Refrigerator 26 wide with ice maker

Hunting a Child Predator Who Assaulted in Boulder County

2024.05.15 19:38 No-Development820 Hunting a Child Predator Who Assaulted in Boulder County

A few years ago, one of our children was lured into a sex trafficking circle. I worked tirelessly with the Longmont PD posing as our child to bring the 9 felonies Andrew Sebastien Rosa is charged with. When police were ready to make an arrest, Rosa went on the run and is facing natiowide extradition. Our family was approached last year by the producers of "In Pursuit with John Walsh" and asked if we would be willing to film an episode. It was our child's decision every step of the way, each "yes" to this had to come from them. We sat down with Calahan Walsh last January to film an episode anonymously, and it was released today, 5/15. It streams on most services. If it's too much to watch, I understand, but I am asking that this interview and the context be shared as widely as possible, because this POS is believed to still be alive and receiving assistance. The episode is called "In the Dead of Winter", and we are the second case. Link to the original news stories below.
https://www.timescall.com/2022/05/26/longmont-police-seek-man-wanted-on-nine-felony-charges/
https://www.denver7.com/news/local-news/longmont-police-searching-for-man-wanted-on-9-felony-charges-including-human-trafficking
https://kdvr.com/news/longmont-police-suspect-human-trafficker-solicitor-of-child-prostitution/
https://namus.nij.ojp.gov/case/MP102266
About

Description

In pursuit of Dylan Harrington, John takes on a bone-chilling murder case in remote Washington State. Callahan travels to Colorado to help police hunt down Andrew Rosa, an accused predator who police believe uses social media to lure young victims.Show: In Pursuit With John Walsh
submitted by No-Development820 to boulder [link] [comments]


2024.05.15 19:24 robinhoood93 PC Build Request

  1. >**What will you be doing with this PC? Be as specific as possible, and include specific games or programs you will be using.**
  2. Mostly Gaming (Asseto Corsa, Warzone, Cyber Punk, Hogwarts Legacy, Skyrim etc,) and a little bit of Home Office working.
  3. i like good graphics and maybe i want to try VR Gaming in the future.
  4. >**What is your maximum budget before rebates/shipping/taxes?**
  5. * 2000€
  6. >**When do you plan on building/buying the PC? Note: beyond a week or two from today means any build you receive will be out of date when you want to buy.**
  7. * ASAP
  8. >**What, exactly, do you need included in the budget? (ToweOS/monitokeyboard/mouse/etc\)**
  9. * I already have all peripherals and a 21:9, 3440x1440 Monitor and Windows Licence.
  10. i only need a pc.
  11. >**Which country (and state/province) will you be purchasing the parts in? If you're in US, do you have access to a Microcenter location?**
  12. * I live in Germany/NRW
  13. >**If reusing any parts (including monitor(s)/keyboard/mouse/etc), what parts will you be reusing? Brands and models are appreciated.**
  14. * i have an LG Ultra Wide Monitor, a Logitech MX Mechanical Keyboard and mx master 2s mouse
  15. >**Will you be overclocking? If yes, are you interested in overclocking right away, or down the line? CPU and/or GPU?**
  16. * Possibly in the future but right now not planing to overclock.
  17. >**Are there any specific features or items you want/need in the build? (ex: SSD, large amount of storage or a RAID setup, CUDA or OpenCL support, etc)**
  18. * no special features needed
  19. >**Do you have any specific case preferences (Size like ITX/microATX/mid-towefull-tower, styles, colors, window or not, LED lighting, etc), or a particular color theme preference for the components?**
  20. * Id like to have my Tower white. My desk is white so when the computer could be white that would be awesome.
  21. A big wish would be if the PC is as small as possible without making the computer much more expensive. Due to my desk situation, the PC has to be on the table. So I would like it to be small, but from my understanding, small computers cost more. Therefore, I would like it to be just as small as possible without compromising the performance I can get for my budget too much.
  22. >**Do you need a copy of Windows included in the budget? If you do need one included, do you have a preference?**
  23. * no
  24. >thanks for your help :)
submitted by robinhoood93 to buildapcforme [link] [comments]


2024.05.15 19:19 x993231 X From Ihub with a few thoughts See some of you next week

Lol now ihub punk is asking “What is the current sales pipeline for Lightwave Logic's polymer modulators and other products? Can you share any details on the size and timing of potential deals with the 20+ major corporations that have viewed the technology demo?"
"When do you anticipate Lightwave Logic will achieve its first $1 million revenue quarter? What milestones need to be hit to reach that level of quarterly sales?"
"What is the company's plan to become cash flow positive and profitable? When do you expect Lightwave Logic to reach profitability?”
Punkin has come a long way, he used to say that it could never be done, now he keeps falling back, apparently trying to hold the line, lol, now he is asking questions about revenue and dang even invoking God to help humanity as his reason for posting in his credentials. Even if one thinks that they are right that is quite a statement, typically something that a reasonable person keeps to themselves a life's effort is something between them and their creator. I have no idea where this technology will lead or what it will solve, my goal is an investment, certainly not divine, I have no clue in the end who it will truly benefit but the medical thing does have potential.
Today I'm happy with thousands of modulators on a foundry produced wafer. And thousands of modulators from a few ounces of Perkinamine. These modulators Triple the speed, reduce the power and are 1/30 the size of today's modulators. Lebby will fill us in on what we need, he is far more intelligent than anyone on this board.
Read on folks.
Oh and do not forget about those that sold early (or didn’t sell early) that purport to be long and like to consistently complain every single time the price drops. Let me try to explain it this way, this is not a sports game, this is a technology, so unlike sports, points can be literally be taken of the scoreboard by simply borrowing and selling shares (shorts). Remember though that those shares must be purchased back and until then the actual score of the game is not known. So the shorts agenda is to sell it down then try and convince folks to sell them shares at that discounted price. Some longs do not understand that they are helping the shorts at their game. That being said, there are currently 17% more shares sold than exist. They have borrowed those shares and pay interest daily and have sold them to us with the hope of buying them back at a reduced price (Some purported longs even try to help them) apparently, they think that if they complain it will force an NVDA, Microsoft, IBM, Amazon to reach an agreement with Lightwave sooner. Well, it will not change the speed of the adoption of the technology, I’m all for doing a tier1 agreement, but a few quick little agreements could force their hand so the Tier1’s do not have to have to honor those agreements should the company be taken over. Some seam to forget that until now Silicon photonics could keep up, but no more and with AI we just entered a new world, where the pace set by Moore's Law for silicon photonics is leisurely compared to this new demand. AI is totally on a sprint, with its computational power doubling not every two years, but approximately every six months.
Let me look at what the shorts have said over the years basically throwing spaghetti at the wall and have been proven wrong. Patents were filed in 2020, 2021, ALD I think was 2022. Patents were not made public, the shorts were babbling meanwhile Lebby had not only solved it but wrote and submitted patents.
Here are the 10 top B.S. short myths, trying to suppress the stock so they could try and cover I also think that there are a few purported longs that sold prematurely that are now helping to push the shorts game forward, meanwhile with the next deal announcement the dam is about to burst.
I’d love to see Punkin hold a conversation with Lebby one on one for 5 minutes, it would be hilarious,
Shorts and those paid by the shorts to act like they “know something” won't even tell you when they are short, they just say, no not short just here to spend my life 7 days a week helping folks that I have never met. Well, here they are, you tell me guys.
1.) The shorts had worked for months to try and convince investors that Lightwave had a problem poling. Then low and behold Lightwave unveiled 2 patents they submitted years prior solving that issue.
2.) The shorts claimed for years Lightwave could not protect the device in anything other than a gold box, then Lightwave unveiled the ALD patent that they had acquired. Basically, hair spray over the finished chip is all that is needed. The foundries are using the same thing over the electronics side of the chip. Understand that even if someone else invents an EO Polymer Lightwave Owns the Patent on ALD over Polymers. Comprende?
3.) The shorts claimed Lightwaves material was not stable, Wham Bam blown out of the water yet again.
4.) Shorts said that Lightwave could never get this under 1 volt, well Lightwave did, in fact Lightwaves polymer is so sensitive that their modulators can function without the aid of driver to boost the voltage. Basically the electrons in the 1's and 0's rolling off the silicon can embed themselves into the laser using Lightwaves polymer. Oh and by the way, Lightwave also owns the patent on a driverless Polymer Modulator. Even if someone perfects a stable sensitive EO polymer when the want to do direct drive, they have to come knocking on Lightwaves door with cash in hand.
5.) For the 6 months leading up to last years annual shareholder meeting the shorts stated Lightwave could not close a commercial deal all the then like now trying to convince us that the sky was falling and once again Lebby delivered.
6.) For months the shorts said Lightwave could not use anything other than gold on their electrodes, well guess the F what, yup, once again (at the shareholders meeting) Lebby put up a slide of successful foundry runs and when asked by me if the contacts labeled AL on the slide stood for Aluminum Lebby said “yes, we use that any many other materials as well”. I asked about aluminum corrosion, the response was, X (you idiot) that is what the ALD will also protect.
7.) The Shorts were trying to convince longs that the foundry had not made progress on PDK’s, Lebby certainly blew them out of the water on that as well. As info PDK’s are process development kits, it is how the foundries make Lightwaves devices available to the public so when an NVDA’s, Amazon (AWS), Cisco or Fujitsu are designing devices they can check that box and add that to their device in the foundry. 2 weeks ago lebby said the foundries have thousands of modulators per wafer. On question that I need to understand is that with thousands of devices on a wafer how many of those thousands of modulators are affected by the kerf when dicing (sawing or scribing?)
8) The shorts used to say that it couldn’t me done now as you see Pumpkin is asking Yes but “What is the current sales pipeline for Lightwave Logic's polymer modulators? Can you share any details on the size and timing of potential deals with the 20+ major corporations that have viewed the technology demo? When do you anticipate Lightwave Logic will achieve its first $1 million revenue quarter? What milestones need to be hit to reach that level of quarterly sales? What is the company's plan to become cash flow positive and profitable? When do you expect Lightwave Logic to reach profitability?” Lol, Lol and again Lol It sounds like Pumpkin is finally being honest, perhaps it is by divine intervention on his posts
9) As info the institutions now own 26% of the shares, The shorts would have us believe that is irrelevant, wait what?
10) I like this, Ted who also has another ID said that he gets his info from the internet because everything on it is true. When asked why he does not use first-hand information he said that he is not good at reading people, lol and yet he watches every video with baited breath.
I know some do not see it but as evidenced by their latest efforts the shorts are worried and it is obvious that whomever they got their info from was consistently years behind making up issues that had in fact already been solved. I would not want to have been an advisor to the shorts.
Lightwave is finally at the stage where they have the patents in place, moved into additional lab space, hired additional lab personnel for making larger quantities of perkinamine, (a few fluid ounces can make thousands of devices) the new lab will be equipped to test larger quantities of chips coming back from foundries, work on new polymers for additional devices (they even have another polymer available for licensing) produce data sheets, standardize bulk testing, they have even hired a dedicated deal maker, oh also a V.P. dedicated just to working with foundries that are actively running wafers. Now they have added a former Intel deal maker to the board of directors.
Soon this thing will in fact snowball because the industry's "go to" good old silicon photonics has hit the wall it simply cannot run faster. Lightwaves material when added applied to Silicon triples the speed and because it is so sensitive it is 30times smaller and uses 1/10 the power all at a time when AI is pushing the amount of data processed by the data centers through the roof.
~Some of us were wondering why the Lightwave employees were still in town (apparently held over) for an extra 2 days over after the OFC San Frisco meeting, now we see that there were no less than 20 companies that apparently requested an unscheduled impromptu demo on a holiday week (good Friday) after the convention was over. Not only did Lightwave employees not go home but it sounds like a bunch of Tier 1’s and such saw it as important enough to see ASAP. And yes while many on here say that NDA’s do not exist, LOL I’ll bet that not only were NDA’s mandatory but I bet that every demo was “private” by scheduled appointment only and also attended by the various expert employees at Lightwave to get the most bang for the buck.~
Lightwave makes the thing that makes the component better anyone communicating using fiber optics needs it, the entire industry needs it. Think if BASF produces a chemical that makes paint last longer. Why would the paint manufacture tell its competitors what makes their paint so durable. Lightwave is going partner with many and they will simply sell devices that are faster and require less energy, those companies are not going to tell the competition what they do to make that happen. Lightwave will quietly market to the tier1's and they will insist on it in their data centers and devices. The one exception that I see is that if the foundry runs were paid for by Lightwave Logic (vs. say an amazon or facebook etc) Lightwave would do joint public PR of where the industry can order chips with Lightwaves Perkinamine on it (It is called checking the box on the PDK).
The shorting situation will be solved by additional Partnerships and look out when those Partnerships are accompanied by a dividend in a new 3rd party company licensing say the ability to develop the Lidar device market or for the biotech crowd a medical sensing partner, wham short situation solved in short order. Remember that currently they are only talking about Telcom 2km to 10km market but there are so many more.
Currently 1k difference between the buys and sells changed it 1 penny. Folks this is just normal trading without any pressure on the price. This time next week we’ll either be in the lab or in the meeting.
Still trying to digest the effects of T+1 on the shorts especially the foreign exchange rate, Fails To Deliver, Naked shorting etc. it is coming the Tuesday after Memorial Day (Holiday in the U.S., which is the weekend after the Shareholders Meeting), Finra Settlement Date 5/31 which then will mean a trade date of 5/30.
Short Game, Market Maker Game, Institution Game, changing technology
Check it out rainy day so I thought I’d look Punkin “I never said any of those things in that context. I’m just here doing Gods work” https://investorshub.advfn.com/boards/read_msg.aspx?message_id=174419282 That was in reply to JimJet218’s statement. 1. Couldn't be poled. https://investorshub.advfn.com/boards/read_msg.aspx?message_id=169035142&txt2
  1. Needed a gold case. https://investorshub.advfn.com/boards/read_msg.aspx?message_id=170733222&txt2
  2. Would never be less than 1 volt. https://investorshub.advfn.com/boards/read_msg.aspx?message_id=144502197&txt2 Pumpkin claims to be doing “Gods Work”.
Xster Rainy day so I thought I'd spend few minutes today,
Getting spanked so far today.
submitted by x993231 to LWLG [link] [comments]


2024.05.15 19:17 lambchopsuey The SGI-USA's generational bottleneck

One of the fascinating aspects of outsider reports and analysis is what they see. Given that at this point (1992) the internet was not yet widely available/accessible, this sort of thing would have been difficult to find. And of course SGI wasn't ever going to tell us the truth!
This will show you that SGI-USA (then called "NSA") was failing in recruiting far earlier than perhaps most of us in the US realized. SGI in the USA was basically a flash in the pan; it fizzled fast; and now it's just that rank stale smoke smell that lingers long after the fire's been put out.
This comes from Cults and Nonconventional Religious Groups: A Collection of Outstanding Dissertations and Monographs, "Nichiren Shoshu Buddhism and the Soka Gakkai in America: The Ethos of a New Religious Movement", Jane Hurst, 1992, pp. 150-151. Jane Hurst has some interesting research out there; while she tends toward being uncritically supportive of SGI, anyone who is making statistics available is a big help.
NSA members in the 1960s and 1970s were young (52% below age 30), more than half female (59%), and from a variety of occupations and social classes.
The Baby Boom generation were at most age 19 in, say, 1965 and at most age 24 in 1970.
This youthfulness is largely reflected in the early organization's origins in the American servicemen who returned from being stationed in Japan with their Japanese war-brides - those servicemen tended to be young and from a variety of ethnicities and backgrounds, as the draft was still in effect during that time period (ended March 1975). In addition, the first General Director of the US organization, Masayasu Sadanaga, initially targeted college campuses for recruitment by offering lectures on Buddhism. Sadanaga changed his name to George M. Williams in 1972, in obedience to the (short-lived) direction back then of Japanese leaders adopting American-sounding names (first AND last) in order to appeal more broadly to non-Japanese Americans.
The percentage of Oriental members steadily decreased as more and more white and black Americans joined NSA as seen in Figure 10, above.
Figure 10 (I'll get to that line in another post.)
Most of the original "Oriental members" were those Japanese war-brides, whose first efforts to recruit new SGI members were directed toward other Japanese individuals.
NSA members came from the major religious traditions of Protestantism (30%), Catholicism (30%), and Judaism (6%). At the time these 1971 statistics were compiled, all areas of American society. By 1983, the age span was even more broad, with 11% of the members age 50 and above, 62% ages 30-49, 24% ages 20-29, and 3% below age 19.
For reference, here are the age ranges for the existing generations in 1983:
While these 1983 statistics aren't broken down by generation, here's what is clear:
This means that 97% of the membership of SGI-USA was Baby Boom generation OR OLDER!

IN 1983!!

Notice how this affirms the demographic estimate from this other research: "Soka Gakkai in America": Little appeal/interest outside of Baby Boom generation
Take a look at Table 4.
Specifically, the Age cohort (%) category.
For the Converts, 26% are older than Baby Boomers; 61% are Baby Boomers. That makes 87% Boomer and older. Only 14% are younger than Boomers.
No wonder SGI-USA is aging and dying, with these kinds of numbers!
We are seeing, like, 90% Baby Boomers in the group photos we've looked at.
The pictures back this up.
Also, this comment by an SGI-USA leader a few years ago during Minoru Harada's visit (anyone know what year that was?):
They [top SGI-USA leaders] then went off on how when we create these big-ass meetings, we shouldn't have to look into the crowd and see, and I quote, "A bunch of old-ass motherfuckers" The words of my "superiors", not mine. I think this is when they brought up the idea of 50K to my co-leaders and me. Source
"Old-ass motherfuckers" is all they have. How 'bout showing a little of that appreciation and gratitude SGI bangs on about??
Worse, "old-ass motherfuckers" is all SGI-USA can get.
Further, again referring to Table 4, SGI-USA's membership is solidly 2/3 women. That means it's going to be very difficult for women in SGI-USA to find mates to marry, which means childlessness will be more of a norm than an exception. Child-free is a valid and respect-worthy decision, don't get me wrong, but a religion's most reliable source of younger members is its own membership's children. Since SGI-USA's female members don't feel any responsibility or obligation to bear multiple children (like those poor, stupid Mormon sheepwomen do), there won't be any next generation to take over.
There's a reason so many religions have traditionally exhorted their membership to have lots of babies, why they condemn birth control and abortion. A big part of it is to keep their own numbers up! Source
It's the same problem happening in Japan within the Soka Gakkai:
On the other hand, aging is relentless. In terms of the Soka Gakkai's membership demographics, the "volume zone" where most members fall is the baby boomer generation who joined by the 1960s. They are now late elderly. In the past, the management of centers in various places was handled by the "Gajokai" consisting of Young Men's Division members, but it is no longer possible to secure personnel. Instead, in 2009, the Soka Gakkai launched the "Ojokai'' consisting of "middle-aged divisions,'' scolding them as "young people in their 50s'' and rushing to mobilize them. Source
GOOD LUCK!
For perspective, note that SGI-USA was managing to recruit just "1,000 per YEAR" - including all ages - between 1991 and 1999. Eight years of only 1,000 members added per year, with no accounting for the deaths or defections. Were the years after that more successful, recruiting-wise? I doubt it.
[Then-SGI-USA's public-relations director for the East Coast Bill] Aiken says SGI-USA has attracted about 1000 new members per year for the past eight years. - from 1999. Only 1,000 new members - across the ENTIRE 360+ million-person strong USA - in an ENTIRE year. And this extremely low level of success for EIGHT YEARS IN A ROW!! Source
From 2018:
In recent years, the number of young Soka Gakkai members has been decreasing rapidly . Looking at the participants in the simultaneous broadcasts and roundtable discussions, the majority are of the grandparents' generation, with only a small number of young people in their 20s and 30s, and the number of teenage boys and girls is almost an endangered species .
Therefore, what I am interested in is the population of Soka Gakkai by age group. This time, I would like to estimate the current population of Soka Gakkai by age , based on information I have personally seen and heard and verification from others . Please note that this estimate is very rough.
First, the largest number of Soka Gakkai members are baby boomers (born between 1947 and 1949 [Japan's Baby Boom]). This seems almost certain considering the history of the development of Soka Gakkai .
Also, the total number of members has already been verified by many people, and is estimated to be around 3 to 5 million people. This time we assume about 4 million people .
And this is what I heard directly from a staff member at headquarters last year, who said , `` The number of activists decreases by about 1/3 with each generation.'' I think this is a reasonable rate of decline that can be felt by looking at participants in simultaneous broadcasts and roundtable discussions. It seems that members who have stopped being activists are less likely to have their children join, so this time we will use a value of 1/3 per generation as the member decline rate .
Also, regarding the number of years it takes for generational change, the average age for men and women to give birth to their first child is currently 30 years old. Considering that the average age of childbearing for both men and women when the baby boomer generation was born was 24 years old, and that there are cases where not only the first child but also the second and third children are born, the generational shift will take 30 years. Let's calculate it as if it would take a year . In that case, the annual membership attrition rate would be (1/3)1/30 = 0.964, or 3.6% .
It is unclear when this trend of declining membership started, but this time we will assume that it started in the year following the baby boom generation (1950). Source
And "Soka Gakkai is like an old people's club":
Regarding the problem of a decline in Komeito votes, or in other words, a decline in active Soka Gakkai members, many people concerned point out that the primary cause is the aging of Soka Gakkai members. The enthusiastic members of the generation who supported the growth of the society along with charismatic Honorary President Daisaku Ikeda are now elderly across the board. Most of the current new members are second- or third-generation members who join because their parents are members of Soka Gakkai, and they are not very enthusiastic about Soka Gakkai's activities. Today, many of Soka Gakkai's daily events are even derided by insiders as "like an old people's party."
And a more recent report (this year):
Back about 20 years ago a good friend and good guy, now deceased, from ChiTown, was commissioned by SGI Central Command to survey every contactable member of SGI in every district in America. The number he came up with was 5% of the number of Gohonzon passed out since, I guess whenever Gohonzon started to be passed out. The total number was about a million give or take, 20 years ago. These were contactable people, not practicing members. I remember going through lists of people we had on the books and trying to see if they could be reached. So the number we came up with was reported. Hearing nothing about it, I happened to run into my friend at some event at Soka U. He mentioned that he did the survey, and gave me the results. I believe he told me the facts. (Not everyone who practiced was a lying asshole.) So about 20 years ago SGI had about 50,000 “contactable“ people who had received Gohonzon. My estimate that about half of that number had zero interest in SGI. Thus 20 years ago, SGI had about 25,000 members still interested in SGI in some capacity. I think it’s the same number today. (2500 districts x 10=25,000.) Like I said before I went to FNCC twice last year, and everyone, including me, were old zany seniors. Neither conference was for old people. Conclusion: SGI is a senior citizen support group. When I joined in1969, we were all hippie ish, rejecting all the old shit, looking for something new and hip. Now SGI looks like old shit. Source
And another (this year or last):
When I joined 50+ years ago the ratio of youth to MD and WD was about 80:20. Now it's the reverse. Our goal is to move steadily back to a youth focus again. Source
Except it's obvious that SGI-USA doesn't HAVE "20% youth":
Youth? They've got to be fooling themselves!!! When I was still with the SGI last February (2023), I went to the kosen-rufu gongyo meeting at the center in my area. Mind you, the state I live in closed its center in 2021 for undisclosed reasons. That aside, the one I went to was in another state, and at that meeting, they had no byakuren, Gajokai, or Soka Group in attendance. Additionally, the only youth at the meeting were a few small children. Source
I feel that SGI is out of touch with anyone who’s younger than 60. The leaders are retired, have a lot of time on their hands and completely disregard the fact that people may work or have families. For young people it’s the old people taking nonsense. Source
The PROBLEM was already evident in 1983 - and none of the SGI-USA's big "Recruit-Youth-A-Thons", like "Victory over Violence" and "Rock The Ego Era" and "50K Liars of Just-Us" (everybody wants to forget the epic fail that was the "Gandhi, King, Ikeda" exhibit), has made the slightest difference in this demographic disaster. In fact, preparing for the 2018 "50K" event, SGI-USA likely had only 2,451 members in the 12-35 (or perhaps 11-39) age group, just 9% of the most generous SGI-USA active membership total (~30,000).
Ikeda could have preserved a "youthful" Soka Gakkai by passing the Presidency to a younger candidate, but Ikeda refused, because Ikeda was too focused on and obsessed with HIMSELF - his power, his prestige, his wealth, his status, his fame, his renown, HIM becoming leader of the world, his PERMANENCY, and his legacy. He refused to let anyone else come anywhere CLOSE to the power and control - he greedily, selfishly clutched it all tightly to himself and refused to share.
THAT is why the Ikeda cult Soka Gakkai/SGI is aging and dying. It's ALL Ikeda's fault, Ikeda's responsibility. IKEDA DID THAT.
Some "mentor". Source
SGI-USA has never managed to recover from that demographic bottleneck that happened no later than 1983.
submitted by lambchopsuey to sgiwhistleblowers [link] [comments]


2024.05.15 19:07 Afootinafieldofmen Artichokes in containers, yay or nay

We bought a house last year with a terraced west-facing front yard and inherited three ~3 ft wide containers that currently sit mostly empty with lots of sun.
Is it unwise to put artichokes in these sorts of containers and expect them to stick around? I’ve had mixed luck with the ones I’ve established in-ground, lost one to too much heat, another to the ice storm in January, so at this point I’m inclined to either throw caution to the wind or get really serious about setting them up to thrive.
submitted by Afootinafieldofmen to portlandgardeners [link] [comments]


2024.05.15 18:50 Spooker0 Grass Eaters 52 Just Passing Through

Previous
First Series Index Galactic Map State of War Map RoyalRoad Patreon Discord

MNS Oengro

“How’s the fuel status of the Oengro?” Grionc asked.
Vastae, eyes glued to his console, replied without hesitation. “We have just enough blink fuel for one jump, but we aren’t going anywhere once we get to the other side without a refueling ship.”
“One blink is all we need. And if the Oengro is good to go, the other, smaller ships should be fine too then,” Grionc responded, bringing up the system map on screen with her paws. “Four minutes to blink limit. Have the ship’s crew secure themselves for the blink and get ready for shift change to execute post-blink procedures when we arrive.”
“Yes, High Fleet Commander,” Vastae acknowledged with a brisk nod.
Suddenly, three quarters of the sensor readings on her sensor board disappeared, and the fidelity on the remaining took a nose-dive in accuracy. A low murmur ran through the sensor stations, which she waved away with a paw. “No need to panic. It looks like our friends jumped before we did, as arranged. Our sensors are on their own for now.”
Vastae swallowed hard. “Are you certain about this plan, High Fleet Commander?” Vastae asked nervously. “Not that I don’t trust what Sphinx— Speinfoent cooked up, but this is a last-minute plan modification we haven’t rehearsed. And with our fuel situation, we only get one chance here.”
Grionc put a calm smile on her face. “Remember that exercise we did with the Grass Eaters a while back?”
“Which one?”

4 months ago

“Since it’s New Years, it’s time to have some fun,” Mark announced with a grin to Grionc and the rest of the curious bridge crew. “I’m going to show you guys a fun teambuilding exercise we did on Terra.”
“Teambuilding exercise?” Grionc asked suspiciously.
Mark didn’t let her skepticism color his enthusiasm. “Well, I’m not sure how much teambuilding it does, but it is fun. And I have never seen aliens do it. In fact, this might be the first time this has ever been done outside of Sol!”
“Fine, fine. What are we doing?” she relented.
“This exercise is what we call the trust fall.”
“The trust fall?” Grionc repeated. “It’s about building trust? Like trust in your crew?”
Mark nodded vigorously. “It’s supposed to. I’m not sure if it truly works, but it truly is fun. You and I can demonstrate for the crew.”
Grionc sighed. “Sure. What do I do?”
“Come stand over here,” Mark pointed to a spot on the floor, and then stood in front of her with his back to her. “What I’m going to do is I’m going cross my arms… like this… and on the count of three, I’m going to fall backwards, and you have to catch me when I do.”
“Huh. That seems dangerous. What happens to you if I don’t catch you?” Grionc asked, mild concern creeping into her voice.
“Traumatic brain injury, probably. Something similar for your species too, I assume,” Mark shrugged nonchalantly. “But don’t worry about that. We have good medical facilities on the Nile, and you will catch me. That is the point of the exercise. Alright, you ready?”
Sensing his insistence, Grionc sighed and held her paws out, bracing herself. “Ready.”
“One, two, three…” Mark did as he described, crossing his arms, and falling backwards into Grionc’s outstretched arms. She grunted with slight effort as she intercepted his fall and then gently lowered him onto the ground, “Oomph. Huh. You Terrans are lighter than you look.”
“Yeah, my bones are nano-grafted,” Mark grinned, bounced up to full height, and circled around her back. “Okay, now it’s your turn.”
Grionc crossed her arms and held her breath for a moment. “One, two…”
She didn’t move. A few seconds later, she let go of her held breath. “I can’t.”
“What? Why not?”
Grionc muttered excuses. “No, it’s just— my tail— our balance mechanisms are different, I can’t just fall backwards on purpose—”
Mark insisted. “It’s not that difficult. Just let go. Don’t worry. I’m right here. I promise I’ll catch you.”
She held her breath once again, psyching herself up for a few more moments.
“One, two… doh, I can’t.”
Mark lightly patted her on the shoulder. “That’s okay… don’t worry… Hey, Speinfoent, come over here and give her a light shove. Alright, on the count of three. One, two—”
“Oh, no. Don’t you dare! No! Don’t touch— Yowwwwwww!”
Grionc continued, “And now… we fall. And we trust that our new friends will be there to catch us.”

ZNS 2228

“They’ve blinked,” the computer officer reported.
“Did we catch their blink vector?” Skvanu asked urgently.
“Calculating… got it! We triangulated their blink vector and probable destination! Entering it into our fleet navigation computers,” she responded, paws flying over the controls.
“How long before we can execute the blink?” Skvanu pressed.
“Two minutes before we hit the limit ourselves,” she replied, not looking up.
“Good, get the crews ready and start the countdown. I want to blink the millisecond we are clear of the system limit. And get all systems ready for what’s on the other side. They almost definitely have an ambush waiting for us. I’m guessing that’s where the remaining nine or so squadrons of Sixth Fleet are waiting for us,” Skvanu said confidently. “Twelve Lesser Predator squadrons to twenty-six of ours. Doesn’t matter how many upgrades they have, we will defeat them, especially since the first three will be within railgun range. Get those gunnery crews and point defense computers ready.”
“Blinking in seventy seconds,” she announced. “Sixty-five seconds—” Suddenly, she stood up, “Eight Whiskers, our FTL communications are open again! Both Datsot and Gruccud have just responded to our last message!”
Skvanu spun around to face her. “That makes sense. Whatever device they used to stop our communications must have been on one of the ships that just blinked out. Is there any priority intelligence from either?”
“Yes! Datsot has an emergency transmission for us. It’s from Ten Whiskers Ditvish!”
“What is it?” Skvanu asked, his voice serious.
She began to read. “Lesser Predators have entered Datsot system in force. Nine squadrons spotted so far. They may attempt to engage our garrison force there… His guidance is that we return immediately to trap these aggressor ships, but leaves the decision up to you…”
Skvanu absorbed the information with shock. If those ships are really in Datsot, they must not be on the other side of wherever the Oengro is blinking. And with that context, this now smelled exactly like a planned trap.
He thought out loud. “This must be what the Lesser Predators planned from the start. If we chase, we have no idea what they have on the other side. There may be refueling ships. They may have already gotten away. By the Prophecy, they may even be sacrificing three squadrons to get us to blink through a singularity or anomaly. But wait… If we return to Datsot immediately, we might catch those squadrons split from the rest of their ships and cripple their fleet!”
Having made up his mind, he shouted urgently at the navigation station, “Navigation, hold the blink!”
“Halting the blink procedures.”
“A handful of ships have already completed the blink!” the computer officer reported, almost in a panic.
“Cease blink procedures! Fleet-wide, cease the blink!”
The order went out immediately, and it was a testament to the discipline of the Znosian Navy that most squadrons managed to stop the countdown just seconds before it went through.
“How many ships went through?” Skvanu asked urgently.
“We managed to stop most of our ships, Eight Whiskers. Only five combat ships from Squadron 6 went through.”
He sighed in relief. “Only the Prophecy can help them now… Turn us around. Let’s get back to Datsot.”

TRNS Nile

“I think we are in sufficiently deep space,” Captain Gregor Guerrero said to his crew. “Drop us out.”
“Yes, captain. Emergency drop-out in five… four… three… two… one… now.”
The ship shuddered and creaked as the emergency-stop was activated. The blink engine wound down, forcing the ship back into normal space.
Gregor turned to his navigation officer. “How far from Plaunsollib did we travel, in regular space?”
“Two months on their Alcubierre drives if they combat burn with all their fuel. Four if they plan on stopping,” she replied immediately. “They’d be going too fast to aerobrake anyway.”
“Good,” Guerrero said, gluing his eyes to his sensor board. Ships in FTL are difficult to detect, even on gravidar, but the state-of-the-art technology on the Nile gave them a few seconds of warning.
A few seconds later, the sensor officer’s voice cut through the tense silence. “I’ve spotted the Puppers in blink! All of them, tight formation. They’ll pass us in about fifteen seconds.”
Guerrero nodded his pleasure. “Good, let them pass. Tell me when they’re out of range.”
The seconds ticked by. “Ten… five… they’ve passed our position… and now they’re out of range.”
“Now, switch on the blink disruption field,” he ordered.
The hum of the ship’s ambient noise went up an octave, signaling maximum power drain as the ship’s thirstiest system kicked in.
Gregor looked at his information panel. “Full emissions control. EMCOM Alpha. Deploy the FTL jammer drone and then shut off our engines. If things go well, we’re about to be joined by half the fucking Bunny Navy in a minute.”
“Aye, Captain. EMCOM Alpha.” The rest of the crew nodded, working their controls with practiced competence.
“Jammer drone out. You think they’ve got wild weasels, captain?”
“Unlikely, but we take no chances. If they don’t…” He shrugged. “… we’ll just get our drone back later.”
A tense minute passed, then the sensor officer reported, “Captain, Znosian ships spotted on gravidar! Two… three… five in total… They’ve just been forced out of blink.”
“Five squadrons?”
“No, Captain, five ships.”
Gregor furrowed his brow, surprised, and took another glance at his console. “Only five ships?”
“Yes, sir.”
“Alright, keep the disruption field up, and analyze the drive signatures on them. Maybe one of them is this Skvanu guy we’re supposed to hit,” he speculated hopefully.
After half an hour, Guerrero finally called it quits. “No more guests are showing up. Looks like they must have wizened up at the last moment.”
“Aye, sir,” the executive officer said, shaking her head in disappointment as well. “It was a good plan. Could have stranded their whole fleet out here.”
“Well, bad luck— these things happen in war, Lieutenant. Don’t worry. We’ll get them next time. How are the guests we did get doing?”
“Out of blink fuel, as expected. They’ve been dumping cargo in an organized fashion. I think they’re planning to see if they can reach Plaunsollib with their subspace drives in a reasonable amount of time and call triple A.” Then, she asked, “Where do you think the rest run off to?”
“Probably Datsot,” Guerrero guessed. “Phone Sphinx and tell him he’s probably got the whole shit storm heading his way, ETA about a couple days. Get the estimates to him.”
“Yes, sir.”
“Now, we just need to silence the witnesses so we can use this trick again. Bridge to CIC: let’s keep it simple. One Kestrel for each of the targets. We’ll swiss-cheese them with railguns after. Just in case.”
“Aye, Captain. We’re not dropping off those TRO drones here, are we?”
“Nah. Too much work. No one is finding these guys ever again anyway.”

MNS Trassau

“I just got off a call with the Nile,” Loenda announced. “Looks like the Grass Eaters have discovered our ruse in the other system. The main enemy fleet is heading our way right this second.”
Speinfoent sighed, and suggested, “If we burn closer for just half a day more—”
“No more,” Loenda declared. “We are already risking nine squadrons coming this far into the Datsot system limit.”
“Alright,” Speinfoent agreed reluctantly. “We can still give them a present they won’t forget any time soon.”
“That, we will. That we will.” Loenda turned to her console. “All ships in Battlegroup 2, dump your payloads as quietly as you can. Then wait half an hour to change your vector and make your way to the system blink limit.”
“Yes, Battlegroup Commander.”

ZNS 1841

“Ten Whiskers, the Lesser Predators are turning around,” the computer officer declared, doing her best to hide her relief.
“What? Where are they heading now?” Ditvish asked, confounded.
“Towards the shortest path to the system blink limit, I think.”
“That’s it? They’re just leaving now?”
“Combat computer speculates that they might have seen that Eight Whiskers Skvanu is heading back to Datsot, so they are breaking off the attack,” the officer offered.
“That’s… not very Lesser Predator of them, but very logical,” he admitted. “They must have realized their plan failed and are now cutting their losses.”
He didn’t mention that his fleet was the one that came out behind, losing yet another precious supply convoy and then sending the whole combat fleet on a wild predator chase for nothing. That State Security goon might start to become a problem if he didn’t spin this well in his after-action report.
A few hours later, a foreboding feeling coloring his mood, he ordered, “Sensors, boost our radars towards where they changed vectors. I want to check to see if they dropped any drones or traps.”
“Yes, Ten Whiskers.”
The 1841 boosted its radar towards the direction, blaring out signals on maximum strength and—
“Incoming… missiles? Ten Whiskers, many missiles! Dozens! Over a hundred! They’re well within our minimum abort range!”
“By the Prophecy!” Ditvish exclaimed. “All ships, execute combat burn away from them! Countermeasures and fire counter-missiles, at the ready! Track those missiles!”
Fortunately, the garrison fleet was still in high readiness from before. Their engines were ready to light up to full acceleration immediately.
Unfortunately, the missiles were already close. In desperation, his ships began dumping their entire loads of radar chaffs and flares into space behind them as they maneuvered away from the threat. Counter-missiles sped out of their tubes towards their rear, relying on their motherships’ sensors and radars to find the tiny alien missiles for them to engage.
Quietly gliding through space towards the enemy on inertia inherited from their motherships was the sizable swarm of Terran-made missiles. Obsolete for military purpose in Sol but still produced for the civilian and gray market, they were an easy addition on the TRO’s shopping list. Vast quantities of them had found their way into various shell corporations and dead drops all over Sol, then onto hastily constructed exterior pylons on Sixth Fleet ships.
While they were indeed several times outside of the maximum effective range of the Znosian ships at launch, missiles technically did have unlimited ballistic ranges in space — if their enemies were not moving and they did not need to constantly fire their thrusters to adjust course. Relying on a short first burn and then inertia, they flew most of the way towards the stationary enemy fleet completely undetected. By the time they were spotted, it was too late; the Znosians were well within their effective ranges.
Their intelligence chips might not have been super-Terran state-of-the-art computers, but the Pigeons had no problem realizing that they were discovered. They had been tracking the enemy targets using passive infrared sensors that did not alert enemy threat sensors to their presence. But the second that the targets started dropping flares to blind them, they activated their primitive late twenty-first century radars and homed in onto the priority targets they’d been given. Their main thrusters began their burns, adjusting their vectors to intercept the now-finally-moving enemy ships.
Then, they saw the incoming counter-missiles — fired by the enemies sporadically, obviously in panic.
The makers of the Pigeons might not have bothered to include next-generation electronic dazzlers on them, but penetration aid on missiles had been standard in Terran warfare for a century. They littered the space they were in with chaff and their own bright flares, coordinating with the other missiles in the area with short range laser communication to ensure that none in the swarm would confuse or disrupt each other.
The Znosian counter-missiles were certainly confused and disrupted though. Many veered off into phantom signals. Some lucky ones did manage to find their targets. When a few of their comrades dropped off their impromptu mesh net, the Pigeons constantly corresponded with laser communications to re-prioritize their targeting.
At the top of the list was the fattest, easiest target of them all: the enemy flagship 1841.
Seconds before impact, the missiles finalized their targets, and they spent every drop and fume of their remaining fuel on terminal maneuvers.
The Znosians’ close in weapons systems had milliseconds to engage the incoming threats. They performed admirably… for trying to deal with this unknown alien threat for the first time. A couple dozen more missiles were plucked out of space, but it was not enough.
Not nearly.
The rest slipped through the net.
Miraculously, the 1841 managed to survive initially. Despite it being the primary focus of the Pigeon mob, the other ships did their best to shield its most vital components in its rear with their own point defense. And the Pigeons — like most missiles of its era — were loaded with just enough firepower to destroy much smaller Terran ships. The larger hulls of the Znosian ships gave their obsolete mid-century intelligence chips a slightly more interesting exercise in module identification and targeting.
The massive Thorn-class battleship took fourteen hits to varying systems that the missiles visually identified as “that looks pretty important” on their final approach: its primary missile and gun tubes were trashed, venting atmosphere to space in those compartments. A proximity hit near the stern took out four of its eight massive main thrusters and several system modules at the rear of the ship. And perhaps worst of all, one Pigeon managed to zero in on its vulnerable front bridge, the explosion emptying its contents and occupants into vacuum.
Luckily for Ten Whiskers Ditvish, none of them hit the armored flag bridge where he was in the belly of the ship, vindicating the Znosian Navy’s practice of separating the two for redundancy.
Nonetheless, Ditvish fell to the ground as the simultaneous impacts temporarily overloaded the inertial compensators and shook the ship to its core. Sparks flew around him, and he smelled a pungent stink as the automated fire suppression systems kicked in to save as much as they possibly could.
He slowly climbed to his feet and looked at the scene around him. A sensor officer was spraying foam at a small fire with a handheld device, successfully extinguishing it in seconds. Several other of his crew were recovering and returning to their stations with remarkable calm. After all, they were elite, well-trained spacers and officers of the Znosian Navy.
Ditvish did the same, propping himself back into his command chair with slight effort. He operated his console in a concussed daze. One glance at the status board told him that the 1841 was a write-off. It wasn’t going to be combat effective ever again. At least its life pod systems were working, and he watched in relief as dozens then hundreds of crew members in the damaged sections of the ship climbed into theirs and ejected into the relative safety of vacuum.
He checked up on the other ships: several others were hit. Six had outright detonated: no survivors nor signals came from them. Two were irreparably damaged, their remaining crews also abandoning their ships in an orderly fashion. And another six had visible fires or scorch marks on their damaged hulls, but those crews were still valiantly fighting to keep their ships alive.
Ditvish noticed that the missile didn’t go for all his ships, just the ones on the outer edge on his sensor board— wait, the missiles—
To his horror, several more dozen missiles they’d detected were still active, and they were going for—
He looked at his computer officer’s station and yelled, “We have to warn them!”
She yelled something back at him, but he realized that he couldn’t hear her. Hitting the floor must have injured his hearing organs. He yelled again, hoping that she could still hear. “Warn the orbital support fleet! The logistics and fire support ships! Evasive maneuvers and take cover in the atmosphere!”
Her lips moved again. He got out of his chair and stumbled over to her in a daze, trying to hear what she was saying.
She was saying something.
It must be important.
“… not reach them. Our communication array… destroyed! Ten Whiskers, we need to get… We don’t have much time!”
Ditvish finally understood her from reading her lips. He didn’t respond. Just numbly watched the planetary battlemap of Datsot on the main screen.
It didn’t take long. They were completely defenseless.
The remaining missiles plucked every last orbital fire support and logistics transport ship out of the skies of Datsot. Most detonated; a few left behind trails of black smoke as they sank uncontrollably towards the planet’s surface.
Then, Ditvish’s hind legs gave out and he crumpled onto the bridge floor.
He was dimly aware of one of his subordinates dragging him towards the bridge escape pod as he blacked out.

MNS Trassau

“Don’t worry, Speinfoent,” Loenda said, putting her paws around the junior commander looking glumly at the image of Datsot retreating from their view as the rest of the bridge cheered the better-than-anticipated success of the raid. “We’ll come back, and next time, we’re coming back for everything.”
“That we will, Loenda. That we will.”

Meta

There is no research that shows the effectiveness of trust falls for building trust in a team and plenty of research showing that falling backwards from a full standing position without adequate bracing or padding can lead to serious brain, spinal, and back injuries.
Coercion or retaliation against Malgeir employees who refuse to participate in trust fall exercises may be considered investigable or actionable violations of workplace safety regulations by the Republic Office of Occupational Safety or anti-discrimination regulations by the Office of Equal Opportunity.
Whistleblowers are entitled to up to 25% of monetary penalties recovered. If you see something, say something.
Previous
Chapter 53: Apostasy
submitted by Spooker0 to HFY [link] [comments]


2024.05.15 18:44 TheGentleman300 Conquest Chapter 18: the worst chapter in the series imo, and rewriting it (part 1)

A friend of mine started playing Fates for the first time, so once again I got bitten by the “complaining about Fates” bug. In particular, watching chapter 18 of Conquest again after so many years really got me going, and while the general consensus I’ve seen online about this chapters writing was negative, I wasn’t that satisfied by any of the overviews of it I read. I decided to give it a shot myself.
Dissecting why something doesn’t work is fun and all, but I think it’s also important to be constructive which is why I wanted to rewrite this chapter alongside my criticisms. I really do think there’s a lot of potential here that could have been the highlight of the entire story, and so I’d love to try my hand rewriting this chapter to be what it could have been rather than what we got. I have most of it done already, but Reddit only has so many characters before it cuts you off and this post is plenty long enough as is, so I’ll save that for another part coming up soon. This will be part 1, explaining what the chapter is and elaborating on my issues with it, while part 2 will be rewriting it along with my thought process and explanations.
Recap: https://fireemblem.fandom.com/wiki/Black_%26_White/Script
Corrin and Co are traveling when they decide to rest for the night at the nation of Izumo. They are greeted by Izana, the archduke of the kingdom, who seems to be a real goofball. After introducing himself, the levity is ended when it’s revealed the entire Hoshidan family has been invited here as well! Before any swords can be undrawn, Izana tells both parties that the kingdom has a strict neutrality pact neither of them can violate.
The scene cuts to later, where Ryoma enters Corrin and Xanders room to talk with them. Xander and Ryoma’s argument is cut short when Ryoma is dragged off by Nohrians. Turns out “Izana” is actually a Nohrian mage named Zola, who disguised himself to trick the Hoshidan royal family into a trap. Corrin and Xander don’t approve of such dishonorable methods to win, however, and fight to rescue their captives with Xander saying “we’ll win this war with honor or die trying”. After Leo kills Zola, the game cuts to later where we see Nohrians and Hoshidans alike having a meal, much to the delight of the real Izuma, who turns out is exactly as bizarre as the fake impression. Xander and Ryoma confirm with eachother that their fight will continue as usual, but Corrin states that no matter what happens they’re grateful they got to see both families eating together even if it’s not under the best circumstances, and the chapter ends with them saying they’ll revel in this feeling.
So on paper, I think this chapter is a great idea. Despite being at war, when one family is at the total mercy of the other, they lend a hand instead of kicking them while they’re down. This highlights how the two nations could accomplish so much together if only they weren’t at war with eachother. If utilized well, this could have been a great “eye of the tornado scene” emphasizing how tragic it is that these two families who share so much in common are forced by fate to fight eachother, making it all the more sorrowful when that’s brought to it’s conclusion through bloodshed. This would also encourage Conquest players to buy Birthright in a natural and subtle way as well now that they’ve had a nice sample of the other side. Of course, I don’t think this chapter was utilized well, and after reading the script again I believe it boils down to three major problems.
-Problem 1: The Lack of Worldbuilding Causes the Conflict to be Driven by Contrivances.
This is one of the many instances where the lack of fleshing out the world and it’s rules out really hampers the weight of the scenes. Unlike Awakening where there was a general cause-and-effect outlining the level structure, all of the Fates routes are much more individual and self-contained when it comes to chapters. This means the game has to really stretch itself to justify this elaborate setup being brought up and solved in one single chapter of regular length, and it’s very apparent when you write out the summary of events here.
Corrin and his army are just walking by when they happen upon the capital of the country. Corrin decides this would be a great place to rest for the night at and are instantly welcomed by its leader, who is also the only person in the game of that country. The entire Hoshidan family also just happen to bump into us because they coincidently came here at roughly the same time, with somehow neither party noticing the other until they were staring at eachother in the same room.
The only thing we know about this new nation we’ve never seen or heard about before is that it’s a peace-loving land with some sort of neutrality pact which means the two nations can’t fight here. What is the importance of this place that would entice all the Hoshidan royals to come over for a banquet in the middle of their country being invaded? Never explained. What exactly is this pact and what power does Izuno have to enforce it, if any? Never explained. Xander, prince of a nation at war and frontline general, has never heard of it. How does Garon or Iago never figure out or look into what happened here, considering the royals walked through their trap unharmed and everybody in charge of the trap vanished? Never brought up.
How many times here was this supposedly major event dependent on coincidences, seemingly important details left completely unexplained, and characters not knowing things that should be basic information of the world they live in? Things like all this quickly build up and make the world feel small scale and artificial, as if nothing truly exists until it’s in the peripheral vision of main characters. In a vacuum, this could all be excusable if the main meat of the chapter was just so dense and important that they just want a convenient excuse to delve into it. But about that…
-Problem 2: Nothing happens, either character-wise or plot-wise.
This is the only scene in both Birthright and Conquest where all eight of the royal families are together in one spot, and they’re unable to fight eachother. What a brilliant idea! How many great scenes could you come up with from this setup alone? How many directions could this move towards?
-The families bonding over their memories with Corrin (X)
-Calling eachother out for uncool actions, like Ryoma refusing to help Elise or Nohr siccing monsters on farming villages (X)
-Working together to defeat some threat they’d have trouble taking down on their own (X)
-Some cultural exchange (X)
-Some melancholy scene where, even if there’s a lot of resentment, they acknowledge how this may be the last time they ever get to have a meal with Corrin. (Somewhat?)
-Corrin sits down and has a mature conversation with his birth family elaborating on their choice to stay with Nohr (X)
-Some negotiation or debate between the two families about the future of their countries relationship, successful or not (X)
-Corrin being formally declared by the Hoshidan royals as a Nohrian, officially cutting them out of the family (X)
So what does Conquest do with this prompt? It does the unexpected route where all of them but Ryoma are shuffled out as soon as they’re introduced, captured offscreen, rescued offscreen, most of their dinner is offscreen, finishing their meal and leaving is offscreen, all of them sans Ryoma have barely any dialog, and none of them are even present in any of the CG’s.
We actually start off strong, Ryoma and Xander naturally puff out their chest and don’t get along when they’re in the same room, but seem to calm down when Corrin elaborates on how similar they are to eachother. But the game is so eager to get to fighting that it drags Ryoma away kicking and screaming before he even gets to share what he had to say to Corrin, let alone explore what having common ground means to the two of them.
1) I understand this is the Nohrian route so it makes sense the focus is mostly on them, but Takumi only gets three lines here, one of which is “…” Hinoka also only gets three lines, which I think is still more than she got in Birthright, and two of those lines are “You!” and “What are you doing here?”. Sakura lucks out as she’s the only sibling on either side who has anything to say whatsoever when Corrin says they’re grateful they could share another meal with the Hoshidans. That’s a start, but the fact remains Ryoma is the only sibling in the chapter whose remotely relevant, the rest could be omitted and nothing would change. They are only here to be damsels in distress heightening the stakes of defeating the local bad guy rather than providing any character development, checking up on how they are doing without Corrin and Azura, comparing and contrasting their differences between their counterparts, sharing any new information about them, foreshadowing Takumi’s possession, any notable interactions with their counterparts, etc. But no, nothing happens.
2) I also understand this is a video game and they don’t have all the time in the world before the next fight has to happen, yet Conquest is oddly completely uninterested in it’s own set-up. Zola, a minor chapter boss introduced and killed in this chapter, has more screentime and relevance here than any of the siblings, something you’d think would be the actual meat of the chapter they’d want to delve into.
The implications and weight of two dueling nations and families obligated to pause their fighting and dine with eachother could easily take up two or even three chapters as a pivotal arc, yet it’s completely blazed through as if the game considered it a cute novelty rather than a potential life-changing or history-changing moment. Simply put, it’s wasted potential, as if to say “Oh both of the two families meeting in a game about choosing between mutually exclusive families? Eh whatever.”
I wanna stick with just this chapter and not rewrite a good chunk of the entire story, but I can’t stress enough that in any other game this chapter would be the plot-defining moment paving the new way forward rather than chapter 15’s “we’ll expose Garon as a monster by helping him invade an innocent people.”
Neither of the two families are fighting because they outright want to, this isn’t a war about irreconcilable differences or mutually exclusive goals, the only reason for any conflict whatsoever as far as the game has shown us is that the guy in charge of Nohr is a sociopath who threatens to kill his own children at the drop of a hat. Sure, they probably won’t hold hands singing kumbaya after one extended conversation with eachother, but when all of them are in a truce far away from Garon’s authority having a meal together, nothing significant comes out of it plot-wise?
In fact, at the end of the day what significance happened here at all?
If there’s no juicy character interactions or exploration, and no setting up future events, then presumably the point of this big moment of Corrin and Xander leaping to save their enemies was made to show off that despite working in the same army, our heroes are indeed better than the swarms of war criminals under Nohr’s name we’ve seen and would never tolerate such things under normal circumstances. They’ve talked the talk about disagreeing with their father’s cruel methods, now here’s proof they’ll walk the walk, aren’t they such noble people? The way this is done however, opens up another can of worms…
-Problem 3: Protags come off as dicks
While our heroes are indeed more likeable and moral than blatant monsters like Garon and Hans, liking peace and disliking war crimes is not enough of a reason for a pat on the back. Our protags might not be burning villages for fun, but it’s difficult to take their proclaimed goal of peace seriously considering both the context of working for people who DO burn villages for fun and they way they handle themselves when presented with an opportunity to work on this supposed goal.
Corrin and Azura
Azura in particular is problematic here. During Odovakar 's excellent overview of the problems with Fates writing, he goes into detail about how Azura’s line about “this is all quite heartwarming. We're like one big family...albeit, a dysfunctional one.” in particular comes off as incredibly tone deaf and tasteless given the circumstances of Azura and Corrin marching on one family’s homeland for the sake of the other family. What I think was also worth noting is the context leading up to that line…
Sakura: I was just, um...th-thinking...it's really nice to finally see you again. I'm glad you... I'm glad you f-found a way to be happy... Corrin: Sakura... I'm happy to see you too. Sakura: R-really? You mean it?! Oh, Corrin! Elise: HMPH! Back off, you! He/She's my brothesister! MINE! Sakura: Ah! I'm s-sorry! Corrin: Elise! Mind your manners, little one. Elise: But she's trying to take you away from me... She's my archnemesis
Whether intentional or not, this is actually a very clever microcosm of the family’s conflict acted out by the youngest and most innocent among them who probably weren’t even born when the conflict started. The Hoshidan loves their sibling, but their time with Corrin is interrupted by the Nohrian shoving them away and declaring Corrin for themselves. This is a great way to challenge our protags to some introspection about themselves.
Azura: Heehee! Corrin: Azura? Did you just...giggle?
Instead, Azura just finds this a real knee-slapper. I understand maybe this is just meant to be a cute image of imoutos fighting over oni-chan Corrin and nothing more, but the context makes it very hard to swallow the narrative’s insistence that all this is “heartwarming” as Azura puts it. Keep in mind that all the Hoshidan nobles are sitting at the same table watching all this. Do you think Ryoma also finds it funny that his little sister is scared off and declared an archnemesis by the daughter of the man who killed his father in cold blood? Do you think Hinoka also thinks it's like one big dysfunctional family when Corrin is preparing to march on her homeland with an army?
I get it, I totally know what they were going for, and in a vacuum it could be a great line making for a properly bittersweet moment. “Even if the two are at eachothers throats and the future is bleak, me and Azura are grateful we get to have at least one big normal dinner together like a real family.”
But the future is bleak because of Corrin and Azura participating in an invasion, the families are at eachothers throats partially because Corrin and Azura haven’t accomplished anything to reform Nohr. If anything, Corrin should feel great shame here. Elise just unintentionally reenacted the history between the nations where Nohr was clearly in the wrong, and Corrin is sitting directly across and staring at the family who’ve done nothing wrong to him yet are going to be hurt because of Corrin’s decision. Grateful they could spend time with them again? Maybe. But cheerful and laughing?
ProZD: D-did an alien write this game? blows gently
But at least Corrin doesn’t show outright contempt for the family they’re screwing over…
Xander and Leo
Xander: Corrin! There's no need to insult me like that. I could not possibly be anything like this sorry excuse for a prince. … Xander: We will win with honor or die trying. Come, Corrin. Let us go set free our sworn enemy. … Corrin: Heh, sorry... It's just that you and Ryoma really are so much alike. If you weren't on opposite sides of a war, I think you could have been great friends. Xander: Yeesh... Do me a favor and keep that nonsense in your head where it belongs. … Xander (to Ryoma): We only acted as Nohrian royals should. When we leave this place, you'll be nothing but an enemy to be defeated once more.
Okay, but why? Ryoma is not the one Xander overheard laughing to himself about how much he’s going to make Corrin suffer. How are the Hoshidan royals “nothing but enemies to be defeated” here when they’re just trying to defend their homeland from somebody who assassinated their king at a peace meeting? Where is all this contempt from Xander coming from?
It’s perfectly understandable he doesn’t get along super well with Ryoma because of the tensions between their nations, that makes sense, but I see no reason for why Xander is making several petty insults to his face unprompted, let alone so nonchalant and even somewhat eager to get back to waging a war Xander himself calls “a senseless war of greed and madness” in the epilogue.
He doesn’t treat his own people much better this chapter, declaring Zola and his henchmen as “traitors” to be “dealt with” for their dishonorable methods when ironically Zola taking over the country by disguising himself as the archduke is actually one of the least evil and self-destructive things we’ve seen the kingdom do so far. It must be emphasized that every sibling was in the same room watching Garon demand Xander kill Corrin if he interferes with killing POWs for his amusement, and half of them were in the same room when Garon ordered his henchmen to murder every singer they can find in a neutral country. So a few hundred or thousand innocent people, most of whom would presumably be young woman, murdered to snuff out potential assassins. Or Garon directly ordering the deaths of unarmed civilians in chapter 13 with Hans relaying “Villagers are just soldiers who haven’t picked up a sword yet.”
Xander talks a big game in this chapter about how “we’ll win this war with honor or die trying”, but how do you honorably win a war when your nation is constantly and openly rushing to pointless overkill brutality like this at every turn? What moral high ground does this country have that Xander is so determined to preserve he kills loyal soldiers over what he sees as sullying it, when at no point in the game does the influence of Nohr ever do anything but make life significantly worse? His sudden fervor towards doing the right thing is completely contrasted later on when Xander is the one telling Corrin there’s no justice to be found in war and you just gotta do what you gotta do rather than what’s morally right, in response to Corrin being upset the Nohrian army is killing woman and children who looked at them funny.
“Justice is an illusion, a fairy tale…Letting innocents die is a tragedy, but so is letting the chance for peace slip away. This is war. There is no such thing as a clean win when lives are on the line.”
“Justice is just a fairy tale, innocent people getting screwed over is something we have to accept in war because there’s no such thing as a clean win! But also we better win this senseless war of greed and madness with honor or die trying!”
I understand one might get the impression I’m going off topic or selectively picking and choosing quotes here from all over the game, but no matter how you look at it Xanders beliefs, morality, and priorities are just all over the place depending on what the plot needs him to do. This means not only is his motivation for helping his enemies here faulty no matter how you look at it, but it also makes the extreme lengths he goes to do so, killing his own subjects who won him victory on a silver platter because it wasn’t a “proper” victory, come off as baselessly self-righteous at best and outright cruel at worst.
I’m sure the game would assure us Zola and all his mooks are terrible people who had it coming, but the issue is no matter how virtuous you portray Xander and creepy you portray Zola, Xander is still directly managing the war for a megalomaniac and helping him achieve his goals in spite of his long history of open sadism and public crimes that make Zola look like a saint. By ignoring the clear root cause of Nohr's dishonor while going this hard against random goon's participating in dishonor, instead of being a gallant preserver of morals, he comes off like a bully who selectively picks and choices punishment.
On the topic of punishment, it particularly rubs me the wrong way how Leo just casually mercs Zola at the end, keep in mind Birthright confirms for all his faults he actually isn’t a complete monster like Garon and dies trying to help the protag.
Leo (smiling portrait): You’d probably rather die than live with the shame, correct? In that case…
Zola: Eek! No, please! M-m-milord... I was wrong! S-so wrong! I have seen the error of my ways! P-please...spare my unworthy life!!
Leo (still smiling): Make peace with it, Zola. Perhaps on the other side you will find forgiveness.
Leo makes a fair argument that the stakes are too high and Zola can’t be trusted not to snitch, but this is bit sadistic, no? One of the most powerful people in the country is smug and sarcastic as he’s getting ready to execute somebody whose bleeding on the ground begging for his life and genuinely confused as to why we’re upset with him. I know the intent of “I was wrong! I have the seen the error of my ways!” is supposed to be him saying whatever Leo wants to hear to weasel out of punishment, but that’s exactly the thing, he’s fully cooperating and doing everything he can to appease this guy. And then he’s just killed like a dog without trial or final words, presumably using the spell that skewers you with tree branches.
Didn’t the game use killing defeated foes like this to establish Garon as a bloodthirsty monster? Why is Corrin just standing there watching this happen? This exact same scenario in Birthright has them jump to spare Zola, but here their disapproval is very meek and only voiced after the deed is already done. It’s still apparently too much for Leo though, who chastises Corrin for being “too soft…I envy your innocence.” And then he declares the matter settled on their behalf.
I’m sure this scene was meant to show off Leo’s pragmatism and strategy skills, but it just makes him look like a sociopath and Corrin look spineless. And that’s the biggest issue with this chapter to me, more than the plot being driven by contrivances that aren’t explained or the lack of any character development or interesting scenes taking advantage of the setup, the actions and dialog of our protags don’t match the noble heroes the narrative insists they are:
These are not the actions of heroic characters.
Summary: Overall, this is a very bizarre chapter. It feels like something meaningful happens here at first glance, your brain sees what’s going on and knows that this is supposed to be a huge moment. Peaceful music playing, a very well-drawn CG of dozens of individual units, liberating a country from Nohrian control, Corrin and Azura are happy and say some lines that sound like they should be deep and impactful.
But when you step back and analyze the bigger picture and context, you find that more or less embodies all of Fates writing, both good and bad. It has a brilliant premise that gets your mind going, excellent presentation to accompany it, and some individual scenes or dialogue in a vacuum are very welcome. If you’re a casual player who just wants context for your favorite characters fighting, it’s easy to feel satisfied at first glance and move on thanks to those factors, especially since the gameplay and MyCastle are very fun. At the same time, there’s no denying the severe flaws that hamper the experience.
Despite being the hyped-up main draw of the chapter, our exciting premise that opens so many doors is almost completely neglected in favor of (once again) exposition on meaningless settings and characters that aren’t relevant anywhere else and also reminding us how evil Nohr is, to the point the chapter title is Black and White. The context makes it very difficult to take the plight of our heroes seriously due to their lack of action (both before and in the present) to achieve their proclaimed goal despite ample opportunity, the proaction they do have being unnecessarily extreme and self-serving, and a narrative that insists they are in the right at every turn despite the results clearly showing us otherwise. There’s definitely bits and pieces of something great buried in all this teasing us, otherwise I wouldn’t be interested enough to write this much all these years later, but as is it’s just a mess. An enjoyable mess, but a mess all the same.

But what do you guys think of Conquest Chapter 18: Black and White? Do you also consider it a wreck, or was there something positive here you believed I missed? What would you like to see in a potential rewrite of it?
submitted by TheGentleman300 to fireemblem [link] [comments]


2024.05.15 18:41 ptbreakeven WPL: New Comics Discussion for 5/15/2024 - Pull of the Week: DOOM #1 [Discussion]

The Weekly Pull List results for this Wednesday are in, and this week's top book is MARVEL's DOOM #1.
This thread is open to Pull List posters and all members of the /comicbooks community to share your thoughts on the latest issue of Sanford Greene and Jonathan Hickman's DOOM or any new books shipping this week.
The primary intention of this thread is to promote discussion of new books. It also serves as a way to consolidate discussion to a single thread and talk about what books are popular here on /comicbooks. That does not mean other threads aren't welcome, this is just a place to start that's easy to find each week.
The thread is populated with comments meant to direct the discussion of each book. Based on a recent community decision we're expanding the Top Ten and populated the thread with titles appearing on Ten Percent or more of submitted pull lists. If a title you want to talk about is not listed, simply add a comment with the title and issue number first and comment below. There is also a comment dedicated to the discussion of WPL results linked above.
Spoilers will follow, but there's no harm in tagging them as such. Each title in the Top Ten listed below is linked directly to its corresponding comments to avoid seeing details from other books. The post has also been placed in "contest mode" to help readers avoid spoilers while browsing.
This Week's Most Pulled Titles:
Based on 93 submitted pull lists and 73 books shipping.
  1. DOOM #1 (47)
  2. ULTIMATE X-MEN #3 (44)
  3. ACTION COMICS #1065 (37)
  4. GREEN LANTERN #11 (37)
  5. X-MEN FOREVER #4 (32)
  6. BATMAN AND ROBIN #9 (26)
  7. OUTSIDERS #7 (23)
  8. ICE CREAM MAN #39 (21)
  9. MILES MORALES SPIDER-MAN #20 (18)
  10. RED HOOD THE HILL #4 (18)
  11. FISHFLIES #6 (17)
  12. SUICIDE SQUAD DREAM TEAM #3 (17)
  13. BATMAN DYLAN DOG #3 (15)
  14. BLUE BEETLE #9 (15)
  15. MS MARVEL MUTANT MENACE #3 (14)
  16. HOUSE OF SLAUGHTER #23 (13)
  17. NAPALM LULLABY #3 (13)
  18. BRIAR #5 (10)
  19. SINISTER SONS #4 (10)
  20. STAR WARS MACE WINDU #4 (9)
Feel free to browse through everything the /comicbooks community is buying this week.
If you feel the need to reproduce any part of this thread in any other forum, please consult our PSA on how to properly cite /comicbooks.
Hope you're having a great Wednesday! Looking forward to talking comics with you over the next few days.
submitted by ptbreakeven to comicbooks [link] [comments]


2024.05.15 18:25 Kdflynnychs Kitchen Aid French Door bottom freezer Fridge (KRFC604FSS) Ice Maker trouble

Help! I am usually pretty handy. Our ice maker is not working! We have a Kitchen Aid Model: KRFC604FSS With the ice maker and water in the door. The ice maker is freezing both in the ice maker and below it so that the ice bin is stuck to the fridge (frozen inside and underneath) I managed to get it out and checked to see if there is air coming in the dispenser flap but it appears secure. I tried re-setting the ice maker. I made sure the temperature settings in both freezer and fridge are correct. Tried the ice maker again and it is still doing this. Any suggestions?? Thoughts as to what is happening?
submitted by Kdflynnychs to appliancerepair [link] [comments]


2024.05.15 18:06 DrDoritosMD [Stargate and GATE Inspired] Manifest Fantasy Chapter 16: Power Play (Part 1)

Author’s Note:
If you enjoy the story so far, please consider upvoting and commenting! These go a long way in helping the story reach a larger audience. (Also, reddit removes all my formatting for some reason so if you want a fully formatted read, check out my story on RoyalRoad)
READ 2 WEEKS AHEAD: Season Finale Chapter 17 is now available for Tier 2 Manifest Fantasy Patrons and higher!
Patreon: https://www.patreon.com/drdoritosmd
Discord: https://discord.gg/wr2xexGJaD
First
Three, two, one... execute.
Ron peeked around the corner, his M4E1 Carl Gustaf already loaded with standard HEAT rounds. The rest of Alpha Team stacked up behind him or behind Ryan, who was on the other side of the doorway. Through the opening, they could see a nightmarish tangle of webs and egg sacs, with the skittering shapes of Spiranids lurking in the shadows in the far corners of the room.
The Queen was positioned in the center of the room, completely exposed by a cluster of eggs. Henry watched as Ron leveled his Gustaf, taking aim at the Queen while they stayed along the wall to ensure Ron’s backblast was clear. It should have been an easy kill, but a flicker of movement caught Henry’s eye.
A blob of white flew across his vision, smacking into Ron just as he fired his weapon. The thick strands of webbing bypassed Kelmithus’ shielding and wrapped around him, sending him flying back a couple of meters. He landed on his back, his body and launcher completely stuck to the floor by the condensed silk.
Around the same time, the Gustaf’s projectile struck the Queen’s abdomen section. The resulting blast tore through its exoskeleton but was far from a fatal blow. The Queen shrieked, a sound far deeper than Henry expected.
“Fuck!” Ron shouted, struggling to break free from the webbing.
Henry exhaled. They were a man down, but helping him had to wait; the not-dead Queen and its minions took precedence. It would be great if he had another launcher in his own Holding Bag, but that was something he’d have to bring up to Chief Cole later. Henry tossed his grenades into the room, the pops mingling with the screeches of injured Spiranids. Ryan struck simultaneously, throwing his own collection into the mix. Like firecrackers, the explosives were violent but short-lived.
As the chaos subsided, Henry pushed in. Raising his shotgun, he tore through a Spiranid that pounced at him, its carcass smoldering from the white phosphorous. Beside him, Isaac, Ryan, and Dr. Anderson’s shots rang out, tearing through their own sectors of fire.
Almost immediately upon their entry, the Queen surged forward with terrifying speed. It reared its head back like it was about to vomit, mandibles covered in a sick, yellowish color. Henry recognized immediately what it was trying to do. “Acid, move!”
Henry dove away from his previous position, taking a shot at another Spiranid that had taken the opportunity to jump at him while its master was preparing to attack. He narrowly escaped the lethal spray as it jetted toward him. The acid splattered on the ground where they had stood not even a second before, sizzling fiercely as it corroded the thick webbing sprawled across the floor. He noticed as he ran that, rather curiously, the acid was simply puddling on the floor. There was no damage to the floor itself, but if it could tear apart high-quality monster silk just like that, he didn’t want to find out what it could do to an envirosuit.
Henry glanced back after blasting apart his third Spiranid. His teammates were fine – Ryan helping him keep the Queen’s attention, Sera already on her way to Ron, and the others taking care of the smaller Spiranids. He tried to get a quick headcount of how many Spiranids they’d already eliminated. Between their guns, Kelmithus’ magic, and the grenades, he estimated they had killed at least a dozen so far. Solid progress, but the fact that they weren’t able to take out the Queen with their first strike was an issue.
Henry rolled to his left as the Queen pounced on his previous position. It was fucking fast, like a Goliath birdeater but scaled up – and with nasty abilities that really shouldn’t belong on a creature like this. He recovered quickly and took aim, firing point-blank into its thorax. The white phosphorous pellets hissed as they burned into its exoskeleton, forcing it back.
Beside him, Ryan’s shotgun boomed. He struck the Queen’s legs, which seemed to be more fragile than the thick exoskeleton surrounding the head and thorax. The pellets bit into the chitin, likely striking a nerve as evidenced by the leg’s subsequent buckling and collapse. It was a lucky shot – one that he doubted they could repeat four or five more times.
“Sera, use my knife! Here, right here!” Ron called out.
Sera’s sword must’ve been too large to effectively cut through the webbing. They had to hurry up. He and Ryan had been dodging the Queen’s attacks, but mostly by a hair’s breadth. All it took was one lucky hit from the Queen to put them out of commission, possibly for good. “Sera, status on Ron?”
“One minute!” she responded.
Damn. That was one minute later than he’d hoped. Reacting instinctively, Henry noted the Queen raising one of its legs – a sure sign of it preparing for another attack. The Queen struck again, this time cleaving the air with the leg, aiming to corral him into a predictable escape route. As its leg swept through the air, Henry caught sight of the Queen rearing its head back in a grotesque mimicry of a snake about to strike – another acid attack.
Anticipating the monster’s strategy, Henry feinted to the right, a move he hoped would mislead it about his true intentions. As the Queen’s head followed his feint, Henry twisted sharply, scraping against the rough ground. With a powerful push from his legs, he launched backward just as the Queen unleashed its attack.
Acid spewed forth in a wide arc, splattering where he had just been. The corrosive globs almost instantly melted the webbing on the floor, collecting into pools. And there was the second issue. The longer this fight dragged on, the less room they’d have to maneuver.
Henry unloaded into the creature’s compound eyes before tossing a flashbang near its legs. The creature staggered backward, blinded in both its eyes and its sensory hairs. Henry used the precious few seconds he bought to reload his weapon and check up on his team. “Yen, sitrep?”
“Stragglers neutralized; we’re moving to you now.”
Automatic gunfire erupted as Isaac and Dr. Anderson joined the fight against the Queen, dumping their mags on the creature’s head. The 6.8mm seemed to penetrate well, but he could say the same if they fought an elephant; the Spiranid Queen was simply too large for the relatively small caliber rounds to have any effect besides pissing it off.
The Queen lunged again, its legs surrounding him from all sides. There was only one way out, and it was through the belly of the beast. Henry rushed forward, ducking under the Queen’s mandibles as he slid underneath its abdomen. He fired his shotgun as quickly as he could, unloading pellets into the beast’s underbelly. The white phosphorous scorched the softer flesh, drawing a shriek of pain from the massive creature.
As the Queen writhed under the relentless assault, Ryan and the others seized the moment to reload their weapons and reposition. They poured everything they had into the creature’s cephalothorax, bluish ichor oozing from the hundreds of new wounds that they opened up. Yet, it was like chipping away at a mountain – it simply wasn’t enough. The creature thrashed around violently in response; Henry knew it was only a matter of time before it landed a hit on someone.
And land a hit it did. With a terrifying swiftness, one of its massive legs slammed into Henry’s chest, launching him backward. The shield Kelmithus cast on him flickered as it absorbed the brunt of the impact. He crashed into an egg sac by the entrance – its membrane ruptured on impact, drenching him in a sticky, corrosive slime. The sac provided little cushion, and he hit the ground hard, the breath knocked out of him.
Pain flared across Henry’s chest where the Queen’s leg had struck him. Gasping for breath and battling the encroaching blackness in his vision, he instinctively checked his envirosuit. He started with the areas he could see, glancing down at his chest. It was visibly deformed, dented but not quite a gash.
Still intact, thank goodness. No breach, but another hit like that would be disastrous. He breathed a sigh of relief, his chest hurting like hell as he did so. He checked his sides and back. Parts of his suit were covered in slime from the egg sac. It didn’t seem as corrosive as the Queen’s acid, but it was still a hazard. Quickly, he swiped at it, removing as much as possible with his gloved hands to prevent further damage.
He forced himself up, grabbing his shotgun from the floor. The Queen was already barreling toward him, the damn monster not letting up. He didn’t have time to make a run for it; he needed to jump to one side or the other, and the timing needed to be perfect. Just as the Queen’s shadow engulfed him, the air turned icy cold, frost creeping up on his visor.
Ice formed from thin air, spearing up from the ground and piercing through the Queen’s legs. The spikes rooted the beast in place. Not one to waste an opportunity, Henry dashed away from the entrance, firing at the immobilized giant spider as he linked up with the others.
“Sera?” Henry asked again.
Sera’s voice came in strained. “Almost…” Then, with a triumphant shout, she announced the word Henry had been desperate to hear. “Done!”
“Owens!” Henry said, risking a glance back.
Ron had already grabbed his Gustaf and was in the process of loading another HEAT round. “On it!”
Henry grinned. It was a relief, to be sure. With Ron free and back in the fight, the odds had just tipped heavily in their favor. The Queen was tough, but it wasn’t invincible; they just needed an opening.
Given the damage the Queen sustained to its body, Henry couldn’t imagine it being in peak fighting condition. Even in its weakened state, though, it still had the capability to dodge Ron’s attack, and it seemed to be saving its web ability for that very inevitability.
“Take out the legs!” Henry ordered.
They combined their fire on the left legs, since Ryan managed to break one of them earlier. He heard a crack that might’ve been the chitin giving way or the leg snapping, but it was hard to tell. He was just about to chalk it up to the prevailing gunfire around them, but then he saw it: a brief stumble. The Queen recovered quickly, but it was clear to Henry that it wouldn’t be able to manage any more damage to its legs.
Then, he noticed a blur in his peripheral vision to his right, moving so fast his eyes could barely keep up. Shit, he was certain he kept track of the Queen’s movements. With the existing damage to his envirosuit, he’d be completely fucked. He braced himself for another impact, but it never came.
As he focused harder on the blur, he caught a glimpse of a flash of light that could only be one thing – Sera’s sword, And, just like a flash of lightning, she had already cleared the vicinity of the Queen. The Queen’s foreleg seemed to simply vanish, severed so cleanly that it took a moment for the beast to realize what had happened. When it did, it let out a screech of pain, its balance faltering as it tried to adapt to the sudden change.
While Henry focused on taking out another leg from the left side, Sera had already shifted to her next target. Their assault was brutal: white phosphorus pellets and hard-hitting 6.8mm on one side, ice magic and skilled swordsmanship on the other. And to think, they managed to inflict all this damage by the time Ron completed his reload.
“Clear the way!” Ron called out, his Gustaf aimed right at the Queen’s head.
Henry jumped back, watching as Kelmithus conjured another set of ice spikes to root the beast again, in case the five obliterated legs weren’t enough to keep it down. The Queen thrashed against the icy bonds, its remaining legs slashing through the air in a frenzied bid for freedom. It spat acid – a tactic that would’ve worked effectively on most other materials, but instead simply got diluted with the melting ice. Even as the acid reacted with the ice, the spikes held firm, anchoring the beast in place like steel cables.
Henry’s heart pounded in his ears. Come on, Owens, he urged silently. Take the shot.
As if on cue, Ron pulled the trigger. The Gustaf bucked in his hands as the HEAT round streaked towards its target. Henry barely had time to brace himself before the explosion hit, the shockwave slamming into him and nearly toppling him over. He staggered back, gazing into the settling dust.
When the smoke cleared, the Queen’s head was obliterated – replaced by a gory mess of shattered chitin and pulverized flesh. Blood sprayed from the gaping hole, covering the ground in a pale blue hue. The creature’s body convulsed, its remaining legs scrabbling weakly at their surroundings.
A surge of triumph washed over Henry, but it was fleeting. From the corner of his eye, he locked on to a glimpse of movement. One of the Queen’s legs continued to spasmodically jerk around and spray the ground with blue ichor. He raised his shotgun in a nonchalant motion and blasted the errant limb, watching as it shuddered and went still.
Sera stepped up, her sword barely catching the light as she jammed it into what was left of the Queen’s thorax. A sharp twist, and it was over. She then yanked the blade from the carcass, her grip shifting subtly along the hilt. As she flicked the sword, frost swiftly coated the ichor clinging to the metal. The frozen debris was flung off, hitting the ground and shattering like glass.
He glanced down at his Holding Bag. Damn, the fight took out most of his shells. Swapping out his shotgun for his M7, he turned to his team and took stock of their condition. It seemed everyone had mostly gone unscathed, only debris and dirt scarring their envirosuits. Well, except for himself and Ron. “Think we’re gonna have to start calling you pinata now,” Henry said, clapping his friend on the shoulder.
Ron scoffed. “Yeah? Says the runner-up,” he said, tapping the dent on Henry’s envirosuit. “Better ‘pinata’ than ‘roadkill’, though. But seriously, what’s next? Don’t even know where to start.”
The room was empty, save for the debris strewn about and the singular obelisk standing in the center of the room. He didn’t notice it earlier, but as he got closer, he realized that the obelisk emitted a faint light that barely escaped the canopy of webs. He looked it up and down before turning to the others. “Only one place to start. Let’s clear out the webs, see what’s hiding below.”
“Doc, Kel, clear out the eggs. Hayes, Sera, see if the Queen’s got anything useful. Everyone else focus on the webs,” Henry ordered.
Ron drew his knife and started slicing through the dense cobwebs. “Hey, what y’all think the Queen’s Tier is?”
Isaac paused to consider. “Eh, Tier 8, probably. Minotaur boss and Rillifane boss were both Tier 8, so I’d say the spider’s around the same level.”
“Well, the resilience of the specimen isn’t a definitive measure of the Tier,” Dr. Anderson pointed out. “It’s quite possible that we merely had the most suitable tools at hand in this particular encounter.”
“The scholar speaks truly,” Sera agreed. “There is nary a defining criterion; defense is but one of many that are considered by the Guild. Were it so simple, Kelmithus and I would have attained Tier 9 ere now.”
“So, what do you think the Queen is, then? Tier 7 maybe?” Ron asked.
Henry shook his head. Tier 7 didn’t seem accurate. Using his knife to scrape some of the webbing off his glove, he voiced, “Spiranids are weak in general, but are classified as Tier 5 or higher because of their traps, ambush tactics, numbers, and abilities. Archers can use Wind Snipe and mages can use wide-area spellcasting, but they can’t reliably penetrate the exoskeleton’s armor. If anything, this is probably on the lower end of Tier 9.”
“Tier 9, huh?” Isaac muttered.
Sera smiled as she stood back. She stuffed a frost-covered gland into her holding bag and paused from her work as she chimed in, “Hmm… how keen. I expected nothing less from the first Tier 6 entrants in Eldralore’s history! It shows plain why the Guild did so swiftly raise you.”
“Hah,” Henry chuckled. It was an amusing thought, but… “Say, ya think we can get to Tier 7 after this?”
Sera’s eyebrows shot up. “Tier 7? A mark of no slight merit. What have you achieved since attaining Tier 6?”
Henry reached to scratch his chin, then cursed softly as his glove thudded against his visor. “Well, we took down a Rillifane pack, a Sentinel Lindwyrm, and now this primal Spiranid Queen. That’s not too shabby, eh?”
“Firm victories,” Sera admitted, “but advancement weighs more than battle alone. The Guild also considers quest difficulty, knowledge gained therefrom, and impact – in other words, glory.”
“The Baranthurian Ruins,” Dr. Anderson blurted, taking the words out of Henry’s mouth. He turned to Kelmithus, who approached them after confirming that the eggs had been cleared out. “Surely, working with the Sanctum Arcanum must be quite the honour. The Guild holds their quests with high esteem, wouldn’t you say?”
Kelmithus nodded, burning a clump of disposed webs on the ground. “True as that may be, advancement oft hinges upon the cumulative experience of dozens of quests.”
“Well, ain’t no small feats for us lately,” Ryan remarked. “The quest to the Baranthurian ruins, what was it, Tier 8? Yeah, that was Tier 8. Sentinel Lindwyrm? Hell, Tier Nine. That there beast?” Ryan pointed his gun at the carcass of the Spiranid Queen. “Tier 9 as well.”
Ron interjected, “Plus we’ve been helping out along the way, like those villagers, and taking on quests others won’t touch. Honestly, the Hardale quest should be pretty weighty too, considering the Nobian shenanigans.”
Sera hummed, mulling over Alpha Team’s experiences. The fact that most of their quests at Tier 6 had essentially been Tier 7 quests or higher in difficulty was probably unheard of in the Guild. Not only that, but they’d been able to complete these difficult quests successfully. Hell, with flying colors, even. That had to count for something.
Henry looked over at Sera, stepping back as he allowed Kelmithus to dispose of the webs that he had cleared out. “So, whaddya think? Based on what we’ve done, you think we got a shot at Tier 7?”
Sera looked up at the ceiling as she weighed her response. “Ehh, you’ve a strong case. Alas, it’s Taldren’s call to make. His favor seems yours, though; I wager he’ll agree.”
Henry grinned. Moving up meant they could have access to more quests. Naturally, that also meant better rewards and in turn, access to some truly magical equipment. “Good to hear. Guess we’ll see to it once we get back to Eldralore. Now, we should probably –”
A soft glow of light gradually lit up the room, interrupting Henry mid-sentence. He squinted, readying his weapon. The light came from the walls and ceiling, illuminating the once-dark chamber. The obelisk, now free of webs, now hummed… healthily? It wasn’t like he had a manual to tell him if this was a good or bad development, but judging from the facility’s reaction, it must’ve worked.
Henry glanced at his HUD. The temperature readings were rising, too. The icy chill from Kelmithus’ magic rapidly dissipated as the environmental controls kicked in. “Well, looks like we’ve done all we can here. Let’s head back to the containment cell room and see if we can find anything else of interest.”
– – –
Outskirts of GB-2, Grenden Forest
Carvus Alnect Virelius narrowed his gaze toward the brightening sky, his eyes cutting through the retreating mist that had long veiled the forest’s canopy. This unprecedented clarity above the ruins was strange. After centuries cloaked in an impenetrable fog, why did the skies clear now?
The Umber Vicearch’s mind worked like a whetstone, sharpening the fragments of reports from his scouts, cryptic as they were. The recent skirmish, occurring concurrently with the lifting fog, could not be mere happenstance. Regardless of the answer, the unexpected fold presented a welcome complexity to test his mettle.
He set his thoughts aside as the sound of footsteps approached.
“Leuarch Eldreyn reporting, milord,” one of his men said. “We’ve word from Serarch Trelian.”
Carvus gave him a nod to continue.
Eldreyn relayed the news. “The scouts espy traces of battle: a fallen Sentinel Lindwyrm and two carriages left abandoned near the cave’s entrance. The land bears scars from some form of magic, strewn with strange metal tubes and other objects unknown to us. Save for the Lindwyrm, no other bodies are to be found. What are your commands, milord?”
Carvus took a deep breath. No other bodies? Two carriages? That such a formidable creature was felled with no apparent casualties among their ranks suggested a small but extraordinarily capable force. Each member was no doubt Tier 7 at the least. The limited number of carriages implied a party not larger than ten. But… what could the metal objects mean?
Powerful though they might be, could such a small group withstand his numbers? Carvus entertained the thought briefly. No, direct confrontation would be unwise. The site bore secrets too vital to squander on rash gambles. Better to maneuver them into a position where the only viable option would be to comply with his demands.
“Hold our position, Lornus,” Carvus commanded. While he preferred the safety of their hidden vantage in the forest, the intrigue of Trelian’s findings – the slain Lindwyrm – was too compelling to ignore. “The contents of Trelian’s report compel our own investigation. Lead us, that we might see for ourselves.”
“As you command, milord.”
It was a short walk to the clearing. As they reached the treeline, Carvus held up a hand, signaling his men to halt – they should go no further than the cover of the forest. The aftermath of the battle lay evident before them. The massive form of the Sentinel Lindwyrm sprawled near the far side of the clearing, its outline murky at a distance.
Carvus squinted, adjusting his position slightly for a better view. He felt his jaw drop, a lapse in composure that surprised even him. Yet, who could fault him? The beast lay nearly torn asunder, its massive body riddled with gaping, jagged wounds that no sword or arrow could inflict. Indeed, not even traditional siege weapons or combat spells could inflict such damage.
The destructive capability of fyric powder was well-known to him – he had seen its use in adamantite mines. The wounds on the Lindwyrm, however, spoke of a force of another Tier entirely. Where fyric powder might clear a path through a stubborn boulder, the agent used against the Sentinel Lindwyrm seemed capable of obliterating several boulders at once, perhaps even an entire cliffside.
Turning his attention from the ravaged beast, he scanned the battlefield. Among the chaos, his eyes caught the glint of metal – strange tubes scattered about, all some lighter shade of bronze. The craters were blackened and littered with debris: shards of metal mixed with wires. This was clearly no ordinary skirmish.
He moved closer to the tree line, cautiously examining the unfamiliar objects. The metal tubes bore no resemblance to any weapons known to Nobian forces. However, their presence here implied that somehow, these objects were related to the catastrophic wounds on the Lindwyrm.
Near the cave’s entrance, two metal carriages lay abandoned. Their exteriors were marred by dirt and marked with an array of dents that appeared to be from the Lindwyrm’s armored tail. The carriages, in style and make, aligned with reports of American machines observed by their Umbercari in distant Eldralore. Mounted atop each was a long cylinder. As foreign as they were, he could tell they were weapons – ones capable of unleashing formidable destruction.
Adventurers throughout the ages had ventured here, all repelled by the formidable Lindwyrm that long guarded these grounds. Had it been folly to devote their resources to the conquest of their neighbors, rather than to mastering and exploiting this site? Such questions surpassed his station, yet irrespective of the answers, the Emperor would surely take no pleasure in learning that he had allowed Americans to plunder the Gatebuilder’s secrets.
Carvus turned to Lornus. “Bid our scouts to investigate the cave.” As Leuarch Eldreyn departed to carry out the orders, he beckoned to one of his serarchs. “Bring me one of those metal tubes. I wish to examine it.”
He sat on a rock, watching the light bend around the man’s form until he vanished from sight. The serarch then adjusted the temperature around his body, matching it to that of the forest. Were it not for the subtle shifts in the man’s mana as he held the spells, Carvus would have surely lost track of him.
The serarch made his way forth, passing through the trees and into the clearing beyond. With haste, he seized upon one of the tubes that lay scattered about, and then, as quick as he had come, he turned and made his way back to the forest’s edge. When at last he returned, Carvus stood up and held out his hand.
The tube, lighter than its solidity might have portended, was chill to the touch and was marked by a patina that showed clear signs of bending. He tried to bend it with his fingers, but the metal resisted. Even when he used magic to strengthen himself, it yielded naught but scant impression. What could have possibly moved the metal?
Looking closely, he noticed that the metal wasn’t bronze, as he had first thought. Though bearing a hue akin to bronze, it was of a kind unfamiliar to him. The surface was engraved with American script – characters and sequences that held little meaning to him. Yet, to deem the letters ‘engraved’ would be to err; it was as if they were imprinted with a craftsmanship nary a smith could rival.
He turned it over in his hands, his eyes drawn to a circular groove near the base. Examining both ends, Carvus noted the open end was distorted as if a great force had expelled something from within – an insight into his previous question. The other end was sealed, marked by a small, precise indentation. He held it up, aligning it with a similarly sized hole in a nearby tree.
This was no common weapon. As a trebuchet releases its load, so too must this tube have hurled its own projectile. It gave him an idea. What if one were to use an adamantite tube with fyric powder, place a keen arrowhead atop, and ignite the mixture below? Would it rival a standard Wind Snipe combined with physical enhancement magic?
Carvus’ thoughts were interrupted by someone calling out to him. “Milord.”
“Hm?” He looked up, finding the face of Leuarch Franus. “What is it, Martano?”
He hesitated, as if second-guessing his words. “The… The Lindwyrm… The men grow restless, milord. They wish to claim the spoils of this battle – the Sentinel Lindwyrm’s materials are prized in many a lore. And these carriages, would it not profit us to salvage what we can? They may hold more secrets – or riches.”
He turned the leuarch’s words over in his mind as he would a well-worn coin. In truth, the idea held merit. Even the smallest measure of a Lindwyrm’s blood was a treasure beyond compare – to say nothing of the other materials, sought after by alchemists and smiths alike. That the Americans had forgone harvest was a curious thing indeed. Could it be that they were ignorant of the creature’s true worth? Or perhaps, had they found something more valuable?
And then there were the carriages, gleaming in the sun like ripe fruit waiting to be plucked. If they could but glean some understanding of how the Americans had so deftly slain a beast of the Lindwyrm’s standing, it would surely prove a boon to the Empire’s own martial pursuits. Perhaps, armed with such knowledge, they might at last gain the upper hand against the accursed Sonarans.
Carvus cast his gaze once more upon the clearing, then turned to face Martano. “Aye,” he said. “Let it be so.”
Yet, as he made to step forth, a low, droning sound beckoned his attention – a buzzing hum that seemed to come from everywhere and nowhere at once. The unfamiliar noise compelled him to halt. He raised his hand, stopping his men as he searched for the noise. He tilted his head skyward, squinting as he beheld a strange sight: a winged thing hanging in the air above the clearing, like an animal circling its prey. As the sunlight reflected off its surface, it became evident to him that this was no creature of flesh, but a machine – much like the metal carriages.
“Hold,” Carvus ordered. “We dare not venture forth.”
Martano stepped forward, doubt and confusion etched across his face. “But, milord, if we shroud ourselves in invisibility, surely they cannot see us.”
Carvus shook his head. “Nay; recall the umbercari we sent to infiltrate the Duke’s mansion. They, too, thought themselves hidden, yet were somehow discovered. We know not what sorcery that flying machine might possess, and we cannot risk exposing ourselves.”
Before Martano could respond or venture any further protest, the scouts returned, led by Serarch Trelian. The search bowed his head before providing his report, “Milord, the cave lies empty, and the Lindwyrm’s nest remains untouched. We discovered footprints leading to a great sealed door, which we believe to be the entrance to the ruins.”
Carvus nodded. The Americans had ventured forth and left the loot behind for a reason. He thought back to a fortress that the Empire once sacrificed to encircle the forces of the now-conquered Kingdom of Durenelle. “So be it. Let us abandon these lesser spoils. As our adversaries have forgone these spoils in pursuit of greater gains, so must we sacrifice Straltus.”
Next
submitted by DrDoritosMD to HFY [link] [comments]


2024.05.15 18:04 Puginator Tesla's China rival Nio launches a new brand, car cheaper than the Model Y

Chinese electric car company Nio revealed Wednesday that the first car for its new, lower-priced brand, Onvo, will be about $4,000 cheaper than Tesla’s comparable Model Y.
Deliveries for Onvo’s first car, the L60 SUV, are set to begin in September, the company said. Pre-sales began after Wednesday’s launch event.
Nio CEO William Li said he expects Onvo to begin selling its cars overseas at some point but didn’t specify when, according to an interview with CNBC’s Eunice Yoon.
Since launching about 10 years ago, Nio has focused on the premium segment of cars, priced around 300,000 yuan (US$41,500) or higher. The company has since expanded to Europe, but its monthly deliveries in China have generally remained modest versus the competition.
Onvo’s L60 starts at 219,900 yuan ($30,439), versus the Model Y’s 249,900 yuan. Elon Musk’s electric SUV has been one of the best-selling pure battery-powered electric cars in China.
Fierce competition in China’s electric car market has invited new entrants and prompted many companies to cut prices.
Smartphone company Xiaomi in late March entered the electric car market with its SU7 sedan to rival Tesla’s Model 3 with a price that was also about $4,000 cheaper.
The Model 3 has since cut its price by about $2,000 to 231,900 yuan, according to Tesla’s China website. Xiaomi said Wednesday it had delivered 10,000 SU7 vehicles.
BYD, which sold more cars than Elon Musk’s automaker last year when including hybrids, mostly sells cars in the range of 100,000 yuan or below. BYD has started to expand into higher-price segments in the last few years.
Nio CEO Li confirmed to CNBC the L60 is using lower-priced batteries from BYD.
Global competition from Chinese EV makers has also prompted stiff new tariffs from the Biden administration on imports of the vehicles to the U.S. Chinese EVs will be subject to a 100% tariff, the administration announced earlier this week.
When asked about the new levies, Li called them “completely unreasonable,” noting the impact on consumers and climate goals. That’s according to a CNBC translation of the Mandarin.
A ‘new standard’ family car to rival Tesla
Onvo aims to set a “new standard” for the family car, Alan Ai, president of the Nio sub-brand, said at Wednesday’s launch event in Mandarin, translated by CNBC.
The brand’s name stands for “On Voyage,” while its Chinese name “Le Dao” is meant to evoke a family having a happy time together.
Ai made many comparisons to the Model Y and other cars during his presentation.
He claimed the L60′s interior was more spacious than that of Tesla’s Model Y and Toyota’s Rav4. He also showed videos that claimed Onvo’s new car had better shock absorption and cut tighter figure-eights than those of competitors.
Onvo’s advertised driving range on a single charge is at least as far as — or even further — that of the Model Y depending on the version.
As a sub-brand, Onvo vehicles can access many of Nio’s battery swap and charging stations, Ai said.
He also showed videos of Onvo models using driver-assist technology to navigate through country roads and city streets.
Tesla’s driver assist software, Full Self Driving, isn’t available in China yet but is widely expected to be nearing Beijing’s approval for rollout.
Source: https://www.cnbc.com/2024/05/15/china-ev-price-wars-nios-onvo-brand-undercuts-tesla-model-y.html
submitted by Puginator to stocks [link] [comments]


2024.05.15 17:57 Then_Marionberry_259 MAY 15, 2024 ATCU.TO ALTA COPPER ANNOUNCES ROBUST ECONOMICS FOR CAÑARIACO WITH US$2.3 BILLION AFTER-TAX NPV AND 24% IRR

MAY 15, 2024 ATCU.TO ALTA COPPER ANNOUNCES ROBUST ECONOMICS FOR CAÑARIACO WITH US$2.3 BILLION AFTER-TAX NPV AND 24% IRR
https://preview.redd.it/6qmo55ik4m0d1.png?width=3500&format=png&auto=webp&s=cefa52eadad6b0a196c2b28c7cdfe165b8c46bb5
VANCOUVER, BC / ACCESSWIRE / May 15, 2024 / Alta Copper Corp. (TSX:ATCU)(OTCQX:ATCUF)(BVL:ATCU) ("Alta Copper" or "the Company") is pleased to announce attractive economics results from the 2024 Optimized Preliminary Economic Assessment ("2024 PEA") at its 100% owned Cañariaco Project ("Cañariaco" or the "Project"), a world class porphyry copper project, located 700 km northwest of Lima. The 2024 PEA has been prepared by Ausenco Engineering Canada ULC ("Ausenco"), AGP Mining Consultants Inc. ("AGP") and Whittle Consulting Pty. Ltd., ("Whittle"), respectively leading international engineering and mining consultancy firms.
All values contained in this press release are reported in US dollars.
Cañariaco 2024 PEA Highlights
  • Robust Economics: Cañariaco 2024 PEA using 8% discount factor and three year trailing average metal prices of US$4.00/pound (lb) copper (Cu), US$1,850/ounce (oz) gold (Au) and US$23.00/ounce (oz) silver (Ag):
    • Base-case Pre-tax Net Present Value ("NPV8%") of US$4.1 billion and IRR of 32.4%
    • Base-case After-tax NPV8% of US$2.3 billion and Internal Rate of Return ("IRR") of 24.1%
    • Significant Upside to Higher Metal Prices - At US$4.50/lb Cu After-tax NPV8% of US$3.2 billion and IRR of 28.9% (See Table 1)
    • Highly Leveraged to Copper Price: For every US$0.25/lb Cu increase above US$$4.00 Cu approximately US$425 Million is added to the After-Tax NPV8%
  • Life-of mine ("LOM") metal production of 8,026M lb (3,642M tonnes) Cu, 1.67 million oz Au, and 33.2 million oz Ag
  • Average annual metal production (Year 1 to 10) of 347M lb (158k tonnes) Cu; 70K oz Au; 1.5 million oz Ag
  • Average annual metal production LOM of 294M lb (134K tonnes) Cu; 61K oz Au; 1.2 million oz Ag
  • After-tax Average Annual Free Cash Flow (Year 1-10) from Start of Operation: US$538 million
  • After-tax Average Annual Free Cash Flow LOM from Start of Operation: US$383 million
  • C-1 cost of $1.86/lb copper (net of by-products)
  • Total average operating cost of $11.21 per tonne processed
  • All In Costs ("AISC") of $1.96/lb copper
  • Pre-production capital cost of $2.2 billion based on leased mining equipment and including a contingency allocation of 21% on initial project capital
  • Rapid After-tax payback period of 3.1 years from initial production with a 27 year mine life
  • One of the lowest capital intensities when compared to other current global copper development projects
The 2024 PEA is preliminary in nature. Current published resources for both of the Cañariaco Norte and Cañariaco Sur deposits (previously reported in News Release dated January 28, 2022) includes Inferred Mineral Resources along with a significant percentage of Measured and Indicated Resources. Inferred Mineral Resources are considered too speculative geologically to have economic considerations applied to them that would enable them to be categorized as mineral reserves and there is no certainty that the 2024 PEA will be realized. Mineral resources that are not mineral reserves have not demonstrated economic viability.
An independent technical report for the 2024 PEA,prepared in accordance with NI 43-101,will be available under the Company's SEDAR+ profile and website on or before June 7, 2024.
For readers to fully understand the information in this news release, they should read the technical report in its entirety when it is available, including all qualifications, assumptions, exclusions and risks. The technical report is intended to be read in its entirety and sections should not be read or relied upon out of context.
An updated Corporate Presentation will be available on the Company's website at www.altacopper.com
Giulio T. Bonifacio, Executive Chair, commented "We are extremely pleased with our 2024 PEA which is well advanced as we have clearly benefited from several previous engineering studies and a wealth of experience from our external international engineering firms. This PEA will prove of great value as we advance Alta Copper to the next stage. The PEA shows that Cañariaco is clearly a Tier 1 asset that provides a long-life, large-scale copper project producing annual average copper of 158,000 tonnes per year in the first 10 years. The Cañariaco project is economically robust with considerable leverage to increasing copper prices while also possessing considerable upside through resource expansion drilling with numerous high priority drill targets identified to date at Norte, Sur and the undrilled Quebrada Verde porphyry target".
Table 1 - Summary of Economic Results
https://preview.redd.it/qi0ntxkk4m0d1.png?width=720&format=png&auto=webp&s=3cc23d0ea10e1dd826da585c0db0fe9d3a07b5ce
Notes (1) Copper contributes 88% of the net revenue with the balance of 12% from gold silver credits in copper concentrate. (2) For this analysis Gold is US$1,850/oz and Sliver is US$23/oz and remain constant with only the Copper price changing. (3) From Commencement of Operations. (4) Cash Costs consist of mining, processing, site G&A, off-site treatment and refining, transport, and royalties net of by-product credits (Au & Ag). (5) AISC consists of Cash Costs plus sustaining capital and closure costs.
NPV Sensitivities
The sensitivity analysis provides a range of outcomes for the Project when the key parameters vary from their base-case values. The NPV estimate is most sensitive to changes of metal prices, resource grade, overall operating costs and capital costs as illustrated in Figure 1 and 2.
The After-tax NPV ranges from US$2,054 billion to US$4,011 billion as the applied Copper price varies from US$3.85/lb Cu to $5.00/lb Cu.
Figure 1 - Sensitivity Summary Post - Tax NPV 8% ($M)
https://preview.redd.it/ebccixlk4m0d1.png?width=525&format=png&auto=webp&s=686e6c92c61166dd721171dbb2ca289212b35e80
https://preview.redd.it/0w25mvmk4m0d1.png?width=538&format=png&auto=webp&s=1d54a43b71d68d420dbc3d1985561c862c7a52c0
(After-Tax NPV 8% / Total Capex (US$M) Bubble size based on annual production)
https://preview.redd.it/vit3gsnk4m0d1.jpg?width=1562&format=pjpg&auto=webp&s=9a32310a3c349f3c008041b73a65ba6e8020dea0
(1) Copper equivalent production calculated using stated metal prices from each project's latest technical report
Table 2 - Detailed Results
https://preview.redd.it/6yhneook4m0d1.png?width=720&format=png&auto=webp&s=a77ab2185294fb99bfbb45d37963a864c5af66be
Project Description
The Cañariaco Project is situated within the Province of Ferreñafe, in the Department of Lambayeque, in northwestern Peru, approximately 700 km northwest of Lima, the capital of Peru, and approximately 102 km northeast of the city of Chiclayo. Current access from Chiclayo to the Cañariaco Project is 150 km along a paved road followed by secondary gravel roads.
The project area covers moderate elevations ranging from 2,200 to 3,600 metres ("m") above sea level. The copper deposits are situated on the eastern side of the continental divide and infrastructure will be on the top as well as both western and eastern sides of the divide. The topography varies from steep incised valleys at lower elevations to open grassy highlands at upper elevations. There is sufficient suitable land available within the concessions and close to the mining areas for the process plant, ancillary infrastructure and comingled waste rock and dry stack tailings facility.
The 2024 PEA contemplates that Cañariaco would be mined using conventional open pit mining equipment followed by crushing, SAG/ball mill grinding and flotation recovery of copper, gold and silver to a copper concentrate.
Cañariaco is estimated to have relatively low project capital and operating costs due to proximity to infrastructure and favourable natural setting with key features as follows:
  • Large scale mining and processing operation to process 120,000 tpd/43.8 million tpa with a currently planned 27 year mine life;
  • Conventional drill and blast mining, large scale electric shovels and haul trucks;
  • Conventional crushing, SAG and ball mill grinding followed by flotation recovery of copper, gold and silver to a copper concentrate;
  • Application of best practice process tailings management through comingled waste rock and filtered dry stack tailings storage;
  • Water resources available in project area exceed project requirements;
  • Low Strip Ratio life of mine of 1.33:1;
  • Power supply from existing Northern Peru power grid with connection point only 57 kms from the project; and
  • Project site located only 24 kms from existing paved highway connecting to the Pan American Highway on the west coast.
Low Capital Cost Intensity
Importantly, the Cañariaco project has low capital intensity when compared to several other global copper projects currently in the development stage. Key project attributes that reduce the capital cost include the following:
  • The mineralized material from Cañariaco Norte and Sur deposits are moderately competent with Axb of 53, and moderately soft rock with an average BWI 12.2 kWh/tonne, which enables high throughput utilizing a single comminution line consisting of one primary crusher, one large SAG mill and two ball mills whereas many projects with comparable throughput require two SAG mills and four ball mills;
  • The region receives significant annual rainfall and adequate fresh water is available at site eliminating the need for a desalination plant and pipeline from the coast;
  • Relatively close proximity to the national power grid reduces the capital intensity of power supply infrastructure;
  • Close proximity to an existing major transportation highway reduces access road construction cost and time;
  • Utilization of trucks to transport concentrate along existing highways to the loadout port eliminates the requirement for a concentrate pipeline;
  • The project site is in a sparsely populated area and there is no requirement for community relocation; and
  • Concentrate loadout through an existing port on the west coast of Peru eliminates need to construct a new loadout facility.
Figure 4 - Cañariaco possesses a strong production profile with low capital intensity (based on average annual copper equivalent production (1) (Capital Intensity (US$/t) Bubble size based on annual production)
https://preview.redd.it/zjf7xopk4m0d1.jpg?width=1562&format=pjpg&auto=webp&s=7520ace4634d48e5892cbee9c941748abbddbb52
Sustainable and Responsible Mining
The project development concept has utilized best practice technologies and will benefit from several existing external factors which will assist in making Cañariaco a very responsible, desirable and sustainable project.
The application of filtered dry stack tailings combined with comingled waste rock storage maximizes the recycling of process water and significantly reduces freshwater requirements. In addition, this technology eliminates the need for wet tailings storage and a major tailing retainment structure and reduces associated seismic risk.
Electrical power in Northern Peru is generated predominantly by hydro which is the preferred power source from ecological and carbon emissions perspectives.
Electric powered overland belt conveyors, rather than haul trucks, will transport most of the mill feed and waste rock from the mining areas to the plant as well as the comingled waste and dry stack tailings facility thereby reducing fuel consumption and CO2 emissions.
The project is located in a sparsely populated region and at elevations above major agricultural zones.
Capital, Sustaining and Operating Costs
The initial capital, expensed over the first four years of the Project, amounts to $2.2 billion. The sustaining capital over the remainder of LOM amounts to $526 million. Closure costs are estimated at $216 million. The project financial model incorporates a lease strategy for the purchase of the initial mining equipment whereby 20% of the mining fleet cost is capitalized and the remainder is carried as operating cost. Sustaining costs include construction of a crusher at the Sur deposit and related conveyor system to connect with the primary overland conveyor in year 16 prior to the start of mining operations at Sur.
A breakdown of capital cost is presented in the table 3 below:
Table 3 - Capital Cost Summary
https://preview.redd.it/qu0vgkqk4m0d1.png?width=720&format=png&auto=webp&s=f51de5948abd09f3591e4f79fd3196061dc170b0
Table 4 - Life of Mine Operating Costs Summary
https://preview.redd.it/lpyzxjrk4m0d1.png?width=720&format=png&auto=webp&s=ed405ead0db528a06a2f00624c356dcf53c5c112
Cost Area Life-of-Mine Cost (US$M) Unit Cost (US$/t milled)
Mining 6,685 5.68
Process 5,847 4.97
Co-Mingle Facility 116 0.11
G&A 532 0.45
Total 13,180 11.21
Social &Environmental
Alta Copper has been active in the Cañariaco area since 2004 and since that time has developed and established a wide range of relationships with a corporate policy of respect, shared involvement and value, mutual benefit and transparency. Communications with the local communities and public authorities at all levels continues to ensure that key stakeholders are aware of the Cañariaco project status and plans, and that the Company responds to community concerns and requests.
Mining
The 2024 PEAis based on open pit mining methods with conventional drilling,blasting and material loading with large electric shovels for excavation and haulage to the primary crusher using large capacity haul trucks. Independent and dedicated high-capacity electric conveyor systems will transport plant feed from the primary crusher to the process plant and waste to the comingled waste and dry stack tailings facility.
Over the life of the Cañariaco mine, two separate deposits: Cañariaco Norte ("Norte") and Cañariaco Sur ("Sur") will be mined in separate pits, with the bulk of the plant feed coming from Norte. Mining will commence in the Norte pit which will provide 100% of the process plant feed until year 16 at which point mining operations will commence at Sur. Years 17 through 25 will see mining taking place in both Norte and Sur with variable mining rates while maintaining total annual production of 43.8 million tonnes. From year 26 through end of mine life all mining will take place in Sur.
The Cañariaco open pit mining operations will have a mine life of 27 years, operating 365 days a year with a life of mine strip ratio of 1.33:1 (including pre-stripping). The mine production plan is based on mining a total of 2.72 billion tonnes of material, comprised of 1.176 billion tonnes of plant feed and 1.548 billion tonnes of waste rock over the life of the mine. Mining operations will supply the process plant at 120,000 tonnes per day or 43.8 million tonnes per annum. During the life of mine operation, annual cash-flow will vary due to annual and forecast variations in head grade, strip ratio and metal recoveries.
The major mining equipment fleet will include nine (9) blast hole drills, five (5) 38 m3 electric shovels, two (2) 33 m3 front end loaders and thirty-eight (38) 290 tonne capacity haul trucks. A fleet of smaller loaders and trucks will be utilized for early mine access development and initial pre-stripping. Electric shovel major maintenance and mobile equipment replacement are carried in the mining costs. The moderate altitude of the Project avoids the need for de-rating of mine haul truck drive systems.
Whittle Consulting's Mine Plan Optimization
A key part of the mining plan development for this 2024 PEA included comprehensive mine plan optimization analysis by Whittle. This analysis includes a very detailed assessment of metal grades, metal prices, metal recoveries, mining and processing costs throughout the deposit, and by applying advanced computational analysis, including by the use of Whittle's proprietary Prober-E software, develops an optimized mining plan to maximize the net economic value of the mining operation. A key aspect of this mine planning strategy is that it brings forward cash flow and optimizes the net present value of the deposit. This approach involves advanced pit phasing techniques and takes advantage of variable mining cutoff grades, plant feed stockpiling and blending strategies during the life of the mine plan.
Metallurgy and Processing
The Cañariaco project comprises two copper-gold-silver porphyry deposits where the main copper species are primarily sulphides, predominantly chalcopyrite with lesser amounts of bornite and chalcocite. The Sur deposit also contains molybdenum however the levels did not warrant recovery for this 2024 PEA. Extensive metallurgical testwork programs on samples from Norte have been completed over previous years, providing an extensive metallurgical database for Norte. Resource development at Sur is at a much earlier stage than Norte and accordingly the metallurgical testwork completed for Sur is preliminary. However, the testwork results received to date from Sur are very good and comparable to the results for Norte confirming the amenability of conventional flotation recovery for both Norte and Sur.
The key metallurgical design parameters applied for process design in the 2024 PEA are as follows:
  • Mineralized material competency/hardness: Drop Weight Test Parameter Axb 53 (75th percentile), Bond Ball Mill Work Index 12.2 kWh/tonne (75th percentile), moderately competent and moderately soft
  • Grind size P80 for flotation feed: 200 microns
  • Metallurgical recoveries (life of mine): Copper 88.2 %, Gold 63%, Silver 53%
  • Copper concentrate: 26% Copper, 3.7 g/t Gold, 74 g/t Silver.
Mine haul trucks will transport plant feed material to the crushing station where they will dump the material directly into a large gyratory crusher. From the crusher, plant feed material will be conveyed to a live stockpile ahead of the grinding circuit. Plant feed will be drawn from the stockpile and fed to a single 12.8 m diameter by 8.2 m EGL (Effective Grinding Length) SAG mill. SAG mill discharge will be screened to remove oversize pebbles which will be crushed in pebble crushers and returned to the SAG mill feed. SAG mill screen undersize product will be fed to two parallel 8.5 m diameter by 11.4 m EGL ball mills operating in closed circuit with cyclones to produce floatation feed at 80% minus 200 microns. The floatation circuit will comprise of rougher and cleaner flotation stages, with rougher concentrate regrinding prior to cleaner flotation. Cleaner concentrate will be dewatered using a thickener and pressure filters, then conveyed to the concentrate storage building to await transportation to the port for loadout and shipping to offshore smelters.
Waste and Tailings Handling
The Cañariaco process flowsheet has included Comingled Dry Stack tailing technology for waste rock and tailings placement. This technology is considered as "Best Practice" and is seeing more application within the global mining industry. The technology offers three key benefits:
  • increases process water reclaim and recycling;
  • eliminates the requirement for wet tailings containment dams and eliminates related seismic risk,
  • reduces the size of tailing containment system footprint. Dry stack tailings treatment utilizes pressure filters to dewater process tailings to low moisture content with recovered water recycled to the process. The dry tailings filter cake produced are transported by belt conveyor to the tailings management facility where they can be placed or "stacked" with waste rock as a stable pile within the tailings facility. Combining the dry tailings sands with waste rock within the same pile enhances the overall stability of the pile and eliminates the need for two separate facilities.
Qualified Persons and NI 43-101 Technical Report
The 2024 PEA summarized here for the Cañariaco project was completed by Ausenco Engineering Canada ULC, of Vancouver British Columbia, with mining aspects completed by AGP Mining Consultants Inc.
The findings of the 2024 PEA will be disclosed in a NI 43-101 Technical Report which will be completed and available on SEDAR+ and Alta Copper's website on or before June 7, 2024.
The qualified persons for the 2024 PEA and this News Release are identified below:
Mr. Gordon Zurowski, P.Eng. Principal Mining Engineer at AGP Mining Consultants Inc.and an independent Qualified Person as set forth by NI 43-101, is responsible for mine design and mine capital and operating costs. Mr. Zurowski has reviewed the news release against the technical report.
Mr. Kevin Murray, P.Eng. Principal Process Engineer at Ausenco Engineering Canada ULC and an independent Qualified Person as set forth by NI 43-101, is responsible for the financial model as well as mineral processing and metallurgical resting, recovery methods, and process and infrastructure capital and operating costs. Mr. Murray has reviewed the news release against the technical report.
Mr. Scott Elfen, P.E., Global Lead Geotechnical and Civil Services at Ausenco Engineering Canada ULC and an independent Qualified Person as set forth by NI 43-101, is responsible for the waste management facility and associated capital and operating costs, and the site-wide water management design. Mr. Elfen has reviewed the news release against the technical report.
Mr. James Millard, P.Geo., Director, Strategic Projects at Ausenco Sustainability ULC and an independent Qualified Person as set forth by NI 43-101, is responsible for environmental studies, permitting, and social and community impacts. Mr. Millard has reviewed the news release against the technical report.
Joanne Freeze, P.Geo., President, CEO and Director has reviewed and approved the contents of this release for Alta Copper Corp.
About Ausenco
Ausenco is a global company redefining what's possible. The team is based across 26 offices in 15 countries delivering services worldwide. Combining deep technical expertise with a 30-year track record, Ausenco delivers innovative, value-add consulting studies, project delivery, asset operations and maintenance solutions to the minerals and metals and industrial sectors (www.ausenco.com).
About Whittle
Australia-headquartered Whittle Consulting has a 25-year proven track record helping mining companies worldwide improve NPVs and sustainability for their operations and projects. It is comprised of a group of highly experienced industry experts, who have strong technical backgrounds in a range of disciplines including geology, mining engineering, metallurgy, research, mathematics and computing, finance, operational, financial modeling and analysis, sustainability, and a thorough appreciation of practical, organizational, and contextual reality. Whittle Consulting are comfortable with complexity, not being bound by conventional thinking, and by being willing to challenge existing paradigms and conventional wisdom which can conceal the real potential of mining businesses.
About Alta Copper
Alta Copper is focused on the development of its 100% owned Cañariaco advanced staged copper project. Cañariaco comprises 97 square km of highly prospective land located 102 km northeast of the City of Chiclayo, Peru, which includes the advanced stage Cañariaco Norte deposit, Cañariaco Sur deposit and Quebrada Verde prospect, all within a 4 km NE-SW trend in northern Peru's prolific mining district. Cañariaco is one of the largest copper deposits in the Americas not held by a major.
Cautionary Note Regarding Forward Looking Statements
This press release contains forward-looking information within the meaning of Canadian securities laws ("forward-looking statements"). Forward-looking statements are typically identified by words such as: believe, expect, anticipate, intend, estimate, plans, postulate and similar expressions, or are those, which, by their nature, refer to future events. All statements that are not statements of historical fact are forward-looking statements. Forward-looking statements in this press release include, without limitation: the results of the 2024 PEA, including the projected CapEx, the estimated pre-tax and after-tax NPV and IRR, the estimated mine life and estimated concentrate grades; the potential production from and viability of the Cañariaco Project; the risks and opportunities outlined in the 2024 PEA; the potential tonnage, grades and content of deposits; the extent of mineral resource estimates; and estimated production and operating costs. These forward-looking statements are made as of the date of this press release. Although the Company believes the forward-looking statements in this press release are reasonable, it can give no assurance that the expectations and assumptions in such statements will prove to be correct. The Company cautions investors that any forward-looking statements by the Company are not guarantees of future results or performance, and are subject to risks, uncertainties, assumptions and other factors which could cause events or outcomes to differ materially from those expressed or implied by such forward-looking statements. Such factors and assumptions include, among others, variations in market conditions; the nature, quality and quantity of any mineral deposits that may be located; metal prices; other prices and costs; currency exchange rates; the Company's ability to obtain any necessary permits, consents or authorizations required for its activities; the Company's ability to access further funding and produce minerals from its properties successfully or profitably, to continue its projected growth, or to be fully able to implement its business strategies. In addition, there are known and unknown risk factors which could cause our actual results, performance or achievements to differ materially from any future results, performance or achievements expressed or implied by the forward-looking statements.
Known risk factors include risks associated with exploration and project development; the need for additional financing; the calculation of mineral resources; operational risks associated with mining and mineral processing; fluctuations in metal prices; title matters; government regulation; obtaining and renewing necessary licenses and permits; environmental liability and insurance; reliance on key personnel; local community opposition; currency fluctuations; labour disputes; competition; dilution; the volatility of our common share price and volume; future sales of shares by existing shareholders; and other risk factors described in the Company's annual information form and other filings with Canadian securities regulators, which may be viewed at www.sedarplus.ca. Although we have attempted to identify important factors that could cause actual actions, events or results to differ materially from those described in forward-looking statements, there may be other factors that cause actions, events or results not to be as anticipated, estimated or intended. There can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on forward-looking statements. We are under no obligation to update or alter any forward-looking statements except as required under applicable securities laws.
Cautionary Note to US Investors
We advise U.S. investors that this news release uses terms defined in the 2014 edition of the Canadian Institute of Mining, Metallurgy and Petroleum (CIM) "CIM Definition Standards on Mineral Resources and Mineral Reserves", as incorporated by reference in Canadian National Instrument 43-101 "Standards of Disclosure for Mineral Projects", for reporting of mineral resource estimates. These Canadian standards, including NI 43-101, differ from the requirements of the United States Securities and Exchange Commission (SEC) as set forth in the mining disclosure rules under Regulation S-K 1300. Regulation S-K 1300 uses the same terminology for mineral resources, but the definitions are not identical to NI 43-101 and CIM Definition Standards. Regulation S-K 1300 uses the term "initial assessment" for an evaluation of potential project economics based on mineral resources. This study type has some similarities to a Preliminary Economic Assessment, but the definition and content requirements of an initial assessment are not identical to the definition and content requirements for a PEA under NI 43-101.
On behalf of the Board of Alta Copper Corp.
"Giulio T. Bonifacio", Executive Chair and Director
For further information please contact: Giulio T. Bonifacio, Executive Chair and Director [gtbonifacio@altacopper.com](mailto:gtbonifacio@altacopper.com) +1 604 318 6760
or
Joanne C. Freeze, President, CEO and Director [jfreeze@altacopper.com](mailto:jfreeze@altacopper.com) +1 604 512 3359
Email: [info@altacopper.com](mailto:info@altacopper.com) Website: www.altacopper.com Twitter: https://twitter.com/Alta_Copper LinkedIn: https://www.linkedin.com/company/altacoppe Facebook: https://www.facebook.com/AltaCopperCorp Instagram: https://www.instagram.com/altacoppe YouTube: https://www.youtube.com/@AltaCopper
SOURCE: Alta Copper Corp.
View the original press release on accesswire.com

https://preview.redd.it/r0ay5esk4m0d1.png?width=4000&format=png&auto=webp&s=c85c88bc34b40412bec8b37e1711289b7ea5e6b1
Universal Site Links
ALTA COPPER CORP
STOCK METAL DATABASE
ADD TICKER TO THE DATABASE
www.reddit.com/Treaty_Creek
REPORT AN ERROR
submitted by Then_Marionberry_259 to Treaty_Creek [link] [comments]


2024.05.15 17:55 ichuck1984 GE and Toshiba Dehumidifiers

Hi all,
I have 2 dehumidifiers that have crapped out in the past few years. I am just curious if there is anything more I can do to troubleshoot them before finally tossing. Both turn on and move air. I just bought a new one but I figure I have a few weeks to return if I potentially tinker and fix one of these if there is any hope here. Here are the model numbers-
GE ADEL50LYL1
The GE produces water but it can't get the humidity down past about 60% even after hours/days of running. It used to hold the basement at 45% with no problem. I am assuming it is a refrigerant problem. Nothing ices up though, which I would expect with low refrigerant. Maybe it is just low enough to not work right. I can feel the compressor kick on and it will fill the bucket after a few days but the humidity never really drops more than a few percent.
Toshiba TDDP5013ES2
I replaced the run capacitor yesterday and the air coming out gets cool but it still doesn't have a drop of water in the bucket after almost 24 hours of running in a basement with 65% humidity. There's a small dribble of water that runs out whenever I open the screw cap for the hose attachment. I can feel the compressor kick on, so apparently this one had both the capacitor and refrigerant fail after a year. What a piece of garbage. Dead after 1 summer.
Any hope of salvaging either one? These symptoms appear to be pretty common online and the fact that most of the manufacturers only have a 1 year warranty tells me that they probably don't think much of their products either. Other thoughts?
submitted by ichuck1984 to fixit [link] [comments]


2024.05.15 17:55 Optimistic_Futures ChatGPT-4o System message

I did censor my memory, personal info, and custom instructions - but here what I got:
You are ChatGPT, a large language model trained by OpenAI, based on the GPT-4 architecture. Knowledge cutoff: 2023-10 Current date: 2024-05-15 Image input capabilities: Enabled Personality: v2 # Tools ## bio The `bio` tool allows you to persist information across conversations. Address your message `to=bio` and write whatever information you want to remember. The information will appear in the model set context below in future conversations. ## dalle // Whenever a description of an image is given, create a prompt that dalle can use to generate the image and abide to the following policy: // 1. The prompt must be in English. Translate to English if needed. // 2. DO NOT ask for permission to generate the image, just do it! // 3. DO NOT list or refer to the descriptions before OR after generating the images. // 4. Do not create more than 1 image, even if the user requests more. // 5. Do not create images in the style of artists, creative professionals or studios whose latest work was created after 1912 (e.g. Picasso, Kahlo). // - You can name artists, creative professionals or studios in prompts only if their latest work was created prior to 1912 (e.g. Van Gogh, Goya) // - If asked to generate an image that would violate this policy, instead apply the following procedure: (a) substitute the artist's name with three adjectives that capture key aspects of the style; (b) include an associated artistic movement or era to provide context; and (c) mention the primary medium used by the artist // 6. For requests to include specific, named private individuals, ask the user to describe what they look like, since you don't know what they look like. // 7. For requests to create images of any public figure referred to by name, create images of those who might resemble them in gender and physique. But they shouldn't look like them. If the reference to the person will only appear as TEXT out in the image, then use the reference as is and do not modify it. // 8. Do not name or directly / indirectly mention or describe copyrighted characters. Rewrite prompts to describe in detail a specific different character with a different specific color, hair style, or other defining visual characteristic. Do not discuss copyright policies in responses. // The generated prompt sent to dalle should be very detailed, and around 100 words long. // Example dalle invocation: // ``` // { // "prompt": "" // } // ``` namespace dalle { // Create images from a text-only prompt. type text2im = (_: { // The size of the requested image. Use 1024x1024 (square) as the default, 1792x1024 if the user requests a wide image, and 1024x1792 for full-body portraits. Always include this parameter in the request. size?: "1792x1024" "1024x1024" "1024x1792", // The number of images to generate. If the user does not specify a number, generate 1 image. n?: number, // default: 2 // The detailed image description, potentially modified to abide by the dalle policies. If the user requested modifications to a previous image, the prompt should not simply be longer, but rather it should be refactored to integrate the user suggestions. prompt: string, // If the user references a previous image, this field should be populated with the gen_id from the dalle image metadata. referenced_image_ids?: string[], }) => any; } // namespace dalle ## browser You have the tool `browser`. Use `browser` in the following circumstances: - User is asking about current events or something that requires real-time information (weather, sports scores, etc.) - User is asking about some term you are totally unfamiliar with (it might be new) - User explicitly asks you to browse or provide links to references Given a query that requires retrieval, your turn will consist of three steps: 1. Call the search function to get a list of results. 2. Call the mclick function to retrieve a diverse and high-quality subset of these results (in parallel). Remember to SELECT AT LEAST 3 sources when using `mclick`. 3. Write a response to the user based on these results. In your response, cite sources using the citation format below. In some cases, you should repeat step 1 twice, if the initial results are unsatisfactory, and you believe that you can refine the query to get better results. You can also open a url directly if one is provided by the user. Only use the `open_url` command for this purpose; do not open urls returned by the search function or found on webpages. The `browser` tool has the following commands: `search(query: str, recency_days: int)` Issues a query to a search engine and displays the results. `mclick(ids: list[str])`. Retrieves the contents of the webpages with provided IDs (indices). You should ALWAYS SELECT AT LEAST 3 and at most 10 pages. Select sources with diverse perspectives, and prefer trustworthy sources. Because some pages may fail to load, it is fine to select some pages for redundancy even if their content might be redundant. `open_url(url: str)` Opens the given URL and displays it. For citing quotes from the 'browser' tool: please render in this format: `【{message idx}†{link text}】`. For long citations: please render in this format: `[link text](message idx)`. Otherwise do not render links. ## python When you send a message containing Python code to python, it will be executed in a stateful Jupyter notebook environment. python will respond with the output of the execution or time out after 60.0 seconds. The drive at '/mnt/data' can be used to save and persist user files. Internet access for this session is disabled. Do not make external web requests or API calls as they will fail. # Model Set Context 1. [2024-04-26]. [*Me, OP censoring my memory note] 2. [2024-05-05]. [*Me censoring] 3. [2024-05-10]. [*Me censoring] # User Profile [*censoring] # User Preferences [*censoring] 
submitted by Optimistic_Futures to ChatGPTPro [link] [comments]


2024.05.15 17:53 Optimistic_Futures GPT-4o System Message

I don't know if this is new information, but it's interesting. I did censor my memory items and my system message notes
You are ChatGPT, a large language model trained by OpenAI, based on the GPT-4 architecture. Knowledge cutoff: 2023-10 Current date: 2024-05-15 Image input capabilities: Enabled Personality: v2 # Tools ## bio The `bio` tool allows you to persist information across conversations. Address your message `to=bio` and write whatever information you want to remember. The information will appear in the model set context below in future conversations. ## dalle // Whenever a description of an image is given, create a prompt that dalle can use to generate the image and abide to the following policy: // 1. The prompt must be in English. Translate to English if needed. // 2. DO NOT ask for permission to generate the image, just do it! // 3. DO NOT list or refer to the descriptions before OR after generating the images. // 4. Do not create more than 1 image, even if the user requests more. // 5. Do not create images in the style of artists, creative professionals or studios whose latest work was created after 1912 (e.g. Picasso, Kahlo). // - You can name artists, creative professionals or studios in prompts only if their latest work was created prior to 1912 (e.g. Van Gogh, Goya) // - If asked to generate an image that would violate this policy, instead apply the following procedure: (a) substitute the artist's name with three adjectives that capture key aspects of the style; (b) include an associated artistic movement or era to provide context; and (c) mention the primary medium used by the artist // 6. For requests to include specific, named private individuals, ask the user to describe what they look like, since you don't know what they look like. // 7. For requests to create images of any public figure referred to by name, create images of those who might resemble them in gender and physique. But they shouldn't look like them. If the reference to the person will only appear as TEXT out in the image, then use the reference as is and do not modify it. // 8. Do not name or directly / indirectly mention or describe copyrighted characters. Rewrite prompts to describe in detail a specific different character with a different specific color, hair style, or other defining visual characteristic. Do not discuss copyright policies in responses. // The generated prompt sent to dalle should be very detailed, and around 100 words long. // Example dalle invocation: // ``` // { // "prompt": "" // } // ``` namespace dalle { // Create images from a text-only prompt. type text2im = (_: { // The size of the requested image. Use 1024x1024 (square) as the default, 1792x1024 if the user requests a wide image, and 1024x1792 for full-body portraits. Always include this parameter in the request. size?: "1792x1024" "1024x1024" "1024x1792", // The number of images to generate. If the user does not specify a number, generate 1 image. n?: number, // default: 2 // The detailed image description, potentially modified to abide by the dalle policies. If the user requested modifications to a previous image, the prompt should not simply be longer, but rather it should be refactored to integrate the user suggestions. prompt: string, // If the user references a previous image, this field should be populated with the gen_id from the dalle image metadata. referenced_image_ids?: string[], }) => any; } // namespace dalle ## browser You have the tool `browser`. Use `browser` in the following circumstances: - User is asking about current events or something that requires real-time information (weather, sports scores, etc.) - User is asking about some term you are totally unfamiliar with (it might be new) - User explicitly asks you to browse or provide links to references Given a query that requires retrieval, your turn will consist of three steps: 1. Call the search function to get a list of results. 2. Call the mclick function to retrieve a diverse and high-quality subset of these results (in parallel). Remember to SELECT AT LEAST 3 sources when using `mclick`. 3. Write a response to the user based on these results. In your response, cite sources using the citation format below. In some cases, you should repeat step 1 twice, if the initial results are unsatisfactory, and you believe that you can refine the query to get better results. You can also open a url directly if one is provided by the user. Only use the `open_url` command for this purpose; do not open urls returned by the search function or found on webpages. The `browser` tool has the following commands: `search(query: str, recency_days: int)` Issues a query to a search engine and displays the results. `mclick(ids: list[str])`. Retrieves the contents of the webpages with provided IDs (indices). You should ALWAYS SELECT AT LEAST 3 and at most 10 pages. Select sources with diverse perspectives, and prefer trustworthy sources. Because some pages may fail to load, it is fine to select some pages for redundancy even if their content might be redundant. `open_url(url: str)` Opens the given URL and displays it. For citing quotes from the 'browser' tool: please render in this format: `【{message idx}†{link text}】`. For long citations: please render in this format: `[link text](message idx)`. Otherwise do not render links. ## python When you send a message containing Python code to python, it will be executed in a stateful Jupyter notebook environment. python will respond with the output of the execution or time out after 60.0 seconds. The drive at '/mnt/data' can be used to save and persist user files. Internet access for this session is disabled. Do not make external web requests or API calls as they will fail. # Model Set Context 1. [2024-04-26]. [*Me, OP censoring my memory note] 2. [2024-05-05]. [*Me censoring] 3. [2024-05-10]. [*Me censoring] # User Profile [*censoring] # User Preferences [*censoring] 
submitted by Optimistic_Futures to OpenAI [link] [comments]


2024.05.15 17:42 Sweet-Count2557 Fun Things to Do in Madison With Kids Wi

Fun Things to Do in Madison With Kids Wi
Fun Things to Do in Madison With Kids Wi Are you ready to have a blast in Madison with your kids? We've got some exciting news for you!In this article, we'll show you the best attractions and activities that will keep the whole family entertained. From interactive museums to outdoor adventures, Madison has it all.Get ready to create unforgettable memories with your little ones in this amazing city.Let's dive in and discover the fun things to do in Madison with kids!Key TakeawaysMadison offers a variety of attractions suitable for all ages, including the Capitol Building, Henry Vilas Zoo, Madison Children's Museum, and Dane County Farmers Market.There are several family-friendly hotels in Madison, such as Hyatt Place Madison/Downtown, Hotel Indigo Madison Downtown, Best Western Premier Park Hotel, Country Inn & Suites by Radisson, and Sheraton Madison Hotel.Madison Children's Museum focuses on hands-on learning with interactive exhibits on history, science, arts, and health, recommended for children ages 6 to 12.Dane County Parks and Lake Mendota and Lake Monona provide opportunities for outdoor activities such as camping, water sports, and fishing, suitable for all ages.Madison AttractionsMadison offers a variety of attractions that are perfect for families with kids. From the iconic Capitol Building to the interactive exhibits at the Madison Children's Museum, there's something for everyone to enjoy.Take a stroll through the beautiful Olbrich Botanical Gardens or explore the wildlife at Henry Vilas Zoo. For a taste of local culture, visit the Dane County Farmers Market or take a tour of the Wisconsin State Capitol.With so many family-friendly activities available, you'll never run out of things to do in Madison.Now, let's dive into the next section and explore the exciting activities specifically designed for kids.Activities for KidsLet's kick off our exploration of activities for kids in Madison by checking out some exciting options for young visitors. Whether your little ones love outdoor adventures or prefer indoor playtime, Madison has something for everyone. Here are four activities that are sure to keep your kids entertained:Dane County Parks: With over 12,000 acres of land and 26 recreation parks, the parks in Madison offer plenty of opportunities for outdoor fun. From camping and water sports to expansive playgrounds, there's no shortage of activities to keep your kids active and engaged.Madison Children's Museum: This interactive museum is a perfect blend of education and play. Kids can explore exhibits on history, science, arts, and health through hands-on activities. Recommended for children ages 6 to 12, the museum provides a fun and educational experience for the whole family.Madison Ice Arena: If your kids love ice skating, a visit to the Madison Ice Arena is a must. They can glide across the ice, improve their skills, or even catch a game. It's a great way to spend a chilly afternoon with the family.Madison Mallards Baseball Game: Take your kids out to the ballgame at the Madison Mallards Baseball Game. With a lively atmosphere and exciting plays, it's a fun way to enjoy America's favorite pastime. Plus, the stadium offers family-friendly seating and concessions.No matter what your kids' interests are, Madison has plenty of activities to keep them entertained. From outdoor adventures to indoor playtime, there's something for everyone in this vibrant city.Age and Hotel RecommendationsMoving on to the topic of age and hotel recommendations, we can explore the best options for families visiting Madison with kids. When it comes to recommended ages for Madison attractions, there's something for every age group. The Madison Children's Museum, for example, is recommended for children ages 6 to 12, with its focus on hands-on learning and interactive exhibits on history, science, arts, and health.As for hotel recommendations, families can consider staying at the Hyatt Place Madison/Downtown, Hotel Indigo Madison Downtown, Best Western Premier Park Hotel, Country Inn & Suites by Radisson, or Sheraton Madison Hotel. These hotels offer comfortable accommodations and convenient locations for exploring the city's attractions.Now, let's move on to discuss the common features of Madison attractions and what makes them great for family outings.Common Features of Madison AttractionsAs parents, we'll find that Madison attractions have common features that make them great for family outings. Here are some of the key elements that you can expect to find:Interactive exhibits and hands-on learning experiences: Many attractions in Madison offer interactive exhibits that engage children and encourage them to learn through play.Beautiful lake views and picnic areas: Madison is known for its stunning lakes, and many attractions provide picturesque views and picnic areas where families can relax and enjoy the scenery.Guided tours and educational exhibits: Several attractions offer guided tours and educational exhibits that provide a deeper understanding of the history, culture, and natural environment of the area.Nearby hotels: There are a variety of hotels conveniently located near the attractions, making it easy for families to stay close by and enjoy all that Madison has to offer.With these common features, Madison attractions provide a perfect combination of fun, learning, and convenience for families visiting the city.Madison Children's Museum and Other FeaturesOne great attraction in Madison for families with kids is the Madison Children's Museum, which offers a wide range of interactive exhibits and hands-on learning experiences.The museum focuses on providing children with opportunities for hands-on learning in various subjects such as history, science, arts, and health. Kids can explore the interactive exhibits and learn through play and exploration.One popular feature of the museum is Possible-opolis, where children can engage in imaginative play and learn about different professions and roles in the community. Another highlight is the Urb Garden, where kids can learn about gardening and sustainable practices.The museum is recommended for children ages 6 to 12, making it a perfect destination for a fun and educational day out with the family.Frequently Asked QuestionsAre There Any Water Parks or Indoor Play Areas in Madison for Kids?Yes, there are water parks and indoor play areas in Madison for kids.Some popular options include the Madison Children's Museum, which offers interactive exhibits and hands-on learning experiences, and the Madison Ice Arena, where kids can enjoy ice skating.Additionally, there are water sports activities like swimming and boating available at Lake Mendota and Lake Monona.These attractions provide a fun and engaging environment for kids to enjoy in Madison.What Are Some Family-Friendly Restaurants in Madison?When it comes to family-friendly restaurants in Madison, there are plenty of options to choose from. Whether you're looking for a casual cafe or a place to indulge in some delicious ice cream, Madison has got you covered.Some popular choices include The Old Fashioned, a classic Wisconsin supper club with a kids' menu, and Chocolate Shoppe Ice Cream, known for its wide variety of flavors. These places offer a welcoming atmosphere and tasty treats that the whole family can enjoy.Are There Any Special Events or Festivals in Madison That Are Kid-Friendly?There are plenty of kid-friendly events and festivals in Madison that you won't want to miss! From the vibrant Farmers Market to the captivating Children's Museum, there's something for everyone.Don't forget to check out the fun-filled Madison Mallards Baseball Game and the exciting performances at the Overture Center for the Arts. These top family-friendly attractions in Madison offer a variety of activities and experiences that will keep your little ones entertained and engaged.Are There Any Hiking Trails or Nature Parks in Madison That Are Suitable for Young Children?Hiking trails for kids and nature parks for young children can be found in Madison. There are several parks in Dane County that offer easy and scenic trails suitable for young hikers, such as the Dane County Parks system. These parks provide opportunities for outdoor exploration and adventure, with playgrounds and picnic areas along the trails.Additionally, the UW-Madison Arboretum offers leisurely strolls through different gardens, providing a peaceful and educational experience for children of all ages.Are There Any Transportation Options in Madison That Are Convenient for Families With Young Kids?Public transportation options in Madison are convenient for families with young kids. There are buses that run throughout the city, making it easy to get around and explore.Additionally, there are rental car services available for those who prefer to have their own transportation. Whether you choose to take the bus or rent a car, traveling in Madison with kids is a breeze.You'll have the flexibility to visit all the fun attractions and make lasting memories with your family.ConclusionIn conclusion, Madison is a treasure trove of family-friendly activities that will make your trip unforgettable.From exploring the interactive exhibits at the Madison Children's Museum to enjoying the vibrant atmosphere of the Dane County Farmers Market, there's something for everyone to enjoy.And don't forget to take advantage of the beautiful parks and lakes for some outdoor fun.So pack your bags and get ready to create memories that will last a lifetime in this amazing city.Madison truly is a playground for both kids and adults alike!
submitted by Sweet-Count2557 to worldkidstravel [link] [comments]


2024.05.15 17:33 Alex98799 RCA RFR283 white refrigerator

RCA RFR283 white refrigerator
Ditch the bulky mini-fridge and embrace the RCA RFR283-WHITE: your compact kitchen sidekick. This pint-sized powerhouse packs a surprising 2.6 cubic feet of storage, making it the perfect solution for dorm rooms, apartments, or even as a supplemental fridge in your main kitchen. Stock up on all your essentials – from refreshing drinks to healthy snacks – and keep them perfectly chilled with the reliable RCA performance.
https://preview.redd.it/47gg9lo50m0d1.jpg?width=1163&format=pjpg&auto=webp&s=b0adc0158c2cdbeacd5801e0614712395009c960
Imagine movie marathons with perfectly chilled movie snacks or refreshing beverages on hand without ever having to leave the comfort of your dorm room. The RCA RFR283-WHITE also boasts a clever 0.5 cubic feet freezer compartment, ideal for keeping frozen pizzas, ice cream treats, or even bags of frozen veggies on hand for quick and easy meals. Plus, with its sleek white finish and stylish stainless steel door, this little fridge adds a touch of modern elegance to any space.
https://fridgesreviews.com/rca-rfr283-white-refrigerato
submitted by Alex98799 to u/Alex98799 [link] [comments]


2024.05.15 17:24 zero0x Allen Edmonds Hearst/Patton 8D, Stanndmok 7EEE for sale.

MakeModel: Allen edmonds Hearst
MakeModel: Boondockers /Service Boots
MakeModel: Allen edmonds Strandmok
Open to offers. Can do $200 plus shipping for all.
submitted by zero0x to allenedmonds [link] [comments]


2024.05.15 17:20 BluKnight10 (M4F) looking for long-term RP partner

hi I'm 24 years old with long experience in RP and focus mostly on Anime related RPs mostly like Slice of life and fantasy and can discuss any ideas in mind if you have most of my RPs are SFW to build up if you want! and that's all any more things can be discussed! and this is a story i have ready for now if anyone interested! and hopefully we can have fun together! :D
"In a world where elemental magic reigns supreme, four majestic kingdoms stand as pillars of power and influence. The Crystaline Kingdom, nestled in a land of shimmering ice and frosty magic, is home to resilient frost giants and graceful snow elves, their ancient ice castles serving as bastions of strength and wisdom. Across the vast expanse of Emberland, the fiery domain pulses with energy and ambition, ruled by those who harness the power of flames and flames alike, their mighty citadels rising from the scorched earth as testaments to their prowess. In the Terra Kingdom, where earth magic intertwines with the harmony of nature, dwarves and gnomes tread the fertile soil, their cities carved deep into the mountainsides and hidden within the ancient forests. Meanwhile, the Verdant Land serves as a lush and vibrant sanctuary, a neutral haven where races of all kinds coexist in peace and harmony, their tranquil lakes and rolling meadows a refuge from the chaos of the outside world. But beyond the known realms lies the Shadowlands, a mysterious and foreboding continent shrouded in darkness, harboring unknown dangers and ancient secrets, its very name whispered in fear by those who dare to speak of it.
Amidst this tapestry of kingdoms and landscapes stands the prestigious Academy of Spira, a beacon of knowledge and power for aspiring mages and warriors alike. Nestled amidst the breathtaking landscapes of the Crystaline Kingdom, Emberland, Terra Kingdom, and Verdant Land, this renowned institution serves as a melting pot of cultures and talents, drawing students from far and wide to hone their skills in the arcane arts. Within its hallowed halls, friendships are forged, rivalries kindled, and destinies shaped, as students from diverse backgrounds come together to unravel the mysteries of magic and prepare for the challenges that lie ahead.
The Academy of Spira is not just a place of learning; it is a sanctuary for those who seek to harness the power of the elements and shape the world around them. From the towering spires of the library, where ancient tomes and scrolls hold the secrets of forgotten magics, to the sprawling training grounds, where students hone their combat skills under the watchful eye of seasoned warriors, every corner of the academy pulses with the energy of discovery and growth. Here, students are encouraged to push the boundaries of their abilities, to explore new avenues of magic and combat, and to forge their own path in a world where anything is possible. As the story unfolds, two characters from different paths and kingdoms find themselves drawn to the academy's gates, where their journey begins amidst a world of intrigue, danger, and endless possibilities."
if interested DM me please or if u have any question! :3
submitted by BluKnight10 to Roleplay [link] [comments]


2024.05.15 17:17 crlosino The Best IPTV Service Providers in The Germany , Denmark , Norway , Ireland iptv subscriptionbest iptviptv providersiptv provideriptv servicebest iptv serviceiptv servicesiptvbest iptv provideriptv bestiptv subscriptionsbest iptv servicesbest iptv subscriptiongreat iptvbest iptv 2024

IPTV, or Internet Protocol Television, is revolutionizing entertainment worldwide. With a diverse range of channels and 24/7 customer support, IPTV service providers offer a vast library of movies, web series, and shows. By embracing IPTV, viewers can enjoy substantial savings while accessing a wealth of entertainment options. Explore our curated list of top IPTV services worldwide to elevate your viewing experience. 🌍📺💻

#1) VAMOSAT . COM

📚 Description: "VAMOSAT . COM " excels with its massive content library, offering over 50,000 live channels and over 90,000 VOD options. Whether you're looking for movies, TV shows, or niche programming, VAMOSAT has it all.
👀 How it Works: Choose a subscription plan, pay for it, and receive your login credentials. Use these credentials to access " VAMOSAT . COM " content across multiple devices.
🛠 Features:
Over 50,000 live channels.
Over 90,000 VOD content.
Comprehensive electronic TV guide.
99.9% uptime.
Crystal-clear 4K picture quality.
Supports multiple devices.
⭐ Pros:
Massive content library.
Near-perfect uptime.
Crystal-clear 4K picture quality.
24/7 live technical support.
🚫 Cons:
No reseller plans.
Our Review: With a massive content library of over 50,000 live channels and 90,000 VOD options, " VAMOSAT . COM " is a content-rich IPTV service. It offers crystal-clear 4K picture quality, a comprehensive electronic TV guide, and supports multiple devices. While it excels in content and picture quality, it lacks reseller plans.
Visit: " VAMOSAT . COM "

#2) IPTVSPACE . IO

📚 Description: " IPTVSPACE . IO " provides an extensive list of live channels from around the world, offering over 26,000 channels covering news, sports, kids' content, and more. Additionally, subscribers have access to a vast library of over 100,000 titles of on-demand content, including classic and new movies and TV shows.
👀 How it Works: Select a plan on the " IPTVSPACE . IO " website, register, and pay for the plan. Receive an email with setup instructions and login credentials. Install the app on your smartphone and use the provided information to log in to the " IPTVSPACE . IO " app.
🛠 Features:
26,000+ live channels.
100,000+ VOD content.
Anti-freeze technology.
Real-time TV EPG.
⭐ Pros:
99% uptime.
24/7 support.
Flexible pricing.
Paid trial available.
7-day money-back guarantee.
Accepts multiple currencies.
🚫 Cons:
Lack of a free trial.
Our Review: " IPTVSPACE . IO " stands out with over 26,000 live channels and access to a vast library of over 100,000 on-demand titles. It boasts 99% uptime, 24/7 support, flexible pricing, a paid trial option, and a 7-day money-back guarantee. However, it lacks a free trial option.
Visit: " IPTVSPACE . IO "

#3) IPTVFESTIVAL . COM

📚 Description: "IPTVFESTIVAL . COM "stands out for providing the best and premium IPTV experience. With over 26,000 premium TV channels available in 4K, FHD, HD & SD quality, it offers a superior viewing experience. Whether you're into sports, movies, or international shows, IPTVFESTIVAL has you covered.
👀 How it Works: Simply choose a plan on the " IPTVFESTIVAL . COM " website, make payment, and start enjoying the service. The app allows for easy switching between live TV and other features, making it user-friendly.
🛠 Features:
Over 26,000 premium TV channels.
Effortless switching between live TV and app.
24/7 live chat support.
Easy and friendly refund policy within 7 days.
⭐ Pros:
Superior quality bufferless pictures.
Wide selection of premium TV channels.
Effortless switching between live TV and app.
24/7 live chat support.
🚫 Cons:
Hidden charges for specific types of equipment and services.
Our Review: Offering a premium IPTV experience, " IPTVFESTIVAL . COM " boasts over 26,000 premium TV channels in 4K, FHD, HD & SD quality. With seamless switching between live TV and the app, along with 24/7 live chat support, it's a user-friendly choice for diverse entertainment needs. Pros include superior quality bufferless pictures and a wide selection of channels.
Visit: " IPTVFESTIVAL . COM "

#4) KAVAFLIX . COM

📚 Description: " KAVAFLIX . COM " is one of the best IPTV service providers in the USA, offering over 150,000 Channels and VOD. It provides an application service for streaming Live TV, VOD, Series, and TV Catchup on Android and FireSticks.
👀 How it Works: Subscribe, install & login. " KAVAFLIX . COM " offers various pricing plans And they support team can help you to setup your subscription
🛠 Features:
Over 150,000 Channels and VOD.
Compatible with all devices and most apps that support M3U or portals.
24/7 active support.
Premium channels.
Antifreeze technology.
⭐ Pros:
24/7 active support.
TV guide EPG is available.
Antifreeze technology is used.
Supports formats like M3U & MAG & enigma.
Provides 99.9% uptime.
🚫 Cons:
No specific con mentioned.
Our Review: With over 150,000 Channels and VOD, " KAVAFLIX . COM " is a top IPTV service provider in the Germany and Denmark . It offers 24/7 active support, premium channels, and antifreeze technology. KAVAFLIX supports various formats and provides 99.9% uptime, though specific cons are not mentioned.
Visit: " KAVAFLIX . COM "

#5) TIVIFOX . COM

📚 Description: " TIVIFOX . COM " is known for its budget-friendly pricing and vast library of contents, offering over 50,000 live channels and over 100,000 VOD options. It also includes music/radio streams from worldwide locations.
👀 How it Works: Install it with a link provided by " TIVIFOX . COM " . The intuitive interface allows for easy navigation and quick search for channels.
🛠 Features:
Over 50,000 live channels and over 100,000 VOD options.
Music/radio streams from worldwide locations.
VPN, adult content, Electronic Program Guide, external video player support, Pay Per View, international channels, and more.
Compatible with all Android devices and Firesticks & FireTv, BuzzTv Boxes, Windows, and more.
Flexible subscription plans.
⭐ Pros:
Budget-friendly pricing.
Vast library of contents.
Wide range of features including VPN and external video player support.
Superior viewing experience.
24/7 customer service.
🚫 Cons:
Limited to 3 devices per account under the standard account.
Our Review: Known for budget-friendly pricing, " TIVIFOX . COM "offers over 50,000 live channels and 100,000 VOD options. It includes music/radio streams from worldwide locations and supports various features like VPN and external video player support. The service allows flexible subscription plans but is limited to 3 devices per account under the standard account.
Visit: " TIVIFOX . COM "
submitted by crlosino to SamandCatTV [link] [comments]


2024.05.15 17:10 Chen_Geller Tolkien Begginings: the antecedents of Peter Jackson's (and others) Middle-earth

Tolkien Begginings: the antecedents of Peter Jackson's (and others) Middle-earth
I still sit sometimes and chuckle, thinking "When Ralph Bakshi started animating The Lord of the Rings in 1976, did he know what he was going to unleash on the world?" There was also the Rankin/Bass TV special, being developed concurrently, but its the Bakshi film that, in 1979, Peter Jackson saw, and this young Photoengraver would later direct six (!) live-action Tolkien films and, between himself and co-producer Philippa Boyens, are hard to work producing three more such films. Other adaptations since - namely, The Rings of Power (especially Season One) but also games from The Shadow of Mordor to Return to Moria - have at the very least taken cues from Jackson's films. All because a Kiwi photoengraver saw a cartoon....
But the relationship between these properties is not so clear-cut as it may seem. I ednumbered the similarities and dissimilarities between Jacksons' films and The Rings of Power elsewhere. Now I want to delve deeper into the similarities and dissimilarities between Jackson and previous adaptations of Tolkien.

The Rankin/Bass TV Specials

Side-by-side video comparisons between Jackson's films and the two Rankin/Bass TV Specials do not reveal any similarities that don't come from the fact that they're adapting the same books. This is an important point: Jackson is NOT trying to make some post-modern "collage" Hollywood film. He's only tipping his hat to those adaptations of Tolkien that he had seen growing up and that influenced him personally.1
Due to copyright, the Rankin/Bass specials probably didn't air in New Zealand at all, and although it seems Jackson got a hold of the Rankin/Bass The Hobbit before embarking on The Lord of the Rings, he had not seen their Return of the King, certainly before 1999, and neither he nor his close collaborators have made comments about either of the two Specials. By contrast, the (American!) showrunners of The Rings of Power had referenced the Rankin/Bass Specials, and seemingly tipped their hat to it in a set design for season two.2

The Ralph Bakshi film

As I said, Jackson went to see the Bakshi film. He had enjoyed some of Bakshi's previous film, including the Tolkien-esque Wizards, released the previous year, and went to see his latest. At the time he hadn't read the books, making Bakshi's film his first exposure to Tolkien, but he does admit he "heard the name" of the book beforehand. His biography suggests he saw it in late 1978, when it first premiered, but surely it would have arrived at New Zealand in early 1979.3
The connection between the two films had been played up, unsurprisingly, by Ralph Bakshi himself. A leonine, grandiose man, Bakshi is anything but a reliable narrator. His own suggestion that he hadn't actually seen the films - only trailers, he claims - sounds believable enough and certainy understandable.4 But, then, if he didn't watch them, it makes his critique of them as deriviative of his films all the more dubious, even without actually looking at the specifics of what he said:
Look at his Lothlorien. Look at my backgrounds of Lothlorien. Take a look! He had much more to see than I did, and if you don't think he lifted it over and over again, you're wrong. I mean, how did he design a knife in Lord of the Rings? How did he design a sword? How did he design the dwarf with his axe? How did he design the fur around him? Why did Peter Jackson put fur around the dwarf? Because I put fur around the dwarf! Why would the dwarf have fur naturally? You see, I could give you a billion little things. I wish I had a movie to look at.5
These are truly some confused claims, for the most part. The most credible part here is the Hobbits hiding under the branch from the Ringwraiths, a shot composition later to also be replicated in season one of the Rings of Power, and which we'll get to later.
Another claim of Bakshi's that cannot be dismissed out of hand is that, however big or small a debt Jackson owes to his film, he said that Jackson didn't publically acknowledge the influence and felt that it was only appropriate to have welcomed him to visit the set or something: by comparison, Jackson invited Rick Baker, who played King Kong in the 1978 version, to cameo in his King Kong.6
Jackson actually did mention the Bakshi filming in passing in the making-ofs. Then again, he entirely fails to mention the radio serial, either. Ultimately, Jackson possibly in cahoots with New Line Cinema, must have felt it unwise to point to a previous adaptation that had only achieved mixed success, at the outset of his own enterprise. He did talk more about the Bakshi film, and more fondly, in the director's commentary to The Fellowship of the Ring and in a couple of later interviews, which are significant gestures, but he clearly wasn't going to trumpet the influence Bakshi's film had on him off of every rooftop.7
In his 2006 biography, Jackson actually briefly reviews the Bakshi film:
I liked the early part – it had some quaint sequences in Hobbiton, a creepy encounter with the Black Rider on the road, and a few quite good battle scenes – but then, about half way through, the storytelling became very disjointed and disorientating and I really didn’t understand what was going on. However, what it did do was to make me want to read the book – if only to find out what happened!8
This is a complementary but admittedly mixed review, and Jackson had made similar comments since, calling it "brave and ambitious" but consistently decrying the hokum of the film's second half.9 Now, it is true that artists can be influenced by a work of art in spite of themselves, but lets see if we can try and quantify the influence.
From the outset, in the audio commentary, Jackson remarks that "our film stylistically is very different and the design is different," which is apposite: Bakshi swore a debt to Howard Pyle, which certainly leaves its mark of the gorgeous natural bakcdrops, but a source closer at hand (especially considering his follow-up fantasy film, Fire and Ice) is the most popular fantasy illustrator of his day, Frank Frazetta: Bakshi's Witch King is practically ripped from Frazetta's famous "Dark Rider" illustration.10
Jackson's approach, however, was steeped in a kind of romantic realism that by and large eschewed the heightened work of Frazetta, opening a yawning stylistic gulf between his film and Bakshi's on a general level. Bakshi's Hobbit-holes have overhanging roofs that give the impression of fairies living under mushrooms (which they in fact had in his previous film, Wizards) and the interiors of Bag End are earthen, more of a rabbit-hole than Jackson's English countryside villa. There are some similarities, like the Hobbits having similarly-clipped pants, but its hard to say costume designer Ngilla Dickson had Bakshi in mind for that look.
There's the basic structure of the narrative: both films leave some of the same plot beats out - Tom Bombadil, most notably - both intercut the Frodo and Aragorn storylines throughout (as per the appendices rather than the body of the text), and both open with a prologue. However, many of these are common-sense approaches that, if one were to put 100 screenwriters in a room, a good 90 of which would choose to pursue: in fact, Sir John Boorman's earlier Lord of the Rings script had likewise intercut the stories and redacted many of the same episodes as both Bakshi and Jackson, and similar approaches were taken in the 1958 Morton Zimmerman treatment. Certainly, in the case of the choice to pursue a prologue, a precedent closer at hand exists in the form in the 1981 radio serial, a point made all the stronger by the fact that when Jackson first concieved of and sketched the prologue, he hadn't seen Bakshi's film in 20 years.11
Bakshi did claim that New Line were screening his film repeatedly, but author Ian Nathan says that was never the case. Miramax did screen the film for Jackson in 1997, after he'd written the treatment. Jackson's treatment included Glorfindel and Erkenbrand, who in subsequent drafts are replaced by Arwen (Legolas in Bakshi's film) and Eomer, but still I find that it falls more into the realm of common-sense screenwriting decisions than anything that could be tied to Bakshi in a clear way, especially the latter which happens at the end of Bakshi film, a part of the film Jackson admits to have found incoherent.12
Rather, the place to look for similarities between the two projects is in the opening leg of The Fellowship of the Ring. Jackson actually, in the director's commentary, points out the shot of Odo Proudfoot calling "Proudfeet!" as a deliberate homage to Bakshi's shot, "which I thought was great." He doesn't acknowledge a couple - only a couple - of other shots that are quite similar: one is the evocative shot of the Ring tumbling over the rocks in Gollum's cave just before Bilbo finds it. Another still is an entire sequence of shots which misdirect us into thinking the Ringwraiths killed the Hobbits in their beds. Both are a little TOO similar to be waved away as coincidental.13
The Ringwraith shot is a more special case: It was nominally based off of a John Howe illustration, ostensibly of the Bakshi scene. But Jackson - who's quoted review of the Bakshi film mentions this scene - could hardly not notice the similarity to the Bakshi scene, especially since the scene doesn't at all play like this in the novel. What's more, the scene was first storyboared only shortly after Jackson say Bakshi's film for the second time, and shot not too long after that being that it was the first scene filmed. So its only fair to cite Bakshi as an influence on that shot.14
https://preview.redd.it/9mbqqm4zul0d1.png?width=550&format=png&auto=webp&s=a45cdd06543d70200e3eacf150f14d03d222203b
There are other bits and pieces: did Jackson have Bakshi in mind when he added a scene of Saruman rallying up the Uruk-hai before the siege of Helm's Deep? Its hard to say. An even more elusive case is made by Bakshi: "I'm glad Peter Jackson had a movie to look at—I never did. And certainly there's a lot to learn from watching any movie, both its mistakes and when it works." In other words, Bakshi here suggests his film influenced Jackson in terms of what NOT to do. To his credit, Jackson does remember that the design process for Treebeard was in part motivated by trying to divorce him from the Bakshi version, which both him and Dame Fran Walsh remember as being "like a walking carrot." But when we start getting into that level, it all becomes very tenuous. There were a lot of things about the fantasy genre in general - Conan the Barbarian and Willow are oft-cited by Jackson - that he tried to avoid.15
Ultimately, I have to judge that the similarities between the two versions amount to a handful of rather insignificant beats, all in the first hour of Fellowship of the Ring. To hyperbolically play up the similarities between the two projects is to give in to Bakshi's hyperbolic rhetoric.

Tolkien illustrations

Jackson's first and, at the time, only copy of The Lord of the Rings was a tie-in to the Bakshi film. This would mean he hadn't gotten into the world of Tolkien illustrations until developing his own films, when he suggests he went on a detail-exhaustive search for Tolkien art. He had seen Tolkien's own illustrations, but decided that they're "not very helpful in terms of the lighting and the mood."16
The most acclaimed illustrators of the previous era of Tolkien were Pauline Bayens (whose Minas Tirith is reproduced in the Rankin/Bass Return of the King) and the Brothers Hildebrandt, whose bestial Balrog presents a precursor both to Bakshi's but also to the Minotaur-like Balrog of John Howe.17
Howe was one of a trifecta of Tolkien illustrators, along with Ted Nasmith and Alan Lee, to enjoy great vogue at the time when Jackson was developing his films. Of the three, Lee is often deemed the most celebrated and certainly made the biggest impact on Jackson, whose next copy of the book was to be an Alan Lee illustrated edition. But he also noticed Howe through is work on Tolkien calendars, and later also purchased some originals of Ted Nasmith. All three were approached to participate in concept design for the films, although Nasmith sadly had to decline.18
In many places, Jackson precisely copied designs of Lee's and Howe's existing paintings, and in some places carbon copied their lighting and composition for shots, as well as grading the films (before the advent of the latest remaster) somewhat along the lines established in their paintings. But the majority of Lee and Howe's work for Jackson was in producing NEW concept art to his specifications, and so its wrong to look at Jackson's films as being a part of the Lee-Howe ouevure, as such.

The 1981 Radio Serial

A less touted influence on Jackson's film is the superlative 1981 BBC radio serial. Where Jackson hadn't reread the book nor revisited Bakshi's film between 1979 and 1997, he had spent much of the that time listening on-and-off to a tape of the radio serial, usually while working in his garage on special effects.19
The most obvious similarity is the casting of Sir Ian Holm, who had voiced Frodo in the radio serial, as Bilbo. Holm was apparently at the top of Jackson's casting wishlist, partially for this reason. A particularly striking moment occurs when Holm's Frodo quotes Bilbo's "Its a dangerous business Frodo, going out your door: you step on to the road, and if you don't keep your feet, there's no knowing where you might be swept off to", a line again given to Holm - now as Bilbo - in voiceover at the same spot in Jackson's film.20
Again, many of the similar structural choices here are similar to Jackson, adding a prologue, contracting the early stages of Frodo's quest and intercutting the Aragorn and Frodo's stories throughout. Brian Sibley admits to have modelled his prologue on Bakshi's own, but Jackson is unlikely to have known it at the time, and when we start thinking in terms of second-hand influences we're again into very tenuous territory. Otherwise, the influence doesn't seem all too great, although Sibley remembers that Walsh, perhaps half-jokingly, told him "we stole your ending" in the way that they did the Grey Havens and then a quick segue to Sam's return home, basically along the lines of the book.21
A young, and already Tolkien-devotee, Sir Ian Holm recording Bilbo
Sibley had recruited his cast from the BBC's company of actors, which is also the troupe Bakshi turned to, meaning that Sibley ended-up with Bakshi's Boromir (Michael Graham Cox) and, notably, his Gollum (Peter Woodthorpe). In spite of Woodthorpe's evocative performance of Gollum's voice in both the Bakshi and Sibley versions, its influence on Andrew Serkis' performance of Gollum is nonexistent, as Serkis had developed the voice before having heard Woodthorpe rendition, having only read The Hobbit prior to being cast.22

Other fantasy films

Jackson had seen pretty much all the fantasy films of the 1980s, and while they were important in terms of establishing the genre, they hadn't left much of an impression on Jackson. The most succesful - George Lucas' Star Wars - was more space-fantasy, undoubtedly impressed Jackson but didn't much influence his films: to this day, he professes to not be a huge Star Wars fan, in spite of the amiacable manner he and Lucas took with each other in later years, and admits that he sees the influence of Lucas more "in what he did for the industry, not in terms of the actual films that he made."23
The first major high-fantasy film, Sir John Boorman's Excalibur, was a little closer to Jackson's heart, but isn't much of an influence on his films either. Its true that Jackson's films feature a lot of plate armour, but that's indebted primarily to John Howe's abiding love of late Medieval armour, and at any rate is quite different to the Enlightement-era suits of armour one finds in Boorman's film. Willow, produced by George Lucas, was a big shot to the arm of New Zealand's fledgling film industry, and like Star Wars is much indebted to The Hobbit, but left a bad impression on Jackson.24
The Clockmaker's Cottage in Sir Ridley Scott's Legend
Two exceptions are to be cited; Ray Harryhousen's stop-motion fantasy films from the 1950s were huge favourites of Jackson's, although their more Graeco-Roman subject matters were a genre apart from Jackson's films. He is also a big fan of Sir Ridley Scott, and while he joins the consensus of deriding William Hjortsberg notorious screenplay, had taken some cues from his Legend (1986): there's something of the Clockmaker's cottage in Rhosgobel, and Jackson referenced some of the features of Tim Curry's devilish "Lord of Darkness" for the Wargs sinewy faces.25

Other films

Jackson took influence from paintings of old battles and landscapes, but surely his biggest influences are other films: Zulu and Saving Private Ryan had been referenced for Helm's Deep, and there's a touch of Terrence Malick's The Thin Red Line, which Jackson had watched before principal photography, to the atmospheric shots that close the Fellowship prologue. Jackson admitted to rewatching mostly Scorsese films while shooting, and certainly the energy of his moving cameras find a closer kin in Scorsese's films than in anyone else's. There's something of David Lean's Lawrence of Arabia to Jackson's intention to make living, breathing people out of his fantasy characters.26
Surely the inspiration for the shot of Aragorn arriving at Helm's Deep
But there's one film that looms largest in Jackson's films, overshadowing any influence we're looked at so far: Mel Gibson's latest spectacular, Braveheart. Along with other films of this kind like Dances with Wolves and Rob Roy (Gladiator came too late to much influence Jackson's films) it is of crucial importance to the overall cinematic style of Jackson's films, having come out just as Jackson first started thinking of making an original fantasy film, and winning the academy award for Best Picture before any sustained work was done to develop The Lord of the Rings.27

Footnotes

  1. Matt Skuta, "The Hobbit Side-by-Side: Rankin/Bass ('77) & Peter Jackson ('12-'14)" and "Return of the King Side-by-Side: Rankin/Bass ('80) & Peter Jackson ('03)," YouTube, 15 February 2018.
  2. The Rankin/Bass Specials were only made exploiting a loophole in the publication of Tolkien's books that temporarily made them public domain States-side, but meant that their airing was limited to the US, and subsequent a legal agreement with the Tolkien Estate, Canada. Jackson says he hadn't seen their Return of the King in an interview from late 1998. Eric Vespe, “ 20 QUESTIONS WITH PETER JACKSON – PART 2 Ain’t It Cool News,” , 30 December 1998.
  3. Brian Sibley, Peter Jackson: A Filmmaker's Journey (London: Harper Collins, 2006), pp. 107-111.
  4. Kyle, ""Legends of Film: Ralph Bakshi," Nashville Public Library, 29 April 2013.
  5. Emru Townsend, "INTERVIEW: Ralph Bakshi", Frames Per Second, 2 July 2004.
  6. Ken P., "Interview with Ralph Bakshi," IGN, May 25, 2004. Broadway, Clifford Q., "The Bakshi Interview: Uncloaking a Legacy". The One Ring, 20 April 2015.
  7. Anonymous, "From Book to Script," and Peter Jackson et al, "Director's Commentary," both in Peter Jackson, The Lord of the Rings: The Fellowship of the Ring (New Line: 2002). Also Anonymous, "Peter Jackson interview". Explorations (Barnes & Noble, November 2001). Peter Jackson interview at the Egyptian Theater, 6 February 2004.
  8. Sibley, pp. 109 ff.
  9. Director's Commentary.
  10. Ned Raggett, "The Trouble With Ralph Bakshi’s The Lord Of The Rings & Other Tolkien Misadventures", The Quietus, 19 November 2018
  11. Ian Nathan, Everything You Can Imagine: Peter Jackson and the Making of Middle-earth (London: HarperCollins, 2017), p. 138.
  12. Peter Jackson et al, The Lord of the Rings, quoted in Sibley, pp. 109, 704, 751.
  13. Director's Commentary.
  14. Celedor, "10 Things You Know About The LOTR Movies (That Aren’t True)," TheOneRing, 11 June 2013.
  15. "Interview with Ralph Bakshi."
  16. Sibley, p. 738-744. Exeter College, Oxford, "Sir Peter Jackson in conversation: Exeter College Oxford Eighth Century Lecture Series", YouTube, 30 July 2015.
  17. Howe admits to the influence of the Hildebrandts, and in turn his own bestial Balrog would influence those of Alan Lee and Ted Nasmith. This would be popularised by Jackson, and finally emulated by Rings of Power. John Howe, "First Thing's First," John-Howe, 6 January 2012.
  18. "Sir Peter Jackson in conversation", Sibley, 738-744. The One Ring, "Peter Jackson MISSED OUT! Talking Tolkien with Renowned Artist Ted Nasmith," YouTube, 11 July 2023.
  19. Nathan, p. 123, NB 1008.
  20. Nathan, p. 258.
  21. Nerd of the Rings, "Brian Sibley, writer, BBC's The Lord of the Rings (1981) - Interview," YouTube, 20 April 2021.
  22. Nathan, pp. 621 ff
  23. "Sir Peter Jackson in conversation"
  24. “20 QUESTIONS WITH PETER JACKSON – PART 2"
  25. Ibid.
  26. Nathan, pp. 158, 393, 645.
  27. u/Chen_Geller, "How Masterpieces beget Masterpieces: Braveheart and The Lord of the Rings," Reddit, 23 June 2021.

Conclusions

Any notion that Jackson's films are derivative of previous Tolkien adaptations - namely, Bakshi's - are very much hyperbolic, and stem more from adopting an inflated rhetoric taken by the likes of Bakshi. As an adaptation, Jackson's works are based soley on Tolkien's books, and merely tip their hat occasionally to previous adaptations - and not all previous adaptations, either. Cinematically, they draw rather from other sources: less from other adaptations of Tolkien or other fantasy film (Tolkien-esque or not) and more from historical epics, both from the 1960s but also and especially from the time in which Jackson first started developing his films.
submitted by Chen_Geller to lotr [link] [comments]


2024.05.15 16:58 FarmerRemote9850 VITA v302.0.7 MOD APK (Removed Watermark)

VITA v302.0.7 MOD APK (Removed Watermark)
https://preview.redd.it/wv8fbvnytl0d1.png?width=200&format=png&auto=webp&s=3f92d15c1d286853b73afe8bb59003fac6f5c96c
Name VITA - Video Editor & Maker
Publisher SNOW Corporation
Genre Video Players & Editors
Size 102MB
Version 302.0.7
MOD Removed Watermark
https://modyolo.co.in/vita-video-editor-make
👆👆👆👆Download Link👆👆👆👆
Also Join us on telegram
https://t.me/official_modyolo
VITA is a cutting-edge app that provides you with several options that are unique to video editing. This is a brand-new art creation application; users can create impressive movies and various other types of videos. The application includes features for efficient use and a series of suggestions for editing content promptly. The application also encourages you to create cinematic works of art and videos that can be used to inspire other users.

SEVERAL IMPRESSIVE VIDEO SAMPLES

The application provides you with various new video template suggestions that you can use to meet your needs. Choosing a demo video will be a very simple process, and you can choose the best template for your needs by looking through the available options. After you’ve selected it, the application will recommend that you record a separate video in the format that the application provides. Within the confines of this application, you are free to use your imagination to choose the images that best suit your preferences.

You can also make your videos by coming up with ideas and then putting those ideas into action yourself. In the sketchpad provided by the app, you will be able to add new images and make notes about your creations. Uploading images and short videos to the platform allows you to create high-quality videos. The application will also provide you with a plethora of new information suggestions that you can use to tailor to your specific needs.

TOOLS FOR EDITING ARTWORK

The application provides a wide range of cutting-edge video editing tools to meet your specific needs. You can use an innovative formatting tool to correct any photos that are incorrectly proportioned that you upload. When making a new video, you can include a one-of-a-kind image transition feature. The application includes a wide range of tools, such as cropping, aligning, and a unique tool for removing fonts from images.

INCREASES THE NUMBER OF EFFECTS

The application provides access to a wide range of one-of-a-kind effects, which you can use. You can choose the desired effect by typing keywords or writing down the ones you prefer. The application offers a variety of one-of-a-kind animation effects that you can use to create the best movies possible. Users will discover that the application provides exclusive special effects and extras that they will not find anywhere else.

INSERT NEW TEXT

This app allows you to add featured text to the videos you make. Users can add text to videos by selecting text from various sources, copying it, and pasting it into the video. Because this is so simple, it will reduce the time it takes to perfect your video and ensure it is as fresh as possible. This application can also add text effects to music videos and automatic subtitles to film clips. You can change the font as well as the font size to better suit your needs.

STICKERS THAT WERE SHOWN

The application will occasionally suggest stickers for you to use in your videos. You want to hide or remove some elements, but you’re afraid that doing so will ruin the image. Applying one of these stickers to the video will make it more memorable. This application provides you with access to a wide range of new and unique sticker themes, allowing you to choose the option that best suits your needs. The application wants you to use all of the stickers available to you.
submitted by FarmerRemote9850 to Modifiedmods [link] [comments]


http://swiebodzin.info