How to get dragon wings in bakugan dimensions game

House of the Dragon

2019.10.30 01:03 mwthecool House of the Dragon

This is a place for news and discussions relating to HBO's "Game of Thrones" prequel TV series "House of the Dragon" and George R. R. Martin's "A Song of Ice and Fire" companion novel, "Fire & Blood."
[link]


2011.02.16 05:08 Dragon Quest

A community dedicated to the Dragon Quest/Dragon Warrior series by Square-Enix.
[link]


2011.07.09 16:08 D3Sanc Dragon's Dogma

Kick the Ox, newly Arisen! Join us for discussions, information and miscellaneous topics related to Capcom's Dragon's Dogma: Dark Arisen and Dragon's Dogma II!
[link]


2024.05.14 23:50 TheRedcaps Redcaps Podcast is Back

Hey Everyone
I've kicked the dust off my microphone annd started getting content back out again after about a year break. If you don't know me I run the Redcaps Podcast, it's a podcast that started off as a collection of short episodes giving primarily DM/GM advice in OSR games and last year transformed more into an interview show with guests big and small from the TTRPG space.
Thought I'd do a quick post showing some of the things that have been released and stuff that is coming out soon. Youtube should be up to date with all the interview episodes of the podcast as well if you prefer to listen there.

Released:

Upcoming:

Later this month / early June:

Things that will likely end up on youtube:

Call to action:

Links:

submitted by TheRedcaps to OSE [link] [comments]


2024.05.14 23:48 TheRedcaps The Redcaps Podcast is Back

Hey Everyone
I've kicked the dust off my microphone annd started getting content back out again after about a year break. If you don't know me I run the Redcaps Podcast, it's a podcast that started off as a collection of short episodes giving primarily DM/GM advice in OSR games and last year transformed more into an interview show with guests big and small from the TTRPG space.
Thought I'd do a quick post showing some of the things that have been released and stuff that is coming out soon. Youtube should be up to date with all the interview episodes of the podcast as well if you prefer to listen there.

Released:

Upcoming:

Later this month / early June:

Things that will likely end up on youtube:

Call to action:

Links:

submitted by TheRedcaps to osr [link] [comments]


2024.05.14 23:42 Burnt_Cheeze Progression Strategies

Hi all, I am somewhat new to this game (been logging in daily for almost a month) and I think I'm starting to wrap my head around since of the nuances.
I am working on planning out my daily priorities going forward the next few weeks to make sure I am optimally grinding content to improve my knight. I want to share my thoughts and ask to be corrected or given some more insights you could offer about a path of less resistance.
I am level 37 and just entered the realm of fire.
Here is my current plan, given what I'm seeing in the game so far:
XP - I currently plan to grind XP up to level 40, then stop trying to level up quickly, and focus on powering up my geagauntlet/heroes
Weapons and Armor - After hitting 40, I should immediately begin working toward mythic gear - all the armor and pick a weapon (I don't see much love for the hammer, it seems most go for axe or sword, opinions and insights welcome). Am I correct in believing that the best way to rush these is to grind roaming monsters and bounties? How do players feel about spending gems to force legendary+ rewards on bounties?
Gauntlet - I only have the Chaotic and Champion gauntlet. I'm working on unlocking others, and most of my cores have gone into the Champion gauntlet so far, since I unlocked it 1st. My understanding now is that I should shift my focus over to the Chaos gauntlet for long term investment. Is this correct? Why or why not?
Heroes - I don't know how to start trying to actually work toward getting the legendary and unique ones that don't just 'luck' into my lap. The one low rarity hero I see as an obvious stand-out is Titania (Rare Healer mage with wings), I'm pushing her rank up asap. Any other rare or epic heroes I should be pumping up before bothering with the others?
Minions - is there a less obnoxious way to get better minions than just clicking on every single hunt at every single difficulty until I stumble on one? I feel helpless with this part, luckily I barely care about PvP.
Charms - I can't seem to figure out charms. I've gotten some good ones as rewards but otherwise I feel blind here. How do I work toward getting good charms for my eventual mythic gear?
What else do I need to be focusing on to maximize my growth per day?
submitted by Burnt_Cheeze to knighthood [link] [comments]


2024.05.14 23:32 AmbassadorCivil7639 Help idk what i doin

Help idk what i doin
I don't play dokkan a-lot i just play to summon and play some events, but now i cant play a event now i was doing Dragonball story to collect dragon stones and this pops up, tried fixing it and don't t know how to.Lastly how does this game work i am from Dbl and what does the Ag! and what does TEQ mean or phy, or int or str.ls this game similar to legends how do the rarities compare to legends ,for example is UR like a LF or Ultra,what are the rarities worst to best.Lastly what does the little blue card icon near the left side of the character card mean is it like stars in dbl Last image is a team for events i tried to build like a dbl team is it good or bad what units would make good teams,what is a memory and is a skill equivalent avent to db! equipment and is progessing a character to ur good or is it bad like some characters are only good for sr than Lr. Sorry for long dragged on questions just don't nt know much about Dokkan.Lastly do characters not get new units and is it just new rarities with new moves
submitted by AmbassadorCivil7639 to DokkanBattleCommunity [link] [comments]


2024.05.14 23:27 AiryAerie Post 1.0, how are we holding up?

Firstly: thanks to Dina for kindly unbanning me from this sub. If this worries you to hear, fret not: my ban was from long before the sub changed hands and back when it was... uh... ran more like the official Discord, I guess you could say. Got a bit frisky with some of the diehard supporters after Jao first reneged on his promise of Kickstarter rewards being "exclusive" and decided that, actually, everybody deserves to play as everything. I'm sure some of you know how it goes.
Secondly: if there happen to be any who remember my name, hello fellow veterans. It's been a while, hasn't it? Who would have thought that in 2019, four and a bit years ago, we would eventually find ourselves here?
Thirdly: if you don't recognise me, then hello, hi, I'm Airy, an idiot who initially backed at $30 and then bought those spare $200 keys they had.
Fourthly, if you remember me from the Discord: I did tell you all that the game was going to head this way after Jao kicked me from the mod team and banned me on the Discord, after telling him to his face he was running his moderation team into the ground by stirring up constant drama and refusing to just... I dunno, develop his game? Please know it brings me no joy to see how right I was that he would constantly make a victim of himself and sell the story that he's just "unfairly hated" by people, but I'm not surprised by it, either.
I mean, what did we expect from the man who happily announced in his Discord that he thought YandereDev was one of his idols and that YanDev's "Hate and Shame" video was a perfect description of what he was going through? (And have you seen the YandereDev stuff recently? If you haven't... maybe don't look it's kind of nasty actually.)
How are we all doing here? For those of you somehow still playing, especially given that the 1.0 update seemed to trend towards being absolutely unplayable even on top end rigs, are you pleased with the updates? For those still playing who were KS backers, do you think you got your money's worth these four and a half long years later? I'm asking genuinely, by the way. I think the game's a garbage fire of the highest order, developed by somebody who constantly invokes the name of his dead father to try and illicit sympathy from people he's swindled both financially and in terms of stealing their time, but I'm in the unique position of having been in voice calls with the man behind the scenes and witnessing first hand how this was all going to go down about, oh, three years ago. Needless to say that any take I'd have on the game would be a little bit biased, let alone if asked my opinion of the man himself. So I'm curious how the rest of you are doing, if you feel you've been robbed or if you think you've gotten your money's worth. Where you think the issues lie, if you think there are any. Is 1.0 everything you wanted it to be? Or is it every nightmare you wished the game would avoid becoming?
I will say, credit to the moderation team on this sub for grabbing a hold of it after it got effectively taken around the back of the shed for a while. Moderating regular communities without the baggage this one has can be unforgiving, moderating communities like this one where everything is so polarised is arguably far worse and you might have to be a little insane to voluntarily do it. I respect it, though. We're mostly all here for the same reason: we thought this game could be good, and were blatantly lied to. The commitment to keeping a singular space open and uncensored given the penchant for the official's rather problematic management is a noble one. Hats off to you.
Man y'all remember when I made that big post when it was first revealed Jao was walking back his promise of Kickstarter exclusives? Good times, good times. Do you ever look at some (not all, but some) of the promised new dragons and almost miss those goofy, silly Unreal assets? All that time spent, sitting by the oasis, chatting because chatting was the only thing you could do, having a great time being excited for what this game had the potential to become? Man I miss those times. So innocent, so naive, so hopeful. Did any of you move on to Century: Age of Ashes after this fiasco? Can you believe in the span of four years we've watched two really promising dragon games get ruined by mismanagement, incompetent development teams, unfixed bugs and really bad Discord administration teams? I'd joke "How much do we have to pay for a good dragon game" but I think we'd all run out of money before we got one. Maybe we should go back to games like Spyro or something.
submitted by AiryAerie to DayofDragons [link] [comments]


2024.05.14 23:09 StarlightSunset92 I wish I had never lost interest in space and I wish society was much more aspirational

I remember the early 2010s as a much more optimistic but more vapid time.
I remember really interested in space and sci fi during the Summer before my first year of college in 2013 because I picked up a cheap copy of "Mass Effect" from a local GameStop. after getting tired of Call of Duty and remembering how a friend begged me to play it.
What I experienced blew me away. I ended up getting the whole trilogy and all the DLC. I binged through Battlestar Galactica, Babylon 5, and Firefly. I bought a cheap telescope and went stargazing. I started following Neil Degrasse Tyson and Startalk.
Eve Online was another sci fi universe that dazzled me.
That Summer was so magical.
Sadly by the time I was in college those interests largely died out.
During my college years I was obsessed with "Greek Life" and "Organic Food". I was obsessed with vacations to Disney World. I was obsessed with German made luxury cars. I was obsessed with Game of Thrones and Marvel. I was obsessed with getting a cushy office job that would give me nice things. I thought that "Frat Bros" and "Valley Girls" were the coolest people.
But since 2020 my worldview has undergone another radical shift. Maybe I have rediscovered my true self.
During the quarantine of 2020 I check out Apple TV and one particular show on there reignites my interest in space and aviation. The return of American human spaceflight through "Crew Dragon" and the new Mars rover, Perseverance adds fuel to that fire.
My interest in sci fi came roaring back as well. I picked up Vernor Vinge's "A Fire Upon the Deep" and it gave me a sense of wonder I haven't felt since playing the first Mass Effect all those years ago. I finished James S.A. Corey's "The Expanse" series and while I enjoyed it I hope humanity would aspire to a space future that didn't have so much inequality and struggle. I am now reading Iain M. Banks "Culture" novels and with the recent advancements in AI and the UFO craze I think that vision of the future is much more believable than several years ago. And I started following a website that had a lot of space news on it, Ars Technica that also had a lot of other science and technology as well.
That along with the West Coast heatwaves ignite a passion for science and other technology as well.
I become more open to GMOs and nuclear power. I become more excited about "Nuclear Fusion". I remain cautious about AI but still dream of the possibilities.
Now I don't care too much about material stuff anymore. Now I think that astronauts, scientists, and engineers are the coolest people.
Now I wonder what our society would be like today if instead of being so mired in social problems and being obsessed with Hollywood level materialism complete with giant mansions, yachts, and private jets and instead going all in with science and technology because we dreamed of creating a future that looked like it came out of a sci fi novel.
Fully reusable spacecraft, nuclear and fusion powered rockets, rotating ring space stations, bases on the Moon and Mars, asteroid mining, asteroid colonies, O'Neill cylinders, generation ships, warp drive, regrowing lost limbs, etc.
What could we achieve if we dreamed?
What could we achieve if we started doing everything we could to stop global warming and control social problems because we dreamed of what would happen once got those under control and started redirecting massive amounts of money, resources, and people into science and space programs?
Looking back I wished I hadn't lost interest in space, sci fi, and science.
Looking back I find it sad that I never knew anyone from my typical suburban middle class school district during the 2000s and early 2010s who went into science or engineering.
I heard that the 1960s "Space Race" inspired many youth of that time period to go into science or engineering and those youth who went into those fields ended up giving us the 1990s tech boom. It seemed like society at least in my area was obsessed with either war or with Hollywood level materialism. Math and science were seen as things that were "Uncool" but that was more of middle school thing.
Perhaps if the American government was better in the 90s and 2000s and fostered a culture of aspiration I would have known at least one or two and I think that would have been a better world.
Could just one TV show be that powerful?
I heard that "Star Trek" inspired the creation of technology. Apple TV's "For All Mankind" is probably continuing that legacy by increasing interest for space.
submitted by StarlightSunset92 to ArtemisProgram [link] [comments]


2024.05.14 22:48 VashxShanks [JRPGs on Sale - Weekly Breakdown & Recommendations] For 15 May - 2024 - Playstation/Switch/Xbox/Steam (+Steam Deck)

Important Notes:

[~ PSN ~]

(On Mobile please Swipe left to see the prices and tags)

Game Price/Link Tags
Persona 4 Golden $11.99 $19.99 Turn-based/Modern Japan setting/Highschool life simulatoMystery/Monster collectoSocial link system/Great soundtrack
The Persona Collection (P3P/Persona 4/Persona 5) $49.49 $89.99 Turn-based/Modern Japan setting/Highschool life simulatoMystery/Monster collectoSocial link system/Great soundtrack
Like a Dragon: Infinite Wealth PS4 & PS5 $48.99 $69.99 Turn-based/Contemporary Hawaii setting/Yakuza life/Open World/Heavy on Drama and Comedy/Heavy on Mini-games/Class Changing Mechanics
Star Ocean The Second Story R $39.99 $49.99 Action/Sci-fi mixed with Fantasy setting/Choose 1 of 2 main characters/Expansive crafting system/Affection mechanic for Party members/Choices matteRemake of the original PS1 title
Tales of Arise PS4 & PS5 $14.79 $59.99 Action/Fantasy setting/Anime style/Revolution Story/anime trope heavy/Social links mechanic between party members
Valkyria Chronicles 4 Complete Edition $9.99 $49.99 Tactical Turn-based/World War Militar setting/Tactical mixed with real-time elements/Sketch or "Canvas" art style/Build your Army with character customization/Mission based story progression/Army management
DORAEMON STORY OF SEASONS $14.99 $49.99 Farming Simulator/Mini-games/Social Links system
Rainbow Moon $2.99 $14.99 Tactical Turn-based/Character customization/Fantasy setting/Dungeon Crawler
Terra Memoria $14.99 $19.99 Turn-based/Fantasy setting/Pixel Graphics/Base Building/Resource gathering & Crafting
Neptunia: Sisters VS Sisters $19.99 $49.99 [PS4 version] Turn-based/Female Protagonist/Comedy/fan-service/Parody
Bug Fables: The Everlasting Sapling $14.99 $24.99 Turn-based/Paper Mario-like/Comedy/Adventure
Monster Sanctuary $4.99 $19.99 Turn-based/Fantasy setting/Monster CollectoMetroidvania/Pixel Graphics
Relayer $11.99 $59.99 Tactical turn-based/Sci-fi setting/Space travel/Piloted Mecha/Female Protagonist/Anime art style
Death end reQuest $7.99 $39.99 Turn-based/Female protagonist/Cyber World setting/Psychological HorroNudity
Death end re;Quest 2 $11.99 $49.99 Turn-based/Cyber world setting/Female Protagonist/Dark Fantasy/Gore/Fan-service
Shining Resonance Refrain $5.99 $29.99 Action/Fantasy setting/Dragon transformation/Musical theme/Anime visual style/Social link mechanic
Mary Skelter Finale $14.99 $49.99 Turn-based/First-Person View Dungeon CrawleDeep & Full party customization/Female Protagonist/Multiple Endings/HorroFan-service
Born of Bread $14.99 $29.99 Turn-based/Fantasy setting/Paper Mario-like/Comedy/Timed hits combat
DRAGON BALL Z: KAKAROT $14.99 $59.99 Action Fantasy/Semi-Open World (zones)/Anime story adaptation/Beautiful animations
South Park™: The Fractured but Whole™ $8.99 $29.99 Tactical Turn-based/Modern Day setting/Comedy/Mature/Dark HumoNudity/Fart Jokes

[~ Switch ~]

Game Price/Link Tags
Star Ocean The Second Story R $39.99 $49.99 Action/Sci-fi mixed with Fantasy setting/Choose 1 of 2 main characters/Expansive crafting system/Affection mechanic for Party members/Choices matteRemake of the original PS1 title
Ikenfell $5.99 $19.99 Tactical Turn-based/Fantasy setting/Pixel Graphics/Female Protagonist/LGBTQ+/Retro
Dodgeball Academia $9.99 $24.99 Action/School Life Sim/Sports (Dodgeball)/2D Hand-drawn Cartoon Art style
Born of Bread $14.99 $29.99 Turn-based/Fantasy setting/Paper Mario-like/Comedy/Timed hits combat
Battle Chef Brigade Deluxe $6.99 $19.99 Action/Fantasy setting/Cooking battles/Female Protagonist/Side ScrolleBeat'em up/Hand-drawn
Fuga: Melodies of Steel $23.99 $39.99 Tactical Turn-based/Steampunk setting/Anthropomorphic characters/Social Links System/Base upgrading
Fuga: Melodies of Steel 2 $23.99 $39.99 Tactical Turn-based/Steampunk setting/Anthropomorphic characters/Social Links System/Base upgrading
Front Mission 1st: Remake $17.49 $34.99 Tactical turn-based/Sci-fi setting/War & Politics/Mecha/Customization
FRONT MISSION 2: Remake $27.99 $34.99 Tactical turn-based/Sci-fi setting/War & Politics/Mecha/Customization
Dusk Diver $8.74 $34.99 Action/Modern Taipei Ximending setting/Female Protagonist/Beat'em up/Anime visual style
Terra Memoria $14.99 $19.99 Turn-based/Fantasy setting/Pixel Graphics/Base Building/Resource gathering & Crafting
Infinite Guitars $11.99 $19.99 Turn-based/Sci-fi setting/Rock Music/Hand-drawn/Robots/Rhythm/Timed button presses
Regalia: Of Men and Monarchs - Royal Edition OST Combo $7.49 $24.99 Tactical turn-based/Medieval Fantasy setting/Social link system/Politics/Comedy
Potato Flowers in Full Bloom $13.31 $17.99 Turn-based/Medieval Fantasy setting/First-person Dungeon CrawleCustom Party creation/Class Mechanics
Rainbow Moon + Rainbow Skies Strategy RPG Bundle $23.99 $29.99 Tactical Turn-based/Character customization/Fantasy setting/Dungeon Crawler

[~ Xbox ~]

Game Price/Link Tags
Blue Dragon $6.59 $19.99 Turn-based/Fantasy setting/Class changing mechanics/great soundtrack
Lost Odyssey $8.24 $24.99 Turn-based/Fantasy setting
Costume Quest 1 $4.49 $14.99 Turn-based/Fantasy setting/Female Protagonist/Choices Matter
Terra Memoria $14.99 $19.99 Turn-based/Fantasy setting/Pixel Graphics/Base Building/Resource gathering & Crafting
Dodgeball Academia $9.99 $24.99 Action/School Life Sim/Sports (Dodgeball)/2D Hand-drawn Cartoon Art style
Ikenfell $5.99 $19.99 Tactical Turn-based/Fantasy setting/Pixel Graphics/Female Protagonist/LGBTQ+/Retro
Ara Fell: Enhanced Edition $5.99 $14.99 Turn-based/Fantasy setting/Female Protagonist/Pixel Graphics
Bug Fables: The Everlasting Sapling $12.49 $24.99 Turn-based/Paper Mario-like/Comedy/Adventure

~ Steam ~

If you want to check the games yourself:

~ Link to the JRPGs on Sale list ~

Steam Deck Icons (As explained by Steam itself):

🟦 Verified: Means that the game is fully compatible and works with built-in controls and display.
🟧 Playable: Means the game is Functional, but requires extra effort to interact with and configure .
"--" Unknown: Basically unconfirmed or still under-review.
Game Price/Link Tags Steam Deck
Chrono Ark $18.74 $24.99 Turn-based/Modern day setting/Roguelike DeckbuildeFemale Protagonist/Anime visuals/Card Battler 🟦 Playable
Bloodstained: Ritual of the Night $9.99 $39.99 Action/Medieval Gothic Fantasy setting/Female Protagonist/PlatformeSide ScrolleMetroidvania 🟦 Verified
In Stars And Time $15.99 $19.99 Turn-based/Fantasy setting/Monochrome art style/LGBTQ+/Comedy/Time Travel/Hand-drawn Cartoon style 🟦 Verified
Ni no Kuni™ II: Revenant Kingdom PRINCE'S EDITION $11.99 $79.98 Action/Fantasy setting/Isekai/Base BuildeArmy Battle/Character CollectoBeautiful art style 🟦 Verified
Born of Bread $12.49 $24.99 Turn-based/Fantasy setting/Paper Mario-like/Comedy/Timed hits combat 🟧Playable
Terra Memoria $14.99 $19.99 Turn-based/Fantasy setting/Pixel Graphics/Base Building/Resource gathering & Crafting 🟧Playable
Fuga: Melodies of Steel 2 $23.99 $39.99 Tactical Turn-based/Steampunk setting/Anthropomorphic characters/Social Links System/Base upgrading 🟦 Verified
Fae Tactics $5.99 $19.99 Tactical Turn-based/Fantasy setting/Female Protagonist/Beautiful Pixel Graphics/Unique Battle system/Monster Collector 🟦 Verified
Dodgeball Academia $9.99 $24.99 Action/School Life Sim/Sports (Dodgeball)/2D Hand-drawn Cartoon Art style 🟧Playable
Sword and Fairy 7 $14.99 29.99 Action/Chinese Martial Arts Fantasy (Xianxia)/Female Protagonist/Great visuals and Music/Rich Story and Lore/Chinese voice acting with English subtitles 🟧Playable
Ikenfell $5.99 $19.99 Tactical Turn-based/Fantasy setting/Pixel Graphics/Female Protagonist/LGBTQ+/Retro 🟦 Verified
Astria Ascending $8.74 $39.99 Turn-based/Medieval Fantasy setting/PlatformeFemale Protagonist/Class system 🟦Verified
Haven $14.99 $24.99 Active time combat/Sci-fi setting/Heavy on Romance/LGBTQ/Local Co-op support/Exploration/Resource Gathering 🟦 Verified
Crimson Tactics: The Rise of The White Banner $14.99 $29.99 Tactical Turn-based/Medieval Fantasy setting/Class system/War & Politics/Dragons/ --
Jack Move $9.99 $19.99 Turn-based/Cyberpunk setting/Female Protagonist/Pixel Graphics/Hacking 🟦Verified
Earthlock $4.49 $29.99 Turn-based/Fantasy setting 🟧Playable
Xuan-Yuan Sword: The Gate of Firmament $4.49 $14.99 Real Time/Chinese Martial Arts Fantasy (Xianxia)/Rich Story and Lore/Monster collection/Chinese voice acting with English subtitles 🟧Playable
Xuan-Yuan Sword: The Gate of Firmament $4.49 $14.99 Real Time/Chinese Martial Arts Fantasy (Xianxia)/Rich Story and Lore/Monster collection/Chinese voice acting with English subtitles 🟧Playable
Children of Zodiarcs $5.39 $17.99 Tactical Turn-based/Fantasy setting/Female Protagonist/Card Based/Deck Building 🟦Verified

~ General Recommendations (All Consoles) For Anyone Who Can't Decide ~

First off, I won't recommend big or famous games like Final Fantasy or Persona, this is more for lesser know, hidden gems, or just games where it's hard to find someone talking about them.

[Valkyria Chronicles]

[Valkyria Chronicles 4]

This one is really hard to explain through words alone, but just in case, the VC series is a World War 2 military setting story, where you act as the lead of a squad and take mission to drive back the enemy. The story is drama heavy and the gameplay is tactical turn-based, but it's mixed with real-time third person shooter.
You can also make your own army by recruiting different types of solders, training them and upgrading their gear. From rifles to tanks, this is a game you have to experience to understand.

[Fuga: Melodies of Steel 1 & 2]

Great game, great art style, and really well made and balanced turn-based combat. That alone is enough to get the game. Then you add the time-management part of the game, where you spend time upgrading the different tank rooms, cooking, exploring ruins, spending time to bond with other characters, and so on. It's also great if you want a game that you can play for an hour or 2 and then put down for later. As the game is played through stages, and once you're done with a stage, you get an intermission to do what you want and come back to it later.
It's not a long game (compared to the usual JRPG), as you mentioned, it's about 20 hours. Story-wise I think it was a bit too short. Gameplay wise it was great fit, because it didn't outstay it's welcome, and it ends when you feel you have mastered the gameplay and want to face the final challenge.
The story is good, but isn't the focus. Gameplay is the main focus. In fact you'll feel that a lot of context isn't told in the story, but instead left for you to either read about in the in-game wiki or just figure out through obvious clues in the story.
There is a big mechanic that this meant to put a lot of pressure on your playthrough (don't worry about it being spoiled because it's literally explained in the first hour of the game). The thing is though, if you have experience in JRPGs or just play in a really well thought out and relaxed manner, then that mechanic might not be as big a deal as they make it seem to be. Yet it's still fun nonetheless.
Fuga 2 is even better. It fixes a lot of the minor issues the first game had, and what's really great, is it improved the "big pressure" mechanic I talked about, and now it actually is a big deal. Then add to that so much little new mechanics added that just makes for a much more fun and challenging game. The 2nd game also continues the same story.

[Ni no Kuni] Series

If you're looking for that great Isekai fantasy adventure feel, then these two games are where it's at. Fantastic visuals and great music, coupled with a great art style, a combo that is perfect for a chill and relaxed gaming experience. Especially when talking about the first game, with the help ofStudio Ghibli, they managed to make a truly whimsical world with that Studio Ghibli classic touch.
- Important Note: The games aren't connected story-wise, so you can start with any of them -

[Wrath of the White Witch]

For a the best fantasy adventure feel, while the combat is a hit or miss depending on your taste, don't let that stop you from actually diving into a true fairy tale world, this is the one with the better story in my opinion, so if you want more story than game, this is for you. Still it has a good share of gameplay, from raising and collecting Pokemon-like monsters, to learning and using different spells, not just in combat but for the overworld too.

[Ni no Kuni™ II: Revenant Kingdom]

This one focuses more on gameplay, with a Kingdom builder, Army battles, Heavy loot focus, and even character collector, this is the one to go with if you want more game than story. Still has the great music and he fantastical art style and setting. Add to that a lot of side activities like beating rare monsters, collecting cute creatures to help you in battle, and even going around the world to gather people to help you build your kingdom. You'll never be short on things to do.
Finally, both of them have beautifully draw world that is just a pleasure to walkthrough, made even better with the amazing orchestral soundtrack.

[Star Ocean The Second Story R]

The original PS1 game was already an amazing JRPG and a classic. But this remake takes it to go even further beyond SSJ3. It should be the standard on how to make a faithful remake on of a classic title.
I don't want to overhype it more than I already did. So to keep this short, this remake does so much:
  • All major story events are now fully voice acted. This includes a lot of the private actions too.
  • Fully redone and better translation of the game.
  • New Character to recruit to the party.
  • New Private Actions and 13 new Endings.
  • New character portraits, not just for the main cast, but also for many other characters.
  • A complete rework for the battle system to be up to modern standards.
  • So many QoL features:
    • Auto-saving
    • Fast-forward cut-scenes or skip them.
    • Text log
    • All difficulties can be accessed from the start
    • Fast travel
    • 3 different voice dubbing options to choose from (New English, Original Japanese, New Japanese)
    • Your choice of different art styles
    • Choose between original OST and new rearranged OST.
    • No random battles anymore, as enemies can be seen and avoided
And believe me when I say I still haven't touched half of the amazing work that has gone into this remake.

[Sword and Fairy 7: Together Forever]

They did a great job with the presentation of the game. Great voice acting (Chinese), great graphics, amazing music, and an impressive attention to details of the world and it's lore, especially the engineering of the buildings and their decor. Then you have the really beautiful design of each piece of gear, and even just normal attire of each NPC and the disciples of each sect or soldiers of each of the different of each plane (gods, humans, demons).
Then we go to how great looking the monsters and local flora and fauna of each realm. You can feel the intense work that has gone into making and animating each of them. It really is a joy to watch them, as much as it is to watch each environment you see them in. There really isn't enough time to talk about how good the presentation is.
As for the story. First off, I am not an expert in Chinese novels mythology, but I am a big fan of Xianxia and Wuxia novels. So when I say that the story is...good but nothing great, I am saying this as more than just a JRPG fan, but also someone who is very into this type of world and Chinese martial arts fantasy setting. it's nothing that will stick in your mind, apart from the events that take place in some of the beautiful set pieces in the game, or the cut-scenes with beautiful action cheoragphy.
The gameplay is also about average. The side-quests are fun and are worth doing if nothing more than for learning more about the lore and the world. But the actual battles and action gameplay isn't as good as the best ones out there, but it's not bad. I have ran into some bugs, some small, some big, but that was when the game just came out, and it did receive a lot of patches since then. You can tell that they aimed to make a huge triple A production, but didn't have the time or manpower to test a game of this size. It's still fun to play and experience, but the level of gameplay is nowhere near the level of the presentation that the game gives the impression of having just from watching the gameplay or trailers.
If you enjoy walking through magical and fantastic looking JRPG worlds, or if you enjoy Xianxia/Wuxia fiction, then this is an easy choice. Hell even if you don't, it's still worth a go at this price.

[Blue Dragon] & [Lost Odyssey]

These two are classic titles that will probably won't be ported to or remade to modern consoles. That's why this might be the last way you'll ever get to experience 2 classic titles of the genre. Lost Odyssey has great story writing and unique character settings, and Blue Dragon has great exploration and a really fun character class customization system, and one hell of a boss theme.

[Monster Sanctuary]

This is a solid game, everything in is polished and balanced to make sure you are having fun collecting new monsters and customizing your team through evolution/skill trees/gear and making the best in-sync party you can. I only wish it was longer, it's not short by any means, but it's not long either. I would say depending on if you're trying to "catch them all" and explore everything and fight all bosses, this could easily be a 30+ hours game, but if you focus on the story, then it's about 20 to 30 hours. Now even longer with the 2 new free DLC expansion added.
Don't get me wrong, I am not complaining that it's short, but that I was having so much fun, that I wish it didn't end.

As always, please do add your own recommendations, and let me know if there is mistake or if something was missing, and have a nice day.

submitted by VashxShanks to JRPG [link] [comments]


2024.05.14 22:30 chunkylubber54 Out of Combat Utility: a Guide for Martials

It's often said that one of the biggest things martials lack in 5e is out of combat utility. While I'm not going to deny that they certainly have fewer options than casters do, I don't think martials are completely without options. As an example, here are some things Strength and Dex based characters can still excel at:
Lock Picking (Str and Dex): While classically a rogue ability, any class can be an expert lockpick. For dex-based characters, the easiest way to do this is using thieve's tools or sleight of hand to get lock open. For strength-based characters, you have several options including attacking the door, ripping it open with a Crowbar (note: Crowbars are in the PHB and give you advantage), or smashing it down with a Portable Ram (note: Portable Rams are also in the PHB and give you a +4 bonus to such checks)
Wall Breaking (Str): Shockingly, strength-based characters are have even more options here than dex-based characters do, as while dex-based characters can only pick locks, str-based characters can pick open walls by smashing them with a maul or ram. Proficiency with Mason's Tools will actually let your attacks deal double-damage to walls, and having an adamantine weapon (note: these appear in xanathar's) lets you critically hit against objects, on top of the doubled damage.
Being able to smash through walls can be exceptionally useful in prison breaks, dungeon crawls, and heists, but remember that walls aren't the only things you can smash. Floors are a great way to get down to the next level, and smashing open the hulls of ships is an excellent way to sink them.
Smashing walls can also be useful in battle, as it can give your ranged party members a place to take cover during combat.
Stealing (Dex): Maybe it shouldn't be much of a surprise that rogues are excellent at stealing things. Hell, that's a major part of their MO. However, I think stealing often gets a bad rap in 5e because how the dumbest of murderhobos use it:
Namely, attempting to steal large, conspicuous objects from extremely dangerous NPCs while said NPC is paying direct attention to them, after making it clear they're with the rest of the party
Don't do that. It's beyond idiotic
Instead, the best creatures to steal from are ones that aren't particularly strong or important, and have valuables that are actually easy to extract and conceal. Creatures that are already hostile to the party and have money, but that you wouldn't necessarily murder in broad daylight like nobles are also excellent examples
remember also that forgery kits can hep with this, particularly if you have a disguise kit to back it up and protect your identity. Being able to replicate a rich person's signiture and signet ring will allow you to scribe Writs of Credit in your unwitting patron's name (note: writs of credit were what people used before checkbooks)
Tools (Str and Dex): Many player forget that tools like chef's utensils or artisan's kits have many uses, which are noted in Xanathar's Guide to Everything. Each of those entries includes checks that tool proficiencies grant advantage on, as well as an explicit use for the tool (e.g. chef's utensils grant creatures additional healing during a long rest) and certain DCs for things you can do with those tools (e.g. improvising an item with tinker's tools)
One particularly useful thing to do which might not be obvious at first glance is to use tinker's tools or smith's tools for repairing objects, as most players will fight a large organization of humanoid NPCs at some point in the game, and many DMs will rule that their equipment is in poor repair when they realize how much money you can make from selling all their swords, bows and armor
Another useful think to keep in mind is that while there are no explicit rules for this, most DMs will be generous with allowing you to harvest parts from beasts, monstrosities, dragons, and other creatures using leatherworker's tools and survival, and let you craft objects from them or pass them off to an NPC to craft items for you.
Identifying Magic Items (Str and Dex): Thought this was a wizard's job? Think again. Any creature can identify a magic item as part of a short rest, as noted in the Dungeon Masters Guide page 136. A potion can also be identified just by sticking your finger in and tasting it. This is admittedly slower that the Identify spell, but you don't need a 100gp pearl, or a wizard to do it
Crafting Potions of Healing (Str and Dex): Fun fact, you don't need magic to craft a potion of healing, and it only takes 8 hours per potion. an Elf can easily make one potion every rest they get a late start to the day, and another character can easily brew them on the road as well. Herbalism proficiency is needed to do this, but no checks are involved. If you're on the road, you can still brew them while camping, or even on the road if you and your party have a wagon to carry things in. Additionally, many dms will let you forage for ingredients using herbalism, nature, or survival checks, removing the cost of crafting these potions altogether
Using Nonmagical Items (Str and Dex): Yesterday I shared THIS, as some tips and tricks for creation Bard, but as some people pointed out, creating these tricks might be suspect. That said, what isn't suspect is purchasing these item from the store, and either carrying them yourself, or buying a mule to carry them for you (note: a mule has a carrying capacity of 420 (blaze it) pounds and costs 8 gp). I mentioned some equipment before, but here are some others I like:
submitted by chunkylubber54 to dndnext [link] [comments]


2024.05.14 22:12 LossLucky4012 my wings of fire fantribes and the continent they live on

Some added information: This hypothetical arc 4 takes place around 7 years after flames of hope, contact between pantala and pyhria has been cut off somehow, and the seawings sent out to contact pantala have instead found polreca, filled with new dragons, and a war
New continent: Polreca
Polreca is a third continent in the wings of fire world, the largest out of the three, with five tribes to inhabit it
Geography:
At the center of Polreca, we have the active volcano Flaming Peak, and the palace of the Cavewings, nearby in the surrounding area charred by the volcano's eruptions, we have the Flamewing palace, and on a mountain rivaling the size of jade mountain, (or agate mountain before the landslide in legends darkstalker) we see the Thunderwing palace, placed by the northern shore of Polreca is the coastal redwoods forest you see the Sizzlewing palace, and dotted around we have some of the few cave openings with direct paths to the areas where Protowings make their homes.
New tribes:
Thunderwings
Thunderwings are dragons with instead of four legs and two wings they have two legs and two wings, They also breathe lightning, they live in the tallest mountains in Polrecah, they are very intelligent dragons, smarter than the nightwings ever will be, this would lead to some beef between the two tribes, they often fly into storms for fun, with them having scales that have direct nerve connections with a lightning pouch in their throat, they can gain electricity from being struck by lightning, but they also have another organ that allows them to breathe electricity without being struck by lightning first, it is common for the queen and her challenger before a battle for the throne to go into a large lightning storm to charge up, this is also where the challenge takes place. However, thunderwings must be careful, because if they aren’t, they may be inflicted with “storm sickness” an affliction that is caused by overcharging in a lightning storm, leading to less energy, weak lightning breath, and fatigue, storm sickness can last anywhere from 2-3 days, to 3-10 years, and can even be permanent
They are named after different storms, cloud formations, etc.
Queen: Queen Thunderclap
Princess: Cumulonimbus
Prince: Typhoon
Characters of note: Stratus (a pale thunderwing with a keen mind for innovation, and if he gets angry enough, you don’t want to be in his way)
Flamewings
Flamewings, are the most Phyrria and Pantala esc dragons on Polreca, they are similar to skywings with flamescales, except that’s their entire population, though instead of breathing fire, they breath ice oddly enough, this works by gathering all of their cold into a sac in their throat, and allowing it to be expelled along with their liquid nitrogen like saliva, creating ice cold enough to induce frostbite in even icewings, however this equates to normal frost breath effects on other Flamewings due to their scales being super heated, they live near Flaming Peak, the active volcano at the center of Polreca, they are capable of living here due to their scales being able to withstand the heat of the lava.
Their names often follow along the lines of wildfire, ash, charcoal, etc.
Queen: Queen Ash
Princess: Wildfire
Characters of note: Princess wildfire (A somewhat shy dragon, with a burning desire to be a strong and reliable leader for her people, and during the first few books she butts heads with Echo often)
Protowings
Protowings are ancient dragons, from long before the scorching, living fossils so to speak, they have no fire breath, no venom, no gills, no camouflage, no silk, no frost breath, and their wings don't allow for self powered flight, but do allow for short glides, their scales/skin is thin and almost salamander like, they are an assorted amount of colors from black to white to red to blue and everything in between, they require water to lay their shelless eggs in, oh yeah they have eggs similar to amphibians, their lifespan is up to 500 years old and they are considered adults at 200, they live in small communities, of about 15 adult individuals maybe more that aren't adults, living in deep caves underground, where even seawings have trouble seeing, this darkness has never bothered the protowings, they are not that big, the oldest being about the size of clay in book 1, and they feed off of moss that grows in the caves and small bugs that also make the caves their home, their claws are dull, and their fangs small and useless, leading to then making rudimentary tools out of assorted rocks, with obsidian being commonly used, they have perfected hoard mentality, when one is threatened they release a call that can echo through the caves easily, this alerts the rest of their community, allowing them to swarm the threat and bring it down, they also commonly have severe photo phobia, fear of the light, meaning that if you want to see them you need to catch one while its hunting or foraging nearby, they are masters of their caves, easily being able to navigate thanks in no small part to their echolocation and gecko-like feet.
How they are named differs from community to community, in one, they might be named after cave formations like the Cavewings, in others they may be named similar to the cats from the warriors series(which Sutherland also worked on) with a prefix and a suffix.
Queen: they have no queen as they have no main kingdom
Characters of note: beetle’s leg, bug’s jaw
Cavewings
Cavewings are underground living dragons with no wings and stone like scales with different colored scales dotting their hide like gems, they live in the caves all across Polreca, not as deep as the protowings, but pretty deep, they have night vision, echolocation (like the protowings), and they are the greediest of all dragons, they also have scales that are near impenetrable, to the point that even things like flamesilk and rainwing venom have a hard time getting through, they are also effective burrowers and capable of launching themselves high into the air with no ceiling obstructing them high enough to snatch flying Flameings out of the air when the try to cross the border, making them near impossible to attack which is bad because the Flamewings and Cavewings are at war, they also do not eat like other dragons, they use lava they find by their main palace in Flaming Peak to cook their prey alive, dunking it in the lava and holding it there until it is thoroughly charred, and eat it like that, but certain groups use Flamewings to cook their meals, this has been announced to the flamewings that it was made illegal by the queen but this practice is unfortunately getting used more and more, with “rumors” stating that the queen has only said that she made it illegal but has in fact encouraged it, even going as far to say that she has three Flamewings at all times to cook her meals, hence why they are at war with the Flamewings.
They are often named after cave formations and minerals
Queen: Queen Stalagmite
Princess(s): Echo, Stalactite, and Cavern
Prince(s): Ravine, Drip, and Bat
Characters of note: Prince Ravine (a large cavewing who has no real friends outside of the other protagonists, his attacks have been described as “feeling like being hit by a mountain”)
Princess Echo (A smart cavewing with what her mother and sisters call “a weird obsession with the flamewings” Saying “They are nothing but tools for us to use” Echo is of course disgusted by the fact her family thinks like that)
Sizzlewings
Sizzlewings are effectively snakes with wings, and masters of venom, poison, etc, they have the unique ability to synthesize venom of things they eat, able to eat say, a dragonbite viper and create a venom that mixes their Rainwing esc venom with it, you see, by “default” their venom is similar to a rainwing, but their venom is slow acting, meaning if it gets on any other dragon, (aside from Flamewings and Cavewings) they will be slowly burnt and horribly scarred, but when they hatch they have venom that is no worse than a bee sting, but when they turn 14 their venom glands are fully developed and their venom would make a rainwing blush, they have full immunity their own venom and how they fight is that they wrap their enemy in their body, and bite them, shooting venom directly into their body and watching them squirm and perish, slowly, and painfully, this actually leads into their most common profession: Assassins and mercenaries, the sizzlewings are widely known to be a tribe who will side with whoever pays the most, at one time often splitting to become defense squadrons for different tribes and fighting each other, but ever since their “great tusked one” arrived they have lived by three rules: #1, always listen to the tusked ones descendents, the royal family, #2 never splinter off into their own factions, #3 most importantly of all, no killing other Sizzlewings outside of succession battles,
This “Great tusked one” came at a time when the tribe was splintered into three factions, called Toxin, Poison, and fang, The “tusked one” as he is known by in the royal family was an old male Sizzlewing, he was huge and had massive tusks, instead of fangs, his descendents, also have these tusks, but they still have fangs, the tusked one has long since died, nobody knows for certain where he came from, or even how old he was, but that he was strong, yet kind, he was the one who forced the three factions to sit together and decide on the three rules, and he helped them merge together. However, Queen toxin has had a queen coral situation, where there were no princess’ until slither, where the only times eggs would survive, would be when the assassin was caught with a band over their face, until toxin herself slept by her egg, nearly starving herself, and now she allows her daughter to play, but under supervision.
They are often named along the lines of toxin, venom, stinger, etc. baby Sizzlewings are called “acidlings” until they turn 15
Queen: Queen toxin
Princess: Slither
Prince(s): Stinger, Viper, Venom, and about 12 or so more
Characters of note: Princess Slither (a small sizzlewing with a cold demeanor and will not hesitate to leave you behind if you can’t keep up, she uses her nonthreatening appearance to her advantage, luring her targets into a false sense of confidence, only to suddenly be writhing on the ground, begging for death,)
protagonists* for this hypothetical arc 4:
Bone (one of my OC’s, a sandwing Pronouns: He/Him)
Bloodcrest (an OC of a friend of mine, a nightwing, pronouns:She/Her, was hatched under two full moons, with the crescent third moon being a blood moon)
Princess Wildfire
Princess Echo
Stratus
Beetle’s leg, his friends call him Beetle, or they would if he had any, as he says so himself. (a large protowing with piercing eyes that can unsettle even the bravest warriors, he has gray scales with black speckles dotting his face, he also has golden wings that he has been told by the other protagonists [friends?] make him look very beautiful, and a total goofball, has a scar on his eye from fighting the protowing that killed his mother)
Other protagonists:
Prince Ravine (has a crush on wildfire)
Princess Slither
Antagonists for this hypothetical arc 4:
Queen Stalagmite
Princess Stalactite
Bug’s jaw (beetle’s leg’s father and leader of his community, a gray protowing with red spots around his eyes and green stripes down his back)
Hybrids: The dragons native to Polreca cannot hybridize with each other, however the Cavewings and Flamewings can. The Polreca tribes can hybridize with other dragons from the other continents, although most of them are flamewing hybrids.
Flamewing-cavewing: I call them magmawings, they look like cavewings with a sort of heatblast from ben 10 look (god that reboot looks awful.)
Sizzlewing-rainwing: long protruding fangs and serrated teeth, sizzlewing like body with color changing abilities.
Flamewing-skywing: very similar to a skywing with firescales, but they breathe steam due to their heritage.
Flamewing-mudwing: leads to a big wings big enough to swallow a human whole, also breathes boiling steam.
*characters that have a book told from their POV.
submitted by LossLucky4012 to WingsOfFire [link] [comments]


2024.05.14 22:05 More_Recipe_134 [RECRUITING] ™Dragons Empire #2QUVLP8RQ TH14+ Lvl 14 Competitive/Clan Capital/ESL/Push Independent

Newly Re-Established in 2024, ™𝕯𝖗𝖆𝖌𝖔𝖓𝖘 𝕰𝖒𝖕𝖎𝖗𝖊 is a U.S. based clan on a mission to rebuild. We have a strong core of CWL/ESL/War Experienced players and are trying to build our way from a causal, basic clan, to a strong dedicated semi-competitive clan. We focus on competition among regular wars, CWL, and in the near future having our own ESL team. While at heart we are competitive minded; we believe in growing our members from lower THs up to max level as well as helping those at the max levels continue to improve. Whatever you are looking for Dragons Empire will have it!
Clan Info
What Are We Looking For
What We Provide
How to Join
Join Our Newly Built Discord Channel Below and Chat With Leadership Today!! Mention this Reddit post when sending clan request to streamline getting you in!
https://discord.gg/KcFPzf8u
submitted by More_Recipe_134 to ClashOfClansRecruit [link] [comments]


2024.05.14 21:53 Mobile-Career-316 Type me please.

• How old are you? What's your gender? Give us a general description of yourself.
  1. Either agender and/or pangender. I’m also either asexual and/or pansexual. I live comfortably alone but have a decent number of friends that I maintain communications with. Onlookers seem to believe I am dating all of them (not all at once but individually depending on which one I am “closest” to), which I take to mean that I apply no distinction between a friend and a partner (which I can agree with), hence the asexual/pansexual duality. Not really sure what this has to do with typing but there's a description.
• Is there a medical diagnosis that may impact your mental stability somehow?
Yes.
• Describe your upbringing. Did it have any kind of religious or structured influence? How did you respond to it?
I had a whole paragraph here but I realised it was probably very NSFW so I've decided to remove this part.
• What do you do as a job or as a career (if you have one)? Do you like it? Why or why not?
I’m an engineer, a mix of both hardware and software. I like the work of my job, but I don’t care much for the job or career part of it. I don’t have any career ambitions and would rather just learn the skills that the work can provide me and then move on to becoming entirely self-sufficient and only working for myself. I don’t think it's the other people aspect I dislike here as such, more the lack of independence and control over how I spend my time. That said, it’s worth it to live on my own two feet away from disturbances in the house.
• If you had to spend an entire weekend by yourself, how would you feel? Would you feel lonely or refreshed?
I know I would be completely fine, as I do this regularly. I don’t think I feel lonely nor refreshed. I generally have plenty to do with my time and find ways to occupy myself, even if that involves doing nothing and resting. If I’m interested in someone's thoughts or feelings on a topic I will just message them without issue and I usually do this once or twice a day, but there are many occasions in which I will just be focused on doing my own thing and won’t have contacted anyone.
• What kinds of activities do you prefer? Do you like, and are you good at sports? Do you enjoy any other outdoor or indoor activities?
I do all kinds of activities, from reading to games to sports. I’m very good at sports and enjoy them, but I usually choose to stay inside over doing them. I think to an onlooker a lot of my activities could look more like work than fun, but I get fun out of them. You would be most likely to find me (or not) inside reading some kind of research paper or building a machine. If not that then you’d find me playing a single player RPG/sandbox style game and if not that then you’d probably find me meditating/introspecting. You’d probably only find me outside playing sports if I’d been asked to by a friend.
• How curious are you? Do you have more ideas then you can execute? What are your curiosities about? What are your ideas about - is it environmental or conceptual, and can you please elaborate?
Very curious. I research just about everything in depth and if I had free time I would research even more. It’s become something of an inside joke at work that I will come in and have some kind of new theory or discovery to share with the office about some random topic that has nothing to do with the last. I don’t think I have more ideas than I can execute, it's more that I have more ideas than I do execute. I’m actually not a very ambitious person despite my insatiable curiosity, so there are many occasions where I will do nothing at all. Aside from the theories I create from whatever information/topic I have been researching, most of the ideas I present to others are to do with having fun. I often create small games using the objects we have in our environment (like playing cards or checkers pieces) on the spot, improvising the rules as we go along DnD style. I actually was invited to play DnD once with a friend group but I was something of a nightmare of a player since I would come up with completely outlandish ideas that the DM couldn’t handle. I was never invited to a session again after that.
• Would you enjoy taking on a leadership position? Do you think you would be good at it? What would your leadership style be?
Being a leader isn’t tied to my self identity at all, but it does seem to be the impression other people get about me. I have been told several times that I would make a good cult leader (concerningly) and that I always seem to end up in charge of a situation. I don’t really do this on purpose but a lot of the time I am the only one who will speak up and start moving a group forward when we are in a situation that calls for it. I have been told that I am quite a diplomatic leader that makes sure people get along, have something to do and feel supported. That said, I personally don’t like telling people what they should value. I am of the belief that it is their own choice to decide that. I will however help people by telling them the actions they could take in line with those chosen values. I also think conflict is quite important and I will only try to keep the conflict civil without ending it until both parties are satisfied and have conveyed everything they wish to. This also includes conflict with me, I dislike “sweeping things under the rug”.
• Are you coordinated? Why do you feel as if you are or are not? Do you enjoy working with your hands in some form? Describe your activity?
I think I am. I often feel as though my entire body is under my control and I am very intune with any physical sensations. I fear being paralyzed or losing mental integrity. This is the reason I avoid dangerous and reckless behavior that could result in losing control of my mind or body. I will not partake in highly “extreme” sports such as free climbing and I will not consume any kind of drugs to an extent that it affects my mental state, including alcohol.
• Are you artistic? If yes, describe your art? If you are not particularly artistic but can appreciate art please likewise describe what forms of art you enjoy. Please explain your answer.
I’m not actually sure. I like writing stories and drawing, but I wouldn’t consider myself an artist. I am very interested in art and have been learning how to properly paint and create music on and off for a while now. I think it's probably similar to sports in the sense that I enjoy it but rarely choose it over another activity. I don’t really enjoy going to art museums, I find art to be subjective so interacting with it from such an objective standpoint disinterests me. A lot of my friends are artists and I support them in their endeavors.
• What's your opinion about the past, present, and future? How do you deal with them?
I don’t think about the past much unless I actively make myself do so to search for something there. I am very in tune with the present and am constantly looking out for dangers in my environment and observing people, but it's not my main way of thinking. I am almost always thinking about the future, both in terms of potential futures as well as what future I am aiming for. I have some trouble deciding on a future to aim for since all of the options seem so appealing and I don’t particularly want to close any of them off. There is a part of me that wishes I was immortal so that I could experience as much of everything as possible. This is probably also the part of me that likes stories and hearing the experiences of others since I get to understand a whole other world with its own futures in such a short amount of time.
• How do you act when others request your help to do something (anything)? If you would decide to help them, why would you do so?
I will help immediately. I’m not entirely sure why but I imagine it has something to do with me enjoying solving problems, whether that problem is mine or anothers. I have largely minimized my worldly connections and needs so I often appear to “go out of my way” to help others even if it appears like it's sacrificial to myself. I don’t find it sacrificial to myself at all. I don’t need anything to be comfortable, it’s all just building upon that initial comfort as a kind of “excess” or “abundance”. I could lose everything I own tomorrow and be absolutely fine. All of this to say, I don’t sacrifice myself for others, I just help them most likely because I enjoy it. I do not consider myself a “good” person for doing this, in fact I do not really believe in the concept of good or evil at all.
• Do you need logical consistency in your life?
I think the fact that I immediately thought both yes and no for this question points to me not needing it. I certainly try to be logically consistent, but it's not the end of the world if I’m not. I think it's more important to me that I not be in denial about it.
• How important is efficiency and productivity to you?
I do aim for efficiency but it’s not very important to me. While I do want to make the most of my time in this life, if I don’t feel like doing anything then I won’t. I’m comfortable with being unproductive and “lazy” for as long as I like.
• Do you control others, even if indirectly? How and why do you do that?
I think I’m indirectly controlling. I don’t use force to control people (at least not anymore), I’m more inclined to engineer the circumstances of a situation in a way that results in people choosing to move in one of the ways that I want them to. Nobody has told me I am controlling, nor do they seem to feel they are being controlled. I don’t really do this intentionally, it just ends up being the path that I go down based on the options I have available (perhaps I am being controlled by something as well?). I’m not sure why I do this but if I had to guess it would be to protect myself and others from being hurt, after all you can’t be hurt if the option isn’t even available.
• What are your hobbies? Why do you like them?
See activities. My topics of interest are usually to do with people, nature or technology.
• What is your learning style? What kind of learning environments do you struggle with most? Why do you like/struggle with these learning styles? Do you prefer classes involving memorization, logic, creativity, or your physical senses?
I teach myself things. I always seem to find teachers/tutors intellectually suffocating. Outside of that I take any form of information possible.
• How good are you at strategizing? Do you easily break up projects into manageable tasks? Or do you have a tendency to wing projects and improvise as you go?
I break tasks down instinctively. I do like to plan out the whole project before I start but I have no problem deviating from the plan and improvising if I think of something I like the sound of more. This usually results in the finished project looking very different from the plan and taking longer than it could have.
• What are your aspirations in life, professionally and personally?
None really. I’m content with just existing. However, in terms of what I choose to pursue it would be perfection in all fields, having all knowledge and having experienced everything, as well as transmitting this perfection to everyone else so that they stand beside me. More realistically, I’m trying to buy some land and build a community so that as many people are under my direct protection and responsibility as possible. The world has many powerful people that are looking to exploit the innocent solely for their own gain. I’m not expecting a utopia but I would hope it would be more comfortable for people to live in than the insecurity of greater society. It’s nice to think of spending the rest of my days with this small community.
• What are your fears? What makes you uncomfortable? What do you hate? Why?
As mentioned earlier, I fear losing autonomy of my body and mind. I think I would still be comfortable in this state as I would get used to it but I actively avoid it coming to pass. I don’t think I hate anything, I don’t think in black and white. I’m not even sure I think in shades of gray, it seems more like the whole spectrum of color to me. I mentioned I don’t really believe in good or evil. In the event that someone is judged as evil by the world I can easily look at them and find just as many things people would find good. Does this make me endlessly accommodating of the actions of others? Certainly not. It’s just a matter of managing a conflict of interests, which is not something I struggle with.
• What do the "highs" in your life look like?
I can’t really think of anything that would fit a “high”. I think the closest thing would be my family and my friends. I’m not sure why they are what comes to mind. I mentioned before that I would be comfortable with losing everything I own since I have discarded worldly attachment, but for some reason when I think of losing people it's not such an easy answer.
• What do the "lows" in your life look like?
There was a time just after I had graduated high school and before I had moved out that I was highly depressed. I lacked any kind of purpose or direction in life and thought that I should have it. I also felt immense guilt over the harm I had caused throughout my school life. I believed that I should hide myself away from all life so that I never had the choice to take those actions again. It took me over a year living in this state to finally pull myself out of it. I discarded my need for a purpose or a direction and I discarded the need to be forgiven for the past so that I could live a new life. I discarded any other need that I could find as it is when a need is unmet that you enter a victim mindset, which is a mindset that I really want to avoid in me.
• How attached are you to reality? Do you daydream often, or do you pay attention to what's around you? If you do daydream, are you aware of your surroundings while you do so?
I’m not attached to reality at all. I daydream very often but I do pay close attention to my surroundings while I do so. I think having extremely sensitive senses helps with this. I have quite a vibrant and detailed imaginary world.
• Imagine you are alone in a blank, empty room. There is nothing for you to do and no one to talk to. What do you think about?
I would think about the same things I do as I fall asleep. In other words, I’d just daydream about hypotheticals and the future. Possibly not the future in this case as there might not be one but I imagine I’d be able to entertain myself endlessly in my head.
• How long do you take to make an important decision? And do you change your mind once you've made it?
I think of myself as having 3 decision makers. My rational mind, my sensory body/gut and my emotional heart. If all 3 are in agreement, I am able to make a decision very quickly. If 2 are in agreement, I will take longer to weigh up the options before I choose as often they will end up in agreement after I have thought it through. I will do the same if none are in agreement. In the event that they still can’t come to a unanimous decision I will flip a coin or roll a dice and go with the option that picks. I do this no matter how “important” the decision is.
• How long do you take to process your emotions? How important are emotions in your life?
Apparently I don’t feel emotions in the way other people do (at least according to the people I’ve spoken to about this). I tend to recognise emotions through the bodily sensations they apply to my body, for example, I can tell if I'm angry by my body feeling hot and my jaw feeling tense. With reference to my 3 decision makers, this means I can only figure out what my heart is telling me by going through my body. In chaotic or highly sensory situations where there is not enough time or space to recognise what I am feeling, it’s as though I am not feeling any emotion at all. I tend to think they are just as important as the other 2 decision makers when deciding things, as emotions are the basis for deciding what you value. If you don’t know what you value, you can’t determine what the best actions are for you to take according to those values, which results in nihilism. I think people would be surprised to learn that I consider emotions important. I have an almost entirely inexpressive face and a monotone voice which has resulted in me being called a robot quite often. In the times that I do have an expression, it is usually fake and done to make the other person feel more comfortable.
• Do you ever catch yourself agreeing with others just to appease them and keep the conversation going? How often? Why?
No. If I want to keep the conversation going then I will intentionally disagree with them to see how far they can take their opinion and understand it better. If I disagree with someone, I will inform them of my perspective. I do not wish for them to agree with me to “appease” me, although I will understand if they make that choice. I want them to inform me of their whole perspective so that I can understand it. If they can convince me after all this, then I will truly agree with them. This is not always the case though, I can imagine times that I would pretend to agree with someone, but it would have to be “worth” it.
• Do you break rules often? Do you think authority should be challenged, or that they know better? If you do break rules, why?
I don’t think rules are set in stone. If I disagree with a rule and there are no meaningful consequences, then the rule may as well not exist for me. I make no comments on others' takes on that. I will challenge authority any time I want to. Whether or not they “should” be challenged depends on what you value in an authority, but for my case the answer is yes they should be. In the event I am an authority I would want to be challenged, it would be both an opportunity to test my ability as well as to exchange information with people.
submitted by Mobile-Career-316 to MbtiTypeMe [link] [comments]


2024.05.14 21:47 dragonshouter The shaman of Muck returns( end of spirit conflict sub event)

The shaman of Muck returns( end of spirit conflict sub event)
NOTICE: This was taken from a group chat with the participants. u/AnActualCriminal , u/avamir , u/HalfDrowShaman , u/DragonWisper56 . That's why it is weirdly formated; I tried my best.
The party enters the spirit world, that land of infinite mist where concepts have form. Last time the group had discovered the location of the Exalted beacon and now they can see the spirits domain on the horizon(?). The domain of the of the spirit is a shining citadel made of crystal and marble. There are lines of silver and gold throughout the whole compound. Light radiates like miniature sun. In place of a sun or moon floats a giant metallic eye... watching. As the party arrive they notice something, there are no shadows in this realm
Crispin: *Crispin is jostled awake by Ichor and spills out onto the ground covered in tar.*
"Eugh. What? Oh yeah. Exalted Beacon. Shit tracks."
Riva: Riva seems... ill at ease, guarded.
Crispin: *Crispin looks at the giant metal eye for a bit too long.* He get's sunspots
Riva: "Don't look into the giant lights, imp." Riva lets out a loooonng sigh.
Agnur: Agnur weaves illusion around them it would be bad if they were spotted
Drow: *the drow casts soul shadow and light eater to give herself some magic sunglasses*
Riva: Riva just squints. "Do we attempt to kill everyone, or do you think there's a possibility of converting them back from... this?" She gestures vaguely.
Agnur: They took our friend, they made their choice
Riva: "I tend to agree with you. But at the same time... killing the zealous because of the new religion they picked up isn't the greatest look."10:33 AMRiva makes some... warding circle shades? and places them on her face.
Crispin: "Let's fucking defile this place. Stupid giant sexy eyes blinding me."
Riva: Riva grimaces at the whole "sexy eyes" thing. Ugh. "Works for me. Let's do this."
Agnur: regardless of sexing eyes how are we going to get in?
As the party walks up up to a tall wall around the citadel.
Drow: I can just walk up this
Crispin: "I can fly. Lookit."
*He does, in spite of his wings looking like one of those oil spill ducks from a Dawn ad.*
Drow: *the drow walks up the walls casually* *she makes it to the top and then shoots some ephemeral ropes out of her armor, tethering them to the wall*
Riva: Riva takes a rope and begins climbing up... in a manner like Adam West Batman, admittedly. But she isn't going to ask for a memory from Crispin so she can teleport up.
Agnur: Agnur climbs up
Ichor: *Ichor slorps up a rope with peculiar viscosity as Crispin lands at the top.*
The group looks over the wall
As they do they notice how...still it is. Nothing is out of place, there is no dirt or dust, no noise or bustle. Only silence except for a few sentries. Moving through the streets are some weird creature. It is like a shadow except shadows don't exist here. The aren't light however, just not shadows. Silver "shadows" will do for now; they stalk the streets. On top of towers however sit zealot priests in pale robes, watching
Drow: "sentries. Some kind of... Silver shadow monster..." "you wanna go in hot or cold guys?"
Crispin: "I can make a distraction. Gotta call in a debt though." *Crispin rattles a bag of teeth.*
Riva: "They don't seem to be tethered to the priest but they seem kinda similar to the undead type shadow. There is something soul adjacent about them. Probably touching you does some sort of damage to your spirit." "I wonder whether killing the priests would rid us of the... spirits."
Crispin: "Guys I think we're being too thinky here. These are order guys right? All this strategy plays right into their hands." *He rattles the bag again.* "C'moooooon."
Agnur: I mean it would give us some cover...
Drow: "why don't I just sneak ahead and try to grab one of those guys first" "just make sure I have backup"
Riva: "That works for me."
Drow: *the drow begins sneaking along the wall as best she can towards the nearest priest tower*
Ichor: *Ichor clings to the outside of the top of the wall, trailing behind Drow.*
Drow is able to sneak up the tower un-noticed. The guards are spaced out because they have a giant eye in the sky( literally). She gets behind the guy and hear muttered prayer. *the drow does a series of actions in rapid succession. First she creates a bubble of mute, then she taps the man on the back making him go blind and deaf, and finally she grips him by the neck and begins choking him out*
Drow: [do we want this guy alive or dead?]
[]= telepathic cummunication
Agnur: [he can't talk if he's dead. lets get information first]
Drow: [ok let me disable him...] *the drow touches two hands to the man's head and begins dripping horrors into his mind until he passes out from fear* [ok. What do you guys want to ask him?]
Agnur: [what the fuck is he and what does he do. we need to know how dangerous he is]
Crispin: [Where's our boy? And do these shitheads know we're coming for him?]
Drow: [ok! I'll try the normal way first, if he doesn't comply I'll kill him and ask his soul] *the drow creates an illusory similacrum of herself and places it inside the man's mind, she asks his inner consciousness the following questions and listens for his answers* "hey guy, who are you?"
"You will pay infidel!!! The great and glorious Exalted Beacon will end you! Their (he goes into like a thousand titles and compliment I am not writing) will force you to kneel before them. All shall kneel before them so sayth their loyal preist and servant Atticus!!!
Drow: what does this exalted Beacon look like
Exalted Beacon is beautiful a statuesque, thirty feet tall, being made of the most stunning marble, crystal and precious metal. Their voice is a chorus, their eyes are brilliant rubies. They have a mosaic halo of gold with eyes on it. They also float above the ground because they are to good to tred upon it. The rest is repetitive praise
Drow: *within the zealot's mind he sees the drow prance about, threatening him. Then he sees the exalted beacon launch a bolt of light through the sky, exploding the simulacrum of the drow**the exalted beacon stands tall in the distance and booms at him*"I have come to save my loyal servant" "tell me thy purpose servant, so I shall have it known"
(this is an illusion)
"Thank you my master! I am but a mere secondary sentry, but one of the ones that joined you willingly unlike those plebian villagers. ( he just continues blubbering thanks)
Drow: "good! And have you been enjoying the powers you have been granted? Describe your abilities to me, compare yourself to your cohort" "you have done well. If you are worhty I shall grant you more powers"
Thank you lord. You have granted me the ability to smite those in your name with radiant light. I could fight toe to toe with the lowest of mages. I am slightly above average amongst my cohort but I serve well enough guarding the domain. I am also tasked with commanding the Vestiges of Shadow you have given me. Like hounds of war they hunt down the non-believers and drain them of energy before I can bring them to you.
Drow: "I see. How goes your training with the vestiges of shadow? Tell me every relevant detail about them"
Riva: Riva waits expectantly for him to spill the beans.
Of course master. They are made from the shadows of your prisoners at the throne. Screaming you praises for all eternity. This torment shatters there soul to create these vestiges in place of their shadows. From then on they act as loyal servants and drain the disgusting essence of show from a persons being. Without you intervention a person could not survive long without it. That shadow needs to be replaced with your energy to remain among the living.
Drow: *the drow relays this information telepathically*
Riva: [ "I wonder if their shadows, and parts of their soul, can be returned to them." "Another idea. Can you mimic a vestige, Drow? We are terrible nonbelievers, and you could bring us to this being. Once we have a way of dispelling its power, of course."]
Drow: [yes, I should be able to mimic one][he also mentioned the eternal torment of the civilians was how they separated their souls to make the shadows][if we disrupt that maybe we can have them despawn without killing the guy]
Riva: ["He said he drained the non-believers of energy before bringing them to this being... so if we can get in, perhaps we can disrupt this ritualized torture, and perhaps that would rid us of the vestiges? And perhaps drain this being of power."]
Drow: [yes my thoughts exactly. Now, for the last question]"servant Atticus. Tell me where kyrgrin is now."
Your most hated prisoner? At he very center of the citadel where you can keep an eye on him.
Riva: After relaying the information telepathically, Riva might ask Drow to ask whether Krygin was being used as a power source. Perhaps word it as some sort of test for Atticus. "Remind me, my servant... What treatment is Krygin receiving?" (Or something along those lines)
No your holiness. The prisoner's magic is incompatible with ours. You bound him everyway you could so he couldn't conspire against you. You worried that killing him wouldn't be permanent enough for your plans. Wizards have escaped death before and that welp is harder to kill than a cockroach. He is to be bound until the universe ceases to exist.
Riva: Riva makes a quiet, "Hm." And considers.
Crispin: "Checks out. He's not a powerhouse but last we saw him a fucking bomb was turning him into a puddle. Krygin's hard to kill."
Agnur: It was a fucking black whole....I love that little guy
Riva: "If this being is using his power to bind Krygin personally, I wonder if disrupting his power will free Krygin. Now to figure out how to disrupt this being's power."
Agnur: I mean if we mess up the palace it could help, or at least distract it
Crispin: "They're spirits, yeah. Purity. Order. The grosser and more chaotic we are the better."
Agnur: should we call in crispin's debt
Riva: "Ah! Yes, that would... ha. That would definitely do it. Ha ha." She had neglected the symbolism of things. And if anyone could make a mess, it'd be Crispin.
Riva + drow: With the questions done, and Atticus disposed of, Team Kryginator decides to move closer to the goal. Using Drows abilities at illusion, she feigns being a Vestige bringing the group (who pretend to be tired so to look like their energy is drained), and move closer into the area where people are being kept. [now crispin!]
Crispin: *Crispin rips open the pouch the way he opens most things. Tearing it open upside down like a dysfunctional kindergarten with a bag of dorritos, completely ignoring the draw-string.* "Been playing a lot of poker in my down-time..." *Teeth clatter onto the ground. Dozens. Each one with a name in low Sylvan etched onto it. They transform into tiny pallid creatures with gangly limbs, dragonfly-like wings, and rows upon rows of needle-like teeth.*
"I've been winning." *The tooth fairies scatter, each one set on either harassing a guard or knocking over something expensive.*
The giant eye focuses on the distraction and the party feel the energy of the domain shift aggressively. The tooth fairies will likely be driven off but it will certainly distract everyone. Guards from across the citadel converge in this area. The group moves at a light jog; *Crispin strolls languidly until Ichor picks him up and moves at a better clip*
*the drow vestige leads the pack hoping that the other guardians will let her through* The party charges through the gates. The guardians are too distracted to pay close attention to the vestige and entourage
Agnur: Agnur cuts himself and draws runes of corruption on the wall ever once in a while. The runes cause the walls to pucker like wounds as the natural energies of this place try to fight off the intrusion.
Ichor: Ichor leaves a trail of tar
The party sees the prisoners as they reach the "throne room". It is like a giant colosseum like structure. The Exalted Beacon floats in the center eyes closed; it hasn't noticed you. Around the room are hundreds of people in various states of torture such as having silver bars impaling someone. The blood runs like rubies in here. It should be discussing but something makes it beautiful. All of them ar screaming praise and begging for release. The influence of this place is makes what should be discordant noise into a choir. Silver shadows prowl but currently accept you as prisoners.
Patrolling a silver shadows with priest overseeing them.
Drow: Drow sneaks behind a priest while invisible. *the drow tries to grab him and swiftly stab him in the heart. She plans on taking his form and turning him invisible simultaneously* A invisible body drops down quitly. *for now, the drow simply takes her post and waits for the right time to issue some more interesting commands*
Riva, Ichor and Crispin hide. Crispin is in the form of a rat
Agnur: Agnur activates his Teumessian pendant and starts sneaking around. when agnur reaches one he tries to club them to death as quietly as possible. His pendant warps fate so no one is looking; he bashes a mans brains in and tries to hide the body. He dies before he can scream
Crispin: *Crispin transforms, shrieking at the top if his lungs like a baby on fire, lugung at one if the priests. The shriek is pitched and sustained specifically to counteract the choire-like atmosphere of the room.* The blood sprays across the room.
Drow: Drow gives the shadows contradictory orders to confuse them
Riva: Riva concentrates, and draws a circle. Unlike the vast majority of ones she done, however, this is strangely... green? This is very much not her affinity, but she knows the basic forms. And from this circle, she calls on the Alseid clans of the Earthen planes. Unlike a fire elemental, she doesn't bind it to her will directly, but rather asks and *pressures*.*If successful, some of these looking dudes/dudettes/etc. bound from the circle. Riva would direct them to release the hostages, Unbinding them from Thews of Earth (silver), and heal them." The Alseids have a green glow which pushes against the natural energies of the citadel.
Asleids( nice earth elemental adjacent dudes)
The Exalted Beacon starts to wake from it's trance. As this is happening Agnur notices a false wall of crystal which he deduces Krygin is behind.
Agnur: Teleports over to the wall but finds no way of opening it.
Drow: *the drow continues concentrating on the shadows, trying to get them to help break more chains* *she drops her illusory shadow and instead creates a bubble of sensory deprivation around the exalted beacon* *trying to stall it's awakening*
The "shadows" help confused but do so. Some blink out of existence as they free the human they were made from.
Ichor: *Ichor spews themselves as much as possible. Spattering the room.*
Agnur: I summon bram and he starts hitting the wall with the force a earthquake. I impower him. The crystal starts to break but it accelerates the Beacons notice
Ichor: *Ichor readies to surge at the beacon like a geyser the instant it becomes aware. They're likely not strong enough but they can hold attention.*
Drow: "Someone get a big portal ready! We gotta get kyrgin and these civs out" *she mentions the civs to appease the others but does not care at all about them*
Agnur: Agnur takes bottled rage and pours it into bram to increase his attack power
A red glows around Bram and his blows triple in power. Soon the wall will break. The Beacon wakes and tears through the illusion and the halo flares! "Who intrudes on my domain"
Riva: Riva tries to portal the civilians out of the crumbling tower, back to somewhere outside where she's been before. It's a little strange in this realm, but she shuffles them out as quickly as she can. And has one of the Alseid's go out with them to try and heal the wounded and keep them moving. Riva gets ready to crank out a bigger gate for Krygin...
The civilians try to escape as quick as they can. Every peson saved seems to dim the Beacon's glow
Ichor: *Ichor surges forward and Crispin lights the tar with a firebolt. A geyser of flaming tar would slam into the Beacon like a locomotive.*
The Beacon slams against the other side of the room but grabs at Ichor. It's touch burns( though because Ichor likes fire it is more of an acidic burn) "Do you Challange a god!!"
Drow: *with all the civs freed, the drow releases her other illusions and pulls out her spell grenade launcher. She launches a ball of incendiary darkness at the pillar*
Agnur: I enhance the runes I places around the castle to weaken it
The darkness slams into the wall and it shatters and the walls shake as the walls start to corrupt
Ichor: "BalaNCE MUsT bE rEStOReD!!!" No one but Krygin really speaks primal tar, but that's what they say
Crispin: *Meanwhile Crispin is saying every swear word he knows at the top of his lungs. Every obscenity. Every vile act one can do to a hole. Fulness and impurity of another kind.*
As the smoke clears Krygin is revealed. Krygin "sits" boneless with silver chains around his wrist. He sits in a circle of salt surrounded by a circle of pure water.
Agnur: Agnur uses a piece of Sorrowsore to pollute the water
The Beacon begins shooting flashes of divine energy at Ichor while a translucent "reflection" of it appears before the rest of the group and punches the ground before disappearing
Drow: *the drow goes invisible and prepares to bolt. She leaves behind 3 illusory duplicates to continue fighting*
Ichor: *Ichor can't take much more. They try to hurl the Beacon into a wall and retreat. Too much Tar has been used up.*
The Beacon is slammed into the wall leaving a crater. The beacon begins to charge up a divine blast.
Riva: *Riva kind of... kicks some corpses over at him(Krygin)? Can he eat that? Us that to reconstitute himself? while she redirects the Alseids to poop on things, kick over the salt, and piss into the pure water.* *Kicks corpses at Krygin. She'll try and open a portal once he's able to... uh... move? Slither?*
As soon as Krygin can slither he slides forward a a burger on grease and swallows the corpses whole like a a snake. Bones shift under skin. He isn't 100% but he can walk now
Crispin: "I missed this repulsive fucker."
Drow: *the drow runs next to the portal and launches an ephemeral rope at kyrgin, grabbing and pulling him like a child down a slip and slide to the portal* *her other clones try to distract the beacon while she does"
Krygin: "Wait what?! AHHHHHHHHHHHHHH"
Several reflections of the beacon strike at illussions. Shattering the area around them
Ichor: *Ichor doesn't have time to grab a corpse. Headed for a portal. Crispin grabs some deer poop, ignites it, and throws it before fleeing.*
drow: *the drow grasps the weird slime creature they just saved and falls backwards through the portal like a trust fall*
Agnur: Agnur summons up all his rage greif and desperation from the past while and pours it into a curse. calling favors from fae, demon, spirit and monster he brings rot and decay to the pure. bram carries him out
Riva: *Riva keeps the portal open until everyone is out, then tries to snap it shut.
At the last second the beacon grabs the portal; not magically just pulling reality open but then Agnur's curse hits them like a truck. So hard in fact that a small piece of crystal fractures. The Beacons cries in pain and the portal closes.
Drow: Hey job well done guys. Where are we riva? *the drow immediately takes out some tea and begins sipping*.
They were in an Ithicar hospital.
Ichor: "LAWyeR. ArE yOU All rIGhT?!"
Krygin: Krygin shakily stands. "I'm ... free. I'm free. I'M FREE!!!!" He tries to jump for joy but hurts himself. He gives Ichor a goopy hug
Riva: Riva thanks the Alseid's in greek, and they make appropriate polite noises in their ungulate sorts of ways, and disappear.
Drow: Hey krygin, nice to meet you. I'm your savior, the Drow.
Krygin: The just looks at drow with the placid expression of a frog. "Sure, I'm used to dealing in favors"
Drow: *score, the drow thinks* Also Riva. You owe me too! The rest of you... We should get drinks later
Crispin: "Waaaaay ahead of ya." Pulls out a bottle of medical alcohol and drinks
Drow: *the drow taps his alcohol bottle with her tea vial*
Riva: "Sigh. I'll add it to the tab."
Krygin: "I... must... throw a feast!" "You are all invited!"
Riva: "Glad to see you back, Krygin."
Krygin: "I'm glad as well Riva
Crispin: "You just ate a corpse!"
Drow: Don't act like you've never eaten a corpse crispin. I know I have
Crispin: "Not a whole one! I'm small!"
Riva: "There is much to catch up on." Riva doesn't mention the Pact being mostly empty, and Krygin probably being the only one left to fill a position, EON, Belial's disappearance and reappearance, the assault on Lemarcia, etc. etc.
Krygin: (he needs to catch up on so much. He doesn't even know about sorrowsore!) "Yeah, I was gone for a long time"
Agnur: "we're just glad your back." He says as he rest a kind hand on Krygin's shoulder
El Fin
/uw Here's a big shout out to the players of this post! They were great. I can't belive Krygin's been gone for two months!!!! I was going crazy!!
Also not kidding about the feast. In a few hours of posting this.
submitted by dragonshouter to wizardposting [link] [comments]


2024.05.14 21:43 YourSubbyPet How does anyone actually like the Nameless King?

Whenever people post boss tier lists I see Nameless King in A or S tier. I just don't understand how people can enjoy this fight.
Mechanically there's nothing wrong with it. It's a cool looking boss with a decent moveset. But I can't fucking see anything! The lock-on is terrible; it keeps switching between the king and the dragon's head at the worst time, and my camera just spins in circles when I come in for an attack, and without the lock-on I completely lose sight of him every time he takes flight and get one shot by his fire attack. The best part? I can't even see what I'm doing wrong or what the tell is because I can't see the fucking dragon. Usually when people complain about bosses being difficult I'm of the mind that they just need to learn the attack patterns and how to dodge them, but how am I supposed to learn to dodge an attack I can't see? And it doesn't seem to matter what direction I run, I'm always right in the middle of his fire.
I want to like this boss, because the fight itself seems really cool, but I just can't deal with this awful camera. It doesn't help either that you can't look straight up in this game. The camera only goes so far.
Rant over. TL;DR, the camera sucks and makes the fight almost unplayable.
submitted by YourSubbyPet to darksouls3 [link] [comments]


2024.05.14 21:42 Arts96 Tyranid Kill Team Custom update: Invasion Fleet

Tyranid Kill Team Custom update: Invasion Fleet
Hey there, this is my first post here. I started in Warhammer beacuse of the nids, and it's a shame we haven't gotten a proper bespoke team (they even gave GSC 2 so far).
I do think the current team isn't bad, but I think if they did something White-Dwarf-like, they'd need to update some models and rules. I made a modification to the current compendium team so it feels more playable and it also includes some of the new options for the faction. Hope you like it and would appreaciate a lot your feedback so I could re-adjust this idea:
INVASION FLEET KILL TEAM
https://preview.redd.it/76h29v76ag0d1.png?width=1114&format=png&auto=webp&s=86c4848399b265cb085ec72a5db7e201eccee0a4
I do think the fire teams mechanic works well with tyranids, since they don't usually go fewer individual operatives, but groups of similar models, so i kept those. I do think, however, that the swarm team needs a little buff, so they get 2 extra operatives. Also added Barbgaunts as 2-model cost operatives that can be added to the swarm, and simplified the genestalers to the current models (only 1 weapon profile).
https://preview.redd.it/rkh6lx2vwf0d1.png?width=683&format=png&auto=webp&s=eb23c70b0125166b983fcc48a1056c8435026299
https://preview.redd.it/gdybgksywf0d1.png?width=684&format=png&auto=webp&s=507a2bc3595c09d394145bc1dfa92f4bb2c14dfd
The new weapon profiles for the termagants bring variety to the team, you can get max 1 of each, which can be helpful depending on the situation.
The Synapse ability seems ok as it is right now, no need to change it.
Ploys:
Strategic ploy to upgrade the hit output of the warriors a little bit.
Adaptable predator to gain extra mobility for the team, either falling back or getting some hyper-agressive plays to charge backrow threats.
Tac ops:
Secondary missions are essential depending on your playstyle. I added 3 simple ones that either go with the infiltration or S&D archetypes. Seems kinda fun to try and get the 3rd one:
Tyranid attack as a high-risk gamble seems fun to play, a little redundant with other secondaries tho.
Equipment:
The only big difference here are the Flesh Hooks, wanted to make them more similar to the 40k equipment, so it's a nice mobility option added instead of the previous 3"range weapon.
https://preview.redd.it/1xh99zu40g0d1.png?width=678&format=png&auto=webp&s=3d0cf4b7d457a5002a366ba1dbce656479e182fa
Datacards:
These ones were where I had the most fun, added some new options for the faction that should blend in well with the current conpedium team:
Simplified the weapon options for genestealers, since they no longer come with talons in the new boxes. Still kept their abilities as they are pretty good as they are now.
Warriors are kept as they are, as they get overall a better performance via the new ploys. Didn't want to reduce the special rules you get from different weapons even if the 10th edition data is overly simplified.
You can get the new winged prime as an option for leading the team. The winged version has the ability to fly and to get an extra hit post-mortem, adapted from the 40k ability. You get to do some serious damage on melee even if you get killed. And both primes are still considered warriors, so they are affected by the Aggression Imperative Ploy.
Termagants get their new weapon options from 10th edition, and their devourer is nerfed considerably so they no longer count as two selections. Hormagaunts get some of their 10th edition mobility via bounding leap, which allows for charging over long distances. Barbgaunts (although I did consider not adding them as they are really fat models) get to be in the swarm as a support gunner that can reduce mobility of 1 operative hit by their gun.
Overall, this custom team tries to make the team more flexible, and makes the often overlooked swarm fire team a viable option. As stated before, feedback would be appreciated. If you get to try this team, let me now how your game went. :)
PDF Download here: https://www.mediafire.com/file/olxkguujdxqatjx/Invasion_Fleet_Kill_Team_V1.03.pdf/file
submitted by Arts96 to killteam [link] [comments]


2024.05.14 21:36 ZAROM4 Childlike soul and view

Soft skin, round face
Boundless energy
Everything is a race
 
Meeting friends, summer days
Get together for a warm embrace
Icecream, bright smiles, fun games
 
Never bored, got time
There is still trees to climb
Wonderful imagination of a child
 
But they don't know what's coming
They don't know the dark of the night
They don't know how vicious of a fight they will have to go through
Still believing in a better world for me and you
With their wonderful childlike soul and view
 
High hopes, big dreams
Promises no one can keep
Hiding from horrors while asleep
 
Rotten, forgotten
Families torn apart
Sorrow grows inside the heart
 
Glory days, left behind
Memories buried deep inside
Death of the child
 
All that grows will die
And all children do cry
But in order to fall one must fly
So at least spread your wings and try
 
Because they don't know what's coming
They don't know the dark of the night
They don't know how vicious of a fight they will have to go through
Can you believe in a better world for me and you
Can you hold on to your childlike soul and view
 
Can you at least try to pursue
A better world for me and you
submitted by ZAROM4 to DDLC [link] [comments]


2024.05.14 21:24 Legged_MacQueen My first experience playing Stellaris

Hello! I am a long time Paradox player, and I just got stellaris with the ongoing Publisher Sale.
I played Multiplayer with a friend. I chose the Sunlight Uplifters while he made something he called the Grand Shroom Order. A mushroom theocratic empire. Both first time players.
He Opened the L Cluster by 2298. A number of massive fleets appeared. If that wasn't enough, apparently there is also a "Crisis" that appears at 2300. The entire galaxy was destroyed. A lesson to humility I assume. Do not dig too deep. to add salt to the wound, we both attacked a dragon named Shard just before that, who had appeared in my territory, that I had 15k fleet power compared to his 4, and who I had paid some researchers to give me knowledge on how to kill, and he got the kill, and got some sort of artifact just before the L Gate incident.
In any case, I will explain my playstyle a bit.
First of all, I changed one galactic setting, the civilisation generation, to player clustered so we get to interact in the game.
I made a few more Science ships, until I reached my scientist cap, and I set them to explore everything, including some quite time consuming things like Excavation sites. This was a personal decision and I do not know if it was the best or not. I then normally colonised the worlds next to me and soon made first contact with the "Shrooms" that will now be referred to as such.
I stared with the Discovery... idea group? I cannot currently recall the name so it will be idea group. I finished it, I got 2 more scientists from the Perk and expored even more. I only started to understand how planets and fleets work a lot later. I did not mess with the fleet designer at all. I then got another idea group about expansion and colonies, and then got one for diplomacy, in order to make a federation. At the same time, 2 xenofile empires next to me became willingly my subjects.
The federation was made, but even though we increased the centralisation considerably, we didn't pass anything else. The galactic community was also made, though I do not understand how, from my perspective it just mannifested.
At some point the Shard dragon was mad and destroyed a planet, and then my and the shroom coalition fleet, that had 8k power. I was helping the shrooms with clearing mining robots and other things that incidentally appeared. I then stared building up a lot of ships, i even got an idea that game me a shit ton of influence and naval force limit, 100 force limit in fact, so I spammed an incredibly large number of ships, and defeated Shard. The artifact was given to the Shrooms for... reasons. Believing I was invincible I attacked a Stellarite devourer that was just vibing. I lost the entire fleet, that was around 140 ships strong and had 20k power. The shrooms then doomed the galaxy by opening that that should not be opened.
Overall, an infuriating campaign. I'd play again.
I have a few questions I must ask, replies would be appreciated. Links to underrated 2k subscriber youtubers that go in too deep for anyone to have fun would be appreciated more.
Question 1) What do I do with my planets? They were all overpopulated and sad, and had shit stability.
Question 2) Should I leave research to automated or micro it? The question is: Does it really matter or not?
Question 3) Fleet composition. Ship Designer. What do?
Question 4) What should I do about the Crisis (I only know of the name because of the starting settings, I had no event) or the L Gate? When he had 7 clues, I had 6 so... if he didn't open it, I would have. I assume the same goes for the computer. I know I should leave the Stellarite Devourer at peace also.
Also I did chose a Cosmogenesis perk because it seemed interesting
submitted by Legged_MacQueen to Stellaris [link] [comments]


2024.05.14 21:23 Gambit-Accepted Wehr Battlegroup And DLC Ideas

Wehr Battlegroup And DLC Ideas
Continuing this series on Battlegroup ideas, today is Wehr. Here are my DAK Ideas. To reiterate, I wanted to make these ideas thematic, different from existing battlegroups, unique and mostly historically accurate. Here I use the units that are already in the game files and propose how they could be implemented in an interesting way. Relic seem to have developed several bunker types which they intend to use, so when designing my battlegroups, I did it in a way where these bunker types were used but didn’t make the battlegroup Italian Coastal 2.0, rather fed into a larger idea. I introduce and expand a number of mechanics I have discussed in my other threads:
https://preview.redd.it/5pxs8daqzf0d1.png?width=1281&format=png&auto=webp&s=62517c6b48c79fe9ea3cdf8a8794e81cb8fd7ecb
Central Idea: All in prevention, counter attack. Your opponent would have a hard time overwhelming you in one all in push. The left side of the tree consists of mostly callins and quick dispatch units for handling flanks quickly, the right side is more logistics themed with multiple reactionary abilities.
BMW R75: Not a lot to say here, similar to the DAK bike except with an MG 42. It could be made to have no reverse, like the Coh1 bike, that was a fun mechanic.
4-Man Pios: Again, self-explanatory.
Sd. Kfz. 251 Variants: This gives you access to other 251 variants, either by upgrading the 251 directly or by calling them in. I’ve chosen these 2 versions that I feel open up a lot more strategies, Mortar HT and Luft tier would be quite good, that tier lacks indirect. Pakwagen Panzer Gren tier would also be strong, as that tier lacks mobile AT. The ATHT would have the same AT performance as the Marder, but would have less HP and no lockdown ability.
Panzer III H: As a unit to add to Wehr’s roster, this makes a lot of sense on many levels. In terms of performance, this would be closer to the Crusader medium tank. In terms of the timing, it would arrive at the same time as the Stug and the Wirbel, but unlike both of those specialists, this would be a generalist for that timing.
Temporary Armour Assignment: This is exactly like the mechanic I described in my DAK designs. How it works is that this munitions only ability is used and a Stug, P4 pair arrive from off map. Neither unit requires fuel, manpower, upkeep or population. They benefit from all the upgrades that affect the normal version, ie vet and armoured skirts. You have direct control over them but after a set period of time, they will turn to AI control and leave. This makes them really good as a reactionary ability (your opponent is doing an all in) or as your own all-in, especially if you’re already maxed out on population. You’re especially incentivised to make risky plays with them as armour preservation is not so important. The number of use cases for this ability are so numerous that I won’t explain it anymore, it should be obvious how strong this is. I think to balance this out, it needs a heavy munitions cost and a long recharge timer.
AI Temporary Elephant Assignment: One of the questions I’ve been asking myself since Coh3 came out is how do you add heavy tanks to the game in such a way that it’s not frustrating to play against and doesn’t break it. Given that the game is set so much earlier in the war and a number of the factions don’t have ready access to tank destroyers like the SU-85 and the Jackson, you can’t simply throw in the Elephant and hope for the best. To be completely explicit, I don’t see how the US with their current roster are expected to deal with a Coh2 style heavy tank destroyer. However, in Halo Wars 2 Blitz game mode, how it works is that you can call in a Scarab and its an incredibly strong unit but after a certain period of time, it spontaneously explodes and the game returns to normal. Why wouldn’t something similar work for Coh3? The risk reward calculus of using it would be; can you get enough damage done in the period available to justify the expenditure? There are a few ways that this could be implemented, you could, for instance, give the player direct control over the Elephant but I’m in favour of doing this slightly differently. Like the Infantry Assault ability for the US Advanced Infantry Doc, I think this should be AI controlled, should be on attack move and should be targeted on a position. After the timer, the unit would drive off map. This way you get the power fantasy of using a heavy tank without the game breaking potential of a heavy tank camping for the entire game between 2 VPs and zoning out all tanks. The reason I prefer this method of implementation is 2 fold; the first is that counterplay is much simpler, you just avoid the area and wait for it to time out. The second is that it has that appeal of being somewhat like a mini campaign mission within the game, you have to defend the tank with your forces as it advances. Your opponent would be easily able to flank it if its on it’s own, but when you support it yourself its more potent. The one exception to this AI control that perhaps should be considered is allowing the player to control the tageting directly, You wouldn’t want the Elephant to shoot at some random infantry while your opponent moves double Archers into position. In terms of relative strength of the abilty, I think if it was implemented in this fashion, the Elephant ability wouldn’t be that strong. I feel direct control over a P4 and a Stug is much stronger than an AI controlled Elephant. To me this is the best way of getting heavy tanks into the game.
Logistics Field Officer: The right side of the tree very much has a logistics theme to it, starting with the officer. The Resource Priority ability works well with a variety of units, one could see this being handy in a situation where you want to increase the ROF of an MG, Mortar or Pak being extremely useful. Situations where you want to increase the ROF on a tank to help it win the engagement would also be strong. Speeding up the recharge on a Nebelwerfer would also be a common use. Source Replacements I could also see being a heavily used ability, either on the field or in base. Finally, given this battlegroup is munitions intensive, the Supervise Resource Extraction ability will allow you to increase your income like a cache does. You could even have some rush strat builds involving the officer, but unlike caches and trucks, the unit can be repurposed to do other things afterwards.
Panzerschreck Trailer: This is another type of trailer unit. I’ve talked about trailer units a few times in my other posts, but here is the rundown: My thinking with this is that its a brand new unit type, which loosely can be defined as a support weapon. How it works is that infantry squads can crew it, push it around, vehicles can tow it, etc. When in a position, it provides an aura which in this case recharges nearby snares faster. However, the unit shouldn't require pop cap and moreover, you can actually manually decrew it and it will still provide you the benefits. So for example, let's say it spawns in your base and you want to setup a strong point, you can crew it with a squad, wheel it over to a house near the frontline and then decrew it. Units within its vicinity would still be benefiting from the aura. When you want to move it, recrew it again, or tow it, to a new location. The beauty of this dynamic is that your opponents can steal these units from you like an ATG, so while they don't take up popcap and would be relatively cheap (say 100 to 150 manpower), you're still incentivised to protect them. You can also attack move them with AT guns etc, would be interesting to play around it. I think it would make for a fun dynamic, but would need to be coded from scratch. It also indirectly makes tow yet more useful. With this trailer specifically, it’s aura will recharge nearby snares faster, however squads can also collect a Panzerschrek from the trailer for a munitions cost. This Panzerschrek is timed, so after a duration the squad will drop it. This is going to really strong in situations where your opponent is doing an all in dive with light vehicles and/or tanks and you need to bolster your AT immediately to hold on. Picking up these Panzerschreks is not cheap, but it makes it much harder for your opponent to dive you and also allows you to go for low AT builds with this trailer as the backup. The way I see this until being used is wheeling it behind a hedge or building near your cutoff and running over to grab a Panzerschrek if its needed. Let’s say your opponent does a double M8 dive, your 2 Grens and a Panzergren pick up 3 schreks between them and your opponent is basically able to do nothing but wait for them to time out. This could buy you enough time to reach T4 or whatever else you were doing. It’s a tool that adds a lot of flexibility to your composition, but remember if you get forced off, your opponent can just steal it and then its your problem!
Weapon Stores: This gives your pios the ability to build Riegel mines but also Weapon Supply Bunkers. Now, the bunker has a straight forward aura that increases ROF of infantry and their grenade recharge times, but it also has another more expansive mechanic of temporary weapon upgrades. I’ve talked about this mechanic at great length in my Luftwaffe Field Division faction design, where the faction essentially revolves around that mechanic, but here I use a simplified version for a Wehr battlegroup. The TLDR is that infantry squads can pick up weapon packages from the bunker to either augment their current DPS or completely change the role of the squad for a short period. For instance, Jagers can pick up Beretta 38s to transform the squad from a mostly mid range unit, to a short range one. Grens can pick up G43s to improve their mid to long range performance and Pios can pick up an MG34. All the options are avialable to you. However, the upgrades are not timed, but depletable. This means that if the squad is not in combat, the upgrade duration doesn’t tick. You have to be in combat to expend the upgrade. The situations where something like this would come in useful are numerous, but to name a few; giving all your grens weapons at any point in the game, augmenting your jagers with MG34s, giving Stosstruppen Berettas so they become a close range powerhouse, or even double MGs. Relative to normal weapon upgrades, these upgrades are inefficient, but for rush strats they can be strong, as well as augmenting your units in the lategame with the extra munitions you have in the bank.
HE Shell Delivery: Improves the splash and anti infantry power of all your vehicles at the cost of penetration. This could be somewhat tricky to use, as your opponent will become aware of its activation immediately and will come in with their vehicles. But situations where your opponent has dug in with ATGs and AT infantry, this ability will be devastating.
https://preview.redd.it/n3ou7kaxzf0d1.png?width=1208&format=png&auto=webp&s=5bc267deaae4b64ba1bb97c294b92a5056835443
Central Idea: Team weapon play, heavy fire power and artillery. Good for just battering your opponents head on.
SD-2 Line Drop: This is similar to the equivalent ability in Coh1, however the big difference is that you can customise the area where the mines will fall. For instance, you could do a relatively small field on a VP for 50 munitions, or you could do a large line of mines to completely block off a flank with mines. This flexibility allows you to employ the ability in a number of situations and adds some nuance to its employment. It terms of how this would work in game, I feel click and drag would be sufficient, the munitions cost being visible on the cursor. In the context of this battlegroup, it can block off the flanks of your team weapons.
Pre-Sighted Terrain: This feeds into that team weapon focused gameplay, having extra range on your Paks and MGs in an area is going to be really strong. You could even use it with Mortars and Nebels for an extra long range barrage.
7.5cm Flak 264/3(i) AA/AT: The Flak 264/3 is an Italian medium AA piece that fits into what I will refer to as the ‘premium anti tank gun’ category. Similar to how the MG42 and DSKH were premium MGs, this ATG will be better than your standard ATG, at a higher price point. On the scale of ATGs, this will lie between the Pak 40 and the Flak 36 in terms of raw firepower. The damage should be exactly as the Pak 40, however it should also benefit from 10 more range and also the ability to shoot down air. The drawback however is that it should be relatively slow to move, like a Pak 40 in camoflage mode. For small adjustments, this should be fine, but to move it across the map, it would be easier with a tow vehicle. This means there are tradeoffs with this option relative to the Pak 40, the situations where the Flak 264/3 would be better is when you don’t want to invest in a wirbel but still want AA on demand when you need it (2 of these should take down planes pretty quickly), or situations where you’re camping 2 VPs and don’t expect to have to move around much, allowing you to utilise the greater range. Paks are going to be better when you need to move around a lot and expect your opponent to invest in indirect fire.
Flakvierling 38: This gun is exactly as on the Wirbelwind, except it’s a team weapon. Relative to the Flak 30, this would have the advantage of suppression and probably better anti infantry performance. Perhaps starting with the same stats as the DAK Flak halftrack and going from there would be a good place to start.
28cm K5(E) Barrage: Heavy railway barrage, not much to say here.
7.5 cm IG 37: This is essentially work like the LeIG for DAK, it’s a later version of the same concept. Wehr don’t have anything like the Heavy Mortar equivalent and this would be it. This would be handy if you wanted to go Luft tier or tier 4 without having to tech to get Nebels.
Springer Remote Controlled Bombs: Conceptually, this is identical to the Goliath remote controlled bombs, except these bombs are twice the size and are significantly more dangerous as a result. For me, one distinction that could be made would be dialling up their effectiveness against your opponent’s base structures. One thing I feel Coh lacks are tools for crippling your opponent’s tech. Kane’s wrath has a plethora of units and abilities for exactly this purpose and their employment is great to use and even more exciting to watch. So the Spinger should be able to knock out 75% of the health of a base tier structure. So conceivably, you could get a 251, drive it over to or into the base, deploy a Springer and blow it up next to T4, finish it off with Paks or Stugs. This will reinforce that whole dimension of the game, camping on 2 VPs will be much easier to punish.
Sd.Ah. 57 Munitions Trailer: Another style of trailer, as discussed above. Here it would be used directly with team weapons to increase their ROF. It can also be used with indirect, so Rocket artillery would recharge faster. I feel the situations where this would be useful are fairly obvious but one extra way of making it interesting would be if it had an AOE explosion on death. So your opponent would be incentivised to move in with vehicles and target it down. They could also just steal it for themselves.
Wurfrahmen 40 UE (f): Standard rocket artillery. One question I would expect a Wehraboo to ask is ‘why this and not the Panzerwerfer?’. The way I see it, this only has 4 rockets, so its damage per barrage is less. This leaves scope to make the barrage recharge time shorter, meaning you need to micro it more, but also, its less of a wipe machine or do nothing unit. You can also give it a lower price and require less population. Looking at the Walking Stuka in Coh2, that unit either killed everything or missed and was largely a waste of resources and popcap. If you can have the same unit, but with less alpha damage, at a cheaper price and popcap, it should be more consistent over the course of a match. It would also be easier to fit into your composition and would see greater use as a result. This essentially is why I picked this unit. That and because its new and different.
AI Double Wespe Temp. Assignment: Like the Elephant assignment above, this is where double Wespe artillery pieces come onto the field and are controlled by the AI. They attack move to the target, shelling your opponent’s units within range. This ability should be much easier to employ, as they barrage from long range, but also they should be easier to counter (you can just dive them). Since we’re not using new vehicle models, it should be cheaper to develop and its different from the existing off-maps.
https://preview.redd.it/ioj0msg40g0d1.png?width=1651&format=png&auto=webp&s=a0dad1a46e5e618833d25a2381033f0a0a9d10a6
Central Idea: Long range engagements.
MGZ34 MG42 Scopes Upgrade: Simple upgrade, improves range and sight of MGs once they upgrade themselves for munitions.
AI Double Sniper Temp. Assignment: This is most similar to the Wespe ability I just described, except with 2 snipers. What this ability would be strong aganst would be team weapon camp and entrenched infantry, as well as guarding VPs in the lategame. What this ability would be pretty bad against would be an opponent with several light vehicles and tanks which can drive up and elminate the snipers in 5 seconds. Its not like the AI will dodge. This ability is augmented by the numerous sight abilities and units in this battlegroup.
Panzerbeobachtungswagen III: This is most similar to the 254 artillery observer for DAK, except where the abilities are largely air based. The unit has an MG, so it can be used to attack troops early on, but its mostly used for the focus sight ability in conjunction with tank destroyers and team weapons. The SD-2 Ground Burst drop I see being more like the M83 Cluster Mine drop from Coh2. The Ju-88 P-4 Heavy AT Strafe, is actually a 50mm cannon, so different from the JU-87 we have now by having more alpha damage.
Fritz X Guided Bomb Strike: This is probably most similar to the Stuka Dive Bomb in Coh2, however, the big difference is that you can manually guide it to the target. The inspiration for this are the Predator missiles from MW2, however in Coh3, the easiest way of implementing this to my mind is that the player has to keep the cursor where they want the bomb to land. However, if they don’t want to do this, as it prevents other micro, you double click and it will go to where it was last targeted. So the situations where you’d want to perform this micro are quite niche, basically when nothing else is happening for 5 seconds. I think a sensible decision should be to cut off direct control from the player 2 seconds before it hits the target, so its still possible to dodge but harder.
Nashorn Tank Destroyer: Not much to say here, its basically the Archer.
Grenadier K98k Scopes Upgrade: Not a lot to say here, range and sight augmentation for grens.
Ranged Bunker Options: Here we use some of the bunkers Relic has already invented. The mortar bunker is simple enough, but the Observation bunker is a bit more interesting. This emplacement should have a long line of sight, but it should be restricted to a narrow arc which can be refaced. This encourages active micro of the emplacement. It would be strong in matches where this is placed behind team weapons and artillery for spotting targets but would not detect flanks. Somewhat reminds me of the child’s game ‘Spotlight’.
Fusiliers: These are another unit that Grens can be swapped out for. Unlike Jagers and Panzergrens, this unit is purely focused on long range DPS. You could use Gebirgsjager here instead, I use Fusiliers as one of my other designs uses Gebirgsjager.
Range Adjustment: This unit ability increases the squad’s accuracy after each model drop to a maximum of 30%, 5% per model. I could imagine in most situations, this would be a simple DPS boost, but there would be situations where fighting low health squads where this would be especially strong. The same kind of logic applies to the ATG and Tank Destroyer ability, where everytime they land a shot while the ability is active, it increases their accuracy and ROF.
Focused Gunnery: A global sight and range buff for vehicles, at the cost of speed. This blends well with the other abilities in the battlegroup.
https://preview.redd.it/i3wsbhz50g0d1.png?width=1520&format=png&auto=webp&s=84fee451b9cebfbd3b19a7800e36450932f17bbe
Central Idea: Area denial.
Grenadier & Pio Field Defences: Gives access to a number of build options. Panzer-Stabmine 43 AT Mines are a variation on normal mines, where the emphasis is placed on the heavy engine critical rather than the damage of the mine. So these mines would be relatively spammable, specialised against vehicles and would cause a heavy engine damage critical. The focus here is leaving your opponet’s vehicle stricken and being able to move in with your own vehicles to take it out. However, unlike say Riegel mines, it doesn’t do that much damage, so your opponent will have a much easier time of quickly repairing off the damage. It’s a variation on mines with its own drawbacks and strengths. However, the main structure you get access to is the Luftwaffe Relay Point. This emplacement can call in strafing runs within its vicinity, the AT strafe would be particularly strong if combined with the Stab mine as it would be far harder to dodge. The relay point though can also call in a variety of crate drops with different infantry buffs. Ammunition crates increase ROF, which is simple enough, but the Explosives Crate doubles the squads grenade ability the next time its used. For instance, Grens would throw 2 stick grenades for the price of 1 with a 0.5 second delay between each throw. Naturally, this is pretty strong and also munitions efficient, at the cost of extra micro. The mechanic could also be made to give squads that don’t normally have a grenade, a grenade. For example, it would be cool if Jagers/Pios got stick grenades after picking up one of these crates. I’m not sure what you would do with Stosstruppen, a bundle grenade assault? Sounds overpowered and incredibly fun. Double frangible sounds fine. Camouflage Crates give your squad moving camo for 60 seconds, so you could conceivably pick up this crate on the way to your opponent’s side of the map and use it to ambush or do all manner of things. One question that would need answering is whether or not is should be possible to stack these crate bonues, I could foresee camoed Panzergrenadiers with double bundle grenades being very very good. Perhaps the best way of soft nerfing this combination is to have a shared cooldown timer of 90 seconds on the crates, this should severely limit the number of times a player can get explosives and camo at the same time.
251/17 Halftrack: Exactly like Coh2.
Cannone Da 105/28 Howitzer Emplacement: A general howitzer emplacement, you could use the LeFH but this emplacement already exists.
Panzerturm IV: A mixed AT and anti infantry emplacement. This emplacement absolutely should take up pop cap but also have prioritise vehicles.
Bf109 WerferGranate 21 Rocket Strike: This would fire 4 rockets in unison, have fairly high alpha damage and flame dot damage. You would most use it against team weapons and infantry, especially in denying point caps, but potentially you could use it against vehicles, particularly if they hit a panzer stab mine, to cause them health damage and prevent them from being repaired.
Sd.kfz. 251/16 Flame Halftrack: Similar to the unit in Coh2, except you can also upgrade it with MGs. As a general comment, I feel this unit and flame weapons more generally should have bonus damage against base tech structures. Sneaking flame tanks into the base and burning down your opponent’s tech is so much fun in Kane’s wrath and I feel Coh3 would do well to capture some of that magic. So being able to burn down a tech structure in 30-45 seconds in would give this unit extra utility, currently it fees like the flame units lack flexibility relative to their autocannon equivalents.
Infantry Gestreckte Ladung: This ability is on infantry and it essentially is a grenade that sits between the Bundle Grenade and a Satchel charge on the spectrum. It would have the same damage as a bundle, but a longer fuse and shorter range. However, the charge would have bonus damage against emplacements, buildings and field defenses. The ideal use case would be against units behind sandbags and wire, as it would destroy them completely. Its much more likely to land than satchels, with its shorter fuse time, but is not as a good as bundle grenades which do the same damage with an even shorter fuse. So the bonus against field defences is the main advantage of the grenade. It goes without saying that this ability benefits from the Explosives crate from the other side of the tree.
Decima Squad Infiltration: This squad is most comparable to Stormtroopers in Coh2. You would largely use the squad to charge cutoffs and plant explosives on points, its going to be strong in VP wars. This squad has no camo out of the box but you can get that from the other side of the tree.
Communication Breakdown: This is activated in a circle zone and no off-maps can be used in it for the duration, nor do any global abilities like Designate Assault Position work there. There are many situations where something like this would be useful, for example, preventing someone from calling an off-map in during your assault, preventing an off-map being called in on a crucial VP in a close match. The main use I could see people using this is with their emplacements on the other side of the tree, preventing say bombing runs, etc.
In Deckung!: This abilly mixes well with a variety of the other abilities in the battlegroup. Getting cheaper grenades will allow you to spam them during the duration of the ability, if you combine that with the Explosives crates, it will be yet more efficient. 15 munitions Panzer Stab mines will be strong. The crucial thing with this ability is timing, as you need to use grenades and mines en masse to justify the initial munitions cost.
Other Unit DLC
As I discussed before, I think it would be a mistake for Relic not to include the substitute units feature. In terms of what units should be substitutable, this is what I feel makes sense:
https://preview.redd.it/dw9pq3w70g0d1.png?width=1121&format=png&auto=webp&s=e416e3e5bb9b982b1da5d5bd6177cd6f2ef87c71
Finally, as a general change, I feel we need to talk about the Pak 43. The Pak 43 is already in the game files and is presumably lined up for a battlegroup. I feel this unit should just be added to T4 so that stock Wehr has an answer to heavy tank spam (thinking about Matildas and Grants here). Wehr doesn’t have a great answer for dealing with heavy tanks, short of building 3 paks or several marders, neither of which are great from a faction design perspective. They come quite early, relatively, so improving their performance messes with the flow of the game and makes T4 less attractive, why bother going T4 if all the AT you need is in T2/T3? A Pak 43 in T4 has a pleasing symmetry between DAK, Brits and Wehr. If US got he M5 ATG (which they should), all factions would have this common tool. A number of players have been calling out for the Panther to be added to T4, I don’t think that’s the play here, as it would dominate so many other options. The situations where you would build a Pak 43 over a Panther are quite niche (look at Coh2), so having the more attractive unit in stock over the less attractive solution in a battlegroup, to me makes little sense. The Panther would also crowd out Flak 36 Emplacment play. However, the Pak 43 is easier to counter for your opponent, using indirect etc, while also giving you a reason to go for a battlegroup with Panther as the main attraction. Essentially what I’m getting at is that the Panther is too dominant of a unit to be in T4 and the Pak 43 should be there in its place.
https://preview.redd.it/jrapt7y80g0d1.png?width=452&format=png&auto=webp&s=8d4c8bae94945e100777c1b9d53278bfb3f7bfb2
submitted by Gambit-Accepted to CompanyOfHeroes [link] [comments]


2024.05.14 21:22 Legged_MacQueen My first experience playing Stellaris

Hello! I am a long time Paradox player, and I just got stellaris with the ongoing Publisher Sale.
I played Multiplayer with a friend. I chose the Sunlight Uplifters while he made something he called the Grand Shroom Order. A mushroom theocratic empire. Both first time players.
He Opened the L Cluster by 2298. A number of massive fleets appeared. If that wasn't enough, apparently there is also a "Crisis" that appears at 2300. The entire galaxy was destroyed. A lesson to humility I assume. Do not dig too deep. to add salt to the wound, we both attacked a dragon named Shard just before that, who had appeared in my territory, that I had 15k fleet power compared to his 4, and who I had paid some researchers to give me knowledge on how to kill, and he got the kill, and got some sort of artifact just before the L Gate incident.
In any case, I will explain my playstyle a bit.
First of all, I changed one galactic setting, the civilisation generation, to player clustered so we get to interact in the game.
I made a few more Science ships, until I reached my scientist cap, and I set them to explore everything, including some quite time consuming things like Excavation sites. This was a personal decision and I do not know if it was the best or not. I then normally colonised the worlds next to me and soon made first contact with the "Shrooms" that will now be referred to as such.
I stared with the Discovery... idea group? I cannot currently recall the name so it will be idea group. I finished it, I got 2 more scientists from the Perk and expored even more. I only started to understand how planets and fleets work a lot later. I did not mess with the fleet designer at all. I then got another idea group about expansion and colonies, and then got one for diplomacy, in order to make a federation. At the same time, 2 xenofile empires next to me became willingly my subjects.
The federation was made, but even though we increased the centralisation considerably, we didn't pass anything else. The galactic community was also made, though I do not understand how, from my perspective it just mannifested.
At some point the Shard dragon was mad and destroyed a planet, and then my and the shroom coalition fleet, that had 8k power. I was helping the shrooms with clearing mining robots and other things that incidentally appeared. I then stared building up a lot of ships, i even got an idea that game me a shit ton of influence and naval force limit, 100 force limit in fact, so I spammed an incredibly large number of ships, and defeated Shard. The artifact was given to the Shrooms for... reasons. Believing I was invincible I attacked a Stellarite devourer that was just vibing. I lost the entire fleet, that was around 140 ships strong and had 20k power. The shrooms then doomed the galaxy by opening that that should not be opened.
Overall, an infuriating campaign. I'd play again.
I have a few questions I must ask, replies would be appreciated. Links to underrated 2k subscriber youtubers that go in too deep for anyone to have fun would be appreciated more.
Question 1) What do I do with my planets? They were all overpopulated and sad, and had shit stability.
Question 2) Should I leave research to automated or micro it? The question is: Does it really matter or not?
Question 3) Fleet composition. Ship Designer. What do?
Question 4) What should I do about the Crisis (I only know of the name because of the starting settings, I had no event) or the L Gate? When he had 7 clues, I had 6 so... if he didn't open it, I would have. I assume the same goes for the computer. I know I should leave the Stellarite Devourer at peace also.
If you have any other tips you could give me, either related to my gameplay, or things I probably didn't know I did wrong, I would be greatfull
submitted by Legged_MacQueen to Stellaris [link] [comments]


2024.05.14 21:14 Select_Green_1106 The 7 Best Bitcoin & Crypto Casinos Reviewed in 2024

The online casino industry has experienced an explosion in popularity in recent years and, in part, that's down to the legalisation of iGaming in a selection of US states that has allowed the industry to spread around the world. Of course, online casinos have come a long way since the early days. Now, there are more casino games than ever and, along with the increase in these, there are more and more payment methods. This means that crypto gambling is now with us, and this has brought a whole new audience to iGaming. With so many sites to choose from, how do you find the best bitcoin casino? How do you know what goes into making the best crypto casino? Should you be paying attention to new bitcoin casino sites? As you read on, that's what we're going to be exploring.
An Overview Of The Best Bitcoin and Crypto Casinos
If you're someone who likes to jump right in, and take a snapshot, to follow you'll find our summary of the crypto casino market and discover the ones that we think are the best. If you're someone who seeks more detail, we have you covered too, but you'll need to read on. So, here's a look at the best bitcoin casinos, as well as those accepting other top cryptocurrencies:
As you read on, we'll be exploring the best bitcoin casinos in more detail. We'll be delving into the range of bitcoin casino games, and how these compare to traditional online casinos. We'll also be looking at the cryptocurrencies that are accepted, as well as everything else you need to know about banking methods. If that's not enough, we'll be going into detail about the bitcoin casino sites and the bonuses on offer ( we know you'll be looking for free spins, an attractive match bonus, as well as VIP programs), as well as exploring the customer service on offer.

The Heybets Crypto Casino Site

There's no denying that Heybets is one of the top bitcoin casinos around. As well as offering a great online casino experience, there is also an attractive sportsbook where you can enjoy sports betting on the top action. This means that you can play games, and win in the best sporting events, all in the same place.
Let's have a closer look at what makes this one of the best bitcoin gambling sites:
Heybets and Crypto Casino Games
While there's plenty to consider when looking for the best bitcoin casino, there's no escaping the fact that the range of casino games matters. There needs to be plenty to keep players entertained, there need to be provably fair games, and sports betting is an added bonus. Here's what Heybets has to offer:
Slot Games
With traditional online casinos, slot games are the staple of what's on offer. These are the most popular casino games out there, and so you'd expect the best bitcoin casino sites to perform well here. The good news is that Heybets certainly delivers here. There are classic slots, jackpot slots, and those with stunning bonus rounds. Just a few of the titles include:
While the number of slots matters, for a site to be the best bitcoin casino, the quality matters too. Fortunately, the games here only come from the best providers, such as:
This just goes to show that you can rely on online crypto casinos if you're one of the many slot fans out there.
Table and Card Games
Something else that makes Heybets one of the best cryptocurrency casinos is the fact that it also caters well for fans of other games. Here, you'll find a selection of classics, such as:
Live Casino Games
Heybets also has a great range of live dealer games. You can enjoy live versions of blackjack, roulette, and baccarat. Thanks to the fact that the live casino is powered by Evolution Gaming, you can also make the most of live game shows, such as Dream Catcher and Monopoly Big Baller.
Banking and Crypto Transactions
As with all gambling websites, the payment methods on offer are important when it comes to choosing an online casino to play at. The top bitcoin casino sites allow players to use a range of cryptocurrencies, as well as supporting other methods that you'd find at fiat casinos. Ay Heybets, you can use the following to fund your account and play casino games:
While there's plenty of choice here, what would make this stronger would be the inclusion of the likes of Dogecoin and Tether.
When considering more traditional methods of depositing and withdrawing, Heybets also allows you to use bank wire. There are no fees when using this option for fiat currencies, but users of crypto will need to be aware of the relevant GAS fees.
Heybets and Bonuses and promotions
As you'd expect from a site that could well be considered the best bitcoin casino, there are a host of bonuses and promotions here. Let's get the bad news out of the way with first: this crypto casino does not offer a welcome bonus. With that out of the way, let's take a look at the bonuses and promotions on offer for existing players. While these change on a regular basis, these are the ones that are a constant:
Raise Your Arm Zeus
This bonus comes into play when you're playing the online slot, Gates of Olympus. You'll activate the bonus at this bitcoin casino if you manage to win 20x - 100x from the free spins feature. If you're in luck, this leads to this crypto casino boosting your winnings by 100%.
Extra Juice
The lack of a welcome bonus doesn't seem to sting quite so much when you look at the likes of Extra Juice. This bonus kicks in on a selection of new casino games. It can lead to winnings being boosted by 7%.
Sports Betting
While our focus is on online casinos, it's worth noting that Heybets also offers a range of ongoing bonuses and promotions for customers of its sportsbook.
Loyalty Program
If you're looking for the bitcoin casino with the best loyalty rewards then Heybets is it. The VIP program here has 5 tiers, and each comes with its own rewards. To enter at the bronze level, you need to have wagered at least $2,500. With this, you can enjoy 5% cashback on all bets. Reach diamond and you'll benefit from 10% cashback as well as exclusive bonuses and rewards. This certainly makes this site stand out from other bitcoin casinos.
Heybets Customer Service
With online gambling, it's a must that a site offers great customer support. At Heybets, you can be sure that you're covered here. Just like all relatively new bitcoin casino sites, there's a need for Heybets to go above and beyond to inspire confidence. It certainly does that with almost instant responses on its live chat which is staffed by knowledgable and polite agents. The only downside is that this isn't available 24/7.
Mobile Experience
While this bitcoin online casino doesn't have a dedicated app, players can still play games via their mobile browsers. The casino games here are compatible with mobile devices thanks to HTML5 technology and the work of the developers behind them.
Summing up the Heybets Online Crypto Casino
Let's sum up the pros and cons, and see what makes this online casino one that's worthy of your attention:
Pros:
Cons:

The Metaspins Bitcoin Casino

When looking at the best bitcoin casinos, Metaspins is another online gambling site that can't be ignored. If you're the kind of player seeking an attractive deposit bonus, then you'll be more than happy with what's on offer here. As we get into the detail, you'll soon see why Metaspins deserves a place on our list of the best bitcoin casinos.
Metaspins and Bitcoin Games
Something that is clear when looking at the best BTC casinos is that there is no shortage when it comes to the range of games that there are to choose from. What puts Metaspins in the running for the best bitcoin casino site is the fact that there are more than 2,500 games to explore. Given that this site was only launched in 2022, it can still be considered to be one of the new bitcoin casino sites, so there's a good chance that the range of games will only grow. Let's take a closer look at what's on offer now:
Slot Games
What makes Metaspins one of the best crypto casinos is the range of slots that can be played. These are provably fair games, and they come from some of the best providers in the business. In fact, what makes the range of slots so exciting here is the sheer number of providers that Metaspins works with. There are more than 30 of these, including the likes of:
You can expect to come across some of the most popular slot titles, such as Gonzo'a Quest, Starburst, and Dark King: Forbidden Riches. For fans of jackpot slots, there's a great range of these too, including Jackpot Quest and Rainbow Jackpots Power Lines.
Table and Card Games
As you'd expect from a site in the ranks of the best bitcoin casino, there's more to this BTC casino than slots. There's also a great range of table and card games, meaning that Metaspins is an attractive destination for fans of all casino games. The games that you'll find cover all the classics such as:
Live Casino Games
Like many of the best crypto casinos, Metaspins also has an impressive range of live games. These come from top developers such as Swintt and Evolution Gaming. When gambling online here, there are traditional titles to choose from, including live poker games, as well as game show experiences. such as Crazy Time and Boom City.
Banking and Crypto Transactions
This crypto casino accepts a range of cryptocurrencies. This is good news for players as it means that can find the crypto that suits them. The other great thing at this crypto casino is that, if you don't happen to have any crypto of your own, you can use VISA or MasterCard to purchase some. The cryptos available include:
As bitcoin online casinos go, this is an impressive showing and will be a major draw for new players.
Metaspins Bonuses and Promotions
A major part of online casinos is the welcome bonus money that's up for grabs. Alongside this, players also like to see reload bonuses, cashback, free spins and even no deposit bonuses (although these are a little on the rare side). With that in mind, let's take a look at what this bitcoin casino has to offer:
Metaspins Welcome Bonus
The welcome bonus offered here is certainly attractive, and is bound to catch the eye of many players. As one of the best bitcoin casino sites, Metaspins offers a 100% match bonus up to a maximum of 1 btc. That means that if you were to deposit 0.5 btc, you'd then be rewarded with another 0.5, meaning that you had 1 btc to play with. The only watch out here is the wagering requirements. They come in at 40x, and they need to be met within 7 days. This could prove a little tricky if you were to take advantage of the maximum bonus money offered.
Deposit and Get
As deposit bonuses go, this one we think is extremely impressive. It really is as simple as it sounds: you continue to make deposits, and you can be certain that you'll get rewards. You just need to keep an eye on your rewards panel. When you see a notification, give it a click and see what you've been given. Some of the rewards on offer are:
These ongoing rewards mean that there are plenty of reasons for players to stay loyal to, what we believe, is one of the best bitcoin casinos.
Sports Betting
Just like many of the other best bitcoin casinos, Metaspins also has an impressive sports betting section. There are separate bonuses to be enjoyed here.
Metaspins Customer Service
To be seen as one of the best crypto casino sites, there's a need for online gambling platforms to offer outstanding customer service. Bitcoin casinos are still relatively new, and knowing that the company is there when you need it matters even more than it does at traditional sites. Metaspins delivers here, with 24/7 live chat, as well as a detailed FAQ section. The fact that customer support is always there means that this truly is one of the top bitcoin casinos.
Mobile Experience
This btc casino doesn't have a dedicated app as yet, but that doesn't mean the games can't be enjoyed on the go. Simply by using your mobile browser, you can access Metaspins from any mobile device and enjoy the full crypto casino experience, no matter where you are.
Summing Up the Metaspins Crypto Casino
As before, now's the time to round up the pros and cons of this crypto casino site, so that you can decide if this is one that you want to play at:
Pros:
Cons:

The Immerion Bitcoin Casino Site

If you're looking for crypto casino sites that feature all of the classics that you're already a fan of, then Immerion could well be the crypto casino for you. As you read on, we'll be looking at just what's on offer here. As well as considering the crypto casino games, we'll also be looking at everything else that you need to know Let's get started.
Inmerion Crypto Casino Games
With online gambling, players like to see a wide range of games. It's fair to say that when compared to other bitcoin casinos and fiat casinos, Inmerion has an impressive showing. There are more than 5,000 bitcoin casino games to be played, and we're going to explore these in more detail now:
Slots
You may think that Inmerion is the best crypto casino based on the number of slots alone. There are more than 3,000 of these to choose from, meaning that even the most ardent slot fans have plenty to keep them entertained. What we like here is that the number of slots isn't overwhelming thanks to the filters that can be used. You can set filters to search by provider, RTP, max win, and volatility.
Among this vast number of slots, you're going to come across new titles, as well as many classics, such as:
Table and Card Games
For gambling sites to be among the best, there needs to be more on offer than slots. Inmerion does well here with a range of other games:
Live Dealer Games
Many crypto casinos give some attention to live dealer games, but here you'll find that there are more than 300 to choose from. There are all of the classic games, as well as the game show titles that Evolution Gaming excels at.
Banking Options
As you'd expect from one of the top bitcoin casinos, Inmerion has a range of cryptos that you can play with. You can make deposits and withdrawals using:
Something else that we like here is that there's no minimum deposit so this is an online gambling site for players of all budgets.
Inmerion's Bitcoin Casino Bonus
Whether it's a healthy welcome bonus, a loyalty program, or reloads that appeal, btc casinos need to have something special on offer to be classed as the best. Let's take a look at what Inmerion has to offer:
Welcome Bonus
As it stands, there is no Immerion welcome bonus on offer. This may be a letdown for some players who can't benefit from their first deposit. However, there are other casino bonuses to enjoy.
Engine of Fortune
This is a daily bonus that allows you to spin the wheel of fortune. You need to have deposited at least $50 in the last 24 hours and then you can spin. The prizes on offer include free spins, cash, and a more than impressive top prize of 5 btc.
Daily Cashback
No matter who plays at this online crypto casino, they can all benefit from the ongoing cashback offer. Each and every day you benefit from receiving 20% of your losses from the previous day. This is something that really appeals and certainly puts Inmerion in the running for the best bitcoin casino.
Sports Betting
This is another of the best crypto casinos that has an attractive sports book, along with some great bonuses.
Inmerion Customer Service
Reputable casinos need to be there for their customers. There need to be ways that customers can reach out and have their queries resolved in a timely manner. Here, you'll find that live chat is on hand 24/7 to deal with any issues. What we also liked was the fact that there is separate support for those wanting assistance with deposits and withdrawals.
Mobile Experience
Just like the other other crypto casinos that we've looked at so far, there is no mobile app here. However, you can still enjoy Inmerion online gambling via your smartphones and tablets via your mobile browser. Nothing is lost when compared to the desktop experience, and it allows you to enjoy all that Inmerion has to offer with added convenience.
Summing up the Inmerion Crypto Casino
That brings us towards the end of our look at this bitcoin gambling site. Before we move on to the next, let's sum up the pros and cons:
Pros:
Cons:

The BC Game Online Casino

As we continue to explore the best bitcoin gambling sites, next up is BC Game. This is a site that was established back in 2017, and there is no doubt that this is one of the most reputable btc casinos that there is. Let's take a look at what's on offer, and what makes this one of the best crypto casinos that there is.
BC Game Library
This crypto gambling platform is nothing short of mind-blowing when it comes to the number of games to choose from. At BC Game, you'll find that there are more than 9,000 to explore and that makes this crypto gambling site really stand out. What else is impressive here is that the games cater for high rollers as well as those with a more conservative budget. Let's take a look at just what there is here:
Slot Games
Like other bitcoin casinos that we've looked at so far, there are plenty of slots to enjoy here. Alongside titles that you'll find at other crypto casinos, BC Game also has a host of exclusive games that you won't find anywhere else. The remainder of the library is made up of titles from providers such as Play 'n Go, Microgaming, NetEnt, and Quickspin. Just some of the slots you'll find here include:
What we like here is that you can spin with bets as low as $0.01 so these games are accessible to all.
If you're a fan of jackpot slots, you'll find that there are more than 150 progressives here, with the chance to win life-changing amounts.
Table and Card Games
With so many games overall, it's probably unsurprising that there's also a great selection of table and card games too. Here, you can play classics such as:
Live Dealer Games
BC Game also has live dealer games like the other btc casinos that we've looked at so far. These come from the best in the business, namely Evolution Gaming and Pragmatic Play. In truth, the selection here isn't as wide as it is at other crypto casinos, but there is still plenty to keep you entertained.
Banking Options at BC Game
Just like other crypto casinos that make our list of the best, BC Game has plenty of options to choose from. While there are no alternatives away from crypto, the number of these that you can play and withdraw your winnings with is impressive. Some of those that you can use include:
BC Game Bonuses
This bitcoin casino also comes with some attractive bonuses and promotions that are sure to appeal to players everywhere. Here's a look at what's up for grabs
Welcome Bonus
The welcome bonus here is a little different compared to that at other crypto casinos. That's because it's spread over your first 4 deposits. Here's how it's broken down:
The wagering requirements are 40x. While this may be common it does make it a little difficult to take full advantage of what's offered.
No Deposit Bonuses
Right now, BC Game is also offering a no deposit bonus for new players who sign up. Simply by joining, you can claim $5 worth of free spins that can be used on the Lucky Wheel. Prizes can be up to $500 or come in a variety of cryptocurrencies.
Loyalty Rewards
Players in the VIP program can enjoy higher payouts, free spins, and a host of other rewards. Once a player reaches level 22, you're also given the chance to play with the Super Spin. This is a version of the Lucky Wheel that comes with even more rewards, with the chance to pocket 3 btc.
Sports Betting
Like the other bitcoin casinos that we've looked at so far, BC Game also has a sportsbook that comes with its own bonuses and rewards.
BC Game Customer Service
We're impressed with this crypto casino and the levels of support that are on offer. Firstly, there's the 24/7 live chat function. This is staffed by knowledgeable agents who provide speedy responses. As well as this, there is also the option to reach out via email. This takes longer to receive a reply, but when it does come it is detailed and resolves most issues.
Mobile Experience
If you're wanting to play on the go, BC Game has an impressive mobile app. This can be downloaded on both iOS and Android devices and provides a truly outstanding experience. If you'd rather not download, you can also play via your mobile browser.
Summing up the BC Game Crypto Casino
If you're still trying to decide if this casino is for you, here's an overview of the pros and cons:
Pros:
Cons:

Stake Online Casino Site

If you have ever explored crypto casinos, there's a very good chance that you have come across the name, Stake. Why? Well, it's widely regarded as one of the best out there. As you keep reading, we're going to delve into the details and show you why.
Stake Game Selection
While Stake may not have as many games as we've seen at BC Game, there are still more than 2,000 to choose from. In truth, this is plenty to keep players entertained, and the good news is that each and every title is truly exceptional. Let's take a look:
Online Slots
Slots are a major draw for players, and Stake certainly delivers in this area. You'll find a wide range of titles, with those that are instantly recognisable such as:
Alongside top providers, such as NetEnt, Push Gaming, and Wazdan, there are also Stake original slots. If you give these a try, we're sure that you'll be impressed.
Table and Card Games
Just like the other best bitcoin casino sites, at Stake, you'll discover a great selection of classic casino games. Whether you're a fan of blackjack, excited by the spin of the wheel, or looking to take a chance with baccarat, Stake has you covered. The only game lacking here is poker. If your casino experience is based on video poker, you may need to play elsewhere.
Live Casino Games
You're sure to be impressed with what's on offer in terms of live dealer games. The lobby is bursting with titles coming from Evolution and Pragmatic Play. There are also titles from Bombay Live Games. This means that Stake has everything covered, and offers a live experience that's second to none.
Banking Options
As you'd expect from an operator that makes our list of the best bitcoin casinos, there are plenty of payment options to choose from. While this is a 100% crypto site, the good news is that you're not just limited to one or two of these. Just some of the ones you can use include:
In total, Stake accepts 20 cryptocurrencies, so there's sure to be one that you're comfortable using.
Bonuses at Stake Casino
Before we explore the bonuses and promotions that Stake has to offer, let's first look at what's not up for grabs. At Stake, there is no welcome bonus on offer right now. There's no first deposit bonus or free spins. Why? Well, Stake is confident that it has enough to offer, and can attract new players with ease. With that out of the way, let's take a look at what you can take advantage of:
Daily Race
There is a prize pool worth $100,000 every day. When you play casino games, or wager at the sports book, you have the chance to win from this.
Weekly Giveaway
Each week there's the chance to share in a prize fund worth $75,000. To take part, you need to wager $1,000 for a ticket.
Multiplier Race
If you reach the highest multiplier on specified games, you may walk away with the top prize of $10,000.
Loyalty Program
Stake has an attractive loyalty program. However, before you enter the first level, you need to wager at least $10,000. This makes this a program for true high rollers. The rewards on offer include rakeback and daily bonuses.
Stake Customer Service
Just like other operators that we class as being among the best crypto casinos, at Stake there is a live chat option. This is available 24/7 and offers a great way to resolve any queries. You can expect a speedy response from agents who are polite and courteous.
Mobile Experience
Stake doesn't have a dedicated mobile app right now. However, you can still play on the go by going directly through your mobile browser. This means that you can play on any tablet or smartphone, without the need to download.
Summing up the Stake Casino Site
Before we move on to the next of the best crypto casinos, here's a look at the pros and cons of Stake:
Pros:
Cons:

Wild.io Bitcoin Casino


As we continue our reviews of the best crypto casinos, next up it's Wild.io. As you'll see as you read on, this is a site that comes with an attractive welcome bonus as well as an impressive lobby. Let's take a look in more detail and see what else Wild.io has to offer:
Wild.io Games Selection
A common theme among the best crypto casinos is the wide range of games that can be played. Over at Wild.io, there are around 2,500 of these to explore. This means that there's never any danger of losing interest, no matter what type of games you're a fan of. Let's take a closer look:
Wild.io Slots
As bitcoin casinos, as well as traditional ones, go the range of slots here is certainly impressive. There are more than 2,000 of these to choose from, and you can expect to see these coming from the likes of Pragmatic Play, NetEnt, Gamzix, and others. Some of the top titles that you'll be able to play include:
Table and Card Games
While Wild.io is one of the more impressive bitcoin casinos, we can't help feeling that there could be a little more on offer in this section. As it stands there are just 26 games to choose from. To be fair, all of the basics are covered, but we'd love to see this range expanded.
Live Dealer Games
This section seems to be a work in progress. As you click to enter the live area, it says that there are currently no games to play. However, there is a detailed explanation of how live bitcoin games work. This is something to be monitored as it surely means live games are on their way.
Banking Options at Wild.io
When comparing Wild.io to other bitcoin casinos, it's fair to say that there's a wide range of currencies that can be used. Here, you can choose between using:
Wild.io Bonuses
Wild.io is one of the very best bitcoin casinos when it comes to the offers that it has. Let's take a look at these now:
Welcome Bonus
As bitcoin casino bonuses go, the welcome bonus here is very attractive. Rather than just being based on your first deposit, it's a package spread across your first three:
The wagering requirements for all three bonuses are 40x.
Wheel of Fortune
If you deposit at least $20 you can spin the Wheel of Fortune every day. Prizes can be as much as $1,000, and there are plenty of free spins up for grabs too. There is also the Jungle Wheel for VIPs. This wheel brings bigger rewards but requires a minimum deposit of $100.
Weekly Spotlight
Each week, Wild.io nominates a game that is in the spotlight. When you wager on the specified game, you're rewarded with more loyalty points.
Wild Weekends
Each Friday, Wild.io launches a promotion for the weekend. This could be a reload matched deposit bonus, free spins, or anything else that the operator decides to offer.
Rakeback and Cashback
The higher up you are in the VIP program you are, the more you can claim back. You can recover anywhere between 1% and 20% of your weekly losses.
Loyalty Program
Every player is automatically enrolled. The more you wager, the more points you have and the higher you claim. Each level has exclusive offers such as free spins and matched deposits. There are also other perks such as higher maximum withdrawals.
Wild.io Customer Service
Like the other bitcoin casinos that we've looked at, the customer service on offer at Wild.io is impressive. With a live chat function that is available 24/7, you can reach out whenever you need any assistance. When we gave this a try, we had an almost instant response meaning that our query was resolved quickly. There is also a chatbot to help with queries.
Mobile Experience
As it stands, there is no Wild.io mobile app. To enjoy this casino on the go, you can play via your mobile browser.
Summing up the Wild.io Casino
Before we move onto the final of our bitcoin casinos, here's a rundown of the pros and cons of Wild.io:
Pros:
Cons:

Jackbit Crypto Casino


Jackbit is the final operator to make our list that looks at the best bitcoin casino. With a great game selection and free spins up for grabs, you'll soon see why we rate this crypto casino so highly. Let's get into the detail now:
Jackbit Games Library
Established in 2022, Jackbit has quickly expanded its library so that it now exceeds 6,000 titles. There are plenty of slots to choose from, as well as an impressive range of table games. The live casino is also of note. Let's take a closer look:
Slots
There is certainly no shortage of slots at Jackbit. There are thousands of games to choose from, and these come from some of the best providers around. The likes of Yggdrasil, Red Tiger, and Microgaming mean that the quality is exceptional. Just some of the titles you will find include:
Table and Card Games
While some casinos only pay lip service to games other than slots, Jackbit is a little different. There is a vast range of choices here that covers all of the games that you could ever want to play. When you look at roulette alone, there are some 56 variations just of this game so you can imagine how vast the whole offerings are.
Live Casino
If live games are your thing, you'll find over 200 of these at Jackbit. As you'd expect, the classics are all covered, but there's also the inclusion of game show titles courtesy of Evolution. Just some of these include:
Banking Options at Wild.io
You can use a range of cryptocurrencies to play at Jackbit. If you don't happen to own any crypto, you can use your debit or credit card to purchase through the site. Some of the currencies that can used include:
Jackbit Casino Bonuses
If you're a fan of free spins, the Jackbit crypto casino may well be of interest to you. Let's take a look at why.
Jackbit First Deposit Bonus
When you make your first deposit at Jackbit, you're rewarded with 50 free spins that can be used on the Lazy Sheriff slot. What makes this bonus really attractive is the wagering requirements: wager once and any winnings are then yours.
Jackbit Loyalty Program
The loyalty program here has its focus on rakeback. As you wager more and move up the levels (Rookie to Legend), the greater the percentage of rakeback you're entitled to.
Customer Service
The Jackbit casino allows players to get in touch via live chat or email. The live chat option is there 24/7 and this is a big plus. There was a slight delay in being connected when we gave it a try, but after that the responses were all pretty much instant and we found our query being resolved very quickly.
Mobile Experience
There is currently no Jackbit mobile app. If you want to play via your smartphone or tablet, you can do this via your mobile browser. You'll find that the games translate well to the smaller screen and nothing is lost in terms of the experience.
Summing up the Jackbit Casino
Let's finish by taking a look at the pros and cons of this bitcoin casino:
Pros:
Cons:
Bitcoin Casinos FAQ
Are Bitcoin casinos safe?
Like any online casino, safety depends on the platform's reputation. Look for casinos with positive user reviews, provably fair games, and proper licensing.
What are provably fair games?
Provably fair games use cryptography to allow players to verify the randomness and fairness of each game round themselves, giving more transparency than traditional online casinos.
What types of games can I play at Bitcoin casinos?
Many Bitcoin casinos offer a wide variety of games, including slots, and table games (like blackjack and roulette.he online casino industry has experienced an explosion in popularity in recent years and, in part, that's down to the legalisation of iGaming in a selection of US states that has allowed the industry to spread around the world. Of course, online casinos have come a long way since the early days. Now, there are more casino games than ever and, along with the increase in these, there are more and more payment methods. This means that crypto gambling is now with us, and this has brought a whole new audience to iGaming. With so many sites to choose from, how do you find the best bitcoin casino? How do you know what goes into making the best crypto casino? Should you be paying attention to new bitcoin casino sites? As you read on, that's what we're going to be exploring.
An Overview Of The Best Bitcoin and Crypto Casinos
If you're someone who likes to jump right in, and take a snapshot, to follow you'll find our summary of the crypto casino market and discover the ones that we think are the best. If you're someone who seeks more detail, we have you covered too, but you'll need to read on. So, here's a look at the best bitcoin casinos, as well as those accepting other top cryptocurrencies:
As you read on, we'll be exploring the best bitcoin casinos in more detail. We'll be delving into the range of bitcoin casino games, and how these compare to traditional online casinos. We'll also be looking at the cryptocurrencies that are accepted, as well as everything else you need to know about banking methods. If that's not enough, we'll be going into detail about the bitcoin casino sites and the bonuses on offer ( we know you'll be looking for free spins, an attractive match bonus, as well as VIP programs), as well as exploring the customer service on offer.

The Heybets Crypto Casino Site

submitted by Select_Green_1106 to CryptoChatz [link] [comments]


2024.05.14 20:59 LiteraryHedgehog MEGATHREAD: Camp and Chill Event, May 14-16

A new Camp and Chill Event starts today!
This 2 day event will run from Tuesday, May 14 until 19:00 GMT Thursday, May 16, and is open to all players with version 11.3.0 or above, a minimum of 250 dragon power, and a stable and reliable internet connection.
Points are earned by tapping items, opening chests, and other simple tasks completed in Camp. The Event Capsule Store appears after earning 500 points; free Bronze Capsules containing Event Points can be collected every 3 hours after that.
Please keep questions and strategy discussions about the event in this thread while it is live; good luck and happy merging!
 

ANNOUNCEMENTS:

Event Notes
Elsewhere in the Game
 

EVENT PRIZES

  1. Sprouting Dragon Tree, lvl 2 - requires earning 70 points
  2. Prism Flower Buds, lvl 2 - 1,290p
  3. Blue Belly Shrooms, lvl 5 - 1,840p
  4. Daily Chest (Super Egg Fragment) - 3,190p
  5. Watering Hole, lvl 5 - 4,790p
  6. Aged Glowing Dragon Tree, lvl 4 - 6,420p
  7. Nice Zen Temple, lvl 3 - 7,990p
  8. Golden Sapling, lvl 2 - 9,610p
  9. Wood (A) Dragon Kid, lvl 2 - 11,210p
  10. Jester (AS) Dragon Kid, lvl 2 - 13,590p
Total to collect all prizes: 60,000 points
 

STRATEGY TIPS

This is the only type of event where point producing items can be stockpiled ahead of time; for info and links to guides on bubbling as a storage option, please visit the Community FAQ.
The following are the most efficient or most frequently recommended ways to earn points:
  • Tier 2 Nests of most breeds yield 900 points per tap, for a total of 3,600 to 6,300 points per nest.
  • High level Goal Stars are an excellent source of points; the exact number of taps available varies by level and random chance.
    • L6 Star- 1056, L5 Star- 330, L4 Star- 99
  • Level 2 Materials Chests offer unlimited quick and easy points; stockpiling stone bricks gives more flexibility than buying specific chests ahead of time:
    • Spectral Chest- 1305, Summoned Chest- 820, Chest of Beasts- 300, Solid Gold Chest- 80, Phobos Chest- 40
  • Higher level free chests all yield well:
    • Treasure: L7- 1690, L6- 530, L5- 165
    • Grimm: L4- 792, L3- 240, L2- 72
    • Season: L4- 330, L3- 100
    • Bountiful (Level) Chests- 150
    • Kala’s Rucksacks- 250
  • High level Life Trees can be harvested for quick points:
    • Life Orbs: L9- 1560, L8- 500, L7- 160
  • These chains recharge fast and give unlimited taps; note that multiple mid-level items may earn more than one or two higher-level items.
    • Fruit Trees: L10 Watermelon- 34, L9 Pineapple- 30, L8 Dragon Fruit- 26, L7 Pear- 23
    • Prism Flowers: L7- 42, L6- 36, L5- 29, L4- 23
    • Midas Trees: L11- 145, L10- 135, L9- 125, L8- 115, L7- 105, L6- 95, L5- 85, L4- 75, L3- 65, L2- 55
    • Bushes: L5- 35, L4- 25, L3- 15
    • Graves: L8- 75, L7- 65, L6- 55, L5- 45, L4- 35
    • Fountains: L6- 136, L5- 105, L4- 75, L3- 45
 

ITEM POINTS

(Tap the name of the chain to go to its wiki page)
Alien Obelisks (Requires cash purchase)
  • Alien Obelisk - 45
  • Radioactive Alien Obelisk - 135
  • Pulsing Alien Obelisk - 450
  • Galactic Alien Megalith - 1485
 
Bushes
  • Tiny Cabin - 10
  • L1 Shrub Sprout - 1
  • L2 Budding Shrub - 5
  • L3 Nice Shrub - 15
  • L4 Flowering Shrub - 25
  • L5 Gorgeous Shrub - 35
 
Fruit Trees
  • L4 Grape Tree - 10
  • L5 Raspberry Tree - 14
  • L6 Banana Tree - 18
  • L7 Pear Tree - 23
  • L8 Dragon Fruit Tree - 26
  • L9 Pineapple Tree - 30
  • L10 Watermelon Tree - 34
 
Goal Stars and Dragon Stars (points per tap)
  • L1 Star - 3 (2-3 taps)
  • L2 Star - 9 (2-3 taps)
  • L3 Star - 30 (3-4 taps)
  • L4 Star - 99 (3-4 taps)
  • L5 Star - 330 (3-4 taps)
  • L6 Star - 1056 (6-7 taps)
  • L1 Dragon Star - 30 (2-4 taps)
  • L2 Magnificent Dragon - 90 (7-11 taps)
 
Graves
  • L4 Doom Cross - 35
  • L5 Fiend’s Resting Place - 45
  • L6 Tomb of the Innocent - 55
  • L7 Tomb of the Forgiven - 65
  • L8 Tomb of the Righteous - 75
 
Life Orbs (single tap)
  • L0 Life Essence - 1
  • L1 Tiny Life Orb - 1
  • L2 Small Life Orb - 2
  • L3 Life Orb - 3
  • L4 Furious Life Orb - 5
  • L5 Wondrous Life Orb - 15
  • L6 Great Life Orb - 50
  • L7 Giant Life Orb - 160
  • L8 Life Orb of Souls - 500
  • L9 The Life Orb of Heavens - 1560
 
Midas Trees
  • L2 Golden Sapling - 55
  • L3 Golden Tree - 65
  • L4 Midas Tree - 75
  • L5 Glowing Midas Tree - 85
  • L6 The Orb Holder - 95
  • L7 The Crystal Catcher - 105
  • L8 The Moon Bearer - 115
  • L9 The Star Mother - 125
  • L10 Greater Midas Tree - 135
  • L11 Divine Midas Tree - 145
 
MonsteMythical Idols (single tap)
  • L1 Kattryx - 3
  • L2 Guardian Sphinx - 9
  • L3 Young Cerberus - 30
  • L4 Noble Gryphon - 99
  • L5 Mythical Ogopogo - 330
  • L1 Gromblin - 5
  • L2 Capricorn - 15
  • L3 Dragon Idol - 50
  • L4 Rising Phoenix - 165
  • L5 Mythical Pegasus - 550
 
Mystic Topiaries (single use only, number of taps depends on level)
  • L1 Bunny - 10 (1x tap)
  • L2 Bear - 90 (1x tap)
  • L3 Rex - 150 (2x taps)
  • L4 Swan - 250 (3x taps)
  • L5 Seahorse - 550 (5x taps)
  • L6 Dolphin - 880 (10x taps)
 
Nests/Eggs
  • Tier 1 nest - 20 per tap, 60 to 140 total
  • Tier 2 nest - 900 per tap, 3,600 to 6,300 total (except for Star Dragons)
  • Mystery Egg Nests - 10 per tap, 40 to 70 total
  • Supernest - 20 per tap
  • Meganest - 20 per tap
  • Ultranest - 20 per tap
  • Shimmering Ultranest - 20 per tap
  • Activated Super Eggs - 600 (30 per dragon)
 
Prism Flowers
  • L1 Sprouting Prism Flower - 3
  • L2 Prism Flower Buds - 10
  • L3 Opening Prism Flowers - 16
  • L4 Prism Flowers - 23
  • L5 Blossoming Prism Flowers - 29
  • L6 Gorgeous Prism Flowers - 36
  • L7 Brilliant Prism Flowers - 42
  • L8 Spectral Prism Flowers - 49
  • L9 Glowing Prism Flowers - 55
 
ShimmeSecret Fountains (per tap)
  • L1 Fountain of Legend - 3
  • L2 Ancient Spring - 15
  • L3 Shimmering Spring - 45
  • L4 Fountain of Faith - 75
  • L5 Fountain of Rebirth - 105
  • L6 Heroic Dragon Spa - 135
  • L1 Secret Lifespring - 30
  • L2 Spectral Lifespring - 150
 
Coin Vaults and Stone Yards
  • L1 Tattered - 1
  • L2 Basic - 5
  • L3 Nice - 15
  • L4 Great - 25
  • L5 Opulent - 35
  • L6 Mythical - 45
  • L7 Gigantic - 55
  • L8 Bottomless - 65
 
Chests (single tap only)
 
Camp and Chill Event Items
  • Capsules - 0
  • Pile of Camp Event Points - 5
  • Great Rucksack of Event Points - 10 per tap, 20+ total
  • Wondrous Chest of Event Points - 25 per tap, 125+ total
  • Mythical Coffer of Event Points - 50 per tap, 450+ total
 
Miscellaneous Items
 
Combo Merges Note: this is a partial list — most chains seem to work, with points increasing by item levels and length of chain.
  • Coins - 5, 10, 30, 60 (started with L2)
  • Life Flowers - 5, 10, 15, 20, 40 (start w/L1)
  • Life Flowers - 15, 40 (started w/L5)
  • Life Orbs - 5, 10, 15, 20, 40 (Started w/ heart)
  • Life Orbs - 5, 20, 45, 80 (started w/ L3)
  • Living Stones - 5, 10, 15, 40 (start w/fresh stones)
  • Stone bricks - 5, 10, 15, 40, 60 (start w/L1)
 
No Points Given
  • Currency (Coins, Stone Bricks, and Gems)
  • Loot orbs
  • Dimension Jars
  • Dragon Homes
  • Haunted Houses
  • Boutique exclusive chains
  • Lobelia Topiaries
  • Ornate/Jeweled Statues
  • Small Fluffs
  • Chocolate Fountain chain
  • Dust Bunny Crates
  • Weekly Den Chests
  • Opulent Chests
  • Season Bonus Chests
  • Star Chests
  • Star Dragon T2 nests
  • New items and anything in limited release for beta testing
 

EVENT TROUBLESHOOTING

If the event is not showing up correctly or if glitches are affecting your play:
  1. Check that you meet the version and dragon power requirements.
  2. Try hard-closing and then relaunching your game.
  3. Try rebooting your device (ie, turn it completely off, then back on and allow it to fully boot up before relaunching the game). If you are on wifi and have access to the router, try rebooting that, too.
  4. Try switching to a completely different internet source.
  5. Try clearing your game’s cache (google for instructions for your specific phone type).
  6. If you’re suddenly experiencing multiple issues like lagging or error messages (or if the event vanishes completely), close the game and try again after 2-3 hours. Events are internet-based, and sometimes issues with the servers can cause temporary problems — all we can do for that is to wait it out.
  7. If none of the above helps, contact Gram Games Support through the in-game link or the Support Web Portal for help figuring out what’s wrong.
  • NOTE: Cloud Save is still unreliable: according to the developer, it is not safe to be used and should be left turned off.
  • NOTE: Saving your Progress: Make sure to save your progress by traveling to the World Map screen (and waiting there until everything’s fully loaded) regularly, and especially before closing your game.
 
Edits are ongoing
submitted by LiteraryHedgehog to MergeDragons [link] [comments]


2024.05.14 20:42 Initial_Bottle2532 high rate of desisting in ftms compared to mtfs

i don't want to get into why i think more ftms detransition than mtfs, because it would be baseless and opinionated more than anything else, but i really encourage every one on here, especially mtfs to go on detrans just to look around, it's a deeply infuriating experience so i wouldn't do it if you're having a shitty day but it gives you a lot of perspective for how dangerous these people are to us directly because of how their experiences are weaponized. i don't think de-transitioning is inherently bad, just want to clarify that, what is inherently bad is using your anecdotal experiences as a cudgel against trans people and projecting onto them. what sickens is me is this aggressive, pointed language, this implication that we will ALL inevitably desist, is just insane. i would only desist if i was literally forced to (which a lot of these women advocate for, of course). there's very few mtf detransitioners on there, i actually challenge you to find them, you can count them on one crippled hand. it's not just the reddit either, these are literally the statistics.
nearly twice as many trans men desist compared to trans women. i'm not saying ftms are invalid, but i think we need to stop being empathetic towards these sorts of people (not detransitioners who are genuinely trying to move forward in life and make the right choice for themselves, people who congregate on reddits like detrans and shit up this subreddit). they are just stupid, frankly. unless you are a literal child who was actually groomed into transitioning, you have no excuse. my autonomy shouldn't be taken from me because you have the decision making skills of a literal toddler... i just feel like that's illogical. i can join the military and die at 18, but should be 25 to take hrt because you lopped your tits off without a second thought? what the fuck? i wish other trans people would take the fucking kid gloves off with these people because they're genuinely so cruel, they would rather make people's quality of life worse than take accountability.
i would have zero issue with them if it didn't become this blame game that puts my life in jeopardy. i will literally die without hrt, it's that simple. but a lot of these women don't care because they're on a delulu crusade. mtf detransitioners are equally bad but there's just so much fewer of them, but the few that are around are awful (ray alex williams is a great example). literal AGP men larping as trans women (and not AGP in the funny 4chan way, genuinely AGP) and trying to take away our right to exist because they can't stop cooming. it's so maddening, i feel like we get it from every fucking angle. from society at large and from ourselves, and the overall LGBT community (the whole "drop the t" movement is a good example of how a lot of other letters tend to see us, especially gay men). we've literally been erased from our own movements as well, just look at stonewall. the trans women and men who were there might as well have not even existed to these people. we're literally just tools to be used in every sense. kills me.
i think a lot of detransitioners are just people struggling with their identity, and are trying to find themselves, and there's nothing wrong with that at all - people like that need support and we should give it to them. but people like this who refuse to acknowledge they had ANY hand in what happened to them is just not worth consideration, i will not empathize with people who call me a groomegroomed when i'm literally just trying to me happy in my own skin (just like them ironically, lol) but they can't seem to understand that, it has to be some worldwide conspiracy. i think a lot of these people just want us to die off, and they don't care if that's through detransition or suicide, they just want us gone because they feel WE did this to them. WE chopped their tits off. WE made their voice deep and masculine. WE made them infertile. when in the end these were all conscious decisions that you yourself, made. we'll talk about the pain and dysphoria of detransitioners but no one ever wants to talk about the agony of growing up in a body that is distinctly male and you can't fathom why that is, and why it hurts so much. suffering for years and just being ignored because we "have to be cautious". i lost 2 years (probably more, honestly, but i knew for sure that i was trans during those two years) of my fucking life because of this stupid red tape put up by idiots like this, gone, down the fucking drain. literally BEGGING for blockers, even because i was literally fighting the urge to kill myself every single fucking night, EVERY NIGHT. i've spent almost my entire life disassociating until hrt. it hurts so fucking bad and no one gives a fuck. those scars are still with me, but fuck it, let's talk about the feelings of the 2% of the 1% lol right?
this post is really rambly and angry, there's probably a lot that i said that is incorrect/baseless but this is definitely an emotional thing for me. i really don't think these people are a bigger threat than right-wing politicians or theocrats of course but i can't help but get very upset over it, it just feels so much more personal.
submitted by Initial_Bottle2532 to honesttransgender [link] [comments]


2024.05.14 20:41 CSGOan Shogun disappointed

This should probably be a review but I want a discussion.
I should have loved this. Japan + Samurai's = Perfection. I loved The Last Samurai and shogun is essentially a more fleshed out story of the same big themes, even if Shogun did it first originally.
In the end the entire series was a big bore for me. I was constantly waiting for something to happen and I found myself not actually enjoying the moment. It felt like I was toiling through the series. I waited for this big climax and in the end there never was one. I had the same feeling watching Severence (2022). I think most of you understand the feeling I am trying to describe here.
The series would probably have been perfect if it was 5-6 episodes. Instead we got 4-5 episodes of the Englishman getting acclimated to Japanese culture. This was interesting for 1-2 episodes but quickly bored me to death. Also, how many times did the different characters go to the capital only to escape it somehow?
I watched House of the Dragon again, and the contrast to Shogun is insane. In HOTD several things happen per episode and it moves insanely fast and I loved every minute of it. Funnily enough I think the battle scenes in Game of Thrones has always been the most overrated episodes but in Shogun I really looked forward to a big epic battle scene. They hinted at it a lot with so much of the story being focused on the cannons and the ships. Instead we got the "plot twist" of the woman doing the thing no army ever could.
It feels like a recent development that TV-series are fleshed out too much only to increase the episode count. I would much rather have gotten something similar to Chernobyl here. 5 episodes of pure quality all the way through. The ratings in Chernobyl range from 9.3 -9.8. Shogun ranged from 8.2 to 9.5, that is quite telling of the episodes not holding the same quality all the way through and the writers losing the pacing along the way.
I would give this 6/10. If it was fewer episodes more in the style of Chernobyl this would probably be a 9/10 for me. I really wanted to love this.
submitted by CSGOan to television [link] [comments]


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