Ross apollo 5 speed bike

bicycling

2008.05.22 03:10 bicycling

Two wheels, or three, sometimes one, but never more than twenty. Interested in riding a bicycle? We welcome bicyclists of all skill levels including those who don't yet own a bike. Ask us your questions or meetup with other redditors in your area for local rides. Happy cycling!
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2008.05.10 09:18 bikeit!

Discussion of everything bicycle related. bikeit! bike bikes bicycle bicycles bicycling cycling
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2008.11.03 13:54 reddit for mountain bikers

A cycling community enthusiastic about mountain biking and all things related.
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2024.05.15 04:19 r_cube12 [USA] [H] Dreamcast, Ps1-Ps4, Xbox , DS, Wii, Snes [W] Ps1 games, dreamcast games, snes games, offers

Dreamcast
PC
Ps2
Ps3
Ps4
Xbox One
Xbox 360
Xbox
Ps1
Wii
Wii U
Gamecube
Snes carts only
Nintendo ds
Gameboy advance
Totaku GameStop Figures
Misc
Wanted
submitted by r_cube12 to gameswap [link] [comments]


2024.05.15 04:19 _ryro_YT 1979 Honda cb650 overheating issue

So I've been working on my 1979 cb650, I just rebuilt the carbs and tuned the bike. It idles perfectly and rides great. I went for my first ride on it today and after about 5 minutes of riding down the road, doing about 35mph consistently in second gear it stalled out. It started randomly losing power for a second then coming back until it died, and I have deduced it is an overheating issue. The bike wouldn't start until it had sit for about 10 minutes, then it rode fine. I made it about 3 minutes up the road and the same thing happened. I've checked my float height and it's fine, the idle is good and it seems like I tuned it correctly. I measured the engine temp right after it died and I got varying between 280 and 310 degrees between all 4 cylinders. I read that normal operating temperature for the outside of the block should be around 170-200, I'm not sure if this is true. If anyone has any ideas as to what is going on please let me know! Thank you!
submitted by _ryro_YT to HondaCB [link] [comments]


2024.05.15 04:16 kay1_dev Input being replicated on the client

Input being replicated on the client
I have a crouch input for the players, but when I press just one, it goes to all the peers. I'm very new to this whole networking thing, and it's driving me crazy, any help I can get would be appreciated.
Problem in video
Player code:
extends CharacterBody3D @onready var head: Node3D = $Head @onready var camera: Camera3D = $Head/Camera3D @export_category("Movement") @export var walk_speed : float @export var crouch_speed : float @export var accel : float var speed @export var jump_peak_time : float @export var jump_fall_time : float @export var jump_height : float @export var jump_distance : float var jump_velocity = 4.5 @export_category("Effects") @export var bob_freq = 2.8 @export var bob_amp = 0.08 var t_bob = 0.0 var look_rot = Vector3.ZERO var sensitivity = 0.005 @onready var head_bonk = $Heabonk @onready var anim_player = $AnimationPlayer enum states {Idle, Walk, Jump, Falling, Crouch, isDead} var isCrouch = false var cur_state var toggle_crouch_option = false var syncPos = Vector3.ZERO var syncRot = Vector3.ZERO var player := 1: set(id): player = id # Get the gravity from the project settings to be synced with RigidBody nodes. var jump_gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity") var fall_gravity: float = 5.0 func _ready() -> void: if not is_multiplayer_authority(): return head_bonk.add_exception($".") camera.current = true set_process_input(is_multiplayer_authority()) Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) calculate_movement() speed = walk_speed func _unhandled_input(event: InputEvent) -> void: if event is InputEventMouseMotion: head.rotate_x(-event.relative.y * sensitivity) self.rotate_y(-event.relative.x * sensitivity) head.rotation.x = clamp(head.rotation.x, deg_to_rad(-80), deg_to_rad(80)) func calculate_movement(): jump_gravity = (2*jump_height)/pow(jump_peak_time,2) fall_gravity = (2*jump_height)/pow(jump_fall_time,2) jump_velocity = jump_gravity * jump_peak_time speed = jump_distance/(jump_peak_time+jump_fall_time) func _physics_process(delta: float) -> void: if not is_multiplayer_authority(): return #self.rotation.y = look_rot.x #head.rotation.x = look_rot.y # Add the gravity. if not is_on_floor(): if velocity.y > 0: velocity.y -= jump_gravity * delta else: velocity.y -= fall_gravity * delta # Handle jump. if Input.is_action_just_pressed("ui_accept") and is_on_floor(): velocity.y = jump_velocity # Get the input direction and handle the movement/deceleration. # As good practice, you should replace UI actions with custom gameplay actions. var input_dir := Input.get_vector("strafe_left", "strafe_right", "walk_forward", "walk_backward") var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized() if is_on_floor(): if direction: velocity.x = direction.x * speed velocity.z = direction.z * speed else: velocity.x = lerp(velocity.x, direction.x * speed, delta * accel) velocity.z = lerp(velocity.z, direction.z * speed, delta * accel) else: velocity.x = lerp(velocity.x, direction.x * speed, delta * 2.0) velocity.z = lerp(velocity.z, direction.z * speed, delta * 2.0) head_bob(delta) move_and_slide() func head_bob_calculate(time)->Vector3: var pos = Vector3.ZERO pos.y = sin(time * bob_freq) * bob_amp pos.x = cos(time * bob_freq /2) * bob_amp return pos func head_bob(delta): if velocity.length() >= 0.1: t_bob += delta * velocity.length() * float(is_on_floor()) camera.transform.origin = head_bob_calculate(t_bob) else: camera.transform.origin = lerp(camera.transform.origin, Vector3(0,0,0), delta * 3.4) func toggle_crouch(): if isCrouch == true && head_bonk.is_colliding() == false: crouching(false) elif isCrouch == false: crouching(true) func _input(event: InputEvent) -> void: if player == multiplayer.get_unique_id(): if event.is_action_pressed("crouch") and toggle_crouch_option == true and cur_state != states.Jump and cur_state != states.Falling: toggle_crouch() if event.is_action_pressed("crouch") and isCrouch == false and toggle_crouch_option == false and cur_state != states.Jump and cur_state != states.Falling: crouching.rpc(true) if event.is_action_released("crouch") and toggle_crouch_option == false and isCrouch == true: if head_bonk.is_colliding() == false: crouching.rpc(false) else: uncrouch() @rpc("call_local") func crouching(state : bool): match state: true: anim_player.play("crouch",0,5) set_state("crouch") false: anim_player.play("crouch",0,-5, true) set_state("walk") @rpc("call_local") func uncrouch(): if not is_multiplayer_authority(): return if head_bonk.is_colliding() == false: crouching(false) if head_bonk.is_colliding() == true: await get_tree().create_timer(0.1).timeout uncrouch() func set_state(state : String): if not is_multiplayer_authority(): return match state: "walk": speed = walk_speed isCrouch = false if velocity.length() > 0.0: cur_state = states.Walk else: cur_state = states.Idle "crouch": speed = crouch_speed cur_state = states.Crouch isCrouch = true 
Player scene
MultiplayerSynchronizer
submitted by kay1_dev to godot [link] [comments]


2024.05.15 04:13 Juju_noiq How controversial is this song ranking?

  1. No Longer You
  2. Ruthlessness
  3. Monster
  4. Just a man
  5. Wouldn’t you like
  6. Done for
  7. Warrior of the mind
  8. My goodbye
  9. There are other ways
  10. The underworld
  11. Open arms
  12. Full speed ahead
  13. The horse and the infant
  14. Remember them
  15. Storm
  16. Survive
  17. Puppeteer
  18. Luck runs out
  19. Polympheus (how do you spell it???)
  20. Keep your friends close
submitted by Juju_noiq to Epicthemusical [link] [comments]


2024.05.15 04:11 wutamidoing99 Just Got a Careless Driving Ticket

I was being an idiot and was speeding on my bike, cop was pretty nice and gave me a careless instead of a reckless. He did not put the speed on the ticket, only said I was going well over posted speed. I plan to fight it, but just wondering how screwed I am? Would it be pretty easy to get it reduced considering he didn't put the speed on the ticket?
submitted by wutamidoing99 to legaladvice [link] [comments]


2024.05.15 04:11 SushuniTaco Budget but good road bike to train and race with

I just (last summer) bought my wife a cervelo aspero-5 di2 and to my surprise, she doesn’t really like riding. It’s fine with me but it’s sad to see it sitting and not get used, but as a present I don’t want to sell it/use the parts so I’m letting her figure out what to do with it. But after spending 5 grand on her bike, I’m in need of upgrading my older bikes. I’m looking to start racing again (I stopped for an injury I had) but I’ve got a rather slim budget around 1k. I’m more interested in getting a good frame, because a lot of local races give out parts if you place high enough and over time I’ll get more money to get better components.
submitted by SushuniTaco to whichbike [link] [comments]


2024.05.15 04:10 BrewersBot Postgame Thread: 5/14 Pirates @ Brewers

Line Score - Game Over

1 2 3 4 5 6 7 8 9 R H E LOB
PIT 0 0 0 2 0 0 0 0 1 3 3 0 2
MIL 0 4 0 0 0 0 0 0 4 10 1 7

Box Score

MIL AB R H RBI BB SO BA
2B Turang 4 0 2 1 0 0 .300
C Contreras, Wm 4 0 1 0 0 0 .352
LF Yelich 4 0 2 1 0 1 .359
SS Adames 4 0 1 0 0 1 .256
1B Bauers 3 0 0 0 1 2 .235
3B Ortiz 4 1 1 0 0 1 .261
CF Frelick 3 1 1 2 1 0 .243
DH Dunn 4 1 1 0 0 2 .226
RF Chourio 3 1 1 0 0 2 .210
MIL IP H R ER BB SO P-S ERA
Ross 5.0 2 2 2 1 6 91-60 4.61
Hudson, B 2.0 0 0 0 0 3 26-17 0.74
Peguero, E 1.0 0 0 0 0 2 19-13 3.50
Megill 1.0 1 1 1 0 2 24-15 1.69
PIT AB R H RBI BB SO BA
DH McCutchen 4 0 0 0 0 1 .193
RF Reynolds, B 4 0 0 0 0 1 .250
SS Cruz, O 4 0 1 0 0 3 .271
1B Joe 3 2 1 1 1 0 .293
LF Suwinski 4 0 0 0 0 2 .172
2B Gonzales, N 3 1 1 2 0 2 .214
C Grandal 3 0 0 0 0 1 .200
3B Triolo 3 0 0 0 0 1 .197
CF Taylor, M 3 0 0 0 0 2 .225
PIT IP H R ER BB SO P-S ERA
Priester 6.0 9 4 4 2 5 93-67 4.33
Nicolas 2.0 1 0 0 0 4 38-23 5.14

Scoring Plays

Inning Event Score
B2 Sal Frelick homers (1) on a fly ball to right field. Joey Ortiz scores. 2-0
B2 Brice Turang singles on a line drive to left fielder Jack Suwinski. Oliver Dunn scores. Jackson Chourio to 3rd. 3-0
B2 Christian Yelich singles on a line drive to center fielder Michael A. Taylor. Jackson Chourio scores. Brice Turang to 3rd. 4-0
T4 Nick Gonzales homers (1) on a fly ball to left center field. Connor Joe scores. 4-2
T9 Connor Joe homers (6) on a fly ball to left field. 4-3

Highlights

Description Length
Quinn Priester against the Brewers 0:07
Bullpen availability for Milwaukee, May 14 vs Pirates 0:07
Bullpen availability for Pittsburgh, May 14 vs Brewers 0:07
Bench availability for Milwaukee, May 14 vs Pirates 0:07
Fielding alignment for Milwaukee, May 14 vs Pirates 0:11
Bench availability for Pittsburgh, May 14 vs Brewers 0:07
Fielding alignment for Pittsburgh, May 14 vs Brewers 0:11
Starting lineups for Pirates at Brewers - May 14, 2024 0:09
A deep dive into Nick Gonzales' home run 0:11
Joe Ross' outing against the Pirates 0:23
Analyzing Sal Frelick's home run through bat tracking 0:11
The distance behind Sal Frelick's home run 0:13
Breaking down Joe Ross' pitches 0:04
Breaking down Nick Gonzales' home run 0:13
Breaking down Quinn Priester's pitches 0:04
Quinn Priester's outing against the Brewers 0:25
Sal Frelick's first homer of 2024 0:29
Brice Turang's RBI single 0:25
Christian Yelich's RBI single 0:16
Sal Frelick's diving catch 0:15
Nick Gonzales' first home run of the season 0:28
Joe Ross fans six vs. Pirates 0:48
Quinn Priester K's five Brewers 0:53
Sal Frelick makes incredible diving catch 0:14
Quinn Priester whiffs Jackson Chourio 0:06
Connor Joe homers (6) on a fly ball to left field. 0:28
Jack Suwinski strikes out swinging. 0:06

Decisions

Winning Pitcher Losing Pitcher Save
Ross (2-4, 4.61 ERA) Priester (0-4, 4.33 ERA) Megill (5 SV, 1.69 ERA)
Game ended at 9:08 PM.
submitted by BrewersBot to Brewers [link] [comments]


2024.05.15 04:10 MangoPomegranateYum Cell Phone Providers for Extranjeros (Foreigners) - Virgin & Claro

I’m a Digital Nomad from the US living in Colombia. Therefore, I am a foreigner…an immigrant…for the love of god, I am not an “ExPat.” Please stop using that word (Yes, I’m referring to you…White Americans and Europeans). We are immigrants in this beautiful country.
Anyway, I’ve been here for a year and I decided to try out Virgin Mobile. Virgin Mobile Colombia uses Movistar towers and has great deals. I didn’t see much about this on Reddit, so I’m here posting about my experience.
Virgin Mobile Colombia:
I purchased a 30 day plan in Falabella (sort of like the Target/Macy’s of Colombia w/an electronics section). The process was extremely quick and had zero hiccups. You’ll just need your Passport. They accept credit card.
I paid 20,000 COP ($5.15) for 40 gb of data, unlimited WhatsApp/Facebook. Free Tinder Gold for a month.
What I didn’t know was the speed is LTE only. So you’ll get a range of 20-40 Mbps.
Overall, I don’t think it’s a bad deal if someone just needs it for calls and basic internet.
Claro Prepago (Prepaid)
When you buy a prepaid plan with them, there’s two types with unlimited social media and without.
I found that either plan you buy, they tend to match that Gb amount as a gift (ie: buy 12 gb, get 12 gb additional for free, 24 total)
With that said, I buy the plan for 31,500 ($8) and it gets me 30gb with 30 gb free, 60 gb total. You can reload at Gana (cash only), Éxito (accepts credit card), and Claro locations, but beware some Claro locations have a “Cash only” policy.
Claro has 5G and has worked for me in Barranquilla, Bogota, Medellin, and Pasto with zero issue. The internet is extremely fast.
A friendly reminder you’ll sometimes need to register with your passport at specific Claro locations. They register your passport, IMEI, and SIM card.
Virgin and Claro only provide physical SIM cards. Claro will give an eSIM if you have a Cédula.
I hope this was helpful. What are your experiences with WOM, Movistar, and Tigo?
Overall, I would pick Claro since I can use it as a hotspot for work.
submitted by MangoPomegranateYum to Colombia [link] [comments]


2024.05.15 04:09 BuccosBot The Pirates fell to the Brewers by a score of 4-3 - Tue, May 14 @ 07:40 PM EDT

Pirates @ Brewers - Tue, May 14

Game Status: Final - Score: 4-3 Brewers

Links & Info

Pirates Batters AB R H RBI BB K LOB AVG OBP SLG
1 McCutchen - DH 4 0 0 0 0 1 0 .193 .304 .319
2 Reynolds, B - RF 4 0 0 0 0 1 1 .250 .344 .417
3 Cruz, O - SS 4 0 1 0 0 3 1 .271 .319 .458
4 Joe - 1B 3 2 1 1 1 0 1 .293 .370 .520
5 Suwinski - LF 4 0 0 0 0 2 3 .172 .261 .287
6 Gonzales, N - 2B 3 1 1 2 0 2 0 .214 .267 .429
7 Grandal - C 3 0 0 0 0 1 0 .200 .231 .480
8 Triolo - 3B 3 0 0 0 0 1 0 .197 .287 .234
9 Taylor, M - CF 3 0 0 0 0 2 0 .225 .270 .284
Totals 31 3 3 3 1 13 6
Pirates
BATTING: 2B: Cruz, O (8, Ross). HR: Gonzales, N (1, 4th inning off Ross, 1 on, 2 out); Joe (6, 9th inning off Megill, 0 on, 2 out). TB: Cruz, O 2; Gonzales, N 4; Joe 4. RBI: Gonzales, N 2 (4); Joe (21). 2-out RBI: Gonzales, N 2; Joe. Runners left in scoring position, 2 out: Suwinski. Team RISP: 0-for-4. Team LOB: 2.
FIELDING: DP: (Cruz, O-Joe).
Brewers Batters AB R H RBI BB K LOB AVG OBP SLG
1 Turang - 2B 4 0 2 1 0 0 1 .300 .361 .414
2 Contreras, Wm - C 4 0 1 0 0 0 2 .352 .429 .521
3 Yelich - LF 4 0 2 1 0 1 2 .359 .423 .656
4 Adames - SS 4 0 1 0 0 1 5 .256 .335 .451
5 Bauers - 1B 3 0 0 0 1 2 1 .235 .323 .459
6 Ortiz - 3B 4 1 1 0 0 1 2 .261 .355 .467
7 Frelick - CF 3 1 1 2 1 0 0 .243 .321 .314
8 Dunn - DH 4 1 1 0 0 2 1 .226 .278 .333
9 Chourio - RF 3 1 1 0 0 2 1 .210 .256 .323
Totals 33 4 10 4 2 9 15
Brewers
BATTING: 2B: Ortiz (6, Priester); Yelich (2, Nicolas). HR: Frelick (1, 2nd inning off Priester, 1 on, 1 out). TB: Adames; Chourio; Contreras, Wm; Dunn; Frelick 4; Ortiz 2; Turang 2; Yelich 3. RBI: Frelick 2 (9); Turang (15); Yelich (14). 2-out RBI: Yelich. Runners left in scoring position, 2 out: Adames; Ortiz; Bauers; Turang. GIDP: Adames. Team RISP: 3-for-13. Team LOB: 7.
FIELDING: E: Yelich (1, fielding).
Pirates Pitchers IP H R ER BB K HR P-S ERA
Priester (L, 0-4) 6.0 9 4 4 2 5 1 93-67 4.33
Nicolas 2.0 1 0 0 0 4 0 38-23 5.14
Totals 8.0 10 4 4 2 9 1
Brewers Pitchers IP H R ER BB K HR P-S ERA
Ross (W, 2-4) 5.0 2 2 2 1 6 1 91-60 4.61
Hudson, B (H, 5) 2.0 0 0 0 0 3 0 26-17 0.74
Peguero, E (H, 5) 1.0 0 0 0 0 2 0 19-13 3.50
Megill (S, 5) 1.0 1 1 1 0 2 1 24-15 1.69
Totals 9.0 3 3 3 1 13 2
Game Info
Pitches-strikes: Priester 93-67; Nicolas 38-23; Ross 91-60; Hudson, B 26-17; Peguero, E 19-13; Megill 24-15.
Groundouts-flyouts: Priester 9-2; Nicolas 1-0; Ross 5-2; Hudson, B 1-2; Peguero, E 0-0; Megill 0-0.
Batters faced: Priester 28; Nicolas 7; Ross 19; Hudson, B 6; Peguero, E 3; Megill 4.
Umpires: HP: Doug Eddings. 1B: Chad Whitson. 2B: Bill Miller. 3B: Malachi Moore.
Weather: 67 degrees, Roof Closed.
Wind: 0 mph, None.
First pitch: 6:41 PM.
T: 2:27.
Att: 19,532.
Venue: American Family Field.
May 14, 2024
Inning Scoring Play Score
Bottom 2 Sal Frelick homers (1) on a fly ball to right field. Joey Ortiz scores. 2-0 MIL
Bottom 2 Brice Turang singles on a line drive to left fielder Jack Suwinski. Oliver Dunn scores. Jackson Chourio to 3rd. 3-0 MIL
Bottom 2 Christian Yelich singles on a line drive to center fielder Michael A. Taylor. Jackson Chourio scores. Brice Turang to 3rd. 4-0 MIL
Top 4 Nick Gonzales homers (1) on a fly ball to left center field. Connor Joe scores. 4-2 MIL
Top 9 Connor Joe homers (6) on a fly ball to left field. 4-3 MIL
Team Highlight
MIL Sal Frelick's first homer of 2024 (00:00:29)
MIL Christian Yelich's RBI single (00:00:16)
MIL Sal Frelick's diving catch (00:00:15)
PIT Nick Gonzales' first home run of the season (00:00:28)
MIL Joe Ross fans six vs. Pirates (00:00:48)
PIT Quinn Priester K's five Brewers (00:00:53)
MIL Sal Frelick makes incredible diving catch (00:00:14)
PIT Quinn Priester whiffs Jackson Chourio (00:00:06)
PIT Connor Joe's solo home run (6) (00:00:25)
MIL Trevor Megill strikes out Jack Suwinski for save (00:00:06)
1 2 3 4 5 6 7 8 9 R H E LOB
Pirates 0 0 0 2 0 0 0 0 1 3 3 0 2
Brewers 0 4 0 0 0 0 0 0 4 10 1 7

Decisions

Division Scoreboard

CHC 0 @ ATL 7 - Final
STL 2 @ LAA 0 - Top 3, 2 Outs
CIN 0 @ AZ 2 - Bottom 3, 2 Outs
Next Pirates Game: Wed, May 15, 01:10 PM EDT @ Brewers
Last Updated: 05/14/2024 10:19:35 PM EDT
submitted by BuccosBot to buccos [link] [comments]


2024.05.15 04:09 MousseSensitive4044 ASK AND THOU SHALL RECEIVE!!! Unorthodox Gameplay 4: The Kitchen is on fire!

For context, I post cool teams that I made using some underplayed path or tactic, and on the last one, Unorthodox Gameplay 3 : Monarchnesis, a fellow user u/Alexandergus (COME, SAY HI TO EVERYONE) asked me to build a team with not only Anamnesis, but Berserker Helion as well... And as the title says : ASK AND THOU SHALL RECEIVE
Sidenote: If there's too much text for your liking, dear reader, feel free to skip to the summary part down bellow ;)
So, with that out of the way, let's get to strats!

Occultist

I took inspiration on a setup that ShuffleFM (Darkest Dungeon youtuber,twitch streamer and really good reference) showcased on one of his teams. The concept is that you have a Virtuoso Jester using Encore on Occultist, which proceeds to Chaotic Offering on his bonus turn, generating an Unlimited Power Token(UP). After that, when the regular Occ turn rolls in, he gets the second UP because of the turn start effect, which he originally used to nuke someone with Warlock's Burning Stars turn 1; on my case is to perform Aspirant Anamnesis and open the first turn with a really strong cleave, I also run Burning Stars as an option for larger enemies like size 2s or bosses.

Jester

As for the Jester, since I'm basing my entire schtick on Encore, I'm also running Solo and Finale. That's because you can actually use the dazed in your favor and the cooldowns sync. EG: Encore turn 1 > gets dazed and pushed to last turn 2 action order > Solo > Forward 3> gets Speed token and Jester, specially Virtuoso is really fast > goes first on turn 3 > uses Finale > Back 3 and dazed >If encounter's still going, Encore and Repeat. I topped him with Inspiring Tune for Stress heal (literally the best in the game) and Razor's Wit for poke.

Helion

Now let's talk about Helion. She likes the cleave since it helps her kill rank 4 in 1 turn with Iron Swan, specially ordained and modified enemies like elite and sturdy, not only that but as she's Berserk and is at Rank 1, I run Bleed Out as a strong option after I dealed with the backline; Bleed Out doesn't even have a cooldown, it "just" grants you winded tokens, which means you can spam it to stack monstrous bleeds. I just did act 3 and had 18 bleeds on the last phase for 5 turns (I crited). Another synergy is that after you cast Burning Stars at a chonky target, it gets combo; Bleed Out on Berserker on a combo tarket has 63% BLEED PIERCING. It's basically guaranteed (unless you're using this on Warlord, this bastard has 100 base... He's a VERY good reason to not go overboard on bleeds; not only that but if your whole team wants to bleed someone, you'll end up fighting for the same trinkets). For the rest of her kit, I had Toe to Toe for Taunt, Rooted and movement, Adrenaline Rush for heals and Bloodlust for really long fights and as an alternative to remove Winded tokens that isn't dependent on Adrenaline Rush's health threshold AND grants 30% more damage against bleeding targets. With Jester Encore, you can mix a ton of good sequences, specially in later stages of the fight, granting Helion bonus actions, for example stacking Bleed Out faster, or clearing winded with Bloodlust/ Adrenaline Rush/Toe to Toe+ and then hitting again with Bleed Out.

Plague Doctor

And to stitch the team together, I chose Plague Doctor as the Rank 4 hero, but not any Plague Doctor; Physician. I managed to weld together Physician, Anamnesis and Bleed Out and it's ...GOOD? The thing with Physician is that, except for Magnesium Rain that has a cooldown of 3 turns, she doesn't have a damaging skill to use. Instead, her supportive capabilities are enhanced, and they're great with this team because she provides much needed utility with crowd control, corpse clearing, heals and offensive tokens.
Usefulness Utility listed bellow!

Maps

For regions, try to prioritize the Shroud, for the bleed trinkets for Helion and Ocultist and other trinkets for the Jester, like Seamen's Boots and Compass.
Defensive trinkets on Helion aren't bad either, since she's gonna eat 80% of the hits thrown at her, so Tangle isn't a bad choice. Burning Stars ignores Block and Blinding Gas can help by "dodging" some heavy hitting moves.
Sprawl can be okay because of burn trinkets that can up the usefulness of Mag. Rain and speedy trinkets for Jester
Foetor is the lowest priority map to go, literally no one wants blight buffing trinkets and you even risk getting your heroes sick; I'd go if the map mission grants a good reward but that's about it.

Lair Boss matchups

Pets

They are pretty flexible on this team. I like the Rabbit here since everyone has trouble tanking hits, so the bonus HP goes a long way if you get it rolling(HMMM FLAPJACKS). Some good optins are: - The Tick to get the blood for guaranteed crit tokens and huge damage and bleeds - The Owl helps the debuffs from PD to stick and can provide good flow of Combat Items - The Pliskin can be good since the team is squishy and can use more sustain between fights - The Slime if you like running over debris and don't want to deal with negative tokens - This last one is highly experimental and I still have to test it, but it got to my attention that Larval Carrion Eater can be good as a Crit token Generator, specially since Anamnesis cleaves the whole party. On turn 2 you'd have only 1 UP at your turn which means you can either heal or Sac Stab something. If you have Stab+, you can use it on a corpse, kill it, generate another UP, heal 30%, gain a Block Token and a Crit token for next round, and on that round you'll have 3 UPs at your disposal to spend. This translates to 2 Anamnesis / Burning Stars casted on sequence, since you would spend 2 on this turn, and you would generate another one at the beginning of your next turn. Try this at your own courage and peril (and tell me the results later!)

Summary of the team:

Rank 4: Physician Plague Doctor
Emboldening Vapors Disorienting Blast Battlefield Medicine Blinding Gas* Magnesium Rain*
You can swap these with: Indiscriminate Science+ (heals without limited uses, good for Act 5), Ounce of Prevention for DOTS and disease prevention, Cause of Death+ if you want to nuke some large target that has a ton of bleed stacked into it, after Jester's Finale, you can use since he moves you into rank 3
Rank 3: Virtuoso Jester
Encore Solo Finale Inspiring Tune Razor's Wit
Rank 2: Aspirant Ocultist
Chaotic Offering Anamnesis Burning Stars Sacrificial Stab* Wyrd Reconstruction*
You can swap one of these with Binding Shadows if you're worried about shuffles, on Aspirant it moves you Forward 1 and can generate you a stack of UP
Rank 1 : Berserker* Helion
Iron Swan Toe to Toe Bleed Out Adrenaline Rush Bloodlust*
You can swap Bloodlust with: Raucous Revelry for a heal not dependant on limited uses, stress heal, and on upgrade, DBR Wicked Hack for better damage at rank 2 Breakthrough for Shuffles
As for the * on Berserker, is just that maybe it's a good idea changing the path depending on which act boss you're going against; the ones that came to mind are act 2 and 3. Vs act 2, Bleed Out gets absolutely no value so there's no reason to run Berserker, I'd recomend changing to Ravager for easier management of the lungs. You can also change to Carcass to better deal with high damage since apart from this path she doesn't generate blocks; I had her take every inn item I could buy to give her a better chance at survivability against the Focused Fault, but even then I got a few Deathblow checks; would recommend either running Cause of Death on PD with Berserker, or changing to Carcass to tank with Yawp. I'd also recommend not running Bloodlust if you're running Cause of Death on PD, since it clears all DOT for instant damage, making your turn go to waste, in this case just use Toe to Toe+ to get rid of Winded.
phew... this took a WHILE. Feel free to ask any questions about the team and tell me if you'd want some help with a specific path you'd like to play. ASK AND THOU SHALL RECEIVE
Heheh, have a good one! PS: I'm going straight to bed, but I'll try to answer you guys tomorrow. Good night!
submitted by MousseSensitive4044 to darkestdungeon [link] [comments]


2024.05.15 04:06 AeroArisen Our Tree & The Watchful Eye [PART 1]

WARNING: This story contains strong language, mild violence & fictional political radicalism.
(Note, this story portrays the human side in a morally negative light. If you do not like that, then turn back now.)
ULJJAK KASERKOR, ANDZAKTAR, THE HOMEWORLD, ANDZAK EMPIRE, 11,772 A.C. 
Standing in the centre of the Andzak Governing District, in the heart of the Andzak Empire, is the Tree of Civilisation. While there is no direct translation into Human Standard, the meaning of the tree, including its name, stood for the long continuity of Andzak civilisation and the Andzak Empire.
Surrounding the tree were the marvellous palaces of the Imperial Government, the Imperial Advisory Council directly appointed by the emperor among them. The palaces were meant to be opulent and expensive, as if you were a lowly governor coming in from the Outer Provinces, the rows and rows of perfectly symmetric crystalline walls combined with the mirrors to allow the Andzak aristocracy to witness the superb influence of the Imperial Authorities.
Looking into those spotlessly clean mirrors was me, Deputy Governor Uljjak Kaserkor. According to Imperial audits of my activities, I am a "sub-par administrator, foreign to both the Andzak Empire and it's traditions, and the Andzak aristocracy" as Councillor Dlirij once said. In short, they've been looking for an excuse to exile me to a low-ranking advisory position on a third-band world out in the middle of nowhere.
And, as such, I am keeping this diary to myself, so in the event that Councillor Dlirij or one of his cronies tries to bring up charges against me, I am capable of fighting them effectively.
So, what am I doing, thousands of lightyears from my homeworld looking up at the Tree? I am here to report to the Advisory Council of an intense gamma-ray disturbance next to the uninhabited system of [UAG-2113]. Gamma ray disturbances of this scale usually mean the development and testing of superluminal weapons, which are severely restricted under the [Interstellar Accords].
Superluminal weapons are capable of obliterating entire solar systems if given enough energy. The most powerful superluminal weapon ever tested by the Andzak Empire vaporised 3 light-years of space, and fried every unprotected electronic within 117 light-years.
So this means it is understandable that the Empire might be concerned by yet another civilisation in hold of these excessively powerful weapons, especially if they don't know who has them, and they're being tested in the Centauran Reserves, an area that has barely been explored by the Empire due to the Centauran Pandemic a hundred years ago.
By my side, is the Military Advisor Vraxh Huljukrj. To be honest, we don't get along, and while I technically outrank him, stripping him of his rank would be an essential guarantee that the Regional Military Consul would be pissed. Vraxh has gotten into the Armed Forces through nepotism with the Consul.
"So you're bothering the Advisory Council with third-world bullshit just because one sensor buoy near a system nobody's ever heard of in the middle of fucking nowhere read some extra spicy particles?"
Vraxh, for whatever reason, still won't understand the severity of the situation, despite me having explained it to him at least a hundred times over the past 2 weeks we've been travelling here.
"I have explained this to you half a dozen times Vraxh, if you pester me about this decision one more time I will eject the rest of your belongings into space!"
To be honest, I haven't been particularly kind to him either. He kept bugging me with intentionally annoying overexaggerated questions over the 2 weeks we've been travelling here, so while he was in the bathroom, I ejected the bed in his room into the vacuum of space. While he wasn't amused, I found it incredibly funny.
"Okayy, fuck! Fine.."
Maybe I'll have even garnered his false support when the aristocrats in the Advisory Council wonder what I'm doing there.
Me and Vraxh right behind me walked up to the meetings desk. Behind the desk, is a short and relatively aged Andzakian in the uniform worn by imperial servants. He is looking at his holopad, appearing to have not noticed the two borderworlders at the desk. I attempted to grab his attention.
"Hello, sir?"
The imperial servant didn't appear to be surprised, and just looked up at the two with a condescending glare, confirming that he did infact know they were there, and just didn't pay any attention.
"Imperial Advisory Council case #1,714?"
He said the words sharply, as if he had already thought of them hours in advance.
"Yes, sir. A gamma ray disturbance in syste-"
"I don't care. Wait in the lobby, when you are called, arrive on time."
The servant interrupted me rudely, before pointing at a sitting area in the lobby.
I walked over to the lobby and sat down, with Vraxh reluctantly following me. After half an hour of awkwardly silent waiting, the loudspeaker in the lobby called,
"Uljjak Kaserkor and Vraxh Huljukrj, attend conference chamber C-1 immediately."
I immediately got up pulling Vraxh with me, before hastily making my way over to the conference chamber.
The guards at the door opened the heavy chamber doors with a loud thunk.
Sitting in the furthest conference seat was- god damn it, I shouldn't have come!
Sitting in the fanciest conference seat of them all, was Councillor Dlirij, with the biggest shit-eating grin I've ever seen.
"Deputy Governor Uljjak Kaserkor. What matters do you disturb the Advisory Council with this time?" Dlirij said, in generic aristocratic government drone.
I steeled myself with my own government training, before responding through nearly clenched teeth,
"Councillor Dlirij, thank you for coming to address my meeting."
Saying it was my meeting whilst also not using the formal address style was something I knew would piss Dlirij off, but thankfully he couldn't do anything about it according to the formal rules of the palace.
Indeed, Dlirij's grin reduced and he just looked me in the eyes, before saying,
"Deputy Governor, get straight to the point. What do you have to show me?"
I laid out a briefcase on the table, opening it and beginning to explain.
"3 weeks ago, an intense gamma event occured in the uninhabited system [UAG-2113], 3,679 light-years from the Homeworld."
I took a deep breath.
"As you would know as a Councillor, Councillor Dlirij, gamma-intense events in this fashion nearly always signal the activation of a superluminal weapon, legally considered an ultraintense weapon by the Interstellar Accords and thus prohibited for any Interstellar State to possess them aside from the Andzak Empire, the Union of Galactic Republics, and the Ksirlok Dependency."
I paused.
"I am requesting an Advisory Council initiated investigation into what caused the disturbance. If this is not achieved, it could be greatly threatening to the order in the Galaxy."
I then handed Dlirij the papers, which he started to look through.
In the silence while Dlirij looked through the papers, Vraxh had said nothing. I gave him a subtle glare for him to contribute, which he did. He reluctantly said, without thought,
"Councillor Dlirij, the Military Consulate will be the next to be contacted, if we do not succeed here."
I was not pleased with what Vraxh had said. He tried to challenge the Councillor's authority with a threat to go to the military establishment if we got nowhere here. I opted to remain silent though.
Dlirij looked at Vraxh with a glare of anger, before looking back down at the papers.
A few more awkward minutes passed, before Dlirij passed the papers back to me.
"So, you spend 2 weeks travelling to the Imperial Homeworld and the most honourable palaces of the Empire, with your little sidekick, just to bother me, Hasjaxhar Dlirij, with gamma radiation readings from one isolated buoy, nevertheless in the Centauran Reserves, where it has been proven by the Imperial Surveying Authority that there is no intelligent life?"
Dlirij's hand moved underneath the table.
"Councillor Dlirij, I believe you are mistaken by what I have given an explained to you, please-"
At this moment the guards burst through the door, before knocking us both out with the butt of their plasma rifles.
...
SEVEN FOUR EIGHT, NEW YORK CITY, TERRA, ALMIGHTY CELESTIAL STATE, 147 A.R. 
"...Comrades! On this date, July 16th, 147 years since the Revolution, humanity has taken yet another great leap under the leadership of the State. On this day, we have successfully detonated a superluminal weapon."
"A weapon that breaks the laws of the universe, a weapon that propels an object at thousands of times the speed of light, before dropping it back into realspace just before it hits its target. A weapon that, prior to today, the distant enemies of humanity cannot have dreamed of. A weapon that has just obliterated the Wolf 359 star system. Due to the ingenuity of our technology, not only do we get to witness the flash of our excellence, but we can also observe from this distance with our electronics intact!"
"Today, from this date, humanity is not only indivisible, but invincible! We, led forwards by the State, shall never be destroyed by those distant in the void, and our Black Banner shall soon fly on every planet in the Milky Way!"
The crowd cheered.
From my position, it looked fairly typical for a propaganda gathering. Soldiers surrounding the speaking Party official on a tall podium, with the Black Banner of the Almighty Celestial State flying calmly but sternly in the wind. Mounted to structures surrounding the gathering area are various slogans of the Celestial State, among them "HUMANITY INDIVISIBLE" and "THE STARS ARE OURS".
Truth be told, I am not an avid supporter of the ideology or the State. I come from a rural background in the middle of nowhere in North America, and have only joined the Armed Forces because the Party Militia showed up for their quota of soldiers.
In the State, all jobs are connected to, and thus in support, of the Armed Forces. While I was perfectly happy to continue living a solitary life with my family in rural America, I honestly didn't have much choice, and so here I am.
After the gathering, we are told to go back to our barracks and thus be assigned roles by the commanding officer.
I come through the door, and am immediately escorted to the commanding officer with two elite Party Militia members to my side.
"Soldier #7,487,782,311. Due to demand, you are being changed from Military Communications to Reconnaissance starting immediately. You will be transported to the Orbital Station, before boarding a Javelin class reconnaissance ship. The ship will not set sail into the void immediately, so the new crew can get accommodated."
"Got it, commissar. I will be ready in 5 minutes."
The commissar seemed to offer a pleasant nod, before stamping my identity card with the official Government stamp. It read,
"ALMIGHTY CELESTIAL STATE
#7,487,782,311
APPROVAL TO LEAVE THE MANHATTAN DISTRICT
ISSUED BY C.O. #2,349,522 - IF DISCREPANT CONTACT NUMBER ON SLIP"
I packed all of my belongings into a state-issued carrying pack.
Looking at how many belongings I have, pretty much just my uniform and Communication Device made me reminiscent for a time I never lived. How was the world before the Revolution? According to my family, the world was far better before the Revolution. They even had food that they could buy from private individuals, and not just State rations, which I find hard to believe.
The Communications Device had a light next to it's camera that blinked red every few seconds. This was to indicate that the camera was actively recording and watching me. I decided to stop thinking treasonous thoughts, and finished folding and packing my uniform, before taking my carrying pack with me.
After leaving the barracks, I walk past a building with the Emblem of the Celestial State painted on one of the walls, with artistic sunrays surrounding it. There are soldiers saluting the emblem, surrounded by armed party militia, while reciting the pledge of loyalty. I continue walking between two barracks towards the rocket area.
This base is lucky specifically to have it's own dedicated orbital rocket area. If I was stationed out west, I'd likely have to spend hours in the back of a troop transport vehicle being driven to the nearest site.
After a few minutes of walking down the bleak path, I reach the rocket area. There are people queuing to get in the rockets, and I join the queue. All of the soldiers infront of me look at the very least uncomfortable, and some look terrified. While looking ahead of me, a place ahead of me I see a vaguely familiar face.
"Eight one four, do I recognise you?"
His eyes go wide, and he recognises me almost immediately.
You see, this is a childhood friend of mine. Was my neighbour, in the rural countryside and the absence of the state, fuck, even when some parts were controlled by the Resistance, we could play forbidden games from the pre-revolution world.
I moved away from him probably 4 or 5 years ago with my family, which ended up being a mistake. It was in a larger community where the Guards showed up and conscripted me alongside a number of my family members.
"Yes, yes! I recognise you! An-"
Without even thinking, I cover his mouth with my hand.
"Don't!"
His face goes white and he realises the mistake he was about to make, and thus addresses me the proper informal way.
"Seven four eight, how have you been?"
"I've been decent. Can't say too much to be honest. Just bumbled around trying to look for something to do. Then I ended up here. You know how that's like."
Eight four one chuckles.
"Yeah, I know how it is."
We both tried to avoid treasonous language, which prevented us from having a meaningful discussion. It was nice to catch up though.
The line slowly moves forwards. I am close enough to the entrance of the orbital craft to hear a commotion ahead involving my friend.
"Soldier #8,142,327,494! Present your identity documents!"
The Soldier ruffles through his carry pack looking for his identity documents, and after a while, finds them.
"Eight one four! These documents do not have the commissar stamp!"
Two militia members point their service rifles at my unfortunate friend. I am enraged and know what is about to happen, but there is nothing I can do. I look around and see the guardsmen in the guards building, as well as a few guards snipers in watchtowers above us.
I helplessly watch as a third guardsman knocks him to the ground with the butt of his rifle, before he is hand and leg cuffed and escorted away. New militiamen come out of the guards building to take up their positions. I just silently hang my head, performing a neutral expression.
I arrive at the front of the line.
"#7,487,782,311! Your permission slip!"
I feel for it in the pocket in my pants, as that's where I left it.
Except, my pocket is flat, with no identity documents, I frantically feel inside the pocket, and do not feel them.
My face goes white and it feels like my knees are about to give way.
I look inside my carry pack with the guard giving me an intense stare. I find my documents, and hand them to the guard. He checks and verifies them, and I am let past. While walking past the guard, I hear over my shoulder from the other guard,
"Seven four eight. Do not forget the location of your identity documents next time. You know the consequences."
I walk aboard the ship without holding up the line, and sit down in a cramped troop transport seat. It wouldn't matter, entering orbit only takes a few minutes.
I look out of the orbit craft door towards my friend being escorted away into the distance, he gives me one final, depressed look, before him and his escort round the corner.
After a few minutes, the last soldier in the line is boarded onto the ship, and a loudspeaker voice calls to the gathering area that the ships will be leaving.
The landing door closes and the ship shudders. Due to the lack of windows, I have no idea what is going on outside. I am pressed back and down into my seat, as the ship accelerates into the sky.
The acceleration gradually slows until I can only feel the shudder of the ship fighting the atmosphere as it leaves. Gradually, gravity weakens and I begin to feel no weight in my seat.
EIGHT ONE FOUR, NEW YORK CITY, TERRA, ALMIGHTY CELESTIAL STATE, 147 A.R. 
As I round the corner, I see my friend's look on his face. Steeled sadness. I appreciated it in a world of no emotion.
The guardsmen around me had tied my leg cuffs too tightly but were also forcing me to hurry up and walk at their speed.
As I am forced underneath the temporary holding shelter, my leg cuffs are cuffed to a support beam of the structure. The guards then walk into the commissar's office, while a guard in a watchtower keeps an eye on me.
I see the landing ship my friend is on slowly start hover into the sky. Blue plasma shoots out of its 4 engine ports. It stops increasing in altitude, turns around and rapidly accelerates. I see it shoot off into the distance with a vapor cone around it's tail. The extremely loud rumble of it's engines slowly gets quieter and quieter, until it disappears from view.
The guards return from the commissar's office.
Both with neutral steeled expressions return to the shelter. I am held down and injected with a needle, and my vision slowly fades to black.
submitted by AeroArisen to HFY [link] [comments]


2024.05.15 04:05 94dogguy TrueNas Scale 24.04.0 - GUI very slow unusable

Hey All,
So I've installed TrueNas Scale 24.04.0. My specs are listed below:
It seems that after restarting the system, it will run at normal speeds again and become very snappy. I have a few Apps running all via TrueCharts repository. They are as follows:
I've checked and all the rescources for the apps that have been assigned are within the 32GB Ram limit and nothing is really using that much RAM anyway. I've assigned all apps 4000mi (CPU). Plex has in addition 5 GPU cores assigned but isn't doing anything when this slowdown happens.
I've checked in reports and it would seem that the CPU, NIC, Disk and RAM isn't being fully utilised.
Bit confused as to what's going on. If anyone can help I'd really appreciated it. Weirdly also in addition if I access any of the apps they seem to be performing fine and are fast to respond, for example Unifi Controller logs me in straight away even though the TrueNas Gui won't log me in at all and just hangs until it eventually fails and refreshes itself.
submitted by 94dogguy to truenas [link] [comments]


2024.05.15 04:00 Eco-Uday 10 Amazing Features of Google Home Automation

Did you know any information about Google Home and features of home automation with it?
There’s a lot you can do with Google Home’s speakers and screens around your house. As soon as you have set up the hands-free speaker, and paired it to your smartphone, you can benefit from the futuristic features.
By commanding compatible devices around the house with only your voice, Google Home can make your life easier. All it takes is a simple “Okay Google” followed by any order that your device has learnt to recognize. Here are ten real life examples of how you can make the most of the features offered by Google Home.
The features of home automation with Google are:
  1. Multiple Voice Commands
  2. Controlling Smart Devices
  3. Speed up Response Time
  4. Google Nest Hello Video Doorbell
  5. Google Keep: Sync your Notes and Lists
  6. Keeping Track of your Phone and Keys
  7. Broadcast to All your Devices
  8. Daily Routines with Multiple Commands
  9. Play Games with Google Home
  10. Stories, podcasts and audiobooks
submitted by Eco-Uday to HappyEcoFriendly [link] [comments]


2024.05.15 03:59 Artistic_Surprise_51 Not huge car for family of 4 plus yellow lab

We’re a family of 3 currently, expecting another kid soon and a new dog too. First kid is currently 2. We’re looking for something that can fit all of us plus baby accessories and bikes but not be too big and long.
A couple unique factors. 90% of the trips will be a 5 mile commute in a big city. 10% will be longer trips, including longer road trips.
We also have a smallish garage, and while I’d love a minivan, one won’t fit. 196” is just about the absolute max. Also we live in a city and a big car will be annoying for 90% of our driving.
Would love good gas mileage too, hybrid or PHEV. Been eying the Outback for the space but don’t love the gas mileage. Any suggestions out there?
submitted by Artistic_Surprise_51 to whatcarshouldIbuy [link] [comments]


2024.05.15 03:58 Globofchaos Changing History chapter 1

Asgard 1827
The Trial of Asgard made national news in Valhalla . Brunhilde stood there in front of many gods, each vote determining her faith . Does she live or die ? Only odin can make that judgment. Heimdall opened a pamphlet speaking though his horn “ Brunhilde, eldest sister of the gods ! You stand accused of crimes against Humanity and Goding alike ! How do you plead ? “. Brunhilde rolled her eyes before speaking her mind . “How do I plead ? What crimes are you talking about ? I was making coffee before me and Randgriz were arrested on the spot “ she spoke out . “ Don't play dumb Brunhilde I saw you cast forbidden spells and illegal magic “ Odin told everyone. Despite the bold straight up lie hilde remained as calm as ever . Using magic and spells is more for Gondul and she is too smart to get caught. What did Odin really want and why is he dragging Randgriz of all demigods.“Nonsense ! My sister would never so such a ““SILENCE “ Odin shouted but Randgriz stood her ground ready to face death itself to protect Brunhilde. Meanwhile in another area. Loki used his blades to slice the doors open splitting them in half. Beelzebub was in the middle of an experiment his red eyes shooting at loki. “This better be good “ he whispered. “It is Brunhilde and Randgriz lives are a stake during the trial “ Loki spat out in a panicked state . “ Why should I care about some demigod's life when I don't even care about my own? “ Beel questioned. “It's because I know you hate Odin and would do anything to spite him how dare he label you as a freak when he is just as bad “ Loki answered “ Hurry we are running out of time ! “ . “What do you get out of this ? “ Beel stood up . “ I owe Brunhilde a favor “ A flashback of small Loki almost getting eaten by a giant snake until Brunhilde saved him by slicing it in half with a scythe
. “Be more careful child “ she turned around seeing the scared loki shiver .
The flash back ended with Brunhilde standing off to Odin . “Confess your crime or serve death “ A purple hue spear floated over him. “ I choose death, “ Brunhilde replied. “ Brun no ! “ Randgriz screamed buy it was too late . The spear launched at her body with such force blood she was pushed back to the wall. Brunhilde refused to give up despite all the pain seeping into her. “ This is the end of the road valkyrie…” Odin whispering. The last thing she saw was the gods demonic smile before everything faced to black.
“Is she alive ? “
“Wait “
“What if he killed her ? “
“Wait “
“ Is she dead ?”
“I will slap you “
“Yikes chill emo “
Brunhilde woke up in the lab with purple ,red and green eyes staring at her. “ What just happened…” Brunhilde felt a tight hug from Randgriz “ You are alive! “ Grizz cried out. “Yes …I am …” Brunhilde realized. “However at a price ….” Beel commented . “What did you do demon? “ Brunhilde hissed . “ Weird way of thanking someone for saving your life “ Beel brushed that comment off. The valkyrie gave him a weird look , “ Don't mention it I only did it to piss off Odin “ Beel shrugged. “Wait Mr Beel what “price “ are you talking about ? “ Grizz asked. “Oh well being a demigod you are more human then god now “ Loki jumped in stuttering at every word. “Meaning you can't fly , super strength and speed is gone, no more soul connection or anything that would make you a valkyrie “ Loki explained some more “ I had to do something to get Beel to save your life “. “ I'm not mad Loki “ Brunhilde took a deep breath “ This is just a sign that I need to leave asgard now …” Brunhilde stated . “I'm coming with you “ Randgriz sat next to her “ If I stay I'm dead Valkyrie walking “. “Plus it's no longer possible to survive here, however despite losing most of your powers there is still a place for you “ Beel mentioned “ Loki will take you “ . “Wait, what about our sisters ! “ Randgriz started to cry . Loki and Beelzebub looked at each other. “ We will figure that part out but remember if Odin catches wind they die too “ Loki pointed out . “Yes but faking our deaths still sounds horrible, “ Randgriz shook her head. “ Alright I'll do something you will see them again soon “ Beel told her “ Overall you both need to leave as soon as possible “ . “Follow me there is not much time “ Loki used his magic to make a portal . The scenery revealed a large Eiffel tower and people walking by . “ Once we step in there is no going back “ Randgriz shivered. “We don't have a choice “ Brunhilde stepped in holding Randgriz hand to help her . “Even if we never meet again Lord Loki, thank you for saving my life “ Brunhilde bowed down. “ No Brunhilde…thank you for saving mine “ Loki smiled, closing the portal. “So this is our new home “ Randgriz looked around seeing things that just aren't familiar anymore .
5 years later 1832
Late in the afternoon at the Salle Pleyel concert there was the sound of the piano . The fast paced music made everyone in the area cheer . The musician had blonde brown hair that passed his ears . He waved it back and forth like a rockstar smashing his keyboards so hard you would think he broke them. The crowd cheered his name “LISZT LISZT LISZT LISZT “ , fangirls jumped up and down going crazy over him . Brunhilde and Randgriz sat down in chairs watching the man go , “ His music is very rough and insane ..reminds me of home listening to vikings “ Brunhilde mentioned. “ I don't know who is making me more deaf the music or the annoying girls “ Randgriz covered her ears, “If it's too much for you then why did you bother coming? “ Brunhilde gave her a look. “ I don't wanna be alone “ Grizz admitted, “By the way ,..why are you wearing a suit “ Brunhilde wondered . “ The human women show too much window and well sister you don't show just the window the entire frame is gone leaving only thin fabric “ Randgriz gave her honest opinion. “ I don't need a lesson on modesty “ Brunhilde focused her attention on Liszt who kept playing . His piercing green eyes gave her a wink . “Was he winking at me ? “ Brunhilde turned to Randgriz. “Probably or at the other women fawning over him “ Grizz stated . “Yeah you're right “ Brunhilde relaxed some more “Not like I care he is a massive playboy breaking one heart after another I'm not going to fall for that plus I'm not a noble “. “You are right Hilde you aren't..you are a demigod , from our divine perspective human nobility is just fancy talk for commoner” Grizz whispered.
“ Randy shhhh we aren't in Valhalla anymore “ Brun reminded her , “ If looks could kill you would be a serial killer by now “ Randgriz laughed “ I mean I'm not wrong if an Archduke came to Valhalla and started bossing everyone he would be laughed at “. That comment made by a few folks behind her gave the sisters an irritated glare . “Shhh “ a man right next to Randgriz silenced her with his white glove .The concert ended leaving Liszt to step off the stage . He was quickly surrounded by fans causing Brunhilde to leave until she felt something hit her. Behind her was a red rose , she picked it up seeing the musician wave at her before being surrounded by more fans . “Come on Brunhilde let's go, I don't like parties “ Randgriz dragged her out towards the concert halls . “Oof I'm sorry “ she accidentally bumped into the same guy that sat next to him. He was a short guy with a big nose that spoke with a thick polish accident. “Sorry I'm looking for a man named Liszt “ he mentioned. “Down the hallway but you are going to have to wait in line “ Brunhilde pointed to the left before leaving . The man thanked her before walking in that direction, “He is very cute “ Randgriz thought. “Eh …okay let's go home “ she walked with Randgriz.
A few days later Brunhilde went back to the same concert alone this time to attend a mass . There she sat down reading the holy Bible while waiting for the preacher . “ Excuse me, is this seat taken? “ a familiar voice spoke to her . Brunhilde turned around, seeing the face once again. “Are you Franz Liszt ? “she asked while watching him sit down. “Yes “ Liszt confirmed sitting next to her “ Nice to meet you “ . “ Yeah I see ..” Brunhilde stuck her head back in the Bible. “Sorry if I was bothering you “ Liszt apologized getting ready to leave . “No you weren't, I just have a lot on my mind “ Brunhilde sighed. “Oh ..I hope the church can relax you ..lift those spirits up “ Liszt gave a warm smile. “Yeah” Brunhilde half smiled back , “So where are you from? I've never seen you around? “ he questioned. “Oh I'm from - “ Brunhilde tried to think of an answer. “Don't tell me your from heaven? “ Liszt answered "Wait how did you -”Brunhilde's face turned red from the blushing. “ “ Relax I was just kidding c Liszt chuckled . “Oh right …hahaha” Brunhilde joined the laughter
submitted by Globofchaos to ShuumatsuNoValkyrie [link] [comments]


2024.05.15 03:58 Frostytude New Stat Concept for Smite 2: Clarity

Before we're adding any healing or shielding gods to smite 2 and to make enchanter supports viable in the game I'd like to suggest the Following stat: Clarity
What it does: Increases healing and shielding power.
Concept of stat is that a healer who's build into Clarity , should outheal full intelligence builds on healers. (Make healing scale again in smite 2 please) Not only that items with the Clarity stat would be like cheaper support items like we have in todays game with utility stats and/or intelligence too.
Example Clarity Item:
Cost: 2200
40 Intelligence
15 Clarity
10 Ability Haste
Passive: Allies affected by your heals gain 10 Ability Haste and 5% Movement Speed
(Numbers might be a bit off here but it's only an example)
submitted by Frostytude to Smite [link] [comments]


2024.05.15 03:58 JanMikal Repair and Enhancement

Couple questions from the sub, if I may? I understand mechanical matter in an abstract, mental way, but I'm not much of a mechanic , overall. So, please keep that in mind with your answers.
  1. My bike (a 4 or 5 year old 49cc Icebear, approx 2k mi., not exactly sure what specific model, maybe a Rocket) is experiencing power-loss. I'll give it full throttle, and it just sort of...thinks about it for a moment before getting underway with any oomph It has an enhanced carb (bigger spray-nozzles, but I don't know the details) and I just put a new fuel filter on it. It was going really well for a while, and it seems to get its power back after he sits for a bit, but once he gets warmed up and going, the power just trails off. Any ideas where to start from here, keeping in mind what i said above? He does need an oil change, and I intend on doing that very soon.
  2. Also keeping in mine my starting caveat, how can I boost him a little? I'm not looking for 60mph speeds, but I'd like to be able to keep up with traffic in a 40mph uphill zone. I've heard things like getting a better battery, removing the speed restrictor (?) and a few other things. Also, how can I upgrade him a bit to make him easier to control and ride at the slightly higher speeds?
Feel free to DM me with the advice and suggestions. Thank you all ahead of time for any help you can offer. I do have a mechanic who has worked on my bike before, but I'd rather not pay $75/hour shop labor if it's something I can easily do on my own.
submitted by JanMikal to scooters [link] [comments]


2024.05.15 03:57 PerracaAmor my second favorite black jetta ❤️

my second favorite black jetta ❤️
6 speed manual 2024 jetta sport - in loooove!!! so much car for a great price!!! black headliner - black interior ceremic dealer tinted windows ❤️
for the record my favorite of my 3 black jettas was my 2003 5 speed wagon…
and in 3rd place my 2012 5 speed base jetta which sadly turned out to be a CEL lemon. :(((
submitted by PerracaAmor to jetta [link] [comments]


2024.05.15 03:55 PlayerREDvPlayerBLUE The New Eden Conflict

Chapter Two - Part One
First Half
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Outposts sprang up on Mercury and the moons of the Kuiper Belt, each a testament to human ingenuity and perseverance. The harsh landscapes of these worlds posed new challenges, but they also offered new resources and opportunities. The ability to leap across the galaxy using faster-than-light travel encapsulated the dark, relentless drive of the human spirit to explore, expand, and survive.
The network of colonies became interconnected, serving as launch pads for further exploration. The new FTL technologies transformed the galaxy into a neighborhood rather than an infinite wilderness. Each jump through space brought humanity closer to its neighbors in the cosmos, for better or worse.
The universe, once a vast, lonely place, was now a landscape of potential new homes and new challenges. As humanity spread out from the Solar System to the stars, the stage was set for new conflicts and new stories, written not in the light of the Sun but in the starlight of distant worlds.
__________________
Humanity's march to the stars was driven by necessity and survival, stark against the backdrop of Earth's dwindling resources and rising conflicts. After World War I, the foundational theories of rocketry emerged, setting the stage for the later technological leaps that would propel humans into space. The brutal rivalry of the Cold War accelerated these advancements, pushing the Soviet Union and the United States to compete in the space race, a silent war fought with satellites and lunar landings.
The practical applications of these early missions were not just about planting flags but also about testing human limits and technologies in the harsh environment of space. The moon landings of 1969 were a global spectacle. Yet, they also underscored the sheer isolation and vulnerability of human life suspended in the cosmic void.
As the decades rolled on, the international focus shifted from competition to cooperation. The space shuttle program symbolized this new era, with nations coming together to build the International Space Station and to send joint missions to Mars. These efforts turned sci-fi dreams into reality—establishing bases on the moon and sending manned missions to Mars laid the groundwork for future colonization.
The drive to inhabit Mars and the moon grew out of a blend of fear and fascination. Habitats expanded into fully functioning colonies, tapping into local resources to create self-sustaining environments. Technologies developed for extracting water and producing air on these barren worlds were critical for long-term survival.
In the shadows of these achievements, the Alcubierre Warp drive emerged as a revolutionary breakthrough, allowing humanity to leapfrog across vast stellar distances in a blink. The UNV Pathfinder and its sister ship, the UNV Exploration, were equipped with this technology to reconnect with colony ships sent out decades earlier in the Great Exodus. These vessels carried not just new drives but also vital updates in agriculture, medicine, and communications to ensure the colonies could thrive.
Each successful mission with the warp drives was a lifeline, not only physically connecting distant colonies to Earth but also weaving a web of interstellar human culture. Resources and knowledge flowed freely, bolstering each colony's chance of success. These ships were built to endure the extremes of space. They were equipped with advanced life-support systems and autonomous navigation, and they were fortresses navigating the unknown.
Meanwhile, Earth and its solar system colonies were pushed further into space. Massive construction projects like O'Neal Cylinders and space elevators dotted the celestial landscape, marking human progress in the cosmos. Each colony, from Mars's rugged plains to the cloud tops of Venus, developed its distinct culture and identity, united by their shared heritage and mutual challenges.
Space travel was fraught with hazards. Asteroids and solar flares were just the beginning; the cosmos was a place of deep unpredictability and danger. Despite these risks, during this era, not just hundreds of thousands but hundreds of millions of people chose to leave Earth. They embarked on journeys aboard new colony ships. These immense vessels were comparable in size to or even surpassed the O'Neal Cylinder habitats in scale. These ships were behemoths, carrying the very essence of Earth and the seeds of future colonies.
The exodus reached systems like Alpha Centauri A and B, Proxima Centauri, Sirius A and B, Barnard's Star, Luyten 726-8 (BL Ceti and UV Ceti), Ross 154 (V1216 Sagittarii), and Wolf 359. These stars became the bedrock of the United Nations of Sol, the precursor to what would be known as the "Human Sphere." It was a time of unprecedented growth and prosperity for humanity, expanding further than ever before in its history.
As humans settled in these new worlds, they faced not only the physical challenges of new environments but also profound isolation and the psychological burden of being light-years away from Earth. Each colony developed its own way of life, adapting to the unique conditions of their new worlds. The challenges of establishing a foothold in these alien places were immense. Local resources were harvested, and technologies were adapted to create habitable atmospheres and viable ecosystems.
Communication between the colonies and Earth was sparse, limited by the vast distances. Each message took years to travel, even at the speed of light, making each colony effectively isolated in its own right. This isolation led to a variety of cultural evolutions and deviations from Earth's norms, which in turn led to a tapestry of diverse human experiences spread across the stars.
The technologies that allowed these pioneers to travel to and settle new worlds were monumental. Fusion drives, quantum computers, and terraforming equipment were standard on these ships. Life aboard the colony ships was a mix of awe at the cosmic vistas and the mundanity of daily life in confined spaces. Generations were born and died in transit, with only stories of Earth as their legacy.
Each new home was a gamble against the cosmos, and not all were successful. Some colonies failed tragically, and their populations were lost to space or were unable to survive in harsh new environments. But for every failure, there was a story of remarkable success and resilience. The human spirit, driven by a need to explore and expand, thrived in adversity. Humanity never gave up and, over the next century, continued to send colonists to each of these star systems and began the process of colonizing each system.
In the stark expanses of space, every new settlement humanity attempted was a stark challenge against the cosmos, and the failures were as common as the successes. Many colonies were lost—whole populations vanished into the void or succumbed to the inhospitable climes of unfamiliar planets. Despite these setbacks, for every outpost that fell, others sprang up in defiance of the odds, showcases of human resilience and determination.
This relentless push into the unknown was not powered by naïve optimism but rather a hardened will to forge a path, wherever possible, to lay claim to the stars themselves. Humanity's spirit, unbroken by repeated failures, continued to drive its expansion across galaxies. Over the decades, this resolve only hardened as each failed colony became a lesson in survival, a step towards mastering life in the cosmos.
The stark realities of space tested human resolve to its limits. Beyond the safety of the Solar System, the universe emerged not just as a vast place of exploration but as a harsh environment of extreme conditions and existential threats. The initial failures taught valuable lessons in logistics, life support, and sustainable living on alien soil, which were crucial for future endeavors.
Colonization efforts became more sophisticated over time. Humans developed technologies that could convert inhospitable terrains into somewhat livable habitats. Advanced terraforming equipment and life-support systems became standard in new colonies. These tools represented more than mere survival mechanisms; they were symbols of humanity's unyielding quest to inhabit the stars.
As colonies spread further into the galaxy, each new venture was underpinned by an increasingly detailed understanding of interstellar travel and survival. The experiences gathered from every failed settlement informed the next, creating a cumulative body of knowledge that bolstered human persistence. The drive to expand took on a rhythm of its own, a cycle of trial, error, and success that slowly but surely extended the reach of human civilization.
This cycle was reflected in the evolution of colonial policies and technologies. From the early days of rudimentary habitats to the development of massive, self-sustaining complexes that could house thousands, the growth was palpable. Each successful colony served as a proof of concept for the next. With each launch, humanity's footprint in the galaxy grew larger.
The colonies themselves varied wildly—a testament to human ingenuity and the diverse environments encountered. Some were burrowed into asteroids, others sprawled across red Martian sands or nestled in the volatile cloud tops of Venus. Each presented unique challenges and required bespoke solutions to make them habitable.
Interstellar ships, equipped with the latest in warp drive technology, ferried resources between these colonies. They were lifelines essential for maintaining the flow of essential supplies and personnel. These vessels were also carriers of culture and connection, linking distant humans across the void of space.
Despite the vast distances and slow communications, a network of human presence began to stitch together disparate points of light into a coherent tapestry of colonies. This network was more than a mere chain of outposts; it was the backbone of a burgeoning interstellar society—a network that held potential not only for survival but for a new era of human prosperity.
However, this expansion was not without its darker aspects. The harsh conditions of space required strict governance and often harsh penalties for breaches of colony protocol. Life in these new worlds was rigidly structured, a necessity to maintain order in environments where even a small mistake could be fatal.
Each new settlement was a dice roll against the vast uncertainties of space, and many did not survive. Failures were frequent; entire colonies vanished into the void or succumbed to the inhospitable conditions of their newfound planets. The loss of life was substantial, casting a shadow over the ambitious interstellar expansion efforts. However, each disaster also hardened the resolve of those who remained. The cumulative knowledge gained from these failures informed future endeavors, refining the protocols and technologies needed to endure and thrive in alien environments.
Despite the high stakes and frequent setbacks, human resolve remained unshaken. The determination to push forward, to establish a foothold in the cosmos, was fueled by necessity and the innate human drive to explore. As each failed colony became a lesson learned, the strategies for survival evolved. More robust life support systems were developed, and habitats were designed to be more adaptable to the unpredictable conditions of new worlds.
The stark reality of these endeavors was that many who left Earth would never return. They journeyed knowing the risks—trading the safety of their home planet for the promise of a new start on distant, uncharted worlds. This was the cost of progress, paid willingly by those driven by a vision of humanity's future among the stars.
With each new wave of colonists, technology and experience accumulated, reducing the risks and increasing the chances of success. Ships became more advanced, equipped with better navigation systems and life-support capabilities. Colonization techniques also improved, with genetic engineering playing a crucial role in adapting human physiology to extraterrestrial environments.
The harshness of space demanded a relentless pursuit of efficiency and sustainability. Resources were scarce, and logistical challenges were immense. The vast distances between colonies meant that each had to be largely self-sufficient. Communication lags, sometimes spanning years, forced these communities to develop a high degree of autonomy.
Over the centuries, this relentless expansion forged a new breed of human. These spacefarers were tough, adaptable, and fiercely independent. Their lives, spent on the frontier of human existence, were a testament to the species' tenacity. They cultivated their new worlds, turning barren landscapes into bustling colonies. These settlements eventually grew into hubs of culture and technology, distinct yet still connected to their ancestral home by shared history and common humanity.
Yet, the expansion was not without its darker aspects. The isolation of distant colonies often led to psychological strain and societal breakdown. In some cases, governance structures collapsed under the weight of external pressures and internal conflicts. Pirates and marauders, drawn by the wealth of fledgling colonies, became a significant threat, leading to the establishment of militarized zones and the deployment of defense forces.
As humans adapted to life in space, they also had to contend with the presence of other sentient species. Initial interactions were cautious and fraught with tension and misunderstandings. Some encounters led to conflict, others to alliances. These relationships were complex, shaped by a mix of diplomacy, trade, and, occasionally, warfare.
Humanity's venture into interstellar space fundamentally transformed its cultural and identity landscapes. As humans spread across the stars, encountering diverse environments and nurturing colonies on planets ranging from Mars to far-flung systems, the challenges of survival and the ethical dimensions of expansion pressed hard on their collective psyche.
Values long held sacred on Earth were reevaluated in the face of new realities. The discovery of life—fauna and flora—on other planets during these colonization efforts marked a pivotal shift. While no sentient alien species were encountered, the existence of alien ecosystems was profound. It highlighted not only humanity's isolation in the cosmos but also its responsibilities.
On Alpha Centauri, the first successful integration of Earth's lifeforms with alien biomes set a precedent. Genetic manipulation technologies were refined, allowing Earth's organisms to coexist with and enhance these extraterrestrial habitats. Conservation efforts were paramount; preserving the integrity and diversity of alien ecosystems became a moral imperative as much as a scientific endeavor.
Each colony, from the red dust of Mars to the lush jungles of distant exoplanets, became a testbed for these principles. They were microcosms where human ingenuity, ethical considerations, and ecological stewardship intersected. Through these experiences, humanity did not just spread through space; it grew, evolved, and redefined what it meant to be human in the vast expanse of the universe.
Through all these trials, the human spirit's resilience shone brightly. Never deterred by the enormity of their challenges, humans continued to push the boundaries of their known universe. Each colony, each ship, and each life represented a thread in the vast tapestry of human endeavor in space—a relentless march toward an uncertain but ceaselessly pursued future.
Chapter Two
Beginning of Entry…
StarDate: Redacted
Perspective: Noah Stark
Species: Human, Humanoid Mammalian Species, no tail.
Description: 5 feet 2 inches [1.6 meters] to 6 feet 9 inches [2.1 meters] average height. 185 lbs [84 kilograms] average weight.
Longevity: 70 to 500-year life expectancy with life extension medical tech.
Unique Trait: Resilience and Indomitable Will.
Vessel: ICV The Argonaut
Location: New Eden Star Cluster
Noah, his gaze locked on the viewport, watched the ancient ship float aimlessly among the asteroids. The ICV The Argonaut, under his skilled control, edged closer, enabling the deployment of EVA suits for inspection. Behind him, his mother, Gwendolyn Stark, and his sisters, Jane and Joan, prepared for the walk, their movements a blend of anticipation and professionalism. The ship, a silent relic of a bygone era, revealed no signs of life, a fact confirmed by both Shinra Hinaba and Serenity, the Argonaut's AI.
This discovery, hidden among the celestial debris, was a treasure. It wasn't just a ship; it was a gateway to unparalleled recognition for the Shinra-Stark-Daiwa Mining Group. While the Argonaut and its crew focused on this historical artifact, the rest of the fleet mined the surrounding asteroids, harvesting resources critical for the survival of distant colonies.
Hinaba's voice, laced with a mix of excitement and concern, snapped Noah back to the present. "Focus, Noah!" she said, her fist-bumping Noah's shoulder in a friendly gesture. "We've got a lot riding on bringing this ship in intact."
"I know, I know! Just relax, Hinaba! I've got this," Noah assured her, his attention riveted to the controls. His reputation as the fleet's top pilot wasn't unfounded, a fact even the skeptical private military contractors had come to acknowledge. Almost as if summoned by their conversation, the Director's face appeared on the communications screen next to Hinaba, an uncanny timing that suggested he was closely monitoring their progress.
It was then that Director Shinra Senzo's image flickered onto the communications screen, his timing almost too perfect. "What's your status, Noah?" he asked, a brief glance toward his daughter betraying his deeper concerns. Despite his reservations about Noah's closeness with Hinaba, he was willing to see where their partnership might lead, a stance influenced by discussions with Noah's father.
"We're in!" Gwendolyn's voice crackled through the comms, marking their successful approach. But their moment of triumph was shattered by a distress signal, a desperate call cutting through the static. Elaine and Beth Frost, Noah's cousins, scrambled to decipher it, their faces etched with growing alarm.
After a tense moment, Beth's face drained of color, but it was Eliane who eventually shared the grim news, which was dire: "An unknown force has attacked New Eden. Their defenses are falling…" The weight of their words hung heavy in the bridge. An unseen adversary had breached the colony's defenses, leaving them vulnerable. The realization that any hope of immediate assistance from the USSA or SFR was weeks or even a full stellar month away if at all, underscored the gravity of their situation. With the defense fleet in ruins, their only hope lay with the ICV Ishimura, and the hired PMC mercenary group onboard, initially engaged to fend off pirates, might now be their only hope against this new and formidable threat.
Silence enveloped the bridge as the magnitude of the crisis dawned on them. They were alone, far from help, facing a threat of unknown proportions. Noah felt a tightness in his jaw, anger and resolve mixing in equal measure. The prospect of what lay ahead was daunting, yet there was no room for doubt. They had to act swiftly.
Gwendolyn's voice broke the silence, her command clear. "We need to act, and quickly. Our priority is the safety of this crew and ensuring we can lend aid to New Eden. Noah, plot a course back. We have to prepare for what's to come."
Hinaba, her usual levity gone, nodded. "We have the Ishimura, and we're not defenseless. Let's make sure we're ready for whatever's out there."
As Noah adjusted the ship's course, a sense of determined urgency took hold. They were heading back, not just to confront a threat, but to defend their home, their people.
Director Senzo's voice crackled through the communication channel, his tone tinged with impatience yet seeking reassurance. "It would be great to know what the status of your progress is, Noah," he pressed, his words carrying a sense of urgency.
Noah could sense the weight of expectation in Director Senzo's inquiry. Despite the pressure, Noah remained composed, and his years of experience in the field allowed him to maintain a calm demeanor even in the face of such scrutiny. With a steady voice, he replied, "We're making steady progress, Director. I'll provide you with a detailed update shortly."
He paused as he focused on the holo-Feed in front of him and analyzed the available data in real-time thanks to his military-grade holo-NeuralSyne Implant. "We're adjusting course," Noah replied, his tone firm yet marked by an undercurrent of urgency. "Heading back to New Eden. We'll be ready." 
In the silence that followed, a collective resolve fortified them. They were facing the unknown, as the derelict ship could bring untold bounty from within its hull.
Director Senzo's command carved through the static a clear mandate that reset their priorities. "Noah, before you depart the asteroid belt, I am dispatching a Porter Tug to commandeer the derelict ship. It's our top priority... Get that ship secure before you Skip Jump back to the ICV Argos-1. That is a Prime Directive!" His voice, a blend of authority and urgency, left no room for debate.
Noah, hands steady on the controls, glanced briefly at the communications panel. The weight of the directive pressed into him, a stark reminder of the stakes involved. He turned, catching the gaze of his crew, a silent signal that it was time to adapt their plan. The crew exchanged quick, significant glances, each understanding the gravity of the order. The derelict ship, an ancient relic floating among the asteroids, was not just another find—it was a piece of history, potentially holding untold knowledge and value. The directive from Director Shinra Senzo underscored its importance, not just to their mission but to the broader ambitions of the Shinra-Stark-Daiwa Mining Group.
Noah's mind went back over the meaning of what such an order entailed. Refusing to follow the directive would most certainly spell the end of his career. On one hand, he wanted to help those in need and who were under siege by an unknown force. The New Eden Star Cluster was not just a single system but a series of star systems in close proximity to one another. Noah and the rest of the ICV Argos-1 collective fleet were mining ore around Eden-159; currently, the planets were still being colonized, but in ten years, that would change. Our job was to mine ore to return to Eden-109, one of the 1,119 star systems in the New Eden Cluster.
The directive was clear: any new discovery in the outer rims of human space takes top priority above all other mandates, and the crew of The Argonaut was ready. Despite the risks, the potential rewards were too significant to ignore. As preparations for the operation began in earnest, the sense of unity and purpose among the crew was palpable. Each member knew their role and was prepared to execute it with precision. Noah Stark, standing firm at the helm, nodded sharply. "Understood, Director. We'll secure the derelict and rendezvous with the Argos-1 as planned." His voice was calm, a stark contrast to the racing thoughts behind his composed exterior. The task was daunting, yet his confidence in his crew's abilities was unshakeable.
Shinra Hinaba, her eyes reflecting a mix of determination and concern, shifted in her search. Her fingers were already dancing across the console, setting up communication channels. Her role as the ship's specialist meant she was well-versed in the technicalities of such operations, and her confidence was discernible. "We'll need to coordinate with the tug. I can set up a direct comms link and guide their approach." Her voice, usually light and teasing in their private moments, now carried the professional edge of her role.
Gwendolyn Stark, the matriarch and seasoned explorer, nodded in agreement. "Time is of the essence. Let's secure that ship and make sure it's safe for the tug. We can't afford any delays." Her experience shone through, her demeanor calm yet commanding, rallying her children and the crew with a few choice words. "Everything is by the book. This ship could be a significant find for us," she stated, her voice firm.
Elaine, renowned for her cool demeanor under pressure, exchanged a glance of shared determination with Beth. With a nod, they moved to their stations, their movements precise and efficient, a testament to years of seamless coordination in the face of adversity.
Beth, known for her unwavering focus and quick thinking, shared a silent understanding with Elaine. Together, they pivoted to their respective stations, their synchronization seamless and instinctual. In the heart of chaos, their unity forged a stronghold of resolve, a beacon of stability amid the storm.
"We're on it, Mom," Elaine stated, her hands flying over her console, prepping the EVA suits for another walk.
Beth said decisively, "We'll be ready to assist the Tug team with anything they need." Beth nodded in agreement, both sisters moving to gather the necessary gear. Their well-honed skills in extravehicular activities made them indispensable for the task at hand.
Elaine intonated as she focused on the external sensors: "I'll keep an eye out for any debris or potential hazards for the tug. We don't want any surprises."
Grace Frost, the voice of strategy and foresight, considered the logistics. "Once the ship is secure, we'll need to plot a careful course back. The extra mass will affect our jump calculations."
Jennifer Stark, my youngest sister, a blend of youth and sharp intellect, nodded. Jennifer's hands moved to assist Shinra with the communications setup. Meanwhile, Jamie reviewed the ship's specs, ensuring they had all the data needed for a smooth operation. "Let's ensure we have all the data we need for a smooth operation," she said, her tone serious, betraying the gravity of their task.
Jamie Stark, also my youngest sister, focused on the ship's specs. Her hands moved deftly over the controls as she reviewed the data. "Absolutely," she chimed in, her voice steady as she continued her meticulous review. "We can't afford any oversights if we want this mission to succeed." Her words echoed Jennifer's sentiment, highlighting the importance of thorough preparation.
Jamie added, "I'll run a diagnostic on the derelict's structural integrity. We need to know it can withstand the jump."
Director Senzo's image flickered on the screen once more, a stern reminder of the urgency. "Even if you return now, the fleet can't make the FTL jump until all ships have returned to their hangars and docking bays. You have time to tug the derelict ship back to the ICV Argos-1."
Noah, absorbing every detail, finally responded. "Understood, Director. We'll secure the ship and ensure it's ready for the tug. Argonaut out." His voice, firm and confident, belied the racing thoughts of potential complications and the precision required for their new task.
The directive was clear, and the crew of the Argonaut was ready. Despite the risks, the potential rewards were too significant to ignore. As preparations for the operation began in earnest, the sense of unity and purpose among the crew was palpable. The bridge buzzed with activity, each member of the crew moving with purposeful speed. The Argonaut, once a silent observer among the stars, was now a hive of focused energy, ready to execute a directive that could very well shift the balance of their task. Each member knew their role and was prepared to execute it with precision. The arduous task of securing the derelict ship was directive from above; it was a challenge they were all eager to meet head-on.
"Let's get to work," Noah said, his gaze sweeping over his crew and his family. "We have a ship to secure." His statement, simple yet laden with unspoken responsibility, set them into motion, each person aware of the part they played in the intricate dance of space exploration and survival. Aboard the Argonaut, there was no room for doubt. Only action, determination, and the collective will to succeed in the face of the unknown. Then, they would make the FTL jump to Eden-109 to aid the colonists under siege.
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submitted by PlayerREDvPlayerBLUE to HFY [link] [comments]


2024.05.15 03:54 Guest426 Kona stuff as dirt jumper?

This guy is for sale near me for $175 Canadian Rupees.
I'm thinking of getting a second bike as a dirt jumper. Idea is to get a used 26" hard tail from a reputable brand and do a single speed conversion. Is the above a good candidate? Is my idea dumb overall and should just be aborted in the first trimester?
submitted by Guest426 to mountainbiking [link] [comments]


2024.05.15 03:54 Due_Locksmith9204 Unacceptable bottom surfaces of PETG print

I have a Creality CR-10 that has been used extensively for the past six years, with an estimated 4000 – 5000 prints. I am about to replace it with a new Creality K1 Max, my printer runs most days.
I’ve played with all of the relevant Support settings individually, but have had no success in finding any solution that will allow me to have a similar finish on the bottom of the print as I have on the top of the print.
My issue is that the bottom side of the prints are extremely rough, and now I need to produce a series of prints that need to be near perfect on all sides. I cannot use a brim to print the brim without supports, because the bottom surfaces of the print are not in direct contact with the buildplate.
All bottom surfaces of the print, that sit on top of the supports coming up from the buildplate, are always extremely rough and often have holes in them. Please refer to the attached images below.
The top and walls of the print are perfect, very clean and I couldn’t in all fairness fault their appearance, however, faces of the print sitting on supports are the issue, there appears to be something wrong with either the top of the support settings, or the initial layer settings of the bottom of the print. Does anyone have any experience with solving this issue?
Regarding the below images, on each occasion I have stopped the printer when the printer had finished printing the supports and the initial layer for the underside recess has progressed part of the way through what I expect to be a perfect floor surface of the recessed bottom of the print.
A second question that I have is “If a setting is hidden in Cura, does that mean that the setting is in fact disabled?”

I am currently using the latest Cura 5.7.1 settings
~Quality~
Material PETG 1.75mm
Layer Height 0.1mm
Nozzle Size (Line Width) 0.3mm

~Walls~
Wall line Count 4

~Top/Bottom~
Top/Bottom Thickness 1.8mm
Top Layers 6
Bottom Layers 6
Initial Bottom Layers 6
Top/Bottom Pattern Zig-Zag
Small Top/Bottom Width 0.6
Enable Ironing Enabled
Ironing Flow 10%
Ironing Speed 20mm

~Infill~
Infill Density 10%
Infill Pattern Cubic

~Material~
Nozzle Temp 260deg C
Bed Temp 80deg C
Flow rate 100.00%

~Speed~
Print Speed 30.0mm
Infill Speed 30.0mm
Top/Bottom Speed 30.0mm

~Travel~
Enable Retraction Enabled
Retract at Layer Change Disabled
Retraction Distance 3.0mm
Combing Mode Not in Skin

~Cooling~ No Cooling used

~Support~
Support Structure Normal
Support Placement Everywhere
Support Overhang Angle 56deg
Support Pattern Lines
Support Density 10%
Support Line Distance 2.0mm
Support Z Distance 0.2mm
Support Top Distance 0.2mm
Support X/Y Distance 0.6mm
Enable Support Roof Enabled
Enable Support Floor Enabled

~Build Plate Adhesion~
Build Plate Adhesion Type Brim
Brim Width 8mm

~Experimental~
Enable Draft Shield Enabled
Draft Shield X/Y Distance 10mm
Draft Shield Limitation Full
Use Adaptive Layers Enabled

[C:\Users\Trev\Downloads\v2 PETG Surface TEST.stl](file:///C:/Users/Trev/Downloads/v2%20PETG%20Surface%20TEST.stl)
[E:\n3 PETG B h13 v2 PETG Surface TEST.gcode](file:///E:/n3%20PETG%20B%20h13%20v2%20PETG%20Surface%20TEST.gcode)
The Cura prefix codes are listed below:
N3 = Nozzle size 0.3mm
PETG = eSUN filament (220-260deg C)
B = Brim Used
h13 = Print Time is 13 mins
v2 = Version of TEST print
Sorry, I cannot see where I can upload images
submitted by Due_Locksmith9204 to CR10 [link] [comments]


2024.05.15 03:51 TrackingSystemDirect What Are The Best Free Teenage Driving Monitoring Apps?

What Are The Best Free Teenage Driving Monitoring Apps?

5 Free Teenage Driving Monitoring Apps Parents Will Love!

Parents, as your teen is going through the process of becoming a licensed driver, anxiety, and stress can consume you both. You worry about the dangers of distracted teenage driving and the reality of excessive speeding. But don't worry, we have a solution for you! In our article, "Free Teenage Driving Monitoring Apps," we will provide you with a list of apps that allow parents to track their teen drivers and promote safe driving habits. These apps offer both conventional and technological methods to help you monitor your teen driver's driving habits, making it easier for you to instill safe driving practices. Now, let's check out 5 free teenage driving monitoring apps designed to help you monitor your teen driver!
But first, if you want to track your teen driver, we suggest a dedicated monitoring solution like SpaceHawk:
Visit Website: https://spacehawkgps.com
https://preview.redd.it/ncyetg8pvh0d1.jpg?width=500&format=pjpg&auto=webp&s=67826e4c2c394ee87d7931f86a6e58ab1d094acc
https://i.redd.it/s47vfhsdvh0d1.gif
https://spacehawkgps.com/products/best-hidden-gps-tracker-for-car

TrueMotion Family App

TrueMotion Family is a free driving safety app that tracks and reports on your family's driving behavior. It provides a full view of each family member's driving habits, including texting, phone use, aggressive driving, and speeding.
Key Features:
  • Locate your teen driver and review their driving route.
  • Monitor driving behaviors to see if your teen is texting or using the phone while driving.
  • Create an 'app Family' with other family members and friends to encourage safe driving practices.
  • Compare and rank driving behaviors within your family group.
Parents appreciate TrueMotion Family for its ability to give a comprehensive snapshot of driving safety. The app’s scoring system, which rates driving out of 100, helps identify and reduce risky driving behaviors. For added privacy, you can opt-out of sharing your location by adjusting the settings.
See what WCVB Channel 5 Boston had to say about this driving app.

MamaBear App

MamaBear is an app designed to give parents oversight of their teenagers' driving habits, an aspect of teen safety that's often a significant concern.
Key Features:
  • Speed alerts notify you if your teen exceeds a set speed limit, such as 55 mph.
  • Location tracking allows you to know where your teen is and if they've reached designated 'safe zones' like home or school.
  • The app supports adding multiple children and guardians, making it suitable for families with several teen drivers.
Parents install MamaBear on their smartphones, add their teen's information, and customize alerts for speed and location. The app is compatible with both Android and iPhone, catering to different user preferences. The setup is straightforward, aiming to keep teens accountable for their driving without being overly intrusive.
Pros of MamaBear include its utility in monitoring teen driving speeds and ensuring they stick to safe zones. Teens can also view the family's locations, adding a layer of transparency. The app is free, with an optional paid version for detailed reports and additional tracking features.
Read what a parent had to say about this teen driving app by clicking here.

Hum by Verizon

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Hum by Verizon is a connected car system that enhances driving safety and convenience by keeping you informed about your car's condition and whereabouts.
Key Features:
  • Real-time vehicle location tracking for monitoring your teen's driving.
  • Diagnostic alerts let you know of any issues before they become bigger problems.
  • Crash detection and 24/7 roadside assistance offer added peace of mind.
  • Maintenance reminders keep you up-to-date on routine vehicle service needs.
  • Access to expert mechanics provides professional advice on car issues and repairs.
Parents install the Hum system to ensure their teen's vehicle is running smoothly, reducing the chance of breakdowns or accidents due to car troubles. With Hum, you can understand your car's check engine light with straightforward explanations and get timely reminders for service needs.
Pros of Hum include its comprehensive safety features like pinpoint roadside assistance and crash detection. For parents with teen drivers, Hum provides a tool not only for tracking driving habits but also for ensuring the vehicle used is in top condition, potentially preventing incidents on the road.
See what real users had to say about Verizon Hum on Reddit.

RoadReady

RoadReady is a free mobile app that helps you monitor your new teen driver's progress and practice time. The app tracks your teen's driving hours and provides real-time progress reports. RoadReady also offers coaching tips and driving advice to help promote safe driving. Online reviews say the app has an easy-to-use interface.
Key Features:
  • Simple tracking of driving hours at the click of a button.
  • Educates on safe driving practices and helps monitor various driving conditions.
  • Allows viewing and downloading summaries of driving sessions.
  • Helps set clear goals and provides tips for parents to aid their teen's learning process.
  • Enables editing of drive times and manual entry for past drives.
Parents can use RoadReady to ensure their teens are gaining the necessary experience behind the wheel. The free mobile app serves as a digital logbook, tracking progress, and identifying areas for improvement.
Pros of RoadReady include its focus on safety and education, as well as its convenience in consolidating driving logs. It also encourages sharing progress with friends and family, fostering a supportive learning environment for the teen driver. The app functions best with a strong GPS signal and internet connection, ensuring the most accurate tracking of driving practice.

OnMyWay

OnMyWay is a mobile app that rewards users for not texting while driving and provides roadside assistance. The app tracks your location while driving, and rewards you with OnMyWay Cash for every mile you drive without texting. According to the app's description on the Google Play Store, OnMyWay is heralded as the #1 mobile app for reducing distracted driving in the nation, with a claim of saving over 204 lives and preventing more than 31,319 car crashes.
Key Features:
  • Engages automatically to curb phone use when driving faster than 10 MPH.
  • Supports hands-free calls and pre-activated navigation and music applications.
  • Rewards drivers with cash for miles driven without texting, with added earnings for safe driving by referrals.
Parents seeking to enhance their teens' driving safety can utilize OnMyWay, which ties financial incentives to undistracted driving. This app aligns with teenagers' tech-savvy nature, offering rewards that promote attentive driving.
Overall, these Free Teenage Driving Monitoring Apps can be helpful tools for parents to monitor their teen drivers and promote safe driving habits. However, it's important to remember that these apps should not replace proper driver education and safe driving practices. Parents should also have open and honest conversations with their teen drivers about the dangers of distracted driving and the importance of safe driving habits.
Learn more about this app by reading a review from This Online World.
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Teen Driving Safety - Why Parents Should Be Concerned

Conventional methods for improving teenage driving persist due to their proven practicality and effectiveness. As a parent, you naturally aim to protect your child, especially as they become a teen driver. Despite alarming statistics on teenage driving accidents, research highlights your crucial role in promoting safe driving. You can lead by example, demonstrating responsible driving behaviors. Establish a driving agreement with your teen, detailing acceptable and unacceptable behaviors. Ensure they practice driving for 30-50 hours in diverse conditions. This increases their chances of being a safe, responsible driver.
Still worried about your teen's driving safety? Consider technology solutions like GPS tracking and smartphone apps. These tools monitor and encourage positive driving habits. By installing a GPS tracker in your teen's car, you access vital data: speeds, destinations, and travel times. This information lets you assess their driving safety.
The CDC offers extensive, free resources on teen driving safety on their website. Safe driving is a communal responsibility. Your involvement is key to helping your teen become a safe driver. Remember, we're all in this together!
Related Content: Tips And Tricks For Nerves On Teen Driver Test
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Frequently Asked Questions

Are There Any Online Resources For Parents To Help Their Teens Learn To Drive?

Certainly, one resource worth considering is DriversEd.com. This site offers educational materials for teen and adult drivers, including practice tests and DMV guides. Parents might find it helpful for its no-cost educational content and flexible online study options, which can support a teen's learning at their own pace.

What Are The Benefits Of Using A Teen Driving App?

A driving app can help you monitor your new teen driver, track their driving habits, and promote safe driving practices. Many apps offer features like real-time location tracking, alerts for speeding and phone usage, and rewards for safe driving.

Can Teen Driving Apps Help Reduce Car Insurance Premiums?

Yes, some car insurers offer discounts for using driving apps to monitor your teen driver's behavior. Check with your car insurance provider to see if they offer any discounts or incentives.

Do I Need To Pay For A Teen Driving App?

That depends on what you want! Why? because there are both paid and free driving apps available. Some apps offer more features with a paid subscription, while others provide basic monitoring for free. Check the app's description and reviews to see what features are included with the free version.

What Other Resources Are Available For Promoting Safe Teen Driving Habits?

In addition to driving apps, there are many other resources available for promoting safe driving habits. These include defensive driving courses, driver training and education programs, and resources for distracted driving awareness. Check with your local driving school or DMV for more information.

Free Teenage Driving Monitoring Apps - Disclaimer

We, at Tracking System Direct, want to emphasize that the article "5 Free Teenage Driving Monitoring Apps" serves as an informative resource about various teenage driving monitoring apps. Our aim is to introduce these apps as tools for concerned parents and not to provide reviews or endorsements. We have no affiliations with the mentioned apps and have not received compensation for their inclusion. We encourage you to research and select the app that best suits your needs. While these apps can assist you in monitoring your teen drivers, they should not replace proper driver education and essential conversations between you and your teens about responsible driving practices. Safe driving is a shared responsibility within our communities, and we are dedicated to promoting it through informative resources like this article.
Some images in this article, "Free Teenage Driving Monitoring Apps" were generated using AI
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