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Poetry that's found, rather than made, unintentionally beautiful writing. From wiki - An example of found poetry appeared in William Whewell's "An Elementary Treatise on Mechanics": Hence no force, however great, can stretch a cord, however fine, into a horizontal line which is accurately straight. https://en.wikipedia.org/wiki/Found_poetry
FIRST CHAPTER PREVIOUS CHAPTER This product is a fanfic of the Sexy Space Babes/Between Worlds product of
u/Bluefishcake and one I highly suggest you read. It was created with permission, but give the OG works some love.
Imgr gallery of Comissioned and Fan Artworks I'm Back Bitches! Again! //////////
Junior Systems Engineer First Class Che’keero knelt before a semi-sparking control panel and sighed. She, and a large band of her fellow Engineers with Marine support, had boarded the pirate frigate with the singular goal of ensuring that the pirates didn’t scuttle their floating hulk and doom the slaves aboard to a, if they were lucky, a swift death in space.
The problem, of course, came with the pirate’s maintenance schedules and decisions to forgo certain…
safety measures when it came to repair.
Like the panel before her. Usually a perfectly functional control system for the reverse-magnetic bulkhead doors that ensured void seals in power outages, some pirate at some point in their dumb, dumb life decided to fix the panel blowing a fuse… by ripping the fuse out and replacing it with a high density power cable. Which meant the entire thing was one massive shock hazard and actively sparking as the reactors deep in the ship flickered and surged due to damage.
Che’keero swore as an arc of electricity flashed towards her face after a tool that
was not supposed to be magnetized, cheap dick WaDepth requisitions, caught a magnetic field, fusing the entire system shut and turning the formerly barely functional control system into nothing but pretty, decorative wiring and cheap solder. She punched the now utterly unfunctional control box and toggled on her radio. “Three-Two to Three-Lead, this door’s fried. You’ll need to bring in the cutters if we want to get to the rest of the ship. Might as well also bring in an inflatable airlock, I’m not liking how some of the metal strain sensors are flashing at me.”
A semi-synthetic voice replied back to Che’keero, “Three-Lead copies. I’ll be over there shortly with the stuff. Double check those sensors, I’m not getting the same readings, so let’s make sure something isn’t blocking errors from reaching me.”
“Copy that Three-Lead, Three-Two ou-” Something tapped against the back of her helmet and Junior Systems Engineer First Class Che’keero mentally swore.
“Now, now, lassie, how about you sit right there and don’t move.” A nasally, unfamiliar voice called out to her while tapping what a camera she set up to watch her back revealed to be a laser pistol to Che’keero’s helmet. “I think that you’re going to be our new best friend and way off this dead end ship.”
Che’keero paused, letting the situation settle in her mind, “Wait, what? Are… are you taking me hostage?”
“Yes!” The pirate replied.
“Why?”
“Why what?”
“Why are you taking me hostage? This won’t work, none of the shuttles are jump capable and if you try anything, you’ll just end up jumped by marines. They specifically train to deal with pirates taking their engineers hostage. If you want to survive, you should just surrender and take the penal colony when it’s offered.” Che’keero mentioned, shrugging and continuing her inspection of the door.
The pirate seemed baffled at the sheer
nonchalance of this response, the pistol slowly falling to merely point at her upper back instead of her head, “You… you really aren’t taking this seriously. I’m a pirate! I’ve killed people! I’ve killed
boys, and you’re just sitting there like this doesn’t mean anything!”
“I mean… I wouldn’t say that.” Che’keero replied.
“THEN WHAT DO YOU MEAN!” The pirate screamed, the pistol moving away from Che’keero’s body by a fraction of an inch during an angry gesture.
It was at that point, a ceramic alloyed, carbon steel blade punched clean through the back of the pirate’s suit, slicing through their central nervous system and striking with enough force to shatter the faceplate of said pirate’s helmet on the way out. Muscles twitching, the laser pistol fired off randomly, missing Che’keero and slagging a chunk of bulkhead.
“I’m just buying time,” Che’keero replied cheekily.
“You really need to remember to check your cameras,” The semi-synthetic voice of Ventures Forth Bravely Into Great Unknowns commented as the ex-pirate fell to the ground and blue blood dripped from the long blade sprouting from her right arm and a toolbox hanging from her left hand. “This isn’t the first time you have been flanked, and this one wasn’t during training.”
“Look, I’m sorry. It won’t happen again.” Che’keero replied a bit testily.
“I’m sorry…” Ventures Forth prodded.
“I’m sorry,
Ma’am.” “Much better. Right, now what do we see in this- yeah you were right on it being fried.” Ventures Forth gently shoved the Junior Systems Engineer aside and took her place at the control panel. “Do a sweep of the strain systems. I don’t want this section of the ship breaking apart. Feel free to call up our hull patches. We’ve got plenty to share and this might have to be a lifeboat.”
“Aye, ma’am aye,” Che’keero replied with a crisp salute before rushing off to her duty.
Deeper inside the ship, Ventures Forth could hear laser fire, clashing of metal on metal, and cries for help.
The pirate ship was doomed, it was shattered and broken, but it was not
destroyed. Not yet. \
And if she had her way, Ventures Forth Bravely Into Great Unknowns would
keep it that way. //////////
Roshal stood still as her steward continued to clean the dark blue and rapidly congealing blood off her armored form. “Comms,” She called out, “Do we have any contact with the shuttle we sent to the station?”
“Negative, ma’am.” The comm officer replied. She wasn’t the same one that was present when Roshal left to fend off the boarders. At the unspoken question, the woman continued “Communication’s Mate Second Class Lev’tal, ma’am. My superior got a concussion when the pirate ship rocked our ship during boarding. Strap snapped, prior damage. I took over.”
Roshal nodded approvingly, “Good initiative. Send a message to the station, see if we can’t rai-”
“Ma’am! Contact!” One of her sensor techs called out, “Belay that, two contacts. First contact, nav point 782 spinward, possible bogey, cruiser weight. Unknown movements. Second contact, nav point 102 coreward, aerospace assets inbound. Small flight. Hard to determine numbers due to damage. No less than two, no more than five.”
“Focus on getting a hard contact on that possible cruiser. Weapons, what is the status of our anti-aerospace.” Roshal demanded, holding her sword arm out for the steward to scrub at a particularly clotted chunk of blood splattered over her wrist.
The weapons officer shook her head, “If we’re lucky, then we’ve got 20% coverage on half our sides. If we’re
very lucky, I might be able to bump that number up to 35%. Not going to quote doctrine, but that’s not nearly enough to fend off a flight of Aerospace assets on a strike run, and that’s assuming they don’t hit us on an unprotected flank.”
Roshal nodded once more, “Sound
general quarters and get weapons and tactical back online. Tell the damage control parties to not be distracted and focus on critical systems first. Engine room, report. Can you give me maneuvering thrust?”
The nearby ship phone chimed in with a staticy hiss,
“Negative, ma’am. The shot we made with the spinal mount tripped breakers up and down the reactor room. This isn’t an engine problem, we need to make sure our reactor doesn’t blow up when we siphon power. Before you ask, emergency power is still flowing and none of their circuits tripped, but that means we’re down to life support, basic systems, and dockyard thrusters. It will take at least 20 to get the reactor in a safe state. If you want 10, send the chaplain down so we have someone praying for good luck. The fact most of our structural engineers are doing an EVA boarding to ensure the pirate ship next to us doesn’t go critical and render the entire exercise moot isn’t helping matters at all.” The engine room replied Roshal bit down a bit of annoyance at the snark, but engineers were always a finicky sort with authority. They were the first to remind uptight officers that while the Captain’s word may be iron law, it was
their work that truly moved the ship.
“Confirmed, engine room.” Roshal instead replied. “Chaplains will be arriving shortly. Do what you can and inform me when you’re three minutes out from full power.”
The engine room didn’t even bother replying, just sending over the affirmative light as they got to work. Roshal approved of that. Sometimes, you just had to insult someone in order to get it working right.
“Captain, we have confirmation on contact. He’s an Alliance Karcharidon class Heavy Cruiser on intercept course. Energy readings are spiking… they’re charging their guns, ma’am!”
“Issue a hostile challenge and give me a firing solution with any gun still functional.”
“No response, ma’am. Hostile Karcharidon is increasing speed. Hard contact in 15 minutes.”
Roshal snarled, emotion breaking through her mask. “Of course, the pirates had one more vessel. Helm, fire our maneuvering thrusters, use the pirate hulk as cover. Weapons, get whoever’s left of our Interceptor flight to engage the enemy. Comms, get me in contact with the merchant fleet, tell them to evacuate. We’ll provide cover.”
“Aye ma’am.” The Communications Mate Second Class said with a shiver in her voice. “Sending-”
“Update on Aerospace assets!” Her sensor tech called out.
“Deliver!” Roshal demanded, cutting off the comms officer with a slice of her hand.
“Weapons fire. Definitely less than four contacts. Seems to be two grou- negative, only two contacts remaining- weaponsfire- one contac- IFF received, oh goddesses, IT’S RUNOFF THREE! FRIENDLY AEROSPACE INBOUND!”
//////////
Milk gripped her crash harness hard as Cookie slammed the Interceptor’s fusion torch clean past its safe thrust marker and into the red as g forces crushed her chest. “Last target down.” She reported after Cookie’s final laser burst hit something critical inside the final Aerospace fighter’s frame. “That’s 20 for 20. All enemy bogeys down. All standard munitions are in the black. Static drive is 48%, dump core ejected. All we’ve got left is our ASM and front laser.”
Cookie flashed back an affirmative signal.
“We going for that cruiser?”
Another affirmative.
“Well, I’m braced and ready on the release. Ready.”
“Ready.” Cookie spoke, his voice horse.
It’s funny what people think when their lives are on the line. Because charging towards a fresh enemy Heavy Cruiser, nothing but a single anti-shipping missile worth a damn, no allied support but the faint glimmer in IFF screens of their fellow flight doing the same… all Aoibhinn McDermott could think of was a poem she had read at least a decade ago or more at the Naval Academy.
Half a league, half a league, Half a league onward, All in the Valley of Death Rode the six hundred. //////////
Ventures Forth Bravely Into Great Unknowns could do nothing but furiously swear as the basic sensor system her engineering team had restored on the thoroughly ventilated secondary command bridge of the pirate hulk revealed an enemy Heavy Cruiser bearing down upon their homeship.
“Weapons are trashed. We cored their reactor, anyway.” One of the tangential engineers reported, “Other teams are calling in. Things are worse where they are. We’ve found the slaves, though, luckily it was one of the few airtight bays. Also, have some more captives, but that really doesn’t matter right now.”
“No shit.” Ventures Forth replied, “Can we do
anything?” The engineer looked back to her, visor depolarizing so the Gearschilde can look into the black and yellow eyes of her Shil coworker.
“Pray.” The woman replied simply.
Ventures Forth Bravely Into Great Unknowns did just that.
//////////
Low chanting filled the engine bay as a small group of priests stood around the engine praying to whichever god that would listen to allow them one more shot. One more fight.
Around them, black handed engineers scurried, ripping out blown fuses and replacing them with soldered in high strength wire. A final measure of desperation. Sparks flew as engineers swore and chaplains prayed, power still remaining in circuits needing to be bled out before bypasses could be installed, turning every bit of solder and every ripped out fuse into a deadly gamble.
Already, someone was lying on the ground, no longer twitching.
They didn’t have time to check on their fallen comrade, the work was too important.
A clock ticked down. Four minutes elapsed.
//////////
Lieutenant Commander Cenywyn swore as she watched Runoff 2 die.
Their single Interceptor had mistimed a maneuver and had been caught dead in the middle of an Anti-Aerospace array, shredded in an instant. The only consolation she could take was that, seeing as the first shot went clean through the cockpit, they didn’t even notice they died.
“Runoff 4, stay in formation.” She ordered over the radio, “We’ll lead you in for the run.”
“Yes ma’am.” The hesitant voice of Junior Flight Lieutenant Griogill replied. She swallowed, “We’re- we’re ready when you are.”
“No fear, Lieutenant,” Cenywyn called back to the
child she was leading to her death. “We’re pilots in the Imperial Patrol. We do our duty. No fear.”
A clock ticked down. Six minutes elapsed.
//////////
“Talk to me!” The last remaining senior engineer in the reactor bay called out to anyone who was able to reply.
Someone, she didn’t even bother looking to see who, called back “We’ve bypassed 60% of the fuses. Should be able to give ourselves a burst of combat power. No more than 10 minutes of it before the entire system overheats and we either die, or the reactor shuts off.”
“Any chance we can get more than 10 minutes?”
“Not before that Heavy Cruiser delivers us straight to the stars.”
“Fuck it, good enough.” She slammed her fist on the ship phone’s dialing button resting near the console the engineer had just ripped the last safety override out of. “Captain. We’ve got your power. You give us the word, and we’ll give you ten minutes.”
//////////
Roshal breathed in, breathed out, and nodded. 10 minutes of combat power before the entire ship shut down into uselessness. She’d done more with less. She couldn’t remember when, but she had. Luckily, this was a Patrol Carrier instead of a standard ship, so it was more than capable of combat maneuvers with nothing but RCS thrusters. That should give her some time.
Movement, movement was going to be the key.
“Comms, tell the engineering crews on the hulk that they are ordered to figure out
anything that could draw the attention of the Heavy Cruiser,” She began, “Systems, break our mooring lines. We’re going to have to split from the hulk. Helm, prepare for maneuvers. RCS only. We are going to have to do this carefully. Engineroom, prepare for power activation, but hold until my command.”
This needs to be perfect, Roshal thought,
A single mistimed action ruins it all. A clock ticked down. Ten minutes elapsed. The Karcharidon had entered maximum weapon’s range.
//////////
He of Slender Tail shivered where he stood. The secondary command bridge was silent as Roshal began giving orders to
fight. This was… this was insane.
They were in a ruined ship with nothing but a merchant fleet beginning to flee and a three thirds dead pirate hulk on their side against a fresh Karcharidon class Heavy Cruiser.
They couldn’t win.
This was suicide.
They would die here.
\ So why didn’t He of Slender Tail feel afraid?
He stood at his post, a secondary bridge console where he would relay orders to other departments, freeing up the other Watchkeeper to collate those orders, there was nothing he could do to help win this impossible battle, and yet…
And yet he felt
heat blossoming inside his chest with every single order delivered.
“Mooring teamsss, you are to cut your linesss immediately.” He relayed to a crew of Shil scurrying around the ruined bulkheads, “Damage control, prepare for electrical firesss and arcsss.” He commanded, switching between teams instantly.
He didn’t feel fear. He could see his Watchkeeper shiver every time the sensors reported the enemy contact was still closing, but he didn’t feel the same.
What he felt… was
indignation. How
dare this pirate scum threaten his vessel, his crew. How
dare they ambush this valiant ship after they had fought so hard to win. How
dare they. He let his fangs fold out as he spat the next order, “Anti-Aerossspace teamsss, prepare your batteriesss for grouped fire. Gunnery calculationsss are on their way.”
How dare they stand up to him. A clock ticked down. 12 minutes elapsed. Weapons fire.
//////////
Roshal swayed slightly as she could feel the ship beneath her feet move. Movement is life in naval warfare, movement is death. “Right RCS fire, bring us clear of the hulk. Bow thrusters, up twenty.”
“Aye, ma’am, aye, right standard and bow up twenty.” The Helmswoman replied.
“Confirmed. Next maneuver, give us rear thrust-”
“Torpedo!” The sensor operator called out in a shrill voice, “Two marks on intercept course! Range, twelve K and closing fast!”
“Decorum!” Roshal snapped at the panicking sensor technician. “Comms, order Runoff flight to divert and intercept those torpedoes. Rear RCS to full, give us momentum.”
Roshal turned away from the bridge as affirmations were shouted, and the ship began to move, “Engineering, prepare to activate combat power on my mark and prepare for hard maneuvers. Mark in five.”
//////////
Griogill swallowed bile and tried not to feel too thankful that the enemy vessel had fired torpedoes at their home ship. Being diverted from an attack run had a much higher chance of survival than striking through an AA bubble.
“Runoff 4 engaging far torpedo. Moving in for intercept. Bre’kas, give me lock.”
Griogill’s backseater muttered something, and a target lock appeared on the far torpedo as Runoff 1, their previous Drill Sergeants, dashed by in a hard burn and blazed away at their own target.
“Right. We can do this. We can do this. No fear.” The rookie muttered as the sight of her friends in Runoff 3 being turned to vapor echoed in her mind. “I can do this.”
The target locked. She fired. The torpedo detonated.
A clock ticked down.
//////////
“Mark in four.”
//////////
The Heavy Cruiser loomed closer as the comparatively tiny Patrol Carrier spat its defiance in the form of two Interceptors dancing between the stars.
As a pair of torpedoes detonated, four more were launched, the anti-shipping weapons built for this specific purpose. Destroying disabled vessels.
And so the last two remaining Interceptors on CAP dove into the fray, risking themselves against an ever approaching AA bubble in order to save their ship.
A clock ticked down.
//////////
“Mark in three.”
//////////
All Cookie could do was stare and push his meager aerospace fighter further on its nuclear thrusters as shimmering dots of torpedoes lanced out from the Heavy Cruiser attacking his new home.
He pushed his hand forward and felt the throttle once more push back against him, the lever pushed all the way past safe thrust and into the further setting on his console.
The Interceptor was fast. It didn’t feel fast enough.
And so he spoke the words he spoke once before, back when he’d had to listen to his backseater’s screams of pain and the rush of wind after shrapnel pierced his fuselage, and the hospital was so,
so far away.
Father, I pray that you will not hide your face from me. Whenever I pray, Lord please hear me and answer me speedily in Jesus' name. God, I pray that you will grant me speed through your help. A clock ticked down.
//////////
“Mark in two.”
//////////
The Heavy Cruiser shifted, engine flaring and it began to close the range. A single disabled ship on emergency RCS thrusters and a pair of Aerospace fighters was nothing it would have to deal with.
It fired a third spread of torpedoes.
A clock ticked down.
//////////
They took the bait. Roshal thought with a vicious grin.
“Mark in one.” She paused, “Execute.”
In an instant, power flowed through the ship, emergency lights flickered off as the burning red boarding lights returned their fiery glow. The entire ship
shook as the main thruster came back online, and capacitors began to charge for maneuvers.
“Hard burn, full thrusters, right, on my mark.” Roshal watched as the Heavy Cruiser began to react to her movements, the enemy ship was alive, you needed to roll to broadsides to begin bombardment, come on come on…
Roshal watched as a torpedo flickered out of existence, Runoff 4 gaining another kill.
Come on, dammit, you don’t get put in charge of a Heavy Cruiser without- THERE! The Heavy Cruiser flinched, turning her bow away from the no longer stricken vessel, preparing for broadside.
The Captain’s grin showed more teeth than smile. “Execute! Full right thrust!”
“Full right thrust! Aye ma’am aye!” Her helmswoman called out as maneuvering thrusters dead cold roared to life and physically
threw the vessel to the side, causing everyone not strapped in on the bridge to rock as a barrage of fire flew past their former location, manual targeting systems in play since the automatic systems would still be getting warmed up.
“Full thrust forward, prepare to divert all power to secondary weapons. Weapons, give me a firing solution.” Roshal commanded, hand raised and pointed at the enemy’s display as if she were commanding from a tall ship.
A chant of “Aye ma’am aye” flowed out across the bridge as the weaponsmistress was silent before calling out. “Port side is up to 45% secondary fires and 32% point defense. That’ll be our best bet.”
Roshal nodded. “Make it so. Target their main weapons. Helm, get us that facing.”
“Ma’am. We’re getting a call from Runoff 3. They are entering the AO and are asking for a target.”
Roshal smiled, “Weapons, shift target. Aim for the anti-aerospace systems. Let’s give Runoff 3 the opening they need.”
A clock ticked down.
//////////
“Cookie, we’ve got a targeting path.” Milk called forward. “Putting it up on your HUD.”
“One second… I’ve got it. Moving to comply. Did the Captain give us a plan?” her front seater replied, causing her stomach to do funny things as the Aerospace Fighter maneuvered while under high thrust.
“Something like that. She asked for a munitions report and specifically about our anti-shipping weapon.”
Cookie paused.
“Ah.” He finally said.
“Yeah.” She replied.
“Well, let’s hope they’re able to open us up to a window of opportunity. Or this will be a short charge.”
“Not our place to question why.”
“Just our place to do and die.”
Time to target… three minutes.
Into the valley of Death, rode the six hundred. A clock ticked down.
//////////
Two vessels, three Aerospace fighters, one chance.
Six minutes of power remained. All actors took their places on the stage.
One hundred kilometers, close enough to check the weld quality of hull seams, the two ships danced across from each other. Maneuvering.
Five minutes of power remained.
The Karcharidon Heavy Cruiser rolled itself trying to keep the vulnerable top deck away from the Patrol Carrier’s presumably still working main gun as Roshal’s vessel jumped to the side. Thrusters roared.
Four minutes of power remained.
Runoff 1 and 4 shot towards their formerly separated comrade, forming up behind them in a wedge. The trio climbed towards the sun as their captain continued to chase and harass the Karcharidon.
Three minutes of power remained.
Roshal spoke. The lances of her vessel fired. Laser blasts carved across the hull of the enemy ship as it rolled.
The rolling ceased. A helmswoman swore as a full broadside caught the Patrol Carrier in the flank. The port hangar pod was ruined, armor shattered and all inside exposed to hard vacuum. Those who could scream died the fastest. The Interceptors had their opening.
Two minutes of power remained.
Silent wings swept through vacuum as three Interceptors began their dive, their formerly speedy arrowhead shape giving way to an inverted t as their wings swept out for stability, the ASF dove and dove and dove.
Five Kilometers away.
The range was too wide. They had one shot. It had to be perfect.
One minute of power remained.
The
Into Harm’s Way spat its defiance into the world, limited power drained to give her pilots a seconds more of time.
30 seconds of power remained.
Three Kilometers.
Hard Lock! Milk shouted from the back seat of Runoff 3. Cookie was silent. The range was still too wide.
15 seconds of power remained.
Two Kilometers.
The Karcharidon seemingly began to roll before the Patrol Carrier once more fired, its last remaining weapons spouting their defiance against the world. Deep in engineering, systems began to blow, wires that replaced fuses sparked power and delicate circuit boards shorted out into useless scrap.
The lights went out.
No power remained.
Roshal, in her head, began to count down as lances of light began to sweep across her ship. Damage control did what they could, but the beams began to cut like an overly enthusiastic shipbreaker.
Five.
One Kilometer.
Four.
Cookie’s thumb depressed the firing stud as the Interceptor screamed at him.
Three.
The ASF launched its deadly payload.
Two.
Three Interceptors pulled back
hard on their sticks to avoid colliding with the deck.
One.
The thruster of the anti-shipping missile roared as it rocketed the point blank aerospace distance to target.
Impact.
The armor piercing tip of the missile punched into the upper deck plating of the Heavy Cruiser, classified alloys allowing it to pierce into the armored plating just enough to allow the shaped charge to open up a hole as momentum kept the weapon moving.
Within the frame of a single second, the warhead of the missile had entered the ship and, before the alarms even had time to sound, detonated.
A new sun appeared in the void for a split second as a plasma-fusion warhead detonated inside the Karcharidon heavy cruiser’s hull.
//////////
Roshal allowed herself to breathe a sigh of relief inside her head as the emergency power lights flickered overhead and the gravity ever so slightly lightened. What was left of their sensor arrays showed the enemy vessel powering down. “Engineering. Good work, your 10 minutes were just what she needed.” She called out, picking up the ship phone.
There was no answer from engineering.
She signed externally before pointing at one of the marines guarding the bridge, “Find a crewmate in a void suit. I have need of runners.” The marine clasped a fist to her chest before leaving to execute her captain’s commands. “Comms, do we have any contact with the engineering teams on the pirate hulk?”
The Comms officer held up a hand, Roshal waited, “No, ma’am. We aren’t getting- wait. We’ve got visual on flashing lights from the hull. Apparently, something shorted, so they’re having to rebuild broadcast arrays. They can receive just fine, though.”
“Good, once we can maneuver, bring us broadside of them. What’s the status of the merchant fleet?”
Navigation spoke up now, “Still heading for the Jump Point. Should we send the recall order?”
“Not yet, we are still unsure if the area is safe. If we have any sensors remaining, begin sca-”
The mentioned sensor technician interrupted Captain Roshal, “Ma’am, new contact, signature unknown. Just jumped in from outside the starlane!”
“Give me details. Course, range, and speed?” She demanded.
“Signal confused, can’t get a lock!” Navigation called out, “Can’t tell if confusion’s from them or us.”
Not another one… Roshal sighed, “All forces prepa-”
“Ma’am, we’re being hailed.” Communications called out.
“On squawk.”
“This is Captain Al’yosha Cal’rada of Her Imperial Majesty’s Ship
Spear of the Knyaginya, responding to Merchant vessel distress calls. Imperial Patrol Carrier, are you in need of assistance at this time?”
Roshal recognized the voice. A junior officer from her days in the Navy and a fellow Sevastutavan. The memory of the fresh faced girl when she’d joined her as an Ensign straight of the Naval Academy flashed before her eyes. “Captain Cal’rada. Your timing is impeccable as always.”
“
Admiral?” Roshal could hear the shock in her old protege’s voice.
“That’s
Captain, now, Al’yosha. I require your aid in ensuring the disabled vessel still glowing from an ASM strike remains disabled along with Search and Rescue teams for our sister Carrier.
“Whatever you want, you’ll have it,
Admiral_… Helm! All ahead flank and plot course to intercept. Launch gunships and prepare to deploy Bluejackets. We’ll test our _Orcas’ teeth today!”
The line cut out a moment later than it should have, and Roshal nodded in approval.
“Captain, I still don’t have a read on new contact. What is it?” Sensors asked.
“A Drep’na inspired vision, come to life.” Roshal watched, feeling an odd sort of parental pride as Al’yosha’s experimental warship began closing the distance towards the Karcharidon at breakneck speeds. “A swift sailing vessel and ten carriage guns…” Roshal murmured the line from an old Vaasconian poem from the ancient Age of Sail. She had heard Cal’rada had succeeded in petitioning the Navy to build her dream-ship, burning every favor and passing out favors to any and everyone to see the program through. Now, there she was, standing on the bridge bearing down on a ship twice her size, but if the rumors were true, only half her guns.
“Ma’am, contact is still not resolving, but IFF confirms Imperial Navy designation. An
Akula Class Attack Transport. I’ve… I’ve never even heard of this class.”
“Perhaps we shall hear of them more in the future. Fortune favors the active.”
“Contact is disgorging multiple signals, moving at speeds consistent with aerospace assets.”
“That is our signal we may disengage. Comms, inform the merchant fleet that the area is secure and to begin refueling procedures. Helm, get us alongside the pirate hulk, we have people to recover. Marine, get me a runner to the MP’s, we shall need the port hangar prepared for an old tradition the Navy has regarding pirate prisoners…” Roshal commanded. The fight was over, it was time to begin the cleanup.
//////////
So… that took a while. Sorry about that.
Turns out when a combination of writer’s block, decision paralysis and
LIFE hits you over the head, it becomes a touch difficult to get your shit together long enough to write something down.
On the plus side, we are out of the “unplanned bits” and right back into the parts I have brainstormed, so I won’t be staring at a screen trying to think how to make things connect as much anymore. On the other hand, that means we are now entering the epilogue of book 1 of Top Lasgun.
Don’t worry, the story isn’t ending, I’ve got “three” books plotted out in my head, so we’ll see how that shakes out, but for the most part, this is where I start wrapping up plot threads, laying down threads for what comes next, and all that other good stuff.
So yeah, next chapter is going to involve everyone wrapping up what happened here, some fun little Military Justice, and potentially a bunch of plot. Also, I’m planning on starting a “rewrite”/edited version of this to go up on AO3, so keep an eye out for that. Early installment weirdness is a bitch and I’m not proud of what the older stuff looked like.
Well, I hope you have a wonderful morning, afternoon or evening whenever you read this and I will see you next chapter.
[NEXT CHAPTER]
This is all for a TTRPG that I'm running for some friends. If this isn't the right place for this please let me know.
To start off with, if you're playing in a game where the phrases "President Andrew Garfield", "Clowns of America" and "an imp wielding a fan blade" sound familiar to you, stop reading. This is about our campaign. ........................................................................... ........................................................................... ........................................................................... ...........................................................................Context: So, I am currently running a game set in a near future (2075) where magic has slowly been returning to the world, but is still mostly hidden, for the last 100 years. In this world their are 9 "gods" that rule over the following: 1. Urbos- cities, civilization, law, order 2. Fabulaz- Stories, legends, myths 3. Libertas- Freedom, liberty, Justice, fairness 4. Messor- Death, fate, burials, afterlife 5. Vita- Life, nature, wildlife, predatoprey relationships 6. Technos- The internet, technology, engineering 7. Penucia- Merchants, gambling, wealth 8. Null- Undeath, necromancy, secrets 9. Vaccus- Emptiness, vaccumes, nothing.
The big secret with all of this (and the big thing the party doesn't know) is that all but one of the gods listed above are not actually "gods". They are all creatures "blessed" by the 9th god with insane power over something mortals fear. The 9th god, Vaccus, is the only real god. However they are closer to a lovecraftian diety and the entire campaign setting takes place in Vaccus's dreams.
The Story (the party doesn't know this either): A cult, being lead by somebody who was cursed with immortality and wants to die, is going to try several methods of killing their leader. Their last ditch attempt will be to try and wake up Vaccus, as if this being wakes up it would result in the end of everything in an instant. The best and most efficient way to do that is by turning Vaccus's dream into a nightmare. They plan on doing this by "forcing" the creation of a new god like entity that will embody a fear of destruction and a comming apocalypse, I am tentatively calling it Apolyon, but I'm not entirely sold on that name. Their first step in doing this was to take over large portions if the world's government by killing and replacing important officials with dopplegangers. They've done this without issues in Russia, China and Sweden, but they fucked up in the US when the president's (if you read the above, yes the current president is Andrew Garfield AKA one of the spidermen) daughter escaped and the assasination "attempt" got leaked to the news.
What the party knows: The attempt on the president's life was orchestrated by an unknown entity using dopplegangers. To cover their tracks, the "president" (who they correctly assume is actually a doppelganger) anounced that it was his daughter who made the attempt on his life, saying she has fallen in with a group of eco terrorists who have supposedly taken responsibility for the attack. They know this isn't true because they saved both the president's daughter AND a secret service agent from a car crash/doppleganger attack and both are now traveling with them. The goal is to remove the way the dopplegangers are tracking the president's daughter and bring her to an military base that has been both decomissioned and wiped from any US database. The only reason they know about it is because the president verbally told the Secret Service agent about it in the past as a "if all other options to protect my daughter fail, go here."
What the party will soon discover: The military base in question is actually an abandoned neighborhood that the government used during the mid to late 70s (when magic was first starting to return to the world) to conduct MKUltra style experiments. Their plan was to try and spy on people through their dreams. They had the most tangential success with artists of varying mediums but they could not control who's dreams they were entering and influencing, with many of them going insane. The reason many of them went insane was because they were entering the subconsious dreams of Vaccus (almost like if you were to lucid dream but instead of you realizing its a dream, the people and characters in your dream realized they were in your dream), meaning they were 1. Witnessing incomprehensible things that a eldritch creature would dream of in their deep subconsious and 2. Seeing the entire history of the universe play out before them in what felt like in real time, but was acually only done in the span of a few minutes to a few hours if they were lucky. This lead to those who were still somewhat coherent to make art depicting some of the things they saw, but in a stylized way. For example, poems about something that should not be, paintings and sculptures of the birth of each god, stories that, when you read between the lines, speak of a world ending calamity that would cause Vaccus to wake up, ect...
What I'm looking for help with is comming up with different pieces of art that will make the full puzzle. So like a poem tells part of one story, a description of a short film depicts another, a painting, children's book ect... I want at least 9 or so different pieces that can describe the reveal mentioned above with 1 for each worshiped god and the 9th being a description of creating a nightmare for Vaccus. The idea is that each description/art piece tells a different part of the same story, but the party won't get them in order. I have come up with some ideas for the different art pieces, but I want some more ideas or suggestions. I also want different people to give their descriptions and I feel that if it was just me making all of these descriptions, they would all feel way too similar and give off the feel of "one person trying 9 different mediums" than "9 different artists telling the same story". I have an idea for the 1st one chronologically that takes the form of a children's book that decribes a little boy who is tormented by his older siblings and thus escapes to his dreams to find friends (the other gods) and go on adventures. It would be unfinished with the party only finding the first few pages depicting the boy make the Gods Vita and Messor to populate the world and give life meaning. I plan on refining it a bit more and using more symbolism than what I described above but I think it gives the general idea.
Sorry for the long post, I've been thinking of this idea for a long time and only now the party is getting close enough to it for me to really start planning for it. TLDR; What are some different descriptions of art works (poems, stories, paintings ect...) that when put together tell the story of the world's creation and reveal the fact that the setting takes place in the dreams of an eldritch entity. I would love to hear what you all have to offer to this.
Im an anime only, but seeing him get clowned on by Kazuma makes it seem like he’s a level 1 wimp with a really good sword. He’s a famous adventurer that slays dragons, so shouldn’t he be high level and be able to take hits or use magic back? What did he put his skill points into, party tricks?
(continuation of
part 3)
Since
Fatal Calling is all about Cloud facing his past and his origins, Tifa’s musical theme is most appropriate for the ending cutscene. For all of these reasons, Tifa’s theme is absolutely appropriate for the conclusion of
Fatal Calling. It makes a lot of sense then that once Cloud has finished revisiting the past and vanishes with the crystal to find his Promised Land, Tifa’s theme stops and Aerith’s theme begins.
There’s a lot to be said about Sephiroth in
Fatal Calling. Sephiroth feeds off of despair, and deems Palamecia’s suffering inadequate: he seeks a much greater source of power than this realm. He states that Palamecia isn’t “the world that was promised to [him]”, referencing his desire to become the god of his core world of
FFVII:
“Sephiroth: Melding with the planet, I will cease to exist as I am now only to be reborn as a ‘god’ to rule over every soul” (FFVII OG, disk 1, chapter 25).
Sephiroth’s line “Now, let us return [Cloud]. Back to the Promised Land” reveals he wants to return to their shared core world of
FFVII, like we established in our review of the Remake timelines theory (see section “I. a) vii.”). Sephiroth wants to go back to
FFVII and modify the OG timeline to achieve his evil goals. This is his ideal scenario, his place of complete happiness: his desired Promised Land.
Fatal Calling is setting up Sephiroth’s plans for
Remake. In fact, the after-credits scene wherein Sephiroth stands in Nibelheim as it burns confirms his return to the
FFVII OG timeline.
However, he isn’t the only one returning. Now that Cloud has revisited his past in
Fatal Calling, he’s ready to reach his Promised Land. After Sephiroth’s after-credits scene, the OG
FFVII title and logo turn into the
FFVII Remake title and logo, indicating a shift: we are now officially in the
Remakeera or world. Cloud and Sephiroth disappeared at the end of
Fatal Calling, and now the game is telling us where they’ve gone. Combined with Hamaguchi’s recommendation that players complete the collaboration event before playing
Remake, I think this is a solid indication that the Cloud and Sephiroth we see in this collaboration event are those we encounter in the
Remake world. Once the switch to Remake occurs, Aerith’s theme returns. This communicates that she is indeed —as we’ve proven countless times already— Cloud’s Promised Land. But it also conveys her importance to the story of
Remake. Scenario writer Nojima confirmed this:
“Aerith's the most important character in the remake so we paid special attention to her lines” (FFVII Remake Ultimania, section 08 “Secrets”, “Development Staff Interviews, Part 2: Tetsuya Nomura, Yoshinori Kitase, Kazushige Nojima”, page 744).
Aerith was already important to OG, so what could’ve motivated Nojima to state her importance to
Remake? Could it be that she’s even more important in the latter than she was in the former? In what way?
That was the collaboration! Before we move on from
MFF x FFVII Remake entirely though, let’s glean some more relevant information from some of the collaboration’s promotional material and special features.
III. e) iii. Promotional Material and Special Features
Two particular pieces of promotional material for this collaboration stick out to me as extremely relevant. The first is a promotion for a new summons batch in the
Mobius FF game, created in honor of the collaboration.
MFF x FFVII Remake Summons Batch Cloud Promo The summons batch contains three
FFVII Remake-themed cards, including a Cloud card. As you can see, this promo reads “Who awaits in the Promised Land?” under Cloud’s picture.
The second is a promotion of an Aerith and summons and an Aerith Job Card (in
MFF, Job Cards allow a character to embody an archetype or another character, giving them certain physical traits, clothing, weapons and abilities):
MFF x FFVII Remake Aerith Summons and Job Card Promo I couldn’t find this picture in English, but the text relevant to us translates to:
“Midgar's Flower Vendor Summons
‘I'm searching for you. I want to meet… you.’
The witch protects the planet, imbues it with power, and leads to the Promised Land.”
A few things here. First, Aerith is referenced by name, and we see a picture of her in her famous praying pose. Secondly, both Cloud and Aerith’s images are attached to the notion of the Promised Land. Cloud’s card asks who awaits there, and Aerith’s evokes a guiding role, as though in response. Thirdly, both Cloud and Aerith are attached to the notion of searching: Cloud searches for the Promised Land and whomever awaits there, and Aerith searches for Cloud’s true self. Speaking of which, the promo also includes parts of Aerith’s famous gondola date quote from OG:
“Aeris: I'm searching for you.
Cloud: …?
Aeris: I want to meet you.
Cloud: But I'm right here.
Aeris: I know, I know... what I mean is... I want to meet... you” (disk 1 chapter 24).
In case you’re wondering about the lady in Aerith’s clothes on the left-hand side, that’s Meia, a character in
MFF. She is the “witch” being referred to in the promotional material. She’s often called the Azure Witch. Meia is wearing Aerith’s clothes because a Meia-type Job Card called “Flower Girl of Midgar” was created in honor of the
MFF x FFVII Remake collaboration:
MFF x FFVII Remake \"Flower Girl of Midgar\" Job Card There’s even an Aerith outfit you can have Echo wear, and it appears with Wol’s Cloud outfit in the promotional picture:
MFF x FFVII Remake Echo's Aerith Outfit and Wol's Cloud Outfit To be fair, Tifa also appears in one of these summons promos. However, unlike Aerith’s, her appearance doesn’t reference the Promised Land or her version of the gondola date. She is not presented in connection to Cloud at all. On top of that, while the Aerith and Cloud outfits are promoted together, Tifa is paired with Vincent in the promotional image:
MFF x FFVII Remake Summons Promo Tifa and Vincent This is hardly indicative of Cloti content in the event collaboration or in
Remake.
III. e) iv. Cloud’s Promised Land
All in all, the collaboration tells the story of Cloud searching for his Promised Land, just as post-OG Cloud has been shown doing for years and years of canon SE content. Cloud is searching for Aerith in the
MFF x FFVII Remake collaboration, just like he was in
FFT and
DFF, and just like he was shown doing in the 30th
FF Anniversary Exposition. This is nothing new. However, the collaboration informs us that this mission to be reunited with Aerith is what leads Cloud to enter the world of
Remake. Echo noted that people obtain the Promised Land they deserve rather than the one they want. What does Cloud deserve? I believe the answer is: another chance at saving Aerith.
Cloud needs to start over, from the top. He needs to go back to the very moment he and Avalanche arrived at mako reactor 1 to bomb it. He needs to return to the beginning of the OG game. He needs a redo, a fix-it, another shot at happiness; a remake.
IV. The Hidden Plot Point: Mission Theory
a) Thesis
Here lies the heart of my theory. My dear Cleriths, Sephiroth isn’t the only one who travelled back in time to undo destiny and create a reality where things go his way:
Remake is also —I would even say primarily— Cloud’s chance to free Aerith from her fate, save her life and secure his shot at happiness with her. That’s why he experiences MOTFs in
Remake: he’s done
FFVII before and now he’s back, although with only fragments of his memories from OG, to save Aerith. That’s why his triggers all involve Aerith: he doesn’t consciously remember anything from OG, but his grief over Aerith is so strong that it rises from his subconsciousness at the slightest trigger.
In
Remake, Cloud remembers some but not all elements of the OG timeline (MOTFs), and it appears he only remembers the most important things: all his MOTFs revolve around Aerith and her fate. Our theory explains why Aerith triggers Cloud’s MOTFs in
Remake quite perfectly: he traveled back in time to prevent Aerith’s death from happening.
Remake Cloud remembers Aerith because, well, he knows her from OG. Post-OG Cloud has returned to the past to save Aerith, resulting in
Remake. This is why seeing her in
Remake triggers visions and memories of things that haven’t happened yet in
Remake, but have already happened to post-OG Cloud. He recognizes her face on Loveless in
Remake because seeing her face again is the whole reason he entered
Remake in the first place. His visions of her death when they meet once more at the church, the spike of anxiety and grief as he watches her walk away from him, the constriction in his chest when she talks about doing everything in her power to help the planet… all of it, it’s all his memories of OG being jogged by things related to her death. What he’s forgotten from the OG timeline emerges in flashes of pain, images, memory and emotion. Remember that the language the devs used to describe these instances where Cloud reacts to Aerith in this way is always about “remembering” or “recognizing”; Cloud has to have seen Aerith, known Aerith, loved Aerith, lost Aerith and felt the pain of living without Aerith before in order to recognize and remember these feelings. Think about it: this is the only thing that can explain Cloud’s extremely selective MOTFs and the fact that he has MOTFs at all.
The
Remake trilogy is all about Cloud and Sephiroth stepping into the ring one more time, both ready to risk it all to get what they lost in the OG timeline. Sephiroth is hungry for destruction and godhood, while Cloud stands determined to save the love of his life. Fighting for their respective goals, the fated enemies enter a new battle in
Remake, one to end the war, both needing to win this time after losing so horribly in OG. Now, it’s all or nothing. Sephiroth vying for the planet, and Cloud reaching out for Aerith.
Cloud’s back with a quest, one he can’t fail— it’s the most secret and important plot point of all. I call this the “Mission Theory”.
IV. b) Mission Theory Logistics
There are a few things that remain vague, so I’m going to use this section of the analysis to speculate on the logistics of my theory. We know very little about the hows of the timeline and multiverse shenanigans, so I’m going to hypothesize. However, this analysis is about the whys: so if you’re not interested in mechanical speculation on the logistics of time travel and multiverses, you can totally disregard this section and skip to section “V.”.
IV. b) i. Cloud the Time-Traveler?
It’s unclear whether
Remake is the result of post-OG Cloud going back in time to try his hand at the OG timeline again, or the result of post-OG Cloud somehow informing OG Cloud that he must save Aerith this time around. It’s vague in the same way that we aren’t sure if
Remake Aerith is post-OG Aerith or if she’s been informed by post-OG Aerith via her connection to the Lifestream as a Cetra. Though it doesn’t much matter how Cloud has memories of Aerith’s death in
Remake, I personally think that
Remake Cloud is a time-traveling post-OG Cloud. My explanation as to why might be a little confusing, so again, feel free to skip to section “V.”.
One must be able to communicate with the Lifestream in order to obtain knowledge of the future. This access can only be granted to the Cetra or to the souls of the deceased that compose the Lifestream itself. Since Cloud is not a Cetra, he cannot commune with the Lifestream while he is alive, meaning a deceased post-OG Cloud would not have been able to communicate his memories of the OG plot-line with a living OG Cloud. Therefore, the only way
Remake Cloud could have knowledge of the future (manifested as MOTFs) would be that
Remake Cloud is inhabited by his post-OG consciousness. Effectively, this is time-traveling.
Then comes the question of how Cloud was able to time-travel at all. I have what I consider a pretty solid hypothesis. The most interesting thing about the realm of Palamecia is that every
FF character that’s ever appeared in the realm for a cameo died in their core world beforehand (spoilers for
FFI, FFV, FFVI, FFX, FFXII, FFXIII, FFXV incoming).
These characters include Tidus (FFX), Lightning (FFXIII), Garland (FFI), Sephiroth (FFVII), Gilgamesh (FFV), Vargas (FFVI), Gabranth (FFXII) and Ultros (FFXV). My interpretation of Palamecia serves at least partly as a directory for deceased souls that can’t simply fade. For instance,
FFX’s Tidus actually came back to life to be with his love>! Yuna !
! FFX!<. Of course, MFF x>! FFX !!FFX!< and FFX-2, just like MFF x FFVII Remake came out between FFVII OG and FFVII. And similarly to Fatal Calling, the ending cutscene of MFF x>! FFX !!Next thing you know, FFX-2 comes out and shows Tidus returning to Yuna and their core world in an optional cutscene.!< The MFF x>! FFX !! Tidus !Remake.
IV. b) ii. Post-OG Cloud’s Amnesia
If we consider that Remake Cloud is a time-travelling post-OG Cloud who’s returned to the start of the OG timeline, we encounter another logistical problem: why doesn’t Cloud remember everything or most things from the OG plot-line in Remake, like Sephiroth and Remake Aerith do? After all, aren’t the three of them in the same time-travelling boat? Why isn’t Cloud as lucid on the matter as the two others? Didn’t the post-OG Cloud in Fatal Calling face his past and origins? Shouldn’t that mean Cloud would remember all that stuff in Remake from the start?
In OG, the true Cloud’s memories are repressed by both his false persona and Jenova. The latter’s memetic abilities are able to block Cloud’s memories of the past from emerging and conflicting with his SOLDIER persona. For instance, in both OG and Remake, Cloud is unable to hear Aerith tell him Zack’s name in Evergreen Park: Jenova blocks it out. I think this is a similar situation: post-OG Cloud’s consciousness carries memories things that Jenova doesn’t want Cloud to know, so she pushes down on them. On top of that, after travelling through different worlds and back through the Lifestream for who knows how long, post-OG Cloud’s consciousness must be quite weak. We know how good Cloud is at repressing, so it makes total sense to me that post-OG Cloud’s consciousness would be trapped or suppressed somewhere deep in Remake Cloud’s subconsciousness. After all, it’s not like this whole time-travelling-consciousness thing is normal for a mind to experience. It’s no wonder Remake Cloud doesn’t consciously remember how things go in OG. However, post-OG Cloud’s love and grief for Aerith are so strong that memories related to her can occasionally pierce through to his Remake consciousness and Jenova’s barriers, resulting in his MOTFs. His pain and love for her are definitely permanent and strong enough:
“A young woman descended from the Ancients who will forever be engraved in [Cloud’s] heart” (Dirge of Cerberus, Japanese manual, Aerith’s character description).
“I believe for those who formerly traveled with her as comrades and for the viewers, each carries their own feelings and love for Aerith. In this story, Cloud also carries his own undying feelings for Aerith, even to this very day… Its relation with the church scene is… Yup. I’ll leave this part to your imagination. (laughs)” (Nomura interview on Advent Children “Designer’s Note” in *Famitsu PS2!*magazine, October 24th issue).
So you see, Remake Cloud’s mind is a little more complicated than OG Cloud’s mind. Everything is still the same in Remake as in OG, but with the added complication that his future self is hidden in his subconscious mind, probably trying to get out.
There is actually pretty good evidence of this. I’m sure you’re aware that whenever Jenova is trying to hide something from Cloud or altering his memory and/or perception, the screen glitches green with an audio cue (34:15-34:29, 1:15:30-1:15:41 and 1:17:14-1:17:29). Guess what? These Jenova audiovisual cues also occur during the MOTFs (ie: MOTF 3 2:58-3:07 and MOTF 4 0:29-0:42). Whenever post-OG Cloud’s consciousness encounters anything that reminds it of losing Aerith, the strength of its pain helps it push memories of Aerith to the surface so that RemakeCloud can consciously see them. Remake Cloud then experiences sensations and/or visions, all from his future self’s memories as they rise to the surface, propelled by grief. Jenova can’t allow Remake Cloud to fully recover his post-OG memory, so in order to shut down the process, its cells jump in to repress the MOTFs: this results in the classic Jenova audiovisual cues. The only time Jenova doesn’t bother to fight against a MOTF is the sixth, as it is quite weak: no visions occur, only a tight sensation in his chest.
IV. b) iii. Eclipse Contact and Cloud’s Memories of Reactor 1
There is one problem I have trouble decoding. In Eclipse Contact, Cloud tells Wol and Echo that the last thing he remembers is the run-up to his arrival at mako reactor 1 (FFVII OG, disk 1, chapter 1). Recall that usually, people summoned to Palamecia have no memories of their world of origin and lives before that point at all. So then why is it that upon being summoned to Palamecia, Cloud recalls the events that took place right before the start of the OG game? This strikes me as highly relevant since this is the exact point in time where post-OG Cloud’s consciousness needs to be transported to in order for Remake to begin, but I haven’t been able to figure out a solid hypothesis on what it could mean. My best guess is that this is the devs’ way of signalling to us that the events of the MFF x FFVII Remake collaboration occur before the very beginning of post-OG Cloud’s second try at the OG timeline (Remake).
Now that I’ve shown you how I’ve come to form my Mission Theory and we’ve done some pesky housekeeping, let’s connect some dots, shall we? It’s time to really get into it and see if any of my wild speculation tracks with content from the Remake trilogy so far.
V. Musical Evidence
What about the music of the game? Any hints there? Let’s try to see if we can find support for the Mission Theory in the music made for the Remake trilogy thus far!
As a preface to my musical evidence analysis, I want to insist on something: the story guys tell the soundtrack guys everything. In a high-quality production such as Remake, people who make music for audiovisual media are told everything in advance. They need to know the secrets of every little scene, because their job is to depict whatever is happening through music.
Therefore, if the Mission Theory is true, then there has to be musical evidence for it.
V. a) Preface: The Basics of the FFVII OST
There’s a lot of evidence in the music of the Remake trilogy that we have to address, but before we get into it, I do have to give you the basics of the FFVII soundscape! For the easiest experience, I suggest you keep a tab open for every link I provide for you until the music analysis is over, because we will be hopping from one musical theme to another and then back again.
V. a) i. The World Theme: Cloud’s Troubled Identity
The world theme of FFVII is a perfect example of how musicians working on an OST have to know the secrets of a story as they compose for it. On top of representing the FFVII world as a whole, it doubles as Cloud’s character theme… except that isn’t exactly right. You see, this piece does indeed contain Cloud’s true theme, but Sephiroth and Jenova’s musical motifs also contaminate it. This, of course, symbolizes how Cloud experiences identity sabotage because of these two antagonists. The result is that globally, the world theme does indeed represent Cloud’s character, but it isn’t exclusively Cloud’s in the same way that Cloud’s mind isn’t exclusively his. It’s brilliant storytelling through musical motifs, and evidently requires Uematsu to know in advance that Sephiroth manipulates Cloud’s identity in the story.
For future reference, let’s isolate Cloud’s true theme from Jenova and Sephiroth’s influence.
V. a) i. 1) Sephiroth: Dissonance and Semi-Tone Motif
I’m sure you know Sephiroth’s infamous theme: “One-Winged Angel”. The first motif we need to know is Sephiroth’s threatening, repetitive dissonance motif, which plays all throughout the piece (plays solo at 0:00 to 0:04). The second motif is what I call the semi-tone motif. “One-Winged Angel” has a ton of minor 2nd intervals, which is what we call the relationship between two notes that are only a semi-tone apart. You might recognize the minor 2nd interval in the foreboding Jaws theme. Just like in Jaws, the minor 2nd interval or semi-tone is commonly used to indicate an impending, life-threatening danger, a monster, predator, evil, or insanity; suits Sephiroth quite nicely!
V. a) i. 2) Jenova: Parasite Motif
The track “J-E-N-O-V-A” contains many competing melodies and has generated many variations of those melodies —almost like clones— that all represent aspects of the alien’s character. The main Jenova motif is simply a descending, two-octaves-long, arpeggiated mb6 chord (eight notes total). I’ve played it for you here. Sometimes, this motif is altered to form variations. For instance, in “Listen to the Cries of the Planet”, a variation of Jenova’s main motif is created by changing the order of the notes and reducing the number of notes to only six (0:00-0:03), however, it remains an arpeggiated mb6 chord. Regardless of the alteration, if you hear an arpeggiated mb6 chord, it means Jenova is creeping close by or that its influence is at work.
The variation of the mb6 arpeggiated chord that concerns us alters Jenova’s main theme so it ascends from the tonic to the b6 note and descends back to the tonic, then ending on the lower dominant for a total of eight notes. I’ve played it for you here. I call this variation the “parasite motif”, because it is often heard when Cloud is being controlled by Jenova. For instance, it plays when Cloud loses himself and becomes unusually violent in Rebirth’s chapter 13 (17:25-18:34), signalling to us that Jenova is in control. It is also the main motif of the track “Who… Am I?”, which evidently symbolizes Jenova’s fuelling of Cloud’s identity crisis— though here, the parasite motif is shortened to its six first notes.
V. a) i. 3) Cloud’s True Self
Now that we can recognize Sephiroth and Jenova’s motifs, let’s return to the world theme to isolate Cloud’s true self. Cloud’s true theme can be heard from 0:51 to 3:48. It consists of a section A (0:51-1:54), followed by a section B (1:54-2:41), and then returns to section A (2:41-3:48).
After Cloud’s true theme concludes however, it seems he experiences a psychic interference: doubt and confusion weave through the world theme (3:48-4:09), representing an instability in his identity. I call this interruption of Cloud’s true theme the “interference section”. It symbolizes a moment of psychic interference or weakness within Cloud that Sephiroth and Jenova take advantage of to take control of Cloud.
The end of the interference section introduces Jenova’s parasite motif. It slithers in (4:09), later joined by Sephiroth’s dissonance motif (4:16): Cloud’s mind and identity are being hijacked by the two antagonists in service of their evil plans.
They torment Cloud, dominating his mind until he manages to free himself: section A of Cloud’s true theme begins playing again (6:06), closing the loop of the theme.
Based on this musical storytelling, if you already knew the character motifs going into OG, you might’ve suspected something odd was going on with Cloud’s identity, and that Jenova and Sephiroth were involved. All this to say that whatever music is playing at any given time can give us hints as to what is going on. That’s the power and significance of a good soundtrack. Trust me when I say that with Uematsu and his team, we’re in excellent hands. And remember: the story guys tell the soundtrack guys everything.
V. a) ii. Aerith’s Theme
Another base we have to cover before checking out the Remake soundtrack is Aerith’s theme. I’m sure everyone here is familiar with it, but I insist that you refresh your memory. It consists of a section A (0:00-0:34), a section B (0:34-1:13) and a section C (1:13-2:00), concluding with a repeat of section A.
V. a) iii. Motifs and Timing in FFVII OSTs
I’m going to analyze pieces in great detail, which people who haven’t studied or paid attention to soundtracks may find strange. To prevent anyone from making the mistake of thinking that I’m reading too much into things, I want to emphasize that the music that plays during the Remaketrilogy’s cutscenes is carefully timed, composed and arranged to match the events in the cutscenes, as they are provided in advance to the musicians. Composers pay lots of attention to whatever is going on onscreen so they can include the corresponding musical motifs as accompaniment at the exact right moments, always striving to get the timing perfect. I’m not exaggerating the effort and minutia involved in soundtrack composition and arrangement. Here are just a few sound staff comments from the “Material 4: Soundtrack” section of the FFVII Remake Material Ultimania to prove it:
“[To] make sure players really feel the weight of the moment, we worked hard on getting the tempo and the entry timing of each instrument exactly right. In particular, that big ‘boom’ that sounds almost like a meteor crashing down was fine-tuned to match the timing of the logo's appearance. I remember this was a real sticking point for us, because if the boom's timing was even slightly off, the effect would be completely different. We […] had to sequence [each and every sound] to play at exactly the right moment” (Shotaro Shima on track “Midgar, City of Mako”, page 229).
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“I was originally told to keep this piece to under two minutes, but it ended up being over six minutes long, in order to match the flow of the cutscene. I arranged the track while watching the latest CG visuals that had been rendered for the scene” (Naoyuki Honzawa on track “Smash ‘Em, Rip ‘Em”, page 309).
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“This is the track that plays during the tour of Shinra’s different divisions. The movie shown in the Visual Entertainment Hall describes the history of the Ancients (0:25 onward in the soundtrack version), and I wanted to create a musical link to them as well, so I made use of the chord progression from ‘Aerith’s Theme’ [D(I)-Am(Vm)-D(I).] [This simple sequence of moving from major to minor and back again creates a really mysterious air. Then, during the section where the movie recounts the history of the construction of the Shinra Building (1:47 onward in the soundtrack version), I quoted a section of the Shinra theme” (Yasunori Nishiki on track “Stewards of the Planet”, page 313).
V. b) The Remake OST
Now that you’re ready, it’s time to verify the Mission Theory’s validity with Remake’s music.
V. b) i. MOTF 6 Music
We were able to explain Remake Cloud’s MOTFs with the Mission Theory, and it just so happens that the music that plays during the scene of MOTF 6 is unique to Remake. This gives us the perfect opportunity: we should analyze the piece that plays as it occurs to evaluate the legitimacy of our theory on the Remake trilogy, using all the motifs we uncovered in section “V. a)”.
First, a refresher on the scene and on our theory’s interpretation of it. The party is gathered in Aerith and Ifalna’s old room at Shinra HQ. Here is how the scene is described by the VA script notes:
“The Whispers once again close in [on Aerith], but Aerith refuses to stop speaking this time.
Aerith: Listen to me. […] Shinra isn’t the enemy. They were the ones who set things in motion, but our true foe is someone else.
At that moment, the spectacle of Meteor they saw in the Visual Entertainment Hall comes into Cloud and the others’ heads.
Aerith: Somehow, some way, I want to help— all of you… the planet…
For some reason, Cloud feels his chest constrict tightly” (FFVII Remake Material Ultimania Plus, VA script notes, “Aerith Speaks”).
Indeed, right after Aerith says she wants to help the planet any way she can, Cloud looks down at his chest with a frown and a quiet grunt (7:46-7:54). According to the Mission Theory, this tightness in Cloud’s chest can be explained as an emergence of post-OG Cloud’s grief, triggered by the slightest allusion to Aerith’s sacrifice.
The piece that plays during this scene is called “Aerith’s Theme - The Cetra”. It is one of many variations of Aerith’s iconic theme arranged for Remake. However, Cloud’s theme is just as prominent in the piece— if not, more.
V. b) i. 1) The Fate Motif
Before we interpret “Aerith’s Theme - The Cetra”, I need to introduce you to one more motif that crops up in the piece. There is a windy motif that appears (from 1:45 onwards) and it is unaccounted for, despite how it’s clearly meant to represent something. I’ve become certain that this wind noise symbolizes fate, and I’ll tell you why.
In the MOTF 6 scene, just after Nanaki explains how he gained knowledge of the Whispers via contact with Aerith (7:23), they emerge and begin swirling aggressively around Aerith (7:26). Her hair and dress blow and ripple in the resulting wind. From this very moment onward “Aerith’s Theme - The Cetra” (3:00), a string section (bowed instruments in the violin family) that deliberately emphasizes the airy sound of the bow crossing the strings enters, creating a windy effect that adds to the already present wind noise (that started at 1:45). As the Whispers progressively become even more aggressive onscreen, both the wind SFX of the cutscene and the wind noise in the piece get louder and louder. Because of the timing of its appearance and crescendo in the cutscene, I’m certain the wind noise is meant to represent the restrictive flow of fate; it only makes sense, given that destiny is a current —or a wind— that cannot be broken, and Aerith is like a helpless petal in fate’s carefully planned storm. Of course, it’s also quite significant that the Whispers make a windy noise as they fly. You can hear it every time they’re onscreen, like when they first appear to Cloud in chapter 2 of Remake (17:45-18:20), or when the White Whispers hold Cloud back from chasing after Aerith during Rebirth’s Sleeping Forest scene in chapter 14 (28:43-29:45). You can also hear the wind sounds in other Whisper-related tracks, such as “Whorl of Whispers” (clearly audible at 2:50-3:05), as well as “A Death Not Ordained by Fate” (clearly audible at 2:56-3:18). Therefore, I’ll call these wind noises the “fate motif”.
V. b) ii. 2) Interpreting “Aerith’s Theme - The Cetra”
In part 1 of “Aerith’s Theme - The Cetra” (0:00-1:45), Aerith’s theme and Cloud’s true theme play simultaneously, their respective phrases fitting perfectly together, interweaving peacefully and softly. It sounds like the two of them are chatting, dancing bashfully yet contently and in perfect sync, glad to be exactly where they’re meant to be as their themes sing together in harmony (soft piano). Part 1 of this piece is about Cloud and Aerith becoming important to one another as they discover their soulmate bond.
Unfortunately that contentment doesn’t last. In part 2 (1:45-3:00), Cloud experiences a moment of psychic vulnerability (world theme’s interference section). Fate lurks (fate motif enters quietly). His instability forces our couple’s sweet dance to a halt, and Aerith’s theme must retreat as Cloud’s confusion takes center stage. Sephiroth torments and taunts him (semi-tone played by strings, 2:03-2:10), taking advantage of Cloud’s psychic interference to plunge him into darkness (world theme’s interference section ends, low cello enters, 2:18): Cloud temporarily becomes a darker version of himself as evil corrupts him (piano plays section A phrases 1 and 2 of Cloud’s true theme in minor, 2:18-2:53). Jenova finally reveals itself and promptly exits, releasing Cloud’s mind from its grasp (seven first notes of parasite motif played twice on piano 2:53-3:00). Cloud is free, but the damage has been done: his dance with Aerith has long been interrupted, and she is gone. Part 2 of “Aerith’s Theme - The Cetra” is about Cloud being manipulated in service of Sephiroth and Jenova’s evil plan, interrupting his interaction with Aerith.
Part 3 (3:00-3:33) kicks off the mechanisms of a tragic fate (strings section joins fate motif, 3:00). Both anxious that she’s disappeared from his side and terrified of the darkness he just discovered inside him (in part 2), Cloud fearfully calls out for Aerith (phrase 1 of Cloud’s true theme’s section A, timid and hesitant piano, 3:04-3:15). Before his psychic interference began (start of part 2), Cloud’s voice was accompanied by Aerith’s as they grew closer and closer (their character themes mingling in part 1)… but now, Aerith isn’t answering his call, and he cannot find her (Aerith’s theme doesn’t to join Cloud’s anymore).
Anxious, Cloud tries calling out for Aerith a second time (section A phrase 2 of Cloud’s true theme’s, 3:19-3:31), searching for her in the hopes that they can continue their dance, but even now, Aerith does not respond. She’s gone (Aerith’s theme remains absent). Destiny keeps Aerith away from Cloud (fate motif gently crescendos). Part 3 of “Aerith’s Theme - The Cetra” is about Cloud’s separation from Aerith, his search for her, and the fear and anxiousness he feels when he realizes he cannot find her.
And then, part 4 begins with a sweet, gentle voice, calling out from the blackened horizon: it’s Aerith (section B phrase 1 of Aerith’s theme, soft piano, 3:33-3:45). Cloud finally hears her respond to his pleas: he’s found her. Fate begins howling in protest, doubling its efforts to keep Cloud and Aerith apart (fate motif crescendos noticeably in reaction to Aerith’s theme, 3:45). You can just picture Cloud running toward Aerith, struggling against the current of destiny to try and close the distance between them. Aerith tries calling out for Cloud a second time, (section B phrase 2 of Aerith’s theme, 3:40-3:43), but the Whispers only swirl around her more ferociously, taking her away in the uncompromising current of fate (fate motif continues to crescendo). Aerith tries again (section B phrase 1 of Aerith’s theme, 3:47-3:49). It sounds like she’s saying “Cloud, I’m over here, come find me!”
Fate doesn’t take too kindly to her defying it. Cloud and Aerith are not supposed to be together; it can’t be, it won’t. She’s destined to die to save the planet, and he’s destined to remain hollow forevermore. I can picture Cloud breaking into a sprint at the sound of her voice, running countercurrent to the flow of destiny— but the winds are so loud, fate’s demands are so strong, and the Whispers are shrieking in defense of destiny now. Aerith’s voice emerges for the fourth time (first three notes of section B phrase 3 of Aerith’s theme, 3:54 to 3:56). Fate screams louder, louder (steep crescendo of fate motif, 3:59-4:02). In a desperate hail Mary, Aerith shouts out one more time, as though throwing her hand out toward Cloud’s extended fingers (section C phrase 1 of Aerith’s theme, louder and more insistent, cutting through the fate motif as it crescendos sharply, 4:00-4:06). Part 4 of “Aerith’s Theme - The Cetra” is about Cloud and Aerith desperately trying to defy fate in order to be together. And then, it all stops: fate has seemingly quieted Aerith (4:04-4:08)…
Part 5 (4:08-4:27) begins with Cloud jumping, launching himself off the ground with all his strength (Cloud’s true theme section A phrase 2, first 5 notes, melody starting on the note E5 and ascending) as Aerith plummets toward the ground in a fatal fall (Aerith’s theme section C phrase 1, melody starting on the note E6 and descending, the last note altered)— he successfully catches her in mid-air (both Cloud’s ascending melody and Aerith’s descending melody meet in the middle of the octave, first uniting on B5, and then ending on A5). I’ve recreated the melodies for you here so you can hear this reunion more clearly. If you consider that the airy strings in this piece represent fate, which I do, the fact that they follow Cloud and Aerith’s themes in part 5 signifies that they are now in control of their own destinies, and successfully making it their fate to reunite.
To be completely frank, I did not realize until right now writing this that Cloud unites with Aerith in part 5, even though his theme is right there. I’m so excited to share this part with you.
We hear Aerith once more, her voice quietly trailing off into the silence (phrase 4 of section C of Aerith’s theme) with no conclusion (phrase 5 normally follows phrase 4 to conclude Aerith’s theme, but is absent here). Part 5 of “Aerith’s Theme - The Cetra” suggests that Cloud will save Aerith and that the couple will change their fate, but also conveys an uncertain and open-ended quality.
(continued in
I am blown away by how much this sub and interest in a female-centric version of Warhammer 40k has become in the last week or so. You’re all amazing!
A few months ago, I had some ideas for a noblebright version of 40k where the primarchs and Emperor were female. The inspiration was cnmbwjx’s incredible art, which I am pleased to see has inspired many of you as well. I considered creating feminine versions of the primarchs’ names and came up with a list. I figure this might be a good time to share it along with my thought process behind them.
Before we begin, this is in no way an attempt to derail anyone’s canon. I have seen several names on this sub that I think are better than what I came up with. I also think there is something to be said for using the original primarchs’ names if that is your preference. Girls don’t have to have “girl names” after all~
Feel free to use these or not. I just wanted to share because I think my thoughts on the origins of the original names and ways to play with them could help others to come up with their own takes on these characters.
This is going to be a very large info dump, so I’m going to divide this thread into multiple threads released daily (hopefully). Some of the names require lengthy discussions (brace yourselves for Konrad Curze) while others require relatively little. I will go through the list according to the numbered order of the primarchs. I think about two primarchs per day will work.
My goal was to come up with satisfying names that stay true to the original names and their meanings / inspirations as possible. Where that was not possible or seemed to produce an unsatisfactory result, I afforded myself more creative liberties to try and capture the themes of the character and the sound of the original name.
I preserved alliteration with the all but one of the original names. I left surnames unchanged.
The majority of my posts will be an analysis of the original primarch names and an explanation of my reasoning for my feminine twist on them. It is my hope these explanations will assist others in their creative processes.
I have also included my suggested pronunciations for the names I think have unclear pronunciations. I did not use IPA phonetic notation because I do not think it is accessible for a casual reader since it requires using a reference list for the symbols. I instead use approximations of English syllables. Please let me know if any are unclear.
Several of these explanations may be straightforward to English-speakers and those familiar with 40k lore, but I think a detailed explanation is more inclusive. I have a feeling this sub will introduce many people to 40k that wouldn’t otherwise get into the official setting, so I want to help make your lore journeys easier.
Finally, I relied on Wiktionary and Wikipedia in researching the etymologies here. I am aware these are not ideals sources, but they’re the best I can do because of my work life. I would appreciate any corrections and supporting evidence. I certainly discovered some issues in my initial research going back through this list.
I: Lioness El’Jonson (Lion El’Jonson):
A lioness is a female lion, so I felt compelled to stick to that. However, Lion El’Jonson is one of the cleverer primarch names.
It’s a reference to Lionel Johnson, a nineteenth-century English poet who was both a devout Catholic and a gay man. Lionel was at war with his own identity, which led him to write the poem “The Dark Angel.” The poem is an expression of forbidden desire and the torment of keeping secrets while trying to stay loyal to a higher power that you believe will condemn you if it found out who you really are. Sounds just like the Dark Angels space marine chapter with their secret shame over something that wasn’t their fault.
While Lioness loses this literary reference, I do feel that valor and fierceness are much more a part of Lion’s character than the secretiveness of his chapter. Therefore, I stuck with referencing the animal, which is synonymous with themes of ferocity and bravery.
II: REDACTED: SIGILLITE-LEVEL AUTHORIZATION REQUIRED.
A mind without purpose will wander in dark places
Feel free to leave a comment on these submissions and this project generally. I look forward to sharing more with you next time~
Have you ever seen the beautiful women in the famous Japanese prints (ukiyo-e) wearing exquisite combs in their hair?
The name of our shop, Kushi 13-Ya, means the Comb Shop, kushi meaning comb. The shop was founded in 1875.
The special wood for our combs takes forty years to grow and prepare. The boxwood trees are planted in the southern part of Japan, and it takes thirty years for a tree to reach the necessary diameter of 22cm. By then the wood is suitably hard. Cutting and drying the timber correctly takes another ten years. Then it is smoked using its own saw dust. Meticulous care must be given to the processes of smoking and forming the wood.
In making a comb, first the teeth are sawn. They are then polished with shark-skin, a kind of dried grass called tokusa, or the leaves of the muku tree, and finally with deer skin. Japanese craftsman have used these materials for a long time for delicate and fine polishing. Everything must be done entirely by hand. This gives the natural, fine shade and rich luster.
In appreciation of our long experience and skillful workmanship, our combs are offered as a treasure to the Ise Shrine. This great Shinto shrine is dedicated to the Sun-Goddess Amaterasu, who has been worshipped for many centuries by the Japanese people as the ancestor of the Imperial Household. The shrine and all its contents are renewed every twenty years, so we must start preparing the next offering immediately after the previous one has been given.
The traditional craft of making the finest combs is a demanding one and our entire family never cease to work hard to produce combs of ever higher quality and of greater artistry.
The 5th. Master of Jusan-Ya (13-Ya) Kushi
Kyoto, Japan
From my elementary school to current college years, my father would constantly compare himself to me about various things.
The most famous one was constantly claiming to be a giga-genius and academic prodigy. During my childhood, I was always a smart student under massive academic pressure. But I always had low-confidence and hated myself because my father convinced me that I was always doing the "bare minimum" for the food I get and he was "smarter" and outperforming me at my age. When I had all A's in 7th grade, he never ever complimented or praised me. But when he saw I got a C on my test, he revealed his happiness. He proudly lied something like,"When I was your age, I got all A's. My lowest grade was A- in high school. My first C was in college." Imagine my surprise when I was in 11th grade when I found out he was definitely not any straight-A student or giga-genius. During my age, he was just an average student and did not even go to a top college.Just the ramblings of a pathetic and delusional man. I am honestly still confused about the point of that lie. Maybe it was to try to control me more. I remember he would strangely be unhappy if I got A on the first try. According to him, that means I am not really learning. Now, it kind of makes sense why he was upset.
Another famous one was about my health. It is hard of explain because you had to be there. He was so fucking frustrated and disappointed that I did not need glasses in elementary or middle school and I had overall great health. He was so upset and confused why I did not need glasses because he was convinced that me using electronics meant that I must have terrible eyesight. It was likely "embarrassing" for him that he had glasses after not having iPhone or iPad during his childhood. Similarly, he was fully convinced that using iPhone or iPad is "proof" of mental illness because he never had any electronics during his childhood. He was so frustrated and disappointed that my overall health was always great with junk food, electronic usage, and more and that I was not as unhealthy as him. Once, he said he used to eat so much more food at my age. I am pretty sure that I why he is full of health problems.
Yet another time was when I got a summer internship. Even though he was so happy when he thought I got fired, his reaction to when he found out I actually did get an internship was much different. He said something like,"I never had summer job......." What? The way he said it seemed surprised/ impressed, but also sad. Not sure why he was thinking about himself again. He definitely did not praise or compliment me for getting an internship then.
So how common is it for other people to have parents that they are constantly compared? Is that acceptable? Is it a good strategy to motivate? I feel like comparing just causes so much stress. I would never do that my potential kid. I feel like it also makes no sense because our childhoods have been completely different. It seems like truly pathetic behavior for adults to compare themselves to kids. Not sure.
From my elementary school to current college years, my father would constantly compare himself to me about various things.
The most famous one was constantly claiming to be a giga-genius and academic prodigy. During my childhood, I was always a smart student under massive academic pressure. But I always had low-confidence and hated myself because my father convinced me that I was always doing the "bare minimum" for the food I get and he was "smarter" and outperforming me at my age. When I had all A's in 7th grade, he never ever complimented or praised me. But when he saw I got a C on my test, he revealed his happiness. He proudly lied something like,"When I was your age, I got all A's. My lowest grade was A- in high school. My first C was in college." Imagine my surprise when I was in 11th grade when I found out he was definitely not any straight-A student or giga-genius. During my age, he was just an average student and did not even go to a top college.Just the ramblings of a pathetic and delusional man. I am honestly still confused about the point of that lie. Maybe it was to try to control me more. I remember he would strangely be unhappy if I got A on the first try. According to him, that means I am not really learning. Now, it kind of makes sense why he was upset.
Another famous one was about my health. It is hard of explain because you had to be there. He was so fucking frustrated and disappointed that I did not need glasses in elementary or middle school and I had overall great health. He was so upset and confused why I did not need glasses because he was convinced that me using electronics meant that I must have terrible eyesight. It was likely "embarrassing" for him that he had glasses after not having iPhone or iPad during his childhood. Similarly, he was fully convinced that using iPhone or iPad is "proof" of mental illness because he never had any electronics during his childhood. He was so frustrated and disappointed that my overall health was always great with junk food, electronic usage, and more and that I was not as unhealthy as him. Once, he said he used to eat so much more food at my age. I am pretty sure that I why he is full of health problems.
Yet another time was when I got a summer internship. Even though he was so happy when he thought I got fired, his reaction to when he found out I actually did get an internship was much different. He said something like,"I never had summer job......." What? The way he said it seemed surprised/ impressed, but also sad. Not sure why he was thinking about himself again. He definitely did not praise or compliment me for getting an internship then.
So how common is it for other people to have parents that they are constantly compared? Is that acceptable? Is it a good strategy to motivate? I feel like comparing just causes so much stress. I would never do that my potential kid. I feel like it also makes no sense because our childhoods have been completely different. It seems like truly pathetic behavior for adults to compare themselves to kids. Not sure.
Why xelor, the class famous for stealing and removing ap dont have remove steal ap like it used to? Only 2 spell (both agility) has remove, steal ap and its not even that much like its used to. Game is giving dont steal ap Chall like a joke. I cant, even if i want to lol. And also your only self buff mummification nerfs you and you cant teleport is so funny. Please fix xelor. Please
Is it legal to use deepfake applications today? Like voice creation, videos... And what about the famous applications that generate fake nudes? I was talking to some friends about this the other day and, although we know that a law has been released in Europe that covers part of this in this regard, we don't quite understand the situation right now. Also when you search on Google it is usually very ambiguous. We read that deepfake as satire is legal as long as it does not seek to impersonate any identity. And as for the nudes, we read that it was illegal to share them, but other websites also said that it was illegal to generate them.