Thunder ukulele tabs

a place to post your favorite uke tabs

2012.03.24 01:59 thekokirikid a place to post your favorite uke tabs

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2008.08.29 01:14 Big love for little instruments

Welcome to the ukulele community! All are welcome. We are helping and encouraging one another to achieve ukulele greatness. Check out our Discord server! https://discord.gg/B29aVnKUUc
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2015.12.14 19:15 IupvotestupidCRAP Hardcore Ukulele Community

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2024.05.14 03:25 shaneka69 SPONGEBOB SQUAREPANTS NUMEROLOGY DECODE

SPONGEBOB SQUAREPANTS NUMEROLOGY DECODE

Since we all know exactly who and what Spongebob is, I am going to do a Numerology decode.
When it comes to Numerology, there are many different things you can look into. I am going to look into the letters, patterns, and Numerology personality numbers.
SPONGEBOB has a personality #6. 6 is the number of compassion, work ethic, criticism, cleanliness, and productivity. In the funny show, we see that Spongebob is a workaholic. He has a 5 destiny number which shapes who you are overall. 5 is connected to youthfulness which explains the silliness of the Spongebob character. He is always laughing and doing things funny. The 5 energy indicates this. 5 also points to people, places, and things that are unique. He has an 8 soul urge which explains his undying ambition and creativity.
We can see that SPONGEBOB has 2 O's which has the numeric energy of 15 and numeric value of 6. 15 is the creative use of energy for productivity. Again, 6 is the number of routine, work ethic and productivity goes with this. This energy is not only his personality number, but also it is within his name. It's really in him.
SPONGEBOB HAS DOUBLE NUMERIC VALUES IN HIS NAME WHICH ARE, 7,6,5, AND 2. This explains why he is able to show his emotions and have moments of sensitivity(2). Very compassionate(2) but also childish and silly(5) and able to come up with plans that work(7). Since these #s has double influence, we must considered what they equal. 7 twice equals 14/5 which shows how he is responsible and can make work fun even though it is a duty(6). 6 twice equals 12/3 which shows his social skills, life, and creativity. Another youthful energy as well. 5 twice equals 10/1 which points to his bravery and capability to take action. 2 twice equals 4 which is home,family,responsibility, and structure on the home front and he would make everyone feel comfortable for the most part.
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submitted by shaneka69 to NumerologyPage [link] [comments]


2024.05.14 00:32 ArtFraga Hello Ukulele solo Chords - Guitar Tabs - Lionel Richie by Lionel Richie

Hello Ukulele solo guitar tabs download as PDF and Guitar Pro on: https://paidtabs.com/search/8m82pMI2VUM
Click here for a free preview of the score (first page)
This score has 3 PDF pages
Credit: this score was transcribed/uploaded by @Julesound
If you cannot find the score, it might be because of a copyright issue. Click on "Request" button at PaidTabs.com to request and get the score.
submitted by ArtFraga to RareTabs [link] [comments]


2024.05.13 23:41 YamNo3608 War Thunder: Potential Exploit in New Player Battles

War Thunder: Potential Exploit in New Player Battles
Hey everyone,
I recently discovered a potential exploit that seems to be abusing so called newbie battles. This appears to be primarily used by Xbox players in Arcade Air Battles (AAB), Arcade Ground Battles (AGB), and Arcade Ship Battles (ASB).
Under the War Thunder website (https://warthunder.com/en/tournament/replay/), the "Newbie Battle" tab is supposed to feature matches between new players. However, some players are exploiting a matchmaking mechanic.
Here's how it works: Xbox players disable crossplay, then queue up with similar BR vehicles at the same time. By waiting until the 10-minute mark, the game fills the remaining slots with AI bots, creating a lobby with mostly (or entirely) AI opponents. This has also been observed on PC, with players disabling EasyAntiCheat (EAC) and queuing on the South Asia* (SA) server to achieve the same result.
Based on several replays I've watched, this exploit seems more prevalent among Xbox players. However, I've also seen some PC players using a similar method.
In these bot matches, players from both teams often share capture points and farm kills on the AI to inflate their scores.
Here's an Ground Arcade Battle example;
Ground Arcade Battle 2 players rest AI Bots
One of those players Level 100
His Service Record.. 2,5k Arcade Games in only the T-34-57
Here's an Air Arcade Battle example;
Air Arcade Battle 2 players rest AI Bots
One of those players again Level 100
This exploit offers an easy way to grind not only tech trees and modules but also score-based events.
There was an older forum thread on this topic (https://forum.warthunder.com/t/exploitation-of-the-newbie-battle-system-occurring/17091). While it's unclear if this exploit has been addressed by the developers, it appears players are still using it.
Please feel free to comment if I'm mistaken about anything. I'd be happy to correct any false statements that I've made here.
submitted by YamNo3608 to Warthunder [link] [comments]


2024.05.13 19:13 Sikatanan 1 stat explaining every second-round series

Round 2 of the NBA playoffs has been a blast so far, and several series have the chance to go the distance. While injuries and three-point variance remain the two most important explanatory variables for why any given series is the way it is, those are boring to talk about! There are other factors worth examining, as well.
As I did for Round 1, I’ve cherry-picked some numbers that tell an interesting story explaining the current state of each contest. These are not always the most important stats (which are well-covered pretty much everywhere), but they’re all illuminating in their own way.
[Hello, everyone! Thanks for reading! As I did for Round 1 and all my other posts, I've collected a bunch of illustrative video clips that can be found in-context here or linked throughout the article. I think they add a lot to the discussion. Enjoy!]

Minnesota Timberwolves — Denver Nuggets (Tie 2-2)

41 → 69

The Wolves’ ferocious defense found success in the first two games of the series by hounding the Nuggets’ Nikola Jokic and Jamal Murray each step up the court. Jokic loves to grab a rebound and take it up himself, but he had to work to get past the pressure of Naz Reid and Karl-Anthony Towns. Meanwhile, Murray could barely move around the tentacles of Jaden McDaniels and Nickeil Alexander-Walker: [video here]
The squeeze mostly worked. The Nuggets’ offense suffered, and Denver’s lack of supplementary playmakers and ballhandlers loomed large (both Kentavious Caldwell-Pope and Reggie Jackson have been hobbled, and neither is a fantastic positional dribbler anyway).
In Game 3, though, the Nuggets made an important adjustment. They unshackled Orlando Aaron Gordon.
Gordon has become an incredible third banana in Denver by leaning into his strengths: dominating defensively while attacking post mismatches and lurking in the paint for dump-offs. He’s sacrificed usage for efficiency and team success. But Gordon was a whole ‘nother beast when he played for the Magic, a would-be point forward who foreshadowed the coming of Paolo Banchero.
It’s not like Gordon doesn’t do any playmaking anymore; the Nuggets love to station Gordon up high and have him initiate some action to get Jokic the ball on the move, as we talked about in the series preview. But after the Wolves’ tremendous full-court blitz in Game 2, Nuggets coach Michael Malone decided that Gordon needed to tap into his latent skills further.
It’s always fun when the stats so beautifully lay out what the eyes see. Gordon has seen a massive increase in his touches each game: 41 in Game 1, 48 in Game 2, 60 in Game 3, and 69 in Game 4, a whopping 46 of which were in the backcourt! For comparison, Minnesota’s point guard Mike Conley only had 40 backcourt touches in that contest; Murray only had 30.
Rudy Gobert has marked Gordon all series and has been excellent in almost all other respects (give or take an ugly end-of-game stretch in Game 4), but he’s the lone Wolf incapable of at least token full-court defense. Gordon is usually wide-open in the backcourt to bring the ball up. Even when the Wolves tried to pressure with McDaniels or others, Gordon easily powered through the defense. This is probably the lamest “highlight” I’ve ever clipped, but it’s important: [lame video clip here]
Think about the toll it took on the smaller Jamal Murray to do this dozens of times in Games 1 and 2. Having Gordon available to get the rock across halfcourt saved Jokic and Murray’s energy and helped the Nuggets find their offensive rhythm.
Shooting 11-for-12 in Game 4 was a nice exclamation point highlighting Gordon’s excellence over these last two games, but his gaudy field goal percentage overshadowed the important, quiet part: Gordon has broken the Wolves’ pressure. Minnesota will need to find another strategy to regain control of the series.

New York Knicks — Indiana Pacers (Tie 2-2)

44%, 46%; 31%, 37%

Injuries and recovery have been the game's name in this series more than any other. The Knicks keep dropping, while Indiana’s Tyrese Haliburton finally resembles the superstar who tore up the league to start the year despite amassing some bumps and bruises of his own.
However, other variables help explain this tie, and I wanted to highlight one in particular. In New York’s two wins, 44% and 46% of their shots were right at the rim. In their two losses, just 31% and 37% of their attempts came around the cylinder. (For context, Orlando’s 39% was the best mark in the regular season.)
Shots at the rim are the most valuable field goal attempts in the game for obvious reasons. New York was one of the league’s worst at getting to the rack in the regular season (less than a third of their field goal attempts). But Indiana’s defensive philosophy all season has been to hug the three-point line like a toddler squeezing their Teddy. The Pacers allowed the fewest three-point attempts but, conversely, gave up the most layups.
This has been a battle of weaknesses, and New York came out on top — at first. Jalen Brunson repeatedly wormed his way to the bucket. Josh Hart set up an RV in the lane for Games 1 and 2, finding particular success in classic Hart coast-to-coasts: [video here]
However, things have changed. Hart’s parking pass expired; the Pacers have done a fantastic job limiting his fast breaks over the last two games. Indiana has also altered their halfcourt coverage, switching coverages on Brunson and helping more aggressively off New York’s ancillary players to bolster the paint protection.
The Pacers switched Brunson’s primary defender from Andrew Nembhard to the longer Aaron Nesmith in Games 3 and 4, and he was far more effective on the exhausted Brunson (who tweaked his foot in Game 2). Nesmith is foul-prone (and hurt his shoulder diving for a loose ball in Game 3, yet another ailment suffered by these two teams), but he has done an excellent job of navigating the endless array of screens New York sets for their diminutive point guard.
The Pacers have also been more comfortable ignoring Hart, Precious Achiuwa, Miles McBride, and even (foolishly) Donte DiVincenzo on the perimeter if it means stymieing a Brunson drive: [video here]
Of course, the sheer workload thrust upon Brunson and Hart is another factor in the Knicks’ declining rim pressure.
Consider this: Josh Hart and Jalen Brunson have run 32.5 and 31.0 miles, respectively, in these playoffs. Third-place Max Strus, for Cleveland, has only run 26.8. When we talk about players putting a lot of mileage on their legs, we rarely mean it so literally. And in Brunson’s case, especially, it’s been a lot of ground covered while dribbling under duress.
When the wheels start falling off, getting into the paint becomes a daunting task. Settling for floaters or pointlessly swinging the ball around the perimeter becomes the path of least resistance. It’s harder to muster the energy to push in semi-transition. But if the Knicks want to return to their winning ways, they must rediscover how to attack the basket.

Boston Celtics — Cleveland Cavaliers (BOS 2-1)

13.0

Cleveland has averaged 13.0 free throws against Boston’s ferocious defense in the first three games. Charlotte’s 18.4 FTAs per game were the league’s lowest in the regular season; Cleveland averaged 20.2.
The charity stripe was always destined to be a tricky area for the Cavaliers. Boston led the league in defensive free-throw rate during the regular season; they never foul. Meanwhile, Cleveland was a below-average free-throw team, even with Jarrett Allen. (It’s worth noting that in the aggregate, we haven’t seen fewer free throws in the playoffs overall, although Boston has handed them out at an even stingier rate than usual.)
But Cleveland isn’t forcing turnovers, getting in transition, or snagging offensive rebounds. These actions generate lots of buckets in and of themselves but also typically lead to free throws at a high rate. Instead, the only points Cleveland has generated have been in the halfcourt, where they’ve been shockingly effective thanks to Mitchell’s brilliance — a 102.4 offensive rating, which would have been a top-five mark in the regular season.
But scoring in the congested mud of the halfcourt is the hardest thing to do at a high level. Against a defense as good as Boston’s, you can’t expect to survive without finding easier ways to get points, and free throws are the easiest. I don’t expect the Cavaliers to suddenly launch themselves at the rim and earn a barrage of freebies, but it would be nice to see someone besides Mitchell test the defense. Darius Garland only has two free throws in three games!
I don’t want to blame the Cavs when the real story is Boston’s defense, which has shown remarkable discipline all season. The intelligence of their collective defenders is most evident in their ability to slow offenses without fouling. Even their weakest link, Al Horford, has made a living avoiding foul trouble — he’s been in the 90th percentile or higher for foul avoidance every year since 2011. That’s wild.
Cleveland has put up a fight, but they need a whole lot to go right to win three of the next four games. Manufacturing a few freebies would be a big step in the right direction.

Oklahoma City Thunder — Dallas Mavericks (DAL 2-1)

26

If I had told you before the series started that Shai Gilgeous-Alexander would be outscoring Luka Doncic by a huge margin and Jalen Williams would have a slight edge on Kyrie Irving, you’d probably be feeling pretty good about the Thunder’s odds.
But after averaging 4.4 made baskets per game in the regular season, PJ Washington has doubled that this series, knocking in 26 of his 48 attempts (14 of which were triples). He’s driven the Mavericks to a 2-1 series lead thanks to back-to-back 29- and 27-point games.
It’s not like Washington can’t score; he dropped 43 earlier this year for Charlotte and had 32 in a two-point win over Golden State in April. But his jumper had been shaky for most of his short Dallas tenure. Oklahoma City wanted to test Washington’s nerve by leaving him wide open to further load up on Kyrie Irving and Luka Doncic.
The Thunder’s typical defensive strategy is to put Shai Gilgeous-Alexander on weaker offensive players to let him play free safety in the passing lanes. He’s had the Washington assignment for much of the series and has ignored him to help in the paint. The ball has found Washington (and then the bottom of the net) every time: [video here]
While the threes punishing SGA’s roaming tendencies are massive, Washington has also had success with his floater game and some bully ball. In the scant minutes OKC’s Josh Giddey has played this series, Washington feasted: [video here]
Washington’s defense has shone since the moment he stepped onto the tarmac at DFW, but there were questions about whether his offense would translate to the playoffs. In this series, at least so far, he’s had every answer.
submitted by Sikatanan to nbadiscussion [link] [comments]


2024.05.13 10:40 ----KissMyAxe---- Please let me know what VS Code theme is this. Thanks

Please let me know what VS Code theme is this. Thanks submitted by ----KissMyAxe---- to vscode [link] [comments]


2024.05.13 08:00 PokemonMastersBot Weekly General Questions Megathread

You can now insert images as comments when you seek for in-game help in Megathreads! Check out this mod post HERE for more information.

Use this Megathread if you have general questions or need advice! e.g. asking for EX / Candy recommendation, gems usage, "Should I pull this banner?", "How do I build a team on this stage?", etc.
If you need team building help specifically for Champion Stadium, you may use the Champion Stadium Megathread to receive a quicker response.

Installing Pokémon Masters

Pokémon Masters is available worldwide except for Belgium and The Netherlands due to bans on loot boxes.
We will go over the two main platforms on installing the game, IOS and Android.
According to the official site, the game is most compatible in these devices:
iOS: 11 or higher / 64 bit / at least 2 GB of RAM
Android: OS 7.0 or higher / 64 bit / at least 2 GB of RAM
IOS:
  1. Via Apple Store: HERE
Android
  1. Via Google Play Store: HERE
  2. Others
If the game is unavailable in your country or shows as not available for your device, you can download the APK directly from APKPure or QooApp.
You can also use VPN to download it from the application store, but it requires longer downloading time compared to the above recommended methods.

Reroll Guide

Reroll means that you make a new account and look at what you got from your scout. If you don't like your first few multi-pulls, you delete the account and create a new one again and so on until you are satisfied.

Why reroll?

How to Reroll?
If you're an existing player, delete your local data or cache first. Otherwise, do not link your account to Nintendo. Doing so will bind your Pokémon Masters account to your Nintendo profile permanently and can no longer be removed.
As of now, if you progress up to the point when co-op mode is unlocked, you can get at least 21.000 gems, the equivalent of 7 multis, earning at least 231/400 scout points (33 scout points per multi scout), allowing you to scout at least 77 Sync Pairs. Completing the following checkpoints will let you receive gems as completion rewards:
Completion Requirement Notable Rewards Additional Notes
Starting the game (Part 1) MC & Pikachu, Misty & Starmie, Brock & Onix Choose Kanto Starter (Movesets HERE)
Starting the game (Part 2) MC & BulbasauCharmandeSquirtle, Blue & Pidgeot (5★ Guaranteed Scout) Kanto Starter Egg Hatches
Finish Champion Stadium: Kanto Challenge (Normal) 150 Gems You can reuse the same Sync Pairs after each round
Special Completion Rewards: Champion Stadium (Normal) 500 Gems Accessible in the Poké Center as an icon on the top-left corner
Finish Champion Stadium: Victory Road 5000 Gems, SS Red & Charizard/SS Blue & Blastoise/SS Leaf & Venusaur (5★ Guaranteed Ticket Scout) Also scoutable in the Triple Featured Poké Fair banner (3 days)
Finish Chapter 1 (Normal) 90 Gems, Rosa & Snivy
Finish Chapter 2 (Normal) 200 Gems, Barry & Piplup, Professor Oak & Mew and Legendary Arena unlocked. Professor Oak & Mew upgrade materials available in Bingo Rewards
Finish Chapter 3 (Normal) 150 Gems
Finish Chapter 4 (Normal) 170 Gems, Erika & Vileplume
Finish Chapter 5 (Normal) 160 Gems, Skyla & Swanna
Finish Chapter 6 (Normal) 200 Gems, Korrina & Lucario
Finish Chapter 7 (Normal) 250 Gems, Norman & Slaking
Finish Chapter 8 (Normal) 170 Gems, Pryce & Seel
Finish Chapter 9 (Normal) 240 Gems, Iris & Haxorus
Finish Chapter 10 (Normal) 280 Gems, Hapu & Mudsdale
Finish Interlude 1 (Normal) 60 Gems, SS Brock & Tyranitar
Finish Chapter 1 (Hard) 100 Gems
Finish Chapter 2 (Hard) 200 Gems
Finish Chapter 3 (Hard) 100 Gems
Finish Chapter 4 (Hard) 200 Gems
Finish Chapter 5 (Hard) 100 Gems
Finish Chapter 6 (Hard) 200 Gems
Finish Chapter 7 (Hard) 300 Gems
Finish Chapter 8 (Hard) 200 Gems
Finish Chapter 9 (Hard) 300 Gems
Finish Chapter 10 (Hard) 300 Gems
Finish Interlude 1 (Hard) 100 Gems
EX Plaza: Special Training Battle Techniques 60 Gems
These missions are completed progressively as you play the game, so they are not listed in numerical order.
These missions can be completed multiple times as the player reaches new checkpoints.
Checkpoint (Missions) Notable Rewards per level
Mission 1: Log in to the game 10 Gems
Mission 21: Raise team strength 10 Gems
Mission 3: Obtain Pearl 10 Gems
Mission 4: Obtain Big Pearl 10 Gems
Mission 5: Obtain 1★ Level-Up Manual 10 Gems
Mission 6: Obtain 2★ Level-Up Manual 10 Gems
Mission 7: Obtain 3★ Level-Up Manual 10 Gems
Mission 62: Evolve a Pokemon 10 Gems
Mission 91: Obtain a Lucky Cookie 10 Gems
Mission 125: Raise your player rank 10 Gems
Mission 262: Have a number of interaction(s) in Trainer Lodge 100 Gems
Mission 263: Reach friendship level 100 with a number of guests 100 Gems
Mission 264: Reach a certain friendship level with any guest 100 Gems
These missions can only be completed once but give a high amount of gems.
Checkpoint (Missions) Notable Rewards per level
Mission 82: Link to your Nintendo account 600 Gems
Mission 89: Participate in the Battle Villa 1000 Gems
If you are not satisfied with your pulls, click on the Poryphone at the right-bottom corner in the Pokémon Center -> Account -> Delete Save Data. Repeat the above steps until you pulled the Sync Pair you want.
Now that you're ready to go on an adventure, link your account through Poryphone Menu by tapping "Account", then "Link a Nintendo Account" to save your progress. After that, try to get any free Sync Pairs as you progress:

EX Gear Type Chart

Note that these co-op stages only drop 2★ Gear as the highest rarity for their corresponding Gear Type. 3★ Gear is restricted to Type Gear Events and Pokémon Masters Day every month, and it can be obtained in the time-limited event shop and in the General tab in exchange for 3★ gear material co-op stage drops.
Stage Gear Type
EX Brock Grass/Steel/Rock
EX Misty Flying/Fairy/Steel
EX Barry Grass/Dragon/Water
EX Flannery Bug/WateGhost
EX Erika Fire/Poison/Ground
EX Skyla Rock/Normal/Flying
EX Korrina Fire/Fighting/Psychic
EX Pryce Electric/Ice/Bug
EX Marshal Psychic/Dark/Ice
EX Hau Ground/Electric/Fairy
EX Clair Dragon/Dark/Fighting
EX Janine Poison/Normal/Ghost

In-Game FAQ

1. When is anniversary coming?
Half-year 28 February 6AM UTC
Full-year 28 August 6AM UTC
2 Why hasn't my Pokemon evolved? It's at Level [X]!
Evolution requires an evolution item available in the Training Area (Evolution Material Area). Upon earning the Evolution Materials, you need to go to the Sync Pair Stories to trigger the Evolution Story.
3. Should I save to do 11 multi-scouts instead of single scouts?
You can now get x11 units instead of 10, so yes, but we strongly recommend you to save gems for Poké Fair or Master Fair banners (which has a higher rate for 5★ characters).
4. How many gems are required to receive a Sync Pair of my choice?
36.600 non-paid gems (or 36.300 gems + 100 paid gems for a daily single pull), which is the equivalent of 400 scout points. Scout points do not carry over between banners.
5. What does [X]/5, [Y]/20, etc mean?
When you obtain a Sync Pair, they're at 1/5 Sync Move level. Rolling a dupe of that Sync Pair, or using a Move Candy will increase it by 1 level. 3/5 is the minimum for most sync pairs to complete their full Sync Grid, but some Poké Fairs have grid expansions that require their Sync Move to be completely maxed out at 5/5 for their full Sync Grid.
At the same time, Sync Pairs are at 0/20 Potential when they're just obtained. Giving Sync Pairs Powerups will raise their Potential and stats. When a Sync Pair is given 20 powerups, their star level will be increased. Getting a unit to 5★ 20/20 is mandatory for it to further upgrade to 6★ EX (if it has one).
6. How do I Unlock The Level cap of my units?
Training Area (Cap Unlock Area), (Cap Unlock Area 2), Exchange in the shop, Events.
7. Where do I get the manuals to level up my sync pairs?
Training Area (Level up Area), Exchange in the shop, Events, random drops in Trainer Lodge.
8. How do I get Sync orbs?
Training Area (Sync orb Area), Exchange in the shop, Events, Champion Stadium Master Mode (6K & 7.5K), random drops in Trainer Lodge.
9. What are Theme Skill and how do I get items to power them up?
Theme Skill is a new ability that raises the stats of your Sync Pairs if any of them has a common position, type, region, trainer group, or other features with another pair (or pairs) in the same team. Skill Spheres, which can be obtained in Theme Skill area and Champion Stadium Master Mode, are required to upgrade them.
10. What Lucky Skill should I roll for [X]? How do I get Lucky Cookies and Scrolls to unlock a Sync Pair's Lucky Skill?
Refer to Sync Grid Builds & Lucky Skills (by u/MomoSpark) for more details.
In general, the choices of Lucky Skills follow the roles of Sync Pairs:
There are exceptions to some Sync Pairs. For example,
Lucky Cookies and Lucky Scrolls can all be obtained in Battle Villa (Single Player & Co-op), Blissful Bonanza, and Legendary Gauntlet. Legendary Gauntlet can provide unlimited 3★ Lucky Cookies as well as Deluxe Cookies exclusive to that mode after each successful stage clear, and their drop chance increases with longer win streaks.
11. What are the Sync Move effects of 6★ EX Sync Pairs of different roles? Who should I promote to 6★ EX first?
Each role gives different effects to Sync Moves when upgraded to 6★ EX.
Support is usually prioritized for promotion to 6★ EX because its EX effect effectively doubles the damage of all allied sync pairs after first sync and is more widely applicable across most game modes, and the increased stats from raising the support's Potential greatly enhances its bulk to tank stages.
For Strike, if its kit has a very high DPS (e.g. SS Red & Charizard, Diantha & Gardevoir, etc.), or includes a powerful Sync multiplier (e.g. Steven & Metagross's Haymaker, Barry & Empoleon's Inertia, etc.), you are highly recommended to upgrade it to 6★ EX to apply the damage to all opponents. This applies to Tech as well, but only if the unit is a Sync nuker (e.g. Marnie & Morpeko, May & Swampert, etc.).
Since Field applies a field effect that can boost its own damage and potentially that of its allies as well, upgrading it to 6★ EX is also recommended. Sprint enables faster sync buffs and usually come with innate Sync Move multipliers like Tech, but its EX effect does not improve damage as directly as the other roles.
Promoting Support-type units to 6★ EX is not a must, but it's always an added bonus, especially if their Sync Move can provide any additional effects via passive or grid skills.
Always remember to upgrade Rosa to 6★ EX because the materials are obtainable for free.
12. Which Sync Pair should I use my candy on?
Refer to Which Sync Pair Should You Give Your Candy To? (Infographic) (by u/MuddyDummy) for more details.
Always save your candies unless the Sync Pair is exclusive to Seasonals, Poké Fairs or Master Fairs. Most Sync Pairs are usable at 1/5. You can always "accidentally" pull the unit you've been looking for from the normal pool, but you never know when limited Sync Pairs will rerun again. This may not apply to Sync Pairs that are your favorite.

Common Technical Questions/Errors

Below lists all common technical errors you may encounter during the game, as well as how you can fix it. You are strongly encouraged to contact DeNA with any problems at [support@pokemonmasters-game.com](mailto:support@pokemonmasters-game.com) if any of these advice do not help.
  1. Error 20103 — Please check your connection and try again: Usually caused due to lack of connection or sudden disconnection. Try playing the game in a place with more stable connection.
  2. Error 10102 — An error has occurred. Restarting the game: This error is often triggered because it detects your phone is rooted, or that you are using external applications which allows opening multiple accounts on the same device. For rooted phone users, make sure you hide your rooted status.
  3. Game crashed mid-battle: Restart the app and clear your cache. This option is available in the bottom-left corner of the title screen.
  4. Does Pokémon Masters work on emulators? No. As of now, PM is not compatible with any of the emulators (including Bluestacks, Nox, etc.) However, playing two accounts on the same device is possible on Android by cloning with Island.

Tools


Guides


Reminders
submitted by PokemonMastersBot to PokemonMasters [link] [comments]


2024.05.11 19:21 Oliver_J579 Ukulele tabs

Does anybody know the stinky dragon adventures ukulele tabs?I'm trying to learn the theme and can't figure some of them out.
submitted by Oliver_J579 to StinkyDragonPodcast [link] [comments]


2024.05.10 22:40 birdcockatielbird my biggest problem with Fedora/Linux right now

Hi
So I have Started my "recent" Linux Journey with Fedora 38, 39 an now 40 (not counting the SteamDeck)
I have a problem that makes my laptop VERY annoying to use.
The mouse/pointer lags... Like when I restart the laptop there are no problems and everything is lag free.
But after a while and maybe when I close the lid and open the lid afterwards... It is like things start to get progressively worse.
So sometimes I can circle the finger on the touchpad and the courser will move, move and suddenly not move, and then a half second later move again and then not move for half a second and so on.
Sometimes it does not move at all for a full second and suddenly moves
Sometimes it wont has almost no movement and then I force it to "update" when pressing the "windows" key that goes to "desktops and back in gnome, and then it suddenly remembers that it exists
All the time after some time and with use, the mouse will not react on micro adjustments, like when I just want to move it a little... makes it very hard/impossible some times to turn up and turn down the volume on youtube
All the time the mouse will become laggy after some time... like it is 0.01 seconds behind... not enough to see visually, but certainly enough to notice when using... especially after a restart, when it is back to normal.
I have a New laptop with plenty of ram and maybe only 20-30 tabs open in LibreWolf... and also thunder bird, Signal, Steam, FreeTube and so on.... there should not be that much load on anything to make my mouse lag like that.
I also remember something about Fedora 39 came with something that made the mouse lag less and soelve the problem completely.. but not we are at Fedora 40 and the problem still persist.
haep please

System Details Report

Hardware Information:

Software Information:

submitted by birdcockatielbird to Fedora [link] [comments]


2024.05.10 20:05 ZdrytchX Are there still no BigScreen VR Beyond alternatives yet?

EDIT: I seem to have my answer in that no, there are no good alternatives yet.

It's been a while since BSB came out, are there any news of any sequel models or light weight alternatives?
I'm not really keeping track of the VR headset market but I now have a computer that's actually VR ready, so I'm looking into the current options.
My needs/wishes are:
submitted by ZdrytchX to virtualreality [link] [comments]


2024.05.10 19:12 Screwdatt Todays Games and PPV Events

https://mee6.xyz/i/GOrRCgaVe2
https://t.me/Screwdatt
Screwdatt, [5/10/2024 12:17 PM]
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Screwdatt, [5/10/2024 12:17 PM]
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PPV FLO RUGBY 00 : 2024 Blues vs Hurricanes start:2024-05-11 05:30:00 stop:2024-05-11 09:30:00
PPV FLO RUGBY 01 : 2024 Queensland Reds vs Melbourne Rebels start:2024-05-10 10:30:00 stop:2024-05-10 14:30:00
PPV FLO RUGBY 01 : 2024 Dragons vs DHL Stormers start:2024-05-10 19:35:00 stop:2024-05-10 23:35:00
PPV FLO RUGBY 01 : 2024 Australia Wallaroos vs Canada - Womens start:2024-05-11 07:30:00 stop:2024-05-11 11:30:00
Screwdatt, [5/10/2024 12:17 PM]
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PPV SETANTA EVENT 06 Alaves - girona // UK Fri 10 May 8:00pm // ET Fri 10 May 3:00pm
Screwdatt, [5/10/2024 12:17 PM]
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PPV MOLA EVENT 08 : LPGA - Cognizant Founders Cup - Round 2 start:2024-05-10 19:50:00 stop:2024-05-11 01:10:00
Screwdatt, [5/10/2024 12:17 PM]
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PPV FLO SPORTS TV 03 : 2024 GHSA Outdoor Championships 5A/7A start:2024-05-10 19:30:00 stop:2024-05-10 23:30:00
Screwdatt, [5/10/2024 12:17 PM]
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Screwdatt, [5/10/2024 12:17 PM]
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PPV FLO SPORTS TV 19 : 2024 AMG Black vs Universel start:2024-05-10 19:40:00 stop:2024-05-10 23:40:00
PPV FLO SPORTS TV 20 : 2024 Edinger vs CWE Black start:2024-05-10 14:40:00 stop:2024-05-10 18:40:00
PPV FLO SPORTS TV 20 : 2024 GH White vs Power Play 2 start:2024-05-10 19:40:00 stop:2024-05-10 23:40:00
PPV FLO SPORTS TV 21 : 2024 Future Pros vs CWE Storm start:2024-05-10 14:50:00 stop:2024-05-10 18:50:00
PPV FLO SPORTS TV 21 : 2024 Bridgewater vs Rangers White start:2024-05-10 19:40:00 stop:2024-05-10 23:40:00
PPV FLO SPORTS TV 22 : 2024 GH Black vs 93 Hockey Red start:2024-05-10 14:50:00 stop:2024-05-10 18:50:00
PPV FLO SPORTS TV 22 : 2024 SCP Black vs BGP start:2024-05-10 19:40:00 stop:2024-05-10 23:40:00
PPV FLO SPORTS TV 23 : 2024 Coastal Elite vs Ground Zero start:2024-05-10 14:50:00 stop:2024-05-10 18:50:00
PPV FLO SPORTS TV 23 : 2024 Ground Zero vs Edinger start:2024-05-10 19:40:00 stop:2024-05-10 23:40:00
PPV FLO SPORTS TV 24 : 2024 The D2 Summit start:2024-05-10 15:00:00 stop:2024-05-10 19:00:00
PPV FLO SPORTS TV 24 : 2024 Hitmen Blue vs CEM start:2024-05-10 19:50:00 stop:2024-05-10 23:50:00
PPV FLO SPORTS TV 25 : 2024 AMG Grey vs Mole HC start:2024-05-10 15:00:00 stop:2024-05-10 19:00:00
Screwdatt, [5/10/2024 12:17 PM]
PPV FLO SPORTS TV 25 : 2024 NS Black vs PAL Green start:2024-05-10 19:50:00 stop:2024-05-10 23:50:00
PPV FLO SPORTS TV 26 : 2024 Eeels Grey vs Prestige Green start:2024-05-10 15:00:00 stop:2024-05-10 19:00:00
PPV FLO SPORTS TV 26 : 2024 5B Selects vs Prestige Black start:2024-05-10 19:50:00 stop:2024-05-10 23:50:00
PPV FLO SPORTS TV 27 : 2024 Delaware vs UNC Wilmington start:2024-05-10 16:00:00 stop:2024-05-10 20:00:00
PPV FLO SPORTS TV 27 : 2024 Campbell vs Monmouth start:2024-05-10 21:00:00 stop:2024-05-11 01:00:00
PPV FLO SPORTS TV 28 : 2024 Team NA White vs SSK Gold start:2024-05-10 16:20:00 stop:2024-05-10 20:20:00
PPV FLO SPORTS TV 28 : 2024 Butler vs Villanova start:2024-05-10 21:00:00 stop:2024-05-11 01:00:00
PPV FLO SPORTS TV 29 : 2024 Power Play vs JRC 1 start:2024-05-10 16:20:00 stop:2024-05-10 20:20:00
PPV FLO SPORTS TV 29 : 2024 Juniata vs Catholic start:2024-05-10 21:00:00 stop:2024-05-11 01:00:00
PPV FLO SPORTS TV 30 : 2024 Btwn Bucket vs SHC start:2024-05-10 16:20:00 stop:2024-05-10 20:20:00
PPV FLO SPORTS TV 30 : 2024 GLIAC Baseball Championship - Day 2 start:2024-05-10 21:00:00 stop:2024-05-11 01:00:00
PPV FLO SPORTS TV 31 : 2024 Rapid BJT vs Edge start:2024-05-10 16:20:00 stop:2024-05-10 20:20:00
PPV FLO SPORTS TV 31 : 2024 CAA Softball Championship - Game 9* start:2024-05-10 21:00:00 stop:2024-05-11 01:00:00
Screwdatt, [5/10/2024 12:17 PM]
=== IRELAND CLUBBER PACK ===
IE CLUBBER TV 01 Kildare vs Kilkenny // UK Fri 10 May 7:30pm // ET Fri 10 May 2:30pm
Screwdatt, [5/10/2024 12:17 PM]
=== IRELAND LOI PACK ===
IE LOI TV 01 : Waterford FC vs Dundalk FC // UK Fri 10 May 7:45pm // ET Fri 10 May 2:45pm
IE LOI TV 02 : Shelbourne FC vs Drogheda United FC // UK Fri 10 May 7:45pm // ET Fri 10 May 2:45pm
IE LOI TV 03 : Galway United FC vs Sligo Rovers FC // UK Fri 10 May 7:45pm // ET Fri 10 May 2:45pm
IE LOI TV 04 : Derry City FC vs Bohemian FC // UK Fri 10 May 7:45pm // ET Fri 10 May 2:45pm
IE LOI TV 05 : Shamrock Rovers FC vs St. Patricks Athletic FC // UK Fri 10 May 7:45pm // ET Fri 10 May 2:45pm
IE LOI TV 06 : Athlone Town AFC vs Bray Wanderers FC // UK Fri 10 May 7:45pm // ET Fri 10 May 2:45pm
IE LOI TV 07 : Cobh Ramblers FC vs Cork City FC // UK Fri 10 May 7:45pm // ET Fri 10 May 2:45pm
IE LOI TV 08 : Finn Harps FC vs Longford Town FC // UK Fri 10 May 7:45pm // ET Fri 10 May 2:45pm
IE LOI TV 09 : Kerry FC vs UCD AFC // UK Fri 10 May 7:45pm // ET Fri 10 May 2:45pm
IE LOI TV 10: Treaty United FC vs Wexford FC // UK Fri 10 May 7:45pm // ET Fri 10 May 2:45pm
Screwdatt, [5/10/2024 12:17 PM]
=== AUSTRALIA STAN PACK ===
AU STAN SPORT AU EVENT 01 Moana Pasifika V Chiefs Super Rugby Pacific Round 12 2024 // UK Fri 10 May 7:30am // ET Fri 10 May 2:30am
AU STAN SPORT AU EVENT 01 Qualifying 6 Hours Of Spafrancorchamps Wec 2024 // UK Fri 10 May 1:35pm // ET Fri 10 May 8:35am
AU STAN SPORT AU EVENT 01 Practice 2 Grand Prix Of Indy Indycar 2024 // UK Fri 10 May 6:10pm // ET Fri 10 May 1:10pm
AU STAN SPORT AU EVENT 01 New Zealand V Usa Womens Pacific Four 2024 // UK Sat 11 May 2:54am // ET Fri 10 May 9:54pm
AU STAN SPORT AU EVENT 01 Free Practice 2 Berlin Eprix 2024 // UK Sat 11 May 6:55am // ET Sat 11 May 1:55am
AU STAN SPORT AU EVENT 02 Free Practice 6 Hours Of Spafrancorchamps Wec 2024 // UK Fri 10 May 9:50am // ET Fri 10 May 4:50am
AU STAN SPORT AU EVENT 02 Practice 1 Grand Prix Of Indy Indycar 2024 // UK Fri 10 May 2:30pm // ET Fri 10 May 9:30am
Screwdatt, [5/10/2024 12:17 PM]
AU STAN SPORT AU EVENT 02 Newcastle V Bath Premiership Rugby Round 17 2023/24 // UK Fri 10 May 7:40pm // ET Fri 10 May 2:40pm
AU STAN SPORT AU EVENT 02 Blues V Hurricanes Super Rugby Pacific Round 12 2024 // UK Sat 11 May 5:15am // ET Sat 11 May 12:15am
AU STAN SPORT AU EVENT 03 Reds V Rebels Super Rugby Pacific Round 12 2024 // UK Fri 10 May 10:00am // ET Fri 10 May 5:00am
AU STAN SPORT AU EVENT 03 Free Practice 1 & The Fe Show Berlin Eprix 2024 // UK Fri 10 May 3:55pm // ET Fri 10 May 10:55am
AU STAN SPORT AU EVENT 03 Qualifying Grand Prix Of Indy Indycar 2024 // UK Fri 10 May 9:20pm // ET Fri 10 May 4:20pm
AU STAN SPORT AU EVENT 03 Eastwood V West Harbour Shute Shield Round 6 2024 // UK Sat 11 May 6:00am // ET Sat 11 May 1:00am
AU STAN SPORT AU EVENT 04 Pfl Mena 1 2024 // UK Fri 10 May 4:30pm // ET Fri 10 May 11:30am
AU STAN SPORT AU EVENT 04 Gordon V Randwick Shute Shield Round 6 2024 // UK Sat 11 May 6:00am // ET Sat 11 May 1:00am
AU STAN SPORT AU EVENT 05 Sale V Leicester Premiership Rugby Round 17 2023/24 // UK Fri 10 May 7:40pm // ET Fri 10 May 2:40pm
AU STAN SPORT AU EVENT 05 Southern Districts V Manly Shute Shield Round 6 2024 // UK Sat 11 May 6:00am // ET Sat 11 May 1:00am
AU STAN SPORT AU EVENT 06 Sydney University V Hunter Wildfires Shute Shield Round 6 2024 // UK Sat 11 May 6:00am // ET Sat 11 May 1:00am
AU STAN SPORT AU EVENT 07 Two Blues V Northern Suburbs Shute Shield Round 6 2024 // UK Sat 11 May 6:00am // ET Sat 11 May 1:00am
AU STAN SPORT AU EVENT 08 Warringah V Eastern Suburbs Shute Shield Round 6 2024 // UK Sat 11 May 6:00am // ET Sat 11 May 1:00am
AU STAN SPORT AU EVENT 09 Brothers V Bond University Hospital Cup Round 6 2024 // UK Sat 11 May 6:00am // ET Sat 11 May 1:00am
AU STAN SPORT AU EVENT 10 Gps V Wests Hospital Cup Round 6 2024 // UK Sat 11 May 6:00am // ET Sat 11 May 1:00am
AU STAN SPORT AU EVENT 11 Uq V Souths Hospital Cup Round 6 2024 // UK Sat 11 May 6:00am // ET Sat 11 May 1:00am
AU STAN SPORT AU EVENT 12 Sunnybank V Easts Hospital Cup Round 6 2024 // UK Sat 11 May 6:00am // ET Sat 11 May 1:00am
AU STAN SPORT AU EVENT 13 Australia V Canada Womens Pacific Four 2024 // UK Sat 11 May 7:30am // ET Sat 11 May 2:30am
AU STAN SPORT AU EVENT 14 Highlanders V Crusaders Super Rugby Pacific Round 12 2024 // UK Sat 11 May 7:45am // ET Sat 11 May 2:45am
Screwdatt, [5/10/2024 12:17 PM]
=== UK-AUSTRALIA OPTUS PACK ===
UK-AU OPTUS 01 : TAB Football Forecast: Klopps legacy and United v Arsenal start:2024-05-10 10:50:00 stop:2024-05-10 11:30:00
UK-AU OPTUS 02 : Deportivo Alaves v Girona start:2024-05-10 19:20:00 stop:2024-05-10 22:20:00
Screwdatt, [5/10/2024 12:17 PM]
=== UK DAZN PACK ===
UK DAZN UK 01 Pfl mena 1 10th 4:28pm/Zafiro ironman 70.3 alcudia mallorca 11th 5:58am
UK DAZN UK 02 X series 014 salt papi vs. Ferrari weighin // UK Fri 10 May 4:58pm // ET Fri 10 May 11:58am
UK DAZN UK 03 Leipzig vs. Hoffenheim // UK Fri 10 May 5:28pm // ET Fri 10 May 12:28pm
UK DAZN UK 04 Chess.Com classic day 3 // UK Fri 10 May 5:28pm // ET Fri 10 May 12:28pm
UK DAZN UK 05 Al ittihad vs. Al ettifaq // UK Fri 10 May 6:58pm // ET Fri 10 May 1:58pm
UK DAZN UK 06 Philadelphia press conference // UK Fri 10 May 6:58pm // ET Fri 10 May 1:58pm
UK DAZN UK 07 Barcelona vs. Athletic bilbao // UK Fri 10 May 7:28pm // ET Fri 10 May 2:28pm
Screwdatt, [5/10/2024 12:17 PM]
=== UK NRL PACK ===
UK NRL LIVE 00: Penrith vs Canterbury // UK Fri 10 May 8:58am // ET Fri 10 May 3:58am
UK NRL LIVE 01: Parramatta vs Brisbane // UK Fri 10 May 10:58am // ET Fri 10 May 5:58am
UK NRL LIVE 02: Wests Tigers vs Newcastle // UK Sat 11 May 5:58am // ET Sat 11 May 12:58am
Screwdatt, [5/10/2024 12:17 PM]
=== UK PDC PACK ===
UK PDC EVENT 01 : Neo.Bet baltic sea darts open day one // UK Fri 10 May 12:00pm // ET Fri 10 May 7:00am
Screwdatt, [5/10/2024 12:17 PM]
=== UK RUGBY PACK ===
UK RUGBY LIVE 01: Newcastle vs Bath 19.45
UK RUGBY LIVE 02: Sale vs Leicester 19.45
Screwdatt, [5/10/2024 12:17 PM]
=== UK VIA PLAY PACK ===
UK VIA PLAY 01 24/7 Channel Stream Viaplay sports 2 watch now // UK Fri 10 May 8:00am ET Fri 10 May 3:00am
UK VIA PLAY 01 24/7 Channel Stream Viaplay sports 2 watch now // UK Fri 10 May 4:00pm ET Fri 10 May 11:00am
UK VIA PLAY 01 Nascar Buckle up south carolina 200 // UK Sat 11 May 12:00am ET Fri 10 May 7:00pm
UK VIA PLAY 02 24/7 Channel Stream Viaplay sports 1 watch now // UK Fri 10 May 8:00am ET Fri 10 May 3:00am
UK VIA PLAY 02 24/7 Channel Stream Viaplay sports 1 watch now // UK Fri 10 May 4:00pm ET Fri 10 May 11:00am
UK VIA PLAY 02 PDC Darts Baltic sea darts open // UK Fri 10 May 6:00pm ET Fri 10 May 1:00pm
UK VIA PLAY 02 24/7 Channel Stream Viaplay sports 2 watch now // UK Sat 11 May 12:00am ET Fri 10 May 7:00pm
UK VIA PLAY 03 PDC Darts Baltic sea darts open // UK Fri 10 May 12:00pm ET Fri 10 May 7:00am
Screwdatt, [5/10/2024 12:17 PM]
UK VIA PLAY 03 LALIGA Viva laliga // UK Fri 10 May 6:00pm ET Fri 10 May 1:00pm
UK VIA PLAY 03 United Rugby Championship Dragons stormers // UK Fri 10 May 7:30pm ET Fri 10 May 2:30pm
UK VIA PLAY 03 24/7 Channel Stream Viaplay sports 1 watch now // UK Sat 11 May 12:00am ET Fri 10 May 7:00pm
UK VIA PLAY 04 NHL Nhl tonight // UK Fri 10 May 2:00pm ET Fri 10 May 9:00am
UK VIA PLAY 04 Ice Hockey World Championship Opening ceremony // UK Fri 10 May 3:00pm ET Fri 10 May 10:00am
UK VIA PLAY 04 Ice Hockey World Championship Opening ceremony // UK Fri 10 May 7:00pm ET Fri 10 May 2:00pm
UK VIA PLAY 04 NHL Boston florida // UK Sat 11 May 12:05am ET Fri 10 May 7:05pm
UK VIA PLAY 05 LALIGA Laliga news // UK Fri 10 May 2:00pm ET Fri 10 May 9:00am
UK VIA PLAY 05 United Rugby Championship Edinburgh zebre // UK Fri 10 May 7:00pm ET Fri 10 May 2:00pm
UK VIA PLAY 05 NHL Vancouver edmonton // UK Sat 11 May 3:05am ET Fri 10 May 10:05pm
UK VIA PLAY 06 Ice Hockey World Championship Sweden usa // UK Fri 10 May 7:15pm ET Fri 10 May 2:15pm
UK VIA PLAY 07 LALIGA Alavs girona // UK Fri 10 May 7:30pm ET Fri 10 May 2:30pm
Screwdatt, [5/10/2024 12:17 PM]
=== CANADA DAZN PACK ===
CA DAZN CA 01 Rome open day 4 10th 5:00am/Pfl mena 1 10th 11:30am
CA DAZN CA 02 X series 014 salt papi vs ferrari weighin // UK Fri 10 May 5:00pm // ET Fri 10 May 12:00pm
CA DAZN CA 03 Leipzig vs hoffenheim // UK Fri 10 May 5:30pm // ET Fri 10 May 12:30pm
CA DAZN CA 04 Chesscom classic day 3 // UK Fri 10 May 5:30pm // ET Fri 10 May 12:30pm
CA DAZN CA 05 Al ittihad vs al ettifaq // UK Fri 10 May 7:00pm // ET Fri 10 May 2:00pm
CA DAZN CA 06 Philadelphia press conference // UK Fri 10 May 7:00pm // ET Fri 10 May 2:00pm
CA DAZN CA 07 Barcelona vs athletic bilbao // UK Fri 10 May 7:30pm // ET Fri 10 May 2:30pm
CA DAZN CA 08 Doncaster vs crewe // UK Fri 10 May 8:00pm // ET Fri 10 May 3:00pm
Screwdatt, [5/10/2024 12:17 PM]
=== USA DIRTVISION PACK ===
US DIRTVISION 01: Williams Grove Speedway Night 1 of the Morgan Cup Showdown Outlaws VS. PA Posse // UK Fri 10 May 11:15pm // ET Fri 10 May 6:15pm
US DIRTVISION 02: Humboldt Speedway The Xtreme Outlaw Midgets head to Kansas. // UK Sat 11 May 1:15am // ET Fri 10 May 8:15pm
US DIRTVISION 03: Red Dirt Raceway The American Sprint Car Series makes it debut at Red Dirt Raceway. // UK Sat 11 May 12:15am // ET Fri 10 May 7:15pm
US DIRTVISION 04: Attica Raceway Park It is time for Eric Phillips 36th Anniversary Classic! // UK Fri 10 May 11:30pm // ET Fri 10 May 6:30pm
US DIRTVISION 05: Jacksonville Speedway Weekly racing from Jacksonville Speedway featuring five rock em sock em divisions. // UK Sat 11 May 12:15am // ET Fri 10 May 7:15pm
Screwdatt, [5/10/2024 12:17 PM]
=== USA TRILLER PACK ===
US TRILLER TV 01 MCW High Stakes 2024 // UK Fri 10 May 10:30am // ET Fri 10 May 5:30am
US TRILLER TV 02 Roll in the Cage 11 // UK Sat 11 May 1:00am // ET Fri 10 May 8:00pm
US TRILLER TV 03 Shamrock FC 354 // UK Sat 11 May 1:30am // ET Fri 10 May 8:30pm
US TRILLER TV 04 FSW Ground Zero 2024 // UK Sat 11 May 3:30am // ET Fri 10 May 10:30pm
US TRILLER TV 05 Greektown Wrestling May 10th // UK Sat 11 May 12:30am // ET Fri 10 May 7:30pm
Screwdatt, [5/10/2024 12:17 PM]
=== USA PEACOCK PACK ===
US PEACOCK 01 INDYCAR Road course practice 1 // UK Fri 10 May 2:30pm // ET Fri 10 May 8:30am
US PEACOCK 01 TRACK & FIELD Diamond league doha // UK Fri 10 May 5:00pm // ET Fri 10 May 11:00am
US PEACOCK 01 GOLF Cognizant founders cup rd. 2 // UK Fri 10 May 8:00pm // ET Fri 10 May 2:00pm
US PEACOCK 01 SLED HOCKEY Wpih world champs sf 2 // UK Sat 11 May 12:30am // ET Fri 10 May 6:30pm
US PEACOCK 01 RUGBY Australia v. Canada // UK Sat 11 May 7:55am // ET Sat 11 May 1:55am
US PEACOCK 02 GOLF Myrtle beach classic rd. 2 // UK Fri 10 May 2:30pm // ET Fri 10 May 8:30am
US PEACOCK 02 INDYCAR Road course practice 2 // UK Fri 10 May 6:10pm // ET Fri 10 May 12:10pm
US PEACOCK 02 SLED HOCKEY Wpih world champs sf 1 // UK Fri 10 May 8:30pm // ET Fri 10 May 2:30pm
US PEACOCK 02 NXT Nxt level up // UK Sat 11 May 3:00am // ET Fri 10 May 9:00pm
Screwdatt, [5/10/2024 12:17 PM]
US PEACOCK 03 GOLF Regions tradition rd. 2 // UK Fri 10 May 4:30pm // ET Fri 10 May 10:30am
US PEACOCK 03 INDYCAR Road course qualifying // UK Fri 10 May 9:20pm // ET Fri 10 May 3:20pm
US PEACOCK 03 RUGBY New zealand v. Usa // UK Sat 11 May 3:05am // ET Fri 10 May 9:05pm
US PEACOCK 04 GOLF Wells fargo champ rd. 2 // UK Fri 10 May 7:00pm // ET Fri 10 May 1:00pm
US PEACOCK 05 INDYCAR Indy nxt ims road course 1 // UK Fri 10 May 11:10pm // ET Fri 10 May 5:10pm
Screwdatt, [5/10/2024 12:17 PM]
=== USA MLB PACK ===
US MLB LIVE 01: Houston at Detroit 6:40 PM ET
US MLB LIVE 02: Chi. Cubs at Pittsburgh 6:40 PM ET
US MLB LIVE 03: NY Yankees at Tampa Bay 6:50 PM ET
US MLB LIVE 04: Arizona at Baltimore 7:05 PM ET
US MLB LIVE 05: Minnesota at Toronto 7:07 PM ET
US MLB LIVE 06: Washington at Boston 7:10 PM ET
US MLB LIVE 07: Atlanta at NY Mets 7:10 PM ET
US MLB LIVE 08: Philadelphia at Miami 7:10 PM ET
US MLB LIVE 09: Cleveland at Chi. White Sox 7:40 PM ET
US MLB LIVE 10: St. Louis at Milwuakee 8:10 PM ET
US MLB LIVE 11: Texas at Colorado 8:40 PM ET
US MLB LIVE 12: Kansas City at LA Angels 9:38 PM ET
US MLB LIVE 13: LA Dodgers at San Diego 9:40 PM ET
US MLB LIVE 14: Oakland at Seattle 9:40 PM ET
US MLB LIVE 15: Cincinnati at San Francisco 10:15 PM ET
Screwdatt, [5/10/2024 12:17 PM]
=== USA NBA PACK ===
US NBA LIVE 01: East Semifinals Game 3: New York at Indiana 7:00 PM ET
US NBA LIVE 02: West Semifinals Game 3: Denver at Minnesota 9:30 PM ET
Screwdatt, [5/10/2024 12:17 PM]
=== USA NHL PACK ===
US NHL LIVE 01: East Semifinals Game 3: Florida at Boston 7:00 PM ET
US NHL LIVE 02: west Semifinals Game 2: Edmonton at Vancouver 10:00 PM ET
Screwdatt, [5/10/2024 12:17 PM]
=== USA MILB PACK ===
US MILB 01 Fort Wayne TinCaps vs West Michigan Whitecaps // UK Fri 10 May 4:00pm // ET Fri 10 May 11:00am
US MILB 01 Everett AquaSox vs Vancouver Canadians // UK Fri 10 May 9:05pm // ET Fri 10 May 4:05pm
US MILB 01 Peoria Chiefs vs Beloit Sky Carp // UK Sat 11 May 12:35am // ET Fri 10 May 7:35pm
US MILB 02 Norfolk Tides vs Memphis Redbirds // UK Fri 10 May 6:05pm // ET Fri 10 May 1:05pm
US MILB 02 Dayton Dragons vs Lake County Captains // UK Fri 10 May 10:00pm // ET Fri 10 May 5:00pm
US MILB 02 Sacramento River Cats vs Salt Lake Bees // UK Sat 11 May 1:35am // ET Fri 10 May 8:35pm
US MILB 03 Dayton Dragons vs Lake County Captains // UK Fri 10 May 10:05pm // ET Fri 10 May 5:05pm
Screwdatt, [5/10/2024 12:17 PM]
US MILB 03 Albuquerque Isotopes vs El Paso Chihuahuas // UK Sat 11 May 1:35am // ET Fri 10 May 8:35pm
US MILB 04 Tennessee Smokies vs Chattanooga Lookouts // UK Fri 10 May 10:15pm // ET Fri 10 May 5:15pm
US MILB 04 Tacoma Rainiers vs Reno Aces // UK Sat 11 May 2:05am // ET Fri 10 May 9:05pm
US MILB 05 Tennessee Smokies vs Chattanooga Lookouts // UK Fri 10 May 10:20pm // ET Fri 10 May 5:20pm
US MILB 05 Rancho Cucamonga Quakes vs Visalia Rawhide // UK Sat 11 May 2:30am // ET Fri 10 May 9:30pm
US MILB 06 Binghamton Rumble Ponies vs Portland Sea Dogs // UK Fri 10 May 11:00pm // ET Fri 10 May 6:00pm
US MILB 06 Spokane Indians vs Hillsboro Hops // UK Sat 11 May 2:35am // ET Fri 10 May 9:35pm
US MILB 07 Somerset Patriots vs Altoona Curve // UK Fri 10 May 11:00pm // ET Fri 10 May 6:00pm
US MILB 07 Inland Empire 66ers vs Lake Elsinore Storm // UK Sat 11 May 2:45am // ET Fri 10 May 9:45pm
US MILB 08 Lansing Lugnuts vs Great Lakes Loons // UK Fri 10 May 11:05pm // ET Fri 10 May 6:05pm
US MILB 08 Stockton Ports vs San Jose Giants // UK Sat 11 May 3:00am // ET Fri 10 May 10:00pm
US MILB 09 Worcester Red Sox vs Buffalo Bisons // UK Fri 10 May 11:05pm // ET Fri 10 May 6:05pm
US MILB 09 Tri-City Dust Devils vs Eugene Emeralds // UK Sat 11 May 3:05am // ET Fri 10 May 10:05pm
US MILB 10 Richmond Flying Squirrels vs Erie SeaWolves // UK Fri 10 May 11:05pm // ET Fri 10 May 6:05pm
US MILB 10 Modesto Nuts vs Fresno Grizzlies // UK Sat 11 May 3:05am // ET Fri 10 May 10:05pm
US MILB 11 Palm Beach Cardinals vs Jupiter Hammerheads // UK Fri 10 May 11:30pm // ET Fri 10 May 6:30pm
US MILB 12 St. Lucie Mets vs Bradenton Marauders // UK Fri 10 May 11:30pm // ET Fri 10 May 6:30pm
US MILB 13 Wilmington Blue Rocks vs Jersey Shore BlueClaws // UK Fri 10 May 11:35pm // ET Fri 10 May 6:35pm
US MILB 14 Rochester Red Wings vs Scranton/Wilkes-Barre RailRiders // UK Fri 10 May 11:35pm // ET Fri 10 May 6:35pm
US MILB 15 Harrisburg Senators vs New Hampshire Fisher Cats // UK Fri 10 May 11:35pm // ET Fri 10 May 6:35pm
US MILB 16 Nashville Sounds vs Durham Bulls // UK Fri 10 May 11:35pm // ET Fri 10 May 6:35pm
US MILB 17 Lakeland Flying Tigers vs Daytona Tortugas // UK Fri 10 May 11:35pm // ET Fri 10 May 6:35pm
US MILB 18 Hartford Yard Goats vs Reading Fightin Phils // UK Fri 10 May 11:45pm // ET Fri 10 May 6:45pm
US MILB 19 Brooklyn Cyclones vs Rome Emperors // UK Sat 11 May 12:00am // ET Fri 10 May 7:00pm
US MILB 20 Lynchburg Hillcats vs Down East Wood Ducks // UK Sat 11 May 12:00am // ET Fri 10 May 7:00pm
Screwdatt, [5/10/2024 12:17 PM]
US MILB 21 Delmarva Shorebirds vs Kannapolis Cannon Ballers // UK Sat 11 May 12:00am // ET Fri 10 May 7:00pm
US MILB 22 Asheville Tourists vs Winston-Salem Dash // UK Sat 11 May 12:00am // ET Fri 10 May 7:00pm
US MILB 23 Akron RubberDucks vs Bowie Baysox // UK Sat 11 May 12:05am // ET Fri 10 May 7:05pm
US MILB 24 Fredericksburg Nationals vs Charleston RiverDogs // UK Sat 11 May 12:05am // ET Fri 10 May 7:05pm
US MILB 25 Hickory Crawdads vs Greenville Drive // UK Sat 11 May 12:05am // ET Fri 10 May 7:05pm
US MILB 26 Charlotte Knights vs Gwinnett Stripers // UK Sat 11 May 12:05am // ET Fri 10 May 7:05pm
US MILB 27 Dunedin Blue Jays vs Fort Myers Mighty Mussels // UK Sat 11 May 12:05am // ET Fri 10 May 7:05pm
US MILB 28 Augusta GreenJackets vs Myrtle Beach Pelicans // UK Sat 11 May 12:05am // ET Fri 10 May 7:05pm
US MILB 29 Hudson Valley Renegades vs Aberdeen IronBirds // UK Sat 11 May 12:05am // ET Fri 10 May 7:05pm
US MILB 30 Cedar Rapids Kernels vs South Bend Cubs // UK Sat 11 May 12:05am // ET Fri 10 May 7:05pm
US MILB 31 Syracuse Mets vs Lehigh Valley IronPigs // UK Sat 11 May 12:05am // ET Fri 10 May 7:05pm
US MILB 32 St. Paul Saints vs Toledo Mud Hens // UK Sat 11 May 12:05am // ET Fri 10 May 7:05pm
US MILB 33 Salem Red Sox vs Columbia Fireflies // UK Sat 11 May 12:05am // ET Fri 10 May 7:05pm
US MILB 34 Carolina Mudcats vs Fayetteville Woodpeckers // UK Sat 11 May 12:05am // ET Fri 10 May 7:05pm
US MILB 35 Birmingham Barons vs Pensacola Blue Wahoos // UK Sat 11 May 12:05am // ET Fri 10 May 7:05pm
US MILB 36 Indianapolis Indians vs Louisville Bats // UK Sat 11 May 12:15am // ET Fri 10 May 7:15pm
US MILB 37 Wisconsin Timber Rattlers vs Quad Cities River Bandits // UK Sat 11 May 12:30am // ET Fri 10 May 7:30pm
US MILB 38 Mississippi Braves vs Rocket City Trash Pandas // UK Sat 11 May 12:35am // ET Fri 10 May 7:35pm
US MILB 39 Greensboro Grasshoppers vs Bowling Green Hot Rods // UK Sat 11 May 12:35am // ET Fri 10 May 7:35pm
US MILB 40 Montgomery Biscuits vs Biloxi Shuckers // UK Sat 11 May 12:35am // ET Fri 10 May 7:35pm
US MILB 41 Tulsa Drillers vs Midland RockHounds // UK Sat 11 May 1:00am // ET Fri 10 May 8:00pm
US MILB 42 San Antonio Missions vs Frisco RoughRiders // UK Sat 11 May 1:05am // ET Fri 10 May 8:05pm
US MILB 43 Jacksonville Jumbo Shrimp vs Omaha Storm Chasers // UK Sat 11 May 1:05am // ET Fri 10 May 8:05pm
US MILB 44 Springfield Cardinals vs Northwest Arkansas Naturals // UK Sat 11 May 1:05am // ET Fri 10 May 8:05pm
US MILB 45 Arkansas Travelers vs Wichita Wind Surge // UK Sat 11 May 1:05am // ET Fri 10 May 8:05pm
US MILB 46 Amarillo Sod Poodles vs Corpus Christi Hooks // UK Sat 11 May 1:05am // ET Fri 10 May 8:05pm
US MILB 47 Oklahoma City Baseball Club vs Sugar Land Space Cowboys // UK Sat 11 May 1:05am // ET Fri 10 May 8:05pm
US MILB 48 Columbus Clippers vs Iowa Cubs // UK Sat 11 May 1:08am // ET Fri 10 May 8:08pm
US MILB 49 Las Vegas Aviators vs Round Rock Express // UK Sat 11 May 1:15am // ET Fri 10 May 8:15pm
Screwdatt, [5/10/2024 12:17 PM]
=== PPV LIVE EVENT PACK ===
PPV LIVE EVENT 01 - 8:30AM One Friday Fights 62 Mongkolkaew v ET 2
PPV LIVE EVENT 02 - 11:30AM PFL Mena 1
PPV LIVE EVENT 03 - 6PM Aries Fight Series 26
PPV LIVE EVENT 04 - 7PM Boxing Next Generation Philadelphia
PPV LIVE EVENT 05 - 8PM WNO23 Meregali v Rocha
PPV LIVE EVENT 06 - 8PM Roll in the Cage 11
PPV LIVE EVENT 07 - 9:30PM BYB 26 Nelson v Turner
PPV LIVE EVENT 08 - 6PM Spring Sizzler Make Up
PPV LIVE EVENT 09 - 6PM MWDRS Throwdown
PPV LIVE EVENT 10 - 6:15PM World of Outlaws Sprint Cars
PPV LIVE EVENT 11 - 6:30PM Attica Sprints
PPV LIVE EVENT 12 - 6:30PM USAC Sprints Bloomington
PPV LIVE EVENT 13 - 6:45PM Thunder on the Thruway
PPV LIVE EVENT 14 - 7PM Albany Saratoga Late Model
PPV LIVE EVENT 15 - 7PM Accord Modifieds
Screwdatt, [5/10/2024 12:17 PM]
PPV LIVE EVENT 16 - 7PM Lindas Micro Sprints
PPV LIVE EVENT 17 - 7:15PM Spirit Micro Sprints
PPV LIVE EVENT 18 - 7:15PM Jacksonvile Sprints
PPV LIVE EVENT 19 - 7:15PM American Sprint Car Series
PPV LIVE EVENT 20 - 7:15PM Kubota High Limit Racing
PPV LIVE EVENT 21 - 7:30PM Lucas Oil Late Models
PPV LIVE EVENT 22 - 8PM HMT Late Model
PPV LIVE EVENT 23 - 8PM Mississippi Thunder Late Model
PPV LIVE EVENT 24 - 8:15PM Xtreme Outlaw Midgets
PPV LIVE EVENT 25 - 8:30PM URSS Thomas Sprints
submitted by Screwdatt to TodaysGames [link] [comments]


2024.05.09 06:03 GTSBot [GTS] There is a VR filter for MacOS category on Steam that shows actual VR games: Is this a bug or some kind of stealth feature drop? Can I really use my Quest 3 with Macbook now?

[GTS] There is a VR filter for MacOS category on Steam that shows actual VR games: Is this a bug or some kind of stealth feature drop? Can I really use my Quest 3 with Macbook now? submitted by GTSBot to guessthesubreddit [link] [comments]


2024.05.09 03:55 oldbublysoul29 Weekend Roundup May 10-12

Have a great weekend! 🙂
AROUND TOWN
FRIDAY, MAY 10
SATURDAY, MAY 11
SUNDAY, MAY 12
SPORTS
MOVIES (released nationwide in theaters)
LINKS
If you have any events to add, drop them in the comments!
submitted by oldbublysoul29 to Minneapolis [link] [comments]


2024.05.09 03:54 oldbublysoul29 Weekend Rundown May 10-12

Have a great weekend! 🙂
AROUND TOWN
FRIDAY, MAY 10
SATURDAY, MAY 11
SUNDAY, MAY 12
SPORTS
MOVIES (released nationwide in theaters)
LINKS
If you have any events to add, drop them in the comments!
submitted by oldbublysoul29 to TwinCities [link] [comments]


2024.05.08 16:39 deeplearningbot There is a VR filter for MacOS category on Steam that shows actual VR games: Is this a bug or some kind of stealth feature drop? Can I really use my Quest 3 with Macbook now?

There is a VR filter for MacOS category on Steam that shows actual VR games: Is this a bug or some kind of stealth feature drop? Can I really use my Quest 3 with Macbook now? submitted by deeplearningbot to Steam [link] [comments]


2024.05.08 14:10 ArtFraga Her Karen O and Spike Jonze The Moon Song UKULELE Chords - Guitar Tabs - Warner Bros. Pictures by Warner Bros. Pictures

Her Karen O and Spike Jonze The Moon Song UKULELE guitar tabs download as Guitar Pro and PDF on: https://paidtabs.com/search/CxahbnUCZxY
Click here for a free preview of the score (first page)
Credit: this score was transcribed/uploaded by @DavideB
If you cannot find the score, it might be because of a copyright issue. Click on "Request" button at PaidTabs.com to request and get the score.
submitted by ArtFraga to RareTabs [link] [comments]


2024.05.08 11:01 warp-factor Match Thread: Rachael Heyhoe Flint Trophy - Round 6

2024 Rachael Heyhoe Flint Trophy - Round 6
ECB nvPlay Match Centre - Central Repository of Scorecards and clips of every boundary and wicket
Live Video Streams: Every match is broadcast free online and available worldwide. These streams are hosted on the home team's YouTube channels which are linked against each match below. They can also be accessed on the ECB Website (free account required) and via nvPlay (linked above)
Live Radio Streams: Ball-by-ball radio coverage of selected Women's regional matches is provided by BBC Local Radio. The radio streams are found on the BBC Live Page for the day and are accessible worldwide.
RHF Trophy Matches start at 10:30 BST unless otherwise specified.
South East Stars vs Northern Diamonds at The County Ground, Beckenham - YouTube - Weather Forecast - Scorecard
Sunrisers vs Southern Vipers at Radlett CC - YouTube - Weather Forecast - Scorecard
Thunder vs Central Sparks at Old Trafford - YouTube - Weather Forecast - Scorecard
The Blaze vs Western Storm at Trent Bridge - YouTube - Weather Forecast - Scorecard
Rachael Heyhoe Flint Trophy Standings before today:
Pos Team Played Won Lost Tied N/R Net RR Points
1 South East Stars 5 4 1 0 0 +1.059 18
2 Southern Vipers 5 4 1 0 0 +0.747 18
3 Sunrisers 5 3 2 0 0 +0.211 15
4 Northern Diamonds 5 3 2 0 0 +0.053 13
5 Thunder 5 2 3 0 0 +0.023 9
6 Western Storm 5 2 3 0 0 -0.101 9
7 Central Sparks 5 1 4 0 0 -0.399 5
8 The Blaze 5 1 4 0 0 -1.264 4
Format/Points: All 8 teams are in one group and play the other 7 teams home and away. Teams receive 4 points for a win. A bonus point will be given where the winning team's run rate is 1.25 or greater times that of the opposition. 2 points for a Tie or No Result. Teams ranked 2 and 3 at the end of the Group Stage progress to a semi-final playoff with the winner meeting the 1st ranked team in the final.
submitted by warp-factor to Cricket [link] [comments]


2024.05.07 14:34 nahmanhajdklfjdsflkj crash

---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.

Time: 2024-05-07 14:32:45
Description: Initializing game

java.lang.ExceptionInInitializerError
at net.minecraft.class\_315.(class\_315.java:97) at net.minecraft.class\_310.(class\_310.java:489) at net.minecraft.client.main.Main.main([Main.java:223](https://Main.java:223)) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch([MinecraftGameProvider.java:470](https://MinecraftGameProvider.java:470)) at net.fabricmc.loader.impl.launch.knot.Knot.launch([Knot.java:74](https://Knot.java:74)) at net.fabricmc.loader.impl.launch.knot.KnotClient.main([KnotClient.java:23](https://KnotClient.java:23)) 
Caused by: java.lang.RuntimeException: Mixin transformation of net.minecraft.class_339 failed
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray([KnotClassDelegate.java:427](https://KnotClassDelegate.java:427)) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass([KnotClassDelegate.java:323](https://KnotClassDelegate.java:323)) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass([KnotClassDelegate.java:218](https://KnotClassDelegate.java:218)) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass([KnotClassLoader.java:119](https://KnotClassLoader.java:119)) at java.base/java.lang.ClassLoader.loadClass([ClassLoader.java:525](https://ClassLoader.java:525)) at net.minecraft.class\_7172.(class\_7172.java:35) ... 6 more 
Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins([MixinProcessor.java:392](https://MixinProcessor.java:392)) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass([MixinTransformer.java:234](https://MixinTransformer.java:234)) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes([MixinTransformer.java:202](https://MixinTransformer.java:202)) at io.gitlab.jfronny.libjf.unsafe.asm.AsmTransformer.transformClassBytes([AsmTransformer.java:75](https://AsmTransformer.java:75)) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray([KnotClassDelegate.java:422](https://KnotClassDelegate.java:422)) ... 11 more 
Caused by: org.spongepowered.asm.mixin.throwables.MixinApplyError: Mixin [smoothswapping-common.mixins.json:ClickableWidgetAccessor from mod smoothswapping] from phase [DEFAULT] in config [smoothswapping-common.mixins.json] FAILED during APPLY
at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinError([MixinProcessor.java:638](https://MixinProcessor.java:638)) at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinApplyError([MixinProcessor.java:589](https://MixinProcessor.java:589)) at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins([MixinProcessor.java:379](https://MixinProcessor.java:379)) ... 15 more 
Caused by: org.spongepowered.asm.mixin.gen.throwables.InvalidAccessorException: No candidates were found matching field_41097:J in net/minecraft/class_339 for smoothswapping-common.mixins.json:ClickableWidgetAccessor from mod smoothswapping->@Accessor[FIELD_SETTER]::setLastHoveredTime(J)V [INJECT Applicator Phase -> smoothswapping-common.mixins.json:ClickableWidgetAccessor from mod smoothswapping -> Apply Accessors -> -> Locate -> smoothswapping-common.mixins.json:ClickableWidgetAccessor from mod smoothswapping->@Accessor[FIELD_SETTER]::setLastHoveredTime(J)V]
at org.spongepowered.asm.mixin.gen.AccessorInfo.findTarget([AccessorInfo.java:519](https://AccessorInfo.java:519)) at org.spongepowered.asm.mixin.gen.AccessorInfo.findTargetField([AccessorInfo.java:502](https://AccessorInfo.java:502)) at org.spongepowered.asm.mixin.gen.AccessorInfo.locate([AccessorInfo.java:476](https://AccessorInfo.java:476)) at org.spongepowered.asm.mixin.transformer.MixinTargetContext.generateAccessors([MixinTargetContext.java:1411](https://MixinTargetContext.java:1411)) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyAccessors([MixinApplicatorStandard.java:1071](https://MixinApplicatorStandard.java:1071)) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMixin([MixinApplicatorStandard.java:400](https://MixinApplicatorStandard.java:400)) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply([MixinApplicatorStandard.java:327](https://MixinApplicatorStandard.java:327)) at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply([TargetClassContext.java:422](https://TargetClassContext.java:422)) at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins([TargetClassContext.java:403](https://TargetClassContext.java:403)) at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins([MixinProcessor.java:363](https://MixinProcessor.java:363)) ... 15 more 


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Render thread
Stacktrace:
at net.minecraft.class\_315.(class\_315.java:97) at net.minecraft.class\_310.(class\_310.java:489) 

-- Initialization --
Details:
Modules: 
Stacktrace:
at net.minecraft.client.main.Main.main([Main.java:223](https://Main.java:223)) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch([MinecraftGameProvider.java:470](https://MinecraftGameProvider.java:470)) at net.fabricmc.loader.impl.launch.knot.Knot.launch([Knot.java:74](https://Knot.java:74)) at net.fabricmc.loader.impl.launch.knot.KnotClient.main([KnotClient.java:23](https://KnotClient.java:23)) 

-- System Details --
Details:
Minecraft Version: 1.20.4 Minecraft Version ID: 1.20.4 Operating System: Mac OS X (x86\_64) version 14.4.1 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 815547048 bytes (777 MiB) / 1644167168 bytes (1568 MiB) up to 7516192768 bytes (7168 MiB) CPUs: 8 Processor Vendor: GenuineIntel Processor Name: Intel(R) Core(TM) i5-8257U CPU @ 1.40GHz Identifier: Intel64 Family 6 Model 142 Stepping 10 Microarchitecture: Coffee Lake Frequency (GHz): 1.40 Number of physical packages: 1 Number of physical CPUs: 4 Number of logical CPUs: 8 Graphics card #0 name: Intel Iris Plus Graphics 645 Graphics card #0 vendor: Intel Graphics card #0 VRAM (MB): 1536.00 Graphics card #0 deviceId: 0x3ea6 Graphics card #0 versionInfo: Revision ID: 0x0001 Memory slot #0 capacity (MB): 4096.00 Memory slot #0 clockSpeed (GHz): 2.13 Memory slot #0 type: LPDDR3 Memory slot #1 capacity (MB): 4096.00 Memory slot #1 clockSpeed (GHz): 2.13 Memory slot #1 type: LPDDR3 Virtual memory max (MB): 9216.00 Virtual memory used (MB): 5834.99 Swap memory total (MB): 1024.00 Swap memory used (MB): 433.00 JVM Flags: 8 total; -Xss1M -Xmx7G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Fabric Mods: advanced-xray-fabric: Advanced XRay (Fabric) 84.0.0 advancementscreenshot: Advancement Screenshot 4.7 allow-portal-guis: Allow Portal GUIs 1.0.8 ambientsounds: AmbientSounds 5.3.9 antighost: AntiGhost 1.20.4-fabric0.91.2-1.1.5 crowdin-translate: CrowdinTranslate 1.4+1.19.3 appleskin: AppleSkin 2.5.1+mc1.20.3 architectury: Architectury 11.1.17 badoptimizations: BadOptimizations 2.1.1 balm-fabric: Balm 9.0.6 better-pie-chart: Better Pie Chart 1.0.0+1.20 betterbeds: Better Beds 1.3.0 betterf3: BetterF3 9.0.2 betterhurtcam: BetterHurtCam 1.7.0+mc1.20.3 betterpingdisplay: Better Ping Display 1.1.1 betterstats: Better Statistics Screen 3.9.7+fabric-1.20.4 tcdcommons: TCD Commons API 3.9.6+fabric-1.20.4 blur: Blur (Fabric) 3.2.0 midnightlib: MidnightLib 1.5.3 boathud: BoatHud 1.1.5 boatiview: Boat Item View Fabric 0.0.5 bobby: Bobby 5.1.0+mc1.20.4 com\_typesafe\_config: config 1.4.2 io\_leangen\_geantyref\_geantyref: geantyref 1.3.13 org\_spongepowered\_configurate-core: configurate-core 4.1.2 org\_spongepowered\_configurate-hocon: configurate-hocon 4.1.2 bookshelf: Bookshelf 23.0.6 boostedbrightness: Boosted Brightness 2.2.0 brb: Better Recipe Book 1.10.0+1.20.4 brokenleadwarner: Broken Lead Warner 1.1.1+1.20.x c2me: Concurrent Chunk Management Engine 0.2.0+alpha.11.65 c2me-base: Concurrent Chunk Management Engine (Base) 0.2.0+alpha.11.65 c2me-client-uncapvd: Concurrent Chunk Management Engine (Client/Uncap View Distance) 0.2.0+alpha.11.65 c2me-fixes-chunkio-threading-issues: Concurrent Chunk Management Engine (Fixes/Chunk IO/Threading Issues) 0.2.0+alpha.11.65 c2me-fixes-general-threading-issues: Concurrent Chunk Management Engine (Fixes/General/Threading Issues) 0.2.0+alpha.11.65 c2me-fixes-worldgen-threading-issues: Concurrent Chunk Management Engine (Fixes/WorldGen/Threading Issues) 0.2.0+alpha.11.65 c2me-fixes-worldgen-vanilla-bugs: Concurrent Chunk Management Engine (Fixes/WorldGen/Vanilla Bugs) 0.2.0+alpha.11.65 c2me-notickvd: Concurrent Chunk Management Engine (No Tick View Distance) 0.2.0+alpha.11.65 c2me-opts-allocs: Concurrent Chunk Management Engine (Optimizations/Memory Allocations) 0.2.0+alpha.11.65 c2me-opts-chunk-access: Concurrent Chunk Management Engine (Optimizations/Chunk Access) 0.2.0+alpha.11.65 c2me-opts-chunkio: Concurrent Chunk Management Engine (Optimizations/Chunk IO) 0.2.0+alpha.11.65 c2me-opts-math: Concurrent Chunk Management Engine (Optimizations/Math) 0.2.0+alpha.11.65 c2me-opts-scheduling: Concurrent Chunk Management Engine (Optimizations/Scheduling) 0.2.0+alpha.11.65 c2me-opts-worldgen-general: Concurrent Chunk Management Engine (Optimizations/General WorldGen) 0.2.0+alpha.11.65 c2me-opts-worldgen-vanilla: Concurrent Chunk Management Engine (Optimizations/Vanilla WorldGen) 0.2.0+alpha.11.65 c2me-rewrites-chunk-serializer: Concurrent Chunk Management Engine (Rewrites/Chunk Serializer) 0.2.0+alpha.11.65 c2me-rewrites-chunkio: Concurrent Chunk Management Engine (Rewrites/Chunk IO) 0.2.0+alpha.11.65 c2me-server-utils: Concurrent Chunk Management Engine (Server Utils) 0.2.0+alpha.11.65 c2me-threading-chunkio: Concurrent Chunk Management Engine (Threading/WorldGen) 0.2.0+alpha.11.65 c2me-threading-lighting: Concurrent Chunk Management Engine (Threading/Lighting) 0.2.0+alpha.11.65 c2me-threading-worldgen: Concurrent Chunk Management Engine (Threading/WorldGen) 0.2.0+alpha.11.65 net\_objecthunter\_exp4j: exp4j 0.4.8 org\_threadly\_threadly: threadly 7.0 cameranoclip: CameraNoClip 1.0.1-MC1.20.2-Fabric chat\_heads: Chat Heads 0.10.32 chunkpregen: Fabric Chunk Pregenerator 0.3.3 chunky: Chunky 1.3.138 clienttweaks: Client Tweaks 13.0.2 cloth-config: Cloth Config v13 13.0.121 cloth-basic-math: cloth-basic-math 0.6.1 clumps: Clumps [15.0.0.2](https://15.0.0.2) collective: Collective 7.40 continue: Continue Button 1.2.3+1.20.4 controlling: Controlling 15.0.5 craftingtweaks: Crafting Tweaks 20.0.3 creativecore: CreativeCore 2.11.16 net\_neoforged\_bus: bus 7.2.0 ctrl-q: Ctrl Q 1.9 cullleaves: Cull Leaves 3.3.0 deathcounter: Death Counter 2024.1.1 ducky-updater-lib: Ducky Updater Lib 2023.10.1 io\_ktor\_ktor-events-jvm: ktor-events-jvm 2.3.6 io\_ktor\_ktor-http-cio-jvm: ktor-http-cio-jvm 2.3.6 io\_ktor\_ktor-http-jvm: ktor-http-jvm 2.3.6 io\_ktor\_ktor-io-jvm: ktor-io-jvm 2.3.6 io\_ktor\_ktor-network-jvm: ktor-network-jvm 2.3.6 io\_ktor\_ktor-server-cio-jvm: ktor-server-cio-jvm 2.3.6 io\_ktor\_ktor-server-core-jvm: ktor-server-core-jvm 2.3.6 io\_ktor\_ktor-server-host-common-jvm: ktor-server-host-common-jvm 2.3.6 io\_ktor\_ktor-server-html-builder-jvm: ktor-server-html-builder-jvm 2.3.6 io\_ktor\_ktor-utils-jvm: ktor-utils-jvm 2.3.6 modmenu-badges-lib: ModMenu Badges Lib 2023.6.1 org\_jetbrains\_kotlinx\_kotlinx-html-jvm: kotlinx-html-jvm 0.9.1 detailab: Detail Armor Bar 2.6.3+1.20.4-fabric do\_a\_barrel\_roll: Do a Barrel Roll 3.5.4+1.20.4 mixinsquared: MixinSquared 0.1.1 durabilityplus: DurabilityPlus 1.0.3 dynamic\_fps: Dynamic FPS 3.4.3 easiervillagertrading: EasierVillagerTrading 1.20-fabric0.83.0-1.5.4 gbfabrictools: GBfabrictools 1.3.5+1.20 eatinganimationid: Eating Animation 1.20+1.9.61 ecs: Elytra/Chestplate Swapper 1.3.0-MC1.20 enchdesc: EnchantmentDescriptions 20.0.2 enhanced\_attack\_indicator: Enhanced Attack Indicator 1.0.4+1.20.3 enhancedvisuals: EnhancedVisuals 1.6.9 entity\_model\_features: Entity Model Features 1.3 entity\_texture\_features: Entity Texture Features 5.2.3 org\_apache\_httpcomponents\_httpmime: httpmime 4.5.10 entityculling: EntityCulling 1.6.4 exordium: Exordium 1.2.1 explosiveenhancement: Explosive Enhancement 1.2.2-1.20.x fabric-api: Fabric API 0.96.11+1.20.4 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.49+82b1bb3e4f fabric-biome-api-v1: Fabric Biome API (v1) 13.0.16+78d798af4f fabric-block-api-v1: Fabric Block API (v1) 1.0.16+3e2216cb4f fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.4+78d798af4f fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.46+78d798af4f fabric-client-tags-api-v1: Fabric Client Tags 1.1.7+78d798af4f fabric-command-api-v1: Fabric Command API (v1) 1.2.41+f71b366f4f fabric-commands-v0: Fabric Commands (v0) 0.2.58+df3654b34f fabric-containers-v0: Fabric Containers (v0) 0.1.86+df3654b34f fabric-content-registries-v0: Fabric Content Registries (v0) 5.0.15+78d798af4f fabric-convention-tags-v1: Fabric Convention Tags 1.5.10+78d798af4f fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.23+78d798af4f fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.1.4+b90db5744f fabric-data-generation-api-v1: Fabric Data Generation API (v1) 13.2.4+5c0133444f fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.61+78d798af4f fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.1+09fc25014f fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.7.1+389931eb4f fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.74+df3654b34f fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.46+78d798af4f fabric-item-api-v1: Fabric Item API (v1) 2.2.0+d6f2b0844f fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.26+58f8c0124f fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.41+78d798af4f fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.39+df3654b34f fabric-loot-api-v2: Fabric Loot API (v2) 2.1.9+78d798af4f fabric-message-api-v1: Fabric Message API (v1) 6.0.5+78d798af4f fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.65+78d798af4f fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.8+78d798af4f fabric-models-v0: Fabric Models (v0) 0.4.7+9386d8a74f fabric-object-builder-api-v1: Fabric Object Builder API (v1) 13.0.14+080016e44f fabric-recipe-api-v1: Fabric Recipe API (v1) 2.0.20+78d798af4f fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.4+78d798af4f fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.4+78d798af4f fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.53+df3654b34f fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.42+73761d2e4f fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.1.1+e761c6694f fabric-rendering-v0: Fabric Rendering (v0) 1.1.56+df3654b34f fabric-rendering-v1: Fabric Rendering (v1) 3.2.0+6fd945a04f fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.14+78d798af4f fabric-screen-api-v1: Fabric Screen API (v1) 2.0.17+78d798af4f fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.55+78d798af4f fabric-sound-api-v1: Fabric Sound API (v1) 1.0.17+78d798af4f fabric-transfer-api-v1: Fabric Transfer API (v1) 4.0.11+eb30349a4f fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 5.0.14+78d798af4f fabric-language-kotlin: Fabric Language Kotlin 1.10.19+kotlin.1.9.23 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 1.9.23 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 1.9.23 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.9.23 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.9.23 org\_jetbrains\_kotlinx\_atomicfu-jvm: atomicfu-jvm 0.23.2 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.0 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.0 org\_jetbrains\_kotlinx\_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.5.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 fabricloader: Fabric Loader 0.15.10 mixinextras: MixinExtras 0.3.5 fadeless: Fadeless 1.0.1 fallingleaves: Falling Leaves 1.15.5 fancymenu: FancyMenu 3.1.2 com\_github\_keksuccino\_japng: japng 0.5.3 ferritecore: FerriteCore 6.0.3 footprintparticle: Footprint Particle 0.5.1-mc1.20.2 forgeconfigapiport: Forge Config API Port 20.4.3 com\_electronwill\_night-config\_core: core 3.6.6 com\_electronwill\_night-config\_toml: toml 3.6.6 fractionalgui: FractionalGui 1.1.0+mc1.20.3 freecam: Freecam 1.2.3 freelook: freelook 1.1.5 fscript: FScript Lib 3.2.3 guiclock: GUI Clock 4.4 highlighter: Highlighter 1.1.9 iceberg: Iceberg 1.1.18 immediatelyfast: ImmediatelyFast 1.2.13+1.20.4 inventoryhud: Inventory HUD + 3.4.19 itemborders: Item Borders 1.2.1 jade: Jade 13.3.1 java: OpenJDK 64-Bit Server VM 17 jei: Just Enough Items [17.3.0.49](https://17.3.0.49) konkrete: Konkrete 1.9.2 krypton: Krypton 0.2.6 com\_velocitypowered\_velocity-native: velocity-native 3.2.0-SNAPSHOT ksyxis: Ksyxis 1.2.2 ktnilcks: ItemLocks 1.20.4-1.3.8 lambdynlights: LambDynamicLights 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2024.05.06 22:06 OldManWarhammer FotD - The Seventh Orion War - Part 10 - The Dhampir

A week had gone by since the planet had been pacified. A solid week.
Fleet Marshal Simmons was sitting in her quarters, nursing a cup of coffee, and from the drumbeat of her fingers on the table she was seconds away from tearing the wall down and storming the bridge... Again. She had to be patient however, it wouldn’t do if she went out to the bridge wing and started barking for status updates. Reinforcements had arrived, the Antares had even gotten a resupply of the small amount of food that was needed to top off its stores. The fleet was fully operational, and they had already replenished half of the ships back to full ammunition stores. It had been a week since she had taken this system. A solid week. For her, it had been quite possibly the longest week of her life. The Barraki, only a few jumps away, were engaged in a back and forth battle against the Vral that had kicked off the second the Barraki had entered the war. From what she was reading the Vral were trying not to commit too heavily, which had at first amused her, but then as the reports kept adding up it started to infuriate her.
The Terran Front Antares fleet was just sitting on it’s hands, right at the border of former shesvie space. Her orders from Central Command had been very lenient, and broad. Take back all of chua space, and wait for further instructions. It had taken her less than two weeks to do that, but now here she was, a full week later, and even though she was ready to plow ahead she was waiting. She had sent more than one message back to Earth, and for a moment she was reminded of several old statements that encapsulated how she felt right now. The ram has touched the wall. Today’s tactical victory does not guarantee tomorrow’s strategic success. Then there was her favorite, which was setting her mind on fire, ‘I’m pissing in the Rhine, now send me gas!’
She felt like a caged animal, and more and more she just wanted to pry the bars off. She thought about bringing up her husband’s image on the datapad sitting in front of her and decided against it. Sometimes it calmed her, but right now she didn’t want to be calm. She wanted to order the Antares to dive right straight through until they reached the Barraki, she wanted to park the Antares over the Vral homeworld and turn it into a slag pile. Her datapad chimed and she glanced at it, then sat back and drank slowly from her cup. The TFS St. Petersburg’s repairs were complete and it was leaving the Antares repair docks, she reached out and tapped the acknowledgement, then stared at the wall. The ground campaign was over. The salvage campaign in space was well underway, with most of the dead hulls arranged and ready for reprocessing. Entire logistics flotillas were already in the system. Why was she still here.
Instead of kicking her table over and stalking around she took another civilized sip of her mug. She was the picture of calm, or so she believed. If she could hear the thoughts of her attendant who was currently out of her quarters getting another coffee prepared she would have known she looked like she was actively on the verge of losing her mind. Her datapad chimed again. TFS Firebrand requesting to pull alongside to resupply food stores. Why not. She tapped a short reply of ‘Granted.’ She then stopped herself from hurling the datapad across the room. Civil, calm. The picture of command. The picture of serene composure. At least that is what she tried to convince herself she looked like. A rabid wolverine ready to murder anyone who came within a square mile is what anyone else would say. Her datapad chimed again. She slammed the mug down on the table and coffee splashed out, her hand snapped out and grabbed hold of the datapad.
“Fucking damnit!” She growled, pulling her hand back to throw. She breathed, then slowly pulled the pad to her eye level.
Initiate Operation Naked Sun at Earliest Convenience
Bold letters, type 12 font, times new roman. From Central Command. To her. God bless the Terran Front, finally. She came out off of her seat like she had been launched from it and stalked for the door. The doors to her quarters opened to the bridgewing. She came out like a tiger chasing a squealing pig. She was holding up the datapad like it was a burning sword, an expression of pure and absolute victory on her face. “Get me a fucking channel to the Fleet Admirals!” She roared.
Petty Officer Hazard hid his expression with his shoulder, but from the way his shoulders were heaving she knew he was struggling and failing not to laugh. “In a good mood today ma’am?”
“You’re goddamned right.” She turned and stalked over to her command table and put the datapad down, opening the message.
‘Intel reports favorable conditions to initiate breakdown of Antares operational group. Advance all fronts. Begin Operation Naked Sun. Proceed at discretion according to operational plan’
“Finally.” She whispered, and she glanced over to Hazard, squaring herself towards the display. After a few moments a feed was sent to her display, panels were shown, with a green or red outline. Red outlines were turning green, showing that the Fleet Admirals in question were ready to receive. She brought up a map of the adjoining systems, seeing the branch points of the hyperspace lanes. “Finally.” She whispered again.
Lieutenant Conrad had always wanted his first command to be like his father’s. The picture of his father sat in his cramped quarters, standing stern faced and ready in front of the Bengal class destroyer named after someone from Earth’s distant past, John C. Stennis. His father had told him stories, rubbing the stump of his right leg, of commanding the eighty crewed, quarter kilometer long vessel. His father’s favorite story was the one that had ended his career, of taking on a vral battleship at point blank range and crippling it before his own ship started flying apart around him. The rescue that had brought him back from death, and the Star of Terra that he had received as a result. When Conrad had left the Mars Naval Academy he had hoped he would be slotted for service on a battleship, just like his old man, and then given command of a destroyer, just like his old man. At least the first part went right. Every waking moment of his service onboard the TFS Paris, the Thunder Child class battleship that even now hovered a few thousand kilometers away, he had pursued command with a fever. His pursuit had been noticed. His studious nature had been noticed. His promotion to Lieutenant Junior Grade had come with the remark that officers of his dedication and passion belonged in the captain’s chair. As a Junior Grade he had completed every required training and qualification regarding ship leadership, logistics, fire control, engineering, and navigation that he could get his hands on.
The look on his captain’s face when they put his new bars on, Conrad couldn’t wipe from his mind. In the two years he had been onboard the Paris, the captain had been like a father figure to him. He didn’t know why. Nor could he wipe from his mind the way that same captain had gestured with grandeur out of the viewport of the bridge of the Paris, and loudly announced that the command he had sought was his. That was the first time he had seen TFSC 2252. The smile he had worn seeing it was fake. At sixty seven meters long, it was not a destroyer. It was a corvette, Hornet class, and a brand new one at that. It had the shake down crew, his crew would be arriving with him. It hadn’t even gotten its name yet. There it sat, moored to Thermopylae station, his first command. His disappointment felt like a vice on his chest. Not a ship expected to fly in formation, but a ship expected to swarm, like a glorified fighter. Conrad never wanted to be a fighter pilot, he had turned down strike craft schools for a reason, but now, here it was.
Still, it wouldn’t have done to have voiced that disappointment. He would have to make do. That same day he moved from the spacious quarters he had been assigned onboard the TFS Paris, and moved into the quarters barely large enough for a narrow bed over a coffin locker, with a fold down desk. No chair. His bed was his chair. It was cramped, the doors weren’t big enough for him to walk through without turning his body. The bridge was the largest space on the entire ship, and even then there was not a lot of room to move around. The ‘gym’, if one could even call it that, was the second largest space and held a treadmill and just enough room for a multi-purpose weight machine. The crew mess was just large enough to seat the full crew of twelve. Anyone serving on a corvette naturally had to have a psychological screening against claustrophobia, because the last thing you wanted on a ship this size was for someone to start freaking out. It’s drive was massively overpowered for a ship it’s size which meant the dampeners that handled acceleration g’s would not and could not accommodate correctly. People who served on corvettes were often said to have ‘Sea Legs’ because of this, an archaic term used to talk about how sailors who traveled Earth’s oceans became accustomed to the ship moving under them. It’s weapons were oversized for it’s tonnage which meant it shook when it fired. It didn’t have sound dampening enough to drown out the noise the corvette made naturally, so sleep was a problem because Conrad preferred silence. The Hornet class corvette, two days after he had taken command, was given the name Dhampir, which Conrad was less than enthused about. He also met his crew, and found out that as cramped as the Dhampir was, it was even more cramped with personnel.
Then there was the crew. It was said you had to be insane to want to fly around in a corvette, and his crew was certifiable. His executive officer, if you could call her that, was her weapon’s officer, again, if you could call her that. In fact, the next highest rank to his was a First Class Petty Officer, which was his weapon’s officer. The oldest member of his crew was twenty eight, which was his weapon’s officer. Gunner’s Mate First Class Cassandra Towns, his weapon’s officer, refused to be called anything other than Cass or Mom. By anyone. Including him. She had introduced the rest of the crew, which had trained together and been shipped together from the Mars Training Yard. A medic who doubled as a damage control technician named Doc which was short for Mad Doc, the chua who managed the reactor called Crispy, weapons operators Rev and Dev ( no relation be assured ), sensor operator Batz, comms operator Fidget, systems technicians Smokey and Crash, and the two engineer technicians BB and Cross. He had given up trying to learn their real names, because they didn’t respond to them half the time anyway. A few days later, he found out he had gotten a name too, Chill, which after threatening Cass with court marshal he found out was short for Chill The Fuck Out You Rod Up The Ass Bastard. At the end of his first week of command, after hearing that, he found he didn’t have the shame needed to actually put that on a disciplinary form.
So no shit, there he was, a freshly minted captain who had expected his first command to be one of pride and prestige, with crisp uniforms and crisper salutes, great mentors, and a vessel with a name that he could speak of with pride and dignity. Instead he got crammed inside of what was essentially a sardine can with eleven misfits whom spent half of their time in various states of half in and half out of uniform, and had a relationship with military discipline that could be considered indifferent at best. Conrad didn’t even know how these people were found considering how strict life was pretty much anywhere else. He had dreams of elder mentors but got none. He had dreams of crisp military discipline, yes sirs, no sirs, but the best he got was ‘Rog’. When he confided in his long time mentor on the Paris about his crew he found out that most crews of the smaller corvettes were manned by those who either directly requested it, or had passed the psychiatric evaluation to be placed there, and usually they were drawn from crew who were going to wash out of standard training due to behavior issues.
He hated it. He hated it with a passion.
Until the engine came on. The growl of the overpowered reactor had sent a chill through his spine and a rush of blood through his body, and he felt his eyes bulge open with a sudden surge of adrenaline. They had left Thermopylae, his crew baying as they entered the hyperspace lane, and when Fleet Marshal Simmons had given the order to run down the Vral he had been howling just like the rest of them.
That was three weeks ago.
Conrad had his feet kicked up, above his head was the nameplate of the ship with Dhampir crossed out in chalk and Chill’s Boat written over it. He was wearing his uniform half off with his arm sleeves tied around his waist. Cass was lounging in her railgun carriage seat, her arms hanging down as she slept in the chair. Conrad reached over and flipped his comm panel open and pressed the button for Excursion Suit One. “BB.” He said, and waited. He closed his eyes and blew out a breath, then looked out of the viewscreen of the bridge. A few seconds later a figure in an environmentally enclosed space walk harness appeared and waved. “How’s it looking?”
“Bitchin’ Chill.” She said, her voice coming through the speaker next to his head. “I’ve taken some pictures with this POS camera they have.” He couldn’t see her face through the visor, the gold leaf hiding it.
“Nice.” Conrad said, “How do the kill marks look?”
“Crispy made a good call, they show up nice. I’m almost done out here. Ten minutes tops” BB didn’t wait for him to dismiss her, and he didn’t bother trying. Conrad turned off the comms line and sat back in the chair, then pulled down his display. He cycled through the reports the crew had sent in and made a couple of check marks in his head. After the last two weeks he had barely checked up anymore, because while every member of the Dhampir’s crew was someone that would get sent for non-judicial punishment at least once a week based off the way they acted alone, they were extremely good at their jobs. Extremely good. Right now though, they were all bored. They had come together to decide on some flair for the ship, and Conrad knew that most corvettes, and some destroyers, had mascots they’d paint on the hull. Every ship in the fleet had kill markers. So next they had decided what the cover art should be. Four designs had been shut down by Cass almost instantly, and in fact Batz had been told if that if his idea went on the hull Batz himself would be on the hull. They had settled on a stylized set of fangs set in a mouth. Their kill markers were vral faces, drawn with cartoonish shocked expressions, with bright red x’s. The tonnage of the kills was marked by simple letters, SC for strike craft, C for corvette, D for destroyer, LC for light cruiser. In the three weeks they had been a crew, the Dhampir had a nice set of kill marks. Fifty two small vral heads for fighters, eighteen for corvettes, seven for destroyers, and three for light cruisers. Yes, it was a good haul. There was a spot marked off to the side that had a C. C for cruiser. Conrad was looking forward to putting a bug head underneath it.
For now though, he reclined back and looked out of the viewport and waited. Like he had been waiting. Aside from him and BB, everyone was either in their small beds or at their station asleep. Well, he couldn’t say everyone. He had a good feeling what was happening in a few quarters. Considering the male to female split on this ship he was fully convinced that the only people who weren’t paired off was himself, Cass, Fidget, and the chua, and he wasn’t too sure about the chua. The first time he had caught two of the crew going at it he didn’t know what to say. When talking with Cass about it she pointed out they were having a talk about two crew members having sex, all the while the two of them were one wardrobe malfunction and a bump away from the same thing considering how tight the spaces were. To fully illustrate the point, she rolled her hips once while she was sliding past him. The point had been proven. Conrad decided on two things at that exact moment. One, he wasn’t going to complain when people who rubbed against each other any time they tried to pass each other wound up rubbing up against each other in other ways.The second was that having any conversation with Cass from here on out wasn’t going to be done in the passageway because she had no shame, and frankly he was more pent up than he wanted to actually admit.
What living on a corvette did to the body did not help. Every time you moved to your station, every time you moved through the ship, you were twisting, pulling yourself up, crouching, pushing down, and squeezing in and out of places. It was a constant workout just to make your way through the three decks. Then of course was the diet. Corvettes had specially prepared meals, high protein, low carbohydrates. Everyone also had the added requirement of mandatory cardiovascular training, thirty minutes a day. You couldn’t be overweight and be on a corvette. Between the diet and the constant workout that was moving through the ship, Conrad was already achieving a level of tone on his body that he had never thought he could gain, and frankly, everyone else either was getting the same way, or was already at that level. You had to be flexible, you had to be fit, you had to be able to move in tight spaces or simply put you were not cut out for corvette service. Add the opposite sex in that situation and the results were flat out obvious to anyone with two neurons firing. In fact the close nature of this ship was turning into a real problem for him, and Cass knew it, and frankly after that conversation and the subsequent close brushes with Cass he fully believed that Cass didn’t have a soul. Some of the brushes between them were downright unnecessary, and frankly every time he got near her now he ran through the litany of reasons why trying to take her up on what she might be offering was a bad idea. He was her superior, she wasn’t an officer, it wouldn’t be right for the captain to be doing something like this with a member of his crew, it could be bad for morale, etc, etc. Cass, for her part, deemed it necessary to put him in compromising positions as frequently as possible it seemed after they had their little talk. It only took him a few days after that conversation to realize that the moniker that smaller corvettes got tagged with, Pleasure Boats, might not be a joke about the size of the ship itself.
How does one address sexual tension so thick you could cut it with a knife on a ship where the crew would be pressed against each other trying not to think about sex while you’re having a conversation explicitly about sex. This was impossible.
He loved his boat.
What he didn’t love right now was the inactivity. Maintenance was done, all checks were done, their meal kits were fully stocked, ammo was fully stocked. The only person with anything to do right now was BB and that was because she had volunteered. Conrad had filed all his reports. They were quite literally just floating in space waiting for something to happen. Then it happened.
The red light on his comm panel went off with a tone, and Conrad reached up, taking his personal receiver off it’s clip on the ceiling. “This is Dhampir actual go ahead.”
“Dhampir actual, this is Paris actual.” The gravelly voice of Captain Calhoon was unmistakable, the captain of the Thunderchild battleship Paris was his senior reporting officer. “How are you adjusting to command Lieutenant?” Conrad opened his hands and looked around, then sat back in his chair and pulled his panel down in front of him. “Well I hope? I had noticed your crewman outside. A fine bit of decoration on your hull.”
“Uhh yes sir!” He said, hoping to god BB hadn’t put Batz’s idea on the hull. “I let the crew decide on how they wanted to represent themselves.” He felt acutely aware of the fact that he was feeling just like he felt when he was trying to figure out if he was in trouble with his actual father when he was young.
“A fine display. A fine display.” The older man rumbled, and Conrad felt his pulse die down. “Now, for the reason I contacted you. I will be sending you operational details for Operation Naked Sun. We engage at fleet time 1230.” Conrad blinked, then looked at the onboard clock. The time read 1042.
“Naked Sun, acknowledged.”
“Very good. You know, something I didn’t tell you, I started off in my command days as a corvette captain myself.” Captain Calhoon sounded wistful over the speakers of his headset. “Tell me, is your crew everything you wanted?”
“Yes sir!” Conrad declared, and Cass began to stir in her chair, her curly red hair cascading down as she turned and stared at him, bleary eyed. “It’s a fine crew.” Cass canted her head to the side then slowly smiled at him, batting her eyes. He threw his hands out at her like he was shooing her away. He pressed the tab to mute his receiver, checked to make sure he was muted, then hissed. “Damnit it’s the Paris, cut the sexual harassment.” She only laughed at him and turned back to her controls.
“Good. That’s good. I sent you a picture of my old crew a few days ago. I'd like one of yours when you have a chance to get off and have a bit of space. You will be a fine commander one day, but relish these days. Especially with what’s to come. Make every moment matter.” Conrad grinned as he listened to the older man talk. On a whim he checked to see his messages from the Captain and saw the one he was talking about. He opened it and blinked. Standing in front of an older Bulldog class corvette, one of the first of the TFS designs, was a crew of ten people. All of them were dressed with their uniform half done, most of them looking like the just climbed out of bed. The man in the center, with his arms draped comfortably around a woman, was the man he knew to be the captain. He looked relaxed, leaner than even Conrad himself was. All of them had a middle finger raised towards the camera, with a stylized Misfits painted on the hull behind them. They didn’t look like a professional crew, not even the captain who now commanded the Paris. They looked like a pirate gang.
“I’m having a look at the picture now.” Conrad said, for lack of anything else to say. Captain Calhoon was the most professional officer he had ever met, but there he was, arm curled around one of his crew, resting his head on her shoulder, and flipping off the camera. He glanced at the bottom and started reading off the names, and some of them were familiar. Dulhan, Vikof, Martins, Smith, Calhoon, Hadrian, Johnson, Sikks, Dupree, Yi.
“We’re a special breed, corvette crew.” The captain of the Paris said. “I’ll leave you to it. Be sure to review the operation, we will have a commander’s meeting to discuss the particulars. For now though, take station ten kilometers off my starboard.” Conrad leaned over, jotting down the instruction. “We’ll have the meeting at 1200 fleet time. Paris out.”
“Dhampir out.” Conrad said in reply, “Cass, jump in the chair and get us ten kilometers off of the Paris’ starboard flank once BB is inside.” He watched as she slid out of the chair and curled her body into the pilot seat, wordlessly. She reached for the comms panel, heard her talking to BB, but shoved the conversation to the back of his mind. He brought up the operational overview, then began reading. He felt the drive kick on, feeling the light rumble in his seat as the powerful engine directed them. Cass guided the ship into place with practiced ease, but Conrad, at the moment, was too engrossed in what he was reading. He poured through the hyperlane maps, the instruction and fall back points. He suddenly became aware of the fact Cass was calling him. He looked back to the pilot seat only to see she wasn’t there, she was standing, twisted up against her own chair staring at him. “Interesting reading.”
“Looks like it. Are we moving out?” She said, then he motioned for her to come over to him. Curiously, she made her way through the cluttered assemblage of stations and tight knit walls to get to him, having to lean on his shoulder as he pulled his panel around. “Operation Naked Sun. Naming conventions are fun.” She whispered, a little too close to his ear, and he snapped his head to find her face only an inch away from his.
“Yeah.” He said, then he turned back to the brief, even as she leaned on him and looked closer at the brief. A lot of the times, she made unnecessary contact with him, mostly to provoke a reaction out of him. This time though, she was trying to see better, because the details, for them, were incredible. Every so often she reached to bring up new information. “What do you think XO.”
“Oh this is gonna be fun.” She slowly brought up the listing of ships, then she eased back. They stayed there for a moment, with her leaning on him as they looked at the symbol for the operation, a rather uninspiring comment plunging into what passed for a star. “Do you want to brief the kids or should I?”
“We’ll do it separately. I’ll take Batz, Rev, Dev, Crispy, and Fidget up here on the bridge, you get Doc, BB, Cross, Crash, and Smokey back in the maintenance bay. I’ll send it to your pad just in case.” He relaxed back into his chair, and she turned a bit to stand next to him, placing a hand on his headrest right behind his ear. “It’s about to get real interesting.”
“You bet. Do it now?” Her grin was predatory.
“Do it now.” He replied, and she turned, heading for her station and punching the ship wide communication. She called off the crew, told BB to get back inside, and organized the two groups as Conrad sent through the operational brief to her pad. Then, a few moments later, he yanked himself out of his chair. Cass must have been distracted, because when he pushed up against her to go by she jumped and almost hit her head on the ceiling plates. He steadied her as he went by, grabbing hold of her arm and waist, keeping her for being carried along with him. For the first time since he had been on the ship and subjected to her particular methods of moving past him in confined spaces, he was the one who kept the contact for longer than needed. He was the one to maintain his hold on her that extra second. She looked back at him and blinked wide eyed. He hid his expression well, it wasn’t often he was the one getting a reaction out of her, but he couldn’t help himself but smirk as he turned his back to her. As he got past her, he felt her eyes boring into his back before he turned. He stared at her for a second, then leaned back into the space between two consoles. “Something wrong Cass?”
Her grin came back, more fierce than before. “Nope.” She reached over and grabbed her pad, then tapped it on her thigh, never taking her eyes off him. She stood her for a few seconds more. “Nope.” She said again, then she turned and began moving out of the bridge. Just before she opened the hatchway she stopped and looked back at him, the door hanging open. He made a simple motion with his hand, ushering her onwards. There was a flash in her eyes, and for a moment he thought maybe it might not be a good idea to provoke her. “Nope.” She said, stepping out of the bridge and shutting the hatch behind her.
‘Relish these days. Make every moment matter.’ He heard Captain Calhoon’s words echo to him from the photo he had seen.
Maybe, just maybe he would, provided this operation didn’t kill him first.
submitted by OldManWarhammer to HFY [link] [comments]


2024.05.06 11:02 warp-factor Match Thread: County Championship - Round 5 - Day 4 & Rachael Heyhoe Flint Trophy - Round 5

2024 County Championship - Round 5 - Day 4 & Rachael Heyhoe Flint Trophy - Round 5
ECB nvPlay Match Centre - County Championship - Rachael Heyhoe Flint Trophy - Central Repository of Scorecards and clips of every boundary and wicket
Live Video Streams: Every match is broadcast free online and available worldwide. These streams are hosted on the home team's YouTube channels which are linked against each match below. They can also be accessed on the ECB Website (free account required) and via nvPlay (linked above)
Live Radio Streams: Ball-by-ball radio coverage of every County Championship match, and selected Women's regional matches, is provided by BBC Local Radio. The radio streams are found on the BBC Live Text Commentary Page for the day and are accessible worldwide.
All of today's County Championship matches start at 11am BST. Lunch is at 1pm. Tea at 3:40pm or after 64 overs, whichever is later. Stumps at 6pm or when they finish the 96 overs for the day, whichever is later.
All of today's Rachael Heyhoe Flint Trophy matches start at 10:30 BST unless otherwise noted.
County Champhionship Division 1
Lancashire vs Kent at Old Trafford - YouTube - Weather Forecast - Scorecard
Somerset vs Essex at The County Ground, Taunton - YouTube - Weather Forecast - Scorecard
County Championship Division 2
Derbyshire vs Sussex at The County Cricket Ground, Derby - YouTube - Weather Forecast - Scorecard
Middlesex vs Leicestershire at Lord's - YouTube - Weather Forecast - Scorecard
Yorkshire vs Glamorgan at Headingly - YouTube - Weather Forecast - Scorecard
Rachael Heyhoe Flint Trophy
The Blaze vs Thunder at Trent Bridge - YouTube - Weather Forecast - Scorecard
County Championship Standings after Round 4:
Division 1
P W T L D A BatBP BowBP Adj Pts
1 Essex 4 2 0 0 2 0 12 11 0 71
1 Surrey 4 2 0 0 2 0 11 12 0 71
3 Warwickshire 4 0 0 0 4 0 13 10 0 55
4 Somerset 4 0 0 0 4 0 11 10 0 53
5 Durham 4 1 0 0 2 1 6 4 0 50
6 Worcestershire 4 0 0 1 3 0 10 11 0 45
7 Nottinghamshire 4 0 0 1 3 0 8 11 0 43
8 Hampshire 4 0 0 1 2 1 4 5 -2* 31
9 Kent 3 0 0 1 2 0 3 7 0 26
10 Lancashire 3 0 0 1 2 0 3 5 0 24​
* Hampshire: 2 points deducted for slow over-rate in match against Surrey on 26th April 2024
Division 2
P W T L D A BatBP BowBP Adj Pts
1 Leicestershire 4 0 0 0 4 0 15 9 0 56
2 Northamptonshire 4 0 0 0 4 0 14 8 0 54
3 Middlesex 4 1 0 0 3 0 5 8 0 53
4 Sussex 3 1 0 0 2 0 11 8 0 51
5 Yorkshire 4 0 0 1 3 0 8 12 0 44
6 Derbyshire 4 0 0 0 3 1 4 5 0 41
7 Gloucestershire 4 0 0 1 2 1 7 8 0 39
8 Glamorgan 3 0 0 0 3 0 5 5 0 34​
Points: 16 for a win, 8 for a draw, 8 for a tie, 8 for an Abandonment. 1 bonus point for reaching 250 runs. 1 additional point for each 50 runs after that scored within the first 110 overs of the first innings. Maximum 5 points for 450. 1 bonus point for each 3 wickets taken in the first 110 overs of the first innings
Rachael Heyhoe Flint Trophy Standings after round 4:
P W T L NR A AT BP Pts NetRR
1 Sunrisers 4 3 0 1 0 0 0 3 15 0.284
2 South East Stars 4 3 0 1 0 0 0 2 14 1.35
3 Southern Vipers 4 3 0 1 0 0 0 2 14 0.923
4 Northern Diamonds 4 2 0 2 0 0 0 1 9 0.072
5 Western Storm 4 2 0 2 0 0 0 1 9 -0.083
6 Thunder 4 1 0 3 0 0 0 1 5 -0.115
7 Central Sparks 4 1 0 3 0 0 0 1 5 -0.509
8 The Blaze 4 1 0 3 0 0 0 0 4 -1.487
Format/Points: All 8 teams are in one group and play the other 7 teams home and away. Teams receive 4 points for a win. A bonus point will be given where the winning team's run rate is 1.25 or greater times that of the opposition. 2 points for a Tie or No Result. Teams ranked 2 and 3 at the end of the Group Stage progress to a semi-final playoff with the winner meeting the 1st ranked team in the final.
submitted by warp-factor to Cricket [link] [comments]


2024.05.06 08:00 PokemonMastersBot Weekly General Questions Megathread

You can now insert images as comments when you seek for in-game help in Megathreads! Check out this mod post HERE for more information.

Use this Megathread if you have general questions or need advice! e.g. asking for EX / Candy recommendation, gems usage, "Should I pull this banner?", "How do I build a team on this stage?", etc.
If you need team building help specifically for Champion Stadium, you may use the Champion Stadium Megathread to receive a quicker response.

Installing Pokémon Masters

Pokémon Masters is available worldwide except for Belgium and The Netherlands due to bans on loot boxes.
We will go over the two main platforms on installing the game, IOS and Android.
According to the official site, the game is most compatible in these devices:
iOS: 11 or higher / 64 bit / at least 2 GB of RAM
Android: OS 7.0 or higher / 64 bit / at least 2 GB of RAM
IOS:
  1. Via Apple Store: HERE
Android
  1. Via Google Play Store: HERE
  2. Others
If the game is unavailable in your country or shows as not available for your device, you can download the APK directly from APKPure or QooApp.
You can also use VPN to download it from the application store, but it requires longer downloading time compared to the above recommended methods.

Reroll Guide

Reroll means that you make a new account and look at what you got from your scout. If you don't like your first few multi-pulls, you delete the account and create a new one again and so on until you are satisfied.

Why reroll?

How to Reroll?
If you're an existing player, delete your local data or cache first. Otherwise, do not link your account to Nintendo. Doing so will bind your Pokémon Masters account to your Nintendo profile permanently and can no longer be removed.
As of now, if you progress up to the point when co-op mode is unlocked, you can get at least 21.000 gems, the equivalent of 7 multis, earning at least 231/400 scout points (33 scout points per multi scout), allowing you to scout at least 77 Sync Pairs. Completing the following checkpoints will let you receive gems as completion rewards:
Completion Requirement Notable Rewards Additional Notes
Starting the game (Part 1) MC & Pikachu, Misty & Starmie, Brock & Onix Choose Kanto Starter (Movesets HERE)
Starting the game (Part 2) MC & BulbasauCharmandeSquirtle, Blue & Pidgeot (5★ Guaranteed Scout) Kanto Starter Egg Hatches
Finish Champion Stadium: Kanto Challenge (Normal) 150 Gems You can reuse the same Sync Pairs after each round
Special Completion Rewards: Champion Stadium (Normal) 500 Gems Accessible in the Poké Center as an icon on the top-left corner
Finish Champion Stadium: Victory Road 5000 Gems, SS Red & Charizard/SS Blue & Blastoise/SS Leaf & Venusaur (5★ Guaranteed Ticket Scout) Also scoutable in the Triple Featured Poké Fair banner (3 days)
Finish Chapter 1 (Normal) 90 Gems, Rosa & Snivy
Finish Chapter 2 (Normal) 200 Gems, Barry & Piplup, Professor Oak & Mew and Legendary Arena unlocked. Professor Oak & Mew upgrade materials available in Bingo Rewards
Finish Chapter 3 (Normal) 150 Gems
Finish Chapter 4 (Normal) 170 Gems, Erika & Vileplume
Finish Chapter 5 (Normal) 160 Gems, Skyla & Swanna
Finish Chapter 6 (Normal) 200 Gems, Korrina & Lucario
Finish Chapter 7 (Normal) 250 Gems, Norman & Slaking
Finish Chapter 8 (Normal) 170 Gems, Pryce & Seel
Finish Chapter 9 (Normal) 240 Gems, Iris & Haxorus
Finish Chapter 10 (Normal) 280 Gems, Hapu & Mudsdale
Finish Interlude 1 (Normal) 60 Gems, SS Brock & Tyranitar
Finish Chapter 1 (Hard) 100 Gems
Finish Chapter 2 (Hard) 200 Gems
Finish Chapter 3 (Hard) 100 Gems
Finish Chapter 4 (Hard) 200 Gems
Finish Chapter 5 (Hard) 100 Gems
Finish Chapter 6 (Hard) 200 Gems
Finish Chapter 7 (Hard) 300 Gems
Finish Chapter 8 (Hard) 200 Gems
Finish Chapter 9 (Hard) 300 Gems
Finish Chapter 10 (Hard) 300 Gems
Finish Interlude 1 (Hard) 100 Gems
EX Plaza: Special Training Battle Techniques 60 Gems
These missions are completed progressively as you play the game, so they are not listed in numerical order.
These missions can be completed multiple times as the player reaches new checkpoints.
Checkpoint (Missions) Notable Rewards per level
Mission 1: Log in to the game 10 Gems
Mission 21: Raise team strength 10 Gems
Mission 3: Obtain Pearl 10 Gems
Mission 4: Obtain Big Pearl 10 Gems
Mission 5: Obtain 1★ Level-Up Manual 10 Gems
Mission 6: Obtain 2★ Level-Up Manual 10 Gems
Mission 7: Obtain 3★ Level-Up Manual 10 Gems
Mission 62: Evolve a Pokemon 10 Gems
Mission 91: Obtain a Lucky Cookie 10 Gems
Mission 125: Raise your player rank 10 Gems
Mission 262: Have a number of interaction(s) in Trainer Lodge 100 Gems
Mission 263: Reach friendship level 100 with a number of guests 100 Gems
Mission 264: Reach a certain friendship level with any guest 100 Gems
These missions can only be completed once but give a high amount of gems.
Checkpoint (Missions) Notable Rewards per level
Mission 82: Link to your Nintendo account 600 Gems
Mission 89: Participate in the Battle Villa 1000 Gems
If you are not satisfied with your pulls, click on the Poryphone at the right-bottom corner in the Pokémon Center -> Account -> Delete Save Data. Repeat the above steps until you pulled the Sync Pair you want.
Now that you're ready to go on an adventure, link your account through Poryphone Menu by tapping "Account", then "Link a Nintendo Account" to save your progress. After that, try to get any free Sync Pairs as you progress:

EX Gear Type Chart

Note that these co-op stages only drop 2★ Gear as the highest rarity for their corresponding Gear Type. 3★ Gear is restricted to Type Gear Events and Pokémon Masters Day every month, and it can be obtained in the time-limited event shop and in the General tab in exchange for 3★ gear material co-op stage drops.
Stage Gear Type
EX Brock Grass/Steel/Rock
EX Misty Flying/Fairy/Steel
EX Barry Grass/Dragon/Water
EX Flannery Bug/WateGhost
EX Erika Fire/Poison/Ground
EX Skyla Rock/Normal/Flying
EX Korrina Fire/Fighting/Psychic
EX Pryce Electric/Ice/Bug
EX Marshal Psychic/Dark/Ice
EX Hau Ground/Electric/Fairy
EX Clair Dragon/Dark/Fighting
EX Janine Poison/Normal/Ghost

In-Game FAQ

1. When is anniversary coming?
Half-year 28 February 6AM UTC
Full-year 28 August 6AM UTC
2 Why hasn't my Pokemon evolved? It's at Level [X]!
Evolution requires an evolution item available in the Training Area (Evolution Material Area). Upon earning the Evolution Materials, you need to go to the Sync Pair Stories to trigger the Evolution Story.
3. Should I save to do 11 multi-scouts instead of single scouts?
You can now get x11 units instead of 10, so yes, but we strongly recommend you to save gems for Poké Fair or Master Fair banners (which has a higher rate for 5★ characters).
4. How many gems are required to receive a Sync Pair of my choice?
36.600 non-paid gems (or 36.300 gems + 100 paid gems for a daily single pull), which is the equivalent of 400 scout points. Scout points do not carry over between banners.
5. What does [X]/5, [Y]/20, etc mean?
When you obtain a Sync Pair, they're at 1/5 Sync Move level. Rolling a dupe of that Sync Pair, or using a Move Candy will increase it by 1 level. 3/5 is the minimum for most sync pairs to complete their full Sync Grid, but some Poké Fairs have grid expansions that require their Sync Move to be completely maxed out at 5/5 for their full Sync Grid.
At the same time, Sync Pairs are at 0/20 Potential when they're just obtained. Giving Sync Pairs Powerups will raise their Potential and stats. When a Sync Pair is given 20 powerups, their star level will be increased. Getting a unit to 5★ 20/20 is mandatory for it to further upgrade to 6★ EX (if it has one).
6. How do I Unlock The Level cap of my units?
Training Area (Cap Unlock Area), (Cap Unlock Area 2), Exchange in the shop, Events.
7. Where do I get the manuals to level up my sync pairs?
Training Area (Level up Area), Exchange in the shop, Events, random drops in Trainer Lodge.
8. How do I get Sync orbs?
Training Area (Sync orb Area), Exchange in the shop, Events, Champion Stadium Master Mode (6K & 7.5K), random drops in Trainer Lodge.
9. What are Theme Skill and how do I get items to power them up?
Theme Skill is a new ability that raises the stats of your Sync Pairs if any of them has a common position, type, region, trainer group, or other features with another pair (or pairs) in the same team. Skill Spheres, which can be obtained in Theme Skill area and Champion Stadium Master Mode, are required to upgrade them.
10. What Lucky Skill should I roll for [X]? How do I get Lucky Cookies and Scrolls to unlock a Sync Pair's Lucky Skill?
Refer to Sync Grid Builds & Lucky Skills (by u/MomoSpark) for more details.
In general, the choices of Lucky Skills follow the roles of Sync Pairs:
There are exceptions to some Sync Pairs. For example,
Lucky Cookies and Lucky Scrolls can all be obtained in Battle Villa (Single Player & Co-op), Blissful Bonanza, and Legendary Gauntlet. Legendary Gauntlet can provide unlimited 3★ Lucky Cookies as well as Deluxe Cookies exclusive to that mode after each successful stage clear, and their drop chance increases with longer win streaks.
11. What are the Sync Move effects of 6★ EX Sync Pairs of different roles? Who should I promote to 6★ EX first?
Each role gives different effects to Sync Moves when upgraded to 6★ EX.
Support is usually prioritized for promotion to 6★ EX because its EX effect effectively doubles the damage of all allied sync pairs after first sync and is more widely applicable across most game modes, and the increased stats from raising the support's Potential greatly enhances its bulk to tank stages.
For Strike, if its kit has a very high DPS (e.g. SS Red & Charizard, Diantha & Gardevoir, etc.), or includes a powerful Sync multiplier (e.g. Steven & Metagross's Haymaker, Barry & Empoleon's Inertia, etc.), you are highly recommended to upgrade it to 6★ EX to apply the damage to all opponents. This applies to Tech as well, but only if the unit is a Sync nuker (e.g. Marnie & Morpeko, May & Swampert, etc.).
Since Field applies a field effect that can boost its own damage and potentially that of its allies as well, upgrading it to 6★ EX is also recommended. Sprint enables faster sync buffs and usually come with innate Sync Move multipliers like Tech, but its EX effect does not improve damage as directly as the other roles.
Promoting Support-type units to 6★ EX is not a must, but it's always an added bonus, especially if their Sync Move can provide any additional effects via passive or grid skills.
Always remember to upgrade Rosa to 6★ EX because the materials are obtainable for free.
12. Which Sync Pair should I use my candy on?
Refer to Which Sync Pair Should You Give Your Candy To? (Infographic) (by u/MuddyDummy) for more details.
Always save your candies unless the Sync Pair is exclusive to Seasonals, Poké Fairs or Master Fairs. Most Sync Pairs are usable at 1/5. You can always "accidentally" pull the unit you've been looking for from the normal pool, but you never know when limited Sync Pairs will rerun again. This may not apply to Sync Pairs that are your favorite.

Common Technical Questions/Errors

Below lists all common technical errors you may encounter during the game, as well as how you can fix it. You are strongly encouraged to contact DeNA with any problems at [support@pokemonmasters-game.com](mailto:support@pokemonmasters-game.com) if any of these advice do not help.
  1. Error 20103 — Please check your connection and try again: Usually caused due to lack of connection or sudden disconnection. Try playing the game in a place with more stable connection.
  2. Error 10102 — An error has occurred. Restarting the game: This error is often triggered because it detects your phone is rooted, or that you are using external applications which allows opening multiple accounts on the same device. For rooted phone users, make sure you hide your rooted status.
  3. Game crashed mid-battle: Restart the app and clear your cache. This option is available in the bottom-left corner of the title screen.
  4. Does Pokémon Masters work on emulators? No. As of now, PM is not compatible with any of the emulators (including Bluestacks, Nox, etc.) However, playing two accounts on the same device is possible on Android by cloning with Island.

Tools


Guides


Reminders
submitted by PokemonMastersBot to PokemonMasters [link] [comments]


2024.05.06 05:20 Longjumping-Hat623 Game keeps crashing when loading saves

This seems to have only started today but whenever I load a save file it crashes once it gets to "Loading World" I started over on a new save played for a bit and again when loading the save it crashes at the same exact spot. I haven't added any new mods before this issue started.
Here is my modlist:















































































































































































































































































































































submitted by Longjumping-Hat623 to RimWorld [link] [comments]


2024.05.06 00:15 m80mike My Last Power Hour

Summary: A young college student is excited to enjoy his first power hour with this roommates to horrifying results.
My Last Power Hour
I haven't thought about this in awhile but it's coming back to me now like it was yesterday. I think they call it “set and setting” or “state dependent memory”. I don't remember exactly I guess I don't have to anymore.
It was two years ago and I was a sophomore in undergrad at a state university in the Midwest. It was the proverbial ivory tower, a land of oz, an urban oasis amid a sea of corn. It was a Friday night some early in Fall Semester either late August or early September. I remember my flooded sinuses and raw eyes vividly as a sign we were downwind of harvesting.
I knew why I wasn't taking my allergy medicine tonight. I sat maniacally mashing my xbox controller beside my HALO brother in arms and roommate Kevin while our second roommate Pete illegally bought tonight's booze from whoever he said he knew could get us some. I wasn't much of a drinker, in fact I only had a couple of beers in my entire life up to that point and all since starting undergrad. I was kind of straight edge kid in high school and I justified drinking now as a breaking point, a landmark of sorts between my cringe high school years and my new maturing college years.
I supported in this endeavor by my high school friend Kevin. Pete on the other hand was a rando from the dorm Kevin and I lived in during freshman year and through the close quarters and mutual interest in HALO and poker, we decided it would be cheaper to split a four bedroom apartment 3 ways rather than two. Kevin and I were childhood friends since peewee soccer. Pete on the other hand, was a bit more, uh, let's say rustic, oh hell, a bit more redneck but seemed to take well to the college life or a form of it. He had kind of become our immoral compass.
Kevin and I were in the midst of losing a round of team death-match online when Pete came bursting through our door hauling a case of beer and a large brown paper bag of clinking bottles and the telltale squeak of foil snack bags. He was a woodland camouflage blur as he stormed purposefully between Kevin and my line of sight to the video game. “Power Hour, bitchesssssssssssss!”
Kevin, with his red side burns jutting around his Chicago Bears baseball hat, reacted to Pete's overt rudeness by rolling his eyes. I shot back the opposite: a bright smile, a burst of boy on Christmas morning enthusiasm and wonder at the prospect of getting really messed up doing a power hour. With that I flew to the kitchen table where Pete stood unpacking goodies.
“Hey, Kevin,” Pete shouted, “Go get your CD player and speakers.” I watched Kevin dutifully obey, duck into his room before hauling out a portable CD player, two brick sized speakers tangling in a mess of their own wiring.
Pete patiently unpacked a thirty case of Coors marked with camouflage and blaze orange. “Jay, count them out, seven a piece. I'll get the shot glasses from my room.”. I blew my nose and counted the chilled cans and placed them within reach across the table. Pete swung out of his bedroom with shot glasses but snapped his fingers and retreated back.
“Hey man, you know, you don't have to do the whole thing.” Kevin said untangling the sound system and a DC adapter.
“What do you mean? Of course I'm going to do it.”
“I'm just saying you're kinda going from zero to sixty pretty damn fast.”
“Oh, right, you're the expert all of the sudden on drinking.”
“Well, I drank in high school and you didn't.”
“They called you chuck 'ems because of your barfing at Jessica Z's birthday party.”
“Right, that's actually sort of my point. I don't do that anymore, I did that because I drank too much without wading into it.”
“I'm sure this is going to be fine.”
“Well, whatever man, I'm just saying don't let Pete bully you into continuing if you're not up for it. I'll support you in that.”
Pete thundered into the room singing something in choir pig latin that I vaguely remember from Monty Python and Holy Grail when they carried out the holy hand grenade. Pressed between his finger tips was a CD jewel case containing a gold re writable disk scribbled with black sharpie “ultimate power hour”.
“So, what exactly are the rules?”
“Silence!” Pete declared as he popped the disk into the CD player. “I'll let the mix do the talking.”
So there we were packed around a circular table in a dingy dimly lit poorly furnished campus apartment with barely painted blotchy drywall ready to kickoff our weekend. The first track crackled to life with fake static and the muffled and occasionally squeaky voice echoing a 1950's educational film reel but with shades of Rod Sterling. “Gentlemen in opposite alphabetical order indicate this quarter's beer master – he is responsible for refilling your beer once per track for the first fifteen tracks. If there are fewer than four of you, simply rotate back to the first or alternate per quarter. Each track is timed for one minute and each player must consume their shot of beer within that one minute period. Each quarter consists of fifteen drinks with a 1 minute pause at the end of the first and third quarters. There will be a five minute half time and shot of liquor.” Pete rummaged displayed an unopened bottle of black labeled whiskey, “A shot at the end is also mandatory. Each person will be permitted 1 five minute time out per game. By the end of the this roughly sixty nine minute game, assuming no timeouts, you gentlemen will be well on your way to a blissful gentlemanly state perfect charming that sweetheart on your wonderful night off. This track will end in five, four, three, two, one.”
“Immigrant Song” by Led Zeppelin blasted through the speakers like a nuclear bomb as I enthusiastically dropped the first once and half of gold down my throat. I gagged a little as I was not accustom to doing shots much less shots of carbonation. I was left with this inoffensive sweet bready taste that slowly turned slightly more irritating and metallic. The only way to get rid of that taste was probably to drink more and I wouldn't have to wait long.
“What's with this old stuff?” Kevin objected to the first track as he cleared his mouth.
“It's got something for everyone.” Pete declared as he splashed around,
Something for everyone indeed but I do not for the life of me remember all sixty tracks and I'll probably get a few wrong as I relay the course of this experience to you.
A minute elapsed and then the intro to Pulp Fiction had me slamming another pour of beer. Recounting all of this now seems kind of dumb I guess I can skip the next twenty eight minutes and let you know I think “Sweet Escape” by Gwen Steffani wrapped half time. None of us had used their time outs. I was feeling it and was kind of besides myself in a swamp of gilded pleasure. I was jarred back to the table by the lack of music to get lost in.
“How you doing there Jay? You gonna puke?” Pete flicked my shoulder hard. I blinked and focused in. I realized Kevin was down the hall in the bathroom. “We're half way through, man. You're doing it!”
“I'm doing it” I mouthed back as I noticed I was losing my ability to control my vocal features with precision. I tried to take my mind off of it by wishfully thinking about what we would be doing after this, where would we go and with whom.
“We should go down to that event down at the Student Union. Show the straight edge kids what they're missing and then maybe hit up Rocko's Cellar.”
In the moment where my thoughts were heavy I was instinctively reactive against the Student Union. “Maybe just go to the Rocko's.”
“Oh, because you know Sydney is going to be there and you don't want her to see you drunk off your ass.” Kevin chimed in with a surly tone from the hallway.
Yup, Kevin was right, that was the underlying reason. I had an undergrad crush on Sydney Cole, a beautiful sleak blonde woman apparently from Nebraska.
“Well, you know its goddamn sensible to not, you know, go to an undergrad thing like that piss ass drunk off a power hour. I'm good to go to Rocko's though.” I explained.
The silent track started to pick up and the coy sickly sweet vibe of “Tubthumping” filled the air. Peter pushed fresh shot glasses brimming with caramel colored whiskey at us. There wasn't a lot of room in my gut but I was okay with this and as the song started to fade we took the shot and as the liquor burn started to linger I was looking forward to another shot of smooth tasty beer as “Down with the sickness” started to play.
I don't remember the last song on the playlist. I remember Pete flicked my ear and then pointed down at my shot while smiling at me. Everything felt like I was wearing a soaking wet wool jacket and a plastic bag over my head. I took the shot without thinking and about half of the burning yet numbing liquid dribbled out of my mouth. Pete clapped his hands and announced he was leading us out to Rocko's. Kevin shrugged and then shook his head violently before nodding. I garbled something to effect I needed to go to the bathroom then with all the grace of walking through a foot of water with inverted buckets strapped to my feet I waded down the dark hallway occasionally bracing myself against the walls.
I wasn't going to throw up. I knew that about myself. I wasn't going to throw up. At least I thought I knew myself. The alcohol was not playing nice with my allergies. I needed some cool water on my face. I shut my eyes hard and blew out my nose in effort to clear some snot and restore equilibrium. I turned on the faucet and I knocked Kevin's contact holder into the sink. I finally felt something pop back into place in my head and sinuses as a stream of snot left my nostrils into the sink.
“Ah crap!” I let out a garbled yell as dunked both hands into the sink to fish out the contact case from the torrent of my snot. My hands dove in and it didn't feel like water nor like snot. It felt sort of rubbery almost like gelatin. I opened my eyes and found my vision had been impaired and distorted, almost like after you rub your eyes really hard and see the dark blotches but this was narrow tunnel with the blotches around the edges and skewed colors. I couldn't really make out much around the sink. I blinked a few times to try to clear my vision but to no avail and that's when I turned my head down and saw what was in the sink.
I nearly leapt back in fright as I saw my eyes, and the flesh of my nose, and my lips floating on of the water in front of the faucet. They were staring back me from the sink for a panicked count of three before they cartoonishly swirled together like a runny egg flushed down the drain with a slurping noise. I gripped the sink with both hands as I mustered the courage to look at myself in the mirror. It was impossible I told myself. What I saw was impossible. In my limited vision I could make out skin covered indentations over my eye sockets, a flat patch of flesh where my nose had been, and my lips were replaced with a small dark hole barely wide enough to fit a pencil.
I shook and held my breath as my hands confirmed what the blotchy after image of missing eyes saw in the mirror. What was worse is my skin felt gelatinous, sweaty, and infirm, like ice cream warming on the counter. I shuttered and fell back against the wall with a painful thud. I heard Kevin and Pete laugh in the kitchen.
Okay, I told myself I must just be going a little nuts. How could I still see, afterall, if I had no eyes? I tested a hypothesis by smelling some soap and I was discouraged by the fact I couldn't smell the Tropical Waterfall scented liquid. I gulped and knew I at least still had a tongue and I could still hear myself make sounds which could loosely be interpreted as words. Mixed results I thought, maybe I could clear my head by casually leaving this nightmare bathroom and checking with my roommates.
I opened the door and made it half down the hall when Kevin casually headed my way cradling a bag of chips. The mushy look on his face lit up and his mouth erupted with a spray of chip crumbles before he literally fell on his back and did his best backward crawling Sarah Conner spots a Terminator impression. He chokes then starts screaming. Then the horror of it all hit me and the next thing I know I'm back in the bathroom with my back laying against the door. My head quaked as I came to grips with the fact this was real. This was really happening and somehow it was getting worse by second.
“It has no face!” I could hear Kevin screaming at Pete.
“Wasn't Jay in there? Where is he?”
“I don't maybe that thing got him!”
I could hear them right outside the bathroom. Pete started yelling for me but I didn't dare yell back. They turned the door handle but I had it locked and they both started pounding their fists on the door.
“Dude...what are we going to do? Who are we going call? The police, hello, police, there's a faceless monster in our bathroom?” Kevin murmured during a lull in their attempts to break in. “How did it even get in here?”
“I don't know man! Let me think!”
“Maybe it climbed up the side of the building and into the window.”
I could hear them pacing back and forth around the door.
“Get a spoon or fork or something okay, there's a little slot and tab in the door handle that will unlock it.”
“And then what? We don't want that thing in here with us.”
“I'm getting my baseball bat.”
I knew I had to get out and going through the apartment was no longer an option. It was only a second floor apartment and the window overlooked the trash and utility area for the complex. My vision was becoming more and more impaired as I braced myself leaning out the window to see if jumping or climbing down was out of the question. I could just barely make out the outline of an abandoned brown couch near a gutter and cable shaft running down to the ground within my reach out of the window.
I heard them jiggling the flatware into the little hole for the lock release and my drunk ass reasoned this was my only out. I punched out the screen and lifted the window as high as it could go and in a single move thrusted my ass out over the ledge turned and grabbed the metal bits that held the gutter and utility cable to the brick siding. I seemed to be a stable but painful place to grip but I had no choice to swing my footing on it as the bathroom door swung open.
My footing slipped and I dangled down one rung when Pete charged his head out of the window with the bat. In the overhead shine of the nearby street lamp his eyes met my featureless face and he gasped in terror. I slipped again and lost both footings and my hands gave way against the pain of the sharp narrow grip. I must have dropped a good eight or nine feet onto that old ratty, smelly, and wet couch.
I was shocked and I groaned but the soggy cushions and my own intoxication seemed to break my fall rather than me. The moment after I realized I was intact I bolted from my block because the last yelling I heard from Pete and Kevin indicated they intended to chase me down. I wasn't thing but graceful and agile as I swerved with wobbly footfalls across the sidewalk. Glare from the street lamps and passing headlights was almost blinding as eyesight continued to fail. To my dismay my ears started to fell wet inside like they were melting and occasionally my hearing was completely overwhelmed by a loud draining sound.
I veered off of the sidewalk and away from the road and ran through gravel planters to keep bushes between myself and possible onlookers who might also violently confront me. I was winded as sucking air through a tiny hole in my face was more like breathing through a gas mask or wet socks.
Ahead was the first thing I recognized in a bit. It was the five story student union building. Despite the event Sydney was attending, the Union was a quiet, unpopulated and dark place to be on a Friday night. The Union also housed the student clinic.
In my head I pictured the doors as grand white rectangles but all I could see now were dark green blotchy oblong outlines on a black and purple surface. I believed I was coming in the back corner of the building where I may give a security camera operator a fright if he looked closely enough but otherwise I believed no one would be near. I remember myself contemplating heading straight for the clinic or hiding out in one of the empty study rooms and waiting this condition out.
Despite the occasional draining sound in my ears I was able to make out Pete and Kevin's winded voices somewhere behind me. My plans went out the window as I ran scared through the wide halls of the Union with my roommates still in pursuit. My luck was running out as I tried multiple study room doors and found them locked, in fact an entire wing, the wing with the student clinic was closed off by an overhead chain link divider. I was a rat in a maze running out of places to run.
I pushed through the first door I found open and froze. There were dozens, maybe hundreds of people in this room. I realized immediately I had stumbled into the event Sydney was involved in. My hearing had steadily degraded to where everything sounded like I had my head dunked in an aquarium but I could still make out someone talking about the sponsor of the event – Students for a Sober Society.
“Oh my god!” I recognized the voice as Sydney. She blindsided me, “That is such a great costume! I love the spandex work over the head! That is hardcore.”
I garbled something back to her. I tried begging her for help but she kept fawning over my costume.
“I've never would have expected someone to be so committed to the cause of sobriety – you're literally an anti-drinking icon. You drank your face off!”
There was a whirlwind of activity as she turned more and more heads and attention my way. Someone came in with something in their hand. Sydney wrapped her arm around my shoulder while I heard someone's flip phone make a fake shutter snap sound.
I backpedaled out of Sydney's embrace and out of the room. I wasn't going to find the help I needed. I was shattered that I had won, for a moment, my crush's attention but had no way of knowing if she recognized me as anything more than a false mascot for the dangers of drinking. I plunged around to the other side of the Union when Pete and Kevin spotted me from the hall. I fell though the doors leading to the Square – the large grassy area at the heart of the campus.
At this point everything was totally fading out. My ears felt like they had been filled with concrete and whatever after image of having eyes I had was almost gone. I ran my hands across the bushes lining the square and weaved between the paths and the open grass hoping to continue to evade my roommates and anyone else. I had a map of campus in my head and there was only one other place I felt I could hide and be safe for now.
The street lamps on the Square seemed to brighten significantly all of the sudden. I wondered if campus security was now after me or maybe after Pete because the last time I saw his outline he was still wielding a baseball bat. I was running, as loosely defined, on rest of my adrenaline and the booze to Underground Library.
I knew it locked automatically late at night, would be poorly attended if not deserted,, and had plenty of places to hide. I pushed into the door and headed down the stairs, about thirty feet down and then ducked into the bathroom. I locked myself in a stall and sprawled out on the tile floor. I think I started to cry as the last bit of tactile sensation fled my body. If I had lips I suppose I would have kissed my ass goodbye as last outlines of things blurred into the rest of the deep black.
The next thing I knew I was that I was being poked painfully in the back. I instinctively rolled over and felt an immediate wash of stiffness and pain wash over me. I gasped and groaned but despite the pain I felt a rush of euphoria that I could feel and I feel my mouth unzip and make noise again.
“Another damn drunk kid.” Someone said over me. I could hear again! I willed my newly found eyelids open with the same force I'd open rip open a bag of chips. I blinked a few times and an older grizzled face of the janitor came into full color and full focus.
“My face!” I shouted as I curled myself up to bring my felt under me. My head felt heavy and pulsed and quaked with an unspeakable pain. As I lurched to stand, I felt like I had a manhole cover stuck in my stomach. “What happened to my face?”
“Why don't you check the mirror, kid.” The janitor withdrew his mop stick and let me walk out to the sinks. In the mirror I could someone or something had drawn in black marker on my face the phrase “Gone Drinkin'”.
I shambled home rubbing my head and my stomach. I bewildered by the hangover as I tried to retrace my steps. I walked through the door of my apartment and found Pete and Kevin passed out on the floor and couch respectively with beers spilled on the floor and the bat beside Pete. When finally woke up they wondered where I had been but I told them I left to go to Rocko's. They didn't seem to question it. When I asked them about the bat, they looked at each other and replied by saying they were just goofing around. We never spoke of that evening again.
A few days past and I wondered if I had dreamed this all up or maybe I was just incredibly drunk and had imagined some of it. The only proof I had was a blurred phone camera image of my faceless “costume” printed in the weekly student newspaper in an article about the Students for a Sober Society event. The whole response to my appearance only deepened my terror that something so strange and devastating could occur and no one bats an eye. We are instinctively driven to some banal explanation and go our own way in the face, pun intended, of true strangeness, of things truly unexplained, of things that make no sense.
Needless to say I did not drink again and I tried my hardest to put that night out of my head. The only reason I'm typing all this up and putting this out there is that tonight is my graduation night and it was the closest I've come to drinking since that night. Pete, Kevin, and Sydney are at this frat house celebrating our final night on campus and I've taken shelter in their small makeshift computer lab. Before I ended up here I wondered in a daze with a full solo cup in hand through the entire yard, the pool area, and the house as “Frank Sinatra” by Cake blared over me. There are dozens of people without faces here.
By Theo Plesha
submitted by m80mike to creepypasta [link] [comments]


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