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WHO DID THIS???

2017.09.04 11:34 pititnatole WHO DID THIS???

When a good meme is ruined by a shitty caption, useless red circles, more than 3 emojis, or more than one reaction image (or a particularly bad reaction image). Check out our Imgur gallery for all my rezzed memes: https://imgur.com/gallery/KiPNldj
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2017.01.22 00:23 donotblockthebox Political Compass Memes

Political Compass Memes
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2009.09.29 20:21 coffeeffoc Tools

This sub is for tool enthusiasts worldwide to talk about tools, professionals and hobbyists alike. We welcome posts about "new tool day", estate sale/car boot sale finds, "what is this" tool, advice about the best tool for a job, homemade tools, 3D printed accessories, toolbox/shop tours. NSFW content will get you banned. Promotions and ads are not permitted on this sub. NO comments/posts related to politics. We welcome visitors/DIYers asking questions about which tools to use.
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2024.05.20 12:56 DevoteeOfCittaDharma My ALS condition improves through the practice of Buddhism (渐冻症)

Introduction
Amyotrophic lateral sclerosis (ALS) is a fatal, multisystem neurodegenerative disease that causes the death of motoneurons progressively and eventually leads to paralysis [1]. The etiology of sporadic ALS is still unclear [2]. ALS leads to death on average 2-4 years after the onset of symptoms [3].
From the Dharma point of view, all illnesses are divided into 2 categories: physical illness and karmic illness. This classification was designed by Master Lu. Generally speaking, if a disease cannot be cured by a doctor, it is a karmic illness. For physical illness, the patient should seek help from a doctor, and for karmic illness, the patient should seek help from Dharma. When karma flares, usually triggered by some factors, the spirit(s) (a respectful name of “ghost”) will occupy the patient. Then, it becomes a spiritual illness.
Since doctors cannot diagnose the cause and cannot treat it, ALS is apparently a karmic disease. In a Dharma Q&A program, Master Lu found a spirit of dead man occupying a lady’s body because she killed a pregnant big sea turtle in her previous life as a fisherman, causing her ALS this life [4]. Thus, we can conclude that ALS is a spiritual illness.
To treat a spiritual illness, you will need to ascend the spirit(s) occupying your body. Once the spirit(s) leave your body, you will recover your health. Guan Yin Citta Dharma Door teaches you how to ascend spirit(s).
Patient Wan, female, 46 (2012), Elementary School Degree, Hubei province, China
Once I was a totally ignorant sentient being. I have committed 4 of the 5 Buddhist precepts of killing, stealing, lust and delusion. I had two abortions, opened a restaurant for a year, sold lobsters, killed a lot of turtles. I have played mahjong for over 20 years and cheated at the mahjong table in order to win money while gambling. I have committed evil acts of sexual misconduct. I have created many oral karmas, for example, breaking up my brother's marriage. The terrible thing regarding ignorance is that I was doing something that hurt me, but I did not even know it, and I thought it was normal because many people did it, so I enjoyed doing it. I did not know that good and evil would be rewarded at the end of the day.
In 2012, at 46 years old, I realized I often fell while walking, but I didn’t pay much attention to it. In 2013, I was diagnosed with ALS in a hospital in Wuhan, China. Since 2015, I have been unable to take care of myself. Attempting to treat ALS, since 2013, I have tried nearly a hundred different medications, and for 3 months, I received treatment in the most advanced hospital in Beijing. Regardless, the deteriorating condition was not controlled. My body was weak, my neck was flaccid, not firm. I could not lift my head, and I could not speak clearly either. The only thing I could do was to write slowly on the cell phone. By 2019, the condition had become worse and worse. Since the onset of ALS, my shoulders and cervical spine have been unbearably painful. I would even choke while drinking and eating. After being tortured by ALS for 8 years I became shriveled and had lost over 5 kilograms of weight. I felt as if I had arrived at the end of my life.
Heaven never blocks a man's will, and there is always a way out. I appreciate Buddha and Bodhisattva for their mercy and care towards sentient beings. In May 2020, a Buddhism practitioner who practiced Guan Yin Citta Dharma Door sent me a chanting player. This was when I started my Buddhist journey reciting Buddhist scriptures daily. Perhaps because I had a strong affinity with Buddha in my previous generations, I was able to initiate and love studying the Dharma immediately from the very beginning.
Now, every morning after getting up and before starting the daily recitation, I drink a cup of Great Compassion Water, take the compound Danshen tablets, and drink a bowl of red dates, wolfberries and American ginseng juice. My daily recitation consists of: Great Compassion Mantra 49 times, Heart Sutra 49 times, Cundi Dharani 49 times, Xiao Zai Ji Xiang Shen Zhou 49 times, Amitabha Pure Land Rebirth Mantra 21-49 times, Mantra to Untie Karmic Knots 49 times, the Eighty-eight Buddhas Great Repentance Text 5 times, and Qi Fo Mie Zui Zhen Yan 108 times. Because oral karma is too heavy, to specifically eliminate it, I recite the Qi Fo Mie Zui Zhen Yan 108 times per day. I can recite 4 Little Houses every day.
In May 2021, I made 5 great vows:
  1. Become a vegetarian for life.
  2. Never kill beings.
  3. Release 10,000 fish (time range was not set).
  4. Recite 1000 Little Houses for my karmic creditors within 2 years.
  5. After recovery, I will convince sentient beings to practice Buddhism using my experiences.
Every morning, I say the above 5 vows to Bodhisattva one time and, I also add: "I will rectify my past mistakes and will not create new karma for the rest of my life."
I am very grateful to the great Mercy of Guan Yin Bodhisattva! Twice I dreamed that Guan Yin Bodhisattva performed surgery in my head and throat to help me get rid of the pain. One day I was in a bad mood and that night, in my dream, I saw these large words "Do it even if it's hard!". I knew it was Merciful Guan Yin Bodhisattva spurring me to go on despite the odds! I appreciate the Bodhisattva for Her Great Compassion saving both my physical life and spiritual life without giving up! I am also grateful to the WeChat Buddhism practitioners for their unfailing support and help.
Compared to when I just began reciting Buddhist scriptures in May 2020, my speech speed has improved greatly, and I feel no pressure reciting Buddhist scriptures following the fast-talking version on the mobile phone. However, I still can't pronounce clearly; my speech is slurred. This may be the retribution resulting from my oral karma when I broke up my younger brother's marriage. When a man plants seeds, he should harvest what he planted. I only understood this truth after I studied Buddhism. As a Buddhism practitioner one must be cautious to avoid generating karma, particularly, do not get involved in cause and effect of others carelessly.
Although I have only practiced Buddhism for 1 year, I am delighted that my illness has been effectively controlled and the wellness of my body has improved. I have regained weight and strength. There are no atrophied muscles anymore. Now, I can stand up on my own from a stool. My tongue is also much more flexible, my throat is unobstructed, I am able to swallow, and food and water no longer make me choke. All this progress convinced me that studying Buddhism and reciting Buddhist scriptures can definitely change my miserable destiny! It takes more than one day to freeze three feet of ice; it also takes more than one day to melt the ice. I don't dare to wish to fully recover immediately, because the long-standing karma from years of killing, stealing, lust and delusion cannot be eliminated overnight. As long as I keep practicing, my condition will definitely improve!
I am grateful for the disease that allowed me to enter the Dharma Door. Looking back on those days when I could not even have the strength to kill myself, my life was worse than death, just like living hell on earth. In contrast, I live a happy life today. Practicing Buddhism has not only placed my body on the road to recovery, but it has also helped me place my mind in the right place to understand what it means to be a human being. I will cherish my Buddha's affinity and spiritual life, practice Buddhism and cultivate my mind, in order to acknowledge the Buddha and Bodhisattva's grace!
References
[1] Sonkodi B et al. 2022. Amyotrophic lateral sclerosis and delayed onset muscle soreness in light of the impaired blink and stretch reflexes - watch out for Piezo2. Open Med (Wars). 2022 Mar 1;17(1):397-402.
[2] Newell ME et al. 2022. Systematic and state-of the science review of the role of environmental factors in Amyotrophic Lateral Sclerosis (ALS) or Lou Gehrig's Disease.
Sci Total Environ. 2022 Apr 15;817:152504.
[3] Erdmann A et al. 2022. Talking about the end of life: communication patterns in amyotrophic lateral sclerosis - a scoping review. Palliat Care Soc Pract. 2022 Mar 15;16:26323524221083676.
[4] 卢军宏,《玄艺综述》2017年6月27日,时间 00:32 - 11:00
Shared by: Dharma Practitioner Wan, Gratitude and Namaste!
Translated by: Frank
2021-06-01 received
2021-07-27 Chinese version
2022-03-29 English version
Statement by Translator
  1. The story was translated from Chinese into English by meaning, not word by word. If there is anything that is not rational or in line with the true meaning of the Chinese version, I’d like to seek forgiveness from the Greatly Merciful and Greatly Compassionate Guan Yin Bodhisattva, all Buddhas and Bodhisattvas, Dharma protectors and Master Jun Hong Lu.
  2. Author Wan was interviewed by Frank during the translation for the detailed information.
Propagation
It would be greatly appreciated if you would forward this presentation to all sentient beings you know, sick or healthy. You will accumulate immeasurable merits and virtues. Saving a life is more meritorious than building a seven-floor pagoda!
Would you like to change your destiny?
We will show you how to do the Five Golden Buddhist Practices of Guan Yin Citta Dharma Door: (1) making vows, (2) reciting Buddhist scriptures (sutras and mantras), (3) performing life liberation, (4) reading Buddhism in Plain Terms, and (5) repenting. You will personally witness how you and your family can achieve physical and mental stability, relief from illness and grievances, wisdom growth, academic progress, career advancement, and family happiness through Dharma. It’s free of charge.
Contact
Buddhist practitioner: Lily
Email: [sunnypurplelily@gmail.com](mailto:sunnypurplelily@gmail.com)
WeChat: HanJing20210820
原文如下
学佛念经,使我枯木逢春,让患有渐冻症的我走上了康复之路
顶礼南无大慈大悲救苦救难广大灵感观世音菩萨摩诃萨!
顶礼十方三世一切诸佛菩萨及龙天护法金刚菩萨!
顶礼弘法度众舍身忘我的恩师慈父LJH台长!
大家好,我是明天一片光明同修。我分享的题目是:学佛念经,使我枯木逢春,让患有渐冻症的我走上了康复之路
曾经的我,是一名地地道道的无明众生。佛法五戒中的杀、盗、淫、妄四样我都干过。我堕胎过两个孩子,开过一年餐馆,卖过龙虾,杀过很多甲鱼。我打麻将有20多年,为了在赌博时赢钱,在麻将桌上作弊。我有过邪淫的行为。我造过很多口业,例如,拆散弟弟的姻缘。无明的可怕之处在于我正在做着伤害我自己的事,却不自知,还以为这很正常,故而乐此不疲。殊不知,善恶到头终有报,只争来早与来迟。
2012年,46岁,我走路容易摔跤,但是我没有太在意。2013年,47岁,在武汉某医院我被诊断出患有渐冻症。2015年至2021年的6年时间里,我生活无法自理。我服用过近百种药品,还曾经到北京某知名医院治疗了三个月,都没能控制住病情的恶化。我的身体绵软无力,脖子绵软地抬不起头,话说不清楚,只能在手机上慢慢写字。从2019年开始,病情越来越严重。肩膀、颈椎犯起病来疼痛难忍;甚至连喝水、吃东西都会被呛到。我被疾病折磨得干枯萎缩,爆瘦了十几斤。我感觉自己已经熬到了生命尽头……
天无绝人之路,感恩佛菩萨的垂怜眷顾。2020年5月,有一位修学XLFM的师兄给我寄来了念经的播放器。从此我走进了ⅩLFM,开始学佛念经做功课了。也许是自己的佛缘具足,从一开始我就喜欢上了念经。不过,我的学佛之路并不是一帆风顺的,也有些许来自先生的阻碍。感恩微信群里的师兄们的开导和鼓励,才使我坚持到今天。
现在,每天早上起床后,我就喝大悲水,之后服用复方丹参片,再喝一碗红枣、枸杞、西洋参汁,然后开始念功课。我每天的功课是:《大悲咒》49遍,《心经》49遍,《准提神咒》49遍,《消灾吉祥神咒》49遍,《往生咒》49遍,《解结咒》49遍,《礼佛大忏悔文》5遍和《七佛灭罪真言》108遍。因为我的口业很重,所以我每天念诵108遍《七佛灭罪真言》专门用于消口业。每天我能念4张经文组合。
2021年5月,我许了如下五个大愿:
一、终身吃全素;
二、终生不杀生;
三、放生上万(没许多长时间内完成);
四、在两年内念诵1000张小房子;
五、康复后现身说法,救度众生。
每天早上,我都跟菩萨把以上5个愿力说一遍。并且,我还补充一句:“我余生痛改前非,不造新业。”
感恩大慈大悲观世音菩萨!我曾经两次梦到观世音菩萨到我梦里,为我头部和咽喉做手术,帮我拔除痛苦。有一次我心情不好,晚上在梦里就看见“再难也要前行!”几个大字。我知道,这是观世音菩萨在慈悲点化我要知难而进!感恩大慈大悲观世音菩萨一直在不离不弃地救度我的生命和慧命!也感恩师兄们一直不厌其烦地支持我、帮助我!
较之于去年刚刚念经的时候,我现在的语速大大地提高了,跟着手机快语速版念经也毫无压力了。但是,我现在还是发音不清楚,即含糊不清。这也许就是因为我口业太重所致!是我拆散小弟姻缘的现世报。因果报应,丝毫不爽啊!这是在我学佛后才明白的道理。所以,学佛做人要谨小慎微,如履薄冰,更不能随便动他人因果。
虽然我学佛念经仅有一年的时间,但让我欣喜的是,我的的病情得到了有效控制,身体各方面都有了很好的改善。人长胖了,也有力气了。萎缩的肌肉长出来了,现在我可以从凳子上自己站起来了。舌头也灵活多了,吞咽时喉咙无阻碍,吃饭喝水也不会被呛到了。这一切都让我坚信,学佛念经一定可以改变我的命运!只要坚持念经,我的身体一定会越来越好的!
承蒙观世音菩萨慈悲保佑,让我的饮食逐渐恢复了正常,使我有了康复的资本。我相信只要我努力精进地学佛念经,身体一定会越来越好,一切都只是时间问题。先生脾气不好,学佛念经后,我就把他的坏脾气视为我修行修心的增上缘,促使我在念经学佛的路上更快地成长。虽然我先生现在还没有开悟,看到我学佛后各方面的改变,先生转变态度,如今支持我学佛念经了。我很感恩他能支持我学佛念经。
一人学佛,庇荫全家。自从2020年农历九月十五我家设佛台以后,儿子的生意也越来越好了。观世音菩萨大慈大悲,不但救度我,连我的孩子也一起呵护。

感恩这场疾病,让我有幸走进了XLFM。如今回想起来,曾经的自己连自杀的能力都没有,那些日子真是生不如死,简直就是活在人间地狱。相比之下,今天的生活太幸福了。学佛念经不但让我的身体走上康复之路,而且让我把心态整理好了,明白了做人的道理。有菩萨保佑,无论什么事情,我都充满信心。
冰冻三尺,非一日之寒;冰雪消融,非一日之功。我不敢奢望马上恢复到正常人那样,因为来自杀盗淫妄多年的宿业不可能一夜之间消掉。我时时刻刻告诫自己:要想完全康复,只有努力精进地学佛念经。我一定会好好珍惜自己的佛缘和慧命,好好学佛修心,报答佛菩萨的恩情!
再次感恩南无大慈大悲救苦救难广大灵感观世音菩萨摩诃萨,感恩十方三世一切诸佛菩萨及龙天护法金刚菩萨!感恩弘法度众舍身忘我的恩师慈父LJH台长!
如果在分享过程中有不如理不如法之处,祈请大慈大悲观世音菩萨慈悲原谅!请十方三世一切诸佛菩萨慈悲原谅!请龙天护法金刚菩萨慈悲原谅!请恩师慈父慈悲原谅!请师兄们批评指正!我自己的业障自己背,不让师父背,不让师兄们背!
分享人:万同修(明天一天光芒) 感恩合十
2021-06-01 收到
2021-07-27发布
2022-03-29 英文
2023-02-25 更新
您想改变命运吗?
我们手把手传授您观世音菩萨的心灵法门五大法宝:“许愿”、“放生”、“念经”、“读《白话佛法》、大忏悔”。您将亲自见证如何通过佛法让自己及家人获得身心安定、病苦解除、冤结化解、智慧增长、学业进步、事业提升、家庭幸福。免费学习,免费结缘。
欢迎联络Lily佛友:sunnypurplelily@gmail.com
或者加Lily佛友微信:HanJing20210820
Disclaimer of Liability:
The contents of the presentation and answers, including text, images, and other information obtained from Dharma practitioners, are provided strictly for reference purposes. Due to the unique nature of individual karma, results similar to those experienced by the authors may not be replicated. The experiences and advice shared should not be construed as medical advice or a diagnosis.
In the event of an emergency, it is crucial to promptly contact your doctor or emergency services by dialing 911. Relying on any information found in the answers is done solely at your own risk. The translator and answerer bear no responsibility for the consequences. By using or misusing the contents, you accept liability for any personal injury, including death. It is imperative to exercise caution and seek professional medical guidance for health-related concerns.
submitted by DevoteeOfCittaDharma to CittaPureLand [link] [comments]


2024.05.15 08:04 NerdKing01 Are Yakuza Games Even Fun?

I just gotta level with you guys, are Yakuza games even fun? Don't get me wrong, I absolutely love the Yakuza games, but are they even really good games in the first place? I'm sitting here on my Yakuza 5 playthrough just contemplating life because I've raged about bullshit in every single one of the games up to this point, and idk if these games are even as good as we make them out to be.
The minigames are fucking bullshit and I despise them. I'm not talking about simple minigames like the Karaoke or the Cabaret clubs because I adore those minigames, I'm talking about the miserable slogs of minigames like golfing in Yakuza 2, Pool in Yakuza 5, or any fucking time there was Mahjong in a Yakuza game. Seriously, I've set up Mahjong calculators out of sheer frustration to try to beat those minigames and the calculators won't even help me win. Almost all of those games are pure RNG bullshit and are just meant to waste your time and infuriate you. It's absolutely excrutiating when the game roadblocks you and makes you either fork over money or play their minigames too, because it feels like a slap in the face.
Why on God's green earth do they think that creating "hard" enemies mean that they have to either create characters where they cross of half of your mechanics or they just fill a room with stunlocking enemies? I see practically everybody throughout the fanbase complain about this because its bullshit. I work my ass off to get all these upgrades and skills, and then some random nobody that walked in during a cutscene can't be blocked, can't be grabbed, can't be Heat action'd, can literally start their combo while you're attacking them, and they have super armor. I dont think there's a single Yakuza game where there isn't someone like this in there and it drives me insane, especially Lao Ka Long in Yakuza 3 because that's when I was recognizing the trend and was sick of it. And then there's boss fights where they just dump enemies with guns into a small space with you because guns are the only thing that can definitively stop you. Why can't they just let us be overpowered like the game intended for us uo to that point? The final bosses from Yakuza 1 and 4 did this and I often hear Yakuza 4 being called the worst final boss of the series. Luckily I didn't have a ton of issues with that fight because Tanimura's grappling is godtier and saved my ass the whole fight (I had much more of a problem with Saejima's fight because of that stupid kid's super armor street fighter combo), but seriously, why do they make the fights downright unfair just to make artificial difficulty? The only time they somewhat rectified this was in Yakuza 2 Kiwami with that godlike armor that makes Kiryu auto-block bullets. I got lit up with a machine gun in that game and he tanked the whole thing with his forearms. That was a good memory in my eyes.
And finally, its just the lazy writing at points. I don't mind the whole rubber bullets plot point in 4 or the secret brother plot point in 3, but seriously, why is it that in EVERY. SINGLE. GAME. Kiryu or someone else doesnt just kick a gun away from a villain and just walks away with their back turned, only for the scumlord villain to leap back up with the gun and end up shooting someone who the character was shielded by. We lost quite literally every interesting character that isn't one of the few main characters this way, and at this point the trope just pisses me off. Yakuza 2 even went crazy by doing it twice. Its almost as obnoxious as the fact that there is a Kiryu fakeout death at the end of all of the Yakuza games but 0, but I was surprised to see that Yakuza 4 broke the trend. Literally, I'm sticking with the games because I adore the story. I want to be having fun with all of this, but I cant lie to myself and say this is fun when I'm constantly irritated by shit decisions the developers continue to make. Idk, do people share in these opinions, or am I just going crazy? I'm going to keep playing the games because I'm going to finish the story, but other people are frustrated with this crap as well, aren't they?
submitted by NerdKing01 to yakuzagames [link] [comments]


2024.05.11 17:36 LearningSysAdmin987 Cannot Get UTM Local Web Filtering To Work

Update: I resolved the problem by downgrading the Junos software version from 22.4R3.25 to 21.4R3.15. Now the UTM ruleset works exactly as I expect it to.
I'm pulling my hair out because I've gotten this to work before, but for some reason that I can't figure out, today I can't.
The device is an SRX300.
I manage a site with zero internet connectivity, but now I have a situation where I have to permit HTTPS access to a single FQDN/URL. The problem is that when I put the ruleset below into place, the PC is able to reach every website on the internet. Everything gets through, and I can't figure out why.
Using the ruleset below, if I curl ifconfig.me I get a response, which is expected. However, if I curl curlmyip.net I also get a response, which should not happen. I can successfully curl any website on the internet, when the utm ruleset only permits ifconfig.me. I cannot for the life of me figure out why.
Can someone tell me what I'm doing wrong? I must be missing something obvious here....
set security utm custom-objects url-pattern allowed-urls value ifconfig.me set security utm custom-objects custom-url-category good-sites value allowed-urls set security utm feature-profile web-filtering url-whitelist good-sites set security utm feature-profile web-filtering type juniper-local set security utm feature-profile web-filtering juniper-local profile local-engine default block set security utm utm-policy utm-wf-websense-trust web-filtering http-profile local-engine set security policies from-zone trust to-zone untrust policy Junos-UTM-Testing match source-address any set security policies from-zone trust to-zone untrust policy Junos-UTM-Testing match destination-address any set security policies from-zone trust to-zone untrust policy Junos-UTM-Testing match application junos-http set security policies from-zone trust to-zone untrust policy Junos-UTM-Testing match application junos-https set security policies from-zone trust to-zone untrust policy Junos-UTM-Testing then permit application-services utm-policy utm-wf-websense-trust set security policies from-zone trust to-zone untrust policy Junos-UTM-Testing then log session-init 
submitted by LearningSysAdmin987 to Juniper [link] [comments]


2024.04.28 08:00 dankmeme_medic Getting out of the silver—the advanced beginner’s guide to Expert

Getting out of the silver—the advanced beginner’s guide to Expert
I’m relatively new to Riichi Mahjong, as I only started playing in February this year. I hit Adept 1* in February, and Expert this month.
https://preview.redd.it/z3ewfw9vp5xc1.jpg?width=1048&format=pjpg&auto=webp&s=494c4815baf13b74b6398e03613ffa16145a50bc
Current stats
This guide is aimed at advanced beginners; people who, for the most part, understand all the basic rules like furiten and yaku, and understand the basic concepts like valuing open waits over closed waits, but find themselves stuck in the silver room and unable to get out. Note: I still know nothing compared to high level players, so you should 100% listen to them over me… I’m just writing about what worked for me. Also, this guide is about how to get from silver to gold, NOT about how to get from silver to jade, or gold to the throne room, etc.
The single biggest tip that got me to Expert is knowing when and how to fold. If you don't know how to fold, see the "tools for improving" section below, as both the book Riichi 1 and the YouTube videos provide good guides. As a general rule of thumb, if somebody calls Riichi, unless you are 1 tile away from Riichi or tenpai then it’s best to just fold (unless you’re the dealer or 10k+ points behind in 4th). Even then, if your hand is relatively low value (all simples, no dora), then it’s best to just fold anyway—why risk dealing into a hand possibly worth 8,000 or more for a payoff of 2,000 at best? Lastly, if you have a bad hand that can only be salvaged by a stroke of luck (e.g. hoping that you get gifted a dragon or wind triple, hoping that you can hit 7 pairs, half outside hand, or other very difficult yaku hands to put together), then be ready to fold at the first sign of trouble. Most players in the silver room will continue to push in spite of a Riichi call, and while it sucks to lose to players who greed and push when you’re the one calling Riichi, over the long-term they will deal in more often and you’ll come out on top. As others here have said before, in a world where every player plays perfectly, then over thousands of games their win rate will average out to be exactly 25%. While in reality you can go above this win rate since silver players will make a lot of mistakes, you should still expect to lose the majority of your hands, so the MOST IMPORTANT thing is to avoid 4th place finishes at all costs—one 4th place finish will wipe away two 1st place finishes in a heartbeat. More often than not, avoiding losing is better than winning.
Be intention-focused rather than result-focused. Let’s say you decide to throw away a green dragon tile, only for your next 2 tiles to be green dragons. Having this situation happen to you multiple times might cause you to start hoarding dragons in future hands, even when it’s not the correct play. Instead of focusing on the results of a single game, focus on making the right decisions, because if you play well over the span of hundreds of games then over time you will climb. This advice is also the reason why people say it’s better to play South games instead of East games—South games reward consistent fundamental play whereas East games do not punish erratic play as often.
Stick to the fundamentals. You should at least have a basic understanding of tile discard efficiency; read the first few chapters of Riichi 1 and use the efficiency trainer to develop this skill. Additionally, if you have studied the game at all, at some point you probably learned the best general discard order (discard isolated guest wind tiles, then isolated 1s and 9s, then isolated honor tiles, etc.). It’s easy to get lazy and start discarding carelessly, which leads to my next point:
Do NOT autopilot discard—be intentional with every single discard. By autopilot discarding, I mean discarding without much thought because you’re multitasking—watching YouTube/Tik Tok, eating, browsing Reddit, or doing other things at the same time while you’re playing. If you seriously want to climb, then take the game seriously! Let’s say for example that you have an isolated 9-tile and an isolated guest wind tile. If you’re autopilot discarding, you might decide to lazily throw away the 9 first instead of the wind tile… but then the next tile you get is an 8-tile. If you decide to go against the traditional discard order, make sure that it’s for a good, intentional reason. While making a bad, careless discard might not seem like a big deal in the moment, these little mistakes compound over time and can cause you to lose what might otherwise be winning hands.
Aim for consistent 4-han hands over greedy hands. This advice was given to me by a high-level player. While chasing the big yakumans like 13 orphans and 3 big dragons sounds exciting in theory, 99 percent of the time you’re going to be the one dealing in instead. The same idea applies to smaller hands too: instead of holding onto the isolated dora or red tile hoping that it’ll turn into a useful block, just get rid of it (as long as it’s safe to do so). Instead of going for the full flush or half flush, go for a basic pinfu hand instead. The goal is to finish in the top 2 every game by going for consistent and efficient hands, and folding when you don’t hit.

What didn’t work for me
“Just call less bro.” I feel like this advice is too broad and dismissive. After seeing this advice posted here again and again, I made it a point to never call anything and only go for closed hands for 10 games or so, and it ended with me going on a horrible loss streak. Yes, I did go overboard, and yes, silver players do tend to call too much, but IMO better advice would be “understand when to call and when to keep a closed hand.” Keeping in mind the 4-han goal, you can call if you can make a 4-han hand with a wind/dragon pon + dora, or all simples + dora. Not calling and going for Riichi instead is better when you have 0 dora, no yaku, or a really awkward hand (lots of terminal tiles, 23 or 78 waits, and honor tiles) that makes it hard to go for all simples.
“Your deal-in rate should be no less than 10.3333% (repeating) than your win rate if you want to climb and your call rate is way too high and blah blah blah.” Statistics never really tell the whole story. Yes, silver players probably call too much and deal in too much, but whether you deal in to a 1,000 point hand or a 24,000 point hand, both are going to increase your deal in rate. Plus, you might have been in a situation where it made sense to push aggressively—the point is, it’s hard to know the whole story from just a few numbers, so don’t put too much value into your statistics—instead, focus on making the right decision in the game that you’re in with the hand you’ve been dealt.
“Silver players call everything so you need to make the fastest hand possible to keep up.” While this is kinda true in East games, overall, I found that I got the best results when I stuck to my game plan of going for 4-han hands and folding when it was looking doomed, even when playing East games. Winning one 8000-point hand will put you ahead of a player that has won four 1000-to-2000-point hands. That being said, you should try to adapt to the room you’re in. Some games will be slower paced, and in other games you will slowly bleed out because everybody is playing fast and aggressively and you're unlucky. In those situations, you may need go for fast, cheap hands to avoid a 4th place finish. No matter what though, you WILL go 4th sometimes due to misplays and/or bad luck, and that’s okay. Just don’t let a string of bad 3rd or 4th place finishes put you on tilt and make you play badly in your future games (take a long break if this happens).
Tools for improving:
Riichi book 1. I didn’t finish it, but I did go through a couple of chapters and it helped immensely. This book is already recommended pretty often but it’s definitely a great resource.
The Mahjong Efficiency Trainer. This tool is good for learning tile efficiency for both building hands and folding, though it works best in combination with other learning resources since the site doesn’t give the greatest explanations as to why one discard is better than another. Link here: https://euophrys.itch.io/mahjong-efficiency-trainer
The Throne Room “Watch” tab in the main menu. If I have some down time, I will watch Celestial players play and compare their discards to my discards. Admittedly this method isn’t the greatest way to improve, since they are playing the game at such a high level that it’s impossible for me to know their thinking when they make particular discards, but it can at least be indicative of whether or not you’re on the right path. If you are consistently making discards that are completely different from their discards, then chances are that you’re doing something waaaaaaaay wrong and you need to investigate why.
YouTube videos. I watched this playlist from Xanxust Mahjong on YouTube (https://youtube.com/playlist?list=PLmNcsWxyaoVEV07AdBb03SoDobI6chKAf&si=kMxnc9IU2-Woo2Xp), and while there’s a lot of overlap between these videos and Riichi book 1, the videos were a lot easier and quicker to digest. Also, this video covering iishanten was also recommended to me and helped a lot: https://youtu.be/mKEOEWEc5JE?si=I-SQtbPc4JWA4VpM
Again, everything I've written here is just what worked for me! There isn't just one way to play Mahjong, and I'm sure other players have gotten similar or better results while doing the exact opposite. I just want to help other players like me who got stranded in Adept and are desperate to get out.
submitted by dankmeme_medic to mahjongsoul [link] [comments]


2024.04.22 03:15 CodingNightmares Please help me understand the Furiten rule in simple terms!

Please help me understand the Furiten rule in simple terms!
Attached are five examples from my games where I am blocked by Furiten from making calls.
I have been working to get better at Mahjong, and have gone from not being able to piece together any Yaku at all to being able to occasionally score some points.
However, at some point my games have gone from being able to call riichi to getting blocked by Furiten almost every game.
So clearly there is something fundamental I am not understanding about this rule, how it works, and WHY I am being blocked by it in these images.
If someone could explain simply, like really simply, and break down why in each of these 5 pictures I messed up, that would be really helpful!
Additionally, once I enter this state, is there any way to get out of it? I can't figure out how to recover from entering this blocked state.
This is FFXIV points Mahjong, but follows standard rules aside from the tiles being different art-wise
submitted by CodingNightmares to Mahjong [link] [comments]


2024.04.21 19:42 Outrageous-Farmer-42 Respect Zhen, the Dragon Warrior! (Kung Fu Panda)

Zhen

"You ungrateful little urchin. After all I've done for you, you've betrayed me for the panda?"
"First rule of the streets: Never trust anyone."
As a child, Zhen was an orphan in Juniper City who would beg & steal for food. She was adopted by Han & his Den of Thieves for a slightly better life. She then tried stealing from the powerful shapeshifting sorceress, the Chameleon. This impressed the Chameleon enough to adopt Zhen as her daughter. The Chameleon sent her on a quest to befriend Po & then unsuccessfully tried to kill him. But they both thought Po was dead. Regretting Po's death, Zhen becomes visibly depressed which makes the Chameleon advise her to never love, like she never loved Zhen & only used her as a tool.
This makes Zhen switch sides to become the Dragon Warrior.
Feats mentioned in the "Multiple categories" sections aren't repeated in the others.

Fights (Multiple categories)

Sneaky scenes (Multiple categories)

Sorcery

Strength

Durability

Speed

Stamina

Skill

Gear

Other

submitted by Outrageous-Farmer-42 to respectthreads [link] [comments]


2024.04.05 05:17 Androxilogin [H] Tons of stuff again [W] Fashion Police Squad, Coromon, The Excavation of Hob's Barrow, Prodeus/PayPal.

THREAD CLOSED

Unless there is a possible trade for The Excavation of Hob's Barrow I'm not interested. Thanks everyone, I need to recalculate inventory so everyone gets what they want and people aren't paying for things I don't have.
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submitted by Androxilogin to indiegameswap [link] [comments]


2024.03.31 07:09 strawberry_hyaku It's so difficult to find resources

Most resources that are available are often targeted towards absolute basic ideas and principles. Meanwhile, tactics and solving problems en masse is a big step ttowards improvement.
I think when someone asks why is Xiangqi so unpopular and someone answers that it's because of the chinese characters on the pieces, for me that sounds absolute rubbish. You don't have to read the characters to associate them with the moves. Once any person stops thinking that they have to read the characters, they suddenly lose that road block. (People play Mahjong everywhere FFS!-!) Like it's absolutely nothing of a reason compared to what is actually happening.
What's so difficult about learning Xiangqi as a non-Chinese person is that you will come to a turn stop after learning principles.
The principles are discussed in brief form but there are barely any books that's available for the western peeps. It's nearly impossible to build mileage and effective pattern recognition due to the lack of resources. And by god, i hope no one says to improve is just to play games.
There are books mentioned in xqinenglish that is absolutely impossible to find on the internet, and some of them are supposedly instructional books that are targeted towards the western audience, maybe it's because those books are old that they do not exist in ebook form but it's such a surreal experience it's like I'm looking for gold.
Anyways, I'll keep playing the game. Lucky me, I speak French and can find a few French guides here and there and I also am willing to learn Chinese. Maybe I'll make a huge collection of good puzzles in English and other languages that I understand well, but that'll be in a long while. I hope someone also does the same thing. If no one's gonna do it, we got to do it.
Edit: Just a heads up, I am fully aware of the websites that are available for solving puzzles. But listen, they are NOT curated puzzles. I am not unfamiliar to tactics and I've been working with them for awhile but as i said there is a turning point where you need curated puzzle books to keep going in a steady pace otherwise there is a narrow path to getting a title for westerners. Yes you can improve without it but we're living in the 20th century and rest assured the other side of the world very much uses those resources to get better and build on the knowledge from the previous centuries.
submitted by strawberry_hyaku to xiangqi [link] [comments]


2024.03.28 13:26 CalicoLime Respect Bobobo-bo Bo-bobo! (Bobobo-bo Bo-bobo)

"Whenever there's a head of hair being threatened by a criminal clipper, I'll be there."

Bobobo-bo Bo-bobo

Bobobo-bo Bo-bobo is the cool and incomprehensible hero, swarthy and musclebound, sporting sunglasses and a large golden afro. He is called "Bo-bobo" for short, as he refuses to let people call him "Bo".

Hanage Shinken

Bo-bobo's primary form of offense is a technique called the "Hanage Shinken". This technique involves stretching out his nose hairs in order to whip or constrict his enemies or whatever else he decides to do and call it a "technique". He is one of the few people who knows this technique, so he believes that it is sacred and that he shouldn't overuse it.
It is powered by Taiyaki.

Offensive

Bo-Bobo's main source of damage and his go-to for defeating enemies.
Merciless Nose Hair Fist
Straightforward attack using nosehairs like whips.
Burning Hair Spirit Deadly Armpit Hair Fist
Technique to be used in Summer when "armpit hair is in". Works like the Merciless Nose Hair Fist but uses Armpit hair. He later reveals that he is completely skilled in using the Wakige Shinken.
Armpit Chop
Direct attack to an opponent's armpit.
Nosehair Alley
Overwhelming Nosehair technique that strikes an opponent from all sides. Gunkan states it's the only technique he was unable to master.
A Decided Can't Tell Me Where to Go On My Journey: Pure Story
Bo turns into a train and crashes into an opponent nosehair first.
Hell Shrike Fall
An Izuna Drop-like technique that plants Bo-bobo and his opponent in the ground.
Friendship Power
A combination attack that uses the strength of all of Bo - Bobo's friends.
Fighting Double Punishment
A leaping strike that teaches friends they should not fight.
Leg Snap
Bo-Bobo bends his opponent's knees from the back with his causing massive damage.
Tetori Legtris Fist
An attack that Bo-Bobo messes up because he's bad at Tetris. It works on Rice anyways.
Pinappudding
A helicopter nosehair attack. It earns Bo the title of "King of the Hajikeists"
Our Friendship is Eternal
A spinning strike using Don Patch as a base.
Wherever Nata De Coco Is It's Still Alive
A charging strike that destroys Over's clothes.
Destiny
A leaping strike that instantly KOs Don Patch, Tennosuke, Dengakuman, and Torpedo Girl.
Planet Judge
A multi-tiered attack that involves the opponent being "judged" by several planet's attacks.
Hell Nosehair Drop
A swinging attack that uses nosehair to slam an opponent to the ground.
Lightning Nosehair Ball
After zapping Don Patch with a taser, lifts him and slams him to the ground using his nosehair.
Tokoro Nosehair
A combination attack between Bo-Bobo and Tennosuke that lets Bo-Bobo use jelly nosehairs.
Bontan Bontan Bontan Bontan Bontan Bontan Bontan Bomb
Bo-Bobo, Don Patch, and Tennosuke assault the enemy with thrown oranges and an exploding kick.
Please! Drench Me!
A sliding attack that destroys Halekulani's armor.
Bo-Bobo Wave
Rapid-fire from a Beretta P-36 Magnum.
Legendary Hustler Shot
Bo-Bobo returns an attack like it pool ball.
Dummy Bomb
Bo-Bobo uses Don Patch as a bludgeoning weapon.
20-Ton Press
Bo-Bobo expands his body to 20-Ton size to crush his opponents.
Wan-Wan Giant Slalom
A spinning attack where Bo-Bobo turns into a dog.
Slipper Sole Flap
A brutal attack with a flexible slipper.
Southern Cross
A combination attack with Bo-Bobo, Don Patch, Tennosuke, and Torpedo Girl.
Shinderera
Bo-Bobo turns into a samurai to cut an oncoming attack.
Seal Release
An extremely powerful Ougi in which Bo-Bobo is blasted by a dragon and powered up.
Dance of the Angry Bears
Bo-Bobo summons a gang of angry bears to wail on his opponent.
[Super Bo-Bobo] Nosehair Sword
Bo-Bobo uses a pair of nosehairs to form a sword that nearly cuts Don Patch in half.
[Super Bo-Bobo] Flap Flap Kamaitachii
Bo-Bobo sprouts wings from his afro and cuts his opponent with razor winds.
[Super Bo-Bobo] Look Look Hello There
An attack that copies Hatenko's "Lock" by forcing people to watch a newscast.
[Super Bo-Bobo] Pleasant Plate Destruction
Bo-Bobo uses several plates found on the battlefield to build a large structure, then knocks it over on his opponents.
[Super Bo-Bobo] Bo-Bobo Big Eruption
Bo-Bobo causes a volcano to explode, firing off small clones of himself.
[Super Bo-Bobo] Cross Goddess
A leaping combination attack with Torpedo Girl.
[Super Bo-Bobo] Fire the Stupid Satellite!
Bo-Bobo fires a laser cannon that sends Don Patch into space.
[Super Bo-Bobo] Kome Shinken
Bo-Bobo mimics Rice's Kome Shinken.
[Super Bo-Bobo] Great School Field Trip
Bo-Bobo deploys the several little people inside of him to attack.
[Super Bo-Bobo] Monkey Year End Gift Attack
Bo-Bobo turns into a monkey and throws containers of Tokoroten at Beauty.
[Super Bo-Bobo] Golden Awakening
An attack that manifests when Bo-Bobo's anger reaches it peak. A flash of bright light that destroys Rem's dream world.
[Super Bo-Bobo] Romantic Sensation Movement
An attack used directly after Bo-Bobo World Nightmare in order to destroy the evil drawn out of someone.
[Super Bo-Bobo] Judgement of Me Judged By Tennosuke Judged By Don Patch Judged By Babylon
Bo-Bobo allows himself, and the others, to be punched into an opponent by Babylon.
[Super Bo-Bobo] Desperation Mirrorball
After having his hair turned into a polygon, uses it to blind his opponent.
[Super Bo-Bobo] We've Done It! Mechanical Attack Electro Destructive Mecha Three Plates!!!
Bo-Bobo fuses with Lambada's plates to make a giant mech.
[Super Bo-Bobo] Return the Hanpen
Bo-Bobo slams Hanpen using a pair of chopsticks.
[Super Bo-Bobo] Twinkling Star Shou
A combination attack with Don Patch and Tennosuke that defeats Hanpen's attack and pushes him into space.
[Super Bo-Bobo] Mysterious Chiropractor Dr. Bo's Wild Treatment
Bo-Bobo quickly adjusts Hanpen's spine.
[Super Bo-Bobo] Weapon Dance
Bo-Bobo summons a barrage of weapons
[Super Bo-Bobo] Hundred Animal King Fist
Bo-Bobo turns into a realistic lion and repeatedly chops Tsurulina the 3rd.
[Super Bo-Bobo] Zitabata Beam
Bo-Bobo pushes Tsurulina back by constantly yelling "Zitabata".
[Super Bo-Bobo] Leg Pin
Bo-Bobo jabs his opponent in the shins for massive damage.
[Super Bo-Bobo] Unnamed Bear Attack
This attack does not have a listed name. Bo-Bobo summons a massive nosehair that contains several bears with machineguns.
[Super Bo-Bobo] Human Express by Nosehair!
Bo-Bobo guides Tsurulina through the entire life of a human from birth to turning into a giant robot.
[Super Bo-Bobo] Babylon
Bo-Bobo attacks using Softon's goddess.
[Super Bo-Bobo] Taiyaki to the Future
Bo-Bobo attacks using a clotheslines of Taiyaki.
[Super Bo-Bobo] Hairy Heavens
One of the "Three Great Essentials of Nosehair" that requires 5 per-requisites be complete before it can be used.
[Super Bo-Bobo] Dog Punch! Dog Punch! Dog Punch! Dog Punch! Dog Punch! Dog Punch!
Bo-Bobo dons a dog costume and punches the shit out of a guy.
[Super Bo-Bobo] Aim to be a Bump Big Leaguer
Bo-Bobo and Tennosuke knock lumps off of Don Patch's head with baseball bats.
[Super Bo-Bobo] Gutsy Bat
Bo-Bobo lifts and swings a giant bottle
[Super Bo-Bobo] Nosehair Style Welcoming Party
A hazing technique that welcomes a new member to the Nosehair group.
[Super Bo-Bobo] Huge Wafer Toppings
Bo-Bobo runs Icen through with a pair of metal beams.
[Super Bo-Bobo] Yansu Gansu Revolution
Bo-Bobo dons a strange look and kicks an opponent.
[Super Bo-Bobo] Sharks Gnawing Underwater
Bo-Bobo reacts to be turned into a dolphin by turning into a shark.
[Super Bo-Bobo] Dream of Raising Tiles in Janki Ryu Dance
Bo-Bobo launches an assault with massive mahjong tiles.
[Super Bo-Bobo] I Recently Was Put in Charge of The Work Phone and I Always Use It for Mahjong Instead.
A straightforward leaping attack with a really long name.
[Super Bo-Bobo] Pig Emptying Attack
Bo-Bobo yeets several pigs.
[Super Bo-Bobo] One-Night Dinner Show
Bo-Bobo wraps his opponent in nosehair that are smooth like lyrics.
[Super Bo-Bobo] Random 360-Degree Tokoroten Magnum
Bo-Bobo punches chunks out of Tennosuke in a shotgun pattern.
[Super Bo-Bobo] Stealth Slash
Bo-Bobo appears behind an opponent and slashes them with a katana.
[Super Bo-Bobo] Metro Destruction
Bo-Bobo summons an army of bears to destroy Shigeki Pinball.
[Super Bo-Bobo] Sorrowful Tofu Impact!
Bo-Bobo shreds a large piece of tofu.
[Super Bo-Bobo] Bull's Eye Scooping
Bo-Bobo strikes a massive Buddha statue head with an ice cream scoop.
[Super Bo-Bobo] Missed Wrestle Ball
Bo-Bobo swings his father like a hammer.
[Bo-Bobo 100%] BoBo-BoBoBoBoBoBo-BoBoBoBo-BoBo
Bo-Bobo gives an abridged recap of the series while defeating Bi-Bibi.
[Shintetsu Bo-Bobo] Smashing the Top of his Head
Professor Bo-Bobopachi wastes an opponent with several pieces of school furniture.
[Shintetsu Bo-Bobo] Booger Machine-gun
Bo-Bobo fires several boogers with no effect.
[Shintetsu Bo-Bobo] Drop It Down
Bo-Bobo lures Plain White Bread into an over and throws it off of a building.
[Shintetsu Bo-Bobo] Hanage Musou
Bo-Bobo attacks with a polearm and then hits an opponent with his car.
[Shintetsu Bo-Bobo] Lunch Providing Duty of the Sky
Bo-Bobo flies as fast as a bomber jet, dropping a payload of delicious lunch.
[Shintetsu Bo-Bobo] Delete Commando
Bo-Bobo summons a large air force.
[Shintetsu Bo-Bobo] Bo-Bobo Sports Premiere Issue!
Bo-Bobo turns tiny and snowboards into an enemy's eyes and nose.
[Shintetsu Bo-Bobo] The Forest's Three Squirrel Children
Bo-Bobo summons three powerful children of the forest.
[Shintetsu Bo-Bobo] Tokoroten Impact
A stronger version of the Tokoroten Magnum.
[Shintetsu Bo-Bobo] Congratulate Jump Super Stars Newest Game, Creating Excitement for Winter
Bo-Bobo warps his opponents into the Jump Super Stars game and lays a beating on them.
[Shintetsu Bo-Bobo] Ninety-Nine Nights: Nagoya Edition
Bo-Bobo holds back a koala army with a swing of his sword.
[Shintetsu Bo-Bobo] Himeji Castle! Himeji Slice!
Bo-Bobo summons a Himeji Castle with a giant sword.
[Shintetsu Bo-Bobo] The Sightseeing Arranged Commemorative Photograph Immediate to the Left Side as You Enter the Main Gate of Nagoya Castle
Bo-Bobo forces his enemies to pose for a photo which hurts them for some reason.
[Shintetsu Bo-Bobo] I Want to Do Thrusting Professional Sumo After A Long Time
Bo-Bobo brawls with Pokomi at high speeds.
[Shintetsu Bo-Bobo] We're the Strgonest Bo-Bobo Army Corp
Bo-Bobo summons a charging samurai army.
[Shintetsu Bo-Bobo] A Passing Through Leopald
Bo-Bobo summons a heavily armored tank.
[Shintetsu Bo-Bobo] Fierce World Cup 2006: The Summer of Germany
Bo-Bobo soccer kicks Don Patch, Tennosuke, and Gaou.
[Shintetsu Bo-Bobo] Western Game Scramble
Bo-Bobo transports his opponent into a 90's style arcade shooter.
[Shintetsu Bo-Bobo] Nosehair Style Hyakke Rokujuuyonshou
Bo-Bobo uses a Hyuuga style strike to hit an enemy's chakra points.
[Shintetsu Bo-Bobo] Boinal Boight Boy
Bo-Bobo becomes a parody of Mike Haggar and womps some Hair Hunters.
[Shintetsu Bo-Bobo] It's Terrible For Even the Author To Draw a Large Quantity of Hair Hunters
Bo-Bobo takes out an entire army of Hair Hunters with a swing of his sword.
[Shintetsu Bo-Bobo] Perfect Hanpen-Shou!
Bo-Bobo pairs with Hanpen to create a massive wave of hanpen.
[Shintetsu Bo-Bobo] Crackling Great-Flame Shuriken.
Bo-Bobo douses Don Patch in lighter fluid, lights him on fire, and flings him like a throwing star.
[Shintetsu Bo-Bobo] Daikon Whole Sale is Humble
Bo-Bobo produces a fish strong enough to clash with a legendary ninja sword.
[Shintetsu Bo-Bobo] Jump Ultimate Stars Bo-Bobo Strongest Dream Deck Demon Combo S
Heppokomaru, Denbo, Shintetsu BoboPatch, and BoboPatchNosuke all combine to attack an opponent at once.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Onigawara Bomber
Bo-Bobo smashes Kamara's gun armor with a single punch.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Present for You
Bo-Bobo summons a massive lead ball cannon.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] King Nosehair Typhoon
Bo-Bobo spins King Nosehair with enough force to break through Tsurulina World.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] I Can't Forgive Foolishness
Bo-Bobo, Don Patch, and Tennosuke mimic Torpedo Girl's attack.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Disorderly Kabosu of OVER
Bo-Bobo mimics OVER's scissor technique.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Pokomi's Scribble Cannon Wave
Bo-Bobo uses one of Pokomi's techniques, albeit with worse drawings.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Kamehameha
Bo-Bobo repeatedly fires a pistol into a downed opponent.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] The Beauty of Japan
A straightforward dashing slash using a nosehair like a katana.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Geneha Rush
A version of the Geneha Rush attack that does not use the Gehena Break attack.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Digest the Anger of Hair
A punch with a fist wrapped in nosehair.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Armpit Chop
An empowered-version of Bo-Bobo's Armpit Chop that defeated Tsurulina the 3rd.

Defensive

Techniques that protect Bo-Bobo and his teammates.
Stress Relief Fist
Defense technique where Bo-Bobo produces a pillow that looks like Don Patch and allows his opponent to wail on it.
Ma-Ma-Defense
Defensive technique that splits Bo-Bobo into several clones that are poorly drawn and only say "Ma"
Bo-Bobo Armor
Technique that allows Bo-bobo to don armor made out of a pair of boxes of Aomori Oranges. It allows him to completely overpower Gunkan and possibly switch places with Don Patch.
Equipped: Battle Armor "Faith": Chaos of Oden
A Bo - Bobo Double Twin Mark II Second Technique. Summons armor made out of an Oden stall.
Tokoroten Guard
Bo blocks an incoming attack with Tennosuke.
Don Patch Guard
Bo blocks an incoming attack with Don Patch.
Hidden Talent
Uses an umbrella to block an oncoming attack.
Bagworm Defense
Bo-Bobo turns into a bagworm to avoid an attack.
School Curtain
Bo-Bobo blocks an incoming attack by wrapping himself in a curtain.
Love-Love Umbrella
A defensive attack that counters an attack with a powerful laser.
[Super Bo-Bobo] Snack Time
Bo-Bobo and Hatenko open Tennosuke's mouth wide to catch an oncoming shower of ice.
[Super Bo-Bobo] Coating of Life
Bo-Bobo hardens his target by asking it a tough question.
[Super Bo-Bobo] Wildlands Lasso Johnny
Bo-Bobo uses a lasso to block an attack with Tennosuke.
[Super Bo-Bobo] Spinning Old Man and Old Woman Dining Table
Bo-Bobo rides on a table made of Tennosuke in order to dodge polygon attacks.
[Super Bo-Bobo] Konnyaku Guard
Bo-Bobo blocks Hanpen's attack with a large piece of Konnyaku, only suffering the minor injuring of having a square punched out of his torso.
[Super Bo-Bobo] Nice Butt Defense
Bo-Bobo blocks thrown knives with his ass.
[Super Bo-Bobo] Teru Teru Bo-Bobo
Bo-Bobo counters Tsurulina's technique by becoming a Teru Teru and summoning a storm.
[Super Bo-Bobo] Gum Stick
Bo-Bobo keeps himself from moving by sticking gum to his shoe.
[Super Bo-Bobo] Strong Wind! Carry Out A Kite Flying Tournament!
Bo-Bobo prevents himself from being blown away by wrapping his opponent in nosehair.
[Super Bo-Bobo] Bamboo Shoot Jump
Bo-Bobo dodges a strike with a pair of rapidly grown bamboo shoots.
[Super Bo-Bobo] Outrageous Barbecue Brawl
Bo-Bobo summons a large skewer of meat to block an attack, as well as several barbecue dancers.
[Super Bo-Bobo] Bean Changing Technique
Bo-Bobo dons the mighty armor of a cardboard box.
[Shintetsu Bo-Bobo] Unnamed Brush Attack
An unnamed attack, possibly due to a translation error. Bo-Bobo pierces Heppokomaru's massively powerful Onara Shinken to strike him with a pair of brushes.
[Shintetsu Bo-Bobo] Bo-Bobo Omikuji
Bo-Bobo defends himself from being pecked to death by detonating a bomb inside his body.
[Shintetsu Bo-Bobo] Perfect Defense Reborns S.D.C. (Sakurayama Defense Club)
Bo-Bobo summons the Sakurayama Defense Club, a high school club that manages to block one of Tsurubina's attacks for a moment.
[Shintetsu Bo-Bobo] Dummy Guard
Bo-Bobo uses Don Patch to block several kunai.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Stance of Heaven and Earth
Bo-Bobo automatically dodges attacks due to his "spontaneous body".
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Full-Armor Bo-Bobo
Bo-Bobo dons armor made of Yakult bottles.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] I Think It's Great When It's Funny
Bo-Bobo summons an escape pod that shows no damage from Heppokomaru's attack. His empowered black farts were extremely powerful.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Yodel Step
Bo-Bobo turns into a heavy robot with a ball and chain he spins to block Tsurulina's attacks.

Utility

Buffs, Summons, and all the stuff that doesn't fit elsewhere.
Fishy Fish Manipulation Dance
Underwater dance that allows Bo-Bobo to summon a horde of mermen to either bring him food or attack his enemies
Bo-Bobo World
Upon first glance, Bo-bobo World appears to be just a small clearing in the center of a forest, but it is here that Bo-bobo is completely in control of almost everything around him. According to Bo-bobo, those who enter this dimension can release their soul, allowing them to use the power deep within. However, if they don't release their soul, their minds will break and apparently die as a result.
[Super Bo-Bobo] Bo-Bobo World: Nightmare
Another version of Bo-Bobo world that is used to "wash away evil" by showing the person caught in it ever increasingly emotional stories.
[Shintetsu Bo-Bobo] Shintetsu Bo-Bobo World
A powered up version of Bo-Bobo World that defeats enemies who cannot release their soul even faster. It also shuts down any Shinken attacks while active.
Becoming Giant!
Transforming attack that shrinks Bo-bobo to the size of an ant
Big Gojo Bridge
A bridging technique that allows safe passage over dangerous terrain.
Legend of Kage Jump
A leaping technique.
Fidgeting Typhoon
Bo-Bobo summons a massive tornado by fidgeting slightly.
Bo-Bobo Roulette
Bo-Bobo summons a large roulette wheel that creates different effects based on where the arrow lands.
Bo-Bobo Typhoon
Another whirling attack that uses Don Patch to summon a whirlwind.
Nosehair Bridge
Creates a shortcut.
Skating Rink
Freezes an entire sea into a sheet of ice.
Hopping Jump
A massive leap into the air using a pogo-stick.
Nosehair Spider-Harden
Bo-Bobo spreads nosehair across the battlefield and hardens it to constrict opponents.
Floating Angels
Bo-Bobo becomes a beautiful flying angel.
Super Flash
A bright light that dispels J's clones.
Cinderella Story
A speed boosting technique that allows Bo-Bobo and Torpedo Girl to outrun Giga's Ougi.
Bo-Bobo Elevator
Bo-Bobo summons a living elevator with arms and legs.
[Super Bo-Bobo] Weekly Shonen Jump
An evasive technique that turns the user into the Shonen Jump mascot.
[Super Bo-Bobo] Bo-Bobo TV-Chan Nel Hour
Bo-Bobo subjects an opponent to several rowdy television programs ending with the realization that absolutely no one was watching.
[Super Bo-Bobo] Nice to Meet You! Ero-Grappa!
Bo-Bobo flings a porno mag as a distraction.
[Super Bo-Bobo] Tame the Rowdy Wind
Allows Bo-Bobo to fly using a pair of fans.
[Super Bo-Bobo] Bo-Bobo Pinball
Bo-Bobo summons a giant pinball machine complete with punishing paddles.
[Super Bo-Bobo] Retro Game Playing
Bo-Bobo teleports an enemy into a series of Retro Games that seem innocent but cause real world damage, ending in BoboPatchnosuke slashing him across the chest.
[Super Bo-Bobo] Party of the Tennyo
Bo-Bobo survives being drowned in Oden broth by turning into a mermaid.
[Super Bo-Bobo] Giant Slalom Lock
Bo-Bobo uses Hattenko as a center point and proceeds to spin around him.
[Super Bo-Bobo] Afterburner
Bo-Bobo turns into a jet to intercept an attack meant for Beauty.
[Super Bo-Bobo] Afro Golden Village
After having his Afro picked apart, Bo-Bobo causes them to all reform as mini versions of himself. When Afro Golden Village is used, the damage done in that world also applies itself to the real world.
[Super Bo-Bobo] Bo-Bobo Tufts
The mini Bo-Bobo army leaps onto Tsurulina's head, causing his hair to grow into a massive afro. Inside the afro is a Buddha Bo-Bobo that sucker punches him.
[Super Bo-Bobo] A Ban Order on Dolphin Nightlife!
Bo-Bobo issues a decree of no more dolphins and straps Hell Dolphin down to a board.
[Super Bo-Bobo] Big Orange Tower
Bo-Bobo summons a medical building from under his opponent.
[Super Bo-Bobo] Physical Sensation Paradise Game Zone: X Summer Version
Bo-Bobo teleports his opponent to another world where they experience seven astonishing physical games he created.
[Super Bo-Bobo] Joumon People Every Day
Bo-Bobo dumps several small people onto his enemies.
[Super Bo-Bobo] Shika Senbei Introduction Technique
Bo-Bobo spreads crackers that summon deer and dentists.
[Super Bo-Bobo] Our Tenth Ally...Pickles Great Spy Operation
Bo-Bobo reveals the Mr. Pickle, who he had shunned at the end of the first chapter, has been masquerading as Bi-Bibi's daughter for the entire series.
[Bo-Bobo 100%] Secret Fairy-Tail Flowerbed
Bo-Bobo summons a flowerbed that draws eternal girls who possess hearts of fantasy. I don't know what it means either.
[Shintetsu Bo-Bobo] Our Workplace * Expedition Log
Bo-Bobo teleports his opponent to a convenience store for a retail beatdown. He can only use this technique when he changes his sunglasses
[Shintetsu Bo-Bobo] Mid-Winter Courage Test Tournament
Bo-Bobo subjects an enemy to a test of courage via various school related assaults.
[Shintetsu Bo-Bobo] Tender Memory Lesson
Bo-Bobo enters someone's memories by touching their forehead.
[Shintetsu Bo-Bobo] A.D.H.B.
Bo-Bobo turns a fight into a turn-based battle.
[Shintetsu Bo-Bobo] The Eight Legendary Nurses
Bo-Bobo summons a roster of nurses of dubious intent.
[Shintetsu Bo-Bobo] Transfer of Arts of the Blue Sky.
Bo-Bobo turns into a giant living factory and punches the ground.
[Shintetsu Bo-Bobo] Speed-Of-Sound Arcadia "Unfinished Manga"
Bo-Bobo moves so fast the mangaka cannot keep up.
[Shintetsu Bo-Bobo] Legend of Kage Jump
The Kage Jump technique again.
[Shintetsu Bo-Bobo] 70's Period Anime-Like Jump
A subpar leap.
[Shintetsu Bo-Bobo] 70's Period Gag Manga Running Method
Bo-Bobo runs away like he's in a retro gag manga.
[Shintetsu Bo-Bobo] Super High-Grade Tactics
Bo-Bobo changes the battlefield to that of a Playstation tactics-style game.
[Shintetsu Bo-Bobo] Newly on Sale! The Rumored Bokkuriman Stickers
Bo-Bobo overwhelms Namerou with stickers to inhibit his movement.
[Shintetsu Bo-Bobo] Nostalgic Retro Game Killing Match S
Bo-Bobo takes his friends and enemies into a retro game that looks like the OG Mario Bros.
[Shintetsu Bo-Bobo] Hair Hummings
Bo-Bobo sends several Hair Hunters through a Lemmings level.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Future Pitch Dark Darkness
Bo-Bobo makes the ultimate bad decision after suffering a major slump in the stock market.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Active Adventure RPG: Underwear Thief II
Bo-Bobo lays a trap for Namerou and tricks him into a video game beat down.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] The New Discovery
Bo-Bobo pumps up Tennosuke to make a space ship.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Dummy World
A mock version of Bo-Bobo World where Don Patch, Tennosuke, and Softon are in control.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Hot-Blooded Yelling Soul! Fight, Ouendan!!!.
Bo-Bobo provides a rousing powerup like he's playing Elite Beat Agents.

Hajike

In the world of Bo-bobo, Hajike is the art and philosophy of doing bizarre or unexpected things in order to confuse, fight, out-do others, or as a regular way of life. It is the main fighting style of several characters including Bo-Bobo, Don Patch, Tennosuke, and multiple Hair Hunters.

Genaha Break

After training for a year with Torpedo Girl, Bo-Bobo acquires a more serious fighting style, the Genaha Break. This form is powered by the Shintetsu Jacket, a jacket that increases his power times 3 and draws out the eight forces that hide within his body: Roppongi, Yukhoe, Oolong Tea, 300 Bikkuriman Stickers, Viagra, A Weather Forecaster, 2 glasses of Campari Orange, and a red DS Lite
submitted by CalicoLime to respectthreads [link] [comments]


2024.03.28 04:09 CalicoLime Bo-Bobo Reduced Because the Mods are Cunts

"Whenever there's a head of hair being threatened by a criminal clipper, I'll be there."

Bobobo-bo Bo-bobo

Bobobo-bo Bo-bobo is the cool and incomprehensible hero, swarthy and musclebound, sporting sunglasses and a large golden afro. He is called "Bo-bobo" for short, as he refuses to let people call him "Bo".

Hanage Shinken

Bo-bobo's primary form of offense is a technique called the "Hanage Shinken". This technique involves stretching out his nose hairs in order to whip or constrict his enemies. He is one of the few people who knows this technique, so he believes that it is sacred and that he shouldn't overuse it. It is powered by Taiyaki.

Offensive

Merciless Nose Hair Fist
Straightforward attack using nosehairs like whips.
Burning Hair Spirit Deadly Armpit Hair Fist
Technique to be used in Summer when "armpit hair is in". Works like the Merciless Nose Hair Fist but uses Armpit hair. He later reveals that he is completely skilled in using the Wakige Shinken.
Armpit Chop
Direct attack to an opponent's armpit.
Nosehair Alley
Overwhelming Nosehair technique that strikes an opponent from all sides. Gunkan states it's the only technique he was unable to master.
A Decided Can't Tell Me Where to Go On My Journey: Pure Story
Bo turns into a train and crashes into an opponent nosehair first.
Hell Shrike Fall
An Izuna Drop-like technique that plants Bo-bobo and his opponent in the ground.
Friendship Power
A combination attack that uses the strength of all of Bo - Bobo's friends.
Fighting Double Punishment
A leaping strike that teaches friends they should not fight.
Leg Snap
Bo-Bobo bends his opponent's knees from the back with his causing massive damage.
Tetori Legtris Fist
An attack that Bo-Bobo messes up because he's bad at Tetris. It works on Rice anyways.
Pinappudding
A helicopter nosehair attack. It earns Bo the title of "King of the Hajikeists"
Our Friendship is Eternal
A spinning strike using Don Patch as a base.
Wherever Nata De Coco Is It's Still Alive
A charging strike that destroys Over's clothes.
Destiny
A leaping strike that instantly KOs Don Patch, Tennosuke, Dengakuman, and Torpedo Girl.
Planet Judge
A multi-tiered attack that involves the opponent being "judged" by several planet's attacks.
Hell Nosehair Drop
A swinging attack that uses nosehair to slam an opponent to the ground.
Lightning Nosehair Ball
After zapping Don Patch with a taser, lifts him and slams him to the ground using his nosehair.
Tokoro Nosehair
A combination attack between Bo-Bobo and Tennosuke that lets Bo-Bobo use jelly nosehairs.
Bontan Bontan Bontan Bontan Bontan Bontan Bontan Bomb
Bo-Bobo, Don Patch, and Tennosuke assault the enemy with thrown oranges and an exploding kick.
Please! Drench Me!
A sliding attack that destroys Halekulani's armor.
Bo-Bobo Wave
Rapid-fire from a Beretta P-36 Magnum.
Legendary Hustler Shot
Bo-Bobo returns an attack like it pool ball.
Dummy Bomb
Bo-Bobo uses Don Patch as a bludgeoning weapon.
20-Ton Press
Bo-Bobo expands his body to 20-Ton size to crush his opponents.
Wan-Wan Giant Slalom
A spinning attack where Bo-Bobo turns into a dog.
Slipper Sole Flap
A brutal attack with a flexible slipper.
Southern Cross
A combination attack with Bo-Bobo, Don Patch, Tennosuke, and Torpedo Girl.
Shinderera
Bo-Bobo turns into a samurai to cut an oncoming attack.
Seal Release
An extremely powerful Ougi in which Bo-Bobo is blasted by a dragon and powered up.
Dance of the Angry Bears
Bo-Bobo summons a gang of angry bears to wail on his opponent.
[Super Bo-Bobo] Nosehair Sword
Bo-Bobo uses a pair of nosehairs to form a sword that nearly cuts Don Patch in half.
[Super Bo-Bobo] Flap Flap Kamaitachii
Bo-Bobo sprouts wings from his afro and cuts his opponent with razor winds.
[Super Bo-Bobo] Look Look Hello There
An attack that copies Hatenko's "Lock" by forcing people to watch a newscast.
[Super Bo-Bobo] Pleasant Plate Destruction
Bo-Bobo uses several plates found on the battlefield to build a large structure, then knocks it over on his opponents.
[Super Bo-Bobo] Bo-Bobo Big Eruption
Bo-Bobo causes a volcano to explode, firing off small clones of himself.
[Super Bo-Bobo] Cross Goddess
A leaping combination attack with Torpedo Girl.
[Super Bo-Bobo] Fire the Stupid Satellite!
Bo-Bobo fires a laser cannon that sends Don Patch into space.
[Super Bo-Bobo] Kome Shinken
Bo-Bobo mimics Rice's Kome Shinken.
[Super Bo-Bobo] Great School Field Trip
Bo-Bobo deploys the several little people inside of him to attack.
[Super Bo-Bobo] Monkey Year End Gift Attack
Bo-Bobo turns into a monkey and throws containers of Tokoroten at Beauty.
[Super Bo-Bobo] Golden Awakening
An attack that manifests when Bo-Bobo's anger reaches it peak. A flash of bright light that destroys Rem's dream world.
[Super Bo-Bobo] Romantic Sensation Movement
An attack used directly after Bo-Bobo World Nightmare in order to destroy the evil drawn out of someone.
[Super Bo-Bobo] Judgement of Me Judged By Tennosuke Judged By Don Patch Judged By Babylon
Bo-Bobo allows himself, and the others, to be punched into an opponent by Babylon.
[Super Bo-Bobo] Desperation Mirrorball
After having his hair turned into a polygon, uses it to blind his opponent.
[Super Bo-Bobo] We've Done It! Mechanical Attack Electro Destructive Mecha Three Plates!!!
Bo-Bobo fuses with Lambada's plates to make a giant mech.
[Super Bo-Bobo] Return the Hanpen
Bo-Bobo slams Hanpen using a pair of chopsticks.
[Super Bo-Bobo] Twinkling Star Shou
A combination attack with Don Patch and Tennosuke that defeats Hanpen's attack and pushes him into space.
[Super Bo-Bobo] Mysterious Chiropractor Dr. Bo's Wild Treatment
Bo-Bobo quickly adjusts Hanpen's spine.
[Super Bo-Bobo] Weapon Dance
Bo-Bobo summons a barrage of weapons
[Super Bo-Bobo] Hundred Animal King Fist
Bo-Bobo turns into a realistic lion and repeatedly chops Tsurulina the 3rd.
[Super Bo-Bobo] Zitabata Beam
Bo-Bobo pushes Tsurulina back by constantly yelling "Zitabata".
[Super Bo-Bobo] Leg Pin
Bo-Bobo jabs his opponent in the shins for massive damage.
[Super Bo-Bobo] Unnamed Bear Attack
This attack does not have a listed name. Bo-Bobo summons a massive nosehair that contains several bears with machineguns.
[Super Bo-Bobo] Human Express by Nosehair!
Bo-Bobo guides Tsurulina through the entire life of a human from birth to turning into a giant robot.
[Super Bo-Bobo] Babylon
Bo-Bobo attacks using Softon's goddess.
[Super Bo-Bobo] Taiyaki to the Future
Bo-Bobo attacks using a clotheslines of Taiyaki.
[Super Bo-Bobo] Hairy Heavens
One of the "Three Great Essentials of Nosehair" that requires 5 per-requisites be complete before it can be used.
[Super Bo-Bobo] Dog Punch! Dog Punch! Dog Punch! Dog Punch! Dog Punch! Dog Punch!
Bo-Bobo dons a dog costume and punches the shit out of a guy.
[Super Bo-Bobo] Aim to be a Bump Big Leaguer
Bo-Bobo and Tennosuke knock lumps off of Don Patch's head with baseball bats.
[Super Bo-Bobo] Gutsy Bat
Bo-Bobo lifts and swings a giant bottle
[Super Bo-Bobo] Nosehair Style Welcoming Party
A hazing technique that welcomes a new member to the Nosehair group.
[Super Bo-Bobo] Huge Wafer Toppings
Bo-Bobo runs Icen through with a pair of metal beams.
[Super Bo-Bobo] Yansu Gansu Revolution
Bo-Bobo dons a strange look and kicks an opponent.
[Super Bo-Bobo] Sharks Gnawing Underwater
Bo-Bobo reacts to be turned into a dolphin by turning into a shark.
[Super Bo-Bobo] Dream of Raising Tiles in Janki Ryu Dance
Bo-Bobo launches an assault with massive mahjong tiles.
[Super Bo-Bobo] I Recently Was Put in Charge of The Work Phone and I Always Use It for Mahjong Instead.
A straightforward leaping attack with a really long name.
[Super Bo-Bobo] Pig Emptying Attack
Bo-Bobo yeets several pigs.
[Super Bo-Bobo] One-Night Dinner Show
Bo-Bobo wraps his opponent in nosehair that are smooth like lyrics.
[Super Bo-Bobo] Random 360-Degree Tokoroten Magnum
Bo-Bobo punches chunks out of Tennosuke in a shotgun pattern.
[Super Bo-Bobo] Stealth Slash
Bo-Bobo appears behind an opponent and slashes them with a katana.
[Super Bo-Bobo] Metro Destruction
Bo-Bobo summons an army of bears to destroy Shigeki Pinball.
[Super Bo-Bobo] Sorrowful Tofu Impact!
Bo-Bobo shreds a large piece of tofu.
[Super Bo-Bobo] Bull's Eye Scooping
Bo-Bobo strikes a massive Buddha statue head with an ice cream scoop.
[Super Bo-Bobo] Missed Wrestle Ball
Bo-Bobo swings his father like a hammer.
[Bo-Bobo 100%] BoBo-BoBoBoBoBoBo-BoBoBoBo-BoBo
Bo-Bobo gives an abridged recap of the series while defeating Bi-Bibi.
[Shintetsu Bo-Bobo] Smashing the Top of his Head
Professor Bo-Bobopachi wastes an opponent with several pieces of school furniture.
[Shintetsu Bo-Bobo] Booger Machine-gun
Bo-Bobo fires several boogers with no effect.
[Shintetsu Bo-Bobo] Drop It Down
Bo-Bobo lures Plain White Bread into an over and throws it off of a building.
[Shintetsu Bo-Bobo] Hanage Musou
Bo-Bobo attacks with a polearm and then hits an opponent with his car.
[Shintetsu Bo-Bobo] Lunch Providing Duty of the Sky
Bo-Bobo flies as fast as a bomber jet, dropping a payload of delicious lunch.
[Shintetsu Bo-Bobo] Delete Commando
Bo-Bobo summons a large air force.
[Shintetsu Bo-Bobo] Bo-Bobo Sports Premiere Issue!
Bo-Bobo turns tiny and snowboards into an enemy's eyes and nose.
[Shintetsu Bo-Bobo] The Forest's Three Squirrel Children
Bo-Bobo summons three powerful children of the forest.
[Shintetsu Bo-Bobo] Tokoroten Impact
A stronger version of the Tokoroten Magnum.
[Shintetsu Bo-Bobo] Congratulate Jump Super Stars Newest Game, Creating Excitement for Winter
Bo-Bobo warps his opponents into the Jump Super Stars game and lays a beating on them.
[Shintetsu Bo-Bobo] Ninety-Nine Nights: Nagoya Edition
Bo-Bobo holds back a koala army with a swing of his sword.
[Shintetsu Bo-Bobo] Himeji Castle! Himeji Slice!
Bo-Bobo summons a Himeji Castle with a giant sword.
[Shintetsu Bo-Bobo] The Sightseeing Arranged Commemorative Photograph Immediate to the Left Side as You Enter the Main Gate of Nagoya Castle
Bo-Bobo forces his enemies to pose for a photo which hurts them for some reason.
[Shintetsu Bo-Bobo] I Want to Do Thrusting Professional Sumo After A Long Time
Bo-Bobo brawls with Pokomi at high speeds.
[Shintetsu Bo-Bobo] We're the Strgonest Bo-Bobo Army Corp
Bo-Bobo summons a charging samurai army.
[Shintetsu Bo-Bobo] A Passing Through Leopald
Bo-Bobo summons a heavily armored tank.
[Shintetsu Bo-Bobo] Fierce World Cup 2006: The Summer of Germany
Bo-Bobo soccer kicks Don Patch, Tennosuke, and Gaou.
[Shintetsu Bo-Bobo] Western Game Scramble
Bo-Bobo transports his opponent into a 90's style arcade shooter.
[Shintetsu Bo-Bobo] Nosehair Style Hyakke Rokujuuyonshou
Bo-Bobo uses a Hyuuga style strike to hit an enemy's chakra points.
[Shintetsu Bo-Bobo] Boinal Boight Boy
Bo-Bobo becomes a parody of Mike Haggar and womps some Hair Hunters.
[Shintetsu Bo-Bobo] It's Terrible For Even the Author To Draw a Large Quantity of Hair Hunters
Bo-Bobo takes out an entire army of Hair Hunters with a swing of his sword.
[Shintetsu Bo-Bobo] Perfect Hanpen-Shou!
Bo-Bobo pairs with Hanpen to create a massive wave of hanpen.
[Shintetsu Bo-Bobo] Crackling Great-Flame Shuriken.
Bo-Bobo douses Don Patch in lighter fluid, lights him on fire, and flings him like a throwing star.
[Shintetsu Bo-Bobo] Daikon Whole Sale is Humble
Bo-Bobo produces a fish strong enough to clash with a legendary ninja sword.
[Shintetsu Bo-Bobo] Jump Ultimate Stars Bo-Bobo Strongest Dream Deck Demon Combo S
Heppokomaru, Denbo, Shintetsu BoboPatch, and BoboPatchNosuke all combine to attack an opponent at once.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Onigawara Bomber
Bo-Bobo smashes Kamara's gun armor with a single punch.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Present for You
Bo-Bobo summons a massive lead ball cannon.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] King Nosehair Typhoon
Bo-Bobo spins King Nosehair with enough force to break through Tsurulina World.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] I Can't Forgive Foolishness
Bo-Bobo, Don Patch, and Tennosuke mimic Torpedo Girl's attack.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Disorderly Kabosu of OVER
Bo-Bobo mimics OVER's scissor technique.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Pokomi's Scribble Cannon Wave
Bo-Bobo uses one of Pokomi's techniques, albeit with worse drawings.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Kamehameha
Bo-Bobo repeatedly fires a pistol into a downed opponent.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] The Beauty of Japan
A straightforward dashing slash using a nosehair like a katana.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Geneha Rush
A version of the Geneha Rush attack that does not use the Gehena Break attack.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Digest the Anger of Hair
A punch with a fist wrapped in nosehair.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Armpit Chop
An empowered-version of Bo-Bobo's Armpit Chop that defeated Tsurulina the 3rd.

Defensive

Stress Relief Fist
Defense technique where Bo-Bobo produces a pillow that looks like Don Patch and allows his opponent to wail on it.
Ma-Ma-Defense
Defensive technique that splits Bo-Bobo into several clones that are poorly drawn and only say "Ma"
Bo-Bobo Armor
Technique that allows Bo-bobo to don armor made out of a pair of boxes of Aomori Oranges. It allows him to completely overpower Gunkan and possibly switch places with Don Patch.
Equipped: Battle Armor "Faith": Chaos of Oden
A Bo - Bobo Double Twin Mark II Second Technique. Summons armor made out of an Oden stall.
Tokoroten Guard
Bo blocks an incoming attack with Tennosuke.
Don Patch Guard
Bo blocks an incoming attack with Don Patch.
Hidden Talent
Uses an umbrella to block an oncoming attack.
Bagworm Defense
Bo-Bobo turns into a bagworm to avoid an attack.
School Curtain
Bo-Bobo blocks an incoming attack by wrapping himself in a curtain.
Love-Love Umbrella
A defensive attack that counters an attack with a powerful laser.
[Super Bo-Bobo] Snack Time
Bo-Bobo and Hatenko open Tennosuke's mouth wide to catch an oncoming shower of ice.
[Super Bo-Bobo] Coating of Life
Bo-Bobo hardens his target by asking it a tough question.
[Super Bo-Bobo] Wildlands Lasso Johnny
Bo-Bobo uses a lasso to block an attack with Tennosuke.
[Super Bo-Bobo] Spinning Old Man and Old Woman Dining Table
Bo-Bobo rides on a table made of Tennosuke in order to dodge polygon attacks.
[Super Bo-Bobo] Konnyaku Guard
Bo-Bobo blocks Hanpen's attack with a large piece of Konnyaku, only suffering the minor injuring of having a square punched out of his torso.
[Super Bo-Bobo] Nice Butt Defense
Bo-Bobo blocks thrown knives with his ass.
[Super Bo-Bobo] Teru Teru Bo-Bobo
Bo-Bobo counters Tsurulina's technique by becoming a Teru Teru and summoning a storm.
[Super Bo-Bobo] Gum Stick
Bo-Bobo keeps himself from moving by sticking gum to his shoe.
[Super Bo-Bobo] Strong Wind! Carry Out A Kite Flying Tournament!
Bo-Bobo prevents himself from being blown away by wrapping his opponent in nosehair.
[Super Bo-Bobo] Bamboo Shoot Jump
Bo-Bobo dodges a strike with a pair of rapidly grown bamboo shoots.
[Super Bo-Bobo] Outrageous Barbecue Brawl
Bo-Bobo summons a large skewer of meat to block an attack, as well as several barbecue dancers.
[Super Bo-Bobo] Bean Changing Technique
Bo-Bobo dons the mighty armor of a cardboard box.
[Shintetsu Bo-Bobo] Unnamed Brush Attack
An unnamed attack, possibly due to a translation error. Bo-Bobo pierces Heppokomaru's massively powerful Onara Shinken to strike him with a pair of brushes.
[Shintetsu Bo-Bobo] Bo-Bobo Omikuji
Bo-Bobo defends himself from being pecked to death by detonating a bomb inside his body.
[Shintetsu Bo-Bobo] Perfect Defense Reborns S.D.C. (Sakurayama Defense Club)
Bo-Bobo summons the Sakurayama Defense Club, a high school club that manages to block one of Tsurubina's attacks for a moment.
[Shintetsu Bo-Bobo] Dummy Guard
Bo-Bobo uses Don Patch to block several kunai.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Stance of Heaven and Earth
Bo-Bobo automatically dodges attacks due to his "spontaneous body".
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Full-Armor Bo-Bobo
Bo-Bobo dons armor made of Yakult bottles.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] I Think It's Great When It's Funny
Bo-Bobo summons an escape pod that shows no damage from Heppokomaru's attack. His empowered black farts were extremely powerful.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Yodel Step
Bo-Bobo turns into a heavy robot with a ball and chain he spins to block Tsurulina's attacks.

Utility

Fishy Fish Manipulation Dance
Underwater dance that allows Bo-Bobo to summon a horde of mermen to either bring him food or attack his enemies
Bo-Bobo World
Upon first glance, Bo-bobo World appears to be just a small clearing in the center of a forest, but it is here that Bo-bobo is completely in control of almost everything around him. According to Bo-bobo, those who enter this dimension can release their soul, allowing them to use the power deep within. However, if they don't release their soul, their minds will break and apparently die as a result.
[Super Bo-Bobo] Bo-Bobo World: Nightmare
Another version of Bo-Bobo world that is used to "wash away evil" by showing the person caught in it ever increasingly emotional stories.
[Shintetsu Bo-Bobo] Shintetsu Bo-Bobo World
A powered up version of Bo-Bobo World that defeats enemies who cannot release their soul even faster. It also shuts down any Shinken attacks while active.
Becoming Giant!
Transforming attack that shrinks Bo-bobo to the size of an ant
Big Gojo Bridge
A bridging technique that allows safe passage over dangerous terrain.
Legend of Kage Jump
A leaping technique.
Fidgeting Typhoon
Bo-Bobo summons a massive tornado by fidgeting slightly.
Bo-Bobo Roulette
Bo-Bobo summons a large roulette wheel that creates different effects based on where the arrow lands.
Bo-Bobo Typhoon
Another whirling attack that uses Don Patch to summon a whirlwind.
Nosehair Bridge
Creates a shortcut.
Skating Rink
Freezes an entire sea into a sheet of ice.
Hopping Jump
A massive leap into the air using a pogo-stick.
Nosehair Spider-Harden
Bo-Bobo spreads nosehair across the battlefield and hardens it to constrict opponents.
Floating Angels
Bo-Bobo becomes a beautiful flying angel.
Super Flash
A bright light that dispels J's clones.
Cinderella Story
A speed boosting technique that allows Bo-Bobo and Torpedo Girl to outrun Giga's Ougi.
Bo-Bobo Elevator
Bo-Bobo summons a living elevator with arms and legs.
[Super Bo-Bobo] Weekly Shonen Jump
An evasive technique that turns the user into the Shonen Jump mascot.
[Super Bo-Bobo] Bo-Bobo TV-Chan Nel Hour
Bo-Bobo subjects an opponent to several rowdy television programs ending with the realization that absolutely no one was watching.
[Super Bo-Bobo] Nice to Meet You! Ero-Grappa!
Bo-Bobo flings a porno mag as a distraction.
[Super Bo-Bobo] Tame the Rowdy Wind
Allows Bo-Bobo to fly using a pair of fans.
[Super Bo-Bobo] Bo-Bobo Pinball
Bo-Bobo summons a giant pinball machine complete with punishing paddles.
[Super Bo-Bobo] Retro Game Playing
Bo-Bobo teleports an enemy into a series of Retro Games that seem innocent but cause real world damage, ending in BoboPatchnosuke slashing him across the chest.
[Super Bo-Bobo] Party of the Tennyo
Bo-Bobo survives being drowned in Oden broth by turning into a mermaid.
[Super Bo-Bobo] Giant Slalom Lock
Bo-Bobo uses Hattenko as a center point and proceeds to spin around him.
[Super Bo-Bobo] Afterburner
Bo-Bobo turns into a jet to intercept an attack meant for Beauty.
[Super Bo-Bobo] Afro Golden Village
After having his Afro picked apart, Bo-Bobo causes them to all reform as mini versions of himself. When Afro Golden Village is used, the damage done in that world also applies itself to the real world.
[Super Bo-Bobo] Bo-Bobo Tufts
The mini Bo-Bobo army leaps onto Tsurulina's head, causing his hair to grow into a massive afro. Inside the afro is a Buddha Bo-Bobo that sucker punches him.
[Super Bo-Bobo] A Ban Order on Dolphin Nightlife!
Bo-Bobo issues a decree of no more dolphins and straps Hell Dolphin down to a board.
[Super Bo-Bobo] Big Orange Tower
Bo-Bobo summons a medical building from under his opponent.
[Super Bo-Bobo] Physical Sensation Paradise Game Zone: X Summer Version
Bo-Bobo teleports his opponent to another world where they experience seven astonishing physical games he created.
[Super Bo-Bobo] Joumon People Every Day
Bo-Bobo dumps several small people onto his enemies.
[Super Bo-Bobo] Shika Senbei Introduction Technique
Bo-Bobo spreads crackers that summon deer and dentists.
[Super Bo-Bobo] Our Tenth Ally...Pickles Great Spy Operation
Bo-Bobo reveals the Mr. Pickle, who he had shunned at the end of the first chapter, has been masquerading as Bi-Bibi's daughter for the entire series.
[Bo-Bobo 100%] Secret Fairy-Tail Flowerbed
Bo-Bobo summons a flowerbed that draws eternal girls who possess hearts of fantasy. I don't know what it means either.
[Shintetsu Bo-Bobo] Our Workplace * Expedition Log
Bo-Bobo teleports his opponent to a convenience store for a retail beatdown. He can only use this technique when he changes his sunglasses
[Shintetsu Bo-Bobo] Mid-Winter Courage Test Tournament
Bo-Bobo subjects an enemy to a test of courage via various school related assaults.
[Shintetsu Bo-Bobo] Tender Memory Lesson
Bo-Bobo enters someone's memories by touching their forehead.
[Shintetsu Bo-Bobo] A.D.H.B.
Bo-Bobo turns a fight into a turn-based battle.
[Shintetsu Bo-Bobo] The Eight Legendary Nurses
Bo-Bobo summons a roster of nurses of dubious intent.
[Shintetsu Bo-Bobo] Transfer of Arts of the Blue Sky.
Bo-Bobo turns into a giant living factory and punches the ground.
[Shintetsu Bo-Bobo] Speed-Of-Sound Arcadia "Unfinished Manga"
Bo-Bobo moves so fast the mangaka cannot keep up.
[Shintetsu Bo-Bobo] Legend of Kage Jump
The Kage Jump technique again.
[Shintetsu Bo-Bobo] 70's Period Anime-Like Jump
A subpar leap.
[Shintetsu Bo-Bobo] 70's Period Gag Manga Running Method
Bo-Bobo runs away like he's in a retro gag manga.
[Shintetsu Bo-Bobo] Super High-Grade Tactics
Bo-Bobo changes the battlefield to that of a Playstation tactics-style game.
[Shintetsu Bo-Bobo] Newly on Sale! The Rumored Bokkuriman Stickers
Bo-Bobo overwhelms Namerou with stickers to inhibit his movement.
[Shintetsu Bo-Bobo] Nostalgic Retro Game Killing Match S
Bo-Bobo takes his friends and enemies into a retro game that looks like the OG Mario Bros.
[Shintetsu Bo-Bobo] Hair Hummings
Bo-Bobo sends several Hair Hunters through a Lemmings level.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Future Pitch Dark Darkness
Bo-Bobo makes the ultimate bad decision after suffering a major slump in the stock market.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Active Adventure RPG: Underwear Thief II
Bo-Bobo lays a trap for Namerou and tricks him into a video game beat down.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] The New Discovery
Bo-Bobo pumps up Tennosuke to make a space ship.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Dummy World
A mock version of Bo-Bobo World where Don Patch, Tennosuke, and Softon are in control.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Hot-Blooded Yelling Soul! Fight, Ouendan!!!.
Bo-Bobo provides a rousing powerup like he's playing Elite Beat Agents.

Hajike

In the world of Bo-bobo, Hajike is the art and philosophy of doing bizarre or unexpected things in order to confuse, fight, out-do others, or as a regular way of life. It is the main fighting style of several characters including Bo-Bobo, Don Patch, Tennosuke, and multiple Hair Hunters.

Genaha Break

After training for a year with Torpedo Girl, Bo-Bobo acquires a more serious fighting style, the Genaha Break. This form is powered by the Shintetsu Jacket, a jacket that increases his power times 3 and draws out the eight forces that hide within his body: Roppongi, Yukhoe, Oolong Tea, 300 Bikkuriman Stickers, Viagra, A Weather Forecaster, 2 glasses of Campari Orange, and a red DS Lite
submitted by CalicoLime to CalicoLime [link] [comments]


2024.03.27 07:32 CalicoLime Bobobo Correct Order I guess

"Whenever there's a head of hair being threatened by a criminal clipper, I'll be there."

Bobobo-bo Bo-bobo

Bobobo-bo Bo-bobo is the cool and incomprehensible hero, swarthy and musclebound, sporting sunglasses and a large golden afro. He is called "Bo-bobo" for short, as he refuses to let people call him "Bo".

Hanage Shinken

Bo-bobo's primary form of offense is a technique called the "Hanage Shinken". This technique involves stretching out his nose hairs in order to whip or constrict his enemies. He is one of the few people who knows this technique, so he believes that it is sacred and that he shouldn't overuse it. It is powered by Taiyaki.

Offensive

Merciless Nose Hair Fist
Straightforward attack using nosehairs like whips.
Burning Hair Spirit Deadly Armpit Hair Fist
Technique to be used in Summer when "armpit hair is in". Works like the Merciless Nose Hair Fist but uses Armpit hair. He later reveals that he is completely skilled in using the Wakige Shinken.
Nose-Hair Revolution
Technique that sees Bo-Bobo attack with spinning nose hair. Apparently pretty easy to dodge.
Kamemura Suibotsu
Swirling nosehair attack
A long equation I am not typing out
Mathematical attack that proves 3+3=8.
That's Goro! That's Goro!
Direct attack that defeats one of Gunkan's lackies.
Destruction of the Fried Chinese (Deep Fried) Faction
Straightforward attack that was easily dodged by Calendar
Armpit Chop
Direct attack to an opponent's armpit.
Nosehair Alley
Overwhelming Nosehair technique that strikes an opponent from all sides. Gunkan states it's the only technique he was unable to master.
Yes I'm Leaving Hakata
Straightforward attack that a mind-controlled Bo-Bobo uses on Beauty. It damages her, but does not kill her.
A Decided Can't Tell Me Where to Go On My Journey: Pure Story
Bo turns into a train and crashes into an opponent nosehair first.
Burning Hand Hell-Fire
A Bo - Bobo Double Twin Mark II Second Technique. Roasts an opponent in a wave of hellfire.
Hell Shrike Fall
An Izuna Drop-like technique that plants Bo-bobo and his opponent in the ground.
Friendship Power
A combination attack that uses the strength of all of Bo - Bobo's friends.
Ikemen
Another straightforward nosehair strike.
Fighting Double Punishment
A leaping strike that teaches friends they should not fight.
Nosehair Victory
A nosehair technique that does nothing to Rice, but he seems to enjoy it.
Leg Snap
Bo-Bobo bends his opponent's knees from the back with his causing massive damage.
Tetori Legtris Fist
An attack that Bo-Bobo messes up because he's bad at Tetris. It works on Rice anyways.
Pinappudding
A helicopter nosehair attack. It earns Bo the title of "King of the Hajikeists"
Gesopotamia Civilization
A leaping nosehair attack.
Yie Ar Kung-Fu
A combination strike from Bo-Bobo, Don Patch, Beauty, Tennosuke, and Heppokomaru.
Our Friendship is Eternal
A spinning strike using Don Patch as a base.
Wherever Nata De Coco Is It's Still Alive
A charging strike that destroys Over's clothes.
Violent Nosehair Fist
An attack that strikes rapidly with multiple nosehairs and does absolutely nothing to Torpedo Girl.
Destiny
A leaping strike that instantly KOs Don Patch, Tennosuke, Dengakuman, and Torpedo Girl.
Planet Judge
A multi-tiered attack that involves the opponent being "judged" by several planet's attacks. Mercury involves a giant tidal wave and a bolt of lightning. Venus is the disappointment felt after getting a treasure map as a New Year's Gift and the treasure only being 10 Yen. The Judgement of Earth is having a rock dropped on you by a large bird. The Judgement of Mars is being pushed into lava and having fire blasted on you by someone who just ate mild curry. The Judgement of Jupiter is being run over by Santa's sleigh. The Judgement of Saturn is being impaled by a large spike. The Judgement of Uranus is being assaulted by the letter "nu" from the Japanese alphabet. Finally, the Judgement of Pluto is having a giant meteor summoned to hit you.
Kitten Fist
A summoning technique that calls upon Don Patch and Tennosuke to attack an opponent while dressed as cats.
Hell Nosehair Drop
A swinging attack that uses nosehair to slam an opponent to the ground.
Lightning Nosehair Ball
After zapping Don Patch with a taser, lifts him and slams him to the ground using his nosehair.
Super Godly Strong-Fanged Beast Smash Shot
After transforming into a beat, Bo-Bobo smashes the ground.
Tokoro Nosehair
A combination attack between Bo-Bobo and Tennosuke that lets Bo-Bobo use jelly nosehairs.
Bontan Bontan Bontan Bontan Bontan Bontan Bontan Bomb
Bo-Bobo, Don Patch, and Tennosuke assault the enemy with thrown oranges and an exploding kick.
Please! Drench Me!
A sliding attack that destroys Halekulani's armor.
Super Sonic Stupid Beigoma
Uses Don Patch and Tennosuke as spinning tops.
Bo-Bobo Wave
Rapid-fire from a Beretta P-36 Magnum.
Legendary Hustler Shot
Bo-Bobo returns an attack like it pool ball.
Dummy Bomb
Bo-Bobo uses Don Patch as a bludgeoning weapon.
Bagworm Laser
Bo-Bobo fires a laser beam from his eyes.
Dosukoi Bungee
A hanging attack that involves a bungee cord and sumo strikes.
20-Ton Press
Bo-Bobo expands his body to 20-Ton size to crush his opponents.
Keristian Dior
A straightforward attack J easily dodges.
Wan-Wan Giant Slalom
A spinning attack where Bo-Bobo turns into a dog.
Slipper Sole Flap
A brutal attack with a flexible slipper.
Southern Cross
A combination attack with Bo-Bobo, Don Patch, Tennosuke, and Torpedo Girl.
Shinderera
Bo-Bobo turns into a samurai to cut an oncoming attack.
Bosses' Chair Great Rotating Attack
A spin kick from an office chair.
Seal Release
An extremely powerful Ougi in which Bo-Bobo is blasted by a dragon and powered up.
Dance of the Angry Bears
Bo-Bobo summons a gang of angry bears to wail on his opponent.
[Super Bo-Bobo] Thousand Nosehair Wave
A pathetic energy blast.
[Super Bo-Bobo] Unnamed Attack
An unnamed technique that Bo-Bobo uses to quickly cut down several plants.
[Super Bo-Bobo] Nosehair Sword
Bo-Bobo uses a pair of nosehairs to form a sword that nearly cuts Don Patch in half.
[Super Bo-Bobo] Flap Flap Kamaitachii
Bo-Bobo sprouts wings from his afro and cuts his opponent with razor winds.
[Super Bo-Bobo] Look Look Hello There
An attack that copies Hatenko's "Lock" by forcing people to watch a newscast.
[Super Bo-Bobo] Pleasant Plate Destruction
Bo-Bobo uses several plates found on the battlefield to build a large structure, then knocks it over on his opponents.
[Super Bo-Bobo] Bo-Bobo Big Eruption
Bo-Bobo causes a volcano to explode, firing off small clones of himself.
[Super Bo-Bobo] Carp Waterfall Climb
Bo-Bobo climbs up Combat Blues' waterfall while wearing a fish costume. He also clones himself.
[Super Bo-Bobo] Cross Goddess
A leaping combination attack with Torpedo Girl.
[Super Bo-Bobo] Mecha Nosehair Lock-On!
Bo-Bobo channels his Hanage Shinken into the mech he's riding.
[Super Bo-Bobo] Fire the Stupid Satellite!
Bo-Bobo fires a laser cannon that sends Don Patch into space.
[Super Bo-Bobo] Needle Sandbag
A punching technique that uses Don Patch like a sandbag.
[Super Bo-Bobo] Sleep Flames
Bo-Bobo shoves Tabasco sauce into an opponent's eyes.
[Super Bo-Bobo] Kome Shinken
Bo-Bobo mimics Rice's Kome Shinken.
[Super Bo-Bobo] Great School Field Trip
Bo-Bobo deploys the several little people inside of him to attack.
[Super Bo-Bobo] Monkey Year End Gift Attack
Bo-Bobo turns into a monkey and throws containers of Tokoroten at Beauty.
[Super Bo-Bobo] Golden Awakening
An attack that manifests when Bo-Bobo's anger reaches it peak. A flash of bright light that destroys Rem's dream world.
[Super Bo-Bobo] Romantic Sensation Movement
An attack used directly after Bo-Bobo World Nightmare in order to destroy the evil drawn out of someone.
[Super Bo-Bobo] Judgement of Me Judged By Tennosuke Judged By Don Patch Judged By Babylon
Bo-Bobo allows himself, and the others, to be punched into an opponent by Babylon.
[Super Bo-Bobo] Desperation Mirrorball
After having his hair turned into a polygon, uses it to blind his opponent.
[Super Bo-Bobo] Buyou Of Darkness: First Dance!
Bo-Bobo knocks around Lambada with a dancing attack.
[Super Bo-Bobo] We've Done It! Mechanical Attack Electro Destructive Mecha Three Plates!!!
Bo-Bobo fuses with Lambada's plates to make a giant mech.
[Super Bo-Bobo] Eat Hard-Boiled Egg
Bo-Bobo assaults Hanpen with a pair of large eggs.
[Super Bo-Bobo] Return the Hanpen
Bo-Bobo slams Hanpen using a pair of chopsticks.
[Super Bo-Bobo] Dozaemon Kick
A chopping downward kick.
[Super Bo-Bobo] Ekiben for Sale
Bo-Bobo slams Hanpen into a pile of rice and sells him for lunch.
[Super Bo-Bobo] Twinkling Star Shou
A combination attack with Don Patch and Tennosuke that defeats Hanpen's attack and pushes him into space.
[Super Bo-Bobo] Mysterious Chiropractor Dr. Bo's Wild Treatment
Bo-Bobo quickly adjusts Hanpen's spine.
[Super Bo-Bobo] Weapon Dance
Bo-Bobo summons a barrage of weapons
[Super Bo-Bobo] Triangle High Tension
Bo-Bobo, Tennosuke, and Don Patch all attack in unison.
[Super Bo-Bobo] Super Powerful 3-Idiot Bazooka
The Bo-Bobo, Tennosuke, and Don Patch fusion fire off a massive laser.
[Super Bo-Bobo] Hundred Animal King Fist
Bo-Bobo turns into a realistic lion and repeatedly chops Tsurulina the 3rd.
[Super Bo-Bobo] Zitabata Beam
Bo-Bobo pushes Tsurulina back by constantly yelling "Zitabata".
[Super Bo-Bobo] Leg Pin
Bo-Bobo jabs his opponent in the shins for massive damage.
[Super Bo-Bobo] Unnamed Bear Attack
This attack does not have a listed name. Bo-Bobo summons a massive nosehair that contains several bears with machineguns.
[Super Bo-Bobo] Double Dentists
Bo-Bobo and Don Patch perform amateur dentistry.
[Super Bo-Bobo] Human Express by Nosehair!
Bo-Bobo guides Tsurulina through the entire life of a human from birth to turning into a giant robot.
[Super Bo-Bobo] Master! The Daughter's Way Over There Get Service from Me
A nosehair attack on a ramen-eating opponent.
[Super Bo-Bobo] Nosehair from under a Kotatsu
An unsuccessful attack used against Be-Bebe.
[Super Bo-Bobo] Babylon
Bo-Bobo attacks using Softon's goddess.
[Super Bo-Bobo] Taiyaki to the Future
Bo-Bobo attacks using a clotheslines of Taiyaki.
[Super Bo-Bobo] Hairy Heavens
One of the "Three Great Essentials of Nosehair" that requires 5 per-requisites be complete before it can be used. Bo-Bobo must defeat a giant octopus, go on an incredible journey with his allies, shed moving tears, strike Tennosuke, and go around the earth 100 times. Once he completes all of these, he strikes Hydrate with nosehair coiled around his fist.
[Super Bo-Bobo] We Two Colors Enter the Rainbow Typhoon
Bo-Bobo turns into an art set and runs through his opponent.
[Super Bo-Bobo] Bo-Bobo Monster House
Bo-Bobo turns himself and his teammates into powerful Kaijin.
[Super Bo-Bobo] Diablos Hand
A technique used within Monster House. When fully transformed into a Kaijin, Bo-Bobo strikes his opponent with a clawed hand.
[Super Bo-Bobo] Dog Punch! Dog Punch! Dog Punch! Dog Punch! Dog Punch! Dog Punch!
Bo-Bobo dons a dog costume and punches the shit out of a guy.
[Super Bo-Bobo] Flyswatter
Self-explanatory.
[Super Bo-Bobo] Aim to be a Bump Big Leaguer
Bo-Bobo and Tennosuke knock lumps off of Don Patch's head with baseball bats.
[Super Bo-Bobo] Gutsy Bat
Bo-Bobo lifts and swings a giant bottle
[Super Bo-Bobo] Nosehair Style Welcoming Party
A hazing technique that welcomes a new member to the Nosehair group.
[Super Bo-Bobo] Huge Wafer Toppings
Bo-Bobo runs Icen through with a pair of metal beams.
[Super Bo-Bobo] Yansu Gansu Revolution
Bo-Bobo dons a strange look and kicks an opponent.
[Super Bo-Bobo] Sharks Gnawing Underwater
Bo-Bobo reacts to be turned into a dolphin by turning into a shark.
[Super Bo-Bobo] Dream of Raising Tiles in Janki Ryu Dance
Bo-Bobo launches an assault with massive mahjong tiles.
[Super Bo-Bobo] I Recently Was Put in Charge of The Work Phone and I Always Use It for Mahjong Instead.
A straightforward leaping attack with a really long name.
[Super Bo-Bobo] Pig Emptying Attack
Bo-Bobo yeets several pigs.
[Super Bo-Bobo] One-Night Dinner Show
Bo-Bobo wraps his opponent in nosehair that are smooth like lyrics.
[Super Bo-Bobo] Random 360-Degree Tokoroten Magnum
Bo-Bobo punches chunks out of Tennosuke in a shotgun pattern.
[Super Bo-Bobo] Stealth Slash
Bo-Bobo appears behind an opponent and slashes them with a katana.
[Super Bo-Bobo] Metro Destruction
Bo-Bobo summons an army of bears to destroy Shigeki Pinball.
[Super Bo-Bobo] Sorrowful Tofu Impact!
Bo-Bobo shreds a large piece of tofu.
[Super Bo-Bobo] Bull's Eye Scooping
Bo-Bobo strikes a massive Buddha statue head with an ice cream scoop.
[Super Bo-Bobo] Missed Wrestle Ball
Bo-Bobo swings his father like a hammer.
[Bo-Bobo 100%] BoBo-BoBoBoBoBoBo-BoBoBoBo-BoBo
Bo-Bobo gives an abridged recap of the series while defeating Bi-Bibi.
[Shintetsu Bo-Bobo] Smashing the Top of his Head
Professor Bo-Bobopachi wastes an opponent with several pieces of school furniture.
[Shintetsu Bo-Bobo] Booger Machine-gun
Bo-Bobo fires several boogers with no effect.
[Shintetsu Bo-Bobo] Drop It Down
Bo-Bobo lures Plain White Bread into an over and throws it off of a building.
[Shintetsu Bo-Bobo] Hanage Musou
Bo-Bobo attacks with a polearm and then hits an opponent with his car.
[Shintetsu Bo-Bobo] Lunch Providing Duty of the Sky
Bo-Bobo flies as fast as a bomber jet, dropping a payload of delicious lunch.
[Shintetsu Bo-Bobo] Delete Commando
Bo-Bobo summons a large air force.
[Shintetsu Bo-Bobo] Cow Shower
Bo-Bobo lifts and swings a large cow.
[Shintetsu Bo-Bobo] Bo-Bobo Sports Premiere Issue!
Bo-Bobo turns tiny and snowboards into an enemy's eyes and nose.
[Shintetsu Bo-Bobo] The Forest's Three Squirrel Children
Bo-Bobo summons three powerful children of the forest.
[Shintetsu Bo-Bobo] Good Morning Teacher!
Bo-Bobo punches Don Patch through Babuu's torso.
[Shintetsu Bo-Bobo] Tokoroten Impact
A stronger version of the Tokoroten Magnum.
[Shintetsu Bo-Bobo] Congratulate Jump Super Stars Newest Game, Creating Excitement for Winter
Bo-Bobo warps his opponents into the Jump Super Stars game and lays a beating on them.
[Shintetsu Bo-Bobo] Ninety-Nine Nights: Nagoya Edition
Bo-Bobo holds back a koala army with a swing of his sword.
[Shintetsu Bo-Bobo] Himeji Castle! Himeji Slice!
Bo-Bobo summons a Himeji Castle with a giant sword.
[Shintetsu Bo-Bobo] The Teachings of Mori are Absolute
A trio attack with Don Patch and Tennosuke.
[Shintetsu Bo-Bobo] The Sightseeing Arranged Commemorative Photograph Immediate to the Left Side as You Enter the Main Gate of Nagoya Castle
Bo-Bobo forces his enemies to pose for a photo which hurts them for some reason.
[Shintetsu Bo-Bobo] I Want to Do Thrusting Professional Sumo After A Long Time
Bo-Bobo brawls with Pokomi at high speeds.
[Shintetsu Bo-Bobo] We're the Strgonest Bo-Bobo Army Corp
Bo-Bobo summons a charging samurai army.
[Shintetsu Bo-Bobo] A Passing Through Leopald
Bo-Bobo summons a heavily armored tank.
[Shintetsu Bo-Bobo] Fierce World Cup 2006: The Summer of Germany
Bo-Bobo soccer kicks Don Patch, Tennosuke, and Gaou.
[Shintetsu Bo-Bobo] Western Game Scramble
Bo-Bobo transports his opponent into a 90's style arcade shooter.
[Shintetsu Bo-Bobo] Nosehair Style Hyakke Rokujuuyonshou
Bo-Bobo uses a Hyuuga style strike to hit an enemy's chakra points.
[Shintetsu Bo-Bobo] Astro Bobo Sasa
Bo-Bobo turns into a spaceman with a rifle.
[Shintetsu Bo-Bobo] The Royal Family's Conviction
Bo-Bobo is flung by Pokomi's hammer.
[Shintetsu Bo-Bobo] Honekko Machinegun
A calcium-filled machinegun blast.
[Shintetsu Bo-Bobo] Boinal Boight Boy
Bo-Bobo becomes a parody of Mike Haggar and womps some Hair Hunters.
[Shintetsu Bo-Bobo] Running Wild Takuan Young-Tough Gang
Bo-Bobo strings up Don Patch and beats him with a stick.
[Shintetsu Bo-Bobo] It's Terrible For Even the Author To Draw a Large Quantity of Hair Hunters
Bo-Bobo takes out an entire army of Hair Hunters with a swing of his sword.
[Shintetsu Bo-Bobo] Personal Experience of the In-Vogue Balance Ball
Bo-Bobo sits on his opponent.
[Shintetsu Bo-Bobo] The Great Parade of Nostalgic Stickers
Bo-Bobo smashes his opponents with a spiked ball.
[Shintetsu Bo-Bobo] Perfect Hanpen-Shou!
Bo-Bobo pairs with Hanpen to create a massive wave of hanpen.
[Shintetsu Bo-Bobo] The Angels Who Call Out for Victory Pure Prayer
Bo-Bobo grabs an opponent in a headlock and punches them.
[Shintetsu Bo-Bobo] Water Boys Three
Bo-Bobo, Don Patch, and Tennosuke appear from a toilet with a leaping punch.
[Shintetsu Bo-Bobo] Crackling Great-Flame Shuriken.
Bo-Bobo douses Don Patch in lighter fluid, lights him on fire, and flings him like a throwing star.
[Shintetsu Bo-Bobo] Daikon Whole Sale is Humble
Bo-Bobo produces a fish strong enough to clash with a legendary ninja sword.
[Shintetsu Bo-Bobo] Jump Ultimate Stars Bo-Bobo Strongest Dream Deck Demon Combo S
Heppokomaru, Denbo, Shintetsu BoboPatch, and BoboPatchNosuke all combine to attack an opponent at once.
[Shintetsu Bo-Bobo] Have a Merry Shitmas and Go To Sleep
Bo-Bobo pushes Tennosuke off a cliff while dressed as Santa
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Onigawara Bomber
Bo-Bobo smashes Kamara's gun armor with a single punch.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Present for You
Bo-Bobo summons a massive lead ball cannon.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] A Man's Tokoroten Magnum
Bo-Bobo performs another Tokoroten Magnum to no success.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Length-Wise Tokoroten Magnum
Bo-Bobo punches Tennosuke in the ass, firing the magnum from his head.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] King Nosehair Typhoon
Bo-Bobo spins King Nosehair with enough force to break through Tsurulina World.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] I Can't Forgive Foolishness
Bo-Bobo, Don Patch, and Tennosuke mimic Torpedo Girl's attack.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Disorderly Kabosu of OVER
Bo-Bobo mimics OVER's scissor technique.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Pokomi's Scribble Cannon Wave
Bo-Bobo uses one of Pokomi's techniques, albeit with worse drawings.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] The Wave That Begins the Tonkatsu Revolution
Bo-Bobo fires a wave of Tonkotsu at Tsurulina.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] The Wave That Starts Formula-1 Japan
Bo-Bobo crashes into Tsurulina while driving a F-1 car.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Kamehameha
Bo-Bobo repeatedly fires a pistol into a downed opponent.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] The Beauty of Japan
A straightforward dashing slash using a nosehair like a katana.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Geneha Rush
A version of the Geneha Rush attack that does not use the Gehena Break attack.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Digest the Anger of Hair
A punch with a fist wrapped in nosehair.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Armpit Chop
An empowered-version of Bo-Bobo's Armpit Chop that defeated Tsurulina the 3rd.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Nosehair Violent Fist
The standard Nosehair attack.

Defensive

Stress Relief Fist
Defense technique where Bo-Bobo produces a pillow that looks like Don Patch and allows his opponent to wail on it.
Ma-Ma-Defense
Defensive technique that splits Bo-Bobo into several clones that are poorly drawn and only say "Ma"
Bo-Bobo Armor
Technique that allows Bo-bobo to don armor made out of a pair of boxes of Aomori Oranges. It allows him to completely overpower Gunkan and possibly switch places with Don Patch.
Equipped: Battle Armor "Faith": Chaos of Oden
A Bo - Bobo Double Twin Mark II Second Technique. Summons armor made out of an Oden stall.
Tokoroten Guard
Bo blocks an incoming attack with Tennosuke.
Don Patch Guard
Bo blocks an incoming attack with Don Patch.
Hidden Talent
Uses an umbrella to block an oncoming attack.
Bagworm Defense
Bo-Bobo turns into a bagworm to avoid an attack.
School Curtain
Bo-Bobo blocks an incoming attack by wrapping himself in a curtain.
Love-Love Umbrella
A defensive attack that counters an attack with a powerful laser.
[Super Bo-Bobo] Snack Time
Bo-Bobo and Hatenko open Tennosuke's mouth wide to catch an oncoming shower of ice.
[Super Bo-Bobo] Coating of Life
Bo-Bobo hardens his target by asking it a tough question.
[Super Bo-Bobo] Angel's Bathroom
Bo-Bobo counters a bubble Shinken by popping them while in the bath.
[Super Bo-Bobo] Wildlands Lasso Johnny
Bo-Bobo uses a lasso to block an attack with Tennosuke.
[Super Bo-Bobo] Ora-Ora Aura
A defensive technique that involves shouting "Ora Ora" at an opponent and then getting hurt anyways.
[Super Bo-Bobo] Spinning Old Man and Old Woman Dining Table
Bo-Bobo rides on a table made of Tennosuke in order to dodge polygon attacks.
[Super Bo-Bobo] Konnyaku Guard
Bo-Bobo blocks Hanpen's attack with a large piece of Konnyaku, only suffering the minor injuring of having a fucking square punched out of his torso.
[Super Bo-Bobo] Nice Butt Defense
Bo-Bobo blocks thrown knives with his ass.
[Super Bo-Bobo] Teru Teru Bo-Bobo
Bo-Bobo counters Tsurulina's technique by becoming a Teru Teru and summoning a storm.
[Super Bo-Bobo] Gum Stick
Bo-Bobo keeps himself from moving by sticking gum to his shoe.
[Super Bo-Bobo] Strong Wind! Carry Out A Kite Flying Tournament!
Bo-Bobo prevents himself from being blown away by wrapping his opponent in nosehair.
[Super Bo-Bobo] Bamboo Shoot Jump
Bo-Bobo dodges a strike with a pair of rapidly grown bamboo shoots.
[Super Bo-Bobo] Outrageous Barbecue Brawl
Bo-Bobo summons a large skewer of meat to block an attack, as well as several barbecue dancers.
[Super Bo-Bobo] Fishing Key Attack
Bo-Bobo fishes up some defenses.
[Super Bo-Bobo] Bean Changing Technique
Bo-Bobo dons the mighty armor of a cardboard box.
[Shintetsu Bo-Bobo] Unnamed Brush Attack
An unnamed attack, possibly due to a translation error. Bo-Bobo pierces Heppokomaru's massively powerful Onara Shinken to strike him with a pair of brushes.
[Shintetsu Bo-Bobo] Bo-Bobo Omikuji
Bo-Bobo defends himself from being pecked to death by detonating a bomb inside his body.
[Shintetsu Bo-Bobo] Perfect Defense Reborns S.D.C. (Sakurayama Defense Club)
Bo-Bobo summons the Sakurayama Defense Club, a high school club that manages to block one of Tsurubina's attacks for a moment.
[Shintetsu Bo-Bobo] Dummy Guard
Bo-Bobo uses Don Patch to block several kunai.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Stance of Heaven and Earth
Bo-Bobo automatically dodges attacks due to his "spontaneous body".
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Full-Armor Bo-Bobo
Bo-Bobo dons armor made of Yakult bottles.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] I Think It's Great When It's Funny
Bo-Bobo summons an escape pod that shows no damage from Heppokomaru's attack. His empowered black farts were extremely powerful.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Yodel Step
Bo-Bobo turns into a heavy robot with a ball and chain he spins to block Tsurulina's attacks.
submitted by CalicoLime to CalicoLime [link] [comments]


2024.03.27 03:18 Pathea_Games My Time at Sandrock 1.2.2(New Year, Better Me)Available Now on Switch

My Time at Sandrock 1.2.2(New Year, Better Me)Available Now on Switch
Howdy Builders,
This update brings subtle yet impactful improvements, introduces new haircuts and weapons, and enhances post-marriage activities to elevate your romantic bliss.
However, what's even more significant is our relentless pursuit of optimization for the new version. With V1.2.2, we're proud to say it boasts the game’s best performance ever! The FPS is now much more stable, the grass appears more lush and beautiful, shadows are crisper, and UI loading times have significantly decreased, as well as many other performance aspects. We sincerely hope you all give this new and improved performance version a try. Additionally, please spread the word to your friends, community, and fellow players that the Sandrock Switch version is now better than ever, and it's the perfect time to embark on your Sandrock journey!
A heartfelt thank you to our incredible Switch community for contributing to Sandrock's journey. Get ready for thrilling and enhanced adventures!
Trailer: My Time at Sandrock V1.2.2 Trailer Nintendo Switch (youtube.com)
(Important Notice😣: There might be a slight delay in the updates for the JP and Asia Nintendo regions. We've just received updates from the publisher, indicating that they're still pending approvals by the platform)
https://preview.redd.it/6m9ytmiv6sqc1.jpg?width=1920&format=pjpg&auto=webp&s=4b811ea0dfe6506b3f8a837f7b5e6330e34b4e6c

New content and features

  • Introduced a plethora of Kickstarter Backer Co-designed content, ranging from quests and weapons to hairstyles and interactive scenes! Offering you increased character customization, combat options, and emotionally compelling stories.
  • Introduced two new play/date activities,'Merry-Go-Around' and 'Roller Coaster,' playable post the Catori World opening ceremony, enhancing your overall enjoyment!
  • Introduced a new challenging end-game dungeon located in Lab 7, named Dead Sea Ruins, providing to the ultimate test for your combat skills!
  • Introduced a new type of indoor stairs – Fixed Vertical Ladders, taking up less space than regular stairs, and providing more room for decorating your dream house!
  • Introduced a feature where Builders may receive letters from parents during festivals and significant events.
  • Included banners for smoother seasonal transitions, ensuring a clearer distinction between the changing seasons.
  • Implemented a post-marriage cooking system, allowing you to savor delicious dishes prepared by your beloved.
  • Introduced the effect of the terrain turning green after reaching a certain point in the story.
  • Introduced a festive in-game letter for a joyful Chinese New Year, along with Spring Festival Couplets, Year of the Dragon Firework, and Firecrackers.
  • Enabled certain NPCs to share cherished photos post-marriage, creating memorable moments viewable in the story album.
  • Unlocked Magic Mirror planting function.Now, with the assistance of the Magic Mirror, you can effortlessly manage tasks such as harvesting, watering, and other planting actions.

Optimizations

Performance

  • Overall frame rate and stability (Currently maintaining around 30 frames per second in the early stages and 28 frames per second in the later stages, a significant improvement from the previous version which had around 22 frames per second in the later stages.
  • Optimized shadow rendering at both distance and nearby, making them more crisper.
  • Optimized grass display, increased the display distance of grass, and added a gradient effect to distant grass, preventing the sudden appearance of grass in the distance.Optimized the display effects of grass from a top-down perspective.
  • Optimized the UI loading and exit speed.
  • Optimized the clarity of certain UI elements.
  • Optimized eye highlights for children, mounts, and animals.
  • Optimized certain art effects in specific scenes to enhance the beauty of Sandrock's vistas.
  • Optimized loading performance while riding Yakmel cart
  • Optimized the position of the character camera.
  • Optimized camera rotation and movement speed in picture mode.
  • Optimized stuttering in some UIs during continuous switching.

In Game Experience

  • Adjusted the configuration of Unsuur's Deputy Hat and added two sets of default outfits with hats as accessories.
  • Addressed a prior issue where upgrading machines mistakenly returned defective ones, specifically the water tank, which can now be discarded and sold.
  • Adjusted the selling locations for DLC-related items, now conveniently available at the premium store in City Hall.
  • Adjusted the logic of the post-marriage recurring quest 'Fishing for Two.' Now, completing the quest objectives requires actively engaging in sand fishing.
  • Enhanced AI behaviors, bringing vibrancy to the Blue Moon Saloon and Catori World, with NPCs interacting more dynamically, including holding children and pets playing with received gifts
  • Elevated cinematic presentations in specific quest storylines for a more immersive gaming journey.
  • Modified the factory queue limit, shifting from a fixed 20 to a dynamic restriction based on production capacity, granting you more flexibility in managing your workshop.
  • Improved NPC's mahjong AI during games, adding an extra layer of fun to your gaming experience
  • Increased texture precision for the players’ character
  • Refined the visual effects in the gift-giving UI, making it easier for you to share gifts with friends and lovers.
  • Repurchase Workshop licenses in the City Hall store if unexpectedly lost. Simply complete the 'Becoming Official' mission to restore access!
  • Optimization of NPC facial shadows (Resolved the issue of unattractive facial shadows for certain characters at specific times)

Bug Fixes

General

  • Fixed the issue where Jane lacked assistant configuration after marriage.
  • Fixed a potential game freeze issue when deleting a character and loading another character's save.
  • Fixed a problem where interacting with the mount during the 'following' state would cause the mount to enter a 'Stay' state.
  • Fixed a problem where some NPCs following the player couldn't be correctly dismissed.
  • Fixed an issue where Logan didn't close his eyes during interaction and kissing scenes.
  • Fixed the problem where the birthdays of pet animals were not unlocking.
  • Fixed a problem in the Northern Plateau region where the lack of advanced Granite prevented obtaining Emeralds through mining.
  • Fixed the discrepancy between the voice and text in the way children address the Builder character.
  • Fixed an issue where Musa wouldn't leave Sandrock at the correct time.
  • Fixed a problem where the game would freeze after a player's character death and choosing to load a save, then closing the interface.
  • Fixed an issue with Elise's behavior after the 'Takin' it Easy' quest.
  • Fixed two unexpected old photos given to Mort.
  • Fixed an issue where a thumbnail would be incorrectly added to the album after playing the acupuncture cutscene.
  • Fixed an issue where some NPCs' AI would spin in circles due to being unable to reach their destination points.
  • Fixed an issue where one wall indoors in the Amirah's home was missing collision
  • Fixed an issue where the game could freeze during the conversation with parents on the second day of the Summit event when having two children.
  • Fixed an issue where players couldn't interact with Logan after defeating a boss monster in Lab 7 and choosing to wait for a while.
  • Fixed NPCs disappearing deep in the desert during the reforestation period.
  • Fixed an issue where Cooper may remain inside a room and not come out.
  • Fixed abnormal behavior of Venti after the Another Night Out quest
  • Fixed the problem of NPCs crowding at the door for an extended period after completing the Model Free Cities quest.
  • Fixed the persistent display of an abnormal quest icon above Cooper's head after completing the quest 'Him'.
  • Fixed the abnormal camera position during the assembly in the quest 'Something in the Air'
  • Fixed the problem where the locations of collectible items were not shown on the map after completing the Collateral Damage quest.
  • Fixed the problem where changes in the executor for arranged tasks by the Workshop Helper were ineffective.
  • Fixed the character's behavior of standing up after using the Yakmel Stop while riding a mount.
  • Fixed the issue where gifts could be sent without the corresponding items when using a controller.
  • Fixed the freezing problem when reaching specific locations in the Logan Hide-out.
  • Fixed the problem with the close-range attack of the RX-67 not hitting enemies properly.
  • Fixed an issue where firearms weren't hitting targets accurately.
  • Fixed a slight delay when switching magazines after continuous firing with the pistol.
  • Fixed the problem where the Control Cat's attack could damage the console.
  • Fixed the issue where the Scrooge McMole in abandoned ruins could not be targeted or attacked normally.
  • Fixed the problem where DLC outfits worn by NPCs could revert to default clothing after loading. Your DLC outfits will no longer automatically change back.
  • Reintroduced polluted areas in the "Clear the Air" quest to address progression-blocking issues caused by disappearing pollution areas

Visual and Audio

  • Fixed issues where grass color differed from the ground color after seasonal changes and turning green.)
  • Fixed the issue of cable car interactions disappearing unexpectedly.
  • Fixed a bug where machines incorrectly displayed a sand accumulation icon despite having no sand.
  • Fixed the issue of guide arrows disappearing abnormally during sand fishing.
  • Fixed an action error when using the handheld Power Drill to recycle a chest.
  • Fixed the issue where the color of task bubbles in the interaction bubbles did not match expectations.
  • Fixed a problem where wearing Goggles caused some hairstyles to disappear.
  • Fixed an issue where the Sandfish Aquarium couldn't display fish.
  • Fixed the issue with abnormal camera angles when holding the Techno Floppy Disk Box
  • Fixed the lack of stage-breaking effects for limestone.
  • Fixed inconsistencies in the interior and exterior of Mian's house.
  • Fixed occasional appearance of bubble burst effects in the main scene.
  • Fixed an issue in the "Let's Play Mahjong" quest where the faulty sound of the mahjong table wasn't properly removed.
  • Fixed overlapping NPCs at the school.
  • Fixed abnormal model issues with the train
  • Fixed an issue where certain accessories would cause hair to become transparent
  • Fixed an issue in the "True Love's Treasure" quest where the balloon treasure chests were not visible.
  • Fixed the problem where the item model turned black after switching languages while holding an item
  • Fixed the issue causing character jittering during carousel rides.
  • Fixed the issue where the ruins of Matilda's house were not visible in all save files.
  • Fixed an issue where donated items in the museum weren't displaying correctly
  • Fixed stuttering during bullet flight.
  • Fixed an issue where some monsters' skill effects were not displaying correctly.
  • Fixed abnormal display of Logan during combat.
  • Fixed the problem of character footstep sound effects and effects disappearing on terrain.
  • Fixed the issue where there was no sound for fireworks during the Winter Solstice Festival.
  • Fixed the issue where wedding background music continued to play in the town after the wedding ended.
  • Fixed the issue where the sound effect for kicking trees did not trigger correctly.
  • Fixed the issue where the background music during the Bullfighting Festival preparation phase did not play correctly.
  • Fixed the problem of abnormal noise occurring during gameplay.
  • Fixed the significant frame drop issue at specific locations in the Lost Paradise dungeon.
  • Fixed the significant FPS drop issue in the Greeno Factory ruins.
  • Fixed the FPS drop issue when obtaining items.
  • Fixed excessive exposure on the main menu.
  • Fixed the issue of excessive exposure in some dungeon scenes.
  • Fixed the significant FPS drop issue on the second floor of the Blue Moon Saloon.
  • Fixed a problem where fog effects didn't appear correctly at the start of a new game.
  • Fixed the abnormal display of night-time lighting effects.
  • Fixed the issue of abnormal ground reflection at night in Cattail Carnival.
  • Fixed instances of objects floating in the air
  • Fixed some display problems with hairstyles.
  • Fixed irregular terrain display problems deep within the desert.
  • Fixed anomalies in the display of children's eyes

Gameplay and Systems

  • Fixed an issue in the "Pet Detective" quest that prevented some older saves from progressing to the next quest.
  • Fixed occurrences where the "Him" and "Sunrise" quests couldn't initiate in certain saves.
  • Fixed an overlap issue in triggering 'A Grand Idea' and other quests, preventing them from initiating.
  • Fixed a problem with the "Eagles in the Oasis" quest not correctly completing, which caused other quests to become stuck when triggered.
  • Fixed an issue where NPC accessories were displayed incorrectly after participating in the 'Sandrock's Next Top Model' quest.
  • Fixed a logic exception issue in the "Leaving the Nest" quest caused by reading a letter first.
  • Fixed a bug where placing another Factory Control Panel through home editing wouldn't recycle machines from the old factory.
  • Fixed a situation in the "Into the Abyss" quest where conversation with an NPC triggered other quests
  • Fixed an interaction problem in the "Just Give a Whistle" quest, allowing engagement with Elsie afterward.
  • Fixed an interaction problem with Matilda and Burgess before the charity speech.
  • Fixed a problem with the quest prompt circle not being removed correctly after completing the 'One Small Step for Sandrockers' quest.
  • Fixed a freeze issue with the 'Starship Enterprising' quest when triggered outside of the main scene.
  • Fixed an issue with monsters spawning above level 100.
  • Fixed an issue in the Catori World quest where players may experience uncontrollable movement.
  • Fixed abnormal behavior of Andy after the "One Flew Over the Bandit Nest" quest.
  • Fixed some stones in the sand sliding track that would get players stuck.
  • Fixed the issue with the Commission Board not displaying the switch button correctly
  • Fixed the issue where NPCs were teleporting during The Kidnapping quest.
  • Fixed the issue where indoor wall decorations affected outdoor loads.
  • Fixed the problem with the Magic Mirror's functionality.
  • Fixed the issue where Matilda's house disappearing caused the problem of being unable to proceed with the 'Install the Jacuzzi' quest during locktown.
  • Fixed the issue where NPCs got stuck at the beginning of sand painting, preventing the normal progression of the activity.

UI

  • Fixed an issue where the quest tracking UI would abnormally appear during dialogues.
  • Fixed various logic and display issues in certain UIs.
  • Fixed the spacing error in firearm aiming UI
  • Fixed the issue where the laser glove's laser hit point did not align with the reticle.
  • Fixed a problem in the factory where items would vanish when producing more than 100 in a single queue.
  • Fixed the issue of getting stuck when entering the home editing interface from the backpack.
  • Fixed some configuration errors in the Encyclopedia.
submitted by Pathea_Games to MyTimeAtSandrock [link] [comments]


2024.03.07 10:58 edderiofer [SHITPOST] Can someone please stop nonsense from happening on this subreddit?

There has been a few posts that are made recently that are completely out of my control and I need to find some ways to prevent it from happening in order to not piss me off:
  1. After I riichi, some sore loser starts posting to the subreddit asking how they can become clairvoyant. How do we stop them from being such an angry little dickhead?
  2. When I am cutting honour tiles, if there are multiple honour tiles, how do I ensure that after I choose one to cut, that this person doesn't persistently repost the same sort of stupid rant under a completely new username, after deleting their previous account?
  3. Similarly, when cutting lone tiles, how do I prevent this person from being such a crybaby over the fact that mahjong is a game of luck, and that losing is a perfectly acceptable outcome of a game?
  4. When I finally have a big hand that I can play, how do we get this person to seek a therapist for their anger issues?
  5. When I am dead last in 4th place, I usually get fed up of this person. No question here, just wanted to say that.
  6. When I am 1shanten and desperately want to tenpai, I hope this joke isn't too far out of line? Is it getting old now? I think it's getting a little old. Let's wrap up.
  7. When I have 6 blocks, it would be very helpful if the subreddit mods would configure AutoModerator to filter out posts by new accounts for manual review.
Obviously, /s on this entire shitpost.
submitted by edderiofer to Mahjong [link] [comments]


2024.03.05 06:14 theonewhoblox Yakuza 5. A Great Entry Burdened by Ambition

I'm a huge fan of Yakuza. It changed the way I look at the concept of open worlds. When I was just starting high school, my idea of a good open world was a big explorable area with lots of mountains to climb and goodies to find along a huge, fruitful adventure. Breath of the Wild and various Sonic fan games kinda had that effect on me. But when I discovered Yakuza 0, it completely changed that. Now to me, open worlds are all about falling in love with the world and making it home. I even kind of applied it to the Zelda map as you could show me a screenshot from anywhere on the map and make an accurate estimate as to where it is. It also changed the way I look at storytelling. I'm so much more obsessed with underground politics and have since watched amazing underworld crime films like The Godfather, Goodfellas and Casino all because of Yakuza. Somehow haven't watched Ichi the Killer though even though Miike Takahashi literally directed the Ryuu Ga Gotoku movie.
But before I get too sidetracked on the effect the series had on me, you clicked the post because of the subject matter, not my mindless ramblings. So what do I think of it, as a fan of the series? It is, in typical Yakuza fashion, a fantastic game. Even when compared to the rest of the series, I argue it mostly holds up, even against some of the Dragon Engine games.
Y5 is a pretty massive game. Such an ambitious title by a (then) double-A studio, in fact, that it's kind of overwhelming. 5 is the name of the game here. 5 cities, 5 storylines, 5 (technically) playable characters, and of course, the title of Yakuza 5. The goal seemed to have been to take everything they learned from Yakuza 4 and turn it up to 11. Now you don't just have a new fighting style for every character, but also a new major minigame that directly aligns with that character's story. For Kiryu, the taxi driver story. For Saejima, the hunting story. For Akiyama/Haruka, the Road to Fame story. For Shinada, the batting story. Every story and minigame is actually quite excellent and in some ways are kind of their own entire games WITHIN the game. just doing these stories will probably take like, 10-20 hours to beat alone based on my own experience. They'll likely take up the bulk of your side content time altogether, especially for completionist runs (don't try to 100% a Yakuza game trust me).
The substories in this game are plenty, but unfortunately not QUITE on par with what other games in the series have in store. There are some good ones, like the weird wrestling arc Kiryu undergoes in Nagasugai, but generally I wasn't all too interested in what the game had in store. Not much of it was all too memorable, and the game certainly didn't have anything on par with the absolute perfection of some other entries, such as the Munan Chohept Onast quest from 0 or basically anything from 7.
Another important aspect of RGG side content is the minigames. I mean, part of the reason most people look at Yakuza and think "what is this game even about" is because the series is notorious for having about a million plus one different ways to play the game. So how does 5 hold up? Pretty damn good. The elephant in the room here has to be the karaoke. I mean, this was the game to introduce Bakamitai, the most popular thing about Yakuza as a whole. At the time this was the best karaoke in the series too due to the amount of singers, the quality of the music and how basically Haruka's entire story was just that minigame plus some idol simulator stuff. You also have a plethora of other things in typical Yakuza fashion, from mahjong to the obvious side story minigames to air hockey to arcade shit to batting to comedian simulator to bowling. It's pretty great. I don't think the minigame selection is as good as later games but as far as the PS3 trilogy goes it's definitely the top rung.
The story in this game is generally pretty good, specifically when it comes to the individual storylines. The characters shine like never before in this game and there aren't any rubber bullet plot twists to speak of. Kiryu's entire arc with the Madarame family is, on its own, some of the best storytelling in the entire series with some of the most cool and cinematic shit you'll ever see for Yakuza. Shinada has to be the most underrated character in the franchise and I really wish RGG hadn't just forgotten about him when the Dragon Engine was conceived. Saejima's story is about the same quality as 4 with some pacing issues but generally really good. I mean, there's a quick time event to punch a bear really hard which I appreciate. Fuck Baba too btw.
Story begins to falter quite a bit come time for the final arc. I'm not gonna spoil anything major, but jesus. It feels like RGG already had the task of writing multiple ambitious stories all their own and forgot to add Kamurocho at the last second, so they were like "okay we REALLY need to tie these stories together and put it in Kamurocho because this is a Yakuza game which requires that damn city." And it ties up together in a pretty confusing way? Again, I won't spoil but if you play the game you know exactly what I mean. It's got a pretty messy ending.
You know what I like? Yakuza combat. You know what I don't like? The Yakuza 3 and 4 engine's combat. You know what I LOVE? The Yakuza 5 engine's combat.
The Dragon Engine took three games to find its footing in combat with Judgment, due to various issues in Y6 and YK2 such as janky physics, annoying ragdolling and heavily restricted options. Sure you could throw people off bridges without spending heat now, but it wasn't worth certain sacrifices like the addition of block bouncing, extreme heat mode cheese, completely bugged out grappling, and the sluggish dumbed down Dragon of Dojima style moveset Kiryu had in those games.
Yakuza 5's engine caught on INSTANTLY. You like playing Yakuza 0? You like kicking ass and taking names with the new and improved physics system, hitboxes, blocking mechanics, grappling, and heat actions? You can thank Yakuza 5 for that. Hell, I'll go so far as to say 5 is on par with 0 in terms of quality, though it's good for different reasons. This was the second to last game in the series to use a proper leveling system and, if you don't count Kiwami as its own separate entry, then 5 was in fact the last. And it shows just how much RGG learned about combat through the PS3 days. Gone are the days of having to mindlessly spam grab because the AI only knows how to block. Gone are the corridors where getting hit into a wall means an infinite combo of doom (I haven't fully recovered from Y4). Improved are the playstyles of Akiyama and Kiryu. Introduced is the precursor to extreme heat, climax heat. And it's way less of a crutch than what it would become in the Dragon Engine days. Instead, it's simply just a really, really badass way to turn things around in a tough spot and tear your enemies to shreds with some of the most brutal heat actions in the entire series. Remember that beast mode heat move from 0 where Kiryu jumps up high and piledrives the enemy's spine into a million pieces? Yeah, Saejima did that first (canonically like 25 years later tho?). There's a lot more to say about the combat, such as the dozens of different abilities and how fun it is to max each character out, but this post is beginning to grow long.
In conclusion, Yakuza 5 is a really, really good game bogged down only by the amount of stuff it tries to do at once. If it lowered its scope ever so slightly and focused on refining certain fundamentals, we might have the best real-time action Yakuza game on our hands. Thankfully RGG learned their lesson and followed this game up with still arguably the best game in the franchise, the still MASSIVE but less tired Yakuza 0. This is all to say: please play a Yakuza game. You won't regret a second of it.
submitted by theonewhoblox to patientgamers [link] [comments]


2024.02.28 07:32 CalicoLime Bobobo Remake

"Whenever there's a head of hair being threatened by a criminal clipper, I'll be there."

Bobobo-bo Bo-bobo

Bobobo-bo Bo-bobo is the cool and incomprehensible hero, swarthy and musclebound, sporting sunglasses and a large golden afro. He is called "Bo-bobo" for short, as he refuses to let people call him "Bo".

Hanage Shinken

Bo-bobo's primary form of offense is a technique called the "Hanage Shinken". This technique involves stretching out his nose hairs in order to whip or constrict his enemies. He is one of the few people who knows this technique, so he believes that it is sacred and that he shouldn't overuse it. It is powered by Taiyaki.

Offensive

Merciless Nose Hair Fist
Straightforward attack using nosehairs like whips.
Burning Hair Spirit Deadly Armpit Hair Fist
Technique to be used in Summer when "armpit hair is in". Works like the Merciless Nose Hair Fist but uses Armpit hair. He later reveals that he is completely skilled in using the Wakige Shinken.
Nose-Hair Revolution
Technique that sees Bo-Bobo attack with spinning nose hair. Apparently pretty easy to dodge.
Kamemura Suibotsu
Swirling nosehair attack
A long equation I am not typing out
Mathematical attack that proves 3+3=8.
That's Goro! That's Goro!
Direct attack that defeats one of Gunkan's lackies.
Destruction of the Fried Chinese (Deep Fried) Faction
Straightforward attack that was easily dodged by Calendar
Armpit Chop
Direct attack to an opponent's armpit.
Nosehair Alley
Overwhelming Nosehair technique that strikes an opponent from all sides. Gunkan states it's the only technique he was unable to master.
Yes I'm Leaving Hakata
Straightforward attack that a mind-controlled Bo-Bobo uses on Beauty. It damages her, but does not kill her.
A Decided Can't Tell Me Where to Go On My Journey: Pure Story
Bo turns into a train and crashes into an opponent nosehair first.
Burning Hand Hell-Fire
A Bo - Bobo Double Twin Mark II Second Technique. Roasts an opponent in a wave of hellfire.
Hell Shrike Fall
An Izuna Drop-like technique that plants Bo-bobo and his opponent in the ground.
Friendship Power
A combination attack that uses the strength of all of Bo - Bobo's friends.
Ikemen
Another straightforward nosehair strike.
Fighting Double Punishment
A leaping strike that teaches friends they should not fight.
Nosehair Victory
A nosehair technique that does nothing to Rice, but he seems to enjoy it.
Leg Snap
Bo-Bobo bends his opponent's knees from the back with his causing massive damage.
Tetori Legtris Fist
An attack that Bo-Bobo messes up because he's bad at Tetris. It works on Rice anyways.
Pinappudding
A helicopter nosehair attack. It earns Bo the title of "King of the Hajikeists"
Gesopotamia Civilization
A leaping nosehair attack.
Yie Ar Kung-Fu
A combination strike from Bo-Bobo, Don Patch, Beauty, Tennosuke, and Heppokomaru.
Our Friendship is Eternal
A spinning strike using Don Patch as a base.
Wherever Nata De Coco Is It's Still Alive
A charging strike that destroys Over's clothes.
Violent Nosehair Fist
An attack that strikes rapidly with multiple nosehairs and does absolutely nothing to Torpedo Girl.
Destiny
A leaping strike that instantly KOs Don Patch, Tennosuke, Dengakuman, and Torpedo Girl.
Planet Judge
A multi-tiered attack that involves the opponent being "judged" by several planet's attacks. Mercury involves a giant tidal wave and a bolt of lightning. Venus is the disappointment felt after getting a treasure map as a New Year's Gift and the treasure only being 10 Yen. The Judgement of Earth is having a rock dropped on you by a large bird. The Judgement of Mars is being pushed into lava and having fire blasted on you by someone who just ate mild curry. The Judgement of Jupiter is being run over by Santa's sleigh. The Judgement of Saturn is being impaled by a large spike. The Judgement of Uranus is being assaulted by the letter "nu" from the Japanese alphabet. Finally, the Judgement of Pluto is having a giant meteor summoned to hit you.
Kitten Fist
A summoning technique that calls upon Don Patch and Tennosuke to attack an opponent while dressed as cats.
Hell Nosehair Drop
A swinging attack that uses nosehair to slam an opponent to the ground.
Lightning Nosehair Ball
After zapping Don Patch with a taser, lifts him and slams him to the ground using his nosehair.
Super Godly Strong-Fanged Beast Smash Shot
After transforming into a beat, Bo-Bobo smashes the ground.
Tokoro Nosehair
A combination attack between Bo-Bobo and Tennosuke that lets Bo-Bobo use jelly nosehairs.
Bontan Bontan Bontan Bontan Bontan Bontan Bontan Bomb
Bo-Bobo, Don Patch, and Tennosuke assault the enemy with thrown oranges and an exploding kick.
Please! Drench Me!
A sliding attack that destroys Halekulani's armor.
Super Sonic Stupid Beigoma
Uses Don Patch and Tennosuke as spinning tops.
Bo-Bobo Wave
Rapid-fire from a Beretta P-36 Magnum.
Legendary Hustler Shot
Bo-Bobo returns an attack like it pool ball.
Dummy Bomb
Bo-Bobo uses Don Patch as a bludgeoning weapon.
Bagworm Laser
Bo-Bobo fires a laser beam from his eyes.
Dosukoi Bungee
A hanging attack that involves a bungee cord and sumo strikes.
20-Ton Press
Bo-Bobo expands his body to 20-Ton size to crush his opponents.
Keristian Dior
A straightforward attack J easily dodges.
Wan-Wan Giant Slalom
A spinning attack where Bo-Bobo turns into a dog.
Slipper Sole Flap
A brutal attack with a flexible slipper.
Southern Cross
A combination attack with Bo-Bobo, Don Patch, Tennosuke, and Torpedo Girl.
Shinderera
Bo-Bobo turns into a samurai to cut an oncoming attack.
Bosses' Chair Great Rotating Attack
A spin kick from an office chair.
Seal Release
An extremely powerful Ougi in which Bo-Bobo is blasted by a dragon and powered up.
Dance of the Angry Bears
Bo-Bobo summons a gang of angry bears to wail on his opponent.
[Super Bo-Bobo] Thousand Nosehair Wave
A pathetic energy blast.
[Super Bo-Bobo] Unnamed Attack
An unnamed technique that Bo-Bobo uses to quickly cut down several plants.
[Super Bo-Bobo] Nosehair Sword
Bo-Bobo uses a pair of nosehairs to form a sword that nearly cuts Don Patch in half.
[Super Bo-Bobo] Flap Flap Kamaitachii
Bo-Bobo sprouts wings from his afro and cuts his opponent with razor winds.
[Super Bo-Bobo] Look Look Hello There
An attack that copies Hatenko's "Lock" by forcing people to watch a newscast.
[Super Bo-Bobo] Pleasant Plate Destruction
Bo-Bobo uses several plates found on the battlefield to build a large structure, then knocks it over on his opponents.
[Super Bo-Bobo] Bo-Bobo Big Eruption
Bo-Bobo causes a volcano to explode, firing off small clones of himself.
[Super Bo-Bobo] Carp Waterfall Climb
Bo-Bobo climbs up Combat Blues' waterfall while wearing a fish costume. He also clones himself.
[Super Bo-Bobo] Cross Goddess
A leaping combination attack with Torpedo Girl.
[Super Bo-Bobo] Mecha Nosehair Lock-On!
Bo-Bobo channels his Hanage Shinken into the mech he's riding.
[Super Bo-Bobo] Fire the Stupid Satellite!
Bo-Bobo fires a laser cannon that sends Don Patch into space.
[Super Bo-Bobo] Needle Sandbag
A punching technique that uses Don Patch like a sandbag.
[Super Bo-Bobo] Sleep Flames
Bo-Bobo shoves Tabasco sauce into an opponent's eyes.
[Super Bo-Bobo] Kome Shinken
Bo-Bobo mimics Rice's Kome Shinken.
[Super Bo-Bobo] Great School Field Trip
Bo-Bobo deploys the several little people inside of him to attack.
[Super Bo-Bobo] Monkey Year End Gift Attack
Bo-Bobo turns into a monkey and throws containers of Tokoroten at Beauty.
[Super Bo-Bobo] Golden Awakening
An attack that manifests when Bo-Bobo's anger reaches it peak. A flash of bright light that destroys Rem's dream world.
[Super Bo-Bobo] Romantic Sensation Movement
An attack used directly after Bo-Bobo World Nightmare in order to destroy the evil drawn out of someone.
[Super Bo-Bobo] Judgement of Me Judged By Tennosuke Judged By Don Patch Judged By Babylon
Bo-Bobo allows himself, and the others, to be punched into an opponent by Babylon.
[Super Bo-Bobo] Desperation Mirrorball
After having his hair turned into a polygon, uses it to blind his opponent.
[Super Bo-Bobo] Buyou Of Darkness: First Dance!
Bo-Bobo knocks around Lambada with a dancing attack.
[Super Bo-Bobo] We've Done It! Mechanical Attack Electro Destructive Mecha Three Plates!!!
Bo-Bobo fuses with Lambada's plates to make a giant mech.
[Super Bo-Bobo] Eat Hard-Boiled Egg
Bo-Bobo assaults Hanpen with a pair of large eggs.
[Super Bo-Bobo] Return the Hanpen
Bo-Bobo slams Hanpen using a pair of chopsticks.
[Super Bo-Bobo] Dozaemon Kick
A chopping downward kick.
[Super Bo-Bobo] Ekiben for Sale
Bo-Bobo slams Hanpen into a pile of rice and sells him for lunch.
[Super Bo-Bobo] Twinkling Star Shou
A combination attack with Don Patch and Tennosuke that defeats Hanpen's attack and pushes him into space.
[Super Bo-Bobo] Mysterious Chiropractor Dr. Bo's Wild Treatment
Bo-Bobo quickly adjusts Hanpen's spine.
[Super Bo-Bobo] Weapon Dance
Bo-Bobo summons a barrage of weapons
[Super Bo-Bobo] Triangle High Tension
Bo-Bobo, Tennosuke, and Don Patch all attack in unison.
[Super Bo-Bobo] Super Powerful 3-Idiot Bazooka
The Bo-Bobo, Tennosuke, and Don Patch fusion fire off a massive laser.
[Super Bo-Bobo] Hundred Animal King Fist
Bo-Bobo turns into a realistic lion and repeatedly chops Tsurulina the 3rd.
[Super Bo-Bobo] Zitabata Beam
Bo-Bobo pushes Tsurulina back by constantly yelling "Zitabata".
[Super Bo-Bobo] Leg Pin
Bo-Bobo jabs his opponent in the shins for massive damage.
[Super Bo-Bobo] Unnamed Bear Attack
This attack does not have a listed name. Bo-Bobo summons a massive nosehair that contains several bears with machineguns.
[Super Bo-Bobo] Double Dentists
Bo-Bobo and Don Patch perform amateur dentistry.
[Super Bo-Bobo] Human Express by Nosehair!
Bo-Bobo guides Tsurulina through the entire life of a human from birth to turning into a giant robot.
[Super Bo-Bobo] Master! The Daughter's Way Over There Get Service from Me
A nosehair attack on a ramen-eating opponent.
[Super Bo-Bobo] Nosehair from under a Kotatsu
An unsuccessful attack used against Be-Bebe.
[Super Bo-Bobo] Babylon
Bo-Bobo attacks using Softon's goddess.
[Super Bo-Bobo] Taiyaki to the Future
Bo-Bobo attacks using a clotheslines of Taiyaki.
[Super Bo-Bobo] Hairy Heavens
One of the "Three Great Essentials of Nosehair" that requires 5 per-requisites be complete before it can be used. Bo-Bobo must defeat a giant octopus, go on an incredible journey with his allies, shed moving tears, strike Tennosuke, and go around the earth 100 times. Once he completes all of these, he strikes Hydrate with nosehair coiled around his fist.
[Super Bo-Bobo] We Two Colors Enter the Rainbow Typhoon
Bo-Bobo turns into an art set and runs through his opponent.
[Super Bo-Bobo] Bo-Bobo Monster House
Bo-Bobo turns himself and his teammates into powerful Kaijin.
[Super Bo-Bobo] Diablos Hand
A technique used within Monster House. When fully transformed into a Kaijin, Bo-Bobo strikes his opponent with a clawed hand.
[Super Bo-Bobo] Dog Punch! Dog Punch! Dog Punch! Dog Punch! Dog Punch! Dog Punch!
Bo-Bobo dons a dog costume and punches the shit out of a guy.
[Super Bo-Bobo] Flyswatter
Self-explanatory.
[Super Bo-Bobo] Aim to be a Bump Big Leaguer
Bo-Bobo and Tennosuke knock lumps off of Don Patch's head with baseball bats.
[Super Bo-Bobo] Gutsy Bat
Bo-Bobo lifts and swings a giant bottle
[Super Bo-Bobo] Nosehair Style Welcoming Party
A hazing technique that welcomes a new member to the Nosehair group.
[Super Bo-Bobo] Huge Wafer Toppings
Bo-Bobo runs Icen through with a pair of metal beams.
[Super Bo-Bobo] Yansu Gansu Revolution
Bo-Bobo dons a strange look and kicks an opponent.
[Super Bo-Bobo] Sharks Gnawing Underwater
Bo-Bobo reacts to be turned into a dolphin by turning into a shark.
[Super Bo-Bobo] Dream of Raising Tiles in Janki Ryu Dance
Bo-Bobo launches an assault with massive mahjong tiles.
[Super Bo-Bobo] I Recently Was Put in Charge of The Work Phone and I Always Use It for Mahjong Instead.
A straightforward leaping attack with a really long name.
[Super Bo-Bobo] Pig Emptying Attack
Bo-Bobo yeets several pigs.
[Super Bo-Bobo] One-Night Dinner Show
Bo-Bobo wraps his opponent in nosehair that are smooth like lyrics.
[Super Bo-Bobo] Random 360-Degree Tokoroten Magnum
Bo-Bobo punches chunks out of Tennosuke in a shotgun pattern.
[Super Bo-Bobo] Stealth Slash
Bo-Bobo appears behind an opponent and slashes them with a katana.
[Super Bo-Bobo] Metro Destruction
Bo-Bobo summons an army of bears to destroy Shigeki Pinball.
[Super Bo-Bobo] Sorrowful Tofu Impact!
Bo-Bobo shreds a large piece of tofu.
[Super Bo-Bobo] Bull's Eye Scooping
Bo-Bobo strikes a massive Buddha statue head with an ice cream scoop.
[Super Bo-Bobo] Missed Wrestle Ball
Bo-Bobo swings his father like a hammer.
[Bo-Bobo 100%] BoBo-BoBoBoBoBoBo-BoBoBoBo-BoBo
Bo-Bobo gives an abridged recap of the series while defeating Bi-Bibi.
[Shintetsu Bo-Bobo] Smashing the Top of his Head
Professor Bo-Bobopachi wastes an opponent with several pieces of school furniture.
[Shintetsu Bo-Bobo] Booger Machine-gun
Bo-Bobo fires several boogers with no effect.
[Shintetsu Bo-Bobo] Drop It Down
Bo-Bobo lures Plain White Bread into an over and throws it off of a building.
[Shintetsu Bo-Bobo] Hanage Musou
Bo-Bobo attacks with a polearm and then hits an opponent with his car.
[Shintetsu Bo-Bobo] Lunch Providing Duty of the Sky
Bo-Bobo flies as fast as a bomber jet, dropping a payload of delicious lunch.
[Shintetsu Bo-Bobo] Delete Commando
Bo-Bobo summons a large air force.
[Shintetsu Bo-Bobo] Cow Shower
Bo-Bobo lifts and swings a large cow.
[Shintetsu Bo-Bobo] Bo-Bobo Sports Premiere Issue!
Bo-Bobo turns tiny and snowboards into an enemy's eyes and nose.
[Shintetsu Bo-Bobo] The Forest's Three Squirrel Children
Bo-Bobo summons three powerful children of the forest.
[Shintetsu Bo-Bobo] Good Morning Teacher!
Bo-Bobo punches Don Patch through Babuu's torso.
[Shintetsu Bo-Bobo] Tokoroten Impact
A stronger version of the Tokoroten Magnum.
[Shintetsu Bo-Bobo] Congratulate Jump Super Stars Newest Game, Creating Excitement for Winter
Bo-Bobo warps his opponents into the Jump Super Stars game and lays a beating on them.
[Shintetsu Bo-Bobo] Ninety-Nine Nights: Nagoya Edition
Bo-Bobo holds back a koala army with a swing of his sword.
[Shintetsu Bo-Bobo] Himeji Castle! Himeji Slice!
Bo-Bobo summons a Himeji Castle with a giant sword.
[Shintetsu Bo-Bobo] The Teachings of Mori are Absolute
A trio attack with Don Patch and Tennosuke.
[Shintetsu Bo-Bobo] The Sightseeing Arranged Commemorative Photograph Immediate to the Left Side as You Enter the Main Gate of Nagoya Castle
Bo-Bobo forces his enemies to pose for a photo which hurts them for some reason.
[Shintetsu Bo-Bobo] I Want to Do Thrusting Professional Sumo After A Long Time
Bo-Bobo brawls with Pokomi at high speeds.
[Shintetsu Bo-Bobo] We're the Strgonest Bo-Bobo Army Corp
Bo-Bobo summons a charging samurai army.
[Shintetsu Bo-Bobo] A Passing Through Leopald
Bo-Bobo summons a heavily armored tank.
[Shintetsu Bo-Bobo] Fierce World Cup 2006: The Summer of Germany
Bo-Bobo soccer kicks Don Patch, Tennosuke, and Gaou.
[Shintetsu Bo-Bobo] Western Game Scramble
Bo-Bobo transports his opponent into a 90's style arcade shooter.
[Shintetsu Bo-Bobo] Nosehair Style Hyakke Rokujuuyonshou
Bo-Bobo uses a Hyuuga style strike to hit an enemy's chakra points.
[Shintetsu Bo-Bobo] Astro Bobo Sasa
Bo-Bobo turns into a spaceman with a rifle.
[Shintetsu Bo-Bobo] The Royal Family's Conviction
Bo-Bobo is flung by Pokomi's hammer.
[Shintetsu Bo-Bobo] Honekko Machinegun
A calcium-filled machinegun blast.
[Shintetsu Bo-Bobo] Boinal Boight Boy
Bo-Bobo becomes a parody of Mike Haggar and womps some Hair Hunters.
[Shintetsu Bo-Bobo] Running Wild Takuan Young-Tough Gang
Bo-Bobo strings up Don Patch and beats him with a stick.
[Shintetsu Bo-Bobo] It's Terrible For Even the Author To Draw a Large Quantity of Hair Hunters
Bo-Bobo takes out an entire army of Hair Hunters with a swing of his sword.
[Shintetsu Bo-Bobo] Personal Experience of the In-Vogue Balance Ball
Bo-Bobo sits on his opponent.
[Shintetsu Bo-Bobo] The Great Parade of Nostalgic Stickers
Bo-Bobo smashes his opponents with a spiked ball.
[Shintetsu Bo-Bobo] Perfect Hanpen-Shou!
Bo-Bobo pairs with Hanpen to create a massive wave of hanpen.
[Shintetsu Bo-Bobo] The Angels Who Call Out for Victory Pure Prayer
Bo-Bobo grabs an opponent in a headlock and punches them.
[Shintetsu Bo-Bobo] Water Boys Three
Bo-Bobo, Don Patch, and Tennosuke appear from a toilet with a leaping punch.
[Shintetsu Bo-Bobo] Crackling Great-Flame Shuriken.
Bo-Bobo douses Don Patch in lighter fluid, lights him on fire, and flings him like a throwing star.
[Shintetsu Bo-Bobo] Daikon Whole Sale is Humble
Bo-Bobo produces a fish strong enough to clash with a legendary ninja sword.
[Shintetsu Bo-Bobo] Jump Ultimate Stars Bo-Bobo Strongest Dream Deck Demon Combo S
Heppokomaru, Denbo, Shintetsu BoboPatch, and BoboPatchNosuke all combine to attack an opponent at once.
[Shintetsu Bo-Bobo] Have a Merry Shitmas and Go To Sleep
Bo-Bobo pushes Tennosuke off a cliff while dressed as Santa
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Onigawara Bomber
Bo-Bobo smashes Kamara's gun armor with a single punch.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Present for You
Bo-Bobo summons a massive lead ball cannon.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] A Man's Tokoroten Magnum
Bo-Bobo performs another Tokoroten Magnum to no success.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Length-Wise Tokoroten Magnum
Bo-Bobo punches Tennosuke in the ass, firing the magnum from his head.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] King Nosehair Typhoon
Bo-Bobo spins King Nosehair with enough force to break through Tsurulina World.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] I Can't Forgive Foolishness
Bo-Bobo, Don Patch, and Tennosuke mimic Torpedo Girl's attack.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Disorderly Kabosu of OVER
Bo-Bobo mimics OVER's scissor technique.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Pokomi's Scribble Cannon Wave
Bo-Bobo uses one of Pokomi's techniques, albeit with worse drawings.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] The Wave That Begins the Tonkatsu Revolution
Bo-Bobo fires a wave of Tonkotsu at Tsurulina.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] The Wave That Starts Formula-1 Japan
Bo-Bobo crashes into Tsurulina while driving a F-1 car.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Kamehameha
Bo-Bobo repeatedly fires a pistol into a downed opponent.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] The Beauty of Japan
A straightforward dashing slash using a nosehair like a katana.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Geneha Rush
A version of the Geneha Rush attack that does not use the Gehena Break attack.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Digest the Anger of Hair
A punch with a fist wrapped in nosehair.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Armpit Chop
An empowered-version of Bo-Bobo's Armpit Chop that defeated Tsurulina the 3rd.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Nosehair Violent Fist
The standard Nosehair attack.

Defensive

Stress Relief Fist
Defense technique where Bo-Bobo produces a pillow that looks like Don Patch and allows his opponent to wail on it.
Ma-Ma-Defense
Defensive technique that splits Bo-Bobo into several clones that are poorly drawn and only say "Ma"
Bo-Bobo Armor
Technique that allows Bo-bobo to don armor made out of a pair of boxes of Aomori Oranges. It allows him to completely overpower Gunkan and possibly switch places with Don Patch.
Equipped: Battle Armor "Faith": Chaos of Oden
A Bo - Bobo Double Twin Mark II Second Technique. Summons armor made out of an Oden stall.
Tokoroten Guard
Bo blocks an incoming attack with Tennosuke.
Don Patch Guard
Bo blocks an incoming attack with Don Patch.
Hidden Talent
Uses an umbrella to block an oncoming attack.
Bagworm Defense
Bo-Bobo turns into a bagworm to avoid an attack.
School Curtain
Bo-Bobo blocks an incoming attack by wrapping himself in a curtain.
Love-Love Umbrella
A defensive attack that counters an attack with a powerful laser.
[Super Bo-Bobo] Snack Time
Bo-Bobo and Hatenko open Tennosuke's mouth wide to catch an oncoming shower of ice.
[Super Bo-Bobo] Coating of Life
Bo-Bobo hardens his target by asking it a tough question.
[Super Bo-Bobo] Angel's Bathroom
Bo-Bobo counters a bubble Shinken by popping them while in the bath.
[Super Bo-Bobo] Wildlands Lasso Johnny
Bo-Bobo uses a lasso to block an attack with Tennosuke.
[Super Bo-Bobo] Ora-Ora Aura
A defensive technique that involves shouting "Ora Ora" at an opponent and then getting hurt anyways.
[Super Bo-Bobo] Spinning Old Man and Old Woman Dining Table
Bo-Bobo rides on a table made of Tennosuke in order to dodge polygon attacks.
[Super Bo-Bobo] Konnyaku Guard
Bo-Bobo blocks Hanpen's attack with a large piece of Konnyaku, only suffering the minor injuring of having a fucking square punched out of his torso.
[Super Bo-Bobo] Nice Butt Defense
Bo-Bobo blocks thrown knives with his ass.
[Super Bo-Bobo] Teru Teru Bo-Bobo
Bo-Bobo counters Tsurulina's technique by becoming a Teru Teru and summoning a storm.
[Super Bo-Bobo] Gum Stick
Bo-Bobo keeps himself from moving by sticking gum to his shoe.
[Super Bo-Bobo] Strong Wind! Carry Out A Kite Flying Tournament!
Bo-Bobo prevents himself from being blown away by wrapping his opponent in nosehair.
[Super Bo-Bobo] Bamboo Shoot Jump
Bo-Bobo dodges a strike with a pair of rapidly grown bamboo shoots.
[Super Bo-Bobo] Outrageous Barbecue Brawl
Bo-Bobo summons a large skewer of meat to block an attack, as well as several barbecue dancers.
[Super Bo-Bobo] Fishing Key Attack
Bo-Bobo fishes up some defenses.
[Super Bo-Bobo] Bean Changing Technique
Bo-Bobo dons the mighty armor of a cardboard box.
[Shintetsu Bo-Bobo] Unnamed Brush Attack
An unnamed attack, possibly due to a translation error. Bo-Bobo pierces Heppokomaru's massively powerful Onara Shinken to strike him with a pair of brushes.
[Shintetsu Bo-Bobo] Bo-Bobo Omikuji
Bo-Bobo defends himself from being pecked to death by detonating a bomb inside his body.
[Shintetsu Bo-Bobo] Perfect Defense Reborns S.D.C. (Sakurayama Defense Club)
Bo-Bobo summons the Sakurayama Defense Club, a high school club that manages to block one of Tsurubina's attacks for a moment.
[Shintetsu Bo-Bobo] Dummy Guard
Bo-Bobo uses Don Patch to block several kunai.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Stance of Heaven and Earth
Bo-Bobo automatically dodges attacks due to his "spontaneous body".
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Full-Armor Bo-Bobo
Bo-Bobo dons armor made of Yakult bottles.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] I Think It's Great When It's Funny
Bo-Bobo summons an escape pod that shows no damage from Heppokomaru's attack. His empowered black farts were extremely powerful.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Yodel Step
Bo-Bobo turns into a heavy robot with a ball and chain he spins to block Tsurulina's attacks.
submitted by CalicoLime to CalicoLime [link] [comments]


2024.02.25 17:12 JakeSteam Reviewing 3 puzzle games I've enjoyed recently: Sorcery School, King's Landing, Tile Collector!

Hello! Just thought I'd share a few games I've enjoyed lately, especially "Sorcery School". They're all puzzle-y to some degree, and there's an ad-free article available if you'd rather read it there. Enjoy!

#1: Sorcery School

Sorcery School is a tripeaks solitaire RPG, with a surprisingly rewarding difficulty curve.

Review

Gameplay starts off as the typical "use cards to deal damage", but the complexity comes from new mechanics continually unlocking, even a few hours into the game. For example, collecting 4x Jacks gets me a shield boost, whilst other cards might unleash a little goblin that attaches to an enemy and deals damage until you draw a new card.
These complex, interlocking additions to what is a very simple card game mean taking each turn carefully is worth the effort. Instead of merely trying to clear the board of cards, you are combining different mechanics to optimise your attack and defence.
The "Combat" screenshot below shows a few examples of these interlocking mechanics. Even within this simple low level battle:
  1. A "rocket" card (the 7) has been played, dealing direct damage to the enemy in the centre.
  2. I am currently on a x9 combo, which triggers gems to spawn onto cards.
  3. 3 cards have gems attached (8, 4, 6), getting 8 of those allows use of a very powerful wand attack. Holding fire until 16 deals even more damage.
  4. 2 stacks of cards have been cleared (top middle, single card on the right), these will be repopulated when I draw a new card, and provide a small health boost.
  5. I've recently collected a Jack, so I have 1/4 needed for a defence boost (green icons near top).
  6. Every enemy has a unique mechanic (mushroom can enrage, worm in apple is 2-stage, rat can throw acorns), so must be prioritised.
  7. Each enemy has a different attack time, so I am prioritising the apple worm due to it being closer (2 turns away), and having an additional stage to kill.
To reiterate, this is a basic, regular stage. There are boss stages! There are multiple waves of enemies!
The appeal comes from the combination of unique enemy characteristics, many card mechanics, and different priorities interacting and even conflicting, e.g. Do you get the 8 gems for the wand attack, or prioritise clearing cards?
Outside of battle, there are "Artifacts" to upgrade (e.g. health), requiring drops from enemies and some coins. Every attack and card mechanic can also be upgraded using cards, leading to yet another strategy decision. Rewards are generous, with each battle giving loot, and chests unlocked every few battles.
All of this is framed in a pretty average "wizard school" story, which I completely skip every time. It's not needed, and the gameplay absolutely stands on its own.

Monetisation

There is an energy system! Whilst it's pretty generous (you can usually play for 30-40m, then come back 30-40m later with full energy), I did run out a couple of times. The quick recharge means this isn't too much of an issue, and it also refills whenever you level up. Additionally, quest rewards and chests will sometimes overfill your energy, e.g. 160/100, which is a nice touch.
In addition to an energy system, there's also the typical "booster packs" for items, cards, energy, coins, etc. I'm a few hours into the game and haven't needed them whatsoever, nor would they have helped much. Later on there's a risk that the grindiness could get high enough to encourage them, but there are no signs of this yet.
There are no adverts that I could see, forced or otherwise.

Tips

  • Enemy prioritisation (by tapping) is key. Typically, you want the enemy attacking next, but it often makes more sense to just accept a hit and work away at a stronger enemy in the background (especially if it has a powerful ability).
  • "Overkilling" an enemy provides extra cash, I often get an enemy as low as possible, then use a wand attack to get them to -200 or so.
  • Upgrade everything. I've never had less than 4-5k coins, so upgrading cards as soon as they're available seems sensible.
  • Know how much your attacks do. There's no point wasting a strong attack on a weak enemy if there's a stronger enemy coming up a turn or so later, so try to just about kill an enemy (or massively overkill them).
  • There are some timed events (e.g. rat's acorn, stun timers). When these happen, react, but don't rush yourself. The marginal benefits aren't worth throwing away the round.
  • Use the constantly attacking gremlin wisely. You should be saving your wild card for this opportunity, as it will let you get a whole new set of cards played, dealing hundreds more free damage.
  • Don't trade items. The artifact shop owner offers you the ability to mutate items, but it is very expensive and the resource loss is not worth it. Similarly, the main shop sells items for high prices, only buy if absolutely necessary.
  • "Perfect" health at the end doesn't mean you took no hits, it just means you have full health. As such, you can heal up after a hit and still get the bonus.
  • The artifact shop can "find" enemies for you, just tap the items. This is the best way to progress if you don't have the requirements for a main quest.
  • There's occasionally codes on the developer's Instagram and Facebook that gives free in-game items. For example, FURUYU692 gave a few thousand coins.

Screenshots

Combat Equipment Artifacts

#2: King's Landing

King's Landing - Idle Arcade was not what I expected. It looked like one of those typical "waiting simulator" incremental games, and I was fully expecting grindy gameplay with constant adverts. It was far better than that!

Review

King's Landing is clearly early in development from an indie developer, yet has a satisfying core gameplay loop. Collect resources, process them, use them to unlock new areas, buildings, and automation.
There's only a couple of hours of gameplay here, and there's no offline progress. The almost entirely active gameplay will consist solely of walking between buildings that produce resources and areas than require them. New areas and content unlocks frequently, which stops the small number of game items (7-8 in total) becoming too tiring to farm.
Resources can be gathered by employees, and later on this is the only reasonable way to get the large quantities of items required. Essentially you'll primarily be ferrying raw materials from the storage units to processing plants, whilst your employees gather the raw materials.
There's an upgrade system providing a use for coins, but I'd have liked to see it expanded beyond basic "Stone storage stores more" or "Forge processes more at once".
I tried finding out more about the developer, but was left a little confused. There's plenty of games published, but they seem to be unrelated games, with completely different visual styles, descriptions, monetisation, etc. I wondered if "Creauctopus" is some sort of publisher..? Their website seems to be a solo developer / artist's outdated portfolio, and the developer's bio on linked sites supports this. An impressive range of talent if this really is all from one person!

Monetisation

There's none! No adverts, no purchases!

Tips

  • Player speed doesn't seem to have much impact, it doesn't seem worth it.
  • Selling processed resources is far more profitable than raw.
  • Try and keep all processing centres (forge, sawmill, etc) busy at all times, since you'll need a lot of these processed resources.
  • Make sure your houses (coin generators) are never full, or they'll stop producing.
  • Move items in bulk. There's no point moving a few stones, instead move as many at once as the processing plants can handle. You can then cycle through restocking, maximising efficiency.

Screenshots

Starting area Mining area Upgrades

#3: Tile Collector

Tile Collector is a single player version of Mahjong, requiring matching three tiles, and with the ability to "hold" tiles to uncover others. Unfortunately, it's full of ads.

Review

The gameplay here is pretty simple: match 3 tiles, clear the board. Sure, there are tiles to unlock (70), but they all function exactly the same with the only difference being the simple icon.
Some levels are big and easy, and just tapping sets of 3 as you see them is completely fine. Others are small and technical, and will require carefully picking up tiles to uncover matches.
It's hard to write much about Tile Collector as... there really isn't much here! Every level plays similarly, tiles are unlocked via a gacha-y mechanic earned through number of matches, and there's no extra functionality. The screenshots below cover the entire game.
With all that being said, I could see myself putting a few hours into grinding through the levels (similar to Puzzlerama), if it wasn't for the...

Monetisation

Constant adverts. Adverts at the bottom of the screen throughout, plus obnoxious 5-10 second adverts between every level. This means you'll be spending around 10 seconds watching adverts per 60 seconds of gameplay, not even considering the constant on-screen presence.
These non-stop adverts are pretty distracting when trying to solve a supposedly minimalist puzzle game, and completely undermine the gameplay. To make it worse, there's no ability to pay to remove ads.

Tips

  • Prioritise tiles blocking other tiles (obviously!), there's no benefit to clearing tiles at the bottom.
  • Tiles unfortunately completely obscure other tiles. This makes it impossible to know if a tile is actually at the bottom or not.
  • There are no benefits to collecting a "rare" tile over a common one, all that matters is clearing the board.

Screenshots

Level start During level Collection
Hope you enjoyed the reviews :)
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2024.02.18 01:38 suremakeitsnow What do you guys think about these takes?

Just got into Saint 2 yesterday and feel way too good about myself, so I'm here to share some my takes that may or may not be controversial and hear yall's opinions on them.
1: You can't be a serious player if you don't know how to calculate hand value.
I often hear people complain that point calculation is too hard in riichi. But riichi is a game about ranks, and like, how does one know what hand to go to in South 3/4 in order to get a higher ranking without knowing how to calculate hand value? Because more often than not that would lead to suicidal strategies.
2. Discard reading is not so useful in Majsoul.
From my experience reading books about discard reading, most of the conclusions come from the assumption that your opponents plays accurately. And from my experience in Jade, I feel like more than 70% of the Masters will make mistakes in small details which will significantly affect the accuracy of discard reading. Not to mention Gold/Silver where most of the players don't know what they're doing. For me I will only try to read the discards of Saint or above, and even in those cases I seldom adjust my play.
3. 5-block theory is easily the most misleading thing in Mahjong.
From my experience with new players, many of them interpret 5-block theory as "as long as you have 5 blocks you are good and should focus on building around them". But that is not the case - it heavily depends on your block quality. For example, a shuntsu from draw can be considered as 2 blocks because it is so easy to draw tiles around it. If your blocks aren't very good you should keep middle isolated tiles in hopes of making a ryanmen from them, or keep 6 blocks to maximize tile inflow since your hand is shitty anyways.
For example: hand is 266m123789p11355s, dora is 3m. If you discard 2m you will be in 1shanten with 5 blocks, yes, but your hand is very low value and more often than not you need to riichi a shampon worth 1300 points. Discarding 6m and keeping 2m, on the other hand, will make you 2shanten but allow you to keep doras and have chances for sanshoku dojun.
(This example is from a what-to-cut video featuring pro players from NPM. They almost unanimously chose to discard 6m.)
4. Don't keep safety tiles in the first few turns.
Even if your hand looks bad you should cut the guest winds and the useless terminals first. Every hand can become good after 2 ideal draws, and it's not worth it to lose such potential for a bit of safety. Consider doing it only after turn 6.
(Learned this from Mortal, Suphx, and Naga.)
5. Don't worry about dealing into Kokushi Musou.
Even if an opponent discarded middle tiles for like 6 turns in a row, you shouldn't scared about discarding terminals because the chances of dealing in is astronomically low. The chance of a kokushi tenpai is rare enough on itself, and most of the times your opponent just has a shitty hand.
Quoting a pro player (not sure of source, might be misattributed), "Dealing into Kokushi is like getting hit by a truck the moment you step outside your home". Instead of worrying about it, you should worry about what wrongs you have done in you past life to deserve such a fate.
(Of course, if that player is still discarding dangerous tiles even after someone has riichi'd, then you should definitely worry about it. In that case discarding terminals obliviously is like walking into a truck that honked loudly 10 seconds ago.)
What do you guys think?

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2023.12.21 17:43 CustomWritings_CW Why Are Americans Crazy About The Super Bowl?

Why Are Americans Crazy About The Super Bowl?
CustomWritings.com coupons: PAGEFORFREEBYCW - one free page. 10OFFTOCUTOFF - 10% off.
Written by Xiu Zhang.

Guys, hi! It’s again Xiu Jang, and you know what? I am here to discuss my question, which doesn’t leave my head for all the time I live in the United States. Why are Americans crazy about the Super Bowl??? Initially, the enthusiasm surrounding this colossal event puzzled me. Why were Americans so enamored with a football game? However, as I delved deeper, I was drawn into an intriguing universe transcending mere sporting competition.

The History of the Super Bowl

The Super Bowl is this crazy roller coaster of a story. How did the Super Bowl start? It all began when the NFL and AFL merger joined forces back in the 1960s. Imagine this: The first game was in 1967, nothing like the giant spectacle it has become today. But guys, things do change!
Why does the Super Bowl fall under the ten most watched television shows in history? I can’t believe how this game grew from just a regular championship match into the huge thing everyone is so wild about. It got more significant and more important year by year. There was strategic thinking, classic battles, and the whole act surrounding it that made them megastars.
The Super Bowl isn’t just about the game anymore; it’s become a part of what makes America.
But what truly baffles me is how a simple idea turned into this gigantic Super Bowl that people look forward to for an entire year. Think about it: it’s not just a game – it’s almost like a national holiday! People of families and friends get together, hooting at the television, eating endless snacks, and having a great time. And those halftime shows? They’re like concerts stuck in the middle of an American football game. Stars, music, and all that glitter – it’s crazy! That’s why does the Super Bowl fall under the 10 most watched television shows in history!

https://preview.redd.it/i94lr0pkfo7c1.png?width=1911&format=png&auto=webp&s=f22b628105d7bdc5c5a766e0101c5420e57390c2

The changing moments in Super Bowl

When I started thinking about all the big moments that have turned when did Super Bowl start into what it is today, I felt like jumping into this array of mindboggling events that are a large part of sports history. And they had to be more than touch-downs or winning plays; these were the game changers turning this from groovy into entirely out of bounds.
Remember the “Immaculate Reception”? And then there’s David Tyree’s mind-boggling helmet catch. Those moments weren’t just incredible plays; they were like the kind of thrilling, nail-biting action you could get every year in a Super Bowl!

The importance of Halftime shows and celebrities in Super Bowl history

Oh, buckle up for this Super Bowl history of halftime show rundown! You won’t believe the guests that have appeared on these shows when did the Super Bowl start. I mean, last year celebrity performances of Rihanna were in the spotlight at Super Bowl LVII. Los Angeles was rocking a real party just before that with Eminem and Dr. Dre together on stage, followed by Snoop Dogg, Kendrick Lamar and Mary J. Blige respectively, taking the baton. Super Bowl spends millions of dollars on these shows and advertising, which is visible in every corner of the USA). But wait, rewind a bit. In the old days, when did the SuperBowl start, there was no such thing as a halftime show. Imagine this: In 1988, Rockettes and grand pianos or in for the “Be Bop Bamboozled” show. Nope, they don’t ring a bell for most people. There were some rather strange ones too, like parties for Hollywood, Motown, and even the Caribbean.
Do you remember the celebrity New Kids on the Block in 1991? They didn’t even perform their hits! And celebrity Gloria Estefan in 1992? At a Minnesota Super Bowl, she even provided the soundtrack for figure skaters.
But then, boom! When Michael Jackson hit the stage at the Rose Bowl in 1993, everything changed. The halftime show, from ho-hum to can’t miss TV! That is the Super Bowl the biggest sport event!
All these shows changed the perception of Super Bowl by people, they made this event one of the most important ones in the world, not only America.

Source – Giphy

A Comparison of the Super Bowl and Other Global Sporting Events

Well, Super Bowl greatly differs from other global sports events, even in my country, China:
  • Viewership dynamics
Super Bowl: Guys, the Super Bowl is crazy famous in America. Everyone is watching one football game. That’s how much they love it here at home.
Other global events: The FIFA World Cup or the Olympics – these events are huge globally. Everybody worldwide watches it, so this is a big event with people of every type watching all kinds of sports.
  • Commercial significance
Super Bowl: The ads on the Super Bowl are like a show inside a show. They’re massive, especially in the U.S., and they make huge sums of money- lots more than many major international events earn for their organizers.
Other global events: Although they bag big sponsorships also, their impact is larger. Involving numerous sporting events, they attract wider swaths of commercial interest than does the Super Bowl, which is aimed at a specific market.
  • Audience diversity
Super Bowl: Americans love American football, and everyone cheers for their team during the Super Bowl.
Chinese sporting event: Let’s look at some Chinese sporting events, like the Chinese Football Association Super League. They have their own enthusiastic following, but the audience isn’t as widespread worldwide for it is for events like the World Cup or Olympics. It’s a big deal around here but not that huge globally.

The Super Bowl’s Cultural Influence on America

1. The Super Bowl’s cultural significance on American culture is really impressive. Uniting communities: What’s so unique is the Super Bowl turns into this massive excuse for unity that unites different communities. Everybody’s there, and people of all races rejoice at the event, contributing to a feeling you can only experience in person.
2. This is certainly unique to the Super Bowl. Symbol of national celebration: It’s not just a game in America, it is national fun. Families, friends–everyone surrounds you cheering and larking about. It represents the spirit of national solidarity.
3. And the Super Bowl isn’t just about sports – it is a cultural institution! Cultural significance phenomenon: American culture is inseparable from this event. And it’s not just the game—it also means all of the commercialis, halftime shows and so on. The whole thing is like a tradition that has been passed down from generation to generation which gives an artistic feel to American entertainment in its own unique way.

The Super Bowl’s fan traditions and superstitions

Here’re a few funny and interesting rituals and traditions I found about Super Bowl:
  • Game-watching rituals. People have their own special Super Bowl watching rituals. From wearing lucky, or team colors to making particular seating arrangements for themselves and even some special foods eaten in the hope of good luck for their teams. These traditions foster camaraderie in sports fan culture, and add a little spice to the game.
  • Superstitions for good luck. There are many superstitions among the fans surrounding Super Bowl. Some put their trust in particular actions or rituals that will bring their team luck. Such could be doing some things and not others within the game, to contribute further towards the superstitious atmosphere surrounding this event.
  • Hosted game parties. Fans typically throw, or attend extravagant game-watching parties on Super Bowl Sunday. At these gatherings there is a variety of food and drink, games are played–an atmosphere resembling a festival. It’s a tradition for many to gather with friends and relatives, giving the event a social festive quality.

Source – Giphy

The Prices and Economics of the Super Bowl: Viewership and Advertisement

  • Super Bowl viewership numbers
Is the Super Bowl the most watched event in the world? Yes! With a global viewership that reaches well over 100 million each time, it’s one of the most-watched broadcasts. This sports broadcasting huge audience is indicative of its unprecedented attraction and influence on an enormous scale.
  • Advertising costs and revenue
This is hard to get your head around, but an ad during the Super Bowl costs a small fortune–30 seconds of airtime goes for millions. Seeing advertising part with so much money pointed to the overwhelming commercial scale of what was taking place and their belief that they could make a fortune.
  • Economic impact on host cities
How could host cities make such a windfall economically? Hosting the Super Bowl has made hundreds of millions, even billions, go into state treasuries. Basically, these cities turn into economic powerhouses for the duration of the event.
  • Consumer spending
The consumer expenditure tied to the Super Bowl was staggering. Americans spend enormous sums on snacks, drinks, and team merchandise leading up to the game. One is amazed at the economic wave effect this event creates.
  • Media and sponsorship revenue
This shocking revenue, generated through media rights, broadcasting, and sponsorships, introduced me to the NFL financial power based on America’s biggest sporting event. These massive deals are evidence of this event’s strategic significance and commercial clout within the sports world.

Why is the Super Bowl so global and popular?

  • International viewership. The Super Bowl is telecast to millions of viewers in over 180 countries outside the U.S., spreading its tentacles well beyond America’s borders. Its wide viewership underlines its status as a global sports and cultural significance.
  • Social media engagement. The Super Bowl is a major event in social media. It has both talked to and echoed the entire world through billions of social media interactions, from tweets to shares via posts across dozens of platforms.
  • International fan base. The foreign fan base of NFL is still expanding. The global fan following of the Super Bowl is evident given viewing parties, merchandise sales and even mailing lists.

Super Bowl in global sports in 2024

I guess, the Super Bowl will develop further and further. Let’s look at what they came up with for 2024. I’m thrilled to dive into the buzz around Super Bowl LVIII, which will be happening at Allegiant Stadium in Las Vegas, Nevada, on February 11, 2024. It’s a whole new setting, and let me tell you, the excitement is palpable!
  • Fresh venue, electric atmosphere
We’re discussing a new Super Bowl chapter with Allegiant Stadium as the backdrop. And come on, Las Vegas as the host? That’s an unmatched combo, promising an experience that will be etched in memories.
  • Fan-centric fun galore
The lead-up to the game is an event in itself! From the hype-filled opening night to the immersive Super Bowl experience, it’s like a festival dedicated to fans of all ages. It’s not just about the game; it’s about soaking in every bit of the excitement.
  • Anticipating Usher’s performance
Oh, and did you hear? Usher’s taking the halftime stage! His performance is gearing up to be a showstopper, adding that extra spark to Super Bowl LVIII.

https://preview.redd.it/03o3apsmfo7c1.png?width=1911&format=png&auto=webp&s=9c4aebbd89bc1934bd31486b6cae569cf06439f0

FAQ

1. How did the Super Bowl evolve into a major sporting event? The Super Bowl became a big sporting event of the history in stages through strategic expansions, nerve-tingling games, and the rebranding of the championship match as an entertainment mega spectacle for all America.
2. How does the Super Bowl compare to other global sports events in terms of viewership and popularity? Every year, the Super Bowl draws massive audiences watching in tens of millions. But other sports events like the FIFA World Cup or Olympics attract equally huge viewer numbers spread over many different countries and types of sporting event.
3. What cultural impact has the Super Bowl had in America? The Super Bowl represents America’s soul as a central event in American social life. For five days, the country psychologically becomes one with festivities centered around sporting events broadcast into homes nationwide.

Written by Xiu Zhang.
View all posts
Xiu is a Chinese native studying in the USA. A professional film watcher and Mahjong player, Xiu plans to develop his entrepreneurial mindset and set up a company of his own.
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2023.12.21 16:50 PM_ME_YOUR_BEEPER Mahjong

Call me crazy but I set out to learn mahjong from scratch and to hopefully get that master title one day. I know it’s rare since a lot of people don’t understand or play mahjong.
Did my research on here and found a lot of useful and helpful threads. Some linking videos, books and other games. I started learning from Mahjong Soul and FFXIV’s Mahjong definitely needs an update.
Ranking/Rating lockout
Since it’s a dead game mode you have people who are Dan ranked or 1600/1700+ rating in the Novice queues. I’m still starting out and got destroyed by a 1900 rating player yesterday.
NPC/Bots
I know there are starter NPCs you can play at the table to learn. Chocobo racing gets NPCs or bots if not enough players fill up. Why can’t mahjong get this? It’ll help solve the ranking/rating lockout above as well and since no one plays this mode, queues are 20 min+ on my NA datacenter.
Also:
Why can’t I look at/hover over my tiles if it isn’t my turn?? I’m still not used to the wind tile characters so I have to hover over them to see the English spelling.
Mahjong soul highlights tiles that are already down or played when I hover over them. This is extremely helpful for me so I know how many is left for me to draw or play into.
It’s been 2 weeks and surprisingly, I’ve enjoyed it so far. I know the bare basics and a few yakus but my weakness is not reading other players or blocking them while also mitigating losses. Rivalry is common since the playerbase is low so you often see the same people. So if you're out there Loki, just know that I've been studying up.
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2023.12.20 13:23 DrYangHF7 My ALS condition improves through the practice of Buddhism (渐冻症)

My ALS condition improves through the practice of Buddhism (渐冻症)
Introduction
Amyotrophic lateral sclerosis (ALS) is a fatal, multisystem neurodegenerative disease that causes the death of motoneurons progressively and eventually leads to paralysis [1]. The etiology of sporadic ALS is still unclear [2]. ALS leads to death on average 2-4 years after the onset of symptoms [3].
From the Dharma point of view, all illnesses are divided into 2 categories: physical illness and karmic illness. This classification was designed by Master Lu. Generally speaking, if a disease cannot be cured by a doctor, it is a karmic illness. For physical illness, the patient should seek help from a doctor, and for karmic illness, the patient should seek help from Dharma. When karma flares, usually triggered by some factors, the spirit(s) (a respectful name of “ghost”) will occupy the patient. Then, it becomes a spiritual illness.
Since doctors cannot diagnose the cause and cannot treat it, ALS is apparently a karmic disease. In a Dharma Q&A program, Master Lu found a spirit of dead man occupying a lady’s body because she killed a pregnant big sea turtle in her previous life as a fisherman, causing her ALS this life [4]. Thus, we can conclude that ALS is a spiritual illness.
To treat a spiritual illness, you will need to ascend the spirit(s) occupying your body. Once the spirit(s) leave your body, you will recover your health. Guan Yin Citta Dharma Door teaches you how to ascend spirit(s).
Patient Wan, female, 46 (2012), Elementary School Degree, Hubei province, China
Once I was a totally ignorant sentient being. I have committed 4 of the 5 Buddhist precepts of killing, stealing, lust and delusion. I had two abortions, opened a restaurant for a year, sold lobsters, killed a lot of turtles. I have played mahjong for over 20 years and cheated at the mahjong table in order to win money while gambling. I have committed evil acts of sexual misconduct. I have created many oral karmas, for example, breaking up my brother's marriage. The terrible thing regarding ignorance is that I was doing something that hurt me, but I did not even know it, and I thought it was normal because many people did it, so I enjoyed doing it. I did not know that good and evil would be rewarded at the end of the day.
In 2012, at 46 years old, I realized I often fell while walking, but I didn’t pay much attention to it. In 2013, I was diagnosed with ALS in a hospital in Wuhan, China. Since 2015, I have been unable to take care of myself. Attempting to treat ALS, since 2013, I have tried nearly a hundred different medications, and for 3 months, I received treatment in the most advanced hospital in Beijing. Regardless, the deteriorating condition was not controlled. My body was weak, my neck was flaccid, not firm. I could not lift my head, and I could not speak clearly either. The only thing I could do was to write slowly on the cell phone. By 2019, the condition had become worse and worse. Since the onset of ALS, my shoulders and cervical spine have been unbearably painful. I would even choke while drinking and eating. After being tortured by ALS for 8 years I became shriveled and had lost over 5 kilograms of weight. I felt as if I had arrived at the end of my life.
Heaven never blocks a man's will, and there is always a way out. I appreciate Buddha and Bodhisattva for their mercy and care towards sentient beings. In May 2020, a Buddhism practitioner who practiced Guan Yin Citta Dharma Door sent me a chanting player. This was when I started my Buddhist journey reciting Buddhist scriptures daily. Perhaps because I had a strong affinity with Buddha in my previous generations, I was able to initiate and love studying the Dharma immediately from the very beginning.
Now, every morning after getting up and before starting the daily recitation, I drink a cup of Great Compassion Water, take the compound Danshen tablets, and drink a bowl of red dates, wolfberries and American ginseng juice. My daily recitation consists of: Great Compassion Mantra 49 times, Heart Sutra 49 times, Cundi Dharani 49 times, Xiao Zai Ji Xiang Shen Zhou 49 times, Amitabha Pure Land Rebirth Mantra 21-49 times, Mantra to Untie Karmic Knots 49 times, the Eighty-eight Buddhas Great Repentance Text 5 times, and Qi Fo Mie Zui Zhen Yan 108 times. Because oral karma is too heavy, to specifically eliminate it, I recite the Qi Fo Mie Zui Zhen Yan 108 times per day. I can recite 4 Little Houses every day.
In May 2021, I made 5 great vows:
  1. Become a vegetarian for life.
  2. Never kill beings.
  3. Release 10,000 fish (time range was not set).
  4. Recite 1000 Little Houses for my karmic creditors within 2 years.
  5. After recovery, I will convince sentient beings to practice Buddhism using my experiences.
Every morning, I say the above 5 vows to Bodhisattva one time and, I also add: "I will rectify my past mistakes and will not create new karma for the rest of my life."
I am very grateful to the great Mercy of Guan Yin Bodhisattva! Twice I dreamed that Guan Yin Bodhisattva performed surgery in my head and throat to help me get rid of the pain. One day I was in a bad mood and that night, in my dream, I saw these large words "Do it even if it's hard!". I knew it was Merciful Guan Yin Bodhisattva spurring me to go on despite the odds! I appreciate the Bodhisattva for Her Great Compassion saving both my physical life and spiritual life without giving up! I am also grateful to the WeChat Buddhism practitioners for their unfailing support and help.
Compared to when I just began reciting Buddhist scriptures in May 2020, my speech speed has improved greatly, and I feel no pressure reciting Buddhist scriptures following the fast-talking version on the mobile phone. However, I still can't pronounce clearly; my speech is slurred. This may be the retribution resulting from my oral karma when I broke up my younger brother's marriage. When a man plants seeds, he should harvest what he planted. I only understood this truth after I studied Buddhism. As a Buddhism practitioner one must be cautious to avoid generating karma, particularly, do not get involved in cause and effect of others carelessly.
Although I have only practiced Buddhism for 1 year, I am delighted that my illness has been effectively controlled and the wellness of my body has improved. I have regained weight and strength. There are no atrophied muscles anymore. Now, I can stand up on my own from a stool. My tongue is also much more flexible, my throat is unobstructed, I am able to swallow, and food and water no longer make me choke. All this progress convinced me that studying Buddhism and reciting Buddhist scriptures can definitely change my miserable destiny! It takes more than one day to freeze three feet of ice; it also takes more than one day to melt the ice. I don't dare to wish to fully recover immediately, because the long-standing karma from years of killing, stealing, lust and delusion cannot be eliminated overnight. As long as I keep practicing, my condition will definitely improve!

This photo was taken in spring 2023.
I am grateful for the disease that allowed me to enter the Dharma Door. Looking back on those days when I could not even have the strength to kill myself, my life was worse than death, just like living hell on earth. In contrast, I live a happy life today. Practicing Buddhism has not only placed my body on the road to recovery, but it has also helped me place my mind in the right place to understand what it means to be a human being. I will cherish my Buddha's affinity and spiritual life, practice Buddhism and cultivate my mind, in order to acknowledge the Buddha and Bodhisattva's grace!
References
[1] Sonkodi B et al. 2022. Amyotrophic lateral sclerosis and delayed onset muscle soreness in light of the impaired blink and stretch reflexes - watch out for Piezo2. Open Med (Wars). 2022 Mar 1;17(1):397-402.
[2] Newell ME et al. 2022. Systematic and state-of the science review of the role of environmental factors in Amyotrophic Lateral Sclerosis (ALS) or Lou Gehrig's Disease.
Sci Total Environ. 2022 Apr 15;817:152504.
[3] Erdmann A et al. 2022. Talking about the end of life: communication patterns in amyotrophic lateral sclerosis - a scoping review. Palliat Care Soc Pract. 2022 Mar 15;16:26323524221083676.
[4] 卢军宏,《玄艺综述》2017年6月27日,时间 00:32 - 11:00
Shared by: Dharma Practitioner Wan, Gratitude and Namaste!
Translated by: Frank
2021-06-01 received
2021-07-27 Chinese version
2022-03-29 English version
Statement by Translator
  1. The story was translated from Chinese into English by meaning, not word by word. If there is anything that is not rational or in line with the true meaning of the Chinese version, I’d like to seek forgiveness from the Greatly Merciful and Greatly Compassionate Guan Yin Bodhisattva, all Buddhas and Bodhisattvas, Dharma protectors and Master Jun Hong Lu.
  2. Author Wan was interviewed by Frank during the translation for the detailed information.
Propagation
It would be greatly appreciated if you would forward this presentation to all sentient beings you know, sick or healthy. You will accumulate immeasurable merits and virtues. Saving a life is more meritorious than building a seven-floor pagoda!
Would you like to change your destiny?
We will show you how to do the Five Golden Buddhist Practices of Guan Yin Citta Dharma Door: (1) making vows, (2) reciting Buddhist scriptures (sutras and mantras), (3) performing life liberation, (4) reading Buddhism in Plain Terms, and (5) repenting. You will personally witness how you and your family can achieve physical and mental stability, relief from illness and grievances, wisdom growth, academic progress, career advancement, and family happiness through Dharma. It’s free of charge.
Contact
Buddhist practitioner: Lily
Email: sunnypurplelily@gmail.com
WeChat: HanJing20210820
原文如下
学佛念经,使我枯木逢春,让患有渐冻症的我走上了康复之路
顶礼南无大慈大悲救苦救难广大灵感观世音菩萨摩诃萨!
顶礼十方三世一切诸佛菩萨及龙天护法金刚菩萨!
顶礼弘法度众舍身忘我的恩师慈父LJH台长!
大家好,我是明天一片光明同修。我分享的题目是:学佛念经,使我枯木逢春,让患有渐冻症的我走上了康复之路
曾经的我,是一名地地道道的无明众生。佛法五戒中的杀、盗、淫、妄四样我都干过。我堕胎过两个孩子,开过一年餐馆,卖过龙虾,杀过很多甲鱼。我打麻将有20多年,为了在赌博时赢钱,在麻将桌上作弊。我有过邪淫的行为。我造过很多口业,例如,拆散弟弟的姻缘。无明的可怕之处在于我正在做着伤害我自己的事,却不自知,还以为这很正常,故而乐此不疲。殊不知,善恶到头终有报,只争来早与来迟。
2012年,46岁,我走路容易摔跤,但是我没有太在意。2013年,47岁,在武汉某医院我被诊断出患有渐冻症。2015年至2021年的6年时间里,我生活无法自理。我服用过近百种药品,还曾经到北京某知名医院治疗了三个月,都没能控制住病情的恶化。我的身体绵软无力,脖子绵软地抬不起头,话说不清楚,只能在手机上慢慢写字。从2019年开始,病情越来越严重。肩膀、颈椎犯起病来疼痛难忍;甚至连喝水、吃东西都会被呛到。我被疾病折磨得干枯萎缩,爆瘦了十几斤。我感觉自己已经熬到了生命尽头……
天无绝人之路,感恩佛菩萨的垂怜眷顾。2020年5月,有一位修学XLFM的师兄给我寄来了念经的播放器。从此我走进了ⅩLFM,开始学佛念经做功课了。也许是自己的佛缘具足,从一开始我就喜欢上了念经。不过,我的学佛之路并不是一帆风顺的,也有些许来自先生的阻碍。感恩微信群里的师兄们的开导和鼓励,才使我坚持到今天。
现在,每天早上起床后,我就喝大悲水,之后服用复方丹参片,再喝一碗红枣、枸杞、西洋参汁,然后开始念功课。我每天的功课是:《大悲咒》49遍,《心经》49遍,《准提神咒》49遍,《消灾吉祥神咒》49遍,《往生咒》49遍,《解结咒》49遍,《礼佛大忏悔文》5遍和《七佛灭罪真言》108遍。因为我的口业很重,所以我每天念诵108遍《七佛灭罪真言》专门用于消口业。每天我能念4张经文组合。
2021年5月,我许了如下五个大愿:
一、终身吃全素;
二、终生不杀生;
三、放生上万(没许多长时间内完成);
四、在两年内念诵1000张小房子;
五、康复后现身说法,救度众生。
每天早上,我都跟菩萨把以上5个愿力说一遍。并且,我还补充一句:“我余生痛改前非,不造新业。”
感恩大慈大悲观世音菩萨!我曾经两次梦到观世音菩萨到我梦里,为我头部和咽喉做手术,帮我拔除痛苦。有一次我心情不好,晚上在梦里就看见“再难也要前行!”几个大字。我知道,这是观世音菩萨在慈悲点化我要知难而进!感恩大慈大悲观世音菩萨一直在不离不弃地救度我的生命和慧命!也感恩师兄们一直不厌其烦地支持我、帮助我!
较之于去年刚刚念经的时候,我现在的语速大大地提高了,跟着手机快语速版念经也毫无压力了。但是,我现在还是发音不清楚,即含糊不清。这也许就是因为我口业太重所致!是我拆散小弟姻缘的现世报。因果报应,丝毫不爽啊!这是在我学佛后才明白的道理。所以,学佛做人要谨小慎微,如履薄冰,更不能随便动他人因果。
虽然我学佛念经仅有一年的时间,但让我欣喜的是,我的的病情得到了有效控制,身体各方面都有了很好的改善。人长胖了,也有力气了。萎缩的肌肉长出来了,现在我可以从凳子上自己站起来了。舌头也灵活多了,吞咽时喉咙无阻碍,吃饭喝水也不会被呛到了。这一切都让我坚信,学佛念经一定可以改变我的命运!只要坚持念经,我的身体一定会越来越好的!
承蒙观世音菩萨慈悲保佑,让我的饮食逐渐恢复了正常,使我有了康复的资本。我相信只要我努力精进地学佛念经,身体一定会越来越好,一切都只是时间问题。先生脾气不好,学佛念经后,我就把他的坏脾气视为我修行修心的增上缘,促使我在念经学佛的路上更快地成长。虽然我先生现在还没有开悟,看到我学佛后各方面的改变,先生转变态度,如今支持我学佛念经了。我很感恩他能支持我学佛念经。
一人学佛,庇荫全家。自从2020年农历九月十五我家设佛台以后,儿子的生意也越来越好了。观世音菩萨大慈大悲,不但救度我,连我的孩子也一起呵护。
感恩这场疾病,让我有幸走进了XLFM。如今回想起来,曾经的自己连自杀的能力都没有,那些日子真是生不如死,简直就是活在人间地狱。相比之下,今天的生活太幸福了。学佛念经不但让我的身体走上康复之路,而且让我把心态整理好了,明白了做人的道理。有菩萨保佑,无论什么事情,我都充满信心。
冰冻三尺,非一日之寒;冰雪消融,非一日之功。我不敢奢望马上恢复到正常人那样,因为来自杀盗淫妄多年的宿业不可能一夜之间消掉。我时时刻刻告诫自己:要想完全康复,只有努力精进地学佛念经。我一定会好好珍惜自己的佛缘和慧命,好好学佛修心,报答佛菩萨的恩情!
再次感恩南无大慈大悲救苦救难广大灵感观世音菩萨摩诃萨,感恩十方三世一切诸佛菩萨及龙天护法金刚菩萨!感恩弘法度众舍身忘我的恩师慈父LJH台长!
如果在分享过程中有不如理不如法之处,祈请大慈大悲观世音菩萨慈悲原谅!请十方三世一切诸佛菩萨慈悲原谅!请龙天护法金刚菩萨慈悲原谅!请恩师慈父慈悲原谅!请师兄们批评指正!我自己的业障自己背,不让师父背,不让师兄们背!
分享人:万同修(明天一天光芒) 感恩合十
2021-06-01 收到
2021-07-27发布
2022-03-29 英文
2023-02-25 更新
您想改变命运吗?
我们手把手传授您观世音菩萨的心灵法门五大法宝:“许愿”、“放生”、“念经”、“读《白话佛法》、大忏悔”。您将亲自见证如何通过佛法让自己及家人获得身心安定、病苦解除、冤结化解、智慧增长、学业进步、事业提升、家庭幸福。免费学习,免费结缘。
欢迎联络Lily佛友:sunnypurplelily@gmail.com
或者加Lily佛友微信:HanJing20210820
Disclaimer of Liability:
The contents of the presentation and answers, including text, images, and other information obtained from Dharma practitioners, are provided strictly for reference purposes. Due to the unique nature of individual karma, results similar to those experienced by the authors may not be replicated. The experiences and advice shared should not be construed as medical advice or a diagnosis.
In the event of an emergency, it is crucial to promptly contact your doctor or emergency services by dialing 911. Relying on any information found in the answers is done solely at your own risk. The translator and answerer bear no responsibility for the consequences. By using or misusing the contents, you accept liability for any personal injury, including death. It is imperative to exercise caution and seek professional medical guidance for health-related concerns.
submitted by DrYangHF7 to CittaPureLand [link] [comments]


2023.12.12 05:51 Objective_Freedom733 [PC] [WINDOWS] Puzzle like game, 90s or early 00s

Not sure where else to ask... I've been looking for a pc game that was on windows in the early 2000s, could've been from the 90s. Came on a CD with mahjong and other games. The game is similar to the online Bricks Breaking on primary games.com. You destroy all the bricks by clicking them in groups of the same color. When you match they drop down and together until they're all gone. What I remember specifically is that you could make it look like different things and not just plain colored blocks. Played around 2002-2007 on a dell desktop with windows.
submitted by Objective_Freedom733 to tipofmyjoystick [link] [comments]


2023.12.02 19:57 SwagaliciousSamuel The Alleyway - Oneshot

Memory Transcription Subject: Konrad Horvath, Human Refugee on Venlil Prime
Date [Standardized Human Time]: December 3rd, 2136
I took a deep breath of the capital's fresh air as I stepped outside of the refugee center, together with two others, to complete a grocery run in the nearby supermarket a few blocks away.
Though their faces were hidden by reflective visors, same as mine, it was still pretty easy to tell the two walking on my left beside me apart.
Jonasz, walking next to me, was best identifiable by his stout frame and the huge scar that ran along his right arm, a reminder that while wearing eye protectors on the jobsite would save your sight from flying sawblades, the same can't be said about the skin on your arms.
Isaac, walking on the other side of Jonasz, I could only describe as a man of few words and a walking monolith of muscle. He was well liked among the refugees, due to his willingness to help with basically any physical task, however, VP's natives weren't as impressed with hist physique as the rest of us, and looked warily upon him with aversion more than anything.
In the two months after the Battle of Earth, the three of us, and some others from the refugee centre, had helped eachother overcome our shared grief for our loved ones. We took the searing pain of loss, melted it down and forged it into a brotherly bond that would not break easily.
As we passed through the front gate of the centre's perimeter, we each waved a hand at the guard that was groggily sitting in his booth at the gate, and then, we were finally outside.
"Nice weather out here today, huh?" I began to make small talk as I looked upon the clear, eternally sunny sky of the planet we were stuck on while we walked.
"Yeah, not a cloud in sight to sour our moods, eh big guy?" Jonasz adressed Isaac, who replied with a frustrated grunt. Not in a good mood today, then.
The Venlil living in The Capitol, luckily, were more accepting of humans than those living in some of the more rural towns from what horrific stories I'd heard, so we never really had much conflict with them since we arrived. They've slowly been warming up to us enough to give us a large berth while walking past us on the sidewalks, instead of crossing the road to go to the one on the other side, however today it seems a lot of them relapsed to their old habits of switching sides, but that was probably because Isaac's towering presence more than anything.
We continued to make small talk as we kept going, mostly about the things we saw around town, until we were about a single block away from the supermarket, I noticed something Peculiar...
It was an allleyway.
Now, normally, I would just ignore alleyways because no normal person goes into alleyways unless they really, REALLY have to.
However. This one's different... Somehow...
I couldn't explain it, but the more I looked down the shaded backstreet, the more I wanted to head into it.
at this point I had stopped walking, which the others noticed after only a few steps.
"Hey! what are ya looking at there, man?" asked Jonasz as he took a step towards me, while Isaac stood there watching.
The alleyway did not let me turn to face them, it drew me in and refused to let go.
"Uhhh... I don't--.. I don't know... There's... Something about this alley..." I replied.
"What, you see something shiny glittering at the end of it, broke boy?" Jonasz replied teasingly. Normally I'd have struck back with some other kind of insult at him, but not this time. This time I was preoccupied with staring into a dark, narrow walkway between two buildings.
"I uh. I'm going to check this out now, um... You guys go on ahead, I'll catch up with you." I adressed the two of them as I took a tentative step towards the darkness.
"Well okay then! Just make sure you don't get too many stains while dumpster diving, you weirdo. See you at the market!" Said Jonasz as he began to walk away from me, Isaac following shortly after him once he stopped staring at me.
So there we were.
Me, and the Alleyway.
I walked inside, slowly, and carefully, painfully aware of each step I was making...
I don't really know why, but there was an air of importance here, aswell as a deep feeling that something's wrong here.
Going deeper inside, I noticed that it was dark. Ok, I already knew it was a dark alley, but it was... Dark. Dark like an alleyway would be on Earth during nighttime, which was weird, because we're on Venlil Prime, and--
I winced as I hit one of my shins into the side of something metallic whilst lost in my thoughts, the resulting CLANG scaring the shit out of me, and making me all to aware of my rapidly quickening heartrate whilst hissing through my teeth.
I spent a few moments calming down, and then I turned on my phone's flashlight and angled it at the source of my shin-pain, which turned out to be a trash can, as I should have guessed.
I began to look around, the light from the device illuminating objects of interest around me, before I found myself looking at something that made the feelings of wrongness and the air of importance flair up in the depths of my mind once again.
It was a door, and something written next to it. I decided to investigate.
Taking a closer look at the writing, it was written in Venscript (should have guessed), so I had to pull up the text-translator on my phone to inspect it. Aiming the translator's camera at the writing, it seemed to be a link, of some sort, and below it, a username, that translated to "Smokin_hot_venlil_babe".
Hmmmmmmmm...
Below it all, was a third writing, which said "text for a good time!"
Resigning myself to fate, and opening the web browser on my phone, I punched the link into a browser, and was met with a strange undernet website, which freaked me out a little.
Nevertheless, I would see this through, and get to the bottom of it all. I navigated to a username searching field, entered the name from the wall, and sent it a message with a picture of the wall writing attached.
And then, I waited.
A few suspensfull seconds passed, and my heartrate began to slow down, as I realised whoever is on the other side might not be online right now, and probably won't reply immediate--
I heard a frightening WHOOSH as the door next to the writings swung open at great speeds, as I looked on, scared and alone.
From the darkness behind the open doorframe, a furred paw reached out, beckoning me with a single claw, in an all too human-like fashion.
Every cell within my body was screaming at me to leave, to run, to get away, that something here is wrong, profane even, that this is not a place of honor, that there is no highly esteemed deed commemorated here, that there is nothing valued here.
And despite it all, I found my legs carrying me inside the door, into a dark, dark chamber...
and then, the door slammed shut behind me.
And I was stuck. Frozen in place, a primal fear eating at my brain.
It was quiet then, no sound could be heard, and no sign of whoever, or whatever lured me in here, until...
WHAM as I felt myself hit from behind.
I stumbled forwards before turning back to shield myself, but then I was yet again hit from behind, this time on my head.
I lurched forwards, and made impact on something. That something was a chair, I realised, as I turned myself around, trying to get up, but I was too groggy from the impact to do much of anything...
I blinked, and suddenly, the lights were on. I was sitting in a chair in the middle of a room with dark beige colored walls. In front of me was a table, and on the other side of it, another chair. Occupying that chair was the form of something that I recongized as human...
As my senses were slowly returning to me, no longer held back by the still present pounding pain on the back of my head, I noticed the figure toss aside a long stick with what appeared to be a convincing replication of a venlil's forearm and paw on the end of it.
A dark realisation dawned on me, as I heard the distinct sound of the hammer being drawn back on a revolver. I turned to the person in front of me, who I saw was leveling the afromentioned gun at me, and being careful not to make any sudden movements, I attempted to discern their features...
It was an old chinese man, who was holding me at gunpoint. "Now, boy" He said. "You must beat me in MAHJONG, or else, you will be banished to the land of the Yi" (the term for barbarians) "For all eternity!"
mfw
submitted by SwagaliciousSamuel to NatureofPredators [link] [comments]


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