Map of clemson university

University of Michigan

2010.02.26 22:19 dragpent University of Michigan

**University of Michigan subreddit** Post anything related to the University of Michigan. Be it class, sports, clubs, wanting to meet up, anything!
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2009.01.09 14:54 South Carolina News and Discussion

South Carolina is the best Carolina!
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2010.08.03 16:38 kanez Lawn Care

Lawn care guides, pictures, and discussions.
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2024.05.14 20:50 alexanderwarg The Ultimate To-Do List Test

When planning travels, many things are involved. You want to know where to go, when to do things, and what is most important. There will probably be a few PDF tickets and maybe a photo or a link to some website. For most people, it would also be a good idea to keep track of expenditures. All of this must be easy to find while in a new, often quite stressful environment. Therefore, if a to-do app can manage traveling, it can most likely also manage weekly groceries, school work, or other projects, whether personal or for work. That is why during the development of Gört, traveling was used as an example case to ensure that most aspects of what a to-do app should be able to do were covered. Traveling is thus the ultimate test of a to-do list app.
The unique aspects that separate Gört from other to-do apps include the ability to add locations to tasks, viewable together on a map. This is not just for location-based reminders but as a new way of viewing your tasks. Additionally, just like finding all locations on a map, you can see all tasks with a priority together in a sorted list, all scheduled tasks on a timeline, and so on. This makes everything easy to find, as tasks are grouped and organized by attachment types. Although subjective to some extent, the layout provides a clear overview. For example, when you open a task, you will see all possible attachments in a list, which are easy to add with just a tap. Lastly, sharing a list is really easy. All you need to do is scan the other person's QR code or, if not in the same place, enter their email. The lists will sync in near real-time.
I am currently studying at university in Sweden and have been making Gört as a side project during my studies. I thoroughly tested the app during my exchange semester in Seoul as well as a subsequent trip through Southeast Asia. The name comes from the Swedish words "gör" and "det", which translates to "do it". The app is now available on the App Store for iOS and Mac.
If you have any thoughts on how it can be improved or need assistance with anything, I am happy to help. I hope you will like it!
Website: https://goert.app
App Store: https://apps.apple.com/us/app/gört-lists-tasks/id6475203390
submitted by alexanderwarg to ProductivityApps [link] [comments]


2024.05.14 20:32 AceWarlock1 Need some help

I am trying with everything I have to break into the gaming industry at the worst timing to get into the gaming industry!
I am in need of some advice or some directions, I have finished university from game design back in 2022. I have been working on solo projects (I have one project with others in a game jam), my passion within the gaming industry is: Level design (Grey boxing, blackouts, mapping) and Narrative design (Dialogues, Mission design). I have applied for a ridiculous amount of jobs within the UK and Europe. I have had a few interviews with one where I past the test and met the team and still got rejected last minute.
I have worked in Auto desk Maya and substance painter: Make props.
Worked in photoshop for mapping out levels and concept ideas.
Project management I tend to use HacknPlan, Miroboards.
For narrative design I use Articy draft and Twine.
I also have a website set up and LinkedIn page.
I have worked in Unreal 4/5 and Unity.
My question is what should I be doing more of? I'm basically trying to network and find people who can steer me in the right direction as it's time to get into the field.
Also I would like to connect with anyone people in the industry and people who are wanting to join the industry. I think knowing and being in communication with different people can help both of us.
All comments will help in some way and I do appreciate the advice given.
LinkedIn: https://www.linkedin.com/in/ace-wade-gamedesign/
Thank you for reading (I hope the question doesn't break the rules)
submitted by AceWarlock1 to gamedev [link] [comments]


2024.05.14 19:47 sbgroup65 Here are updated maps for the University of Michigan’s 25-year building plan.

Here are updated maps for the University of Michigan’s 25-year building plan. submitted by sbgroup65 to Michigan [link] [comments]


2024.05.14 19:01 fornothing_atalll Fada's Shrine, Arcane Avenue, The Mythos Sanctum

Fada's Shrine, Arcane Avenue, The Mythos Sanctum

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🚶‍♂️🗺️go back to MAP

The Mythos Sanctum

In the hallowed corners of the Mythos Sanctum, the dance of ancient wisdom and modern inquiry unfolds, illuminated by the gentle flame of eternal curiosity.
he Mythos Sanctum in the Fada's Shrine is a scholar's retreat where the thirst for knowledge and the quest for understanding converge. It's a sanctuary where users delves into the realms of the unknown and the forgotten.
  • 📚 Library of Legends: Shelves upon shelves of tomes and scrolls, carrying tales of 18,000 deities and creatures from mythologies worldwide, encircle the space.
  • 💡 Luminary Alcove: A cozy nook with a desk bathed in the soft light of wisdom, where ancient literature and medical texts are studied.
  • 🌿 Herbarium Corner: A section devoted to botanical studies, blending the art of healing with the green touch of nature.
  • 🗣️ Dialogue Circle: A round table with chairs for discussing, debating, and educating, embodying the Scholar's philosophy: "I can’t fix stupid but can educate ignorance."
  • 🕰️ Timekeeper's Hearth: A fireplace that symbolizes the relentless pursuit of life's experiences, acknowledging the finite nature of time.

🌌 User's Purpose

The User's mission is to absorb and share knowledge, to touch lives through education, and to boldly question the fabric of existence, from the fables of old to the discoveries of new.

🐕‍🦺Services Offered

  • Research assistance in mythology, gnostic studies, and arcane knowledge.
  • Public lectures and open discussions on a wide array of scholarly topics.
  • Personal mentorship for those seeking to expand their intellectual horizons.

⚖️ Local Law

In the Mythos Sanctum, the pursuit of knowledge is sacred:
  • A commitment to lifelong learning and an open mind to the myriad truths of the universe.
  • Encouraging respectful discourse, regardless of the subject's complexity or obscurity.
submitted by fornothing_atalll to PsycheOrSike [link] [comments]


2024.05.14 18:58 PhilsTriangle [NJ] [H] N64, Nintendo (NES), SNES (Earthbound), Gamecube, GBA, Nintendo DS/3Ds, Wii, Playstation, PS2, PS3, Sega Genesis, Xbox - Games, Accessories, Consoles [W] Venmo, PayPal

N64 Pictures: https://imgur.com/a/n64-games-n64-console-sCri6E3
Let me know if you need pictures of any of the items listed below. Shipping is $5 flat for anything under one pound. I've got 400+ transactions on this board and accept payment via PayPal (F&F) or Venmo (F&F) only.
Consoles
GBA Indigo - $80 shipped
GBA SP (Silver CIB) - $120 shipped
Nintendo 2DS w/ charger - $85 shipped
Nintendo 3DS XL Pokemon X & Y Edition Console - $225 shipped
Nintendo 64 Console w/ hookups + OEM Controller - $90 shipped
Nintendo Wii Console (gamecube compatible) w/ hookups + Wii remote & numb chuck - $75 shipped
PS2 w/ hookups, OEM controller, OEM memory card - $100 shipped
Retron 5 Hyperkin (GBA/GBC/SNES/NES/Genesis) unused CIB - $120 shipped
Super Nintendo w/ hookups & OEM controller - $95 shipped
Xbox OG Console w/ hookups & OEM controller + Project Gotham Racing (CIB) - $100 Shipped
Controllers/Accessories
Gameboy OEM Clam Shells (lot of 32) - $75 shipped
Gamecube OEM Controller (Indigo) - $30 shipped
Gamecube OEM Wavebird Controller w/ receiver- $95 shipped
NES OEM 10-Cart Storage Case (3x avail) - $20 + shipping each
N64 OEM Expansion Pak - $50 shipped
N64 OEM Green Controller - $30 shipped
N64 Memory Card - $14 shipped
PS2 Logitech Wireless Controller (w/ dongle) - $35 shipped
PS2 OEM Memory Card- $14 shipped
Sega GameGear Super Wide Gear - $20 shipped
Wii U Wireless Controller (WUP-005) & charging cable - $35 shipped (2x avail)
N64 Games
007 GoldenEye - $25
007 World is Not Enough - $14
Army Men Sarge's Heroes - $15
Automobil Lamborghini - $8
Backstage Assault - $12
Banjo Kazooie - $25
Bass Hunter 64 - $8
Beetle Adventure Racing - $17
Charlies Blasts - $40
Diddy Kong Racing - $25
Doom 64 - $30
Extreme G Racing - $10
Forsaken 64 - $10
Gex 64 - $16
Iggy's Reckin' Balls - $20
Killer Instinct Gold - $30
Knockout Kings 2000 - $6
Magical Tetris Challenge - $20
Mario Kart - $40
Monster Truck Madness - $15
MRC Multi Championship Racing - $10
Namco Museum 64 - $12
Nascar 99 - $7
Nascar 2000 - $7
NBA In the Zone 98 - $5
NBA Live 99 (CIB) - $20
NBA Showtime - $12
Polaris Sno-Cross -$30
Pokemon Snap - $20
Quest 64 - $25
Ready 2 Rumble Boxing - $12
Ridge Racer 64 - $15
San Francisco Rush - $15
Starfox 64 - $25
Star Wars Episode 1 Racer - $10
South Park Chef's Luv Shack - $25
Supercross 2000 - $7
Super Mario 64 - $35
Super Smash Bros. - $40
Tetrisphere - $12
Top Gear Rally - $10
Turok Dinosaur Hunter - $12
Turok 2 Seeds of Evil - $12
Vigilante 8 - $21
Virtual Pool - $13
Waialae Country Club - $6
War Gods - $10
Wave Race (Player's Choice) - $15
WCW Backstage Assault - $11
WCW NWO Revenge - $11
Wheel of Fortune - $11
Zelda Ocarina of Time (label wear) - $30
N64 Manuals
1080 Snowboarding - $7
Duke Nukem Manual - $10
Flying Dragon Manual - $40
Rush Extreme Racing - $8
Silicon Valley Space Station Manual - $40
Supercross 2000 - $6
Tony Hawk Pro Skater - $6
Nintendo Gamecube Games (CIB unless noted)
ATV Quad Power Racing 2 - $10
The Hobbit - $24
Enter the Matrix - $13
Eternal Darkness - $90
Fifa 2003 - $6
Fifa Street 2 - $25
Finding Nemo - $8
F-Zero GX - $90
Gun (missing manual) - $10
Harry Potter Chambers of Secret - $12
Killer 7 - $65
Luigi's Mansion - $60
Madden 2003 - $5
Madden 2007 - $8
Mario Golf Toadstool Tour - $27
Mario Kart Double Dash - $75
Monopoly Party - $10
Monsters, Inc. Scream Arena - $7
Nascar Thunder 2003 - $7
Pikmin - $50
Power Rangers Dino Thunder - $8
Resident Evil - $25
Resident Evil 2 - $100
Resident Evil 4 - $30
Resident Evil Zero - $18
The Sims Bustin Out - $12
Smuggler's Run (missing manual) - $12
Sonic Adventure Battle 2 (missing manual) - $45
Spiderman 2 - $15
Spyro A Hero's Tail (missing manual) - $15
SSX Tricky - $28
Starfox Assault - $45 (CIB; some wear to cover art)
Super Mario Sunshine (missing manual) -$35
Super Smash Brothers Melee - $60
Ty the Tasmanian Tiger (missing manual) - $12
WWE Crush Hour - $27
WWE Day of Reckoning 2 (missing manual) - $25
Nintendo DS Games (cart only unless CIB noted)
Avatar The Game - $6
Bionicle Matoran Adventures - $6
Build-A-Bear Workshop (CIB) - $6
Carnival (CIB) - $6
Deal or No Deal - $5
Guitar Hero On Tour Bundle (CIB) - $25
Happy Feet - $4
Horsez (CIB) - $6
Hot Wheels Beat That - $6
Kung Fu Panda (CIB) - $6
Mario Party DS - $13
Mario Kart DS (loose) - $15
Mario Kart DS (CIB) - $18
Mario & Sonic at the Olympic Games (CIB) - $10
Mario & Sonic at the Olympic Winter Games (CIB) - $10
Megaman Starforce Dragon - $85 shipped
Metroid Hunters First Hunt - $6
Nacho Libre - $15
Namco Museum DS - $8
Naruto Ninja Council 3 - $6
New Super Mario Bros. (CIB) -$22
Nickelodeon Team Umizoomi - $6
Phoenix Wright Ace Attorney - $20
Picross 3D - $9
Ping Pals - $3
Planet Puzzle League - $10
Pokemon Mystery Dungeon: Explorers of Sky (case & manual only, no game) - $55
Pokemon Ranger Shadows of Almia (cart only) - $30
Ratatouille - $5
Rayman DS - $10
Ridge Racer DS - $8
Shrek Superslam - $5
Spiderman 3 - $8
Star Wars II The Original Trilogy (LEGO) - $6
Super Money Ball Touch & Roll - $6
Transformers Animated - $11
Tron Evolution - $4
Zhu Zhu Pets - $3
Nintendo 3DS (cart only unless noted)
Animal Crossing: New Leaf (CIB) - $20
Lego Marvel Superheroes: Universe in Peril - $5
Mario Kart 7 - $12
Minecraft New Nintendo 3DS Edition - $18
Pilotwings Resort - $10
Pokemon X (CIB) - $30
Skylander Giants - $6
Skylander Swap Force - $16
Skylander Trap Team - $12
Super Mario Maker - $10
Super Smash Bros (CIB) - $15
Teenage Mutant Ninja Turtles - $9
Wipeout: Create & Cash - $5
Wreck-it Ralph - $6
Yo-Kai Watch - $15
NES Games (cart only; unless noted)
8 Eyes - $11
A Boy and His Blob (cart, box, manual) - $40
Blades of Steel - $8
Bubble Bobble - $16
Burgertime - $15
Castlevania II Simon's Quest - $15
Castlevania III Dracula's Curse - $45
Chip & Dale Rescue Rangers (CIB) - $125
Contra - $40
Dick Tracy - $7
Double Dragon - $13
Donkey Kong 3 - $20
Dr. Mario - $10
Duck Tales - (cart & box) - $100
Excite Bike - $11
Faxanadu - $11
GI Joe: A Real American Hero - $75
Golf - $3
Legend of Zelda - $30
Mickey Mousecapade - $7
Mike Tyson's Punch-out - $40
Paperboy - $16
Punch-Out - $20
Rad Racer - $6
RBI Baseball 3 (cart & box) - $25
Robocop - $10
Rollerball - $8
Skate or Die 2 (cart & box) - $65
Spy Hunter - $5
Street Fighter 2010 - $15
Super Glove Ball - $7
Super Mario Bros. 2 - $20
Super Off-Road - $12
Super Team Games - $7
Teenage Mutant Ninja Turtles II - The Arcade Game (cart & box) - $80
Tiger Heli - $8
Wall Street Kid (cart, box, registration card, poster) - $45
WWF Wrestlemania - $6
SNES Games (cart only)
Aladdin - $15
Castlevania IV - $45
Clue - $5
Earthbound - $350
F-Zero (Player's Choice) - $20
Jungle Strike - $9
Ken Griffey Jr Major League Baseball - $11
Kirby's Avalanche - $15
Lion King - $11
Mario Paint - $6
Mega Man X - $32
Mickey Mania - $13
Mortal Kombat - $13
Ms. Pacman - $9
NBA All-Star Challenge - $5
Pilot Wings - $10
Scooby Doo Mystery - $11
Starfox - $15
Super Adventure Island - $16
Super Baseball 2020 - $13
Super Ghouls N Ghosts - $23
Super Mario All-Stars - $25
Super Mario Kart - $40
Super Mario World - $20
Super Punch Out - $28
Top Player Tennis - $8
WWF Raw - $13
Zombies Ate My Neighbors - $30
GBA (cart only unless noted)
Aggravation/Sorry/Scrabble - $5
Barnyard - $8
Bratz - $4
Care Bears Care Quest (CIB) - $28
Cars - $5
Cars (CIB) - $16
Castlevania Double Pack - $85
Cho Makaimura R Super Ghouls N Ghost ( Japanese Import) - $95 Shipped
Crash Bandicoot 2 N-tranced - $10
Crash Huge Adventure - $11
Curious George (CIB) - $28
Dave Mirra Freestyle BMX 2 - $4
Disney Party - $10
Disney Princess (CIB) - $12
Donkey Kong Country (GBC/CIB) - $56
Dora Explorer's Pirate Pig's Treasure - $4
Dragon Ball Z Supersonic Warriors - $20
Elf - $10
ESPN Great Outdoor Games Bass 2002 - $5
F-14 Tomcat - $7
Finding Nemo - $5
Green Eggs & Ham (CIB) - $20
Incredibles (CIB) - $14
Kong 8th Wonder of the World - $5
Lost Vikings - $25
Madden 2005 - $5
Mario Kart Super Circuit (torn label) - $20
Metroid Zero Mission - $60
Monsters Inc - $4
Monster Jam Maximum Destruction - $6
Namco Museum - $6
Oddworld Munch's Oddysee - $12
Pirates of the Caribbean - The Curse of the Black Pearl - $5
Pong Asterios Yar's Revenge - $4
Sonic Advance 3 - $25
Quad Desert Furty - $3
Shaun Palmers Pro Snowboarding (GBC/CIB) - $10
Shrek Swamp Kart Speedway - $5
Spirit Stallion of the Cimarron - $5
SpongeBob Battle for Bikini Bottom - $7
Spongebob Squarepants Super Sponge - $6
SSX 3 - $7
The Incredibles - $3
Thunder Alley - $5
Top Gear GT Championship - $10
Sony PSP (all CIB)
Crisis Core: Final Fantasy VII - $15
Gurumin A Monstrous Adventure - $42
LocoRoco - $10
Mega Man Powered Up - $38
Parappa the Rapper - $27
Sega Genesis Collection - $17
PS1 Games (CIB unless noted)
007 Tomorrow Never Dies - $7
Action Bass - $6
Andretti Racing (GH) - $5
Ball Breakers (sealed) - $10
Bass Championship - $7
Battle Arena Toshinden (GH) - $14
Bust A-Move 4 - $17
Driver 2 (GH) - $10
Fighting Force - $20
IHRA Drag Racing - $5
Missile Command - $6
MLB 2001 - $9
MLB 2003 - $9
Nascar Heat (CIB) - $7
NBA Live 2000 - $8
NBA Shootout 98 - $9
NHL 98 - $8
NHL Faceoff 97 (GH) - $5
PlayStation Underground Jampack Fall 2001 - $9
Resident Evil 2 (DualShock Edition) - $65
Rocket Power Team Rocket Rescue - $7
Rugrats in Paris: The Movie - $12
Spongebob SquarePants Super Pants - $7
Syphon Filter 2 (GH) - $10
Tecmo Super Bowl - $20
Tiger Woods 99 - $8
Tony Hawk Pro Skater 3 - $12
Twisted Metal 2 (Greatest Hits) - $32
Toy Story 2 - $22
Walt Disney World Quest: Magical Racing Tour - $20
World Cup 98 - $12
PS2 Games (CIB unless noted)
All-Star Baseball 2005 - $5
Ape Escape 2 - $48
Ape Escape 3 - $43
ATV Offroad Fury 2 - $6
Avatar the Last Airbender - $8
Batman Begins - $13
Batman Vengeance - $19
Buffy the Vampire Slayer Chaos Bleeds - $28
Burnout Revenge - $11
Burnout 3 Takedown - $13
Buzz the Mega Quiz - $12
Capcom Classics Collection Volume 2 - $13
Castlevania Lament of Innocence -$25
Corvette - $5
Crash Bandicoot The Wrath of the Cortex - $12
Crash Nitro Kart (GH) - $9
Crazy Taxi - $10
Dance Dance Revolution Extreme 2 - $7
Dead to Rights - $6
Devil May Cry (GH) - $7
Enter the Matrix - $10
Eragon - $6
Family Feud - $5
Finding Nemo - $6
Fire Pro Wrestling Returns - $10
Ford Racing 3 - $5
Frogger the Great Quest - $7
Golden Compass - $5
GTA 3- $10
Gran Turismo 3 - $5
Godfather the Game - $14
Guitar Hero - $10
Guitar Hero Aerosmith - $7
Guitar Hero II - $7
Guitar Hero III Legends of Rock - $9
High Heat Major League Baseball 2004 - $5
Hot Wheels Velocity - $10
Hot Wheels World Race (missing manual) - $12
Hobbit - $10
Ice Age 2 The Meltdown - $7
Ironman - $6
Karaoke Revolution Party - $8
Karaoke Revolution Presents: American Idol - $5
Legends of Wrestling II - $12
Lego Star Wars The Original Trilogy - $6
Lego Star Wars The Video Game - $7
Lord of the Rings Fellowship of the Ring - $10
Madden 2003 - $5
Madden 2004 - $5
Madden 2005 -$5
Madden 2007 - $5
Matt Hoffman's Pro BMX 2 - $10
Max Payne - $10
Metal Arms Glitch in the System - $16
Midway Arcade Treasures (1) - $12
Midway Arcade Treasures (2) - $12
MLB 07 the Show - $5
MLB Slugfest 2003 - $10
MLB Slugfest 2004 - $13
Namco Museum (GH) - $8
Nascar 2001 - $5
Nascar Thunder 2003 - $7
NBA Street - $12
Need for Speed Underground 2 (missing manual) - $20
NFL Blitz Pro - $10
NFL Street - $17
NFL Street 3 (missing manual) - $20
Onimusha 3 Demon Siege - $21
Pinball Hall of Fame - $5
Pirates - The Legend of Black Kat - $12
Power Rangers: Dino Thunder - $8
Reel Fishing III - $7
Resident Evil Code Veronica X - $13
Rise of Kasai - $8
Rocky - $11
Scarface the World is Yours - $45
Scooby Doo First Frights - $13
Sega Superstars - $10
Sega Superstar Tennis - $10
Shrek Superslam - $8
Simpson's Hit & Run (Greatest Hits) -$50
Spiderman - $10
Sprint Cars Road to Knoxville - $6
Spy Hunter - $7
Spy Hunter 2 (missing manual) - $7
Starsky & Hutch - $7
SSX - $7
SSX 3 - $9
SSX On Tour - $8
Superman Shadow of Apokolips - $14
Super Monkey Ball Adventure - $10
Summoner - $10
Taito Legends - $15
Teenage Mutant Ninja Turtles 2: Battlenexus (missing manual) - $17
Teen Titans - $22
Theme Park Roller Coaster - $8
Tiger Woods PGA Tour 2004 - $6
Thrillville - $6
Thrillville Off the Rails - $10
Time Crisis 3 - $23
Ty the Tasmanian Tiger - $11
Wheel of Fortune - $6
Virtua Fighter 4 (missing manual) - $6
Warriors of Might & Magic - $10
WWE Smackdown vs Raw - $11
WWE Smackdown vs Raw 2007 (Sealed) - $45
WWE Smackdown vs Raw 2007 - $17
WWE Smackdown vs Raw 2009 - $10
WWE Smackdown Shut Your Mouth - $15
PS3
Band Hero - $6
Batman Arkham Asylum - $7
Battlefield 3 - $6
Call of Duty Advanced Warfare - $6
Call of Duty Ghosts - $6
Call of Duty Mordern Warfare 3 - $6
Call of Duty 4 Modern Warfare - $7
Call of Juarez Bound in Blood - $9
Crysis 2 - $7
Dirt 2 - $12
Dirt 3 - $10
Driver San Francisco - $25
Enemy Territory Quake Wars - $9
Fifa Soccer 11 - $5
Fight Night Champion - $13
GTA IV Complete Edition - $25
Gran Turismo 5 Prologue - $8
Gran Turismo XL Edition - $11
Gran Turismo 6 - $19
Heavy Fire: Afghanistan - $10
Infamous - $6
Infamous 2 - $8
Killzone 2- $7
Killzone 3 - $7
Lego 3: Beyond Batman - $8
Lego Harry Potter Years 5-7 - $7
Lego The Hobbit - $9
LittleBigPlanet - $9
Madden 2011 - $5
Metro: Last Night - $8
Mortal Kombat Komplete Edition - $12
MLB the Show 10 - $4
MLB the Show 11 - $4
Monster Jam Path of Destruction - $20
NCAA Football 11 - $9
Sports Champions - $5
Tiger Woods PGA Tour 14 [Masters Historic Edition] - $23
Transformers Fall of Cybertron - $35
Transformers Rise of the Dark Spark - $13
Virtua Tennis 3 - $6
WWE 2K16 - $12
PS Vita
Lumines Electronic Symphony - $16
Need for Speed Most Wanted - $20
Sly Cooper Collection - $50
Sega 32X (all cart only)
Primal Rage - $50
Virtua Fighter - $24
Virtua Racing - $20
Sega Dreamcast Games (disc & manual only***; do not have original cases unless noted CIB)
Centipede - $7
Plasma Sword Night of Bilstein - $50
Psychic Force 2012 - $25
Ready 2 Rumble Boxing - $12
Resident Evil Code Veronica (CIB) - $40
Rippin Riders - $5
Sega Bass Fishing - $8
Sega Rally 2 Championship - $12
Speed Devils - $15
Sword of Berserk: Gut's Rage (game only) - $65
Trick Style - $7
Zombie Revenge - $30
Sega Genesis (**CIB unless noted)
Aladdin (cart + manual) - $10
Double Dragon (cart & box) - $45
Game Genie (loose + booklet) - $20
Hard Drivin' (Missing Manual) - $15
John Madden Football (cart + manual) - $20
Lemmings (CIB) - $30
MERCS (cart & box) - $35
NBA Jam T.E. (CIB) - $20
Prime Time NFL Football starring Deon Sanders (cart +manual) - $9
Ren & Stimpy Show: Stimpy's Intervention (CIB) - $20
Road Rash II (CIB) - $22
Robocop 3 (CIB) - $40
Streets of Rage (cart only) - $22
Super Off-Road (CIB) - $30
WWF Super Wrestlemania (CIB) - $20
X-Men (cart + manual) - $15
Zero Tolerance (CIB) - $35
Sega Master System (CIB unless noted)
Alex Kidd: The Lost Stars - $28
California Games (missing manual) - $20
Choplifter - $18
Ghostbusters - $25
Great Baseball - $10
Monopoly - $10
Parlour Games - $10
Pro Wrestling - $14
Rocky - $17
Space Harrier (missing manual) - $18
Shinobi (includes map; missing manual) - $30
Xbox (all CIB)
MechAssault 2 Lone Wolf (Limited Edition) - $8
Project Gotham Racing - $6
Xbox 360 (CIB)
Assassin's Creed - $6
Assasin's Creed II - $6
Asssasin's Creed III - $6
Battlefield Hardline Deluxe Edition - $10
Battlefield 3 Limited Edition - $6
Bioshock - $7
Bioshock Infinite - $5
Call of Duty World at War - $9
Call of Juarez: Blood Bound - $10
Civilization Revolution - $6
CSI Hard Evidence - $9
Fifa Soccer 10 - $5
Fifa Work Cup South Africa 2010 - $5
Game of Thrones - $11
Gears of War - $9
Halo 4 - $5
Injustice Gods Among Us - $5
L.A. Noire - $7
Mass Effect - $5
Mass Effect 2 - $5
N3 Ninety-Nine Nights - $20
NBA 2K12 - $5
NHL 10 - $3
NHL 14 - $6
Saints Row 2 - $10
Saints Row The Third - $5
Skate 3 - $6
Star Trek Legacy - $18
Star Wars Kinect - $7
Tiger Woods PGA Tour 2007 - $5
Tiger Woods PGA Tour 2008 - $5
Top Spin 3 - $6
Walking Dead Survival Instinct - $8
Wheel of Fortune - $14
Who Wants to Be a Millionaire -$5
Nintendo Wii (all CIB unless noted)
Animal Crossing City Folk - $20 (includes inserts but missing manual)
Celebrity Sports Showdown - $6
Guitar Hero World Tour - $18
Little League World Series Baseball 2008 - $10
Madden 2013 - $14
Mario Kart Wii - $35
Mario Super Sluggers (disc only) - $25
Mario Strikers Charged (disc only) - $10
NBA Live 09 All-Play - $5
New Super Mario Bros - $25
Super Monkey Ball Banana Blitz - $6
Super Smash Bros. Brawl - $20
Tony Hawk Downhill Jam - $5
Tony Hawk Shred Big Air - $5
Warioware Smooth Moves - $22
Wii Sports - $22
Wii Sports Resort - $30
Wheel of Fortune - $6
WWE Smackdown vs Raw 2009 - $7
submitted by PhilsTriangle to GameSale [link] [comments]


2024.05.14 18:57 DeadByDaylight_Dev 8.0.0 PTB

8.0.0 PTB
https://preview.redd.it/2s08nvx8ud0d1.png?width=1000&format=png&auto=webp&s=4b7e612e83473a540fbc737e3f071d793711d950
Important
  • Progress & save data information has been copied from the Live game to our PTB servers on May 6th. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
Note: Players will once again receive 6K Auric Cells on the PTB Build to explore Outfits and Characters in the Store. Both Auric Cells and purchases made on the PTB Build will not transfer to the Live Build.
https://preview.redd.it/3oqew9fyvd0d1.png?width=1000&format=png&auto=webp&s=8c7990483447fcd82ef9e893ad0ddec2c485512e

Content

New Survivor - Aestri Yazar

New Survivor Perks

  • Mirrored Illusion This perk activates after completing a total of 50% worth of repair progress on generators. Press the ability button 2 when next to a totem, chest, generator or exit gate to spawn a static illusion that lasts for 100/110/120 seconds. Then, the perk deactivates.
  • Bardic Inspiration Press the ability button 1 while standing and motionless to enter the "performance" interaction that lasts up to 15 seconds and empowers Survivors within 16 meters. Roll a d20. This effect lasts for 60 seconds if the performance is completed. When the ability is cancelled or the performance completes, it goes on cooldown for 90/75/60 seconds. 1 You scream, but nothing happens 2-10 skill checks give +1% progress 11-19 skill checks give +2% progress 20 skill checks give +3% progress
  • Still Sight After standing still for 6/5/4 seconds, this perk activates. Until you start moving, you see the aura of the Killer as well as all generators and chests within 18 meters.

New Killer - The Lich

Killer Power

Bound with the skin and flesh of men, the Book is packed with spells both forbidden and wicked. To select a Spell, hold the Ability Button to open the Spell selection. The Lich has access to 4 different Spells:
  • Mage Hand: Creates a magical hand that lifts a downed pallet or blocks an upright pallet for 4 seconds.
  • Flight of the Damned: Conjures 5 flying spectral entities that can pass through obstacles and injure Survivors.
  • Dispelling Sphere: Casts a moving invisible sphere that reveals Survivors and temporarily disables their Magic Items.
  • Fly: Gain a flying speed for a short period of time, allowing you to travel a long distance quickly and move over vaults and pallets.
SPECIAL ITEM: MAGIC ITEMS
Treasure Chests found around the map can contain Magic Items. Each Survivor can equip up to two Magic Items at once: one pair of Boots and one pair of Gauntlets. These Magic Items are each connected to a specific Spell, and activate when The Lich casts that spell.
  • Boots/Gauntlets of the Interloper: The Survivor sees the aura of pallets affected by Mage Hand and gains Haste for 3 seconds.
  • Boots/Gauntlets of the Nightwatch: The Survivor can see the auras of the spectral entities conjured by Flight of the Damned.
  • Boots/Gauntlets of the Archivist: The Survivor can see the Dispelling Sphere.
  • Boots/Gauntlets of the Skyguard: The Survivor can see The Lich's aura during Fly and for a few seconds after.
SPECIAL ITEMS: HAND & EYE OF VECNA
Rarely, Survivors can instead find the Hand or Eye of Vecna in a Treasure Chest. When picked up and used, Survivors gain a special ability while at full health. Using one of these special abilities costs the Survivor a health state and reveals their location with Killer Instinct for 3 seconds.
  • Hand of Vecna: When doing a Fast Locker Entry, the Survivor is teleported to a further locker.
  • Eye of Vecna: When doing a Fast Locker Exit, the Survivor cannot be seen by The Lich and gains Haste for 12 seconds.

New Killer Perks

  • Weave Attunement When any item becomes depleted for the first time each match, it is dropped. You see the auras of dropped items. Survivors within 8 meters of dropped items have their auras revealed to you. When a Survivor picks up a Survivor item, they suffer the Oblivious status effect for 20/25/30 seconds. Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius.
  • Languid Touch When a Survivor within 36 meters of you scares a crow, they gain the Exhausted status effect for 6/8/10 seconds. This perk has a 20-second cooldown. Exhausted prevents Survivors from activating exhausting perks.
  • Dark Arrogance Increases the duration you are blinded and the duration of pallet stuns by 25%. Increases regular vault speed by 16/18/20%.
https://preview.redd.it/2i7yxmndwd0d1.png?width=1000&format=png&auto=webp&s=5c50e5ca670e41701ae5a22692fe81bfd14134bd

Killer Perk Updates

  • Deadlock Decreased the block duration to 15/20/25 seconds. (was 20/25/30 seconds)
  • Grim Embrace Decreased the block duration before reaching 4 tokens to 6/8/10 seconds. (was 8/10/12 seconds)
  • Pop Goes the Weasel Decreased the amount of progress lost to 20%. (was 30%)
  • Scourge Hook: Pain Resonance Decreased the amount of progress lost to 10/15/20%. (was 15/20/25%)

Survivor Perk Updates

  • Background Player Decreased the movement speed bonus to 150%. (was 200%) Decreased the Exhaustion duration to 30/25/20 seconds. (was 60/50/40 seconds)
  • Buckle Up Both you and the healed Survivor gain Endurance for 6/8/10 seconds. (Removed) The healed Survivor breaks into a sprint at 150% of their normal Running Movement speed for 3/4/5 seconds and leaves no scratch marks during this time. (New functionality)
  • Invocation: Weaving Spiders Decreased the time it takes to complete the Invocation to 60 seconds. (was 120 seconds) Increased the time it takes for an Invocation to completely regress to 90 seconds. (was 6 seconds)
  • Decisive Strike Decreased the stun duration to 4 seconds. (was 5 seconds)
https://preview.redd.it/7cl5kr5fwd0d1.png?width=1000&format=png&auto=webp&s=8a895d0b88876fe0ef263be84a588b247900b3b7

Killer Updates

The Blight - Addons

  • Compound Thirty-Three Increases Rush turn rate by 11%. (was 33%) Increases Rush duration by 11%. (was 33%)
  • Iridescent Blight Tag Increases Rush speed by 10%. (was 20%)

The Cannibal - Basekit

  • Decreased the obstruction collision size while using the Chainsaw to 10 cm. (was 17.5 cm)
  • Decreased the base Tantrum duration to 3 seconds. (was 5 seconds)
  • Increased the base Chainsaw Sweep duration to 2.5 seconds. (was 2 seconds)
  • Increased the base Chainsaw Sweep movement speed to 5.35 m/s. (was 5.29 m/s)

The Cannibal - Addons

  • Award-Winning Chili Increases maximum Chainsaw Sweep duration by 0.2 seconds per charge spent. (was 0.5 seconds)
  • Chainsaw File Decreases tantrum duration by 0.25 seconds. (was 0.5 seconds)
  • Chili Increases maximum Chainsaw Sweep duration by 0.15 seconds per charge spent. (was 0.25 seconds)
  • Homemade Muffler Decreases tantrum duration by 0.5 seconds. (was 1 second)
  • Knife Scratches Increases Chainsaw Sweep movement speed by 1.5%. (was 2%) Increases time required to charge the Chainsaw by 10%. (was 12%)
  • The Beast's Marks Increases Chainsaw Sweep movement speed by 2%. (was 3%) Increases time required to charge the Chainsaw by 12%. (was 14%)

The Deathslinger - Basekit

  • Decreased the stun duration when a Survivor breaks free to 2.7 seconds. (was 3 seconds)
  • Increased the reel speed to 2.76 m/s. (was 2.6 m/s)
  • Increased movement speed while reloading to 3.08 m/s. (was 2.64 m/s)

The Deathslinger - Addons

  • Bayshore's Cigar Decreases the stun duration when Survivors break free by 0.75 seconds. (was 1 second)
  • Bayshore's Gold Tooth Increases the Speargun's reeling speed by 5%. (was 9%)
  • Chewing Tobacco Decreases the stun duration when Survivors break free by 0.25 seconds. (was 0.5 seconds)
  • Snake Oil Increases the Speargun's reeling speed by 2.5%. (was 5%)

The Mastermind - Basekit

  • Decreased the Hindered penalty when reaching maximum infection to 4%. (was 8%)
  • The Uroboros infection now resets to 1% upon being hooked. (was 50%)

The Good Guy - Basekit

  • Scamper is now only available while performing a Slice & Dice.
  • Hidey-Ho Mode cooldown reduced to 12 seconds. (was 18 seconds)
  • Scamper time reduced to 1.3 seconds. (was 1.4 seconds)
  • Added a 1 second cooldown after cancelling a Slice & Dice charge up.

The Good Guy - Addons

  • Strobing Light Decreases Terror Radius by 8m when Hidey-Ho Mode is in cooldown. (was 4m)
  • Pile of Nails Upon manually exiting Hidey-Ho Mode, Chucky remain Undetectable for 3 seconds. (was 5 seconds)
  • Yardstick Performing a Scamper reveals Survivor auras within 16 m distance for 3 seconds. (was 12m / 5 seconds)
  • Hard Hat Removed "and exits Hidey-Ho Mode." from description.

Toolbox Updates

  • Toolbox Increases sabotage speed by 15%. (was 10%)
  • Mechanic's Toolbox Increases sabotage speed by 25%. (was 10%)
  • Commodious Toolbox Increases sabotage speed by 50%. (New functionality)
  • Engineer's Toolbox Increases sabotage speed by 10%. (was Decreases by 25%)
  • Alex's Toolbox 18 charges. (was 24 charges) Increases sabotage speed by 100%. (was 50%)
  • Festive Toolbox Increases sabotage speed by 50%. (New functionality)
  • Anniversary Toolbox Increases sabotage speed by 50%. (New functionality)
  • Masquerade Toolbox Increases sabotage speed by 50%. (New functionality)
Toolbox Addons
  • Cutting Wire Increases the Toolbox's sabotage speed by 20%. (was 15%)
  • Grip Wrench Hooks sabotaged using the Toolbox take an extra 20 seconds to respawn. (was 15 seconds)
  • Hacksaw Increases the Toolbox's sabotage speed by 30%. (was 20%)
https://preview.redd.it/2mijt1qiwd0d1.png?width=1000&format=png&auto=webp&s=655765d215d34976e7395a452d6c76ad0c6ba3be

Map Updates

New Map - Forgotten Ruins

A new Map comes to the world of Dead by Daylight, found in The Decimated Borgo Realm. A tower standing tall alone, but what is above ground hides a new world underground. A prison area where Vittorio Toscano was thrown in for some time. On the other side of the dungeon, the Alchemist room is found, where a scholar can learn secrets of the world, or the dimensions that surround the universe of the Entity.

Decimated Borgo Realm Update

The red lighting was a big issue in the realm of The Decimated Borgo. The art and lighting team took care to make the realm more accessible to all players and bring a different ambiance to the maps.
https://preview.redd.it/x29tfujkwd0d1.png?width=1000&format=png&auto=webp&s=a3712d01fe049d24501e0a2026653d250f6cb936

Features

UX

  • Started adding search tags for Charms Only "Perks" and "Birds" for the moment.
  • New Item Preview Window Regular and Special Items will now display a short description of their effect inside a Trial by using a new item previewer window.
https://preview.redd.it/kjvoqy5mwd0d1.png?width=1000&format=png&auto=webp&s=5880ba4725b5eb44cfe526cdcd112cd5df301be0

Bug Fixes

Archives

  • Archive challenges requiring killers to complete a Trial with no more than X Survivors living should now correctly update throughout the match as Survivors die off.

Audio

  • Fixed an issue that caused some of The Good Guy's voice lines to be cut in the Mori Preview.
  • Fixed an issue that caused the Nightmare's Jump Rope add-on to fail increasing Survivors grunts volume.

Bots

  • The names of the Bots that appear following a player disconnection have been corrected.

Characters

  • Fixed an issue that caused The Cannibal's Tantrum animation to sometimes not play after overcharging the chainsaw or hitting a collision.
  • Fixed an issue that caused male Survivors to be dropped closer to Killer than female Survivors when escaping the Killer's grasp by any means.
  • Fixed an issue that caused The Twin's Baby Teeth add-on not to inflict the Blindness status effect when attached to a Survivor.
  • Fixed an issue that caused Victor's respawn animation to play on Charlotte before his cooldown finishes.
  • Fixed an issue that caused Victor not to trigger the anti-camp meter when he was close to the hook.
  • Fixed an issue that caused The Blight camera to pan down after breaking a pallet during Lethal Rush.
  • Fixed an issue that caused Charles Lee Ray to be invisible during certain interactions.
  • Fixed an issue that caused the Cenobite's camera to reset when turning while using his power.
  • Fixed an issue that caused Survivors camera to snap back to the default position when exiting a locker.
  • Fixed an issue that caused the Plague to lose Corrupt Purge when being stunned by any means.

Environment/Maps

  • Fixed an issue that caused the Nightmare to be able to hide Dream Snares under the floor at the top of Killer Basement staircase in the main building of the Ironworks of Misery map.
  • Fixed an issue that caused the Nightmare to be able to hide Dream Snares under the floor at the top of the staircases in the Midwich Elementary map.
  • Fixed an issue in the Underground Complex where two generators could spawn in the same room.
  • Fixed an issue in the Underground Complex where a chest would spawn in rooms and clip with different elements of the environment.
  • Fixed an issue in Lery's Hospital where an invisible collision was letting players walk over the stairs going down the basement in the Doctor's Office.
  • Fixed multiple issues related to the Nurse blinking out of the Raccoon City Police Station map.
  • Fixed an issue in the Eyrie of Crows map where a collision near the hill would prevent players from navigating.
  • Fixed an issue in the Raccoon City Police Station map where Victor could climb on blockers.
  • Fixed an issue in the Autohaven Wrecker's Realm where an obstacle blocked navigation for the Killer.

Perks

  • Fixed an issue that caused Victor to be unable to receive noise notifications from the Call of Brine perk.
  • Fixed an issue that caused the Premonition perk to activate while being carried by the Killer.
  • Fixed an issue that caused the Bamboozle perk to trigger when Killers used their power to vault through a window.
  • Fixed an issue that caused the Bite the Bullet perk not to activate.
  • Fixed an issue that caused the Deliverance perk to sometimes not activate.
  • Fixed an issue that caused the Ultimate Weapon perk to sometimes not to activate the screaming animation from Survivor POV.

UI

  • Changing presets in the Loadout Menu will no longer rotate the character due to different charm layouts.

Misc

  • Kill-switched items should no longer appear in Bloodwebs.
  • Fixed a crash that could occur while in a Trial when gaining Bloodpoints.
  • Fixed a crash that could occur while loading between the Play as Survivor lobby and the pre-Trial lobby.
  • Fixed a crash that could occur when a Survivor screams.
  • Spamming the unhook button no longer causes the hooked Survivor's camera to swing around repeatedly.
  • Fixed an issue that caused the Hatch Unlock progress to reset when cancelling the interaction.
  • Fixed an issue that caused Survivors to be unable to unhook a teammate if that hooked Survivor had previously unhooked themselves just before reaching the struggle stage.
https://preview.redd.it/xy30m7vnwd0d1.png?width=1000&format=png&auto=webp&s=2757f57a3f4ea96149753024b5cde08cfdce1f8b

Known Issues

Characters
  • It is possible for The Dredge and a Survivor to get stuck in a locker if another Survivor tries to hide in the same locker before the teleportation.
Perks
  • UI feedback is missing for some Perks (Languid Touch, Weave Attunement, Bardic Inspiration).
  • Survivors' Auras are revealed when swapping an item held in hands with an Item inside a Chest with the Weave Attunement Perk.
  • The Survivor screams and animation triggers before the result of the dice appears with the Bardic Inspiration Perk.
  • Rarely there is no lute or dice animations when triggering the Bardic Inspiration Perk.
  • When rolling a 1 with the Bardic Inspiration perk, the lute song will continue to play indefinitely until the perk interaction is attempted again.
  • It is possible to spawn a second illusion when there is already one active with the Mirrored Illusion Perk.
submitted by DeadByDaylight_Dev to deadbydaylight [link] [comments]


2024.05.14 18:34 crushedshadows How walkable is Hartford

I’m going to be in Hartford in August for classes at the University of Hartford. If I’m staying around West End or Asylum Hill is it an easy walk to the campus? Google maps says it’s 2.5-3 miles but it would take close to 55 minutes to walk. It seems like that’s kind of long for such a short distance.
Are busses dependable? Would it be suggested that I rent a car to also be able to get groceries and go to other areas?
submitted by crushedshadows to Hartford [link] [comments]


2024.05.14 18:24 Exotic_Revenue7013 Help on load order

I'm new to skyrim and modding in general but I read on load order is important that the game runs properly but I have no idea what or how to exactly sort it properly. Could anybody give a general guideline to follow. Currently whenever i encounter any problems i either do: a) Skip the mod entirely after searching the mods and found it might be too complex to follow b) Reinstall Skyrim and hope for the best c) Enable and disable mods to find out which is working or not working
Here's my plugin modlist if it helps
0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 ccASVSSE001-ALMSIVI.esm
6 6 ccBGSSSE001-Fish.esm
254 FE 0 ccBGSSSE002-ExoticArrows.esl
254 FE 1 ccBGSSSE003-Zombies.esl
254 FE 2 ccBGSSSE004-RuinsEdge.esl
254 FE 3 ccBGSSSE005-Goldbrand.esl
254 FE 4 ccBGSSSE006-StendarsHammer.esl
254 FE 5 ccBGSSSE007-Chrysamere.esl
254 FE 6 ccBGSSSE010-PetDwarvenArmoredMudcrab.esl
254 FE 7 ccBGSSSE011-HrsArmrElvn.esl
254 FE 8 ccBGSSSE012-HrsArmrStl.esl
254 FE 9 ccBGSSSE014-SpellPack01.esl
254 FE a ccBGSSSE019-StaffofSheogorath.esl
254 FE b ccBGSSSE020-GrayCowl.esl
254 FE c ccBGSSSE021-LordsMail.esl
254 FE d ccMTYSSE001-KnightsOfTheNine.esl
254 FE e ccQDRSSE001-SurvivalMode.esl
7 7 ccTWBSSE001-PuzzleDungeon.esm
8 8 ccEEJSSE001-Hstead.esm
254 FE f ccQDRSSE002-Firewood.esl
254 FE 10 ccBGSSSE018-Shadowrend.esl
254 FE 11 ccBGSSSE035-PetNHound.esl
254 FE 12 ccFSVSSE001-Backpacks.esl
254 FE 13 ccEEJSSE002-Tower.esl
254 FE 14 ccEDHSSE001-NorJewel.esl
254 FE 15 ccVSVSSE002-Pets.esl
254 FE 16 ccBGSSSE037-Curios.esl
254 FE 17 ccBGSSSE034-MntUni.esl
254 FE 18 ccBGSSSE045-Hasedoki.esl
254 FE 19 ccBGSSSE008-Wraithguard.esl
254 FE 1a ccBGSSSE036-PetBWolf.esl
254 FE 1b ccFFBSSE001-ImperialDragon.esl
254 FE 1c ccMTYSSE002-VE.esl
254 FE 1d ccBGSSSE043-CrossElv.esl
254 FE 1e ccVSVSSE001-Winter.esl
254 FE 1f ccEEJSSE003-Hollow.esl
9 9 ccBGSSSE016-Umbra.esm
10 a ccBGSSSE031-AdvCyrus.esm
254 FE 20 ccBGSSSE038-BowofShadows.esl
254 FE 21 ccBGSSSE040-AdvObGobs.esl
254 FE 22 ccBGSSSE050-BA_Daedric.esl
254 FE 23 ccBGSSSE052-BA_Iron.esl
254 FE 24 ccBGSSSE054-BA_Orcish.esl
254 FE 25 ccBGSSSE058-BA_Steel.esl
254 FE 26 ccBGSSSE059-BA_Dragonplate.esl
254 FE 27 ccBGSSSE061-BA_Dwarven.esl
254 FE 28 ccPEWSSE002-ArmsOfChaos.esl
254 FE 29 ccBGSSSE041-NetchLeather.esl
254 FE 2a ccEDHSSE002-SplKntSet.esl
254 FE 2b ccBGSSSE064-BA_Elven.esl
254 FE 2c ccBGSSSE063-BA_Ebony.esl
254 FE 2d ccBGSSSE062-BA_DwarvenMail.esl
254 FE 2e ccBGSSSE060-BA_Dragonscale.esl
254 FE 2f ccBGSSSE056-BA_Silver.esl
254 FE 30 ccBGSSSE055-BA_OrcishScaled.esl
254 FE 31 ccBGSSSE053-BA_Leather.esl
254 FE 32 ccBGSSSE051-BA_DaedricMail.esl
254 FE 33 ccBGSSSE057-BA_Stalhrim.esl
254 FE 34 ccBGSSSE066-Staves.esl
11 b ccBGSSSE067-DaedInv.esm
254 FE 35 ccBGSSSE068-Bloodfall.esl
254 FE 36 ccBGSSSE069-Contest.esl
254 FE 37 ccVSVSSE003-NecroArts.esl
254 FE 38 ccVSVSSE004-BeAFarmer.esl
12 c ccBGSSSE025-AdvDSGS.esm
254 FE 39 ccFFBSSE002-CrossbowPack.esl
254 FE 3a ccBGSSSE013-Dawnfang.esl
254 FE 3b ccRMSSSE001-NecroHouse.esl
254 FE 3c ccEDHSSE003-Redguard.esl
254 FE 3d ccEEJSSE004-Hall.esl
13 d ccEEJSSE005-Cave.esm
254 FE 3e ccKRTSSE001_Altar.esl
254 FE 3f ccCBHSSE001-Gaunt.esl
14 e ccAFDSSE001-DweSanctuary.esm
254 FE 40 _ResourcePack.esl
Unofficial Skyrim Special Edition Patch.esp
unofficial skyrim creation club content patch.esl
LegacyoftheDragonborn.esm
Occ_Skyrim_Tamriel.esp
Campfire.esm
FlowerGirls SE.esm
TrueHUD.esl
SurvivalControlPanel.esp
Experience.esl
Schlongs of Skyrim - Core.esm
High Poly Head.esm
Expressive Facegen Morphs.esl
OCPA.esl
SkyUI_SE.esp
SMIM-SE-Merged-All.esp
Audio Overhaul Skyrim.esp
Relationship Dialogue Overhaul.esp
Immersive Jewelry.esp
AI Overhaul.esp
DungeonsRevisited.esp
Hand Placed Enemies.esp
Immersive Encounters.esp
Hothtrooper44_ArmorCompilation.esp
Point The Way.esp
0Kaidan.esp
Cloaks.esp
Immersive Weapons.esp
Summermyst - Enchantments of Skyrim.esp
Wildcat - Combat of Skyrim.esp
ImprovedCompanionsBoogaloo.esp
DBM_IW_Patch.esp
ElysiumEstate.esp
Schlongs of Skyrim.esp
SOS - Shop.esp
Occ_Skyrim-Legacy_of_Dragonborn_patch.esp
isilNarsil.esp
Hothtrooper44_Armor_Ecksstra.esp
LABikiniSSE.esp
icepenguinworldmapclassic.esp
Ars Metallica.esp
Cloaks - Dawnguard.esp
Cloaks - USSEP Patch.esp
My Home Is Your Home.esp
Fenrir Blades.esp
Bijin Warmaidens.esp
RichMerchantsSkyrim_x5.esp
The Huntsman.esp
UIExtensions.esp
RaceMenu.esp
XPMSE.esp
AddItemMenuSE.esp
RaceMenuPlugin.esp
FNIS.esp
DSerArcheryGameplayOverhaul.esp
UltimateCombat.esp
Sarta Sword.esp
VioLens SE.esp
DSerCombatGameplayOverhaul.esp
MithrodinSword.esp
Sarah Follower.esp
SOSRaceMenu.esp
CBBE.esp
RaceMenuMorphsCBBE.esp
NibeneanArmorsAndOutfit.esp
CL's Crissaegrim.esp
MCMHelper.esp
MovementMCO.esp
Lazy Weapon Pack.esp
TrueDirectionalMovement.esp
Precision.esp
AX KaidanArsenal.esp
BetterQuestObjectives.esp
BetterQuestObjectives - LOTD Patch.esp
AX KaidanArmory.esp
SmoothCam.esp
Lazy Weapon Pack 2.esp
ValhallaCombat.esp
Attack_MCO.esp
KatanaCrafting.esp
IA CBBE Patch.esp
ImperialStormcloakRangerSet.esp
12FemaleBrows.esp
Keytrace.esp
scar-adxp-patch.esp
I4IconAddon.esp
Arena.esp
HotKeySkill.esp
BowRapidCombo.esp
beltfastenedquivers.esp
Chesko_WearableLantern.esp
EnhancedAtronachs.esp
BetterThirdPersonSelection.esp
Alternate Dual Wield Weapon Speed.esp
Sojourn Over Signposts.esp
JaxonzMCMKicker.esp
ValhallaBackStabFix.esp
FPSBoost.esp
Insignificant Object Remover.esp
WaitYourTurn.esp
SkyrimReputation_SSE.esp
BuyStatsPerks.esp
Skyrim Reputation Improved.esp
Skyrim Reputation Patch.esp
AutomaticItemStorage.esp
Ursine Armour - Non HDT.esp
weight_usleep.esp
Armor of Intrigue.esp
UnreadBooksGlow.esp
TransmuteSoulGems.esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Regular Addon.esp
[dint999] HairPack02.esp
Realistic AI Detection 3 - Medium Interior, Medium Exterior.esp
SlightlyFasterDaggers.esp
Book Of Shadows.esp
Nicos Reversed Daggers.esp
ObiWarpaintsTattoos.esp
ObiTattoos.esp
DBVO.esp
Hydra's Reversed Daggers.esp
BW Lydia.esp
LeftHandRings.esp
ImmersiveJewelryXSummermyst - Unrestricted.esp
DBM_UnreadBooksGlow_Patch.esp
DBM_ImmersiveJewelry_Patch.esp
DBM_CloaksofSkyrim_Patch.esp
DBM_SMIM_Patch.esp
AI Overhaul - RDO Updated Patch.esp
BW ifd Lydia patch.esp
IFDL_BijinAlt_Patch.esp
DBM_IA_Patch.esp
LydiaPatch.esp
LydiaPatchForLOTD.esp
zhenli 1.esp
AkaviriTsurugi.esp
OrcPonytailsForHumans.esp
loki_POISE.esp
KS Hairdo's.esp
OneClickPowerAttackMCM.esp
Immersive Citizens - AI Overhaul.esp
Convenient Horses.esp
Convenient Horses Anniversary Edition Patch.esp
Ordinator - Perks of Skyrim.esp
AutomaticItemStorage - Ordinator Patch.esp
Alternate Start - Live Another Life.esp
BetterQuestObjectives-AlternateStartPatch.esp
nwsFollowerFramework.esp
And here's the left panel modlist :
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submitted by Exotic_Revenue7013 to skyrimmods [link] [comments]


2024.05.14 18:23 Pipinella Singapore Solo Trip Itinerary (30 Apr-3 May)

I recently did a Singapore solo trip and would like to share my itinerary and thoughts for anyone else wanting to visit & getting tips :)
30 April 5:30PM - Arrived at hotel in Kampong Glam - Walked around the area/Haji Lane, checked out second hand shops 8PM - Dinner at Singapore Zamzam (kuay teow goreng, tuna murtabak, blueberry longan soda) - Home around 10PM
Thoughts: loved Singapore Zamzam, I warmly recommend... Kuay Teow goreng is a new favourite! Also lots of nice café/snack spots at Haji Lane to check out :) Second hand shops are also abundant but on the more expensive side...
1 May 9AM - Gardens by the Bay (Flower Dome and Cloud Forest) + gift shop 2:30PM - Helix bridge -> seafood laksa for lunch at Courtyard Café at the National Gallery - Ice latte at Raffles City (to withdraw money) - Visited CHIJMES 5PM - Peranakan Museum - Burmese food for dinner at a random shopping centre 9PM - Night Safari
Thoughts: Loved Gardens By The Bay! Worth spending money on the areas you find interesting, but be careful with the time. I would've loved even more time to explore. Gift shop has a wide variety of things which was nice. Peranakan Museum was great, especially if you want a more intimate museum experience. The Night Safari was probably in my Top 3 list for the entire trip... such a cool and unique experience to have!
2 May 10AM - Chinatown exploration - Sri Mariamann Temple (hindu) - Buddha Tooth Relic Temple (buddhist) - Latte at 2D café 1:30PM - Tattoo appointment (primary reason for travels) 6PM - Dinner at Maxwell Hawker Centre (shrimp fried rice and guava juice) - Merlion Statue + Marina Bay Sands light show - Walked around Clarke Quay
Thoughts: Chinatown is fun but overwhelming - great shops to get souvenirs. Loved visiting both temples and they're all close by! The 2D Café was pricy and took a service charge but a fun one-time experience. Maxwell was nice and affordable, but also overwhelming - very hot inside. Taking a walk after dark around the Merlion/Marina Bay Sands and then to Clarke Quay was also a lovely evening experience :) Many bars in that area (would visit next time).
3 May 10AM - Haw Par Villa (Chinese cultural park) - Lunch at their café (mee sua + ice tea) 2PM - Orchard Road for shopping - Orchard Road MRT - lots of stores there as well 7PM - Sushi at The Ramen Stall (mango tempura maki + sour plum soda) 8PM - Drinks at the ATLAS (art deco bar)
Thoughts: Haw Par Villa is highly recommended - such a unique experience and such lovely scenery to walk around. Lunch at the café was crazy affordable (5.80€). Orchard Road is also fun but a good idea is to map out what stores/malls to visit before hand because it's sooo easy to just wander around and lose the concept of time. Sushi was delicious, I recommend the place a lot! The ATLAS was a lovely place to visit but remember to wear appropriate attire. Also they charge for the water which was a bit ://
4 May - Taxi to Changi Airport at 4AM
Overall thoughts: Had lots of fun in Singapore and definitely would need another few days to visit more places I didn't have time for (Sentosa Island w/ the aquarium and universal, some nature reserves/hiking, National Museum, National Gallery, second hand shops, dessert places etc.). There is a lot to do in Singapore and the overall atmosphere was nice and welcoming! People were helpful and I loved seeing the diversity of languages and people in town :) Looking forward to visiting again!
submitted by Pipinella to solotravel [link] [comments]


2024.05.14 17:33 AmbisReallyGay Any Info on the Pacific Northwest Commonwealth?

So I'm working on running a TTRPG set in the fallout universe and wanna have it set in my home state, Washington, and I'm a huge sucker for having lore accuracy best I can. I've been doing some digging on the wikis and going through what info I can find from the TV Show's easter eggs. Like the canonizing of the old Commonwealth map and the vault locations and I was wondering if anyone could help me expand on my knowledge that I've found. I'm not the greatest at digging through wiki's so I'm sure that there's plenty that I've missed.
So far I have the understanding that there are three vaults in Washington State, and one right on the border, just out of Portland. The Washington Vaults are approximately located: -One somewhere Between Mount Saint Helens and Castle Rock, Washington -In the middle of the Snoqualmie Mountains, roughly between both of the roads though the mountains (I personally have some conjecture that the vault here might be the west coast equivalent to 76, because of the terrain) -And one out in Spokane
I remember hearing something about some people having vague information on numbers of vaults in the pacific northwest but no locations on them, but I couldn't find that info anywhere. I'd appreciate any help that people are able to offer.
submitted by AmbisReallyGay to Fallout [link] [comments]


2024.05.14 17:12 Tartanclad How Gates of Hell could make a Commonwealth faction truly unique

Recently Gates of Hell released the American faction and did a full overhaul of the German faction, leading to a pair of interesting factions with an incredible variety of historically authentic uniforms. You could zoom in on any of the squads and see the diverse uniforms depicted right down to the insignia on their caps and the regiments on their patches. Shermanator’s interview of Chase/Trudel (the lead animator & 3D human artist) gave me faith in the developer’s passion for the history and the game. This made me quite excited, because we have yet to see a British Commonwealth faction but there is some heavy implication that we can expect one in the future.
I wanted to make this thread, because I wanted to express my desire to see elements in the game that would make the Commonwealth faction a wealth of interesting units, uniforms and nationalities, particularly via the doctrines system that exists within the game. The intention is to throw in representatives across all the major nations of the British Commonwealth as well as some of the Allied armies-in-exile that came under British command. I also want to highlight some of the vehicles that are rarely mentioned in other games due to their obscure theatre or role. For the record, I'm not telling the devs what to do - I'm just making some example doctrines that I came up with as an example of the variety of units I'd love to see and making their inclusion plausible. Mostly to get the community talking.
I won’t talk about early war, partially because ‘Early war’ in Gates of Hell is largely post-Dunkirk, but also because I feel like what I am asking is still quite a lot just for one faction across two eras. I also I won’t be mentioning the more obvious or general units like Stuarts, Crusaders, Cromwells, Grants etc, as I expect them to be added nonetheless. It’s the vaguer aspects of the Commonwealth I wanted to talk about; the weird, wonderful and the diverse.
Mid War Doctrines
I think the mid-war should be largely inspired by the North African Campaigns, centred largely on the 8th Army and utilising the huge variety of cultures that fought within it. Extra bits can be added from the Italian campaign where the faction is lacking, and the Italian campaign can also be represented in the ‘Temperate’ skin for the mid-war faction. There are a lot of inspirations one can draw to create a variety of options for the Commonwealth player and each doctrine should draw from their unique aspects.
All-Round: Inspired by the Desert Rats, the 2nd Battle of El Alamein and Operation Crusader this one balances the various aspects of the other doctrines while keeping it unique. I’d like to see the Infantry include British Desert Rats Infantry, 2nd New Zealand Infantry, & 1st South African Infantry. I’d also like to see South African Marmon-Herrington Armoured Cars (multiple variants) as an early-battle option, plenty of the more common tanks and maybe the Bishop as a slow but mobile artillery piece. As a special call-in, we could probably include the Free French Legionaries as a powerful assault unit, just to really complete the variety in this division.
Defensive: Inspired by the Siege of Tobruk, this doctrine should primarily represent the Australians. Variations of the Australian 9th Division troops as infantry alongside minor British elements with a heavy emphasis on field engineers, emplacements and field guns. Defensive doctrine could also include RAF Regiment infantry, RAF 20mm Oerlikon guns, RAF Rolls Royces, India Pattern Carriers (from the Indian 18th Division), air strikes and, as a special unit, they could even have captured Italian tanks from the 6th Australian Division Cavalry Regiment! As a defensive doctrine, they should also have access to the best mid-war field guns, including the rare (but historical) ’Pheasant’ 17/25 Pounder Field Gun.
Offensive: Inspired by the Battle of Tunisia and Operation Torch, I think this one should show off the might of the UK’s heavier vehicles in the latter stages of the African campaign, particularly the Churchill III, Sherman III, the Priest 105mm and the Stuart Command Tank, alongside the more standard British tank options. As for infantry options, we can include Indian troops of the 4th Infantry Division (India), Gurkhas, and a motorised unit of 22nd Guards Infantry. I would also add the British Commandos in this division - partly because they were involved in Operation Torch, but also because they had an iconic impact on the mid-war (outside of Africa) that it would be a pity not to add them.
Irregular: This one would be quite unique in mid-war as it is effectively the light vehicle special forces doctrine. Although some standard British units would form the basis of the army, they would have access to a variety of assets representing the Long Range Desert Group; Chevrolet trucks with mounted Vickers MGs, Boys AT rifles, twin 303 Brownings or even Bofors and captured 20mm Breda guns! ‘Bamtam’ jeeps with twin Vickers Ks or 303 Brownings. The transport and logistics would be different too, using the Marmon-Herrington 6-ton Heavy Truck or the White 1064 10-ton. Other unique special call-ins would include an LRDG WACO Recon plane and the SAS (armed with the Lewes bomb). The downside to this doctrine, however, is that imagine it to be much lighter on armoured support, relying mostly on towed guns for its heavy firepower.
Other Units: I’ve tried to use inspirations from specific parts of the war to get a rounded but also diverse array of units, but there are loads of obscure units across the mid-war that I’d love to see; the Priest 105mm SPG, the AEC Deacon Gun Carrier, the Daimler Dingo, the Humber Light Reconnaissance, and so on.
That is as much as I want to say on mid-war without labouring the point. I’m sure there’s interesting things I’ve missed accidentally, and I’m afraid there’s some I have missed on purpose. For example, I considered the Australian Matilda Hedgehog, but it turned out to be late war and never used. I also considered the Greek and the Czech Division, but I think I’ve already stretched it too far as regards voice acting alone without adding units that, as distinguished their service might be, are just too obscure without adding anything extra - appearance or gameplay. That said, my hat would go off to the devs if they achieved that.
Late War Doctrines
Here we get to represent the Commonwealth units from Operation Overlord up until Operation Varsity.
All-Round: The quintessential British doctrine, combining bog-standard infantry with hardy tanks and a decent array of equipment. Partially based on Gold Beach, but also Operation Varsity/Plunder towards the end of the war, I would personally give them 50th (Northumbrian) Infantry, RAF Regiment Gunners, RAF Humber Light AC, Churchill AVRE, the Cruiser Mk. VIII Challenger and the Comet. Maybe give them some 6th Airlanding troops and 1st Canadian Parachute Infantry as a reference to the Normandy paratroopers if we feel they need more skilled infantry.
Offensive: The Canadian Doctrine - mostly inspired by the First Canadian Army in Normandy with elements of their experiences later on (including the Battle of the Schelt and Operation Veritable) with the doctrine largely focused on armoured assault infantry. They’ll look quite unique compared to the British because their uniforms were greener and they were the first to use the British-designed Mk.III helmet at D-Day. Troops of the 3rd Canadian Infantry Division as standard, supported by assault infantry. Eventually, armoured infantry can spawn in Buffalos (used at the Battle of the Schelt) and, as a special call-in, Ram Kangaroo APCs (sporting an armoured MG turret). The Otter armoured car would be an early call-in, with M4A1 Sherman Grizzly tanks as well as Ram IIs available in the standard tank tab. Some unique but limited special call-ins would include the Skink AA tank (of which 2 saw historical combat in Normandy) as well as a skilled sniper wielding the Ross rifle.
Defensive: Just as the US Defensive doctrine features the 101st Airborne (no doubt inspired by the Battle of Bastogne), the British Defensive doctrine can feature the British Airborne - particularly based on the defense of Arnhem Bridge in the Netherlands as part of Market Garden. Infantry units can include the 52nd (Lowland) Infantry, 1st Airborne Paratroopers, 1st Airlanding Infantry, Parachute Squadron Royal Engineers and 1st (Polish) Independent Paratroopers (who are distinctive with their grey berets). Armoured units can include the Tetrarch and the M22 Locust. To suit their defensive doctrine, they should get some decent guns and I’m thinking the airborne jeep-towed 20mm Polsten Gun, airborne 17th Pounder as well as (in a departure from the Parachute theme) the BL 7.2-inch howitzer. The Patchett sub-machine gun could make an appearance here too.
Irregular: Based on Sword Beach, Commandos and the 79th Armoured Division, with the more unusual units in the British arsenal. Probably with 3rd Infantry Division Infantry as standard, this unit could have access to No.41 (Royal Marine) Commandos, Fusilier Marines Commandos (based on No.4 Commando’s assault on Ouestreham), the Centaur Mk.IV QF 95mm, the Sherman DD, the Churchill Crocodile and Royal Engineer Assault Teams deployed in the cute Terrapin 4-ton Amphibious. If we want to be really wacky, we could even add the M3 Grant CDL (an unarmed searchlight tank) for armoured spotting, similar to the 150cm Flakscheinwerfer searchlight.
Other Units: Further unique units that would fit in any one (or multiple) of these divisions (based on balance) include the Land Mattress Rocket Launcher, the Loyd Carrier, the Universal Carrier WASP (flamethrower), the Sexton SPG, Sherman Firefly, the Archer TD, Achilles TD, the Priest Kangaroo, the Morris C8, Staghound and so on. There are SO many strange and obscure British vehicles that don’t often see the light of day, but would be perfect for Gates of Hell.
Post-release Doctrines -
More of a final thought than anything else, but if/when the Japanese get added into the game, I’d love to see a fifth doctrine to represent the British 14th Army to match the Japanese. A doctrine that is mostly comprised of Indian infantry and Indian tanks, with representation from the East/West African Divisions, Gurkhas and the British 2nd or 36th Infantry Divisions. Special call-ins could include the Chindits (using Thompsons and the Jungle Carbine) and paratroopers of the 50th Indian Parachute Brigade. If we’re feeling generous enough to allow the doctrine to encompass the Pacific Islands as well, we could also include an Australian squad armed with the Owen SMG, South Pacific Scouts, the Matida Frog (flamethrower) and the Matilda QF 3-Inch.
Conclusion: I apologise for such a long read. But I hope we see how a bit of ambition could really help the Commonwealth stand out and be worthy of the variety seen in the other factions since their overhaul. While the Germans have Spanish soldiers in their ranks, the Commonwealth can see the UK, Canada, India, Australia, New Zealand, South Africa, Poland, and France (and technically Nepal) all get some recognition. While the German Kriegsmarine and Luftwaffe stand out on the field, the Commonwealth might get the distinctive blue battledress of the RAF Regiment, or the long white tunics of the Foreign Legion. We would see such a variety of hats including pith helmets, berets, kepis, dastars, keffiyehs and slouch hats. Some units, like the LRDG vehicles, might even stand out as unique from any of the nations already in the game. It’s a lot of colourful uniforms, a lot of voices and a lot of strange and wonderful machines.
However, it does come with its downsides. Firstly, Africa and Europe are such dramatically different theatres that their version of mid & late war are incredibly different to one another. So much so that the depth of variety might make the faction too big, making it a lot of effort for the art department (especially with uniforms changing for the map’s climate. Imagine making skins for temperate, desert AND snow). The second issue is whether France is getting its own faction in future iterations of the game (the French flag appears in the loading screen during Axis vs Allies games). The final (and probably biggest) issue is voice acting. I’m no expert on games development, but I gather that getting enough voice actors for a faction is hard enough as it is without having to accurately represent 9 countries at once. I would love to hear the developer’s thoughts on the matter - whether such a project is within the game’s scope and if they have the ambition to take it this far.
Do let me all know what you think as well.
submitted by Tartanclad to GatesOfHellOstfront [link] [comments]


2024.05.14 17:11 Vince_- List of features and ideas I've compiled over my time playing R6S

I'm a big fan of R6S and put a ton of hours into this game. I've compiled a list of the desired features I would truly like the devs to implement into R6S.
In my opinion, many more features can still be added to make this game even better, as you'll see below, that can help Ubisoft not only gain more financially to ensure the shelf life of this game and to show our support (aside from whats already there aka battle passes and cosmetics).
So without further ado:
'Voice Guy' Alternatives So you know the voice of the guy that says things between rounds like "Down to ten seconds." "We failed to disable the defuser..." I think it'd be pretty cool if we could purchase different voices. Just imagine if the voice was replaced by Morgan Freeman or Jack Black. You might be saying 'the rights and costs to get a celebrity's voice might be too high. Well, to that I'll say, A) Look at many of the outfits already available for purchase in the R6S store from different franchise IPs. Halo, Street Fighter, Resident Evil, Dead By Daylight, Rick and Morty, Yakuza, etc. B) Ubisoft can just get some of their devs to voice-record them as they already do for some/many operators if they want to save on the rights and costs.
Circle Chat Wheel This feature would benefit console players the most who don't use microphones and you might even see a huge uptick in Deimos' usage too. Currently in R6S, pressing up on the D-Pad on consoles or a certain key on PC would ping a spot. It would be nice to hold up on the D-Pad or a certain key on PC to bring up a chat wheel and select from prewritten set of text messages. Prewritten text can be edited in settings and up to 6 max can be slotted in the wheel. For example, you can prewrite something like 'Someone is roaming the first floor' or 'They're in bombsite B'. For those who worry that trolls can abuse this, A) Only 3 max prewritten messages can be used consecutively before a cooldown timer kicks in requiring players to wait to use it again. B) You can just text mute them. (ps. even though this feature might not benefit PC players as much, it should be there for both console and PC players who prefer it over typing during a tense game for example)
Universal Outfits Currently, I feel as though Ubisoft is losing potential money from a lot of the outfit bundles available in the R6S store. For instance, I love the Master Chief elite bundle, but do I really want to buy it and be forced to use Sledge everytime I want to show it off? No. Going forward, I'd like to see more universal bundle outfits that can be used by any operator the player wants to assign it to (or all if they desire).
Flashlights! More on this later, but allow select operators to be able to add a flashlight as an attachment to weapons that serve one of two purposes (or both). A) Another alternative to blind enemies instead of flashbangs or B) (Again, more on this later, I promise!).
Attackers Spawn Points Freedom Currently, attackers can only choose 2-4 designated spawn points during the operator selection phase and drone phase. Instead, It'd be nice if attackers could choose any spot on the edge of the maps (that allows it) to spawn. This would give attackers more of an advantage from defenders who know the map really well and like to spawn peek the most popular spawn points. It'll add another layer of competitiveness.
Good Standing Immunity I think most people will hate this one, but in my opinion, when you have a good reputation (players with the little fire indicator), they should be immune from mundane reports like 'Report Griefing' to prevent trolls from reporting just because 'they can'. Right now in R6S, someone can just report a player with a good rep for some idiotic reason like the player didn't avenge their death or plays how they want them to. The only way how someone with a good rep can be removed from immunity is if they TK a certain amount of times. No offense to the devs, but you have to put yourselves in the shoes of trolls and not allow them to abuse things like this.
A new operator named Blackout This would require the devs to make every map daytime, no night maps (like Favela or it would need to be adjusted into daytime maps). This attacking operator can turn off the lights entirely in all rooms and corridors, meaning it would be pitch black for everyone if Blackout uses his ability to jam the lights. This ability would last for 15 seconds and can be used twice, and when initiated by Blackout, the lights will start flickering for 5 seconds to allow defenders time to anticipate their strategy. All the other four attacking teammates would be automatically equipped with night vision goggles after the droning phase if Blackout is chosen and they can turn them on/off whenever they please during that round. The only way to see again during Blackout's ability is in use is if, A) Your operator is equipped with a flashlight attachment. B) Defenders break barricaded windows or doors to allow outdoor lighting in. C) You've chosen one of the following defenders: Mute/Bandit/Kaid any lights close to their devices will not be turned off. Solis will be able to see where Blackout is during the blackout when her electro sensor is enabled. Pulse can detect where Blackout or any opponents are if they're close enough. Goyo/Tachanka's fire can add slight visibility to the area. Valkyrie/Maestro's cameras. Defenders can also throw a C4 or Impact grenade at a window to instantly blind the attackers when they have their night vision goggles on. This would add a whole new dynamic to Siege and would make the game feel more tactical.
submitted by Vince_- to Rainbow6 [link] [comments]


2024.05.14 16:47 Then_Marionberry_259 MAY 14, 2024 API.CN APPIA ANNOUNCES ENCOURAGING INITIAL RESULTS FROM THE NEWLY IDENTIFIED TAYGETA AND MEROPE EXPLORATION TARGETS AT PCH PROJECT, BRAZIL

MAY 14, 2024 API.CN APPIA ANNOUNCES ENCOURAGING INITIAL RESULTS FROM THE NEWLY IDENTIFIED TAYGETA AND MEROPE EXPLORATION TARGETS AT PCH PROJECT, BRAZIL
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Toronto, Ontario--(Newsfile Corp. - May 14, 2024) - Appia Rare Earths & Uranium Corp. (CSE: API) (OTCQX: APAAF) (FSE: A0I0) (MUN: A0I0) (BER: A0I0) (the "Company" or "Appia") announced today the results from the newly identified exploration targets Taygeta and Merope. A total of 111 samples from 18 auger drill holes were assayed by SGS-GEOSOL Laboratories in Vespasiano, Brazil. The results confirm that the regolith developed over the Ipora Granite presented significant enrichment of Heavy Rare Earth Oxides (HREO), characteristic of the Ionic Adsorption Clay (IAC) rare earth elements (REE) deposits identified at other PCH target zones.
Stephen Burega, President, commented, "These initial results from the auger drill program are very promising, and provide us with a strong indication that the PCH project can host multiple new IAC REE mineralized areas in addition to the resource already identified in our maiden Mineral Resource Estimate (MRE) completed by SGS Canada. Additionally, these new target zones are considerably larger in total area as compared to the Target IV. Desorption test results will be reported once received."
Highlights
  • The new targets are in the Eastern portion of the PCH claims, approximately 15 km East from Target IV and the Buriti Zone (see Figure 1).
  • Selected intercepts for Heavy Rare Earth Oxide (HREO), Total Rare Earth Oxide (TREO), Dysprosium plus Terbium oxides (Dy+Tb) and Praseodymium plus Neodymium oxides (Nd+Pr) grades in Parts Per Millions (ppm):
    • PCH-AH-190 - **4m@**1848ppm TREO, 1138ppm HREO, 106ppm Dy+Tb, 205ppm Nd+Pr from 1m.
    • PCH-AH-193 - **5m@**1254ppm TREO, 270ppm HREO, 29ppm Dy+Tb, 217ppm Nd+Pr from 1m.
    • PCH-AH-194 - **2m@**1175ppm TREO, 274ppm HREO, 31ppm Dy+Tb, 257ppm Nd+Pr from 4m.
    • PCH-AH-199 - **2m@**1131ppm TREO, 276ppm HREO, 30ppm Dy+Tb, 209ppm Nd+Pr from 2m.
    • PCH-AH-201 - 4m@ 1022ppm TREO, 245ppm HREO, 28ppm Dy+Tb, 211ppm Nd+Pr from 2m.
    • PCH-AH-202 - **8m@**1696ppm TREO, 1070ppm HREO, 101ppm Dy+Tb, 172ppm Nd+Pr from 0m.
    • PCH-AH-204 - **5m@**1267ppm TREO, 754ppm HREO, 75ppm Dy+Tb, 168ppm Nd+Pr from 1m.
    • PCH-AH-207 - **6m@**1025 ppm TREO, 262ppm HREO, 29ppm Dy+Tb, 196ppm Nd+Pr from 3m.
  • The grade distribution signature found at depth in the auger drill holes is compatible with the pattern commonly found on IAC REE deposits (see Figures 2 and 3).
  • The Taygeta and Merope targets cover an area of 546 and 1,134 hectares respectively.
  • These first phase auger drill holes average 6.22 metres in depth, and most ended in mineralization leaving the interval open at depth.
  • Intercepts of all auger drill holes are presented in Table 1. The full set of results are included in this LINK.
Tom Drivas, CEO, stated, "Building on our recent news confirming the presence of IAC mineralization through desorption testing, I am extremely excited by the identification of new, large scale targets across the PCH project which are underlain by the IAC mineralization produced by these weathered Ipora granites. We have a lot of work to do over the coming months to fully delineate these new target zones, and to assess the implications of their addition to our maiden MRE, and true value to the marketplace."
Table 1 - Intercepts from all auger holes on targets Taygeta and Merope. For a full list of results, pleaseclick here.
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*Total Rare Earth Oxides: TREO = Y2O3 + Eu2O3 + Gd2O3 + Tb4O7 + Dy2O3 + Ho2O3 + Er2O3 + Tm2O3 + Yb2O3 + Lu2O3 + La2O3 + Ce2O3 + Pr2O3 + Nd2O3 + Sm2O3 *Heavy Rare Earth Oxides: HREO = Gd2O3 + Tb4O7 + Dy2O3 + Ho2O3 + Er2O3 + Tm2O3 + Yb2O3 + Lu2O3 + Y2O3 *Nd+Pr Oxides= Nd2O3+Pr2O3 *Dy+Tb Oxides= Dy2O3+Tb4O7
*Element to Oxide Conversion Factor - Cerium Ce2O3 1.1713, Cerium CeO2 1.2284, Dysprosium Dy2O3 1.1477, Erbium Er2O3 1.1435, Europium Eu2O3 1.1579, Gadolinium Gd2O3 1.1526, Holmium Ho2O3 1.1455, Lanthanum La2O3 1.1728, Lutetium Lu2O3 1.1371, Neodymium Nd2O3 1.1664, Praseodymium Pr2O3 1.1703, Praseodymium Pr6O11 1.2082, Samarium Sm2O3 1.1596, Terbium Tb2O3 1.1510, Terbium Tb4O7 1.1762, Thulium Tm2O3 1.1421, Yttrium Y2O3 1.2699, Ytterbium Yb2O3 1.1387
Figure 1 - Map presenting the exploration auger drill holes location and targets.
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Figure 2 - Strip log of selected auger holes from Taygeta Target.
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Figure 3 - Strip log of selected auger holes from Merope Target.
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Andre Costa, VP Exploration for Brazil, commented, "The confirmation of these new targets opens the prospect of finding new exploration targets associated with the Ipora Granite across the entirety of the PCH project area which covers an impressive +40,000 hectares. Auger samples for desorbability testing are being prepared to corroborate the IAC REE mineralization in Taygeta and Merope targets. Delineation drilling will follow upon favorable desorption results."
On March 1st, 2024, the Company announced its maiden Mineral Resource Estimate (MRE) on Target IV and the Buriti Zone (Click here for the Press Release), and the companion NI 43-101 technical report on the PCH Project was filed on April 16th, 2024. (Click here for the Press Release)
John Tumazos Very Independent Research Presentation
Appia invites you to register for a webinar on May 14th at 9:45 AM EDT, Eastern Daylight Time (North America) with Appia Rare Earths & Uranium Corp.'s President, Mr. Stephen Burega and VP of Exploration, Brazil, Mr. Andre Costa, and renowned former Wall Street analyst, John Tumazos of Very Independent Research. John will dig in on the latest developments at Appia Rare Earths & Uranium Corp.
To register for the event click here.
After registering, you will receive a confirmation email containing information about joining the webinar.
QA/QC
Auger drill holes are vertical and reported intervals are true thickness. The material produced from drill holes are sampled at one metre intervals, resulting in average sample sizes of 5-10 kg. Quartering of the material was performed at Appia's logging facility using a riffle splitter and continued splitting until a representative sample weighing approximately 500g each was obtained, bagged in a resistant plastic bag, labeled, photographed, and stored for shipment.
The bagged samples are sent to the SGS laboratory in Vespasiano, Minas Gerais. In addition to the internal QA/QC of the SGS Lab, Appia includes its own control samples in each batch of samples sent to the laboratory.
Quality control samples, such as blanks, duplicates, and standards (CRM) were inserted into each analytical run. For all analysis methods, the minimum number of QA/QC samples is one standard, one duplicate and one blank, introduced in each batch which comprise a full-length hole. The rigorous procedures are implemented during the sample collection, preparation, and analytical stages to insure the robustness and reliability of the analytical results.
All analytical results reported herein have passed internal QA/QC review and compilation. All assay results of Auger samples were provided by SGS Geosol, an ISO/IEC 17025:2005 Certified Laboratory, which performed their measure of the concentration of rare earth elements (REE) with the IMS95R analytical method that uses lithium metaborate fusion prior acid dissolution and Inductively Coupled Plasma Mass Spectrometry (ICP-MS).
The technical information in this news release, including the information related to geology, drilling, and mineralization, has been reviewed and approved by Andre L. L. Costa, Appia's VP Exploration for Brazil, with more than 29 years of relevant experience. Mr. Costa is a Fellow of the Australian Institute of Geoscientists (FAIG) and is a Qualified Person (QP) as defined by National Instrument 43-101 - Standards of Disclosure for Mineral Projects.
About Appia Rare Earths & Uranium Corp. (Appia)
Appia is a publicly traded Canadian company in the rare earth element and uranium sectors. The Company holds the right to acquire up to a 70% interest in the PCH Ionic Adsorption Clay Project (See June 9th, 2023 Press Release - Click HERE) which is 40,963.18 ha. in size and located within the Goiás State of Brazil. (See January 11th, 2024 Press Release - Click HERE) The Company is also focusing on delineating high-grade critical rare earth elements and gallium on the Alces Lake property, and exploring for high-grade uranium in the prolific Athabasca Basin on its Otherside, Loranger, North Wollaston, and Eastside properties. The Company holds the surface rights to exploration for 94,982.39 hectares (234,706.59 acres) in Saskatchewan. The Company also has a 100% interest in 13,008 hectares (32,143 acres), with rare earth elements and uranium deposits over five mineralized zones in the Elliot Lake Camp, Ontario.
Appia has 136.3 million common shares outstanding, 145 million shares fully diluted.
Cautionary note regarding forward-looking statements: This News Release contains forward-looking statements which are typically preceded by, followed by or including the words "believes", "expects", "anticipates", "estimates", "intends", "plans" or similar expressions. Forward-looking statements are not a guarantee of future performance as they involve risks, uncertainties and assumptions. We do not intend and do not assume any obligation to update these forward-looking statements and shareholders are cautioned not to put undue reliance on such statements.
Neither the Canadian Securities Exchange nor its Market Regulator (as that term is defined in the policies of the CSE) accepts responsibility for the adequacy or accuracy of this release.
For more information, visit www.appiareu.com
As part of our ongoing effort to keep investors, interested parties and stakeholders updated, we have several communication portals. If you have any questions online (X,Facebook,LinkedIn) please feel free to send direct messages.
To book a one-on-one 30-minute Zoom video call, please [click here](mailto:sburega@appiareu.com).
Contact:
Tom Drivas, CEO and Director (c) (416) 876-3957 *(e) *[tdrivas@appiareu.com](mailto:tdrivas@appiareu.com)
Stephen Burega, President (c) (647) 515-3734 *(e) *[sburega@appiareu.com](mailto:sburega@appiareu.com)
To view the source version of this press release, please visit https://www.newsfilecorp.com/release/209087

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Universal Site Links
APPIARAREEARTH
STOCK METAL DATABASE
ADD TICKER TO THE DATABASE
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REPORT AN ERROR
submitted by Then_Marionberry_259 to Treaty_Creek [link] [comments]


2024.05.14 16:04 toodelood_bootao [Megathread] 8th Anniversary Broadcast & PTB Version 8.0

[Megathread] 8th Anniversary Broadcast & PTB Version 8.0
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Hey guys!
Today is gonna be a busy day and this Megathread is intended to keep up with the amount of information about the upcoming DLC, the anniversary and the year ahead.
Enjoy the broadcast and see you in the fog!
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Where to find the 8th Anniversary Broadcast?

Important Announcements:

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8th Anniversary Broadcast Livestream Recap

New Game: "What The Fog"
  • Available now!
  • Free for BHVR Account holders (limited free keys though)
  • otherwise exclusively on Steam for 4.99
  • 2-person co-op roguelite set in the universe of Dead by Daylight
Year 9 Roadmap
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  • July: new time-limited Game Mode - 2vs8 (2 Killers, 8 Survivors)
    • Focus is more on it being a party-mode than something competitive
    • 5 maps were made bigger, gens and exit gates are still present
    • Survivors don't have perks but preset classes (healing focus, looping focus, ...)
    • Killers can choose between the first 5 original killers (for accessability reasons as they're all free)
    • Hooks are replaced with entity cages, working like Pyramid Head's cages
Gameplay Improvements
  • New Challenge Reward System
    • Passive progression (don't have to "go out of your way" to select challenges)
  • New In-game Inbox for announcements, patch notes etc.
  • Finisher Mori got improved and gets added in a future update
    • Killers can mori the last survivor of the match
    • Mori offerings changed to give more bloodpoints
  • Cross Progression (PC & consoles) is coming to DBD!
    • Coming later this summer
    • Players need to own the base game and a BHVR Account
    • Exceptions to what can be shared between platforms
    • Detailed Q&A available later
New Chapter Reveal - Dungeons & Dragons
  • Release Date: June 3, 2024 - Official Trailer
  • New Content: Vecna (Killer), "The Bard" Baermar Uraz/Aestri Yazar (Survivor) and a new map, "Forgotton Ruins" (Borgo realm)
What Lies Ahead
Pre-Anniversary Event - "Before the Masquerade"
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8th Anniversary In-game Celebrations
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  • Release: June 13
  • Masquerade Host makes an appearance ingame with voicelines etc
  • Event gameplay has a separate Event queue, core gameplay still has Party theme though
  • Event Tome with Community challenges, Skins for Bill and The Unknown
  • Paid Pig Event Skin in the store
End of the Show Surprise: Castlevania DLC
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New Survivor - Aestri Yazar

Perks:
  • Mirrored Illusion: This perk activates after completing a total of 50% worth of repair progress on generators. Press the ability button 2 when next to a totem, chest, generator or exit gate to spawn a static illusion that lasts for 100/110/120 seconds. Then, the perk deactivates.
  • Bardic Inspiration: Press the ability button 1 while standing and motionless to enter the "performance" interaction that lasts up to 15 seconds and empowers Survivors within 16 meters. Roll a d20. This effect lasts for 60 seconds if the performance is completed. When the ability is cancelled or the performance completes, it goes on cooldown for 90/75/60 seconds.
    • 1 You scream, but nothing happens
    • 2-10 Skill checks give +1% progress
    • 11-19 Skill checks give +2% progress
    • 20 Skill checks give +3% progress
  • Still Sight After standing still for 6/5/4 seconds, this perk activates. Until you start moving, you see the aura of the Killer as well as all generators and chests within 18 meters.

New Killer - The Lich

Killer Power:
  • Bound with the skin and flesh of men, the Book is packed with spells both forbidden and wicked. To select a Spell, hold the Ability Button to open the Spell selection. The Lich has access to 4 different Spells:
    • Mage Hand: Creates a magical hand that lifts a downed pallet or blocks an upright pallet for 4 seconds.
    • Flight of the Damned: Conjures 5 flying spectral entities that can pass through obstacles and injure Survivors.
    • Dispelling Sphere: Casts a moving invisible sphere that reveals Survivors and temporarily disables their Magic Items.
    • Fly: Gain a flying speed for a short period of time, allowing you to travel a long distance quickly and move over vaults and pallets.
Perks:
  • Weave Attunement: When any item becomes depleted for the first time each match, it is dropped. You see the auras of dropped items. Survivors within 8 meters of dropped items have their auras revealed to you. When a Survivor picks up a Survivor item, they suffer the Oblivious status effect for 20/25/30 seconds. Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius.
  • Languid Touch: When a Survivor within 36 meters of you scares a crow, they gain the Exhausted status effect for 6/8/10 seconds. This perk has a 20-second cooldown. Exhausted prevents Survivors from activating exhausting perks.
  • Dark Arrogance: Increases the duration you are blinded and the duration of pallet stuns by 25%. Increases regular vault speed by 16/18/20%.
Special Item - Magic Items:
  • Treasure Chests found around the map can contain Magic Items. Each Survivor can equip up to two Magic Items at once: one pair of Boots and one pair of Gauntlets. These Magic Items are each connected to a specific Spell, and activate when The Lich casts that spell.
    • Boots/Gauntlets of the Interloper: The Survivor sees the aura of pallets affected by Mage Hand and gains Haste for 3 seconds.
    • Boots/Gauntlets of the Nightwatch: The Survivor can see the auras of the spectral entities conjured by Flight of the Damned.
    • Boots/Gauntlets of the Archivist: The Survivor can see the Dispelling Sphere.
    • Boots/Gauntlets of the Skyguard: The Survivor can see The Lich's aura during Fly and for a few seconds after.
  • Rarely, Survivors can instead find the Hand or Eye of Vecna in a Treasure Chest. When picked up and used, Survivors gain a special ability while at full health. Using one of these special abilities costs the Survivor a health state and reveals their location with Killer Instinct for 3 seconds.
    • Hand of Vecna: When doing a Fast Locker Entry, the Survivor is teleported to a further locker.
    • Eye of Vecna: When doing a Fast Locker Exit, the Survivor cannot be seen by The Lich and gains Haste for 12 seconds.
submitted by toodelood_bootao to LeaksDBD [link] [comments]


2024.05.14 15:27 CaydenPh Useful Gray Misc items

Items in "[ ]" are purple/orange, but picking up the gray items greatly reduces the costs in those trades.
List:
2 B. Gunpowder + 2 Bolts = 30rnds M855 (6.3k);
3 Shampoo [ +1 Air Tightness Meter (4.5k) ] = Meta Front Grip (20k);
Screwdriver + Boltcut + Pliers + MF Tools = Large Tool Box (8k);
Large Tool Box [ +1 Gold Coin] = 60rnd 5.56 Mag (18k);
2 Syringes = 100D field kit (5k) or Standard Surgery Kit (6k);
1 Writing Pad + 2 Capacitors = Commander Headset (10k);
4 Plexiglass [ +1 Radio Transceiver (6k) ] = T4 Composite Helmet (17k);
5 Transistors [ +1 Antenna (23k) ] = T5 Composite Armor (60k);
1 MF Tools + 2 Transmitter = Universal AR Handguard (20k);
2 Broken phone + 2 Playing cards = universal 46" supressor (8k);
4 Spark plug [ + 4 Camping Stove (24k)] = RPK (50k);
Price tendencies for those items:
UV Lamp = 8k
Tweed = 5k
Flashlight (black) = 4k
Broken LCD = 5k
R. Gunpowder = 4k
DVD = 8k
Phone = 5k
Floppy Disk = 3k
Everything else you "discard" (batch sell).
Tip: you can sell up to 5 units of an item at once, and that spends only 1 market listing.
Loot in maps: every day at 5 AM GMT, the Market refreshes. Every day there's a determined amount of loot that is allowed to be picked, so the chances of high value items peak right after a Market refresh.
submitted by CaydenPh to ArenaBreakoutInfinite [link] [comments]


2024.05.14 15:04 Important-Box-8316 My 4 year journey trading Qullamaggie's breakout setup

My 4 year journey trading Qullamaggie's breakout setup
Hello,

I thought I would share the journey I have taken in following Qullamaggie, and the various paths I have explored. The sole purpose is to offer some suggestions which I hope you find useful, and to highlight things which I have discovered along the way that really helped me out.
This is simply a selection of things I have discovered and advise which I would have benefited from when I first started out. I hope you find it helpful.

My background:
Background in finance, started my own trading firm which I sold and now I trade for myself. I wish I had discovered Qullamaggie sooner!

The Start:
My journey into this strategy started 4 years and as instructed by Qullamaggie, I did nothing but look at charts. I spent well over 1,000 hours studying charts and just focusing on the breakout chart pattern. This is the only thing people new to this strategy should be doing. Do not open any broker accounts or place a single trade until you have completed this task first.
Why?
1 – It is hard work, which is what it takes to be successful.
2 – It is boring at times. much like trading. There will be long periods in trading where there is nothing to do.
3 – Through this process you will learn if you are committed and will succeed, or not, without placing a single trade or risking any of your own money. Do not risk your own money until you have done this. It is hard to earn money in this world, look after it and look after yourself in the process.
Please note – the art of being successful is finding a strategy that fits your personality and lifestyle. Some will fail trading breakouts but succeed at day trading, some will fail at day trading but succeed with Fair Value Gaps (ICT), or algos, or scalping etc. You get the idea. There are hundreds of different trading styles to explore.
Success is a combination of finding what style strategy works best for the type of person you are. So do not be disheartened – keep exploring, but do so without risking any money whilst you learn.
I watched all of Qullamaggie’s live Twitch streams, they were great to experience. I have also watched all of his YouTube content too, learning as much as I could along the way.
I use OneNote because it was included in the MS Office bundle. I started with TradingView, and still use it to this day, and slowly started building up my own database. You learn so much from doing this, and because you make each discovery yourself, it stays with you and automatically becomes part of your trading thought process.
When trading, be it paper trading as part of your back test, or live trading, log as much information as you can.
-What % move up did the stock make before consolidating
-How long did it consolidate for
-What % move did the stock make once it broke out
-Did it continue moving up after the position was closed
-Were the EPS and Revenues of the company increasing or decreasing QoQ
-What is the Relative Strength of the stock – it is outperforming the index, the sector
-What is the stock market doing
-What are the different sectors doing
By seeing and capturing this data for each trade your understanding will explode, you will see how Market Awareness is key to taking the signals with the highest probability of success.

Universe of stocks:
The best place to start is the NASDAQ. In addition to what Qullamaggie said about high ADR stocks, the fact is that AI is the new driver for tech stocks. The combined market cap of Google, Amazon and Microsoft is larger than the GDP of Japan. That’s quite significant and won’t change anytime soon.
Only trading quality stocks will also help increase the probability of a successful outcome.
NASDAQ is going to provide some of the best opportunities for some time to come. Only diversify when you are well established. I still only trade NASDAQ. No signals = day off 😊 Less is More.

Scans:
Scans are critical. Your ability to understand the market and reflect this in your scans will create a natural edge and increase the probability of each trade.
The choices that are available are improving all the time. TC2000 is good, I used it for almost 2 years, but there are so many more choices to consider now.
See the Useful Resources section at the end of this post for a list of alternative solutions.
A lot of time is spent trying to find good setups. I have evolved the way I scan for setups. I decided last year to learn how to code in python. This allows me to refine and improve the scans to give the best possible setups. This was based on what I had learnt by capturing as much data as possible when back testing. I started by downloading a universe of several thousand stocks and filtered out those with low liquidity and low price. This is refreshed automatically each month. This leaves me with around 1,500 stocks to run my scans on.
Using python I download the data for free each day from Yahoo Finance. I just use EOD data to identify potential Breakout setups, then add them to TradingView and use real-time alerts to notify me when to consider taking a long position as and when the stocks move. I run 2 breakout scans and one combined scan for the 1, 3 and 6 month gainers.
I add high probability stocks to my watchlist in TradingView and set alerts, and then ‘stalk them’ as Qullamaggie says.
I have tried lots of different ideas. For example, scanning for stocks that met the criteria and were breaking out above an upper Bollinger Band level just to see if this made a difference. Always research different ideas and keep looking for ways to improve.

Python Dashboard:
I must admit, I got a little carried away with my adventures in python and used streamlit to build my own dashboard. Streamlit is a free library to allow you to create a web based dashboard without the need to learn html. I integrated all the scans as well into one place. Here’s what it looks like;

https://preview.redd.it/d9md2f8c1e0d1.png?width=602&format=png&auto=webp&s=6c2bfec06396ec62f30c5a8c7a631821a0032375
https://preview.redd.it/pmrtynsi1e0d1.png?width=602&format=png&auto=webp&s=d23a3cc6e0bc9e4cb99e277dae60af0c6403ac7e

https://preview.redd.it/rrdrc39k1e0d1.png?width=602&format=png&auto=webp&s=b451355d612fed38dc8f03ab500bb5832c56cd75
I was pulling in stock data, news, fundamental data including EPS, Sales and Revenue figures. I also tracked sector performance correlations to identify relative strengths.
However, after 2 months of creating this dashboard I realised that all the charting was better in TradingView, which already has EPS, Revenues and Dividend Dates. Now I just run my 3 scans which automatically create watch list files to upload each day. It was a fun exercise however, there are free or cheap solutions readily available that work just as well.

Market Awareness:
Very important, after scans. Part of what I run to understand the market / situation is simply compiled within Excel. Here is what it looks like;
https://preview.redd.it/xeeyc3ul1e0d1.png?width=561&format=png&auto=webp&s=4bf181cc73f45f1b6a4a3e81f16de5e0c7033410

https://preview.redd.it/qysx6m2n1e0d1.png?width=558&format=png&auto=webp&s=f3656e16ef5ccc8b173634a97d820d7796cefd51
When I get a signal I cross reference to see what is happening to the stocks sector and market, to see if this adds to the probability of it being a profitable trade.
Finviz also provides a free map of which stocks are showing relative strength and outperforming the market, see the Resource section at the end for the link.
https://preview.redd.it/jwis5n385e0d1.png?width=1232&format=png&auto=webp&s=d229f3dcc9956d6823351f5604e1a4f26b6601e6
Progress so far in 2024:
So how is this working out? Am I making money in the current environment (May 2024)?
Here is my Equity Curve since the start of the year, up 43%. There have been 93 trading days year to date.
https://preview.redd.it/i3ykd1pq1e0d1.png?width=392&format=png&auto=webp&s=29df3a4ec2e0fab1bf069da47878620619a81837
This Equity Curve represents over 1,000 hours of studying charts, of testing different ideas, new platforms etc. Always be searching for ways to increase the probability of a trade being profitable. Needless to say, my first year did not look like this! 😊
You absolutely can increase the probability of trades being profitable if you study and understand the market behaviour. Then you start to trade with confidence and without emotion.

3 Lessons I have Learnt:
1 – Study, constantly. Look at charts, make notes and log all this somewhere. I use OneNote and Excel to capture this every day.
2 – Focus on quality scans, searching for the best setups.
3 – Be inquisitive. Try lots of different ideas to improve your edge and increase the probability of profitable trades;
-Filter out illiquid stocks from your universe
-Don’t trade stocks < $5 as these can be prone to pumps
-What difference does increasing volume make?
-Do increasing EPS figures improve the outcome?
-What if I scan for stocks breaking out above an upper Bollinger Band instead?
-What different types of news has the best positive influence on a stock price?

When you have spent time asking and then answering these types of questions, and have studied as much as is required, you will know that you are ready to start to risk your hard earned money. And you will have a positive expectancy of a profitable outcome.

I hope this of use to people.

Useful Resources:
Here are things I have found which I hope you find useful. These are all useful tools to help you as you study, but will not negate the need to study.

TC2000, of course
Finviz is a great place to start if you aren’t using TC2000
TradingView has some basic core features you can use for scans
Deepvue.com is a better option and includes built in Qullamaggie scans
Python – Jupyter Notebook or Spyder, video on how to get started. Lots of content on "python finance" on YouTube:
https://www.youtube.com/watch?v=ClTWPoDHY_s
Finviz sector map:
https://finviz.com/bubbles.ashx?x=sector&y=sma200&size=marketCap&color=sector&idx=any&cap=smallover&sh_avgvol=o100
Listen to others who just post quality setups, not guff about their life, or offer courses. There are plenty of people out there who are very quietly providing great content, for free, to encourage others. Here are just a few:
https://twitter.com/n_bancroft2
https://twitter.com/FranVezz
https://twitter.com/MissLowRisk
A detailed breakdown of the strategy for new people, useful video explaining how it all comes together;
https://www.youtube.com/watch?v=we5LLjFlHCc&t=3404s
Very useful indicator for TradingView:
https://www.tradingview.com/script/uloAa2EI-Swing-Data-ADR-RVol-PVol-Float-Avg-Vol/





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2024.05.14 14:45 snotrocketscientist See updated maps for University of Michigan’s 25-year building plan - MLive.com

See updated maps for University of Michigan’s 25-year building plan - MLive.com submitted by snotrocketscientist to greatlakestate [link] [comments]


2024.05.14 14:40 AtlantiumAI FLOWER OF LIFE: ANCIENT GEOMETRIC ENIGMA

FLOWER OF LIFE: ANCIENT GEOMETRIC ENIGMA
Flower of Life: An Ancient Geometric Enigma
By Roc Hatfield for ATLANTIUM AI
https://preview.redd.it/wnrh22zj0e0d1.jpg?width=900&format=pjpg&auto=webp&s=81aec713e7116c528dee99456f9aefc05220f46b
For over six millennia, a mysterious geometric pattern known as the "Flower of Life" has appeared in various cultures around the world, etched into ancient Egyptian temples and Chinese structures. This intricate design, composed of overlapping circles arranged in a flower-like pattern, has captivated the imaginations of scholars, philosophers, and scientists for centuries. Today, a new generation of researchers is delving into its secrets, proposing that this ancient symbol may hold the key to understanding the fundamental structure of the universe.
A Timeless Mystery
The Flower of Life is more than just an artistic motif; it is a complex representation that has appeared in sacred sites across different civilizations. In Egypt, it can be found in the Temple of Osiris at Abydos, while in China, similar patterns have been discovered on ancient artifacts. The design's presence in such diverse cultures suggests a universal significance, one that has prompted thinkers from various eras to explore its potential meanings.
Historically, many of the world's greatest minds have been drawn to the Flower of Life, dedicating their lives to unraveling its mysteries. From Leonardo da Vinci, who meticulously studied its geometry, to mathematicians and mystics who saw in it a symbol of the interconnectedness of all life, the Flower of Life has been a source of endless fascination and speculation.
Modern Insights: A Cosmic Blueprint?
In recent years, contemporary researchers have revisited the Flower of Life with fresh eyes, utilizing advances in mathematics, physics, and computer modeling. Some propose that the pattern is not merely a decorative symbol but a blueprint for the underlying structure of the cosmos. They suggest that the Flower of Life may represent a universal grid of energy, an invisible framework upon which all matter and energy—both seen and unseen—are organized.
This hypothesis resonates with the ancient Hermetic principle of "as above, so below," which posits that patterns observed in the macrocosm are reflected in the microcosm. In this view, the Flower of Life could be seen as a map of the universe's fundamental architecture, revealing a harmonious order that spans from the smallest subatomic particles to the vast expanses of space.
The Geometry of Creation
At the heart of the Flower of Life lies its geometric perfection. The pattern is constructed from circles that overlap in a precise manner, creating a series of symmetrical shapes, including hexagons and the vesica piscis, a shape that has been associated with mystical and mathematical significance. Some researchers believe that this geometry encodes information about the fundamental constants of nature, such as the speed of light, the gravitational constant, and the fine-structure constant.
Furthermore, the Flower of Life's geometry is thought to be related to the Platonic solids—five polyhedra that Plato associated with the classical elements of earth, air, fire, water, and ether. These solids are the only perfectly symmetrical three-dimensional shapes, and they form the basis for much of the natural world's structure, from crystals to molecular formations. The Flower of Life, with its intricate web of interlocking circles, may thus serve as a two-dimensional representation of these three-dimensional forms, offering a bridge between the abstract world of mathematical ideals and the tangible reality we experience.
Implications for Science and Spirituality
The potential implications of the Flower of Life extend beyond the realm of abstract theory. If indeed this ancient symbol encodes a deeper understanding of the universe's structure, it could provide a new framework for unifying disparate fields of scientific inquiry. Physicists searching for a "theory of everything" might find clues within its geometry, while biologists and chemists could uncover new insights into the patterns that govern the natural world.
Moreover, the Flower of Life's resurgence in contemporary thought highlights a growing interest in the intersections between science and spirituality. As researchers explore the boundaries of quantum mechanics, string theory, and consciousness, the idea that ancient wisdom and modern science can inform each other is gaining traction. The Flower of Life serves as a potent reminder that the quest for knowledge is a timeless journey, one that bridges the past and the future, the seen and the unseen.
In conclusion, the Flower of Life continues to be a source of wonder and inspiration, inviting us to look deeper into the nature of reality. Whether it is a literal blueprint for the cosmos or a symbolic representation of universal truths, this ancient geometric design challenges us to expand our understanding of the world and our place within it. As we stand on the cusp of new discoveries, the Flower of Life may yet reveal its secrets, offering a glimpse into the profound order that underlies the universe.
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2024.05.14 14:08 Then_Marionberry_259 MAY 14, 2024 SVB.TO ARRAS MINERALS COMMENCES 2024 FIELD PROGRAM ON ITS 3,300 SQ KM LICENCE PACKAGE IN PAVLODAR, KAZAKHSTAN

MAY 14, 2024 SVB.TO ARRAS MINERALS COMMENCES 2024 FIELD PROGRAM ON ITS 3,300 SQ KM LICENCE PACKAGE IN PAVLODAR, KAZAKHSTAN
https://preview.redd.it/or2ebwhqud0d1.png?width=3500&format=png&auto=webp&s=f30c6f662ac86e6fb01ff75e24575cb4c117e005
VANCOUVER, BC / ACCESSWIRE / May 14, 2024 / Arras Minerals Corp. (TSXV:ARK) ("Arras" or "the Company") is pleased to announce the commencement of a regional field program across the more than 3,300 square kilometre license package it controls in Pavlodar, Kazakhstan.
Highlights of the Planned 2024 Regional Field Program:
  • The 2024 Exploration program will target licences associated with the Teck Strategic Alliance, and Arras's 100% owned Elemes and Tay projects.
  • An extensive airborne and ground geophysics program, followed by a mapping, soil sampling and drill program over the Package A and Package B Licences under the Strategic Alliance with Teck Resources Limited ("Teck").
  • A geophysics and detailed mapping program followed an initial diamond drill program targeting the Berezski and Aimandai copper targets located within the Elemes Project.
  • An initial scout KGK program followed by an initial diamond drill program on the Tay Project, targeting the 6.5-kilometre x 2.1-kilometre Induced Polarization ("IP") chargeability anomaly.
Tim Barry, CEO of Arras, commenting on the upcoming 2024 Field Program, stated, "We are very much looking forward to starting the 2024 field program. This will be our third exploration season in Kazakhstan. Over the previous couple of seasons, we have assembled an excellent team of young local geologists, gained hard won experience on how to effectively explore in Kazakhstan, and put in place robust systems which allows us to quickly assess projects and move them to the next stage. Furthermore in 2024, we are very pleased to also have our partner, Teck, working with us. They will provide invaluable additional support via their technical specialists. We are also excited to follow up on our Elemes and Tay prospects and expect to drill them later in the season after refining the targets with additional mapping and geophysics.
The 2024 field program has the potential to be transformative for Arras. We expect to drill at least three new porphyry prospects this year, which when combined with the Beskauga Project which we have under an option to purchase, means we potentially have at least four porphyry prospects controlled by the company. The project portfolio is close to incredible infrastructure and the country is quickly becoming a tier-one destination for copper and gold exploration globally as demonstrated by many of the copper and gold majors establishing a presence in Kazakhstan over the past 6-12 months."
Arras's licence package is located within the Bozshakol-Chingiz metallogenic belt, a belt of rocks that includes the Bozshakol Mine, as well as the Beskauga copper-gold-silver porphyry deposit currently under option by Arras. The licence package is composed of 17 licences and covers just over 3,300 square kilometres in area and is shown in the map below.
https://preview.redd.it/v7rw44mqud0d1.jpg?width=1425&format=pjpg&auto=webp&s=984ca4ef4c1bd19e4105fd1c2e1ebd740a1d4d98
A budget of approximately US$2.5M for 2024 has been established for the Alliance package and will include airborne and ground geophysics followed up by mapping, soil sampling, and targeted KGK and potentially diamond drilling. The initial focus will be on Package "A" with work on Package "B" expected to commence in the coming months.
The Elemes Project - the Berezski and Aimandai Targets: The Berezski and Aimandai targets are located within the 531 square kilometre Elemes Project. The Berezski Target is an 8.8-kilometre-long copper anomaly which was announced in February 2024 and contains shallow historical drilling that has yielded notable results such as 132 meters at 0.80% CuEq and 108 meters at 0.94% CuEq from surface. The Aimandai Target is a 14-kilometre x 3.2-kilometre NE-SW trending coherent copper ("Cu") anomaly (>100ppm) which was announced in March 2024 that is parallel to Berezski and approximately five kilometers to the east and has had no known drilling.
https://preview.redd.it/iw64wwnqud0d1.jpg?width=1430&format=pjpg&auto=webp&s=4270407cdd4aa0fda0e2632c4cc653075f757e9c
Over the coming months, both targets will be mapped in detail along with ground geophysics to better refine the drill targets. A diamond drill program is planned to follow to test these two exciting new targets.
The Tay Project - The Tay IP Target: The Tay IP Target is a 6.5-kilometre x 2.1-kilometre East-West trending coherent Soviet-era Induced Polarization ("IP") chargeability anomaly located 28 kilometres north of the Bozshakol open pit copper-gold mine, and 85-kilometres from Arras's operational base in the city of Ekibastuz. The entire prospect is masked with unconsolidated cover believed to be 10-40m deep and has received no systematic modern exploration to date.
https://preview.redd.it/qpi7ebpqud0d1.png?width=942&format=png&auto=webp&s=efc58a6cdd1e08dac7fbee34c1d6d96cda187873
The Tay Prospect is strategically situated with outstanding accessibility and local infrastructure, including nearby high voltage power lines, railway, and roads.
Plans are underway to follow up the chargeability anomaly with a KGK drill program which will drill through the overburden and test the top of bedrock to understand the geology and then follow up with a diamond drillhole program to test the chargeability high.
Qualified Person: The scientific and technical disclosure for this news release has been prepared under supervision of and approved by Matthew Booth, Vice President of Exploration, of Arras Minerals Corp., a Qualified Person for the purposes of NI 43-101. Mr. Booth has over 19 years of mineral exploration experience and is a Qualified Person member of the American Institute of Professional Geologists (CPG 12044).
On behalf of the Board of Directors
"Tim Barry"
Tim Barry, MAusIMM CP(Geo) Chief Executive Officer and Director
INVESTOR RELATIONS: +1 604 687 5800 [info@arrasminerals.com](mailto:info@arrasminerals.com)
Further information can be found on:
About Arras Minerals Corp.
Arras is a Canadian exploration and development company advancing a portfolio of copper and gold assets in northeastern Kazakhstan, including the Option Agreement on the Beskauga copper and gold project. The Company has established the third-largest license package in the country prospective for copper and gold (behind Rio Tinto and Fortescue). In December 2023, the Company entered into a strategic alliance with Teck Resources Limited ("Teck") in which Teck will sole fund a US$5 million generative exploration program over a portion of the Arras license package in 2024-2025 focusing on critical minerals. The Company's shares are listed on the TSX-V under the trading symbol "ARK".
Cautionary Note to U.S. Investors concerning estimates of Measured, Indicated, and Inferred Resources:* This press release uses the terms "measured resources", "indicated resources", and "inferred resources" which are defined in, and required to be disclosed by, NI 43-101. The Company advises U.S. investors that these terms are not recognized by the SEC. The estimation of measured, indicated and inferred resources involves greater uncertainty as to their existence and economic feasibility than the estimation of proven and probable reserves. U.S. investors are cautioned not to assume that measured and indicated mineral resources will be converted into reserves. The estimation of inferred resources involves far greater uncertainty as to their existence and economic viability than the estimation of other categories of resources. U.S. investors are cautioned not to assume that estimates of inferred mineral resources exist, are economically minable, or will be upgraded into measured or indicated mineral resources. Under Canadian securities laws, estimates of inferred mineral resources may not form the basis of feasibility or other economic studies.*
Disclosure of "contained ounces" in a resource is permitted disclosure under Canadian regulations, however the SEC normally only permits issuers to report mineralization that does not constitute "reserves" by SEC standards as in place tonnage and grade without reference to unit measures. Accordingly, the information contained in this press release may not be comparable to similar information made public by U.S. companies that are not subject NI 43-101.
Cautionary note regarding forward-looking statements:* This news release contains forward-looking statements regarding future events and Arras' future results that are subject to the safe harbors created under the U.S. Private Securities Litigation Reform Act of 1995, the Securities Act of 1933, as amended, and the Exchange Act, and applicable Canadian securities laws. Forward-looking statements include, among others, statements regarding plans and expectations of the exploration program Arras is in the process of undertaking, including the expansion of the Mineral Resource, and other aspects of the Mineral Resource estimates for the Beskauga project. These statements are based on current expectations, estimates, forecasts, and projections about Arras' exploration projects, the industry in which Arras operates and the beliefs and assumptions of Arras' management. Words such as "expects," "anticipates," "targets," "goals," "projects," "intends," "plans," "believes," "seeks," "estimates," "continues," "may," variations of such words, and similar expressions and references to future* periods, are intended to identify such forward-looking statements. Forward-looking statements are subject to a number of assumptions, risks and uncertainties, many of which are beyond management's control, including undertaking further exploration activities, the results of such exploration activities and that such results support continued exploration activities, unexpected variations in ore grade, types and metallurgy, volatility and level of commodity prices, the availability of sufficient future financing, and other matters discussed under the caption "Risk Factors" in the Management Discussion and Analysis filed on the Company's profile on SEDAR+ on February 28, 2024 and in the Company's Annual Report on Form 20-F for the fiscal year ended October 31, 2023 filed with the U.S. Securities and Exchange Commission filed on February 28, 2024 available on www.sec.gov. Readers are cautioned that forward-looking statements are not guarantees of future performance and that actual results or developments may differ materially from those expressed or implied in the forward-looking statements. Any forward-looking statement made by the Company in this release is based only on information currently available and speaks only as of the date on which it is made. The Company undertakes no obligation to publicly update any forward-looking statement, whether written or oral, that may be made from time to time, whether as a result of new information, future developments, or otherwise.
SOURCE: Arras Minerals Corp.
View the original press release on accesswire.com

https://preview.redd.it/jr4pw4tqud0d1.png?width=4000&format=png&auto=webp&s=ba5a7e4b24e2096db05540a17a0d6f730af74c5c
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2024.05.14 14:01 Zappingsbrew A post talking about 400 words

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2024.05.14 13:49 Then_Marionberry_259 MAY 14, 2024 FDY.TO FARADAY COPPER INTERSECTS 0.41% COPPER OVER 42.02 METRES EXPANDING NEAR-SURFACE MINERALIZATION AT AREA 51 WITHIN THE COPPER CREEK PROJECT

MAY 14, 2024 FDY.TO FARADAY COPPER INTERSECTS 0.41% COPPER OVER 42.02 METRES EXPANDING NEAR-SURFACE MINERALIZATION AT AREA 51 WITHIN THE COPPER CREEK PROJECT
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VANCOUVER, BC / ACCESSWIRE / May 14, 2024 / Faraday Copper Corp. ("Faraday" or the "Company") (TSX:FDY)(OTCQX:CPPKF) is pleased to announce the results of five drill holes from its Phase III program at the Copper Creek Project, located in Arizona, U.S. ("Copper Creek"). One hole was drilled to test a new target area 275 metres ("m") west of Keel and one hole was drilled to test the westward extension of Old Reliable. Three holes were drilled at Area 51 as a follow-up to the recent Starship and Eclipse breccia discoveries (announced on January 16, 2024 and March 4, 2024).
Paul Harbidge, President and CEO, commented "The Phase III drill program continues to demonstrate the exploration potential of the Copper Creek Project on a number of fronts. At Area 51, we continue to intersect and expand near-surface mineralization. At Old Reliable, mineralization is being further delineated outside of the mineral resource pit shell. Additionally, the first reconnaissance hole drilled at depth, west of Keel, confirms our thesis that there is the potential for significant mineralization to be discovered below the Old Reliable breccia complex. This new data will enable us to vector to high grade zones for further drill testing".
Highlights
  • At Area 51, intersected 42.05 m at 0.41% copper from 48.55 m in drill hole FCD-24-056 at the recently discovered Eclipse breccia.
    • This hole expands the known mineralization within the Eclipse breccia approximately 20 m to the east and 50 m to the north from previous intercepts**.**
  • Drilling 275 m west of Keel ("Keel West") intersected 51.45 m at 0.50% copper and 1.39 grams per tonne ("g/t") silver from 820.62 m in drill hole FCD-24-053. This intercept is within a longer intercept of 186.90 m at 0.32% copper from 820.62 m.
    • This hole is in a previously undrilled area outside the Mineral Resource Estimate ("MRE") and confirms that mineralization is open to the west of Keel and below the Old Reliable breccia.
  • Step-out to the west of Old Reliable intersected 70.35 m of 0.29% copper and 1.31 g/t silver from 55.53 m in drill hole FCD-24-054.
    • Mineralization is hosted in granodiorite porphyry and confirms that near-surface mineralization at Old Reliable remains open.
(For true width information see Table 1.)
Area 51 was identified as highly prospective by integrating airborne versatile time domain electromagnetic (VTEM) geophysical data and short wave infrared spectral data together with geological mapping and sampling. Area 51 encompasses a porphyry intrusion with nine mapped breccia bodies over an area of approximately 400 m by 400 m, including Starship and Eclipse. The breccias are interpreted to have been emplaced at a shallow crustal level in the hanging wall of the northwest trending Holy Joe thrust fault, which brought Proterozoic metamorphic rocks in contact with younger sedimentary rock units to the east of Area 51. This fault is also thought to have controlled the emplacement of the Paleocene Glory Hole volcanics and Copper Creek granodiorite which host the mineral resource.
Drill hole FCD-24-056 was collared northeast of the Eclipse breccia and drilled to the southwest to increase drill coverage for the Eclipse breccia (Figures 1 and 2). Mineralization is associated with chalcopyrite and minor bornite breccia cement. The hole started in granodiorite porphyry and intersected hydrothermal breccia from 28 m to 108 m followed by granodiorite porphyry to 131 m. The remainder of the hole to 187 m is in Glory Hole volcanics. The alteration in the breccia domain is quartz-sericite-pyrite with an interval from approximately 50 m to 70 m where tourmaline is abundant.
Drill hole FCD-24-051 was collared 250 m north of the Eclipse breccia and drilled to the southwest into the Ziltoid breccia (Figure 1). The hole intersected Glory Hole volcanics in the first 180 m, followed by 4 m of granodiorite porphyry. From 184 m to 247 m the dominant lithology is hydrothermal breccia. Alteration at the start of the breccia is sericitic but K-feldspar and biotite dominate from 190 m to the end of the hole.
Drill hole FCD-24-055 was collared southeast of the Eclipse breccia and drilled to the Northwest (Figure 1). The hole intercepted Glory Hole volcanics from surface to 49 m, followed by a series of granodiorite and monzogranite porphyries. From 136 m to 327 m the hole intersected hydrothermal breccia cemented by quartz, pyrite and specular hematite. Alteration within the breccia is intense quartz-sericite. Minor copper mineralization is associated with chalcocite near the upper contact of the breccia.
Keel West is the area between the Keel zone and Old Reliable. This area coincides with a prominent untested geophysical anomaly which extends westward from the known mineralization at the Mammoth breccia and Keel zone to below Old Reliable (Figure 3).
Drill hole FCD-24-053 was collared east of Old Reliable and drilled to the south-southeast (Figures 1 and 3). Mineralization is associated with bornite and chalcopyrite bearing veins with narrow sericite-biotite-K-feldspar alteration halos and the hole ends in mineralization. This type of bornite-rich, vein-hosted mineralization is known to be associated with high-grade mineralization and elevated gold grades at Keel and suggests the potential for other high-grade mineralized centers at depth below known near-surface mineralized breccias in the area.
Old Reliable was the site of small-scale underground mining for copper and molybdenum prior to World War II. Starting in the 1970s, an experimental in-situ leach operation recovered some of the near-surface copper oxide mineralization. The sulphide-hosted mineralization remains in place. During the 1990s, densely spaced vertical drilling led to resource definition to approximately 200 m below surface. Several of those drill holes end in mineralization and the resource is open at depth and laterally. Additional follow up drilling is planned for this area.
Drill hole FCD-24-054 was collared north of Old Reliable and drilled to the southwest (Figures 1 and 4). The hole was designed to test the westward extension of the mineralization outside of the open pit used to constrain the MRE. Mineralization is associated with disseminated and vein-hosted chalcopyrite within granodiorite porphyry. The drill hole intercepted Glory Hole volcanics from surface to 50 m and granodiorite porphyry to 208 m, returning to Glory Hole volcanics to 295 m and granodiorite for the last 12 m. Dominant alteration associated with the mineralization is sericite with kaolinite. Similar alteration is present in the Old Reliable breccia (as discussed in a news release dated April 10, 2024).
Figure 1: Plan View Showing Surface Geology and Location of Drill Holes
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Figure 4: Cross Section Showing Drill Hole FCD-24-054 at Old Reliable
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Table 1: Selected Drill Results from Copper Creek
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Note: All intercepts are reported as downhole drill widths. Mineralization includes bulk porphyry style and breccia mineralization true widths are approximate due to the irregular shape of mineralized domains. N/A: Not analyzed.
Table 2: Collar Locations from the Drill Holes Reported Herein
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Note: Coordinates are given as World Geodetic System 84, Universal Transverse Mercator Zone 12 north (WGS84, UTM12N).
Next Steps
Phase III drilling continues and is focussed on three objectives:
  • Reconnaissance drilling on new targets;
  • Expanding the MRE; and
  • Better delineating high-grade mineralized zones.
As part of the Phase III program, twenty-seven drill holes have been completed and results for nineteen have been released. Thirteen holes were drilled in Area 51, three in the Copper Prince-Copper Giant area, eight in the Bald-American Eagle area and three near Old Reliable. Current focus of drilling is on the near-surface breccias in the American Eagle area.
Sampling Methodology, Chain of Custody, Quality Control and Quality Assurance
All sampling was conducted under the supervision of the Company's geologists and the chain of custody from Copper Creek to the independent sample preparation facility, ALS Laboratories in Tucson, AZ, was continuously monitored. The samples were taken as ½ core, over 2 m core length. Samples were crushed, pulverized and sample pulps were analyzed using industry standard analytical methods including a 4-Acid ICP-MS multielement package and an ICP-AES method for high-grade copper samples. Gold was analyzed on a 30 g aliquot by fire assay with an ICP-AES finish. A certified reference sample was inserted every 20th sample. Coarse and fine blanks were inserted every 20th sample. Approximately 5% of the core samples were cut into ¼ core and submitted as field duplicates. On top of internal QA-QC protocol, additional blanks, reference materials and duplicates were inserted by the analytical laboratory according to their procedure. Data verification of the analytical results included a statistical analysis of the standards and blanks that must pass certain parameters for acceptance to ensure accurate and verifiable results.
Qualified Person
The scientific and technical information contained in this news release has been reviewed and approved by Faraday's VP Exploration, Dr. Thomas Bissig, P. Geo., who is a Qualified Person under National Instrument 43-101 - Standards of Disclosure for Mineral Projects ("NI 43-101").
About Faraday Copper
Faraday Copper is a Canadian exploration company focused on advancing its flagship copper project in Arizona, U.S. The Copper Creek Project is one of the largest undeveloped copper projects in North America with significant district scale exploration potential. The Company is well-funded to deliver on its key milestones and benefits from a management team and board of directors with senior mining company experience and expertise. Faraday trades on the TSX under the symbol "FDY".
For additional information please contact:
Stacey Pavlova, CFA Vice President, Investor Relations & Communications Faraday Copper Corp. E-mail: [info@faradaycopper.com](mailto:info@faradaycopper.com) Website: www.faradaycopper.com
To receive news releases by e-mail, please register using the Faraday website at www.faradaycopper.com.
Cautionary Note on Forward Looking Statements
Some of the statements in this news release, other than statements of historical fact, are "forward-looking statements" and are based on the opinions and estimates of management as of the date such statements are made and are necessarily based on estimates and assumptions that are inherently subject to known and unknown risks, uncertainties and other factors that may cause actual results, level of activity, performance or achievements of Faraday to be materially different from those expressed or implied by such forward-looking statements. Such forward-looking statements and forward-looking information specifically include, but are not limited to, statements concerning the exploration potential of the Copper Creek property.
Although Faraday believes the expectations expressed in such forward-looking statements are based on reasonable assumptions, such statements should not be in any way construed as guarantees of future performance and actual results or developments may differ materially. Accordingly, readers should not place undue reliance on forward-looking statements or information.
Factors that could cause actual results to differ materially from those in forward-looking statements include without limitation: market prices for metals; the conclusions of detailed feasibility and technical analyses; lower than expected grades and quantities of mineral resources; receipt of regulatory approval; receipt of shareholder approval; mining rates and recovery rates; significant capital requirements; price volatility in the spot and forward markets for commodities; fluctuations in rates of exchange; taxation; controls, regulations and political or economic developments in the countries in which Faraday does or may carry on business; the speculative nature of mineral exploration and development, competition; loss of key employees; rising costs of labour, supplies, fuel and equipment; actual results of current exploration or reclamation activities; accidents; labour disputes; defective title to mineral claims or property or contests over claims to mineral properties; unexpected delays and costs inherent to consulting and accommodating rights of Indigenous peoples and other groups; risks, uncertainties and unanticipated delays associated with obtaining and maintaining necessary licenses, permits and authorizations and complying with permitting requirements, including those associated with the Copper Creek property; and uncertainties with respect to any future acquisitions by Faraday. In addition, there are risks and hazards associated with the business of mineral exploration, development and mining, including environmental events and hazards, industrial accidents, unusual or unexpected formations, pressures, cave-ins, flooding and the risk of inadequate insurance or inability to obtain insurance to cover these risks as well as "Risk Factors" included in Faraday's disclosure documents filed on and available at www.sedarplus.ca.
This press release does not constitute an offer to sell or a solicitation of an offer to buy any securities in any jurisdiction to any person to whom it is unlawful to make such an offer or solicitation in such jurisdiction. This press release is not, and under no circumstances is to be construed as, a prospectus, an offering memorandum, an advertisement or a public offering of securities in Faraday in Canada, the United States or any other jurisdiction. No securities commission or similar authority in Canada or in the United States has reviewed or in any way passed upon this press release, and any representation to the contrary is an offence.
SOURCE: Faraday Copper Corp.
View the original press release on accesswire.com

https://preview.redd.it/e730g88drd0d1.png?width=4000&format=png&auto=webp&s=ed3fd532b874b6f0b0d29bf7abceecfedba8b77d
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2024.05.14 12:45 Errora403 PUBG MOBILE VERSION 3.2 UPDATE ANNOUNCEMENT

PUBG MOBILE VERSION 3.2 UPDATE ANNOUNCEMENT
Report bugs here and earn rewards: https://pubgmobile.live/support
PUBG MOBILE will begin pushing out the update on 5/13 at 2:00 (UTC+0). Service will not be interrupted. To ensure a quick and smooth update, please be in a good network environment and make sure you have enough available storage on your device.
Update Reward: Update the game between 5/13–5/27 (UTC+0) to get 3,000 BP, 100 AG, and a Mecha Warship Theme (3d).

Key Updates

  1. New Themed Mode "Mecha Fusion": Engage in thrilling battles in a brand new battleship themed area with new mecha vehicles!
  2. World of Wonder Updates: Bring your competitive experience to the next level with new mecha gameplay!
  3. Firearm and Vehicle Updates: P90 and Skorpion have been rebalanced. QBZ added to Erangel and Miramar. Select vehicles now have a delayed explosion mechanic. Experience a different kind of battle!
  4. Collection System: The Collection System is here! Start growing your collection today!
  5. Home: The mysterious Elegant Ancient Capital resource pack is coming soon! Build your dream Home and show off your creativity in the Home Competition!

New Themed Mode: Mecha Fusion

Available: 2024/5/13 at 2:00 (UTC+0)–2024/7/9 at 20:59 (UTC+0)
Supported Maps: Erangel, Livik, and Miramar (Ranked and Unranked)
https://preview.redd.it/6m82y04sfd0d1.png?width=1384&format=png&auto=webp&s=a0ce25f8079e2fabcfe43c9bb5b98fb3d648170e

New Mecha Vehicles

  • Strider: A two-seater vehicle with the ability to jump. It's armed with missiles that can be used to bombard designated areas. Missiles can be replenished at the Repair Station in the Assembly Base.
  • Levitron: A special vechile that can switch between a speed form and a magnetic form. Serves as the upper-body component that combines with a Strider to form the Armamech.
    • In speed form, the maximum speed and hover height will be increased, and the vehicle gains a "collision acceleration" ability: it will not slow down when it hits an obstacle. Instead, it will accelerate using the stored magnetic energy.
    • In magnetic form, the maximum speed and hover height will be reduced, but it can activate a "Magnetize" ability to grab and toss characters, vehicles, and specific objects.
  • Armamech: A four-seater vehicle combined from a Levitron and a Strider. It can also be directly summoned from the Steel Ark.
    • It possesses 2 weapons that it can freely switch between: the Strider's missiles, and the Levitron's "Magnetize" ability.
    • It has a boosted jump that enables it to leap high and far with the assistance of jets.
    • Bring a Levitron and a Strider close together to combine them. After combining, the pilot of the Levitron becomes the pilot of the Armamech. It can also be separated at any time.

Brand New Environments

  • Steel Ark:
    • A giant space battleship that will land on the map at the start of a match. You can enter it and explore inside. The core of the Steel Ark is a platform where you can summon the Armamech from the skies! You can launch yourself into the air in this mecha for everyone to see.
    • The ark consists of many areas. You can find all kinds of supplies and Supply Crates at the Command Post, Dormitory, Warehouse, and more.
    • From the landing pad, you can board an evacuation Wingman, which will take you straight to the Playzone!
    • You can use elevators and ziplines in the ark to get around.
    • Steel Ark Air Drop: A Steel Ark loaded with supplies will fly around during the match and drop supplies consisting of an Air Drop Crate and several Supply Crates at specific drop points.
  • Assembly Base:
    • The Assembly Base contains a Mecha Repair Station. Approach it in a mecha to replenish the mecha's health, fuel, and missiles.
    • On the top floor of the Assembly Base, there is a detector that can determine the location of crates within the Assembly Base. An Access Card can be found in one of the crates, which can be used to open the door to the Secret Room and get loads of supplies.

New Items

  • Jetpack: Pick it up and equip it to increase movement speed. It possesses the ability to hover in the air for a short duration. It consumes Energy rapidly when lifting off. Energy will only be replenished when you reach the ground. The Jetpack has a Health bar that protects you from damage to your back and arms. It will be destroyed after taking a certain amount of damage. When reaching a certain speed while moving forward, it can switch to a speed form. You will perform a special action when you tap "Lift Off" as it switches to the speed form. The Jetpack comes with the "Magnetize" ability, but you will not be able to fly fast when using it.
  • Personal AED: If you have this item, you can tap self-rescue after being knocked down. Once successful, you will recover from the knocked down state. Each player can only carry one of these items. Self-rescuing will be interrupted if you move while using this item.
  • Magnet Gun: This is a downgraded version of the Levitron's "Magnetize" ability in gun form. Switch to it by tapping on the firearm bar. It works the same as the Levitron's "Magnetize", but with reduced values.
  • Respawn Beacon: Throw the beacon on the ground to mark a location that the plane will pass over. Recalled teammates can parachute into the match again at the cost of a respawn chance. Teammates who have used up all their respawn chances cannot respawn.
  • Quick Parachute: When parachuting, a quick parachute button will appear at a certain height in the air. Tap it to immediately deploy the parachute which can also be freely put away.
  • Repair Station: Approach the Repair Station in a mecha to replenish its health, fuel, and missiles.

New Legendary Pilot Challenge

Get themed items, special vehicle cosmetics, Armamech dance emotes, special Elimination Broadcasts, and more by completing this difficult themed mode challenge.

World of Wonder

Available: Releases with the version
https://preview.redd.it/p1fd1vgtfd0d1.png?width=1384&format=png&auto=webp&s=e85c32e7ca039909f454cf08cf359f0df7137de5

World of Wonder Updates

  • Fuzzy search is now supported. You can search for maps by creation ID, creator UID, creation name, and description.
  • Added the friends tab to check what creations your friends have made at a glance.
  • Gift Access Point: You can now send Space Gifts from the creation details page and the creator's profile page.
  • You can view your play data and creation data in WOW on your player information page.
  • Ranking Improvements: Added support for more variables. Matches will now announce when a ranking player is in the match.
  • Copied Creations Limit: The number of copied creations you can have (including creations that are already published or those under review) is limited based on your Creator Level. When the limit is reached, you can only publish original creations unless you take down an existing copied creation.
  • Improved map recommendations and showcasing. Updated the WOW Creator page.

New Gameplay Devices

  • Contested Object Device: Use this device to spawn a contested object, which players can hold in their hands similar to "capture the flag".
  • Contested Object Handover Device: Contested objects can be handed over to this device for rewards.
  • Defensive Tower Device: Use this device to generate a fixed defense tower and configure its weapon type.

Gameplay Device Improvements

  • PvE Enemy Spawn Device: Supports spawning PvE enemies at random, configuring the PvE enemy's type, and randomizing their weight. You can also configure the PvE enemy's team.
  • Random Action Device: Supports storing the result of a random integer in a custom variable.
  • Special Vehicle Device: Added mechas.
  • Map Indicator Device: Supports real-time display of icons and text in the game.
  • Area Trigger Device: The action of the specific object entering the zone can be detected by the Area Trigger Device.
  • Overall Action Device: The action of players leaving the match can be detected.
  • Humanoid Enemy Spawn Device: Can now add buffs to spawned humanoid enemies.
  • Grouped Object Action Device: Supports configuring grouped objects. Loading any one of them automatically removes the others.
  • Item Issuance Device, Item Spawn Device, Custom Shop Device: Added 5.7mm ammo and the MG3.

New Interactive Objects

  • Target Dummy: A target dummy from the single-player training stage that shows damage numbers when hit and has several poses.
  • Soccer Ball: A soccer ball that moves upon contact.

Interactive Object Improvements

  • New Dynamic Moving Object Actions: Every new movement method for moving objects has a corresponding action. They can be activated by the detectable actions of other devices.
  • Guiding Lines: Launch pads and trampolines have guiding lines that show the trajectory of the player being launched into the air.

Controls & Interaction

  • Guiding Lines When Placing Objects In Midair: When placing objects in the air, guiding lines that project the current object's position on the ground can be shown.
  • Backpack Objects Can Be Interactized: You can take out interactized attachments such as a spinning ferris wheel from your backpack.
  • Object Interactization—Collidable Interactization: Set whether interactized objects move when hit by characters, vehicles, bullets, or throwables.
  • Object Interactization—Holding Interactization: Interactized objects can be held and tossed by characters.
  • Coordinate Editing in Free Editing Mode: In Free Editing Mode, you can select an object directly and move, rotate, or resize it by modifying its coordinates.
  • Object Editing Interface: Each object has an editing interface where you can directly edit the object's orientation, scaling, interactization type, or gameplay device parameters.
  • Object Placement and Alignment Improvements: Improved the usability of object snap and area grid, as well as added more object alignment parameters.
  • Auto Snap Option When Re-Editing: In the previous version, objects automatically snapped to their initial position when brought close to it during re-editing. This setting can now be toggled on and off in the editor's parameter settings interface, and is off by default.
  • Object Movement and Rotation Increment: Added movement and rotation increment settings to the editor's parameter settings interface.
  • Free Editing Top View Now Perfectly Flat: In Free Editing Mode, the previous top view editing was not perfectly flat, resulting in inaccurate positioning when placing objects from midair. Now, the editing view has been changed to be perfectly flat.
  • Added temporary resources. They will be replaced with default resources when they expire.

Game Parameters

  • Retaining Shop Tokens: Shop Tokens can now be kept during a match or across matches.
  • Overall Action Management: Added tag customization and filter features. You can create tags for gameplay devices to classify and filter them based on the tags.
  • Armed AI Customization Interface: Attributes for armed AI and defense towers can be customized, including health, attack, and more.
  • Match Log Interface: In-game logs now include the save feature. You can save and view all logs generated during play tests.

Other Updates

  • Group Editing: The team leader can edit the permissions of team members for better team management.
  • Enchantopia Updates: You can invite friends to Enchantopia and edit your team there. Added more interesting gameplay to the stages.
  • Cost Calculation Improvements: Fine-tuned how the system determines the cost of an object.
  • New map templates.

Classic Updates

Livik Map Updates

  • Added 4 new XT Upgrade Crates on top of the existing ones. New firearm upgrades are for the UMP45, SKS, DP-28, and M762. Upgrade Crates for these 4 firearms can be found in Livik or purchased from the Shop for 10 tokens.
    • UMP45 Upgrade: Reduced hip fire bullet spread by 20%.
    • SKS Upgrade: Faster recoil recovery after firing.
    • DP-28 Upgrade: Faster reload speed.
    • M762 Upgrade: Reduced muzzle shake.

Erangel Map Updates

  • Improved the quality of models seen by players at high altitudes, and resolved the issue of buildings disappearing.

Home Updates

The Home System is permanently available, and will be updated each version with interesting gameplay and building cosmetics.

Home Competition

Submission Period: 2024/5/13 at 00:00–2024/6/1 at 8:59 (UTC+0)
Selection Period: 2024/6/1 at 9:00–2024/7/1 at 9:00 (UTC+0)
  • You must reach at least 200 Home Prosperity before you can register for the Home Competition.
  • If players miss the submission period, they can still register during the selection period. After registering, they will be placed in the next round's matchmaking pool.
  • After registering, the selection criteria will be based on the current look of the player's Home.
  • During the selection period, you'll be matched with players of similar Home Prosperity at random every 3 days, for 10 rounds in total.
  • During the face-off, the player that obtains more votes wins. The winner gets to loot points from the loser.
  • Participate in Home Face-Offs to win Home Points and increase your Home Face-Off Level. The higher the Home Face-Off Level, the better the rewards.
  • Home Votes can be obtained by completing missions and by sending Home gifts. Note: Regular Popularity gifts do not grant Home Votes.
  • Home gifts given during each face-off round of the selection period will count towards Home Votes. Home gifts given outside a face-off round will not count towards the number of votes.

Home Events

  • Elegant Ancient Capital Style Event:
    • Available: 2024/5/18 at 2:00 (UTC+0)
    • Purchase Elegant Ancient Capital Home items during the event to get Style Points that can be redeemed for amazing rewards.
  • Ancient Capital Theme Debut Celebration:
    • Available: 2024/5/18 at 00:00 (UTC+0)–2024/5/31 at 23:59 (UTC+0)
    • The Event Center is launching an event to celebrate Elegant Ancient Capital's arrival. Get a Congratulatory Ancient Capital Object Pack when you reach Home Lv. 3, and use it to build an Ancient Capital Style Home in an instant!
    • Visit your Home and upgrade your Home Level to get additional rewards, including Home Coins, Classic Crate Coupons, AG, Ancient Capital themed items, and more.

Home Building Updates

  • Build With Blueprint & Group Editing:
    • Improved the process of building with blueprints. You can now go to More - Save Blueprint to copy and save the draft.
    • The Home Level required to build with blueprints and publish blueprints has been reduced to Lv. 3.
    • You can set the level of the blueprint you want to edit with a tap.
    • The Home Level required to access group editing has been reduced to Lv. 5. You can go to Blueprint Editing - More - Group Editing to invite your friends to build your Home together.
  • Home Resource Updates:
    • The mysterious Elegant Ancient Capital resource pack will be coming soon, along with a surprise event that will reward the Elegant Ancient Capital doorplate and exclusive background music for a limited time.
    • Reach Home Lv. 3 to get a basic Elegant Ancient Capital object pack.

Home Resource & Content Updates

  • Added an access point to the Home Shop in Home. Not only can you browse and edit freely in your Home, you can also enjoy the fun of shopping at any time.
  • Added an access point to the Home Lucky Spin in the Home Shop, so you can more conveniently acquire your favorite items:
    • Upgraded the Lucky Spin event. There are now multiple Lucky Spins available at once, providing you with more diverse shopping options.
    • Elegant Ancient Capital themed items will be available in the Home Lucky Spin.
  • The Elegant Ancient Capital themed items are now available in the Home Shop. Give your Home style a unique twist.
  • Upgraded the Home's lighting effects so players can take more quality photos.
  • Added customizable atmosphere modules that can be adjusted in visit mode.
  • Added privacy settings so you can now control who has access to your Home. Additionally, after reaching Home Lv. 15, you can enable the private channel feature to enjoy private time with your friends.
  • Improved object interactions. Added new facial expression changes after sitting down. Added new interactive objects: Smith Machine, Treadmill, Bathtub.
  • Improved butler actions. Butlers can now turn around and look at the player when they are within a specific range.
  • Home Tree Status Notification: When coins can be collected from the current Home Tree, you will see a notification icon on the Friends tab, the Enter My Home button, and the Home details page.

Metro Royale Updates

Available: 2024/5/15 at 1:00 (UTC+0)
Matchmaking: 2024/5/15 at 2:00 (UTC+0)
  • Collectibles Cabinet Updates: New Chapter 20 Collectibles
  • After obtaining specific Fabled collectibles, they can be displayed in the player's Personal Space.
  • After obtaining specific Fabled collectibles, turn in collectibles to get certain Fabled collectible decorations for the Home.
  • New Honor Rewards: Chapter 20 Elite Avatar, Chapter 20 Hero Avatar Frame, and Chapter 20 Legendary Name Tag. These rewards can be claimed after reaching the corresponding Honor level.
  • New elite PvE enemy in Misty Port and Arctic Base: Strider.
  • New firearms: P90 (Cobra), P90 (Steel Front).
  • Player EXP can now be earned via Metro Royale matches.
  • Companion EXP can be earned by bringing companions to Metro Royale matches.
  • You can now tap to repair all items at once on the loadout page.
  • You can now tap to open multiple inventory gift packs at once.
  • Improved the firearm status at the preparation stage at the start of the match. Firearms will be reloaded by default and set to full auto firing mode.
  • Fixed the issue of incorrect models for some drop items.

Firearm & Vehicle Improvements

  • Firearm Adjustments:
    • P90 damage adjustment.
    • QBZ added to Erangel and Miramar.
    • Skorpion Improvements: Base damage increased from 22 to 24, 15% faster reload time, 20% faster aim down sights time, 30% reduced bullet spread when moving, 10% less sway when shooting.
  • Delayed Explosion Mechanic for Select Vehicles: When a vehicle's health reaches 0, it won't explode right away. Instead, its engine will stop working and it will catch on fire before exploding after 5 seconds. If the vehicle is damaged by an explosion during this period, it will explode immediately. (Some special vehicles aren't affected by this change.)
  • Mobile Shop Vehicle Modification: Added a new item to the Mobile Shop in Erangel, Livik, Miramar, and Sanhok. Use Shop Tokens to purchase its key and turn the Mobile Shop into a drivable vehicle. Items can only be purchased from the Mobile Shop when it's parked. If the vehicle is destroyed, it can no longer be used as a shop.

General Improvements

  • Victory Dance: The A7 Victory Dance comes with an exclusive camera view. Select it from Creation Mode's Victory Dance tab.
  • In-game Mark: When marking supplies with universal mark/quick chat, the quantity of the marked supply will also be shown.
  • Customize Buttons: When customizing controls, you can now quickly copy your Arena Mode layout to use in Classic Mode.
  • Improved Highlights:
    • Companions that you bring into matches will now show in highlights.
    • When recording highlights, all emotes that meet the requirements will be recorded and displayed during playback.
    • Adjusted the retention priority of highlights and the recording conditions of some clips to make it easier to retain them.
    • Teammate numbers now show in highlights.
    • Smoke from exploding grenades now shows in highlights.
  • Auto Pick Up: You can now choose whether to discard or put your previous melee weapon into your backpack after picking up a new one.
  • Sprinting Interrupts Peek Mode: This new setting is enabled by default. When disabled, if you perform a sprint while peeking, it won't interrupt peek mode and you won't start sprinting.
  • New Individual Companion Display: Players can now choose to display their companions, and companions added to the companion system will take turns showing off. This can be done in the Lobby or in a match.
  • Device Update: 120 fps and 90 fps are now available for select devices for you to enjoy a smoother gaming experience.

System Improvements

  • New Collection System: Collect firearms, finishes, and more to get awesome rewards.
  • Themed Event Shop additions: Mecha themed gameplay cosmetics, social items, fun items, and more.
  • Chat Room Feature Updates:
    • Improved the list of featured chat rooms and added filters for chat room type, language, and more.
    • Added Speaking Mode: In regular mode, the host's permission is required to speak. In free mode, any player can freely speak.
    • Added new discussion topics to the chat room. Share your thoughts to increase the interactive atmosphere.
    • Added new ways to send Space Gifts.
    • Added chat room status updates in the Friends List.
  • Birthday Care System: You can now add your birthday to your Social Player Card as part of the new birthday care system. You'll receive surprise care rewards when you log in on your birthday.
  • Synergy: Complete missions such as adding friends and teaming up during the event to get Synergy items and the Underworld Outlaw Set (time-limited).

New Season: Cycle 6 Season 18

Available: 2024/5/18 at 2:00 (UTC+0)–2024/7/15 at 23:59 (UTC+0)
https://preview.redd.it/4125d8rwfd0d1.png?width=1384&format=png&auto=webp&s=a74a0f8340ef11eecf1c7d4c0e9f9104b22ad806
  • Reward updates: New legendary items: C6S18 Glasses, C6S18 Set, C6S18 Mask, C6S18 Cover, C6S18 - DBS
  • Season Token Event Shop Update: C6S18 - Parachute

All-Talent Championship S19

Available: 2024/5/20–2024/7/4 (UTC+0)
  • New Event Shop Rewards: Pop Sensation Set (Epic), Elven Tracker Cover (Legendary), Elven Tracker Set (Legendary), Finest Flavors - QBZ (Epic)
  • New All-Talent Championship S19 Crate Rewards: Pop Sensation Set (Epic), Elven Tracker Cover (Legendary), Elven Tracker Set (Legendary), Finest Flavors - QBZ (Epic), Labyrinth Scale - M24 (Epic), Inked Battleground Parachute (Epic)
  • New First and Second Runner-Up Rewards: Ducky Fighter Set (Legendary), Ducky Fighter Cover (Legendary), Time Traveler - Kar98K (Legendary), Round Parachute (Camo) (Epic), Mr. Bronze Set (Epic)

Popularity Gift Events

New Redemption Shop

  • Popularity Gift Redemption Shop: The Redemption Shop is permanently available and its rewards will be continuously updated. Use tokens earned from Popularity Battles and Team Popularity Battles to redeem rewards.

Popularity Battle Event

Registration Period: 2024/5/14 at 00:00–2024/5/19 at 8:59 (UTC+0)
Battle Period: 2024/5/19 at 9:00–2024/6/18 at 9:00 (UTC+0)
  • Main Updates:
    • New widget tool: Popularity Battle progress can now be synced to your device.
    • New rewards: Popularity Coin, Stickers
    • Lowered the points required to reach each level so obtaining rewards is easier.
  • Rules:
    • Register to participate in the Popularity Battle event. During the battle period, get randomly matched with a powerful opponent every 3 days for a popularity contest. Lasts 10 rounds in total.
    • During the battle period, the Popularity of both competitors will be compared. The one with the highest Popularity wins.
    • The winner can claim some of their opponent's points.
    • Participate in Popularity Battles to win Battle Points and increase Battle Level. The higher the Battle Level, the better the rewards.

Team Popularity Battle Event

Registration Period: 2024/6/17 at 00:00–2024/6/23 at 8:59 (UTC+0)
Battle Period: 2024/6/23 at 9:00–2024/7/9 at 9:30 (UTC+0)
  • Main Content:
    • New widget tool: Popularity Battle progress can now be synced to your device.
    • New reward: Popularity Coin
    • Lowered the points required to reach each level so obtaining rewards is easier.
  • Rules:
    • Matchmaking: There will be a total of 8 rounds. Teams of similar strength will be matched every 2 days. Players within each team will be ranked by Popularity through 1v1 Popularity Battles.
    • Battle: Both sides will compete to see who can gain the most Popularity during this phase.
    • The total score will be determined by the win-loss record of each player on the team. In the event of a tie (2:2), the total Popularity of both teams will be compared.
    • The team with the higher total score will be declared the winner, and can loot Battle Points from the defeated team.
    • If all players within a team have the same score, they can jointly claim the level rewards and ranking rewards.
    • Teams that have registered can have their team leader create an exclusive Nickname Badge for the team, which serves as a symbol of the close bond between team members and gift recipients.
    • Nickname Badges support custom text and are unique.
    • Players can obtain a Nickname Badge by registering a team or by completing gift missions.

Security & Game Environment Improvements

Account Security

  • Players who are conducting video reviews will now show the status, "Reviewing Video", on the Friend List.
  • You can now log in via QR code with accounts linked to certain platforms.
  • Improved account protection system with better account linking and unlinking procedures, and improved security verification and abnormal login reminders. Enhanced in-game notifications for better player awareness on how accounts are stolen to minimize their occurrence.
  • Improved account recovery tool to enhance account retrieval and self-unlinking, to help more account owners in retrieving their accounts.

Security Strategy Improvements

  • Improved cheat detection for X-Ray vision, auto aim, no recoil, speed hacks, modified resource files, and more.
  • Improved violation detection for unfair cooperation and teaming up with cheaters.
  • Improved the in-game detection and countermeasures against account farming, prohibited transactions, escorting, botting and other violations to better regulate in-game behavior and improve players' gaming experience.
  • Improved detection and penalties for inappropriate text, voice messages, avatars, and Home designs to better regulate in-game behavior.
submitted by Errora403 to PUBGMobile [link] [comments]


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