Kim haler && 5d

Live music in Boise May 16-22

2024.05.17 00:28 withlovefromboise Live music in Boise May 16-22

Here's a bunch of shows happening this weekend + next week.
Also if you are a Talking Heads fan, Idaho Film Society is doing a 40th Anniversary Screening of Stop Making Sense at Treefort Music Hall on Saturday, May 18. Tix are only $12! Here's the description: Newly restored in 4K to coincide with its 40th anniversary, the 1984 film was directed by renowned filmmaker Jonathan Demme and is considered by critics as the greatest concert film of all time. It stars core Talking Heads band members David Byrne, Tina Weymouth, Chris Frantz, and Jerry Harrison along with Bernie Worrell, Alex Weir, Steve Scales, Lynn Mabry and Edna Holt. The live performance was shot over the course of three nights at Hollywood’s Pantages Theater in December of 1983 and features Talking Heads’ most memorable songs.

Live music in Boise May 16-22

submitted by withlovefromboise to Boise [link] [comments]


2024.05.11 17:17 Luccyboy Unable to install updated MPI3MR driver to support 9600-24i.

I'm trying to install the newest version of the MPI3MR driver as this was noted as the solution to get my 9600-24i working. The current version included within Proxmox is 8.5.1.0.0, however, 8.8.1.0.0 is available for download from the Broadcom website.
Current system information:
Linux pvetemp 6.8.4-3-pve #1 SMP PREEMPT_DYNAMIC PMX 6.8.4-3 (2024-05-02T11:55Z) x86_64 GNU/Linux root@pvetemp:~# pveversion pve-manage8.2.2/9355359cd7afbae4 (running kernel: 6.8.4-3-pve) root@pvetemp:~# apt update && apt dist-upgrade [...] 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. root@pvetemp:~# modinfo mpi3mr filename: /lib/modules/6.8.4-3-pve/kernel/drivers/scsi/mpi3mmpi3mr.ko version: 8.5.1.0.0 license: GPL description: MPI3 Storage Controller Device Driver author: Broadcom Inc. srcversion: D86E0268E0231818693FB5F alias: pci:v00001000d000000B5sv*sd*bc*sc*i* alias: pci:v00001000d000000B3sv*sd*bc*sc*i* alias: pci:v00001000d000000A5sv*sd*bc*sc*i* depends: scsi_transport_sas retpoline: Y intree: Y name: mpi3mr vermagic: 6.8.4-3-pve SMP preempt mod_unload modversions sig_id: PKCS#7 signer: Build time autogenerated kernel key sig_key: 71:06:6D:D6:05:97:A1:46:92:06:37:D1:16:E9:D4:8C:C3:3C:D3:93 sig_hashalgo: sha512 signature: 7C:10:31:FE:79:2F:5D:DF:51:5D:80:30:BA:F3:C7:B1:9D:09:3A:2F: 5B:47:38:EF:8C:64:7F:E0:A5:DD:B3:39:8E:27:B0:B9:13:EE:2A:CA: C0:35:5D:68:55:26:49:71:3C:B0:AB:96:AF:1D:45:C4:86:90:70:3F: AA:2A:D2:60:6B:19:CB:FA:4B:B3:74:BF:2C:51:E1:56:78:61:09:52: 1A:4B:90:36:B2:46:00:40:5F:D0:99:F1:A0:99:80:0D:C5:C8:1E:82: 09:46:E0:2E:56:9B:5A:C7:5D:9E:9F:30:4D:BC:9B:19:03:3E:07:59: B2:A2:D7:06:6F:CF:9E:CF:1F:D9:4E:BE:9A:09:95:47:05:95:8B:8F: 6A:C8:6D:BA:A6:BA:8F:CD:10:12:97:2D:3D:4B:F3:0A:43:D0:A6:4A: 95:F6:71:99:24:C5:51:3E:BC:52:53:7A:5F:7C:F4:C9:90:E4:08:4E: E0:EA:09:C3:40:AD:E5:2D:C7:DB:F1:A5:27:4D:7C:AE:AE:8B:1A:2F: 00:10:D2:FA:6E:A9:DE:52:FD:00:D0:5E:2C:5F:EC:5F:2A:99:AD:18: D9:FE:E3:AD:9F:C1:96:89:63:06:64:59:63:21:27:E7:1C:05:D1:AE: 96:9D:F3:DA:44:D3:61:E2:8B:23:5C:71:4F:29:D3:F8:39:E0:06:6E: A8:DE:D1:5A:D9:AC:10:51:BC:6F:32:BE:D9:CF:AD:0F:E8:A3:AE:4D: 07:0B:A6:38:59:BB:50:1A:CB:49:F6:08:07:73:E0:32:04:DB:90:6D: 5D:8F:8A:9D:8F:CA:3C:E6:F4:92:9A:74:F5:0A:4D:B8:FD:FF:E6:BC: AA:A0:E7:9C:B2:66:59:8F:A1:60:18:33:A7:CB:F8:2A:AF:43:90:40: 94:D7:4F:FC:15:D4:E6:96:83:46:DB:69:F2:F2:CF:A8:5B:2D:93:74: 46:88:AE:4E:B2:7A:D0:DD:95:BB:65:29:0D:58:9D:33:5B:89:A3:4C: 94:34:69:E2:C8:A4:04:B1:FD:A0:79:01:E2:E5:59:61:37:11:22:A2: 87:E4:A1:D4:A2:93:42:7D:4F:F0:6A:3E:2D:3A:45:02:22:84:8C:BC: 00:F5:CE:75:54:13:8C:B4:D2:B8:FE:5F:CA:92:AD:5C:F0:30:6B:8F: 05:2B:0A:90:C3:13:CB:8E:AD:FD:41:8F:9A:1A:BC:87:1E:07:9E:0A: E0:0D:A9:DD:23:BC:D6:3D:8C:00:3F:F9:A8:13:EB:1B:4C:F9:CC:25: 65:6E:DF:72:E2:CC:A4:B0:5F:F1:11:85:E3:6C:49:E9:55:50:C2:01: CA:2C:7B:A4:2D:93:0E:E7:B5:C8:A3:48 parm: poll_queues:Number of queues for io_uring poll mode. (Range 1 - 126) (int) parm: prot_mask:Host protection capabilities mask, def=0x07 (int) parm: prot_guard_mask: Host protection guard mask, def=3 (int) parm: logging_level: bits for enabling additional logging info (default=0) (int) parm: max_sgl_entries:Preferred max number of SG entries to be used for a single I/O The actual value will be determined by the driver (Minimum=256, Maximum=2048, default=256) (int) sfsaf
Trying to install the downloaded mpi3mr-8.8.1.0.0-1dkms.noarch.deb file:
```root@pvetemp:~# dpkg -i mpi3mr-8.8.1.0.0-1dkms.noarch.deb (Reading database ... 119626 files and directories currently installed.) Preparing to unpack mpi3mr-8.8.1.0.0-1dkms.noarch.deb ...
Uninstall of mpi3mr module (version 8.8.1.0.0) beginning: Unpacking mpi3mr (8.8.1.0.0-1dkms) over (8.8.1.0.0-1dkms) ... Setting up mpi3mr (8.8.1.0.0-1dkms) ... Deprecated feature: REMAKE_INITRD (/ussrc/mpi3mr-8.8.1.0.0/dkms.conf) Deprecated feature: MODULES_CONF_ALIAS_TYPE (/ussrc/mpi3mr-8.8.1.0.0/dkms.conf) Creating symlink /valib/dkms/mpi3m8.8.1.0.0/source -> /ussrc/mpi3mr-8.8.1.0.0 Sign command: /lib/modules/6.8.4-3-pve/build/scripts/sign-file Signing key: /valib/dkms/mok.key Public certificate (MOK): /valib/dkms/mok.pub Deprecated feature: REMAKE_INITRD (/valib/dkms/mpi3m8.8.1.0.0/source/dkms.conf) Deprecated feature: MODULES_CONF_ALIAS_TYPE (/valib/dkms/mpi3m8.8.1.0.0/source/dkms.conf)
Building module: Cleaning build area... make -j8 KERNELRELEASE=6.8.4-3-pve -C /lib/modules/6.8.4-3-pve/build M=/valib/dkms/mpi3m8.8.1.0.0/build modules....(bad exit status: 2) Error! Bad return status for module build on kernel: 6.8.4-3-pve (x86_64) Consult /valib/dkms/mpi3m8.8.1.0.0/build/make.log for more information. Sign command: /lib/modules/6.8.4-3-pve/build/scripts/sign-file Signing key: /valib/dkms/mok.key Public certificate (MOK): /valib/dkms/mok.pub Deprecated feature: REMAKE_INITRD (/valib/dkms/mpi3m8.8.1.0.0/source/dkms.conf) Deprecated feature: MODULES_CONF_ALIAS_TYPE (/valib/dkms/mpi3m8.8.1.0.0/source/dkms.conf)
Building module: Cleaning build area... make -j8 KERNELRELEASE=6.8.4-3-pve -C /lib/modules/6.8.4-3-pve/build M=/valib/dkms/mpi3m8.8.1.0.0/build modules....(bad exit status: 2) Error! Bad return status for module build on kernel: 6.8.4-3-pve (x86_64) Consult /valib/dkms/mpi3m8.8.1.0.0/build/make.log for more information. root@pvetemp:~# cat /valib/dkms/mpi3m8.8.1.0.0/build/make.log DKMS make.log for mpi3mr-8.8.1.0.0 for kernel 6.8.4-3-pve (x86_64) Sat May 11 05:18:44 PM CEST 2024 make: Entering directory '/ussrc/linux-headers-6.8.4-3-pve' CC [M] /valib/dkms/mpi3m8.8.1.0.0/build/mpi3mr_os.o CC [M] /valib/dkms/mpi3m8.8.1.0.0/build/mpi3mr_fw.o CC [M] /valib/dkms/mpi3m8.8.1.0.0/build/mpi3mr_app.o CC [M] /valib/dkms/mpi3m8.8.1.0.0/build/mpi3mr_debugfs.o CC [M] /valib/dkms/mpi3m8.8.1.0.0/build/mpi3mr_transport.o /valib/dkms/mpi3m8.8.1.0.0/build/mpi3mr_fw.c: In function ‘mpi3mr_cleanup_resources’: /valib/dkms/mpi3m8.8.1.0.0/build/mpi3mr_fw.c:4339:17: error: implicit declaration of function ‘pci_disable_pcie_error_reporting’ [-Werror=implicit-function-declaration] 4339 pci_disable_pcie_error_reporting(pdev); ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /valib/dkms/mpi3m8.8.1.0.0/build/mpi3mr_fw.c: In function ‘mpi3mr_setup_resources’: /valib/dkms/mpi3m8.8.1.0.0/build/mpi3mr_fw.c:4392:9: error: implicit declaration of function ‘pci_enable_pcie_error_reporting’ [-Werror=implicit-function-declaration] 4392 pci_enable_pcie_error_reporting(pdev); ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ cc1: some warnings being treated as errors make[2]: *** [scripts/Makefile.build:243: /valib/dkms/mpi3m8.8.1.0.0/build/mpi3mr_fw.o] Error 1 make[1]: *** [/ussrc/linux-headers-6.8.4-3-pve/Makefile:1926: /valib/dkms/mpi3m8.8.1.0.0/build] Error 2 make: *** [Makefile:240: __sub-make] Error 2 make: Leaving directory '/ussrc/linux-headers-6.8.4-3-pve' ```
The error notes that pci_disable_pcie_error_reporting and pci_enable_pcie_error_reporting result in errors. However, I've no real clue on how to fix this issue.
My main issue is that right now the 9600-24i does not function within my TrueNAS VM. According to this post that issue should be fixed in this driver version.
submitted by Luccyboy to Proxmox [link] [comments]


2024.05.06 19:13 ZmajTvI Global variables

Hey!
First problem is. My teacher tells me that global variables are not allowed. After alot of reserche i still dont know how to change it from global variable. What do i need to change to make it work without global variables?
Second Problem is that 5 and 6 show the exact same output.
I hope that is enough information. If needed i can show what the assignment sais
Here is the code: import java.text.SimpleDateFormat; import java.util.Date; import java.util.Scanner;
public class Main { private static SimpleDateFormat dateFormat = new SimpleDateFormat("yyyy-MM-dd HH:mm:ss"); private static int[][] articles = new int[10][3]; private static int articleCounter = 1000; private static int[][] sales = new int[1000][3]; private static Date[] salesDate = new Date[1000]; private static int salesCounter = 0;
public static void main(String[] args) { Scanner scanner = new Scanner(System.in); char choice; do { choice = menu(); switch (choice) { case '1': insertArticle(); break; case '2': removeArticle(); break; case '3': printArticles(); break; case '4': sellArticle(); break; case '5': printSales(); break; case '6': sortedTable(); break; } } while (choice != 'q'); System.out.println("Program exiting!"); } /** * Displays the menu and retrieves the user's choice. * * @return The user's choice. */ public static char menu() { System.out.println("1. Insert Articles"); System.out.println("2. Remove an article"); System.out.println("3. Display list of articles"); System.out.println("4. Register a sale"); System.out.println("5. Display order history"); System.out.println("6. Sort and display order history table"); System.out.println("q. Quit"); System.out.println("Your choice: "); return input().charAt(0); } /** * Gets user input. * * @return The user's input. */ public static String input() { Scanner scanner = new Scanner(System.in); return scanner.nextLine().toLowerCase(); } /** * Removes an article based on user input. */ public static void removeArticle() { System.out.print("Enter the item number to remove: "); int itemNumber = Integer.parseInt(input()); int articleIndex = findArticleIndex(itemNumber); if (articleIndex != -1) { articles[articleIndex] = new int[3]; System.out.println("Article removed successfully."); } else { System.out.println("Error: Article not found. Cannot remove."); } } /** * Prints the list of articles. */ public static void printArticles() { System.out.println("Article Number Quantity Price"); System.out.println("-----------------------------"); bubbleSort(articles); for (int i = 0; i < articles.length; i++) { if (articles[i][0] != 0) { System.out.printf("%13d %8d %5d\n", articles[i][0], articles[i][1], articles[i][2]); } } } /** * Inserts articles into the system. */ public static void insertArticle() { int noOfArticles; do { System.out.print("How many articles do you want to insert? "); try { noOfArticles = Integer.parseInt(input()); if (noOfArticles <= 0) { System.out.println("Please enter a positive integer."); } } catch (NumberFormatException e) { System.out.println("Invalid input. Please enter a valid integer."); noOfArticles = -1; } } while (noOfArticles <= 0); articles = checkFull(articles, articles.length + noOfArticles); for (int i = 0; i < noOfArticles; i++) { int articleNumber = ++articleCounter; int quantity = (int) (Math.random() * 10) + 1; int price = (int) (Math.random() * 901) + 1; insertArticle(articleNumber, quantity, price); } } /** * Registers a sale based on user input. */ public static void sellArticle() { try { System.out.print("Enter the article number: "); int articleNumber = Integer.parseInt(input()); System.out.print("Enter the quantity: "); int quantity = Integer.parseInt(input()); int articleIndex = findArticleIndex(articleNumber); if (articleIndex != -1 && articles[articleIndex][1] >= quantity && articles[articleIndex][2] > 0) { int sum = quantity * articles[articleIndex][2]; sales[salesCounter][0] = articleNumber; sales[salesCounter][1] = quantity; sales[salesCounter][2] = sum; salesDate[salesCounter] = new Date(); salesCounter++; articles[articleIndex][1] -= quantity; System.out.println("Sale registered successfully"); } else { System.out.println("Invalid sale. Please check the article number and quantity"); } } catch (NumberFormatException e) { System.out.println("Invalid input. Please enter valid integers for article number and quantity."); } } /** * Sorts the sales table based on sale date and displays it. */ public static void sortedTable() { // Sort the sales array based on sale date for (int i = 0; i < salesCounter - 1; i++) { for (int j = 0; j < salesCounter - i - 1; j++) { if (salesDate[j].compareTo(salesDate[j + 1]) > 0) { // Swap salesDate Date tempDate = salesDate[j]; salesDate[j] = salesDate[j + 1]; salesDate[j + 1] = tempDate; // Swap sales int[] tempSale = sales[j]; sales[j] = sales[j + 1]; sales[j + 1] = tempSale; } } } // Print the sorted sales table printSales(); } /** * Prints the order history with date, article number, quantity, and total amount. */ public static void printSales() { System.out.println("Date Article Number Quantity Total Amount"); System.out.println("-------------------------------------------------------------"); for (int i = 0; i < salesCounter; i++) { if (sales[i][0] != 0 && salesDate[i] != null) { System.out.printf("%s %15d %8d %13d\n", dateFormat.format(salesDate[i]), sales[i][0], sales[i][1], sales[i][2]); } } } /** * Checks if the array is full and expands it if necessary. * * @param array The array to check. * @param noOfArticles The desired number of articles. * @return The updated array. */ private static int[][] checkFull(int[][] array, int noOfArticles) { if (noOfArticles > array.length) { int[][] newArray = new int[noOfArticles][3]; System.arraycopy(array, 0, newArray, 0, array.length); return newArray; } return array; } /** * Inserts an article into the articles array. * * @param articleNumber The article number. * @param quantity The quantity of the article. * @param price The price of the article. */ private static void insertArticle(int articleNumber, int quantity, int price) { for (int i = 0; i < articles.length; i++) { if (articles[i][0] == 0) { articles[i][0] = articleNumber; articles[i][1] = quantity; articles[i][2] = price; break; } } } /** * Finds the index of an article in the articles array based on its number. * * @param articleNumber The article number to find. * @return The index of the article, or -1 if not found. */ private static int findArticleIndex(int articleNumber) { for (int i = 0; i < articles.length; i++) { if (articles[i][0] == articleNumber) { return i; } } return -1; } /** * Sorts a 2D array based on the first column using the bubble sort algorithm. * * @param array The 2D array to be sorted. */ private static void bubbleSort(int[][] array) { for (int i = 0; i < array.length - 1; i++) { for (int j = 0; j < array.length - i - 1; j++) { if (array[j][0] > array[j + 1][0]) { int[] temp = array[j]; array[j] = array[j + 1]; array[j + 1] = temp; } } } } 
}
submitted by ZmajTvI to learnprogramming [link] [comments]


2024.04.26 13:12 PutridCoffee4073 Best Team in Dls of all time

Best Team in Dls of all time
Crazy just looking at it
submitted by PutridCoffee4073 to DreamLeagueSoccer [link] [comments]


2024.04.24 05:19 ZaHiro86 Sprite only Fighters as SF6 DLC

Hi guys, as someone who has been around since 3rd strike I would like to start a little mini series about characters that I feel have been out of the game for a little too long
This list will target 3 different types of characters:
  1. Characters from the Alpha and 3 series who have never been in one of the "2.5D" games (4 series, 5, 6)
  2. The 8 characters introduced in SF4 that didn't come to SF5
  3. The "Forgotten 5", the 5 bosses of Street Fighter 1 who have never been playable.
I'll start with the first list here today and just talk about what I think their chances are of coming to SF6, and how they may be interpreted in the new game.
Likeliness rating system: 1/5, extremely unlikely. 2/5, unlikely but possible. 3/5 possible, but no reason to believe they will be added. 4/5, very possible. 5/5, there is good reason to believe this character will be added to SF6.
1. Eagle The only member of the 5 SF1 bosses who have been made playable on this list, Eagle is a dapper, muscular English gentleman who hits people with sticks.
・While I think Eagle has an actual shot at making it in to 6, there are 2 things not really going for him: first, we already have a character who hits people with a pair of sticks and second, his moveset is a little bland.
・Notable Eagle specials include counters, a lariat, and a series of strikes with his sticks. I think if they were to bring him to 6, he would need something to add a bit of oomph to his arsenal, like the ability to throw his sticks or maybe toss scalding tea on his opponents (I can't really think of anything, these are jokes)
・All-in-all, I see him as possible but not likely, so a 2 on a 5 star scale.
2. Juli Juli is a fellow clone like Cammy and as such shares a ton of her attributes including walk speed, normals, and a portion of her specials including spin knuckle and cannon spike
・Juli is, in my humble opinion, extremely unlikely and if she is added to 6, I imagine she will play very differently so as to differentiate her from Cammy
・I give her 1/5 in likeliness to return
3. Juni Same as above, Juni borrows a few of Cammy's specials but overall has a more unique set. Notably, she has Psycho Shield.
・Juni is actually more likely than Juli if for no other reason than that she has some unique specials, but I think at the end of the day if we get one of the dolls it will either be Decapre or an entirely new one.
・1/5 likeliness.
4. Sodom The Weaboo of justice and secret 5th ninja turtle, Sodom should have been in 4 or 5 if you ask me. Sodom is popular, fairly unique, and visually suits 6
・Normally I would say Sodom is likely to come back BUT there are 2 things that really hurt his chances: he fights with vaguely phallic objects and his name is Sodom. Oops. Still, 3/5 stars worth of likeliness I think.
5. Ingrid Apparently, Ingrid isn't popular. I don't really get this and think she's kind of neat--there's also the fact that 4 got Gen and 5 got Oro for characters that rival or exceed Akuma in power meaning that Ingrid may actually have a chance.
・Ingrid's specials aren't that interesting in my opinion but her visuals are pretty neat. That said, she does have a sneeze super which is memeable, cute, and interesting thus improving her chances a little bit.
・At the end of the day, I think Ingrid has a shot, but not a good one, so 2/5
6. Maki I love Maki. She is my favorite character to play in Capcom v SNK 2, she has a tonfa, she looks pissed off all the time... I want to say that Maki is likely but she just isn't. Guy, Zeku, and most importantly Kimberly already do what Maki does to an extent, and I just don't see them adding her to 6 with Kimberly around. We're far more likely to see Guy.
・I give her a 1/5 thanks to Kim.
7. Remy Remy was apparently considered for SF4 so despite being a sort of Guile clone and looking like a mix between Kain from Garou and Carmine from Unib (who looks like Freeman from Garou...) he has a pretty good shot
・Consider that he has a leap kick special and a low sonic boom PLUS Charlie Nash came to SF5 as a very different character from Guile and suddenly Remy seems very interesting
・He also visually works in SF6, I mean just look at Ken's 3rd outfit. I give Remy a 4/5 for likeliness to return.
8. Necro I like Necro a lot and think he is visually very interesting. The fact that he has Dhalsim's stretchy arms and Blanka's lightning also contributes to his potential as an interesting character after a rework--but there's an entirely different issue keeping him down
・I have never in my life, a single time, seen anyone other than myself say "man, I hope they bring Necro back!" And DLC needs to sell, so this makes me feel he is simply unlikely. He also has certain resemblance to Seth who is a good deal more popular, making it even less likely.
・2/5, and it's a shame
9. Sean I still don't get how he wasn't in 5, Sean is PERFECT for the V system. In 3 he can only use Hadouken as a Super, and we learn that his family has a lightning themed martial art, meaning they could have given him a v-trigger that grants hadouken and one that charges him with lightning or something. Also basketball V-skill anyone?
・Sean also seemed like a good choice for 6 thematically and visually, so I feel he has not just a strong chance but the second strongest chance of all of the sprite-only fighters. His core issue is simply that he is a shoto, but we can see how different Ryu and Ken are already, and Sean's potential access to moves that Laura uses give him even more potential for something interesting.
・I legitimately expect Sean at some point, 5/5
10. Q Q is one of the most popular Street Fighter characters, hands down. He got something like 3rd place in a recent popularity poll, he's cool, he's mysterious, he's weird, and he's related to the villain of 5, G, in some way.
・I don't just expect Q, I would put money on him coming back either as Q or as some Q+G hybrid. I don't know how they would implement his taunt, maybe 22P or something, (or just taunt) but I would be shocked if he isn't added in season 2 or 3.
・5/5
11. Twelve On this list, Twelve is my most wanted by far. I love this character, his design, his glide, his weird tentacle arms thing--and i think he actually has a good shot!
・Twelve doesn't seem to fit 6's artstyle at first but I think it's an easy fix with some simple tweaks here and there. He has a unique kit, he is a villain, they sort of brought Eleven into SF5 which takes place before SF3...
・Actually, we may get Thirteen. But I still think we will see a proper take on Twelve in some fashion instead of a random character, and that means I give Twelve a 4/5
BONUS Violent Ken Technically a 2D only character from Ultra Street Fighter 2 (and Capcom/SNK crossovers even before that), Violent Ken is an odd character whom I actually really expect to come to SF6
・One of SF5's core story beats was Ryu overcoming the Satsui no Hado and manifesting Kage to beat up. Considering what Ken is going through right now, I think a take on Violent "I have nothing left to lose" Kenneth is right around the corner, potentially with a story about Ryu talking him down from it.
・I would go so far as to give VIolent Ken a 4/5 in likeliness of coming back as an altered take on the character ala Kage or Oni.
There you have it, the first of my 3 lists and the longest. I rally want to hear people's thoughts on which 2D onlies they think will finally get the 3D treatment in SF6, and how you think they may adapt these characters as well.
submitted by ZaHiro86 to StreetFighter [link] [comments]


2024.04.16 21:30 Materialpumpk1n Is it ideal to redo players with bad stats for a lower overall rating

Is it ideal to redo players with bad stats for a lower overall rating
Is it a good idea to redo players with a higher rating for a lower one like this 95 lewandowski
submitted by Materialpumpk1n to DreamLeagueSoccer [link] [comments]


2024.04.16 13:46 Nikzann martinez maxed

martinez maxed
tips on my martinez and my formation/team? waiting for son and a good cm
submitted by Nikzann to DreamLeagueSoccer [link] [comments]


2024.04.09 11:04 dejobaan The Devil Within: Satgat - Join Kim Rip, a Royal Guard whose humanity is gradually slipping away, on a thrilling 2.5D action-adventure platforming journey in 'The Devil Within: Satgat'. Uncover the mysteries of a desolate realm as you engage in stylish battles against formidable foes.

The Devil Within: Satgat - Join Kim Rip, a Royal Guard whose humanity is gradually slipping away, on a thrilling 2.5D action-adventure platforming journey in 'The Devil Within: Satgat'. Uncover the mysteries of a desolate realm as you engage in stylish battles against formidable foes. submitted by dejobaan to WhatsOnSteam [link] [comments]


2024.04.06 20:13 VascoShot4 Ronaldo card

Ronaldo card
What do you think guys redo or just keep
submitted by VascoShot4 to DreamLeagueSoccer [link] [comments]


2024.04.04 02:19 Relative-Zucchini352 Mom's for Liberty/Liberty Institute is hosting a "how to be an activist" bootcamp at Concord High School on April 13th

(FREE) New Hampshire Organization Building Bootcamp from Leadership Institute.
Leadership Institute founder Morton Blackwell, who is also behind the Council for National Policy, has advocated for abolishing public schools and replacing them with “free-market private schools, church schools, and home schools.”
“We’re going to take over the school boards, but that’s not enough. Once we replace the school boards, what we need to do is we need to have search firms, that are conservative search firms, that help us to find new educational leaders, because parents are going to get in there and they’re going to want to fire everyone.” -Morton Blackwell
(Learning Institute) and (Moms for Liberty) teamed up for a School Board Activist Workshop in January 2022 and Learning Institute was responsible for three Mom's for Liberty School Board Activism and Campaign Trainings in February 2022. In early 2023 Learning Institute and Mom's for Liberty assembled an Iowa Town Hall featuring Governor Kim Reynolds, a Story Telling Workshop, Grassroots Fundraising and a busy week of trainings in Maryland, New York, and Georgia including appearances by Betsy DeVos and Congresswoman Marjorie Taylor Green.
Moms for Liberty was criticized for offering a bounty to members of the public who "caught" teachers introducing texts or lessons in violation of New Hampshire's new law restricting discussions of race in school classrooms. On November 10, 2021, the New Hampshire Department of Education announced a website questionnaire to make it easier for the public to help enforce the law. A couple of days later, the New Hampshire Moms for Liberty chapter offered a monetary reward for doing so, tweeting: "We've got $500 for the person that first successfully catches a public school teacher breaking this law". Republican Governor of New Hampshire Chris Sununu's spokesman said "The Governor condemns the tweet referencing 'bounties' and any sort of financial incentive is wholly inappropriate and has no place".
In June 2022, Arkansas Mom's for Liberty leader (Missy) Bosch was recorded saying, "they, (The School Librarian) would all be plowed down with a freaking gun"
Read more on Mom's for Liberty & Liberty Institute here.
submitted by Relative-Zucchini352 to newhampshire [link] [comments]


2024.03.26 09:24 Born-Perception-5239 2D Isometric movement animations

Hi! So I'm trying to create a 2.5D isometric game (2D sprite characters in 3D environments) and I'm trying to figure out animation. The only method I've gotten any success out of is fully swapping animation controllers based on else if statements which creates extremely messy code. If anyone with more knowledge knows a better way to swap animations based on which way the character is moving, then please help me out here.
My PlayerController script, a horrid amalgamation of old Brackeys videos, is below.
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { #region variables public CharacterController controller; public float speed = 6f; public float gravity = -9.81f; public Transform groundCheck; public float groundDistance = 0.4f; public LayerMask groundMask; Vector3 velocity; bool isGrounded; public Animator animator; #endregion void Update() { isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask); if(isGrounded && velocity.y < 0) { velocity.y = -2f; } float horizontal = Input.GetAxisRaw("Horizontal"); float vertical = Input.GetAxisRaw("Vertical"); // Adding horizontal and vertical for x, and subtracting horizontal from vertical for z creates the 8 directional movement I'm after, for some reason. Vector3 direction = new Vector3(horizontal + vertical, 0f, vertical - horizontal).normalized; if (direction.magnitude >= 0.1f) { controller.Move(direction * speed * Time.deltaTime); } velocity.y += gravity * Time.deltaTime; controller.Move(velocity * Time.deltaTime); } } 
submitted by Born-Perception-5239 to unity [link] [comments]


2024.03.24 22:28 AutoModerator FAQ How to post to r/PatchesEmporium and trade items in Elden Ring V2

Welcome to PatchesEmporium
PatchesEmporium is a subreddit dedicated to trading items online in the game Elden Ring. Here you can trade, mule(transfer) or request for an item in exchange of +karma.
This subreddit is made for the exchange of in game items only, no sales or purchases are allowed, if you want to discuss the game please use the main subreddit, if you need help playing the game and/or defeating a boss please use BeyondTheFog.
How to post a trade request
**Follow the Title Format Guidelines**
To post a trade request you must follow our Title Format Guidelines, that means that the TITLE of your submission must have 3 key informations:
Examples of valid titles:
[XBOX] [W]: Greatsword, [H]: +karma, ask [PSX] [W]: Mule some weapons, [H]: I have all armors in game just ask me [PC] Want: seppuku ashes of war, Have: I can help you mule, +karma or ask 
**Non tradeable items**
Key items, spirit ashes, weapon and spirit upgrade materials, multiplayer items and the higher grade tools(flasks, torrent whistle), and spells are all unable to be traded.
(special case) rune arcs and raw meat dumplings are account locked, you can drop them but other players will not see them. serpent hunter also can not be dropped.
**What if I don't have anything to offer in return?**
Even if you think that you don't have anything to offer in return that simply ain't true. The way this subreddit was created is that always you have the ability to offer +karma(this is our subreddit reputation system) or you can as well offer to mule in return of your request.( a mule is when you help another player to transfer items between characters). Any of these 2 actions doesn't cost anything to you nor you don't need to have any previously in game item or progress.
**BACKUP, BACKUP, BACKUP !!**
For your own safety always have or create a new backup of your save file before trading, you should do this to avoid losing items or progress in game in case of anything turns out wrong during a trade.
If you are not familiar on how to create a backup please do so, not only this does prevents the loss of items but it is also a crucial part in trading since this is the way to "duplicate" in game items.
**Meet in public places**
You know how people recommend that you meet "online sellers" in public places when you go to retrieve items bought online, they say meet in the parking lot or mall and so and so. Well the same principle applies here.
For your own safety keep your conversations inside of your "reddit thread", this way the conversation of the trade is public for everyone to se in any case of wrongdoing, also users who are banned from the subreddit can't post on the threads so this also helps filtering it out possible scammers.
**Don't share passwords publicly**
Yes yes I know, I just said for you to talk with other players publicly inside the reddit threads, however once you have set the details for your trade send the other person a Private Message with the password, this way you avoid possible thieves that would try to intercept your trade if they could.
This way you will know for sure that the person you are meeting online is really the one you've been talking in the subreddit.
**How to report a bad trade**
If for some reason you had a bad trade or been scammed please inform the moderators. Please fill the message below with all the details that you can provide, as well a description of what happened and possibily any evidence that you may have, it is also very important that you just not report the reddit account but also inform the user PSN ID, STEAM or XBOX gamertag, as we will add those to the scammer and be aware of brand new accounts as any user can just create a new throwaway account.
Click HERE to send a report to the moderators
**What is a MULE?**
A mule is term used by players to describe the action of transferring items from one character to another, for instance lets say you already have a character with all the items and then you start a new one, however this time you already want to start the game with a specific weapon, you can request another player to help you transfer these items.
Usually this goes something like these, The SOURCE character of Player A meets with Player B and drop the items they want to mule to Player B, after that Player B meets the TARGET character of Player A and drop the items. This way you can transfer items between characters.
Award +karma to the people that helped you!
This subreddit has a custom karma count in the format of a user flair, it is the "+number" that you see next to your username. Please read HERE for more details.
After your request is fulfilled and somebody have helped you it is expected that you award them with "+karma".
To give karma all you need to do is to reply to one of the comments of the person that helped you with the keyword: +karma.
Reminder that in order for the bot to register the karma count, the keyword "+karma" must be the very first thing in your reply.
e.g: (as a reply to the person that helped you.)
+karma
__you can append any other message that you wish as long as the keyword "+karma" is the first thing in the sentence:__
+karma, thanks for the help.
Comment +complete to your own thread to change flairs to Duty Fulfilled
After your request is complete you can change the flair of your thread to "Duty Fulfilled" so people know that you were already helped.
You can manually change the flair by editing your post flair
Or
You can also change your submission flair by simply commenting on your own thread with the keyword: +complete
Remember that for this to work you must be the original submitter and it must be a top level comment.
**Don't be a beggar**
Although there are incredibly generous members in our community who will go over and beyond to help you, it is also true that most people will be less inclined to help you if you have the wrong attitude in the subreddit and act as a beggar, as said before there is no reason for you to not offer +karma or a mule in return of your request.
So although it is not technically against our rules, if your submission looks like something like these:
xbx runes PS5 need runes PC I want all weapons 
People will be less than willing to help you, context is key, if you ask for too much and doesn't offer anything in return you are going to have a hard time.
People will be more willing to help you if you simply offer karma or a mule like this:
PC W:a drop of runes, H:+karma or I will help you mule 
Last tip for a successful trade, break big requests into smaller ones
As said before, if you ask for a very big request, even if you offer something in return people will be less inclined to help you simply because that involves a lot of work, so instead of asking "I want all items" or things like that, work over time and start with smaller requests such as "I'm missing these 5 weapons can someone drop it to me".
Thank you for your understanding and co-operation in creating an enjoyable gaming environment for all.
If you have any trouble please contact the moderators: message to the moderators.
Have a great day! && Praise the Sun \`[T] /
submitted by AutoModerator to PatchesEmporium [link] [comments]


2024.03.23 12:18 ViolentCrumble How can I add the sale badge back into my product carousel?

So i have some code which calculates the percentage discount and changes the "sale badge" to display the current discount percent.
However I just built some new loops using Elementor loop carousel and it no longer has the badge showing up? What code do I need to modify to make it include the badge on those aswell?
My loop carousel just has the property "featured image" and is a loop of products.
here is a pic of the discount badge, The badge itself is just included in my theme shoptimiser by default.
https://imgur.com/a/5dVHhfq
and here is the loop carousel without the badge
https://imgur.com/cpvpbtA
Just want to know where I need to look, Any googling just returns people using ACF to add the badge in themself, but I don't believe I can use the same code I am using to change the text to be the discount percentage if I do that.
EDIT after some digging I found the code for getting the price of the product which I believe has a call to the function calling the display badge. I guess I just need to modify it to include loop products aswell?
function shoptimizer_change_displayed_sale_price_html() { global $product, $price; $shoptimizer_sale_badge = ''; $shoptimizer_layout_woocommerce_display_badge = ''; $shoptimizer_layout_woocommerce_display_badge = shoptimizer_get_option( 'shoptimizer_layout_woocommerce_display_badge' ); $shoptimizer_layout_woocommerce_display_badge_type = ''; $shoptimizer_layout_woocommerce_display_badge_type = shoptimizer_get_option( 'shoptimizer_layout_woocommerce_display_badge_type' ); if ( $product->is_on_sale() && ! $product->is_type( 'grouped' ) && ! $product->is_type( 'bundle' ) ) { if ( $product->is_type( 'variable' ) ) { $percentages = array(); // Get all variation prices. $prices = $product->get_variation_prices(); // Loop through variation prices. foreach ( $prices['price'] as $key => $price ) { // Only on sale variations. if ( $prices['regular_price'][ $key ] !== $price && $prices['regular_price'][ $key ] > 0.005) { // Calculate and set in the array the percentage for each variation on sale. $percentages[] = round( 100 - ( $prices['sale_price'][ $key ] / $prices['regular_price'][ $key ] * 100 ) ); } } // Keep the highest value. if ( ! empty( $percentages ) ) { $percentage = max( $percentages ) . '%'; } } else { $percentage = 0; $regular_price = (float) $product->get_regular_price(); if ( $regular_price > 0.005 ) { $sale_price = (float) $product->get_price(); $percentage = round( 100 - ( $sale_price / $regular_price * 100 ), 0 ) . '%'; } } if ( isset( $percentage ) && $percentage > 0 ) { if ( 'bubble' === $shoptimizer_layout_woocommerce_display_badge_type ) { $shoptimizer_sale_badge .= sprintf( __( '-%s', 'shoptimizer' ), $percentage ); } else { $shoptimizer_sale_badge .= sprintf( __( '-%s', 'shoptimizer' ), $percentage ); } } } if ( true === $shoptimizer_layout_woocommerce_display_badge ) { echo shoptimizer_safe_html( $shoptimizer_sale_badge ); } } 
submitted by ViolentCrumble to Wordpress [link] [comments]


2024.03.21 20:48 vexew Sha256 error when trying to install Torch 2.2.1.

Trying to install latest version. snapshot-2024-03-17
But keep getting this error. I tried pip cache purge, update pip, remove any mention of torch 2.2.1 from C: etc. But keep getting the same error.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Looking in indexes: https://download.pytorch.org/whl/cu121
Collecting torch==2.2.1
Using cached https://download.pytorch.org/whl/cu121/torch-2.2.1%2Bcu121-cp311-cp311-win_amd64.whl (2454.8 MB)
ERROR: THESE PACKAGES DO NOT MATCH THE HASHES FROM THE REQUIREMENTS FILE. If you have updated the package versions, please update the hashes. Otherwise, examine the package contents carefully; someone may have tampered with them.
torch==2.2.1 from https://download.pytorch.org/whl/cu121/torch-2.2.1%2Bcu121-cp311-cp311-win_amd64.whl#sha256=5dfab54d4e28797c8f4f1f9543a0a2b3d27113fa40eb202f8f49af1d865f9573:
Expected sha256 5dfab54d4e28797c8f4f1f9543a0a2b3d27113fa40eb202f8f49af1d865f9573
Got 45a84c817f098eeda23572f48cd9effdb4a09430f381acbdeece866d9f8041c9
Command '"D:\Programs\Oobabooga\text-generation-webui\installer_files\conda\condabin\conda.bat" activate "D:\Programs\Oobabooga\text-generation-webui\installer_files\env" >nul && conda install -y -k ninja git && python -m pip install torch==2.2.1 torchvision==0.17.1 torchaudio==2.2.1 --index-url https://download.pytorch.org/whl/cu121 && python -m pip install py-cpuinfo==9.0.0' failed with exit status code '1'.
submitted by vexew to Oobabooga [link] [comments]


2024.03.19 19:00 fganniversaries Fighting Game Anniversaries: Week 12 (March 18 - 24)

Hey, yall. This is fganniversaries. Akin to last week, I will be recapping anniversaries relating to fighting game announcements/releases this week. Like always, if I missed one, do please let me know in the comments. Here would be the following anniversaries:
March 18
March 19
March 20
March 21
March 22
March 23
March 24
Sometime This Month
submitted by fganniversaries to FGC [link] [comments]


2024.03.19 19:00 fganniversaries Fighting Game Anniversaries: Week 12 (March 18 - 24)

Hey, yall. This is fganniversaries. Akin to last week, I will be recapping anniversaries relating to fighting game announcements/releases this week. Like always, if I missed one, do please let me know in the comments. Here would be the following anniversaries:
March 18
March 19
March 20
March 21
March 22
March 23
March 24
Sometime This Month
submitted by fganniversaries to Fighters [link] [comments]


2024.03.19 18:59 fganniversaries Fighting Game Anniversaries: Week 12 (March 18 - 24)

Hey, yall. This is fganniversaries. Akin to last week, I will be recapping anniversaries relating to fighting game announcements/releases this week. Like always, if I missed one, do please let me know in the comments. Here would be the following anniversaries:
March 18
March 19
March 20
March 21
March 22
March 23
March 24
Sometime This Month
submitted by fganniversaries to u/fganniversaries [link] [comments]


2024.03.19 17:36 ZmajTvI Global variables!

Hey! i have been looking at this code for some while and i cannot figure out how to remove the global variables withouth changing the outcome of the code. Sorry if it is a simple question but i am still pretty new!
import java.text.SimpleDateFormat; import java.util.Date; import java.util.Scanner;
public class Main { private static SimpleDateFormat dateFormat = new SimpleDateFormat("yyyy-MM-dd HH:mm:ss"); private static int[][] articles = new int[10][3]; private static int articleCounter = 1000; private static int[][] sales = new int[1000][3]; private static Date[] salesDate = new Date[1000]; private static int salesCounter = 0;
public static void main(String[] args) { Scanner scanner = new Scanner(System.in); char choice; do { choice = menu(); switch (choice) { case '1': insertArticle(); break; case '2': removeArticle(); break; case '3': printArticles(); break; case '4': sellArticle(); break; case '5': printSales(); break; case '6': sortedTable(); break; } } while (choice != 'q'); System.out.println("Program exiting!"); } /** * Displays the menu and retrieves the user's choice. * * @return The user's choice. */ public static char menu() { System.out.println("1. Insert Articles"); System.out.println("2. Remove an article"); System.out.println("3. Display list of articles"); System.out.println("4. Register a sale"); System.out.println("5. Display order history"); System.out.println("6. Sort and display order history table"); System.out.println("q. Quit"); System.out.println("Your choice: "); return input().charAt(0); } /** * Gets user input. * * @return The user's input. */ public static String input() { Scanner scanner = new Scanner(System.in); return scanner.nextLine().toLowerCase(); } /** * Removes an article based on user input. */ public static void removeArticle() { System.out.print("Enter the item number to remove: "); int itemNumber = Integer.parseInt(input()); int articleIndex = findArticleIndex(itemNumber); if (articleIndex != -1) { articles[articleIndex] = new int[3]; System.out.println("Article removed successfully."); } else { System.out.println("Error: Article not found. Cannot remove."); } } /** * Prints the list of articles. */ public static void printArticles() { System.out.println("Article Number Quantity Price"); System.out.println("-----------------------------"); bubbleSort(articles); for (int i = 0; i < articles.length; i++) { if (articles[i][0] != 0) { System.out.printf("%13d %8d %5d\n", articles[i][0], articles[i][1], articles[i][2]); } } } /** * Inserts articles into the system. */ public static void insertArticle() { int noOfArticles; do { System.out.print("How many articles do you want to insert? "); try { noOfArticles = Integer.parseInt(input()); if (noOfArticles <= 0) { System.out.println("Please enter a positive integer."); } } catch (NumberFormatException e) { System.out.println("Invalid input. Please enter a valid integer."); noOfArticles = -1; } } while (noOfArticles <= 0); articles = checkFull(articles, articles.length + noOfArticles); for (int i = 0; i < noOfArticles; i++) { int articleNumber = ++articleCounter; int quantity = (int) (Math.random() * 10) + 1; int price = (int) (Math.random() * 901) + 1; insertArticle(articleNumber, quantity, price); } } /** * Registers a sale based on user input. */ public static void sellArticle() { try { System.out.print("Enter the article number: "); int articleNumber = Integer.parseInt(input()); System.out.print("Enter the quantity: "); int quantity = Integer.parseInt(input()); int articleIndex = findArticleIndex(articleNumber); if (articleIndex != -1 && articles[articleIndex][1] >= quantity && articles[articleIndex][2] > 0) { int sum = quantity * articles[articleIndex][2]; sales[salesCounter][0] = articleNumber; sales[salesCounter][1] = quantity; sales[salesCounter][2] = sum; salesDate[salesCounter] = new Date(); salesCounter++; articles[articleIndex][1] -= quantity; System.out.println("Sale registered successfully"); } else { System.out.println("Invalid sale. Please check the article number and quantity"); } } catch (NumberFormatException e) { System.out.println("Invalid input. Please enter valid integers for article number and quantity."); } } /** * Sorts the sales table based on sale date and displays it. */ public static void sortedTable() { // Sort the sales array based on sale date for (int i = 0; i < salesCounter - 1; i++) { for (int j = 0; j < salesCounter - i - 1; j++) { if (salesDate[j].compareTo(salesDate[j + 1]) > 0) { // Swap salesDate Date tempDate = salesDate[j]; salesDate[j] = salesDate[j + 1]; salesDate[j + 1] = tempDate; // Swap sales int[] tempSale = sales[j]; sales[j] = sales[j + 1]; sales[j + 1] = tempSale; } } } // Print the sorted sales table printSales(); } /** * Prints the order history with date, article number, quantity, and total amount. */ public static void printSales() { System.out.println("Date Article Number Quantity Total Amount"); System.out.println("-------------------------------------------------------------"); for (int i = 0; i < salesCounter; i++) { if (sales[i][0] != 0 && salesDate[i] != null) { System.out.printf("%s %15d %8d %13d\n", dateFormat.format(salesDate[i]), sales[i][0], sales[i][1], sales[i][2]); } } } /** * Checks if the array is full and expands it if necessary. * * @param array The array to check. * @param noOfArticles The desired number of articles. * @return The updated array. */ private static int[][] checkFull(int[][] array, int noOfArticles) { if (noOfArticles > array.length) { int[][] newArray = new int[noOfArticles][3]; System.arraycopy(array, 0, newArray, 0, array.length); return newArray; } return array; } /** * Inserts an article into the articles array. * * @param articleNumber The article number. * @param quantity The quantity of the article. * @param price The price of the article. */ private static void insertArticle(int articleNumber, int quantity, int price) { for (int i = 0; i < articles.length; i++) { if (articles[i][0] == 0) { articles[i][0] = articleNumber; articles[i][1] = quantity; articles[i][2] = price; break; } } } /** * Finds the index of an article in the articles array based on its number. * * @param articleNumber The article number to find. * @return The index of the article, or -1 if not found. */ private static int findArticleIndex(int articleNumber) { for (int i = 0; i < articles.length; i++) { if (articles[i][0] == articleNumber) { return i; } } return -1; } /** * Sorts a 2D array based on the first column using the bubble sort algorithm. * * @param array The 2D array to be sorted. */ private static void bubbleSort(int[][] array) { for (int i = 0; i < array.length - 1; i++) { for (int j = 0; j < array.length - i - 1; j++) { if (array[j][0] > array[j + 1][0]) { int[] temp = array[j]; array[j] = array[j + 1]; array[j + 1] = temp; } } } } 
}
Thank you!
submitted by ZmajTvI to learnprogramming [link] [comments]


2024.03.12 06:57 KimLeeOhYeah day 7 of voting

day 7 of voting submitted by KimLeeOhYeah to SuburbTalks [link] [comments]


2024.03.10 08:37 KimLeeOhYeah day 5 of voting

day 5 of voting submitted by KimLeeOhYeah to SuburbTalks [link] [comments]


2024.03.06 06:58 KimLeeOhYeah after day 1 of voting

after day 1 of voting submitted by KimLeeOhYeah to SuburbTalks [link] [comments]


2024.02.29 17:56 kerryfinchelhillary Player of the Day (2/29/24): Yoshinobu Yamamoto

Usually I close out the series on the day before ST games start, but since I only get to do it on Leap Day every four years, I figured I'd hold out until Leap Day this year. Closing it out with one of the most hyped guys making his debut this year. I'm so glad you guys like this series - I look forward to doing it every offseason. Enjoy the season, everyone!
BASICS:
Born: August 17, 1998
Jersey Number: 18
Bats: Right
Throws: Right
Position: Pitcher
Drafted: 2023 by the Dodgers
MLB Debut: TBD
Teams: Dodgers (2024-present)
Instagram: @yoshinobu__yamamoto
INTERNATIONAL STATS:
Games: 188
Innings Pitched: 967.2
Wins: 75
Losses: 30
ERA: 1.72
Strikeouts: 986
Complete Games: 14
Shutouts: 8
NPB AWARDS:
Japan Series champion (2022)
NPB All-Star - 2018, 2019, 2021–2023)
Japanese Triple Crown - 2021–2023
Pacific League MVP - 2021–2023
Eiji Sawamura Award - 2021–2023
Best Nine Award - 2021–2023
Pacific League Golden Glove Award - 2021–2023
Best Battery Award with Catcher Kenya Wakatsuki - 2021–2023
Pacific League ERA champion - 2019, 2021–2023
Pacific League strikeout champion - 2020–2023
3× Pacific League wins champion - 2021–2023
Interleague play MVP - 2021
THINGS YOU MIGHT NOT KNOW:
He was on Team Japan in the 2023 WBC and the 2020 (really 2021) Olympics.
He likes fishing.
Teoscar Hernández is teaching him Spanish.
His curveball has been compared to Clayton Kershaw's.
CAREER HIGHLIGHTS:
He had a strong spring training debut
He had an impressive showing in the WBC
His 2022 no hitter
His 2023 no hitter
WHY I LIKE HIM:
He's probably the new player I'm most excited to see this year! He's a great pitcher and seems like a nice guy.
PAST PLAYERS:
11/10: Corey Seager 11/11: Mike Trout 11/12: Miguel Cabrera 11/13: Adam Wainwright 11/14: Gunnar Henderson 11/15: Corbin Carroll 11/16: Blake Snell 11/17: Gerrit Cole 11/18: Shohei Ohtani 11/19: Ronald Acuña Jr 11/20: Andrés Giménez 11/21: Fernando Tatís Jr 11/22: Sandy Alcantara 11/23-11/24: Break 11/25: Mookie Betts 11/26: Kris Bryant 11/27: Logan Webb 11/28: William Contreras 11/29: Cody Bellinger 11/30: Joey Votto 12/1: Adolis García 12/2: Ke'Bryan Hayes 12/3: Zack Wheeler 12/4: Francisco Lindor 12/5: CJ Abrams 12/6: Mauricio Dubón 12/7: JP Crawford 12/8: Nathaniel Lowe 12/9: Zack Gelof 12/10: Sonny Gray 12/11: Liam Hendriks 12/12: Bobby Witt Jr 12/13: Josh Lowe 12/14: Matt Chapman 12/15: Jonah Heim 12/16: Triston Casas 12/17: Freddie Freeman 12/18: Ketel Marte 12/19: José Ramírez 12/20: LaMonte Wade Jr 12/21: Brenton Doyle 12/22: Jacob deGrom 12/23: Corbin Burnes 12/24-12/26: Break 12/27: Nico Hoerner 12/28: TJ Friedl 12/29: Nathan Eovaldi 12/30: Mitch Keller 12/31-1/1: Break 1/2: Nolan Arenado 1/3: Ozzie Albies 1/4: Nick Castellanos 1/5: Marcus Semien 1/6: Luis Arráez 1/7: Pete Alonso 1/8: Lane Thomas 1/9: Kyle Tucker 1/10: Julio Rodríguez 1/11: JP Sears 1/12: Leody Taveras 1/13: Pablo López 1/14: Spencer Torkelson 1/15: Luis Robert 1/16: Kyle Isbel 1/17: Kyle Bradish 1/18: José Berríos 1/19: Josh Jung 1/20: Break 1/21: Yandy Díaz 1/22: Aaron Judge 1/23: Rafael Devers 1/24: Zac Gallen 1/25: Ha-seong Kim 1/26: Alex Cobb 1/27: Nolan Jones 1/28: Willy Adames 1/29: Dansby Swanson 1/30: Spencer Steer 1/31: David Bednar 2/1: Paul Goldschmidt 2/2: Jordan Montgomery 2/3: Austin Riley 2/4: Bryson Stott 2/5: Jesús Luzardo 2/6: Kodai Senga 2/7: Josiah Gray 2/8: Yordan Álvarez 2/9: Mitch Garver 2/10: Cal Raleigh 2/11: Brandon Drury 2/12: Ryan Noda 2/13: Ryan Jeffers 2/14: Kerry Carpenter 2/15: Josh Naylor 2/16: Jon Gray 2/17: Dylan Cease 2/18: Freddy Fermín 2/19: Austin Hays 2/20: Brandon Lowe 2/21: Kevin Kiermaier 2/22: Clayton Kershaw 2/23: Dane Dunning 2/24: Anthony Volpe 2/25: Kenley Jansen 2/26: Trea Turner 2/27: Ian Happ 2/28: Eugenio Suárez
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