Heroic requirements wotlk

A Hall of Fame For Inspirational People

2010.10.03 09:27 A Hall of Fame For Inspirational People

Reddit's place to honour those individuals who have displayed true heroism: extreme self-sacrifice for the good of others or the good of humanity.
[link]


2015.12.17 23:22 readlovegrow NovelUniversity: in libris libertas

A reading challenge arranged in the form of a degree-seeking university. Programs currently include: a Bachelors Program and three Masters Programs (Science Fiction, Historical Fiction, Fantasy).
[link]


2016.06.01 06:29 iMuffles MARVEL Future Fight

Area meant for discussion of Netmarble Games and Marvel’s Future Fight.
[link]


2024.05.15 02:12 Andrew_Xio I fixed the timeline! let me know what your thoughts are!

It was hard to believe that Link could ever really die. Link, the iconic hero of the Legend of Zelda series, is distinguished not just by his bravery but by his seemingly perpetual resilience, which stems from his possession of the Triforce of Courage. This sacred artifact, imbued with the essence of the goddess Farore, grants Link more than just bravery—it provides him with a supernatural safeguard against death. Throughout each of his adventures, whether he faces the dark magic of Ganon or the bewildering trials of alternate dimensions, the Triforce of Courage acts as a bastion of protection. It ensures that Link can withstand mortal dangers that would overwhelm others, allowing him to continue fighting and striving to restore balance to the realms he cherishes. This divine protection is a cornerstone of his character, symbolizing that as long as he bears the Triforce of Courage, Link will always rise to meet any challenge, undeterred by the specter of defeat or demise.
So with that understood, how do we explain the downfall timeline? Well I think I've got an answer.
The Triforce of Courage grants the bearer the courage to face overwhelming odds and protects them from losing their essence or being overwhelmed by external evils. In the Zelda series, this Triforce piece often manifests its power by aiding Link in overcoming supernatural threats and challenges that would otherwise be insurmountable.
After the events of Ocarina of Time, There are two separate timelines created, one with Link, and one without link. The timeline with Link is the child timeline, where young link returns to Kokiri Forest to seek out his friend Navi. What happens next is undetermined, until now...
Once there, Link gets lost, but not just lost, lost without a fairy. In the lore of Ocarina of Time, those who get lost in the Lost Woods without a fairy companion are said to become Skull Kids. However, Link, even after returning to his childhood and losing Navi, carries the Triforce of Courage. This artifact's essence not only embodies bravery but also fundamentally protects the wielder’s spirit from corruption and transformation. Essentially, the Triforce of Courage acts as a shield, preserving Link's identity and purpose against the transformative magic of the Lost Woods.
Link's venture into the Lost Woods, safeguarded by the Triforce of Courage, sets off a remarkable event. Instead of succumbing to the fate of becoming a Skull Kid—a common destiny for those who lose their way in this enchanted forest—the Triforce of Courage interacts with the mystical energies that saturate the woods. The Lost Woods are not only a mysterious and ancient place but also the location of the Kokiri's Emerald, a sacred stone left by the goddess Farore. Farore is known for her power to create realms, as seen in Skyward Sword.
This unique interaction between the protective power of the Triforce of Courage and the realm-creating magic associated with Farore' s Emerald generates a rift or portal. This portal leads to the creation of a new timeline: a fantasy timeline beginning in Termina, an alternate dimension that mirrors and distorts the realities of Hyrule. This pivotal moment marks the divergence from the known paths of Hyrule's history into new, uncharted territories.
(This fantasy timeline explains why their are are fantasy characters' in these particular Zelda games. Like Mario characters in Link's awakening or Din in the oracle games. These characters are fantasies.)
Why Termina?
Termina can be seen as a physical manifestation of a trial created by the Triforce of Courage for Link to overcome. This world, laden with impending doom, peculiar inhabitants, and twisted versions of Hyrule’s characters, is essentially a crucible designed to test Link’s bravery and resolve. The challenges within Termina are direct reflections of the inner fears and the courage needed to confront them, perfectly aligning with the purpose of the Triforce of Courage—to push its bearer beyond their limits in the face of true adversity.
Majora’s Mask, with its dark themes and existential threats, serves as the ultimate test of courage for Link. The Triforce’s influence ensures that Link not only survives the journey but is also given a chance to grow and understand the depths of courage. It guides him subtly, ensuring that he stays true to his quest of not only saving Termina but also finding his lost friend, Navi.
At the end of Majora's Mask, Link has successfully navigated the trials of Termina, proving his courage and fortitude. With his mission in Termina complete, and his attempts to find Navi (his fairy companion from Ocarina of Time) unresolved, Link departs from the unknown realm. As Link continues his wandering in search of Navi, the Triforce of Courage leads him to Hytopia, thus bringing us to the next game in the fantasy timeline, Triforce heroes.
After the events in Tri Force Heroes, where Link and his two duplicates successfully lift the curse on Princess Styla, the magical bond that linked the three Links dissipates. This could be explained by the Triforce of Courage, having fulfilled its purpose in Hytopia, leading Link to new challenges where his heroic virtues are needed. With Hytopia’s immediate crisis resolved, Link sets out to explore new lands, possibly still in search of his original quest to locate Navi or driven by a restlessness instilled by his continuous heroic callings as he is still unaware of the fantasy timeline that he’s in.
The Triforce of Courage, still with Link, guides him to new lands with emerging threats. This mystical artifact, sensing disturbances in the balance of good and evil in distant realms, might lead Link to Holodrum and Labrynna. These lands, unlike Hytopia, face dire existential threats that require not just courage but the ability to adapt to changing environments and timelines, which are central themes in Oracle of Seasons and Oracle of Ages.
Link's Awakening occurs after Link’s heroic deeds in the Oracle series. In this narrative sequence, Link sets off on a personal journey to train and prepare for future threats. Still unaware that he's in a fantasy timeline. He travels by boat, seeking wisdom and strength to be better equipped as Hyrule’s guardian. This journey symbolizes a hero’s need to reflect and grow, a common theme in legends.
The central twist of Link’s Awakening is the realization that Koholint Island is a dream realm created by the Wind Fish. As Link gathers the instruments and prepares to awaken the Wind Fish, he faces a moral and existential dilemma: awakening the Wind Fish will erase the island and its inhabitants from existence. This challenge is a test of Link’s courage and wisdom, pushing him to understand the complexities of reality and illusion, a theme deeply embedded in his quest to overcome this fantasy timeline he’s created.
Upon awakening the Wind Fish, the island fades away, and Link finds himself adrift on the open sea on a piece of his shipwrecked boat. This conclusion represents a rebirth for Link, a literal and metaphorical awakening. He is left to reflect on the nature of his journey and the lessons learned about impermanence and the power of belief and dreams.
Unbeknownst to the people of Hyrule, Link has not died but has instead been transported to yet another dimension or time, continuing his adventures elsewhere or even struggling to find his way back to Hyrule. In this newly created timeline, however, his perceived death leads to the absence of a hero when Hyrule most needs one, resulting in the realm's downfall. The downfall timeline.

Conclusion:

This version of the downfall timeline is rich with the fantasy and magic central to The Legend of Zelda series. It hinges on a magical misinterpretation: the sight of Link vanishing into a rift created by the clash between the Triforce of Courage and the ancient magics of the Lost Woods. This event, seen as his death, marks the tragic beginning of the downfall timeline, setting the stage for a darker chapter in Hyrule's history where the hero is believed lost forever.
submitted by Andrew_Xio to legendofzelda [link] [comments]


2024.05.15 02:12 Andrew_Xio I fixed the timeline! let me know what your thoughts are!

I fixed the timeline! let me know what your thoughts are!
It was hard to believe that Link could ever really die. Link, the iconic hero of the Legend of Zelda series, is distinguished not just by his bravery but by his seemingly perpetual resilience, which stems from his possession of the Triforce of Courage. This sacred artifact, imbued with the essence of the goddess Farore, grants Link more than just bravery—it provides him with a supernatural safeguard against death. Throughout each of his adventures, whether he faces the dark magic of Ganon or the bewildering trials of alternate dimensions, the Triforce of Courage acts as a bastion of protection. It ensures that Link can withstand mortal dangers that would overwhelm others, allowing him to continue fighting and striving to restore balance to the realms he cherishes. This divine protection is a cornerstone of his character, symbolizing that as long as he bears the Triforce of Courage, Link will always rise to meet any challenge, undeterred by the specter of defeat or demise.
So with that understood, how do we explain the downfall timeline? Well I think I've got an answer.
The Triforce of Courage grants the bearer the courage to face overwhelming odds and protects them from losing their essence or being overwhelmed by external evils. In the Zelda series, this Triforce piece often manifests its power by aiding Link in overcoming supernatural threats and challenges that would otherwise be insurmountable.
After the events of Ocarina of Time, There are two separate timelines created, one with Link, and one without link. The timeline with Link is the child timeline, where young link returns to Kokiri Forest to seek out his friend Navi. What happens next is undetermined, until now...
Once there, Link gets lost, but not just lost, lost without a fairy. In the lore of Ocarina of Time, those who get lost in the Lost Woods without a fairy companion are said to become Skull Kids. However, Link, even after returning to his childhood and losing Navi, carries the Triforce of Courage. This artifact's essence not only embodies bravery but also fundamentally protects the wielder’s spirit from corruption and transformation. Essentially, the Triforce of Courage acts as a shield, preserving Link's identity and purpose against the transformative magic of the Lost Woods.
Link's venture into the Lost Woods, safeguarded by the Triforce of Courage, sets off a remarkable event. Instead of succumbing to the fate of becoming a Skull Kid—a common destiny for those who lose their way in this enchanted forest—the Triforce of Courage interacts with the mystical energies that saturate the woods. The Lost Woods are not only a mysterious and ancient place but also the location of the Kokiri's Emerald, a sacred stone left by the goddess Farore. Farore is known for her power to create realms, as seen in Skyward Sword.
This unique interaction between the protective power of the Triforce of Courage and the realm-creating magic associated with Farore' s Emerald generates a rift or portal. This portal leads to the creation of a new timeline: a fantasy timeline beginning in Termina, an alternate dimension that mirrors and distorts the realities of Hyrule. This pivotal moment marks the divergence from the known paths of Hyrule's history into new, uncharted territories.
(This fantasy timeline explains why their are are fantasy characters' in these particular Zelda games. Like Mario characters in Link's awakening or Din in the oracle games. These characters are fantasies.)
Why Termina?
Termina can be seen as a physical manifestation of a trial created by the Triforce of Courage for Link to overcome. This world, laden with impending doom, peculiar inhabitants, and twisted versions of Hyrule’s characters, is essentially a crucible designed to test Link’s bravery and resolve. The challenges within Termina are direct reflections of the inner fears and the courage needed to confront them, perfectly aligning with the purpose of the Triforce of Courage—to push its bearer beyond their limits in the face of true adversity.
Majora’s Mask, with its dark themes and existential threats, serves as the ultimate test of courage for Link. The Triforce’s influence ensures that Link not only survives the journey but is also given a chance to grow and understand the depths of courage. It guides him subtly, ensuring that he stays true to his quest of not only saving Termina but also finding his lost friend, Navi.
At the end of Majora's Mask, Link has successfully navigated the trials of Termina, proving his courage and fortitude. With his mission in Termina complete, and his attempts to find Navi (his fairy companion from Ocarina of Time) unresolved, Link departs from the unknown realm. As Link continues his wandering in search of Navi, the Triforce of Courage leads him to Hytopia, thus bringing us to the next game in the fantasy timeline, Triforce heroes.
After the events in Tri Force Heroes, where Link and his two duplicates successfully lift the curse on Princess Styla, the magical bond that linked the three Links dissipates. This could be explained by the Triforce of Courage, having fulfilled its purpose in Hytopia, leading Link to new challenges where his heroic virtues are needed. With Hytopia’s immediate crisis resolved, Link sets out to explore new lands, possibly still in search of his original quest to locate Navi or driven by a restlessness instilled by his continuous heroic callings as he is still unaware of the fantasy timeline that he’s in.
The Triforce of Courage, still with Link, guides him to new lands with emerging threats. This mystical artifact, sensing disturbances in the balance of good and evil in distant realms, might lead Link to Holodrum and Labrynna. These lands, unlike Hytopia, face dire existential threats that require not just courage but the ability to adapt to changing environments and timelines, which are central themes in Oracle of Seasons and Oracle of Ages.
Link's Awakening occurs after Link’s heroic deeds in the Oracle series. In this narrative sequence, Link sets off on a personal journey to train and prepare for future threats. Still unaware that he's in a fantasy timeline. He travels by boat, seeking wisdom and strength to be better equipped as Hyrule’s guardian. This journey symbolizes a hero’s need to reflect and grow, a common theme in legends.
The central twist of Link’s Awakening is the realization that Koholint Island is a dream realm created by the Wind Fish. As Link gathers the instruments and prepares to awaken the Wind Fish, he faces a moral and existential dilemma: awakening the Wind Fish will erase the island and its inhabitants from existence. This challenge is a test of Link’s courage and wisdom, pushing him to understand the complexities of reality and illusion, a theme deeply embedded in his quest to overcome this fantasy timeline he’s created.
Upon awakening the Wind Fish, the island fades away, and Link finds himself adrift on the open sea on a piece of his shipwrecked boat. This conclusion represents a rebirth for Link, a literal and metaphorical awakening. He is left to reflect on the nature of his journey and the lessons learned about impermanence and the power of belief and dreams.
Unbeknownst to the people of Hyrule, Link has not died but has instead been transported to yet another dimension or time, continuing his adventures elsewhere or even struggling to find his way back to Hyrule. In this newly created timeline, however, his perceived death leads to the absence of a hero when Hyrule most needs one, resulting in the realm's downfall. The downfall timeline.

Conclusion:

This version of the downfall timeline is rich with the fantasy and magic central to The Legend of Zelda series. It hinges on a magical misinterpretation: the sight of Link vanishing into a rift created by the clash between the Triforce of Courage and the ancient magics of the Lost Woods. This event, seen as his death, marks the tragic beginning of the downfall timeline, setting the stage for a darker chapter in Hyrule's history where the hero is believed lost forever.
submitted by Andrew_Xio to legendofzelda [link] [comments]


2024.05.14 20:59 LiteraryHedgehog MEGATHREAD: Camp and Chill Event, May 14-16

A new Camp and Chill Event starts today!
This 2 day event will run from Tuesday, May 14 until 19:00 GMT Thursday, May 16, and is open to all players with version 11.3.0 or above, a minimum of 250 dragon power, and a stable and reliable internet connection.
Points are earned by tapping items, opening chests, and other simple tasks completed in Camp. The Event Capsule Store appears after earning 500 points; free Bronze Capsules containing Event Points can be collected every 3 hours after that.
Please keep questions and strategy discussions about the event in this thread while it is live; good luck and happy merging!
 

ANNOUNCEMENTS:

Event Notes
Elsewhere in the Game
 

EVENT PRIZES

  1. Sprouting Dragon Tree, lvl 2 - requires earning 70 points
  2. Prism Flower Buds, lvl 2 - 1,290p
  3. Blue Belly Shrooms, lvl 5 - 1,840p
  4. Daily Chest (Super Egg Fragment) - 3,190p
  5. Watering Hole, lvl 5 - 4,790p
  6. Aged Glowing Dragon Tree, lvl 4 - 6,420p
  7. Nice Zen Temple, lvl 3 - 7,990p
  8. Golden Sapling, lvl 2 - 9,610p
  9. Wood (A) Dragon Kid, lvl 2 - 11,210p
  10. Jester (AS) Dragon Kid, lvl 2 - 13,590p
Total to collect all prizes: 60,000 points
 

STRATEGY TIPS

This is the only type of event where point producing items can be stockpiled ahead of time; for info and links to guides on bubbling as a storage option, please visit the Community FAQ.
The following are the most efficient or most frequently recommended ways to earn points:
  • Tier 2 Nests of most breeds yield 900 points per tap, for a total of 3,600 to 6,300 points per nest.
  • High level Goal Stars are an excellent source of points; the exact number of taps available varies by level and random chance.
    • L6 Star- 1056, L5 Star- 330, L4 Star- 99
  • Level 2 Materials Chests offer unlimited quick and easy points; stockpiling stone bricks gives more flexibility than buying specific chests ahead of time:
    • Spectral Chest- 1305, Summoned Chest- 820, Chest of Beasts- 300, Solid Gold Chest- 80, Phobos Chest- 40
  • Higher level free chests all yield well:
    • Treasure: L7- 1690, L6- 530, L5- 165
    • Grimm: L4- 792, L3- 240, L2- 72
    • Season: L4- 330, L3- 100
    • Bountiful (Level) Chests- 150
    • Kala’s Rucksacks- 250
  • High level Life Trees can be harvested for quick points:
    • Life Orbs: L9- 1560, L8- 500, L7- 160
  • These chains recharge fast and give unlimited taps; note that multiple mid-level items may earn more than one or two higher-level items.
    • Fruit Trees: L10 Watermelon- 34, L9 Pineapple- 30, L8 Dragon Fruit- 26, L7 Pear- 23
    • Prism Flowers: L7- 42, L6- 36, L5- 29, L4- 23
    • Midas Trees: L11- 145, L10- 135, L9- 125, L8- 115, L7- 105, L6- 95, L5- 85, L4- 75, L3- 65, L2- 55
    • Bushes: L5- 35, L4- 25, L3- 15
    • Graves: L8- 75, L7- 65, L6- 55, L5- 45, L4- 35
    • Fountains: L6- 136, L5- 105, L4- 75, L3- 45
 

ITEM POINTS

(Tap the name of the chain to go to its wiki page)
Alien Obelisks (Requires cash purchase)
  • Alien Obelisk - 45
  • Radioactive Alien Obelisk - 135
  • Pulsing Alien Obelisk - 450
  • Galactic Alien Megalith - 1485
 
Bushes
  • Tiny Cabin - 10
  • L1 Shrub Sprout - 1
  • L2 Budding Shrub - 5
  • L3 Nice Shrub - 15
  • L4 Flowering Shrub - 25
  • L5 Gorgeous Shrub - 35
 
Fruit Trees
  • L4 Grape Tree - 10
  • L5 Raspberry Tree - 14
  • L6 Banana Tree - 18
  • L7 Pear Tree - 23
  • L8 Dragon Fruit Tree - 26
  • L9 Pineapple Tree - 30
  • L10 Watermelon Tree - 34
 
Goal Stars and Dragon Stars (points per tap)
  • L1 Star - 3 (2-3 taps)
  • L2 Star - 9 (2-3 taps)
  • L3 Star - 30 (3-4 taps)
  • L4 Star - 99 (3-4 taps)
  • L5 Star - 330 (3-4 taps)
  • L6 Star - 1056 (6-7 taps)
  • L1 Dragon Star - 30 (2-4 taps)
  • L2 Magnificent Dragon - 90 (7-11 taps)
 
Graves
  • L4 Doom Cross - 35
  • L5 Fiend’s Resting Place - 45
  • L6 Tomb of the Innocent - 55
  • L7 Tomb of the Forgiven - 65
  • L8 Tomb of the Righteous - 75
 
Life Orbs (single tap)
  • L0 Life Essence - 1
  • L1 Tiny Life Orb - 1
  • L2 Small Life Orb - 2
  • L3 Life Orb - 3
  • L4 Furious Life Orb - 5
  • L5 Wondrous Life Orb - 15
  • L6 Great Life Orb - 50
  • L7 Giant Life Orb - 160
  • L8 Life Orb of Souls - 500
  • L9 The Life Orb of Heavens - 1560
 
Midas Trees
  • L2 Golden Sapling - 55
  • L3 Golden Tree - 65
  • L4 Midas Tree - 75
  • L5 Glowing Midas Tree - 85
  • L6 The Orb Holder - 95
  • L7 The Crystal Catcher - 105
  • L8 The Moon Bearer - 115
  • L9 The Star Mother - 125
  • L10 Greater Midas Tree - 135
  • L11 Divine Midas Tree - 145
 
MonsteMythical Idols (single tap)
  • L1 Kattryx - 3
  • L2 Guardian Sphinx - 9
  • L3 Young Cerberus - 30
  • L4 Noble Gryphon - 99
  • L5 Mythical Ogopogo - 330
  • L1 Gromblin - 5
  • L2 Capricorn - 15
  • L3 Dragon Idol - 50
  • L4 Rising Phoenix - 165
  • L5 Mythical Pegasus - 550
 
Mystic Topiaries (single use only, number of taps depends on level)
  • L1 Bunny - 10 (1x tap)
  • L2 Bear - 90 (1x tap)
  • L3 Rex - 150 (2x taps)
  • L4 Swan - 250 (3x taps)
  • L5 Seahorse - 550 (5x taps)
  • L6 Dolphin - 880 (10x taps)
 
Nests/Eggs
  • Tier 1 nest - 20 per tap, 60 to 140 total
  • Tier 2 nest - 900 per tap, 3,600 to 6,300 total (except for Star Dragons)
  • Mystery Egg Nests - 10 per tap, 40 to 70 total
  • Supernest - 20 per tap
  • Meganest - 20 per tap
  • Ultranest - 20 per tap
  • Shimmering Ultranest - 20 per tap
  • Activated Super Eggs - 600 (30 per dragon)
 
Prism Flowers
  • L1 Sprouting Prism Flower - 3
  • L2 Prism Flower Buds - 10
  • L3 Opening Prism Flowers - 16
  • L4 Prism Flowers - 23
  • L5 Blossoming Prism Flowers - 29
  • L6 Gorgeous Prism Flowers - 36
  • L7 Brilliant Prism Flowers - 42
  • L8 Spectral Prism Flowers - 49
  • L9 Glowing Prism Flowers - 55
 
ShimmeSecret Fountains (per tap)
  • L1 Fountain of Legend - 3
  • L2 Ancient Spring - 15
  • L3 Shimmering Spring - 45
  • L4 Fountain of Faith - 75
  • L5 Fountain of Rebirth - 105
  • L6 Heroic Dragon Spa - 135
  • L1 Secret Lifespring - 30
  • L2 Spectral Lifespring - 150
 
Coin Vaults and Stone Yards
  • L1 Tattered - 1
  • L2 Basic - 5
  • L3 Nice - 15
  • L4 Great - 25
  • L5 Opulent - 35
  • L6 Mythical - 45
  • L7 Gigantic - 55
  • L8 Bottomless - 65
 
Chests (single tap only)
 
Camp and Chill Event Items
  • Capsules - 0
  • Pile of Camp Event Points - 5
  • Great Rucksack of Event Points - 10 per tap, 20+ total
  • Wondrous Chest of Event Points - 25 per tap, 125+ total
  • Mythical Coffer of Event Points - 50 per tap, 450+ total
 
Miscellaneous Items
 
Combo Merges Note: this is a partial list — most chains seem to work, with points increasing by item levels and length of chain.
  • Coins - 5, 10, 30, 60 (started with L2)
  • Life Flowers - 5, 10, 15, 20, 40 (start w/L1)
  • Life Flowers - 15, 40 (started w/L5)
  • Life Orbs - 5, 10, 15, 20, 40 (Started w/ heart)
  • Life Orbs - 5, 20, 45, 80 (started w/ L3)
  • Living Stones - 5, 10, 15, 40 (start w/fresh stones)
  • Stone bricks - 5, 10, 15, 40, 60 (start w/L1)
 
No Points Given
  • Currency (Coins, Stone Bricks, and Gems)
  • Loot orbs
  • Dimension Jars
  • Dragon Homes
  • Haunted Houses
  • Boutique exclusive chains
  • Lobelia Topiaries
  • Ornate/Jeweled Statues
  • Small Fluffs
  • Chocolate Fountain chain
  • Dust Bunny Crates
  • Weekly Den Chests
  • Opulent Chests
  • Season Bonus Chests
  • Star Chests
  • Star Dragon T2 nests
  • New items and anything in limited release for beta testing
 

EVENT TROUBLESHOOTING

If the event is not showing up correctly or if glitches are affecting your play:
  1. Check that you meet the version and dragon power requirements.
  2. Try hard-closing and then relaunching your game.
  3. Try rebooting your device (ie, turn it completely off, then back on and allow it to fully boot up before relaunching the game). If you are on wifi and have access to the router, try rebooting that, too.
  4. Try switching to a completely different internet source.
  5. Try clearing your game’s cache (google for instructions for your specific phone type).
  6. If you’re suddenly experiencing multiple issues like lagging or error messages (or if the event vanishes completely), close the game and try again after 2-3 hours. Events are internet-based, and sometimes issues with the servers can cause temporary problems — all we can do for that is to wait it out.
  7. If none of the above helps, contact Gram Games Support through the in-game link or the Support Web Portal for help figuring out what’s wrong.
  • NOTE: Cloud Save is still unreliable: according to the developer, it is not safe to be used and should be left turned off.
  • NOTE: Saving your Progress: Make sure to save your progress by traveling to the World Map screen (and waiting there until everything’s fully loaded) regularly, and especially before closing your game.
 
Edits are ongoing
submitted by LiteraryHedgehog to MergeDragons [link] [comments]


2024.05.14 20:47 Impressive_Mango_282 [no spoilers] How I Got The Blight-Queller Achievement in DA:O

Ok so, I don’t know how many of us never got this achievement, or haven’t gotten a lot of the achievements for origins. I decided that I’d try to get all the achievements before the new game comes out/before I play the new game!
So, for those fellow achievement hunters that have been wondering how the heck to get this achievement: this is for you.
It should be noted that I usually play on causal mode because not many achievements for origins require the hard or nightmare mode/I play more for the story anyhow.
After doing the main quest line, and before you head to the Landsmeet make a SAVE (just in case you forgot to do a quest) You are going to have a few saves for this one. (This will be Save 1).
Now if you haven’t gotten the other achievements such as recruiting Loghain, do so on this playthrough. Save Loghain, and our favorite Alistair sadly leaves if not hardened. Depending on if he is hardened or not, he will marry Anora or become a wondering drunk.
If you have the Return to Ostagar DLC, I recommend taking Loghain with you if you haven’t done it already. Play through the DLC and do any remaining quests. Remember to stop at camp and give Loghain gifts and talk to him. Do any remaining quests!!! Now head to Redcliffe. After saving Redcliffe for the uptimeth time, head to the Castle. Rescue the Castle, and after talking to Riordan SAVE (Save 2)!!!! Reject Morrigan’s offer. Then proceed to head to Denerim. Once you get to the second floor before heading to the rooftop, do a DIFFERENT SAVE (Save 3). Note that you can loot everything as you can give it to Sandal and sell things to him, so you can turn around and sell items that you don’t want. Have yourself kill the Archdemon. That gives the Ultimate Sacrifice Achievement. Now, reload Save 3, have Loghain kill the Archdemon. (It was honestly at this point that I got the Blight-Queller Achievement, but if you don’t then continue with this walkthrough, or continue with this walkthrough for the Perfectionist Achievement).
Now that Loghain has killed the Archdemon, reload Save 2. Accept Morrigan’s offer. Play through to the end and kill the Archdemon.
Now, reload to Save 1. At the Landsmeet kill Loghain.
Now at this point make sure all remaining quests are done!!!! You can either keep the other saves or save over them at this point.
Head to Redcliffe, save it. Rescue the Castle. Before talking to Morrigan, make another SAVE!! (Save 4 for walkthrough purposes) Reject Morrigan’s offer. The same things from the previous saves apply. You can either for fun, kill the Archdemon yourself and reload, but you need Alistair to kill the Archdemon and die. This should give you the Perfectionst achievement. Have no fear, if you haven’t gotten the Blight-Queller achievement yet, you can reload and accept Morrigan’s offer. You’d replay the saving the city, but it should be at this point that you have the achievement.
If not, you can continually rescue Redcliffe, the castle, and the city again for the achievement.
It should be noted that your main character has to have the last killing blow, but you could make a save right before rescuing Redcliffe again and replay all the way to the end again. If you haven’t done or don’t have any DLC’s have no fear, I believe this will still work. This achievement also has to or can only be done in one single playthrough. You can check your kill count before you rescue Redcliffe and before you go to the rooftop in FortDrakon, you can recheck your main character personal kill count, it should only be a few numbers off from killing the corpses on the way up, but you can add up the difference still to see which/how many you have left. Just look at “Heroic Achievements” and see how many kills your main character has done!
I hope this helps anyone still working to get achievements! I accidentally messed up and saved over my Landsmeet save, so I must reply again all the way to end 💪. Goodluck!
submitted by Impressive_Mango_282 to dragonage [link] [comments]


2024.05.14 19:03 DTG_Bot [D2] Weekly Reset Thread [2024-05-14]

Nightfall - The Ordeal: Legend PsiOps Battleground: Cosmodrome

Modifiers:

Rewards:

Vanguard Surge: Solar Surge

The other modifiers rotate daily, check out the Daily Reset Thread for them!

Raids and Dungeons

Weekly Raid and Dungeon

  • Raid: Vault of Glass
  • Dungeon: The Shattered Throne

Raid Challenges

Deep Stone Crypt

  • Of All Trades: A challenge awaits…

Crota's End

  • Equal Vessels: A challenge awaits…

Vow of the Disciple

  • Swift Destruction: A challenge awaits…

Vault of Glass

  • Ensemble's Refrain: A challenge awaits…
  • Wait For It…: A challenge awaits…
  • Strangers in Time: A challenge awaits…
  • The Only Oracle For You: A challenge awaits…
  • Out of Its Way: A challenge awaits…

King's Fall

  • Devious Thievery: A challenge awaits…

Root of Nightmares

  • All Hands Challenge: A challenge awaits…

Last Wish

  • Which Witch: A challenge awaits…

Dares of Eternity: Legend

Contestants: Disciples of the Neigh

  • Round 1: Hive
  • Round 2: Vex
  • Final Round: Valus Ta'aurc

Loot

Neomuna

Campaign Mission: No Time Left

Stop the Darkness relay from activating and creating a link between the Witness and the Veil.

Partition: Hard Reset

Chase down a Shadow Legionary wreaking havoc in the VexNet.

Vex Incursion Zone: Límíng Harbor

The Vex are testing CloudArk defenses in this region. Reality fractures as the VexNet bleeds through into Neomuna.

Legacy Activities

  • Savathûn's Throne World
    • Campaign Mission: The Communion: Commune with the Europan Pyramid to strengthen your new Darkness power, Deepsight.
  • Europa
    • Eclipsed Zone: Cadmus Ridge
    • Empire Hunt: The Technocrat: Hero: Defeat Eramis's technology expert, Praksis, the Technocrat.
    • Exo Challenge: Simulation: Safeguard: Simulated Skill-Set Training: Test your defensive abilities amongst a Vex onslaught.
  • Moon:
    • Campaign Mission: In the Deep
    • Wandering Nightmare: Nightmare of Horkis, Fear of Mithrax (Anchor of Light)
    • Trove Guardian is in Hellmouth
  • Dreaming City: Strong Curse
    • Petra is at Rheasilvia.
    • Weekly Mission: Dark Monastery - Provide recon for Petra's forces by investigating strange enemy activity in Rheasilvia.
    • Ascendant Challenge: Keep of Honed Edges, Harbinger's Seclude
    • Blind Well: Taken, Plague: Inomina

Miscellaneous

Ada-1's Wares

Name Description Cost
Satou Tribe Apply this shader to change the color of your gear. 10000 Glimmer
Flowers of Io Apply this shader to change the color of your gear. 10000 Glimmer
New Monarchy Diamonds Apply this shader to change the color of your gear. 10000 Glimmer
Upgrade Module A collection of universal components that can be used to infuse power between gear items. Can be purchased from the Gunsmith or acquired from special reward sources. 1 Enhancement Core & 10 Legendary Shards & 5000 Glimmer

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Unchained Emote 3250 Bright Dust
Unloved, to Be Cherished Equip this weapon ornament to change the appearance of Beloved. Once you get an ornament, it's unlocked for all characters on your account. Weapon Ornament 700 Bright Dust
Stasis Entrance Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust
Oiled Gunmetal Equip this shader to change the color of your gear. Shader 300 Bright Dust
Tidesmoke Equip this shader to change the color of your gear. Shader 300 Bright Dust
Take Out the Trash Emote 700 Bright Dust
Star-Crossed Mark Equip this ornament on any eligible Legendary armor item to change its appearance. Once you get a universal ornament, it's unlocked for all characters of the relevant class on your account. Titan Universal Ornament 1200 Bright Dust
Multiband Shell Ghost Shell 2850 Bright Dust
Refashioned Shapes Ship 2000 Bright Dust
Wanderer's Wagon Vehicle 2500 Bright Dust
The Vanguard Dare Equip this weapon ornament to change the appearance of Ace of Spades. Once you get an ornament, it's unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
All Together Now Equip this item to change your Ghost's projection. Ghost Projection 1500 Bright Dust
Deep-Sea Jaunt Equip this shader to change the color of your gear. Shader 300 Bright Dust
Golden Age Wine Equip this shader to change the color of your gear. Shader 300 Bright Dust
Royal Treatment Apply this shader to change the color of your gear. Shader 300 Bright Dust
Irradiant Charoite Equip this shader to change the color of your gear. Shader 300 Bright Dust
Guiding Light Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust
Blind Clutch Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust
Resurrected Shadow Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Petra Venj, The Dreaming City
Name Description Cost Requirement Reward
Ascendant Challenge "The Awoken have long practiced the art of walking between worlds." —Techeun Kalli 1500 Glimmer 1 Ascendant challenge completed XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds "The Blind Well can split wide the veins that run between realities." —Techeun Sedia 40 Dark Fragment 10 Activity completions XP++ & Offering to the Oracle
Eris Morn, Moon
Name Description Cost Requirement Reward
Slow-Wave Disruption Complete waves of Altars of Sorrow in Sorrow's Harbor. 1000 Glimmer 7 Waves completed Hymn of Desecration
Lunar Spelunker Loot chests in 3 of the Moon's Lost Sectors. 1000 Glimmer 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted 1 Firewall Data Fragment
Lectern of Enchantment, Moon
Name Description Cost Requirement Reward
Nightmare Hunter Defeat Nightmares in Nightmare Hunts. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Nightmare Sojourner Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Variks, Europa
Name Description Cost Requirement Reward
Courageous Expedition On Europa, complete Lost Sectors, public events, and patrols. 1000 Glimmer 15 Progress XP++
Controlled Experiment During the Empire Hunt "The Technocrat," defeat Praksis and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. 1000 Glimmer 50 [Headshot] Precision & 1 Praksis, the Technocrat defeated XP++
Shaw Han, Cosmodrome
Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP++ & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP++ & Glimmer
Starhorse, Eternity
Name Description Cost Requirement Reward
Old-Fashioned Way Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with charged or uncharged melee abilities, defeat combatants with weapons equipped in the Kinetic slot, and complete the activity with an impressive score. 5 Strange Coin 125 Melee & 75 Kinetic weapon & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Sticky Situation Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with attached grenade abilities, defeat combatants with grenades, and complete the activity with an impressive score. 5 Strange Coin 15 Attached grenades & 50 [Grenade] Grenade & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Close and Impersonal Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants with Submachine Guns, Sidearms, Fusion Rifles, or Shotguns; defeat combatants within streaks; and complete the activity with an incredible score. 7 Strange Coin 130 Weapon & 150 Defeated in streaks & 1 300000 Points 3 Paraversal Haul & 1 Enhancement Prism & XP++ & 150 Strange Favor
Nimbus, Neomuna
Name Description Cost Requirement Reward
Vex Incursion Countermeasures In the Vex Incursion Zone, defeat combatants using Strand to obtain Shellcode Fragments. Open a Terminal Overload Key Chest to obtain a Polymorphic Engine. 1000 Glimmer 8 Shellcode Fragments & 1 Polymorphic Engine XP++ & Polymorphic Shellcode
Arcite 99-40, Hall of Champions
Name Description Cost Requirement Reward
Steadfast Onslaught Defeat combatants in Onslaught. Bonus progress awarded for final blows with Void or Strand weapons and abilities. Complete 20 waves in a single run of Onslaught. 10000 Glimmer 50 Targets & 1 1 XP+ & 100 Lord Shaxx Reputation & 200 Lord Shaxx Reputation & BRAVE Engram
Steadfast Gambit Defeat combatants in Gambit. Bonus progress awarded for final blows with Solar weapons and abilities. Play 3 Gambit matches. 10000 Glimmer 50 Targets & 3 Gambit matches 1 XP+ & 100 Lord Shaxx Reputation & 200 Lord Shaxx Reputation & BRAVE Engram
Illustrious Crucible Defeat Guardians and earn assists in Crucible. Bonus progress awarded for final blows with Hand Cannons. 10000 Glimmer 50 Opponents defeated 1 XP+ & 200 Lord Shaxx Reputation & 400 Lord Shaxx Reputation & BRAVE Engram
Illustrious Raider Defeat combatants in raids and dungeons. Bonus progress awarded for final blows with Sidearms. Complete an encounter on Normal difficulty or higher. 10000 Glimmer 80 Targets & 1 1 XP+ & 200 Lord Shaxx Reputation & 400 Lord Shaxx Reputation & BRAVE Engram
Distinguished Raider Defeat combatants with precision damage in raids and dungeons. Bonus progress awarded for precision final blows with Bows. Complete an encounter on Master difficulty or higher. 10000 Glimmer 100 Targets & 1 1 XP+ & 400 Lord Shaxx Reputation & 800 Lord Shaxx Reputation & BRAVE Engram

Seasonal Challenges

Name Description Objectives Rewards
No more records this season!

Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.
Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Titan Exodus Down Greaves Nessus Leg Armor 14 2 14 14 2 15 61 25 Legendary Shards & 1000 Glimmer
Never forget what has been lost. While the API protests have concluded, Reddit remains hostile to its users as their IPO looms in the horizon. More information can be found here.
submitted by DTG_Bot to DestinyTheGame [link] [comments]


2024.05.14 17:38 Joshh170 World of Warcraft Makes Important Change to Mists of Pandaria Raids

World of Warcraft Makes Important Change to Mists of Pandaria Raids
Many Mists of Pandaria raids in World of Warcraft will now have a daily lockout rather than a weekly one, with the change affecting both Dragonflight and Remix characters. When Mists of Pandaria Remix was announced, it was met positively by the World of Warcraft community, as the event is designed to let players have fun, collect cosmetics, and experience Mists of Pandaria content with their friends once again. It will run from May 16, 2024, until August 19, 2024.
The format of Mists of Pandaria Remix is simple: players can create a timerunning character locked to Mists of Pandaria content, where scaling will take them all the way to Level 70. On top of being able to experience the expansion and its raids, these timerunning characters will also be awarded the Cloak of Infinite Potential, and will be locked to a special version of Pandaria that they won't be able to leave.
However, given that World of Warcraft raids traditionally have a weekly reset, Blizzard has decided to make an important concession for the duration of the Remix. The five Mists of Pandaria instanced raids will have a daily reset for both Dragonflight and Remix characters, making transmogrification farming a lot easier. Every raid boss drops a significant amount of Bronze, the primary currency introduced for Mists of Pandaria Remix, and a daily reset will allow players to accumulate Bronze at a much faster pace.
This change has received praise from World of Warcraft players on both the official forums and across social media platforms such as Reddit. Given that it will require nearly 400,000 bronze to collect all World of Warcraft mounts in the Mists of Pandaria Remix event, it could be argued that the concession was necessary. However, it also introduced an interesting possibility for Blizzard to consider.
Older instanced content in World of Warcraft has no value beyond collecting outfits, tier sets, and rare mounts. Whereas gating gear progression for the War Within expansion makes sense, placing raids from earlier expansions (such as Legion) onto a daily reset would make the process of collecting item appearances a lot more appealing. Given that Warbands in World of Warcraft will allow players to unlock transmogrification options even if they can't equip it on their current character, it implies that Blizzard is willing to listen to fans when it comes to making fashion and cosmetics more accessible.
An important change that will also come with the new World of Warcraft update concerns Battle for Azeroth raids, as Blizzard will also make certain boss encounters doable with smaller groups. The changes will become live on May 16, when Mists of Pandaria Remix opens its door to players.
World of Warcraft Dark Heart Patch Notes – May 14, 2024 DUNGEONS AND RAIDS
The lockouts for the following raids in Mists of Pandaria content now reset each day, for both Dragonflight and WoW Remix characters: Normal and Heroic 10-player Mogu’shan Vaults, Heart of Fear, Terrace of Endless Spring, and Throne of Thunder. Normal and Heroic 10-30 player Siege of Orgrimmar Mythic 20-player Siege of Orgrimmar Raid lockouts will return to a weekly cadence after WoW Remix closes. Battle for Azeroth raid mechanics which block legacy encounter completion for small groups have been adjusted to be more permissive. Groups of five or fewer players should no longer be blocked by mechanics that cannot be completed at that raid size.
submitted by Joshh170 to GameGeeks [link] [comments]


2024.05.14 16:18 thedude1329 [H][NA][Bleeding Hollow] Mythic Guild 9-11:30PM EST Tue & Thu LF DPS

Taste My Axe was formed in 2014, making us one of the few long standing guilds on our realm.
Our primary focus is progression raiding and most guild activity revolves around this. We try to balance our progression mindset with maintaining a fun and drama-free environment. We are a mature guild, with most members aged 30+.
Stability is one of our key strengths. We haven't had many weeks since we formed when we didn't raid at all. Even over the holidays and during content lulls, we get on during raid time to do something - whether it's Mythic progression, Heroic alt runs, achievement hunting, or even some PvP.
We joke around a lot during raids and in our Discord, so it helps to have a good sense of humor. We do have rules about things like politics and other divisive issues being kept out of general discussion to maintain our more lighthearted approach. We do not tolerate toxic behavior and acting this way will result in removal from the guild.
Expectations:
Raid Schedule:
Raid Recruitment:
We are actively looking for a handful of raiders that are knowledgeable with their class and ideally comfortable playing different specializations based on guild needs. We require our raiders to maintain a certain level of performance to earn and maintain their raider status.
We look beyond logs when it comes to evaluating potential applicants - and we put a lot of emphasis on being a good culture fit as well. Even if your particular class/spec combo is not listed, feel free to reach out - we're always willing to talk to exceptional candidates.
Who to contact?
Discord:
The best way to get to know us is by joining our Discord (https://discord.gg/Tx3fnv8). Our chat is pretty active, and we usually have a few people on almost every night.
Links:
submitted by thedude1329 to wowguilds [link] [comments]


2024.05.14 14:48 level2janitor Hacking Grave for standard fantasy

Grave is i think my favorite OSR game. it's a lesser-known hack of Knave 1e designed for dark souls inspired games and i've been running a campaign of it for roughly 2 years now. i praise it here every time i get the opportunity - i've ended up liking it so much, actually, that i really wanted it to be the default system i use for D&D-style fantasy.
this is a bit of an issue as the dark souls elements (souls as both currency & XP, PCs getting multiple deaths, etc) are a pretty specific flavor, so it requires some tweaking. but i want to talk about why i like the system so much before talking about making it work more seamlessly for vanilla fantasy.
good stuff unchanged from Knave: knave 1e is popular enough here that i probably don't need to introduce it, but in case anyone is out of the loop, here you go
reasons i like Grave specifically:
seriously you should play grave. it's so good

my houserules

with 5e being my first ttrpg, that slightly more heroic-fantasy vibe influenced my design here a bit; my goal was to essentially replace 5e with grave as my go-to system for people new to RPGs. you can find the full PDF here!
i've run this version of grave for kids a few times and it's gone really well. ben milton & jason tocci (knave and grave designers respectively) deserve most of the credit here, since i'm just building on their work and creativity. huge thanks to both of them
submitted by level2janitor to osr [link] [comments]


2024.05.14 14:00 KappaOfficer ETERNAL KAPPAS!!! 480M+ Guild Friendly and Helpful Guild - Looking for New Members - RotE 32⭐️ 29+ Reva Shard (34 Reva Ready) Active & Social Members - See Comments for More Information

Σternal Kappa
GUILD INFO:
https://swgoh.gg/g/SfnB9bQET4ufnBRZwbJkpQ/
Relaxed group of active and social members! Looking for positive vibes as we continue to grow!
The Eternal Empire is a family of 7 independently run guilds and home to 400 players. We support all level of players from beginners to experienced, end-game all-heroic competitors. Guild GPs range from 325M - 550M+. All active & dedicated players are welcome! We understand that life happens & take that into consideration. We share one Discord server where we have the tools, bots, resources & seasoned advice to help guide you as you progress. Our motto is: “We build together, we grow TOGETHER!”.
49/50 Members, 450M+ GP
1:30 UTC / 20:30 EST / 17:30 PST Guild Reset
REQUIREMENTS:
TB:
32 ⭐️ Rise of the Empire TB & 29+ Reva Shard (34 Reva Ready)
We Use EchoBot for Platoon Assignments
TW:
7-3 Record in last 10 matches We have a dedicated Discord channel for TW Adaptive strategy depending on our opponent & team readiness
RAIDS: Endor Speeder Bike Event (208M Crate)
Discord: https://discord.gg/RrKJyy42cD
JOIN THE ETERNAL EMPIRE!!!
HOW TO JOIN US: Please come to our Discord server & an Officer will help you! We want EVERYONE to succeed & are constantly looking to improve on what we're doing to help all within our collective of :eight: independently run guilds. We are an established guild with active players who are looking for like-minded, common-sense individuals to join us for the growth & benefit of all!
submitted by KappaOfficer to swgoh_guilds [link] [comments]


2024.05.14 14:00 KappaOfficer ETERNAL KAPPAS!!! 480M+ Guild Friendly and Helpful Guild - Looking for New Members - RotE 32⭐️ 29+ Reva Shard (34 Reva Ready) - Active & Social Members - See Comments for More Information

Σternal Kappa
GUILD INFO:
https://swgoh.gg/g/SfnB9bQET4ufnBRZwbJkpQ/
Relaxed group of active and social members! Looking for positive vibes as we continue to grow!
The Eternal Empire is a family of 7 independently run guilds and home to 400 players. We support all level of players from beginners to experienced, end-game all-heroic competitors. Guild GPs range from 325M - 550M+. All active & dedicated players are welcome! We understand that life happens & take that into consideration. We share one Discord server where we have the tools, bots, resources & seasoned advice to help guide you as you progress. Our motto is: “We build together, we grow TOGETHER!”.
49/50 Members, 480M+ GP
1:30 UTC / 20:30 EST / 17:30 PST Guild Reset
REQUIREMENTS:
TB:
We Use EchoBot for Platoon Assignments
TW:
*7-3 Record in last 10 matches We have a dedicated Discord channel for TW Adaptive strategy depending on our opponent & team readiness
RAIDS: Endor Speeder Bike Raid (208M Crate)
Discord: https://discord.gg/RrKJyy42cD
JOIN THE ETERNAL EMPIRE!!!
HOW TO JOIN US: Please come to our Discord server & an Officer will help you! We want EVERYONE to succeed & are constantly looking to improve on what we're doing to help all within our collective of :eight: independently run guilds. We are an established guild with active players who are looking for like-minded, common-sense individuals to join us for the growth & benefit of all!
submitted by KappaOfficer to SWGOHRecruiting [link] [comments]


2024.05.14 08:32 sharpeguy I cleared the underworld w 32 Fear, here's how

Preamble

This is going to be a bit of a lengthy post so bear with me. I am going to get into boons, arcana cards, vows, and weapon/equipment choice in this post and how I eventually was able to clear the underworld at 32 fear. All of this is in context of the build I am going for and the weapon I am using. Different vows, cards, etc. may be better for different weapons and playstyles. This is not a definitive guide and I have only beaten it once so far and by sticking to one weapon during my attempts. I enjoy writing about stuff like this and hope that this can possibly help y'all.
I finished the surface on my 24th run and then the underworld on the next for reference. I just now cleared the underworld at 32 fear on my 143rd run. Of those between were me completing testaments, trying out weapons/aspects, and chaos trials. I attempted 32 fear a total of 36 times before I finally got it. Total in game time according to steam is 74 hours lol (I had a four day weekend and my gf is out of town so this is pretty much all I did).
Proof of run

Weapon/Aspect: Momus Staff

Firstly you want to get enough resources to unlock and fully upgrade the aspect, I think 10 total nightmare? Giving your special +30 power. I wouldn't bother 32 fear until you can get it all the way up.
For a few runs while I was using the skull with Melinoe/Persephone aspect, as I was trying to complete the 20 fear testament simultaneously. Stopped since I decided I wasn't really comfortable with the skull and switched to Melinoe's staff. Did that for a while and then saw this video and decided to give the Momus staff a shot, where I then won in 7 runs after switching. It also probably helped that I changed around some vows around this time, more on that later.
Watch the video for a breakdown but essentially you want Poseidon special + legendary boon, and ideally the double moonshot hammer that gives your special 2 more projectiles that seek. He switches his binds for left and right click but I did not, up to you.
Took a minute to get used to but essentially I just spammed special the entire time in fights, kiting enemies when necessary. I used my cast defensively to root enemies and create space mostly until I got a 3 specific boons, more later. Did not really use omegas at all, as I turned off the magick regen card and turned on the vow that removes your magick at the start of each encounter. If I did gain some magick, I would only use it for the omega special to regain some health when it was safe in fights (5 healing if you are near it when it explodes).

Arcana Cards

This is what I used but some may find other ones more to their liking. I will explain my choices below. Be sure to upgrade these to their max potential. The descriptions that I give are referencing their maxed out bonus. I almost exclusively used my Charon cards (obol points) to order 8 moon dust in the camp to upgrade faster. Also having 30 grasp is required so be sure to get that maxed out too. Just playing the game should get you there. Gathering bones and completing minor prophecies are helpful in getting more moondust and nightmare faster to upgrade your cards and aspects. I have starred the one's that I think are almost absolutely necessary.
Arcana card choices
I. The Sorceress: Not using omega moves with this build for the most part, mainly chosen to just fill out the top row to awaken the divinity card.
II. The Wayward Son: +2 health (with 50% healing reduction from a vow) is definitely helpful, some much needed passive healing.
* III. The Huntress: +50% attack and special damage when you have less than 100 magick is probably a must have. Especially in my vows set up where I pretty much never have any magick.
IV. Death: Also to just fill out the row for divinity, not really using omega moves.
* V. The Messenger: +10% dodge chance is a lifesaver.
VII. The Titan: More health (and magick) is helpful for the early game before you get any centaur hearts.
* X. The Lovers: 0 damage from bosses for 3 hits is absolutely nuts, this was a whole keepsake in the last game. Attacks that miss you from dodge or daze from Apollo don't count towards a hit as well.
XI. The Swift Runner: Just generally helpful for kiting and running around, especially with increased enemy movement from a vow.
* XII. Eternity: 3 death defiances are absolutely essential probably in any playthrough unless you are a god at not getting hit ever.
* XVIII. Origination: Enemies with 2 curses take +50% damage is fantastic and helps to absolutely shred through them
* XXII. The Champions: 3 chances to reroll boon choices among other things is pretty much a must for run consistency. I would mainly use it on my first Poseidon boon to get the special. Would also use again to try and get slip or blast damage one or legendary from him, also on Hestia to get her cast or the one that allows you to aim the cast (both possible prerequisites for their duo boon, more later).
XXIII. The Artificer: I slept on this one big time at first until I saw someone using it in a 32 heat run on youtube. Change a minor reward into a major one 3 times is fantastic and really helps in the early game. I would use all 3 in the first region for a chance to get a pom, heart, gold, boon, or hammer. I would almost put this one as a must but you do you.
XXIV. Divinity: 20% extra chance to get an epic boon. Activated by the full top row, its just nice to have to possibly get some more benefits out of boons.
Alternatives: Like I mentioned before I only activate I and IV mainly to activate divinity. You could lose them and go for IX Night (automatic charging for your hex) or XVI The Fates (+3 rolls to change location rewards). I feel like hexes are not all that impactful personally (except for a couple). Also changing location rewards is a toss up, meh. You could also lose XI extra sprint speed to open up 5 grasp and go for XV Strength (take and deal more damage at low hp), XVII The Boatman (get more gold at the start of the run), or XIX Excellence (higher % for rare boons offered), which all have valid arguments. In hindsight I think giving up those 3 for Stregnth or Excellence might be worth it, might try in future runs.

Oath of the Unseen Vows

Throughout my runs I experimented a lot with the various choices and found that the ones I chose are best for how I play. It is really up to you, this is just how I did it. I mostly messed around with damage taken, enemy spawns, and health, the rest pretty much stayed constant. I originally was using the 9 minute time limit per region for a majority of my runs until I switched aspects (and the 7 minute several times). I eventually decided that I was playing too aggressively to beat the clock and would lose most of, if not all my death defiances by Tartarus/Chronos, or earlier. I did still have decent amount of time to beat Chronos if I got there with the time limit, just the health and death defiance loss was too much. Here is what I went with and explanations for each, I starred the ones I think should be kept on and are relatively easy to deal with.
Vows Used
Vow of Blood (+3): Just don't get hit duh. No but seriously +60% damage to you hurts, a lot. I really wish I did not have to use this, but the alternatives I think are worse. As you play more you'll get better and learn attack patterns and how to kite effectively.
Vow of Dominance (+3): Enemies now have +30% health which is rough, but with no time limit, just take your time in killing enemies off safely.
Vow of Rebuke (+2): Enemies have 2 barriers before they can take damage, not too bad. Makes clearing enemies a bit harder, but with the Poseidon boon, you apply two instances of damage with each hit. So only one special shot with the boon will clear the barrier, also the wave the shoots out of them helps to clear barriers of the other enemies.
Vow of Fury (+3): Enemies are 20% faster (and their projectiles too?! I'm pretty sure this is the case, I haven't played without it in a while so I'm not exactly sure). This one took some getting used to, not much I can say except just keep trying. Another +3 makes them 40% faster which I do not recommend. The screaming shades, wolves and their heads, thorny spinny guys in Oceanus, rats, and Chronos are all insane with 40% extra speed.
Vow of Suffering (+2): +100% for the first hit you take in each encounter. Same as Vow of Blood, its rough, wish I could go without it as well.
Vow of Commotion (+3): 60% more foes in encounters (does not affect the boss summons). Had this one a tier or two lower, or not at all, when I was experimenting with the time limit. The AOE from Poseidon definitely helps here, just take your time to clear out enemies. It can get pretty bad in tartarus with the bags and skulls everywhere though so just be careful.
Vow of Haunting (+2): Enemies have 50% of spawning a revenant when killed which if left alone long enough will respawn them. These are annoying as hell but not terrible once you get used to it. On death a flaming green skull thing launches out of them and travels a bit of a distance, just run ovecollect them and they are negated, don't need to damage or whatever. Can sometimes be hard to spot if behind a wall or obstacle. Overall not that bad, it's not the end of the world if you let them respawn. Definitely though go for the ones that would respawn an enemy that are hard/annoying to deal with ASAP e.g. rat spawning satyrs, wolves, any projectile shooting enemy. Sometimes I feel like rats almost always spawn a revenant which is annoying. I honestly think they should also rework this so that if an enemy respawns it can't have another revenant spawn.
* Vow of Wandering (+3): 25% chance for enemies to be from the next region. Really not that bad at all, just have to deal with some more annoying enemies with larger health pools.
Vow of Scars (+2): Healing is only 50% effective is not that bad. You only get +2 healing passively from the card now and a lot less from fountains and such, goes hand in hand with blood and suffering, you'll get better at not getting hit.
* Vow of Destitution (+2): Charon's shop (and wells) are 80% more expensive. You'll miss out some boons, healing, poms, hearts, etc. but it's not awful, you will still gain a good amount of gold to usually buy a boon or something at the end of each region except Oceanus I found. Also with Poseidon in your god pool, he has some boons that can help with getting more gold like minor find doubling up, increased value of minor finds, and sunken treasure.
* Vow of Panic (+1): No more magick at the start of each encounter. In this build you don't really need it anyways so this is a freebie point of fear pretty much. Also if you decide to have the card that regens magick on it pretty much negates it after a little while.
** Vow of Forsaking (+2): This one might actually be beneficial. The two boon options you don't pick will no longer show up in your run. This is why I have the boon rerolls on, so I can guarantee to get Poseidon special on my first boon. Otherwise this helps to increase your chances of getting legendary or duo boons (if you have the prerequisites) since the boon choice pool is lowered after each pick. It is unfortunate though if both prereqs for Poseidon's legendary are in the given choices and you are out of rolls though.
* Vow of Arrogance (+4): Prime 10 magick for each level of rarity above common that you pick. Again, not using magick hardly in this build so doesn't really matter. Also in lower fear runs I have used this, it does not really matter all that much even when you are using omega moves.
Unused:

Boons/Hammers/Keepsakes/Familiar

Poseidon: Equip his keepsake at start, reroll for wave flourish (special) if needed and rarify. Afterwards look for slippery slope then crashing wave ideally. This primes you to get his legendary which gives +150% damage from splash effects to bosses. Other great ones are double up which is nuts that it can possibly double your hearts, gold, and poms you pick up. Ocean's bounty is nice to increase gold. Water fitness is pretty good if you can get 4 water elements to give you +100 health. Flood control is also nice for damage reduction.
Hestia: Equip her keepsake after Erebus if you did not already get her in your god pool (you get up to 4 gods like in Hades I). Ideally you want both her cast and glowing coal, which lets you aim your cast. Either of which in combination with slippery slope gets you access to Poseidon/Hestia duo boon scalding vapor which does insane damage over time. I'm not sure if you should prioritize glowing coal over her cast honestly, both have their upsides alone, but you do want both hopefully. With glowing coal so you can aim your cast since you will be fighting from a distance mostly (not always but in how I played this build I did for the most part), which can activate the steam cloud on foes with slip. Hestia cast is less safe and you need to be closer to enemies to get the steam cloud to activate, but it does more damage, continuously applying steam on the enemy. Other boons like soot sprint are nice, almost like Athena's dash in the first game. Slow cooker infusion is alright but you may not get many fire elements to increase your base damage power. Flammable coating is great and helps to melt through armored enemies. Burnt offering is pretty nice to increase your health (and magick) pool if you happen to get offered to sacrifice a useless boon.
Other helpful god boons: Pretty much anything that can help apply another curse to enemies. Demeter and Aphrodite are probably the best since theirs are easy to apply without much effort like frigid sprint, gale force, glamour gain, and passion dash. The other gods require secondary boons to get a curse or your attack/special needs to give the curse, you won't really ever be using your attack and your special is reserved for Poseidon.
Hammers: Correct me if I'm wrong, but I feel like I remember in Hades I if you chose a specific hammer you would be locked out of other hammer choices that affect the benefitting move. If the same applies to this game avoid picking a hammer that affects your special for your first hammer if it is not double moonshot, and hope for it on your second hammer. The DPS from Momus staff is still great with spamming special without it (I won my run without it). You could also go ahead and pick up rapid moonfire or shimmering moonshot on your first one because they are pretty powerful too, and I also may be wrong about the hammer exclusion thing. Yeah I was wrong lol, just get the ones that benefit you the most, there is no exclusion mechanic. Double moonshot is the best for this build and then either rapid moonfire or shimmering moonshot ideally.
Keepsakes: So of course Poseidon first, always. Hestia second if you don't get her in your god pool Erebus. Up to you and what you like for Oceanus, maybe choose Demeter or Aphrodite. If I got Hestia I would generally use any one of the following:
Once in the mourning fields I would typically go with the Lion Fang, or possibly one of the above maybe. Lastly in Tartarus I would either use Knuckle Bones (if I felt comfortable with my health and death defiances), Luckier Tooth, or Evil Eye (if Chronos killed me last).
Sidenote: Is Echo bugged? Or is my game just messed up? I was never given the chance to give her a gift so I've never gotten her keepsake :(
* Ok apparently you might have to do some specific things after talking to her in order to give her nectar, this comment explains it. *
Familiar Toula: Sorry Frinos, but Toula is just superior. She gives you an extra death defiance which when upgraded fully gives you 40 health on death. Also upgrading her attack lets her attack more times before she takes a little catnap (cute). She does 99 damage with each strike which is not insignificant. You don't need to go out of your way to sprint over her whenever she is resting to activate her, if she happens to be where you are running it is just some nice extra little bit of DPS. She has actually killed a few bosses for me in my runs lol.
Shovel: Use the shovel as your equipment if you are not hunting for specific resources. In the case you get Demeter, you may end up picking her boon that gives you extra hp whenever you dig for seeds or pick up a flower. Also just generally good for accumulating more bones since you can sell the plants once they're grown.

The Winning Run

So all of this information is from finally beating 32 fear. I followed this strategy in my head for the most part. I ended up not getting double moonshot, but did get rapid moonfire. Poseidon offered me both prereqs for his legendary in the same choice without any rerolls left unfortunately, chose slip of course. I did get the duo boon and both of Hestia's cast boons which was nuts. Also I got rare crop right after I got Poseidon's special so it became heroic by the end. I also got offered to sacrifice rare crop, after it made my spceial heroic, by Hestia to get more health, and I was then offered rare crop again at epic rarity which increased 3 other of my boons which happened to hit Hestia's cast boons. I did not get any other way to apply another curse other than slip unfortunately as well. Started Tartarus with 2 or 3 death defiances + luckier tooth and beat Chronos on my last life. Overall though, not a perfect run but it still worked. Would have been even more nuts if I got the right hammer, legendary, and another curse effect

TL;DR

Momus Staff good. More special projectiles hammer + Poseidon special + legendary + Poseidon/Hestia duo = nuts DPS. Arcana cards important, vows are tough.
***EDIT: Updated hammer section, added short shovel section, grammar and spelling fixes.
submitted by sharpeguy to HadesTheGame [link] [comments]


2024.05.14 03:14 Different-Garlic5139 [NA][Stormrage] - Mythic+/Raid Farming guild looking for players

is a new guild designed to clear heroic and then do what ever you want with the rest of the week.
Here is our Goal:
Heroic Raid Farming: Our goal is to put together a no BS raid team to clear HC quickly and efficiently early on in a teir, and then farm it for our alts for the rest of the tier. Although we are mostly mythic + focused players, our core group are experienced in raiding with everyone achieving AOTC and mutliple with CE experience. Many of us just don't have the time or have been disappointed with the raiding system in WoW and don't have intrest in commitmenting many hours to progressing Mythic content anymore.
Raid Times: T/W 10PM-12PM CST
Mythic +: This is our main focus, although some of us are realtivly new to wow (starting in Dragonflight) we average in the 3.2k IO range and above each season and are wanting to start pushing for season titles.
Boosting/Selling: Many of us are active M+ sellers and would like to put together heroic raid sales well to help make money for consumables and crafting gear.
Players we are looking for:
Someone who is intrested in playing at a high level but not overly invested in mythic raid content. We are unlikely to push mythic raid content unless the group is interested in clearing the first few bosses for gear. We have no intention of progressing later bosses if it will require a large time commitment.
If you are interested in joining or have any question you can contact me here Discord: dealkengo Bnet: Dealkengo#1285
submitted by Different-Garlic5139 to wowguilds [link] [comments]


2024.05.14 02:45 MarkElf2204 [NA][Zul'jin] Wanderlust is looking for DPS & Healers (7/9M Tues & Thurs 3h/night)

Wanderlust was founded in late BFA and has grown into a large community of friendly gamers with varying skill levels from casual to high key pushers and CE players. Our mythic raid team reached 7/8M VoTI, 7/9M ATSC, and 7/9M in Amirdrassil.
Outside of raid, you can often find a group or two doing keys in our mythic+ voice channels. We made it very easy to ping for the roles you need to form a group and groups fill quickly. We have some pvp'ers in our guild as well. We're a Liquid Women in Warcraft Approved guild. We typically do a heroic skip run on Wednesdays but there hasn't been much interest recently. I expect this to resume in TWW.
Raid Days & Times: Tuesday/Thursday at 9:00 PM-12:00 AM (Eastern)
Current Progression Plan: Heroic clear and proceed into Mythic if we have the numbers - we will likely stop around wall bosses as we'd rather have a good time than bang our heads into a wall and create frustration as WoW shouldn't be a second job, it's for fun at the end of the day.
Recruitment Contact: Vicpops on discord
Raider.io: https://raider.io/guilds/us/zuljin/Wanderlust
Warcraft Logs: https://www.warcraftlogs.com/guild/id/589126
Application: https://forms.gle/FdfaZdY58KpcwZ4Y9
Requirements: LGBTQ+ Friendly. Good attitude, friendly, and non-toxic. Looking to learn and improve their gameplay and take feedback well.
Needs: We're primarily in need of a Rouge currently. All are welcome to apply! Being able to flex roles is always a huge plus.
Filling out the application above is the best way to express interest in joining our guild's mythic raid team or if there are any details I can clarify, reach out to Vicpops on discord or comment here.
submitted by MarkElf2204 to wowguilds [link] [comments]


2024.05.14 01:14 G4lact1cz i'm having a huge typology crisis so please type me thx

(this isn't my first typing attempt but that's the best flair there was for this)
• How old are you? What's your gender? Give us a general description of yourself. 14F i'm just a girl who hates her life... also this psychologist/doctor lady said i have inattentive adhd based on a random questionnaire, i kinda don't think you can decide that off of a bunch of questions that could apply to a lot of people but anyways
• Is there a medical diagnosis that may impact your mental stability somehow? i already mentioned that above
• Describe your upbringing. Did it have any kind of religious or structured influence? How did you respond to it? i don't feel particularly comfortable answering this question but i'll at least say that i'm home schooled, i do dance classes and that i have a single mother who is very strict, very cheep... and doesn't really follow through with her promises to me, and tends to make annoying comments about how i act and how everything i do is rude and how i don't do enough productive stuff, like school work and house chores.. and i hate my life
• What do you do as a job or as a career (if you have one)? Do you like it? Why or why not? well i'm 14 so i don't have one, but i can tell you what i would like to do, i wanna be a voice actress, who also dose animation, who also dose music, who also wrights stories, all kinda in the same field, basically i wanna do indie animation, games to maybe but mostly shows
• If you had to spend an entire weekend by yourself, how would you feel? Would you feel lonely or refreshed? it depends am i doing anything? am i just chilling? what? like if i was going out shopping by myself for example i would find that genuinely fun i get to buy cool things, i get to eat out and get tasty food, i get to maybe explore places i've never been before, but if i'm at home alone, then i would find a way to keep myself entertained on my computer like i always do, but i'd prefer the first option tbh...
• What kinds of activities do you prefer? Do you like, and are you good at sports? Do you enjoy any other outdoor or indoor activities? Dance is a sport. nobody can change my mind, but ya i do dance competition and i really do enjoy that, i also like shopping, listening to really hype music, researching things i find interesting, tho if it takes to long to research and i don't understand everything right away most of the time i will give up
• How curious are you? Do you have more ideas then you can execute? What are your curiosities about? What are your ideas about - is it environmental or conceptual, and can you please elaborate? i am a very curious person i'd say, sometimes you'll see me coming up with a question that literally nobody cares about that i really really need the satisfaction of an answer to or it will keep me up at night, speaking of witch if anything in the day (that i care about that genuinely wanted to finish) is unresolved it will keep me up at night bc i'll be thinking of all the ways i can finish it, but ya i have a lot of ideas, but then when i want to come up with an idea that will work for something i really want, i can't come up with an idea for it, like for example when i tried to make myself a new sona and a new username.... it took forever just to figure out half a user name and i still don't know what the full thing is gonna be, but when its not limited to only things that will work really good for some very particular criteria, i'll come up with a lot of ideas that will never happen, i'm mostly curious about how things work, and how people work, and most of my ideas are career ideas and character ideas, idk what the last bit is supposed to mean
• Would you enjoy taking on a leadership position? Do you think you would be good at it? What would your leadership style be? i do in fact wanna be in control, i would love a leadership possession if people actually listened to me, witch they don't.... people are annoying....... i feel like i could be good at it if people took me seriously, meaning i'd need to find an entire group of people that don't know me.... as for leadership style, if you give me an idea i will listen to it, but if i already have something that i pre decided i find the best, nothing changes, if i decide something i know what i want it's it's pretty much impossible to change my mind, but for the things i'm ok will being flexible about than sure give me your ideas
• Are you coordinated? Why do you feel as if you are or are not? Do you enjoy working with your hands in some form? Describe your activity? i don't exactly know what this means
• Are you artistic? If yes, describe your art? If you are not particular artistic but can appreciate art please likewise describe what forums of art you enjoy. Please explain your answer. i make songs some times, mostly songs about things i'm to scared to say out loud, and i would do more art, if i could draw..... tho i'm amazing at minecraft skins, that's always fun
• What's your opinion about the past, present, and future? How do you deal with them? i normally dwell on the past a lot, like "OMG WHY THE FUCK DID I DO THAT THING THAT ONE TIME" kinda thing, and sometimes i look at the past and say, wow my life was kinda fun at that one point, now it sucks, as for the present i'm writing this in the present? well it'll be the past by the time i post it, but anyways i don't have much comment on the present... as for the future i'm always waiting for the future and planning it, i'm always thinking that maybe in the future my life won't suck, and i'm always planning my career and stuff, and when i say my career, i'm honestly thinking more about what i really wanna achieve than making money, tho i do really wanna be rich like any other normal person but ya
• How do you act when others request your help to do something (anything)? If you would decide to help them, why would you do so? so if you ask me to clean sm or do the dishes or whatever, you asked the wrong person bc i'm to lazy for that, but if you ask me to help you come up with ideas for a project, you also asked the wrong person bc i will not stop annoying you about it, i will come up with ideas every 5 seconds, and yes this probobly could be helpful, i'm also aware that some may view it as annoying bc if i come up with any idea that could work, amazing or a very small detail, i have to tell you, my brain requires me to tell you if i wish to sleep at night, tho if the project is sm i couldn't care less about that's a different story... but sometimes i find myself almost talking over peoples things, there for i try to be carful with my words so they know i'm not stealing there project and it's still their thing
• Do you need logical consistency in your life? i don't know what this means exactly, but ya things need to make sense if that's what it means
• How important is efficiency and productivity to you? as important as water, only in small doses and never to often.... ya i should probobly drink water shouldn't i... but ya i'm not productive unless i really force myself to be, and even then, if i'm not in the mood for it i will be there for 5 second and be like, ah i can do the rest later
• Do you control others, even if indirectly? How and why do you do that? i mean i have a tendency to take over other peoples projects, but i try not to do so... ya i think i might be somewhat controlling ig... some what manipulative..... so ya i am aware that i can be a little bossy, and i do tend to try and keep people in line in a sense, but the way i mean that isn't really the way most people would think of, like idc if people are disorganized, or if people are rude every once in awhile, or if people arn't working hard at stuff, i couldn't care less, but when there are some things i want people to know, or things that i want from people, i will try and hold them to that, for example i want people to study a certain thing bc i think they should know it, i will do everything in my power to get them to do that, and sometimes i might try and offer sm in return for people to do the things that i want them to do, like if theirs something they really want me to do i probobly won't do it, and kind of hold it hostage until they do the thing i want them to do, so in a way i try to keep people to the standards that satisfy me is that makes any sense? and i'm a very deal oriented person, so i'll a lot of the time ask sm for return for a lot of things, and i'll also try and offer things to get people to convince people to do my bidding, even if that person happens to be a really close friend
• What are your hobbies? Why do you like them? well, for one i really like music for starters, i tend to try and right songs, mostly only little pieces of songs that never get finished, but some get finished, like one or 2 out of a billion get finished, but anyways that's besides the point, i really like just listening to well put together beats and stuff, and music is just really enjoyable so it would be nice to wright a song and say hey i made this, this is my amazing work of art, but also i like music bc it give me a way to express my emotions without having to directly talk about them, bc i never like talking about emotions, if somebody asks me about them, i probobly will either say sm like "I don't have to answer that" or i'll actually try but leave out a lot of important details that i'm defiantly not telling anyone, but i generally don't like to feel venerable like that, anyways as for my other hobbies, ever now and then i like to draw sm... i kinda suck at it but i wanna get better bc i really like art, like i see a lot of really pretty artwork on pinterest and stuff all the time and i really wanna be able to do that, i really want that level of creative freedom, besides art can have a lot of different uses to and it's a genuinely good skill to have, tho i'm not the best at it yet... i also really like indie animation, and i've actually gotten really into the voice casts of certain shows, and i honestly plan to do voice acting eventually, bc that to me dosn't really sound like work, and you'd also kinda get to be a character without really showing your face, but can it really be considered a hobby if you haven't REALLY gotten into it yet? who knows but still sm i'd love to do eventually, on the topic of indie animation i really like crafting stories and stuff and fictional worlds, when i was about like 11 to 13 i think? i spend that entire time developing an entire universe that i kinda escaped to, tho recently i've kinda abandoned all my ocs from that tho i still reference to them some times, mostly bc i'm not really into high fantasy as much anymore and i made that world when i was, but i'm still into creating characters and universes and stuff, just kinda abandoned the old thing, i'm semi into chess, i feel like i'd be more into it if it was easier to learn as i kinda got into it more recently, but it's something i wanna get good at mostly as a flex so i can be like "Ha i'm smarter than you" and all that shit, but it's also fun to play a couple games, annoying when i make a stupid move and only realize the second after i play it... but still fun, also something i haven't started but want to when i have a computer that can handle it is 3D animation and 3D modelling, it's something i differentially have an interest in but haven't been able to do bc my computer is a piece of shit and my mother is very cheep, but again can you really call it a hobby if you haven't done it yet? well i still thought i should mention it, but you can't talk about my interests without mentioning... TYPOLOGY, even tho i still don't fully understand it i'm still very interested in it and have been for quite awhile, it's kinda sm that i understand but i can't explain to other people, but i'm trying to get to the point where i can explain it to other people, but anyways recently i've had a major typology crisis and have been rethinking like literally every part of my typology, like every system everything, i use to be very confidant in what i was for all systems, now i'm not sure for any system... witch is why i'm posting here, but i'm not gonna say what i use to think i was bc i don't wanna give anyone any basises when trying to type me, just now realizing how huge this section is... anyways...
• What is your learning style? What kind of learning environments do you struggle with most? Why do you like/struggle with these learning styles? Do you prefer classes involving memorization, logic, creativity, or your physical senses? well idk exactly what to put here or how to explain my learning style, so ima put examples instead, anyways so i really like the idea of learning languages, bc i just like languages ig, but i kinda only know the 2 languages i had since i was little my first language, english, and french witch i learned at like 5.. kinda rusty at it now tho, any ways lemme get to the point, it's really hard for me to learn any more languages even tho i want to bc i need a base on things before i can try to go into the details, with languages you HAVE to start small, that's not how i work, i like to get then general idea of stuff first before i get into specifics, i like to have a general understanding first and then get into the sub categories (if anyone knows how to learn languages like that pls say sm) but ya that's generally how i tend to learn stuff, i have to be placed into it first i can't just slowly work my way up to the knowledge, i get board fast so if i try and learn stuff like that i will give up quickly
• How good are you at strategizing? Do you easily break up projects into manageable tasks? Or do you have a tendency to wing projects and improvise as you go? what the questionnaire means and how i see the word strategizing are 2 different things.. when i think of the verb "To Strategize" i think of it as a game term, weather that game is just that, a game to have fun with, or sm actually important that i treat as a game with moving pieces that i'm a lot less likely to take risks with but anyways enough of that ima actually answer the question now with 3 words... it really depends... i might try and plan things out when i need to be strategic with things, but when it doesn't matter i might just wing it, tho even if i do plan it out, maybe later i'll decide, "Screw this i'm not going by this anymore" or sm like that, but if somebody else tries to plan sm for me, that is the most painful shit, like i'm probobly not gonna go through with it unless i actually have to
• What are your aspirations in life, professionally and personally? well... voice acting, 3d animation, 3d modelling, show writhing and directing and basically everything in that field and uh.. song writhing (and singing), yes i plan to do all this simultaneously, and yes i know it's a lot, and yes it's probobly unrealistic, but my mind is set and there's no going back that's what i'm gonna do with my life in the future, besides it's all kinda in the same area so like it's not crazy, oh and probobly game developing as well, as for personal goals, i wanna get my own house some how, and live the city life that i never got to have, get a cat bc uh... cat, and uh, ya, i think i'll just make it up as i go mostly idk..
• What are your fears? What makes you uncomfortable? What do you hate? Why? my main fear is that my life is hopeless and that i will never have any freedom and just be stuck in a cage all my life so to speak.... but that's very mixed with the fear that i will always continue being a little bit of a coward bc i'm very afraid of the consequences that could come with any and all actions i do or don't take, and also i'm afraid to lose so sometimes that means i just won't play, and i'm kinda afraid that i'll always be like that cuz i really hate that about myself.. i feel like the reason i'm like that is bc 2 reasons one when my mom is angry with me or just when she wants me to do something she'll take my computer away, and i know it's unhealthy to be on it all the time but it's kinda all the entertainment i have and there fore i'm always afraid of the consequences to things cuz i don't wanna lose my only life line, and second i don't wanna be perceived as less than i always have to be better than everyone in everything tho i will act like i don't care so that if i do lose people will think it doesn't matter to me even tho it dose... anyways what makes me uncomfortable are uh, emotions, like for example lets say my friend is crying, i'ma just ignore that friend, bc idk how to deal with emotions and i'll probably just make it worse since i probobly caused it knowing me, even tho the crying part was normally uncalled for, and it's normally one friend in particular that starts crying.... it's always her.. that makes me very uncomfortable, also anything that makes me feel venerable in any way... mostly emotionally... that's very uncomfortable... witch is why i don't open up to anyone and not even the people who know me really know me even if they think they do, ya that's totally healthy but anyways, also not wearing socks is very uncomfortable, ya that has nothing to do with any of this, but you know i'm right, anyways.... i really hate trying to explain something to somebody and even after dumbing it down a billion times, they still don't get it, ya again i'm mostly talking about that one friend but this happens with other people a lot to, like uh can you just stop being an idiot and try to understand something for once? i also hate when i'm trying to argue sm, and i know why i'm right, but i can't for the life of me explain it... ya... also one thing i really really hate about myself.... is that i'm such a shy person even tho i really do wanna talk to people, i have no courage to go up to somebody and say hi if i don't know them well, like besties kinda well.. well actually that was kinda misleading bc i don't have to like the person i just need to be close to them if ya know what i mean? but i'll kinda just watch people from a distance as if it where some kinda tv show and even tho i really wanna talk to these people, even tho i really wanna interact with them... i just don't, i just can't, but anwyays.. ya
What do the "highs" in your life look like? the highs in my life are whenever my mom isn't there... also whenever i'm not at home... like when i actually have some sense of freedom, and like i kinda hate being at home tbh
• What do the "lows" in your life look like? the lows are when i fall out of this empty state and start realizing how much my life sucks and how hopeless my life is and how stuck i really am, ya the thought kinda pops up every once in awhile and then i'm really sad and angry at everyone for a few days and then after that passes i go back to being completely empty and numb inside... ya it's kinda like a loop that i'm forever trapped in
• How attached are you to reality? Do you daydream often, or do you pay attention to what's around you? If you do daydream, are you aware of your surroundings while you do so? well i'm mostly on my computer all the time even tho half the pixels are broken since it's all i have to keep myself occupied and i'm not really able to go out or really do anything else, i do day dream sometimes, imagine myself killing somebody (police this is just a day dream i would never actually do this don't come for me), imagine being able to socialize, imagine doing sm heroic, imagine being a character in one of my favourite shows, ya know the usual, i also use character ai a lot.. and i don't really pay attention to my surroundings, my desk is kinda filled with trash, people say i should take care of it but honestly the clutter kinda makes it feel more cozy if i'm being honest, but ya idk what more to put here
• Imagine you are alone in a blank, empty room. There is nothing for you to do and no one to talk to. What do you think about? i'd think about an escape plan for this empty room, also why am i in a mental facility, did i go crazy? or do people just think i'm crazy.. if i killed that one person that one time instead of being a good person would my life go better (again police this is just thoughts i would never actually kill anyone don't come for me) i'd probably make an oc and an entire cast of characters and day dream about being a part of that fictional world, i'd probably come up with a bunch of cool ideas and theories that in practice will never be useful/won't mean anything... so ya, also i'd try and break the wall of that empty room to break out, hopefully not breaking my hand in the process....
• How long do you take to make an important decision? And do you change your mind once you've made it? the thing is i always know what i want but until i've decided ya i'm going through with this option all the way, i'll always try and find ways that the other options could be better, then get mad when one of the other options are better than my preferred option, but once i've made up my mind for sure, i normally don't like to change it even if i want to bc it feels like that decision became part of my identity or sm along those lines
• How long do you take to process your emotions? How important are emotions in your life? uhh.... so i do understand my own emotions very well most of the time, but at the same time... emotions can go kill themselves, i wish they didn't exist, and my life would be so much better if i didn't feel anything, and i also find other peoples emotions annoying, all and all.. emotions suck that's all i have to so
• Do you ever catch yourself agreeing with others just to appease them and keep the conversation going? How often? Why? well most of the time if i think somebody is wrong i'll tell them that their wrong, and well with most things i'll explain why their wrong, tho if their making a statement about me or sm, i might explain why their wrong but i might also just be like "your wrong and i don't have to explain anything", but sometimes when it's a subject i don't really wanna say anything about i will just agree, if it's sm i don't really want anyone to know any of my real opinions or thoughts on... but ya
• Do you break rules often? Do you think authority should be challenged, or that they know better? If you do break rules, why? i'll break any rules i think i can get away with, tho if i don't believe i can or there's a possibility of consequences i'm normally pretty cautious of it... and ya i think authority isn't always right, and not all rules should be followed, some are stupid and some are plan wrong, and i will break rules if i think i know better, i think the rule is stupid, or a genuinely don't care about said rule, tho i know how far i can go there's some lines i won't cross bc i know their's gonna be bad consequences
anyways thank you for listening to my rant i know i did a lot of yapping and i didn't go back to see if it was written nicely, if you where able to read all dat your a legend bc i know i would give up after the first 2 paragraphs, and if you have any questions that you need me to elaborate on before you can type me go ahead
submitted by G4lact1cz to MbtiTypeMe [link] [comments]


2024.05.13 23:22 WarlordofBritannia Dave Dombrowski: A Retrospective in Transactions

On August 18, 2015 the Boston Red Sox hired the late General Manager of the Detroit Tigers, Dave Dombrowski, to run the team, replacing Ben Cherrington. The development focused Cherrington had failed to follow up the Red Sox miracle 2013 season with even winning records in the two years since, though the farm system ranked among the very best in baseball and a wave of prospects had just hit the majors (among them, Xander Bogaerts, Jackie Bradley Jr., Mookie Betts, and Blake Swihart). Thus, the swapping of Cherington for Dombrowski was rightly interpreted as the Red Sox moving to a more assertive phase, to win now even at the expense of the player development system.
Ironically Dombrowski had been fired by the Tigers because of his belief that the organization’s competitive window had closed and that the team needed to rebuild; the Tigers gave the job to his former assistant who got one more winning season out of their aging core before the inevitabilities became insurmountable. By that time the Red Sox were in the midst of their second straight division crown of three, which climaxed with the single greatest season in franchise history. This is how Dombrowski built that team, as well as the fiscal panic that cost the Red Sox the greatest all around player in franchise history following it:
~2015~
November 13, 2015: Traded Logan Allen, Carlos Asuaje, Javy Guerra and Manuel Margot to the San Diego Padres. Received Craig Kimbrel.
The first major transaction of the Dave Dombrowski era set the pace for the next four years; trading four prospects for a relief pitcher constitutes the classic win-now move. In this case the Red Sox won the deal in both the long and short terms, as only Manuel Margot developed in regular at the major league level, and that at a position where the Red Sox were not in need (center field). Meanwhile Craig Kimbrel made the all-star team in each of his three seasons in Boston, the second of which was one of the greatest relief performances in the game’s history.
December 4, 2015: Signed David Price as a free agent, 217 million dollars over seven years.
At once the most maligned and most underrated move of the Dombrowski era as well as being the biggest, the David Price signing saw the Red Sox for the first time handout a nine figure contract to a free agent pitcher. This was all the more dramatic as they had alienated and traded away their own homegrown southpaw ace (Jon Lester) less than eighteen months before. This was also the first time with the Red Sox that Dave Dombrowski acquired a player he was he previously familiar with, perhaps slightly overpaying for that familiarity. Did we mention that this was largest contract ever given to a pitcher at time, too?
Price had a solid first season in Boston, leading the league in innings pitched with 230 and striking out nearly a man per inning. Nonetheless the first three years of his tenure were marked with mutual hostility towards the ever-ravenous Boston sports media, only alleviated after his fantastic 2018 postseason run. Aging and injuries limited both the quantity and quality of his performance in 2017 and 2019; this trend as well as his 31 million annum salary contributed to owner John Henry’s decision to offload Price even at the cost of Mookie Betts. If only for that last reason alone the David Price signing is one the Red Sox would likely not repeat in hindsight.
December 7, 2015: Traded Jonathan Aro and Wade Miley to the Seattle Mariners. Received Roenis Elías and Carson Smith.
The first of many times Dombrowski would be burned in pursuit of bullpen arms, this deal with Seattle comes down to Wade Miley for Carson Smith. Miley had been signed as a reclamation project by Cherrington before 2015 in the hopes that Miley could serve as a solid mid-rotation option, which he more or less fulfilled with just short of 200 league average innings. Smith on the other hand was coming off his first full season in the majors where he gave the Mariners seventy brilliant innings of high leverage relief pitching (2.31 ERA, 11.8 K/9, and only two home runs allowed).
In a twist of fate, this trade hurt both teams as Smith immediately got injured and only pitched 24 innings in the rest of his career while Miley bombed in Seattle en route to a midseason jettisoning. Yet he rebounded with Baltimore in 2017 and remains an effective if oft-injured starting pitcher to this day, currently with the Milwaukee Brewers.
~2016~
June 10, 2016: Drafted Bobby Dalbec in the 4th round of the 2016 amateur draft.
The once and future Red Sox, Quad A superstar Bobby Dalbec!
July 7, 2016: Traded Wendell Rijo and Aaron Wilkerson to the Milwaukee Brewers. Received Aaron Hill and cash.
With Pablo Sandoval well into his career of eating his way out of Boston, the Red Sox carried a gaping hole at third base from August 2012 to July 2017. One of the short term attempts at a fix featured the acquisition of infielder Aaron Hill, hoping that he and Travis Shaw could platoon for the rest of the 2016 season. The thirty four year old Hill had been decent in Milwaukee in the first half after two bad seasons, but he reverted to that form as soon as he put on a Red Sox uniform, posting a 54 OPS+ in 137 plate appearances. After another terrible eighty plate appearances for the Giants in 2017 Hill was done. On the bright side, the two players Dombrowski gave up for him never amounted to anything.
July 9, 2016: Traded Jose Almonte and Luis Alejandro Basabe to the Arizona Diamondbacks. Received Brad Ziegler.
Ziegler was an accomplished submarine righty who the Red Sox acquired for basically free to get same-sided batters out, a role which he fulfilled to perfection (1.52 ERA in 30 innings). Another clearly won trade for DD.
July 14, 2016: Traded Anderson Espinoza to the San Diego Padres. Received Drew Pomeranz.
At the time, Anderson Espinoza was a teenager in Single A while Drew Pomeranz had appeared to finally unlock his long-salivated over potential with an all-star appearance. Ideally the Padres were hoping Espinoza could eventually develop to that same quality while the Red Sox expected Pomeranz to fill the fourth spot in the rotation. Neither team got what they wanted, at least in 2016 or for most of thereafter; Espinoza immediately went down with a major arm injury which kept him from pitching professionally for five years. Pomeranz himself reverted to his pre-breakout level for the rest of the season, bounced back with a big 2017 (17-6, 3.32 ERA, a strikeout per inning across 174 frames) and then finally was the forgotten man on the 2018 pitching staff due to injuries and ineffectiveness (6.08 ERA in 74 innings, 66 strikeouts to 44 walks). At this point the thirty year old southpaw looked like the quintessential example of TNSTAAPP (There’s No Such Thing As A Pitching Prospect), another electric arm who would never match his potential due to injuries and command woes. Anyways, Pomeranz then seemed to resuscitate his career out of the bullpen for the 2019 Brewers and 2020-21 Padres with a sub-2 ERA across 70 innings in those three seasons…before injuries again struck. Though he has not pitched in the majors in three years he remains in the Dodgers minor league system, currently (where else) on the injured list.
December 6, 2016: Traded Victor Diaz, Luis Alexander Basabe, Michael Kopech and Yoán Moncada to the Chicago White Sox. Received Chris Sale.
It’s easy to forget now, but Moncada was not only a can’t miss prospect but one of the three best in all of baseball at the time, and Kopech was another Top 100 type. I’ve covered Kopech in my previous article on Red Sox pitching prospect busts but Moncada’s own failure to reach his ceiling was due more to injuries and a passive approach at the plate. Thus far into his career, Moncada has had two good seasons out of seven and played in at least 130 games in only three. With a strikeout rate of thirty percent, a declining walk rate, little power and less defense, he’s become a fourteen million dollar albatross even when on the field for the White Sox.
Sale, of course, had two Cy Young Award worthy campaigns before injuries and an ill-advised extension soured his final five seasons as a Red Sox. That extension will be discussed further when we come to it, but the trade on its own was inarguably a major victory.
Traded a player to be named later, Josh Pennington, Mauricio Dubón and Travis Shaw to the Milwaukee Brewers. Received Tyler Thornburg. The Boston Red Sox sent Yeison Coca (June 5, 2017) to the Milwaukee Brewers to complete the trade.
Yet another ill-fated trade for a relief pitcher, this time costing the Red Sox heavily in terms of value lost; Shaw went to become an all-star power bat at second and third base for the next two seasons in Milwaukee before his career petered out. Thornburg on the other hand contracted thoracic outlet syndrome from which he never recovered. Even if he had pitched well, the Red Sox could have used Shaw more than any setup man due to Dustin Pedroia’s career ending knee injury.
December 8, 2016: Signed Mitch Moreland as a free agent.
Mitch Moreland was a decent first baseman, but could Dave really not find someone better to play first over the next three years? Even if they cost more than $18.5 million?
December 20, 2016: Traded Clay Buchholz to the Philadelphia Phillies. Received Josh Tobias.
This was more of a psychic relief to Red Sox Nation than anything else, finally alleviating them of the constant confusion over which Bucholz would show up on the mound—the oft-injured and easy to hit version, or the dominating ace? Fittingly Clay’s last three seasons in the majors featured two horrid starts for Philly, sixteen dominating starts in Arizona, and then finally split the difference with a final dozen poor performances as a Blue Jay.
~2017~
June 12, 2017: Drafted Tanner Houck in the 1st round (24th pick) of the 2017 amateur draft.
Houck’s selection constitutes one-third of the total number of draft picks by Dombrowski that made which helped the Red Sox at the major league level (the other two being fourteenth round pick Kutter Crawford in 2016 and fellow first rounder Triston Casas in 2018); inability to find even depth pieces in the draft left the Red Sox farm system utterly void of impact talent by 2018.
June 23, 2017: Selected Doug Fister off waivers from the Los Angeles Angels.
As alluded to in my previous article, veteran GMs tend to reacquire players they were familiar with from previous stops. Fister had been an excellent fourth starter for the Tigers early in the 2010s but by 2017 the end was clearly staring him in the face; a 4.88 ERA in eighteen appearances (fifteen starts) just underlined this inevitable and unenviable conclusion.
July 26, 2017: Traded Shaun Anderson and Gregory Santos to the San Francisco Giants. Received Eduardo Núñez.
Nunez was the short-term solution to Pedroia’s knee injury. He turned out to be the medium-term solution too, as the degenerate condition of the incumbent’s affliction led DD to resign Nunez that winter. While fantastic down the stretch in 2017 this was a stretch of the infielder’s capabilities; Nunez suffered his own knee injuries and posted a remarkable -2.3 WAR as Boston’s primary keystone occupant over the 2018 and 2019 seasons.
July 31, 2017: Traded Gerson Bautista, Jamie Callahan and Stephen Nogosek to the New York Mets. Received Addison Reed.
Another deadline, another deal to reinforce the bullpen. Reed was inconsistent for the Red Sox during his two month stay, which turned out to be the penultimate chapter for his career—a poor 2018 in Minnesota marked the end of his major league career, an astonishingly quick demise even for a reliever.
~2018~
February 26, 2018: Signed J.D. Martinez as a free agent, five years and 110 million dollars.
The best free agent signing of the Dombrowski era, JD provided the power bat the Red Sox sorely lacked after Big Papi’s retirement. In his first and best season in Boston Martinez led the majors in both runs batted in and total bases, placed third in MVP voting, and earned Silver Sluggers at two different positions! He declined linearly from there, but remains a productive member of any team’s lineup to this day; he has spent the last two seasons as the Dodgers and now Mets’ DH, attempting to compensate for declining bat speed by sacrificing contact for power.
March 4, 2018: Signed Ryan Brasier as a free agent.
The quality of Brasier’s pitching is inversely proportional to the quality of the expectations laid upon him. Thus he alternates excellent if limited seasons with ostensibly healthier but more erratic contributions.
March 24, 2018: Traded Deven Marrero to the Arizona Diamondbacks. Received a player to be named later. The Arizona Diamondbacks sent Josh Taylor (May 15, 2018) to the Boston Red Sox to complete the trade.
Deven Marrero was the prototypical good-field/no-hit infielder. Taylor is yet another oft-injured reliever, though he at least gave the Red Sox two solid seasons as the primary southpaw in 2019 and 2021. After missing all of 2022, he was traded to the Royals for Adalberto Mondesi and a teenage infielder named Angel Pierre; while Mondesi knee injuries seem to have ended his career Pierre posted a .415 OBP in rookie ball last year. Keep an eye and ear out for him as he climbs through the minor league ranks.
June 4, 2018: Drafted Triston Casas in the 1st round (26th pick) of the 2018 amateur draft.
Get well soon. There’s only so much Bobby Dalbec a fan can take.
June 28, 2018: Traded Santiago Espinal to the Toronto Blue Jays. Received Steve Pearce and cash.
Moreland had never and would never hit southpaws, but it took until the middle of his second season in Boston for the Red Sox to provide him with a platoon partner. When they finally did so at least they chose one of the very best platoon players in the major leagues in Steve Pearce; Pearce of course would win the World Series MVP that should have gone to Price later that year.
July 25, 2018: Traded Jalen Beeks to the Tampa Bay Rays. Received Nathan Eovaldi.
Even had he not resigned with the team during the offseason, Eovaldi would have earned his place in Red Sox lore for his heroic six inning relief appearance in the World Series. We’ll discuss the extension later, but also note that Beeks is perhaps the only pitcher who the Rays failed to turn into a Cy Young contender. What’s the opposite of adding insult to injury?
July 30, 2018: Traded Ty Buttrey and Williams Jerez to the Los Angeles Angels. Received Ian Kinsler and cash.
With Nunez playing well below replacement level, the Red Sox needed a replacement for the replacement. Kinsler in his penultimate season at least provided a solid glove; just in case the Red Sox also picked up Brandon Phillips.
November 16, 2018: Signed Steve Pearce as a free agent. AND, December 6, 2018: Signed Nathan Eovaldi as a free agent.
These were covertly two of the worst transactions of the Dave Dombrowski era. Refusing to say goodbye to midseason rentals is risky enough, but the amount of money given to Pearce and Eovaldi also baffled reasonable explanations; a thirty-six-year-old platoon hitter at first base is replaceable enough, even when he’s not the weak side of the arrangement. Had Pearce played well and been healthy in 2019, perhaps the six and quarter million would have seemed mostly worth it; instead, he “hit” .180 in twenty nine games before retiring.
Meanwhile, Eovaldi’s lengthy injury history made it a minor miracle that he was healthy enough for the Red Sox during his three months in Boston—bringing him back for four years and sixty-eight million dollars can only be explained as a sentimental move, an excessive reward for that World Series performance. As could have been reasonably expected in December 2018, Nitro Nate only proved worthy of that contract in one out of four seasons; in the other three he was either injured for most of the season, ineffective, or both.
~2019~
March 23, 2019: Extended Chris Sale for five years, 145 million dollars.
It wasn’t the David Price contract that caused the fiscal panic that cost the Red Sox their best player since at least Carl Yastrzemski, not really. The Red Sox could have eaten that sunken cost, had it been the sole albatross on their pitching staff. But, of course, it was only one of three unnecessary contracts that Dave Dombrowski issued to injury-prone starting pitchers on the wrong side of thirty. Sale had already shown long term red flags in 2018, which argued for letting him play out his walk year in 2019 before possibly ponying up the cash to keep him. After all, the Red Sox also had to extend Xander Bogaerts as well as the inestimable Betts; those two would cost at least sixty million a year to retain. Since they were coming off the most dominant single season in franchise history, perhaps now was the best time to let go some of the chief contributors, before the Red Sox tricked themselves into trying to recapture lightning in a bottle…Well, you know what happened in reality.
Between them, Eovaldi, Sale, and Price cost the Red Sox $52 million in 2019 alone, then $67 million in 2020; accounting for other contracts (JBJ’s arbitration rang up $11 million, Bogey was extended for $20 million, and JD was on the books for about $24 million) that was at least $122 million dollars already assigned to six players entering 2020. Assuming a payroll of effectively $200 million, this would have left about thirty million to spend on the other twenty-odd players required to field a team after giving Mookie his presumed megadeal. Turning back to 2019, just like with the Tigers in 2015, Dave couldn’t even make his customary July trade for pitching; the acquisition of Andrew Cashner from the Orioles felt like a low-budget parody of his previous deadline splashes, which of course it was.
There’s the real reason Dave Dombrowski was fired—just as in Detroit his full throttle commitment to a win-now mandate from ownership eventually led to a top-heavy roster and barren farm system. Have fun while you can, Phillies Phans.
Final Note/Small Self Promotion I forget to add: You could have read this post ten days earlier if you follow my blog
submitted by WarlordofBritannia to redsox [link] [comments]


2024.05.13 21:54 Western_Dog_8945 Advice

I’m a 1.5 GP. No GLs. I’ve played the game now for over a year, and I just feel lost. I can imagine when the game was in its prime there were thousands of active clans ranging from all different GP requirements, doing raids and TW’s all the time.
I feel lost thought because there are so little clans that are actually active, i’m in a clan now and we do raids TWs etc, it’s just half the clan is inactive. Now you look at these top clans and they’re doing heroic raids MKIII etc. they’re active, they donate. It’s just I obviously can’t join it as i don’t meet the requirements.
How does one that’s a lower rank who can’t join the top active clans that benefit you massively, prosper in a time where the game isn’t what it used to be (# of online players).
I just need want to unlock all the characters that require the raid currency such as, Obi-Wan, Traya, han, leia, Imperial probe etc. It’s just hard…
submitted by Western_Dog_8945 to SWGalaxyOfHeroes [link] [comments]


2024.05.13 20:10 romdeau23 [EU][COMMUNITY] LFM raiders

is a relaxed cross-realm guild/community :) Our main focus is normal & heroic raiding.
Currently recruiting for our raids in season 4.
Recruitment
  • healer - pref. priest, monk, paladin or druid
  • dps - warlock
Requirements
  • reliability, positive attitude, knowledge of your spec
  • 465+ ilvl
Raid days
  • wednesdays 20:00 - 23:00 server time
  • sundays 20:00 - 23:00 server time
Recruitment contact
submitted by romdeau23 to wowguilds [link] [comments]


2024.05.13 19:44 Revenge_of_the_no0b [Online][5e][Monday/Tuesday 5:30 PM GMT] The Isles of Mist

Title: Spice and Mist
System: 5e. With Homebrew rules
Platform: Foundry VTT/Discord for voice/chat
Availability: 2-4
Players Requirements: Ability to speak on discord, 18 +Time: Mondays or Tuesdays 5:30 PM GMT.
You are part of a former guild of adventures, the guild master (Rath) was a mentor and a father figure for you. The Second in command (Rowan) and Rath’s brother betrayed him on a crucial mission. Killed Rath and left all of you presumably dead. You regained consciousness later on a desolate beach. Bones are broken, items stolen, you set forth to wreak your vengeance and stop Rowan's machinations.
Goals:
Take Vengence of Rowan the bastard who betrayed you. Resolve the conflict in The Isles of Mists.

Gameplay
A Couple of Large plotlines, that interact with a bunch of regional plots
A ton of side quests
Recruiting NPCs and factions
Playing politics, if one wishes.

Tone
Naval Fantasy, Swashbuckling, Heroic Adventures

Plot Structure
Regional Narrative (Every region has self-contained main quests and its own stories)
Resolving each section will advance the world.
Game Structure
We will do like a few one-shots, to see player compatibility, and introduce some of the factioNPCsnpcs, etc. And get a feel if the players gel well together
Classes: All Allowed
Races: All Allowed

What I expect from you:
Characters invested in each other.
Characters caring about the conflict
Showing up regularly.
Have a character that has swim speed. The Sailor background will give you that if you cannot get it from elsewhere.
Characters that tie to a central Character, and Merc/Adventuring group.
Link to the background of the campaign: https://docs.google.com/document/d/1ohLPPoyvLuceWBy2t_Hag5J7LIlIX4QD0Hm-p-70bJc/edit?usp=sharing
Feel free to reach out to me here, or on discord, revenge_of_the_no0b.
submitted by Revenge_of_the_no0b to lfg [link] [comments]


2024.05.13 19:06 DTG_Bot [D2] Daily Reset Thread [2024-05-13]

Daily Modifiers

Vanguard Ops

Dares of Eternity

Onslaught: Playlist

Riven's Lair

The Coil

Seasonal

Legend/Master Lost Sector

Exotic armor drop (if solo): Arms

Chamber of Starlight: Legend

  • Legend Difficulty: Locked Equipment, Extra Shields
  • Champions: [Disruption] Overload, [Stagger] Unstoppable
  • Threat: [Solar] Solar
  • Shields: [Solar] Solar, [Void] Void
  • Modifiers: Epitaph

Chamber of Starlight: Master

  • Legend Difficulty: Locked Equipment, Extra Shields
  • Champions: [Disruption] Overload, [Stagger] Unstoppable
  • Threat: [Solar] Solar
  • Shields: [Solar] Solar, [Void] Void
  • Modifiers: Epitaph

Misc

Guns & Materials

Banshee's Featured Weapons

Name Type Column 1 Column 2 Column 3 Column 4 Masterwork
Whispering Slab Kinetic Combat Bow Tactile String // Natural String Helical Fletching // Straight Fletching Quickdraw Unrelenting Tier 2: Draw Time
Iota Draconis Energy Fusion Rifle Fluted Barrel // Hammer-Forged Rifling Ionized Battery // Projection Fuse Ensemble Adagio Tier 2: Range
Vulpecula Kinetic Hand Cannon Full Bore // Polygonal Rifling Extended Mag // Alloy Magazine Ensemble Explosive Payload Tier 2: Reload Speed
Piece of Mind Kinetic Pulse Rifle Extended Barrel // Fluted Barrel Ricochet Rounds // Light Mag Auto-Loading Holster Vorpal Weapon Tier 2: Range
Bump in the Night Heavy Rocket Launcher Volatile Launch // Hard Launch Alloy Casing // Black Powder Stats for All Chain Reaction
Note: Fixed perks on weapons are not displayed

Master Rahool's Material Exchange

  • Purchase Glimmer (10000 for 10 Legendary Shards)
  • Purchase Glimmer (10000 for 10 Dark Fragment)
  • Purchase Glimmer (10000 for 10 Phantasmal Fragment)
  • Purchase Glimmer (10000 for 25 Herealways Piece)
  • Enhancement Prism (1 for 10 Enhancement Core & 10000 Glimmer)
  • Ascendant Shard (1 for 10 Enhancement Prism & 50000 Glimmer)
  • Ascendant Alloy (1 for 10 Enhancement Prism & 50000 Glimmer)

Bounties

Commander Zavala, Vanguard
Name Description Requirement Reward
Horseshoes and Hand Grenades Defeat combatants with grenades. Defeating them in Vanguard playlists grants additional progress. 20 [Grenade] Grenade XP+
Fast and True Defeat combatants with Primary ammo. Bow final blows in Vanguard playlists grant additional progress. 75 [Bow] Bow XP+
Finish Them Defeat combatants with your finisher in Vanguard playlists. 5 Finisher XP+
Most Meticulous Complete Vanguard playlists. 2 Vanguard Ops XP+
Lord Shaxx, Crucible
Name Description Requirement Reward
Sparring Grounds Complete matches in any Crucible playlist. 2 Crucible matches XP+
Scorched Earth Defeat opponents with Solar scorch damage. 6 [Solar] Solar scorch XP+
On the Mark Defeat opponents with precision final blows. 3 [Headshot] Precision XP+
Scorcher In Scorched, defeat opponents using the Scorch Cannon. 7  Scorch Cannon XP+
The Drifter, Gambit
Name Description Requirement Reward
Blockade Send Blockers; medium and large Blockers contribute more progress. 30 Blockers XP+
Envoy While It Lasts Defeat Primeval envoys during Gambit matches. 2 Envoys XP+
Sweltering Heat Use Solar scorch to defeat targets in Gambit. Defeating Guardians grants more progress. 30 [Solar] Solar scorch XP+
Like Kindling Use Solar ignition to defeat targets in Gambit. Defeating Guardians grants more progress. 10 [Solar] Solar ignition XP+
Banshee-44, Gunsmith
Name Description Requirement Reward
Auto Rifle Calibration Calibrate Auto Rifles against any target. Earn bonus progress with precision final blows and against opposing Guardians. 100 [Auto Rifle] Auto Rifle XP+ & Enhancement Core & Gunsmith Rank Progress
Hand Cannon Calibration Calibrate Hand Cannons against any target. Earn bonus progress with precision and against opposing Guardians. 100 [Hand Cannon] Hand Cannon XP+ & Enhancement Core & Gunsmith Rank Progress
Rocket Launcher Calibration Calibrate Rocket Launchers against any target. Earn bonus progress against opposing Guardians and for additional targets defeated with each shot. 100 [Rocket Launcher] Rocket Launcher XP+ & Enhancement Core & Gunsmith Rank Progress
Stasis Calibration Calibrate Stasis weapons against any target. Earn bonus progress against opposing Guardians. 80 [Stasis] Stasis weapon XP+ & Enhancement Core & Gunsmith Rank Progress
Nimbus, Neomuna
Name Description Requirement Reward
The Old Standby In Neomuna, defeat combatants. Vex combatants grant additional progress. 90 Targets XP+ & 50 Neomuna Rank
Cryogenic Hardening In Neomuna, defeat combatants affected by Stasis. Vex combatants grant additional progress. 60 [Stasis] Stasis XP+ & 50 Neomuna Rank
Distant Doom In a single life, defeat combatants in Neomuna using Sniper Rifles, Linear Fusion Rifles, Scout Rifles, or Rocket Launchers. 20 Targets XP+ & 50 Neomuna Rank
Terminal Rewards Open chests after completing Terminal Overload. 3 Chests opened 1 Terminal Overload Key & 50 Neomuna Rank & XP+
Lord Shaxx, Hall of Champions
Name Description Requirement Reward
Onslaught Defender Deploy and upgrade defenses in Onslaught. 30 Defenses completed 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Spire Looter Open a Witch's Chest in Savathûn's Spire using a Witch's Key. 1 Chests opened 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Close Quarters Defeat targets with melee abilities. Combatants in Onslaught and Guardians are worth more. 100 [Melee] Melee 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Big Shocker Defeat targets with Arc weapons and abilities. 100 [Arc] Arc 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Spirit of Riven, H.E.L.M.
Name Description Requirement Reward
Will of the People Complete public events in the Dreaming City. Heroic completions are worth more. 6 Public events XP+ & 25 Spirit of Riven Reputation
Rapid Lair Defense Rapidly defeat combatants. Combatants in Riven's Lair or The Coil are worth more. 60 Rapidly defeated XP+ & 25 Spirit of Riven Reputation
Dragon's Fang Defeat targets with Auto Rifles, Pulse Rifles, or Trace Rifles. Combatants in Riven's Lair or The Coil and Guardians are worth more. 30 [Auto Rifle], [Pulse Rifle], or [Trace Rifle] defeats XP+ & 25 Spirit of Riven Reputation
Dragonthread Defeat targets with Solar or Strand damage. Combatants in Riven's Lair or The Coil and Guardians are worth more. 100 [Solar] or [Strand] defeats XP+ & 25 Spirit of Riven Reputation
Never forget what has been lost. While the API protests have concluded, Reddit remains hostile to its users as their IPO looms in the horizon. More information can be found here.
submitted by DTG_Bot to LowSodiumDestiny [link] [comments]


2024.05.13 19:06 DTG_Bot [D2] Daily Reset Thread [2024-05-13]

Daily Modifiers

Vanguard Ops

Dares of Eternity

Onslaught: Playlist

Riven's Lair

The Coil

Seasonal

Legend/Master Lost Sector

Exotic armor drop (if solo): Arms

Chamber of Starlight: Legend

  • Legend Difficulty: Locked Equipment, Extra Shields
  • Champions: [Disruption] Overload, [Stagger] Unstoppable
  • Threat: [Solar] Solar
  • Shields: [Solar] Solar, [Void] Void
  • Modifiers: Epitaph

Chamber of Starlight: Master

  • Legend Difficulty: Locked Equipment, Extra Shields
  • Champions: [Disruption] Overload, [Stagger] Unstoppable
  • Threat: [Solar] Solar
  • Shields: [Solar] Solar, [Void] Void
  • Modifiers: Epitaph

Misc

Guns & Materials

Banshee's Featured Weapons

Name Type Column 1 Column 2 Column 3 Column 4 Masterwork
Whispering Slab Kinetic Combat Bow Tactile String // Natural String Helical Fletching // Straight Fletching Quickdraw Unrelenting Tier 2: Draw Time
Iota Draconis Energy Fusion Rifle Fluted Barrel // Hammer-Forged Rifling Ionized Battery // Projection Fuse Ensemble Adagio Tier 2: Range
Vulpecula Kinetic Hand Cannon Full Bore // Polygonal Rifling Extended Mag // Alloy Magazine Ensemble Explosive Payload Tier 2: Reload Speed
Piece of Mind Kinetic Pulse Rifle Extended Barrel // Fluted Barrel Ricochet Rounds // Light Mag Auto-Loading Holster Vorpal Weapon Tier 2: Range
Bump in the Night Heavy Rocket Launcher Volatile Launch // Hard Launch Alloy Casing // Black Powder Stats for All Chain Reaction
Note: Fixed perks on weapons are not displayed

Master Rahool's Material Exchange

  • Purchase Glimmer (10000 for 10 Legendary Shards)
  • Purchase Glimmer (10000 for 10 Dark Fragment)
  • Purchase Glimmer (10000 for 10 Phantasmal Fragment)
  • Purchase Glimmer (10000 for 25 Herealways Piece)
  • Enhancement Prism (1 for 10 Enhancement Core & 10000 Glimmer)
  • Ascendant Shard (1 for 10 Enhancement Prism & 50000 Glimmer)
  • Ascendant Alloy (1 for 10 Enhancement Prism & 50000 Glimmer)

Bounties

Commander Zavala, Vanguard
Name Description Requirement Reward
Horseshoes and Hand Grenades Defeat combatants with grenades. Defeating them in Vanguard playlists grants additional progress. 20 [Grenade] Grenade XP+
Fast and True Defeat combatants with Primary ammo. Bow final blows in Vanguard playlists grant additional progress. 75 [Bow] Bow XP+
Finish Them Defeat combatants with your finisher in Vanguard playlists. 5 Finisher XP+
Most Meticulous Complete Vanguard playlists. 2 Vanguard Ops XP+
Lord Shaxx, Crucible
Name Description Requirement Reward
Sparring Grounds Complete matches in any Crucible playlist. 2 Crucible matches XP+
Scorched Earth Defeat opponents with Solar scorch damage. 6 [Solar] Solar scorch XP+
On the Mark Defeat opponents with precision final blows. 3 [Headshot] Precision XP+
Scorcher In Scorched, defeat opponents using the Scorch Cannon. 7  Scorch Cannon XP+
The Drifter, Gambit
Name Description Requirement Reward
Blockade Send Blockers; medium and large Blockers contribute more progress. 30 Blockers XP+
Envoy While It Lasts Defeat Primeval envoys during Gambit matches. 2 Envoys XP+
Sweltering Heat Use Solar scorch to defeat targets in Gambit. Defeating Guardians grants more progress. 30 [Solar] Solar scorch XP+
Like Kindling Use Solar ignition to defeat targets in Gambit. Defeating Guardians grants more progress. 10 [Solar] Solar ignition XP+
Banshee-44, Gunsmith
Name Description Requirement Reward
Auto Rifle Calibration Calibrate Auto Rifles against any target. Earn bonus progress with precision final blows and against opposing Guardians. 100 [Auto Rifle] Auto Rifle XP+ & Enhancement Core & Gunsmith Rank Progress
Hand Cannon Calibration Calibrate Hand Cannons against any target. Earn bonus progress with precision and against opposing Guardians. 100 [Hand Cannon] Hand Cannon XP+ & Enhancement Core & Gunsmith Rank Progress
Rocket Launcher Calibration Calibrate Rocket Launchers against any target. Earn bonus progress against opposing Guardians and for additional targets defeated with each shot. 100 [Rocket Launcher] Rocket Launcher XP+ & Enhancement Core & Gunsmith Rank Progress
Stasis Calibration Calibrate Stasis weapons against any target. Earn bonus progress against opposing Guardians. 80 [Stasis] Stasis weapon XP+ & Enhancement Core & Gunsmith Rank Progress
Nimbus, Neomuna
Name Description Requirement Reward
The Old Standby In Neomuna, defeat combatants. Vex combatants grant additional progress. 90 Targets XP+ & 50 Neomuna Rank
Cryogenic Hardening In Neomuna, defeat combatants affected by Stasis. Vex combatants grant additional progress. 60 [Stasis] Stasis XP+ & 50 Neomuna Rank
Distant Doom In a single life, defeat combatants in Neomuna using Sniper Rifles, Linear Fusion Rifles, Scout Rifles, or Rocket Launchers. 20 Targets XP+ & 50 Neomuna Rank
Terminal Rewards Open chests after completing Terminal Overload. 3 Chests opened 1 Terminal Overload Key & 50 Neomuna Rank & XP+
Lord Shaxx, Hall of Champions
Name Description Requirement Reward
Onslaught Defender Deploy and upgrade defenses in Onslaught. 30 Defenses completed 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Spire Looter Open a Witch's Chest in Savathûn's Spire using a Witch's Key. 1 Chests opened 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Close Quarters Defeat targets with melee abilities. Combatants in Onslaught and Guardians are worth more. 100 [Melee] Melee 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Big Shocker Defeat targets with Arc weapons and abilities. 100 [Arc] Arc 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Spirit of Riven, H.E.L.M.
Name Description Requirement Reward
Will of the People Complete public events in the Dreaming City. Heroic completions are worth more. 6 Public events XP+ & 25 Spirit of Riven Reputation
Rapid Lair Defense Rapidly defeat combatants. Combatants in Riven's Lair or The Coil are worth more. 60 Rapidly defeated XP+ & 25 Spirit of Riven Reputation
Dragon's Fang Defeat targets with Auto Rifles, Pulse Rifles, or Trace Rifles. Combatants in Riven's Lair or The Coil and Guardians are worth more. 30 [Auto Rifle], [Pulse Rifle], or [Trace Rifle] defeats XP+ & 25 Spirit of Riven Reputation
Dragonthread Defeat targets with Solar or Strand damage. Combatants in Riven's Lair or The Coil and Guardians are worth more. 100 [Solar] or [Strand] defeats XP+ & 25 Spirit of Riven Reputation
Never forget what has been lost. While the API protests have concluded, Reddit remains hostile to its users as their IPO looms in the horizon. More information can be found here.
submitted by DTG_Bot to DestinyTheGame [link] [comments]


2024.05.13 14:00 KappaOfficer ETERNAL KAPPAS!!! 480M+ Guild Friendly and Helpful Guild - Looking for New Members - RotE 32⭐️ 29+ Reva Shard (34 Reva Ready) Active & Social Members - See Comments for More Information

Σternal Kappa
GUILD INFO:
https://swgoh.gg/g/SfnB9bQET4ufnBRZwbJkpQ/
Relaxed group of active and social members! Looking for positive vibes as we continue to grow!
The Eternal Empire is a family of 7 independently run guilds and home to 400 players. We support all level of players from beginners to experienced, end-game all-heroic competitors. Guild GPs range from 325M - 550M+. All active & dedicated players are welcome! We understand that life happens & take that into consideration. We share one Discord server where we have the tools, bots, resources & seasoned advice to help guide you as you progress. Our motto is: “We build together, we grow TOGETHER!”.
49/50 Members, 450M+ GP
1:30 UTC / 20:30 EST / 17:30 PST Guild Reset
REQUIREMENTS:
TB:
32 ⭐️ Rise of the Empire TB & 29+ Reva Shard (34 Reva Ready)
We Use EchoBot for Platoon Assignments
TW:
7-3 Record in last 10 matches We have a dedicated Discord channel for TW Adaptive strategy depending on our opponent & team readiness
RAIDS: Endor Speeder Bike Event (208M Crate)
Discord: https://discord.gg/RrKJyy42cD
JOIN THE ETERNAL EMPIRE!!!
HOW TO JOIN US: Please come to our Discord server & an Officer will help you! We want EVERYONE to succeed & are constantly looking to improve on what we're doing to help all within our collective of :eight: independently run guilds. We are an established guild with active players who are looking for like-minded, common-sense individuals to join us for the growth & benefit of all!
submitted by KappaOfficer to swgoh_guilds [link] [comments]


2024.05.13 14:00 KappaOfficer ETERNAL KAPPAS!!! 480M+ Guild Friendly and Helpful Guild - Looking for New Members - RotE 32⭐️ 29+ Reva Shard (34 Reva Ready) - Active & Social Members - See Comments for More Information

Σternal Kappa
GUILD INFO:
https://swgoh.gg/g/SfnB9bQET4ufnBRZwbJkpQ/
Relaxed group of active and social members! Looking for positive vibes as we continue to grow!
The Eternal Empire is a family of 7 independently run guilds and home to 400 players. We support all level of players from beginners to experienced, end-game all-heroic competitors. Guild GPs range from 325M - 550M+. All active & dedicated players are welcome! We understand that life happens & take that into consideration. We share one Discord server where we have the tools, bots, resources & seasoned advice to help guide you as you progress. Our motto is: “We build together, we grow TOGETHER!”.
49/50 Members, 480M+ GP
1:30 UTC / 20:30 EST / 17:30 PST Guild Reset
REQUIREMENTS:
TB:
We Use EchoBot for Platoon Assignments
TW:
*7-3 Record in last 10 matches We have a dedicated Discord channel for TW Adaptive strategy depending on our opponent & team readiness
RAIDS: Endor Speeder Bike Raid (208M Crate)
Discord: https://discord.gg/RrKJyy42cD
JOIN THE ETERNAL EMPIRE!!!
HOW TO JOIN US: Please come to our Discord server & an Officer will help you! We want EVERYONE to succeed & are constantly looking to improve on what we're doing to help all within our collective of :eight: independently run guilds. We are an established guild with active players who are looking for like-minded, common-sense individuals to join us for the growth & benefit of all!
submitted by KappaOfficer to SWGOHRecruiting [link] [comments]


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