Practice hematology calculations

Arlecchino Mains

2021.11.24 11:27 Arlecchino Mains

A subreddit dedicated to the Her Ladyship, Arlecchino aka The Knave: No. 4 of the Fatui Harbingers, the 5-star pyro pole-arm DPS character from Genshin Impact.
[link]


2022.06.25 13:32 theonetruekaiser AlHaitham Mains

A community dedicated to the hottest Haravatat of the Sumeru Akademiya, and definitely not Kaveh's sugar daddy- Alhaitham!
[link]


2024.05.14 00:02 Time_Support9858 Advice for potential CS transfers to UVA

Hello everyone, as a former student of Northern Virginia Community College who successfully transitioned to the University of Virginia to pursue a Bachelor of Science in Computer Science (BSCS), I’d like to share some insights and advice that could be beneficial to you.
Firstly, it’s important to note that UVA offers two distinct Computer Science programs: the BSCS, housed within the Engineering School, and the Bachelor of Arts in Computer Science (BACS), which falls under the Arts and Sciences. While it may seem apparent, it’s worth emphasizing that the BSCS is considerably more challenging than the BACS. This is primarily because the more lenient classes in the BACS curriculum are substituted with rigorous math and science courses in the BSCS, most of which stick strictly to the grading scale (an 89.999, for instance, is a B+) and there are no curves.
However, your personal strengths and interests play a significant role in this decision. Some individuals may find math more manageable than writing or language studies. Additionally, the BSCS program offers a lot of connections, advisors, and career opportunities, while the BACS program provides the flexibility to potentially pursue a double major.
Despite the BACS program having less demanding electives, it still requires the same core CS classes as the BSCS. These classes are not to be underestimated. For instance, CSO1 is considered a weed-out class, with students typically dedicating 20-30 hours each week to this course alone. The average test score for this class usually falls between 65-75%(Keep in mind we are talking about students who are all extremely smart).
NVCC offers an equivalent class, CS205, but in my opinion (and the opinion of most CS professors at UVA), taking this class at NVCC will not adequately prepare you for CSO2 at UVA, currently the most challenging class in the Engineering School. I would, however, recommend taking Linear Algebra at NVCC, as it’s generally easier there. Probability can also be taken at NVCC, but I suggest taking it at UVA. Despite its difficulty, the way it’s taught at UVA is intriguing and ties in well with CS (note that BACS students don’t need these math classes).
One aspect that initially caught me off guard at UVA was the expected level of coding knowledge. Upon enrolling in DSA2, you’re expected to be able to calculate Big O, Big Omega, and Big Theta time complexities, understand how to use various data structures, and know how to utilize lists, hashmaps, etc. I found practicing on LeetCode over the summer to be extremely beneficial. Additionally, being able to read pseudo code is crucial, as professors give you the option to use either Python or Java, and any code discussed in class is presented in pseudo-code.
In conclusion, if you’re seeking a more relaxed experience, consider the BACS program. However, if you’re up for a challenge, the BSCS program might be the right fit for you. Both programs have their unique advantages and challenges. Compared to BACS and NVCC, the workload for BACS is approximately 2-2.5 times greater, and BSCS is 3-3.5 times greater. This might seem daunting, but remember that all the challenging classes have TA office hours almost every day. These TAs genuinely care about your success and are always ready to assist. I strongly recommend seeking their help early on to ensure you complete your assignments correctly. Best of luck on your academic journey!
submitted by Time_Support9858 to nvcc [link] [comments]


2024.05.13 23:29 ar_david_hh Yerevan: Clashes between protesters & drivers; BEVER's allies, Archbishop's plans \\ France & OSCE welcome delimitation \\ FM vs ex-FMs: Almaty \\ Yerevan's GIS maps, promenade, lights \\ EU Trade Commissioner & European standards in Armenia \\ Electric vehicle switch \\ CB on EVs and deflation

9-minute read.

France welcomes the latest round of negotiations between foreign ministers of Armenia and Azerbaijan in Kazakhstan

FM Mirzoyan said the negotiations in Kazakhstan were held in a constructive environment and referred to the statement made after the meeting.
PARIS: France stresses the importance of both sides confirming their commitment to the Almaty Protocol of 1991 and to mutual recognition of each other’s territorial integrity as the core of this process, following the quadripartite meeting in Prague on 7 October 2022.
France calls to continue the delimitation of the border on the basis of the principles agreed in the declaration of April 19, 2024, and as an extension of the first demarcation work carried out on the ground. At the same time, it calls for continuing discussions with a view to signing a peace treaty between the two countries.
France welcomes the initiative of the Kazakh authorities to facilitate the holding of these talks.
France continues to work together with its partners to establish just and solid peace in the South Caucasus in accordance with international law. //
source, source, source, source,

OSCE: Reaching stable and comprehensive peace between Armenia and Azerbaijan remains a priority for us

OSCE Chair-in-Office Ian Borg visited Armenia on Monday.
BORG: The only way to ensure comprehensive and stable peace is through diplomacy. The steps made towards border delimitation between Armenia and Azerbaijan are the actions needed to reach peace. //
Pashinyan and Borg discussed the AM-OSCE cooperation and the peace talks.
BORG: The OSCE is committed to supporting stable peace, solving all conflicts in the OSCE area, and applying the organization’s mandate to ensure regional peace and stability. //
source, source,

opposition activists detained and released after briefly shutting down several streets in Yerevan

Last week the protest organizers, led by Archbishop Bagrat and MPs representing pro-Russian parties, called for strikes and road closures on Monday. They demand PM Pashinyan's resignation. The opposition parties have not yet disclosed when they plan to launch the impeachment process in the parliament. They likely have the minimum number of MPs to launch the impeachment but they'd still need dozens of ruling party MPs to join them for the motion to succeed, which is unlikely.
On Monday over 170 people were detained and released after blocking roads, including with the use of trash cans and hay. A red beret pushed a journalist out of his way while running up the stairs, sending him to the ground. Another journalist fainted during a clash between police and protesters. In the morning, Yandex Maps showed the traffic congestion in Yerevan at Level 5 on a scale of 1-10, a "usual workday".
In one instance, an angry driver got out of his car and pushed the trash can out of the street, while other cars proceeded to drive through the sparse group of protesters. Video.
ARF MP Garnik Danielyan, a co-organizer of the protest, engaged in a dispute with a driver. The angry driver told the MP to go "siktir", while the MP called him "chatlax". Video.
One protester suggested catching and "putting down" police officers one by one while they are alone, "because they feel good in large numbers." Video.
A psychotic incident was recorded between a protester and a bystandedriver who was presumably trying to open the road. The protester hit the man and called him "Nikol's trash". The police intervened to push the protesters out of the road.
During an encounter between a protester and one resident, the protester asked the latter if he was a Christian:
PROTESTER: Քրիստոնյա՞ ես
RESIDENT: Հա
PROTESTER: Հա ու համփ արա [suck my dick]
The resident pushes the protester, and the protester spits on him. Several people got off the buses and urged the protesters to leave or to "go protect the borders" instead. The red berets arrived within minutes and removed the trash cans and the small number of protesters from the road. video, video, video,
While the ARF has long been viewed as the voice of diaspora, other movements have emerged to challenge its dominance. The Armenian Movement of France has organized a change.org petition that calls to encourage Armenia's independence and Euro-Atlantic integration, to keep the church and state separate, and not take any destabilizing actions.
KHURSHUDYAN: They [ARF and protest organizers] are attempting to convince the diaspora to join them by influencing various organizations like the Lemkin Institute. It is strange that the Lemkin Institute released a statement accusing PM Pashinyan's Genocide statement of containing "victim blaming" only now, during these protests, several weeks after Pashinyan made that statement. It took a lot of effort for these forces to lobby and create the impression that the diaspora as a whole is on their side. //
The BEVER (Sasna Tsrer) party leaders said they are cooperating with the pro-Russian former regime parties but only on the issues of removing Pashinyan and stopping the border delimitation process.
BEVER (Ara Papyan): If Pashinyan resigns now and pro-Russian forces win the elections democratically, it will be the population's fault, not ours. // video
As you know from Sunday news digest, the pro-Russian forces and a group of ex-diplomats led by Kocharyan's Foreign Minister Vardan Oskanian, are against using the 1991 Almaty declaration as the basis for delimitation. Foreign Minister Mirzoyan was asked to comment on Monday.
MIRZOYAN: The Deputy PMs of Armenia and Azerbaijan, who are in charge of border commissions, have come to an agreement to launch the delimitation process taking into account the 1991 Almaty Declaration. This was welcomed by numerous states and international organizations. The foreign diplomats you mentioned are deserters who fled their duties while Armenia was under physical attack in 2021. I can no longer treat them seriously. That is the most civil language I can use toward them. In reality, by torpedoing the Almaty Declaration and the peace process based on Almaty, these ex-diplomats continue to torpedo the sovereignty, statehood, and territorial integrity of Armenia. In the best-case scenario, they do this without understanding, and in the worst-case scenario, they are following the orders of a foreign state. I don't have further comments. //
Archbishop Bagrat Galstanyan said they will not hold daily meetings at Republic Square anymore, and that smaller gatherings will be held near the St. Anna church every evening to wrap up the day and discuss future plans. Yesterday Arman Babajanyan revealed a meeting between church officials. On Monday, Archbishop Galstanyan confirmed that he indeed met Catholicos on Sunday. Galstanyan was asked whether he plans to "transfer" the "leadership" of the movement to political parties. He said he is open to that idea: "Թող գան, վերցնեն, ով ցանկանում է:"
source, source, source, source, source, source, source, source, source, source, source, source, source,

Executive Vice President of the European Commission for Economic Affairs, the EU Trade Commissioner, will visit Armenia this week

Valdis Dombrovskis will meet Armenian and EBRD officials and take part in an annual meeting of the EBRD Board of Governors.
source, source,

PM Pashinyan is in Denmark for the "Copenhagen Democracy Summit"

Nikol Pashinyan will take part in the discussion on “From the frontline: Armenia’s defense of democracy.”
source,

Armenia will bring its consumer protection legislation in line with European standards

The head of Armenia's Competition Protection Commission visited Poland to participate in ICPEN (International Consumer Protection and Enforcement Network).
They spoke about unfair business practices and how to combat them, online taxi service regulations, online casinos, discounting policies used by businesses, etc.
GEVORGYAN: Armenia is going through an important phase in terms of protecting the interests of consumers. Discussions are underway to align Armenia's consumer protection legislation with EU standards. It is necessary to use digital technologies and train skilled experts in this field.
source,

Russia begins withdrawing border agents near the border village Nerkin Hand: residents

The villagers noticed that the Russian soldiers were no longer observing the traffic from the observation post and that they were packing some of their stuff.
source, source,

anti-corruption: Patrol Police officer is charged with accepting a bribe from a driver

INTERIOR MINISTRY: In early March, two officers pulled over an Indian driver on Kievyan St. One of the officers demanded a ֏20,000 bribe to ignore the fact that the vehicle didn't pass a tech inspection. They negotiated it down to ֏7,000. The officer was charged with felony bribery. He confessed. The case is in court. //
source,

Yerevan Mayor Avinyan had a lightbulb moment

The city has purchased 6,000 LED lights producing 4000K white light. Mayor Avinyan instructed the department to install them only on roads and to purchase weaker 3000K bulbs for condo backyards in order not to disrupt sleep.
Last month the city replaced 8.6 kilometers of cables. The Mother Armenia statue and the Opera building will have new գեղարվեստական lighting.
source, source, video,

Yerevan implements GIS (geographic information system) to collect data from various sources and make targeted decisions based on visualized data: VIDEO

MAYOR AVINYAN: The Municipality and all the district offices are switching to a new management style with the introduction of GIS. Every department will join it, phase by phase. We are talking about digital maps which we must learn to use. This is going to significantly simplify some of the work done by departments.
OFFICIAL: This is part of the digitization strategy. This unified GIS platform will collect information from the cadastre, transport, Active Citizen app, utility services, construction, etc., and make them accessible in one place. The visual data allow us to carry out analysis and make fact-based decisions.
For example, we created a cadastre GIS by using a satellite image as the base layer, then integrated it with the cadastre database. This map shows in detail the boundaries of properties, the purpose and status of each land plot, etc.
Another example is a map of air pollution, prior records, and analytical tools.
The GIS map for the Active Citizen app allows us to see the submissions and the completed work, their locations on the map, and how well the city responds to issues reported by citizens. You can filter the issues by category. For example, you can show only the reports about illegal dumping, click on the report and see the image shared by the citizen, then click to see the status and the outcome of city's response. The tools allow you to analyze the data and the performance rate.
Another map shows the 3D image of the city with its buildings and green areas. Here we can calculate the capacity of bus stops, etc. Drones can be used to create a very detailed digital 3D copy of specific buildings.
You can click on a land plot and it'll pull up the ownership information, the permit records, etc.
Connecting two dots shows you the altitude differences and other data that you can use, for example, during the installation of irrigation pipes.
This is less than 1% of its potential. We plan to train employees next week.
MAYOR AVINYAN: We should make some of this data public, like the air quality map or certain maps that did not require financial resources to create [քձիբ խոզ]. This is a revolutionary change in the municipality. We need to speed up the work with the use of digital tools.
video,

Yerevan begins planting hundreds of adult "high-value" trees and thousands of bushes near the new promenade/park around the Yerevanyan Lake: VIDEO

video,

Central Bank chief was invited to Parliament to discuss economy and expenditures

MP: Regarding CB's report on the efficiency of service vehicles used by state agencies. The state buildings scheduled to receive solar panels should also be equipped with EV chargers so the service vehicles can use the energy generated by the panels. I requested information from Yerevan Municipality about the service vehicle expenditures and it shows that EVs are not only cheaper because of electricity, but also because they are overall more affordable to maintain. We are talking about large savings.
CB CHIEF: Our estimates show that EVs are 2x-3x more affordable compared to combustion engine vehicles, even if we factor in all the adjacent expenses. In Yerevan, we have [state] buildings with solar panels on roofs but [connecting them to EV chargers in the parking lot] will be very difficult because these are old and sometimes "historical" buildings. They also have problems with air conditioning, plumbing, etc. At the same time, we are trying to implement this solar panel project in the newer buildings, for example, in Dilijan, where we have EV chargers for service vehicles in the parking lots.
video,

Central Bank chief spoke about the deflation in Q1

RULING MP: It is great for our residents' pockets that the prices have fallen but what is its effect on the economy and exports? What is the best inflation rate to maintain a "balance"?
CB CHIEF: During the discussions with our colleagues from IMF, regarding regional and global events, we agreed that countries develop when the inflation is low and manageable. It encourages investments. In this regard, the overall microeconomic stability and the fiscal policy of Armenia create a very good environment for this predictability. This is one of our "cards" in our relations with foreign entities.
During each CB session, we discuss several market and inflation scenarios. Under one scenario there is a risk of inflation becoming too high, while under other scenarios it could remain low. We are trying to find the most balanced option and thank God we have been able to continuously lower the [refinancing] rates, which helps the state. //
Ըստ զեկուցողիդրամավարկային քաղաքականության ծրագրում ներկայացվող սցենարների համաձայն 2024 թվականի կարճաժամկետ հորիզոնում գնաճը կպահպանվի նպատակային ցուցանիշից ցածր մակարդակում` տարեվերջին այն կկազմի 1,3%-1,5%:
video, source,

Central Bank chief spoke about the refinancing rate, the rate at which the state borrows from banks, copper prices, etc.

video,

how did the family of Ilham Aliyev's security chief obtain so many properties in the United Kingdom?

Offshore companies owned by Eyyubov’s wife and daughter spent $114 million on real estate in the United Kingdom. The family, including Eyyubov himself, also own over $46 million in properties in Dubai.
OCCRP report,

growing concerns in Abkhazia that Putin might have secretly "sold" them to Georgia as a confederation in exchange for Georgia's neutrality between West and Russia

video,
submitted by ar_david_hh to armenia [link] [comments]


2024.05.13 23:16 Superb-Ad6139 Why do people say score calculators are inaccurate?

From the 4 bluebook practice tests I’ve taken, the calculators do generate the correct scores.
submitted by Superb-Ad6139 to Sat [link] [comments]


2024.05.13 23:15 jzhang621 Depth First Search from the Ground Up: How to Visualize Recursion and Solve Problems with Depth-First Search

Depth First Search from the Ground Up: How to Visualize Recursion and Solve Problems with Depth-First Search
Sup everyone!
TLDR: click here to learn how to visualize recursion, and follow a structured approach to solving binary tree problems using depth-first search.
I'm Jimmy, a former Microsoft engineer who loves creating visualizations to help you all prepare for your coding interview.
I wrote an in-depth guide on how to visualize and solve problems with depth-first search (focusing on binary trees). It starts with an animation that shows you how to visualize how a recursive depth-first search algorithm finds the sum of all nodes in a binary tree.
visualizing a recursive depth-first search algorithm
The animation highlights the most important steps of the algorithm, including:
  • how recursive calls are popped onto the call stack
  • handing base cases
  • what happens after a recursive call returns a value to its parent node.
That animation lays the groundwork for a structured approach that we can use to solve many binary tree problems, which has 3 parts:
1: How to determine the return values of each recursive call
2: When to use Helper Functions
3: When to use global variables to simplify code.
There also a series of practice problems for you to try that will help better understand these concepts:
Question Difficulty Topic Link
Max Depth Easy Defining return values https://www.hellointerview.com/learn/code/maximum-depth-of-binary-tree
Path Sum Easy Defining return values https://www.hellointerview.com/learn/code/path-sum
Path Sum II Medium Helper Functions https://www.hellointerview.com/learn/code/path-sum-2
Validate Binary Search Tree Medium Helper Functions https://www.hellointerview.com/learn/code/validate-binary-search-tree
Calculate Tilt Easy Global Variables https://www.hellointerview.com/learn/code/calculate-tilt
Diameter of a Binary Tree Easy Global Variables https://www.hellointerview.com/learn/code/diameter-of-a-binary-tree
I hope this help you all prepare for your interviews! Let me know if you any questions. Stay tuned, because I will be covering breadth-first search, depth-first search for graphs, backtracking, and dynamic programming too in the future!
  • Jimmy
submitted by jzhang621 to leetcode [link] [comments]


2024.05.13 23:13 Tacitus2389b4h5ii405 Raid Mechanics Spotlight 3

Raid Mechanics Spotlight 3

Raid Mechanics Spotlight 3:

Defensive Debuffs

\*Please note that the strategies covered here are not original to the author. Often, these strategies are collaborative works which have been developed by communities over time***

Overview:

Defensive debuffs can be used to increase damage to a raid boss significantly. Combining these with other support methods and offensive buffs can end raids in as little as one or two turns. Specific debuffs can be used to reduce Defense or Special Defense through the raid boss’s shield as well, something particularly useful in event raids.

Details:

Defensive debuffs work by changing the stat stages of a Pokémon, which changes the damage multiplier used during damage calculations. For a more thorough break down of stat stages, see the Raid Mechanics Spotlight 1. The table of damage multipliers has been included below.
Stat Stage Multiplier Table
Defensive debuffs put negative stat stages on a target. This multiplier then reduces the associated defense accordingly. So, for example, a raid boss who has negative four stat stages on their Defense will have their Defense multiplied by one third during damage calculations.
Defensive debuffs can be divided into two categories: Physical Defense debuffs and Special Defense debuffs. Those can be further subdivided into status moves and damaging moves. Status moves cannot be used through shield and can be disabled by Taunt. Damaging moves can be used through shield and cannot be disabled by Taunt, but are very limited in which Pokémon have them.
Physical Defensive Status debuff moves are: Screech, Leer, Tail Whip, Tickle, and Spicy Extract. Leer and Tail Whip aren't used as often as other moves on this list because they only lower Defense by one stat stage. Tickle also lowers Defense by one stat stage but it lowers Attack by one stat stage at the same time which can be particularly useful against bosses which buff themselves before the raid begins.
Screech is by far the most commonly used Physical Defensive Status debuff as it is available on a wide variety of Pokémon and it lowers Defense by two stat stages. The major drawback of Screech is its Accuracy which is only 85%; however, there are a number of ways to mitigate this. One way is with held items. Wide Lens can be used to increase Accuracy by 10%, which will make Screech’s Accuracy about 93%. This improvement isn't perfect, but many raiders find it sufficient for every day raids because often, if Screech does miss, they can simply use Screech again the next turn without fear of being knocked out or running out of time in their strategy. For event raids and farming raids for resources though, 93% isn't the best option. That's where Zoom Lens comes in. Zoom Lens increases accuracy by 20% as long as the user is slower than the target. This leads many raiders to make Screech supports with 0 Speed IVs and Relaxed or Sassy natures to get their Speed as low as possible. Popular Zoom Lens Screechers include Umbreon, Perrserker, both forms of Muk, Corviknight, Bastiodon, and Snorlax.
Items aren't the only way to increase Accuracy. Moves such as Gravity, Defog, and Sweet Scent can reduce raid boss Evasion, which is the same as boosting Accuracy. Additionally, Dipplin and Hydrapple have the ability Supersweet Syrup which lowers the Evasion of opposing Pokémon by one stage. There's also an ability called Compound Eyes which increases accuracy by 30%. Venonat is often used as a Screecher because it has Compound Eyes and has good bulk when it holds Eviolite, which increases both of its defenses by 50%. Yanma, Joltik, and Galvantula also have Compound Eyes and the move Screech, but aren't used as often for various reasons including lack of access to a Special Defense debuff move.
Spicy Extract is a very special debuff move because it is also a buff move. It lowers Defense by two stages and increases Attack by two stages. This can be a valuable tool but it can be dangerous as well. It shouldn't be used against a raid boss with a physical attack. If Spicy Extract is used on the raid boss, a raider can copy the Attack boost using the held item Mirror Herb. Using Simple Beam on the raid boss before Spicy Extract doubles both the debuff and buff and can be used to end raids as quickly as one turn if used correctly. For more information on Simple Beam and an example strategy using Simple Beam, Spicy Extract, and Mirror Herb, see the Raid Mechanics Spotlight 1. Spicy Extract is only available to Scovillain currently.
Physical Defensive Damaging debuff moves are: Fire Lash, Grav Apple, and Thunderous Kick. In Scarlet and Violet, each of these moves is only available on one Pokémon naturally (though Smeargle can learn them using Sketch) which greatly limits their use. Fire Lash is learned by Salazzle. Grav Apple is learned by Flapple. Neither of these is particularly bulky and isn't the best support for long raids, making them not particularly popular. Thunderous Kick is learned by Galarian Zapdos which, while reasonably bulky, doesn't possess a great deal of other support moves and isn't the most widely available Pokémon, only being available in Sword and Shield DLC or Pokémon GO. It should also be noted that all three of these moves only drop Defense by one stage, which is fairly slow compared to the Special Defense options in the damaging category.
While the above moves guarantee a Defense stat stage decrease, there are also a number of moves which have a chance to lower Defense. These can be useful in a pinch and as a backup moves, but aren't reliable enough to plan strategies around. These moves are Crunch, Crush Claw, Iron Tail, Liquidation, Razor Shell, Rock Smash, and Triple Arrows. Some of these moves have a drop chance as high as 50%, while others are significantly lower. Theoretically, Serene Grace could be Skill Swapped onto a Pokémon with access to one of the moves with a 50% drop chance, but in practice this is slow and not usually worth it or required.
Special Defense Status debuff moves are: Fake Tears and Metal Sound. Metal Sound has the same Accuracy as Screech. This makes Fake Tears far more common to use as it is 100% accurate. This allows Fake Tears users to hold an item like Covert Cloak to avoid secondary effects instead of holding a Wide or Zoom Lens without the need to increase accuracy through other methods.
Special Defense Damaging debuff moves are: Acid Spray, Apple Acid, and Lumina Crash. Acid Spray is the move common mainly due to the fact that it has the most possible users. It lowers Special Defense by two stages, which is extremely useful when compared to similar options on the Physical Defensive Damaging debuff side. Many, though by no means all, Acid Spray users have a Poison typing which can limit usage in raids where the boss has moves which are super effective against Poison Types. It should also be noted that Acid Spray will not work on Steel Tera bosses. Notable Acid Spray users are Venonat, Hisuian Qwilfish, both forms of Muk, Arbok, and Goodra.
Apple Acid and Lumina Crash are both limited to one Pokémon each currently (Smeargle notwithstanding). Apple Acid drops Special Defense by one stat stage and is only available to Appletun. What makes this move particularly useful is Appletun’s bulk and access to Giga Drain, which makes it an excellent solo raider. Lumina Crash, like Acid Spray, drops Special Defense by two stages and is available to Espathra. Unlike Acid Spray, Lumina Crash can be used against Steel Tera, but it cannot be
Like the Physical Defensive Damaging debuffs category, the Special Defense Damaging debuffs category has moves which have a chance to drop Special Defense but aren't guaranteed and thus aren't recommended for planning strategies. These moves are: Acid, Bug Buzz, Earth Power, Energy Ball, Flash Cannon, Focus Blast, Luster Purge, Psychic, Seed Flare, and Shadow Ball.
While debuffs in these categories can be extremely useful, there are a few things which can render them useless. One thing is certain abilities. If the attacker in your raid has the ability Unaware, it will ignore all stat changes to either defense, including your debuffs. Additionally, Pokémon with the ability Clear Body cannot be debuffed. The ability Contrary will reverse debuffs, making them buffs instead. Similarly, when a Pokémon with Defiant or Competitive is debuffed, their Attack or Special Attack, respectively, will increase by two stages. These abilities can be changed or neutralized using a move like Gastro Acid in order to make use of debuffs. For damaging moves to debuff, they must be able to hit their target. This means that Acid Spray will not work on Steel targets, Lumina Crash will not work on Dark targets, Apple Acid will not work on targets with the Sap Sipper ability, Fire Lash will not work on targets with the Flash Fire ability, and Thunderous Kick will not work on Ghost targets. Though raid bosses do not normally get items, theoretically if one were to hold a Clear Amulet they couldn't be debuffed until the item was knocked off using Knock Off. Raid bosses are also able to clear their stats and negative effects, which means that their negative stat stages will return to zero (though this will not affect their positive stat changes). The moves Clear Smog and Haze will remove all stat changes, both positive and negative. Clear Smog affects one target while Haze affects every Pokémon active on the field. The move Mist prevents all debuffs on the user. Mist can be cleared using Defog or bypassed using a Pokémon with the Infiltrator ability.
For those looking for a solid team of debuffers to start their raid team, this author recommends the following builds for Umbreon, Perrserker, and Muk.
These builds and Pokémon give you a variety of options to overcome obstacles. Together, they are strong against a number of types with one often covering the weaknesses of the others. Additional, these Pokémon are all slow, allowing for them to be used as Zoom Lens Screechers. They all also possess both physical and special defensive debuffs, with one of them even possessing a Special Defense Damaging debuff. While they will not cover every single situation, they will cover a great number of situations and allow for new raiders to find a place in most raids.
Note that the above builds are designed as Balanced Builds, which may not suit every situation but are designed to take the least amount of damage from both physical and special attacks. The given IVs are ideal IVs, but are by no means required for most situations. The Speed IVs tend to be more important due to the requirements of Zoom Lens, but plenty of raids will not require 0 Speed IVs.

Examples:

Here are some examples of specific strategies where debuffs can be used:

Basic Example:

Defensive Debuffs Basic Example
This is a two turn example strategy using Screech against a Bug Tera Goodra. Bug Tera was chosen to showcase this strategy against a type which takes super effective damage against Fire type moves, which we are using for the Attacker.
This example strategy begins, like many others, with buffs and debuffs changing stat stages. All of these actions happen at approximately the same time. Charizard uses Belly Drum to increase its Attack to the maximum six stages. Belly Drum also takes half of Charizard's HP, but a portion is restored using the Sitrus Berry. Mew uses Helping Hand to boost Charizard's next damaging move by 50%. Because this effect isn't used until Charizard uses a damaging move, it doesn't matter if Charizard uses Belly Drum before or after Mew uses Helping Hand.
Both Umbreons use Screech twice. Since the maximum amount a stat can be lowered is six stages, one of these Screeches is technically not needed, but for the sake of simplicity and ease of execution, the action has been included for both Umbreons. This way, both Umbreons do the same thing in both turns, rather than trying to do different things and possibly causing confusion among the players. These Screeches are all 100% accurate because Umbreon is holding a Zoom Lens and is naturally slower than Goodra as long as Umbreon has 0 Speed IVs and a Sassy nature.
To add a final extra boost, Mew uses an Attack Cheer to further boost damage from the team by 50%. This stacks with the boost from Helping Hand as well. Charizard then uses Temper Flare to achieve a One Hit Knock Out (OHKO) on Goodra.
This strategy can be found in the TRB here

The following are more advanced strategies that make use of Raid Mechanics which may be covered in future Spotlights:

Simple Spice:

https://preview.redd.it/p0yhhpe3e90d1.png?width=3600&format=png&auto=webp&s=02d2c0975504bec84b22b44cee1eb2cc306fb4da
This is a single turn example strategy using Simple Beam and Spicy Extract against a Psychic Tera Frosmoth. Psychic Tera was chosen to showcase this strategy against a type which takes super effective damage against Dark type moves, which we are using for the Attacker.
Spicy Extract, combined with Simple Beam, gives the Frosmoth raid boss 4 stages of Attack and minus 4 stages of Defense. Because Frosmoth has no physical attacks to make use of the 4 stages of Attack, this is fairly safe, but with other bosses, such as the Goodra above, this strategy would be much more dangerous. The fact that Frosmoth is a special attacker is also why Spoink was chosen over a similar Simple Beam Support like Golduck since it has particularly high Special Defense.
The Kingambit attacker copies the positive stat changes from Spicy Extract using the Mirror Herb that it holds, giving Kingambit 4 stages of Attack as well. When it does this, the Mirror Herb is used up. Florges then gives Kingambit the Choice Band using its Symbiosis ability. Florges further supports Kingambit by using Attack Cheer, though Helping Hand could be used instead. All of this gives Kingambit the strength it needs to achieve a one turn OHKO.
This strategy can be found in the TRB here

Acid Spray and Fake Tears:

Defensive Debuffs Acid Spray and Fake Tears Example
This is a three turn example strategy using Acid Spray and Fake Tears against a Grass Tera Vaporeon. Grass Tera was chosen to showcase this strategy against a type which takes not very effective damage to Electric type damage in order to showcase a high level of damage without the fear of overflow. Note that while this strategy is a three turn example, some may refer to it as a 2.25 turn example. The .25 indicates that only a single Pokémon moves on the third turn.
As the raid begins, Hadron Engine summons Electric Terrain before anything else can happen. The Electric Terrain will prevent Vaporeon from putting any of the raiders to sleep with Yawn and increase the power of Electric type moves by 30%. Additionally, the terrain activates Hadron Engine, which increases Miraidon’s Special Attack, and Quark Drive on Iron Moth. Iron Moth’s build has been designed specifically to ensure Quark Drive increases its Special Defense by 30% rather than its naturally high Special Attack. This is in contrast to the other builds which focus on overall damage mitigation, what is often referred to as Balanced or Optimal builds. An Iron Moth Balanced build would have 252 EVs in Defense and an Impish nature, rather than the 252 Special Defense EVs and Careful nature this Iron Moth has. Thanks to the extra Special Defense EVs, its Assault Vest held item, and the Special Defense boost from Quark Drive, Iron Moth is able to survive up to three critical hits from this Vaporeon, despite being weak to its Surf attack. Note that if the Tera type for Vaporeon was changed, Iron Moth and the other raiders might not survive as well due to the inclusion of Tera Blast in Vaporeon’s moves. This strategy would also be completely useless against a Ground Tera Vaporeon since Electric type attacks cannot hit Ground types.
The order of moves in the first turn doesn't matter, though this is not the case for turn two. Tinkatuff, aided in its survival by Eviolite, uses Fake Tears to lower Vaporeon's Special Defense by two stages. Iron Moth similarly uses Acid Spray to lower Vaporeon's Special Defense by two stages. Florges uses Helping Hand, which will persist on Miraidon until Miraidon uses a damaging move. This means that despite Miraidon using status moves in this strategy, the Helping Hand boost will not be used until it attacks. On the first turn, Miraidon uses Calm Mind to increase its Special Attack and Special Defense by one stage each.
On the second turn, move order is more important. Tinkatuff must move after Miraidon to avoid having Miraidon trapped using Charge by Choice Specs. So Miraidon, Iron Moth, and Flores move before Tinkatuff. Miraidon uses Charge, which increases its Special Defense by one stage and doubles the power of the next damaging Electric type move it uses. Iron Moth uses Acid Spray to lower Vaporeon's Special Defense another two stages for a total of six stages, which is the maximum it can be lowered. Florges uses an Attack Cheer to further boost damage done by its team. Then, Tinkatuff uses Fairy Wind on Miraidon. Since Fairy Wind is super effective on Miraidon, this activates Miraidon's Weakness Policy, the which increases Miraidon's Attack and Special Attack by two stages each. This puts Miraidon at a total of three stages of Special Attack. Once the Weakness Policy is used up, Florges passes its Choice Specs to Miraidon using its Symbiosis ability. Note that Symbiosis passes the held item of the Pokémon with that ability to which Pokémon uses an item first. To avoid having the Choice Specs passed to the wrong Pokémon, Miraidon is the only Pokémon in this strategy with a consumable item.
With the boosts from Calm Mind and Weakness Policy, the boost from Choice Specs, the debuffs from Fake Tears and Acid Spray, the boost from Helping Hand, the boost from Attack Cheer, and the boosts from Electric Terrain and Hadron Engine, Miraidon is able to knock out Vaporeon using one Electro Drift despite Vaporeon's Tera type resisting Electric damage.
This strategy can be found in the TRB here

Summary:

Defensive debuffs are at the heart of most raids strategies and provide a way to deal massive damage to raid bosses with each hit. Most debuffs are status moves, but some are damaging moves which can be useful in cases where a raid boss summons a shield.
https://preview.redd.it/lb67kduxe90d1.jpg?width=1440&format=pjpg&auto=webp&s=88a493de12acf00c12e33a96dc32fea981931154
submitted by Tacitus2389b4h5ii405 to PokePortal [link] [comments]


2024.05.13 22:20 Naive_Property_6280 Failed both midterms for calc 2 and got a 48 on my final

Failed both midterms for calc 2 and got a 48 on my final
I failed my first midterm terribly with a 42 after studying so hard. But it was after I took my second midterm I started to feel like a failure. I thought I completely bombed the series/sequences midterm. I ended up getting a 60 on that test which was curbed to a 70 but after I got a 48 on my final I thought my chances of getting a c- in the class were over. I looked at my transcript today and to my surprise I got a c+. I’m so happy about this c+ I thought I would have to take the class for a third time. But now I’m free…
submitted by Naive_Property_6280 to mathematics [link] [comments]


2024.05.13 21:50 Dawn-Somewhere The Big Book of Lanister, Season 4

Recently, I gave some advice about playing the Lannisters, and someone asked for further advice because they struggle to play Lannisters. It’s hard to do something like that in a concise package, but luckily, I like to write. I do it recreationally, and will write about subjects I'm interested in, delete the works afterward because the writing helps me put my thoughts on paper. I happen to have some such essays analyzing the Lannister army!
Mileage varies, and how you feel about some units or strategies in this game is going to depend a lot on how you feel towards reckless gambling. This is most true of the Lannisters, who revolve so much around unreliable mechanics that I earnestly think at this point that it’s part of their doctrine. It seems to me, that the idea behind the Lannisters, is that they’re broken. They’re full of abilities that don’t work, or that only work when you get lucky, or that only work if your opponent does something stupid. It’s up to you, as the person building the list, to figure out how to take those mechanics and make them function in spite of themselves. The way I see it, you can play the Lannisters as Cersei, by throwing dice at ridiculous odds that only rarely turn up in your favor, or you can play as Tywin, by making safe, calculated choices that will achieve the specific results you want.
Potential Fixes: Always run Tyrion, Giant of Lannister
The first problem we run into with all Lannisters is that their main card deck is bad. People will jump in and tell you that some other deck is worse. I’m not saying the Lannisters are necessarily the worst deck, but I am telling you that you could play five unique Lannister cards in a single round, and not see any results. They can all fail via random dice rolls. In my opinion, in a tactics game where a single turn makes a huge difference, in a card game where a single card changes the flow of the game, that is pretty bad. That’s not a situation you want to find yourself in if you like winning games, or even if you just like having fun.
So five cards. That’s half of your deck. That means that at the start of the game, the odds are pretty good you’re going to draw one or two cards that might not provide any benefit at all. The only thing you can do about this is get rid of them. Don’t wait for the perfect timing to play Hear Me Roar. If you keep it in your hand until you opponent is down by two ranks and you can sink in a unit with Vicious so as to maximize your odds, that card might be blocking up your hand for three to six rounds, and then your opponent might still roll boxcars. Play it, discard it, just get rid of it. You do not want those cards wasting space in your hand.
Four cards always need to go right away: A Lannister Pays His Debts, Hear Me Roar, Bribery, and Subjugation of Power. These cards all have the chance of either doing nothing, or are so weak they may as well be nothing. If they stay in your hand, they’re inflicting an opportunity cost – that is, there’s another card waiting behind Hear Me Roar to be drawn. If you keep these cards in your hand, you are preventing yourself from getting the better card, so always get rid of these cards, either by playing them, or by discarding at the end of the round. You may find some nice spots to play them – and that’s great! Bribery, in particular, can be noted as a lifesaver if Wealth has already been covered and you need to slow down a hard-hitter. However, that’s part of the trap: these cards can be good in the right circumstances, but it’s difficult to create the circumstances in which they are useful, so if those circumstances don’t exist now, you should get rid of the cards and look for better ones.
You may notice I said there were five cards that can do nothing. The fifth one is Counterplot, and its design is… elective, to seek a kindly neutral word. It’s a counter-card, which means it is useful, but they designed it so that it has a chance to fail on a dice roll of 1 or 2. You can mitigate that by holding Wealth and Crown, but that’s a tactical askance, and your opponent could play a powerful card on the first turn, so in reality you don’t have very much control over the success of this card. To be blunt, that makes Counterplot a very weak card.
People get up in arms if you say it, but it is. It’s a weak card. First, it’s reactionary, which means it only works if your opponent does something to trigger it – playing a card – which means your opponent has more control of it than you do. Second, the card can only be as valuable as the card it blocks, which means if you use it to block something lame, then Counterplot was also lame. That means you might feel compelled to hold the card until you see a very powerful card, such as Assault Orders, but if you do that, Counterplot creates an opportunity cost that isn’t caused by Assault Orders. Assault Orders is a very powerful card which so good, most players will use it in the round that they draw it, whereas you’d be holding Counterplot, blocking your own hand, for as many rounds as it takes for your opponent to draw Assault Orders. Finally, because it has a failure chance, you might wait for Assault Orders, fail your Counterplot roll, and then be hit by the enemy card anyway, which meant Counterplot weakened you by wasting space in your hand, and then didn’t do anything. That is a bad card.
So you need to play Counterplot earlier than later. You may want to use it on Assault Orders, but you have no control over that, and you can’t know when your opponent is going to draw it. You don’t want your hand to be blocked by Counterplot for multiple rounds, waiting for the ideal opportunity, and you definitely don’t want to do that and then roll a 1. Just play Counterplot on any card that would reasonably benefit your opponent. If they play Assault Orders right afterward, then c’est la vi; you cannot know what cards they’ll have, nor when they’ll play them, nor if Counterplot will even work. Just don’t hold on to Counterplot long enough that the card begins to hurt you.
The fix for this? Always play Tyrion, Giant of Lannister. It’s an attachment that lets you discard two cards and then search your deck for any specific card you’d like. In a deck like the Lannisters, where half your cards have a chance to do nothing at all (and those odds of achieving nothing are close to 50% on the Panic-related cards), you will frequently find yourself with two cards in your hand that might not do anything. Tyrion lets you discard those, and then draw a useful card that does do something. For the Lannisters, that is huge. Without Tyrion, you find yourself suffering through multiple rounds with dead hands, where none of the cards do anything, and your opponent will be pounding you with their own deck. With him, it’s not up to luck, you know your hand will contain at least one good card each round, for as long as Tyrion is still on the field.
Having mentioned Tyrion, Giant of Lannister, it’s worth noting he only costs one point. During a casual conversation between players, one of them asked, “Why is Tyrion only one point? Counterstrategy is really good, and Battle Plan changes how they play their deck.” The response from the Lannister players was, in a nutshell, “My infantry sucks, bro.”
A lot of Lannister infantry sucks. They’re very frequently broken to start with because they’re given unreliable abilities, and to get them working, you have to attach something specific to them. Tyrion, Giant of Lannister would be amazing in a unit of Silenced Men, but he does nothing to fix the boondoggle that is the Honor Guard, so it’s hard to get Tyrion to the front lines and have the unit be functional at the same time. As a result, as good as Counterstrategy may be, you often find it stuck in something holding objectives at the back of the field.
That is the core essence of building Lannister army lists. Once you understand that your objective is to fix a broken and screwed up army, everything comes together better. You have to expect you won’t get what’s printed on the unit’s card, unless you take an attachment or specific commander who makes the unit work, and that’s what we’ll focus on in this section.
Gregor, the Mountain that Rides
Potential Fixes: NA
Starting with the cheapest units, Gregor is often taken because he’s only four points, and he can pack a surprising wallop if you’re lucky with the dice. With only three attacks, sometimes he flubs them all, sometimes he punches above average. He dies easily, he will die, but he will give your opponent plenty of reasons to want to kill him. Unfortunately, he’s not viable against Free Folk nor Night’s Watch, because siege units can instantly kill him on round one from across the board, so if you play competitively, make sure he’s not in both of your lists.
Poor Fellows
Potential Fixes: No
Poor fellows are just cheap bodies. They stand on an objective and try to stay out of the fight, and that’s it. They can’t really fight, their armor is paper thin, but because they can heal themselves, they will bounce back from minor harassment and won’t be chipped to death. The best way to run them is naked, or not at all.
Stone Crows
Potential Fixes: No
These guys are an alternative to Poor Fellows that might weather direct attacks a little better, but that will die more quickly to Panic. You can put Tyrion, Giant of Lannister in them for “free”, but it’s like a JC Penny discount where the sale never ends, because it’s not really a sale and the cost of Tyrion is obviously built into this unit. Putting anything besides Tyrion in them would be a pointless disaster.
Lannister Guardsmen
Potential Fixes: Mandon Moore
When new players look at Guardsmen, usually the first thing they note is “Lannister Supremacy” and think about how much damage that might do. Don’t focus on that – it’s an unreliably ability. Instead, look at their 4” movement and their six attacks with a 4+ to hit. This unit is excruciatingly passive. They can’t proactively threaten anything, they can’t easily get to a good position (which means it’d be hard to get them on a center objective), and finally, their ability only kicks off if the opponent was foolish enough to attack them with something that couldn’t wipe the Guardsmen out.
There’s not really anything practical you can do to fix this unit, because they’re really not reaching a five-point value in the first place, and they’re too slow. I’ve seen less experienced players recommend putting Assault Veterans in them to make the Panic Test from Lannister Supremacy more effective, but that doesn’t solve the issue of the Guardsmen being passive - of them being more under your opponent’s control than your own.
However, for kind of a fun fix, you can put Mandon Moore in them, and at that point they have Sundering, they’re hitting on a 3+, have 3+ armor, and archers won’t want to pick on them. It’s not competitive because Mandon compels you to run Joffrey, and Joffrey is a point too expensive, and the unit will still be slow, and they don’t have a great attack profile, but it is kind of fun to have some bargain bin Honor Guard on the field.
Lannister Halberdiers
Potential Fixes: None needed
This is one of the few Lannister units that comes pre-assembled with working abilities and everything. You don’t have to fix them! For that reason, if you’re not shy on points, this is one of the units many players will put Tyrion in.
I think one of the most notable facets of the Halberdiers is that they illustrate how much a good offense creates a good defense. Other players don’t ever seem to respect Guardsmen because the Guardsmen aren’t going to initiate anything on their own, but most players try to avoid running their light cavalry directly into a unit of Halberdiers. They’d take wounds on the way in, and if the Halberdiers haven’t activated, they’ll be wounded again when the Halberdiers attack. If you put Kevan or Bronn in these guys, then that’s even more opportunities to punish any would-be charge.
Basically, if you want a defensive unit, Halberdiers are your best friends. Lannisters have many “defensive” options to choose from, but this is one of the only choices that is actually good at defense rather than being simply passive.
Gold Cloaks
Potential Fixes: No
Kind of like Guardsmen but easier to kill, this is another passive unit with reactive abilities that mostly only benefit itself, if it benefits anything. The main draw for them is their “Laws of the Realm” Order, which reduces the number of ranks the enemy can use to attack. If this ability were long range, they’d be reasonable – of course, it’s not.
Gold Cloaks are pretty fragile, and their abilities are short range; “Oppressive Peacekeeping” incidentally requires controlling Crown, which makes it a tactical dud. Regardless, having a bunch of short range abilities necessitates that this unit be as close to the front lines as possible, where it absolutely cannot survive. A 4+ save, with only 7+ morale, makes these guys a pretty good target for a free victory point. Unfortunately, there’s not really anything too practical that can be done about this, because adding to the cost of this unit is generally only going to make it worse.
On the note of free victory points, I sometimes see players saying things like, “If the enemy attacks my useless units, then I win, because they have wasted their turn.”
This is pretty poor tactical thinking. You should assume that if your opponent kills your Gold Cloaks, it’ll be for a good reason. You can also assume they’ll be very easy to kill, because they are.
Mountain’s Men
Potential Fixes: Roose commander, Assault Veterans, Addam commander, Redcloak assistance, Daario commander, Bronn
Mountain’s Men might be one of the more famously non-working units the Lannisters can field, but unlike Guardsmen or Gold Cloaks, they’re at least not passive dead weight. The main problem with them is that their good abilities – Critical Blow and hitting on 3+ - are conditional.
They also have Vicious and Prey on Fear, and I can see how somebody thought this was a strong combination in theory. In practice, Vicious is the weakest keyword in the game, affecting the outcome of an attack only about 20% of the time. Even with Vicious, the odds of an opponent failing their Panic Test is roughly 50% or less, and I’ve had plenty of games with these guys where their attacks never gained them any wounds back. To make matters worse, once they lose one rank, they only have five attack dice. On turns when they have less ranks than the enemy and the enemy passes their Panic Test, Mountain’s Men are closer to being worth four points than they are to six. All those words on the card don’t count for much when they don’t do anything!
Luckily, there are some things you can do that make Mountain’s Men fun to play with, though not competitive. First, you can lean into the Panic stuff, which is only pragmatic here because Vicious and Prey on Fear are the abilities you know the unit will always have. An Assault Vet can help with this, but isn’t ideal because it increases the price of the Mountain’s Men when they’re already struggling to be worth their value. Instead, you can run Roose as a commander and place him in them. Unfortunately, the Panic approach still relies a lot on luck, and even with the extra -1 on all Panic Tests, you can’t guarantee you’ll get healing when you need it, as the -3 penalty will only impact about a third of any Panic Test.
If you run Red Cloaks alongside the Mountain’s Men, you can increase the odds of getting a benefit from Prey on Fear. Doing this with Roose attached means inflicting an extra wound of damage and increasing the odds of success, but you’ll need to lead very aggressively with the Mountain’s Men to make sure they’re the ones primarily engaged, rather than the Red Cloaks. Red Cloaks are also suboptimal in a lot of ways – but we’ll get to them in a second.
Your alternative here is to try to increase the general fighting effectiveness and survivability of the unit. Since Bronn increases the defense and morale of a unit while you hold Wealth, he can increase the Mountain’s Men to a 3+ save with 5+ morale. Though that is nice, it is also the case that most 7-point units already have 5+ morale by default, along with a better overall profile than the Mountain’s Men have, so once again, adding cost to the unit is only making it worse at the same rate it makes them better. For that reason, you can try adding Daario to the unit, and can use Daario’s “Sellsword Negotiations” card to keep them up to ranks. Additionally, Daario lets them attack with all seven attacks when you hold Wealth. Finally, you can try putting Addam Marbrand in the unit, which will make the Mountain’s Men a little tougher to kill off while also letting them use cards like Valiant Example to get them immediately back up to higher ranks.
None of these fixes are good. The problem with most of them is that they add cost to the unit, require a suboptimal commander, or suffer from adding more conditional complexity to the unit. However, some of these fixes are at least fun and patch some of the problems the unit has… a little.
Crossbowmen
Potential Fixes: Sparrow commander, Bronn
Lannister Crossbows are a perfectly fine ranged unit. They do exactly what you’d expect: shoot enemies. Their only real flaw is that they have 7+ morale, which seems quite fair given they have 4+ armor – which is a lot for a ranged unit. Many players like to run Bronn in these guys, which raises them to a 3+ save with 6+ morale when you claim Wealth. In fact, this combo and the ease of finding targets for your Crossbows make them the most optimal place to put Bronn.
Sparrow also provides a +1 to morale, which means that Crossbows are a fine place for him to sit if you prefer not to place him somewhere else. Sparrow’s “Incite” ability is basically nothing, so it’s not missing out on much to ignore it, and his cards can be applied to any unit on the field.
Red Cloaks
Potential Fixes: Mandon Moore, Gregor commander
Red Cloaks are like a multi-role unit that forgot it was supposed to have more than one role. They can inflict a Panic Test on anything in long range by taking an action, and this occurs every time they take an action, which is a neat mechanic, but it’s also the only thing they do by default. It sounds powerful, but it’s important to remember that attacking a unit will inflict a Panic Test, so if you shoot a unit with a crossbow, they’ll first take damage from the crossbow, and then take a Panic Test. When you factor in the revelation that Red Cloak Panic Tests only succeed a little over half the time, and that only when the Red Cloak unit is at full ranks, you realize they’re just not that good.
People occasionally think to put Preston Greenfield in these guys, but the answer to the problem isn’t to use more activations to spam more Panic Tests. What you need, is to give the unit a second role – that is, melee combat ability, and you can do that by putting Gregor or Mandon Moore in them. Once the unit can actually fight, you can throw it into combat, force a Panic Test before their attack, do a decent amount of damage, then force a Panic Test after the attack.
Although this does patch one major issue with Red Cloaks, they still have a few things going on preventing them from holding up. For one, their attack profile isn’t great: when they lose a rank, they fall to five attacks and their Panic ability weakens. They also only have a 4+ to hit by default, which makes Mandon the more appealing fix since he’ll get them to a 3+, though that does make them cost more. Additionally, the entire unit winds up being wrapped up in needing Crown to function at all, which forces you to play Joffrey ahead of anything they do, and that’s a massive liability.
The Crown liability is one problem you just can’t get around. Needing to play an NCU ahead of the unit to make it worth more than four points in value makes them clunky in a way that a lot of other units don’t have to deal with.
City Watch
Potential Fixes: No
What we’re looking at with the City Watch is a unit that has pretty much the same profile as the Lannister Halberdiers, but they can only get Sundering for one turn and they don’t have Set for Charge. If you want what the City Watch is doing at this price, then you’re better off taking Halberdiers and adding an attachment to them. These guys are easily no more than a five-point value, and even then they’d be outclassed by a lot of other five-point units. For example, a cheaper replacement for these guys is to take some Stormcrow Mercenaries and choose an attachment that grants Sundering.
House Clegane Brigands
Potential Fixes: None needed
Light cavalry. It works! They are a bit fragile, but given their solid maneuverability, this is best dealt with by player skill rather than by slapping any attachments on them. That’s not to say there’s anything wrong with throwing attachments on them, as all the options work perfectly well on these guys. There are only three, after all, but they’re all solid attachments. Their Panic-related ability is going to be as flaky as those things always are, so when you decide to charge a unit, do it based on the performance you expect from their basic attack, not on what you hope might happen if the enemy fails the Panic Test.
Pyromancers
Potential Fixes: Bronn, Sandor, Addam commander, Kevan commander
Here’s a unit I would have no idea how to balance! Every attack ignores armor, and they have both melee and short ranged options to do this, with seven attacks at a 3+ to hit and a profile of 7, 7, 4. Positively every unit in the game has something to fear here, and yet, with only a 6+ save, the Pyromancers have something to fear from every other unit on the field. Dangerous to any one unit, and in danger from four or more units at a time. That means the odds are usually against them, since the opponent has quite a lot of incentive to kill these guys off, and anything on the board generally has the wherewithal to do that.
Using Bronn increases the unit’s armor while giving them a valuable extra attack, with the extra attack being the most notable thing you can do since a “DPS race” is pretty much one of the only options this unit has. Kevan is also valuable for the same reason, and his Wealth of the Rock card can be thrown out for a little extra defense. If you can combine Bronn and Kevan’s card, then for at least two attacks, the Pyromancers can have 4+ defense! That is, of course, a highly situational play that you can’t depend on. Placing Kevan in them and using Crown for a free charge is liable to produce better mileage, as it leaves open a bit more room to safely maneuver.
Addam also does alright in the Pyromancers thanks to a smidge of added tankiness, some healing from his cards, and the potential to play Lash Out when the unit takes a really bad hit (which is all the more wounds the enemy can’t stop). Normally, Addam’s biggest problem is that the enemy will try to ignore whatever he’s in to avoid triggering his nonsense, but they can’t ignore Pyromancers.
Sandor has some potential in these guys, but doesn’t do enough. He might heal two or three wounds after the Pyromancers attack, but as soon as the opponent shoots everything they’ve got at the unit, it’ll be dead before Sandor can heal them again. Plus, Sandor doesn’t work when they make a ranged attack, and his “vulnerable” effect is a bit wasted when the unit he assaults doesn’t get armor saves anyway. Ramsay Snow breaks on the exact same failure point of too much damage, not enough healing, only he costs more, so I don’t rate Ramsay even as a casual fix. The Panic stuff is not reliable and isn’t worth considering.
Still, no matter what you do, this unit is going to draw a ton of attention, and short of straight up killing whatever’s turned on it, it’s not going to survive what comes to destroy it. “Horrific Visage” is a wet paper bag that’s going to miss about half the time or more, and a 50% shot at a Panic Test is a minor risk to getting the Pyromancers off the field.
While not common, it is worth noting that the Pyromancer attacks “do not permit armor saves”, but they are not instant wounds. That means abilities such as Hardened or Resilient can still block or reduce damage dealt by Pyromancers.
Warrior’s Sons
Potential Fixes: Sparrow commander, Daario commander, Addam commander, Champion of the Faith, Sandor, Gate Warden, Mandon Moore, Bronn, Gregor commander
This is one of the units that I like for certain competitive lists, and that I think make the Lannisters stand out in terms of their faction picks. The trick with them is, they are unreliable, like a lot of Lannister infantry, but it’s on the basis of whether or not they have enough of their “Faith” resource. There are commanders and attachments that help them get more Faith, and as long as you’re using the correct stuff, Warrior’s Sons are pretty good.
The obvious commander here is Sparrow, because every single one of his cards is a morale test, and when you pass them, you can add one more Faith Token to the Warrior’s Sons that took the test. This is great! Because it allows you to use the Warrior’s Sons defense while relying on attachments to give them more kick and survivability. Wrath of the Warrior lets them attack with Sundering and +1 to hit while racking up a Faith Token for later use. Mercy of the Mother brings them back and keeps them going. Protection of the Father buffs their defense by re-rolling armor. If you use Tyrion, you can mill-draw these cards each round and make sure your Warrior’s Sons do what you need them to do.
As long as you have those tokens, you can run Sandor or a Gate Warden to maintain their survivability, or you can run Bronn to occasionally increase their armor and take a free attack. So far so good, but what if you don’t want to run Sparrow? Well, things get a little trickier now.
Addam is a common pick because he makes the unit even harder to kill, but he doesn’t have any good morale-at-will cards. He does have Charismatic Leadership, but it’s reactionary and your opponent would have to make the mistake of targeting the Warrior’s Sons with something to trip it off. Frankly, Addam in the Warrior’s Sons means they’re liable to be ignored. If they don’t generate Faith Tokens, their attacks are a bit mediocre for their cost, so you have a problem there.
Daario has a surprising amount of potential. You can mill-draw Sellsword Bravado to produce Faith Tokens while making the enemy weaker at the same time. Afterward, you can use Faith to get some good attacks, or, if you can claim Wealth, Daario gives the unit’s attacks Sundering. Therefore, any time you hold Wealth, this a pretty strong fighting unit. But wait, there’s more! Sellsword Negotiations can restore the health of the Warrior’s Sons while also having you count as holding Wealth, which is a lovely combo for a front-line unit like this, and I think it makes Daario, Stormcrow Captain the leading candidate to be in a unit of Warrior’s Sons. It is also worth considering that when you play Reckless Strikes, Faith will let you re-roll your attacks, so there’s some potential there, but I don’t recommend it, because the card can also auto-wound the Warrior’s Sons, which undermines their function as a scary, offensive wall.
If you still want to use these guys but don’t want to use Sparrow or Daario as your commander, you can put Mandon Moore in them, and at the drawback of needing to field Joffrey as well, they become a powerful fighter and defender both. They’ll run into trouble on the occasions that they fail their Panic Tests and lose their Faith Tokens, so to mitigate that, it’s usually good to avoid spending Faith while they’re at full ranks. You can wait until they’re on the second or last rank, at which point the Faith tokens have higher value, and spend them then.
Champions of the Faith do generate more Faith Tokens while handing out Vulnerable Tokens, or, if you like gambling, Panicked Tokens. Naturally, there’s also always Gregor, who doesn’t highlight the best parts of the Warrior’s Sons that well, but it does do all the bonkers, this-and-the-kitchen-sink cheese that commanders like Gregor do.
This unit is still okay without any attachments, but mainly just for standing on an objective, which is not the best use of seven points. If you’re going to invest that much, it should be to violently and noisily take something from somebody. The other reason I personally prefer Daario for this is because it won’t cost anything extra to place him in the unit.
Casterly Rock Honor Guard
Potential Fixes: Gregor commander, Daario commander, Meryn Trant, Mandon Moore
It’s so depressing to see so much text on a card, knowing you won’t use any of it. Honor Guard trade Condition Tokens for one-off effects that aren’t better than the Condition Tokens. They expend weakness to get Sundering, which is something most units of their cost might already have. They expend Vulnerable to recover wounds, conditionally based on whether or not the enemy lost a rank. They expend Panicked to remove a unit’s abilities for the turn, and though this one is useful if you’d for some reason put a Panicked Token on the board (probably explicitly for this unit’s ability), it’s not an ability that’s universally valuable because not everything has a defensive ability, and it’s hard to guess if your opponent has a card you want to block.
When you use the ability, the token goes away, so you not only have an issue with needing to set up the effect, but it’s ephemeral. Using NCUs to get the tokens is a problem because that necessitates playing the NCU first, likely broadcasting your intent, and giving your opponent an opportunity to respond. There are attachments that generate tokens, but they only do it once per round, and it’s an opportunity cost to generate a token just to quickly take it away.
In my opinion, the only good attachment that makes this unit work is Gregor as a commander. The unit has decent armor, a decent attack profile, and good morale, so once you give them two automatic wounds, immunity to Weakness, Sundering, and all of Gregor’s cards, they are an imminent threat to everyone. That’s not to say they’re actually good. It’s just that Gregor’s so jacked up that he rescues it.
Meryn Trant can be used as a fix for the Honor Guard because he consistently generates Weakness and Panicked tokens before each attack. You could skip the token thing entirely and go for Mandon Moore, though I think Meryn is better since it gets the ability nullification along with attack re-rolls. However, neither of these choices are great because they increase the cost of the unit, force-include Joffrey, and introduce the Crown confound, where you have to play an NCU before you can play the Honor Guard.
Daario can also pick this unit up with Sellsword Bravado, which will generate Weakness and Panicked before an attack, and while you control Wealth, the unit will have Sundering. However, I think Daario works a bit better in the Warrior’s Sons, because the Warrior’s Sons tend to be tougher on defense and sustain for longer when you’re using Sellsword Negotiations to keep them alive. Warrior’s Sons also have more flexibility with how you expend their Faith tokens, and when they use Sellsword Bravado, they can benefit from their Faith abilities without consuming the Weakness and Panicked tokens. Honor Guard destroy your tokens from the card, Warrior’s Sons construct on the morale test and leave the tokens intact.
Knights of Casterly Rock
Potential Fixes: None Needed
Essentially the premiere unit of the Lannisters, the Knights of Casterly Rock are fast, well-armored, and brutal. There’s not much more to say about them! “Lannister Supremacy” makes them a bit risky to shoot at with archers, and when they attack a unit that isn’t as good at fighting, it can give some nasty shocks, but really it’s the basics that make the Knights as good as they are. Generally it’s not a great idea to run attachments on them because they’re already an eight point unit, and the best thing a player can do for them is provide support.
Notable Neutrals
Though I won’t go into detail on all the Neutral options, there are a few things that deserve to be pointed out.
Bolton Cutthroats are doing basically what the Mountain’s Men are but without the stupid caveats, so if you put Sandor in them to give them Fueled By Slaughter, they cost the same, get 3+ to hit default, have a better attack profile, and heal when they attack instead of when an enemy fails a Panic Test. Not a great unit, but it’s more stable and achieves a similar goal without needing you to also run Red Cloaks, Joffrey, and whatever else.
Stormcrow Mercenaries do well with a few different attachments from the Lannisters. Tyrion most notably, who should really be in these guys if you need a nice, affordable place to put him. The Stone Crows have no advantages over the Stormcrows. It’s not even close, the Stormcrows are better.
Lysense Sellswords can bounce back from a lot of damage if you put Sandor in them. Once they’ve got two pillage tokens on them, every attack is going to restore between three to six wounds. Not bad for six points!
Stormcrow Dervishes with Sandor can also be very resilient. Because they can attack on Wealth, they can make up to three attacks per round (or more if you have Assault Orders), and each attack will heal the unit. Since they can retreat, if you still have your activation, you can take an attack from the Tactics Board, retreat, then charge as your activation, which inflicts Vulnerable from Sandor. That’s just one option – this unit is also no slouch when led by Kevan, who can charge when claiming Crown, retreat, then charge again as his activation. In my opinion, this is the best seven point unit the Lannisters can get if your commander isn’t supporting Warrior’s Sons because the Dervishes have the same armor as most of your options, but unlike your units, these guys are reliable and have consistent abilities.
In Summary of Units
To make this really simple, if you want a competitive list, you should probably be using Halberds, Knights, and Crossbows. You can use Warrior’s Sons if you’re set up for it. Brigands are also alright as light cavalry, but you should be very careful with them since they’re so fragile. Beyond those options, Neutrals are probably a better bet, because Neutrals have abilities that are more stable and will require less set-up.
You might have also noticed a few comments like, “When you play this card, this unit really benefits from it.”
Stuff like that is why Tyrion, Giant of Lannister should be in almost every list you make. Some units are going to be bad no matter what commanders or attachments you put in them, but they do get better and are more fun to play if you combo them with specific cards. That doesn’t work if those cards are at the bottom of your deck and you’re stuck drawing dysfunctional duds like Hear Me Roar.
submitted by Dawn-Somewhere to asoiafminiaturesgame [link] [comments]


2024.05.13 21:36 satwik_13 D-Day

D-Day submitted by satwik_13 to LucknowSuperGiant [link] [comments]


2024.05.13 21:23 myHerb_IL Pixel Union & Out of the Sandbox: Empowering Sustainable Digital Experiences for myHerb

Pixel Union & Out of the Sandbox: Empowering Sustainable Digital Experiences for myHerb
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submitted by myHerb_IL to myherb_newsletter [link] [comments]


2024.05.13 21:19 PositionWaste9078 USMPO's Comprehensive Rating Process for Long-Distance Moving Companies

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USMPO verifies and regularly audits carriers in our network to ensure they adhere to best practices and ethical customer service procedures. For example, let's consider a scenario where a customer, John, is moving from New York to California. John decides to hire a moving company that is part of the USMPO network. Before being listed on the USMPO directory, the moving company undergoes a thorough verification process. This process includes checks on their licensing, insurance, and compliance with industry regulations. Additionally, the company is audited regularly to ensure they maintain high standards of service.
The Rating Process
Our rating system is designed to provide customers with an accurate and reliable measure of a mover's performance. Here's how we calculate our ratings:
1. Pricing Accuracy:
Pricing accuracy is a crucial factor in our rating process. We conduct an audit of 10 randomly selected quotes from a mover and compare them with the final bill at delivery. For example, let's say a moving company provides John with a quote of $3,000 for his move. Upon delivery, the final bill comes to $3,500. USMPO would consider this a pricing discrepancy and take it into account when rating the mover.
2. Responsiveness and Customer Service:
Timely communication and responsive customer service are key indicators of a mover's professionalism. For instance, if John has any questions or concerns about his move, a responsive mover would address them promptly, providing updates on the status of his belongings and any changes to the schedule.
3. Reliability and Delivery Time:
Reliable movers prioritize punctuality and ensure that they arrive at the scheduled time for packing, loading, and delivery. For example, if John's moving company promises to deliver his belongings on a specific date, they should fulfill that promise without delays or excuses.
4. Integrity, Ethics, and Professionalism:
Ethical behavior, transparency, and professionalism are critical for a mover's rating. For example, a mover that provides John with a clear and detailed contract, explaining all charges and services, demonstrates integrity and professionalism.
5. Problem Resolution:
Issues can arise during a move, but how a mover handles these issues is crucial. For example, if there is any damage to John's belongings during the move, a responsible mover would take immediate steps to resolve the issue, such as offering compensation or repairs.
The USMPO's rating process for long-distance moving companies is comprehensive and designed to provide customers with the information they need to make informed decisions. By focusing on key factors such as pricing accuracy, responsiveness, reliability, integrity, and problem resolution, we ensure that customers have access to the best moving companies in our network. To access our comprehensive network of long distance moving carriers, you can visit https://usmpo.org/find-a-carrie.
submitted by PositionWaste9078 to movinghelp [link] [comments]


2024.05.13 21:19 patmuk Probably best Power Bank: INIU B63 (25Ah 65W)

A popular question is: Which is the best power bank? Inspired by multiple other posts in this subreddit, I found a YouTube, who does very scientific tests. Initially summarized for myself, I want to share his findings.
First of, there is a question I could not find the answer to - and this is the reason for "potentially best". If anybody happens to know (not guess), please state it here!
The power draw of the ally is (I assume) at 30W 20V and 3.25A. This is what the power brick delivers. However, most power banks supply an output of: 5V 3A / 9V 3A / 12V 1.5A / 15V 3A / 20V 5A / 28V 5A (Anker a1340 in this example). While the device asks for the V and takes only the A it needs, I assume that the power bank still provides the specified V and A, meaning: Even though 20V and 3.25 A are taken by the Ally, 20V 5A are drawn from the power bank. 5 A are converted to 3.25 A, 1.75A is wasted. Again, not sure here - this is the base of my argument following! Thus, in 1h 100 Wh are depleted, not 65 Wh. Having a 27.000 mAh battery, with 20V 5A, it would be empty in 5.4h at 5A and not 8.3h (with 3.25A). So, a 25,000 mAh power bank with 20V 3.25A would actually hold longer. These are theoretical calculations, the Ally is not going to run for 5+h! more like 2h. Here is the calculation: 27 Ah power bank, outputting 20V with 5A: 20 V * 5 A = 100 W, 27 Ah * 20 V / 100 W = 5.4h 25 Ah power bank, outputting 20V with 3.25A: 20V & 3.25A = 65W, 25 Ah * 20V / 65W = 7.69h
Among the recommended power banks, the INIU B63 (25,000 mAh 65W) seems the best fit: + it delivers 20V at 3.25A, so no power is wasted + it is Airplane accepted (though not for Air Asia, who set the limit at 20 Ah) + it delivers 65W output from 100% battery to 0% + it has pass-through charging (though the others have that as well) + temperature stays low (we don't want to heat up the Ally): charging 29-31 degrees, discharging 25-32 degrees (https://youtu.be/rQ5Fnenxy1g?si=SipN4426EyfFdzMV&t=365) + it has good dimensions: 129*73*34mm 475g (the INIU B64 with 27 Ah is 4 cm longer!) It is quite efficient (though the Anker A1340 is more efficient): ( Input Energy for full charge: 102.6Wh Output full discharge: 82.7 Wh at 65W (81.4 Wh at 25W) (because of staying cool!) Efficiency of discharge: 88% Efficiency from power plug to delivered energy: 79.3%
What is wrong with the others? The others I am mentioning here all have 20V 5A output - and, if I am not wrong, even though the Ally draws only 3.25A, 5A are spend on the power bank.
In some aspects the following power banks might be better, but here are the additional killer arguments: UGreen 145W 25 Ah: - When the battery is at 30% the output drops to 50W, meaning 30W turbo is not possible anymore: https://youtu.be/WFkNCLrx96U?si=apw4YjZAril_gk6y&t=64
Aber A1340 prime (27650 mAh): - shuts off completely at 35% https://youtu.be/WFkNCLrx96U?si=EGIqITDu76wxlWfi&t=427 ! Continues when cool again - but I would not like to interrupt my game. (Though maybe the ally battery can bridge the time?) + Overal thermals are very good though: https://youtu.be/WFkNCLrx96U?si=PrPWvYwjOyXR20ad&t=595) + nearly maxes out Airline allowed capacity! + Most efficient use of Battery: https://youtu.be/WFkNCLrx96U?si=J94zpSfdS6HHVRvv&t=398
Anker 737 - did not look much into it ... because 20V 5A. Besides this both Ankers are actually very good!
Shargeek Strom 2 + 100W from 100% to 0% - gets too hot! 60 degrees @ 100W https://youtu.be/62r91sIspzg?si=FN5B7DbMhzsDiLDZ&t=468
ZMI (Xiaomi) N. 20 QB86b (25 Ah) (https://youtu.be/55ce84SE150?si=WbjyfMepqxU2IYSP&t=527) - 20V 5A - less efficient than the INIU B63 (https://youtu.be/rQ5Fnenxy1g?si=cTOUaXIuY2GHY7b9&t=397)
INIU B64 (27 Ah) - 20V 5A
I have to admit that I did not yet bought any power bank yet. And I think that all perform fine, the mentioned drawbacks are just minor annoyances in practice. However, please let me know if my base assumption is correct!
submitted by patmuk to ROGAlly [link] [comments]


2024.05.13 20:42 DrMillMatt I don't see Ayanokoji being the beyond humanity or even the peak in anything really.

I don't see Ayanokoji being the beyond humanity or even the peak in anything really.
  • Physically: Cutting it short he simply isn't beating a guy with this build in Judo. Literally over a 100 kg difference. It would be like you picking your toddler and throwing him.
So him being a masterpiece in physical stats and martial arts ENDS right with him having the current peak of knowledge in that area. Should he encounter a grizzly bear he isn't using Jeet Kune Do against it.
His feat of beating grown martial artists men at age 9 is even explained to have resulted from him using his nimbleness and aiming to kill to fully KO them with a baton.
We also see from the Vol 0 illustration these men were of average build, so a metal object struck to vital areas would definitely hurt them. Let a 9 year old punch you in the throat, it will still hurt..much less hit the back of your head with metal at full force.
  • Intellectually: As for intelligence, he's noted over and over again like some people are naturally smarter than him in certain areas. Even Shiro and Yuki were stated to be more gifted. His methods are not impossible to read as Tsukishiro had analysed ~99% of his thoughts(doesn't make sense that he still lost but whatever). If he truly had a supercomputer brain none of that would be possible.
People say Ayanokoji is an unreliable narrator in these senses but it's not hard to see when he isn't lying. When he assumes the role of an typical student he's lying, when he isn't he's not lying.
What Ayanokoji does is literally pure adaptation. He says this in multiple instances including his recent talk with Koenji in Y2 V11. It's like encountering a fire element and responding with water, encountering a water element and absorbing it with Earth. Only he does it more rapidly and quickly, with the WR increasing mental age.
An early sign of his adaptation is when he was young he notes he cried alot until he realised no one was coming. This was a key moment in his life that imprinted onto him. From then on he adapted as if he was walking. You don't find it hard to walk or breathe do you? The same goes for Ayanokoji.
His chess feats are also replicable in real life, engines are also limited in their capacity and make blunders and are sometimes not even capable of finding moves like humans, even though the moves humans make stem from learning ability. Thus, does it mean that Stockfish or chess engines in general are inferior to human? No, sometimes the engines are not able to calculate freely and analyze positions that can be easy for humans, And for this very reason the fact that Kiyotaka made a few moves better than Computer scales to literally nothing.
It's also wrong to assume the masters he faced in the WR were SUPER GRANDMasters. There's quite a bunch of levels before that. It's like me saying I beat an athlete in a race. It doesn't mean I beat or can beat Usain Bolt.
  • Memory: It's also very VERY doubtful he has TRUE perfect memory. That would literally be a X Men superpower, and not even a regular one.
    The brain is literally not built to process everything and dumps unnecessary info. Memory is really reconstructing what's no longer there. The world of yesterday no longer exists. So Ayanokoji is really reconstructing events like puzzles and telling it out in story format. This also helps him prepare for the future, but even he can't predict the future 100%. In fact he can only do generalisations at best.
People are also known to remember important events when they were young as early as the age of 2. So Koji remembering him at 2 weeks old is literally a jarring moment as it's the first time he saw the bright of everything that surround him for another decade.
WR students in gen 4 practiced active recall tests and other tests as early as the age of 2. Learning stuff that early would make you exceptional to perfect at it, it would quickly be the same as walking.
  • Perfection/Masterpiece:
No such thing as perfection, even if we go by certain perspectives. If he was truly indispensable alot more resources would be put into capturing Koji and he simply wouldn't be able to stop them. He is still a mere child.
  • Knowledge:
Literally impossible to know everything. I shouldn't even have to explain why. It's far more likely that Koji has general knowledge of topics spread from kindergarten to peak PhD topics.
But he does indeed eat up any knowledge easily, like a wolf eating sheep even. Once again it's his adaptation coming into play.
Given the goal is for him to be a politician(Kojipapa even notes having Koji apply for politics at age ~25 near the end of vol 0) it's also unlikely they'd have him engage in anything beyond current peak PhD level topics along with some topics people don't even know about here and there given he has quite alot of time and mental age to understand them. So no Tony Stark level feats of intellect will be coming in his lifetime EVER.
  • Philosophy:
His mental age isn't saving him here either. I've analyzed his character and goals already. He's a rebellious teen that sees everything as books/tools. His goals are wishy-washy as well. He knows alot of philosophical quotes but saying them doesn't mean you understand them nor does it mean you are smart.
Even if I am wrong on that part, I know I'm not far off the mark. Maybe he wants power or control, but that would all the more prove his philosophy in life as mediocre.
  • All in All:
He is just what I'd expect if a normal functioning kid went through the White Room process and ACTUALLY liked it. Like if say Baby Richard Feynman or Baby Nikola Tesla or Baby Magnus Carlsen entered the White Room and desired the opportunity for endless knowledge they could replicate almost everything he has done, guaranteed.
Koji is really nothing "oUt of tHiS wOrlD". He sees gaining knowledge as a game and is a veteran at it. He's simply grinded for far longer at a difficulty higher than everyone else.
submitted by DrMillMatt to ClassroomOfTheElite [link] [comments]


2024.05.13 20:41 Material_Baker8256 business statistics homework help Reddit

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submitted by Material_Baker8256 to Statisticshelpers_ [link] [comments]


2024.05.13 20:33 SimpleIngenuity1793 Master This Principle And Get PMP Certified

Hey everyone, I made a quick training video complemented by 2 exam practice problems to show you how you can use the one of the MOST COMMON PRINCIPLES on the exam:
Take a look here and let me know your thoughts
https://www.loom.com/share/8e612a2b114247a59c32be5e83e7ad66?sid=2eb357b0-0b3b-4807-b5d4-38b429b095b6
Principle of the day: A PM should always be calculated and not haste to make a decision. Fundamentally, the PM should always discuss, investigate, analyze, ask before deciding on a solution
submitted by SimpleIngenuity1793 to pmp [link] [comments]


2024.05.13 20:33 genZcommentary I watched NATLA before watching the cartoon and now I'm watching the cartoon. Here are my thoughts on Book 2, Episodes 12-13

Hello! Here we are again, back for another ATLA commentary.
Before we get started I do want to point out that I’m numbering and labeling episodes according to how they appear on Netflix. Episode 12, as I understand it, is actually two episodes. However, since they’re presented as one thing here, that’s how I’m watching it.
Brief update on other projects: I thought I’d try watching the first Harry Potter movie, but realized it’s two and a half hours long. That’s, at the bare minimum, five hours of commentary writing. So… yeah, we’re gonna hold off on that lol I’m also considering watching a superhero/comic book show called The Boys, because I accidentally caught part of a trailer for it that my girlfriend was watching and it looks very interesting. I’ll be doing the new Game of Thrones commentary next, not sure when exactly.
Okay, let’s go!
Episode 12- The Secret of the Fire Nation
  1. Well that’s a heck of a title! I hope we learn something juicy!
It’s nice to see Aang and Katara bending for fun, thought I’m surprised Aang is so willing to encase himself in a block of ice. You’d think he’d have some trauma from that lol But also, I love Katara’s hair when she lets it down.
Yeah… I’m kind of surprised Aang is taking Appa’s loss as well as he is, considering how he reacted last episode. Since Sokka is talking about walking to Ba Sing Se, I take it they’re not going to be spending time looking for him? But then, didn’t the sandbenders say they sold him to a merchant from Ba Sing Se? Maybe he’s there, and Aang’s banking on that hope.
  1. I know I keep applying real-world logic to a cartoon show, but wouldn’t Ba Sing Se get awfully crowded if they’re constantly taking in refugees from the rest of the Earth Kingdom? Iroh put the city under siege for almost two years. What if the Fire Nation does that again? More mouths to feed makes starvation quicker!
Iroh and Zuko are refugees. I still can’t get over that irony lol Hey, it’s Jet! My goodness, he’s onscreen for less than ten seconds and he’s already planning a robbery. He and Zuko are going to get along just fine, aren’t they?
The cabbage merchant! Always a delight to see him and his cabbages! Also hilarious that a bunch of people are impersonating Aang (thought it probably would be less hilarious if any of them met Azula). If passports are necessary, how did Zuko and Iroh get tickets? Also, good on Toph for taking advantage of her privilege lol
Hey! I think that’s Suki! Her eyes are drawn really distinctively and her voice sounds familiar! Two seconds after pressing play: it is Suki! Don’t you just love my long winning streak of figuring things out right before they let us know? Lol
  1. Glad to see ATLA Suki appreciates Sokka’s muscles just as much as NATLA Suki lol
Someone took the pregnant family’s tickets and belongings. Is that how Zuko and Iroh got their tickets? Zuko’s robbed families before, so I wouldn’t put it past him.
Well damn, Suki got her armor and makeup on real quick, didn’t she? Hm… Sokka’s worried about her. I think Suki’s going to interpret that as him being sexist again but he’s probably traumatized from losing Yue. He’s been through way too much to still be sexist. If he still had a misogynistic bone in his body, Toph would have beaten it out of him by now.
  1. Well the Serpent’s Pass looks terrifying. Also, this pregnant lady took one look at some scratched graffiti saying “Abandon Hope” and immediately started crying, saying “How can we abandon hope? It’s all we have!” Like… come on, lady lol Just because you see graffiti telling you to do something doesn’t mean you have to, otherwise I would have called quite a few people for a good time by now.
Hope is a distraction, huh? I guess I can see the logic of that from a practical application perspective. But it’s kind of a depressing philosophy for a monk to have.
Holy shit! Nope, I would not be walking along a cliff path that narrow! I will build a rowboat and paddle my way to Ba Sing Se.
Toph is really carrying the team (and some refugees too) this episode.
  1. There’s a fine line between being protective and being smothering and Sokka has hopped, jumped, and skipped right over it.
Zuko’s not wearing his blue spirit mask. Not that he needs it, he and Jet work together like cogs in a machine. Ironic lol
Ow! Geez, that rejected hug hurt me lol Katara’s right though. Bottling up emotions just makes them worse in the long run. You have to allow yourself to feel bad sometimes. Granted, you can’t fly off the handle like he did last episode, but that’s a reaction. You can control your reactions, but you can’t control your feelings.
“It’s a beautiful moon.” “Yeah, it really is.” Okay, I know Sokka said last episode that Yue is the moon, but he was tripping on peyote. Does he actually believe that Yue is the moon now? Is Yue the moon now? I interpreted her death as he sacrificing herself to bring the moon spirit back to life, not to become the new moon spirit.
“Who is this guy? Is he taller than me?” Dude, we were having a moment. Damn it, just kiss her! Well actually, the moon’s right there so if Yue really did turn into the new moon spirit, it might be a tad awkward to kiss in front of her. But what’s he gonna do, only ever show intimacy during the day?
  1. Um… I’m probably reading too much into this Smellerbee scene with Iroh and Longshot and I’m almost hesitant to say what I’m thinking because I can just imagine the backlash I could get for voicing it. And it’s not like ATLA has had great LGBTQ representation up to this point, so… Yeah, I’m probably just seeing things that aren’t there.
You know, I’ve never really cared a lot about Jet as a character (in fact, I’m kind of surprised to see him again. I figured he’d be a one-off character) but I am really enjoying his scenes with Zuko and Iroh. They have so much in common, which is probably the point of this whole juxtaposition. If he only knew who they really were lol
Of course Iroh believes in second chances. He’s the best. And also, he’s living proof that some people deserve a second chance.
  1. Uh… Katara parting the sea while leading refugees to safety invokes a certain comparison, doesn’t it? But can I just say that I love how her solution to crossing the gap is to literally walk through the ocean instead of making a raft out of ice and floating across. She just never misses an opportunity to flex on everyone, does she? Lol
Momo continuing his pattern of trying to kill every small animal he sees is something I’ve come to treasure.
Is that the unagi?! I think that’s what it’s called/spelled but I haven’t seen that episode in a while. It would be fitting if Suki and the sea serpent both share the same episodes lol No that’s not the unagi. It’s a different color. Um… what exactly was Sokka planning to do if the sea serpent actually accepted his offer and ate Momo? Considering how he reacted to losing Appa, I don’t think Aang would be too happy with him.
Oh, now she’s making an ice bridge. Not as much of a flex as maintaining an air bubble so they plumb the depths but it is faster. Oh, Toph can’t see on ice. And she can’t swim? An earthbender not being able to swim feels like a stereotype for some reason, even though I have absolutely no reason to think that lol
“You can go ahead and let me drown now.” That’s gonna be a favorite joke of mine, I just know it lol And I’m pretty sure this is probably a jumping point for a Sokka/Toph ship. What does the community call that? Soph? Tokka? (How old is Toph, anyway? Probably Aang’s age, right? That’s… probably not an appropriate ship then)
  1. Why does Ba Sing Se’s wall remind me of The Wall from Game of Thrones? Obviously not made of ice though lol
Okay, time for ATLA’s viewers to experience the miracle of childbirth!
  1. Like I said earlier, ATLA isn’t heavy on the LGBTQ representation, but I swear I’m picking up on some tension and chemistry between Jet and Zuko (Juko? Jeko? Zet?). And now half of Jet’s little group is an LGBTQ allegory for me lol Even the dialogue between Jet and Zuko in this scene is slightly suggestive.
So… can Katara waterbend the baby out or…
Baby Hope, eh? Probably not a super common name in this world.
Oh? Was that Aang’s way of telling Katara he loves her without actually saying it? Aww. And hey, he’s heading off on his own to search for Appa. Which… honestly kind of feels like he should have been doing that this whole time lol
Yes! Get some, Sokka! Wait, nevermind. I fucking hate that line. Ugh No! I’m not gonna be a bitter old lady on this watch-through! They’re kissing and it’s very sweet and I love that for them!
Um… there’s a giant metal dildo on the way to penetrate Ba Sing Se! Lol but seriously, how technologically advanced is the Fire Nation? A giant mobile drill of that scale would be a marvel of engineering even by our modern standards.
  1. Well hey, there’s the title card letting me know when the next episode starts.
Woah, the way the drill moves is so cool! I’m legitimately wondering if such a thing would actually be possible in our world with our physics. I don’t know why we would want to, but still. And of course Azula’s leading this attack. She gets all the best opportunities. And she’s smart too! The war minister guy is dismissive of the earthbenders, believing his drill to be impervious to earthbending attacks. You can practically smell the hubris. But Azula leaves nothing to chance and she sends her girls out to neutralize any potential threat.
And this is why we love Azula. She’s not just a scary villain, she’s a competent villain.
  1. And the Earth Kingdom general shares the War Minister’s hubris. Why are the people in charge always the worst people to be in charge? Also, I love that Toph is the one to point out that Iroh broke through the wall.
So the Earth Kingdom’s elite Terra Team force were taken out by two teenage nonbenders from the Fire Nation in about twenty seconds. How have they lasted this long? Lol (I say two, but let’s be honest. Ty Lee’s doing the heavy lifting here)
Yes! I love that they acknowledge Sokka as the “Idea Guy”!
Iroh has got rizz for days lol I’m kind of surprised he only ever had one son. Jet wants to recruit Zuko. I’m totally down for that! They’re such an interesting pair!
  1. I really love that Katara, whose probably the best waterbender in the world at this point, respects Ty Lee enough to recognize how dangerous she is. And Sokka had an idea! They’re going to take down the drill from the inside. Because how the hell else are they going to stop something that big?
Again with the underestimation! I swear Azula’s the only competent person in the entire Fire Nation military since Iroh retired.
Okay, engineer Sokka figured it out. It’s all a little too easy, isn’t it?
  1. Ah shit, Jet just realized the truth, because Iroh used firebending to heat up his tea lol I think he’s getting a little too relaxed.
Okay, just the fact that they slice through metal with water at all is pretty impressive. And the drill has reached the wall, and Azula still doesn’t look impressed.
Oh yeah, I guess this is a pretty high stakes battle for them, huh? If they lose Ba Sing Se, they basically lose the entire Earth Kingdom, right? Omashu’s already fallen, the smaller villages and whatnot have no real defense. Ba Sing Se is the last big puzzle piece to world domination (aside from the water tribes, but they’re so isolated they’re not really a threat).
I love that Toph’s nickname for Aang is Twinkle Toes. Also I laughed at the War Minister’s face when he was side-eyeing Azula just then. +That’s the face of a man who’s about to be punished!
  1. lol Sokka’s the only one with more rizz than Iroh! Maybe a legitimate battle strategy here would be to woo Ty Lee into switching sides? Aside from Azula she seems to be the most dangerous one. No offense to Mai, but she is kind of the odd woman out here.
Oh please let me get Aang and Azula 1v1! I really badly want to see how he fares against her without everyone else helping him. He’ll probably have to use the Avatar State to defeat her.
Ty Lee dives into the slurry after Katara and Sokka while Mai refuses. Yeah, Mai is the weak link here in Ozai’s Angels (I love that name, by the way).
  1. Did Aang seriously think the general was going to hear him from that high up? Lol Toph’s helping Katara bend the slurry (how convenient that it’s both water and earth!). Ty Lee’s still trapped in it and the drill is about to blow. If I hadn’t learned my lesson on the last post, I’d probably be worried she might die in the explosion. But this is a kid’s show, she’ll be fine.
Here we go! Aang vs Azula! Her fighting style is so elegant. Every move she makes feels on purpose, if that makes sense. Like, whenever Aang fought Zuko, Zhao, or NPC firebenders their style is a little more chaotic and fearsome and rawr, you know? But Azula’s totally calm. Everything she’s doing feels calculated, and it’s working! If she hadn’t had to dodge that boulder after blasting Aang back she might have been able to deliver a finishing blow!
She beat him! He’s unconscious! Okay, well not anymore lol See… that right there was hubris (actually, it was kid’s show writing but whatever)! He was out for like fifteen seconds. She should have roasted him where he lay instead of picking him up and gloating.
Another fight with Azula ends in a draw with neither one beating the other! I’m starting to get a little peeved with all this edging lol but that was great! Azula is an absolute beast!
  1. Okay, the way Aang hammered that rock spike into the drill was pretty epic. Mai’s “We lost” (and thank you for your contribution to the fight, Mai lol) is interesting. It’s true, they did lose. Not in the combat sense, Aang couldn’t beat Azula, but he didn’t have to. He just had to hold her off. Maybe that’s kind of a metaphor for the Fire Nation military in general. It’s very powerful, but it’s also marred by incompetence and weaknesses. Many of its generals are prideful and blind to their own weaknesses, or just outright incompetent. Look at this fight: even Mai just kind of gave up halfway through. If Ty Lee wasn’t trapped in the slurry, she might very well have been able to beat Katara, Sokka, and Toph, especially since they don’t Appa this time to bail them out. And if Mai had been with her, she might have been to break Katara’s concentration with a thrown weapon, thus freeing Ty Lee from the slurry.
I wondered how the Earth Kingdom lasted so long and maybe that’s just it. They can’t beat the Fire Nation, but they don’t have to. They just have to hold them off and the Fire Nation’s own shortcomings will end up beating themselves. It’s a hundred year stalemate.
  1. Looks like Jet’s going to be causing a problem for Iroh and Zuko. I wonder if his relationship with them is what’s going to finally let him realize that not all Fire Nation people are inherently evil?
Hey, that’s Baby Hope! And Iroh gets to fawn over her too and I love that for him. You know, if Aang defeats the Fire Nation in a timely manner, Hope might actually get to grow up in a world at peace. Well, kind of. I’m sure there’s going to be massive issues with racism from generations of propaganda painting the other side as inhuman, huge demands for reparations, not to mention the territories the Fire Nation currently occupies. It’s been so long that there must be at least two generations of Fire Nation citizens who were born in and grew up in the Earth Kingdom, and I’m sure there’s been interbreeding with the Earth Kingdom people, because that’s what always happens with colonizers. Once they become established, genocide is pretty much the only way to get rid of them, and I doubt the Avatar is going to allow that.
So Hope’s probably going to grow up in pretty interesting times!
Um… is Ba Sing Se a city or is it a little walled country? Cuz all I see are farms and plains!
Katara, I love you, but you’re wrong. Team Avatar is going to catch on because it’s awesome, and that’s that.
Episode 13- City of Walls and Secrets
  1. Oh, there’s an inner wall. So Ba Sing Se is kind of like the country in Attack on Titan! Oh yeah, in all of the excitement I almost forgot about Appa. Seriously, how many episodes has he been missing now? Damn, now that’s a city!
Yeah… something’s up with Joo Dee.
Walls inside that help maintain order? You mean walls that protect the rich and elite from the dirty poors? Lol Oh, Katara just confirmed it. They pen up all the poor people into a walled ghetto.
  1. lol when Iroh’s talking about someone bringing home a lady friend, does he mean himself? Or Zuko? It is really interesting how their views of Ba Sing Se differ though. Iroh’s talking about getting a home, socializing, building a life, and he’s even found them jobs! Zuko sees the same situation as a prison.
Well, I’m glad Jet’s turning over a new leaf by letting the authorities handle things. Too bad I don’t trust the authorities to be any better.
Toph knows what’s up. Joo Dee is purposefully brushing Sokka off and distracting the group. I’m not sure why at the moment, but something is clearly up.
  1. Of course they’re going to work in a tea shop! Lol Zuko’s right btw, all tea is hot leaf juice. Well, except for the teas that are hot root juice.
The cultural authority of Ba Sing Se, who guard their traditions and are called the Dai Li. Yeah… maybe it’s my conservative religious upbringing but when I hear about people “guarding their traditions” I immediately think of abuse, propaganda, and oppression. Generally people who are obsessed with traditions tend to be conservatives, who by their very nature cannot allow progress or improvement.
Someone important is trying to keep them under constant surveillance and prevent them from seeing the Earth King. In NATLA, there were spies in Omashu. Since Ba Sing Se is much bigger and more important, I imagine it’s riddled with Fire Nation spies as well, and somebody high ranking might be a traitor.
  1. Joo Dee is kind of scary lol and clearly the citizens are terrified of her. But what’s interesting to me is that she’s preventing them from giving information about Appa, which suggests that whoever is stopping them from seeing the Earth King also has Appa. But why? What would be the point of keeping Aang away from Appa? Is it to restrict his mobility and make him easier to capture?
So people aren’t allowed to talk about the war, and the Dai Li seem to be responsible. But why? If everyone knows there’s a war going on anyway, why keep people from talking about it?
It’s lucky that Iroh borrowed his neighbor’s spark rocks, but why would he refrain from firebending in what he assumes is privacy? Unless he knows he’s being watched.
  1. Huh, is the king’s pet bear the first normal animal on the show? Lol I am digging this undercover plan though.
I love that this show lets its characters try on different looks from time to time, even if they are mostly the same outfits. Katara and Toph’s high society get-ups are gorgeous!
The lost boys- I mean, freedom fighters are turning on Peter Pa- I mean, Jet. The weird thing is… he’s right! They are firebenders! But his behavior still isn’t healthy!
  1. Okay, let’s go! Jet’s hurling accusations and attacking them in public! And now Zuko’s fighting back with swords. It’s the duel of the dual-wielders! Honestly, this is probably good for Zuko. He needs to blow off some steam after everything he’s been through.
Well how about that? Security at the palace is actually competent and Toph can’t bluff her way in.
This Long Feng guy is cultural minister to the king, which means he’s probably the bad guy! And also we haven’t met any other high ranking government officials with names, so he’s currently the only option lol
  1. Geez, Zuko straight up intended to decapitate Jet right there. If Jet were a little slower, he would have! Man, I hope they do this fight scene in NATLA.
Uh-oh, scary lady Joo Dee is the scared one now. But can I just say how much I like her facial expressions?
Yeah… can’t blame them for arresting Jet. He did look like a crazy person.
The Dai Li’s specific brand of earthbending is very cool! It almost doesn’t seem like bending at all, if that makes sense. The stones they use are like a part of their own body. And of course Long Feng is their leader.
Okay I get the king is just a puppet and Long Feng is the real rule of the country, but I still don’t understand why he doesn’t allow mention of the war in the city. I mean, it’s common knowledge! A significant portion of their population are literally refugees fleeing war! Who doesn’t know
Oh… is it the king? Does the king just not know there’s a war happening and Long Feng keeps it from him so he can stay in charge? I mean, that’s still a stretch but it would explain why he doesn’t want Team Avatar talking to the king.
  1. Jet is being hypnotized. Also, I do want to point out that I have seen “There is no (whatever) in Ba Sing Se” many times in the wild lol it’s nice to see where it comes from!
Ah… Long Feng is holding Appa as leverage over Aang.
I didn’t think Joo Dee could be any scarier but here we are! This episode almost has horror movie vibes.
Concluding thoughts: This was a fantastic couple/throuple of episodes! I loved seeing Suki again, and I really enjoyed how the refugee subplot ties so perfectly in with Iroh and Zuko. The whole drill sequence was probably the best “action” the show has had thus far and that’s saying something. It’s also nice to have my suspicions that the Earth Kingdom has its own corruption problems and bad guys confirmed.
I have a new theory to replace my “Iroh’s going to die theory”. They’ve been showing us all season how Zuko isn’t really cut out for life on the run, whereas Iroh embraces it. I think they’re driving to a separation between Zuko and Iroh. He may not have died, but narratively speaking Zuko and Iroh have to part ways permanently or semi-permanently for his character to grow. Iroh has been propping him up and supporting him this whole time, now it’s time for Zuko to leave the nest and become his own person.
My new theory is that Iroh will enjoy his new life in Ba Sing Se so much that he elects to stay there permanently, whereas Zuko is too restless to do so. He can’t go back to the Fire Nation and the Earth Kingdom will not accept him, so his only choice is to join Team Avatar, where he will likely end up teaching Aang firebending.
And to expand further on a previous theory of mine, which was: Azula will kill or depose Ozai. I’ve accepted at this point that death is off the table. Kid’s show and all that. But I noticed something… lots of people were quick to say that Azula would never kill Ozai. But not one person has said she wouldn’t depose him in those refutations (unless I’m misremembering but I don’t think I am). Since you all know not to hint at things or spoil them, I think your eagerness to point out that she won’t kill Ozai is an attempt to mislead me into thinking the whole theory is wrong so I’ll be surprised when she ends up deposing (not killing) him. I mean, I could be wrong but I have a strong feeling that the final villain is going to be Fire Lord Azula, with Ozai in exile somewhere (that would be fitting! The man who banishes his own son ends up being banished himself!).
Maybe that will even be the conclusion of Zuko’s arc! While Aang goes off to save the world from Azula, Zuko splits up to confront Ozai himself! Where we are in the show right now, it really does feel like Azula is Aang’s primary antagonist whereas Ozai is Zuko’s primary antagonist.
By the way, from here on out, no confirming or denying my theories either way, okay? Let it unfold naturally, and let me figure things out on my own. I mean, where’s the fun in just giving me the answers?
And also, some of you could be a little nicer with your criticisms. I had to block someone last time I posted and I don’t want to do that anymore. It’s fine to disagree with me, it’s fine to explain why you disagree with me. Hell, most of you do! I don’t mind that, I like that we all have different views of things even if I don’t agree. It makes things interesting! But don’t talk down to me, don’t use belittling language, don’t be disrespectful. Whenever I don’t like something about ATLA (or like something about NATLA) some of you seem to take it as a personal insult or something.
Just be polite, that’s all I ask.
Okay, I’ll see you same time next week probably!
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2024.05.13 20:32 genZcommentary I watched NATLA before the cartoon and now I'm watching the cartoon. Here are my thoughts on Book 2 Episodes 12-13

Hello! Here we are again, back for another ATLA commentary.
Before we get started I do want to point out that I’m numbering and labeling episodes according to how they appear on Netflix. Episode 12, as I understand it, is actually two episodes. However, since they’re presented as one thing here, that’s how I’m watching it.
Brief update on other projects: I thought I’d try watching the first Harry Potter movie, but realized it’s two and a half hours long. That’s, at the bare minimum, five hours of commentary writing. So… yeah, we’re gonna hold off on that lol I’m also considering watching a superhero/comic book show called The Boys, because I accidentally caught part of a trailer for it that my girlfriend was watching and it looks very interesting. I’ll be doing the new Game of Thrones commentary next, not sure when exactly.
Okay, let’s go!
Episode 12- The Secret of the Fire Nation
  1. Well that’s a heck of a title! I hope we learn something juicy!
It’s nice to see Aang and Katara bending for fun, thought I’m surprised Aang is so willing to encase himself in a block of ice. You’d think he’d have some trauma from that lol But also, I love Katara’s hair when she lets it down.
Yeah… I’m kind of surprised Aang is taking Appa’s loss as well as he is, considering how he reacted last episode. Since Sokka is talking about walking to Ba Sing Se, I take it they’re not going to be spending time looking for him? But then, didn’t the sandbenders say they sold him to a merchant from Ba Sing Se? Maybe he’s there, and Aang’s banking on that hope.
  1. I know I keep applying real-world logic to a cartoon show, but wouldn’t Ba Sing Se get awfully crowded if they’re constantly taking in refugees from the rest of the Earth Kingdom? Iroh put the city under siege for almost two years. What if the Fire Nation does that again? More mouths to feed makes starvation quicker!
Iroh and Zuko are refugees. I still can’t get over that irony lol Hey, it’s Jet! My goodness, he’s onscreen for less than ten seconds and he’s already planning a robbery. He and Zuko are going to get along just fine, aren’t they?
The cabbage merchant! Always a delight to see him and his cabbages! Also hilarious that a bunch of people are impersonating Aang (thought it probably would be less hilarious if any of them met Azula). If passports are necessary, how did Zuko and Iroh get tickets? Also, good on Toph for taking advantage of her privilege lol
Hey! I think that’s Suki! Her eyes are drawn really distinctively and her voice sounds familiar! Two seconds after pressing play: it is Suki! Don’t you just love my long winning streak of figuring things out right before they let us know? Lol
  1. Glad to see ATLA Suki appreciates Sokka’s muscles just as much as NATLA Suki lol
Someone took the pregnant family’s tickets and belongings. Is that how Zuko and Iroh got their tickets? Zuko’s robbed families before, so I wouldn’t put it past him.
Well damn, Suki got her armor and makeup on real quick, didn’t she? Hm… Sokka’s worried about her. I think Suki’s going to interpret that as him being sexist again but he’s probably traumatized from losing Yue. He’s been through way too much to still be sexist. If he still had a misogynistic bone in his body, Toph would have beaten it out of him by now.
  1. Well the Serpent’s Pass looks terrifying. Also, this pregnant lady took one look at some scratched graffiti saying “Abandon Hope” and immediately started crying, saying “How can we abandon hope? It’s all we have!” Like… come on, lady lol Just because you see graffiti telling you to do something doesn’t mean you have to, otherwise I would have called quite a few people for a good time by now.
Hope is a distraction, huh? I guess I can see the logic of that from a practical application perspective. But it’s kind of a depressing philosophy for a monk to have.
Holy shit! Nope, I would not be walking along a cliff path that narrow! I will build a rowboat and paddle my way to Ba Sing Se.
Toph is really carrying the team (and some refugees too) this episode.
  1. There’s a fine line between being protective and being smothering and Sokka has hopped, jumped, and skipped right over it.
Zuko’s not wearing his blue spirit mask. Not that he needs it, he and Jet work together like cogs in a machine. Ironic lol
Ow! Geez, that rejected hug hurt me lol Katara’s right though. Bottling up emotions just makes them worse in the long run. You have to allow yourself to feel bad sometimes. Granted, you can’t fly off the handle like he did last episode, but that’s a reaction. You can control your reactions, but you can’t control your feelings.
“It’s a beautiful moon.” “Yeah, it really is.” Okay, I know Sokka said last episode that Yue is the moon, but he was tripping on peyote. Does he actually believe that Yue is the moon now? Is Yue the moon now? I interpreted her death as he sacrificing herself to bring the moon spirit back to life, not to become the new moon spirit.
“Who is this guy? Is he taller than me?” Dude, we were having a moment. Damn it, just kiss her! Well actually, the moon’s right there so if Yue really did turn into the new moon spirit, it might be a tad awkward to kiss in front of her. But what’s he gonna do, only ever show intimacy during the day?
  1. Um… I’m probably reading too much into this Smellerbee scene with Iroh and Longshot and I’m almost hesitant to say what I’m thinking because I can just imagine the backlash I could get for voicing it. And it’s not like ATLA has had great LGBTQ representation up to this point, so… Yeah, I’m probably just seeing things that aren’t there.
You know, I’ve never really cared a lot about Jet as a character (in fact, I’m kind of surprised to see him again. I figured he’d be a one-off character) but I am really enjoying his scenes with Zuko and Iroh. They have so much in common, which is probably the point of this whole juxtaposition. If he only knew who they really were lol
Of course Iroh believes in second chances. He’s the best. And also, he’s living proof that some people deserve a second chance.
  1. Uh… Katara parting the sea while leading refugees to safety invokes a certain comparison, doesn’t it? But can I just say that I love how her solution to crossing the gap is to literally walk through the ocean instead of making a raft out of ice and floating across. She just never misses an opportunity to flex on everyone, does she? Lol
Momo continuing his pattern of trying to kill every small animal he sees is something I’ve come to treasure.
Is that the unagi?! I think that’s what it’s called/spelled but I haven’t seen that episode in a while. It would be fitting if Suki and the sea serpent both share the same episodes lol No that’s not the unagi. It’s a different color. Um… what exactly was Sokka planning to do if the sea serpent actually accepted his offer and ate Momo? Considering how he reacted to losing Appa, I don’t think Aang would be too happy with him.
Oh, now she’s making an ice bridge. Not as much of a flex as maintaining an air bubble so they plumb the depths but it is faster. Oh, Toph can’t see on ice. And she can’t swim? An earthbender not being able to swim feels like a stereotype for some reason, even though I have absolutely no reason to think that lol
“You can go ahead and let me drown now.” That’s gonna be a favorite joke of mine, I just know it lol And I’m pretty sure this is probably a jumping point for a Sokka/Toph ship. What does the community call that? Soph? Tokka? (How old is Toph, anyway? Probably Aang’s age, right? That’s… probably not an appropriate ship then)
  1. Why does Ba Sing Se’s wall remind me of The Wall from Game of Thrones? Obviously not made of ice though lol
Okay, time for ATLA’s viewers to experience the miracle of childbirth!
  1. Like I said earlier, ATLA isn’t heavy on the LGBTQ representation, but I swear I’m picking up on some tension and chemistry between Jet and Zuko (Juko? Jeko? Zet?). And now half of Jet’s little group is an LGBTQ allegory for me lol Even the dialogue between Jet and Zuko in this scene is slightly suggestive.
So… can Katara waterbend the baby out or…
Baby Hope, eh? Probably not a super common name in this world.
Oh? Was that Aang’s way of telling Katara he loves her without actually saying it? Aww. And hey, he’s heading off on his own to search for Appa. Which… honestly kind of feels like he should have been doing that this whole time lol
Yes! Get some, Sokka! Wait, nevermind. I fucking hate that line. Ugh No! I’m not gonna be a bitter old lady on this watch-through! They’re kissing and it’s very sweet and I love that for them!
Um… there’s a giant metal dildo on the way to penetrate Ba Sing Se! Lol but seriously, how technologically advanced is the Fire Nation? A giant mobile drill of that scale would be a marvel of engineering even by our modern standards.
  1. Well hey, there’s the title card letting me know when the next episode starts.
Woah, the way the drill moves is so cool! I’m legitimately wondering if such a thing would actually be possible in our world with our physics. I don’t know why we would want to, but still. And of course Azula’s leading this attack. She gets all the best opportunities. And she’s smart too! The war minister guy is dismissive of the earthbenders, believing his drill to be impervious to earthbending attacks. You can practically smell the hubris. But Azula leaves nothing to chance and she sends her girls out to neutralize any potential threat.
And this is why we love Azula. She’s not just a scary villain, she’s a competent villain.
  1. And the Earth Kingdom general shares the War Minister’s hubris. Why are the people in charge always the worst people to be in charge? Also, I love that Toph is the one to point out that Iroh broke through the wall.
So the Earth Kingdom’s elite Terra Team force were taken out by two teenage nonbenders from the Fire Nation in about twenty seconds. How have they lasted this long? Lol (I say two, but let’s be honest. Ty Lee’s doing the heavy lifting here)
Yes! I love that they acknowledge Sokka as the “Idea Guy”!
Iroh has got rizz for days lol I’m kind of surprised he only ever had one son. Jet wants to recruit Zuko. I’m totally down for that! They’re such an interesting pair!
  1. I really love that Katara, whose probably the best waterbender in the world at this point, respects Ty Lee enough to recognize how dangerous she is. And Sokka had an idea! They’re going to take down the drill from the inside. Because how the hell else are they going to stop something that big?
Again with the underestimation! I swear Azula’s the only competent person in the entire Fire Nation military since Iroh retired.
Okay, engineer Sokka figured it out. It’s all a little too easy, isn’t it?
  1. Ah shit, Jet just realized the truth, because Iroh used firebending to heat up his tea lol I think he’s getting a little too relaxed.
Okay, just the fact that they slice through metal with water at all is pretty impressive. And the drill has reached the wall, and Azula still doesn’t look impressed.
Oh yeah, I guess this is a pretty high stakes battle for them, huh? If they lose Ba Sing Se, they basically lose the entire Earth Kingdom, right? Omashu’s already fallen, the smaller villages and whatnot have no real defense. Ba Sing Se is the last big puzzle piece to world domination (aside from the water tribes, but they’re so isolated they’re not really a threat).
I love that Toph’s nickname for Aang is Twinkle Toes. Also I laughed at the War Minister’s face when he was side-eyeing Azula just then. +That’s the face of a man who’s about to be punished!
  1. lol Sokka’s the only one with more rizz than Iroh! Maybe a legitimate battle strategy here would be to woo Ty Lee into switching sides? Aside from Azula she seems to be the most dangerous one. No offense to Mai, but she is kind of the odd woman out here.
Oh please let me get Aang and Azula 1v1! I really badly want to see how he fares against her without everyone else helping him. He’ll probably have to use the Avatar State to defeat her.
Ty Lee dives into the slurry after Katara and Sokka while Mai refuses. Yeah, Mai is the weak link here in Ozai’s Angels (I love that name, by the way).
  1. Did Aang seriously think the general was going to hear him from that high up? Lol Toph’s helping Katara bend the slurry (how convenient that it’s both water and earth!). Ty Lee’s still trapped in it and the drill is about to blow. If I hadn’t learned my lesson on the last post, I’d probably be worried she might die in the explosion. But this is a kid’s show, she’ll be fine.
Here we go! Aang vs Azula! Her fighting style is so elegant. Every move she makes feels on purpose, if that makes sense. Like, whenever Aang fought Zuko, Zhao, or NPC firebenders their style is a little more chaotic and fearsome and rawr, you know? But Azula’s totally calm. Everything she’s doing feels calculated, and it’s working! If she hadn’t had to dodge that boulder after blasting Aang back she might have been able to deliver a finishing blow!
She beat him! He’s unconscious! Okay, well not anymore lol See… that right there was hubris (actually, it was kid’s show writing but whatever)! He was out for like fifteen seconds. She should have roasted him where he lay instead of picking him up and gloating.
Another fight with Azula ends in a draw with neither one beating the other! I’m starting to get a little peeved with all this edging lol but that was great! Azula is an absolute beast!
  1. Okay, the way Aang hammered that rock spike into the drill was pretty epic. Mai’s “We lost” (and thank you for your contribution to the fight, Mai lol) is interesting. It’s true, they did lose. Not in the combat sense, Aang couldn’t beat Azula, but he didn’t have to. He just had to hold her off. Maybe that’s kind of a metaphor for the Fire Nation military in general. It’s very powerful, but it’s also marred by incompetence and weaknesses. Many of its generals are prideful and blind to their own weaknesses, or just outright incompetent. Look at this fight: even Mai just kind of gave up halfway through. If Ty Lee wasn’t trapped in the slurry, she might very well have been able to beat Katara, Sokka, and Toph, especially since they don’t Appa this time to bail them out. And if Mai had been with her, she might have been to break Katara’s concentration with a thrown weapon, thus freeing Ty Lee from the slurry.
I wondered how the Earth Kingdom lasted so long and maybe that’s just it. They can’t beat the Fire Nation, but they don’t have to. They just have to hold them off and the Fire Nation’s own shortcomings will end up beating themselves. It’s a hundred year stalemate.
  1. Looks like Jet’s going to be causing a problem for Iroh and Zuko. I wonder if his relationship with them is what’s going to finally let him realize that not all Fire Nation people are inherently evil?
Hey, that’s Baby Hope! And Iroh gets to fawn over her too and I love that for him. You know, if Aang defeats the Fire Nation in a timely manner, Hope might actually get to grow up in a world at peace. Well, kind of. I’m sure there’s going to be massive issues with racism from generations of propaganda painting the other side as inhuman, huge demands for reparations, not to mention the territories the Fire Nation currently occupies. It’s been so long that there must be at least two generations of Fire Nation citizens who were born in and grew up in the Earth Kingdom, and I’m sure there’s been interbreeding with the Earth Kingdom people, because that’s what always happens with colonizers. Once they become established, genocide is pretty much the only way to get rid of them, and I doubt the Avatar is going to allow that.
So Hope’s probably going to grow up in pretty interesting times!
Um… is Ba Sing Se a city or is it a little walled country? Cuz all I see are farms and plains!
Katara, I love you, but you’re wrong. Team Avatar is going to catch on because it’s awesome, and that’s that.
Episode 13- City of Walls and Secrets
  1. Oh, there’s an inner wall. So Ba Sing Se is kind of like the country in Attack on Titan! Oh yeah, in all of the excitement I almost forgot about Appa. Seriously, how many episodes has he been missing now? Damn, now that’s a city!
Yeah… something’s up with Joo Dee.
Walls inside that help maintain order? You mean walls that protect the rich and elite from the dirty poors? Lol Oh, Katara just confirmed it. They pen up all the poor people into a walled ghetto.
  1. lol when Iroh’s talking about someone bringing home a lady friend, does he mean himself? Or Zuko? It is really interesting how their views of Ba Sing Se differ though. Iroh’s talking about getting a home, socializing, building a life, and he’s even found them jobs! Zuko sees the same situation as a prison.
Well, I’m glad Jet’s turning over a new leaf by letting the authorities handle things. Too bad I don’t trust the authorities to be any better.
Toph knows what’s up. Joo Dee is purposefully brushing Sokka off and distracting the group. I’m not sure why at the moment, but something is clearly up.
  1. Of course they’re going to work in a tea shop! Lol Zuko’s right btw, all tea is hot leaf juice. Well, except for the teas that are hot root juice.
The cultural authority of Ba Sing Se, who guard their traditions and are called the Dai Li. Yeah… maybe it’s my conservative religious upbringing but when I hear about people “guarding their traditions” I immediately think of abuse, propaganda, and oppression. Generally people who are obsessed with traditions tend to be conservatives, who by their very nature cannot allow progress or improvement.
Someone important is trying to keep them under constant surveillance and prevent them from seeing the Earth King. In NATLA, there were spies in Omashu. Since Ba Sing Se is much bigger and more important, I imagine it’s riddled with Fire Nation spies as well, and somebody high ranking might be a traitor.
  1. Joo Dee is kind of scary lol and clearly the citizens are terrified of her. But what’s interesting to me is that she’s preventing them from giving information about Appa, which suggests that whoever is stopping them from seeing the Earth King also has Appa. But why? What would be the point of keeping Aang away from Appa? Is it to restrict his mobility and make him easier to capture?
So people aren’t allowed to talk about the war, and the Dai Li seem to be responsible. But why? If everyone knows there’s a war going on anyway, why keep people from talking about it?
It’s lucky that Iroh borrowed his neighbor’s spark rocks, but why would he refrain from firebending in what he assumes is privacy? Unless he knows he’s being watched.
  1. Huh, is the king’s pet bear the first normal animal on the show? Lol I am digging this undercover plan though.
I love that this show lets its characters try on different looks from time to time, even if they are mostly the same outfits. Katara and Toph’s high society get-ups are gorgeous!
The lost boys- I mean, freedom fighters are turning on Peter Pa- I mean, Jet. The weird thing is… he’s right! They are firebenders! But his behavior still isn’t healthy!
  1. Okay, let’s go! Jet’s hurling accusations and attacking them in public! And now Zuko’s fighting back with swords. It’s the duel of the dual-wielders! Honestly, this is probably good for Zuko. He needs to blow off some steam after everything he’s been through.
Well how about that? Security at the palace is actually competent and Toph can’t bluff her way in.
This Long Feng guy is cultural minister to the king, which means he’s probably the bad guy! And also we haven’t met any other high ranking government officials with names, so he’s currently the only option lol
  1. Geez, Zuko straight up intended to decapitate Jet right there. If Jet were a little slower, he would have! Man, I hope they do this fight scene in NATLA.
Uh-oh, scary lady Joo Dee is the scared one now. But can I just say how much I like her facial expressions?
Yeah… can’t blame them for arresting Jet. He did look like a crazy person.
The Dai Li’s specific brand of earthbending is very cool! It almost doesn’t seem like bending at all, if that makes sense. The stones they use are like a part of their own body. And of course Long Feng is their leader.
Okay I get the king is just a puppet and Long Feng is the real rule of the country, but I still don’t understand why he doesn’t allow mention of the war in the city. I mean, it’s common knowledge! A significant portion of their population are literally refugees fleeing war! Who doesn’t know
Oh… is it the king? Does the king just not know there’s a war happening and Long Feng keeps it from him so he can stay in charge? I mean, that’s still a stretch but it would explain why he doesn’t want Team Avatar talking to the king.
  1. Jet is being hypnotized. Also, I do want to point out that I have seen “There is no (whatever) in Ba Sing Se” many times in the wild lol it’s nice to see where it comes from!
Ah… Long Feng is holding Appa as leverage over Aang.
I didn’t think Joo Dee could be any scarier but here we are! This episode almost has horror movie vibes.
Concluding thoughts: This was a fantastic couple/throuple of episodes! I loved seeing Suki again, and I really enjoyed how the refugee subplot ties so perfectly in with Iroh and Zuko. The whole drill sequence was probably the best “action” the show has had thus far and that’s saying something. It’s also nice to have my suspicions that the Earth Kingdom has its own corruption problems and bad guys confirmed.
I have a new theory to replace my “Iroh’s going to die theory”. They’ve been showing us all season how Zuko isn’t really cut out for life on the run, whereas Iroh embraces it. I think they’re driving to a separation between Zuko and Iroh. He may not have died, but narratively speaking Zuko and Iroh have to part ways permanently or semi-permanently for his character to grow. Iroh has been propping him up and supporting him this whole time, now it’s time for Zuko to leave the nest and become his own person.
My new theory is that Iroh will enjoy his new life in Ba Sing Se so much that he elects to stay there permanently, whereas Zuko is too restless to do so. He can’t go back to the Fire Nation and the Earth Kingdom will not accept him, so his only choice is to join Team Avatar, where he will likely end up teaching Aang firebending.
And to expand further on a previous theory of mine, which was: Azula will kill or depose Ozai. I’ve accepted at this point that death is off the table. Kid’s show and all that. But I noticed something… lots of people were quick to say that Azula would never kill Ozai. But not one person has said she wouldn’t depose him in those refutations (unless I’m misremembering but I don’t think I am). Since you all know not to hint at things or spoil them, I think your eagerness to point out that she won’t kill Ozai is an attempt to mislead me into thinking the whole theory is wrong so I’ll be surprised when she ends up deposing (not killing) him. I mean, I could be wrong but I have a strong feeling that the final villain is going to be Fire Lord Azula, with Ozai in exile somewhere (that would be fitting! The man who banishes his own son ends up being banished himself!).
Maybe that will even be the conclusion of Zuko’s arc! While Aang goes off to save the world from Azula, Zuko splits up to confront Ozai himself! Where we are in the show right now, it really does feel like Azula is Aang’s primary antagonist whereas Ozai is Zuko’s primary antagonist.
By the way, from here on out, no confirming or denying my theories either way, okay? Let it unfold naturally, and let me figure things out on my own. I mean, where’s the fun in just giving me the answers?
And also, some of you could be a little nicer with your criticisms. I had to block someone last time I posted and I don’t want to do that anymore. It’s fine to disagree with me, it’s fine to explain why you disagree with me. Hell, most of you do! I don’t mind that, I like that we all have different views of things even if I don’t agree. It makes things interesting! But don’t talk down to me, don’t use belittling language, don’t be disrespectful. Whenever I don’t like something about ATLA (or like something about NATLA) some of you seem to take it as a personal insult or something.
Just be polite, that’s all I ask.
Okay, I’ll see you same time next week probably!
submitted by genZcommentary to TheLastAirbender [link] [comments]


2024.05.13 20:08 DirtyWaterDaddyMack Talking Shop - Sludge Volume Index

Talking Shop - Sludge Volume Index
If you recognize this format, yes it’s me – let’s keep the personal identifiers to a minimum please.
TODAY’S TOPIC: ~SVI~
Sit back and relax with your favorite sample jug and let’s chat about SVI. The last couple messages have been in relation to settling where we discussed Stokes’ Law, bulking vs. rising sludge, and clarifier parameters. We usually don’t sit around punching numbers on our abacuses (that’s not a thing anyway) to figure out our DT or SLR every hour of the day. On our rounds, we’re hopefully not seeing the extremes of bulking sludge or rising sludge either. What I’m trying to get at is more along the lines of how we fine tune our well-running process when things slightly change… Enter in the Sludge Volume Index (SVI). The secret in remembering what SVI really represents is in the word INDEX. Just as a person’s BMI is an index, our index will measure our settleability in relation to our MLSS concentration.
Refresh on the settleometer:
  • First 5 minutes are most important
  • Usually 30 minute test (SSV30)
  • Always scaled to 1,000 (regardless of its size)
  • Used in conjunction with MLSS to determine SVI
“Plant A” may run a settleometer test and have a Settled Sludge Volume (SSV30) of 200. “Plant B” may run the same test with a result of 300. Which one performs better? To really compare, you’ll want to look at HOW it settled during the first 5 minutes. The floc density, speed of settling, clarity of supernatant, etc. are important to catch at the beginning to get a sense of what you’re working with. After 30 minutes, your settleometer may look completely normal even though you had a different observation in the first 5 minutes. After 30 minutes, leaving it sit longer will allow a bit more compaction and tell us more about denitrification, but most of the action has already happened. Here’s a graphic showing a typical speed of settling:
https://preview.redd.it/g8irvggnf80d1.png?width=624&format=png&auto=webp&s=9ff9fc583e9856298cd10ab31091e80841d03831
Back to “Plant A” and “Plant B” – let’s say they both fall into the “just right” settling observation, just with different final SSV30 values (200 vs. 300). To help make a judgement, you’ll need to factor in MLSS to calculate the SVI. If “Plant A” has an MLSS of 2,000 ppm and “Plant B” has 3,000 ppm, it turns out they both have the same SVI and are probably running pretty well.
The formula for SVI is:
SVI = (SSV30) * 1,000 ÷ MLSS
Take a look at this Sludge Volume Index sheet for some explanations on how SVI works.
“Plant A” SVI = 200 * 1,000 ÷ 2,000 = 100
“Plant B” SVI = 300 * 1,000 ÷ 3,000 = 100
The perfect world SVI = 100. There are various sources that say 50-150, 80-120, 100-300, etc, but to understand how perfect 100 fits comes from understanding density (see the linked spreadsheet above). Let’s stick with “Plant A” running an MLSS of 2,000 ppm. If their SSV30 triples to 600, settleability is way worse with a deeeep blanket. If we use the formula again, we now calculate SVI at 300. For every gram of solids, there is more space (volume) being occupied – more milliliters. It’s possible our specific gravity changed, but it would have to be cut to 1/3rd of what it usually is. Maybe we just have larger bugs, less compaction, waaay too many bugs, or some combination. This could be from young age, old age, the wrong kind of bugs, or maybe a hydraulic issue. We’re in the business of conserving space, so a minimal SVI is best for allowing more sludge to settle as it flows into the clarifier. However, if SVI is minimal, it might mean the sludge is grainy and able to compact easier which may indicate old sludge, aged like a fine wine. Possibly fermenting like a fine wine, too. Maybe to the point that we see rising sludge. Maximum SVI would indicate space is becoming occupied, thus reducing clarifier capacity and possibly resulting in bulking sludge.
At a quick glance, the BMI analogy works here where a high number is undesirable. Less popular, but we also don’t want a number too low either. We want a middle-of-the-road “happy zone”.
We can loosely associate SVI with age (high = young), but as usual, there are other factors to consider. Aeration rates (filamentous anyone?), sheer volume of sludge, or the ever-confusing impact of RAS rates (mass balance) will impact SVI in the clarifier, settleometer, or both. Here’s a graphic that shows how an SVI increase could mean young sludge OR excess (old).
Tracking the SVI and comparing it to blanket depth, RAS rates, MCRT, etc will help us fine tune the plant as things change. It may lead to a decision to change AIR, RAS, or WAS (one at a time, please). It’ll also help us with future troubleshooting when we need to answer the question of “Is this a system problem, or a clarifier problem?”
Go put that sample jug to use!
PRACTICE QUESTIONS:
Previous answers:
A. Filamentous settles poorly, so decrease SLR to allow more opportunity to settle.
C. Denitrification causes rising sludge.
C. Organic settleable solids have a lot of bound water in their mass, so they’re more buoyant with a specific gravity being closer to 1.0.
  • What is the sludge volume index?
    • A measure of the gravity settling in the secondary clarifier
    • A measure of the settleability characteristics of the sludge
    • A measure of the health of the activated sludge process
    • A measure of the accumulated sludge deposits
  • A potential cause of the presence of clear supernatant above poor settling sludge in a secondary clarifier is __________.
    • Low F:M ratio
    • Excessive D.O. concentration
    • High nutrient levels
    • High F:M ratio
  • A sample of a mixed liquor in an activated sludge system is placed in a 1.5-liter cylinder. After 30 minutes, the volume of the settled solids was 375 milliliters. The MLSS for the aeration tank was 3,500 milligrams per liter. Calculate the SVI.
    • 125.0 mL/g
    • 66.7 mL/g
    • 71.4 mL/g
    • 107.1 mL/g
Previous shop talks:
Talking Shop - Interest?
Talking Shop - Getting Started
Talking Shop - Testing
Talking Shop - Settling (Part 1)
Talking Shop - Settling (Part 2)
Link to Google Drive:
Wastewater Info
BTW – Did you hear about the bug that dropped out of the school’s WWTP? It was a bit dense.
submitted by DirtyWaterDaddyMack to Wastewater [link] [comments]


2024.05.13 20:06 tromben02 Long, unfilled lease addenda? (Dallas, TX)

Long, unfilled lease addenda? (Dallas, TX)
Hello Reddit, I'm in the process of moving out of state to Texas. I've never rented before at all and don't have family who have rented in TX.
We applied for and got approved for a place we really like, and we got sent the lease. It was 55 pages long, and had a lot of "addendums" for things that don't seem to apply for the place. For example, our apartment doesn't have gas. Everything is electric, but there's a "Lease Addendum for Allocating Natural Gas Costs" in the lease packet. It's a fill-in-the-blank style addendum, but they haven't filled in most of the blanks.
I emailed to confirm: they say there's no gas, we won't be charged for gas, but every lease throughout the state of Texas will have this page in it. They say it's totally standard and they are not willing to remove the pages. Is this normal? Can someone with Texas experience confirm? Everything is done electronically, so I'm not worried about them filling things in afterward, but this still seems fishy.
Any advice? We like this place, but don't want to open ourselves up to other charges or weirdness down the road.
submitted by tromben02 to Renters [link] [comments]


2024.05.13 19:46 MakeBigMoneyAllDay Silly question about 457/ROTH IRA

If I was to leave my job or retire, and want to transfer some assets to ROTH IRA, am I still subjected to taxes? I would assume so?
RMD calculator currently shows I need to withdraw over 250K. I have close to 1.7M, 48, single male. I prefer to be able to transfer to my own taxable brokerage account. I have no problem paying my taxes, just trying to avoid the burden, I don't need the money either.
I own everything in my name, no mortgage, car payment, etc. I am zero debt free and very frugal unless I am buying ammo to practice shooting.
submitted by MakeBigMoneyAllDay to investing [link] [comments]


2024.05.13 19:40 amerind386 Playoff Probabilities with Impact of DC vs LSG

Playoff Probabilities with Impact of DC vs LSG submitted by amerind386 to Cricket [link] [comments]


2024.05.13 19:02 thisaguyok Double checking line sizing

Hey guys, appreciate any help in advance. I'm building an adu in my backyard and I'm about to put in the underground conduit to feed a 125 amp subpanel. My electrician is doing my job as side work and he's a great guy but has been a little flaky at times. He gave me my line sizing but I wanted to double-check it as well. My run is 125 ft and he recommended 1/0 aluminum to feed the panel.
I've already purchased my conduit 1-1/2" PVC. I'm thinking maybe I should just go with 2/0 to be safe. I used some voltage drop calculators per nema specifications online, and it looks like 1/0 is really on the border. I would love to hear some of your comments because you guys have so much more experience than me. I'm a mechanical engineer and I tend to overthink things so it would be great to get some practical advice, or at least point me to some tools that can help me make my decision. Thank you!
Edit: located in California
submitted by thisaguyok to AskElectricians [link] [comments]


2024.05.13 18:48 Spooker0 Grass Eaters 51 Plan C

Previous
First Series Index Galactic Map State of War Map RoyalRoad Patreon Discord

MNS Trassau

Speinfoent turned around to face Loenda and reported the battlegroup status. “Commander, all ships have successfully completed the blink. Squadrons 4 to 12 all reporting in.”
“Good. Now let’s find out if this ridiculous scheme of yours gets all of us killed,” Loenda said. “Are you sure your sire and dam were not Grass Eaters?”
Speinfoent ignored the jab and continued with the report, “Our sensors are still resolving the enemy ships, but I am certain we are in the right place.”

ZNS 1841

Ditvish woke to the urgent cry of the ship’s klaxon. Wiping sleep from his mind, he picked up his communication device. “Did Skvanu get the raiders from Sixth Fleet?”
“No, Ten Whiskers, you must come to the flag bridge at once!”
“What is it this time? Can’t you ask your combat computers?” he grumbled tiredly.
“Ten Whiskers, the enemy fleet is here!”
He woke up in a hurry. “What?! Here? In Datsot?!”
“Yes, they just blinked in! Their fleet is heading our way, and they have just gone into a full combat burn!”

MNS Trassau

“We are seeing two to three squadrons of space combat ships, mostly Forager-class missile destroyers, and their Thorn-class battleship, the 1841. In orbit of Datsot are another thirty-two orbital support ships and several dozen other support vessels,” Speinfoent reported. “The enemy combat ships are stationary and in a loose formation. It looks like we did catch them off guard.”
“For now,” Loenda hedged. “They’ll be ready and engines hot hours before we come into range. And we don’t have the Nile’s magic sensors working with us this time.”
“No, but we did get the other fishing supplies in the last shipment.”
“We have only been exercising with those for a week!” Loenda exclaimed. “It is risky for our first live use to be against a fully capable combat fleet.”
“I thought you didn’t believe in exercises…” Seeing the ugly expression forming on her face, Speinfoent hurriedly moved on. “Anyway, the missiles will work. They may be barely fastened to the outside of our hulls, but I’m sure they work. After all, we didn’t make them.”
Loenda counted up the enemy ships on her console and did some calculations in her head. “Against my every instinct, we will go ahead, but with the most risk-averse option you came up with earlier. Execute Option Charlie.”
“Affirmative. Maintaining burn. Execute vector change in three minutes…”

ZNS 1841

“Ten Whiskers, they are performing an orbital transfer,” Ditvish’s computer officer called out, eyes glued to the glowing screens of her console.
Ditvish leaned forward. “What is their heading and intercept now?”
“It appears there is no intercept. If they continue their current burn, they may eventually move into a parallel orbit to us.”
“Parallel orbit? That doesn’t make sense. They didn’t come here just to make us wet our pants. Ask the combat computer, how far from us will they be at their closest?” Ditvish asked, puzzled.
A minute of calculations later, she relayed from her console, “It depends on whether they execute another vector change, but at their current burn and at their closest, they should come no closer than twelve times the maximum effective range of our missiles.”
Ditvish peered at the sensor panel, racking his brain for ideas.
None of this made any sense. Skvanu reported in earlier with a blink relay ship since the FTL radios were not working. In the data packet, he said that he was chasing three squadrons of the enemy fleet and planned to run them down with the superior blink fuel capacity of the Znosian ships — these must be the other nine squadrons from Sixth Fleet.
What were they doing here?
If these Lesser Predators forced him to engage in fleet battle here, they very well might have an upper hand, with their nine squadrons to his mere three. But they weren’t cutting him off aggressively or forcing an engagement. If they did move in boldly, he could always back off… delay until Skvanu finishes, returns to Datsot, and coordinate to trap this fleet in the system. But the enemy seemed almost… disinterested in combat; it did not even look like they were going to transfer into range.
“What are your orders, Ten Whiskers?” the computer officer asked.
For the first time in a long time, Ditvish felt at a complete loss. “None for now. Continue to observe the enemy and stay on high alert. Be prepared to move. And update me when Eight Whiskers Skvanu reports anything.”

MNS Oengro

The vacuum of Plaunsollib once again filled up with the communication chatter and munitions of the Malgeir fleet.
“Weapons-free… Kraken away.”
“Bandits deploying glow-worms.”
“Anchor gadgets to Jackal. Tracking.”
Grionc sat back and watched the controlled chaos of the Oengro bridge unfold as they engaged the outnumbered supply convoy escorts in front of them as they continued to stay one step ahead of the massive armada right behind them. The task remained familiar. The practiced crew could have completed this in their sleep. The stakes were higher now, but the job remained the same.
“Vampire swarm. Defending.”
“Popping confetti and turning up the music.”
“Vampires trashed.”
Either through luck or because they had gotten really good at it, most of the projectiles the eight escorts launched at them went wild, flying off into space chasing dazzler signals in errant directions. A few did come closer but were fooled at the last second by decoys and other countermeasures. The remaining were shot down by the Malgeir’s native close-in defense systems that were now being boosted by superior gravidar sensors aboard the Nile light seconds away.
The enemy convoy was not so lucky. Their sensor signatures disappeared from Grionc’s console, one by one.
“Splash four Forager. No, make that five.”
“Kraken away. We have two more on the way. They’ve gone pitbull.”
“That’s splash six and seven. Can someone confirm number eight?”
“Check. I have number eight.”
“Roger.”
Finally, Captain Vastae turned to Grionc to confirm. “High Fleet Commander, the supply convoy has been destroyed. Looks like the supplies self-destructed too.”
Grionc nodded in acknowledgement, not taking her eyes off the sensor console.
To underscore how common this type of success had become, even the crew’s cheers were subdued. In tonnage, this was no less a victory than it was the first time it was pulled off, but this was a crew who had been there before. They’d seen it. They’d done that.
And there were still the hundreds of enemy combat ships trailing them. Some were getting uncomfortably close to entering their missiles’ maximum powered ranges. None had fired yet; the Znosians were not so undisciplined, but it was close enough to make Grionc nervous.
She nodded at Captain Vastae. “Follow the vector we have been provided towards the systems limit. I don’t want to be one second behind schedule.”

ZNS 2228

Eight Whiskers Skvanu had known from his hatchling-hood that he was different than the others. His educators and caretakers always complained he asked too many questions and never took enough responsibility for his own actions. He learned to suppress the questions and to fake contrition, even when it didn’t make sense, saving those thoughts for the privacy of his own brain. He found this practice useful, and he used it to quickly ascend the totem-pole of rank in the Znosian Navy.
A meritorious society with supposedly transparent accountability, it should not have been so easy for him to breeze past promotion after promotion in his career. But when it was so easy for him to think for himself and simply obscure failures when they occur, his competitors didn’t stand a chance.
That was until he met Ten Whiskers Ditvish.
There, he met not only a kindred soul, but also one who could see right through him. At times, the senior fleet master made him feel like a fraud; at other times, he felt special, as if he’d been given a gift. Under Ditvish, he thrived. He was given more responsibility than normally assigned to regular eight whiskers officers by Ditvish, and here he was proudly commanding the bulk of his fleet.
Skvanu was determined not to let his mentor, and increasingly his confidant, down.
He looked at the sensor panel on his console. They will catch these Lesser Predators.
“Eight Whiskers, we still can’t talk to the Datsot fleet on FTL radio,” his computer officer reported. “I take full responsibility for this continued failure.”
“Don’t worry about it, Six Whiskers,” he replied casually. “We expected this to happen. It must be those Lesser Predators. Either a device on their fleet, or somewhere else hidden in this system. It is truly a war-changing upgrade, in ways that they might not even fully understand. Once we defeat them, we will take apart their wreck bit by bit and chase down every lead until we find it.”
“Yes, Eight Whiskers,” the officer replied. She hesitated for a moment but then decided to speak her mind. “I am— Don’t you find it deeply unsettling to know we are out of contact with the fleet master and— and the rest of the Prophecy?”
He looked up at her, gazing into her frightened eyes. “No, not at all. In fact, I am comforted by the silence. No micromanagement. No orders from above. Just our own wits to survive and win this battle. Full responsibility, for my actions, for all our actions. Today, there is truly no one else to blame.”
“Yes, Eight Whiskers,” she bowed, thankful for his insight and her confidence bolstered by his self-assurance. “That is an enlightening way of thought.”
“Indeed, it is. And besides, we still have our blink relay ships, even if they are slow in getting information through.”
“Yes, Eight Whiskers. Another has just departed with news of the supply losses.”
“Now, tell me what the enemy has done since they rejoined Six Whiskers Mgnats and his ships with the Prophecy,” Skvanu ordered, looking at the console in front of him. The enemy’s three squadrons had taken apart the eight escort ships like they were a knife through water without losing a single ship. It would have been difficult to believe had he not watched it happen through his sensors in real time… Almost real time. The two-hour light speed delay meant that his fleet died before they saw it get engaged. But the fleet was closing on the cursed Lesser Predator ambushers…
“They had been a half leap ahead of us the whole time, but the combat computer evaluates that one of their ships may have been damaged in the… skirmish with Six Whiskers Mgnats.”
Skirmish was an… ambitious word choice, Skvanu thought. Slaughter might have been closer. He prompted, “How did the combat computer come to this assessment?”
“Their acceleration is now slightly but measurably lower than when they went into the fight. It’s about a ten percent reduction. It thinks that one of them sustained minor damage and the rest of the fleet is matching its acceleration profile to mask the identity of the wounded ship.”
Skvanu frowned. “That does not seem right. Is there any evidence that Mgnats’ ships scored a hit on the Lesser Predators?”
“No,” she admitted. “Our sensors saw no debris. But it may be an accident, friendly fire, or some kind of a technical malfunction aboard one of their ships. The combat computer is speculating. But they are moving slower now: that much is clear to the sensors.”
“How does that affect our intercept timeline?”
“Given our current vector and accelerations, we will intercept slightly after they reach the system limit. They will probably attempt to blink out, but all we have to do is observe their blink vector and follow.”
Skvanu nodded. “And at that point, for all the upgrades these Lesser Predators have received, there’s only so much blink fuel they could have retrofitted a combat ship to carry. They can’t have improved their blink range much. Not enough to overcome our two-to-one fuel capacity advantage, at least. Today, the predators shall become our prey.”

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State of war map updated.
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Chapter 52: Just Passing Through
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