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Game Ready & Studio Driver 555.85 FAQ/Discussion

2024.05.21 16:40 Nestledrink Game Ready & Studio Driver 555.85 FAQ/Discussion

Game Ready & Studio Driver 555.85 has been released.

Article Here: https://www.nvidia.com/en-us/geforce/news/f1-24-senuas-saga-hellblade-2-geforce-game-ready-drive
Game Ready Driver Download Link: Link Here
Studio Driver Download Link: Link Here
New feature and fixes in driver 555.85:
Game Ready - This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS 3 technology including F1 24, Senua's Saga: Hellblade II, and Serum. Further support for new titles includes the launch of XDefiant which supports NVIDIA Reflex.
Applications - The May NVIDIA Studio Driver provides optimal support for the latest new creative applications and updates including Mozilla Firefox which now supports RTX Video Super Resolution and HDR.
Fixed Gaming Bugs
Fixed General Bugs
Open Issues
Additional Open Issues from GeForce Forums
Driver Downloads and Tools
Driver Download Page: Nvidia Download Page
Latest Game Ready Driver: 555.85 WHQL
Latest Studio Driver: 555.85 WHQL
DDU Download: Source 1 or Source 2
DDU Guide: Guide Here
DDU/WagnardSoft Patreon: Link Here
Documentation: Game Ready Driver 555.85 Release Notes Studio Driver 555.85 Release Notes
NVIDIA Driver Forum for Feedback: Driver 555.85 Forum Link
Submit driver feedback directly to NVIDIA: Link Here
RodroG's Driver Benchmark: TBD
NVIDIA Discord Driver Feedback: Invite Link Here
Having Issues with your driver? Read here!
Before you start - Make sure you Submit Feedback for your Nvidia Driver Issue
There is only one real way for any of these problems to get solved, and that’s if the Driver Team at Nvidia knows what those problems are. So in order for them to know what’s going on it would be good for any users who are having problems with the drivers to Submit Feedback to Nvidia. A guide to the information that is needed to submit feedback can be found here.
Additionally, if you see someone having the same issue you are having in this thread, reply and mention you are having the same issue. The more people that are affected by a particular bug, the higher the priority that bug will receive from NVIDIA!!
Common Troubleshooting Steps
If it still crashes, we have a few other troubleshooting steps but this is fairly involved and you should not do it if you do not feel comfortable. Proceed below at your own risk:
If you are still having issue at this point, visit GeForce Forum for support or contact your manufacturer for RMA.
Common Questions
Bear in mind that people who have no issues tend to not post on Reddit or forums. Unless there is significant coverage about specific driver issue, chances are they are fine. Try it yourself and you can always DDU and reinstall old driver if needed.
Remember, driver codes are extremely complex and there are billions of different possible configurations. The software will not be perfect and there will be issues for some people. For a more comprehensive list of open issues, please take a look at the Release Notes. Again, I encourage folks who installed the driver to post their experience here... good or bad.
Did you know NVIDIA has a Developer Program with 150+ free SDKs, state-of-the-art Deep Learning courses, certification, and access to expert help. Sound interesting? Learn more here.
submitted by Nestledrink to nvidia [link] [comments]


2024.05.21 16:37 Internal_Break_7289 my roblox doesnt work propely

i checked my logs and this is what it said:
2024-05-21T14:08:00.829Z,0.829604,3f68,6 [FLog::Output] Loading AppSettings.xml from C:\Users\apina\AppData\Local\Roblox\Versions\version-d8aa63d3654646d0\AppSettings.xml
2024-05-21T14:08:00.868Z,0.868627,3f68,6,Info [FLog::UpdateController] UpdateController: versionQueryUrl: https://clientsettingscdn.roblox.com/v2/client-version/WindowsPlayer
2024-05-21T14:08:00.868Z,0.868627,3f68,6,Info [FLog::UpdateController] WindowsUpdateController: updaterFullPath: C:\Users\apina\AppData\Local\Roblox\Versions\version-d8aa63d3654646d0\RobloxPlayerInstaller.exe
2024-05-21T14:08:00.869Z,0.869627,2f98,6,Info [FLog::UpdateController] Update thread: started with protStr
2024-05-21T14:08:00.869Z,0.869627,2f98,6,Info [FLog::UpdateController] Checking if updater exists at C:\Users\apina\AppData\Local\Roblox\Versions\version-d8aa63d3654646d0\RobloxPlayerInstaller.exe. Returning true
2024-05-21T14:08:01.107Z,1.107141,2f98,6,Debug [FLog::UpdateController] version response: {"version":"0.625.0.6250509","clientVersionUpload":"version-d8aa63d3654646d0","bootstrapperVersion":"1, 6, 0, 6250509"}
2024-05-21T14:08:01.107Z,1.107141,2f98,6,Info [FLog::UpdateController] Update thread: isUpdateRequired FALSE
2024-05-21T14:08:01.246Z,1.246241,3f68,6 [FLog::Output] Settings Date header was Tue, 21 May 2024 14:07:58 GMT
2024-05-21T14:08:01.246Z,1.246241,3f68,6 [FLog::Output] Settings Date timestamp is 1716300478
2024-05-21T14:08:01.293Z,1.293436,3f68,6 [FLog::ClientRunInfo] RobloxGitHash: d2f995026f4963b40bd37e1eada84a7698834d8f
2024-05-21T14:08:01.294Z,1.294434,3f68,6 [FLog::ClientRunInfo] The base url is http://www.roblox.com/
2024-05-21T14:08:01.294Z,1.294434,3f68,6 [FLog::ClientRunInfo] The channel is production
2024-05-21T14:08:01.319Z,1.319400,3f68,6 [FLog::Output] *******
** Validated reflection database in 7.988976 ms, found 4934 entries with the following skipped: 0 enums, 0 properties, 0 functions, 0 events, 0 callbacks, 0 classes.
*******
2024-05-21T14:08:01.321Z,1.321397,3f68,6 [FLog::Output] setAssetFolder content
2024-05-21T14:08:01.323Z,1.323394,3f68,6 [FLog::Output] setExtraAssetFolder C:/Users\apina\AppData\Local\Roblox\Versions\version-d8aa63d3654646d0\ExtraContent
2024-05-21T14:08:01.324Z,1.324393,3f68,6 [FLog::Output] DUAR is on.
2024-05-21T14:08:01.740Z,1.740090,3f68,6 [FLog::WindowsLuaApp] (Win-AuthToken) loadAuthTokenFromDisk:
2024-05-21T14:08:01.756Z,1.756106,3f68,6 [FLog::LogWin32BTId] LogWin32BTId, App, cookie Native => Engine set RBXEventTrackerV2 as CreateDate=05/17/2024 08:16:06&rbxid=2260091992&browserid=1715786824685022
2024-05-21T14:08:01.756Z,1.756106,3f68,6 [FLog::LogWin32BTId] LogWin32BTId, App, local launch, localBtid is 1715786824685022
2024-05-21T14:08:01.781Z,1.781344,3f68,6 [FLog::WindowsLuaApp] StartupController finished starting: stage = 2, BTID = 1715786824685022, upgradeStatus = 3.
2024-05-21T14:08:01.781Z,1.781344,3f68,6 [FLog::LogWin32BTId] LogWin32BTId, App, after initialize the websiteBTId is -1, and localBtid is 1715786824685022
2024-05-21T14:08:01.781Z,1.781344,3f68,6 [FLog::WindowsLuaApp] (Win-AuthToken) saveAuthTokenToDisk:size:1317.
2024-05-21T14:08:01.781Z,1.781344,3f68,6 [FLog::LogWin32BTId] LogWin32BTId, App, cookie Engine => Native set RBXEventTrackerV2 as CreateDate=05/17/2024 08:16:06&rbxid=2260091992&browserid=1715786824685022
2024-05-21T14:08:02.204Z,2.204281,3f68,6 [FLog::Warning] UserAgentString Mozilla/5.0 (Windows NT 10.0; Win64; x64; Trident/7.0; rv:11.0) like GeckoRoblox/WinInetRobloxApp/0.625.0.6250509 (GlobalDist; RobloxDirectDownload) is set
2024-05-21T14:08:02.204Z,2.204281,3f68,6 [FLog::WindowsLuaApp] (Win-AuthToken) loadAuthTokenFromDisk:
2024-05-21T14:08:02.205Z,2.205284,3f68,6 [FLog::LogWin32BTId] LogWin32BTId, App, cookie Native => Engine set RBXEventTrackerV2 as CreateDate=05/17/2024 08:16:06&rbxid=2260091992&browserid=1715786824685022
2024-05-21T14:08:03.424Z,3.424384,3f68,6 [FLog::WindowsLuaApp] Set WebView linking marshaller
2024-05-21T14:08:03.425Z,3.425377,3f68,6 [FLog::SingleSurfaceApp] initializeWithAppStarter
2024-05-21T14:08:03.425Z,3.425377,3f68,6 [FLog::SingleSurfaceApp] initializeSingleton
2024-05-21T14:08:03.426Z,3.426371,3f68,6 [FLog::Output] Evaluating deferred inferred crashes
2024-05-21T14:08:03.433Z,3.433326,3f68,6 [FLog::SingleSurfaceApp] setStage: (stage:Native)
2024-05-21T14:08:03.433Z,3.433326,3f68,6 [FLog::SingleSurfaceApp] instantiate controllers
2024-05-21T14:08:03.433Z,3.433326,3f68,6 [FLog::SurfaceController] SurfaceController[_:1]::SurfaceController, count: 1
2024-05-21T14:08:03.433Z,3.433326,3f68,6 [FLog::WindowsLuaApp] Launching univeral app in-app
2024-05-21T14:08:03.434Z,3.434320,3f68,6 [FLog::SingleSurfaceApp] initializeLuaAppWithLoggedInUser: (stage:Native).
2024-05-21T14:08:03.434Z,3.434320,3f68,6 [FLog::SingleSurfaceApp] applyLocale
2024-05-21T14:08:03.436Z,3.436307,3f68,100 [FLog::DataModelPatchConfigurer] OTAPollingEnabled set to: false
2024-05-21T14:08:03.436Z,3.436307,3f68,100 [FLog::DataModelPatchConfigurer] [_DataModelPatch] Load configs for user key: app:774642265928349735
2024-05-21T14:08:03.438Z,3.438294,3f68,100 [FLog::DataModelPatchConfigurer] [_DataModelPatch] Retrieving patch
2024-05-21T14:08:03.438Z,3.438294,3f68,100 [FLog::DataModelPatchConfigurer] getCachedPatch DataModelPatchConfig : type=1, assetId=5345954812, assetVersion=8905, maxAppVersion=625, localAssetURI=rbxasset://models/DataModelPatch/DataModelPatch.rbxm
2024-05-21T14:08:03.438Z,3.438294,3f68,100 [FLog::DataModelPatchConfigurer] getCachedPatch : numAttempts=10
2024-05-21T14:08:03.439Z,3.439288,3f68,100 [FLog::DataModelPatchConfigurer] getCachedPatch : contentId=rbxasset://models/DataModelPatch/DataModelPatch.rbxm
2024-05-21T14:08:03.439Z,3.439288,3f68,100 [FLog::DataModelPatchConfigurer] getCachedPatch : get patch from content provider for Model
2024-05-21T14:08:03.439Z,3.439288,3f68,100 [FLog::DataModelPatchConfigurer] deserializeAndVerifyPatch with blake3
2024-05-21T14:08:03.806Z,3.806711,0e6c,6 [FLog::Output] Studio D3D9 GPU: NVIDIA GeForce GTX 980
2024-05-21T14:08:03.806Z,3.806711,0e6c,6 [FLog::Output] Studio D3D9 GPU: Vendor 10de Device 13c0
2024-05-21T14:08:03.806Z,3.806711,0e6c,6 [FLog::Output] Studio D3D9 Driver: nvldumdx.dll 31.0.15.5222
2024-05-21T14:08:04.169Z,4.169836,0e6c,6 [FLog::Output] ESGamePerfMonitor GPU: Vendor 000010de Device 000013c0
2024-05-21T14:08:04.169Z,4.169836,0e6c,6 [FLog::Output] ESGamePerfMonitor GPU: SubSys 111610de Revision 000000a1
2024-05-21T14:08:04.169Z,4.169836,0e6c,6 [FLog::Output] ESGamePerfMonitor GPU: DedicatedVidMem 4237033472 DedicatedSysMem 0 SharedSystemMemory 8556070912
2024-05-21T14:08:04.171Z,4.171831,0e6c,6,Info [FLog::CrashReportLog] added file C:\Users\apina\AppData\Local\Roblox\logs\0.625.0.6250509_20240521T140800Z_Player_01CC2_last.log as attachment 0.625.0.6250509_20240521T140800Z_Player_01CC2_last.log
2024-05-21T14:08:04.216Z,4.216707,46f8,6 [FLog::Output] Info: DataModel Loading rbxasset://places/Mobile.rbxl
2024-05-21T14:08:04.231Z,4.231666,3f68,6 [FLog::SingleSurfaceApp] setStage: (stage:InitializedLuaApp)
2024-05-21T14:08:04.231Z,4.231666,3f68,6 [FLog::SingleSurfaceApp] startLuaApp: (stage:InitializedLuaApp).
2024-05-21T14:08:04.231Z,4.231666,3f68,6 [FLog::SingleSurfaceApp] returnToLuaApp: (stage:InitializedLuaApp).
2024-05-21T14:08:04.231Z,4.231666,3f68,6 [FLog::SingleSurfaceApp] returnToLuaApp: ... disable videoRecorder.
2024-05-21T14:08:04.231Z,4.231666,3f68,6 [FLog::SingleSurfaceApp] returnToLuaAppInternal: ... App has been initialized, returning from game.
2024-05-21T14:08:04.231Z,4.231666,3f68,6 [FLog::SurfaceController] [_:1]::replaceDataModel: (stage:0, window = 0xd0800) [tid:0x29f7d577540]
2024-05-21T14:08:04.495Z,4.495785,46f8,100 [FLog::DataModelPatchConfigurer] [discovery-ota] Load configs for user key: user:2260486916
2024-05-21T14:08:04.496Z,4.496782,46f8,100 [FLog::DataModelPatchConfigurer] [discovery-ota] Retrieving patch
2024-05-21T14:08:04.496Z,4.496782,46f8,100 [FLog::DataModelPatchConfigurer] getCachedPatch DataModelPatchConfig : type=1, assetId=16639814581, assetVersion=145, maxAppVersion=625, localAssetURI=
2024-05-21T14:08:04.817Z,4.817729,46f8,100 [FLog::DataModelPatchConfigurer] [discovery-ota] Update OTA config
2024-05-21T14:08:04.864Z,4.864590,3f68,6 [FLog::Graphics] D3D11 Adapter: NVIDIA GeForce GTX 980
2024-05-21T14:08:04.864Z,4.864590,3f68,6 [FLog::Graphics] D3D11 Adapter: Vendor 10de Device 13c0 VRAM 4040 RAM 8159
2024-05-21T14:08:04.864Z,4.864590,3f68,6 [channel] Caps: ThreadSafe 0 Framebuffer 1 FpFramebuffer 1 Shaders 1 Compute 1 Instancing 1 PerInstanceStream 1 ConstBuffers 1
2024-05-21T14:08:04.864Z,4.864590,3f68,6 [channel] Caps: Framebuffer: MRT 8 MSAA 8 Stencil 1
2024-05-21T14:08:04.864Z,4.864590,3f68,6 [channel] Caps: Framebuffer: Depth16 1 Depth24 1 DepthFloat 1 DepthClamp 1
2024-05-21T14:08:04.864Z,4.864590,3f68,6 [channel] Caps: Border Color 1
2024-05-21T14:08:04.864Z,4.864590,3f68,6 [channel] Caps: Texture: RGB10A2 1 RG11B10F 1 R16I 1
2024-05-21T14:08:04.864Z,4.864590,3f68,6 [channel] Caps: Texture: DXT 1 PVR 0 ETC1 0 ETC2 0 Half 1
2024-05-21T14:08:04.864Z,4.864590,3f68,6 [channel] Caps: Texture: 3D 1 Array 1 Depth 1 MSAA 1 MSAAFP16 0
2024-05-21T14:08:04.864Z,4.864590,3f68,6 [channel] Caps: Texture: NPOT 1 PartialMips 1 CubeMipGen 1 CubeFramebuffer 1
2024-05-21T14:08:04.865Z,4.865587,3f68,6 [channel] Caps: Texture: Size 16384 Units 32 VertexUnits 16
2024-05-21T14:08:04.865Z,4.865587,3f68,6 [channel] Caps: ConstantBufferSize 65536
2024-05-21T14:08:04.865Z,4.865587,3f68,6 [channel] Caps: isAppleGPU 0
2024-05-21T14:08:04.865Z,4.865587,3f68,6 [channel] Caps: 32bIdx 1 Memoryless 0
2024-05-21T14:08:04.865Z,4.865587,3f68,6 [channel] Caps: ColorBGR 0 RTFlip 0 MinusOneToOneDepth 0
2024-05-21T14:08:04.901Z,4.901476,3f68,6 [FLog::Graphics] Video memory size: 2147483648
2024-05-21T14:08:04.967Z,4.967358,3f68,6 [FLog::Graphics] Loaded 848 shaders from pack d3d11 variant default (4507676 bytes)
2024-05-21T14:08:04.967Z,4.967358,3f68,6 [FLog::Graphics] Compiled 597 shaders in 64 ms
2024-05-21T14:08:04.971Z,4.971385,2124,6 [FLog::WindowsLuaApp] Application did receive notification, type(APP_READY, 10), data(PlatformAccountRouter)
2024-05-21T14:08:05.000Z,5.000584,1478,100 [FLog::DataModelPatchConfigurer] [discovery-ota] Update OTA succeeded: {"SchemaVersion":"1","CanaryUserIds":[],"CanaryPercentage":0}
2024-05-21T14:08:05.000Z,5.000584,1478,100 [FLog::DataModelPatchConfigurer] [discovery-ota] Update OTA config not deployed
2024-05-21T14:08:05.027Z,5.027769,0a48,6 [FLog::WindowsLuaApp] Application did receive notification, type(APP_READY, 10), data(Startup)
2024-05-21T14:08:05.033Z,5.033810,0a48,100 [FLog::DataModelPatchConfigurer] [_DataModelPatch] Update OTA config
2024-05-21T14:08:05.038Z,5.038844,3f68,6 [FLog::SurfaceController] SurfaceController::disableVR
2024-05-21T14:08:05.038Z,5.038844,3f68,6 [FLog::SurfaceController] SurfaceController[_:1]::initialize view(0000029F25AAB2A0)
2024-05-21T14:08:05.038Z,5.038844,3f68,6 [FLog::SurfaceController] SurfaceController[_:1]::start dataModel(0000029F1E5424B0)
2024-05-21T14:08:05.038Z,5.038844,3f68,6 [FLog::SurfaceController] SurfaceController::RenderJob[_:1]::RenderJob
2024-05-21T14:08:05.038Z,5.038844,3f68,6 [FLog::SurfaceController] SurfaceController[_:1]::run dataModel(0000029F1E5424B0)
2024-05-21T14:08:05.039Z,5.039851,0a48,6 [FLog::SurfaceController] SurfaceController::RenderJob::stepDataModelJob: No DM yet. Continue...
2024-05-21T14:08:05.039Z,5.039851,3f68,6 [FLog::SingleSurfaceApp] setStage: (stage:LuaApp)
2024-05-21T14:08:05.039Z,5.039851,3f68,6 [FLog::SingleSurfaceApp] userDidLogin
2024-05-21T14:08:05.039Z,5.039851,3f68,6 [FLog::SingleSurfaceApp] applyLocale
2024-05-21T14:08:05.042Z,5.042871,0834,6 [FLog::Output] Begin machine id check
2024-05-21T14:08:05.044Z,5.044885,46f8,6,Info [FLog::CrashReportLog] Set hang detection to: true
2024-05-21T14:08:05.044Z,5.044885,3f68,6 [FLog::SurfaceController] SurfaceController::RenderJob::scheduleRender: No data model. Bind workspace now...
2024-05-21T14:08:05.121Z,5.121855,3f68,6 [FLog::Graphics] LayeredClothingMode updated: LC=1 HSR=1
2024-05-21T14:08:05.121Z,5.121855,3f68,6 [FLog::Graphics] Future is bright shadows
2024-05-21T14:08:05.128Z,5.128837,3f68,6 [FLog::Graphics] SmoothCluster::initSolidTextures()
2024-05-21T14:08:05.129Z,5.129834,3f68,6 [FLog::Graphics] Terrain TextureArray 512x512, arraySize: 36, mip: 10
2024-05-21T14:08:05.135Z,5.135818,3f68,6 [FLog::Graphics] SceneManager: resizing main targets to 808x607
2024-05-21T14:08:05.321Z,5.321296,1478,100 [FLog::DataModelPatchConfigurer] [_DataModelPatch] Update OTA succeeded: {"SchemaVersion":"1","CanaryUserIds":[],"CanaryPercentage":0}
2024-05-21T14:08:05.321Z,5.321296,1478,100 [FLog::DataModelPatchConfigurer] [_DataModelPatch] Update OTA config not deployed
2024-05-21T14:08:05.860Z,5.860782,3f68,6 [FLog::Graphics] SceneManager: resizing main targets to 1920x1009
2024-05-21T14:08:05.869Z,5.869757,0a48,6 [FLog::WindowsLuaApp] Application did receive notification, type(APP_READY, 10), data(Home)
2024-05-21T14:08:05.869Z,5.869757,0a48,6 [FLog::WindowsLuaApp] Application did receive notification, type(APP_READY, 10), data(RootSwitchNavigator)
2024-05-21T14:08:06.025Z,6.025307,46f8,6 [FLog::WindowsLuaApp] Application did receive notification, type(DID_LOG_IN, 28), data({"username":"joonuska8","membershipType":4,"isUnder13":true,"countryCode":"FI","userId":2260486916,"displayName":"JonskuZ10"})
2024-05-21T14:08:06.033Z,6.033284,3f68,6 [FLog::WindowsLuaApp] (Win-AuthToken) saveAuthTokenToDisk:size:1317.
2024-05-21T14:08:06.033Z,6.033284,3f68,6 [FLog::LogWin32BTId] LogWin32BTId, App, cookie Engine => Native set RBXEventTrackerV2 as CreateDate=05/17/2024 08:16:06&rbxid=2260091992&browserid=1715786824685022
2024-05-21T14:08:06.036Z,6.036275,3f68,6 [DFLog::SignalRCoreError] ID: 1 Disconnected - stop() called
2024-05-21T14:08:13.503Z,13.503502,46f8,6 [FLog::WindowsLuaApp] Application did receive notification, type(APP_READY, 10), data(ExperienceDetail)
2024-05-21T14:08:13.863Z,13.863633,1478,12 [DFLog::HttpTraceError] HttpResponse(#209 0000029F37DB3E70) time:154.0ms (net:153.4ms callback:0.0ms timeInRetryQueue:0.0ms)status:403 Forbidden bodySize:145 url:{ "https://games.roblox.com/v1/games/4827815098/social-links/list" } ip:128.116.44.3 external:0 numberOfTimesRetried:0
2024-05-21T14:08:13.864Z,13.864635,2124,6 [FLog::Warning] Warning: HTTP error url:`https://games.roblox.com/v1/games/4827815098/social-links/list\`
2024-05-21T14:08:13.864Z,13.864635,2124,6 [FLog::Warning] Warning: HTTP error code:`403`
2024-05-21T14:08:13.864Z,13.864635,2124,6 [FLog::Warning] Warning: HTTP error body:`{"errors":[{"code":3,"message":"Only users who are over twelve years of age may view social links.","userFacingMessage":"Something went wrong"}]}`
2024-05-21T14:08:13.881Z,13.881659,46f8,6 [FLog::Warning] Warning: Unhandled Promise rejection:
table: 0x346dea18df26c33d
CoreGui.RobloxGui.Modules.LuaApp.Thunks.Games.ApiFetchGameSocialLinks:19
CorePackages.Packages._Index.Rodux.Rodux.makeThunkMiddleware:18
CorePackages.Packages._Index.Rodux.Rodux.makeThunkMiddleware:17
CorePackages.Packages._Index.Rodux.Rodux.Store:116
CoreGui.RobloxGui.Modules.LuaApp.Thunks.Games.FetchGameDetailsPageData:95 function startSecondClassFetchPromises
CoreGui.RobloxGui.Modules.LuaApp.Thunks.Games.FetchGameDetailsPageData:184
CorePackages.Packages._Index.Promise340.Promise340:175 function runExecutor
CorePackages.Packages._Index.Promise340.Promise340:184
2024-05-21T14:08:15.303Z,15.303412,2124,6 [FLog::WindowsLuaApp] Application did receive notification, type(APP_READY, 10), data(GenericWebPage)
2024-05-21T14:08:15.364Z,15.364557,385c,6 [FLog::WindowsLuaApp] WebProtocol OpenBrowser
2024-05-21T14:08:19.149Z,19.149271,3f68,6 [FLog::SingleSurfaceApp] launchUGCGame: (stage:LuaApp).
2024-05-21T14:08:19.149Z,19.149271,3f68,6 [FLog::SingleSurfaceApp] launchUGCGameInternal
2024-05-21T14:08:19.150Z,19.150272,3f68,6 [FLog::SingleSurfaceApp] applyLocale
2024-05-21T14:08:19.155Z,19.155279,3f68,100 [FLog::DataModelPatchConfigurer] [_DataModelPatch] Retrieving patch
2024-05-21T14:08:19.155Z,19.155279,3f68,100 [FLog::DataModelPatchConfigurer] getCachedPatch DataModelPatchConfig : type=1, assetId=5345954812, assetVersion=8905, maxAppVersion=625, localAssetURI=rbxasset://models/DataModelPatch/DataModelPatch.rbxm
2024-05-21T14:08:19.155Z,19.155279,3f68,100 [FLog::DataModelPatchConfigurer] getCachedPatch : numAttempts=10
2024-05-21T14:08:19.155Z,19.155279,3f68,100 [FLog::DataModelPatchConfigurer] getCachedPatch : contentId=rbxasset://models/DataModelPatch/DataModelPatch.rbxm
2024-05-21T14:08:19.155Z,19.155279,3f68,100 [FLog::DataModelPatchConfigurer] getCachedPatch : get patch from content provider for Model
2024-05-21T14:08:19.156Z,19.156281,3f68,100 [FLog::DataModelPatchConfigurer] deserializeAndVerifyPatch with blake3
2024-05-21T14:08:19.161Z,19.161741,2124,6 [FLog::WindowsLuaApp] Application did receive notification, type(APP_READY, 10), data(ExperienceDetail)
2024-05-21T14:08:19.627Z,19.627350,3f68,6,Info [FLog::Audio] OutputDevice 0: Kaiuttimet (Razer Kraken V3 X) [USB] 48000/2
2024-05-21T14:08:19.652Z,19.652264,3f68,6 [FLog::Audio] InputDevice 0: Microphone (Razer Kraken V3 X)({{7a43ddc8-ecbf-4f13-9e9dd1d28a8b15a1}}) 48000/2/4
2024-05-21T14:08:19.652Z,19.652264,3f68,6 [FLog::Audio] InputDevice 1: Mikrofoni (Steam Streaming Microphone)({{15617781-f46e-4b6d-9ebb182fafecb69e}}) 44100/1/4
2024-05-21T14:08:19.669Z,19.669367,3f68,6 [FLog::VIPTeleport] new DM, after gameLoadedSignal connect
2024-05-21T14:08:19.676Z,19.676414,3f68,6 [FLog::UGCGameController] UGCGameController, initialized DataModel(0000029F38921970)
2024-05-21T14:08:19.676Z,19.676414,3f68,6 [FLog::GameJoinUtil] GameJoinUtil::joinGame
2024-05-21T14:08:19.677Z,19.677422,3f68,6 [FLog::GameJoinUtil] GameJoinUtil::joinGamePostPrivateServer: URL: https://gamejoin.roblox.com/v1/join-private-game BODY: {"placeId":13928941253,"gameJoinAttemptId":"4809a4e1-5e03-4d11-8214-9499d0958a19","accessCode":"a7d6eee6-4293-4665-9a3a-ff3040b2dddc"}
2024-05-21T14:08:19.677Z,19.677422,385c,6 [FLog::SurfaceController] SurfaceController::enableVR
2024-05-21T14:08:19.677Z,19.677422,3f68,6 [FLog::GameJoinUtil] GameJoinUtil::makePlaceLauncherRequest: requestCount: 0, url: https://gamejoin.roblox.com/v1/join-private-game.
2024-05-21T14:08:19.677Z,19.677422,3f68,6 [FLog::GameJoinUtil] Delaying request by 0.00 seconds
2024-05-21T14:08:19.678Z,19.678429,3f68,6 [FLog::SurfaceController] [_:1]::replaceDataModel: (stage:3, window = 0xd0800) [tid:0x29f7d577540]
2024-05-21T14:08:19.678Z,19.678429,3f68,6 [FLog::SurfaceController] SurfaceController[_:1]::pause dataModel(0000029F1E5424B0), view(0000029F25AAB2A0), destroyView:0.
2024-05-21T14:08:19.678Z,19.678429,3f68,6 [FLog::SurfaceController] stop
2024-05-21T14:08:19.678Z,19.678429,3f68,6 [FLog::SurfaceController] drainRenderingJobs
2024-05-21T14:08:19.680Z,19.680443,3f68,6 [FLog::SurfaceController] SurfaceController::RenderJob[_:1]::~RenderJob
2024-05-21T14:08:19.696Z,19.696554,3f68,6 [FLog::SurfaceController] SurfaceController[_:1]::start dataModel(0000029F38921970)
2024-05-21T14:08:19.696Z,19.696554,3f68,6 [FLog::SurfaceController] SurfaceController::RenderJob[_:2]::RenderJob
2024-05-21T14:08:19.696Z,19.696554,3f68,6 [FLog::SurfaceController] SurfaceController[_:1]::run dataModel(0000029F38921970)
2024-05-21T14:08:19.696Z,19.696554,3f68,6 [FLog::SingleSurfaceApp] setStage: (stage:UGCGame)
2024-05-21T14:08:19.758Z,19.758978,385c,6 [FLog::UGCGameController] Game Scripts are loaded
2024-05-21T14:08:19.758Z,19.758978,385c,6 [FLog::SurfaceController] SurfaceController::RenderJob::stepDataModelJob: No DM yet. Continue...
2024-05-21T14:08:19.759Z,19.759975,3f68,6 [FLog::SurfaceController] SurfaceController::RenderJob::scheduleRender: No data model. Bind workspace now...
2024-05-21T14:08:20.140Z,20.140045,2124,6 [FLog::GameJoinUtil] GameJoinUtil::makePlaceLauncherRequest, response:
{"jobId":"c5785430-a54d-462f-9d21-f12d254df339","status":2,"statusData":null,"joinScriptUrl":"https://assetgame.roblox.com/Game/Join.ashx?ticketVersion=2&ticket={\\"UserId\\"%3a2260486916%2c\\"UserName\\"%3a\\"joonuska8\\"%2c\\"DisplayName\\"%3a\\"JonskuZ10\\"%2c\\"CharacterFetchUrl\\"%3a\\"https%3a%2f%2fapi.roblox.com%2fv1.1%2favatar-fetch%2f%3fplaceId%3d13928941253%26userId%3d2260486916\\"%2c\\"GameId\\"%3a\\"c5785430-a54d-462f-9d21-f12d254df339\\"%2c\\"PlaceId\\"%3a13928941253%2c\\"UniverseId\\"%3a4827815098%2c\\"ServerId\\"%3a1047938%2c\\"ServerPort\\"%3a60803%2c\\"IsTeleport\\"%3afalse%2c\\"FollowUserId\\"%3anull%2c\\"TimeStamp\\"%3a\\"05%2f21%2f2024+14%3a08%3a17\\"%2c\\"CharacterAppearanceId\\"%3a2260486916%2c\\"AlternateName\\"%3anull%2c\\"JoinTypeId\\"%3a4%2c\\"MatchmakingDecisionId\\"%3anull%2c\\"GameJoinMetadata\\"%3a{\\"JoinSource\\"%3a0%2c\\"RequestType\\"%3a1%2c\\"MatchmakingDecisionId\\"%3a\\"00000000-0000-0000-0000-000000000000\\"%2
2024-05-21T14:08:20.140Z,20.140045,2124,6 [FLog::GameJoinUtil] Game join succeeded.
2024-05-21T14:08:20.140Z,20.140045,2124,6 [FLog::GameJoinUtil] GameJoinUtil::processing join parameters
2024-05-21T14:08:20.141Z,20.141043,2124,7 [FLog::Network] NetworkClient:Create
2024-05-21T14:08:20.142Z,20.142040,2124,10 [DFLog::KeyRing] Parsed config created at: 11:59 4/1/2024.
2024-05-21T14:08:20.145Z,20.145037,2124,6 [FLog::Output] AnalyticsSessionId is 0f0560f6-633c-4931-ba8a-455dadb87ce7.
2024-05-21T14:08:20.146Z,20.146034,2124,6 [FLog::Output] ! Joining game 'c5785430-a54d-462f-9d21-f12d254df339' place 13928941253 at 10.17.7.155
2024-05-21T14:08:20.146Z,20.146034,2124,6 [FLog::GameJoinLoadTime] Report game_join_loadtime: placeid:13928941253, join_time:0.99978098400089976394, universeid:4827815098, referral_page:GameDetailPageJSHybridEvent, sid:0f0560f6-633c-4931-ba8a-455dadb87ce7, clienttime:1716300499.8559999466, userid:2260486916,
2024-05-21T14:08:20.149Z,20.149029,2124,7 [FLog::Network] Client will attempt to connect following server endpoints with threadSleepTime(-1)
2024-05-21T14:08:20.149Z,20.149029,2124,7 [FLog::Network] UDMUX Address = 128.116.21.33, Port = 60803 RCC Server Address = 10.17.7.155, Port = 60803
2024-05-21T14:08:20.150Z,20.150028,2124,7 [FLog::Network] binding socket on inaddr_any:0
2024-05-21T14:08:20.162Z,20.162868,2124,6 [FLog::Output] Connecting to UDMUX server 128.116.21.33:60803, and RCC server 10.17.7.155:60803
2024-05-21T14:08:20.362Z,20.362783,46f8,6 [FLog::Output] Connection accepted from 128.116.21.3360803
2024-05-21T14:08:20.365Z,20.365788,46f8,7 [FLog::Network] serverId: 128.116.21.3360803
2024-05-21T14:08:20.366Z,20.366791,46f8,7 [FLog::Network] Replicator created for player 128.116.21.3360803
2024-05-21T14:08:20.366Z,20.366791,46f8,7 [FLog::Network] Replicator created: 0000029F50335670
2024-05-21T14:08:20.694Z,20.694845,2124,7 [FLog::Network] Time taken to initialize schema = 12.483300 ms
2024-05-21T14:08:20.696Z,20.696840,2124,7 [FLog::Network] Assigned peer id = 4
2024-05-21T14:08:20.697Z,20.697836,2124,7 [FLog::Network] Join snapshot timer: 1.500500
2024-05-21T14:08:23.614Z,23.614683,3f68,6 [FLog::Graphics] SmoothCluster::initSolidTextures()
2024-05-21T14:08:23.614Z,23.614683,3f68,6 [FLog::Graphics] Terrain TextureArray 512x512, arraySize: 36, mip: 10
2024-05-21T14:08:24.203Z,24.203489,1cac,6 [FLog::Error] Asset (Image) "https://assetdelivery.roblox.com/v1/asset?id=0" load failed in Workspace.Map.Map.BossZone.BossIslandsDECO.Boss8Deco.BossDec.bossshrimp.Shrimp.Body.Part.Mesh.TextureId: Request failed
2024-05-21T14:08:26.452Z,26.452301,46f8,6 [FLog::Warning] Warning: Infinite yield possible on 'RobloxReplicatedStorage:WaitForChild("RequestDeviceCameraCFrame")'
2024-05-21T14:08:26.452Z,26.452301,46f8,6 [FLog::Output] Info: Stack Begin
2024-05-21T14:08:26.452Z,26.452301,46f8,6 [FLog::Output] Info: Script 'CoreGui.RobloxGui.CoreScripts/PlayerView', Line 5
2024-05-21T14:08:26.452Z,26.452301,46f8,6 [FLog::Output] Info: Stack End
2024-05-21T14:08:36.058Z,36.058613,385c,6 [FLog::VIPTeleport] made it to inside gameLoadedSignal without teleportParams
2024-05-21T14:08:36.072Z,36.072498,385c,6 [FLog::Output] Server RobloxGitHash: d2f995026f4963b40bd37e1eada84a7698834d8f
2024-05-21T14:08:36.072Z,36.072498,385c,6 [FLog::Output] Server Prefix: 0.625.0.6250509_20240521T140601Z_RCC_16ba8
2024-05-21T14:08:36.073Z,36.073490,385c,6 [FLog::VIPTeleport] create! we were able to get the vip on client: a7d6eee6-4293-4665-9a3a-ff3040b2dddc placeid: 13928941253
2024-05-21T14:08:37.018Z,37.018616,385c,6,Info [FLog::VoiceChatLogs] [C:\buildAgent\work\ci_ninja_client-x64_git\Client\App\v8datamodel\src\VoiceChatService.cpp:L497] VoiceChatService::IsVoiceEnabledForUserIdAsync caching new value: false
2024-05-21T14:08:59.514Z,59.514191,3f68,6 [FLog::Graphics] SceneManager: resizing main targets to 1920x1009
2024-05-21T14:09:02.015Z,62.015125,3f68,6 [FLog::Graphics] SceneManager: resizing main targets to 1920x1009
2024-05-21T14:09:04.512Z,64.512604,3f68,6 [FLog::Graphics] SceneManager: resizing main targets to 1920x1009
2024-05-21T14:10:01.557Z,121.557869,1478,6 [FLog::Output] Settings Date header was Tue, 21 May 2024 14:09:59 GMT
2024-05-21T14:10:01.557Z,121.557869,1478,6 [FLog::Output] Settings Date timestamp is 1716300599
2024-05-21T14:10:21.329Z,141.329895,3f68,6 [FLog::Graphics] WARNING: D3D Frame query timed out, has device hung?
2024-05-21T14:10:26.329Z,146.329269,3f68,6 [FLog::Graphics] WARNING: D3D Frame query timed out, has device hung?
2024-05-21T14:10:31.329Z,151.329605,3f68,6 [FLog::Graphics] WARNING: D3D Frame query timed out, has device hung?
2024-05-21T14:10:36.328Z,156.328629,3f68,6 [FLog::Graphics] WARNING: D3D Frame query timed out, has device hung?
2024-05-21T14:10:36.355Z,156.355270,1478,6 [DFLog::SignalRCoreError] ID: 1 Disconnected - Websocket closed
2024-05-21T14:10:41.329Z,161.329422,3f68,6 [FLog::Graphics] WARNING: D3D Frame query timed out, has device hung?
2024-05-21T14:10:46.330Z,166.330185,3f68,6 [FLog::Graphics] WARNING: D3D Frame query timed out, has device hung?
2024-05-21T14:10:51.328Z,171.328995,3f68,6 [FLog::Graphics] WARNING: D3D Frame query timed out, has device hung?
2024-05-21T14:10:56.329Z,176.329788,3f68,6 [FLog::Graphics] WARNING: D3D Frame query timed out, has device hung?
2024-05-21T14:11:01.330Z,181.330475,3f68,6 [FLog::Graphics] WARNING: D3D Frame query timed out, has device hung?
2024-05-21T14:11:06.330Z,186.330658,3f68,6 [FLog::Graphics] WARNING: D3D Frame query timed out, has device hung?
2024-05-21T14:11:11.330Z,191.330292,3f68,6 [FLog::Graphics] WARNING: D3D Frame query timed out, has device hung?
2024-05-21T14:11:16.331Z,196.331696,3f68,6 [FLog::Graphics] WARNING: D3D Frame query timed out, has device hung?
2024-05-21T14:11:21.331Z,201.331482,3f68,6 [FLog::Graphics] WARNING: D3D Frame query timed out, has device hung?
2024-05-21T14:11:26.331Z,206.331696,3f68,6 [FLog::Graphics] WARNING: D3D Frame query timed out, has device hung?
2024-05-21T14:11:31.330Z,211.330429,3f68,6 [FLog::Graphics] WARNING: D3D Frame query timed out, has device hung?
2024-05-21T14:11:36.331Z,216.331345,3f68,6 [FLog::Graphics] WARNING: D3D Frame query timed out, has device hung?
2024-05-21T14:11:41.331Z,221.331284,3f68,6 [FLog::Graphics] WARNING: D3D Frame query timed out, has device hung?
2024-05-21T14:11:46.332Z,226.332275,3f68,6 [FLog::Graphics] WARNING: D3D Frame query timed out, has device hung?
2024-05-21T14:11:51.331Z,231.331390,3f68,6 [FLog::Graphics] WARNING: D3D Frame query timed out, has device hung?
2024-05-21T14:11:56.331Z,236.331772,3f68,6 [FLog::Graphics] WARNING: D3D Frame query timed out, has device hung?
2024-05-21T14:12:01.332Z,241.332123,3f68,6 [FLog::Graphics] WARNING: D3D Frame query timed out, has device hung?
2024-05-21T14:12:01.760Z,241.760773,1478,6 [FLog::Output] Settings Date header was Tue, 21 May 2024 14:11:59 GMT
2024-05-21T14:12:01.761Z,241.761780,1478,6 [FLog::Output] Settings Date timestamp is 1716300719
2024-05-21T14:12:06.332Z,246.332657,3f68,6 [FLog::Graphics] WARNING: D3D Frame query timed out, has device hung?
specs:
gtx 980
i3-9100F
16 gb ram ddr4
please help.
submitted by Internal_Break_7289 to RobloxHelp [link] [comments]


2024.05.21 16:33 Boring-Elephant-8553 Keep an eye on Nasaq short sale circuit breaker list for sec 201 rule

Keep an eye on Nasaq short sale circuit breaker list for sec 201 rule
To determine if the SEC's Rule 201 has been applied to a stock, you can check the Nasdaq's Short Sale Circuit Breaker list. This list is updated regularly and provides information on stocks where the Rule 201 restriction, also known as the Alternative Uptick Rule, has been triggered. This rule imposes a restriction on the prices at which securities may be sold short once activated [❞].
submitted by Boring-Elephant-8553 to FFIE [link] [comments]


2024.05.21 16:31 No-OptionsLeft NEWCOMERS, HERE’S WHY I BELIEVE IN FFIE

Reposting one of my old ones
1. Traction and Media Attention.
-Once traction picks up on $FFIE, it will be over for the hedgies. We must work the stock in order to meet WSB's requirements and bring in more fighters.
2. Short interest remains staggering 95.36% and 36.3 million shares are borrowed
-This must be accounted for. Once we raise the stock price, it will induce the need to cover the short positions, leading to the big short squeeze we are looking for. (Got it from Fintel, can't link for some reason),
Edit: went in-depth more in reason #10 due to requests.
3. The stock has seen incredible performance and has fundamental value -Surging from 0.04$ to 3.80$ is no easy feat. This highlights the strength of retail investors as we stand up to the big money.
-FFIE has also announced cooperation with Master Investment Group and Siraj Holding LLC in the Middle East, establishing a strategic effort to expand business.
4. Your fellow apes are in the trenches with you. YOU ARE NOT ALONE.
-There are those who have lost a lot, and there are those who missed out on a lot. Nonetheless, we must not let our fellow apes be stranded. We are coming with more backup and support everyday!
5. Trading volume is extremely high, reaching over 9 figures, indicating strength and oncoming fire that is FFIE.
6. SEC Rule 201, this restricts the short selling after significant price decline. It is currently in effect for FFIE, reducing potential for short attacks and aiding in the squeeze. More power to retail this week.
Edit: I've linked multiple threads/sources in the comment section. Sources indicate that SEC Rule ended after today.
7. Historical Precedent: The same song is being sung here as with GME, AMC, and the other meme stocks. I believe in the potential and I am confident in our community.
PSA: THIS IS NOT FINANCIAL ADVICE, I AM NOT AN EXPERT. I'M JUST AN APE. I CAN BE WRONG.
AS FOR ME, I'M NOT SELLING....
Edit: Reading other sources, I want to add more reasons.
8. Regulation and Market Dynamics aka closing above 1$
-Why is this important?
If FFIE maintains a closing price above 1$ for seven consecutive sessions. It will no longer be at risk of being delisted from the Nasdaq. Staying listed will ensure CONTINUED access to a larger pool of investors and maintains regulatory compliance standards, basically enhancing INVESTOR CONFIDENCE AND MARKET STABILITY FOR FFIE.
Edit: UNDERSTAND IF THE STOCK PRICE DROPS TO 0, SHORT SELLERS DO NOT HAVE TO SPEND ANY MONEY TO BUY BACK THE SHARES. IF IT DID, THEIR PROFIT WOULD ESSENTIALLY BE THE TOTAL AMOUNT THEY SOLD THE BORROWED SHARES FOR.
This basically means we can INFLICT UNLIMITED LOSS IF THE STOCK PRICE INCREASES INSTEAD OF DECREASE.
9. FFIE on the REG SHO and FTDs
FTD (fail-to-deliver) occur when a seller (short seller) does not deliver the securities sold by the settlement day. This can happen for a variety of reasons. FTD can be caused when many investors short a stock, depleting the supply of available shares to borrow. High short interest = susceptible to FTDs. Higher # of FTDs = more pressure on short sellers to cover.
In a nutshell, short sellers borrow shares to sell on market. They sell them to buyer. Short seller then can't deliver the sold shares to the buyer by settlement date.
-Being on the REG SHO List indicates that FFIE has experienced a substantial number of fails-to-deliver OVER A CONSECUTIVE FIVE-DAY PERIOD. This means short sellers have not been able to deliver the shares they sold, often due to the unavailability of borrowed shares.
-Once the threat of delisting is removed, short sellers will be compelled to close out their positions by purchasing actual shares from the market. According to SEC regulations, they are required to do so within ( typically ) 35 days of the stock being listed on the REG SHO List. This mandatory covering may drive up stock price due to increased demand.
HERE'S HOW IT AFFECTS FFIE. SHORT SELLERS WHO CANNOT DELIVER SHARES ARE REQUIRED TO COVER THEIR POSITIONS BY BUYING SHARES FROM THE MARKET.
10. Retailers BUYING ANDDD HOLDING We buy and hold because the short sellers only benefit by making the price go down. What happens if it stays up or hell, even increase?? THEY'LL HAVE NO CHOICE BUT TO COVER. (Extension to point 2.)
-Imagine you're a short seller, you want the stock to go to 0$ so you can walk out with significant profits without BUYING BACK the BORROWED shares ok?
Then you see a bunch of apes keeping the price up. Now what? HOW HIGH CAN IT GO? How long can it stay up?
-However long this takes, it will inflict losses. The potential for a stock to skyrocket is theoretically indefinite, BECAUSE a stock price can go up forever. EVEN IF THEY SEND THE STOCK TO 10$ AND PUSH IT ALL THE WAY DOWN TO 1$, WE MUST REMEMBER....
IT'S ONLY EVER IMPERATIVE TO KEEP HOLDING UNTIL THEY HAVE NO OTHER CHOICE BUT TO BUY BACK THEIR BORROWED SHARES. ONCE THEY REALIZE THE POTENTIAL OF THE STOCK WON'T EVER REACH THE PRICE TARGET, THEY WILL ACCEPT DEFEAT AND BUY BACK THE BORROWED SHARES. GIVING US THE SHORT SQUEEZE AND WE WILL WIN.
THAT'S WHY IT'S SO IMPORTANT TO BUY AND HOLD, THIS CAN SKYROCKET.
WE MUST HOLD THE LINE. BLEED THEM UNTIL THEY HAVE NO CHOICE BUT TO COVER THEIR SHORTS.
I'M IN WITH YOU APES TIL THE END. THANK YOU FOR ALL THE SUPPORT.
submitted by No-OptionsLeft to FFIE [link] [comments]


2024.05.21 16:22 setwocks ---> EASY SETUP FOR GRASS, GET STARTED HERE! <---

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submitted by setwocks to Grass_io [link] [comments]


2024.05.21 16:22 Spidey007 [Dragon Ball Z/MCU: Final Arc] The Janemba Saga- Gohan’s Ascension

To note, this is a continuation of the sagas I wrote that took place after the Cell Saga. The two sagas were written with inspiration taken from MCU Peter Parker's arcs in Far from Home and No Way Home. The goal was to develop Son Gohan into a proper lead for the show. If you'd like to check them out, here are the links!
Bojack (Far From Home) Saga: https://www.reddit.com/fixingmovies/s/sK5zOnJ0oU
Broly (No Way Home) Saga: https://www.reddit.com/fixingmovies/s/R3sGOqdbIv
There are many things I find wrong in the Buu saga:
  1. Goku coming back: This derails the narrative tremendously as he snatches back the torch from Gohan. He's going to play a role, but he will stay dead.
  2. Gohan's writing: In canon, we ended up with a rusty, goofy, badly written character who lost all the development from the previous sagas. He became a useless disappointment and did not uphold his role as a protector of the earth. This won't go anywhere near that direction.
  3. SSJ3 and fusions: These elements were unnecessary as they did nothing to solve the plot and only provided fluff. This can be introduced in Super, but that's another story.
  4. Goten and Trunks SSJ: I wasn't a fan of how they easily transformed, treating it as an easy power-up. Here, it will be earned.
What I want to do here is combine the Buu saga with Fusion Reborn. For that movie, there are tons of elements at play that can be used to make the grand finale of Dragon Ball Z, more grand. The goal here is to increase the stakes, trim all the unnecessary fat, give everyone a chance to shine, and keep the main focus on Gohan. I also want to replace Buu with Janemba, as I find him much more threatening due to his unique abilities which would be perfect to challenge Gohan. It's also here that we avoid the rinse-and-repeat problem that came with Buu and his many forms.

Without further ado, here is the...... Janemba Saga!

Seven years have passed since the climactic battle against Broly. Gohan, now a young adult, has diligently pursued a delicate balance between his studies and training. During this time, he has honed his Super Saiyan 2 form and significantly elevated his combat skills. However, he deliberately restrains his power, refusing to succumb to the depths of his inner rage. Gohan believes that his technical prowess alone will suffice, opting to suppress the primal fury within him. Despite his reservations, Gohan attends a prestigious private school on an academic scholarship, alongside his steadfast companion Videl and their circle of friends. Gohan has embraced the responsibility of preserving peace on Earth as a valiant hero, adopting the mantle of Saiyaman. His suit has undergone a sleek redesign, shedding the theatrical poses in favor of a more streamlined appearance. Functioning as a dynamic duo reminiscent of Superman and Batman, Gohan and Videl tackle the city's crime wave together. Videl, having mastered her ki abilities under the tutelage of Piccolo, has grown stronger over the years. Glimpses of their everyday lives reveal the struggles of Gohan as he endeavors to balance the demands of school, training, and personal relationships. Amidst the challenges, he harbors a subtle resentment towards his duty, as it often encroaches upon his cherished personal time. Nevertheless, Gohan persists, fueled by his unwavering determination to live up to his father's legacy.
However, the tranquil facade is shattered when a harrowing turn of events unfolds. The narrative transitions to an otherworldly realm, distinctly separate from Earth. A mysterious figure cloaked in darkness materializes, none other than the malevolent wizard Babidi. Harnessing the unholy power of dark magic, Babidi establishes a sinister connection with his loyal minion Dabura, the King of the Demon Realm. United in their nefarious purpose, they orchestrate an audacious invasion of Otherworld, intent on freeing the formidable demon Janemba. Ages ago, Janemba had been sealed away in this celestial realm by the Supreme Kais. Babidi's malevolent ambition revolves around shrouding the universe in eternal darkness. To achieve this nightmarish vision, he plans to infect the denizens of Earth using the insidious Majin spell, thereby expanding his dominion across countless planets.
In the midst of this burgeoning chaos, Gohan, disguised as Saiyaman, finds himself investigating a peculiar incident involving the possession of one of his dearest friends. Videl, resolute and fearless, engages in a fierce battle against the malevolent puppeteer controlling Sharpner. With unwavering confidence, she urges Gohan to let her confront the threat alone. Sharpner, his strength unnaturally augmented, puts up a formidable resistance, but Videl's experience enables her to subdue him without resorting to fatal measures. As Sharpner awakens from his trance, Gohan seeks answers regarding the enigmatic force that had seized control of his friend. Sharpner reveals that a voice called Babidi had whispered malevolent commands into his mind. Armed with this critical information, Gohan summons Vegeta and Piccolo to join him in unraveling the unfolding crisis, embarking on a journey towards the epicenter of the ominous power emanating from a series of potent and wicked ki signatures, ultimately leading them to Babidi and Dabura.
Meanwhile, Earth becomes a battleground, besieged by an onslaught of resurrected zombies, soldiers, and former villains who once terrorized its populace. Though the trio finds themselves torn between aiding their beleaguered planet and confronting the imminent threat directly before them, they know their immediate priority lies in thwarting Babidi's scheme. Distracting them with his grandiose monologue, Babidi probes their minds, seeking susceptible individuals to manipulate. Initially targeting Vegeta, Babidi redirects his attention toward Piccolo, sensing his inherent duality as a being born of both good and evil. With a combination of Babidi's insidious spell and the lingering malevolence of Piccolo Daimao, the Namekian warrior struggles to resist the overwhelming influence. His powers surge exponentially beyond their previous limitations, clouding his judgment and driving him to confront his former student, Gohan. Amidst the shock of this unforeseen twist, Gohan assumes the responsibility of awakening Piccolo from his trance-like state, determined to restore his mentor's clarity. As the battle rages on, they sense a tremor that reverberates throughout the planet, an unmistakable ki signature brimming with icy coldness, signifying the presence of a singular entity—Janemba.
Bracing himself for the impending clash with this malevolent force, Gohan prepares to face Janemba head-on, while Piccolo embarks on a personal mission to neutralize Babidi. Meanwhile, Vegeta remains locked in a fierce struggle against Dabura, the Prince of Saiyans confronting the King of the Demon Realm. The confrontation unfolds with brutal intensity, and Vegeta finds himself teetering on the edge of defeat. Sensing his adversary's advantage, Dabura unleashes a legion of demons to tip the scales further in his favor. Pushed to his limits, Vegeta fights valiantly, but the odds appear insurmountable. Dabura, consumed by arrogance, revels in his imminent triumph, announcing his intention to unleash the full might of the demon horde upon Earth. Faced with the dire consequences of such a cataclysm, Vegeta musters every ounce of desperation within him. In a moment of self-sacrifice, he unleashes a devastating attack upon Dabura and his minions. The resulting explosion weakens Babidi's forces, repels the encroaching Demon Realm, and safeguards their dimension from untold chaos and devastation.
(Note: I wanted to keep Vegeta's sacrifice but make it matter and count. In canon, it didn't stop Buu, and he sent himself into cold oblivion on a lie. Here, he makes a difference in the long run and has a definitive redemptive moment. )
Startled by the sudden disappearance of Vegeta's powerful ki, Trunks defies the protests of his comrades on the Lookout and rushes towards the chaotic battleground. His heart pounds with trepidation as he races through the smoke-filled air, only to be confronted with the lifeless body of his father lying motionless on the ground. Overwhelmed by a torrent of despair and seething rage, Trunks' trembling hands reach out to shake his father awake, his desperate pleas echoing through the desolate landscape. But his efforts prove futile, and a profound sense of loss engulfs him.
In the midst of this heart-wrenching moment, a surge of raw energy courses through Trunks' veins, igniting a transformation that surpasses the boundaries of his mortal self. Radiating an aura of vibrant golden light, Trunks ascends to the legendary state of the Super Saiyan. His eyes ablaze with determination and fury, he is now ready to face the battle that lies ahead.The scene shifts, revealing the remaining Z-Fighters locked in a perilous struggle against hordes of relentless zombies. Fatigue weighs heavily upon their weary bodies as they fend off the relentless onslaught. Suddenly, a streak of intense power streaks across the sky, and Trunks descends before his comrades, newly transformed and brimming with indomitable strength. A burst of energy erupts from his fingertips, shattering a ki blast launched by one of the zombies, diverting it harmlessly away. In the eyes of his adversaries, astonishment mingles with mockery as they behold the sight of a mere child standing before them.Unfazed by their taunting laughter, Trunks addresses his comrades with unwavering resolve. He declares that he will shoulder the burden of the battle, vowing that not a single life will be lost on this day. With unparalleled speed and precision, he charges towards the encroaching horde, obliterating each zombie with astonishing ease. Their forces crumble beneath the might of his wrath, and the battlefield is transformed into a graveyard of defeated foes.As the last of the zombies falls, Trunks relinquishes his Super Saiyan form, his energy spent and body drained. Collapsing to the ground, he succumbs to exhaustion, his breathing ragged and labored. In this moment of vulnerability, Yamcha, recognizing the young warrior's valor, rushes to his side and gently lifts him from the battlefield, cradling his battered form with utmost care.
(Note: Kid Trunks' transformation is a direct reference to when Future Trunks found Gohan dead after the battle with the androids, and then he transformed. )
While this tumultuous event unfolded, the responsibility of safeguarding the Lookout fell upon the young shoulders of Goten. As time passed, a sudden intrusion disrupted the tranquility of the platform, as a malevolent henchman, infused with the dark power of King Cold, materialized before him. Though momentarily shaken, Goten summoned his courage and engaged in a valiant struggle against his formidable adversary.Initially, it appeared that Goten held his ground admirably, skillfully countering the attacks launched by the nefarious duo of Salza and Dore. However, their sinister coordination gradually began to overpower the young warrior. In a devastating display of force, Salza executed a malicious kick that sent Goten hurtling towards the precipice of the Lookout, teetering on the brink of unconsciousness.
Witnessing her son's battered and vulnerable state, Chi-Chi, consumed by a mixture of horror and fury, lunged at Salza in a desperate attempt to defend her child. Yet, her efforts proved futile as Salza callously seized her by the throat, mercilessly constricting the life from her. From his weakened position, Goten, wide-eyed and mouth agape, struggled to remain conscious, his mind besieged by the conflicting emotions of impending death and the weight of disappointment.
In that critical moment, he closed his eyes, his teeth sinking into his lip until blood stained his mouth. His trembling hands clenched into tight fists. And then, something within him snapped, unleashing a primal force that lay dormant within.Goten vanished, replaced by an embodiment of unbridled rage. Transformed into a Super Saiyan, his furious aura radiated with an intensity that defied comprehension. With a surge of unrestrained power, he propelled himself towards Salza, obliterating his malevolent foe with a devastating blast that eradicated him from existence. Undeterred by the remaining henchmen who sought to avenge their fallen comrade, Goten engaged them with a newfound ferocity.In a breathtaking display of combat prowess, it took mere moments for Goten to dispatch his adversaries, consigning them to the depths of the afterlife. Unaware of his mother's watchful gaze, Chi-Chi bore witness to the astonishing transformation of her once-innocent son, her heart filled with awe at the unfathomable power he now wielded.
(Note: This is a reference to when Superman had attacked Zod for attacking Martha in Man of Steel. With this, Goten is able to break out of his shell and experience some development. I also did not want Chi-Chi to die, but to have it be close. This way, she can witness firsthand her son fighting to avenge her and realizing that his saiyan blood kicked in to save them all, which would lead to some development towards her accepting that they have the natural power to fight, but also protect. )
Simultaneously, amidst the chaos, Piccolo found himself embroiled in a fierce battle of magic. His objective was to shatter the impenetrable barrier erected by his adversary, Babidi, to halt the relentless proliferation of Majin-infused beings. The odds were stacked against him, but with unwavering determination, Piccolo summoned the strength to rupture the barrier, ultimately delivering a fatal blow to Babidi. In doing so, he succeeded in halting the insidious spread of the Majin curse.Meanwhile, Gohan, driven by an overwhelming surge of power in his Super Saiyan 2 form, charged headlong at the formidable Fat Janemba, intent on swiftly ending the confrontation. Displaying remarkable valor, Gohan engaged his adversary with all his might, momentarily gaining the upper hand in fleeting bursts of fury. However, Janemba's energy continued to surge unabated, gradually overpowering Gohan and relegating him to a defensive stance.With the battle reaching its climax, Janemba unleashed a devastating onslaught aimed at obliterating the planet. In a desperate bid to protect all that he held dear, Gohan fearlessly interposed himself between Janemba's lethal assault and the world, extending his arms wide as he summoned the last vestiges of his ki to create a resolute energy shield. The technique demanded one final act of defiance, compelling Gohan to redirect the unleashed energy back towards Janemba, propelling the malevolent entity backward and teetering on the precipice of annihilation. Yet, the maneuver exacted a heavy toll on Gohan, leaving him grievously injured and drained of consciousness, hurtling through the sky and crashing deep into the untamed wilderness.
(Note: This maneuver is a mix of what Gohan did against Broly in Movie 10, and what Future Gohan did in his last battle against the androids.)
Subsequently, Supreme Kai, recognizing the dire condition of the young warrior, transported Gohan to the realm of the Kais. As Gohan gradually regained consciousness, he found himself surrounded by the presence of Supreme Kai, Kibito, and his father, Son Goku. Unbeknownst to Gohan, while the realms beyond had been engulfed in pandemonium, Goku had valiantly sought to subdue numerous formidable adversaries, most notably Broly. Upon learning of Gohan's presence on that distant planet, Goku implored for the opportunity to visit his son, a request that was granted amidst the bittersweet reunion.During their heartfelt meeting, they shared the weight of overseeing the turmoil ravaging Earth, realizing that Janemba still lingered, amassing the remnants of malevolent ki left unvanquished. Panic washed over Gohan as he urgently expressed his need to return to Earth, but his pleas were met with cautionary words from his loved ones. They acknowledged his unpreparedness to face Janemba anew, warning of the potential consequences should he engage the foe prematurely. Supreme Kai disclosed his true intention in bringing Gohan to this realm—to unlock the dormant power lying dormant within him. However, the process demanded a profound reconciliation of Gohan's dual nature as both human and Saiyan. To initiate this transformative ritual, Gohan would be immersed in a meditative trance within the sacred confines of a cascading waterfall, which would serve as a mirror reflecting his true self. Only then would he embark upon the arduous journey of unlocking his latent potential, fully aware that failure could result in dire consequences, even death.
Nervously, Gohan steeled himself for the imminent trial, drawing strength from the unwavering support of his father. With resolute determination, he approached the cascading waterfall, where Supreme Kai initiated the trance, enveloping Gohan in an ethereal aura of introspection.As the ritual commenced, Gohan's gaze fixated grimly upon vivid recollections of his past battles, struggling to reconcile the moments when he had succumbed to his own wrath. Before long, a projection materialized, representing his suppressed Saiyan essence—a separate entity demanding to be acknowledged. A tumultuous clash ensued between the two facets of Gohan's being, with the young warrior faltering in his attempts to gain the upper hand, for each surge of anger only fueled his other self. Finally, a profound realization washed over Gohan, piercing through the haze of conflict. He ceased resisting and, instead, extended a hand of acceptance and understanding to his Saiyan counterpart, embracing the essence of his true nature. In that transformative instant, the boundaries dissolved, merging into a harmonious unity. Gohan's eyes fluttered open as he awakened from the trance, reborn in his newfound Ultimate Form, his essence finally whole and indomitable.
(Note: Yes, this is a direct reference to Naruto obtaining true mastery of his nine tails form in Shippuden. I did not like Gohan's canon mystic ritual because it did not feel earned. He just sat around for a long time doing nothing and gained nothing from it. I wanted to fix that. So here, he went through a more direct ritual at the risk of death to be able to unlock his true abilities. )
In the midst of these events, Trunks and Goten find themselves under the tutelage of Piccolo within the formidable Hyperbolic Time Chamber. News reaches Piccolo that Gohan is undergoing a transformative process to unlock his latent potential, but the looming return of Janemba threatens to disrupt their plans. Exiting the chamber, Trunks and Goten emerge stronger than ever, having mastered their Super Saiyan forms and honed their teamwork to near perfection, compensating for their inherent power limitations.As Janemba crosses paths with them, the clash erupts in a spectacular display of martial prowess. Individually, they stand little chance against the overwhelming might of Janemba, but when united, a different narrative unfolds. Their combined efforts aim to sustain the battle long enough, providing Gohan with the precious time he needs to complete his ritual. Piccolo assumes leadership, valiantly holding his ground, although it becomes increasingly evident that Janemba possesses a distinct advantage. Piccolo strategically diverts Janemba's attention, creating openings for Goten and Trunks to launch coordinated assaults that vex their adversary, even if their impact is minimal. Nonetheless, every second counts.
In a fateful turn of events, Janemba unleashes an assault that overwhelms Piccolo, incapacitating him and leaving only Goten and Trunks to face the malevolent entity. Swift as a phantom, Janemba materializes in front of Trunks, delivering a devastating blow to his abdomen, leaving Goten as the lone defender. Standing tall, Goten defiantly assumes a battle stance, mustering his courage. However, before Janemba can unleash a devastating attack upon him, an unknown figure delivers a powerful kick to Janemba's head, hurtling him towards the distant mountains.
The camera pans, revealing the figure to be none other than Gohan, resplendent in his newfound form.
(Note: This entrance directly mirrors that of Future Gohan when he was about to begin his final battle against the Androids!)
A wave of elation washes over Goten as he beholds the return of his beloved elder brother, while Trunks and Piccolo visibly exhale with relief. Gohan and Piccolo exchange a brief but meaningful exchange, Gohan acknowledging his newfound strength while Piccolo recognizes that Gohan has ascended to an entirely different echelon. Janemba regains his footing, reemerging before them, demanding their attention and focus. Gohan asserts that he will confront Janemba directly, urging the others to evacuate. Though reluctant, Piccolo and the young warriors comply, dispersing to various parts of the world to address the chaos that plagues their surroundings.
With an air of fury, Janemba charges at Gohan, his fist extended menacingly. Yet Gohan intercepts the attack, seizing Janemba's fist in a vice-like grip, and in a flash of teleportation, they are transported to the dreaded realm of H.F.I.L. (Home For Infinite Losers).
(Note: I have Gohan teleport Janemba because at least this way their battle will not damage Earth. Also we will assume Gohan has figured out some sort of Instant Transmission movement like Goku.)
The eyes of Earth's denizens, the Kais, and the denizens of the Otherworld are fixated on this pivotal moment, the culmination of a battle that will determine the fate of the universe. And so, the clash commences, a cataclysmic struggle that echoes through the very fabric of existence.
In a breathtaking display of power, Gohan initially dominates the battle, effortlessly overpowering Janemba with his newfound might. However, the tables turn when Janemba unveils unexpected abilities: space-time manipulation and a formidable sword. Gohan is caught off guard, unsure of how to counter such unorthodox tactics. Desperation and frustration consume him, causing his control over his own power to slip away.Amidst the chaos, Gohan experiences a moment of revelation, a surge of understanding regarding his opponent's abilities. He realizes that in order to anticipate Janemba's next move, he must heighten his senses by channeling his ki, allowing for precise timing and swift reactions. With this newfound clarity, Gohan regains his composure, closing his eyes and taking a deep breath. Seizing an opportunity, Janemba materializes before him, poised to strike with his sword. Yet, in a stunning display of strength, Gohan catches the blade with both hands, shattering it into pieces.
The tide of the battle begins to shift, albeit slightly, in Gohan's favor. Frustrated and bewildered, Janemba exclaims, "Just what...are you?!" Gohan responds with unwavering resolve, proclaiming, "I am the hope of the universe. I am the answer to all living things that cry out for peace. I am the protector of the innocent. I am the light in the darkness. I am truth. Ally to good! Nightmare to you!"
(Note: I'm taking Goku's dubbed speech against Frieza and repurposing it for Gohan. As he's inherently more the justice-driven hero archetype rather than the fighting maniac that is Goku, it makes more sense. We'll just assume Goku gave Frieza the manga version of his speech. This is also the most pivotal moment of Gohan's journey as he comes to terms with being a protector. Throughout the show, he's been struggling between his desire to be a scholar and his responsibility to be a hero. That dubbed speech is exactly the moment that Gohan's arc comes full circle. Here, he finally embraces what he was always meant to be..... the hero.)
With renewed determination, Gohan launches various assaults in a bid to defeat his formidable adversary. However, his attacks fail to inflict lasting damage, and Gohan himself begins to exhaust his ki. It is then that he realizes the true nature of Janemba's existence—he is an embodiment of pure evil ki, unlike any opponent Gohan has faced before. A desperate plan takes shape in Gohan's mind. Mentally reaching out to his friends and even Videl, he calls upon them to gather their ki, reminiscent of the Spirit Bomb technique. Initially, only the Z-Fighters respond, but their combined energy proves insufficient.As Gohan valiantly defends against Janemba's onslaught, he mentally pleads with the people of Earth to lend their aid. Uncertainty and doubt cast a shadow over the crowd until Hercule steps forward, berating them for refusing to support the man who once saved them during the Cell Games. Revealing the truth of Gohan's identity as the Delivery Boy turned hero, the tide of public opinion shifts. People extend their hands, offering their energy to their savior. Shocked by the sudden turn of events, Gohan is relieved by the surge of ki coursing through him, providing a momentary opening to kick Janemba away. The collective assistance grants Gohan a substantial reservoir of energy, which he then summons forth, infusing it with the very essence of his soul—a daring and perilous maneuver.
Driven to his breaking point, a furious Janemba ascends into the sky, conjuring a colossal sphere of malevolent ki capable of obliterating the entire universe. Gohan remains calm, his gaze fixed upon the impending cataclysm. With unwavering resolve, he declares, "This is the end for you, Janemba." Closing his eyes, Gohan raises his left hand above his head, conjuring a radiant sphere of rainbow light. Seizing the opportunity, Janemba hurls his devastating attack towards Gohan. Sensing the imminent danger, Gohan's eyes snap open as he crushes the ball of energy in his palm. Swiftly pivoting, he hurls the fragmented energy towards the oncoming attack, effortlessly piercing through it, and hurtling towards Janemba, finally eradicating the universe's peril once and for all.
(Note: This is the same technique as Kid Buu's Planet Burst move, the one that destroyed Earth. I also repurposed Gogeta's stardust breaker technique for Gohan as I feel it makes sense for him to have it. It also makes him stand out from Goku even more in this case.)
As the dust settles, Gohan maintains his energy long enough to witness Janemba's demise. A triumphant smirk graces his face as he remarks, "Heh, looks like I finally did it." Exhausted, he collapses to the ground, almost completely drained. The onlookers erupt into joyous cheers, celebrating Gohan's hard-fought victory. Supreme Kai teleports Gohan from the depths of H.F.I.L back to Earth, specifically to the Lookout, where his family and friends eagerly await his return. In a heartwarming scene, Gohan is enveloped in embraces and expressions of relief. It is here, amidst the warmth of their loved ones, that Gohan and Videl share their first kiss—a tender moment of connection and celebration.Meanwhile, the Dragon Balls work their magic, rectifying the chaos caused by Babidi's dark influence. The majority of those who perished are revived, yet there are exceptions, including Vegeta. Accepting his fate and determined to atone for his past deeds, Vegeta expresses his desire to continue growing stronger in the afterlife, entrusting the protection of his family to his son. Tearfully, Trunks vows to make his father proud, with Goten stepping forward to support his friend in this emotional moment. Fond farewells are exchanged as everyone prepares to return to their respective homes.
Gohan and Goten engage in a heartfelt conversation, their bond as brothers strengthening. However, their exchange is interrupted by Chi-Chi, who unexpectedly interrupts their conversation. To their astonishment, she expresses pride in their valiant efforts to safeguard the world, finally relenting and granting them permission to train and protect. The three embrace, their family united and resolute.In a different realm, Vegeta stands before King Yemma, awaiting judgment. To his surprise, he is granted an Otherworldly body, a result of Goku's recommendation and Vegeta's ultimate sacrifice that tipped the scales of justice. With this second chance, Vegeta is granted the opportunity to train ceaselessly and, more importantly, to settle his unfinished business with Goku. The final scene between Goku and Vegeta unfolds, their fists colliding in a charged confrontation, their image freezing .( mirroring the intensity of Rocky and Apollo in Rocky III, leaving their ultimate showdown to the imagination.)
A decade passes, marked by a time skip. Tien and Krillin have established their own martial arts schools, dedicated to passing on their unique styles to the next generation. Goten and Trunks, under the tutelage of Piccolo, diligently train to harness their extraordinary powers. Gohan, now a respected scholar, has married Videl, and together they have a daughter. At home, Videl imparts the basics of combat to their daughter, Pan. Gohan, having just finished delivering a lecture on energy at the university, senses a disturbance reverberating across the planet. Instinctively, he rushes to the rooftop, pressing a button on his wrist. In an instant, he transforms into his iconic Saiyaman costume, soaring into the horizon with a mischievous grin. He breaks through the fourth wall, symbolizing his unwavering resolve to protect and inspire.
The screen fades to black.
The End.
There we have it! My final wrap-up of the MCU Peter ParkeGohan development journey! Honestly, I did have thoughts of just going straight into revising the Buu arc, but I felt there was more to be done before that. Gohan needed to go through the development I gave him in my two written arcs as there were lessons there that shaped him.
I also felt that a trained Gohan, who is naturally intellectual, would be a perfect antagonist in Janemba. He had to learn to outsmart him, and not just have it be a straight-up slugfest.
What do you guys think? Share your thoughts below!
u/fatherandyriley
u/dgenerationmc
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2024.05.21 16:18 Ok-Sundae8186 GME Coin Unite with Roaring Kitty and the GameStop Saga 0 Tax LP Burnt Potential 100x Gains Get in Here Fast

Brother Spartacus (218x project) and 👀 Roni (141x project) are back in town! This is their first project on Solana, backed by a vibrant narrative!
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submitted by Ok-Sundae8186 to CryptoMoonShots [link] [comments]


2024.05.21 16:16 arfiyan Get to know Chainspot Router ( Prom X Chainspot Router )

Good evening, everyone.
Today we are going to discuss a bit about Chainspot Router, where Prom has successfully integrated with Chainspot Router. Let's talk together about what Chainspot Router is and how it works.
A. What is Chainspot Router?
Chainspot Router is an infrastructure or service that enables the transfer of assets from one blockchain to another. It allows users to quickly and efficiently transfer crypto assets such as tokens, coins, or data between various blockchain networks. By using Chainspot Router, users can enhance the interoperability of their assets across different blockchain platforms, as well as facilitate integration with applications or projects in the Web3 ecosystem. This helps overcome interoperability barriers between blockchains and expands users' flexibility in managing their crypto asset portfolios.
B. How Chainspot Router Works
The operation of Chainspot Router can be explained in several stages:
  1. Blockchain Chain Monitoring: Chainspot Router continuously monitors various blockchain chains to detect and process asset transfer requests.
  2. Asset Transfer Requests: When a user wants to transfer assets from one blockchain to another, the transfer request is submitted to Chainspot Router. This request contains information about the assets to be transferred, the destination address, and other transfer instructions.
  3. Verification and Validation: Chainspot Router verifies and validates transfer requests to ensure the authenticity and accuracy of the information provided. This helps prevent fraud and ensure transaction integrity.
  4. Asset Conversion: After successful verification, Chainspot Router initiates the asset conversion process from the source blockchain to the destination blockchain. This involves exchanging assets according to the established exchange rate.
  5. Asset Transfer: Once the conversion is completed, Chainspot Router transfers the assets from the source blockchain to the destination blockchain according to the instructions provided in the transfer request.
  6. Transaction Confirmation: After a successful transfer, Chainspot Router sends transaction confirmation to the user, providing proof that the assets have been successfully transferred to the specified destination address.
  7. Tracking and Reporting: Chainspot Router can track transaction status and provide reports containing information about successful transactions, including details such as transfer time, transferred asset amount, and more.
C. Strategic Steps for Prom Integration with Chainspot Router
Integrating Chainspot Router into the Prom network after the mainnet launch is a significant strategic step. Here are the details regarding the benefits and impacts of this integration:
  1. Fast and Efficient Asset Transfer Capability:
• Interoperability: With Chainspot Router, users can transfer crypto assets from various blockchains to the Prom ecosystem quickly.
• User Convenience: Users do not need to go through complex processes to move assets between blockchains, as Chainspot Router simplifies the process, improving the overall user experience.
  1. Enhancing Interoperability:
• Open Network: This integration allows Prom to interact with various other blockchains, making it more flexible and compatible with the broader blockchain ecosystem.
• Access to Various Assets: Users can bring various types of assets from other blockchains into Prom, increasing asset diversification and utility within the Prom network.
  1. Wider Exposure through Chainspot Portal:
• Extensive Data Aggregator: Chainspot Portal serves as a data aggregator providing comprehensive information about various Web3 projects, including Prom.
• Seamless Navigation: By being listed on Chainspot Portal, Prom gains greater visibility, making it easier for users and investors to find relevant information and interact with the Prom ecosystem.
• Increased Adoption: More users can learn about and become interested in using Prom, thanks to the broader exposure and easy access to information on Chainspot Portal.
  1. Increased Adoption and Utility:
• Wider Adoption: This integration is expected to attract more new users to the Prom ecosystem, as interoperability and asset transfer convenience are highly desired features.
• Enhanced Utility: With the ability to interact with various blockchains and easy access to information through Chainspot Portal, Prom becomes more beneficial and relevant to users in the Web3 ecosystem.
D. Benefits for Users
Integrating Chainspot Router into the Prom network provides various benefits for users. Here are the detailed benefits that users can enjoy from this integration:
  1. Fast and Efficient Asset Transfer:
• Transaction Speed: Chainspot Router allows for faster asset transfers across blockchains compared to traditional methods.
• Cost Reduction: Users can avoid high fees typically associated with cross-chain transfers through traditional mechanisms.
  1. Ease and Convenience:
• Simple Process: Users can transfer assets to the Prom network easily without complex steps.
• Improved User Experience: This integration simplifies the user experience by providing a smoother and more understandable process.
  1. Enhanced Interoperability:
• Access to Various Blockchains: Users can bring assets from various blockchains into the Prom ecosystem, providing flexibility and more options in managing their assets.
• Wide Connectivity: The ability to interact with various blockchains makes Prom more compatible with the overall blockchain ecosystem.
  1. Increased Liquidity and Asset Diversification:
• Higher Liquidity: With the ability to integrate assets from various blockchains, users can enjoy higher liquidity within the Prom network.
• Portfolio Diversification: Users can easily move various types of assets to Prom, allowing for better portfolio diversification.
  1. Enhanced Security:
• Protocol Security: Chainspot Router uses robust security protocols to ensure secure asset transfers.
• Guaranteed Transactions: Users can transfer assets with confidence that their transactions are protected by advanced security technology.
  1. Exposure and Information through Chainspot Portal:
• Easy Access to Information: Being listed on Chainspot Portal allows users to easily find Prom-related information.
• Seamless Navigation: Users can navigate various Web3 products easily through Chainspot Portal, including information about assets, prices, and market capitalization.
  1. Increased Adoption and Utility:
• New User Adoption: This integration is expected to attract more new users to the Prom ecosystem.
• Expanded Usage: With enhanced interoperability and easy access to information, Prom becomes more attractive and useful to users in the Web3 ecosystem.
In conclusion, integrating Chainspot Router into the Prom network is a strategic step aimed at enhancing interoperability, convenience, and utility for users and developers in the Prom ecosystem. By enabling fast and efficient asset transfers from various blockchain chains to the Prom network, this integration opens the door to higher liquidity, asset diversification, and broader usage of Prom applications and services. Additionally, Prom's registration on Chainspot Portal provides wider exposure to the project, making it easier for users to navigate and access relevant information, potentially increasing Prom's adoption and utility in the overall Web3 ecosystem. Thus, the integration of Chainspot Router is a crucial step in strengthening Prom's position as an integral part of the connected and trustworthy blockchain ecosystem.
submitted by arfiyan to blockchainnews168 [link] [comments]


2024.05.21 16:16 PuzzleheadedEgg3782 FREE £75 AMAZON VOUCHER

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submitted by PuzzleheadedEgg3782 to referralcodes [link] [comments]


2024.05.21 16:11 Sweet-Count2557 Thoddoo Beach View in Thoddoo, Maldives

Thoddoo Beach View in Thoddoo, Maldives
Thoddoo Beach View in Thoddoo, Maldives
Discover the Beauty of Thoddoo Island at Thoddoo Beach View Hotel in Maldives
Price Level: $
Hotel Class: 0
Thoddoo Beach View, located in the beautiful Thoddoo Islands of Maldives, is the perfect choice for travelers looking to explore this vibrant city. Situated just 64 km away from the city center, this hotel offers convenience and easy access to all the attractions and activities the area has to offer. With only a 60-minute journey from the airport, guests can quickly settle into their comfortable accommodations and start their adventure. Additionally, Thoddoo Beach View is conveniently located near popular sites such as Manta Point and Kuramathi Thila, allowing guests to easily explore the natural wonders of the Maldives. This hotel also provides a range of facilities to enhance your stay, ensuring a memorable and enjoyable experience on Thoddoo Island.
Amenities of Thoddoo Beach View in Thoddoo, Maldives
Thoddoo Beach View in Thoddoo, Maldives offers a range of amenities to ensure a comfortable and enjoyable stay for its guests. The resort features a restaurant where guests can indulge in delicious meals and savor the flavors of the Maldives. For convenience, airport transportation is provided, making it easy for guests to reach the resort upon arrival. Wifi is available throughout the property, allowing guests to stay connected and share their memorable experiences with friends and family. The resort also offers a complimentary breakfast, ensuring guests start their day off right. Kids activities are available, keeping the little ones entertained and engaged during their stay. With a beachfront location, guests can enjoy direct access to the pristine white sands and crystal-clear waters of the Maldives. Room service is available for those who prefer to dine in the comfort of their own accommodation. Additional amenities include free internet, free wifi, air conditioning, and beach access, all contributing to a truly relaxing and enjoyable stay at Thoddoo Beach View.
Contact of Thoddoo Beach View in Thoddoo, Maldives
+960 914-2538
Shahara Hingun, 09010
info@thoddoobeachview.com
http://www.thoddoobeachview.com/
Location of Thoddoo Beach View in Thoddoo, Maldives
Pictures of Thoddoo Beach View in Thoddoo, Maldives
Tips for Staying in Thoddoo Beach View
Keep the room clean and tidyOpen the windows for fresh airTurn off lights and electronics when not in useUse curtains or blinds to control sunlightKeep the temperature comfortableOrganize belongings and avoid clutterUse air fresheners or plants for a pleasant smellKeep noise levels downLock doors and windows for securityReport any maintenance issues promptly
Reviews of Thoddoo Beach View in Thoddoo, Maldives
Book Thoddoo Beach View Now !!!
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submitted by Sweet-Count2557 to worldkidstravel [link] [comments]


2024.05.21 15:52 figure_sk8 Safe House (GMMTV) Day 3, Part 2/2 Summary/Rough Translation [Potential Spoilers]

Video Link: https://www.youtube.com/live/cjn8w8j06ik?feature=shared
submitted by figure_sk8 to ThaiBL [link] [comments]


2024.05.21 15:51 terryleewhite What's New in the May 2024 Lightroom Release?

What's New in the May 2024 Lightroom Release?
Hi everyone, Terry White from Adobe here, and I'm happy to share the news about today's Adobe Photography Release (May 2024). There are updates across the Lightroom Ecosystem to include Lightroom, Lightroom Classic, Lightroom on Mobile, and Lightroom on Web.
Today, we are introducing a groundbreaking feature in Lightroom-Generative Remove, powered by Firefly. This innovative tool allows you to effortlessly eliminate distractions from your photos with a single brush stroke, all without the need to switch to Photoshop.
We've also improved Lens Blur (which was in Early Access), making it easier than ever to control the depth of field in your photos with professional results.

Easily remove distractions with Generative Remove (early access)

Available on Lightroom, Lightroom Classic, Lightroom for mobile (iOS & Android), Lightroom for web, and Adobe Camera Raw
https://i.redd.it/axpim9fmas1d1.gif
With Generative Remove, powered by Firefly, you can easily remove unwanted objects and distractions, even on complex backgrounds, in just a few simple steps.
Distractions can ruin an otherwise great photo. Generative Remove allows you to quickly remove them with realistic, high-quality results.
Generative Remove uses Firefly technology to intelligently fill the photo behind removed items. The results on complex backgrounds are particularly impressive, like matching a detailed wallpaper pattern or the fabric on a plaid shirt. Lightroom will even give you a few variations to choose from so you'll have full creative control in picking the one you like best.
\Note that the previous "Heal" tool is now called "Remove." You'll find Generative Remove within the Remove tool, accessible via a toggle on Lightroom mobile or a check box on Lightroom for web, Lightroom Classic, and Lightroom.*
Generative Remove is powered by Firefly Image 1 Model and is available today as an early access feature to Lightroom paid plan subscribers across the Lightroom ecosystem via mobile, desktop, iPad, web and Classic.

Get a pro-quality background blur with AI-powered Lens Blur

Available on Lightroom, Lightroom Classic, Lightroom for mobile (iOS & Android), Lightroom for web, and Adobe Camera Raw
https://i.redd.it/h43ibvxnas1d1.gif
Our improved Lens Blur uses the power of AI to map the foreground and background of your image to apply a pro-quality blur effect. Blur busy backgrounds to make your portraits pop, add a dramatic blur to nature photos to make the greenery stand out, or get a dreamy, blurred background from a sparkling city skyline at night.
With the interactive and flexible controls of Lens Blur, you can play around with the blur amount, change the shape of the light points or "bokeh," and customize the area you want to blur using the focus range tool.
This new release of Lens Blur includes better subject detection, the ability to create custom presets, and batch editing capabilities. Please note that the latter two features are coming soon to Android devices.

Get the perfect blur effect in a click with new Lens Blur Adaptive Presets

Available on Lightroom, Lightroom Classic, Lightroom for mobile (iOS & Android), Lightroom for web, and Adobe Camera Raw
Today, we also introduce a set of brand-new adaptive presets for Lens Blur that use AI technology to apply a blur effect that's tailor-made to your photo. Presets are great for quickly finding the perfect blur look without having to dig into fine-tuned edits.
You can choose from seven Blur Background adaptive presets that change the shape and style of the blur in the background: Subtle, Strong, Circle, Bubble, Geometric, Ring, or Swirl.
After you pick a preset, you can adjust the strength of the blur with the amount slider or customize the effect further by using the Lens Blur tool controls.

What else is new in the latest Lightroom release

We've also made several updates across the Lightroom ecosystem that give you more creative control and flexibility when working on your photos and videos.
Enjoy Sony tethering support
Available in Lightroom Classic on the latest Sony digital cameras such as the Alpha 7 IV and Alpha 7R V – for a full list see here.
See your images on a big screen as soon as you click the camera shutter. We're expanding support for tethering by adding the latest Sony digital cameras so you can photograph directly into Lightroom Classic, saving precious time on your workflow. It's now even easier to review photo details, edit in real-time, and collaborate with on-set production teams and clients.
For a full list of all newly supported cameras in Lightroom see this page.
Easily move cloud files to your local drive
Available on Lightroom
At last year's Adobe MAX conference, we introduced local storage for Lightroom — the option to work with your photos and videos in Lightroom without having to import or sync them to the cloud.
With this release, it's now easier to move or archive your photos off the Lightroom Cloud and store them on your computer's internal drive, an external drive, or a local server. This is great when you want to free up space on the cloud, or for file management such as archiving past projects to a local drive.
You can select multiple files within an album, or an entire album to move to your local drive. Lightroom will ask what folder structure you'd like to use, so you can preserve the album structure locally as you move it off the cloud. This is especially useful if you have a high volume of photos and are working with numerous files at a time.
Edit videos with the Tone Curve
Available on Lightroom
You can now edit videos in Lightroom using Tone Curve. This graph-based tool enables you to fine-tune a video's brightness and contrast by simply dragging the curve control points up or down. For example, if a point on the tone curve is moved up, it becomes a lighter tone; if it is moved down, it becomes darker.
Create and play slideshows in Lightroom
Available on Lightroom
Lightroom now has a slideshow feature so you can display selected photos from your library in a slideshow format — a great way to share edits with clients, family, or friends.

Performance, reliability, and workflow enhancements to Lightroom Classic

We've also made the following improvements to Lightroom Classic, so that it performs smoothly and enables you to work more efficiently:
  • Improved cloud syncing: Images in your Lightroom Cloud will now more reliably match what you see in your Classic catalog and vice versa
  • Smoother image navigation in Develop: We've improved the responsiveness and navigation experience in Develop along with better caching
  • Optimized preview management: We have re-architected the way we generate and store previews, resulting in a much smoother experience
  • Filter by exported images: You can now filter for files by their export status and create a smart collection showing what's been exported
  • Search support for new metadata: We've introduced new capabilities to search and create smart collections by alt text, extended descriptions, and images edited with Remove or Point Color

Watch a Demo

I created a video showing off these features that you can watch here: https://youtu.be/0VP7vhIfdYE
We are also LIVE on Adobe Live starting at 9AM PT/12 Noon ET here: https://www.behance.net/live/videos/23345/From-Ordinary-to-Extraordinary-Live-Lightroom-Editing-with-Professional-Photographers

Try out the new features from today.

You can download the latest features and enhancements today on Lightroom for mobile from the Apple App Store, Google Play Store, and Samsung Galaxy Store. Try the Lightroom app for free by going to the app store on your mobile phone.
Lightroom for web features are available at lightroom.adobe.com and no download is required. Lightroom for desktop can be downloaded via the Creative Cloud Desktop app. To learn more about these updates, check out the What's New pages for Lightroom and Lightroom Classic.
Disclaimer: Generative Remove in Lightroom is available to all Creative Cloud members with a subscription or trial that includes Lightroom. Generative Remove is not available in China.

Our commitment to AI ethics and principles

Adobe is committed to developing AI in accordance with the company's AI Ethics principles of accountability, responsibility, and transparency. As AI becomes more prevalent in content creation, Adobe believes that it is important to provide consumers with transparency about its use in the creative process. A recent study from Adobe showed that 76% of U.S. consumers emphasized the importance of knowing if online content is generated using AI. When Generative Remove becomes generally available, Content Credentials will be automatically attached to photos edited with the feature in Lightroom. Like a "nutrition label" for digital content, Content Credentials are tamper-evident metadata that can provide important information about how content was created, modified and published.
Content Credentials are built on the C2PA open standard and supported by the Adobe-led Content Authenticity Initiative (CAI), which was founded in 2019 to increase trust in the digital ecosystem. Today, the CAI has grown into a global coalition of over 3,000 members across tech, policy, media companies, creative professionals, researchers and more, all working together to add transparency to digital content.
As always, let us know if you have any questions in the comments. Cheers! Happy Lightroom Day.
submitted by terryleewhite to Lightroom [link] [comments]


2024.05.21 15:49 lykwydchykyn WTS: Handmade pedals and practice amps, experimental designs.

Hi guys. Making another shot at this. Cut prices on a few things because I'm just running out of room for storing my new builds. Order multiples and I may cut you a deal.
This post is mostly for people interested in buying, but I love a trade! If you're interested in trading see my latest post in /letstradepedals. I post there every other week, usually on Tuesday. I got non-DIY stuff in the trade post, too.
What I got for sale is hand-built stuff that I made, mostly relatively unique or heavily tweaked designs built on vero or point to point. Many are housed in upcycled tins, a few in hammond boxes. I've also got small practice amps built inside whatevers that you can crank up and enjoy at low volumes. They all run on standard 9v pedal power.
PRICES DON'T INCLUDE SHIPPING -- I ship USPS priority using pirateship.com, so expect shipping to be between $5 and $15 depending on how close you are to Tennessee. Would prefer to not deal with international shipping, but if you want it bad enough to pay for it, I'm game.
I accept Paypal or Venmo.
MOBILE USERS: There are 4 columns in the table below: Name, Price, Links, and Notes. If you don't see all 4, scroll over or ask for more info.
Fuzzes
Name Price Links Notes
Bazz Me Fuss You #1 $90 PIC DEMO A bazz-fussified perversion of the Escobedo push-me-pull-you, featuring controls for octave and volume. This is the first unit I've built using my own custom PCB. Housed in a painted 125B with top jacks.
Space Fuzz $80 PIC DEMO This is a Hollis crash sync fuzz that I souped up with an LFO to modulate the filtesync frequency. Really wild flangery/phasey type gated fuzz sound. At the right settings you can get some octave-down effects as well. Housed in a ~3.5 inch square game tin reinforced with recycled plastic. Pretty pleased with this build.
SwirlFuzz $75 PIC DEMO Modulated octave fuzz prototype. It's an octave fuzz, but you can switch on an LFO to modulate the octave amount. Controls for Rate, Depth, Gain, and Volume, plus switches for waveshape and mode (Normal/Octave/Modulated). In a circular tin reinforced with recycled plastic.
Big Green Fuzz for Attractive Bass Players $75 PIC Demo Like my bazz-me-fuss-you circuit, but with a big muff tone stack, a clean blend, and optional clippers for more compression. Housed in a big round tin reinforced with recycled plastic and designed specifically for attractive bass players. Unattractive ones may not really gel with this.
Creature from the planet Chyowngg $65 PIC Demo Prototype of a unique fuzz I've been developing that I call the Chyowngg fuzz. It's a 2-stage octaver that gives a bright synthy tone with a distinctive envelope (hence the name). You can toggle each stage from octave to non-octave mode for a variety of interesting timbres. Also has a tone control, but the tone control is before the octave stages so it results in interesting behaviors depending on the switch settings. It's in a tin meant to be painted like an alien, though some say it looks more like a triceratops.
Baller Fuzz $60 PIC DEMO Another Bazz-Me-Fuss-You build with an added BMP-style tone control. In a slightly beaten-up heart-shaped basketball tin. Y'all ready for this?
Wiff Spwinkles on Top $45 PIC Demo This point-to-point fuzz lives in the same neighborhood as the Harmonic Percolator, but has a few differences. I altered the way the gain knob works, and added a switch to toggle bass cut. It's housed in an ice-creamity welly tin.
Dumbo's Bazzrite Fussrite $40 PIC Demo A bazz-fussified mosrite fuzzrite circuit I cobbled together in point-to-point wiring style. Housed in a little Dumbo puzzle tin with GLITTER! Controls are for balance (kind of tone-cum-gain) and volume.
Drives, Distortions, and Boosts
Name Price Links Notes
Bronze Drive $85 PIC Demo This is a point-to-point, transistor based overdrive I designed based loosely on the Davisson Easy Drive. Good for low-gain crunchy tones and plenty of output volume on tap if you want it for a boost. Tone circuit is like a BMP stack but with a mid hump instead of a mid cut. Housed in a painted 125B with top jacks.
Copper ZenerMorph Drive $65 PIC Demo This is an experiment in zener diode clipping. Nice crispy drive that gets beefier as you turn up the gain, lots of good edge-of-breakup tones to be had. Housed in a decorated tin reinforced with some plastic.
GOOST $65 PIC A simple JFET boost vaguely based on the Runoffgroove Fetzer valve. Switch toggles bass cut for a treble-boosting sound. Point-to-point build housed in a small tin reinforced with recycled plastic.
B is for Beast $55 PIC DEMO This fun little drive/boost consists of two cascading MOSFET gain stages with optional clipping in between. It goes from clean and loud to massive wall-of-gain distortion nicely. Controls for gain, clipping, and volume. In a small heart-shaped tin about 4in by 4in.
Shining Hope Drive $40 PIC Demo Differential mirroring drive, gives a kind of overdriven-mixer-channel distortion. Controls for gain, tone, and volume. Housed in a star-shaped Christmas tin.
Green Sparkler Boost $35 PIC Just an Escobedo Duende JFET boost built point-to-point in a sparkly little round tin. Gives a little gain and a bit of warmth to the tone.
Non-Dirt
Name Tier Links Notes
Gift of Chykka Wakka $65 PIC DEMO First build of an all-transistor envelope filter I designed. Built point-to-point style and housed in a little giftbox tin reinforced with recycled plastic. Controls for Q and Sweep, switch toggles envelope smoothing.
Vortex of Funk $65 PIC DEMO Second build of the Chykka-Wakka circuit, this one features attack, Q, and range controls. Built point-to-point and housed in a painted tin.
BZZZ BOOP BEEP $50 PIC DEMO A basic square wave oscillator on a momentary switch. Can go from bzzz to boop to beep with a sweep of the big knob. Also has tone and volume controls, and a 3-way switch for different decay amounts. Use it to simulate a spring door stopper or dying cow. Or bleep your foul-mouthed frontman. Or mess with the sound guy. Or send Morse code to the bar. I dunno. Housed in a painted tin reinforced with recycled plastic.
Little Amps
Name Price Links Description
Ample iMank $65 PICS DEMO This is a Runoffgroove Ruby Amplifier built into this old multimedia speaker enclosure designed to look like an old iMac. Glows blue when you turn it on. It runs from a standard 9v pedal power. It's not terribly loud, nor terribly clean, but if you dig the classic mac vibe it might be fun. Controls for gain and volume, and a power switch on the back.
Nosy Amp $75 PICS DEMO Another solid-state amp based on the Ruby amplifier, housed in a repurposed bookshelf speaker. This one actually has pretty decent volume, even on 9V (can run on 12V as well for more), and can stay clean while getting loud enough for a quiet jam with friends.
Fleur-de-Lis Amp $90 PICS DEMO A tiny bookshelf speaker turned into a practice amp. This one features a class D power amp for lovely cleans, and a custom designed discrete preamp that gets punchy & crunchy when cranked. Runs on 9V but pretty loud nonetheless.
That's all for now. I just keep building and building, though, so there'll be more.
submitted by lykwydchykyn to Gear4Sale [link] [comments]


2024.05.21 15:35 YYilmaz3412 GME Coin Unite with Roaring Kitty and the GameStop Saga 0 Tax LP Burnt Potential 100x Gains Join Our Growing Community!

Brother Spartacus (218x project) and 👀 Roni (141x project) are back in town! This is their first project on Solana, backed by a vibrant narrative!
✅ MEXC & Bitmart confirmed
✅ CMC paid
✅ Robinhood pushers on-board
✅ Huge Reddit Marketing

Introduction

Meme Coin $GME pays homage to the return of the legend - Roaring Kitty and the entire GameStop saga, showing that we can stand together against the big guys.

Story

GameStop is an international chain of video game stores that is going through tough times. Low profitability and uncertain future prospects (who would even go to the store for something that can easily be downloaded from Steam?) have led to the company's stock falling from $55 in 2013 to $4 by mid-2020.
Several major hedge funds were convinced that the decline in GameStop's stock prices would continue: as the professionals say, they "shorted" these stocks for a large sum.
However, in January 2021, the stock suddenly surged—especially on January 26-27, when prices reached $360 (a 20-fold increase compared to January 1!). It turned out that the coordinated actions of armchair investors from the Reddit community WallStreetBets were behind the sudden surge in GameStop's stock. Leading the attack on the stock market was an anonymous financial guru using the nickname Roaring Kitty, who shares investment advice with over 1 million followers on Twitter and YouTube.
As a result, Roaring Kitty's bet on the rise of GameStop's stocks helped him turn $56,000 into $16,000,000 (a fantastic profit of over 28,500%!), while hedge funds with smart guys in expensive suits lost billions of dollars (which nearly led to the bankruptcy of one of them).

Vision

This is a new era of meme coins that literally started yesterday, along with the rise of GME stocks and the awakening of Roaring Kitty on Twitter! Your investment in the GME token right now is a bet on incredible gains tomorrow! Be a part of the huge community of traders who are challenging the big guys on Wall Street.

Tokenomics

Roadmap

Phase 1:

Phase 2:

Phase 3:

Phase 4:

Call to Action

Join the GME revolution and be part of a community that stands up to the big guys on Wall Street. Follow us on our socials to stay updated and be part of our amazing journey!
All Links :
LINKTREE : https://linktr.ee/gamestopsol

Conclusion

The $GME Meme Coin is more than just a token; it's a movement. Join us as we continue to challenge the status quo and create a legacy that pays homage to the iconic GameStop saga and the legendary Roaring Kitty.
submitted by YYilmaz3412 to u/YYilmaz3412 [link] [comments]


2024.05.21 15:30 idahhan 1 Week in Peru (May 2024)

1 Week in Peru (May 2024)
Trip Report in May: Lima, Cusco, Pisac, Machu Picchu
  • We went on May 12th 2024.
  • We don't speak Spanish but learned basic words to come by.
  • I suggest you get some Sol currency from your home country before arriving. We took 400 Sol with us.
  • I saw some posts suggesting BCP ATM to get cash, I would recommend against it. We used Cajero Banco de la Nacion ATM and we were not charged extra fees (although limit is 400 Sol).
  • You can use credit card in most restaurants in Lima, Cusco, Pisac an Machu Picchu.
Lima:
  • We bought SIM card in Lima airport from Peru SIM before leaving the free zone. Only passport required. 80 Sol for 5Gb/1week. I suggest you get more than 5G if you are going to browse the internet during your trip.
How to recharge Peru SIM:
  1. Install Mi Cuy App
  2. Choose "Peru SIM" from multiple choice question in the beginning.
  3. Use phone number to login and your passport number as password.
  4. Personally, none of my cards worked to recharge the SIM, I tried both Visa & Master Card).
  5. There is an option to recharge but texting a WhatsApp number were they send someone to you to recharge it but I didn't explore that option.
  • Stayed: 1.5 days (2 days ideal).
  • We used Uber in Lima with no issues.
  • We stayed in Miraflores, I would have stayed in Barranco but there were more options in Miraflores.
  • Explored: Miraflores, Barranco, Centro Histórico.
  • Before booking a restaurant check their opening hours. A lot of restaurants allow reservations half an before closing which can be frustrating.
  • Tips: Book restaurants in advance, locals dine around noon. Tried: Isolina (100 Sol/person, good vibe, food okay) and Al Toke Pez (30 Sol/person, not worth >30 min wait). Other recommended spots: Jose Antonio, Cerveceria Del Valle Sagrado, Don Fernando Restaurant, La Petite France, Central, La Mar, Maido, Osaka.
  • Bars: La Noche De Barranco, Juanito De Barranco.
  • Walk/Visit:
    • Miraflores: If the sky is clear, go to Parque Del Amor and walk on Mal. Cisneros.
    • Barranco: Walk on Av. Almte. Miguel towards Parroquia La Santisima Cruz, Bajada De Baños, Bridge of Sighs, C. La Ermita, Biblioteca Municipal, Museo Pedro De Osma.
    • Centro: St. Martin Square, Jiron de la Union, Lima Main Square, Basilica & Convent of San Francisco, Mercado Central & Chinatown, Larco Museum.
Cusco:
  • Stayed: 3 days (2 days for altitude acclimation).
  • We used Uber in Lima with no issues.
  • Some recommend you go directly from Cusco airport to Ollantaytambo (2 hours drive) to acclimate better to altitude, we didn't do that.
  • Regardless how many days you are planning to stay, if you are visiting museums in cusco or planning to visit Archaeological sites. Consider buying "Tourist tickets" in cash at some sites entrances or in Cusco from "Boleto Turístico Cusco" Av. El Sol 103, Cusco 08002 ,Peru), I added table below but for more or updated details check here
  • YOU CAN NOT get Tourist tickets from "COSITUC CENTRAL OFFICE" outside the Centro area. It's just management office.
CUSCO TOURIST TICKETS AS OF MAY 2024
  • To acclimate to the elevation, consider the following tips: drink coca tea, avoid alcohol, eat light meals, and rest for the first two days.
  • I took half a 25mg "Acetazolamide" pill from a pharmacy in Lima twice a day without consulting a doctor, but you should consult a doctor before doing so. Stay hydrated, and expect more frequent visits to the washroom due to the medication.
  • Stayed: Airbnb near San Blas Market (east part quieter).
  • Walk/Visit:
    • Explore San Blas Market square, walk east until the end of C. Carmen Alto, then walk up and take a right on C. Tandapata, then up on C. Pasñapakana to reach San Blas Viewpoint (great at sunset). LIMBUS RestoBar looks cool.
    • Explore the city center: Plaza Mayor de Cusco, Museo de Arte Religioso, Museo de Sitio Qorikancha, Plazoleta Espinar, Plaza Regocijo, San Pedro Market.
  • Best prices for souvenirs I found are on C. Hatunrumiyoc & open market in Plaza Regocijo.
  • Shopping: None of the shops have unique merchandise. Compare prices at multiple places, especially shops outside busy zones and away from the Marriott.
  • I doubt that any pure Alpaca wool is sold in these shops, so price items based on their quality and softness unless you are certain it's pure Alpaca.
For food spots, I recommend:
  • Pachapapa for dinner (better call and reserve if you're arriving after 7 PM).
  • Sepia Cusco for a nice lunch (they have a great courtyard).
  • Qura for breakfast or lunch.
  • I heard Pizza is very good in Cusco, so you should try it.
  • I liked Alpaca meat more than Cuy.
Pisac trip:
  • To enter Pisac Archaeological site you need to buy a Tourist ticket circuit 3 which cost 70 Sol/Person. You can buy it in cash at the site entrance or in Cusco from "Boleto Turístico Cusco" at Av. El Sol 103, Cusco 08002 ,Peru more details here here
  • We only visited Pisac from towns around Cusco to hike down from the Archaeological site, which takes about 2 hours. Our trip was short, and we wanted to focus on this hike.
  • If I had another day, I would have also done the Rainbow Mountain hike. For Rainbow Mountain, consider staying in Tinki the night before to start the hike early, as it gets cloudy later. Tinki is 2.5 hours from Cusco.
  • Most agencies offer group trips for around $50 USD/person and private trips for $120/person. We didn't want to visit multiple towns, so we hired an Uber driver (outside Uber) with a good car for 200 Sol for the whole trip (Cusco-Pisac and back), which was cheaper than any agency. We left at 7:30 am and returned by 2 pm. We took food and water to avoid stops on the way to Pisac except for view points of the sacred valley.
  • A cheaper alternative is taking a public colectivo from 28 Puputi St in Cusco to Pisac, then a taxi from Pisac town to the top of the Archaeological site (25 Sol one way). Some posts said taking Collective can be dangerous so avoid this if you are not an experienced traveler.
  • The hike itself is great. Although the car takes you to the top, you still need to climb for about 15 minutes before heading down. The altitude can be challenging, so take your time.
Machu Picchu
Booking Machu Picchu site tickets
  • Which ticket to buy for Machu Picchu? If you just want to visit the site choose " Circuit 1,2 + Inca bridge" or "Circuit 1,2".
  • Circuit 1 is half circuit 2. Take circuit 2 unless you physically can't take around 50 stairs.
  • You have to provide passport number when you book the ticket. They will check your passport when you arrive at the site.
  • We bought Circuit 1,2 + Inca bridge ticket two months before the trip. You can try to book it directly from the government website Gov website but we couldn't find available tickets "Cerrado" there so we bought it from the Joinn us site which worked the same for the same price
  • Don't believe posts that say Joinn Us is a scam. They say that because they have not received the tickets in the email. This is because tickets are not sent to you by email. It would be available on the site on side menu under "tickets" or "Mis entradas". You can download the tickets from Joinnus site.
  • If you are not able to buy Machu Picchu tickets online, you have to be in Agaus Calientes the morning before your visit to buy the tickets.
  • You don't need to print your tickets.
Booking a ride to Machu Picchu:
To arrive to Machu Picchu from Cusco you need to:
  1. Take a bus from Cusco to the train station as no trains leave from Cusco center (Except one, see below).
  2. Take train a to Aguas Calientes.
  3. Take a Bus from Aguas Calientes to Machu Picchu site OR hike up dusty mountain road for 2 hours swarmed by buses with no much room.
Steps 1 & 2 are included in train tickets from Peru Rail or Inca Rail. A few things to note:
  • The main difference between Inca Rail and Peru Rail is step 1. Inca Rail provides a bus ride from Cusco to Ollantaytambo (2 hours + traffic), then a train to Aguas Calientes (1h 40min). They ensure you reach Aguas Calientes, so no need to worry about connections.
IncaRail
  • Peru Rail offers a bus ride from Cusco to Poroy station (30 min) and then a train to Machu Picchu or from San Pedro (5 min) in Cusco center.
PeruRail
  • We chose Inca Rail's "The Voyager Bimodal - light" option, which includes a bus ride from Cusco to Ollantaytambo and then a train to Aguas Calientes in the lowest-cost cabin. The 2-hour bus ride was pleasant, and the cabin quality was good. Paying extra for the 1h 40min train ride isn’t necessary. If I had known about Peru Rail's San Pedro departure, I would have chosen that.
  • Arrive at the station half an hour before boarding. Our Inca Rail bus left early to beat traffic as everyone was present.
For Step 3: Bus from Aguas Calientes to Machu Picchu
  • Only one bus service runs frequently, about every 5 minutes.
  • Tickets can be bought in person, where you'll need to stand in line, or online at Consettur.
  • We bought tickets online to avoid lines, which weren't bad during our visit on May 16th.
  • The round trip costs $24. I don’t recommend hiking up the mountain.
Note: According to EyeWitness: Peru travel book, there’s a cheaper way to get to Machu Picchu if you're on a strict budget. You can take a bus from Cusco to the Hydroelectric station and walk for 3 hours beside the railway tracks to Machu Picchu.
What time is best to visit Machu Picchu
  • If you are doing circuit 2 (which you should as it's the longest hike in Machu Picchu) Temple of the Sun is only open between 1PM-4PM. Temple of the Condor 10am-1PM, Pyramid del Intiwatana 7am -10am.
  • We didn't have a preference, but because we left Cusco at 8:30 am, we arrived Machu Picchu at 1PM. We took the 2PM time slot as we wanted to leave the next morning. No regrets.
  • We didn't hire a guide (you don't need to hire a guide regardless of what other posts say). There are three things you need to know: 1) Follow signs for Circuito 2. 2) Make sure you don’t take the “platforma inferior” turning that happens 250m into the walk. Take "Platforma Superior". 3) If you bought the Inca Bridge ticket, know where to turn to see it. I found this travel blog helpful blog.
  • I used google to read about the different sites.
Aguas Calientes
  • We stayed at Gringo Bill's Hotel. It was decent, but I’d avoid hotels on the main streets due to noise. I didn’t like Aguas Calientes much (we stayed one night). If I had more time, I would have planned a same-day return trip to Ollantaytambo.
  • Some posts mention the hot springs in Aguas Calientes, "Baños Termales (Machu Picchu)." It's more like a public bath and not really worth it, but the hike there is nice.
  • Be cautious with food in Aguas. Many highly-rated restaurants are actually bad. I met a cook who worked there and got the inside scoop. Stick to safe food—avoid raw food and fish, and ask for well-cooked meat, especially burgers. Check the lowest and most recent reviews on Google.
  • We ate at Ponchos, and it tasted good without making us sick. However, we had pizza at Pueblo Viejo, and I’ve had better frozen pizza.
After Aguas Calientes, we took the train and bus back to Cusco, then flew to Lima the same day. Flights from Cusco to Lima are often delayed, so check your flight history if you're on a tight schedule. We left for Lima Airport on a Sunday morning, and the roads leading to the highway were blocked, taking an extra hour to reach the airport.
Overall, it was an amazing trip. Next time, I would stay for two weeks and follow the EyeWitness: Peru travel book's two-week itinerary. I would also definitely do the Salkantay hike.
submitted by idahhan to travel [link] [comments]


2024.05.21 15:17 AppleBottmBeans Simple Personas Guide for Early Teek Play

I see a lot of confusion about personas here and wanted to shed some light on why you may want to use them on a new server like Teek. These use cases will change in the future, since personas won’t be needed for many of the reasons stated below in later expansion, so keep in mind that this is mostly for early gameplay on the new TLP.
Reason 1: Quickly getting to a different continent at launch.
For example, my plan is to start with an Iksar character, but the static group I’m leveling with is meeting up in GFay. Instead of making the long and risky journey from Cabilis to Kelethin, I’m using personas. I’ll begin with my Iksar and grab my starting robe. Then, I’ll create a new persona as a Wood Elf Druid that starts in Kelethin. But since the Iksar race are KOS there, I’ll first take the Druid to a safe area without guards. At that point, I can switch to my Iksar persona, which will now be wherever that safe spot is.
Reason 2: Quick travel upon dying.
Since I’m playing an Iksar, if I die, I will respawn in my starting city, Cabilis. When that happens, I will simply switch my persona back to my Druid, who will now also be in Cabilis. I’ll attack a guard and let the Druid die. Since the Druid’s starting location is Kelethin, I will respawn in Kelethin. I’ll then again get to a safe area and switch personas back to the Iksar and be back in Kelethin.
Reason 3: To quickly buy spells.
This one works particularly well if you have the Challenger perk that prevents you from losing levels upon death. For this to work, you should keep your bind point at the starting location on your main character. For example, if I’m in Crushbone when my Iksar levels up, I will obviously be a long run back to Cabilis to get new spells. However, if I let myself die, the Challenger perk will prevent me from losing any experience and I will end up back in Cabilis. Then, I can buy my spells and switch personas back to my Druid, who will again die and respawn back in Kelethin. This method is much quicker in the early stages for buying spells compared to creating a character that sits at the spell vendor and then parcels them over to your main.
Reason 4: For quick travel in general.
Using the same strategy as above, you can leverage the starting locations around the map to travel via “death ports”. For example, I plan on having my Iksar main (starting continent is Kunark), a Wood Elf Druid persona (starting continent is Faydwer), and a Human persona (starting continent is Antonica). This setup will give me easy travel around the map by switching to the specific persona, dying, and then respawning at the designated starting area. Then I just switch back to my Iksar when I’m in a safe location and I’m there.
Reason 5: To vendor trash loot as an evil race.
Since I’m playing an Iksar and plan to spend most of my early time near cities where I am KOS, I will use my personas to sell to those vendors. For example, if I’m in Crushbone and ready to sell my loot, I will switch to my Wood Elf persona to sell to the vendors in Kelethin. You can even meta-game this by creating a persona with the highest Charisma possible to get the maximum price from vendors for your loot. Not a huge difference in price, but not irrelevant either.
Some important notes to remember:
  1. You must have the LS expansion to access personas, which costs at minimum $35 USD. Be aware that you do not have access to personas unless you own this expansion.
  2. With the purchase of the LS expansion, you have a limited number of personas (3) unless you buy additional slots. It’s also important to note that you cannot delete a persona. Therefore, you have to be strategic in how you use them. Don’t create them randomly. When you create personas, try to consider what you might want to use them for in future expansions (different races, classes, etc.). Once your 3 personas are used up, that character can no longer create more without purchasing extra slots.
  3. Each persona levels up independently. This means if your main character is level 20, when you switch to the persona, they will not share your experience and will be level 1.
  4. Your entire inventory is shared. Which means if you have a full bag of loot on your main and then persona over to another toon, that full bag of loot will be in the same spot.
Hope this helps some folks trying to figure out what the purpose of Personas is and how you might want to use them if you plan on (or already own) the expansion!
submitted by AppleBottmBeans to everquest [link] [comments]


2024.05.21 15:17 The_Calarg Are these supposed to be hops?

Are these supposed to be hops?
The art team needs to open a book, visit a hop field, or simply do a quick Google image search if these are supposed to be hops. The only other thing I can imagine these would be are Brussel sprouts, and that's a fail too.
"New crops coming to 1.0 made by Noe. 1.0 is launching in June on PC and July on PS5 and Xbox X/S series. You can pick up 7 Days on Steam now for the early access price of $24.99 before the price goes up to $44.99 with the launch of 1.0" *Snipped links and hashtags
Link to X post.
What this post actually means is questionable because in the comments Fubar Prime stated "To be clear, we updated the crop models. There are no new crops added to the 1.0 release."
submitted by The_Calarg to 7daystodie [link] [comments]


2024.05.21 15:16 angim350 [ASMR Roleplay] [F4A] You move in with your nervous girlfriend [internal monologue] [sweet] [reassurance] [making out] [seductive]

Hey all!
So the premise here is that a young couple are moving in together for the first time, and it's a brief look at their first evening and morning together. I've written it as a girlfriend as this is actually based on real events, but the listener can be anyone. Girlfriend can also be changed to boyfriend if preferable :)
Fine to monetize, just give me credit and link back here :) also, if anyone wants to fill this, awesome!!!
There is a mix of internal and external monologue here. Hope I've kept that clear in the text but, if not, please let me know!
Girlfriend
(knocking on the door)
Hello! Is anyone here? Oh, hi! Sorry I’m a bit late. Took ages to load up the car. Hmm? Sorry, I know you have other clients! Yeah, of course, I’m sure they’re on the way.
(internal, sarcastically)
Well, this estate agent seems lovely. Is she actually going to let me in?
(spoken)
Are we okay to wait inside? I think it’s going to rain. Thankyou…
(internal)
I still can’t believe we’re doing this! I hope I haven’t brought too much stuff. They said they’re barely bringing anything! Oh, this place looks a little dusty! Floor’s a bit messy! I’ll have to give it a clean. God, I hope they don’t lose patience with me. Their room at home always seems so tidy, but I know their mum is a bit of a clean freak too.
(spoken)
Sorry? Yeah, this is our first place together. We’ve been going out for three years and I just got a new job, so we figured why not? Renting for now, but hoping to buy a place in a year or two.
(internal)
If they don’t run a mile after living with me for a few weeks. I’m okay to live with, right? My housemates didn’t have an issue at [insert Uni or college, depending on location]. Oh god, what if…
(spoken)
Sorry, I’m here now. Oh yeah, I remember I really liked this kitchen! New oven, cool! Tell the landlord thanks! Yeah, I may as well start signing everything whilst we wait. I’m really sure they won’t be much longer.

The sound of knocking.

Girlfriend
(spoken)
Oh, that’ll be them now! Come up! We’re just in the kitchen. Hey!
(internal)
Ah man, I still get jittery when they smile at me like that! I still can’t believe we’re doing this. I know we spend all our weekends and most evenings together but it is going to be different, actually living together. We need to get a joint account set up, we’re going to need to go shopping ASAP – there’s literally nothing in! The internet people better turn up tomorrow! I’ve only got [speaker to insert their favourite show] boxsets for us to watch and I’m not sure that’s their thing…
(spoken)
Sorry, I was miles away. So we both sign here? Oh, rules? Okay?
(internal)
Gosh, do they think we’re going to be throwing mad parties every week? We’re not kids! Security deposit? We know this already! Ah, I shouldn’t be so harsh. She’s just doing her job. But does she have to act like we’re planning on burning the place down? Oh, one year’s tenancy? No early release? Eeesh, what if they don’t want to stay… oh wow, they signed really quickly!
(spoken)
Thankyou. I don’t think I have any questions. Do you?
(internal)
There’s that smile again. They look so excited! I hope they’re not as nervous as me. Oh, she’s leaving. Good.
(spoken)
Well, here we are. Just the two of us now. No… second thoughts? No, of course not! All my stuff’s outside, is yours? Shall we get it all in first and then think about where everything is going to go? Oh, your dad’s given us that TV? Fantastic! Think my laptop might be about to die!

Around half an hour later…

Girlfriend
(spoken, sounds out of breath)
Okay! Big pile of stuff. Least we got it in.
(internal)
How do they only have like three suitcases? I couldn’t even fit everything in my car!
(spoken)
I knew I shouldn’t have brought so many books! No idea where we’re going to put them. And the bathroom really is small! I know we said we didn’t mind, but…

Sound of a kiss.

Girlfriend
(spoken)
I love you too. Sorry, I’m overthinking things again. How are you feeling? I know! Still can’t quite believe we have our own place. We really needed it. I swear my dad was deliberately being annoying half the time. Always banging around downstairs! Shush, I’m not just like him! He’ll be okay. He’s got mum. I guess it must be weird with all your kids gone.
(internal)
Dad was so great about everything. Maybe I should have let him come help us move in, but I kind of wanted this to just be us.
(spoken)
Yeah, let’s take a proper look around.
(internal)
I need to chill. This place is really nice, especially for the price. I love the living room. Still can’t believe the sofa and chairs came with the flat. The sofa looks so comfortable. I can’t wait for us to snuggle up on there. They even left a little reading lamp in the corner! I hope they don’t mind if I want to just read some nights. They didn’t really seem to before, but now it’s just us all the time…
Ahhh, I wish the bathroom was bigger! The shower’s a bit ancient. I dunno if we’d both fit in… shit, now they can see me blushing, great! Let’s move out of here quickly!
Really good cupboard space for a small bedroom. I’ve got so many clothes though. I may need to use some of their space as well! Dad was right. I should have had a clear out before I came.
(spoken, laughing)
Don’t jump on the bed like that! Because it’s all tidy! Yeah, I know nobody’s coming round today, but… I am chilled! Wait, what? Okay, fine, I’ll try it out. Yeah, it is very comfy.
(internal)
They smell so good today. I love it when they wear this. I don’t even know what it is. Guess I’ll be seeing it in the bathroom, so I know what to get them for their birthday.

Sound of kissing.

Girlfriend
(spoken)
Are you happy we’ve done this?
(internal)
It’s weird how right this feels. I know it’s just the two of us here now, and I don’t feel nervous. This is just so cool.
(spoken)
What? Let you show me? How… oh….

Sound of kissing and giggling.

Girlfriend
(spoken)
Hey you. We have a lot of unpacking to… oh, you’re so mean.

More kissing.

Girlfriend
(internal)
I love it when they stroke my hair like this. Okay, pinning my hands above my head. That’s… new. Kinda like it though. It is so good that nobody can possibly disturb us. We can literally do anything we want to! Okay, my cheeks feel like they’re on fire. Typical.
(spoken)
Okay, we can, ohhh…
(internal)
I could get used to this.

The next morning…

Girlfriend
(internal)
What time is it? Must be getting late, it’s so bright in here. We need better curtains! This bed is so comfy though. I must have fallen asleep so quickly last night. Urgh, I’m so groggy in the morning. Wait, where are they? Can I hear noises in the kitchen? And what’s that smell? Oh, they must be cooking something. Bless them. I’m still so full from last night. It was so awesome to just have the night together in our own place! They’re getting better at cooking. I’ll need to make us something tonight.
I better get up soon. It’s just so warm in here. Ah, I need the bathroom. I still feel a bit awkward about that, but they’re so lovely about it. I’ll just sneak in now…
(spoken)
Oh hey! I thought you were in the kitchen. Oh, what you carrying? Wow, breakfast in bed! Thanks!

Sound of eating.

Girlfriend
(spoken)
Oh man, this is so good! When did you become a Michelin Chef? Your mum usually cooks for us!
(internal)
How do they look so awesome even though they’ve just woke up? I bet I look a right mess. Ah, there’s that smile again.
(spoken)
What? Haha, pull the other one. If there’s one thing I look like now, it isn’t beautiful. Have you seen my hair? Looks like I’ve been dragged through a hedge backwards. Okay, now you’re just teasing me! I guess I better get dressed in a sec. How long you been up? An hour? You’ve been trying to build the TV stand? How’s that gone? Oh…
(internal)
Bless them. They really aren’t very good at DIY. Good thing the landlord should take care of any repairs we need. My bookshelf should arrive today. Might be better to get Dad to come help us with that. If they’re not offended.
(spoken)
Okay, I am full! That was awesome though, thankyou! I’ll cook tonight. Unless you wanted to try that takeaway we saw round the corner… haha, you really know me so well.

Sound of kissing.

Girlfriend
(spoken)
Okay, I’ll jump in the shower then I’ll come and help you! There’s something I wanted to give you as well. I meant to last night but by the time we got everything unpacked I forgot! It’s in my bag, hold on, I’ll get it.
(internal)
They’re so cute. I can see them checking me out. Don’t know what’s so hot about these pyjamas. They’re like three years old and literally have super-heroes on them. Oh god, why did I wear… no, I can’t keep overthinking this stuff. Not if we’re going to live together.
(spoken)
Here it is! I got it custom made. Open it.

Sound of ripping paper.

Girlfriend
(spoken)
It’s that picture I took of you and Bounce a few years back. Remember, for one of our first dates you took me for a walk in the forest with her? We almost lost her when she tried to chase after a bird? I know you’re going to miss her living here, so I thought you’d like a picture of her. I’d say she could come round any time, but I don’t think we’re allowed pets.
(internal)
Ah man, I hope this is okay. They really love that dog and I know it was hard on them to leave them.
(spoken)
You love it? Of course, you’re welcome! I love you too.

Sound of kissing.

Girlfriend
(spoken)
You know I over think everything and I’m a little, well, full-on sometimes, but I just want you to know I’m so happy we’ve done this. I can’t wait for, well, everything! You mean the world to me, and I’m so happy you want to live with me.
(pause, then spoken)
Here’s to the next forever!
submitted by angim350 to ASMRScriptHaven [link] [comments]


2024.05.21 15:15 telekt Can't log in anymore

Firefox 115.11.0esr (64-bit)
For some reason can't log in anymore into my email account. Was able to log in without any issues about a week ago.
Steps to reproduce:
  1. Go to https://mail.tutanota.com/login
  2. The site returns a completely blank white page with nothing on it. Tried it for several days now but consistently get the blank page.
The underlying source code for the empty page is as follows:
          TutanotaTags Mail. Done. Right. Tuta Mail Login & Sign up for an Ad-free Mailbox                           
Any ideas? Thanks
submitted by telekt to tutanota [link] [comments]


2024.05.21 15:08 FriklyForHome Frikly Expands Footprint and Product Offerings: Leading the Charge in India's Furniture and Home Decor Market

Frikly Expands Footprint and Product Offerings: Leading the Charge in India's Furniture and Home Decor Market

Frikly - Revolutionizing India's Furniture and Home Decor Market

Nagpur, India - 21 May 2024 - Frikly, India's premier online destination for furniture and home decor, is proud to announce significant advancements and expansions in its operations, solidifying its position as a leader in the industry.
Expansion and New Locations Frikly is thrilled to announce the at-home interior materials selection is currently available only in Bengaluru, expanding its footprint in India's most dynamic cities such as Ahmedabad, Hyderabad, Delhi, Pune, and many more cities. This move is part of Frikly's strategic plan to better serve its growing customer base and tap into the rich talent pool of these cities. The company continues to maintain its headquarters in Nagpur, with the address available for inquiries and visits.
Innovative Product Offerings The Frikly catalogue has expanded to include an extensive range of high-quality laminates, catering to the diverse needs of customers looking to enhance their living spaces. The addition of these laminates complements Frikly's existing furniture lines, providing customers with more comprehensive home decor solutions.
Leadership and Vision Under the visionary leadership of its founder, Frikly has grown exponentially, driven by a commitment to innovation and customer satisfaction. The founder's insights and direction have been pivotal in navigating the challenges of the market and steering the company towards sustained growth.
Customer Reviews and Satisfaction Frikly has received overwhelmingly positive reviews from its customers, who appreciate the quality, affordability, and design of its products. The company's dedication to customer service is reflected in the glowing reviews on various platforms, establishing Frikly as a trusted name in online shopping for furniture and home decor in India.
Investment and Growth Frikly is also excited to announce a new round of funding aimed at fueling further expansion and technological advancements. This investment will be used to enhance the user experience on the Frikly app, streamline operations, and introduce new product lines.
Careers at Frikly Frikly is on the lookout for talented professionals to join its dynamic team. With positions open across various departments, Frikly offers exciting career opportunities for those passionate about making a mark in the furniture and home decor industry. Prospective candidates can find more information about careers at Frikly on the company's linkedIn Page.
Frikly App The Frikly launching app soon, available for download on both Android and iOS platforms, offers a seamless shopping experience, allowing customers to browse and purchase from the extensive catalogue of furniture and laminates with ease.
About Frikly Frikly is India's leading online platform for furniture and home decor, committed to providing high-quality products at competitive prices. With a focus on innovation and customer satisfaction, Frikly aims to transform living spaces across the country, making stylish and comfortable homes accessible to everyone.
For more information, visit Frikly's Website or contact us at:
Frikly Headquarters: Nagpur Address: 3rd Floor, Above Malu Plywood Besides metro station, Central Ave, Telephone Exchange, Nagpur, Maharashtra 440008
Contacts: +91-8600011431
info@frikly.com
Frikly
submitted by FriklyForHome to u/FriklyForHome [link] [comments]


2024.05.21 15:04 AlbiCoins Enhancing Employee Wellbeing: Essential Strategies for Employers

Key Drivers of Employee Wellbeing

Employers aiming to create a more productive work environment often grapple with enhancing employee wellbeing. First, let's define what employee wellbeing entails. It goes beyond physical health, incorporating multiple dimensions essential for a fulfilling life. According to Gallup, the five core elements of wellbeing are career wellbeing, physical wellbeing, social wellbeing, financial wellbeing, and community wellbeing. Employers can significantly impact career, financial, and social wellbeing, thereby boosting overall employee satisfaction.

The Critical Importance of Employee Wellbeing

Why should employers prioritize employee wellbeing? Research reveals a strong positive link between employee wellbeing, productivity, and retention, along with a negative correlation with employee turnover. Higher wellbeing in the workplace also correlates with improved profitability at the business-unit level (Krekel, C., Ward, G., and De Neve, J.E., 2019). Additionally, improved social wellbeing strengthens community bonds, fostering better relationships among employees and enabling robust communication networks.

Effective Strategies to Boost Employee Wellbeing

Organizations can implement several strategies to enhance employee wellbeing, focusing on career wellbeing, financial wellbeing, and social wellbeing.

Career Wellbeing

Enhancing career wellbeing can be achieved through work redesign practices. These practices aim to boost employee psychological engagement by enriching the nature of their tasks. By modifying task dimensions within organizational contexts, work redesign practices significantly elevate career satisfaction (Grant, A.M., Christianson, M.K., and Price, R.H., 2007).

Financial Wellbeing

Financial stress is a primary source of employee anxiety, as highlighted by the PwC 2021 Employee Financial Well-being Survey cited by Forbes. Implementing incentive compensation can mitigate this stress. Incentive compensation practices, which include both monetary and non-monetary benefits, reward employees based on performance, thus improving financial wellbeing (Grant, A.M., Christianson, M.K., and Price, R.H., 2007).

Social Wellbeing

Meaningful relationships are crucial for life satisfaction and happiness. They serve as buffers during stressful times and significantly impact organizational performance in terms of absenteeism, presenteeism, work quality, and loyalty, according to Jen Fisher, co-author of "Work Better Together" and Chief Well-Being Officer for Deloitte. Team-building practices can enhance social wellbeing by fostering interpersonal relationships and workplace cohesion (Grant, A.M., Christianson, M.K., and Price, R.H., 2007).
One highly effective way to implement team-building practices is through AlbiCoins, our innovative platform that merges peer-to-peer recognition with corporate incentives and benefits. Employees earn special currency (coins) for completing specific tasks, which can be redeemed in the benefits cafeteria for rewards of their choice. These tasks include activities designed to enhance interpersonal communication and build a stronger employee community, such as team project assessments where projects are presented, evaluated, and rewarded by peers.

Conclusion

To elevate performance and strengthen community ties, employers must prioritize employee wellbeing. By adopting work redesign practices, incentive compensation strategies, and team-building activities, organizations can significantly improve their employees' overall wellbeing.
Discover more at Albi Marketing
submitted by AlbiCoins to u/AlbiCoins [link] [comments]


2024.05.21 15:01 Turbostrider27 Paper Mario: The Thousand Year Door Review Thread

Game Information

Game Title: Paper Mario: The Thousand-Year Door
Platforms:
Trailers:
Developer: Intelligent Systems
Publisher: Nintendo
Review Aggregator:
OpenCritic - 89 average - 100% recommended - 29 reviews

Critic Reviews

CGMagazine - Jordan Biordi - 9 / 10
Paper Mario: The Thousand-Year Door is an excellent remake of an excellent game with enough modern additions to make it feel fresh and new.
COGconnected - James Paley - 90 / 100
Thousand Year Door is a remake done right. The new sound and visuals look terrific. The game’s essential identity has been preserved. Plus, the original release is able to shine through with no distractions. It’s exactly as wonderful as you remember it being. I’m still impressed with the writing, and the level design is mostly excellent. I still hate the tournament arc, though. And I wish some of the puzzles didn’t involve scouring a dungeon until a forgotten button or door is dragged into the sunlight. Although the original release is amazing, it’s also nearly impossible to play anymore. For new and old fans, Paper Mario: The Thousand Year Door is an essential addition to the Nintendo Switch library.
Checkpoint Gaming - Edie W-K - 9.5 / 10
Nostalgia goggles haven't failed us: Paper Mario: The Thousand-Year Door is still a masterpiece. With vastly improved graphics, a great rearranged soundtrack, and a few tasteful gameplay touchups, Paper Mario: The Thousand-Year Door for Nintendo Switch is now the best version of this fan-favourite classic. The only thing missing is extra content for those who have already played it, but for everyone else, there's no reason not to pick this one up.
ComicBook.com - Marc Deschamps - 4.5 / 5
All in all, Paper Mario: The Thousand-Year Door is an easy recommendation. For those that never got a chance to play the original game, there's no better time than the present, and the Nintendo Switch version is easily the best way to play it.
Console Creatures - Bobby Pashalidis - Recommended
Paper Mario: The Thousand-Year Door is a masterpiece that continues to enchant nearly two decades after its initial release.
Daily Mirror - Scott McCrae - 4 / 5
Though Hellblade 2 has the power to force your jaw open and give you goosebumps, too often the whole project ends up feeling like a very expensive tech demo – an absolute tour de force of technical achievement bogged down in its own sense of gravitas and mystery. Keeping you off the stick for so many of its most impactful moments, and not giving you enough to play with when you do have control, hobbles the potential of this visual and aural masterpiece enough to make the whole experience feel like it was constantly trying to find a foothold on that dread Icelandic scree, and never really getting to its feet until you come staggering over the finish line.
Daily Star - Tom Hutchison - 4.5 / 5
Overall a beautiful looking game, one that feels fresh and in-keeping with recent modern Mario efforts.
Digital Trends - Tomas Franzese - 4.5 / 5
Paper Mario: The Thousand-Year Door stands the test of time and is fantastic on Nintendo Switch.
Digitec Magazine - Domagoj Belancic - German - 4 / 5
Paper Mario: The Thousand-Year Door is a classic Mario role-playing game that every fan of the chubby plumber should play. If you've already played the original, it's worth taking another trip into this paper world thanks to the completely revamped graphics and soundtrack.
The simplified role-playing mechanics and the interactivity of the turn-based battles make the game accessible even to beginners and players who don't usually like RPGs. The numerous environments impress with their quirky humor, excellently written characters and a beautiful paper look. What I didn't like were the annoying backtracking passages and some tedious mechanics. They unnecessarily slow down the pace as the game progresses.
Enternity.gr - Nikitas Kavouklis - Greek - 10 / 10
Paper Mario: The Thousand-Year Door is a magical combination of parameters that make this title must have!
GAMES.CH - Benjamin Braun - German - 87%
Paper Mario: The Thousand-Year Door is still a great mixture of RPG and platformer with fine papercraft graphics and humorous story. But in terms of content, the visually advanced Switch version delivers nothing new for dye connoisseurs of the GameCube original, which makes it less interesting for them as for players who experience the remastered version for the first time.
Game Informer - Kyle Hilliard - 8.3 / 10
Thousand-Year Door is now a series highlight. It marks the first instance of where I didn’t want a Mario RPG to go (I generally prefer the Mario & Luigi direction), but the constant fourth-wall breaking, myriad colorful and unique characters, and its willingness to just be weird all lead to a joyful journey.
Glitched Africa - Marco Cocomello - 9 / 10
Paper Mario: The Thousand-Year Door Remake is wonderfully crafted for modern hardware while still capturing the magic and love of the original 20-year-old game. There’s a reason this is a cult classic and now everyone can enjoy it.
God is a Geek - Adam Cook - 10 / 10
Whether you're replaying for the new visuals, or a very lucky first-time player, Paper Mario: The Thousand-Year Door is one of the best RPGs ever to come out of Nintendo.
IGN - Logan Plant - 9 / 10
Paper Mario: The Thousand-Year Door is an amazingly loyal and visually dazzling remake of a treasured RPG, and the improvements made throughout easily make this the definitive way to experience Mario’s unforgettable quest.
Nintendo Life - Alana Hagues - 9 / 10
For 20 years, Paper Mario: The Thousand-Year Door has been held as the best Mario RPG of all time, and the Switch remake proves it has earned that title. This is a fantastic RPG adventure, whether you're a Mario fan or not, with some best-in-class combat, brilliant writing, and a few little creases ironed out to make this the definitive way to play Thousand-Year Door. We wish there was a little more to do post-credits, but there's no doubt about it, this is a beautiful-looking Switch remake and a must-play RPG.
Nintendo News - 9 / 10
Paper Mario: The Thousand-Year Door for Nintendo Switch improves upon the GameCube classic in almost every way; not just with its impressive graphical overhaul, but with plenty of quality-of-life changes and additional content too. As long as you can handle some occasional backtracking and a reduced frame-rate of 30fps, this is undoubtedly the ultimate Paper Mario RPG experience. Mario games usually put the narrative to the wayside to focus on having fun and engaging gameplay, but The Thousand-Year Door manages to do both and succeeds at it in such a way that still hasn’t been topped 20 years later.
Press Start - James Mitchell - 9.5 / 10
Paper Mario: The Thousand Year-Door is a masterful remake that improves on the original in practically every way while keeping everything that made it a mainstay in the Nintendo canon. While its timelessness is reflected in the strength of its humour, wit and story, a major visual overhaul and much needed quality of life improvements make The Thousand-Year Door an adventure that can't be skipped.
SECTOR.sk - Michal Korec - Slovak - 8.5 / 10
It is not a full-blown remake with overhauled graphics or new episodes. But deep within lies truly one of the best parts of the series to be enjoyed even 20 years later with excellent gameplay, sharp-wit writing and funny dialogues for long evenings or short bursts.
Saudi Gamer - Arabic - 9 / 10
Behind its vibrant and cheerful appearance hides a great battle system and a memorable cast of characters and events in a world brimming with content. Just be aware that some patience is required to enjoy the ride fully.
Spaziogames - Gianluca Arena - Italian - 8.2 / 10
The Switch version of Paper Mario and the Thousand-year door is a rare delight, just like the GameCube one before it: it's a funny and clever mix between a turn based RPG and a platform game, full of jokes and memorable characters. The price might be a little bit steep and the frame rate is halved if compared to the original, but it's still worth to dip your toes into it even twenty years later.
Stevivor - Ben Salter - 9 / 10
The Thousand-Year Door remake is a triumphant return for Paper Mario. It turns back to an earlier chapter in the series that knows exactly what it’s trying to achieve and does it masterfully.
TheGamer - Ben Sledge - 4 / 5
Paper Mario: The Thousand-Year Door will probably be the last Mario game to release (solely) on the Switch. While Wonder will take the plaudits, porting this cult classic means that a new generation of players can experience it. New fans will have a ball, laughing along with Mario & co., even if their experience will be slightly marred by the backtracking and pacing. Old fans will enjoy the quality of life improvements and some new additions. Whether you’re a Paper Mario veteran or this is your first time entering his origami world, this is the definitive way to experience The Thousand-Year Door.
TheSixthAxis - Stefan L - 9 / 10
Paper Mario: The Thousand-Year Door is a wonderful remake of a GameCube classic. Now in a modern game engine, but with all the quirkiness and charm of the original story and characters, and with a return to the original Paper Mario combat style, it's great for Mario RPG fans and newcomers alike.
TrustedReviews - By Ryan Jones - 4.5 / 5
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Twinfinite - Luke Hinton - 4 / 5
While I wasn’t there for the original, I now completely get just why Paper Mario: The Thousand-Year Door is so revered among Mario fans, and why demands for a remaster were practically ceaseless. It’s the absolute pinnacle of Mario RPGs, and if it was a bit more focused as an overall narrative experience, in the discussion as one of the plumber’s best-ever games.
VGC - Andy Robinson - 5 / 5
Alongside last year’s excellent Super Mario RPG remake, The Thousand-Year Door is one of the very best Mario spin-offs on Nintendo Switch, whether you’re an old fan or discovering it for the first time.
Video Chums - Mary Billington - 9 / 10
Paper Mario: The Thousand-Year Door is a classic RPG with a perfect blend of turn-based combat and adventuring complete with a rewarding unlockable abilities system that encourages you to explore every nook and cranny. Plus, its updated graphics, hilarious humour, and welcome gameplay improvements make it more accessible than ever. 🚪
Wccftech - Nathan Birch - 8 / 10
While the new Paper Mario: The Thousand-Year Door preserves the gonzo charm that made the original game a cult classic, not a lot has been done to deal with its padding and other design quirks. If you’re a hardcore Thousand-Year Door fan, worry not, you’re going to love this spiffy new version. If you’re new to the game or weren’t entirely sold the first time around, you’re still likely to find plenty to enjoy here, but you may also notice a few tattered edges.
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