Mount and blade serial key code

Kaiserreich: Legacy of the Weltkrieg

2013.02.25 08:35 VortimanFancy Kaiserreich: Legacy of the Weltkrieg

Welcome to the official subreddit for Kaiserreich: Legacy of the Weltkrieg! Kaiserreich is an Alternate History MOD for Hearts of Iron 4 and Darkest Hour.
[link]


2012.09.28 23:17 ion-tom /r/Simulate: creating new reality

This sub-reddit is dedicated to keeping track of links and sources which describe methods or projects which simulate the physical world or the human mind. All of science is about building models, this is a community focused on sharing and discussing computational implementations of those models.
[link]


2013.02.13 06:05 ion-tom MetaSim Project

[link]


2024.05.14 12:30 FappidyDat [H] TF2 Keys & PayPal [W] Humble Bundle Games (Also Games From Past Bundles), Bad Rats

Notes:
 
I pay with the following:
TF2 & PayPal
 
I BUY HB Games with TF2 with PayPal Currently Active Humble Bundle?
7 Days to Die 0.8 TF2 $1.56 PP -
A Little To The Left 2.1 TF2 $3.98 PP -
Alien: Isolation 1.5 TF2 $2.93 PP -
Aliens: Fireteam Elite 1.4 TF2 $2.69 PP -
Arma 3 4.2 TF2 $7.95 PP -
Assetto Corsa Ultimate Edition 1.9 TF2 $3.56 PP -
Automobilista 2 1.6 TF2 $3.03 PP -
BIOMUTANT 1.4 TF2 $2.75 PP -
BROFORCE 0.8 TF2 $1.46 PP -
Baldur's Gate II: Enhanced Edition 0.8 TF2 $1.43 PP -
Baldur's Gate: Enhanced Edition 0.8 TF2 $1.44 PP -
Barony 2.6 TF2 $4.9 PP -
Barotrauma 3.8 TF2 $7.26 PP -
Batman - The Telltale Series 1.3 TF2 $2.43 PP -
Batman Arkham Collection 1.1 TF2 $2.08 PP -
Batman: Arkham Origins 0.6 TF2 $1.21 PP -
Batman™: Arkham Knight Premium Edition 1.0 TF2 $1.83 PP -
Bayonetta 0.7 TF2 $1.34 PP -
Beyond Two Souls 1.7 TF2 $3.31 PP -
Blasphemous 1.4 TF2 $2.69 PP -
Bloodstained: Ritual of the Night 0.5 TF2 $0.91 PP -
Borderlands 3 Super Deluxe Edition 4.9 TF2 $9.36 PP -
Borderlands 3 3.1 TF2 $5.88 PP -
Borderlands: The Handsome Collection 3.0 TF2 $5.73 PP -
Builder Simulator 0.4 TF2 $0.78 PP -
Celeste 0.8 TF2 $1.57 PP -
Chernobylite Enhanced Edition 0.9 TF2 $1.78 PP -
Cities: Skylines 2.2 TF2 $4.18 PP -
Code Vein 1.2 TF2 $2.26 PP -
Conan Exiles 2.5 TF2 $4.79 PP -
Contractors 2.9 TF2 $5.56 PP -
Control Ultimate Edition 2.6 TF2 $4.85 PP -
Crusader Kings III 4.4 TF2 $8.38 PP -
DARK SOULS™ II: Scholar of the First Sin 4.8 TF2 $9.15 PP -
DEATH STRANDING DIRECTOR'S CUT 4.4 TF2 $8.34 PP -
DRAGON BALL XENOVERSE 2 2.3 TF2 $4.44 PP -
Dark Souls III 7.2 TF2 $13.74 PP -
Dark Souls III: Deluxe Edition 9.9 TF2 $18.86 PP -
DayZ 10.6 TF2 $20.07 PP -
Dead Island - Definitive Edition 0.8 TF2 $1.52 PP -
Dead Island Definitive Collection 0.9 TF2 $1.72 PP -
Dead Island Riptide Definitive Edition 0.7 TF2 $1.24 PP -
Dead by Daylight 3.1 TF2 $5.97 PP -
Deep Rock Galactic 3.0 TF2 $5.62 PP -
Destiny 2: Beyond Light 1.0 TF2 $1.85 PP -
Destiny 2: Bungie 30th Anniversary Pack 1.3 TF2 $2.47 PP -
Destiny 2: Forsaken Pack 1.0 TF2 $1.9 PP -
Destiny 2: Lightfall 4.0 TF2 $7.55 PP -
Destiny 2: Shadowkeep 1.0 TF2 $1.93 PP -
Destiny 2: The Witch Queen 2.0 TF2 $3.85 PP -
Destroy All Humans! 2 - Reprobed 0.7 TF2 $1.4 PP -
Devil May Cry HD Collection 1.8 TF2 $3.45 PP -
Devil May Cry® 4 Special Edition 1.4 TF2 $2.74 PP -
DiRT Rally 0.8 TF2 $1.51 PP -
Disco Elysium - The Final Cut 1.6 TF2 $2.95 PP -
Doom Eternal 2.2 TF2 $4.17 PP -
Dragon Ball FighterZ 2.0 TF2 $3.79 PP -
Dragons Dogma - Dark Arisen 0.9 TF2 $1.77 PP -
Dungeon Defenders 3.0 TF2 $5.78 PP -
EARTH DEFENSE FORCE 5 4.3 TF2 $8.2 PP -
ELEX II 0.8 TF2 $1.57 PP -
Europa Universalis IV 3.2 TF2 $6.16 PP -
Expeditions: Rome 0.5 TF2 $0.89 PP -
FTL: Faster Than Light 0.7 TF2 $1.41 PP -
Fallout: A Post Nuclear Role Playing Game 0.4 TF2 $0.81 PP -
Farming Simulator 19 2.2 TF2 $4.23 PP -
For The King 0.5 TF2 $0.92 PP -
Forager 0.8 TF2 $1.58 PP -
Frostpunk 0.8 TF2 $1.51 PP -
GRID 2 1.9 TF2 $3.66 PP -
Gang Beasts 2.6 TF2 $4.97 PP -
Gas Station Simulator 3.1 TF2 $5.8 PP -
Generation Zero® 0.7 TF2 $1.36 PP -
Ghostwire Tokyo 1.4 TF2 $2.69 PP -
Goat Simulator 0.4 TF2 $0.8 PP -
Golf It! 1.8 TF2 $3.42 PP -
Gotham Knights 1.5 TF2 $2.83 PP -
Graveyard Keeper 0.5 TF2 $0.9 PP -
Grim Dawn 2.5 TF2 $4.66 PP -
Hell Let Loose 7.1 TF2 $13.47 PP -
Hellblade: Senua's Sacrifice 1.4 TF2 $2.69 PP -
Hitman Absolution 0.4 TF2 $0.79 PP -
Hollow Knight 3.4 TF2 $6.43 PP -
Homeworld Remastered Collection 0.4 TF2 $0.78 PP -
Hotline Miami 0.5 TF2 $0.87 PP -
House Flipper 2.0 TF2 $3.89 PP -
Injustice 2 Legendary Edition 0.6 TF2 $1.2 PP -
Into the Radius VR 2.9 TF2 $5.5 PP -
Jurassic World Evolution 2 2.7 TF2 $5.19 PP -
Just Cause 3 XXL Edition 1.4 TF2 $2.63 PP -
Keep Talking and Nobody Explodes 1.7 TF2 $3.16 PP -
Kerbal Space Program 1.1 TF2 $2.07 PP -
Killing Floor 2 0.6 TF2 $1.14 PP -
Kingdom: Two Crowns 1.5 TF2 $2.94 PP -
LEGO Marvel Super Heroes 2 - Deluxe Edition 0.9 TF2 $1.77 PP -
LEGO Star Wars : The Complete Saga 0.6 TF2 $1.17 PP -
LEGO Star Wars III: The Clone Wars 0.6 TF2 $1.22 PP -
LEGO® City Undercover 0.7 TF2 $1.3 PP -
LEGO® Jurassic World™ 0.8 TF2 $1.57 PP -
Lethal League Blaze 1.8 TF2 $3.44 PP -
Life is Strange 2 Complete Season 1.4 TF2 $2.72 PP -
Life is Strange: True Colors 1.5 TF2 $2.82 PP -
Little Nightmares 1.1 TF2 $2.06 PP -
Loop Hero 0.8 TF2 $1.44 PP -
METAL GEAR SOLID V: THE PHANTOM PAIN 3.3 TF2 $6.31 PP -
METAL GEAR SOLID V: The Definitive Experience 3.5 TF2 $6.61 PP -
Mad Max 0.7 TF2 $1.3 PP -
Mafia: Definitive Edition 2.4 TF2 $4.56 PP -
Mass Effect™ Legendary Edition 4.7 TF2 $8.87 PP -
MechWarrior 5: Mercenaries 2.6 TF2 $4.89 PP -
Men of War: Assault Squad 2 Deluxe Edition 1.3 TF2 $2.4 PP -
Metro 2033 Redux 0.5 TF2 $0.92 PP -
Metro Exodus 1.3 TF2 $2.47 PP -
Metro Redux Bundle 0.7 TF2 $1.25 PP -
Middle-earth™: Shadow of War™ Definitive Edition 0.9 TF2 $1.65 PP -
Midnight Ghost Hunt 0.8 TF2 $1.45 PP -
Monster Hunter: World 2.0 TF2 $3.87 PP -
Mordhau 1.9 TF2 $3.6 PP -
Mortal Kombat XL 0.6 TF2 $1.13 PP -
Mortal Shell 0.5 TF2 $0.97 PP -
NASCAR Heat 5 - Ultimate Edition 0.4 TF2 $0.75 PP -
NBA 2K23 5.3 TF2 $10.16 PP -
Naruto Shippuden: Ultimate Ninja Storm 4 2.2 TF2 $4.18 PP -
Naruto to Boruto Shinobi Striker 0.9 TF2 $1.76 PP -
Nioh 2 - The Complete Edition 2.7 TF2 $5.18 PP -
Nobody Saves the World 0.5 TF2 $0.95 PP -
Northgard 2.4 TF2 $4.5 PP -
Orcs Must Die! 3 1.6 TF2 $3.01 PP -
Outlast 2 0.9 TF2 $1.68 PP -
Overcooked! 2 1.2 TF2 $2.3 PP -
PC Building Simulator 0.6 TF2 $1.14 PP -
PGA TOUR 2K21 0.9 TF2 $1.8 PP -
Plague Inc: Evolved 1.9 TF2 $3.56 PP -
Planet Coaster 2.4 TF2 $4.59 PP -
Planet Zoo 2.5 TF2 $4.75 PP -
PlateUp! 1.0 TF2 $1.85 PP -
Prison Architect 2.7 TF2 $5.14 PP -
Project Wingman 1.5 TF2 $2.94 PP -
RESIDENT EVIL 3 2.0 TF2 $3.76 PP -
Rain World 0.9 TF2 $1.78 PP -
Remnant: From the Ashes - Complete Edition 2.5 TF2 $4.69 PP -
Resident Evil 4 Ultimate HD Edition 1.0 TF2 $1.83 PP -
Resident Evil 5 GOLD Edition 1.1 TF2 $2.04 PP -
Resident Evil 6 1.3 TF2 $2.46 PP -
Resident Evil® 5 1.7 TF2 $3.18 PP -
Rising Storm 2: Vietnam 0.5 TF2 $0.9 PP -
Road 96 0.5 TF2 $1.02 PP -
SCUM 4.7 TF2 $8.86 PP -
STAR WARS® THE FORCE UNLEASHED II 0.6 TF2 $1.11 PP -
STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™ 0.5 TF2 $0.91 PP -
Satisfactory 5.0 TF2 $9.55 PP -
Scorn 0.8 TF2 $1.49 PP -
Sid Meier's Civilization VI 1.2 TF2 $2.33 PP -
Slay the Spire 2.5 TF2 $4.79 PP -
Sleeping Dogs™ Definitive Edition 1.0 TF2 $1.95 PP -
Slime Rancher 1.1 TF2 $2.11 PP -
Sniper Elite 4 1.0 TF2 $1.96 PP -
Space Engineers 2.6 TF2 $4.91 PP -
Spec Ops: The Line 4.3 TF2 $8.21 PP -
SpeedRunners 0.4 TF2 $0.82 PP -
Spintires: MudRunner 1.0 TF2 $1.85 PP -
Squad 6.7 TF2 $12.77 PP -
Star Wars Republic Commando™ 0.4 TF2 $0.82 PP -
Star Wars: Jedi Knight: Jedi Academy 0.4 TF2 $0.71 PP -
Star Wars® Empire at War™: Gold Pack 0.6 TF2 $1.09 PP -
State of Decay 2: Juggernaut Edition 4.9 TF2 $9.37 PP -
Stellaris 3.3 TF2 $6.25 PP -
Stellaris: Federations 2.7 TF2 $5.11 PP -
Streets of Rogue 0.5 TF2 $0.91 PP -
Subnautica 5.3 TF2 $10.08 PP -
Sunset Overdrive 0.8 TF2 $1.52 PP -
TEKKEN 7 1.9 TF2 $3.56 PP -
The Ascent 0.6 TF2 $1.18 PP -
The Dark Pictures Anthology: House of Ashes 1.3 TF2 $2.42 PP -
The Dark Pictures Anthology: Man of Medan 2.2 TF2 $4.21 PP -
The Escapists 2 1.0 TF2 Refer To My Other Thread $1.89 PP Refer To My Other Thread Team17: From Gold Greens to Battle Scenes Bundle
The Jackbox Party Pack 3 2.3 TF2 $4.45 PP -
The Jackbox Party Pack 5 2.3 TF2 $4.33 PP -
The Jackbox Party Pack 7 3.6 TF2 $6.81 PP -
The LEGO® Movie Videogame 0.4 TF2 $0.73 PP -
The Mortuary Assistant 3.9 TF2 $7.41 PP -
The Outer Worlds: Spacer's Choice Edition 2.7 TF2 $5.1 PP -
The Quarry Deluxe Edition 2.7 TF2 $5.21 PP -
The Universim 3.0 TF2 $5.78 PP -
The Walking Dead: A New Frontier 0.7 TF2 $1.42 PP -
The Walking Dead: Season Two 0.4 TF2 $0.79 PP -
The Walking Dead: The Final Season 1.2 TF2 $2.25 PP -
The Walking Dead: The Telltale Definitive Series 3.4 TF2 $6.41 PP -
The Witness 0.8 TF2 $1.58 PP -
The Wolf Among Us 1.3 TF2 $2.53 PP -
Total War SHOGUN 2 Collection 1.8 TF2 $3.48 PP -
Total War: Attila 1.6 TF2 $3.12 PP -
Total War: Napoleon - Definitive Edition 1.6 TF2 $3.05 PP -
Total War: ROME II - Emperor Edition 2.5 TF2 $4.68 PP -
Total War™: WARHAMMER® 3.1 TF2 $5.96 PP -
Totally Accurate Battle Simulator 1.7 TF2 $3.23 PP -
Trailmakers 0.7 TF2 $1.37 PP -
Tropico 6 1.6 TF2 $3.03 PP -
Two Point Campus 1.0 TF2 $1.83 PP -
Ultimate Chicken Horse 1.6 TF2 $2.96 PP -
Unpacking 0.9 TF2 $1.8 PP -
Unrailed! 0.9 TF2 $1.74 PP -
VTOL VR 4.6 TF2 $8.76 PP -
Victoria 3 1.4 TF2 $2.72 PP -
Viscera Cleanup Detail 1.4 TF2 $2.74 PP -
WRATH: Aeon of Ruin 0.7 TF2 $1.33 PP -
WWE 2K23 6.7 TF2 $12.75 PP -
Warhammer 40,000 Dawn of War III 2.2 TF2 $4.17 PP -
Warhammer 40,000: Chaos Gate - Daemonhunters 1.9 TF2 $3.6 PP -
Warhammer 40,000: Dawn of War - Master Collection 1.7 TF2 $3.28 PP -
Warhammer: Vermintide 2 0.7 TF2 $1.41 PP -
Wasteland 3 1.8 TF2 $3.46 PP -
Witch It 1.4 TF2 $2.65 PP -
Worms Armageddon 0.4 TF2 $0.84 PP -
Yakuza 0 3.1 TF2 $5.82 PP -
Yakuza 4 Remastered 0.5 TF2 $0.86 PP -
Zombie Army 4: Dead War 1.1 TF2 $2.02 PP -
rFactor 2 0.6 TF2 $1.11 PP -
 
IGS Rep Page:
https://www.reddit.com/IGSRep/comments/ggsaik/fappidydats_igs_rep_page/
 
SteamTrades Rep Page (1000+):
https://www.steamtrades.com/use76561198097671494
 
GameTrade Rep Page:
https://www.reddit.com/GameTradeRep/comments/ggrz1y/fappidydats_gametrade_rep_page/?
 
SGSFlair Rep Page:
https://www.reddit.com/sgsflaicomments/ggag04/flair_profile_ufappidydat/
submitted by FappidyDat to indiegameswap [link] [comments]


2024.05.14 12:24 joseclark048 Navigating the Top Challenges in Mobile Game Development: Solutions Revealed

In the bustling realm of digital entertainment, mobile gaming stands tall as a titan, captivating audiences worldwide with its accessibility and immersive experiences. Behind the scenes of every addictive mobile game lies the arduous journey of development, fraught with challenges that demand innovative solutions. For mobile game development companies, navigating these hurdles is not just essential but pivotal to success. In this discourse, we embark on a journey to explore and dissect the top challenges faced by mobile game developers, unveiling actionable solutions to propel them toward triumph in this competitive arena.

Platform Fragmentation: Paving the Path Across Multifaceted Terrain

One of the foremost challenges besieging mobile game developers is the labyrinth of platform fragmentation. With a plethora of devices, operating systems, and screen sizes in circulation, ensuring seamless compatibility across the spectrum poses a formidable task. For mobile game development companies, this fragmentation translates into a maze of complexities, impeding progress and straining resources.
To navigate this intricate terrain, developers must deploy cross-platform development tools capable of harmonizing codebases across diverse environments. By embracing frameworks like Unity or Unreal Engine, mobile game development company can streamline their workflow, minimizing the burden of platform-specific optimizations. Moreover, prioritizing meticulous platform compatibility testing at every stage of development is paramount, ensuring that the game functions flawlessly across a multitude of devices.
In addition, implementing adaptive design principles empowers developers to craft experiences that gracefully adapt to varying screen sizes and resolutions. By leveraging responsive UI elements and scalable graphics, mobile game development companies can transcend the limitations imposed by platform fragmentation, delivering cohesive experiences to players irrespective of their chosen devices.

Performance Optimisation: Striving for Seamless Fluidity

In the fast-paced realm of mobile gaming, performance optimization reigns supreme, dictating the difference between success and obscurity. Yet, achieving optimal performance in the face of resource constraints and hardware diversity presents a Herculean challenge for developers. From sluggish framerates to excessive battery drain, the pitfalls of subpar performance are myriad, jeopardizing the player experience and tarnishing the reputation of mobile game development companies.
To surmount this obstacle, developers must embark on a quest for efficiency, scrutinizing every line of code and asset with a discerning eye. By streamlining codebases and optimising asset pipelines, mobile game development companies can alleviate the burden on hardware, ensuring smooth performance even on modest devices.
Furthermore, employing efficient rendering techniques such as occlusion culling and level of detail (LOD) optimizations empowers developers to maximize graphical fidelity without sacrificing performance. Through diligent profiling and optimization using tools like Unity Profiler or Android Studio, mobile game development companies can identify and rectify performance bottlenecks, fine-tuning their creations to perfection.

Monetization Strategy: Balancing Profitability and Player Satisfaction

In the monetization maze that defines the mobile gaming landscape, finding the delicate equilibrium between profitability and player satisfaction emerges as a paramount challenge. With an array of monetization models at their disposal, mobile game development companies must tread cautiously, lest they incur the ire of players and tarnish their brand reputation.
Diversification emerges as a key strategy for navigating this treacherous terrain, with mobile game development companies leveraging a hybrid approach encompassing both in-app purchases (IAPs) and advertisements. By offering players a variety of avenues to support their gameplay experience, developers can cater to diverse preferences while maximizing revenue potential.
Moreover, prioritizing player engagement and retention over short-term revenue gains emerges as a guiding principle in crafting sustainable monetization strategies. By fostering a vibrant in-game economy and rewarding player loyalty with meaningful incentives, mobile game development companies can cultivate a dedicated player base that willingly invests in their gaming journey.
Additionally, implementing targeted advertising and personalized offers enables developers to augment their monetization efforts without inundating players with intrusive advertisements. By leveraging player data to deliver tailored experiences, mobile game development companies can strike a harmonious balance between profitability and player satisfaction, ensuring a win-win scenario for all stakeholders involved.

User Engagement and Retention: Forging Lasting Connections

In the fiercely competitive landscape of mobile gaming, user engagement and retention emerge as linchpins of success, driving profitability and perpetuating longevity. However, amidst the cacophony of competing titles vying for players' attention, fostering meaningful connections with the audience proves to be a daunting challenge for developers.
To overcome this hurdle, mobile game development companies must prioritize the creation of immersive and captivating gameplay experiences that resonate with players on a visceral level. By imbuing their creations with compelling narratives, intuitive controls, and rewarding progression systems, developers can forge lasting connections with their audience, fostering a sense of investment and belonging.
Furthermore, integrating social features and community-building elements within the fabric of the game empowers players to connect with like-minded individuals, transforming solitary gaming experiences into vibrant communal endeavors. Through guild systems, leaderboards, and multiplayer modes, mobile game development companies can foster a sense of camaraderie and competition, driving engagement and retention in equal measure.
Moreover, leveraging advanced analytics and player data enables developers to gain invaluable insights into player behavior and preferences, informing iterative design decisions aimed at enhancing engagement and retention. By leveraging data-driven methodologies, mobile game development companies can fine-tune their creations to resonate with their target audience, fostering enduring relationships that transcend fleeting trends.

Conclusion:

In the ever-evolving landscape of mobile game development, challenges abound, yet so do opportunities for innovation and growth. By navigating the labyrinth of platform fragmentation with cross-platform development tools and adaptive design principles, developers can ensure widespread accessibility and compatibility for their creations.
In the bustling realm of digital entertainment, mobile gaming stands tall as a titan, captivating audiences worldwide with its accessibility and immersive experiences. Behind the scenes of every addictive mobile game lies the arduous journey of development, fraught with challenges that demand innovative solutions. For mobile game development companies, navigating these hurdles is not just essential but pivotal to success. In this discourse, we embark on a journey to explore and dissect the top challenges faced by mobile game developers, unveiling actionable solutions to propel them toward triumph in this competitive arena.

Platform Fragmentation: Paving the Path Across Multifaceted Terrain

One of the foremost challenges besieging mobile game developers is the labyrinth of platform fragmentation. With a plethora of devices, operating systems, and screen sizes in circulation, ensuring seamless compatibility across the spectrum poses a formidable task. For mobile game development companies, this fragmentation translates into a maze of complexities, impeding progress and straining resources.
To navigate this intricate terrain, developers must deploy cross-platform development tools capable of harmonizing codebases across diverse environments. By embracing frameworks like Unity or Unreal Engine, mobile game development company can streamline their workflow, minimizing the burden of platform-specific optimizations. Moreover, prioritizing meticulous platform compatibility testing at every stage of development is paramount, ensuring that the game functions flawlessly across a multitude of devices.
In addition, implementing adaptive design principles empowers developers to craft experiences that gracefully adapt to varying screen sizes and resolutions. By leveraging responsive UI elements and scalable graphics, mobile game development companies can transcend the limitations imposed by platform fragmentation, delivering cohesive experiences to players irrespective of their chosen devices.

Performance Optimisation: Striving for Seamless Fluidity

In the fast-paced realm of mobile gaming, performance optimization reigns supreme, dictating the difference between success and obscurity. Yet, achieving optimal performance in the face of resource constraints and hardware diversity presents a Herculean challenge for developers. From sluggish framerates to excessive battery drain, the pitfalls of subpar performance are myriad, jeopardizing the player experience and tarnishing the reputation of mobile game development companies.
To surmount this obstacle, developers must embark on a quest for efficiency, scrutinizing every line of code and asset with a discerning eye. By streamlining codebases and optimising asset pipelines, mobile game development companies can alleviate the burden on hardware, ensuring smooth performance even on modest devices.
Furthermore, employing efficient rendering techniques such as occlusion culling and level of detail (LOD) optimizations empowers developers to maximize graphical fidelity without sacrificing performance. Through diligent profiling and optimization using tools like Unity Profiler or Android Studio, mobile game development companies can identify and rectify performance bottlenecks, fine-tuning their creations to perfection.

Monetization Strategy: Balancing Profitability and Player Satisfaction

In the monetization maze that defines the mobile gaming landscape, finding the delicate equilibrium between profitability and player satisfaction emerges as a paramount challenge. With an array of monetization models at their disposal, mobile game development companies must tread cautiously, lest they incur the ire of players and tarnish their brand reputation.
Diversification emerges as a key strategy for navigating this treacherous terrain, with mobile game development companies leveraging a hybrid approach encompassing both in-app purchases (IAPs) and advertisements. By offering players a variety of avenues to support their gameplay experience, developers can cater to diverse preferences while maximizing revenue potential.
Moreover, prioritizing player engagement and retention over short-term revenue gains emerges as a guiding principle in crafting sustainable monetization strategies. By fostering a vibrant in-game economy and rewarding player loyalty with meaningful incentives, mobile game development companies can cultivate a dedicated player base that willingly invests in their gaming journey.
Additionally, implementing targeted advertising and personalized offers enables developers to augment their monetization efforts without inundating players with intrusive advertisements. By leveraging player data to deliver tailored experiences, mobile game development companies can strike a harmonious balance between profitability and player satisfaction, ensuring a win-win scenario for all stakeholders involved.

User Engagement and Retention: Forging Lasting Connections

In the fiercely competitive landscape of mobile gaming, user engagement and retention emerge as linchpins of success, driving profitability and perpetuating longevity. However, amidst the cacophony of competing titles vying for players' attention, fostering meaningful connections with the audience proves to be a daunting challenge for developers.
To overcome this hurdle, mobile game development companies must prioritize the creation of immersive and captivating gameplay experiences that resonate with players on a visceral level. By imbuing their creations with compelling narratives, intuitive controls, and rewarding progression systems, developers can forge lasting connections with their audience, fostering a sense of investment and belonging.
Furthermore, integrating social features and community-building elements within the fabric of the game empowers players to connect with like-minded individuals, transforming solitary gaming experiences into vibrant communal endeavors. Through guild systems, leaderboards, and multiplayer modes, mobile game development companies can foster a sense of camaraderie and competition, driving engagement and retention in equal measure.
Moreover, leveraging advanced analytics and player data enables developers to gain invaluable insights into player behavior and preferences, informing iterative design decisions aimed at enhancing engagement and retention. By leveraging data-driven methodologies, mobile game development companies can fine-tune their creations to resonate with their target audience, fostering enduring relationships that transcend fleeting trends.

Conclusion:

In the ever-evolving landscape of mobile game development, challenges abound, yet so do opportunities for innovation and growth. By navigating the labyrinth of platform fragmentation with cross-platform development tools and adaptive design principles, developers can ensure widespread accessibility and compatibility for their creations.
submitted by joseclark048 to u/joseclark048 [link] [comments]


2024.05.14 12:24 averageburgerguy Arctic Liquid Freezer II 360 ARGB latest revision?

Hey everyone I recently bought an LF II 360 ARGB and under the box the print says I have the Rev 3. Out of curiosity I did a bit of googling and discovered that some people have the ARGB Rev 4. So I dug deeper and have read here on reddit that they changed the AM4/AM5 mounting a bit to facilitate motherboard compatibility.
So it got me thinking, did I get screwed for getting a rev 3? I am planning on putting it on a Ryzen 7700x/AM5 along with a B650 Aorus Elite AX motherboard. Will there be any substantial performance in temperatures between the Rev 3 & 4?
I tried visiting Arctics website to know.more about the differences but I can only find a page for the LF II 360 ARGB Rev 3, no 4.
Also, recently discovered that they did a recall on some of the units, will mine be affected by the rubber gasket issues and coolant leaking issues sinces it's a Rev 3? I purchased this last week and it arrived today.
The P/N serial for mine. ACFRE00101A
I apologies if these are dumb questions, I am new to AIOs and the LF II 360 ARGB is my first one ever and I am still trying to wrap my head around the amount of revisions.
Would really appreciate your input.
submitted by averageburgerguy to arcticcooling [link] [comments]


2024.05.14 12:22 solidsolars Harnessing Sunshine: Solid Solar's Leading Rooftop Solar Plant Services

Harnessing Sunshine: Solid Solar's Leading Rooftop Solar Plant Services
Understanding the significance of transitioning to solar power is paramount for any business. Utilizing the sun’s rays for electricity production is an eco-friendly approach, marking a crucial step towards sustainability.
At Solid Solar, we ensure your transition to solar power is not only environmentally conscious but also financially rewarding. By implementing rooftop solar plants, we substantially reduce your electricity bills while providing innovative structural designs tailored to your needs.
Solid Solar Worker Installing Solar Panels On Roof Of House Maintenance
Our professional installation services guarantee optimal performance and a clean finish. Rooftop solar power systems consist of photovoltaic modules, mounting systems, cables, inverters, and other electrical components, seamlessly integrated into your building’s roof.
Here are some key benefits of rooftop solar power systems:
Reduced Electricity Bills: Solar panels convert sunlight into electricity, significantly reducing ongoing electricity expenses. It’s a one-time investment with long-term benefits.
Space Efficiency: With rooftop installations, there’s no need for additional space allocation. The panels are strategically placed on your existing building structure, maximizing efficiency without compromising space.
Environmental Impact: Solar energy production minimizes environmental pollution compared to conventional energy sources. Solar panels operate silently and emit fewer harmful gases, reducing carbon footprints and promoting cleaner air.
Government Support: Government initiatives incentivize the adoption of solar energy. Tax credits and subsidies are offered to both residential and commercial installations, making solar power an economically viable choice. According to the Ministry of New and Renewable Energy, the government provides a 30% subsidy on installation costs.
At Solid Solar, we provide the best rooftop solar solutions, ensuring optimal returns on your investment. You can contact us at +91 82879 04423 for more information. We look forward to hearing from you. Join us in embracing a sustainable future powered by the sun.
submitted by solidsolars to solarenergy [link] [comments]


2024.05.14 12:21 rweninger Nextcloud Upgrade fron chart version 1.6.61 to 2.0.5 failed

I am not sure if I want to solve this issue actually, I just want to vent.
iX, what do you think yourself when you print out this error message to a "customer"?
I mean your installation of Kubernetes on a single host is crap and using helm charts that utterly break in an atomic chain reaction that way doesnt make it trustworthy. I am on the way to migrate nextcloud away again from TrueNAS to a docker host and just use TrueNAS as storage.
I dont care about sensible data down there, at the time of posting, this system isnt running anymore. Sorry if I annoy somebody.
[EFAULT] Failed to upgrade App: WARNING: Kubernetes configuration file is group-readable. This is insecure. Location: /etc/ranchek3s/k3s.yaml Error: UPGRADE FAILED: execution error at (nextcloud/templates/common.yaml:38:4): Chart - Values contain an error that may be a result of merging. Values containing the error: Error: 'error converting YAML to JSON: yaml: invalid leading UTF-8 octet' TZ: UTC bashImage: pullPolicy: IfNotPresent repository: bash tag: 4.4.23 configmap: nextcloud-config: data: limitrequestbody.conf: LimitRequestBody 3221225472 occ: - #!/bin/bash uid="$(id -u)" gid="$(id -g)" if [ "$uid" = '0' ]; then user='www-data' group='www-data' else user="$uid" group="$gid" fi run_as() { if [ "$(id -u)" = 0 ]; then su -p "$user" -s /bin/bash -c 'php /vawww/html/occ "$@"' - "$@" else /bin/bash -c 'php /vawww/html/occ "$@"' - "$@" fi } run_as "$@" opcache.ini: opcache.memory_consumption=128 php.ini: max_execution_time=30 enabled: true nginx: data: nginx.conf: - events {} http { server { listen 9002 ssl http2; listen [::]:9002 ssl http2; # Redirect HTTP to HTTPS error_page 497 301 =307 https://$host$request_uri; ssl_certificate '/etc/nginx-certs/public.crt'; ssl_certificate_key '/etc/nginx-certs/private.key'; client_max_body_size 3G; add_header Strict-Transport-Security "max-age=15552000; includeSubDomains; preload" always; location = /robots.txt { allow all; log_not_found off; access_log off; } location = /.well-known/carddav { return 301 $scheme://$host/remote.php/dav; } location = /.well-known/caldav { return 301 $scheme://$host/remote.php/dav; } location / { proxy_pass http://nextcloud:80; proxy_http_version 1.1; proxy_cache_bypass $http_upgrade; proxy_request_buffering off; # Proxy headers proxy_set_header Upgrade $http_upgrade; proxy_set_header Connection "upgrade"; proxy_set_header Host $http_host; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_set_header X-Forwarded-Proto https; proxy_set_header X-Forwarded-Host $host; proxy_set_header X-Forwarded-Port 443; # Proxy timeouts proxy_connect_timeout 60s; proxy_send_timeout 60s; proxy_read_timeout 60s; } } } enabled: true fallbackDefaults: accessModes: - ReadWriteOnce persistenceType: emptyDir probeTimeouts: liveness: failureThreshold: 5 initialDelaySeconds: 10 periodSeconds: 10 successThreshold: 1 timeoutSeconds: 5 readiness: failureThreshold: 5 initialDelaySeconds: 10 periodSeconds: 10 successThreshold: 2 timeoutSeconds: 5 startup: failureThreshold: 60 initialDelaySeconds: 10 periodSeconds: 5 successThreshold: 1 timeoutSeconds: 2 probeType: http pvcRetain: false pvcSize: 1Gi serviceProtocol: tcp serviceType: ClusterIP storageClass: "" global: annotations: {} ixChartContext: addNvidiaRuntimeClass: false hasNFSCSI: true hasSMBCSI: true isInstall: false isStopped: false isUpdate: false isUpgrade: true kubernetes_config: cluster_cidr: 172.16.0.0/16 cluster_dns_ip: 172.17.0.10 service_cidr: 172.17.0.0/16 nfsProvisioner: nfs.csi.k8s.io nvidiaRuntimeClassName: nvidia operation: UPGRADE smbProvisioner: smb.csi.k8s.io storageClassName: ix-storage-class-nextcloud upgradeMetadata: newChartVersion: 2.0.5 oldChartVersion: 1.6.61 preUpgradeRevision: 89 labels: {} minNodePort: 9000 image: pullPolicy: IfNotPresent repository: nextcloud tag: 29.0.0 imagePullSecret: [] ixCertificateAuthorities: {} ixCertificates: "1": CA_type_existing: false CA_type_intermediate: false CA_type_internal: false CSR: null DN: /C=US/O=iXsystems/CN=localhost/emailAddress=info@ixsystems.com/ST=Tennessee/L=Maryville/subjectAltName=DNS:localhost can_be_revoked: false cert_type: CERTIFICATE cert_type_CSR: false cert_type_existing: true cert_type_internal: false certificate: -----BEGIN CERTIFICATE----- MIIDrTCCApWgAwIBAgIEHHHd+zANBgkqhkiG9w0BAQsFADCBgDELMAkGA1UEBhMC VVMxEjAQBgNVBAoMCWlYc3lzdGVtczESMBAGA1UEAwwJbG9jYWxob3N0MSEwHwYJ KoZIhvcNAQkBFhJpbmZvQGl4c3lzdGVtcy5jb20xEjAQBgNVBAgMCVRlbm5lc3Nl ZTESMBAGA1UEBwwJTWFyeXZpbGxlMB4XDTIzMTIxNjA3MDUwOVoXDTI1MDExNjA3 MDUwOVowgYAxCzAJBgNVBAYTAlVTMRIwEAYDVQQKDAlpWHN5c3RlbXMxEjAQBgNV BAMMCWxvY2FsaG9zdDEhMB8GCSqGSIb3DQEJARYSaW5mb0BpeHN5c3RlbXMuY29t MRIwEAYDVQQIDAlUZW5uZXNzZWUxEjAQBgNVBAcMCU1hcnl2aWxsZTCCASIwDQYJ KoZIhvcNAQEBBQADggEPADCCAQoCggEBAKPRN3n5ngKFrHQ12gKCmLEN85If6B3E KEo4nvTkTIWLzXZcTGxlJ9kGr9bt0V8cvEInZnOCnyY74lzKlMhZv1R58nfBmz5a gpV6scHXZVghGhGsjtP7/H4PRMUbzM9MawET8+Au8grjAodUkz6Jskcwhgg9EVS5 UQPTDkxXJYFRUN1XhJOR4tqsrHFrI25oUF6Gms9Wp1aq0mJXh+FIGAyELqpdk/Q8 N1Rjn3t4m2Ub+OPmBLwHOncIqz2PHVgL574bT/q+Lc3Mi/gQsfNi6VN7UkNTQ5Q2 uOhrcw4gtjn41v0j7k9CsUvPK8zfCizQHgBx6Ih33Z850pHUQyNuwjECAwEAAaMt MCswFAYDVR0RBA0wC4IJbG9jYWxob3N0MBMGA1UdJQQMMAoGCCsGAQUFBwMBMA0G CSqGSIb3DQEBCwUAA4IBAQAQG2KsF6ki8dooaaM+32APHJp38LEmLNIMdnIlCHPw RnQ+4I8ssEPKk3czIzOlOe6R3V71GWg1JlGEuUD6M3rPbzSfWzv0kdji/qgzUId1 oh9vEao+ndPijYpDi6CUcBADuzilcygSBl05j6RlS2Uv8+tNIjxTKrDegyaEtC3W RoVqON0vhDSKJ3OsOKR2g5uFfs/uHxBvskkChdGn/1aRz+DdHCYVOEavnQylXPBk xzWQDVt6+6mAhejGGkkGsIG1QY7pFpQPA9UWeY/C/3/QdSl01GgfpyWNsfE+Wu1b IS3wxfWfuiMiDbUElqjDqiy623peeVFXrWlTV4G4yBG/ -----END CERTIFICATE----- certificate_path: /etc/certificates/truenas_default.crt chain: false chain_list: - -----BEGIN CERTIFICATE----- MIIDrTCCApWgAwIBAgIEHHHd+zANBgkqhkiG9w0BAQsFADCBgDELMAkGA1UEBhMC VVMxEjAQBgNVBAoMCWlYc3lzdGVtczESMBAGA1UEAwwJbG9jYWxob3N0MSEwHwYJ KoZIhvcNAQkBFhJpbmZvQGl4c3lzdGVtcy5jb20xEjAQBgNVBAgMCVRlbm5lc3Nl ZTESMBAGA1UEBwwJTWFyeXZpbGxlMB4XDTIzMTIxNjA3MDUwOVoXDTI1MDExNjA3 MDUwOVowgYAxCzAJBgNVBAYTAlVTMRIwEAYDVQQKDAlpWHN5c3RlbXMxEjAQBgNV BAMMCWxvY2FsaG9zdDEhMB8GCSqGSIb3DQEJARYSaW5mb0BpeHN5c3RlbXMuY29t MRIwEAYDVQQIDAlUZW5uZXNzZWUxEjAQBgNVBAcMCU1hcnl2aWxsZTCCASIwDQYJ KoZIhvcNAQEBBQADggEPADCCAQoCggEBAKPRN3n5ngKFrHQ12gKCmLEN85If6B3E KEo4nvTkTIWLzXZcTGxlJ9kGr9bt0V8cvEInZnOCnyY74lzKlMhZv1R58nfBmz5a gpV6scHXZVghGhGsjtP7/H4PRMUbzM9MawET8+Au8grjAodUkz6Jskcwhgg9EVS5 UQPTDkxXJYFRUN1XhJOR4tqsrHFrI25oUF6Gms9Wp1aq0mJXh+FIGAyELqpdk/Q8 N1Rjn3t4m2Ub+OPmBLwHOncIqz2PHVgL574bT/q+Lc3Mi/gQsfNi6VN7UkNTQ5Q2 uOhrcw4gtjn41v0j7k9CsUvPK8zfCizQHgBx6Ih33Z850pHUQyNuwjECAwEAAaMt MCswFAYDVR0RBA0wC4IJbG9jYWxob3N0MBMGA1UdJQQMMAoGCCsGAQUFBwMBMA0G CSqGSIb3DQEBCwUAA4IBAQAQG2KsF6ki8dooaaM+32APHJp38LEmLNIMdnIlCHPw RnQ+4I8ssEPKk3czIzOlOe6R3V71GWg1JlGEuUD6M3rPbzSfWzv0kdji/qgzUId1 oh9vEao+ndPijYpDi6CUcBADuzilcygSBl05j6RlS2Uv8+tNIjxTKrDegyaEtC3W RoVqON0vhDSKJ3OsOKR2g5uFfs/uHxBvskkChdGn/1aRz+DdHCYVOEavnQylXPBk xzWQDVt6+6mAhejGGkkGsIG1QY7pFpQPA9UWeY/C/3/QdSl01GgfpyWNsfE+Wu1b IS3wxfWfuiMiDbUElqjDqiy623peeVFXrWlTV4G4yBG/ -----END CERTIFICATE----- city: Maryville common: localhost country: US csr_path: /etc/certificates/truenas_default.csr digest_algorithm: SHA256 email: info@ixsystems.com expired: false extensions: ExtendedKeyUsage: TLS Web Server Authentication SubjectAltName: DNS:localhost fingerprint: 8E:68:9D:0A:7D:A6:41:11:59:B0:0C:01:8C:AC:C4:F4:DB:F9:6B:2C from: Sat Dec 16 08:05:09 2023 id: 1 internal: "NO" issuer: external key_length: 2048 key_type: RSA lifetime: 397 name: truenas_default organization: iXsystems organizational_unit: null parsed: true privatekey: -----BEGIN PRIVATE KEY----- MIIEvQIBADANBgkqhkiG9w0BAQEFAASCBKcwggSjAgEAAoIBAQCj0Td5+Z4Chax0 NdoCgpixDfOSH+gdxChKOJ705EyFi812XExsZSfZBq/W7dFfHLxCJ2Zzgp8mO+Jc ypTIWb9UefJ3wZs+WoKVerHB12VYIRoRrI7T+/x+D0TFG8zPTGsBE/PgLvIK4wKH VJM+ibJHMIYIPRFUuVED0w5MVyWBUVDdV4STkeLarKxxayNuaFBehprPVqdWqtJi V4fhSBgMhC6qXZP0PDdUY597eJtlG/jj5gS8Bzp3CKs9jx1YC+e+G0/6vi3NzIv4 ELHzYulTe1JDU0OUNrjoa3MOILY5+Nb9I+5PQrFLzyvM3wos0B4AceiId92fOdKR 1EMjbsIxAgMBAAECggEAS/Su51RxCjRWwM9TVUSebcHNRNyccGjKUZetRFkyjd1D l/S1zrCcaElscJh2MsaNF5NTMo3HIyAzFdksYTUTvKSKYzKWu7OVxp9MGle3+sPm ZXmABBRbf0uvFEGOljOVjbtloXXC7n9RZdQ2LZIE4nNCQkGmboU6Zi6O+6CQmEOQ 9iyYJ8NyXtjDT2sVOpysAj3ga6tdtSosG7SQuo41t20mw6hbl08LhQP9LfZJyKCR 0x1cYny+XHifB6JQAt8crzHYpKaJc2tZd4dXJ1xDnm2Aa/Au5uEA01P/L3hf41sI cUmBhVf1z5m9yBsyaZnW6LzaR5tQwpnPWPEcNfuwLQKBgQDM1o8vwKCo435shpGE zCdqbvK4+J0XYmbgEwHId8xr9rzZ852lAhs6VO2WQQVMGUoWRaH44B3z1Jv9N5Qa 4RUwnTb1MERfzEjRwUuIWjtz34yAXko0iU3M0FYpIxDuKVJNOEO1Doey0lTUcIYQ sfRUVxxJZ3hpDo7RhPSZpwyBtwKBgQDMu8PFVQ5XRb90qaGqg+ACaXMfHXfuWzuJ UqgyNrvF6wqd9Z0Nn299m7EonE6qJftUqlqHC62OCBfqRBNkwOw40s7ORZvqUCkP 7WsWuJu4HqhS2we8yKRuqj520VP537ZeqnK64mDxDKBvL9ttCujbxy01WFWcdwkO sSAViAK7VwKBgQCAeNG1kYsyYfyY9I2wTJssFgoGGWftkroTL9iecwSzcj1gNXta Usfg/gNFieJYqEPfVC0Sev5OP7rWRlWNxj4UD4a4oV1A+E9zv1gwXOeM9ViZ6omA Cd3R55kik+u6dBA6fl9433Qco+6wjyKGthYYD8qd/1d2DLtmjY0cEbm2YQKBgH4/ Zuifm5lLhFVPaUa5zYAPQJM2W8da8OqsUtWsFLxmRQTE+ZT19Q1S3br6MDQR+drq tapDFEHaUcz/L6pYoRIlRKvEFvI1fiy5Lekz66ptFUUKlcnfPC6VwrEIQi16u33C w77ka/0Y2THXJAsoyBEG0KTtlNVIPgiWRv+gAHc/AoGATOlO6ZVhf0vWPIKBhajM ijWTNIX/iCNOheJEjLEPksG4LVpU16OphZL2m0nIyOryQ0Fmt7GHUfl3CXFhTH/P G47PzH+mLCQLp5TUIeNRQWScWNGGsf9J+MtwpxHMzUymDJySR4aot0bH3fge0MO1 QccFxNbLODRmJuYbSQB1HZQ= -----END PRIVATE KEY----- privatekey_path: /etc/certificates/truenas_default.key revoked: false revoked_date: null root_path: /etc/certificates san: - DNS:localhost serial: 477224443 signedby: null state: Tennessee subject_name_hash: 3193428416 type: 8 until: Thu Jan 16 08:05:09 2025 ixChartContext: addNvidiaRuntimeClass: false hasNFSCSI: true hasSMBCSI: true isInstall: false isStopped: false isUpdate: false isUpgrade: true kubernetes_config: cluster_cidr: 172.16.0.0/16 cluster_dns_ip: 172.17.0.10 service_cidr: 172.17.0.0/16 nfsProvisioner: nfs.csi.k8s.io nvidiaRuntimeClassName: nvidia operation: UPGRADE smbProvisioner: smb.csi.k8s.io storageClassName: ix-storage-class-nextcloud upgradeMetadata: newChartVersion: 2.0.5 oldChartVersion: 1.6.61 preUpgradeRevision: 89 ixExternalInterfacesConfiguration: [] ixExternalInterfacesConfigurationNames: [] ixVolumes: - hostPath: /mnt/Camelot/ix-applications/releases/nextcloud/volumes/ix_volumes/ix-postgres_backups mariadbImage: pullPolicy: IfNotPresent repository: mariadb tag: 10.6.14 ncConfig: additionalEnvs: [] adminPassword: d3k@M%YRBRcj adminUser: admin commands: [] cron: enabled: false schedule: '*/15 * * * *' dataDir: /vawww/html/data host: charon.weninger.local maxExecutionTime: 30 maxUploadLimit: 3 opCacheMemoryConsumption: 128 phpMemoryLimit: 512 ncDbHost: nextcloud-postgres ncDbName: nextcloud ncDbPass: XvgIoT84hMmNDlH ncDbUser: ��-��� ncNetwork: certificateID: 1 nginx: externalAccessPort: 443 proxyTimeouts: 60 useDifferentAccessPort: false webPort: 9002 ncPostgresImage: pullPolicy: IfNotPresent repository: postgres tag: "13.1" ncStorage: additionalStorages: [] data: hostPathConfig: aclEnable: false hostPath: /mnt/Camelot/Applications/Nextcloud/ncdata ixVolumeConfig: datasetName: data type: hostPath html: hostPathConfig: aclEnable: false hostPath: /mnt/Camelot/Applications/Nextcloud/ncdata ixVolumeConfig: datasetName: html type: hostPath isDataInTheSameVolume: true migrationFixed: true pgBackup: ixVolumeConfig: aclEnable: false datasetName: ix-postgres_backups type: ixVolume pgData: hostPathConfig: aclEnable: false hostPath: /mnt/Camelot/Applications/Nextcloud/pgdata ixVolumeConfig: datasetName: pgData type: hostPath nginxImage: pullPolicy: IfNotPresent repository: nginx tag: 1.25.4 notes: custom: ## Database You can connect to the database using the pgAdmin App from the catalog
Database Details
- Database: \{{ .Values.ncDbName }}` - Username: `{{ .Values.ncDbUser }}` - Password: `{{ .Values.ncDbPass }}` - Host: `{{ .Values.ncDbHost }}.{{ .Release.Namespace }}.svc.cluster.local` - Port: `5432``
{{- $_ := unset .Values "ncDbUser" }} {{- $_ := unset .Values "ncDbName" }} {{- $_ := unset .Values "ncDbPass" }} {{- $_ := unset .Values "ncDbHost" }} Note: Nextcloud will create an additional new user and password for the admin user on first startup. You can find those credentials in the \/vawww/html/config/config.php` file inside the container. footer: # Documentation Documentation for this app can be found at https://www.truenas.com/docs. # Bug reports If you find a bug in this app, please file an issue at https://ixsystems.atlassian.net header: # Welcome to TrueNAS SCALE Thank you for installing {{ .Chart.Annotations.title }} App. persistence: config: datasetName: null domain: null enabled: true hostPath: /mnt/Camelot/Applications/Nextcloud/ncdata medium: null password: null readOnly: false server: null share: null size: null targetSelector: nextcloud: nextcloud: mountPath: /vawww/html/config subPath: config nextcloud-cron: nextcloud-cron: mountPath: /vawww/html/config subPath: config type: hostPath username: null customapps: datasetName: null domain: null enabled: true hostPath: /mnt/Camelot/Applications/Nextcloud/ncdata medium: null password: null readOnly: false server: null share: null size: null targetSelector: nextcloud: nextcloud: mountPath: /vawww/html/customapps subPath: custom_apps nextcloud-cron: nextcloud-cron: mountPath: /vawww/html/custom_apps subPath: custom_apps type: hostPath username: null data: datasetName: null domain: null enabled: true hostPath: /mnt/Camelot/Applications/Nextcloud/ncdata medium: null password: null readOnly: false server: null share: null size: null targetSelector: nextcloud: nextcloud: mountPath: /vawww/html/data subPath: data nextcloud-cron: nextcloud-cron: mountPath: /vawww/html/data subPath: data type: hostPath username: null html: datasetName: null domain: null enabled: true hostPath: /mnt/Camelot/Applications/Nextcloud/ncdata medium: null password: null readOnly: false server: null share: null size: null targetSelector: nextcloud: nextcloud: mountPath: /vawww/html subPath: html nextcloud-cron: nextcloud-cron: mountPath: /vawww/html subPath: html postgresbackup: postgresbackup: mountPath: /nc-config type: hostPath username: null nc-config-limreqbody: defaultMode: "0755" enabled: true objectName: nextcloud-config targetSelector: nextcloud: nextcloud: mountPath: /etc/apache2/conf-enabled/limitrequestbody.conf subPath: limitrequestbody.conf type: configmap nc-config-opcache: defaultMode: "0755" enabled: true objectName: nextcloud-config targetSelector: nextcloud: nextcloud: mountPath: /uslocal/etc/php/conf.d/opcache-z-99.ini subPath: opcache.ini type: configmap nc-config-php: defaultMode: "0755" enabled: true objectName: nextcloud-config targetSelector: nextcloud: nextcloud: mountPath: /uslocal/etc/php/conf.d/nextcloud-z-99.ini subPath: php.ini type: configmap nc-occ: defaultMode: "0755" enabled: true objectName: nextcloud-config targetSelector: nextcloud: nextcloud: mountPath: /usbin/occ subPath: occ type: configmap nginx-cert: defaultMode: "0600" enabled: true items: - key: tls.key path: private.key - key: tls.crt path: public.crt objectName: nextcloud-cert targetSelector: nginx: nginx: mountPath: /etc/nginx-certs readOnly: true type: secret nginx-conf: defaultMode: "0600" enabled: true items: - key: nginx.conf path: nginx.conf objectName: nginx targetSelector: nginx: nginx: mountPath: /etc/nginx readOnly: true type: configmap postgresbackup: datasetName: ix-postgres_backups domain: null enabled: true hostPath: null medium: null password: null readOnly: false server: null share: null size: null targetSelector: postgresbackup: permissions: mountPath: /mnt/directories/postgres_backup postgresbackup: mountPath: /postgres_backup type: ixVolume username: null postgresdata: datasetName: null domain: null enabled: true hostPath: /mnt/Camelot/Applications/Nextcloud/pgdata medium: null password: null readOnly: false server: null share: null size: null targetSelector: postgres: permissions: mountPath: /mnt/directories/postgres_data postgres: mountPath: /valib/postgresql/data type: hostPath username: null themes: datasetName: null domain: null enabled: true hostPath: /mnt/Camelot/Applications/Nextcloud/ncdata medium: null password: null readOnly: false server: null share: null size: null targetSelector: nextcloud: nextcloud: mountPath: /vawww/html/themes subPath: themes nextcloud-cron: nextcloud-cron: mountPath: /vawww/html/themes subPath: themes type: hostPath username: null tmp: enabled: true targetSelector: nextcloud: nextcloud: mountPath: /tmp type: emptyDir podOptions: automountServiceAccountToken: false dnsConfig: options: [] dnsPolicy: ClusterFirst enableServiceLinks: false hostAliases: [] hostNetwork: false restartPolicy: Always runtimeClassName: "" terminationGracePeriodSeconds: 30 tolerations: [] portal: {} postgresImage: pullPolicy: IfNotPresent repository: postgres tag: "15.2" rbac: {} redisImage: pullPolicy: IfNotPresent repository: bitnami/redis tag: 7.0.11 release_name: nextcloud resources: NVIDIA_CAPS: - all limits: cpu: 4000m memory: 8Gi requests: cpu: 10m memory: 50Mi scaleCertificate: nextcloud-cert: enabled: true id: 1 scaleExternalInterface: [] scaleGPU: [] secret: {} securityContext: container: PUID: 568 UMASK: "002" allowPrivilegeEscalation: false capabilities: add: [] drop: - ALL privileged: false readOnlyRootFilesystem: true runAsGroup: 568 runAsNonRoot: true runAsUser: 568 seccompProfile: type: RuntimeDefault pod: fsGroup: 568 fsGroupChangePolicy: OnRootMismatch supplementalGroups: [] sysctls: [] service: nextcloud: enabled: true ports: webui: enabled: true port: 80 primary: true targetPort: 80 targetSelector: nextcloud primary: true targetSelector: nextcloud type: ClusterIP nextcloud-nginx: enabled: true ports: webui-tls: enabled: true nodePort: 9002 port: 9002 targetPort: 9002 targetSelector: nginx targetSelector: nginx type: NodePort postgres: enabled: true ports: postgres: enabled: true port: 5432 primary: true targetPort: 5432 targetSelector: postgres targetSelector: postgres type: ClusterIP redis: enabled: true ports: redis: enabled: true port: 6379 primary: true targetPort: 6379 targetSelector: redis targetSelector: redis type: ClusterIP serviceAccount: {} workload: nextcloud: enabled: true podSpec: containers: nextcloud: enabled: true envFrom: - secretRef: name: nextcloud-creds imageSelector: image lifecycle: postStart: command: - /bin/sh - -c - echo "Installing ..." apt update && apt install -y --no-install-recommends \ echo "Failed to install binary/binaries..." echo "Finished." type: exec primary: true probes: liveness: enabled: true httpHeaders: Host: localhost path: /status.php port: 80 type: http readiness: enabled: true httpHeaders: Host: localhost path: /status.php port: 80 type: http startup: enabled: true httpHeaders: Host: localhost path: /status.php port: 80 type: http securityContext: capabilities: add: - CHOWN - DAC_OVERRIDE - FOWNER - NET_BIND_SERVICE - NET_RAW - SETGID - SETUID readOnlyRootFilesystem: false runAsGroup: 0 runAsNonRoot: false runAsUser: 0 hostNetwork: false initContainers: postgres-wait: args: - -c - echo "Waiting for postgres to be ready" until pg_isready -h ${POSTGRES_HOST} -U ${POSTGRES_USER} -d ${POSTGRES_DB}; do sleep 2 done command: bash enabled: true envFrom: - secretRef: name: postgres-creds imageSelector: postgresImage resources: limits: cpu: 500m memory: 256Mi type: init redis-wait: args: - -c - - echo "Waiting for redis to be ready" until redis-cli -h "$REDIS_HOST" -a "$REDIS_PASSWORD" -p ${REDIS_PORT_NUMBER:-6379} ping grep -q PONG; do echo "Waiting for redis to be ready. Sleeping 2 seconds..." sleep 2 done echo "Redis is ready!" command: bash enabled: true envFrom: - secretRef: name: redis-creds imageSelector: redisImage resources: limits: cpu: 500m memory: 256Mi type: init securityContext: fsGroup: 33 primary: true type: Deployment nginx: enabled: true podSpec: containers: nginx: enabled: true imageSelector: nginxImage primary: true probes: liveness: enabled: true httpHeaders: Host: localhost path: /status.php port: 9002 type: https readiness: enabled: true httpHeaders: Host: localhost path: /status.php port: 9002 type: https startup: enabled: true httpHeaders: Host: localhost path: /status.php port: 9002 type: https securityContext: capabilities: add: - CHOWN - DAC_OVERRIDE - FOWNER - NET_BIND_SERVICE - NET_RAW - SETGID - SETUID readOnlyRootFilesystem: false runAsGroup: 0 runAsNonRoot: false runAsUser: 0 hostNetwork: false initContainers: 01-wait-server: args: - -c - - echo "Waiting for [http://nextcloud:80]"; until wget --spider --quiet --timeout=3 --tries=1 http://nextcloud:80/status.php; do echo "Waiting for [http://nextcloud:80]"; sleep 2; done echo "Nextcloud is up: http://nextcloud:80"; command: - bash enabled: true imageSelector: bashImage type: init type: Deployment postgres: enabled: true podSpec: containers: postgres: enabled: true envFrom: - secretRef: name: postgres-creds imageSelector: ncPostgresImage primary: true probes: liveness: command: - sh - -c - until pg_isready -U ${POSTGRES_USER} -h localhost; do sleep 2; done enabled: true type: exec readiness: command: - sh - -c - until pg_isready -U ${POSTGRES_USER} -h localhost; do sleep 2; done enabled: true type: exec startup: command: - sh - -c - until pg_isready -U ${POSTGRES_USER} -h localhost; do sleep 2; done enabled: true type: exec resources: limits: cpu: 4000m memory: 8Gi securityContext: readOnlyRootFilesystem: false runAsGroup: 999 runAsUser: 999 initContainers: permissions: args: - -c - "for dir in /mnt/directories/; do\n if [ ! -d \"$dir\" ]; then\n echo \"[$dir] is not a directory, skipping\"\n continue\n fi\n\n echo \"Current Ownership and Permissions on [\"$dir\"]:\"\n echo \"chown: $(stat -c \"%u %g\" \"$dir\")\"\n echo \"chmod: $(stat -c \"%a\" \"$dir\")\" \n fix_owner=\"true\"\n fix_perms=\"true\"\n\n\n if [ \"$fix_owner\" = \"true\" ]; then\n echo \"Changing ownership to 999:999 on: [\"$dir\"]\"\n \ chown -R 999:999 \"$dir\"\n echo \"Finished changing ownership\"\n \ echo \"Ownership after changes:\"\n stat -c \"%u %g\" \"$dir\"\n \ fi\ndone\n" command: bash enabled: true imageSelector: bashImage resources: limits: cpu: 1000m memory: 512Mi securityContext: capabilities: add: - CHOWN readOnlyRootFilesystem: false runAsGroup: 0 runAsNonRoot: false runAsUser: 0 type: install type: Deployment postgresbackup: annotations: helm.sh/hook: pre-upgrade helm.sh/hook-delete-policy: hook-succeeded helm.sh/hook-weight: "1" enabled: true podSpec: containers: postgresbackup: command: - sh - -c - echo 'Fetching password from config.php' # sed removes ' , => spaces and db from the string POSTGRES_USER=$(cat /nc-config/config/config.php grep 'dbuser' sed "s/dbuser ',=>//g") POSTGRES_PASSWORD=$(cat /nc-config/config/config.php grep 'dbpassword' sed "s/dbpassword ',=>//g") POSTGRES_DB=$(cat /nc-config/config/config.php grep 'dbname' sed "s/dbname ',=>//g") [ -n "$POSTGRES_USER" ] && [ -n "$POSTGRES_PASSWORD" ] && [ -n "$POSTGRES_DB" ] && echo 'User, Database and password fetched from config.php' until pg_isready -U ${POSTGRES_USER} -h ${POSTGRES_HOST}; do sleep 2; done echo "Creating backup of ${POSTGRES_DB} database" pg_dump --dbname=${POSTGRES_URL} --file /postgres_backup/${POSTGRES_DB}$(date +%Y-%m-%d_%H-%M-%S).sql echo "Failed to create backup" echo "Backup finished" enabled: true envFrom: - secretRef: name: postgres-backup-creds imageSelector: ncPostgresImage primary: true probes: liveness: enabled: false readiness: enabled: false startup: enabled: false resources: limits: cpu: 2000m memory: 2Gi securityContext: readOnlyRootFilesystem: false runAsGroup: 999 runAsUser: 999 initContainers: permissions: args: - -c - "for dir in /mnt/directories/*; do\n if [ ! -d \"$dir\" ]; then\n echo \"[$dir] is not a directory, skipping\"\n continue\n fi\n\n echo \"Current Ownership and Permissions on [\"$dir\"]:\"\n echo \"chown: $(stat -c \"%u %g\" \"$dir\")\"\n echo \"chmod: $(stat -c \"%a\" \"$dir\")\" \n if [ $(stat -c %u \"$dir\") -eq 999 ] && [ $(stat -c %g \"$dir\") -eq 999 ]; then\n echo \"Ownership is correct. Skipping...\"\n fix_owner=\"false\"\n \ else\n echo \"Ownership is incorrect. Fixing...\"\n fix_owner=\"true\"\n \ fi\n\n\n if [ \"$fix_owner\" = \"true\" ]; then\n echo \"Changing ownership to 999:999 on: [\"$dir\"]\"\n chown -R 999:999 \"$dir\"\n \ echo \"Finished changing ownership\"\n echo \"Ownership after changes:\"\n \ stat -c \"%u %g\" \"$dir\"\n fi\ndone" command: bash enabled: true imageSelector: bashImage resources: limits: cpu: 1000m memory: 512Mi securityContext: capabilities: add: - CHOWN readOnlyRootFilesystem: false runAsGroup: 0 runAsNonRoot: false runAsUser: 0 type: init restartPolicy: Never securityContext: fsGroup: "33" type: Job redis: enabled: true podSpec: containers: redis: enabled: true envFrom: - secretRef: name: redis-creds imageSelector: redisImage primary: true probes: liveness: command: - /bin/sh - -c - redis-cli -a "$REDIS_PASSWORD" -p ${REDIS_PORT_NUMBER:-6379} ping grep -q PONG enabled: true type: exec readiness: command: - /bin/sh - -c - redis-cli -a "$REDIS_PASSWORD" -p ${REDIS_PORT_NUMBER:-6379} ping grep -q PONG enabled: true type: exec startup: command: - /bin/sh - -c - redis-cli -a "$REDIS_PASSWORD" -p ${REDIS_PORT_NUMBER:-6379} ping grep -q PONG enabled: true type: exec resources: limits: cpu: 4000m memory: 8Gi securityContext: readOnlyRootFilesystem: false runAsGroup: 0 runAsNonRoot: false runAsUser: 1001 securityContext: fsGroup: 1001 type: Deployment See error above values.`
submitted by rweninger to truenas [link] [comments]


2024.05.14 12:15 merkling Gnome Stronghold Advanced Agility Course Bot - Released: 5-14-2024

Gnome Stronghold Advanced Agility Course Bot - Released: 5-14-2024

Starting point (behind and just to the right of the roof pipe, ground level):

https://preview.redd.it/mfjydosdad0d1.png?width=778&format=png&auto=webp&s=3c8914710cdfb35c6b13a518563f8752365fa042
Here's the code:
import pyautogui import random import time def perform_click(x_range, y_range, timer_range): """ Perform a click operation at a randomized position within the given ranges. """ x = random.uniform(*x_range) y = random.uniform(*y_range) timer = random.uniform(*timer_range) pyautogui.click(x, y) time.sleep(timer) def main(): try: while True: perform_click((460, 478), (540, 562), (10, 12)) perform_click((903, 931), (690, 700), (5, 7)) perform_click((966, 968), (571, 586), (3, 5)) perform_click((900, 905), (561, 577), (5, 7)) perform_click((1254, 1264), (636, 646), (5, 7)) perform_click((1079, 1100), (243, 245), (12, 14)) perform_click((1671, 1677), (111, 118), (4, 6)) perform_click((801, 831), (580, 588), (8, 10)) except KeyboardInterrupt: print("Program exited on user command.") except Exception as e: print(f"An error occurred: {str(e)}") if __name__ == "__main__": main() 
The Gnome Stronghold Advanced Agility Course Bot, launched on May 13, 2024, represents a significant leap in gaming automation technology. This sophisticated tool is designed for players of the popular MMORPG who are looking to enhance their agility training efficiency. By automating movements and tasks within the Gnome Stronghold Advanced Agility Course, this bot helps players maximize their agility experience points with minimal user input.
Key Features:
  • Precision Pathing: The bot utilizes advanced algorithms to navigate the course flawlessly, ensuring optimal speed and efficiency.
  • Customizable Settings: Users can customize various settings to align with their gameplay preferences, including speed adjustments and break intervals to mimic natural play and avoid detection.
  • Safety Features: Built with the latest anti-detection technology, the bot reduces the risk of account flags, providing a secure way to advance agility levels.
Ideal for both novice and veteran players, the Gnome Stronghold Advanced Agility Course Bot offers a hands-free solution to grinding through agility courses, allowing players to focus on other aspects of the game or simply enjoy a break without halting their progress.
I hope you guys have as much exp as I did with it!
If you have any questions, don't hesitate to ask!
submitted by merkling to RunescapeBots [link] [comments]


2024.05.14 12:06 fab_space Code togheter (was DevGPT)

Halo prompterz,
I've been enhancing DevGPT for months (name changed due to OpenAI policy updates), and it's a game-changer! This tool works seamlessly with all GPT-4 model updates and even supports GPT-3.5 for a free similar experience. Plus, it’s compatible with local LLMs like Phi-3, LLaMA-3, and Mistral models. For those who prefer a 100% local setup, an OpenWebUI prompt is available.

Key Features:

Example Commands:

This versatile tool supports a wide range of coding needs, from ML projects to blockchain development. Experience the future of coding with DevGPT!
Check it out and share your thoughts! 🌟
GitHub Link
GPT link
submitted by fab_space to ChatGPT [link] [comments]


2024.05.14 12:05 ahead-market FENC Q1 2024 Earnings: Strong Revenue and EPS Beat

FENC reported a robust Q1 2024 with total revenues of $25.4M and EPS of $0.41, significantly surpassing analysts' expectations.

Key Metrics

Revenue $25.4M
Operating Expenses $11.634M
Net Income $12.837M
Earnings Per Share $0.41
Cash and Cash Equivalents $51.184M
Business Highlights
Guidance
Expectations: BEAT
FENC's reported revenue of $25.4M greatly exceeded the average analyst estimate of $18.88M for Q1 2024. The EPS of $0.41 also surpassed the average estimate of $0.26. These results indicate a strong performance against market expectations, with revenue and EPS both showing significant positive surprises.
submitted by ahead-market to ahead_market [link] [comments]


2024.05.14 12:04 Shek7 How to find out, which image was shown in experiment

Hello,
first: This is not my experiment, I am just trying to help my wife.
She had to do a group project with two other guys. The guys did the coding in PsychoPy, my wife did most of the required tests with people. The one problem: The two other guys made a mistake.
(A small part of) The Experiment:
One Loop/Block was about images, that were seen in blocks before. You had to put them in the correct sequence. In the .CSV I can see if the test subject did it right or not (1 or 0 in .CSV).
The Problem:
The images are seperated in two groups (Fantasy-Pictures and Horror-Pictures) and chosen at random.
First you see a sequence of 6 Fantasy-Pictures (FP), then 6 Horror-Pictures (HP) and a key on your keyboard, that it belongs to. This repeats once again. After this, you get 6 pictures shown and you have to press the key, that they belonged to. You don't see the key this time.
In the PsychoPy generated Savefile (.CSV) it only shows if the test subject did guess correctly. Not if it was a FP or HP.
The Hope:
Is there any chance, that this info would be saved in the .Psydat? How could I open it in a readable state?
Thanks in advance and sorry that i can't be precisely. I don't know PsychoPy myself and just trying to help my wife.
submitted by Shek7 to PsychoPy [link] [comments]


2024.05.14 12:03 ahead-market CGAU Q1 2024 Earnings: Strong Revenue and EPS Growth

CGAU reported a robust Q1 2024 with total revenue of $305.8 million, up 35%, and EPS of $0.31, significantly surpassing the average analyst estimate of $0.1.

Key Metrics

Revenue $305.8M 35%
Operating Expenses $173.8M
Operating Expenses Growth -15%
Net Income $66.4M
Earnings Per Share $0.31 191%
Cash and Cash Equivalents $647.6M
Segment Performance
Business Highlights
Guidance
Expectations: BEAT
CGAU's reported EPS of $0.31 greatly exceeded the average analyst estimate of $0.1 for Q1 2024, marking a 191% growth in EPS year-over-year. Revenue also surpassed expectations, with $305.8 million reported against an estimated $228 million, indicating a strong performance across key financial metrics.
submitted by ahead-market to ahead_market [link] [comments]


2024.05.14 11:53 apps-1 Modernizing Enterprise Applications with Low-Code Platforms

Enterprise applications are the backbone of modern businesses, supporting critical functions such as customer relationship management, supply chain management, and financial operations. However, many legacy enterprise applications struggle to keep pace with the rapidly evolving technology landscape, hindering organizational agility, innovation, and competitiveness. Low-code development platforms offer a compelling solution for modernizing enterprise applications, enabling organizations to accelerate the pace of innovation, improve user experiences, and drive digital transformation. In this article, we'll explore how low-code platforms can be leveraged to modernize enterprise applications effectively.

Understanding Enterprise legacy Application Modernization

Enterprise application modernization involves updating and transforming legacy applications to meet current business needs, technological requirements, and user expectations. Traditional approaches to application modernization often involve extensive rewriting or refactoring of code, which can be time-consuming, costly, and disruptive to ongoing operations. Low-code platforms offer an alternative approach, allowing organizations to modernize legacy applications rapidly using visual development tools, pre-built components, and automation capabilities.

Key Benefits of Modernizing Enterprise Applications with Low-Code Platforms

  1. Speed and Agility: Low-code platforms enable rapid application development and deployment, allowing organizations to iterate quickly, respond to changing requirements, and deliver new features and functionalities to end-users at a fraction of the time and cost.
  2. User-Centric Design: Low-code platforms prioritize user experience and design, providing intuitive visual interfaces and drag-and-drop tools that empower developers to create modern, user-friendly applications that meet the needs of today's digital workforce.
  3. Integration and Interoperability: Low-code platforms offer robust integration capabilities, allowing organizations to seamlessly connect with existing systems, data sources, and third-party services. This enables smooth data exchange, process automation, and collaboration across the enterprise ecosystem.
  4. Scalability and Flexibility: Low-code platforms are designed to scale with the needs of the organization, supporting applications of varying complexity, size, and usage patterns. Whether building simple departmental apps or mission-critical enterprise solutions, low-code platforms offer the scalability and flexibility to support diverse use cases.
  5. Empowering Citizen Developers: Low-code platforms democratize application development, allowing business users, domain experts, and citizen developers to participate actively in the development process. By empowering non-technical users to build and customize applications, organizations can accelerate innovation, drive business agility, and foster a culture of digital innovation.

Strategies for Modernizing Enterprise Applications with Low-Code Platforms

  1. Assessment and Planning: Start by conducting a comprehensive assessment of existing enterprise applications to identify pain points, technical debt, and modernization opportunities. Develop a clear modernization strategy that aligns with business goals, prioritizes initiatives based on impact and feasibility, and establishes metrics for success.
  2. Selecting the Right Platform: Choose a low-code platform that aligns with your organization's requirements, technical capabilities, and modernization goals. Evaluate factors such as platform features, scalability, security, vendor support, and total cost of ownership (TCO) to select the platform that best meets your needs.
  3. Incremental Modernization: Adopt an incremental approach to enterprise legacy application modernization, focusing on iterative improvements and phased migration to modern architectures and technologies. Start with low-risk, high-impact initiatives, such as user interface (UI) modernization or integration with cloud services, and gradually expand legacy application modernization efforts to cover the entire application portfolio.
  4. User-Centric Design: Prioritize user experience and design throughout the modernization process, soliciting feedback from end-users and stakeholders to ensure that the modernized applications meet their needs and expectations. Leverage the visual design capabilities of low-code platforms to create intuitive, engaging, and responsive user interfaces that enhance productivity and satisfaction.
  5. Integration and Interoperability: Pay close attention to integration requirements and interoperability considerations when modernizing enterprise applications with low-code platforms. Ensure seamless integration with existing systems, data sources, and external services, leveraging APIs, connectors, and middleware to enable data exchange, process automation, and collaboration across the enterprise ecosystem.

Conclusion

Modernizing enterprise applications is essential for organizations looking to stay competitive, innovate, and adapt to changing business requirements and user expectations. Low-code platforms offer a powerful solution for modernizing enterprise applications rapidly, efficiently, and cost-effectively, enabling organizations to unlock new opportunities for innovation, growth, and digital transformation. By embracing low-code platforms as part of their modernization strategy, organizations can accelerate the pace of innovation, improve user experiences, and drive business agility in today's dynamic and competitive business landscape.
Read more:
Wave maker
Rapid application development platform
Low-code Enterprise application development platform
Low code application development platform or Low code development platform
What is Low code app development platforms
Composable low code isvs
Java-based low-code platform
Composable isvs
RAD studio-Rapid application development software platform
APAAS-application platform as a service
Cloud application development platform
Legacy application modernization services
React-native cross-platform mobile application development platform
Compare Wavemaker vs Outsystems vs mendix vs power apps — low code alternatives and its pricing
New application development platform
Rapid application development model
Low-code for consumable Banking and financial Low-code platform solutions
Internal api vs external apis
Rapid application development vs SDLC
Custom application development platform
Embedded banking and Finance, Low-Code and the Emerging Face of Adaptability
BAAS-Banking as a service
Composable Low-code banking solutions
Telecom low code platform
Alternative to Xamarin and Cordova
Wavemaker
Legacy application modernization platform
Cross-Platform React Native Mobile App Development
submitted by apps-1 to customapi [link] [comments]


2024.05.14 11:51 Fearless-Stuff9956 Best Smart Door Lock

Looking to upgrade your home security with a smart door lock? Here's a rundown of some of the best options for 2024. Each lock has its own strengths, so you can choose the one that best fits your needs.

Best Smart Door Lock

  1. August Wi-Fi Smart Lock (Best Overall)
  2. Schlage Encode Smart WiFi Deadbolt (Best High-Security)
  3. Wyze Lock (Best Budget)
  4. Level Lock - Touch Edition (Best Design)
  5. Yale Assure Lock SL (Best for Versatility)
  6. Nuki Smart Lock 2.0 (Best Simplicity)

1. August Wi-Fi Smart Lock

The August Wi-Fi Smart Lock is a top choice for many homeowners. It integrates with your existing deadbolt, making it super easy to install without needing to change your keys. It supports Apple HomeKit, Amazon Alexa, Google Assistant, and Z-Wave.
Key Features:
  • Installation: Quick and straightforward, works with your current keys.
  • Smart Features: Geofencing for auto-unlock, remote access through the August app, customizable access codes.
  • Security: ANSI Grade 1 rating, ensuring top-notch security.

2. Schlage Encode Smart WiFi Deadbolt

The Schlage Encode is known for its high security, boasting an ANSI Grade 1 rating and built-in alarm technology. It connects directly to your Wi-Fi, so no additional hub is needed.
Key Features:
  • Installation: Easy and straightforward.
  • Smart Features: Compatible with Amazon Alexa and Google Assistant.
  • Security: High security with built-in alarm features.

3. Wyze Lock

The Wyze Lock is an affordable option that includes its own hub. It integrates with Alexa and Google Nest but has limited compatibility with other systems.
Key Features:
  • Installation: Replaces only the interior part of your deadbolt.
  • Smart Features: Activity log, remote access, key sharing via the Wyze app.
  • Security: ANSI Grade 3 rating.

4. Yale Assure Lock SL

This lock features a key-free design with a touchscreen keypad and supports multiple smart home systems like Alexa, Google Assistant, Apple HomeKit, and Z-Wave.
Key Features:
  • Installation: Simple setup, supports various smart home integrations.
  • Smart Features: Keyless entry, one-touch locking, remote access.
  • Security: ANSI Grade 2 rating.

5. Level Lock - Touch Edition

The Level Lock - Touch Edition fits inside your existing deadbolt, maintaining the aesthetic of your door. It supports touch, key card, and app controls.
Key Features:
  • Installation: Fits within your current deadbolt, invisible design.
  • Smart Features: Touch-to-lock/unlock, key card access, app control.
  • Security: ANSI Grade 1 rating.

6. Nuki Smart Lock 2.0

The Nuki Smart Lock 2.0 is easy to install and versatile, supporting Bluetooth, button, and manual unlocking methods.
Key Features:
  • Installation: Simple, using screws or adhesive pads.
  • Smart Features: Auto-locking/unlocking, remote access with Nuki Bridge.
  • Security: Requires specific euro cylinder for best performance.
submitted by Fearless-Stuff9956 to newproducts [link] [comments]


2024.05.14 11:50 Outlaw621 [WTS] Surefire Z68 Tailcap, HSGI Taco, M&P Sights, PS90 T1/T2 Mount, Sig Parts, Hogue, Microtech, Benchmade Adamas

Timestamp
Corresponding pictures will be below the listed item. ALL PRICES INCLUDE GROUND SHIPPING. USPS PRIORITY SHIPPING AVAILABLE FOR AN ADDITIONAL $5.00. Payment via ZELLE is preferred but will also accept Venmo with Hi or Hello as a note. If absolutely required, PayPal FF for payment with ABSOLUTELY NO NOTES will be accepted. "Dibs" rules apply followed by YOU sending a Direct Message for payment info. This means you MUST make a post in the thread THAN send a Direct Message. NO CHATS!!! Direct Message for communication because they can't be deleted but chats can disappear. Payment is expected within 1 hour (60 minutes) of receiving payment instructions or I move to the next buyer. Instead of cluttering the thread with offers please contact me via DIRECT MESSSGE BY CLICKING HERE.
Surefire Z68 Tailcap This is a NEW Surefire Z68 tailcap. I am the original owner. The head was removed from a new Surefire Scout. It is has not seen any live fire. $40.00 shipped Surefire Z68
HSGI Extended Pistol / Baton Taco MultiCam with ABM (adaptable belt mount). Will fit up to a 2.25 inch belt. Mounted and removed. Did not work for my purpose. $25.00 shipped HSGI Taco
Hogue HandALL Universal Grip Sleeve This is unused and still in the package. $10.00 shipped Hogue HandALL
M&P OEM Sights These were take-offs from a new M&P pistol. $15.00 shipped M&P OEM Sights
Design Machine PS90 T1/T2 Mount This is a Design Machine PS90 T1/T2 Mount. It will accept any red dot that has the T1/T2 footprint. It was mounted to my PS90 with the above listed T2. It includes screws to attach a red dot and screws to mount to a PS90. $100.00 shipped DM PS90 Mount
Sig Sauer P220 OEM Parts I am selling a vintage Decocking Lever, Sear and Safety Lever for the Sig Sauer P220. These are all unused OEM parts that were removed from a 2001 manufactured P220. This is NOT the SRT kit. $20.00 shipped Sig P220 Parts
Microtech Glykon D/E This is a NIB Microtech Glykon D/E OTF Auto (184-10AP) in Apocalyptic finish. Unused and Uncarried with factory edge. $510.00 shipped Glykon
Benchmade Adamas Full Size Auto This is a Unused and Uncarried Benchmade Adamas Automatic Knife Olive G-10 (3.8" FE) 2750FE-2. This is the full size and NOT the mini. Brown Cerakote-finished drop point blade made from CPM CRU-WEAR. Automatic thumb slide opener with OD green G-10 scales on skeletonized steel liners, secure AXIS lock and reversible, tip-up deep-carry pocket clip. Includes sheath with malice clip. Does not have the box. $275.00 shipped Benchmade Adamas
submitted by Outlaw621 to GunAccessoriesForSale [link] [comments]


2024.05.14 11:44 leqi_ai_0509 PDFtoPDFf.ai: Compress Your Documents with One Click! Make PDF Editing Easier and More Efficient

PDFtoPDFf.ai: Compress Your Documents with One Click! Make PDF Editing Easier and More Efficient
In the digital age, PDF documents have become an indispensable part of our work, study, and daily life. However, traditional PDFs often come with limitations. Imagine receiving a PDF hundreds of pages long only to find it's too large, loads slowly, and makes it hard to quickly find the information you need; or when you want to edit a PDF but find yourself hindered by format restrictions—it, it can be quite frustrating.
To address these issues, we introduced pdftopdf.ai—a PDF document processing tool leveraging advanced OCR technology. It not only compresses documents with a single click but also enables editable features in PDFs. Whether you're dealing with books, documents, or newspapers, pdftopdf.ai can accurately recognize text and extract key information.
In the upcoming articles, we will detail the features and advantages of pdftopdf.ai, as well as its applications across various fields. We believe that by understanding the powerful capabilities of pdftopdf.ai, you will be able to effortlessly tackle the challenges of PDF document processing, making your work and studies more efficient and convenient.

PDF Compression: Smaller, Faster, More Efficient

pdftopdf.ai's compression feature uses a unique OCR technology, different from traditional methods. Traditional PDF compression often involves reducing image quality and size, which can sacrifice clarity and readability. pdftopdf.ai, however, uses a more intelligent approach—text-based compression.
  • Core logic of text-based compression involves converting the image and text information in PDF files into editable text formats, then compressing and optimizing the text. Through this process, pdftopdf.ai maintains clarity and readability while significantly reducing file size. This method is not only effective but also highly efficient, making your PDFs lighter in an instant.
  • Advantages of text-based compression Firstly, in terms of storage, a smaller file size means you can save more storage space, whether on personal computers, servers, or cloud storage. Secondly, for transmission, a smaller file size can significantly shorten transfer times, reduce network bandwidth consumption, and enhance work efficiency. Whether shared via email, instant messaging tools, or cloud drives, compressed PDFs allow for quick and easy sharing and collaboration.

Tutorial: One-Click Compression and Text Recognition

Using pdftopdf.ai to convert PDFs to text and compress them is a simple and straightforward process. Here are the detailed steps:
Step 1: Visit the official website and upload your file
First, open your browser and visit pdftopdf.ai's official website. On the homepage, click the "Upload File" button and select the PDF file you wish to convert.
https://preview.redd.it/mdyu2mvn4d0d1.png?width=1280&format=png&auto=webp&s=870b4a957b57180206fd1c03f2d00b3e21cd3931
Step 2: Convert after file upload
Once the upload is complete, the system will automatically start using OCR technology for text recognition and compression processing. This process may take some time, depending on the file's size and complexity.
https://preview.redd.it/neiwc6no4d0d1.png?width=1280&format=png&auto=webp&s=6293ee9beb20f5fbe74480855b70a765681f05e1
Step 3: Pay and download
Depending on your needs, you can choose between two accuracy levels for OCR—pro (99.5% accuracy) and standard (99% accuracy). After payment, you can immediately start downloading the newly generated PDF file.
https://preview.redd.it/pctfa7wp4d0d1.png?width=1280&format=png&auto=webp&s=85a09d3504a23410c6812e02b4ee91d45ee9f9fa
The entire tutorial requires just three steps and no complex operations. pdftopdf.ai is committed to providing a convenient and efficient PDF processing experience, allowing you to easily meet all your PDF file processing needs. Whether for study, work, or daily life, pdftopdf.ai is your reliable partner.

Conclusion

In the digital office and learning environment, processing PDF documents is undoubtedly a crucial part of daily tasks. By integrating advanced OCR technology and one-click compression, pdftopdf.ai offers a smart solution that greatly simplifies the PDF document processing procedure.
pdftopdf.ai can convert images and text in PDF files into editable text formats and supports compressing the converted text to reduce file size, facilitating easier storage and transfer. More importantly, all these operations can be completed with just a few simple steps, requiring no specialized technical knowledge, truly achieving the convenience of "one-click" processing.
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submitted by leqi_ai_0509 to u/leqi_ai_0509 [link] [comments]


2024.05.14 11:40 Nitu5858 Title: Help Needed: STM32 Blue Pill with RS485 and ModbusMaster Library - Incorrect Data Reading

Hello everyone,
I'm currently working on a project using the STM32 Blue Pill with an RS485 module, and I'm trying to establish Modbus communication using the Arduino IDE and the ModbusMaster library. Specifically, I need to read one holding register from a slave device. However, I'm encountering issues with the data I'm receiving.
Here are the details of my setup:
When I attempt to read the holding register, I'm getting values like:
Here is a snippet of my code:
#include

// instantiate ModbusMaster object
ModbusMaster node;

void setup() {
// initialize Modbus communication baud rate
Serial3.begin(9600);

// communicate with Modbus slave ID 1 over Serial3
node.begin(1, Serial3);
}

void loop() {
uint8_t result;
uint16_t data;

// read holding register 0x0001
result = node.readHoldingRegisters(0x0001, 1);

if (result == node.ku8MBSuccess) {
data = node.getResponseBuffer(0x0000);
Serial.println(data);
} else {
Serial.print("Error: ");
Serial.println(result, HEX);
}

delay(1000);
}
Despite following various tutorials and double-checking my connections, I'm still facing issues with the data output. Could anyone provide insights or suggestions on what might be causing these incorrect readings? Any help or guidance would be greatly appreciated!
Thank you!

submitted by Nitu5858 to embedded [link] [comments]


2024.05.14 11:38 apps-1 The Rapid Adoption of Low-Code Development Platforms

In recent years, low-code development platforms have witnessed a meteoric rise in popularity, transforming the way organizations build software applications. This rapid adoption can be attributed to several key factors, including the growing demand for digital solutions, the need for faster development cycles, and the increasing shortage of skilled developers. In this article, we'll explore the reasons behind the rapid adoption of low-code development platforms and the implications for businesses in today's digital landscape.

The Need for Speed and Agility

In today's fast-paced business environment, organizations are under constant pressure to innovate and respond quickly to changing market demands. Traditional software development methods often involve lengthy development cycles and complex coding processes, which can hinder agility and slow down time-to-market. Low-code development platforms offer a solution to this challenge by enabling developers to build applications quickly and efficiently using visual interfaces and pre-built components. With low-code platforms, organizations can accelerate development cycles, iterate rapidly, and deliver new features and functionalities to end-users at a fraction of the time and cost.

Bridging the Skills Gap

The global shortage of skilled software developers is a well-documented challenge facing organizations across industries. As demand for digital solutions continues to rise, the gap between supply and demand for developers is widening, making it increasingly difficult for organizations to find and retain top talent. Low-code development platforms address this challenge by democratizing the software development process and empowering citizen developers, business analysts, and other non-technical users to build applications without extensive coding knowledge. By lowering the barrier to entry and expanding the pool of potential developers, low-code platforms enable organizations to scale their development efforts and tackle a broader range of projects.

Empowering Citizen Developers

One of the most significant drivers of low-code adoption is the rise of citizen developers—non-technical users who possess domain expertise and a deep understanding of business processes but lack traditional coding skills. Low-code platforms empower citizen developers to participate actively in the application development process, allowing them to create and customize enterprise applications to meet their specific needs without relying on IT departments or external developers. This democratization of development enables organizations to unlock the full potential of their workforce, drive innovation at the grassroots level, and accelerate digital transformation initiatives across the enterprise.

Meeting the Demands of Digital Transformation

Digital transformation has become a strategic imperative for organizations looking to stay competitive and thrive in today's digital economy. However, traditional software development approaches often struggle to keep pace with the rapid pace of technological change and evolving customer expectations. Low-code development platforms provide a flexible and agile framework for driving digital transformation, allowing organizations to modernize legacy systems, build customer-facing applications, and innovate rapidly in response to market dynamics. By harnessing the power of low-code platforms
, organizations can accelerate their digital transformation journey, unlock new revenue streams, and deliver exceptional experiences to customers and employees alike.

Conclusion

The rapid adoption of low-code development platforms represents a paradigm shift in how software is built, deployed, and maintained in today's digital age. By offering speed, agility, and accessibility, low-code platforms empower organizations to innovate faster, bridge the skills gap, and drive digital transformation at scale. As low-code adoption continues to grow, organizations that embrace this transformative technology will gain a competitive edge, adapt more quickly to market changes, and unlock new opportunities for growth and innovation in the years to come.
Read more:
Wave maker
Rapid application development platform
Low-code Enterprise application development platform
Low code application development platform or Low code development platform
What is Low code app development platforms
Composable low code isvs
Java-based low-code platform
Composable isvs
RAD studio-Rapid application development software platform
APAAS-application platform as a service
Cloud application development platform
Legacy application modernization services
React-native cross-platform mobile application development platform
Compare Wavemaker vs Outsystems vs mendix vs power apps — low code alternatives and its pricing
New application development platform
Rapid application development model
Low-code for consumable Banking and financial Low-code platform solutions
Internal api vs external apis
Rapid application development vs SDLC
Custom application development platform
Embedded banking and Finance, Low-Code and the Emerging Face of Adaptability
BAAS-Banking as a service
Composable Low-code banking solutions
Telecom low code platform
Alternative to Xamarin and Cordova
Wavemaker
Legacy application modernization platform
Cross-Platform React Native Mobile App Development
submitted by apps-1 to developLowcode [link] [comments]


2024.05.14 11:37 Nitu5858 Help Needed: STM32 Blue Pill with RS485 and ModbusMaster Library - Incorrect Data Reading

Help Needed: STM32 Blue Pill with RS485 and ModbusMaster Library - Incorrect Data Reading
Hello everyone,
I'm currently working on a project using the STM32 Blue Pill with an RS485 module, and I'm trying to establish Modbus communication using the Arduino IDE and the ModbusMaster library. Specifically, I need to read one holding register from a slave device. However, I'm encountering issues with the data I'm receiving.
Here are the details of my setup:
  • Microcontroller: STM32 Blue Pill
  • Communication Module: RS485
  • Software Environment: Arduino IDE
  • Library Used: ModbusMaster
  • USART Port: USART3 (RS485 module is connected here)
When I attempt to read the holding register, I'm getting values like:


https://preview.redd.it/h46bafoq3d0d1.png?width=1344&format=png&auto=webp&s=c6a2f047c313d2c30b2b3b365d6d74b214a40faf


Here is a snippet of my code:
#include #include ModbusMaster node; HardwareSerial Serial3(USART3);// RX, TX pins for SoftwareSerial void setup() { // Modbus communication runs at 9600 baud rate Serial.begin(9600); Serial3.begin(9600); // Initialize SoftwareSerial node.begin(1, Serial); } void loop() { uint8_t result; uint16_t data; // Only one register, so a single uint16_t variable is sufficient // Read one register starting at 0x3100 (adjusted address) result = node.readHoldingRegisters(0x2FFF, 1); // Serial.print("HERE"); if (result == node.ku8MBSuccess) { Serial.print("HERE"); Serial.print("ReadHoldingRegisters: "); // Retrieve the value from the response buffer data = node.getResponseBuffer(0); Serial.println(data); delay(1000); } else { // Serial.println("Failed to read holding register\n."); } }
Despite following various tutorials and double-checking my connections, I'm still facing issues with the data output. Could anyone provide insights or suggestions on what might be causing these incorrect readings? Any help or guidance would be greatly appreciated!
Thank you!
submitted by Nitu5858 to stm32 [link] [comments]


2024.05.14 11:28 noobfpvpilot First case of magic smoke 🤤 in 3 years of building quads

First case of magic smoke 🤤 in 3 years of building quads
QUESTION- If I were to use a smoke stopper and I wasn't already suspicious of esc #4, how could I have pin pointed the fault? Does a smoke stopper provide any "blinking codes" for fault diagnosis? Or is it just a pass/fail thingy...
INSIGHT: Salvaged an ESC from my daily driver 5" build to use in my 3D printed frame (just for the funsies) Checked all wiring for shorts with a multimeter, all good. Checked all motor mounting screws, all good. Powered up for the first time, armed, smooth sailing for a minute. Disarmed, turned off my room lights to get a video of the RGB, armed again and poof 💨
This didn't come out as a surprise though since esc #4 was showing signs of failure for over a month now (motor #4 spinning slightly slower than the rest) I guess it was just a matter of time before the FETs completely gave in.
submitted by noobfpvpilot to fpv [link] [comments]


2024.05.14 11:25 apps-1 4 Phases of Rapid Application Development Methodology

Rapid Application Development (RAD) methodology is an iterative and incremental approach to software development that prioritizes speed and flexibility. It aims to deliver high-quality software solutions quickly by focusing on rapid prototyping, iterative feedback, and continuous improvement. The RAD methodology typically consists of four main phases:

1. Requirements Planning:

In this initial phase, the project team collaborates with stakeholders to gather and prioritize requirements for the software solution. Rather than aiming for a comprehensive and detailed requirements specification upfront, the focus is on identifying the core features and functionalities that deliver the most value to the end-users. Requirements are often captured using techniques such as workshops, interviews, and brainstorming sessions. The goal is to establish a shared understanding of the project scope, objectives, and constraints.

2. Prototyping:

The prototyping phase is where the RAD methodology truly shines. Instead of waiting until all requirements are fully documented before starting development, RAD advocates for the rapid creation of prototypes or mock-ups that demonstrate key features and user interactions. These prototypes are typically built using low-code or no-code tools, allowing developers to iterate quickly based on user feedback. By involving end-users early in the process, the project team can validate assumptions, gather requirements iteratively, and refine the solution to better meet user needs.

3. Iterative Development:

Once the initial prototypes are validated, the project moves into the iterative development phase. Here, the development team works in short, time-boxed iterations to incrementally build and refine the software solution. Each iteration typically lasts between one to four weeks and results in a potentially shippable increment of functionality. The RAD methodology encourages continuous collaboration between developers, testers, and stakeholders to ensure that feedback is incorporated promptly, and the solution evolves rapidly based on changing requirements and priorities.

4. Deployment and Feedback:

The final phase of the RAD methodology focuses on deploying the software solution to production and gathering feedback from end-users. Unlike traditional waterfall approaches, where deployment happens only after all development is complete, RAD advocates for releasing smaller increments of functionality early and often. This allows stakeholders to start realizing the benefits of the software solution sooner and provides valuable insights into its usability, performance, and effectiveness. Based on feedback received during this phase, the project team can make further improvements and enhancements to the solution in subsequent iterations.

Conclusion:

The RAD methodology offers a flexible and adaptive approach to software development, emphasizing collaboration, speed, and customer satisfaction. By breaking the development process into iterative cycles of prototyping, development, and feedback, RAD enables organizations to deliver high-quality software solutions quickly and responsively. However, successful implementation of RAD requires strong communication, collaboration, and a willingness to embrace change throughout the project lifecycle.
Rapid Application Development (RAD) methodology is an iterative and incremental approach to software development that prioritizes speed and flexibility. It aims to deliver high-quality software solutions quickly by focusing on rapid prototyping, iterative feedback, and continuous improvement. The RAD methodology typically consists of four main phases:

1. Requirements Planning:

In this initial phase, the project team collaborates with stakeholders to gather and prioritize requirements for the software solution. Rather than aiming for a comprehensive and detailed requirements specification upfront, the focus is on identifying the core features and functionalities that deliver the most value to the end-users. Requirements are often captured using techniques such as workshops, interviews, and brainstorming sessions. The goal is to establish a shared understanding of the project scope, objectives, and constraints.

2. Prototyping:

The prototyping phase is where the RAD methodology truly shines. Instead of waiting until all requirements are fully documented before starting development, RAD advocates for the rapid creation of prototypes or mock-ups that demonstrate key features and user interactions. These prototypes are typically built using low-code or no-code tools, allowing developers to iterate quickly based on user feedback. By involving end-users early in the process, the project team can validate assumptions, gather requirements iteratively, and refine the solution to better meet user needs.

3. Iterative Development:

Once the initial prototypes are validated, the project moves into the iterative development phase. Here, the development team works in short, time-boxed iterations to incrementally build and refine the software solution. Each iteration typically lasts between one to four weeks and results in a potentially shippable increment of functionality. The RAD methodology encourages continuous collaboration between developers, testers, and stakeholders to ensure that feedback is incorporated promptly, and the solution evolves rapidly based on changing requirements and priorities.

4. Deployment and Feedback:

The final phase of the RAD methodology focuses on deploying the software solution to production and gathering feedback from end-users. Unlike traditional waterfall approaches, where deployment happens only after all development is complete, RAD advocates for releasing smaller increments of functionality early and often. This allows stakeholders to start realizing the benefits of the software solution sooner and provides valuable insights into its usability, performance, and effectiveness. Based on feedback received during this phase, the project team can make further improvements and enhancements to the solution in subsequent iterations.

Conclusion:

The RAD methodology offers a flexible and adaptive approach to software development, emphasizing collaboration, speed, and customer satisfaction. By breaking the development process into iterative cycles of prototyping, development, and feedback, RAD enables organizations to deliver high-quality software solutions quickly and responsively. However, successful implementation of RAD requires strong communication, collaboration, and a willingness to embrace change throughout the project lifecycle.
Read more:
Wave maker
Rapid application development platform
Low-code Enterprise application development platform
Low code application development platform or Low code development platform
What is Low code app development platforms
Composable low code isvs
Java-based low-code platform
Composable isvs
RAD studio-Rapid application development software platform
APAAS-application platform as a service
Cloud application development platform
Legacy application modernization services
React-native cross-platform mobile application development platform
Compare Wavemaker vs Outsystems vs mendix vs power apps — low code alternatives and its pricing
New application development platform
Rapid application development model
Low-code for consumable Banking and financial Low-code platform solutions
Internal api vs external apis
Rapid application development vs SDLC
Custom application development platform
Embedded banking and Finance, Low-Code and the Emerging Face of Adaptability
BAAS-Banking as a service
Composable Low-code banking solutions
Telecom low code platform
Alternative to Xamarin and Cordova
Wavemaker
Legacy application modernization platform
Cross-Platform React Native Mobile App Development
submitted by apps-1 to RADsdlc [link] [comments]


2024.05.14 11:24 LoveSwitch22 Locked in a room in Shroud Hearth Barrow

I’ve already used the sapphire claw and am now further into the dungeon. I’m not sure exactly what has happened but I’m now trapped in a room which is kind of C shaped, separated by a swinging bladed gate. There is an iron door on one end that requires an expert lock pick (I’m out of picks) and on the other end is an iron door that requires a key. I’ve searched everywhere, including the three skeletons in the room and cannot find the key. There is also a chain lever but that doesn’t seem to affect anything in the room. My auto saves are all in this room and my last manual save is pretty much at the beginning of the game. So frustrated now, please help!
submitted by LoveSwitch22 to skyrim [link] [comments]


2024.05.14 11:21 DeenieJ1357 Laptops mousepad broke while it was still under manufacture warrenty, they were unable to fix the issue, i need help with product replacement or refund.

Middle of last year I Started studying the community services Course online Shortly after i got a lenovo Idea pad 5i, so about a bit over a month ago i took it into the shop to send to the manufacturer for repairs. Bu i have experianced miner issies from the start, so first after only a week or two of using my new laptop the mousepad started getting stuck under the laptops edge, also very early keys were getting stuck and if the laptop went flat it was a struggle to turn it on, after all this I was still so grateful to have such a good laptop.Only time I took it in for repairs was once the mouse pad had broke and it was unusable at the time. I asked my dad to check up on it after it's been in there for a few weeks and he calls me back very soon after he was telling me that they thought they fixed it. The people in my store that I bought it off tested it and it still dident work. The manufacturer after everything has only offered me for Credit at the store or through the company and only for what i had initially paid. normally this would not be a problem But I had done immense Research and comparisons also i had waited until the time of the year when. Sales were on and I'd be able to look at nicer versions at a more affordable price. I managed to find a bargain and got the laptop six hundred dollars cheaper than it's original full price. But because the manufacturer are only willing to credit the money I actually paid I won't be able to get the same laptop and because It Has been just shy of a year since it was purchased any extra savings I did have went to other bills and things I need to pay. Is there any laws,regulations, amendments subsections or even codes?Anything they have to follow or anything?That gives me an option to get another laptop of the same exact same brand and make. .I don't Want more money I don't need an upgraded laptop. I just want what I had before. Because I know fault to my own was not up to standard.
Sorry i know its long but i could really use any advice because im really heartbroken and a little anxious, It took me so long to learn to use that laptop I agree to like it and build an attachment to it.And I really don't like changing anything if it doesn't need to be one hundred percent required change, im 25(f) (nsw)
submitted by DeenieJ1357 to AusLegalAdvice [link] [comments]


2024.05.14 11:21 AdmiralStone96230-A MURDER DRONES: Fall of Earth -Chapter XII: Reunions and Relishing in Calm-

Wade took a breath as he picked up his old duffel bag, now loaded with his DD uniform and a few other items from the Ceres mines as he slotted it to his side, with the large band handle around his neck. Having gathered his belongings, he joined Tina, who was waiting near the ship's open bay door as he walked over to her. The couple watched several of the other troopers inside marching out as well, some carrying crates of supplies and items out of the craft as they departed for the base outside. Kelly was one of the last ones still on board, checking on a section of the cargo bay as she did what Wade presumed was some maintenance work.
With the way now clear, Wade and Tina stepped off the transport, glancing at the massive base around them as they touched the roughened pavement. Throughout the large landing port were several more chameleon dropships, their crews disembarking with similar items and loads of rescued drones aboard. Beyond the ships were several hangar bays and fighter craft, mostly A-20s and their space-borne cousins docked in lines going across the pad. And beyond the landing zone, towering over several buildings at the base, were the few cruisers docked to the large clamps holding them in place.
Walking ahead with Tina, Wade observed some of the departing Coalition troops as they neared one of several tents stationed near an inactive group of planes, the military personnel interacting and exchanging the crates with the Coalition officers upon reaching each other. Hearing a low roar of engines from afar, the lover drones looked upward to see the large USN warship that was present at the factory earlier, having followed the transport convoy home and now was beginning to descend for landing. Wade gave a silent gasp as he caught a glimpse of the ship's name and SIC number at the side, remembering it from the ship he and Ron saw while returning to Earth.
"Always a wondrous thing to see, isn't it Wade?" Tina said as she and her boyfriend watched the ship slowly come lower to the unoccupied dockyard clamps below it.
"Sure is, wonder how they built those babies?" Wade replied as the two looked upon the landing starship, the former worker drone smirking as he added, "I could've swore I saw that same exact ship over Henderson when Ron and I came back, before we got mugged earlier."
Tina glanced to Wade with surprise as she spoke up on his claim. "Really? Well, that had to be the one that helped our friends here back at the factory. I think I saw the same name on it too!"
"Wouldn't surprise me, seeing all that's happened today." Wade replied as he chortled a bit, Tina doing the same as the former spoke further. "I wonder, what kind of ship is the... Vickers again? You know?"
"Autumn class, dear. A heavy destroyer variant, not as strong as those enormous Yamato dreadnoughts or Adelaide battlecruisers, but she'll put up a good fight for whatever comes at her." Tina explained as she held back another chuckle, thinking of her education on various USN craft as she teased Wade lightly. "You know, I may just have to grab one of those ship roster tabs when we get in the base. I'd love to show you all they got in their arsenal."
Wade chortled again as he gave his thoughts on the idea. "Well, it wouldn't be bad to have a little more knowledge in ship-story."
Tina almost burst out laughing at his crude pun, Wade smiling at her as F and Nathan jogged over to the two, the latter carrying his own backpack behind him as he spoke. "Well, not a bad place, huh? You guys heading to the clearance station?"
"Oh yes, we were just admiring the ships around us while we walked." Tina said with a stifled laugh, easing herself as she chatted with her new friends. Wade, however, was quickly overcome with panic as he remembered something. Checking his pockets, his fears were confirmed as he failed to find one of his key possessions: his ID card. Wade felt he must have lost it when he was stripped of his old clothing while in the factory.
Oh no, guys? I don't think I can pass through." Wade said with greenish-yellow circles for eyes as Tina and the others looked to him in concern, the drone feeling through his pockets once more before stating his issue. "My ID, they must've taken it off me when they turned me into a disassembly drone!" Wade began to hyperventilate lightly as he grew fearful of the potential outcomes when they reached the security gate ahead. "Oouuugghh, if I don't have my ID, they'll have to keep me lo-"
"Wade, Wade... it's okay. I'll have them make a pass for you, surely we can get them to after getting them to understand what's happened." Tina stated as she put her hand to Wade's chest, who eased his panic as he looked to his girlfriend.
"Yeah, and besides Wade, those people over there went around gathering what ever items the company stole from the drones during their conversion. I'm sure that once they find it, they'll have it sent off to be given back to you!" Nathan said as F nodded in agreement, shunting Wade's panic out of him with their words as he replied to the hopeful responses.
"Right, yeah, they should do that. Sorry." Holding Tina's hand, Wade spoke to her once more. "Lead the way."
Tina nodded to Wade before the two began to walk over to the security gate nearby, several people, drones and humans alike, already in the line as they checked themselves in to the base to relax after the hard-fought battle. Once they reached the line, the four stood together as they waited for the line to slowly go up, more troops and rescued drones coming over to add to the long line. During the wait, a loud, mechanical 'SLAM' erupted through the air, prompting Wade and Tina to glance over to the direction of the noise. The two felt at ease once more as they saw the Vickers finally landed at the base, the loud clang being the docking clamps attaching to the ships hull just moments ago.
As the line moved up further to the gate, Wade and Tina caught sight of a pair of A-20 aircraft passing over them, the two watching as the planes slowed down while descending onto the runway nearby. The four drones' collective viewing of the fighters landing ceased as they caught sight of J, who took flight as she departed the transport nearby before flying over to the tents near the hangar bays.
"Huh, wonder what she's over there for?" Nathan said as he observed J landing onto the ground in front of one of the tents.
"Probably checking on the drones we got back, or meeting up with one of those commanders there." F said as she motioned an arm towards the tents, J walking under one as she made her way to one of the soldiers coming over to her. "Seems like the latter, from the looks of it."
Wade shrugged as he responded to the group's pondering over J's actions. "Well, she'll be here with us if we need her, right? Shouldn't be much to worry about."
Returning their focus to the line ahead, Wade and his team waited as the line moved up over the next few minutes, moving impressively fast as the people in front cleared themselves in one at a time. Eventually, the four of them were up, Tina stepping up to show her ID for clearance. "Hello, it's been a busy day, hasn't it?"
The security agent smirked at Tina's small-talk. "Hah, not too busy here until you all showed up."
As the guard finished scanning Tina's ID, she handed the card back to her as she raised a finger to begin her request. "Oh, um, there's a little issue we need to resolve." Putting a hand to Wade's arm, Tina explained her boyfriend. "This is my dear friend Wade, Wade Carter. We both managed to escape that blasted factory with the help of those Coalition folks there." Wade gave a pleading look as Tina continued. "Unfortunately, Wade was converted into a disassembly drone before he was rescued, and it seems those people at the company took all his belongings he had on him, including his ID. Do you think there's... anyway you could write up something to let him by?"
Stepping forward, F gave her end of the story. "I can vouch for him, Ma'am. Wade and I we're among the teams helping in getting the worker drones out of the factory during the operation." The disassembly drone pulled out a pair of cards as she finished her explanation, one of them being her company-issued Disassembly Service Passcard, which resembled a normal civilian ID in appearance, save for the 'JCJenson (In Spaaace!) Logo on the top left and hazard markings around the rim of the card. As for the other card, it was a well worn, still legitimate ID card, showing F as how she appeared when she was a worker drone. At the side of her picture was a name with an initial. "FELICITY A LEE"
Taking the two cards in her hand, she looked them over and scanned them as Nathan tried to back Wade up as well. "So can I, Ma'am! I helped there too, when he was under the company's control. We all got him out of the factory so we could get him back in order." Pulling out his own ID, Nathan handed it out as the guard returned F's IDs to her.
The guard accepted Nathan's ID as she spoke over what to do with Wade. "Well, normally it takes clearance from higher ranked personnel here to allow someone inside without a legitimate form of identification. We can't just take someone's word on things like this, after all." Tina seemed to frown in disappointment as the guard explained her protocols, Wade looking down at the ground as he felt his worries were about to be proven correct. Going over Nathan's ID further, she gave an intrigued expression at the card before continuing. "Huh, interesting. Got two veteran folks here, I see?" She glanced to Nathan and F as she said that, taking into account their former military background as the former spoke up.
"Three, actually. My pal Kurtis is somewhere back there, I think. He should be heading down here later this evening." The guard glanced back at Nathan's ID as she took in the veteran drone's reply, sighing as she decided to make a slight amendment to the issue put before her and the four friends.
"Well, seeing you two here, I believe I can write something up. The Major won't be happy with me for this, but I think I can trust you with appropriate behavior." Taking a small sticky name-tag, the woman pulled out a pen before starting to write on it. Initially, she glanced to Wade, who stated his name again before she began to write his name on the tag. Once she was finished, the guard gave the tag to Wade, who slapped it onto his jacket before she spoke to him. "You should be fine to enter for the most part, just stick close to your friends and don't cause any trouble. Understood?"
Wade gave a stern salute to the security officer, who held back a chuckle at the honest, yet amusing effort the disassembly drone showed to her. Giving a simple nod and a flick of her hand, she permitted Wade and his friends entrance to the base, the four walking past the walkway barricades as they made their way past the gate.
Wade let out a heavy sigh of relief as he thanked his allies. "I owe you both so much for this, thanks!"
"Don't mention it, Wade." F said warmly as she and Nathan laughed at his joyful face.
"Yeah, just doing what any good friend should." Nathan said as Tina wrapped an arm around Wade, holding him tightly as the two walked together.
Looking to his girlfriend, Wade spoke to Tina about what to do next. "Well, since we're in, you wanna go fi-" He ceased his words as he remembered that there was someone else they needed to find amongst the base. "Oh, I almost forgot about her,"
"Jasmine!" Tina and Wade said aloud together as the former remembered her sister, Wade's words snapping her mind to Jasmine in an instant. "We should look for her, you think she might be here somewhere?"
"Probably. If they got Ron after they captured me, they have to 've picked her up too." Wade stated, Nathan raising a hand as he offered to help.
"I could go looking for her! You know what she looks like?" Readying a holo-projector, he tried to display an image of Jasmine from one of his many memories of her. The picture was, while pixelated and under a blue hue, incredibly well-detailed. And for Nathan, that was all he needed to see to note Jasmine's appearance in his memory. Nodding, he spoke again to his friends. "Got it! I'll see if she's around!" Then, turning to run down one of the paths leading to a nearby base facility, he stopped as he asked one more question. "Oh! One more thing, you got a smartcomm on ya, Wade?"
Readying one from his holo-projector hand, he nodded as he spoke into it. "Seems so, though I don't seem to have all my contacts added in."
Running back over, Nathan pulled out his own smartcomm before putting it up against Wade's hand one, allowing the two devices to exchange information. Upon the devices beeping, Wade and Nathan nodded to each other, the former ignoring a pop-up that stated, "New Contact Added" while the latter spoke once more. "Okay, I'll call you once I spot her!" With that, he began running down the path once more, intent on finding Tina's sister at the base, wherever she could be.
"Fowley! Her last name's Fowley!" Tina said aloud to the departing Nathan, hoping he heard her words before turning away from the miner drone and facing Wade and F again.
As Tina sighed in partial relief, Wade put his own arm around her before asking the question he tried to ask before. "So, uh, with that out of the way for now... You wanna go look for one of those ship tabs?"
Putting a hand to Wade's chest, Tina smiled as she replied. "Oh, certainly." Then, as the three began walking down a different path that Nathan hadn't taken, the pilot drone continued with a chuckle. "I hear they have a place here that sells model kits too!"
...
Jasmine sat in silent sorrow as she took another gulp of her glass of Proxi-Vodka, a tasty, but heavy alcoholic beverage produced at the colony of Proxima 2... and one of Jasmine's preferred drinks to have when she wasn't in a good mood. When she awoke after being stunned by the station guards, she found that she was just recovered by a group that called themselves the 'United Earth Coalition', and that her drone friend, Tina, was unfortunately taken by the JCJenson corporation to be turned into one of their horrid disassembly drones. While the people that saved her offered to help her find Tina, so far there had been no luck in doing so. No successful calls, no response from Wade nor Ron, nothing.
The whole situation widdled at her like scrapes to her form, slowly draining any bit of hope that she had in finding her sister. And once the mission at that factory was over, the ship began heading back to the Nellis Base to escort the recovered drones back to a safe area. Unfortunately for Jasmine, Tina's presence was not given confirmation. Alone, she walked off to one of the bars down at the base, specifically Drexler's Cantina, one of the more popular bars down at the military starport. Thankfully, though she didn't openly exhibit feelings of wanting to be alone in her wallowing, she was glad the place was nearly barren of patrons, with only a few at a couple of tables within the bar.
The stage at the back of the bar also had a few singer drones performing aloud, the lead singer girl reciting the words of a quiet, yet exciting song that, instrumentally, consisted of a strange mix of bass, techno, and a hint of opera. The song itself was one Jasmine had heard a good many times before in her life, known as, 'You Complete My World' by a decades old Earth band by the name of HeartStar. The song, as Jasmine and many others who'd heard it interpreted it, was about someone who described their world like a puzzle, and that the one whom the main singer cared for beyond all was the only thing that could keep their world from shattering into ruin before them.
An oddly fitting tune, given what had just happened on the JCJ Central earlier. For all Jasmine knew, Tina was either alive beyond her knowledge, hopefully searching for her wherever she could, or, the answer Jasmine feared... Dead.
Not wanting to even consider the thought, the human pilot took another swig of the colonial Vodka, relishing in its taste before forcing herself to swallow, almost gagging from the strength of the drink. Easing herself, she glanced out to one of the windows of the bar, taking the faint glimpse of night into her eyes. Then, looking to the clock at the wall ahead of her, she saw the time was about a little over an hour to 10 pm. Jasmine gave a sigh to herself, certain she would be alone for the rest of the night.
Unbeknownst to her, however, Jasmine had been spied upon a little while ago. Nathan, in his search for the woman Tina called Jasmine Fowley, had spotted a woman matching the physical appearance of the target. Knowing Jasmine wouldn't know who he was if he tried to talk to her himself, Nathan immediately went looking for Wade, easing his return to his team by calling the former worker drone and signaling him about his findings.
Deciding to check on the news, Jasmine slowly pulled out her smartcomm, resisting her urge to press the contacts button as she tapped the news app. Looking through it, she spotted a recent story that was posted just over an hour ago, titled, "JCJenson 'Recall' effort sabotaged by joint Government/Militia forces! The Truth Exposed!" Above the article was a video, a play button in front of it teasing Jasmine. Curious over this sudden development, she pressed the button, her attention in complete focus on the video as it began to play.
After the news station's logo appeared on-screen for a short few seconds, the current host for the story, Mrs. Tiffany Joy, appeared at her seat before beginning the story. "Good evening, this is Nevada-78, I'm your host, Tiffany Joy. Tonight, we start with a rapid development for the 'drone recall' incidents propagated by the business conglomerate JCJenson In Space. Throughout the afternoon up to now, several advanced factories under the ownership of the corporation have fallen under violent assault by various militarized forces, ranging from official United Nations operatives to private militia groups with varying goals." The small screen to Joy's left shifted to show the state of Nevada, zooming into it to show a portion of the Mojave desert as Joy continued her story.
"Among these facilities, one such factory based right here in southern Nevada has recently succumbed to the successful efforts of the USN Defense Force and a group by the name of the United Earth Coalition, an alliance consisting of humans and automatons working to create a unified world for both species." The screen shifted again to show the logo for the UEC, which appeared as one half of a human head outline and another of a drone's, along with two arms behind the heads belonging to both beings pictured. "With the attack having concluded just hours ago, we have reporters gathering at the New Nellis Staryards near Henderson City to bring you the aftermath of the conflict. We go to Mr. Jelico, on the scene in five."
The camera shifted after the countdown of five to show Mr. Jelico in front of the camera, the cameraman filming a large tent housing several worker drones being tended to by the base soldiers. "Alright, Jelico here, we're on station at New Nellis. What you're all seeing here are some of the recovered worker drones, many of them were pretty spooked by the events that unfolded in that factory earlier." As the camera panned over the lot of drones, some of them looked to the camera, curious at the news crew filming them as Jelico continued. "A few of them are real glad to be here, Joy. Seems like they feel safe here, as far as I can tell."
As the camera moved to show Jelico again, a plane could be seen taking off as he spoke. "Yeah, these people did them quite a service. The staff here are working to find their original owners and families, it'll probably be a little bit before they can get them all home." The camera switched once again to another view of the base, the lights of various buildings illuminating the night as the news story continued.
At the entrance, Nathan pushed open the door to the bar, the chime failing to catch anyone's attention as he, Wade, F and Tina stepped inside. Carefully pointing at Jasmine, he whispered to Tina, "That's her, from the looks of it. She's been here for a good minute!"
Taking another drink of the Proxi-Vodka, Jasmine listened further to the story. "The authorities didn't just recover a majority of the worker drones taken into the factory, however. A recent update provided by Mrs. Yuka, shows her interviewing a disassembly drone who claims to be among the unfortunate drones the assault force failed to save before their conversion."
"Jasmine!" Tina called out, the voice instantly grabbing the woman's attention as she paused the news story. Swiftly turning her head, her heart began pounding with immense excitement as she saw her drone sister, who grinned upon seeing her face.
"Tina!" Jasmine said aloud, somewhat weakly from her previous wallowing as she tried to run over to her sister, landing on her knees as the two embraced in a flush of emotions. Wade and his friends stood behind the two girls as they hugged each other, clinging onto one another as tightly as they could give. Jasmine seemed to erupt with a pained cough as she allowed some of her sorrow out of her heart, Tina carressing her back in a comforting manner as she held back her own tears. The sisters held the hug for a long moment, not daring to let go of one another for fear of losing each other again. Eventually, however, they did, the two sisters taking heavy breaths as Jasmine spoke up while wiping her face. "I thought I'd lost you."
"Can't say I didn't feel the same way, love." Tina replied as she broke out in light laughter, glancing to Wade before continuing. "But, fortunately, those Coalition boys helped out quite a bit. Though, not as much as my knight in his new armor."
Standing herself up, Jasmine took Tina's helping hand as she looked to the one her sister spoke of. A grateful smile formed on Jasmine's face as she saw Wade, standing in front of her and Tina as he returned the expression. Looking upon her family friend, Jasmine noticed something... different about Wade. He was taller now, his arms were shaped like white cones rather than the silver bendy tubes he and Tina normally had. As for his face, his pure green eyes were replaced with a set of greenish-yellow ones, and above his forehead was a band holding five yellow bulbs that she didn't know the function of.
While the pieces started to click together in her head, Jasmine took Wade's held out hand as she spoke to him. "Wade, I'm so glad to see you! You look different, too. Did something... happen to you?" She already guessed it by this point, but feigned confusion as she opted to hear Wade's take on the matter.
"Yeah, I hope you don't mind your sister dating a vampire from now on." Tina chortled in amusement at Wade's comment at himself, Jasmine raising an eyebrow in confusion at the former worker drone as he returned his expression to a more sincere smile. "The company got me too, and unlike the workers we got out... they managed to turn me into a disassembly drone. From now on, I'm gonna need to take in more oil than I usually did before I was turned. My cooling system's not as good as it should be, from what I've heard." Pulling out his two full canteens, Wade finished his partial explanation. "Don't worry, though. I've got some to keep me down."
Jasmine took in the news with immense surprise, noticing the hazard stripes at the rims of Wade's arms as she replied to her friend. "Oh... Well, if Tina's fine with it, then I see no problem with that, Wade." Admittedly, she was a bit unnerved by the change, concerned for both him and Tina's safety due to this supposed oil coolant issue. Trying to sound as nice as she could on the matter, Jasmine hesitantly asked Wade, "Though... I am a bit concerned with that bad cooling problem you mention. You... don't think you would-"
"Hurt Tina?!" Wade assumed, understanding Jasmine's concern as he gave a horrified glance to the two sisters. Standing with his fists to his hips, he gave his answer to Jasmine's presumed question. "Don't even say such a thing, Jasmine. I'd rather overheat than dare strike her."
Admittedly amused as well as concerned for Wade's selflessness, Tina chuckled at him before speaking up on the matter. "Now now, Wade. It won't be so bad. We'll manage."
Jasmine nodded as she agreed with her sister's optimistic view on the problem. "Indeed we will, we always do." Then, taking notice of the other two drones in the room, Jasmine smiled at them before speaking again. "Ah, I see you brought some friends too."
Wade and Tina glanced over to Nathan and F upon Jasmine's statement, the two friends smiling pleasantly as Wade spoke up. "Oh, yeah. These are some of my work buddies from Ceres, Jasmine. This is Nathan, I first met him when Ron and I came to the mines, showed us around a bit too." Putting a hand on F's shoulder, Wade introduced her too. "And this is Serial Designation F, or, just F. She was one of the guards keeping watch on the place while we worked."
F seemed to blush out of embarrassment as she remembered her and Wade's first meeting. "I... did come off a little rough on them when they first came in, though. Stopped Nathan's touring run too. Just following colony protocol."
Nathan patted F's back as he tried to ease F's guilt. "Oh, it's nothing F. We had to start work in a few minutes anyway. Besides, it's a bit more fun exploring the place yourself without a guide." He winked at the others as he finished his praise. "Trust me, it really is."
Wade, Tina and Jasmine all chuckled at their friend's amusing words, F joining in as she replied to Nathan's encouragement. "Alright, alright."
Walking up to the two, Tina put her hand onto Nathan's as she gave her own praises. "And they may not look like it, dear, but Nathan and F were both formerly in the military, from what Wade's told me."
Jasmine gave a proud smirk at the two as she responded to her sister's claim. "Well, that's quite something. Did she tell you we used to fly for them some years back?"
"Oh, she did, Mrs. Fowley." Nathan replied as he chuckled lightly, F giving a smile of her own as she added her own part to the story.
"Yeah, and given what's happening now, maybe they might call you back for service again. Wade told me you two were excellent pilots."
It was now Jasmine's turn to blush as she chuckled from the compliment, knowing Wade's high praise for her and her sister's flying as she replied. "Well, I can't say that's wrong, Tina saved the day during the flight back here. We ran into an asteroid cluster while in the middle of a jump."
Wade patted Tina on her back as he quietly cheered his love on. "That's what I'm talking about, she's a wonder among the stars, I'm telling you!"
The group fell into an excited fit of laughter at the conversation, a few of the bar patrons taking notice of the bunch as they eventually ceased their joyful moment.
As everyone calmed down, Jasmine spoke up, intending to bring the discussion to another place. "Well, with all that said, it feels great to see you all here. It was such a terrible day after all those company folk showed up." Then, as she scanned the group of friends around her, she noticed someone else missing from this puzzle. "Hey, uh... is Ron here? Did he head off somewhere?"
The mood was quickly put down to a mournful aura as Wade and Tina glanced to the floor in sadness, Nathan and F giving uncomfortable postures as they awaited for someone to speak up on the matter.
Eventually, Wade was the one to open his mouth, breathing steadily as he tried to speak to Jasmine. "Um, Jasmine? Things, uh... really took a nose dive after we got captured. You think we could find a place to sit? It's a lot to talk about."
Looking to the four drones with concern, Jasmine eased her returning fear as she nodded to Wade in agreement. "...Sure, there's plenty of space at the table here." Pointing her arm to the table, which was surrounded by a U-shaped seating bench, Wade and his friends began to move to the table as Tina spoke up.
"I can get us some drinks for the talk, you all want anything?"
"Just some oil, thanks. "Wade answered as F and Nathan gave their own nods to Tina, the drone girl walking over to the bartender near the stage as she went to purchase some beverages.
Sitting down, Jasmine picked up her smartcomm from the table, glancing to it as she spoke up on her half-finished drink. "Heh, and to think I was drowning myself in this drag of a drink before. Probably have to find a different glass."
"Proxi-Vodka? Haven't seen you touch that since we lost Aunt Susan." Wade said solemnly as he examined Jasmine's drink, sighing as he reluctantly continued. "Well, maybe it can go for a few more sips."
Looking to the vodka, Jasmine nodded as she put her smartcomm in her pocket. "I figured, I didn't think this was gonna sound good."
"I wish it did." Wade replied as Tina walked back to the table, a plate of three oil glasses resting on her careful hand as she set it down.
After delivering the drinks, Tina took a seat next to Wade, holding his hand as Jasmine spoke up. "So, where do we start this terrible story?"
Wade gulped a bit as he began to recount the events that transpired today. "Well, it all started when Ron and I came back from the mining colony."
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