Stopzilla registration keys

Torrents: ᴘ2ᴘ ꜰɪʟᴇ ꜱʜᴀʀɪɴɢ

2008.01.25 02:53 Torrents: ᴘ2ᴘ ꜰɪʟᴇ ꜱʜᴀʀɪɴɢ

🌊 Dedicated to in-depth discussion of digital torrenting, moral dilemmas, and technological news.
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2011.12.14 22:36 mjc5077 Game Bundles: News and Links regarding game bundles

/Gamebundles: a subreddit dedicated to your talk on bundles of games.
[link]


2016.06.29 11:18 mailfence Mailfence - Secure and Private email

A secure and private email service - Offers end-to-end encryption with digital signatures - An easy-to-use collaboration suite - Provides full control and freedom - Free for everyone.
[link]


2024.05.14 18:16 gamingdiamond982 Update on Taubot V2

Firstly gonna start with the least technical stuff and get more in the weeds as I go on.

Bots Metadata

The current working name is "taubot-v2" it's boring and I'd like to see it change, but truthfully don't have any ideas, I'd like to hear any suggestions you may have if I don't hear any "taubot-v2" it is.
Ideally the name would be currency agnostic, I want the bot to be able to simulate other economies on other servers, to enable better diplomacy between other online democracies.

An Overview of what I want the bot too look like.

This is just my current working plan, I'd like to hear suggestions and I'll weigh up the technical feesability of the change and it's potential benefits.
I've planned firstly to as I previously mentioned, to be able to host different economies on the same bot.
These economies will be able to span multiple servers.
Note: I don't currently have any plans for interactions between economies, I want this to ideally be done by people - maybe it could be automated with the planned API - but more on that later
users will have to explicitly open accounts user's will be able to be banned from opening accounts explicitly due to how I've designed the permissions system - more on that later
accounts will be able to transfer funds from their account to other funds, this has the potential to be taxed I've per-implemented the possibility of wealth taxes, income taxes and VAT, this list could be extended with ease as long as the taxes can conform to a relatively simple data structure.
scheduled recurring transfers will be a thing - this will probably end up behaving like the post tho, I'll be able to confirm it happens within a few hours of the scheduled time.- this could probably be made very consistent with relatively little work, that's for after the initial release tho.
The Permissions system
Permissions in the bot will be modular, meaning individual permissions can be granted and removed.
each permission will have a scope meaning it can apply to the entire bot, just a specific economy or a specific account within an economy.
This is different from V1 and the concept of an "admin" account isn't around.
I plan on extending this so certain bot permissions can be associated with different roles but that will not be coming with the initial release.
In cases where permissions conflict, i.e. a user is banned from transferring funds from a specific account but has permission to transfer funds on all accounts in an economy, the permission with the broadest scope will take precedent.
Planned API
I plan to release an API in a future release, Nothing I say in this section is anywhere near concrete but it's my current working plan.
For those who don't know an API is a way other bots can be written that interact with the economy programatically.
My current working plan is to have users grant permissions to specific bots via a command in the discord server, this will allow programs to act on their behalf in a restricted manner using an API key.
Because of the trust this involves, I'd like to manually vet those who want an API key, so I do not plan on having a publicly facing registration service.

Senator Hazzy's questions from the senate floor

  1. How far off completion are you?
This will probably be a continuously evolving project, but I could probably get an initial release out by the week's end - with recurring transfers, taxes, permission management, and multi-server support.
  1. Would it be possible to transfer control of the bot over to someone other than yourself?
Yes - However, they would need to be sufficiently technically capable to deploy the bot, it's not too hard and I would have no issues ensuring the transition was smooth.
They would also need to rent a cheap VPS if the API is ever implemented and be technically capable of configuring firewalls correctly etc, again I have no problem helping to make this as smooth as possible, but they are skills a host would need were they to take over.
  1. Would it be possible to only grant certain users control over specific aspects of the bot such that on one person has total control over it?
Yes the new permissions system allows for allocating of specific permissions to specific users - however and there is no getting around this, the host will have the ability to modify data in the database directly, the role will always be one that requires trust.
  1. How effective will maintenance of the bot be? How likely is the bot to break? This is a difficult question to answer, I've designed the bot following clean code principals it has two dependencies the discord.py library and sqlalchemy potentially a third for the API when I get around to that.
discord.py has been around for years with more or less the same API, the only major changes were made after discord completely revamped their end and added slash commands etc.
it's unlikely any major changes will happen to discord.py that break the bot.
SQLalchemy is one of the most used SQL backends for python, its older than discord.py and still maintains their legacy versions.
again I'd make a similar case that any changes are unlikely to break the bot.
But like all code cobwebs form if you leave it long enough something will break.
I can tell you that in fifteen years it'll break due to some quirks with SQL datatypes and discord IDs - however that will only apply to newly created accounts and servers.
I've been methodically testing every aspect of the codebase, and am confident that once it's running it shouldn't break easily, issues may arise when libraries are updated etc, but we get warnings about those kinds of things well in advance.
  1. Are there any other flaws you've seen in the proposed bill? Truthfully no, I think it largely falls outside my area of expertise, i.e. the policies surrounding the new economy, but everything needed is technically feesable and will be in the initial release.

How will this attempt be different from a development standpoint.

The biggest change is that I know what we need and what broke with taubot, back when I was actively maintaining it I was the one resolving the issues with the initial implementation, as such I've learned alot about what's needed and what can go wrong.
There were many unused features of the old bot that I had to maintain in order to ensure backwards compatibility - the biggest of which was the fact that the old bot stored balances as fractions meaning you could have arbitrarily precise balances, this will not be a feature in the new bot, it caused countless headaches ensuring that at no point the data was ever converted to a less precise format a few times during testing I'd realised I'd accidentally created infinite money glitches - it was gaining about a millionth of a cent each time you made a transfer but still not ideal.
The old ledger based system couldn't scale, I had ten to twenty minute startup times as the number of transactions increased and while it did make auditing the bot easier, it was significantly slower and audits were never conducted.
I did retro fit a similar database to the current design onto the old bot because I felt the issues with the ledger were becoming insurmountable, however I had to build it in a manner that ensured it behaved as a direct piece swap for the ledger.
I've designed the current code in a manner that follows what I understand to be best practices for maintainability taking aspects I liked from the original bot and trying to keep things as modular as possible so that new features are easy enough to implement.
submitted by gamingdiamond982 to SimDemocracy [link] [comments]


2024.05.14 17:16 tempmailgenerator Troubleshooting SMTP Authentication Errors in Django

Understanding Django's Email Sending Issues

Email integration in Django applications is a common feature, allowing for a range of functionalities from sending notifications to users to password resets. However, developers often encounter SMTP authentication errors when setting up their Django projects to send emails. This issue can stem from a variety of reasons such as incorrect SMTP server settings, the use of less secure apps being blocked by the email provider, or even the Django configuration itself not being properly set up to handle email sending.
Diagnosing and resolving SMTP authentication errors requires a deep dive into the Django settings.py file, understanding the SMTP protocol, and possibly adjusting security settings on the email account being used. This can involve ensuring that the correct host, port, and encryption method are used, as well as configuring Django to use the appropriate authentication credentials. Additionally, understanding the common pitfalls and how to securely manage sensitive information within a Django project is crucial to both the functionality and security of the application.
Command/Setting Description
EMAIL_BACKEND Specifies the backend to use for sending emails. For SMTP, Django uses 'django.core.mail.backends.smtp.EmailBackend'.
EMAIL_HOST The host to use for sending email. For example, 'smtp.gmail.com' for Gmail.
EMAIL_USE_TLS Whether to use a TLS (secure) connection when talking to the SMTP server. This is usually set to True.
EMAIL_PORT The port to use for the SMTP server. Typically, this is 587 when using TLS.
EMAIL_HOST_USER Your email account you wish to send emails from.
EMAIL_HOST_PASSWORD Password for your email account. It's recommended to use app-specific passwords if your email provider supports them.

Exploring SMTP Authentication Errors in Django

SMTP authentication errors in Django can be a significant hurdle in the development process, especially when integrating email functionalities into a web application. These errors typically occur when the Django application attempts to connect to an SMTP server to send an email, but the server rejects the connection due to authentication issues. The root causes of these errors are often multifaceted, involving misconfigured email settings in Django's settings.py file, incorrect SMTP server details, or even the use of an email account with insufficient security settings for external applications. Understanding these errors is crucial for developers, as email sending capabilities are essential for tasks such as user registration, password resets, and notifications.
To effectively resolve SMTP authentication errors, developers need to ensure that their Django settings are correctly configured with the right email backend, host, port, and security settings. It's also important to verify that the email account used for sending emails permits connections from external applications. Some email providers require setting up an app-specific password or enabling less secure app access for such connections. Additionally, debugging these issues may involve consulting the SMTP server's logs to identify the exact nature of the authentication error. By addressing these aspects, developers can establish a reliable email sending setup in their Django applications, enhancing the functionality and user experience of their web applications.

Configuring Django for SMTP Email Sending

Python/Django setup
      

Unraveling SMTP Authentication Challenges in Django

SMTP authentication errors in Django can perplex developers, particularly when their web applications fail to send emails as expected. These errors often stem from incorrect configurations within the Django settings, specifically within the EMAIL_BACKEND, EMAIL_HOST, EMAIL_PORT, EMAIL_USE_TLS, and EMAIL_HOST_USER settings. Additionally, such issues may arise due to the email service provider's security protocols, which may block login attempts from what it deems unsecure apps. This necessitates a thorough review of both Django's email configuration and the email account's security settings. Understanding the intricacies of these configurations is essential for developers to ensure their applications can reliably send emails, which are crucial for functions like user authentication, notifications, and system alerts.
Beyond configuration, developers must also be mindful of the SMTP server's requirements and the need for accurate credentials, including the correct use of app-specific passwords for services like Gmail. The complexity increases when deploying Django applications to production environments, where differences in network configurations can further complicate SMTP connections. Debugging these errors requires a methodical approach, including checking for typos in environment variables, ensuring that firewalls or network policies do not block SMTP traffic, and sometimes liaising with email service providers to understand their security measures and requirements. By tackling these challenges, developers can enhance the robustness and reliability of their Django applications' email functionalities.

Common SMTP Authentication Queries in Django

  1. Question: Why am I getting SMTP authentication errors in Django?
  2. Answer: This could be due to incorrect email settings in Django, such as the EMAIL_HOST, EMAIL_PORT, or EMAIL_HOST_USER, or because your email provider is blocking the connection.
  3. Question: How do I configure Django to send emails?
  4. Answer: Configure the EMAIL_BACKEND, EMAIL_HOST, EMAIL_PORT, EMAIL_USE_TLS/EMAIL_USE_SSL, EMAIL_HOST_USER, and EMAIL_HOST_PASSWORD in your settings.py file.
  5. Question: What are app-specific passwords and do I need one for Django email sending?
  6. Answer: App-specific passwords are unique passwords for accessing your email account from third-party apps. Yes, you might need one if your email provider requires it for added security.
  7. Question: How can I troubleshoot SMTP authentication errors in Django?
  8. Answer: Check your Django email configuration settings, ensure your email account allows less secure apps (if applicable), and verify your internet connection and SMTP server details.
  9. Question: Can firewall or VPN settings affect Django's ability to send emails?
  10. Answer: Yes, firewall or VPN settings can block SMTP ports, preventing Django from sending emails. Ensure that your network allows traffic on the necessary ports.
  11. Question: Is it necessary to use EMAIL_USE_TLS or EMAIL_USE_SSL in Django?
  12. Answer: Yes, these settings enable encryption for email communications, which is essential for security, especially if you are sending sensitive information.
  13. Question: How do I know if my email provider is blocking Django from sending emails?
  14. Answer: Check your email account for any security alerts or messages about blocked sign-in attempts, and consult your provider's documentation on allowing access to less secure apps or setting up app-specific passwords.
  15. Question: Can incorrect EMAIL_PORT settings prevent Django from sending emails?
  16. Answer: Yes, using the wrong port can prevent your application from connecting to the SMTP server. Common ports are 25, 465 (for SSL), and 587 (for TLS).
  17. Question: How does using a third-party email service like SendGrid or Mailgun compare to configuring Django's SMTP for email sending?
  18. Answer: Third-party services often provide more robust delivery infrastructure, analytics, and easier configuration but require integrating their API into your Django project.
  19. Question: What should I do if my emails are sent from Django but not received?
  20. Answer: Check your spam folder, verify email addresses for typos, and confirm that your email server isn't on any blacklists. Additionally, consult SMTP server logs for clues.

Final Thoughts on SMTP Authentication in Django

Addressing SMTP authentication errors in Django is a pivotal task for developers, ensuring that their web applications maintain crucial email functionalities. These errors, often rooted in configuration mishaps or stringent email provider security measures, can hinder the application's ability to communicate with users effectively. The key to overcoming these challenges lies in meticulous configuration of Django's email settings, understanding the nuances of SMTP protocols, and adhering to email providers' security requirements. Additionally, exploring third-party email services can offer alternative solutions with added benefits such as improved deliverability and analytics. Ultimately, the ability to diagnose and resolve SMTP authentication issues will significantly enhance the robustness and reliability of email communications within Django applications, thereby enriching the user experience and supporting essential application features like notifications, password resets, and user verification processes.
https://www.tempmail.us.com/en/django/troubleshooting-smtp-authentication-errors-in-django
submitted by tempmailgenerator to MailDevNetwork [link] [comments]


2024.05.14 16:14 isaac_kelvin Hostinger vs. GoDaddy: An In-Depth Comparison for 2024

The battle for web hosting supremacy is fierce, with two giants, Hostinger and GoDaddy, vying for the top spot. Both offer a wide array of services, from domain registration to various hosting plans, but they each have unique strengths and weaknesses. This in-depth comparison aims to help you make an informed decision about which provider best suits your website's specific needs.
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1. Pricing and Value
The Verdict: Hostinger wins on initial affordability, but GoDaddy might offer better long-term value if you're looking for stable pricing.
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2. Features and Plans
Both providers offer a comprehensive range of hosting plans, including:
However, there are some key differences:
The Verdict: Hostinger is the better choice if you need a specific type of hosting or want a free website builder. GoDaddy excels if you need a wide range of additional services.
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3. Performance and Speed
The Verdict: Hostinger wins hands down in the performance category. If website speed is crucial for your business, Hostinger is the clear winner.
4. Ease of Use
The Verdict: Hostinger's hPanel is more user-friendly, especially for those new to web hosting.
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5. Customer Support
The Verdict: Both providers offer decent customer support, but Hostinger tends to be more responsive and helpful.
6. Security
The Verdict: Both providers offer solid basic security features, but Hostinger might be a slightly better choice if you want a wider range of free security options.
7. Additional Features
The Verdict: The best choice depends on your specific needs. Hostinger's free domain and website builder are great for beginners, while GoDaddy's additional services might be more appealing to those who need a full suite of marketing and security tools.
8. Scalability
The Verdict: Both providers offer decent scalability options, but Hostinger might have a slight edge due to their cloud hosting capabilities.
Conclusion
Hostinger and GoDaddy are both excellent web hosting providers with their own strengths and weaknesses. The best choice for you ultimately depends on your specific needs and budget.
Choose Hostinger If:
Choose GoDaddy If:
No matter which provider you choose, both Hostinger and GoDaddy offer reliable and feature-rich web hosting solutions that can help you build and grow your online presence.
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submitted by isaac_kelvin to Webhostinger [link] [comments]


2024.05.14 16:09 Rangerborn14 ModuleNotFoundError: No module named 'pymysql'

I've been running a code that generates a login page for a desktop app. By logging in succesfully, the user would be sent to the main UI of the app ("Mainwin.py"). However, everytime I tried to log in, it gives me an error about 'pymysql' not being found, even though I already have it installed. The error is caused by a file named "actividad.py", which is used to show what user has been using the app lately:
from PyQt5 import QtCore, QtGui, QtWidgets from PyQt5.QtWidgets import QDialog, QVBoxLayout, QTableWidget, QTableWidgetItem import pymysql class ActividadWindow(QDialog): def __init__(self): super().__init__() self.setWindowTitle("Actividad de Usuarios") self.setGeometry(100, 100, 400, 300) # Ajusta el tamaño según tus necesidades self.layout = QVBoxLayout() self.tableWidget = QTableWidget() self.layout.addWidget(self.tableWidget) self.setLayout(self.layout) # Conectar a la base de datos y cargar datos en la tabla self.cargar_datos() def cargar_datos(self): conexion = pymysql.connect(host='127.0.0.1', user='root', password='password', database='test') cursor = conexion.cursor() cursor.execute("SELECT * FROM actividad") datos = cursor.fetchall() self.tableWidget.setRowCount(len(datos)) self.tableWidget.setColumnCount(len(datos[0])) encabezados = [description[0] for description in cursor.description] self.tableWidget.setHorizontalHeaderLabels(encabezados) for fila, dato_fila in enumerate(datos): for columna, dato in enumerate(dato_fila): self.tableWidget.setItem(fila, columna, QTableWidgetItem(str(dato))) conexion.close() 
What's strange is that when I run the "Mainwin.py" file, it all runs smoothly. It's only when I run from the login page code that the error is happening. Here's the code of the login page for reference:
from tkinter import * from PIL import Image, ImageTk from tkinter import messagebox import pymysql import subprocess import psutil from datetime import datetime windows=Tk() windows.title('AquaSense Login') windows.geometry('490x240+500+100') # windows.resizable(0,0) #forgot password def forgot_password(): windows.destroy() import forgotpassword #Button Definition process def create_one(): windows.destroy() import Registration2 def login(): if idEntry.get() == '' or passwdEntry.get() == '': messagebox.showerror('Alert', 'Please enter all entry fields!') else: db = pymysql.connect(host='127.0.0.1', user='root', password='password', database='test') cur = db.cursor() queryActi = 'use testP' cur.execute(queryActi) queryActi='create table if not exists Actividad (actId int auto_increment primary key not null, userId int,FOREIGN KEY (userId) REFERENCES personaldata(id),fecha DATETIME) ' \ cur.execute(queryActi) query = 'select * FROM personaldata where passwrd=%s AND username=%s' cur.execute(query, (passwdEntry.get(),idEntry.get(),)) roles = cur.fetchone() if roles == None: messagebox.showerror('Alert!', 'Incorrect username or password') return else: login_time = datetime.now().strftime('%Y-%m-%d %H:%M:%S') user_id = roles[0] # Assuming the ID is the first column in personaldata table insert_query = 'insert into Actividad (userId, fecha) VALUES ( %s, %s)' cur.execute(insert_query, (user_id, login_time)) db.commit() messagebox.showinfo('success', 'Login Successful') # clear screen idEntry.delete(0, END) passwdEntry.delete(0, END) main_running = False for proc in psutil.process_iter(): if 'Mainwin.py' in proc.name(): main_running = True break if not main_running: # Launch the PyQt main page script using subprocess subprocess.Popen(['python', 'Mainwin.py']) # Close the original tkinter login window windows.destroy() #username def on_entry(e): idEntry.delete(0, END) def on_password(e): name=idEntry.get() if name == '': idEntry.insert(0,'username') #password def on_enter(e): passwdEntry.delete(0, END) def on_Leave(e): password = passwdEntry.get() if password == '': passwdEntry.insert(0, 'password') #for hiding data on the entry fields by clicking on the check box def show(): passwdEntry.configure(show='*') check.configure(command=hide, text='') def hide(): passwdEntry.configure(show='') check.configure(command=show, text='') frame=Frame(windows, width=700, height=400, bg='light blue') frame.place(x=0,y=0) LogoImage=PhotoImage(file= r'C:\Users\UserPC\Downloads\Personal_Registration_Form-main\Personal_Registration_Form\user (1).png') idlabel=Label(frame, text='Nombre', fg='black', image=LogoImage, compound=LEFT, bg='light blue', font=('Calibre', 14, 'bold')) idlabel.grid(row=1, column=0, pady=20, padx=1) passwordImage=PhotoImage(file= r'C:\Users\UserPC\Downloads\Personal_Registration_Form-main\Personal_Registration_Form\padlock.png') passwdlabel=Label(frame, image=passwordImage, compound=LEFT,fg='black', bg='light blue', text=' Contraseña', font=('Calibre', 14, 'bold')) passwdlabel.grid(row=3, column=0, pady=10, padx=3) passwdlabel.place(x=10, y=70) idEntry=Entry(frame, width=39, bd=3) idEntry.grid(row=1,column=2,columnspan=2, padx=57) passwdEntry=Entry(frame, width=39, bd=3) passwdEntry.grid(row=3, column=2, columnspan=2) #application of erasable text on the entry fields idEntry.insert(0, "username") idEntry.bind('', on_entry) idEntry.bind('', on_password) passwdEntry.insert(0, "password") passwdEntry.bind('', on_enter) passwdEntry.bind('', on_Leave) #btn loginbtn=Button(frame, text='LOGIN', bg='#7f7fff', pady=10, width=23,fg='white', font=('open sans', 9, 'bold'), cursor='hand2', border=0, borderwidth=5, command=login) loginbtn.grid(row=9, columnspan=5, pady=30) donthaveacctLabel=Label(frame, text='¿No tienes una cuenta?', fg='black', bg='light blue', pady=4, font=('Calibre', 9, 'bold')) donthaveacctLabel.place(y=150) createnewacct = Button(frame, width=15, text='Registrate', border=0, bg='white', cursor='hand2', fg='black', font=('Calibre', 8, 'bold'), command=create_one) createnewacct.place(x=10, y=179) forgtpw=Button(frame, text='¿Olvidaste la contraseña?', fg='black',border=0, cursor='hand2', bg='light blue', font=('Calibre', 9, 'bold'), command=forgot_password) forgtpw.place(x=310,y=102) check = Checkbutton(frame, text='', command=show, bg='light blue') check.place(x=440, y=83) ico = Image.open(r'C:\Users\UserPC\Downloads\Personal_Registration_Form-main\Personal_Registration_Form\icon (1).png') photo = ImageTk.PhotoImage(ico) windows.wm_iconphoto(False, photo) windows.resizable(False,False) windows.mainloop() 
Anyone knows what's causing this?
submitted by Rangerborn14 to learnpython [link] [comments]


2024.05.14 15:45 paexports Unlocking Value: Selling Your Singaporean Car in South Africa

Introduction: Embarking on a journey from the bustling streets of Singapore to the vibrant roads of South Africa? As you prepare for your transition, selling your well-maintained car in Singapore to buyers in South Africa presents an opportunity to unlock value and streamline your relocation process. Join us as we explore the ins and outs of selling a good condition car in Singapore for resale in South Africa, offering tips, insights, and guidance to maximize your returns and ensure a smooth transaction.
  1. Assessing Your Car's Condition Before listing your car for sale, conduct a thorough assessment of its condition to determine its market value and appeal to potential buyers in South Africa. Factors such as mileage, age, maintenance history, and overall aesthetic and mechanical condition play a significant role in pricing and attracting interested buyers. Consider investing in minor repairs or detailing to enhance your car's visual appeal and address any potential issues that may affect its resale value. Japanese Cars For Sale In Botswana
  2. Understanding South African Market Preferences While Singaporean cars are known for their reliability, efficiency, and advanced technology, it's essential to understand the preferences and requirements of the South African market. Research popular car brands, models, and specifications in South Africa, taking into account factors such as fuel efficiency, durability, and adaptability to local driving conditions. Highlighting features that resonate with South African buyers, such as spacious interiors, robust performance, and safety enhancements, can increase the appeal of your car and expedite the resale process.
  3. Researching Import Regulations and Requirements Navigating import regulations and requirements is a critical aspect of selling your Singaporean car for resale in South Africa. Familiarize yourself with South Africa's import policies, including duty rates, emission standards, and administrative procedures for importing used vehicles. Ensure that your car meets relevant safety and environmental standards and obtain any necessary documentation, such as a certificate of compliance or export permit, to facilitate the importation process for the buyer in South Africa.
  4. Pricing Your Car Competitively Setting the right asking price is key to attracting potential buyers and maximizing your returns when selling your car in Singapore for resale in South Africa. Research comparable vehicles in the South African market, considering factors such as brand reputation, model popularity, and resale value. Be transparent about your car's condition, highlighting its well-maintained status and any additional features or upgrades that may appeal to buyers. Price your car competitively to position it as a desirable option among other listings, while also allowing room for negotiation to accommodate buyer preferences and market dynamics. Japanese used cars for sale in Tanzania
  5. Facilitating a Smooth Transaction Once you've found a willing buyer for your Singaporean car in South Africa, ensure a smooth and secure transaction process to finalize the sale. Prepare all necessary documentation, including the vehicle registration certificate, service records, and export paperwork, to transfer ownership legally and seamlessly. Verify the buyer's identity and payment method to safeguard against potential scams or fraudulent transactions. Consider using reputable escrow services or trusted intermediaries to facilitate the payment and transfer process securely.
Conclusion: Selling your good condition car in Singapore for resale in South Africa offers an opportunity to unlock value and simplify your relocation journey. By assessing your car's condition, understanding South African market preferences, researching import regulations, pricing competitively, and facilitating a smooth transaction, you can navigate the process with confidence and efficiency. Whether bidding farewell to a trusted companion or embracing new adventures on South African roads, may your car resale experience be rewarding and hassle-free.
submitted by paexports to u/paexports [link] [comments]


2024.05.14 14:48 rejjacska Grass.io Referral Link and Referral code

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submitted by rejjacska to beermoneyUSA [link] [comments]


2024.05.14 14:47 rejjacska Grass.io Referral Link and Referral code

Explore GetGrass – An Exciting Opportunity with 5K Points Bonus!

Get your exclusive access here: https://app.getgrass.io/registe?referralCode=tKMroVc11ARCRdM

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Why GetGrass?
How to Get Started:
Enhance Your Experience with the Extension:
Discover Your Dashboard: Click on "Open Dashboard" and explore your workspace. Key Points:
Practical Tips:
submitted by rejjacska to referralcodes [link] [comments]


2024.05.14 14:41 The_ghost_of_spectre Dadaab Refugee Camp: A Challenge for Kenyan Security

The Dadaab refugee camp in Kenya has been plagued by numerous terrorist activities, primarily attributed to the presence of Al-Shabaab, an al-Qaeda affiliate in Somalia. The camp, which hosts over 211,000 refugees, mostly from Somalia, has become an area of concern for terrorist activity. due to the lack of effective security measures and the presence of armed bandits and Islamist militias.
The escalation of attacks by Al-Shabaab has prompted UNHCR and its partners to significantly scale back their operations in the camps. The Kenyan authorities have imposed a curfew in the camps and have deployed more police, with reports of mass arrests and beatings of refugees during police sweeps for Al-Shabaab fighters.
The ability of Al-Shabaab to operate within the camps and in surrounding areas such as Garissa seems to confirm the fears of many Kenyans, who believe that Dadaab is being used as a base for militants. An opinion piece in one of Kenya's largest newspapers, The Daily Nation, compared Dadaab with the refugee camps set up in Goma in the aftermath of the Rwandan genocide: Dadaab presents a huge threat to Kenyan security. Like Goma, the refugee camp is probably crawling with militia. What better way for Al-Shabaab to penetrate Kenya's borders than to become refugees within our borders? R. Warah, Dadaab Refugee Camp Poses a Huge Threat to Kenya's National Security, The Daily Nation, 23 October 2011.
The presence of armed bandits and Islamist militias, as well as periodic outbreaks of clan feuding, means that the threat of violence against humanitarian workers is very real. The UN mission in Dadaab operates under UN phase three security restrictions stipulating travel by convoy and with an armed police escort, no free movement of staff without armed guards in the camps, and a curfew for humanitarian workers, who have to be in a secure compound from 6 pm to 6 am.
The Kenyan government has accused refugees of being a security threat and Dadaab the operational base from which Al-Shabaab launches its attacks. However, human rights groups have termed the repatriation program as far from voluntary, accusing the Kenyan government of scapegoating refugees and failing to provide concrete evidence for its claims.
The Kenyan government faces a significant challenge in balancing its responsibility to protect its citizens with its humanitarian commitment to refugees. Dadaab has strained resources and created security concerns, particularly with the presence of Al-Shabaab. The government prioritizes the safety and security of all within its borders and views the repatriation of refugees as a key step towards achieving that goal.
The situation has been further exacerbated by the ongoing drought in the Horn of Africa, which has led to thousands of repatriated Somali refugees returning to Kenya's Dadaab refugee camp to seek relief. The Kenyan government's ban on the registration of new refugees has left these returnees without access to aid programs.
The Dadaab refugee camp has become a volatile situation due to the presence of Al-Shabaab and the lack of effective security measures. The camp has been plagued by numerous terrorist activities, and the Kenyan government's efforts to repatriate Somali refugees have been met with significant challenges and criticisms.
Citations:
Conflict and deteriorating security in Dadaab
The lives of refugees - Africa Is a Country
Security a Major Concern in Dadaab refugee camp - CGTN Africa
Dadaab weak link in fight against terrorism - Daily Nation
The Dadaab Refugee Complex: A Powder Keg and It's Giving Off Sparks
Dadaab Refugee Camp: DadaabNet Implementation Guide - NetHope
[Protection Monitoring in Kenya: Garissa & Turkana Counties](https://reliefweb.int/report/kenya/protection-monitoring-kenya-garissa-turkana-counties-dadaab-kakuma-kalobeyei-protection-monitoring-risk-and-trends-july-december-2023)
Reflections on Kenya and the Dadaab Refugee Camp
Camps and counterterrorism: Security and the remaking of refuge in Kenya
Kenya and the Securitization of Refugees - The Security Distillery
Kenya, Al-Shabaab, and East Africa's Refugee Crisis
World's largest refugee camp scapegoated in wake of Garissa ...
Saving Lives Together in the Dadaab refugee camps of Kenya
Camps and counterterrorism: Security and the remaking ... - Sage Journals
[Refugees Camps and Security of Host Community: Case of Dadaab](https://ir-library.ku.ac.ke/handle/123456789/22923)
Kenya Gambles on Closure of Somali Refugee Camp to Halt al-Shabaab ...
Has Al Shabaab Infiltrated Dadaab Refugee Camp? - YouTube
The Securitisation of asylum
TSG IntelBrief: Al-Shabaab's Strategic Move Into Kenya - The Soufan Center
Combating Terrorism and Managing Asylum Seekers and Refugees ...
submitted by The_ghost_of_spectre to AfricaVoice [link] [comments]


2024.05.14 14:30 Dacxi European Crowdfunding Leaders to Discuss Key Investment Information Sheet as Part of ECSPR

European Crowdfunding Leaders to Discuss Key Investment Information Sheet as Part of ECSPR
Source: CrowdfundInsider
European crowdfunding leaders will meet this month to discuss the implementation of European Crowdfunding Service Provider regulation (ECSPR) and the Key Investment Information Sheet (KIIS) — a requirement for issuers raising money under the rules. The European Working Group will be meeting for the 2nd time to review pan-European crowdfunding.
ECSPR was created to enable a harmonized ecosystem for online capital formation across the EU. Previously, a firm needed to adhere to each member state’s national regulations if they wanted to solicit funds from the country. ECSPR is expected to boost access to capital for early stage firms as well as improve opportunities for smaller investors as they gain access to a growing asset class — private securities. The relevant authority must first approve any platform that seeks to operate under ECSPR in a member state — a requirement that has added some nuance to the ecosystem. As it stands today, an issuer may raise up to €5 million across the EU.
The KIIS is required under ECSRP, and crowdfunding platforms must provide the document outlining the risks involved in securities crowdfunding.
To quote the rules:
“The key investment information sheet should be drawn up by the project owners, because the project owners are in the best position to provide the information required to be included therein. However, since it is the crowdfunding service providers that are responsible for providing the key investment information sheet to prospective investors, it is the crowdfunding service providers that should ensure that the key investment information sheet is clear, correct and complete.”
Any shortcomings in the KIIS can result in a canceled or suspended offering or potentially other actions. At the same time, the KIIS does not need to be approved by the relevant authority. The document must be produced in at least one official language of the EU.
A platform-level KIIS is also required.
The European Securities and Market Authority (ESMA) is currently collecting these documents.
As for the meeting of the European Working Group, the notice explains:
“We are focussing on the Key Investment Information Sheet, which is the main document which the issuers of securities and loans have to provide to the investor. The KIIS is six pages long. At the meeting, we will discuss our experiences with the KIIS, and develop suggestions for making the KIIS better suited to the needs of the investors. The outcome of this meeting is a joint policy-paper of the European Crowdfunding and Fintech Associations.”
Source: https://www.crowdfundinsider.com/2024/05/224839-european-crowdfunding-leaders-to-discuss-key-investment-information-sheet-as-part-of-ecsp
submitted by Dacxi to DACXI [link] [comments]


2024.05.14 14:05 tempmailgenerator Resolving Unusual ID Assignment in Div Elements for QRCode.js within Ruby on Rails Emails

Understanding QRCode.js Integration in Rails Email Templates

Integrating QRCode.js into Ruby on Rails email templates can enhance user engagement by providing a dynamic and interactive element directly within the email content. This approach allows developers to generate unique QR codes for various purposes, such as event tickets, authentication processes, or direct links to specific parts of their applications. However, a common challenge arises when these QR codes are rendered within email templates, especially concerning the automatic assignment of IDs to
elements, which can disrupt the intended layout or functionality.
The technical intricacies of embedding JavaScript libraries like QRCode.js in Rails emails involve ensuring compatibility across different email clients, maintaining the email's visual integrity, and managing the IDs assigned to HTML elements to prevent conflicts. This process demands a careful balance between dynamic content generation and the static nature of email environments. Addressing the peculiar issue of weird ID assignments requires a deep dive into both the Rails mailer setup and the JavaScript code handling QR code generation, aiming for a seamless integration that enhances the email's value without compromising its structure.
Command Description
QRCode.toDataURL Generates a data URL for a QR code representing the specified text.
ActionMailer::Base Used to create and send emails in Ruby on Rails applications.
mail Sends the email constructed using ActionMailer::Base.
image_tag Generates an HTML img tag for the specified image source.

Integrating QRCode.js in Rails for Enhanced Email Functionality

When incorporating QRCode.js into Ruby on Rails applications for email functionality, developers aim to provide users with a seamless experience by embedding interactive QR codes directly into email communications. This integration serves various purposes, such as simplifying the process of accessing websites, verifying user identity, or facilitating event check-ins, by simply scanning a QR code. The challenge, however, lies in ensuring that these QR codes are not only correctly generated but also properly displayed within the constraints of email clients, which often have limited support for JavaScript and dynamic content. The process involves generating QR codes server-side, embedding them as images in emails, and managing the HTML structure to avoid any potential issues with email rendering.
Moreover, dealing with the automatic assignment of weird IDs to
elements in Rails emails necessitates a deeper understanding of both the Rails Action Mailer configuration and the DOM manipulation associated with QRCode.js. This scenario typically requires a workaround to either manipulate these IDs post-generation or to ensure that the QR code generation script does not interfere with the email's layout and functionality. Strategies might include using specific helper methods within Rails to control the HTML output or applying JavaScript solutions that adjust the generated content before it is embedded in the email. Ultimately, the goal is to maintain the integrity of the email's design while incorporating dynamic content like QR codes, thereby enhancing the user experience without compromising on functionality.

Generating and Embedding QR Codes in Rails Emails

Ruby on Rails with QRCode.js
ActionMailer::Base.layout 'mailer' class UserMailer < ActionMailer::Base def welcome_email(user) u/user = user @url = 'http://example.com/login' attachments.inline['qr_code.png'] = File.read(generate_qr_code(@url)) mail(to: @user.email, subject: 'Welcome to Our Service') end end require 'rqrcode' def generate_qr_code(url) qrcode = RQRCode::QRCode.new(url) png = qrcode.as_png(size: 120) IO.binwrite('tmp/qr_code.png', png.to_s) 'tmp/qr_code.png' end 

Enhancing Email Interactivity with QRCode.js in Ruby on Rails

The integration of QRCode.js into Ruby on Rails for email functionalities opens a new dimension of interactivity and utility in email communication. By embedding QR codes in emails, Rails developers can offer users a more engaging and streamlined experience, whether it’s for authentication purposes, providing quick access to web content, or facilitating event registrations. This technology leverages the convenience of QR codes to bridge the gap between physical and digital interactions. However, the implementation requires careful consideration of email client limitations, especially regarding JavaScript execution, which is typically restricted in email environments. Developers must therefore generate QR codes on the server side and embed them as static images within emails, ensuring broad compatibility.
Furthermore, the issue of dynamically assigned IDs to
elements when using QRCode.js in Rails emails poses a unique challenge. This phenomenon can lead to conflicts or unexpected behavior in email layouts, necessitating innovative solutions to manage or override these automatic ID assignments. Developers might need to delve into the Rails Action Mailer configurations or employ JavaScript tweaks post-rendering to maintain the integrity of the email’s structure. This ensures that the inclusion of QR codes enhances the user experience by adding value without disrupting the email’s layout or functionality, thereby maximizing the potential of email as a versatile communication channel.

FAQs on QRCode.js and Rails Email Integration

  1. Question: Can QRCode.js be used directly in Rails email views?
  2. Answer: Due to limitations in email clients regarding JavaScript, QRCode.js cannot be executed directly within email views. QR codes must be generated server-side and embedded as images in emails.
  3. Question: How can I embed a QR code in a Rails email?
  4. Answer: Generate the QR code on the server side, convert it to an image format, and embed it in your email template as a static image.
  5. Question: Why are weird IDs being assigned toelements in my Rails emails?
  6. Answer: This issue may arise from the Rails framework’s way of handling dynamic content or JavaScript manipulations, leading to unexpected ID assignments.
  7. Question: How can I prevent or manage weird ID assignments in Rails emails?
  8. Answer: Consider using Rails helper methods to explicitly set or control element IDs or employ post-render JavaScript to correct IDs before email delivery.
  9. Question: Are there compatibility issues with QR codes in emails across different email clients?
  10. Answer: While the QR code itself, embedded as an image, should display consistently, the overall compatibility depends on how each email client renders HTML and images.
  11. Question: Can dynamic content like QR codes track user interaction in emails?
  12. Answer: Yes, by encoding tracking parameters within the QR code URL, you can monitor engagements such as website visits originating from the email.
  13. Question: What are the best practices for QR code size and design in emails?
  14. Answer: Ensure the QR code is large enough to be easily scanned, with a clear contrast between the code and its background, avoiding overly complex designs.
  15. Question: How can I test the functionality of QR codes in Rails emails?
  16. Answer: Use email preview tools to test the email’s appearance across clients and devices, and scan the QR code to ensure it directs to the intended URL.
  17. Question: Can QR codes in emails lead to higher user engagement?
  18. Answer: Yes, by providing a quick and easy way to access content or services, QR codes can significantly enhance user interaction and satisfaction.
  19. Question: Is it necessary to inform users about the purpose of the QR code in the email?
  20. Answer: Absolutely, providing context for the QR code’s purpose encourages trust and increases the likelihood of user interaction.

Wrapping Up the Integration Journey

The journey of integrating QRCode.js into Ruby on Rails for enhancing email functionalities demonstrates a strategic approach to bridging digital interactions through emails. This method, while faced with challenges such as email client limitations and the management of dynamic IDs, showcases the potential of emails as a powerful platform for engaging and interactive user experiences. By embedding QR codes into emails, developers can unlock new avenues for user interaction, from simplifying website access to enhancing security protocols with a scan. The key lies in generating QR codes server-side and embedding them as images to ensure compatibility across various email clients. Furthermore, addressing the peculiar challenge of weird ID assignments requires a blend of creativity and technical prowess, ensuring that the emails’ functionality is not compromised. Ultimately, this integration not only enriches the user experience but also underscores the importance of innovation in the ever-evolving digital landscape, making emails a more dynamic and versatile tool for communication and marketing.
https://www.tempmail.us.com/en/qrcodejs/resolving-unusual-id-assignment-in-div-elements-for-qrcode-js-within-ruby-on-rails-emails
submitted by tempmailgenerator to MailDevNetwork [link] [comments]


2024.05.14 13:50 eFilingCompany12345 What are the 9 things you should keep in mind for private limited company registration in Delhi?

 What are the 9 things you should keep in mind for private limited company registration in Delhi?
Registering a private limited company in Delhi, like anywhere else in India, involves several steps and considerations. Here are nine key things to keep in mind for Private Limited Company Registration in Delhi:

Company Name: Choose a unique name for your company that complies with the guidelines set by the Ministry of Corporate Affairs (MCA). Ensure the name reflects your business activities and ends with "Private Limited."

Minimum Requirements: For a private limited company, you need a minimum of two directors and shareholders. At least one director must be a resident of India. Also, the directors must obtain a Director Identification Number (DIN) and Digital Signature Certificate (DSC).

Registered Office: You need to have a registered office address in Delhi. This address will be used for all official communications, and you must provide proof of ownership or lease agreement.

Memorandum and Articles of Association: Draft the Memorandum of Association (MoA) and Articles of Association (AoA) for your company. These documents define the objectives, rules, and regulations governing your company's operations.

Company Incorporation Form: Fill out the SPICe (Simplified Proforma for Incorporating Company Electronically) form provided by the MCA. This form includes details such as company name, registered office address, directors' details, shareholders' details, etc.

Documents Required: Prepare the necessary documents, including identity proof, address proof, photographs, PAN card, Aadhaar card, and proof of registered office address for all directors and shareholders.

Payment of Fees: Pay the prescribed fees for company registration. The fees vary based on the authorized capital of the company.

Obtain Certificate of Incorporation: Once all the documents are submitted and verified, and the fees are paid, the Registrar of Companies (RoC) will issue the Certificate of Incorporation. This certificate signifies the formation of your company.

Compliance: After registration, ensure compliance with ongoing regulatory requirements such as filing of annual returns, financial statements, board meetings, etc., as per the Companies Act and other applicable laws.

It's advisable to consult with a legal or financial advisor to ensure that all requirements are met and the company registration process is carried out smoothly.




https://preview.redd.it/ojemol1lrd0d1.jpg?width=1131&format=pjpg&auto=webp&s=9f48d4d208072a19f1a253ddc7c115e31d3dc757
submitted by eFilingCompany12345 to u/eFilingCompany12345 [link] [comments]


2024.05.14 13:05 ahead-market IMTX Q1 2024 Earnings: Revenue Surge with Continued Losses

IMTX reported a significant revenue increase to $32.8 million in Q1 2024, surpassing analysts' expectations, but continued to post a net loss of $3.4 million.

Key Metrics

Revenue $32.8M 225.5%
Operating Expenses $47.2M
Operating Expenses Growth 23.6%
Net Income $-3.4M
Earnings Per Share $-0.04
Cash and Cash Equivalents $609.7M
Business Highlights
Guidance
Expectations: BEAT
IMTX's revenue of $32.8 million in Q1 2024 greatly exceeded the average analyst estimate of $21.7 million, marking a 225.5% year-over-year growth. However, the net loss of $3.4 million was better than the expected loss of $0.22 per share, as the actual EPS was -$0.04. This indicates a mixed financial performance where revenue growth outperformed expectations, but profitability remains a challenge.
submitted by ahead-market to ahead_market [link] [comments]


2024.05.14 13:00 Soninetz SimpleTexting Pricing: Explore Plans & Options

SimpleTexting Pricing: Explore Plans & Options
When it comes to finding the right pricing plan for your business, navigating through cost options and choices can be overwhelming. SimpleTexting offers straightforward pricing that balances affordability with robust features. Say goodbye to hidden fees and complex structures—SimpleTexting keeps it transparent and user-friendly. Whether you're a small startup or a growing enterprise, their pricing plans cater to all needs without compromising on quality. Get ready to streamline your message marketing efforts without breaking the bank with SimpleTexting's pricing options.
Useful Links:
  1. SimpleTexting LifeTime Deal
  2. SimpleTexting Free Trial

Key Takeaways

  • Choose Wisely: Explore SimpleTexting plans carefully to select the one that aligns with your business needs, budget, and sms marketing communication.
  • Tailor Your Approach: Customize your text messaging strategy to engage customers effectively and achieve your marketing goals.
  • Watch for Hidden Fees: Understand additional costs associated with SimpleTexting to avoid unexpected charges and plan your budget accordingly.
  • Unlock Potential: Maximize value by leveraging advanced features offered by SimpleTexting for sms marketing to enhance customer engagement and drive results.
  • Stay Informed: Refer to the FAQs on SimpleTexting usage to clarify any doubts and optimize your SMS marketing campaigns effectively.

Exploring SimpleTexting Plans

Estimated Monthly Cost

1. Basic Plan: $39.00

The Basic Plan is ideal for small businesses or those just starting with text message marketing. It offers a range of features at an affordable price point.

2. Additional Fees

  • One-time carrier registration fee: $4.00 ⓘ
  • Additional carrier fees: $10.00 ⓘ

Cost Breakdown

1. Credits

  • 500 credits included ⓘ
  • Extra credits billed at 5.5 ¢ each

2. Local Number

  • Same-day activation ⓘ
  • $29.00 ⓘ

Features

1. No Credit Card Required

SimpleTexting offers a risk-free trial with no credit card required. This allows businesses to test out the platform before making a commitment.

2. 30-Day Money-Back Guarantee

If businesses are not satisfied with the platform, they can request a refund within 30 days of signing up. SimpleTexting stands behind its service and aims to ensure customer satisfaction.
https://preview.redd.it/gztta8niid0d1.png?width=824&format=png&auto=webp&s=81606dd3934c4d94f3b74509cda1af32a2f971b8
Simplify your workflow with SimpleTexting! Get started with our free trial and see how our built-in automation features can save you time and effort. ⏱️
Understanding SimpleTexting pricing is essential for businesses considering text message marketing as part of their overall strategy. By knowing the estimated monthly cost, cost breakdown, and key features included in each plan, businesses can make informed decisions about whether SimpleTexting aligns with their goals and budget. Whether it's the Basic Plan or additional features like local numbers, SimpleTexting aims to provide value and flexibility to businesses of all sizes.

Features Included

Each plan comes with unique features tailored to optimize your text marketing efforts. From customizable keywords and autoresponders to contact management tools, SimpleTexting ensures that you have everything you need to engage with your audience effectively.

Pricing Flexibility

One of the key advantages of SimpleTexting's pricing structure is its flexibility. Businesses can choose between monthly or annual billing options based on their budget and preferences. This flexibility allows companies to scale their SMS campaigns according to their growth trajectory.

Customizing Your SMS Strategy

Targeted Campaigns

Targeted campaigns allow you to reach specific groups within your audience, increasing engagement and conversion rates. By tailoring messages to different demographics or behaviors, you can personalize the experience for each recipient.
Crafting messages that resonate with your audience's interests and needs is crucial for a successful SMS strategy. Utilize customer segmentation to divide your contact list based on factors like location, purchase history, or engagement levels. This approach ensures that each message is relevant and valuable to the recipient.
Useful Links:
  1. SimpleTexting LifeTime Deal
  2. SimpleTexting Free Trial

Automation Tools

Implementing automation tools streamlines your SMS marketing efforts by scheduling messages in advance, triggering responses based on user actions, and analyzing campaign performance. These tools save time and resources while maintaining consistent communication with your audience through text message marketing.
  • Pros:
    • Saves time and effort
    • Improves efficiency in campaign management
  • Cons:
    • Initial setup may require time investment

Compliance Regulations

Understanding compliance regulations is essential to avoid legal issues when sending marketing messages via SMS. Familiarize yourself with laws such as the Telephone Consumer Protection Act (TCPA) and the General Data Protection Regulation (GDPR) to ensure that your campaigns adhere to privacy guidelines.

Understanding Additional Costs

Hidden Fees

Some texting services may have hidden fees, such as charges for extra features or exceeding message limits.
These additional costs can surprise users, impacting the overall affordability of the service.

International Messaging

For businesses operating globally, international messaging can significantly increase expenses.
Providers often charge higher rates for messages sent outside the local region, affecting budget planning.

Compliance Regulations

Meeting compliance regulations, such as TCPA guidelines, may require investing in legal consultation or monitoring tools.
Failure to comply can lead to penalties and legal issues, adding unforeseen costs to the texting strategy.

Maximizing Value with Advanced Features

Enhanced Functionality

SimpleTexting's pricing structure offers a range of advanced features that can significantly enhance your messaging campaigns. These features include automated responses, contact management tools, and detailed analytics to track campaign performance. With these tools, you can streamline your communication strategies and target your audience more effectively.

Integration Capabilities

One key advantage of SimpleTexting's pricing plans is the integration capabilities it offers. You can seamlessly connect the platform with other tools and systems you use, such as CRM software or email marketing platforms. This integration ensures a smooth workflow and allows you to leverage the full potential of your existing tech stack.

Customization Options

Another benefit of SimpleTexting's pricing model is the customization options available. You can tailor your plan to suit your specific needs, whether you're a small business looking to engage with customers or a large corporation running extensive marketing campaigns. This flexibility enables you to maximize the value you get from the platform while staying within your budget.

FAQs on SimpleTexting Usage

Pricing Overview

SimpleTexting offers flexible pricing plans to suit different needs. The Basic plan starts at $25 per month, providing 500 credits. For businesses requiring more, the Plus plan offers 1,000 credits at $45 monthly. Need even more? Opt for the Pro plan at $85 per month for 2,000 credits.

Additional Costs

While the pricing is transparent, it's essential to note that additional costs may apply based on your usage. These can include charges for extra keywords, dedicated shortcodes, or premium support services.

Billing Cycle

Understanding the billing cycle is crucial to managing costs effectively. SimpleTexting bills customers on a monthly basis, with payments due at the beginning of each billing cycle. This ensures uninterrupted service and access to all features included in your chosen plan.

Closing Thoughts

You've delved into the realm of SimpleTexting pricing, understanding the plans, additional costs, and advanced features available. Now, armed with this knowledge, you can tailor your SMS strategy to maximize value and efficiency for your specific needs. Remember to utilize the FAQs section for any lingering queries you might have.
Explore the options with confidence, knowing that a well-informed decision awaits. Take charge of your SMS marketing journey with SimpleTexting's array of tools and features designed to elevate your communication game. Your tailored strategy is just a click away from making a significant impact on your audience.
Take control of your messaging strategy with SimpleTexting! Sign up now for a free trial and add emojis to your texts without hassle. 😊

Frequently Asked Questions

What are the different SimpleTexting plans available?

SimpleTexting offers three main plans: Basic, Standard, and Professional. Each plan varies in features such as the number of monthly messages, keywords, and users allowed. Choose a plan that suits your business needs and budget.

How can I customize my SMS strategy using SimpleTexting?

With SimpleTexting, you can personalize your SMS campaigns by scheduling messages, segmenting your audience based on behavior or demographics, and using custom fields to include recipient names for a more personalized touch.

Are there any additional costs associated with using SimpleTexting?

Apart from the subscription fees for the chosen plan, additional costs may include purchasing dedicated shortcodes for branding purposes or international messaging fees if you're sending texts outside your country.

What advanced features does SimpleTexting offer to maximize value?

SimpleTexting provides advanced features like autoresponders, integrations with popular platforms like Shopify and Mailchimp, A/B testing capabilities, and detailed analytics to help you optimize your SMS marketing campaigns for better results.

How can I make the most out of using SimpleTexting?

To maximize the benefits of SimpleTexting, focus on engaging content that adds value to your audience, use automation tools to streamline processes, regularly analyze campaign performance data to make informed decisions, and stay updated on new features and trends in SMS marketing.
Useful Links:
  1. SimpleTexting LifeTime Deal
  2. SimpleTexting Free Trial
submitted by Soninetz to NutraVestaProVen [link] [comments]


2024.05.14 12:45 Errora403 PUBG MOBILE VERSION 3.2 UPDATE ANNOUNCEMENT

PUBG MOBILE VERSION 3.2 UPDATE ANNOUNCEMENT
Report bugs here and earn rewards: https://pubgmobile.live/support
PUBG MOBILE will begin pushing out the update on 5/13 at 2:00 (UTC+0). Service will not be interrupted. To ensure a quick and smooth update, please be in a good network environment and make sure you have enough available storage on your device.
Update Reward: Update the game between 5/13–5/27 (UTC+0) to get 3,000 BP, 100 AG, and a Mecha Warship Theme (3d).

Key Updates

  1. New Themed Mode "Mecha Fusion": Engage in thrilling battles in a brand new battleship themed area with new mecha vehicles!
  2. World of Wonder Updates: Bring your competitive experience to the next level with new mecha gameplay!
  3. Firearm and Vehicle Updates: P90 and Skorpion have been rebalanced. QBZ added to Erangel and Miramar. Select vehicles now have a delayed explosion mechanic. Experience a different kind of battle!
  4. Collection System: The Collection System is here! Start growing your collection today!
  5. Home: The mysterious Elegant Ancient Capital resource pack is coming soon! Build your dream Home and show off your creativity in the Home Competition!

New Themed Mode: Mecha Fusion

Available: 2024/5/13 at 2:00 (UTC+0)–2024/7/9 at 20:59 (UTC+0)
Supported Maps: Erangel, Livik, and Miramar (Ranked and Unranked)
https://preview.redd.it/6m82y04sfd0d1.png?width=1384&format=png&auto=webp&s=a0ce25f8079e2fabcfe43c9bb5b98fb3d648170e

New Mecha Vehicles

  • Strider: A two-seater vehicle with the ability to jump. It's armed with missiles that can be used to bombard designated areas. Missiles can be replenished at the Repair Station in the Assembly Base.
  • Levitron: A special vechile that can switch between a speed form and a magnetic form. Serves as the upper-body component that combines with a Strider to form the Armamech.
    • In speed form, the maximum speed and hover height will be increased, and the vehicle gains a "collision acceleration" ability: it will not slow down when it hits an obstacle. Instead, it will accelerate using the stored magnetic energy.
    • In magnetic form, the maximum speed and hover height will be reduced, but it can activate a "Magnetize" ability to grab and toss characters, vehicles, and specific objects.
  • Armamech: A four-seater vehicle combined from a Levitron and a Strider. It can also be directly summoned from the Steel Ark.
    • It possesses 2 weapons that it can freely switch between: the Strider's missiles, and the Levitron's "Magnetize" ability.
    • It has a boosted jump that enables it to leap high and far with the assistance of jets.
    • Bring a Levitron and a Strider close together to combine them. After combining, the pilot of the Levitron becomes the pilot of the Armamech. It can also be separated at any time.

Brand New Environments

  • Steel Ark:
    • A giant space battleship that will land on the map at the start of a match. You can enter it and explore inside. The core of the Steel Ark is a platform where you can summon the Armamech from the skies! You can launch yourself into the air in this mecha for everyone to see.
    • The ark consists of many areas. You can find all kinds of supplies and Supply Crates at the Command Post, Dormitory, Warehouse, and more.
    • From the landing pad, you can board an evacuation Wingman, which will take you straight to the Playzone!
    • You can use elevators and ziplines in the ark to get around.
    • Steel Ark Air Drop: A Steel Ark loaded with supplies will fly around during the match and drop supplies consisting of an Air Drop Crate and several Supply Crates at specific drop points.
  • Assembly Base:
    • The Assembly Base contains a Mecha Repair Station. Approach it in a mecha to replenish the mecha's health, fuel, and missiles.
    • On the top floor of the Assembly Base, there is a detector that can determine the location of crates within the Assembly Base. An Access Card can be found in one of the crates, which can be used to open the door to the Secret Room and get loads of supplies.

New Items

  • Jetpack: Pick it up and equip it to increase movement speed. It possesses the ability to hover in the air for a short duration. It consumes Energy rapidly when lifting off. Energy will only be replenished when you reach the ground. The Jetpack has a Health bar that protects you from damage to your back and arms. It will be destroyed after taking a certain amount of damage. When reaching a certain speed while moving forward, it can switch to a speed form. You will perform a special action when you tap "Lift Off" as it switches to the speed form. The Jetpack comes with the "Magnetize" ability, but you will not be able to fly fast when using it.
  • Personal AED: If you have this item, you can tap self-rescue after being knocked down. Once successful, you will recover from the knocked down state. Each player can only carry one of these items. Self-rescuing will be interrupted if you move while using this item.
  • Magnet Gun: This is a downgraded version of the Levitron's "Magnetize" ability in gun form. Switch to it by tapping on the firearm bar. It works the same as the Levitron's "Magnetize", but with reduced values.
  • Respawn Beacon: Throw the beacon on the ground to mark a location that the plane will pass over. Recalled teammates can parachute into the match again at the cost of a respawn chance. Teammates who have used up all their respawn chances cannot respawn.
  • Quick Parachute: When parachuting, a quick parachute button will appear at a certain height in the air. Tap it to immediately deploy the parachute which can also be freely put away.
  • Repair Station: Approach the Repair Station in a mecha to replenish its health, fuel, and missiles.

New Legendary Pilot Challenge

Get themed items, special vehicle cosmetics, Armamech dance emotes, special Elimination Broadcasts, and more by completing this difficult themed mode challenge.

World of Wonder

Available: Releases with the version
https://preview.redd.it/p1fd1vgtfd0d1.png?width=1384&format=png&auto=webp&s=e85c32e7ca039909f454cf08cf359f0df7137de5

World of Wonder Updates

  • Fuzzy search is now supported. You can search for maps by creation ID, creator UID, creation name, and description.
  • Added the friends tab to check what creations your friends have made at a glance.
  • Gift Access Point: You can now send Space Gifts from the creation details page and the creator's profile page.
  • You can view your play data and creation data in WOW on your player information page.
  • Ranking Improvements: Added support for more variables. Matches will now announce when a ranking player is in the match.
  • Copied Creations Limit: The number of copied creations you can have (including creations that are already published or those under review) is limited based on your Creator Level. When the limit is reached, you can only publish original creations unless you take down an existing copied creation.
  • Improved map recommendations and showcasing. Updated the WOW Creator page.

New Gameplay Devices

  • Contested Object Device: Use this device to spawn a contested object, which players can hold in their hands similar to "capture the flag".
  • Contested Object Handover Device: Contested objects can be handed over to this device for rewards.
  • Defensive Tower Device: Use this device to generate a fixed defense tower and configure its weapon type.

Gameplay Device Improvements

  • PvE Enemy Spawn Device: Supports spawning PvE enemies at random, configuring the PvE enemy's type, and randomizing their weight. You can also configure the PvE enemy's team.
  • Random Action Device: Supports storing the result of a random integer in a custom variable.
  • Special Vehicle Device: Added mechas.
  • Map Indicator Device: Supports real-time display of icons and text in the game.
  • Area Trigger Device: The action of the specific object entering the zone can be detected by the Area Trigger Device.
  • Overall Action Device: The action of players leaving the match can be detected.
  • Humanoid Enemy Spawn Device: Can now add buffs to spawned humanoid enemies.
  • Grouped Object Action Device: Supports configuring grouped objects. Loading any one of them automatically removes the others.
  • Item Issuance Device, Item Spawn Device, Custom Shop Device: Added 5.7mm ammo and the MG3.

New Interactive Objects

  • Target Dummy: A target dummy from the single-player training stage that shows damage numbers when hit and has several poses.
  • Soccer Ball: A soccer ball that moves upon contact.

Interactive Object Improvements

  • New Dynamic Moving Object Actions: Every new movement method for moving objects has a corresponding action. They can be activated by the detectable actions of other devices.
  • Guiding Lines: Launch pads and trampolines have guiding lines that show the trajectory of the player being launched into the air.

Controls & Interaction

  • Guiding Lines When Placing Objects In Midair: When placing objects in the air, guiding lines that project the current object's position on the ground can be shown.
  • Backpack Objects Can Be Interactized: You can take out interactized attachments such as a spinning ferris wheel from your backpack.
  • Object Interactization—Collidable Interactization: Set whether interactized objects move when hit by characters, vehicles, bullets, or throwables.
  • Object Interactization—Holding Interactization: Interactized objects can be held and tossed by characters.
  • Coordinate Editing in Free Editing Mode: In Free Editing Mode, you can select an object directly and move, rotate, or resize it by modifying its coordinates.
  • Object Editing Interface: Each object has an editing interface where you can directly edit the object's orientation, scaling, interactization type, or gameplay device parameters.
  • Object Placement and Alignment Improvements: Improved the usability of object snap and area grid, as well as added more object alignment parameters.
  • Auto Snap Option When Re-Editing: In the previous version, objects automatically snapped to their initial position when brought close to it during re-editing. This setting can now be toggled on and off in the editor's parameter settings interface, and is off by default.
  • Object Movement and Rotation Increment: Added movement and rotation increment settings to the editor's parameter settings interface.
  • Free Editing Top View Now Perfectly Flat: In Free Editing Mode, the previous top view editing was not perfectly flat, resulting in inaccurate positioning when placing objects from midair. Now, the editing view has been changed to be perfectly flat.
  • Added temporary resources. They will be replaced with default resources when they expire.

Game Parameters

  • Retaining Shop Tokens: Shop Tokens can now be kept during a match or across matches.
  • Overall Action Management: Added tag customization and filter features. You can create tags for gameplay devices to classify and filter them based on the tags.
  • Armed AI Customization Interface: Attributes for armed AI and defense towers can be customized, including health, attack, and more.
  • Match Log Interface: In-game logs now include the save feature. You can save and view all logs generated during play tests.

Other Updates

  • Group Editing: The team leader can edit the permissions of team members for better team management.
  • Enchantopia Updates: You can invite friends to Enchantopia and edit your team there. Added more interesting gameplay to the stages.
  • Cost Calculation Improvements: Fine-tuned how the system determines the cost of an object.
  • New map templates.

Classic Updates

Livik Map Updates

  • Added 4 new XT Upgrade Crates on top of the existing ones. New firearm upgrades are for the UMP45, SKS, DP-28, and M762. Upgrade Crates for these 4 firearms can be found in Livik or purchased from the Shop for 10 tokens.
    • UMP45 Upgrade: Reduced hip fire bullet spread by 20%.
    • SKS Upgrade: Faster recoil recovery after firing.
    • DP-28 Upgrade: Faster reload speed.
    • M762 Upgrade: Reduced muzzle shake.

Erangel Map Updates

  • Improved the quality of models seen by players at high altitudes, and resolved the issue of buildings disappearing.

Home Updates

The Home System is permanently available, and will be updated each version with interesting gameplay and building cosmetics.

Home Competition

Submission Period: 2024/5/13 at 00:00–2024/6/1 at 8:59 (UTC+0)
Selection Period: 2024/6/1 at 9:00–2024/7/1 at 9:00 (UTC+0)
  • You must reach at least 200 Home Prosperity before you can register for the Home Competition.
  • If players miss the submission period, they can still register during the selection period. After registering, they will be placed in the next round's matchmaking pool.
  • After registering, the selection criteria will be based on the current look of the player's Home.
  • During the selection period, you'll be matched with players of similar Home Prosperity at random every 3 days, for 10 rounds in total.
  • During the face-off, the player that obtains more votes wins. The winner gets to loot points from the loser.
  • Participate in Home Face-Offs to win Home Points and increase your Home Face-Off Level. The higher the Home Face-Off Level, the better the rewards.
  • Home Votes can be obtained by completing missions and by sending Home gifts. Note: Regular Popularity gifts do not grant Home Votes.
  • Home gifts given during each face-off round of the selection period will count towards Home Votes. Home gifts given outside a face-off round will not count towards the number of votes.

Home Events

  • Elegant Ancient Capital Style Event:
    • Available: 2024/5/18 at 2:00 (UTC+0)
    • Purchase Elegant Ancient Capital Home items during the event to get Style Points that can be redeemed for amazing rewards.
  • Ancient Capital Theme Debut Celebration:
    • Available: 2024/5/18 at 00:00 (UTC+0)–2024/5/31 at 23:59 (UTC+0)
    • The Event Center is launching an event to celebrate Elegant Ancient Capital's arrival. Get a Congratulatory Ancient Capital Object Pack when you reach Home Lv. 3, and use it to build an Ancient Capital Style Home in an instant!
    • Visit your Home and upgrade your Home Level to get additional rewards, including Home Coins, Classic Crate Coupons, AG, Ancient Capital themed items, and more.

Home Building Updates

  • Build With Blueprint & Group Editing:
    • Improved the process of building with blueprints. You can now go to More - Save Blueprint to copy and save the draft.
    • The Home Level required to build with blueprints and publish blueprints has been reduced to Lv. 3.
    • You can set the level of the blueprint you want to edit with a tap.
    • The Home Level required to access group editing has been reduced to Lv. 5. You can go to Blueprint Editing - More - Group Editing to invite your friends to build your Home together.
  • Home Resource Updates:
    • The mysterious Elegant Ancient Capital resource pack will be coming soon, along with a surprise event that will reward the Elegant Ancient Capital doorplate and exclusive background music for a limited time.
    • Reach Home Lv. 3 to get a basic Elegant Ancient Capital object pack.

Home Resource & Content Updates

  • Added an access point to the Home Shop in Home. Not only can you browse and edit freely in your Home, you can also enjoy the fun of shopping at any time.
  • Added an access point to the Home Lucky Spin in the Home Shop, so you can more conveniently acquire your favorite items:
    • Upgraded the Lucky Spin event. There are now multiple Lucky Spins available at once, providing you with more diverse shopping options.
    • Elegant Ancient Capital themed items will be available in the Home Lucky Spin.
  • The Elegant Ancient Capital themed items are now available in the Home Shop. Give your Home style a unique twist.
  • Upgraded the Home's lighting effects so players can take more quality photos.
  • Added customizable atmosphere modules that can be adjusted in visit mode.
  • Added privacy settings so you can now control who has access to your Home. Additionally, after reaching Home Lv. 15, you can enable the private channel feature to enjoy private time with your friends.
  • Improved object interactions. Added new facial expression changes after sitting down. Added new interactive objects: Smith Machine, Treadmill, Bathtub.
  • Improved butler actions. Butlers can now turn around and look at the player when they are within a specific range.
  • Home Tree Status Notification: When coins can be collected from the current Home Tree, you will see a notification icon on the Friends tab, the Enter My Home button, and the Home details page.

Metro Royale Updates

Available: 2024/5/15 at 1:00 (UTC+0)
Matchmaking: 2024/5/15 at 2:00 (UTC+0)
  • Collectibles Cabinet Updates: New Chapter 20 Collectibles
  • After obtaining specific Fabled collectibles, they can be displayed in the player's Personal Space.
  • After obtaining specific Fabled collectibles, turn in collectibles to get certain Fabled collectible decorations for the Home.
  • New Honor Rewards: Chapter 20 Elite Avatar, Chapter 20 Hero Avatar Frame, and Chapter 20 Legendary Name Tag. These rewards can be claimed after reaching the corresponding Honor level.
  • New elite PvE enemy in Misty Port and Arctic Base: Strider.
  • New firearms: P90 (Cobra), P90 (Steel Front).
  • Player EXP can now be earned via Metro Royale matches.
  • Companion EXP can be earned by bringing companions to Metro Royale matches.
  • You can now tap to repair all items at once on the loadout page.
  • You can now tap to open multiple inventory gift packs at once.
  • Improved the firearm status at the preparation stage at the start of the match. Firearms will be reloaded by default and set to full auto firing mode.
  • Fixed the issue of incorrect models for some drop items.

Firearm & Vehicle Improvements

  • Firearm Adjustments:
    • P90 damage adjustment.
    • QBZ added to Erangel and Miramar.
    • Skorpion Improvements: Base damage increased from 22 to 24, 15% faster reload time, 20% faster aim down sights time, 30% reduced bullet spread when moving, 10% less sway when shooting.
  • Delayed Explosion Mechanic for Select Vehicles: When a vehicle's health reaches 0, it won't explode right away. Instead, its engine will stop working and it will catch on fire before exploding after 5 seconds. If the vehicle is damaged by an explosion during this period, it will explode immediately. (Some special vehicles aren't affected by this change.)
  • Mobile Shop Vehicle Modification: Added a new item to the Mobile Shop in Erangel, Livik, Miramar, and Sanhok. Use Shop Tokens to purchase its key and turn the Mobile Shop into a drivable vehicle. Items can only be purchased from the Mobile Shop when it's parked. If the vehicle is destroyed, it can no longer be used as a shop.

General Improvements

  • Victory Dance: The A7 Victory Dance comes with an exclusive camera view. Select it from Creation Mode's Victory Dance tab.
  • In-game Mark: When marking supplies with universal mark/quick chat, the quantity of the marked supply will also be shown.
  • Customize Buttons: When customizing controls, you can now quickly copy your Arena Mode layout to use in Classic Mode.
  • Improved Highlights:
    • Companions that you bring into matches will now show in highlights.
    • When recording highlights, all emotes that meet the requirements will be recorded and displayed during playback.
    • Adjusted the retention priority of highlights and the recording conditions of some clips to make it easier to retain them.
    • Teammate numbers now show in highlights.
    • Smoke from exploding grenades now shows in highlights.
  • Auto Pick Up: You can now choose whether to discard or put your previous melee weapon into your backpack after picking up a new one.
  • Sprinting Interrupts Peek Mode: This new setting is enabled by default. When disabled, if you perform a sprint while peeking, it won't interrupt peek mode and you won't start sprinting.
  • New Individual Companion Display: Players can now choose to display their companions, and companions added to the companion system will take turns showing off. This can be done in the Lobby or in a match.
  • Device Update: 120 fps and 90 fps are now available for select devices for you to enjoy a smoother gaming experience.

System Improvements

  • New Collection System: Collect firearms, finishes, and more to get awesome rewards.
  • Themed Event Shop additions: Mecha themed gameplay cosmetics, social items, fun items, and more.
  • Chat Room Feature Updates:
    • Improved the list of featured chat rooms and added filters for chat room type, language, and more.
    • Added Speaking Mode: In regular mode, the host's permission is required to speak. In free mode, any player can freely speak.
    • Added new discussion topics to the chat room. Share your thoughts to increase the interactive atmosphere.
    • Added new ways to send Space Gifts.
    • Added chat room status updates in the Friends List.
  • Birthday Care System: You can now add your birthday to your Social Player Card as part of the new birthday care system. You'll receive surprise care rewards when you log in on your birthday.
  • Synergy: Complete missions such as adding friends and teaming up during the event to get Synergy items and the Underworld Outlaw Set (time-limited).

New Season: Cycle 6 Season 18

Available: 2024/5/18 at 2:00 (UTC+0)–2024/7/15 at 23:59 (UTC+0)
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  • Reward updates: New legendary items: C6S18 Glasses, C6S18 Set, C6S18 Mask, C6S18 Cover, C6S18 - DBS
  • Season Token Event Shop Update: C6S18 - Parachute

All-Talent Championship S19

Available: 2024/5/20–2024/7/4 (UTC+0)
  • New Event Shop Rewards: Pop Sensation Set (Epic), Elven Tracker Cover (Legendary), Elven Tracker Set (Legendary), Finest Flavors - QBZ (Epic)
  • New All-Talent Championship S19 Crate Rewards: Pop Sensation Set (Epic), Elven Tracker Cover (Legendary), Elven Tracker Set (Legendary), Finest Flavors - QBZ (Epic), Labyrinth Scale - M24 (Epic), Inked Battleground Parachute (Epic)
  • New First and Second Runner-Up Rewards: Ducky Fighter Set (Legendary), Ducky Fighter Cover (Legendary), Time Traveler - Kar98K (Legendary), Round Parachute (Camo) (Epic), Mr. Bronze Set (Epic)

Popularity Gift Events

New Redemption Shop

  • Popularity Gift Redemption Shop: The Redemption Shop is permanently available and its rewards will be continuously updated. Use tokens earned from Popularity Battles and Team Popularity Battles to redeem rewards.

Popularity Battle Event

Registration Period: 2024/5/14 at 00:00–2024/5/19 at 8:59 (UTC+0)
Battle Period: 2024/5/19 at 9:00–2024/6/18 at 9:00 (UTC+0)
  • Main Updates:
    • New widget tool: Popularity Battle progress can now be synced to your device.
    • New rewards: Popularity Coin, Stickers
    • Lowered the points required to reach each level so obtaining rewards is easier.
  • Rules:
    • Register to participate in the Popularity Battle event. During the battle period, get randomly matched with a powerful opponent every 3 days for a popularity contest. Lasts 10 rounds in total.
    • During the battle period, the Popularity of both competitors will be compared. The one with the highest Popularity wins.
    • The winner can claim some of their opponent's points.
    • Participate in Popularity Battles to win Battle Points and increase Battle Level. The higher the Battle Level, the better the rewards.

Team Popularity Battle Event

Registration Period: 2024/6/17 at 00:00–2024/6/23 at 8:59 (UTC+0)
Battle Period: 2024/6/23 at 9:00–2024/7/9 at 9:30 (UTC+0)
  • Main Content:
    • New widget tool: Popularity Battle progress can now be synced to your device.
    • New reward: Popularity Coin
    • Lowered the points required to reach each level so obtaining rewards is easier.
  • Rules:
    • Matchmaking: There will be a total of 8 rounds. Teams of similar strength will be matched every 2 days. Players within each team will be ranked by Popularity through 1v1 Popularity Battles.
    • Battle: Both sides will compete to see who can gain the most Popularity during this phase.
    • The total score will be determined by the win-loss record of each player on the team. In the event of a tie (2:2), the total Popularity of both teams will be compared.
    • The team with the higher total score will be declared the winner, and can loot Battle Points from the defeated team.
    • If all players within a team have the same score, they can jointly claim the level rewards and ranking rewards.
    • Teams that have registered can have their team leader create an exclusive Nickname Badge for the team, which serves as a symbol of the close bond between team members and gift recipients.
    • Nickname Badges support custom text and are unique.
    • Players can obtain a Nickname Badge by registering a team or by completing gift missions.

Security & Game Environment Improvements

Account Security

  • Players who are conducting video reviews will now show the status, "Reviewing Video", on the Friend List.
  • You can now log in via QR code with accounts linked to certain platforms.
  • Improved account protection system with better account linking and unlinking procedures, and improved security verification and abnormal login reminders. Enhanced in-game notifications for better player awareness on how accounts are stolen to minimize their occurrence.
  • Improved account recovery tool to enhance account retrieval and self-unlinking, to help more account owners in retrieving their accounts.

Security Strategy Improvements

  • Improved cheat detection for X-Ray vision, auto aim, no recoil, speed hacks, modified resource files, and more.
  • Improved violation detection for unfair cooperation and teaming up with cheaters.
  • Improved the in-game detection and countermeasures against account farming, prohibited transactions, escorting, botting and other violations to better regulate in-game behavior and improve players' gaming experience.
  • Improved detection and penalties for inappropriate text, voice messages, avatars, and Home designs to better regulate in-game behavior.
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submitted by EchidnaAny8047 to u/EchidnaAny8047 [link] [comments]


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2024.05.14 03:09 CalyWitsune The Games That Scared Me Away

Long time lurker, first time redditoposter. I've been listening and reading a lot of these horror stories and figured it might be fun to share mine.
I haven't actually played a game of DnD or DnD adjacent since about 2020/2021, mostly because of what transpired during the games I actually did play before that. I love the concept, I love creating characters and stories and worlds, but I get a pit in my stomach when I actually try to play again.
I had my first opportunity to play DnD my freshman year of college. I dropped in on the campus tabletop club and I was quite anxious. I was the only girl in the room, everyone seemed to have known each other or clicked well, but I wanted to branch out of my comfort zone. The first night went well! We played a very quick heist one shot where we made a character with one flaw and one interesting trait. Through unfortunate rolls and circumstances, we had a TPK, but it was a fun time. I was invited afterwards to join a Pathfinder campaign that a few of the members were going to start up for the new semester, and so I scheduled a time to meet with the DM and create my first full fledged character.
Now, the DM was kind of eccentric, a little whack if you will but very excited to help me make my first character. I thought he was just goofy and really into the game. God I wish I picked up on all the red flags that would come.
He first asked me what kind of race I'd like to play as. I had always been drawn to tiefling characters because I liked the aesthetic. His eyes lit up at that for some reason. Then he asked what class I'd like; if I'd like to be primarily a support or tank or what have you. I didn't want to get overwhelmed in my first game and thought support might be nice. I could watch how combat worked while just keeping everyone going and buffed. I said let's try bard! The grin that crept up on his face...
He immediately started talking about how saucy that would be, how my character would be so flirty and fun. I expressed some discomfort in having my character immediately fall into the "h*rny bard" category I had seen meme'd on so much, but he laughed and waved it off by saying he "was a theater kid in high school! Everyone was super h*orny and making out backstage all the time. It just comes with the environment!" Being a new player, and wanting to fit in, I pushed down my discomfort and thought okay, I'll play her as a joke character I guess.
For awhile it was fine, I got to play her as a dancelyre player who was part of a traveling circus. Nothing weird was coming up the first few sessions. Most of the other PCs either joined together by taking quests from the town job board, or had ties built in to their backstory. My first red flag should have been that the DM, despite constantly raving about all his planning, was frequently skipping around the story. He would suddenly decide the plot point we were on wasn't interesting enough for some reason, and just throw us into another scenario. We left so many lose ends because he just didn't feel like finishing them, regardless of if we were engaging in it or not. But hey, he's the DM right? That's what I thought, he had the right to change it. I had no prior experience to see this was just bad DMing.
We ended up joining an archery competition as we were tempted by a mystery grand prize. At the sign up table, out of nowhere, the DMPC attending to registration suddenly starts flirting with my character. I got flustered in a negative way because this DM got very into character (giving me looks, leaning in as he spoke to me, the whole shebang). I panicked, all of a sudden being the focus of a room full of men seeing how I'd react to it. I again, stupidly, went along with it. I had her (nervously) flirt back lightly, and I was relieved it didn't go much further at that point. Skipping to the end of the archery competition, my bard ended up in the final two and sabotaged an assassination on the town's mayor mid competition. The party was invited to a celebratory dinner at the mayor's house afterwards, where we once again ran into the NPC that flirted with my character at registration. He invited her to bed, and again I got extremely uncomfortable and flustered. None of this was discussed beforehand, nor was I even asked if I was comfortable with such topics before joining the campaign. The guys at the table were egging me on, and I felt pressured to accept. With a few hoots and hollers, we had a fade to black scene (thank god). I went home feeling very icky, but convinced myself I was being a wimp. And the table had enjoyed my antics that night, so I should be grateful.
I had the thought between sessions to write in a childhood friends to lovers interest for my bard to try and avoid any more unexpected encounters like that again, thinking if the DM had another character to play as with some personal tie to my bard, that would make be feel better about the interactions. He was brought up once, where I milked the f*ck out of my character's attachment to him, hoping to drive home that this was juicy potential relationship to build over the campaign. He never came up again during that campaign. The DM also completely disregarded many of the notes I gave him detailing this love interest's personality, and took many 'creative liberties' with him, but not enough where I would decide to say something.
Another few sessions happened where we struggled through the DMs inconsistent storytelling and jumping around to whatever plot point had his interest at the moment. He was constantly putting us in fights we could not hope to win, way too challenging for our lvl. 1-3 party. We often sat around the table in disappointment and defeat as we got absolutely destroyed by monsters (no one being able to land hits for sometimes 3-4 rounds at a time because of how high the AC or CR was), while the DM laughed and basked in the dreary nature of the table. He would usually eventually fudge rolls to give us an out when we were close to TPKs. He even gave us a deck of many things and insisted our PCs "felt compelled" to pull cards despite the players disagreeing they that wanted to. He attempted to force my character to drastically change her alignment to an evil one for shits and giggles because of one card pull (later allowed me to ignore it because I didn't even WANT to use the deck), and got three of us killed by having them pull a card that summoned the highest CR monster you could use.
One night he texts the group chat that he decided he's done running that story, and wants to run another one shot instead. We had one last session to "close" that first campaign and discuss the one shot options. During our meeting, he gleefully admitted to me that he had planned for my bard to get PREGNANT in that one night stand with the NPC from the archery competition. Not only did he plan to do that without my consent or knowledge, he had planned for it to be a HAG baby that would have entirely f*cked my PC up (he explained it as the man having been a witch in disguise or something?? And said that's how hags are made? Which to my knowledge is entirely incorrect. Maybe it was a homebrew rule, but regardless, I was mortified. And now very grateful he lost interest in that campaign).
Moving on to the one shot, another player decided to try DMing, and so the Problem DM had a chance to be a PC, yay! He privately messaged me and asked if I'd be interested in connecting our characters and their backstories. I said yes and we got to work. We spent a few nights discussing their dynamic and I was really excited to go into this game. Well, come the night of the session, we were going around the table introducing our characters. The Problem DM went before me, and introduced an entirely different character than the one we discussed, and one that would often almost kill us during the one shot (to which the guy would cackle and mock us for getting upset each time). I asked him what happened to our plan, and he said earlier that day he decided he wanted to do something different. I sighed and let it go, because at least it was just a one shot and my character could still function without his connection to the other PC. Another one shot where the Problem DM got to be a PC, he seemed to make it his goal to be the biggest asshole to everyone else's character. My PC was an archaeologist, and when she excitedly discovered some old pottery in a dungeon, he had his PC run up and smash everything and laugh in her face.
The next campaign we tried that had issues was a Starfinder campaign. Our party was considered its own crew for a space ship, plus one DMPC that was placed into the mix supposedly to help us if we fell short, since we were all unfamiliar with Starfinder and spaceship battle mechanics. She was honestly a really cool character! And we had one or two sessions to establish the story and how the crew interacted. Now, this was my mistake, not taking any of the other creepy habits of the DM into consideration, but I offhandedly mentioned to the table at large that my PC (a woman) might be developing a crush on this DMPC (also a woman). They had gone through a lot together in-game at that point and it felt natural. The next session, you'll never guess, the DMPC started flirting hard core with my character. I was confused and asked the DM what that was about, as we had never had any interactions between those two that would be read as romantic. Even if I mentioned my character was crushing, she had never let it on, and the DMPC had never indicated she felt a similar pull as well. The DM didn't really have an explanation, just that apparently in-universe, the DMPC had been flirting more and more with my character since their last adventure together alone. I thought, okay, I guess...
Honestly? What transpired would have been an insanely cool plot twist if we had had the time to actually roleplay and develop the relationship between my character and the DMPC, as well as the crew at large and the DMPC. She ended up being part of a cult that wanted to steal an artifact we had acquired. She was apparently trying to 'romance' my PC because my PC was the one who often guarded the artifact, and needed her to let her guard down. It would have been a super impactful betrayal, but it was literally only a handful of sessions between the first meeting, and the plot twist. We just had to trust the DMs word that we had all gotten super attached to her between actual session meetings and we all should feel like we were stabbed in the back by this trusted individual. And I especially should feel heartbroken because she never really was interested in me anyway.
Later on down the line, despite some very interesting story points, it got creepy again. Our PCs ended up being sucked into a death game show, and isolated from the outside world while being broadcast to universal TV stations. At some point we were all given access to the internet after a few weeks in isolation to search up anything we wanted. Everyone searched up their names among other things. The DM described us finding our newly formed fanbases. He described the other PCs fanbases (men played by men) as having hot debates on their intelligence and decisions during the show, or bets on if they'd be the last ones standing; that sort of stuff. He described my fanbase as leering creeps saying the most unhinged things about what they wanted my PC to do to them s*xually, as well as some spreading photos of my PC without her face covering (she was a Kasatha, which canonically keep their mouths covered. But she had been forced to remove it briefly when it almost waterboarded her after she fell into a river).
Eventually, we weren't able to meet consistently enough to warrant running campaigns anymore, and I fell out of touch with all involved. Oh, we also lost a player at some point right after he confessed to me and I declined his interest.
I went another year not playing before another friend group of mine invited me to play as a guest character. I thought this would be a nice way to ease back into the game slowly after my horrid experiences before. Rather than make an entirely new character for one or two sessions, I brought back my tiefling bard because I still really liked her character, and had started to reshape her personality without being pressured to have her be a s*xual chess piece. The new DM dropped my character in a labyrinth their current party had been trapped in for awhile. I was made to be a level or two higher and be an ally they encountered to help them escape. We did, it was fun! But I was only there as a guest, and had only planned my character to be in one to two sessions before leaving. I was consistently mentioning to the party that my PC would be leaving as soon as they get to her major city, but either they didn't think I was serious or didn't remember. I may have been convinced to come on full time, but unfortunately, history repeats itself. We got to a session where the party got to a tavern and drowned their sorrows and nursed their labyrinth bruises with beer, and the idea of a threesome was thrown in the air between my PC and two others. Now, half of this group were dating someone else in the group, and seemed very comfortable roleplaying casual s*x between their PCs because of it. They started a damn chant pressuring me to say yes, already trying to roleplay it, and I felt sick. I was too anxious at the idea of saying no with how aggressive everyone was for me to agree, so I tried to "roll for yes or no" as an out; the dice failed me, and it rolled a number assigned to yes. I was very quiet the rest of the session, and afterwards messaged the DM that I want my character to leave at the beginning of the next session.
The DM then tried to convince me to stay, despite me saying a clear no multiple times within the same conversation. They begged me to stay saying the party loved my PC a lot, and they would hate to lose me. When they finally relented, they then tried to smoothly transition to talk of making me a new character so I could permanently stay with the party, without compromising my bards story and decision. I kind of got on their case about that, and told them to stop pressuring me and I did not want to play with that group anymore. Eventually, they gave up, but not without some low key guilt tripping.
I tried playing with one more group after this, and while it didn't get creepy, it was also a disappointment as none of the players seemed to care besides me and the DM, despite everyone having encouraged starting the game because they wanted to learn how to play for the first time. Players slowly started ghosting us, drama happened between two players that joined just to have an excuse to talk and try and date (which ended up very messy and they both left), and the new players would get angry at me or the DM if they got confused with the rules or combat dynamics (the wizard rushed ahead of me, the tank barbarian, and then acted like it was my fault when they nearly got killed in the first round because "the tank is supposed to protect the damage dealers").
The DM and I stayed in contact after all the other players ghosted the chat, and ended up bringing over some other new players who had also played before, and re hauled the campaign. This one had so much promise...then quarantine hit, and we couldn't keep up with regular meetings.
At this point, with all my games ending with creeps, messy player dynamics or falling through, I decided maybe these kinds of games weren't for me.
I have new friends now inviting me to play, who have very functional groups (experienced professional DMs, closeknit friend groups, long-running campaigns), but I am too wary to accept any more offers for games, despite deep down really wanting to try again and be part of something I know can be amazing. Maybe I will one day, but until then, I just have these horror stories to think about.
submitted by CalyWitsune to dndhorrorstories [link] [comments]


2024.05.14 02:35 spiritnova2 Queensland BDM Reform Commencment Date Announced!

Direct copy form the email I just received:
You signed up for updates about the Births, Deaths and Marriages Registration Act 2023.
Announcement—The new laws will commence on 24 June 2024.
Key Information
The Attorney-General has announced the new laws will commence on Monday 24 June 2024
The new laws include many improvements to registry services, and a new framework for trans and gender diverse persons to get legal recognition of the sex they identify as
New and updated registry services and application forms will become available on Monday 24 June 2024—these will become accessible online at qld.gov.au/law/rbdm
The registry is hard at work preparing its staff and systems for commencement—we can’t yet help with specific queries about how they will apply in your circumstances
We’ll provide further details closer to commencement
 www.qld.gov.au/RBDM 
submitted by spiritnova2 to transgenderau [link] [comments]


2024.05.13 22:55 Brief_Mycologist1225 Building Your Online Presence: The Importance of Buying a Domain Name with IM Solutions

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submitted by Brief_Mycologist1225 to u/Brief_Mycologist1225 [link] [comments]


2024.05.13 21:33 This_Phrase_3393 Trust Grade/FY3 Jobs

Trust Grade/FY3 Jobs
I’m an FY2 looking for Junior Clinical Fellow/FY3 jobs in August. I literally just received this alert from tracs regarding a Trust Grade job. My annoyance is, how are we meant to have 3+ years experience when we’ve just gotten through a TWO year program. Is it safe to say these posts aren’t aimed at us?
submitted by This_Phrase_3393 to doctorsUK [link] [comments]


2024.05.13 20:43 Illustrious-Gas-4784 What's going on in Ghana?

I found this on my feed today and find it hard to believe since it's coming from an "ndc propaganda" source. Is this true?
Post:
`I told you last week about how Jean Mensah intends to rig the election for Akufo Addo and Bawumia
In my editorial, I revealed the supposed missing Registration machines by the EC are meant to do abstract registration to get figures that do not exist.
Kudos to the Director of Election of the NDC Dr Omane Boamah for swiftly exposing the EC on this front.
Here is an infographic the EC shared on their page today as the TOTAL number of persons they have registered after day 2 of the limited registration.
According to the EC, they registered a total number of 25,287 from the 16 regions.
However, when you sum up the regional numbers of the EC in their flyer, the total should be 19,267 and not 25,287 as the EC says.
Pull out any simple calculator and punch in the various figures from the 16 regions and see if you total will be 25,287 as the EC posted
What this means is that the EC on just Day 2 of the registration has slotted in 6020 nonexistent registrants.
These are the numbers they will be rigging the elections with. My source from the EC has told me, they have plans of inflating the voter register with about 2 million nonexistent registrants during this limited registration.
When the results are being transmitted electronically during December 7th 2024, the NPP and the EC will be adding these numbers that they want to slot in during this registration process.
In effect, what the EC will declare at the national level will never be the same as Polling stations, they will they say, that’s their results and whoever is not satisfied should go to Court.
When the criminality of Jean Mensah and the EC were exposed by NDC’s Dr.Omane Boamah, they have since then deleted this post and info graphic from the official Facebook and Twitter pages of the EC.`
submitted by Illustrious-Gas-4784 to ghana [link] [comments]


2024.05.13 20:02 TTemujin Trying for a remote BE position but not getting any responses. Please roast...

I have been working as a fullstack developer for almost 3 years. Right now I have to quit my job at the current company and get a new job. I want to focus more on backend development. I have been applying to companies in USA and Europe region but no luck whatsoever. Barely ever get rejection emails let alone interviews. Please go hard on me...
submitted by TTemujin to resumes [link] [comments]


http://rodzice.org/