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Game keeps crashing please help
2024.06.09 14:09 destinyraids24 Game keeps crashing please help
My game keeps crashing after trying all troubleshooting steps and even more steps beyond that
Crashing
Ok yall I need some help. So I have tried absolutely everything to fix my crashes on Fortnite but nothing seems to help. I’ve gone through all of epics trouble shooting steps, I’ve redownloaded Fortnite, redownloaded my GPU drivers, I’ve wiped my entire computer and downloaded windows again on a completely new SSD, and I went and got a new power supply since that was the only thing in my pc that was lagging behind. It would run for about half a game now instead of crashing after trying to load into a match, but I still crash. If anyone can help please I’m open to anything. Here is my crash log as well
Log file open, 06/06/24 20:48:43 LogWindows: Enabling Tpause support LogPakFile: Initializing PakPlatformFile LogPakFile: Display: Found Pak file ../../../Engine/Programs/CrashReportClient/Content/Paks/CrashReportClient.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../Engine/Programs/CrashReportClient/Content/Paks/CrashReportClient.pak. LogPakFile: Display: Mounted Pak file '../../../Engine/Programs/CrashReportClient/Content/Paks/CrashReportClient.pak', mount point: '../../../Engine/' LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' LogConfig: No local boot hotfix file found at: [C:/Users/capit/AppData/Local/CrashReportClient/Saved/PersistentDownloadDiHotfixForNextBoot.txt] LogInit: ExecutableName: CrashReportClient.exe LogInit: Build: ++Fortnite+Release-30.00-CL-33962396 LogInit: Platform=WindowsEditor LogInit: MachineId=d2feb9ca43b987a7f17e3f9c6cb441b4 LogInit: DeviceId= LogInit: Engine Version: 5.5.0-33962396+++Fortnite+Release-30.00 LogInit: Compatible Engine Version: 5.5.0-33962396+++Fortnite+Release-30.00 LogInit: Net CL: 33299130 LogInit: OS: Windows 11 (23H2) [10.0.22631.2861] (), CPU: 12th Gen Intel(R) Core(TM) i7-12700KF, GPU: NVIDIA GeForce RTX 3060 LogInit: Compiled (64-bit): May 29 2024 02:12:59 LogInit: Architecture: x64 LogInit: Compiled with Visual C++: 19.38.33130.00 LogInit: Build Configuration: Shipping LogInit: Branch Name: ++Fortnite+Release-30.00 LogInit: Command Line: "../../../Engine/Binaries/Win64/CrashReportClient.exe" "C:/Users/capit/AppData/Local/FortniteGame/Saved/Crashes/UECC-Windows-1BEB75294F7813FD42E110B67152CB8E_0001" -ImplicitSend -AppName=UE-FortniteGame -CrashGUID=UECC-Windows-1BEB75294F7813FD42E110B67152CB8E_0001 -DebugSymbols=......\Engine\Intermediate\Symbols LogInit: Base Directory: C:/Program Files/Epic Games/Fortnite/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC. LogInit: Object subsystem initialized [2024.06.07-00.48.43:732][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2024.06.07-00.48.43:732][ 0]LogInit: Computer: JOSH [2024.06.07-00.48.43:732][ 0]LogInit: User: capit [2024.06.07-00.48.43:733][ 0]LogInit: CPU Page size=4096, Cores=12 [2024.06.07-00.48.43:733][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2024.06.07-00.48.43:974][ 0]LogMemory: Memory total: Physical=31.8GB (32GB approx) Virtual=36.8GB [2024.06.07-00.48.43:974][ 0]LogMemory: Platform Memory Stats for WindowsEditor [2024.06.07-00.48.43:974][ 0]LogMemory: Process Physical Memory: 35.08 MB used, 35.69 MB peak [2024.06.07-00.48.43:974][ 0]LogMemory: Process Virtual Memory: 67.04 MB used, 67.04 MB peak [2024.06.07-00.48.43:974][ 0]LogMemory: Physical Memory: 12788.18 MB used, 19792.80 MB free, 32580.99 MB total [2024.06.07-00.48.43:974][ 0]LogMemory: Virtual Memory: 17217.33 MB used, 20483.66 MB free, 37700.99 MB total [2024.06.07-00.48.43:975][ 0]LogUObjectArray: 494 objects as part of root set at end of initial load. [2024.06.07-00.48.43:975][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2024.06.07-00.48.43:975][ 0]LogPaths: Warning: No paths for game localization data were specifed in the game configuration. [2024.06.07-00.48.43:975][ 0]LogInit: Using OS detected language (en-US). [2024.06.07-00.48.43:975][ 0]LogInit: Using OS detected locale (en-US). [2024.06.07-00.48.43:975][ 0]LogInit: Warning: No paths for engine localization data were specifed in the engine configuration. [2024.06.07-00.48.43:975][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language. [2024.06.07-00.48.43:975][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale. [2024.06.07-00.48.43:976][ 0]LogInit: Using OS detected language (en-US). [2024.06.07-00.48.43:976][ 0]LogInit: Using OS detected locale (en-US). [2024.06.07-00.48.43:976][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language. [2024.06.07-00.48.43:976][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale. [2024.06.07-00.48.43:976][ 0]LogPackageLocalizationCache: Processed 2 localized package path(s) for 1 prioritized culture(s) in 0.000061 seconds [2024.06.07-00.48.43:976][ 0]LogCrashDebugHelper: DepotName: //Fortnite/Release-30.00 [2024.06.07-00.48.43:976][ 0]LogCrashDebugHelper: BuiltFromCL: 33962396 [2024.06.07-00.48.43:976][ 0]LogCrashDebugHelper: EngineVersion: 5.5.0-33962396+++Fortnite+Release-30.00 [2024.06.07-00.48.43:976][ 0]LogCrashDebugHelper: BuildVersion: ++Fortnite+Release-30.00-CL-33962396 [2024.06.07-00.48.43:984][ 0]LogInit: Using libcurl 8.4.0 [2024.06.07-00.48.43:984][ 0]LogInit: - built for Windows [2024.06.07-00.48.43:984][ 0]LogInit: - supports SSL with OpenSSL/1.1.1t [2024.06.07-00.48.43:984][ 0]LogInit: - supports HTTP deflate (compression) using libz 1.3 [2024.06.07-00.48.43:984][ 0]LogInit: - other features: [2024.06.07-00.48.43:984][ 0]LogInit: CURL_VERSION_SSL [2024.06.07-00.48.43:984][ 0]LogInit: CURL_VERSION_LIBZ [2024.06.07-00.48.43:984][ 0]LogInit: CURL_VERSION_IPV6 [2024.06.07-00.48.43:984][ 0]LogInit: CURL_VERSION_ASYNCHDNS [2024.06.07-00.48.43:984][ 0]LogInit: CURL_VERSION_LARGEFILE [2024.06.07-00.48.43:984][ 0]LogInit: CurlRequestOptions (configurable via config and command line): [2024.06.07-00.48.43:984][ 0]LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate [2024.06.07-00.48.43:984][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy [2024.06.07-00.48.43:984][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections [2024.06.07-00.48.43:984][ 0]LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host [2024.06.07-00.48.43:984][ 0]LogInit: - LocalHostAddr = Default [2024.06.07-00.48.43:984][ 0]LogInit: - BufferSize = 65536 [2024.06.07-00.48.43:984][ 0]LogInit: CreateHttpThread using FCurlHttpThread [2024.06.07-00.48.43:984][ 0]LogAnalytics: Display: [CrashReporter.Dev] APIServer =
https://datarouter.ol.epicgames.com/datarouteapi/v1/public/data. AppVersion = ++Fortnite+Release-30.00-CL-33962396 [2024.06.07-00.48.43:986][ 0]CrashReportCoreLog: CrashReportClientVersion=1.0 [2024.06.07-00.48.43:986][ 0]CrashReportCoreLog: CrashReportReceiver disabled [2024.06.07-00.48.43:986][ 0]CrashReportCoreLog: DataRouterUrl:
https://datarouter.ol.epicgames.com/datarouteapi/v1/public/data [2024.06.07-00.48.43:995][ 0]LogWindowsTextInputMethodSystem: Available input methods: [2024.06.07-00.48.43:995][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). [2024.06.07-00.48.43:995][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). [2024.06.07-00.48.44:034][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 [2024.06.07-00.48.44:034][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2024.06.07-00.48.44:066][ 0]LogSlate: Using FreeType 2.10.0 [2024.06.07-00.48.44:066][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2024.06.07-00.48.44:080][ 0]LogStandaloneRenderer: D3D11 adapters settings: [2024.06.07-00.48.44:080][ 0]LogStandaloneRenderer: D3D11 adapters: [2024.06.07-00.48.44:080][ 0]LogStandaloneRenderer: Testing D3D11 adapter: 0. Description: 'NVIDIA GeForce RTX 3060'. VendorId: 10de. DeviceId: 2504. [2024.06.07-00.48.44:177][ 0]LogStandaloneRenderer: 0. 'NVIDIA GeForce RTX 3060'. Feature level: 11_1 [2024.06.07-00.48.44:177][ 0]LogStandaloneRenderer: Testing D3D11 adapter: 1. Description: 'Microsoft Basic Render Driver'. VendorId: 1414. DeviceId: 008c. [2024.06.07-00.48.44:179][ 0]LogStandaloneRenderer: 1. 'Microsoft Basic Render Driver'. Feature level: 11_1 [2024.06.07-00.48.44:179][ 0]LogStandaloneRenderer: Skip adapter. [2024.06.07-00.48.44:179][ 0]LogStandaloneRenderer: Selected D3D11 Description: 'NVIDIA GeForce RTX 3060'. VendorId: 10de. DeviceId: 2504. [2024.06.07-00.48.44:275][ 0]CrashReportCoreLog: Initial state = Unknown UploadState value [2024.06.07-00.48.44:275][ 0]CrashReportCoreLog: Initial state = Unknown UploadState value [2024.06.07-00.48.44:275][ 0]LogCrashDebugHelper: DepotName: //Fortnite/Release-30.00 [2024.06.07-00.48.44:275][ 0]LogCrashDebugHelper: BuiltFromCL: 33962396 [2024.06.07-00.48.44:275][ 0]LogCrashDebugHelper: EngineVersion: 5.5.0-33962396+++Fortnite+Release-30.00 [2024.06.07-00.48.44:275][ 0]LogCrashDebugHelper: BuildVersion: ++Fortnite+Release-30.00-CL-33962396 [2024.06.07-00.48.44:309][ 0]LogCrashDebugHelper: Successfully opened minidump: C:/Users/capit/AppData/Local/FortniteGame/Saved/Crashes/UECC-Windows-1BEB75294F7813FD42E110B67152CB8E_0001/UEMinidump.dmp [2024.06.07-00.48.44:309][ 0]LogCrashDebugHelper: Modules loaded: 160, unloaded: 0 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: Symbol paths [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: SRV*......\Engine\Intermediate\Symbols [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\NVIDIA\NGX\Win64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\NVIDIA\Win64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\NVIDIA\GeForceNOW\Win64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Windows\XAudio2_9\x64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\DbgHelp [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\Discord\Win64 [2024.06.07-00.48.44:315][ 0]LogCrashDebugHelper: C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Ogg\Win64\
submitted by
destinyraids24 to
FortNiteBR [link] [comments]
2024.06.09 14:04 509spokanimal $BURGUM is a potential gem in the red hot #PolitiFi sector! NFA DYOR.
| With politics at the forefront of most news cycles and the US elections coming up, it’s no surprise that political tokens have been taking off. One such token that hasn’t quite caught on to that hype yet has been $BURGUM on ETH, named after North Dakota governor Doug Burgum. $BURGUM Dextools 93/99 Score Little do people know, Burgum is the current odds leader or near the top of the list on virtually every major betting site. This project has a lot of great things going for it. Here are some quick facts and positives about the project. Taxes: There is a small 2% tax used for marketing, giveaways, liquidity and donations(homeless charity). Contract: The contract is renounced and there are no hidden mechanisms in place that allow for any funny business, which is why it has 100% safety scores on sites like Tokensniffer. Liquidity: Liquidity is locked and thick. There was a small $20k private sale and the majority of those funds were added to liquidity, which is why lp is thick for a such a low-cap token. This means that buys/sells don’t have such a big impact and this is especially attractive to whales who like to buy/sell with larger amounts, but don’t want to deal with massive price impact. Team: This is an experienced, proven team who have had success launching other serious projects in the past. They decided to start a memecoin after realizing there wasn’t a solid one devoted to Doug Burgum yet. Burn: There was a 44% supply burn. Though the tokens were not sent to a burn address, they were sent to the contract itself, which has no sell mechanism and is renounced, so they are as good as dead. The team thought it would make a funny story to say Doug’s secretary sent them to the wrong address, there goes her bonus pay for the year. In hindsight they wish they had just sent them to the burn address, but what’s done is done and they will happily discuss this if anyone has any questions or concerns. Many PolitiFi tokens have ran into the tens or even hundreds of millions, including one named after Senator Tim Scott, which hit a few million. This means that $BURGUM, at just $600k mc, has so much potential still, in my opinion. With Trump set to announce his VP pick within the next 5 weeks, the PolitiFi, particularly VP, token space should really start to heat up. Potential X’s from current 550k mc vs. other plays: $MAGA, 95m, 158x $TRUMP, 573m, 955x $BODEN, 143m, 238x $TREMP, 112m, 187x $TOOKER, 46m, 77x $SCOTT, 1.5m, 2.5x $MVP, 1.9m, 32x I implore you to do some research and see why $BURGUM is a potential under the radar gem. This is not financial advice and as always, do your own research. Let’s go Doug! submitted by 509spokanimal to Memecoinhub [link] [comments] |
2024.06.09 13:59 SirAlexH Big Finish Podcast Notes/Misc. Doctor Who News Round-up: 09/06/2024
diverg#BIG FINISH PODCAST NOTES /MISC. DOCTOR WHO NEWS ROUNDUP
Ge
tting out of bed is proving difficult, I love my heated blanket. Also I hate that DW airs on Saturdays
in Australia. Saturday is my busy day, I’m too tired to watch it, have to avoid spoilers for essentially two days before
I get a weekend to enjoy it. GDI BBC, I initially liked the new airing times because it worked out for me until I got a new job! Life = Piss, etc. Also, watched Furiosa. I still think Fury Roa
d was better, but bloody hell it was fun.Now to watch Rogue.
PODCAST NEWS:
- The Eighth Doctor and Lucy Adventures Series 2 will be digitally released as a bundle on the 17th of June.
NON-BIG FINISH PODCAST DOCTOR WHO NEWS:
Oh and The War Master.
BBC AUDIO/BOOKS/MEDIA NEWS:
ANYTHING ELSE Sales:
Weekly Deals:
Blake’s 7:
Up to 60% (Not 70 surely) Off!;
Big Finish Bookclub:
Blake’s 7 Classic Adventures - : 2.5. The Devil’s Advocate;
New Series Offers:
New Who (or First New Who?) Offers.
What CD’s are Out of Print This Week?::
The Avengers: The Lost Episodes Series 6
Fifteen Minute Drama Tease:
The Fourth Doctor Adventures: Metamorphosis.
Interview/Production Interviews:
The Fourth Doctor Adventures: Metamorphosis;
Star Cops: Blood Moon: Devis
Randomoid Selectotron:
BUCKUP:
The Companion Chronicles:
7.3 Project: Nirvana.
Big Finish Release Date Schedule:
The Fourth Doctor Adventures: Series 13 - Metamorphosis: 11/06/2024
Dark Gallifrey: Morbius - Pt. 3: 20/06/2024
The Seventh Doctor Adventures: The Last Adventure Pt. 2 - 25/06/2024
Torchwood Soho: Restoration: 27/06/2024
What Big Finish I was listening too today: No Big Finish, but Google Podcasts is ending in the next couple of weeks and I need a new Podcast App. Considering I have premium subscriptions I need an app that works with those. Any help?
Random Tangents:
submitted by
SirAlexH to
gallifrey [link] [comments]
2024.06.09 13:56 destinyraids24 My game keeps crashing after trying all troubleshooting steps and even more steps beyond that
Crashing
Ok yall I need some help. So I have tried absolutely everything to fix my crashes on Fortnite but nothing seems to help. I’ve gone through all of epics trouble shooting steps, I’ve redownloaded Fortnite, redownloaded my GPU drivers, I’ve wiped my entire computer and downloaded windows again on a completely new SSD, and I went and got a new power supply since that was the only thing in my pc that was lagging behind. It would run for about half a game now instead of crashing after trying to load into a match, but I still crash. If anyone can help please I’m open to anything. Here is my crash log as well
Log file open, 06/06/24 20:48:43 LogWindows: Enabling Tpause support LogPakFile: Initializing PakPlatformFile LogPakFile: Display: Found Pak file ../../../Engine/Programs/CrashReportClient/Content/Paks/CrashReportClient.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../Engine/Programs/CrashReportClient/Content/Paks/CrashReportClient.pak. LogPakFile: Display: Mounted Pak file '../../../Engine/Programs/CrashReportClient/Content/Paks/CrashReportClient.pak', mount point: '../../../Engine/' LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' LogConfig: No local boot hotfix file found at: [C:/Users/capit/AppData/Local/CrashReportClient/Saved/PersistentDownloadDiHotfixForNextBoot.txt] LogInit: ExecutableName: CrashReportClient.exe LogInit: Build: ++Fortnite+Release-30.00-CL-33962396 LogInit: Platform=WindowsEditor LogInit: MachineId=d2feb9ca43b987a7f17e3f9c6cb441b4 LogInit: DeviceId= LogInit: Engine Version: 5.5.0-33962396+++Fortnite+Release-30.00 LogInit: Compatible Engine Version: 5.5.0-33962396+++Fortnite+Release-30.00 LogInit: Net CL: 33299130 LogInit: OS: Windows 11 (23H2) [10.0.22631.2861] (), CPU: 12th Gen Intel(R) Core(TM) i7-12700KF, GPU: NVIDIA GeForce RTX 3060 LogInit: Compiled (64-bit): May 29 2024 02:12:59 LogInit: Architecture: x64 LogInit: Compiled with Visual C++: 19.38.33130.00 LogInit: Build Configuration: Shipping LogInit: Branch Name: ++Fortnite+Release-30.00 LogInit: Command Line: "../../../Engine/Binaries/Win64/CrashReportClient.exe" "C:/Users/capit/AppData/Local/FortniteGame/Saved/Crashes/UECC-Windows-1BEB75294F7813FD42E110B67152CB8E_0001" -ImplicitSend -AppName=UE-FortniteGame -CrashGUID=UECC-Windows-1BEB75294F7813FD42E110B67152CB8E_0001 -DebugSymbols=......\Engine\Intermediate\Symbols LogInit: Base Directory: C:/Program Files/Epic Games/Fortnite/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC. LogInit: Object subsystem initialized [2024.06.07-00.48.43:732][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2024.06.07-00.48.43:732][ 0]LogInit: Computer: JOSH [2024.06.07-00.48.43:732][ 0]LogInit: User: capit [2024.06.07-00.48.43:733][ 0]LogInit: CPU Page size=4096, Cores=12 [2024.06.07-00.48.43:733][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2024.06.07-00.48.43:974][ 0]LogMemory: Memory total: Physical=31.8GB (32GB approx) Virtual=36.8GB [2024.06.07-00.48.43:974][ 0]LogMemory: Platform Memory Stats for WindowsEditor [2024.06.07-00.48.43:974][ 0]LogMemory: Process Physical Memory: 35.08 MB used, 35.69 MB peak [2024.06.07-00.48.43:974][ 0]LogMemory: Process Virtual Memory: 67.04 MB used, 67.04 MB peak [2024.06.07-00.48.43:974][ 0]LogMemory: Physical Memory: 12788.18 MB used, 19792.80 MB free, 32580.99 MB total [2024.06.07-00.48.43:974][ 0]LogMemory: Virtual Memory: 17217.33 MB used, 20483.66 MB free, 37700.99 MB total [2024.06.07-00.48.43:975][ 0]LogUObjectArray: 494 objects as part of root set at end of initial load. [2024.06.07-00.48.43:975][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2024.06.07-00.48.43:975][ 0]LogPaths: Warning: No paths for game localization data were specifed in the game configuration. [2024.06.07-00.48.43:975][ 0]LogInit: Using OS detected language (en-US). [2024.06.07-00.48.43:975][ 0]LogInit: Using OS detected locale (en-US). [2024.06.07-00.48.43:975][ 0]LogInit: Warning: No paths for engine localization data were specifed in the engine configuration. [2024.06.07-00.48.43:975][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language. [2024.06.07-00.48.43:975][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale. [2024.06.07-00.48.43:976][ 0]LogInit: Using OS detected language (en-US). [2024.06.07-00.48.43:976][ 0]LogInit: Using OS detected locale (en-US). [2024.06.07-00.48.43:976][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language. [2024.06.07-00.48.43:976][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale. 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submitted by
destinyraids24 to
FortNiteBR [link] [comments]
2024.06.09 13:48 QuarterCircleBackHS Yanqing is better than he's given credit for being
I've had him since 1.2 and got JL in 1.4. I didn't get her to replace him or anyathing; I'd invested in them both and used them to mostly clear the same content.
I actually wanted to use them together and thankfully her siphon doesn't turn off Soulsteel Sync. I've found the gap between their performance to be overall negligible thus far.
I'm not saying there are no differences. This is gonna be a little long and the first part of what I'll write prolly could go to the general sub but it kinda explains how I look at things/am approaching this. I'll be using Lv.10 Traces in any skill examples for the sake of simplicity.
Before I go further I want to outline a few things:
- Supports do the heavy lifting regardless of which character is being used. (Not limited to this.)
- "Character A is carried by Support Σ" is contextually a point for consideration; not an invalidation of a character's capability to be useful.
- "Low Investment" and "High Investment" have their place in discussions but I think are misused for topics like this. Often they are brought up to write something off rather than consider the weight of impact various degrees of investment change things.
- e.g. Boothill has a high floor and can be considered low investment while arguing his ceiling is high investment because of how much he gets boosts from character synergies.
- Both are valid considerations but the first is likely the main one brought up for example.
With that in mind I'm saying the following to make a few points, not to be a definitive baseline:
Low investment is often a baseline barometer in Live Service games, MMOs, and even some RPGs when it comes to various aspects of community discussion. It's good for early game due to resources being more limited and even beyond that as a way to judge opportunity cost. Some individuals would even opt to do a low investment challenges. All of that is fine but general discussion oftentimes is heavily imbibed with the consideration of "low investment" as a baseline to the point it can and does detract from discussion of a character's kit/utility. It tends to breed a mindset along the lines of "Why invest in U when I have J?" but w/o necessarly considring what "U" brings to the table.
- e.g. Fu Xuan is valued highly as a sustain in part due to role compression. She mitigates damage, has a minor heal, confers debuff resist, and buffs CR (and CD at E1).
- Getting and investing in her w/ that mindset can thus lead to the disinclination to engage w/ other options regardless of what they provide.
Again just stating this to get the ideas across.
About YQ:
I think some of the exaggerated negativity is in part due to March and Gepard not being viewed as highly as other sustains despite their capability to solo sustain even outside of YQ. Aven isn't exactly a FX but the fact he just works w/o too much input adds a level of comfort that makes YQ more appealing to use for some.
March's general build is ~80-100% EHR and ~3000 DEF which allows her to freeze pretty much anything w/o Freeze Resist & a 2470 health shield assuming she has exactly 3000 DEF and isn't on 4p Purity (which would be 2964). I use her as the example b/c her Freeze being on Ult means she's used the same way "Welt Sustain" is while also actually enbling YQ's E1. I admittedly only invested in her beyond lv60 earlier this year because I was using Welt to do her job and get some damage amp at the same time via his Vulnerability debuff & Resolution & don't have his E1 but her FUA was useful for recent Cycle Buffs. Still March is a bit easier to use to some degree due to her FUA giving her extra energy even at E0.
YQ and JL:
Element, role, Base ATK, preffered supports, wanting to stay in a stance, and buffing crit; they are extremely simiar with a few caveats. So "Why is their damage so similar in single target?" and "Why does YQ lead by 5-10% in single target?"
This is because they achieve the same-ish endgoal in slightly different ways. I'm using 135+ SPD JL on I Shall Be My Own Sword and 135+ SPD YQ on In the Night for my main comparisons. (127+ lets YQ hit 160 w/ TY + his A1 and speed but SPD boots allow for better substat distribution.)
Jingliu * At E0 JL's talent can convert siphoned HP to 180% of her Base ATK. * This is 2174.4 with Aeon and 2269.8 with her Signature. * Tends to use Rutilant Arena for the DMG% * 135 SPD JL tends to have ~2200-2400 ATK on the character menu depending on subs. * This means JL has ~4400-4600 ATK for her 250% skill and 300% ult modifier.
Yanqing * Planar Set depends but Galmoth is the angle with ItN usually. * A2 adds a 30% ATK modifier as a bonus hit to any damage he deals to ice weak enemies. * This makes his modifiers effectively 130%, 250%, 380% and 80%. * When his FUA triggers that correlates to 210%, 330%, and 460% from using the basic, skill, or Ult respectvely. * His E1 works the same (afaik) using the frozen status as the conditon check for a hit of 60% ATK. * ~2700-3100 ATK w/ SPD boots
I guess I can't use tables for this? * Attack used E0 non-Ice Weak E0 Ice Weak E1 Frozen E1 Ice Weak + Frozen * Basic 100% 130% 160% 190% * Skill 220% 250% 280% 310% * Ult 350% 380% 410% 440% * FUA 50% 80% 110% 140%
His FUA is slapped on to the end of whatever he does so his E1 is effectively +120% ATK modifier whenever it triggers vs a Frozen enemy. A lot of videos where he is E1+ the people using him didn't even attempt to freeze via Break or Debuff (March) directly before his turn so I had to scrounge around and watch ~8h of gameplay at x0.5 speed to double check this.
A lot of abilities use damage splits so yes I counted hits manually. A2 was fine since I could do it myself. So his A2 and E1 add 1 hit individually and 2 if triggered at the same time.
His E2 on its own seems underwhelming but has very relevant impact.
Tl;dr is TY gives 60 @ E6 so he only needs to provide 90. Ult, 2 Skill, and 1 FUA is (5 + 30 x 2 + 10) or 75. 75 x 1.1 = 82.5 so 2 kills (TY E2 5 x 2) or a second FUA (11) will let him hit 90 energy to get topped off.
The important thing to glean from this is his effective mods being so high closes the gap & his self buff on ult is usually what drags him ahead a little. I've used them with mostly the same combinations of buffers, 2 harmony (often Bronya & TY) with a sustain or Welt/Pela, and running them on their own + each-others gear. While there 100% are differences, like JL's easier SP management w/ Bronya, they aren't anything that actually makes him feel bad. At most he takes some extra thought. And if that's a reason some don't opt to use him I completely understand.
I get some of the frustrations with his kit too. I wish his FUA was 70%+ because the 10% would make a big long term difference for resets & consistent toughness damage but I also kinda understand it's likely not 70%+ b/c thats a 42.9% Freeze roll against 40% RES enemies if Pela is on the team or he otherwise has 10% EHR. Many enemies that aren't ice weak don't resist Freeze so across 3 FUA you statistically have a 78.4% cumulative chance to freeze them 1+ times.
- As a consequence of all his raw mod stackiing his E4 is better than it looks on paper.
- I still wish his E6 was elsewhere in his kit thinking about it last year led me to the PoV of looking at his ult like a failsafe & guiding line. If you have 50% CR Soulsteel brings you to 70% CR which is decently consistent. If you lose Soulsteel and need to basic or whatever you'll be at 100% still b/c getting hit doesn't remove the ult buff.
- My biggest gripe about him at this point is the fact his "Sig" feels like bait even if you look at it like "it's supposed to offset ult uptime".
- Needing a shield to safely gain energy when he inevitably does get hit is a far point to raise & a minor annoyance but, again, heavily overblown as a downside imo.
I think the craziest parts of sitting down to get all this out has been the insistence I've seen in various places that March can't solo sustain bothh in general & for YQ specifically. That YQ is "carried by supports" that get used for the same/similar clears w/ JL or other dpses. JL is straight up more synergystic w/ Bronya than most chars on some level b/c you aren't going -2 sp nearly every time you Bronya skill & like I said at the start supports do the heavy lifting that allow us to push characters further no matter who the character is. So this is an odd form of downplay when we could objectively acknowledge the SP thing as an issue the YQ team will face w/o undermining it.
Aside from that I didn't have Gepard till losing Sparkle's 50/50 & despite being able to hyperbuff YQ w/ triple harmony he's still been a very comfortable to use support in the 4th slot that's allowed me to do ~3-4 cycles just as well. I'm sure he'd feel better if he had more speed and an EHR chest so I could freeze on skill more often even at E0. I don't have RM (failed 50/50), Aven, or Robin (both skipped for now) but I've used him w/ everyone else not named YK thus far and it's been fine. Some stat tweaking and a few mr gamplay consideration's than whacking stuff w/ JL but nothing all that frustrting or infuriating.
submitted by
QuarterCircleBackHS to
YanqingMains [link] [comments]
2024.06.09 13:45 Furystorm [WTS] ✪ Upgrades to Retaliator Bomber ✪ Banu Tholo / Banu Cube ✪ Furystorm's boutique™ (⌐ ͡■ ͜ʖ ͡■) Galaxy's Finest (⌐ ͡■ ͜ʖ ͡■) ✪ Game packages (SQ42 & starter) ✪ LTI Pioneer, Orion, Carrack, Merchantman, Vindicator, others ★ Rare CCUs (upgrades) ★ Vanguard BUKs ★ Modules/Flairs/Weapons/Armor ★
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Currencies accepted: PayPal: [$] [€], Skrill (+10%): [€], Crypto(+5%): BTC, BCH, ETH, can take others
!!! Please use standard messages, not chat (notifications aren't working properly sometimes) !!!
╔════════════════════╗
►1◄ REFERRAL SERVICE
╚════════════════════╝
20 $ per each
Info about rewards can be found here - https://robertsspaceindustries.com/referral-program
╔══════════════════╗
►2◄ SPECIAL OFFERS
╚══════════════════╝
╰( ͡° ͜ʖ ͡° )つ──☆
Upgrades
Item | Price, $ |
Starfarer Gemini to Merchantman | 169 |
Banu Tholo code | 69 |
Banu Lockbox (Banu Cube) code | 89 |
Mole to Merchantman | 159 |
Starfarer Gemini to Merchantman | 165 |
C2 Hercules to Carrack | 139 |
Valkyrie to Carrack | 169 |
Constellation Aquila to Orion | 180 |
Starfarer Gemini to Hull D Upgrade | 109 |
Constellation Andromeda to Hull C Upgrade | 139 |
Anvil Terrapin to Hull C Upgrade | 179 |
F7C-R Hornet Tracker to Constellation Taurus | 39 |
Corsair to 400i Warbond Edition | 12 |
Hull E to Polaris | 50 |
Ship Upgrades - Drake Kraken Conversion Kit | 799 |
PAINTS - PERSEUS - THUNDERCLOUD PAINT | 31 |
Stuff
Item | Price, $ |
CitizenCon 2951 Digital Goodies | 9 |
Gemini LH86 Pistol - Voyager edition | 6 |
Kruger P-72 Emerald | 105 |
RSI VENTURE PATHFINDER ARM ARMOR | 10 |
RSI VENTURE VOYAGER ARM ARMOR | 10 |
╔═════════════════════════════════╗
►3◄ STAR CITIZEN AND SQUADRON 42 PACKAGES
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Game package can be upgrade as well on your demand, price negotiated
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►4◄ SHIP & VEHICLE COMBO PACKAGES
╚═════════════════════════════════╝
Game package can be upgrade as well on your demand, price negotiated
╔══════════════════════════╗
►5◄ LTI STANDALONE SHIPS & VEHICLES
╚══════════════════════════╝
CCU-d ships are upgraded from another ship. Also I have ships from original sale - they may come with different bonuses but are more expensive.
You can click on the price of original sale item to see it's contents.
Ship manufacturer | Ship model | Insurance | Price (CCUd), $, no fee | Price (OC), $, no fee |
Aopoa (Xi'an) | Khartu-Al | LTI | 179 | - |
- | Nox | LTI | - | 77 |
- | Nox Kue | LTI | - | 77 |
- | San'Tok.Yai | LTI | 231 | - |
Aegis Dynamics | Avenger Titan | LTI | 74 | 100 |
- | Avenger Titan Renegade | LTI | 95 | 111 |
- | Avenger Stalker | LTI | 84 | - |
- | Avenger Warlock | LTI | 100 | - |
- | Eclipse | LTI | 305 | 333 |
- | Gladius | LTI | 116 | - |
- | Gladius Valiant | LTI | 132 | 147 |
- | Hammerhead | LTI | 672 | 777 |
- | Hammerhead Best in Show Edition | LTI | 746 | - |
- | Nautilus | LTI | 672 | - |
- | Reclaimer | LTI | 336 | - |
- | Reclaimer Best in Show Edition | LTI | 429 | - |
- | Redeemer | LTI | 333 | - |
- | Retaliator Bomber | LTI | 284 | - |
- | Sabre | LTI | 184 | 221 |
- | Sabre Comet | LTI | 195 | - |
- | Vanguard Warden | LTI | 263 | - |
- | Vanguard Harbinger | LTI | 289 | - |
- | Vanguard Sentinel | LTI | 268 | - |
- | Vanguard Hoplite | LTI | 231 | 268 |
- | Vulcan | LTI | 216 | 242 |
ARGO Astronautics | MPUV Cargo | LTI | 69 | 74 |
- | MPUV Personnel | LTI | 74 | 79 |
- | MPUV Tractor | LTI | 74 | 79 |
- | Raft | LTI | 142 | - |
- | SRV | LTI | 165 | - |
- | Mole | LTI | 321 | - |
Anvil Aerospace | Arrow | LTI | 95 | 137 |
- | Ballista | LTI | 168 | - |
- | C8X Pisces Expedition | LTI | 69 | 79 |
- | C8R Pisces | LTI | 84 | - |
- | Carrack | LTI | 390 | - |
- | Carrack W/C8X | LTI | 420 | - |
- | Carrack Expedition | LTI | 430 | - |
- | Carrack Expedition W/C8X | LTI | 450 | - |
- | Crucible | LTI | 369 | 431 |
- | F7C Hornet Mk II | LTI | 184 | - |
- | F7C Hornet Mk I | LTI | 121 | - |
- | F7C Hornet Wildfire Mk I | LTI | 189 | 210 |
- | F7C-S Hornet Ghost Mk I | LTI | 140 | - |
- | F7C-R Hornet Tracker Mk I | LTI | 155 | - |
- | F7C-M Super Hornet Mk I | LTI | 199 | 252 |
- | F7C-M Super Hornet Heartseeker Mk I | LTI | 200 | - |
- | Gladiator | LTI | 177 | 221 |
- | Hawk | LTI | 116 | 132 |
- | Hurricane | LTI | 210 | 231 |
- | Terrapin | LTI | 231 | 263 |
- | Valkyrie | LTI | 357 | - |
- | Legionnaire | LTI | 132 | - |
Banu | Merchantman | LTI | 399 | - |
- | Defender | LTI | 226 | 237 |
Consolidated outland | Mustang Alpha | LTI | 74 | - |
- | Mustang Beta | LTI | 95 | - |
- | Mustang Gamma | LTI | 74 | - |
- | Mustang Delta | LTI | 84 | - |
- | Pioneer | LTI | - | 1599 |
- | Hoverquad | LTI | - | 74 |
Crusader Industries | Ares Inferno | LTI | 252 | - |
- | Ares Ion | LTI | 252 | - |
- | Genesis Starliner | LTI | 357 | 578 |
- | C2 Hercules | LTI | 368 | - |
- | M2 Hercules | LTI | 483 | - |
- | A2 Hercules | LTI | 735 | - |
- | C1 Spirit | LTI | 137 | - |
- | E1 Spirit | LTI | 163 | - |
- | A1 Spirit | LTI | 210 | - |
- | Mercury Star Runner | LTI | 273 | - |
Drake Interplanetary | Dragonfly Yellowjacket | LTI | - | 84 |
- | Dragonfly Black | LTI | - | 84 |
- | Dragonfly Ride Together Two-Pack | LTI | - | 126 |
- | Buccaneer | LTI | 126 | 142 |
- | Caterpillar | LTI | 336 | - |
- | Caterpillar Best in Show Edition | LTI | 347 | - |
- | Corsair | LTI | 263 | - |
- | Cutlass Black | LTI | 126 | - |
- | Cutlass Black Best in Show Edition (2949) | LTI | 137 | - |
- | Cutlass Steel | LTI | 221 | - |
- | Cutlass Red | LTI | 142 | - |
- | Cutlass Blue | LTI | 168 | - |
- | Herald | LTI | 111 | - |
- | Vulture | LTI | 158 | - |
Esperia | Blade | LTI | 284 | 326 |
- | Glaive | LTI | 373 | - |
- | Prowler | LTI | 399 | 510 |
- | Talon | LTI | 132 | - |
- | Talon Shrike | LTI | 132 | - |
Gatac | Railen | LTI | 242 | - |
Greycat Industrial | ROC | LTI | 77 | - |
Kruger Intergalactic | P-72 Archimedes | LTI | - | 90 |
- | P-72 Archimedes Emerald | LTI | - | 105 |
Mirai | Fury | LTI | 69 | - |
- | Fury MX | LTI | 69 | - |
- | Fury LX | LTI | 69 | - |
MISC | Endeavor | LTI | 378 | - |
- | Endeavor DISCOVERY-CLASS | LTI | - | 735 |
- | Endeavor Master Set 2018 | LTI | - | 1399 |
- | Expanse | LTI | 168 | - |
- | Freelancer | LTI | 121 | - |
- | Freelancer DUR | LTI | 147 | - |
- | Freelancer MAX | LTI | 163 | - |
- | Freelancer MIS | LTI | 184 | - |
- | HULL A | LTI | 99 | - |
- | HULL B | LTI | 147 | - |
- | HULL C | LTI | 357 | - |
- | HULL D | LTI | 462 | - |
- | Odyssey | LTI | 578 | - |
- | Razor | LTI | 163 | 179 |
- | Razor LX | LTI | 168 | - |
- | Razor EX | LTI | 174 | - |
- | Prospector | LTI | 163 | 179 |
- | Reliant Kore | LTI | 84 | 105 |
- | Reliant Tana | LTI | 95 | - |
- | Reliant Mako | LTI | 121 | - |
- | Reliant Sen | LTI | 105 | - |
- | Starfarer | LTI | 315 | 399 |
- | Starfarer Gemini | LTI | 347 | 452 |
Origin Jumpworks | X1 | LTI | - | 69 |
- | X1 Velocity | LTI | - | 74 |
- | X1 Force | LTI | - | 79 |
- | M50 | LTI | 121 | - |
- | 85X | LTI | - | 79 |
- | 100I | LTI | 74 | 95 |
- | 125A | LTI | 79 | - |
- | 135C | LTI | 84 | - |
- | 300I | LTI | 77 | - |
- | 315P | LTI | 77 | - |
- | 325A | LTI | 93 | - |
- | 350R | LTI | 137 | - |
- | 400i | LTI | 265 | - |
- | 600i Touring | LTI | 399 | 525 |
- | 600i Explorer | LTI | 420 | 580 |
- | Origin G12 | LTI | 79 | 0 |
- | Origin G12R | LTI | 79 | 84 |
- | Origin G12A | LTI | 84 | 90 |
RSI | Aurora CL | LTI | 74 | - |
- | Aurora LN | LTI | 79 | - |
- | Apollo Triage | LTI | 268 | - |
- | Apollo Medivac | LTI | 294 | - |
- | Galaxy | LTI | 378 | - |
- | Mantis | LTI | 168 | - |
- | Perseus | LTI | 557 | - |
- | Polaris | LTI | 735 | 999 |
- | Constellation Taurus | LTI | 179 | - |
- | Constellation Andromeda | LTI | 252 | - |
- | Constellation Aquila | LTI | 321 | - |
- | Zeus MK II MR | LTI | 205 | - |
- | Zeus MK II ES | LTI | 163 | - |
- | Zeus MK II CL | LTI | 163 | - |
- | Scorpius | LTI | 263 | - |
- | Scorpius Antares | LTI | 252 | - |
- | Orion | LTI | 489 | - |
- | Lynx | LTI | 79 | - |
- | URSA Fortuna | LTI | 74 | - |
- | Ursa Fortuna | LTI | 79 | - |
Tumbril | Cyclone | LTI | - | 74 |
- | Cyclone TR | LTI | - | 79 |
- | Cyclone RC | LTI | - | 79 |
- | Cyclone AA | LTI | - | 95 |
- | Cyclone RN | LTI | - | 79 |
- | Ranger RC | LTI | 105 | - |
- | Ranger CV | LTI | 111 | - |
- | Ranger TR | LTI | 116 | - |
- | Nova | LTI | 126 | 132 |
╔════════════════════════════════════╗
►6◄ NON-LTI SHIPS & PACKAGES, COMMON
╚════════════════════════════════════╝
Ship manufacturer | Ship model | Insurance | Price (OC), $ | Comments |
ARGO Astronautics | Argo MPUV 1C Cargo | 10YI | 53 | - |
Drake Interplanetary | Drake Loot and Scoot Deluxe Package | 5YI | 189 | Cutlass Black with Skull and Crossbones skin + DF Yellow |
Consolidated outland | Consolidated Outland Mustang Alpha Vindicator | 6MI | 69 | Limited Vindicator version |
Esperia | Glaive | 6YI | 439 | - |
- | Glaive | 6MI | 399 | - |
Greycat Industrial | Greycat PTV | 6YI | 27 | - |
- | Greycat PTV | 10YI | 37 | - |
Kruger Intergalactic | Kruger P-72 Archimedes | 10YI | 55 | - |
- | Kruger P-72 Archimedes | 6YI | 45 | - |
- | Kruger P-72 Archimedes Emerald | 6MI | 53 | - |
- | Kruger P-52 Merlin | 6YI | 37 | - |
MISC | MISC Endeavor OLYMPIC-CLASS | 4YI | 578 | Endeavor with modules |
Origin Jumpworks | Origin 890 Jump | 10YI | 1249 | - |
- | Origin 890 Jump | 6YI | 1099 | - |
- | Origin 890 Jump | 6MI | 1029 | - |
RSI | RSI Aurora ES | 10YI | 37 | - |
- | RSI Constellation Phoenix | 10YI | 420 | - |
- | RSI Constellation Phoenix | 6YI | 399 | - |
- | RSI Constellation Phoenix | 5YI | 394 | Revel&York Hangar |
- | URSA Rover | 5YI | 63 | - |
- | URSA Rover | 10YI | 70 | - |
Below are listed combo packs with different combination of vehicles, or with space ships
╔═══════════════════════════════════════════════╗
►8.1◄ MODULES, PODS, BATTLEFIELD UPGRADE KITS (BUKS), OTHER ITEMS
╚═══════════════════════════════════════════════╝
Module | Insurance | Price, $ |
MISC Endeavor Modules (Pods) | - | - |
BIODOME POD | 10YI | 126 |
TELESCOPE ARRAY POD | 10YI | 153 |
SUPERCOLLIDER POD | 10YI | 155 |
SERVICE EQUIPMENT AND CREW POD | 10YI | 53 |
GENERAL RESEARCH POD | 10YI | 72 |
GENERAL SCIENCE POD | 10YI | 71 |
FUEL POD | 10YI | 60 |
MEDICAL BAY POD | 10YI | 105 |
LANDING BAY | 10YI | 105 |
RSI Galaxy Modules | | |
Galaxy - Med Bay Module | 10YI | 116 |
Galaxy - Refinery Module | 10YI | 126 |
Galaxy - Cargo Module | 10YI | 95 |
Aegis Vanguard battlefield upgrade kits | | |
Harbinger battlefield upgrade kit | LTI | 140 |
Sentinel battlefield upgrade kit | 6MI | 69 |
Other stuff | | |
Add-ons - Aegis Idris P after market kit | - | 294 |
╔════════════════════════════════════════════════════╗
►8.2 ◄ FPS WEAPONS, ARMOR, CLOTHES AND OTHER GEAR
╚════════════════════════════════════════════════════╝
Module | Insurance | Price, $ |
Overlord "Dust Storm" Armor Set | - | 11 |
Overlord "Riptide" Armor Set | - | 11 |
Overlord Helmets "Silent Strike" Pack | - | 8 |
Overlord Helmets "Forces of Nature" Pack | - | 8 |
Parasite Replica Helmet (Original) | - | 11 |
Parasite Replica Helmet (Dark Birth) | - | 11 |
Stegman's Cordimon "Voyager" Complete Outfit | - | 11 |
Stegman's IndVest “Pathfinder” Complete Outfit | - | 11 |
RSI MacFlex Rust Society full armor set (5 items) | - | 21 |
RSI Venture Rust Society full armor set (5 items) | - | 32 |
Mr. Refinement’s Cabinet of Rare & Exquisite Spirits | - | 11 |
Life in the 'Verse Shirts Pack #1 | - | 5 |
Life in the 'Verse Shirts Pack #2 | - | 5 |
"Caudillo" Helmets Pack #1 by CC's Conversions | - | 10 |
"Caudillo" Helmets Pack #2 by CC's Conversions | - | 10 |
"Caudillo" Helmets Pack #3 by CC's Conversions | - | 10 |
QuikFlarePro Pack | - | 5 |
QuikFlarePro Pack Deluxe | - | 6 |
Polar Vortex Collection | - | 7 |
Cold Front Collection | - | 7 |
UltiFlex FSK-8 "Mirage" Combat Knife | - | 5 |
UltiFlex FSK-8 "Ghost" Combat Knife | - | 5 |
Urban Collection by Element Authority | - | 11 |
Adventurer Collection by Element Authority | - | 11 |
Manaslu Rust Society Jacket | - | 8 |
RSI Horizon Rust Society Helmet | - | 8 |
RSI Beacon Rust Society Undersuit | - | 6 |
Paladin helmet | - | 10 |
╔════════════════════════════════════════╗
►9◄ CROSS-CHASSIS UPGRADES (CCUS)
╚════════════════════════════════════════╝
IAE-insurance upgrades (adds IAE insurance (10 years) to your ship)
Upgrade | Price, $ |
Prospector to F7C-M Super Hornet | 50 |
Vanguard Warden to Caterpillar | 60 |
Sorted by: Manufacturer -> ship
Target ship manufacturer | Target ship | Upgrade from | Price, $ |
Aegis Dynamics | Avenger Titan Renegade | 325A | 18 |
- | Avenger Warlock | 325A | 29 |
- | Avenger Warlock | Arrow | 26 |
- | Eclipse | Constellation Andromeda | 78 |
- | Eclipse | Vanguard Sentinel | 37 |
- | Eclipse | Vanguard Warden | 53 |
- | Eclipse | Blade | 37 |
- | Gladius Valiant | Gladius | 32 |
- | Gladius Valiant | M50 | 23 |
- | Hammerhead | Constellation Aquila | 477 |
- | Hammerhead | 600i Touring | 357 |
- | Hammerhead | 600i Explorer | 315 |
- | Hammerhead | Merchantman | 131 |
- | Hammerhead | Hull D | 236 |
- | Hammerhead | Crucible | 446 |
- | Hammerhead | Carrack | 173 |
- | Hammerhead | Reclaimer | 383 |
- | Hammerhead | Prowler | 341 |
- | Hammerhead | Orion | 120 |
- | Hammerhead | Glaive | 435 |
- | Hammerhead Best in Show edition | Carrack | 219 |
- | Hammerhead Best in Show edition | Orion | 169 |
- | Nautilus | Constellation Aquila | 462 |
- | Nautilus | Endeavor | 425 |
- | Nautilus | Crucible | 425 |
- | Nautilus | Genesis Starliner | 372 |
- | Nautilus | M2 Hercules | 246 |
- | Nautilus | Merchantman | 110 |
- | Nautilus | 600i Explorer | 294 |
- | Nautilus | 600i Touring | 336 |
- | Nautilus | Orion | 110 |
- | Nautilus | Prowler | 330 |
- | Nautilus | Carrack | 173 |
- | Nautilus | Reclaimer | 372 |
- | Nautilus | Hull D | 215 |
- | Nautilus | C2 Hercules | 372 |
- | Nautilus | Valkyrie | 399 |
- | Reclaimer | Constellation Aquila | 110 |
- | Reclaimer | Starfarer Gemini | 84 |
- | Reclaimer | Endeavor | 73 |
- | Reclaimer | Crucible | 73 |
- | Reclaimer | Valkyrie | 47 |
- | Redeemer | Constellation Andromeda | 110 |
- | Redeemer | Vanguard Hoplite | 110 |
- | Redeemer | Mole | 31 |
- | Retaliator Bomber | Constellation Andromeda | 57 |
- | Retaliator Bomber | Vanguard Warden | 39 |
- | Retaliator | Razor | 46 |
- | Retaliator | Ballista | 52 |
- | Sabre | Prospector | 31 |
- | Sabre | Gladiator | 16 |
- | Sabre | SRV | 16 |
- | Sabre Comet | Sabre | 31 |
- | Sabre Comet | Freelancer MIS | 26 |
- | Sabre Comet | Khartu-Al | 31 |
- | Sabre Comet | F7C Hornet Wildfire Mk I | 23 |
- | Sabre Comet | Gladiator | 35 |
- | Vanguard Harbinger | Constellation Andromeda | 68 |
- | Vanguard Harbinger | Vanguard Sentinel | 26 |
- | Vanguard Harbinger | Vanguard Hoplite | 68 |
- | Vanguard Harbinger | Vanguard Warden | 42 |
- | Vanguard Hoplite | Constellation Taurus | 54 |
- | Vanguard Hoplite | Defender | 33 |
- | Vanguard Hoplite | F7C-M Super Hornet Heartseeker Mk I | 54 |
- | Vanguard Hoplite | Hurricane | 44 |
- | Vanguard Hoplite | Terrapin | 33 |
- | Vanguard Sentinel | Constellation Andromeda | 52 |
- | Vanguard Sentinel | Vanguard Warden | 31 |
- | Vanguard Warden | Constellation Andromeda | 31 |
- | Vanguard Warden | Vanguard Hoplite | 35 |
- | Vulcan | Prospector | 61 |
- | Vulcan | Cutlass Blue | 40 |
- | Vulcan | Freelancer MIS | 40 |
- | Vulcan | Sabre | 46 |
- | Vulcan | Sabre Comet | 30 |
- | Vulcan | F7C Hornet Wildfire Mk I | 40 |
- | Vulcan | F7C-M Super Hornet Mk I | 30 |
- | Vulcan | Gladiator | 51 |
- | Vulcan | Khartu-Al | 46 |
Anvil Aerospace | Ballista | Freelancer DUR | 15 |
- | Ballista | Cutlass Red | 15 |
- | Carrack | Constellation Aquila | 320 |
- | Carrack | Mole | 320 |
- | Carrack | M2 Hercules | 99 |
- | Carrack | 600i Explorer | 147 |
- | Carrack | 600i Touring | 189 |
- | Carrack | Prowler | 183 |
- | Carrack | Reclaimer | 225 |
- | Carrack | Genesis Starliner | 225 |
- | Carrack | Valkyrie | 215 |
- | Carrack | C2 Hercules | 189 |
- | Carrack | Hull D | 73 |
- | Carrack | Endeavor | 283 |
- | Carrack | Crucible | 283 |
- | Carrack | Starfarer Gemini | 294 |
- | Carrack W/C8X | Carrack | 55 |
- | Carrack Expedition | Carrack | 60 |
- | Carrack Expedition | Carrack W/C8X | 40 |
- | Carrack Expedition W/C8X | Carrack | 80 |
- | Carrack Expedition W/C8X | Carrack W/C8X | 73 |
- | Carrack Expedition W/C8X | Carrack Expedition | 68 |
- | Crucible | Starfarer Gemini | 26 |
- | Crucible | Constellation Aquila | 94 |
- | F7C-M Super Hornet Mk I | Prospector | 43 |
- | F7C-M Super Hornet Mk I | Khartu-AL | 27 |
- | F7C-M Super Hornet Mk I | F7C Hornet Wildfire Mk I | 22 |
- | F7C-M Super Hornet Mk I | Gladiator | 32 |
- | F7C-M Super Hornet Mk I | Freelancer MIS | 22 |
- | F7C-M Super Hornet Mk I | Sabre | 27 |
- | F7C-M Super Hornet Mk I | Razor EX | 43 |
- | F7C-M Super Hornet Heartseeker Mk I | Prospector | 63 |
- | F7C-M Super Hornet Heartseeker Mk I | Freelancer MAX | 68 |
- | F7C-M Super Hornet Heartseeker Mk I | Razor EX | 63 |
- | F7C-M Super Hornet Heartseeker Mk I | Gladiator | 52 |
- | F7C-M Super Hornet Heartseeker Mk I | Khartu-AL | 47 |
- | F7C-M Super Hornet Heartseeker Mk I | Sabre | 47 |
- | F7C-M Super Hornet Heartseeker Mk I | Sabre Comet | 31 |
- | F7C-M Super Hornet Heartseeker Mk I | F7C Hornet Wildfire Mk I | 42 |
- | F7C-M Super Hornet Heartseeker Mk I | Freelancer MIS | 42 |
- | F7C Hornet Wildfire Mk I | Prospector | 31 |
- | F7C Hornet Wildfire Mk I | Khartu-Al | 16 |
- | F7C Hornet Wildfire Mk I | Gladiator | 22 |
- | F7C Hornet Wildfire Mk I | Sabre | 16 |
- | Gladiator | Prospector | 21 |
- | Hawk | Gladius | 21 |
- | Hurricane | Constellation Taurus | 22 |
- | Hurricane | Prospector | 69 |
- | Hurricane | Gladiator | 58 |
- | Hurricane | F7C Hornet Wildfire Mk I | 48 |
- | Hurricane | F7C-M Super Hornet Mk I | 37 |
- | Hurricane | Freelancer MIS | 48 |
- | Hurricane | Sabre | 53 |
- | Hurricane | Sabre Comet | 37 |
- | Hurricane | Khartu-Al | 53 |
- | Terrapin | Prospector | 84 |
- | Terrapin | Constellation Taurus | 33 |
- | Terrapin | Freelancer MAX | 86 |
- | Terrapin | F7C-M Super Hornet Mk I | 52 |
- | Terrapin | Freelancer MIS | 63 |
- | Terrapin | Vulcan | 36 |
- | Terrapin | Gladiator | 73 |
- | Terrapin | Khartu-Al | 65 |
- | Terrapin | Sabre | 65 |
- | Valkyrie | Constellation Aquila | 78 |
- | Valkyrie | Endeavor | 42 |
- | Valkyrie | Starfarer Gemini | 52 |
- | Valkyrie | Crucible | 42 |
- | Valkyrie | Glaive | 42 |
Aopoa (Xi'an) | Khartu-Al | Prospector | 29 |
- | Khartu-Al | Freelancer MAX | 31 |
- | Nox | Aurora LN | 22 |
- | Nox | Dragonfly Black | 15 |
- | Nox | Dragonfly Yellowjacket | 15 |
- | Nox | MPUV Cargo | 27 |
- | Nox Kue | Aurora LN | 17 |
- | Nox Kue | Dragonfly Black | 15 |
- | Nox Kue | Dragonfly Yellowjacket | 15 |
- | Nox Kue | Mustang Beta | 15 |
- | Nox Kue | MPUV Personnel | 15 |
- | Nox Kue | MPUV Cargo | 22 |
- | San'tok.yāi | Constellation Taurus | 56 |
- | San'tok.yāi | Hurricane | 46 |
- | San'tok.yāi | Vulcan | 56 |
ARGO Astronautics | MPUV Cargo | Mustang Alpha | 15 |
- | SRV | F7C-R Hornet Tracker Mk I | 26 |
- | SRV | Razor | 31 |
- | SRV | Prospector | 21 |
- | SRV | Freelancer MAX | 26 |
- | SRV | Razor EX | 21 |
Banu | Merchantman | Mole | 199 |
- | Merchantman | Starfarer Gemini | 169 |
- | Merchantman | Prowler | 231 |
- | Merchantman | 600i Touring | 236 |
- | Merchantman | 600i Explorer | 194 |
- | Merchantman | Genesis Starliner | 273 |
- | Defender | Constellation Taurus | 31 |
- | Defender | Retaliator | 57 |
- | Defender | Cutlass Blue | 57 |
- | Defender | Freelancer MIS | 65 |
- | Defender | Gladiator | 70 |
- | Defender | Khartu-Al | 65 |
- | Defender | Sabre | 65 |
- | Defender | F7C Hornet Wildfire Mk I | 59 |
- | Defender | F7C-M Super Hornet Mk I | 50 |
Consolidated outland | Mustang Delta | Mustang Gamma | 22 |
- | Mustang Delta | Avenger Stalker | 15 |
Crusader Industries | Genesis Starliner | Constellation Aquila | 115 |
- | Genesis Starliner | Endeavor | 73 |
- | Ares Inferno | Constellation Andromeda | 26 |
- | Ares Ion | Constellation Andromeda | 26 |
- | A2 Hercules | 600i Touring | 393 |
- | A2 Hercules | 600i Explorer | 351 |
- | A2 Hercules | M2 Hercules | 304 |
- | A2 Hercules | Carrack | 220 |
- | A2 Hercules | Constellation Aquila | 519 |
- | A2 Hercules | Crucible | 483 |
- | A2 Hercules | Endeavor | 483 |
- | A2 Hercules | Hull D | 273 |
- | A2 Hercules | Merchantman | 168 |
- | A2 Hercules | Orion | 168 |
- | A2 Hercules | Prowler | 388 |
- | A2 Hercules | Reclaimer | 430 |
- | A2 Hercules | Starfarer Gemini | 504 |
- | C2 Hercules | Constellation Aquila | 110 |
- | C2 Hercules | Valkyrie | 47 |
- | C2 Hercules | Crucible | 73 |
- | C2 Hercules | Endeavor | 73 |
- | C2 Hercules | Glaive | 73 |
- | C2 Hercules | Starfarer Gemini | 84 |
- | M2 Hercules | Constellation Aquila | 236 |
- | M2 Hercules | 600i Touring | 110 |
- | M2 Hercules | 600i Explorer | 68 |
- | M2 Hercules | C2 Hercules | 147 |
- | M2 Hercules | Crucible | 199 |
- | M2 Hercules | Endeavor | 199 |
- | M2 Hercules | Genesis Starliner | 147 |
- | M2 Hercules | Prowler | 105 |
- | M2 Hercules | Reclaimer | 147 |
- | M2 Hercules | Starfarer Gemini | 210 |
- | A1 Spirit | F7C-R Hornet Tracker Mk I | 63 |
- | A1 Spirit | Razor | 68 |
- | A1 Spirit | Khartu-Al | 42 |
- | A1 Spirit | F7C-M Super Hornet Mk I | 26 |
- | A1 Spirit | Sabre | 42 |
- | A1 Spirit | Prospector | 57 |
- | A1 Spirit | Zeus Mk II MR | 21 |
- | C1 Spirit | Freelancer | 26 |
- | C1 Spirit | Legionnaire | 15 |
- | C1 Spirit | Nova | 15 |
- | C1 Spirit | Cutlass Black | 26 |
- | C1 Spirit | Talon | 21 |
- | C1 Spirit | Talon Shrike | 21 |
- | E1 Spirit | Razor | 15 |
- | Mercury Star Runner | Prospector | 120 |
- | Mercury Star Runner | San'tok.yāi | 31 |
- | Mercury Star Runner | Defender | 52 |
- | Mercury Star Runner | F7C Hornet Wildfire Mk I | 99 |
- | Mercury Star Runner | F7C-M Super Hornet Mk I | 89 |
- | Mercury Star Runner | Freelancer MIS | 99 |
- | Mercury Star Runner | Hurricane | 63 |
- | Mercury Star Runner | Khartu-Al | 105 |
- | Mercury Star Runner | Razor EX | 120 |
- | Mercury Star Runner | Sabre Comet | 89 |
- | Mercury Star Runner | Sabre | 105 |
- | Mercury Star Runner | Terrapin | 52 |
- | Mercury Star Runner | Vulcan | 73 |
Drake Interplanetary | Caterpillar | Constellation Andromeda | 116 |
- | Caterpillar | Constellation Aquila | 31 |
- | Caterpillar Best in Show Edition | Vanguard Harbinger | 89 |
- | Corsair | Prospector | 115 |
- | Corsair | Constellation Taurus | 68 |
- | Corsair | Freelancer MAX | 120 |
- | Corsair | Freelancer MIS | 94 |
- | Corsair | Sabre | 99 |
- | Corsair | Sabre Comet | 84 |
- | Corsair | Gladiator | 105 |
- | Corsair | F7C-M Super Hornet Mk I | 84 |
- | Corsair | F7C-M Super Hornet Heartseeker Mk I | 68 |
- | Corsair | F7C Hornet Wildfire Mk I | 94 |
- | Corsair | Vulcan | 68 |
- | Corsair | Hurricane | 57 |
- | Corsair | Razor EX | 115 |
- | Corsair | Khartu-Al | 99 |
- | Cutlass Black Best In Show Edition | Gladius | 52 |
- | Cutlass Blue | F7C-R Hornet Tracker Mk I | 36 |
- | Cutlass Blue | Razor | 36 |
- | Cutlass Blue | Prospector | 31 |
- | Cutlass Red | F7C Hornet Mk I | 21 |
- | Cutlass Red | Freelancer | 36 |
- | Cutlass Steel | Constellation Taurus | 47 |
- | Cutlass Steel | Railen | 21 |
- | Cutlass Steel | Defender | 26 |
- | Cutlass Steel | Terrapin | 26 |
- | Cutlass Steel | Vulcan | 47 |
- | Cutlass Steel | Hurricane | 36 |
- | Cutlass Steel | F7C-M Super Hornet Heartseeker Mk I | 47 |
- | Dragonfly Black | MPUV Cargo | 15 |
- | Herald | 325A | 26 |
- | Herald | Avenger Titan Renegade | 21 |
- | Ironclad | Prowler | 31 |
- | Ironclad | 600i Touring | 36 |
- | Ironclad | Reclaimer | 73 |
- | Ironclad | Genesis Starliner | 73 |
- | Ironclad | C2 Hercules | 73 |
- | Ironclad Assault | M2 Hercules | 26 |
- | Ironclad Assault | Hull C | 47 |
- | Ironclad Assault | 600i Explorer | 73 |
- | Ironclad Assault | Ironclad | 99 |
- | Ironclad Assault | Prowler | 110 |
- | Ironclad Assault | 600i Touring | 115 |
- | Vulture | Prospector | 31 |
- | Vulture | Razor EX | 31 |
- | Vulture | Sabre | 15 |
- | Vulture | Khartu-Al | 15 |
- | Vulture | Gladiator | 21 |
- | Vulture | SRV | 21 |
- | Mule | Aurora LX | 21 |
- | Mule | Mustang Beta | 15 |
- | Mule | STV | 15 |
- | Mule | Ranger TR | 15 |
- | Mule | MPUV Personnel | 15 |
- | Mule | MPUV cargo | 21 |
Esperia | Blade | Constellation Andromeda | 52 |
- | Glaive | Constellation Aquila | 52 |
- | Glaive | Starfarer Gemini | 26 |
- | Talon | Gladius | 42 |
- | Talon | Reliant Mako | 36 |
- | Talon | Freelancer | 21 |
- | Talon | Cutlass Black | 21 |
- | Talon | Buccaneer | 21 |
- | Talon Shrike | Gladius | 42 |
- | Talon Shrike | Reliant Mako | 36 |
- | Talon Shrike | Freelancer | 21 |
- | Talon Shrike | Cutlass Black | 21 |
- | Talon Shrike | Buccaneer | 21 |
- | Prowler | Constellation Aquila | 147 |
- | Prowler | Reclaimer | 57 |
- | Prowler | Genesis Starliner | 57 |
- | Prowler | Endeavor | 110 |
- | Prowler | Crucible | 110 |
- | Prowler | 600i Touring | 21 |
MISC | Freelancer MIS | Prospector | 32 |
- | Freelancer MIS | Freelancer MAX | 37 |
- | Freelancer MIS | Gladiator | 22 |
- | Freelancer MIS | Sabre | 16 |
- | Freelancer MIS | Razor EX | 32 |
- | Freelancer MIS | SRV | 22 |
- | Endeavor | Constellation Aquila | 78 |
- | Endeavor | Starfarer Gemini | 52 |
- | Hull A | 300I | 42 |
- | Hull A | Mustang Gamma | 47 |
- | Hull B | 325A | 94 |
- | Hull C | Constellation Andromeda | 294 |
- | Hull D | Constellation Aquila | 278 |
- | Hull D | Starfarer Gemini | 262 |
- | Razor | F7C-R Hornet Tracker Mk I | 15 |
- | Razor | Nova | 36 |
- | Razor | F7C-S Hornet Ghost Mk I | 15 |
- | Razor LX | F7C-S Hornet Ghost Mk I | 21 |
- | Razor LX | Freelancer DUR | 26 |
- | Razor LX | Razor | 15 |
- | Razor LX | 350r | 36 |
- | Razor EX | Freelancer MAX | 15 |
- | Razor EX | Razor LX | 15 |
- | Razor EX | F7C-R Hornet Tracker Mk I | 15 |
- | Reliant Tana | 325a | 15 |
- | Reliant Sen | Arrow | 21 |
- | Reliant Mako | Gladius | 15 |
- | Starfarer | Constellation Andromeda | 76 |
- | Starfarer | Vanguard Warden | 55 |
- | Starfarer | Vanguard Harbinger | 24 |
- | Starfarer | Vanguard Sentinel | 39 |
- | Starfarer | Vanguard Hoplite | 76 |
- | Starfarer | Blade | 39 |
- | Starfarer | Apollo Medivac | 39 |
- | Starfarer Gemini | Constellation Aquila | 57 |
- | Starfarer Gemini | Redeemer | 21 |
- | Starfarer Gemini | Mole | 47 |
Origin Jumpworks | 350r | Freelancer | 28 |
- | 350r | Nova | 17 |
- | 350r | Legionnaire | 17 |
- | 350r | Talon | 23 |
- | 350r | Talon Shrike | 23 |
- | M50 | Gladius | 22 |
- | 85X | Aurora CL | 15 |
- | 100i | Dragonfly Black | 18 |
- | 100i | Dragonfly Yellowjacket | 18 |
- | 100i | MPUV Personnel | 22 |
- | 100i | Mustang Beta | 22 |
- | 100i | X1 | 16 |
- | 125a | 100i | 22 |
- | 125a | 85X | 19 |
- | 125a | Ursa | 19 |
- | 125a | X1 Force | 14 |
- | 135C | 100i | 27 |
- | 135C | 125a | 15 |
- | 135C | 300i | 14 |
- | 135C | Cyclone | 19 |
- | 135C | Mustang Gamma | 19 |
- | X1 | Mustang Alpha | 26 |
- | X1 | Aurora LN | 15 |
- | X1 | MPUV Cargo | 21 |
- | X1 Velocity | Mustang Beta | 21 |
- | X1 Velocity | MPUV Personnel | 21 |
- | X1 Velocity | X1 | 15 |
- | X1 Force | Aurora CL | 21 |
- | X1 Force | X1 Velocity | 15 |
- | X1 Force | Nox | 21 |
- | 400i | Constellation Andromeda | 21 |
- | 400i | Vanguard Hoplite | 21 |
- | 400i | Constellation Andromeda | 21 |
- | 400i | Scorpius | 31 |
- | 600i Touring | Constellation Aquila | 147 |
- | 600i Touring | Constellation Phoenix | 110 |
- | 600i Touring | Reclaimer | 57 |
- | 600i Touring | Starfarer Gemini | 120 |
- | 600i Touring | Endeavor | 110 |
- | 600i Touring | Crucible | 110 |
- | 600i Touring | Eclipse | 162 |
- | 600i Touring | Genesis Starliner | 57 |
- | 600i Touring | C2 Hercules | 57 |
- | 600i Explorer | 600i Touring | 63 |
- | 600i Explorer | Constellation Aquila | 189 |
- | 600i Explorer | Prowler | 57 |
- | 600i Explorer | Genesis Starliner | 99 |
- | 600i Explorer | Starfarer Gemini | 162 |
- | 600i Explorer | Endeavor | 152 |
- | 600i Explorer | Reclaimer | 99 |
- | 600i Explorer | Crucible | 152 |
- | 600i Explorer | C2 Hercules | 99 |
RSI | Apollo Triage | Constellation Andromeda | 23 |
- | Apollo Triage | San'tok.yāi | 23 |
- | Apollo Medivac | Constellation Andromeda | 49 |
- | Apollo Medivac | Vanguard Warden | 26 |
- | Apollo Medivac | Apollo Triage | 36 |
- | Apollo Medivac | Vanguard Hoplite | 47 |
- | Constellation Taurus | F7C-R Hornet Tracker Mk I | 42 |
- | Constellation Taurus | Razor | 47 |
- | Mantis | Razor | 15 |
- | Mantis | Ballista | 21 |
- | Perseus | Mole | 409 |
- | Perseus | Carrack | 110 |
- | Perseus | Carrack W/C8X | 89 |
- | Perseus | Carrack Expedition | 84 |
- | Perseus | Carrack Expedition W/C8X | 63 |
- | Perseus | Merchantman | 57 |
- | Perseus | Orion | 57 |
- | Perseus | 600i Explorer | 241 |
- | Perseus | M2 Hercules | 194 |
- | Perseus | Hull D | 162 |
- | Polaris | Constellation Aquila | 509 |
- | Polaris | Perseus | 131 |
- | Polaris | M2 Hercules | 294 |
- | Polaris | Nautilus Solstice Edition | 78 |
- | Polaris | Hammerhead | 78 |
- | Polaris | Carrack | 210 |
- | Polaris | Crucible | 472 |
- | Polaris | Merchantman | 157 |
- | Polaris | Orion | 157 |
- | Orion | Constellation Aquila | 209 |
- | Orion | Starfarer | 219 |
- | Orion | 600i Touring | 273 |
- | Orion | Reclaimer | 294 |
- | Orion | Genesis Starliner | 294 |
- | Orion | M2 Hercules | 168 |
- | Orion | Prowler | 252 |
- | Ursa Fortuna | Ursa | 36 |
Tumbril | Storm | Nomad | 23 |
- | Storm | Herald | 17 |
- | Storm | Avenger Warlock | 17 |
- | Storm | Reliant Sen | 17 |
- | Storm | Spartan | 23 |
- | Storm AA | Gladius | 23 |
- | Storm AA | Storm | 21 |
- | Storm AA | Reliant Mako | 15 |
- | Storm AA | Hull A | 21 |
- | Cyclone | Ursa | 15 |
- | Cyclone | 85X | 15 |
- | Cyclone | Dragonfly Yellowjacket | 26 |
- | Cyclone | Dragonfly Black | 26 |
- | Cyclone | Aurora LN | 26 |
- | Cyclone | Nox | 21 |
- | Cyclone | Mustang Beta | 26 |
- | Cyclone | MPUV Personnel | 26 |
- | Cyclone | Nox Kue | 21 |
- | Cyclone | Aurora CL | 21 |
- | Cyclone | X1 | 21 |
- | Cyclone AA | Cyclone | 36 |
- | Cyclone AA | Cyclone RN | 26 |
- | Cyclone AA | Cyclone TR | 26 |
- | Cyclone AA | Ursa | 42 |
- | Cyclone AA | Cyclone RC | 26 |
- | Cyclone RC | Ursa | 26 |
- | Cyclone RN | Ursa | 26 |
- | Cyclone TR | Ursa | 26 |
- | Ranger RC | Mustang Alpha | 15 |
- | Ranger CV | Mustang Alpha | 15 |
- | Ranger TR | Ranger RC | 15 |
- | Ranger TR | Ranger CV | 15 |
- | Ranger TR | MPUV Cargo | 15 |
- | Ranger TR | Mustang Alpha | 21 |
- | Ranger TR | Aurora LX | 15 |
- | Ranger TR | P-72 Archimedes | 15 |
- | Nova | Ursa | 84 |
- | Nova | Cyclone | 78 |
- | Nova | Cyclone TR | 68 |
- | Nova | Cyclone RN | 68 |
- | Nova | Cyclone RC | 68 |
- | Nova | Cyclone AA | 52 |
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2024.06.09 13:31 PLpro12 What are the requirements for using Amazon FBA's Seller Fulfilled Prime program for fast shipping?
Understanding Seller Fulfilled Prime (SFP)
Seller Fulfilled Prime allows merchants to display the Prime badge on their listings without utilizing Amazon's Fulfillment by Amazon (FBA) warehouses. Sellers handle storage, packaging, and shipping, but must adhere to Amazon's high standards for delivery and customer service.
Eligibility Criteria for Seller Fulfilled Prime
To participate in the SFP program, sellers must meet several stringent requirements designed to maintain the Prime standard:
1. Professional Seller Account
A professional seller account on Amazon is mandatory. This account provides access to a range of selling tools and the ability to list products in multiple categories, essential for managing Prime listings effectively.
2. Prime Shipping Performance Requirements
Sellers must demonstrate the ability to meet Amazon's rigorous shipping standards, including:
- Fast Shipping: Ability to deliver products within two days.
- Consistent Performance: Maintaining a high level of on-time shipments, typically 99% or higher.
- Tracking: Providing tracking information for at least 99% of orders.
- Cancellation Rate: Keeping order cancellations under 0.5%.
3. Trial Period
New SFP applicants must undergo a trial period where they must fulfill Prime orders to Amazon's standards without the Prime badge. This period tests the seller's ability to maintain the required shipping and service metrics.
4. Eligible Shipping Carriers
SFP participants must use Amazon-approved carriers to ensure timely and tracked deliveries. Approved carriers include UPS, USPS, and FedEx, among others.
Operational Requirements for Seller Fulfilled Prime
1. Warehouse and Inventory Management
Sellers must have robust warehouse operations to manage inventory, process orders swiftly, and ensure accurate stock levels. This includes:
- Efficient Picking and Packing: Systems in place to quickly and accurately pick and pack orders.
- Inventory Accuracy: Regularly updating inventory levels to prevent overselling.
2. Shipping and Handling
Adhering to Amazon's strict shipping protocols is crucial:
- Shipping Speed: Orders must be shipped out quickly, often the same day or within one business day.
- Handling Times: Minimized handling times to ensure prompt delivery.
3. Customer Service Excellence
Maintaining high standards of customer service is vital. This includes:
- Returns Processing: Efficient and hassle-free returns process.
- Customer Support: Responsive customer support to handle queries and issues promptly.
Technical and Compliance Requirements
1. Integration with Amazon Systems
Sellers need to integrate their systems with Amazon's to streamline order processing and tracking. This typically involves:
- Order Management Systems (OMS): Integration to manage orders from multiple channels.
- Inventory Management Systems (IMS): Keeping real-time inventory updates.
2. Compliance with Amazon Policies
Sellers must comply with Amazon's selling policies, including:
- Product Listings: Accurate product descriptions and adherence to listing guidelines.
- Pricing: Competitive pricing strategies that align with Amazon's pricing policies.
Benefits of Joining Seller Fulfilled Prime
1. Increased Sales Potential
Displaying the Prime badge can significantly boost sales by attracting Prime members who prioritize fast, free shipping.
2. Greater Control Over Inventory
SFP allows sellers to maintain control over their inventory and avoid the fees associated with FBA storage.
3. Enhanced Customer Trust
The Prime badge is synonymous with reliability and speed, enhancing customer trust and loyalty.
Challenges and Considerations
1. Meeting Stringent Requirements
The high standards for shipping and customer service can be challenging to maintain, particularly for smaller sellers.
2. Cost Management
While SFP eliminates FBA fees, sellers must manage their own shipping costs, which can be substantial.
3. Operational Complexity
Running an efficient warehouse and logistics operation requires significant investment in systems and processes.
Steps to Enroll in Seller Fulfilled Prime
1. Apply for the Program
Submit an application to Amazon expressing your interest in joining the SFP program.
2. Undergo the Trial Period
Successfully complete the trial period, demonstrating your ability to meet Amazon's shipping and service standards without the Prime badge.
3. Pass the Trial and Earn the Prime Badge
Once you meet the necessary performance metrics, Amazon will grant your listings the Prime badge, and you will officially be part of the SFP program.
Utilizing Amazon Seller Tools
Jungle Scout can significantly aid sellers in optimizing their use of the Seller Fulfilled Prime (SFP) program. With Jungle Scout, users can perform comprehensive market research to identify high-demand, low-competition products suitable for Prime shipping. This insight allows sellers to make data-driven decisions about which products to list, maximizing their chances of success in the competitive Amazon marketplace.
The software provides powerful analytics tools to track sales performance, monitor inventory levels, and forecast demand. By leveraging these features, sellers can maintain the necessary stock levels to meet the stringent requirements of the SFP program, ensuring they can consistently offer fast shipping and maintain customer satisfaction. Additionally, the tool's keyword research capabilities help sellers optimize their product listings, improving visibility and attracting more potential buyers.
The tool offers insights into competitors' strategies, allowing sellers to benchmark their performance and identify areas for improvement. This competitive analysis is crucial for staying ahead in the market and ensuring that sellers can meet and exceed Amazon's performance standards for the SFP program. By utilizing this Amazon tool, sellers can enhance their operational efficiency and boost their overall sales performance.
Conclusion
Seller Fulfilled Prime presents a compelling opportunity for sellers to leverage the Amazon Prime badge while maintaining control over their inventory and shipping processes. By meeting the stringent requirements and adhering to best practices, sellers can significantly enhance their visibility and sales potential on Amazon.
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2024.06.09 13:24 iamkingsleyf 24 Different Types of Can Openers
Opening cans can be a hassle without the right tool. Having a can opener that is easy to use and reliable at home or on the go.
In this blog post, we’ll explore different types of can openers that will make your life easier.
From manual openers to
electric versions, there are plenty of options for everyone.
Read on to learn about the different types of can openers and which one is right for you.
1. Bunker Can Opener
The Bunker can openers are different types of can openers and reliable can openers on the market.
They have a simple, easy design, making them an ideal choice for those who don’t want to bother with more complex models.
These can openers come in two parts: one blade and one handle. To use them, you attach the blade to the top of the can and then grip the handle firmly as you rotate it around the lid.
The blade will puncture the can and then peel away the metal lid.
The handle has a large knob on it, which helps you control the speed at which you turn the opener.
The bunker can openers come in manual and electric models, making them extremely versatile.
Electric models are slightly more expensive than their manual counterparts but are usually much faster and easier to use.
No matter which
type of Bunker can opener you choose, it’s sure to make your life easier when it comes time to open cans.
They are durable and will provide years of service, so they are definitely worth the investment.
2. Butterfly Can Opener
The butterfly can opener is an incredibly useful kitchen tool that is perfect for any home
cook.
This type of can opener is one of the different types of can openers, with a small, hand-held device with two blades that look like a butterfly's wings.
To use a butterfly can opener, place the top of the can between the two blades and twist the handle in a circular motion to cut open the lid.
The blade will then be able to grab onto the rim of the lid and lift it off.
One of the best things about the butterfly can opener is its size and portability. Because it's so small, it fits easily into a
kitchen drawer or utensil caddy.
Additionally, the butterfly can opener does not require much effort to operate, making it great for people with weakened hands or those with arthritis.
The butterfly can opener is also very safe to use, as it doesn't leave sharp edges on the can. This prevents you from getting cuts while you're handling your cans.
Overall, the butterfly can opener is a great tool in your kitchen. It's lightweight, compact, and easy to use, and it provides a safe way to open cans without leaving sharp edges behind.
3. Camp Can Opener
Camp can openers are great for campers and other
outdoor enthusiasts who need a reliable tool to open cans.
These openers are lightweight, compact, and easy to store, making them ideal for camping trips.
Camp can openers usually have a folding design that allows them to fit inside a backpack or glove box.
They also come with a carabiner, which can easily be attached to the outside of a bag or belt loop.
The blades on these openers are usually made of stainless steel and are designed to resist corrosion and rust.
Some even
feature a magnet to help you store them conveniently on the side of a refrigerator or other metal surface.
These types of can openers are easy to use and require no electricity, making them perfect for outdoor adventures where power isn’t available.
4. Church Key Can Opener
The church key can opener is a traditional, hand-held device used to open cans.
This type of can opener has been around since and is still popular today.
The design of a church key opener consists of two pointed metal prongs attached to a metal handle, which allows you to puncture the top of a can and pull off the lid.
The church key opener is among different types of can openers, with no special skills required.
All you need to do is puncture the metal lid of the can with the sharp prongs and then pull off the lid using the attached handle.
This type of opener also makes it easy to
open jars and bottles with narrow openings.
The church key can opener is an affordable and reliable option for those who don’t want to invest in an electric can opener or have limited space in their kitchen.
They are relatively small and lightweight, making them easy to store when not in use.
However, because of the design, these
types of openers require a bit of strength and may be difficult to use if you have arthritis or weak hands.
5. Claw-Type Opener
The claw-type can opener is one of the most versatile and widely used can openers in existence.
This style of can opener is so popular because it is easy to use, lightweight, and affordable.
It consists of a small handle and a pointed claw that hooks onto the lid of the can and rotates around it.
The claw will easily puncture the lid of the can, allowing you to easily and safely remove it.
The claw-type opener is ideal for opening both cans and jars. It is also great for people with limited hand strength or dexterity, requiring minimal effort.
This type of opener is also great for those
short on space, as it can easily be stored in a drawer or cupboard when not in use.
One of the main drawbacks of the claw-type opener is that it tends to produce sharp edges when the can is opened.
To prevent this, you should always use a
cloth or other soft material to hold the can while opening it, as this will protect your hands from any potential injuries.
Overall, the claw-type opener is special among different types of can openers, a choice for anyone looking for a simple, inexpensive, and efficient way to open cans or jars.
6. Countertop Can Opener
Countertop can openers are some of the most common types of can openers and can be found in almost any kitchen.
These are usually electric can openers that are designed to sit on a countertop. Countertop can openers are easy to use and typically come with a detachable cord for convenience.
Many models offer additional features such as built-in
bottle openers and knife sharpeners; some even have a magnetic holder for storing the can opener when not in use.
The countertop can openers are often lightweight, making them great for people who need to take their can opener with them on trips.
They are different types of can openers used for clean-cutting cans, making them ideal for those who want to enjoy smooth edges on their canned goods.
7. Key Can Opener
The Key Can Opener is one of the different types of can openers used for opening cans.
It's very simple and straightforward to use – insert the blade into the can and turn it clockwise until it is open. It's made of durable steel and has a comfortable plastic handle.
However, It's one of the most efficient types of can openers since you don't need to worry about adjusting the blade to fit the size of the can.
The key can opener also comes with a magnet, making retrieving small objects inside the can easy.
Unlike other can openers, the key can opener does not leave sharp edges behind, which makes it safe for children to use.
It's also great for those who are short on space, as it takes up much less
room than a traditional can opener.
The only drawback of the key can opener is that it won't work on cans with a larger diameter, such as
paint cans or large jars.
However, it's still one of the different types of can openers tool to have around in case you ever need to open a small can.
8. Lever-Type Can Opener
The lever-type can opener is a very useful tool for opening cans. It uses a simple lever mechanism to open cans quickly and easily.
It has an ergonomic design that makes it comfortable to use and easy to grip.
The handle allows for more leverage, which means it is great for opening cans with difficult lids.
It is also small and lightweight, making it convenient for storage and transport. The lever-type can opener is perfect for opening smaller cans with difficult lids.
This can opener is great for those needing to open multiple cans quickly.
It is also great for people with limited arm strength because its design requires minimal force.
The lever-type can opener is a great tool for those needing to open multiple cans quickly.
It is also great for those with limited arm strength, as its ergonomic design requires minimal effort to use.
These are different types of can openers, perfect for anyone looking for an easy and efficient way to open cans.
9. Manual Can Openers
Manual can openers are different types of can openers, and they are often the least expensive option.
These can openers are easy to use and require no additional power source, making them ideal for anyone who wants a quick and efficient way to open cans.
Manual can openers come in two basic varieties: wheel-style and lever-style.
Wheel-style can openers use a sharp wheel or blade to cut around the circumference of the can’s lid. This type of can opener is easy to use and relatively inexpensive.
On the other hand, Lever-style openers use a sharp cutting tool operated by a lever.
These openers tend to be more expensive but offer more precise control over the cutting process.
Manual can openers are durable and typically handle heavier-duty tasks than electric or battery-operated can openers.
Additionally, these openers require very little maintenance and will last for years if properly cared for.
However, manual can openers can be tiring to use for larger cans, as they require some physical effort.
10. Magnetic Can Opener
A magnetic can opener is one of the different types of can openers simple and easy way to open cans.
It works by attaching itself magnetically to the side of a can lid and lifting it off easily.
These openers are ideal for those with limited hand strength or arthritis, as they require minimal effort to operate.
They also allow users to keep their hands away from sharp edges, making them safer to use.
Magnetic openers come in various sizes and styles, so you can find one that works for your needs.
When using this type of opener, make sure to read the manufacturer's instructions carefully to ensure proper use.
11. One-Touch Can Opener
One-touch can openers are a convenient and efficient way to open cans quickly and easily.
These different types of can openers are useful for people with limited hand strength or those who suffer from arthritis or other conditions that make it difficult to use a traditional manual can openers.
The one-touch can opener is a device that automatically opens cans of all sizes, shapes, and materials with the push of a single button.
It works by using powerful magnets to grip the can lid and then using a lever system to remove the lid without leaving sharp edges.
It also has an internal blade guard to
keep hands and fingers safe while operating it.
The one-touch can opener is great for people who find it difficult to use a manual can opener, and it's also an ideal choice for busy households who need to get their
food opened quickly and efficiently.
12. Electric Can Openers
Electric can openers are a great option for those looking for an easy and convenient way to open cans.
These different types of can openers use electric power to operate, meaning that you don’t need to exert any physical effort to open a can.
Electric can openers are very versatile and can be used on almost any size of the can.
Using an electric can opener is quite easy; all you need to do is to place the device on the top of the can, press the button, and it will start to cut through the lid.
Most electric can openers have an automatic stop feature that prevents the blade from cutting too deep into the can.
Additionally, these devices usually come with a magnetized top that can hold onto the lid as it’s being cut off, making it much easier to retrieve and discard the lid without making a mess.
When choosing an electric can opener, it’s important to ensure that it’s the right
size for the type of cans you’ll be opening.
It should also have a strong motor, making opening stubborn lids easier and keeping the device operating for a long time.
Additionally, it’s important to check that the device is made from sturdy materials so it doesn’t break or rust over time.
Electric can openers are an excellent choice for those who want an easy and convenient way to open cans. With their powerful motors, these devices can easily handle even the toughest lids.
13. Pneumatic Can Openers
Pneumatic can openers are different types of can openers great for commercial kitchens and food service establishments where speed and efficiency are a must.
These devices use compressed air to open cans quickly and with minimal effort.
They also have the advantage of being safer than manual or electric can openers since they don't require sharp blades.
Unlike other types of can openers, pneumatic models use a hose to attach to an external compressed air source.
You'll need a reliable compressed air source to use these openers.
The upside is that these can openers are much faster and more efficient than their manual or electric counterparts, allowing you to open several cans simultaneously with minimal effort.
Pneumatic can openers are also much quieter than other types, making them ideal for areas where noise is a concern.
They’re also highly efficient, meaning they don’t require as much energy to operate as manual or electric can openers.
The downside of pneumatic can openers is that they’re not as portable as manual or electric models since you’ll need to carry around the external source of compressed air.
Additionally, these devices can be more expensive than manual or electric models.
However, if you’re looking for speed and efficiency in a commercial kitchen, pneumatic can openers are definitely worth the investment.
14. Battery-operated Can Openers
Battery-operated can openers are perfect for people who want to avoid the mess of manual openers and need a reliable, easy-to-use opener for their daily use.
These openers are generally lightweight, handheld devices that can be used with just one hand and require no manual effort.
These openers are different types of can openers in various shapes and sizes, so you can find one that fits your needs perfectly.
They typically require either battery, and they are usually quite affordable.
The benefit of these openers is that they work quickly and easily, which makes them great for busy households.
In addition, they are generally quiet, meaning you won’t have to worry about disturbing anyone while using them.
The downside to battery-operated openers is that you will need to replace the batteries frequently.
Additionally, some models may not work as well on larger cans.
Overall, battery-operated can openers are a great option for those looking for an efficient way to open cans without relying on manual methods.
With their easy-to-use design and convenience, these openers easily and safely open cans.
15. Solar Powered Can Openers
For those looking to reduce their energy consumption and their carbon footprint, solar-powered can openers are different types of can openers good for you.
These devices utilize the sun’s energy to open cans and provide a clean and green alternative to manual and electric can openers.
Solar-powered can openers generally comprise the solar panel and the opener itself.
The solar panel captures energy from the sun, which is then converted into power and sent to the opener.
Once the energy has been stored, it can then be used to power the can opener whenever needed.
The opener itself is designed to be simple and efficient. It consists of a wheel or blade rotated around the can's rim to cut through the metal lid and make opening easier.
Some models even feature automatic locking mechanisms to ensure that the can does not move while it is being opened.
These devices are great for anyone looking for an eco-friendly solution to their can opening needs.
They also make a great gift for those caring about the
environment, as they can save time and energy.
However, solar-powered can openers should only be used when the sun is out and are unsuitable for long-term storage due to the reliance on natural light.
16. Ring Pull Can Opener
Ring pull can openers are one of the different types of can openers, the most convenient tools you can have in your kitchen.
This type of can opener is designed to puncture through metal lids, allowing you to easily open cans without putting much effort into it.
It’s the perfect tool for those who don’t want to deal with the hassle of manual can openers or electric ones requiring power and technical know-how.
The ring pull can opener has two parts: the lid-piercing head and the handle.
The head is composed of sharp, stainless steel prongs that are used to puncture the lid of the can and create a hole.
The handle is typically made from plastic and allows you to firmly grip and twist the lid, which breaks the seal and allows you to open the can easily.
When using a ring-pull can opener, it’s important to ensure that you’re gripping the handle tightly and twisting in a counterclockwise motion.
If you’re not careful, you could damage the edges of the can or cut yourself on the prongs.
This type of can opener is particularly useful if you’re dealing with canned goods with a hard-to-pierce lid, such as tuna cans or other items with strong metal lids.
It’s also great for people with limited strength or mobility, requiring very little effort and force to use.
Overall, the ring pull can opener is an excellent choice for anyone looking for a simple, easy-to-use can opener that won’t take up too much space in the kitchen.
17. Side Can Opener
Side can openers are different types of can openers that do not require using your hands.
This type of can opener features two handles that are placed along the sides of the can.
To use this type of opener, place the handles around the circumference of the can and then squeeze the handles together.
This forces the blades on either side of the handle to cut through the top of the can.
Side can openers are easy to use and provide quick access to the can without using any additional tools.
The handles also help to keep your hands away from the sharp edges of the can lid.
Additionally, this type of can opener is often very lightweight and easy to store, making it a great option for those with limited kitchen space.
However, one downside to the side can openers is that they may not be as strong as other types of openers.
If you are dealing with particularly stubborn cans, using an electric or manual can opener might be better.
Additionally, side can openers may not
work on all types of cans and lids, so it's important to ensure they will be compatible with your particular cans before purchasing.
18. Single Wheel Can Opener
Single Wheel Can Openers are ideal for those who prefer a manual, no-fuss approach.
These openers feature a single wheel that is attached to a handle. To use the opener, you insert the blade into the top of the can and then turn the wheel typically.
These different types of can openers are designed to be easy to use and require minimal effort and no special tools. They are typically made of stainless steel and are very durable.
This type of can opener is also very cost-effective, as they are generally inexpensive to purchase.
If you are looking for an efficient and easy-to-use can opener, then the Single Wheel Can Opener is the perfect choice for you!
19. Smooth Edge Can Opener
A Smooth Edge Can Opener is an efficient and easy way to open cans without sharp edges.
This type of can opener is a different type of can opener designed with a wheel that cuts along the top of the can and leaves behind a smooth, flat edge.
It eliminates the need for a manual can opener and requires no additional steps. This is ideal for anyone looking for a quick, hassle-free can-opening solution.
20. Tin Can Key Can Opener
The Tin Can Key Can Opener is a simple and inexpensive tool designed to open tin cans.
It is composed of a metal blade attached to a handle that is turned to cut through the metal lid of a can.
These different can openers are very popular in households and restaurants, as they are easy to use and take up minimal space.
The Tin Can Key Can Opener is often found at local stores, grocery stores, and even online.
It is ideal for those who do not want to invest in a more expensive electric or battery-powered can opener.
With this type of can opener, you can quickly and easily open canned goods without mess or fuss.
The metal blade is durable and sharp, allowing for effortless cutting through the metal lid of cans.
To use a Tin Can Key Can Opener, place the blade on top of the lid and turn the handle until the blade has cut through the metal.
Be sure to place the blade directly in the lid's center so it will cut evenly.
When finished, carefully remove the lid and discard it in the trash. A Tin Can Key Can Opener can last many years with proper care and maintenance.
The Tin Can Key Can Opener is an affordable and easy-to-use kitchen tool that makes opening canned goods quick and simple.
It is an excellent choice for those looking for an inexpensive option to open cans easily.
21. Topless Can Opener
A topless can opener is one of the oldest types of can opener and was probably the first type ever made.
It is a simple device consisting of two serrated wheels, with one wheel fixed and the other wheel turning.
It’s relatively easy to use: Place the can on a stable surface and grip the can opener so the wheel with the serrated edge is closest to you.
Put the wheel with the serrated edge around the lip of the can and turn it in a circular motion.
The wheel will cut into the metal and pierce through it as you turn, leaving a round opening in the top.
This can opener requires more effort than other types, and it can be difficult for someone with weak hands or wrists to use.
But this
type is worth considering if you’re looking for a cost-effective, reliable way to open cans.
22. Twist Key Can Opener
The twist key can opener is one of the different types of can opener used in the kitchen.
It is the simplest and most convenient way to open cans of any size.
This type of can opener requires only a simple twist of a metal key.
The twist key is inserted into the top of the can, then twisted in a circular motion until the top is detached.
This type of can opener is especially useful for canned goods that are difficult to open, such as those with tightly-sealed lids.
Additionally, it can be used to open cans that have rusted shut or corroded lids.
The twist key can opener is also very easy to store, as it only takes up a small amount of space.
The twist key can opener is available in both manual and electric models.
Manual models require some physical strength and effort to twist the key, but electric models use a motorized system to rotate the key even easier.
Electric models are more expensive than manual models, but they are often worth the investment if you regularly open a lot of cans.
No matter which type you choose, the twist key can opener is a great kitchen tool for opening cans quickly and easily.
It's reliable, efficient, and inexpensive—a must-have for any home cook!
23. Multi-use Can Openers
Multi-use can openers are incredibly versatile and can be used for more than just opening cans.
They can be used to open glass jars, crack walnuts, loosen lids, and even pop tops off of bottles.
Many multi-use can openers are different types with multiple attachments that allow you to customize your device for different tasks.
24. Knife Can Opener
The knife can opener is a simple device that uses a sharp blade to cut through the metal lid of a can.
These different can openers are very popular because they are easy to use and affordable.
It is important to note that this type of can opener is not designed to open cans with a plastic lid.
This Can Opener is one of the most different types of can openers available on the market. It is designed to make opening cans as easy as possible.
The opener consists of a handle with a sharp blade on the end that is used to cut through the lid of the can.
It works best with thinner cans, such as soup cans, vegetable cans, etc.
This type of opener requires a bit more effort than the other
types since you need to press the blade down into the can lid to cut through it.
However, it is great for those who don’t have access to an electric or manual can opener. It is also very easy to store since it takes up minimal space.
Knife Can Openers are also incredibly affordable, making them a great option for those on a budget.
They come in various shapes, sizes, and styles, so you can find one that fits your needs perfectly.
Plus, because they are so simple to use, they are great for beginners and experienced can openers alike.
Conclusion Can openers have been around for more than a century, and with good reason - they make opening cans of
food easy and convenient.
But there are different types of can openers, each designed for different tasks.
This blog post has explored the different types of can openers and their various uses, from the traditional manual can opener to the electric can opener.
We have also looked at the best can opener for your particular needs.
So, this is the place to start if you're looking to buy a new can opener or want to learn more about them.
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2024.06.09 13:21 MoriartyAvalon GPU futureproofing: £500 budget
My old, secondhand 2070 Super will shortly join the Choir Digital in Silicon Heaven, so I'm forced to shake the rust off my PC knowledge and dive in for a replacement.
My current setup has a 5700x CPU, ASUS Prime X570-P motherboard, 32Gb DDR4-3000 RAM and a Corsair RM750x PSU.
Use case is 1440p gaming and browsing. I mostly play Star Citizen, Helldivers 2 and Forza Horizon 5, along with many many factory sims.
I've been looking between the 7800xt and 4070, with the NVidia card being slightly more expensive. UK stores have a little variation in price but obviously the bigger sales and price changes with future announcements are a little far away for me to wait. I've not really messed around with raytracing, and would prefer my choice to be a little more future proof, as raising kids will restrict my gaming budget a lot going forward.
From the above, I'm leaning more towards the AMD card for the extra RAM to last for longer. Any insight or suggestions would be greatly appreciated.
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2024.06.09 13:20 zero4all Brief introduction
This post offers a glimpse into my zero-point energy journey and discoveries made along the way, providing an oversimplified version of the complexities involved. While it presents fragments of scientific theories, it's essential to recognize that the exploration of ZPE delves into intricate realms beyond this brief exposition. The discoveries recounted here are simplified snapshots of a broader landscape, with ongoing debates challenging conventional scientific paradigms. It's important to note that the explanations of current scientific theories are merely facets of a larger understanding. No harm or offense is intended by these simplified explanations; rather, they serve as stepping stones for further exploration and discussion, urging readers to approach the subject with an open mind and a willingness to delve deeper into its complexities.
Here we go..
Modern science struggles to pinpoint the location of consciousness within our brains. Ancient teachings on non-local consciousness and purported psychic abilities, including remote viewing and channeling (among many others), hint at a radical departure: our consciousness may not originate from our brains at all. Instead, it suggests that our brains are mere vessels shaped by consciousness. Acting as interpreters of frequencies, our senses offer glimpses of a reality crafted by consciousness through our brains. This perspective reconceives consciousness as the fundamental essence of existence, expressed through frequencies and vibrations. Nikola Tesla's iconic words, 'If you want to find the secrets of the universe, think in terms of energy, frequency, and vibration,' resonate profoundly with this notion. Tesla's belief in the existence of ether, the elemental substance from which all matter emerges, aligns with the idea that consciousness and ether could be intertwined. Within this framework, our brains are not generators of consciousness; rather, consciousness shapes the brain and everything perceived through it. This realization heralds a seismic shift in our understanding of reality.
Modern science explains that particles arise from fluctuations, transitioning between probability waves and tangible forms - particles are essentially manifestations of waves. This understanding, rooted in wave-particle duality, asserts that everything, including particles, fundamentally exists as waves. This interpretation resonates with my comprehension of how the universe operates.
The necessity of quoting more Tesla isn't essential here, as the concept of consciousness or ether inherently encompasses energy, frequency, and vibration. Reflecting on our understanding of electricity as an energy form, it's plausible that our comprehension of the electromagnetic field is incomplete. The propagation of electricity outside wires, within the electromagnetic field, hints at a deeper connection to consciousness or ether. Given that consciousness embodies frequencies and vibrations, it's logical to consider the ether's vibrational nature as the medium for electromagnetic wave propagation. This suggests that the traditional electromagnetic field may not be requisite for electricity transmission, as it likely traverses through the ether, as Tesla proposed.
After delving into multiple physics theories in pursuit of uncovering a unifying Theory of Everything, I stumbled upon vortex math. Subsequently, immersing myself extensively in its principles, I found Marko Rodin's insights particularly compelling. His elucidation of how the universe seemingly adheres to vortex patterns in energy flow resonated deeply with my quest for understanding the fundamental fabric of reality. Nature never operates in straight lines, and energy exhibits its own curvature, as indicated by vortex math. While vortex math elegantly elucidates the physical reality circuit (1, 2, 4, 8, 7, 5) and its corresponding ether side (3, 6, 9), attempting to construct a device using base-10 math alongside vortex math presents a challenge. Something seems amiss and requires further investigation. This is where music enters the picture. Music, with its frequencies and harmonies, offers valuable insights.
It appears that the universe is divided into 12 equal intervals, akin to the structure of music. The 12 notes of the chromatic scale form an octave. Without delving into the intricacies of octaves and harmonies here, but understanding this concept reveals the significance of employing base-12 math in subjects like this. Both Tesla and Rodin were onto something with their emphasis on 3, 6, and 9 within the context of base-10 math. However, constructing a device based solely on this knowledge could lead to an imbalance between the ether and physical realms, resulting in energy leakage. Utilizing base-12 math, on the other hand, would align the formula perfectly and achieve harmonious equilibrium between the ether and physical aspects. The key to unlocking this balance lies in incorporating the numbers 3, 6, 9, and 12.
Contemplating these insights led me to consider the manifestation of energy/matter. Is it conceivable to engineer a device that manipulates ether in a manner that generates elevated waves in the ether, commonly known as standing waves?
A brief study of wave dynamics and interference revealed that longitudinal waves interacting or interfering with each other produce standing waves. Understanding that wires or conductive materials serve as "waveguides" for waves propagating in ether (or consciousness), it becomes feasible to construct a device capable of modulating the ether to generate desired standing waves upon it.
So, I resolved to challenge my own and others' beliefs regarding this concept and began constructing the device myself. The idea was to utilize waveguides or commonly known conductive materials arranged in a manner that encourages wave interference within the ether. Adjacent to these waveguides, there would be conductive material positioned to effectively "collect" these standing waves.
This led me to create a device comprising copper plates shaped correctly for waveguides, with induction plates situated nearby. To my lack of surprise, transmitting the appropriate longitudinal wave to this device resulted in a significant surplus of electricity being generated on the induction plates. Initial experiments yielded highly promising results. Adding a load to the plates and measuring the produced power indicated that with only 5W of input power, I was able to generate multiple kW impulses on the induction plates. Remarkably compact, the device is not much larger than a basketball and weighs only about 1.5kg, making it incredibly portable and versatile. Its size belies its capabilities, as it can easily serve as a power source for a house, electric car, or any other electric application. Furthermore, its construction is remarkably simple, requiring no complex electronic components or expensive materials, and it can be assembled at home using basic tools.
One significant observation is that the surplus electricity manifests as impulses rather than continuous power. Thus far, I've had to externally introduce the input pulse to the device from an external power source, resulting in infrequent impulses in the previous development version. However, I've devised a method to configure the device so that it generates the input pulse autonomously, enabling it to operate continuously as a self-sustaining generator. Though the term "generator" may not be entirely accurate, as it simply manifests energy from the ether. Functioning akin to all motors and generators, it operates as a self-feeding and self-running system.
Like an internal combustion engine, which relies on fuel, a spark plug, and a piston/camshaft to convert energy, this device operates with the ether as its fuel source, the input pulse acting as the spark plug, and the waveguides and inducing plates functioning as the piston and camshaft. This device complies with physical laws, as it harnesses energy from the ether, an external and seemingly unlimited energy source. Thus, it does not violate thermodynamic laws, as it operates as an open system rather than a closed one. Its only requirement for operation is an initial kickstart, akin to most motors. Once kickstarted, it runs autonomously, devoid of any moving parts, and can be constructed by most individuals themselves.
This device represents my interpretation of true zero-point energy—a concept that holds immense promise as a virtually unlimited and sustainable source of free energy. Zero-point energy, also known as vacuum energy or ground state energy, is the energy that remains in a system even at its lowest possible energy state. Harnessing this energy could revolutionize the way we power our world, offering a clean, abundant, and renewable source of energy for all.
You might wonder why I'm sharing this without providing video proof of my device. The reason is simple: I intend for this device to be open source, marking the first step toward making this technology accessible to everyone. I have no intention of patenting it under any circumstances. All the necessary information to build this device will be freely available for anyone to use. This post marks the inaugural stride towards a society where energy is not merely a commodity but a birthright, as essential as the air we breathe and the water we drink.
Through this research journey, I've been awakened to the profound essence of our reality and the boundless possibilities it entails. The revelation that energy can be effortlessly harnessed from the ether unveils a paradigm-shifting vista of potentialities. If such a feat is within our grasp, then the manipulation of gravity and the manifestation of matter are no longer relegated to the realm of science fiction but become tantalizingly attainable aspirations. Given their strong connection to the ether, both gravity and matter offer avenues for exploration, suggesting that neutralizing gravitational forces becomes as achievable as manifesting energy.
Stay tuned, for this is just the beginning of a voyage into a future where the boundaries of possibility are limited only by our imagination. Future posts will reveal more detailed information about the device and the power output, along with videos of the device in operation.
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2024.06.09 13:18 Important_Figure9811 [For Hire] I develop App-like experiences for WooCommerce and Shopify Seeing Is Believing (demo in post)
I have programmed an “API-based frontend for WooCommerce (and soon Shopify) - Arasaka.
What it does is, by using the API of your WooCommerce shop, it will import your product catalogue to a centralised server which then serves the frontend of your webshop in an incredible, absolutely
INCREDIBLE way.
It does not replace anything of your shop, it’s a
template which is fully decoupled from your Wordpress installation, allowing it to use technologies which simply are not feasible within WooCommerce (and, Shopify).
What I am after
I am seeking shops who wish to be Beta testers of Arasaka.
The price you will pay is a heavy discount; $500 setup fee (lowered from $1,500 for Beta) and $250/month (lowered from $500/month).
In this Beta, I will be directly available to you so I can quickly resolve any issues which pop up. I expect the Beta to last ~4 weeks of the shop being live.
The discount is permanent - you will always pay the Beta price.
Arasaka Demo - Seeing is believing, isn’t it?
It is preferable to view the Arasaka demo on your mobile phone, as this is where the INCREDIBLE nature of Arasaka is truly visible:
Arasaka Demo
Add me on Discord so we can chat
katyusha_333
Arasaka: A plug-and-play eCommerce frontend
Via using APIs, Arasaka connects to any eCommerce platform or Point-Of-Sale system to offer an INCREDIBLE shopping experience.
It doesn’t modify the existing admin setup, it doesn’t even require plugin installations.
Through the API of WooCommerce and Shopify, the Arasaka server synchronises the product lists to generate its frontend.
Arasaka also handles the payment, allowing for a smooth checkout experience that is wholly unachievable in WooCommerce and Shopify. Upon order placement, Arasaka sends the information to the admin system so that plugins and exports function without issues.
In short,
Arasaka gives any webshop an instant, highly performant, and very pleasing to use frontend.
View the Arasaka demo here:
https://demo.arasaka.no/
View this demo on your mobile to truly see and feel what makes Arasaka so incredibly unique.
Note: Arasaka is in Beta, and so bugs may be found.
Arasaka is meant to convert - It is meant to SELL
Arasaka has 15 years of what I’ve learned in building high-conversion webshops.
Every lesson I have learned has been put into practice, and the only reason I have been able to do this is - the decoupling of the frontend from the backend.
From loading time to a laser focus on the mobile experience, Arasaka has 15 years of lessons on high conversion rate optimisation as its core.
800ms loading time
Speed is the single most important thing in any webshop. Amazon reported that a 100-millisecond delay in page load time could lead to a 1% loss in sales.
The average WooCommerce shop takes anywhere from 3 to 5 seconds to load a page.
Roughly speaking,
If a shop takes 3 seconds to load, Arasaka will instantly lead to a 22% increase in sales.
From a loading time of 5 seconds, Arasaka’s increase would be 42%.
And that’s without considering all other ways Arasaka increases sales.
View Arasaka’s speed test here:
Website Speed Test Pingdom Tools
App-like user experience
Arasaka performs extremely well on mobile, as the technology of it is simply better than “woocomerce themes” and while a shop will certainly see increased desktop sales; it is on mobile phones in which the biggest improvements will be seen.
Arasaka isn’t “responsive”, Arasaka is mobile-native.
Using Vue.js with Typescript, Arasaka leverages recent advances in mobile technology to offer a shopping experience that simply cannot be replicated with a WooCommerce/Shopify theme.
View Arasaka’s demo on your phone, and you will see for yourself how incredible of an experience **it is on a mobile device: Arasaka Demo.
Live-chat included
I used an open source chat platform, Chatwoot, to give all shops within Arasaka a live chat which customers can use.
Having a live chat on a shop has been shown to drastically increase sales. Which is common sense, isn’t it? If customers are able to ask questions and receive answers, they will be far more likely to make a purchase.
Chatwoot has apps for iOS and Android, which allows the webshop owner to instantly receive sales queries, instantly.
Read more of Chatwoot here: https://www.chatwoot.com/
Add me on Discord so we can chat
katyusha_333
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2024.06.09 13:14 warjoke PC Refuse to post when I close my left side panel.
It's me again. So I eventually ended up buying the Tecware Neo M2 during the 6.6 Sale. It arrived this afternoon and I am so excited that I transferred all my components from my previous Rakk Panasque case to this one. It has some misgivings but eventually ended up okay in the end. With one massive caveat, I keep messing up my cable management. But I was so tired and fatigued due to very high humidity so I decided to just leave it be and just test it while the case is fully opened with no TG and no left panel. I was very excited to see it post and work properly so I turned it off, grabbed some snack, then proceed to salvage whaterver I can from the messy cable. I just cramped whatever I can cramp in the gap between the PSU and my two 3.5" HDD (more on this later). And after closing the left panel, it's not turning on! I did not panic since I already see it working so I did the logical thing and checked for loose cables before turning it on again with panel off. It turned on again, but after turning it off and putting ther left panel back on it failed to post once more. I'm so frustrated and I just wanted to relax and play WuWa later so I'm using the PC right now with panel out in the open.
I have some suspicion its grounded. Maybe its the SSD data cable with a metal sticking out and hitting the panel, some folks at FB PC buy and sell GC suggest I put dampeners on the screws of the left panel (rubber or even electric tape). One even suggest full on mobo reseat, which I highly doubt because it won't post completely if that was the case. I don't use this PC very extensively yet but I need this to work flawlessly long term and this kind of case if really frustrating. Any suggestion would do. I'll do a full cable management rerouting this independence day break. I'm also planning to get rid of one of my 500GB HDD (my 2TB is where all my games are stored) and buy a Hard Drive docking station from Orico. That might alleviate more cable woes by opening up quite a space in the shroud.
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2024.06.09 13:13 Low_Stick5471 Comparison between Peugeot 207 and Peugeot 206 type 5
Peugeot 206 and Peugeot 207, two popular French hatchbacks, have been on the streets of Iran for years and have found their own fans. Both cars have their own advantages and disadvantages, and choosing between them can be challenging for buyers. In this article, we will compare these two cars in various fields including design, technical, features, safety and driving experience to help you make a more suitable choice.
Designing:
Appearance: Peugeot 207 with a modern and sportier design than 206 attracts the attention of young people more. Elongated headlights, sharp body lines and sporty rims give the 207 a bold look. On the other hand, 206 with its simple and classic design is more popular with people with traditional taste.
Interior space: Despite the dimensions of the 207 being almost the same as the 206, the cabin is more spacious and ergonomic. The seats in the 207 are more comfortable and there is more head and legroom for rear passengers.
Technical:
Engine: Peugeot 207 is available in Iran with two 1.6 liter TU5 and 1.6 liter THP engines. The 150 hp THP engine gives the 207 a more agile and sporty performance. The 206 Type 5 also uses the 1.6-liter TU5 engine, which is weaker than the THP engine in the 207.
Fuel consumption: Peugeot 207 generally has a lower and more efficient fuel consumption than the 206 type 5.
Possibilities:
Amenities: Compared to the 206 Type 5, the Peugeot 207 has more amenities such as a touch screen, sunroof, automatic air conditioning, cruise control, Bluetooth, etc.
Safety features: Both cars have basic safety features such as ABS brakes, driver and front passenger airbags. However, the 207 is also equipped with features such as ESP and side airbags in full option versions.
Driving experience:
Driving: Peugeot 207 has better handling and steering than 206 Type 5. Also, the 207's ride is smoother and quieter. 206 Type 5 is more agile in city driving and performs well in traffic due to precise steering.
Quality: The quality of assembly and parts in Peugeot 207 is generally better than 206 type 5.
Price:
Base price: Peugeot 207 has a higher price than 206 type 5 due to more and newer options.
If you are looking for a modern, sporty hatchback, with high comfort and safety, excellent handling and steering, and a pleasant driving experience,
buying the Peugeot 207 in installments will be a better choice for you.
But if you are looking for a lower-cost hatchback with low fuel consumption, agile handling and simplicity and low consumption,
buying Peugeot 206 Type 5 in installments can be a more economical option for you.
Here's a rundown of the key points for choosing between the two cars:
If you are looking for a modern and sporty look, choose the 207.
If you are looking for a more spacious and ergonomic cabin, choose the 207.
If you are looking for a more powerful and fuel efficient engine, choose the 207.
If you are looking for more comfort and safety, choose 207.
If you are looking for better handling and maneuverability, choose the 207.
If you're looking for higher build quality, go for the 207.
If you are looking for a lower price, choose the 206 Type 5.
If you are looking for lower maintenance cost, choose 206 Type 5.
If you are looking for agile handling in city driving, choose 206 Type 5.
If you are looking for simplicity and low consumption, choose 206 type 5.
It is recommended to test drive before buying any of these cars to make sure it suits your taste and needs.
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2024.06.09 12:41 Allorimer Hemoglobin Levels 40F, 5’9”, 143lbs
Hi there, I’m a 40 year old female, 5’9”, 143lbs. I have started to donate blood in Canada as of 2020. My eligibility to donate depends on lots of factors, and one depends on my hemoglobin levels. The eligibility range for female people is 125 -160. I have come up at 151 twice now. I have two questions: 1. Is it concerning that my levels are so close to the high range? 2. I have been told each time that my left arm won’t work for donation because the veins are too small (I am right-handed). I don’t have a preference either way which arm they use. This most recent time, today, even my right arm required a more senior person to get the vein. They also said that my veins are smaller than what they would find ideal. I ate properly (salt, carbs, a small bit of protein, etc.), and hydrated thoroughly. Should I be concerned? Thanks in advance for your thoughts and considerations.
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2024.06.09 12:28 KatherineBryant06 [Get] Rob O Rourke – 100k Email Blueprint Download
| https://preview.redd.it/tknhi89nwi5d1.jpg?width=768&format=pjpg&auto=webp&s=bf482181ea6ba428e5cc5624dde727f755ac35d7 Here’s What You Get: This email course is your new professional playbook. The way it works is: You go in, find the section with the problem you are dealing with (e.g. booking more sales calls, raising your prices, following up with unresponsive leads, handling a difficult client, etc.)… …and you can INSTANTLY copy and paste a proven email template that solves that exact situation and moves your business forward. This way, you can take the guesswork and “emotion” out of knowing what to say to potential or existing clients… and instead be clear and strategic in any situation. PART 01 FIND NEW CLIENTS Get instant access to my proven cold email templates & strategies. So you can secure portfolio projects & high-paying clients whenever you need them. And reach your goal of making at least $10K per month. I’ll show you how to: - 10X the strength of your “reason for reaching out” to a business owner (this approach got me my first ever $2,000 project!)
- Get a higher reply rate on your cold emails with one of my 3 BEST strategies (the “signpost” method, the “random” approach, or the “common ground” tactic)
- Use the power of public Facebook groups OR your own social media profiles to get portfolio projects (without needing a large audience)
- Turn your physical location & personal interests into actual FUEL for winning the trust of local business owners
- 16 different methods for seamlessly following up with unresponsive prospects without risking to annoy them
- And a bunch more
PART 02 CLOSING THE DEAL Use my “scenario templates” to crush your prospects’ doubts and objections effortlessly. So that you can start closing more deals than you lose and increase your monthly revenue. - Close deals when potential clients say your price is too high (without offering them a discount)
- Respond to the “what’s your price” question WITHOUT turning away prospects (hint: the WORST thing you can do is tell them your prices. There are TWO types of emails here you can send instead to make them come back to you with cash in their hands)
- Break down projects into bite-sized budgets when prospects WANT to work with you but truly can’t afford you
- Take prospects from “interested to work with you” to paying your deposit and getting the ball rolling (even if they still have some doubts)
- And a bunch more
PART 03 MANAGING THE PROJECT This section will contain my project management templates that make you look like a seasoned pro. Take your projects from start to finish effortlessly and provide your clients with a 5-star experience. - Kick off your projects with confidence. With strategic templates that set clear expectations. So you can stop being perceived as a rookie
- Use our project email templates to move projects forward faster, making delays and downtime a thing of the past
- Navigate project challenges like a pro. And turn roadblocks into opportunities for even better project results
- The ultimate project success toolkit: Get the exact templates and work plans that have made countless projects a success.
- And a bunch more
PART 04 DEALING WITH CLIENT ISSUES This section contains my client management templates that make dealing with difficult clients a breeze. Get rid of 99% of the headaches, stress and anxiety freelancers face when working with clients. - Get your money from clients who “forget” to pay you when you HAVEN’T used a contract beforehand (this is a tough one to crack for most freelancers – but this approach has never failed me)
- Keep getting paid even IF your client’s budget is running low and thinks they need to cut you off (this happens all the time to freelancers; and if you know how to dodge it, you can keep your clients while others lose theirs)
- Deal with clients who miss payments repeatedly by sending them a simple, polite, and massively effective 4-email sequence
- Deal with clients who shamelessly request extra work without wanting to increase the budget
- Deal with clients who ask you to track your HOURS by convincing them to pay you per project instead (which is how you should ALWAYS be charging)
- And a bunch more
PART 05 SCALING YOUR BUSINESS Get instant access to my “repeat business” templates & strategies (one of the most high-revenue modules of this course!). So you can tactically persuade past & current clients to hire you again and again for YEARS. - Reel in your past clients for more work throughout the year by leveraging industry news
- Use “rush fees” to get paid x2 or x3 times more for the same amount of work
- Get high quality referrals from your existing customers using my most trusted incentivisation tool.
- Transform one-time projects into retainer clients so they keep working with you for years!
- Leverage past work to earn even MORE high-paying projects with existing clients
- Create real urgency for hiring you again when past clients DON’T think they need help with anything else
- 26 templates in total – more coming soon
THESE SIX-FIGURE TEMPLATES & TRAINING VIDEOS ARE DESIGNED FOR: Any Freelancing Niche Whether you’re a designer, copywriter, developer, ad specialist, or any other type of freelancer, these templates will guide you in building a six-figure freelance business, no matter your niche. Any Experience Level Whether you need help getting your first client or scaling past $5K, $10K or more per month… you’ll find templates in the course for every common situation you’ll find yourself in as a freelancer. Any Client Platform While this is a course with mostly email templates, you can take the exact same principles and apply them to getting clients on Upwork, LinkedIn, Slack, Facebook, social media, or whatever platform you prefer. Here’s What You Get: This email course is your new professional playbook. The way it works is: You go in, find the section with the problem you are dealing with (e.g. booking more sales calls, raising your prices, following up with unresponsive leads, handling a difficult client, etc.)… …and you can INSTANTLY copy and paste a proven email template that solves that exact situation and moves your business forward. This way, you can take the guesswork and “emotion” out of knowing what to say to potential or existing clients… and instead be clear and strategic in any situation. https://courseshere.com/download/get-rob-o-rourke-100k-email-blueprint-download/ submitted by KatherineBryant06 to u/KatherineBryant06 [link] [comments] |
2024.06.09 12:19 bagaming40 Need some advice on buying a tablet
| I've been out of this game for about ~5 years or so because I was mindblocked and my skill just wouldn't improve atm. But lately I'm taking an interest in osu! again (mainly because of those YouTube Shorts) and wanting to buy a tablet to getting back to it. So after digging for a suitable and budget option I found this XP-PEN Deco Fun S with a very reasonable price (it's currently on sale in where I am now for about ~24 bucks). Should I buy it? Since I'm a very low-tech person I don't really know how its specifications affect the gameplay so if you can please explain them to me. Thank you very much. P/S: Back then when I still play I also did use their tablet (XP-PEN G430) without any problems at all. submitted by bagaming40 to osugame [link] [comments] |
2024.06.09 12:14 lbblblee [HK, WW] [H] SALE! 95% on Giratina V, Goldstar, Leafeon VMAX, Mewtube, Dark Charizard, if Paypal! Alts, Slabs, and more! [W] Paypal & Trades!
Get your high class hits and slabs here! Mainly looking to sell off parts of my collection, hence 95% if Paypal, but feel free to link your binder. Happy to negotiate, let's do a trade!!
The more you buy the greater the discount!
Prices in USD. As I'm based in HK and cannot access TCGPlayer, prices are based off last sold on eBay. Checked using
pricecharting.com Shipping: $5 BWMT, $3 PWE. Sleeve + Toploader + Teambag (if multiple cards) included. Shipped via HK Post (ships in 1-3 weeks).
Never traded on Reddit but have sold several cards on other sites!
High Class Singles - Giratina V: $450
- Mewtwo GX: $167
Slabs - Espeon & Deoxys #177 PSA 10: $170
- Leafeon VMAX #089 PSA 10: $370
- Mewtwo Goldstar #002 PSA 3: $150
- Charizard V #001 PSA 10: $38
- Darik Charizard #006 PSA 9: $158
Ultra Rare Singles ALL FOR $20
- Boss's Orders #250: $5
- Thorton #210: $5
- Collapsed Stadium: $10
- Hisuian Arcanine #TG08: $2
- Duskull GG#28: $2
VStar VMAX V Singles ALL FOR $12
- Charizard V #17: $4
- Hisuian Electrode V #172: $4
- Drapion V #182: $4
- Drapion V #118: $1
- Pidgeot V #137: $2
- Garbodor VMAX #101: $2
Japanese EX Singles $1 Each
Japanese 151 Holos $2 Each
Trades I'm open to for similar value:
- Rayquaza V
- Rayquaza VMAX
- Dark Blastoise
- Pikachu & Zekrom Tag Team
- Charizard GX
- Team Aqua Kyogre
- Team Magma Groudon
submitted by
lbblblee to
pkmntcgtrades [link] [comments]
2024.06.09 12:07 Deanzyne Noob Looking at picking up FPV as a hobby to push me outdoors more. Suggestions welcome
I would really like to pick up a hobby that pushes me to spend more time outdoors by myself and with other people , hence looking into FPV
I recently started a new job and would like to save up for a freestyle fpv done to have fun with in my spare time and push me outside more
My budget is 300-500 dollars but I do always try aim for best value for money even if it means bumping up my budget
Would appreciate your guidance to start (I 3D CAD and 3D print for a living if that helps me in any way)
I don't know much about electronics but I'm open to learning
I asked chatGPT to give me advice and this is what it gave me:
Getting into FPV (First-Person View) drone flying can be an exciting venture. It offers a mix of technology, skill, and adrenaline, whether for recreation, professional videography, racing, or exploring new perspectives. Here’s a detailed guide to help you understand the different categories and components involved in FPV drone flying, along with their best use cases.
Categories of FPV Drones
- Racing Drones
- Description: Built for speed and agility, designed to maneuver through complex race courses.
- Use Case: Drone racing competitions, high-speed flight practice.
- Features: Lightweight frame, powerful motors, responsive controls.
- Freestyle Drones
- Description: Designed for acrobatic maneuvers and tricks.
- Use Case: Performing stunts, freestyle flying, aerial acrobatics.
- Features: Robust build, flexible flight control, durability to withstand crashes.
- Cinematic Drones
- Description: Focused on capturing high-quality video and photography.
- Use Case: Professional videography, cinematic shots, content creation.
- Features: Stabilized cameras, smooth flight, longer battery life.
- Long-Range Drones
- Description: Built for extended flight times and distances.
- Use Case: Long-range exploration, mapping, search and rescue.
- Features: High-capacity batteries, efficient motors, GPS systems.
FPV Components
- Drones (Frames and Builds)
- Frame Types:
- 5-inch Frames: Standard for racing and freestyle.
- 7-inch Frames: Used for long-range flights.
- Cinewhoop Frames: Smaller, ducted frames for indoor flying and cinematic shots.
- Flight Controllers
- Purpose: The brain of the drone, managing flight stability and control.
- Popular Models: Betaflight, KISS, INAV.
- Features: Gyroscopes, accelerometers, firmware customization.
- Motors and Propellers
- Motors:
- Brushless Motors: Preferred for their power and efficiency.
- Kv Rating: Higher Kv for speed (racing), lower Kv for torque (cinematic/long-range).
- Propellers:
- 2-Blade: More efficient, less thrust.
- 3-Blade: Balanced thrust and efficiency.
- 4-Blade: Maximum thrust, less efficiency.
- Electronic Speed Controllers (ESCs)
- Purpose: Regulate power to the motors.
- Types: BLHeli, DShot.
- Features: Current rating, firmware options.
FPV Headsets (Goggles)
- Analog FPV Goggles
- Description: Traditional and widely used.
- Popular Models: Fat Shark, Eachine.
- Features: Lower latency, more budget-friendly, but lower resolution.
- Digital FPV Goggles
- Description: Newer technology with higher resolution.
- Popular Models: DJI FPV Goggles, Fat Shark Byte Frost.
- Features: High-definition video feed, better range, but higher cost.
- Box Goggles
- Description: Larger, more affordable option.
- Popular Models: Eachine EV800D.
- Features: Comfortable fit, larger screen, but bulkier.
Controllers (Transmitters)
- Standard Transmitters
- Popular Models: FrSky Taranis, Spektrum DX6.
- Features: Reliable signal, customizable switches, telemetry feedback.
- Compact Transmitters
- Popular Models: Jumper T-Lite, TBS Tango 2.
- Features: Portability, ease of use, modern ergonomics.
Best Combos for Different Use Cases
- Racing Setup
- Drone: 5-inch racing frame with high-Kv brushless motors.
- Flight Controller: Betaflight.
- ESCs: 4-in-1 ESC with DShot.
- Goggles: Analog FPV goggles for low latency.
- Controller: FrSky Taranis.
- Freestyle Setup
- Drone: 5-inch freestyle frame with mid-Kv motors.
- Flight Controller: KISS.
- ESCs: Individual ESCs with BLHeli.
- Goggles: Analog or digital depending on preference.
- Controller: TBS Tango 2.
- Cinematic Setup
- Drone: Cinewhoop frame with ducted props.
- Flight Controller: INAV.
- ESCs: Reliable 4-in-1 ESC.
- Goggles: Digital FPV goggles for high-definition video.
- Controller: Spektrum DX6.
- Long-Range Setup
- Drone: 7-inch frame with low-Kv motors.
- Flight Controller: INAV with GPS.
- ESCs: High-efficiency ESCs.
- Goggles: Digital FPV goggles for better range.
- Controller: Long-range transmitter like the Jumper T-Lite.
Putting It All Together
To get the best combo for your specific needs: 1. Identify Your Primary Use Case: Determine if you’re more interested in racing, freestyle, cinematography, or long-range flying. 2. Choose Compatible Components: Ensure that your drone frame, motors, ESCs, flight controller, goggles, and transmitter are all compatible and suited for your chosen use case. 3. Build and Test: Assemble your drone, calibrate the components, and perform test flights to fine-tune the settings. 4. Join the Community: Engage with FPV communities online and locally for advice, troubleshooting, and to participate in events.
Additional Tips
- Learn the Basics of Drone Assembly: Understanding how to solder, connect components, and program your flight controller is crucial.
- Practice in a Safe Environment: Start in open spaces or with simulators to build your skills without risking damage.
- Stay Updated with Firmware and Regulations: Ensure your components are running the latest firmware, and be aware of local drone flying regulations.
FPV drone flying is a dynamic and rewarding hobby that combines technology, creativity, and skill. By understanding the different categories and components, you can tailor your setup to your specific needs and enjoy the full potential of this exciting activity.
submitted by
Deanzyne to
fpv [link] [comments]
2024.06.09 11:57 ReadyContact9736 Breaking Down the Everton Takeover
Hello Evertonians! I am an FC Barcelona fan, based in Los Angeles, who works in Sports Finance. My neighbor and his wife, who are Evertonians, came over to chat and understand what’s up with the club. It's Saturday night here, and I didn't have anything better to do, so I dug into things.
I will try to simplify things from what I read and the conversations I have heard. I am not involved with the buyout but know folks who are. It's a much smaller industry where everyone knows everyone.
Here we go.
The Debt - £159 million – MSP Sports Capital
- £225 million – Rights and Media Funding
- £4-5 million – Metro Bank
- £190 million – 777 Partners (Inherited by A Cap)
- £450 million – Moshiri Shareholder Loans
MSP Sports Capital has two distinct security arrangements:
- Assets of Everton Stadium Development Company Limited. This means that in default, MSP can acquire the new stadium to recover their loan. Slightly complicated to explain, but Andy Bell, George Downing, and Moshiri through Blue Sky Capital are also funders of this project.
- Alternatively, MSP has an option to acquire 50 per cent plus one share of Everton’s issued share capital, which would give MSP majority control over Everton Football Club.
Rights and Media Funding is a five-year rolling credit facility. Think of this as something similar to a credit card. Here is where you get conflicting information. A significant discrepancy in reporting, which in my opinion can be a dealbreaker. A few outlets report this loan is secured by future payments from transfers/media, etc. I likely believe it is secured against Everton’s bank accounts, fixed charges over Everton’s property portfolio (near Goodison Park), and a floating charge over all other unencumbered assets. (Shoutout to The Esk, he is an absolute gem). This RMF debt accrues a 10.25% interest.
These are the loans that Everton will have to pay regardless as they are secured well.
Loans to 777 Partners (Inherited by A Cap) are likely junior to these two loans. In any bankruptcy event, MSP and RMF get paid first before 777 Partners and Moshiri. However, A Cap says their loan is secured and they are senior creditors of the club, which would put them at the same level as MSP and RMF.
The Timing Something that came up in the chatter was the timing of this takeover. It is interesting as Everton is due to receive prize money payments from the league which are stood at £133 million. This is the money the club receives from the overall competition commercial pool, which is distributed to all the teams, based on a few things, for example, their position in the league table at the end of the season.
Folks involved in financing other clubs have said this payment likely hits before 30th June. There is another payment due in August/September which is the first tranche of payments from the league. (Unsure on this one, but this is what I heard, payment flows vary a lot).
Despite the timing, the payments would go only so far in helping the club and were likely factored in during takeover talks. My bet is the takeover is likely to complete before 30th June, or at least a structure is agreed upon. 30th June is the deadline used for accessing Premier League Profit & Sustainability Rules (PSR) compliance.
If deals can be done before that “deadline”, they fall within transfers for the 2023/24 season and are included in the club’s financial accounts for last season, rather than moving into the new campaign. If the plan of the new owners is to recapitalize the team, pay down some debt, and sell players to avoid another PSR violation penalty, my bet is the deal gets done before June 30th.
The Sale The Buyers As of today, June 8 11:00 pm PDT, here are the potential suitors:
- Andy Bell, George Downing, backed by BDT & MSD Partners (More on this later)
- A consortium led by MSP Sports Capital
- Vatche Manoukian and Investors from Gulf and USA
- John Textor, founder of Eagle Football, owns 45% of Crystal Palace
- Dan Friedkin, Owner of AS Roma
Hear rumblings of another group, but almost everyone is looking to finance the takeover using debt along with equity. Many suitors will be willing to provide debt-based financing for the purchase, hence allegiances are bound to change.
The Possibilities Here are the things that can happen. I am simplifying this to the bare minimums. The actual deals are complicated af and take months to put up and months to complete.
Possibility I: New Owner comes in, pays all debt, and recapitalizes the team Highly unlikely. The Premier League is a lucrative league for almost every single private equity investor. It’s the league that is expected to continue to grow and firms take less downside risk when buying a team versus a team in a league like Serie A.
However, this would cost any new owner over £1 billion. My bet it costs somewhere around £1.3 billion. Deals of this size happen, but Everton is in a unique position and negotiating from a position of weakness. In my opinion, only someone in the Middle East or a single buyer would be able to pull this through. No one in private equity would commit to this, as they are all answerable to their investors.
Simply put, Everton is not worth £1.3 billion.
Possibility II: New Owner comes in and negotiates with creditors A likely option. In this case, a new owner comes in and negotiates with the creditors to either forego some of this debt or restructure it over an extremely long period of time at low rates. This would make Everton a more lucrative option. However, the club would still owe a lot of money over the long run and will be paying interest on that loan.
This would mean Everton is run like a lean machine for a few years, with fewer resources going towards things like player transfers, etc. It would, however, still be able to stay afloat.
Possibility III: MSP Capital exercise the option to take majority control of Everton Another likely option. More likely than Possibility II. MSP Capital takes majority control and would, in all honesty, look to buy out Moshiri. They will need a lot of capital, and they are already pulling strings, putting up their stake in FC Augsburg for sale last week. MSP buy out Moshiri, restructure some of the debt, and put up some more capital. They would likely clear the RMF loan first.
The managing partner of MSP Sports Capital, Jeff Moorad, was a professor of mine in a class I took at UCLA. He is an absolute beast, and an amazing dude to hang with. Unbiased view, MSP is actually highly respected in the industry, and widely regarded as having a razor sharp approach to finance.
They are known to take long positions, but I think Everton would likely be a position they hold for the short term,
IF they go alone on this deal. (This is my take, not Professor Moorad). It would be akin to what Elliott Investment Management did with AC Milan when their Chinese owners backed out. They would step in, stabilize the ship, hope the new stadium attracts enough new commercial and matchday revenue, and sell the team to another buyer recovering some of their investment. What Elliott did with AC Milan was absolutely legendary, and in no world would Gerry Cardinale and RedBird have bought AC Milan had Elliott not done its job.
INSIDE INFO HERE: I cannot reveal others in the MSP Sports Capital consortium. Texted a former colleague who is at the firm that are bidders with MSP. If the consortium is agreed upon, MSP comes in with others, who are capable of buying majority control, and running Everton over the long term. MSP in this case would still retain a minority stake. The new stadium holds the key to this deal.
Possibility IV: Everton goes into administration Cannot rate this option or its likelihood. Let me walk you through this. Administration is a major taboo in the football world, but something extremely common in finance. It is a way for a firm to basically restructure its debt and get back to good health. It does not mean the club ceases to exist.
The preferred way that things are done is through a method called ‘company voluntary arrangement’ (CVA). In a CVA, a deal is put forth, which creditors vote on, usually giving them less money than they are owed, with voting power decided based on seniority. In this case, MSP and RMF would get more votes in the say versus A-Cap and Moshiri.
CVAs are extremely common in the EFL and other leagues, with advisory firms literally minting millions every year, doing nothing but advising teams here. In the Premier League, only Portsmouth has ever gone into administration. Going into administration would see 9 points being docked at the start of next season for Everton.
The Pros of this approach:
- Everton sheds a ton of debt. This would make it extremely attractive for someone to buy the club.
- The reduced debt will likely be restructured over the long run, hence a free-spending owner coming in can actually devote more money to things like rebuilding the squad, enhancing facilities, hiring more staffers, and growing the club.
The Cons:
- A ton of people likely get fired at Everton, as the club must break even.
- The club cannot spend any more money on signings. They may even sell players.
- Local businesses are affected the most, these are folks who provide things like catering services, produce, florists, etc.
- The Big Kahuna: Going into administration can trigger certain clauses in player contracts that allow them to leave for free. I have seen it happen with teams in the EFL, but the situation remains subjective. Any player with such a clause would need assurances from the new owners before the takeover is complete.
There are some speculations online as this being the preferred way in for new owners. I doubt it, but the threat of administration is enough for even the world’s biggest banks/financiers to come to the negotiating table. Every possible new owner would hold this gun over Moshiri’s head, to get him to agree to a deal, and forgo as much of his loans.
Some Questions I think are FAQs Is Michael Dell buying Everton? No, Michael Dell is not buying Everton. Michael Dell’s family office is DFO Management, which was formerly known as MSD Capital. MSD Capital was Michael Dell’s family office, meaning it exclusively invested his money. However, in 2009, MSD Capital opened up to outside investors and became an investment firm of its own. In 2023, MSD merged with BDT to create BDT+MSD, the firm that is backing the Bell and Downing bid.
They do still invest some of Dell’s money, and Dell may be their biggest investor, but as far as I know, BDT is huge itself, managing some of the capital from the Walton Family (Walmart), the Pritzkers, and the Mars Family. BDT’s founder, Byron Trott, is worth about $3.2 billion alone. Trott is considered a legend at Goldman, where he helped Buffett structure his investment in Goldman Sachs during the financial crisis of 2008. One of my ex-bosses worked at Goldman during this period under Trott’s team and considers him a legend, even saying he single-handedly saved Goldman Sachs by convincing Buffett to invest and structuring some wild deals.
One thing I know for sure is BDT+MSD would likely pursue a debt-based financing structure. They are not built to go heavy into equity-based financing for sports teams. BDT+MSD have already done a bunch of debt-based deals; Everton won’t be different. In the scenario where Bell and Downing succeed in taking over, Everton would likely owe a lot of money to BDT+MSD.
Would Bell and Downing with BDT+MSD make sense? My take here is no. Running a football club is no joke. Even though Bell and Downing being Evertonians makes it ideal, I am not entirely convinced of their ability to run a team. Everton would still be severely constrained financially, as they would owe money to BDT+MSD, and Bell and Downing wouldn’t be able to pump a lot of cash into the business from their end.
There is nothing that guarantees Everton will not see the same scenario as it does now, three years after Bell and Downing take over. Private equity folks make sense, as they come in knowing they may know other clubs but don’t know much about Everton. They will, by default, bring on Evertonians on the board, and will have much more incentive to run it over the long term, as the only way they see a return is through actually growing the club economically, which only means a better Everton on and off the pitch.
Are BDT+MSD backing only Bell and Downing? No, BDT+MSD are free to back anyone in the contention. They are committing to debt-based financing, so as long as the buyer is credible enough, they should have no problem going ahead. Considering they are backing Bell and Downing, I would be surprised if others in the race did not get better financing terms.
As I said, allegiances in debt-based financing are fluid. The hard truth here is BDT+MSD would likely be calling up other potential buyers who bid to see if BDT+MSD can provide financing for their deal. Debt-based financing for a Premier League club is pretty much a dream scenario for any firm, as the underlying asset securing the loan is more stable than in other deals.
Simply put, BDT+MSD are not competing with other potential buyers; they are competing with firms like JP Morgan, Sixth Street, Ares, Arctos, etc., who may want to front one of the buyers.
What’s up with A-Capital? I do not know. Conflicting things online. I doubt A-Capital will get to invest anything more in Everton, through debt or through equity. I also read that their financial position is under question as the rating they rely on no longer reflects their financial standing. However, I still do not know what there position is.
Who do I want to see win the bid? Biased towards MSP Sports Partners because of Jeff Moorad. If they pull the consortium through, and the other investors take over the majority club, all I can say is Everton would be lucky. That being said, there are plenty of other people willing to buy Everton with MSP. As of now, the one most likely, along with MSP, would be a dream scenario.
Also, it wont take time for someone entirely new to emerge as a suitor. That is how consortium works. People are surprised, but its literally like texting friends to pitch in and creating a group chat. Things happen over Telegram/Whatsapp/Signal. My boss had once raised $xxx million for a deal texting the LP in the deal. The conversation went along these lines.
Prospectus sent over Mail + WhatsApp
My Boss : What do you think?
LP : $xxx m 👍
LP : Jeff also $xx m and Jake $xx m 🤝🤝
I can bet there are plenty of group chats of potential consortiums that may enter bidding. Everton FC is low-key a bargain, the debt will eventually get restructured. There are plenty of more messy restructurings that have happened in Finance before. Creditors eventually cave, but its a dogfight.
Enough written. Feel free to drop any Qs you may have, I will answer them to the best of my ability and knowledge of Everton’s finances. Massive shout to The Esk. The guy seems incredibly passionate about Everton.
I really hope you guys pull through, I know you will.
submitted by
ReadyContact9736 to
Everton [link] [comments]
2024.06.09 11:27 Additional-Sky-359 X64 windows exception handling
First things first, I know that this is an assembly exclusively thread, BUT thought time I realized the only guys that have a clue about operating systems/low leveler level programming are you in this thread, (
is a joke) and stackoverflow is worse..So this is the question:
I have this PE that I want to load dynamically using a PE loader:
Code:
void excep() {
try {
int k = 11;
throw (k);
}
catch (int j) {
std::cout << j;
}
}
int main() {
excep();
return 0;
}
And this is the PE loader:
Code:
- typedef enum _UNWIND_OP_CODES {
- UWOP_PUSH_NONVOL = 0, /* info == register number */
- UWOP_ALLOC_LARGE, /* no info, alloc size in next 2 slots */
- UWOP_ALLOC_SMALL, /* info == size of allocation / 8 - 1 */
- UWOP_SET_FPREG, /* no info, FP = RSP + UNWIND_INFO.FPRegOffset*16 */
- UWOP_SAVE_NONVOL, /* info == register number, offset in next slot */
- UWOP_SAVE_NONVOL_FAR, /* info == register number, offset in next 2 slots */
- UWOP_SAVE_XMM128 = 8, /* info == XMM reg number, offset in next slot */
- UWOP_SAVE_XMM128_FAR, /* info == XMM reg number, offset in next 2 slots */
- UWOP_PUSH_MACHFRAME /* info == 0: no error-code, 1: error-code */
- } UNWIND_CODE_OPS;
-
- typedef unsigned char UBYTE;
-
- typedef union _UNWIND_CODE {
- struct {
- UBYTE CodeOffset;
- UBYTE UnwindOp : 4;
- UBYTE OpInfo : 4;
- };
- USHORT FrameOffset;
- } UNWIND_CODE, * PUNWIND_CODE;
-
- #define UNW_FLAG_EHANDLER 0x01
- #define UNW_FLAG_UHANDLER 0x02
- #define UNW_FLAG_CHAININFO 0x04
-
- typedef struct _UNWIND_INFO {
- UBYTE Version : 3;
- UBYTE Flags : 5;
- UBYTE SizeOfProlog;
- UBYTE CountOfCodes;
- UBYTE FrameRegister : 4;
- UBYTE FrameOffset : 4;
- UNWIND_CODE UnwindCode[1];
- /* UNWIND_CODE MoreUnwindCode[((CountOfCodes + 1) & ~1) - 1];
- * union {
- * OPTIONAL ULONG ExceptionHandler;
- * OPTIONAL ULONG FunctionEntry;
- * };
- * OPTIONAL ULONG ExceptionData[]; */
- } UNWIND_INFO, * PUNWIND_INFO;
-
-
- bool readBinFile(const char fileName[], char** bufPtr, size_t& length)
- {
- if (FILE* fp = fopen(fileName, "rb"))
- {
- fseek(fp, 0, SEEK_END);
- length = ftell(fp);
- *bufPtr = (char*)malloc(length + 1);
- fseek(fp, 0, SEEK_SET);
- fread(*bufPtr, sizeof(char), length, fp);
- return true;
- }
- else
- return false;
- }
-
- void fixIat(char* peImage)
- {
- auto dir_ImportTable = getNtHdr(peImage)->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_IMPORT];
- auto impModuleList = (IMAGE_IMPORT_DESCRIPTOR*)&peImage[dir_ImportTable.VirtualAddress];
- for (HMODULE currMod; impModuleList->Name; impModuleList++)
- {
- printf("\timport module : %s\n", &peImage[impModuleList->Name]);
- currMod = LoadLibraryA(&peImage[impModuleList->Name]);
-
- auto arr_callVia = (IMAGE_THUNK_DATA*)&peImage[impModuleList->FirstThunk];
- for (int count = 0; arr_callVia->u1.Function; count++, arr_callVia++)
- {
- auto curr_impApi = (PIMAGE_IMPORT_BY_NAME)&peImage[arr_callVia->u1.Function];
- arr_callVia->u1.Function = (size_t)GetProcAddress(currMod, (char*)curr_impApi->Name);
- if (count < 5)
- printf("\t\t- fix imp_%s\n", curr_impApi->Name);
- }
- }
- }
-
- #define RELOC_32BIT_FIELD 0x03
- #define RELOC_64BIT_FIELD 0x0A
- typedef struct BASE_RELOCATION_ENTRY
- {
- WORD Offset : 12;
- WORD Type : 4;
- } entry;
-
- void fixReloc(char* peImage)
- {
- auto dir_RelocTable = getNtHdr(peImage)->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_BASERELOC];
- auto relocHdrBase = &peImage[dir_RelocTable.VirtualAddress];
- for (UINT hdrOffset = 0; hdrOffset < dir_RelocTable.Size;)
- {
- auto relocHdr = (IMAGE_BASE_RELOCATION*)&relocHdrBase[hdrOffset];
- entry* entryList = (entry*)((size_t)relocHdr + sizeof(*relocHdr));
- for (size_t i = 0; i < (relocHdr->SizeOfBlock - sizeof(*relocHdr)) / sizeof(entry); i++)
- {
- size_t rva_Where2Patch = relocHdr->VirtualAddress + entryList[i].Offset;
- if (entryList[i].Type == RELOC_32BIT_FIELD)
- {
- *(UINT32*)&peImage[rva_Where2Patch] -= (size_t)getNtHdr(peImage)->OptionalHeader.ImageBase;
- *(UINT32*)&peImage[rva_Where2Patch] += (size_t)peImage;
- }
- else if (entryList[i].Type == RELOC_64BIT_FIELD)
- {
- *(UINT64*)&peImage[rva_Where2Patch] -= (size_t)getNtHdr(peImage)->OptionalHeader.ImageBase;
- *(UINT64*)&peImage[rva_Where2Patch] += (size_t)peImage;
- }
- }
- hdrOffset += relocHdr->SizeOfBlock;
- }
- }
- char* basee = (char*)malloc(sizeof(char*));
- int* sizee = (int*)malloc(sizeof(int));
- void peLoader(char* exeData)
- {
- auto imgBaseAt = (void*)getNtHdr(exeData)->OptionalHeader.ImageBase;
- auto imgSize = getNtHdr(exeData)->OptionalHeader.SizeOfImage;
- bool relocOk = !!getNtHdr(exeData)->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_BASERELOC].VirtualAddress;
- *sizee = imgSize;
- char* peImage = (char*)VirtualAlloc(relocOk ? 0 : imgBaseAt, imgSize, MEM_COMMIT MEM_RESERVE, PAGE_EXECUTE_READWRITE);
- basee = peImage;
- if (peImage)
- {
- printf("[v] exe file mapped @ %p\n", peImage);
- memcpy(peImage, exeData, getNtHdr(exeData)->OptionalHeader.SizeOfHeaders);
- for (int i = 0; i < getNtHdr(exeData)->FileHeader.NumberOfSections; i++)
- {
- auto curr_section = getSectionArr(exeData)[i];
- memcpy(
- &peImage[curr_section.VirtualAddress],
- &exeData[curr_section.PointerToRawData],
- curr_section.SizeOfRawData);
- }
- printf("[v] file mapping ok\n");
-
- fixIat(peImage);
- printf("[v] fix iat.\n");
-
- if (relocOk)
- {
- fixReloc(peImage);
- printf("[v] apply reloc.\n");
- }
-
- auto addrOfEntry = getNtHdr(exeData)->OptionalHeader.AddressOfEntryPoint;
- auto table = getNtHdr(peImage)->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_EXCEPTION].VirtualAddress;
- auto tablesz = getNtHdr(peImage)->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_EXCEPTION].Size;
- RtlAddFunctionTable((RUNTIME_FUNCTION*)(table + basee), tablesz / sizeof(RUNTIME_FUNCTION), (DWORD64)peImage);
- printf("[v] invoke entry @ %p ...\n", &peImage[addrOfEntry]);
- ((void (*)()) & peImage[addrOfEntry])();
- }
- else
- printf("[x] alloc memory for exe @ %p failure.\n", imgBaseAt);
- }
- DWORD64 imagebase = NULL;
-
- LONG handler(EXCEPTION_POINTERS* ex) {
-
- if (ex->ExceptionRecord->ExceptionCode == 0xE06D7363) {
-
- const int maxFrames = 100;
- void* frames[maxFrames];
- USHORT framesCaptured = RtlCaptureStackBackTrace(0, maxFrames, frames, nullptr);
- void* handler_data = NULL;
- uint64_t establisher_frame = NULL;
- CONTEXT context;
- RtlCaptureContext(&context);
-
-
- for (USHORT i = 0; i < framesCaptured; ++i)
- {
-
- auto lookup = RtlLookupFunctionEntry((DWORD64)frames[i], &imagebase, NULL);
-
-
-
- UNWIND_INFO* ui = (UNWIND_INFO*)(imagebase + lookup->UnwindInfoAddress);
-
-
- if (ui->Flags & UNW_FLAG_EHANDLER ui->Flags & UNW_FLAG_UHANDLER) {
-
- if ((DWORD64)imagebase < (DWORD64)GetModuleHandle(NULL)) {
- std::cout << lookup << std::endl;
- auto language_handler = RtlVirtualUnwind(UNW_FLAG_EHANDLER, imagebase, (DWORD64)frames[i], lookup, &context, &handler_data, &establisher_frame, NULL);
- std::cout << language_handler;
- DISPATCHER_CONTEXT new_dc = {};
- new_dc.ControlPc = (DWORD64)frames[i];
- new_dc.ImageBase = imagebase;
- new_dc.FunctionEntry = lookup;
- new_dc.EstablisherFrame = establisher_frame;
- new_dc.TargetIp = reinterpret_cast(&lookup);
- new_dc.ContextRecord = ex->ContextRecord;
- new_dc.LanguageHandler = language_handler;
- new_dc.HandlerData = handler_data;
- auto result = language_handler(ex->ExceptionRecord,(void*)establisher_frame, ex->ContextRecord, &new_dc);
-
- return result;
-
- }
-
-
- }
-
-
-
-
-
-
-
- }
-
- return EXCEPTION_CONTINUE_EXECUTION;
- }
- return EXCEPTION_CONTINUE_SEARCH;
-
-
-
-
-
- }
-
-
- int main(int argc, char** argv)
- {
-
- AddVectoredExceptionHandler(1, handler);
- char* exeBuf;
- size_t exeSize;
- readBinFile(argv[1], &exeBuf, exeSize);
- peLoader(exeBuf);
-
- return 0;
- }
It performs the necessary actions to load the PE (fix IAT, relocs, load the sections), and then I add a dynamic function table using RtlAddFunctionTable() and a VEH which is catching exceptions of code 0xE06D7363 (that is the code of C++ exceptions and not SEH). Then I perform a StackWalk inside that VEH, and finally call the language specific handler of that function that raised the exception.
The problem is that after that call, the loader breaks at runtime and does not handle that exception (although addresses and everything are correct, based on some tests I did).
Why is this happening?
If any of you has dealt with Win Api in the past can take a look.(If you delete, my question I will understand).
Thank you
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2024.06.09 11:03 Academic-Judge3740 Best budget laptop under $400
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2024.06.09 11:00 John_Swift1 SHRM Instructor's Top 20 Test Tips
- Time commitment. People who have succeeded on the SHRM certification exam report investing between 120 to 160 hours in their preparation. (That's a solid month: four weeks at 40 hours a week.) You might spend as little as 60 hours or as much as 180 hours—adjust as needed. But remember that hours alone aren't a guarantee of success; the time needs to be well-spent. Keep this in mind as you build your study plan. Look for moments you can steal—use your lunch break to work online in the SHRM Learning System, go out to your car and read a little, and never be without your flashcards (more on that below). It all adds up.
- Practice questions. The more practice questions you answer, the better prepared you'll be. Some of my students have found non-SHRM resources like study apps Quizlet and Kahoot to be helpful in this area.
- Explanations of answers. The online SHRM Learning System has many practice questions for both the SHRM-CP and SHRM-SCP practice module exams and finals. After you answer the questions, you'll see explanations for why the correct answers are correct and why the others are wrong. This will help you refine your thinking.
- No shortcuts. A word of warning: While practice exams are helpful, they're not a replacement for studying and learning. Some students become overconfident when they repeatedly take practice exams and see their scores improving—but they aren't learning the content, they're just memorizing those exams! Don't mislead yourself. You've got to do the reading, attend the classes, take notes and study them. On this exam (as in life!), there are no shortcuts to success.
- Flashcards. Become best friends with your flashcards. Whether you choose to print them out and cut them up or download them to an e-reader, always have them with you. That way, you can make good use of small bits of unexpected available time—waiting for a meeting to begin, standing in line at the store, etc. Flashcards help you remember concepts and definitions. If you understand a concept and know a definition, you've got a shot at answering an exam question correctly. (Flashcards are not enough on their own. But if you don't know a concept or definition when you're taking the exam, your chances of answering a question correctly are low.)
- Learning through stories. Throughout history, humanity has always learned through stories, whether sharing ancient lore around a fire or tales from a pulpit. People retain lessons when they can connect to them. Knowing the story behind SHRM exam content can be helpful as well. For example, there are stories behind key employment laws and court cases. What happened to Willie Griggs that made Griggs v. Duke Power a landmark decision? Why is what happened to the namesake of the Lilly Ledbetter Fair Pay Act relevant today? While the SHRM certification exams won't test you on such stories per se, you might encounter related questions. If knowing the stories helps you retain the knowledge, search online and read all about them.
- Discussions and study groups.SHRM Connect is an online community for SHRM members to discuss all kinds of HR topics. Search for the "SHRM Certification Prep Group." For those of you who like to work in a study group, you might be able to find or start one in your area using this platform. Plus, it's a good networking opportunity—a double payoff.
- Now that you've read some tips on test preparation, here are a few tips for test taking: Trial run. A tutorial available on Prometric's website allows you to try out the test-taking platform before you take the actual test. Do a generic mini-test to use the highlight, strikethrough and flag functions and more. Becoming familiar with the system before the day of the exam will improve your confidence greatly.
- Long questions. It's easy to get distracted by all the information in situational judgment test items or long narrative questions on the exam. Stop to identify what the question truly is. Be sure to pick out the exact question you're being asked to answer.
- Multipart questions. If you encounter a block of text on the exam followed by multiple questions relating to it, different parts of that text will be useful for answering different questions. Use the highlight function to mark what stands out to you—what is relevant to each question—one by one. Erase the highlight when you've answered the question, then highlight the new material that relates to the next question and so on.
- HR means action!In the modern era of HR, we are expected to get things done and make things happen, to be proactive partners and leaders in our organizations—not sit and wait to be told what to do. The exam reflects this. Look for answers in which you are expected to act.
- Use the strikethrough function and other tools that help you focus. Strike through "distractors," which are answers you believe to be incorrect. Eliminating incorrect options improves your focus on the remaining options, which may increase your chances of selecting the correct answer. Learn how to use strikethrough with the tutorial available on Prometric's website (requires Adobe Flash Player version 10.2.0 or later) and practice using the test-taking system before your exam date.
- Use the flag function. Not sure what the answer is? Mark the question with a flag so you can return to it later. As you warm up through the exam, you may pick up hints from other questions and answers, or some piece of critical knowledge may get knocked loose from your memory, and you'll be able to come back to the flagged item. (How to use flags is something else you'll learn on the Prometric tutorial.)
- Use the calculator. You don't have to do math in your head. There's a built-in calculator, so use it. (Practice using the calculator, too, on the Prometric tutorial.)
- Use scratch paper. Scratch paper is provided by the testing center, so use it. Capture things while they are still in your short-term memory. Writing things down helps you see what you're doing, so scratch paper can also be useful for completing math calculations even if you use the calculator.
- Know HR math processes. While we're discussing calculations, keep in mind that the four multiple-choice answers offered for a math question will often reflect how the numbers in the question itself are used. For example, if the question involves the numbers 4 and 3, the answers to choose from might be: 7 (4 plus 3); 1 (4 minus 3); 12 (4 multipliedby3); or 1.3 (4 dividedby 3). Learn the processes required for HR math.
- Look for differentiator words in the questions. When you see differentiators—"least," "best," "quickest," "most important" and so on—use them to guide your analysis. These words require you to distinguish between a pretty good answer and the best answer.
- Approach absolutes in the answers with caution. When you see absolutes—"all," "always," "only," "never" and the like—beware! Absolutes in HR are unlikely and are just as unlikely to be correct answers on the exam. After all, how many things have you encountered in your career that are always or never true?
- Answer every question. Not answering is a bad idea: Don't leave questions unanswered. There's no penalty if you answer incorrectly—points are not taken away—so take a guess. It can't hurt, and you might guess correctly. (Of course, if you think you can guess your way through the whole exam, guess again! Refer to the very first test tip in Part 1, which discusses how many hours of preparation time you should plan for.)
- Watch your time. Keep your eye on the timer at the top of your screen. Don't dwell on one question for too long; in doing so, you might run out of time, sacrificing your chances of answering other questions correctly later.
#shrm #shrmcp
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