Active ingredient in alive

Talk shit, get hit.

2012.05.25 17:53 Talk shit, get hit.

Everybody has a plan until they get punched in the mouth.
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2022.06.16 20:47 SemaglutideCompound

Discussion of Compounded Semaglutide. Semaglutide is the active ingredient in Ozempic, Wegovy, and Rybelsus.
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2018.12.24 13:51 thetimeisnow Cholecalciferol

Cholecalciferol / Vitamin D3 / is the active ingredient in rat poison.
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2024.05.14 23:13 Opening_Diamond960 I have libido for the first time in my life and It’s weird (also I don’t like men anymore??)

Me (bisexual? 25m) and my most attractive friend (22f) have been dating for the past months until 2 weeks ago. We are both probably the most handsome and attractive of an already hot friend group. But we were not a good match and the sex was mediocre bc we are both insecure about our bodies.
But she has changed the way I feel about my body.
I’ve always been insecure about my performance and about my body, It’s purely psycological tho bc I’m 6’ 1’’ buid up like a model and my dick is above average.
But being insecure meant thinking a lot during sex and being scared and that meant not being active during sex nor having a strong boner or taking risks.
It also meant not loving myself (low sexual energy) and not having an active libido. More like a passive one, only being turned on intellectualy OR by someone literally trying to fuck me.
I’ve always been with girls who were either more insecure than me so I had to take care of them and be careful or very active women who would fuck me instead of getting fucked lol.
I’ve had a lot of no effort one night stands bc that I didn’t really like.
I’ve also had sex with a lot of men. With them I was bottom. It was always when I felt sad or lonely. It was the only time I wasn’t afraid or thinking about my performance. Never loved any of them tho. Maybe infatuation once or twice.
But 2 years ago I had a permahorny goblin mode girlfriend and my relationship with her changed my life bc I had to confront all the traumas in my life and one of them was sex. She was very confident but also submissive so it was a challenge. I needed to learn to be confident. But I ended up so fucked up from that relationship I hit rock bottom and almost killed myself. I had to be there for myself and recover and learn so I didn’t really care about women or sex.
2 years later, I’ve been In a couple situationships and random girls were I enjoyed it more than I did before but also I still resorted to gay sex when I felt sad or lonely.
And then this girl who Is the most gorgeous person and one of the most beautiful souls I’ve ever met, who Is totally different from me In almost every way, confronted me about why I’m always scared during sex, why don’t I let myself go and stop thinking and enjoy diving in pussy like a fucking ape.
And she listened and she laughed and she didn’t give a fuck about my fears, and we talked about it until I also didn’t give a fuck for the first time in my life. And then we stopped fucking.
THE WEIRD THING: Now I love myself and I am so fucking horny all the time for the first time and yesterday I masturbated like 5 times and I don’t like men anymore? Even when I’m sad now I just want to fucking pound some beautiful girl. My dick feels alive and my body feels healthy and delightful. Also everybody says I look more attractive?
What the fuck is happening?
submitted by Opening_Diamond960 to rspod [link] [comments]


2024.05.14 23:04 Mahakramo A child's miraculous/enlightening 2nd message straight after a few hours of its luminous birth! Paramahamsa Sri Vishwananda

Who is Paramahamsa Sri Swami Vishwananda? (part 2)
Birth and early childhood
Introduction to part 2
When we see a young child or animal playing joyfully, we sense the comforting presence of the nearby mother, even if she's out of our sight.
When we observe smoke from a distance, we can infer that a fire is active.
Every experience we've had or will have speaks of a deeper reality beyond what meets the eye. This is true for everything, whatever it might ever be. Even a seemingly simple plant that is growing in a certain place and ways, is speaking deeply about its whole neighbourhood.
Like Sherlock Holmes, who decoded hidden clues, we too can uncover open yet hidden truths in our surroundings. He trained that skill to such a degree that allowed him to piece together seemingly unrelated information to solve complex cases. This was not born from fantasy but from deepawareness and knowledge about nature's interconnected realities. With this in mind stay alert as true story is unfolding further.
Part 2. Post Birth - His first 12 hours on Earth and second message to all the world
It is still Tuesday night June 13th 1978 Rose Hill; local hospital, Mauritius Island. Mother and child are well after that illuminating birth event*, and thus ready to return back home. Home. Meaning, a somewhat common house within a typical Mauritian neighbourhood surrounded by some non-vegetated grounds that keeps them “easy to have”. Thus supporting the child’s father’s busy life as a grounds man by not adding any further duties to his occupied life.
On reaching home the house is saturated with the aura of love, serenity, gratitude, sparkling curiosity and joy that a new born is naturally gifting a family with. Time is standing still. However, life is flowing its never resting courses wherein everyone finds ones duties according to ones inherited roles. But not only the grown-ups! Also the new born child is preparing for the revelation of its second message, utilising the sight covering dark of this most auspicious first night as a “Chatur Mukha"** family.
It is early morning June 14th 1978, hardly 12 hours after the child’s luminous birth and first message to all the world, when the rising of the sun is revealing to the early rising father an autonomously, rapidly growing Tulsi garden on the house’s once so comfortably barren grounds!
Bushes of TULSI! OMG! Tulsi... of all things! How could this even be possible ever?!One of the most delicate and challenging plants to be cultivated. Tulsi, who requires much of direct sunlight and care to grow, including a well regulated and balanced watering care. Plentifully growing in a single winter's lightless night(!) on once barren ground! But not enough. The foremost of Tulsi's requests for successful healthy growths is an atmosphere of loving care and devotion!
Which must be one of the reasons why, since ancient times, Tulsi is considered as being a "Goddess" Herself.
Try to put yourself into the shoes of that innocently awakening father who must be struck by utter surprise and even serious confusion upon being confronted with this completely inconceivable reality ! What shall he do with that?! What on "God's Holy Earth" is going on here?! What does all that mean? Where does it even come from all of a sudden?! Of what relief would a Sherlok Holmes' mind have been in such a situation! Wouldn't you agree?
"Tulsi" or "Holy Basil" and the indicating significance of its presence
Unlike many places on Earth, on the island of Mauritius Hindus, Christians, Muslims and others are living in mutual acknowledgement together peacefully, which invites to weave in empress' Sainte Helene's interconnected story with our story line here. Sainte Helene had been endowed with the task of finding the Holy Cross of Christ +/- 320 years after the resurrection, which otherwise would have got lost in the course and dynamics of time. At the very site where the Holy Cross finally had been found, vital bushes of Holy Basil/Tulsi ("Ocimum tenuiflorum" or "Ocimum sanctum”) had been found growing above of it. Indicating the presence of a hidden yet vivid source of radiating, unconditional Love. Just as in 1978 on Mauritius island in the form of this new born child.
What a déjà-vu! Humbly introducing itself through Mother nature's preferred language of meaningful silence saturated with essential signs powerfully resonating within those hearts which are bearing the hidden flower of love and longing for the deepest of all love forms that this child is reminding us of once again. Despite nature seemingly neglecting all common conditions for Tulsi's growth that night, the child innocently reconnects us with the depth and eternal care of that all fulfilling, all satisfying divinity.
And thus Tulsi and the child are mutually bearing witness for one another’s purity, nature of divine character and the eternally trans-religious, trans-cultural and finally all transcending reality of pure love, which is the true and eternal home of all. That love that satisfies all needs on all levels, under all circumstances for all those who take refuge into it. Into Him, the eternal ONE. Into any of HIS innumerable forms. But remember, He is never forcing Himself on anyone in any way. He is "Just Love", patiently waiting for us to actively join with Him.
The profoundly enlightening impact of Paramahamsa Sri Vishwananda's teachings and presence continues to grow and heal the lives of ten thousands of grateful people who meet him. His tangible message of love, compassion, and unity has brought together people from most diverse backgrounds and faiths, transcending the boundaries of culture and tradition.
The child's birth and the miraculous growth of the Tulsi garden are living symbols of this unity, awakening us to how love and devotion in action can bridge even the widest of gaps. These events remind us that each of us shares an eternal, tangible, and deeply personal relationship with the Divine. The kindling and fostering of this connection, never-ending, is alive as "Bhakti Marga", the path of Love and Devotion, for all who are simply 'Lovers of God', from all walks of life.Think for a moment. HE is here on this planet right now. Together with you! He might be just around your "next corner", right now!
Take yourself a minute or a few. Call Him internally in the intimacy of your heart. Call His Name. Paramahamsa Vishwananda…. Paramahamsa Sri Vishwananda… and see, feel what is going to happen. Come and see Him. Meet Him online… Think of Him. Ask Him for any help. Anytime. Ask Him to inspire you, now within your heart. HE is listening! HE is responding! … Take it as a certainty.
Share it freely if you want and be very happy….
Footnotes:
\In case you missed part one, click here...*
https://www.reddit.com/stories/comments/1bv1480/
a_childs_impressive_message_right_at_the_moment/
\*Family of four*
…to be continued…. Stay connected for further insights into his miraculous and enlightening
childhood...
submitted by Mahakramo to god [link] [comments]


2024.05.14 22:58 Tough_Seat_6571 Liberty Bell Roleplay

Welcome to Liberty Bell Roleplay, where the streets of Philadelphia come alive in the virtual world!

submitted by Tough_Seat_6571 to FiveMServers [link] [comments]


2024.05.14 22:12 LossLucky4012 my wings of fire fantribes and the continent they live on

Some added information: This hypothetical arc 4 takes place around 7 years after flames of hope, contact between pantala and pyhria has been cut off somehow, and the seawings sent out to contact pantala have instead found polreca, filled with new dragons, and a war
New continent: Polreca
Polreca is a third continent in the wings of fire world, the largest out of the three, with five tribes to inhabit it
Geography:
At the center of Polreca, we have the active volcano Flaming Peak, and the palace of the Cavewings, nearby in the surrounding area charred by the volcano's eruptions, we have the Flamewing palace, and on a mountain rivaling the size of jade mountain, (or agate mountain before the landslide in legends darkstalker) we see the Thunderwing palace, placed by the northern shore of Polreca is the coastal redwoods forest you see the Sizzlewing palace, and dotted around we have some of the few cave openings with direct paths to the areas where Protowings make their homes.
New tribes:
Thunderwings
Thunderwings are dragons with instead of four legs and two wings they have two legs and two wings, They also breathe lightning, they live in the tallest mountains in Polrecah, they are very intelligent dragons, smarter than the nightwings ever will be, this would lead to some beef between the two tribes, they often fly into storms for fun, with them having scales that have direct nerve connections with a lightning pouch in their throat, they can gain electricity from being struck by lightning, but they also have another organ that allows them to breathe electricity without being struck by lightning first, it is common for the queen and her challenger before a battle for the throne to go into a large lightning storm to charge up, this is also where the challenge takes place. However, thunderwings must be careful, because if they aren’t, they may be inflicted with “storm sickness” an affliction that is caused by overcharging in a lightning storm, leading to less energy, weak lightning breath, and fatigue, storm sickness can last anywhere from 2-3 days, to 3-10 years, and can even be permanent
They are named after different storms, cloud formations, etc.
Queen: Queen Thunderclap
Princess: Cumulonimbus
Prince: Typhoon
Characters of note: Stratus (a pale thunderwing with a keen mind for innovation, and if he gets angry enough, you don’t want to be in his way)
Flamewings
Flamewings, are the most Phyrria and Pantala esc dragons on Polreca, they are similar to skywings with flamescales, except that’s their entire population, though instead of breathing fire, they breath ice oddly enough, this works by gathering all of their cold into a sac in their throat, and allowing it to be expelled along with their liquid nitrogen like saliva, creating ice cold enough to induce frostbite in even icewings, however this equates to normal frost breath effects on other Flamewings due to their scales being super heated, they live near Flaming Peak, the active volcano at the center of Polreca, they are capable of living here due to their scales being able to withstand the heat of the lava.
Their names often follow along the lines of wildfire, ash, charcoal, etc.
Queen: Queen Ash
Princess: Wildfire
Characters of note: Princess wildfire (A somewhat shy dragon, with a burning desire to be a strong and reliable leader for her people, and during the first few books she butts heads with Echo often)
Protowings
Protowings are ancient dragons, from long before the scorching, living fossils so to speak, they have no fire breath, no venom, no gills, no camouflage, no silk, no frost breath, and their wings don't allow for self powered flight, but do allow for short glides, their scales/skin is thin and almost salamander like, they are an assorted amount of colors from black to white to red to blue and everything in between, they require water to lay their shelless eggs in, oh yeah they have eggs similar to amphibians, their lifespan is up to 500 years old and they are considered adults at 200, they live in small communities, of about 15 adult individuals maybe more that aren't adults, living in deep caves underground, where even seawings have trouble seeing, this darkness has never bothered the protowings, they are not that big, the oldest being about the size of clay in book 1, and they feed off of moss that grows in the caves and small bugs that also make the caves their home, their claws are dull, and their fangs small and useless, leading to then making rudimentary tools out of assorted rocks, with obsidian being commonly used, they have perfected hoard mentality, when one is threatened they release a call that can echo through the caves easily, this alerts the rest of their community, allowing them to swarm the threat and bring it down, they also commonly have severe photo phobia, fear of the light, meaning that if you want to see them you need to catch one while its hunting or foraging nearby, they are masters of their caves, easily being able to navigate thanks in no small part to their echolocation and gecko-like feet.
How they are named differs from community to community, in one, they might be named after cave formations like the Cavewings, in others they may be named similar to the cats from the warriors series(which Sutherland also worked on) with a prefix and a suffix.
Queen: they have no queen as they have no main kingdom
Characters of note: beetle’s leg, bug’s jaw
Cavewings
Cavewings are underground living dragons with no wings and stone like scales with different colored scales dotting their hide like gems, they live in the caves all across Polreca, not as deep as the protowings, but pretty deep, they have night vision, echolocation (like the protowings), and they are the greediest of all dragons, they also have scales that are near impenetrable, to the point that even things like flamesilk and rainwing venom have a hard time getting through, they are also effective burrowers and capable of launching themselves high into the air with no ceiling obstructing them high enough to snatch flying Flameings out of the air when the try to cross the border, making them near impossible to attack which is bad because the Flamewings and Cavewings are at war, they also do not eat like other dragons, they use lava they find by their main palace in Flaming Peak to cook their prey alive, dunking it in the lava and holding it there until it is thoroughly charred, and eat it like that, but certain groups use Flamewings to cook their meals, this has been announced to the flamewings that it was made illegal by the queen but this practice is unfortunately getting used more and more, with “rumors” stating that the queen has only said that she made it illegal but has in fact encouraged it, even going as far to say that she has three Flamewings at all times to cook her meals, hence why they are at war with the Flamewings.
They are often named after cave formations and minerals
Queen: Queen Stalagmite
Princess(s): Echo, Stalactite, and Cavern
Prince(s): Ravine, Drip, and Bat
Characters of note: Prince Ravine (a large cavewing who has no real friends outside of the other protagonists, his attacks have been described as “feeling like being hit by a mountain”)
Princess Echo (A smart cavewing with what her mother and sisters call “a weird obsession with the flamewings” Saying “They are nothing but tools for us to use” Echo is of course disgusted by the fact her family thinks like that)
Sizzlewings
Sizzlewings are effectively snakes with wings, and masters of venom, poison, etc, they have the unique ability to synthesize venom of things they eat, able to eat say, a dragonbite viper and create a venom that mixes their Rainwing esc venom with it, you see, by “default” their venom is similar to a rainwing, but their venom is slow acting, meaning if it gets on any other dragon, (aside from Flamewings and Cavewings) they will be slowly burnt and horribly scarred, but when they hatch they have venom that is no worse than a bee sting, but when they turn 14 their venom glands are fully developed and their venom would make a rainwing blush, they have full immunity their own venom and how they fight is that they wrap their enemy in their body, and bite them, shooting venom directly into their body and watching them squirm and perish, slowly, and painfully, this actually leads into their most common profession: Assassins and mercenaries, the sizzlewings are widely known to be a tribe who will side with whoever pays the most, at one time often splitting to become defense squadrons for different tribes and fighting each other, but ever since their “great tusked one” arrived they have lived by three rules: #1, always listen to the tusked ones descendents, the royal family, #2 never splinter off into their own factions, #3 most importantly of all, no killing other Sizzlewings outside of succession battles,
This “Great tusked one” came at a time when the tribe was splintered into three factions, called Toxin, Poison, and fang, The “tusked one” as he is known by in the royal family was an old male Sizzlewing, he was huge and had massive tusks, instead of fangs, his descendents, also have these tusks, but they still have fangs, the tusked one has long since died, nobody knows for certain where he came from, or even how old he was, but that he was strong, yet kind, he was the one who forced the three factions to sit together and decide on the three rules, and he helped them merge together. However, Queen toxin has had a queen coral situation, where there were no princess’ until slither, where the only times eggs would survive, would be when the assassin was caught with a band over their face, until toxin herself slept by her egg, nearly starving herself, and now she allows her daughter to play, but under supervision.
They are often named along the lines of toxin, venom, stinger, etc. baby Sizzlewings are called “acidlings” until they turn 15
Queen: Queen toxin
Princess: Slither
Prince(s): Stinger, Viper, Venom, and about 12 or so more
Characters of note: Princess Slither (a small sizzlewing with a cold demeanor and will not hesitate to leave you behind if you can’t keep up, she uses her nonthreatening appearance to her advantage, luring her targets into a false sense of confidence, only to suddenly be writhing on the ground, begging for death,)
protagonists* for this hypothetical arc 4:
Bone (one of my OC’s, a sandwing Pronouns: He/Him)
Bloodcrest (an OC of a friend of mine, a nightwing, pronouns:She/Her, was hatched under two full moons, with the crescent third moon being a blood moon)
Princess Wildfire
Princess Echo
Stratus
Beetle’s leg, his friends call him Beetle, or they would if he had any, as he says so himself. (a large protowing with piercing eyes that can unsettle even the bravest warriors, he has gray scales with black speckles dotting his face, he also has golden wings that he has been told by the other protagonists [friends?] make him look very beautiful, and a total goofball, has a scar on his eye from fighting the protowing that killed his mother)
Other protagonists:
Prince Ravine (has a crush on wildfire)
Princess Slither
Antagonists for this hypothetical arc 4:
Queen Stalagmite
Princess Stalactite
Bug’s jaw (beetle’s leg’s father and leader of his community, a gray protowing with red spots around his eyes and green stripes down his back)
Hybrids: The dragons native to Polreca cannot hybridize with each other, however the Cavewings and Flamewings can. The Polreca tribes can hybridize with other dragons from the other continents, although most of them are flamewing hybrids.
Flamewing-cavewing: I call them magmawings, they look like cavewings with a sort of heatblast from ben 10 look (god that reboot looks awful.)
Sizzlewing-rainwing: long protruding fangs and serrated teeth, sizzlewing like body with color changing abilities.
Flamewing-skywing: very similar to a skywing with firescales, but they breathe steam due to their heritage.
Flamewing-mudwing: leads to a big wings big enough to swallow a human whole, also breathes boiling steam.
*characters that have a book told from their POV.
submitted by LossLucky4012 to WingsOfFire [link] [comments]


2024.05.14 22:02 Schlangenbob BFME 2.22 - Hard Campaign Recap

Hello people,
I am currently playing a second time through the campaign on hard difficulty and since for my first go I got very frustrated from times to times and shared some (I think Helms Deep and Minas Tirith) in this sub and got questions I couldn't really answer since it was too long ago, I thought I recollect my impressions from my second playthrough as some things have changed (at least it feels like). In general: It got easier.
Moria: Very straight forward. Seperated hobbits and actual heroes into 2 groups and started clearing out goblins and skipping level ups. Once an actual hero got to lvl 2 I picked up a level-up getting them to lvl 3. Fittingly there are 5 hidden level ups and 5 actual heroes. So by the end of the level everyone who matters was lvl 3. Yes I hate the hobbits go sue me.
Lorien: Cloak the hobbits, proceed with heroes. Kill the Lumber mill in the bottom left corner, bring the hobbits. Enter Lorien and build 2 Archery Ranges. The hobbits are send to collect the treasure while everyone else is gathering at the north-western bridge. The hobbits naturally arrive at the norther bridge where they will cross and kill the lumber mill. Constantly produce elven archers and keep an eye on gimli, aragorn and boromir as they tend to get themselves isolated at the front without archer support. just get them back and heal if nessesary. between waves the hobbits go and kill the third lumber mill in the north and then run from chasing lumber jacks and orcs. Either kite them to your archers (go back around, don't try to get past a wave) or just enaugh so you can cloak them. once cloaked/save cloak them and forget about them. Southern bridge will be attacked next, so reposition to the south, after which reposition to the north. Freewin.
Rohan:
Your priorities should be: +Command, +Special, +Resources. Use the early missions, which are very easy, to max out on Rohirrim and get all upgrades asap. You should be able to train new units after every mission (as you get +command) which lets you recruit rohirrim archers and sell them at the main building to level your stables to get shields. At around Fangorn the missions will get more tricky as the enemy will have large numbers of spears with improved weapons. Don't charge them if possible. Kite them to a base with towers or just outrun them. You are usually not in a hurry. You are in a hurry tho in 2 missions where "Isengard will arrive in X minutes" - you don't want that. The army that arrives is strong and has wargs and spears which will decimate your Rohirrim. You want your Rohirrim to level from mission to mission as lvl 2 Rohirrim will not be sufficient.
Helms Deep:
There is no use in defending the lower Wall. I sell everything, archers and peasants in the main building and build Elves exclusively (unlucked once the elves arrive). Station them on the third ring at the very top. Leave all gates open, don't close them. Gather as much resources as possible while upgrading your elves with standards and fire arrows. Ignore improved weapons. Use the Rohirrim and Theoden and Eowyn to safe the peasents, let them gather the treasure and sell them. Defend the right gate on the 3rd wall with gimli, aragorn and boromir. Keep them close so they always have archer support.
The enemy will attack soon and flood the first wall (the one you're supposed to protect) but some of them will be diverted to the open gate. Your elves will kill a constant but slow stream of enemies as they trickle through. Close the lower gate from time to time to waste the enemies time as they will walk towards the ladders to climb them. Just open the gate again when rams arrive. The rams will walk through the opened gate and kill the farmsteads on the lower leve. Your archers will take care of them.
At some point ladders will gather up infront of the game unable to pass through. At that point keep the gate open at all times as ballistas will appear. They wont be able to get past the ladders and get stuck. Like this your losses are kept to a minum. From here on out it's basically just holding out. Once Eomer is ready to be called wait. Another wave will trigger shortly after. Once that has passed/reached your first gate call Eomer. Mount Gandalf and charge the first base with Eomers "For the King" ability. your losses will be minimal. After that turn around and charge whatever is left inside the keep and reunite with Theoden. Heal up on a well, maybe wait out another wave and then ride out. Eomers and Theodens abilities make your riders very tanky so you can charge the second base. After that's done retreat into the keep. No more waves will be spawned. Use your heroes to clear up the map like this you can level them up some more.
Isengard:
Became irrelevant, total cake walk. Before fire arrows where a real issue as they just DELETED ents so you had to cheese the Mission. But now, you are so strong no cheese needed. Defend the first attack, clear the goblins and the troll cave, build up ents. Walk around the base and bombard the urukhai pits and any fire-archer troops you can find while 2-3 ents defend while standing in the puddle outside the gate. Then just go in and kill everything. manouver burning ents into puddles and use heal at your own disgretion. Keep Treebeard alive and mount the Hobbits or cloak them.
Ithilien: Build only rangers and equip them with fire arrows. Try to keep everyone alive, you don't want to lose entire battalions. In the south there are a few rangers and a catapult. You can clear a big deal of the enemy camp on the middle plateau with that catapult. Aswell as the Oliphaunt in the top right corner. It will try to attack your catapult but the invisible wall makes it impossible. You can reach the Oliphaunt with your catapult from a cliff spot on the right side of the walkable map. Just area bombard where the oliphaunt stands it will return after charging you after each hit. Once that is done and the middle plateau is cleared position in front of the ramp and use the Terrain ability (that green circle where your units get boni) as close to the top right base as possible. This will trigger the orcs and trolls to attack you. Then proceed to bombard the bottom right base with your catapult and take it down with your rangers. Just take them to the topright base you cleared already and raze it to the ground. this should work ideally before mordor arrives so you can save most of your rangers.
After that you can pick missions again, and again: Command->Special->Resource.
Be careful in Dunharg, there are a lot of spears on that map and it is rather small. Striking fast is the key to victory although I lost some riders.
Osgiliath:
Then the defence of Osgiliath. This mission got a lot easier but is still tricky.
Right at the start move 2 catapults south aswell as the tower guard. Retreat with your rangers so they don't die to the attacking catapult (your otwer guard in the south will most likely be dead already). Build up the base in the south and kill the catapult with towerguard and your own catapults. Focus on Smithies only, build a well in the southern base. Man the towers with rangers and keep towerguard in defensive formation as a meatshield. Don't advance over the bridges. Maybe I got lucky but the Ai ignored the southern bridge from there on and only send waves down the middle and north. The north can easily be defended with 3 Ranger battalions and 1 towerguard.
From there on build your army up: A few tower guard are enaugh (I guess 6-8 batallions) rest Rangers. Get all upgrades from all buildings. Once your army is maxed call faramir, not earlier. You'll need the additional firepower. I used that time to upgrade the ithilien rangers that haven't been upgraded yet and leveled Faramir on the middle bridge to 5 for the +50% armor leadership bonus. I attacked the catapults one by one luring them into death while I also started building all towers in the southern base. Then I gathered everything except for 2 Ranger battalions and 1 Towerguard which stayed north and crossed the river. This will trigger nazgul to attack. Kill them asap. Establish a footholt on the other side and start taking down the base right across the river. Mount Faramir so he can dispatch any catapults quickly. Once that base is fully destroyed a large and very powerful (lvl 4+ Trolls, Oliphaunts and Orcs) will spawn. This is true for every base the enemy has. Therefor I gather all of my troops around the center of the base, once it's cleared I build a base of my own. the entrance will be to the southwest where I will build Towers at the entrance and on each spot while building a statue and a well in the back. The towers in the front will be cleared almost instantly, just rebuild them that gives your rangers till to kill anything that moves. Expect some heavy losses. Rebuild your army and kill everything but one small tower in the bottom right base. then go topside and do the same for the north base. Kill the manned towers with your catapults. Then kill both bases simultaneously and the mordor army will not spawn for base 2 and 3.
Kankra's Lair: Just walk around with Sam and kill all spiders. Don't free any soldiers. In the top left there is a troll which is too strong for Sam. So you let him throw rocks at it, until he is one hit away from death. use heal and wait until his health drops below half (after his health turns yellow one more hit) then activate the light. Once the troll flees just cloak. Wait for Sam to heal up and heal come off cooldown. Repeat this once and on your third fight with the troll sam should win. Proceed to clear everything with sam until you can only move south-east. Go and free all soldiers. Proceed with sam, kill spiders and free soldiers with soldiers. In the south there is a large arena. Gather all soldiers and tank Kankra with Sam. You will need to heal here so Sam doesn't die. Kankra runs and small spiders swarm. Your soldiers will take care of them. Kankra returns and who she focuses is random afaik so try to kite soldiers she targets away so your losses are not too big. After kankra is defeated clear the rest of the caves, gather treasure and free soldiers and gather at the exit. There is a small base in the bottom right corner guarded by some orcs. Kill them. Build the base and build 3 Smithies and a Farmstead where the Lumber Mill stood. Wait until your smithies reach Lvl 2 then research all upgrades. After the upgrades went through demolish 2 Smithies. Build an archery range and a barracks. Recruit 3 swordsmen battalions from the baracks so it reaches lvl 2. Take them and the rescued soldiers and let them die at the enemy base. They're all worthless. Recruit 12 batallions of Tower guard and 12 batallions of Archers. Fully upgrade them. Delete the archery range and build another Smithy. Throw your army against the enemy base. Once you breach the walls mordor will send a strong army so your first army is most likely lost. I managed to kill a lot by positioning towerguard wisely but in the end it wasn't enaugh. The army wont cross the bridge tho so you can just save up and build 12 Tower guard. Demolish the barracks and build an Archery Range. Build 12 Archer Battallions, full upgrade everyone. This force should be enaugh to overwhelm the defenders.
After that is Minas Tirith. That's where I am right now and I will update in the coming days once I complete it.
General: So far I feel like my troops survive more easily, the enemy armies aren't as punishing as before but I had to resort to cheesy strategies in Helms Deep and expect to cheese Minas Tirith aswell. This playthrough is therefor less challenging and usually I prefer more challenging games even or especiall when it frustrates me. But the changes just made me cheese less and restart less because I accidentally wiped 8 batallions of Rohirrim on a single urukhai spear batallion.
Mistakes I made so far: I didn't really level Gandalf in Fangorn or Helms Deep so I wont have access to lvl 10 in minas tirith. Wihch might be an issue.
I lost some Rohirrim in Dunharg which I couldn't really replenish.
(Maybe) bought the Rohirrim special power and am at 11 Special points with Anduril and Army of the dead missing.
Speaking of which: Special abilities, which I took and why:
Heal: Best ability in the game.
Bonus dmg for heroes: Worth the 1 point.
Gandalf the White: Grey is just useless.
Green-Land-Thingy: Handy in some missions.
Rohirrim: Helped me out at some later missions as fodder to throw into dangerous troops like spears and keep them occupied.
Anduril (not bought yet): Stronger Aragorn is always good, but it is a prereq for Army of the Dead.
Army of the Dead: Is good.
Eagles and Ents are not worth the points you can't use them in most missions. Elves were always underwhelming for me, they deal little to no damage, their range is kinda meh and their melee capabilities suck as in those missions you can use them the enemy has leveled and upgraded orcs/urukhai which delete the elves. Upgraded Peasents: The same reason I don't level Hobits. Sure you can take your time to do so but what's the point?
submitted by Schlangenbob to bfme [link] [comments]


2024.05.14 21:47 dragonshouter The shaman of Muck returns( end of spirit conflict sub event)

The shaman of Muck returns( end of spirit conflict sub event)
NOTICE: This was taken from a group chat with the participants. u/AnActualCriminal , u/avamir , u/HalfDrowShaman , u/DragonWisper56 . That's why it is weirdly formated; I tried my best.
The party enters the spirit world, that land of infinite mist where concepts have form. Last time the group had discovered the location of the Exalted beacon and now they can see the spirits domain on the horizon(?). The domain of the of the spirit is a shining citadel made of crystal and marble. There are lines of silver and gold throughout the whole compound. Light radiates like miniature sun. In place of a sun or moon floats a giant metallic eye... watching. As the party arrive they notice something, there are no shadows in this realm
Crispin: *Crispin is jostled awake by Ichor and spills out onto the ground covered in tar.*
"Eugh. What? Oh yeah. Exalted Beacon. Shit tracks."
Riva: Riva seems... ill at ease, guarded.
Crispin: *Crispin looks at the giant metal eye for a bit too long.* He get's sunspots
Riva: "Don't look into the giant lights, imp." Riva lets out a loooonng sigh.
Agnur: Agnur weaves illusion around them it would be bad if they were spotted
Drow: *the drow casts soul shadow and light eater to give herself some magic sunglasses*
Riva: Riva just squints. "Do we attempt to kill everyone, or do you think there's a possibility of converting them back from... this?" She gestures vaguely.
Agnur: They took our friend, they made their choice
Riva: "I tend to agree with you. But at the same time... killing the zealous because of the new religion they picked up isn't the greatest look."10:33 AMRiva makes some... warding circle shades? and places them on her face.
Crispin: "Let's fucking defile this place. Stupid giant sexy eyes blinding me."
Riva: Riva grimaces at the whole "sexy eyes" thing. Ugh. "Works for me. Let's do this."
Agnur: regardless of sexing eyes how are we going to get in?
As the party walks up up to a tall wall around the citadel.
Drow: I can just walk up this
Crispin: "I can fly. Lookit."
*He does, in spite of his wings looking like one of those oil spill ducks from a Dawn ad.*
Drow: *the drow walks up the walls casually* *she makes it to the top and then shoots some ephemeral ropes out of her armor, tethering them to the wall*
Riva: Riva takes a rope and begins climbing up... in a manner like Adam West Batman, admittedly. But she isn't going to ask for a memory from Crispin so she can teleport up.
Agnur: Agnur climbs up
Ichor: *Ichor slorps up a rope with peculiar viscosity as Crispin lands at the top.*
The group looks over the wall
As they do they notice how...still it is. Nothing is out of place, there is no dirt or dust, no noise or bustle. Only silence except for a few sentries. Moving through the streets are some weird creature. It is like a shadow except shadows don't exist here. The aren't light however, just not shadows. Silver "shadows" will do for now; they stalk the streets. On top of towers however sit zealot priests in pale robes, watching
Drow: "sentries. Some kind of... Silver shadow monster..." "you wanna go in hot or cold guys?"
Crispin: "I can make a distraction. Gotta call in a debt though." *Crispin rattles a bag of teeth.*
Riva: "They don't seem to be tethered to the priest but they seem kinda similar to the undead type shadow. There is something soul adjacent about them. Probably touching you does some sort of damage to your spirit." "I wonder whether killing the priests would rid us of the... spirits."
Crispin: "Guys I think we're being too thinky here. These are order guys right? All this strategy plays right into their hands." *He rattles the bag again.* "C'moooooon."
Agnur: I mean it would give us some cover...
Drow: "why don't I just sneak ahead and try to grab one of those guys first" "just make sure I have backup"
Riva: "That works for me."
Drow: *the drow begins sneaking along the wall as best she can towards the nearest priest tower*
Ichor: *Ichor clings to the outside of the top of the wall, trailing behind Drow.*
Drow is able to sneak up the tower un-noticed. The guards are spaced out because they have a giant eye in the sky( literally). She gets behind the guy and hear muttered prayer. *the drow does a series of actions in rapid succession. First she creates a bubble of mute, then she taps the man on the back making him go blind and deaf, and finally she grips him by the neck and begins choking him out*
Drow: [do we want this guy alive or dead?]
[]= telepathic cummunication
Agnur: [he can't talk if he's dead. lets get information first]
Drow: [ok let me disable him...] *the drow touches two hands to the man's head and begins dripping horrors into his mind until he passes out from fear* [ok. What do you guys want to ask him?]
Agnur: [what the fuck is he and what does he do. we need to know how dangerous he is]
Crispin: [Where's our boy? And do these shitheads know we're coming for him?]
Drow: [ok! I'll try the normal way first, if he doesn't comply I'll kill him and ask his soul] *the drow creates an illusory similacrum of herself and places it inside the man's mind, she asks his inner consciousness the following questions and listens for his answers* "hey guy, who are you?"
"You will pay infidel!!! The great and glorious Exalted Beacon will end you! Their (he goes into like a thousand titles and compliment I am not writing) will force you to kneel before them. All shall kneel before them so sayth their loyal preist and servant Atticus!!!
Drow: what does this exalted Beacon look like
Exalted Beacon is beautiful a statuesque, thirty feet tall, being made of the most stunning marble, crystal and precious metal. Their voice is a chorus, their eyes are brilliant rubies. They have a mosaic halo of gold with eyes on it. They also float above the ground because they are to good to tred upon it. The rest is repetitive praise
Drow: *within the zealot's mind he sees the drow prance about, threatening him. Then he sees the exalted beacon launch a bolt of light through the sky, exploding the simulacrum of the drow**the exalted beacon stands tall in the distance and booms at him*"I have come to save my loyal servant" "tell me thy purpose servant, so I shall have it known"
(this is an illusion)
"Thank you my master! I am but a mere secondary sentry, but one of the ones that joined you willingly unlike those plebian villagers. ( he just continues blubbering thanks)
Drow: "good! And have you been enjoying the powers you have been granted? Describe your abilities to me, compare yourself to your cohort" "you have done well. If you are worhty I shall grant you more powers"
Thank you lord. You have granted me the ability to smite those in your name with radiant light. I could fight toe to toe with the lowest of mages. I am slightly above average amongst my cohort but I serve well enough guarding the domain. I am also tasked with commanding the Vestiges of Shadow you have given me. Like hounds of war they hunt down the non-believers and drain them of energy before I can bring them to you.
Drow: "I see. How goes your training with the vestiges of shadow? Tell me every relevant detail about them"
Riva: Riva waits expectantly for him to spill the beans.
Of course master. They are made from the shadows of your prisoners at the throne. Screaming you praises for all eternity. This torment shatters there soul to create these vestiges in place of their shadows. From then on they act as loyal servants and drain the disgusting essence of show from a persons being. Without you intervention a person could not survive long without it. That shadow needs to be replaced with your energy to remain among the living.
Drow: *the drow relays this information telepathically*
Riva: [ "I wonder if their shadows, and parts of their soul, can be returned to them." "Another idea. Can you mimic a vestige, Drow? We are terrible nonbelievers, and you could bring us to this being. Once we have a way of dispelling its power, of course."]
Drow: [yes, I should be able to mimic one][he also mentioned the eternal torment of the civilians was how they separated their souls to make the shadows][if we disrupt that maybe we can have them despawn without killing the guy]
Riva: ["He said he drained the non-believers of energy before bringing them to this being... so if we can get in, perhaps we can disrupt this ritualized torture, and perhaps that would rid us of the vestiges? And perhaps drain this being of power."]
Drow: [yes my thoughts exactly. Now, for the last question]"servant Atticus. Tell me where kyrgrin is now."
Your most hated prisoner? At he very center of the citadel where you can keep an eye on him.
Riva: After relaying the information telepathically, Riva might ask Drow to ask whether Krygin was being used as a power source. Perhaps word it as some sort of test for Atticus. "Remind me, my servant... What treatment is Krygin receiving?" (Or something along those lines)
No your holiness. The prisoner's magic is incompatible with ours. You bound him everyway you could so he couldn't conspire against you. You worried that killing him wouldn't be permanent enough for your plans. Wizards have escaped death before and that welp is harder to kill than a cockroach. He is to be bound until the universe ceases to exist.
Riva: Riva makes a quiet, "Hm." And considers.
Crispin: "Checks out. He's not a powerhouse but last we saw him a fucking bomb was turning him into a puddle. Krygin's hard to kill."
Agnur: It was a fucking black whole....I love that little guy
Riva: "If this being is using his power to bind Krygin personally, I wonder if disrupting his power will free Krygin. Now to figure out how to disrupt this being's power."
Agnur: I mean if we mess up the palace it could help, or at least distract it
Crispin: "They're spirits, yeah. Purity. Order. The grosser and more chaotic we are the better."
Agnur: should we call in crispin's debt
Riva: "Ah! Yes, that would... ha. That would definitely do it. Ha ha." She had neglected the symbolism of things. And if anyone could make a mess, it'd be Crispin.
Riva + drow: With the questions done, and Atticus disposed of, Team Kryginator decides to move closer to the goal. Using Drows abilities at illusion, she feigns being a Vestige bringing the group (who pretend to be tired so to look like their energy is drained), and move closer into the area where people are being kept. [now crispin!]
Crispin: *Crispin rips open the pouch the way he opens most things. Tearing it open upside down like a dysfunctional kindergarten with a bag of dorritos, completely ignoring the draw-string.* "Been playing a lot of poker in my down-time..." *Teeth clatter onto the ground. Dozens. Each one with a name in low Sylvan etched onto it. They transform into tiny pallid creatures with gangly limbs, dragonfly-like wings, and rows upon rows of needle-like teeth.*
"I've been winning." *The tooth fairies scatter, each one set on either harassing a guard or knocking over something expensive.*
The giant eye focuses on the distraction and the party feel the energy of the domain shift aggressively. The tooth fairies will likely be driven off but it will certainly distract everyone. Guards from across the citadel converge in this area. The group moves at a light jog; *Crispin strolls languidly until Ichor picks him up and moves at a better clip*
*the drow vestige leads the pack hoping that the other guardians will let her through* The party charges through the gates. The guardians are too distracted to pay close attention to the vestige and entourage
Agnur: Agnur cuts himself and draws runes of corruption on the wall ever once in a while. The runes cause the walls to pucker like wounds as the natural energies of this place try to fight off the intrusion.
Ichor: Ichor leaves a trail of tar
The party sees the prisoners as they reach the "throne room". It is like a giant colosseum like structure. The Exalted Beacon floats in the center eyes closed; it hasn't noticed you. Around the room are hundreds of people in various states of torture such as having silver bars impaling someone. The blood runs like rubies in here. It should be discussing but something makes it beautiful. All of them ar screaming praise and begging for release. The influence of this place is makes what should be discordant noise into a choir. Silver shadows prowl but currently accept you as prisoners.
Patrolling a silver shadows with priest overseeing them.
Drow: Drow sneaks behind a priest while invisible. *the drow tries to grab him and swiftly stab him in the heart. She plans on taking his form and turning him invisible simultaneously* A invisible body drops down quitly. *for now, the drow simply takes her post and waits for the right time to issue some more interesting commands*
Riva, Ichor and Crispin hide. Crispin is in the form of a rat
Agnur: Agnur activates his Teumessian pendant and starts sneaking around. when agnur reaches one he tries to club them to death as quietly as possible. His pendant warps fate so no one is looking; he bashes a mans brains in and tries to hide the body. He dies before he can scream
Crispin: *Crispin transforms, shrieking at the top if his lungs like a baby on fire, lugung at one if the priests. The shriek is pitched and sustained specifically to counteract the choire-like atmosphere of the room.* The blood sprays across the room.
Drow: Drow gives the shadows contradictory orders to confuse them
Riva: Riva concentrates, and draws a circle. Unlike the vast majority of ones she done, however, this is strangely... green? This is very much not her affinity, but she knows the basic forms. And from this circle, she calls on the Alseid clans of the Earthen planes. Unlike a fire elemental, she doesn't bind it to her will directly, but rather asks and *pressures*.*If successful, some of these looking dudes/dudettes/etc. bound from the circle. Riva would direct them to release the hostages, Unbinding them from Thews of Earth (silver), and heal them." The Alseids have a green glow which pushes against the natural energies of the citadel.
Asleids( nice earth elemental adjacent dudes)
The Exalted Beacon starts to wake from it's trance. As this is happening Agnur notices a false wall of crystal which he deduces Krygin is behind.
Agnur: Teleports over to the wall but finds no way of opening it.
Drow: *the drow continues concentrating on the shadows, trying to get them to help break more chains* *she drops her illusory shadow and instead creates a bubble of sensory deprivation around the exalted beacon* *trying to stall it's awakening*
The "shadows" help confused but do so. Some blink out of existence as they free the human they were made from.
Ichor: *Ichor spews themselves as much as possible. Spattering the room.*
Agnur: I summon bram and he starts hitting the wall with the force a earthquake. I impower him. The crystal starts to break but it accelerates the Beacons notice
Ichor: *Ichor readies to surge at the beacon like a geyser the instant it becomes aware. They're likely not strong enough but they can hold attention.*
Drow: "Someone get a big portal ready! We gotta get kyrgin and these civs out" *she mentions the civs to appease the others but does not care at all about them*
Agnur: Agnur takes bottled rage and pours it into bram to increase his attack power
A red glows around Bram and his blows triple in power. Soon the wall will break. The Beacon wakes and tears through the illusion and the halo flares! "Who intrudes on my domain"
Riva: Riva tries to portal the civilians out of the crumbling tower, back to somewhere outside where she's been before. It's a little strange in this realm, but she shuffles them out as quickly as she can. And has one of the Alseid's go out with them to try and heal the wounded and keep them moving. Riva gets ready to crank out a bigger gate for Krygin...
The civilians try to escape as quick as they can. Every peson saved seems to dim the Beacon's glow
Ichor: *Ichor surges forward and Crispin lights the tar with a firebolt. A geyser of flaming tar would slam into the Beacon like a locomotive.*
The Beacon slams against the other side of the room but grabs at Ichor. It's touch burns( though because Ichor likes fire it is more of an acidic burn) "Do you Challange a god!!"
Drow: *with all the civs freed, the drow releases her other illusions and pulls out her spell grenade launcher. She launches a ball of incendiary darkness at the pillar*
Agnur: I enhance the runes I places around the castle to weaken it
The darkness slams into the wall and it shatters and the walls shake as the walls start to corrupt
Ichor: "BalaNCE MUsT bE rEStOReD!!!" No one but Krygin really speaks primal tar, but that's what they say
Crispin: *Meanwhile Crispin is saying every swear word he knows at the top of his lungs. Every obscenity. Every vile act one can do to a hole. Fulness and impurity of another kind.*
As the smoke clears Krygin is revealed. Krygin "sits" boneless with silver chains around his wrist. He sits in a circle of salt surrounded by a circle of pure water.
Agnur: Agnur uses a piece of Sorrowsore to pollute the water
The Beacon begins shooting flashes of divine energy at Ichor while a translucent "reflection" of it appears before the rest of the group and punches the ground before disappearing
Drow: *the drow goes invisible and prepares to bolt. She leaves behind 3 illusory duplicates to continue fighting*
Ichor: *Ichor can't take much more. They try to hurl the Beacon into a wall and retreat. Too much Tar has been used up.*
The Beacon is slammed into the wall leaving a crater. The beacon begins to charge up a divine blast.
Riva: *Riva kind of... kicks some corpses over at him(Krygin)? Can he eat that? Us that to reconstitute himself? while she redirects the Alseids to poop on things, kick over the salt, and piss into the pure water.* *Kicks corpses at Krygin. She'll try and open a portal once he's able to... uh... move? Slither?*
As soon as Krygin can slither he slides forward a a burger on grease and swallows the corpses whole like a a snake. Bones shift under skin. He isn't 100% but he can walk now
Crispin: "I missed this repulsive fucker."
Drow: *the drow runs next to the portal and launches an ephemeral rope at kyrgin, grabbing and pulling him like a child down a slip and slide to the portal* *her other clones try to distract the beacon while she does"
Krygin: "Wait what?! AHHHHHHHHHHHHHH"
Several reflections of the beacon strike at illussions. Shattering the area around them
Ichor: *Ichor doesn't have time to grab a corpse. Headed for a portal. Crispin grabs some deer poop, ignites it, and throws it before fleeing.*
drow: *the drow grasps the weird slime creature they just saved and falls backwards through the portal like a trust fall*
Agnur: Agnur summons up all his rage greif and desperation from the past while and pours it into a curse. calling favors from fae, demon, spirit and monster he brings rot and decay to the pure. bram carries him out
Riva: *Riva keeps the portal open until everyone is out, then tries to snap it shut.
At the last second the beacon grabs the portal; not magically just pulling reality open but then Agnur's curse hits them like a truck. So hard in fact that a small piece of crystal fractures. The Beacons cries in pain and the portal closes.
Drow: Hey job well done guys. Where are we riva? *the drow immediately takes out some tea and begins sipping*.
They were in an Ithicar hospital.
Ichor: "LAWyeR. ArE yOU All rIGhT?!"
Krygin: Krygin shakily stands. "I'm ... free. I'm free. I'M FREE!!!!" He tries to jump for joy but hurts himself. He gives Ichor a goopy hug
Riva: Riva thanks the Alseid's in greek, and they make appropriate polite noises in their ungulate sorts of ways, and disappear.
Drow: Hey krygin, nice to meet you. I'm your savior, the Drow.
Krygin: The just looks at drow with the placid expression of a frog. "Sure, I'm used to dealing in favors"
Drow: *score, the drow thinks* Also Riva. You owe me too! The rest of you... We should get drinks later
Crispin: "Waaaaay ahead of ya." Pulls out a bottle of medical alcohol and drinks
Drow: *the drow taps his alcohol bottle with her tea vial*
Riva: "Sigh. I'll add it to the tab."
Krygin: "I... must... throw a feast!" "You are all invited!"
Riva: "Glad to see you back, Krygin."
Krygin: "I'm glad as well Riva
Crispin: "You just ate a corpse!"
Drow: Don't act like you've never eaten a corpse crispin. I know I have
Crispin: "Not a whole one! I'm small!"
Riva: "There is much to catch up on." Riva doesn't mention the Pact being mostly empty, and Krygin probably being the only one left to fill a position, EON, Belial's disappearance and reappearance, the assault on Lemarcia, etc. etc.
Krygin: (he needs to catch up on so much. He doesn't even know about sorrowsore!) "Yeah, I was gone for a long time"
Agnur: "we're just glad your back." He says as he rest a kind hand on Krygin's shoulder
El Fin
/uw Here's a big shout out to the players of this post! They were great. I can't belive Krygin's been gone for two months!!!! I was going crazy!!
Also not kidding about the feast. In a few hours of posting this.
submitted by dragonshouter to wizardposting [link] [comments]


2024.05.14 21:33 pronoia123 The Astrology of Kendrick and Drake

[I shared this in girls and gays but wanted to share here as well for those of you not in that sub]
With Kendrick Lamar and Drake’s rap feud raging over the last month, I got curious about what their natal charts say about each of them as rappers, and how the astrological synastry between the two has fueled this chart-topping fight. Luckily we have an accurate birth time for both Drake and Kendrick, so we can see exactly how their charts overlap.
Here’s Drake’s chart:
And here’s Kendrick’s chart:
Inconjunct Suns
Kendrick has a Gemini sun, like many of hip hop’s greatest rappers, including Notorious B.I.G., Tupac, Lauryn Hill and Outkast’s Andre 3000. Geminis are well-suited to rap as the wordsmiths of the zodiac, one of the two signs ruled by Mercury, the planet of communication. Virgo, the other sign ruled by Mercury, expresses the analytical, practical, pragmatic side of the mind, the so-called “left brain” which sorts the wheat from the chaff (and, fittingly, Virgo season aligns with the harvest season of late summer).
Gemini expresses the more playful, self-expressive, hyper-curious “right brain” side of the mind - the monkey mind that swings from branch to branch, seeing connections as it goes. “Curious to a fault, Geminis have a finger in every pie. Solar Geminis are flexible and changeable people. Usually quite clever and witty, Geminis enjoy intellectual conversations and they are easily bored if they are not getting enough mental stimulation.”
Drake is a Scorpio sun, bringing a very different energy to the table. Scorpios seek power above all, and they live life intensely. If Gemini is the court jester, taking life lightly and poking fun at it all, Scorpio is the dark knight plotting and positioning himself for a coup. As one of the two signs ruled by Mars, the planet of war and competition, Scorpios don’t back down from competition, and as a fixed modality sign, they can struggle to let go–even of what hurts them. Scorpios are drawn to the darker sides of life - they know that secrets hold power, so they tend toward privacy, as shown in Drake’s last rap beef, when Pusha T revealed that he had secretly fathered a son with a porn star.
Gemini and Scorpio have a tricky inter-dynamic, with an aspect between them known as a quincunx, or an inconjunct. Quincunxes occur when planets are 150 degrees apart, and therefore share neither an element (water, fire, earth, or air) nor a modality (cardinal, fixed, or mutable). They are at odds in a very fundamental way, and though they can teach each other a lot, in order to get along they will have to make some serious adjustments.
When these signs get together, they just can’t understand each other. They have almost nothing in common, so it’s hard to find common ground. When a quincunx shows up in a synastry or relationship reading, this can make for a tense or difficult relationship.” This natural repelling dynamic is expressed in Kendrick’s diss song Euphoria (“I hate the way that you walk, the way that you talk/I hate the way that you dress/I hate the way you sneak diss, if I catch flight, it's gon' be direct”).
Drake’s ascendant is placed at 29 degrees Leo, exactly conjunct the royal fixed star Regulus. Regulus is one of the luckiest stars in the zodiac, and it is often seen in the charts of celebrities. “On the Ascendant, it will give a courageous and frank character. A splendid and illustrious life; glorious, mighty and commanding nature; fame, busy with many activities, bountiful resources, well known or feared in cities and regions.” But with Regulus on the ascendant, expanding the already narcissistic tendencies of Leo, there is a risk for an over-expansion of the ego and a lack of humility. Drake wants to be the best by all accounts - not just the biggest commercial superstar, which he is, but also the most critically acclaimed rapper, like Pulitzer Prize-winning Kendrick.
Mercury and Mars vs. Mercury and Venus
When it comes to analyzing writers of any sort, I like to look at their Mercuries, and here we see a fascinating contrast. Kendrick’s Mercury is located in intuitive, emotional Cancer (just like Lana del Rey, who I analyzed last week), and it is conjoined with Mars, the planet of war, which is what makes him such a formidable opponent in a rap battle. “Mercury conjunct Mars natal gives a quick mind, rapid reflexes, and a sharp tongue. These attributes are ideal for making quick decisions in the heat of the moment while others hesitate. Excellent debating skills allow you to stand up not only for yourself but for the rights of others. Your enthusiastic, direct and courageous way of expressing yourself can win admiration in politics, business, and the military.”
I think Mercury in combination with Mars is the ideal aspect for the competitive sport of rap, and interestingly enough, Tupac Shakur and Notorious B.I.G., who famously feuded and are considered by many to be the all-time greatest rappers, both had these planets tightly combined (Tupac had Mercury trine Mars with a 1 degree orb, and Biggie had Mercury septile Mars with a 0 degree orb).
Drake, by contrast, has his Mercury conjoined with Mars’ planetary opposite, Venus. Mercury conjoined with creative Venus is a great aspect for a musician, but it lacks the teeth of competitive Mars. “Mercury conjunct Venus natal makes you a lovable, handsome, neat, refined, romantic, and courteous person. You may tend to be passive and submissive, but this is a means by which you achieve peace in your life. You can lovingly communicate things; a melodic, poetic, and relaxing voice often helps this. Mercury rules trade, and Venus rules money, so you could do well in business and enjoy buying and selling.”
Many of Drake’s biggest hits show this melodic Mercury-Venus aspect - like the no-rapping, all-singing “Hold On, We’re Going Home,” “Hotline Bling” and “One Dance,” or the purported feminist anthem “Nice for What.” Many think Drake is best as a pop star rather than a rapper, which Kendrick references in Euphoria (“I like Drake with the melodies, I don't like Drake when he act tough” “Keep makin' me dance, wavin' my hand and it won't be no threat”).
Mercury conjunct Venus should be a very positive aspect for Drake, and in many ways it is – as two of the planets that rule over money (Mercury the marketplace, and Venus the possessions), this aspect is part of why he’s had such incredible financial success. However, a few factors complicate it. For one thing, they are located together in Scorpio, ruled by Mars. His Mercury is expressed in a Venusian way, but it wants to be expressed in a Martian way. I think this is why Drake returns regularly to gangster rap despite his success in pop and R&B. He wants to be a Mercury-Mars rap powerhouse like Kendrick, Biggie, and Tupac, but he’s fundamentally different. From the beginning of his career he’s been taunted as soft, weak, feminine, privileged–all very Venusian adjectives.
Another complicating factor is that Drake’s Venus is doubly challenged - it is both in detriment in Scorpio, as well as retrograde. Venus is in detriment in Scorpio because it rules over Scorpio’s opposite, Taurus, and so the planet is not at ease in suspicious, jealous Scorpio. “Fears of being too vulnerable or of giving up their own power to others is strong. Scorpio is an “all or nothing” energy, and relationships tend to be somewhat of a rollercoaster ride as a result. Disdain for mediocrity and superficiality can compel them to create crises in order to feel alive and vital.”
Venus retrograde in the natal chart “suggests you have some difficulty in giving and receiving love and affection. You may experience sadness in love or have to endure hardship or delay. Natal Venus in retrograde can also show as excessive use of makeup and jewelry or even disfigurement from cosmetic surgery.” It’s interesting how some of the allegations against Drake in Kendrick’s songs have included a nose job and a Brazilian butt lift. After Drake told Metro Boomin to “shut up and make some drums” in his initial Kendrick diss Push Ups, the producer responded with “BBL Drizzy.”
Drake has never been married or had a public long-term relationship. His highest profile one with Rihanna was on-again, off-again, and at times seemed more like unrequited love than true commitment. When interviewed about the relationship, he said “As life takes shape and teaches you#Personal_life) your own lessons, I end up in this situation where I don't have the fairy tale [of] 'Drake started a family with Rihanna, [it's] so perfect.' It looks so good on paper [and] I wanted it too at one time.” Two years ago Drake had jeweler Alex Moss create a necklace worth $12.5 million dollars built from dozens of engagement rings he had made but never used: ““New piece titled ‘Previous Engagements’ for all the times he thought about it but never did it,” Moss wrote over a video showcasing the stunning necklace, which is made up of “42 engagement rings” totaling “351.38 carats in diamonds.”” It’s quite the testament to a challenged natal Venus.
Lilith Synastry
Here is Drake and Kendrick’s synastry (Drake is on the outer circle):
The most interesting thing I found digging into Drake and Kendrick’s charts was the presence of Lilith in their synastry. Lilith is an asteroid associated with the “angry woman” figure as well as female liberation. In some Jewish folklore Lilith was the first wife of Adam, but she was banished from the Garden of Eden for not obeying him and replaced with Eve.
In the intricacies of a birth chart, Black Moon Lilith symbolizes the raw essence of femininity, the primal urges, and the suppressed parts of our psyche that lie in the shadows. This point, not a planet but a mathematical point, reveals where one might feel estranged, challenged, or empowered to go against the grain of societal norms. It unveils deep-seated desires, innate instincts, and perhaps the areas where one feels the need to challenge established roles or expectations. It's a place of power, mystique, and, occasionally, friction – pinpointing where one's true nature might clash with the conventional, leading to feelings of marginalization or rebellion.”
The allegations Drake and Kendrick threw at each other both had to do with mistreatment of women - Drake said that Kendrick abused his fiancée, and Kendrick said Drake was a pedophile who shouldn’t be trusted around young women.
Both Drake and Kendrick’s Liliths make tight aspects with the other’s chart. “Whenever Lilith is around, you can expect to feel a wild, intense, deep, and sometimes obsessive energy. If you have Lilith aspects in synastry then this energy will show up in your relationship. Whenever your Lilith touches one of your partner’s planets or vice-versa, you can expect to see your deepest fears revealed. You might also see glimpses of things you desire but can’t have. Ultimately, Lilith aspects in synastry give both partners a chance to work on their shadow sides.”
Kendrick’s sun exactly conjoins Drake’s Lilith at 26 degrees Gemini. “Often, the sun person [Kendrick] represents all that the Lilith person [Drake] wants but can never quite “catch.” There is an illusive vibe to this relationship. The Lilith person may feel somewhat less-than or “bad.” Lilith conjunct sun in synastry is a test for the Lilith person because their most taboo qualities such as obsession and anger will be activated, but it’s also a test for the sun person. The lesson is for the sun individual to stand their ground and follow their inner voice. Lilith is neither good nor bad, and the sun person can share in some of the Lilith partner’s activities without merging.”
This resonates with the fact that despite Drake’s huge commercial success, he is deeply jealous of Kendrick’s critical success. In Family Matters Drake took a jab at Kendrick’s acclaim (“Kendrick just opened his mouth, someone go hand him a Grammy right now”), and the beef between them played out similarly, with many rap fans deciding that Kendrick won before even listening to Drake. I think it’s obvious that Kendrick is a stronger rapper, but it’s also clear that Drake wasn’t given a fair shake.
Drake’s Lilith makes a tight trine to Kendrick’s Mercury. “Both the Lilith person and the Mercury person help each other to bring unhealed deeper wounds and unconscious emotion to the surface and articulate deeper, wild instincts. Mercury person [Kendrick] helps Lilith person [Drake] make sense of their inner restlessness and insecurities, sexual passions and unresolved rage. Mercury person may find Lilith person to be highly emotional but is also intrigued by Lilith person’s edgy and unique perspective.” It’s remarkable that both of their Liliths are interlocked with each other’s inner planets, creating a push-pull, love-hate, shadow-enlightening dynamic between the two.
I think the obsession goes both ways, and that part of the reason Kendrick fought back so viciously was because Drake triggers something in him shown through the Lilith synastry. Drake shows Kendrick what he could be–a charismatic playboy enjoying his fame and money to the fullest. And in engaging with the feud he stooped to a lower level, making unsupported claims about Drake’s supposed secret daughter, and writing a rap song (Meet the Grahams) addressed to Drake’s 5 year old son opening with “Dear Adonis, I’m sorry that man is your father.” All is fair in rap battles–or is it? Questlove called it out, saying on Instagram: “Nobody won the war. This wasn’t about skill. This was a wrestling match level mudslinging and takedown by any means necessary — women & children (& actual facts) be damned.”
Kendrick’s latest diss track Not Like Us has just debuted at number one on the Billboard Top 100, and it’s clear this battle has propelled him to another level of stardom. Drake’s Regulus ascendant arrogance and Scorpionic desire to fight to the death drove him to attack the strongest living rapper, and now he’s dealing with the fallout. Kendrick’s streams of his back catalog are up 50%, while Drake’s are down 5% and his reputation has taken a massive knock. But Kendrick has taken a hit as well. Having rap’s two biggest stars accusing each other of heinous crimes might drive up streams in the short run, but it’s a dangerous game. Astrology helps us understand why these two polar opposites are so intertwined, and why their mutual dislike has spurred on such a captivating firestorm.
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2024.05.14 21:32 pronoia123 The Astrology of Kendrick and Drake

[I shared this in girls and gays but wanted to share here as well for those of you not in that sub]
With Kendrick Lamar and Drake’s rap feud raging over the last month, I got curious about what their natal charts say about each of them as rappers, and how the astrological synastry between the two has fueled this chart-topping fight. Luckily we have an accurate birth time for both Drake and Kendrick, so we can see exactly how their charts overlap.
Here’s Drake’s chart:
And here’s Kendrick’s chart:
Inconjunct Suns
Kendrick has a Gemini sun, like many of hip hop’s greatest rappers, including Notorious B.I.G., Tupac, Lauryn Hill and Outkast’s Andre 3000. Geminis are well-suited to rap as the wordsmiths of the zodiac, one of the two signs ruled by Mercury, the planet of communication. Virgo, the other sign ruled by Mercury, expresses the analytical, practical, pragmatic side of the mind, the so-called “left brain” which sorts the wheat from the chaff (and, fittingly, Virgo season aligns with the harvest season of late summer).
Gemini expresses the more playful, self-expressive, hyper-curious “right brain” side of the mind - the monkey mind that swings from branch to branch, seeing connections as it goes. “Curious to a fault, Geminis have a finger in every pie. Solar Geminis are flexible and changeable people. Usually quite clever and witty, Geminis enjoy intellectual conversations and they are easily bored if they are not getting enough mental stimulation.”
Drake is a Scorpio sun, bringing a very different energy to the table. Scorpios seek power above all, and they live life intensely. If Gemini is the court jester, taking life lightly and poking fun at it all, Scorpio is the dark knight plotting and positioning himself for a coup. As one of the two signs ruled by Mars, the planet of war and competition, Scorpios don’t back down from competition, and as a fixed modality sign, they can struggle to let go–even of what hurts them. Scorpios are drawn to the darker sides of life - they know that secrets hold power, so they tend toward privacy, as shown in Drake’s last rap beef, when Pusha T revealed that he had secretly fathered a son with a porn star.
Gemini and Scorpio have a tricky inter-dynamic, with an aspect between them known as a quincunx, or an inconjunct. Quincunxes occur when planets are 150 degrees apart, and therefore share neither an element (water, fire, earth, or air) nor a modality (cardinal, fixed, or mutable). They are at odds in a very fundamental way, and though they can teach each other a lot, in order to get along they will have to make some serious adjustments.
When these signs get together, they just can’t understand each other. They have almost nothing in common, so it’s hard to find common ground. When a quincunx shows up in a synastry or relationship reading, this can make for a tense or difficult relationship.” This natural repelling dynamic is expressed in Kendrick’s diss song Euphoria (“I hate the way that you walk, the way that you talk/I hate the way that you dress/I hate the way you sneak diss, if I catch flight, it's gon' be direct”).
Drake’s ascendant is placed at 29 degrees Leo, exactly conjunct the royal fixed star Regulus. Regulus is one of the luckiest stars in the zodiac, and it is often seen in the charts of celebrities. “On the Ascendant, it will give a courageous and frank character. A splendid and illustrious life; glorious, mighty and commanding nature; fame, busy with many activities, bountiful resources, well known or feared in cities and regions.” But with Regulus on the ascendant, expanding the already narcissistic tendencies of Leo, there is a risk for an over-expansion of the ego and a lack of humility. Drake wants to be the best by all accounts - not just the biggest commercial superstar, which he is, but also the most critically acclaimed rapper, like Pulitzer Prize-winning Kendrick.
Mercury and Mars vs. Mercury and Venus
When it comes to analyzing writers of any sort, I like to look at their Mercuries, and here we see a fascinating contrast. Kendrick’s Mercury is located in intuitive, emotional Cancer (just like Lana del Rey, who I analyzed last week), and it is conjoined with Mars, the planet of war, which is what makes him such a formidable opponent in a rap battle. “Mercury conjunct Mars natal gives a quick mind, rapid reflexes, and a sharp tongue. These attributes are ideal for making quick decisions in the heat of the moment while others hesitate. Excellent debating skills allow you to stand up not only for yourself but for the rights of others. Your enthusiastic, direct and courageous way of expressing yourself can win admiration in politics, business, and the military.”
I think Mercury in combination with Mars is the ideal aspect for the competitive sport of rap, and interestingly enough, Tupac Shakur and Notorious B.I.G., who famously feuded and are considered by many to be the all-time greatest rappers, both had these planets tightly combined (Tupac had Mercury trine Mars with a 1 degree orb, and Biggie had Mercury septile Mars with a 0 degree orb).
Drake, by contrast, has his Mercury conjoined with Mars’ planetary opposite, Venus. Mercury conjoined with creative Venus is a great aspect for a musician, but it lacks the teeth of competitive Mars. “Mercury conjunct Venus natal makes you a lovable, handsome, neat, refined, romantic, and courteous person. You may tend to be passive and submissive, but this is a means by which you achieve peace in your life. You can lovingly communicate things; a melodic, poetic, and relaxing voice often helps this. Mercury rules trade, and Venus rules money, so you could do well in business and enjoy buying and selling.”
Many of Drake’s biggest hits show this melodic Mercury-Venus aspect - like the no-rapping, all-singing “Hold On, We’re Going Home,” “Hotline Bling” and “One Dance,” or the purported feminist anthem “Nice for What.” Many think Drake is best as a pop star rather than a rapper, which Kendrick references in Euphoria (“I like Drake with the melodies, I don't like Drake when he act tough” “Keep makin' me dance, wavin' my hand and it won't be no threat”).
Mercury conjunct Venus should be a very positive aspect for Drake, and in many ways it is – as two of the planets that rule over money (Mercury the marketplace, and Venus the possessions), this aspect is part of why he’s had such incredible financial success. However, a few factors complicate it. For one thing, they are located together in Scorpio, ruled by Mars. His Mercury is expressed in a Venusian way, but it wants to be expressed in a Martian way. I think this is why Drake returns regularly to gangster rap despite his success in pop and R&B. He wants to be a Mercury-Mars rap powerhouse like Kendrick, Biggie, and Tupac, but he’s fundamentally different. From the beginning of his career he’s been taunted as soft, weak, feminine, privileged–all very Venusian adjectives.
Another complicating factor is that Drake’s Venus is doubly challenged - it is both in detriment in Scorpio, as well as retrograde. Venus is in detriment in Scorpio because it rules over Scorpio’s opposite, Taurus, and so the planet is not at ease in suspicious, jealous Scorpio. “Fears of being too vulnerable or of giving up their own power to others is strong. Scorpio is an “all or nothing” energy, and relationships tend to be somewhat of a rollercoaster ride as a result. Disdain for mediocrity and superficiality can compel them to create crises in order to feel alive and vital.”
Venus retrograde in the natal chart “suggests you have some difficulty in giving and receiving love and affection. You may experience sadness in love or have to endure hardship or delay. Natal Venus in retrograde can also show as excessive use of makeup and jewelry or even disfigurement from cosmetic surgery.” It’s interesting how some of the allegations against Drake in Kendrick’s songs have included a nose job and a Brazilian butt lift. After Drake told Metro Boomin to “shut up and make some drums” in his initial Kendrick diss Push Ups, the producer responded with “BBL Drizzy.”
Drake has never been married or had a public long-term relationship. His highest profile one with Rihanna was on-again, off-again, and at times seemed more like unrequited love than true commitment. When interviewed about the relationship, he said “As life takes shape and teaches you#Personal_life) your own lessons, I end up in this situation where I don't have the fairy tale [of] 'Drake started a family with Rihanna, [it's] so perfect.' It looks so good on paper [and] I wanted it too at one time.” Two years ago Drake had jeweler Alex Moss create a necklace worth $12.5 million dollars built from dozens of engagement rings he had made but never used: ““New piece titled ‘Previous Engagements’ for all the times he thought about it but never did it,” Moss wrote over a video showcasing the stunning necklace, which is made up of “42 engagement rings” totaling “351.38 carats in diamonds.”” It’s quite the testament to a challenged natal Venus.
Lilith Synastry
Here is Drake and Kendrick’s synastry (Drake is on the outer circle):
The most interesting thing I found digging into Drake and Kendrick’s charts was the presence of Lilith in their synastry. Lilith is an asteroid associated with the “angry woman” figure as well as female liberation. In some Jewish folklore Lilith was the first wife of Adam, but she was banished from the Garden of Eden for not obeying him and replaced with Eve.
In the intricacies of a birth chart, Black Moon Lilith symbolizes the raw essence of femininity, the primal urges, and the suppressed parts of our psyche that lie in the shadows. This point, not a planet but a mathematical point, reveals where one might feel estranged, challenged, or empowered to go against the grain of societal norms. It unveils deep-seated desires, innate instincts, and perhaps the areas where one feels the need to challenge established roles or expectations. It's a place of power, mystique, and, occasionally, friction – pinpointing where one's true nature might clash with the conventional, leading to feelings of marginalization or rebellion.”
The allegations Drake and Kendrick threw at each other both had to do with mistreatment of women - Drake said that Kendrick abused his fiancée, and Kendrick said Drake was a pedophile who shouldn’t be trusted around young women.
Both Drake and Kendrick’s Liliths make tight aspects with the other’s chart. “Whenever Lilith is around, you can expect to feel a wild, intense, deep, and sometimes obsessive energy. If you have Lilith aspects in synastry then this energy will show up in your relationship. Whenever your Lilith touches one of your partner’s planets or vice-versa, you can expect to see your deepest fears revealed. You might also see glimpses of things you desire but can’t have. Ultimately, Lilith aspects in synastry give both partners a chance to work on their shadow sides.”
Kendrick’s sun exactly conjoins Drake’s Lilith at 26 degrees Gemini. “Often, the sun person [Kendrick] represents all that the Lilith person [Drake] wants but can never quite “catch.” There is an illusive vibe to this relationship. The Lilith person may feel somewhat less-than or “bad.” Lilith conjunct sun in synastry is a test for the Lilith person because their most taboo qualities such as obsession and anger will be activated, but it’s also a test for the sun person. The lesson is for the sun individual to stand their ground and follow their inner voice. Lilith is neither good nor bad, and the sun person can share in some of the Lilith partner’s activities without merging.”
This resonates with the fact that despite Drake’s huge commercial success, he is deeply jealous of Kendrick’s critical success. In Family Matters Drake took a jab at Kendrick’s acclaim (“Kendrick just opened his mouth, someone go hand him a Grammy right now”), and the beef between them played out similarly, with many rap fans deciding that Kendrick won before even listening to Drake. I think it’s obvious that Kendrick is a stronger rapper, but it’s also clear that Drake wasn’t given a fair shake.
Drake’s Lilith makes a tight trine to Kendrick’s Mercury. “Both the Lilith person and the Mercury person help each other to bring unhealed deeper wounds and unconscious emotion to the surface and articulate deeper, wild instincts. Mercury person [Kendrick] helps Lilith person [Drake] make sense of their inner restlessness and insecurities, sexual passions and unresolved rage. Mercury person may find Lilith person to be highly emotional but is also intrigued by Lilith person’s edgy and unique perspective.” It’s remarkable that both of their Liliths are interlocked with each other’s inner planets, creating a push-pull, love-hate, shadow-enlightening dynamic between the two.
I think the obsession goes both ways, and that part of the reason Kendrick fought back so viciously was because Drake triggers something in him shown through the Lilith synastry. Drake shows Kendrick what he could be–a charismatic playboy enjoying his fame and money to the fullest. And in engaging with the feud he stooped to a lower level, making unsupported claims about Drake’s supposed secret daughter, and writing a rap song (Meet the Grahams) addressed to Drake’s 5 year old son opening with “Dear Adonis, I’m sorry that man is your father.” All is fair in rap battles–or is it? Questlove called it out, saying on Instagram: “Nobody won the war. This wasn’t about skill. This was a wrestling match level mudslinging and takedown by any means necessary — women & children (& actual facts) be damned.”
Kendrick’s latest diss track Not Like Us has just debuted at number one on the Billboard Top 100, and it’s clear this battle has propelled him to another level of stardom. Drake’s Regulus ascendant arrogance and Scorpionic desire to fight to the death drove him to attack the strongest living rapper, and now he’s dealing with the fallout. Kendrick’s streams of his back catalog are up 50%, while Drake’s are down 5% and his reputation has taken a massive knock. But Kendrick has taken a hit as well. Having rap’s two biggest stars accusing each other of heinous crimes might drive up streams in the short run, but it’s a dangerous game. Astrology helps us understand why these two polar opposites are so intertwined, and why their mutual dislike has spurred on such a captivating firestorm.
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2024.05.14 21:26 Sweet-Count2557 Best Things to Do in Tannersville Pa

Best Things to Do in Tannersville Pa
Best Things to Do in Tannersville Pa Are you ready for the ultimate adventure in Tannersville, PA? We've got the inside scoop on the best things to do in this charming town.Get ready to experience heart-pumping water slides, unbeatable shopping deals, and thrilling mountain adventures. And that's just the beginning!With breathtaking views, winter sports galore, and plenty of entertainment options, Tannersville has something for everyone.Join us as we uncover the hidden gems and unforgettable experiences that await you in this picturesque paradise.Let's make memories together in Tannersville, PA.Key TakeawaysCamelbeach Mountain Waterpark is the largest outdoor waterpark in Pennsylvania, offering thrilling slides and a lazy river for relaxation.The Crossings Premium Outlets is a great place for shopping, with over 100 designer and name-brand outlet shops and savings of up to 65% every day.Camelback Mountain Adventures offers a selection of obstacles and zipline courses, with stunning views of Camelback Mountain. It is suitable for outdoor enthusiasts of all ages.Big Pocono State Park, located at the summit of Camelback Mountain, offers amazing scenic views of surrounding trees and forests, making it perfect for a romantic picnic and sunset viewing.Outdoor Water ActivitiesWhen it comes to outdoor water activities in Tannersville, Pa, we can't resist the thrill of Camelbeach Mountain Waterpark. As the largest outdoor waterpark in Pennsylvania, it offers an array of exciting attractions for all ages. One of the highlights of the park are the best water slides you'll ever experience. From the heart-pounding adrenaline rush of the Triple Venom to the twists and turns of the Titan, these slides will leave you breathless and craving for more.But Camelbeach Mountain Waterpark isn't just about extreme slides. It's also a family-friendly waterpark, perfect for a summer outing with kids. The park features a lazy river, where you can relax and float along while enjoying the beautiful surroundings. There are also smaller slides and play areas specifically designed for younger children, ensuring that everyone in the family can have a fantastic time.The park's vibrant atmosphere and lively energy make it a haven for those seeking freedom and excitement. Whether you're plunging down a thrilling water slide or lounging by the pool, Camelbeach Mountain Waterpark offers the perfect escape from the mundane. The park's dedication to safety and cleanliness ensures a worry-free experience, allowing you to focus solely on having fun and creating lasting memories with your loved ones.ShoppingWhen it comes to shopping in Tannersville, we've got you covered with some top-notch outlet shops.The Crossings Premium Outlets is a must-visit, offering over 100 designer and name-brand shops where you can find savings of up to 65% every day.Whether you're looking for a rainy day activity or just want to indulge in some retail therapy, these outlets have something for everyone.Top Outlet ShopsIf you're a shopaholic looking for the best deals, Tannersville is the place to be. The Crossings Premium Outlets is a shopaholic's paradise, offering over 100 designer and name-brand outlet shops. Here, you can find savings of up to 65% every day, making it the perfect destination for those looking to score great deals on their favorite brands.From clothing and accessories to home goods and electronics, The Crossings has it all. So grab your shopping bags and get ready to indulge in a day of retail therapy at Tannersville's top outlet shops.Rainy Day ActivitiesLet's head indoors and explore the shopping options in Tannersville, PA on a rainy day.When the weather isn't cooperating, there are plenty of indoor attractions to keep you entertained.One of the top choices is The Crossings Premium Outlets. With over 100 designer and name-brand outlet shops, you'll find savings of up to 65% every day. It's the perfect place to score some great deals on clothing, accessories, and more.Plus, the outlets are family-friendly, offering a variety of stores for all ages. Whether you're searching for a new outfit or just want to browse through the stores, The Crossings Premium Outlets is a fantastic option for a rainy day activity in Tannersville.Adventure ActivitiesOne of the best adventure activities in Tannersville, PA is exploring the selection of obstacles and zipline courses offered at Camelback Mountain Adventures. This thrilling experience allows you to soar through the treetops and conquer challenging courses while enjoying stunning views of Camelback Mountain.Here are four reasons why you should add this activity to your itinerary:Zipline Courses: Feel the rush of adrenaline as you zip across the sky on the exhilarating zipline courses. Fly through the air, feeling the wind in your hair and the freedom beneath your feet. It's an experience that will make you feel alive and leave you wanting more.TreeTop Adventure Courses: Challenge yourself with the TreeTop Adventure Courses, where you can navigate through a series of obstacles high up in the trees. Test your balance, strength, and agility as you climb, swing, and jump your way through the course. It's a thrilling adventure that will push you to your limits.Stunning Views: As you participate in these adventure activities, you'll be treated to breathtaking views of Camelback Mountain. Take in the beauty of the surrounding landscape as you conquer each obstacle or soar through the air. It's an experience that combines adventure with natural beauty.Suitable for All Ages: Whether you're a seasoned outdoor enthusiast or someone looking to try something new, Camelback Mountain Adventures offers activities for all ages and skill levels. From kids to adults, everyone can join in on the fun and excitement. So gather your friends and family and embark on an unforgettable adventure.Embarking on these adventure activities in Tannersville, PA will provide you with a sense of freedom and exhilaration. So don't miss out on the opportunity to explore the obstacles and zipline courses at Camelback Mountain Adventures. Get ready to soar through the treetops and create memories that will last a lifetime.Scenic Nature ExperiencesGet ready to be amazed by the scenic beauty of Tannersville, Pennsylvania. With breathtaking mountain views, romantic picnic spots, and rugged terrain waiting to be explored, there's something for everyone to enjoy in this nature lover's paradise.Whether you're seeking a peaceful escape or an adventurous hike, Tannersville offers a variety of scenic nature experiences that will leave you in awe of its natural wonders.Breathtaking Mountain ViewsWe can immerse ourselves in breathtaking mountain views at Big Pocono State Park, located at the summit of Camelback Mountain. Here are four reasons why this scenic nature experience is a must-visit:Mountain Hiking: Lace up your hiking boots and explore the park's 1,306 acres of rugged terrain. From well-marked trails to more challenging routes, there's something for every level of hiker.Photography Spots: Grab your camera and capture the stunning views of the surrounding trees and forests. Whether you're an amateur or a professional, you'll find plenty of picture-perfect moments.Panoramic Overlooks: Stand in awe as you take in the panoramic views of the Pocono Mountains. The vastness of the landscape will leave you feeling inspired and connected to nature.Sunset Viewing: End your day with a romantic picnic and watch the sunset paint the sky in vibrant hues. The tranquil atmosphere and breathtaking backdrop make this the perfect spot for a memorable evening.Now that we've enjoyed the breathtaking mountain views, let's explore the next section: 'Romantic Picnic Spots'.Romantic Picnic SpotsLet's find the perfect spot for a romantic picnic amidst the scenic nature of Tannersville, Pa.Tannersville is blessed with stunning natural landscapes that provide the ideal backdrop for a romantic outing.One of the best picnic spots in the area is Big Pocono State Park. With its 1,306 acres of rugged terrain and breathtaking views, it offers the perfect setting for a romantic picnic and sunset viewing.Imagine spreading out a blanket on the lush green grass, surrounded by towering trees and the sounds of nature.It's the perfect opportunity to enjoy some quality time with your loved one, indulging in delicious food and creating lasting memories.Rugged Terrain ExplorationWe can explore the rugged terrain of Tannersville, Pa and immerse ourselves in scenic nature experiences. Here are four activities that allow us to truly appreciate the beauty of this area:Hiking Trails: Tannersville offers a variety of hiking trails that wind through its rugged terrain. From easy, leisurely strolls to challenging treks, there's something for everyone. Lace up your boots, grab your water bottle, and embark on an adventure surrounded by breathtaking landscapes.Outdoor Photography: With its stunning natural beauty, Tannersville is a paradise for outdoor photographers. Capture the vibrant colors of the changing seasons, the majestic mountains, and the hidden gems that can be found along the trails. Let your creativity soar as you snap pictures of the picturesque landscapes.Nature Walks: Take a leisurely stroll through Tannersville's scenic nature areas and immerse yourself in the tranquility of the surroundings. Listen to the sounds of birds chirping, breathe in the fresh air, and allow yourself to be completely present in the moment. These nature walks offer a peaceful escape from the hustle and bustle of everyday life.Wildlife Spotting: Keep an eye out for the diverse wildlife that calls Tannersville home. From deer grazing in meadows to squirrels bounding through the trees, there are plenty of opportunities to observe and appreciate the natural inhabitants of this rugged terrain.Skiing and SnowboardingWhile visiting Tannersville, Pa, one of the best things to do is to go skiing and snowboarding at Camelback Mountain Ski Resort. This ski resort offers a range of amenities to ensure an unforgettable experience on the slopes. From well-groomed trails to state-of-the-art equipment rentals, Camelback has everything you need for a thrilling day on the mountain.To give you a better idea of what to expect, here is a table outlining some of the ski resort amenities:Ski Resort AmenitiesDescriptionWell-groomed TrailsEnjoy smooth and carefully maintained slopesEquipment RentalsRent top-of-the-line skis, snowboards, and bootsSki LessonsLearn from experienced instructorsTerrain ParksTest your skills on jumps, rails, and featuresSnow TubingHave a blast sliding down snow-filled lanesMountain DiningRefuel with delicious food and drinksOn-site Lodging OptionsStay just steps away from the slopesIn addition to these amenities, Camelback Mountain Ski Resort is a great place to learn and improve your snowboarding techniques. Whether you're a beginner or an experienced rider, the resort offers lessons for all skill levels. You can learn basic techniques, master advanced maneuvers, or even try your hand at freestyle tricks in the terrain parks. With a variety of slopes and features, there's something for everyone at Camelback.Recreational ParkMountain View Park in Tannersville, PA offers a wide selection of recreational activities for outdoor enthusiasts of all ages. Here are some of the highlights:Mountain Biking: Get your adrenaline pumping as you navigate the thrilling mountain biking trails at Mountain View Park. With varying levels of difficulty, these trails cater to both beginners and experienced riders. Feel the rush as you speed down the slopes and conquer the challenging terrain. It's an exhilarating adventure that will leave you wanting more.Playgrounds: Bring your kids to the playgrounds at Mountain View Park for hours of fun and laughter. The park features multiple playgrounds with swings, slides, climbing structures, and more. Watch as your little ones explore and interact with other children, fostering their creativity and social skills. It's a great way for the whole family to bond and enjoy quality time together.Softball, Soccer, Tennis, and Basketball Courts: Sports enthusiasts will love the variety of recreational facilities available at Mountain View Park. Whether you prefer a game of softball, soccer, tennis, or basketball, you'll find well-maintained courts and fields for you to showcase your skills. Gather your friends or join a local team for some friendly competition and enjoy the freedom of playing your favorite sport in a beautiful outdoor setting.Tree House and Nature Walking Trails: Immerse yourself in nature at Mountain View Park's tree house and nature walking trails. The tree house provides a unique vantage point to appreciate the park's natural beauty, while the walking trails offer a peaceful escape from the hustle and bustle of daily life. Take a leisurely stroll, breathe in the fresh air, and spot local wildlife along the way. It's a rejuvenating experience that allows you to connect with the freedom of the great outdoors.Mountain View Park in Tannersville, PA is a recreational paradise, offering something for everyone. Whether you're an avid mountain biker, a parent looking for a fun playground, a sports enthusiast, or simply seeking tranquility in nature, this park has it all. So grab your gear, gather your loved ones, and head to Mountain View Park for a day of adventure, laughter, and freedom.Brewery and EntertainmentLet's check out Barley Creek Brewing Company, the first microbrewery in the Pocono Mountains since Prohibition, for some delicious eats, good brews, live entertainment, and a lively crowd. This brewery and entertainment hotspot is the perfect place to unwind and have a great time with friends and family.Barley Creek Brewing Company is known for its wide selection of craft beers. From hoppy IPAs to smooth and refreshing lagers, there's a beer for every taste. The skilled brewers at Barley Creek take pride in their craft, using only the finest ingredients to create unique and flavorful brews. Whether you're a beer connoisseur or just looking to try something new, you won't be disappointed with the quality and variety of beers available.But Barley Creek isn't just about the beer. They also offer an exciting lineup of live music to keep you entertained while you sip on your favorite brew. From local bands to well-known artists, the live music at Barley Creek is sure to get you grooving. So sit back, relax, and enjoy the sounds of talented musicians while you enjoy your pint.The atmosphere at Barley Creek is lively and vibrant, making it the perfect place to socialize and meet new people. Whether you're sitting at the bar, chatting with the friendly staff, or dancing to the live music, you'll feel right at home in this welcoming and energetic environment.In addition to their delicious eats, good brews, live music, and lively crowd, Barley Creek Brewing Company also offers a range of events and activities throughout the year. From beer tastings and trivia nights to themed parties and special promotions, there's always something exciting happening at Barley Creek.Frequently Asked QuestionsAre There Any Age Restrictions for the Slides at Camelbeach Mountain Waterpark?Age restrictions for the slides at Camelbeach Mountain Waterpark vary for safety reasons. Safety measures are in place to ensure a fun and secure experience for all guests.Specific height and age requirements are posted at each slide entrance to ensure that riders meet the necessary criteria. These restrictions are implemented to prevent any potential accidents or injuries.The waterpark prioritizes the well-being of its visitors and strives to provide a safe environment for everyone to enjoy.What Are Some Popular Designer Brands Available at the Crossings Premium Outlets?At the Crossings Premium Outlets, you'll find a treasure trove of popular designer brands. With over 100 name-brand shops, you can score amazing savings of up to 65% every day.From high-end fashion to trendy accessories, there's something for everyone's style. Whether it's a rainy day or you simply love shopping, this is one of the best spots in Tannersville, PA.Get ready to shop 'til you drop and fill your wardrobe with fabulous finds.Can Beginners Participate in the Treetop Adventure Courses at Camelback Mountain Adventures?Treetop adventure courses at Camelback Mountain Adventures are suitable for beginners. Here are some tips for beginners in treetop adventure courses:Start with the easier courses.Take your time to familiarize yourself with the obstacles.Listen to the instructions provided by the staff.These courses offer a thrilling experience while enjoying stunning views of Camelback Mountain.Is There an Entrance Fee for Big Pocono State Park?There is no entrance fee for Big Pocono State Park, making it a great option for those seeking outdoor adventures without breaking the bank.The park offers breathtaking views of the surrounding trees and forests, making it the perfect spot for a romantic picnic or sunset viewing.The best time to visit is during the warmer months, when you can explore the park's 1,306 acres of rugged terrain and enjoy the beauty of nature.Does Camelback Mountain Ski Resort Offer Ski Lessons for Beginners?Yes, Camelback Mountain Ski Resort does offer ski lessons for beginners.Whether you're new to skiing or just want to brush up on the basics, their experienced instructors will guide you through the process.You'll learn essential skills such as proper stance, turning techniques, and how to control your speed.With their patient and supportive approach, you'll gain confidence on the slopes in no time.Skiing at Camelback Mountain is a fantastic way to embrace the freedom of winter sports.ConclusionIn conclusion, whether you're seeking outdoor water fun, thrilling adventures, scenic beauty, or simply a great meal with entertainment, Tannersville, PA has it all.From the exciting slides of Camelbeach Mountain Waterpark, to the designer shops at The Crossings Premium Outlets, to the breathtaking views at Big Pocono State Park, there's something for everyone to enjoy.So come and experience the best that Tannersville has to offer and create unforgettable memories in this charming town.
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2024.05.14 21:21 PaleoWorldExplorer My Idea for the New Sequel's Plot: GxK: Pandemonium

My idea for the GxK sequel plot would begin with Godzilla waking up from his sleep in the Colosseum and returning to Tiamat's former layer to complete his evolution. Fast forward a few months later, and Godzilla emerges from the lair, completing his evolution and starting to look a little bit more like Tiamat.
Fast forward a few years, and Monarch detects two previously unknown Titans emerge from the Hollow Earth, Titanus Qalupalik, an ugly serpent-like fish or amphibian emerging from the Arctic Circle, and Titanus Dakuwaqa, a shark Titan emerging from a portal in the sea near Kadavu Island. Monarch figures they are here to take over the niches left by Scylla and Tiamat. Godzilla encounters Qalupalik first, who is combative, and they get into a quick one-sided fight which forces Qalupalik to submit. Godzilla gives her a pass and accepts her to take Tiamat's place. Then Godzilla meets up with Dakuwaqa, who begins a ritualistic dance of sorts to gain Godzilla's approval. After Godzilla inspects him and his demeanor, he accepts Dakuwaqa to take his new territory. Then, Godzilla moves to Madagascar to rest.
On the human side of the story, public outrage over the incompetence of both Monarch and world governments to prepare for these Titan attacks is at an all-time high. Governments are now arguing over how to deal with them. Some leaders want to eliminate Godzilla because they believe Godzilla is going to attack them anyway regardless of whether they provoke him or not and that he is too powerful to let alive. Others want to focus more on a Hollow Earth takeover and declare war on the Kongs because they fear that they can plan another attack on the surface world. Monarch tries to assure them that such an event would not happen again because of their change in leadership, but many are still unconvinced. The American government, along with other NATO countries, begin investing in developing a new type of military weapon to deal with Godzilla, the Super X. They also are trying to seal up the holes left in Hong Kong, Cairo, and Rio de Janeiro to ensure nothing from the Hollow Earth can use those portals to invade the surface world again. Monarch gets into heated conflicts over world governments over the portals, as they want to keep a few open for research purposes among other things. The governments relent and allow the portal in Barbados to remain open but require them to invest in extra security in case of an emergency.
Returning to Godzilla, he is suffering from irritating skin parasites (these parasites would be Shockirus, Endoswarmers, or an original kaiju). To deal with them, he begins trying to scrape them off by rubbing himself against the seafloor near the coast of Madagascar. He also tries reaching for some with his jaws and claws. The people on the beach are witnessing this as it is happening, and once Godzilla gets rid of most of the parasites, the beachgoers realize that some of them haven't been killed yet, and as they are aggressive and still larger than humans, they emerge from the shore to attack humans. But this terror is short lived as Godzilla quickly comes in to finish them off. Godzilla then returns back to the water but stays close enough to the island where people can clearly see him. He floats in the water, similarly to a crocodile, with his head and eyes above the water. He is staring at the people and the coasts intensely, which makes the beachgoers feel uncomfortable. Then, it transitions to some flashbacks where we see Madagascar 5 million years ago. These flashbacks would likely be of Godzilla's memories of his youth, from his birth to the other megafauna that used to exist on the island back in the day. Then, it would transition to another flashback where Godzilla encounters some indigenous people on Madagascar as a more mature individual. He curiously stares at the people and the chieftain looks back with great reverence. The people bow and begin to worship him, and Godzilla continues to look at them tenderly. Returning back to the present day, Godzilla lets out a deep low bellow, which gives off the impression of sadness. In reality, Godzilla is upset that he has become more disconnected to the world he protects and now feels like his life has become nothing but fighting to protect it without being able to take pleasure in its wonders.
Switching the attention to Kong, a fight sequence occurs between Kong and another Great Ape wielding a heavy machete. They are fighting in the battle arena as some apes watch the fight while others are busy doing other things. Kong prevails and the Great Ape falls to the ground. After the fight, Kong helps the Great Ape back up. It turns out the fight was nothing more than training; one of the things Kong has begun to do since his rise to power is to teach his people self-defense. As the audience gets a better look of what life is now like in their layer, it is revealed that Kong has recruited a group of Great Apes to assist him in pushing forward his policies. For example, there is a group of Great Apes that are tasked with keeping track of their inventory and rationing their food and water for the tribe. Another group was tasked to build a safe bridge replacing the giant skeleton, which was at this point completed. Others are taking care of the children and so on. Then there are apes that are farming fields of crops, which Mothra periodically visits to pollinate. Shimo, meanwhile, is just chilling with the apes and is not confined to her pit anymore. Kong has no generals or anyone with military roles as he has no interest in conquest and does not see the need for an army at the moment. Kong also does not allow anyone to gather food or water on their own except for him, because he does not want to put anyone else in danger. He meets up with Suko after his duel and is approached by Boots, who is also now a trusted advisor to him, and is alerting him of an approaching Titan. It turns out to be a squadron of Monarch HEAVs and Jet Jaguar, piloted by Trapper. After the fight in Rio, Monarch sent expedition crews to visit the Kong lair, and were horrified by the living conditions that Skar King created. So, they planned an initiative to deliver humanitarian aid to the apes, providing them with food or water, and also trying to make diplomatic measures with them and the Iwi tribe. They have developed a new type of bioengineered crop made from various Hollow Earth flora and Titan cells to feed the apes (which can be a set-up for Biollante in a future installment) and a new type of HEAV that can carry a heavier load to transport these resources. They also created a humanoid mech named Jet Jaguar, piloted by Trapper, which serves as both a diplomat and a vet, fully equipped with veterinary tools that allow it to treat pathologies for Titans, including the Great Apes. In addition, Monarch has rebuilt the Titan Hunter with some improvements as NATO voted to force them to reconstruct it as a self-defense weapon in case of another Titan attack. Since that has not happened yet since the Rio attack, the Titan Hunter has not yet been used. Jet Jaguar and the HEAVs are arriving at the lair with another shipment of resources, including more tools for the apes to plant their own crops. While the Great Apes begin to collect the shipments from the HEAVs, Kong greets Jet Jaguar, who is here to treat a Great Ape with severe physical ailments. This ape has torn tendons and ligaments from slave labor and requires casts for all of his limbs. The challenge with treating the apes is that they are still cautious of foreigners, so Monarch has had to learn patience when working with them. They also have only one mech to perform surgeries with, so they can only treat one ape at a time. Kong and Jet Jaguar meet up with the patient, an as they perform surgery, Kong has to be with the ape to soothe and comfort him as Jet Jaguar begins surgery. After a successful surgery is completed and the Monarch team departs, Kong sits back and looks at his tribe. He begins to have feelings of self-doubt, that he is not up for the task, despite trying his best. He also still feels Skar King's presence, as the pain and damage he has caused still greatly lingers even after death. Kong begins to suffer from insomnia and nightmares from Skar King, showing his presence is still strong and relentless even after death.
Then, the Monarch team visits the Iwi city and delivers the rest of their resources which were designated for them. Here, in this scene, while the audience gets a better glimpse of what life for the Iwi is like, they also get to see Phosphera, another guardian Titan (The best explanation I can come up for why Phosphera did not show up to fight Skar King in the previous movie here would be that she was in a metamorphosing stage during the events of GxK and was too immature to safely break out of her cocoon until after the events of the movie.)
Back on the surface world, in a lab somewhere in the U.S, scientists are experimenting with a genetically modified colony of Shinomura, which would be the main antagonist(s) of the first half. These scientists work closely with the federal government. They believe that it would be more effective to genetically engineer a kaiju superbug that can quickly evolve, spread and annihilate the Hollow Earth ecosystem at much lower costs than constructing mechs which take much longer to do and a lot more money. The cells are dormant and can only be activated by exposure to radiation, which is why Godzilla does not detect them or see them as a threat. The cells are transported by a ship to North Carolina where another portal to the Hollow Earth has been opened. The military plans to release them into the Hollow Earth and then quickly seal it, but it is backfired by a group of mercenaries who attack the ship and want to take the cells for themselves. Unfortunately, the cells are released, and they are not far from a nuclear power plant which also happens to be using the pink super charged radiation gathered from the Hollow Earth, so the cells multiply and grow, turning into a swarm. The cells combine into arthropod like monsters that are too small to be Titans but large enough to attack humans. They begin attacking nuclear plants and surrounding cities while others retreat into the Hollow Earth, which catches Godzilla's attention. Mothra gains wind of it too and emerges onto the surface world to aid Godzilla. By the time Godzilla gets to North Carolina, the swarm has absorbed enough energy to combine into a singular, massive, supercharged form that rivals Godzilla in size. They begin to fight, while the military decides to resort to Plan B and send the Super X against Godzilla. The first battle is fairly even until the Super X begins to attack both Shinomura and Godzilla, blasting chunks of Shinomura away. It becomes a three-way battle until Shinomura escapes and retreats into the ocean while Godzilla is distracted fighting the Super X. Mothra eventually arrives and Godzilla and Mothra destroy the Super X. Then Godzilla pursues the main Shinomura heading for Japan while a few other smaller colonies move to other locations.
Back in the Hollow Earth, the Shinomuras that escaped there quickly grow and begin running amok on the planet. Kong is travelling with Shimo and Suko. They are gathering more food and water to bring back to the tribe, but their trip is quickly interrupted by a squadron of Shinomuras that have combined into their arthropod like forms but now rival Kong in size. Kong leaves Suko with Shimo and takes them on himself. He has no problem ripping the Shinomuras apart with his axe and bare hands. He overpowers them individually, but as the Shinomuras recombine and reshape themselves, they begin to overwhelm him. He notices Shimo and Suko are prompted to do something about it, even though he doesn't want them to, but eventually relents and retreats into a nearby body of water to shake them off of him. Kong quickly jumps out of the water and Shimo freezes and traps the Shinomuras in the water. The trio realize that even more Shinomuras are on the way and transforming into something deadlier. The three immediately turn back and run straight for the lair. As they are running, Kong gets flashbacks of being pursued by Skar King's goons; the Shinomuras remind him of the destruction and chaos that was left behind in Skar King's advance. Kong calls out to the apes farming as he makes it back to the lair and motions them to get inside immediately. He closes up the entrance and warns everyone of the emergency. He has everyone gather all of the resources they have and take refuge in Shimo's former lair, which they now use as an emergency bunker. Boots signs Kong what are they going to do next, and Kong admits he doesn't know, but he intends to be the one to check when it is safe to leave again. Meanwhile, the Iwi are in a similar predicament and Phosphera swoops in to defend the barrier against the invading Shinomuras.
In response to all of this, Monarch sends militaristic HEAVs to neutralize the Shinomuras and has Trapper (or some other character) tasked to pilot Titan Hunter to pursue the main Shinomura on the surface and kill it. Kashiwazaki is evacuated before Shinomura arrives on the scene. Shinomura begins to attack the Kashiwazaki nuclear plant when Godzilla and Mothra arrive to fight it once again. As this is happening, the other colonies arrive to other regions of the world, gaining more strength and attacking other major cities. Godzilla notices this and is conflicted on how to deal with the threats as he is fighting, but Jet Jaguar arrives in Kashiwazaki to fight Shinomura. Godzilla charges up to attack Titan Hunter, thinking he is a threat to him just like the Super X, but Trapper notices this and bows to Godzilla before he can attack. Godzilla accepts this surrender, but quickly shifts his attention back to the Shinomura. Eventually, Titan Hunter, Godzilla, and Mothra defeat the Shinomura, but soon after, several Shinomura supercolonies that supercharged themselves on Hollow Earth energy have reemerged on the surface world to the point where there is at least one attacking each continent of the world. The largest and most powerful colony is in the Yucca Mountain Nuclear West Repository in Nevada. Godzilla is forced to send his alpha call and awaken all of the surface Titans to attack the Shinomuras, so battles begin breaking out across the world. But Godzilla realizes it is not enough and ventures into the Hollow Earth to get more help. Mothra and the Titan Hunter stay behind to hold the line while Godzilla is away and Mothra moves on to Nevada to tackle the Shinomura there, and the Titan Hunter follows her.
Most of the Titans appear to be holding their ground for the most part, but not outright winning either. However, they start to have more problems as some Titans take advantage of the chaos to pursue ulterior motives. Amhuluk wants to fight to claim his desired territory in the Amazon again and travels to the Amazon to fight Behemoth over it and causing a three-way fight between them and the Shinomura colony attacking the region. Meanwhile, in the Hollow Earth, Camazotz reemerges and sends his minions out to devour everything in their path, including the smaller Shinomuras. So Amhuluk and Camazotz become the main antagonists during the second half. Some of the hell swarm attacks the ape lair, and Kong leaves to confront them before they break through. He is able to kill a large number of them, but there are too many for him to handle, forcing him to retreat back into the lair. Several escape into the lair, which Kong is able to kill. When he reunites with his people, he gets more flashbacks of his memories of both Camazotz and Skar King. The attack of the hell swarm reminds him of the invasion Skar King launched against the Hollow Earth and surface world a few years back.
Godzilla travels through oceanic Hollow Earth portals and passes through various ruins of extinct Hollow Earth civilizations along the way. He detects Amhuluk's movements and realizes what he is doing. Godzilla gets really mad, but reluctantly continues on his current path as going back to confront Amhuluk would take up too much time and energy. He makes it into the Hollow Earth and heads over to the ape lair and finishes off the rest of the hell swarm that was still attacking the lair. Afterwards, he charges up his breath and blasts the entrance open again, startling all of the apes. Kong grabs his axe and gets in a defensive position, but after hearing a roar realizes it is Godzilla. He calmly walks into the ape lair, but the other great apes become angry and leave the bunker to mob, surround and harass Godzilla. Godzilla does his best not to escalate tensions, but snaps his jaws, hisses, and sometimes pushes the apes away. Kong roars at the apes and directs them to move away from him. The apes follow his orders and Kong approaches Godzilla. He realizes that he has called on him for help against the Shinomuras. Kong decides to go with Godzilla but does not want to bring Shimo or any of the apes with him. The apes beg for him not to go, and even Shimo seems to cry out for Kong to stay, but he rejects allowing any of his people to put themselves in danger, and he puts Boots in charge while he is away. He says one final goodbye to Suko and leaves with Godzilla.
They have to fight off many smaller Shinomuras while travelling to the surface world while heading for Nevada. Meanwhile, Mothra and the Titan Hunter are already there fighting with the super Shinomura colony. The fight is rather even, but Trapper feels like the fight is going to quicky turn against their favor if they do not get backup soon. Some drones and fighter jets arrive to strike the Shinomura. Eventually, Godzilla and Kong arrive to fight the Shinomura, but Kong notices the Titan Hunter, and has a vision of Skar King, seeing both the Titan Hunter and Skar King as the embodiment of cruelty, destruction, and conquest. Kong attacks the Titan Hunter out of anger, forcing Godzilla to be the one to shove Kong away and break it up. Kong takes a closer look at the Titan Hunter and realizes that it is not the same pilot as the one that hunted Hollow Earth fauna. The Titan Hunter bows to Kong to show he is on the same side and they resume fighting the Shinomura. So, a large portion of the movie would be showing scenes of the Titans fighting the Shinomuras at random intervals, giving a glimpse of what is going on in all of the areas where fights are happening.
Shifting back to Godzilla and Kong's fight, things begin to look grim as more Shinomuras arrive from the Hollow Earth and combine with the supercolony, and Godzilla, Kong, Mothra, and the Titan Hunter begin to struggle against it. Godzilla is still capable of holding some of his ground, while Kong and Mothra are forced to step back as close-range combat is no longer viable. The Titan Hunter gets beaten up really bad and seems to be done for until an ice blast hits the Shinomura. It is Boots, who is riding Shimo, and has gathered the strongest and physically capable apes to help their leader (A fairly large number of fit apes were left behind to care for the elderly and the children). Kong does not know whether to feel happy that his people have his back or mad that they disobeyed his orders but regroups with them regardless and regain their edge against the Shinomura. Then we see more scenes of the other fights going on around the world before Kong's army, Shimo, Godzilla, Mothra, and the Titan Hunter defeat the super Shinomura. While the organic Titans return to the Hollow Earth to finish off the Shinomuras still running around in there, the Titan Hunter lags behind from all of the damage it has sustained, but the pilot persists with helping the Titans.
Back in the Hollow Earth, Godzilla, Mothra, Kong's army, and Shimo run through the Hollow Earth, assisting the local fauna in fighting off the Shinomuras. The Titan Hunter tries its best to follow them and fight off the Shinomuras, but they eventually overwhelm them, forcing the pilot to eject himself. Luckily, a HEAV is nearby and is able to rescue him. Then, a good chunk of the plot would then focus on shifting back between the Hollow Earth fight and the rest of the fights happening on the surface. Kong directs a portion of his army to join Phosphera in defending the Iwi city, which is now under attack by both Shinomuras and Camazotz's minions. Phosphera is close to dying (and eventually does), but the apes are able to kill most of the enemies while the rest retreat. Godzilla and Kong split up, with Kong pursuing Camazotz and Godzilla returning to the surface to confront Amhuluk. Kong leaves Boots in charge of his army and takes a few other trusted friends of his to confront Camazotz, but Shimo follows them, wanting to accompany them. Kong gets more flashbacks of Skar King when he used Shimo to try to execute him, and Kong was unwilling to let Shimo go with them since he did not want to use her for fighting his enemies. Shimo persists and eventually Kong reluctantly lets her join them.
Back on the surface world, Behemoth is not faring well against Amhuluk. The Shinomura colonies in the eastern hemisphere begin to lose the fight and as some of them are killed, the victor Titans travel to regions of the world where they still persist. In South America, however, the Shinomura colonies are still giving the defending Titans a hard time. Behemoth and Amhuluk killed the Shinomura colony, but to Behemoth's dismay, Amhuluk absorbs the remains of the Shinomura colony. It is close to killing Behemoth until Rodan shows up to fight Amhuluk. Rodan quickly gets the upper hand over Amhuluk with his airborne abilities and greater agility. But Amhuluk is not affected that much by Rodan's fiery attacks, as he reinforced his body with fire resistant plants like redwoods. The tables turn on Rodan until Godzilla emerges to fight Amhuluk. So Rodan and Godzilla tag team Amhuluk while Behemoth tries to get the strength to get back up.
Meanwhile, back in the Hollow Earth, Kong, his few trustees, and Shimo are looking for Camazotz and travel through a dark, stormy stretch of rough, mountainous terrain. They find Camazotz in a plateau surrounded by a supercell. They see that Camazotz's minions are feeding him, and he is gaining strength from the radiation that his minions got from hunting Shinomuras. So, Kong, his trustees, and Shimo fight the hell swarm and Camazotz. At this point, the Shinomuras are losing out on the fight with a few large colonies remaining, and Amhuluk and Camazotz become the main threats now. The plot then moves on to showcase some of the final remaining fights between defending Titans and the last Shinomura colonies and see the fights end with the Shinomuras killed. So, the main focus turns to Godzilla's fight, Kong's fight, the fight at the Iwi city barrier, and Boots' crusade to kill the last Shinomuras, which is coming to an end. The fight between Kong and his allies and Camazotz eventually breaks through onto the surface in Canada. Camazotz creates a supercell storm and begins getting an upper hand against Kong and his allies with his new power up. Back in Brazil, Godzilla eventually kills Amhuluk and Rodan and Godzilla both head to Canada. Behemoth gets the strength to get back up.
Back in Canada, Kong and the apes come up with a new strategy to cover their ears with dirt as protection against Camazotz's sonic screams. Kong then tries to do the same with Shimo, but when he does, Shimo does not like the sensation and pushes Kong away. He does not bother trying again and tries to kill all of the minions which are biting him and the apes and causing too much blood loss. Shimo does not fare well against Camazotz despite her size as his cyclone and sonic scream overwhelm her ice breath. Eventually, Mothra emerges to fight him after dealing with the last of the Shinomuras and blasts him with her god rays. Highly stunned and weakened, Kong grabs ahold of Camazotz and notices Rodan approaching to help. He throws him at Rodan's direction, who grabs him with his talons and starts burning him. He holds him in place for Mothra to shoot Camazotz with her webbing. Then Rodan drops Camazotz and Kong finishes him off.
Godzilla arrives onto the scene not long after and shoots his atomic breath to eliminate Camazotz's storm. With all of the hostile Titans dead, Godzilla almost sends the Titans back to sleep, but Mothra approaches him and begins to communicate. The plot then ends with Godzilla returning to Madagascar to take a rest at the coast and watch life as it happens on the island. Kong returns to his people in victory, and they are finally able to leave their lair safely. And Mothra takes over Godzilla's role of balancer, allowing Godzilla to take his well-deserved vacation. This idea of a plotline would mean the movie would be 2 hr 30 min or even 3 hrs so we get the most fighting sequences out of it. I know I glossed over a lot of the human aspects and that I left a lot of the specifics of how a lot of the fights between most of the unseen KOTM Titans would look like, so let me know what your thoughts on this are.
submitted by PaleoWorldExplorer to Monsterverse [link] [comments]


2024.05.14 21:09 TheOrangestSamurai My family doesn't love me. Please help.

I (F, 23) have two parents and seven younger siblings. I have severe depression and quite possibly ADD (ADHD without the h).
I've staid cooped up at home after a very serious suicidal phase that almost killed me for about a year now. In the last few months, but especially in the last two months I was gradually getting better. Going outside, taking care of myself, booking doctors appointments, helping out *a lot* at home, making plans how to turn my life around, and the list goes on. I also did a lot of smaller, non-standard tasks around the house (like QoL updates in a video game) hoping it would relieve the tense family climate and make room for a more productive and conductive atmosphere. No one asked me to do any of this, and that's probably why no one appreciated it, or not nearly to the extent I was hoping for.
*All* of my progress, my recovery was built on the assumption that somehow, somewhere my emotionally abusive family did love me and if I could prove to them I was useful, I was worth keeping around, they would show me some of the love and affection I so desperately crave. That's what gave me strength, even tho in reality I was doing 99 per cent of everything on my own.
And granted, I did get a few trickles here and there, but what I didn't realize at the time is that I was putting in all the work, I was approaching them, tip-toeing around their triggers as to not upset them, playing on their terms. It was a negative sum game for me, but I was too blinded by hope to see it.
So when about 2 1/2 an incident happened where I had an argument with my mum, surprise, surprise, they all turned against me. Even the one brother whom I felt closest to, who I thought at least liked me, and back me up a little, said some pretty hurtful stuff. So I immediately ceased doing any and all work I was doing for them and locked myself up in my room again, hoping that after a few days, someone would approach me and try to fix things. Well of course they didn't.
I'm quite literally a ghost in my own house. Like a dark secret that no one even talks about. They haven't set the table for me in years, not even during times where I'm quite active and visible such as the past two months. Because of these issues, I actually took a job in another city and moved out last year. That terribly backfired and almost resulted in my suicide, because with that move I was completely on my own. Until 2 1/2 weeks ago, I could at least pretend that my family cared for me on some level, and that helped staying alive, at least a little. But now that illusion is gone and I just don't know what to do. They see me as a failure and they don't understand how their attitude is enforcing and perpetuating this exact behavior.
I'm just- just so out of options. I know I can't make it without support, but my social network is zero. I don't even know where to start. I'm weak like that. I don't know what to do, or where to go, but I can't stay either. I've been in two abusive relationships as well, but they're nothing compared to the family situation. It feels like I live in literal hell (Have you guys seen Baby Reindeer? I think my mental state is similar to that of the protagonist). I promise I can be helpful if someone just let me. I know I'm not a bad person, and I'm not a lazy or a selfish person, but the circumstances I'm in make it harder and harder for me to believe that. I just want to be loved.
And I can't live just to spite them either. I was running on and fueled by hatred and rage for my entire teenage years, but I'm not built like that anymore. Quite possibly I never was. I started to internalize all my pain and turn to self-destructive behavior instead.
I haven't been suicidal for an entire year now (after having passive and active phases taking turns since my 17th birthday) but these thoughts have been seeping back in lately, and I don't know how to help it anymore. My last barrier of defense is gone, but the difference compared to how it was before is that now I don't want to die anymore, I actually really, really don't want to die anymore, which makes it all the more painful and confusing. I don't hate myself anymore, or think I deserve to die, but I'm coming more and more to the conclusion that this world was just not made to have me in it. And I don't know how to handle this fact, or turn it into something good.
So if anyone could give me some advice on how to get out of that situation that would be great. If anyone needs any details regarding the incident or anything else, please ask. Oh, and sorry if my English is a bit clunky, I'm in emotional distress and can't be bothered to clean it up.
submitted by TheOrangestSamurai to internetparents [link] [comments]


2024.05.14 20:50 Chandeliercrown First Week at Taupe Impressions!

First Week at Taupe Impressions!
I think with the Entei event coming up, a lot of people like me recently visited Taupe for the first time. I had TH unlocked weeks ago but never dared to step foot on the island due to all the unsavory reviews 😂
My expectations were so low that honestly I had a GREAT time at Taupe! I had desserts for my first week, and Dozing for my first sleep. I eagerly awoke up to …2 Ekans and 2 Croagunks — and then I decided that I will actively never try to get Dozing at Taupe ever again 😂 As I struggled to try to balance dessert ingredients with the favorite berries, I smiled ruefully, knowing I had now gone through the quintessential Taupe experience.
Despite it all, I really like Taupe! It may be also that I’m tired of the scenery at GG and Cyan, but I do love the crystal formations and the feel of being in a shady, cozy hollow.
And I agree with those who said it has the best music. For me it’s whimsical yet mystical, like something that would play during a perilous but adventurous journey.
I managed to get all the Sleep types that week and Balanced was definitely my favorite for spawns. I always want Gastly and Larvitar candies, I still don’t have -one- good fire Pokémon, and it still gives me that slim chance for Onix and Sableye.
I’m sure TH will eventually get better, and we all will wave our canes and reminisce at Sleep players of the future, saying things like, “You don’t know how good you have it! Back in my day, getting dessert week was hell on earth for Taupe.”
submitted by Chandeliercrown to PokemonSleep [link] [comments]


2024.05.14 20:40 Dear-Ad-8289 Joint Plus EZ Flex Liquid - Your Natural Treatment for Arthritis Relief

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submitted by Dear-Ad-8289 to u/Dear-Ad-8289 [link] [comments]


2024.05.14 20:18 Fromasalesman SBF is in Jail

Somehow short(‘s) are shorting favorite companies so much that they likely fear revealing them selves, fully, the way some who like their favorite company(s) do.
Neither then nor now do we fully know who is causing this disruption in our markets.
Nobody wants to go to Jail.
Those of us who like the stock don’t “have” to close our positions, we can wait, and don’t have to worry about our activities in the market being fair either.
And
I am not a CAT.
So I can’t tell you who has placed us in this predicament.
What I can tell you is nobody has to sell, but somebody has to buy… or else how did we find ourselves in this predicament, again.
For those of you wondering what’s going on.
Think of it like this, you can’t step on something that is very much alive and expect to snuff it out, you can only hope to keep your foot on it long enough, to bide yourself more time, but for what?
It doesn’t matter, the foot doesn’t work anymore that thing that’s alive is done being stepped on.
God Bless and Goodnight.
submitted by Fromasalesman to Superstonk [link] [comments]


2024.05.14 20:02 VisibleProgress9997 Attempting to stop a massive, multimillion $$ drug trafficking ring

I am looking for advice, tips and tricks, tactics and techniques, suggestions, gadget recommendations, surveillance advice, contacts, information on damn near anything even mildly related, programs or software that could be helpful. Just about anything.
I have floated through many departments and a handful of units over the last decade+. The state is so afraid of getting sued or making sure the wifi is strong for the inmate’s tablets that they are putting far too little effort into combating the growing drug problem.
Let me just jot some random things down and if any of you have any input to combat these issues, even if its a long shot, i would be very grateful.
Texas prison system. Difficult to find staff that is both trustworthy as well as good at their job and has time to dedicate to do a little extra. I have enough contacts to allow me some sort of access to just about anything and everything but they will not contribute 1 penny nor will they provide assistance but they will however allow me to do whatever i want whenever i want and however i want so long as its legal and documented in the way that they have me documenting my activities.
So how would i battle:
Drones drop things into units. Black drone, lights off, pilot not in sight by the pickets, drop may be a single cell phone or a light bag of rolling tobacco or even a small amount of meth.
Road-side drops. A grocery bag that contains narcotics+contraband literally tossed out of a car while driving and at seemingly random times, likely at night. Inmates sneak out and run to the pre determined spot and then run back. Many of the units near a road can be JOGGED to and back inside within 4 minutes if they know the exact drop location. Other units take longer but it still happens.
Visitation exchanges. Girlfriends, siblings, spouses, even parents and children (typically adult children of the convicts but sometimes minors too and minors cannot be pat searched) will bring small things in. Hidden in their vagina, anus, mouth, under their breasts or stomach folds. Places that are sometimes searched on the convicts’ body but not visitors or volunteers. Oh yeah volunteers bring stuff in too.
Laced paper: K2 (Spice, synthetic marijuana), fentanyl, pcp. The dogs don’t seem to catch it but neither can I most of the time. The DEA tells me that they are having trouble combatting and even identifying consistent ingredients for K2. Lately the rumor is that they are using wasp and/or roach spray.
Cell phones and other devices. These are often smaller than a typical android or iphone and they are unregistered numbers. They are even in the units with cellular reception blocking towers. Staff cannot get a signal but the inmates are speaking freely whenever they want. Various rumors include hidden hot spots within walls or pipe chases that have a strong enough signal to allow outbound and inbound calls.
Dirty staff. This one is ridiculous and i even found out that the woman that trained me when i first started was prostituting herself to both inmates and staff. Other than this they will bring items in but so far the drops contain the largest quantity at a single time.
submitted by VisibleProgress9997 to PrivateInvestigators [link] [comments]


2024.05.14 20:02 CG-07 "Torch is not able to use GPU"

These are the steps I followed to install the program
  1. Download and install Python (I am sure I have activated the add python to path option)
  2. Download and install Git
  3. Download and install stable diffusion through CMD (this is the Github link: https://github.com/AUTOMATIC1111/stable-diffusion-webui )
but when I try running webui-user.bat, I get the following error:
venv "D:\Stable Diffusion\stable-diffusion-webui\venv\Scripts\Python.exe" Python 3.10.6 (tags/v3.10.6:9c7b4bd, Aug 1 2022, 21:53:49) [MSC v.1932 64 bit (AMD64)] Version: v1.9.3 Commit hash: 1c0a0c4c26f78c32095ebc7f8af82f5c04fca8c0 Traceback (most recent call last): File "D:\Stable Diffusion\stable-diffusion-webui\launch.py", line 48, in  main() File "D:\Stable Diffusion\stable-diffusion-webui\launch.py", line 39, in main prepare_environment() File "D:\Stable Diffusion\stable-diffusion-webui\modules\launch_utils.py", line 386, in prepare_environment raise RuntimeError( RuntimeError: Torch is not able to use GPU; add --skip-torch-cuda-test to COMMANDLINE_ARGS variable to disable this check Press any key to continue . . . 

Solution methods that I tried but did not work

01.- I tried to edit the code in the webui-user.bat file to:
u/echo off set PYTHON= set GIT= set VENV_DIR= set COMMANDLINE_ARGS= --skip-torch-cuda-test to COMMANDLINE_ARGS call webui.bat 
but after that I got the following error
venv "D:\Stable Diffusion\stable-diffusion-webui\venv\Scripts\Python.exe" Python 3.10.6 (tags/v3.10.6:9c7b4bd, Aug 1 2022, 21:53:49) [MSC v.1932 64 bit (AMD64)] Version: v1.9.3 Commit hash: 1c0a0c4c26f78c32095ebc7f8af82f5c04fca8c0 Installing clip Installing open_clip Installing requirements Launching Web UI with arguments: --skip-torch-cuda-test to COMMANDLINE_ARGS D:\Stable Diffusion\stable-diffusion-webui\venv\lib\site-packages\torch\cuda\__init__.py:740: UserWarning: CUDA initialization: The NVIDIA driver on your system is too old (found version 11010). Please update your GPU driver by downloading and installing a new version from the URL: http://www.nvidia.com/Download/index.aspx Alternatively, go to: https://pytorch.org to install a PyTorch version that has been compiled with your version of the CUDA driver. (Triggered internally at ..\c10\cuda\CUDAFunctions.cpp:108.) return torch._C._cuda_getDeviceCount() if nvml_count < 0 else nvml_count no module 'xformers'. Processing without... no module 'xformers'. Processing without... usage: launch.py [-h] [--update-all-extensions] [--skip-python-version-check] [--skip-torch-cuda-test] [--reinstall-xformers] [--reinstall-torch] [--update-check] [--test-server] [--log-startup] [--skip-prepare-environment] [--skip-install] [--dump-sysinfo] [--loglevel LOGLEVEL] [--do-not-download-clip] [--data-dir DATA_DIR] [--config CONFIG] [--ckpt CKPT] [--ckpt-dir CKPT_DIR] [--vae-dir VAE_DIR] [--gfpgan-dir GFPGAN_DIR] [--gfpgan-model GFPGAN_MODEL] [--no-half] [--no-half-vae] [--no-progressbar-hiding] [--max-batch-count MAX_BATCH_COUNT] [--embeddings-dir EMBEDDINGS_DIR] [--textual-inversion-templates-dir TEXTUAL_INVERSION_TEMPLATES_DIR] [--hypernetwork-dir HYPERNETWORK_DIR] [--localizations-dir LOCALIZATIONS_DIR] [--allow-code] [--medvram] [--medvram-sdxl] [--lowvram] [--lowram] [--always-batch-cond-uncond] [--unload-gfpgan] [--precision {full,autocast}] [--upcast-sampling] [--share] [--ngrok NGROK] [--ngrok-region NGROK_REGION] [--ngrok-options NGROK_OPTIONS] [--enable-insecure-extension-access] [--codeformer-models-path CODEFORMER_MODELS_PATH] [--gfpgan-models-path GFPGAN_MODELS_PATH] [--esrgan-models-path ESRGAN_MODELS_PATH] [--bsrgan-models-path BSRGAN_MODELS_PATH] [--realesrgan-models-path REALESRGAN_MODELS_PATH] [--dat-models-path DAT_MODELS_PATH] [--clip-models-path CLIP_MODELS_PATH] [--xformers] [--force-enable-xformers] [--xformers-flash-attention] [--deepdanbooru] [--opt-split-attention] [--opt-sub-quad-attention] [--sub-quad-q-chunk-size SUB_QUAD_Q_CHUNK_SIZE] [--sub-quad-kv-chunk-size SUB_QUAD_KV_CHUNK_SIZE] [--sub-quad-chunk-threshold SUB_QUAD_CHUNK_THRESHOLD] [--opt-split-attention-invokeai] [--opt-split-attention-v1] [--opt-sdp-attention] [--opt-sdp-no-mem-attention] [--disable-opt-split-attention] [--disable-nan-check] [--use-cpu USE_CPU [USE_CPU ...]] [--use-ipex] [--disable-model-loading-ram-optimization] [--listen] [--port PORT] [--show-negative-prompt] [--ui-config-file UI_CONFIG_FILE] [--hide-ui-dir-config] [--freeze-settings] [--freeze-settings-in-sections FREEZE_SETTINGS_IN_SECTIONS] [--freeze-specific-settings FREEZE_SPECIFIC_SETTINGS] [--ui-settings-file UI_SETTINGS_FILE] [--gradio-debug] [--gradio-auth GRADIO_AUTH] [--gradio-auth-path GRADIO_AUTH_PATH] [--gradio-img2img-tool GRADIO_IMG2IMG_TOOL] [--gradio-inpaint-tool GRADIO_INPAINT_TOOL] [--gradio-allowed-path GRADIO_ALLOWED_PATH] [--opt-channelslast] [--styles-file STYLES_FILE] [--autolaunch] [--theme THEME] [--use-textbox-seed] [--disable-console-progressbars] [--enable-console-prompts] [--vae-path VAE_PATH] [--disable-safe-unpickle] [--api] [--api-auth API_AUTH] [--api-log] [--nowebui] [--ui-debug-mode] [--device-id DEVICE_ID] [--administrator] [--cors-allow-origins CORS_ALLOW_ORIGINS] [--cors-allow-origins-regex CORS_ALLOW_ORIGINS_REGEX] [--tls-keyfile TLS_KEYFILE] [--tls-certfile TLS_CERTFILE] [--disable-tls-verify] [--server-name SERVER_NAME] [--gradio-queue] [--no-gradio-queue] [--skip-version-check] [--no-hashing] [--no-download-sd-model] [--subpath SUBPATH] [--add-stop-route] [--api-server-stop] [--timeout-keep-alive TIMEOUT_KEEP_ALIVE] [--disable-all-extensions] [--disable-extra-extensions] [--skip-load-model-at-start] [--unix-filenames-sanitization] [--filenames-max-length FILENAMES_MAX_LENGTH] [--no-prompt-history] [--ldsr-models-path LDSR_MODELS_PATH] [--lora-dir LORA_DIR] [--lyco-dir-backcompat LYCO_DIR_BACKCOMPAT] [--scunet-models-path SCUNET_MODELS_PATH] [--swinir-models-path SWINIR_MODELS_PATH] launch.py: error: unrecognized arguments: to COMMANDLINE_ARGS Press any key to continue . . . 
02.- I also tried the following method but it didn't work:
I hope you can help me and thank you in advance for responding.
submitted by CG-07 to StableDiffusion [link] [comments]


2024.05.14 19:28 kbstrangerthings I started oxybutynin a week ago.

I think I am starting to see good changes! Almost no sweating in my hands & feet, which are the places where I drip sweat. Reduced sweating in armpits as well although this was not too big of an issue for me compared to my hand sweat. I really hope this medicine continues to show effects on my hyperhidrosis with minimal to no side effects! So far I haven’t noticed a huge difference in how I feel or noticed any of the listed side effects. I up my dosage today from 2.5mg once a day, to 2.5mg twice a day. One more step when I try 5mg once daily in about 3 weeks. I have struggled with this condition since I was very young. For as long as I can remember, sweat has impaired the ability to do certain activities with my hands. As I got older my feet started producing more sweat and most recently, my armpits started to sweat more. I will try to continue to share my experience as I have looked all over this group for remedies and relief from this very annoying and impairing condition. After reading a bit about oxybutynin on here, I bit the bullet coming home from work and picked up my prescription. Im not a fan of taking meds (or at least not ones that dont have mostly harmless natural ingredients) but I was very fed up with sweating and sage seemed to not work so I had to move on to try a stronger solution for myself. If anyone wants to share their experience taking oxybutynin feel free to, it would be greatly appreciated! Best wishes to everyone else struggling with this :)
submitted by kbstrangerthings to Hyperhidrosis [link] [comments]


2024.05.14 19:22 SlashCash29 The major theodicies fail under scrutiny

I could probably go on a limb and assume everyone here knows what the problem of evil is, but just in case:
Premise 1: The bible describes god as all powerful and all good
Premise 2: god doesn't like evil (Psalm 5:4) (Proverbs 8:13)
And when I use the word "evil" think of all the things god says not to do. From getting a divorce to being gay to wearing mixed linens. Y'know, all that depraved stuff that's worthy of death!!! UwU (seriously though when I say "evil" I just mean anything outlined as "sin")
Premise 3: god (probably) doesn't like suffering(while I couldn't find any verses where god explicitly says he doesn't like human suffering, Revelation 21:4 at least implies that he plans to do away with it and it does stand to reason that an all-good, all-loving god would be opposed to suffering)
Premise 4: There's a lot of evil and suffering in the world. Like, a lot
Premise 5: if an all powerful and all good god existed he wouldn't make a world with so much evil and suffering
Conclusion: The god described in the bible does not exist
Easily the most popular and easiest to explain argument against god, but one that has long been contested and argued against. Which is where theodicies come in. Theodicies are arguments that attempt to prove god has some reason to allow evil and suffering to exist.
In this post I will attempt to disprove the major theodicies, proving the problem of evil to be a logically coherent argument against the existence of god.
Let's start with the one I dislike the most: God allows evil in order to facilitate higher order goods
Now, let's set aside how appalling, emotionally speaking, the idea that a world where people get beheaded and gored and burned alive has more moral value than a world with none of these evils because of "Higher order goods" or something, actually is.
This argument is also logically bankrupt. For evil to be justified under this theodicy, it must allow for some higher order good to obtain. There's no way for bravery to exist without fear. So that particular evil is necessary for bravery to exist. With this in mind, answer me this:
What Higher order good can ONLY be brought about when an earthquake makes a building collapse on a family of five, or when an infant chokes to death on a particularly large lego brick. What good could possibly come from somebody getting struck by lightning and dying with 3rd degree burns and charred skin(it may not happen often but it happens) or when a Muslim girl is publicly executed for trying to learn how to read?
Set humans aside for a minute and consider animal suffering. What good can come about from a tree falling on a deer's leg? While it starves to death with a broken limb in agony, where nobody can hear it's cries. What good is achieved by this? When an antelope has it's throat crushed in a lion's mouth, why would a good god allow this cruelty? If an evil thing cannot facilitate some higher order good it can't be justified by this theodicy. So tell me: what higher order good's can only come from these?
Aside from this, consider the fact that there is no evil in heaven. To be philosophically consistent, one would have to claim that our world has more moral value than heaven because it has goods that can't exist in heaven. Heaven, being eternal and all, is the last stop for god's children, so if this is where the righteous are meant to live forever, and god truly believed a world with the higher order goods facilitated by evil is better than a world without evil, then why isn't there evil in heaven?
Finally, consider that evil did not exist in the world before the original sin. It was only after Adam and Eve's slip-up that the hearts of man became utterly evil or something. So if you believe that god wanted evil to exist in the world, and acknowledge that evil didn't and couldn't exist until Adam and Eve ate the possibly metaphorical apple, you must then be committed to the belief that god punished Adam and Eve for something he wanted them to do.
The Second Theodicy: God allows evil because without it, we would have no concept of good.
This argument states that evil is to good what shadow is to light; the former is simply an absence of the latter and one cannot be appreciated without the other, or, as put by C.S Lewis: "A man has no concept of a straight line unless he has seen a crooked one."
This isn't as much of a slam dunk as it sounds like on first glance once you consider that before the fall of man we had neither a concept of good nor evil. In an ideal state of affairs god was totally cool with us having no concept of good and since he actively discouraged Adam and Eve from committing the original sin, one can even argue he actively didn't want them to have such a concept.
Also, once again, there's no evil in heaven. So it's either the case that good can be appreciated without evil, or it really just doesn't matter that much.
Lastly, the moment we've all the waiting for, the one I like the most. the theodicy based on a concept that doesn't actually exist. Make some noise for: The free will theodicy.
This one is pretty self explanatory. God allows evil because, even though he doesn't like it when we do bad things, he respects our freedom and wants us to choose him for ourselves.
Two teeny-tiny problems with this: 1. Unless there is no free will in heaven, it is possible to have free will without committing acts of evil and 2. Free will in our world just doesn't exist.
I recognize the second claim needs a little more explaining:
Premise 1: All mental activity(whether material or immaterial for those of you believe believe in the soul) is either determined or indetermined.
Premise 2: If some particular mental activity is indetermined it is, by definition, random and out of our control. If it is determined then it is either determined by something outside our self and thereby not free will either, or determined by something further inside ourselves, in which case we can ask the same questions to figure out if that something is determined or indetermined. So on so and so forth until all causal chains with eventually terminate at something we can't control.
Conclusion: There is no free will.
With this done I hope I have provided a convincing argument for The problem of evil and against the Christian god and would be elated to hear rebuttals. In addition to this I would be curious to see if Muslims have some sort of way around this problem exclusive to their faith or something. Thanks in advance for the Civilized discussion. :)
submitted by SlashCash29 to DebateReligion [link] [comments]


2024.05.14 18:24 Exotic_Revenue7013 Help on load order

I'm new to skyrim and modding in general but I read on load order is important that the game runs properly but I have no idea what or how to exactly sort it properly. Could anybody give a general guideline to follow. Currently whenever i encounter any problems i either do: a) Skip the mod entirely after searching the mods and found it might be too complex to follow b) Reinstall Skyrim and hope for the best c) Enable and disable mods to find out which is working or not working
Here's my plugin modlist if it helps
0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 ccASVSSE001-ALMSIVI.esm
6 6 ccBGSSSE001-Fish.esm
254 FE 0 ccBGSSSE002-ExoticArrows.esl
254 FE 1 ccBGSSSE003-Zombies.esl
254 FE 2 ccBGSSSE004-RuinsEdge.esl
254 FE 3 ccBGSSSE005-Goldbrand.esl
254 FE 4 ccBGSSSE006-StendarsHammer.esl
254 FE 5 ccBGSSSE007-Chrysamere.esl
254 FE 6 ccBGSSSE010-PetDwarvenArmoredMudcrab.esl
254 FE 7 ccBGSSSE011-HrsArmrElvn.esl
254 FE 8 ccBGSSSE012-HrsArmrStl.esl
254 FE 9 ccBGSSSE014-SpellPack01.esl
254 FE a ccBGSSSE019-StaffofSheogorath.esl
254 FE b ccBGSSSE020-GrayCowl.esl
254 FE c ccBGSSSE021-LordsMail.esl
254 FE d ccMTYSSE001-KnightsOfTheNine.esl
254 FE e ccQDRSSE001-SurvivalMode.esl
7 7 ccTWBSSE001-PuzzleDungeon.esm
8 8 ccEEJSSE001-Hstead.esm
254 FE f ccQDRSSE002-Firewood.esl
254 FE 10 ccBGSSSE018-Shadowrend.esl
254 FE 11 ccBGSSSE035-PetNHound.esl
254 FE 12 ccFSVSSE001-Backpacks.esl
254 FE 13 ccEEJSSE002-Tower.esl
254 FE 14 ccEDHSSE001-NorJewel.esl
254 FE 15 ccVSVSSE002-Pets.esl
254 FE 16 ccBGSSSE037-Curios.esl
254 FE 17 ccBGSSSE034-MntUni.esl
254 FE 18 ccBGSSSE045-Hasedoki.esl
254 FE 19 ccBGSSSE008-Wraithguard.esl
254 FE 1a ccBGSSSE036-PetBWolf.esl
254 FE 1b ccFFBSSE001-ImperialDragon.esl
254 FE 1c ccMTYSSE002-VE.esl
254 FE 1d ccBGSSSE043-CrossElv.esl
254 FE 1e ccVSVSSE001-Winter.esl
254 FE 1f ccEEJSSE003-Hollow.esl
9 9 ccBGSSSE016-Umbra.esm
10 a ccBGSSSE031-AdvCyrus.esm
254 FE 20 ccBGSSSE038-BowofShadows.esl
254 FE 21 ccBGSSSE040-AdvObGobs.esl
254 FE 22 ccBGSSSE050-BA_Daedric.esl
254 FE 23 ccBGSSSE052-BA_Iron.esl
254 FE 24 ccBGSSSE054-BA_Orcish.esl
254 FE 25 ccBGSSSE058-BA_Steel.esl
254 FE 26 ccBGSSSE059-BA_Dragonplate.esl
254 FE 27 ccBGSSSE061-BA_Dwarven.esl
254 FE 28 ccPEWSSE002-ArmsOfChaos.esl
254 FE 29 ccBGSSSE041-NetchLeather.esl
254 FE 2a ccEDHSSE002-SplKntSet.esl
254 FE 2b ccBGSSSE064-BA_Elven.esl
254 FE 2c ccBGSSSE063-BA_Ebony.esl
254 FE 2d ccBGSSSE062-BA_DwarvenMail.esl
254 FE 2e ccBGSSSE060-BA_Dragonscale.esl
254 FE 2f ccBGSSSE056-BA_Silver.esl
254 FE 30 ccBGSSSE055-BA_OrcishScaled.esl
254 FE 31 ccBGSSSE053-BA_Leather.esl
254 FE 32 ccBGSSSE051-BA_DaedricMail.esl
254 FE 33 ccBGSSSE057-BA_Stalhrim.esl
254 FE 34 ccBGSSSE066-Staves.esl
11 b ccBGSSSE067-DaedInv.esm
254 FE 35 ccBGSSSE068-Bloodfall.esl
254 FE 36 ccBGSSSE069-Contest.esl
254 FE 37 ccVSVSSE003-NecroArts.esl
254 FE 38 ccVSVSSE004-BeAFarmer.esl
12 c ccBGSSSE025-AdvDSGS.esm
254 FE 39 ccFFBSSE002-CrossbowPack.esl
254 FE 3a ccBGSSSE013-Dawnfang.esl
254 FE 3b ccRMSSSE001-NecroHouse.esl
254 FE 3c ccEDHSSE003-Redguard.esl
254 FE 3d ccEEJSSE004-Hall.esl
13 d ccEEJSSE005-Cave.esm
254 FE 3e ccKRTSSE001_Altar.esl
254 FE 3f ccCBHSSE001-Gaunt.esl
14 e ccAFDSSE001-DweSanctuary.esm
254 FE 40 _ResourcePack.esl
Unofficial Skyrim Special Edition Patch.esp
unofficial skyrim creation club content patch.esl
LegacyoftheDragonborn.esm
Occ_Skyrim_Tamriel.esp
Campfire.esm
FlowerGirls SE.esm
TrueHUD.esl
SurvivalControlPanel.esp
Experience.esl
Schlongs of Skyrim - Core.esm
High Poly Head.esm
Expressive Facegen Morphs.esl
OCPA.esl
SkyUI_SE.esp
SMIM-SE-Merged-All.esp
Audio Overhaul Skyrim.esp
Relationship Dialogue Overhaul.esp
Immersive Jewelry.esp
AI Overhaul.esp
DungeonsRevisited.esp
Hand Placed Enemies.esp
Immersive Encounters.esp
Hothtrooper44_ArmorCompilation.esp
Point The Way.esp
0Kaidan.esp
Cloaks.esp
Immersive Weapons.esp
Summermyst - Enchantments of Skyrim.esp
Wildcat - Combat of Skyrim.esp
ImprovedCompanionsBoogaloo.esp
DBM_IW_Patch.esp
ElysiumEstate.esp
Schlongs of Skyrim.esp
SOS - Shop.esp
Occ_Skyrim-Legacy_of_Dragonborn_patch.esp
isilNarsil.esp
Hothtrooper44_Armor_Ecksstra.esp
LABikiniSSE.esp
icepenguinworldmapclassic.esp
Ars Metallica.esp
Cloaks - Dawnguard.esp
Cloaks - USSEP Patch.esp
My Home Is Your Home.esp
Fenrir Blades.esp
Bijin Warmaidens.esp
RichMerchantsSkyrim_x5.esp
The Huntsman.esp
UIExtensions.esp
RaceMenu.esp
XPMSE.esp
AddItemMenuSE.esp
RaceMenuPlugin.esp
FNIS.esp
DSerArcheryGameplayOverhaul.esp
UltimateCombat.esp
Sarta Sword.esp
VioLens SE.esp
DSerCombatGameplayOverhaul.esp
MithrodinSword.esp
Sarah Follower.esp
SOSRaceMenu.esp
CBBE.esp
RaceMenuMorphsCBBE.esp
NibeneanArmorsAndOutfit.esp
CL's Crissaegrim.esp
MCMHelper.esp
MovementMCO.esp
Lazy Weapon Pack.esp
TrueDirectionalMovement.esp
Precision.esp
AX KaidanArsenal.esp
BetterQuestObjectives.esp
BetterQuestObjectives - LOTD Patch.esp
AX KaidanArmory.esp
SmoothCam.esp
Lazy Weapon Pack 2.esp
ValhallaCombat.esp
Attack_MCO.esp
KatanaCrafting.esp
IA CBBE Patch.esp
ImperialStormcloakRangerSet.esp
12FemaleBrows.esp
Keytrace.esp
scar-adxp-patch.esp
I4IconAddon.esp
Arena.esp
HotKeySkill.esp
BowRapidCombo.esp
beltfastenedquivers.esp
Chesko_WearableLantern.esp
EnhancedAtronachs.esp
BetterThirdPersonSelection.esp
Alternate Dual Wield Weapon Speed.esp
Sojourn Over Signposts.esp
JaxonzMCMKicker.esp
ValhallaBackStabFix.esp
FPSBoost.esp
Insignificant Object Remover.esp
WaitYourTurn.esp
SkyrimReputation_SSE.esp
BuyStatsPerks.esp
Skyrim Reputation Improved.esp
Skyrim Reputation Patch.esp
AutomaticItemStorage.esp
Ursine Armour - Non HDT.esp
weight_usleep.esp
Armor of Intrigue.esp
UnreadBooksGlow.esp
TransmuteSoulGems.esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Regular Addon.esp
[dint999] HairPack02.esp
Realistic AI Detection 3 - Medium Interior, Medium Exterior.esp
SlightlyFasterDaggers.esp
Book Of Shadows.esp
Nicos Reversed Daggers.esp
ObiWarpaintsTattoos.esp
ObiTattoos.esp
DBVO.esp
Hydra's Reversed Daggers.esp
BW Lydia.esp
LeftHandRings.esp
ImmersiveJewelryXSummermyst - Unrestricted.esp
DBM_UnreadBooksGlow_Patch.esp
DBM_ImmersiveJewelry_Patch.esp
DBM_CloaksofSkyrim_Patch.esp
DBM_SMIM_Patch.esp
AI Overhaul - RDO Updated Patch.esp
BW ifd Lydia patch.esp
IFDL_BijinAlt_Patch.esp
DBM_IA_Patch.esp
LydiaPatch.esp
LydiaPatchForLOTD.esp
zhenli 1.esp
AkaviriTsurugi.esp
OrcPonytailsForHumans.esp
loki_POISE.esp
KS Hairdo's.esp
OneClickPowerAttackMCM.esp
Immersive Citizens - AI Overhaul.esp
Convenient Horses.esp
Convenient Horses Anniversary Edition Patch.esp
Ordinator - Perks of Skyrim.esp
AutomaticItemStorage - Ordinator Patch.esp
Alternate Start - Live Another Life.esp
BetterQuestObjectives-AlternateStartPatch.esp
nwsFollowerFramework.esp
And here's the left panel modlist :
*DLC: HearthFires *DLC: Dragonborn *DLC: Dawnguard *Creation Club: ccVSVSSE004-BeAFarmer *Creation Club: ccVSVSSE003-NecroArts *Creation Club: ccVSVSSE002-Pets *Creation Club: ccVSVSSE001-Winter *Creation Club: ccTWBSSE001-PuzzleDungeon *Creation Club: ccRMSSSE001-NecroHouse *Creation Club: ccQDRSSE002-Firewood *Creation Club: ccQDRSSE001-SurvivalMode *Creation Club: ccPEWSSE002-ArmsOfChaos *Creation Club: ccMTYSSE002-VE *Creation Club: ccMTYSSE001-KnightsOfTheNine *Creation Club: ccKRTSSE001_Altar *Creation Club: ccFSVSSE001-Backpacks *Creation Club: ccFFBSSE002-CrossbowPack *Creation Club: ccFFBSSE001-ImperialDragon *Creation Club: ccEEJSSE005-Cave *Creation Club: ccEEJSSE004-Hall *Creation Club: ccEEJSSE003-Hollow *Creation Club: ccEEJSSE002-Tower *Creation Club: ccEEJSSE001-Hstead *Creation Club: ccEDHSSE003-Redguard *Creation Club: ccEDHSSE002-SplKntSet *Creation Club: ccEDHSSE001-NorJewel *Creation Club: ccCBHSSE001-Gaunt *Creation Club: ccBGSSSE069-Contest *Creation Club: ccBGSSSE068-Bloodfall *Creation Club: ccBGSSSE067-DaedInv *Creation Club: ccBGSSSE066-Staves *Creation Club: ccBGSSSE064-BA_Elven *Creation Club: ccBGSSSE063-BA_Ebony *Creation Club: ccBGSSSE062-BA_DwarvenMail *Creation Club: ccBGSSSE061-BA_Dwarven *Creation Club: ccBGSSSE060-BA_Dragonscale *Creation Club: ccBGSSSE059-BA_Dragonplate *Creation Club: ccBGSSSE058-BA_Steel *Creation Club: ccBGSSSE057-BA_Stalhrim *Creation Club: ccBGSSSE056-BA_Silver *Creation Club: ccBGSSSE055-BA_OrcishScaled *Creation Club: ccBGSSSE054-BA_Orcish *Creation Club: ccBGSSSE053-BA_Leather *Creation Club: ccBGSSSE052-BA_Iron *Creation Club: ccBGSSSE051-BA_DaedricMail *Creation Club: ccBGSSSE050-BA_Daedric *Creation Club: ccBGSSSE045-Hasedoki *Creation Club: ccBGSSSE043-CrossElv *Creation Club: ccBGSSSE041-NetchLeather *Creation Club: ccBGSSSE040-AdvObGobs *Creation Club: ccBGSSSE038-BowofShadows *Creation Club: ccBGSSSE037-Curios *Creation Club: ccBGSSSE036-PetBWolf *Creation Club: ccBGSSSE035-PetNHound *Creation Club: ccBGSSSE034-MntUni *Creation Club: ccBGSSSE031-AdvCyrus *Creation Club: ccBGSSSE025-AdvDSGS *Creation Club: ccBGSSSE021-LordsMail *Creation Club: ccBGSSSE020-GrayCowl *Creation Club: ccBGSSSE019-StaffofSheogorath *Creation Club: ccBGSSSE018-Shadowrend *Creation Club: ccBGSSSE016-Umbra *Creation Club: ccBGSSSE014-SpellPack01 *Creation Club: ccBGSSSE013-Dawnfang *Creation Club: ccBGSSSE012-HrsArmrStl *Creation Club: ccBGSSSE011-HrsArmrElvn *Creation Club: ccBGSSSE010-PetDwarvenArmoredMudcrab *Creation Club: ccBGSSSE008-Wraithguard *Creation Club: ccBGSSSE007-Chrysamere *Creation Club: ccBGSSSE006-StendarsHammer *Creation Club: ccBGSSSE005-Goldbrand *Creation Club: ccBGSSSE004-RuinsEdge *Creation Club: ccBGSSSE003-Zombies *Creation Club: ccBGSSSE002-ExoticArrows *Creation Club: ccBGSSSE001-Fish *Creation Club: ccASVSSE001-ALMSIVI *Creation Club: ccAFDSSE001-DweSanctuary *Creation Club: _ResourcePack -1.Bug & Game Patches_separator +- USSEP- Unofficial Skyrim Special Edition Patch +First Person Animation Teleport Bug Fix +- USCCCP -Unofficial Skyrim Creation Club Content Patches +Alternate Start - Live Another Life - SSE +SSE Display Tweaks +powerofthree's Tweaks +AddItemMenu - Ultimate Mod Explorer -2.Overhaul and UI_separator +SkyUI +Survival Control Panel +SkyUI Config Tweak - Equipped Items On Top SE +Dear Diary +Dear Diary DM and Paper (Squish) Fixes +Quest Journal Fixes +SkyUI - Survival Mode Integration +SkyUI SE - Difficulty Persistence Fix +Audio Overhaul for Skyrim (4.1.2) +Sound Record Distributor +JContainers SE +ConsoleUtilSSE NG +ConsoleUtilSSE +Dragonborn Voice Over +Dragonborn Voice Over (DBVO) - Plugin Replacer +Geralt DBVO Pack +Talion DBVO Voice Pack +Compass Navigation Overhaul +Infinity UI +UIExtensions +Convenient Horses +Summermyst - Enchantments of Skyrim +Combat Gameplay Overhaul SE +Ultimate Combat SE +Archery Gameplay Overhaul SE +Even Better Quest Objectives SE +SmoothCam +SmoothCam - Modern Camera Preset +MCM Helper +Jaxonz MCM Kicker SE +TrueHUD - HUD Additions +Address Library for SKSE Plugins +Relationship Dialogue Overhaul - RDO SE +AI Overhaul SSE +Ordinator - Perks of Skyrim +RaceMenu +Racemenu Patch GOG +PapyrusUtil SE - Modders Scripting Utility Functions +Wildcat - Combat of Skyrim +A Quality World Map +Attack MCO-DXP +VioLens - A Killmove Mod SE +Movement MCO-DXP +Precision +Raven's Awareness - AC-Valhalla inspired TrueHud color preset +Arena - An Encounter Zone Overhaul +Hand Placed Enemies - More populated spawns dungeons and POIs +Immersive Citizens - AI Overhaul +POISE - Stagger Overhaul SKSE +POISE - Stagger Overhaul - NG +Wait Your Turn - Enemy Circling Behaviour +Nether's Follower Framework +Project New Reign - Nemesis Unlimited Behavior Engine -3.Mission & Quest Mods_separator -4.Environmental Mods_separator -5.Cities,Town Add Ons_separator -6.Building Add Ons ( Within Cities )_separator -7.Plant & Foliage Mods_separator -8.Gameplay Changes & Tweaks_separator +Valhalla Combat +True Directional Movement - Modernized Third Person Gameplay +Campfire - Complete Camping System (Supports Skyrim VR) +-CBBE- Caliente's Beautiful Bodies Enhancer +XP32 Maximum Skeleton Special Extended +XP32 Maximum Skeleton Special Extended - Fixed Scripts +Schlongs of Skyrim SE +Fair Skin Complexion +Flower Girls SE and VR +Better MessageBox Controls +Rich Skyrim Merchants +Experience +Bow Rapid Combo V3 +Compatibility Patch for Archery Gameplay Overhaul (AGO) and XP32 Skeleton Styles MCM +One Click Power Attack MCM +One Click Power Attack NG -9.Animations_separator -Open Animation Replacer -Vanargand Animations - Sword Dual Wield Moveset MCO - SkySA -Vanargand Animations - Dual Wield Normal and Power Attacks -Vanargand Animations - Dual Wield Sneak Thrusts -Vanargand Animations - Dual Wield Sneak Strikes -Vanargand Animations - Archery -Dual Wield Sword MCO Moveset -Borgut1337's Dual Wield Parrying Non-SKSE Random Attacks (Oldrim conversion) -Elder Creed - Odyssey Dual Wield Dagger Moveset -Dual Wielding Unlocker -Elden RIM x DS3 Mashup I Dual wield katana moveset (MCO I SCAR) -ER Dual Wield Sword (MCO) -Vanargand Animations - Sneak idle walk and run -MCO - ADXP - Elder Creed - Blade -3rd Person Dual Wield Animation Fix SSE -Extra Drawing Animations -Disable Turn Animation SE I AE -Paired Animation Improvements -Animation Queue Fix -Animation Motion Revolution -Dynamic Activation Key -Immersive Interactions - Animated Actions -Open Animation Replacer - IED Conditions -Payload Interpreter -10.Texture Mods_separator +Cloaks of Skyrim SSE +Immersive Weapons +Bijin Warmaidens SE +Fenrir Blades +Sarta - Leather Wrapped Sword +Lazy Weapon Pack +Lazy Weapon Pack 2 +CL's Crissaegrim +Isilmeriel LOTR Weapons Collection SSE +Katana Crafting - SE +Mithrodin Sword +The Huntsman SE +Nibenean Armors and Outfit SE - UNP - UNPB - CBBE by Xtudo +Immersive Armors +Immersive Armours - SSE CBBE 3BA BodySlide +Imperial or Stormcloak Ranger Set SE +Kaidan's Arsenal +Kaidan 2 +Sithis Armour - Special Edition +Kaidan's Armory Samurai for HIMBO +Kaidan's Armory +BodySlide and Outfit Studio +Legendary Armors - Bikini SSE Beta +The Bathsheba Body (BSB) +Sarah - My character as a follower SE by Xtudo +Cleaned and Modernized Keybinds - Controlmap.txt +SCAR - Skyrim Combos AI Revolution +SCAR AE Support -Weapon Styles - DrawSheathe Animations for IED +Immersive Equipment Displays +Hot Key Skill +Dynamic Bow Animation +Dynamic Key Action Framework NG +dTry's Key Utils +dTry Plugin Updates +Inventory Interface Information Injector +Belt-Fastened Quivers +Better Jumping SE +Spell Perk Item Distributor +Enhanced Atronachs - With Levelling and Luminosity +Enemy (R)Evolution of Skyrim - EEOS +Wearable Lanterns +Dungeons - Revisited +Better Third Person Selection - BTPS +Immersive World Encounters SE +Elysium Estate SSE +Point The Way +Sojourn Over Signposts - Witcher-Style Fast Travel Alternative +Alternate Dual Wield Weapon Speed +Valhalla Combat - Backstab Bug Fix +Trainwreck - A Crash Logger +Backported Extended ESL Support +powerofthree's Papyrus Extender +eFPS - Exterior FPS boost +eFPS - Official Patch Hub +Low Resolution Particles +Insignificant Object Remover +SSE Engine Fixes (skse64 plugin) +Papyrus Tweaks NG +Skyrim Priority SE AE - CPU Performance FPS Optimizer +My Home is Your Home +Ars Metallica - Smithing Enhancement +Sovngarde - A Nordic Font +Skyrim Reputation +Skyrim Reputation - Fixed and Patched +Skyrim Reputation Improved +Buy Stats and Perks +Automatic Item Storage +AutomaticItemStorage - Ordinator Patch +Reduced weight of Ingredients and Potions +Armor of Intrigue SE +Grandmaster Ursine Armour - Special Edition +Behavior Data Injector Universal Support +Unread Books Glow SSE +Experience - MCM +Legacy of the Dragonborn +Legacy of the Dragonborn Patches (Official) +Security Overhaul SKSE - Lock Variations +Transmute Soul Gem +Book Of Shadows - Behaviour Based Stealth Additions +Realistic AI Detection (RAID) +Nicos Reversed Daggers +Reversed Daggers Moveset for MCO +Hydra's Reversed Daggers +Hydra's Reversed Daggers Keyword patch for MCO Reversed Daggers Moveset +Slightly Faster Daggers +Fuz Ro D-oh - Silent Voice +High Poly Head SE +Obi's Warpaints 2K +Obi's Tattoos 3BA 4K +Hairpack +Tempered Skins for Males - Nude Version +Tryael - The True Nord - Male Nord Preset +Ragnar and Brenna - Nord Presets for Racemenu +Immersive Jewelry SSE +Static Mesh Improvement Mod +Dialogue Interface ReShaped +Sarah as Lydia - Improved Follower Dialogue - Lydia patch +Lydia - Private Version - High Poly Head +Lydia Private Version +Improved Follower Dialogue - Lydia +Expressive Facial Animation -Female Edition- +Expressive Facegen Morphs SE +Bijin Warmaidens Patch Improved Follower Dialogue Lydia +Akaviri Tsurugi +Su Zhen li Two weapons +Left Hand Rings Modified SE +Bug Fixes SSE +Summermyst X Immersive Jewelry +AI Overhaul SSE - Official Patch Hub +Wearable Lanterns MCM Fixed No DLL Error +Dear Diary Paper Anniversary Edition Main Menu Patch +KS Hairdos SSE +Orc Shaved Ponytails for Humans SE +Nemesis Animation +Papyrus Ini Manipulator +Behavior Data Injector
submitted by Exotic_Revenue7013 to skyrimmods [link] [comments]


2024.05.14 18:18 girlstiptop Effective Face Washes for Acne-Prone Skin?

Effective Face Washes for Acne-Prone Skin?
There are 5 acne-fighting face washes along with their pros, cons, and ratings:
https://preview.redd.it/6wvwv3bc3f0d1.png?width=2560&format=png&auto=webp&s=8d5710e6196e60599d5c202a038ab2b83fb4c2e2
1- Cetaphil Daily Facial Cleanser
Pros: Gentle, non-comedogenic formula suitable for sensitive skin. Effective at removing dirt and oil without overdrying.
Cons: May not be effective for severe acne.
Rating: 4.5/5
2- Neutrogena Oil-Free Acne Wash
Pros: Contains salicylic acid to treat and prevent breakouts. Oil-free formula won't clog pores.
Cons: Can be drying with prolonged use.
Rating: 4/5
3- La Roche-Posay Effaclar Medicated Gel Cleanser
Pros: Formulated with salicylic acid and soothing thermal spring water. Targets acne while calming the skin.
Cons: Higher price point.
Rating: 4.5/5
4- Proactiv Renewing Cleanser
Pros: Contains benzoyl peroxide to fight acne-causing bacteria. Helps prevent future breakouts.
Cons: May cause dryness and irritation.
Rating: 4/5
5- Paula's Choice Clear Pore Normalizing Cleanser
Pros: Contains salicylic acid and soothing botanicals. Unclogs pores and reduces inflammation.
Cons: May not lather well.
Rating: 4.5/5
Buying Guide for Acne-Fighting Face Washes:
When choosing a face wash for acne-prone skin, consider the following factors:
  1. Ingredients: Look for active ingredients such as salicylic acid, benzoyl peroxide, or tea tree oil, known for their acne-fighting properties. These ingredients help unclog pores, reduce inflammation, and prevent future breakouts.
  2. Skin Type: Consider your skin type and any specific concerns you may have, such as sensitivity or dryness. Choose a face wash that is suitable for your skin type to avoid exacerbating existing issues.
  3. Formulation: Opt for a gentle, non-comedogenic formula that effectively cleanses the skin without stripping away its natural oils. Foaming or gel-based cleansers are often preferred for acne-prone skin, as they help remove excess oil and impurities.
  4. Reviews and Ratings: Take into account the reviews and ratings of the product from other users. Look for feedback on its effectiveness in treating acne, its texture and scent, and any potential side effects or drawbacks.
When purchasing a face wash for acne-prone skin, consider these factors along with your personal preferences to find the best option for your skincare needs.
submitted by girlstiptop to u/girlstiptop [link] [comments]


2024.05.14 18:08 Mophandel Archaeotherium, the King of the White River Badlands

Archaeotherium, the King of the White River Badlands
Art by Bob Nicholls
Nowadays, when we envision the words “prey,” among modern mammalian fauna, few taxa come to mind as quickly as the hoofed mammals, better known as the ungulates. Indeed, for the better part of their entire evolutionary history, the ungulates have become entirely indistinguishable from the term “prey.” Across their two major modern branches, the artiodactyls (the “even-toed ungulates,” such as bovids, pigs, deer, hippos and giraffes) and the perissodactyls (the “odd-toed ungulates,” including horses, rhinos and tapir), the ungulates too have created an empire spanning nearly every continent, establishing themselves as the the dominant herbivores throughout their entire range. However, as a price for such success, their lot as herbivores have forced them into an unenviable position: being the food for the predators. Indeed, throughout the diets of most modern predators, ungulates make up the majority, if not the entirety, of their diet, becoming their counterparts in this evolutionary dance of theirs. They have become the lamb to their wolf, the zebra to their lion, the stag to their tiger. If there is a predator in need of lunch, chances are that there is an ungulate there to provide it. Of course, such a dynamic is not necessarily a recent innovation. For the last 15-20 million years, across much of the world, both new and old, the ungulates have served as prey for these predators through it all. Over the course of whole epochs, these two groups have played into these roles for millions of years, coevolving with each other in an eons-long game of cat-and-mouse. The shoes they fill are not new, but have existed for ages, and within their niches they have cultivated their roles to perfection. Indeed, with such a tenured history, it seems hardly surprising the ungulates are wholly inseparable from the terms “prey,” itself.
However, while this is the case now, as it has been for the last 15-20 million years, go back far enough, and we see that this dynamic is not as set in stone as we would think. Indeed, back during the Eocene and Oligocene, during the very earliest days of age of mammals, things were very different for the ungulates. While today they are considered little more than food for modern predators, during these olden days, the ungulates weren’t quite so benign. In fact, far from being fodder for top predators, the ungulates had turned the tables, instead becoming top predators themselves. Indeed, though nearly unheard of today, throughout much of the Eocene and Oligocene, carnivorous ungulates thrived in abundance, developing specializations for catching large prey and establishing themselves as top predators that competed alongside the more traditional carnivores, and even dominating them in some instances. Given such success, it’s no wonder that multiple such clades had arisen during this time. Such predators included the arctocyonids, a lineage of (ironically) hoof-less ungulates with large jaws and sharp teeth for capturing large prey. There were also the mesonychians, a lineage of dog-like ungulates with massive skulls and jaws that allowed them to reign as the top predator across much of the Eocene.
However, among these various lineages, one stands stands out among the rest, by far. Arising during the Eocene, this lineage, though superficially resembling modern pigs, hailed from one an ancient lineage of artiodactyls far removed from swine or most other ungulates in general, with few close relatives alive today. Through perhaps not the most predatory of the bunch, it was among the most formidable, as their superficially pig-like appearance came with giant predatory jaws and teeth unlike anything from the modern era. And of course, as if all of that wasn’t enough, this lineage also went on to earn arguably one of the most badass nicknames of any lineage of mammals, period. These predators, of course, were the entelodonts, a.k.a the “hell-pigs.” More so than any other predatory ungulate lineage, these formidable ungulates were the ones to turn the current paradigm upside down, becoming some of the largest and most dominant carnivores in their landscape, even with (and often in spite of) the presence of more traditional predators. Through impressive size, fearsome teeth and sheer tenacity, these animals became the top dogs of their time, ruling as behemoth-kings of their Paleogene kingdoms, domineering all comers, and throughout the ranks, one entelodont in particular demonstrated such dominance the best. Though not the largest or most powerful of their kind, it is one of the most iconic, being among the most well-known members of its lineage to date. Moreover, this enteledont also has some of the most complete life histories ever seen out of this clade, with its brutality and predatory prowess being displayed in the fossil record in a way seen in no other member of its kind. More than anything else, however, it was this predator that best turned the notion of “ungulates being prey” on its head, living in an environment that bore some of the largest carnivoran hypercarnivores to date and still reigning as the undisputed top predator of its domain. This fearsome beast was none other than Archaeotherium, icon of the entelodonts, terror of the Oligocene American west and undisputed king of the White River badlands.
The rise of Archaeotherium (and of entelodonts in general) is closely tied to the ascendancy of carnivorous ungulates as a whole, one of the earliest evolutionary success stories of the entire Cenozoic. Having become their own derived clade since the late Cretaceous, the ungulates were remarkably successful during the early Paleogene, as they were among the first mammalian clades to reach large sizes during those early days after the non-avian dinosaurs had gone extinct. As such, it was with incredible swiftness that, as the Paleogene progressed, the ungulates swooped upon the various niches left empty by the K-Pg mass extinction that killed the dinosaurs. This of course included the herbivorous niches we would know them for today, but this also included other, much more carnivore roles. Indeed, early on during the Paleogene, it was the ungulates that first seized the roles of large mammalian predators, becoming some the earliest large mammalian carnivores to ever live, well before even the carnivorans. Such predators included the arctocyonids, a lineage of vaguely dog-like, hoof-less ungulates with robust jaws and sharpened teeth that acted as some of earliest large carnivores of the Paleocene, with genera such as Arctocyon mumak getting up to the size of big cats. Even more prolific were the mesonychids. More so than what pretty much any other lineage of predator, it was the mesonychids that would stand out as the earliest dominant predators of the early Cenozoic. Growing up to the size of bears and with enormous, bone-crushing jaws, the mesonychids were among the most powerful and successful predators on the market at that time, with a near-global range and being capable of subjugating just about any other predator in their environments. Indeed, they, along with other carnivorous ungulates (as well as ungulates in general), were experiencing a golden age during this time, easily being the most prolific predators of the age. Given such prevalence, it should be no surprise that there would be yet another lineage of predatory ungulates would throw their hat into the ring, and by early Eocene, that contender would none other than the entelodonts.
The very first entelodonts had arisen from artiodactyl ancestors during the Eocene epoch, at a time when artiodactyls were far more diverse and bizarre than they are now. Through today known from their modern herbivorous representatives such as bovines, deer, and antelope, during the Paleocene and Eocene, the artiodacyls, as with most ungulates of that time, were stronger and far more predaceous, particularly when it came to one such clade of artiodactyls, the cetacodontamorphs. Only known today from hippos and another group of artiodactyls (one which will become relevant later), the cetacodantomorphs emerged out of Asia around 55 million years ago, at around the same time that artiodactyls themselves had made their debut. These animals included the first truly predatory artiodactyls, with many of them possessing large skulls with powerful jaws and sharp, predatory teeth. Among their ranks included animals as puny as Indohyus, a piscivorous artiodactyl the size of a cat, to as formidable as Andrewsarchus, a giant, bison-sized predator often touted as one of the largest predatory mammals to ever live. Given such a predatory disposition, it wouldn’t be long until this clade produced a lineage of truly diverse, truly successful predators, and by around 40 million years ago, that is exactly what they did, as it was at that time that the entelodonts themselves first emerged. From their Asian homeland, the entelodonts spread across the world, spreading through not only most of Eurasia but also colonizing North America as well, with genera such as Brachyhyops being found across both continents. Here, in this North American frontier, the entelodonts began to diversify further, turning into their most successful and formidable forms yet, and it was around the late Eocene and early Oligocene that Archaeotherium itself had entered the scene.
Just from a passing glance at Archaeotherium, it is clear how exactly it (as well as the other entelodonts) earned the nickname of “hell-pigs.” It was a bruiser for starters; its body bore a robust, pig-like physique, with prominent neural spines and their associated musculature forming a hump around the shoulder region, similar to the hump of a bison. With such a bulky physique came with it impressive size; the average A. mortoni had a head-body length of roughly 1.6-2.0 m (5.3-6.6 ft), a shoulder height of 1.2 m (4 ft) and a body mass of around 180 kg (396 lb) in weight (Boardman & Secord, 2013; Joeckel, 1990). At such sizes, an adult Archaeotherium the size of a large male black bear. However, they had the potential to get even bigger. While most Archaeotherium specimens were around the size described above, a select few specimens, labeled under the synonymous genus “Megachoerus,” are found to be much larger, with skulls getting up to 66% longer than average A. mortoni specimens (Foss, 2001; Joeckel, 1990). At such sizes and using isometric scaling, such massive Archaeotherium specimens would attained body lengths over 2.5 m (8.2 ft) and would have reached weighs well over 500 kg (1100 lb), or as big as a mature male polar bear. Indeed, at such sizes, it is already abundantly evident that Archaeotherium is a force to be recorded with.
However, there was more to these formidable animals than sheer size alone. Behind all that bulk was an astoundingly swift and graceful predator, especially in terms of locomotion. Indeed, the hoofed feet of Archaeotherium, along with other entelodonts, sported several adaptations that gave it incredible locomotive efficiency, essentially turning it into a speed demon of the badlands. Such adaptations include longer distal leg elements (e.g. the radius and tibia) than their proximal counterparts (e.g. the humerus and femur), fusion of the radius and ulna for increased running efficiency, the loss of the clavicle (collar-bone) to allow for greater leg length, the loss of the acromion to enhance leg movement along the fore-and-aft plane, the loss of digits to reduce the mass of the forelimb, the fusion of the ectocuneiform and the mesocuneiform wrist-bones, among many other such traits (Theodore, 1996) . Perhaps most significant of these adaptations is the evolution of the “double-pulley astragalus (ankle-bone),” a specialized modification of the ankle that, while restricting rotation and side-to-side movement at the ankle-joint, allows for greater rotation in the fore-and-aft direction, thus allowing for more more powerful propulsion from the limbs, faster extension and retraction of the limbs and overall greater locomotive efficiency (Foss, 2001). Of course, such a trait was not only found in entelodonts but in artiodactyls as a whole, likely being a response to predatory pressures from incumbent predatory clades arising at the same time as the artiodactyls (Foss, 2001). However, in the case of the entelodonts, such adaptations were not used for merely escaping predators. Rather, they were used to for another, much more lethal effect…
Such notions are further reinforced by the entelodonts most formidable aspect, none either than their fearsome jaws, and in this respect, Archaeotherium excelled. Both for its size and in general, the head of Archaeotherium was massive, measuring 40-50 cm (1.3-1.6 ft) in length among average A. mortoni specimens, to up to 78 cm (~2.6 ft) in the larger “Megachoerus” specimens (Joeckel, 1990). Such massive skulls were supported and supplemented by equally massive neck muscles and ligaments, which attached to massive neural spines on the anterior thoracic vertebrae akin to a bisons hump as well as to the sternum, allowing Archaeotherium to keep its head aloft despite the skulls massive size (Effinger, 1998). Of course, with such a massive skull, it should come as no surprise that such skulls housed exceptionally formidable jaws as well, and indeed, the bite of Archaeotherium was an especially deadly one. Its zygomatic arches (cheek-bones) and its temporal fossa were enlarged and expanded, indicative of massive temporalis muscles that afforded Archaeotherium astoundingly powerful bites (Joeckel, 1990). This is further augmented by Archaeotherium’s massive jugal flanges (bony projections of the cheek), which supported powerful masseter muscles which enhanced chewing and mastication, as well as an enlarged postorbital bar that reinforced the skull against torsional stresses (Foss, 2001). Last but not least, powerful jaws are supplemented by an enlarged gape, facilitated by a low coronoid process and enlarged posterior mandibular tubercles (bony projections originating from the lower jaw), which provided an insertion site for sternum-to-mandible jaw abduction muscles, allowing for a more forceful opening of the jaw (Foss, 2001). All together, such traits suggest a massive and incredibly fearsome bite, perhaps the most formidable of any animal in its environment.
Of course, none of such traits are especially indicative of a predatory lifestyle. Indeed, many modern non-predatory ungulates, like hippos, pigs and peccaries, also possess large, formidable skulls and jaws. However, in peeling back the layers, it is found there was more to the skull of Archaeotherium that lies in store. Indeed, when inspecting the animal closely, a unique mosaic of features is revealed; traits that make it out to be much more lethal than the average artiodactyl. On one hand, Archaeotherium possessed many traits similar to those of herbivores animals, as is expected of ungulates. For instance, its jaw musculature that allowed the lower jaw of Archaeotherium a full side-to-side chewing motion as in herbivores (whereas most carnivores can only move their lower jaw up and down)(Effinger, 1998). On the other hand, Archaeotherium wielded many other traits far more lethal in their morphology, less akin to a herbivore and far more akin to a bonafide predator. For instance, the aforementioned enlarged gape of Archaeotherium is a bizarre trait on a supposed herbivore, as such animals do not need large gapes to eat vegetation and thus have smaller, more restricted gapes. Conversely, many predatory lineages have comparatively large gapes, as larger gapes allow for the the jaws to grab on to more effectively larger objects, namely large prey animals (Joeckel, 1990).
Such a juxtaposition, however, is most evident when discussing the real killing instruments of Archaeotherium — the teeth. More so than any facet of this animal, the teeth of Archaeotherium are the real stars of the show, showing both how alike it was compared to its herbivores counterparts and more importantly, how it couldn’t be more different. For instance, the molars of Archaeotherium were quite similar to modern herbivores ungulates, in that they were robust, bunodont, and were designed for crushing and grinding, similar in form and function to modern ungulates like peccaries (Joeckel, 1990). However, while the molars give the impression that Archaeotherium was a herbivore, the other teeth tell a very different story. The incisors, for example, were enlarged, sharpened, and fully interlocked (as opposed to the flat-topped incisors seen in herbivores ungulates), creating an incisor array that was seemingly ill-suited for cropping vegetation and much more adept at for gripping, puncturing and cutting (Joeckel, 1990). Even more formidable were the canines. Like the modern pigs from which entelodonts derived their nicknames, the canines of Archaeotherium were sharp and enlarged to form prominent tusk-like teeth, but unlike pigs, they were rounded in cross-section (similar to modern carnivores like big cats, indicating more durable canines that can absorb and resist torsional forces, such as those from struggling prey) and were serrated to form a distinct cutting edge (Effinger, 1998; Joeckel, 1990; Ruff & Van Valkenburgh, 1987). These canines, along with the incisors, interlock to stabilize the jaws while biting and dismantling in a carnivore-like fashion. More strikingly, the canines also seem to act as “occlusal guides,” wherein the canines help align the movement and position of the rear teeth as they come together, allowing for a more efficient shearing action by the rear teeth. This function is seen most prevalently modern carnivorous mammals, and is evidenced by the canine tooth-wear, which is also analogous to modern predators like bears and canids (Joeckel, 1990). Indeed, going off such teeth alone, it is clear that Archaeotherium is far more predatory than expected of an ungulate. However, the real stars of the show, the teeth that truly betray the predatory nature of these ungulates, are the premolars. Perhaps the most carnivore-like teeth in the entelodont’s entire tooth row, the premolars of Archaeotherium, particularly the anterior premolars, are laterally compressed, somewhat conical in shape, and are weakly serrated to bear a cutting edge, giving them a somewhat carnivorous form and function of shearing and slicing (Effinger, 1998). Most strikingly of all, the premolars of Archaeotherium bear unique features similar not to modern herbivores, but to durophagous carnivores like hyenas, particularly apical wear patterns, highly thickened enamel, “zigzag-shaped” enamel prism layers (Hunter-Schraeger bands) on the premolars which is also seen in osteophagous animals like hyenas, and an interlocking premolar interface wherein linear objects (such as bones) inserted into jaws from the side would be pinned between the premolars and crushed (Foss, 2001). Taken together, these features do not suggest a diet of grass or vegetation like other ungulates. Rather, they suggest a far more violent diet, one including flesh as well as hard, durable foods, particularly bone. All in all, the evidence is clear. Archaeotherium and other entelodonts, unlike the rest of their artiodactyl kin, were not the passive herbivores as we envision ungulates today. Rather, they were willing, unrepentant meat-eaters that had a taste for flesh as well as foliage.
Of course, even with such lines of evidence, its hard to conclude that Archaeotherium was a true predator. After all, its wide gape and durophagous teeth could have just as easily been used for scavenging or even to eat tough plant matter such as seeds or nuts, as in peccaries and pigs, which themselves share many of the same adaptations as Archaeotherium, include the more carnivorous ones (e.g. the wide gape, using the canines as an occlusal guide, etc.). How exactly do we know that these things were veritable predators and not pretenders to the title. To this end, there is yet one last piece of evidence, one that puts on full display the predatory prowess of Archaeotheriumevidence of a kill itself. Found within oligocene-aged sediment in what is now Wyoming, a collection of various fossil remains was found, each belonging to the ancient sheep-sized camel Poebrotherium, with many of the skeletal remains being disarticulated and even missing whole hindlimbs or even entire rear halves of their body. Tellingly, many of the remains bear extensive bite marks and puncture wounds across their surface. Upon close examination, the spacing and size of the punctures leave only one culprit: Archaeotherium. Of course, such an event could still have been scavenging; the entelodonts were consuming the remains of already dead, decomposed camels, explaining the bite marks. What was far more telling, however, was where the bite marks were found. In addition bite marks being found on the torso and lumbar regions of the camels, various puncture wounds were found on the skull and neck, which were otherwise uneaten. Scavengers rarely feast on the head to begin with; there is very little worthwhile meat on it besides the brain, cheek-muscles and eyes, and even if they did feed on the skull and neck, they would still eat it wholesale, not merely bite it and then leave it otherwise untouched. Indeed, it was clear that this was no mere scavenging event. Rather than merely consuming these camels, Archaeotherium was actively preying upon and killing them, dispatching them via a crushing bite to the skull or neck before dismembering and even bisecting the hapless camels with their powerful jaws to preferentially feast on their hindquarters (likely by swallowing the hindquarters whole, as the pelvis of Poebrotherium was coincidentally the perfect width for Archaeotherium to devour whole), eventually discarding the leftovers in meat caches for later consumption (Sundell, 1999). With this finding, such a feat of brutality leaves no doubt in ones mind as to what the true nature of Archaeotherium was. This was no herbivore, nor was it a simple scavenger. This was an active, rapacious predator, the most powerful in its entire ecosystem.
Indeed, with such brutal evidence of predation frozen in time, combined with various dental, cranial, and post cranial adaptations of this formidable animal, it’s possible to paint a picture of how this formidable creature lived. Though an omnivore by trade, willing and able to feast on plant matter such as grass, roots and tubers, Archaeotherium was also a wanton predator that took just about any prey it wanted. Upon detecting its prey, it approached its vicim from ambush before launching itself at blazing speed. From there, its cursorial, hoofed legs, used by other ungulates for escape predation, were here employed to capture prey, carrying it at great speeds as it caught up to its quarry. Having closed the distance with its target, it was then that the entelodont brought its jaws to bear, grabbing hold of the victim with powerful jaws and gripping teeth to bring it to a screeching halt. If the victim is lucky, Archaeotherium will then kill it quickly with a crushing bite to the skull or neck, puncturing the brain or spinal cord and killing its target instantly. If not, the victim is eaten alive, torn apart while it’s still kicking, as modern boars will do today. In any case, incapacitated prey are subsequently dismantled, with the entelodont using its entire head and heavily-muscled necks to bite into and pull apart its victim in devastating “puncture-and pull’ bites (Foss, 2001). Prey would then finally be consumed starting at the hindquarters, with not even the bones of its prey being spared. Such brutality, though far from clean, drove home a singular truth: that during this time, ungulates were not just prey, that they were not the mere “predator-fodder” we know them as today. rather, they themselves were the predators themselves, dominating as superb hunters within their domain and even suppressing clades we know as predators today, least of all the carnivorans. Indeed, during this point in time, the age of the carnivorous ungulates had hit their stride, and more specifically, the age of entelodonts had begun.
Of course, more so than any other entelodont, Archaeotherium took to this new age with gusto. Archaeotherium lived from 35-28 million years ago during the late Eocene and early Oligocene in a locality known today as the White River Badlands, a fossil locality nestled along the Great Plains and Rocky Mountains. Though a chalky, barren landscape today, during the time of Archaeotherium, the White River Badlands was a swamp-like floodplain crisscrossed with rivers and interspersed with by a mosaic of forests concentrated around waterways, open woodlands and open plains. As with most ecosystems with such a lush disposition, this locale teemed with life, with ancient hornless rhinos, small horse-like hyracodonts and early camels roaming the open habitats while giant brontotheres, small early horses and strange, sheep-like ungulates called merycoidodonts (also known as “oreodonts”) dwelled within the dense forests. Within this locale, Archaeotherium stalked the open woodlands and riparian forests of its domain. Here, it acted as a dominant predator and scavenger across is territory, filling a niche similar to modern grizzly bears but far more predatory. Among its preferred food items would be plant matter such as roots, foliage and nuts, but also meat in the form of carrion or freshly caught prey. In this respect, smaller ungulates such as the fleet-footed camel Poebrotherium, a known prey item of Archaeotherium, would have made a for choice prey, as its small size would make it easy for Archaeotherium to dispatch with its powerful jaws, while the entelodonts swift legs gave it the speed necessary to keep pace with its agile prey.
However, the entelodont didn’t have such a feast all to itself. Just as the badlands teemed with herbivores, so too did it teem with rival predators. Among their ranks included fearsome predators such as Hyaenodon, a powerful, vaguely dog-like predator up to the size of wolves (as in H. horridus) or even lions (as in the Eocene-aged H. megaloides, which was replaced by H. horridus during the Oligocene). Armed with a massive head, fierce jaws and a set of knife-like teeth that could cut down even large prey in seconds, these were some of the most formidable predators on the landscape. There were also the nimravids, cat-like carnivorans that bore saber-teeth to kill large prey in seconds, and included the likes of the lynx-sized Dinictis, the leopard-sized Hoplophoneus and even the jaguar-sized Eusmilus. Furthermore, there were amphicyonids, better known as the bear-dogs. Though known from much larger forms later on in their existence, during the late Eocene and Oligocene, they were much smaller and acted as the “canid-analogues” of the ecosystem, filling a role similar to wolves or coyotes. Last but not least, there were the bathornithid birds, huge cariamiform birds related to modern seriemas but much larger, which filled a niche similar to modern seriemas or secretary birds, albeit on a much larger scale. Given such competition, it would seem that Archaeotherium would have its hands full. However, things are not as they appear. For starters, habitat differences would mitigate high amounts of competition, as both Hyaenodon and the various nimravids occupy more specialized ecological roles (being a plains-specialist and forest-specialist, respectively) than did Archaeotherium, providing a buffer to stave off competition: More importantly, however, none of the aforementioned predators were simply big enough to take Archaeotherium on. During the roughly 7 million years existence of Archaeotherium, the only carnivore that matched it in size was H. megaloides, and even that would have an only applied to average A. mortoni individuals, not to the much larger, bison-sized “Megachoerus” individuals. The next largest predator at that point would be the jaguars-sized Eusmilus (specifically E. adelos) which would have only been a bit more than half the size of even an average A. mortoni. Besides that, virtually every other predator on the landscape was simply outclassed by the much larger entelodont in terms of size and brute strength. As such, within its domain, Archaeotherium had total, unquestioned authority, dominating the other predators in the landscape and likely stealing their kills as well. In fact, just about the only threat Archaeotherium had was other Archaeotherium, as fossil bite marks suggest that this animal regularly and fraglantly engaged in intraspecific combat, usually through face-biting and possibly even jaw-wrestling (Effinger, 1998; Tanke & Currie, 1998). Nevertheless, it was clear that Archaeotherium was the undisputed king of the badlands; in a landscape of hyaenodonts and carnivorans galore, it was a hoofed ungulate that reigned supreme.
However, such a reign would not last. As the Eocene transitioned into the Eocene, the planet underwent an abrupt cooling and drying phase known as Eocene-Oligocene Transition or more simply the Grande Coupure. This change in climate would eliminate the sprawling wetlands and river systems that Archaeotherium had been depending on, gradually replacing it with drier and more open habitats. To its credit, Archaeotherium did manage to hang on, persisting well after the Grand-Coupure had taken place, but in the end the damage had been done; Archaeotherium was a dead-man-walking. Eventually, by around 28 million years ago, Archaeotherium would go extinct, perishing due to this change in global climate (Gillham, 2019). Entelodonts as a whole would persist into the Miocene, producing some of their largest forms ever known in the form of the bison-sized Daeodon (which was itself even more carnivorous than Archaeotherium), however they too would meet the same fate as their earlier cousins. By around 15-20 million years ago, entelodonts as a whole would go extinct. However, while the entelodonts may have perished, this was not the end of carnivorous ungulates as a whole. Recall that the cetacodontamorphs, the lineage of artiodactyls that produced the entelodonts, left behind two living descendants. The first among them were the hippos, themselves fairly frequent herbivores. The second of such lineage, however, was a different story. Emerging out of South Asia, this lineage of piscivorous cetacodontamorphs, in a an attempt to further specialize for the fish-hunting lifestyle, began to delve further and further into the water, becoming more and more aquatic and the millennia passed by. At a certain point, these carnivorous artiodactlys had become something completely unrecognizable from their original hoofed forms. Their skin became hairless and their bodies became streamlined for life in water. Their hoofed limbs grew into giant flippers for steering in the water and their previously tiny tails became massive and sported giant tail flukes for aquatic propulsion. Their noses even moved to the tip of their head, becoming a blowhole that would be signature to this clade as a whole. Indeed, this clade was none other than the modern whales, themselves derived, carnivorous ungulates that had specialized for a life in the water, and in doing so, became the some of the most dominant aquatic predators across the globe for millions of years. Indeed, though long gone, the legacy of the entelodonts and of predatory ungulates as a whole, a legacy Archaeotherium itself had helped foster, lives on in these paragons of predatory prowess, showing that the ungulates are more than just the mere “prey” that they are often made out to be. Moreover, given the success that carnivorous ungulates had enjoyed in the past and given how modern omnivorous ungulates like boar dabble in predation themselves, perhaps, in the distant future, this planet may see the rise of carnivorous ungulates once again, following in the footsteps left behind by Archaeotherium and the other predatory ungulates all those millions of years ago.
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2024.05.14 18:03 Hamburglar219 Loving the Limit 1 festival so far

In the first 8 games, I have had the following happen:
2 branded opponents open with branded fusion or some way to pull it in hand
3 players open with Nibiru when I go first. One of which activated nib when I had baronne but the dude then ALSO opened with Gamma so screw me I guess
3 players have Ghost belle to counter my called by
Truly, what a time to be alive
Edit: 2 players open with raigeki and/or lightning storm AND branded fusion….
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http://activeproperty.pl/