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BattlePostings Game Rules

2024.05.14 09:36 Khorde__the__Husk BattlePostings Game Rules

i like Warhammer 40k, but 40k doesnt afford you the abilty to let you play your own custom character or faction if it isnt up to certain specs in tournaments(lore strict rules). and running an army battle in dungeons and dragons is overly complicated unless you ignore a bunch of rolls and rules.
i propose a blend of both. who's cannon takes place in the cosmos of perspective.
(you make your own faction cannon. )
each unit type has user generated has one data sheet, each named character you have would have their own data sheet.
the models can be 3-D printed or kitbashed, but they must be at 1/36 scale. essentially one infantry= one of those cheap plastic army men standing at 5 cm tall.
from here, this was typed up before today, by a few months. there is no campaign.
but i would imagine a new fandom in table top roleplay would be born regardless
___________________________________________________________________________________________
WELCOME TO BATTLEPOSTINGS T.T.R.P.G.
A tabletop rpg for diy, model painting, kit bashing, 3-DPrinting, and plastic army battling enthusiasts.
all parts of this game are user generated, with the exception of the rules. Though u/Khorde__the__Husk sent this to a bunch of redditors for help in balancing the game and setting up basic play structure.
Things to note:
· You must have one “advisor” per two warlords in the session. Advisors, act as the game master to make sure no one is cheating. If there is confusion on what kind of weapon a unit has in their hands or equipped to their armor, the Advisor has final say. The advisor is supposed to keep the game fair.
· In theory you could have as many players as you want, but no more than four is recommended because turns consist of multiple phases that are meant to organize the battle strategy for each player.
· Players are encouraged to kit bash, 3-D print, or purchase traditional plastic army men. For the sake of scaling, follow the scaling of the image below. But you must have your own general. It is recommended that your general be unique, make it yours. Have fun.
· Players can make their own campaigns and lore. Such attempts are encouraged. For the purposes of release, you can follow the campaign I have written.
· For any session, you will need a handwritten or typed general’s reference stats Dossier, 1D20, tape measure, and an army of which you will fight with. (painted)
· When rolling on a check, higher is always better. 20 is always a success
· Your armies stats are fixed and defined in this document. Your general’s stats are dictated by the roll of a 1d20. These stats are:
o morale
o Movement speed
o Accuracy
o Health points
o Punch
· Turns are split into phases.
o bombardment
o Movement
o Attack/counter attack
· The different types of units are:
o Infantry
o Armor
o Airborne
o B.A.M.(BIG ASS MACHINES)

· We play at a 1/36 scale. All models are at that scale.
make your own terrain and cover. kitbashing, 3-D printing encouraged. terrain is the battleground, the floor the pieces and obstacles stand on. obsticles can be anything. debris, nature, etc. obstacles are cover. if an attacking piece can see the defending piece in its entirety, the defending piece is in the open. if the defending piece is partially seen by the attacking
· Ability checks logic below:
20=crit hit/sucsess
1=jam(gun)/woopsie(melee)/crit fail
To succeed , a unit must roll their combined ability score. This is their base ability +general ability. Debuffs such as kickback only are applied to whatever you rolled when you roll for an ability check.
Regardless, the fundamental rules of this game will apply to your creations. these are an assortment of rules designed to keep the game fair and guard against unfair players(referred to as God-Emperors or God-empresses) and hopefully combat power creep.
Now lets expand upon these ideas so you can have fun kit-bashing and army smashing quicker.
GENERAL’S (named character) STAT DOSSIER
Your army’s stats are based on your general’s stat Dossier. The leader of a nation is oft a good indication of how high of a quality their army’s going to be.
The first thing you should write is your general’s name, then write their bio. Their bio includes their background, their homeland, what politics are involved (if any). It is not recommended that you write a novel, you have a game to play. What are the weapons that your general will have on their person? What are their character traits? How will those traits affect how the game is played?
The next thing to do is to make a picture of your General that resembles the piece you kit-bashed for your general to be. It can be menacing, wholesome, serious or whacky. As long as the design choices resemble what your army has for their design and your general’s character traits. It doesn’t have to be hand drawn. A photo of your piece will suffice. no general may have a skill number higher than 16.
ARMY STAT DOSSIER:
what good is a king without a kingdom?
terrible.
each type of unit gets one ARMY STAT DOSSIER. you can have as many scout infantry you want, but you need a dossier on how they are deployed, what weapons they use, and most importantly, THEIR STATS. make sure your unit type description is comprehensive including what styles of combat they are trained for. this could influence your decisions on how you play. give them lore for shits and giggles. no unit may have a skill number higher than 15.
WEAPON STAT DOSSIER
this is the list of weapon types and their ability modifiers.
when attacking bare handed, you go by your unmodified stats.
STATS EXPLAINED AND BORING SHIT
Now comes the part with the dice. You only need 1d20. This is to reduce the confusion.
· Morale
Rolled by 1d20, checked by 1d20 per unit.
Morale is basically moral law. How far will your troops go to follow your orders? If your morale over a given unit is 1, the unit in question is shell shocked for one whole turn, to be marked with a yellow slip. If your unit is shell shocked, it is traumatized to where it cant follow any orders on the next turn. If for some reason the morale hits 0, that unit defects and must be marked with a red token. Units that defect are now under control of your enemy. If defected units hit 0 authority again, it simply dies. Suicide. Cowards way out.
The Morale that your general has over friendly units is base unit morale +the general’s modifier. Your general’s base Morale is the number you rolled the 1d20 for. If for any reason your general’s morale score goes below 0, the general must rally all nearby troops (within 30cm) to protect the general for one turn on the next turn. If your general’s morale hits zero, you get shell shocked, and your general cannot take action for one turn and if your general was within line of sight of any other allied unit, the observing unit cannot take action either.
· Movement Speed
Rolled by 1d20, measured by cm on a measuring tape or meter stick because inches suck.
Movement speed is how much ground a given unit can cover. Unless your object has a punch score higher than the hp of an obstacle, or can fly, you will have to go around the obstacle. There are exceptions. If the obstacle is below the knee of an infantry unit, the infantry or whatever can climb over at the cost of the individual unit climbing modifier.
The base movement speed of your general influences the movement speed of your troops. To find a troops total movement speed:
Your unit’s base movement speed + your general’s base movement speed = total troop movement speed. See army stat dossier or named character stat dossier.

· Accuracy
Rolled by a 1d20, checked by 1d20 per unit
Accuracy must be rolled every time a unit attacks an enemy unit.
Accuracy is basically the chance of your selected troop hitting their targets. Different weapons and vehicles have different accuracy modifiers(aka kickback or x-range), and different types of troops have different base accuracies. Accuracy can affect enemy/friendly Health points or morale. If a shot hits near enough to a troop, or makes a kill close enough to another troop, the troops affected must undergo a morale check with the exception to nearby friendlies of any troop who gets an enemy kill.
Explosives and artillery have an area of effect. any troop within the inner blast radius (with the exception of troops behind sufficient cover) is dead. Any in sufficient cover, or within the outer blast radius must make a morale check. Sufficient cover is a piece of the environment which has an assigned hp that is higher than the punch of an explosion.

Small arms fire requires line of sight for targeting. The path of bullets is a straight line, keep this in mind when deciding collateral damage. Friendly fire is a thing and it is a war-crime. If you want to play nightmare mode, your general gets summoned to a military court tribunal and executed if three friendly troops or more die as a result of friendly fire that occurred by your command.

Melee combat can only be conducted during movement phases. If its melee vs gun there is the variable of line of sight. If the melee unit is within line of sight, the gun unit has advantage. If the melee unit is outside of line of sight of the gun unit, the melee unit has advantage.
To find your troop’s accuracy:
general’s base accuracy+ troop base accuracy- kickback. The higher the accuracy the better.

· Punch
Punch is how much damage a unit causes to another unit or object should they pass their accuracy check. Different weapons pack a different punch. Remember to add their bonus to the punch check roll.
When attacking an obstacle or object, units must roll against the hp of the object. If the roll lands on a number that meets or beats the hp, the object or obstacle is destroyed.(marked with red sticky note and can be traversed as if the object was destroyed. Bullets pass thru within reasonable trajectories, no ricochet)
When attacking units, whatever is rolled is subtracted from the victim’s hp. The victim can only move at half of their normal movement speed afterward.(treaded, wheeled, and airborne vehicles excluded from the debuff even if they are hit. They are treated as obstacles with the addition of the passed accuracy check requirement.)
· Health points(hp)
Health points are what determines how close your units or general is to kicking the bucket. In any game mode, If your general kicks the bucket, you lose. If you have no units other than your general, you lose and your general must go into hiding. each unit and general may have no more than 10hp. powercreep is bad
UNIT CLASSES
Unit Classes are determined by how big the individual unit is, and how it traverses the battlefield. The smallest and most common all the way to the biggest and most intimidating of units are all fit into several categories by what they look like. To solve disagreements on what class your unit is, the advisor has final say. Disagreements should be easy to avoid if you design your units properly. It would be useful to stick to a theme. Candy punk, steampunk, horror, medieval, sci-fi, and historical designs are all fine, you could even come up with your own. A theme will be better for discerning friendlies from you enemies. At the same time, make your units discernable enough that players and especially advisors can easily determine what classes your units are.
· Your general/warlord, whatchacallit
Your general is the most valuable unit because it is what you have to control your forces. Without a wise and strategic leader, your forces will fall into disarray and you will lose the war. You can only have one general, and you made it yours. Kitbashing and 3D printing would likely be your most common means of gaining a general. They must take resemblance of the general on your general stat dossier they can swim in water terrain for two turns before they drown.
· Infantry
The easiest to acquire and kit bash. This allows for vast hordes of infantry, or small fireteams, or something in between. Find your play style. Your infantry should be as tall as the plastic green army men in the image below. These men and women are the bravest of them all.
they can swim in water terrain for two turns before they drown.
· Armor
Mainly made up of vehicles and smaller mechanical suits, must be land based. Expect tanks, jeeps ,Humvees, calvary mounted animals etc. here is an image I ripped for scale as to the largest example of armor you can have. Not my drawing. Its basically the largest tank ever built replace the man in the image with one infantry and you have your scale. Or 0.283333333 m* 0.283333333 m *0.5m
these machines will break down in water terrain.
· Airborne
Airborne units can only fly. They can drop bombs, airdrop armotroops, and attack up to one target per gun that the aircraft is equipped with(within range) as they move. Their biggest weakness is anti-aircraft weaponry and enemy aircraft weapons. How big can an aircraft be?
2.44 meters. X 2.44 meters by 0.60 meters is your maximum for all airborne units.
any airborne that fly like a plane have a +4 to their movement stat but can only bomb ground units 15 cm in front and attack any unit that is in front of it
anything that flies like a helicopter does not have this buff or debuff, they can shoot at any target, but can only use missiles for up to 15 cm on ground units.
NAVAL VEHICLES
Naval vehicles can be big or small, but they can only operate in the designated water terrain area. they can carry troops, they can fire artillery, depth charges, missiles, torpedoes, and submarines can hide below water for three turns before air runs out. but they can be spotted by sonar. if a submerged vessel is within 10 cm of an enemy surface or submarine vessel, the enemy vessel can act as if they know where the submerged vessel is even if the submerged vessel is still submerged.
· B.A.M. ‘s
Big Ass Machines are basically giant robots and massive land ships. These can be Game breaking depending on how you build them and how big you build them. They can fire upon one target per weapon. how big Can these be? They cannot be more than 1.5 meters tall or take up a ground area larger than 4 meters. Players are not allowed to use functioning motor vehicles including, but not limited to cars, trucks, busses, etc. rule of thumb, if you can ride it, you can’t play it. It might as well be just fan art. The maximum distance these can move at any time is 2000cm. to move these, they must make a special movement check. War machines of that size can get stuck easily, so subtract your general’s movement speed from your final roll on each check. If they are larger than the specified limits, you’ve built a giant immobilized obstacle for one turn.
Mobile terrain essentially is a whole battlefield or obstacle of its own. The biggest difference is that anything other than B.A.M. compatible units that are attached to the B.A.M'S can’t be removed from the B.A.M.'S. Artillery such as main guns can’t move, only rotate. same with S.A.M.S. , C.R.A.M.S., and anti aircraft weaponry.

EQUIPMENT AND ARMAMENT
Guns and RE’S(ranged explosives)Require a reload period(one full turn) every so often. Dual wield is an ability that is only applicable to infantry equipment . dual wield only applies when two identical weapons are in both hands of a single unit. Range is how far a weapon can fire before a debuff is added to your accuracy roll. For every 10 cm beyond the stated range, an x-range debuff of -1 is added.
Overheat can only occur on weapons that are labeled with overheat. Every time a gun with overheat is about to fire , a coin must be tossed. If the coin lands on heads, the gun overheats. Overheating will cause the unit to explode. The explosion will deal 1d20 damage to anyone/anything within a 6 cm radius. You only need to roll once.
Cone is a special debuff. Weapons with cone Can only fire at sequential targets within 25 degrees of original target.
im having trouble with deciding the individual weapon stats. so ive decided that i am going to leave those up to you. (the moment i hear people are getting into fights IRL, i will be putting in an elaboration which will settle all disputes regarding equipment and artillery... and i wont be happy about it.)
players are encouraged to record their battles in battle reports and post it online in their relevant subreddits. if they win/lose, then the player is encouraged to come up with a lore reason for any change in tactics, named characters(generals), or stats.
an army is considered overpowered if they can take out all opponents in as little as 10 turns. they must be nerfed if this happens. dont forget to add a lore reason for this occurrence in the battle report.
unlike overpowered, underpowered armies can be taken out in 10 turns. they must be buffed if this happens. dont forget to add a lore reason for this occurrence in the battle report.
this is sci-fantasy/high fantasy, battles are supposed to be epic and economically exaggerated.
write the name of the weapon, the type of weapon.(melee or gun) and its accuracy and punch modifiers.(bare hands is melee and equal to. magic is gun)
spells must be vetted in good faith by advisors prior to the game to prevent game breakage. spells may not kill units or generals in one blow. spells effects can only last one turn unless its a healing spell. healing spells cannot heal more than 5 health points at a time per unit. write out the spells you have for your units and have them vetted by an advisor, advisor will determine gamebreakability of the spell. if spell is determined to be game breaking, mid game, the advisor will have the offending spell removed and the turn undone. at wich point the offending player effectively must alter their strategy in the spirit of good sportsmanship.) There are three approved arcane focuses, wands, staves, and hand casting, (one must not make them look like the caster is going to punch something, have them hold an orb or something.)
(the moment i hear that people get into IRL fights over spells, i will make a list of approved spells and a LONG LIST of forbidden spells. and no one will be happy. )
THE MOST IMPORTANT RULE
Dont be a dick, be a good sport, and have fun.breaking thegame intentionally is a dick move. advisors are encouraged to post their reports of game breaking spells so it may help me in the event Khorde__the__Husk has to revise the rules.
submitted by Khorde__the__Husk to Battlepostings [link] [comments]


2024.05.14 03:05 TigersBot The Tigers defeated the Marlins by a score of 6-5 - Mon, May 13 @ 06:40 PM EDT

Marlins @ Tigers - Mon, May 13

Game Status: Final - Score: 6-5 Tigers

Links & Info

Marlins Batters AB R H RBI BB K LOB AVG OBP SLG
1 Chisholm Jr. - CF 5 0 2 0 0 1 1 .256 .333 .429
2 De La Cruz, B - DH 5 1 1 1 0 2 2 .262 .312 .453
3 Bell - 1B 4 1 2 1 0 1 2 .210 .307 .338
4 Sánchez, J - RF 4 0 1 1 0 0 1 .236 .280 .318
5 Burger - 3B 4 0 0 0 0 2 1 .174 .215 .302
6 Gordon - LF 4 1 3 0 0 1 0 .235 .262 .412
7 Lopez, O - 2B 4 1 1 2 0 0 2 .313 .371 .656
8 Bruján - SS 4 1 2 0 0 1 1 .269 .337 .423
9 Bethancourt - C 2 0 0 0 1 2 2 .132 .179 .170
a-Gray - PH 1 0 0 0 0 1 0 .000 .000 .000
Totals 37 5 12 5 1 11 12
Marlins
a-Struck out for Bethancourt in the 9th.
BATTING: 2B: Bell (5, Manning); Bruján (5, Manning). HR: Lopez, O (3, 8th inning off Faedo, 1 on, 2 out). TB: Bell 3; Bruján 3; Chisholm Jr. 2; De La Cruz, B; Gordon 3; Lopez, O 4; Sánchez, J. RBI: Bell (19); De La Cruz, B (22); Lopez, O 2 (6); Sánchez, J (17). 2-out RBI: De La Cruz, B; Bell; Lopez, O 2; Sánchez, J. Runners left in scoring position, 2 out: Bethancourt; Bruján. GIDP: Bell. Team RISP: 2-for-8. Team LOB: 6.
FIELDING: E: Bruján (6, missed catch); Bethancourt (4, throw). Outfield assists: Chisholm Jr. (McKinstry at home).
Tigers Batters AB R H RBI BB K LOB AVG OBP SLG
1 Greene, R - LF 4 0 1 1 0 1 0 .248 .365 .490
2 Canha - DH 4 0 1 0 0 1 2 .237 .359 .435
3 Pérez, W - RF 4 1 2 0 0 1 0 .293 .369 .507
4 Carpenter, K - RF 2 1 1 0 0 0 0 .278 .333 .513
a-Ibáñez - 2B 2 1 1 1 0 0 2 .347 .346 .510
5 Keith, C - 2B 2 1 0 0 0 0 1 .174 .238 .200
b-Vierling - CF 2 0 0 0 0 2 1 .265 .287 .410
6 Torkelson - 1B 4 1 1 2 0 0 2 .225 .293 .351
7 McKinstry - 3B 2 0 0 0 2 0 0 .213 .310 .262
8 Báez, J - SS 3 1 0 1 0 1 3 .168 .203 .227
9 Kelly, C - C 3 0 1 1 0 0 0 .177 .271 .242
Totals 32 6 8 6 2 6 11
Tigers
a-Flied out for Carpenter, K in the 5th. b-Struck out for Keith, C in the 6th.
BATTING: 2B: Pérez, W (3, Maldonado, A). HR: Torkelson (2, 8th inning off Maldonado, A, 1 on, 2 out). TB: Canha; Carpenter, K; Greene, R; Ibáñez; Kelly, C; Pérez, W 3; Torkelson 4. RBI: Báez, J (13); Greene, R (19); Ibáñez (8); Kelly, C (7); Torkelson 2 (16). 2-out RBI: Greene, R; Torkelson 2; Kelly, C. Runners left in scoring position, 2 out: Canha; Ibáñez. Team RISP: 3-for-7. Team LOB: 4.
FIELDING: Pickoffs: Kelly, C (Chisholm Jr. at 1st base). DP: (Torkelson-Báez, J-Manning).
Marlins Pitchers IP H R ER BB K HR P-S ERA
Sánchez, S 4.2 5 3 0 2 2 0 81-56 5.96
Nardi 1.1 0 0 0 0 1 0 18-13 6.35
Faucher 1.0 0 0 0 0 1 0 11-6 2.45
Maldonado, A (L, 0-1)(BS, 1) 0.2 3 3 3 0 2 1 23-17 5.00
Puk 0.1 0 0 0 0 0 0 1-1 9.00
Totals 8.0 8 6 3 2 6 1
Tigers Pitchers IP H R ER BB K HR P-S ERA
Manning 5.2 9 3 3 1 5 0 81-54 4.37
Faedo (W, 3-1) 2.1 3 2 2 0 4 1 33-26 2.73
Foley (S, 10) 1.0 0 0 0 0 2 0 15-9 2.20
Totals 9.0 12 5 5 1 11 1
Game Info
WP: Manning.
Pitches-strikes: Sánchez, S 81-56; Nardi 18-13; Faucher 11-6; Maldonado, A 23-17; Puk 1-1; Manning 81-54; Faedo 33-26; Foley 15-9.
Groundouts-flyouts: Sánchez, S 9-3; Nardi 1-2; Faucher 1-1; Maldonado, A 0-0; Puk 1-0; Manning 2-7; Faedo 1-1; Foley 1-0.
Batters faced: Sánchez, S 21; Nardi 4; Faucher 3; Maldonado, A 5; Puk 1; Manning 26; Faedo 9; Foley 3.
Inherited runners-scored: Nardi 2-0; Faedo 1-0.
Umpires: HP: Dan Iassogna. 1B: Ben May. 2B: CB Bucknor. 3B: Adam Beck.
Weather: 80 degrees, Partly Cloudy.
Wind: 16 mph, Out To CF.
First pitch: 6:40 PM.
T: 2:24.
Att: 12,901.
Venue: Comerica Park.
May 13, 2024
Inning Scoring Play Score
Bottom 2 Javier Báez grounds into a force out, second baseman Otto Lopez to shortstop Vidal Bruján. Kerry Carpenter scores. Colt Keith to 3rd. Zach McKinstry out at 2nd. Javier Báez to 1st. 1-0 DET
Bottom 2 Carson Kelly singles on a ground ball to right fielder Jesús Sánchez. Colt Keith scores. Javier Báez to 3rd. 2-0 DET
Bottom 2 Riley Greene singles on a line drive to right fielder Jesús Sánchez. Javier Báez scores. Carson Kelly to 2nd. 3-0 DET
Top 5 Bryan De La Cruz singles on a line drive to left fielder Riley Greene. Vidal Bruján scores. 3-1 DET
Top 5 Josh Bell doubles (5) on a line drive to center fielder Wenceel Pérez. Bryan De La Cruz scores. 3-2 DET
Top 5 Jesús Sánchez singles on a sharp ground ball to right fielder Kerry Carpenter. Josh Bell scores. 3-3
Top 8 Otto Lopez homers (3) on a fly ball to left center field. Nick Gordon scores. 5-3 MIA
Bottom 8 Andy Ibáñez singles on a line drive to right fielder Jesús Sánchez. Wenceel Pérez scores. 5-4 MIA
Bottom 8 Spencer Torkelson homers (2) on a fly ball to left center field. Andy Ibáñez scores. 6-5 DET
Team Highlight
DET Carson Kelly's RBI single (00:00:18)
DET Riley Greene's RBI single (00:00:16)
MIA Bryan De La Cruz's RBI single (00:00:16)
MIA Josh Bell's RBI double (00:00:29)
MIA Sixto Sánchez strikes out two batters vs. Tigers (00:00:19)
DET Matt Manning strikes out five batters vs. Marlins (00:00:38)
MIA Otto Lopez's go-ahead two-run home run (3) (00:00:29)
DET Andy Ibáñez's RBI single (00:00:15)
DET Spencer Torkelson's go-ahead two-run home run (2) (00:00:29)
DET Jason Foley secures the Tigers' 6-5 win (00:00:11)
1 2 3 4 5 6 7 8 9 R H E LOB
Marlins 0 0 0 0 3 0 0 2 0 5 12 2 6
Tigers 0 3 0 0 0 0 0 3 6 8 0 4

Decisions

Division Scoreboard

CLE 0 @ TEX 0 - Top 8, 0 Outs
KC 0 @ SEA 0 - Top 2, 2 Outs
WSH 0 @ CWS 0 - Postponed
Next Tigers Game: Tue, May 14, 06:40 PM EDT vs. Marlins
Last Updated: 05/13/2024 10:05:41 PM EDT
submitted by TigersBot to motorcitykitties [link] [comments]


2024.05.13 23:40 BaseballBot Game Thread 5/13 ⚾ Marlins (11-31) @ Tigers (20-20) 6:40 PM ET

Join us on Discord!

Marlins (11-31) @ Tigers (20-20)

First Pitch: 6:40 PM at Comerica Park
Team Starter TV Radio
Marlins Sixto Sánchez (0-1, 7.50 ERA) BSFL FOX940AM, WAQI (ES)
Tigers Matt Manning (0-1, 4.24 ERA) BSDET 97.1
MLB Fangraphs Reddit Stream IRC Chat
Gameday Game Graph Live Comments Libera: ##baseball

Line Score - Game Over

1 2 3 4 5 6 7 8 9 R H E LOB
MIA 0 0 0 0 3 0 0 2 0 5 12 1 6
DET 0 3 0 0 0 0 0 3 6 8 0 4

Box Score

DET AB R H RBI BB SO BA
LF Greene, R 4 0 1 1 0 1 .248
DH Canha 4 0 1 0 0 1 .237
RF Pérez, W 4 1 2 0 0 1 .293
RF Carpenter, K 2 1 1 0 0 0 .278
2B Ibáñez 2 1 1 1 0 0 .347
2B Keith, C 2 1 0 0 0 0 .174
CF Vierling 2 0 0 0 0 2 .265
1B Torkelson 4 1 1 2 0 0 .225
3B McKinstry 2 0 0 0 2 0 .213
SS Báez, J 3 1 0 1 0 1 .168
C Kelly, C 3 0 1 1 0 0 .177
DET IP H R ER BB SO P-S ERA
Manning 5.2 9 3 3 1 5 81-54 4.37
Faedo 2.1 3 2 2 0 4 33-26 2.73
Foley 1.0 0 0 0 0 2 15-9 2.20
MIA AB R H RBI BB SO BA
CF Chisholm Jr. 5 0 2 0 0 1 .256
DH De La Cruz, B 5 1 1 1 0 2 .262
1B Bell 4 1 2 1 0 1 .210
RF Sánchez, J 4 0 1 1 0 0 .236
3B Burger 4 0 0 0 0 2 .174
LF Gordon 4 1 3 0 0 1 .235
2B Lopez, O 4 1 1 2 0 0 .313
SS Bruján 4 1 2 0 0 1 .269
C Bethancourt 2 0 0 0 1 2 .132
PH Gray 1 0 0 0 0 1 .000
MIA IP H R ER BB SO P-S ERA
Sánchez, S 4.2 5 3 0 2 2 81-56 5.96
Nardi 1.1 0 0 0 0 1 18-13 6.35
Faucher 1.0 0 0 0 0 1 11-6 2.45
Maldonado, A 0.2 3 3 3 0 2 23-17 5.00
Puk 0.1 0 0 0 0 0 1-1 9.00

Scoring Plays

Inning Event Score
B2 Javier Báez grounds into a force out, second baseman Otto Lopez to shortstop Vidal Bruján. Kerry Carpenter scores. Colt Keith to 3rd. Zach McKinstry out at 2nd. Javier Báez to 1st. 1-0
B2 Carson Kelly singles on a ground ball to right fielder Jesús Sánchez. Colt Keith scores. Javier Báez to 3rd. 2-0
B2 Riley Greene singles on a line drive to right fielder Jesús Sánchez. Javier Báez scores. Carson Kelly to 2nd. 3-0
T5 Bryan De La Cruz singles on a line drive to left fielder Riley Greene. Vidal Bruján scores. 3-1
T5 Josh Bell doubles (5) on a line drive to center fielder Wenceel Pérez. Bryan De La Cruz scores. 3-2
T5 Jesús Sánchez singles on a ground ball to right fielder Kerry Carpenter. Josh Bell scores. 3-3
T8 Otto Lopez homers (3) on a fly ball to left center field. Nick Gordon scores. 3-5
B8 Andy Ibáñez singles on a line drive to right fielder Jesús Sánchez. Wenceel Pérez scores. 4-5
B8 Spencer Torkelson homers (2) on a fly ball to left center field. Andy Ibáñez scores. 6-5

Highlights

Description Length
Bullpen availability for Detroit, May 13 vs Marlins 0:07
Bench availability for Miami, May 13 vs Tigers 0:07
Fielding alignment for Miami, May 13 vs Tigers 0:11
Bench availability for Detroit, May 13 vs Marlins 0:07
Fielding alignment for Detroit, May 13 vs Marlins 0:11
Starting lineups for Marlins at Tigers - May 13, 2024 0:09
Breaking down Matt Manning's pitches 0:04
Matt Manning's outing against the Marlins 0:23
Breaking down Sixto Sánchez's pitches 0:04
Measuring the stats on Otto Lopez's home run 0:13
Spencer Torkelson: Home Run Statcast Analysis 0:13
Matt Manning strikes out Bryan De La Cruz 0:07
Sixto Sánchez strikes out Wenceel Pérez 0:07
Javier Báez's RBI groundout 0:21
Carson Kelly's RBI single 0:18
Riley Greene's RBI single 0:16
Marlins throw out McKinstry at the plate 0:26
Vidal Bruján makes an error at second base 0:27
Bryan De La Cruz's RBI single 0:16
Josh Bell's RBI double 0:29
Jesús Sánchez's RBI single 0:16
Sixto Sánchez strikes out two batters vs. Tigers 0:19
Matt Manning strikes out five batters vs. Marlins 0:38
Otto Lopez's go-ahead two-run home run (3) 0:29
Andy Ibáñez's RBI single 0:15
Spencer Torkelson's go-ahead two-run home run (2) 0:29
Jason Foley secures the Tigers' 6-5 win 0:11

Decisions

Winning Pitcher Losing Pitcher Save
Faedo (3-1, 2.73 ERA) Maldonado, A (0-1, 5.00 ERA) Foley (10 SV, 2.20 ERA)
Attendance Weather Wind
80°F, Partly Cloudy 16 mph, Out To CF
HP 1B 2B 3B
Dan Iassogna Ben May CB Bucknor Adam Beck
Game ended at 9:06 PM.
Remember to sort by new to keep up!
submitted by BaseballBot to baseball [link] [comments]


2024.05.13 22:40 TigersBot Game Thread: Marlins @ Tigers - Mon, May 13 @ 06:40 PM EDT

Marlins @ Tigers - Mon, May 13

Game Status: Final - Score: 6-5 Tigers

Links & Info

Marlins Batters AB R H RBI BB K LOB AVG OBP SLG
1 Chisholm Jr. - CF 5 0 2 0 0 1 1 .256 .333 .429
2 De La Cruz, B - DH 5 1 1 1 0 2 2 .262 .312 .453
3 Bell - 1B 4 1 2 1 0 1 2 .210 .307 .338
4 Sánchez, J - RF 4 0 1 1 0 0 1 .236 .280 .318
5 Burger - 3B 4 0 0 0 0 2 1 .174 .215 .302
6 Gordon - LF 4 1 3 0 0 1 0 .235 .262 .412
7 Lopez, O - 2B 4 1 1 2 0 0 2 .313 .371 .656
8 Bruján - SS 4 1 2 0 0 1 1 .269 .337 .423
9 Bethancourt - C 2 0 0 0 1 2 2 .132 .179 .170
a-Gray - PH 1 0 0 0 0 1 0 .000 .000 .000
Totals 37 5 12 5 1 11 12
Marlins
a-Struck out for Bethancourt in the 9th.
BATTING: 2B: Bell (5, Manning); Bruján (5, Manning). HR: Lopez, O (3, 8th inning off Faedo, 1 on, 2 out). TB: Bell 3; Bruján 3; Chisholm Jr. 2; De La Cruz, B; Gordon 3; Lopez, O 4; Sánchez, J. RBI: Bell (19); De La Cruz, B (22); Lopez, O 2 (6); Sánchez, J (17). 2-out RBI: De La Cruz, B; Bell; Lopez, O 2; Sánchez, J. Runners left in scoring position, 2 out: Bethancourt; Bruján. GIDP: Bell. Team RISP: 2-for-8. Team LOB: 6.
FIELDING: E: Bruján (6, missed catch); Bethancourt (4, throw). Outfield assists: Chisholm Jr. (McKinstry at home).
Tigers Batters AB R H RBI BB K LOB AVG OBP SLG
1 Greene, R - LF 4 0 1 1 0 1 0 .248 .365 .490
2 Canha - DH 4 0 1 0 0 1 2 .237 .359 .435
3 Pérez, W - RF 4 1 2 0 0 1 0 .293 .369 .507
4 Carpenter, K - RF 2 1 1 0 0 0 0 .278 .333 .513
a-Ibáñez - 2B 2 1 1 1 0 0 2 .347 .346 .510
5 Keith, C - 2B 2 1 0 0 0 0 1 .174 .238 .200
b-Vierling - CF 2 0 0 0 0 2 1 .265 .287 .410
6 Torkelson - 1B 4 1 1 2 0 0 2 .225 .293 .351
7 McKinstry - 3B 2 0 0 0 2 0 0 .213 .310 .262
8 Báez, J - SS 3 1 0 1 0 1 3 .168 .203 .227
9 Kelly, C - C 3 0 1 1 0 0 0 .177 .271 .242
Totals 32 6 8 6 2 6 11
Tigers
a-Flied out for Carpenter, K in the 5th. b-Struck out for Keith, C in the 6th.
BATTING: 2B: Pérez, W (3, Maldonado, A). HR: Torkelson (2, 8th inning off Maldonado, A, 1 on, 2 out). TB: Canha; Carpenter, K; Greene, R; Ibáñez; Kelly, C; Pérez, W 3; Torkelson 4. RBI: Báez, J (13); Greene, R (19); Ibáñez (8); Kelly, C (7); Torkelson 2 (16). 2-out RBI: Greene, R; Torkelson 2; Kelly, C. Runners left in scoring position, 2 out: Canha; Ibáñez. Team RISP: 3-for-7. Team LOB: 4.
FIELDING: Pickoffs: Kelly, C (Chisholm Jr. at 1st base). DP: (Torkelson-Báez, J-Manning).
Marlins Pitchers IP H R ER BB K HR P-S ERA
Sánchez, S 4.2 5 3 0 2 2 0 81-56 5.96
Nardi 1.1 0 0 0 0 1 0 18-13 6.35
Faucher 1.0 0 0 0 0 1 0 11-6 2.45
Maldonado, A (L, 0-1)(BS, 1) 0.2 3 3 3 0 2 1 23-17 5.00
Puk 0.1 0 0 0 0 0 0 1-1 9.00
Totals 8.0 8 6 3 2 6 1
Tigers Pitchers IP H R ER BB K HR P-S ERA
Manning 5.2 9 3 3 1 5 0 81-54 4.37
Faedo (W, 3-1) 2.1 3 2 2 0 4 1 33-26 2.73
Foley (S, 10) 1.0 0 0 0 0 2 0 15-9 2.20
Totals 9.0 12 5 5 1 11 1
Game Info
WP: Manning.
Pitches-strikes: Sánchez, S 81-56; Nardi 18-13; Faucher 11-6; Maldonado, A 23-17; Puk 1-1; Manning 81-54; Faedo 33-26; Foley 15-9.
Groundouts-flyouts: Sánchez, S 9-3; Nardi 1-2; Faucher 1-1; Maldonado, A 0-0; Puk 1-0; Manning 2-7; Faedo 1-1; Foley 1-0.
Batters faced: Sánchez, S 21; Nardi 4; Faucher 3; Maldonado, A 5; Puk 1; Manning 26; Faedo 9; Foley 3.
Inherited runners-scored: Nardi 2-0; Faedo 1-0.
Umpires: HP: Dan Iassogna. 1B: Ben May. 2B: CB Bucknor. 3B: Adam Beck.
Weather: 80 degrees, Partly Cloudy.
Wind: 16 mph, Out To CF.
First pitch: 6:40 PM.
T: 2:24.
Att: 12,901.
Venue: Comerica Park.
May 13, 2024
Inning Scoring Play Score
Bottom 2 Javier Báez grounds into a force out, second baseman Otto Lopez to shortstop Vidal Bruján. Kerry Carpenter scores. Colt Keith to 3rd. Zach McKinstry out at 2nd. Javier Báez to 1st. 1-0 DET
Bottom 2 Carson Kelly singles on a ground ball to right fielder Jesús Sánchez. Colt Keith scores. Javier Báez to 3rd. 2-0 DET
Bottom 2 Riley Greene singles on a line drive to right fielder Jesús Sánchez. Javier Báez scores. Carson Kelly to 2nd. 3-0 DET
Top 5 Bryan De La Cruz singles on a line drive to left fielder Riley Greene. Vidal Bruján scores. 3-1 DET
Top 5 Josh Bell doubles (5) on a line drive to center fielder Wenceel Pérez. Bryan De La Cruz scores. 3-2 DET
Top 5 Jesús Sánchez singles on a sharp ground ball to right fielder Kerry Carpenter. Josh Bell scores. 3-3
Top 8 Otto Lopez homers (3) on a fly ball to left center field. Nick Gordon scores. 5-3 MIA
Bottom 8 Andy Ibáñez singles on a line drive to right fielder Jesús Sánchez. Wenceel Pérez scores. 5-4 MIA
Bottom 8 Spencer Torkelson homers (2) on a fly ball to left center field. Andy Ibáñez scores. 6-5 DET
Team Highlight
DET Carson Kelly's RBI single (00:00:18)
DET Riley Greene's RBI single (00:00:16)
MIA Bryan De La Cruz's RBI single (00:00:16)
MIA Otto Lopez's go-ahead two-run home run (3) (00:00:29)
DET Andy Ibáñez's RBI single (00:00:15)
DET Spencer Torkelson's go-ahead two-run home run (2) (00:00:29)
DET Jason Foley secures the Tigers' 6-5 win (00:00:11)
MIA Marlins vs. Tigers Highlights (00:03:37)
MIA Condensed Game: MIA@DET - 5/13/24 (00:09:36)
DET Data Viz: Spencer Torkelson's 446-foot homer (00:00:30)
1 2 3 4 5 6 7 8 9 R H E LOB
Marlins 0 0 0 0 3 0 0 2 0 5 12 2 6
Tigers 0 3 0 0 0 0 0 3 6 8 0 4

Decisions

Division Scoreboard

CLE 7 @ TEX 0 - Final
KC 2 @ SEA 6 - Final
WSH 0 @ CWS 0 - Postponed
Last Updated: 05/14/2024 12:21:38 AM EDT
submitted by TigersBot to motorcitykitties [link] [comments]


2024.05.13 20:59 dataoveropinions Buying First Outbound - Recommendations?

I purchased my first outboard boat and motor. 86 Mercury.
Turns out, it won't start. Rookie mistake.
My question...should I purchase a new motor, so I don't have the headaches of fixing these older outbound motors? Or is there a way to buy a "moderately" used motor and get a "warranty"?
I may only hold on to this for a year or 2, until I know what I want, and "upgrade," so maybe there is a different strategy.
submitted by dataoveropinions to boating [link] [comments]


2024.05.13 02:27 MrLuecke Need help figuring out what car to race with in my next gt series

Need help figuring out what car to race with in my next gt series
I am looking to see what cars did everyone pick for this gt series. I tried the audi they recommended but I wish we could qualify in this series instead being in last.
submitted by MrLuecke to GranTurismo7 [link] [comments]


2024.05.13 02:16 Xander4936 WHAT DO YOU MEAN YOU'RE A SHINY WITH YOUR HIDDEN ABILITY?!?!?!

WHAT DO YOU MEAN YOU'RE A SHINY WITH YOUR HIDDEN ABILITY?!?!?! submitted by Xander4936 to PokemonXenoverseGuide [link] [comments]


2024.05.12 23:02 SuperCanadian22 Can one of you Pontiac guys tell me (A Dodge owner) if this is real? Bc I’d LOVE to finally get a black screaming chicken Trans Am

Can one of you Pontiac guys tell me (A Dodge owner) if this is real? Bc I’d LOVE to finally get a black screaming chicken Trans Am submitted by SuperCanadian22 to Pontiac [link] [comments]


2024.05.12 22:47 tipric How is this part called? Outboard 9.9 hp mercury

submitted by tipric to boats [link] [comments]


2024.05.12 22:26 TigersBot The Tigers fell to the Astros by a score of 9-3 - Sun, May 12 @ 01:40 PM EDT

Astros @ Tigers - Sun, May 12

Game Status: Final - Score: 9-3 Astros

Links & Info

Astros Batters AB R H RBI BB K LOB AVG OBP SLG
1 Tucker - RF 3 1 1 2 2 2 1 .271 .397 .590
2 Peña - SS 5 0 1 0 0 0 6 .340 .384 .471
3 Alvarez, Y - DH 5 1 2 0 0 1 4 .256 .330 .449
4 Bregman - 3B 5 1 1 0 0 1 3 .201 .270 .264
Kessinger - 3B 0 0 0 0 0 0 0 .000 .000 .000
5 Singleton - 1B 4 2 2 0 1 1 1 .232 .326 .402
6 Diaz, Y - C 5 1 2 1 0 0 2 .278 .312 .403
7 Loperfido, J - LF 5 2 2 1 0 1 2 .321 .367 .357
8 Cabbage - LF 2 0 0 0 0 1 0 .200 .200 .300
a-Meyers - CF 3 0 3 3 0 0 0 .267 .321 .480
9 Dubón - 2B 5 1 4 1 0 0 2 .303 .330 .416
Totals 42 9 18 8 3 7 21
Astros
a-Singled for Cabbage in the 7th.
BATTING: 2B: Alvarez, Y (6, Lange); Loperfido, J (1, Lange). HR: Tucker (13, 6th inning off Flaherty, 1 on, 1 out). TB: Alvarez, Y 3; Bregman; Diaz, Y 2; Dubón 4; Loperfido, J 3; Meyers 3; Peña; Singleton 2; Tucker 4. RBI: Diaz, Y (18); Dubón (15); Loperfido, J (3); Meyers 3 (12); Tucker 2 (28). 2-out RBI: Dubón; Meyers 2. Runners left in scoring position, 2 out: Dubón; Peña 2; Alvarez, Y 2. GIDP: Bregman; Diaz, Y. Team RISP: 6-for-12. Team LOB: 9.
Tigers Batters AB R H RBI BB K LOB AVG OBP SLG
1 Greene, R - DH 3 0 0 0 1 1 1 .248 .368 .497
2 Canha - LF 3 0 0 0 0 0 1 .236 .362 .441
Vilade - LF 0 0 0 0 0 0 0 .222 .300 .222
3 Vierling - CF 3 0 0 0 0 1 3 .270 .292 .417
Baddoo - CF 1 1 1 0 0 0 0 1.000 1.000 3.000
4 Carpenter, K - RF 4 1 1 0 0 2 0 .274 .331 .513
5 Ibáñez - 3B 4 0 1 0 0 2 1 .340 .340 .511
6 Keith, C - 2B 4 0 1 0 0 0 2 .177 .242 .204
7 Torkelson - 1B 4 1 1 2 0 2 1 .224 .294 .333
8 Báez, J - SS 4 0 1 0 0 0 0 .172 .208 .233
9 Kelly, C - C 2 0 0 0 2 2 1 .169 .269 .237
Totals 32 3 6 2 3 10 10
Tigers
BATTING: 2B: Ibáñez (2, Verlander). 3B: Baddoo (1, Martinez, S). HR: Torkelson (1, 9th inning off Martinez, S, 1 on, 2 out). TB: Baddoo 3; Báez, J; Carpenter, K; Ibáñez 2; Keith, C; Torkelson 4. RBI: Torkelson 2 (14). 2-out RBI: Torkelson 2. Runners left in scoring position, 2 out: Torkelson; Vierling 2. Team RISP: 0-for-3. Team LOB: 6.
FIELDING: E: Canha (1, fielding). DP: 3 (Keith, C-Báez, J-Torkelson; Kelly, C-Báez, J; Báez, J-Keith, C-Torkelson).
Astros Pitchers IP H R ER BB K HR P-S ERA
Verlander (W, 2-1) 7.0 2 0 0 2 8 0 95-61 3.38
Martinez, S 2.0 4 3 3 1 2 1 52-38 2.86
Totals 9.0 6 3 3 3 10 1
Tigers Pitchers IP H R ER BB K HR P-S ERA
Flaherty (L, 0-3) 6.2 7 3 3 0 7 1 99-65 3.88
Wentz 0.0 3 1 1 1 0 0 12-8 1.23
Lange 0.2 5 4 4 2 0 0 27-15 3.07
Vest 1.2 3 1 1 0 0 0 31-20 4.24
Totals 9.0 18 9 9 3 7 1
Game Info
WP: Lange.
Balk: Martinez, S.
HBP: Canha (by Verlander).
Pitches-strikes: Verlander 95-61; Martinez, S 52-38; Flaherty 99-65; Wentz 12-8; Lange 27-15; Vest 31-20.
Groundouts-flyouts: Verlander 0-4; Martinez, S 2-0; Flaherty 6-1; Wentz 0-0; Lange 0-1; Vest 1-2.
Batters faced: Verlander 25; Martinez, S 11; Flaherty 24; Wentz 4; Lange 9; Vest 8.
Inherited runners-scored: Wentz 1-1; Lange 3-0; Vest 3-0.
Umpires: HP: Brian Walsh. 1B: Edwin Moscoso. 2B: Vic Carapazza. 3B: Adam Hamari.
Weather: 66 degrees, Sunny.
Wind: 4 mph, R To L.
First pitch: 1:41 PM.
T: 2:43.
Att: 27,004.
Venue: Comerica Park.
May 12, 2024
Inning Scoring Play Score
Top 6 Kyle Tucker homers (13) on a fly ball to right field. Mauricio Dubón scores. 2-0 HOU
Top 7 Jake Meyers singles on a line drive to left fielder Mark Canha. Alex Bregman scores. Joey Loperfido to 2nd. 3-0 HOU
Top 7 Mauricio Dubón singles on a ground ball to right fielder Kerry Carpenter. Joey Loperfido scores. Jake Meyers to 3rd. Mauricio Dubón to 2nd. 4-0 HOU
Top 8 Yainer Diaz singles on a ground ball to left fielder Mark Canha. Yordan Alvarez scores. Jon Singleton to 2nd. 5-0 HOU
Top 8 Joey Loperfido doubles (1) on a sharp line drive to right fielder Kerry Carpenter. Jon Singleton scores. Yainer Diaz to 3rd. 6-0 HOU
Top 8 Jake Meyers singles on a line drive to left fielder Mark Canha. Yainer Diaz scores. Joey Loperfido scores. Fielding error by left fielder Mark Canha. 8-0 HOU
Top 9 Jake Meyers singles on a ground ball to third baseman Andy Ibáñez. Jon Singleton scores. Joey Loperfido to 2nd. 9-0 HOU
Bottom 9 Kerry Carpenter singles on a line drive to center fielder Jake Meyers. 9-1 HOU
Bottom 9 Spencer Torkelson homers (1) on a fly ball to left field. Kerry Carpenter scores. 9-3 HOU
Team Highlight
HOU Kyle Tucker's two-run homer (13) (00:00:28)
HOU Jake Meyers' RBI single (00:00:26)
DET Jack Flaherty fans seven (00:02:33)
HOU Joey Loperfido's RBI double (00:00:26)
HOU Jake Meyers' 2nd RBI single (00:00:20)
HOU Justin Verlander fans eight vs. Tigers (00:02:04)
HOU Jake Meyers' 3rd RBI single (00:00:18)
HOU Astros tally four runs in the 8th (00:00:58)
DET Spencer Torkelson's two-run homer (1) (00:00:25)
HOU Mauricio Dubón goes 4-for-5 vs. Tigers (00:01:41)
1 2 3 4 5 6 7 8 9 R H E LOB
Astros 0 0 0 0 0 2 2 4 1 9 18 0 9
Tigers 0 0 0 0 0 0 0 0 3 3 6 1 6

Decisions

Division Scoreboard

MIN 5 @ TOR 1 - Final
CLE 7 @ CWS 0 - Final
KC 4 @ LAA 0 - Top 6, 0 Outs
Next Tigers Game: Mon, May 13, 06:40 PM EDT vs. Marlins (1 day)
Last Updated: 05/12/2024 05:26:34 PM EDT
submitted by TigersBot to motorcitykitties [link] [comments]


2024.05.12 19:58 shaneka69 CAPRICORN ♑️ TAKING YOUR MONEY AND CREDIT EXTRA SERIOUS RIGHT NOW #capricorntarot

CAPRICORN ♑️ TAKING YOUR MONEY AND CREDIT EXTRA SERIOUS RIGHT NOW #capricorntarot

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submitted by shaneka69 to mytarotreadings [link] [comments]


2024.05.12 18:41 BaseballBot Game Thread 5/12 ⚾ Astros (14-25) @ Tigers (20-19) 1:40 PM ET

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Astros (14-25) @ Tigers (20-19)

First Pitch: 1:40 PM at Comerica Park
Team Starter TV Radio
Astros Justin Verlander (1-1, 4.43 ERA) SCHN KBME, TUDN/KLAT (ES)
Tigers Jack Flaherty (0-2, 3.86 ERA) BSDET 97.1, DETSP (ES)
MLB Fangraphs Reddit Stream IRC Chat
Gameday Game Graph Live Comments Libera: ##baseball

Line Score - Game Over

1 2 3 4 5 6 7 8 9 R H E LOB
HOU 0 0 0 0 0 2 2 4 1 9 18 0 9
DET 0 0 0 0 0 0 0 0 3 3 6 1 6

Box Score

DET AB R H RBI BB SO BA
DH Greene, R 3 0 0 0 1 1 .248
LF Canha 3 0 0 0 0 0 .236
LF Vilade 0 0 0 0 0 0 .222
CF Vierling 3 0 0 0 0 1 .270
CF Baddoo 1 1 1 0 0 0 1.000
RF Carpenter, K 4 1 1 0 0 2 .274
3B Ibáñez 4 0 1 0 0 2 .340
2B Keith, C 4 0 1 0 0 0 .177
1B Torkelson 4 1 1 2 0 2 .224
SS Báez, J 4 0 1 0 0 0 .172
C Kelly, C 2 0 0 0 2 2 .169
DET IP H R ER BB SO P-S ERA
Flaherty 6.2 7 3 3 0 7 99-65 3.88
Wentz 0.0 3 1 1 1 0 12-8 1.23
Lange 0.2 5 4 4 2 0 27-15 3.07
Vest 1.2 3 1 1 0 0 31-20 4.24
HOU AB R H RBI BB SO BA
RF Tucker 3 1 1 2 2 2 .271
SS Peña 5 0 1 0 0 0 .340
DH Alvarez, Y 5 1 2 0 0 1 .256
3B Bregman 5 1 1 0 0 1 .201
3B Kessinger 0 0 0 0 0 0 .000
1B Singleton 4 2 2 0 1 1 .232
C Diaz, Y 5 1 2 1 0 0 .278
LF Loperfido, J 5 2 2 1 0 1 .321
LF Cabbage 2 0 0 0 0 1 .200
CF Meyers 3 0 3 3 0 0 .267
2B Dubón 5 1 4 1 0 0 .303
HOU IP H R ER BB SO P-S ERA
Verlander 7.0 2 0 0 2 8 95-61 3.38
Martinez, S 2.0 4 3 3 1 2 52-38 2.86

Scoring Plays

Inning Event Score
T6 Kyle Tucker homers (13) on a fly ball to right field. Mauricio Dubón scores. 0-2
T7 Jake Meyers singles on a line drive to left fielder Mark Canha. Alex Bregman scores. Joey Loperfido to 2nd. 0-3
T7 Mauricio Dubón singles on a ground ball to right fielder Kerry Carpenter. Joey Loperfido scores. Jake Meyers to 3rd. Mauricio Dubón to 2nd. 0-4
T8 Yainer Diaz singles on a ground ball to left fielder Mark Canha. Yordan Alvarez scores. Jon Singleton to 2nd. 0-5
T8 Joey Loperfido doubles (1) on a sharp line drive to right fielder Kerry Carpenter. Jon Singleton scores. Yainer Diaz to 3rd. 0-6
T8 Jake Meyers singles on a line drive to left fielder Mark Canha. Yainer Diaz scores. Joey Loperfido scores. Fielding error by left fielder Mark Canha. 0-8
T9 Jake Meyers singles on a ground ball to third baseman Andy Ibáñez. Jon Singleton scores. Joey Loperfido to 2nd. 0-9
B9 Kerry Carpenter singles on a line drive to center fielder Jake Meyers. 1-9
B9 Spencer Torkelson homers (1) on a fly ball to left field. Kerry Carpenter scores. 3-9

Highlights

Description Length
Jack Flaherty against the Astros 0:09
Justin Verlander against the Tigers 0:09
Bench availability for Detroit, May 12 vs Astros 0:07
Bullpen availability for Detroit, May 12 vs Astros 0:07
Fielding alignment for Detroit, May 12 vs Astros 0:11
Bullpen availability for Houston, May 12 vs Tigers 0:07
Kyle Tucker: Home Run Statcast Analysis 0:13
Breaking down Jack Flaherty's pitches 0:04
Jack Flaherty's outing against the Astros 0:23
Justin Verlander's outing against the Tigers 0:22
Breaking down Justin Verlander's pitches 0:04
The distance behind Spencer Torkelson's home run 0:13
Jack Flaherty K's Kyle Tucker 0:06
Justin Verlander K's Riley Greene 0:06
Javier Báez's diving snag 0:26
Colt Keith's infield single 0:15
Kyle Tucker's two-run homer (13) 0:28
Justin Verlander escapes a jam 0:13
Jake Meyers' RBI single 0:26
Mauricio Dubón's RBI single 0:40
Jack Flaherty fans seven over 6 2/3 innings 2:33
Yainer Diaz's RBI single 0:13
Joey Loperfido's RBI double 0:26
Jake Meyers' two-run single 0:20
Andy Ibáñez's reaching grab 0:19
Justin Verlander fans eight vs. Tigers 2:04
Jake Meyers' 2nd RBI single 0:18
Astros tally four runs in the 8th 0:58
Spencer Torkelson's two-run homer (1) 0:38
Akil Baddoo scores on a balk 0:26
Carson Kelly called out on strikes. 0:06

Decisions

Winning Pitcher Losing Pitcher Save
Verlander (2-1, 3.38 ERA) Flaherty (0-3, 3.88 ERA)
Attendance Weather Wind
66°F, Sunny 4 mph, R To L
HP 1B 2B 3B
Brian Walsh Edwin Moscoso Vic Carapazza Adam Hamari
Game ended at 4:24 PM.
Remember to sort by new to keep up!
submitted by BaseballBot to baseball [link] [comments]


2024.05.12 17:40 TigersBot Game Thread: Astros @ Tigers - Sun, May 12 @ 01:40 PM EDT

Astros @ Tigers - Sun, May 12

Game Status: Final - Score: 9-3 Astros

Links & Info

Astros Batters AB R H RBI BB K LOB AVG OBP SLG
1 Tucker - RF 3 1 1 2 2 2 1 .271 .397 .590
2 Peña - SS 5 0 1 0 0 0 6 .340 .384 .471
3 Alvarez, Y - DH 5 1 2 0 0 1 4 .256 .330 .449
4 Bregman - 3B 5 1 1 0 0 1 3 .201 .270 .264
Kessinger - 3B 0 0 0 0 0 0 0 .000 .000 .000
5 Singleton - 1B 4 2 2 0 1 1 1 .232 .326 .402
6 Diaz, Y - C 5 1 2 1 0 0 2 .278 .312 .403
7 Loperfido, J - LF 5 2 2 1 0 1 2 .321 .367 .357
8 Cabbage - LF 2 0 0 0 0 1 0 .200 .200 .300
a-Meyers - CF 3 0 3 3 0 0 0 .267 .321 .480
9 Dubón - 2B 5 1 4 1 0 0 2 .303 .330 .416
Totals 42 9 18 8 3 7 21
Astros
a-Singled for Cabbage in the 7th.
BATTING: 2B: Alvarez, Y (6, Lange); Loperfido, J (1, Lange). HR: Tucker (13, 6th inning off Flaherty, 1 on, 1 out). TB: Alvarez, Y 3; Bregman; Diaz, Y 2; Dubón 4; Loperfido, J 3; Meyers 3; Peña; Singleton 2; Tucker 4. RBI: Diaz, Y (18); Dubón (15); Loperfido, J (3); Meyers 3 (12); Tucker 2 (28). 2-out RBI: Dubón; Meyers 2. Runners left in scoring position, 2 out: Dubón; Peña 2; Alvarez, Y 2. GIDP: Bregman; Diaz, Y. Team RISP: 6-for-12. Team LOB: 9.
Tigers Batters AB R H RBI BB K LOB AVG OBP SLG
1 Greene, R - DH 3 0 0 0 1 1 1 .248 .368 .497
2 Canha - LF 3 0 0 0 0 0 1 .236 .362 .441
Vilade - LF 0 0 0 0 0 0 0 .222 .300 .222
3 Vierling - CF 3 0 0 0 0 1 3 .270 .292 .417
Baddoo - CF 1 1 1 0 0 0 0 1.000 1.000 3.000
4 Carpenter, K - RF 4 1 1 0 0 2 0 .274 .331 .513
5 Ibáñez - 3B 4 0 1 0 0 2 1 .340 .340 .511
6 Keith, C - 2B 4 0 1 0 0 0 2 .177 .242 .204
7 Torkelson - 1B 4 1 1 2 0 2 1 .224 .294 .333
8 Báez, J - SS 4 0 1 0 0 0 0 .172 .208 .233
9 Kelly, C - C 2 0 0 0 2 2 1 .169 .269 .237
Totals 32 3 6 2 3 10 10
Tigers
BATTING: 2B: Ibáñez (2, Verlander). 3B: Baddoo (1, Martinez, S). HR: Torkelson (1, 9th inning off Martinez, S, 1 on, 2 out). TB: Baddoo 3; Báez, J; Carpenter, K; Ibáñez 2; Keith, C; Torkelson 4. RBI: Torkelson 2 (14). 2-out RBI: Torkelson 2. Runners left in scoring position, 2 out: Torkelson; Vierling 2. Team RISP: 0-for-3. Team LOB: 6.
FIELDING: E: Canha (1, fielding). DP: 3 (Keith, C-Báez, J-Torkelson; Kelly, C-Báez, J; Báez, J-Keith, C-Torkelson).
Astros Pitchers IP H R ER BB K HR P-S ERA
Verlander (W, 2-1) 7.0 2 0 0 2 8 0 95-61 3.38
Martinez, S 2.0 4 3 3 1 2 1 52-38 2.86
Totals 9.0 6 3 3 3 10 1
Tigers Pitchers IP H R ER BB K HR P-S ERA
Flaherty (L, 0-3) 6.2 7 3 3 0 7 1 99-65 3.88
Wentz 0.0 3 1 1 1 0 0 12-8 1.23
Lange 0.2 5 4 4 2 0 0 27-15 3.07
Vest 1.2 3 1 1 0 0 0 31-20 4.24
Totals 9.0 18 9 9 3 7 1
Game Info
WP: Lange.
Balk: Martinez, S.
HBP: Canha (by Verlander).
Pitches-strikes: Verlander 95-61; Martinez, S 52-38; Flaherty 99-65; Wentz 12-8; Lange 27-15; Vest 31-20.
Groundouts-flyouts: Verlander 0-4; Martinez, S 2-0; Flaherty 6-1; Wentz 0-0; Lange 0-1; Vest 1-2.
Batters faced: Verlander 25; Martinez, S 11; Flaherty 24; Wentz 4; Lange 9; Vest 8.
Inherited runners-scored: Wentz 1-1; Lange 3-0; Vest 3-0.
Umpires: HP: Brian Walsh. 1B: Edwin Moscoso. 2B: Vic Carapazza. 3B: Adam Hamari.
Weather: 66 degrees, Sunny.
Wind: 4 mph, R To L.
First pitch: 1:41 PM.
T: 2:43.
Att: 27,004.
Venue: Comerica Park.
May 12, 2024
Inning Scoring Play Score
Top 6 Kyle Tucker homers (13) on a fly ball to right field. Mauricio Dubón scores. 2-0 HOU
Top 7 Jake Meyers singles on a line drive to left fielder Mark Canha. Alex Bregman scores. Joey Loperfido to 2nd. 3-0 HOU
Top 7 Mauricio Dubón singles on a ground ball to right fielder Kerry Carpenter. Joey Loperfido scores. Jake Meyers to 3rd. Mauricio Dubón to 2nd. 4-0 HOU
Top 8 Yainer Diaz singles on a ground ball to left fielder Mark Canha. Yordan Alvarez scores. Jon Singleton to 2nd. 5-0 HOU
Top 8 Joey Loperfido doubles (1) on a sharp line drive to right fielder Kerry Carpenter. Jon Singleton scores. Yainer Diaz to 3rd. 6-0 HOU
Top 8 Jake Meyers singles on a line drive to left fielder Mark Canha. Yainer Diaz scores. Joey Loperfido scores. Fielding error by left fielder Mark Canha. 8-0 HOU
Top 9 Jake Meyers singles on a ground ball to third baseman Andy Ibáñez. Jon Singleton scores. Joey Loperfido to 2nd. 9-0 HOU
Bottom 9 Kerry Carpenter singles on a line drive to center fielder Jake Meyers. 9-1 HOU
Bottom 9 Spencer Torkelson homers (1) on a fly ball to left field. Kerry Carpenter scores. 9-3 HOU
Team Highlight
HOU Kyle Tucker's two-run homer (13) (00:00:28)
HOU Jake Meyers' RBI single (00:00:26)
HOU Joey Loperfido's RBI double (00:00:26)
HOU Jake Meyers' 2nd RBI single (00:00:20)
HOU Justin Verlander fans eight vs. Tigers (00:02:04)
HOU Astros tally four runs in the 8th (00:00:58)
DET Spencer Torkelson's two-run homer (1) (00:00:25)
HOU Mauricio Dubón goes 4-for-5 vs. Tigers (00:01:41)
HOU Condensed Game: HOU@DET - 5/12/24 (00:10:21)
HOU Astros vs. Tigers Highlights (00:03:15)
1 2 3 4 5 6 7 8 9 R H E LOB
Astros 0 0 0 0 0 2 2 4 1 9 18 0 9
Tigers 0 0 0 0 0 0 0 0 3 3 6 1 6

Decisions

Division Scoreboard

MIN 5 @ TOR 1 - Final
CLE 7 @ CWS 0 - Final
KC 4 @ LAA 2 - Final
Last Updated: 05/12/2024 06:36:48 PM EDT
submitted by TigersBot to motorcitykitties [link] [comments]


2024.05.12 07:01 Jon_without_the_h pretend i wasnt lazy and finished this before the volc ban

pretend i wasnt lazy and finished this before the volc ban submitted by Jon_without_the_h to stunfisk [link] [comments]


2024.05.12 03:42 New-Row-3679 Who exceeds the boat capacity?

Let’s say you’ve got a 7 seat/950 lb capacity plate on an 18 ft bow rider with a 3L 150 HP motor…. Would you consider taking 8 people? 9? Etc
On and the boat has 8 actual seats.
And going by the calculation of 17.5 L x 7 ft wide / 15 = 8. So if there was no plate, the capacity would technically be 8.
What are everyone’s personal rules on here?
submitted by New-Row-3679 to boating [link] [comments]


2024.05.12 02:32 Whelen_Wannabe A Pontiac Ad in this months Car and Driver?

A Pontiac Ad in this months Car and Driver?
Hi everybody, I'm curious if anyone else heard/saw the add for what appears to be Pontiac in this month's Car and Driver issue? https://www.youtube.com/watch?v=8FVBKs7cDGY
https://preview.redd.it/ijqjgdpk4wzc1.png?width=565&format=png&auto=webp&s=56c7d33b837f7f3bfc412f2cbf7f3bb41cc35580
Is this a joke or the real deal? I'm curious if anyone here has the inside scoop. I don't drive a Pontiac right now, but would definitely want to know about round two!
submitted by Whelen_Wannabe to Pontiac [link] [comments]


2024.05.12 01:53 Doc4est Propane outboard motor?

So I recently got a Nucanoe Unlimited and I'm interested in getting an outboard for traveling faster across lakes or up rivers. I like the idea of a propane/LPG engine because, as I understand it, they're a little quieter, more fuel efficient, require less maintenance, and are cleaner to refill (just screwing in a hose to tank, vs pouring gasoline in a funnel into the top of the engine. Idk, just seems tricky while on the water). With an LPG one, there's no chance of getting gasoline all over your hands or clothes (I'm also using the kayak for hunting so scent is important).
Main question- Does Lehr still make the 2.5 hp propane outboard engine? Their website gives me "page not found" for everything I click on outside the home page, so I can't find a dealer or anything. I know Mercury and Tohatsu both make a 5 hp propane outboard engine, but, from searching through posts everywhere, it seems like there's a lot of hate for anything above about 3-3.5 HP engine (yes I'm very aware the kayak is only "rated" for 2.5hp).
Maybe a stupid question...- If it's not possible to get a Lehr 2.5 anymore, is there a way to limit the throttle on a 5hp, like block it from going above 50% open or something? That way it's not pushing too hard on the transom, maybe?
Electric seems like a decent option too but costs a LOT more for anything more than a trolling motor, plus a 20 lbs tank of LPG costs way less than spare battery on those things.
Thanks for the feedback, I appreciate the insight!
submitted by Doc4est to kayakfishing [link] [comments]


2024.05.11 23:10 BaseballBot Game Thread 5/11 ⚾ Astros (14-24) @ Tigers (19-19) 6:10 PM ET

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Astros (14-24) @ Tigers (19-19)

First Pitch: 6:10 PM at Comerica Park
Team Starter TV Radio
Astros Cristian Javier (2-0, 1.54 ERA) SCHN KBME, TUDN/KLAT (ES)
Tigers Tarik Skubal (4-0, 1.90 ERA) BSDET 97.1, DETSP (ES)
MLB Fangraphs Reddit Stream IRC Chat
Gameday Game Graph Live Comments Libera: ##baseball

Line Score - Game Over

1 2 3 4 5 6 7 8 9 R H E LOB
HOU 0 0 0 2 0 0 0 0 0 2 8 1 8
DET 0 7 0 1 0 0 0 0 8 11 0 9

Box Score

DET AB R H RBI BB SO BA
LF Greene, R 4 1 1 1 1 1 .254
RF Canha 3 1 1 4 2 1 .242
CF Pérez, W 4 1 1 0 1 1 .282
DH Carpenter, K 5 2 2 3 0 1 .275
3B Vierling 5 0 1 0 0 1 .277
2B Keith, C 4 1 2 0 0 1 .174
1B Torkelson 4 0 1 0 0 1 .224
SS McKinstry 3 1 0 0 1 0 .220
C Rogers 4 1 2 0 0 2 .210
DET IP H R ER BB SO P-S ERA
Skubal 6.1 7 2 2 2 7 97-69 2.02
Miller, S 0.2 0 0 0 0 0 9-5 4.41
Holton, T 2.0 1 0 0 0 2 25-20 3.60
HOU AB R H RBI BB SO BA
2B Altuve 4 0 0 0 0 1 .317
PH Kessinger 1 0 0 0 0 1 .000
SS Peña 3 1 2 0 0 0 .345
DH Alvarez, Y 4 0 1 0 0 0 .252
3B Bregman 4 1 1 1 0 1 .201
1B Singleton 3 0 0 0 1 2 .218
C Diaz, Y 4 0 2 1 0 0 .273
CF Meyers 4 0 1 0 0 1 .236
LF Dubón 3 0 0 0 1 1 .274
RF Loperfido, J 4 0 1 0 0 2 .304
HOU IP H R ER BB SO P-S ERA
Javier 1.1 5 7 7 4 0 50-21 4.01
Scott, Tay 0.2 0 0 0 0 1 9-6 2.65
Brown, H 5.0 5 1 1 0 7 85-60 7.79
Dubin 1.0 1 0 0 1 1 27-16 7.59

Scoring Plays

Inning Event Score
B2 Riley Greene walks. Colt Keith scores. Zach McKinstry to 3rd. Jake Rogers to 2nd. 1-0
B2 Mark Canha hits a grand slam (6) to left center field. Zach McKinstry scores. Jake Rogers scores. Riley Greene scores. 5-0
B2 Kerry Carpenter homers (4) on a fly ball to right field. Wenceel Pérez scores. 7-0
T4 Alex Bregman singles on a fly ball to left fielder Riley Greene. Jeremy Peña scores. 7-1
T4 Yainer Diaz singles on a ground ball to left fielder Riley Greene. Alex Bregman scores. Jon Singleton to 2nd. 7-2
B4 Kerry Carpenter homers (5) on a fly ball to left center field. 8-2

Highlights

Description Length
Bullpen availability for Detroit, May 11 vs Astros 0:07
Bullpen availability for Houston, May 11 vs Tigers 0:07
Bench availability for Detroit, May 11 vs Astros 0:07
Fielding alignment for Detroit, May 11 vs Astros 0:11
Kerry Carpenter: Home Run Statcast Analysis 0:13
Breaking down Mark Canha's grand slam 0:13
Breaking down Kerry Carpenter's home run 0:13
Breaking down Tarik Skubal's pitches 0:04
Tarik Skubal's outing against the Astros 0:23
Breaking down Hunter Brown's pitches 0:04
Hunter Brown's outing against the Tigers 0:23
Riley Greene's RBI walk 0:06
Mark Canha crushes a grand slam (6) 0:29
Kerry Carpenter's two-run home run (4) 0:28
Alex Bregman's RBI single 0:16
Yainer Diaz's RBI single 0:16
Tigers rally for seven runs in the 2nd 0:58
Kerry Carpenter's second home run (5) 0:29
Amon-Ra St. Brown throws out the first pitch 2:23
Tigers turn two after review 0:23
Tarik Skubal strikes out seven batters vs. Astros 1:17

Decisions

Winning Pitcher Losing Pitcher Save
Skubal (5-0, 2.02 ERA) Javier (2-1, 4.01 ERA)
Attendance Weather Wind
57°F, Overcast 18 mph, Out To LF
HP 1B 2B 3B
Adam Hamari Brian Walsh Edwin Moscoso Vic Carapazza
Game ended at 8:50 PM.
Remember to sort by new to keep up!
submitted by BaseballBot to baseball [link] [comments]


2024.05.11 20:04 DaddyBeenThere Intermittent cooling water 35hp Johnson

I have a 1978 Johnson 35 hp that doesn't always pump water. Previous owner said he replace the pump and the old pump impeller was in a box of odds and ends. Had the boat in the water several times over the past few months with no problems.
Yesterday when I started the motor in the yard tub, it wouldn't pump water. I stopped the motor and connected the hose adapter, and it then it began circulating. I removed the hose adapter and it continued circulating properly for about 15 minutes. I shut the motor down and started it again, no water. So I hooked the hose adapter up again, this time still no water. Outside temperature was about 85. This morning I tried it again, outside temperature about 70. No water, with or without the hose adapter.
Any ideas? I'm thinking that if the pump impeller is really new then it might be the thermostat?
submitted by DaddyBeenThere to Outboards [link] [comments]


2024.05.11 16:56 sugarfreecaffeine First boat need help Grady White vs. Seaswirl Striper

Hi everyone,
I'm eyeing two used boats for my first purchase, focusing on nearshore fishing and some casual cruising NJ. I'd appreciate your opinions on which seems like the better deal.
1995 Grady White Tournament 19' - $14,000
1999 Seaswirl Striper 2100 21' Walkaround - $12,500
Both options fit within my budget and seem well-equipped. Which boat do you think offers the best value for money? Any personal experiences with these models would also be great to hear!
Thanks for your help!
submitted by sugarfreecaffeine to boating [link] [comments]


2024.05.11 16:28 JustInBasil /u/JustInBasil's Guide to Building a Pre-release Deck (Twilight Masquerade Edition)

See this guide on JustInBasil.com.
Building a deck for a Pre-release Event—an event where players get together a few weeks before a new set’s official release to play with cards from the new set—differs significantly from building a deck for the Standard or Expanded Formats. In a pre-release event, all players play in a Limited Format—where players are restricted to deck building resources provided for the event itself. This puts all players on a roughly level playing field and invites a much more laid-back, casual atmosphere.
At a pre-release event, players are provided with a Build & Battle Box from the set for which the pre-release event is being held. A Build & Battle Box contains the following resources to help you build your deck:
Pre-release decks are comprised of forty cards instead of the regular sixty and games played using pre-release decks are played with four prize cards instead of six. Like a regular deck, a pre-release deck must still include at least one basic Pokémon. Unlike a regular deck, the “Rule of Four” that restricts players to up to four copies of cards with the same name does not apply.
If your Build & Battle Box is from Sword & Shield—Brilliant Stars or later and you don’t feel comfortable building your own deck, you can simply use the 40-card deck exactly as it comes out of your box. If you’re using an older Build & Battle Box or if you're interested in tweaking the deck to improve it, read on.
Below is an example of what could come in a Build & Battle Box’s preconstructed deck. These particular Build & Battle Box deck contents were seen in St00ben’s Twilight Masquerade Build & Battle Box opening. The cards in the preconstructed deck have been broken into seven categories:
  1. Primary Pokémon Type (Promo Type) - These are all of the Pokémon in the Evolution Pack that have the same type as the Promo card at the front of the pack.
  2. Secondary Pokémon Type - These Pokémon also share their type with each other, but are not the same type as the Promo card’s type.
  3. Other Pokémon - These Pokémon don’t share their type with the Promo card or with the other type in the Evolution Pack. Most often, these are colorless Pokémon that can be played with any type of energy. Sort each of these Pokémon by their type.
  4. Draw Cards - These are Trainer cards—typically Supporter cards and Item cards—that provide a means of drawing more cards than the card you draw at the beginning of your turn.
  5. Energy Cards - These cards are the means of powering up your attacking Pokémon.
  6. Pokémon Search - These cards—typically Supporter cards and Item cards—provide ways to find the Pokémon in your deck.
  7. Miscellaneous Cards - These are other cards that are included in the Evolution Pack that simply don’t fit into another category.
Example Preconstructed Deck Contents
Primary Pokémon Type
Secondary Pokémon Type
Other Pokémon
Pokémon Search
Draw Cards
Energy
Miscellaneous Cards
As you open the four booster packs that are included in your Build & Battle Box, continue to use these same categories to sort the cards, sorting each Pokémon type into its own pile. From there, you’ll have four options for how to continue with the construction of your deck.
1. Build around the preconstructed deck. When you build around the Pokémon included in your preconstructed deck, you add additional Pokémon of the same types, including additional Pokémon from the same evolution lines, if possible. Colorless Pokémon and Pokémon with attacks that cost only colorless energy are also considerations.
2. Build around part of the preconstructed deck. Instead of using both types included in your preconstructed deck, you may instead choose to use only one. This may be to focus your deck on a single type (not a bad idea if you have a lot of Pokémon of the same type) or to introduce a new type from the cards you pulled from your booster packs, in addition to reinforcing the type you’ve kept in the deck with additional Pokémon from the same evolution lines, if possible.
3. Build around your pulls. The nuclear option has you ignoring the Pokémon in your preconstructed deck entirely, building around one or two types of Pokémon you’ve pulled from the booster packs included in your Build & Battle Box. Be sure to choose Pokémon that can do adequate damage for minimal attack costs, with decent HP.
4. Build around a multi-prize Pokémon, like a Pokémon ex. So, you’ve pulled a Pokémon ex and you have the evolution line necessary to play it. Awesome. This may be your best option. Here you have two different avenues of attack—to either go with just the ex and the bare minimum to get it evolved up, or to build around the ex, adding in Pokémon of the same type and Pokémon with colorless attack costs.
No matter which strategy you choose, keep in mind the following loose deck skeleton for a pre-release deck:

Pokémon to Include

Pokémon you include in your deck should be at least one of the following:
  1. A Good Attacker. A good attacker does reasonable damage for a reasonable attack cost. The higher the stage of evolution, the less reasonable an attack cost becomes. Low attack costs for mid to high damage are always best.
  2. A Possessor of a Helpful Ability or Attack. A Pokémon with abilities or attacks that draw additional cards, help you to search for Pokémon in your deck, or interrupt your opponent’s strategy. Call for Family and similar attacks are especially helpful in pre-release decks as they can help you search for your stronger Pokémon when you don’t start with them.
  3. A Free Retreater. A Pokémon with a Retreat Cost of zero can help you have an ideal Pokémon to promote when your Active Pokémon is Knocked Out. Free retreat gives you the flexibility to see what cards you draw into on your turn before committing a specific Pokémon and/or deck resources to your next attacker.
  4. A Beefy Staller. A Pokémon with high HP can sometimes be helpful to stall your opponent long enough to get your primary attackers setup and ready to knock out your opponent’s Pokémon.
  5. A Status-Happy Staller. A Pokémon with attacks or abilities that leave the opponent’s Pokémon Paralyzed, Confused, or Asleep can be the difference between winning and losing in a pre-release tournament. Because there are limited ways to switch out of status effects in a Limited Format like a pre-release, even little bits of damage from Poison and Burn can add up to a victory in the long run.

Trainers to Include

During a pre-release event, you should pretty much always include any trainers that are in some way beneficial to the deck you’re building. If a trainer is not helpful to your deck, exclude it. For example, you would not include Rose—a card that helps only decks built around a Pokémon VMAX—in a deck that contains no Pokémon VMAX.
If you find yourself with an overabundance of trainers and need to cut a few out, always prioritize keeping Trainer cards that help you draw cards or that help you find your Pokémon. These are the most important Trainer cards in any deck, and pre-release decks are no exception.

A Note on Energies

Unlike in Standard deck building, it is quite common for a pre-release deck to be built around two types of Pokémon (and, often, two main attackers) instead of being built around a single Pokémon. As noted earlier, a lot of pre-release decks will run roughly 13 energies (give or take a few) but will have to split those energies between two types. As an example, a deck with a Fire-type attacker and a Water-type attacker. Each preconstructed deck comes with Energy cards in it already, but you may find yourself cutting into your Energy to boost your deck’s draw power or Pokémon search capabilities and will need to consider which Energy cards to cut first. A few things will help you decide how to tweak the Energy split in your deck. Look for the following:
  1. Does either attacker require only its type of energy to attack? Does the Fire-type attacker, for example, require one fire and one colorless for its primary attack?
  2. Does one attacker have an especially high energy cost? Does the water-type attacker, for example, require three water energies to power up its attack?
  3. Does either attacker have an attack that can be powered up entirely by either energy type?
  4. Do secondary attackers have the ability to attack with colorless energies as the entirety of or part of their attack cost?
For a very quick-and-dirty guesstimate on how many energies you should consider running as a baseline, figure out how many energies of each specific type are required to power up all of your main attackers’ most cost-expensive attacks at once. If you have three copies of your main fire attacker and two copies of your main water attacker, and the Fire-type main attacker’s cost is [R][C] and the Water-type main attacker’s cost is [W][W], you would say that, at a minimum, you need 3 Fire, 4 Water, and 3 copies of either energy. As your Water-type attacker can only take water energies, you should weigh the use of the three “either” energy slots more in favor of Water energies, perhaps including 2 Water energy and 1 Fire energy for your last energies.

Other Helpful Notes for Pre-release

What to Bring

In addition to bringing yourself and the money required to participate in the pre-release event, here are a few other things you should consider bringing with you that won’t be included in your Build & Battle Box or otherwise provided to you:
Above all else, remember that Pre-release Events are primarily fun ways to get your hands on cards from the newest set early. Far more so than even in regular play, pre-releases are very luck-dependent, and your deck is unlikely to be especially consistent. Just sit back, crack your packs, and prepare for a casual, fun time. Don’t stress too hard about winning.

A Breakdown of Contents in This Set's Build & Battle Box Preconstructed Decks

Each Build and Battle Box contains a preconstructed 40-card deck. In that deck are the promo card and three segments of cards worth taking note of, beginning with two Pokémon-centric groups—one influenced by the promo’s type and the other influenced by the type of another random promo card from the set’s Build & Battle Boxes.
The following cards are our pre-release promos for the set's Build & Battle Boxes:
Additionally, each preconstructed deck contains cards from two of the Pokémon Groups below.
Thwackey Group
Infernape Group
Froslass Group
Tatsugiri Group
In addition to the promo card and the cards from the two Pokémon groups, each kit contains supplementary cards for your deck. These cards and Basic Energy cards will fill the remaining slots of your 40-card preconstructed deck, with each deck containing no more than two of each card listed below:
Supplementary Cards
See also:
submitted by JustInBasil to pkmntcg [link] [comments]


2024.05.11 16:17 GreenscOOps Brand new FC getting rpmfilter flag

Brand new FC getting rpmfilter flag
I got a brand new x12 flight controller from Ali express and after flashing I'm getting an rpmfilter flag that's preventing arming. I was stupid and didn't check if it was an issue before flashing but I'm curious if there's anything I can try to fix it before sending it back?
submitted by GreenscOOps to TinyWhoop [link] [comments]


http://activeproperty.pl/