How to cut a shaggy bob

BulkOrCut

2013.04.30 01:33 davidcu96 BulkOrCut

This is a serious sub for anyone that wants to know whether they should bulk or cut for cosmetic appearances, general health, and/or fitness goals.
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2008.06.23 16:09 skeptic

A sub for "scientific skepticism." Scientific Skepticism is about combining knowledge of science, philosophy, and critical thinking with careful analysis to help identify flawed reasoning and deception.
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2012.06.21 18:09 BasementCat666 Don't worry, it grows back.

For those redditors who cut their own hair or are interested in learning how.
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2024.05.14 19:32 Sylesth Combat Artificer - 67

My car's transmission is on the fritz, so it's in the shop and I'm working from home for at least today. Thank goodness I can even work from home, or things would be a lot more complicated. Anyways, that's just a bit of a vent. I've also decided that I might do little lore-esque prechapter bits for some extra flavor. Hope you guys enjoy them! I find them to be fun little thought experiments on how people might perceive the world I've created from within vs from my own perspective. Enjoy some crafting and some romance!
First Previous Next
We know that the spots that are caused by looking at a source of light are, in fact, damage of some sort to the eye. This is confirmed by the spots rapidly disappearing should someone be healed whilst experiencing them. But why? Is there a divinity within light, beyond what our mortal eyes can withstand? Is there some sort of invisible emanation that comes alongside the light that damages us in some way? The discovery of light damaging the eye has opened more questions for me than it has closed.
-Musings on the Relations of Light and Fire, by Jarwic Leftun
\***
Xander carefully opened the door, finding Gabrelle already asleep, and sat down on a chair. Maybe he could get that adaptive camouflage to work right on bright colors. Surely he had some colorful things in his inventory.
He did in fact have a few colorful things in his inventory, and he whiled the rest of the night away making small adjustments to the runic array that was embroidered into the cloth. He was satisfied before dawn, the cloth now performing as well with light colors as it had with darker colors. Now he just needed to make a cloak out of it. He briefly considered coating his armor with the array, but discarded it. There might be times where he’d want to be seen. Besides, a hooded cloak would better break up the outline of his figure, the ripples of fabric, especially if he were to crouch or lay prone, obscuring his outline even more. In little time at all, he had a long, deep hooded cloak of the color shifting, runed cloth in his hands. He stashed it in his inventory for now, as he had no particular need to sneak up on something right now. The rest of the time before dawn he spent silently sitting in the chair he’d chosen, trying to keep his thoughts to a minimum, just daydreaming. Night dreaming? He couldn’t sleep anymore, but that didn’t mean he couldn’t try to let his mind wander.
As the dawn came and the sun began to shine through the window of the room, Gabrelle slowly awoke, once more finding Xander sitting in a chair rather than in bed.
“Mmf,” She grunted as she stretched. “Morning, Xander. You got back late.”
“Morning, yourself,” Xander said, turning his head to look at Gabrelle. “Yeah... Yeah, I guess I did.”
“What were you doing, anyway?” She asked, curious. “You didn’t mention that you’d be out late, just that you were going to go to see Valteria at her shop.”
“I uh... went on a date.”
“I knew it! ‘Comparing notes’ was a date!” Gabrelle exclaimed triumphantly.
“It was not!” Xander complained. “But we went to a tavern in the evening and it sort of... turned into a date on the way there.”
“Awhh, that’s so cute,” Gabrelle said. “Did it go well? Is she nice? Did you kiss?”
“I think it went well. We talked a lot about different projects and ideas we had. I also got to meet another [Godsmarked] - he owns the tavern we went to. I think she’s nice. Maybe a little shy. I think she’s gotten used to being treated differently by people. I don’t think she really believed that I wanted to go on a date with her, at first. ...And yes. We kissed.”
“Ooooh, look at you! You’re growing up so fast!” Gabrelle teased.
“Oh hush. I’m older than you!” Xander huffed, then returned to seriousness. “But ah, if I’m going to be dating someone... we need to have a conversation, Gabrelle.”
“We need to stop sleeping together?” Gabrelle quickly deduced before Xander could say it himself.
“Yeah... It doesn’t feel right, even though it’s just platonic between us. I don’t think I would appreciate being in Valteria’s situation and knowing that the person I was seeing was sleeping with someone else at night.”
“Well, I figured this would happen eventually,” Gabrelle said. “Either you or I were bound to find someone eventually. Don’t worry, I’m not upset. Don’t get me wrong, the snuggles were nice, but like I told you a while ago, I don’t have nearly as much trouble sleeping when I’m with the team.”
“Thanks for not being upset, Gabrelle.”
“You know this means you have to start paying for your own room, though, right?”
“Ah, shit, you’re right. I forgot.”
Xander left the room to allow Gabrelle some privacy to get dressed and meandered back down the stairs to see if any other members of the team were already up. Looking around, he spied Graffus eating breakfast at at table and moved to sit with the dwarf.
“Mornin’” Graffus greeted Xander through a mouthful of bread.
“Morning,” Xander greeted back.
“Glad to see you made it back, we were wondering if you’d be out all night,” Graffus told him, after swallowing his bread.
“I was out a bit late, I suppose. I let the time get away from me.” Xander said, not really wanted to be teased again about going out on a date. “So what are you planning to do today?”
“Bah, Frazay has roped me into helping her do research for the drakeling. So reading is what’s in store for me.” Graffus tore himself off another piece of bread from his plate and slathered it with jam. “You going to be going back to that [Tinker] you’ve been spending time with lately?”
“Yeah, that’s the plan. I’m supposed to learn more about converting mana types today, and also help her fix the suit of armor that I wrecked.”
“Welp,” Graffus said, now on his last piece of bread, “I hope ya learn something new. Never had much to do with [Tinker]s – not saying I dislike them, just that I haven’t had much experience with them – so it don’t make much sense to me. Using a hammer is about the only overlap in our professions.”
“I think your hammer is significantly larger than the one most [Tinker]s would use,” Xander chuckled. Thinking about what he should be doing before he headed to Valteria’s, he asked Graffus, “Hey, I might need to buy some monster parts or elemental cores, something like that, for practice. You know where I would go to find stuff like that?”
Graffus shrugged. “Dunno. My guess would be an alchemy and reagents shop. That’s generally what we’ve sold monster parts to that didn’t go to a smith or leatherworker.”
“Thanks, Graffus.”
The two of them chatted for a while longer, catching up on what each other had been doing. Graffus excused himself to finish getting ready for the day, saying he needed to tend to his beard, leaving Xander downstairs. Deciding to be productive and proactive, Xander stood as well and headed out of the inn to find an alchemy shop.
It wasn’t long before he found one, a familiar scene of an eclectic collection of powders, liquids, crystals, and strange organic things floating in jars inside the building. The proprietor was a dwarf, seated at a workbench. They were grinding something into a powder as Xander entered. He received a distracted greeting before the dwarf returned to his work.
Xander wandered about the shop for a few minutes, looking at the various materials throughout the shop. He identified what he thought might be an elemental core, a jagged piece of crystal looking material that seemed to have an inner flame. As for the monster parts in jars, Xander had no idea what was what. He finally felt he’d waited long enough and moved closer to the worktable that the dwarf was still sitting at, working away at the mortar and pestle.
“Excuse me,” Xander said, grabbing the shopkeep’s attention.
“Mm?” The dwarf said questioningly. “Can I help you find something?”
“I was wondering if you had any elemental cores. Something small, I just need one to practice with.”
“Aye, I’ve a few of them around the shop. You want something to practice with? So a relatively weak core, then – not all the small ones are weak. Do you need any particular type?” The dwarf stood up and stretched, moving to one of the shelves.
“Uhm no, just whatever is cost effective, I suppose.”
The alchemist rifled through the various bits and bobs on one of the shelves nearby before producing a small chip of what looked to be a semi-translucent stone. It was tinged slightly yellow with streaks of white. “This here is a chip off a lightning attuned core. Pretty weak, but it does still produce mana.”
Xander could see the dwarf’s arm hair standing up as if from static electicity as he held up the stone. “How much?” He asked.
“Twenty gold.”
Xander shrugged. Twenty gold wasn’t an issue for him anymore, and he didn’t feel like haggling. He always hated haggling. “Sure.” He fished out the coin and handed it over to the dwarf.
The dwarf handed over the stone to Xander and the pop of a static electric shock could be heard as a tiny arc passed between the two of them. The dwarf grunted and shook his hand. “Thanks for the business,” he told Xander. “Anything else you find yourself in need of?”
“Not at the moment, but thanks for asking.” Xander waved goodbye to the dwarf and pocketed the tiny elemental core. He continued down the street in the direction of Valteria’s shop, thinking about how he was going to undo the welding job he’d done on Valteria’s armor. He’d need her to guide his repair efforts.
Xander returned to the inn momentarily to grab one of his golems. He settled on Atlas for now, as it was the most basic of the humanoid forms he’d created. No extra arms or weird feet on him, no sir.
Arriving at the building that contained Valteria’s home and shop, Xander knocked before opening the door. “Morning,” he called out.
“Xander! Hello!” Valteria called out. She was at the same work bench she’d been at yesterday. Jarrett didn’t seem to be in the shop at the moment, as Xander wasn’t able to spot the man.
Commanding Atlas to follow him in and closing the door behind him, Xander started walking towards Valteria. “How’s it going?” He asked.
“Good, it’s going good,” Valteria responded as Xander brought a stool over to her workbench. “How about yourself?”
“Not bad. The upside of not sleeping is that I never struggle in the mornings now. I used to hate waking up.” Xander laughed. “I even ran an errand before I came here! Picked up this.” Xander fished around in his pocket until he found the small chip of elemental core and held it up for Valteria to see.
“Core?” She asked distractedly, staring at Atlas. She tore her eyes away and looked closely at the small crystalline stone. “Lightning attuned?”
“That’s what the [Alchemist] at the shop said,” Xander affirmed. “Said it was a very weak one, but that it did still produce mana.”
“Mmm, a good practice piece, then.”
“I thought it would be, too. Not that I know what to do with it, yet.”
“Well, how about this: I teach you to set the stone and make some conduit, and then you can help me fix my armor. All the glue has turned to dust by now, thank the gods.”
“Sounds fair enough. So, how do mana conduits work?”
“Well, the concept is simple enough. It’s a tube which conducts mana,” Valteria began to explain.
“Mmhm.” Xander nodded along.
“What you need is a setting – usually of silver, as it has good mana conductivity – which will be the first step of conduction, taking the mana from the stone. Simply wrapping the core in silver wire can work well enough, drawing in the mana that the core puts out through its surface, but for a more effecient setting, small holes are usually drilled into the core to set the wire into as well, giving more surface area to draw from.”
“So we care about the mana conductivity of the material, then? That makes sense, I just hadn’t thought about it. I actually did a little experiment with my rune work to test which fillings were the most conductive.”
“Oh really?” Valteria said, interested. “What were your results?”
“Well, gold and silver were high up there in conductivity, and probably make the most sense for someone who has to physically manipulate material without use of a skill – both for a core setting and for inlaying a rune – but I did find that sapphires and rubies were even more efficient at transferring mana than gold and silver.”
“Mmm... interesting. I’ve heard of gemstones being used in very high-grade settings, as well as various other exotic materials. I read an account of one [Mechanist] who used tubes of mercury to conduct mana, though the relative effectiveness compared to silver wasn’t mentioned.” Valteria cleared her throat. “Uhm, now, where was I? Right, basic settings. Once you have your core – or monster organ, if you’re going that route – you connect it to the conduit. Usually, this is also silver wiring. I like to braid several smaller wires together, personally. I find it to be sturdier and hold up to flexing better. From there, it needs to be tied into a device. Which is a topic for tomorrow.” Looking around the shop, Valteria seemed to identify something on one of the shelves nearby. “I have a core that you could watch me set, and then you could try setting your own, if you’d like.”
“That sounds good to me,” Xander said. “I always love to see a master as work,” he added, opting for a little flattery.
“Follow me, then.” Valteria said, standing up from her stool and waving for Xander to follow.
Xander followed Valteria as she walked over to the shelf she’d been looking at earlier and took a palm sized, bright green stone from it. “Nature attuned core,” She explained, holding it for Xander to see. “I’m told it was taken from some kind of moving tree.” Valteria then moved to another worktable, on which were several of what looked to be drill bits to Xander. There was also an apparatus that look like it was designed to hold the bits, which was confirmed for him when Valteria slotted one of the small drill heads into the device. “This thing,” Valteria said, waving the drill a little bit, “is a life saver. I used to have to drill holes with a hand cranked one. Worth every single coin I paid for it to get an enchanted one.” She turned a dial on one side of the handheld device, which Xander was coming to think of as a magic dremel tool, and it began to come to life, the drill bit beginning to spin with a quiet whirring sound.
“Neat.” Xander commented. He watched patiently as Valteria drilled a series of shallow holes in the stone, the distinct screeching of metal on stone echoing through the shop floor. “So where’s Jarrett today?” He asked.
“Oh, he has the day off today. He asked for it about a week ago, not sure what for, though,” Valteria said distractedly. Soon she was finished with the holes she was drilling into the core, and moved to another workbench. “Now we create a setting for the core. This is a fairly simple way of doing it, mind you, but it is effective.”
Xander watched as she took sections of pre-braided silver wire and fitted the ends into the holes she had drilled. Once each hole was filled with a section of wire, Valteria began to pull wire from a spool, wrapping the stone until it was completely covered with silver wire and binding the braided sections to the stone in the process. “There,” she said, setting the stone down on the workbench. “A perfectly serviceable setting."
“So, if I understand correctly, you coat the core in a mana conductive material – the more surface area, the better, hence the holes – to create a setting?”
“Mmhmm,” Valteria said, nodding.
“Seems fairly straighforward. And then you connect the silver wiring that’s wrapped around it to more wiring, and attach that to your device? Why the distance? Why not just connect the setting directly to the device?”
“You absolutely can, if space isn’t an issue. Technically, the connection between the mana battery and the device, even if it’s just a single point with no distance, is still referred to as a conduit, though, so it’s considered a three part creation.”
“Oh, I see.”
“Do you want to try making your own, now? I don’t mind lending you a little wire.”
“Sure, but I should be good on material, I can produce it with my skills. Doesn’t last without a source of mana, but I guess the core itself might provide enough. Think this little chip is a bit small to put holes in, though.”
Xander looked at the small piece of crystal in his hand. If he just need as much contact as possible with a mana conductive material, his best bet would be to embed it into a sapphire or ruby. He decided on ruby, for no particular reason. Still holding the chip of core in his hand, he concentrated on his [Creation] ability. Valteria watched, amazed, as a ruby began to take form and grow around the piece of core until it was completely coated in a thin layer of gemstone.
“So, you can just... make things?” Valteria asked, sounding jealous.
“Well, it costs mana, and anything I make that isn’t provided a source of mana that leaves my person disintegrates in a day, but, yes. I can just make things with my skills. But,” he added, cutting off Valteria’s complaint of unfairness, “I have never received a skill that actually lets me improve a material. Sure, I have runes, which generally makes up the difference, but I don’t have any skills that improve the things I make. So, if you made a mana battery, and I made a mana battery the same way with identical materials, yours is going to be better, I assume, because you have skills that passively improve the things that you make, am I right?”
“Okayyy,” Valteria huffed. “I guess that does make it a little less unfair. But ugh! It would be so nice not having to source materials.” She looked at the ruby with a piece of core set inside it that Xander had made. “Well, I guess that about does it for making a setting... I thought it might have taken you longer to make one. I guess we can move on to fixing my armor even sooner! It’ll be nice to have it up and moving again.”
“Sure, sure, we can do that. Where is it, anyway?” Xander asked, looking around the shop again like he somehow would have missed the eight foot tall suit of armor.
“It’s in a shed behind the house,” Valteria explained. “I have it on a hoist so I can work on it.”
“Ah, that would explain why I haven’t seen it around.”
Exiting the shop, stopping for Valteria to put a small ‘closed’ sign on the door, the two of them made their way around the building, where Xander saw the small shed that presumably held Valteria’s armor. It looked like it could just barely hold the armor and one person – two, if they were comfortable with each other – inside it.
“So this is where the magic happens?” Xander asked.
“If by ‘magic’ you mean maintenance and upgrades, then yes,” Valteria agreed. She opened the door of the shed, which comprised most of the front of the tiny little building, revealing her suit of armor, which was currently hanging from several chains attached to pulleys on the ceiling. Plates of armor were laying strewn about the suite, leaving the joints and inner workings more exposed.
Xander whistled, looking at the inner workings of the suit. He could see gears, cogs, and joints, and throughout the entirety of the armor were running filaments of silver wire, which he assumed were mana conduits running to and from elemental cores and the various mana powered aspects of the suit. “This thing really is impressive. Almost as impressive as the woman who made it,” he said.
Valteria giggled, “Stop it! You’re supposed to be fixing this mess, not flirting with me!”
“Awh, can’t I do both?” Xander asked, trying to sound as saccharine as possible.
“Mmm, I suppose that if you are sufficiently skilled at multitasking, I might allow it,” Valteria said in a mockingly thoughtful tone.
“Well, I just so happen to be an expert, so flirt away I shall,” Xander replied. “Now, how about the beauty in front of me shows me exactly where the other beauty in front of me needs some repairs?”
Valteria sighed at Xander’s antics, but he could see the slight flush in her face. “Well, you welded the wrist joints, elbows, and knees. They aren’t welded all the way round, it’s more like you smoothed over a portion of it like it was wet clay. So if you could just... put it back? Shape it back to how it was, that’s should be all that’s needed.”
“Pretty straightforward,” Xander said, standing behind Valteria as she pointed out each joint. He could see the misshapen parts where he’d slapped a weld onto the metal. He leaned over her and put his hands on the elbow joint that they were closest to and began to shape the metal back to its original form.
“You’re... very close,” Valteria murmured to him as he formed the metal.
“Would you like me not to be?” He asked, carefully.
Valteria was silent for a moment before answering, “No...” quietly.
Xander carefully shifted to be a little closer, but still not quite touching, as he moved on to the wrist joint of the same arm. The process itself was simple, but he was enjoying taking his time. As he finished the wrist, he turned to look at Valteria. He found himself looking right into her eyes, as she was staring back at him. Unable to resist the temptation he leaned in a little closer, gauging Valteria’s reaction. When she, too, leaned towards him, he closed the small gap between them, drawing her into another kiss. Valteria pressed herself against him, the shed hiding them from any prying eyes on the street, and let out a small noise as Xander squeezed her tight. She was breathing a little bit harder than before the kiss as they separated again.
Valteria let out a breath. “You’re… a really good kisser.”
“Yeah?” Xander said, pleased with himself. “You’re not so bad yourself.”
“And you’re a tease, looming over me like that in this tiny little shed,” Valteria continued. “Now you’ve got me all flustered, how am I supposed to work now?” She mock complained.
Xander was glad to see that Valteria was comfortable enough with him to joke like that. “Forgive me,” he said formally, making a deep bow, “How ever can I make it up to the lady?”
“Oh stop it, I will tolerate no bowing and scraping, even in jest,” Valteria said, slapping him lightly on the shoulder, as he was still holding the bow. “You can make it up to me by fixing the rest of these joints! And by taking me out to dinner?” She added, hopefully.
“I think that can be arranged,” Xander said. “Is there anywhere you have in mind? I will admit, I haven’t become very familiar with the local restaurant scene, what with my… dietary restrictions.”
“It doesn’t… make you feel bad to go out to a restaurant, does it?” Valteria asked softly, watching his face for a reaction.
“Nah, don’t worry,” Xander said, waving off the question with one hand. “It doesn’t bother me too much. Sure, I miss the taste of a good cut of steak, but I was never that into food. Eating was more of a thing I did because I had to, so I’m not completely devastated by the loss. And I can still get some vicarious enjoyment out of watching someone else enjoy their food. Really the worst part is awkwardly having to refuse ordering anything,” he said with a laugh.
“Alright, if you say so,” Valteria said, letting out a slight breath of relief. “I was just worried that it might be upsetting to you, is all. I know I would miss eating.” She paused for a moment, something clearly on her mind. “What do you miss? If you don’t mind my asking. I just… well, I’m curious what it’s like for you.”
“Mmm, in a lot of ways, life is still the same, and in other ways, I’m technically doing better than I was before. I’m incredibly resistant to damage now, even without my armor. I do miss sleeping, though. I try to give my mind a rest and just sort of daydream and let my thoughts wander or do some meditation during the nights, but it’s just not the same. Also means I’m the one that pulls guard duty through the night,” he grumbled. “Let’s see, what else, what else. Ah, right. I can’t smell anything. Or taste. I haven’t worked out how to recreate those senses, yet. Though no sense of smell can be handy sometimes, I suppose. I don’t know if you’ve done much merc work – you mentioned being surprised that I’m not just moonlighting – but uh… the smells that you encounter on a battlefield are… unpleasant. To say the least. It was weird not having a sense of touch either, but I’ve resolved that. It’s a little bit different than my previous, natural sense of touch, but I’ve become accustomed to it to the point that I don’t much think about the difference anymore. I think I’ve even got the density of receptors down in certain areas compared to others, so I'm more sensitive in some areas than others now, just like I used to be. I’m still immune to being tickled though, so don’t even think about it – that’s a fight you’ll lose.” Growing a bit more somber, Xander continued on. “I think… the biggest thing I miss is just the feeling that I fit in more. Now I always worry about being different, there’s that nagging fear that anyone I get to know well is going to reject me once they find out what I am. Like I’m secretly lying to everyone around me with this façade I have going on.”
Valteria nodded sadly. “I get that. I’ve been… rejected before, too. At least it happens or not right from the beginning for me. I get to know if they look down on me for being different immediately instead of fearing they might later down the road.”
“Yeah,” Xander said. “People can really suck sometimes. But at least I can just, like, not tell people what I am if I so chose. You, my teammates, and the guild, since it’s on my status sheet, are really the only people who know. I keep it pretty private. You can’t do that, so I think you probably have to deal with a lot worse than I do. Not that I’d want you to hide what or who you are,” he added. “I happen to be quite enamored with who you are,” he said, teasing a smile from Valteria’s sad face.
“Sorry to bring up such a dour topic,” Valteria apologized. “I didn’t think much on it before I asked.”
“No worries,” Xander told her. “Honestly, I think it’s good to be able to talk about it with someone. It’s healthy to be able to get you feelings out there. And it helps that I feel like you understand where I’m coming from with it, though from a slightly different perspective.”
“You’re surprisingly thoughtful sometimes,” Valteria said, only half teasing.
“Only sometimes?” Xander asked with a faux expression of hurt on his face. “By the way, you didn’t react much to my comment about moonlighting as a merc. Do you ever go on contracts?”
Valteria shrugged. “I certainly wouldn’t describe myself as a professional mercenary. Moonlighter is an apt descriptor, for me, I think. I have gone on a couple, here and there, mostly on kill contracts that would net me a core or organ that would be useful for my work.”
“Mm, that makes sense. I suppose it could be handy having access to the ability to take contracts that would give you access to specialty materials,” Xander said.
“It’s also good for business,” Valteria explained. “Mercs tend to like to buy from someone who has at least been out on a contract or two before.”
“Ah, that makes sense. What kind of things do you sell to mercenaries, anyways? I saw Jarrett with a crossbow yesterday, but I imagine you make other things, too.”
“Oh all kinds of little things. Portable, flameless heaters for cooking. Water purification sieves. Mm, let’s see… I’ve made a few custom order devices, too. One customer wanted to be able to shoot a jet of flame from their gauntlet, that was a fun one.”
“Ooh, that does sound fun… reminds me of my flamethrower.”
“Your flamethrower?”
“Yeah, it’s basically a big tank with a hose attached to it. At the end of the hose is a pump that causes the flammable liquid – I use dragon’s tar – to shoot out. Add a flame that the tar passes over and bam! You’ve got a giant stream of flame that will coat anything it hits with sticky, flammable tar,” Xander said, excitedly describing the device.
“That’s… impressive. And kind of horrifying,” Valteria responded.
“Mm… I guess you’re right. I mostly use it on giant spiders. Blugh,” Xander shuddered. “But yeah, I suppose it’s not the nicest of ways to go. Very effective for area denial, though. Ah, actually I have an idea for crossbow bolt head that would ignite when it shatters! We should make that sometime and see if it sells.”
“Hmm, I think that would draw some buyers. A flaming bolt head you didn’t have to light first could be desirable to certain buyers.”
“Put that on the list and we’ll get around to it sometime.”
“We have a list?” Valteria said confusedly.
“We should!” Xander said with a laugh. “Now let’s get the rest of these joints done.”
The repair of the other arm and the leg joints that Xander had locked into position during the tournament was a short affair. Looking over the bare metal frame of the armor still hanging from the ceiling, Xander clapped his hands together, mimicking dusting them off. “Good as new!” He exclaimed. Looking over to Valteria he asked concernedly, “It is good as new, right?”
Valteria had been staring at the armor as well, lost in thought about how she was going to improve it next. “Hmm? Oh, yes. It’s right as rain again, ready for use. Thank you, by the way. For fixing it,” She said awkwardly.
“Well I’m the one who broke it, so it’s only fair that I fix it. So what do you want to work on next?” Xander asked. “I could do some rune work for you. Orrr… we could kiss some more?”
Valteria flushed at the question, but didn’t immediately say no.
A few minutes later, she found herself on her tip toes and lightly pressed against the interior wall of the shed, her lips pressed against Xanders.
Once the two of them were done acting like teenagers parked in a secluded parking lot, they made their way back into the shop. Stepping inside and closing the door behind them, Valteria let out a breath. “I think… you are going to have to do a lot of rune work to make up for how much you just kissed me, Xander.”
“What, you didn’t like it?” He said with a raised eyebrow.
“I didn’t say that,” Valteria said with a smirk.
submitted by Sylesth to HFY [link] [comments]


2024.05.14 19:26 TheWreyck My Husband Had Gone to a Shelter and Is Concealing Our Children From Me

On 05/10/2024 my husband took our 2 children (3 and 7) before I woke up and went to our local domestic violence shelter. I learned this from the local deputies after I opened a missing eprsons case. He has only sent me one text since then, and it was to say that he would contact me yesterday (05/13/2024), which he never did do.
He has sexually abused me for most of the marriage. He has emotionally abused me for our entire marriage. He has denied me medical care over the years, specifically when I was pregnant he denied me access to prenatal care, and I had an unassisted birth at home. He had financially controlled me and isolated me from my family. We have practiced a very conservative/strict religion, but I secretly no longer believe.
1 1/2 years ago I started looking for a way out, but he discovered my attempts, and it became very difficult to keep looking. This last winter, things have deteriorated quickly, and I started making plans to attempt regaining contact with my mother and getting help. On April 3, 2024 I cut my hair into a bob, and he has behaved very angrily and distant since then. He began very erratic, secretive behavior 2 weeks before he took the children. His family is also refusing contact with me currently, and they have my landlord harassing me.
On Friday when I learned he was at a domestic shelter, my mom thought that I should avoid texting him so that it would not appear that I was harassing him, so I sent a text to his mother asking them to pick up the kids comfort stuffies. On Sunday (Mother's Day) I asked if I could hear from the kids, expressed that I was worried about him and the kids, and let him know that I was pursuing marriage counseling. He replied saying that he would contact me Monday, which never happened. I did text him yesterday asking how the kids were doing, anticipating contact since he had said that he would.
My question at this point is if I can safely continue texting him asking about the kid's well-being or asking to see them? I don't want to be accused of harassing him, but he also hasn't asked me to stop contacting him. He simply is ignoring me and saying nothing. I am concerned about this due to the fact that he is at a shelter claiming he felt unsafe, so theoretically he is accusing me of domestic abuse of some form.
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2024.05.14 18:08 Mophandel Archaeotherium, the King of the White River Badlands

Archaeotherium, the King of the White River Badlands
Art by Bob Nicholls
Nowadays, when we envision the words “prey,” among modern mammalian fauna, few taxa come to mind as quickly as the hoofed mammals, better known as the ungulates. Indeed, for the better part of their entire evolutionary history, the ungulates have become entirely indistinguishable from the term “prey.” Across their two major modern branches, the artiodactyls (the “even-toed ungulates,” such as bovids, pigs, deer, hippos and giraffes) and the perissodactyls (the “odd-toed ungulates,” including horses, rhinos and tapir), the ungulates too have created an empire spanning nearly every continent, establishing themselves as the the dominant herbivores throughout their entire range. However, as a price for such success, their lot as herbivores have forced them into an unenviable position: being the food for the predators. Indeed, throughout the diets of most modern predators, ungulates make up the majority, if not the entirety, of their diet, becoming their counterparts in this evolutionary dance of theirs. They have become the lamb to their wolf, the zebra to their lion, the stag to their tiger. If there is a predator in need of lunch, chances are that there is an ungulate there to provide it. Of course, such a dynamic is not necessarily a recent innovation. For the last 15-20 million years, across much of the world, both new and old, the ungulates have served as prey for these predators through it all. Over the course of whole epochs, these two groups have played into these roles for millions of years, coevolving with each other in an eons-long game of cat-and-mouse. The shoes they fill are not new, but have existed for ages, and within their niches they have cultivated their roles to perfection. Indeed, with such a tenured history, it seems hardly surprising the ungulates are wholly inseparable from the terms “prey,” itself.
However, while this is the case now, as it has been for the last 15-20 million years, go back far enough, and we see that this dynamic is not as set in stone as we would think. Indeed, back during the Eocene and Oligocene, during the very earliest days of age of mammals, things were very different for the ungulates. While today they are considered little more than food for modern predators, during these olden days, the ungulates weren’t quite so benign. In fact, far from being fodder for top predators, the ungulates had turned the tables, instead becoming top predators themselves. Indeed, though nearly unheard of today, throughout much of the Eocene and Oligocene, carnivorous ungulates thrived in abundance, developing specializations for catching large prey and establishing themselves as top predators that competed alongside the more traditional carnivores, and even dominating them in some instances. Given such success, it’s no wonder that multiple such clades had arisen during this time. Such predators included the arctocyonids, a lineage of (ironically) hoof-less ungulates with large jaws and sharp teeth for capturing large prey. There were also the mesonychians, a lineage of dog-like ungulates with massive skulls and jaws that allowed them to reign as the top predator across much of the Eocene.
However, among these various lineages, one stands stands out among the rest, by far. Arising during the Eocene, this lineage, though superficially resembling modern pigs, hailed from one an ancient lineage of artiodactyls far removed from swine or most other ungulates in general, with few close relatives alive today. Through perhaps not the most predatory of the bunch, it was among the most formidable, as their superficially pig-like appearance came with giant predatory jaws and teeth unlike anything from the modern era. And of course, as if all of that wasn’t enough, this lineage also went on to earn arguably one of the most badass nicknames of any lineage of mammals, period. These predators, of course, were the entelodonts, a.k.a the “hell-pigs.” More so than any other predatory ungulate lineage, these formidable ungulates were the ones to turn the current paradigm upside down, becoming some of the largest and most dominant carnivores in their landscape, even with (and often in spite of) the presence of more traditional predators. Through impressive size, fearsome teeth and sheer tenacity, these animals became the top dogs of their time, ruling as behemoth-kings of their Paleogene kingdoms, domineering all comers, and throughout the ranks, one entelodont in particular demonstrated such dominance the best. Though not the largest or most powerful of their kind, it is one of the most iconic, being among the most well-known members of its lineage to date. Moreover, this enteledont also has some of the most complete life histories ever seen out of this clade, with its brutality and predatory prowess being displayed in the fossil record in a way seen in no other member of its kind. More than anything else, however, it was this predator that best turned the notion of “ungulates being prey” on its head, living in an environment that bore some of the largest carnivoran hypercarnivores to date and still reigning as the undisputed top predator of its domain. This fearsome beast was none other than Archaeotherium, icon of the entelodonts, terror of the Oligocene American west and undisputed king of the White River badlands.
The rise of Archaeotherium (and of entelodonts in general) is closely tied to the ascendancy of carnivorous ungulates as a whole, one of the earliest evolutionary success stories of the entire Cenozoic. Having become their own derived clade since the late Cretaceous, the ungulates were remarkably successful during the early Paleogene, as they were among the first mammalian clades to reach large sizes during those early days after the non-avian dinosaurs had gone extinct. As such, it was with incredible swiftness that, as the Paleogene progressed, the ungulates swooped upon the various niches left empty by the K-Pg mass extinction that killed the dinosaurs. This of course included the herbivorous niches we would know them for today, but this also included other, much more carnivore roles. Indeed, early on during the Paleogene, it was the ungulates that first seized the roles of large mammalian predators, becoming some the earliest large mammalian carnivores to ever live, well before even the carnivorans. Such predators included the arctocyonids, a lineage of vaguely dog-like, hoof-less ungulates with robust jaws and sharpened teeth that acted as some of earliest large carnivores of the Paleocene, with genera such as Arctocyon mumak getting up to the size of big cats. Even more prolific were the mesonychids. More so than what pretty much any other lineage of predator, it was the mesonychids that would stand out as the earliest dominant predators of the early Cenozoic. Growing up to the size of bears and with enormous, bone-crushing jaws, the mesonychids were among the most powerful and successful predators on the market at that time, with a near-global range and being capable of subjugating just about any other predator in their environments. Indeed, they, along with other carnivorous ungulates (as well as ungulates in general), were experiencing a golden age during this time, easily being the most prolific predators of the age. Given such prevalence, it should be no surprise that there would be yet another lineage of predatory ungulates would throw their hat into the ring, and by early Eocene, that contender would none other than the entelodonts.
The very first entelodonts had arisen from artiodactyl ancestors during the Eocene epoch, at a time when artiodactyls were far more diverse and bizarre than they are now. Through today known from their modern herbivorous representatives such as bovines, deer, and antelope, during the Paleocene and Eocene, the artiodacyls, as with most ungulates of that time, were stronger and far more predaceous, particularly when it came to one such clade of artiodactyls, the cetacodontamorphs. Only known today from hippos and another group of artiodactyls (one which will become relevant later), the cetacodantomorphs emerged out of Asia around 55 million years ago, at around the same time that artiodactyls themselves had made their debut. These animals included the first truly predatory artiodactyls, with many of them possessing large skulls with powerful jaws and sharp, predatory teeth. Among their ranks included animals as puny as Indohyus, a piscivorous artiodactyl the size of a cat, to as formidable as Andrewsarchus, a giant, bison-sized predator often touted as one of the largest predatory mammals to ever live. Given such a predatory disposition, it wouldn’t be long until this clade produced a lineage of truly diverse, truly successful predators, and by around 40 million years ago, that is exactly what they did, as it was at that time that the entelodonts themselves first emerged. From their Asian homeland, the entelodonts spread across the world, spreading through not only most of Eurasia but also colonizing North America as well, with genera such as Brachyhyops being found across both continents. Here, in this North American frontier, the entelodonts began to diversify further, turning into their most successful and formidable forms yet, and it was around the late Eocene and early Oligocene that Archaeotherium itself had entered the scene.
Just from a passing glance at Archaeotherium, it is clear how exactly it (as well as the other entelodonts) earned the nickname of “hell-pigs.” It was a bruiser for starters; its body bore a robust, pig-like physique, with prominent neural spines and their associated musculature forming a hump around the shoulder region, similar to the hump of a bison. With such a bulky physique came with it impressive size; the average A. mortoni had a head-body length of roughly 1.6-2.0 m (5.3-6.6 ft), a shoulder height of 1.2 m (4 ft) and a body mass of around 180 kg (396 lb) in weight (Boardman & Secord, 2013; Joeckel, 1990). At such sizes, an adult Archaeotherium the size of a large male black bear. However, they had the potential to get even bigger. While most Archaeotherium specimens were around the size described above, a select few specimens, labeled under the synonymous genus “Megachoerus,” are found to be much larger, with skulls getting up to 66% longer than average A. mortoni specimens (Foss, 2001; Joeckel, 1990). At such sizes and using isometric scaling, such massive Archaeotherium specimens would attained body lengths over 2.5 m (8.2 ft) and would have reached weighs well over 500 kg (1100 lb), or as big as a mature male polar bear. Indeed, at such sizes, it is already abundantly evident that Archaeotherium is a force to be recorded with.
However, there was more to these formidable animals than sheer size alone. Behind all that bulk was an astoundingly swift and graceful predator, especially in terms of locomotion. Indeed, the hoofed feet of Archaeotherium, along with other entelodonts, sported several adaptations that gave it incredible locomotive efficiency, essentially turning it into a speed demon of the badlands. Such adaptations include longer distal leg elements (e.g. the radius and tibia) than their proximal counterparts (e.g. the humerus and femur), fusion of the radius and ulna for increased running efficiency, the loss of the clavicle (collar-bone) to allow for greater leg length, the loss of the acromion to enhance leg movement along the fore-and-aft plane, the loss of digits to reduce the mass of the forelimb, the fusion of the ectocuneiform and the mesocuneiform wrist-bones, among many other such traits (Theodore, 1996) . Perhaps most significant of these adaptations is the evolution of the “double-pulley astragalus (ankle-bone),” a specialized modification of the ankle that, while restricting rotation and side-to-side movement at the ankle-joint, allows for greater rotation in the fore-and-aft direction, thus allowing for more more powerful propulsion from the limbs, faster extension and retraction of the limbs and overall greater locomotive efficiency (Foss, 2001). Of course, such a trait was not only found in entelodonts but in artiodactyls as a whole, likely being a response to predatory pressures from incumbent predatory clades arising at the same time as the artiodactyls (Foss, 2001). However, in the case of the entelodonts, such adaptations were not used for merely escaping predators. Rather, they were used to for another, much more lethal effect…
Such notions are further reinforced by the entelodonts most formidable aspect, none either than their fearsome jaws, and in this respect, Archaeotherium excelled. Both for its size and in general, the head of Archaeotherium was massive, measuring 40-50 cm (1.3-1.6 ft) in length among average A. mortoni specimens, to up to 78 cm (~2.6 ft) in the larger “Megachoerus” specimens (Joeckel, 1990). Such massive skulls were supported and supplemented by equally massive neck muscles and ligaments, which attached to massive neural spines on the anterior thoracic vertebrae akin to a bisons hump as well as to the sternum, allowing Archaeotherium to keep its head aloft despite the skulls massive size (Effinger, 1998). Of course, with such a massive skull, it should come as no surprise that such skulls housed exceptionally formidable jaws as well, and indeed, the bite of Archaeotherium was an especially deadly one. Its zygomatic arches (cheek-bones) and its temporal fossa were enlarged and expanded, indicative of massive temporalis muscles that afforded Archaeotherium astoundingly powerful bites (Joeckel, 1990). This is further augmented by Archaeotherium’s massive jugal flanges (bony projections of the cheek), which supported powerful masseter muscles which enhanced chewing and mastication, as well as an enlarged postorbital bar that reinforced the skull against torsional stresses (Foss, 2001). Last but not least, powerful jaws are supplemented by an enlarged gape, facilitated by a low coronoid process and enlarged posterior mandibular tubercles (bony projections originating from the lower jaw), which provided an insertion site for sternum-to-mandible jaw abduction muscles, allowing for a more forceful opening of the jaw (Foss, 2001). All together, such traits suggest a massive and incredibly fearsome bite, perhaps the most formidable of any animal in its environment.
Of course, none of such traits are especially indicative of a predatory lifestyle. Indeed, many modern non-predatory ungulates, like hippos, pigs and peccaries, also possess large, formidable skulls and jaws. However, in peeling back the layers, it is found there was more to the skull of Archaeotherium that lies in store. Indeed, when inspecting the animal closely, a unique mosaic of features is revealed; traits that make it out to be much more lethal than the average artiodactyl. On one hand, Archaeotherium possessed many traits similar to those of herbivores animals, as is expected of ungulates. For instance, its jaw musculature that allowed the lower jaw of Archaeotherium a full side-to-side chewing motion as in herbivores (whereas most carnivores can only move their lower jaw up and down)(Effinger, 1998). On the other hand, Archaeotherium wielded many other traits far more lethal in their morphology, less akin to a herbivore and far more akin to a bonafide predator. For instance, the aforementioned enlarged gape of Archaeotherium is a bizarre trait on a supposed herbivore, as such animals do not need large gapes to eat vegetation and thus have smaller, more restricted gapes. Conversely, many predatory lineages have comparatively large gapes, as larger gapes allow for the the jaws to grab on to more effectively larger objects, namely large prey animals (Joeckel, 1990).
Such a juxtaposition, however, is most evident when discussing the real killing instruments of Archaeotherium — the teeth. More so than any facet of this animal, the teeth of Archaeotherium are the real stars of the show, showing both how alike it was compared to its herbivores counterparts and more importantly, how it couldn’t be more different. For instance, the molars of Archaeotherium were quite similar to modern herbivores ungulates, in that they were robust, bunodont, and were designed for crushing and grinding, similar in form and function to modern ungulates like peccaries (Joeckel, 1990). However, while the molars give the impression that Archaeotherium was a herbivore, the other teeth tell a very different story. The incisors, for example, were enlarged, sharpened, and fully interlocked (as opposed to the flat-topped incisors seen in herbivores ungulates), creating an incisor array that was seemingly ill-suited for cropping vegetation and much more adept at for gripping, puncturing and cutting (Joeckel, 1990). Even more formidable were the canines. Like the modern pigs from which entelodonts derived their nicknames, the canines of Archaeotherium were sharp and enlarged to form prominent tusk-like teeth, but unlike pigs, they were rounded in cross-section (similar to modern carnivores like big cats, indicating more durable canines that can absorb and resist torsional forces, such as those from struggling prey) and were serrated to form a distinct cutting edge (Effinger, 1998; Joeckel, 1990; Ruff & Van Valkenburgh, 1987). These canines, along with the incisors, interlock to stabilize the jaws while biting and dismantling in a carnivore-like fashion. More strikingly, the canines also seem to act as “occlusal guides,” wherein the canines help align the movement and position of the rear teeth as they come together, allowing for a more efficient shearing action by the rear teeth. This function is seen most prevalently modern carnivorous mammals, and is evidenced by the canine tooth-wear, which is also analogous to modern predators like bears and canids (Joeckel, 1990). Indeed, going off such teeth alone, it is clear that Archaeotherium is far more predatory than expected of an ungulate. However, the real stars of the show, the teeth that truly betray the predatory nature of these ungulates, are the premolars. Perhaps the most carnivore-like teeth in the entelodont’s entire tooth row, the premolars of Archaeotherium, particularly the anterior premolars, are laterally compressed, somewhat conical in shape, and are weakly serrated to bear a cutting edge, giving them a somewhat carnivorous form and function of shearing and slicing (Effinger, 1998). Most strikingly of all, the premolars of Archaeotherium bear unique features similar not to modern herbivores, but to durophagous carnivores like hyenas, particularly apical wear patterns, highly thickened enamel, “zigzag-shaped” enamel prism layers (Hunter-Schraeger bands) on the premolars which is also seen in osteophagous animals like hyenas, and an interlocking premolar interface wherein linear objects (such as bones) inserted into jaws from the side would be pinned between the premolars and crushed (Foss, 2001). Taken together, these features do not suggest a diet of grass or vegetation like other ungulates. Rather, they suggest a far more violent diet, one including flesh as well as hard, durable foods, particularly bone. All in all, the evidence is clear. Archaeotherium and other entelodonts, unlike the rest of their artiodactyl kin, were not the passive herbivores as we envision ungulates today. Rather, they were willing, unrepentant meat-eaters that had a taste for flesh as well as foliage.
Of course, even with such lines of evidence, its hard to conclude that Archaeotherium was a true predator. After all, its wide gape and durophagous teeth could have just as easily been used for scavenging or even to eat tough plant matter such as seeds or nuts, as in peccaries and pigs, which themselves share many of the same adaptations as Archaeotherium, include the more carnivorous ones (e.g. the wide gape, using the canines as an occlusal guide, etc.). How exactly do we know that these things were veritable predators and not pretenders to the title. To this end, there is yet one last piece of evidence, one that puts on full display the predatory prowess of Archaeotheriumevidence of a kill itself. Found within oligocene-aged sediment in what is now Wyoming, a collection of various fossil remains was found, each belonging to the ancient sheep-sized camel Poebrotherium, with many of the skeletal remains being disarticulated and even missing whole hindlimbs or even entire rear halves of their body. Tellingly, many of the remains bear extensive bite marks and puncture wounds across their surface. Upon close examination, the spacing and size of the punctures leave only one culprit: Archaeotherium. Of course, such an event could still have been scavenging; the entelodonts were consuming the remains of already dead, decomposed camels, explaining the bite marks. What was far more telling, however, was where the bite marks were found. In addition bite marks being found on the torso and lumbar regions of the camels, various puncture wounds were found on the skull and neck, which were otherwise uneaten. Scavengers rarely feast on the head to begin with; there is very little worthwhile meat on it besides the brain, cheek-muscles and eyes, and even if they did feed on the skull and neck, they would still eat it wholesale, not merely bite it and then leave it otherwise untouched. Indeed, it was clear that this was no mere scavenging event. Rather than merely consuming these camels, Archaeotherium was actively preying upon and killing them, dispatching them via a crushing bite to the skull or neck before dismembering and even bisecting the hapless camels with their powerful jaws to preferentially feast on their hindquarters (likely by swallowing the hindquarters whole, as the pelvis of Poebrotherium was coincidentally the perfect width for Archaeotherium to devour whole), eventually discarding the leftovers in meat caches for later consumption (Sundell, 1999). With this finding, such a feat of brutality leaves no doubt in ones mind as to what the true nature of Archaeotherium was. This was no herbivore, nor was it a simple scavenger. This was an active, rapacious predator, the most powerful in its entire ecosystem.
Indeed, with such brutal evidence of predation frozen in time, combined with various dental, cranial, and post cranial adaptations of this formidable animal, it’s possible to paint a picture of how this formidable creature lived. Though an omnivore by trade, willing and able to feast on plant matter such as grass, roots and tubers, Archaeotherium was also a wanton predator that took just about any prey it wanted. Upon detecting its prey, it approached its vicim from ambush before launching itself at blazing speed. From there, its cursorial, hoofed legs, used by other ungulates for escape predation, were here employed to capture prey, carrying it at great speeds as it caught up to its quarry. Having closed the distance with its target, it was then that the entelodont brought its jaws to bear, grabbing hold of the victim with powerful jaws and gripping teeth to bring it to a screeching halt. If the victim is lucky, Archaeotherium will then kill it quickly with a crushing bite to the skull or neck, puncturing the brain or spinal cord and killing its target instantly. If not, the victim is eaten alive, torn apart while it’s still kicking, as modern boars will do today. In any case, incapacitated prey are subsequently dismantled, with the entelodont using its entire head and heavily-muscled necks to bite into and pull apart its victim in devastating “puncture-and pull’ bites (Foss, 2001). Prey would then finally be consumed starting at the hindquarters, with not even the bones of its prey being spared. Such brutality, though far from clean, drove home a singular truth: that during this time, ungulates were not just prey, that they were not the mere “predator-fodder” we know them as today. rather, they themselves were the predators themselves, dominating as superb hunters within their domain and even suppressing clades we know as predators today, least of all the carnivorans. Indeed, during this point in time, the age of the carnivorous ungulates had hit their stride, and more specifically, the age of entelodonts had begun.
Of course, more so than any other entelodont, Archaeotherium took to this new age with gusto. Archaeotherium lived from 35-28 million years ago during the late Eocene and early Oligocene in a locality known today as the White River Badlands, a fossil locality nestled along the Great Plains and Rocky Mountains. Though a chalky, barren landscape today, during the time of Archaeotherium, the White River Badlands was a swamp-like floodplain crisscrossed with rivers and interspersed with by a mosaic of forests concentrated around waterways, open woodlands and open plains. As with most ecosystems with such a lush disposition, this locale teemed with life, with ancient hornless rhinos, small horse-like hyracodonts and early camels roaming the open habitats while giant brontotheres, small early horses and strange, sheep-like ungulates called merycoidodonts (also known as “oreodonts”) dwelled within the dense forests. Within this locale, Archaeotherium stalked the open woodlands and riparian forests of its domain. Here, it acted as a dominant predator and scavenger across is territory, filling a niche similar to modern grizzly bears but far more predatory. Among its preferred food items would be plant matter such as roots, foliage and nuts, but also meat in the form of carrion or freshly caught prey. In this respect, smaller ungulates such as the fleet-footed camel Poebrotherium, a known prey item of Archaeotherium, would have made a for choice prey, as its small size would make it easy for Archaeotherium to dispatch with its powerful jaws, while the entelodonts swift legs gave it the speed necessary to keep pace with its agile prey.
However, the entelodont didn’t have such a feast all to itself. Just as the badlands teemed with herbivores, so too did it teem with rival predators. Among their ranks included fearsome predators such as Hyaenodon, a powerful, vaguely dog-like predator up to the size of wolves (as in H. horridus) or even lions (as in the Eocene-aged H. megaloides, which was replaced by H. horridus during the Oligocene). Armed with a massive head, fierce jaws and a set of knife-like teeth that could cut down even large prey in seconds, these were some of the most formidable predators on the landscape. There were also the nimravids, cat-like carnivorans that bore saber-teeth to kill large prey in seconds, and included the likes of the lynx-sized Dinictis, the leopard-sized Hoplophoneus and even the jaguar-sized Eusmilus. Furthermore, there were amphicyonids, better known as the bear-dogs. Though known from much larger forms later on in their existence, during the late Eocene and Oligocene, they were much smaller and acted as the “canid-analogues” of the ecosystem, filling a role similar to wolves or coyotes. Last but not least, there were the bathornithid birds, huge cariamiform birds related to modern seriemas but much larger, which filled a niche similar to modern seriemas or secretary birds, albeit on a much larger scale. Given such competition, it would seem that Archaeotherium would have its hands full. However, things are not as they appear. For starters, habitat differences would mitigate high amounts of competition, as both Hyaenodon and the various nimravids occupy more specialized ecological roles (being a plains-specialist and forest-specialist, respectively) than did Archaeotherium, providing a buffer to stave off competition: More importantly, however, none of the aforementioned predators were simply big enough to take Archaeotherium on. During the roughly 7 million years existence of Archaeotherium, the only carnivore that matched it in size was H. megaloides, and even that would have an only applied to average A. mortoni individuals, not to the much larger, bison-sized “Megachoerus” individuals. The next largest predator at that point would be the jaguars-sized Eusmilus (specifically E. adelos) which would have only been a bit more than half the size of even an average A. mortoni. Besides that, virtually every other predator on the landscape was simply outclassed by the much larger entelodont in terms of size and brute strength. As such, within its domain, Archaeotherium had total, unquestioned authority, dominating the other predators in the landscape and likely stealing their kills as well. In fact, just about the only threat Archaeotherium had was other Archaeotherium, as fossil bite marks suggest that this animal regularly and fraglantly engaged in intraspecific combat, usually through face-biting and possibly even jaw-wrestling (Effinger, 1998; Tanke & Currie, 1998). Nevertheless, it was clear that Archaeotherium was the undisputed king of the badlands; in a landscape of hyaenodonts and carnivorans galore, it was a hoofed ungulate that reigned supreme.
However, such a reign would not last. As the Eocene transitioned into the Eocene, the planet underwent an abrupt cooling and drying phase known as Eocene-Oligocene Transition or more simply the Grande Coupure. This change in climate would eliminate the sprawling wetlands and river systems that Archaeotherium had been depending on, gradually replacing it with drier and more open habitats. To its credit, Archaeotherium did manage to hang on, persisting well after the Grand-Coupure had taken place, but in the end the damage had been done; Archaeotherium was a dead-man-walking. Eventually, by around 28 million years ago, Archaeotherium would go extinct, perishing due to this change in global climate (Gillham, 2019). Entelodonts as a whole would persist into the Miocene, producing some of their largest forms ever known in the form of the bison-sized Daeodon (which was itself even more carnivorous than Archaeotherium), however they too would meet the same fate as their earlier cousins. By around 15-20 million years ago, entelodonts as a whole would go extinct. However, while the entelodonts may have perished, this was not the end of carnivorous ungulates as a whole. Recall that the cetacodontamorphs, the lineage of artiodactyls that produced the entelodonts, left behind two living descendants. The first among them were the hippos, themselves fairly frequent herbivores. The second of such lineage, however, was a different story. Emerging out of South Asia, this lineage of piscivorous cetacodontamorphs, in a an attempt to further specialize for the fish-hunting lifestyle, began to delve further and further into the water, becoming more and more aquatic and the millennia passed by. At a certain point, these carnivorous artiodactlys had become something completely unrecognizable from their original hoofed forms. Their skin became hairless and their bodies became streamlined for life in water. Their hoofed limbs grew into giant flippers for steering in the water and their previously tiny tails became massive and sported giant tail flukes for aquatic propulsion. Their noses even moved to the tip of their head, becoming a blowhole that would be signature to this clade as a whole. Indeed, this clade was none other than the modern whales, themselves derived, carnivorous ungulates that had specialized for a life in the water, and in doing so, became the some of the most dominant aquatic predators across the globe for millions of years. Indeed, though long gone, the legacy of the entelodonts and of predatory ungulates as a whole, a legacy Archaeotherium itself had helped foster, lives on in these paragons of predatory prowess, showing that the ungulates are more than just the mere “prey” that they are often made out to be. Moreover, given the success that carnivorous ungulates had enjoyed in the past and given how modern omnivorous ungulates like boar dabble in predation themselves, perhaps, in the distant future, this planet may see the rise of carnivorous ungulates once again, following in the footsteps left behind by Archaeotherium and the other predatory ungulates all those millions of years ago.
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  • GOAT OF DUTY
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  • Good Knight
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  • GREAK: MEMORIES OF AZUR
  • GREEDFALL
  • Gremlins, inc
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  • GYLT
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  • Haegemonia: Legions of Iron
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  • Heat Signature
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  • Hitman (2016) Game of the Year Edition
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  • HOT WHEELS UNLEASHED ™
  • Hotshot Racing
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  • Human: Fall Flat
  • HUMANKIND DEFINITIVE EDITION
  • Hungry Flame
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  • I am Bread
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  • I am not a Monster: First Contact
  • I Hate Running Backwards
  • ibb & obb Double Pack
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  • Ice Age Scrat's Nutty Adventure
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  • IN SOUND MIND
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  • INDUSTRIA
  • Infectonator 3: Apocalypse
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  • JUMANJI: The Video Game
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  • JUST CAUSE 4: COMPLETE EDITION
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  • Kardboard Kings: Card Shop Simulator
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  • Ken Follett's The Pillars of the Earth
  • Kentucky Route Zero - Season Pass Edition
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  • Killing Floor 2 Digital Deluxe Edition
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  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
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  • LAST OASIS
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  • Learn Japanese To Survive! Hiragana Battle
  • Learn Japanese To Survive! Katakana War
  • Learn Japanese to Survive! Trilogy
  • Legend of Keepers
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
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  • Liberated (GOG)
  • Life is Strange Complete Season (Episodes 1-5)
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  • Marvel's Avengers - The Definitive Edition
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  • Medieval II: Total War - Definitive Edition
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  • Middle-earth: Shadow of Mordor GOTY
  • Middle-earth: Shadow of Mordor GOTY
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  • Ministry of Broadcast
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  • MONSTER TRAIN (FIRST CLASS - COLLECTORS EDITION)
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  • Mordheim: City of the Damned
  • Mortal Kombat 11 Ultimate Edition
  • MORTAL KOMBAT XL
  • Mortal Shell
  • Motorcycle Mechanic Simulator 2021
  • Mr. Run and Jump
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  • My Summer Adventure: Memories of Another Life
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  • N++ (NPLUSPLUS)
  • Napoleon: Total War - Definitive Edition
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  • NARUTO TO BORUTO: SHINOBI STRIKER
  • NECROMUNDA: HIRED GUN
  • Necronator: Dead Wrong
  • NecroVisioN: Lost Company
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  • Nelly Cootalot: Spoonbeaks Ahoy! HD
  • Neon Space
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  • Never Alone Arctic Collection (w/ Foxtales DLC and FREE Soundtrack)
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  • No Time to Relax
  • Nomad Survival
  • Nongunz: Doppelganger Edition
  • Noosphere
  • Northgard
  • Northmark: Hour of the Wolf
  • Nostradamus: The Last Prophecy
  • not the robots
  • Nurse Love Addiction
  • Nurse Love Syndrome
  • Nusakana
  • Obduction
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  • Observer: System Redux
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  • One Finger Death Punch 2
  • One Hand Clapping
  • One More Island
  • One Step From Eden
  • One Step From Eden (Region locked)
  • Orbital Racer
  • OTXO
  • Out of Reach: Treasure Royale
  • Out of Space
  • Overclocked: A History of Violence
  • Overlord: Ultimate Evil Collection
  • Overpass
  • Overruled
  • OZYMANDIAS: BRONZE AGE EMPIRE SIM
  • Pac-Man Museum +
  • Pan'Orama
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  • Panzer Corps 2
  • Papo & Yo
  • PARADISE LOST
  • Parkan 2
  • PARTISANS 1941
  • Passpartout 2: The Lost Artist
  • Pathfinder: Wrath of the Righteous
  • Patron
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  • Paws of Coal
  • Payday 2
  • PAYDAY 2
  • Peaky Blinders: Mastermind
  • PER ASPERA
  • Perfect
  • PGA 2K21
  • PGA Tour 2K21
  • Pharaonic
  • Pixplode
  • Pizza Connection 3
  • Plague tale
  • Planescape: Torment Enhanced Edition
  • Planet Alcatraz
  • PLANET ZOO
  • PlateUp!
  • Pogostuck: Rage With Your Friends
  • Poker Pretty Girls Battle: Texas Hold'em
  • Police Stories
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  • Power Rangers: Battle for the Grid
  • Prank Call
  • Prehistoric Kingdom
  • Pretty Girls Mahjong Solitaire
  • Pretty Girls Panic!
  • Prey
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  • Princess Kaguya: Legend of the Moon Warrior
  • Pro Cycling Manager 2020
  • Prodeus
  • Project CARS - GOTY Edition
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  • PROJECT WINTER
  • Propnight
  • PULSAR: The Lost Colony
  • qomp
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  • Quake II
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  • Quern - Undying Thoughts
  • Radio Commander
  • RAGE
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  • RAILROAD CORPORATION
  • Railroad Tycoon 3
  • Railroad Tycoon II Platinum
  • Railway Empire
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  • Rayon Riddles - Rise of the Goblin King
  • Re: Legend
  • REBEL COPS
  • Rebel Galaxy
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  • Red Faction Guerrilla Re-Mars-tered
  • Red Riding Hood - Star Crossed Lovers
  • Red Ronin
  • RED SOLSTICE 2: SURVIVORS
  • Redout Complete Bundle
  • Redout: Enhanced Edition
  • Redout: Enhanced Edition + DLC pack
  • Regular Human Basketball
  • REKT! High Octane Stunts
  • Relicta
  • REMNANT: FROM THE ASHES - COMPLETE EDITION
  • Republique
  • Rescue Party: Live!
  • Resident Evil 0 HD REMASTER
  • Resident Evil 4
  • Resident Evil 5 Gold Edition
  • Resident Evil 7 Biohazard
  • Resident Evil Revelations
  • Resort Boss: Golf
  • RETROWAVE
  • rFactor 2
  • RiME
  • Ring of Pain
  • Rise of Industry + 2130 DLC
  • Rise of the Slime
  • Rising Storm 2: Vietnam + 2 DLCs
  • Riven: The Sequel to MYST
  • River City Girls
  • River City Ransom: Underground
  • Roarr! Jurassic Edition
  • Roboquest
  • Robot Squad Simulator 2017
  • Rogue : Genesia
  • ROGUE HEROES: RUINS OF TASOS
  • ROGUE LORDS
  • Rogue Stormers
  • rollercoaster tycoon 2
  • ROTASTIC
  • Roundguard
  • ROUNDS
  • RUNNING WITH RIFLES
  • Rustler
  • Ryse: Son of Rome
  • S.W.I.N.E. HD Remaster
  • Sailing Era
  • Saint Row
  • Sam and Max Devil's Playhouse
  • SAMUDRA
  • Sands of Aura
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  • Saturday Morning RPG
  • Save Room - Organization Puzzle
  • Scarlet Tower
  • Scorn
  • SCP: 5K
  • SCUM
  • SEARCH PARTY: Director's Cut
  • Second Extinction
  • Secret Government
  • Serious Sam 3 Bonus Content DLC, Serious Sam 3: Jewel of the Nile, and Serious Sam 3: BFE
  • SEUM speedrunners from hell
  • SEUM: Speedrunners from Hell
  • Severed Steel
  • Shadow Tactics: Aiko's Choice
  • Shadowgate
  • SHADOWS: AWAKENING
  • Shape of the World
  • She Sees Red - Interactive Movie
  • Shenmue I & II
  • SHENZHEN I/O
  • Shift Happens
  • Shing!
  • Shoppe Keep 2 - Business and Agriculture RPG Simulation
  • Shotgun King: The Final Checkmate
  • Sid Meier's Civilization VI
  • Sid Meier's Railroads!
  • Sifu Deluxe Edition Upgrade Bundle (EPIC)
  • Silver Chains
  • SimCity 4 Deluxe Edition
  • Sinking Island
  • SINNER: Sacrifice for Redemption
  • Skautfold Chapters 1-4
  • Skullgirls 2nd Encore
  • Slain: Back from Hell
  • Slap City
  • Slash It
  • Slash It 2
  • Slash It Ultimate
  • Slay the Spire
  • Slaycation Paradise
  • Small World
  • Smart Factory Tycoon
  • Smile For Me
  • Smoke and Sacrifice
  • Smoke and Sacrifice
  • Smushi Come Home
  • Snail bob 2 tiny troubles
  • Sniper Elite 3
  • Sniper Elite 3 + Season Pass DLC
  • Sniper Elite 4 Deluxe Edition
  • Sniper Ghost Warrior 3 - Season Pass Edition
  • Sniper Ghost Warrior Contracts
  • Snooker 19
  • SONG OF HORROR COMPLETE EDITION
  • Songs of Conquest
  • Sonic Adventure 2
  • Sonic Adventure DX
  • Sonic and SEGA All Stars Racing
  • Sonic Generations Collection
  • Soulblight
  • Souldiers
  • SOULSTICE
  • Soundfall
  • Source of Madness
  • Spartan Fist
  • Spec Ops
  • Speed Limit
  • Spelunx and the Caves of Mr. Seudo
  • Spidersaurs
  • Spin Rush
  • Spirit Hunter: Death Mark
  • Spirit of the Island
  • Spirit of the North
  • Spring Bonus
  • Stairs
  • STAR WARS - Knights of the Old Republic
  • STAR WARS - The Force Unleashed Ultimate Sith Edition
  • STAR WARS Jedi Knight II - Jedi Outcast
  • Star Wolves
  • Starsand
  • STASIS: Bone Totem
  • State of Decay 2: Juggernaut Edition
  • Steel Rats™
  • Stick Fight: The Game
  • Still Life
  • Still Life 2
  • Stirring Abyss
  • STONE
  • Strange Brigade
  • Strange Brigade Deluxe Edition
  • STRANGER
  • Strategic Command: World War I
  • Strategic Mind: Blitzkrieg
  • Strategic Mind: Fight for Freedom
  • Strategic Mind: Spectre of Communism
  • Strategic Mind: Spirit of Liberty
  • Strategy & Tactics: Wargame Collection
  • Streamer Life Simulator
  • Street Fighter V
  • Street of fury ex
  • Strider
  • Strikey Sisters
  • Stygian: Reign of the Old Ones
  • Styx: Master of Shadows
  • Styx: Shards of Darkness
  • SuchArt
  • Sudden Strike Gold
  • Suite 776
  • Sumoman
  • Sunblaze
  • SUNLESS BUNDLE
  • Sunset Overdrive
  • Super Buff HD
  • Super Mag Bot
  • Superbugs: Awaken
  • Superhot
  • Surgeon Simulator 2
  • Survive the Nights
  • Surviving Mars
  • Surviving The Aftermath
  • Swag and Sorcery
  • Sword Legacy Omen
  • Sword of the Necromancer
  • Swords and Soldiers 2 Shawarmageddon
  • Syberia 3
  • Symphonic Rain
  • Symphony of War: The Nephilim Saga
  • Synthwave Dream '85
  • Tacoma
  • Take Off - The Flight Simulator
  • Tales
  • Tales from the Borderlands
  • Tales of Vesperia™: Definitive Edition
  • Talk to Strangers
  • Tallowmere
  • Tangledeep
  • Tank Mechanic Simulator
  • Tannenberg
  • Team Sonic Racing
  • TEKKEN 7
  • TEMTEM
  • Terminus: Zombie Survivors
  • Terror of Hemasaurus
  • Textorcist
  • Tharsis
  • The Adventure Pals
  • The Amazing American Circus
  • The Anacrusis
  • The Ascent
  • The Battle of Polytopia
  • The Battle of Polytopia *DLC1. Cymanti Tribe *DLC2. ∑∫ỹriȱŋ Tribe *DLC3. Aquarion Tribe *DLC4. Polaris Tribe
  • The Blackout Club
  • The Chess Variants Club
  • The Citadel
  • The Dark Pictures Anthology: House of Ashes
  • THE DARK PICTURES ANTHOLOGY: LITTLE HOPE
  • The Darkest Tales
  • The Dungeon Beneath
  • The Dungeon of Naheulbeuk: The Amulet of Chaos
  • The Elder Scrolls Adventures: Redguard
  • The Elder Scrolls III: Morrowind® Game of the Year Edition
  • The Elder Scrolls IV: Oblivion® Game of the Year Edition
  • The Elder Scrolls Online
  • The Escapists 2
  • THE GAME OF LIFE 2
  • The Golf Club™ 2019 featuring PGA TOUR
  • THE GUNK
  • The Haunted Island, a Frog Detective Game
  • The Hong Kong Massacre
  • The Horror Of Salazar House
  • The Indie Mixtape
  • The Innsmouth Case
  • The Invisible Hours
  • The Jackbox Party Pack 9
  • The Last Campfire
  • The LEGO Movie 2 Videogame
  • The Letter - Horror Visual Novel
  • The Long Dark
  • The Manhole: Masterpiece Edition
  • The Mortuary Assistant
  • The Mummy Demastered
  • The Outer Worlds
  • THE OUTER WORLDS: SPACER'S CHOICE EDITION
  • THE PALE BEYOND
  • The Quarry
  • The Quarry deluxe
  • The Ramp
  • The Red Lantern
  • The Rewinder
  • The Sacred Tears TRUE
  • The Sexy Brutale
  • The Smurfs - Mission Vileaf
  • The Tarnishing of Juxtia
  • The Tenants
  • The Uncertain - The Last Quiet Day
  • THE UNCERTAIN: LAST QUIET DAY
  • The Uncertain: Light At The End
  • The USB Stick Found in the Grass
  • The Walking Dead
  • The Walking Dead - 400 Days
  • The Walking Dead Saints and Sinners
  • The Walking Dead: A New Frontier
  • The Walking Dead: Final Season
  • The Walking Dead: Michonne - A Telltale Miniseries
  • The Walking Dead: Saints & Sinners
  • The Walking Dead: Season 1
  • The Walking Dead: Season Two
  • The Way
  • The Wild At Heart
  • The Wild Eight
  • The Witness
  • Them and Us
  • They Bleed Pixels
  • Thief of Thieves
  • This War of Mine
  • This Way Madness Lies
  • Three Kingdom: The Journey
  • Time on Frog Island
  • Tinkertown
  • Tiny Tina’s Wonderland(EU)
  • TINY TINA'S WONDERLANDS CHAOTIC GREAT EDITION
  • Tiny Troopers
  • Tinykin
  • Tinytopia
  • TIS-100
  • Titan Quest
  • Tokyo Xanadu eX+
  • Tools up
  • Tooth and Tail
  • Torchlight
  • Total Tank Simulator
  • Tour de France 2020
  • Tower Unite
  • Trailblazers
  • Train Sim World 3: Standard Edition
  • Train Simulator Classic
  • Train Valley 1
  • Transport INC
  • Treasure Hunter Simulator
  • TRIBES OF MIDGARD
  • Trine 4
  • Trinity Fusion
  • Trombone Champ
  • Tropico 5 - Complete Collection
  • Trover Saves the Universe
  • Tunche
  • Turmoil
  • Turok 2: Seeds of Evil
  • Twin Mirror
  • Two Point Campus
  • Two Point Hospital
  • TYPECAST
  • Tyrant's Blessing
  • Ultimate Chicken Horse
  • Ultimate Zombie Defense
  • Ultra Space Battle Brawl
  • Unavowed
  • Undead Horde
  • Unexplored 2: The Wayfarer's Legacy
  • Unity of Command: Stalingrad Campaign
  • Universim
  • UNLOVED
  • Unpacking
  • Until I have you
  • Unto The End
  • Upside Down
  • URU: Complete Chronicles
  • Vagante
  • Valfaris
  • Valfaris: Mecha Therion
  • Valkryia Chronicles 4 Complete Edition
  • Valkyria Chronicles 4 Complete Edition
  • Valkyria Chronicles 4: Complete Edition
  • Vambrace: Cold Soul
  • Vampire Survivors
  • Vectronom
  • Velocity Noodle
  • Venba
  • Verne: The Shape of Fantasy
  • Victoria 3
  • Victoria II
  • Viking: Battle For Asgard
  • Virgo Versus The Zodiac
  • VirtuaVerse
  • Visage
  • Viscerafest
  • Void Bastards
  • VOIDIGO
  • Volcanoids
  • Voltage High Society
  • V-Rally 4
  • Wanderlust: Travel Stories (GOG)
  • Wargroove
  • Warhammer 40,000 Sanctus Reach - Complete Edition
  • Warhammer 40,000: Armageddon - Imperium Complete
  • Warhammer 40,000: Battlesector
  • Warhammer 40,000: Gladius - Relics of War
  • Warhammer 40,000: Mechanicus
  • Warhammer 40,000: Space Wolf Special Edition
  • WARHAMMER AGE OF SIGMAR: REALMS OF RUIN – ULTIMATE EDITION
  • Warhammer vermintide collector's edition
  • Warhammer: End Times - Vermintide
  • Warhammer: Vermintide 2
  • Warman
  • Wasteland 3
  • Wayward
  • WE NEED TO GO DEEPER
  • We should talk.
  • We Were Here Together
  • We Were Here Too
  • Webbed
  • What Lies in the Multiverse
  • When Ski Lifts Go Wrong
  • while True: learn()
  • Whos Your daddy
  • Wick
  • Will You Snail?
  • Windward
  • Witch It
  • Witchy Life Story
  • wizard of legends
  • Wolfenstein 3D
  • Worms Rumble
  • WRC 6 FIA World Rally Championship
  • WRC 7 FIA World Rally Championship
  • WWE 2K Battlegrounds
  • WWE 2K23
  • WWZ Aftermath
  • Wytchwood
  • X-COM: COMPLETE PACK
  • XCOM: ULTIMATE COLLECTION
  • XIII - Classic
  • X-Morph: Defense + European Assault, Survival of the Fittest, and Last Bastion DLC
  • X-Morph: Defense Complete Pack
  • Yakuza Kiwami
  • Yumeutsutsu Re:After
  • Yumeutsutsu Re:Master
  • Zen Chess: Mate in One, Mate in 2 , Mate in 3 , Mate in 4 , Champion's Moves (5 games)
  • Ziggurat
  • Zombie Army 4
  • Zombie Army Trilogy
  • Zool Redimensioned
DLCs and Softwares:
  • For The King: Lost Civilization Adventure Pack
  • Train Simulator: Isle of Wight Route Add-On
  • Train Simulator: Woodhead Electric Railway in Blue Route Add-On
  • Train Simulator: North Somerset Railway Route Add-On
  • Train Simulator: Union Pacific Heritage SD70ACes Loco Add-On
  • Train Simulator: London to Brighton Route Add-On
  • BR Class 170 'Turbostar' DMU Add-On
  • DB BR 648 Loco Add-On
  • Europa Universalis IV: Wealth of Nations
  • Expansion - Europa Universalis IV: Conquest of Paradise
  • Expansion - Europa Universalis IV: Res Publica
  • Grand Central Class 180 'Adelante' DMU Add-On
  • Peninsula Corridor: San Francisco - Gilroy Route Add-On
  • SONIC ADVENTURE 2: BATTLE
  • Small World - A Spider's Web
  • Small World - Cursed
  • Small World - Royal Bonus
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Goodies Pack
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - OST
  • Thompson Class B1 Loco Add-On
  • Total War: Shogun 2 - Rise of the Samurai
  • Train Sim World® 3: Birmingham Cross-city line
  • Train Sim World®: BR Class 20 'Chopper' Loco
  • Train Sim World®: Brighton Main Line: London Victoria - Brighton
  • Train Sim World®: Caltrain MP36PH-3C 'Baby Bullet'
  • Train Sim World®: Cathcart Circle Line: Glasgow - Newton & Neilston
  • Train Sim World®: Clinchfield Railroad: Elkhorn - Dante
  • Train Sim World®: Great Western Express
  • Train Sim World®: Hauptstrecke Hamburg - Lubeck
  • Train Sim World®: LIRR M3 EMU
  • Train Sim World®: Long Island Rail Road: New York - Hicksville
  • Train Sim World®: Nahverkehr Dresden - Riesa
  • Train Sim World®: Northern Trans-Pennine: Manchester - Leeds
  • Train Sim World®: Peninsula Corridor: San Francisco - San Jose
  • Train Sim World®: Rhein-Ruhr Osten: Wuppertal - Hagen
  • Train Sim World®: Tees Valley Line: Darlington - Saltburn-by-the-sea
  • Worms Rumble - Armageddon Weapon Skin Pack
  • Worms Rumble - Captain & Shark Double Pack
  • Worms Rumble - Legends Pack
  • Worms Rumble - New Challengers Pack
  • Ashampoo Photo Optimizer 7
  • Dagon: by H. P. Lovecraft - The Eldritch Box DLC
  • Duke Nukem Forever Hail to the Icons
  • Duke Nukem Forever The Doctor Who Cloned Me
  • GRIP: Combat Racing - Cygon Garage Kit
  • GRIP: Combat Racing - Nyvoss Garage Kit
  • GRIP: Combat Racing - Terra Garage Kit
  • GRIP: Combat Racing - Vintek Garage Kit
  • GameGuru
  • GameMaker Studio 2 Creator 12 Months
  • Intro to Game Development with Unity
  • Music Maker EDM Edition
  • Neverwinter Nights: Darkness Over Daggerford
  • Neverwinter Nights: Enhanced Edition Dark Dreams of Furiae
  • Neverwinter Nights: Enhanced Edition Tyrants of the Moonsea
  • Neverwinter Nights: Enhanced Edition
  • Neverwinter Nights: Infinite Dungeons
  • Neverwinter Nights: Pirates of the Sword Coast
  • Neverwinter Nights: Wyvern Crown of Cormyr
  • PDF-Suite 1 Year License
  • Pathfinder Second Edition Core Rulebook and Starfinder Core Rulebook
  • RPG Maker VX
  • WWE 2K BATTLEGROUNDS - Ultimate Brawlers Pass
  • We Are Alright
  • The Outer Worlds Expansion Pass
  • A Hat in Time - Seal the Deal DLC
  • City Skylines:mass transit
  • A Game Of Thrones - A Dance With Dragons
  • A Game Of Thrones - A Feast For Crows
  • Blood Rage: Digital Edition - Gods of Asgard
  • Blood Rage: Digital Edition - Mythical Monsters
  • Blood Rage: Digital Edition - Mystics of Midgard
  • Carcassonne - The Princess and The Dragon DLC
  • Carcassonne - Traders & Builders DLC
  • Carcassonne - Winter & Gingerbread Man DLC
  • Carcassonne - Inns & Cathedrals
  • Carcassonne - The River
  • Splendor: The Trading Posts DLC
  • Splendor: The Strongholds DLC
  • Splendor: The Cities DLC
  • Small World - Be Not Afraid... DLC
  • Small World - Grand Dames DLC
  • Small World - Cursed!
  • Sands of Salzaar - The Ember Saga
  • Sands of Salzaar - The Tournament
  • Monster Train: The Last Divinity DLC
  • WARSAW
submitted by calvin324hk to indiegameswap [link] [comments]


2024.05.14 17:23 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

https://www.reddit.com/IGSRep/comments/pikmri/calvin324hks_igs_rep_page/
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Wishlist
Region: NA (Canada)
Fees on buyer if any, currency is USD unless specified
CTRL + F to find your games in terms of name
  • 10 Second Ninja X
  • 11-11 Memories Retold
  • 112 Operator
  • 12 is Better Than 6
  • 198X
  • 1993 Space Machine
  • 60 Parsecs
  • 7 Billion Humans
  • 8 DOORS
  • 8-bit Adventure Anthology: Volume I
  • 9 Years of Shadows
  • 911 Operator
  • A Game of Thrones: The Board Game
  • A Hat in Time
  • A Hole New World
  • A JUGGLER'S TALE
  • A Long Way Down
  • A PLAGUE TALE: INNOCENCE
  • A Robot Named Fight!
  • A Tale for Anna
  • A.I.M.2 Clan Wars
  • Ace Combat Assault Horizon Enhanced Edition
  • Adore
  • Aeterna Noctis
  • AETHERIS
  • Agatha Christie Hercule Poirot The First Cases
  • AIdol
  • Airborne Kingdom
  • Alba: A Wildlife Adventure
  • Alder's Blood: Definitive Edition
  • Alfred Hitchcock - Vertigo
  • Alien Breed Trilogy
  • Aliens vs. Predator™ Collection
  • All-Star Fruit Racing
  • Almost There: The Platformer
  • American Fugitive
  • American Truck Simulator
  • Amerzone: The Explorer’s Legacy
  • AMID EVIL
  • Amnesia rebirth
  • Amnesia: The Dark Descent + Amnesia: A Machine for Pigs
  • Anomalous
  • Another World – 20th Anniversary Edition
  • Antigraviator
  • Anuchard
  • APICO
  • APICO
  • Aragami
  • Aragami 2
  • Arboria
  • Arcade Paradise
  • Arcade Paradise - Arcade Paradise EP
  • Arcade Spirits
  • Arkham Horror: Mother's Embrace
  • Armada 2526 Gold Edition
  • Army Men RTS
  • army of ruin
  • Arto
  • Ary and the Secret of Seasons
  • As Far as the Eye
  • Ascension to the Throne
  • Assemble With Care
  • Assetto Corsa Competizione
  • Assetto Corsa Ultimate Edition
  • Astebreed Definitive Edition
  • Astronarch
  • Attack of the Earthlings
  • Automachef
  • Automobilista
  • Automobilista 2
  • AUTONAUTS
  • AUTONAUTS VS PIRATEBOTS
  • Avatar: Frontiers of Pandora™ - Ubisoft Connect
  • AVICII Invector: Encore Edition
  • Awesomenauts All Nauts pack
  • Baba is you
  • Back 4 Blood
  • Back 4 blood (EU)
  • Backbone
  • Baldur's Gate II: Enhanced Edition
  • Baldur's Gate: Enhanced Edition
  • Banners of Ruin
  • Bartlow's Dread Machine
  • BASEMENT
  • Batbarian: Testament of the Primordials
  • Batman: Arkham Asylum Game of the Year Edition
  • Batman: Arkham Origins
  • Battle Royale Tycoon
  • Battlecruisers
  • Battlestar Galactica Deadlock
  • BATTLESTAR GALACTICA DEADLOCK SEASON ONE
  • Battlestar Galactica Deadlock: Complete
  • BATTLETECH MERCENARY COLLECTION
  • BATTLETECH Shadow Hawk Pack
  • BEAUTIFUL DESOLATION
  • BEFORE WE LEAVE
  • Beholder 2
  • Ben 10
  • Ben 10: Power Trip
  • Bendy and the Ink Machine™
  • Between the Stars
  • Beyond a Steel Sky
  • Beyond The Edge Of Owlsgard
  • Beyond the Long Night
  • BEYOND THE WIRE
  • Beyond: Two Souls
  • BIOMUTANT
  • Bionic Commando
  • Bionic Commando Rearmed
  • BioShock: The Collection
  • BLACK BOOK
  • Black Moon Chronicles
  • Black Paradox
  • BLACK SKYLANDS
  • BLACKHOLE: Complete Edition
  • Blacksad: Under the Skin
  • Blade of Darkness
  • Blasphemous
  • Blazing Chrome
  • Blightbound
  • Blood And Zombies
  • Blood Rage: Digital Edition
  • Bloodstained: Ritual of the Night
  • Bomber Crew
  • Boneless Zombie
  • Boomerang Fu
  • Borderlands 3
  • Borderlands 3 Super Deluxe
  • Borderlands 3 Super Deluxe Edition
  • Borderlands: The Handsome Collection
  • Bot Vice
  • Bounty of One
  • Brawlout
  • Breakout: Recharged
  • Breathedge
  • bridge constructor
  • Bridge constructor medieval
  • bridge constructor stunts
  • Broken Lines
  • Brothers: A Tale of Two Sons
  • Brutal Legend
  • Bug Fables: The Everlasting Sapling
  • BUILDER SIMULATOR
  • calico
  • Call of Duty® Modern Warfare 3™ (2011)
  • Call of Juarez: Gunslinger
  • Car Mechanic 2018
  • Car Mechanic Simulator 2015
  • Car Mechanic Simulator 2018
  • Castle Morihisa
  • Castle on the Coast
  • castle storm
  • CastleStorm
  • Cat Cafe Manager
  • Caveblazers
  • Celeste
  • Centipede: Recharged
  • CHANGE: A Homeless Survival Experience
  • Charlie's Adventure
  • Chenso Club
  • Chernobylite: Enhanced Edition
  • Chess Ultra
  • Chicago 1930 : The Prohibition
  • Chivalry 2
  • Chop Goblins
  • Chorus
  • Cities Skylines + After Dark
  • Cities: Skylines
  • City of Beats
  • CivCity: Rome
  • Click and Slay
  • Cloud Gardens
  • Cloudpunk
  • Code Vein
  • Coffee Talk
  • Comedy Night
  • Command & Conquer Remastered (Origin)
  • Complete Dread X Collection
  • Conarium
  • Construction Simulator (2015) Deluxe Edition
  • Constructor Plus
  • Control
  • Cook, Serve, Delicious! 3?!
  • cornucopia
  • Corridor Z
  • Cosmic Osmo and the Worlds Beyond the Mackerel
  • Cosmonautica
  • Crash Drive 2
  • Crash Drive 3
  • Creaks
  • Creepy Tale
  • Crookz the big heist
  • CROSSBOW: Bloodnight
  • Crush Your Enemies
  • Cube Runner
  • Cultist Simulator: Anthology Edition
  • Curse: The Eye of Isis
  • Cyber Ops
  • Cybercube
  • Danger Scavenger
  • Dark Deity
  • DARK PICTURES ANTHOLOGY: HOUSE OF ASHES
  • Darksiders Warmastered
  • Darkwood
  • DARQ: Complete Edition
  • Day of the Tentacle Remastered
  • days of war definitive edition
  • Dead by Daylight
  • Dead Estate
  • Dead Rising 2
  • Dear Esther: Landmark Edition
  • Death Stranding Directors Cut
  • DEATH STRANDING DIRECTOR'S CUT
  • Deceased
  • DECEIVE INC.
  • Degrees of Separation
  • Delicious! Pretty Girls Mahjong Solitaire
  • Deliver Us The Moon
  • Demetrios - Deluxe Edition
  • Depraved
  • DESCENDERS
  • DESOLATE
  • Destiny 2: Beyond Light
  • DESTROYER: THE U-BOAT HUNTER
  • Detention
  • Devil May Cry HD Collection
  • Devilated
  • Dicey Dungeons
  • Dirt 5
  • dirt rally
  • Dirt Rally 2.0
  • Disaster Band
  • Disciples III: Reincarnation
  • Discolored
  • DISTRAINT 2
  • Distrust
  • DmC: Devil May Cry
  • Do Not Feed the Monkeys
  • Don't Be Afraid
  • Doomed Lands
  • Door Kickers: Action Squad
  • Doorways: Prelude
  • Downfall
  • Dragons Dogma Dark Arisen
  • Dragon's Dogma: Dark Arisen
  • Draugen
  • Draw Slasher
  • Drawful 2
  • Dreams in the Witch House
  • Dreamscaper
  • DreamWorks Dragons: Dawn of New Riders
  • DRIFT21
  • Driftland: The Magic Revival
  • drive!drive!drive!
  • Drone Swarm
  • Due Process
  • Duke Nukem: Manhattan Project
  • Duke of Alpha Centauri
  • Dungeon Rushers
  • Dungeons 2
  • Dungeons 3
  • DUSK
  • Dusk Diver
  • Dust to the End
  • DV: Rings of Saturn
  • Dynopunk
  • Earth Defense Force 4.1 The Shadow of New Despair
  • Eastern Exorcist
  • Eiyuden Chronicle: Rising
  • El Matador
  • Elderand
  • ELDEST SOULS
  • Electrician Simulator
  • Elemental Survivors
  • Elex
  • Elex II
  • Elite Dangerous
  • Embr
  • Empire: Total War - Definitive Edition
  • Empyrion - Galactic Survival
  • ENCASED: A SCI-FI POST-APOCALYPTIC RPG
  • Endless Space 2
  • Endless Space 2 - Digital Deluxe Edition
  • Endless Space® 2 - Digital Deluxe Edition
  • Endzone - A World Apart
  • EPIC CHEF
  • Epistory - Typing Chronicles
  • Escape the backrooms
  • Eternal Threads
  • Europa Universalis IV
  • European Ship Simulator
  • Everdream Valley
  • Evil Genius 2: World Domination
  • Exorder
  • EXPEDITIONS: ROME
  • Expeditions: Viking
  • Explosionade
  • F1 2018
  • F1 2019 Anniversary Edition
  • F1 2020
  • F1 RACE STARS Complete Edition Include DLC
  • Fable Anniversary
  • Factory Town
  • Fallback uprising
  • Fallback: Uprising
  • FALLOUT 1
  • Family Mysteries 3: Criminal Mindset
  • FANTASY BLACKSMITH
  • FARMER'S DYNASTY
  • Farming Simulator 17
  • Farming Simulator 19
  • Fictorum
  • Field of Glory II
  • Fights in Tight Spaces
  • Filthy Animals Heist Simulator
  • Firefighting Simulator - The Squad
  • Fishing Adventure
  • Flashback
  • FLATLAND Vol.2
  • FlatOut
  • FLING TO THE FINISH
  • Floppy Knights
  • Fluffy Horde
  • FOBIA - ST. DINFNA HOTEL
  • For the King
  • Forgive me Father
  • Forts
  • Fred3ric
  • Fresh Start Cleaning Simulator
  • Friends vs Friends
  • Frogun
  • From Space
  • Frostpunk: Game of the Year Edition
  • Frozenheim
  • Fun with Ragdolls: The Game
  • Funtasia
  • Gamedec
  • Gamedec - Definitive Edition
  • Gang Beasts
  • GARAGE bad trip
  • Garden Story
  • Garfield Kart
  • GAS STATION SIMULATOR
  • Gelly Break Deluxe
  • Genesis Alpha One Deluxe Edition
  • Gevaudan
  • Ghostrunner
  • Giana Sisters 2D
  • GIGA WRECKER
  • Gigantosaurus: Dino Kart
  • Glitch Busters: Stuck On You
  • Gloria Victis
  • Go Home Dinosaurs
  • GOAT OF DUTY
  • GOD EATER 3
  • Godlike Burger
  • Godstrike
  • Going Under
  • Golf Gang
  • Golf It!
  • Gone Home + Original Soundtrack
  • Good Knight
  • Gotham Knights
  • GREAK: MEMORIES OF AZUR
  • GREEDFALL
  • Gremlins, inc
  • grey goo
  • GRID - 2019
  • grid ultimate
  • GRIP: Combat Racing
  • Gungrave G.O.R.E
  • Guppy
  • Guts and glory
  • GYLT
  • Hacknet
  • Haegemonia: Legions of Iron
  • Hamilton's Great Adventure
  • Hammerwatch
  • Hands of Necromancy
  • Havsala: Into the Soul Palace
  • Headsnatchers
  • Heartwood Heroes
  • Heat Signature
  • Helheim Hassle
  • Hell Let Loose
  • Hellblade: Senua's Sacrifice
  • Hellbound
  • Hellstuck: Rage With Your Friends
  • Hero of the Kingdom III
  • Hero of the Kingdom: The Lost Tales 2
  • Heroes of Hammerwatch
  • Heros hour
  • Hexologic
  • Hidden & Dangerous 2: Courage Under Fire
  • Hidden & Dangerous: Action Pack
  • Hidden Deep
  • High On Life
  • Hitman (2016) Game of the Year Edition
  • HITMAN 2 - Gold Edition
  • Hoa
  • Hob
  • Hollow Knight
  • Holy Potatoes! A Spy Story?!
  • Home Sweet Home
  • Home Sweet Home EP2
  • Homestead Arcana
  • Hood: Outlaws & Legends
  • Hoplegs
  • Hot Tin Roof: The Cat That Wore A Fedora
  • HOT WHEELS UNLEASHED ™
  • Hotshot Racing
  • House Flipper
  • How to Survive 2
  • Hue
  • Human: Fall Flat
  • HUMANKIND DEFINITIVE EDITION
  • Hungry Flame
  • Hyper Knights
  • I am Bread
  • I Am Fish
  • I am not a Monster: First Contact
  • I Hate Running Backwards
  • ibb & obb Double Pack
  • ICBM
  • Ice Age Scrat's Nutty Adventure
  • Ice Lakes
  • Impostor Factory
  • IN SOUND MIND
  • Indivisible
  • INDUSTRIA
  • Infectonator 3: Apocalypse
  • Infinite Beyond The Mind
  • Injustice 2 Legendary Edition
  • Insane 2
  • INSOMNIA: The Ark
  • Internet Cafe Simulator
  • Internet Cafe Simulator 2
  • Interstellar Space: Genesis
  • Iron Fisticle
  • Iron Harvest
  • Ittle Dew
  • Ittle Dew 2+
  • Jack Move
  • Jackbox party pack 2
  • Jackbox party pack 5
  • JANITOR BLEEDS
  • Joint Task Force
  • Jotun: Valhalla Edition
  • Journey For Elysium
  • Journey to the Savage Planet
  • JUMANJI: The Video Game
  • JumpJet Rex
  • Juno: New Origins
  • Jupiter Hell
  • Jurassic Park: The Game
  • Jurassic World Evolution
  • Jurassic World Evolution 2
  • JUST CAUSE 4: COMPLETE EDITION
  • Just Die Already
  • Kardboard Kings: Card Shop Simulator
  • Keep Talking and Nobody Explodes
  • Ken Follett's The Pillars of the Earth
  • Kentucky Route Zero - Season Pass Edition
  • Kerbal Space Program
  • Killing Floor 2 Digital Deluxe Edition
  • Killing Room
  • Kingdom Two Crowns
  • Kingdom: New Lands
  • King's Bounty: Crossworlds
  • Knights of Pen & Paper 2
  • Knock-knock
  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
  • KungFu Kickball
  • Labyrinthine
  • Lair of the Clockwork God
  • Laserlife
  • LAST OASIS
  • Lawn Mowing Simulator
  • Layers of Fear: Masterpiece Edition
  • Lead and Gold: Gangs of the Wild West
  • Learn Japanese To Survive! Hiragana Battle
  • Learn Japanese To Survive! Katakana War
  • Learn Japanese to Survive! Trilogy
  • Legend of Keepers
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
  • Leisure Suit Larry 1-7
  • Lemnis Gate
  • Lemon Cake
  • lethal league blaze
  • Let's School
  • Levelhead
  • Liberated (GOG)
  • Life is Strange Complete Season (Episodes 1-5)
  • Light Fairytale Episode 1
  • Light Fairytale Episode 2
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submitted by calvin324hk to SteamGameSwap [link] [comments]


2024.05.14 16:25 Mophandel Archaeotherium, the King of the White River Badlands

Archaeotherium, the King of the White River Badlands
Art by Bob Nicholls
Nowadays, when we envision the words “prey,” among modern mammalian fauna, few taxa come to mind as quickly as the hoofed mammals, better known as the ungulates. Indeed, for the better part of their entire evolutionary history, the ungulates have become entirely indistinguishable from the term “prey.” Across their two major modern branches, the artiodactyls (the “even-toed ungulates,” such as bovids, pigs, deer, hippos and giraffes) and the perissodactyls (the “odd-toed ungulates,” including horses, rhinos and tapir), the ungulates too have created an empire spanning nearly every continent, establishing themselves as the the dominant herbivores throughout their entire range. However, as a price for such success, their lot as herbivores have forced them into an unenviable position: being the food for the predators. Indeed, throughout the diets of most modern predators, ungulates make up the majority, if not the entirety, of their diet, becoming their counterparts in this evolutionary dance of theirs. They have become the lamb to their wolf, the zebra to their lion, the stag to their tiger. If there is a predator in need of lunch, chances are that there is an ungulate there to provide it. Of course, such a dynamic is not necessarily a recent innovation. For the last 15-20 million years, across much of the world, both new and old, the ungulates have served as prey for these predators through it all. Over the course of whole epochs, these two groups have played into these roles for millions of years, coevolving with each other in an eons-long game of cat-and-mouse. The shoes they fill are not new, but have existed for ages, and within their niches they have cultivated their roles to perfection. Indeed, with such a tenured history, it seems hardly surprising the ungulates are wholly inseparable from the terms “prey,” itself.
However, while this is the case now, as it has been for the last 15-20 million years, go back far enough, and we see that this dynamic is not as set in stone as we would think. Indeed, back during the Eocene and Oligocene, during the very earliest days of age of mammals, things were very different for the ungulates. While today they are considered little more than food for modern predators, during these olden days, the ungulates weren’t quite so benign. In fact, far from being fodder for top predators, the ungulates had turned the tables, instead becoming top predators themselves. Indeed, though nearly unheard of today, throughout much of the Eocene and Oligocene, carnivorous ungulates thrived in abundance, developing specializations for catching large prey and establishing themselves as top predators that competed alongside the more traditional carnivores, and even dominating them in some instances. Given such success, it’s no wonder that multiple such clades had arisen during this time. Such predators included the arctocyonids, a lineage of (ironically) hoof-less ungulates with large jaws and sharp teeth for capturing large prey. There were also the mesonychians, a lineage of dog-like ungulates with massive skulls and jaws that allowed them to reign as the top predator across much of the Eocene.
However, among these various lineages, one stands stands out among the rest, by far. Arising during the Eocene, this lineage, though superficially resembling modern pigs, hailed from one an ancient lineage of artiodactyls far removed from swine or most other ungulates in general, with few close relatives alive today. Through perhaps not the most predatory of the bunch, it was among the most formidable, as their superficially pig-like appearance came with giant predatory jaws and teeth unlike anything from the modern era. And of course, as if all of that wasn’t enough, this lineage also went on to earn arguably one of the most badass nicknames of any lineage of mammals, period. These predators, of course, were the entelodonts, a.k.a the “hell-pigs.” More so than any other predatory ungulate lineage, these formidable ungulates were the ones to turn the current paradigm upside down, becoming some of the largest and most dominant carnivores in their landscape, even with (and often in spite of) the presence of more traditional predators. Through impressive size, fearsome teeth and sheer tenacity, these animals became the top dogs of their time, ruling as behemoth-kings of their Paleogene kingdoms, domineering all comers, and throughout the ranks, one entelodont in particular demonstrated such dominance the best. Though not the largest or most powerful of their kind, it is one of the most iconic, being among the most well-known members of its lineage to date. Moreover, this enteledont also has some of the most complete life histories ever seen out of this clade, with its brutality and predatory prowess being displayed in the fossil record in a way seen in no other member of its kind. More than anything else, however, it was this predator that best turned the notion of “ungulates being prey” on its head, living in an environment that bore some of the largest carnivoran hypercarnivores to date and still reigning as the undisputed top predator of its domain. This fearsome beast was none other than Archaeotherium, icon of the entelodonts, terror of the Oligocene American west and undisputed king of the White River badlands.
The rise of Archaeotherium (and of entelodonts in general) is closely tied to the ascendancy of carnivorous ungulates as a whole, one of the earliest evolutionary success stories of the entire Cenozoic. Having become their own derived clade since the late Cretaceous, the ungulates were remarkably successful during the early Paleogene, as they were among the first mammalian clades to reach large sizes during those early days after the non-avian dinosaurs had gone extinct. As such, it was with incredible swiftness that, as the Paleogene progressed, the ungulates swooped upon the various niches left empty by the K-Pg mass extinction that killed the dinosaurs. This of course included the herbivorous niches we would know them for today, but this also included other, much more carnivore roles. Indeed, early on during the Paleogene, it was the ungulates that first seized the roles of large mammalian predators, becoming some the earliest large mammalian carnivores to ever live, well before even the carnivorans. Such predators included the arctocyonids, a lineage of vaguely dog-like, hoof-less ungulates with robust jaws and sharpened teeth that acted as some of earliest large carnivores of the Paleocene, with genera such as Arctocyon mumak getting up to the size of big cats. Even more prolific were the mesonychids. More so than what pretty much any other lineage of predator, it was the mesonychids that would stand out as the earliest dominant predators of the early Cenozoic. Growing up to the size of bears and with enormous, bone-crushing jaws, the mesonychids were among the most powerful and successful predators on the market at that time, with a near-global range and being capable of subjugating just about any other predator in their environments. Indeed, they, along with other carnivorous ungulates (as well as ungulates in general), were experiencing a golden age during this time, easily being the most prolific predators of the age. Given such prevalence, it should be no surprise that there would be yet another lineage of predatory ungulates would throw their hat into the ring, and by early Eocene, that contender would none other than the entelodonts.
The very first entelodonts had arisen from artiodactyl ancestors during the Eocene epoch, at a time when artiodactyls were far more diverse and bizarre than they are now. Through today known from their modern herbivorous representatives such as bovines, deer, and antelope, during the Paleocene and Eocene, the artiodacyls, as with most ungulates of that time, were stronger and far more predaceous, particularly when it came to one such clade of artiodactyls, the cetacodontamorphs. Only known today from hippos and another group of artiodactyls (one which will become relevant later), the cetacodantomorphs emerged out of Asia around 55 million years ago, at around the same time that artiodactyls themselves had made their debut. These animals included the first truly predatory artiodactyls, with many of them possessing large skulls with powerful jaws and sharp, predatory teeth. Among their ranks included animals as puny as Indohyus, a piscivorous artiodactyl the size of a cat, to as formidable as Andrewsarchus, a giant, bison-sized predator often touted as one of the largest predatory mammals to ever live. Given such a predatory disposition, it wouldn’t be long until this clade produced a lineage of truly diverse, truly successful predators, and by around 40 million years ago, that is exactly what they did, as it was at that time that the entelodonts themselves first emerged. From their Asian homeland, the entelodonts spread across the world, spreading through not only most of Eurasia but also colonizing North America as well, with genera such as Brachyhyops being found across both continents. Here, in this North American frontier, the entelodonts began to diversify further, turning into their most successful and formidable forms yet, and it was around the late Eocene and early Oligocene that Archaeotherium itself had entered the scene.
Just from a passing glance at Archaeotherium, it is clear how exactly it (as well as the other entelodonts) earned the nickname of “hell-pigs.” It was a bruiser for starters; its body bore a robust, pig-like physique, with prominent neural spines and their associated musculature forming a hump around the shoulder region, similar to the hump of a bison. With such a bulky physique came with it impressive size; the average A. mortoni had a head-body length of roughly 1.6-2.0 m (5.3-6.6 ft), a shoulder height of 1.2 m (4 ft) and a body mass of around 180 kg (396 lb) in weight (Boardman & Secord, 2013; Joeckel, 1990). At such sizes, an adult Archaeotherium the size of a large male black bear. However, they had the potential to get even bigger. While most Archaeotherium specimens were around the size described above, a select few specimens, labeled under the synonymous genus “Megachoerus,” are found to be much larger, with skulls getting up to 66% longer than average A. mortoni specimens (Foss, 2001; Joeckel, 1990). At such sizes and using isometric scaling, such massive Archaeotherium specimens would attained body lengths over 2.5 m (8.2 ft) and would have reached weighs well over 500 kg (1100 lb), or as big as a mature male polar bear. Indeed, at such sizes, it is already abundantly evident that Archaeotherium is a force to be recorded with.
However, there was more to these formidable animals than sheer size alone. Behind all that bulk was an astoundingly swift and graceful predator, especially in terms of locomotion. Indeed, the hoofed feet of Archaeotherium, along with other entelodonts, sported several adaptations that gave it incredible locomotive efficiency, essentially turning it into a speed demon of the badlands. Such adaptations include longer distal leg elements (e.g. the radius and tibia) than their proximal counterparts (e.g. the humerus and femur), fusion of the radius and ulna for increased running efficiency, the loss of the clavicle (collar-bone) to allow for greater leg length, the loss of the acromion to enhance leg movement along the fore-and-aft plane, the loss of digits to reduce the mass of the forelimb, the fusion of the ectocuneiform and the mesocuneiform wrist-bones, among many other such traits (Theodore, 1996) . Perhaps most significant of these adaptations is the evolution of the “double-pulley astragalus (ankle-bone),” a specialized modification of the ankle that, while restricting rotation and side-to-side movement at the ankle-joint, allows for greater rotation in the fore-and-aft direction, thus allowing for more more powerful propulsion from the limbs, faster extension and retraction of the limbs and overall greater locomotive efficiency (Foss, 2001). Of course, such a trait was not only found in entelodonts but in artiodactyls as a whole, likely being a response to predatory pressures from incumbent predatory clades arising at the same time as the artiodactyls (Foss, 2001). However, in the case of the entelodonts, such adaptations were not used for merely escaping predators. Rather, they were used to for another, much more lethal effect…
Such notions are further reinforced by the entelodonts most formidable aspect, none either than their fearsome jaws, and in this respect, Archaeotherium excelled. Both for its size and in general, the head of Archaeotherium was massive, measuring 40-50 cm (1.3-1.6 ft) in length among average A. mortoni specimens, to up to 78 cm (~2.6 ft) in the larger “Megachoerus” specimens (Joeckel, 1990). Such massive skulls were supported and supplemented by equally massive neck muscles and ligaments, which attached to massive neural spines on the anterior thoracic vertebrae akin to a bisons hump as well as to the sternum, allowing Archaeotherium to keep its head aloft despite the skulls massive size (Effinger, 1998). Of course, with such a massive skull, it should come as no surprise that such skulls housed exceptionally formidable jaws as well, and indeed, the bite of Archaeotherium was an especially deadly one. Its zygomatic arches (cheek-bones) and its temporal fossa were enlarged and expanded, indicative of massive temporalis muscles that afforded Archaeotherium astoundingly powerful bites (Joeckel, 1990). This is further augmented by Archaeotherium’s massive jugal flanges (bony projections of the cheek), which supported powerful masseter muscles which enhanced chewing and mastication, as well as an enlarged postorbital bar that reinforced the skull against torsional stresses (Foss, 2001). Last but not least, powerful jaws are supplemented by an enlarged gape, facilitated by a low coronoid process and enlarged posterior mandibular tubercles (bony projections originating from the lower jaw), which provided an insertion site for sternum-to-mandible jaw abduction muscles, allowing for a more forceful opening of the jaw (Foss, 2001). All together, such traits suggest a massive and incredibly fearsome bite, perhaps the most formidable of any animal in its environment.
Of course, none of such traits are especially indicative of a predatory lifestyle. Indeed, many modern non-predatory ungulates, like hippos, pigs and peccaries, also possess large, formidable skulls and jaws. However, in peeling back the layers, it is found there was more to the skull of Archaeotherium that lies in store. Indeed, when inspecting the animal closely, a unique mosaic of features is revealed; traits that make it out to be much more lethal than the average artiodactyl. On one hand, Archaeotherium possessed many traits similar to those of herbivores animals, as is expected of ungulates. For instance, its jaw musculature that allowed the lower jaw of Archaeotherium a full side-to-side chewing motion as in herbivores (whereas most carnivores can only move their lower jaw up and down)(Effinger, 1998). On the other hand, Archaeotherium wielded many other traits far more lethal in their morphology, less akin to a herbivore and far more akin to a bonafide predator. For instance, the aforementioned enlarged gape of Archaeotherium is a bizarre trait on a supposed herbivore, as such animals do not need large gapes to eat vegetation and thus have smaller, more restricted gapes. Conversely, many predatory lineages have comparatively large gapes, as larger gapes allow for the the jaws to grab on to more effectively larger objects, namely large prey animals (Joeckel, 1990).
Such a juxtaposition, however, is most evident when discussing the real killing instruments of Archaeotherium — the teeth. More so than any facet of this animal, the teeth of Archaeotherium are the real stars of the show, showing both how alike it was compared to its herbivores counterparts and more importantly, how it couldn’t be more different. For instance, the molars of Archaeotherium were quite similar to modern herbivores ungulates, in that they were robust, bunodont, and were designed for crushing and grinding, similar in form and function to modern ungulates like peccaries (Joeckel, 1990). However, while the molars give the impression that Archaeotherium was a herbivore, the other teeth tell a very different story. The incisors, for example, were enlarged, sharpened, and fully interlocked (as opposed to the flat-topped incisors seen in herbivores ungulates), creating an incisor array that was seemingly ill-suited for cropping vegetation and much more adept at for gripping, puncturing and cutting (Joeckel, 1990). Even more formidable were the canines. Like the modern pigs from which entelodonts derived their nicknames, the canines of Archaeotherium were sharp and enlarged to form prominent tusk-like teeth, but unlike pigs, they were rounded in cross-section (similar to modern carnivores like big cats, indicating more durable canines that can absorb and resist torsional forces, such as those from struggling prey) and were serrated to form a distinct cutting edge (Effinger, 1998; Joeckel, 1990; Ruff & Van Valkenburgh, 1987). These canines, along with the incisors, interlock to stabilize the jaws while biting and dismantling in a carnivore-like fashion. More strikingly, the canines also seem to act as “occlusal guides,” wherein the canines help align the movement and position of the rear teeth as they come together, allowing for a more efficient shearing action by the rear teeth. This function is seen most prevalently modern carnivores mammals, and is evidenced by the canine tooth-wear, which is also analogous to modern predators like bears and canids (Joeckel, 1990). Indeed, going off such teeth alone, it is clear that Archaeotherium is far more predatory than expected of an ungulate. However, the real stars of the show, the teeth that truly betray the predatory nature of these ungulates, are the premolars. Perhaps the most carnivore-like teeth in the entelodont’s entire tooth row, the premolars of Archaeotherium, particularly the anterior premolars, are laterally compressed, somewhat conical in shape, and are weakly serrated to bear a cutting edge, giving them a somewhat carnivorous form and function of shearing and slicing (Effinger, 1998). Most strikingly of all, the premolars of Archaeotherium bear unique features similar not to modern herbivores, but to durophagous carnivores like hyenas, particularly apical wear patterns, highly thickened enamel, “zigzag-shaped” enamel prism layers (Hunter-Schraeger bands) on the premolars which is also seen in osteophagous animals like hyenas, and an interlocking premolar interface wherein linear objects (such as bones) inserted into jaws from the side would be pinned between the premolars and crushed (Foss, 2001). Taken together, these features do not suggest a diet of grass or vegetation like other ungulates. Rather, they suggest a far more violent diet, one including flesh as well as hard, durable foods, particularly bone. All in all, the evidence is clear. Archaeotherium and other entelodonts, unlike the rest of their artiodactyl kin, were not the passive herbivores as we envision ungulates today. Rather, they were willing, unrepentant meat-eaters that had a taste for flesh as well as foliage.
Of course, even with such lines of evidence, its hard to conclude that Archaeotherium was a true predator. After all, its wide gape and durophagous teeth could have just as easily been used for scavenging or even to eat tough plant matter such as seeds or nuts, as in peccaries and pigs, which themselves share many of the same adaptations as Archaeotherium, include the more carnivorous ones (e.g. the wide gape, using the canines as an occlusal guide, etc.). How exactly do we know that these things were veritable predators and not pretenders to the title. To this end, there is yet one last piece of evidence, one that puts on full display the predatory prowess of Archaeotheriumevidence of a kill itself. Found within oligocene-aged sediment in what is now Wyoming, a collection of various fossil remains was found, each belonging to the ancient sheep-sized camel Poebrotherium, with many of the skeletal remains being disarticulated and even missing whole hindlimbs or even entire rear halves of their body. Tellingly, many of the remains bear extensive bite marks and puncture wounds across their surface. Upon close examination, the spacing and size of the punctures leave only one culprit: Archaeotherium. Of course, such an event could still have been scavenging; the entelodonts were consuming the remains of already dead, decomposed camels, explaining the bite marks. What was far more telling, however, was where the bite marks were found. In addition bite marks being found on the torso and lumbar regions of the camels, various puncture wounds were found on the skull and neck, which were otherwise uneaten. Scavengers rarely feast on the head to begin with; there is very little worthwhile meat on it besides the brain, cheek-muscles and eyes, and even if they did feed on the skull and neck, they would still eat it wholesale, not merely bite it and then leave it otherwise untouched. Indeed, it was clear that this was no mere scavenging event. Rather than merely consuming these camels, Archaeotherium was actively preying upon and killing them, dispatching them via a crushing bite to the skull or neck before dismembering and even bisecting the hapless camels with their powerful jaws to preferentially feast on their hindquarters (likely by swallowing the hindquarters whole, as the pelvis of Poebrotherium was coincidentally the perfect width for Archaeotherium to devour whole), eventually discarding the leftovers in meat caches for later consumption (Sundell, 1999). With this finding, such a feat of brutality leaves no doubt in ones mind as to what the true nature of Archaeotherium was. This was no herbivore, nor was it a simple scavenger. This was an active, rapacious predator, the most powerful in its entire ecosystem.
Indeed, with such brutal evidence of predation frozen in time, combined with various dental, cranial, and post cranial adaptations of this formidable animal, it’s possible to paint a picture of how this formidable creature lived. Though an omnivore by trade, willing and able to feast on plant matter such as grass, roots and tubers, Archaeotherium was also a wanton predator that took just about any prey it wanted. Upon detecting its prey, it approached its vicim from ambush before launching itself at blazing speed. From there, its cursorial, hoofed legs, used by other ungulates for escape predation, were here employed to capture prey, carrying it at great speeds as it caught up to its quarry. Having closed the distance with its target, it was then that the entelodont brought its jaws to bear, grabbing hold of the victim with powerful jaws and gripping teeth to bring it to a screeching halt. If the victim is lucky, Archaeotherium will then kill it quickly with a crushing bite to the skull or neck, puncturing the brain or spinal cord and killing its target instantly. If not, the victim is eaten alive, torn apart while it’s still kicking, as modern boars will do today. In any case, incapacitated prey are subsequently dismantled, with the entelodont using its entire head and heavily-muscled necks to bite into and pull apart its victim in devastating “puncture-and pull’ bites (Foss, 2001). Prey would then finally be consumed starting at the hindquarters, with not even the bones of its prey being spared. Such brutality, though far from clean, drove home a singular truth: that during this time, ungulates were not just prey, that they were not the mere “predator-fodder” we know them as today. rather, they themselves were the predators themselves, dominating as superb hunters within their domain and even suppressing clades we know as predators today, least of all the carnivorans. Indeed, during this point in time, the age of the carnivorous ungulates had hit their stride, and more specifically, the age of entelodonts had begun.
Of course, more so than any other ettelodont, Archaeotherium took to this new age with gusto. Archaeotherium lived from 35-28 million years ago during the late Eocene and early Oligocene in a locality known today as the White River Badlands, a fossil locality nestled along the Great Plains and Rocky Mountains. Though a chalky, barren landscape today, during the time of Archaeotherium, the White River Badlands was a swamp-like floodplain crisscrossed with rivers and interspersed with by a mosaic of forests concentrated around waterways, open woodlands and open plains. As with most ecosystems with such a lush disposition, this locale teemed with life, with ancient hornless rhinos, small horse-like hyracodonts and early camels roaming the open habitats while giant brontotheres, small early horses and strange, sheep-like ungulates called merycoidodonts (also known as “oreodonts”) dwelled within the dense forests. Within this locale, Archaeotherium stalked the open woodlands and riparian forests of its domain. Here, it acted as a dominant predator and scavenger across is territory, filling a niche similar to modern grizzly bears but far more predatory. Among its preferred food items would be plant matter such as roots, foliage and nuts, but also meat in the form of carrion or freshly caught prey. In this respect, smaller ungulates such as the fleet-footed camel Poebrotherium, a known prey item of Archaeotherium, would have made a for choice prey, as its small size would make it easy for Archaeotherium to dispatch with its powerful jaws, while the entelodonts swift legs gave it the speed necessary to keep pace with its agile prey.
However, the entelodont didn’t have such a feast all to itself. Just as the badlands teemed with herbivores, so too did it teem with rival predators. Among their ranks included fearsome predators such as Hyaenodon, a powerful, vaguely dog-like predator up to the size of wolves (as in H. horridus) or even lions (as in the Eocene-aged H. megaloides, which was replaced by H. horridus during the Oligocene). Armed with a massive head, fierce jaws and a set of knife-like teeth that could cut down even large prey in seconds, these were some of the most formidable predators on the landscape. There were also the nimravids, cat-like carnivorans that bore saber-teeth to kill large prey in seconds, and included the likes of the lynx-sized Dinictis, the leopard-sized Hoplophoneus and even the jaguar-sized Eusmilus. Furthermore, there were amphicyonids, better known as the bear-dogs. Though known from much larger forms later on in their existence, during the late Eocene and Oligocene, they were much smaller and acted as the “canid-analogues” of the ecosystem, filling a role similar to wolves or coyotes. Last but not least, there were the bathornithid birds, huge cariamiform birds related to modern seriemas but much larger, which filled a niche similar to modern seriemas or secretary birds, albeit on a much larger scale. Given such competition, it would seem that Archaeotherium would have its hands full. However, things are not as they appear. For starters, habitat differences would mitigate high amounts of competition, as both Hyaenodon and the various nimravids occupy more specialized ecological roles (being a plains-specialist and forest-specialist, respectively) than did Archaeotherium, providing a buffer to stave off competition: More importantly, however, none of the aforementioned predators were simply big enough to take Archaeotherium on. During the roughly 7 million years existence of Archaeotherium, the only carnivore that matched it in size was H. megaloides, and even that would have an only applied to average A. mortoni individuals, not to the much larger, bison-sized “Megachoerus” individuals. The next largest predator at that point would be the jaguars-sized Eusmilus (specifically E. adelos) which would have only been a bit more than half the size of even an average A. mortoni. Besides that, virtually every other predator on the landscape was simply outclassed by the much larger entelodont in terms of size and brute strength. As such, within its domain, Archaeotherium had total, unquestioned authority, dominating the other predators in the landscape and likely stealing their kills as well. In fact, just about the only threat Archaeotherium had was other Archaeotherium, as fossil bite marks suggest that this animal regularly and fraglantly engaged in intraspecific combat, usually through face-biting and possibly even jaw-wrestling (Effinger, 1998; Tanke & Currie, 1998). Nevertheless, it was clear that Archaeotherium was the undisputed king of the badlands; in a landscape of hyaenodonts and carnivorans galore, it was a hoofed ungulate that reigned supreme.
However, such a reign would not last. As the Eocene transitioned into the Eocene, the planet underwent an abrupt cooling and drying phase known as Eocene-Oligocene Transition or more simply the Grande Coupure. This change in climate would eliminate the sprawling wetlands and river systems that Archaeotherium had been depending on, gradually replacing it with drier and more open habitats. To its credit, Archaeotherium did manage to hang on, persisting well after the Grand-Coupure had taken place, but in the end the damage had been done; Archaeotherium was a dead-man-walking. Eventually, by around 28 million years ago, Archaeotherium would go extinct, perishing due to this change in global climate (Gillham, 2019). Entelodonts as a whole would persist into the Miocene, producing some of their largest forms ever known in the form of the bison-sized Daeodon (which was itself even more carnivorous than Archaeotherium), however they too would meet the same fate as their earlier cousins. By around 15-20 million years ago, entelodonts as a whole would go extinct. However, while the entelodonts may have perished, this was not the end of carnivorous ungulates as a whole. Recall that the cetacodontamorphs, the lineage of artiodactyls that produced the entelodonts, left behind two living descendants. The first among them were the hippos, themselves fairly frequent herbivores. The second of such lineage, however, was a different story. Emerging out of South Asia, this lineage of piscivorous cetacodontamorphs, in a an attempt to further specialize for the fish-hunting lifestyle, began to delve further and further into the water, becoming more and more aquatic and the millennia passed by. At a certain point, these carnivorous artiodactlys had become something completely unrecognizable from their original hoofed forms. Their skin became hairless and their bodies became streamlined for life in water. Their hoofed limbs grew into giant flippers for steering in the water and their previously tiny tails became massive and sported giant tail flukes for aquatic propulsion. Their noses even moved to the tip of their head, becoming a blowhole that would be signature to this clade as a whole. Indeed, this clade was none other than the modern whales, themselves derived, carnivorous ungulates that had specialized for a life in the water, and in doing so, became the some of the most dominant aquatic predators across the globe for millions of years. Indeed, though long gone, the legacy of the entelodonts and of predatory ungulates as a whole, a legacy Archaeotherium itself had helped foster, lives on in these paragons of predatory prowess, showing that the ungulates are more than just the mere “prey” that they are often made out to be. Moreover, given the success that carnivorous ungulates had enjoyed in the past and given how modern omnivorous ungulates like boar dabble in predation themselves, perhaps, in the distant future, this planet may see the rise of carnivorous ungulates once again, following in the footsteps left behind by Archaeotherium and the other predatory ungulates all those millions of years ago.
submitted by Mophandel to Naturewasmetal [link] [comments]


2024.05.14 16:16 Helpmelive453 Can hair lighten shades as you age?

Hey everyone my hair has been a bit odd lately idk how else to put it 😅
So I was born with brown hair, it fell out and was blonde for about 5 years. My mum decided to cut it into a bob and it became pretty dark brown. After moving to Aus at 7 almost 8, my hair started to lighten. Now I always thought obviously it’s the sun etc.
However lately I have noticed my hair to get a lot lighter with an orange tint at my roots. So much so my relatives who barely see me have noticed it too.
Last year in Feb I got subtle highlights which are now obviously no where near my roots, and look pretty natural next to my natural highlights I get from being outside. As I look at photos from 2017 until recently my hair has been a darkish brown, especially at the root. Because of covid I think my hair potentially stayed naturally darker for longer.
But anyways is it normal for my hair to just lighten up so much, so quickly in a subtle yet drastic way? Is my hair changing colours again?
Like I have mentioned I haven’t done anything to my hair like no dyes or highlights or anything since Feb 2023. And I am talking about my now roots not necessarily my ends.
I have looked online and it just talks about hair going grey or darkening as you age older. Nothing about lightening to a shade or two lighter as a adult 😂
submitted by Helpmelive453 to Hair [link] [comments]


2024.05.14 14:59 DisapointedVoid Contact Protocol (21)

First
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Sorry for the delay in getting this part out; been away visiting family so not had much time to put fingers to keyboard, plus I managed to have my phone eaten by a roller coaster and it took a while to get it replaced and be able to get into a few things - stupid two factor authentication! Anyway, I hope you enjoy.
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Y’Lek and K’Rim slowed their mad dash as they neared the armoury; there was no telling whether the Swarm agents had left any traps for them and the armoury was full of extremely energy dense materials and weapons which could potentially jeopardise the structure of the ship if employed in the right way. Grabbing some handy footholds they stopped and considered the imposing door in front of them.
After a few moments of effort K’Rim had eased off the casement off the door’s locking mechanism but could detect nothing amiss with the crystalline structure beneath. Bypassing the outer interface she placed a grasper to the innards and a small spark of bioelectric energy jumped into the crystal which glowed briefly as the uniquely patterned waveform was parsed and compared with the patterns of those permitted access. The door slid aside as they were granted entry with no unwanted surprises being triggered.
With a relieved chitter Y’Lek started inside only to be pulled back sharply as K’Rim pulled on his leg.
“Stop. Just because the door opens, doesn’t mean that it is safe.” K’Rim warned as she pulled a small disc out of one of her utility pouches. Snapping it easily she gently tossed it through the doorway after slowly counting out a grasper of seconds. The exothermic reaction had reached the point where the disc glowed fitfully in the infrared, while it emitted a clear UV light. K’Rim watched it carefully and her antennae twitched with the effort of picking up any slight sound.
The glow-disc struck some of the lockers which filled the armoury and ricocheted off around the room but nothing seemed to react to the heat and movement.
With a decisive clack of her mandibles K’Rim pulled herself through the doorway and into the armoury. Y’Lek followed close on her tarsus. It was immediately obvious that several sets of warrior equipment had been removed, along with copious numbers of weapons.
Y’Lek was surprised when K’Rim didn’t make for the remaining warrior gear but instead to the emergency pressure suits. Seeing the confused tilt of his head K’Rim explained “Although the room appears safe, we don’t know what they may have done while they were here but it is safe to assume that they would have ensured any of the most dangerous equipment could not be used against them.”
She passed a bundled pressure suit to Y’Lek and continued “The emergency gear and non-powered weapons are the least likely to have been tampered with and have the least amount of capacity for harming us even if they have been so we will have to make do with them until we can thoroughly check the rest of the equipment.”
Y’Lek thought for a moment before bobbing in agreement and starting to pull on the pressure suit, careful to sheath his claws with the hardened “gauntlets” integral to the suit before powering up the spiracle gas exchangers and carefully sealing them in place against his thorax. “Yes, I can see the risk now. Though it will potentially leave us vulnerable, it is better to be certain of our equipment than to die of over confidence.”
The emergency pressure suit came together quickly, living up to its name and the pair were quickly sealed against the cold, dry, and slightly strange tasting air that the aliens had been pumping into the Far Flung Seed and supplying them with a more familiar and moister mixture.
K’Rim passed him a set of the ceremonial but still functional weapons and the harness to hold them. They wouldn’t hold up long against a fusion blade or a particle lance but they were durable enough to give them a chance and were completely inert so could not have been sabotaged.
Only a couple of minutes after entering the armoury they swam back out into the corridor and sped off towards the arboretum.
+++++++++++++++++++
Smithy quickly sprayed a fluorescent marking on the uneven and root covered tunnel junction to identify which way they had come from. “How can such a small ship have so many damn tunnels?” he growled to himself.
“It’s not the size of the ship, it’s what you do with it that matters” quipped Hall.
“Yeah? Well, apparently in this case it was fill it with bloody tunnels.” deadpanned Smithy in response.
“Can it.” broke in Stroud before anyone else could get involved “You can discuss the relative merits of alien design philosophy on your own time; for now you need to focus.”
A chorus of “Sergeant” came back over the radio and the remainder of Delta and Echo buckled down and continued sweeping what even Stroud was prepared to admit was a seemingly endless series of tunnels with apparently zero overarching logic to their layout. Up until a few minutes ago they had been getting directional updates from some supposedly friendly ET’s in the control room but apparently they had suddenly just buggered off so now they were picking junctions that appeared to take them in the vague direction that had been indicated to them.
Stroud again cursed the fact that the maintenance drones brought by the initial engineering team hadn't been able to access this part of the ship and map it due to the tightly sealed blast doors that had protected the forest from the vacuum. Who could have imagined that there would have been so much structure hidden underneath and between the normal corridors and rooms? The three dimensional map they had been creating as they advanced was like something Jackson Pollock and H R Giger might have come up with on an acid trip.
They approached another intersection and slowed. After a quick glance between them, Mears and Jackson moved forward, taking cover behind Mears’ shield. They crept up to the junction and Jackson poked the muzzle of his shotgun, and its camera into the ragged space beyond. The feed showed several small tunnels radiating off at all angles, way too small for any of them to fit down. One navigable tunnel appeared to curve off back in the direction they came from, while another looked like it might go the right way.
Suddenly the camera and the end third of Jackson’s gun disintegrated into a cloud of superheated vapour, shards of glowing metal and smoking composites. With a scream Jackson jumped back, the outer weave on the gauntlet of his left hand shredded and smouldering. In a stunning display of muscle memory he ejected the internal magazine and disconnected the weapon from the backpack feed almost before his mind had caught up with what was going on.
Hands grabbed him as he was yanked further back into the corridor. He flung the remains of his shotgun down and it clattered and bounced down the tunnel in the vague direction of the junction. Jackson was conscious of Mears backing up towards him, shield held protectively to block as much of the tunnel as possible, while Smithy grabbed his forearm and inspected his hand. Stroud stepped over him and took up guard on Mears’ shoulder, weapon trained forward and sweeping what could be seen of the slightly larger space beyond this section of the tunnel.
Another “FOOOM!” as the tumbling wreckage of the shotgun was vaporised as it spun across the opening of the tunnel.
“Fuuuuuuuck me!” said Jackson, at last able to form words as the adrenaline induced tunnel vision started to clear.
“Well, how about you start by showing me whether you can still use your fingers and we can take it from there, eh?” Smithy said from where he was turning his hand from prone to supine again. “Looks like the inner layer of your glove is intact but both Simmonds and Jones complained of numbness after being hit. How’re you feeling?”
Jackson gingerly flexed his fingers and made a fist a few times but grunted as he felt the tips of his fingers tingle where they pressed into the material of his gloves “Feels weird - tingly like I sat on my hand or something.”
Smithy grunted to acknowledge this “OK, well shout out if it gets any worse; got it?”
He pulled Jackson to his feet and slapped him on the shoulder before they both turned back to face down the tunnel again. Jackson surreptitiously flexed his hand a few more times as he pulled out his sidearm and secured its retaining strap to his right wrist. He wasn’t too hopeful that the small pistol would be able to do too much against the ET’s, but it was better than walking around with nothing.
Stroud backed away from the junction where he had been very gingerly checking all the passageways with a camera barely poking out from the mouth of the tunnel they were in.
He stood up and turned to the security team “Ok, looks like there is something stuffed into one of the narrow tunnels - kind of like those shoulder guns the ET’s have, along with a stand and power supply. My guess is it has some kind of automated fire mode and decided that it really didn’t like Jackson’s gun waving around in front of it. Question is, how are we going to get rid of it? We can’t leave it behind in case we need to come back this way in a hurry.”
“I guess it will probably shoot anything we throw at it so grenades are out?” mused Mears
There followed a number of suggestions and comments.
“Can we get an angle on it and just shoot it?”
“How about we let Jackson distract it some more while the rest of us blow it away?”
“We need to avoid the power pack if the two dead ET’s from the corridor are anything to go by.”
Stroud listened for a minute before cutting the chatter short. “Ok, so I think our best bet is to use the ballistic shield to bait it, while someone else blows the top off it from the other side of the tunnel; Mears you and Jackson handle the shield; keep a tight hold on it as those shots release a lot of energy when they hit. Smithy - I’ve marked its location so you hug the other side of the tunnel and draw a bead on it. Wait for it to hit the shield before popping out and taking your shot; and for the love of all that you hold dear do it fast, Ok?”
The team nodded in agreement.
“I will be there to pull Smithy back as soon as he has popped out of cover, just in case.” concluded Stroud before ushering them to their positions. After a few moments of shuffling around each other in the tight space they were ready.
Smithy led the countdown. “Ready. Steady. Go!” Instantly Mears and Jackson shoved a third of the ballistic shield out into the corridor and planted themselves on top of the section remaining in the corridor only a moment ahead of a bright flash and the shield heaving under the impact.
Seemingly almost simultaneously Smithy leaned out and fired, the boom of his shotgun mingling with the “foom!” of the vaporising surface of the shield. Stroud almost bodily lifted him as he pulled him back from the edge.
For a second they were still as they sprawled around the opening.
“A good hit!” called Stroud as he reviewed the few frames of footage from Smithy’s gun camera between jumping out and back in again.
Mears stood up and inspected the sorry remains of his ballistic shield, now missing most of the top edge. “Great, well I hope there aren’t too many more of those hidden around as I’m running out of shield.”
+++++++++++++++++++
N’Dar’s antennae quivered inside his protective suit. That last series of weapons fire had been far too close for comfort and he still had two more locking systems to bypass. With a furious click of his mandibles he redoubled his efforts, running his bioelectric patterns through a series of filters, amplifiers and other signal processing systems to trick the door into thinking he had a right to open it.
The rot take the claw that had been delaying the aliens! He was supposed to have more time than this!
Next
submitted by DisapointedVoid to HFY [link] [comments]


2024.05.14 04:57 Cutiesaurs My scrapped SVTFOE movie script

This is my incomplete SVTFOE the movie script. Until my friend thomasmfd convince me to scrap it here’s my incomplete SVTFOE the movie script.
Star Vs. The Forces of Evil the forces of evil the movie The film with a song called Empire of the Sun Walking on a dream while the camera pans down on a mural with the credits rolling by and hits the floor showing a Blue man with a blue sword wearing a Space helmet and a orange Tee shirt with black spots all over his shirt. Who is protecting the Empress of the Sun Hestia look who has Red hair and Red eyes and wears a White Kimono with red spots. Just then a group of people wearing brown robes and white masks are led by a bald creepy dude with a Scar on his right eye. He approaches the throne and begins to speak.
The creepy dude My majesty My name is Bob and my group are a bunch of nomads who travel from World to world gathering intel and giving them to each kingdom and we heard rumors about Cataclysm prison weakening. And we would like to have your Sword Empress of the sun. So we can use it to defeat Cataclysm.
Bob walks up the steps before Cutie's sword hangs by his neck stopping him.
Bob What’s the meaning of this guard!?
Cutiesaurs: The name is Cutiesaurs or Cutie for short. Bob Okay Cutie. Why did you stop me!?
Cutiesaurs Because I don’t trust you. Besides, Shady people are always up to no good.
Bob It’s for your own protection so let me through. Besides it is rumored that The Sun Sword is the only sword left.
Cutiesaurs I don’t Care the Gods hid those swords for protection from thieves like you, including the Fable Mew sword. Besides, it appears you want to use the empress sword to find the other swords.
Bob Well you two figure out my plan already so I guess I have no option but to take it from force.
Just then Bob uses his magic spell to pull out his sword and he and his minions begin to attack. Cutie and Molly try to fight back but it is too much for them and get captured and Bob’s minions capture Hestia as Bob grabs the sword and glances at it.
Bob This Sword is a decoy. (Bob then shatters it with his magic) Minions drag Cutie to the Castle dungeon while carry Hestia to that special place)
Cutie struggles against the minions' control while they drag him to the dungeon. Cut to five years later and we see Cutie shirtless hung up in the dungeon walls shirtless wearing only his pants and a piece of cloth covering his head except his eyes. Then Bob and his cultist.
Bob Well Cutie it’s been five years and still you won’t tell us where the Real Empress sword is!
Cutiesaur
Like I said for the last five years I don’t know.
Bob Well Cutie. I don’t need you anymore. Not since I detected the Sword of Mew and we’ve set up a trap for the holder of the sword. So Now I will give you this radio to keep you comfortable. I’ve got a queen to catch.
Bob Leaves the dungeon and enters a room which is in some blackish glow surrounded with red hue. At the floor is a star shape enclosed by a circle on the floor. There Bob stands at the edge and raises his hands which then begin to be turning a metallic silver. He begins to wave his hands and a Star shape pattern begins to have a pinkish water swirling around it then when it clears out we see Star Butterfly at the center of the Star pattern.
Bob Hello Princess My name is Bob and you have something that we need. (Bob then materializes some mask’s then drops them on the ground where mud surrounds the mask’s then the mud raises the Mask which then forms into humanoid shape).
Star Butterfly I’m sorry but this Wand isn’t yours to keep.
Star Shoots a Rainbow energy beam at Bob but he blocks it with nothing but his bare Metallic hands.
Bob I’m impressed that the sword has a few tricks up his sleeves. But I’ve had a few tricks up my sleeves myself.
Bob then shoots a sliver beam at Star and pulls out a golden butterfly from her chest and places it into a jar.
Bob I’ve taken your powers. If you want them back, give me your wand. What do you say Star?
Star Butterfly I say Narwhal blast. A large Narwhal appears and slides down destroying many of Bob's minions and then pinning Bob to a wall. She then runs away from the room.
Bob After her she must not escape with that sword.
Star flees Bob’s goons and hides in the dungeon where she begins to hear the song Always look on the bright side of light she follows the sound to a cell where she see’s Cutie hanging from the wall.
Cutiesaurs Hi there little girl, what brings you to this dank little dungeon?
Star Butterfly I’m hiding from a man and his goons who want my wand.
Cutiesaurs Oh Bob yea he wants that wand since it’s the Sword of Mew.
Star Butterfly The Sword of Mew?
Cutiesaurs Let me get out of these chains and find my helmet and shirt and find a safe place before I can explain everything
Cutiesaurus tries to break his chains but with no success.
Star Butterfly Need help?
Cutiesaurs Yeah sure just blast those chain’s
Star uses her wand to blast the chain off of Cutie
Cutiesaurs Thank you… Um I haven’t gotten your name.
Star Butterfly It’s Star Star Butterfly.
Cutiesaurs Why thank you Star. I’m Cutiesaur’s but people call me Cutie for short and I’m the royal guard of the Empress or was before Bob and his golem army took me and put me in this dungeon. Now where is my shirt? Cutie searches everywhere for his shirt until Star shows him his shirt and grabs it and puts it back on.
Cutiesaurs Thanks Star. Now I need my Helmet.
Star Butterfly Why?
Cutiesaurs Because it protects people. Because I was born with a face that is so handsome that it melts people's faces. You wouldn’t want to see people's faces melting. It's nasty.
Star Butterfly Eww. But anyway I think I saw it over there at the bench.
Star points to a bench where we see Cutie Helmet. He then grabs it and puts it on.
Cutiesaus Thanks Star Now we need a plan.
Star Butterfly Um would that involve these guys.
Star points to a group of humanoid creatures wearing black cloaks with hoodies and pale white masks.
Cutiesaurs Looks like the plan is to fight. (He pulls out his blue sword) It’s a good thing this sword is bound to me and no one else.
Star Butterfly I would like to help but that Wizard Bob just stole all my powers.
Cutiesaurs Except for the Sword of Mew
Star Butterfly I keep hearing that my Wand is a sword. How is this possible?
Cutiesaurs You must focus, be one with the wand and think of a burning blade.
Star focuses on it and her wand turns into a burning blade with rainbow fire. She then uses it to defeat Bob's minions.
Star Butterfly Wow this is incredible I didn’t know my wand could do that! How did you know!?
Cutiesaurs It’s a long story but we need a hiding spot and I know one. Follow me.
Cutie drags Star to a long forgotten cellar.
Star Butterfly Wow you sure know your way around the castle.
Cutiesaurs I like to walk around the castle patrolling it in my spare time and also reading books. Which is why I know that wand is a sword that is a key to one of the locks. Of a prison
Star Butterfly What Locks?
Cutiesaurs Let me explain. Long ago before you before me before the kingdom of Mewni before time. Three gods and three goddesses appear. They created the rift then they created time then they created the universe then gave life to them. They taught each creature in the multiverse how to care and love and respect one another. However for order there must be chaos and chaos took the form of Cataclysm. He corrupted everything the gods and goddess did, undoing their work. So they fought back; the battle lasted a thousand year with the records of the events being lost though a few survived. After Cataclysm was weakened the Gods and Goddess locked him up in a prison out of space and out of time. With their own swords. They then gave the six swords to six universe’s. The Sword of Retro, The Sword of the sea, the Sword of sweets, The Sword of reality, The Sword of the sun, finally the Sword of Mewni. They form the kingdoms around the swords. But sadly over time the kingdoms lost knowledge of their past and swords. Except for two. The Kingdom of the Sun saved knowledge of the past and the kingdom of Mewni kept their sword safe. Which is why that wand you have is important; it's the last known sword that prevents the unleashing of Cataclysm.
Star Butterfly Wow I didn’t know my wand was a sword. But it still doesn’t explain how Bob managed to steal my butterfly forum. With some strange magic power.
Cutiesaurs It’s called forum splitting.
Star Butterfly What?
Cutiesaurs Forum splitting it’s a spelical spell that splits someone with transformations and turns their transformation as a spirit. We used it to cure someone from their Werewolf forum.
Star Butterfly Oh. Because my butterfly forum is important to me.
Cutiesaurs I’m sure it is Star.
Cutiesaurus begins to leave Star behind.
Star Butterfly Where are you going Cutie?
Cutiesaurs To find my Empress.
Star Butterfly Don’t you mean queen.
Cutiesaurs They both mean the same thing.
Star Butterfly Okay you’ll do that while I find some help.
Star pulls up her scissors but when she tries to use them they begin to crack and then turn to dust.
Cutiesaurs By the way, scissors are useless in the kingdom of the sun.
Star Butterfly (talking to herself) Great, I can’t get to Mewni or Earth now. Those scissors are my only escape. But maybe Cutie knows another way.
Star races to Cutie
Star Butterfly Hey Cutie I was thinking we can team up to take down Bob.
Cutiesaurs I prefer to work by myself. But thanks for the advice.
Star Butterfly (with her puppy dog eyes) Please!
Cutiesaurs (staring blankly) Your puppy dog eyes have no effect on me. Now would you excuse me? I got a queen to save.
A Cutie walks away Star Butterfly gets a idea
Star Butterfly You said Bob is looking for the six magical swords.
Cutiesaurs And What are you getting at?
Star Butterfly Well we can do what I forget.
Cutiesaurs A barter?
Star Butterfly Yea a barter.
Cutiesaurs By getting the four other swords by doing a trade for the empress then we use our might together to defeat Bob and kill two birds with one stone! I’m such a genius.
Star Butterfly Yes you are so how are you planning on getting to the realms?
Cutiesaurs I have a ship. In an old hanger.
Star Butterfly But how do we get there?
Cutiesaurs Well I know the secret paths around this old castle.
Cutie pulls an old touch handle but discovers it’s the wrong one and then pulls the right one. Which reveals a path which Cutie enters and Star follows behind. It leads to a rusty hanger with a giant shiny red space ship with jet engine thrusters and a jet pilot cockpit.
Cutiesaurs Behold the Gummi ship the most advanced ship in the kingdom, well the only one since all are now scrap. It took me 13 yea… (Notice Star biting the ship) Star what are you doing!?
Star Butterfly You said it’s a Gummi ship and I thought it was made out of gummi’s.
Cutiesaurs I called it the Gummi ship because it looks like it’s made out of gummi. Not made of Gummi.
Star Butterfly Oh. But how would this old thing get us where we are going?
Cutiesaurs Well it takes us to the rift.
Star Butterfly The Rift!? What’s that?
Cutiesaurs It’s like a highway. Star Butterfly What’s that?
Cutiesaurs (I might be too smart for her) It’s where a group of car’s go very fast like a road.
Star Butterfly Oh like a shortcut?
Cutiesaurs (sarcastly) Yes, much like a shortcut. (sarcasm ends) Anyway The rift used to be how one person got from one realm to the other. It was the world that was between realms. However with the invention of technologies and how certain realms like our Kingdom of the sun here isolated themselves. The Rift was no longer used and ships were turned to scrap. Well before I came along and fixed this baby up. Let’s go inside and take a tour and start this baby up.
Cutie and Star enter’s the Gummi ship
Cutiesaurs This ship has everything we need for our trip. It has bed’s and a guest bed for passengers. (in case it was an overnight trip.) A dining room, A kitchen for cooking food, A fireplace. A bookshelf with books throughout the realms is my favorite and finally the cockpit with an autopilot so the captain can do other things and it has a comfy seat with cup holders. It has everything to make you feel right at home. Any questions?
Star Butterfly Yea where is the kitchen sink?
Cutiesaurus then bang his head on the controls
Cutiesaurs I knew I forgot something. I guess I add this on stuff to add to the ship along with weapons. So let’s start this ship up.
Star Butterfly By pressing the big red button. (Star looks for the big red button) where’s the big red button?
Cutiesaurs Yea I did not add one since I don’t want people to be tempted by pushing a big red button. And besides, I don't want to discard myself when I start up the ship. And besides that’s not how you start the ship. (Pulls out the keys) This is how you start the ship
Cutie inserts the keys while the hangar doors open and the ship hovers for a bit before bursting into speed and opening a hole to the rift. But not before Bob and his minions race to the hanger seeing them fly away. The camera fades while Bob quietly makes a grin on his face. The screen then pans to the Gummi ship flying across the rift. Inside Star and Cutie figured out what to do next.
Star Butterfly So um Cutie do you know where the swords are?
Cutiesaurs Well legends say that one of the Swords will reveal the next sword. And since your sword is the only known one I think we’ll start there.
Cutie leads Star to the Bottom of the ship
Cutiesarus This is the map room. Well the only one that functions since this is the only ship that can travel across the rift. Since I have that ship I will navigate our course to where the next sword is.
Star Butterfly How are you gonna to do that? Since you have the knowledge and I have magic.
Cutiesaurs Correct Star but I have an idea. If you cast magic on your wand then it should act like a beacon. That only the swords will hear pinpointing its location. Thus selecting the location and flying to grab it. Any questions?
Star Butterfly Yes, one. I didn’t know Bacon could do that.
Cutiesaurs (Talking to himself) Sometimes I wonder if my kind is too advanced for people who look like they didn’t pass the middle ages.
Cutiesaurs No it’s not. After this read my books. Just use your magic
Star Butterfly I’m gonna create puppies that shoot laser beams.
Cutiesaurs I was thinking of dynamite with a laser beam but your idea sounds fair enough. (Though I must give someone a box of puppies when we land. Because one puppy is enough for me to handle for me right now.
submitted by Cutiesaurs to cartoons [link] [comments]


2024.05.13 22:44 C3PH4L0SP0R1N "A Shadow on the Soul"

This is an expansion of a recent post and also incorporates some ideas from this theory (by u/ndependent-Design17). Throughout the series the reader is repeatedly reminded that "only death can pay for life" — that magic, especially powerful magic, comes at great cost.
"Only death can pay for life, my lord. A great gift requires a great sacrifice.”
Davos, ASOS
This phrase or variations of this phrase are repeated by Melisandre, Mirri, etc. at various points throughout the series. That which follows is a highly speculative theory on the nature of the cost of magic in the series. Specifically, that souls are central to the exercise of magic and can be used as magic currency.

1. establishing the concept of the soul

Oh, to be sure, there is much we do not understand. The years pass in their hundreds and their thousands, and what does any man see of life but a few summers, a few winters? We look at mountains and call them eternal, and so they seem… but in the course of time, mountains rise and fall, rivers change their courses, stars fall from the sky, and great cities sink beneath the sea. Even gods die, we think. Everything changes.
Bran, AGOT
What happens after we die? Is there some part of us that lives on or do we simply cease to exist. These are fundamental questions that are essentially unanswerable in life but not in ASOIAF. The reader is given a point-of-view account of death in the prologue of ADWD. After unsuccessfully attempting to steal the body of Thistle, a wildling spearwife, Varamyr dies and briefly becomes a disembodied consciousness:
The white world turned and fell away. For a moment it was as if he were inside the weirwood, gazing out through carved red eyes as a dying man twitched feebly on the ground and a madwoman danced blind and bloody underneath the moon, weeping red tears and ripping at her clothes. Then both were gone and he was rising, melting, his spirit borne on some cold wind. He was in the snow and in the clouds, he was a sparrow, a squirrel, an oak. A horned owl flew silently between his trees, hunting a hare; Varamyr was inside the owl, inside the hare, inside the trees. Deep below the frozen ground, earthworms burrowed blindly in the dark, and he was them as well. I am the wood, and everything that’s in it, he thought, exulting.
Prologue, ADWD
Afterward his "spirit," or soul, is eventually transferred into a body of wolf and he begins his second life. This event, and the process of skin-changing more generally, appears to involve projection or transfer of a soul from one body into another. The process of projecting or transferring souls to either animal vessels or the weirwoods is central to the magic of the Children of the Forest.
“Someone else was in the raven,” he told Lord Brynden, once he had returned to his own skin. “Some girl. I felt her.”
“A woman, of those who sing the song of earth,” his teacher said. “Long dead, yet a part of her remains, just as a part of you would remain in Summer if your boy’s flesh were to die upon the morrow. A shadow on the soul. She will not harm you.”
"Do all the birds have singers in them?"
“All,” Lord Brynden said.
Bran, ADWD
After death a "shadow on the soul" of the Singers remain in the crows. The soul of Orell is also described as living on in the body of his eagle after his death.
This process appears to take two forms: the soul can be temporarily projected from one body into another (e.g., as happens when Bran skin-changes into Hodor) or can be permanently transferred as is described in the separate examples above.
These transferred souls merge with their recipient, at least to some degree, and may decay over time:
"The wolf is part of you from that day on, and you’re part of him. Both of you will change.”
Other beasts were best left alone, the hunter had declared. Cats were vain and cruel, always ready to turn on you. Elk and deer were prey; wear their skins too long, and even the bravest man became a coward. Bears, boars, badgers, weasels … Haggon did not hold with such. “Some skins you never want to wear, boy. You won’t like what you’d become.” Birds were the worst, to hear him tell it. “Men were not meant to leave the earth. Spend too much time in the clouds and you never want to come back down again.
...
"They say you forget," Haggon had told him, a few weeks before his own death.
"When the man's flesh dies, his spirit lives on inside the beast, but every day his memory fades, and the beast becomes a little less a warg, a little more a wolf, until nothing of the man is left and only the beast remains."
Prologue, ADWD
Bran is provided with similar warnings about the danger of spending too much time in Summer's skin by Jojen.
The Bran that appears to Jon-Ghost in the vision in ACOK is also likely the lingering soul of a non-contemporary Bran, contained in the weirwoods and communicating from the future.
The weirwood had his brother’s face. Had his brother always had three eyes?
Not always, came the silent shout. Not before the crow.
He sniffed at the bark, smelled wolf and tree and boy, but behind that there were other scents, the rich brown smell of warm earth and the hard grey smell of stone and something else, something terrible. Death, he knew. He was smelling death. He cringed back, his hair bristling, and bared his fangs.
"Don’t be afraid, I like it in the dark. No one can see you, but you can see them. But first you have to open your eyes. See? Like this." And the tree reached down and touched him.
Jon, ACOK
There is more information about this in the Time Traveling Bran series. Briefly, the version of Bran in this vision does not appear to be contemporaneous because likes the dark, is able to open Jon's third eye, smells of death, etc. (This is well outside of the scope of this theory however.)

2. shadow magic requires souls

As above the reader is repeatedly reminded throughout the series that "only death can pay for life." What is specifically being sacrificed, though? Is the magic being fueled by the blood of the sacrificed or by something else?
To answer this let us examine one of the most concrete example of magic in the series, the use or exchange of Stannis Baratheon's "life-fire" in order for Melisandre to manifest the shadows used to kill Renly Baratheon and Courtney Penrose.
Shadows only live when given birth by light, and the king's fires burn so low I dare not draw off any more to make another son. It might well kill him."
Melisandre moved closer.
"With another man, though... a man whose flames still burn hot and high... if you truly wish to serve your king's cause, come to my chamber one night. I could give you pleasure such as you have never known, and with your life-fire I could make..."
Davos, ASOS
According to this explanation, the cost of producing these shadow appears to have been part of his "life-fire," or soul. The shadow is specifically described as having the shape Stannis supporting this. Whether this applies to other types of magic — specifically blood magic or fire magic — is less clear but shadow magic very much appears to require the use of souls.
This type of exchange is also directly referenced in the story of the Night's King provided by Old Nan:
A woman was his downfall; a woman glimpsed from atop the Wall, with skin as white as the moon and eyes like blue stars. Fearing nothing, he chased her and caught her and loved her, though her skin was cold as ice, and when he gave his seed to her he gave his soul as well. (Credit to u/DigLost5791 for this reference.)
Bran, ASOS
Stannis is described by Davos afterward as follows:
The look of him was a shock. He seemed ten years older than the man that Davos had left at Storm’s End when he set sail for the Blackwater and the battle that would be their undoing. The king’s close-cropped beard was spiderwebbed with grey hairs, and he had dropped two stone or more of weight. He had never been a fleshy man, but now the bones moved beneath his skin like spears, fighting to cut free. Even his crown seemed too large for his head. His eyes were blue pits lost in deep hollows, and the shape of a skull could be seen beneath his face.
Davos, ASOS
Asha later describes Stannis as appearing life a "man with one foot in the grave."
What little flesh he’d carried on his tall, spare frame at Deepwood Motte had melted away during the march. The shape of his skull could be seen under his skin, and his jaw was clenched so hard Asha feared his teeth might shatter.
Asha, ADWD
These descriptions seem appropriate for a character that has lost part of their "life-fire" or soul.
Throughout the series Stannis is forced to make a series of increasingly difficult decisions. The most significant of these decisions regards the fate of his nephew, Eric Storm. Melisandre repeatedly urges him to "give [her] the boy," presumably to be burned, but is rebuffed by Stannis.
“I know the cost! Last night, gazing into that hearth, I saw things in the flames as well. I saw a king, a crown of fire on his brows, burning… burning, Davos. His own crown consumed his flesh and turned him into ash. Do you think I need Melisandre to tell me what that means? Or you?” The king moved, so his shadow fell upon King’s Landing.
"…what is the life of one bastard boy against a kingdom?”
“Everything,” said Davos, softly.
Davos, ASOS
Is the life of this bastard boy worth the lives of millions that would die if the Others break through the Wall? Making a deal with the devil and literally selling his soul in pursuit of some greater good seems very appropriate for his character, thematically. The description of his flesh turning to ash in this vision is representative also supports this interpretation.

3. blood and fire magic

As opposed to the creation of the shadows described above, we are also provided an example of so-called blood magic in the leech burning ritual.
“Give me the boy, Your Grace. It is the surer way. The better way. Give me the boy and I shall wake the stone dragon.”
...
Melisandre bowed her head stiffly, and said, “As my king commands.” Reaching up her left sleeve with her right hand, she flung a handful of powder into the brazier. The coals roared. As pale flames writhed atop them, the red woman retrieved the silver dish and brought it to the king. Davos watched her lift the lid. Beneath were three large black leeches, fat with blood. The boy’s blood, Davos knew. A king’s blood. Stannis stretched forth a hand, and his fingers closed around one of the leeches.
“Say the name,” Melisandre commanded.
Davos, ASOS
Following this ritual all of the mentioned individuals do die but do so as the part of separate conspiracies (e.g., Robb Stark is betrayed by the Freys and Boltons, Joffrey Baratheon by Littlefinger and the Tyrells, etc.) which were already in place. It is left intentionally ambiguous by the author but it does not appear that the ritual meaningfully contributed to their deaths.
The creation of the shadows is said by Melisandre to have required part of Stannis' "life-fire" or soul. Could it be that the leech burning ritual was unsuccessful because blood alone is not sufficient as a sacrifice?
These forms of magic are frequently described in the community as "shadow magic" and "blood magic." These concepts — "fire and blood" and "flame and shadow" — are highly associated with one another in the text:
“Shadow?" Davos felt his flesh prickling. "A shadow is a thing of darkness."
”You are more ignorant than a child, ser knight. There are no shadows in the dark. Shadows are the servants of light, the children of fire. The brightest flame casts the darkest shadows."
Davos, ACOK
I speculate that these are different expressions of the same concept; that all of these fall under the general umbrella of fire magic and share common principles. "Fire consumes and in the end there's nothing left."

4. dancing shadows

The tent was aglow with the light of braziers within. Through the blood-spattered sandsilk, she glimpsed shadows moving.
Mirri Maz Duur was dancing, and not alone.
...
No, Dany wanted to say, no, not that, you mustn’t, but when she opened her mouth, a long wail of pain escaped, and the sweat broke over her skin. What was wrong with them, couldn’t they see?
Inside the tent the shapes were dancing, circling the brazier and the bloody bath, dark against the sandsilk, and some did not look human. She glimpsed the shadow of a great wolf, and another like a man wreathed in flames.
“The Lamb Woman knows the secrets of the birthing bed,” Irri said. “She said so, I heard her.”
“Yes,” Doreah agreed, “I heard her too.”
No, she shouted, or perhaps she only thought it, for no whisper of sound escaped her lips. She was being carried. Her eyes opened to gaze up at a flat dead sky, black and bleak and starless. Please, no. The sound of Mirri Maz Duur’s voice grew louder, until it filled the world. The shapes! She screamed. The dancers!
Ser Jorah carried her inside the tent.
Daenerys, AGOT
The introduction of shadow magic in the series is provided above with Mirri Max Duur. Following this ritual Drogo is described as a lifeless husk:
"He seems to like the warmth, Princess," Ser Jorah said. "His eyes follow the sun, though he does not see it. He can walk after a fashion. He will go where you lead him, but no farther. He will eat if you put food in his mouth, drink if you dribble water on his lips."
Daenerys, AGOT
It has previously been speculated that Mirri "reverse skin-changed" Drogo (e.g., "strength of the mount go into the rider, strength of the beast go into the man."). The description provided is less consistent with a horse soul inhabiting a human body than it is with the complete or near-complete absence of a soul. It appears more likely in retrospect that Mirri sacrificed part of Drogo's soul to summon the shadows and likely as a means to kill Daenerys' unborn child.
“The stallion who mounts the world will burn no cities now. His khalasar shall trample no nations into dust."
Daenerys, AGOT

5. reanimation

If "only death can pay for life" and souls are used as a form of magical currency how does one explain the reanimation or resurrection process?
There is a paucity of information on the reanimation of the dead in the series. The resurrection of Beric Dondarrion, for example, appears to be different in fundamental ways from that of the wights or Cold Hands. (We are potentially given a point-of-view account of this process if you accept that Victarion died in ADWD.)
“Thoros, how many times have you brought me back now?”
The red priest bowed his head. “It is R’hllor who brings you back, my lord. The Lord of Light. I am only his instrument.”
“How many times?” Lord Beric insisted.
“Six,” Thoros said reluctantly.
“And each time is harder. You have grown reckless, my lord. Is death so very sweet?”
Arya, ASOS
There is no immediately identifiable magical cost for these "kisses of life," at least at first glance. Thoros later tells us that he breathed part of his "flames" or soul into Beric:
“That first time, his lordship had a hole right through him and blood in his mouth, I knew there was no hope. So when his poor torn chest stopped moving, I gave him the good god's own kiss to send him on his way. I filled my mouth with fire and breathed the flames inside him, down his throat to lungs and heart and soul. The last kiss it is called, and many a time I saw the old priests bestow it on the Lord's servants as they died." (Credit to u/watchersontheweb for providing this quote in the initial thread.)
Arya, ASOS
Thoros is also described as appearing very different after performing this ritual several times in a way that is not entirely dissimilar to the changes in Stannis’ appearance referenced above.
“Here’s the wizard, skinny squirrel. You’ll get your answers now.”
He pointed toward the fire, where Tom Sevenstrings stood talking to a tall thin man with oddments of old armor buckled on over his ratty pink robes. That can’t be Thoros of Myr. Arya remembered the red priest as fat, with a smooth face and a shiny bald head. This man had a droopy face and a full head of shaggy grey hair.
...
“Thoros of Myr. You used to shave your head.”
“To betoken a humble heart, but in truth my heart was vain. Besides, I lost my razor in the woods.” The priest slapped his belly. “I am less than I was, but more. A year in the wild will melt the flesh off a man. Would that I could find a tailor to take in my skin. I might look young again, and pretty maids would shower me with kisses.”
Arya, ASOS
Thoros attributes these changes to his renewed devotion to the Red God and spending "a year in the wild" as above although he is not exactly forthcoming with Arya about the resurrection process. It is also likely that he does not entirely understand what specifically is being exchanged here.
Later he describes Beric giving the "kiss of life" to the corpse of Catelyn Stark:
“The Freys slashed her throat from ear to ear. When we found her by the river she was three days dead. Harwin begged me to give her the kiss of life, but it had been too long. I would not do it, so Lord Beric put his lips to hers instead, and the flame of life passed from him to her. And… she rose. May the Lord of Light protect us. She rose.”
Brienne, AFFC
Notably, this process produces a reanimated Catelyn (a.k.a. Lady Stoneheart). The soul of Beric, or at least whatever is left of his soul at this point in the series, is consumed in order to resurrect Catelyn and not transferred.

6. cold shadows (wild speculation)

The terms "white shadows," "pale shadows," and "cold shadows" are repeated used to describe the Others. The Others are also highly associated with ghosts — the spirits or souls of the dead bound to the earth. (The forrest in which they are introduced is literally called the Haunted Forrest.)
The Others made no sound.
Will saw movement from the corner of his eye. Pale shapes gliding through the wood. He turned his head, glimpsed a white shadow in the darkness. Then it was gone. Branches stirred gently in the wind, scratching at one another with wooden fingers. Will opened his mouth to call down a warning, and the words seemed to freeze in his throat. Perhaps he was wrong. Perhaps it had only been a bird, a reflection on the snow, some trick of the moonlight. What had he seen, after all?
“Will, where are you?” Ser Waymar called up. “Can you see anything?” He was turning in a slow circle, suddenly wary, his sword in hand. He must have felt them, as Will felt them. There was nothing to see. “Answer me! Why is it so cold?” It was cold.
Shivering, Will clung more tightly to his perch. His face pressed hard against the trunk of the sentinel. He could feel the sweet, sticky sap on his cheek. A shadow emerged from the dark of the wood. It stood in front of Royce. Tall, it was, and gaunt and hard as old bones, with flesh pale as milk. Its armor seemed to change color as it moved; here it was white as new-fallen snow, there black as shadow, everywhere dappled with the deep grey-green of the trees. The patterns ran like moonlight on water with every step it took. Will heard the breath go out of Ser Waymar Royce in a long hiss. ...
The Other slid forward on silent feet. In its hand was a longsword like none that Will had ever seen. No human metal had gone into the forging of that blade. It was alive with moonlight, translucent, a shard of crystal so thin that it seemed almost to vanish when seen edge-on. There was a faint blue shimmer to the thing, a ghost-light that played around its edges, and somehow Will knew it was sharper than any razor.
Prologue, AGOT
This is again highly speculative but it seems reasonable to consider that these cold shadows are not "ice demons" or "ice zombies" but are in fact ghosts, the spirits or souls of men that are bound to the earth through magic by the Children of the Forest. (The textual evidence of the creation of the Others by the Children has previously been discussed at length in the community in separate posts.) "Fire consumes, but cold preserves."
This would explain several of the unusual characteristics of the Others described by Tormund:
“Tormund,” Jon said, as they watched four old women pull a cartful of children toward the gate, “tell me of our foe. I would know all there is to know of the Others.”
The wildling rubbed his mouth. “Not here,” he mumbled, “not this side o’ your Wall.” The old man glanced uneasily toward the trees in their white mantles. “They’re never far, you know. They won’t come out by day, not when that old sun’s shining, but don’t think that means they went away. Shadows never go away. Might be you don’t see them, but they’re always clinging to your heels.”
...
Tormund turned back.
"You know nothing. You killed a dead man, aye, I heard. Mance killed a hundred. A man can fight the dead, but when their masters come, when the white mists rise up… how do you fight a mist, crow? Shadows with teeth … air so cold it hurts to breathe, like a knife inside your chest … you do not know, you cannot know … can your sword cut cold?"
Jon, ADWD
A reasonable interpretation of this information is that the Others are present during the day, at least in some capacity, and are only able to assume corporeal form at night.
The Others are also described as "going lightly upon the snow" which would also supports the idea that they are ghosts:
“The white walkers go lightly on the snow,” the ranger said. “You’ll find no prints to mark their passage.”
Samwell, ASOS

7. conclusions

This highly speculative theory attempts to reconcile several seemingly disparate concepts in the series related to magic, namely the actual nature of magical sacrifice ("only death can pay for life") and shadows or shadow magic. More specifically, I suggest that souls are the primary magical currency and can be consumed using fire magic to summon shadows, create glamours, etc. I also speculate that similar processes took place during Mirri Maz Duur's shadow-binding ritual in AGOT and during the repeated resurrections of Berric Dondarrion in ASOS. I further suggest that the Others are ghosts, the spirits or souls of the dead bound to the earth.
EDIT: edited several times to address formatting issues
submitted by C3PH4L0SP0R1N to pureasoiaf [link] [comments]


2024.05.13 22:37 C3PH4L0SP0R1N (spoilers extended) "A Shadow on the Soul"

This is an expansion of a recent post and also incorporates some ideas from this theory (by u/ndependent-Design17). Throughout the series the reader is repeatedly reminded that "only death can pay for life" — that magic, especially powerful magic, comes at great cost.
"Only death can pay for life, my lord. A great gift requires a great sacrifice.”
Davos, ASOS
This phrase or variations of this phrase are repeated by Melisandre, Mirri, etc. at various points throughout the series. That which follows is a highly speculative theory on the nature of the cost of magic in the series. Specifically, that souls are central to the exercise of magic and can be used as magic currency.

1. establishing the concept of the soul

Oh, to be sure, there is much we do not understand. The years pass in their hundreds and their thousands, and what does any man see of life but a few summers, a few winters? We look at mountains and call them eternal, and so they seem… but in the course of time, mountains rise and fall, rivers change their courses, stars fall from the sky, and great cities sink beneath the sea. Even gods die, we think. Everything changes.
Bran, AGOT
What happens after we die? Is there some part of us that lives on or do we simply cease to exist. These are fundamental questions that are essentially unanswerable in life but not in ASOIAF. The reader is given a point-of-view account of death in the prologue of ADWD. After unsuccessfully attempting to steal the body of Thistle, a wildling spearwife, Varamyr dies and briefly becomes a disembodied consciousness:
The white world turned and fell away. For a moment it was as if he were inside the weirwood, gazing out through carved red eyes as a dying man twitched feebly on the ground and a madwoman danced blind and bloody underneath the moon, weeping red tears and ripping at her clothes. Then both were gone and he was rising, melting, his spirit borne on some cold wind. He was in the snow and in the clouds, he was a sparrow, a squirrel, an oak. A horned owl flew silently between his trees, hunting a hare; Varamyr was inside the owl, inside the hare, inside the trees. Deep below the frozen ground, earthworms burrowed blindly in the dark, and he was them as well. I am the wood, and everything that’s in it, he thought, exulting.
Prologue, ADWD
Afterward his "spirit," or soul, is eventually transferred into a body of wolf and he begins his second life. This event, and the process of skin-changing more generally, appears to involve projection or transfer of a soul from one body into another. The process of projecting or transferring souls to either animal vessels or the weirwoods is central to the magic of the Children of the Forest.
“Someone else was in the raven,” he told Lord Brynden, once he had returned to his own skin. “Some girl. I felt her.”
“A woman, of those who sing the song of earth,” his teacher said. “Long dead, yet a part of her remains, just as a part of you would remain in Summer if your boy’s flesh were to die upon the morrow. A shadow on the soul. She will not harm you.”
"Do all the birds have singers in them?"
“All,” Lord Brynden said.
Bran, ADWD
After death a "shadow on the soul" of the Singers remain in the crows. The soul of Orell is also described as living on in the body of his eagle after his death.
This process appears to take two forms: the soul can be temporarily projected from one body into another (e.g., as happens when Bran skin-changes into Hodor) or can be permanently transferred as is described in the separate examples above.
These transferred souls merge with their recipient, at least to some degree, and may decay over time:
"The wolf is part of you from that day on, and you’re part of him. Both of you will change.”
Other beasts were best left alone, the hunter had declared. Cats were vain and cruel, always ready to turn on you. Elk and deer were prey; wear their skins too long, and even the bravest man became a coward. Bears, boars, badgers, weasels … Haggon did not hold with such. “Some skins you never want to wear, boy. You won’t like what you’d become.” Birds were the worst, to hear him tell it. “Men were not meant to leave the earth. Spend too much time in the clouds and you never want to come back down again.
...
"They say you forget," Haggon had told him, a few weeks before his own death.
"When the man's flesh dies, his spirit lives on inside the beast, but every day his memory fades, and the beast becomes a little less a warg, a little more a wolf, until nothing of the man is left and only the beast remains."
Prologue, ADWD
Bran is provided with similar warnings about the danger of spending too much time in Summer's skin by Jojen.
The Bran that appears to Jon-Ghost in the vision in ACOK is also likely the lingering soul of a non-contemporary Bran, contained in the weirwoods and communicating from the future.
The weirwood had his brother’s face. Had his brother always had three eyes?
Not always, came the silent shout. Not before the crow.
He sniffed at the bark, smelled wolf and tree and boy, but behind that there were other scents, the rich brown smell of warm earth and the hard grey smell of stone and something else, something terrible. Death, he knew. He was smelling death. He cringed back, his hair bristling, and bared his fangs.
"Don’t be afraid, I like it in the dark. No one can see you, but you can see them. But first you have to open your eyes. See? Like this." And the tree reached down and touched him.
Jon, ACOK
There is more information about this in the Time Traveling Bran series. Briefly, the version of Bran in this vision does not appear to be contemporaneous because likes the dark, is able to open Jon's third eye, smells of death, etc. (This is well outside of the scope of this theory however.)

2. shadow magic requires souls

As above the reader is repeatedly reminded throughout the series that "only death can pay for life." What is specifically being sacrificed, though? Is the magic being fueled by the blood of the sacrificed or by something else?
To answer this let us examine one of the most concrete example of magic in the series, the use or exchange of Stannis Baratheon's "life-fire" in order for Melisandre to manifest the shadows used to kill Renly Baratheon and Courtney Penrose.
Shadows only live when given birth by light, and the king's fires burn so low I dare not draw off any more to make another son. It might well kill him."
Melisandre moved closer.
"With another man, though... a man whose flames still burn hot and high... if you truly wish to serve your king's cause, come to my chamber one night. I could give you pleasure such as you have never known, and with your life-fire I could make..."
Davos, ASOS
According to this explanation, the cost of producing these shadow appears to have been part of his "life-fire," or soul. The shadow is specifically described as having the shape Stannis supporting this. Whether this applies to other types of magic — specifically blood magic or fire magic — is less clear but shadow magic very much appears to require the use of souls.
This type of exchange is also directly referenced in the story of the Night's King provided by Old Nan:
A woman was his downfall; a woman glimpsed from atop the Wall, with skin as white as the moon and eyes like blue stars. Fearing nothing, he chased her and caught her and loved her, though her skin was cold as ice, and when he gave his seed to her he gave his soul as well. (Credit to u/DigLost5791 for this reference.)
Bran, ASOS
Stannis is described by Davos afterward as follows:
The look of him was a shock. He seemed ten years older than the man that Davos had left at Storm’s End when he set sail for the Blackwater and the battle that would be their undoing. The king’s close-cropped beard was spiderwebbed with grey hairs, and he had dropped two stone or more of weight. He had never been a fleshy man, but now the bones moved beneath his skin like spears, fighting to cut free. Even his crown seemed too large for his head. His eyes were blue pits lost in deep hollows, and the shape of a skull could be seen beneath his face.
Davos, ASOS
Asha later describes Stannis as appearing life a "man with one foot in the grave."
What little flesh he’d carried on his tall, spare frame at Deepwood Motte had melted away during the march. The shape of his skull could be seen under his skin, and his jaw was clenched so hard Asha feared his teeth might shatter.
Asha, ADWD
These descriptions seem appropriate for a character that has lost part of their "life-fire" or soul.
Throughout the series Stannis is forced to make a series of increasingly difficult decisions. The most significant of these decisions regards the fate of his nephew, Eric Storm. Melisandre repeatedly urges him to "give [her] the boy," presumably to be burned, but is rebuffed by Stannis.
“I know the cost! Last night, gazing into that hearth, I saw things in the flames as well. I saw a king, a crown of fire on his brows, burning… burning, Davos. His own crown consumed his flesh and turned him into ash. Do you think I need Melisandre to tell me what that means? Or you?” The king moved, so his shadow fell upon King’s Landing.
"…what is the life of one bastard boy against a kingdom?”
“Everything,” said Davos, softly.
Davos, ASOS
Is the life of this bastard boy worth the lives of millions that would die if the Others break through the Wall? Making a deal with the devil and literally selling his soul in pursuit of some greater good seems very appropriate for his character, thematically. The description of his flesh turning to ash in this vision is representative also supports this interpretation.

3. blood and fire magic

As opposed to the creation of the shadows described above, we are also provided an example of so-called blood magic in the leech burning ritual.
“Give me the boy, Your Grace. It is the surer way. The better way. Give me the boy and I shall wake the stone dragon.”
...
Melisandre bowed her head stiffly, and said, “As my king commands.” Reaching up her left sleeve with her right hand, she flung a handful of powder into the brazier. The coals roared. As pale flames writhed atop them, the red woman retrieved the silver dish and brought it to the king. Davos watched her lift the lid. Beneath were three large black leeches, fat with blood. The boy’s blood, Davos knew. A king’s blood. Stannis stretched forth a hand, and his fingers closed around one of the leeches.
“Say the name,” Melisandre commanded.
Davos, ASOS
Following this ritual all of the mentioned individuals do die but do so as the part of separate conspiracies (e.g., Robb Stark is betrayed by the Freys and Boltons, Joffrey Baratheon by Littlefinger and the Tyrells, etc.) which were already in place. It is left intentionally ambiguous by the author but it does not appear that the ritual meaningfully contributed to their deaths.
The creation of the shadows is said by Melisandre to have required part of Stannis' "life-fire" or soul. Could it be that the leech burning ritual was unsuccessful because blood alone is not sufficient as a sacrifice?
These forms of magic are frequently described in the community as "shadow magic" and "blood magic." These concepts — "fire and blood" and "flame and shadow" — are highly associated with one another in the text:
“Shadow?" Davos felt his flesh prickling. "A shadow is a thing of darkness."
”You are more ignorant than a child, ser knight. There are no shadows in the dark. Shadows are the servants of light, the children of fire. The brightest flame casts the darkest shadows."
Davos, ACOK
I speculate that these are different expressions of the same concept; that all of these fall under the general umbrella of fire magic and share common principles. "Fire consumes and in the end there's nothing left."

4. dancing shadows

The tent was aglow with the light of braziers within. Through the blood-spattered sandsilk, she glimpsed shadows moving.
Mirri Maz Duur was dancing, and not alone.
...
No, Dany wanted to say, no, not that, you mustn’t, but when she opened her mouth, a long wail of pain escaped, and the sweat broke over her skin. What was wrong with them, couldn’t they see?
Inside the tent the shapes were dancing, circling the brazier and the bloody bath, dark against the sandsilk, and some did not look human. She glimpsed the shadow of a great wolf, and another like a man wreathed in flames.
“The Lamb Woman knows the secrets of the birthing bed,” Irri said. “She said so, I heard her.”
“Yes,” Doreah agreed, “I heard her too.”
No, she shouted, or perhaps she only thought it, for no whisper of sound escaped her lips. She was being carried. Her eyes opened to gaze up at a flat dead sky, black and bleak and starless. Please, no. The sound of Mirri Maz Duur’s voice grew louder, until it filled the world. The shapes! She screamed. The dancers!
Ser Jorah carried her inside the tent.
Daenerys, AGOT
The introduction of shadow magic in the series is provided above with Mirri Max Duur. Following this ritual Drogo is described as a lifeless husk:
"He seems to like the warmth, Princess," Ser Jorah said. "His eyes follow the sun, though he does not see it. He can walk after a fashion. He will go where you lead him, but no farther. He will eat if you put food in his mouth, drink if you dribble water on his lips."
Daenerys, AGOT
It has previously been speculated that Mirri "reverse skin-changed" Drogo (e.g., "strength of the mount go into the rider, strength of the beast go into the man."). The description provided is less consistent with a horse soul inhabiting a human body than it is with the complete or near-complete absence of a soul. It appears more likely in retrospect that Mirri sacrificed part of Drogo's soul to summon the shadows and likely as a means to kill Daenerys' unborn child.
“The stallion who mounts the world will burn no cities now. His khalasar shall trample no nations into dust."
Daenerys, AGOT

5. reanimation

If "only death can pay for life" and souls are used as a form of magical currency how does one explain the reanimation or resurrection process?
There is a paucity of information on the reanimation of the dead in the series. The resurrection of Beric Dondarrion, for example, appears to be different in fundamental ways from that of the wights or Cold Hands. (We are potentially given a point-of-view account of this process if you accept that Victarion died in ADWD.)
“Thoros, how many times have you brought me back now?”
The red priest bowed his head. “It is R’hllor who brings you back, my lord. The Lord of Light. I am only his instrument.”
“How many times?” Lord Beric insisted.
“Six,” Thoros said reluctantly.
“And each time is harder. You have grown reckless, my lord. Is death so very sweet?”
Arya, ASOS
There is no immediately identifiable magical cost for these "kisses of life," at least at first glance. Thoros later tells us that he breathed part of his "flames" or soul into Beric:
“That first time, his lordship had a hole right through him and blood in his mouth, I knew there was no hope. So when his poor torn chest stopped moving, I gave him the good god's own kiss to send him on his way. I filled my mouth with fire and breathed the flames inside him, down his throat to lungs and heart and soul. The last kiss it is called, and many a time I saw the old priests bestow it on the Lord's servants as they died." (Credit to u/watchersontheweb for providing this quote in the initial thread.)
Arya, ASOS
Thoros is also described as appearing very different after performing this ritual several times in a way that is not entirely dissimilar to the changes in Stannis’ appearance referenced above.
“Here’s the wizard, skinny squirrel. You’ll get your answers now.”
He pointed toward the fire, where Tom Sevenstrings stood talking to a tall thin man with oddments of old armor buckled on over his ratty pink robes. That can’t be Thoros of Myr. Arya remembered the red priest as fat, with a smooth face and a shiny bald head. This man had a droopy face and a full head of shaggy grey hair.
...
“Thoros of Myr. You used to shave your head.”
“To betoken a humble heart, but in truth my heart was vain. Besides, I lost my razor in the woods.” The priest slapped his belly. “I am less than I was, but more. A year in the wild will melt the flesh off a man. Would that I could find a tailor to take in my skin. I might look young again, and pretty maids would shower me with kisses.”
Arya, ASOS
Thoros attributes these changes to his renewed devotion to the Red God and spending "a year in the wild" as above although he is not exactly forthcoming with Arya about the resurrection process. It is also likely that he does not entirely understand what specifically is being exchanged here.
Later he describes Beric giving the "kiss of life" to the corpse of Catelyn Stark:
“The Freys slashed her throat from ear to ear. When we found her by the river she was three days dead. Harwin begged me to give her the kiss of life, but it had been too long. I would not do it, so Lord Beric put his lips to hers instead, and the flame of life passed from him to her. And… she rose. May the Lord of Light protect us. She rose.”
Brienne, AFFC
Notably, this process produces a reanimated Catelyn (a.k.a. Lady Stoneheart). The soul of Beric, or at least whatever is left of his soul at this point in the series, is consumed in order to resurrect Catelyn and not transferred.

6. cold shadows (wild speculation)

The terms "white shadows," "pale shadows," and "cold shadows" are repeated used to describe the Others. The Others are also highly associated with ghosts — the spirits or souls of the dead bound to the earth. (The forrest in which they are introduced is literally called the Haunted Forrest.)
The Others made no sound.
Will saw movement from the corner of his eye. Pale shapes gliding through the wood. He turned his head, glimpsed a white shadow in the darkness. Then it was gone. Branches stirred gently in the wind, scratching at one another with wooden fingers. Will opened his mouth to call down a warning, and the words seemed to freeze in his throat. Perhaps he was wrong. Perhaps it had only been a bird, a reflection on the snow, some trick of the moonlight. What had he seen, after all?
“Will, where are you?” Ser Waymar called up. “Can you see anything?” He was turning in a slow circle, suddenly wary, his sword in hand. He must have felt them, as Will felt them. There was nothing to see. “Answer me! Why is it so cold?” It was cold.
Shivering, Will clung more tightly to his perch. His face pressed hard against the trunk of the sentinel. He could feel the sweet, sticky sap on his cheek. A shadow emerged from the dark of the wood. It stood in front of Royce. Tall, it was, and gaunt and hard as old bones, with flesh pale as milk. Its armor seemed to change color as it moved; here it was white as new-fallen snow, there black as shadow, everywhere dappled with the deep grey-green of the trees. The patterns ran like moonlight on water with every step it took. Will heard the breath go out of Ser Waymar Royce in a long hiss. ...
The Other slid forward on silent feet. In its hand was a longsword like none that Will had ever seen. No human metal had gone into the forging of that blade. It was alive with moonlight, translucent, a shard of crystal so thin that it seemed almost to vanish when seen edge-on. There was a faint blue shimmer to the thing, a ghost-light that played around its edges, and somehow Will knew it was sharper than any razor.
Prologue, AGOT
This is again highly speculative but it seems reasonable to consider that these cold shadows are not "ice demons" or "ice zombies" but are in fact ghosts, the spirits or souls of men that are bound to the earth through magic by the Children of the Forest. (The textual evidence of the creation of the Others by the Children is linked in a separate post here.) "Fire consumes, but cold preserves."
This would explain several of the unusual characteristics of the Others described by Tormund:
“Tormund,” Jon said, as they watched four old women pull a cartful of children toward the gate, “tell me of our foe. I would know all there is to know of the Others.”
The wildling rubbed his mouth. “Not here,” he mumbled, “not this side o’ your Wall.” The old man glanced uneasily toward the trees in their white mantles. “They’re never far, you know. They won’t come out by day, not when that old sun’s shining, but don’t think that means they went away. Shadows never go away. Might be you don’t see them, but they’re always clinging to your heels.”
...
Tormund turned back.
"You know nothing. You killed a dead man, aye, I heard. Mance killed a hundred. A man can fight the dead, but when their masters come, when the white mists rise up… how do you fight a mist, crow? Shadows with teeth … air so cold it hurts to breathe, like a knife inside your chest … you do not know, you cannot know … can your sword cut cold?"
Jon, ADWD
A reasonable interpretation of this information is that the Others are present during the day, at least in some capacity, and are only able to assume corporeal form at night.
The Others are also described as "going lightly upon the snow" which would also supports the idea that they are ghosts:
“The white walkers go lightly on the snow,” the ranger said. “You’ll find no prints to mark their passage.”
Samwell, ASOS

7. conclusions

This highly speculative theory attempts to reconcile several seemingly disparate concepts in the series related to magic, namely the actual nature of magical sacrifice ("only death can pay for life") and shadows or shadow magic. More specifically, I suggest that souls are the primary magical currency and can be consumed using fire magic to summon shadows, create glamours, etc. I also speculate that similar processes took place during Mirri Maz Duur's shadow-binding ritual in AGOT and during the repeated resurrections of Berric Dondarrion in ASOS. I further suggest that the Others are ghosts, the spirits or souls of the dead bound to the earth.
EDIT: edited several times to address formatting issues
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2024.05.13 20:15 Carl_Sefni Cell 11 [final]

Hey folks, hello again. I took a bit longer this time to update (Part 1 and Part 2 here) you but at least I bring good news: this weekend, I got the definitive answer from the prison's legal department, and now I know how much I can tell (and I believe it's enough). For your information, after this incident and my eventual release from prison, I haven't contacted anyone I met behind bars, except of course for my wife, Linda. The point is, even after all these years, this story has troubled me a lot, and since my first post, I've become even more paranoid. Finally, this morning, I went out to get the mail but as soon as I opened the door, I came face to face with a small untouched white envelope, except for two identical characters stamped on its surface: 11. Linda is sleeping, and I don't want to worry her, I'm at the kitchen counter thinking about what to do with this envelope while reliving the final events of all this mess, of what was really inside cell 11.
It was morning, and there I was in my cell, in a scene poetically similar to this. I held a playing card, an 11 of clubs. I later searched for such a card online, but found nothing. It was strange, very well made. Before I could reflect more deeply on this, one of the guards passed by our corridor, opening the cell doors for our breakfast.
So, slowly, as if in a trance, I got up from bed and put the playing card in my pocket. Somehow, the card seemed to heat up in my pocket, I could feel the heat increasing and increasing, almost burning my skin. It was a strange stupor, almost drunken, I could even swear I smelled ether lingering in the air as I staggered to the cafeteria.
I slumped into the seat as I placed the tray on the table. Old Munford looked at me in a friendly manner:
"Overdid it yesterday, lad? Your hangover face is priceless."
I forced a weak smile in response to Munford's comment, trying to seem normal despite the whirlwind of thoughts racing through my mind. The heat still burned in my pocket, an uncomfortable sensation that seemed to be intensifying with each passing moment.
"No, nothing much," I muttered, looking away to my food tray. "Just didn't sleep very well."
Munford seemed satisfied with my response and turned his attention back to his own meal. As I stirred the food without really eating, struggling to maintain my composure, I began to think about what to do.
My thoughts were interrupted when Francis joined us at the table, his usual smile lighting up his face. He looked at me with a questioning expression.
"Hey man, everything okay? You look awful."
"I think it was the heat, or maybe something I ate last night."
Francis frowned. Unlike the elder, he clearly wasn't convinced by my superficial explanation.
"Some of the guys told me they saw Bob talking to you last night. Did he do something?"
The question caught me off guard. All this news about the playing card had prevented me from thinking about the strange interaction with Bob since the previous night, but now the memories began to resurface, mixed with the heat sensation coming from my pocket.
"Oh, it was nothing," I said quickly, trying to sound casual. "Bob was just being a bit... Bob."
I felt Francis's gaze linger on my face for a moment.
"If he does anything, you know you can talk to us, right? I know he's one of ours, but that doesn't mean I'll go easy on him."
I analyzed the options for a moment, reflecting on everything. Well, now it seemed to make sense, a prank by Bob, or an attempt to intimidate me...
"There's... something, Francis," I said in a low tone, feeling tense about the confession I was about to make. "Last night, after the card tournament, I... I ran into Bob in the hallway. He was questioning me about the tournament, accusing me of cheating."
Francis's face hardened at my words, a displeased expression passing over his features.
"Cheating? And you?"
"I swear I played fair," I replied quickly, the pressure building inside me. "But he was convinced I had some advantage, and... well, things got a bit tense... He walked away, and this morning I found this in my cell."
Deciding to omit the encounter with Tulley, I got straight to the point, pulling the card out of my pocket and placing it on the table. I could feel it almost incandescent now.
Munford looked at the card for a moment, his gaze narrowing as he studied it. The heat emanating from it was almost palpable, a strange aura that seemed to envelop the table.
"Is that... an 11 of clubs?" he murmured, his voice tinged with surprise and suspicion.
I nodded, my own confusion mingling with growing anxiety.
"Yes... I don't know, maybe Bob did this to scare me, to show that he has access to my cell, or to try to provoke me, knowing my fear of cell 11..."
My words were cut off when the guard's voice echoed through the cafeteria, interrupting our conversation as he announced that the meal period was over.
Francis looked at me with a serious expression.
"We'll talk about this later," he pointed to the card. "Mind if I take it with me?"
I nodded.
"No problem, feel free."
We began our march back to the cells, and I couldn't help but exchange glances with old Munford. He seemed to hesitate on the matter, as if he wanted to say something but was afraid. I made a mental note to speak with him as soon as possible. Our yard time would be in the next 4 hours, and I spent half of that time trying to ponder what had happened.
I don't know how long it took, but I fell asleep, sitting, with my back pressed against the wall of my cell. The dream, or rather, nightmare resulting from this was a disturbing experience.
I found myself standing, walking through the prison corridors in a way that seemed endless. The walls seemed to close in around me, creating a claustrophobic labyrinth that I couldn't escape. Every door I tried to open was locked, and the sound of footsteps echoed behind me, as if someone were following my every step.
Finally, I reached a door that was ajar, a dim light emanating from within. With a knot in my stomach, I pushed it slowly, revealing what seemed to be cell 11. But something was terribly wrong. A man was there, his back to me. Disheveled, uneven hair, a hunched posture, he was crouched down, rummaging through something I couldn't see, seemed to regurgitate. Suddenly, he stopped. He slowly got up and then looked at me.
Somehow, I knew that man was that prisoner, the one who had committed those atrocities and painted the eye on the damn cell. I noticed something dripping from his mouth, forming a red puddle in the center. On the wall, what seemed to be an incomplete sketch of the dreaded painting was there.
I watched, hypnotized by the horror before me, as the man slowly raised his trembling hand towards his face. Drops of that dark liquid dripped from his fingers, echoing in the oppressive silence of the cell. It was as if the very air was tainted with that impurity.
Before I could fully process what was happening, he began to move towards me, his irregular steps echoing like the distant clinking of chains. A visceral panic seized me, preventing me from retreating as he came closer and closer, his distorted figure gaining sharper contours as he advanced through the gloom. I could now smell the terrible scent he had, not just as something rotten, but a pure and concrete smell of death.
"Who... who are you?" My own voice sounded weak and trembling.
The man didn't answer. Instead, he kept advancing, his empty eyes seeming to pierce my soul. My heart was now pounding uncontrollably in my chest, a deafening cacophony that seemed to fill the entire space of the cell. I was about to retreat, to beg for mercy, when a voice whispered in my mind, a distorted echo reverberating like the sigh of a ghost:
"You... can you see? The watchful eye. He wants you. He liked looking at you."
The sound of my own breath echoed in the silence that followed, a dissonant note of fear and desperation. I wanted to scream, to run, to escape this living nightmare, but I was paralyzed by the terror that enveloped me like a coffin.
It was then that I woke up, gasping and covered in sweat, the echo of the whisper still resonating in my mind like a distant echo of a nightmare. For a moment, everything around me seemed distorted and unreal, a fleeting mirage, and then, I startled again. Munford was standing in front of my cell, staring at me with curiosity.
"Are you okay, son?" the old man asked in a soft voice, as if trying to calm a frightened animal.
I shook my head slowly, trying to gather my thoughts amidst the whirlwind of information.
"I... I think so," I murmured, my voice sounding strange and distant even to myself. "I had a horrible nightmare... It felt so real."
Munford nodded understandingly, his eyes fixed on mine.
"Yeah, the situation isn't good... but I came to talk about that letter, earlier in the cafeteria."
"Oh yeah, what about it?"
"Let's just say I've never seen a card like that, but the energy coming from it, oh yeah, I've seen that before."
"What do you mean?"
"You know, a few years ago, there was a murder in one of the cells. This was before Francis arrived, we didn't have much organization, lynchings were common, and in an attempt to reduce these incidents, we decided that the main suspect, a newly captured serial killer, would be forcibly transferred to cell 11. It was one of the most terrible incidents I've ever witnessed in here. And do you know how that man was known?"
I shook my head negatively. Munford leaned his hands on two bars, bringing his face closer to the center of them.
"The Card Cutter."
A wave of shivers ran down my spine.
"He used to leave playing cards as a kind of signature on the bodies of his victims. They say he would choose the card based on the person or the method of murder. So, when he was put in cell 11, things got even weirder."
"What happened to him?" I asked, a bittersweet and macabre curiosity in my mouth.
Munford sighed heavily, looking at a fixed point this time.
"A few weeks after being transferred, he was found dead in his cell. Hung with sheets. And next to his body..."
"What was it?" I could barely breathe as I listened.
"A playing card. An ace of spades, if I'm not mistaken. And that cell... well, since then, no one wants to stay there. They say it does something to people, kills them."
The shock of Munford's revelation reverberated in my chest, trembling as I thought about what could happen to Guard Tulley from now on, or worse, what could happen to us.
"So you think this card is... a warning?" I asked, my voice barely more than a whisper, staring into the old man's green eyes.
Munford nodded slowly, responding more to himself than to me.
"I can't say for sure, but it's a possibility to consider."
I swallowed hard.
"What should we do then?"
He fell silent for a moment, as if pondering his words carefully.
"I have no idea. I guess all we can do is keep quiet; we don't want to scare the other inmates. Francis doesn't believe in these things, so I won't waste my time trying to convince him, and I advise you to do the same. Maybe if we just keep pretending that nothing is happening, things will sort themselves out. But remember: whatever this force is, it wants to take you to the cell, wants you to face the eye. Resist those urges, okay?"
The clock struck 12:30. Time for yard time. I walked with Munford to the yard, the sun burning our heads as we stepped outside, futilely trying to erase the worry from our minds.
As I watched the other inmates spreading out across the yard, trying to appear normal, I felt a hand on my shoulder. I turned to find Bob, his voice low and threatening.
"What did you tell Francis?" he whispered, he was behind me, and I couldn't see him.
The flesh on my back trembled and twisted, the fluid of fear rising up to my brain.
"I don't know what you're talking about, Bob," I replied firmly, trying to sound confident.
He paused for a few seconds.
"You cheat first, and now, you make up lies about what I did or didn't do."
"I think there's a misunderstanding-"
"Shut up!" his voice rose sharply "I'm just here to say that I'm not a kid, I don't go around sending playing card letters or anything like that. I didn't threaten you with that thing, but now I am, and in a very direct way, and if I were you, I'd sleep with one eye open."
He was dead serious, and the threat was as clear as day. But what could I do? Confront Bob directly like Francis? That could mean he wasn't trustworthy... My thoughts were interrupted by the guard watching us.
"You two, no contact!" he shouted.
"No problem here, officer," Bob said, pulling me into a hug that felt more like an attempted chokehold.
I tried to pull away unsuccessfully, and the officer seemed to simply not care.
"Okay, but we'll be watching," he turned away, and Bob shoved me against the yard bars.
"Listen here, Bob," I began, my voice firm, confused about where this courage had even come from. "I don't know what you're up to, but I won't stand still while you try to intimidate me. If you have something to say, then say it like a man. Otherwise, leave me alone." I pushed him away with my hand.
"You're a fool, you know that?" he muttered.
"I'm not looking for trouble, but if you want it, you'll get it. Let's just leave it be, okay? If anything happens to me, I'll make sure some people know and-"
My assailant's hand closed around my neck, tightening. I squirmed, struggling to breathe as I desperately tried to free myself from his grip.
"Going to call daddy? Look, Francis may have that whole attitude, but he won't do anything to me, or any of the guys," he remarked.
I noticed the usual group of big guys who hung around with Francis, they were watching us from afar, seeming to distract the boss.
"He's getting out in two months...but honestly, I don't think I need to wait that long."
I couldn't breathe. Fighting against the grip on my neck, my eyes desperately searched for any help.
"Let him go!" The guard shouted from afar, starting to make his way down the stairs to reach us.
Bob didn't obey. I felt my body losing strength, so I did what I could: I focused my strength into a clenched fist and punched the bastard in the stomach, aiming right at his gut. And judging by his expression, it worked. I saw him lean over, his hands releasing my body and being placed on his belly.
I knew if I let it slide, he would come back and continue to harass me, so that had to be a definitive response to the jerk that I wasn't an easy prey. I lunged at him again, this time with a well-aimed kick to his knee, trying to destabilize him. He staggered backwards with a groan of pain, falling to his knees on the yard ground.
The other prisoners now realized what had happened, and soon their shouts in a circle were audible.
"Go, get him! Don't hold back! Finish this guy off!"
I lunged at Bob, raising my hand time after time to punch him. He didn't take it lightly, grabbing my right hand as I prepared to hit him; I could feel the pressure applied to the joints, my fingers starting to crack, and I could feel them tense, about to break. In desperation, I threw myself onto him with the only weapon I had left: my teeth.
I felt the flesh of his neck between the rows of teeth in my mouth. Without thinking and trying to loosen the grip on my hand, I pressed on the pearly bones harder and harder, feeling them slide against the skin, the metallic taste slowly emerging as the flesh was torn.
The scene around me seemed blurry, as if I were watching everything happen from afar, in slow motion. Bob's scream echoed through the yard, mixing with the encouragement shouts from the other inmates. I felt a mix of adrenaline and horror as my teeth sank into his neck flesh, a strange feeling of power and disgust.
While still hunched over that bloody man, I felt the blows on my back: it was the guards. Their batons striking time after time as the adrenaline rush passed, and I now began to feel the pain. Without resistance, I let myself be pulled away. Bob wasted no time and moved away, stumbling as he covered the wound.
"YOU SCUMBAG, WHAT KIND OF ANIMAL ARE YOU?"
As I was being taken away, everything around me seemed blurred, as if I were in a state of stupor. The voices of the other inmates echoed in my ears, mixed with images of the fight that had just occurred. I still felt the blood running through my mouth, dripping lightly onto the ground and forming a trail of red dots marking my path. However, before we left the yard, our warden arrived at the scene, and the guards stopped, my arm uncomfortably twisted behind my body.
"What's going on here?" His voice was calm, but there was an unquestionable tone of authority in his words.
"He... he bit a detainee, sir," one of the guards explained, firmly holding my arm.
The warden looked at me, his eyebrows furrowed in disapproval.
"Why did you do that?"
My mind was spinning, trying to find a coherent explanation for what had happened. I knew it would be useless to tell about Bob's threat, about the playing card, about the fear he had instilled in me. So, I found the most plausible words I could gather:
"He... he provoked me, sir," I murmured, my voice trembling. "I... couldn't take it anymore. He was intimidating me, threatening me, and I... I lost control."
The warden looked at me for a long moment, as if assessing my words. Finally, he sighed, seeming resigned, approaching me with slow, steady steps.
"No, you did that because you're an animal."
He gave me two pats on the cheek, then wiped the blood running from my mouth.
"Take this one to solitary."
The prisoners began to shout, a real noisy commotion. I trembled at the thought of being locked up there. No one came back the same from solitary, but at that moment, I really think I'd prefer to go there than what was to come.
"But sir," one of the guards said, causing the inmates to fall silent in an attempt to hear something, "The solitary is occupied..."
The warden frowned, clearly irritated by the interruption.
"Then take him to cell 11," he ordered, his voice cold and authoritative.
That was the final blow, causing the uproar to become widespread, with even some inmates needing to be subdued with tear gas. I could see as I was pushed, Munford looking at me, a worried and distressed expression on his face; he said something I couldn't understand amidst the noise.
With my heart pounding erratically in my chest and my mind clouded with fear and uncertainty, I was led by the guards towards cell 11. Each step felt like it weighed tons, as if I were walking towards the abyss. I could feel the stares of the other inmates watching the scene, some with expressions of shock, others with a mixture of curiosity and indifference.
Finally, we arrived, and by this point, I was sweating uncontrollably; they opened the cell and threw me inside. My eyes instinctively closed as I fell to the ground. I didn't want to look at it. I got up, still blinding my vision, slowly groping around until I found the bed. I lay on it and turned to the wall beside it, my face as close as possible.
Lying on the hard bed, I could feel my heart beating so loudly that it seemed to echo off the concrete walls around me. Each beat was a pulsating reminder of my situation. I tried to push away the thoughts, but it was like trying to hold back a raging river with bare hands. All the while, I heard stories, heard things about that place, and now I was there, cornered by circumstances beyond my control.
Gradually, I noticed the thick layer of sweat forming around me. I could even feel my pores opening, pouring the water from my body in an attempt to cool myself in that stuffy, hot environment. I couldn't help but think about the heat of the card and... about Francis. He still had the card. Wasn't that dangerous? I fixated on musings about it.
In my feverish frenzy, time seemed to stretch infinitely in that dark cell, minutes dragging on like hours as I struggled to maintain my sanity. Every sound, every shadow was a source of growing anxiety until somehow, I fell into a deep sleep, dreamless this time.
I woke up in the middle of the night, with a faint noise coming from behind the heavy steel door. At first, I feared, wondering what it could be, but as soon as I regained my senses, I remembered where I was, and frankly, nothing outside could be worse. I cautiously approached the source of the sound, trying to listen better, when a "Hey, kid, it's me!" sounded whispered.
"Munford! Munford, I'm glad you're here, knew you wouldn't abandon me."
"Ha, I know, I know," he sounded nervous, perhaps hiding from the guards. "Look, I'd help you out, but I can't get it open from this side, try it there." A small plastic rectangle slid through the door gap. A credit card... I remembered I had done this many times before.
I grabbed the card and started working, carefully sliding it into the lock. Each movement was made with the precision I gained from years of street experience, trying not to make any noise that could attract the guards' attention. My mind was racing, and the tremor it transmitted to my fingers made motor coordination difficult.
Finally, after several minutes of trial and error, I heard a soft click, and the door opened slowly. I could smell the fresh air from the corridor and was already about to smile when, along with the bright light of a flashlight, I saw Bob, now with his neck and shoulder bandaged, along with three more of his cronies. Munford was being held by one, who held an improvised knife to his neck.
"Sorry, kid, they forced me," the old man lamented.
"Not so fast, princess." Bob pushed me inside, onto the floor, and then he entered with one of his cronies, closing the door behind him and illuminating me with the halo of his flashlight.
"What's up, Bob, can't you leave me alone?"
"You wanted to settle things, didn't you? Well..." he pointed to his wound. "You just signed your death warrant! But first, I'm going to make sure to pull out all your teeth and make you swallow them."
He lifted me by the collar of my shirt and landed a punch with his heavy hand. I felt dizzy, seeing stars, curling up into a fetal position. His laughter was now a terrifying melody to me.
"Look at this crybaby. Where did your bravery go?" He kicked my stomach, and I'm sure he found it an ironic poetic justice.
His cohort laughed until the beam of his flashlight shifted away from me.
"Hey Bob, what's that over there?" He said, simultaneously pointing with his finger and the flashlight.
Even though it was on the wall behind me, I knew what it was. I saw Bob straighten up to face it, becoming petrified. He and the other, standing there, mouths agape. I waited for seconds, counting mentally and holding my breath, expecting anything, but nothing. Until suddenly, I began to see small puddles forming under their lower eyelids, dark marks... of blood.
The red tears started to stream down their faces like large crimson waterfalls. Soon, they began to make a noise... a familiar noise, which made my mind freeze as I felt my toes curling inside my shoes and my mouth trembling uncontrollably. It was the same sound as Tulley's. They were now allowing these moans to escape their throats and resonate in the tight concrete walls.
I had to do something. I began slowly to pass by them, trying to edge around. When, however, I was almost reaching the door, I could see their shadows turning slowly in my direction. The tension in the air was palpable, as if it could be cut with a knife. I held myself back from trembling as I tried to maintain composure in front of those men, whose bloodshot eyes were now fixed on me, full of terror and despair.
"What... what's happening?" My voice came out in a trembling whisper, barely able to make myself heard.
Bob and his cohort remained silent. They began to walk towards me, and in desperation, I opened the cell door and slammed it loudly behind me, not caring about attracting the guards' attention. As I looked around, I actually noticed that this was a concern I didn't need to have.
The environment where I was wasn't what I expected, from the prison corridor. It was actually another cell. I stopped for a moment, confused, only to be surprised by a figure in the center of it. A man in a straitjacket looking at me with a petrified smile.
"I've been waiting for you," he said. His voice was blood-curdling, sounding like someone scratching a chalkboard with their nails or scraping a fork on a glass plate.
I tried to open the door but it was stuck. When I turned around again, he was leaning, his face inches from mine, eyes bloodshot. I almost fell backward. He laughed. It was like the last time, he had his mouth covered by a sticky red mass that dripped, probably serving as material for the painting, which now displayed an almost complete surreal eye. He turned and walked to the painting, and then he regurgitated it again. Since his hands were tied, he used his tongue as a brush, finishing the last line of the drawing.
"This," he whispered. "Is my masterpiece."
I was trembling. I had forgotten Munford's advice, and now I found myself petrified, just like the others, staring at the eye. I don't know how much time passed, but I felt like it was hours, days... years. All in the blink of an eye, or rather, in a stare without a single blink.
I tried in vain to regain my composure. Scenes of horror penetrated my mind. Cadavers, bodies marked by playing cards. Criminals, inmates being violently beaten with batons, pepper spray, and all sorts of luxuries the police can serve, I saw gang fights, blood, death, and abuse. I saw people being killed inside the prison. Each scene of violence that each of those who looked had already witnessed. My legs were no more than reeds in the wind now, and I just wanted to run away and scream, cry, and sleep to never wake up again. I tried to scream but the man came to me, placing his foot over my mouth.
"Shhh... you need to see."
He repeated this indefinitely. "need to see, need to see, need to see, need to see"
With superhuman effort, I managed to free myself from the weight of his foot on my mouth, but I could barely articulate coherent words. My voice came out trembling and weak when I finally managed to speak:
"What do you want from me? Why are you doing this?"
He simply continued smiling, as if my words were just another piece in his sadistic game. Then, with a quick and fluid movement, he approached me, so close that I could feel his fetid breath and the metallic smell of blood dripping from his mouth.
"Your mind is a fascinating playground," he murmured, his voice echoing in the claustrophobic space of the cell.
I felt tears running down my cheek, and I knew what color they were. I stood there, in shock, staring at the large painted eye, while my entire being was eaten alive in fear and dread. I don't know how much time passed, maybe the entire age of the universe, eternity, who knows. I woke up on the infirmary bed. Wires connected to my arm while a machine reproduced the "beeps" of my heart.
I looked to the side, seeing the green eyes of nurse Linda looking at me, concerned.
"Are you okay?"
"You need to see," I said, not even wanting to.
She frowned, evidently confused by my response. Linda seemed hesitant, as if she were trying to decide whether to ask more or simply ignore my strange statement. I could see the concern in her eyes, but also a certain curiosity, as if something inside her was intrigued by what I had to say.
"What do you mean by that?" She finally asked, her soft voice echoing in the silence of the infirmary.
I sat up slowly on the bed, feeling a wave of dizziness pass over me. My mind was still cloudy, as if I were struggling to emerge from a deep nightmare. I tried to articulate my words as coherently as possible.
"I... I saw things," I murmured, my voice still trembling. "Terrible things. In the cell... in there... something... something is wrong."
Linda watched me with a serious expression, her green eyes analyzing me carefully. She seemed to understand that something serious had happened, but couldn't fully comprehend what I was trying to communicate.
"Look... you and the others had a collective hallucination in that cell... The director has already arranged for an investigation, but we suspect carbon monoxide poisoning, we've already talked to him about the lack of windows in that place, but it seems he doesn't listen."
I stopped, confused by that information. Was I hallucinating? Well, maybe I would even think that if it weren't for what followed. A man in a dark suit entered. He had a serious and intimidating expression, and he asked Linda to leave.
"Listen here, young man, you're lucky to have come back. The others are catatonic... and probably won't come back to themselves. That's why your cooperation is extremely important, and we need to know: what did you see?"
I stumbled, recounting as much information as I could remember, from Tulley to Bob. The man listened to me without making any expression. After that, he took a radio that was hanging from his blazer and said some words that I didn't quite understand, something like "Ceter," "Queter"... and then he took a clipboard, handing it to me.
"This is your letter of freedom. Our proposal is as follows: We release you from prison and in exchange, you don't open your mouth about the specific events mentioned here," he pointed to the clauses.
That was five years ago, and given my freedom, you must imagine that not everything that happened is transcribed here, but the most important parts are. I ended up visiting Munford a few times after that, and I was horrified to discover that Francis, on the eve of his release, hanged himself with the bedsheet. The old man and I stared at each other after this discovery, in a mutual silent understanding. Shortly after, they closed not only the cell, but our entire pavilion, relocating the inmates. I never saw Munford or any of the others again after that. My nightmares persisted, but in recent months they have been much less frequent, and I think I might be slowly healing.
I wanted to say that this story ends well, with my rehabilitation. A troublesome prisoner full of stories becoming a family man. And it would be, if it weren't for the last 15 minutes of this morning. I believe you may remember that I received a letter this morning like that cursed number. I left it on the counter in the living room while I came here, to have breakfast and finish reporting this to you. When I finished the last paragraph, I went back to the room, but now, it seems like the whole nightmare is back.
I felt the tears, transparent this time, forming in my eyes. In the center of the room right now is Linda, holding the letter, looking at something in it that I can already imagine. She's standing there, wet and red stains on her face, I can hear her whispering "You need to see... need to see," and by God... I can see...
submitted by Carl_Sefni to nosleep [link] [comments]


2024.05.13 18:08 iemga 30T30W - Week 19 Recap

30T30W - Week 19 Recap
Another obligatory weekly post as I trudge through this self imposed challenge… I’ve enjoyed it overall but some weeks just have too much going on to put the time and effort into making it something special. So I ended with 46 New Phillies for the PC and spent zero time actually targeting anything specific I may have wanted. Just being real… it is what it is at this point… but on to the Top 5…
1) 2024 Big League Phillie Phanatic Uncommon Award 1676cc - I didn’t actually trade for this card, just collected the set to earn the award, but as it came during Phillies Week felt warranted to include. I collect Mascots and the Phanatic has gotta be one of the most desirable ones so wanted to make sure I secured the set as it would likely be pretty hard to trade for… but it brings up another point for me… a lot of people myself included have been disappointed with the lack of events to grind for coins this year, and this uncommon set is a good example of the results… last year with a set like big league, there’s no way under 2000 people complete it… completing uncommon sets all of a sudden aren’t a given any more… and it reminds me of some of the old school players who say how hard it was to get coins back in the good ole days, which is why so many of the cards from 19 & prior are such a low card count… I know they were less players back then also, but it’s definitely a combined factor. What y’all think?
2) 2024 NOW Bryce Harper Rare 1003cc - Cool Bryce on a Milestone night … nice add
3) 2020 Special Event Spring Training Die Cut Phillies Sunglasses UC 5816cc - love these different cards along with the stamps from the same year, nothing too crazy but a quirky add I can really appreciate.
4) 2023 Series 2 Legends of the Game Season Trea Turner UC 969cc - these cards were supposed to be limited to 7500cc but they never got close which kept them even more limited… i actually got another Trea with a flat green border (not sure the actual variant w/o looking) w/ a slightly lower cc but I went with the emerald Motion background as it looks a lil cooler to me.
5) 2013 Legacy Base Domonic Brown Common 83k cc - probably the highest cc card that has made any of my Top 5’s, and although I have no specific love for the player, always glad to add another old card to the PC (currently sitting at 151/305 on this set)
Honorable Mentions - Got some Mike Schmidt’s, Steve Carlton’s, Ryan Howard’s, Nola, Schwarber’s and a few more Bryce’s, but no Utley or Rollins and nothing super cool of any of them like I would’ve liked to add had I put in more time.
Highlight of the week - again, this has to do w staying busy outside of BUNT but was struggling all week to stay within the Top 500 of BOB… on Sunday I had grinded my way up to 501 rank going into the Top of the 9th of the Braves / Mets game. Loaded up on Acuna / Albies instead of closer Diaz and both got out and dropped me to 505… so I started the bottom of the 9th loaded up on Minter and after the 1st batter got on and a sac bunt got him to 2nd I finally made a decision that paid off when I switched to McNeil and Nimmo just in time for the walk off HR which vaulted me to 473 and secured the Top500 on the last AB of the week… Felt pretty good and illicited an audible cheer which felt a little funnier as a Phillies fan for the week cheering for the Mets haha.
Cheers y’all … have a great week collecting!
submitted by iemga to ToppsBUNT [link] [comments]


2024.05.13 17:40 nahimavegan (Selling) Huge List Of 1100+ Movies! Lots Of New And Rare Titles!

**Prices firm, but I take off $1.00 for every $10 spent*\*
**I accept PayPal, Venmo, & Cashapp*\*
**Codes are always split/dual portion where applicable, & have no DMI*\*
**Only redeem the portion you pay for!*\*
New additions
2000s 10-Film Bundle (The Departed 4K, I Am Legend 4K, Pan's Labyrinth 4K, The Hangover 4K, A History of Violence HD, Best in Show HD, A.I. Artificial Intelligence HD, Mystic River HD, Ocean's Eleven HD, Letters from Iwo Jima HD) HD/MA $30
24 Hours to Live HD/VU $3.5
355 HD/MA $4.5
48 Hrs HD/VU $6
65 HD/MA $4.5 or SD/MA $2.5
80 for Brady HD/VU $5
976-Evil HD/MA $5.5
A League of Their Own 4K/MA $5.5 or HD/MA $4
A Most Violent Year HD/VU $4.5
A24 Horror 5-Film Collection (X, Green Room, It Comes at Night, Hereditary, Witch) HD/VU $13.5
Addams Family '19 4K/IT $4.5
Addams Family '91 4K/VU $5.5
Aeon Flux 4K/IT $5
Afflicted HD/MA $4
Aliens 4K/MA $6.5
Almost Famous 4K/VU $5
American Psycho 4K/VU $5.5
Angels & Demons 4K/MA $6
Anyone But You HD/MA $7.5
Armageddon Time HD/MA $4.5
As Good as it Gets 4K/MA $6
Asteroid City 4K/MA $6.5
Atlantis Milo's Return HD/MA $5 or HD/GP $4.5
Avatar The Way of Water HD/MA $4.5 or HD/GP $4
Avengers 4K/MA $5.5
Back to the Future Trilogy HD/MA $10
Bad Boys 4K/MA $5.5
Bad Guys HD/MA $4.5
Bad Times at the El Royale 4K/MA $6
Banshees of Inisherin HD/MA $4 or HD/GP $3.5
Barbie HD/MA $6
Battle for Terra HD/VU $4.5
Beast HD/MA $4.5
Beekeeper 4K/VU $9.5
Beguiled HD/MA or IT $3
Beyond Re-Animator HD/VU $4
Big Chill 4K/MA $5.5
Big Eyes HD/VU $4
Billy Lynn’s Long Half Time Walk HD/MA $4
Black Adam 4K/MA $5.5
Black Phone HD/MA $4
Blockers HD/MA $3.5
Blood Father HD/VU $3
Bloodshot HD/MA $4
Body Double 4K/MA $5.5
Book Club Next Chapter HD/MA $5
Book of Life HD/MA $3.5
Bram Stoker's Dracula 4K/MA $6
Broken Hearts Gallery HD/VU $4.5
Bros HD/MA $4.5
Bullet Train HD/MA $4
Burrowers HD/VU $4
Call Jane HD/VU $4.5
Cannibal Cabin 4K/VU $5
Cat's Meow HD/VU $4
Charlie's Angels '00 4K/MA $5.5
Cheech & Chong's Up in Smoke HD/VU or IT $3.5
Christmas Classics 4-Film Set (Miracle on 34th Street '94, A Christmas Carol '84, Home Alone, Jingle all the Way) HD/MA $12
Cinderella '50 HD/MA $4.5
Cinderella 2 HD/MA $4.5
Cinderella 3 HD/MA $4.5
Cobweb 4K/VU $7.5
Cocaine Bear HD/MA $5
Colossal HD/VU or IT $4
Come to Daddy HD/VU $4.5
Contagion 4K/MA $6.5
Creature from the Black Lagoon '54 HD/MA $3.5 or 4K/IT $4
Crouching Tiger Hidden Dragon 4K/MA $6
Counselor HD/MA $4
Da Vinci Code 4K/MA $6
Dagon HD/VU $4
Dark Skies HD/VU $3.5
Dear David 4K/VU $6
Dear White People HD/VU $3.5
Devil's Workshop 4K/VU $5.5
Devil's Workshop HD/VU $4.5
Devotion 4K/VU $6 or HD/VU $4.5
Diary of the Dead HD/VU $4
Dig 4K/VU $5.5
District 9 / Elysium Bundle HD/MA $7.5
Dragon Blade HD/VU $3.5
Dr. Strangelove 4K/MA $5
Dreamland HD/VU $4.5
Dream Scenario HD/VU $7
Dumb Money HD/MA $6
Easy Rider 4K/MA $6
Emperor HD/VU $3.5
Equalizer 3 HD/MA $5.5
Evil Dead '13 4K/MA $5.5 or HD/MA $4
Evil Dead Rise 4K/MA $6 or HD/MA $4.5
Evil Under The Sun HD/VU $4
Exorcist (2-cuts) 4K/VU $7.5
Exorcist Believer 4K/MA $7 or HD/MA $5.5
Expendables 1-3 Set 4K/MA $10 or HD/VU $7
Expendables 1-4 Set 4K/VU $15 or HD/VU $11
F9 Fast Saga (Thea & Ext) HD/MA $4
Fall 4K/VU $6 or HD/VU $4.5
Fast & the Furious 10-film Set HD/MA $25
Fast X HD/MA $5
Feast (Unr) HD/VU $4
Fifth Element 4K/MA $5.5
Fifty Shades 6-Cut Set (Thea & Unr) HD/MA $12
First Purge HD/MA $3.5
Five Nights at Freddy's HD/MA $6
Fool's Paradise HD/VU $6
Force of Nature '20 HD/VU $3.5
Forger HD/VU $3
Freeheld HD/VU $4
Friendsgiving HD/VU $4
Front Runner HD/MA $4
Frozen '10 HD/VU $4
Funny Girl 4K/MA $5.5
Gandhi 4K/MA $5.5
Gateway 4K/VU $5.5
Gattaca 4K/MA $6
Ghostbusters 1 & 2 Set HD/MA $6.5
Ghostbusters Afterlife HD/MA $4
Ghoulies Go To College HD/VU $3.5
Glory 4K/MA $6
Godfather 3 Coda HD/VU $4
Good Boys HD/MA $3.5
Good House 4K/VU $5.5
Goodnight Mommy HD/VU $4
Goosebumps 2 HD/MA $3
Gran Turismo 4K/MA $7 or HD/MA $5.5
Grease Trilogy HD/VU $9 or 4K/IT $10.5
Green Knight 4K/VU $5
Green Room HD/VU $4
Groundhog Day 4K/MA $5.5
Guess Who's Coming to Dinner 4K/MA $6
Hail, Caesar! HD/VU or IT $2.5
Hammett HD/VU $4
Halloween Ends HD/MA $4.5
Halloween Kills (Ext) HD/MA $4.5
Harriet 4K/MA $6 or HD/MA $4.5
Hex 4K/VU $5.5
High Tension HD/VU $4.5
Hellbenders HD/VU $4
Hellraiser: Judgment HD/VU $4
Home Alone 1 & 2 Set HD/MA $6.5
Hook 4K/MA $6
Hot Tub Time Machine 2 HD/VU $3.5 or 4K/IT $4
Hunger Games Ballad of Songbirds & Snakes HD/VU $6.5
Ice Age Continental Drift HD/MA $3
I, Frankenstein HD/VU or IT $3
I Saw the Light HD/MA $4
Identity Thief HD/IT $3.5
Indiana Jones & the Last Crusade HD/VU $4 or 4K/IT $4.5
If Beale Street Could Talk HD/MA $4
Inhabitant HD/VU $4.5
Insidious The Last Key HD/MA $3.5
Insidious Red Door HD/MA $5
Jaws 2 4K/MA $5.5
Jay and Silent Bob Reboot HD/VU $3.5
Jerry Maguire 4K/MA $6
Jesus Revolution HD/VU $5
John Wick 4 4K/VU $6.5
John Wick 4-Film Collection HD/VU $13
Journey to Bethlehem HD/MA $5.5
Jumanji '95 4K/MA $6
Jungle Book '67 HD/MA $4
Jurassic World 6-film Set HD/MA $18
Kandahar HD/MA $5.5
Karate Kid '84 4K/MA $6
Kiss the Girls 4K/VU $6
Knights of the Zodiac HD/MA $5
Kramer vs Kramer 4K/MA $6
Last Action Hero 4K/MA $5.5
Last Christmas HD/MA $4.5
Last Night in Soho 4K/MA $5.5
Leprechaun 8-Film Set HD/VU $15
Lincoln Lawyer 4K/VU $6
Little Mermaid '23 HD/MA $5
Lost Boys 4K/MA $6
Love Again SD/MA $2.5
Lucky Number Slevin HD/VU $4.5
M3GAN (Thea & Unr) HD/MA $5
Ma '19 HD/MA $4
Madame Web 4K/MA $11 or HD/MA $9.5
Mamma Mia Here We Go Again HD/MA $3
Manodrome HD/VU $5.5
Marsh King's Daughter 4K/VU $5.5
Martyrs HD/VU $4.5
May HD/VU $4
Memories of Murder 4K/MA $6.5
Menu HD/GP $3.5
Meryl Streep 8-Film Set HD/MA $22
MIB International HD/MA $4
Midnight Meat Train (Unr) HD/VU $4
Migration HD/MA $6
Miller's Girl 4K/VU $9.5
Miracle on 34th Street HD/MA $4
Missing HD/MA $5
Mission Impossible Dead Reckoning Pt 1 HD/VU $6
Mist 4K/VU $6.5
Mitchells vs the Machines HD/MA $4.5
Monster High Electrified HD/MA or IT $2.5
Mortal Kombat Legends Cage Match HD/MA $5.5
Mr. Holmes HD/VU $3.5
Mulan '98 HD/MA $4 or HD/GP $3.5
My Big Fat Greek Wedding 3 HD/MA $5.5
My Girl 4K/MA $6
National Champions 4K/IT $5
New Mutants HD/MA $4 or HD/GP $3.5
Next Goal Wins HD/MA $7.5
Night at the Museum Secret of the Tomb HD/MA $3
Night Swim HD/MA $8
Night Train to Lisbon HD/VU $4
No Good Deed HD/MA $3
No Hard Feelings HD/MA $5.5
Nope HD/MA $4.5
Nun 2 HD/MA $5.5
Ocean's Trilogy 4K/MA $16
Old 4K/MA $6 or HD/MA $4.5
Once Upon a Time in Hollywood HD/MA $3.5
Oppenheimer HD/MA $6
Other Side of the Door HD/MA $4
Out Of The Blue HD/VU $4
Overlord 4K/VU or IT $4.5
Parental Guidance HD/MA $2.5
Parents HD/VU $4
Parasite HD/MA $4
Paw Patrol Mighty Movie HD/VU $6.5
Pet Sematary Bloodlines HD/VU $5.5
Peter Pan Return to Neverland HD/GP $4
Philadelphia 4K/MA $5.5
Pick 1 (Black Christmas '18 4K, Dog's Purpose 4K, Sparks Brothers 4K, Raw, Agnes Bourne, Antz, Being Frank, Loving, Don't Let Go, Kicks, Final Account) HD/MA $4
Pitch Perfect 3 4K/MA $5
Pixels HD/MA $3
Plane 4K/VU $5.5
Poor Things HD/MA $7.5
Pope's Exorcist HD/MA $5
Prey for the Devil 4K/VU $5.5
Priscilla HD/VU $6
Punch-Drunk Love 4K/MA $6.5
Purge 4 Film Set HD/MA $11.5
Queen & Slim HD/MA $4
Quick & the Dead '95 4K/MA $6
Rambo First Blood HD/VU $4
Rambo First Blood Pt 2 HD/VU $4
Rango HD/VU $3
Real Genius 4K/MA $5.5
Red Rocket HD/VU $4
Red Sparrow HD/MA $3.5
Renfield HD/MA $5.5
Requin HD/VU $4.5
Resident Evil Welcome to Raccoon City HD/MA $4
Robin Hood '73 HD/MA $4
Rosemary's Baby 4K/VU $6.5
Rhythm Section HD/VU $3.5
Ruby Gilman Teenage Kraken HD/MA $5.5
Rudy (Dir Cut) 4K/MA $6.5
Run Lola Run 4K/MA $6.5
Saint Maud HD/VU $4
Samurai Jack Complete Series HD/VU $40
Saw 8-film Set (Unr except Jigsaw) HD/VU $20
Saw X 4K/VU $7
Secret Life of Walter Mitty HD/MA $3.5
Shaun of the Dead HD/MA $4 or 4K/IT $4.5
Shrek 6-Film Set (1-4, Musical, Puss in Boots) HD/MA $19
Skiptrace HD/VU $3.5
Scorpion King 4-Film Set (1, 3, 4, Book of Souls) HD/MA $12
Scream 3 4K/VU $5.5
Scream 5 4K/VU $5.5 or HD/VU $4
Scream 6 4K/VU $7 or HD/VU $5.5
Sharktopus HD/VU $3.5
Shazam 2-film Set HD/MA $8
Shazam Fury of the Gods 4K/MA $6 or HD/MA $4.5
She Said HD/MA $4.5
She's the Man HD/VU $3.5
Silver Linings Playbook HD/VU $3 or HD/GP $2.5
Sisu 4K/VU $6
Sixteen Candles HD/MA $3.5 or HD/IT $3.5
Sleepless in Seattle 4K/MA $6
Smile HD/VU $4.5
Social Network 4K/MA $6
Sometimes They Come Back...Again HD/VU $4
Sometimes They Come Back...For More HD/VU $3.5
Sonic the Hedgehog 2 4K/VU $5.5
Sound of Freedom HD/VU $6
Spider-Man Across the Spider-Verse 4K/MA $7 or HD/MA $5.5
Split HD/MA $3 or 4K/IT $3.5
Spoiler Alert HD/MA $5
Star Trek First Contact 4K/VU $5.5
Star Trek Generations 4K/VU $5.5
Star Trek Insurrection 4K/VU $5.5
Star Trek Nemesis 4K/VU $5.5
Star Wars A New Hope HD/MA $4 or HD/GP $3.5
Starship Troopers 4K/MA $6
Step Brothers 4K/MA $6.5
Stillwater HD/MA $4
Studio 666 HD/MA $5
Sum of All Fears 4K/VU $5
Supercell HD/VU $4.5
Super Mario Bros Movie HD/MA $5
Super Troopers 2 HD/MA $3.5
Superfly HD/MA $4
Suspiria (2018) HD/VU $4
T2 Trainspotting 4K/MA $6
Taken HD/MA $4
Talk to Me 4K/VU $6
Talladega Nights 4K/MA $6.5
Taxi Driver 4K/MA $5.5
Thanksgiving 4K/MA $8 or HD/MA $6.5
The Batman 4K/MA $5.5
The Bay HD/VU $4
The Color Purple '23 4K/MA $8 or HD/MA $6.5
The Descent (Unr) HD/VU $4.5
The Flash HD/MA $5
The Marvels HD/MA $6.5
The Natural 4K/MA $6
The Other Guys 4K/MA $6
The Professional (Ext) 4K/MA $6
The Super '17 HD/VU $4
Ticket to Paradise HD/MA $4.5
Titanic 4K/VU or IT $6 or HD/VU $4.5
Top Gun Maverick HD/VU $4
Toy Story 3 HD/MA $4
Trading Places 4K/VU $6
Transformers 4K/VU $5.5
Transformers Rise of the Beasts 4K/MA $7 or HD/VU $5.5
Trolls 3-Film Collection HD/MA $12
Trolls Band Together HD/MA $6.5
Truth or Dare (Unr) HD/MA $3.5
Tusk HD/VU $4.5
Umma HD/MA $4.5
Unbearable Weight of Massive Talent 4K/VU $5
Unhinged HD/VU $3.5
Universal Monsters 4-Film Set 4K/MA $17
V for Vendetta 4K/MA $6.5
Vanilla Sky HD/VU $5.5
Velvet Goldmine HD/VU $4.5
Venture Bros Radiant is the Blood of the Baboon Heart HD/MA $5.5
Violent Night HD/MA $5
Walking Dead Season 9 HD/VU $7
Watchmen Ultimate Cut 4K/MA $7.5
Waxwork 2 HD/VU $3.5
We Summon the Darkness HD/VU $4.5
Welcome to Marwen HD/MA $4.5
Welcome to Monster High HD/MA or IT $3
Whiplash 4K/MA $6 or HD/MA $4.5
Whitney Houston I Wanna Dance w/ Somebody HD/MA $4
Wicker Man 4K/VU $5.5
Wish HD/MA $7
Witch HD/VU $3.5
Woman King 4K/MA $5 or HD/MA $4
Woman Walks Ahead HD/VU $4
You're Next HD/VU $3.5
X-Men 1-4 Set SD/MA $7.5
Zombieland Double Tap HD/MA $4
All other movies (A-Z)
10 Cloverfield Lane HD/VU $3 or 4K/IT $3.5
101 Dalmatians '61 HD/MA $3.5 or HD/GP $3
13 Hours HD/VU $2.5 or 4K/IT $3
14 Blades HD/VU $3.5
1917 4K/MA $5 or HD/MA $3.5
2 Guns 4K/MA $4 or HD/MA or IT $2.5
21 Jump Street HD/MA $3
22 Jump Street HD/MA $3.5
3 Extremes HD/VU $4
3 From Hell (Unr) 4K/VU $4 or HD/VU $2.5
3:10 to Yuma 4K/VU $5
31 HD/VU $2.5
47 Meters Down HD/IT $3.5
47 Meters Down Uncaged 4K/VU $4.5 or HD/VU $3
47 Ronin HD/MA $3 or 4K/IT $3.5
600 Miles HD/VU $3.5
71 HD/VU $3.5
A Christmas Story 4K/MA $6
A Dog's Purpose HD/IT $3
A Good Day to Die Hard (Ext) HD/VU $2.5
A Journal For Jordan HD/MA $4
A Quiet Place HD/VU $2.5 or 4K/IT $3
A Walk Among the Tombstones HD/IT $3.5
A Wrinkle in Time HD/MA $3 or HD/GP $2.5
A.C.O.D. HD/VU or IT $3.5
Abominable 4K/MA $5.5 or HD/MA $4
About Last Night HD/MA $3
Action Point HD/IT $2
Ad Astra HD/MA $4
Adaptation 4K/MA $6
Adrift HD/IT $3.5
Adverse 4K/VU $5
After Earth HD/MA $3
Aftermath HD/VU $3
Air Force One 4K/MA $6
Aladdin ‘19 HD/MA $3 or HD/GP $2.5
Aladdin ‘92 HD/MA $3.5 or HD/GP $3
Alien HD/MA $4
Alien Covenant HD/MA $2.5
Alfred Hitchcock 4-Film Set Vol 1 4K/MA $18
Alfred Hitchcock 5-Film Set Vol 2 4K/MA $21
Alien 6-film Set HD/MA $16
Alita Battle Angel 4K/MA $5 or HD/MA $3.5
All Eyez on Me HD/VU or IT $3
All is Lost HD/VU $3.5
All the Money in the World HD/MA $3.5
Allied HD/VU or IT $3.5
Almost Christmas HD/MA or IT $3
Amazing Spider-Man 2 HD/MA $3.5 or SD/MA $1.5
Amazing Spider-Man HD/MA $3.5 or SD/MA $1.5
American Assassin 4K/VU $4.5 or HD/VU $3
American Hustle HD/MA $3.5
American Reunion HD/VU or IT $3
American Ultra HD/VU or IT $4
American Underdog 4K/VU $5.5 or HD/VU $4
Anatomy of a Murder 4K/MA $5
Anchorman 2 HD/VU or IT $2.5
Angel Has Fallen 4K/VU $5 or HD/VU $3.5
Angel Heart 4K/VU $5.5
Angel of Mine 4K/VU $5.5
Angry Birds Movie HD/MA $3.5
Anna Karenina HD/IT $3.5
Annie ‘14 HD/MA $3.5
Annihilation HD/VU $3 or 4K/IT $3.5
Antebellum 4K/VU $5
Antlers HD/GP $3
Ant-Man & the Wasp HD/MA $3.5 or HD/GP $3
Ant-Man HD/MA $4 or HD/GP $3.5
Apache Junction HD/VU $3.5
Apollo 13 4K/MA or IT $5 or HD/MA $3.5
Arctic HD/MA $4
Arrival HD/VU $2.5 or 4K/IT $3
Art of Self-Defense HD/MA $4
Ash vs Evil Dead S.3 HD/VU $5
Assassination Nation HD/MA $3.5
Assassin's Creed HD/MA $3
Assignment HD/VU $4
Atomic Blonde 4K/MA or IT $4.5 or HD/MA $3
August Osage County HD/VU $3
Avengers Age of Ultron HD/GP $3
Avengers Endgame HD/MA $2.5 or HD/GP $2
Avengers Infinity War 4K/MA $4 or HD/MA $2.5 or HD/GP $2
Baby Driver HD/MA $4
Backdraft 4K/IT $5.5
Bad Grandpa HD/VU or IT $2.5
Bad Words HD/MA or IT $3
Bandslam HD/VU $4
Bank Job HD/VU $3.5
Barb & Star go to Vista Del Mar HD/VU $4
Barbie & Her Sisters in the Great Puppy Adventure HD/IT $3.5
Bart Got a Room HD/VU $4
Battle Royale HD/VU $4.5
Battleship 4K/MA or IT $4.5 or HD/MA $3
Baywatch HD/VU $2.5 or 4K/IT $3
Beauty & the Beast ‘17 HD/MA $2.5 or HD/GP $2
Beauty & the Beast ‘91 HD/GP $3
Bedknobs & Broomsticks HD/GP $3.5
Before I Fall HD/VU or IT $3.5
Begin Again HD/VU $3.5
Beiruit HD/MA $3.5
Belly 4K/VU $5.5
Ben-Hur ‘16 HD/VU $3.5
Between Worlds HD/VU $3.5
Big Hero 6 4K/MA $5 or HD/MA $3.5 or HD/GP $3
Big Lebowski 4K/MA or IT $5.5
Big Short HD/VU $3.5
Big Wedding HD/VU or IT $3
Billy Elliot HD/MA or IT $4
Birdman HD/MA $4
Black & Blue HD/MA $4
Black Christmas '19 HD/MA $4.5
Black Panther 4K/MA $4.5 or HD/GP $2.5
Black Panther Wakanda Forever HD/MA $3.5 or HD/GP $3
BlackKklansman HD/MA $4.5
Blacklight HD/MA $4
Black Widow HD/GP $3
Blackhat HD/IT $3.5
Blair Witch Project ‘99 HD/VU $4
Bleeding Steel HD/VU $3.5
Blindspotting 4K/VU $5.5 or HD/VU $4
Blood Money ‘17 HD/VU $3.5
Blood Ties HD/VU $3.5
Blue Jasmine HD/MA $3.5
Blue Ruin HD/VU $4
Blues Brothers HD/MA $4 or 4K/IT $4.5
Bob's Burgers Movie HD/GP $3
Body Cam HD/VU $4
Bohemian Rhapsody 4K/MA $5 or HD/MA $3.5
Bombshell 4K/VU $5
Book Club HD/VU or IT $2.5
Book of Life HD/MA $3.5
Boss Baby HD/MA $2.5
Bourne Identity 4K/IT $5 or HD/MA $3.5
Bourne Legacy HD/VU $2 or 4K/IT $2.5
Bourne Supremacy HD/MA $3.5 or 4K/IT $4
Bourne Ultimatum 4K/MA or IT $5 or HD/MA $3.5
Boy ‘16 HD/IT $3.5
Boy & the World HD/IT $3.5
Boyhood HD/VU or IT $2.5
Braven HD/VU $4
Breakfast Club HD/MA or IT $4
Breakthrough HD/MA $3
Brian Banks HD/MA $3
Bridge of Spies HD/GP $3.5
Brothers Bloom HD/VU $4.5
Bumblebee 4K/VU or IT $5 or HD/VU $3.5
Butler HD/VU $3
Cabin in the Woods HD/VU $2.5 or 4K/IT $3
Cake HD/MA $4
Call of Wild 4K/MA $4.5 or HD/MA $3 or HD/GP $2.5
Calvary HD/MA $4
Candyman '20 4K/MA $6 or HD/MA $4.5
Candyman 3 HD/VU $4
Captain America Civil War HD/GP $2.5
Captain America First Avenger HD/GP $3.5
Captain America Winter Soldier HD/GP $3.5
Captain Marvel 4K/MA $4 or HD/MA $2.5 or HD/GP $2
Captain Phillips HD/MA $3.5
Captain Underpants First Epic Movie HD/MA $2.5
Carol HD/VU $4
Cars 3 HD/GP $2.5
Casablanca 4K/MA $5.5
Case for Christ HD/MA or IT $2.5
Casper HD/IT $4
Celebrating Mickey HD/MA $3.5 or HD/GP $3
Chaos Walking 4K/VU $5
Chappaquiddick HD/VU $4
Chasing Mavericks HD/MA $3.5
Chicago HD/VU $4
Child 44 HD/VU $4
Children ‘08 HD/VU $4
Christopher Robin HD/MA $4 or HD/GP $3.5
Chronicles of Riddick HD/IT $4
Clerks 3 4K/VU $4.5
Clifford the Big Red Dog HD/VU $4
Cloverfield 4K/VU $5.5 or HD/VU $4
Coco HD/MA $3 or HD/GP $2.5
Cold Pursuit 4K/VU $5 or HD/VU $3.5
Collection HD/VU $3.5
Collide ‘17 HD/VU or IT $2.5
Colma The Musical HD/VU $4
Colombiana (Unr) HD/MA $4
Colony 4K/VU $5
Come & Find Me HD/VU $4
Commuter 4K/VU $5 or HD/VU $3.5
Company of Heroes HD/MA $4
Conan the Barbarian ‘11 4K/VU $5
Conspirator HD/VU $4
Contraband HD/IT $3
Contractor HD/VU $4.5
Cooler HD/VU $4
Cool Hand Luke 4K/MA $5.5
Cooties HD/VU $4
Cotton Club Encore 4K/VU $5.5
Countdown ‘16 HD/VU $3.5
Courier 4K/VU $5.5 or HD/VU $4
Craft Legacy HD/MA $4.5
Criminal HD/VU or IT $3
Croods HD/VU $3.5
Cruella HD/MA $3.5 or HD/GP $3
Crypto 4K/VU $5 or HD/VU $3.5
Daddy's Home HD/IT $2.5
Daddy's Home 2 HD/VU or IT $3
Damsel HD/VU $4.5
Dangerous 4K/VU $4.5 or HD/VU $3
Danny Collins HD/IT $3.5
Dark Crimes HD/VU $4
Darkest Minds HD/MA $4
Dark Places HD/VU $4
Dark Tower HD/MA $3.5
Darkest Hour ‘17 4K/MA $5 or HD/MA $3.5
Dawn of the Planet of the Apes HD/MA $3.5
Deadpool 2 (w/Super Duper Cut) HD/MA $4
Deadpool HD/MA $2.5
Death of Me HD/VU $4
Death on the Nile HD/GP $3
Death Wish '18 HD/VU $3
Deepwater Horizon HD/VU $2.5 or 4K/IT $3
Deliver Us From Evil HD/MA $3.5
Dentist 2-Film Set HD/VU $7
Despicable Me 2 HD/VU $3 or 4K/IT $3.5
Despicable Me 3 4K/MA or IT $4.5
Despicable Me 4K/MA or IT $4.5
Detroit HD/MA $3.5
Devil Inside HD/VU $3.5
Devil's Due HD/MA $3.5
Die Hard HD/MA $3.5
Die Hard 5-film Set HD/MA $18
Die in a Gunfight 4K/VU $5
Dilemma HD/VU $3.5
Dirty Dancing 4K/VU $5 or HD/VU $3.5
Disney Animated Short Films Set HD/MA $3.5 or HD/GP $3
Disneynature Monkey Kingdom HD/MA $3
Django Unchained HD/VU $3
Doctor Strange HD/MA $3 or HD/GP $2.5
Doctor Strange Multiverse of Madness HD/GP $3
Dolittle HD/MA $3.5
Dom Hemingway HD/MA $3.5
Don Verdean HD/VU $4.5
Doorman HD/VU $3.5
Doors 4K/VU $5.5 or HD/VU $4
Downsizing HD/VU $2 or 4K/IT $2.5
Downton Abbey A New Era HD/MA $4
Downton Abbey The Movie HD/MA $3.5
Draft Day HD/IT $3.5
Dragged Across Concrete HD/VU $3.5
Dragonslayer 4K/VU $5.5
Dream a Little Dream HD/VU $4
Dreamkatcher HD/VU $4
Dreamworks 10-Film HD/MA $25
Dredd 4K/VU $4 or HD/VU $2.5
Dying of the Light HD/VU $2.5
E.T. Extra Terrestrial 4K/MA or IT $5 or HD/MA $3.5
Early Man 4K/VU $5.5
Earth Girls are Easy HD/VU $4
Eddie the Eagle HD/MA $4
Edge of Seventeen HD/IT $3
Edward Scissorhands HD/MA $3.5
El Chicano HD/MA $4
Elysium HD/MA $3.5
Emoji Movie HD/MA $3
Empire of Light HD/MA $3.5 or HD/GP $3
Empire State HD/VU $3
Encanto 4K/GP $3.5
Enough Said HD/MA $3.5
Enter the Dragon 4K/MA $6
Epic HD/MA $3
Equalizer HD/MA $3.5
Equalizer 2 HD/MA $3.5
Escape From Planet Earth HD/VU $3
Eternals HD/MA $3.5 or HD/GP $3
Everest HD/MA $3 or 4K/IT $3.5
Everything Must Go HD/VU $4
Evil Dead 2 HD/VU $3.5
Ex Machina HD/VU $3
Exodus Gods & Kings HD/MA $3.5
Expired 4K/VU $4.5
Fair Game (Dir) HD/VU $4
Fantastic Four ‘15 HD/MA $4
Fast & Furious 4 4K/MA $5
Fast & the Furious 8-film Set HD/MA $17.5
Fast & the Furious 9-film Set HD/MA $20
Fast Color 4K/VU $5.5
Fatale ‘20 4K/VU $5 or HD/VU $3.5
Fatherhood HD/MA $4
Fault in Our Stars HD/MA $3.5
Fear of Rain 4K/VU $5.5
Fences HD/VU $2.5 or 4K/IT $3
Ferdinand HD/MA $3.5
Field of Dreams 4K/MA or IT $5.5
Fifty Shades Darker (Unr) HD/VU $2.5 or 4K/IT $3
Fifty Shades Freed HD/MA $4
Fifty Shades of Grey (Unr) 4K/MA or IT $4
Finding Dory HD/MA $2.5 or HD/GP $2
Finding Nemo HD/GP $3.5
Finest Hours HD/GP $3
Firm 4K/VU $6
First Man HD/MA $4
Flashback ‘20 HD/VU $4
Flight HD/VU or IT $3
Florence Foster Jenkins HD/VU or IT $3
Footloose ‘11 HD/IT $3
Forbidden Kingdom HD/VU $4.5
Ford v Ferrari HD/MA $4
Forest HD/IT $3.5
Forever My Girl HD/IT $3
Fortress HD/VU $3.5
Fortress Sniper's Eye HD/VU $3.5
Fox & the Hound 2 HD/MA $4 or HD/GP $3.5
Foxcatcher HD/MA $4
Frank & Lola HD/VU or IT $3
Free Guy HD/GP $3
French Dispatch HD/MA $4 or HD/GP $3.5
Friday the 13th 4K/VU $5.5
From Here to Eternity 4K/MA $5.5
Frozen (Sing-Along) HD/MA $2 or HD/GP $1.5
Frozen HD/GP $2
Frozen 2 HD/MA $2.5 or HD/GP $2
Frozen Ground ‘13 HD/VU $3.5
Fury HD/MA $3.5
Future World HD/VU $3.5
G.I. Joe Retaliation HD/VU $3 or 4K/IT $3.5
Gambit ‘12 HD/MA $4
Gambler HD/VU or IT $3
Gamer 4K/VU $5.5
Gemini Man 4K/VU or IT $4.5 or HD/VU $3
Get Out 4K/MA or IT $5 or HD/MA $3.5
Ghost in the Shell ‘17 HD/VU $3 or 4K/IT $3.5
Ghost in the Shell ‘95 4K/VU $5
Ghost Rider Spirit of Vengeance HD/MA $4
Ghost Team One HD/VU or IT $3.5
Ghostbusters ‘84 HD/MA $3.5
Ghostbusters (Thea & Ext) ‘16 HD/MA $3
Ghostbusters 2 HD/MA $3.5
Gifted HD/MA $3
Girl in Spider's Web HD/MA $4
Girl on Train HD/VU $3 or 4K/IT $3.5
Girl w/ All Gifts HD/VU $4
Giver HD/VU $3.5
Glass Castle 4K/VU $5.5
Glass HD/MA $4
God Bless The Broken Road HD/VU $3.5
God's Not Dead 2 HD/MA or IT $2.5
God's Not Dead 3 HD/MA $3
Gods of Egypt HD/VU $2.5 or 4K/IT $3
Gold ‘16 HD/VU $2.5
Good Dinosaur HD/GP $2.5
Good Kill HD/VU or IT $3.5
Grease 2 HD/VU $4
Great Wall 4K/MA or IT $4.5 or HD/MA $3
Greatest Showman HD/MA $3.5
Green Book HD/MA $4
Grey HD/VU or IT $3
Guardians of the Galaxy Vol 1 HD/MA $3.5 or HD/GP $3
Guardians of the Galaxy Vol 2 HD/GP $2
Guilt Trip HD/VU or IT $3
Gunman HD/MA or IT $3
Guns of Navarone 4K/MA $5.5
Hacksaw Ridge 4K/VU or IT $4.5 or HD/VU $3
Halloween ‘18 4K/MA $4.5 or HD/MA $3
Hammer of the Gods HD/VU $2
Hannibal S.1 HD/VU $5
Hansel & Gretel Witch Hunters (Unr) HD/VU or IT $3
Hard Luck Love Song 4K/VU $5.5
Hard Target 2 HD/IT $1.5
Hardcore Henry HD/VU or IT $3.5
Hate U Give HD/MA $4
Hateful Eight HD/VU $3.5
Heat (Director's Cut) ‘95 4K/MA $5.5
Heaven is for Real HD/MA $3.5
Hercules ‘14 HD/VU $2.5 or 4K/IT $3
Here Comes the Boom HD/MA $3.5
Hereditary HD/VU $3.5
Hidden Figures HD/MA $3
High Note HD/MA $4
Highlander 4K/VU $5.5 or HD/VU $4
Hitchcock '12 HD/MA $4
Hitman Agent 47 HD/MA $3
Hitman's Bodyguard HD/VU $3.5
Hitman's Wife's Bodyguard 4K/VU $5.5
Hocus Pocus HD/MA $3.5 or HD/GP $3
Home HD/MA $3
Home Again HD/MA $3
Home Alone 4K/MA $5 or HD/MA $3.5
Homefront HD/MA or IT $3
Homesman HD/VU $3
Honey 2 HD/VU $3
Hostiles 4K/VU $4.5 or HD/VU $3
Hotel Transylvania 3 HD/MA $3.5
Hot Fuzz HD/VU $4
Hotel Mumbai HD/MA $4
Hours ‘13 HD/VU $4
House of 1000 Corpses HD/VU $4
House of Gucci 4K/IT $5.5
House w/ a Clock in Its Walls sHD/MA $4
How to Train Your Dragon 2 HD/MA $2.5
Hugo HD/VU $3
Hunt for Red October 4K/VU $5.5 or HD/VU $4
Huntsman Winter's War (Ext) HD/MA $3 or 4K/IT $3.5
I Can Only Imagine HD/VU $3.5
I Feel Pretty HD/IT $2
Ides of March HD/MA $4
I Know What You Did Last Summer 4K/MA $5.5
Imitation Game HD/VU $3
In a Valley of Violence HD/MA or IT $3
In Secret ‘14 HD/VU $4.5
In the Blood HD/VU $4
Incredibles 2 HD/MA $3.5 or HD/GP $3
Independence Day ‘96 HD/MA $4
Independence Day Resurgence HD/MA $2.5
Indiana Jones & the Raiders of the Lost Ark 4K/VU or IT $5.5 or HD/VU $4
Indiana Jones & the Temple of Doom 4K/VU or IT $5.5 or HD/VU $4
Indignation HD/VU $4
Indivisible HD/MA $3.5
Inferno HD/MA $3
Initiation 4K/VU $5
Initiation HD/VU $3.5
Internship HD/MA $3
Interstellar 4K/VU or IT $5 or HD/VU $3.5
Interview HD/MA $3.5
Into the Woods HD/MA $3 or HD/GP $2.5
Invisible Man '20 HD/MA $3.5
Invisible Man ‘33 HD/MA $3.5
Iron Man 3 HD/MA $2.5 or HD/GP $2
Iron Man & Hulk Heroes United HD/GP $3.5
Iron Mask ‘19 HD/VU $4.5
It Follows HD/VU $3.5
It's a Wonderful Life HD/VU $3
Jack & Jill HD/MA $3.5
Jack Reacher 4K/IT $4.5
Jack Reacher Never Go Back HD/VU $3 or 4K/IT $3.5
Jack Ryan Shadow Recruit 4K/IT $4 or HD/VU $2.5
Jacob's Ladder HD/VU $4
Jane Got a Gun HD/VU $4
Jarhead 3 (Unr) HD/IT $2.5
Jason Bourne HD/VU $2.5 or 4K/IT $3
Jesus Music HD/VU $3.5
Jexi HD/VU $3.5
Jobs HD/MA or IT $3.5
Joe HD/VU $3.5
Joe Kidd HD/IT $4
John Wick 1 & 2 Bundle HD/VU $4
John Wick 3 Parabellum 4K/VU $4.5
John Wick Chapter 2 HD/VU $3.5 or 4K/IT $4
John Wick HD/VU $2 or 4K/IT $2.5
John Wick Trilogy (Parabellum 4K) HD/VU $9 or all HD/VU $8
Journey to the West Conquering the Demons HD/VU $3.5
Joy HD/MA $3
Judy 4K/VU $5 or HD/VU $3.5
Juliet, Naked 4K/VU $5.5
Jumanji Welcome To The Jungle HD/MA $2.5
Jungle Book ‘16 4K/MA $4.5 or HD/GP $2.5
Jungle Cruise HD/MA $4 or HD/GP $3.5
Jurassic Park 3 HD/VU $3.5 or 4K/IT $4
Jurassic Park 4K/MA or IT $5 or HD/MA $3.5
Jurassic World 5-film Set HD/MA $14
Jurassic World Fallen Kingdom 4K/MA $4.5 or HD/MA $3
Jurassic World HD/VU $2.5 or 4K/IT $3
Justice ‘17 HD/VU or IT $3
Kama Sutra HD/VU $4
Kick-Ass 2 HD/MA $3.5
Kid ‘19 HD/VU $3.5
Kid Who Would Be King 4K/MA $5.5 or HD/MA $4
Kidnap HD/VU or IT $2.5
Kill Zone ‘05 HD/VU $4.5
Killer Elite HD/IT $3
Killing Gunther HD/VU $4
Kin ‘18 4K/VU $4.5 or HD/VU $3
King Kong ‘05 4K/MA or IT $5 or HD/MA $3.5
King of Staten Island HD/MA $4
King's Man HD/GP $3.5
Kingsman The Golden Circle HD/MA $3
Kingsman The Secret Service HD/MA $3.5
Knives Out HD/VU $3.5
Knowing 4K/VU $5.5
La La Land HD/VU $3 or 4K/IT $3.5
Labor Day HD/VU or IT $3
Lady Macbeth HD/VU $4.5
Lady of the Manor 4K/VU $5
Lair of White Worm HD/VU $4.5
Lake Mungo HD/VU $4
Lara Croft Tomb Raider 4K/VU $5.5 or HD/VU $4
Last Dragon HD/MA $4.5
Last Duel HD/GP $3.5
Last Exorcism HD/VU $4
Last Knights HD/VU $3.5
Last Man ‘19 HD/VU $4
Last Stand HD/IT $2
Last Vegas HD/VU $3
Last Witch Hunter HD/VU $3 or 4K/IT $3.5
Lawrence of Arabia 4K/MA $5.5
Legend of Hercules 4K/IT $3
Legends of Oz Dorothy's Return HD/MA $3.5
Leprechaun 7-film Set HD/VU $12
Let's be Cops HD/MA $3.5
Let Him Go HD/MA $4
Let Me Explain HD/IT $2.5
Life ‘17 HD/MA $3.5
Life of Crime HD/VU $3.5
Life of Pi 4K/MA $5 or HD/MA or IT $3.5
Light of My Life HD/IT $3.5
Lightyear HD/MA $3.5 or HD/GP $3
Like a Boss HD/VU $3.5
Lilo & Stitch 2 HD/MA $4 or HD/GP $3.5
Lion HD/VU $4
Lion King ‘19 4K/MA $4 or HD/GP $2
Lion King ‘94 4K/MA $5 or HD/GP $3
Little HD/MA $3.5
Little Mermaid ‘89 HD/MA $4
Live Free or Die Hard HD/MA $4
Locked Down 4K/MA $5.5
Logan HD/MA $3
Logan Lucky HD/MA $3.5 or /IT $4
Lone Ranger HD/MA $3.5 or HD/GP $3
Lone Survivor HD/VU $2.5
Longest Ride HD/MA $3
Longest Week HD/VU $3.5
Looper HD/MA $3.5
Lorax HD/MA or IT $3
Lord of War 4K/VU $5.5
Lords of Salem HD/VU $4
Lost World Jurassic Park HD/MA $3.5
Love & Mercy HD/VU $3.5
Love the Coopers HD/VU or IT $4
Love, Simon HD/MA $3.5
Loving HD/VU or IT $3.5
Luca HD/GP $3
Lucy 4K/MA or IT $4.5 or HD/MA $3
Lyle, Lyle Crocodile HD/MA $4.5 or SD/MA $2
Madagascar 3 HD/MA $3
Maggie HD/VU $2.5
Magic Mike's Last Dance HD/MA $4.5
Magnificent Seven ‘16 HD/VU $3
Maleficent HD/MA $2.5 or HD/GP $2
Maleficent Mistress of Evil HD/GP $2.5
Man Who Fell To Earth ‘76 4K/VU $5
Man Who Shot Liberty Vance 4K/VU $5.5
Marauders HD/VU $3.5
Marksman HD/MA $4
Martian HD/MA $3.5
Mary Poppins ‘64 HD/MA $3.5 or ‘64 HD/GP $3
Mary Poppins Returns 4K/MA $4.5 or HD/GP $2.5
Mask of Zorro 4K/MA $6
Mauritanian 4K/IT $5
Max Steel HD/IT $3
Maze Runner HD/MA $3.5
McKenna Shoots for the Stars HD/IT $2
Meatballs HD/VU $4
Megan Leavey HD/VU or IT $3
Memory HD/MA $3.5
Men HD/VU $4
Men in Black 3 HD/MA $3
Men in Black 4K/MA $5.5 or HD/MA $4
MI-5 Spooks '15 HD/VU $4
Mickey & Minnie 10 Classic Shorts HD/GP $4.5
Mid-Century 4K/VU $5
Midnight in the Switchgrass 4K/VU $5 or HD/VU $3.5
Midnight Sun HD/MA $3.5
Midsommar (CANADA) 4K/IT $3
Midway 4K/VU $4.5 or HD/VU $3
Mile 22 HD/IT $3
Million Dollar Arm HD/GP $2.5
MindGamers HD/MA or IT $3.5
Minions 4K/MA or IT $4.5 or HD/VU $3
Miracles from Heaven HD/MA $3.5
Miss Peregrine's Home for Peculiar Children HD/MA $3
Mission Impossible 3 4K/VU $5
Mission Impossible 6-film Set HD/VU $17
Mommy HD/VU $4
Moneyball HD/MA $3
Monster High Electrified HD/IT $2.5
Monster Hunter HD/MA $3.5
Money Monster HD/MA $3.5
Monster Trucks HD/VU $2.5 or 4K/IT $3
Monsters University HD/GP $3
Monuments Men HD/MA $3.5
Moon 4K/MA $5.5
Morbius HD/MA $4
Morgan HD/MA $4
Mortal Engines 4K/MA $5.5 or HD/MA $4
Mortal HD/VU $4
Mortal Instruments City of Bones HD/MA $3
Mortdecai HD/VU $3.5
Mother! HD/VU $2.5
Mountain Between Us HD/MA $2.5
Mr. Peabody & Sherman HD/MA $3
Mud HD/VU $2.5
Mulan 2 HD/GP $3
Mulan ‘20 4K/MA $4.5 or ‘20 HD/MA $3 or HD/GP $2.5
Mummy ‘17 4K/MA or IT $4.5 or HD/MA $3
Mummy ‘99 HD/MA $3.5
Mummy 4-Film Set (Mummy 1-3, Scorpion King) HD/MA $12
Mummy Trilogy 4K/MA or IT $14 or HD/MA $9 4K/IT
Muppets Most Wanted HD/GP $3
Murder on the Orient Express HD/MA $3.5
My All American HD/MA or IT $3.5
My Best Friend is a Vampire HD/VU $4
National Lampoon's Vacation 4K/MA $5.5
Nebraska HD/VU $3
Need for Speed HD/GP $3.5
Needle in a Timestack 4K/VU $5.5
Nerve HD/VU $3.5
News of the World HD/MA $4
Night at the Museum Trilogy HD/MA $11
Night House HD/MA $4.5 or HD/GP $4
Nightmare Alley HD/GP $3.5
Nightmare Before Christmas 4K/MA $5.5 or HD/MA $4 or HD/GP $3.5
No Time to Die 4K/IT $4.5
Noah HD/VU or IT $2.5
Nobody's Fool HD/IT $2.5
Non-Stop HD/VU or IT $3
Norm of the North HD/VU $2.5
Nostalgia ‘18 HD/MA $3.5
Now You See Me 2 4K/IT $4
Now You See Me HD/VU or IT $2.5 or SD/VU $1
Nut Job 2 HD/IT $2.5
Nut Job HD/IT $2.5
Nutcracker & Four Realms HD/MA $3.5 or HD/GP $3
Oblivion 4K/MA or IT $5 or HD/MA $3.5
Occupation ‘18 HD/VU $3.5
Occupation Rainfall HD/VU $4
Office Christmas Party 4K/IT $3.5
Olaf's Frozen Adventure HD/GP $3
Oliver! 4K/MA $5
On Chesil Beach HD/MA $4.5
One Ranger HD/VU $4.5
Onward HD/GP $2.5
Open Water 2 Adrift HD/VU $4
Open Water HD/VU $4
Operation Avalanche HD/VU $4
Other Woman HD/MA $3
Ouija HD/MA or IT $3.5
Our Kind of Traitor HD/MA $4
Outlander S.1 Vol 1 HD/VU $5
Overboard ‘18 HD/VU $3.5
Oz the Great & Powerful HD/MA $3 or HD/GP $2.5
Pacific Rim Uprising HD/MA $4
Paddington HD/VU $3.5
Pain & Gain HD/VU or IT $3.5
Paper Towns HD/MA $3
Paradise Highway 4K/VU $5
Paranormal Activity 3 (Ext) HD/VU or IT $3
Paranormal Activity 4 (Unr) HD/VU or IT $2.5
Paranormal Activity Ghost Dimension (Unr) HD/VU or IT $3.5
Paranormal Activity HD/VU $4
Paranormal Activity The Marked Ones HD/VU or IT $3.5
Passengers HD/MA $3.5
Patriot Games 4K/VU $5
Patriot's Day HD/VU $3
Paul Apostle of Christ HD/MA $3
Peanuts Movie HD/MA $3
Penelope HD/VU $4.5
Peppermint HD/IT $3.5
Percy Jackson Sea of Monsters HD/MA $3
Perfect Guy HD/MA $2.5
Perks of Being a Wallflower HD/VU or IT $3 or SD/VU or IT $1
Pet Sematary ‘19 HD/VU $3 or 4K/IT $3.5
Pet Sematary ‘89 HD/VU $3.5 or 4K/IT $4
Peter Rabbit HD/MA $3.5
Pete's Dragon ‘16 HD/MA $3.5 or HD/GP $3
Phantom Thread HD/MA $4
Philomena HD/VU $2.5
Pirates of the Caribbean 5 HD/MA $3 or HD/GP $2.5
Pirates! Band of Misfits HD/MA $3.5
Pitch Perfect 2 4K/MA $4 or HD/MA $2.5
Pitch Perfect HD/MA $2.5 or 4K/IT $3
Pixar Short Films Set Vol. 3 HD/MA $3.5 or HD/GP $3
Planes Fire & Rescue HD/GP $3
Planes HD/MA $2.5 or HD/GP $2
Planes, Trains & Automobiles 4K/VU $5.5 or HD/VU $4
Playing w/ Fire HD/VU or IT $2.5
Poltergeist ‘82 4K/MA $5.5
Poltergeist (Ext) ‘15 HD/MA $4
Pompeii HD/MA $3.5
Power Rangers ‘17 HD/VU $3 or 4K/IT $3.5
Predator ‘18 HD/MA $3
Predator ‘87 HD/MA $4
Pride & Prejudice & Zombies HD/MA $3.5
Primal HD/VU $3.5
Promise HD/MA or IT $3.5
Protege HD/VU $4
Proud Mary HD/MA $3.5
Psycho 4K/MA $5
Pulp Fiction 4K/VU $5.5 or HD/VU $4
Punisher War Zone 4K/VU $5.5
Purge Anarchy HD/MA $3 or 4K/IT $3.5
Purge Election Year HD/MA $3.5
Purge 4K/MA or IT $4.5 or HD/MA $3 or
Push 4K/VU $6
Quantum of Solace HD/VU $4.5
Quarry 4K/VU $5
Quartet HD/VU $4
Queen of Katwe HD/GP $2.5
Quiet Ones HD/VU $3.5
Rambo ‘08 HD/VU $4
Rambo 5-film Set HD/VU $18
Rambo Last Blood 4K/VU $4.5 or HD/VU $3
Ran ‘85 4K/VU $5.5
Raya & the Last Dragon HD/MA $3.5
Rear Window 4K/IT $3.5
Rebel Without a Cause 4K/MA $5.5
Reclaim HD/VU $3.5
RED 2 HD/VU $2
Red Dawn ‘12 HD/IT $3
Redline ‘10 HD/VU $4.5
Reign of Assassins HD/VU $4.5
Replicant ‘01 HD/VU $3.5
Replicas HD/VU $3.5
Rescuers Down Under HD/MA $4 or HD/GP $3.5
Rescuers HD/MA $4.5 or HD/GP $4
Reservoir Dogs HD/VU $4
Resident Evil Retribution 4K/MA $5 or HD/MA $3.5
Resurrection of Gavin Stone HD/VU or IT $2.5
Retaliation ‘17 HD/VU $4
Revenant 4K/MA $5 or HD/MA $3.5
Ricki & the Flash HD/MA $3
Riddick (Unr) HD/VU or IT $3
Ride Like a Girl HD/VU $4
Right At Your Door HD/VU $4
Right One 4K/VU $5.5
Rings HD/VU or IT $2.5
Rio 2 (Sing-Along) HD/MA $3
Riot HD/VU or IT $3
RIPD HD/IT $2.5
Risen HD/MA $3
Rob Zombie Trilogy (3 From Hell, House of 1000 Corpses, Devil's Rejects) HD/VU $8
Robin Hood ‘18 HD/VU $3
Robocop ‘14 HD/VU $2.5
Rocketman ‘19 HD/VU $3 or 4K/IT $3.5
Rocky Horror Picture Show HD/MA $4
Roman J. Israel Esq HD/MA $3
Ron's Gone Wrong HD/MA $3.5 or HD/GP $3
Room '15 HD/VU $3.5
Rough Night 4K/MA $5 or HD/MA $3.5
Run The Race HD/MA $3
Runner Runner HD/MA $3.5
Rush HD/IT $3
Safe HD/VU or IT $2.5
Same Kind of Different As Me HD/VU or IT $3
Samson HD/MA $3.5
Santa Clause HD/MA $3.5 or HD/GP $3
Santa Clause 2 HD/MA $3.5 or HD/GP $3
Santa Clause 3 HD/GP $2.5
Sapphires HD/VU $4
Sausage Party HD/MA $3.5
Saving Mr. Banks HD/GP $3
Saw (Unr) 4K/VU $4.5
Saw 7-film Set (Unr) HD/VU $16
Saw HD/VU $3
Scarface HD/MA $4 or 4K/IT $4.5
Scary Stories to Tell in the Dark 4K/VU $4.5
Schindler's List 4K/MA or IT $5.5 or HD/MA $4
Scream '96 4K/VU $5 or HD/VU $3.5
Scream Trilogy HD/VU $11
Secret Garden ‘20 4K/VU or IT $5.5
Secret in Their Eyes HD/VU or IT $3
Secret Life of Pets 4K/MA or IT $4.5 or HD/MA $3
See No Evil 2 HD/VU $3.5
Selma HD/VU or IT $2.5
Serenity ‘05 4K/MA $5.5 or HD/MA $4
Seriously Red HD/VU $4
Sex Tape HD/MA $3.5
Shack HD/VU or IT $2.5
Shallows HD/MA $3.5
Shang-Chi Legend of the Ten Rings HD/GP $3
Shape of Water HD/MA $3.5
Sherlock Gnomes HD/VU or IT $2.5
Shivers HD/VU $4
Show Dogs HD/MA $3.5
Sicario HD/VU $2.5 or 4K/IT $3
Sicario Day of the Soldado HD/MA $4
Sicario, Wind River, Hell or High Water HD/VU $7.5
Side Effects HD/IT $3.5
Silencing HD/VU $4
Silent Night, Deadly Night 3-Film Set (3-5 HD/VU $7.5
Silk Road 4K/VU $5
Sing ‘16 HD/MA $3 or 4K/IT $3.5
Sing Street HD/VU $4
Sinister HD/VU $3
Sisters (Unr) HD/IT $2.5
Skeleton Twins HD/VU $4
Skyfall HD/VU $2.5
Skyscraper 4K/MA $5 or HD/MA $3.5
Sleeping Beauty ‘59 HD/MA $4 or HD/GP $3.5
Sleepless HD/IT $2
Sleepy Hollow 4K/VU $6.5
Slender Man HD/MA $4
Smokey & the Bandit HD/MA $3.5
Smokin' Aces 4K/MA $5.5
Smurfs The Lost Village HD/MA or IT $3
Snake Eyes G.I. Joe Origins HD/VU $4
Snitch 4K/IT $3 or HD/VU $2.5 or SD/VU or IT $1
Snow White & the Huntsman (Ext) 4K/VU or IT $4.5 or HD/VU $3
Snow White & the Seven Dwarfs ‘37 4K/MA $6 or HD/MA $3.5 or HD/GP $3
Snowden HD/MA or IT $3.5
Snowpiercer HD/VU $4.5
Solo A Star Wars Story HD/GP $3
Son of God HD/MA $3
Sonic the Hedgehog 4K/VU $5 or HD/VU $3.5
Soul HD/MA $3 or HD/GP $2.5
Source Code 4K/VU $5.5
Southpaw HD/VU $3
Spartacus HD/MA $3.5
Spectre HD/VU $3.5
Spider-Man 2 (Thea & Ext) HD/MA $4.5
Spider-Man 3 HD/MA $3.5
Spider-Man 4-Cut Set (Spider-Man 2 w/ Thea & Ext) HD/MA $11.5
Spider-Man Far From Home HD/MA $3
Spider-Man Homecoming HD/MA $2.5
Spider-Man Into the Spider-Verse HD/MA $4.5
Spider-Man No Way Home HD/MA $4 or SD/MA $2
Spies in Disguise HD/MA $3.5 or HD/GP $3
Spinning Man HD/VU $4
Spiral 4K/VU $5 or HD/VU $3.5
Spongebob Sponge out of Water HD/IT $2.5
Spontaneous HD/VU $4.5
Spy Who Dumped Me 4K/VU $5 or HD/VU $3.5
St. Vincent HD/VU $3
Stand Up Guys HD/VU $3.5
Star Trek 3 Search for Spock 4K/VU $5
Star Trek 4 Voyage Home 4K/VU $5
Star Trek Beyond HD/VU $3
Star Trek Into Darkness HD/VU $2.5 or 4K/IT $3
Star Trek The Motion Picture ‘79 4K/VU $5
Steel Dawn HD/VU $3.5
Still Alice HD/MA $4
Straight Outta Compton (Unr) HD/MA $3 or 4K/IT $3.5
Strange World HD/MA $4 or HD/GP $3.5
Suburbicon HD/VU $3 or /IT $3.5
Sundown The Vampire in Retreat HD/VU $3.5
Super 8 4K/VU or IT $5 or HD/VU $3.5
Sword in the Stone HD/MA $4 or HD/GP $3.5
Taken 2 HD/MA $3.5
Taken 3 (Unr) HD/MA $3.5
Tangled HD/GP $3.5
Ted (Unr) HD/MA or IT $2.5
Teen Spirit ‘19 HD/MA $4
Teenage Mutant Ninja Turtles ‘14 4K/VU or IT $4.5 or HD/VU $2.5
Terminator 2 Judgment Day (Special) HD/VU $4.5
Terminator 2 Judgment Day 4K/VU $5 or HD/VU $3.5
Terminator Dark Fate HD/VU $3.5 or 4K/IT $4
Terminator Genisys HD/VU $3 or 4K/IT $3.5
Texas Chainsaw ‘13 HD/VU $3.5
Thanks for Sharing HD/VU $4
The Heat HD/MA $3
The Impossible HD/VU $3.5
The Sting 4K/MA $5.5
Think Like a Dog 4K/VU $5
This is the End HD/MA $3.5
Thor Dark World HD/MA $4 or HD/GP $3.5
Thor HD/GP $3.5
Thor Love & Thunder HD/MA $3.5 or HD/GP $3
Thor Ragnarok HD/MA $2.5 or HD/GP $2
Three Billboards Outside Ebbing, Missouri HD/MA $3.5
To Kill a Mockingbird HD/MA $3.5
Toll HD/VU $4.5
Tomorrowland HD/GP $3
Top Five HD/IT $3
Top Gun ‘86 4K/VU $5 or HD/VU $3.5
Total Recall ‘90 4K/VU $5 or HD/VU $3.5
Touched w/ Fire HD/VU $4.5
Toy Story HD/GP $3.5
Toy Story 4 HD/GP $2
Training Day 4K/MA $5.5
Transformers Age of Extinction HD/VU $2.5 or 4K/IT $3
Transformers Dark of the Moon 4K/VU $4.5 or HD/VU $3
Transformers The Last Knight 4K/VU or IT $4 or HD/VU $2.5
Trolls HD/MA $2.5
Trust ‘16 HD/VU $4
Tucker The Man & His Dream 4K/VU $5
Tulip Fever HD/VU $4
Tumbledown HD/VU $4
Turbo HD/MA or IT $3
Turning HD/MA $4
Ugly Dolls 4K/VU or IT $5.5
Unbreakable HD/GP $3.5
Unbroken HD/VU or IT $3
Uncharted 4K/MA $5.5 or HD/MA $4
Uncle Drew HD/VU $3.5
Underworld Awakening HD/MA $3
Underworld Blood Wars HD/MA $3
Untouchables 4K/VU $5.5
Us ‘19 4K/MA $5.5 or HD/MA $4
Valerian & the City of a Thousand Planets HD/VU $3.5
Vampire Academy HD/VU $3.5
Vanishing ‘18 HD/VU $4
Venom HD/MA $3.5
Victoria & Abdul HD/MA $4
Virtuoso 4K/VU $5 or HD/VU $3.5
Vivo HD/MA $4.5
Voices ‘14 HD/VU $4
Voyagers 4K/VU $5
Walk HD/MA $3.5
Walking w/ Dinosaurs HD/MA $3
Wall '17 HD/VU $4
War for the Planet of the Apes HD/MA $3
War of the Worlds ‘53 4K/VU $5.5
War on Everyone HD/VU $4
Warcraft 4K/IT $4.5 or HD/MA $3
Warhunt 4K/VU $4.5
Warm Bodies HD/VU $3 or SD/VU $1.5
Warning HD/VU $4
Watch HD/MA or IT $3.5
Wayne's World HD/VU $4.5
We Die Young HD/VU $3.5
Weekend HD/VU $4
Werewolf The Beast Among Us (Unr) HD/MA or IT $3.5
West Side Story 4K/MA $5 or HD/MA $3.5 or HD/GP $3
What Men Want HD/VU $3 or 4K/IT $3.5
What We Did on our Holiday HD/VU $4
When the Game Stands Tall HD/MA $3
Whiskey Tango Foxtrot HD/VU or IT $3
Why Him? HD/MA $3
Widows HD/MA $3.5
Wild Card HD/VU $3
Willow HD/MA $4 or HD/GP $3.5
Wilson HD/MA $3.5
Winchester HD/VU $3.5
Winnie the Pooh Springtime w/ Roo HD/MA $4 or HD/GP $3.5
Wolf Hound 4K/VU $4.5
Wolf Man ‘41 4K/MA $5.5
Wolf of Wall Street 4K/VU $5 or HD/VU or IT $3.5
Wolverine (Unr) (w/Thea) HD/MA $3.5
Woman in Gold HD/VU $3.5
Won't Back Down HD/MA $3.5
Woodlawn HD/MA or IT $3.5
World War Z HD/VU or IT $2.5
Wraith HD/VU $4
X-Men Apocalypse HD/MA $3
X-Men Days of Future Past HD/MA $3
XXX Return of Xander Cage HD/VU $2 or 4K/IT $2.5
Z for Zachariah HD/VU $4
Zero Dark Thirty HD/MA $3.5
Zeros & Ones HD/VU $4
Zootopia HD/MA $3 or HD/GP $2.5
submitted by nahimavegan to DigitalCodeSELL [link] [comments]


2024.05.13 17:11 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

https://www.reddit.com/IGSRep/comments/pikmri/calvin324hks_igs_rep_page/
https://www.reddit.com/sgsflaicomments/of2wzu/flair_profile_ucalvin324hk/
Wishlist
Region: NA (Canada)
Fees on buyer if any, currency is USD unless specified
CTRL + F to find your games in terms of name
  • 10 Second Ninja X
  • 11-11 Memories Retold
  • 112 Operator
  • 12 is Better Than 6
  • 198X
  • 1993 Space Machine
  • 60 Parsecs
  • 7 Billion Humans
  • 8 DOORS
  • 8-bit Adventure Anthology: Volume I
  • 9 Years of Shadows
  • 911 Operator
  • A Game of Thrones: The Board Game
  • A Hat in Time
  • A Hole New World
  • A JUGGLER'S TALE
  • A Long Way Down
  • A PLAGUE TALE: INNOCENCE
  • A Robot Named Fight!
  • A Tale for Anna
  • A.I.M.2 Clan Wars
  • Ace Combat Assault Horizon Enhanced Edition
  • Adore
  • Aeterna Noctis
  • AETHERIS
  • Agatha Christie Hercule Poirot The First Cases
  • AIdol
  • Airborne Kingdom
  • Alba: A Wildlife Adventure
  • Alder's Blood: Definitive Edition
  • Alfred Hitchcock - Vertigo
  • Alien Breed Trilogy
  • Aliens vs. Predator™ Collection
  • All-Star Fruit Racing
  • Almost There: The Platformer
  • American Fugitive
  • American Truck Simulator
  • Amerzone: The Explorer’s Legacy
  • AMID EVIL
  • Amnesia rebirth
  • Amnesia: The Dark Descent + Amnesia: A Machine for Pigs
  • Anomalous
  • Another World – 20th Anniversary Edition
  • Antigraviator
  • Anuchard
  • APICO
  • APICO
  • Aragami
  • Aragami 2
  • Arboria
  • Arcade Paradise
  • Arcade Paradise - Arcade Paradise EP
  • Arcade Spirits
  • Arkham Horror: Mother's Embrace
  • Armada 2526 Gold Edition
  • Army Men RTS
  • army of ruin
  • Arto
  • Ary and the Secret of Seasons
  • As Far as the Eye
  • Ascension to the Throne
  • Assemble With Care
  • Assetto Corsa Competizione
  • Assetto Corsa Ultimate Edition
  • Astebreed Definitive Edition
  • Astronarch
  • Attack of the Earthlings
  • Automachef
  • Automobilista
  • Automobilista 2
  • AUTONAUTS
  • AUTONAUTS VS PIRATEBOTS
  • Avatar: Frontiers of Pandora™ - Ubisoft Connect
  • AVICII Invector: Encore Edition
  • Awesomenauts All Nauts pack
  • Baba is you
  • Back 4 Blood
  • Back 4 blood (EU)
  • Backbone
  • Baldur's Gate II: Enhanced Edition
  • Baldur's Gate: Enhanced Edition
  • Banners of Ruin
  • Bartlow's Dread Machine
  • BASEMENT
  • Batbarian: Testament of the Primordials
  • Batman: Arkham Asylum Game of the Year Edition
  • Batman: Arkham Origins
  • Battle Royale Tycoon
  • Battlecruisers
  • Battlestar Galactica Deadlock
  • BATTLESTAR GALACTICA DEADLOCK SEASON ONE
  • Battlestar Galactica Deadlock: Complete
  • BATTLETECH MERCENARY COLLECTION
  • BATTLETECH Shadow Hawk Pack
  • BEAUTIFUL DESOLATION
  • BEFORE WE LEAVE
  • Beholder 2
  • Ben 10
  • Ben 10: Power Trip
  • Bendy and the Ink Machine™
  • Between the Stars
  • Beyond a Steel Sky
  • Beyond The Edge Of Owlsgard
  • Beyond the Long Night
  • BEYOND THE WIRE
  • Beyond: Two Souls
  • BIOMUTANT
  • Bionic Commando
  • Bionic Commando Rearmed
  • BioShock: The Collection
  • BLACK BOOK
  • Black Moon Chronicles
  • Black Paradox
  • BLACK SKYLANDS
  • BLACKHOLE: Complete Edition
  • Blacksad: Under the Skin
  • Blade of Darkness
  • Blasphemous
  • Blazing Chrome
  • Blightbound
  • Blood And Zombies
  • Blood Rage: Digital Edition
  • Bloodstained: Ritual of the Night
  • Bomber Crew
  • Boneless Zombie
  • Boomerang Fu
  • Borderlands 3
  • Borderlands 3 Super Deluxe
  • Borderlands 3 Super Deluxe Edition
  • Borderlands: The Handsome Collection
  • Bot Vice
  • Bounty of One
  • Brawlout
  • Breakout: Recharged
  • Breathedge
  • bridge constructor
  • Bridge constructor medieval
  • bridge constructor stunts
  • Broken Lines
  • Brothers: A Tale of Two Sons
  • Brutal Legend
  • Bug Fables: The Everlasting Sapling
  • BUILDER SIMULATOR
  • calico
  • Call of Duty® Modern Warfare 3™ (2011)
  • Call of Juarez: Gunslinger
  • Car Mechanic 2018
  • Car Mechanic Simulator 2015
  • Car Mechanic Simulator 2018
  • Castle Morihisa
  • Castle on the Coast
  • castle storm
  • CastleStorm
  • Cat Cafe Manager
  • Caveblazers
  • Celeste
  • Centipede: Recharged
  • CHANGE: A Homeless Survival Experience
  • Charlie's Adventure
  • Chenso Club
  • Chernobylite: Enhanced Edition
  • Chess Ultra
  • Chicago 1930 : The Prohibition
  • Chivalry 2
  • Chop Goblins
  • Chorus
  • Cities Skylines + After Dark
  • Cities: Skylines
  • City of Beats
  • CivCity: Rome
  • Click and Slay
  • Cloud Gardens
  • Cloudpunk
  • Code Vein
  • Coffee Talk
  • Comedy Night
  • Command & Conquer Remastered (Origin)
  • Complete Dread X Collection
  • Conarium
  • Construction Simulator (2015) Deluxe Edition
  • Constructor Plus
  • Control
  • Cook, Serve, Delicious! 3?!
  • cornucopia
  • Corridor Z
  • Cosmic Osmo and the Worlds Beyond the Mackerel
  • Cosmonautica
  • Crash Drive 2
  • Crash Drive 3
  • Creaks
  • Creepy Tale
  • Crookz the big heist
  • CROSSBOW: Bloodnight
  • Crush Your Enemies
  • Cube Runner
  • Cultist Simulator: Anthology Edition
  • Curse: The Eye of Isis
  • Cyber Ops
  • Cybercube
  • Danger Scavenger
  • Dark Deity
  • DARK PICTURES ANTHOLOGY: HOUSE OF ASHES
  • Darksiders Warmastered
  • Darkwood
  • DARQ: Complete Edition
  • Day of the Tentacle Remastered
  • days of war definitive edition
  • Dead by Daylight
  • Dead Estate
  • Dead Rising 2
  • Dear Esther: Landmark Edition
  • Death Stranding Directors Cut
  • DEATH STRANDING DIRECTOR'S CUT
  • Deceased
  • DECEIVE INC.
  • Degrees of Separation
  • Delicious! Pretty Girls Mahjong Solitaire
  • Deliver Us The Moon
  • Demetrios - Deluxe Edition
  • Depraved
  • DESCENDERS
  • DESOLATE
  • Destiny 2: Beyond Light
  • DESTROYER: THE U-BOAT HUNTER
  • Detention
  • Devil May Cry HD Collection
  • Devilated
  • Dicey Dungeons
  • Dirt 5
  • dirt rally
  • Dirt Rally 2.0
  • Disaster Band
  • Disciples III: Reincarnation
  • Discolored
  • DISTRAINT 2
  • Distrust
  • DmC: Devil May Cry
  • Do Not Feed the Monkeys
  • Don't Be Afraid
  • Doomed Lands
  • Door Kickers: Action Squad
  • Doorways: Prelude
  • Downfall
  • Dragons Dogma Dark Arisen
  • Dragon's Dogma: Dark Arisen
  • Draugen
  • Draw Slasher
  • Drawful 2
  • Dreams in the Witch House
  • Dreamscaper
  • DreamWorks Dragons: Dawn of New Riders
  • DRIFT21
  • Driftland: The Magic Revival
  • drive!drive!drive!
  • Drone Swarm
  • Due Process
  • Duke Nukem: Manhattan Project
  • Duke of Alpha Centauri
  • Dungeon Rushers
  • Dungeons 2
  • Dungeons 3
  • DUSK
  • Dusk Diver
  • Dust to the End
  • DV: Rings of Saturn
  • Dynopunk
  • Earth Defense Force 4.1 The Shadow of New Despair
  • Eastern Exorcist
  • Eiyuden Chronicle: Rising
  • El Matador
  • Elderand
  • ELDEST SOULS
  • Electrician Simulator
  • Elemental Survivors
  • Elex
  • Elex II
  • Elite Dangerous
  • Embr
  • Empire: Total War - Definitive Edition
  • Empyrion - Galactic Survival
  • ENCASED: A SCI-FI POST-APOCALYPTIC RPG
  • Endless Space 2
  • Endless Space 2 - Digital Deluxe Edition
  • Endless Space® 2 - Digital Deluxe Edition
  • Endzone - A World Apart
  • EPIC CHEF
  • Epistory - Typing Chronicles
  • Escape the backrooms
  • Eternal Threads
  • Europa Universalis IV
  • European Ship Simulator
  • Everdream Valley
  • Evil Genius 2: World Domination
  • Exorder
  • EXPEDITIONS: ROME
  • Expeditions: Viking
  • Explosionade
  • F1 2018
  • F1 2019 Anniversary Edition
  • F1 2020
  • F1 RACE STARS Complete Edition Include DLC
  • Fable Anniversary
  • Factory Town
  • Fallback uprising
  • Fallback: Uprising
  • FALLOUT 1
  • Family Mysteries 3: Criminal Mindset
  • FANTASY BLACKSMITH
  • FARMER'S DYNASTY
  • Farming Simulator 17
  • Farming Simulator 19
  • Fictorum
  • Field of Glory II
  • Fights in Tight Spaces
  • Filthy Animals Heist Simulator
  • Firefighting Simulator - The Squad
  • Fishing Adventure
  • Flashback
  • FLATLAND Vol.2
  • FlatOut
  • FLING TO THE FINISH
  • Floppy Knights
  • Fluffy Horde
  • FOBIA - ST. DINFNA HOTEL
  • For the King
  • Forgive me Father
  • Forts
  • Fred3ric
  • Fresh Start Cleaning Simulator
  • Friends vs Friends
  • Frogun
  • From Space
  • Frostpunk: Game of the Year Edition
  • Frozenheim
  • Fun with Ragdolls: The Game
  • Funtasia
  • Gamedec
  • Gamedec - Definitive Edition
  • Gang Beasts
  • GARAGE bad trip
  • Garden Story
  • Garfield Kart
  • GAS STATION SIMULATOR
  • Gelly Break Deluxe
  • Genesis Alpha One Deluxe Edition
  • Gevaudan
  • Ghostrunner
  • Giana Sisters 2D
  • GIGA WRECKER
  • Gigantosaurus: Dino Kart
  • Glitch Busters: Stuck On You
  • Gloria Victis
  • Go Home Dinosaurs
  • GOAT OF DUTY
  • GOD EATER 3
  • Godlike Burger
  • Godstrike
  • Going Under
  • Golf Gang
  • Golf It!
  • Gone Home + Original Soundtrack
  • Good Knight
  • Gotham Knights
  • GREAK: MEMORIES OF AZUR
  • GREEDFALL
  • Gremlins, inc
  • grey goo
  • GRID - 2019
  • grid ultimate
  • GRIP: Combat Racing
  • Gungrave G.O.R.E
  • Guppy
  • Guts and glory
  • GYLT
  • Hacknet
  • Haegemonia: Legions of Iron
  • Hamilton's Great Adventure
  • Hammerwatch
  • Hands of Necromancy
  • Havsala: Into the Soul Palace
  • Headsnatchers
  • Heartwood Heroes
  • Heat Signature
  • Helheim Hassle
  • Hell Let Loose
  • Hellblade: Senua's Sacrifice
  • Hellbound
  • Hellstuck: Rage With Your Friends
  • Hero of the Kingdom III
  • Hero of the Kingdom: The Lost Tales 2
  • Heroes of Hammerwatch
  • Heros hour
  • Hexologic
  • Hidden & Dangerous 2: Courage Under Fire
  • Hidden & Dangerous: Action Pack
  • Hidden Deep
  • High On Life
  • Hitman (2016) Game of the Year Edition
  • HITMAN 2 - Gold Edition
  • Hoa
  • Hob
  • Hollow Knight
  • Holy Potatoes! A Spy Story?!
  • Home Sweet Home
  • Home Sweet Home EP2
  • Homestead Arcana
  • Hood: Outlaws & Legends
  • Hoplegs
  • Hot Tin Roof: The Cat That Wore A Fedora
  • HOT WHEELS UNLEASHED ™
  • Hotshot Racing
  • House Flipper
  • How to Survive 2
  • Hue
  • Human: Fall Flat
  • HUMANKIND DEFINITIVE EDITION
  • Hungry Flame
  • Hyper Knights
  • I am Bread
  • I Am Fish
  • I am not a Monster: First Contact
  • I Hate Running Backwards
  • ibb & obb Double Pack
  • ICBM
  • Ice Age Scrat's Nutty Adventure
  • Ice Lakes
  • Impostor Factory
  • IN SOUND MIND
  • Indivisible
  • INDUSTRIA
  • Infectonator 3: Apocalypse
  • Infinite Beyond The Mind
  • Injustice 2 Legendary Edition
  • Insane 2
  • INSOMNIA: The Ark
  • Internet Cafe Simulator
  • Internet Cafe Simulator 2
  • Interstellar Space: Genesis
  • Iron Fisticle
  • Iron Harvest
  • Ittle Dew
  • Ittle Dew 2+
  • Jack Move
  • Jackbox party pack 2
  • Jackbox party pack 5
  • JANITOR BLEEDS
  • Joint Task Force
  • Jotun: Valhalla Edition
  • Journey For Elysium
  • Journey to the Savage Planet
  • JUMANJI: The Video Game
  • JumpJet Rex
  • Juno: New Origins
  • Jupiter Hell
  • Jurassic Park: The Game
  • Jurassic World Evolution
  • Jurassic World Evolution 2
  • JUST CAUSE 4: COMPLETE EDITION
  • Just Die Already
  • Kardboard Kings: Card Shop Simulator
  • Keep Talking and Nobody Explodes
  • Ken Follett's The Pillars of the Earth
  • Kentucky Route Zero - Season Pass Edition
  • Kerbal Space Program
  • Killing Floor 2 Digital Deluxe Edition
  • Killing Room
  • Kingdom Two Crowns
  • Kingdom: New Lands
  • King's Bounty: Crossworlds
  • Knights of Pen & Paper 2
  • Knock-knock
  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
  • KungFu Kickball
  • Labyrinthine
  • Lair of the Clockwork God
  • Laserlife
  • LAST OASIS
  • Lawn Mowing Simulator
  • Layers of Fear: Masterpiece Edition
  • Lead and Gold: Gangs of the Wild West
  • Learn Japanese To Survive! Hiragana Battle
  • Learn Japanese To Survive! Katakana War
  • Learn Japanese to Survive! Trilogy
  • Legend of Keepers
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
  • Leisure Suit Larry 1-7
  • Lemnis Gate
  • Lemon Cake
  • lethal league blaze
  • Let's School
  • Levelhead
  • Liberated (GOG)
  • Life is Strange Complete Season (Episodes 1-5)
  • Light Fairytale Episode 1
  • Light Fairytale Episode 2
  • LIGHTMATTER
  • Little dragons cafe
  • Little Hope
  • Little Inner Monsters - Card Game
  • Little Nightmares
  • Little Nightmares Complete Edition
  • Livelock
  • Loop Hero
  • Loot River
  • Looterkings
  • Lornsword Winter Chronicle
  • Lost Castle
  • Love Letter
  • Lovecraft's Untold Stories
  • Lovely planet arcade
  • Lucius2
  • Lucius3
  • Ludus
  • Lumberhill
  • LunarLux
  • Lust for Darkness
  • Lust from Beyond: M Edition
  • Mad Experiments: Escape Room
  • Mad Max
  • Mafia Definitive Edition
  • Mafia: Definitive Edition
  • Magenta Horizon
  • Mahjong Pretty Girls Battle
  • Mahjong Pretty Girls Battle : School Girls Edition
  • Mail Time
  • Maize
  • Maneater
  • Marooners
  • MARSUPILAMI - HOOBADVENTURE
  • Marvel's Avengers - The Definitive Edition
  • Mato Anomalies
  • Max Payne 3
  • Mechs & Mercs: Black Talons
  • Medieval II: Total War - Definitive Edition
  • Medieval: Total War Collection
  • MEEPLE STATION
  • Men of War
  • MERCHANT OF THE SKIES
  • METAL HELLSINGER
  • Metal Hellsinger
  • Metro Exodus
  • Metro last light
  • Metro: Last Light Redux
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-Earth: Shadow of War Definitive Edition
  • MIDNIGHT PROTOCOL
  • Mighty Switch Force! Collection
  • MIND SCANNERS
  • Ministry of Broadcast
  • Minute of Islands
  • Miscreated
  • Mists of Noyah
  • MKXL
  • Mob Rule Classic
  • Monaco
  • Monster Slayers - Complete Edition
  • Monster Train
  • MONSTER TRAIN (FIRST CLASS - COLLECTORS EDITION)
  • Monstrum
  • Monstrum 2
  • Moon Hunters
  • Moons of Madness
  • MORDHAU
  • Mordheim: City of the Damned
  • Mortal Kombat 11 Ultimate Edition
  • MORTAL KOMBAT XL
  • Mortal Shell
  • Motorcycle Mechanic Simulator 2021
  • Mr. Run and Jump
  • Murder Mystery Machine
  • My Big Sister
  • My Friend Peppa Pig
  • My Lovely Wife
  • My Summer Adventure: Memories of Another Life
  • My Time At Portia
  • N++ (NPLUSPLUS)
  • Napoleon: Total War - Definitive Edition
  • Narcos: Rise of the Cartels
  • NARUTO TO BORUTO: SHINOBI STRIKER
  • NECROMUNDA: HIRED GUN
  • Necronator: Dead Wrong
  • NecroVisioN: Lost Company
  • NecroWorm
  • Neighbours back From Hell
  • Nelly Cootalot: Spoonbeaks Ahoy! HD
  • Neon Space
  • Neon Space 2
  • Neon Sundown
  • Nephise: Ascension
  • Neurodeck : Psychological Deckbuilder
  • Never Alone Arctic Collection (w/ Foxtales DLC and FREE Soundtrack)
  • Neverinth
  • Neverout
  • Neverwinter Nights: Complete Adventures
  • Newt One
  • Nexomon: Extinction
  • Nigate Tale
  • Nine Parchments
  • Nine Witches: Family Disruption
  • No Straight Roads: Encore Edition
  • No Time to Relax
  • Nomad Survival
  • Nongunz: Doppelganger Edition
  • Noosphere
  • Northgard
  • Northmark: Hour of the Wolf
  • Nostradamus: The Last Prophecy
  • not the robots
  • Nurse Love Addiction
  • Nurse Love Syndrome
  • Nusakana
  • Obduction
  • Obey Me
  • Observer: System Redux
  • Occultus - Mediterranean Cabal
  • Odallus: The Dark Call
  • Oddworld: New 'n' Tasty
  • One Finger Death Punch 2
  • One Hand Clapping
  • One More Island
  • One Step From Eden
  • One Step From Eden (Region locked)
  • Orbital Racer
  • OTXO
  • Out of Reach: Treasure Royale
  • Out of Space
  • Overclocked: A History of Violence
  • Overlord: Ultimate Evil Collection
  • Overpass
  • Overruled
  • OZYMANDIAS: BRONZE AGE EMPIRE SIM
  • Pac-Man Museum +
  • Pan'Orama
  • Panty Party
  • Panzer Corps 2
  • Papo & Yo
  • PARADISE LOST
  • Parkan 2
  • PARTISANS 1941
  • Passpartout 2: The Lost Artist
  • Pathfinder: Wrath of the Righteous
  • Patron
  • Paw Patrol: On A Roll!
  • Paws of Coal
  • Payday 2
  • PAYDAY 2
  • Peaky Blinders: Mastermind
  • PER ASPERA
  • Perfect
  • PGA 2K21
  • PGA Tour 2K21
  • Pharaonic
  • Pixplode
  • Pizza Connection 3
  • Plague tale
  • Planescape: Torment Enhanced Edition
  • Planet Alcatraz
  • PLANET ZOO
  • PlateUp!
  • Pogostuck: Rage With Your Friends
  • Poker Pretty Girls Battle: Texas Hold'em
  • Police Stories
  • Poly Island
  • Post Void
  • Power Rangers: Battle for the Grid
  • Prank Call
  • Prehistoric Kingdom
  • Pretty Girls Mahjong Solitaire
  • Pretty Girls Panic!
  • Prey
  • Primal Carnage: Extinction
  • Princess Kaguya: Legend of the Moon Warrior
  • Pro Cycling Manager 2020
  • Prodeus
  • Project CARS - GOTY Edition
  • Project Warlock
  • Project Wingman (EU)
  • PROJECT WINTER
  • Propnight
  • PULSAR: The Lost Colony
  • qomp
  • Quadrilateral Cowboy
  • Quake II
  • Quantum Break
  • Quern - Undying Thoughts
  • Radio Commander
  • RAGE
  • Rage in Peace
  • RAILROAD CORPORATION
  • Railroad Tycoon 3
  • Railroad Tycoon II Platinum
  • Railway Empire
  • Rain World
  • Rayon Riddles - Rise of the Goblin King
  • Re: Legend
  • REBEL COPS
  • Rebel Galaxy
  • Rebel Galaxy Outlaw
  • Red Faction Guerrilla Re-Mars-tered
  • Red Riding Hood - Star Crossed Lovers
  • Red Ronin
  • RED SOLSTICE 2: SURVIVORS
  • Redout Complete Bundle
  • Redout: Enhanced Edition
  • Redout: Enhanced Edition + DLC pack
  • Regular Human Basketball
  • REKT! High Octane Stunts
  • Relicta
  • REMNANT: FROM THE ASHES - COMPLETE EDITION
  • Republique
  • Rescue Party: Live!
  • Resident Evil 0 HD REMASTER
  • Resident Evil 4
  • Resident Evil 5 Gold Edition
  • Resident Evil 7 Biohazard
  • Resident Evil Revelations
  • Resort Boss: Golf
  • RETROWAVE
  • rFactor 2
  • RiME
  • Ring of Pain
  • Rise of Industry + 2130 DLC
  • Rise of the Slime
  • Rising Storm 2: Vietnam + 2 DLCs
  • Riven: The Sequel to MYST
  • River City Girls
  • River City Ransom: Underground
  • Roarr! Jurassic Edition
  • Roboquest
  • Robot Squad Simulator 2017
  • Rogue : Genesia
  • ROGUE HEROES: RUINS OF TASOS
  • ROGUE LORDS
  • Rogue Stormers
  • rollercoaster tycoon 2
  • ROTASTIC
  • Roundguard
  • ROUNDS
  • RUNNING WITH RIFLES
  • Rustler
  • Ryse: Son of Rome
  • S.W.I.N.E. HD Remaster
  • Sailing Era
  • Saint Row
  • Sam and Max Devil's Playhouse
  • SAMUDRA
  • Sands of Aura
  • Sands of Salzaar
  • Saturday Morning RPG
  • Save Room - Organization Puzzle
  • Scarlet Tower
  • Scorn
  • SCP: 5K
  • SCUM
  • SEARCH PARTY: Director's Cut
  • Second Extinction
  • Secret Government
  • Serious Sam 3 Bonus Content DLC, Serious Sam 3: Jewel of the Nile, and Serious Sam 3: BFE
  • SEUM speedrunners from hell
  • SEUM: Speedrunners from Hell
  • Severed Steel
  • Shadow Tactics: Aiko's Choice
  • Shadowgate
  • SHADOWS: AWAKENING
  • Shape of the World
  • She Sees Red - Interactive Movie
  • Shenmue I & II
  • SHENZHEN I/O
  • Shift Happens
  • Shing!
  • Shoppe Keep 2 - Business and Agriculture RPG Simulation
  • Shotgun King: The Final Checkmate
  • Sid Meier's Civilization VI
  • Sid Meier's Railroads!
  • Sifu Deluxe Edition Upgrade Bundle (EPIC)
  • Silver Chains
  • SimCity 4 Deluxe Edition
  • Sinking Island
  • SINNER: Sacrifice for Redemption
  • Skautfold Chapters 1-4
  • Skullgirls 2nd Encore
  • Slain: Back from Hell
  • Slap City
  • Slash It
  • Slash It 2
  • Slash It Ultimate
  • Slay the Spire
  • Slaycation Paradise
  • Small World
  • Smart Factory Tycoon
  • Smile For Me
  • Smoke and Sacrifice
  • Smoke and Sacrifice
  • Smushi Come Home
  • Snail bob 2 tiny troubles
  • Sniper Elite 3
  • Sniper Elite 3 + Season Pass DLC
  • Sniper Elite 4 Deluxe Edition
  • Sniper Ghost Warrior 3 - Season Pass Edition
  • Sniper Ghost Warrior Contracts
  • Snooker 19
  • SONG OF HORROR COMPLETE EDITION
  • Songs of Conquest
  • Sonic Adventure 2
  • Sonic Adventure DX
  • Sonic and SEGA All Stars Racing
  • Sonic Generations Collection
  • Soulblight
  • Souldiers
  • SOULSTICE
  • Soundfall
  • Source of Madness
  • Spartan Fist
  • Spec Ops
  • Speed Limit
  • Spelunx and the Caves of Mr. Seudo
  • Spidersaurs
  • Spin Rush
  • Spirit Hunter: Death Mark
  • Spirit of the Island
  • Spirit of the North
  • Spring Bonus
  • Stairs
  • STAR WARS - Knights of the Old Republic
  • STAR WARS - The Force Unleashed Ultimate Sith Edition
  • STAR WARS Jedi Knight II - Jedi Outcast
  • Star Wolves
  • Starsand
  • STASIS: Bone Totem
  • State of Decay 2: Juggernaut Edition
  • Steel Rats™
  • Stick Fight: The Game
  • Still Life
  • Still Life 2
  • Stirring Abyss
  • STONE
  • Strange Brigade
  • Strange Brigade Deluxe Edition
  • STRANGER
  • Strategic Command: World War I
  • Strategic Mind: Blitzkrieg
  • Strategic Mind: Fight for Freedom
  • Strategic Mind: Spectre of Communism
  • Strategic Mind: Spirit of Liberty
  • Strategy & Tactics: Wargame Collection
  • Streamer Life Simulator
  • Street Fighter V
  • Street of fury ex
  • Strider
  • Strikey Sisters
  • Stygian: Reign of the Old Ones
  • Styx: Master of Shadows
  • Styx: Shards of Darkness
  • SuchArt
  • Sudden Strike Gold
  • Suite 776
  • Sumoman
  • Sunblaze
  • SUNLESS BUNDLE
  • Sunset Overdrive
  • Super Buff HD
  • Super Mag Bot
  • Superbugs: Awaken
  • Superhot
  • Surgeon Simulator 2
  • Survive the Nights
  • Surviving Mars
  • Surviving The Aftermath
  • Swag and Sorcery
  • Sword Legacy Omen
  • Sword of the Necromancer
  • Swords and Soldiers 2 Shawarmageddon
  • Syberia 3
  • Symphonic Rain
  • Symphony of War: The Nephilim Saga
  • Synthwave Dream '85
  • Tacoma
  • Take Off - The Flight Simulator
  • Tales
  • Tales from the Borderlands
  • Tales of Vesperia™: Definitive Edition
  • Talk to Strangers
  • Tallowmere
  • Tangledeep
  • Tank Mechanic Simulator
  • Tannenberg
  • Team Sonic Racing
  • TEKKEN 7
  • TEMTEM
  • Terminus: Zombie Survivors
  • Terror of Hemasaurus
  • Textorcist
  • Tharsis
  • The Adventure Pals
  • The Amazing American Circus
  • The Anacrusis
  • The Ascent
  • The Battle of Polytopia
  • The Battle of Polytopia *DLC1. Cymanti Tribe *DLC2. ∑∫ỹriȱŋ Tribe *DLC3. Aquarion Tribe *DLC4. Polaris Tribe
  • The Blackout Club
  • The Chess Variants Club
  • The Citadel
  • The Dark Pictures Anthology: House of Ashes
  • THE DARK PICTURES ANTHOLOGY: LITTLE HOPE
  • The Darkest Tales
  • The Dungeon Beneath
  • The Dungeon of Naheulbeuk: The Amulet of Chaos
  • The Elder Scrolls Adventures: Redguard
  • The Elder Scrolls III: Morrowind® Game of the Year Edition
  • The Elder Scrolls IV: Oblivion® Game of the Year Edition
  • The Elder Scrolls Online
  • The Escapists 2
  • THE GAME OF LIFE 2
  • The Golf Club™ 2019 featuring PGA TOUR
  • THE GUNK
  • The Haunted Island, a Frog Detective Game
  • The Hong Kong Massacre
  • The Horror Of Salazar House
  • The Indie Mixtape
  • The Innsmouth Case
  • The Invisible Hours
  • The Jackbox Party Pack 9
  • The Last Campfire
  • The LEGO Movie 2 Videogame
  • The Letter - Horror Visual Novel
  • The Long Dark
  • The Manhole: Masterpiece Edition
  • The Mortuary Assistant
  • The Mummy Demastered
  • The Outer Worlds
  • THE OUTER WORLDS: SPACER'S CHOICE EDITION
  • THE PALE BEYOND
  • The Quarry
  • The Quarry deluxe
  • The Ramp
  • The Red Lantern
  • The Rewinder
  • The Sacred Tears TRUE
  • The Sexy Brutale
  • The Smurfs - Mission Vileaf
  • The Tarnishing of Juxtia
  • The Tenants
  • The Uncertain - The Last Quiet Day
  • THE UNCERTAIN: LAST QUIET DAY
  • The Uncertain: Light At The End
  • The USB Stick Found in the Grass
  • The Walking Dead
  • The Walking Dead - 400 Days
  • The Walking Dead Saints and Sinners
  • The Walking Dead: A New Frontier
  • The Walking Dead: Final Season
  • The Walking Dead: Michonne - A Telltale Miniseries
  • The Walking Dead: Saints & Sinners
  • The Walking Dead: Season 1
  • The Walking Dead: Season Two
  • The Way
  • The Wild At Heart
  • The Wild Eight
  • The Witness
  • Them and Us
  • They Bleed Pixels
  • Thief of Thieves
  • This War of Mine
  • This Way Madness Lies
  • Three Kingdom: The Journey
  • Time on Frog Island
  • Tinkertown
  • Tiny Tina’s Wonderland(EU)
  • TINY TINA'S WONDERLANDS CHAOTIC GREAT EDITION
  • Tiny Troopers
  • Tinykin
  • Tinytopia
  • TIS-100
  • Titan Quest
  • Tokyo Xanadu eX+
  • Tools up
  • Tooth and Tail
  • Torchlight
  • Total Tank Simulator
  • Tour de France 2020
  • Tower Unite
  • Trailblazers
  • Train Sim World 3: Standard Edition
  • Train Simulator Classic
  • Train Valley 1
  • Transport INC
  • Treasure Hunter Simulator
  • TRIBES OF MIDGARD
  • Trine 4
  • Trinity Fusion
  • Trombone Champ
  • Tropico 5 - Complete Collection
  • Trover Saves the Universe
  • Tunche
  • Turmoil
  • Turok 2: Seeds of Evil
  • Twin Mirror
  • Two Point Campus
  • Two Point Hospital
  • TYPECAST
  • Tyrant's Blessing
  • Ultimate Chicken Horse
  • Ultimate Zombie Defense
  • Ultra Space Battle Brawl
  • Unavowed
  • Undead Horde
  • Unexplored 2: The Wayfarer's Legacy
  • Unity of Command: Stalingrad Campaign
  • Universim
  • UNLOVED
  • Unpacking
  • Until I have you
  • Unto The End
  • Upside Down
  • URU: Complete Chronicles
  • Vagante
  • Valfaris
  • Valfaris: Mecha Therion
  • Valkryia Chronicles 4 Complete Edition
  • Valkyria Chronicles 4 Complete Edition
  • Valkyria Chronicles 4: Complete Edition
  • Vambrace: Cold Soul
  • Vampire Survivors
  • Vectronom
  • Velocity Noodle
  • Venba
  • Verne: The Shape of Fantasy
  • Victoria 3
  • Victoria II
  • Viking: Battle For Asgard
  • Virgo Versus The Zodiac
  • VirtuaVerse
  • Visage
  • Viscerafest
  • Void Bastards
  • VOIDIGO
  • Volcanoids
  • Voltage High Society
  • V-Rally 4
  • Wanderlust: Travel Stories (GOG)
  • Wargroove
  • Warhammer 40,000 Sanctus Reach - Complete Edition
  • Warhammer 40,000: Armageddon - Imperium Complete
  • Warhammer 40,000: Battlesector
  • Warhammer 40,000: Gladius - Relics of War
  • Warhammer 40,000: Mechanicus
  • Warhammer 40,000: Space Wolf Special Edition
  • WARHAMMER AGE OF SIGMAR: REALMS OF RUIN – ULTIMATE EDITION
  • Warhammer vermintide collector's edition
  • Warhammer: End Times - Vermintide
  • Warhammer: Vermintide 2
  • Warman
  • Wasteland 3
  • Wayward
  • WE NEED TO GO DEEPER
  • We should talk.
  • We Were Here Together
  • We Were Here Too
  • Webbed
  • What Lies in the Multiverse
  • When Ski Lifts Go Wrong
  • while True: learn()
  • Whos Your daddy
  • Wick
  • Will You Snail?
  • Windward
  • Witch It
  • Witchy Life Story
  • wizard of legends
  • Wolfenstein 3D
  • Worms Rumble
  • WRC 6 FIA World Rally Championship
  • WRC 7 FIA World Rally Championship
  • WWE 2K Battlegrounds
  • WWE 2K23
  • WWZ Aftermath
  • Wytchwood
  • X-COM: COMPLETE PACK
  • XCOM: ULTIMATE COLLECTION
  • XIII - Classic
  • X-Morph: Defense + European Assault, Survival of the Fittest, and Last Bastion DLC
  • X-Morph: Defense Complete Pack
  • Yakuza Kiwami
  • Yumeutsutsu Re:After
  • Yumeutsutsu Re:Master
  • Zen Chess: Mate in One, Mate in 2 , Mate in 3 , Mate in 4 , Champion's Moves (5 games)
  • Ziggurat
  • Zombie Army 4
  • Zombie Army Trilogy
  • Zool Redimensioned
DLCs and Softwares:
  • For The King: Lost Civilization Adventure Pack
  • Train Simulator: Isle of Wight Route Add-On
  • Train Simulator: Woodhead Electric Railway in Blue Route Add-On
  • Train Simulator: North Somerset Railway Route Add-On
  • Train Simulator: Union Pacific Heritage SD70ACes Loco Add-On
  • Train Simulator: London to Brighton Route Add-On
  • BR Class 170 'Turbostar' DMU Add-On
  • DB BR 648 Loco Add-On
  • Europa Universalis IV: Wealth of Nations
  • Expansion - Europa Universalis IV: Conquest of Paradise
  • Expansion - Europa Universalis IV: Res Publica
  • Grand Central Class 180 'Adelante' DMU Add-On
  • Peninsula Corridor: San Francisco - Gilroy Route Add-On
  • SONIC ADVENTURE 2: BATTLE
  • Small World - A Spider's Web
  • Small World - Cursed
  • Small World - Royal Bonus
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Goodies Pack
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - OST
  • Thompson Class B1 Loco Add-On
  • Total War: Shogun 2 - Rise of the Samurai
  • Train Sim World® 3: Birmingham Cross-city line
  • Train Sim World®: BR Class 20 'Chopper' Loco
  • Train Sim World®: Brighton Main Line: London Victoria - Brighton
  • Train Sim World®: Caltrain MP36PH-3C 'Baby Bullet'
  • Train Sim World®: Cathcart Circle Line: Glasgow - Newton & Neilston
  • Train Sim World®: Clinchfield Railroad: Elkhorn - Dante
  • Train Sim World®: Great Western Express
  • Train Sim World®: Hauptstrecke Hamburg - Lubeck
  • Train Sim World®: LIRR M3 EMU
  • Train Sim World®: Long Island Rail Road: New York - Hicksville
  • Train Sim World®: Nahverkehr Dresden - Riesa
  • Train Sim World®: Northern Trans-Pennine: Manchester - Leeds
  • Train Sim World®: Peninsula Corridor: San Francisco - San Jose
  • Train Sim World®: Rhein-Ruhr Osten: Wuppertal - Hagen
  • Train Sim World®: Tees Valley Line: Darlington - Saltburn-by-the-sea
  • Worms Rumble - Armageddon Weapon Skin Pack
  • Worms Rumble - Captain & Shark Double Pack
  • Worms Rumble - Legends Pack
  • Worms Rumble - New Challengers Pack
  • Ashampoo Photo Optimizer 7
  • Dagon: by H. P. Lovecraft - The Eldritch Box DLC
  • Duke Nukem Forever Hail to the Icons
  • Duke Nukem Forever The Doctor Who Cloned Me
  • GRIP: Combat Racing - Cygon Garage Kit
  • GRIP: Combat Racing - Nyvoss Garage Kit
  • GRIP: Combat Racing - Terra Garage Kit
  • GRIP: Combat Racing - Vintek Garage Kit
  • GameGuru
  • GameMaker Studio 2 Creator 12 Months
  • Intro to Game Development with Unity
  • Music Maker EDM Edition
  • Neverwinter Nights: Darkness Over Daggerford
  • Neverwinter Nights: Enhanced Edition Dark Dreams of Furiae
  • Neverwinter Nights: Enhanced Edition Tyrants of the Moonsea
  • Neverwinter Nights: Enhanced Edition
  • Neverwinter Nights: Infinite Dungeons
  • Neverwinter Nights: Pirates of the Sword Coast
  • Neverwinter Nights: Wyvern Crown of Cormyr
  • PDF-Suite 1 Year License
  • Pathfinder Second Edition Core Rulebook and Starfinder Core Rulebook
  • RPG Maker VX
  • WWE 2K BATTLEGROUNDS - Ultimate Brawlers Pass
  • We Are Alright
  • The Outer Worlds Expansion Pass
  • A Hat in Time - Seal the Deal DLC
  • City Skylines:mass transit
  • A Game Of Thrones - A Dance With Dragons
  • A Game Of Thrones - A Feast For Crows
  • Blood Rage: Digital Edition - Gods of Asgard
  • Blood Rage: Digital Edition - Mythical Monsters
  • Blood Rage: Digital Edition - Mystics of Midgard
  • Carcassonne - The Princess and The Dragon DLC
  • Carcassonne - Traders & Builders DLC
  • Carcassonne - Winter & Gingerbread Man DLC
  • Carcassonne - Inns & Cathedrals
  • Carcassonne - The River
  • Splendor: The Trading Posts DLC
  • Splendor: The Strongholds DLC
  • Splendor: The Cities DLC
  • Small World - Be Not Afraid... DLC
  • Small World - Grand Dames DLC
  • Small World - Cursed!
  • Sands of Salzaar - The Ember Saga
  • Sands of Salzaar - The Tournament
  • Monster Train: The Last Divinity DLC
  • WARSAW
submitted by calvin324hk to indiegameswap [link] [comments]


2024.05.13 17:11 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

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Wishlist
Region: NA (Canada)
Fees on buyer if any, currency is USD unless specified
CTRL + F to find your games in terms of name
  • 10 Second Ninja X
  • 11-11 Memories Retold
  • 112 Operator
  • 12 is Better Than 6
  • 198X
  • 1993 Space Machine
  • 60 Parsecs
  • 7 Billion Humans
  • 8 DOORS
  • 8-bit Adventure Anthology: Volume I
  • 9 Years of Shadows
  • 911 Operator
  • A Game of Thrones: The Board Game
  • A Hat in Time
  • A Hole New World
  • A JUGGLER'S TALE
  • A Long Way Down
  • A PLAGUE TALE: INNOCENCE
  • A Robot Named Fight!
  • A Tale for Anna
  • A.I.M.2 Clan Wars
  • Ace Combat Assault Horizon Enhanced Edition
  • Adore
  • Aeterna Noctis
  • AETHERIS
  • Agatha Christie Hercule Poirot The First Cases
  • AIdol
  • Airborne Kingdom
  • Alba: A Wildlife Adventure
  • Alder's Blood: Definitive Edition
  • Alfred Hitchcock - Vertigo
  • Alien Breed Trilogy
  • Aliens vs. Predator™ Collection
  • All-Star Fruit Racing
  • Almost There: The Platformer
  • American Fugitive
  • American Truck Simulator
  • Amerzone: The Explorer’s Legacy
  • AMID EVIL
  • Amnesia rebirth
  • Amnesia: The Dark Descent + Amnesia: A Machine for Pigs
  • Anomalous
  • Another World – 20th Anniversary Edition
  • Antigraviator
  • Anuchard
  • APICO
  • APICO
  • Aragami
  • Aragami 2
  • Arboria
  • Arcade Paradise
  • Arcade Paradise - Arcade Paradise EP
  • Arcade Spirits
  • Arkham Horror: Mother's Embrace
  • Armada 2526 Gold Edition
  • Army Men RTS
  • army of ruin
  • Arto
  • Ary and the Secret of Seasons
  • As Far as the Eye
  • Ascension to the Throne
  • Assemble With Care
  • Assetto Corsa Competizione
  • Assetto Corsa Ultimate Edition
  • Astebreed Definitive Edition
  • Astronarch
  • Attack of the Earthlings
  • Automachef
  • Automobilista
  • Automobilista 2
  • AUTONAUTS
  • AUTONAUTS VS PIRATEBOTS
  • Avatar: Frontiers of Pandora™ - Ubisoft Connect
  • AVICII Invector: Encore Edition
  • Awesomenauts All Nauts pack
  • Baba is you
  • Back 4 Blood
  • Back 4 blood (EU)
  • Backbone
  • Baldur's Gate II: Enhanced Edition
  • Baldur's Gate: Enhanced Edition
  • Banners of Ruin
  • Bartlow's Dread Machine
  • BASEMENT
  • Batbarian: Testament of the Primordials
  • Batman: Arkham Asylum Game of the Year Edition
  • Batman: Arkham Origins
  • Battle Royale Tycoon
  • Battlecruisers
  • Battlestar Galactica Deadlock
  • BATTLESTAR GALACTICA DEADLOCK SEASON ONE
  • Battlestar Galactica Deadlock: Complete
  • BATTLETECH MERCENARY COLLECTION
  • BATTLETECH Shadow Hawk Pack
  • BEAUTIFUL DESOLATION
  • BEFORE WE LEAVE
  • Beholder 2
  • Ben 10
  • Ben 10: Power Trip
  • Bendy and the Ink Machine™
  • Between the Stars
  • Beyond a Steel Sky
  • Beyond The Edge Of Owlsgard
  • Beyond the Long Night
  • BEYOND THE WIRE
  • Beyond: Two Souls
  • BIOMUTANT
  • Bionic Commando
  • Bionic Commando Rearmed
  • BioShock: The Collection
  • BLACK BOOK
  • Black Moon Chronicles
  • Black Paradox
  • BLACK SKYLANDS
  • BLACKHOLE: Complete Edition
  • Blacksad: Under the Skin
  • Blade of Darkness
  • Blasphemous
  • Blazing Chrome
  • Blightbound
  • Blood And Zombies
  • Blood Rage: Digital Edition
  • Bloodstained: Ritual of the Night
  • Bomber Crew
  • Boneless Zombie
  • Boomerang Fu
  • Borderlands 3
  • Borderlands 3 Super Deluxe
  • Borderlands 3 Super Deluxe Edition
  • Borderlands: The Handsome Collection
  • Bot Vice
  • Bounty of One
  • Brawlout
  • Breakout: Recharged
  • Breathedge
  • bridge constructor
  • Bridge constructor medieval
  • bridge constructor stunts
  • Broken Lines
  • Brothers: A Tale of Two Sons
  • Brutal Legend
  • Bug Fables: The Everlasting Sapling
  • BUILDER SIMULATOR
  • calico
  • Call of Duty® Modern Warfare 3™ (2011)
  • Call of Juarez: Gunslinger
  • Car Mechanic 2018
  • Car Mechanic Simulator 2015
  • Car Mechanic Simulator 2018
  • Castle Morihisa
  • Castle on the Coast
  • castle storm
  • CastleStorm
  • Cat Cafe Manager
  • Caveblazers
  • Celeste
  • Centipede: Recharged
  • CHANGE: A Homeless Survival Experience
  • Charlie's Adventure
  • Chenso Club
  • Chernobylite: Enhanced Edition
  • Chess Ultra
  • Chicago 1930 : The Prohibition
  • Chivalry 2
  • Chop Goblins
  • Chorus
  • Cities Skylines + After Dark
  • Cities: Skylines
  • City of Beats
  • CivCity: Rome
  • Click and Slay
  • Cloud Gardens
  • Cloudpunk
  • Code Vein
  • Coffee Talk
  • Comedy Night
  • Command & Conquer Remastered (Origin)
  • Complete Dread X Collection
  • Conarium
  • Construction Simulator (2015) Deluxe Edition
  • Constructor Plus
  • Control
  • Cook, Serve, Delicious! 3?!
  • cornucopia
  • Corridor Z
  • Cosmic Osmo and the Worlds Beyond the Mackerel
  • Cosmonautica
  • Crash Drive 2
  • Crash Drive 3
  • Creaks
  • Creepy Tale
  • Crookz the big heist
  • CROSSBOW: Bloodnight
  • Crush Your Enemies
  • Cube Runner
  • Cultist Simulator: Anthology Edition
  • Curse: The Eye of Isis
  • Cyber Ops
  • Cybercube
  • Danger Scavenger
  • Dark Deity
  • DARK PICTURES ANTHOLOGY: HOUSE OF ASHES
  • Darksiders Warmastered
  • Darkwood
  • DARQ: Complete Edition
  • Day of the Tentacle Remastered
  • days of war definitive edition
  • Dead by Daylight
  • Dead Estate
  • Dead Rising 2
  • Dear Esther: Landmark Edition
  • Death Stranding Directors Cut
  • DEATH STRANDING DIRECTOR'S CUT
  • Deceased
  • DECEIVE INC.
  • Degrees of Separation
  • Delicious! Pretty Girls Mahjong Solitaire
  • Deliver Us The Moon
  • Demetrios - Deluxe Edition
  • Depraved
  • DESCENDERS
  • DESOLATE
  • Destiny 2: Beyond Light
  • DESTROYER: THE U-BOAT HUNTER
  • Detention
  • Devil May Cry HD Collection
  • Devilated
  • Dicey Dungeons
  • Dirt 5
  • dirt rally
  • Dirt Rally 2.0
  • Disaster Band
  • Disciples III: Reincarnation
  • Discolored
  • DISTRAINT 2
  • Distrust
  • DmC: Devil May Cry
  • Do Not Feed the Monkeys
  • Don't Be Afraid
  • Doomed Lands
  • Door Kickers: Action Squad
  • Doorways: Prelude
  • Downfall
  • Dragons Dogma Dark Arisen
  • Dragon's Dogma: Dark Arisen
  • Draugen
  • Draw Slasher
  • Drawful 2
  • Dreams in the Witch House
  • Dreamscaper
  • DreamWorks Dragons: Dawn of New Riders
  • DRIFT21
  • Driftland: The Magic Revival
  • drive!drive!drive!
  • Drone Swarm
  • Due Process
  • Duke Nukem: Manhattan Project
  • Duke of Alpha Centauri
  • Dungeon Rushers
  • Dungeons 2
  • Dungeons 3
  • DUSK
  • Dusk Diver
  • Dust to the End
  • DV: Rings of Saturn
  • Dynopunk
  • Earth Defense Force 4.1 The Shadow of New Despair
  • Eastern Exorcist
  • Eiyuden Chronicle: Rising
  • El Matador
  • Elderand
  • ELDEST SOULS
  • Electrician Simulator
  • Elemental Survivors
  • Elex
  • Elex II
  • Elite Dangerous
  • Embr
  • Empire: Total War - Definitive Edition
  • Empyrion - Galactic Survival
  • ENCASED: A SCI-FI POST-APOCALYPTIC RPG
  • Endless Space 2
  • Endless Space 2 - Digital Deluxe Edition
  • Endless Space® 2 - Digital Deluxe Edition
  • Endzone - A World Apart
  • EPIC CHEF
  • Epistory - Typing Chronicles
  • Escape the backrooms
  • Eternal Threads
  • Europa Universalis IV
  • European Ship Simulator
  • Everdream Valley
  • Evil Genius 2: World Domination
  • Exorder
  • EXPEDITIONS: ROME
  • Expeditions: Viking
  • Explosionade
  • F1 2018
  • F1 2019 Anniversary Edition
  • F1 2020
  • F1 RACE STARS Complete Edition Include DLC
  • Fable Anniversary
  • Factory Town
  • Fallback uprising
  • Fallback: Uprising
  • FALLOUT 1
  • Family Mysteries 3: Criminal Mindset
  • FANTASY BLACKSMITH
  • FARMER'S DYNASTY
  • Farming Simulator 17
  • Farming Simulator 19
  • Fictorum
  • Field of Glory II
  • Fights in Tight Spaces
  • Filthy Animals Heist Simulator
  • Firefighting Simulator - The Squad
  • Fishing Adventure
  • Flashback
  • FLATLAND Vol.2
  • FlatOut
  • FLING TO THE FINISH
  • Floppy Knights
  • Fluffy Horde
  • FOBIA - ST. DINFNA HOTEL
  • For the King
  • Forgive me Father
  • Forts
  • Fred3ric
  • Fresh Start Cleaning Simulator
  • Friends vs Friends
  • Frogun
  • From Space
  • Frostpunk: Game of the Year Edition
  • Frozenheim
  • Fun with Ragdolls: The Game
  • Funtasia
  • Gamedec
  • Gamedec - Definitive Edition
  • Gang Beasts
  • GARAGE bad trip
  • Garden Story
  • Garfield Kart
  • GAS STATION SIMULATOR
  • Gelly Break Deluxe
  • Genesis Alpha One Deluxe Edition
  • Gevaudan
  • Ghostrunner
  • Giana Sisters 2D
  • GIGA WRECKER
  • Gigantosaurus: Dino Kart
  • Glitch Busters: Stuck On You
  • Gloria Victis
  • Go Home Dinosaurs
  • GOAT OF DUTY
  • GOD EATER 3
  • Godlike Burger
  • Godstrike
  • Going Under
  • Golf Gang
  • Golf It!
  • Gone Home + Original Soundtrack
  • Good Knight
  • Gotham Knights
  • GREAK: MEMORIES OF AZUR
  • GREEDFALL
  • Gremlins, inc
  • grey goo
  • GRID - 2019
  • grid ultimate
  • GRIP: Combat Racing
  • Gungrave G.O.R.E
  • Guppy
  • Guts and glory
  • GYLT
  • Hacknet
  • Haegemonia: Legions of Iron
  • Hamilton's Great Adventure
  • Hammerwatch
  • Hands of Necromancy
  • Havsala: Into the Soul Palace
  • Headsnatchers
  • Heartwood Heroes
  • Heat Signature
  • Helheim Hassle
  • Hell Let Loose
  • Hellblade: Senua's Sacrifice
  • Hellbound
  • Hellstuck: Rage With Your Friends
  • Hero of the Kingdom III
  • Hero of the Kingdom: The Lost Tales 2
  • Heroes of Hammerwatch
  • Heros hour
  • Hexologic
  • Hidden & Dangerous 2: Courage Under Fire
  • Hidden & Dangerous: Action Pack
  • Hidden Deep
  • High On Life
  • Hitman (2016) Game of the Year Edition
  • HITMAN 2 - Gold Edition
  • Hoa
  • Hob
  • Hollow Knight
  • Holy Potatoes! A Spy Story?!
  • Home Sweet Home
  • Home Sweet Home EP2
  • Homestead Arcana
  • Hood: Outlaws & Legends
  • Hoplegs
  • Hot Tin Roof: The Cat That Wore A Fedora
  • HOT WHEELS UNLEASHED ™
  • Hotshot Racing
  • House Flipper
  • How to Survive 2
  • Hue
  • Human: Fall Flat
  • HUMANKIND DEFINITIVE EDITION
  • Hungry Flame
  • Hyper Knights
  • I am Bread
  • I Am Fish
  • I am not a Monster: First Contact
  • I Hate Running Backwards
  • ibb & obb Double Pack
  • ICBM
  • Ice Age Scrat's Nutty Adventure
  • Ice Lakes
  • Impostor Factory
  • IN SOUND MIND
  • Indivisible
  • INDUSTRIA
  • Infectonator 3: Apocalypse
  • Infinite Beyond The Mind
  • Injustice 2 Legendary Edition
  • Insane 2
  • INSOMNIA: The Ark
  • Internet Cafe Simulator
  • Internet Cafe Simulator 2
  • Interstellar Space: Genesis
  • Iron Fisticle
  • Iron Harvest
  • Ittle Dew
  • Ittle Dew 2+
  • Jack Move
  • Jackbox party pack 2
  • Jackbox party pack 5
  • JANITOR BLEEDS
  • Joint Task Force
  • Jotun: Valhalla Edition
  • Journey For Elysium
  • Journey to the Savage Planet
  • JUMANJI: The Video Game
  • JumpJet Rex
  • Juno: New Origins
  • Jupiter Hell
  • Jurassic Park: The Game
  • Jurassic World Evolution
  • Jurassic World Evolution 2
  • JUST CAUSE 4: COMPLETE EDITION
  • Just Die Already
  • Kardboard Kings: Card Shop Simulator
  • Keep Talking and Nobody Explodes
  • Ken Follett's The Pillars of the Earth
  • Kentucky Route Zero - Season Pass Edition
  • Kerbal Space Program
  • Killing Floor 2 Digital Deluxe Edition
  • Killing Room
  • Kingdom Two Crowns
  • Kingdom: New Lands
  • King's Bounty: Crossworlds
  • Knights of Pen & Paper 2
  • Knock-knock
  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
  • KungFu Kickball
  • Labyrinthine
  • Lair of the Clockwork God
  • Laserlife
  • LAST OASIS
  • Lawn Mowing Simulator
  • Layers of Fear: Masterpiece Edition
  • Lead and Gold: Gangs of the Wild West
  • Learn Japanese To Survive! Hiragana Battle
  • Learn Japanese To Survive! Katakana War
  • Learn Japanese to Survive! Trilogy
  • Legend of Keepers
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
  • Leisure Suit Larry 1-7
  • Lemnis Gate
  • Lemon Cake
  • lethal league blaze
  • Let's School
  • Levelhead
  • Liberated (GOG)
  • Life is Strange Complete Season (Episodes 1-5)
  • Light Fairytale Episode 1
  • Light Fairytale Episode 2
  • LIGHTMATTER
  • Little dragons cafe
  • Little Hope
  • Little Inner Monsters - Card Game
  • Little Nightmares
  • Little Nightmares Complete Edition
  • Livelock
  • Loop Hero
  • Loot River
  • Looterkings
  • Lornsword Winter Chronicle
  • Lost Castle
  • Love Letter
  • Lovecraft's Untold Stories
  • Lovely planet arcade
  • Lucius2
  • Lucius3
  • Ludus
  • Lumberhill
  • LunarLux
  • Lust for Darkness
  • Lust from Beyond: M Edition
  • Mad Experiments: Escape Room
  • Mad Max
  • Mafia Definitive Edition
  • Mafia: Definitive Edition
  • Magenta Horizon
  • Mahjong Pretty Girls Battle
  • Mahjong Pretty Girls Battle : School Girls Edition
  • Mail Time
  • Maize
  • Maneater
  • Marooners
  • MARSUPILAMI - HOOBADVENTURE
  • Marvel's Avengers - The Definitive Edition
  • Mato Anomalies
  • Max Payne 3
  • Mechs & Mercs: Black Talons
  • Medieval II: Total War - Definitive Edition
  • Medieval: Total War Collection
  • MEEPLE STATION
  • Men of War
  • MERCHANT OF THE SKIES
  • METAL HELLSINGER
  • Metal Hellsinger
  • Metro Exodus
  • Metro last light
  • Metro: Last Light Redux
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-Earth: Shadow of War Definitive Edition
  • MIDNIGHT PROTOCOL
  • Mighty Switch Force! Collection
  • MIND SCANNERS
  • Ministry of Broadcast
  • Minute of Islands
  • Miscreated
  • Mists of Noyah
  • MKXL
  • Mob Rule Classic
  • Monaco
  • Monster Slayers - Complete Edition
  • Monster Train
  • MONSTER TRAIN (FIRST CLASS - COLLECTORS EDITION)
  • Monstrum
  • Monstrum 2
  • Moon Hunters
  • Moons of Madness
  • MORDHAU
  • Mordheim: City of the Damned
  • Mortal Kombat 11 Ultimate Edition
  • MORTAL KOMBAT XL
  • Mortal Shell
  • Motorcycle Mechanic Simulator 2021
  • Mr. Run and Jump
  • Murder Mystery Machine
  • My Big Sister
  • My Friend Peppa Pig
  • My Lovely Wife
  • My Summer Adventure: Memories of Another Life
  • My Time At Portia
  • N++ (NPLUSPLUS)
  • Napoleon: Total War - Definitive Edition
  • Narcos: Rise of the Cartels
  • NARUTO TO BORUTO: SHINOBI STRIKER
  • NECROMUNDA: HIRED GUN
  • Necronator: Dead Wrong
  • NecroVisioN: Lost Company
  • NecroWorm
  • Neighbours back From Hell
  • Nelly Cootalot: Spoonbeaks Ahoy! HD
  • Neon Space
  • Neon Space 2
  • Neon Sundown
  • Nephise: Ascension
  • Neurodeck : Psychological Deckbuilder
  • Never Alone Arctic Collection (w/ Foxtales DLC and FREE Soundtrack)
  • Neverinth
  • Neverout
  • Neverwinter Nights: Complete Adventures
  • Newt One
  • Nexomon: Extinction
  • Nigate Tale
  • Nine Parchments
  • Nine Witches: Family Disruption
  • No Straight Roads: Encore Edition
  • No Time to Relax
  • Nomad Survival
  • Nongunz: Doppelganger Edition
  • Noosphere
  • Northgard
  • Northmark: Hour of the Wolf
  • Nostradamus: The Last Prophecy
  • not the robots
  • Nurse Love Addiction
  • Nurse Love Syndrome
  • Nusakana
  • Obduction
  • Obey Me
  • Observer: System Redux
  • Occultus - Mediterranean Cabal
  • Odallus: The Dark Call
  • Oddworld: New 'n' Tasty
  • One Finger Death Punch 2
  • One Hand Clapping
  • One More Island
  • One Step From Eden
  • One Step From Eden (Region locked)
  • Orbital Racer
  • OTXO
  • Out of Reach: Treasure Royale
  • Out of Space
  • Overclocked: A History of Violence
  • Overlord: Ultimate Evil Collection
  • Overpass
  • Overruled
  • OZYMANDIAS: BRONZE AGE EMPIRE SIM
  • Pac-Man Museum +
  • Pan'Orama
  • Panty Party
  • Panzer Corps 2
  • Papo & Yo
  • PARADISE LOST
  • Parkan 2
  • PARTISANS 1941
  • Passpartout 2: The Lost Artist
  • Pathfinder: Wrath of the Righteous
  • Patron
  • Paw Patrol: On A Roll!
  • Paws of Coal
  • Payday 2
  • PAYDAY 2
  • Peaky Blinders: Mastermind
  • PER ASPERA
  • Perfect
  • PGA 2K21
  • PGA Tour 2K21
  • Pharaonic
  • Pixplode
  • Pizza Connection 3
  • Plague tale
  • Planescape: Torment Enhanced Edition
  • Planet Alcatraz
  • PLANET ZOO
  • PlateUp!
  • Pogostuck: Rage With Your Friends
  • Poker Pretty Girls Battle: Texas Hold'em
  • Police Stories
  • Poly Island
  • Post Void
  • Power Rangers: Battle for the Grid
  • Prank Call
  • Prehistoric Kingdom
  • Pretty Girls Mahjong Solitaire
  • Pretty Girls Panic!
  • Prey
  • Primal Carnage: Extinction
  • Princess Kaguya: Legend of the Moon Warrior
  • Pro Cycling Manager 2020
  • Prodeus
  • Project CARS - GOTY Edition
  • Project Warlock
  • Project Wingman (EU)
  • PROJECT WINTER
  • Propnight
  • PULSAR: The Lost Colony
  • qomp
  • Quadrilateral Cowboy
  • Quake II
  • Quantum Break
  • Quern - Undying Thoughts
  • Radio Commander
  • RAGE
  • Rage in Peace
  • RAILROAD CORPORATION
  • Railroad Tycoon 3
  • Railroad Tycoon II Platinum
  • Railway Empire
  • Rain World
  • Rayon Riddles - Rise of the Goblin King
  • Re: Legend
  • REBEL COPS
  • Rebel Galaxy
  • Rebel Galaxy Outlaw
  • Red Faction Guerrilla Re-Mars-tered
  • Red Riding Hood - Star Crossed Lovers
  • Red Ronin
  • RED SOLSTICE 2: SURVIVORS
  • Redout Complete Bundle
  • Redout: Enhanced Edition
  • Redout: Enhanced Edition + DLC pack
  • Regular Human Basketball
  • REKT! High Octane Stunts
  • Relicta
  • REMNANT: FROM THE ASHES - COMPLETE EDITION
  • Republique
  • Rescue Party: Live!
  • Resident Evil 0 HD REMASTER
  • Resident Evil 4
  • Resident Evil 5 Gold Edition
  • Resident Evil 7 Biohazard
  • Resident Evil Revelations
  • Resort Boss: Golf
  • RETROWAVE
  • rFactor 2
  • RiME
  • Ring of Pain
  • Rise of Industry + 2130 DLC
  • Rise of the Slime
  • Rising Storm 2: Vietnam + 2 DLCs
  • Riven: The Sequel to MYST
  • River City Girls
  • River City Ransom: Underground
  • Roarr! Jurassic Edition
  • Roboquest
  • Robot Squad Simulator 2017
  • Rogue : Genesia
  • ROGUE HEROES: RUINS OF TASOS
  • ROGUE LORDS
  • Rogue Stormers
  • rollercoaster tycoon 2
  • ROTASTIC
  • Roundguard
  • ROUNDS
  • RUNNING WITH RIFLES
  • Rustler
  • Ryse: Son of Rome
  • S.W.I.N.E. HD Remaster
  • Sailing Era
  • Saint Row
  • Sam and Max Devil's Playhouse
  • SAMUDRA
  • Sands of Aura
  • Sands of Salzaar
  • Saturday Morning RPG
  • Save Room - Organization Puzzle
  • Scarlet Tower
  • Scorn
  • SCP: 5K
  • SCUM
  • SEARCH PARTY: Director's Cut
  • Second Extinction
  • Secret Government
  • Serious Sam 3 Bonus Content DLC, Serious Sam 3: Jewel of the Nile, and Serious Sam 3: BFE
  • SEUM speedrunners from hell
  • SEUM: Speedrunners from Hell
  • Severed Steel
  • Shadow Tactics: Aiko's Choice
  • Shadowgate
  • SHADOWS: AWAKENING
  • Shape of the World
  • She Sees Red - Interactive Movie
  • Shenmue I & II
  • SHENZHEN I/O
  • Shift Happens
  • Shing!
  • Shoppe Keep 2 - Business and Agriculture RPG Simulation
  • Shotgun King: The Final Checkmate
  • Sid Meier's Civilization VI
  • Sid Meier's Railroads!
  • Sifu Deluxe Edition Upgrade Bundle (EPIC)
  • Silver Chains
  • SimCity 4 Deluxe Edition
  • Sinking Island
  • SINNER: Sacrifice for Redemption
  • Skautfold Chapters 1-4
  • Skullgirls 2nd Encore
  • Slain: Back from Hell
  • Slap City
  • Slash It
  • Slash It 2
  • Slash It Ultimate
  • Slay the Spire
  • Slaycation Paradise
  • Small World
  • Smart Factory Tycoon
  • Smile For Me
  • Smoke and Sacrifice
  • Smoke and Sacrifice
  • Smushi Come Home
  • Snail bob 2 tiny troubles
  • Sniper Elite 3
  • Sniper Elite 3 + Season Pass DLC
  • Sniper Elite 4 Deluxe Edition
  • Sniper Ghost Warrior 3 - Season Pass Edition
  • Sniper Ghost Warrior Contracts
  • Snooker 19
  • SONG OF HORROR COMPLETE EDITION
  • Songs of Conquest
  • Sonic Adventure 2
  • Sonic Adventure DX
  • Sonic and SEGA All Stars Racing
  • Sonic Generations Collection
  • Soulblight
  • Souldiers
  • SOULSTICE
  • Soundfall
  • Source of Madness
  • Spartan Fist
  • Spec Ops
  • Speed Limit
  • Spelunx and the Caves of Mr. Seudo
  • Spidersaurs
  • Spin Rush
  • Spirit Hunter: Death Mark
  • Spirit of the Island
  • Spirit of the North
  • Spring Bonus
  • Stairs
  • STAR WARS - Knights of the Old Republic
  • STAR WARS - The Force Unleashed Ultimate Sith Edition
  • STAR WARS Jedi Knight II - Jedi Outcast
  • Star Wolves
  • Starsand
  • STASIS: Bone Totem
  • State of Decay 2: Juggernaut Edition
  • Steel Rats™
  • Stick Fight: The Game
  • Still Life
  • Still Life 2
  • Stirring Abyss
  • STONE
  • Strange Brigade
  • Strange Brigade Deluxe Edition
  • STRANGER
  • Strategic Command: World War I
  • Strategic Mind: Blitzkrieg
  • Strategic Mind: Fight for Freedom
  • Strategic Mind: Spectre of Communism
  • Strategic Mind: Spirit of Liberty
  • Strategy & Tactics: Wargame Collection
  • Streamer Life Simulator
  • Street Fighter V
  • Street of fury ex
  • Strider
  • Strikey Sisters
  • Stygian: Reign of the Old Ones
  • Styx: Master of Shadows
  • Styx: Shards of Darkness
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submitted by calvin324hk to SteamGameSwap [link] [comments]


2024.05.13 15:16 Agitated-Trick Everyone's Listening, All Supertramp songs, ranked - Get Your Act Together (#86)

From Some Things Never Change, 1997
Listen to it here
{1}
BOB: To some extent, yes. The way the songs were presented to the group, it was much more of "this is how it goes." It was quickly seen what things needed to be worked on and what not. If someone didn't pick it up after a while, then you could arrange something about it.
You can hear this philosophy all throughout Zome Things Never Change's songs, especially on the more "jammier" tracks. I've always said it felt like a very "fun" album to make.
One of the songs thats catchrs that fun feeling very well is this one, Get Your Act Togheter. Lyrically it's about not giving up and starting to something about the situation one find itself in. Not a new concept for Rick, the previous album Free As A Bird also closed with a song with the same message, but this feels less like a plead and more like friendly advice. I really, really like the "It may be cliché but the sun is gonna shine", really lightens me up sometimes.
Musically it's one of the more bluesy tracks on the album; also helped by the pretty nice melodica solo in the middle. The choruses are pretty catchy and I really like those little guitar licks underneath. Rick's delivery is also an highlight, and I love his little "yes yes yes" towards the end. And I enjoy those huge brass charts right after the solo ("sure enough" section).
Then why is this song only at #86? Well, first and foremost, much like Live To Love You on this list before, this song is surrounded by much better ones which kinda makes it feel underwhelming; in my view these two tracks are similiar to another duo on the album, Help Me Down That Road and And The Light, and I generally tend to prefer the latter tracks. If people asked me to make the album shorter, as much as I enjoy these two, they'd be the songs getting cut.
Still, this a very nice number very worth your listen.
{1} The Logical Web
Index
submitted by Agitated-Trick to supertramp [link] [comments]


2024.05.13 15:05 karenvideoeditor The Zoo [Part 5]

First / Previous
So, everyone in town saw what had happened at the zoo on the morning news. Luckily, it seemed Andrew was a master of spin with authorities, so while the word spread like wildfire, everyone simply said, “Boys will be boys” and nobody blamed us. There was also no actual footage inside the zoo, only establishing shots, emphasizing the fact that this was private property and we could decide who to let in, and that did not include reporters. Andrew apparently only spoke once to those at our gate the next morning.
They were told that it was a rare territorial bear, who was even more protective than usual because she currently had cubs, having been impregnated to help the species grow. And there was no footage of the small fence that served as the only visible barrier, and no one doubted the police’s report, so that was that. Everyone was left to believe the two boys hadn’t just been foolish enough to break into a zoo and go into an enclosure, but that they had chosen the enclosure of a bear.
‘Everyone’, by the way, included my dad. For Stanley, however, I had written a note. I hadn’t wanted him to be ambushed at school about what happened, but I took the coward’s way out rather than waiting for him to wake up. Instead, I fell asleep at about 6 a.m. like I usually do after my shift. In the note, I apologized for what happened and for not being able to keep his friends safe. I went with the same bland cover story as the news.
Dad knew I tended to wake at a little after 1 p.m., though my alarm was set to wake me at two in the afternoon if I overslept. So, he took a late lunch from his job and came home when he knew I’d be up for the special occasion of freaking out at me for a few minutes. I’d just finished my breakfast when he walked in through the front door.
“I saw what was on the news, but what in the hell happened?” he snapped. “You’ve been working with these animals for weeks now. Are you saying this could have been you?”
“If I had about half as many braincells, sure,” I told him. He glared at me and I glared back defensively. “There’s a reason I’ve been working there for weeks and I’m fine. There are rules, and I follow them, not to mention I have my taser and pepper spray. But those are literally supposed to be used on intruders. The fact that I wish I’d tasered one of those boys instead of-”
I cut myself off, not wanting to start crying again like I had as I’d tried to get to sleep the previous night. Taking a deep breath, I shut my eyes and let it out slowly before reopening them and looking to my father, who’d released some of the tension in his stance at the sight of this clearly affecting me. “This isn’t about me,” I growled. “It’s about two kids who didn’t listen when I told them they couldn’t come into the zoo. Who literally climbed the fence, went over to the nearest enclosure, and strolled on in as I continued to tell them over and over that they needed to leave.”
“I understand that part of all this,” my father told me. “What I don’t understand is how it happened. Were they really so stupid that they walked past the signs saying it was a bear enclosure?”
I shook my head tiredly. “There are no signs,” I told him. “There don’t need to be signs because the private parties who pay for a tour have a tour guide with them. That’s my boss. He talks about the animals and answers questions.”
He finally fell into a chair at the table I was sitting at, adjacent to me, letting out a long sigh of pent-up exhaustion that had clearly been simmering since that morning. “Listen, Rip, I don’t want you to be doing a dangerous job just because it pays well,” he said. “Is that what this is?”
“No,” I said softly. “I mean, the pay is part of it, I won’t lie, but this is…important. The animals are important. I’m putting together enrichment ideas right now. The first one went great, so I’m going to try all the others on my next shifts. And the animals are treated really well. The owner sincerely cares about them; it’s obvious from how much effort she put into building this zoo for them.
“And it’s not just that the money is good; I genuinely enjoy my job. Most of it has been sitting and reading, checking the cameras, and I’ve been able to watch the animals. Like I said, I can’t talk about them, but they’re incredible. This job is important, and…” It took me a moment to finish what I wanted to say. “I want to do important things. With all the horrible shit people do every day, I’m in a place where what I do matters and I see the results, and it…it’s awesome.”
My father stared at me for a long moment before looking away, having some internal debate. “Okay,” he finally said quietly. Some crumpled up tension in my chest released when he spoke that word. “If you say you’re not in danger, I trust you. And I get how much pride you have for what you do. I don’t want you to quit when you’ve been so happy there. It’s clear to me that it makes you genuinely happy.”
I blinked. “Really?”
He managed a small smile as he met my gaze. “You kidding? You got home one morning recently and instead of going to bed you made chocolate-chip pancakes, leaving them in the fridge with a little note that said, ‘For my favorite brother and favorite dad’. The only time you cook is on our birthdays. Not to mention you complain less. Even working in the back of a store, you always had someone who bothered you. Now, with no coworkers to deal with and working with animals, I hear no complaints, not even about your boss. I’m not sure how much you’re familiar with the average person, but pretty much all of them have some sort of complaints about their boss.”
“Right.” I gave a half-smile and shrugged. “He seems like good guy. Always was, from the start. And yeah, he’s the only one I work with. And he didn’t even…” My voice trailed off as my brain caught up with what I was saying.
“Rip?” my dad prompted.
I sighed. “So…he didn’t blame me. For what happened.”
He narrowed his eyes at me. “Why would he blame you? This wasn’t your fault.”
Leaning back in my chair, I wrung my shirt in my hands. “I didn’t stop them,” I told him. “I could’ve backed up my threats to tase them or spray them-”
“Oh no, no no no,” my dad told me. “I don’t want to hear that. You’re thinking this is about how you back off from confrontation, right? You were wary about this job because of the ‘security guard’ label. You mentioned that. Is that what you’re getting at?”
“Yeah.”
“Ripley, look at me.” I did so. “You are not responsible for what happened to those boys,” he said, his voice soft but firm.
I took a breath. “Okay,” I said.
That’s why my dad is so great. He gets me. Do you have a parent who gets you? If not, I suggest you get a surrogate, because that is a role that can make your life infinitely better if it’s filled with someone competent.
I know I mentioned I take pain pills for an old shoulder injury. What I didn’t mention was what happened to me that put me in this state. High school was a bit difficult for me, because I’m asexual. The fact that I knew that by the time I was sixteen, thanks to the internet, probably saved me a lot of trouble in life, but being ace as a teenager meant saying no to boys. One of them took offense to that. I don’t like talking about it, but he got a four-year stretch in juvie/prison. That means he’s out now but, thankfully, he did move to another state.
He didn’t rape me, if that’s what just came to mind, but I ended up in the hospital after he physically assaulted me, including repeatedly kicking me while I was down, literally. To this day I have chronic nerve pain, and occasional numbness and tingling, in my left shoulder. I also have a chronic issue of being hesitant to stand up to people. Great characteristic for someone who’s supposed to be a security guard, right? Except if I’d said that out loud, my father would’ve pointed out that Andrew told me my weapons were for defense, not offense. And he’d be right.
My dad shook his head and pushed himself back to his feet. “I’ve got to get back to work. Just…” Rubbing his hands over his face, he blinked a few times, trying to dislodge everything that was bothering him from his brain. “If you do ever have a moment there where you’re unsafe, promise me you’ll quit, okay? No job is worth your life.”
I stared at him for a few moments, unsure of what to say. When I’d first met Yui, I’d been terrified, but had I actually been unsafe? Well, no, as was proved by the wards keeping her from me. So, I let myself sink into the feeling of being loved and cared for by my dad, which put a genuine smile on my face. “I promise,” I said. And I hoped I wasn’t lying.
I know that I’ve complained a lot about other people being stupid, so I hope that I’m not being stupid. You might understand why I have such disdain for our species, but at this point you know it’s not because of excessive ego issues. Though I’ll admit to having a larger ego than typical. If you don’t understand, all you have to do is look at us, and I don’t mean look at what we do to the planet, which is bad enough. I mean look at us.
Do you know why places all over the country have problems with bears getting into their garbage cans? It’s because there’s a significant overlap between the smartest bear and the dumbest human. That’s not an exaggeration; look it up. Us wildlife biology majors have tried our best, and the perfect garbage bin has yet to be designed.
It bothers me like a sibling sitting next to you who would continuously poke you until you boil over and punch them. Stanley went through a phase when he was a kid where he was a little shit who’d do stuff like that. But the worst is when they try to use logic to justify something completely absurd, looking like a three-year-old with Lincoln Logs, presenting a house and declaring it fit for their hamster to live in when it could collapse if you breathed on it.
With Gary and Shaun, it wasn’t just that they hadn’t known what was in the enclosure they’d wanted to go into, but that they’d kept pushing me away when I tried to keep them from it. And so, getting back to the security office tonight was a bit surreal. I didn’t know if I was supposed to call Andrew again, discuss the incident, or whether it was best to just assume things were taken care of.
Actually, I already knew they were, to some extent. Andrew said Suzanne had gone to see the parents of the boys in person and was going to cover all funeral costs, no matter what the parents wanted done. That was a huge deal, considering how much that industry tries to squeeze out of you when a loved one dies.
While we’re on that topic, all of that doesn’t make sense to me. We are supposed to preserve our bodies, which are completely decomposable, and then put them in airtight boxes priced at ten thousand dollars?
That was not my area, though, and I was glad for it. I’ve been trying as hard as I can to put their deaths out of my mind, though I’ve only been marginally successful. Most of what I’m going over again and again was what I could’ve done differently. I determined that I could have kept them from going in the enclosure by tasering just one of them, and that would’ve been better than nothing. So, it was decided. If anyone ever tried it again, they were getting zapped. Even if they tried to sue us, I don’t care. It wasn’t worth their lives.
Today, though, my mind was occupied with enrichment activities.
Andrew told me about the animal in enclosure nine in passing, saying that he wished the boys had chosen that one. Apparently the consensus is that whoever on Earth invented the chupacabra must’ve seen one of these, because it was vampiric, preferring goats as its prey. Not that it wouldn’t go after humans, blood was blood, but it would’ve given me a chance to save the boys, since it would have taken time to drain enough blood to be fatal.
In regard to the enrichment for enclosure nine’s animal, I was thinking about hanging bags of blood from trees and letting it pounce on them in midair, tearing them down. They’d be made from extra thick plastic, of course, so blood wouldn’t go everywhere. But honestly, nothing beat the fact that all the animals received live prey to hunt, so that wasn’t exactly an innovative idea.
I settled on olfactory enrichment, which was a strategy that used objects that smelled like cooking extracts, spices, and/or fresh herbs. Essentially, the equivalent of engaging its brain in that part of hunting, but with toys instead. That would have to wait until I could see it, though, so I put my notes aside in anticipation of another boring shift.
However, two hours later I had some more excitement when I saw my next animal. I wasn’t sure how fast this was supposed to happen, but things seemed to be moving quickly. At least compared to Andrew’s estimate of three months. Maybe he meant that was the point at which I would become comfortable with the animals as animals, but I honestly don’t know if I’ll ever get to that point. They’re too spectacular.
My encounter was different, in that I didn’t see the animal first; I saw its prey. There were a handful of animals I’d seen wandering around the enclosures, including the typical ones like squirrels and rabbits to ones that had been put in there purposefully to be hunted like goats and sheep. Allegedly there were also deer, but I hadn’t seen any of those.
I was walking my route and passing the small lake when I heard the roar again. The one that prickled at the hairs on the back of my neck, thrumming through my body and priming me for fight or flight. Slowing to a stop, I kept my flashlight off, since the lamps gave off plenty of that red glow I’d become accustomed to. Then, I saw a shadow start to rise out of the lake and realized it was coming up onto the shore.
“Holy shit,” I muttered under my breath, taking a couple steps back instinctively.
Roger had named this one Fiona and called her a seal-hippo, and I could see why. She was amphibious with a round head, long neck, and the body of a hippo, though unlike hippos, I knew for a fact she wasn’t a vegetarian. She had short, sharp tusks, shaggy fur instead of the smooth skin of a seal, and her flippers had claws. Those claws could easily disembowel any prey it went after.
She seemed to be curious about me. Eyes that seemed too small for her head faced forward and locked onto me, which froze me in my tracks. Her jaw spread wide in a yawn, revealing teeth fit for a carnivore and I jerkily took two more steps backwards. My heart pounded in my chest and I blinked rapidly to keep focusing on her rather than avert my gaze, as my instincts were urging. Her front flippers were probably eight feet from tip to tip, and I feel like she must never have problems killing anything, whatever her prey of choice was. Her eyes flashed under the red lights as she scanned the area around me and then trundled further forward, vibrating the ground, which I felt through my shoes.
This was the point where my mind made connections to Jurassic Park. It just felt like this thing was from another epoch. Then she roared.
For those of you who don’t know, there is something called ‘infrasound’. Essentially, it’s a sound found in the roars and snarls of animals like big cats and bears, and our hindbrains have earmarked it so we panic if we hear it. Funnily enough, it’s often found in older buildings, the deep resonance of an elevator built fifty years ago turning out to be one of the reasons people ‘feel’ a place is haunted.
That’s what I felt, deep in the pit of my stomach. I knew that’s what I was feeling. This thing was a predator, I was prey, and there was nothing I could do about it. So, I didn’t. I watched it for a few minutes as it lumbered around, scanning its surroundings, no doubt smelling things that my dinky little nose would never detect. After a while, once my heartbeat had slowed to merely double its typical rate, I managed to get full control over my legs again and slowly turned, keeping the animal in my peripheral vision as I continued on my way.
And yes, of course, there was a little part of my mind that had the same awe you saw in the faces of the main characters in Jurassic Park when they see brachiosaurus grazing in a field. This job has its ups and downs, and its downs are way down, but its ups are way up. It’s a hell of a gig.
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2024.05.13 14:56 Ok-Shine-1056 Figured out how to stop my shedding (accidentally)

I’ve been experiencing hair loss for over a year now and was diagnosed as TE. I have been working on my stress with exercise and meditation as well as trying various things: so many supplements, washing it less, washing it more, oils, serums, products etc. My doc believed that maybe my adhd medication was a contributing factor but since I needed it for work I couldn’t stop using it.
Nothing seemed to help but since I had naturally thick dense hair and my hair loss is around the front of my face, I could cover it up with a shaggy bang hair cut. I know how lucky I am for this but it felt like I was hiding and would get a shock every time I pulled my hair back. I decided I needed to just not focus on it anymore so around Christmas I stopped buying new things specifically for my hairloss.
My hairdresser mentioned a month or two ago that I have a lot of new growth based on the new fuzzy hairs at my crown. I agreed but since my front area wasn’t filling in I wasn’t overly excited. I was still experiencing a lot of daily shedding.
Two weeks ago for the first time in an over a year I didn’t have a lot of hairloss in the shower. I was shocked but didn’t want to get my hopes up but since then it’s remained that way.
I’ve been really confused because if anything my stress has been higher the last few months despite trying to manage it…Today it clicked - I’ve been taking magnesium for sleep/recovery every night for the last few month. I guess that’s the vitamin I needed to help?
My most thinned out area is maybe improving slightly but I know that will probably take more time.
Anyway I hope this post gives whoever reads this hope that even when you’ve thrown in the towel, you might just stumble onto something that helps.
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2024.05.13 14:27 Angel466 [Bob the hobo] A Celestial Wars Spin-Off Part 1011

PART ONE THOUSAND AND ELEVEN
[Previous Chapter] [The Beginning] [Patreon+2]
Sunday
“Daaaaddy!”
Levi groaned, for the shouting whine from his bedside dragged him kicking and screaming out of sleep in a way no other alarm could. Only two other sounds garnered a faster reaction from him: someone vomiting right beside him or his baby girl screaming in either pain or fear.
He opened one eye, wondering if someone had ever made an alarm that sounded like either of those last two. Parents everywhere would never sleep in again, so maybe not.
A blurry red-headed vision was so close that he could smell her morning breath as it tickled his nose. “Heeey,” he yawned, pulling away enough to bring her back into focus. “What’s up, Peaches?”
He didn’t recognise the room they were in. Not even a little bit. He sat up fast and looked around, causing Maddy to let out an ‘eep’ of fright. “Daddy! You made some come out!”
And then the events of the night before came crashing in: the party, the knowledge that his roommate was going to have the kind of company Maddy didn’t need to see, the invitation to stay in Luke’s old room, and Maddy’s late-night escapades after he’d dropped like a rock after doing a double shift to make it to the party.
He saw Maddy’s uncomfortable wiggle-dance and the strained look on her face and remembered he’d locked the door. “Oh!” He flew out of bed, scooping her up in the process. If he ended up getting peed on, it was his own fault for not setting an alarm for his baby girl’s tiny bladder.
He unlocked the door and dove around the corner, willing to go through the shut bathroom door if he had to, but thankfully found the room open and vacant. Then he flipped the toilet lid before depositing her on the ground in front of the toilet. He immediately pivoted away, not because he was embarrassed by her but because Maddy had grown old enough not to like him watching her go to the toilet. She was starting to get antsy about her bath, too, but until she could adequately bathe herself and not merely play with her bath toys the whole time, that was a hard ‘don’t care’ line.
“Do you want to have a bath, baby, or wait until we get home?” he asked, crossing the room to hold the door almost shut to prevent anyone else from seeing her either.
“I don’t got clothes, Daddy,” she answered like he was an idiot.
Word choice aside, the sentiment was true. They’d borrowed the shirt she was wearing from Charlie. “Well, we need to figure something out, Peaches, because you are not leaving this house in only a nightgown and no underwear.” He’d send Charlotte out to buy her some clothes if he had to.
He heard the toilet flush and Maddy move up behind him, and turned long before she could touch him. “Three guesses what I didn’t hear, young lady?” he asked with a paternal frown. He pointed at the vanity when she looked up at him without a clue.
“But I can’t reach!”
“Then what are you supposed to do?”
Her shoulders slumped. “Daddy, c’n you help?”
He then smiled. “Better.” He put a hand on top of her head and spun her towards the vanity before guiding her forward. After they crossed the room, he loosened the faucet without turning it on and curled his hands around her waist, lifting her high enough that she could lean over the sink. She washed her hands, rinsing them thoroughly, then scooped the water and let it fall over the faucet before turning it off. Not that water alone would wash away the ‘germs’ of the initial contact, but the sentiment was there. Her mother had been a nurse, after all.
“Is Mister Larry still here?”
“I don’t know, baby. But how about we go and see if we can track down either Aunty Charlotte or Robbie and figure out where we’re at, okay?”
“We’re in Uncle Luke’s and Aunty Charlotte’s home,” she said, again like he was an idiot.
That had been a rather stupid thing to say to a three-and-a-half-year-old. “Alright, Miss Smarty-pants. And what are we going to eat for breakfast in Uncle Luke and Aunty Charlotte’s home if we can’t find them to ask them, hmm?”
“Food, silly.”
Clearly, he was going to have to up his game in parental rhetorical questions. Gone were the days when she’d take him at his word, and she was only three. Thirteen was going to be fun. “Right,” he muttered, shaking his head as he opened the door and stepped out into the hallway.
While holding Maddy’s hand, he peeked in the open door across the hall from the bathroom and saw a very plain bedroom in terms of the rest of the apartment’s décor. At first, he’d thought it was a guest room until he remembered the teenage kid Robbie had recently adopted. This was probably his room.
He’d seen Charlotte and Robbie’s room the day they moved Charlotte in here, so a quick glance to confirm the room was empty was all he needed on that score. That left two doors on the right. And since both were close together, with the one on the left barely a couple of feet from the other and the front wall separating the living room, Levi was willing to assume the second one was a half-bath or a powder room or something. He went to the second door and knocked.
“Yeah?” Mason called from inside.
Levi opened the door and poked his head inside. “Hey, you wouldn’t by any chance happen to know where Robbie or Charlotte are, would you?”
Mason was at his desk, drowning in paperwork, it seemed. “Robbie, no,” he said, shaking his head. "As for Charlie, I’d try her office next door, between us and Boyd’s studio. She has a massive garage refit happening soon, so last I checked, she was in there getting things ready.”
The emphasis on his sister’s preferred name wasn’t lost on him. A sharp, jarring motion to his right caught his eye, and he saw something that really belonged in a space program somewhere.
“What the hell is that?” he demanded, ducking down low enough to see Robbie’s adoptee with his eyes glued on whatever was going on overhead and his fingers typing in a blur of speed.
“Naughty word, Daddy!”
Mason snickered at Levi’s slow blink. “It’s a gaming system courtesy of Robbie’s family. The damn thing is very addictive, though, and I haven’t told Brock that there’s a screen you pull down from inside the headset to cover your eyes that takes the game into 3D playing.”
Levi whistled. “I don’t even want to know how much that costs.”
“I know, and this Sectra table here is up there too,” Mason agreed, gesturing at the electronic display beside him. “But it certainly makes learning a lot more fun.” He tilted his head forward. “Isn’t that right, bunny?”
Bunny?
Maddy leaned into Levi’s leg, but she was grinning ear to ear when she nodded. “I wanna be a vert when I grow up,” she declared, looking up at him.
“Vet, baby,” Mason corrected. “We’re vets. Sounds like “bet’ and ‘get’ and ‘set’.”
“Vet,” Maddy repeated.
“There ya’ go. Step one is getting the name right.” He glanced up at Levi, his cheeky grin on full display. “Step two is getting Daddy to save up for the rest of his life to pay for the classes.”
“I hate you,” Levi whisper-smirked, and Mason pursed his lips in a cocky air-kiss.
Still shaking his head, Levi waved at Mason and left the room, leading Maddy through the kitchen and living room and into the hallway outside. For so many years, his baby brother and their friends had crushed themselves into that ninth-floor horror show, and no amount of pleading from everyone would budge Luke. Not pressure from their parents nor peer guilt from his brothers, who refused to bring their families over to the cramped space.
Charlo—Charlie was the only one who visited regularly, and at the time, he’d put it down to her being skinny, single with no kids, so she could squeeze into whatever gap she found. He knew who she was really visiting now, and Robbie had better be ready for the mother of all guilt trips coming from the family to make an honest woman of their sister. Nascerdios descended or not, he’d be a dead man if he broke her heart.
Thinking about his little brother’s relationship with all these men, it was like Luke knew the payoff was just around the corner. People like them didn’t live like this.
Well, Maverick kind of did, but he’d worked hard for what he had and could rattle off his list of sporting injuries to prove it. Robbie and Sam had simply taken a running dive off the world’s highest diving platform and landed in the kind of wealth the rich and shameless could only dream about.
Luke—Lucas was lucky in a different way. Yes, his friendship with Robbie and Sam had certainly opened the right doors financially, but what Levi had seen of Boyd’s work yesterday, the big guy was well on his way to becoming his own type of rich; much like Mav did for his family. And like Marley, Lu—ucas wouldn’t have to work a day again in his life if he didn’t want to. (Though he had just made detective and loved his job, so Levi couldn’t see him quitting anytime soon.)
He knocked on the closed door. “Come in,” Charlie called, proving Mason right. And like Mason, she was sitting behind a desk covered in paperwork with a phone cradled against her shoulder.
“Aunty Charlotte, we’re hungry!” Maddy declared, and Levi closed his eyes to hide from his sister’s evil chuckle.
“Well, we can’t have that, sweetie,” she said, and he heard the phone click as it was dropped onto the receiver. "Daddy gets very grumpy when he’s hungry.”
“It’s not the only reason he gets cranky,” he said, opening one eye a slit to give his baby sister the stink eye.
Charlie cackled and slid out from behind her desk. “C’mon. Robbie has your breakfast all ready for you in Voila.”
“We didn’t want to start going through things and guessing what we could eat,” Levi explained as they backtracked to the main apartment.
“That’s fine. Grab a seat—any seat,” she said, gesturing to the line of kitchen barstool chairs as she moved through the living room. She headed around the island and over to the box under the window without checking if they had.
Levi wasn’t thrilled about the height of the barstool chairs off the floor. “Do you have a belt or something I could use to tie Maddy in?”
Charlie swung around to him. “Oh! Oh, yeah! Hold on.” She slipped around the island and down her side of the apartment, coming back from her room with the kind of square booster seats that could be found in a restaurant. “Robbie ducked out and got this for her this morning.”
Levi scratched his head as the booster was attached to the second chair along the front of the island. “Where’d he get that from at this hour?”
Charlie looked at him derisively. “This is Robbie, bro. You know he’s got connections all over the place.”
It killed Levi not to ask for more details, but given it was probably either connected to the Nascerdios or, more likely, a wealthy former client in the city that still looked favourably upon Robbie, he hadn’t wanted Maddy to overhear the specifics of the latter. Too many times, his little girl had asked Robbie about different ‘gifts’ he’d been given by clients and how she had wanted to do whatever he did to get presents like that. ‘Over my dead body’ had been his mental declaration.
Maddy was pulling on his boxers. “Up, Daddy,” she said, holding her hands over her head for him.
Levi lifted her into the seat, and then buckled her in. In the meantime, Charlie went back to that wooden box, lifting the lid. “Robbie has this gift with food, so assume everything in the place is for you to eat, because it probably is.”
“Not everything,” Levi countered at Maddy’s wild squeal of delight. He gave her hand a firm squeeze. “Do not take anything without asking, young lady, or you’ll be in big trouble.”
“But Daddy…”
“It’s Daddy’s call, Maddy,” Charlie said, backing his play. She turned, holding a plate with two fist-sized Minnie Mouse-shaped waffles (the bow between the ears made it Minnie) with some type of white marshmallow fluff spread across them and a honey drizzle that drew perfect facial features on each. “Here’s breakfast for one cute-as-a-button Dobson,” she said with a flourish, sliding the plate in front of Maddy and pulling out a children’s stubby fork from the cutlery drawer.
“It’ll have to be cut u—” The words died in Levi’s throat as Maddy stabbed the nearest piece, and it broke into a small, bite-sized piece that Maddy happily popped into her mouth.
“Imma bi’ ’irl,” she said, in and around her food.
Levi tapped her nose. “Big girls don’t talk with their mouths full, Peaches.”
When he glanced at Charlie, she’d gone back to the box and returned with a dinner plate of fluffy scrambled eggs on two pieces of toast with cheese and bacon, and three sausages cut almost in half longways on the side. She nodded at the seat beside Maddy, then slid the plate into the empty spot at the end. “Siddown, bro.”
He might have whimpered a little on the first bite as Charlie went and poured them both a glass (technically, Maddy got a plastic tumbler) of citrus juice (not orange), leaving the jug on the bench between them. “Help yourselves to as much juice as you want. Even if you wipe this whole jug out, there's plenty more.”
“This is really awesome, Charlie. Thanks.”
Charlie placed her hand on her brother’s shoulder as she moved around the island into the hallway. “Anytime, Levi. But now I’ve gotta love you and leave you. There’s a mountain of work to get through in my office, so are you good here?”
“Totally. Thanks again, sis.”
As she walked out the door, Maddy held out a piece of her waffle to him. “Try?”
Waffles were usually too sweet for his blood, but this was the game he’d set up with her a long time ago to make her at least attempt to eat new foods. He couldn’t very well expect her to eat what he wanted her to if, now and again, he didn’t reciprocate the motion.
The honey and marshmallow whip (which tasted nothing like the jar-bought type) melted into the perfectly heated/not-too-hot waffle, giving it a sweet crunch as if it had just come out of the waffle iron. His surprise must have been written all over his face, for Maddy giggled, and he grinned. “That’s yummy.”
“Mmmm-hmmm,” she hummed, just as he always had when a new food passed the initial taste test.
* * *
((All comments welcome. Good or bad, I’d love to hear your thoughts 🥰🤗))
I made a family tree/diagram of the Mystallian family that can be found here
For more of my work, including WPs: Angel466 or an index of previous WPS here.
FULL INDEX OF BOB THE HOBO TO DATE CAN BE FOUND HERE!!
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2024.05.13 13:26 FarmWhich4275 An Alien Plays... Subnautica (Part 1)

"Great days and glorious victory! My name is Spifflemonk and welcome to my Letsplay! Today I am back from my medically mandated break from playing human videogames after a rather... cathartic experience with a game called Teardown. Subnautica, even among humans, is labeled as a notorious experience with... mixed reception for its sequel. A survival crafting game apparently. I have experience with those so presumably the gameplay loop should be predictable enough. So... Let's go in!"
Spiffle starts the game, going for standard Survival Mode, with aspects of food and water mechanics alongside health and oxygen. The game loads very, very fast with Spiffles overpowered computer, and the introduction sequence begins. The camera pans to the panicked sight of the payer character moving down a ladder followed by a sight of a starship above exploding.
"Oh dear... oh dear! They weren't kidding about survival! Do I even survive this or am I a ghost or something..."
The pod rattles, the screen shakes, a fire extinguisher falls from its mounting. Velocity causes the pod to dislodge a panel from a wall and it flies around the cabin. The panel flies into the player's screen, making it go black.
"Oh... well okay then. I uh... well."
Spiffles' character awakens and panics at the buttons securing him to the seat. Spiffle quickly figures out that fire in this game is in fact bad, and grabs the fire extinguisher, putting the fire out. The game's introduction plays, showing his PDA, the game's inventory UI.
"Oh! I have seen these things in real life when visiting human stations! Do all humans have these?"
Spiffle starts exploring the escape pod, noting all of the damage to the radio beacon and the wiring panel.
"Hmm... craft the repair tool... Well... For later I suppose. Now how do i-AH, the ladder!"
Spiffle clicks on the ladder and goes through the animation. The character exits and dramatically stands. Spiffle looks around. His face visibly pales as he looks in every direction, finding the only thing nearby that looks 'safe’ or like 'land' is the destroyed ship in the distance.
"Water... it's... water... everywhere! How big is this game's map!? Structural hull failure... zero human lifesigns detected. That's.. not nice. Well... Here we go!"
Spiffle jumps into the water. His mood changes, the underwater environment significantly different than above ground. The water is absolutely teeming with life and color, as Spiff swims towards a reef to stare at some coral. Spiff gets distracted and starts chasing a fish, specifically a Peeper, and grabs it.
"Oh! Good god! THAT'S how humans catch fish!? That's very... inefficient! What is this thing? Can I eat it? I know I'm supposed to take care of my food and water, so how do I eat it?"
Spiffle wanders about for a while, gathering resources and exploring his general location, eventually getting back to the pod. He had gathered up a decent amount of stuff while he was swimming around and accessed the Fabricator to see what was available.
"Ah! I see, the fabricator cooks things too. Uhm... cooked fish thing and... these transparent fish give me water bottles? Okay then! Well. Sorted for food anyway. Let's see. Copper wire, batteries. A Scanner? Does that mean I can like, scan things and tell what they are? And... Oxygen tank? Oh hell yes. I'll build that then."
Spiffle goes through the process of building a few things, checking out how the game's crafting system works, and spending more time collecting resources. He quickly realizes how much work he has to do and finally finishes making a Scanner.
"Okay then well... I can see how much time is going to be spent collecting resources so i'm going to edit all of that out and keep you all in the loop on all the fun parts instead."
Spiffle continues playing, inserting a creative, albeit mildly annoying fanciful scene transition in between resource loops. He comes to a cave looking for salt to make more equipment, when he encounters the first hostile enemy of the game: The Crashfish. He does not notice it at first, the strange sloppy noise it makes as its pod opens, the beast makes a terrible gurgly noise and charges straight at him.
"What is that noi-AH! OY! OI! OIIII what are you what are-!"
Spiffle is cut off as the fish explodes, causing him to lose half his health. He quickly surfaces and takes a breath.
"Okay then... OKAY... THAT... makes absolutely no sense from an evolutionary perspective... but okay then. Avoid those. What even was that? I can't even scan it because it was moving so fast! Gods... exploding fish."
Spiffle shakes his head and resumes his hunt for resources, eventually finding enough for a repair tool. He makes the repair of the pods' broken wiring and looks around a bit more, noting some of the details in the game.
"Hard to believe these games are over eight hundred years old! I keep getting requests to play 'them gud ol' gamez' instead of any new releases. Maybe I'll get to those eventually. I have quite the backlog though."
Spiffle quickly tabs out and shows the huge list of human made games on his list that he has been gifted or purchased himself. The list includes Space Marine, Starship Troopers, Spyro Trilogy, Crash Bandicoot, and so... so many more.
"I am also told about this thing called 'anime', whatever that is. Maybe I should look into that. Anyway..."
Spiffle shrugs for now and resumes playing, swimming around for a bit before finally deciding to use his scanner. He gets the first scan - the Acid Mushroom - and painstakingly reads the supplied article. He then goes on a scanning frenzy, scanning each thing he can find, comically chasing after various fish and objects, trying to scan them then taking an irritatingly long time to read the article aloud.
He gets to the point where he encounters his first real hostile enemy and tries to scan it. The stalker, of course, doesn't appreciate that, and attacks.
"Oooh what's this thing? Oh lovely, it's a big one. Can I scan it? The... Stalker? Oh okay is it friend-OW! NONONONO go away!"
Spiffle panics and scans it while running away from it, trying to swim backwards. He's so focused on scanning it he can't run far enough away that he gets ambushed by another Stalker nearby and manages to scan it just as he gets hit with his first Death in the game.
"Oh.... o...kay. Well... it seems things aren't as friendly as expected. I'm going to guess there's more things like that around. So... I'm just going to finish working on repairs and equipment then I'll take those things on."
Spiffle reads the article on the Stalker he scanned and spends more time collecting resources, scanning local entities and building the rest of the gear he has. Fins, high capacity O2 tank, rebreather and some more food and water which he stores in floating containers for later. He starts to explore a bit farther in search of fragments to scan and finds a Sand Shark, as well as a biome resembling a desert-like area. He encounters his first piece of the wrecked ship here.
"Oh! Hello! Pieces of wreckage! What are these for now do you suppose? Can I disassemble these for resources or-Oh! Is that a door? Oh! I'm supposed to go in here and look for things? How do I get in? Oh I can't. I need a laser cutter. Is one of those here? Need more fragments I guess..."
Spiffle gives up trying to enter and goes up for air, then returns to the floor to hunt for fragments. He eventually unlocks the Bioreactor, pieces of the Scanner room, a couple fragments of the Seaglide and Seamoth. He comes across the first cave entrance to the Mushroom Caves Biome.
"Oh... oh my. That's... deep. Good thing I unlocked the Seamoth thing. Its a miniature submarine I think. I can use that. But that's... kinda scary. I can't see the bottom. I kinda see just... purple. Mostly purple. But it scares me that I can't see the bottom."
Spiffle hangs around the cave entrance for a bit before a call for Oxygen forces him to the surface. He swims back down to the cave entrance and then hangs around a bit longer before once again resurfacing, heading for some new things to scan. It is however at this point that Spiffles exploration is cut short.
"EMERGENCY - SEISMIC READINGS SUGGEST A QUANTUM DETONATION HAS OCCURRED IN THE AURORA'S DRIVE CORE. THE CENTRAL DARK MATTER REACTOR WILL REACH A SUPERCRITICAL STATE IN -"
The computer aboard the PDA shakes Spiff out of his daze and he quickly rushes to the surface and looks at the ship.
"Wait wait wait what's that!? What's going on!? I see the ship? The Aurora! That's what its name is? Whats a Dark Matter reactor and wha-"
The computer continues its countdown muffled by Spiffs panicked squealing and he has a front-row seat to one of the most spectacular explosions in the history of gaming - the Aurora's Reactor Detonation.
It happens. The world goes dead silent for a short moment, and one can see Spiffles heart visibly stop beating. Then explosion as the Aurora lets out its magnificent blast. As the shockwave expands outwards, Spiffs skin visibly turns a paler shade of blue, and his eyes go wide. The sound of a geiger counter follows, leaving him breathless and pale as the world suddenly goes dead quiet again. The sound of the geiger counter ominously leaving him shaken even more than he already is.
"FOR YOUR CONVENIENCE - THE RADIATION SUIT HAS BEEN ADDED TO YOUR BLUEPRINTS."
Spiffle stays completely silent, bobbing in the water for a solid few minutes, staring in shocked wonder at what he just witnessed. He regains his composure for a few short moments and returns to his scanning venture, but one can easily see he isn't in the right mind after that. He returns to the seabed, at the entrance to the mushroom caves and dives again. He does this several more times, popping up to the surface, looking at the shipwreck, then diving at the entrance again. Finally, after much hesitation, he dives one last time.
"Screw it. it's just a game right?"
He smiles at the camera with a shrug and swims far below the surface, into one of the caves. As he enters the cavern his jaw drops at the sight of a massive underwater cavern filled with gigantic glowing pink mushrooms. The Mushroom caves as they are known. He spots something in the distance, entranced, forgetting his oxygen situation. He cant get far however and a terrifying shriek of some unknown entity shakes him out of his stupor.
"What in the red dawn was that noise!?"
Spiff can't finish asking his invisible audience what's going on as he strays too close to a mushroom, occupied by a Crab Snake, a gigantic sea worm. He is grabbed from behind, spun around and he visibly panics as the giant worm digs its enormous tusks into Spiffles character. Spiffle immediately freaks out, a combination of both the terrifying shriek emitted by the creature and the shock of being attacked makes poor Spiffle jump out of his seat and duck under the table.
"GOWAYGOWAYGOWAGOWAYGOWAY!!!"
The worm comes back and finishes Spiff off before his oxygen runs out. Spiff's character respawns but the footage continues, a slight whimper can be heard in the background as Spiff hides under the desk. This carries on for a few minutes, and his head very slowly appears above the desk. He gingerly puts himself back in his seat and breathes heavily for a bit. When he finally gains control, he tabs out of the game and takes a look at the wiki for Subnautica. He returns a few moments later and stares at the camera in that strange haunting glare he's become so famous for.
"WHY DO YOU STUPID DEVELOPERS NOT PUT GUNS IN THE GAME IF YOU HAVE SHIT LIKE THAT!? ARE YOU INSANE!?"
He grabs the camera and shakes it violently as he rants at it, questioning why there are guns in every other human game he has played and not THIS specific game, especially considering how there are 'giant water snake monsters that eat your face' in a game with no guns. He rants for a good minute or two then plays his outro.
TOP COMMENT: "Are you absolutely sure after Teardown, Factorio and Project ZOMBOID, you should be playing Subnautica? I mean seriously, try something less... psychologically terrifying. It's known as Thalassophobia Simulator for a reason."
_______________________________________________________________
"Great days and glorious victory! My name is Spifflemonk and I still don't understand why we have giant worm monsters but we have no guns!"
Spiffle stares at the camera with an expression that can only be summarized as 'Seriously bruh?' and resumes his last playthrough. He becomes confused at the lack of stuff in his inventory.
"Why is my... Why do I not ha-Oh right... I was eaten. When you die your inventory is wiped... I need to build more tools then."
Spiffle starts some silly music, an alien version of Benny Hill to a montage of him collecting resources, occasionally ranting at various oddities and questioning game logic. He restores all of his tools then goes hunting for a Vehicle Bay fragment so he can build the Seamoth. He continues to scan what he can, developing something of an obsession with the task, then painstakingly reading every word about it to try and understand it. It is at this point Spiffle, during his explorations finds another derelict chunk of ship near the desert region, encountering his first Sand Shark.
"What... What is this? Oh... careful Spiff. This one looks angrier than the last one you found. Wh-What in oblivion!?"
Spiffles attention is once again diverted by the appearance of a Reefback Leviathan and its signature low drone. This one appears to be a fully grown adult.
"You-you... You've got to be... You gotta be fucking kidding me. A Juhara Eelfish!? WHAT IS THAT DOING IN A HUMAN VIDEOGAME!!!??"
Spiffle squeaks in shock as he sees a creature that is an absolute spitting image of a large oceanic dwelling sea creature, which is both the games and his native homeworlds version of a Whale. The Reefback has some dissimilarities, but its close enough to the real thing that Spiffle is genuinely shocked. He quickly pauses the game, opening various wikipedia articles, then displays a full picture of both Subnautica in game Reefback, and the Juhara-Kal-Rehar, colloquially known as a Juhara Eelfish, a shockingly similar creature that lives in his homeworlds oceans.
The only difference between them is the color of the exterior chitin shell. The Reefback has a blue/purple shell, the Juhara Eelfish's chitin has a red/green shell.
"WHEN was this game made!?"
Spiff checks, the current Earth-date is the year 2886. Humanity only entered the galactic community in 2752. Subnautica was released in 2018.
"HOW.... How is that even possible!? You didn't even know the galaxy existed until only a few decades ago, yet you almost PERFECTLY matched the appearance of one of our homeworlds native species! How is this even possible!? Okay. If the name matches then I have to call bullshit."
Spiffle approaches and scans it, then reads the data article.
"A... Reefback Leviathan? Oh thank God... Now let's see... A herbivorous creature that... that likely got so large due to the fact that its predators went extinct. Well... that's... okay... A hard chitinous shell of multiple layers, a microcosm of different creatures and flora growing from its back, hence the name. Hmmm..."
Spiffle gets that cold, empty stare on his face and glares menacingly at the camera. The screen goes black, then returns, seeing Spiffle nursing a beverage of some kind while wrapped in a blanket.
"I realized something... Call it a message from the Ancestors or a Divine revelation. But I have a funny feeling this isn't going to be the last time I see a creature from the galaxy represented in human media. I hope to the Gods that doesn't happen... the concept of this situation is nothing short of terrifying. In any case, I'm sorry about that. Lets.... let's continue."
Spiffle resumes where he left off, doing his usual routine of scanning, then obsessively reading. Eventually he unlocks the Vehicle Bay, and returns home to his pod where the situation with resources is growing obscene with at least fifty floating resource containers hovering around the area.
"Alright... A Vehicle Bay... This means I can build things like the Seamoth now. This will be nice. Right, I shall for the sake of my audience skip the resource collection mechanic that's here and focus on the actual result. I shan't waste my time either though. MONTAGE!"
Spiff yells excitedly and a montage to that same odd Benny Hill type music plays out, with him collecting the resources he needs to build both machines. Most of it is already in the floating containers strewn about. With a few visits to the fabricator, he compiles the Power Cell, Titanium Ingot and Lubricant he needs to make the Vehicle Bay. He deploys it and chases it to the surface just away from the pod in the deeper end of the shallows.
"Right... Not too hard. Let's see then, how do-Ah. Get on it and... The Seamoth. Cost of two glass, one titanium ingot, a powercell, lead and lubricant. Right."
He quickly gathers and makes everything he needs for the Seamoth, then stands on the platform ready to go. He chooses the Seamoths recipe and the sequence starts. His eyes light up as drones start flying around the platform, then begin assembling atom by atom, the small, adorable minisub known as the Seamoth. It finishes the process and flops into the water with a splash.
"My gods look at this thing! It's so cute!"
Spiffle explores the sub for a little while and hops inside it, testing the controls and playing around with it a bit to see what it can do.
"Hm... Maximum Depth, 200 meters? So if I go below that does it implode or something? I need to be careful of that. OH dammit I remember! I have to make that Radiation Suit don't I? I shall do so now!"
Spiffle seems to have found a new resolve, quickly gathering resources together and making both a Seaglide and radiation suit in short order.
"Does this thing have any weapons? How do I repair-Oh... Repair tool? That makes it easier I suppose. Now... Where do I go now? Is there anything I can do?"
Spiffle stumbles about in the blind for a few minutes, trying to figure out his next course of action beyond simply wandering aimlessly while scanning things. He gets back in the pod and fixes the radio beacon. His face visibly contorts into an expression of irritation when he hears his rescue is in 9999 hours. He resolves to come back every now and then to check the radio. He decides to gather more resources to make up for building the seamoth and comes back a bit later. He finds a radio transmission when he returns.
"RADIO: ▀▖┗▛Nine new biological subjects designated. Mode ▄▖▜▚┣: hunting/analyzing.
Sharing subject locations with other agents."
"What... in the Nine Hells was THAT!? Why was it in such an odd voice? What was that language? What were those letters!? Somethings going on here... SO now what? I have the radiation suit. i guess... go into the Aurora? Oh no, I'm not going in there unprepared! Lemme make some tools and spare batteries, then i'll go in. I need... Oh... I need more fragments is what I need."
Spiffle resumes his fragment hunt, looking around for fragments of various tools. He uses the Seamoth to traverse around.
"WHEEE!!!"
Spiff seems more than just a bit happy as he trundles around in the Seamoth, using his speed to launch himself out of the water. He splashes about a bit, testing the limits of the craft and trying to see what holes he can squeeze himself into or out of and how deep he can go.
"Okay okay. time to get to serious work. Now... I need to find... A Laser Cutter and a... STASIS RIFLE?! Wait... rifle? That means GUN! I NEED A GUN!!"
Spiffle charges forward towards the desert biome where he found the Reefback and resumes his search for things to scan. It is now he comes across a Reginald.
"What... IS this fish? Wait, let me just..."
He gets out of the Seamoth and scans it.
"Huh... Reginald. That's a... fish? It's so cute! Wait, come back friend!"
Spiffle spends an unreasonable amount of time trying to catch a Reginald. When he finally catches one he gets back in the Seamoth and heads towards the aurora, new friend in tow. He trundles over to the side of the crashed ship and scans some random stuff here and there, finding fragments to a few small items, including a few he needs such as a Powercell Charger for the Seamoth’s battery. He gets close to the front of the ship and the haunting, evil noise of Subnautica's most iconic killer suddenly echoes through the gloomy water.
"What... Was that? Is it another worm thing? Please don't let it be one of those..."
Spiffle wanders around the side for a bit longer. An ominous shadow looms in the background, catching his eye. He ignores it for the moment and simply carries on, eventually arriving at the entrance to the ship. Through the mangled steel and fire he squeezes into the front of the ship and looks around. The environment ominously rattles and his screen shakes as the ships structure isn't exactly stable. The howl of the creature in the shadows makes Spiff even more uncomfortable.
"I... Do NOT like this. I really dont."
Spiff parks the Seamoth where he can see a ramp leading up, and gets out. He is immediately accosted by Cave Crawlers and uses his knife to defend himself, poorly, but he gets rid of the three or four around him.
"WARNING: SCANS SHOW THE DIGESTIVE TRACTS OF INDIGENOUS LIFE FORMS CONTAIN HUMAN TISSUE."
Spiffs face turns an even paler shade of blue and he swallows visibly as if he's trying not to vomit.
"Yeuch... I can scan this thing and read it later. I don't want to be here any longer than I have to."
Spiff scans and follows the path to the interior, uses his fire extinguisher to put out some fires in the area and gets inside. The ship rumbles as he wanders around and gets into one of the rooms. He finds the poster of the P.R.A.W.N. Suit.
"Ooh! A poster thing? Can I take it or? I can! PRAWN Suit eh? Can I actually use that thing?"
Spiff takes the poster, scans some furniture and collects a PDA. Spiff continues down the corridor and retrieves his Propulsion Cannon from his inventory and uses it to pick up some furniture in the way.
"I am SO glad I got this thing from scanning the area before I came here. This is super useful! I wonder if it has other uses..."
He gets to the door and looks at his databank.
"Hmm... Here it is! Code for the door is 1454. Right."
Spiff moves through, repairing a door to get the Seamoth Depth Upgrade Module. He continues and clears a fire to enter the main reactor. His inner loot goblin shines through and grabs the Cyclops engine efficiency module before he starts work on repairs, scanning the breach and starting work. It doesn't take him long, but he gets issues with a Bleeder that lives in the waters. He scans one then finishes repairs. Foolishly, he uses the propulsion cannon and shoots the bleeder at one of the reactors, undoing his work. He looks at the damage he caused and repairs it.
"Well... what was I expecting... Why did I do that? It's a CANNON... why did I aim it at the reactor exactly? So stupid..."
Spiff finishes and heads to the PRAWN Bay, and looks around at the damage. He spots the prawn suits and starts scanning, grabbing a storage module upgrade from a console and starts extinguishing flames so he can scan. He runs out of fire extinguisher juice though.
"Blast! Can I still scan these if they're on fire?"
Spiff walks around, finding cheeky angles he can use and scans the debris, finding all four fragments he needs. He heads upstairs and goes through the rooms and everything he can find. He gets into the Galley and sees the Kitty in a Space Helmet Poster.
"What the- 'Keep Calm'? What in the blue balls is this? It's.... cute! What is this creature!? Can I keep this? I can!"
Spiffle excitedly grabs the poster and moves on. He goes through cabins, picks up PDAs and collects the Natural Selection 2 poster, the Prawn suit in the sea poster and the collectible arcade toy in the locked cabin. Lacking the code to the Captain's cabin, he returns to the prawn bay and tries swimming around, eventually finding a passage in the hull debris to the rest of the ship. He moves through in silence, recovers the black box data and exits the ship. He removes debris, grabs the local wildlife with the cannon and tosses them into fires or the water with glee.
"BEGONE BEAST!!! Ha! Right... uhh... where did i park? Oh, there it is. Should I go home? I wonder if there are any fragments I can use around here?"
Spiff exits, finding Liefpod 4 floating upside down on the surface of the water. He collects the PDA data and a new blueprint. Then, as he gets in the seamoth, the horrifying roar of the Reaper Leviathan suddenly sounds. Spiff is thrown into a panic, screams in terror and tries desperately to get away. The beast appears with jaw chomping and claws clawing at the poor Seamoth. The entire time Spiffle is screeching like a bird with a broken leg, his entire body now an almost ghostly white out of absolute terror.
"GOWAYGOWAYGOWAYGOWAYGODNONNONOGOWAYGOWAY!!!"
Spiffle manages to get out of its grip and in a panic charges away towards his lifepod and continues to scream, breathing hard between screams. He gets to the pod and then hides under his desk, continuing to scream. His channel outro plays.
TOP COMMENT: (This has been translated from Eridani) "I am starting to believe this whole sojourn was a very BAD idea. Do you humans have those kinds of beasts on your homeworld? How did you ever survive them?!"
RESPONSE: LOL no we never had Reapers. The only Leviathan Class creatures we have on our planet are Whales. And they're mostly peaceful plankton eaters. Mostly.
RESPONSE: (Translated from Eridani) "Seriously? I think I find it more terrifying that these creatures are made up in your minds. What kind of nightmares do you people have to be able to create this level of fiction!?"
RESPONSE: Do. Not. Ask. This is only Subnautica - we have FAR worse.
Spiffles response: "You're going to make me play these 'far worse', aren't you?"
RESPONSE: "Damn right we are! :)"
________________________________________________________
"Great days and glorious victory! My name is Spifflemnonk and welcome back to Subnautica!"
Spiffle looks visibly stronger, his usual lanky appearance now looking like he's been working out like a Gym Bro. One can see muscles on muscles and Spiff seems to have an abnormal amount of energy.
"I am now relaxed. It is now time to get eaten by giant scary sea monsters. And yes, before you ask, I have successfully finished fully soundproofing my office. And also yes, I am indeed expecting a new addition to the brood... THANKS DAMN HUMANS! You and your damn musical magic nonsense..."
Spiffle starts the game and is swimming outside the pod next to the Seamoth. The first thing he does is repair the seamoth from the damage incurred by the Reaper, and recounts what hes been up to, checking inventory and equipment. He heads to the radio and gets a new transmission.
RADIO - "This is Avery Quinn of trading ship Sunbeam. Aurora, do you read? Over.'
'Nothing but vacuum. These Alterra ships. They run low on engine grease, they send an SOS; you offer to help, they don't pick up.'
'Aurora, we're out on the far side of the system, it's going to take more than a week to reach your position, do you still need our assistance? Over.'
'I'll try them again tomorrow. Damn charter's going to have us wasting our profit margin running errands for Alterra.'
'See what the long-range scanner picks up in the meantime."
"Oh? Oh lovely! There ARE people in this game! I wonder when they will be here? Meh, I have things to build, so I'll keep an eye."
Spiffle resolves himself to start building a base, trying to find a good spot. He finds the Mushroom Forest Biome and starts gathering resources to ferry them around. He installs the Depth Module and the Storage module to the Seamoth, then builds the Moon Pool. The Mushroom Biome becomes one of his favorite spots and a close encounter with a JellyRay cements it.
"Those creatures are beautiful! Look! JellyRay! Its glowing blue and pretty! I love that! Oh... I have a new radio message. I need to listen to that then."
Spiff returns to the pod and listens to the message.
RADIO - "Aurora, this is Sunbeam again. We just picked up a massive debris field at your location.'
'I didn't know how bad... How many of you... I didn't know.'
'We are now en route to your location. We're going to bring you home. Sunbeam out.'
'What else can I say? The only time I parked a rig this big on a rock that small was in VR, and I blew it'
'Oh, it's a bad option alright, but so are all the others."
Spiff smiles and carries on working, parking the Seamoth inside after powering everything up.
"So lovely! But... Is that a win condition? I know human games by now I have played enough of them. Is that a win condition? Get rescued? I dunno..."
Spiffle carries on building for a little and gets a storage system up, spending a few in-game days transporting resources to his new base. He returned to the pod and played a new radio message, again from the Sunbeam.
RADIO - "This is Sunbeam. Y'know, Aurora, we're from a little trans-gov on the far side of Andromeda, and we have a saying there.'
'There's no bad without the good, no good without the bad.'
'Sounds like you tasted a bunch of the former, but that only means you're overdue a whole lot of the latter.'
'Might just be we're it.'
'We're scanning for somewhere to park, we'll be in touch when we find it. Sunbeam out."
"Ohh... That... that's a lovely saying! What was that uh... There's no bad without the good, no good without the bad. I like that! I think i'll have that framed on my wall! Now lets see.. i ca- I CAN GIVE THE SEAMOTH A NAME? OOHHHhh okay, okay.. I can customize the color too! I think I'll just do this..."
Spiff leaves the name as 'Seamoth' for now, changing the color to a mix of purple for the main, and blue for the trim and name color. His two favorite colors. Spiffle does a little more work, acquiring the last fragments for the Cyclops and starts gathering together the resources necessary to build it.
"Hmmm.. Cyclops... Personal large scale submarine capable of carrying other vehicles! Ooohhh I want to build that! I need to fetch the Vehicle Bay though. Im almost done moving house!"
Spiff returns and packs up the last of his resources, then gets another radio message.
RADIO - "Aurora, we're approaching the planet now, and we have a landing site for you that's... well, it's better than the alternatives.'
'We've sent you the coordinates.'
'It'll take us a couple of days to align our orbit, we should be able to establish direct contact with you during that time, then we're coming in to get you.'
'Cross your fingers the weather holds, and don't leave us waiting. Sunbeam out."
Spiffle gets a new beacon on his HUD. Sunbeam Landing Site.
"What!? Is this game over If I'm there!? Okay... well. At least it's no longer terrifying! I'll get the Seamoth and go for the beacon then. I hope it's okay... Strange... this... doesn't feel like the end, you know? But if it is then it is."
Spiff heads home, deploys the Vehicle Bay and deposits his gear and resources. He heads towards the location, occasionally squealing 'WHEEE!!' as he uses the Seamoth to jump out of the water like a dolphin. However, he miscalculates and the Seamoth jumps up, out and sustains a bit of damage as it hits a rock formation close to the surface. He gets out, repairs it and looks at the camera.
"Why no I didn't just damage my Seamoth by having too much fun. I don't know what you are talking about. Hehe."
Spiffle smirks at the camera with a glare and carries on. Eventually, he encounters the largest of the Islands in the world.
"Wh... WHAT. This has been here the whole time!? Is this an island? Who cares! LAND! Sweet land!"
Spiffle now notices the timer and hops onto the island from his Seamoth. He walks up to the landing zone and stops dead in his tracks at the sight of the massive al;ien structure known as the Quarantine Enforcement Platform. In essence, a giant alien cannon.
"What... the *beep* is THAT?"
Spiffles' editing has gotten better, his editor learning how to censor Spiffles foul language, in both English AND Eridani. He moves closer to the building, scanning the broken tablet and the Forcefield Controls.
"What is this? I mean it's clearly alien... What do the codex entries say... 'possible to reconstruct the device' Oh... hmm.. I can make more of these then. 'Matches no known technologies... functions like a lock'. Okay then so... Standard video game logic I guess. That's nice! So A purple tablet will unlock the gate there. What are those?"
Spiff moves towards the Cairns marking the way into the island, pathways leading up the mountainside. He follows them, finding a Purple Tablet in the process on one of the pathways.
"Oh! Lovely! That saves me resources and a trip I guess. This pathway keeps going though. hmm... Welp, we still have thirty minutes, so let's go."
Spiff explores the pathway, getting lost a bit before finally figuring that following the large cables is a good idea. He comes across the Teleportation Arch and scans it, in between dodging the Cave Crawlers.
"Right, let's see... Alien Arch... not much to speak of here. Maybe this thing will be useful later I guess. Likely.... Hmmm..."
Spiffle continues exploring and eventually finds himself back at the forcefield with another twenty minutes to go.
"Screw it, let's go."
Spiff activates the forcefield platform and the animation of the key being placed plays out. He moves into the building, activating both data platforms and acquiring two Ion Cubes for later, scanning everything he thinks he can scan. He enters the Moonpool in the bay and gets two more Ion Cubes, plus data on a rifle and a Doomsday Device. He ignores it for now, acquiring one more purple tablet and accessing the control room.
"Right... what's in here? Hmm... Energy Core, right. I shall scan that and... press button?"
Spiff presses the button. An animation plays where a device locks his characters hand in place, viciously stabs it with a pointy metal bit and then releases it.
"OH GODS what the hell! Why is that?! That's just nasty!"
"THE TERMINAL IS BROADCASTING A MESSAGE. TRANSLATION READS: 'Warning, infected individuals may not disable the weapon. This planet is under quarantine.'"
"Quarantine! What? Infected? I-Hold on...."
Spiffle gets his scanner out and performs a self-scan. It is only now he notices something very bad has happened.
"I-infected!? Wait, what!?"
"SELF-SCAN COMPLETE - DETECTING STATISTICALLY SIGNIFICANT BACTERIAL LEVELS. NO ADVERSE EFFECTS DETECTED. BE VIGILANT FOR SYMPTOMS."
"Oh brilliant! Does that mean I can't leave? I KNEW IT! Wait... weapon!? This is a weapon!?"
Spiffle panics and runs out of the facility as fast as he can and waits the last few minutes for the Sunbeam to arrive. Sure enough, it does. In the last 30 seconds, the Sunbeam plays a message.
RADIO - "Survivor, we see you!
'Man, I don't know how you held out down there.'
The sunbeams message plays, and Spiffle gasps in terror from the sound of the gun platform starting up and starting to move around.
RADIO - "We've broken atmosphere and we're descending towards the landing site.'
'Is that a building down there?! What do you mean you can't identify it?"
The weapon powers up and turns, aiming itself high at the sky.
RADIO - "Hold on, no turning back now.'
'Positions everyone, touching down in 10, 9, 8-'
The weapon charges up and a loud vicious hum can be heard echoing through the valley.
RADIO - "It's coming from the building?! Change course, set thrusters to (full)-"
The radio goes to static, the weapon fires and the Sunbeam is vaporized instantly by a massive blast of bright green light. The sunbeam disappears, its hull structure completely disintegrated. Spiffle sits in stunned silence as the platform returns to a stable position, shuts down, and everything goes quiet.
"Well... Okay then... That was... horrifying. I guess thats all we have time for! Hehe! Oh dear..."
Spiffle looks a bit defeated as he sits back in his seat.
"S-see you next time! I guess... Holy shit..."
Channel Outro plays.
TOP COMMENT: "Are you okay? You seem a little bit too disturbed by that. Its fine though, compared to what happens in the Rise Of The Ancients Mod, this is tame! Lol! I love that mod!"
Spiffles Response: "Please don't make me play that mod..."
((Authors note - due to how bastardingly huge Subnautica is, this will be a multi part series. Other Spiff stories will come inbetween. Hope you enjoy!))
submitted by FarmWhich4275 to HFY [link] [comments]


2024.05.13 11:43 Ashamed-Math-2092 A vague outline for anyone to use for an AU aspect where UA takes being the "elite school" really seriously and cuts down to 4 seats per class.

This will never be a fic, just a possible way to spice up an AU and cut off all fat, down to the bone.
Whether they've always done this, or it was done in the year of canon, idk.
As it says on the title, this would literally be slimming it all down, focusing on character. UA decides to take a more closer approach with student mentorship or something.
Class 1A
Shoto- The recommended student spot. Could be swapped out for Momo or Inasa if an author dislikes the Todoroki plot line.
Bakugou- Bakugou. Weakest spot here. If you like Bakugou, you like Bakugou. If you don't you can swap him out for basically any character.
Midoriya- The MC. Here, he would have got full cowl earlier, though this works for basically any altpower. Could be swapped out if you want another MC. Midoriya, if he's still around, would thus be booted to Bakugou's spot, or to 1B or to another school.
Uraraka- The love interest/girl. She's here to break up the sausage fest. If you find Uraraka bland or prefer another character, easily swap outtable. If you don't want love or don't care about sausage fest, this becomes more of a Bakugou spot.
Class 1B would be Kendo, Monoma, Ibara and Tokage.
Uraraka might be buffed here since this is supposed to be the "elite".
Basically, canon if there were only 4 spots for students in a class.
Entrance exam goes as is in canon if we use the characters mentioned above. Uraraka could be buffed, but she doesn't have to be. Midoriya got full cowl, so he can keep up since UA might be more intense here. Monoma pulled the exact right combo of quirks.
Aizawa doesn't make a definitive "one of you is leaving by today and tomorrow there will only be 3 seats" since there are so few people but it's something close which does roughly the same thing.
There is one singular fight for battle trial. Uraraka and Midoriya vs Shoto and Bakugou. Bakugou has to contend with a person just as strong as him if not stronger. Uraraka would definitely have to be buffed for this shit lmao. The scenario given probably will take a lot longer.
USJ arc is a lot more scary when there are only 4 students there. As such, when they're scattered, each is alone. Man vs World/Men, basically. Uraraka would definitely have to be buffed for this lol. Somehow still goes similar to canon. Here, Midoriya might be the one who ran to get help, a lesson to break his preconceptions of what type of heroism is needed, in this case, it's being heroic enough to go and run and get help for classmates. Full cowl at use. This might be a 1B cameo here.
Sports Festival is when some fun starts. No general education students being clumped in to make the Hero Students look good lol, it's a multischool tournament. Question canon why such a cool and important event is happening so early. Here, we see where all the other students went. We see Inasa like canon in Shiketsu, and other students. Momo fits Shiketsu's more posh vibe, Kirishima might be in Ketsubutsu etc. 1B is seen of course.
Internships. Midoriya might get a better teacher here if he really has got full cowl down already idk.
Maybe something other than Stain arc, since Iida isn't exactly friends with Deku here, unless they really bonded during a meet and greet in the Sports Festival. He'd be at Shiketsu, definitely. Chance for other stuff, this is just meant to be the vague stations of canon outline.
Final exams. 1v1s or 2v1s like canon could work. 1v1s would make clear how things are different from canon, and the growth the characters by themselves had to endure to ensure they still kept up. Emphasises the close mentorship the teachers have with the students. On the other hand, Bakugo and Shoto vs Aizawa could be fun, along with Uraraka and Deku vs All Might, though I like 1v1s.
Camp, the Pussycats kinda but not really pair up with Class 1A for stuff to teach, but that's just temporary. Izuku gets Tiger as he tells bro to get punching, Uraraka gets sent off a cliff by Pixie Bob, Bakugou and Shoto get instructions from Mandalay broadcasting stuff from Ragdoll. Class 1B soon joins in, more interaction between the 2 classes. Sets up the next part.
Vanguard action squad attack. Uraraka is alone against Toga, and it establishes her as a nemesis against Uraraka. Midoriya goes to fight Muscular like in canon. Maybe Shoto and/or Bakugo failed here, for Dabi clone fight. Monoma gets a fight against Mr Compress, theatre kid against theatre kid, the stakes are high since he can't get close to use Compress' quirk and the quirks he did copy are running out of time. That's not stations of canon but it's a cool idea. Kendo vs Mustard. Ibara vs Chainsaw Nomu, the thing that can cut through her vines. Shoto and Bakugou get their fight against Moonfish. Setsuna is in the clearing with Spinner and Magne for that fight?
This is where I stop because I have 0 clue how Kamino goes with no Momo to plant a tracker. Tbh most fics don't even seem to get to this part so I'm safe there lol.
submitted by Ashamed-Math-2092 to BokunoheroFanfiction [link] [comments]


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