Fishbones menu

Is this really fishbones of a shark?

2024.05.01 12:55 Bastianoso Is this really fishbones of a shark?

Is this really fishbones of a shark?
I was in Kyōto in a restaurant and ate their special lunch menu with a lot of small things. One was this pictured above and after asking, what I understood was, that’s it’s the fishbone of sharks?! I can’t really believe it so can someone tell me what I ate?
It tasted a little bit like gristle, hard to bite but possible and very salty. I think it might have been fermented? I’m not sure. The small spikes you can see should be the fishbone but I can’t imagine that it’s really this. Why should I eat fishbone? Was tasty nonetheless, so, what was it?
submitted by Bastianoso to JapaneseFood [link] [comments]


2024.04.16 04:56 mmmb2y 20 new artifacts being added in patch 14.9

https://twitter.com/TFT/status/1780048351574229093
Be sure to experiment with these powerful additions that come to PBE (soon) and live with Patch 14.9. To help you cook, we’re making EVERY PBE GAME over the weekend have 1 PORTAL OPTION for Artifact Anvil! Spoilers threaded:
8 revealed today, 12 more to be revealed soon
https://twitter.com/TFT/status/1780048353214251230
Luden’s Tempest makes your overkill damage hit the three enemies nearest the target. Can you imagine rerolling Caitlyn early game with this!?
Wit’s End causes attacks to deal a bonus 42 magic damage, and heal for a portion of ALL magic damage dealt. 42 sounds important…
https://twitter.com/TFT/status/1780048355026161918
Blighting Jewel makes the wearer’s magic damage reduce enemy MR. If they hit 0 MR, the holder gains Mana instead.
Cursed Blade is back. Attacks reduce the target’s max Health, and if they’re hit 13 times, their star level is reduced by 1 for the rest of combat—unlucky.
https://twitter.com/TFT/status/1780048356930445606
Rapid Firecannon is back on the menu melee carries! Gain 1 Attack Range, and increase the range with every kill you rack up!
Every few seconds Lightshield Crest shields the lowest percent health ally for a portion of the holder’s resistances. On death, this shields all allies.
https://twitter.com/TFT/status/1780048358826225977
Spectral Cutlass teleports the holder to the mirrored hex on the enemy’s side of the board. After a few seconds, they teleport back… they never saw it coming
Fishbones doubles the holder’s attack range, but it also causes each of their attacks to target a random enemy… yikes.
https://twitter.com/TFT/status/1780048360554234277
Awesome stuff, and there are 12 more to discover, too! Let us know what your OP theorycraft is. (We promise we won’t nerf; we just want the LP)
sounds exciting, but also sounds a bit nightmarish for competitive. there's gonna be a lot of BiS artifact builds and i guess ornn anvils are gonna be a priority augment again
submitted by mmmb2y to CompetitiveTFT [link] [comments]


2024.02.25 19:50 ZeroKittyRose Songs that match the townspeople of Sandrock

So I thought it would be really fun to go through my playlists and see which songs matched the energy/story of each of the characters of Sandrock. I don't have all of the characters listed because there were a few that I couldn't think of songs for - Mabel, Wei, and Jane (just got to the part where she enters town). If you have suggestions, would love to hear them too!
Unsuur: * Fireflies - Owl City * Here In Your Arms - Hellogoodbye
Xi: * Radioactivity, Pocket Calculator, Home Computer - Kraftwerk * Daria, Frank Sinatra - Cake * Mansford Roof, Campus - Vampire Weekend
Fang: * Aftermath - Tricky * Dope Lovers, Scaredy Cat - DPR Ian * Soundtrack 2 My Life - Kid Cudi * Farewell, You, Away From You - Boris * Feels Like Summer - Childish Gambino * Home is Far Away - Epik High
Logan: * Book of Bad Decisions, The Regulator - Clutch * Hard Livin - Chris Stapleton
Pen: * Sexy and I Know It - LMFAO * Pony - Ginuwine
Owen: * Life is a Highway - Tom Cochrane * Hold My Hand, Hannah Jane, Only Want to Be With You - Hootie and the Blowfish
Justice: * Waffle - Sevendust * Tight Like That, Green Buckets - Clutch * Shakey Ground - Fishbone
Ernest: * I Want to Marry You All Over Again - Derek Webb
Arvio: * Sampaikan Salam Cintaku - Alleycats * Lullaby, Save You - GOT7 * Pandora - BamBam
Burgess: * Break My Stride - Matthew Wilder * Burn for You, Get Back Up - TobyMac
Miguel: * Catholic hymns/chats or some sht?
Riri: * Unbelievable - EMF * Space Cowboy, Alright - Jamiroquai
Danbi: * Devil, Out of Control - Beast
Pablo: * Wig - Todrick Hall
Heidi: * Buffalo Stance - Nenah Cherry * My Favorite Things - Andre 3000 * Do Something, A Moment To Myself - Macy Gray * Duet - Black Eyed Peas * Creator - Santigold
Amarah: * Jungle - HER * Blue Girl - Q-Tip * Sunshowers - MIA
Elsie: * Bucky Done Gun, Hombre, 10 Dollar, Double Bubble Trouble - MIA * 90s Music - Kimbra
Mian: * You'll Find A Way - Santigold * HER - Block B * Cheer Up - Twice
Grace: * Fire, Fire - MIA * How You Like That - BLACKPINK * Villain - Cheetah/Jaime
Catori * Bride of Rain Dog - Tom Waits * Mr. Hurricane - Beast
Venti: * Mad World - Gary Jules
Andy: * Very Good - Block B * God's Menu - Stray Kids * Superfly - 24K * Ta - Stray Kids
Cooper: * Union Square, 9th and Hennepin, Gospel Train - Tom Waits
Jensen: * Kiss From a Rose - Seal
Matilda: * I Think I Smell a Rat - The White Stripes
Mort: * St. Elsewhere - Gnarls Barkley
Rocky: * Eye of the Tiger - Survivor
Trudy: * Be My Guest - Creole String Beans
Vivi * You Gotta Be - Des'ree
Yan: * Aint no Rest for the Wicked - Cage the Elephant * Rag and Bones - The White Stripes
Zeke: * High Hopes - Frank Sinatra
Hugo: * YaYa - Buckwheat Zydeco * Dopsie's Cajun Swamp - Rockin Doopsie
Nia: * NoNoNo - Apink * Me Gustas Tu - GFRIEND
Crystal: * Call Me Mother - Rupaul
Jasmine * BarBarBar - Crayon Pop
submitted by ZeroKittyRose to MyTimeAtSandrock [link] [comments]


2023.11.30 15:29 beththenew BlueSteelSet2V3 76 card deck build

BlueSteelSet2V3 76 card deck build
Trying to decide what to take out of this 76 card Blue Steel Ramping deck. https://dreamborn.ink/decks/RCMEjpIIN5HQqYzkD58C
submitted by beththenew to Lorcana [link] [comments]


2023.09.08 16:47 pwnyxpr3ss Went 3-0 at local Lorcana league event with my wife's princess themed deck

Went 3-0 at local Lorcana league event with my wife's princess themed deck

https://preview.redd.it/xjh25hxkn1nb1.png?width=1868&format=png&auto=webp&s=4a1d7b5309ab2a793aeb0f94b83d2c20566789cc
My wife didn't think her deck was very good, so she wasn't sure about attending the more "competitive" event and wanted to opt for one of the more casual events at the LGS near us. Figured I would go and play her deck so maybe she would have some confidence in it.
Played against AmbeAmethyst aggro round 1 -> won 2-1
Played against Sapphire/Steel round 2 -> won 2-0
Played against Amethyst/Ruby round 3 -> won 2-0
submitted by pwnyxpr3ss to Lorcana [link] [comments]


2023.01.31 19:34 bzzaldrn Sick lineup for the return of the fearless flying frog brigade

Sick lineup for the return of the fearless flying frog brigade submitted by bzzaldrn to jambands [link] [comments]


2023.01.20 12:57 YoungMango23 Fantastic dinner at San Ho (*), Tenerife

submitted by YoungMango23 to finedining [link] [comments]


2022.12.10 19:59 Comprehensive_Rice27 Should I get these?

Should I get these? submitted by Comprehensive_Rice27 to shrimptank [link] [comments]


2022.11.11 07:03 whirlpool4 Events for Fri 11/11 - Sun 11/13

** Fri 11/11 ** -- Veteran's Day
9 AM - 4 PM Annual Veterans Day Ceremony New Mexico Veterans Memorial, 1100 Louisiana Blvd. SE Please join us in celebrating and honoring our nation's heroes. The parade starts at 0900; Bullhead Base members will gather at the USS Bullhead Memorial Park at 0800. The parade will proceed down Gibson Blvd to the NM Veterans Memorial Park. We will be displaying the models at the Memorial Park during the Veterans Day events, viably until 1400. Annual Veterans Day Ceremony takes place from 10:45 a.m. to 12:30 p.m. followed by Veterans Celebration events from 12:30 p.m. to 4 p.m. We greatly appreciate your participation in supporting our Veteran community. If you have any questions or concerns, please contact Dan Rose at [ss332commander@gmail.com](mailto:ss332commander@gmail.com) or (505) 480-4926.
6 - 9 PM Ready, Steady, Go! DJ Caterwaul spins out Tractor Brewing Company, 118 Tulane Dr. SE Now a monthly event on 2nd Tuesdays, each night will focus on different themes close to Caterwaul's heart. This one is for the punks.
6 - 9 PM Gilbert Uribe LIVE Albuquerque Distilling, 5001 Central Ave NE Award winning singer-songwriter Gilbert Uribe performs a vibrant blend of Acoustic Latin & Soul Music he calls “Sabrosoul”. Hailing from New Mexico, Gilbert combines elements of Reggae/Rocksteady, the feel-good vibes of Classic Soul and R&B, and the rhythms of Cumbia and Salsa to create a unique musical experience.
6 - 11 PM I love the 90s Video Dance Party Effex, 420 Central Ave WE HAVE ALL YOUR FAVORITE 90s VIDEOS playng on 7 big screens. Come prepared to sing your heart out! Expect to hear a little of everything... POP, Alternative, Hip Hop. With the best from artists like Britney Spears, TLC, Spice Girls, Backstreet boys, Biggie, Ace of Bass, Ice Cube, Daft Punk, Montel Jordan, Nsync, Mariah Carey, Sir Mix A lot, Marky Mark, Vanilla Ice and many more. You Do Not Want To Miss This!!! Doors open at 9PM, 21+w/ID, 90's attire encouraged
6:30 PM Zumba MC with ZJ Jamie Ortiz Sabrina's Z CREW Fitness, 4619 Lomas Blvd. NE Join us as we welcome my good friend ZJ Jaime Ortiz! He has given us some great choreo over the years and we love having him in the studio. This event is open to everyone! It is a 90 min MC and you can join in person or online!
7 PM Alice In Wonderland Costume Party featuring AL1CE / Diseased Entity / DJ Ren + DJ Moonside Moonlight Lounge, 122 Central Ave Moonlight Lounge With Special Guests: Diseased Entity, DJ Ren + DJ Moonside. Dark Alice in Wonderland Costume Party: 7pm Doors, $8 w/costume, $10 without, 21+. AL1CE blends elements of electronic, dark wave, and progressive rock (think Daft Punk, the Cure, and Pink Floyd), with surrealistic and fantastic imagery, to create a dreamy, intimate, dark yet cathartic experience for fans. Inspired by Alice in Wonderland’s concept of embarking on a journey “through the looking glass”, AL1CE’s music explores universal themes of the sacred feminine and masculine, yin and yang, challenges and transcendence... the Unity of Opposites.
7 - 10 PM Live & Local: Bobcats Swing Holiday Dance Studio, Inc., 5200 Eubank Blvd. NE, Ste D Please join us in celebrating 6 years in business with live band Bobcats Swing! A dance lesson in swing will begin at 7pm followed by the crooning sounds of Bobcats Swing for a night of revelry and dancing! Swing/Pin-up attire encouraged. $30 for non-members/$15 for members. Hors d'oeuvres and refreshments will be served.
7:30 - 9 PM An Evening with David Sedaris Popejoy Hall, 203 Cornell Dr. NE One of America’s preeminent humor writers, David Sedaris returns to Popejoy to read new and unpublished works. Known as a master of satire, Sedaris is witty, clever, sardonic, and one of today’s most observant writers addressing the human condition. Over 16 million copies of his books have been printed in 32 languages. Sedaris’s short stories and essays have appeared in The New Yorker and The Best American Essays. His book, A Carnival of Snackery: Diaries (2003-2020), was published last year, and his most recent book, Happy-Go-Lucky, was just released. For mature audiences. (click for tickets)
8 PM Comedy Night B2B Garden Brewery, 8338 Comanche Rd. NE Chuck Parker and Crosslines Media present another edition of B2B Comedy Night!!…a spectacular comedy showcase featuring some of the funniest comics in the 505!! Headlining: Josh Fournier, Featuring: Caleb Mulkey & Sam Alvarado, With your host Chuck Parker. Tickets $10
8 PM Emo Nite Launchpad, 618 Central Ave SW EMO KIDS, SCENE KIDS, GOTH FRIENDS, CHECK THIS OUT! Emo Nite LA is coming to Albuquerque! This is a HUGE deal for our emo scene, so let's give them a warm welcome on Friday, November 11th at Launchpad! Get your tickets NOW at launchpadrocks.com. $1 from every ticket sold will be donated to Living The Dream Foundation! Doors at 9, 21+ https://launchpadrocks.com/event/401138/emo-nite // (click for tickets)
8 PM Celebrating David Bowie feat Todd Rundgren, Adrian Belew, Scrote, Royston Langdon, & Angelo Moore Kiva Auditorium, 401 2nd St. NW After performing rapturously received and critically lauded shows worldwide pre-pandemic, the original Celebrating David Bowie shows return in 2022 answering the question, “What makes Bowie different?”. Rock’n’Roll Hall Of Famer Todd Rundgren, Adrian Belew (Bowie, NIN, King Crimson, Frank Zappa, Talking Heads), and CdB creator, producer, and featured artist Scrote bring Spacehog’s Royston Langdon, and Fishbone’s Angelo Moore with saxophone great Ron Dziubla (Jon Batiste, Joe Bonamassa), Narada Michael Walden bassist Angeline Saris, and popular session & touring drummer Travis McNabb (Sugarland, Better Than Ezra) to interpret Bowie’s greatest hits. The rotating ensemble of world class multi-instrumentalists will perform a show highlighting elements that influenced Bowie and celebrate the spirit of Bowie in the live performance. Celebrating David Bowie has performed to devoted Bowie fans in 17 countries on 5 continents with superstar guest appearances along the way. (click for tickets)
8 - 11 PM Goth Night & Dark Market Tractor Brewing - Wells Park, 1800 4th St. NW It's time to break out your Doc Martins, black nail polish, and eyeliner, because we're hosting a night of beautiful music and goods for you dark hearts. Spectral Youth will be featuring some fantastic vendors for your local shopping needs. DJ Riff Ratt and DJ K.Oss will be spinning on the ones and twos with sound support from Pepe El Monstrito!
8 PM - 1 AM Option4 Effex, 420 Central Ave HotBoi Records boss Option4 returns to Albuquerque to take over Effex Rooftop for his We House Fridays Debut. Support By: u/Her + L-Fo, 21+ with Valid ID, Cover Charge at Door. Option4 is a house music warrior out of Denver, Colorado. Boss man of the HotBoi Records. His music packs a significantly bigger punch than your average house cut, incorporating tribal rhythms, intricate melodies and fierce low-end to produce a style that is never short of mesmerizing.
8:30 PM - 12 AM OCDC Pre-Thanksgiving Party Dragon Horn Tavern, 2906 Juan Tabo Blvd. NE, Ste A Hey Kids - Fall has fell and it's time to start getting ready for all the fun cool weather activities like overeating, napping, football, and of course, partying with OCDC! Come join us for a few hours of great music and dancing. We'll be bringing our unique mix of classic rock and other fun stuff, and the Dragonhorn will be providing all the tasty refreshments. Music starts at 8:30 and goes until midnight. Don't be a turkey and miss this event! OCDC is: Jeff Donohoe - Bass and vocals, Lloyd Romero - Guitars and vocals, Donnie Frank - Drums and vocals, Vaughn McMillan - Guitars and other odd noises
** Sat 11/12 *\*
8 AM Los Ranchos Grower's Market 6718 Rio Grande Blvd. NW Always a fun and interesting morning of music, vegetables, crafts, etc at the Grower's Market!!
8 AM - 12 PM Scrap Busting Mystery The Sewing Place ABQ, 8252 Menaul Blvd. NE Bring your scraps and we are going to start a Mystery Quilt. It will be a 60x 60 throw or a 80x80 twin size quilt. This is a three color quilt. I am doing mine in red,green and gold. throw size uses about the equivalent of 2 yards of fabric for each color. The Twin size uses about 3.5 yards of each color.
9 AM - 2 PM Craft Fair New Mexico International School, 7215 Montgomery Blvd. NE Come see what our talented, local vendors have to offer and get your holiday shopping done early! Come, bring a friend (or 5!) and do some early holiday shopping all while supporting local vendors and NMIS. We will have kids crafts, a hot cocoa bar, gift wrapping, a photobooth and THIRTY local vendors! You won't want to miss this!
9 AM - 3 PM Fall Craft and Vendor Fair Explore Academy, 6600 Gulton Ct. NE Start your holiday shopping with us! 40+ vendors, food truck and COFFEE! Shop local artists while supporting the students and staff at Explore Academy Charter School
9 AM - 4 PM Fall Craft Fair Sandia High School, 7801 Candelaria Rd. NE Sandia Bands craft fair is a holiday tradition that dates back more than 20 years! Join us for an indoooutdoor fair with more than 200 local crafters and artisans. There will be food trucks and entertainment by the Matador Bands! This event supports music education in the community so please support the vendors that support the band! If you are looking for your favorite crafter you can find them using our online interactive vendor directory
9:30 AM Cafè con Poetry ft. Rowie Shebala Canvas Artistry - Kitchen Bar Art Music, 1 Central Ave NW Introducing our second Saturday series brought to you by Warehouse 508 and made possible by the Witter Bynner Foundation! Come join us for a writing workshop, featured performance and open mic led by one of many poetic voices in Albuquerque! November is National Native American Heritage month and for our feature we invited Roanna "Rowie" Shebala to share her powerful poetry with us! Roanna “Rowie” Shebala is a Native American of the Dine (Navajo Tribe) and Shiwi (Zuni Tribe). Shebala is Tsenjikini (Cliff Dweller clan), Born for Deeshchii’nii (Start of the Red Streak clan), her maternal grandparents are the Tótsohnii (Big Water Clan), and her paternal grandparents are the Naasht’ezhi Dine’e’- Dakkya:kwe (Zuni-Frog Clan). She is from Fort Defiance, AZ of the Navajo Nation. Shebala earned her B.S. in Theater at Northern Arizona University and an M.F.A. in Creative Writing at the Institute of American Indian Arts in Santa Fe, NM. Shebala consistently brings the voice of her heritage into her performance, as well as written work, often treading into spaces where hearing native voices is unlikely. In doing so, she hopes to reframe what it means to be a Native person for the masses, point out the appropriation of her people's culture, and reclaim an identity that has been distorted by heavily edited versions of history. Spoken Word Artist who has been featured on four National Poetry Slam teams, a five-time representative on the Women of the World Poetry Slam, and a two-time representative for the Individual World Poetry Slam. Representing the following cities: Phoenix, AZ; Sedona AZ; Flagstaff, AZ; and Albuquerque, NM. Her work has been featured in Button Poetry, Indian Country Today, in various zines, and magazines such as Annick Press, Red Ink, Wicked Banshee Press, and Suspect Press. Shebala has performed her spoken word poetry at the Lincoln Center for the Out of Doors Project and nationally. She credits her father for gifting her with storytelling; her works combine story, poetry, and performance. She is also a member of Saad Bee Hozho: Dine Writers' Collective. IT'S GOING TO BE AN AMAZING WORKSHOP! Youth and adults are free to join!! Our first coffee shop that will be hosting us is @ chakracoffeeabq located in the new Canvas @ canvasartistry! Suite 3A! (You can pay for parking in the parking structure of the building. There is a stairwell as well as an elevator, its entrance located facing west on the corner of Central and 2nd street diagonal from the old Century Movie theatre and Tucanos. We will be located on the third floor)
10 - 11 AM Mural Loop Guided Walk Valle de Oro National Wildlife Refuge, 7851 2nd St. SW Meet at the visitor center amphitheater with Park Ranger Dakota for an easy one mile guided walk along the refuge's Mural Loop Trail and learn about Valle de Oro's history and its future. Program will end back at the visitor center by 11 AM. This event happens every Saturday.
10 AM - 3 PM Albuquerque Doll & Toy Sale Grace Church Gym, 6901 San Antonio Dr. NE Admission at the door: Adults: $5.00; Children 12 and under: FREE. New Mexico's Largest Doll and Teddy Bear Show! Featuring Antique, Vintage, Modern, Reproduction & Art Dolls, Bears, Toys, Miniatures, Accessories, Parts & Supplies, Books, Furnishings, Door Prizes, Identification/Valuation, Restringing, Handicap Accessible, Food for Purchase On Site. Contact Anita Husby (505) 508-0351 [nitak2@hotmail.com](mailto:nitak2@hotmail.com) for more info // (click for tickets) // (click for flyer)
10 AM - 4 PM Bandelier Bazaar Holiday Craft Fair Bandelier Elementary, 3309 Pershing Ave SE Bandelier Elementary School Campus, Cafeteria, & Gym. FREE ADMISSION! Arts & Crafts from more than 40 local vendors! Student‐made art for sale! Bandelier Jump Rope Team will perform at 12pm! Delicious offerings from neighborhood food trucks! Support your local community and get your holiday shopping done!
12 - 5 PM Shampooch Dog Wash Boofy's Best for Pets, 4610 Cutler Ave NE, Ste A Join us and give your pets their pre-holiday spiff-up! A dog wash to benefit the cats and kittens of FAT Katz. $10 suggested donation. Cat adoptions are also this weekend!
12 - 6 PM Anniversary Party New Mexico Ferments, 2506 Washington St. NE Since 2017, NMF has been a leading producer of non-alcoholic kombucha in the Land of Enchantment. Our midtown Albuquerque location is home to both our production facility and our Kombucha Tap Room. Please join us for our Anniversary Party, celebrating our community and 5 years of FRESH LOCAL PROBIOTIC Kombucha. Featuring:, Live DJs, Live painting, Food + Fun, Raffle, KOMBUCHA!
1 PM Enchantment Beer, Wine, & Spirits Festival Balloon Fiesta Park, Let's get lost in delicious beer, wine, and spirits at the Enchantment Fest! The LARGEST event in NM to deliver ALL the adult beverages at one festival! With over 55 beverage vendors and more added everyday! This is an event you won't want to miss! Last call is at 4:30pm - NO EXCEPTIONS! MUST be 21+ to attend! (click link to see FULL list of all participating breweries, wineries, distilleries, food vendors, and market vendors)
4 - 7 PM Funky Family Birthday Bash The Inside Out Experience, 1111 Carlisle Blvd. SE You’re invited! Potluck Birthday Bash for November Birthdays. Parking on the street or in the church parking lot (across Carlisle) permitted. Event located behind Michael Thomas Coffee across from the deck. Band: Keeping Up With The Joneses. Regular entrance fee: $5.00. Birthday month fee: $3.00. Birthday DAY fee: Free! Kids under 18 fee: Free! Live music. Kids activities. Potluck meal. Tours of the Source Community Healing Oasis campus and more!
4 - 8 PM Adoption event & FUNdraiser Boxing Bear Brewing Co. Firestone Taproom and Brewery, 8420 Firestone Ln. NE Come join your favorite rescue for fun and fundraising! Boxing Bear will donate $1 per pint to Pawsitive Life Rescue and there will be raffles, games and food!
5 - 9 PM Candidate for Miss NMGRA Aurora Gayheart hosts dinner&bingo Sidewinders Bar and Grill, 4200 Central Ave SE Join Aurora Gayheart candidate for Miss NMGRA as she host a wonderful dinner and bingo for you! Drink specials, no cover, bingo at 6 PM, free parking, indoor and outdoor seating
6 - 7:15 PM ABQ Ski Movie & #THINKSNOW Party Sport Systems, 6915 Montgomery Blvd. NE Come check out ANYWHERE FROM HERE, Matchstick Productions' epic 2022 ski film. ANYWHERE FROM HERE explores the world of skiing through the eyes of 12-year-old freestyle phenomenon. Through his voice, the audience hears the skiing aspirations of a kid who just wants to play and doesn’t have to ponder real life quite yet. Tickets are $10. All sales benefit the Adaptive Sports Program New Mexico, a nonprofit dedicated to enhancing the lives of kids & adults with disabilities through adaptive sports including skiing, snowboarding, rock climbing, water sports and more! Come on out to the OUTDOOR theater at Sport Systems. Bundle up and get ready to get psyched for winter!
6 - 9 PM Dance Party feat. Robb Janov! Buds & Beans ABQ, 119 Gold Ave SW A benefit for the Rock & Rhythm Foundation! This location allows for dancing both inside and out, depending on your preference! We have been loving to throw dance parties at Buds & Beans! It's a beautiful space with lovely staff, a great coffee and drink menu (my fave is the lavender lemonade) and food selection! They now have their liquor license and are serving beer and wine! The kitchen won't be open but they will have some pastry items. An added bonus is there are lots of areas outside to dance around if you are avoiding inside spaces. https://www.bnbabq.com/ Robb Janov will be using a channel of the headphones to create live-looping electric violin grooves! Besides being a great musician, he is the creator of the national award-winning Rock & Rhythm program at Jefferson Mid School as well as the nonprofit 501(c)(3) Rock and Rhythm Foundation. For more info on these programs and Robb's music: www.robbjanov.com This is a free event but we will gladly accept any donations you feel like throwing in! Any money we collect will be split between Robb and The Rock & Rhythm Foundation.
7 PM Goth Night Juno, 1501 1st St. NW Goth Night hosted by DJ Ren and DJ Moonside. Tasty grooves, cool crowd, cool vibe. Expect a tasty selection of goth, industrial, darkwave, synthwave, horror punk, 90s, etc. Cocktail specials. Food available for purchase. 21+ please. $5
7 - 9 PM New Mexico Pride Pageant African American Performing Arts Center and Exhibit Hall, 310 San Pedro Dr. SE Albuquerque Pride Presents the 2023 New Mexico Pride Pageant at the African American Performance Art Center at Expo New Mexico. This event has been condensed into one night only. Join us on Saturday, November 12th as we honor our 2022 Titleholders, Lola La Bruja and Tomahawk Martini, present a Lifetime of Excellence Award to Mama Gwen, and crown the 2023 Titleholders. You won't want to miss this evening of LGBTQ+ excellence. Help us cheer on all of the contestants and enjoy their exciting performances! (click for tickets)
7 - 9:15 PM Mike Weaver's Live Jukebox The Kosmos Restaurant, 1715 5th St. NW Come on down early and grab a seat, as it's been filling up pretty quickly the last few shows. The food, while always impressive, has been getting extra-rave reviews lately, but you can also stop by for a beer, wine, cocktail and just groove to your favorite tunes. And 40% of my tips are still going to Doctors Without Borders.
7 PM - 12 AM Adobe Disco Sister, 407 Central Ave. NW One night - three boy bands! Numbtron is D Numbers reconfigured as a DJ trio. Paul Feathericci, Brian Mayhall, and Ben Wright live in Santa Fe, but their home is on the dance floor. Spoolius is the most handsome DJ duo north of La Bajada, known for their superior DJ selections and their inimitable dance moves behind the booth, not to mention outfits. Adobe Disco holds down Albuquerque dance floors better than nails. The quartet of groove heavies are thrilled to welcome these boy bands from the north to join them for one night of b2b2b delights. $5 at the door.
** Sun 11/13 *\*
9 AM - 1 PM Community Vaccine Clinic Simply Diego's, We are excited to offer 300 FREE vaccinations for your dogs and cats (DAPP/FVRCP) thanks to a generous grant from PetCo! Please be sure to sign up. https://plrsignup.as.me/schedule.php Combo vaccines (DAPP/FVRCP): FREE!! Microchip (comes with lifetime registration): $25. Bordetella (to board your pets): $20. Rabies 1 year: $20. Rabies 3 year (must have had rabies before): $30. Important notes: Please note the scheduling only allows one appt per booking. We have tried to modify it but unable to. Please go back through and book however many appts you need. If your pet is anxious or has potential to bite, please ensure they are muzzled for their safety and the safety of our volunteers and volunteer vet. This is an outdoor location with dogs and cats. Cats remain in their carriers and generally not taken out unless it’s necessary
10 AM ABQ Roller Derby Recruiting Event Johnny Tapia Community Center, 500 Mountain Rd. NW Albuquerque Roller Derby will be putting on a mini scrimmage. This is a free recruiting event, but will be accepting donations. All ages, all genders.
11 AM - 2 PM Santa Paws Photos Woof Gang Bakery & Grooming, 9780 Coors Blvd. NW, Ste F Ms. Sadie says, "Come get your Photos with Santa Paws!" $10 digital prints to be emailed. Proceeds benefit Pet-A-Bulls. PLEASE share AND come out for the BEST Santa Paws pics in NM! ALL dogs are welcome and we especially hope to see our Pet-A-Bulls ALUMNI kiddos there for the JOY those visits bring! (This event is happening again Sunday, 12/4)
11 AM - 3 PM The Masked Singer Brunch Sidewinders Bar and Grill, 4200 Central Ave SE Join Jen Trif-I, Michael Lynn Hertz, and Smashley as the host a morning full of singing, masked Singer style. Doors 11am - show 12pm - No cover
11 AM - 4 PM 2nd Annual Holiday Stroll Craft Fair Jade's Sassy Boutique, 9577 Osuna Rd. NE Join us and over 50 vendors as we enter our holiday craft season! Start your shopping early with us! (click on link to see full list of participating vendors)
12:29 - 8:25 PM Write In on the Rail Runner Hosted by the Women's Thriller Writers Association Join me on the Rail Runner and in Santa Fe for writing time! I'll be hopping on the 1:29 PM Rail Runner from Albuquerque, writing in Santa Fe (walking to a coffee shop probably in the plaza - so that's a 30 minute walk); then taking the 8:10PM Train out of Santa Fe. HOWEVER - you don't have to hang in SF - you could stay on the train and head back to Albuquerque at 3:05PM. Tickets are $2.50 for a day pass.
1 - 3 PM Gratitude Mandalas & Watercolor Exploration Desert Lotus Yoga Abq, 11200 Montgomery Blvd. NE, Ste 7 In this 2-hour course, you will meet local artist Sarah McCord for instruction on meditation and creative play with watercolors for relaxation, inspiration, and creativity centered around gratitude. A brief meditation will be followed by creative exploration. Artists and non-artists (including children 8 & up) are welcome. All materials included. Cost: $35. Space is limited to 12 attendees
2 - 6 PM Second Sunday Spin Bosque Brewing Co - Nob Hill Tap Room, 106 Girard Blvd. SE Every 2nd Sunday join us for an all vinyl DJ set by SloLow Vinyl Records! Featuring a SloLow's pop-up record shop which includes several obscure rarities and essential classics. Happy Hour is 3-6 PM: $1 off all 16oz & 20oz pours
2 - 6 PM Corn Hole Fundraiser Tournament The Local Brewhouse, 300 Unser Blvd. SE, Rio Rancho Come on out and help support Pop Warner Rio Rancho Warriors blue 10U team! REGISTRATION IS OPEN for our Corn Hole Fundraiser Tournament . Get your teams registered for a chance to win prizes and an afternoon full of a friendly competition, laughs, memories and much more! 😜 just scan the code to sign up! All money raised is going toward travel expenses to get our boys to Dallas and then Florida! Please share and spread the word!! We need your help! LAST week left to get those teams registered! Tournament details: Adult teams of 2: $50, Youth teams of 2: $40
5 - 8 PM Pedal & Swing Fundraising Dance for ALS & MS CSP Dance Studios, 1624 Eubank Blvd. NE We are Rosi Rodriguez and Perry Pedersen, wife-and-husband, who know firsthand how dancing and bicycling make the world a happier, healthier place. We also know firsthand about two dance-hindering, bike-hindering diseases – MS (multiple sclerosis) and ALS (amyotrophic lateral sclerosis, or “Lou Gehrig’s disease”). The Pedal & Swing mission is to facilitate donations to the MS Society and to the ALS Association, to support those affected by these diseases, and to support research for finding cures, by bicycling and dancing. 5:00-6:30pm Variety Dance (ballroom, latin, country, etc) 6:30-8:00pm West Coast Swing Dance. $10 Suggested Donation. For more info, see www.gottacurethatthing.org or call CSP Dance Studios at 505-883-9521. Thank you to CSP Dance Studios, SouthWesties, USA Dance of North Central New Mexico, ALS Association New Mexico Chapter, and Multiple Sclerosis society for your support in making this fundraiser possible!
submitted by whirlpool4 to Albuquerque [link] [comments]


2022.05.20 02:12 Stratelier Tell me I'm playing this game wrong.

Because it's either that, or the game repeatedly fails to communicate some mechanics required to make meaningful progression.
I do want to like this game (i.e. I still feel determined to overcome/solve whatever I'm missing currently) but the experience is, no pun intended, bogged down by some criticisms (I won't assume the developer is necessarily here to listen, but I need to get them out of my head nonetheless):
1 - Text size and UI elements in general are too small for playing this on Switch in Handheld mode. I'm not attached to a 32" TV/monitor, I'm staring at a screen only 3" from top to bottom and the text size needs to be at least 10% of that (about 1/4") for readability.
Many UI elements (not all, certainly, but many!) leave enough open screen space that they could be rendered at up to 2x their current size. I know scalable UI design is a challenge, but the default text size of ~20 pixels tall is just too dang small for a handheld screen and, really, when your distribution plans include a portable/mobile system this needs to be taken much more seriously than when the game is distributed just for non-portable platforms. Can this be made an option in the game's settings (Text size: Default - Large) ?
2 - It took me almost five hours before I could start crafting ANY potions whatsoever. Which sounds like it's a "me" problem, but hold that thought for a sec: The tutorial quest for crafting a basic Healing Potion (Berries + Shells + Aloe) entails collecting and researching 3 eggshells before you can use them as a (quite important) ingredient in crafting, but for whatever reason I only found 2 eggshells in basecamp -- I had to venture out into the randomly-populated Wasteland to gather the rest, and THAT is what required several more hours to complete. Ironically, I was able to start crafting (stronger!) Potions at least one full hour before completing this "tutorial" because I discovered a renewable source of Fishbones and had completed their research first!
If this was by design, I would have appreciated this tutorial hinting that I'll need to gather materials in the Wasteland, because literally everything else could be gathered at camp. Seriously, I was stuck at an objective reading "Research Eggshells (2/3)" for FAR too long.
3 - Please include tutorial information in the Journal for the player's future reference. One of the worst things that can happen playing a game is if you put it down for long enough that by the time you return, you've forgotten much of how to actually play it, and it may be better to restart the whole game just to get re-taught those super basics. Or maybe I wasn't paying enough attention when the game gave me that one-time popup with tutorial information and something just didn't stick. Either way, the less I have to consult an external venue (ahem) to learn something I should've been able to discover myself in-game, the better.
4 - The default Switch button mapping of (A = Sprint, B = Interact) really needs to be swapped because it runs contrary to menu navigation (A = confirm, B = cancel).
This is unique to the Switch version only, because the default mapping on PS5 is (Cross = Interact, Circle = Sprint) and (Cross = menu confirm, Circle = menu cancel). That is, the menu buttons are reversed between Switch and PS5 but the gameplay buttons are not (so take a guess where this is going...).
Every time I want to craft anything on Switch I press B to activate the crafting station menu, then NOT press B while navigating its menu or I will cancel out. Which happens maybe 1 of every 3 menus, even with me having otherwise learned the controls!
Fortunately remapping the controls so (A = Interact) and (B = Sprint) completely solves the issue making the controls more consistent with other platforms like PS5 -- i.e. the button I use to interact with something is the same button I use to navigate menus, and now the world makes sense!
...
Ah, it feels nice to just get that stated.
Edits for other minor criticisms and annoyances:
5 - Related to the previous point: When you "Discover" a creature, can this infopanel close automatically after a few seconds, or when walking some distance away from the creature inspected? If there are several creatures clustered together (such as after a tense fight) then the default Switch button mappings cause a feedback loop where pressing B to close this panel also causes you to inspect a different creature and pop up their panel instead. (Which is NOT the case on PS5, only on Switch)
Switch Wardens, go swap your A and B buttons now! You'll be glad you did.
6 - Please disable "Take all" (Y button) while accessing the Storage Chests. I respect this can be a very helpful shortcut when dealing with loot chests (or recovering your lost items) out in the wild (especially if under pressure by hostile creatures), but you NEVER want to press this button when navigating the Storage Chest. Ever. Don't even joke about it.
6b - The Storage Chest is not helped by Y button being "Use/Consume" on "your" half of the storage screen (as is standard when viewing your inventory normally). You can't use/consume items directly from storage, and as a design issue you should avoid mapping different actions to the same button in situations where they might easily get confused. (Yeah, I tried consuming a food item directly from the storage chest once. That's the kind of mistake you never repeat.)
7 - I can't figure out if the Potions list has any sorting or not. By the time I have a dozen or so different types of Potions in storage, trying to retrieve the right one (or even assess whether I have it or need to brew another) is a growing frustration.
8 - I've encountered several crashes (i.e. "the software was closed because an error occurred") seemingly in the proximity of hostile Soul Eaters. Sorry that I am unable to add more information, I am not live recording as I play (handheld mode, remember) and the Switch's standard video capture doesn't work after a crash.
submitted by Stratelier to TheSerpentRogue [link] [comments]


2022.03.10 14:08 reegz 2.5.0 - Sea of Thieves Season 6: Official Content Update Discussions Megathread

Ahoy! This post is created specifically for discussions of Season 6 update. Some other useful links to follow:
For bug reports please comment on 2.5.0 - Sea of Thieves Season 6: Official Content Update Bug Reports Megathread
Official Content Update Video discussions thread
Fort Process: Official Deep Dive Video discussions thread


The latest Season is upon us, with brand new content set to drop throughout! Season Six solidifies six new Sea Forts for on-demand combat encounters, offers another time-limited Adventure to embark upon and sets expectations for an upcoming Voyage exclusive to Pirate Legends.

Sea Forts

The ghostly memories of Spanish naval Sea Forts sighted in the wake of ‘Shrouded Islands’ have now fully manifested within the Sea of Thieves. Pirates and their crews are welcome to approach, enter and – if they can – clear a path to the loot inside!
Sea Fort Gameplay

Claiming a Sea Fort

Sea Fort Commendations and Achievements

What’s Yours Is Mine [15G]
Master Burglar [20G]
From Whence They Came [30G]

Season Six

In addition to the emergence of Sea Forts, Season Six launches with another 100 levels of Renown-based progression and stacks of rewards to earn as you go. Emissary Ledger rewards aren’t forgotten either, and the new Plunder Pass is not just packed but neatly themed!
Season Six Progression and Rewards

Season Six Plunder Pass

Season Six Emissary Ledger Rewards

Closing The Arena

Also taking place at the start of Season Six is the closure of The Arena. From March 10th 2022, this mode will no longer be available in Sea of Thieves. Find out more below, and get the full story behind this decision in our Saying Goodbye to The Arena news post.
Sea Dogs Reputation

Sea Dogs Rewards

Sea Dogs Achievements

Pirate Emporium

In contrast to the peaceful Plunder Pass it’s rowdy in the Emporium this month, with the Islehopper Outlaw theme encompassing a ship set, costume, weapons and even a banjo. New emotes arrive to suit your posturing needs too, and there’s one for free as always!
Islehopper Outlaw Ship Collection

Islehopper Outlaw Costume

Islehopper Outlaw Weapons

Islehopper Outlaw Banjo

Bunch of Posers Emotes

Ruby Splashtail Cannon Flare

Freebie Jolly Jiggle Emote

Boisterous Brigands Bundle (Store Only)

Events

Twitch Drops

Gameplay Improvements

Quick Cycle Map

Scuttle Ship Reminder

Emergent Threat Balancing

Skeleton Ship Battle Locations

Outpost Cosmetics

Sandy Corsair Sea Dog Set

Past Season Gameplay Emotes

Accessibility

Visible Fish Names

Shop Narration

Updates

Dynamic Resolution on Xbox One X

Changing Game Language

Fixed Issues

Gameplay

Sunken Kingdom

Environment

Visual and Audio

Accessibility

Performance and Stability

Known Issues

Ranged and Melee Weapon Hit Detection

To learn more about known issues in Sea of Thieves currently being tracked and their status, head over to our Known Issues support site article.

Download and Installation

Download size:
Xbox Series X: 9.5 GBXbox Series S: 9.3 GBXbox One X: 9.5 GBXbox One: 9.3 GBMicrosoft Store: 9.64 GBSteam: 9.2 GB
submitted by reegz to Seaofthieves [link] [comments]


2021.12.27 04:40 Mossysnail27 [no spoilers] 🐌 Caitlyn's Winter Gift

Caitlyn was hard at work on her daily patrol route doing selfless things like helping elders cross the street, and directing traffic for a bit while the watchman needed a break. All of a sudden she was picked up by a strong looking pink haired woman
"Vi...! i'm on shift right now you can't carry me around like luggage whenever you feel like it!" Caitlyn shouted
Vi laughed at her as she carried caitlyn down the sidewalk towards a little eatery
"Oh, come on Cupcake you gotta take a break sometime!" Vi jokingly said
"Fine... but no slop for lunch.." Caitlyn said annoyed
Vi nodded still smiling at her, and a moment later they had arrived at a nice cafe with lovely decor
"Wait, Vi why are we at this place...?" Caitlyn said confused
Vi sat caitlyn down in a booth putting a cloth napkin on her lap then gave her a menu
"We just wanted to give you a winter gift for all the cool stuff you've done for everybody!" Vi said giving a thumb up
Caitlyn gasped, and smiled holding vi's face towards her's, and said "Oh, vi you're so sweet...!, but who else did you get to help organize all of this? And where's the staff?
As vi was about to explain a blue haired young woman wearing a decorative cafe apron holding a notepad with an annoyed look on her face walked over
"Hey... what do you want for your stupid face hole today..." Jinx said with a blank expression
"Hello, Jinx. Oh, did you decorate that apron yourself? it's quite a charming pair of colors!"
*Jinx stared at Caitlyn for a moment, and then said "*You... actually like it... wow... thanks i guess..."
"I didn't see it yet pow pow, you did a nice job" Vi said putting her hand on jinx's shoulder
"Yeah, cool great... now what do you want...?" Jinx glared at both of them
"I'd love an Ionian blend, and two scones" Caitlyn nodded at her
"Just the normal coffee for me sis thanks!" Vi said patting Jinx on the head
Jinx annoyingly went to the back, and got the orders together bringing them out for Caitlyn, and Vi
"Thank you Jinx this looks splendid" Said Caitlyn
"Awesome work sis!" Vi said clapping
"Yeah... uh huh... oh, one more thing!"
Jinx placed a somewhat large cupcake in the center of their table grinning
"It's gotta cool off... for five minutes so don't touch...!" Jinx said walking away
"Aww, see Cupcake? she even made you your namesake!" Vi said laughing
"So she did vi... so she did" Caitlyn rolled her eyes, and smiled then took a nice sip of her coffee
Caitlyn, and Vi spent a good while talking to each other, and enjoying themselves
"My goodness, you certainly know how to brawl vi" she said
"Cupcake you don't even know the half of it. I gotta tell you more later if that caught your interests!"
Caitlyn noticed the cupcake jinx had left them a while ago
"Well, want to see how good your sister's baking is?" Caitlyn asked
"Sure i feel bad just leaving it there, so i'll have a bite!" Said vi confidently picking it up
Suddenly Jinx's voice began to come out of the strange pastry
"Thank you for eating at Cafe De Fishbones we hope you had a blast...!"
"What a... charming na-"
Caitlyn was interrupted by a massive explosion of pink, and blue icing that came from the cupcake vi was holding causing a very large mess
Caitlyn wiped the icing off her eyes groaning a little "Vi? are you alright?!"
"Yeah... i'm ok oh, here you got a little something..." Vi said giving caitlyn a napkin, and nodded
Caitlyn took the napkin, and let out a laugh covering her mouth
"Hey..! what are you laughing about?! i was being polite...!" Vi said annoyed
"Yes you were, but i think a fire hose would be more appropriate right now!
Caitlyn used the napkin to wipe vi's face off a bit
"I'm sorry Powder ruined your gift Cupcake..." vi said looking down
Caitlyn lightly tilted vi's head up towards her's, smiling and said "Vi, as long as we're together... nothing is ever ruined"
"That's so sweet just like you cupcake." Vi said blushing, and used her finger to take pink icing off of Caitlyn's nose then ate it
"Oh, Shut up!..." Caitlyn said blushing
Vi began to laugh really hard, and shortly after Caitlyn put her head down and began to laugh too
"Hey, nerds did you like the food or not...?!" jinx said as she ran in, but then she slipped onto her face because the icing made the floor very slippery
Caitlyn sat up, and looked down at Jinx, with vi
Jinx raised her arm in the air, and said "I'm still alive...!"
Caitlyn locked eyes with vi, and then both of them bursted into laughter laying on each other in the booth

🐌: *crawls over while eating a cookie* That's the end of the story everybody thanks for reading Happy Holidays!
submitted by Mossysnail27 to arcane [link] [comments]


2021.04.24 11:15 llexwoods Version 1.6.2 out for Steam Beta, V1.6.0 out for Switch (US + Japan)

28/04: V1.6.2 is out now for PC with certification for Apple Arcade and consoles being submitted today.
Changelog:
Changelog can also be found here.
V1.6.1 is now out on Switch! You may have to manually update the software.
submitted by llexwoods to CozyGrove [link] [comments]


2020.11.12 21:12 -Makin_Bacon Jinx moveset concept

I know this is never gonna happen, and if a League of Legends champion did get in, it'd probably be someone like Ahri, Ryze or Master Yi, but I'd prefer Jinx. Also, my wording is presenting this as what is going to happen, but know I mean this as a hypothetical idea. Also also, this is probably ass, I haven't done many of these

Gimmicks: Jinx is able to level up as the match goes on, increasing her movement speed, attack damage, defense and allowing her to upgrade one of her special moves (Except up-b). It won't increase her knockback or kill power however. If Jinx suffers a KO, she is sent back two levels. She gains EXP by dealing damage to enemies, and gets a large amount of EXP if she KOs someone. Her current level is displayed by her icon in a match. Her level caps at 20.
Jinx is also be able to buy items with gold. A shop icon will appear after Jinx respawns, allowing her to purchase items to further increase her stats. The menu can be navigated with the D-Pad or by holding B while moving the control stick (mostly so it could work with sideways joycons). Items cost gold, which Jinx can accumulate by dealing damage to enemies. If Jinx suffers a KO, she looses a bit of gold. If Jinx KOs someone, she gets extra gold. In a time battle, if an enemy has a large number of points, they gain a shutdown bonus, meaning Jinx gets more gold if she KOs them before anyone else does.
Jinx has a mana bar, similarly to Hero's MP meter. Like Hero's, it will decrease as Jinx uses special moves or her jab, side-tilt or nair with Fishbones (See neutral special)
Jinx gets extra movement speed for 10 seconds after KOing an enemy
And lastly for gimmicks, Jinx will say different lines throughout battle as she does in League of Legends

Special moves
Neutral special: "Switcheroo!" Jinx switches between her minigun Pow-Pow and her rocket launcher Fishbones, starting the match with Pow-Pow equipped. Pow-Pow has more attack speed, which increases with successive hits up to three stacks that lasts until Jinx stops attacking or uses a different move. Fishbones has more range, damage and deals splash damage, but each rocket costs mana, and the move is slower overall. Leveling up this move increases Fishbones' range and damage and Pow-Pow's attack speed
Side Special: "Zap!" Jinx fires her stun gun Zap. It flies a good distance, and if it collides with an enemy, they're slowed down. The damage and amount their slowed down increases as Jinx levels the move
Up special: "Recall" Jinx rides her rocket a good distance upward. It can be angled to the side, and can even travel horizontally similarly to Pit's. It deals a small amount of damage and knockback to anyone near the end of Fishbones. This move costs no mana and cannot be leveled up.
Down special: "Flame Chompers!" Jinx throws down a bomb that stay in place until either an enemy steps on it, causing them to be stunned for a moment before being launched back, or until they automatically detonate after 5 seconds. Leveling up the move increases the damage, but not stun time.

Grounded moves
Jab: Jinx fires whichever weapon is currently equipped.
Side tilt: Similar to Steve or Mega Man, Jinx doesn't have a side tilt, instead moving while firing her weapon
Up tilt: Jinx does a simple uppercut, hitting enemies in front of her upwards
Down tilt: Jinx does a simple leg sweep

Smash attacks:
F-Smash: Jinx fires a more powerful rocket a short distance forward, scaling in range and damage with the level of Switcheroo!
Up-Smash: Jinx crouches down and fires a rocket upwards a short distance, similar to Snake's, except the rocket doesn't come back down. Like F-Smash, it scales with Switcheroo!'s level
Down-Smash: Jinx fires a rocket at the ground point blank, similar to Snake's F-Smash. It deals more damage and knockback than Jinx's F-Smash. It scales only in damage with Switcheroo!'s level

Aerials
Nair: Like Steve and Mega Man, Jinx has no nair, instead using her jab in the air. She can move slightly while using it
Fair: Jinx does a drop kick forward
Bair: Jinx swings whichever weapon she has currently equipped backwards. The weapon used does not change the attack and is only visual
Up-Air: Jinx does a flip kick, hitting above herself
Dair: Jinx slams her weapon down before firing it. The initial hitbox has a spike sweet spot. If she uses Pow-Pow, she fires a spread of bullets that deal flinching damage. If she uses Fishbones, she fires a rocket that uses mana and travels slower, but has more knockback and splash damage

Final Smash (I actually have two ideas for this)
Idea 1: "Super Mega Death Rocket!" Jinx fires off a gigantic missile, causing a huge explosion. Anyone caught in the explosion gets dealt a ton of damage and knockback. The move does use mana, but unlike in League of Legends, cannot be upgraded
Idea 2. "Get Jinxed" Jinx fires a large rocket foward. Anyone caught is sent to a cutscene final smash in Zaun (Or Piltover, I'm not entirely sure) atop a large building where Jinx will then ride in on a giant rocket surrounded by a fleet of rockets. The foes are then sent flying after wards. Despite being a kamikaze move, no damage is dealt to Jinx.

Taunts
Up taunt: Jinx does her dance from League of Legends, waving her hands side to side. It can go indefinitely unless Jinx is knocked back or cancels it herself with another action
Side taunt: Jinx puppets Fishbones, having him say something moral or giving good advice, before punching him. She can have a variety of lines to say during this taunt
Down taunt: Jinx laughs, doing her animation from League of Legends

Stage entrance: Jinx drops down from seemingly nowhere, then catches Pow-Pow

Alternate costumes (Each one would be a costume from League of Legends, if not colors referencing them. Each one would also change some of her lines and taunts)
  1. Default Jinx
  2. Crime City Jinx
  3. Firecracker Jinx
  4. Zombie Slayer Jinx
  5. Star Guardian Jinx
  6. Ambitious Elf Jinx
  7. Odyssey Jinx
  8. PROJECT: Jinx

Victory screens
  1. Jinx stands atop a pile of "dead" robots and poses with Pow-Pow
  2. Explosions sound all around Jinx while she looks around at them, smiling with glee
  3. Jinx blocks out most the screen with purple graffiti that reads "X WUZ HERE"
Victory fanfare: A small portion of Get Jinxed, her theme song. If she's wearing her Star Guardian costume, it will instead be a small portion of Burning Bright (With both the English and Japanese versions playing depending on what the language is set to)
submitted by -Makin_Bacon to SmashNewFighters [link] [comments]


2020.10.07 22:42 Edizeven Fish Bone - A seafood QSR is looking to onboard multiple team members - Cashiers, Cooks!

APPLY LINK - https://edizeven.com/jobs/restaurant-jobs-fishbone-seafood-express--prep-cook-line-cook-n-more-gardena-ca/16510
JOB DETAILS -
Fishbone Seafood is a fast-paced, fast-growing, quick-service seafood restaurant looking to hire several team members including cashiers, prep cook, and experienced fry cooks who can prep fish and prepare menu items per order. Company's website: www.fishboneseafood6gardena.com
Please follow the link for full details and apply here - https://edizeven.com/jobs/restaurant-jobs-fishbone-seafood-express--prep-cook-line-cook-n-more-gardena-ca/16510
submitted by Edizeven to LAjobs [link] [comments]


2020.09.15 16:25 PaulJP Fallout 76: Update 22 Patch Notes – September 15, 2020

From FC Mods

Disclaimer: This is an automated post, taking whatever is posted on Bethesda's news and copying it to Reddit. This is done as a courtesy for any users that can't view Bethesda's site, or prefer to use the Reddit feed to keep up on news. FC Mods are NOT Bethesda staff, and responding to this message won't get your message to Bethesda staff (they might see it if they stop by, but it isn't guaranteed). As always, for official feedback, go to the official fo76 subreddit, Bethesda forums, or Bethesda support page.

From Bethesda.net

We’re releasing Update 22 today, which includes new features like One Wasteland, Daily Ops, Legendary Perks, and the start of our second Fallout 76 Season. This update also brings a number of additional improvements and bug fixes to the game, so be sure to read on to catch the patch notes.

Update 22 Highlights

Update Version

Check below for the update version and download size for today’s patch on your platform of choice: * PC (Bethesda.net): 1.4.0.20 (23.3 GB) * PC (Microsoft Store): 1.4.0.20 (37.8 GB) * PC (Steam): 1.4.0.20 (27.5 GB) * PS4: 1.4.0.20 (35.2 GB) * Xbox: 1.4.0.20 (42.6 GB)

One Wasteland

New Season, Board, & Rewards

Daily Ops

Put your skills to the test by taking on instanced, randomized, and repeatable encounters called “Daily Ops.” Daily Ops are fairly challenging, and so we recommend them for characters who are level 50+. * Our first Game Mode for Daily Ops is called “Uplink,” which will require you to secure a series of Uplinks to track down and destroy enemies that are threats to Appalachia. * In Daily Ops, you’ll square off against enemies from a single faction who are affected by a unique “mutation,” which will make them deadlier and more challenging to take down. * Complete your objectives, eliminate the enemy threat, and you will be rewarded for your efforts to make Appalachia a safe place for everyone. * To join a Daily Op, open the Map screen and find the new World Activity tracker we’ve added in the lower-left corner. * Select a Daily Op from the list to learn more about it, including which location, enemies, and mutations you’ll face. * Enter Daily Ops directly from the tracker by clicking the “Join” button. * You can take on Daily Ops alone or in a team of up to four other players. * Each day, Daily Ops will feature a fresh combination of location, enemy faction, and enemy mutations to keep you on your toes. * Locations: The Burrows, The Burning Mine, Valley Galleria, or Vault 94 * Enemy Factions: Super Mutants, Blood Eagles, or Robots * Enemy Mutations: * Piercing Gaze: This mutation is always applied to enemies the “Uplink” Daily Ops mode, and gives them greatly enhanced perception of players. * Volatile: Enemies will explode on death * Active Camouflage: Enemies will be cloaked when not attacking * Resilient: Enemies can only be killed by a melee attack * Freezing Touch: Enemy attacks will freeze players * Since you will be facing constant combat and deadly threats during your Operations, we’ve reduced the condition damage taken by your weapons and armor by 50% while in a Daily Op. * Like the event “A Colossal Problem,” creatures in Daily Ops will drop ammo based on the weapons you’re using when you take them down. This will help keep your ammo reserves topped off through lots of combat. * You can repeat Daily Ops as often as you’d like each day, and you will receive a base set of rewards every time you complete one. However, there are three additional reward tiers that you can reach once per day by completing a Daily Op within certain time limits: * Initiate Tier: 16 minutes or less * Paladin Tier: 12 minutes or less * Elder Tier: 8 minutes or less * The higher the tier you achieve, the higher your chances to get better rewards, including more XP, larger amounts of in-game currencies, legendary items, and even brand-new items like the War Glaive, which is a customizable two-handed melee weapon. * After finishing a Daily Op, you’ll be able to view an Operation Report, which shows you how fast you managed to complete it, which reward tiers you reached, and a list of the rewards you earned (except for XP and currencies).

Legendary Perks

Legendary Perks are new high-level Perk Cards for players who have reached level 50+, which will help you add even more power and build diversity to your characters. * We’ve added a new “Legendary Perks” button to the top of the normal Perk Card Menu, which you can use to access and modify your Legendary Perk Slots and Cards. * You will unlock your first Legendary Perk Slot at level 50, and up to 6 slots in total at certain level milestones after that: 75, 100, 150, 200, and 300. * If you already have high-level characters, they will immediately have access to one Legendary Perk Slot for each of the above milestones they've reached. * For example, a level 250 character will have access to 5 Legendary Perk slots, and will gain a 6th slot at level 300. * One Legendary Perk Card can be equipped to each slot, and you can unequip them at any time in exchange for 1 Perk Coin (more on Perk Coins below). * Legendary Perk Slots are account-wide, and will be available to all of your characters as soon as you unlock them. * Even your characters below level 50 will be able to equip Legendary Perks in these slots, which gives them access to more power at an earlier stage of the game than your higher-level characters had at that level. * With Legendary Perks, we’re introducing “Perk Coins,” which you can use to increase the power of your Legendary Perk Cards by upgrading them. * Earn Perk Coins by scrapping your unused normal Perk Cards. Each Perk Card you scrap will grant you 2 Perk Coins per rank. * For example: When you scrap a rank 1 Perk Card, you’ll receive 2 Perk Coins, and scrapping a rank 3 Perk Card will award 6 Perk Coins. * Each Legendary Perk Card can be upgraded up to three times, at a price of 50, 100, and 150 Perk Coins to reach ranks 2, 3, and 4, respectively. * While Legendary Perk Slots you’ve unlocked are account-wide, your Legendary Perk Selections and upgrades are separate for each of your characters. * To help give your Perk Coin collection a boost, we’ve added a “Become Legendary” Challenge to the Character Challenge Menu, which awards 50 Perk Coins to characters who reach level 50. * Please note: If your characters are already level 50+, this Challenge will already be completed for them the next time you log in, and the 50 Perk Coin reward will be added to your Perk Coin total automatically.

Design Updates

General

Combat

Items

Perks

User Interface

World

Bug Fixes

Art & Graphics

C.A.M.P. and Workshops

Challenges

Death & Respawn

Enemies

Items

Mutations

NPCs

Performance and Stability

Perks

Quests and Events

Sound

User Interface

World

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2020.09.15 16:22 BethesdaGameStudios_ Fallout 76: Update 22 Patch Notes – September 15, 2020

We’re releasing Update 22 today, which includes new features like One Wasteland, Daily Ops, Legendary Perks, and the start of our second Fallout 76 Season. This update also brings a number of additional improvements and bug fixes to the game, so be sure to read on to catch the patch notes.

Update 22 Highlights

  • One Wasteland: Creature levels now adjust dynamically to more closely match character levels, so you can adventure anywhere in Appalachia, whether alone or with your friends!
  • Fallout 76 Season 2: Join Armor Ace and the Power Patrol in their battle against the Red Vipers by ranking up on an all-new S.C.O.R.E.board and claiming tons of rewards along the way.
  • Daily Ops: Gear up, grab your pals, and get ready to take on challenging, repeatable, and randomized encounters called Daily Ops.
  • Legendary Perks: Become legendary with new high-level Perk Cards that will offer more power and build diversity to your characters.

Update Version

Check below for the update version and download size for today’s patch on your platform of choice:
  • PC (Bethesda.net): 1.4.0.20 (23.3 GB)
  • PC (Microsoft Store): 1.4.0.20 (37.8 GB)
  • PC (Steam): 1.4.0.20 (27.5 GB)
  • PS4: 1.4.0.20 (35.2 GB)
  • Xbox: 1.4.0.20 (42.6 GB)

One Wasteland

  • With today’s update, we’re excited to introduce One Wasteland to Fallout 76, which allows creatures to dynamically adjust their levels up or down on the fly to more closely match each player they encounter.
    • If multiple players all come across the same enemy at the same time, its level will simultaneously rise for the higher-level players and drop for the lower-level players.
  • In addition to their levels, each creature’s damage, health, and resistances, as well as the loot they drop and the XP they award, will also better match each player.
    • This means that all players who are adventuring together can have an impact on any given combat encounter, even if there is a large level gap between them.
    • While creatures will still have minimum and maximum levels, such as a max of level 50 in The Forest, they are now much more flexible overall.
  • One Wasteland opens up more opportunities to adventure anywhere in Appalachia, whether alone or with your friends. It also smooths out some of the early game bumps for new players, allows higher-level players to get max-level loot in previously lower-level regions, and should offer more consistent combat encounters for everyone.
  • Catch even more details by reading our recent One Wasteland Preview article on Fallout.com.

New Season, Board, & Rewards

  • Join Armor Ace and the Power Patrol in their march against the oppressive Subjugator and his army of Red Viper minions during Fallout 76 Season 2, which begins today!
    • Season 2 brings the all-new “Armor Ace” S.C.O.R.E.board to the game, featuring 100 ranks for you to achieve during the next 10 weeks.
    • We’ve added a host of rewards that you will unlock as you rank up, including new Power Armor paints, Armor and Weapon Skins, themed cosmetics, C.A.M.P. items, in-game currencies, Perk Card Packs, and more.
  • We’ve made several adjustments this Season that you may want to keep in mind as you dive in:
    • Rank-ups will be purchasable immediately, so those who would like to rank up using Atoms can join the fight to crush the Red Vipers starting today.
    • We’ve implemented some new Daily and Weekly Challenges, such as Daily Ops themed Challenges, to offer you even more day-to-day variety as you rank up.
    • We’re also adding more Weeklies to the Challenge lineup so you have more flexibility to progress on your schedule.
    • Finally, we’ve made several of last Season’s rewards, like Lunchboxes, the Ammo Converter, available at Gold Bullion vendors so players who missed them have another opportunity to unlock them.
  • Head to the Seasons page on Fallout.com and read our recent Season 2 Preview article to get more information about Season 2, as well as a look at the rewards that will be up for grabs.

Daily Ops

Put your skills to the test by taking on instanced, randomized, and repeatable encounters called “Daily Ops.” Daily Ops are fairly challenging, and so we recommend them for characters who are level 50+.
  • Our first Game Mode for Daily Ops is called “Uplink,” which will require you to secure a series of Uplinks to track down and destroy enemies that are threats to Appalachia.
    • In Daily Ops, you’ll square off against enemies from a single faction who are affected by a unique “mutation,” which will make them deadlier and more challenging to take down.
    • Complete your objectives, eliminate the enemy threat, and you will be rewarded for your efforts to make Appalachia a safe place for everyone.
  • To join a Daily Op, open the Map screen and find the new World Activity tracker we’ve added in the lower-left corner.
    • Select a Daily Op from the list to learn more about it, including which location, enemies, and mutations you’ll face.
    • Enter Daily Ops directly from the tracker by clicking the “Join” button.
    • You can take on Daily Ops alone or in a team of up to four other players.
  • Each day, Daily Ops will feature a fresh combination of location, enemy faction, and enemy mutations to keep you on your toes.
    • Locations: The Burrows, The Burning Mine, Valley Galleria, or Vault 94
    • Enemy Factions: Super Mutants, Blood Eagles, or Robots
    • Enemy Mutations:
    • Piercing Gaze: This mutation is always applied to enemies the “Uplink” Daily Ops mode, and gives them greatly enhanced perception of players.
    • Volatile: Enemies will explode on death
    • Active Camouflage: Enemies will be cloaked when not attacking
    • Resilient: Enemies can only be killed by a melee attack
    • Freezing Touch: Enemy attacks will freeze players
  • Since you will be facing constant combat and deadly threats during your Operations, we’ve reduced the condition damage taken by your weapons and armor by 50% while in a Daily Op.
  • Like the event “A Colossal Problem,” creatures in Daily Ops will drop ammo based on the weapons you’re using when you take them down. This will help keep your ammo reserves topped off through lots of combat.
  • You can repeat Daily Ops as often as you’d like each day, and you will receive a base set of rewards every time you complete one. However, there are three additional reward tiers that you can reach once per day by completing a Daily Op within certain time limits:
    • Initiate Tier: 16 minutes or less
    • Paladin Tier: 12 minutes or less
    • Elder Tier: 8 minutes or less
    • The higher the tier you achieve, the higher your chances to get better rewards, including more XP, larger amounts of in-game currencies, legendary items, and even brand-new items like the War Glaive, which is a customizable two-handed melee weapon.
  • After finishing a Daily Op, you’ll be able to view an Operation Report, which shows you how fast you managed to complete it, which reward tiers you reached, and a list of the rewards you earned (except for XP and currencies).

Legendary Perks

Legendary Perks are new high-level Perk Cards for players who have reached level 50+, which will help you add even more power and build diversity to your characters.
  • We’ve added a new “Legendary Perks” button to the top of the normal Perk Card Menu, which you can use to access and modify your Legendary Perk Slots and Cards.
  • You will unlock your first Legendary Perk Slot at level 50, and up to 6 slots in total at certain level milestones after that: 75, 100, 150, 200, and 300.
    • If you already have high-level characters, they will immediately have access to one Legendary Perk Slot for each of the above milestones they've reached.
    • For example, a level 250 character will have access to 5 Legendary Perk slots, and will gain a 6th slot at level 300.
    • One Legendary Perk Card can be equipped to each slot, and you can unequip them at any time in exchange for 1 Perk Coin (more on Perk Coins below).
  • Legendary Perk Slots are account-wide, and will be available to all of your characters as soon as you unlock them.
    • Even your characters below level 50 will be able to equip Legendary Perks in these slots, which gives them access to more power at an earlier stage of the game than your higher-level characters had at that level.
  • With Legendary Perks, we’re introducing “Perk Coins,” which you can use to increase the power of your Legendary Perk Cards by upgrading them.
    • Earn Perk Coins by scrapping your unused normal Perk Cards. Each Perk Card you scrap will grant you 2 Perk Coins per rank.
    • For example: When you scrap a rank 1 Perk Card, you’ll receive 2 Perk Coins, and scrapping a rank 3 Perk Card will award 6 Perk Coins.
    • Each Legendary Perk Card can be upgraded up to three times, at a price of 50, 100, and 150 Perk Coins to reach ranks 2, 3, and 4, respectively.
    • While Legendary Perk Slots you’ve unlocked are account-wide, your Legendary Perk Selections and upgrades are separate for each of your characters.
    • To help give your Perk Coin collection a boost, we’ve added a “Become Legendary” Challenge to the Character Challenge Menu, which awards 50 Perk Coins to characters who reach level 50.
    • Please note: If your characters are already level 50+, this Challenge will already be completed for them the next time you log in, and the 50 Perk Coin reward will be added to your Perk Coin total automatically.

Design Updates

General
  • Fast Travel: It is now free to Fast Travel to Foundation and Crater.
Combat
  • Bonus Damage: We’ve changed the way that damage bonuses are calculated so that they now apply additively instead of multiplicatively.
    • Please Note: While stacking damage bonuses will now have a smaller overall effect on your damage output than before, these changes will make the resulting damage much more predictable and allow for future improvements. This is very important for the health of the game going forward. It will also create better opportunities for us to make smarter and more effective balance changes.
    • We are still evaluating feedback we gathered on these changes from the PTS, but we also welcome your thoughts on how different weapons and builds feel after today’s update so that we can make additional adjustments in the future.
Items
  • Alien Blaster: Damage increased by 30%.
  • Legendary Weapons: The Assassin’s legendary attribute now applies its bonus damage to human NPCs.
  • Secret Service Armor: Plans for Light and Ultra-Light Limb Mods for Secret Service Armor have been added, and they are now purchasable from Regs in Vault 79.
  • Shishkebab: Now deals Fire damage instead of Energy damage.
Perks
  • Modern Renegade: Increased Modern Renegade's chance to cripple limbs from 2%/3%/4% to 4%/8%/12%.
  • Tank Killer: Pistols now benefit from the Tank Killer Perk Card.
User Interface
  • Public Teams: We've renamed the "Building" team to "Casual" and removed the Casual team bonus. In its place, we’ve added a “Daily Ops” team type, which offers bonus XP for completing Daily Ops (+25% bonus XP to start, +100% bonus XP for a fully bonded team).
    • We did this in part because it is not possible to build in Public Teammates' C.A.M.P.s., and partly because most players were using the Building team the way we had intended Casual to be used anyway.
    • Removing the Casual team option, it made room for us to add the new Daily Ops team type, which we feel players will find more useful following today’s update.
World
  • Vault 94: Is now accessible during world exploration in Adventure Mode and Private Worlds.
  • Vault 51: We've added a new no-C.A.M.P. zone around Vault 51's exterior in preparation for future content.

Bug Fixes

Art & Graphics
  • Apparel: Underarmors no longer clip through Chally the Moo-Moo Outfits.
  • Emotes: While equipped, Grognak’s Battlecry Emote now correctly displays its icon in the Emote Wheel.
  • Headwear: Extreme facial features no longer clip through the Ghillie Suit Hood’s facemask.
  • Lighting: Corrected lighting issues affecting the inside of the Charleston Capitol Building.
  • Lighting: Corrected lighting issues that were affecting building interiors in Morgantown Trainyard.
  • Loot Bags: Fixed an issue with the Vault-Tec Duffel Bag model that made it difficult to interact with.
  • Weapons: Fixed additional issues that could cause clipping when reloading a Handmade Rifle with the Screaming Eagle paint.
C.A.M.P. and Workshops
  • Ammo Converter: Attempting to sell 40mm Grenade Rounds no longer results in a “Transaction Failed!” error.
  • Blood Eagle Nest: Allies can now enter and exit the Blood Eagle Nest more easily.
  • Blueprints: The “Select” option in the Blueprint menu now correctly appears greyed out when the player is not currently highlighting an object.
  • C.A.M.P.: Resources generated by objects like the Collectron, Fertilizer Producer, and etc. are now stored in the player’s Stash or Scrapbox if they move C.A.M.P. locations before collecting them.
  • C.A.M.P.: Fixed an issue that could prevent Fast Travel to another player’s C.A.M.P. if the C.A.M.P. owner had the Future-Tec C.A.M.P. skin equipped.
  • Camp Fires: Objects that can only be placed in dirt can no longer be built on a Camp Fire.
  • Communist Bunker: Objects placed on the floor of the Communist Bunker no longer appear to float.
  • Communist Bunker: The interior walls of the Communist Bunker are now hexagonal rather than cylindrical to help players more easily place wall décor.
  • Communist Bunker: The building requirements for the Communist Bunker now correctly call for Concrete instead of Asbestos.
  • Communist Fence: Added an alternate version of the Communist Fence that can be freely placed without needing to snap to other objects.
  • Displays: Wall Weapon Racks can now be correctly snapped to Walls.
  • Exploit: Items can no longer be stacked on objects that are in disrepair.
  • Exploit: Fixed an exploit allowing players to build Workshop Ammunition Factories in their C.A.M.P.s.
    • Please note: As a result of this fix, C.A.M.P.s and Blueprints that contain a Workshop Ammo Factory are now invalid and can no longer be placed.
    • Players will also receive a notification that their C.A.M.P. or Blueprint cannot be placed if it contains a Workshop Ammo Factory.
  • Exploit: Addressed a C.A.M.P. budget exploit related to Generators.
  • Floors: Farmable Dirt Tiles can no longer be replaced by other floor types.
  • Floor Décor: The Standing Taxidermy Gorilla Plan now correctly unlocks the Standing Gorilla instead of the sitting version, and vice versa.
  • Floor Décor: The Standing and Sitting Taxidermy Gorillas now correctly display their destroyed states when they are in disrepair.
  • Fusion Generator: When scrapped, Fusion Generators now correctly return Aluminum, Copper, and Rubber.
  • Log Cabin: Players can now correctly place items in the window of the Log Cabin.
  • Rain Water Collector: No longer becomes invisible when destroyed.
Challenges
  • Daily: Scrapping Fertilizer now correctly progresses the “Collect Fertilizer” subchallenge for the “Gather Building Supplies” Daily Challenge.
Death & Respawn
  • Ash & Goo Piles: Players now die immediately when turned into an Ash or Goo Pile, rather than entering the “down but not out” state.
  • Respawn: Implemented a fix to reduce cases where players could become unable to respawn after being killed during an event or in an interior.
    • Please Note: This fix may not address all situations that can cause this issue to occur, but it should help, and we are continuing to work on a more complete fix.
Enemies
  • Scorchbeast Queen: The Scorchbeast Queen’s wings can now be crippled to cause her to land, and her legs can be crippled to slightly reduce her rotation speed.
Items
  • Aid: Fixed an issue in which players were unable to die from Radiation damage while affected by +Max Health buffs, like those offered by Buffout, Bufftats, and Psychobuff.
  • Aid: Mud Cookie, Swamp Tofu, and all Omelette Recipes no longer incorrectly appear in the Cooking Station’s Meat category.
  • Aid: Seared Venison with Berries and Cranberry Meatball Grinder now correctly appear in the Cooking Station’s Meat category, and will now progress the “Cook a Meat-Based Meal” Daily Challenge.
  • Alien Blaster: Players can now correctly switch back to the Standard Grip mod after applying the Sharpshooter Grip.
  • Armor: The Pocketed Mod for the Raider Chest Piece no longer incorrectly grants more carry capacity than the Deep Pocketed Mod.
  • Exploit: Addressed an exploit in which players could intentionally double the stat bonus offered by Unyielding Armors.
  • Fireworks: Equipping Fireworks no longer causes players to reload much faster than intended.
  • Gatling Gun: Erroneous “Crafting item unlocked” notifications no longer appear when scrapping Gatling Guns.
  • Loot: Enemies that drop contextual ammo can now correctly drop Arrows, Crossbow Bolts, .38 rounds, 40mm Grenade Rounds, Ultracite Plasma Cartridges, and Ultracite 2mm Electromagnetic Cartridges instead of random ammo when players kill them with the appropriate weapons.
  • Power Armor: Fixed an issue in which Power Armor with the Junkyard Paint was not providing the correct amount of Radiation Resistance.
  • Shotguns: Fixed an issue affecting Suppressor Shotgun Mods that could cause the weapon’s range value to be negative.
  • Underarmor: Secret Service Underarmor Lining Mods can now be correctly applied to Camo Secret Service Underarmor.
  • Underarmor: Fixed an issue that allowed players to craft the Camo Secret Service Underarmor without knowing the Secret Service Underarmor Recipe.
Mutations
  • General: Players can now correctly acquire more than one Mutation in a given play session.
  • Speed Demon: Fixed an issue that reduced Stimpak healing while under the effects of the Speed Demon Mutation.
NPCs
  • Critters: Now cap at level 5 and can no longer spawn as legendary.
  • Fishbones: No longer flees from nearby hostiles at Ohio River Adventures.
Performance and Stability
  • Client Stability: Fixed a crash that could occur when using the Pip-Boy.
  • Client Stability: Improved client stability on Xbox One when players sign out of their profiles during active gameplay.
  • Performance: Fixed an issue with the Tesla Rifle that could result in poor framerates for nearby players.
  • Server Stability: Addressed multiple issues that could result in a server crash during normal gameplay.
  • Server Stability: Addressed a server crash that could occur during Nuclear Winter matches.
  • Server Stability: Addressed a server crash related to player Vending Machines.
  • Server Performance: Addressed an issue that could cause a “Waiting for response from server” message to appear after using a nuke keypad.
Perks
  • Class Freak: Fixed an issue that caused some Mutations to not interact correctly with the Class Freak Perk Card.
  • Concentrated Fire: Rank 3 of the Concentrated Fire Perk no longer causes the chance-to-hit in V.A.T.S. to suddenly jump to 95% when using an automatic weapon.
Quests and Events
  • A Colossal Problem: Players will no longer receive the MIRV Frag Grenade Plan multiple times after completing the event.
  • A Colossal Problem: Fixed an issue where equipping certain types of thrown explosives caused Wendigo spawns to drop random ammo on death.
  • An Ounce of Prevention: Further addressed an issue that could block quest progression when attempting to analyze the Ghoul Blood Sample.
  • Primal Cuts: Quest targets will now appear on all Prime Beasts, instead of only on the last few, which will help players track down any wayward Beasts.
  • Primal Cuts: During the final wave of Prime Beasts, players are now only required to kill the boss to complete the event.
  • Vital Equipment: Fixed an issue in which a player could complete Vital Equipment multiple times per day if they already had one of the quest items in their inventory.
Sound
  • C.A.M.P.: Sound effects now play after use the “Repair All Items” option in C.A.M.P.
  • Music: The music volume in the Atomic Shop no longer reverts to its default setting when the first song finishes playing.
User Interface
  • Controls: Fixed an issue that could prevent the quick-heal button from working properly after switching game modes.
  • Controls: Fixed an issue that could cause the controls to become unresponsive when opening the Social Menu under certain conditions.
  • Damage Numbers: Grenades and Mines now correctly display damage numbers when they hit enemies.
  • Item Transfer: Fixed an issue that could cause items to be transferred from unintended inventory categories when spamming the transfer button.
  • Notifications: Reduced the size of Season rank progress bars and rank-up notifications so that they take up less space on the screen.
  • Notifications: The “Challenge Complete” flyout notification is now correctly translated in non-English versions of the game.
  • Notifications: S.C.O.R.E. rank-up progress and reward notifications now correctly appear to players who are wearing Power Armor.
  • Notifications: Purchasing multiple rank-ups using Atoms and then leaving the Season board no longer causes the S.C.O.R.E. meter to progress very slowly or rank-up sound effects to loop repeatedly.
World
  • General: The following locations can now be accessed at all times, and attempting to enter them no longer sometimes displays a “Location available at a later date” error.
    • Arktos Pharma Biome Lab
    • Eta Psi House
    • Pi House
    • The Burrows
    • The Nukashine
    • Van Lowe Taxidermy
  • Fort Defiance: The No C.A.M.P. zone at Fort Defiance has been expanded to include the road in front of Allegheny Asylum to resolve an exploit affecting enemy spawns during the Line in the Sand event.
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2020.08.25 19:14 amriddle01 Treasure Hunter event back soon, plus PTS stuff

https://bethesda.net/community/topic/424974/what-s-new-in-the-pts-updated-aug-25?language%5B%5D=en
Design Updates
Hunt for the Treasure Hunter Returns!
Starting at 12:00 p.m. ET on Wednesday, August 26, we’re planning to bring the Hunt for the Treasure Hunter event back to the PTS, along with several design changes we’ve made as a result of player feedback.
Items
Daily Ops

Bug Fixes

Art & Animation
Challenges
Enemies
Items
Legendary Perks
NPCs
Quests and Events
Social
Sound
User Interface
submitted by amriddle01 to fo76 [link] [comments]


2020.04.05 00:21 ManBearScientist The Batman guide to preparation, courtesy of a solo Honour run

As per the title, I recently completed a solo honour run. This was approximately attempt 12, with deaths coming to:
On my last attempt, a grew a bit obsessive. I began to keep Thieving gear just for a ritualistic theft plus sacrifice of all the NPCs before I left an arc. I checked every NPC on the hour looking for ingredients, upgrades. I rarely left home without a half-dozen source orbs.
As I approached the final encounters in the game, I had the following:
In the end, I took zero damage Act 4 that wasn't environmental or self-inflicted.
When I fought the doctor, I removed the nurses first, then spent 5 minutes Blood Raining the room, then triggered combat after prebuffing with Peace of Mind and Apotheosis. I used a Large Resist All potion to become immune to every element. I then used Uncanny Evasion to dodge all physical attacks. Not sure I was safe yet, I used Fortify, Mend Metal, Deflecting Barrier, Heart of Steel and a Giant Physical Armor potion to make myself resistant to non-attack physical damage like Necromancy spells. If that seems like a lot of actions, that is because it is. I then let the fight proceed, and spammed Skin Graft scrolls + Adrenaline + Grasp of the Starved to finish post transformation, which instantly would end my turn if I tried normally.
That is the type of preparation we are talking about. It didn't matter what type of enemy I was against, I didn't want to make it a fair contest.
How did I do this? The primary pieces of always good preparation steps include:
These are the basics. As far as skills, I used:
My build was a Fire + Necromancy Red Prince with minimal other CC. By no means was it as strong as a Fane or other undead build, or an elementalist build. I had okay but not great armour and magic armour. But the above defensive utitilies (plus having many redundant copies of my regular attack chain and roughly every utility spell in the game just in case) made it possible for me to survive anything that didn't instantly-kill.
However, what was truly ridiculous was the abusive power of Skin Graft Scrolls and Adrenaline. These give 2 additional AP every time they are comboed. That means entering the final fight with 14 Skin Grafts, my first turn could be up to 35 AP worth of actions. However, short of that I was simply immune to any condition or element I needed to be for a fight, and favored Strength-based armour, pure armour buffs, and a shield to protect against physical attacks when Uncanny Evasion was off cool-down. Though normally I hid from ranged with Smoke Cover and denied melee with Worm Tremors.
As far as general advice goes:

Builds:

Most builds in Divinity come down to a few basic design principles. A lot of players mess this up and end up underpowered, primarily by making one of a few mistakes. First, they split between Intelligence/Finesse/Strength. Second, they don't have enough memory early to use a full spell chain. Third, they are physical and don't max Warfare (Necromancy, or maxing a weapon instead).
  1. Choose Lone Wolf, or not
  2. Choose Intelligence/Finesse/Strength
    • Max that stat first. Do not split between these stats except minimally to access gear, and look for gear that gives its primary stat so you only temporarily need to meet the requirements (like Shields that grant Constitution)
    • If Intelligence, choose whether you are going 2 wands, wand + shield, or staff
    • If Finesse, choose whether you are going 2 daggers, dagger + shield, spear, or bow.
    • If Strength, choose whether you are going 1-hander + shield or 2-hander
  3. Get enough Memory to have a comfortable ability rotation
  4. If using a shield, keep Constitution at the minimum necessary to keep the shield equipped
  5. Max Wits after your primary stat.
  6. Decide whether you are a summoner. If so, you max that before anything else (but might respec in Act 2 to something different as Summoning peaks early).
  7. Decide whether you are going physical, or elemental primarily for damage. Max warfare if physical. Max your primary element if elemental. Keep others at 1-2 to keep utility abilities as necessary (such as Adrenaline, Cloak and Daggers, Chameleon Cloak). If split, alternate between your primary element and Warfare/your secondary element.
  8. Decide if you want Apotheosis or not. If so, find a way to get exactly 5 points in Polymorph (not necessary, not easy outside Lone Wolf).
  9. Once your primary damage is maxed, max Critical Modifier (Two-Handed, Scoundrel).
  10. For headgear, jewelry, weapons, gloves, and chest pieces prioritize gear that has
    1. Your main stat (StFin/Int)
    2. Your main damage (Warfare/element)
    3. Wits
    4. Critical Chance%
    5. Scoundrel/Two-Handed (critical modifier)
  11. For shields/pants/belts/legs prioritize gear that has
    1. The highest armoumagic armour available
    2. Dodging
    3. Thievery
    4. Most don't have other stats, but Unique gear can; consider putting these higher if they do have such stats
  12. For talents, go:
    1. Melee
    2. Lone Wolf if you want it
    3. Opportunist early (or The Pawn)
    4. Hothead for damage, Living Armour for tank
    5. All Skilled Up or Mnemonic if you don't have any other attractive options
    6. Casters
    7. Lone Wolf if you want it
    8. Mnemonic early (respec out if needed later), or All Skilled Up
    9. Torturer early if Pyro/Necro/Geo
    10. Elemental Affinity for comboning
    11. Savage Sortilege at exactly level 13 followed by Hothead
    12. Executioner / Far Out Man if you don't have any other priorities
    13. Bow-Users
    14. Lone Wolf if you want it
    15. Executioner early
    16. Elemental Affinity/Elemental Ranger depending on secondary skill
    17. Hothead level 3 or 8
    18. All Skilled Up or Far Out man if you don't have any other priorities
    19. Guerilla maybe later on to combo with Assassinate/Marksman's Fang
    20. Niche: Demon/Ice-King, Arrow Recovery, Glass Cannon (their own things)
  13. Get some combination skills as necessary to supplement your playstyle (see below).
No matter what your build is, enhance your stats with the Spider's Kiss in Act 2 (Primary/Wits, steal the Idol of Rebirth), Academy Lessons (Primary Stat, Wits, Memory if necessary) in Act 3, and Eternal Artifacts with your final set-up in Act 4.
You should end up with a comfortable amount of memory to support your strategy, maxed out primary stat and damage type and a lot of wits/critical chance/critical modifier. Prioritize your primary damage, then prioritize critting for as much as possible with that damage. Maxing Scoundrel, Huntsman, Polymorph, or Necromancy early will prevent you from maxing Warfare and doing your highest damage possible.

Act 1

The primary challenge in Act 1 is getting experience and enough money to buy skill books. You start with no gear and barely reach level 2 at a time where most of the fights require you to be geared and level 3-4. Many people stall out here, not knowing the easy routes to get experience without combat and how to make money. Read ahead for spoilers.
As soon as you leave the tutorial deck, press ALT to see a skull, mortar and pestle, and gold cup. These are worth a lot of gold if you sell the gold cup and make bone dust with the skull and mortar and pestle. Get a bedroll or 3 as you head over to the far left door to enter into the Windego dialog. Loot the room for your first weapons. Steal from Fane on the next floor for additional gold. Finish the ship, saving fireball scrolls to sell for profit.
Collect a bunch of shells as you walk up up the beach (along with Fish Bones for later Bone Cage scrolls). We will be using these to make money by crafting Improvised Staffs with Long Branches. Keep a shiv or knife if you find one to cut Logs into two Long Branches, keep the wood dust (it turns into Sheets of Paper later on).
With Thievery 1, steal from a few easy NPCs to get their skillbooks and/or some gold. Primarily we want to actually learn the skills at this rate. Only steal what you need. we can hit this up again later on once Thievery is higher. Primary focus on Mona (Necromancy, X:233 Y:131), Kalias (Warfare-Caverns), Stingtail (Pyrokinetic, X: 182, Y: 77), Nebora (Summoning, X:223 Y:181). These NPCs are in isolated locations with in-demand books. I usually max Nebora's Attitude, as she it close to the Waypoint.
Do the following tasks: * Get a Yarrow flower from a tower, bring it to Migo * Kill the turtles near Fane * Play Hide-Seek with the boy in the Caverns, get introduced to Lord Withermore * Steal a key from a Magister Archer on the wooden platform * Enter the prisons by either opening the main gate or using Withermore's side entrance * Sneak over to the feuding Magisters and steal a Prison key off the stool * Unlock the lower prisons * Sneak past Kniles to grate leading outside * Walk to the beach, then up past the circle of skulls. * Sticking close to the walls, bypass the Voidling encounter. * Avoiding the shock trap, walk past the heavily trapped area and ring the bell. * Enter Amadia's Sanctuary * Avoiding the level 6 void lizards, sneak past the ship and enter Trompdoys layer * Run past the initial fight of 3 Trompdoys * Run past the later fight of 6 Trompdoys * Ransack the treasure room. * Talk to the statue.
This should give you enough gold and treasure to clean up the rest of the Fort and reach Level 4. From here on out, you can steal from the other vendors, beat the Arena to get your color removed, bless pigs, fight voidlings, etc. You can also free Slane and walk down the beach, and instead of fighting Radeka simply steal the Purging Wand off her and free Slane.
Simply avoid the Radeka, Alexander, Orivand, and the large Voidspawn until you are level 6 and finishing up the Act.
Lady Vengeance fight is problematic, utilize some or all of the following to help cheese the encounter. First, you can use Smoke Cover (Aero/Scoundrel combination skill) plus Bless to largely bypass all but the last turn of the fight, making it nearly impossible to lose. Second, use a Source Orb in a necklace slot to grant Evasive Aura, also protecting Malady for 2 turns. Smoke Grenades, Smoke Cover will help for a couple turns, but won't be enough be enough by themselves. I don't think Erratic Wisp would work, but Uncanny Evasion should also protect Malady from most of the damage of a turn. Medusa's Head can also prevent some of the foes from moving. Don't focus on killing.

Act 2

The challenge is this arc is similar. You don't quite feel comfortable against the Mordus Voidspawn, but the other challenges vastly out-level you. I like to do the following early on:
Major points:

Act 3

Avoid getting instakilled with lava in one particular section. You should actually be pretty well armed starting this act and will quickly get the highest level Source abilities to clean up encounters. Most of the temples can be done without a lot of combat and are more puzzle based than not. The enemies around the map shouldn't be too threatening.
Major Points:

Act 4

There are just a few sections here that are troublesome. Complete everything until The Secrets of the Dwarves, Doctor's Orders, and The Vault of Linder Kemm to get to level 20. Isbeil can cheese you with deathfog if you stay in pit or get to corners of room (or open the wrong door), Linder Kemm is super-tanky and can deal high damage (and will kill the best trader in the game most of the time), and the Doctor is simply the hardest normal fight in the game.
For the final bit of the main quest, my only advice is to use a Major Potion of Invisibility (or 5) to skip the puppet fight entirely while you hunt for levers, possibly reloading once you've found the levers to do it quickly.
Major Points:
A list of useful crafted items:

Early-Money:

  • Needle + Thread (buy) + leather scraps/cloth scraps - good armor level 1/2 but sell after
  • Bowstring/Piece of Rock + Short stick = Bow/Shiv to sell or use early
  • Long Branch + Shell = Improvised Staff (sell most)
  • Hammer + Nails = Lockpicks
  • Cloth Scraps + Tongs = 2-hand weapon to sell
  • Teeth + cutting utensil = Shocking Arrowheads

Things to save early for later crafting:

  • Essences of all types
  • Intestines/Disembodied Hands/Eyes/Raw Meat - Necromancy scroll ingredients
  • Fangs/Claws/Needles/Tusks/Nails - Fire scroll ingredients
  • Bluegill mushroom/fish - Water scroll ingredients
  • Intestines/Clay/Whisperwood/sharp metal/slim - Earth scroll ingredients
  • FeatheFlouHair - Air scroll ingredients
  • Long Rat Tail/Chicken's Foot/Arthropod Leg/Metal - Polymorph scroll ingredients Wood of all types (papeflame runes)
  • Bones (for bone dust, more important for larger parties)
  • 1 oil barrel (for flame runes)
  • 1 poison barrel (for poison potions)
  • Yarn/Wood - Chain lightning Scrolls
  • Jars of Honey - Love Grenades, Charming Arrows, Dominate Mind Scrolls
  • Wine - Masterwork runes

Things to buy at crafting merchants with spare gold:

  • Jellyroom, Bluegill, Guepinia, Earth Tongue - Resist potions
  • Chanterelle - Invisibility Potions
  • Augmentor - Herbmixes, later on higher-quality is easier for Huge resist potions
  • Giant ArmoMagic potions: Can't make in base game
  • Trumpet of Death - Resist all potions later on
  • Livewood logs - Masterwork runes
  • Stardust - All runes smaller than giant
  • Superior Stardust - Giant runes
  • Mystical Rune Frames/Runeframes of Power - Later on, power more useful
  • Antlers - Knockdown Arrowheads

Source Orb recipes (Sheet of Paper + Source Orb + X):

  • Animal Scales - Skin Graft scrolls
  • Large Tusks - Epidemic of Fire scroll
  • Lucky Rabbit's Paw - Closed Circuit scroll

Unused essences:

  • Air + potion = jellyfish (sell)
  • Water + potion = Nimble Tumble (useful for some builds)
  • Fire + Potion = Strong Will (useful vs certain encounters)
  • Earth + Potion = Stoneskin (most useful early on or to supplement armor potions)

Rune Recipes:

  • Masterwork = Pixie Dust + Livewood Log + Wine
  • Flame = Pixie Dust + Oil Barrel + Wood
  • Air = Pixie Dust + Water Barrel + Gold
  • Medium = Pixie Dust + 2 small
  • Large = Pixie Dust + 2 medium
  • Giant = Superior Pixie Dust + 2 large

Combination Skills

  • Erratic Wisp/Evasive Aura - Aero/Huntsman (Protective for ranged)
  • Vacuum Touch/Aura - Aero/Necro (Battlemages)
  • Smoke CoveBlessed Smoke - Aero/Scoundrel (Stealing, pause on combat)
  • Throw Dust/Dust Blast - Geo/Huntsman (Mixed damage ranged builds)
  • Venom Coating/Venomous Aura (Mixed damage weapon builds)
  • Raining Blood/Blood Storm - Hydro/Necro (Best necromancy skills in game)
  • Vampiric HungeVampiric Aura - Hydro/Scoundrel (Tanks)
  • Explosive Trap/Mass Explosive Trap - Fire/Huntsman (Finesse mixed builds only)
  • Corpse Explosion/Mass Corpse Explosion - Fire/Necro (great for necro casters/cheese)
  • Bleed Fire/Flaming Skin - Fire/Poly (Solid for fire casters)
  • Sparking Swings/Master of Sparks - Fire/Warfare (Very high damage for mixed melee)
Overall, Scoundrel/Necromancy provide the most useful combinations. Warfare and Polymorph rarely provide much value. Huntsman provides some interesting utility abilities.

Scroll Recipes (Sheet of Paper + related essence of right size + X):

  • AIR
    • Electric Discharge = Any + Rabbit's Paw
    • Nether Swap = Alien/High + Chanterelle
    • Shocking Touch = Any + Flour
    • Teleportation = Any + Feather
    • Tornado = Alien + Fancy Feather
    • Tornado = Alien/High + Hair
  • EARTH
    • Contamination = any + Intestines
    • Earthquake = Alien/High + Clay
    • Fortify = Any + Whisperwood
    • Impalement = Any + Sharp Piece of Metal
    • Mend Metal = Any + Stardust
    • Poison Dart = Any + Fly Agaric
    • Poison Wave = Alien/High + Slime
    • Reactive Armor = Alien/High + Trumpet of Death
  • FIRE
    • Fireball = Any + Sharp Claw
    • Haste = Any + Antler / Claw
    • Ignition = Any + Tusk
    • Laser Ray Scroll = Alien/High + Nails
    • Searing Daggers Scroll = Any + Tooth
  • WATER
    • Armour of Frost = Any + Bluegill
    • Deep Freeze = Alien + Mackerel
    • Hail Strike = Alien/High + Chub Fish
    • Restoration = Any + Penny Bun
    • Soothing Cold = Any + Red Snapper
    • Winter Blast = Any + Plaice
  • NECROMANCY (SHADOW)
    • Bone Cage = Alien/High + Fishbone
    • Decaying Touch = Any + Eye
    • GRASP OF THE STARVED = High + Disembodied Hand (NO SOURCE ORB)
    • Infect = Any + Intestines
    • Living on the Edge = Alien/High + Giblits/Dirty Socks
    • Raise Bloated Corpse = Any + Raw Red Meat
    • Raise Bone Widow = Any + Ancient Human Skull
    • Shackles of Pain = Any + Skull
    • Silencing Stare = Alien + Goo
  • POLYMORPH (LIFE)
    • Bull Horns = Any + Antler
    • Chameleon Cloak = Any + Long Rat Tail
    • Chicken Claw = Any + Chicken's Foot
    • Equalise = Alien + Pilgrim's Shell
    • Heart of Steel = Any + Metal
    • Spider Legs = Alien/High + Arthropod Legs
    • Spread Your Wings = Any + Sinew
    • Tentacle Lash = Any + Rat's Tail
  • SUMMONING (NOT LISTED; NOT WORTH)
KEY POINTS
  • Primarily turn source orbs into Skin Graft scrolls
  • Stockpile Invisibility Potions, Resist Potions (largest possible)
  • Have Teleport, Fortify, Magic Armor, Restoration scrolls in mass quantities
  • Have medium quantities of your main attack skills (to use off-cooldown if necessary)
  • Have low quantities of useful utility skills like Spider Legs, Living on the Edge, Tornado
  • Save early game items that are rare in Acts 3/4 (Yarn, Wood, Hands). Use certain recipes to make money easier.
submitted by ManBearScientist to DivinityOriginalSin [link] [comments]


2019.10.28 10:09 SvartSol Juvenile with talents being wasted (dota2)

It hurts me to the very bottom of my soul. To see Dota2 being tossed aside. Walking around aimlessly. And for what reasons? Valve not having the guts to try and invest nor selling it.
I have to admit. I returned to Dota2 after almost five years of inactivity. Former 6k mmr at that time. Used to play with pinoy and Fishbone. But to see the game slowly die like this. There is no investing in the newer players. The buy menu seems clonky.
Dota2 is the best competitive game. Seen all internationals with delight. It makes my heart pump. It makes me feel so alive.
Please valve, have a meeting. This IP is being wasted on you right now. Only keept alive by the people that sell their soul to it.
submitted by SvartSol to DotA2 [link] [comments]


2019.07.01 11:27 IsleyBBS In the Inventory menu it doesnt display the name of Acidwire Spirit but only Fishbone D Spirit

Here is Fishbone D Spirit : https://i.imgur.com/1FMukUl.png
And here is Acidwire Spirit : https://i.imgur.com/wfjBzyc.png
submitted by IsleyBBS to BleachBraveSouls [link] [comments]


2019.05.16 15:39 AbandonedArts Little Details from the 5/15/2019 SMM2 Direct

Holy fuck. This game, man.
Okay, so here's a list of all the little details I missed during my first viewing of yesterday's SMM2 Direct, complete with timestamps:
Also, we can observe throughout the Direct that all four playable characters: Mario, Luigi, Toad, and Toadette - do play identically. No unique behaviors or properties.
Whew! Hell of a list... and that's just the non-obvious stuff I missed during my first watch.
So excited for this game, guys. I'm gonna play the shit out of some multiplayer co-op.
submitted by AbandonedArts to MarioMaker [link] [comments]


http://activeproperty.pl/