How do remove ultra-ink

HairDye

2013.03.16 16:46 ModestSilence HairDye

The HairDye community is devoted to hair dye and dyed hair. Any posts of your dyed hair, or questions relating to dying your hair are welcomed; Anything from Brown to Rainbow. So go ahead, let the world see your gloriously dyed hair!
[link]


2013.08.05 22:27 dp85 OSHA

Post FUNNY scenes from: the workplace (not from your own home) .gifs and pics from safety training videos .gifs and pics from instructional videos Although this subreddit is named /OSHA, submissions do not have to be from the US. Safety violations from all countries are welcome. -Mods may allow or remove any post at their discretion- -No one on this subreddit, nor its moderators have any connection or experience with safety or regulatory issues.-
[link]


2013.02.24 23:07 HipsterLlama Travel related discussions about Iceland

Everything about visiting Iceland. Get your questions answered and share any tips and advice you might have for travellers.
[link]


2024.05.12 12:58 LastWeekInCollapse Last Week in Collapse: May 5-11, 2024

Russian forces are making a push, animal testing ramps up for H5N1, and over 365 days of temperature records…
Last Week in Collapse: May 5-11, 2024
This is Last Week in Collapse, a weekly newsletter compiling some of the most important, timely, useful, soul-crushing, ironic, stunning, exhausting, or otherwise must-see/can’t-look-away moments in Collapse.
This is the 124th newsletter. You can find the April 28-May 4 edition here if you missed it last week. You can also receive these posts (with images) every Sunday in your email inbox with Substack.
——————————
Earth experienced its largest CO2 concentration increase over a 12-month period, scientists say, from March 2023-2024. It was a jump of 4.7ppm more of carbon dioxide, blamed on deforestation, fossil fuels, and El Niño. Experts are saying that El Niño has peaked, and will transition to La Niña within a few months. La Niña lasts about 1-3 years, and it generally cools the Pacific Ocean, and brings more rain to India & Bangladesh, among other changes. Earth also experienced its greatest atmospheric moisture for the month of April.
Venezuela has lost its last glacier, the Humboldt, which was reclassified into an “ice field.” It is the first modern nation to lose all its glaciers. Scientists believe Indonesia, Mexico, and Slovenia are next in line to see the extinction of their glaciers. Colombia is also rapidly losing its remaining 6 glaciers.
Wildfires in Chile have killed about a hundred people, and injured & displaced thousands. Flooding in Afghanistan. And climate change is ruining cotton crops, and livestock, in Chad. Plus, flooding struck the DRC, overflowing rivers and latrines—affecting some 500,000 people. And some climatologists think we have been underestimating how much climate change is driving greater rainfall & flooding; the worst is yet to come.
The first week of May saw so many temperature records broken; some are claiming that it might be the “most record breaking month in climatic history”—until June, that is. Earth has been seeing 13 months of monthly records being broken for global sea surface temperatures. Literally 365 days of record-breaking ocean temperatures.
A study in PNAS examined North Pacific “warm blob” heat waves from 2010-2020, and concluded that China’s reduction in aerosols, which cleaned the air but also removed the sun-reflective particles, incidentally probably caused marine heat waves which killed fish and resulted in algae blooms.
Bees are having difficulty acclimatizing their nests to rising temperatures. The dugong, while still rarely seen in parts of the world, has been declared extinct inside China, having gone 24 years without a known sighting. In Florida, the suburbification of land under development is pushing the Florida panther closer to extinction; some 100 panthers remain in the sunshine state.
Siberia’s Batagaika crater—I prefer its alternative title, “megaslump”—is expanding by about 1M cubic meters, every year. Scientists naturally blame the rapid permafrost melting on climate change.
A cruise ship entered New York City with an endangered 44 ft {13.4m} dead sea whale stuck on its bow (front). Investigators are looking into whether it was already dead when the ship hit it. A study in Conservation Letters looked at the 100 largest Marine Protected Areas (MPAs)—which cover 7.3% of all ocean area—and found that almost 60% of this area is not in range of meeting the 2030 preservation goals.
Part of India broke May records already; the Maldives, too. Eastern Ukraine ended a far warmer & wetter April than usual. And a heat wave in Mexico scorched previous May temperature records across 10 cities, as well as small regional blackouts. North America felt its all-time hottest May temperature...
——————————
AstraZeneca is pulling its COVID vaccine from the EU over a rare blood clooting side effect. Nevertheless, some experts claim that vaccine saved over 6M lives. Whatever U.S. CDC data on COVID is still available points to “a small rise” in cases later this summer, mostly from the growing KP.2 “FLiRT” variant.
COVID patients and immunocompromised individuals are still using lots of healthcare resources, and the rise of resistant superbugs is developing alarmingly fast. According to the article, “It only takes about a year on average for bacteria to grow resistant to treatment, when they used to take 21 years to evolve back in the 1960s.”
Engineers and medical professionals remain concerned about nanoplastics, between 1-1,000 nanometers wide. One grain of sand is about 500,000 nanometers, and one strand of DNA is about 2.5 nanometers. A single wavelength of light ranges from 400-700 nanometers.
South Africa’s water shortage is projected to worsen through at least 2025. Nairobi’s water shortage continues, despite the city’s dams being filled with floodwater. Costa Rica is facing a Drought so bad it’s rationing electricity. Mexico City—the second-most-populous city (by metro area: 21.8M; São Paolo is #1, at 22M) in North America— is seeing more than 20% of freshwater sources exhausted, and rationing is not enough. It’s almost like we’re living at unsustainable levels of consumption…
As Latin America warms (and suffers flooding), disease is becoming more common—as well as heat stroke & serious hunger. Benin is refusing Niger the permission to use its port to export oil, as a result of a border dispute.
A paywalled study in Nature Water tested a new method for removing PFAS foam particles in water, with “near-complete destruction of PFAS in various water samples contaminated by the foams.” The process involves “ultra-violet (UV) light, sulfite, and a process called electrochemical oxidation” and does not require heat or high pressure. The number of U.S. states phasing out PFAS is growing.
As forcible repatriations of thousands of Afghans continue, millions of Afghans are suffering from lack of humanitarian aid—aggravated by recent deadly flash floods in the beleaguered, landlocked, failed state.
Yeasty superfungus Candida Auris infections were detected in 77 cases in Germany last year, authorities say. Candida Auris was only identified 15 years ago, but its three separate genetic variants (each on a different continent) have stealthily and stubbornly grown to pose a stealth threat to humankind. It is incredibly resistant to antifungal drugs, and it survives at higher temperatures than most other fungi. The WHO has listed it on a shortlist of top fungal pathogen dangers.
3 cats died from H5N1 in the United States last week. Some health professionals are getting more worried about a future H5N1 jump to become human-to-human transmissible, and claim that we are not ready as a species. Experts say we are not doing enough testing, and may already be in the prologue of a much more devastating pandemic. Scientists still say it is unlikely that a strain will make the critical mutation necessary, but the similarities between human and cow (and other mammal) flu receptors present potential complications.
The world is supposedly being divided into three general trade blocs: U.S., China, and the non-aligned states. For better or worse, globalization is crumbling, and governments are imposing tariffs, attempting to reshore industries, and restructure debt & credit flows. What will happen when the people, long-trained to expect high returns, find their profits wanting?
——————————
Two camps for internally displaced people near Goma, DRC were bombed, killing 12+ and injuring 20+. The perpetrators and their motives are unclear.
Rising crime. Drinking water. Closing the Darien Gap. These were the issues propelling Panama’s president-elect to a victory last Sunday. The arrival of rain is also improving conditions on the Drought-choken Panama Canal, expected to return to normal for at least a month or two.
A wave of Chinese espionage, much of it several years old, is sweeping Europe. Of particular concern is a hack of British military personnel information uncovered on Tuesday—which China denies. Similar espionage against the U.S. has reportedly cost the economy hundreds of billions per year.
Kenya’s mission to stabilize Haiti is inching forward slowly. The Pentagon has ordered its 1,000 troops to leave Niger. At least one Saudi villager was killed to make room for The Line, and reports claim Saudi forces have been given the green light to clear other people who get in the way of the development. Germany’s Defence Ministry is seriously considering recommending conscription for its 18-year olds later this summer.
Displacement in Myanmar has spiked over the past six months—and now counts 3M+ people since the February 2021 coup which sparked more open resistance.
Tunisia ejected ~400 migrants into Libya. Kazakhstan is expelling Tajik migrants in far-ranging sweeps. In Lebanon, vigilante attacks against Syrians have become more common. Mauritania is conducting military drills along part of its border with Mali, after reports emerged of Malian soldiers attacking border settlements.
In Sudan, over 200 witnesses corroborated reports of a massacre last June, where RSF insurgents piled up and shot” at least 17 people, most of whom were children. A lengthy report from Human Rights Watch, complete with timelines, testimony, war crimes, and other horrors from Sudan is over 150 pages. I did not have the fortitude to skim much of it.
A Hamas attack on Sunday, which killed 4 Israeli soldiers, reportedly pushed the Rafah invasion ahead of schedule. The IDF took over the Egypt-Gaza border, and is scaling up operations in southern Gaza. In response, the U.S. paused arms transfers to Israel. Any chance of a ceasefire, if there was ever really a credible chance, will have to wait. Diarrhea is soaring in Gaza, due in large part to a critical water shortage, caused by the destruction of wastewater treatment plants, the damage to water infrastructure, and large-scale displacement. A new evacuation order has commanded over 1M people in Gaza to leave before a more comprehensive invasion of Rafah begins.
A day after President Putin was inaugurated for his fifth term, he ordered a wide strike at Ukrainian infrastructure across seven oblasts. Most of the missiles and drones were shot down. And another plot to assassinate Zelenskyy was foiled. Lithuania is considering sending military trainers into Ukraine. Putin announced that Russian forces would target Western soldiers deployed in Ukraine, and begin drills simulating nuclear weapons if Britain’s involvement grows. Already, Belarus conducted a military drill with missiles & planes capable of using nukes.
In addition to extending Ukraine’s mobilization by another 90 days, the government has also allowing some convicts to fight on the battlefield in exchange for reduced sentences. Poland is allegedly considering repatriating thousands of draft-eligible Ukrainian men, and Germany is emphasizing the need for Ukrainian refugees to work.
Japan is boosting investment in a hypersonic missile interceptor project with the United States. A large-scale Russian offensive has begun across the front-lines, particularly around Kharkiv. And Russia’s Ministry of Foreign Affairs is beginning talk of a “genocide” in Moldova, which could provide the pretext for another special military operation in Transnistria—and perhaps beyond.
——————————
Things to watch out for next week include:
↠ The IDMC is releasing their 2024 report on Internally Displaced People (IDPs) on Tuesday, with estimates for total figures by nation & region.
Select comments/threads from the subreddit last week suggest:
-High temperatures are going to ruin food—and a lot of people’s health. This thread about the contamination of bánh mi in Vietnam sheds some light on the interconnectivity of our problems. Add in some heat wave-induced power outages, loose government regulation, and hospital problems, and you can imagine how this slow-moving disaster can cripple a community.
-“Microforests” may help mitigate some of the effects of ecosystem collapse and desertification—as well as boosting your property value, judging by this thread and its comments.
-One Collapsenik published a free ebook & audiobook satirizing American Collapse—and I’m not just linking because this newsletter was apparently a source of Doom inspiration. If you write an 80,000 word novel about Collapse, featuring some 300 references, I’ll share it too. Maybe one day I’ll have the time to write one…
Got any feedback, questions, comments, complaints, upvotes, movie recommendations, good off-grid land deals, locust broth, etc.? Check out the Last Week in Collapse SubStack if you don’t want to check collapse every Sunday, you can receive this newsletter sent to your (or someone else’s) email inbox every weekend. What did I forget this week?
submitted by LastWeekInCollapse to collapse [link] [comments]


2024.04.22 21:45 RestorerForer Best Search Term Filters for All PvP IVs And Cheap Evolutions To Quickly Sort/Transfer Storage In Pokemon GO!

Best Search Term Filters for All PvP IVs And Cheap Evolutions To Quickly Sort/Transfer Storage In Pokemon GO!
Here are the advanced search strings I use to filter all of my Pokemon! This allows you to quickly discard everything irrelevant to you, and is easily customizable for your specific needs.

  • I have also developed an automatic evolution gesture for iOS. You can leave your iPhone AFK while this gesture automatically evolves a list of Pokemon, to use up all the Poochyena/Caterpie/Pidove candy you have, earning you millions of EXP. I think it also works on Android, with a certain app.
YOU CAN FIND OUT HOW TO SET UP AUTOMATIC EVOLUTIONS IN MY POST >>HERE<<

This video >>HERE<< is an example of how my search filters work. Just remember you can save a search string by clicking "see more" and then long-holding your most recent search!

  • A quick explanation of how my 4 searches work:
  1. Shows all PvP relevant Pokemon (including Pokemon added in the future) that have good PvP IVs. Sort through these manually. Tag/Favorite any you wish to keep, leave the rest (as they will get filtered appropriately in the next steps). If you do not care for PvP, leave this filter out.
  2. Pokemon for XL Trades. Tag all of these as Trade for my filters to work. If you do not do XL candy trades, simply leave this filter out.
  3. List of Pokemon not useful whatsoever, except for evolving for EXP. YOU WILL NEED TO CUSTOMIZE THIS LIST YOURSELF (more on this below). Tag all of these as Evolutions for my filter to work, so they sit in your box until you are ready to evolve them for EXP (using the automation). Leave this filter out if you do not want to do the evolutions.
  4. TRANSFER- Transfers everything remaining that is useless. And now your box is sorted!
  • My searches automatically filter out all shiny/hundo/legendary Pokemon! So you never risk transferring anything valuable. They also include unreleased Paldean Pokemon, and also account for future generations!
Finally, I suggest copy-pasting everything below into a note that you can save on your device. This means you can edit your searches in future if needed. Oh and READ THE INSTRUCTIONS CAREFULLY!
You'll end up with something looking like this!
https://preview.redd.it/av7wi1u9a2wc1.png?width=400&format=png&auto=webp&s=9f99cba2c76879fcffa938e2975a7d32c90dd16e

THE STRINGS


1. SHOW PvP IVs:
This shows all of your recent Pokemon that are PvP relevant, that have good PvP IVs.
It also ONLY shows relevant formes (for example, it only shows GALAR Zigzagoon and NOT Hoenn Zigzagoon. It also only shows Male Ralts and Female Snorunt).
You can use an app like PokeGenie in conjunction with this filter to check how good the IVs are.
  • Don't use this filter if you don't care about PvP.
!Squirtl&!Wartort&!Blasto&!Caterpie&!Metapo&!Butterfr&!Ratta&!Raticat&!Spearow&!Fearow&!Ekans&!Arbok&!Pikachu&!Pichu&!032&!Nidorino&!Nidoking&!Geodud&!Gravele&!Golem&!Iggly&!Jiggly&!Wiggly&!Oddish&!Gloom&!Paras&!Veno&!Diglett&!Dugtri&!Meowth&!Persian&!Psydu&!Golduc&!Growlit&!Arcani&!Abra&!Kadabra&!Alakaz&!Macho&!Machamp&!Bellsp&!Weepinb&!Victr&!Ponyta&!Rapida&!Slow&!Magne&!Farfetch&!Doduo&!Dodrio&!Grimer&!Shellder&!Gastly&!Haunter&!Gengar&!Krab&!Kingler&!Voltorb&!Electro&!Exegg&!Cubone&!Marowak&!Hitmon&!Tyrogue&!Koff&!Weez&!Rhy&!Chansey&!Blissey&!Happin&!Horsea&!Seadra&!Goldeen&!Tang&!Kangas&!Scyther&!Scizor&!Staryu&!Starmie&!Mr. Mime&!Smooch&!Jynx&!Electabuzz&!Elekid&!Electivire&!Magmar&!Magby&!Magmortar&!Magikarp&!Omany&!Omast&!Kabuto&!Pinsir&!Tauros&!Ditto&!Flareon&!Jolteon&!Vapore&!Espe&!Leafe&!Glace&!Sylve&!Lapras&!Porygon&!Aerodacty&!Meganium&!Cynd&!Quila&!Typhl&!Sentret&!Furret&!Hoothoot&!Ledyba&!Ledian&!Spinarak&!Ariados&!Crobat&!Togepi&!Togetic&!Natu&!Xatu&!Mareep&!Flaaf&!Ampha&!Belloss&!Sudowoo&!Bonsly&!Jumpluff&!Aipom&!Ambip&!Yanm&!Sunker&!Sunflor&!Quagsire&!Murkrow&!Honch&!Misdrea&!Mismag&!Unown&!Wobbu&!Wynau&!Girafar&!Pineco&!Forr&!Shuckl&!Snubb&!Granb&!Heracros&!Slugma&!Magcarg&!Teddiur&!Ursa&!Remor&!Octill&!Delibir&!Houndo&!Smear&!Larvit&!Pupit&!Tyranit&!Swinub&!Pilosw&!Corsol&!Phanpy&!Donphan&!Smeargle&!Smoochum&!Miltank&!Treec&!Grovy&!Scepti&!Torchic&!Combusk&!Blazik&!Swampert&!Poochy&!Mightyen&!Linoon&!Wurmple&!Cascoo&!Silcoo&!Dustox&!Beautifly&!Zigzag&!Lotad&!Lombre&!Ludic&!Seedot&!Nuzlea&!Shiftry&!Taillow&!Swello&!Surski&!Masquer&!Shroom&!Brelo&!Whism&!Loudre&!Explou&!Sabley&!Makuh&!Hariyam&!Nosepa&!Probopa&!Skitty&!Delcatt&!Aron&!Lairon&!Aggron&!Electri&!Manectri&!Plusle&!Minun&!Volbea&!Illumis&!Swalot&!Gulpin&!Roseli&!Budew&!Carvanh&!Sharpe&!Wailmer&!Wailord&!Numel&!Cameru&!Torkoal&!Spoink&!Grumpig&!Spind&!Trapin&!Vibra&!Flygo&!Cacne&!Cactu&!Altri&!Sevip&!Lunat&!Solrock&!Barboach&!Whiscash&!Glalie&!Corph&!Crawda&!Baltoy&!Claydol&!Anorit&!Armal&!Feebas&!Milotic&!Kecleon&!Shuppe&!Banette&!Chingl&!Chimec&!Absol&!Bagon&!Shelgo&!Salamen&!Beldum&!Metang&!Metagro&!Castform&!Dusku&!Dusclo&!Dusknoi&!Clamperl&!Gorebyss&!Huntail&!Luvdis&!Turtwi&!Grotle&!Torterr&!Chimcha&!Monferno&!Infernape&!Empole&!Starly&!Stara&!Bidoof&!Bibarel&!Kricke&!Shinx&!Luxio&!Luxray&!Roserade&!Cranidos&!Rampard&!Vesp&!Burm&!Wormada&!Mothim&!Combee&!Buiz&!Floatz&!Cherubi&!Cherrim&!Shellos&!Gastrod&!Bunear&!Lopunn&!Glameow&!Purugly&!Mime&!Gible&!Gabite&!Garch&!Finneo&!Lumineo&!Pachirisu&!Drif&!Stunk&!Skunt&!Chatot&!Carnivine&!Weavi&!Togekis&!Mamo&!Tepig&!Pignite&!Emboar&!Oshawo&!Dewot&!Samurot&!Serperi&!Patrat&!Watchog&!Lillip&!Herdier&!Stoutla&!Purrloi&!Liepar&!Pans&!Panp&!Simi&!Munna&!Mushar&!Pidove&!Tranq&!Unfez&!Blitzl&!Zebstr&!Roggen&!Boldor&!Gigalith&!Wooba&!Swooba&!Timburr&!Gurdurr&!Conkel&!Tympol&!Palpit&!Seismit&!Throh&!Sawk&!Sewa&!Swadl&!Leavann&!Venip&!Whirli&!Scolip&!Petilil&!Lilligan&!Bascul&!Sandile&!Krokorok&!Krooko&!Daruma&!Darman&!Marac&!Sigil&!Dwebbl&!Crustle&!Tirto&!Carra&!Archen&!Archeop&!Zoru&!Zoroa&!Mincc&!Cincc&!Goth&!Solosi&!Duosi&!Reuni&!Swanna&!Vanill&!Deerli&!Sawsb&!Foongus&!Amoon&!Joltik&!Galvan&!Klink&!Klang&!Tynam&!Eelekn&!Elgy&!Behee&!Alomo&!Litw&!Lampe&!Chandel&!Cubchoo&!Beartic&!Cryog&!Shelm&!Accel&!Mien&!Drudd&!Golett&!Golur&!Bouffal&!Rufflet&!Braviar&!Heatmor&!Durant&!Hydreigon&!Fenne&!Brai&!Delph&!Greninj&!Chesnaught&!Litleo&!Pyroar&!Pancham&!Pangor&!Furfro&!Espurr&!Meowstic&!Spritz&!Aromatis&!Swirlix&!Slurpuff&!Claunch&!Clawit&!Helio&!Binacl&!Barbarac&!Tyrun&!Tyrantr&!Klefki&!Pumpkaboo&!Gourg&!Berg&!Avalug&!Noib&!Rowl&!Dartr&!Deciduey&!Litten&!Torrac&!Incineroa&!Poppli&!Brionn&!Primarina&!Piki&!Trumb&!Toucannon&!Yungoos&!Gumshoos&!Crabrawl&!Crabomin&!Orico&!Cutiefly&!Ribom&!Rockru&!Lycanro&!Mudbray&!Mudsdale&!Morel&!Shiin&!Stufful&!Bewear&!Boun&!Steen&!Tsaree&!Comfey&!Oranguru&!Passimia&!Sandygas&!Palossa&!Komala&!Turtonator&!Drampa&!Dhelmise&!Grook&!Thwack&!Rilla&!Scorb&!Raboot&!Cindera&!Sobb&!Drizz&!Intele&!Nickit&!Thievul&!Gossi&!Eldeg&!Chewt&!Dredn&!Yamper&!Boltu&!Rolycoly&!Carko&!Coaloss&!Cramor&!Arrok&!Barrask&!Sizzlip&!Centiskor&!Clobbo&!Grapploc&!Sinistea&!Poltea&!Hatenn&!Hattrem&!Hatteren&!Impidimp&!Morgrem&!Grimmsna&!Perrser&!Pincurch&!Cursola&!Sirfet&!Mr. Rime&!Milcer&!Alcremi&!Falinks&!Stonjou&!Indeed&!Cufant&!Copperajah&!Dreepy&!Draklo&!Dragapul&!Snom&!Frosmoth&!Morpeko&!Wyrdeer&!Kleavor&!Sprigat&!Florag&!Meowsc&!Quax&!Quaquav&!Lechonk&!Oinkolo&!Tarou&!Spidop&!Nymb&!Lokix&!Pawm&!Smoliv&!Dolliv&!Arbiv&!Squaw&!Charc&!Armaro&!Ceruled&!Wattr&!Kilowa&!Maschi&!Maboss&!Shrood&!Grafai&!Brambl&!Klawf&!Rello&!Rabsc&!Flittl&!Espathr&!Wigl&!Wugt&!Glimm&!Flami&!Veluz&!Tatsu&!Tandema&!Mausho&!Capsak&!Scovil&!Finiz&!Palafi&!Varoo&!Revavro&!Cyclizar&!Greavard&!Houndsto&!Cetodd&!Cetit,+sandshrew,+Vulpix,+Ponyta,Farfetch,Weezing,Avalugg,Snorunt,Ralts&!+Sandshrew,ice&!+Vulpix,ice&!+Ponyta,fairy&!+Farfetch,fighting&!Weezing,fairy&!Avalugg,rock&!Snorunt,female&!Ralts,male &3-4defense&3-4hp&0-1attack&!Legendary&!Mythical&!Ultra Beasts&!Shadow&!Favorite&!Traded&!4* &!# &Age0-

  1. XL TRADERS:
A list for Pokemon you intend to trade for XL candy. I put every XL relevant Pokemon below (PvP and PvE).
You should customize it as needed; remove what you don't need.
Simply tag everything that shows up in this search as a tag named "Trade"
  • Don't use this filter if you don't do XL trades.
Onix,Snorlax,Gligar,Wobbuffet,Sneasel,Darumaka,Stunfisk,Pawniard,Vullaby,Bunnelby,Larvesta,Flab,Honedge,Inkay,Skrelp,Amaura,Carbink,Fomantis,Sandygast,Pyuku,Minior,Blipbug,Skwovet,Rookidee,Wooloo,Tinka,Finizen,Frigibax,Skarmory,Lickitung,Shieldon,Sableye,029,Nidorina,Tentacool,Snover,RHYHORN,KOFFING,CHANSEY,EEVEE,SANDSHREW,CLEFAIRY,VULPIX,MANKEY,POLIWAG,PIDGEY,DRATINI,CHIKORITA,CHINCHOU,TEDDIURSA,TOTODILE,MARILL,WOOPER,SWINUB,LARVITAR,MUDKIP,WINGULL,SLAKOTH,MEDITITE,LILEEP,SHIELDON,BRONZOR,GIBLE,HIPPOPOTAS,SKORUPI,SNOVER,STUNKY,SCRAGGY,YAMASK,FRILLISH,DRILBUR,FLETCHLING,BUNNELBY,FLAB,SKRELP,GOOMY,BERGMITE,FOMANTIS,JANGMO,BLIPBUG,FUECOCO,TOEDSCOOL &!Legendary&!Mythical&!Ultra Beasts&!Shiny&!Shadow&!Favorite&!Traded&!4* &!# &Age0-

  1. EVOLVERS TAG:
Here's where it gets complicated, but don't sweat! I'll walk you through it.
  • If you do not plan on doing the evolutions of useless Pokemon for EXP, SKIP TO FILTER #4.2
This is a list of Pokemon that tend to sit in your inventory and do nothing. So, a good use of their candy is to evolve them! Every 1,000 evolutions you do gets you 1,million EXP. So it adds up! I just did 4,000 evolutions using the automatic evolving method - more on that in >>THIS POST!<<
- This list also contains some Pokemon that are USEFUL IN PvP. This is why you need to edit it yourself.
If you do not care about PvP in Pokemon GO, you do not need to edit the list at all and it will evolve all of the Pokemon useless to you.
All Pokemon that can be useful in PvP are in CAPITAL LETTERS. So skip the lowercase, you just need to look at the Pokemon in CAPITAL LETTERS, and decide if you still need that candy or not.
For example:
> You already have a Great League Medicham built. You no longer need Meditite candy, and so you LEAVE Meditite on the list.
> You do NOT have a Great League Scrafty built, but want to build one. Therefore, REMOVE Scraggy from the list, so you don't accidentally use all your Scraggy candy evolving.
> You do not have a Skuntank or Whiscash built, but you know these Pokemon are only good in niche cups and you do not intend to build them. LEAVE Barboach and Stunky on the list so you can evolve them for EXP!
If you want to keep ALL potential PvP Pokemon candy, then remove all the Pokemon names in CAPITLAS (RHYHORN => NACLI) and it will not use up their candy.
Got it? Now edit the filter below!
Caterpie,Weedle,Spearow,Ekans,Cubone,Pikachu,Pichu,032,Oddish,Paras,Igglybuff,Jigglypuff,Venonat,Bellsprout,Geodude,Magnemite,Grimer,Diglett,Meowth,Psydu,Growli,Abra,Machop,Dodu,Shellde,Gastl,Voltor,Ponyta,Exeggcute,Tyrogue,Horsea,Goldeen,Staryu,Smoochum,Magby,Elekid,Mr. Mime,Omanyte,Kabuto,Cynda,Sentre,Hooth,Ledyba,Togepi,Spinara,Natu,Mareep,Hopp,Slugm,Pineco,Snubbull,Remorai,Mantyke,Houndou,Phanpy,Treeck,Torch,Poochy,Zigzag,Wurmp,Nincada,Lotad,Seedo,Taillow,Sursk,Budew,Shroomish,Whismur,Makuhita,Skitty,Aron,Electrike,Gulpin,Carvanha,Numel,Spoink,Trapinch,Cacnea,Corphi,Baltoy,Anorith,Shupp,Duskul,Chingling,Clamperl,Wynaut,Bagon,Turtwi,Chimcha,Starly,Bidoo,Kricketot,Shinx,Cranidos,Buiz,Combee,Burmy,Buneary,Drifloon,Glame,Cherubi,Shellos,Finneo,Tepig,Oshawo,Patra,Lillipu,Purrlo,Pidove,Blitzle,Roggenrola,Timburr,Tympol,Sewaddl,Venipede,Dwebbl,Sandile,Darumaka,Tirtouga,Archen,Trubbish,Zorua,Gothita,Solosis,Duckle,Vanillite,Deerling,Foongus,Klink,Joltik,Tynamo,Litwick,Elgyem,Cubchoo,Mienfoo,Rufflet,Fennekin,Litleo,Espurr,Binacle,Tyrunt,Clauncher,Rowl,Litten,Poppli,Pikipek,Yungoo,Cutiefl,Morelull,Rockruff,Bounswee,Mudbray,Grooke,Scorbu,Sobbl,Nickit,Gossif,Chewtl,Yamper,Rolycol,Silicobra,Arrokuda,Toxel,Sizzlipede,Clobbopus,Hatenna,Snom,Cufant,Sprigati,Quaxl,Lechon,Nymbl,Tarountula,Pawmi,Smoliv,Maschif,Shroodle,Wattrel,Flittle,Wigglet,Cetoddle,RHYHORN,SEEL,DROWZEE,KOFFING,CHANSEY,EEVEE,SANDSHREW,CLEFFA,CLEFAIRY,VULPIX,ZUBAT,MANKEY,POLIWAG,PIDGEY,DRATINI,CHIKORITA,CHINCHOU,TEDDIURSA,TOTODILE,AZURILL,MARILL,WOOPER,SWINUB,LARVITAR,MUDKIP,WINGULL,RALTS,SLAKOTH,MEDITITE,BARBOACH,LILEEP,SPHEAL,BELDUM,PIPLUP,SHIELDON,BRONZOR,GIBLE,HIPPOPOTAS,SKORUPI,CROAGUNK,SNOVER,STUNKY,SNIVY,SCRAGGY,YAMASK,FRILLISH,FERROSEED,DRILBUR,AXEW,GOLETT,DEINO,CHESPIN,FROAKIE,FLETCHLING,BUNNELBY,FLAB,SKRELP,GOOMY,BERGMITE,GRUBBIN,MAREANIE,FOMANTIS,JANGMO,BLIPBUG,FUECOCO,TADBULB,TOEDSCOOL,NACLI &!Shiny&!Shadow&!Traded&!Favorite&!XXL&!Defender&!4*&Evolve &!#

4.1 TRANSFER:
  • IF YOU ARE NOT USING FILTER #3, GO TO FILTER #4.2
This final filter shows every Low IV/ Unevolvable/ Doesn't need XL Trades Pokemon you have left, simply transfer all of the Pokemon that appear with no doubt in your mind that you are not transferring anything valuable.
It also transfers all Pokemon in the Evolutions tag that you ran out of candy to evolve/ have already evolved, so you never have to manually sort the Evolutions Pokemon after evolving them!!
Note that you must use the tag specifically named as Evolutions for this filter to work.
!#,#Evolutions&!#,#Evolutions,!Caterpie&!#,#Evolutions,!Weedle&!#,#Evolutions,!Spearow&!#,#Evolutions,!Ekans&!#,#Evolutions,!Cubone&!#,#Evolutions,!Pikachu&!#,#Evolutions,!Pichu&!#,#Evolutions,!032&!#,#Evolutions,!Oddish&!#,#Evolutions,!Paras&!#,#Evolutions,!Igglybuff&!#,#Evolutions,!Jigglypuff&!#,#Evolutions,!Venonat&!#,#Evolutions,!Bellsprout&!#,#Evolutions,!Geodude&!#,#Evolutions,!Magnemite&!#,#Evolutions,!Grimer&!#,#Evolutions,!Diglett&!#,#Evolutions,!Meowth&!#,#Evolutions,!Psydu&!#,#Evolutions,!Growli&!#,#Evolutions,!Abra&!#,#Evolutions,!Machop&!#,#Evolutions,!Dodu&!#,#Evolutions,!Shellde&!#,#Evolutions,!Gastl&!#,#Evolutions,!Voltor&!#,#Evolutions,!Ponyta&!#,#Evolutions,!Exeggcute&!#,#Evolutions,!Tyrogue&!#,#Evolutions,!Horsea&!#,#Evolutions,!Goldeen&!#,#Evolutions,!Staryu&!#,#Evolutions,!Smoochum&!#,#Evolutions,!Magby&!#,#Evolutions,!Elekid&!#,#Evolutions,!Mr. Mime&!#,#Evolutions,!Omanyte&!#,#Evolutions,!Kabuto&!#,#Evolutions,!Cynda&!#,#Evolutions,!Sentre&!#,#Evolutions,!Hooth&!#,#Evolutions,!Ledyba&!#,#Evolutions,!Togepi&!#,#Evolutions,!Spinara&!#,#Evolutions,!Natu&!#,#Evolutions,!Mareep&!#,#Evolutions,!Hopp&!#,#Evolutions,!Slugm&!#,#Evolutions,!Pineco&!#,#Evolutions,!Snubbull&!#,#Evolutions,!Remorai&!#,#Evolutions,!Mantyke&!#,#Evolutions,!Houndou&!#,#Evolutions,!Phanpy&!#,#Evolutions,!Treeck&!#,#Evolutions,!Torch&!#,#Evolutions,!Poochy&!#,#Evolutions,!Zigzag&!#,#Evolutions,!Wurmp&!#,#Evolutions,!Nincada&!#,#Evolutions,!Lotad&!#,#Evolutions,!Seedo&!#,#Evolutions,!Taillow&!#,#Evolutions,!Sursk&!#,#Evolutions,!Budew&!#,#Evolutions,!Shroomish&!#,#Evolutions,!Whismur&!#,#Evolutions,!Makuhita&!#,#Evolutions,!Skitty&!#,#Evolutions,!Aron&!#,#Evolutions,!Electrike&!#,#Evolutions,!Gulpin&!#,#Evolutions,!Carvanha&!#,#Evolutions,!Numel&!#,#Evolutions,!Spoink&!#,#Evolutions,!Trapinch&!#,#Evolutions,!Cacnea&!#,#Evolutions,!Corphi&!#,#Evolutions,!Baltoy&!#,#Evolutions,!Anorith&!#,#Evolutions,!Shupp&!#,#Evolutions,!Duskul&!#,#Evolutions,!Chingling&!#,#Evolutions,!Clamperl&!#,#Evolutions,!Wynaut&!#,#Evolutions,!Bagon&!#,#Evolutions,!Turtwi&!#,#Evolutions,!Chimcha&!#,#Evolutions,!Starly&!#,#Evolutions,!Bidoo&!#,#Evolutions,!Kricketot&!#,#Evolutions,!Shinx&!#,#Evolutions,!Cranidos&!#,#Evolutions,!Buiz&!#,#Evolutions,!Combee&!#,#Evolutions,!Burmy&!#,#Evolutions,!Buneary&!#,#Evolutions,!Drifloon&!#,#Evolutions,!Glame&!#,#Evolutions,!Cherubi&!#,#Evolutions,!Shellos&!#,#Evolutions,!Finneo&!#,#Evolutions,!Tepig&!#,#Evolutions,!Oshawo&!#,#Evolutions,!Patra&!#,#Evolutions,!Lillipu&!#,#Evolutions,!Purrlo&!#,#Evolutions,!Pidove&!#,#Evolutions,!Blitzle&!#,#Evolutions,!Roggenrola&!#,#Evolutions,!Timburr&!#,#Evolutions,!Tympol&!#,#Evolutions,!Sewaddl&!#,#Evolutions,!Venipede&!#,#Evolutions,!Dwebbl&!#,#Evolutions,!Sandile&!#,#Evolutions,!Darumaka&!#,#Evolutions,!Tirtouga&!#,#Evolutions,!Archen&!#,#Evolutions,!Trubbish&!#,#Evolutions,!Zorua&!#,#Evolutions,!Gothita&!#,#Evolutions,!Solosis&!#,#Evolutions,!Duckle&!#,#Evolutions,!Vanillite&!#,#Evolutions,!Deerling&!#,#Evolutions,!Foongus&!#,#Evolutions,!Klink&!#,#Evolutions,!Joltik&!#,#Evolutions,!Tynamo&!#,#Evolutions,!Litwick&!#,#Evolutions,!Elgyem&!#,#Evolutions,!Cubchoo&!#,#Evolutions,!Mienfoo&!#,#Evolutions,!Rufflet&!#,#Evolutions,!Fennekin&!#,#Evolutions,!Litleo&!#,#Evolutions,!Espurr&!#,#Evolutions,!Binacle&!#,#Evolutions,!Tyrunt&!#,#Evolutions,!Clauncher&!#,#Evolutions,!Rowl&!#,#Evolutions,!Litten&!#,#Evolutions,!Poppli&!#,#Evolutions,!Pikipek&!#,#Evolutions,!Yungoo&!#,#Evolutions,!Cutiefl&!#,#Evolutions,!Morelull&!#,#Evolutions,!Rockruff&!#,#Evolutions,!Bounswee&!#,#Evolutions,!Mudbray&!#,#Evolutions,!Grooke&!#,#Evolutions,!Scorbu&!#,#Evolutions,!Sobbl&!#,#Evolutions,!Nickit&!#,#Evolutions,!Gossif&!#,#Evolutions,!Chewtl&!#,#Evolutions,!Yamper&!#,#Evolutions,!Rolycol&!#,#Evolutions,!Silicobra&!#,#Evolutions,!Arrokuda&!#,#Evolutions,!Toxel&!#,#Evolutions,!Sizzlipede&!#,#Evolutions,!Clobbopus&!#,#Evolutions,!Hatenna&!#,#Evolutions,!Snom&!#,#Evolutions,!Cufant&!#,#Evolutions,!Sprigati&!#,#Evolutions,!Quaxl&!#,#Evolutions,!Lechon&!#,#Evolutions,!Nymbl&!#,#Evolutions,!Tarountula&!#,#Evolutions,!Pawmi&!#,#Evolutions,!Smoliv&!#,#Evolutions,!Maschif&!#,#Evolutions,!Shroodle&!#,#Evolutions,!Wattrel&!#,#Evolutions,!Flittle&!#,#Evolutions,!Wigglet&!#,#Evolutions,!Cetoddle&!#,#Evolutions,!RHYHORN&!#,#Evolutions,!SEEL&!#,#Evolutions,!DROWZEE&!#,#Evolutions,!KOFFING&!#,#Evolutions,!CHANSEY&!#,#Evolutions,!EEVEE&!#,#Evolutions,!SANDSHREW&!#,#Evolutions,!CLEFFA&!#,#Evolutions,!CLEFAIRY&!#,#Evolutions,!VULPIX&!#,#Evolutions,!ZUBAT&!#,#Evolutions,!MANKEY&!#,#Evolutions,!POLIWAG&!#,#Evolutions,!PIDGEY&!#,#Evolutions,!DRATINI&!#,#Evolutions,!CHIKORITA&!#,#Evolutions,!CHINCHOU&!#,#Evolutions,!TEDDIURSA&!#,#Evolutions,!TOTODILE&!#,#Evolutions,!AZURILL&!#,#Evolutions,!MARILL&!#,#Evolutions,!WOOPER&!#,#Evolutions,!SWINUB&!#,#Evolutions,!LARVITAR&!#,#Evolutions,!MUDKIP&!#,#Evolutions,!WINGULL&!#,#Evolutions,!RALTS&!#,#Evolutions,!SLAKOTH&!#,#Evolutions,!MEDITITE&!#,#Evolutions,!BARBOACH&!#,#Evolutions,!LILEEP&!#,#Evolutions,!SPHEAL&!#,#Evolutions,!BELDUM&!#,#Evolutions,!PIPLUP&!#,#Evolutions,!SHIELDON&!#,#Evolutions,!BRONZOR&!#,#Evolutions,!GIBLE&!#,#Evolutions,!HIPPOPOTAS&!#,#Evolutions,!SKORUPI&!#,#Evolutions,!CROAGUNK&!#,#Evolutions,!SNOVER&!#,#Evolutions,!STUNKY&!#,#Evolutions,!SNIVY&!#,#Evolutions,!SCRAGGY&!#,#Evolutions,!YAMASK&!#,#Evolutions,!FRILLISH&!#,#Evolutions,!FERROSEED&!#,#Evolutions,!DRILBUR&!#,#Evolutions,!AXEW&!#,#Evolutions,!GOLETT&!#,#Evolutions,!DEINO&!#,#Evolutions,!CHESPIN&!#,#Evolutions,!FROAKIE&!#,#Evolutions,!FLETCHLING&!#,#Evolutions,!BUNNELBY&!#,#Evolutions,!FLAB&!#,#Evolutions,!SKRELP&!#,#Evolutions,!GOOMY&!#,#Evolutions,!BERGMITE&!#,#Evolutions,!GRUBBIN&!#,#Evolutions,!MAREANIE&!#,#Evolutions,!FOMANTIS&!#,#Evolutions,!JANGMO&!#,#Evolutions,!BLIPBUG&!#,#Evolutions,!FUECOCO&!#,#Evolutions,!TADBULB&!#,#Evolutions,!TOEDSCOOL&!#,#Evolutions,!NACLI&!#,!Evolve,#Evolutions&!#,!Evolve,!Caterpie&!#,!Evolve,!Weedle&!#,!Evolve,!Spearow&!#,!Evolve,!Ekans&!#,!Evolve,!Cubone&!#,!Evolve,!Pikachu&!#,!Evolve,!Pichu&!#,!Evolve,!032&!#,!Evolve,!Oddish&!#,!Evolve,!Paras&!#,!Evolve,!Igglybuff&!#,!Evolve,!Jigglypuff&!#,!Evolve,!Venonat&!#,!Evolve,!Bellsprout&!#,!Evolve,!Geodude&!#,!Evolve,!Magnemite&!#,!Evolve,!Grimer&!#,!Evolve,!Diglett&!#,!Evolve,!Meowth&!#,!Evolve,!Psydu&!#,!Evolve,!Growli&!#,!Evolve,!Abra&!#,!Evolve,!Machop&!#,!Evolve,!Dodu&!#,!Evolve,!Shellde&!#,!Evolve,!Gastl&!#,!Evolve,!Voltor&!#,!Evolve,!Ponyta&!#,!Evolve,!Exeggcute&!#,!Evolve,!Tyrogue&!#,!Evolve,!Horsea&!#,!Evolve,!Goldeen&!#,!Evolve,!Staryu&!#,!Evolve,!Smoochum&!#,!Evolve,!Magby&!#,!Evolve,!Elekid&!#,!Evolve,!Mr. Mime&!#,!Evolve,!Omanyte&!#,!Evolve,!Kabuto&!#,!Evolve,!Cynda&!#,!Evolve,!Sentre&!#,!Evolve,!Hooth&!#,!Evolve,!Ledyba&!#,!Evolve,!Togepi&!#,!Evolve,!Spinara&!#,!Evolve,!Natu&!#,!Evolve,!Mareep&!#,!Evolve,!Hopp&!#,!Evolve,!Slugm&!#,!Evolve,!Pineco&!#,!Evolve,!Snubbull&!#,!Evolve,!Remorai&!#,!Evolve,!Mantyke&!#,!Evolve,!Houndou&!#,!Evolve,!Phanpy&!#,!Evolve,!Treeck&!#,!Evolve,!Torch&!#,!Evolve,!Poochy&!#,!Evolve,!Zigzag&!#,!Evolve,!Wurmp&!#,!Evolve,!Nincada&!#,!Evolve,!Lotad&!#,!Evolve,!Seedo&!#,!Evolve,!Taillow&!#,!Evolve,!Sursk&!#,!Evolve,!Budew&!#,!Evolve,!Shroomish&!#,!Evolve,!Whismur&!#,!Evolve,!Makuhita&!#,!Evolve,!Skitty&!#,!Evolve,!Aron&!#,!Evolve,!Electrike&!#,!Evolve,!Gulpin&!#,!Evolve,!Carvanha&!#,!Evolve,!Numel&!#,!Evolve,!Spoink&!#,!Evolve,!Trapinch&!#,!Evolve,!Cacnea&!#,!Evolve,!Corphi&!#,!Evolve,!Baltoy&!#,!Evolve,!Anorith&!#,!Evolve,!Shupp&!#,!Evolve,!Duskul&!#,!Evolve,!Chingling&!#,!Evolve,!Clamperl&!#,!Evolve,!Wynaut&!#,!Evolve,!Bagon&!#,!Evolve,!Turtwi&!#,!Evolve,!Chimcha&!#,!Evolve,!Starly&!#,!Evolve,!Bidoo&!#,!Evolve,!Kricketot&!#,!Evolve,!Shinx&!#,!Evolve,!Cranidos&!#,!Evolve,!Buiz&!#,!Evolve,!Combee&!#,!Evolve,!Burmy&!#,!Evolve,!Buneary&!#,!Evolve,!Drifloon&!#,!Evolve,!Glame&!#,!Evolve,!Cherubi&!#,!Evolve,!Shellos&!#,!Evolve,!Finneo&!#,!Evolve,!Tepig&!#,!Evolve,!Oshawo&!#,!Evolve,!Patra&!#,!Evolve,!Lillipu&!#,!Evolve,!Purrlo&!#,!Evolve,!Pidove&!#,!Evolve,!Blitzle&!#,!Evolve,!Roggenrola&!#,!Evolve,!Timburr&!#,!Evolve,!Tympol&!#,!Evolve,!Sewaddl&!#,!Evolve,!Venipede&!#,!Evolve,!Dwebbl&!#,!Evolve,!Sandile&!#,!Evolve,!Darumaka&!#,!Evolve,!Tirtouga&!#,!Evolve,!Archen&!#,!Evolve,!Trubbish&!#,!Evolve,!Zorua&!#,!Evolve,!Gothita&!#,!Evolve,!Solosis&!#,!Evolve,!Duckle&!#,!Evolve,!Vanillite&!#,!Evolve,!Deerling&!#,!Evolve,!Foongus&!#,!Evolve,!Klink&!#,!Evolve,!Joltik&!#,!Evolve,!Tynamo&!#,!Evolve,!Litwick&!#,!Evolve,!Elgyem&!#,!Evolve,!Cubchoo&!#,!Evolve,!Mienfoo&!#,!Evolve,!Rufflet&!#,!Evolve,!Fennekin&!#,!Evolve,!Litleo&!#,!Evolve,!Espurr&!#,!Evolve,!Binacle&!#,!Evolve,!Tyrunt&!#,!Evolve,!Clauncher&!#,!Evolve,!Rowl&!#,!Evolve,!Litten&!#,!Evolve,!Poppli&!#,!Evolve,!Pikipek&!#,!Evolve,!Yungoo&!#,!Evolve,!Cutiefl&!#,!Evolve,!Morelull&!#,!Evolve,!Rockruff&!#,!Evolve,!Bounswee&!#,!Evolve,!Mudbray&!#,!Evolve,!Grooke&!#,!Evolve,!Scorbu&!#,!Evolve,!Sobbl&!#,!Evolve,!Nickit&!#,!Evolve,!Gossif&!#,!Evolve,!Chewtl&!#,!Evolve,!Yamper&!#,!Evolve,!Rolycol&!#,!Evolve,!Silicobra&!#,!Evolve,!Arrokuda&!#,!Evolve,!Toxel&!#,!Evolve,!Sizzlipede&!#,!Evolve,!Clobbopus&!#,!Evolve,!Hatenna&!#,!Evolve,!Snom&!#,!Evolve,!Cufant&!#,!Evolve,!Sprigati&!#,!Evolve,!Quaxl&!#,!Evolve,!Lechon&!#,!Evolve,!Nymbl&!#,!Evolve,!Tarountula&!#,!Evolve,!Pawmi&!#,!Evolve,!Smoliv&!#,!Evolve,!Maschif&!#,!Evolve,!Shroodle&!#,!Evolve,!Wattrel&!#,!Evolve,!Flittle&!#,!Evolve,!Wigglet&!#,!Evolve,!Cetoddle&!#,!Evolve,!RHYHORN&!#,!Evolve,!SEEL&!#,!Evolve,!DROWZEE&!#,!Evolve,!KOFFING&!#,!Evolve,!CHANSEY&!#,!Evolve,!EEVEE&!#,!Evolve,!SANDSHREW&!#,!Evolve,!CLEFFA&!#,!Evolve,!CLEFAIRY&!#,!Evolve,!VULPIX&!#,!Evolve,!ZUBAT&!#,!Evolve,!MANKEY&!#,!Evolve,!POLIWAG&!#,!Evolve,!PIDGEY&!#,!Evolve,!DRATINI&!#,!Evolve,!CHIKORITA&!#,!Evolve,!CHINCHOU&!#,!Evolve,!TEDDIURSA&!#,!Evolve,!TOTODILE&!#,!Evolve,!AZURILL&!#,!Evolve,!MARILL&!#,!Evolve,!WOOPER&!#,!Evolve,!SWINUB&!#,!Evolve,!LARVITAR&!#,!Evolve,!MUDKIP&!#,!Evolve,!WINGULL&!#,!Evolve,!RALTS&!#,!Evolve,!SLAKOTH&!#,!Evolve,!MEDITITE&!#,!Evolve,!BARBOACH&!#,!Evolve,!LILEEP&!#,!Evolve,!SPHEAL&!#,!Evolve,!BELDUM&!#,!Evolve,!PIPLUP&!#,!Evolve,!SHIELDON&!#,!Evolve,!BRONZOR&!#,!Evolve,!GIBLE&!#,!Evolve,!HIPPOPOTAS&!#,!Evolve,!SKORUPI&!#,!Evolve,!CROAGUNK&!#,!Evolve,!SNOVER&!#,!Evolve,!STUNKY&!#,!Evolve,!SNIVY&!#,!Evolve,!SCRAGGY&!#,!Evolve,!YAMASK&!#,!Evolve,!FRILLISH&!#,!Evolve,!FERROSEED&!#,!Evolve,!DRILBUR&!#,!Evolve,!AXEW&!#,!Evolve,!GOLETT&!#,!Evolve,!DEINO&!#,!Evolve,!CHESPIN&!#,!Evolve,!FROAKIE&!#,!Evolve,!FLETCHLING&!#,!Evolve,!BUNNELBY&!#,!Evolve,!FLAB&!#,!Evolve,!SKRELP&!#,!Evolve,!GOOMY&!#,!Evolve,!BERGMITE&!#,!Evolve,!GRUBBIN&!#,!Evolve,!MAREANIE&!#,!Evolve,!FOMANTIS&!#,!Evolve,!JANGMO&!#,!Evolve,!BLIPBUG&!#,!Evolve,!FUECOCO&!#,!Evolve,!TADBULB&!#,!Evolve,!TOEDSCOOL&!#,!Evolve,!NACLI&!Legendary&!Mythical&!Ultra Beasts&!Shiny&!Shadow&!Defender&!4*&!Favorite&!Traded &Age0-

4.2 TRANSFER:
This filter is just without the whole "evolutions" list. If you're not doing the evolutions, then you should use this filter instead of 4.1
This filter simply shows you all of the remaining Pokemon that you did not tag/favorite after all the previous filters (basically nothing useful!) and also excludes any Hundo, Shiny, Legendary...
!#&!Legendary&!Mythical&!Ultra Beasts&!Shiny&!Shadow&!Defender&!4*&!Favorite&!Traded &Age0-


And that's it!! That's all the hard stuff done! Now your Pokemon Storage will practically sort itself! And you can rest easy knowing you can batch transfer without transferring anything important, as well as being able to put all that stockpiled Poochyena candy to some use.
Just make sure that the first time you use it, all of your Pokemon you want to keep are favorited/tagged as something,are shiny,are 4*, are shadow, or are legendary, as these filters only exclude Pokemon with those traits.
I'll put the rest of the filters I use below, such as trading, Shadow Pokemon, and IV strings.

  • Traded TRANSFER:
This filter instantly shows all the bad-IV Pokemon from trades, so you can select all and instantly transfer. It also excludes all free-evolution-cost traded Pokemon such as Kadabra and Phantump!
0-2defense,0-2hp,2-4attack,0*&!Kadabra&!Machoke&!Graveler&!Haunter&!Boldore&!Gurdurr&!Karrablast&!Shelmet&!Phantump&!Pumpkaboo&Traded&!Legendary&!Mythical&!Ultra Beasts&!Shiny&!Lucky&!Purified&!Shadow&!4*&!Favorite&!Defender&!#

  • Traded GOOD:
Click this filter right after transferring everything from "Traded TRANSFER" to sort through everything remaining.
Traded&!Favorite&!Defender&!#

  • Shadow TRANSFER:
Transfers all Low-IV, and non-PvP-IV shadow Pokemon (that do not have a 1candy purify cost).
If you do not care for purifying 1candy purify Pokemon for the "purifier" medal, remove all the numbers from "10-22" to "590-591"
2-4attack,0-2hp,0-2defense&Shadow&!10-22&!25-26&!35-36&!39-42&!74-76&!129-130&!161-174&!218-219&!223-224&!261-269&!276-277&!283-284&!293-295&!304-306&!316-317&!320-321&!325-326&!333-334&!339-340&!396-402&!412-414&!420-421&!504-510&!519-521&!527-528&!540-550&!556-558&!587&!602-604&!659-663&!819-820&!580-581&!590-591 &!Shiny&!XXL&!XXS&!Defender&!#&!4*&!3*&!Favorite&!#

  • CHEAP PURIFY:
Shows all 1candy purify cost Shadow Pokemon.
Shadow&10-22,25-26,35-36,39-42,74-76,129-130,161-174,218-219,223-224,261-269,276-277,283-284,293-295,304-306,316-317,320-321,325-326,333-334,339-340,396-402,412-414,420-421,504-510,519-521,527-528,540-550,556-558,587,602-604,659-663,819-820,580-581,590-591&!Shiny&!XXL&!XXS&!Defender&!#

  • #TRADE READY:
Shows all XL trade Pokemon tagged as Trade, caught within 100km, ready to be traded. Edit the distance as you need, adding a - minus at the end of the number will show you Pokemon caught over 100km away.
!Shadow&!Purified&!Favorite&!Defender&#TRADE &Distance100

  • Leftovers:
Basically just filter 4.2, to show you all Pokemon you have not sorted through.
!#&!Favorite&!Shiny&!Shadow&!4*&!Ultra Beasts&!Legendary&!Mythical&!Defender &Age 0-

  • Good IVs:
I save this, then on a Community Day I write the name of the Pokemon (Charmander, Bellsprout...) after the "&" symbol and save that tag, so it shows me only that Pokemon with good IVs!
3-4defense&3-4hp&0-1attack,4* &

TIPS:
Make sure to use tags specifically named "Evolutions" for the evolution Pokemon, and "Trade" for XL trade Pokemon, or else my filters will not work!
Also, never name a tag something that is already a command. For example, if you tag all your size XXL Pokemon as a tag named "XXL" then it will break the search if you ever type in "XXL" (trust me). This is the same for commands such as "Evolve" and "Traded" and "Mega Evolve", which is why I have named my tags different words to these (my tag for XXL I want to keep for showcases, is "BIG").
Hope this helps you! And if any new trainers are using this guide, feel free to use my referral code - KKFJXVYMP! You can input a referral code as a new player, or after 90 days of inactivity, within 72 hours of logging in, to claim the rewards.

Enjoy your automatically sorted box!!
submitted by RestorerForer to TheSilphRoad [link] [comments]


2024.04.20 19:10 drake_burroughs Wow... this is the first really tough week in a while... let's suffer through Legion #109 + 110, Legionnaires #66 + 67, and both 1,000,000 issues... abandon hope all who enter...

Wow... this is the first really tough week in a while... let's suffer through Legion #109 + 110, Legionnaires #66 + 67, and both 1,000,000 issues... abandon hope all who enter...
We've entered the 1,000,000 issue chaos, so I've tried to put these books into a reading order that makes sense. If it's not perfect, sorry... but neither are these books...
I've also just realized that Legion #108 was Jason Armstrong's last issue - wow, didn't even last one year... I can't honestly say I'm sad that he's gone - I know I said some nice things when he took over, but you could tell the grind of the book was getting to him by the end of his run. If you ever needed another reason to be amazed by Legion artists who last a long time, just take a look at the number of artists who bailed fairly quickly because it is the hardest DC or Marvel book to draw. I will argue that point with anyone.
LSH #109
What do you do on the day after the Dark Circle mess ends?
If you're this incarnation of the Legion, you bring back an old editor (KC Carlson) and an old penciller (Lee Moder) and you let them do a fill-in issue starring Violet.
We also get the return of an old Legion villain, the Molecule Master. I can't say he was someone I ever cared about seeing again, but it's better than nothing.
This entire issue focuses on Vi facing off against her biggest fear - being taken over by the Emerald Eye again. We get a nice recap of everything that's happened, we get to see that Star Boy is still a goofball when he's around Dreamer, we get no resolution between Kinetix and Vi and the former is still a zombie, and we get Vi asking Chuck out on a date.
The big battle between Vi and the Eye is all in her head and didn't really happen... although the "resolution" doesn't really work, so if they really wanted to say that she did face the Eye, they could.
Look, fill-in issues are just that - they don't resolve anything, they only kinda move the plot forward, they normally let fans see different creators work on the book, and they don't really accomplish much.
Having said all that, Carlson did a great job writing from Vi's perspective, so that was good. Moder's pencils were even worse in this issue, so that was bad.
And, to be blunt, Vi is really the last person who needed more attention. There are characters in this book who are so criminally underused that it's just a shame that the editorial/creative team doesn't see that. As much as I like Violet, could we get an issue focused on Element Lad? Could he be more than just a running joke?
And just a rant because I can: the way they're wasting Kinetix is rapidly becoming criminal. How and why do you take one of the most dynamic and charismatic characters and just reduce her to one-word answers and stunned silence? I would understand if this was a completely different creative team, but it's the same writers (McCraw and Peyer) who created her? Did they just decide to butcher one of their best heroes?
Legionnaires #66
If one fill-in issue wasn't enough, what say we go for two? KC Carlson is back and this time he's joined by penciller Mike Collins.
This issue focuses the spotlight on Invisible Kid... so, again, probably not the Legionnaire who needed the ink, but it could be worse.
We get two stories here. First, Invisible Kid is investigating a casino where the owner is manipulating the clientele to get more money, etc. He ends up getting nabbed by the owner, a girl named Charma, who he knows from his time working for EarthGov. Most of this story is either Lyle telling about his past, and his friendship with Jacques Foccart, and how he got trained to be the best spy he could be, or Charma talking about her horrible life, how her science experiments gave her the power to control men's minds, and how she wants revenge. Honestly, it's just exposition upon exposition and it really drags for the most part.
If you thought that Invisible Kid was written as perfection before, this issue just doubles down and turns him into a complete Gary Stu. He's now the Earth's greatest spy, fighter, Legionnaire, scientist, and so on, and so on. Honestly, at this point I'm stunned they haven't had someone say to him, "you're the greatest detective the Earth has seen since Batman!"
The other part of the story is Chuck and Vi's date and how the rest of the Legion is excited they're both going out. Everyone keep talking about how lonely Chuck is, but isn't he the guy who hung out with Triad and spends time with Tenzil and the others at the HQ? This really seemed forced as if they were trying their best to convince the readers that this was good when it was really just... nothing.
Invisible Kid II is one of my favorites and to see him relegated to this role was just... aggravating. I get they're trying to pull everything together, but they basically removed everything that made him interesting in the original continuity. Saying I hate this is an understatement. Jacques represented so much in the original Legion - he was one of the only characters who you could say was the "average joe" in a super-hero costume. He was the first well-written black character in the Legion. He was the first African in the Legion. Now... he's just Lyle's motivation and unlucky best friend.
I did like how they made Charma far better than before, but not by much. I think this new take on her could be done very well, even though she doesn't really get to do much here.
And, I never thought I'd say this, but the art was worse than last issue! Amazing.
This was a complete waste of time for everyone involved and you can hold this issue up as a reason sales number are cratering at this point.
Legionnaires #1,000,000
LSH #1,000,000
So I have absolutely no memory of the DC One Million mini-series. I'm sure I read it - I pretty much bought everything Grant Morrison wrote at the time - but I'm completely blanking on it. Let's see if these issues make sense without any other knowledge.
All of these stories take place in the 853rd century and we are introduced to the Justice Legion L, made up of Cosmicboy, Implicate Girl, Brainiac 417, Titangirl, the Chameleon, the Umbra, and the M'onelves.
I'm not getting my hopes up...
We're introduced to the team as we learn some of them are the result of two planets coming together (Colu and Bgtzl) and some evolving (Cargg) but they're still, essentially, doing the same thing - fighting to save the universe. They face some threats, half of the team seems to be useless (like the Chameleon having to be convinced to do anything - why is he there?) and the others actually act without worrying about the consequences. As heroes, they're really lame.
I gotta be honest - this issue really just feels like Tom Peyer is trying his best to write like Grant Morrison and it's pretty hit and miss. The story is pretty empty and, since everything happens so far in the future, there really are no stakes. We don't care about anyone.
It was very nice to see Sean Phillips handling the artwork. I never think of him as being able to handle sci-fi (his crime and magic books are amazing) so it was great to see him do something that was unexpected. If there's one bonus to these fill-in issues, it's something like this, where we get to see a new artist show off their skills.
We end with the team going back 1,000 years and summoning that version of Superboy to assist them in their future.
With Legion #1,000,000 we start even further in the future, where three farm kids find a comic book and are then exposed to the story of the Justice Legion L fighting against monsters that shrug off their mightiest blows. But they're actually not real. Titangirl, who's also not real but a construct of the minds of everyone on Titan, is trying to break down the U.P. so the people on Titan don't learn that truth - that their home doesn't really exist. The three kids, excited by this story, become superheroes themselves and... that's it.
For those of you who don't understand what kind of talent Keith Giffen was, he took this badly-written story and turned in a pencilling job that elevated it. With one issue, this book actually felt like it took place in the future, something it's been lacking for a while. It's fascinating to me how just the simple character designs and locations are enough to make the science fiction element shine through. It's that Giffen blockiness with a huge Kirby influence, but it makes for a very different book than what we've been reading.
You may have noticed that I'm not spending much time recapping these stories. I just can't be bothered - these books are nice to look at but pretty disappointing.
What's even crazier to me is that, once again, the Legion is part of a cross-over that could be a vehicle to get more eyes on the book and keep them. I know that most comic fans at the time are just buying copies of whatever cross-over is happening and don't really care about the content, but even if you were able to convince 10% of those new buyers to stay, you'd help your book keep going.
These 1,000,000 books are really the last death rattle of the titles before they fire everyone and Legion Lost starts. Once again, they get their sales numbers close to 30,000 (just like issue #100) and then crater back to just over 20,000... and the numbers keep dropping.
Let's be honest - these are just two more fill-in issues with 1,000,000 slapped all over it. There is no reason for anyone to read them, let alone anyone looking for a reason to try out the Legion. I hope the mini-series that inspired this was better written than these were.
LSH #110
We're back to regular continuity and a new penciller, so that's good, right?
Let me start off this issue's review by talking about Captain Marvel. Sorry, Shazam. Which, when you think about it, is literally the worst name you could call yourself... Every time you introduce yourself, you change back into Billy Batson. Just silly.
Regardless, I have always felt that Captain Marvel should exist in his own section of the universe and not join the rest of the DCU unless absolutely necessary. I think the whole concept is so steeped in the 1950's, and has been so deconstructed by Alan Moore that it's been made moot, that it's tough to pull it into any comic universe and make it make sense. I know that there is a lot of history, and nostalgia, with the characters, but I just find that they really struggle to work when interacting with other super-heroes. I mean, how does Batman work with someone who says "Golly" and is written like a teenager from the 1950's?
So when I see that they're introducing a new character from that universe, named Thunder, and they're going to be a new Legionnaire, I'm not happy.
This whole thing really reads like fan fiction. I know that most comic books are, essentially, fan fiction, but this reads a lot different. The fact that her name is Cece Beck, which is the same name as the man who created Captain Marvel, just screams that the inventor of all this stuff (who I believe, in this case, is Jerry Ordway) isn't trying to tell a good story but pay homage to the creation and creator.
We have Fawcett World, named after the company that originally published Captain Marvel. We have villains and heroes that are all based on long-forgotten characters. We have everything looking like it was designed in the 1950's and never changed. And we have yet another orphan. And this is all supposed to take place in the 30th Century.
Nothing fits in with the Legion. I've long been complaining that this book doesn't actually feel like it takes place in the future and this issue just further cements it. The more you tie it directly to the past, to the DCU of the 20th Century, the more it misses out on what makes it special.
Worse, Thunder is just a boring character. There's nothing original or interesting. She's just another blonde super-strong heroine... why not just bring back Andromeda?
Legionnaires #67
We get a very nice surprise Chris Sprouse cover, so I'm even happy.
We start off with Kono and her new job - crystal thief. I don't know if I've brought up these thoughts regarding Kono before, but here goes:
  • I've always considered her a character that just didn't need to exist. When she was introduced in the 5YL series, we already had a person who could phase through solid objects, so her powers weren't anything new. She was written as, to be blunt, a sexist jerk, and we already had tons of those in comics...
  • I don't know the purpose of having her show up in the PZH Legion because they're already overloaded with characters, you already have writers complaining there are too many characters, and I can't imagine there were a bunch of fans clamoring for her return... especially when there are other Legionnaires we wanted to see.
  • Also, turning her into a villain, or a reformed villain, wouldn't really make anyone happy. There is so much they could do with her as one of the few Sklarians left in the universe, but they completely drop the ball on this one.
Under the "I guess this is character development" section, we see Ultra Boy test drive a "car" with Apparition and Element Lad and then gets Tinya's permission to buy it. This just makes so little sense that I can't believe they wasted three pages on this.
We also get multiple pages showing that Star Boy's powers are still all good... so that was something... The only positive here was that they actually let Element Lad act like a normal, helping person for once, even though Star Boy didn't seem to actually want to get his help. I don't get where this subplot is going and I have no idea why they're spending so much time on it.
Finally, on page 10, we get to the actual story. We're back at the Crystal Caverns (where Kono was stealing something before) and it suffers the first cave-in ever. Throw in a missing 10-year-old and we have a job for the Legion.
Star Boy, Element Lad, and Ferro arrive, just by pure coincidence, and they start to investigate. Continuing with the "is this character development?", we get the random thoughts from Ferro, who wonders if his parents ever cared about him before swearing to save the missing child, and Element Lad, who wonders whether he should tell the grieving parents that "death is merely the ultimate transformation of body and soul." I know they're trying to write him as being a space hippy, but couldn't they give him a little empathy? Or some ability to connect with others?
And if you think they couldn't make Element Lad less relatable and likeable, when they encounter a problem and Star Boy's penetravision stops working, Jan figures they should just stop and maybe the boy isn't meant to be found. Luckily for all of us, the writers decide to have Jan actually save the boy by actually using his powers the way they're meant to be used. Wow... this was so very, very stupid. I know they're trying to turn Jan into someone completely different from the rest of the team, but they've somehow managed to turn him into a character who has worse people skills than Brainiac 5.1.
We end with Element Lad saying that they need to find the vandal who caused all the damage that led to the collapse (Kono, of course) and Star Boy, whose powers stopped working properly, finally realizing he needs help.
Wow... this has been a rough week... please don't comment on how it gets worse from here. I'm just hoping something is good next week.

Our next Legionnaire in the spotlight... Bouncing Boy!!!
https://preview.redd.it/as6o1oyh2ovc1.jpg?width=499&format=pjpg&auto=webp&s=38829eba448b4ae2e5fb8d7140dbff254b154e96
https://preview.redd.it/6o9mvodk2ovc1.jpg?width=736&format=pjpg&auto=webp&s=f4c02cb9fb6935955b75f4feced6e259c64e6928
https://preview.redd.it/6izzd32o2ovc1.jpg?width=558&format=pjpg&auto=webp&s=2547c179d3ece451503ad1d09d256f4a9e5da8b3
This is another tough one. Kinda like Triad/Triplicate Girl, my memories of this character are tied to after they stopped being Legionnaires and retired to be married. They would show up from time to time, help out when needed, have the occasional, usually badly-written, solo adventure, and then fade back into the shrubbery.
Having said that, I will always argue that Chuck deserved his spot on the team more than a few other members (cough...Tenzil...cough) and his powers were far better than most writers gave him credit for. Cyclops has made an entire career out of being an expert in geometry and angles - why not Bouncing Boy?
  • Is it possible he has the worst origin story ever? I mean, drinking from the wrong bottle while ditching work to go to a game is up there. Can we think of anything worse?
  • It is really weird going back and reading his early adventures, when his weight is literally the only thing they want to focus on. What's even stranger is that, compared to how a lot of people look today, he's not exactly overweight anymore.
  • His relationship with Luornu has always been... unique... let's look at the strangeness of their partnership:
    • She really only started dating him because she had been rejected by everyone else she had a crush on.
    • In fact, he basically just stood around and watched others save her, even when they got married. They wouldn't even let Chuck be the hero at his own wedding!
    • In the early 70's, the writers and artists were making it fairly obvious that Chuck was having threesomes with both of Luornu's selves. Nothing a kid would've noticed, but stunningly obvious as an adult.
    • When they finally put them in charge of the Legion Academy, it was welcomed by all the readers and a great way to finally make them part of the Legion... kinda... they were a couple, but all the trainees knew that Luornu was running the show and Chuck just stayed in the background and ran the tech.
    • I mentioned this in a previous column, but the whole battle with the Time Trapper, where Luornu sacrificed one of her selves to get revenge for the death of Superboy, just left me with such a bad taste in my mouth regarding Chuck. He wasn't just being moved to the background again. He was basically accepting that his wife loved someone else more than him. And always had. He took it, without even trying to stand up for himself. He was, once again, the supportive husband who accepted that he wasn't the most important man in his own marriage. Just a horrible way to handle this.
    • Having Luornu cheat with Gim during volume 4 was just offensive. But once again, Chuck did nothing. He might also be the most pathetically-written super-hero of all time.
  • I actually quite like what they did with Chuck in the PZH Legion. Placing him in a supporting role, working on the HQ, and being the architectural genius was a great way to place him near the action but not have to explain why he could be a Legionnaire. I would've loved to have seen him get powers but not use them unless he had to, but you can't get everything.
  • All in all, I really wish they could've done more with Chuck. I remember reading people talk about Tenzil as the Legionnaire who most exemplified who they are and what kind of bravery it took to be a part of the team. I kinda feel the same way about Bouncing Boy.

Anyway, that's it for this week! Fingers crossed that next week is just a tiny bit better. There was really only one halfway decent story here, so we have to be able to do better than that, right?
submitted by drake_burroughs to LegionofSuperheroes [link] [comments]


2024.04.18 14:02 oatmilk666 [H] humble leftovers [W] steam games / PP / offerlists

rep:
https://www.reddit.com/IGSRep/comments/1bon79d/oatmilk666s_igs_rep_page/
I dont mind doing steam-game-gifting instead of Paypal (win for both you and me without paypal fees.)
My want-list is at the bottom.
List of what ive got: (everything is humble)
SIMULATOSPORTS/RTS/RACING
Lost Technology
Unholy Heights
Kerbal Space Program
Eastside Hockey Manager
Elite Dangerous
Endless Space - Collection
Kingdom Classic
Realpolitiks
Regular Human Basketball
Sonic & SEGA All Stars Racing
Surviving Mars
This War of Mine
Vertiginous Golf
Operation Flashpoint: Dragon Rising
Toybox Turbos
Gremlins, Inc.
Europa Universalis IV
Europa Universalis IV: American Dream
Europa Universalis IV: Art of War
Europa Universalis IV: Digital Extreme Edition Upgrade Pack
Europa Universalis IV: Pre-Order Pack
Europa Universalis IV: Res Publica
Europa Universalis IV: Wealth of Nations
WRC 10 FIA World Rally Championship
WRC 9 FIA World Rally Championship
WRC 7 FIA World Rally Championship
WRC 7 FIA World Rally Championship
MXGP - The Official Motocross Videogame
MotoGP 15
MotoGP 15
MXGP - The Official Motocross Videogame
TRAIL OUT
Circuit Superstars
Satellite Reign
Cities in Motion
Cities in Motion 2
Concrete Jungle
Besiege
Turmoil
Verdun
Holy Potatoes! We're in Space?!
Cities in Motion 2
IL-2 Sturmovik: 1946
Company of Heroes, Company of Heroes: Opposing Fronts, Company of Heroes: Tales of Valor, Company of Heroes 2 - The Western Front Armies: Oberkommando West
(same key)
Car Mechanic Simulator 2018
Sega Bass Fishing and Eastside Hockey Manager
Hiveswap Friendsim
112 Operator
911 Operator
Train Simulator 2020
Train Simulator: CSX AC6000CW Loco Add-On
Train Simulator: Miami - West Palm Beach Route Add-On
Train Simulator: Riviera Line in the Fifties: Exeter - Kingswear Route Add-On
Train Simulator: Western Hydraulics Pack Add-On
Tharsis
Punch Club Deluxe
Stronghold Legends: Steam Edition
Void Destroyer
Super Mega Baseball: Extra Innings
Drawful 2
Majesty 2 Collection
Telltale Texas Hold ‘Em
Beholder
F1 Race Stars
Toybox Turbos
ARMA Gold Edition
Sins of a Solar Empire: Rebellion
Poly Bridge
Keep Talking and Nobody Explodes
Caravan
Motorsport Manager
OlliOlli2: Welcome to Olliwood
Beholder
Overcooked
Overcooked - The Lost Morsel
Interplanetary: Enhanced Edition
Sins of a Solar Empire: Rebellion
Galactic Civilizations® II: Ultimate Edition
Galactic Civilizations® I: Ultimate Edition
Darkest Hour: A Hearts of Iron Game
Crusader Kings II
Crusader Kings II
Crusader Kings II: The Republic
Crusader Kings II: Legacy of Rome
Crusader Kings II: Sword of Islam
Crusader Kings II: Sunset Invasion
Crusader Kings II: The Old Gods DLC
Age of Wonders II: The Wizard's Throne
Dream Daddy: A Dad Dating Simulator
Throne of Lies The Online Game of Deceit
Niche
Ashes of the Singularity: Escalation
Arma 2
Take On Helicopters
Take on Mars
Carrier Command: Gaea Mission
Punch Club
Think of the Children
When Ski Lifts Go Wrong
Tricky Towers
RTS/
A Year Of Rain
Age of Wonders III
Company of Heroes 2
Infested Planet
Infested Planet - Trickster's Arsenal DLC
Hacknet
Hacknet Labyrinths DLC
The Dwarves
Satellite Reign
Driftland: The Magic Revival
ΔV: Rings of Saturn
EarthX
ENDLESS Space 2
Grey Goo Definitive Edition
Grey Goo
Kingdom: New Lands Royal Edition
Tokyo 42
Shadow Tactics: Blades of the Shogun
Crowntakers
SURVIVAL / ONLINE /MMO
Titan Quest Anniversary Edition
Portal Knights
The Final Station
Savage Lands
Windward
Back 4 Blood
Primal Carnage: Extinction
How to Survive 2
How to Survive
Red Orchestra 2: Heroes of Stalingrad with Rising Storm
Nuclear Throne
7 Days to Die
PUZZLE/POINT CLICK/ADVENTURE
Whispers of a Machine
Amnesia Fortnight 2012
Amnesia Fortnight 2014
Amnesia Fortnight 2017
Double Fine Adventure
Fire: Ungh's Quest
The Night of the Rabbit
Outcast - Second Contact
Broken Age
The Jackbox Party Pack 4
observer_
Pesterquest
FRAMED Collection
11-11 Memories Retold
Thomas Was Alone
Oxenfree
Runestone Keeper
Anna's Quest
Puzzle Agent
Puzzle Agent 2
Pirate Pop Plus
Spaera
Road to Ballhalla
The Interactive Adventures of Dog Mendonça and Pizza Boy
The Deadly Tower of Monsters
The Walking Dead: Michonne - A Telltale Miniseries
The Walking Dead: 400 Days
Tales from the Borderlands
Hector: Badge of Carnage
Broken Age
Lost Horizon
Grim Fandango Remastered
Full Throttle Remastered
Dear Esther: Landmark Edition
Dear Esther: Landmark Edition
Draw Slasher
Fearless Fantasy
Machinarium Collector's Edition
Scribblenauts Unlimited
Purrfect Date - Visual Novel/Dating Simulator
Ken Follett's The Pillars of the Earth
The Little Acre
Forgotton Anne
HIVESWAP: ACT 1
Police Quest Collection
Gabriel Knight 3: Blood of the Sacred, Blood of the Damned
PlATFORMERS/3D/ARCADESTYLE
Uurnog Uurnlimited
Revolver 360 Re:Actor
EarthNight
Hyper Light Drifter
Newt One
No Time to Explain Remastered
Overgrowth
Overlord II
Spelunky
StarCrossed
Super Time Force Ultra
Splasher
Strikers Edge
Dustforce DX
Beat Cop
Hotline Miami
Starbound
Pac-Man 256
Diaries of a Spaceport Janitor
STRIDER
Death Squared
Assault Android Cactus
The Adventure Pals
Crash Bandicoot N. Sane Trilogy
Ultimate Chicken Horse
Oniken
Plantera
Tick Tock Isle
Fidel Dungeon Rescue
SpeedRunners
INK - Deluxe Edition
TumbleSeed
RIVE: Wreck, Hack, Die, Retry
Splasher
Tumblestone
Stick Fight: The Game
Wuppo
Yooka-Laylee
Hotline Miami 2
Hollow Knight
Mega Man Legacy Collection
Super House of Dead Ninjas
Super House of Dead Ninjas: True Ninja Pack
Rise & Shine
Penarium
Sonic the Hedgehog 4 - Episode I
Sonic CD
Sonic and SEGA All Stars Racing
Sonic Adventure DX
Treadnauts
GoNNER
140
Stealth Inc 2: A Game of Clones
Serial Cleaner
PAC-MAN Championship Edition DX+
Nex Machina
Evergarden
SpeedRunners
Octahedron: Transfixed Edition
INVERSUS Deluxe
Death Squared
Masquerade: The Baubles of Doom
Mr. Shifty
Paper Fire Rookie
Quest of Dungeons
Rising Dusk
MagiCat
Oh My Godheads
Octahedron: Transfixed Edition
Deadbeat Heroes
Dustforce DX
Beat Cop
Velocity 2X
RPGs/DECKBUILDNING
Aarklash: Legacy
One Way Heroics
Knights of Pen and Paper 2
Armello
Eon Altar Episode 1
The Amazing American Circus
Book of Demons
Sacred Franchise Pack
Dead Age
Rollers of the Realm
Sorcerer King: Rivals
LiEat
Magicka
Magicka 2
Panzer Corps + Panzer Corps Allied Corps DLC
Seven: The Days Long Gone
Hand of Fate 2
Tyranny
Tangledeep
Tangledeep Soundtrack
Immortal Planet
ACTION:
Ace of Seafood
Mitsurugi Kamui Hikae
BioShock Remastered
FRAMED Collection
Gunscape
System Shock 2
System Shock: Enhanced Edition
AWAY: Journey to the Unexpected
Spec Ops: The Line
Mega Man Legacy Collection
Crawl
Call of Duty®: WWII
Saints Row: The Third
Zeno Clash 2
Screencheat
Binary Domain
Bionic Commando
Quake II
Tormentor X Punisher
Sniper Elite
Dead Island Definitive Edition
Jump Stars
No Time To Explain Remastered
Overgrowth
JYDGE
Action Henk
Mercenary Kings: Reloaded Edition
Insurgency
Middle-earth: Shadow of Mordor GOTY
Masquerade: The Baubles of Doom
METAL GEAR SOLID V: The Definitive Experience DLC
METAL GEAR SOLID V: THE PHANTOM PAIN
METAL GEAR SOLID V: GROUND ZEROES
ENSLAVED: Odyssey to the West Premium Edition
FIGHTING:
Injustice Gods Among Us Ultimate Edition
Deadbeat Heroes
HORROR:
Amnesia: The Dark Descent + Amnesia: A Machine for Pigs
Resident Evil Revelations 2 - Episode 1: Penal Colony
RESIDENT EVIL 2 - All In-game Rewards Unlock
SIMULACRA
DreadOut
DreadOut Soundtrack & Manga DLC
Resident Evil Revelations
Zombie Army Trilogy
GET EVEN
DELISTED/REMOVED FROM STEAM:
beyond eyes
Sam & Max: Season 2
Sam & Max: Season 1
Bone Episode 1 & Episode 2 telltale
sniper elite v2
HITMAN: THE COMPLETE FIRST SEASON
Citizens of Earth
TOOLS/PROGRAMS/SOUNDTRACKS:
Clickteam Fusion 2.5 Standard
Ashampoo Photo Optimizer 7
GameMaker Studio Pro
Memoria Soundtrack
clickteam fusion (expensive)
VR:
Smashbox Arena
Cosmic Trip
Carnival Games VR
Rare & expensive / delisted:
NBA 2K20
GTA III + GTA Vice city
Back to the future Telltale
Jurassic Park: The Game
GRID Autosport
Football Manager 2020
WANT:
sin: gold
spintires
snowrunner
quake 4
vampire masquerade bloodlines
Thief: Deadly Shadows
Cold Fear
Mass effect
mass effect 2
Lugaru HD
Dark souls 2
vampire masquerade
cold fear
kingpin life of crime
mount & blade
rise of the triad
shadow warrior (all games)
organ trail
obscure 1 + 2
monstrum
virtuaverse
Shadowgate
Northgard
Elex
Elex II
STASIS: BONE TOTEM
open to other games aswell, provide list pls.
feel free to post your list, ill prolly find something!
submitted by oatmilk666 to indiegameswap [link] [comments]


2024.04.15 07:04 Stage-Piercing727 Best Brooks Walking Shoes

Best Brooks Walking Shoes

https://preview.redd.it/6ondhe17skuc1.jpg?width=720&format=pjpg&auto=webp&s=592e6f6f9634f55a7b2568cc012316dc7414fb20
Looking for the perfect pair of walking shoes? Look no further than our roundup of the best Brooks walking shoes! We've scoured the market to bring you the most comfortable, durable, and stylish options from this renowned brand. Whether you're an avid walker, hiker, or just looking for a pair of shoes that feel as good as they look, you'll be sure to find the perfect match in our comprehensive selection. Stay tuned as we delve into the world of Brooks walking shoes!

The Top 19 Best Brooks Walking Shoes

  1. Versatile Brooks Revel 6 Running Shoes 9 - Discover the perfect blend of comfort and performance with the Brooks Revel 6 Women's Running Shoes, featuring a breathable knit upper, enhanced arch support, and a responsive BioMoGo DNA midsole for an unbeatable workout experience.
  2. Comfortable and durable leather walking shoe - The Brooks Addiction Walker 2 is a high-quality leather walking shoe that offers exceptional comfort, support, and durability, making it an ideal choice for those seeking a reliable companion for their daily strolls or long walks.
  3. Comfortable Brooks Divide 2 Trail Shoes - Experience exceptional comfort and traction on trails with the men's Brooks Divide 2 trail-running shoes, featuring secure fit, lightweight protection, and versatile design for a seamless transition from asphalt to dirt.
  4. Brooks Addiction Walker Suede Wide 15 Shoe for Men - Experience unparalleled comfort and support with the Brooks Addiction Walker Suede Wide 15 - a stylish and slip-resistant suede walking shoe that adapts to your stride for a personalized, cushioned experience.
  5. Women's Brooks Adrenaline GTS 22 Running Shoes - Experience the perfect blend of support and softness with the Brooks Women's Adrenaline GTS 22 running shoes, offering a smooth ride, comfort, and durability that's ideal for any type of run.
  6. Brooks Adrenaline GTS 23 Running Shoes for Men - The Brooks Adrenaline GTS 23 Running Shoes provide exceptional stability, plush comfort, and smooth transitions, making them a top choice for runners seeking support without sacrificing style and performance.
  7. Comfortable and Supportive Brooks Ghost Max Walking Shoes - Experience the supernatural comfort and speed of the Brooks Ghost Max 7.5 Walking Shoes, with its 56.4% recycled materials, CarbonNeutral certification, and seamless design, perfect for runners and walkers seeking support, comfort, and durability.
  8. Brooks Addiction Walker Suede Wide 15 - Max Support Running Shoe - The Brooks Addiction Walker Suede Wide 15 is a stylish and comfortable walking shoe that provides excellent support, slip resistance, and responsive cushioning for the perfect everyday walk.
  9. comfortable lightweight Brooks Ghost 14 shoe for men - The Brooks Ghost 14 is a comfortable and lightweight running shoe designed for high-mileage pavement pounding, boasting a textile sock-like fit for enhanced breathability, responsive cushioning, traction, and durability.
  10. Brooks Trace 2 Men's Running Shoes: Smooth Transitions, Supportive Fit, 45.3% Recycled Materials - The Brooks Trace 2 Men's Shoe offers a comfortable, secure fit, soft cushioning, and smooth transitions for an efficient run while promoting sustainability with its recycled materials and diversion of plastic bottles from landfills.
  11. Men's Brooks Dyad 11 Neutral Running Shoes - Gray/Peacoat - The Brooks Men's Dyad 11 boasts an updated design with added stability features and a comfortable, roomy fit, making it a perfect choice for neutral runners seeking extra support and durability.
  12. Wide Fit Slim Support Running Shoes for Women - The Brooks Ariel '20 provides maximum support and comfort for flat or low arches, with GuideRails technology and a lightweight design perfect for running, walking, and all-day use.
  13. Brooks Adrenaline GTS 22: Supportive Running Shoes for Men - Brooks Adrenaline GTS 22 running shoes offer exceptional comfort, support, and balance for a smooth and responsive ride in various weather conditions, featuring Guide Rails Support System and DNA Loft midsole technology.
  14. Stylish Modern Convertible Sleeper Chair with Pillow and Pocket - Light Gray - The Brooks Levitate StealthFit 6 Running Shoes provide a comfortable, supportive & lightweight workout experience thanks to its super springy feel, updated adaptable fit, and quick transitions, making them perfect for both seasoned and new runners alike.
  15. Men's Brooks Addiction Walker Suede Wide Walking Shoe with Max Support - Experience unparalleled comfort and support with the Brooks Addiction Walker Suede Wide 15, boasting responsive cushioning, slip resistance, and a stylish suede upper for everyday walking.
  16. Brooks Catamount 10 Trail Running Shoes - Experience the perfect fusion of speed and comfort with the Brooks Catamount 10 Men's Trail Running Shoes, featuring lightweight nitrogen-infused foam, enhanced traction, and durable protection for moderate trails.
  17. Women's Brooks Addiction Walker Shoes - Durable, Energy-Returning Cushioning - The Brooks Women's Addiction Walker Shoes provide exceptional comfort, support, and durability for long days on your feet, featuring a full-grain leather upper and energy-returning MoGo midsole cushioning for optimal performance.
  18. Brooks Ghost Max 8 Running Shoes: Comfortable, Supportive and Lightweight - Brooks Ghost Max 8 combines soft, protective cushioning with GlideRoll Rocker technology for a comfortable, secure stride, while offering breathability and versatility for various walking conditions.
  19. Brooks Levitate 6: Max Energy Return Running Shoes - Experience maximum energy return with the lightweight and springy Brooks Levitate 6, featuring a breathable upper, supportive midsole, and smooth transition outsole designed for marathons and daily walks.
As an Amazon™ Associate, we earn from qualifying purchases.

Reviews

🔗Versatile Brooks Revel 6 Running Shoes 9


https://preview.redd.it/249i5q08skuc1.jpg?width=720&format=pjpg&auto=webp&s=0019c355ba71342d289a525ef2bd3f94ae1ac486
I recently got the chance to try out the Women's Brooks Revel 6 Running Shoes 9 White/Black, and boy, have they made my daily life a lot more comfortable! As a mom who spends most of her time on her feet, I have been searching for a reliable pair of shoes that could keep up with my fast-paced lifestyle. The Revel 6 Running Shoes have not only met, but also surpassed my expectations.
One of the first things I noticed about these shoes is how incredibly lightweight and breathable they are. The flat knit mesh upper helps to keep my feet fresh and airy, while the bio-moist DNA midsole provides a responsive and cushioned ride.
In addition, the shoes are quite stylish and can easily be dressed up or down depending on the occasion. The chic White/Black color scheme pairs well with various outfits, making these shoes a versatile addition to my wardrobe.
While the shoes are comfortable and supportive, I did experience a bit of tightness in the arch area. This issue was easily resolved by wearing a thinner pair of socks, but it is worth mentioning for those with wider feet.
Another downside is that these shoes tend to stain easily, especially if you wear them outside on a regular basis. However, with proper care and maintenance, this issue can be minimized.
Overall, I would definitely recommend the Women's Brooks Revel 6 Running Shoes 9 White/Black to anyone seeking a comfortable, stylish, and versatile pair of shoes for their active lifestyle.

🔗Comfortable and durable leather walking shoe


https://preview.redd.it/ch48zkp8skuc1.jpg?width=720&format=pjpg&auto=webp&s=41321052f7c12ce11f838e05dc0536b3c8545a6a
As a walking enthusiast, I've been eager to find a shoe that combines comfort, support and style. I must admit, the Brooks Addiction Walker 2 11.5 Men's Black wasn't exactly what I was looking for, but it did have some notable pros.
Firstly, the full-grain leather upper delivers sturdiness and durability. I've been wearing them during my daily walks and they show no signs of wear yet. Another great feature is the Progressive Diagonal Rollbar support system. It has made a significant difference in keeping my body on its natural path of motion, particularly dealing with plantar fasciitis.
However, there are also cons. The shoes are quite heavy and noisy, which can be frustrating, especially during long walks. The other issue is the traction. While it's designed to be slip-resistant, I didn't find it holding up well in damp or slippery conditions, making me concerned for safety.
The sneaker is not perfect, but if you're looking for a comfortable and supportive walking shoe and can ignore the heaviness and noise, the Brooks Addiction Walker 2 11.5 Men's Black might be worth a try.

🔗Comfortable Brooks Divide 2 Trail Shoes


https://preview.redd.it/vqvn6ya9skuc1.jpg?width=720&format=pjpg&auto=webp&s=abfd900ebdaf3a0bd82e86de0fd062fa2b362488
I've been using the Brooks Divide 2 trail shoes for a few weeks now, and I must say, they've made my trail running experience quite enjoyable. The shoes are surprisingly comfortable, with just the right amount of cushioning and support. The double jacquard air mesh upper gives a snug fit without feeling too tight, while the removable BioMoGo DNA cushioning insole molds perfectly to my feet.
One feature that really stands out is the midfoot wrap. It provides ample support and stability, making me feel secure even on rough terrains. Another highlight is the TrailTack sticky rubber outsole which offers excellent traction, ensuring that my footing remains solid on both wet and dry surfaces.
However, there are a couple of things that could be improved. Firstly, the shoes are a bit heavier than I would like. While this hasn't significantly impacted my performance, lighter shoes might be preferable for some users. Secondly, the color options are quite limited. Although the quarry/grey/dark blue color scheme looks decent, I would have appreciated more variety.
Overall, the Brooks Divide 2 trail shoes are a solid choice for anyone looking to transition from asphalt to trails. They offer great comfort, support, and traction, making your trail running experience enjoyable and safe.

🔗Brooks Addiction Walker Suede Wide 15 Shoe for Men


https://preview.redd.it/o1ixpkt9skuc1.jpg?width=720&format=pjpg&auto=webp&s=c394ba41ceb50e276b5da1be7215ce59b739e2fd
I've been a fan of the Brooks Addiction Walker Suede for quite some time now, using it as my go-to shoe for everyday activities. The suede material not only adds a touch of sophistication but also provides great comfort on my feet. I found the BioMoGo DNA cushioning system to be incredibly supportive and comfortable, making it perfect for long walks or even light sports.
One thing that stood out to me about this shoe is its slip-resistant feature. This has been a breeze to walk on wet surfaces without worrying about losing traction. Additionally, the suede upper gives it a modern and stylish look without compromising on comfort.
However, I did experience some tightness around the heel region in the initial stages, but that improved over time. Also, the range of colors might be limited for some people's taste.
Overall, the Brooks Addiction Walker Suede has been an excellent addition to my shoe collection, providing both style and function. I would recommend it to anyone looking for a comfortable, supportive, and stylish walking shoe.

🔗Women's Brooks Adrenaline GTS 22 Running Shoes


https://preview.redd.it/y8owqqeaskuc1.jpg?width=720&format=pjpg&auto=webp&s=4f61b54b04f8dd3e4e5128f03f7149f15ec3abcd
If you're on the lookout for a reliable and comfortable pair of running shoes, the women's Brooks Adrenaline GTS 22 is your go-to choice. I've been using these shoes for several weeks now and I must say, they don't disappoint. They offer a perfect blend of support and comfort, making them ideal for long or short runs.
What I particularly love about the Adrenaline GTS 22 is its Smart Support system. It prevents unnecessary movements, ensuring you maintain your natural stride even when you're tired, which is a boon for marathon runners. Furthermore, the new DNA LOFT cushioning provides a soft and smooth ride, making every step feel like a breeze.
Another high-point is the Segmented Crash Pad. It's designed to provide smooth transitions from landing to take-off, greatly improving my running efficiency.
However, there's room for improvement as well. Some users have reported durability issues with the previous versions. Also, the shoes tend to produce a noise, which might be a concern for some.
Overall, the women's Brooks Adrenaline GTS 22 is a reliable pair of running shoes known for their comfort, support, and style. They might need some improvements in the durability department, but they're still a top choice for runners.
Personally, I'm not a big fan of the tongue's length and the wear on the inner fabric could be minimized. However, these minor issues don't overshadow the comfort, support, and flexibility that these shoes provide. If you're a runner, I'd definitely recommend giving the Adrenaline GTS 22 a try.

🔗Brooks Adrenaline GTS 23 Running Shoes for Men


https://preview.redd.it/p6jpofuaskuc1.jpg?width=720&format=pjpg&auto=webp&s=8745d77268422b5f6b88842ede19d25fec0359ba
I've been using the Brooks Adrenaline GTS 23 Running Shoes for a few weeks now, and I must say, they have been an absolute game-changer in my daily runs. The first thing that caught my eye was the stylish design - it's sleek, modern, and comes in various eye-catching colors. But of course, the true test lies in the performance.
From the moment I slipped them on, I was blown away by the comfort these shoes offer. The engineered air mesh upper provides breathability, keeping my toes cool even during long, sweaty runs. The cushioning system is another highlight - it effectively absorbs impact, reducing stress on my joints and minimizing fatigue.
One feature that sets the Adrenaline GTS 23 apart from other running shoes is its GuideRails technology. It subtly guides my feet in their natural motion, preventing excess inward rolling and ensuring a smooth, stable ride. This has been especially beneficial for me as I used to suffer from achy ankles and fatigued arches.
In terms of versatility, these shoes are incredibly adaptable. Whether I'm pounding the pavement during a long run or going about my daily activities, the Brooks Adrenaline GTS 23 provides the support and comfort I need. The reliable traction and durability allow for smooth transitions across different terrains, making them perfect for various activities.
In conclusion, the Brooks Adrenaline GTS 23 Running Shoes have truly exceeded my expectations. They offer unparalleled comfort, support, and responsive cushioning, making them an excellent choice for runners of all levels and gaits. If you're looking for a shoe that will enhance your running experience, look no further than the Adrenaline GTS 23.

🔗Comfortable and Supportive Brooks Ghost Max Walking Shoes


https://preview.redd.it/wkqmxsgbskuc1.jpg?width=720&format=pjpg&auto=webp&s=2669f9f2d5dc60a00cec6d32c18d622416aeb2d6
As a reviewer who has been using the Brooks Women's Ghost Max 7.5 running shoes in my daily life, I can say that these shoes are a game-changer when it comes to comfort and performance. The high stack of super-soft DNA LOFT v2 cushioning ensures a cloud-like experience, making me feel like I'm floating on air as I walk or run.
I've especially loved the GlideRoll Rocker transition technology, which has made my stride smoother and more efficient. The broad base provides excellent stability and impact protection, making it easier for me to navigate various terrains with ease.
The shoes are also incredibly lightweight, making them perfect for long-distance runs or even casual wear. The seamless design and wide range of colors available make them a stylish addition to any outfit.
However, I did notice that the insoles felt a bit hard after wearing them for extended periods. This might be a concern for some people, but it hasn't affected my overall enjoyment of the shoes.
In conclusion, the Brooks Women's Ghost Max 7.5 running shoes are not only comfortable and stylish but also highly functional and supportive. They've been a welcome addition to my shoe collection, and I can't wait to see how they perform on my next marathon!

🔗Brooks Addiction Walker Suede Wide 15 - Max Support Running Shoe


https://preview.redd.it/fl0jvzxbskuc1.jpg?width=720&format=pjpg&auto=webp&s=5c448bfb1397772590409b37324fcb0806d2701a
I recently decided to give the Brooks Addiction Walker Suede Wide a try, and I'm so glad I did. The first thing that struck me about this shoe is the comfort. When I put them on, it was like walking on clouds. The BioMoGo DNA cushioning made a world of difference, especially as I'm someone who spends a lot of time on their feet.
Another great feature is the slip-resistant sole. Living in an area with unpredictable weather, this has been a game-changer for me. I no longer have to worry about stepping on wet pavement or loose gravel. Plus, the suede upper gives the shoe a modern, stylish look that I absolutely love.
However, I did notice a few drawbacks. The most significant one for me was the lack of color options. While the peacoat color is quite appealing, I think it would be great if there were more choices available. Additionally, I found the shoes to be a bit tight around the sides of the heel, which was somewhat uncomfortable.
Overall, I'm very satisfied with the Brooks Addiction Walker Suede Wide. The comfort, support, and slip-resistance make these an excellent choice for daily wear or long walks. While there are a few minor issues that could be improved, the benefits far outweigh the drawbacks. If you're in the market for a new pair of walking shoes, I definitely recommend giving these a try.

🔗comfortable lightweight Brooks Ghost 14 shoe for men


https://preview.redd.it/h9fmmvmcskuc1.jpg?width=720&format=pjpg&auto=webp&s=d1c9d1fd6c120ac14ea4a5763e03d288c97e5aad
In the world of running shoes, the Brooks Ghost 14 stands out as a reliable partner for various terrains and distances. When I first slipped them on, the textile sock-like fit was an instant comfort zone. It not only facilitated breathability but also felt incredibly soft and snug. The secure lace-up ensured that my feet stayed put even during my most intense runs.
The new softer cushioned midsole with a segmented crash pad made every step feel light and smooth. It was a testament to how well this shoe performed under tough conditions. The padded tongue, heel, and ankle collar offered additional comfort, making me feel immensely supported throughout my journey.
However, durability was a bit of an issue. While the durable grip rubber outsole was impressive, some parts of the shoe seemed to wear out faster than expected.
The 3D Fit Print upper worked wonders in adjusting to my foot shape, giving me that customized feel that I craved. Plus, the sleek design definitely added to the shoe's overall aesthetic appeal.
All in all, the Brooks Ghost 14 is a reliable pair of running shoes. Its comfort, responsiveness, and style make it a strong contender for anyone looking to upgrade their running gear. Just keep an eye on its durability - you might need to replace them sooner than expected.

🔗Brooks Trace 2 Men's Running Shoes: Smooth Transitions, Supportive Fit, 45.3% Recycled Materials


https://preview.redd.it/7t79hb7dskuc1.jpg?width=720&format=pjpg&auto=webp&s=cbdf19691191fa75e95eba251a85c156c80c00ad
So, let me tell you a little story about these Trace 2 shoes, man. You know, I've been running for years now and my feet have seen more shoes than a shoe store. But these ones from Brooks? Oh man, they're like comfort on feet! The first time I laced them up, it felt like I was puttin' on a pair of bedroom slippers, y'know?
They've got this soft cushioning that makes your legs feel like they're runnin' on air. And trust me, with the amount of miles I've logged in these babies, I've tested that out in all types of weather and they hold up real good. Plus, they've got this kinda narrow fit which suits my feet just right.
But, of course, no shoe is perfect. Sometimes, even though they feel light as a feather, it's easy to feel the ground beneath you. Now, that might not matter much when you're on a smooth road but let me tell ya, it can be a little tough when you're hoppin' over rocks or rough terrain.
Overall, though, these shoes are pretty solid, man. They've made my runs more comfortable and enjoyable which, let's be real, is kind of the point of running shoes in the first place. So if you're lookin' for a new pair of kicks to hit the pavement with, why not give the Trace 2 a shot?

🔗Men's Brooks Dyad 11 Neutral Running Shoes - Gray/Peacoat


https://preview.redd.it/2pl6t3vdskuc1.jpg?width=720&format=pjpg&auto=webp&s=d1927db0088453e1e35226879f56c9ca69122b75
I've been using the Brooks Men's Dyad 11 for a while now and they're quite comfortable. The BioMoGo DNA midsole gives a soft cushioning and effectively protects my feet from rocks when I'm out for a hike. The Dual Arch Pods with a wide platform provide a lot of stability without making my neutral stride feel restricted. I also appreciate the air mesh upper and spacious fit that accommodates wider feet. The blown carbon rubber outsole offers great traction on various terrains.
However, there's a trade-off. While they're comfortable, these shoes can feel a bit heavy at times, especially when I'm walking for longer periods. The collar lining tends to pill and look worn out rather quickly, which can be a little disappointing. Additionally, the midsole can feel firm initially, but softens up with use.
In summary, the Brooks Men's Dyad 11 shoes are a stable and comfortable choice for those looking for extra support and a roomy fit. But, they might not be the best option for those who prefer lightweight running shoes or don't want to deal with the initial firmness of the midsole.

🔗Wide Fit Slim Support Running Shoes for Women


https://preview.redd.it/ksnwxxgeskuc1.jpg?width=720&format=pjpg&auto=webp&s=91fe5d6c96ed61425e7c5c16b1979ae107a86127
I recently got the chance to try out the Brooks Ariel '20 running shoes - and boy, am I glad I did! As someone who spends a lot of time on their feet, both for work and recreation, finding the perfect pair of shoes that provide both comfort and support is essential. And the Ariel '20 doesn't disappoint in either department.
First off, let's talk about how comfortable these shoes are. From the moment you slip them on, it feels like your feet are being gently cradled in a warm, cushy blanket. This is all thanks to the Max Cushion feature, which offers the most cushioning out of any Brooks shoe. Every step feels firm yet cushioned, making it easy to stride for miles without experiencing fatigue or discomfort.
In terms of support, the Ariel '20 is designed with Motion Control technology that caters specifically to those with flat or low arches. As someone with such an arch type, I can attest to how effective this feature is in stabilizing my feet and preventing excessive movement. It's like having a personal guardian keeping your feet in perfect alignment with every stride.
Now, on to the cons. While the engineered mesh upper is great for breathability, it seems to be slightly less durable than I would have hoped. After a few weeks of regular use, I started to notice some minor wear and tear on the mesh material. Additionally, the GuideRails technology can make for quite a noisy walking or running experience. While this may not be a deal-breaker for some, it could potentially be an issue if you're looking for something more discreet.
In conclusion, the Brooks Ariel '20 running shoes have been a real game-changer for me. The combination of comfort, support, and a stylish design make them the perfect choice for anyone who spends a lot of time on their feet. While there are some drawbacks to consider (namely durability and noise), these shoes are definitely worth considering if you're in the market for a new pair of kicks.

🔗Brooks Adrenaline GTS 22: Supportive Running Shoes for Men


https://preview.redd.it/7abp3l1fskuc1.jpg?width=720&format=pjpg&auto=webp&s=3cb09aaa2d08fd5245f813593078dfbe33bfe813
I recently purchased the Brooks Adrenaline GTS 22 for my daily running sessions, and I must say, it has been a game-changer. As someone who suffers from overpronation, finding a supportive and comfortable pair of shoes can be quite challenging. However, the Adrenaline GTS 22 has managed to address both these issues, making my runs delightful.
The first thing that struck me about these shoes was their sleek design. The combination of peacoat, India ink, and grenadine colors gives them an attractive appearance that sets them apart from other running shoes I've tried. But it's not just about looks; the Adrenaline GTS 22 offers exceptional support, especially with its GuideRails technology.
This innovative system ensures that my natural stride remains stable even when I get tired during long runs. I appreciate how the soft transitions provided by the DNA Loft midsole and the Segmented Crash Pad work together to provide a smooth ride. It feels like I'm gliding across the ground with every step, which has significantly improved my overall running experience.
One aspect that I was initially skeptical about was their comfort level. However, after putting them on for the first time, I knew I made the right choice. The 3D Fit Print technology creates a snug fit that adapts to my foot's shape, providing optimal support without compromising on comfort.
On the downside, I noticed that the shoes can be a bit noisy when walking on certain surfaces. While this doesn't affect their performance, it might be an issue for those who prefer silent footwear. Additionally, although the shoes are lightweight, they may not be suitable for those looking for ultra-minimalistic running shoes.
In conclusion, the Brooks Adrenaline GTS 22 has exceeded my expectations in terms of comfort, support, and style. If you're in the market for a reliable pair of running shoes that can help improve your performance, I highly recommend giving these a try. You won't be disappointed!

Buyer's Guide


https://preview.redd.it/rojge96jskuc1.jpg?width=720&format=pjpg&auto=webp&s=8f0a396780f55e1743be797f8c26b27052917931
None

FAQ


https://preview.redd.it/63r1a0ljskuc1.jpg?width=720&format=pjpg&auto=webp&s=ae4de3ca45ce4f4741d682badfe17c18c54816fd

What makes Brooks walking shoes stand out from other walking shoes?

Brooks walking shoes are designed with the superior comfort, cushioning, breathability, and traction that the brand has long been known for. They feature advanced technology like DNA LOFT cushioning, which adapts to your unique stride and weight for increased comfort and performance. In addition, their walking shoes are made with moisture-managing materials and mesh uppers that allow your feet to breathe, helping you stay fresh and dry throughout your walk.

Do Brooks walking shoes have a gender-specific design?


https://preview.redd.it/3wfkm29kskuc1.jpg?width=720&format=pjpg&auto=webp&s=81aef4f2c3ec22f525574abfa97597b503e9e464
Yes, most Brooks walking shoes come in both men's and women's specific designs. These designs take into account the distinct anatomical differences between males and females to provide a better fit, comfortable support, and overall walking experience.

Can I use Brooks walking shoes for other activities like jogging or running?

While some light jogging or short runs may be possible in certain types of Brooks walking shoes, they are primarily designed and optimized for walking. For running or more intensive activities, it's recommended to select a shoe specifically designed for those purposes, like the Brooks running shoes.

https://preview.redd.it/3b0hyxrkskuc1.jpg?width=720&format=pjpg&auto=webp&s=0dc480168d87f83184c897faf9507b254e2e04cc

How can I determine my shoe size for Brooks walking shoes?

To find the right shoe size for Brooks walking shoes, utilize the brand's size chart and measure your feet. Make sure to measure the length and width of both feet, as they may differ in size. When selecting your shoe size, always choose the larger of the two measurements, as it's important to ensure your walking shoes have enough space for your feet to comfortably spread and flex.

What is the difference between the various models of Brooks walking shoes?

  • Brooks Addiction Walker: This shoe offers maximum support and stability for those with flat arches or overpronation issues.
  • Brooks Aduro: A lightweight and breathable shoe that provides great support and a responsive ride for walking.
  • Brooks Dyad Walker: An excellent option for moderate or high arches, offering excellent cushioning and support in a durable shoe.

How should I care for and maintain my Brooks walking shoes?

To prolong the life of your Brooks walking shoes, be sure to follow these care and maintenance tips: * Clean your shoes regularly: Use a mild detergent and a soft brush or cloth to remove dirt and grime, then stuff with newspaper to help the shoes dry and maintain their shape.
  • Let your shoes air out: After each use, remove the insoles and allow your shoes to air dry completely in a well-ventilated area before storing them in a dark, dry space away from direct sunlight, heat, or moisture.
  • Periodically replace worn insoles: Over time, insoles can become compressed and lose their ability to provide optimal support and cushioning. Replace worn-out insoles to help maintain the comfort and performance of your shoes.
  • Perform periodic shoe maintenance: Inspect your shoes regularly for signs of wear, such as worn treads, split seams, or separation of the outsole from the midsole. If necessary, have your shoes professionally repaired or replace them to ensure continued support and performance during your walking activities.
As an Amazon™ Associate, we earn from qualifying purchases.
submitted by Stage-Piercing727 to u/Stage-Piercing727 [link] [comments]


2024.04.01 09:12 deleeuwlc Opinionated descriptions of specials I like and dislike and what I would change about them.

Specials that I like
Crab Tank: It gives you basically the same move set as you normally do, but now your main and sub weapons are really strong, you have armour, but you have limited mobility. It’s a special that can do anything without needing to do everything for it to be worthwhile.
Changes: just put it on more backline weapons. They could use this really well, and there aren’t many specials that they can use effectively.
Booyah Bomb: Big. Throw it. Throw it in front of enemies to stop them from moving forward, throw it behind enemies to make them jump off ledges, and throw it directly at enemies if you don’t want to achieve anything in particular and you kinda just pressed the button without thinking. You also get bonus armour and a nice vantage point, so you can spend some time lining it up or use it in a dangerous situation.
Changes: I genuinely can’t think of something I want to change about it
Kraken Royal (also known as Kraken): You transform into an invincible kraken for a while. The kraken can kill with ease, but your transformation will be slow, and your new form brief. You also need to deal with the fact that you can’t do anything without travelling to it first.
Changes: to remove the lame parts, you may no longer super jump to a kraken or someone who was a kraken within the last 5 seconds. There is a barrier similar to the spawn point barrier from early games around the tower that only exists for the kraken. I’d also consider making transforming take even longer, so that you really need to make sure that you’re safe at the start and end
Ultra Stamp: If your weapon needs more damage or range, then this is for you. The rush attack does a lot of damage, and you can throw it farther than any bomb. You’re encouraged to rush into enemy territory, but that’s not why I like it. I like it because it can make up for weaknesses of your weapon.
Changes: get rid of the outside hitboxes that are so unintuitive that I don’t know what to call them. Make it actually protect you from the front. Drastically reduce its duration, but also reduce the points for special required to get it. This way it’s DPS, range, and a fun rushing tool, always right there when you need it.
Trizooka: It’s just fun to use. You get 3 powerful shots that go far and can instantly kill things. Not much more to say here.
Changes: stop with the swirling bullets thing. Keep the animation, but make the hit box consistent. Maybe make each bullet explode when they touch a surface, but just make the hitbox of the shot get cut off. They could also just make it shoot one big ink glob that gets cut off when it grazes something. Give it more time before it can shoot the first shot, and make it a bit slower in between shots. The arc can be confusing, but changing it would mess with muscle memory, so just make the gun visually be held at an upwards angle, and make the HUD more accurately show how it will shoot.
Specials that I don’t like:
Reefslider: You go in a line and either instantly kill things or die right after using it. It also paints enough to completely flip a Splat Zone.
Changes: make you invincible nearly instantly. Give you a roll similar to drop roller when it explodes, and make the explosion radius just big enough to cover your feet after rolling. Also remove every insta kill that it has. Now it’s a tool for repositioning.
Triple Splashdown: They managed to make Splashdown even worse. It’s still useless in competitive, but now it’s even more of a nuisance everywhere else. The fists deal with ledges in inconsistent ways, leading to a lot of unintuitive deaths. It will either go around shields or just shred them before killing you anyway. The super jump thing, the only good part of the original, was made useless for no reason.
Changes: I don’t see any way that this gets redeemed. They should just feel bad about adding it, and never add anything like it again.
Tenta Missiles: This special makes any match that has it instantly much worse. It can fire several instant death missiles with splash damage to as many of your teammates as the user has brain cells, so it usually targets 3 members of your team. It wastes several seconds, and every kill it gets is for BS reasons like “the person you jumped to had missiles on them” or “the guy behind you left missiles on your escape route”
Changes: shrink the circle that appears on your screen, and just make the user shoot all of the missiles through it like a shotgun blast, spreading so that they stay perfectly within the circle. If that doesn’t work, make them use a Super Chump-like activation, but instead of just shooting them all there, it puts a circle down that will target any player in it with missiles after a few seconds.
Splattercolour Screen: What the hell were they thinking
Changes: Remove it. Give us the Bubble Blower we deserve instead of this crime against humanity
And to end this post on a good note
Triple Inkstrike: Three is just the perfect number of these things to have. Each strike feels precious, but you don’t feel too bad about wasting one. Learning how to place them properly is really fun and satisfying.
Changes: make them extend all the way down just like they extend all the way up because what’s even up with them not acting like that in the first place. Also make their indicators go all the way up and down, so that it’s easier to tell where they are
submitted by deleeuwlc to splatoon [link] [comments]


2024.03.28 10:09 Stage-Piercing727 Best 44 Remington Magnum

Best 44 Remington Magnum

https://preview.redd.it/210valpkj1rc1.jpg?width=720&format=pjpg&auto=webp&s=8fe96f56878cdf6b6517448a9601c04af125183d
If you're looking for a powerful, robust, and versatile handgun caliber, the 44 Remington Magnum is an excellent choice. This roundup article will provide an in-depth insight into the features, benefits, and various applications of 44 Remington Magnum ammo. Whether you're a seasoned shooter or a novice, this article will serve as a handy guide to help you make an informed decision on the 44 Remington Magnum.

The Top 18 Best 44 Remington Magnum

  1. Professional, Fireproof Long Gun Safe with Triple Seal Protection - Secure your valuables and firearms with the versatile and highly reliable Remington Express SAR5944E safe, offering triple seal protection against fire, water, and theft, for optimal peace of mind.
  2. Hornady Series I Custom-Grade 2-Die Set for 300 Remington Ultra Magnum - Experience premium reliability with Hornady's Series I 2-Die Set, now featuring the innovative Zip Spindle design for effortless, long-lasting reloading of 300 Remington Ultra Magnum ammunition.
  3. Versatile, High-Quality, Red Magnum 44 Permanent Marker - The WorkstationPro x Broad Magnum 44 Permanent Marker in Red offers industrial strength, quick-dry, non-toxic ink, and a convenient loop for safe storage - perfect for various official projects.
  4. Redding 44 Remington Magnum Sizer Die for Straight Wall Cases - Redding Sizer Die 44 Remington Magnum, a reliable and consistent performer, meticulously resizes and returns straight wall cases to their original specs while also providing a precise decapping assembly.
  5. Professional Barber's Dream: 44 Remington Magnum Calibre Jacket Clipper - Experience seamless, professional hair clippings with the Caliber .44 Magnum FMJ Cordless Clipper featuring an 8200 RPM premium motor, 440C Japanese steel blades, a 3200mAh Li-ion battery, and LED display power management.
  6. High Lifter APEXX 8-inch Big Lift Kit for Polaris RZR 1000 2017-2021 - Upgrade your Polaris RZR 1000 2017-2021 with High Lifter's APEXX 8" Big Lift Kit, featuring the strongest control arms, increase ground clearance, and accommodate up to 44" Magnum tires.
  7. Advanced Ceramic Straightener for Shiny, Healthy Hair - Experience the ultimate hair therapy with the advanced Remington S8500 Moroccan Oil Shine Therapy straightener, delivering lustrous shine and exceptional heat control for sleek, glossy results.
  8. Waterproof Tactical Boots with Suede Leather and Slip Resistant Outsoles - Stay protected and comfortable with the Magnum Bragg 6" Men's Waterproof Tactical Boots - Tan, perfect for active duty work or hiking in wet and rugged environments.
  9. 5 Lug 1.5 RS Weld Racing Magnum III RT Wheel in Black Anodized Finish - Experience unmatched performance with the Weld Racing 792B-54202 Magnum III RT Wheel, a top-rated 5 lug 1.5 RS option designed for 44 Remington Magnum enthusiasts seeking durability and style.
  10. Magnum Rigmaster Safety Boots: Durability, Comfort, and Weather Resistance - Experience exceptional safety and comfort with the Magnum Rigmaster boots, featuring a waterproof leather upper, moisture management system, and composite toe for added protection on the job site.
  11. Magnum Classic 44 Remington Boots: Comfortable, Durable, and Stylish - Experience the perfect blend of comfort, lightweight design, and unwavering durability with the Magnum Classic boots, now available in size 11 for men and women.
  12. Polished Forged Aluminum Weld Wheels for 44 Remington Magnum - Weld 792P-54202 Magnum III 15x4 / 5x4.5 BP / 1.5in. BS Polished wheel features a polished shell with black machined or polished center, perfect for late-model performance cars, while forged aluminum construction ensures strength and lightness.
  13. Remington Magnum Cremation Medal Keepsake Pendant - Cherish memories with Anchor 44 44 Remington Magnum Stainless Steel Cremation Pendant Necklace, a beautiful keepsake featuring a threaded screw-close design and optional engraving or artwork.
  14. EGW Cowboy Chamber Checker for 357, 44-40, 44 Mag, and .45 Long Colt - The EGW Cowboy Chamber Checker, precision-engineered from 6061 T6 aircraft-grade aluminum and anodized for durability, is the ultimate chamber checking solution for 357, 44-40, 44 Mag, and .45 Long Colt rounds.
  15. Eco-Friendly Vegan Glitter Powder in 44 Magnum Shade - Dust your eyes with Medusa's Make-Up 44 Magnum glitter powders, a cruelty-free, vegan, and highly pigmented eye dust, for a magical touch on your face and beyond.
  16. High Lifter APEXX 8" Big Lift Kit for Can-Am Defender Max 2017-2021 - Upgrade your Can-Am Defender Max 2017-2021 with High Lifter's APEXX 8" Big Lift Kit, featuring adjustable control arms, custom axles, brackets, and more, for maximum power, durability, and versatility.
  17. 44 Remington Magnum Ripshad Lure for Serious Anglers - Get ready to tackle big fish with the 440 Series Reef Runner 44 Mag Ripshad Lures, featuring aggressive action and deepest diving capabilities in its class.
  18. 44 Magnum Duplex Frame Pack: Versatile and Organized Companion for Outdoor Adventures - Introducing the Kifaru 44 Mag, a combination of all your favorite features from our lineup, designed for ultimate organization and customization, perfect for any backcountry or down range adventure!
As an Amazon™ Associate, we earn from qualifying purchases.

Reviews

🔗Professional, Fireproof Long Gun Safe with Triple Seal Protection


https://preview.redd.it/8ciossflj1rc1.jpg?width=720&format=pjpg&auto=webp&s=eedb5063deaacaf39cfb3283a27bd0fa8dce5a24
Protecting your valuables and firearms can be a huge responsibility, and that's where the Remington Express SAR5944E Safe comes in. I recently decided to try out this long gun safe, and I have to say, it's been a game-changer.
First, the exterior dimensions of the safe are impressive, measuring at 59" H x 36" W x 23.50" D, providing ample space for larger firearms. The interior dimensions are equally noteworthy, offering 55.51" H x 32.28" W x 16.30" D, housing 16.90 cubic feet of storage space. With a weight of 721.8 lbs, you know this is a sturdy and reliable safe.
But what really sets this safe apart is its fire rating of 60 minutes at temperatures up to 1650 degrees Fahrenheit. That's half an hour longer than what many other safes can claim. And for protection from water damage, it's equipped to withstand submersion in up to 2 feet of standing water for up to 7 days.
One area where this safe shines is the combination of a fully programmable SecuRam electronic lock, two fail-safe override keys, and an integrated UL Rated single power outlet with two USB ports. This makes it easy to keep your valuables secure while also providing convenience and ease of use.
However, one downside I experienced was the delivery process. I had to pay extra for the safe to be moved inside my home, as the delivery service only brought it to the doorstep. That added a significant amount to my overall cost.
The safe also comes with a relocker device and motion-activated LED lights for added security and visibility, especially in dark conditions. The steel construction is industrial-grade, with a graphite satin metallic powder coat finish and a 5-spoke chrome drop handle. The Uni-Weld 12 gauge steel body is reinforced with 8 active steel bolts and 4 deadbolts, providing an impressive level of security.
In conclusion, the Remington Express SAR5944E Safe offers a robust combination of fire protection, water resistance, and security features in a sturdy, long gun safe design. Despite the added delivery cost, the overall experience of using this safe has been positive and reassuring, offering peace of mind when it comes to safeguarding important valuables and firearms.

🔗Hornady Series I Custom-Grade 2-Die Set for 300 Remington Ultra Magnum


https://preview.redd.it/t1b628wlj1rc1.jpg?width=720&format=pjpg&auto=webp&s=c83bf34ff7d07999a00585040f4e5231c62e1ec1
I've been using the Hornady Series I 2-Die Set for my 300 Remington Ultra Magnum firearm, and I must say, it's been quite the experience. The die set is well-crafted, ensuring a lifetime of reloading without breaking or wearing out. It boasts a sleek Zip Spindle design that eliminates spindle slippage, making adjustments much easier.
One of the most impressive features of these dies is the die locking rings, which keep everything secure during the reloading process. However, I found that the full-length sizing and bullet seating design could be a bit tricky to manage for newcomers to reloading.
Another small drawback is the absence of a shell holder, which might be a slight inconvenience for some users. But overall, I've had a fantastic experience with this product. Its durability and smooth operation make it a solid choice for those seeking reliable and long-lasting reloading tools. So, if you're in the market for new dies and haven't given Hornady a try, I highly recommend giving them a shot.

🔗Versatile, High-Quality, Red Magnum 44 Permanent Marker


https://preview.redd.it/0t9apvfmj1rc1.jpg?width=720&format=pjpg&auto=webp&s=a4e7fe4362ad6cefe331db9edb13ce906a717009
I recently had the chance to try the WorkstationPro x Broad Magnum 44 Permanent Marker in Red. I was impressed by its industrial strength, perfect for large-scale marking jobs. The quick-dry ink is highly pigmented, producing a bold, bright mark without any odor.
Additionally, the loop at the top keeps the marker safe and tidy. Despite its permanent nature, the ink is both AP certified non-toxic and water-resistant, making it a handy option for various uses.
However, one minor drawback is that it does not come in a wide range of colors like some other markers. Overall, this red WorkstationPro x Broad Magnum 44 is definitely a worthy addition to any office toolkit.

🔗Redding 44 Remington Magnum Sizer Die for Straight Wall Cases


https://preview.redd.it/hpckfulmj1rc1.jpg?width=720&format=pjpg&auto=webp&s=5deae90f82dfe85a8e6db28c64953bba53d5968d
I recently gave the Redding Sizer Die 44 Remington Magnum a shot in my gunsmithing endeavor, and I have to say, I was quite impressed. Picture this: you've got your shotgun loaded with some ammunition that didn't quite fit right. Instead of having to painstakingly trim and adjust every single piece, you simply pop in this bad boy and let it do all the work for you.
The Redding Sizer Die 44 Remington Magnum, much like its younger brother, is meticulously crafted out of high-quality steel alloy. Trust me, you can feel the sturdiness and precision in your hands. It's not just a tool, it's an artisanal piece.
The decapping assembly is a game-changer. It saves you the hassle of having to manually remove the primer from each case. It's almost like having a little sidekick doing all the heavy lifting for you. One less thing to worry about, am I right?
However, as with all good things, there's a catch. The price tag on this baby might give you a bit of sticker shock. But, considering the quality and the amount of work it saves you in the long run, it might just be worth it.
Overall, the Redding Sizer Die 44 Remington Magnum is a worthy investment for any gun enthusiast. It's reliable, precise, and does all the tough work for you. Just remember, you also need to have patience and some knowledge about gunsmithing - this tool is not a magic wand that fixes everything by itself. Happy shooting!

🔗Professional Barber's Dream: 44 Remington Magnum Calibre Jacket Clipper


https://preview.redd.it/or4p5s5nj1rc1.jpg?width=720&format=pjpg&auto=webp&s=413cb2f5909ec8fdfc2ba99dfd315c4ee0a025c5
The Caliber 44 Magnum Cordless Clipper has been an essential tool in my daily grooming routine. I was initially drawn to its sleek design, but it was the fade blade's precision that truly won me over. The powerful motor with an impressive 8200 RPM made cutting through thick hair a breeze. The 3200mAh Li-ion battery provides a whopping 5 hours of continuous use, so I never have to worry about running out of power mid-cut.
The metal click lever is a game-changer, allowing for effortless and precise adjustments on the fly. The digital display is also a thoughtful addition, keeping me informed of the clipper's power level and oil requirements. While the low noise technology is a great bonus, it's the dual DLC-Diamond Like metal 440C Japanese steel blades that truly set this clipper apart.
Of course, no product is without its minor drawbacks. I found that the battery charge time could be a bit longer, but overall, the Caliber 44 Magnum Cordless Clipper has exceeded my expectations and become my go-to grooming essential.

🔗High Lifter APEXX 8-inch Big Lift Kit for Polaris RZR 1000 2017-2021


https://preview.redd.it/gbvq9dfnj1rc1.jpg?width=720&format=pjpg&auto=webp&s=93a659235eaa1bc1bba2727d901502c365a937ad
Revving up on my 2020 Polaris RZR 1000, I decided to give the High Lifter APEXX Big Lift Kit a try. Not only did it give my ride the much-needed boost in ground clearance, but it also opened up more possibilities for off-roading.
This kit was a game-changer, and the fact that it came with sturdy control arms that can withstand the toughest terrain is just a bonus. However, something I noticed was that the fitment could be a tad tricky, and I had to make some tweaks to get it just right.
Overall, it's a worthwhile investment for those seeking a more thrilling off-road experience.

🔗Advanced Ceramic Straightener for Shiny, Healthy Hair


https://preview.redd.it/r968icunj1rc1.jpg?width=720&format=pjpg&auto=webp&s=228b8a00683aadde3b51e539042330acae01b4a0
As I've been using this stylish Remington Therapy Collection straightener, I've noticed how well it treats my hair, giving it a natural-looking shine and eliminating frizz. The advanced ceramic coated plates glide through my hair effortlessly, and the sleek design is easy to maneuver, making it a perfect addition to my daily hair routine.
One of the highlights I've experienced is the digital temperature display, which ensures I'm using the right setting for my hair type. Plus, the intelligent auto shut-off feature adds an extra layer of safety for when I forget to turn it off.
However, I've also noticed a few drawbacks. On occasion, the advanced ceramic plates tend to tangle my hair when styling, which can be a bit of a hassle to untangle. Additionally, the cord isn't as heavy-duty as I would prefer, making it easier to accidentally unplug during use.
Overall, this Remington Therapy Collection straightener has been a valuable addition to my hair care arsenal. While there are a few drawbacks to consider, the benefits far outweigh the cons, making it a solid choice for anyone looking to enhance their hair's vitality and shine.

🔗Waterproof Tactical Boots with Suede Leather and Slip Resistant Outsoles


https://preview.redd.it/l19bnn5oj1rc1.jpg?width=720&format=pjpg&auto=webp&s=377afcc7a75eba9fd33bbbfd37dab54160649126
The Magnum Bragg tactical boots are an impressive combination of style and functionality, designed to keep feet dry and protected in every terrain. As a reviewer who's been using these boots for my outdoor activities, I appreciate the breathable waterproof membrane that keeps my feet dry even when I'm wading through wet grass. The cushioned collar, EVA midsole, and Ortholite sock liner provide a level of comfort that I didn't expect from a military-style boot.
However, I did notice that these boots are more water resistant than fully waterproof, which can be a downside for those seeking complete protection. Overall, I recommend these boots for people who want a durable and comfortable outdoor work or hiking experience, but remember to apply a moisture repellent to ensure full waterproof protection.

🔗5 Lug 1.5 RS Weld Racing Magnum III RT Wheel in Black Anodized Finish


https://preview.redd.it/p5f98wnoj1rc1.jpg?width=720&format=pjpg&auto=webp&s=2ce0f9127ad6654881f885027f987c0c509e9c63
For a little over a month, I've been using the Weld Racing Magnum III RT 15" x 4" wheel as the staple for one of the vehicles I daily drive.
The first thing that stood out to me was the wheel's robust design. The 3-piece construction, coupled with a 1,200 lb load capacity, makes it a reliable choice for my daily commutes, despite the fact that I often have to navigate through urban roads and the occasional pothole.
Despite its size, the Weld Racing Magnum III RT is surprisingly maneuverable in tight spaces. Despite the 1.5 in back spacing, it performs wonderfully, making it easier for me to park it in the same spot every day.
However, one drawback I've experienced is the lack of hub centricity. While it isn’t a deal breaker for me, it could be a disadvantage for someone looking for the smoothest ride possible.
When it comes to aesthetics, the Magnum III RT is hard to beat. The black anodized center contrasts beautifully with the wheel’s polished finish, giving it a sleek and sophisticated look.
Overall, the Weld Racing Magnum III RT is a solid choice. Despite its minor drawbacks, the wheel provides an excellent blend of performance and aesthetics. So far, it’s proved to be a reliable and visually appealing addition to my vehicle.

🔗Magnum Rigmaster Safety Boots: Durability, Comfort, and Weather Resistance


https://preview.redd.it/uihho4xoj1rc1.jpg?width=720&format=pjpg&auto=webp&s=20f6cd518acce4fb063e7633ba273b4c07f2b7a7
As someone who's spent countless hours on a work site, I can confidently say that comfort is key when it comes to safety boots. That's why I was thrilled to try out the Magnum Rigmaster safety boots for men. The very first thing I noticed was the lightweight yet sturdy design, making these boots easy to wear and move around in, even on wet and muddy surfaces.
One feature that really stood out for me was the waterproof and breathable bootie membrane. It kept my feet dry and comfortable all day long, even when I was working in wet conditions. The composite toe and anti-penetration plate were also impressive, offering a layer of protection against potential hazards on the job site.
However, there were a couple of downsides to these boots that I couldn't overlook. The zipper system, while convenient for getting them on and off, occasionally caused some friction and wear on the leather. Additionally, the laces sometimes loosened throughout the day, requiring frequent adjustments.
In conclusion, the Magnum Rigmaster safety boots provide a balance of comfort and durability that other work boots often lack. Although there are minor drawbacks, the overall experience has been positive, and I would recommend giving these boots a try if you're in the market for a dependable and comfortable pair of safety boots.

🔗Magnum Classic 44 Remington Boots: Comfortable, Durable, and Stylish


https://preview.redd.it/xhz33yepj1rc1.jpg?width=720&format=pjpg&auto=webp&s=fa26ead2f22a1bfd70ecb9491ad07f512f8ec1eb
I've been using these Magnum Classic Boots for a while now, and I must say, they're a game changer. The thing that stands out the most to me is the comfort. It's like walking on air – these boots are so lightweight, yet incredibly supportive. The leather and nylon construction is a testament to their durability, so I don't have to worry about them falling apart after a few months of use. They're perfect for those long days when I'm on my feet for hours.
One downside is that, as with most boots, they do require a bit of breaking in. I find this with most footwear, and I don't let it deter me from trying out some great products like these boots.
Overall, the Magnum Classic Boots are a fantastic addition to my wardrobe. They offer a stylish yet practical twist on traditional footwear, making them an excellent choice for both casual and professional use.

Buyer's Guide

Welcome to the world of the 44 Remington Magnum cartridge. This powerful, reliable, and versatile ammunition has been a favorite among hunters and sportsmen for decades. In this buyer's guide, we will discuss the key features, considerations, and general advice when it comes to selecting the right 44 Remington Magnum ammo for your needs.

https://preview.redd.it/v569xobtj1rc1.jpg?width=720&format=pjpg&auto=webp&s=4ddee7f95baa7042cb2a00d6f0f9db4b02d8b949

Important Features of 44 Remington Magnum Ammo

  • Caliber: The 44 Remington Magnum is a powerful cartridge with a caliber of. 44 inch (11.2mm).
  • Case Length: The case length typically ranges from 1.000" to 1.025" (25.4mm to 26.0mm).
  • Bullet Weight: The 44 Remington Magnum can hold a wide range of bullet weights, from 180 grains to 300 grains (11.8 g to 19.8 g).
  • Velocity: The 44 Remington Magnum has a high velocity, with some loads reaching speeds of 2,400 to 2,800 fps (731.5 m/s to 853.4 m/s).
  • Energy: The 44 Remington Magnum packs a punch, delivering between 1,500 to 2,500 foot-pounds (2,094 to 3,420 joules) of kinetic energy.
  • Applications: The 44 Remington Magnum is suitable for a wide range of applications, including hunting large game (such as bears and elk), self-defense, and competition shooting.

Considerations When Selecting 44 Remington Magnum Ammo

  • Your Purpose: What is the primary use for your ammo? Are you hunting, shooting for sport, or using it for self-defense? Different types of ammo are better suited for different purposes.
  • Bullet Type: Consider the bullet type that best suits your needs, such as hollow point, full metal jacket, or bonded. Each type has its advantages and disadvantages.
  • Velocity: Higher velocity ammo is more suitable for long-range shooting, while lower velocity ammo may be better for closer ranges and penetrating dense animal hide.
  • Recoil: The 44 Remington Magnum has a fair amount of recoil. If you're new to this caliber, consider starting with a lower recoil load to avoid injury.
  • Price: 44 Remington Magnum ammo can be a bit more expensive compared to other calibers. Keep that in mind when selecting the quantity you need.

https://preview.redd.it/vjujkxutj1rc1.jpg?width=720&format=pjpg&auto=webp&s=effc4b0c3035dc0bac7a33531503c1d2313f8efa

General Advice for Purchasing 44 Remington Magnum Ammo

When purchasing 44 Remington Magnum ammo, always consider the specific needs and requirements of your shooting situation. Don't just buy the cheapest ammo available—it may not perform as well as higher-quality options. Look for reputable brands and always check for any potential recalls or issues with the ammo before purchase.
In conclusion, the 44 Remington Magnum is a powerful and versatile cartridge suitable for a wide range of applications. When selecting ammo, consider your purpose, bullet type, velocity, and recoil. Remember to prioritize quality and safety when buying 44 Remington Magnum ammo, and you'll surely enjoy this dynamic and capable caliber.

FAQ


https://preview.redd.it/trg98j7uj1rc1.jpg?width=720&format=pjpg&auto=webp&s=e300d02f507826166eff150663cfd292828acd22

What is a 44 Remington Magnum?

The 44 Remington Magnum is a type of centerfire rifle cartridge. Developed in the 1950s, it has become a popular choice among hunters and target shooters for its powerful performance and reasonable recoil. It is known for its ability to handle a wide range of game, including big game like elk and moose.

What are some of the benefits of using a 44 Remington Magnum?

  • Powerful performance, able to handle various game species.
  • Lower recoil compared to other high-powered cartridges.
  • Widely available ammunition and accessories.

https://preview.redd.it/bjng9fnuj1rc1.jpg?width=720&format=pjpg&auto=webp&s=74da2d46b540687812ba4c0853dcad65fe86798e

What are some popular firearms that use the 44 Remington Magnum cartridge?

Some of the most popular firearms that use the 44 Remington Magnum cartridge include the Marlin Model 1895 and Remington Model 700, both of which are well-regarded for their reliability and accuracy.

What is the difference between a 44 Remington Magnum and a 44 Magnum?

There is no significant difference between the two cartridges, as 44 Remington Magnum is simply a larger version of the 44 Magnum. The 44 Remington Magnum is designed to create a slightly faster bullet velocity, resulting in increased stopping power and longer range.

What should I consider when purchasing a 44 Remington Magnum?

  • Choose a firearm that is comfortable to handle and shoot, and suitable for your intended use.
  • Consider your budget, as there are various quality levels and price points available.
  • Look for a reputable dealer who can provide support and advice, as well as warranties or guarantees.

Are there any safety precautions I should take when handling a 44 Remington Magnum?

Yes, there are several safety precautions you should follow when handling a 44 Remington Magnum or any firearm. Make sure the firearm is unloaded before handling, clean it regularly, and store it securely with the action open and a locked trigger guard. Always point the firearm in a safe direction and keep your finger off the trigger until you are ready to fire.
As an Amazon™ Associate, we earn from qualifying purchases.
submitted by Stage-Piercing727 to u/Stage-Piercing727 [link] [comments]


2024.03.21 22:48 deleeuwlc My idea for custom kits

I’ve felt that the series needed custom kits for quite a while. With really high sub and special counts, it can be inkredibly difficult to find a weapon where every aspect of its kit is useable to you. There’s also a lot more pressure to make subs and specials universally good rather than interesting because so many weapons will get stuck with them. It doesn’t help that a majority of the kits that they add aren’t ideal fits for the weapons they get put on. Here’s how I would solve some of the major issues with introducing custom kits, as well as some changes to certain sub weapons to make the game more interesting, as well as some special concepts.
One possible problem with custom kits is that they can overwhelm new players. To solve this, you should unlock kit components just like main weapons. You start the game with Splat Bomb and whatever special is most prominent in the advertising, and unlock more options in the shop as you level up. If something catches your eye, you could always pay a little bit more to get it early.
The way points for special works would also need to be reworked. Points for special would be dependent both on the special and the main weapon. Most main weapons have points adjusted based on their paint output so that they can all get their special at roughly the same speed. Specials have their points set based on how powerful they are. There could potentially be really powerful specials that take much longer to get, or weaker specials that you can almost always have on you.
The major exception to this is support weapons. Weapons like zap, dynamo, and undercover will get their specials a bit faster. The three paint spammers would also be differentiated by more than their specials. Aerospray would get it’s special the fastest out of any weapon. Since it can’t fight very well, it’s a trade off of having a less capable main weapon to get more specials. Reef lux and big swig get their specials close to the same speed as other weapons, leading them into different roles. The reef lux’s main purpose is to go for kills and quickly paint over the area that they won. Big swig just covers an absurd amount of ground, aiming to aid your team’s movement while slowing down the enemy.
Balancing may be harder, but there’s a solution to that too. Balance each component based on their highest potential so that nothing becomes problematic, and make sure to compensate certain main weapons when the sun that they rely on gets affected. The great thing here is that as long as certain subs and specials don’t cause problems, the balance doesn’t need to be perfect. No one cares if ink mine is bad if they don’t have to be stuck with it. The ultimate goal is for everything to be useable, but being more restrictive in the early days isn’t that bad.
The big one that would need to be nerfed before the game even comes out is burst bomb. Burst bomb could cause major issues with a lot of weapons if it’s allowed to be used by anything. They should probably even overcompensate a bit, and slowly being it into a healthy position as the game goes on. I’ll talk about what I’d do in just a moment as I talk about other sub weapons.
Splat bomb: reduce the paint coverage. It should be a sub weapon that keeps your enemies on their toes, not one that covers far away ground
Suction bomb: increase the time it takes to explode. This better differentiates if from splat bomb while also helping it control space. It stands there for longer, keeping players away. Increase its explosion radius to discourage players from just rushing through it. Also maybe give it its high object damage back because that was cool. All of this is at the cost of its cost. The bigger bomb takes more ink, meaning you need to pay more attention to when you use it
Burst bomb: reduce its radius. Reduce its damage. Make it cost a bit more. If this seems harsh, it probably is, but most of these are intended to be reduced or removed in later balance patches. The amount of combos this could do is terrifying, and a bad burst bomb at the start is worth it to avoid the early days being miserable
Curling bomb: make it go like twice as far, and make it a bit faster too. It doesn’t need to be a regular bomb now that you aren’t going to be stuck with it, so make it the ultimate movement tool. You could also probably throw it into a cramped area to repeatedly bounce around in it, which is more funny than useful, so that trait can stay
Angle marker: reduce the paint it leaves, but make it go much farther and have direct hits mark players for much longer. This would make it pretty niche, and that’s how it should be. It should have a lot of utility in some situations while not being good in every situation. Some players may love it, and some may not even find it worth buying. That’s the sacrifice you have to make for more interesting options
Sprinkler: it seemingly degrades as usual, but not really. The first mode is fast and sends the ink really far, quickly painting a ring around it. The second one is a bit slower and has less range, starting to paint the inner area. The final one is slow and barely sends the ink out, painting the center. After the cycle, it starts again from the beginning. It’s intended to cover a larger area when all is said and done, and the quick painting at the start keeps some validity to constantly throwing new ones, assuming you don’t care about the area it’s in. It also is more important to break enemy sprinklers, because they don’t become useless anymore.
Splash wall: it isn’t weak, but I have wanted this for a long time. You can now throw it wherever you want. It doesn’t get more range unless you seriously arc it, but now you have more control over where it lands.
Ink mine: it’s a bit cheaper, you can have more of them up, and you can throw them like a splash wall. They pass through grates, and instantly detonate if they land on unpaintable ground. Maybe you can even put them on walls
Toxic mist: it would be cool if it got ink storm damage, but it doesn’t really need to. It’s there as an option if it needs a rework
Sploda can: most of these subs are getting more specialized, but some people may want something generally useful. This weapon has worse mobility than a curling bomb, less area denial potential than a suction bomb, less kill potential than a splat bomb, less combo potential than a burst bomb, and less paint output than a sprinkler, but it can do everything to a passable level. It can be toned down by making it take longer to charge, making it more expensive, or reducing its blast radius.
Specials should have a bit more variation to them. There should still be the kind we’re all used to, but I’d also like to see ones that are cheaper and blend more into your regular playstyle. I don’t have any concepts for stronger and more expensive ones, but there should be some of those too. Maybe make them Splatoon 1 specials.
The cheapest special is an instant ink tank refill. It achieves nothing else, but you can use it often, and using it doesn’t hinder you in any way. It could play an animation when you use it, but it’s as mandatory as the booyah and this way animations
A bit more expensive than that are specials that aren’t much stronger than a main weapon. Maybe you get a school of explosive fish, and you can press ZR to rapidly throw them a short distance, or press R to throw them one by one really far. The explosion has less radius than when you hit a surface with the rapid blaster, so it’s more of a visual effect than anything. This special brings the same versatility as ultra stamp while not trying to be as good as other specials. It’s just something that you can pull out in the right situations.
So, what do you think? Let me know if you see any issues with this concept that I have not. I may have gotten carried away when I started giving special concepts, but that’s just there to show how much more varied specials can be if they don’t need to be stuck to certain weapons
submitted by deleeuwlc to splatoon [link] [comments]


2024.02.18 01:25 cparfa I organized my boyfriend’s entire mtg collection!

All the products I used are listed in the pictures themselves or below! I wanted to share for inspiration or for suggestions on improvement. :)
I used the following system: I organized everything by color: white, red, green, blue, and black. In that order, for everything. The cards that have multiple colors were similarly sorted. All the multicolored white cards were sorted by their secondary colors and ordered by: white & red, white & green, white & blue, and so forth. To be followed by the red multicolored ones: red & white, red & green, and on and on.
Then once all the cards were in their respective colors, I sorted them by their categories in the following order: (for no reason because I don’t know the mechanics of the game too well) Legendary creatures Creatures Instants Sorcery Enchantments Artifact Creatures Artifacts
Then each category of every color was sorted in alphabetical order.
Now, for duplicates, what I would do is prioritize foils or cool art. Any duplicates of the same art was written as a number in black ink. If there were duplicates of the same card but with different art, it was written in pink ink. (Only one card had three different art for it and I wrote a label in blue ink). So for example, when you see a card with a sticker that has a black 2, it means he has 2 additional duplicates of that same card with that same art in his card case. If it has a sticker that has a black 1 and another sticker with a pink 1, it means he has 1 duplicate of that same card with that same art and 1 duplicate of that same card but with different art. The labels I used were from Walmart: Avery® Removable Multipurpose Labels, 5412, 5/16" x 1/2", White, Pack Of 1,100
When displaying them, I didn’t bother sorting the order of any category in a multi-color other than creatures because there just wasn’t that many and it was like 4 am at that point.
I used a binder I already had (pretty sure from Walmart) and had bought a box of never used baseball card pocket binder pages (box of 100) from a garage sale for a dollar. The exact product is ultra pro platinum 9-pocket pages. Now mind you, I don’t know how to play, I just really like opening them and have an obsession with organizing things. I bought him 90% of his inventory (his birthday falls right in the middle of Christmas and Valentine’s Day so my wallet took a beating) and given that I spent good money on it, I was gonna make sure they were stored properly and no longer in stacks on his desk. Finally, colorless artifacts and tokens of every color were displayed in a separate binder I had gotten on clearance from Walmart for 1 dollar that says “gamer skills” on it with a cheesy design.
submitted by cparfa to mtg [link] [comments]


2024.01.28 20:52 Socratesmens S24 Ultra Sofware Experience being a Let down.

Is it just me, or has the s24 ultra experience been such a total let down for anyone else?
I've pre-ordered every single ultra phone since the s21 ultra, and I've used the galaxy devices so much that i keep an s20plus on me, as a backup phone. As you can imagine, I am the type of person that'd be easily mistaken as a samsung fanboy.
One of the things that made the galaxy experience so good is the software. Yeah, some hardware can change here and there, but with every single generation, I always felt like I got the same software experience of the last generation, plus a little more if I was eager to venture and be curious. This singlehandedly was one of the main reasons why upgrading, for me, was such an easy decision. This year has been an exception, and the experience has been simply horrible.
First off, how can a company on the level as big as samsung mess up so badly, sofware-wise, that their flagship device launches with screen quality so bad that people making an upgrade from the s10 series are able to detect, and be upset about. Who messes up this badly at the software level? What is Quality Assurance?
Then there are certain things in a phone that should be considered untouchable, pretty much bordering on the lines of accessibility, and one of those things is how one navigates their phone. Unlike apple, samsung was thoughtful enough to understand that different people have different preferences in their desire to navigate their phones and were smart enough to give options, one of them being the gesture navigation that allows you to pull down from three parts of the bottom of the screen for running apps, home and back. My navigation of choice has been on the galaxy devices for many years, and it's basically engraved in the muscle memory of millions of users.
Samsung was very wrong for removing the navigation option. They didnt have to, and it served absolutely no purpose apart from the possible greed which is to get more people on the "circle to search" bandwagon. I spent multiple hours on this sub and other subs waiting for a possible fix from navstar. And when it finally arrived, it was not good enough. The sensitivity area seems to have shrunk and there was no way to make it larger (help if you've figured it out). My success rate at navigating felt like 50% or less, as I kept missing every single time I wanted to go home or back. Also, there is lag when you use the back button in some apps, like reddit, and on some web pages. Every single time I felt like something was off, I pulled my s23ultra and strangely enough, it was perfect and much better. Even the haptic feedback for navigation was also better, and yes, I confirmed the vibration intensity was same for both devices
Now, let's talk about the camera, because it seems no one else is mentioning this. There is some really weird stuff going on with the s24ultra, when you take photos of anything with high contrasting colors. For instance, a photo of an rgb gaming PC. Whereas my s23ultra shots are clean with well defined highlights, the s24ultra is consistently smudging different colors like an ink spill, or a bad Instagram filter. It's very hard to describe this but because I build gaming PCs as a side gig, I see it so often, and my wife who is not into tech, immeditaly identified how bad the photos are from the 24ultra.
Now, I know this may be fixed in an update soon? But do you really feel good knowing you bought such an expensive phone with such an expectation? I don't know man, this was so avoidable, because again, it is software related. Rant over.
TLDR: samsung fanboy really upset because navigation, screen and camera is objectively worse at the software level than the s23ultra.
submitted by Socratesmens to samsunggalaxy [link] [comments]


2024.01.13 02:23 IluvBsissa Roadmap to Full Dive Virtual Reality (FDVR):

A fully immersive sensible VR experience is closer than you may think. Not because several companies are actively trying to achieve it (they don't), but the Key Technologies that are essential for its development are being thoroughly researched around the world for clinical applications.
The Keys to FDVR:
- Artificial Nerves and Brain Computer Interface to help people with paralysis and other conditions.
- Smart textiles, smart tattoos, smart lenses, to monitor patients in their daily lives.
- Neuromorphic computer chips, to help people with brain injuries.
- A complete map of the Central Nervous System (CNS) and Peripheral Nervous System (PNS), to understand neuro-degenerative diseases.
-Ultra-realistic VR (this is pretty much a given), for training, communication and also therapy.
All of these technologies are currently in development. When combined together, entrepreneurs will try to make FDVR a reality. That is pretty much guaranteed.
Why should we develop FDVR ?
FDVR will be like the second coming of AGI. More civilization altering than fire, electricity or the atomic bomb. It will completely reshape geopolitical balance and dynamics between states, people and corporations. It will transform the way we communicate, create, consume, love, travel, mate, learn, self-actualize or even reproduce. It will change our relationship with nature and reality. Lift all physical and mental limitations. Allow us to experience things we couldn't possibly imagine. Allow the poorest man to enjoy what even the most powerful Emperors could ever dream of acquiring. It is basically a Genie without malice and infinite wishes. Why the hell shouldn't we develop it ?
Being a very self-conscious ecologist I struggle to limit my environmental impact AMAP and became obsessed with frugality and self-sufficiency. However, it limits the things I can enjoy, while I still pollute a lot. FDVR could allow me to consume as much as I want with a very very limited impact.
IRL, we would eat virtually free bacterial goo synthesized from air and feast like gods in our self-made paradise. We would train a few hours in the morning to stay in shape and live amazing adventures in the Metaverse, without even leaving our place. That will be the death of tourism, hotel industry, agriculture, restaurants, education industry and any form of entertainment. Ultra-consumerism without the financial and ecological downsides ? Sign me in !
5 billion hectares will go back to nature and become pristine forests. One trillion tonnes of CO2 will be absorbed in 20 years, fixing climate change once and for all. FDVR will be a savior technology.
How will we develop FDVR ?
It may sound like an impossible challenge because of the complexity of the brain. However, we do not need to understand how the brain works to achieve FDVR.
We only need to decode and encode the electro-chemical signals transmitted from nerves (the PNS) to the brain (the CNS).
Everything that we feel and perceive is the result of nerves signaling information to the brain. Every movement that we imprint is our brain sending data through our nerves to our various limbs and organs.
There are three types of nerves : sensory nerves, motor nerves, mixed nerves (both sensory and motor). They are grouped in pairs, one for each side of the body (symmetry).
There are 31 pairs of nerves in our spinal cord and 12 pairs of cranial nerves that sends data between our brain and our head (tongue, facial muscles,etc). That's why you can still blink if your spine is severed. Cranial nerves and spinal nerves all meet at the brain stem, with the exception of olfactory and auditory nerves that go straight to the brain.
(Some nerves occupy autonomous functions like heartbeat. It is yet to decide if we want to hack them or not.)
So, 43 pairs of nerves in total that we need to hack. How do we do that ?
Well, using artificial nerves, we could implant a switch on each 86 nerves, by removing a few neural cells and replacing them with an artificial contraption that mimics neuron signaling (nerves are made of the same cells as our brain. They are literally an extension of our brain in our body), then we connect these switches to 43 artificial nerve pairs that connects to an encoder, lodged right behind your brain stem, the back of your neck (where Matrix protagonists gets plugged in).
Sounds too unrealistic ? Well we managed to make a paralyzed man able to walk again with similar rudimentary tech in may 2023. A spinal implant connected to the pair nerve controlling his legs, connected to a brain implant. The trick here is to miniaturize these implants so they can communicate data perfectly between neural cells and artificial nerves, instead of decoding vague general brain waves.
We will probably use nanotech to insert these artificial nerves, like 3D printing polymers using acoustic sono-ink.
Data Collection
Once we have successfully implanted these little polymers inside the brain stem of thousands of participants, we will let them go about their daily lives. People with diverse or formidable lives will be selected. Artists, cook, gymnasts, extreme sportsman, commando marines, parkour stuntmen, medieval reconstruction artists, tribesmen, hunters, world travelers, restaurant tester, wine experts, etc.
People who have incredible daily unique sensory experiences will record in real time every single one of their movement, from back flips to tongue spasm and everything they feel, see, hear, smell and taste. Smart tattoos, smart fabric and other types of implants will indicate their movements, body position, the type of molecules that penetrated their nose and mouth, etc. Connected lenses will record what they see, etc.
We will thus collect nervous data from artificial nerves in the same time as sensory data from other external implants and gadgets. With specialized super-AI, this massive amount of information will allow us to decode the language of nerves, alas !
Data Upload
After we are done training massive AI models on collected sensory data (and artificial ones), we will design specialized neuromophic chips that can translate audiovisual data from video-games, into complete-sensory nervous signals.
Neuromorphic chips will then speak to our implanted artificial nerves who will speak to our brain, while overriding any signal that our real nerves would transmit (except the ones regulating vital organs), by flipping the implanted switches.
It will then connect your brain to a Virtual Body, that will be your interface between the virtual world and your mind. Muscles, heart, lungs, sweat, digestive system, you will feel everything. You can eat as much as you want and simulate satiety only when you want to.
Security Issues
I'm undecided about the vital organ nerves. If you are doing parkour in Renaissance Florence as Ezio Auditore, would you want to feel the burn in you muscles, your heart pounding really hard, and breathing really loud ? For a full immersive experience, how are we going to simulate exhaustion and effort, without putting ourselves in danger ? The problem here is you might hyperventilate and faint of oxygen poisoning, because you will still be using your real lungs.
To avoid this issue, we can let the Chip control your lungs and heart and keep them at a normal pace in accordance to your need (like when you are asleep), so we need to trick your autonomous nervous system into believing that you are asleep, so it can activate. You will then control your virtual lungs...however this solution comes with a cornucopia of hazards: someone will be able to hack your vital organs and make you die of a heart attack ! Or just a benign bug or a power cut...many safety valves will have to be thought through.
Turning your body into a robot-slave ?
Also keep in mind that if the Chip can control your heartbeat, it could also control the rest of your body. It would make it do exercise, clean the house, cook, eat, clean itself, paint the fence, get vitamin D outside, do many useful work, while your mind is chilling in the metaverse. No need to buy an expensive teslabot. You will hence be able to remain linked as long as you wish, without health issues.
However, you can imagine how dangerous these already troubled waters will get with that application.
FDVR level 1&2
We talked of FDVR systems that can only control your peripheral nervous system. But there are many many more nerves interlinked inside your brain, which could be described as a huge bundle of nerves.
After we finish mapping the entire brain, and manage to understand it fully through virtual simulation, we will unlock FDVR level 2: the simulation of emotions, state of mind and feelings.
Imagine you are playing a character who is driven by hatred and revenge. Or in love with someone. Or you are some kind of Dark Lord who embodies Evil. You'll be able to immerse yourself completely in these roles at full heart, making the experience much more authentic. We do that in our dreams sometimes: make a "best friend for life", and suddenly lose him after we wake-up. And returning completely changed afterwards. Japanese call these dreams being "spirited away". It will considerably help people in need of therapy, and teach us to put ourselves in the shoes of others. Global empathy will rise as a consequence and conflicts will dwindle.
Internet-of-Feels
Indeed, people will be able to record sensory and emotional experiences. A huge dataset of feels will emerge on the internet, and will be shared regularly. You spent a great evening in a eco-retreat in Bali and felt #blessed ? Posted ! Had the best tiramisu of your life in Milan ? Posted ! Lost your whole family in a missile strike ? Posted ! Now citizen of the attacking nation will get to feel the distress of people they wanted to see dead ! Now they want peace ! Wow, so innovative.
This would be possible with advanced neuralace, like Neuralink's.
Of course, fake datafeels will be created for propaganda, and the most dangerous type of virus will spread: brainware. Imagine a dictator wanting unconditional love from its subjects, or cause a massive genocide through viral stroke in neighboring population ? Just hack their neuralace and the deed is done.

FDVR will be the most amazing- but also most dangerous technology we will ever develop. Even more than AGI. Actually, FDVR is what will make AGI omnipotently dangerous. If most humans are hackable in a click, then a malevolent AGI will be able to kill and brainwash at ease. Distort reality. Trap humans into a nightmare they can never escape. That's why alignment will be more important than ever, when we reach these capabilities.
When ?
Impossible to predict development of cutting-edge technology, even with the possible advent of AGI/ASI.
Our nerves are pretty complex and we only managed to emulate 2 out of 20 of their properties in artificial nerves. However, with future super-computers that will be able to simulate cells at the atomic level (I predict 2031- 2057), our understanding of the problem will drastically increase. All we need is scaling. Then the solution finds itself. So my guess is 30-40 years for FDVR level 1 and 50-60 years for FDVR level 2. I would guess definitely during this century.
What do you think ?
submitted by IluvBsissa to singularity [link] [comments]


2024.01.06 21:09 drake_burroughs Happy New Year!! More Triangles, Triad, and Tanglewebs... let's look at LSH 67, 68, 69, Legionnaires 24, 25, and LSH Annual 6

Happy New Year!! More Triangles, Triad, and Tanglewebs... let's look at LSH 67, 68, 69, Legionnaires 24, 25, and LSH Annual 6
Welcome back everyone! I hope we had a great holiday, got to spend time with whomever you care about the most, and got some much needed R & R.
We're heading back to the Legion as we speed towards the end of the first year of stories. The White Triangle is wreaking havoc, the team continues to struggle with the political side of running a super-team, and what the creative team lacks in experience, they more than make up for in enthusiasm.
Just a quick aside explaining the way I'm analyzing these books, in case I haven't been clear about this in the past. When these books were originally published, I had already dropped all Legion titles and was focused on other comics. So I'm not reading these through the lens of nostalgia that I did when working my way through the Levitz and Giffen books.
Instead, for the most part, the first time I read these books was in the last couple of years, when I decided to "catch up", so to speak, on the Legion books I missed.
We're also starting a new feature at the end of this column that, I hope, will get a few more people to leave a comment.
Let's begin!
Legion of Super-Heroes #67
We get the return of Tangleweb here, although that really isn't what's important in the book. There are two far more critical plot points:
First, and I believe this is the first time this happens in this reboot, Cosmic Boy splits the team and only takes those who he considers the "powerful" Legionnaires to face Tangleweb. No surprise, this angers those left behind and they argue with each other about whether the entire team should head off into space or not.
I'm sure I'll get push back for this, especially from all the fans of the "weaker" Legionnaires, but I think Cos was in the right here. His logic was sound as the team had tripped over themselves the last time they faced Tangleweb and bringing the most powerful members does make sense. He didn't know that Andromeda would refuse to touch any of the aliens, rendering her useless in a fight. And, to be honest, the only team member they really needed for this was Chameleon, so that worked.
Second, we learn a lot about Triad and get our first real in depth look into our resident Carggite.
When she's left off the team, we see the three personalities really come forward and show just how distinct they are. Unfortunately, we get a coloring glitch, or an error in the writing, and the hot-tempered Luornu, all in purple, takes off because she's so angry but, and here's the shocker of the ending, it's the Triad with both colors who ends up beaten and left for dead by the White Triangle. I don't believe they ever showed her leave, and right before she's attacked, she's upset that she left in such a huff. So which mistake was it? Coloring or character?
Let's talk about pronouns for Triad, shall we? When Triad is united, would you say "she" or "they"? And when Triad is split apart, "she" for each? Would Triad refer to the unified version as "myself" or "ourself"?
For my own simple mind, I'm going to refer to her in singular whether she's united or separate. That way, when I'm referring to the group of Triads when she's separate, I'll use they and it won't be confusing... I hope.
Also, since I'm going down a Triad rabbit hole that continues next issue, how could she possibly date anyone? The writers have established that the different personalities find different people attractive, but how does that work when she's unified? Does the different attractions merge?
Like, for example, if the orange Luornu likes Chuck, but the purple one likes Rokk, and the orange/purple one likes, say, Valor, what happens when they reunite?
You know, I'm spending way too much time thinking about this, especially as a supposed adult.
Legionnaires #24
For the first time, we learn the names of the three Triads:
  • Triad-Orange
  • Triad-Purple
  • Triad-Neutral
This entire issue pauses the Tangleweb story and puts the spotlight on Triad. Longtime readers know that I love these spotlight issues and this one doesn't disappoint. I actually think DC should make them a required part of the Legion, happening once a year.
We learn that Luornu is different from most Carggites since she has three distinct personalities. Their culture demands that each personality be the same. This difference cost them their parents and a normal life as they were treated like freaks from birth. Only their grandmother, who had three personalities as well, supported them to be as they are.
We also learn that Carggite physiology is unknown to the Earthling doctors, further showing that these two worlds are more separate than in pre-reboot. Brainy, once again, saves the day medically and determines that the three need to reunite in order to survive. They do, things go back to normal, and we learn that R.J. Brande used his powerful financial might to keep Luornu safe from her government.
It's a nice issue, well-written, and I think this might be the best Triad/Duo Damsel/Triplicate Girl story I've read. She was always a background character for me, someone who'd show up during special events or when they needed to kill someone without really killing someone. I really enjoyed this and am starting to like Triad more and more.
The artwork in this book is also the perfect example of what an inker does. You can see exactly where the inker changes and the artwork changes. I imagine at this point Jeff Moy is begging the editors to let either his brother or W.C. Carani ink his pencils.
More crazy Triad questions, since I've already leapt headfirst down this rabbit hole:
  • In one picture, young Luornu has a tube up her nose. When she splits into three, there are three identical tubes. Is part of her power the ability to replicate whatever she's connected to? Could she do that with anything she's holding? Money? Could she do that with more complicated things? Computers? Weapons?
  • How do the colors work? How is she able to have one persona only wearing orange? And one only wearing purple? Again, could she do this with any article of clothing? Is this something she has to think about or is it automatic? Would the three different personas do the same thing if she was wearing, for example, blue and gold? Can they also change the style of the clothing too?
  • Why didn't the writers name the three personalities instead of assigning them colors? Triad - Orange works well as long as she is always wearing her costume. But if she's out on the town, wearing something else, wouldn't that be confusing? Wouldn't it make more sense to use variations on Luornu? Like Lu, Or, and Nu? Or the Carggite words for 1, 2, and 3?
  • Considering the Winathian government was quick to remove Garth from the Legion and replace him with Ayla, and all Carggites have the same super power, why didn't that government remove Luornu, especially considering she's viewed as insane? If Brande couldn't use his influence on Winath, would he have used his influence on Cargg?
Again, I spend way too much time thinking about this.
Legion of Super-Heroes #68
I just wanted to include this cover because it's the first Alan Davis cover for the Legion. I'm fairly certain I mentioned that hiring a good and famous cover artist would help sales. I'm also fairly certain that it didn't help at all...
But it's pretty to look at.
We wrap up the Tangleweb storyline with a trope (all they had to do was talk to the aliens and they'd discover they weren't really the enemy), a team member who does whatever he wants with no repercussions (although I'm just glad Invisible Kid didn't save the day and someone else did), and Leviathan feeling more confident about himself as a teammate and leader.
But what I really liked about this issue, and I mean this as the highest compliment, is that this was the first issue where I felt it could have been written by Paul Levitz. The plot worked well, the dialogue was crisp, and they handled all the subplots in a very Levitzian manner. Just one of two pages devoted to Durla or Triad and Saturn Girl. Even the trope felt like something Levitz would've written.
I know this is a simple thing, and something that I've complained about before during the post-Giffen issues, but whenever a subplot bleeds over the allotted pages, it just makes the book seem unprofessional. I don't know if I want to blame the writers or artists, but how hard is it to tell the story on one or two pages and end it there? Levitz and Giffen were absolute masters of this.
Legionnaires #25
If I was making a list of the villains from the past that I would reboot and try to make work for a new audience, I don't know how long it would take me to get to the Composite Legionnaire. It was a pretty bizarre concept, even for the 70s, although the design did look kinda nice.
I never would've approached this the way the writers did here, so hats off to them.
The next two issues are all about Durla and Durlans, as we start with Saturn Girl probing Chameleon's mind to try to help him learn how to speak Interlac. Instead, she realizes that a Durlan mind is so strange, so alien, that she can't help him.
Foreshadowing, my friends, to quote the Legion Clubhouse, is a sign of quality literature.
On Durla, one of their most dangerous criminals, a man who can not only copy the look of a person, but also their powers, has escaped from a prison (he was trapped in a crystal and dropped into a volcano), killed his jailers, and is looking for more revenge. He kills an SP Officer, copies him and heads to Earth to find Reep Daggle, the son of the man who imprisoned him.
On Earth, he is soon discovered and the fight between him and the Legion begins. He reveals who he is, that he's killed all of Cham's family, and wants to add Reep to his total. He reveals himself to be "The Composite Man", zaps the team with Spark's lightning, and we have our latest new villain.
The next issue, Legion #69, is more of the battle between the team and the Composite Man. As soon as they realize he's copying powers, they tell Andromeda to fly away as quickly as she can because they don't want him copying her powers. So she does, happy not to touch a Durlan. But then they reveal that he can copy powers based on other people's knowledge, so that would've moot.
XS leads the villain on a sprint through Metropolis, carrying Cham as bait, to give Brainy enough time to create the formula that will neutralize the Composite Man. Every issue shows her getting better and better as a heroine and I love it. I know I've said this before, but the Legion may have the best-written female characters in comics.
But Invisible Kid screws up the math, so the formula doesn't work, and the Composite Man is even angrier and more dangerous. I always like seeing the heroes mess up - they don't have to be perfect every time.
This means Saturn Girl has to do something she doesn't want to. She enters the Composite Man's mind and shuts it down, turning him into his base form and making him unconscious. Unfortunately, she has a mental breakdown as well and ends up catatonic and in a straitjacket.
I think it was this issue where we all realized that none of the heroes were "safe" in this new reboot. Killing Kid Quantum didn't shake the fans at all because we didn't really know him. But sending Saturn Girl to a psychiatric hospital meant that they were willing to change everything. The stakes just got a lot higher.
Legion of Super-Heroes #69
Random thoughts about these two issues:
  • Tons of romantic subplots here, as Spark has a secret admirer and Apparition is struggling with Ultra Boy's horrible attempts to be romantic... and that he still has a girlfriend. So he's cheating... and that's okay with everyone because we know that they're meant to be together. Am I the only one who just kinda feels bad for Spider Girl?
  • Violet shows her inner strength, confronting Andromeda about letting Triad's attackers go many issues ago. They are writing her as a badass who's just incredibly shy.
  • Saturn Girl doesn't like the way the team is heading and wants Cosmic Boy to be a better leader. What happened in the past that made her feel that way? Was it only that he split the team up? Has there been any other reference to these problems?
  • Shvaughn Erin makes another appearance, just in time for the Composite Man to break her back. Luckily, it's the future, so she's healed just in time for the annual. Can they cure any injury?
  • We get Legion ponchos to keep them dry in the rain. More marketing ideas that should've been made in real life.
  • Speaking of costumes, why is Apparition the only team member with a cape? Does that serve any purpose?
  • I'm kinda struggling with how the writers have chosen to display the Durlan language. Some issues they use Durlan letters so you're completely clueless to what they're saying. But when Cham and the Composite Man are arguing, they're using English letters to show Durlan sounds. Why do both? Why not just stick with the Durlan? I spent way too long trying to figure out what English words they were trying to say before I realized it was Durlan...
  • I know I've ranted on this before, but I don't understand why the SPs refer to their working with the Legion as "babysitting". Again, Gim and Imra were SPs. So their age shouldn't be an issue at all. If they said something like, "you guys are just pretending to be SPs... but you don't have the training or the knowledge...", I'd get that. It would make a lot of sense. Actually, I would've thrown something into the book that every Legionnaire had to complete SP training before going out on their first mission. But to simply have a problem with their ages is just dumb...
Legion of Super-Heroes Annual #6
This year was DC's idea of having Year One stories running throughout their annuals. Since the Legion was in their first year, they could basically just write stories that fit into their regular continuity. So it actually works out for the best for them.
This annual follows the time-honored tradition of giving origin stories for three members: Kinetix, Leviathan, and XS. I like all three characters, so I'm onboard.
The framing sequence around the three stories is pretty standard, and we've seen it before in older Legion books. Heck, we've seen it before in Gim Allon origin stories. Here, Shvaughn Erin is contemplating her new assignment, becoming the Legion Liaison Officer. She's not too impressed by them right now, based on the broken back, and wants to see if she can actually work with this team.
She also mentions that she's retiring in 54 years, so does that mean she's... 21 if the retirement age is 75... that's the most logical math I could come up with. But it does set her up as the slightly older mentor type character for the teenagers. When you're my age, 21 and 15 isn't that big of a difference. When you're 21, it's a huge gap.
Our first origin story is for XS and it's drawn by Stuart Immonen with inks from Bob Wiacek and Jose Marzan, Jr. It's really good. We get a lot of DC history shoved into a short story and they're able to tie the Flash, the Tornado Twins, and the Dominators into one coherent story. Okay, we get the cliche of the "child of heroes who doesn't have powers tortured until the powers appear" story, but cliches are cliches because they work and we immediately recognize them. Not every story needs to be groundbreaking.
Our second origin story is for Kinetix, and it's more a story of loss then an origin. It also features artwork by Alan Davis and Mark Farmer. Based on that alone, it's my favorite. Honestly, the story could make no sense (and it kinda doesn't), but since it's Davis drawing the Legion, I'm happy.
Yes, I am a simple man.
For some reason that is never explained, Violet has joined Kinetix on an archeological quest to find some powerful artifact. Vi mentions her constant quest for power, which Kinetix dreams about, and I'm starting to understand why everyone was getting Phoenix vibes off her at the time.
Kinetix got some powers by learning an ancient ritual to heal her mother, and instead of being satisfied with that, she kept hunting for more and more superpowers. Three years later, she gets exposed to an energy pool and was able to move matter and control it. So she's basically wandering around looking for radiated spiders and hoping to get bit.
Also, did she always have healing powers? Did she ever use them before in the Legion?
But, unfortunately, she isn't satisfied. When she and Vi discover the Star of Akkos, she loses all her powers and is back to "normal". I guess there's no more Kinetix in the Legion, right?
Finally, we get to Leviathan's origin, drawn by Mike Collins and Ron Boyd. His origin is basically the same as before, getting exposed to a meteor and suddenly being able to grow tall. But what changes is his reason for joining - he discovers that his superior officer promoted him only because of the powers and is going to use him to move higher up the ranks of the SPs. So Gim quits and joins the Legion.
I honestly would've liked to have seen them do something a little more interesting with his origin, maybe change it up a bit, or show a stronger relationship with Gigi Cusimano. But this really only existed to show Shvaughn that the Legion has values and Gim's a good guy. Kinda disappointing for me.
The end result is Shvaughn happily becoming the Liaison Officer and that plot point is resolved. Wouldn't it have been better if she was still angry at Gim, angry that he quit the SPs, and basically forced into this new role for her career? At least more interesting.
Also, after reading this and comparing Mike Collins work to his other books, I'm now fairly certain that it's Ron Boyd's inks that have been ruining so many of these Legion issues. I'm sure he's a nice guy, but he's not a good inker.
We get pin-ups of every Legionnaire, providing vital statistics (I'm amazed they're still using Imperial measurement in the 30th Century) and then info on Brande, the Legion HQ, Legion equipment, and the UP. I always like these, especially learning more and more about the universe the Legion lives in.
I really liked this annual and all the background info provided... even if it further showcased Lee Moder's anatomy problems - Andromeda is 6'0" and Kinetix is 5'2" - check out any of his books to see how badly he handled their heights.
And now, the new feature:
https://preview.redd.it/q2yb0s6rkvac1.jpg?width=500&format=pjpg&auto=webp&s=d1e757de09ca213dec28b3cadcd8c46ce85d111b
Let's talk about Lightning Lad/Live Wire...

https://preview.redd.it/ho21aza0lvac1.jpg?width=500&format=pjpg&auto=webp&s=11f4cf7b96d96d9a767f8501febd7d8230b3f0a3
Although, really, this is just an excuse to post some amazing artwork.
I know that we all have our own "idea" of who this character is, and I wanted to bring this up to try to get some more input from the readers. I want to know what you think of when you think of Lightning Lad/Live Wire. For example, for me:
  • He's Lightning Lad. Full stop.
  • He's short-tempered and tends to act without thinking, which is why he struggles as Legion leader and makes many mistakes.
  • He's brave and ready to make whatever sacrifice for his friends, who he's incredibly loyal to.
  • He's not a Proty.
  • He's far more powerful than he tends to be portrayed as.
  • He belongs with Saturn Girl and that should be somewhat canonical, or, at least, something the writers should be working towards.
  • He prioritizes family over work, which is why he was content to retire and raise his kids.
  • He is the "heart" of the Legion, in both good and bad ways.
How would you describe your vision of Lightning Lad/Live Wire? Please share in the comments below, as well as your thoughts on everything I've written... which is a lot...

submitted by drake_burroughs to LegionofSuperheroes [link] [comments]


2023.12.07 23:16 Chillpanda5213_RL The Flaw with Splits and Borders

(TL;DR at bottom)
I'm sure my opinion is not unique at all when I explain why. The problem is I have cards and/or their splits that I find more visually appealing to me at certain lower tiers than infinite. I don't want to upgrade those cards from that border to the infinite border because I like how they are at their best. For example, I like my inked splits at the base border and my gold splits at the legendary border because they match the split. Which itself isn't a problem, I am satisfied with keeping them at that tier. The problem is when I would like more splits for that variant to try and get another cool split for the card. I also have some variants that I like at a certain border that aren't a split, but I also want splits. For example, I like my Max Grecke Carnage at the Ultra tier and don't think the infinite border will complement the card at all, but I would also like to try and get an inked version of the card, but when you upgrade a card, you can't go back to previous borders, which is why I would like to bounce an idea off of the community. Once you get a card or split to infinite, you can go back to previous tiers while also gaining a split to work on. Also possibly adding the ability to spend 475 credits on the infinite split to remove the background from the card, but only gaining 9 tiers from the split.
TL;DR
I like certain cards at certain borders and don't want to take them to Infinite, but also would like to be able to get splits.
Solution: Once you hit the infinite border you can go back and choose which border to keep it at while also gaining a split.
And for cards that you like the original background of, you can spend 475 instead to remove the background effect, but be able to gain effects like Krackle/Kirby, but only gain 9 tiers instead of 10.
What do you think?
I don't think it is a flaw inherently, just a drawback that I hate and wish we could bypass.
submitted by Chillpanda5213_RL to MarvelSnap [link] [comments]


2023.11.01 19:31 KnowinStuff The Arbitrage case for Spirit Airlines

Related Position Disclosure: I own 14,054 shares of SAVE.
Important Disclaimer: Nothing in this post is, or should be construed as investment advice. I describe my reasoning for why I did what I did. That doesn't mean it is a good idea for you. You can do your own research, consult a trusted financial advisor, or do whatever it is you think makes the most investing sense. What you shouldn't do is blindly follow me. I am not a financial advisor. I am an amateur investor, and any positive past performance I have enjoyed is not a guarantee of future success. All investments carry the risk of loss. This post discusses a particularly risky investment, which will probably not fit with the risk tolerance and goals of all investors.
Per the above disclosure, I am significantly invested in Spirit Airlines. This investment is recent. I am not posting because I want to pump up my stock. Rather, I recently acquired this position because of the reasoning contained herein.
Background:
Spirit Airlines (SAVE) has a deal inked to be acquired by JetBlue, which if it goes through, will result in spirit being acquired with a final payment to shareholders of $31/share. There are periodic monthly payments to spirit shareholders in the amount of $0.10. The deal is detailed and there are other provisions I don't mention here. You can, and probably should look into those yourself if you have any exposure to the deal. Financing for the deal has been secured. The DoJ has sued to block the merger, with the case currently going on in the U.S. District Court in Boston.
Downside and Upside potential:
At the time of writing, SAVE is trading at $11.34/share. That is 173% upside if the deal goes through, without counting the $0.10/share monthly payments. Spirit is experiencing severe difficulties as a company, due both to diminished demand and due to problems with aircraft engines which will keep numerous planes grounded over the next couple years. While there is a likelihood of a financial recovery related to delayed delivery of aircraft and defective engines, it is difficult to come to a figure for the fair value of spirit sans-merger. My own personal estimate is that on deal failure, SAVE would likely trade at around $5 per share, which would be a 56% loss on deal failure.
Lawsuit outlook:
I view the outlook as moderately favoring the deal being approved. JetBlue is the 6th largest airline in the US, and Spirit is the 7th. The acquisition would result in JetBlue being the 5th largest airline, with a market share of about 10%, in an industry that is dominated by the big 4 airlines. That is the single strongest argument for the merger. It is hard to see how this substantially lessens competition. There are more issues, however, when you get deep into the weeds.
There are some routes where Spirit and JetBlue could, in combination, have a dominant market share. The DoJ proposes that these be viewed as individual markets. JetBlue has made agreements for some divestitures of gates and routes to other Ultra Low Cost Carriers to endeavor to remedy these concerns, which DoJ believes are insufficient.
Spirit is the biggest Ultra Low Cost Carrier, and its absorption by JetBlue would mean the removal of seats from its planes and an increase in ticket costs, which the DoJ will argue will be a harm to consumers. JetBlue would argue that the increased amenities on JetBlue are a positive for consumers and that the merger will allow it to compete better with the big 4 airlines, creating a net positive for consumers.
It seems to me that the case against the deal was much stronger before the end of the Northeast Alliance, which involved a high degree of cooperation and coordination between JetBlue and American Airlines. Additionally, the financial difficulties of Spirit make it difficult to see the company surviving on its own without substantially increasing fares, which cuts against the DoJ case. In an industry dominated by American, Southwest, Delta, and United, it is hard to see the potential of a 5th strong competitor emerging as a problem for competition.
There remains some possibility that the DoJ and JetBlue will reach some kind of settlement that allows the deal to go through, producing a windfall for shareholders, but the odds of that happening diminish every day.
Other known risks:
There is a non-zero risk that JetBlue could endeavor to back out of the deal by arguing that Spirit has suffered a "Material Adverse Event", in that its business has substantially diminished since the deal was struck. I view this risk as remote, given that an MAE is an incredibly difficult threshold under Delaware law, and because contract provisions specifically exclude industry-wide events from that definition, and because the aircraft engine issue does affect other airlines, even if not to the same extent that it affects Spirit, and also because the likelihood of financial compensation for this problem from the airplane manufacturer mitigates much of the potential harm in the long term.
There is some possibility that JetBlue could endeavor to reprice the deal lower, using the argument of a Material Adverse Event. It seems moderately likely to me that Spirit would accept a slight discount rather than litigate this issue, but a severe discount appears highly improbable, as Spirit would likely prevail in court if JetBlue were to endeavor to back out, financing is already secured, and the contract does provide the remedy of Specific performance.
Summary:
I view the odds of this deal being successfully completed at somewhere around 70%. That is no guarantee and of course reasonable minds may differ. The U.S. Government has recently been on a track of challenging mergers that would traditionally be approved, and this has caused them to lose some big cases (see the Microsoft-Activision or Meta-Within as examples). A few years ago, an antitrust challenge by the government was usually the death knell of a merger, but that is no longer the case.
If my proposition that this deal is 70% likely to be successful is correct, looking at a timeline resulting in payment early 2024, the risk/reward proposition looks favorable to me. That doesn't mean I'm right. It is just what I think.
Note: In the interest of writing a post, rather than writing a book, I've only included what I view as the most important information. There is a lot of other information. You might find the information I didn't include is more important to you than the information I did include. Please do your own research, and get advice from trusted financial advisors. I find this interesting, but I'd like to reiterate that my thoughts and musings are not and should not be considered investment advice.
submitted by KnowinStuff to stocks [link] [comments]


2023.10.28 23:27 Cool_Kid95 Plants vs Zombies 2 Remixed: The Lost City Update - FULL CHANGELOG (All HotFix Patches)

Not much else to say, just hope you guys enjoy the update. Only posting this to link in the trailer's description so people can check out the full thing.
submitted by Cool_Kid95 to Cool_Kid95 [link] [comments]


2023.10.21 18:35 drake_burroughs LSH 5YL #33 - 40 - Giffen's Revenge

LSH 5YL #33 - 40 - Giffen's Revenge
Welcome back to a week of endings in the Legion of Super-Heroes. As we enter the fourth year of the series, we come to the end of the Terra Mosaic storyline and, more importantly for the quality of this book, Keith Giffen wraps up his Legion run with issue #39.
After Giffen passed away, I spent some time searching through different websites to see how he was being remembered and what work of his I missed over the years. I came upon a CBR.com article listing off the 15 best Giffen storylines of all time.
Terra Mosaic was 7th.
I doubt even he would have placed it that high.
More speculation here, but I'm guessing that he was starting to check out by the time he reached the end of the Terra Mosaic storyline. There were more Bierbaum-only issues, which were just puzzling breaks in the story. He had already finished up working on Justice League (we'll talk more about that later) and was transitioning to work at Image.
I know that he was having problems with the Legion editor, although I have no idea which one (or ones) it is. We've already gone through Mark Waid, Michael Eury, Dan Raspler, Michael Eury again, and now by the end of his run, Eury and KC Carlson are co-editing.
I'm also guessing that he's probably a little burnt out by now. Between Legion, L.E.G.I.O.N., Lobo, and Justice League America and Europe, along with everything else he's helping out with, he's probably dragged in all different directions. I would also imagine, since these books are so different from each other, it's a much greater drain on his talents than if he was just working on five similar books.
So I suspect that by the end of this run, he's quite ready to take a break. I somewhat doubt he had fond memories of this story.
I'm probably a little harsher in my opinion of the Terra Mosaic, and that's really for two reasons. One, the fill-in issues are atrocious. And two, they spend the entire story just making the old Legionnaires look horrible in order to build up the SW6 versions. Was it necessary? Is there anyone who wouldn't have liked to have seen both young and old Laurels demolishing the Dominion cruisers together? Or the two Element Lads working together to save as many people as they could? Couldn't both groups be heroic here?
We've also entered the period of the 5YL series when I was starting to contemplate removing the Legion from my pull list at my comic shop. Each issue was becoming more and more disappointing and I was getting closer and closer to dropping the book. When they kept dragging the old Legionnaires through the mud, metaphorically, and turning them into useless relics, I just got more and more irritated and annoyed.
Before I get into some of the individual issues, I just wanted to make a high-level comment about this whole story and the fill-in issues. For me, what's most frustrating about the story, and the series in general, is that there are moments that are stunningly good, even when they're surrounded by something horrible or disappointing. For example, issue #40 is painful to read and a misfire almost entirely, but then they have two amazingly strong moments when Vi and SW6 Violet meet and chat and when SW6 Ultra Boy and Phantom Girl meet Jo and realize how horrible it must be for him to see them.
LSH #34
I've heard that Paul Levitz, when he was writing the Legion, had a huge white board that he used to keep track of all the plot lines and which characters he was using so that he could ensure everyone got fair treatment and he didn't forget what had gone on before.
If Giffen and the Bierbaums used one, I'm guessing that it was no longer white but just every color of marker they had. I think this is why they completely lost track of some characters and the story just kinda floats along without any direction sometimes.
That also helps to explain why some characters' personalities change on a dime.
This book has also continued with minimizing the old Legion while showing the SW6 Legion to be the true heroes. While Lar refuses to get involved and fight any Dominators (and gets called out for this by Sade, the villain who's fighting to save Earth), SW6 Laurel single-handedly takes over the Dominator command ship, the Pinnacle Command, and shuts down their war machine.
Let me repeat that for the cheap seats - Lar Gand, the hero known as Valor, who has watched his entire planet of Daxam get wiped out by Glorith so you'd think he'd be willing to fight to save a world from genocide, refuses to help the Earthlings because he wants them to fight for themselves. And Sade, the assassin, tells him he's wrong and the deaths are on his head.
And she's right.
A few issues later, when Sade shoots Bounty during a fight to the death, Lar mocks her for trying to be the moral conscience of the year. Again, he mocks her for shooting someone who was trying to kill her because she wanted him to help save the Earth. I wanted to see her stare him down and simply say "How many Earthlings had to die because you're a coward?" Yep, that's where we are in this book. Lar Gand loses the moral argument with a literal killer.
Continuing with the weird choices in character, when Bounty kills a Dominator scientist, it's Circe, the traitor who had been working with the Dominators, who seduced Dirk to help her, who calls her out on it. Once again, the villains are the moral characters.
It is this issue where you realize that this whole storyline could have ended multiple issues ago if only the old Legion had actually been heroes and fought against the Dominators. But they're not anymore, are they? They're the audience, watching the real heroes: the SW6 Legion.
LSH #35
You'd never know from the cover, but in this issue the war ends.
But since they have to keep kicking Dirk when he's down, we get this cover.
You'll also notice that the book has gone bi-weekly at this point. Does anyone know why, because they only do it for two months. I kinda feel like this is because they wanted to rush to get the Legionnaires spin-off out for the start of 1993, but I'm not sure.
If you want further proof that the creative team is throwing all their support behind SW6, there are a few panels when the young heroes are out fighting the Dominion and are cheered on by the populace. One person shouts, "The Legion! The Legion are back!" and another, "God, we're gonna win this thing!" So the people of Earth needed the Legion's help and they're energized and encouraged when they see them. Good to see that Lar got it so very, very wrong. Again.
The Dominion surrender and the UP lets them head back to their home planet, Elia, to save it. The UP sets up around the Earth and begins the rescue and rebuilding operations. If only they could have done this, I don't know, weeks ago... And the old Legion still hasn't done anything. Nothing at all.
There's one subplot that they really strengthen here that was creepy when I first read it and it's just worse now: the SW6 Shrinking Violet/Devlin O'Ryan "romance". If they had just kept it as her having a crush on an older man, it would be okay. You'd have the nice moment where he reminds her that he's an adult (he's a professional writer for the Daily Planet, which is somehow still going after 1,000 years) and that would be over. Instead, he asks her to stay with him and continue this romantic relationship.
Okay, I'll just get this out of the way - there is one website that says he's 14 at the start of this Legion of Super-Heroes series, but I think that's just revisionist history to remove the creepiness of this subplot. He's an adult, she's... 15??..., and this is illegal.
So here's the challenge - if I'm completely wrong here and there are panels, lines in the 5YL Legion that prove me wrong on this, please let me know. Looking over the Giffen pencils, he looks much older but, when it's time for him to meet the SW6 Legion, they refer to him as a kid. Is this just that Giffen can't draw youth anymore (he was fine with Kono), or the writers retconned this when they started the romantic angle?
Just to defend my position here, I've borrowed a screenshot from LSH #17 from the great blog, The Legion of Super-Bloggers. You can't tell me that Devlin's 14 in any of these panels:
https://preview.redd.it/5xp66e91zkvb1.jpg?width=318&format=pjpg&auto=webp&s=998545a1a65b745d0fde4f2d85e2dcc92e0231ed
The only good use of an old Legionnaire is when Jacques is named the new Earth President. Not sure which council it was that elected him, or how it's even slightly democratic, or why the leader of the rebellion, who may or may not have killed innocent Earthlings, was the best choice... but they've kinda thrown all logic out the window by this point so let's just go with it.
Speaking of this subplot, as much as I like the fact that they've elevated Jacques to leader and president, I was very disappointed by they way they used Tyroc, or Troy Stewart. As one of the few Legion readers who actually liked Tyroc, liked the costume, and always wanted to see him used more, the fact that they continually placed him in the background and never let him use his powers was very disappointing. I think he was another badly written old Legionnaire in this - they say that the Dominators destroyed his home island of Marzal but there was never any reference that he would want to get even with them for that. He just happily stood behind Jacques and occasionally got a line or two of dialogue. Just another waste...
LSH #36
According to the cover copy, this issue delivers the battle you've been waiting for! Bounty vs Sade! Was anyone waiting for this? Did either of these characters actually have any fans at this point? I mean, one had been barely introduced and the other had been a mystery up to this point and neither had really done much to stand out, aside from both being tough, violent women.
So this issue is kind of a "What do you do on the day after the end of the war?" feel and there's alternately lots going on and not much going on.
The big reveal is when Sade shoots Bounty and the spirit of Bounty leaves the injured body. They rush her to the medicenter and they realize, for sure now, that it's actually Dawnstar.
The worse reveal, of course, if when old Brainiac 5 says "You see, I knew it was her from the start - from the time I had her in the infirmary... I just wish I'd had the sense to intervene somehow." So let me get this right - Brainy knew his former teammate was acting completely differently, had cut off her wings (or someone cut them off), and had become a bounty hunter. And did nothing. Geez, with teammates like these, who needs enemies. Oh, and Brainy also assumes that he's the clone, not the SW6 version. No reason why, just does...
They also spend a lot of time trying to make old Lar Gand look good. SW6 Light Lass comes up to him and tells him that they respect the fact that he didn't get involved. What? So why make SW6 Laurel get involved? Does anyone writing this book actually pay attention to anything the characters are actually doing?
And just in case you thought the book wasn't dark enough, Circe shoots old Sun Boy in the head, putting him out of his misery and then kills herself. This book loves bullets to the head. What's sad is that Circe was the only character who actually had the courage to do what needed to be done. None of the Legionnaires, none of Dirk's old friends, none of the Subs, were willing to just do the humane thing and end his suffering. Again, I think the writers just wanted him to suffer and continue to suffer.
LSH #38
The End...
Giffen said in a podcast that there was no plan to destroy the Earth when they first pitched the 5YL plot. The original plan, as I've mentioned before, was for the SW6 Legion to protect the Earth and the old Legion to head out into space.
So why destroy the planet?
He said that he was so annoyed by the editorial on the title and at DC in general, that he came up with this final middle finger. He knew he was leaving things unfixable, for lack of a better term, and breaking not only the toys but the toy box once he left.
I've spent months talking about the moment when the Legion was ruined and I honestly think this is the issue that did it. A good writer, with the planet Earth still in existence, could do something that would work for both new and returning readers. They'd have multiple Legionnaires to work with - heck, I would've really enjoyed a book where the Legion was made up of both older and younger versions of the characters. They'd have an Earth to rebuild and could, eventually, get everything back to the new version of normal.
But with the end of the Earth, and the cities connected together in their domes, all of that was gone. The toy box was broken beyond recognition. There is no way a new writer could come in and fix any of this - a reboot was now inevitable.
Contrast that with how Giffen left the Justice League books earlier that year. Everything was completely back to normal. All the changes they made, such as Blue Beetle gaining weight, had been undone. He left those two teams in pristine condition so any writer could come in and hit the ground running. Of course, he loved working with the Justice League editor, Andy Helfer, so that might have been a contributing factor.
Speaking of editors, why did the Legion editorial staff let this happen? Did anyone read over this plot synopsis and think, "This is a horrible idea that breaks everything!"?? Did Giffen have absolute story control and the editors couldn't change anything? Or were they all just so far down the rabbit hole, so numb to all the violence and depression, that this didn't even register to them?
I've made reference before to how DC editorial wouldn't creators break their most valuable properties. This is yet another example of DC not caring about the Legion in the slightest. What actually stuns me the most is that, at no point, did Paul Levitz, who's running DC at this time, step in and stop any of this.
Having said all of that, I think this is the last good 5YL issue. And it's really good. Using only text pieces and full page spreads, you really get the enormity of the story. Some of the images hit hard and, as the reader, you feel the full impact of what happens.
You gotta love the surprise "we built domes around all the big cities in the 28th Century and they're still working" way to save a lot of the population... No, it doesn't make any sense and really doesn't work, but they needed some way to get people off the Earth.
It also comes with the horrible revelation that, even after all the sacrifices that were made to save the Earth, none of that matters in this new dark Legion. There are no respites, there are no reprieves, and the universe is horrible.
On a complete aside, the one thing that stood out to me while reading this is that the destruction of the Earth should also lead to the destruction of the Milky Way. According to Cosmic Odyssey, a great mini-series by Jim Starlin, if any two of these four planets (Earth, Rann, Thanagar, and Xanshi) are destroyed, the Milky Way will collapse on itself. In that series, Xanshi is destroyed. Since this is still part of DC continuity, and definitely was when this book came out, doesn't this mean the Milky Way should've collapsed? Can anyone tell me how they got around this? Oh, and yes, I know this puts on full display my nerd knowledge of DC comics in the 90's.
Random thoughts about the other issues:
  • We finally see who Kid Quantum is and to say it's underwhelming would be nice. He's the Soul of Antares, but we never really know why we would care, and he's also a Proty, who are also Antareans... It's a big mess. There's a reason the Protys were retired a long, long time ago and between this issue, and the last Annual, I've seen enough of them to last me for a long time. What's even worse is that this whole story, in issue #33, was wrapped up in issue #39 with the final Giffen pencils on the Legion.
  • Speaking of his pencils, how weird was it to see the final two pages of his work that he inked himself? It's not good... not at all... He's redesigning his style again and it's even worse than the last time.
  • Issue #37 sees a return to Batball with Star Boy and Dream Girl. What a shame - I really like June Brigman's work and she does her best with this, aside from making Nura again look like she's ten years older than any other former Legionnaire. They added the new Starfinger, someone else no one wanted to see, and some cheating on sports, and it's a story that is a waste of paper.
  • Speaking of pencillers, Jason Pearson finishes his year on the book and it replaced by Stuart Immonen. Yes, another great penciller starts his mainstream comic career on the Legion. As much as I complained before that it would have been nice for DC to actually hire a big name artist to possibly get new readers to the book, I do love the fact that it's such a great training ground for new artists to develop on.
  • I want to give Pearson some love here - I wasn't his biggest fan when he started the book, but with every reread, I find something else that I really like about his work. He was a great replacement for Giffen, he got better every issue, he handled the gigantic cast of characters as well as anyone could and made everyone distinctive and unique, and he made the book his own and made it better. Even when I didn't like the story, I enjoyed the pictures.
  • As a Wildfire fan, issue #40 was a kick in the groin. A hard kick. A "should I drop this title now?" kick. I know that because history was completely rewritten, they can do whatever they want and not worry about anything making sense to longtime readers of the book. But to introduce Wildfire's brother (first rewrite), who also has the same powers (not sure how that happened because he got them through an accident), as a tease for any readers who have been waiting patiently for Wildfire to show up in the book (cause he's one of four ex-Legionnaires who were members before 5YL that haven't), is just plain antagonistic.
  • Imra is kidnapped and Garth seems rather... unconcerned?? Maybe Proty is taking over.
  • Nura asks a green-skinned ex-boyfriend for help finding Mysa. I honestly had no idea who that was, but spoilers, it's a horrible reveal later on down the road.
I must apologize for the negativity of this reread. I was trying my best to find something nice to say but, for the most part, the series takes a dramatic downturn and I'm just getting sick and tired of them propping up the SW6 Legion at the expense of the old Legion.
Next week will get better, I hope, as the SW6 Legionnaires spin off into their own book and this title actually gets to focus on the old (original? cloned?) Legion. Maybe they'll finally be allowed to shine in their own book again...
submitted by drake_burroughs to LegionofSuperheroes [link] [comments]


2023.10.19 16:10 Brickman100 Review of LesDiy LTM-11200 14 Motor Technic Mobile Crane

Review of LesDiy LTM-11200 14 Motor Technic Mobile Crane

The completed crane

And deployed!

Intro

Thought I'd post my review of the LTM-11200 14 Motor Version (available here) alongside the accompanying auxiliary arm (available here). Note this model was purchase in April 2023, before the design changes noted here, in which many of the issues I raise have been remedied.
Some additional info for those interested, as I went on a deep research dive when purchasing this model. I believe this model is based on an original design by Jeroen Otten's, but has since been heavily modified to the point of being a completely original design.
There are some other versions floating around online (MOC-20920, with various version numbers) but these suffer from a variety of design issues that sacrifice functionality for accuracy to the original vehicle, or use metal parts etc. See some of the links below for some other versions that I considered before settling on the above model. (Note some of these are available via LesDiy.de/LesDiy.com or their sister sites, namely LetBricks).
A note here - the customer service provided by LesDiy.de by Niklaus Mikaelson & He Chakey has been excellent throughout and I cannot slight the support provided at all.

Model Info

Okay! Onto the model itself. I can't confirm, but I believe this was designed in house in collaboration with LuoJunz & YanniChan. There have been various iterative improvements with this version of the model, as well as some minor subsequent changes that have not necessitated a version number change, such as the noted design change above, and one I've noted below.
https://preview.redd.it/usidj44046vb1.jpg?width=4000&format=pjpg&auto=webp&s=f1cc3487e9f337c244757cda1a2820752c8b3d8c
The model comes very well packaged with a customised box, well sorted parts and a massive instruction guide, totalling 1480 steps in all.
https://preview.redd.it/vvdxf54046vb1.jpg?width=4000&format=pjpg&auto=webp&s=9f6669710bc1b85c9dfea75b24752dd820a88d93
Make no mistake, this is a truly gargantuan project, and should not be undertaken without a lot of time and plenty of space to sort and organise your parts (nearly 10,000 in total).

https://preview.redd.it/fk0w5s3046vb1.jpg?width=4000&format=pjpg&auto=webp&s=192f314abfe7788fa73f66cb06f65aadda19903d

Also included was 2 branded canvas tote bags and 2 LesDiy.de branded mugs, as well as a technic toolkit, including an axle measuring tool, pliers and a axle removal tool, and a full Mammoet sticker sheet.
https://preview.redd.it/t82ych3046vb1.jpg?width=4000&format=pjpg&auto=webp&s=96f2646f3a75dd1c1a0516084066ba3616cd9023

As for the build itself, it's a long, often laborious process, but I didn't run into many issues throughout the build, but I've noted a few problems. The quality of instruction printing was good, if not quite to some other kits I've completed - this is mostly due to the paper rather than the ink, meaning instructions don't often contrast against the paper well. I would ask that rod lengths are included in the instruction steps, as I spent a lot of time manually counting how long a required axle needed to be - this is especially difficult when the axle lengths that are included are not 1:1 scaled.

Some of the mudguard assembly

One notable area of improvement would be around the overall rendering of the model instructions. There were several times where build sections were shown entirely backwards, meaning the view shown did not display the area being assembled, leading to some tinkering to correctly assemble as required.
There were sometimes rendering issues too, where a 3-long peg is inserted into a beam, which then shows up in a space that could only be filled with a 2-long peg, or in some cases a 4-long peg. Also, often the presented part selection images were quite small, meaning it was tricky to confirm exactly what parts were being highlighted for a given step.

Model Issues

I've highlighted a few notable troublesome sections below. If I'd been aware of these issues earlier, I would have saved myself some considerable time:
  • Wheel alignment is super important, make sure that all your wheels are perfectly aligned as you go along, as adjusting them later to ensure steering & drivability is a pain.
  • A few parts are of notably poor quality, and as such I replaced these with 'official' parts. These were:
  • Universal Joint 3L (62520c01/61903) These were a pain to assemble, and then once this was done, I found them brittle, causing them to break easily, and causing issues with steering and support leg extension.

https://preview.redd.it/cohbze3046vb1.png?width=250&format=png&auto=webp&s=d129c23e56bced01984044073a675b7eb1f56445
  • Round 1 x 1 Tile (98138) These were not super consistent in terms of dimensions, meaning the rotation of the main turntable was not smooth enough for use.

https://preview.redd.it/ofc3pc3046vb1.jpg?width=150&format=pjpg&auto=webp&s=54c105bbc2b0ec8b185e77c96f265aea077f98e5

  • Gear Rack 11 x 11 Curved (24121/43038) These were also brittle on the ends, meaning instability supporting the massive weight of the main turret as these are used as bearings.
https://preview.redd.it/wd6nn73046vb1.png?width=694&format=png&auto=webp&s=cf3547824dbb16328c15da765f1e244ba4ad26cb

  • Aligning the carrier section and the turret proved difficult, and I ended up redesigning the turret ring to be modular, meaning I could remove it easily, disconnecting it from both the carrier and turret when making modifications.
  • Threading the main cable from the sheave pulley block to the main boom then to the geared motor axle was initially confusing. Thankfully I was forwarded this video, which although is based around the LTM-1750 model, proved suitable for understanding how this worked.
Otherwise, there were a few minor part mould issues, and some minor scuffing to panel sections, but these accounted for only 14 parts in total, accounting for 0.143% of the total parts. Some axles had inconsistent grip, but for the most part this was not an issue. I would note that there were no missing parts whatsoever, and there were even some additional leftovers once the build was completed.

One of the areas that required reinforcement

Instruction Issues

I've noted the highlighted issues below, although I can't guarantee that I've not missed a problematic section. (it took nearly a month to finish this!) Although this looks like a huge swathe of issues, across the entire model project, these issues were for the most part minor, and do not distract from the enjoyment of the assembly process, or the completed model.

Cab

  • Step 42 - 3x1 bracket causes conflicts with cab final assembly to the carrier body
  • Step Missing - Cockpit installation missing final connection pins

The completed carrier

Carrier Body

  • Step 21 - Missing brackets
  • Step 49 - 1x axle connection
  • Step 94 - 8-long axle instead of 9-long
  • Step 164 - 7-long axle instead of 6-long
  • Step 165 - Rendering error
  • Step 197 - Incorrect part used
  • Step 239 - 10-long axle & 11-long axle
  • Step 240 to 242 - Rendering issues
  • Step 279 to 321 - Build one and mirror - structural issues with the other side
  • Step 322 - Additional connections required
  • Step 350 - Missing pegs

Outrigger Legs Front

  • Steps 1 to 40 - Build one and mirror for steps 41 to 78 - confusing assembly steps for other side
  • Step 56 - rendering issues

Outrigger Legs Back

  • Steps 1 to 51 - Build one and mirror for steps 52 to 95

Turret Body

  • Not logged

Issues with 1x1 smooth stud bearing quality

Main Boom - Red Section

  • Step 24 - NB - Secure these rods as if they fall into the body of the model and are difficult to reinsert - are not used till a later step
  • Step 73 - Rods cannot be inserted without removing push pins from the prior step

https://preview.redd.it/2bpo3t3046vb1.jpg?width=3000&format=pjpg&auto=webp&s=a2f07c7812ccb8dae05b6c9feea4770df36d9af8

  • Step 98 - NB - Secure these rods as if they fall into the body of the model and are difficult to reinsert - are not used till a later step
  • Step 109 - This connection is difficult - ensure all sections are aligned carefully
  • Step 119 - Internal push pin connectors are not clear here - be aware of this rod

Main Boom - Black Middle Section

  • Not logged

Main Boom - Black Internal Section

  • Step 210 - This connection is technically 'illegal' as it stresses the joint. Consider replacing it with a standard technic bar.
  • Step 210 & 211 - Unclear 3x5 L bar bracket placement. Placed in diagonal for my model due to noted brick strain.
  • Step 231 - Connection impossible - blocks boom telescopic connection. Adjustment required.

Main Boom - Y Bracket Guy Cable Supports

  • Step 250 - Missing 3x1 bar and connections - see step 243
  • Step 252/253 - Misaligned arch brackets
  • Steps 255 to 285 - Build one and mirror for steps 286-314
  • Step 315 - Enlarge Image

Main Boom - Head

  • Not logged

Main Boom - Lower Sheave & Hook

  • Not logged

Counterweight

  • Steps 17-37 - Build one and replicate 4x - structural issues with the instructions.

Outrigger Feet & Cables

  • Not logged

Potential Accuracy Improvements

For anyone who is really 'into' cranes, a few notable accuracy improvements stand out as model improvements that would improve the technical accuracy of the model, without requiring a total redesign. Given the complexity and number of included motors already though, I understand why these were not included, and this section is more for those who want an additional MOC challenge to modify the existing model. Note, that some of these are included in the larger 16-motor design by Huib van der Hart (linked licensed model).
  • Proper extension of the outrigger support legs and subsequent motorisation.
  • Motorisation of Y Bracket Guy Cable support arms
  • Motorisation of counterweight lift
  • Motorisation of the Over prop arm
  • Adding suspension

Auxiliary Arm

There's not much to note here, aside from noting that this does not include another motor for the secondary drive axle for the extension jib hook, meaning this is a manual drive process. This went together quickly, mainly consisting of a large pile of pegs and various technic bars.

Y Bracket Guy Cable Pulleys

A notable omission from the virtual model image on the box, and the completed model, is the lack of the Y Bracket guy cable pulleys (and the front winch, but I didn't see this as essential). These are crucial for supporting the auxiliary jib when at full deployment height.

My support mechanism design

They appear to be included in the LTM-1750 model, based on images I've seen online of completed models by fans. I fashioned some out of my existing technic parts, but you may need to source additional parts to complete this functionality, alongside a support mechanism for the secondary drive axle to which they attach.

My design for the missing pulleys.

Fully Assembled and deployed!

Final Assembly Thoughts

Once I'd assembled the final model and its associated auxiliary arm, I noted a few structural issues, and as such I've made some substantial changes, both around the main turntable, and reinforcement on the main turret body. I was impressed with the overall motorisation functionality of the model as well, as well as the app functionality support (XP Block APK.)
All told, this model weighs in excess of 12kg and is well over 150cm long without the extension arm. As such, (once sufficient counterweight was added... I used gravel in the counterweights in plastic bags). although the motors are sufficient to deploy the outrigger legs, the boom arm to full extension, and even the turntable supports the full weight of the main boom, turret head & auxiliary jib, there are unfortunately compromises.
I've not been able to successfully allow the model to drive under its own power with the turret assembly attached, as the weight is just too significant on the plastic axles (even with 9 of them!) to provide sufficient traction and torque. This is somewhat disappointing, but also not surprising. I'm considering replacing certain axles with metal replacements and potentially some more powerful custom motors in the future as an improvement project.
To conclude, I very much enjoyed assembling this model, despite its difficulties. I've easily put 200+ hours into the sorting, assembly and subsequent modifications of this model, and for the price I paid, I can't fault the challenges it presented. Compared to 'official' crane models by other manufacturers, with their restrictive part count and overly inflated pricing, this model is fantastic value for money and has provided me with hours of entertainment. I'd order another of LesDiy's large technic models, but I lack the space to put it anywhere at this point!
There were some 'teething' issues...
submitted by Brickman100 to lepin [link] [comments]


2023.10.16 01:23 Cool_Kid95 PvZ2 Remixed: The Lost City Update IS HERE!

Hey guys, Cool Kid95 here. If you're a Remixed player by chance, I know you've been desperately waiting for the release of The Lost City Update since it's taken about twice as long to make as the other recent updates due to a mix of burnout, school, and making a lot more levels than just Lost City. I know you guys are mostly just excited about Lost City's Levels and reading the stupid new Almanac Entries and Dialogue me and Bomb! pulled out of our asses for you all, except gpoeris, he hasn't written anything yet. Also speaking of those 2, they joined the mod team! I'm no longer alone! Isn't that exciting? But that's not all we have this update. We have a lot of fixes to The Prelude, including some dialogue changes and a whole new overly long dialogue explaining PRELUDE MAP JANK to the player since it always confuses new people, which is BAD! At least 2 levels in every Prelude World were replaced this update, usually more. This update also comes with a TON of new Bonus Levels. Lost City gets 10 new Bonus Levels like Frostbite Caves did last update, but so do Ancient Egypt, Pirate Seas, and Wild West, along with a couple replacement Bonus Levels in The Prelude. A lot of these Bonus Levels are Fan Submitted, and not only that, but Lost City's include B-Sides Part 5 by Bomb! of course, so I hope you guys enjoy that. He struggled to make them because he got grounded while making them. Oh yeah, and we also have some obligatory balance changes too! Buffs and Nerfs as always. So yeah, I hope the fans like this, and any new people seeing this like the update too! Please make sure to share your feedback on all the new levels, both praises and criticism so we know what to do next for Far Future. Make sure to stay tuned on what we have in store, and of course, have a great time! Make sure to tune in next time for hip lingo, future sunglasses, mech suits, mutated homicidal sports fans, and more in The Far Future Update!
Download is available in THE OFFICIAL DOCUMENT. If the folder with the update's OBB in it is empty, that means it's still uploading. So be patient (=
~~~ THE CHANGELOG ~~~
submitted by Cool_Kid95 to PlantsVSZombies [link] [comments]


2023.10.09 22:44 Moon_Dew [Let's Continue] d100 Drinks in an Intergalactic Space Bar (Take 4)

After a hard day's work, be it as a humble ice miner in the Jovian colonies of the Sol system, an overworked system administrator in an megacorp in Alpha Centauri, or the tyrannical President-For-Life of a interstellar colony, there's nothing like going to the local watering hole and knocking back a few drinks.
What's your poison, my friend?
(We finally have a Sci-Fi flair. Thank you, mods.)
1) Pan-Galactic Gargle Blaster - No one knows the true origins, or even the original recipe of this infamous cocktail, save for the fact that it's a human invention. Every bar that serves it has its own recipe, often including several of the most potent alcoholic drinks in the sector. Ordering this is guaranteed to make everyone in the bar look at you like you're either crazy, stupid, suicidal, or a combination of the three.
2) Nestar Tea - A tea made from a type of seaweed discovered under the frozen seas of Europa. Sweet with undertones of bitterness, it's often drank at the start and end of pub crawls to reduce the harshness of the hangover the next day.
3) Gruglok - A greenish-brown spirit favored by the warriors of the Martak system. Has the smell of boiled cabbage and the flavor of burnt toast and gourmet coffee.
4) Corrollian Swamp Water - Named for its greenish coloration. Despite its off-putting name and appearance, its described as having a pleasantly bitter flavor.
5) Starlight Stout - A dark beer from the Blue Comet Brewery, the Sol system's first orbital brewery.
6) Flesheater's Flask - Made from a fungus that grows on the carcasses of certain large predators - pureed, fermented, then distilled - the drink is believed by many to deliver an hourlong burst of physical strength at the expense of a sharp headache later. Scientists describe the effect as psychosomatic, but its fans are not convinced. [u/gnurdette]
7) Heavy Water - Just like it says. Pure water enriched in deuterium, served ice-cold. Some believe it tastes better and/or has health benefits. Fusion engineers are appalled at the waste. [u/gnurdette]
8) Comet Tears - a dilute colloid of comet dust in slightly sweetened grain alcohol. Has a metallic tang. [u/gnurdette]
9) Vat Beer - A dirt-cheap beverage produced by tanks full of genetically engineered microbes. Its manufacturers allege that it perfectly duplicates the chemical content of traditional beer. [u/gnurdette]
10) Cabernet ZG - A red wine produced from a grape cultivar bred for growth in microgravity. [u/gnurdette]
11) Cuidado Piso Mojado - It wasn't invented by humans, but the mandatory "wet floor" warnings give this drink its name and the drink's numbing sourness is sure to leave your salivary organs pumping for at least three days straight. [u/MaxSizeIs]
12) The Blue Milkshake - It's Blue flavored! It shakes! It's milk, sort of! Don't think too hard about the fact that it is motile when left in the glass too long. [u/MaxSizeIs]
13) Shin's Kiss - Whisky, soda, coconut milk and shin - which is made by soaking a cucumber in human urine for a week, then blending it to a nice, frothy texture. (Source: "The Man Who Never Missed", by Steve Perry). [u/RedwoodRhiadra]
14) Null - The first beer brand brewed entirely in zero gravity. Cans/bottles of the first few batches are numbered collectors items, but known to be absolutely terrible. It's been over a century since they started so they've had plenty of time to get right and it is now considered one of the better tasting low price beers since it can be made anywhere in space and you don't need to pay for artificial gravity. [u/43morethings]
15) Visker's Ale - Sure, you COULD let yeast turn sugar into alcohol but a small trilobite-like creature can do the same, faster. The only side effect is a not-so-vaguely crustacean flavor. Visker's Ale tastes like someone tried to make crab-cake flavored beer. You get used to it surprisingly fast and as a bonus is moderately nutritious. [u/Forsaken_Cucumber_27]
16) DROCST Sampler ######### - DROCST is the Distant Rapid Object Collection & Sampling Team, a government funded team that collects hundreds of thousands of samples from small comet bodies around the system. most of these samples contain water and the lunatics at DROCST Research decided to make Whiskey samplers from these various samples. These drinks have been likened to a Bernie Botz Anyflavor Bean as the taste and qualities of these samples varies to a truly disturbing degree. Each one is labelled with a 9 digit sample #, in case you find one to try again, or one to avoid at all costs. [u/Forsaken_Cucumber_27]
17) Visker's Bloat-tail Whiskey - Not only can those little exo-planetary Trilobites be used to make beer but their unique respiratory system can be sent into overdrive by removing their shell. Since they breathe through their skin, having more skin basically sends them into a state of hyperventilation and when fed sugary foods causes them to sweat profusely. This sweat? Makes a damn tolerable whiskey. Still with a crustacean overtone though. [u/Forsaken_Cucumber_27]
18) Clambread's Pirate Radio Brandy - Clambread is a famous Pirate Radio operator, who hides his illegal broadcast from the Rings of a "Secret Gas Giant". He has found a way of growing a type of heavily genetically modified Plum in the dust of the rings and it seems to thrive. The original juice from these plums is a class 6 toxin but suitably refined it becomes a Brandy like no other. Some people suspect this to be the real reason the radio station has not been seized, he has threatened to destroy the plants and end the Brandy supply. [u/Forsaken_Cucumber_27]
19) Hakushu Rockcherry Sake - A reclusive Japanese billionaire dies, leaving all his money to his only child, a autistic savant in the field of botanical genetics. Sounds like a holo-novel? Maybe, but this very real son spent all his inheritance to build a ship and claim a large asteroid, then spent decades creating a plant that can grow in the void of space. It's a brutally ugly "plant" covered in a protective mucous and the "cherries" it grows look like the devil's testicles but to his credit, the Sake it produces has been likened to mouth kissing an angel in free fall. [u/Forsaken_Cucumber_27]
20) Mawarannahr Nostoc Vodka - A Nostoc is a cyanobacterial... lump. An Uzbeki belter was supposed to be maintaining the water supply for an asteroid habitat but it was so severely underfunded that he had to shut down entire reclamation tanks because of Nostocs growing in the undertreated water. A normal person would have cleaned it but our bored Ukbeki had a better idea: Turn. It. Into. Booze. And. DRINK. IT. And God save us all, but he some how did it. It's terrible. I really mean it, you've had bowel movements that probably taste better but it DOES have a really high alcohol content and so... you can find it everywhere. He gave away his special breed of Nostoc to other drunkards and now there are a thousand varies of this appalling vodka home-produced by those desperate enough to drink it. This is where the famous drinking song "(Bless) The Uzbek In The Stars" comes from. [u/Forsaken_Cucumber_27]
21) Coldgrave Braintide - Spacers who die are left to the void. Their bodies tumbling slowing in the great void until the siren song of gravity drags them into a planet, or sun's final embrace. Except that some sick SOB discovered that there is a fungus that grows on corpses left in space. That you can distill said fungus. That this distillate contains a crazy cocktail of psychoactive chemicals and causes hallucinations. Really... oddly similar hallucinations, about space having "tides" and "channels" and "gravitic rivers". It's wildly immoral to have this drink found in your possession but here is a little known secret for ya': EVERY, and I do mean every, truly great starship pilot or navigator, has a shot of this at least once a month. They don't think it's a hallucination at all. They think it's the fungi teaching them how space works. Easy to disbelieve, and all official accounts do, but... they all drink it. [u/Forsaken_Cucumber_27]
22) Absynth - A fascinating new drink made possible by recent innovations in matter condensing and nuclear pasta, Absynth is 112% alcohol by volume! Noticeably heavier than any other spirit, just one shot of the pure stuff is enough to make a moonshiner go blind. Best enjoyed in mixers and cocktails. [u/Lawlkitties]
23) Rotgut - A frothy beverage made from hard liquor and a special alien microbe. The microbe works to convert alcohol back into sugar in the drink, resulting in a sickeningly sweet taste often compared to rotten apples. Although typically boiled before serving, avid Rotgut fans insist it is best served live. [u/Lawlkitties]
24) The Afterburner - A mouthwatering cocktail made from smokey whiskey and cinnamon syrup. Typically served hot and garnished with a wedge of lemon, an Afterburner is sure to put some hair on your chest, or maybe singe a few off. [u/Lawlkitties]
25) Voda Zhizni - A renowned vodka distilled aboard Sol’s own Gamayun, an Old Earth generation ship launched before the advent of modern FTL travel. Between federal restrictions on contact with “primitive” civilization, as well as their own aversion to outsiders, the drink is near unobtainable. The methods and ingredients are virtually unchanged from the vodka of Old Earth, and as such, each bottle is a rare taste of human heritage. A treasured drink of connoisseurs and historians alike. [u/Lawlkitties]
26) Dragon's Breath - Always served Flaming and drank while flaming. it is made from a Plant on Chi Draconis 12. Due to radiation storms, no 2 batches are the same as the plant keeps mutating. It is a swirling mass of some color that is impossible to quantify. It has hallucinogenic properties and it is highly recommended if you have psionic abilities you NEVER EVER drink this! It is banned on most Civilized worlds. [u/Adventux]
27) Oortshine - A powerful spirit originally invented by humans in the latter days of their early colonization efforts, before the invention of practical FTL drives. Created by engineers and miners in the asteroid bases and ices mines in the Oort cloud, it's traditionally made with distilled rocket fuel and engine coolant. Seeing as dead customers aren't repeat customers, most bars opt to serve the safer (though still quite potent) commercially made varieties.
28) "Chunky"-style "Holiday" Dinner from a Can, in a Cup, TO GO!(tm) - Brought to you by the innovative folks down at CorporationCo; Every bit as disgusting as it sounds; then add a scoop of "cranberry" dessert mix, a splash of pure Ethanol, a shot of Espresso, flash-chill in liquid nitrogen to just above freezing, and serve with a straw and an umbrella. Only madmen would enjoy the taste, but somehow it's a best-seller... [u/MaxSizeIs]
29) Reactor Lining - Popular among synthetics and radiation resistant species, it's mostly a mix of reactor coolant with a spritzer of hydrofluoric acid, and a few drops of fluorescent tracer solution to make it glow all pretty. [u/MaxSizeIs]
30) Slyders Dlite - One of the few hyper-dimensional liquids, 4D-ethanol stretches out your buzz in both time, space, and probability. You have to be careful though, you might make yourself so drunk you have a hangover yesterday from what your drink today, and your local wavefunction might get mixed up enough you phase through the deck plating a bit, or jump entirely to an alternate reality where everyone but you has a goatee and wears and eyepatch. [u/MaxSizeIs]
31) Event Horizon - A dark, almost black, rum made in a distillery in the research colony Michell-Laplace (named after John Michell and Pierre-Simon Laplace, the two men who first considered the idea of objects with strong enough gravitation fields to prevent light from escaping), the first and only space colony in a stable orbit around a black hole. Despite all the rumors surrounding the spirit (contains the spirits of the dead, allows you to see a realm of pain and madness, etc.), it's actually just a normal, if very high quality, dark rum.
32) Gene Slammer - A cocktail of pepper vodka, chili-infused tequila, spiced rum, and the ichor of a generically altered lifeform known as a drebbin. The ichor by itself is unpalatable, being described by one human as tasting like "somethin' that died, was left to rot fer a few days, ate an' puked up by a hog, an' ate an' s**t out by a buzzard". Mixed with the three drinks not only dulls the intense heat to a mild burn, but makes a cocktail that's considered far greater than the sum of its parts.
33) Slartibartfast - A drink that may or may not exist. No details seem to exist except for the name and the fact that it seems to cause short-term memory loss. [u/coffeeman235]
34) Gaussian Blur - The entire list of ingredients are a mystery to all but the Orthodox Techno Monks of Trappist Asteroid Pied-Roch-Newton-17; rich in nano-scale black holes, the Hawking radiation gives it a delightful fizzing; and the magnetic monopoles, chilled to 4 Kelvin and splash of superfluid Helium give it a smoothness that is sure to wipe your quantum memory cells. Don't let your meat-bag organic buddies try this one though, order them the more tame anasthetic with the same name, even though it tastes like shit they won't remember enough of the night to care. [u/MaxSizeIs]
35) Hyperspace Jump - a cocktail of wormhole herb liqueur, military-grade energy drinks, and rum, everyone who's had it tells the same story: they finish the drink, next thing they know they wake up in a bed they don't recognize, somewhere in the universe. [u/dolfijntje]
36) Black Hole - for when all you want to do is forget everything that happened today. Rumor says heavy users brains turn into swiss cheese, but the distillery that produces it adamantly denies it. [u/WeirdEidolon]
37) Alaskan Polar Bear Heater - An obscure variant of Long Island iced tea from a mid-20th century Earth movie. [u/YanniRotten]
38) Bucket - It is just a dirt-cheap bucket of grogged up cleaning alcohol mixed with varying amounts of care with "water". Is it good? No, not usually. Is it cheap? Yeah. Will you wake up half-naked in a storage-hold or with a new STD and tattoo? Maybe. It is like Soju on Earth. [u/Th3R3493r]
39) Liquid Lunch Nugget - It is a edible shotglass that you can keep in your pocket. It is like a flavorless gel pod that can hold any drink you may want. Just pop it in your mouth, let your spit and body warmth pop the pod, drink your drink and eat the pod. [u/Th3R3493r]
40) Apollo Swallow - A cocktail mix of Jägermeister (spiked with a bit of Pervetin and a microdose of DMT (if traditional)), Bourbon (American), Vodka (Russian), and a can of Coca-Cola Clear. It is a bit of a history buff joke drink that harkens back to the space race of the 1960s and the first Cold War. [u/Th3R3493r]
41) Buzzcut - A delicious mixture of generically engineered giant killer-wasp venom, hair spray serum, and isopropyl alcohol. Gets you real buzzed, holds style all day long. [u/MaxSizeIs]
42) Monkey Wizz - Vodka, Sea monkeys, Simple syrup, Ammonia based cleanser, a splash of Benzene, and Bitters. [u/MaxSizeIs]
43) Lighter Fluid - Lighter fluid, in a shot glass rimmed with salt. [u/MaxSizeIs]
44) Hair of the Dog - Vargr-fur, denatured with ultra concentrated sodium hydroxide, a float of fuming nitric acid, and a spritzer of Jagermeister. [u/MaxSizeIs]
45) Aqua-net - Hairspray, and Lemon Pledge(tm), vaporized ethanol. Served via breath-mask. [u/MaxSizeIs]
46) Diffused gemstone - A glistening opaque drink that comes from various melted gems having it’s temperature locked to a chill refreshing degree. High in minerals. [u/LotusTurtles]
47) Dry Red Giant - Surviving liquor preserved in presence of an orbitally solar locked planet, the uv radiation gives the clear liquid an astronomic dryness. [u/LotusTurtles]
48) The Nasty Canasta - Named after a villain from a 20th-century Earth cartoon, this cocktail is often described as "a multicolored, bubbling witch's brew made of some of the most potent spirits in the Sol system". Traditionally served in a highball glass, and meant to be drank in one go. Being able to drink it all at once is consider to some a sign of toughness, and to others a sign of questionable sanity. Be careful not to spill it, it's been known to strip paint off of starship hulls.
49) The Powers of Naughtiness - A reference to a 21st-century Earth cartoon. Served in a shot glass, this drink is equal parts whiskey, tequila, and a hot sauce with no less than a 1,000,000 Scoville rating. This particular drink is really, really hot!
50) Beta Centaurian Fenjiu - A form of spirit created by Chinese colonists in the Beta Centauri system using a grain unique to the one terrestrial planet in the system. The flavor has been described as "Like drinking a triple shot of corn whiskey, swallowing a lit match, and then having someone bash your head in with a propane tank".
51) Carbon Black - A thermally treated cellulose aerogel saturated with medical grade ethanol, floated on simple syrup spiced with extract of Euphorbia resinifera, served in a double-lined ewer flask of liquid nitrogen. [u/MaxSizeIs]
52) Spicy Boi - Military grade capsaicin spray served with vodka and tomato juice. Garnish with celery. [u/MaxSizeIs]
53) Flitter - Biolumenescent extracts mixed with Beechwood Aged Deuterated ethanol and pint of Lager. [u/MaxSizeIs]
54) Double Dark Nebula - Food-grade botanical extracts that modulate mammalian γ-aminobutyric acid receptors, mixed with espresso, and chocolate flavored dairy substitute beverage. [u/MaxSizeIs]
55) Starshine - A whiskey made from a combination of maizes and grains specifically found on stellar farms (space stations designed specifically for agriculture). The original recipe was invented by a stellar farmer who lost it in a game of gin rummy to the owner of a commercial distillery, who then improved, patented, and marketed the recipe. A cheap drink, but beloved for its mild burn and sweet flavor.
56) The HMV Beowulf - Every port of call served by the Spacer's Guild has one, a drink named after the most recent large ship to transit thru this port of call, lost to space. This one is named after "Hyperspace Merchant Vessel Beowulf" lost 7 standards ago, a long-haul Giga-Trader plying the space lanes with 377 crew lost. Like most drinks named after lost vessels, the ingredients are simple, this one: Denatured Ethanol, mixed with crushed botanical "breath freshening" candies from the chief engineer's home port, and colored with a drop of iodine. The taste of the candies is faintly black licorice, underarm deodorant, and violets. [u/MaxSizeIs]
57) The Love Bug - This one comes in the form of an inhaler and is served with a chaser. Vaporized MDMA, Synthetic Mammalian Oxytocin, and aerosolized Ethyl methylphenylglycidate. Artificial strawberry-flavored syrup is added to a chaser of cold, full-fat dairy substitute and a single tiny drop of Red #40. [u/MaxSizeIs]
58) The Rob Roy to Pay Paul - Never ask a Quilgnonian to sing Ancient Classical Human Ballads; as the creators of this drink discovered, after attempting to coax Quilgnonian Replicators to synthesize an imitation Rob Roy while at a Quilgnonian Kareoke Bar and accidentally pulling up "Silly Love Songs" by ancient human composer and musician Paul McCartney. Quilgnonian psycho-acoustics will give you a mean hangover, but apparently, it's the only way to get it to taste right... [u/MaxSizeIs]
59) Cyan Cynar Smoothie - Occasionally some obscure liquors will sneak into the local bar scene and birth some truly strange, but somehow passable drinks. A pureed artichoke smoothie, with added Cynar bitters, an artichoke and herbal digestif. Add a bit of Blue 1 Lake to the mix and the result is vegetal, earthy, with notes of caramel, toffee and cinnamon, and an bitter herbal finish. [u/MaxSizeIs]
62) Renarian Foxfire Wine - A spicy wine made from the pepper-like foxfire berries. Comes in a variety of spice levels, usually indicated by the color of the berry and the resulting wine. Red and yellow are the most mild, blue being very spice, and milky-white having a spice level comparable to the hottest cultivars of capsicum chinense.
63) Trawntaki Battlebrew - An herbal whiskey invented by the warrior clans of Trawntak. It's Trawntaki tradition to drink a shot before combat, and a large bowlful after a major victory.
64) John Jones Monroevian Moonshine - Fine sipping whiskey and high explosive. The preferred beverage of the suicidal, the idiotic, the insane, the masochistic, and the pyromaniacal. Ingredients include muskrat squeezings, nitroglycerin, and other additives both natural and unnatural. For most drinks "If you drink this, you will die" is considered a warning. For the JJMM, it's a statement of quality. (From the webcomic Freefall).
65) Sal Miagi - An artisanal blend of medicinal Martian-grown Acorus gramineus and Glycyrrhiza glabra extracts, 80 proof Vodka, pureed Yuzu syrup, and a rim of sugar and Ammonium Chloride, garnished with authentic chocolate covered dessert biscuit sticks, premium, life-like holographically projected Musca domestica, space-ship wax, and "historically plausible" headband. [u/MaxSizeIs]
66) Peach Swamp Fizz - A vegetal liqueur made in only the finest of engineering departments using military-grade evaporation coils; pure ethanol, a maceration of fermented premium grade Phasmidian (a race of giant stickbug insectoids) grown "Carnelian Burley" Pipe Tobacco, glycerine, and a few drops of synthesized γ-Decalactone; to get the proper effect, the imbiber must both vaporize the first few milliliters of their drink, inhale and then eject it using their breathing spiracles into a vortex torus, and then drain the glass. [u/MaxSizeIs]
67) Wall Smasher - A name that strikes fear into the heart of any bar-hopper. A thick inky-black abomination formed from three shots of Salmiakki Liqueur, mixed with an eye-dropper full of 25 ppm concentrated Methyl anthranilate in Propylene glycol alginate, 15 mg of Codeine Phosphate Syrup, chill and carbonate the mix with liquid nitrogen, and then float with a layer of Crème de Menthe. A proper glass is distinctly shaped like a rotund humanoid pitcher with arms and legs, and features a low-powered UV LED ring to showcase the fluorescence and a built-in acoustic device blasting the distinctive: "OH YEAH!" each time the drink glass is tilted to imbibe. [u/MaxSizeIs]
68) Paradoxal Shot - A drink you'll never be able to finish. After attempting to drink it, you'll find you still need to drink it. Luckily, the buzz remains. Bartenders typically just throw it back into the bottle at the end of a night. It tastes of bitter dreams, forgotten asperations, and a hint of vanilla. [u/snakebite262]
69) Xeno-Bananas Beer - Not really made of bananas. Not really beer. Quite tasty though. A sweet, ale-like substance which causes a mild euphoria. [u/snakebite262]
70) Rat Poison - It's a drink that's poisonous to most humans, but certain species find it a pleasant drink. It's extremely sweet. [u/snakebite262]
71) Ko-ro-tak Killer - A drink that causes the sentient Ko-ro-tak to explode in a gorey mess. Luckily, it's ineffective on humans. Moreso, it tastes wonderfully of gunpowder, citrus, and meat. [u/snakebite262]
72) Space French 75 - For some reason, France exists in many spaces throughout the universe. A similar history, similar language, similar name, a strange form of convergent evolution. Regardless, the Space French 75 is made of Spacer's Gin, a small yellow citrus' juice, French Champaign, a dash of simple syrup, and a strange red ball that could be a Maraschino cherry. [u/snakebite262]
73) The Unmaker - While the other ingredients vary from station to station, and are added primarily as a buffer, the main ingredient of this drink is it's namesake. Unmaker is a viscous, singularity-black liquor that induces headaches in all sapients who look directly at it. An unmaker is usually described as "sharp, tasting like smoke, ice, and the yawning abyss of time between now and the last time you were truly happy". [u/AlephBaker]
74) Supernova Whisky - Distilled aboard a satellite close to an exploding star. Gamma rays are supposed to age the whisky with a particular citric taste that connoisseurs say its nigh-impossible to replicate. Usually served alone or with a mostly decorative piece of dry ice. [u/Phoenix_667]
75) Cacti Coctel - While it certainly contains fine Martian cacti alcohol, its main component its actually the secretion of a starfish-like creature, now extinct on its home planet but widely available synthetically. The name was designed to quash rumours about the secretions actually being excrement. [u/Phoenix_667]
76) Jovian Storm - A thin slice of lemon, tonic water, Jovian Crusher (a >90° spirit aged in the high pressures of Jupiter's atmosphere) and a dash of cherry and gin. So-called "True" Jovian Storm, an overpriced variant, is said to also include ice from a Jovian moon, but more often than not these are regular ice, maybe with salts to simulate a distinct flavor. [u/Phoenix_667]
77) Naked Singularity - Extremely high alcohol content, many variations exist, but all contain 80° Void (made of octopi ink and SRS728 Grapefruit) and a dash of "Aurora dust" (the spores of a genetically modified relative of psylocybin mushrooms). Not quite psychoactive aside from the alcohol, but long rumored to cause madness in most species not used to the contents. [u/Phoenix_667]
78) Tuna Salad Float on Rye - The Catians love it. 2 scoops Vanilla ice cream mixed with 3 oz. Canned tuna, floated over 1 cup of nitro-carbonated catnip-extract tea, and four shots of Rye. [u/MaxSizeIs]
79) Whey-st-not Want-not - "Six hundred Standard years ago, the Aetherian Agricultural concerns of the floating celestial islands of 'Fair-Isle-above-Highland' … (What? That is literally the system's name. No, I don't think it was a good name either, but I'm just the bartender telling you about the drink. Complain to them, instead. Where was I? Oh yeah..) ... It's made of whey. Okay? Fermented whey. I could go all in on the historical provenance of the liquor here, but really what do you care? It's Barrel-aged from finest Fair-Isle Bog wood and peat infused barrels from the cloudy lowlands of F.I.A.H.? No, it doesn't taste like cheese. Yes, whey. Yes from cattle. Yes, Mammalian ruminant secretions. Yes. Seriously." [u/MaxSizeIs]
80) Surely, a Temple - Small-batch made Artisanal Ginger Beer, sweetened with ritually blessed rhododendron honey, Grenadine syrup made specifically from pomegranates grown and tended by Vestal and Persephonean Virgin Priestesses, topped with a maraschino cherry, and just a microgram of (6aR,9R)- N,N- diethyl- 7-methyl- 4,6,6a,7,8,9- hexahydroindolo- [4,3-fg] quinoline- 9-carboxamide.
81) Frostfire Liqueur - A traditional drink of the satyr-like Fawruni. Similar in some ways to Terran absinthe, it's served one of two ways traditionally: Mixed with hot spring water and served warm, or mixed with glacial melt and served cold.
submitted by Moon_Dew to d100 [link] [comments]


2023.08.22 02:38 amorphousguy NotePaper Screen Thoughts

Updated: See edit2
After almost a week of using the NotePaper screen, here are my thoughts.
Quality & Value
Function
The Display
Writing:
Hope someone finds this helpful!
edit: It's not available on the consumer site, but it's in-stock on the business site.
edit2: 2 months later... it hasn't held up well. Once deformations of the plastic happens writing on it becomes very glitchy. The pen strokes tend to skip and become wavy at times. The bend of the plastic is very slight and it's not even that noticeable if you look at it. Only when writing do you realize it isn't as perfect as day 1. With such poor durability, I can no longer recommend it. 😔
submitted by amorphousguy to GalaxyTab [link] [comments]


2023.08.05 23:28 TheAngryOreo Let's help saiyan tails make a comeback permanently

This post is made by a Dragonball fan that hopes the saiyan tails can return as permanent part of the saiyan race before Akira Toriyama eventually stops making anything Dragonball related or passes his story making process to someone else indefinitely. I hope this post can get some discussion or even share other works about saiyan tails from someone else. I know Db GT exists, but that has small influence on this post.
This goes to all you filthy reddit users, and internet users that can't read. Bringing the saiyan tails back is not irrelevant because of the x10 power boost of the Great ape is less than regular super saiyan's times 50 power boost. This thread exists to bring ideas for what tails can do in the future, cause whatever has been state can be changed easily on a whim. I know anyone reading this post has encountered someone dismissing the idea of "let character learn x technique here" because they think it wouldn't make a difference. You are the source of the problem, always stifling a creative idea for a character or technique because you can't fathom it doing anything else.
People in general have stated many things for Db would never happen and all have been proven wrong. People said Broly would never be 'canon', others have said the Kaioken technique is useless passed the Frieza arc. People never believed Gohan could have the potential to be stronger than ToP arc UI Goku let alone super saiyan blue. People said Gogeta will never be 'canon." They also believed the power of a Great Ape or a super saiyan could never be a threat to a Super saiyan god or Blue, and yet both of those statements get proven wrong by the legendary super saiyan himself Broly in dbs. The list keeps growing every day, but the point here is that not everything is set in stone. Anything can be changed if the topic/idea gets enough love or popularity.
Now on to the current issue for saiyan tails. In this era, saiyan tails are only a distant memory of a younger time in Goku's character design. It was established as a core part for his monkey boy theme and later expanded into a entire alien race's defining feature. His first draft design for Goku was either a literal monkey boy or a boy with a super basic hairstyle. If Toriyama never got critized for these designs, Goku would never have his cool unique hairstyle seen today. However, in Toriyama's production of the story, he grew lazy and impatient for this design. Toryiama has stated in his Daizenshuu that he thought too much about how Goku wears his clothes with a tail. And further wondered how Goku could do expressions with his tail. Both are things Toriyama easily drew for Goku's design, but eventually decided to remove it from his design before aging Goku up to a teen/adult. Even later down the line with the saiyan race, instead of having it loose and hang free like Goku, most saiyans were shown with their tail on the race mimicking a belt 24/7. Despite this artistic problem popping up for Toriyama, he easily fixed them with the saiyan race designs.
In other news, there are other db character features Toriyama has outright stated to hate doing, but continues with them for long periods of time. You would think Toriyama hates doing tails in general, yet he designed Frieza and Cell with heavy themes around their tails and Buu has his antenna. Frieza fights with his, and its practically just as long as him. Cell's is a core for his absorption process, and will grow back. What's funnier is the aspect of Cell's spots. Toriyama hates Cell's spots. Toriyama would have to ink all of Cell's numerous spots in every manga panel, yet Tori not only did this, but every chance Cell transformed, he could have removed these spots. It gets worse when you realize that shoe in Cell max could have not have spots either, yet he purposely gave it a feature he despises.
Once again, this post is made in hopes for tails returning regardless of what others believe. I know some tail hater will point out in the Daizenshuu that Toriyama stated that "The tail lets you gain tremendous strength instantly by transforming into a giant ape, but the risks are equally great–you’ll lose your strength if it’s squeezed. Once you’re as powerful as Vegeta and Goku, the tail just gets in the way. It is thought that the bodies of Saiyans, who are a fighting species, decided that their tails are unnecessary appendages." This means nothing to me, I want the tails back for aesthetic and potential lore purposes.
There we have it, words straight from the creator's mouth, stated out of universe that he believes the tails might be useless. This statement alone has spawned numerous speculation to whether the saiyan tail is useless or a hinderance in order to achieve a form like super saiyan. Even later down the line, when the video game of Dragon Ball Z Kakarot was announced to fill in blanks for the series that were never explained, it teases players with an idea about why the saiyan tails never returned. In typical fashion, just like Toriyama, the game dodges the question it sets up. The quest in summary is a young post Frieza Arc Gohan wondering why his tail or even Vegeta's never grew back. Gohan confronts Vegeta with this question, since he is supposed to know everything regarding the saiyans, yet ultimately doesn't answer the question. The game does however give players the idea that "Once a saiyan gets 10x stronger than their ape form, the tail no longer grows back." Basically once you achieve the same level of power, they think it won't grow back. There is also the side idea that the tail grow is related to age, my statements below will prove some of these untrue.
For starters Goku's tail has regrown at least 3 times, the only reason he doesn't have a tail right now is because Kami (God) removed his tail offscreen. Vegeta has only been shown with his tail once, and implied it would grow back in english dub but never did. Gohan's tail has regrown atleast 2-3 times, the final time when against Vegeta so far. The newer hybrids Goten and Trunks have never been shown with tails, but the fanbase believes they never had them. Toriyama stated in a later interview to avoid the question of why he never drew their tails years after the series ended, was because he now labels the tails as a recessive trait. The same can be applied for Pan and Bulla.
Regarding the "weakness" of the tail let's address them. First up is squeezing the tail. If the saiyan tail is squeezed, it weakens the saiyan or ape form saiyan to the point of being unable to move. If this was absolutely the case, then yeah tails would be a hinderance. However Goku as a kid figured out he can permanently remove this squeezing weakness by training his tail too. Meaning every saiyan can remove this weakness by proper training, but some are just lazy. Raditz is 1 example of a lazy tail saiyan. He is significantly older than Goku, possibly the same age as Vegeta, but probably never trained a day in his life. Vegeta and Nappa are 2 saiyans he has primally been around since he was a toddler, and yet only those 2 had enough common sense to train away this weakness. Raditz makes it all the way to an adult age and never trained away this weakness.
Next to prove saiyan's age does not matter for regrowing. We have Dbs Bardock. Recently in the dbs manga for the Granola arc, we get flash backs to Bardock before the destruction of planet Vegeta. That means Goku is already born, and Raditz is around kid Vegeta. That means Bardock is an adult, and has 2 kids. He gets his tail pulled off during a battle, but ultimately we all know he has a tail again before Planet Vegeta's destruction. Proof in their manga that age doesn't matter.
Now for power levels regarding the saiyan tail growing back. This part is tricky. Goku is a special case, so he doesn't count. Vegeta and Gohan do make x10 leaps of power between the Saiyan and Frieza arcs, yet we know the creator specifically forgot to give either of them a tail during this time because of his nature. So once again, I can bring up Dbs Bardock and dbz Bardock. These two have very different continuities, but at the same time are still very closely linked in some aspects. For instance dbz Bardock was stated to start off as a low close warrior, which low class warriors has been speculated to have a power of maybe between 1000 -5000. Yet King Vegeta has a power level of 10k, that hasn't changed between both stories. Dbz Bardock has been stated to surpass King Vegeta's 10k power before he died. I can say the same applies for Dbs Bardock until new information for him comes up, since the series isn't going to bother with his power level for awhile. This is because we know Bardock receives a massive power up during the Granola arc despite losing his tail. His tail does grow back before the planet Vegeta's destruction, and I can assume he reached a power of 10k before died. Until new info for Dbs Bardock is released, i can assume this.
Now for reasons why the saiyan tail should return. Reason 1, it's the only functional limb that will grow back on the saiyans almost indefinitely. Biologoy wise, that is pretty important, since the tails have been described as key for survival for the saiyans throughout their history, as well as how they are able to conquer planets with superior power to their own.
Reason 2, it's a limb that can be used during combat. Goku has used his tail as a extra limb numerous times, and it has saved his life plenty of times too. If the saiyans can't protect a part of their body, they have no business fighting anyway.
Reason 3, it will always make the saiyan stronger. We can take the strongest iteration of Goku right now, and split him between a tail and tailless version of himself. The tail version will always be stronger. I know there someone out there thinking "But the tail will give such a minor power increase now, so its irrelevant." Spoken just like Vegeta's ignorance during the beginning of the Universe 6 tournament arc. Vegeta himself dismissed the idea of training anymore because he believed it would be a waste, that he had reached the limit. And yet the entire aftermath of Dbs has proved him wrong. Vegeta himself is ignorant for what would truly be better for him until the plot points it out.
Reason 4, the ape form. I know someone in here will cry that ssj is 50x , making the x10 from great ape feel irrelevant. Or that ssj god and blue are like 500x boost. You guys don't think. Despite the ape form size, it has not been stated to actually slow the user down. Goku couldn't run from Ape Vegeta. They might feel sluggish to move, but that's because they haven't truly practiced in the form. The ape form is like a new base form. A naturally 10x boost. Since the Ape form is a new base form, that means it's own power can be combined with the likes of ssj 1- 3, god ki, and even possibly Ultra instinct. Of course nobody considers these possibilities because of pure bias towards numbers, or hatred to anything resembling Db Gt.
Reason 5, its the body's natural defensive flight or fight response. Goku and Gohan's tails have both regrown during intense stressful situations. Some are when they are scared, others are life and death. If Goku's wasn't restricted by Kami's magic, it might have regrown a few times when he actually feared for his life. Vegeta's might have regrown during that beating from Frieza on Namek, but he died too quickly for it to save him.
Reason 6, the Ikari/Wrathful form. Even though this form was shown like 5 years ago in the Dbs Broly movie, it still has no received in new information. All we know about this Ikari form is that it uses the ape's power in a humanoid state. That messily x10 boost that everyone says is useless not only rivaled the god power but also eclipsed the super saiyan variant of a god. That is post ToP dbs SSj blue btw. Not only did it eclipse the power of a ssj blue, this Ikari state may have combined with super saiyan since we never see Broly leave the forms. Now I know this is from Broly, the legendary super saiyan, but at the same time some aspects are worth discussion. For instance the name "wrathful" implies that he is somehow invoking the great ape's wrath or something else. We are also still unsure how he obtained such a form. Information from the movie implied Broly achieved this state after repeated instances of his father cutting his tail to prevent him from becoming a great ape. All that means is that the Ikari can potentially be used by any saiyan, even though it has exclusively been showcased by Broly.
Reason 7, the tail can be a missing link for some forms and problems. For instance, the concept art of ssj3 has a tail. I'm pointing this out because still to this day, ssj 3 is a problem form where the drawbacks since are too great to use the form. Ssj 3 is a naturally saiyan form, and like all of them so far any draining issues have required proper training. Yet this seems to be 1 instance where Goku hasn't mastered the form. The tail returning could fix this issue where Goku describes his energy slipping from him. Since the tail has always been important for transformations, perhaps it can be used to help mastery other forms. Maybe then we could get a super saiyan blue 2 and 3.
Reason 8, it's a core part of what the saiyans really are. Some of you need to get over the fact that saiyans are basically Alien Giant were-monkeys. Universe 6 is a different topic, but that aren't that special from the universe 7 saiyans if they were still alive. Funny enough Whis might be implying this question to Goku during the Granola arc. Sure Goku is a mortal trying to learn a angel technique. But he needs to remember what a saiyan truly is, that giant ape creature that loves to fight.
As stated before, this post is made by a fan that hopes the tails come back before the original creator croaks, leaves, or the series ends again. That is because it will be better for the original creator to atleast acknowledge and create some new ideas for these concepts before he ultimately forgets them forever. if you got any saiyan tail fanfictions, please list them below as well.
submitted by TheAngryOreo to dbz [link] [comments]


2023.07.20 03:46 zelkova48 An unnecessarily lengthy essay about Splatoon 3's Splatfest and its “problems” through casual observations

TL;DR: There’s nothing malicious going on behind the scenes, no rigging of Splatfest. The developers just suck at picking themes and fixing their multiplayer issues. Splatfest have the unintended consequence of putting all of the game’s existing issues under a microscope, issues that continue to persist as of the time of writing, 8 months into the game’s life cycle (Not related, where is Gold Dynamo, Nintendo?) leading to assumptions of the event’s quality. Otherwise, Splatfest is fine.
Disclaimer, I’ve played the first game a lot but skipped the second one as I got a switch about 2/3d of the way through that game’s lifespan so I never bothered to pick it up to experience it myself. I’m not a scientist or psychologist or anything with a fancy degree so anything I say is just my opinions and observations and not some deep introspection into the nature of the human soul.

1. Splatfest at the Glance

For all intents and purposes, Splatfest is at its barest level a timed event where players can participate in turf war, and only turf war, ranked is absent for the duration, to gain clout for the glory of their given choice and the chance to win a number of the event specific reward: the super sea snails. During this time they are also granted the opportunity to speed through the catalog thanks to the experience multiplier and simultaneously earn conch shells that are good for free pulls on the shell out machine.
So, for roughly three days, players can earn considerably more rewards than normal simply by playing the game normally at their pace with the bonus of hanging around with friends and teammates in a fun festive atmosphere.
For the most part, the event has changed very little since the first game with only a small number of tweaks to point values and Splatfest specific modes added to spice things up.

2. The Splatfest “Problem”

The first thing to do before I can talk about anything else is to acknowledge whether or not there is an actual problem with the event.
The long and short of it is, yes and no.
No.
As a concept, there is nothing wrong with the Splatfests from an outsider’s point of view. They serve its purpose as intended and have done so for the entire series, that is to gather players and duke it out in friendly (a word I cannot stress enough) competition over what is essentially a glorified popularity contest dressed up as an in-universe cultural celebration over God’s whimsical musing that occasionally shakes things up from time to time with new gimmicks and such to keep things from getting stale.
People continue to have fun with it and on that level Splatfests succeeds with flying colors.
Yes.
Fancy bells and whistles aside, the function of Splatfests is still merely a limited extension of Splatoon 3’s core gameplay loop and online multiplayer, which can make or break it for some people.
Splatoon has always had problems with its multiplayer since the beginning. Without going into further details of the games before it, as the third entry in the series the devs have done their best to sand down most of its rough edges in order to create a smoother, less abrasive experience for their players and in many regards they have succeeded in that matter, in others, not so much.

3.1 The Whole Package

Taking a step back and viewing the Splatfest from a different perspective the problems it has aren’t anything unique to Splatoon 3, rather it’s everything the community is already incensed about condensed within the event that happens to be magnified due to the sheer influx of players available at the given moment. The underlying issues with Splatoon 3 become more apparent in this environment.
Splatfest is open to everyone, casuals and pros alike. And with ranked closed (but not Salmon Run) every player available participating gets crammed in together like sardines in a can vying for supremacy over the other. Despite there being 3 separate categories to pick from (Tri-Color doesn’t start until Saturday) the less than stellar matchmaking of the game doesn’t guarantee a leveled experience, at least not always, which is exacerbated by Splatfests clout statistic.
Splatfest incentivizes competition, the more matches won the more clout earned and a greater chance for their team to win the Splatfest (Worth noting there is a mechanic where teams with matching gear gain multiplier bonuses, up to 2.0x).
Due to the already casual and uneven nature of turf war, which is further compounded by the Splatoon 3’s questionable map designs, this has led to overwhelming stomps more frequently where one side just doesn’t get to play the game in the worst of circumstances (Open in particular allows for teams, while pro does not). Keep in mind this is merely an exception and not the rule.

3.2 The Airing of Grievances

- Accusations of favoritism / match fixing: Due to whoever is in charge of putting together Splatfest themes there has been a frequent, but not total, lopsidedness to the balance of Splatfest teams, which is further exacerbated with the new addition of a third choice.
Naturally this has resulted in many crying out that the Splatfest has been rigged in the favor of certain characters (Shiver currently has 5 wins out of the current 8 Splatfests so far with a 3 win streak from Nessie, Ganondorf and Vanilla at the time of writing. Frye’s victory for team Sweet is her only victory so far but is often regarded as having handed a win due to the nature of the theme. Even then she won in three categories, Sneak Peek, Popularity and Open, the lowest earning categories, while Spicy and Sour won tri-color and pro respectively. Had either of the latter two teams won both categories they would have won the Splatfest) and to be honest it’s all too easy to fall into that line of thinking.
In the grand scheme of things, people’s tastes and preferences vary drastically with each choice given and statistically speaking the vast majority of players will pick a team by preference rather than by idol, as many are claiming to be. It is just unfortunate that the themes attempt at this nebulous coherency are skewed, thus leading to sweeps and severely disjointed number of players fighting for clout (The Cryptid theme being the most egregious example with Big Foot sitting at a measly 8.69% popular vote).
However, having more players vote does not guarantee success or even a definitive advantage. Popularity votes in actuality is the only category that is wildly varied consistently (Cryptids still being the worst at the time of writing and TLOZ being the most rounded) with every other category being closer to proper thirds, give or take that crucial percentage across the board.
According to the numbers, having high popularity only gives a slight advantage over two categories, conchs and open by sheer volume of participants alone, both offering very little points in the final tally and could still go either way (Winning both Pro and Tri-Color would be worth 30 points, that would be enough to offset the Sneak Peek, Popular and Open category combined, which offer only 27 points total).
This volume of players may also be a double edged sword, as more players means a greater disparity in skill, meaning they are capable of losing matches more than winning and they’ll often face their own team in mirror matches. It is entirely possible for a come from behind victory to happen. Uncommon, but possible.
We should ground ourselves with the knowledge that long unbroken streaks are not uncommon in Splatfest (Callie had 6 straight wins in NA, Marina had 7 for EU), nor are they a sign of anything malicious behind the scenes apart from developer gaffes. Is it annoying that this happens? Somewhat, but it's far from the end of the world.
- Defeatism: Sort of ties into the above mentioned matter of favoritism and match fixing. It is easy for players to become demoralized, especially if their team is in last place or the disparity of skill leads to frequent losses in severely unbalanced matchups. This in turn could lead players to intentionally throw games or give up entirely.
- Excessive / Misplaced Competitiveness: See above. Splatfests incentivize competition, for good or ill. Even if the rewards for winning are peanuts, that's not going to stop people from doing their best to demolish the competition for a few snails more and bragging rights. People underestimate the lengths gamers are willing to go to for all for something benign and ephemeral as a sense of pride and accomplishment.
- Weapon Balance: The weapon balance at the moment is still kinda wonky. Certain weapons are held back by their baffling kit design while others are overtuned, though this varies between game modes. The issue is exacerbated in the turf war game mode where the goal is to cover as much ground in paint as possible in the allotted time limit in which certain weapons struggle to achieve.
The Aerospray RG, a simple and relatively tame weapon that is considered low tier in general, has seen considerable use during Splatfest since its inclusion into the game due to its overwhelming ability to cover lots of ground as quickly as possible to where it is seen a object of ridicule among the community for doing its main job extremely well.
- Matchmaking: Not much to say here. Outside of ranked modes the game simply throws you into a match with random players as quickly as possible for better or worse. It really is a roll of the dice whether or not you’re going up against a team full of ex-green berets or cannon fodder.
- Connection Woes: The new netcode and peer to peer method of connecting players together for online multiplayer can be unreliable and, at times, frustratingly unpredictable, leading to moments of dying to shots without realizing it or being hit behind walls. It also punishes players who disconnect, whether they meant to or not. Frustrating but nothing we can do about it apart from maybe get an ethernet cord rather than use wi-fi.
- Turf War: The casual common game mode for Splatoon, still the same as it ever was. It was never meant to be played competitively, even tournaments that center around the game mode aren’t particularly exciting to watch. People have always wondered why it's the focus of Splatfests (outside of lore reasons) or why it’s never gotten some sort of gameplay update to smooth out its rougher edges by the time of the third game.
- Tri-Color Battles: The premier game mode for Splatoon 3’s Splatfest, the main event that provides the most points for having the most clout in (now that tri-color battle is its own category. Originally it was a way to catch up to the team currently in the lead and was changed in order to give players the opportunity to play both attacker and defender).
The game mode faces criticism for being only a slight variation on turf war with three teams, two teams of attackers of two members per team vs a defending team of four players, an altered map and ultra signals to potentially turn the tide of battle in the attacker’s favor. Many would’ve preferred it to be a three way free for all turf war with, at best, 3 players per team fighting for supremacy.
Many point to Shifty Stations from Splatoon 2 as the superior event mode and would’ve preferred that to Tri-Color battles. But the most talked about issue with Splatoon 3 is that the map design is bland, uninspired and limited, if not outright butchered from its previous incarnation. Having more unique maps per Splatfest would be neat, doubly so if they incorporate more mechanics like rails, bounce pads, cannons, more stuff from the story mode, etc., but no one is particularly eager about the Splatoon 3 map makers handling the idea. A small handful of great maps is more preferable to a mountain of tetris pieces.
- Toxic Negativity: People getting mad is nothing new to gaming, especially when it comes to losing in a multiplayer game, but there are limits to just how much someone can take before it starts to bring others down with them. Anger has a habit of feeding into more anger and getting stuck in a feedback before ultimately fizzling out at some point. To say things have reached a fever pitch recently would be an understatement and the resulting miasma of negativity that follows tarnishes what would otherwise be a fun game experience. That being said...
- Toxic Positivity: Inversely, and surprisingly equally as common as the aforementioned point above, being too positive can be potentially harmful to other players (and themselves), especially those already reacting with toxic negativity. People who genuinely try to cheer others up or write off their anger as childish and inflammatory may inadvertently be contributing to the toxic negativity further than if they were fuming by their own.
Saying things such as "it’s just a kid’s game" or "don’t take it so seriously," etc. may be a logical, neutral response but it can come off as dismissive, belittling and/or patronizing, pressuring others to pretend to be happy and appearing shallow in the face of a complicated situation.
- Nintendo / Developer Incompetency: Nintendo, or rather the developers of the game, aren’t infallible paragons of game design. They’re prone to making mistakes or decisions that work on paper but not on practice. Understandable, though this doesn’t shield them from criticism. Working hard is not the same as delivering good work.
We don’t know what goes on in the meetings or why they choose to do what they do. At best, we can assume a lot of their choices are heavily influenced by Japanese cultural customs and corporate methodologies and leave it at that.

4. Hypothetical Solutions/Changes

- Allow players to play ranked game modes during Splatfest: Self explanatory.
- Allow ranked mode to contribute to Splatfest scoring: Also self explanatory.
- Reverse the decision for a separate category for Tri-Color battles: Tri-Color should revert from being another clout chase and back to catching up to the team in the lead, being removed as a category. This would mean the leading team returns to being defenders only and the others as attackers for the duration of the Splatfest.
- Remove the competitive aspect entirely: Splatfests winners should be decided on popularity votes and only popularity votes. There will be no other categories to influence the end result. No sneak peeks, no half-times. No other changes made. Splatfest is played as normal.
- Go all in on the competitive aspect: Splatfest participation and scoring is retooled to be in a similar vein to X Battles and lean heavily into gatekeeping to weed out the weak links. Participating in Splatfest will only be allowed to those of a certain rank (I.E. A-) or are put into power placements during some sort of placement match to capitalize on fair matchmaking. Splatfest is played as normal with the possibility of having ranked game modes in the mix.
- Create a fourth entirely new event catered to hardcore competitive players: Alternatively, Nintendo could always separate things further by creating an event specifically for people who play the game more seriously than others like some sort of pseudo tournament. If Salmon run can have two exclusive modes in the form of Big Run and Xtra Work (possibly three if the underground leaks come to fruition) then regular multiplayer could do with two.
- More, better rewards, more often: Offset the issues above by showering the players with more, perhaps even limited, unique loot from a Splatfest exclusive weekend catalog in order to pacify them and keep them happy. Due to the long stretches of time between each Splatfest and Big Runs it feels you should be compensated more for participating. Greedy of us, perhaps, but no one is gonna argue for more loot if it makes things more tolerable.
Conch shells are nice and all but the rewards are still randomized from the Shellout machine. Aw, you worked really, really hard for that conch shell? Here’s an exp-up meal ticket, enjoy.
- Throw Challenges into the mix: With how infrequent the game mode is available maybe it can be available during Splatfests to spice things up.
- Change nothing / Let the devs cook: The Splatfest is fine as is and doesn’t need any wide sweeping dramatic changes just yet. Nintendo can tweak it however they see fit.
- Play Salmon Run: The mode is still available during Splatfest, GrizzCo doesn’t offer holidays off. NOW BRING HIM MORE EGGS.

5. Closing it Out

It is commonly regarded among players that Splatoon 3 is the best in the series so far when compared to the previous 2 installment on just about every aspect, but at the same time acknowledge that it doesn’t suffer from any one big glaring problem, but rather many smaller less obvious (and irritatingly easily solvable) issues listed above stacked atop one another like a wobbly tower threatening to topple over.
The Splatfest “problem” is merely symptomatic of those underlying issues that are brought to light, only the blame is shifted elsewhere once people's attention is focused solely on the event.
Really, to better the experience Nintendo only has to do a few things; carefully pick their themes, something that is already purely subjective, and tweak the existing gameplay framework: matchmaking, weapon balance, better map design, etc. Will they do it? Not sure, I don’t work at Nintendo.
Thank you for attending my TED talk, may your teammates be competent, your connection stable and your ink tank full.
submitted by zelkova48 to splatoon [link] [comments]


http://swiebodzin.info