Icd-9 code paraspinal tenderness
Worth seeking another opinion after testing uncertainty?
2024.05.14 06:05 Axoloturtle Worth seeking another opinion after testing uncertainty?
I had neuropsychological testing done recently after realizing that I have a lot of ADHD-like symptoms (as in, all 9 of the inattentive symptoms and maybe half of the hyperactive/impulsive symptoms) and they’ve been getting me in a lot of trouble at work. There are definitely issues outside of work too, but since I live alone it doesn’t really affect anyone else.
The neuropsychologist told me that my symptoms support ADHD diagnosis, but she’s unsure because I tested in the normal range on most of the cognitive tests and did better in school than would be expected of someone with untreated ADHD. But I think that’s complicated by the fact that I was the kid in school who could do well on tests without studying, and my mother also confirmed that I was very inconsistent (to say the least) about doing homework and got off task all the time.
After the testing, I got referred to a therapist to get some help with the symptoms. I told the therapist about the stuff I’ve been told off for at work and my history of said symptoms (not mentioning the testing or my ADHD suspicions at first), and without pause she asked if I’ve ever been tested for ADHD. I checked my therapy chart later and it looks like she listed F90.9 which I think is one of the ICD-10 codes for ADHD (do therapists typically diagnose in the US?)
I do have a regular appointment with my PCP coming up where I’ll definitely ask about other potential things that could be causing ADHD-like symptoms, but do you guys think it would be a good idea to get another opinion from a specialist?
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2024.05.14 01:00 ClipperSmith Want to improve your running technique? Get a jump rope.
Here is an article I recently published on my Substack. If you'd rather read (or listen to an audio version) it outside of Reddit,
you can do so here.
Why jump rope isn’t already touted as a leading running drill tool is completely beyond me. But then again… I'm by no means an "experienced runner"—having started running in 2021 at the age of 34. So, at the time of this writing, about 3 years.
Despite this, I managed to silver-medal my age group in my first race ever.
And it was a 10k. And I was wearing barefoot-shoes.
And I had only been running before that race for about 3 months.
How the heck did I manage to pull this off? The answer eluded me for a while. Then I remembered—
ah, I’ve been jumping rope nearly every day for 2 years.
But how do those connect?
But first, why the heck would some guy start jumping rope at age 32? About 2 years before I started running,
I took up jump rope really just as a fun outdoor hobby.
Even though I was pretty inactive and a bit overweight, that’s not the reason I started skippin’.
One day, I came across some
footage of boxer Lulu Hawton doing some jump rope training.
In addition to her seemingly effortless rope handling skills and rhythmic footwork, what caught my eye was a giant grin that spread across her face about 45 seconds into the video. While she was probably skipping to warm up for a match or a training session, something was abundantly clear.
She was having a blast. And this was from a prize fighter! None of the usual boxer mean-mugging—she looked more like a kid on a carousel.
So, after buying a $10 jump rope on Amazon, I took to the driveway in my swim trunks (yes, I was so inactive,
I didn’t own gym shorts).
And…whoo, did I
suck.
After a few months of making puddles of sweat in my driveway as well as wheezing sounds so loud that I’m surprised the neighbors didn’t whistle EMS, I eventually got pretty decent at it.
And I lost about 45 pounds in 6 months—probably also from making some lifestyle changes merely to make jump rope less of a slog. Not the original plan, but hey,
not too shabby. After about a year, I found myself constructively critiquing other people’s beginner jump rope videos.
But how did that turn into running? Though jumping rope is inherently enjoyable, 30-minute skipping sessions of staring at the wall without something in your headphones can be a bit drab.
One fateful day, about 2 years into being student of the jump rope, I began listening to the book
Born to Run: A Hidden Tribe, Superathletes, and the Greatest Race the World Has Never Seen by Christopher McDougall.
Even before I got to the end of the book, running—just like jump rope— sounded fun**.**
Yeah, I know that sounds counterintuitive—
unless you’ve read the book.
“I knew aerobic exercise was a powerful antidepressant, but I hadn’t realized it could be so profoundly mood stabilizing and — I hate to use the word — meditative. If you don’t have answers to your problems after a four-hour run, you ain’t getting them.”
Ok, ok—I’ll bite. I proceeded to dive into all of the normal “Couch to 5k” running programs I could find and took my jump rope to a nearby park with a 1k walking path—sprinkling in running between jump rope sessions.
But something wasn’t adding up.
There was a lot of advice about walk-running to build endurance until one could run a block, two blocks, a mile.
Not to brag, but I wasn’t experiencing most beginner snags.
**“Ah, I know why—**
I did most of my newbie wind-sucking two years ago!” This isn’t to say I wasn’t still periodically sucking wind but after two years of consistent boxer skips and double-unders, getting gassed felt like part of the fun and not a medical emergency.
I also felt much
springier than the average beginning runner—able to run for miles all over the city in the most minimal of footwear.
And so, I tried my hand at my first race—a donut-themed 10k. And silvered in my age group.
(
Ok, there was only two of us…but my time was still respectable. 😂)
Running became an amazingly freeing activity, like getting my driver’s license for my legs.
But I still didn’t understand why running was coming easier to me than the average newcomer. Digging still deeper, I unearthed another exciting revelation—this time from multi-decade sub-3-hour Boston Marathon runner and one of the foremost running experts on the planet, Dr. Mark Cucuzzella.
“Running with a jump rope is also an amazingly simple drill for posture, balance, and rhythm.” In other words—
form.
Overall technique.
Digging a little keeper and experimenting on myself, I discovered just how similar proper running technique and proper jump rope technique were.
Both require:
- An upright, chest-leading, elbows-back, joint-stacked posture
- A soft mid-foot landing directly under your pelvis
- A quick loading and unloading of “leg springs” from your tendons and ligaments to reduce “stickiness” and wasted energy
- A proper supination (roll out) followed by a quick pronation (roll in) of the feet to help launch one’s body
- A steady core without dropping hips from side to side to reduce energy “leakage”
And so many other commonalities. The list unraveled before me on every run.
And like running, without proper technique, jumping rope just doesn’t work—though the consequences are different. For a jump roper, due to the lower impact, the risk of injury is quite minimal.
Most newbie rope slingers will report sore calves, slightly tender Achilles tendons, and the odd shin splint if they go full
Rocky at it. No need to worry, though—most of these injuries see themselves out as the skipper becomes more experienced.
However, for runners, the injury story is more severe. The next time you’re at a park with a good path, take a seat on a bench and watch the runners. See if you can spot folks reaching far out in front of them with straightened legs—smashing heels into the pavement.
This style of running results in everything from screaming knees, plantar fasciitis, lower back pain, to hips issues.
But why do all of these occur to new runners, but rarely to new jump ropers? Most new runners commit a major physiological no-no when they begin their running journey: they treat running like fast, aggressive, airborne
walking.
“Well, what is it supposed to be?” Synchronized jumping. Simply put, proper running is nothing more than a series of coordinated single leg jumps through space with each landing compressing the springs for the next stride.
To compare this synchronized jumping to the aggressive airborne walking of heel-led running, you can test these in just a few seconds.
Step 1: Stand up.
Step 2: Kick off your shoes.
Step 3: Jump up and down three times.
How did you land? Probably on your mid-foot, knee bent slightly, with your weight stacked above your pelvis.
And did you use your compressed “leg springs” to launch you into the following two jumps?
Oddly enough, if you were to add a jump rope to this, you would on your way to spinning side swings like Lulu Hawton.
If you were to take this same technique one foot at a time moving forward, you would be running in a way that increases speed, preserves stamina (springs!), and drastically decreases your likelihood of injury.
Let’s try the same test with a few tweaks. This time, jump, but land on your heels.
Your knees probably remained fairly straight and you felt the impact in your ankles, knees, hips, and possibly even your lower back.
Now, imagine attempting to jump rope this way.
It simply doesn’t work.
Not only would there be no second jump due to the lack of spring but the pain would stop you in your tracks—even in cushioned shoes.
But if jump rope technique and proper running technique are nearly identical, what are aggressive heel landings doing in running? While a jump roper landing on their heels would resemble Frankenstein’s monster in an express lane to an orthopedist, this is how many people perform the aggressive airborne walk—aka, a heel-striking, over-striding run.
But why do we run this way? Well, our shoes let us get away with it. Thick heel cushioning and a bit of forward momentum do a great job of masking the pain of repeated blows against every joint up the chain—
for a while, anyway. Eventually, the chickens come home to roost in the form of stress fractures, meniscus tears, plantar fasciitis, “runner’s knee,” IT-band syndrome, and more.
Not to brag (and maybe to knock on some wood), I have never experienced any of these injuries in my three years of running.
Is this because I’m some kind of running genius with all of the cheat codes? Haha, I wish! It’s simply
sheer luck that I started out with jumping rope before running—an activity that shares the same injury-preventing techniques.
So, are the shoes totally to blame? No. It is possible to run with proper form in shoes with raised, cushioned heels.
But it’s not as easy. When your heel is totally cushioned, you will be able to run with a heel strike in the same way you can hit your head against a brick wall while wearing a football helmet. And in both instances, it will eventually become less about the forces outside of the foam and more about the forces inside the cushion against each other that do the most damage.
“So, how can getting a jump rope help me become a better runner?” Jump rope is a tremendous training tool for runners for the same reason why running barefoot can also be helpful—the feedback is
immediate.
Though running with inefficient and injurious form is possible, the feedback from doing so isn’t so immediate. When it comes to jumping rope, however, you won’t get through too many skips if you don’t learn to utilize the springs in your legs. The rope doesn’t pull punches.
So, get a rope and get started. If you’re new to jump rope, I would recommend acquiring two pieces of equipment.
Firstly, find a jump rope with a little bit, but not too much, weight to it. The weight will help you feel the position of the rope during it’s entire rotation and remain in better sync with your wrist spins
My favorite rope for this purpose is a
7mm PVC model called the Hererope, which costs a whopping $15. If you find this to be too thick or heavy, a cheap 5mm PVC model will work as well.
Secondly, to protect your rope and provide a nice jumping surface, I would recommend a large foam-rubber exercise mat. My favorite is a
massive 78” mat for $32—which is probably the cheapest jump rope mat you will find.
When it comes to footwear, barefoot is ideal. This will help strengthen and mobilize your feet—including your likely overly-supported neglected arches.
And just how does one begin to jump rope? - Keep a tall posture—imagining a string pulling you up from the crown of your head.
- Your chest should open, elbows back, hands about a fist’s width from your pockets.
- Jump from the balls of your feet, only high enough to clear the rope. When landing, let the skin of your heels “kiss” the floor—touching without taking on weight.
- Keep your knees slightly bent, using every landing to load your springs for the next take-off.
- Keep the cadence quick to maximize spring recoil. To help, listen to a song that’s at about 160 beats per minute, such as the song “Hey Ya” by Outkast (or a song of similar tempo) to get a feel for the speed for skipping rope. (For running, many recommend using “Rock Lobster” by the B-52s for cadence tempo reference.)
Start with short seasons hopping with both feet—maybe 30 seconds on, 30 seconds rest. Aim for minimal muscular activation, instead, using the recoil of your tendons and ligaments for suspension and launch as much as possible.
From jumping with both feet, move onto learning an alternating leg bounce—essentially a jog skip. Right, left, right, left—all while keeping an imaginary belt level with the horizon.
By now, you’re essentially running in place with an extremely efficient technique.
Now, apply your jump rope skills to your running! This is going to seem quite bizarre, but it is possible (and even beneficial) to take your jump rope for a run.
- Start skipping rope on a road or path with the alternating leg bounce. Remember to keep your elbows back, shoulders relaxed, head pulled up as if tugged skyward by a string from your crown and your imaginary belt level with the horizon.
- Then, as though leaning forward just enough to give someone a kiss or have an imaginary umbilical cord lightly tugged, begin to jump rope forward.
- Remember to continue to land and load on your mid-foot—aiming to keep your weight under your pelvis just like skipping rope. Landing on your heels will likely snag the rope and keep your foot on the ground too long.
- As you proceed with this, remember how it feels—the quick foot turnover, the posture, the recoil in your leg springs, the core stability, and the lightness of it.
- In the middle of doing this, simply toss the handles behind you and keep running as though it was still there—still pretending to spin the handles.
- At a comfortable stopping point, run back to your rope—now using your hands in a wood-chop motion to counter balance your leg bounces while keeping your pelvis (imaginary belt) level and stable.
And there you have it! You may find it quite helpful to return to this drill once or twice a week. Also if you find your form slipping a bit or becoming slugging mid-run, feel free to skip imaginary rope to try to correct your technique mid-stride. It will restore lightness and springiness to your running.
I still find myself bringing my wrists to my pockets and spinning imaginary jump rope handles if I feel my technique is collapsing a bit or if my running is becoming less springy.
And remember, most importantly—have fun. 👍
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2024.05.13 19:59 duevigilance Rotisserie smoked chickens with smashed potatoes and grilled asparagus for mother's day.
2024.05.12 18:06 Grannanna22 🦉 Humblewood Saturday 1 pm EST/ 5 pm GMT[Paid][Online][Open][Foundry VTT] [level 3]
🔎
Game Details 🪑 6/6 spots open ⏰ Weekly, 3-4 hours ✅ Vetted Players ➡️
SCHEDULE CHAT 💵 $30/week (10% monthly discount) 🎧
Discord Community 🌎
Website ⚖️
Code of Conduct 📄 ADVENTURE DETAILS
Humblewood is an ancient and magical place that hums an endless song, sung to the Great Rhythm of life and death. The wood, as it is known to its inhabitants, is not like any forest you’ve seen before. The trees are powerful and old, with rare specimens that reach as tall as small mountains. Here familiar beasts grow to unusual sizes, bearing markings and patterns unique to the Wood. This region is also home to two groups of animal-like humanoid races, the birdfolk and the humblefolk. Together they share the Wood and its bountiful resources. In previous times Birdfolk and Humblefolk lived in tandem but apart. Sprawled in separate villages around the forest they were vulnerable to attacks from organised brigands and murderers who united under a banner and called themselves the “Bandit Coalition”. The birdfolk in a bid to protect themselves built fortified cities in the forest canopy and lent the aid of their “Perch Guard” to the Humblefolk to push back the bandits to bring peace and security to the region. Over time the culture of the birdfolk spread, and the capital city of Alderheart became the most politically influential place in the wood. Not all stories end in such victory though… Not long after Alderhearts founding a massive forest fire known now as “The Great Calamity” burned away an entire portion of the wood. The origins of this fire are unknown to this day however the remains of the damage are now known as “The Scorched Grove” which has been left barren, aside from the flame infused creatures that now stalk the land. An organisation of druids and mystics known as “The Tenders” have dedicated themselves to trying to heal the grove. Set up in conclaves around the wood they provide aid whenever forest fires strike however there has been remarkably few fires ever since the first burning ages ago. With the spark of a new age in the making, forest fire reports have been on the rise and it’s said the fury and rage of these burning instances rival the fires of ages past.. Humblefolk are being displaced from their homes and Birdfolk are focusing on barricading the way up to their perches rather than opening up. Relationships between the people are tense and reaching a boiling point. None of this is helped by a past enemy rearing its ugly head. The Bandit Coalition is back from the brink and swelling in number. With their sites set on the capital where many are fleeing too looking for aid. With all these threads intertwined into a wick that’s ready to light at moments notice… which if any strangers will find each other in these dire times and forge a new annal in the history of Humblewood?
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2024.05.12 18:05 Grannanna22 🦉 Humblewood Saturday 1 pm EST/ 5 pm GMT[Paid] [level 3]
🔎
Game Details 🪑 6/6 spots open ⏰ Weekly, 3-4 hours ✅ Vetted Players ➡️
SCHEDULE CHAT 💵 $30/week (10% monthly discount) 🎧
Discord Community 🌎
Website ⚖️
Code of Conduct 📄 ADVENTURE DETAILS
Humblewood is an ancient and magical place that hums an endless song, sung to the Great Rhythm of life and death. The wood, as it is known to its inhabitants, is not like any forest you’ve seen before. The trees are powerful and old, with rare specimens that reach as tall as small mountains. Here familiar beasts grow to unusual sizes, bearing markings and patterns unique to the Wood. This region is also home to two groups of animal-like humanoid races, the birdfolk and the humblefolk. Together they share the Wood and its bountiful resources. In previous times Birdfolk and Humblefolk lived in tandem but apart. Sprawled in separate villages around the forest they were vulnerable to attacks from organised brigands and murderers who united under a banner and called themselves the “Bandit Coalition”. The birdfolk in a bid to protect themselves built fortified cities in the forest canopy and lent the aid of their “Perch Guard” to the Humblefolk to push back the bandits to bring peace and security to the region. Over time the culture of the birdfolk spread, and the capital city of Alderheart became the most politically influential place in the wood. Not all stories end in such victory though… Not long after Alderhearts founding a massive forest fire known now as “The Great Calamity” burned away an entire portion of the wood. The origins of this fire are unknown to this day however the remains of the damage are now known as “The Scorched Grove” which has been left barren, aside from the flame infused creatures that now stalk the land. An organisation of druids and mystics known as “The Tenders” have dedicated themselves to trying to heal the grove. Set up in conclaves around the wood they provide aid whenever forest fires strike however there has been remarkably few fires ever since the first burning ages ago. With the spark of a new age in the making, forest fire reports have been on the rise and it’s said the fury and rage of these burning instances rival the fires of ages past.. Humblefolk are being displaced from their homes and Birdfolk are focusing on barricading the way up to their perches rather than opening up. Relationships between the people are tense and reaching a boiling point. None of this is helped by a past enemy rearing its ugly head. The Bandit Coalition is back from the brink and swelling in number. With their sites set on the capital where many are fleeing too looking for aid. With all these threads intertwined into a wick that’s ready to light at moments notice… which if any strangers will find each other in these dire times and forge a new annal in the history of Humblewood?
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2024.05.12 18:03 Grannanna22 🦉 Humblewood Saturday 1 pm EST/ 5 pm GMT[Paid][Online][Open][Foundry VTT] [level 3]
🔎
Game Details 🪑 6/6 spots open ⏰ Weekly, 3-4 hours ✅ Vetted Players ➡️
SCHEDULE CHAT 💵 $30/week (10% monthly discount) 🎧
Discord Community 🌎
Website ⚖️
Code of Conduct 📄 ADVENTURE DETAILS
Humblewood is an ancient and magical place that hums an endless song, sung to the Great Rhythm of life and death. The wood, as it is known to its inhabitants, is not like any forest you’ve seen before. The trees are powerful and old, with rare specimens that reach as tall as small mountains. Here familiar beasts grow to unusual sizes, bearing markings and patterns unique to the Wood. This region is also home to two groups of animal-like humanoid races, the birdfolk and the humblefolk. Together they share the Wood and its bountiful resources. In previous times Birdfolk and Humblefolk lived in tandem but apart. Sprawled in separate villages around the forest they were vulnerable to attacks from organised brigands and murderers who united under a banner and called themselves the “Bandit Coalition”. The birdfolk in a bid to protect themselves built fortified cities in the forest canopy and lent the aid of their “Perch Guard” to the Humblefolk to push back the bandits to bring peace and security to the region. Over time the culture of the birdfolk spread, and the capital city of Alderheart became the most politically influential place in the wood. Not all stories end in such victory though… Not long after Alderhearts founding a massive forest fire known now as “The Great Calamity” burned away an entire portion of the wood. The origins of this fire are unknown to this day however the remains of the damage are now known as “The Scorched Grove” which has been left barren, aside from the flame infused creatures that now stalk the land. An organisation of druids and mystics known as “The Tenders” have dedicated themselves to trying to heal the grove. Set up in conclaves around the wood they provide aid whenever forest fires strike however there has been remarkably few fires ever since the first burning ages ago. With the spark of a new age in the making, forest fire reports have been on the rise and it’s said the fury and rage of these burning instances rival the fires of ages past.. Humblefolk are being displaced from their homes and Birdfolk are focusing on barricading the way up to their perches rather than opening up. Relationships between the people are tense and reaching a boiling point. None of this is helped by a past enemy rearing its ugly head. The Bandit Coalition is back from the brink and swelling in number. With their sites set on the capital where many are fleeing too looking for aid. With all these threads intertwined into a wick that’s ready to light at moments notice… which if any strangers will find each other in these dire times and forge a new annal in the history of Humblewood?
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2024.05.12 15:18 Die_Revenant SA Rugby CEO's son's company secures Springboks-Ireland test organisation without tender
| Local rugby unions are seeing red because a company operated by the son of SA Rugby (Saru) CEO Rian Oberholzer has been appointed to organise the Springboks’ two tests against Ireland in July. The company, Access Management Services (AMS), was furthermore appointed for the test on 6 July at Loftus Versfeld and the one a week later in Durban – without a tender process being followed. A rugby boss at one local union: This is nepotism at its worst,” said a rugby boss at one local union. “It’s a major conflict of interests,” said another one. However, Saru said the appointment was made on the recommendation of World Rugby and subject to a “conflict management framework”. “[The framework] is designed to avoid potential conflicts and specifically includes independent committees, while excluding the CEO [Oberholzer],” said the governing body in a statement. The CEO left Access Management when he was appointed at Saru, so he has no financial interest in the company. AMS was established in 2009 by Oberholzer and another former Saru bigwig, Songezo Nayo. Oberholzer was the MD and Nayo the chairperson of the company, which initially focused specifically on the management of the Nelson Mandela Bay stadium. Over time, the company expanded its operations to organise events such as the British and Irish Lions’ tour to South Africa in 2021, Saru’s World Cup bid for the spectacle of 2023 and matches in the Rugby Championship in 2017 and 2018. Oberholzer’s son Lourens was appointed the company’s chief operating officer in 2017, his daughter Adriana was appointed its strategy and growth manager last year and Lourens’ wife Anika is its operations manager. Lourens became the company’s CEO in 2022. At that time, Oberholzer was still the administrator of the beleaguered WP Rugby Union, but moved to Saru in 2023 to take over from Jurie Roux as CEO. Oberholzer held this position from 1996 until 2003 and was reappointed last year until at least the end of 2025. Oberholzer had little patience yesterday regarding the accusation of nepotism against him, saying there was “nothing sinister” about the appointment of AMS for the Irish series. “I didn’t appoint AMS [to work for Saru]. The company was a service provider to Saru before my appointment [as CEO],” he said. He added: I have nothing more to do with the company – I’m not a shareholder and I don’t benefit financially from it. It wouldn’t be right or ethical to remain involved,” he said. “I know where the complaints come from and I know they have their own agendas. Lourens referred all enquiries about AMS to Saru. A spokesperson for Saru told City Press’ sister publication Rapport that AMS was involved in the Springbok tests against Ireland because they would fall during a very busy time for the organisation, when it simply would not have enough employees to handle everything it was offering this year. “AMS was appointed because of its experience and expertise in event delivery and to fill an immediate, short-term need,” he said. “Saru’s responsible for delivering six test matches and three World Rugby events in 2024 (the World Rugby U20 Championship, WXV and Cape Town Sevens), as well as domestic competitions such as the Carling Currie Cup and Youth Weeks, with an operations department of just two people. “There are seven Youth Weeks scheduled for the end of June to early July and the U20 World Cup is also taking place then. Saru’s going to arrange all this, but needs feet on the ground in the Ireland series,” he said. The spokesperson confirmed that no tender process had been followed in the appointment. “World Rugby worked with AMS when the WXV series [for women’s teams] took place last October in South Africa and was impressed enough to recommend that the company be used again this year.” Saru once had its own organising affiliate: a company called SA Rugby Events Services (Sares), which was established in 2017 and at one point bore the name South African Rugby World Cup 2023. It had just one director: Jurie Roux. Sares helped host the sevens World Cup tournament in late 2022. Oberholzer said AMS worked for Sares at that tournament. Saru told the publication yesterday that Sares was currently dormant and no decision had yet been made about its future. Roux has been Sares’ only listed director since May 2023, after five others resigned, according to the Companies and Intellectual Property Commission (CIPC). Oberholzer said Sares was not being used for event organisation at this stage because it did not have staff. Roux, he added, would be removed as director once Saru’s plans to get a private equity partner were finalised. In addition to the unhappiness of rugby unions over the AMS appointment, this company is also involved in potential legal action by ticket provider Ticketpro. Ticketpro has a contract with the WP Rugby Union that ends in August 2024, but – according to an impeccable source – it is trying to negotiate a new contract. There was therefore great anger when an email was sent last month to the provider informing it that its services would not be required for the Rugby Championship test between South Africa and New Zealand in September in Cape Town. The email, which came from the WP Rugby Union, was apparently not only sent to Ticketpro, but also to an employee of AMS. At Ticketpro, there was bewilderment over this decision. The publication asked Saru whether AMS would be involved in organising the Cape Town test, but did not get an answer. Saru’s spokesperson said the Cape union no longer used Ticketpro. A source at the provider said it was common knowledge that its contract would not be renewed, with a third party working in another sporting code with Ticketpro telling it last week that he was sorry to hear that it had lost its Stormers contract. The relationship between Ticketpro (which has a contract with the Stormers rugby union to sell tickets until August this year) and Oberholzer senior was extremely strained during the period he handled the administration of the union, according to an informed source. “We heaved a sigh of relief when he moved on from the WP, because it was unpleasant working with him,” said the individual. “However, the relief was short-lived: we’ve already heard stories that he’s encouraging some rugby unions to suspend their agreements with us.” Oberholzer said it was an “absolute absurdity” to suggest that he interfered with Ticketpro and the Cape union’s agreement. “How did I get so much power?” he asked. “Why didn’t I get rid of them when I was the administrator of the union?” submitted by Die_Revenant to rugbyunion [link] [comments] |
2024.05.12 15:06 BiasMushroom A Rose by Any Other Name (A NoP Fic Ch 66) Part 15
Nature of Humanity Ch 66
A Rose by Any Other Name, Part 15
A Fanfic of
u/SpacePaladin15’s work “The Nature of Predators.” Thank you for the story!
___
Memory transcription subject: Talen, Prime News Anchor
Date [standardized human time]: November 3rd, 2136
Hospital lights are infamous for being bright to the point of inducing migraines and eye fatigue. This is, of course, done for a ‘good’ reason. To discourage Predators from attacking hospitals for an easy meal. It’s common knowledge a predator will attack the weak, sick, and injured before attacking someone that can actually fight back. It surprised me when I learned this was one of the few ‘facts’ the Federation actually had, mostly, right.
Unfortunately, in practice all these lights have ever really done is attract bugs and the Arxur. Like a neon side at an all-you-can-eat salad bar, the power draw alone was a beacon for raids. This has led to many people choosing to suffer in silence rather than be admitted to a hospital.
My mind flashed to the angry Texan ranting about the poor quality of life we awarded to those less fortunate than ourselves. Thoughts of the older woman who confessed to us that her husband had been shot and left as a sacrifice to Human soldiers made me wonder if these hospitals were actually built to serve… another purpose. To act as a distraction, so the Federation can evacuate those they actually value.
I glanced at the doctor and nurse leaving Rose's room. My application to be her guardian was… weak at best, and still under UN review. Most likely they wouldn't provide me any information beyond just whether I could see her or not.
One of the Venlil doctors looked tear-struck as he gave one last glance back into Rose’s room. He quickly perked himself up or at least put the facade on as he walked over to the waiting room. He scanned the human faces in here as he asked, “McDermott? Talen McDermott?”
The sudden addition to my name caught me off guard to the point I just sat in stunned silence. After a moment of looking around he asked again, before looking at his notes with a confused look on his face. Before he left, I gently raised my paw into the air, “My name is Talen. Just Talen. I applied for guardianship over Rose McDermott. It's still in review…”
He cocked his head to the side for a moment before his assumptions finally broke, “Ah! My apologies. If you would, please come with me, sir.”
The doctor led me to his office and offered me a seat. As he started to type on his computer, he flicked an ear to the screen facing me as a QR code came up. As my pad downloaded the data packet, he began to explain, “Alright, so as you are aware Rose has been through… some traumatic events. Both physical and mental.”
I started to look through the data as he carried on, “To start with, she clawed out most of her eyes. The nerves at the back of the eye were mostly fine and took to the nerve plate well. When she's had some time to heal, it should be simple to restore her sight. The main issue we have is that the war is stepping up, and we are getting more people coming back in need of our cloning machines.”
He pulled up a small list of human prosthetic companies on my pad, “Which means we can't make Rose a new set of organic eyes for… the foreseeable future. Which is why we opted to prep her for Optics while we wait. These companies have been vetted as trustworthy manufacturers, and the Hospital we plan to transfer Rose to on Venlil Prime will be more than capable of handling the installation.”
By the stars, how close was I to failing to save her at all? I nodded my head as I bit my lip and tried to stay calm, “Alright. So she will have prosthetic eyes soon?”
He wagged his tail meekly, “Maybe in about [two weeks] if the healing goes fine. It's best not to rush nervous systems when it comes to healing. It's not an easy process.”
He showed me an X-ray of Rose's teeth, “Now as for her teeth, we were able to save those. They are set in place but still need time to heal. It will take about twenty-one days for them to heal to a point where she can use them as she would normally.”
He pulled multiple photos of federation friendly, Terran food up, “So soft food until then. Soups, leafy salads with nothing hard… I have included a list and a few links to human recipes that will more than meet her nutritional requirements while she recovers, as well as into her care under you until she ages out.”
My mind drifted to the pills she had been given, “Ok then uhm, what about the medication she was on? Something like that… It could…”
He gently laid his paw on mine, “Her system is clean and showing no signs of a chemical dependency. That doesn't mean there won't be mental factors involved that could encourage her to seek escape through pharmaceuticals again. So long as her mental needs are met, she should recover well.”
I glanced up and quickly wiped away a few tears, “Ok, then… I don't know if I am the best person for that…”
“A lot of her care will simply just be showing her love, affection and that she matters and there is nothing wrong with her being human.” He looked ashamed as he spoke, “She will still need… Human care. From my personal research into the field, Humans need physical contact to be healthy and deteriorate slowly when isolated.”
He leaned forward and flicked his ears for my full attention, “Also do NOT let any Federation trained Psychiatrist near her. The Humans are miles ahead of us in terms of psychology and the treatment of those whose minds differ from the norm. It won't be easy to get a human Psychiatrist, but Rose will be high up on the list of those available to get help. Partly due to her unique situation but also to her parent's service and sacrifice.”
I let out a breath I hadn't realized I'd been holding. I will never be able to give her everything she needs, but I can at least hold the tide back long enough for those who can. I have an empty bedroom for her to make her own… I'm not far from a refugee center school, so it shouldn't be hard for her to interact with other humans in a friendly environment… Food costs are going to go up… Ah. I haven't been working… Kotaka isn't going to fire me, but I have used all of my vacation time for this… I let out a lite cough, “And payment?”
He gave a curt nod, “Already paid. Part of her compensation for her parents’ service and sacrifice.”
I hope they don't know how their daughter was failed after everything they gave for her, “I'd like to see her if that's possible.”
He stood up from his desk, “Of course, follow me.”
We left his office behind and navigated the winding hallways designed to hopefully slow an Arxur raider from clearing the hospital quickly. I could remember when hospitals were built with quickly traversing them in mind. It took nearly no time to get to Aylin when she went into labor… it took the Arxur nearly no time to get to her in the hospital she was working at.
He stopped just at the precipice of one of the room's and rasped his knuckles on the door frame, “Rose? Are you awake? Your guardian is here to see you.”
He flicked his tail for me to enter as he turned the lights on. Rose was sitting right there. Her bed had been raised to a sitting position, but her head was leaned against a pillow as she slept. The doctor flicked the light's on, and I angrily gestured that she was sleeping.
I felt a bit stupid when I realized why the lights being on wouldn't bother her right now. He smiled like both a Venlil and a Human and dimmed the lights to half brightness before ducking out of the room. I crept as quietly as I could to Rose's bedside, my unkempt nails clacking against the floor. Yet, Rose didn't stir as I sat in a nearby chair.
Every time we have met has coincided with some of the worst times for us. My mind blamed me. Not for my failure to control myself back during the exchange program. But for seeking her out. If I had respected her parent's wishes of us never speaking again, then surely they wouldn't have died. Earth wouldn't have been bombed. Rose wouldn't- Rose wouldn't- … I'm full of shit.
The events that led to this were primarily out of my control. Beyond my failure, I wasn't the one who convinced the Gojids to try and attack, nor was I the one who made the Krakotl actually do it. I didn't introduce that predator Venlil to Rose. He was just trying to help her. I did the only thing I could, and if I hadn’t… no one else was coming to save her.
I leaned forward and grasped her hand in my paw. Physical contact was proven to drastically improve a Human's ability to heal.
Her skin was cold under my paw pads. Would she call them beans like the lady who helped me find her?
Her hand flexed around mine, squeezing it with just the slightest amount of force. Have her dreams just changed? Hopefully, for the better. Will she awake and know who is here beside her?
With my free paw. I swept a blood orange lock of greasy hair from her face. It's been so long since I had the slightest glimpse of her face burned into my mind. Now half of it was covered in bandages.
I sat and waited as she rested. As time ebbed and flowed on around us, nurses would come in and check her vitals as she slept. Eventually, her doctor returned and unprompted explained the painkillers she was on were known to cause drowsiness. She likely hadn't been sleeping well.
He wrote me a short list of sleep aids that were human safe… well, rather he was until he decided to throw it away and write me a list of the ones to not give her. Humans were starting to become infamous for the toxin tolerance in the medical field as many doctors were uncomfortable prescribing such high doses of medicine for their new human patients.
Her thumb began to work its way through the fluff on the back of my paw as Rose slowly stirred awake. Her grip tightened a little bit as she groggily turned her head in my rough direction, “hrm… hello?”
My words caught in my throat as I tried to speak a dozen thoughts at once. Her hand pulled away in fear as she held herself in her arms, “I'm sorry! I'm sorry… I didn't mean to scare you.”
“No!” My right law landed on her shoulder eliciting a small surprised jump, “Don't apologize Rose. Don't ever apologize for just existing. You have done nothing wrong.”
Her hand found its way to my paw resting on her shoulder still and grabbed it. She looked confused as she tried to place my voice, “I- uh- who- Do I know you?”
Once again my words hung In my throat, but I squeezed Rose's shoulder and could see a small bit of the fear leave, “It's me Rose… I know I wasn't supposed to contact you but… It's me. Talen…”
Her hands flew to her mouth as her breath hitched in her lungs. I could hear sobbing begin as she tried to speak, “I'm sorry! I'm so sorry! I-”
My free paw quickly found its way to her cheek as I stood up. I pulled her closer, into my arms and instinctively groomed her hair. She wrapped her arms around me and squeezed, and I wrapped my arms around her and squeezed just as hard. Her head sunk into the fluff on my chest as she began to sob.
I held her. As tenderly as I could. Memories of holding a young Elva, who had just come back from another terrible day at school, rushed back to my mind, “Rose, you weren't the reason- What happened back on the station had nothing to do with you.”
She managed to choke out a “But-”
I shook my head, “No buts. None. When the Arxur killed my wife, I was on a call with her. I witnessed it. When Elva was being bullied at school for being a little more assertive than normal, I had to stop the exterminators from locking her away in an institution. As a news reporter, I've seen so many supposedly good people do horrid things to those with no power.”
I groomed the top of her head to give me a chance to compile the rest of my thoughts, “So when I did my job as a journalist comparing what the Federation ‘knew’ about humanity and what humanity was saying about itself… I couldn't see what was the truth. When my Daughter wanted to join the exchange program with me… I only joined, so I could try and keep her safe.”
I ran my paw across the top of her head, “Then I met you. I forgot my fears. I never addressed them. Just buried. Then we were sent to different stations and I realized I couldn’t protect Her. When you finally walked into the room, I had been slipping into a panic spiral and… well… I broke. I was desperately trying to get to Elva, trying to rationalize what I have witnessed against propaganda against you, trying and failing to separate what happened to Aylin with what was happening then and I… failed to.”
Rose's sobbing had begun to calm down as we just held each other. I took in a deep breath and felt it catch in my lungs. The tear soaked fur on my face stuck to my it as I pressed my head to the top of hers.
She slightly pulled away but stayed in my embrace, “I'm sorry about Elva. She was so nice…”
The sorrow in her voice caught me off-guard, “Wha- why are you sorry about her?”
Her head dipped, “I- I saw your news coverage of the Cradle raid. I recognized her when it- when that Arxur killed her. If it wasn't for us- she wouldn't-”
I ran my paw over her head, “Elva didn't die. She is actually going on a special mission for the UN right now. Even then, it's not Humanity's fault that happened. If Humanity hadn’t shown up, the Arxur raid that attacked the other exchange station would have led to another raid on Venlil Prime. It would have led to all of us dying.”
I cooed over her, “Humanity has been a blessing every person in this galaxy has needed. For the first time in my life, I feel like things might actually improve. Humanity- No. You have lost so much. I know how much it hurts to lose your parent’s to war. Though, I had gotten the joy of spending most of my life with them. I am so sorry this has happened to you.”
She buried her face in her hands, “I miss them so much. I just want them back!”
I pulled her back into my arms, “Don’t let go of it, Rose. Everything you have of them still… carry them with you. Make sure the world doesn’t forget them.”
Her sobbing came back, thick, heavy and ugly, but I didn’t run as she gripped me with every bit of strength she had. I held her as she fell back asleep.
As gently as I could, I laid her back against her pillows and cleaned some mucus off her face. I was also grateful for the cleaning room they had in the hospital as I prepared myself to function as a pillow once more. It wasn’t long before she stirred again, “I’m right here, Rose. I am not abandoning you.”
She nodded her head as she held herself with her arms, “What’s going to happen now?”
I moved a fiery lock of hair out of her face, “Well… I have applied for guardianship of you… at least until you are old enough to live on your own. Then you can leave at your leisure. I- You are always welcome in my home. Speaking of which, we will be headed to Venlil Prime soon. It’s a better environment there. Most of the Venlil in Dayside city are human friendly. You are getting transferred to a hospital there and will be staying with me. I am also going to try and get you to see a human Psychiatrist. Well, I may also see if they’ll see me. I could use some help too.”
Rose didn’t laugh at my joke, “Meji. He- He was always kind to me. Even with everything that was done to him, he was just really nice and tried to help me. I know he’s a drug addict, but- I don’t think he will survive much longer here.”
I tried to steer the conversation away from that… man, “I- I met him… and I think he’s going to be able to take care of himself just fine.”
I could hear the fear in her voice, “No… he's… he’s only been on the streets for six months… and that’s what he looks like. I watched him lose weight… he's just not…”
Here I am… he's probably in the same boat that Tarlim was once in. What kind of fucking idiot am I!? Of course, every institute is going to be the same. I cleared my throat, “I know he got the attention of some human soldiers. They got him to see one of their doctors. If I know anything, then he is probably being helped whether he wants it or not. I will do my job as a reporter and get the scoop on him for you. But for right now, let’s… Let’s rest. It’s been a long road, and we haven’t had a chance to shelter from the storm.”
___/\___
It’s been a long time coming but these two are probably going to be fine… probably.
I CAN FINALLY EDIT MY POSTS AGAIN! WOOO! And man has things been rough irl. Almost didn’t have this weeks done. Just hard to focus with the exhaustion as well as everything else thats gone wrong. Welp! See you guys next week!
Special thanks to
u/JulianSkies and
u/callmefishy11 for proofreading! Seriously it felt like my eyes were melting out of my skull and your feedback was everything I needed!
___/\___
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2024.05.11 23:33 Civil-Hovercraft4933 Welcome Tender Our community adopted Sloth!
| I haven’t received the physical copies yet but they were nice enough to send email version! There is some information on Tender!! ( Sloth tinder ;) haha jokes ) I have attached some bio and when I get the QR code to track tender I’ll send it over for everyone! 🍃 🦥🦥🦥🦥🦥🦥🦥 LA LA LA LAAAA LA LA LA LAAAAAA submitted by Civil-Hovercraft4933 to Slothana [link] [comments] |
2024.05.11 22:18 scarecrow1113 Execute order 66
2024.05.11 20:19 Figgy45 Tough Sirloin
I’m new to MS, but have ordered sirloins and fillets through Hello Fresh and Home Chef many times. While they might not be the best cuts of meat, they’ve been tasty and somewhat tender. I got the sirloin from MS this week and they were inedible! So tough. Both steaks. We couldn’t even choke them down so I put some frozen chicken nugs in the air fryer. I’m so bummed bc I didn’t realize I have them in my box for next week and it’s too late to change. AND a friend just signed up with my code after I was bragging about how good it was and they ordered sirloins! 🤦🏻♀️ please tell me this isn’t the norm!
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2024.05.11 19:59 thou4life Mega millions winner
2024.05.11 18:24 RealSeat2142 GERD claim advice?
So I am lookinng to file a GERD claim. I got out way back in 1991 and did not know anythiing abouut VA claims until maybe 2 years ago.
So I am currently at 80% with Tinnitis, PTSD, Rhinitis.
I am going to file GERD secondary to PTSD. I have a diagnosis of Gerd ICD codes K21.0 and K21.9 back on 1/26/2018. I have them from much earlier but nothing I can find and that doctor is retired and long gone.
Should I file before the deadline without a NEXUS and add a NEXUS letter later before the C&P? I have been told I need a much more current diagnosis. My doctor is on vacation until the 20th.
I do have the intent to file already but I have been told several conflicting things about what is required to get in before the deadline of the ratings changes. My understanding is that the clim must be submitted. That is my plan.
Thanks for the advice in advance.
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2024.05.11 17:34 blackthorn_orion The Nintendo Breakdown 2: An updated overview of confirmed, leaked, and rumored projects from Nintendo and its close partners
Hello again! About 6 months ago, I put together
a Nintendo roundup that got some positive feedback, and with this week’s double-whammy of the Switch successor kinda being announced and a direct being confirmed for June, I figured now was as good a time as any to put out an updated version so folks can know where things stand and have something to chew on while they wait. My intent is to update this post after the June direct with any new information. Please let me know if anything's borked, as formatting big posts on reddit can get a bit wonky and some of these links are getting old
Nintendo Entertainment Planning and Development (EPD): Formed in 2015 as part of a restructuring that unified Nintendo Entertainment Analysis and Development (EAD) and Nintendo Software Planning and Development (SPD). When people talk about “in-house Nintendo”, this is usually what they mean. EPD groups are primarily small producedirector-led teams that then scale up and pull from a shared “pool” of developers as projects get further into development. EPD’s many sub-groups can essentially be divided into those that primarily develop their own games and those focused more on overseeing/collaborating with other studios (both non-EPD Nintendo studios as well as fully external developers), though there are exceptions and gray areas
Development-focused groups - EPD 3: The Zelda team; with Tears of the Kingdom DLC stated to be off the table, they are presumed to have moved onto the next major Zelda title
- Nate the Hate and Eurogamer both reported that a build of Breath of the Wild running on Switch 2-comparable hardware was shown behind closed doors at Gamescom 2023 featuring 4K60fps and “erased” load times; however, these reports also stressed that this was intended primarily as a tech demo and isn’t necessarily indicative of a next-gen update or remaster being planned for release
- Papagenos: “Tears of the kingdom Had a great zelda design I think we are Severely overdue for a game where zelda Is the main character. Seems to me A Hyrule adventure like that Is something fans want, Nows The time.
- capitalized letters spell out “This is a hint”
- Jeff Grubb, Nate the Hate, Imran Khan, and Andy Robinson have all previously claimed or alluded to the WiiU versions of Wind Waker and Twilight Princess coming to Switch (often speculated/reported as being a double-pack); nobody's gotten the timing right on this, but these are often framed as finished ports that Nintendo is sitting on for one reason or another.
- Nate the Hate: "They exist but knowing when they'll come out is a different matter. It's why they are often used in speculation as a schedule filler"
- Grubb: "I've always heard they're ready, they're sitting there, we're just waiting for Nintendo to pull the trigger. When they will, why they will, who knows?"
- Kit&Krysta: Krysta: “I know they exist, they’re in, they’re, uh, they’re, they, they’re done I think they’re just gonna sit on it. But I do not think they’re gonna talk about this at all, for a while”
- EPD 4: The “experimental” team behind games such as Labo, Ring Fit Adventure, and Nintendo Switch Sports. Typically their games feature bespoke peripherals or prioritize using a system's hardware features for novel gameplay. Most recently released Everybody 1-2 Switch (co-developed with NDcube) in June 2023.
- EPD 5: Animal Crossing and Splatoon. Most recently released Side Order, a roguelike DLC mode for Splatoon 3, in February 2024
- Pre-release, Splatoon 3 was confirmed to get 2 years of support; barring a content extension, the game should get its final content update this year around September
- Should note that while the two series typically share a producer, there’s historically been little to no overlap in directors, so it’s not impossible for both Animal Crossing and Splatoon to have games in active development at once
- EPD 8: Also known as EPD Tokyo since the rest of EPD is based out of Nintendo’s Kyoto HQ, this is the 3D Mario team (also Donkey Kong Jungle Beat and Captain Toad; co-developed the NES Remix games with indieszero)
- EPD 9: Mario Kart, ARMS (and Nintendogs once upon a time).
- With Mario Kart Tour and Mario Kart 8 Deluxe’s Booster Course Pass both receiving their final content updates towards the end of 2023, they’ve probably been working on the next Mario Kart game (either that or LEGS)
- EPD 10: Pikmin and 2D Mario (including Mario Maker). Launched both Pikmin 4 (co-developed with Eighting) and Super Mario Bros. Wonder in 2023.
Oversight and collaborative groups - EPD 2 has the broadest responsibilities of these groups, through which EPD gets a hand in projects including Kirby, Mario Party, Smash, Fire Emblem, Bayonetta, Xenoblade, and Pokemon, and others
- EPD 6 generally sticks to to overseeing Intelligent Systems’ non-Fire Emblem games (i.e. Paper Mario, WarioWare) as well as all games developed by Retro Studios and Next Level Games.
- EPD 7 is a bit hard to place, but for simplicity’s sake I’m putting it here; as SPD 1 they developed multiple games on their own (notably the Rhythm Heaven and Tomodachi games), but after Nintendo shook up its internal structure in the late WiiU era and SPD 1 became EPD 7, they appear not to have the capacity for solo projects. Instead, all their projects as EPD 7 have been in collaboration with external studios and include the Famicom Detective Club remakes developed with MAGES as well as MercurySteam’s recent Metroid games
- EPD 1 stands as something of a mystery, as just about every series it would previously have managed and overseen has seemingly been moved under EPD 2 in recent years; its current status and possible projects are unclear
Other Nintendo-owned Studios: Mario World outside of EPD
- 1-Up Studio (formerly Brownie Brown):
- As Brownie Brown, developed games such as Magical Vacation, Sword of Mana, and A Kappa’s Trail; co-developed Mother 3 with HAL Laboratory
- As 1-Up, acts as a support studio primarily for Nintendo EPD titles (most frequently EPD 8 projects, though also credited in occasional non-EPD 8 games like Tri-Force Heroes, Ring Fit Adventure, and Animal Crossing New Horizons)
- iQue: Previously distributed Nintendo games and consoles in China under the iQue Player branding; with Tencent now acting as Nintendo’s official distributor in the region, iQue’s primary role has been Chinese localization
- Monolith Soft: Tokyo studio handles the Xenoblade series, Kyoto studio does support for EPD 3/EPD 5 projects; most recent solo release was 2023’s Future Redeemed, the DLC story expansion to Xenoblade Chronicles 3
- NDcube: Mario Party (from 9 onwards), Clubhouse Games, various other party game/mini game titles (also F-Zero Maximum Velocity on GBA)
- Most recently released 2023’s Everybody 1-2 Switch (co-developed with EPD 4)
- Next Level Games: Luigi’s Mansion 2 and 3, Mario Strikers series, Punch-Out Wii, Metroid Prime Federation Force
- Since 2013’s Luigi’s Mansion 2, Next Level has released a new game every 3 years; With Mario Strikers Battle League releasing and wrapping support in 2022, they should have a new game in 2025 (assuming they stick to this 3 year cycle)
- Possibly working on the Luigi’s Mansion 2 remaster scheduled for late June 2024
- Nintendo Prime in March 2023: An F-Zero GX remaster is one of two projects in development at Next Level Games
- Nintendo European Research and Development (NERD) (Formerly Mobiclip/Actimagine): Primarily handles most of Nintendo’s emulation needs (NES/SNES emulators in the mini consoles and NSO, GB/GBA for NSO, and the Gamecube/Wii emulator used in Mario 3D All-Stars/Pikmin 1+2). Frequently credited in “novel technology”-heavy titles such as EPD 4 projects and Velan Studios’ Mario Kart Live: Home Circuit
- In addition to ongoing NSO work, served as a support studio for Tears of the Kingdom
- Most recently developed Pikmin 1+2 along with the Porting Technology Development Team (part of Nintendo Platform Technology Development, Nintendo’s hardware&tech division)
- Nintendo Pictures (formerly Dynamo Pictures): Animation and motion capture studio
- As Dynamo Pictures, credited on games and media such as Metroid Other M, Monster Hunter Stories, Persona 5, and the Pikmin shorts
- As Nintendo Pictures, credited on Tears of the Kingdom (special thanks), Pikmin 4 (very special thanks), Mario Wonder (character design/character action design/field design/cinematic design/technical support/project management/special thanks), Super Mario RPG remake (character art/animation art/technical art), and Another Code Recollection (very special thanks)
- Nintendo Software Technology (NST): Ridge Racer 64, Pokemon Puzzle League (a reskin of Intelligent Systems’ shelved Panel de Pon 64), Wave Race Blue Storm, 1080 Avalanche, Mario vs DK series, Metroid Prime Hunters, F-Zero 99, support work for indie publishing partnerships (Snipperclips, The Stretchers, Good Job), port work+new content for EPD games (Mario Maker 3DS, Captain Toad Switch/3DS, 3D World+Bowser’s Fury)
- Retro Studios: Metroid Prime series, Donkey Kong Country Returns & Tropical Freeze, support for Mario Kart 7
- Systems Research and Development (SRD): Programming assistance on many Nintendo games dating back as far as the Famicom/NES port of Donkey Kong in 1983 before eventually being acquired by Nintendo in 2022
Close Partners and Frequent Collaborators: The Nintendo
Keiretsu and Friends
- Arika: Endless Ocean series, several Dr. Mario installments, Tetris 99/Mario 35/Pac-Man 99
- Most recently released Endless Ocean Luminous in May 2024
- Bandai Namco: As Namco, developed Starfox Assault, the Donkey Konga series, and the Mario baseball games; As Bandai Namco, responsible for Smash games starting with Smash for WiiU and 3DS, asset creation for EPD 9 games starting with Mario Kart 8 (technically had been involved with Kart since the arcade entries in the mid-2000s), and various Pokemon spin-offs such as Pokken Tournament and New Pokemon Snap
- Camelot: Mario Tennis and Mario Golf games, Golden Sun series
- Game Freak/Creatures Inc./The Pokemon Company:
- Good-Feel: Wario Land Shake It, Kirby’s Epic Yarn, Yoshi’s Wooly World/Crafted World
- most recently released Princess Peach Showtime in March 2024
- Grezzo: Ocarina of Time 3D and Majora’s Mask 3D, Luigi’s Mansion 3D, Link’s Awakening remake, Miitopia remaster; co-developed Triforce Heroes with EPD 3
- HAL Laboratory: Known primarily for Kirby; in recent years, they’ve also made the Boxboy games and Part-Time UFO. Prior to roughly the mid-2000s, their output was a bit more varied, including titles such as the first Pokemon Snap and Pokemon Ranger, the first two Smash Bros., and co-developing Earthbound and Mother 3
- Warpstar Inc. is responsible for managing the Kirby IP specifically (essentially, it’s The Pokemon Company but for Kirby); HAL owns 50% of its shares while Nintendo owns the other 50%
- Kirby series director Shinya Kumazaki called Kirby and the Forgotten Land “the first step in our kind of ongoing moving forward challenge of now also creating 3D Kirby games”, indicating they intend to follow up the now best-selling Kirby game with another 3D entry
- multiple job listings specifically for developing (pretend to be shocked) Kirby games; presumably looking to fill the gap left by external developer Vanpool, which worked with HAL on several Kirby spin-offs as well as Forgotten Land and Return to Dreamland Deluxe before shutting down in May 2023
- indieszero: Electroplankton, NES Remix series (with EPD 8), Sushi Striker, Brain Training for Nintendo Switch (with EPD 4), Big Brain Academy Brain vs Brain (with EPD 4)
- While not confirmed to be involved in the recently-announced Nintendo World Championships: NES Edition, Masanobu Suzui (founder of indieszero) retweeted the game’s official announcement
- Intelligent Systems: Fire Emblem, Panel de Pon/Tetris Attack/Puzzle League, Paper Mario, WarioWare, Advance Wars, Pushmo/Pullblox
- Developing the upcoming Paper Mario: The Thousand Year Door remake
- rumored Fire Emblem Genealogy of the Holy War remake:
- Koei Tecmo: Pokemon Conquest, Metroid Other M, Hyrule Warriors games, Fire Emblem Warriors games, Marvel Ultimate Alliance 3, Buddy Mission Bond (Japan-exclusive), Fire Emblem Three Houses (co-developed with Intelligent Systems)
- PlatinumGames: developer of the Bayonetta games and Astral Chain, co-developed Star Fox Zero with EPD
- Ubisoft: Mario+Rabbids games, Starlink Battle for Atlus (featured Starfox content in the Switch version)
Misc. Odds and Ends. Things that didn’t really fit anywhere else, big grain of salt for some of these
- references to Star Fox objects found in code for Switch Sports (the first released game to use EPD’s newest engine, ModuleSystem)
- PapaGenos claimed in August 2023 that he’d heard rumors of Smash Bros. Ultimate getting some kind of update in the future
- Masahiro Sakurai says a console port of Kid Icarus Uprising “sure would be nice” but notes that “without a team around to work on it, crafting a follow-up seems difficult”
- Hobonichi (MotheEarthbound creator Shigesato Itoi’s company) celebrating 30th anniversary of Earthbound/Mother 2: “To commemorate the 30th anniversary of MOTHER 2 ... we are planning a lot of fun in 2024” (almost certainly just merch, but noting it here just in case it’s something more)
- Nintendo investing up to approx. $880 million to “organically expand” its game development assets and creative culture, up to approx. $2.64 billion into Nintendo accounts and infrastructure; also constructing new 12-floor building for game production, expected to be completed by end of 2027
- reddit user lineup-leak: Gamecube classics will be available at launch of next console (specifically mentions Mario Kart Double Dash, Smash Melee, Metroid Prime 2 as launch titles, with Pokemon Colosseum, FE Path of Radiance, and Mario Party 4 also being tested for NSO)
- claims next Mario Kart will not be a launch title but will release within the first 6-12 months, describes next Mario as being “in final testing phase”
- Nintendo to give Forever Entertainment “significant financial support” in new publishing deal “to release several titles on Nintendo Switch”: This is from a while ago but (and someone can correct me if I’m wrong) I don’t think anything’s come of this yet
- Chris Dring/GamesIndustry.biz: ”Nintendo is actively meeting with independent developers to find new partners. Some of that is around publishing indie games, … but it’s also seeking studios that could work on some of its IP.”; “Nintendo regularly works with third-party teams, … But the company is looking to add to that roster, and I know of three studios that are deep in conversation around making games based on Nintendo brands”
- Nintendo survey asking about different Mario RPG games, including Mario&Luigi
- reddit user Advanced-Ad7780: Project X Zone 3 is currently in development (leak didn’t specify a developer, but the first two games were developed by Monolith Soft for the 3DS)
- Nintendo secures new trademarks for Kirby and the Rainbow Paintbrush and Fullblox (also known as Kirby and the Rainbow Curse, and Stretchmo) in Australia
- Doctre: Notes that Velan Studios (Mario Kart Live: Home Circuit, started by Vicarious Visions founders Guha and Karthik Bala) is looking for people with AAA experience to work on a “cherished and widely adored IP”, speculates it could be a reboot of VV’s DK project
- Midori: “A game is in development at Nintendo with the codename Banquet”
- Brazil: “The June Direct should be the last "main one" focused on Switch 1; more remasters will be announced during the show (and my educated guess is that MP4 is showing up as a late 2024 title as well)”
Engine Talk: Finally, it’s a bit esoteric but with game engines becoming an increasingly common point of conversation and speculation, I figured I’d put together a rundown of some of the engines used in Nintendo games. This isn’t a comprehensive list (esp. because many studios use proprietary engines that aren’t well-documented), but should give a general idea of who uses what to make what (shouts-out to
OatmealDome on twitter for doing the datamining work whenever a new game comes out, and
MondoMega on Famiboards for maintaining a useful graphic that collates most of this information) )
- LunchPack
- Version 1: Nintendo Land, Mario Maker, Splatoon
- Version 2: Splatoon 2, Mario Maker 2, ARMS, Labo, Ring Fit Adventure, Game Builder Garage, Animal Crossing New Horizons
- ActionLibrary: 3D Land, 3D World, Mario Odyssey, menus/”wrapper” for 3D All-Stars, Bowser’s Fury, Captain Toad, F-Zero 99 (elements possibly can be traced back as far as Sunshine or Galaxy)
- KingSystem: Breath of the Wild
- ModuleSystem: Switch Sports, Splatoon 3, Tears of the Kingdom, Mario Wonder, Mario vs Donkey Kong remake
- Nintendoware Bezel engine: Tetris 99/Pac-Man 99/Mario 35, WarioWare Get It TogetheWarioWare Move It, Super Mario Party/Mario Party Superstars, Clubhouse Games 51 Classics, Big Brain Academy Brain vs Brain, Everybody 1-2 Switch, Brain Training for Nintendo Switch, Endless Ocean Luminous
- RUDE (Retro Universal Design Engine or Retro Unified Development Environment, depending on which former dev you ask): all Retro Studios games
- Mint: most (all?) HAL Laboratory games since 2011's Return to Dreamland; upgraded and renamed Basil for Forgotten Land
- Unreal Engine 4: Yoshi's Crafted World, Pikmin 4, Princess Peach Showtime
- Unity: Jump Rope Challenge, Pokemon BDSP, Fire Emblem Engage, Super Mario RPG remake, Another Code Recollection
submitted by
blackthorn_orion to
GamingLeaksAndRumours [link] [comments]
2024.05.11 03:31 DaGreeg Trying to load some mods, getting a crash report
SO!
I have zero idea what I'm really doing, and hoping the kind people of the internet can aid me.
I'm trying to run 1.20.6, as you do, with the following mods: - BetterF3-10.0.0-Fabric-1.20.6.jar
- cicada-lib-0.7.2+1.20.5-and-above.jar
- inventoryhud.fabric.1.20.6-3.4.21.jar
- iris-1.7.0+mc1.20.6.jar
- sodium-fabric-0.5.8+mc1.20.6.jar
- voxelmap-1.20.6-1.12.19.jar
- do_a_barrel_roll-fabric-3.5.6+1.20.6.jar
- fabric-api-0.97.8+1.20.6.jar (I have also tried this is the 0.98.0 version, no difference..)
I have concluded through trial and error that the issue lies between Do a barrel roll (DABR) and iris and sodium. Loading them independently of one another results in minecraft loading fine, no issues whatsoever. It's only when I try run them together that problems arise.
If anyone is able to help, please send me your wisdom. It is much appreciated :D
Here's the crash report: ---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 2024-05-11 11:14:33
Description: Initializing game
java.lang.BootstrapMethodError: java.lang.RuntimeException: Mixin transformation of net.minecraft.class_757 failed
at net.minecraft.class\_4668.(class\_4668.java:126) at net.minecraft.class\_8538.method\_51643(class\_8538.java:22) at net.minecraft.class\_377.method\_2012(class\_377.java:176) at net.minecraft.class\_7191.bake(class\_7191.java:53) at net.minecraft.class\_377.method\_57038(class\_377.java:65) at net.minecraft.class\_377.method\_57036(class\_377.java:54) at net.minecraft.class\_377.method\_2004(class\_377.java:49) at net.minecraft.class\_378.method\_27540(class\_378.java:66) at net.minecraft.class\_156.method\_654(class\_156.java:506) at net.minecraft.class\_378.(class\_378.java:66) at net.minecraft.class\_310.(class\_310.java:561) at net.minecraft.client.main.Main.main([Main.java:223](https://Main.java:223)) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch([MinecraftGameProvider.java:470](https://MinecraftGameProvider.java:470)) at net.fabricmc.loader.impl.launch.knot.Knot.launch([Knot.java:74](https://Knot.java:74)) at net.fabricmc.loader.impl.launch.knot.KnotClient.main([KnotClient.java:23](https://KnotClient.java:23))
Caused by: java.lang.RuntimeException: Mixin transformation of net.minecraft.class_757 failed
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray([KnotClassDelegate.java:427](https://KnotClassDelegate.java:427)) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass([KnotClassDelegate.java:323](https://KnotClassDelegate.java:323)) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass([KnotClassDelegate.java:218](https://KnotClassDelegate.java:218)) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass([KnotClassLoader.java:119](https://KnotClassLoader.java:119)) at java.base/java.lang.ClassLoader.loadClass([ClassLoader.java:526](https://ClassLoader.java:526)) ... 15 more
Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins([MixinProcessor.java:392](https://MixinProcessor.java:392)) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass([MixinTransformer.java:234](https://MixinTransformer.java:234)) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes([MixinTransformer.java:202](https://MixinTransformer.java:202)) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray([KnotClassDelegate.java:422](https://KnotClassDelegate.java:422)) ... 19 more
Caused by: org.spongepowered.asm.mixin.injection.throwables.InjectionError: Critical injection failure: Redirector iris$applyBobbingToModelView(Lorg/joml/Matrix4f;FFFF)Lorg/joml/Matrix4f; in mixins.iris.json:MixinModelViewBobbing from mod iris failed injection check, (0/1) succeeded. Scanned 1 target(s). No refMap loaded.
at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.postInject([InjectionInfo.java:468](https://InjectionInfo.java:468)) at org.spongepowered.asm.mixin.transformer.MixinTargetContext.applyInjections([MixinTargetContext.java:1384](https://MixinTargetContext.java:1384)) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyInjections([MixinApplicatorStandard.java:1062](https://MixinApplicatorStandard.java:1062)) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMixin([MixinApplicatorStandard.java:402](https://MixinApplicatorStandard.java:402)) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply([MixinApplicatorStandard.java:327](https://MixinApplicatorStandard.java:327)) at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply([TargetClassContext.java:422](https://TargetClassContext.java:422)) at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins([TargetClassContext.java:403](https://TargetClassContext.java:403)) at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins([MixinProcessor.java:363](https://MixinProcessor.java:363)) ... 22 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Render thread
Stacktrace:
at net.minecraft.class\_4668.(class\_4668.java:126) at net.minecraft.class\_8538.method\_51643(class\_8538.java:22) at net.minecraft.class\_377.method\_2012(class\_377.java:176) at net.minecraft.class\_7191.bake(class\_7191.java:53) at net.minecraft.class\_377.method\_57038(class\_377.java:65) at net.minecraft.class\_377.method\_57036(class\_377.java:54) at net.minecraft.class\_377.method\_2004(class\_377.java:49) at net.minecraft.class\_378.method\_27540(class\_378.java:66) at net.minecraft.class\_156.method\_654(class\_156.java:506) at net.minecraft.class\_378.(class\_378.java:66) at net.minecraft.class\_310.(class\_310.java:561)
-- Initialization --
Details:
Modules: ADVAPI32.dll:Advanced Windows 32 Base API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:User Experience Controls Library:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPT32.dll:Crypto API32:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation ColorAdapterClient.dll:Microsoft Color Adapter Client:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation CoreMessaging.dll:Microsoft CoreMessaging Dll:10.0.19041.3930:Microsoft Corporation CoreUIComponents.dll:Microsoft Core UI Components Dll:10.0.19041.3636:Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation DEVOBJ.dll:Device Information Set DLL:10.0.19041.3996 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS Client API DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.19041.3996 (WinBuild.160101.0800):Microsoft Corporation GLU32.dll:OpenGL Utility Library DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.19041.3996 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP Helper API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Windows NT BASE API Client DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Windows NT BASE API Client DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation MMDevApi.dll:MMDevice API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation MSCTF.dll:MSCTF Server DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation MpOav.dll:IOfficeAntiVirus Module:4.18.24030.9 (cd8105518e5571788ee3b6a178bae8fbcdf461a8):Microsoft Corporation NLAapi.dll:Network Location Awareness 2:10.0.19041.4123 (WinBuild.160101.0800):Microsoft Corporation NSI.dll:NSI User-mode interface DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation NTASN1.dll:Microsoft ASN.1 API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation OLEAUT32.dll:OLEAUT32.DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation Ole32.dll:Microsoft OLE for Windows:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation OpenAL.dll:Main implementation library:1.23.1: POWRPROF.dll:Power Profile Helper DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation PROPSYS.dll:Microsoft Property System:7.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation PSAPI.DLL:Process Status Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation Pdh.dll:Windows Performance Data Helper DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation RPCRT4.dll:Remote Procedure Call Runtime:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation SETUPAPI.dll:Windows Setup API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation SHCORE.dll:SHCORE:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation SHELL32.dll:Windows Shell Common Dll:10.0.19041.4123 (WinBuild.160101.0800):Microsoft Corporation TmAMSIProvider64.dll:Trend Micro AMSI Provider Module (64-Bit):8.55.0.1074:Trend Micro Inc. UMPDC.dll USER32.dll:Multi-User Windows USER API Client DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation USERENV.dll:Userenv:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation VERSION.dll:Version Checking and File Installation Libraries:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation WINHTTP.dll:Windows HTTP Services:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation WINMM.dll:MCI API DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation WINSTA.dll:Winstation Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation WINTRUST.dll:Microsoft Trust Verification APIs:10.0.19041.4291 (WinBuild.160101.0800):Microsoft Corporation WS2\_32.dll:Windows Socket 2.0 32-Bit DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation WTSAPI32.dll:Windows Remote Desktop Session Host Server SDK APIs:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation Wldp.dll:Windows Lockdown Policy:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation amsi.dll:Anti-Malware Scan Interface:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation bcrypt.dll:Windows Cryptographic Primitives Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation cfgmgr32.dll:Configuration Manager DLL:10.0.19041.3996 (WinBuild.160101.0800):Microsoft Corporation clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation combase.dll:Microsoft COM for Windows:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation cryptnet.dll:Crypto Network Related API:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation d3d11.dll:Direct3D 11 Runtime:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation dbgcore.DLL:Windows Core Debugging Helpers:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation dinput8.dll:Microsoft DirectInput:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation drvstore.dll:Driver Store API:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation dwmapi.dll:Microsoft Desktop Window Manager API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation dxcore.dll:DXCore:10.0.19041.3996 (WinBuild.160101.0800):Microsoft Corporation dxgi.dll:DirectX Graphics Infrastructure:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation extnet.dll:OpenJDK Platform binary:21.0.3.0:Microsoft fwpuclnt.dll:FWP/IPsec User-Mode API:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation gdi32full.dll:GDI Client DLL:10.0.19041.4239 (WinBuild.160101.0800):Microsoft Corporation glfw.dll:GLFW 3.4.0 DLL:3.4.0:GLFW icm32.dll:Microsoft Color Management Module (CMM):10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation imagehlp.dll:Windows NT Image Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation inputhost.dll:InputHost:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation java.dll:OpenJDK Platform binary:21.0.3.0:Microsoft javaw.exe:OpenJDK Platform binary:21.0.3.0:Microsoft jemalloc.dll jimage.dll:OpenJDK Platform binary:21.0.3.0:Microsoft jli.dll:OpenJDK Platform binary:21.0.3.0:Microsoft jna10656940529470050046.dll:JNA native library:7.0.0:Java(TM) Native Access (JNA) jsvml.dll:OpenJDK Platform binary:21.0.3.0:Microsoft jvm.dll:OpenJDK 64-Bit server VM:21.0.3.0:Microsoft kernel.appcore.dll:AppModel API Host:10.0.19041.3758 (WinBuild.160101.0800):Microsoft Corporation lwjgl.dll lwjgl\_opengl.dll lwjgl\_stb.dll management.dll:OpenJDK Platform binary:21.0.3.0:Microsoft management\_ext.dll:OpenJDK Platform binary:21.0.3.0:Microsoft mdnsNSP.dll:Bonjour Namespace Provider:3,0,0,10:Apple Inc. msasn1.dll:ASN.1 Runtime APIs:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation mscms.dll:Microsoft Color Matching System DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation msvcp140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation msvcp\_win.dll:Microsoft® C Runtime Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation msvcrt.dll:Windows NT CRT DLL:7.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation mswsock.dll:Microsoft Windows Sockets 2.0 Service Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation napinsp.dll:E-mail Naming Shim Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation ncrypt.dll:Windows NCrypt Router:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation net.dll:OpenJDK Platform binary:21.0.3.0:Microsoft nimdnsNSP.dll:National Instruments Zeroconf Namespace Service Provider:215.0.3f0:National Instruments Corporation nimdnsResponder.dll:National Instruments Zeroconf Library:215.0.3f0:National Instruments Corporation nio.dll:OpenJDK Platform binary:21.0.3.0:Microsoft ntdll.dll:NT Layer DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation ntmarta.dll:Windows NT MARTA provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation nvapi64.dll:NVIDIA NVAPI Library, Version 512.78 :30.0.15.1278:NVIDIA Corporation nvldumdx.dll:NVIDIA Driver Loader, Version 512.78 :30.0.15.1278:NVIDIA Corporation nvoglv64.dll:NVIDIA Compatible OpenGL ICD:30.0.15.1278:NVIDIA Corporation nvspcap64.dll:NVIDIA Game Proxy:3.21.0.36:NVIDIA Corporation nvwgf2umx.dll:NVIDIA D3D10 Driver, Version 512.78 :30.0.15.1278:NVIDIA Corporation opengl32.dll:OpenGL Client DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation perfos.dll:Windows System Performance Objects DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation pnrpnsp.dll:PNRP Name Space Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation profapi.dll:User Profile Basic API:10.0.19041.4239 (WinBuild.160101.0800):Microsoft Corporation rasadhlp.dll:Remote Access AutoDial Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation shlwapi.dll:Shell Light-weight Utility Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation sunmscapi.dll:OpenJDK Platform binary:21.0.3.0:Microsoft textinputframework.dll:"TextInputFramework.DYNLINK":10.0.19041.4239 (WinBuild.160101.0800):Microsoft Corporation ucrtbase.dll:Microsoft® C Runtime Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation uxtheme.dll:Microsoft UxTheme Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation vcruntime140\_1.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation verify.dll:OpenJDK Platform binary:21.0.3.0:Microsoft win32u.dll:Win32u:10.0.19041.4291 (WinBuild.160101.0800):Microsoft Corporation windows.storage.dll:Microsoft WinRT Storage API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation winrnr.dll:LDAP RnR Provider DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation wintypes.dll:Windows Base Types DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation wshbth.dll:Windows Sockets Helper DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation xinput1\_4.dll:Microsoft Common Controller API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation zip.dll:OpenJDK Platform binary:21.0.3.0:Microsoft
Stacktrace:
at net.minecraft.client.main.Main.main([Main.java:223](https://Main.java:223)) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch([MinecraftGameProvider.java:470](https://MinecraftGameProvider.java:470)) at net.fabricmc.loader.impl.launch.knot.Knot.launch([Knot.java:74](https://Knot.java:74)) at net.fabricmc.loader.impl.launch.knot.KnotClient.main([KnotClient.java:23](https://KnotClient.java:23))
-- System Details --
Details:
Minecraft Version: 1.20.6 Minecraft Version ID: 1.20.6 Operating System: Windows 10 (amd64) version 10.0 Java Version: 21.0.3, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 111540224 bytes (106 MiB) / 503316480 bytes (480 MiB) up to 2147483648 bytes (2048 MiB) CPUs: 16 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 7 5800H with Radeon Graphics Identifier: AuthenticAMD Family 25 Model 80 Stepping 0 Microarchitecture: Zen 3 Frequency (GHz): 3.19 Number of physical packages: 1 Number of physical CPUs: 8 Number of logical CPUs: 16 Graphics card #0 name: NVIDIA GeForce RTX 3050 Ti Laptop GPU Graphics card #0 vendor: NVIDIA Graphics card #0 VRAM (MB): 4096.00 Graphics card #0 deviceId: VideoController1 Graphics card #0 versionInfo: 30.0.15.1278 Graphics card #1 name: AMD Radeon(TM) Graphics Graphics card #1 vendor: Advanced Micro Devices, Inc. Graphics card #1 VRAM (MB): 512.00 Graphics card #1 deviceId: VideoController2 Graphics card #1 versionInfo: 30.0.13002.19003 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 3.20 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 3.20 Memory slot #1 type: DDR4 Virtual memory max (MB): 37702.57 Virtual memory used (MB): 21407.67 Swap memory total (MB): 21926.52 Swap memory used (MB): 1786.43 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Fabric Mods: betterf3: BetterF3 10.0.0 cloth-config: Cloth Config v14 14.0.126
cloth-basic-math: cloth-basic-math 0.6.1
fabric-resource-loader-v0: Fabric Resource Loader (v0) 1.0.5+c5f2432cff cicada: CICADA 0.7.2+1.20.5-and-above do\_a\_barrel\_roll: Do a Barrel Roll 3.5.6+1.20.6 fabric-permissions-api-v0: fabric-permissions-api 0.2-SNAPSHOT mixinsquared: MixinSquared 0.1.1 fabric-api: Fabric API 0.97.8+1.20.6 fabric-api-base: Fabric API Base 0.4.40+80f8cf51ff fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.59+e9d2a72bff fabric-biome-api-v1: Fabric Biome API (v1) 13.0.25+be5d88beff fabric-block-api-v1: Fabric Block API (v1) 1.0.20+6dfe4c9bff fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.8+80f8cf51ff fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.50+80f8cf51ff fabric-client-tags-api-v1: Fabric Client Tags 1.1.12+7f945d5bff fabric-command-api-v1: Fabric Command API (v1) 1.2.45+f71b366fff fabric-command-api-v2: Fabric Command API (v2) 2.2.24+80f8cf51ff fabric-commands-v0: Fabric Commands (v0) 0.2.62+df3654b3ff fabric-content-registries-v0: Fabric Content Registries (v0) 8.0.4+b82b2392ff fabric-convention-tags-v1: Fabric Convention Tags 2.0.3+7f945d5bff fabric-convention-tags-v2: Fabric Convention Tags (v2) 2.0.0+2b43c5c8ff fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.27+80f8cf51ff fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.1.15+2a2c66b6ff fabric-data-generation-api-v1: Fabric Data Generation API (v1) 19.0.6+7f945d5bff fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.68+94793913ff fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.8+e9d2a72bff fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.7.6+c5fc38b3ff fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.50+80f8cf51ff fabric-item-api-v1: Fabric Item API (v1) 8.1.1+17e985d6ff fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.38+aae0949aff fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.45+80f8cf51ff fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.43+df3654b3ff fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.3.4+c5fc38b3ff fabric-loot-api-v2: Fabric Loot API (v2) 3.0.4+97f703daff fabric-message-api-v1: Fabric Message API (v1) 6.0.10+109a837cff fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.12+80f8cf51ff fabric-models-v0: Fabric Models (v0) 0.4.11+9386d8a7ff fabric-networking-api-v1: Fabric Networking API (v1) 4.0.8+0dca0349ff fabric-object-builder-api-v1: Fabric Object Builder API (v1) 15.1.3+c5fc38b3ff fabric-particles-v1: Fabric Particles (v1) 4.0.0+c5fc38b3ff fabric-recipe-api-v1: Fabric Recipe API (v1) 5.0.3+c5fc38b3ff fabric-registry-sync-v0: Fabric Registry Sync (v0) 5.0.15+f1240ba7ff fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.12+97f703daff fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.12+80f8cf51ff fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.61+df3654b3ff fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.46+73761d2eff fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.1.3+2c869dedff fabric-rendering-v0: Fabric Rendering (v0) 1.1.64+df3654b3ff fabric-rendering-v1: Fabric Rendering (v1) 4.2.4+b21c00cbff fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 4.0.1+74e2f560ff fabric-screen-api-v1: Fabric Screen API (v1) 2.0.21+7b70ea8aff fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.72+b21c00cbff fabric-sound-api-v1: Fabric Sound API (v1) 1.0.21+c5fc38b3ff fabric-transfer-api-v1: Fabric Transfer API (v1) 5.1.6+c5fc38b3ff fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 6.0.10+74e2f560ff fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 inventoryhud: Inventory HUD + ${version} iris: Iris 1.7.0+mc1.20.6 io\_github\_douira\_glsl-transformer: glsl-transformer 2.0.0-pre13 org\_anarres\_jcpp: jcpp 1.4.14 org\_antlr\_antlr4-runtime: antlr4-runtime 4.11.1 java: OpenJDK 64-Bit Server VM 21 minecraft: Minecraft 1.20.6 sodium: Sodium 0.5.8+mc1.20.6 voxelmap: Voxelmap 1.20.6-1.12.19 Loaded Shaderpack: ComplementaryShaders\_v4.5.1 Profile: Custom (+1 option changed by user) Launched Version: fabric-loader-0.15.11-1.20.6 Launcher name: minecraft-launcher Backend library: LWJGL version 3.3.3-snapshot Backend API: NVIDIA GeForce RTX 3050 Ti Laptop GPU/PCIe/SSE2 GL version 3.2.0 NVIDIA 512.78, NVIDIA Corporation Window size: GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Universe: 404 Type: Client (map\_client.txt) Locale: en\_AU CPU: 16x AMD Ryzen 7 5800H with Radeon Graphics
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DaGreeg to
fabricmc [link] [comments]
2024.05.10 22:54 TotalFew6288 Free coupon
| I got this coupon for the 3 pc chicken no idea when I got it. I didn’t use my points for it or anything. Anybody know where this came from submitted by TotalFew6288 to Popeyes [link] [comments] |
2024.05.10 20:04 cuvel19 Is it to soon to ask for a raise in my company ?
Hello I would like some advice because I would like soon to start negotiating a increase in salary in my company. Any advice is highly appreciated, some background information first: Joined the company nearly 2 years ago, this is my second job after 2 years in a BIG 4 company. I was engaged to functionnal analyst of the ERP of the company department (65 people) under my N+1. At the moment I was engaged, we were functioning with 3 other consultants in the team. One Product Owner, One Junior consultant and a Technical analyst.
- 9 Months after my engagement, my boss resigned. I was the only intern, so I was forced to manage a budget of +0.8M €
- I gained a lot of knowledge and after a few months reached a higher level of knowledge in Technical aspect than the technical analyst. So we could stop the contract with him. (Didn't replace him)
- I Learned during weekends to "code" in the ERP in addition of my "functional analyst" role. (We are still working with external company for heavy dev but I can write and resolve urgent minor bugs )
- I lowered the operational costs from 0.8M/year to 0.5M/year because I replaced the technical analyst function and took under me some dev tasks.
- I'm participating in a lot of Tenders/Client discussions (Because of my background in Big 4, a lot of sales are asking for Slides and Technical check before their sales pitch)
- I'm now working in binomial with the product owner in all decisions regarding strategy, I participate in all Steerco's.
- Main point of contact for all discussions related to the ERP with other affiliates. (Only one in the team speaking NL and FR)
I'm also concerned I might be too soon to ask for a raise after only 2 years...
PERSONALIA - Age: 26
- Education: Master Burgelijk IngenieuIngénieur Civil
- Work experience : 4 years
- Civil status: Single
- Dependent people/children: 0
2. EMPLOYER PROFILE - SectoIndustry: Petrochemical
- Amount of employees: +100.000
- Multinational? Yes
3. CONTRACT & CONDITIONS - Current job title: Project Officer
- Seniority: 2 years
- Official hours/week : 38h
- Average real hours/week incl. overtime: 45h
- Shiftwork or 9 to 5 (flexible?): 9-5
- On-call duty: No
- Vacation days/year: 34
4. SALARY - Gross salary/month: 4675 €
- Net salary/month: 2750€
- Mobility budget/cabike/...: Macbook (Work purposes): Reimbursement public transportation
- 13th month (full? partial?): Full
- Neto compensation: 20 for internet, yep that's all
- Meal vouchers: No
- Ecocheques: No
- Group insurance: Yes
- Other insurances: Quite good I guess, never user it yet.
- Other benefits (bonuses, stocks options, ... ): Yearly bonus 3500€ Gross
5. MOBILITY - City/region of work: Bxl
- Distance home-work: 25min
- How do you commute? Bike
- How is the travel home-work compensated: Bike compensation 0.27€/km
- Telework days/week: Quite easy, 3 days a week possible
6. OTHER - How easily can you plan a day off: Medium, we are 2 in the team at same level (Product Owner and me), cannot take holiday same week.
- Is your job stressful?: Rather High, predecessor left because of the stress.
- Responsible for personnel (reports): 1 Junior consultant
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cuvel19 to
BESalary [link] [comments]
2024.05.10 17:41 LastYogurtcloset660 can someone help me?
Hi, guys! First post in this group. For the last few months, I've been having tests done for a potential CSF leak (brain CT and MRI revealed intracranial hypotension with all the classic symptoms of a leak). I present many symptoms of a leak ie- brain stem sag, posterior fossa crowding, low laying tonsils. I got my spine MRI results back and there was no leakage. In fact, there was nothing except low laying tonsils. However, my brain MRI/CT indicated a bunch of sinus issues. CT was on March 14th- Mild mucosal thickening involving the paranasal sinuses. The mastoidair cells are clear
Mri was on March 29- Mucosalthickening of the maxillary sinus ethmoid sinus and frontalsinus. Heterogeneous T2 signal with restricted effusion inthe region of the pharyngeal tonsils. No enhancingcollection to suggest abscess. Increased signal within the pharyngeal tonsils, likelyinfectious/inflammatory. I was not ill when these were taken. I still dont feel ill. If anyone would like to see images, let me know.
The neurologist noted that I have lost the curvature of both the spine and cervical and diagnosed me with cervicogenic headaches. Also some herniated discs in the thoracic region (T4-T6) and some bulging in the neck (C6-C7). He says there is also reduced flow in the R neck and has requested i do a CT angiogram for the head + neck to rule out any torn vessels. Right after this appointment, I did some blood work and said blood work revealed that my ferritin is very low (at a 10). Funny enough, I have been in contact with Linda Leithe from Duke and she says I present with a partially empty sella and tonsillar ectopia...she thinks my brain is in HIGH pressure. I have had MULTIPLE diagnoses and i am so stumped. I've seen my MD, a neurologist, optometrist, getting referred to a neurosurgeon, ENT and an ophtalmologist. I have done a brain CT (with con), spine and brain MRI, CTA for head and neck.
I'm wondering if anyone has some insight on this. My doctor thinks my iron is fine and shouldn't impact me. My neuro thinks the neck is certainly a contributing factor, but didn't mention IIH at all. My optometrist says my eyes are fine (seeing him again today). I feel like an incomplete puzzle and want these sudden symptoms to go away :(
At the moment, my symptoms are as follows:
Headaches and VERY stiff neck
Ear leakage (often) and the pressure in my R ear is INSANE.
R lymph node has been swollen for awhile, is slightly tender.
Tinnitus (sometimes a pounding so loud my heart feels like it will come out of my ears, at other times, just ringing)
Dizziness/blurry vision (also black dots in my vision occasionally)... the blurry vision is AWFUL and is very bad in the mornings.
Shortness of breath
Pins and needles sometimes into my whole arm, often just the finger tips.
Blood pressure has risen
Palpitations and chest pain (went from severe to very very mild)
I am a 33 year old active female. I have always had back pain and "slipped ribs".
Here is the spinal report (but the radiologist missed a lot according to my neuro). I have also attached a photo.
Alignment is normal. Spinal cord has normal signal and morphology. No spinal longitudinal extradural collection fluid.
Vertebral body height and marrow signal is preserved.
Spinal canal is capacious. At T4 and T5-T6 there are moderate left paracentral posterior disc protrusions which cause mild to moderate indentation of the anterior thecal sac. No abnormal cord signal.
There is no mild to moderate face osteoarthritis in the lumbar spine.
*The radiologist noted that there is NO mild to moderate facet osteoarthritis in the lumbar spine.... is this an error? I feel like it wouldn't even be mentioned if i didn't have it.
Conus terminates appropriately at L2.
No paraspinal soft tissue abnormality.
Any feed back is appreciated!! Sorry for the long post. <3
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LastYogurtcloset660 to
VagusNerve [link] [comments]
2024.05.10 06:59 IIRISHSOL Starting TRT next week
| I'm 27M and I'm considering trt. Currently I'm past the point of drawing blood and speaking to a men's hormones focused doctor (all she does is work in a clinic that handles trt and hgh for men). My levels were at 382 and she wants to give me I think about a 100mg shot once a week of some plant based testosterone for start and says that a good test level for me might be around 800 so we will start with that. Is this normal or safe? Also I included the paperwork she gave me. She said a more in depth chart will be done 6 weeks from the start of therapy. I pushed it off a week to learn more from you guys and ask a couple friends who are doing it. submitted by IIRISHSOL to Testosterone [link] [comments] |
2024.05.10 06:41 MindlessMindless What am I sitting on? I know the 12/25 is worth some good money but I need help understanding some things.
2024.05.10 03:41 Civil-Hovercraft4933 Sloth Conservation Donation
| Hey everybody @slothslothsandsloth ( hope I got that right ) gave a amazing suggestion to adopt sloths on this website so I went ahead and picked TENDER as our sloth and got the Virtual+GPS package, I will get a physical certificate in the mail which I’ve dedicated to this community and a QR code to track our sloth! Please go ahead contribute as well and share your stories :) submitted by Civil-Hovercraft4933 to Slothana [link] [comments] |
2024.05.10 01:44 nTYSE So…let me get this straight
The new warbond, which is themed around snow and ice to the point the armor sets have spiked boots, contains armor that serves LITERALLY no purpose. No better traction on ice, no cold resistance…nothing.
And all the guns are mid af, nor did we even get a major order that cycled through a snow planet to even try and fit the theme. And the tenderizer gun looks like they coded the wrong one into the game.
What in the name of almighty fuck is this warbond lmao.
submitted by
nTYSE to
Helldivers [link] [comments]
http://activeproperty.pl/