Sprinklers rotating adjustment

Service forester

2024.05.13 22:31 lalesti Service forester

I have a 2018 forester, first owner, 45 000km (28k miles). Subaru recommend service at 100 000km/60 months whichever comes first (I am at 60 months). I know the CVT fluid replacement is important, but they ask 1400 Canadian $ +taxes (1610$). It seems expensive to me. What is your experience with the service schedule with Subaru? Should I do it or just do the cvt fluid replacement ? The maintenance of the tires/ brakes/ lights/ service battery /lubrification … it seems useless to me at 28k miles. What do you think? ——————————————————— Scheduled maintenance for 100,000 km / 60 Months Replace engine oil and filter Rotate tires Inspect tire condition and adjust all tire pressures including spare tire Remove, inspect and service front and rear brakes Inspect and adjust all fluid levels Inspect operation of all lights, wipers and washers Inspect and adjust drive belt tension if necessary Service battery Inspect axle boot condition Lubricate all latches, hinges and locks (hood, doors, fuel door and trunk lid) Inspect all steering and suspension components Inspect under body for damage Test coolant, inspect hoses and clamps Inspect engine & air cabin filters - replace if necessary Replace spark plugs Replace transmission and differential fluids Road test vehicle
submitted by lalesti to subaru [link] [comments]


2024.05.13 22:17 True_Savage A bunch of Halo set concepts I cooked up

A bunch of Halo set concepts I cooked up
So as some of you know, Mega has NOT been cooking with the Halo line. On top of poor distribution and weird design choices with many of their sets, they also are barely making any sets in general compared to previous years. Because of all of this, I decided to cook up my own year long line up for the Halo line in the form of a bunch of set concepts to do my best to do this line some justice. Especially since its been so long since I done a post like this.
It will be split into 3 Waves as I think that would be the best way to release sets and I will go through them from least to most expensive in each wave. Btw Mega, I know yall browse the Reddit community sometimes. So if yall see this post, just relax and take notes.

Wave 1 (January release)

Halo Heroes

Foehammer with a new CEA Pilot Helmet and a Magnum (4/21) Halo Infinite Master Chief with accurate armor, an HI Assault Rifle, and The Weapon (3/21) Silver and Red Elite Commando with a Beam Rifle (4/21) Halo Infinite Spartan with a new Battle Rifle (2/21) Halo Reach Spartan with a new Plasma Repeater (3/21) a H3 Brute Chieftain with colors based on the og Mega bloks one with a Gravity Hammer and Spiker (5/21)

UNSC Special Forces $19.99 It includes a CQB Spartan with a black HI Assault Rifle, 2 ODSTs with slightly different armor, 1 with a Suppressed SMG and 1 with a Rocket Launcher, and 2 SPI Spartans, 1 with a new Battle Rifle, and 1 with a Suppressed SMG. You also get a crate of extra weapons and grenades, and the build is a some terrain with a flag.
https://preview.redd.it/z5rbpldit70d1.png?width=1200&format=png&auto=webp&s=236955d3f4f268e6bf1c6a5ad27f96e12d38c732
Covenant Infiltration specialists $19.99 The set includes 2 Grunts, 1 with a Needler and 1 with a Plasma Pistol, a Jackal Sniper with a Carbine, a blueish grey Elite with an Energy Sword and Plasma Rifle, an Engineer, and the build is a UNSC ship control room and a Data core.
https://preview.redd.it/hd19gzkpt70d1.png?width=951&format=png&auto=webp&s=1aa9b5a6d1a0e490bc5d2bec8bc8b89f298b93a6
Skirmish on Reach $29.99 The builds are a HR Mongoose and a Covenant Ghost similar to the Ghost of Requiem one except with a different flight stand, a different control deck, a better color scheme, and a new more accurate hood. They come with 2 HR Army Troopers, 1 with a black HI Assault Rifle, and 1 with a Rocket Launcher, a HR Spartan with a black DMR, 2 Grunt Minors, 1 with a Plasma Pistol and 1 with a Needler, a Grunt Major with a Plasma Pistol, an Elite Minor with a Plasma Rifle, and a dark magenta Elite Officer with a new Plasma Repeater. You also get a couple Grenades for both UNSC and the Covenant.
https://preview.redd.it/jhg56vjxy70d1.png?width=1280&format=png&auto=webp&s=640b693b0d37e6a9a18af22d50aab1abc02c5154
ODST's Last Stand $39.99 The build is terrain with a destroyed tan Warthog that has a still functioning turret and it includes an ODST with a new Battle Rifle, 2 blue PROPERLY PAINTED Hunters, that have been retooled to allow for more posability, especially at the head, a Brute Captain with a Spiker, and a Grunt with a Plasma Pistol. There is enough pieces as well as some alternate pieces without battle damaged to allow you to be able to make a regular functioning version of this Warthog if you have a full one.
https://preview.redd.it/ymltv5gpz70d1.png?width=894&format=png&auto=webp&s=4b15a368b7eeee9c341f0f7d13c45c9a618044f0
Banished Reaver $70 The Reaver features posable legs and cannons and includes Voridus and Pavium with their respective weapons, a Banished Brute with a Spiker and silver armor with dark red markings, and 2 HW2 Banished Grunts, 1 with a Plasma Pistol and 1 with a Needler.
https://preview.redd.it/wlj94xr2080d1.png?width=2400&format=png&auto=webp&s=f7fa328488055c536e6121f567cdadf030640a94

Wave 2 (May release)

Metropolitan Drop Zone $14.99 The set comes with a ODST with red markings, a Suppressed SMG, and an extra pair of helmets and shoulders, a Grunt with a Needler, a Brute Captain with a Spiker, and a Brute Minor with a translucent red Plasma Rifle, all in visor mode colors, and a battle damaged ODST Drop Pod. The build is a small crater build that the Drop Pod can sit in.
https://preview.redd.it/6h95qv8y080d1.png?width=1280&format=png&auto=webp&s=97c42a983f51180b2b340f4292e7f91efd91d3c4
Jungle Engagement $14.99 The Set includes a og Drop Pod with mud splatter on it, a small bit of jungle terrain that the Drop Pod can rest in like it crashed into it, a ODST with green markings, a Suppressed SMG, and a Shotgun, an Elite Assault with a Plasma Rifle, and 2 Jackals with new larger Shields and Plasma Pistols.
https://preview.redd.it/kulbyikk180d1.png?width=1000&format=png&auto=webp&s=68bd6916c7097f924fc44f7307495ffe9dcc260d
Halo 3 Co-op multipack $24.99 The set includes a H3 Master Chief using the HH14 Chief green color and has a Assault Rifle, Thel Vadam with 2 Plasma Rifles, and N'tho 'Sraom and Usze 'Taham with Carbines. All have painted weapons and are done up in HH quality. The set is in the same style as the Osiris and Blue team sets from years back and like wise, has a buildable modular base with stands for the 4 characters as well as includes some extra weapons for all of them.
https://preview.redd.it/nzm8q859280d1.png?width=512&format=png&auto=webp&s=1e0de2ef00972bc377ebcff5f557fee56634cec9
Jerome's Theseus Mantis $39.99 The Command Mantis is minifig scaled and features fuly posable arms and legs aswell includes Commander Jerome-092, complete with his modified backpack accessory, armor, and Hydra as well as includes a HH style stand.
https://preview.redd.it/rlwlnes4380d1.png?width=1120&format=png&auto=webp&s=96a9514d24c6f1f14ff4a7f39a82d4cf15413ba4

Wave 3 (September release)

Halo Heroes

green Spartan Mk IV with a more accurate Mk IV chest piece, a flame prints on his helmet and shoulder and a flame thrower (3/21) cobalt and silver CQB Spartan with Shotgun and a green serina AI piece (3/21) Mirinda Keyes in her cadet uniform with an SMG (3/21) Zuka 'Zamamee with a Plasma Rifle and Energy Sword (5/21) Tom-B292 with a Battle Rifle with a HI AR ammo counter attached to it and a unhelmeted head (3/21) Orange and blue Elite Flight with 2 Needlers (4/21)
Covenant Zealot Strike Team $19.99 The set includes a CEA Elite Zealot with an Energy Sword and 4 purple Spec Ops Grunts, 2 with Plasma Pistols, 1 with a Plasma Rifle, and 1 with a Needler, you also get a crate of extra weapons and grenades as well as a Forerunner sidebuild.
https://preview.redd.it/wrop7qfn880d1.png?width=960&format=png&auto=webp&s=a7be48c89021398ee7b8cc25bd1a172328100dfd
UNSC Rockethog $29.99 The Rockethog is based on the og 2011 one except it now has the newer wheel design, leaf springs, a detailed interior, a shorter back section, and all the details are printed instead of stickers. It includes a Army Trooper with a black HI Assault Rifle, a female Noble 6 with a fully upgraded Mk V(B) helmet and a black DMR, an Elite Officer with a new Plasma Repeater, and a Spec Ops Grunts with a purple Fuel Rod.
https://preview.redd.it/vdln1fvu980d1.png?width=549&format=png&auto=webp&s=db847f9a2f3fdd9e9caa7adda7f842bc01c92326
Mac Cannon Defense $29.99 This figure pack includes a Security Spartan with a Shotgun, 2 Technicians with Magnums, a Marine with a UNSC Carbine, 2 white Elite Zealots, 1 with 2 Energy Swords and 1 with 2 Plasma Rifles, 2 white Spec Ops Grunts, 1 with a Plasma Rifle, and 1 with a Needler with a Plasma Grenade, and a couple crates, a fusion coil, and a couple small side builds.
https://preview.redd.it/tor3l9ebb80d1.png?width=548&format=png&auto=webp&s=162caadec85500d6890c73b02fceee76e671aeee
Covenant Spectre $39.99 The Spectre is a brand new design that can seat new art Elites and Brutes, is much larger, and has an accurate turret. It includes 2 Sentinels with Sentinel Beams, 2 H2A Spec Ops Elites, 1 with a Plasma Rifle and 1 with a Energy Sword, 2 Marine Combat Forms, 1 with a SMG, and 1 with a new Battle Rifle, a white armored Elite Combat Form with a Plasma Rifle, and a small side build with a crate and a small machine gun turret.
https://preview.redd.it/kq36fu9yb80d1.png?width=1990&format=png&auto=webp&s=1f2cee479129ae5b06fb78fca831fff64a36e095
Covenant Wraith $59.99 The Wraith is a completely brand new design that's much larger, has a detailed interior that can sit newer figures, sturdier fins, a fully poseable plasma turret and a sturdier motar cannon. It includes a white Elite based on the one that came in the og 2010 Wraith, an Elite Minor with a Carbine, 2 Jackals with Plasma Pistols and new Larger shields, 1 in cyan and 1 in purple, and a Spartan with a new Battle Rifle, and a Frag Grenade. You also get extra armor for the Spartan, a Forerunner Structure side build, an Arctic Gauss Turret, and extra parts to make the Wraith look more like the HW one by having the plasma turret gunner sit inside the vehicle.
https://preview.redd.it/clbbb2fuj80d1.png?width=1200&format=png&auto=webp&s=35ebe07cc755ef3a2c8292a6b318b024196b081d
UNSC Fox Cannon $79.99 The Fox Cannon can seat 2 minifigures in the front cockpit with 1 being a driver and the other being a gunner, has a fully rotatable and adjustable cannon, has a removable section allowing you to see the engine, and an ammo storage area on the gun. The Cannon also uses new specialized pieces for the Barrel. It includes a H3 Marine with a black HI Assault Rifle, a silver CQB with a Shotgun, a Brute Chieftain with a Gravity Hammer, and 2 Jackals, 1 with a Plasma Pistol and 1 with a Needler, and both with new larger Shields. You also get swappable armor for the CQB.
https://preview.redd.it/8wjvomg4w80d1.png?width=800&format=png&auto=webp&s=59d22b3c5eeab6b7004959934518e0448f26d2f3
Covenant Locust $89.99 The Locust is a brand new build thats way larger, has sturdy ball jointed legs, a swivable head with an opening maw, and the driver sits in the proper spot, it includes an Elite with an Energy Sword, 2 orange Spec Ops Grunts with Plasma Pistols, an turqoise Spartan with a new Battle Rifle, Katana, and Scabbard, an ODST Heavy Weapons Specialist with a Rocket Launcher, and a tan H3 Mongoose.
https://preview.redd.it/j6s521lsz80d1.jpg?width=1935&format=pjpg&auto=webp&s=7e3ad9d7c85ea57ca62863083762bb51292b92ea
UNSC Spirit of Fire $109.99 The set is similar to the Forward Unto Dawn set where its a miniscale build of the ship with a buildable display base and some figures, those being HW1 Captain Cutter, Professor Anders, and a light up Holotable with a new Serina ai piece.
https://preview.redd.it/rkqrylduu80d1.png?width=1200&format=png&auto=webp&s=5148f92dfca385e9c8425cc9626541d646e8551f
Covenant Phantom $199.99 The Phantom is a brand new design which is way larger, can seat 2 pilots in the front, has a couple small weapon racks on the inside with extra weapons, and a removable grav lift effect piece for the Troop bay. It includes a Elite Field Marshall with an Energy Sword and Fuel Rod, a white and bright blue Elite Flight with a Plasma Pistol, a Jackal Sniper with a Beam Rifle, 2 Grunt Ultras, 1 with a Plasma Pistol and 1 with a Plasma Rifle, and 2 unique looking HR Spartans, 1 with a black HI Assault Rifle and the other with a Spartan Laser.
https://preview.redd.it/lacd03not80d1.jpg?width=2571&format=pjpg&auto=webp&s=d9992e01740c68d90947e26f3b6c39f8d8ea1cee
Valhalla $349.99 This set is a Signature Series set based on the Valhalla Multiplayer map from Halo 3. The main build is one of the beam towers from the map and it includes 6 unique looking H3 Spartans with a huge selection of weapons for them to use, a H3 Banshee, and a H3 Mongoose.
https://preview.redd.it/jwhei3l7n80d1.png?width=1600&format=png&auto=webp&s=e62028e1f3dadd84175294f9ed9525075b5de25e
submitted by True_Savage to megaconstrux [link] [comments]


2024.05.13 21:32 drawk314 need help overriding a program which stops advanced optimus from working

need help overriding a program which stops advanced optimus from working
https://preview.redd.it/67o61mjyw80d1.png?width=878&format=png&auto=webp&s=6300e2a61089beafa4952bef545587ec17e632a7
YourPhoneAppProxy.exe keeps blocking advanced optimus from switching to "GPU only" mode every goddamn time i launch a game
https://preview.redd.it/1wjl79e0x80d1.png?width=1571&format=png&auto=webp&s=c1fe3e258b3aedb95c7cf5403fa47ab007d8fed5
this page tells me to go to the "override blocking programs" but how do i get to it??
it says the graphics mode selection window which i assume means this but there is nothing about overriding blocking programs
https://preview.redd.it/pfia7yf1x80d1.png?width=2559&format=png&auto=webp&s=13e0e18c92e485fd1e95e8cd61ff3689a96f64c7
submitted by drawk314 to ASUSROG [link] [comments]


2024.05.13 21:30 drawk314 need help overriding a program which stops advanced optimus from working

need help overriding a program which stops advanced optimus from working
https://preview.redd.it/gh3nut7qw80d1.png?width=878&format=png&auto=webp&s=a098634812ce504f2b256d0dcc713a14c01376dc
YourPhoneAppProxy.exe keeps blocking advanced optimus from switching to "GPU only" mode every goddamn time i launch a game
https://preview.redd.it/0dkldo1iv80d1.png?width=1571&format=png&auto=webp&s=4e8a2acfb6bb23474591333a11ec39a271183043
this page tells me to go to the "override blocking programs" but how do i get to it??
it says the graphics mode selection window which i assume means this but there is nothing about overriding blocking programs
https://preview.redd.it/mx1hirjkw80d1.png?width=2559&format=png&auto=webp&s=ebd3875af766e936aa712ac9815b05bc8b05f207
submitted by drawk314 to ASUS [link] [comments]


2024.05.13 20:44 simononandon Vertical ebike storage options

Re: free standing vertical storage racks. There appear to be three "name" options & most other versions I've found are copies of these:
I ordered the Pro Bike Tool. It assembles easily & doesn't seem like much, but it held my 40lb Trek FX fairly well. I expected it to be less stable. The only issue is that it doesn't work with fenders and rack.
The fender issue is that the Trek uses full length mudguards that cover 1/2 the wheel circumference. What this means is that if your bike is rotated vertically to stand on the rear tire, when it reaches 90 degrees, the fendemudguard rests on the ground, not the tire. If the mudguard was a little shorter, you would be able to tilt it back a scooch further to rest like the bike should.
YMMV. I'm happy to remove my fenders. Though it also means finding an alternate way to run the wires to the integrated tail light (since they run under the fender) or losing it completely.
However, in addition to the fender, the rack that is included with the Trek FX prevents you from being able to rotate the bike on its rear wheel for storage becasue the arc the rack makes when you put it on the stand interferes with the vertical arm that holds the seat post. Although I'm willing to get rid of the fenders, I don't really want to lose my rack just to be able to store my bike.
I haven't tried the other two. The Sttoraboks one looks kinda flimsy & has mixed reviews. They put nice casteron the bottom to aid in moving it around ocne the biek is on it. But the feet don't really seem wide enoughto create a stable base.
I'll probably try the BikeNook with the rack attachement, but I don't have a lot of faith. Although the BikeNook is mostly well reviewed, the few reviews that mention the rack attachement say it's pretty useless & doesn't work that well.
Would love to hear if others have had any reviews. I am pretty sure the Pro Bike Tool one I have would work fine with my bike with no rack on it. I may consider a small front rack since I really only use luggage for errands & not touring. I don't want a removable rack because I know that just means I'll never use it.
If I get any of the other ones liste, I'll add to this since it's pretty difficult to find anything but "OMG THIS IS THE BEST PURCHASE EVAH!" BS type reviews of these things.
submitted by simononandon to ebikes [link] [comments]


2024.05.13 20:43 yaboiaseed Object slipping off when distance gets larger in c++ physics engine

I'm trying to make a little physics engine in C++ with OpenGL. I'm trying to make collision logic using bounding boxes and it works for the most part. But only when their x and y positions are the same (at zero). If the distance between them gets any higher the rigidbody falls off. I've been trying to solve this for a while. But The collision works fine and detects when the objects are intersecting. Here's the collision logic:
// Check for collision only if the distance is less than a certain threshold if (CollisionDetector::detectCollisions(rigidbody, boxRigidbody)) { // Calculate collision normal float distance = glm::distance(rigidbody.getPosition(), boxRigidbody.getPosition()); std::cout << distance; // Calculate minimum penetration depth based on combined radius/bounding box half size float minimumPenetrationDepth = rigidbody.getMass() + boxRigidbody.getMass(); if (distance - minimumPenetrationDepth <= 0.01f) { glm::vec3 collisionNormal = glm::normalize(rigidbody.getPosition() - boxRigidbody.getPosition()); // Calculate relative velocity glm::vec3 relativeVelocity = rigidbody.getVelocity() - boxRigidbody.getVelocity(); float relativeVelocityNormal = glm::dot(relativeVelocity, collisionNormal); float restitution = 0.1f; // Adjust the coefficient as needed // Calculate impulse magnitude for normal direction float j = -(1 + restitution) * relativeVelocityNormal; j /= 1 / rigidbody.getMass() + 1 / boxRigidbody.getMass(); // Apply impulse for normal direction glm::vec3 impulse = j * collisionNormal; // Update velocities for normal direction rigidbody.setVelocity(rigidbody.getVelocity() + impulse / rigidbody.getMass()); boxRigidbody.setVelocity(boxRigidbody.getVelocity() - impulse / boxRigidbody.getMass()); // Resolve penetration (rigidbody.getMass() + boxRigidbody.getMass()); // Use combined mass for center of mass calculation const float percent = 0.2f; // Penetration percentage to correct const float slop = 0.1f; // Allowance to prevent jittering float penetrationDepth = distance - minimumPenetrationDepth; if (penetrationDepth > slop) { glm::vec3 correction = (penetrationDepth - slop) * collisionNormal; rigidbody.setPosition(rigidbody.getPosition() + 0.5f * correction); boxRigidbody.setPosition(boxRigidbody.getPosition() - 0.5f * correction); } // Calculate relative velocity in the direction of the tangent (friction) glm::vec3 relativeVelocityTangent = relativeVelocity - (glm::dot(relativeVelocity, collisionNormal) * collisionNormal); float relativeVelocityTangentMagnitude = glm::length(relativeVelocityTangent); // Calculate friction coefficient float frictionCoefficient = 0.2f; // Adjust as needed // Apply friction impulse if there's relative tangential velocity if (glm::length(relativeVelocityTangent) > 0.0f) { // Calculate impulse magnitude for friction float frictionImpulseMagnitude = frictionCoefficient * j; // Clamp friction impulse magnitude to prevent reversal of relative motion frictionImpulseMagnitude = std::min(frictionImpulseMagnitude, relativeVelocityTangentMagnitude); // Calculate friction impulse vector glm::vec3 frictionImpulse = glm::normalize(relativeVelocityTangent) * frictionImpulseMagnitude; // Apply friction impulse rigidbody.setVelocity(rigidbody.getVelocity() - frictionImpulse / rigidbody.getMass()); boxRigidbody.setVelocity(boxRigidbody.getVelocity() + frictionImpulse / rigidbody.getMass()); } // Calculate angular velocity change due to collision glm::vec3 rA = rigidbody.getPosition() - boxRigidbody.getPosition(); glm::vec3 rB = boxRigidbody.getPosition() - rigidbody.getPosition(); glm::vec3 angularVelocityChangeA = glm::cross(rA, impulse) / rigidbody.getMass(); glm::vec3 angularVelocityChangeB = glm::cross(rB, -impulse) / boxRigidbody.getMass(); // Apply angular velocity change rigidbody.setRotation(rigidbody.getRotation() + angularVelocityChangeA); boxRigidbody.setRotation(boxRigidbody.getRotation() + angularVelocityChangeB); } } 
Here's the rigidbody script if you're wondering:
class Rigidbody { private: glm::vec3 position; glm::vec3 velocity; glm::vec3 acceleration; glm::vec3 force; float mass; glm::vec3 gravity; glm::vec3 rotation; // Bounding box dimensions glm::vec3 boundingBoxMin; glm::vec3 boundingBoxMax; glm::vec3 colliderRotation; public: Rigidbody(glm::vec3 initialPosition, float initialMass, glm::vec3 initialGravity, Model& model, glm::vec3 initialRotation) : position(initialPosition), mass(initialMass), velocity(glm::vec3(0.0f)), acceleration(glm::vec3(0.0f)), force(glm::vec3(0.0f)), gravity(initialGravity), rotation(initialRotation) { // Get bounding box from the model boundingBoxMax = model.GetMaxBoundingBox(); boundingBoxMin = model.GetMinBoundingBox(); // Calculate initial bounding box dimensions after considering rotation } void applyForce(glm::vec3 externalForce) { force += externalForce; } void update(float deltaTime) { force += mass * gravity; // Apply Newton's second law: F = ma acceleration = force / mass; // Update velocity velocity += acceleration * deltaTime; // Update position position += velocity * deltaTime; force = glm::vec3(0.0f); } //here would be all the getters and setters 
submitted by yaboiaseed to CodingHelp [link] [comments]


2024.05.13 20:42 AlfieUK4 [PC/XBOX/PS] Major Update 1.204 - Signal

Previous Update discussion All Update Threads
 
New official Wiki at https://spaceengineers.wiki.gg/wiki/Space_Engineers_Wiki
 
Hello, Engineers!
The new Signal update is here! “Signal” lays the foundation for a new era of Space Engineers. 2024 will be a year of exploration, battle, and survival. This update focuses on our framework for a new standard in player versus environment.
Signal adds new choices to your creative arsenal with new blocks, specifically created for this occasion. With this new set of blocks, your remote automation can act with an entirely new level of autonomy. Where the wildly popular “Automatons” update added remote mining operations, automated drones, welding assistants and so much more, “Signal” empowers these systems to communicate! Reactive updates, straight-to-chat, as well as complex systems communicating over multiple ships, stations, or any combination are now possible!
Get live chat updates from your remote satellite array, mining drone fleet, or automated defense sentinels in Signal!
Please join us in 2024 as we explore Space Engineers like never before. We can’t wait to see what you create!
Update 1.204 - Signal trailer (https://www.youtube.com/watch?v=u4Me_6tcxLw)
 
Features
 
Added new Blocks - Base Game
 
Added Content to existing DLCs:
 
Signal Pack
 
 
Official Blueprints
 
Fixes & Improvements
 
Support Site Fixes
 
 
Hotfixes will be listed in a reply comment below:
 
submitted by AlfieUK4 to spaceengineers [link] [comments]


2024.05.13 20:39 hideyour_self [WTS] [USA] 2x Modded VSF 124060 Submariner "No Date" NEW VS3230 MOVEMENT 🌶

Happy Monday! - I have two more of the brand new, latest and greatest modded VSF "no-dates" available for anyone who might have missed out on the last one I posed the other day. These are the latest version with the upgraded VS3230 movement which has NO GHOST DATE!!
As you all know, this is a top-tier, NWBIG piece with an amazing power reserve. This is the latest "Q66" batch! The watch will also come with a Rolex warranty card. These are both inspected, tested and ready to go!
In addition to the modifications spec’d out below, all of my watches receive the following quality control:
1.) Line up the dial at 12 o'clock to the engraved Rolex coronet on the rehaut (best as possible) 2.) Thin crystal gasket (because it can be too tall) this allows the crystal to sit lower and bezel to rotate more freely on certain watches 3.) Reinstall/rotate crystal to line up the cyclops to the date window and LEC 4.) Grease all gaskets using Bergeon 7055 5.) Adjust bracelet to desired length and tighten all screws/clasp 6.) Remove any burrs from the stem to ensure tight/smooth operation 7.) Visually inspect movements, remove any foreign debris/dust and apply Möbius 9010 oil as needed 8.) Ultrasonically clean and lubricate entire bracelet and clasp mechanism to eliminate any squeaking
-VSF 124060 w/ VS3230 Movement -"Deep" Crystal -Polished Rehaut -Individual Bezel Scallop Polishing & Re-brush -Genuine Hytrel Ring (better bezel fit/action) -Edge Softening of Case/Bracelet/Clasp -Waterproof'd to 5ATM -Regulated Movement
ALBUM
Price = $925 + shipping (USPS: Priority $13/Express $30/Canada $40) I ship the same day and am based in Boston.
I take all of my photos using an iPhone 15 Pro. I don’t use any filters, or effects and try to get various angles and lighting to most accurately depict the beauty of the watch. Many, many, many satisfied clients and references available.
———
Pricing is firm. I accept ZELLE, WISE or BANK WIRE ONLY. If you tell me that you’re “taking it”, I will hold it for you for 15 MINUTES before it goes to the next in line.
I have sold a lot of watches prior on and have an extensive post history on .
Standard disclaimer: I will pack the watch very securely with lots of bubble wrap. Once the package leaves my possession, I will no longer be held responsible for anything that might happen during the shipping and handling process. I also will not take the watch back if you decide you don’t like it, or that your significant other is angry at you (yes, this has happened before). I will however always do my best to ensure that you’re happy with your purchase.
submitted by hideyour_self to TheRepTimeBST [link] [comments]


2024.05.13 20:23 MegaWattPwr PAS Gives 100% or Nothing

PAS Gives 100% or Nothing
https://preview.redd.it/c96z2hpmr80d1.jpg?width=640&format=pjpg&auto=webp&s=61e451e57113303665cfd3da5354b3a967f436e9
I have a problem that I've not been able to solve; I hope someone can help figure this out. I got my wife an Extreme 36V 350W ebike, that she loves, except-- when I have PAS enabled, when she starts pedaling, even on level 1, the bike quickly accelerates to max speed. There's nothing in between. Once it engages, it may as well be a switch turned on with nothing in between. Even just with ghost pedaling slowly. The manufacturer never gave me a solution, other than sending me other controllers which did the same thing. They were especially helpful (sarcastic!) in that every controller they sent had different connectors and different colored wires than the original, with no explanation of what was what!
I gave up and ordered a 36V controlleS866 matched set from Amazon, but I still have the same problem. I've studied the settings and watched You Tube videos, and tried to program the settings appropriately, but I still haven't been able to correct the issue. There seems to be no proportionality of the pedal cadence to the assist the PAS gives. It's all or nothing. My wife's a novice rider, and she can't handle the bike that way, and I don't like it either. Consequently, in the mean time, I have disabled PAS, and she gets assist using the throttle.
Isn't there anything I can change so that the assist is in some way proportional to the speed of the pedal rotation?
Here are the settings I've programmed with the S866: P01: 2 P02: 1 (miles) P03: 36V P04: 3 (Auto off, 3 min) P05: 1 (5 assist levels) P06: 26 (wheel diameter) P07: 80 P08: 100 (speed limit) P09: 0 (zero start enabled) P10: 2 (Throttle + Assist) P11: 5 (PAS Sensitivity) P12: 3 (PAS Start Intensity) P13: 8 (Number of PAS magnets) P14: 20 P15: 26 (undervoltage level) P16: 25 P17: 0 (cruise disabled) P18: 99 (speed ratio adjust) P19: 0 P20: 0 P21: 0
Thanks for any help!
submitted by MegaWattPwr to ebikes [link] [comments]


2024.05.13 19:40 TypewriterTypeWrote [SF] 'Diamonds' Part 2 (Part of the 'Human Nature' series)

PART 2

Max spent the evening jimmying the door back open. Then he set himself about seeing what kind of reactions he could get out of Ruth. So far it seemed only to be nature stuff, no politics or sports seemed to spark any interest. There had been a brief moment when he thought she started lighting up when he put the news on but, as it turned out pretty fast, she started to go still, the little stud bits stopped rotating and the ‘elements’, (as he remembered,) started to sink. Frightened, he quickly put on another documentary with an interesting narrator. She perked up again a short yet agonising minute later.
As a precaution he left the same channel on repeat so she could watch, and then he retreated quietly to his study so he could Google stuff like ‘artificial intelligence’ and ‘can water come alive’ and ‘alien machines’. Needles to say, he came away frustrated and no closer to understanding what the hell this thing was, though he did learn about some outlandish theories that the pyramids were built by aliens.
He peed, shoved a ham sandwich down his Gregory Peck, brushed his teeth and quickly shoved his joggers and a t-shirt on, dragged his bedding downstairs and onto the sofa. He adjusted the cushions across the room from the table and re-squared the carpet again.
At this moment, Scat, the long-haired tabby that he inherited from his mother, jumped arthritically onto the table. He stared with wide pupils at Ruth for a moment and snuggled himself down on the shiny table-top, as close to her as the bamboo plant would allow. He fell asleep almost instantly without his usual routine of ‘feed me, love me, now get the hell off me and let me sleep for 16 hours straight’.
“Right, Ruth,” he told the contraption, “I’m going to be sleeping here until... well, I’ll be sleeping here. If you don’t mind. If I snore, I would tell you to kick me but you don’t have legs now, do you? Maybe we’ll have to ask your maker, huh? When he comes back I’ll tell him you want to walk! Haha, he’ll think I’m a nutter. But I ‘spose talking to you I’d be a nutter by anyone’s standards, wouldn’t I?”
Ruth just stared at him.
Max felt a little uncomfortable again, now the windows were blacked out by the night and the only light that seemed to come from anywhere was the now-muted TV, the occasional passing car and Ruth. The only sounds came from a slightly squeaky nostril of a dead-to-the-world cat. That feeling of being watched had returned and somehow things seem more sinister in the dark, when it’s quiet, when nobody else is around, when everyone else is asleep…
He got up, turned all the lights on in the room.
Standing by the switch seemed ludicrous but he couldn’t help it. She was definitely watching. All the glitter was at his end of the tubes again, and it followed him as he sat down and pulled the duvet under his chin again.
“Well, night then… see you in the morning… sleep well…”
She didn’t answer.

Max woke up at some point after midnight. He had been having nightmares about being chased by something he couldn’t see, about some big raging ball of energy being just over his shoulder or in his periphery. He never caught sight of it but it touched him and he jolted awake.
Everything was exactly as it was before he fell asleep, except the TV had clicked into standby and was making a faint high-pitched squeal.
Should have got a new TV by now Max, he told himself.

The next morning Max woke sitting bolt upright, Ruth glittering her way towards Scat’s side and generally giving off the vibes she likes him. Th cat evidently heard Max move on the sofa, propped his ears up, yawned and stretched.
“NO, SCAT!” Max shouted and leapt towards the cat, just as he was doing his insanely stereotypical cat-like stretch where his chest goes down and his outstretched arms go forwards and butt goes backwards… right into Ruth.
“Don’t touch it, Scat!”
Oh, but he had. He set Ruth rocking slightly and Max could only stand and watch with his hands stuck to his head like he and his mates did when they were watching England trying to win the World Cup with penalties, painstakingly failing every single attempt.
I can’t touch it if it goes over it’s so screwed I’ve lost him the Nobel Prize this thing is alive does that mean I’m a murderer because of my cat what have I done what do I do fuck fuck fuck what can I do what can I
Ruth rocked her final rock and settled back onto the table without a final bounce-back. She sat as if she was glued to it now, never to be moved again.
Max sat and let out a relieved shuddering breath.
“Ohmygod. I thought you were a goner, Ruth! Bloody hell. Right,” Max stood up, pointed his irritated finger at Scat, “you, come here!” He grabbed the nonchalant son-of-a-gun from the table and promptly plonked him outside the kitchen door.
“You have no idea what you just did. None! I’d strangle you if I wouldn’t miss you, you know that?” he told Scat. In response, Scat rubbed himself over Max’s jogging bottoms and meowed for food.
“Fine. But you’re eating out here, you’re in the doghouse, mister,” he said, trying to maintain his anger despite his relief.
Max scooped out half a tin of the expensive stuff and mashed it in the bowl. Scat had a ear condition that his mother had been insistent was due to insufficient and inadequate food, hence this kitty being much much more of a kitty when he was inherited, though he turned out to be the right amount eventually. The problem was, because of her ridiculous and overly pompous pampering even by Max’s standards, this is all the damned creature would eat and he was getting skinny in his old age.
“You idiot,” he told Scat. “You could have scuppered us both, buddy, and we don’t even know what we got yet. When you’re done stuffing your face I’ll come let you in again, ok?” He stroked the full length of Scat’s back to the tip of his tail. “But stay off the damned table.”
Max wandered back into the front room to spend some more time with Ruth.
“So, Ruth, I was thinking, I know you like the nature documentaries and all, but the…”
Once again, as Max rounded the corner he stared at Ruth. She had changed shape. No longer was she a mass of glass tubes and glitter, she was an untamed riot of glass tubes and glitter which distended at the centre into that could only be described as a flat glass bubble with one tube going in and one going out on each side. Most of the glitter had formed clumps in the middle and was blobbing back and forth and looking like if Flubber mated with fairy dust and smoked weed while dancing the rumba.
“You gotta be kidding me!”
Max flopped down onto the sofa again, staring. It seemed to him he spent most of his life staring, these days. Staring at Ruth, staring at the TV, staring at the back of his eyelids, staring at Ruth some more…
Maybe that’s how flies feel, he thought, they don’t have eyelids. Must be horrible always having to stare around, not being able to control what you’re looking at. Annoying and stupid. Not like they understand what they see, anyways.
Max called in sick. Told them he’d be out for at least a fortnight.

He let Scat back in a few hours later, a Scat who ungratefully only ate half his food, altogether bypassed Max, shunned his table banishment and delicately placed himself next to Ruth again, immediately falling back asleep and making Max jealous.

It wasn’t until a few days later that Max realised he had no food in the house, except for one of Scat’s tins, and he absolutely was not going down that road. He had eaten cat food once as a dare while in college and he had thrown up for an hour solid. He made sure the first instalment went directly over his flatmate’s shoes. Serve him right for daring him in the first place.
Dare him to dare me anything again! Yeah!
Reluctantly it was time to go shopping. Instant noodles and trail mix could only sustain one’s life force for so long, and that ‘so long’ had come and gone.
Groceries unloaded, Max had a special little baggy of handmade organic treats in hand that he fully intended on unloading on Scat the second he got in (no, Max told himself, not to try and win my cat’s affections back from an inanimate object, that would be ridiculous.) Where was that cat, anyway?
He ambled into the front room, Ruth as solid and purposeful as always. Scat was where he had been, doing his best round rock impression on the table. He hadn’t been allowed on the table before Ruth arrived, (table-top fur floating into his breakfast eggs was not something Max would tolerate,) but now Max figured it was too late to break the habit. Perhaps once Ruth was given back to her rightful owner he would have to proverbially piss on the boundaries again, mark out what Scat was and was not allowed to do, and hope it worked. It probably wouldn’t. Dopey old thing.
And here was the dopey old thing, soft as ever, tucked up around that bamboo that was finally growing!
He poked Scat on his shoulder and wiggled the treat bag in front of his nose.
“Come on, up you get. Got summat tasty for ya!”
Scat didn’t move. He stroked him and gently called his name. Nothing. Ruth was glittering her way towards Scat again, fiercely and somehow tentatively, lovingly, bobbling around in the flat bubble. A sharp stab of fear thrilled through Max. He dropped the treats and picked the cat up but he flopped gently in his hands, tail limp and dangling.
“Scat! Scat, no! Come on, bud, wake up! Scat!” He started to sob, held him up to his face and cried into his fur. Max held him for what felt like hours, until finally he dug a hole in the middle of the lawn where he could see from most rooms, put him in a blanket-lined box three feet down, and planted the lucky bamboo on top of him.
submitted by TypewriterTypeWrote to u/TypewriterTypeWrote [link] [comments]


2024.05.13 19:28 HugHug003 How to move my camera to a different position/rotation but keep all the same movements.

I imported a camera from another blend file because I want its exact movements, however the camera does not start in the right position. If I rotate and reposition the camera only the first keyframe is correct and all the rest go back to the original rotations and positions.
I read that I can use the graph editor to achieve this however I'm running into problems.
My first step is that I was trying to rotate the camera on the Z axis exactly 180° and when I select all the points on the "Z Euler Rotation" and press "R" and then type 180. The math is incorrect. As in, my starting position was -407° I rotate by 180 and the end position is -296° not -277° like it's supposed to be.
My main problem is that when I import the camera it is facing the wrong direction in the scene so when I rotate and adjust the position of all the keyframes, it is moving in the wrong direction. I couldn't figure out how to really explain in writing so here's what I mean.
https://preview.redd.it/pw2af5kwa80d1.png?width=894&format=png&auto=webp&s=97a37c6aad397f63b9256e98c20d06f72631aeb5
Here's a video too that shows the movement it should be vs what it is after I adjust the graph.
As you can see the camera is moving left and then the next shot jumps diagonally to the stables in front of the camera. But when I adjust the position and rotation in the new scene to match it moves right and jumps the opposite direction. My brain just cannot think straight about how to achieve what I had in my original scene unless i edit every keyframe which I'd rather not do since its a long scene with many keyframes.
submitted by HugHug003 to blenderhelp [link] [comments]


2024.05.13 19:15 sitano16 Neuco Simonelli MDX grinder burr replace

Neuvo Simonelli MDXA burr replacement. I can't find any information how to. It looks like just pull the top collar & then the top burr holder, 3 screws hold the burr. But the bottom looks the same, 3 screws... is that it??? I've read not to move the adjuster knob, but no other information... I've done my Cunill All Metal, which was easy... and none of the shops near by have any info. Anyone actually done this??? ps is it 68mm (which rotation?)
submitted by sitano16 to espresso [link] [comments]


2024.05.13 19:07 guppyoblivio Irrigation!

Irrigation!
Installed my Rainbird system this weekend as I was putting my dahlia seedlings into the ground… I made some upgrades from last year with these new sprayers. I have 4, 4x8 beds connected as one system - so I can just turn it on, time it, and turn it off!
Spray is all adjustable to be contained just to inside the beds. I’ve got combinations of these little sprinklers, misters, and drip irrigation that fairly well gets the water where it needs to go throughout the entirety of the beds. This is my first spring with it, I think I am going to have better germination success with the seeds I am direct seeding with this approach! I spent sooo much of my limited time at home watering by hand before and I think at times the ground got too dry for all the seeds to germinate properly.
Last year was also a weed nightmare… so the landscaping fabric is also a new change 🙃
submitted by guppyoblivio to gardening [link] [comments]


2024.05.13 18:35 WesleyTheDog Just switched to Klipper and need some help tweaking

Just switched to Klipper and need some help tweaking
Hi all
I finally made the jump to Klipper and am struggling. I've gotten my z offset to save and happy with my first layer. I've also adjust rotation distance of the extruder. However, my first two benchys were not great (see pic of one attached).
The chimney breaks off at the base and it looks like maybe some under extrusion in the middle. Any recommendations?
This was printed with normal CURA .2 layer settings. 200 degree hot end and 60 degree bed. PLA plus.
Happy to post my config if they is helpful. Still building it. Started with the SKR Mini E3 v3 standard and have been adjusting as needed.
I'm also fine if y'all are like, 'go back to Marlin'
It was much easier for me but figured I owed Klipper a chance.
submitted by WesleyTheDog to FixMyPrint [link] [comments]


2024.05.13 18:28 Timely_Maybe_ The duality of Arctic Base

The duality of Arctic Base
Super Saiyan!
Not Super
I've learnt that the Super Gundam performs extremely well if its on Team A. The high platform to the right of Team A provides almost everything a support wants, the "steps" on either side of the platform allows us to adjust height and MS exposure allowing us to hit legs w/o exposing a lot of our suit. In addition to the cover and variable height, we can ascend to the highest level of the map and be safe from most MS. There is a lot of plays you can make with the structure.
On the other hand, the platform to the right of Team B is absolute garbage. Provides little to no cover, if there is any cover its at a disadvantage since you have to hug walls and any other cover is extremely close to the center of the map which provides poor firing angles, MS is highly visible to rotating enemies and is just terrible for long range supports.
Might as well add that these were back to back games(stomped in the latter game), I rarely play support so I never noticed what a massive difference which side you spawn on. Raids and generals typically NASCAR and engage as early as possible. In the latter game it didn't help how most friendly MS don't pay attention to transforming MS or my call for help, so I was pretty much stun-locked the entire game by the new I0 Gaplant and Anksha.
submitted by Timely_Maybe_ to GBO2 [link] [comments]


2024.05.13 18:25 Practical_Look937 If you hate dougdoug check out r/weloveougdoug the better streamer

RELEASE NOTES 1.35.21.0
If you are playing on PC, outdated packages in your community folder may have an unexpected impact on the title’s performance and behavior. If you suffer from stability issues or long loading times, move your community package(s) to another folder before relaunching the title. How to install a new update safely
NEW CONTENT/FEATURES Added flight plan assistance setting for ATC in the user experience assistance settings so that users can request the ATC to favor their flight plan or world map flight settings over the current conditions. This assistance is set to “Active” by default. Active: ATC will set the active runway and approach for the departure and arrival airport based on the users flight plan or settings in the world map. Deactivated: ATC will set the active runway and approach based on current conditions only. ATC now clears a step to the next altitude some time before arriving at the previously cleared altitude, rather than once arrived at the previously cleared altitude. (Next step is issued when at 2000FT from cleared altitude rather than 250FT from cleared altitude). ATC Vectoring bug fixes: Now assigning the correct clearance when the first two waypoints were one over the other, Now assigning a new vector & clearance every time the user asks the ATC for a new vector. Added completely new Cirrus SR22T G6 model with custom engine simulation, book-accurate performance, and extensive Perspective Plus NXi features.
GENERAL BUG FIXES Several crashes have been fixed across the title Fixed localization bugs Performance optimizations for long flights. Fixed ATC that was mixing voices in localized languages Automated Weather Report temperature reading updated
MARKETPLACE Fixed an issue where the Wishlist would not sort properly in the Marketplace
MENU Fixed freeze when opening the logbook
NAVIGATION/TRAFFIC Enhanced ATC phraseology. Some of the improvements include: The removal of the word ‘for’ in altitude change requests. Eliminating the requirement to include altimeter settings in takeoff clearances.
WEATHER Snow and ice coverage accuracy has been improved in live weather Fixed an issue where the wind from a malformed METAR was incorrectly read Fixed an issue where the sim occasionally retrieves obsolete weather data Improved transition during cloud coverage updates AND fixed an issue where clouds don’t load when starting a flight.
GLASS COCKPITS GARMIN G3000 / G5000 Fixed an issue where removing an airway entry leg from the flight plan could sometimes corrupt the flight plan.
G1000 NXI Added support for hardware keyboard with new AS1000CONTROL_PAD H events. Fixed an issue where removing an airway entry leg from the flight plan could sometimes corrupt the flight plan. AP: Added support for LVL and TO/GA modes MFD: Added Page Menu popup for MFD’s Nearest Airports page. CAS: PFD Alerts softkey indicator now flashes color and changes to appropriate label with CAS messages CAS: Pressing PFD Alerts softkey now acknowledges CAS messages and cancels aural chimes CAS: Alerts now display in order of priority and time first seen SIM: Added support for knob-based XPDR code entry using H events. For aircraft developers: Made all methods in PFD and MFD plugins optional. Exported NavSystems’s class FrequencyItem and its props interface FrequencyItemProps. CAS messages may now be assigned associated Alerts messages via JS and/or plugin code Added support for control pad entry for Constraint Selector in the FPL dialog Added support for LVL and TO/GA autopilot modes Added support for control pad entry on several UI input components Added support for styling the Com selection based on the radio selected to transmit, and for both Nav and Com standby frequencies selected to edit WT21 For aircraft developers:
Added configurable side button support to the WT21
AIRCRAFT GENERAL Payload station weights that are set via SimConnect are now properly displayed in the Weight&Balance toolbar panel. Fixed – L-39 Pipsqueak – Unable to enter values by double-clicking on GNS screen Fixed – L-39 Sarance – Unable to enter values by double-clicking on GNS screen Contact Points compression under some kind of roof (bridge, cave, arch, etc.) was fixed Fixed – P-51D LadyB – Unable to enter values by double-clicking on GNS screen Aircraft Registration can no longer be lowercase Fixed – P-51D Miss America – Unable to enter values by double-clicking on GNS screen Fixed – P-51D Strega – Unable to enter values by double-clicking on GNS screen Fixed – T-6 Baby Boomer – Unable to enter values by double-clicking on GNS screen Improved aircraft simulation stability (few potential crashes were fixed) Fixed – T-6 Undecided – Unable to enter values by double-clicking on GNS screen Corrected an issue that could prevent cockpit interactions from working in some rare conditions Correct many false positive errors regarding InputEvents when loading AI planes Corrected an issue that would cause some P51 to lose power in reno races. Fixed an issue that could cause the state of Avionics circuit depend features to be toggle on and off when no MarkerBeacon circuit was present It is now possible to slow down the simulation speed to 1/8 and 1/16 of real time. EXTERNAL HUD Minimized HUD can now display more than 8 engines power values HELICOPTERS Anti-stall protection is now disabled for helicopters. AIRBUS 310-300 A310 Radio Stuck Broadcasting on KSNS ATIS After Departing KSFO. Vertical speed knob labeled as “altitude knob” in tooltip. AIRBUS A320NEO (V2) During testing of the A320neo, we encountered an application crash rate on console that is too high to pass certification. We need to address this issue before the A320 can ship. BELL 407 Rotor weight changes. Rotor brake force adjustments. Rotor blade dynamics adjustments. Throttle/governed RPM during startup and shutdown. Engine performance changes. Fuel management on the weight and balance settings. Performance data on the aircraft selection screen. Localization text changes. FADEC tooltip. Fuel Pressure gauge illumination. Cold and dark state changes. Checklist correction. Fixed checklist AutoStart. AutoStart sequence now works. BOEING 787-10 / BOEING 747-8I General performance optimizations for consoles and some hardware configurations W&B: An operational CG margin is considered now to avoid extreme CG values when loading the aircraft. SIM: ATC will now know about your planned cruise altitude and will assign you a flight level accordingly. CHECKLISTS: Fixed bug where checklists that only contain closed loop items would sometimes be skipped when entering the checklist page if all items are completed. [787] CHECKLISTS: Fixed flaps checklist items being completed before the flaps reached the selected position. [787] W&B: Corrected movement of the CG as fuel is burned by moving the tanks to the exact locations of those on the real plane. [787] EFB: Support clearing of the TOW field. [787] EFB: Cap the achievable MTOW at the certified limit of the plane. [787] EFB: Correct error message when current TOW exceeds the achievable MTOW. [787] EFB: Added Automatic brightness adjustment. [787] EFB: Fixed spelling errors. [747] SYSTEMS: Reserve fuel transfer will now not stop once started mid flight. CDU: Fix takeoff speeds being invalidated when opening TAKEOFF REF on the copilot side CESSNA CITATION CJ4 SIM: ATC will now know about your planned cruise altitude and will assign you a flight level accordingly CIRRUS SR22T G6 Completely brand-new art and model of the SR22T G6 GTS. Completely reworked flight model and performance featuring: CFD with book accurate performance and pilot tested handling. Modern propeller system. New turbo and fuel engine systems. Custom ECU, engine computer, and EGT/CHT simulation. Custom lean misfire, detonation, and engine failure simulations. Full Perspective Plus features implemented for G1000 NXi, including: Full-screen engine page with anti-ice status and fuel flow targets. Full-screen fuel management page. Weight and Balance page with graphical CG envelope. Trip planning page with automatic and manual modes. Massive suite of interactive checklists. MFD destination inf-box. PFD power gauge, GAGL indicator, GS and TAS. Frequency loading menus on airport and waypoint inf-pages. FIKI (Flight int-Known Icing) and TKS simulation. Stabilized approach system with PFD alerting and monitoring for: Bar-mismatch, crosswind, tailwind, flaps, lateral deviation, and vertical deviation (GS and GP). Updated EIS with custom reversionary mode version. Lean assist, fuel flow green band, and cyan fuel flow lean target indicators. Fully modeled GCU479 Garmin Control Unit keypad with all entry modes. Additional new autopilot mode support including LVL, TO, and GA. Large suite of accurate CAS messages including new G1000 NXi alerts acknowledgement and menu behavior. CURTISS JN-4 “JENNY” Fixed – [KO-KR] Some instruments in cockpit are not localized in Korean in Curtiss Jenny. Fixed – [Localization] Livery names are not localized in liveries page. Fixed – [pl-PL] Missing/untranslated words in checklist. Fixed – [TR-TR] Some instruments in cockpit are not localized in Turkish in Curtiss Jenny. DAHER TBM 930 Fixed broken autopilot panel backlighting. DOUGLAS DC-3 Fixed starting engine in Multiplayer causes other DC3 engines to animate starting Fixed overlapping words on the warning labels inside the cabin and on the rear cabin door. (Enhanced) Fixed Radio altimeter appearing off above 400ft. Classic 8-way Quick view controls fixed during flight. Fixed fuel pump does not indicate fuel flow from Cold/dark until after mesh switch is engaged. (Enhanced) Improved low resolution text in the Enhanced Edition cockpit. (Enhanced) Fixed missing panel texture for Beacon light. (Enhanced) Fixed HUD not correctly indicating state of flap. Fixed Decision height/Radar altitude setting knob setting does not match panel texture. Fixed fuel pump not indicating fuel flow from Cold/dark until after mesh switch is engaged. GRUMMAN G-21 GOOSE AI copilot completes checklist items for you in Evaluation mode. Attitude Indicator doesn’t provide pitch indications. Fuel drawn from wrong tank when starting Cold & Dark. Part of tooltip description for Magneto Cutoff not localized. Unable to toggle “taxi light” in cockpit–must use key binding. H-4 HERCULES “SPRUCE GOOSE” Camera Quick views fixed Engine 5-8 throttle fixed when using a gamepad ROBIN DR400 Fix Flaps looking misaligned with the wings in neutral position. RYAN NYP “SPIRIT OF ST. LOUIS” Camera Quick views fixed WRIGHT FLYER Camera Quick views fixed WORLD Used more realistic mapping of wave lengths onto RBG values for the ozone layer scattering and the sun color, resulting in more realistic colors of the sky and the lighting in the world.
TOP-GUN MAVERICK Fix for the aircraft carrier wake in Maverick landing challenge that was missing
PERIPHERALS Various peripheral fixes Pause mapping on the Occulus touch left controller switched from Y to Menu button Anti Ice and Aux Fuel Pump LEDs are now working properly with Bravo Throttle Quadrant
SDK Added new Coherent calls SET_CRUISE_ALTITUDE and GET_CRUISE_ALTITUDE to get/set the planned cruise altitude the in game ATC knows about. Fixed crash when “positive_g_limit_flaps_up” parameter is present in [AIRPLANE_GEOMETRY] section in flight_model.cfg, but one of the parameters: “positive_g_limit_flaps_down” or “negative_g_limit_flaps_up” or “negative_g_limit_flaps_down” is missing. See SDK for details. More parameters have been added to the “[VIEWS]” section of the “camera.cfg” file to control the behavior of the external camera (“external_camera_distance”, “external_camera_follows_heading”, “external_camera_follows_velocity”). See SDK for details. Several features have been added and bugs have been fixed for the skid-type landing gear, which can now be retractable. See SDK for details. Added “set_max_compression” and “spring_exponential_fix” parameters to the “[CONTACT_POINTS]” section of the “flight_model.cfg” file. See SDK for details. DEVMODE Debug old: option to disable 30Km mesh display limit “Exponential Constant” parameter is added to the Contact Point serialization (it was missed) Aircraft debug windows stability was improved Fixed context setting of Material Editor when opening Scenery Editor Added Interactive Points state initialization via .FLT files The “gear_locked_on_ground” parameter in the [CONTACT_POINTS] section of the “flight_model.cfg” file now works for SKI and SKID type retractable landing gear. Fixed random crash when exiting the game with DevMode open AssetReload: Reload gltf lod min size Fixed some scenery option not applied during multiple selection Add SpeakerFullName in DialogAction Improved linear memory size formatting in WASM Debug window SIMCONNECT SimConnect Input Events function can now be used while devmode is disabled SimConnect Input Events shouldn’t crash the sim after going back to main menu (or restarting a flight) Ident and region are now two separate fields while requesting Facilities New Data are available through NavData API (Pavement, Vasi, Approach Lights) SIMVARS Added simvars AIRCRAFT_AGL and AIRCRAFT_ALTITUDE_ABOVE_OBSTACLES Aircraft editor Added an option to delete a parameter from the cfg file, or to reset it to its default value Added rotation Gizmo Added new parameters Added expert Mode to the editor. Expert Mode eliminate all constraint on the editor regarding conditional fields, required parameters or array sizes. Only already existing parameters and modified parameters are saved. This mode allows for greater flexibility of the editor but require more knowledge on how to configure an aircraft. Made NdArrays more flexible, avoid writing too much data per line. Fixed ctrl+f focus that would not focus parameters properly Fixed unwanted or incorrect changes when saving a file in the editor VISUAL EFFECTS EDITOR Fixed visual effect instances not being properly stopped and restarted when the Visual Effects Editor is closed New fixed orientation feature New nodes: Abs, Sin, Cos WASM Fix clipping modes (intersect, complement and Xor) for GDI+ API Fix an error in the dependencies of the VFX Aircraft Sample (and rename the sample from “SampleWasmModule” to “VfxWasmModule”) Fix a bug in CommBus API that cause first registration of an event in Wasm to be ignored CommBus : When register an event in Wasm the triplet [eventName, callback, ctx] can be registered only one time per module CommBus : New function added in Wasm : fsCommBusUnregisterOneEvent CommBus : In JS a CommBusListener has been added
submitted by Practical_Look937 to wehatedougdoug [link] [comments]


2024.05.13 18:06 HenryOrlando2021 ZEST (Zocular Eyelid System Technology)…An Introduction

Zocular is a company started by an ophthalmologist that creates skin and dry eye products based on an okra complex named Zokrex. You can review the company’s website here: https://zocular.myshopify.com/
The company also created a product for dry eye professionals to use with patients called ZEST which stands for Zocular Eyelid System Technology. Some of the content off the company website will give you an idea of their assertions about their ZEST product as follows:
With a simple in-office ZEST procedure using our ZocuKit pack, dry eye symptoms as measured by SPEED score can improve by at least 50%.
Note: according to the American Academy of Ophthalmology: Standard Patient Evaluation of Eye Dryness Questionnaire (SPEED) = The SPEED questionnaire was designed by Korb and Blackie in order to quickly track the progression of dry eye symptoms over time. This questionnaire gives a score from 0 to 28 that is the result of 8 items that assess frequency and severity of symptoms.
Now, to be fair one needs to consider this SPEED score finding is a subjective measurement and only one tool. A more scientific approach would include objective tests that could include diagnostic tests such as meibography (imaging of Meibomian glands) and tear film analysis tests as well. Not just one tool. These objective tests can provide a more complete view of the gland's health and if ZEST really works well or not.
All Zocular products incorporate our patented Zokrex technology with activated okra polysaccharide complex and is the only other clinically proven system to demonstrate effectiveness against Demodex1.
THE SOLUTION: Eyelid and skin hygiene are essential to solve the underlying inflammatory response. While there is a plethora of options for dry eye and skin care, there's only one option that was specifically developed by an ophthalmologist for his own dry eye problem. Zocular® products change the paradigm for managing eye and skin conditions by incorporating a patented activated okra complex called Zokrex™. Dry eye specialists throughout the world turn to Zocular for their toughest cases. Zocular has also developed an eyelid debridement procedure called ZEST that's performed in the doctor's office to provide immediate and dramatic improvement in dry eye symptoms within minutes. Visit Find Zocular Professional to find a dry eye specialist near you.
OK, let us move on. ZEST treatment uses their proprietary product called Zokrex applied to the eyelids and eyelid margins to clean and gently exfoliates them. Using this method, by removing debris, bacterial biofilms, and dead skin cells, the ZEST procedure is designed to help the Meibomian glands to function better. ZEST is performed directly in a doctor’s office, typically by an eye care professional. The procedure is quick, often taking about 10 minutes.
While immediate improvements have been reported and can be dramatic for some, patients usually need follow-up ZEST treatments and/or other ongoing treatment strategies to maintain the benefits and manage dry eye symptoms long-term. The company recommends follow up treatments with ZEST every six months.
The ZEST procedure does involve a form of lid debridement similar to other methods like BlephEx or manual lid debridement, but it has its specific characteristics and tools which are less aggressive and gentler on the eyelid and eyelid margins. Thus less risk of damage to lid margin epithelial cells that could possibly allow more inflammation to occur, not less, along with more scarring of the Meibomian gland orifices and obstruction of them as well.
BlephEx: This method involves a mechanical handheld device equipped with a rotating sponge tip that the doctor uses to precisely exfoliate the eyelid margins. BlephEx directly targets the buildup of biofilm and bacterial debris along the eyelid and lash line, which are major contributors to eyelid inflammation (blepharitis) and dry eye symptoms.
Manual Lid Debridement: This traditional approach might involve the use of various tools like metal tools, swabs, or specialized brushes. The doctor manually scrubs or removes the scales, crusts, and debris from the eyelid margins. This method is very direct and can be adjusted based on the severity of lid debris and gland dysfunction.
All 3 of these procedures aim to improve eyelid hygiene and function, reduce bacterial load, and promote the healthy secretion of oils from the Meibomian glands. The choice of procedure typically depends on the specific needs of the patient, the severity of the symptoms, and the doctor's expertise. While ZEST offers a gentler alternative with the use of natural extracts, BlephEx provides a more mechanical cleaning, and manual debridement offers the most traditional approach.
The ZEST protocol uses specific tools designed to effectively clean and treat the eyelids. Here are the key components:
ZocuSwab or ZocuSponge: These are specialized applicators used to apply and work the Zokrex gel into a lather on the eyelids. They are designed to be gentle on the sensitive skin of the eyelids while effectively removing debris and biofilm.
Zokrex Gel: This is the main cleaning agent used in the ZEST treatment. It contains a refined extract of okra, which is known for its soothing and anti-inflammatory properties. The gel helps lift and clear oil, debris, and residue from the eyelid margins.
Saline Solution: After the Zokrex gel has been worked into a lather and used to cleanse the eyelids, it is typically rinsed off with a saline solution to ensure that no residue remains.
These ZEST tools work together with the intention to provide a thorough cleaning of the eyelids. The process is designed to be gentle to avoid irritation while being effective enough to provide at least some immediate relief and improvements in eye comfort.
Just so you know, the ZEST procedure has not been USA FDA approved because it does not involve drug or medical device components that require FDA approval and thus cannot be submitted for approval to the FDA.
Research study wise there is nothing I can find on ZEST other than a prospective study titled:
Meibomian Gland Dysfunction Management With ZEST Protocol
See here: https://classic.clinicaltrials.gov/ct2/show/study/NCT03968731
Information on this prospective study was last posted July 14, 2022 showing the study was completed on May 31, 2020. This means the last patient in the study was seen so the study to that point is finished. I cannot find that it has been published anywhere as yet. Thus the scientific research on ZEST is still none at this writing unless I just missed finding the study published somewhere.
Thus we patients have to rely on anecdotal evidence that comes from the company, observations, theories, testimonials and doctor opinions in coming to a decision.
Speaking of doctor’s opinions, this one on ZEST is pretty comprehensive by Dr. Leigh Plowman, an Optometrist in Australia, here:
https://digital.mivision.com.au/collections/mivision-zmxl/zest-for-biofilm-management-improving-dry-eye-symptoms-in-minut-zfoh
I will see about a video for you next.
submitted by HenryOrlando2021 to MeibomianGlandIssues [link] [comments]


2024.05.13 18:02 nukleabomb Forza Motorsport Update 8.0 Release Notes – May 13, 2024

Today’s update introduces new fixes and experience improvements to Forza Motorsport, including tweaks to how Safety Ratings are calculated in Featured Multiplayer, a gloss-matte slider in the Livery Editor, a new Tire Wear scale option for Free Play and Private Multiplayer, and changes to Drivatar AI braking behavior.
Update 8 is headlined by the Track Toys Tour alongside its Spotlight cars – three of which are either new or returning to Motorsport – that you can race in weekly events across Career, Multiplayer and Rivals. We’ve also added Mobil 1 track signage at Maple Valley, placed a barrier along the pit exit at Mid-Ohio Sports Car Course, and reset leaderboards for Le Mans layouts following changes made to the track in the previous update.
In addition, starting with Update 8, players with VIP Membership can look forward to an exclusive 15% discount on a car every week in the Showroom, which will now be available alongside the Spotlight cars and the month-long VIP discount car.
Below is a summary of new content and features, as well as items fixed or improved in Update 8:

Game Content, Features and Events [All Platforms]

Career Events
Reward Cars
Spotlight Cars
VIP Discount Cars

Multiplayer Events

Spec Series
Open Series
Spotlight Series
Rivals Events

Bug Fixes and Improvements

Stability [All Platforms]
PC
Gameplay [All Platforms]
Multiplayer – Matchmaking and Events [All Platforms]
Car Balancing [All Platforms]
Featured Multiplayer Spec SeriesCar NameChange Summary Forza GT Series2019 Ginetta G55 GT4Engine torque: +25% Car Mass: +13.4% Front Downforce: -45% Rear Downforce: -45% Early Factory Racecar Series1997 McLaren F1 GTIncreased Power 10% Early Factory Racecar Series1997 Porsche 911 GT1 StrassenversionIncreased Power 13% Lowered weight/ballast 3% Early Factory Racecar Series1989 Ferrari F40 CompetizioneIncreased power 10% Weight decreased 2%

Drivatar AI [All Platforms]
Tracks [All Platforms]
Cars [All Platforms]
Livery Editor [All Platforms]
Accessibility [All Platforms]
Localization [All Platforms]
submitted by nukleabomb to forza [link] [comments]


2024.05.13 17:53 AnybodyAlert3403 Pika! Super Wallpaper v1.3.3 MOD APK (Premium Unlocked)

Pika! Super Wallpaper v1.3.3 MOD APK (Premium Unlocked)
https://preview.redd.it/9vtqhevwt70d1.png?width=512&format=png&auto=webp&s=7d7da49c559fea1e152aaaf4c9d2734373c68caa
Name Pika! Super Wallpaper
Publisher Pika! Studio
Genre Personalization
Size 81MB
Version 1.3.3
MOD Premium Unlocked
https://modyolo.co.in/pika-super-wallpape
👆👆👆👆Download Link👆👆👆👆
Also Join us on telegram
https://t.me/official_modyolo
Tired of static wallpaper? Pika! Super Wallpaper brings your home screen alive through interactive 3D animations, dynamic effects, and immersive themes. Read on to see how Pika delivers next-level visual impact.

3D INTERACTIVE WALLPAPERS

At the core of Pika lies its collection of 3D interactive wallpapers with parallax motion and animations. As you tilt and move your device, scenery dynamically shifts in perspective as if peering through a window. Snowflakes drift down mountain peaks, sparks fly from drifting rockets, cherry blossom petals fall – the motion creates mesmerizing depth. It feels like the visuals extend beyond the screen. The 3D interaction makes static wallpaper feel flat.

DYNAMIC LIVE WALLPAPERS

In addition to 3D effects, many of Pika’s wallpapers incorporate real-time animated elements. Day transitions to night at your location’s actual times. Snow accumulates based on local weather. The current moon phase displays in night skies. Your calendar events overlay the wallpaper. The integration of live data makes the visuals feel vibrantly connected to your life. Glanceable info is seamlessly blended into the ambiance.

THEMED COLLECTIONS

Pika provides a vast library of wallpaper collections catering to any interest. Enjoy majestic fantasy realms, technological cityscapes, soothing natural scenery and more. Holiday packages deliver festive backdrops. Abstract wallpapers channel color and geometry. The diverse themes offer fresh perspectives whenever you feel like a change. There’s a tailored visual for every mood.

PERSONALIZED CUSTOMIZATION

Make Pika your own with tons of customization options. Adjust 3D angles and perspective to your liking. Set preferred times for day/night transitions. Enable interactive touch elements like rippling water upon swiping. In charging mode, summon fun celebratory animations at milestones. With robust configuration, you control the ambiance.

SEAMLESS IMPLEMENTATION

Despite the advanced technology, using Pika wallpapers is smooth and intuitive. Download collections that interest you. Browse wallpapers in-app and tap to preview. Choose favorites to auto-rotate. Pika handles transitioning visuals and animations seamlessly behind-the-scenes. You enjoy the spectacle without complications. Implementation is designed for ease.

ENDLESS VISUAL DELIGHTS

Whether you adore anime, nature, sci-fi or any theme, Pika! Super Wallpaper offers interactive 3D worlds tailored to your tastes. The motion, personalization and Attention to detail provide endless visual joy. Give your mobile screen first-class immersion and liveliness! Pika wallpapers feel like the future.
submitted by AnybodyAlert3403 to Modifiedmods [link] [comments]


2024.05.13 16:47 bernarbernuli [TOOL] All-in-One tool for Windows. Android TV Tools v3

[TOOL] All-in-One tool for Windows. Android TV Tools v3
It's a tool for use with any Android TV device (Google TV, Nvidia Shield TV, Google Chromecast...). I have improved it keeping in mind the suggestions for new features and the bugs reported in the previous version,
The post I have uploaded it days before in Chromecast because in this subreddit the post was automatically rejected (although I'm not encouraging piracy or anything like that) and recently they have given me a solution to upload it here, so excuse the duplicity of the post for those who are members of both subreddit.
https://youtu.be/CyeFFECeo5Y?si=s7THRcYGLjxYIbvH

What does it do?

It is an All-in-One tool for Windows that makes it easy to do certain things with the TV device, such as:
  • Send files to the TV device, such as MP3, images, PDF, or download to PC files hosted on the TV device.
  • Send texts from PC to TV device. [New]
  • Install applications (Sideload).
  • Install applications in bulk.
  • Uninstall applications from the TV device.
  • Enable/disable applications on the TV device.
  • Package name and version recognition
  • Remove bloatware with Universal Android Debloater.
  • Help generate shortcuts (icons) for installed apps that do not appear in the launcher with this website
  • Install Play Store shortcut to display in your launcher
  • Extract all apps you have installed on the TV device and restore them in bulk when needed (Backup/Restore).
  • List user apps that were installed only from Play Store (and also only outside play store). [New]
  • Manage device permissions
  • Grant write permissions on external USB
  • List packages that have a certain permission available
  • Repair NTP server to synchronize date and time correctly. [New]
  • Apply Custom Settings on the TV device:
    • Hide/Show developer options menu.
    • Enable/disable GPS location
    • Adjust screen timeout
    • Remove advertisements
    • Install alternative ad blocker (AdGuard for Android TV) [New]
    • Rotate TV screen
    • Enable/disable Ambient display
    • Set the timeout to activate the Ambient Screen
    • Set the timeout time to turn off the TV when idle
  • Replace official Google launcher with an alternative launcher (Projectivy Launcher, FLauncher...)
  • Install Google TV launcher for devices that don't have it
  • Replace official YouTube with alternative ad-free YouTube (Stable or Beta) (SmartTube)
  • Method to set any launcher as default
  • Replace default screen saver (Aerial Views screensaver)
  • Help customize remote control buttons (with Button Mapper)
  • Install IP TV apps (Tivimate, kodi, TDTChannels...) [New]
  • Add m3u lists with a URL or with a file in IP TV apps. [New]
  • Automatically start any app (with Launch on Boot). [New]
  • Install Google Play Store on devices that do not have it, e.g. devices of Chinese origin
  • Install alternative shops such as Aurora Store and Aptoide TV
  • Change screen density
  • Change font size.
  • Enter ADB commands via command line.
  • Advanced reboot (Enter Recovery mode and developer mode).
  • View and control the TV device from PC with ScrCpy.
  • Take screenshots and send them directly to the PC.
  • Record the TV device screen and send the video directly to the PC in MP4 format.
  • Optimize the TV device:
    • Increase the speed of animations.
    • Improve performance.
    • Enable the processing speed management system.
    • Delete cache memory.
    • Optimize performance.
    • Close background apps
    • Delete data and cache memory of apps
  • Send from PC predefined or custom voice commands
  • Shortcuts Settings screens
  • Launch installed user applications
  • Wake up the TV device
  • Put the TV device to sleep (stand-by)
  • Check for TV device updates
  • Launch notification curtain
  • View TV device information, such as serial number, build version, Android version, resolution, battery status...
  • History of connected TV devices.
  • Suggest the IP of the TV device if you don't know what it is

Changelog:

  • v3.0 (May 09, 2024) -
    • Added alternative ad blocker (AdGuard for Android TV)
    • Added option to install IP TV apps (Tivimate, kodi, TDTChannels...)
    • Added option to add m3u lists with a URL or with a file in IP TV apps.
    • Added option to repair NTP server (solution to sync date and time correctly)
    • Added option to automatically launch any app.
    • Added option to list uninstalled or hidden apps.
    • Added option to list user apps that were installed only from Play Store (and also only outside play store).
    • Added option to send texts from PC to TV device.
    • Improved option to backup and restore apps (now allows to make several backups and restore the one you want).
    • More improvements in the tool to backup and restore apps (now restores first the apps that were installed from play store)
    • Improved information when connecting (now accurately informs the reason for not connecting)
    • Improved and extended information in case of error installing or uninstalling apps on the device.
    • Improved the option to block advertising.
    • Improved SmartTube installation method.
    • Improved Help option (when typing "help" when connecting) to fix various types of errors.
    • Fixed error when recording screen.
    • Fixed bug when downloading AptoideTV.
    • Fixed "Findstr" bug in some users when connecting.
    • Lots of aesthetic improvements.

Requirements

  • Windows O.S.
  • Have the ADB drivers installed. Here is the link to download them. During installation, make sure to enable the "Add to System Path Environment" option. Here you have more information about ADB drivers. If you don't have ADB drivers installed, they are automatically downloaded and installed as soon as you open Android TV Tools.
  • Connect the TV device to the same Wi-Fi network.
  • On the TV device, go to Settings > system > About and tap "Build Number" several times until you see a message that says "you are now a developer". Then go to Settings > system > developer options and enable "USB debugging".

Considerations

  • The tool is available in English (EN) and Spanish (ES).
  • Tested on Google TV with Chromecast, please give feedback on other TV devices.
  • With Windows 10 and Windows 11 it is fully compatible and functional. Running the tool on Windows 7 or lower is partially functional, as there are some instructions that it does not interpret on older Windows.
  • To find out the IP address of the TV device, just go to Settings > Networks and Internet > "Your Wi-Fi network". Under that option, you will see the IP. It is also in Settings > System > Status.
  • You can use the tool in multitasking mode, i.e. you can for example backup TV device apps while you are applying custom configurations.

Use of Android TV Tools in offline environment

If you are going to run the tool without an internet connection, download Aux Files for Android TV Tools.rar and unzip the file in the same folder as Android TV Tools vXX.exe, as the tool makes use of several auxiliary files such as:
  • cmdmax.exe (for resizing the tool's windows).
  • ScrCpy (for viewing and controlling your TV device from your PC)
  • Universal Android Debloater (to remove bloatware)
In addition, ADB drivers are included, so there is no need to install them to use Antroid TV Tools.
Folder with Android TV Tools.exe + Aux Files

Does Android TV Tools contain Malware?

The tool is 100% clean and safe, of course it does not send any personal information to any remote server, however Antivirus software in recent times has become much more sensitive especially in the engines used in Virustotal.com so some Anti-Virus engines detect Android TV Tools as some kind of Malware I guess because it matches a certain pattern, logically to users of the tool this creates concern especially if it is detected by 39 of 72 engines as happened when launching Android TV Tools v2. The only solution is to contact each of the anti-virus companies via questionnaire or email so that they can reanalyze the file and normally in less than 48 hours you receive a response from the companies informing you that it is indeed a false positive and that they will update the engine. In the case of those 39 engines detecting some type of malware, and after countless emails they were reduced to 4 engines, I must say that these 4 Anti-Virus companies neither answer (neither for good nor for bad) nor update their engines correcting the false positive, these are DeepInstinct, Rising, SkyHigh and TrapMine. It's like hitting a wall, it's very frustrating.
Please, if Android TV Tools is detected as malware/virus by your Anti-virus software or detected by VirusTotal.com engines inform me as soon as possible, I for my part commit myself to be aware of the analysis in VirusTotal.com to avoid alerts in Anti-virus engines. Here is a link to a contact directory of VirusTotal.com antivirus engines if anyone wants to collaborate and send emails to reanalyze the tool, I would appreciate it because this issue of false positives takes a lot of my time.
  • File : Android TV Tools V3_EN.exe
  • Algorithm : MD5
  • Hash : 1884D18FA16AB3DC46EB33599D76F2B7
  • Web virustotal.com

Where to download?

- Android TV Tools v3
- Aux Files for Android TV Tools (See "Use Android TV Tools in offline environment")

Method

  1. Download and unzip in a folder the file from the "Where to download" section.
  2. Make sure you meet all the points in the "requirements" section.
  3. Locate the IP address of the TV device, as explained in the "considerations" section.
  4. Run Android TV Tools and enter the IP address.
  5. A notification will probably appear on the TV device asking "Allow USB debugging?", select "Always allow from this computer" and re-enter the IP address in the tool.
  6. In the tool, choose a function to run and follow the instructions on the screen.
https://preview.redd.it/pqdwxvraf70d1.png?width=618&format=png&auto=webp&s=3ded50c1790fa4dee8be8526722e9d7dd96ead4a

To-Do

  • Improve optimization tool with more optimization tasks (any suggestions from this thread for Samsung Galaxy devices or this thread for Pixel devices?).
  • Porting code to Linux and Mac via Java or Python.
Android TV Tools
Main menu
Voice commands and more
Replace launcher, youtube and more
I share this tool for free, to code the tool as it is now having taken me quite some time, I just ask for some feedback for the one who download it and try it.
If you are going to use it, please comment what you think or what bugs you see or what new features you suggest. Any opinion is interesting.
submitted by bernarbernuli to AndroidTV [link] [comments]


2024.05.13 16:41 wittgensteins-boat Options Questions Safe Haven Thread May 13-19 2024

For the options questions you wanted to ask, but were afraid to. There are no stupid questions.   Fire away. This project succeeds via thoughtful sharing of knowledge. You, too, are invited to respond to these questions. This is a weekly rotation with past threads linked below.

BEFORE POSTING, PLEASE REVIEW THE BELOW LIST OF FREQUENT ANSWERS. .

..
Don't exercise your (long) options for stock! Exercising throws away extrinsic value that selling retrieves. Simply sell your (long) options, to close the position, to harvest value, for a gain or loss. Your break-even is the cost of your option when you are selling. If exercising (a call), your breakeven is the strike price plus the debit cost to enter the position. Further reading: Monday School: Exercise and Expiration are not what you think they are.
Also, generally, do not take an option to expiration, for similar reasons as above.
Key informational links • Options FAQ / Wiki: Frequent Answers to Questions • Options Toolbox Links / Wiki • Options Glossary • List of Recommended Options Books • Introduction to Options (The Options Playbook) • The complete options side-bar informational links (made visible for mobile app users.) • Characteristics and Risks of Standardized Options (Options Clearing Corporation) • Binary options and Fraud (Securities Exchange Commission) .
Getting started in options • Calls and puts, long and short, an introduction (Redtexture) • Options Trading Introduction for Beginners (Investing Fuse) • Options Basics (begals) • Exercise & Assignment - A Guide (ScottishTrader) • Why Options Are Rarely Exercised - Chris Butler - Project Option (18 minutes) • I just made (or lost) $___. Should I close the trade? (Redtexture) • Disclose option position details, for a useful response • OptionAlpha Trading and Options Handbook • Options Trading Concepts -- Mike & His White Board (TastyTrade)(about 120 10-minute episodes) • Am I a Pattern Day Trader? Know the Day-Trading Margin Requirements (FINRA) • How To Avoid Becoming a Pattern Day Trader (Founders Guide)
Introductory Trading Commentary    • Monday School Introductory trade planning advice (PapaCharlie9)   Strike Price    • Options Basics: How to Pick the Right Strike Price (Elvis Picardo - Investopedia)    • High Probability Options Trading Defined (Kirk DuPlessis, Option Alpha)   Breakeven    • Your break-even (at expiration) isn't as important as you think it is (PapaCharlie9)   Expiration    • Options Expiration & Assignment (Option Alpha)    • Expiration times and dates (Investopedia)   Greeks    • Options Pricing & The Greeks (Option Alpha) (30 minutes)    • Options Greeks (captut)   Trading and Strategy    • Fishing for a price: price discovery and orders    • Common mistakes and useful advice for new options traders (wiki)    • Common Intra-Day Stock Market Patterns - (Cory Mitchell - The Balance)    • The three best options strategies for earnings reports (Option Alpha)
Managing Trades • Managing long calls - a summary (Redtexture) • The diagonal call calendar spread, misnamed as the "poor man's covered call" (Redtexture) • Selected Option Positions and Trade Management (Wiki)
Why did my options lose value when the stock price moved favorably? • Options extrinsic and intrinsic value, an introduction (Redtexture)
Trade planning, risk reduction, trade size, probability and luck • Exit-first trade planning, and a risk-reduction checklist (Redtexture) • Monday School: A trade plan is more important than you think it is (PapaCharlie9) • Applying Expected Value Concepts to Option Investing (Select Options) • Risk Management, or How to Not Lose Your House (boii0708) (March 6 2021) • Trade Checklists and Guides (Option Alpha) • Planning for trades to fail. (John Carter) (at 90 seconds) • Poker Wisdom for Option Traders: The Evils of Results-Oriented Thinking (PapaCharlie9)
Minimizing Bid-Ask Spreads (high-volume options are best) • Price discovery for wide bid-ask spreads (Redtexture) • List of option activity by underlying (Market Chameleon)
Closing out a trade • Most options positions are closed before expiration (Options Playbook) • Risk to reward ratios change: a reason for early exit (Redtexture) • Guide: When to Exit Various Positions • Close positions before expiration: TSLA decline after market close (PapaCharlie9) (September 11, 2020) • 5 Tips For Exiting Trades (OptionStalker) • Why stop loss option orders are a bad idea
Options exchange operations and processes • Options Adjustments for Mergers, Stock Splits and Special dividends; Options Expiration creation; Strike Price creation; Trading Halts and Market Closings; Options Listing requirements; Collateral Rules; List of Options Exchanges; Market Makers • Options that trade until 4:15 PM (US Eastern) / 3:15 PM (US Central) -- (Tastyworks)
Brokers • USA Options Brokers (wiki) • An incomplete list of international brokers trading USA (and European) options
Miscellaneous: Volatility, Options Option Chains & Data, Economic Calendars, Futures Options • Graph of the VIX: S&P 500 volatility index (StockCharts) • Graph of VX Futures Term Structure (Trading Volatility) • A selected list of option chain & option data websites • Options on Futures (CME Group) • Selected calendars of economic reports and events
Previous weeks' Option Questions Safe Haven threads.

Complete archive: 2018, 2019, 2020, 2021, 2022, 2023, 2024

submitted by wittgensteins-boat to options [link] [comments]


2024.05.13 16:24 MiraMattie [2][3][4] Stochastic Sunday #17 - 2024-05-12

Good job Pissman for the second 25k of the series, in California!
I've gotta start getting these done while it's actually Sunday, but I had a bad day yesterday.

Introduction

The Stochastic maps are large randomly-generated maps that use population data to place locations where people live. Generally, locations will be in populated areas, though rural areas with even a few structures nearby appear as well. I made these maps because most maps tend to focus on rural locations and meta-learnable locations, but I generally find urban areas more interesting to roam around. And while World is much more urban than it used to be, its distribution is perplexingly strange. I hope other people find them interesting as well.
I welcome any feedback about maps to include, mode + time settings, standings, summary statistics of interest and how they're displayed - whatever. Particularly, with the rotating country maps, please feel welcome to suggest any country you would like to see added to the list.

Challenges

Map Mode Challenge Link
A Stochastic Populated World Moving 3 Minutes Challenge Link
An Equitable Stochastic Populated World No Move / Pan / Zoom 1:15 Challenge Link
A Skewed Stochastic Populated World No Move / Pan / Zoom 1:15 Challenge Link
A Stochastic Populated United States No Move 2 Minutes Challenge Link
A Stochastic Populated Latin America Moving 1 Minute Challenge Link

Standings

The top 5 players on each game are awarded series points: 5 points to 1st place, through 1 point for 5th place. Ties are broken by the sum of scores from all games played. (I might not stick with this standing scheme.)
Player # Games Total Score Series Points
CherrieAnnie 70 1329190 166
Wadim 72 1297955 124
Cdt Lamberty 69 1171634 92
d1e5el 33 621533 89
charliebobo82 33 574547 62
FtoT TinOF 10 240380 45
László Horváth 65 1036554 43
pissman 20 372962 43
Guybrush Threepwood 48 786474 42
Jens_K 61 891319 35

Last Week

Stochastic Sunday #16 - 2024-05-05
User A Stochastic Populated World An Equitable Stochastic Populated World A Skewed Stochastic Populated World A Stochastic Populated California A Stochastic Populated Europe Total
pissman 22,630 20,890 11,935 🤩 25,000 GG! 18,176 98,631
Guybrush Threepwood 22,298 16,744 16,516 17,593 20,296 93,447
CherrieAnnie 22,627 16,194 11,652 20,043 20,651 91,167
MiraMatt 23,912 14,862 16,659 20,077 15,188 90,698
Erwan C 22,318 15,122 9,363 21,529 21,119 89,451
Wadim 24,689 13,098 13,683 18,541 19,081 89,092
Cdt Lamberty 24,748 13,102 8,078 21,919 18,817 86,664
The Gothfather 17,495 17,200 9,817 17,818 16,955 79,285
Gronoob 17,444 20,946 7,201 14,655 17,518 77,764
Brigitta Horváth 18,666 14,254 14,172 11,959 18,700 77,751
DashOneTwelve 18,901 16,808 4,478 20,137 15,293 75,617
Ruben van Cleef 18,460 15,618 6,954 15,473 15,302 71,807
László Horváth 22,321 11,710 7,087 12,565 17,548 71,231
Jens_K 19,617 14,604 8,543 8,358 19,772 70,894
antarcticmatt 19,662 14,740 8,369 8,599 17,334 68,704
randomboi160 21,126 14,770 4,285 3,761 11,215 55,157
Shanckhow --- 12,435 --- 18,222 20,692 51,349
riri22 --- 15,519 15,637 --- 18,617 49,773
zoidbergeo 24,747 --- --- --- 19,984 44,731
Gui2353 20,134 10,622 8,634 --- --- 39,390
コブトリンゲン 20,632 --- --- --- 17,641 38,273
EnchantingGulf158 13,472 7,282 215 --- 15,668 36,637
Drew 16,490 16,299 --- --- --- 32,789
Nicholas Erwin 13,272 14,684 --- --- --- 27,956
Mclapham --- --- --- 24,822 --- 24,822
Daniblonds --- --- --- --- 21,389 21,389
Maxim LOst 20,223 --- --- --- --- 20,223
Fæsk --- --- --- --- 18,402 18,402
redbot 12,235 --- --- --- --- 12,235

Average score per round

Round difficulty, based on the average score compared to all rounds in the series so far, regardless of map and type:

More Information

Map descriptions

A Stochastic Populated World: This map uses unadjusted population data, to give every person on earth an equal chance of appearing in the game, if there is Streetview coverage where they live.
An Equitable Stochastic Populated World: This map uses an adjusted population designed to increase the variety of locations that appear, while still favoring more populous countries and more populated areas.
A Skewed Stochastic Populated World: A stochastic homage to the famous A Skewed World, this map turns the camera to the side of the road, hiding the more widely known street-based clues.
A Stochastic Populated United States: A map of the United States, including territories (American Samoa, Guam, Mariana, Puerto Rico, and the Virgin Islands
A Stochastic Populated Latin America: This map includes all Spanish- and Portuguese-speaking countries and territories with official coverage in the Americas, including Curacao and Puerto Rico
submitted by MiraMattie to geochallenges [link] [comments]


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