Ncoer bullets hub

Ncoer.

2024.05.14 03:08 KingStraki Ncoer.

I worked directly under my PSG and I had a lot of personal issues with coming into work on time. I know my psg didn't like me but besides tardiness with him can the rest of my ncoer be fucked? I figured the only place he can screw me is my presence bullets and everything else was perfect. Can this prevent me from making SFC on my first look during recruiting? For extra info there are counselings too match for the tardiness. Not looking for judgement I made mistakes obviously just looking to not be completely fucked when I did work my ass off for this person.
submitted by KingStraki to army [link] [comments]


2024.05.13 18:39 amerpie 13 Sample Vaults: Kepano, Nick Milo, The Sweet Setup and more.

I've collected 13 14 15 different example vaults from around the Internet. I've been sharing them out of my Google Drive but it's probably better if you visit the original source so you can evaluate the authors for your self. The links to all the vaults are here, Reddit filters kept rejecting it when I linked them in this post.
  1. Dataview example vault
  2. Personal Wiki
  3. LifeOS
  4. Grow Your Mind Starter Kit
  5. Lean Productivity Starter Kit
  6. Kepano's Vault
  7. Dashboard++
  8. Bullet Journal and Task Management
  9. Obsidian Hub
  10. Ideaverse
  11. Obsidian Sample Planner from Ellanne
  12. PARA Starter Kit
  13. Obsidian Starter Vault from the Sweet Setup
  14. Obsidian CSS Repository.
  15. Obsidian University.
submitted by amerpie to ObsidianMD [link] [comments]


2024.05.13 02:58 Sui88 The Midnight Ride Expanded Modlist, need some help!

I am on PC, using MO2, having followed The Midnight Ride modding guide as a baseline.
I have since added quite a few mods in the attempt to more round out my vanilla plus/enhanced experience, but have experiences some CTD. Was hoping for assistance sorting out the load order, and perhaps on mod suggestions!
Any help would be really deeply appreciated, still new to the modding process!
Crashes from tossing a molotov and browsing wall decor posters were the most recent
Modlist:

Mod_Priority,#Mod_Status,#Mod_Name

"0000","+","DLC: Wasteland Workshop" "0001","+","DLC: Vault-Tec Workshop" "0002","+","DLC: Nuka-World" "0003","+","DLC: Far Harbor" "0004","+","DLC: Contraptions Workshop" "0005","+","DLC: Automatron" "0006","+","Creation Club: ccSBJFO4003-Grenade" "0007","+","Creation Club: ccOTMFO4001-Remnants" "0008","+","Creation Club: ccFSVFO4007-Halloween" "0009","+","Creation Club: ccBGSFO4116-HeavyFlamer" "0010","+","Creation Club: ccBGSFO4115-X02" "0011","+","Creation Club: ccBGSFO4110-WS_Enclave" "0012","+","Creation Club: ccBGSFO4096-AS_Enclave" "0013","+","Creation Club: ccBGSFO4046-TesCan" "0014","+","Creation Club: ccBGSFO4044-HellfirePowerArmor" "0015","-","Utilities_separator" "0016","+","PrivateProfileRedirector F4 - Faster game start (INI file cacher)" "0017","+","High FPS Physics Fix" "0018","+","Console Commands Extender" "0019","+","Better Console - F4SE" "0020","+","Backported Archive2 Support System" "0021","+","Address Library for F4SE Plugins" "0022","+","RobCo Patcher" "0023","+","Baka MaxPapyrusOps" "0024","+","Random Encounter Framework" "0025","+","Lighthouse Papyrus Extender" "0026","+","Garden of Eden Papyrus Script Extender" "0027","+","RAW INPUT - The Ultimate Mouse Sensitivity Fix" "0028","+","Achievements" "0029","+","MCM Booster" "0030","+","LevelUpMenuEx" "0031","+","Leveled Item Framework (LIF)" "0032","-","Bug Fixes_separator" "0033","+","Unofficial Fallout 4 Patch - UFO4P" "0034","+","Ownership Fixes" "0035","+","Community Fixes Merged" "0036","+","The Midnight Ride - Glitchfinder All-In-One" "0037","+","Misc anim tweaks and fixes" "0038","+","Weapon Mod Fixes" "0039","+","Community Fixes Merged - Weapon Mod Fixes Patch" "0040","+","Buffout 4" "0041","+","Sprint Stuttering Fix" "0042","+","Hostile NPC Respawn Fix - F4SE - Garden of Eden SE" "0043","+","Companion Jump Fall Pose Fix - F4SE - Garden of Eden SE" "0044","+","Combat Shutdown Grenade Fixes - F4SE - Garden of Eden SE" "0045","+","Outfit ReDress Fix" "0046","+","Jet Script Bug Fix" "0047","+","Interior NavCut Fix" "0048","+","Long Save Bug Fix" "0049","+","Energy Weapon Calculation Fix" "0050","+","Armor Penetration Bug Fix - F4SE" "0051","+","3rd Person Behavior Fixes" "0052","+","Reload Fix" "0053","+","Fixed Gobo Effects" "0054","+","Melee Sneak Locomotion Animation Blending Fix (Behavior Edit)" "0055","+","Fixed Protectron Textures" "0056","+","Marine Combat Armor Material Fix" "0057","+","Wetness Shader Fix" "0058","+","Flutter Flicker Fixer For Foliage" "0059","+","NPC Drinking Fix" "0060","+","Marine Wet suit Material Fix" "0061","+","Previsibines Repair Pack Stable Branch - PRP" "0062","+","Previsibines Repair Pack Stable Branch - PRP - Part 2" "0063","+","Simple Puddle Reflection Flicker Fix (Water and Blood)" "0064","-","Tweaks_separator" "0065","+","Place Everywhere" "0066","+","Unlimited Survival Mode - F4SE" "0067","+","Remove Ammo from Dropped Guns" "0068","+","To Your Face FO4" "0069","+","Simple Offence Suppression F4" "0070","+","Remember Lockpick Angle - Updated" "0071","+","Less Annoying Berry Mentats" "0072","+","Faster Workbench Exit" "0073","+","Classic Holstered Weapons System (CHW)" "0074","+","Deadeye Weapon Effect Fix" "0075","+","Bullet Counted Reload System (BCR)" "0076","+","Bullet Counted Reload System (BCR) Lever Action" "0077","+","Jolly Item Sounds" "0078","+","Automatically Lowered Weapons" "0079","+","Better Companions - No Conflicts" "0080","+","Roleplayer's Expanded Dialogue (RED)" "0081","+","Immersive Pip-Boy Radio" "0082","+","Unlimited Companion Framework" "0083","+","Silent Protagonist F4SE" "0084","-","User Interface_separator" "0085","+","Immersive HUD - iHUD" "0086","+","Clean Power Armor HUD" "0087","+","Mod Configuration Menu" "0088","+","MCM Settings Manager" "0089","+","The Midnight Ride Resources" "0090","+","Outline Workshop Highlight Only" "0091","+","Extended Dialogue Interface" "0092","+","Crafting Highlight Fix" "0093","+","HUDFramework" "0094","+","Improved Map with Visible Roads" "0095","+","PipboyTabs" "0096","-","Gameplay_separator" "0097","+","Settler and Companion Dialogue Overhaul" "0098","+","Who's The General - Minutemen Quest Cleanup" "0099","+","NPCs Use Items" "0100","+","No Sneaking in Power Armor" "0101","+","Legendaries They Can Use" "0102","+","Keep Radiants in the Commonwealth UFO4P Version" "0103","+","Encounter Zone Recalculation (Continuous Level Scaling)" "0104","+","DLC Timing" "0105","+","Vish's Patch Hub (UFO4P)" "0106","+","Vish's Patch Hub (UFO4P) 2" "0107","+","Complex Vendors" "0108","+","Chemfluence - AI Combat Dynamics" "0109","+","Blocking Overhaul" "0110","+","Who's The General - Minutemen Quest Cleanup - Keep Radiants" "0111","+","Equipment and Crafting Overhaul (ECO) - Redux" "0112","+","Legendary Effect Overhaul (LEO)" "0113","+","New Equipment Overhaul (NEO)" "0114","+","Hot Diggity - Skills Perks - Redux" "0115","+","KARMA" "0116","-","Content_separator" "0117","+","The Attachment Pack" "0118","+","Attachment Pack - Description Tweaks and Fixes" "0119","+","The Attachment Pack - Implementation Patch" "0120","+","Vish's Patch Hub (UFO4P) 2 - Attachment Pack" "0121","+","Legendary Mutation Messages Fix - Cut Content Restored" "0122","+","You And What Army 2" "0123","+","Backpacks of the Commonwealth" "0124","+","Backpacks of the Commonwealth - Immersive Redux" "0125","+","Wanderer's Vault Suit" "0126","+","The Pip-Boy Glove" "0127","-","Visuals_separator" "0128","+","WET" "0129","+","WAVE - Wave Animation Vanilla Enhanced" "0130","+","Terrain Undersides - 2 Million Sunblock" "0131","+","Targeted Textures - Vanilla textures upscaled fixed and sized" "0132","+","First-Person Running with Hands Animations" "0133","+","Remove Ironsight Blur" "0134","+","First-Person Swimming Animations Tweak" "0135","+","Lightweight Lighting - Exterior and Interior Patch" "0136","+","Lightweight Lighting - A weather and interior lighting overhaul" "0137","+","Hair Specular Map Removal Thingy" "0138","+","Goodneighbor View" "0139","+","Gloomy Glass - All transparent materials revised" "0140","+","Fallout 4 Particle Patch - No More Glowing Objects" "0141","+","Diamond City Supplements" "0142","+","Diamond City Billboards" "0143","+","Enhanced Vanilla Armor and Clothing - EVAC" "0144","-","Weapons_separator" "0145","+","Service Rifle" "0146","+","Service Rifle - Weapon Overhaul Project" "0147","+","MTs-255 Revolver Shotgun" "0148","+","MTs-255 Revolver Shotgun Reanimation" "0149","+","MTs-255 - Revolver Shotgun Empowered" "0150","+","M1 Garand" "0151","+","M1 Garand - Weapon Overhaul Project" "0152","+","Hunting Revolver and Ranger Sequoia" "0153","+","Caravan Shotgun" "0154","+","M2045 Magnum Revolver Rifle" "0155","-","Unsorted_separator" "0156","+","Vivid Fallout - All in One" "0157","+","Vivid Fallout - Landscapes - Complex Parallax Occlusion" "0158","+","Vivid Fallout - LOD and Far Distant Detail" "0159","+","Vivid Fallout - LOD and Distant Detail - Far Harbor" "0160","+","Vivid Fallout - LOD and Far Distant Detail - Nuka World" "0161","+","Dilapidated Roads (2K - 4K)" "0162","+","Boston Natural Surroundings" "0163","+","FO4FI HD Series (HD Power Armor)" "0164","+","FallUI - Sleep and Wait" "0165","+","LNL's Decoration Arrangements for Settlements"
submitted by Sui88 to Fallout4Mods [link] [comments]


2024.05.12 16:00 cusman78 Hellsweeper VR on PSVR2 - Co-Op Impressions after Wrath Update

For full context, my early impressions from game from when it launched can be found here:
https://www.reddit.com/PSVcomments/16p98ai/hellsweeper_vr_on_psvr2_early_impressions/
At that time, I was not recommending the game, unless you were going to be okay with an early access game with lot of potential in the gameplay systems.
The game got many patches post-release improving graphics and especially I think gameplay balance (I didn't play, but I kept up with their Discord / Twitter discussions & announcements).
After the most recent Wrath Update added Gaze Foveated Rendering, I felt it was ready for me to get back in and give it another go.
Having done that, I can now say that I feel comfortable recommending Hellsweeper VR on the PSVR2, especially if you are interested in 2P co-op action game and don't mind the hell / demon theme of the game.
...
It is a roguelite action game providing Melee, First-Person-Shooter and Magic combat options and a movement set that involves slowing down time and then wild acrobatics (not covered in basic tutorial, but can be learned in advanced tutorial) like somersaults, wall running, etc. You can also equip and summon a Hellhound that will fight with you and you can feed it magic attacks (like Fireball) to temporarily power it up.
For gameplay, you have four loadout slots in which you can equip Guns, Melee, Magics or Hellhound. Whatever is stored in these 4 slots can be summoned by holding the grip button and then doing gesture (Up, Down, Inwards or Outwards) with either hand. You can shoot your guns and reload (manual reload for increased damage) or throw / discard to summon new guns. Your swords can be used to deflect incoming projectiles and slash to dismember / decapitate foes (bullets can do same). Your magic powers can be thrown at foes to apply elemental damage and your Hellhound can be summoned to fight for you. Throwing is one part of the gameplay that still doesn't work well for me. They aren't using any gaze tracking or aim-assist for the throws and whatever way it is working hasn't clicked for me yet.
Part of co-op is the ability to for players to combine magical abilities during gameplay, such as merging fireball with voltball to produce a laser. Players can also infuse each others weapons with elemental magic and they can feed / pet each others Hellhound as well.
You can change your loadout in the hub area (called Hall). The hub area is also where you can unlock/apply cosmetic customizations or use earned in-game currency towards permanent upgrades to your skills (weapons) as well as equip available perks in available perk slots to start new roguelite runs with stronger than your last run. When you go on runs, your character gains XP which unlocks various things as you level up and then you choose whether to spend in-game currency earned during the runs to unlock / upgrade at your discretion.
When going on a run, you have option to play Beginner or Normal difficulty to start but can unlock higher difficulty options (like Masochist) presumably by beating full game on prior difficulty. Your progress through a run is done in Acts and there are 3 Acts to complete a run successfully. Each Act consists of 4-7 levels culminating in a boss fight. After Act I and Act II are completed, you have choice to end-run and return to Hall for upgrades or continue to next Act. Each type of level except shop ends with a hand that grants a roguelite powerup choices and then you step into portal to get to next level. During the level you can spot and destroy various totems to get more in-game currency than just fighting and some of them will drop keys that can be used to open available chests in some of those levels. They have improved the way you collect & use keys from how it was in launch version of game.
I think what happens in each level (type of combat event) is random and the types of enemies you may encounter in different arena levels will also change between runs. When you get to boss, you have choice of boss variants to pick from and then it is a fight for survival.
The game used to be much harder at launch, but they specifically made at least the first boss much easier and I think co-op in general has been made easier where players revive automatically (after short cooldown) instead of you having to go near their fallen body to revive them like in launch version of game.
The game doesn't have an appealing story / lore / personality for me (us) with the hell / demon setting, but with all the improvements they have made since launch, not just to the graphics I think it has become a more accessible game to be another game for me to play & enjoy with my brother. Maybe if it had better throwing, my wife would be open to being a mage / sword user, but not at this time.
submitted by cusman78 to PSVR [link] [comments]


2024.05.12 06:01 rGamesModBot Indie Sunday Hub - May 12, 2024

Welcome to another Indie Sunday! This event starts at 12 AM EST and will run for 24 hours.
Please read the below guidelines carefully before participating. If you have any questions please don't hesitate to send us a modmail.
A reminder that Rule 8 is not enforced during this event for submissions which follow the participation guidelines.

Submission Restrictions

Submission Format

Weekly Spotlight

Previous Indie Sunday

Feedback

Feel free to ask any questions in the comments below, or send us a modmail if it is urgent.

Discussion

  • Any of these games catch your eye?
  • Any games you want to personally highlight that haven't been shared yet?
  • Any projects that have had interesting development journeys?
  • What indie game recommendations do you have?
submitted by rGamesModBot to Games [link] [comments]


2024.05.12 00:39 windowsguestuser [FNV] Stuck with a +12 strength boost for no reason?

[FNV] Stuck with a +12 strength boost for no reason?
For a few gameplay hours I've been stuck with +12 strength on my stats for no reason, and I've already tried different things, even checking xEdit if there is a mod that's causing this but no. I am not sure if its just a visual bug or what, cause it is not increasing my carrying capacity along with it. I'd do the ModAV method but I am not sure if its the right thing as this MIGHT be visual. It shows +15 on the SC because I've got solar powered and the power armor bonus, typing active effects on the console doesn't show anything out of the ordinary either. Anyone know a fix?
https://preview.redd.it/4g7bk62ekvzc1.png?width=1920&format=png&auto=webp&s=9e59e92418c77678458aa19b34fd79ec17f431dc
Load Order and Mod List:
FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm Landscape Texture Improvements.esm YUP - Base Game + All DLC.esm Landscape Texture Improvements - YUP Patch.esm NavmeshOverhaul.esm fixy crap ue.esp Bad Touch.esm Vanilla Enhancements.esm Uncut Wasteland.esm Functional Post Game Ending.esm Functional Post Game Ending - YUP Patch.esm Functional Post Game Ending - Uncut Wasteland Patch (VNV).esp TLD_Travelers.esm Simple Open Freeside.esm Simple Open Strip.esm Better Brotherhood.esm BraveNewWorld.esm Better Character Creation.esm Tactapack.esp QS3rdPerCamOverhaul.esm Main And Pause Menus Overhaul.esm MyNavmeshCompatibilityPatch.esm Unofficial Patch NVSE Plus.esp YUP - NPC Fixes (Base Game + All DLC).esp NVMIM.esp Crafting Consistency Fix.esp ExRB.esp Impostors and LOD Flicker Fix.esp The Mod Configuration Menu.esp Vanilla UI Plus.esp JustAssortedMods.esp Just Sprint Plus - JAM.esp ImmersiveRecoil.esp Follower Tweaks.esp DelayDLCRedux.esp FOVSlider.esp Diagonal movement.esp Enhanced Movement.esp Vigor.esp Vigor - SMIM Patch.esp EVEM - YUP Patch.esp EVEM - Crafting Consistency Fix Patch.esp BraveNewWorld-FPGE.esp BraveNewWorld-YUP.esp MCMetalArmor.esp BulletTrails.esp IMPACT.esp Kyu_Ballistics_NV.esp mil.esp mil-Shop.esp mil_Add-On.esp HitDrugs.esp Classic Combat Armor Replacer Redux FNV.esp Fallout 2 combat armor MK2 (remastered) replacer.esp TeslaWeaponsPack.esp Mk2 Replacer Redux Patch.esp B42Dropmag.esp B42Inspect.esp B42 RWMS.esp B42Inertia.esp MCPipBoy2000MK6_clock.esp Uncut Wasteland - YUP Patch.esp Uncut Wasteland (VNV) - Vigor Patch.esp Uncut Wasteland (VNV) - EVEM Patch.esp Uncut Wasteland.esp Misc Content Restoration.esp Misc Content Restoration - YUP Patch.esp Misc Content Restoration - UW (VNV) Patch.esp FPGE - EVEM Patch.esp DLC Enhancements.esp Essential DLC Enhancements Merged - JSUE Patch.esp Titans of The New West.esp PAVE_NV.esp Better Brotherhood - FPGE Patch.esp Better Brotherhood - YUP Patch.esp FaceGen Tint Fix.esp 1nivVSLArmors.esp Character Kit Remake Yup Patch.esp CharacterKitRemake-Hair.esp CharacterKitRemakeHHandsFix.esp rockbiter_AnimationSounds.esp SSTRemasteredQuarries.esp Little More Lamplight.esp Strip Lights Region Fix.esp Atmospheric Lighting Tweaks.esp Atmospheric Lighting Tweaks - EVEM Patch.esp Natural Interior.esp GeneralLightingOverhaul.esp AfterglowNeonIllumination.esp Atomization Restored.esp AwesomeBulletSounds3.1 NoScreenShake.esp Immersive Pickup Sounds FNV Patched.esp AWSOMER.esp Project Reality Footsteps.esp Atomic Audio Overhaul.esp DNWeathers.esp NeutralWeathers.esp Atlas.esp Interior Rain.esp CC - Rain.esp CC - 3D Rain.esp +Atomic Audio Overhaul +All Weapon Sound Overhaul Modern Edition Redone - AWSOMER +Animal Sounds +Project Reality Footsteps +Immersive Pickup Sounds Patched +Sound Extender +Awesome Bullet Sounds - Flybys and Whizzes -Sounding_separator +Rex 2k HD Retexture +Improved Cyberdogs Textures +FeralGhoulsHD +securitron HD +Improved Robots Textures OWB +Improved Robots Textures LR +Improved Robots Textures +Menace of The New West +Improved Deathclaw Textures +aMidianBorn NV Superb Mutants -Creatures_separator +FNV Clean Animations - Explosive Mines Pack +FNV Clean Animations - Grenades Pack +New Vegas Animation Overhaul Guns +Wasteland Warrior - A Melee Animation Overhaul +Butcher Pete Complete - A Melee Animation Overhaul -Blended Locomotion +B42 Inject - Animated Item Use - ESPless +JAM or Just Sprint animation replacers +Tesla Weapon's Pack Unofficial Patch +Tesla Weapons Pack +Tactapack +B42 Dropmag Another Millenia Patch +Another Millenia Shop Add-on +Another Millenia Gun Add-on +Another Millenia -Weapon Add-Ons_separator +Kyu's Ballistics - Fixed +IMPACT - Compatibility Edition (JIP LN) (DLC - TTW - All Mods) +IMPACT +Bullet Trails +Gore overhaul +Bloodverhaul (Blood Texture) +Atomization Restored +HQ Ash Piles +HQ Goo Piles +WAP B42 Optics Patch +WAP Bozar and LMG +WAP F4NV Laser Pistol and Pew-Pew +WAP Laser RCW +WAP Year One and Bonus +Melee Weapon Replacer Pack +Physically Based Plasma Rifles +IHWT - Improved Heavy Weapons Textures +Weapon Retexture from EVE +Varmint Rifle - Retextured - updated +22 SMG retexture +DKS and Friends +WTH - Weapon Textures from Heaven -Retextures_separator +Configurable Pip-Boy Light Color +Faster Pip-Boy Animation +Pip-Boy 2000 Mk VI Clock +Pip-Boy 2000 Mk VI Glowmap +Pip-Boy 2000 Mk VI +PipBoy 3000 HD Retexture +Classic Fallout 2 Metal armor Mk II +Classic Fallout Metal Armor +Classic Combat Armor Replacer Redux Patch +Classic Fallout 2 Desert Vanilla Tex +Classic Fallout 2 combat armor Mark 2 (remastered) +Classic Combat Armor Replacer Redux +Character Kit Remake BB Patch +Character Kit Remake Uncut VNV Patch +Character Kit Remake Living Desert Patch +Character Kit Remake FPGE Patch +Character Kit Remake YUP Patch +Character Kit Remake - Hands +Character Kit Remake - Teeth +Character Kit Remake - Hair +Character Kit Remake Uncom Face Normals +Character Kit Remake +S6S Spice of Life Replacement Plugin - Scripted - Compatibility Config +S6S Spice of Life Replacement Plugin - Scripted - Compatibility +Spice of Life - Variety Armor and Clothing Robert Breeze Type3 +Type3 Body and Armor replacer -Expansion_separator +Power Armor Visual Enhancement (PAVE) +Titans of The New West +Assorted Leather Armor Retexture +The Gruntening - 2k Combat Armor Retextures +Assorted NCR Armor Retexture +Assorted Legion Armor Retexture +Physically Based Rangers +PM's HD Ranger Outfits +PM's HD Legion Overhaul -Armor_separator +Wasteland Clothing HD V1-3 FULL PACK -Clothing_separator +FNVLODGen Output +Legacy Reborn Alt Rock LOD Textures +Legacy Reborn Texture Pack LOD +LODIFY - Level of detail improvement for your Fallout (TTW And NV Lods) SoGB +LODIFY - Level of detail improvement for your Fallout (TTW And NV Lods) +Different LOD mods little tweaks and additions -Wasted LOD - Cliffs of Mojave +More LODs Additions and fixes +TCM's LOD Overhaul +LOD additions and improvements +Much Needed LOD fixed rocks color +Much Needed LOD +FNVLODGen Tree Billboards +FNVLODGen +LOD Fixes and Improvements - NVSE -LOD_separator +NillaPlus Wood (Please be mature in the comme +High Res Vanilla Posters and Graffiti +EXE - Effect teXtures Enhanced +F4NV Billboards +Casino Posters and Signs HD +HQ Freeside Shop Signs +Various Signs HD +HD Signs Overhaul - Part 3 +HD Signs Overhaul - Part 2 +Street Signs HD Overhaul -Tier 5_separator +Grass Remesh +F4NV Auto Doc +Pool Table and items - Redone +HD Currencies +Fractal Crystals +Elegant Lockpick Retexture +Textures Over Time -Tier 4_separator +McCarran main terminal transparent glass +Mccarran Escalator Glass +Better Benches - Workbenches Retextured +Magazines of Unparalleled Aesthetic Quality +I showed you my Dinky pls respond +Gun Runners Kiosk Glass Fix +Resplendent Rugs - carpets retextured +NV Playing Cards HD Retexture +High Quality Picket Fences +NillaPlus Crate Expectations 4K (large metal shipping containers) -Tier 3_separator +Physically Based Kitchenware +Physically Based Wood Crates +Physically Based Collection 2 +Physically Based Collection +Physically Based Parkware +Physically Based Chems +Blackwolf24s HD Clutter pack +Forgotten Desk Texture Pack +Sunset Sarsaparilla HQ Meshes Enhanced +Rectified Water Towers +Semi-transparent Door Glass +6IXES Clutter Texture Pack NV Edition -Tier 2_separator +Better Grass +Inviting Vaults - A vault retexture +Legacy Reborn Texture Pack +Superpele's Disordered Texture Pack +Simple Loadwheels +POCO BUENO Texture Pack Hi Res WT +NMCs_Texture_Pack_For_New_Vegas Patch +NMCs_Texture_Pack_For_New_Vegas Pt2 +NMCs_Texture_Pack_For_New_Vegas Pt1 +POCO BUENO Texture Pack -Tier 1_separator +Remastered Quarries +Higher Poly Rocks +Freeside Neon Sign Fix +New Vegas Palm Trees Enhanced -Mesh And Animation Replacers_separator -Salamand3r Guide_separator +Climate Control - 3D Rain +Climate Control - Rain +3D Rain +Interior Rain +Cloud Upgrade NVSE +High Resolution Bloom NVSE +Atlas Iconic Coloring +Atlas - A NVR Multi Manager +NewVegasReloadedNewVersion +Neutral Weathers - DNW for NVR - NV - TTW +Desert Natural Weathers - NV - TTW +Afterglow -- Neon illumination +Lumen - Ambient Lighting +General Lighting Overhaul +Natural Interiors +ALT EVEM +Atmospheric Lighting Tweaks (Interior Lighting for FNV and TTW) +A Little More Lamplight +More Consistent Vanilla Rock Textures (Less Green Clifftops) +Wasted Rocks Normals +Landscape Texture Improvements +Improved LOD Noise Texture +High Resolution Water Fog - Water Aliasing Fix +B42 Dropmag and One in the chamber +B42 Optics NV Patches +B42 Optics - ESPless +B42 Weapon Inertia +Smooth True Iron Sights Camera +Iron Sights Aligned +FNV Clean Animations +Anniversary Anim Pack +Viewmodel Shading Fix - NVSE +Muzzle Flash Light Fix - NVSE +Mostly Fixed FaceGen Tints (NV or TTW) -Visuals_separator -Harder Barter Faster Stronger +Idle Variety ESPless +Brave New World +Simple Open Strip +Uncut Wasteland Simple Open Freeside +Simple Open Freeside +Better Brotherhood +The Living Desert - Travelers Patrols Consequences Increased Population and more +Essential DLC Enhacements JSUE Patch +Essential DLC Enhancements Merged +FPGE - EVEM Patch +Functional Post Game Ending +Uncut Wasteland (VNV) - VNV +Vish's Patch Hub YUP Misc Content +Misc Content Restoration +Uncut Wasteland (VNV) - EVEM Patch +Vish's Patch Hub Uncut VIgor +Uncut Wasteland -Content_separator +NV Compatibility Skeleton +Enhanced Movement INI +Enhanced Movement +Diagonal movement +3rd Person Camera Overhaul +Hit - Drugs +Hit - B42 Inject Animation Pack - Season 1 JSUE Patch +Hit - B42 Inject Animation Pack - Season 1 +B42 Inspect - aka Animated Ammo and Weapon Condition Checking +Vish's Patch Hub Crafting Fix +Vish's Patch Hub EVEM Yup +Essential Vanilla Enhancements Merged +Vish's Patch Hub SMIM Vigor +Simple Vigor Config +Vigor - A Vanilla JSawyer Fork -Overhauls_separator +Realtime Weapon Modding System +Better Character Creation +Bad Touch NVSE +Auto-Save Manager +Faster Sleep-Wait +Cookable Grenades +Better Caravan +Delay DLC Redux +Follower Tweaks +Immersive Recoil 2.0 +Just Sprint Plus - Expansion for JAM and JVS +Clean Just Assorted Mods (JAM) +JLM Grab Tweak +Viva New Vegas Resources +JAM - Just Assorted Mods -Gameplay_separator +Simple Cursor (YUI) +MAPMO - Main and Pause Menus Overhaul +Simple Maps +Map Marker Icons +Weapon Hotkey Icons +Consistent Pip-Boy Icons v5 - Apparel +Consistent Pip-Boy Icons v5 - Weapons +Consistent Pip-Boy Icons v5 - Items +Pop-Up Message Icons +Consistent Pip-Boy Icons v4 CPI Patch +Consistent Pip-Boy Icons v4 +Consistent Pip-Boy Icons v5 - Framework Plugin +ySI - Sorting Ycons +yUI - User Ynterface +No Exit to Main Menu +Sleep Wait Hardcore Needs +JIP Improved Recipe Menu ESPless +Menu Search +Faster Main Menu +High Resolution Screens +High Res Local Maps +Clean Companion Wheel +Clean Vanilla Hud -VUIPlus - Dialog Background Add-on +Vanilla UI Plus (New Vegas) +The Mod Configuration Menu -UI_separator +OneTweak for FNV +HDR Save Image Patch +Fog-based Object Culling +Impostors and LOD Flicker Fix +Swimming Creatures Fix - ESPless +Strip Lights Region Fix +ExRB - Extended Roombounds +Crafting Consistency Fix +Depth of Field Fix - NVSE +External Emittance Fix - NVSE +Fallout Alpha Rendering Tweaks - NVSE +Aqua Performa - Strip Performance Fix +MoonlightNVSE +ActorCause Save Bloat Fix +Misc Audio Tweaks and Fixes Elijah +Misc Audio Tweaks and Fixes +Climate Control NVSE +Pip-Boy Shading Fix NVSE +Improved Lighting Shaders +Items Transformed - Enhanced Meshes (ITEM) +Meshes and Collision - Totally Enhanced Nifs (MAC-TEN) +PipBoyOn Node Fixes +skinned mesh improvement mod +New Vegas Mesh Improvement Mod - NVMIM +ISControl Enabler and Ironsights adjuster (now ESPless) +Viewmodel Shake Fix - NVSE +VATS Lag Fix +Combat Lag Fix (NVSE) +lStewieAl's Engine Optimizations +Stewie Tweaks Essentials INI +lStewieAl's Tweaks and Engine Fixes +Improved AI (Navmesh Overhaul Mod) Blank +Improved AI (Navmesh Overhaul Mod) +GECK Extender +Unofficial Patch NVSE Plus +Yukichigai Unofficial Patch - YUP -Bug Ficksez_separator +FOV Slider +AnhNVSE +KEYWORDS +Basic Console Autocomplete +Console Paste Support +Improved Console (NVSE) +Yvile's Crash Logger +FNV Mod Limit Fix +UIO - User Interface Organizer +kNVSE Animation Plugin +NVTF - INI Presets +NVTF - New Vegas Tick Fix +ShowOff xNVSE INI +ShowOff xNVSE Plugin +JohnnyGuitar NVSE - INI Presets +JohnnyGuitar NVSE +JIP LN NVSE Plugin -Utilities_separator +Fixed ESMs *DLC: CaravanPack *DLC: TribalPack *DLC: MercenaryPack *DLC: ClassicPack *DLC: GunRunnersArsenal *DLC: LonesomeRoad *DLC: OldWorldBlues *DLC: HonestHearts *DLC: DeadMoney 
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2024.05.11 04:11 SensitiveManager6825 W or l pve and pvp

W or l pve and pvp submitted by SensitiveManager6825 to deepwoken [link] [comments]


2024.05.10 14:48 Bsutton2010 CAT WARRANTY/QC ISSUES/CONCERNS

CAT WARRANTY/QC ISSUES/CONCERNS
I hate that Iā€™m having to do this. I sat on this for over a week thinking about what to do. Iā€™ve got multiples of every cat suppressor. And up until the JL, Iā€™ve really been happy with their suppressors. I chose to overlook the warranty concerns and blew it off as overblown. But Iā€™m realizing I was wrong. I recently purchased multiple (more than I want to admit) CAT JL HUBā€™s. Upon getting them I did alignment checks on them. Noticed they were all out of concentricity. Upon further inspection I noticed that all the HUB threads were machined out of alignment. Every single one of them. You can check this on your own by feeling the reveal on the factory thread insert where it meets the suppressor. One of CATS major selling points is that their suppressors are super straight and concentric because of the DMLS manufacturing (giving you lots of baffle strike forgiveness). If you purchased one of their first batches of JLā€™s. Thatā€™s most likely not what you got, due to their machining error. To be clear, it doesnā€™t cause the suppressor to completely fail the aliment rod test. But itā€™s damn close. Theirs no room error even though they design them with a forgiving bore diameter. This is where things get sadā€¦
I reached out to CAT. I Explain the situation, provide photos, videos of different aliment rod setups. Different caliber setups, gun setups etc. I even provide measurements showing how off center they cut the hub threadsā€¦ you can see it in the photos and videos attached. They apologized and said they would converse with the engineers to figure out a resolution and get back to meā€¦.. A week goes by and I hadnā€™t heard back from them. So I ping them again to get an update. At this point they tell me that as long as Iā€™m not getting strikes then itā€™s okay. Even though they acknowledged the threads were cut out of alignment. They told me I could pay to send them in to have them looked at but since the alignment rod isnā€™t completely hitting the baffles itā€™s not an issueā€¦
Itā€™s all highly disappointing. I realize Iā€™m stabbing myself in the foot for going public with this. I will be shunned and the chances of them ever covering issues I have in the future will be a long shot.. But if it can help others to take this into consideration when buying suppressors than itā€™s worth it.
Because CAT doesnā€™t warranty ammunition failures, having a suppressor of theirs thatā€™s out of concentricity is just asking for it. Shit happens, jacket separations, subsonic bullet wobbleā€¦ itā€™s all stuff that happens when owning suppressors. Iā€™ve had it happen to me with other suppressors. At the end of the day I have a bunch of JLā€™s that Iā€™m afraid to shoot subs through, and will probably just stick to calibers .30 cal or less to help prevent baffle strikes because I have no wiggle room due to the poor QC.
Iā€™m not posting this to shit on them. I just want people to be able to make informed decisions. The CAT suppressors represent some of the most expensive cans on the market, you shouldnā€™t have to deal with sub par QC. Especially when their warranty is the most restrictive in the market. If I would have known that CAT would downplay this and pretty much tell me ā€œwe messed up, itā€™s out of spec but itā€™s okayā€ I maybe wouldnā€™t have purchased them.
submitted by Bsutton2010 to NFA [link] [comments]


2024.05.09 04:57 neuroreed Venue Change and Seating Change via StubHub

Has anyone dealt with this before? I had 8th row seats that I bought through StubHub and the venue just changed yesterday. A lot of people are now saying that the new tickets will be in the nosebleed section of the new arena.
Just got an email from SH with this: - Your ticket(s) will be delivered in time for the event. - Your seat(s) will be comparable to what you originally purchased. - Please monitor your StubHub account or the original method of delivery for the reissued ticket(s). - Please discard any ticket(s) already received the updated ticket barcode(s) from the new ticket(s) for the relocation must be scanned at the event.
Has anyone dealt with this? I 100% want a refund/dispute my credit card if they give me tickets in the nosebleeds which are NOT comparable to the 8th row seats that I originally bought. General on sale for this event (with the new seats) go on sale tomorrow morning which I may just bite the bullet and buy it through them.
Been back and forth with StubHub and Ticketmaster (who now is in charge of new venue) and nobody can tell me where my new seats are.
Anyone have experience with this? Charging back my credit card since my original ticket/barcode is not what I bought. I wouldnā€™t have paid the same amount ($300+) for nosebleed tickets.
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2024.05.08 17:29 FVSHaLuan I've released a free prologue for my roguelike strategy I've been working solo on for a year. Let's check it out and share what you think. Link in the comment.

submitted by FVSHaLuan to StrategyGames [link] [comments]


2024.05.08 15:50 FVSHaLuan Prologue for Towerful Defense: A Rogue TD is out now! More info in the comment.

Prologue for Towerful Defense: A Rogue TD is out now! More info in the comment. submitted by FVSHaLuan to survivorslikes [link] [comments]


2024.05.08 15:37 FVSHaLuan It's out now! A roguelike tower defense game I've been solo working on for a year has its prologue live on Steam. Let's check it out. Link in the comment.

It's out now! A roguelike tower defense game I've been solo working on for a year has its prologue live on Steam. Let's check it out. Link in the comment. submitted by FVSHaLuan to roguelites [link] [comments]


2024.05.08 15:27 FVSHaLuan It's out now! A roguelike tower defense game I've been solo working on for a year has its prologue live. Let's check it out. Link in the comment.

It's out now! A roguelike tower defense game I've been solo working on for a year has its prologue live. Let's check it out. Link in the comment. submitted by FVSHaLuan to TowerDefense [link] [comments]


2024.05.08 14:08 FVSHaLuan A roguelike tower defense game on Mac I've been solo working on for a year has its prologue out now. Let's check it out. More on the comment.

A roguelike tower defense game on Mac I've been solo working on for a year has its prologue out now. Let's check it out. More on the comment. submitted by FVSHaLuan to macgaming [link] [comments]


2024.05.08 13:50 FVSHaLuan A roguelike tower defense game on Linux I've been solo working on for a year has its prologue out now. Let's check it out.

A roguelike tower defense game on Linux I've been solo working on for a year has its prologue out now. Let's check it out. submitted by FVSHaLuan to linux_gaming [link] [comments]


2024.05.08 11:50 FVSHaLuan My roguelike tower defense has a live prologue now. Check it out for free!

My roguelike tower defense has a live prologue now. Check it out for free! submitted by FVSHaLuan to playmygame [link] [comments]


2024.05.08 10:13 FVSHaLuan Let's try out my Brotato-inspired roguelike tower defense game! Its free prologue is out now.

Let's try out my Brotato-inspired roguelike tower defense game! Its free prologue is out now. submitted by FVSHaLuan to brotato [link] [comments]


2024.05.07 19:34 WritingDrakon A Automancer in a Dragons world, ch.5

Tiamat let out a hissing laugh as she raised both hands, unleashing a wave of twisting and churning purple mist at the party standing before her. The mist expanded towards the group before Misha rammed his great blade into the ground, fire erupting from the impact as he and Ludwig roared in unison, Ludwigs claws clapping together before separating wide as he shouted:
ā€AEGIS!ā€
A barrier , made of Ludwig and Mishas magic mixed together, formed around them and the others, flashing and warping as the miasma struck it, battering the barrier like a horde of smoky tendrils.
Tamil hissed under his breath, bow snapping up and twangling as the smaller dragon unleashed arrows as fast as he could, each one glinting with green magic and fizzing as it struck the miasma.
ā€œCykaā€¦.ā€ Svet mumbled, her blade at the ready, breathing in and preparing to unleash more Dragons Fire-
The red clad mage sprinted forward, ignoring Tamils panicked shouts as he hung low to the ground, right as Svet breathed out, unleashing a amethyst blast of plasma.
The Lich Queen laughed as she held up a claw, a barrier of miasma erupting to block the flame. ā€œSilly, foolish welp~ I Know how to keep Cleansing Fire from-ā€ she jerked back as a metal fist erupted out of the miasma, much to her shock, followed by the mage, unharmed, if a little singed. Her hand shot up and caught the metal fist, a smirk forming on her face. ā€Fascinating~ I wonder, how did you survive the Fog of the undead, little squishy~?ā€ she purred, before a click was heard.
ā€œThat's for me to know, and you to ponderā€ Talos said with a tone indicative of a smug grin-
BOOM
The pipe on the back of his arm went off, its payload breaking the claws that held his metal hand and drilling into the face of the dragon Lich, making her stumble back as the sound of shattering metals could be heard behind her.
She swung her arm, using the remains of her claws to throw the smaller magic user across the room, and spun around to stare at the remains of the odd pedestal she had been messing with. Sick sounds of cracking bone, splintering and reforming to maintain her shape, were heard as she realized what the little mage had done.
ā€.......noā€¦..no no NO NO NO!ā€ She snarled as she looked up into the darkness of the massive room behind her and began to slowly step backā€¦.
Around them, they heard the sound of something whining, rising in pitch and volume as Talos heaved himself up from where he had been thrown, his glowing irises locked on the Lich Queen in horror. ā€œYou actually tried to activate and control it!? Are you FECKING insane!?ā€ He shouted, as a single, massive, crimson light suddenly illuminated the darkness.
ā€œWARNING. PURGER ONLINE. ALL REMAINING PERSONNEL ARE REQUIRED TO MAKE THEIR PEACE AND PREPARE FOR IMMOLATION.ā€
The strange voice seemed to echo around them, as around the crimson light, two blue lights ignited, burning with a baleful glow, swiveling around in the shadows, aimed at them.
ā€œGET TO COVER, NOW!ā€ Talos yelled, diving for a hole in the wall as the rest of the party ducked out the door they came in through, escaping just before whatever was in the darkness unleashed a storm of blue energy, filling the room with a blast of light and destructive energy.
/zzzzzzzzzz/
WARNING! Mana Regeneration nullified due to Mana acclimators in use within vicinity
WARNING! Mana loss detected! Rate of .05 per second!
Mana Low, Mana:20/75
Talos cursed as he twisted through the air, mentally berating himself as the light from the smoldering, immolated room above him illuminated the area he had thrown himself into. Before him stretched a massive room, lined with concrete and rails designed to carry heavy assembly arms, one of which hanging just on the edge of the illuminated areaā€¦ā€¦ and as he was taking all in he caught sight of a metal hydraulic piston swinging out at him, easily multiple times bigger than himself.
Channeling a little Mana to his feet, he twisted himself upright, before expelling it out in an explosive, bright blast in an effort to slow himself down. Despite his efforts, he still slammed into the piston hard, slid down and catching on a metal panel-
ā€œUN4L1GHN3D 4UT0M4NC3R D3T3CT3D. PR10R1T151NG T4RG3T.ā€
ā€œ......feck.'' Talos sighed as he heard the blast of binary shake the room, thankful he didn't have eardrums for the machine to damage, despite its best efforts.
WARNING! MANA CRITICALLY LOW!
Mana:9.95/75
The automancer cursed to himself softly as he saw just how little Mana he had remaining, and how much he had used to slow himself down, before movement catches his eye. He barely swings himself around the piston as a massive metal, arachnid like leg slams down where he just was.
Shaking his head from the clouds, he began to pull himself up the piston he was on, climbing on top and running along it, a malevolent optic focusing on him as he moved.
ā€œT4RG3T L0C4T3D.ā€
The sound of rocket motors filled the room, bright lights from missile exhaust partially illuminating the machine as they arched through the dark chamber, forming a pseudo eclipse of their own engines as they angled at the running skeleton.
Sounds of metal shutters opening were heard, accompanied by the whine of something charging up and dozens of pinpricks of light illuminating underneath, around and above the massive optic focused on Talos, along with the two larger Plasma casters on either side of the eye.
Talos wasn't playing fair, however. Reaching down into his bag, he pulled out the metal grapple and rope he still had on him from going spelunking in that cave for ores, and twirled it as he ranā€¦.
Just as the missiles were about to hit his cloak, he let the grapple fly, swinging it down around the slowly moving machineā€™s leg, only for it to come back up and hook on its armor on the other side. Once hooked, he leapt off the side of the piston, letting his weight and momentum swing him to avoid the missiles, if only barley, before landing on the other side of where he jumped from. Once he landed the hook slipped free, as his weight wasn't pulling down to keep it in place anymore.
Talos pulled the rope back, twirling it again before letting it fly forward, latching onto the leg once again, this time at the height of its knee joint that was sticking out into the air, a blue, crystal like cylinder jutting out from it, armor covering the half of it aimed away from the main body, and glowed brightly.
It seemed to be pulling some form of mist into itselfā€¦
ā€œBingo.ā€ Talos muttered as he spotted the cylinder, clambering up the rope as fast as he could, even as the chatter of weapons fire erupted around him and the leg began to move, forcing the rope, and himself, to be flung back and forth.
ā€œTHR34T 45535M3NT, T4RG3T 4PPR04CH1NG 4CCUMUL4T0R. CUTT1NG 0FF R0UT3ā€
Weapons fire screamed through the air in a flurry of energy, the projectiles launched all traveled slower than a bullet, but were easily able to singe the rope burning it in half as Talos watched helplessly.
He cursed as he fell, spinning about as he saw another leg aimed at him, and grinned, grabbing onto it as it barely missed him and using its momentum to fling himself back to the piston.
He drew his revolver from its holster and ran, ducking and dodging around blasts of prepared spells and mana, ignoring the explosions and debris the spells sent flying off the concrete walls of the room, leaping from the piston to its casing as it moved, and began chanting quietly to himself, a golden energy forming around the barrel of the ring action pistol, Aurebesh swirling around the glowing sphere as he moved.
One particularly nasty blast of energy forced him to jump, and he took advantage of it, spinning around in the air and aiming, before pulling the trigger.
The muted explosion of the cartridge going off went unnoticed as the glowing round streaked from the barrel, striking the Mana Accumulator and causing it to cave in on itself-
WA-BOOM
The ensuing detonation blew the leg off and unleashed a wave of stored mana, slamming into Talos and being absorbed by his body, and more importantly, his Phylactery.
WARNING! MANA SURGE DETECTED!
MANA POOL OVERLOADED! Mana: @>Ā²()!?/75
WARNING! MANA LEVELS RISING!
EXPEL MANA TO PREVENT CRITICAL FAILURE OF PHYLACTERY!
Talos hissed as his prosthetic arm spasmed and twitched, fighting with it to get it under control, using the sudden surge of power to speed up his perception and buy time to think.
The room was illuminated by the ethereal glow of the Mana, some being absorbed by him, but much of it was flowing back into the other crystals of the massive, six legged machineā€¦.
Well. Five legged, now.
The machine in question looked odd, a sphere connected to the arachnid like legs, acting as a central hub, with a second sphere acting as its abdomen, massive and covered with weapons, arranged in a ring pattern and pushing out of hatches on its back. The outermost ones looked to be some sort of anti infantry armament, fast and able to overwhelm infantry armor and shields, while inner rings seemed to contain artillery and anti aircraft weapons. On its head area was the spherical optic, the twin plasma casters on either side of said optic appearing like some form of facsimile of fangs. The machine itself clung to the wall, its optic swiveling to look ā€˜upā€™ from its perspective, tracking him closely from its position.
Waves of mana pinged off it, like echolocation, striking him, though slower now with his altered perception, letting him see how they interacted with the machine-
New skill gained!
Mana Scanning. 1/10
By sending out a pulse of mana, Talos can do an in-depth scan of a target to find weaknesses in its armor, weapons, and many other things. Mana absorbing materials, however, can nullify this ability unless overcharged
The scan showed there were little in the way of weakpointsā€¦.well, short of the Mana Accumulators on the ā€˜kneesā€™, but that could make things worse then better, if destroying one was anything to go by.
He hissed as he saw exactly what he feared in the very Core of the machine, a beating, pulsing heart consisting of radioactive isotopes and severely unstable Mana, both providing power for the mechanoidā€™s destructive rampageā€¦ā€¦
And the final end. If he removed the legs, he suspected it would trigger its own self destruct, and if it was anything like a Mjƶlnir class core he was used to, anywhere from the surrounding area to the whole continent was going to be a uninhabitable crater, and the entire planet would end up irradiated.
He didn't have a team to coordinate with, so he would make do with what he had.
Twisting around, he examined the chamber, now illuminated by the manaā€¦ and saw massive, mechanical armature laying around the room, likely meant for other mechanoids like the one he faced down now, but never being completed or having been discarded to be cannibalized for parts, even another one of the massive bucket wheel excavators from the entry hall lay off to the side, mostly disassembled except for the armā€¦.
It clicked. The mechanoid was designed for infantry or armorā€¦.
But not another one of its Own.
/zzzzzzzzzz/
Tiamat, the Lich Queen, floated above the fight, watching in fascination as the massive warmachine she had tried to control focused down the Automancer, her smirk widening as she saw the mage run headlong into the fight, pulling out some quite clever tricks when he realized the mana drain in progress. She herself could feel the negligible drain on her mana, but ignored it, having the mana to spare, watching as the mage shot the Mana Accumulator, causing it to explode.
She sighed, a pity. The little mage was far too close to the explosion, such a thing would fry any normal organic, and even a Lich like herself would have an issue with such an influx of manaā€¦. Truly, a great loss. Not many would think to close the gap between herself and them under the cover of their own allies' fire and use a Force Multiplier at point blank on her. The aim was a bit off, but she attributed that to him thinking her Heart for this body was in her head-
WHOOOORACK-CRACK-CRACK-CRACK
She flinched and shot back as a flood of golden mana erupted from the tiny pinprick that was the mages body, acting like ethereal mechadendrites, ripping the long dormant machines around them off the walls, from their resting areas on the floor or in storage. As components flew, they started to pop apart and began swirling around the tiny mage as he floated back up, hovering before the Purge Machine, much to its, and her, confusion.
The Automancer spread his arms, and the machinery began to assemble itself around him, first forming what looked like a Command Throne, which floated up for him to sit in, before a shell surrounded himā€¦..
And then the components bound themselves together, forming a massive, bipedal body, digitigrade legs keeping balance as pistons hissed once it touched the floor, feet designed with three toe claws in the front and one in the back, capable of digging into the ground if needed. One arm ended with the massive bucket wheel of the excavator rather than a hand, while the other arm was tipped with bladelike claws, around a massive Mana Cannon, glowing with ethereal golden energy.
The shoulder joints were protected with rectangular pauldrons, the arms made out of massive pistons and supports. The upper body was designed like a knight's cuirass, though the belly area was segmented armor plates, while a short, segmented tail stuck out like that of a dragon, allowing for balance.
Along the spine area were dormant Mana Accumulators, retracted and shrouded to protect them, hidden underneath short, sharp spines. The head was ripped off one of the older bipedal Purge Machine frames, like the legs had been, and designed to look draconic, its optical bar igniting, a glowing point of light panning back and forth on the visor as the machine stared down its competitor.
ā€œÅ”Ć˜Å®Ć‘ÄŽ Ťįŗ€Ć˜, MĆ“Å¤Ä¤Ć‰Å˜FĆ‹ÄˆÄ¶ĘÅ”.ā€Came the distorted voice of the automancer at the heart of the monstrosity, as the war machine dropped into a combat stance. Leading with a brutal right hook, the mech brought the spinning bucket wheel slashing across his opponents back before it could fire, the sound of screeching metal ringing out and filling the chamber.
/zzzzzzzzzz/
ā€œACH DU HEILIGE SCHEISSE! SVET, DIE HƖLLE DID YOU FIND!?ā€ Ludwig said in stupefied horror as they watched their teammate pull machinery around him apart and form a massive Automail armor.Its optical bar light going back and forth was all they could make out in the distant shadows, until the sound of screeching metal and the sight of sparks illuminated him and the machine he was fighting.
The others around the pearly white dragon were watching in shock, all of them looking out the window of the room they were in, which appeared to be some kind of control room. Around them stood a variety of destroyed machines, and what looked to them like something where one would stand and place a book or scroll, but nothing but ash remained on it.
The room just outside the window looked like a arena, the massive spider like machine leaping off the wall, its legs spinning around to try and pin down their mages Automail armor, only for a glow of mana to erupt from the armor, launching it to the side and bringing the other hand to bear. The barrel in its ā€˜palmā€™ began to charge up as the claws retracted, unleashing a bright golden blast of energy and punching a massive dent in his opponents armor, causing the spider to screech loudly
ā€œTHR34T 45535M3NT R41S3D, T4RG3T C4P4BL3 0F C0MB4T C0NSTRUCT5.*ā€
Ludwig couldn't make out what the machine said, even as the two circled one another in the arena, the massive wheel spinning on Talosā€™s armor while the spider mech kept its single optic focused on him, its remaining weapons aimed at the other machine, but not firing.
Misha hissed angrily as a purple haze suddenly hit the massive spider machine, making it screech and chitter as the miasma tried to push into the holes in the armor from its fight with Talos, the crimson light from its glass eye flickering from red to purple.
ā€œ3RR0R-3RR0R! H05T1L3 PR0GR4M SP3LL D3T3CT3D! S34RCH1NGā€¦ā€¦T4RG3T L0C4T3D.ā€
The machine blasted out, still unintelligible to Ludwig, but even he could see the optic snap to look up, locking onto a small purple spot in the air, as it charged forward.
The weapons on its back ignited, hissing as spellfire erupted from the remaining functional weapons systems, unleashing blast after blast and causing the purple pin prick to begin teleporting around to avoid the spellfire. The Automail armor caught the spider as it charged, the bucket wheel spinning to pin a leg between it and the arm to hold it in place, trying to lift the arachnid up by its front legs before delivering a brutal spartan kick to its underside, directly hitting a hatch trying to open up and crushing whatever was popping out.
The spider screeched as it slammed onto its back from the kick, its legs spinning around to lift it up off the ground, MORE weapons popping out from its underside-turned back, though they were noticeably smaller, likely meant for infantry.
The weapons took aim at both of its opponents, unleashing blast after blast into the air, missing the smaller, faster target. The larger one, built using the cast offs of its own design phases, simply shrugged off the attacks, choosing to rush forward itself, leaving gouges in the floor as it charged, one shoulder down in a tackle position.
The spider hissed and lept to the side, chattering in what almost appeared as mockeryā€¦.
Right as the spinning bucket wheel struck another one of its legā€™s knees, shattering the glowing column in it and letting loose another vicious blast of manaā€¦.
But this time, instead of an explosion, it was all pulled into the massive Automail armor's own crystals, which had, for but a moment, popped out of its spine, drawing all the mana into itself and converting it into a deep, golden color.
Just as they retracted into the armor once more, a purple miasma began covering both combatants, cruel laughter ringing out over the arenaā€¦.. only to be cut off as a massive blast erupted out from the Automail armor, punching a hole in the ceiling where the purple pin prick had been and causing part of the cave to collapse down, catching the purple blight and pulverizing it against the floor.
/zzzzzzzzzz/
Talos panted heavily on his command throne, cables running under his cloak and connecting to his Phylactery, allowing fine motor control over the towering mechanism as if it were his own body, but he had a time limit, mentally and mana wise. The strain of minutely controlling every sub system was hard on a human mind, and he was running low on mana, even drawing from the mechs own reserves.
The top up from the Purge machines Mana Accumulator had helped stave off power loss, but the consecutive blasts from the main cannon, purification spells to keep the miasma out, and minute shield spells across the armor was running him ragged, especially with his own Accumulators shrouded to protect them. He had already burned off the initial charge he had gotten at point blank range when he built the armor, and he had to take out the Purge Machine before it set off its coreā€¦..
ā€œ...that's it!ā€ He mumbled to himself, sending out an overcharged mana pulse, much to the spider mechā€™s confusion, easily overpowering its remaining mana Accumulatorā€™s defenses, and got another in depth scan.
ā€œNow, whereā€¦.There!ā€ The smaller Lich smirked before charging forward, pumping a little extra mana into the pistons to help launch him forward, cannon arm's claws extended as he rammed it through the hole he had made earlier on the arachnids back, now underside, and dug them into the core, wrapping the claws around it.
The massive spider mech screeched again, binary alarms blasting out as he yanked, bucket wheel pressed against machineā€™s side, helping brace him against itā€¦.
And with one final tug, just as the Spider mech brought its leg down and broke the bucket wheel, he tore the core out, the sudden loss of opposing power allowing him to shove the other mech awayā€¦. even as he felt his own mech loose power, both from lack of mana, and his Phylactery forcing him to sleep, mind tired from working every system under heavy duressā€¦..
/zzzzzzzzzz/
Tiamat watched, unseen, no longer inhabiting the simulacrum which had been ground to dust under the rubble, as the mecha before her lost power, the stub of its arm resting against the ground, while the other hand clutched the remains of a NIM core tightly, carefully, as if to protect it.
She slowly smirked to herself, an idea beginning to form in her mind as she stared up at the machine. True, she failed in her objectiveā€¦. but she had also found something so, so much better.
ā€œI'll see you soonā€¦. my little Automancer~ā€ She purred as she faded away to one of her other, spare bodies, pulling it from its casket with a smirk on her boney muzzle.
submitted by WritingDrakon to HFY [link] [comments]


2024.05.07 07:11 New-Formal3894 Advice/Rant - Graduate - Group Projects

Iā€™m trying my best to keep this short, direct and professional. This is the end of my first semester here and I couldnā€™t care less about my peerā€™s technical background or knowledge but it matters when we work on a group project. Do note that the specific examples have been given to convey the absolute truth.
People from Non-technical fields can take course CS/DS courses without justifying or showcasing that they even understand a key and a value of a dictionary in python or even know a programming language. Let alone, they cannot upload images on a google drive. Yes, you read that right. To be fair, there are some CS students too who fall under a similar category.
Am I the brightest student? No. Do I care about my classmates and their knowledge? No, I donā€™t need to. Iā€™m here for a short, yet intense period.
Then, why are the group projects set up in such a way that Iā€™m being leeched out in 2 subjects? Each project accounts for 30%. So, I HAVE HELPED SOMEONE GET 60% THIS SEMESTER WITHOUT EXPLICITLY HELPING THEM.
Well, make that 50%, because I expected the bare minimum of documentation of my code, which had explicit bullet points, and it only required them to frame sentences in one phase of a project. The entire report turned out to be AI generated. Since then, Iā€™ve exercised absolute autonomy and straight denial for any kind of false narratives put forward.
To add more context, Iā€™m aware that they know how to use GitHub, which is so weird considering they cannot upload images on google drive. I committed a mistake of hosting my solutions on my GitHub, as it helps me to supplement my solutions too. Well, even I commit mistakes and I donā€™t mind rectifying it after receiving my grades.
Well, these group members do know how to copy paste it and paraphrase my work :).
But, that didnā€™t work for one assignment, and I WAS PENALISED FOR IT TOO. To be honest, lā€™m convinced that theyā€™ve paraphrased my work throughout the course. Why? Iā€™ve interrogated them and got them to admit it.
Bottom line :
Am I being punished for being leeched out to an extent where I was understaffed on every major project that I had to do this semester? I had no time to study for my finals and I donā€™t intend to complain but consider this. Those good for nothing leeches could prepare for the final exam all this time!
Note: I could not work on my research because these people can still claim to be a part of it. So, I had to compromise on that too. Moreover, I donā€™t think any sane person would want someone else to take blatant credit for their work. Well, atleast not on a research paper :)
Professors say they handle it. Meh :/ Honestly, I donā€™t think they can do much here because that would require managing every project, which is expected from group leaders too but Iā€™ve not signed up for a management degree. Iā€™ve worked earlier and I know that the situation isnā€™t as bad as it was this semester.
Let me highlight another point and main problem with this. I AM LOSING MY TIME. Do I need to compromise my grades at the cost of developing my skills outside of my classes?
Lastly, can I hand in a request to work on my projects individually? I can utilise my summer to prepare a strategy to handle excessive workload. But again, I realise that it is going to be unfair to the professors here too.
I do not wish to escalate this any further, because itā€™s bleak and its magnitude is beyond alarming. Iā€™m only looking for suggestions and tips from people who have faced this.
I hope that this also highlights a critical aspect that graduate students should know about. The problems that I have faced are omnipresent. I know fellow graduate students who have faced the same issue.
submitted by New-Formal3894 to NJTech [link] [comments]


2024.05.06 09:12 codytseng A chrome extension that can display special comments above the video

A chrome extension that can display special comments above the video
Danmaku (弾幕 ć ć‚“ć¾ć; 弹幕; literally translated as "bullet curtain" and figuratively as "barrage") is a subtitle system in online video platforms that originates from Japan and popularised in Mainland China. Such system allows user to post moving comments onto a playing video that are synchronized to the video timeline. The comments are typically presented as ā€œshootingā€ across the screen, resembling a barrage.
To send danmaku comments on YouTube, I developed a chrome extension: Danmakustr. If you're interested, you can install it from the Chrome Web Store and give it a try. Currently, there are very few users and danmaku comments, so I've created a website to display all danmaku comments. You can click to view others' danmaku comments and reply within the video. Looking forward to your feedback!
Features:
  • Decentralized: Implemented based on the nostr network, where danmaku comments are stored on relays worldwide.
  • No maintenance dependency: Even if I abandon maintaining this project, as long as there are people running nostr relays, danmaku comments can still be accessed and sent.
  • Anti-censorship: No censorship system ensures freedom of speech.
Source code: GitHub
https://preview.redd.it/b01qjttparyc1.png?width=1280&format=png&auto=webp&s=5102b53b8d70213b8cb7e74ba663f26802d24c9f
submitted by codytseng to youtube [link] [comments]


2024.05.05 22:39 Spiritual_Crab6615 350km hit on my no-name shitty amazon bike

350km hit on my no-name shitty amazon bike
Just hit 350km total on my trashy amazon bike, and I have to say I'm quite impressed.
I know what I was getting myself into, I have a large background in bike maintenance so I decided to bite the bullet and purchase the cheapest 48v electric mountain bike I could find. This one is known as the Polarna Rota04, and after 2 months of use every day, downhill on trails, logging roads to pavement. Cost me just under 950$CAD after shipping and fees.
The absolute best thing about this bike is its battery for the price. It runs a 48v system with a 15ah Samsung LG cell battery, boasting a heavy 720Wh, for under a 1k CAD. I've put the distance to the test, and on full throttle averaging 35kmph (unlocked) on semi-flat grounds I can get just about 40km total range in one charge, which is pretty incredible to me as it covers all the adventures I like to pull off.
The frame itself is sturdy, built well and can handle a beating as evident by the dirt and scratches she's accumulated. The tires, despite being a brand if never heard of, have held up incredibly well, the 3" wide feature being extremely useful for getting across heavy offroad areas. The hub motor itself is definetly limited when factory, but as soon as you unlock the speed shes a monster that im suprised is rated 500w. Another useful note is the throttle has cruise control, kicks in after a few seconds of 30kmph. Very useful for sitting back and no-handing it. The screen is OLED and is very bright, haven't had an issue with it at all. The fenders are mediocre and loud, but they do deflect rocks/water so I'm happy. The back rack is surprisingly sturdy, I've held 60lbs of weight on it.
Of course, there will be downfalls for amazon products and this is unfortunately where it takes a small turn.
Two things; the breaks and the suspension fork. Both are very mediocre and require maintenance every 2 weeks or so, whether it's putting the disc back into place because it won't hold, or having to deal with how loud it is. I'll be replacing these ASAP. Second, the suspension fork. Nothing to brag about, that's for sure. Barely absorbs potholes, feels like a roadside when on pavement however it handles downhill and offroad smoothly.
submitted by Spiritual_Crab6615 to ebikes [link] [comments]


2024.05.05 21:15 Inside_Hunt_784 Upgrading Stock Wheels

So Iā€™m currently looking into upgrading my stock Polygon T8 wheels, because my current wheelset is pretty beat. I made the mistake of impulse buying the Shimano Deore Xt wheelset. Iā€™ve seen that the shimano deore Xt rear hubs are pretty much garbage and self destruct in less than a year of heavy riding. Jenson USA wonā€™t let me cancel the order before theyā€™re shipped. Meaning Iā€™d have to go through the long return process and I need a new wheelset before a trip in a couple weeks. Not ideal.
Iā€™ve found a reasonably priced Hunt Trail Wheelset for less than the shimano with far better reviews.
Has anyone had experience with the shimano deore Xt wheelset that was positive ? Should I bite the bullet and order the hunt wheels and return the shimano wheels?
https://www.jensonusa.com/Shimano-XT-WH-M8120-275-Wheelset
https://us.huntbikewheels.com/products/hunt-trail-wide-mtb-27-5-wheelset?variant=41740983304237
submitted by Inside_Hunt_784 to MTB [link] [comments]


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