Top 10 meanest dog breeds

r/moonmoon

2013.04.19 18:45 Ziggie8 r/moonmoon

The sub for the wacky, the confused, the clumsy and klutzy. All sled-dog breeds or wolves are allowed. This includes Huskies, Malamutes, Eskimos, Samoyeds, Chinooks, cross breeds, derp breeds, and the like. Will also allow moons of moons on an exception basis.
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2008.10.01 05:41 Rant!

***This is an anti-free speech Anti-Alt-right/Nazi/Right Conservatives, a Pro-LGBT community that supports Black Lives Matter. If you don't like it, post somewhere else.*** What does this mean, you ask. It means: Nazis, Bigots, Racists, Trolls will be banned & punted to the Admins. **We reserve the right to moderate at our discretion.**
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2020.09.07 17:13 foodmild The Best Waterproof Dog Beds – Top 10 in 2020

The Best Waterproof Dog Beds – Top 10 in 2020 https://www.caninefinds.com/waterproof-dog-bed/
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2024.05.14 16:26 TI2istan Suggestion for bringing more variety to the battlefield

Hi Tankers,
I usually don't post often about games, but I have to admit, WOT is my game. I have more than 53.000 battles and would consider myself a good player (3060 WN8).
I really like the game and the gameplay. It looks simple, but under the surface lies a lot of complexity, that once learned and grasped rewards you in big ways.
A huge part of that complexity is the theoretically large amount of tanks that can face each other in a battle and how they interact with their strengths and weaknesses on different maps.
However, do you also feel, that the game turned from "World of Tanks" more and more to "World of Premium Tanks" or even more limited to "World of Bourrasque/Progetto/BZ/ELC"?
I get it, playing with powerful tanks is fun. Dealing damage is fun, winning is fun. However, I myself really enjoy playing underwhelming tanks as well. For example I recently marked the Black Prince. While it was not the greatest experience I ever had, it was not horrible either. It was new. Low alpha and slow, but a lot of HP to bully enemies face to face. I had to make it work and for me that was part of the fun - you may call it a challenge.
How can we deal with the problem, that especially new or weaker players not only get the impression, that they would perform better and win more in tanks like the BZ, they also have the advantage of playing in a premium tank making more credits than they would when playing the tech-tree counterpart.
The same is of course true for experienced players and unicums who push these tanks to their limits making it very hard for other players to get an enjoyment out of resulting one-sided rounds.
So to bring more variety to the queue, I would suggest, that WG creates a daily or weekly mission or set of missions for a random tech-tree tank of all available tech-tree tanks - not necessarly researched or in the garage (starting from Tier 5 or 6). Of course, it would have to be random for each player individually. It would not even have to be completely random, WG has data which tanks are played the least and which are played the most tier for tier. They could let that flow in the RNG for which tank is chosen for the missions.
I was thinking about making it that only a tank could be chosen for a player that has already been researched or even is in the garage, but I realized, that would actually punish players with a larger garage and would lead to players only researching the best TT lines and would not help the problem at all. So it has to be a random pick from all researchable tanks (from tier 5 or 6 upwards).
Now I realize this would have to be implemented with thought. To prevent just clicking in the queue and wasting your tank the missions would have to have some moderate requirements, like be top 5 or 7 exp of your team. But make the rewards worthwhile enough so that players might even be incentivized to research more tank lines or even buy back some tanks to get a higher chance to participate.
What rewards would you consider appropriate enough to be motivated to play a tank that you normally would not play?
I also was realizing that with the crew changes my idea is way more player friendly than it would be before. You can now use any crew for your tank. Sure, their perks might not work but if you set the mission requirements not too high, you should stil be able to have a decent round with a normal 100% crew.
For WG it would be good, because players would strive after researching more tanks (gold-to-xp) and buying more tanks for silver (more games and/or buying gold/silver from WG).
For the players it would be good, because the game could widen more. The experience would get much broader again. As a counterpoint, you might argue, that it gets more complicated for newer players, when they have to face on average a much wider amount of opposing vehicles than before, memorizing their guns and weak spots etc. On the other hand most of the tech-tree tanks still are less powerful than their premium counterparts nowadays, so if I was a new player I would rather face a Tiger II than a BZ-176.
What do you all think? Would you personally like to see more variety again, especially more tech-tree tanks in the tiers 6-8 and more non-meta tanks in the tiers 9-10?
submitted by TI2istan to WorldofTanks [link] [comments]


2024.05.14 16:25 talkiemateapp Unleash Your Creative Genius: The Ultimate Guide to top Free Character AI Alternatives

Source: 🔗 Chat with Lifelike Virtual Personalities — talkiemate.com
Ever wondered how writers, game developers, and storytellers craft such compelling characters with ease? Character AI holds the key. These cutting-edge tools utilize artificial intelligence to breathe life into characters, making them more relatable and engaging. With the rising demand for intuitive AI tools in creative industries, many are on the lookout for free alternatives that offer robust features without breaking the bank.
In this post, we’ll explore the top 10 free Character AI alternatives that stand out in the ever-evolving landscape of AI-assisted character creation. Whether you’re a budding novelist, an ambitious game designer, or just someone with a passion for storytelling, these alternatives provide powerful solutions. Embrace the future of character development without the hefty price tag and elevate your creative projects to new heights.
Talkiemate.com
Talkiemate AI is a powerful tool that excels in character AI creation, making it a top choice for many users. Let’s explore its key features and how it stacks up against paid alternatives.
Features
Talkiemate AI offers a wide range of features that set it apart in the world of character AI creation. Its user-friendly interface allows creators to easily design and customize characters to suit their unique needs. With a vast library of voices and accents, Talkiemate AI enables users to bring their characters to life with realistic and engaging dialogue.
Additionally, Talkiemate AI provides advanced customization options for facial expressions, gestures, and emotions, giving creators full control over the personalities of their characters. The tool’s integration with text-to-speech technology ensures clear and natural-sounding speech output, enhancing the overall quality of character interactions.
Comparison with Paid Alternatives
When comparing Talkiemate AI with paid alternatives, it stands out for its robust functionality and impressive quality. Despite being a free tool, Talkiemate AI rivals many paid options in terms of performance and features. The tool’s intuitive design and ease of use make it a preferred choice for creators looking to experiment with character AI without financial constraints.
In contrast to some paid tools that offer similar features, Talkiemate AI delivers excellent results without compromising on quality. Users can create dynamic and lifelike characters using Talkiemate AI, making it a cost-effective solution for character AI creation.
Photo by Tara Winstead
Candy.ai
Candy.ai is a delightful platform designed to assist in character generation with ease and efficiency. Let’s delve into the features and user experience of this innovative tool.
Overview
Candy.ai offers a myriad of features that streamline the character creation process. From diverse customization options to a user-friendly interface, Candy.ai simplifies the task of bringing characters to life. With its intuitive design, users can quickly navigate through the platform to craft unique and compelling characters for various projects.
Photo by Somben Chea
User Experience
The user experience with Candy.ai is nothing short of exceptional. Novice users and experienced creators alike appreciate the intuitive nature of the platform. The straightforward layout and easy-to-use tools make character generation a seamless and enjoyable process. Moreover, the high level of customization options allows users to fine-tune every aspect of their characters, ensuring they meet specific project requirements effortlessly. Candy.ai truly empowers users to unleash their creativity without any technical hurdles.
Replika
Replika, an innovative character AI platform, offers a range of unique features that set it apart in the realm of AI-generated characters.
Unique Selling Points
Replika stands out for its ability to create deeply personalized interactions with users. It leverages machine learning to adapt to individual personalities, creating a unique conversational experience. Additionally, Replika provides a safe space for users to express themselves without judgment, fostering a sense of empathy and understanding between the user and the AI character.
Community Feedback
User feedback on Replika has been overwhelmingly positive. Many users praise the platform for its empathetic responses and engaging conversations. Some have likened interacting with Replika to talking to a close friend, highlighting the platform’s ability to provide companionship and emotional support. Overall, Replika’s community feedback underscores its effectiveness in creating meaningful connections with users.
Photo by ThisIsEngineering
Anima AI
In the realm of character creation, Anima AI stands out as a powerful tool that brings characters to life with ease.
Functionality
Anima AI offers a diverse range of functionalities that elevate character creation to new heights. From generating unique personalities to crafting intricate backstories, Anima AI provides creators with the ability to breathe life into their characters effortlessly. Its advanced algorithms analyze various traits and attributes to create well-rounded characters that resonate with audiences. Whether you need a hero with a tragic past or a quirky sidekick, Anima AI can tailor characters to suit your narrative needs with precision and flair.
Integration Options
Anima AI seamlessly integrates into a variety of platforms, making it a versatile choice for character AI utilization. Whether you’re designing a video game, animated film, or virtual reality experience, Anima AI can be easily incorporated to enhance the storytelling experience. Its compatibility with popular software and engines streamlines the integration process, allowing creators to focus on unleashing their imagination without technical barriers. With Anima AI, the possibilities for character creation are boundless, offering a seamless workflow for bringing characters to life in diverse mediums.
Photo by Google DeepMind
DeepFiction
DeepFiction is an intriguing free character AI tool that offers a range of innovative features to enhance character creation for various storytelling purposes.
Innovative Features:
DeepFiction stands out from other character AI tools due to its cutting-edge capabilities. One of the standout features is its ability to automate book printing, providing users with a seamless way to bring their characters to life in physical form. Additionally, DeepFiction offers VR story experiences, allowing creators to immerse themselves in their characters’ worlds and explore narratives in a whole new dimension. Another innovative feature is the conversational character bots, enabling interactions with characters in a dynamic and engaging manner. These features combine to elevate the character creation process and empower users to craft compelling and immersive stories effortlessly.
For more information about the innovative features of DeepFiction, visit their official website.
Limitations:
While DeepFiction excels in providing advanced features for character AI creation, users may encounter certain limitations or challenges when utilizing the tool. One potential limitation is the learning curve associated with leveraging the full range of features effectively. Users may need time to familiarize themselves with all the functionalities DeepFiction offers, which could require additional time investment upfront. Additionally, as with any AI tool, there may be occasional technical glitches or inconsistencies that users may experience, affecting the overall user experience. Despite these limitations, DeepFiction remains a powerful platform for character AI creation, offering unique and valuable tools for storytellers and content creators.
To explore pricing and more details about DeepFiction AI, check out their profile on Capterra.
DeepFiction’s commitment to innovation and creativity makes it a compelling choice for those seeking to enhance their storytelling capabilities through AI-driven character creation tools.
StoryMate
StoryMate offers excellent features that cater to seamless collaboration among creators, streamlining character development projects.
Ease of Collaboration
StoryMate simplifies the collaborative process by providing tools that allow creators to work together efficiently. With StoryMate, creators can easily share ideas, exchange feedback, and collectively work on character development, enhancing the overall project coherence. The platform’s user-friendly interface fosters a cohesive environment where creators can brainstorm, plan, and execute ideas collaboratively, ensuring a holistic approach to character AI creation.
Photo by Dio Hasbi Saniskoro
Customization Capabilities
StoryMate empowers users with a wide range of customization options to tailor character AI outputs according to specific project requirements. Creators can adjust various parameters such as tone, personality traits, and speech patterns to create unique and engaging characters. The platform’s intuitive customization tools enable creators to fine-tune every aspect of their characters, ensuring a personalized touch in the AI-generated content. By offering extensive customization capabilities, StoryMate allows creators to unleash their creativity and bring their envisioned characters to life with precision.
Conclusion
Exploring the top free Character AI alternatives opens a world of possibilities for enhancing your character creation process without any financial burden. Each alternative offers unique features, from conversational depth to sophisticated personality crafting. Leveraging these tools can significantly enhance your creative projects, whether you’re a writer, game developer, or a hobbyist.
Experimenting with different options can help you discover which tool aligns best with your specific needs, ultimately enriching your storytelling and project development. Dive in, explore these resources, and enhance your characters like never before.
![Image]( https://talkiemate.com/app/uploads/2024/05/photo-1563209259-ef47f3d5e36d.jpeg )
submitted by talkiemateapp to talkiemateai [link] [comments]


2024.05.14 16:25 nutterfluffs Review week 5/13

Review week 5/13
Cookie review week 5/13
Overall review 9.8/10💖
Peanut butter cookies and cream 🍪 8/10 - one of those simple classic flavors! It doesn’t have much peanut butter flavor, but I do love the Oreo base and all those Oreo pieces on top provide a nice crunchy texture to contrast the soft cookie.
Sea salt toffee 🌊 7/10 - this one is also simple but great! I’m a toffee lover for sure and I’ve grown to like the milk chocolate chips that crumbl uses. I think it’s just a bit boring and could use more salt, maybe even a caramel drizzle on top to justify the price I’m spending.
French toast 🍞 9.9/10 - the return of one of my favorites!! French toast was a special treat growing up, so this reminds me of my childhood. It’s fluffy and cakey, and that buttercream on top is so lovely once it’s already around. My personal opinion, it needs to be served with a syrup packet because I like my French toast drenched and soaked in syrup. I ended up adding my own. Also, these are a lot smaller than the ones I first had, and even compared to other peoples this week, and that makes me pretty sad. Oh well! Still tastes amazing
Pistachio gelato🍦10/10 - this cookie was made for me!!! Ice cream is my favorite dessert! I was absolutely amazed at how it looks like an ice cream cone that fell over. I knew before tasting it that I would love it seeing as pistachio brownie is also very highly rated in my list of cookies. This is even better!! I think the buttery base lets the pistachio filling shine so much more. And with the crunch of pistachios plus the cute little muddy bite cone, this is a wonderfully balanced and unique cookie. My one complaint is that the muddy bite cone needs to be crushed and spread around the cookie as soon as you get it so it’s even around the entire thin, and the cone itself gets soggy really fast.
submitted by nutterfluffs to CrumblCookies [link] [comments]


2024.05.14 16:25 Solidsub1988 35M Joe Rockhead Wednesday

Hey all, I recently moved to High Park area and lost my climbing partner of many years (she's east end). Been bouldering here last couple months but I like top rope more.
Let's chat if anyone here wants to climb around 9/10am Wedneaday mornings. No problem if we climb at different levels (I'm around 10-11a), only that you can belay safely.
Thanks.
submitted by Solidsub1988 to TorontoHangoutFriends [link] [comments]


2024.05.14 16:25 Mophandel Archaeotherium, the King of the White River Badlands

Archaeotherium, the King of the White River Badlands
Art by Bob Nicholls
Nowadays, when we envision the words “prey,” among modern mammalian fauna, few taxa come to mind as quickly as the hoofed mammals, better known as the ungulates. Indeed, for the better part of their entire evolutionary history, the ungulates have become entirely indistinguishable from the term “prey.” Across their two major modern branches, the artiodactyls (the “even-toed ungulates,” such as bovids, pigs, deer, hippos and giraffes) and the perissodactyls (the “odd-toed ungulates,” including horses, rhinos and tapir), the ungulates too have created an empire spanning nearly every continent, establishing themselves as the the dominant herbivores throughout their entire range. However, as a price for such success, their lot as herbivores have forced them into an unenviable position: being the food for the predators. Indeed, throughout the diets of most modern predators, ungulates make up the majority, if not the entirety, of their diet, becoming their counterparts in this evolutionary dance of theirs. They have become the lamb to their wolf, the zebra to their lion, the stag to their tiger. If there is a predator in need of lunch, chances are that there is an ungulate there to provide it. Of course, such a dynamic is not necessarily a recent innovation. For the last 15-20 million years, across much of the world, both new and old, the ungulates have served as prey for these predators through it all. Over the course of whole epochs, these two groups have played into these roles for millions of years, coevolving with each other in an eons-long game of cat-and-mouse. The shoes they fill are not new, but have existed for ages, and within their niches they have cultivated their roles to perfection. Indeed, with such a tenured history, it seems hardly surprising the ungulates are wholly inseparable from the terms “prey,” itself.
However, while this is the case now, as it has been for the last 15-20 million years, go back far enough, and we see that this dynamic is not as set in stone as we would think. Indeed, back during the Eocene and Oligocene, during the very earliest days of age of mammals, things were very different for the ungulates. While today they are considered little more than food for modern predators, during these olden days, the ungulates weren’t quite so benign. In fact, far from being fodder for top predators, the ungulates had turned the tables, instead becoming top predators themselves. Indeed, though nearly unheard of today, throughout much of the Eocene and Oligocene, carnivorous ungulates thrived in abundance, developing specializations for catching large prey and establishing themselves as top predators that competed alongside the more traditional carnivores, and even dominating them in some instances. Given such success, it’s no wonder that multiple such clades had arisen during this time. Such predators included the arctocyonids, a lineage of (ironically) hoof-less ungulates with large jaws and sharp teeth for capturing large prey. There were also the mesonychians, a lineage of dog-like ungulates with massive skulls and jaws that allowed them to reign as the top predator across much of the Eocene.
However, among these various lineages, one stands stands out among the rest, by far. Arising during the Eocene, this lineage, though superficially resembling modern pigs, hailed from one an ancient lineage of artiodactyls far removed from swine or most other ungulates in general, with few close relatives alive today. Through perhaps not the most predatory of the bunch, it was among the most formidable, as their superficially pig-like appearance came with giant predatory jaws and teeth unlike anything from the modern era. And of course, as if all of that wasn’t enough, this lineage also went on to earn arguably one of the most badass nicknames of any lineage of mammals, period. These predators, of course, were the entelodonts, a.k.a the “hell-pigs.” More so than any other predatory ungulate lineage, these formidable ungulates were the ones to turn the current paradigm upside down, becoming some of the largest and most dominant carnivores in their landscape, even with (and often in spite of) the presence of more traditional predators. Through impressive size, fearsome teeth and sheer tenacity, these animals became the top dogs of their time, ruling as behemoth-kings of their Paleogene kingdoms, domineering all comers, and throughout the ranks, one entelodont in particular demonstrated such dominance the best. Though not the largest or most powerful of their kind, it is one of the most iconic, being among the most well-known members of its lineage to date. Moreover, this enteledont also has some of the most complete life histories ever seen out of this clade, with its brutality and predatory prowess being displayed in the fossil record in a way seen in no other member of its kind. More than anything else, however, it was this predator that best turned the notion of “ungulates being prey” on its head, living in an environment that bore some of the largest carnivoran hypercarnivores to date and still reigning as the undisputed top predator of its domain. This fearsome beast was none other than Archaeotherium, icon of the entelodonts, terror of the Oligocene American west and undisputed king of the White River badlands.
The rise of Archaeotherium (and of entelodonts in general) is closely tied to the ascendancy of carnivorous ungulates as a whole, one of the earliest evolutionary success stories of the entire Cenozoic. Having become their own derived clade since the late Cretaceous, the ungulates were remarkably successful during the early Paleogene, as they were among the first mammalian clades to reach large sizes during those early days after the non-avian dinosaurs had gone extinct. As such, it was with incredible swiftness that, as the Paleogene progressed, the ungulates swooped upon the various niches left empty by the K-Pg mass extinction that killed the dinosaurs. This of course included the herbivorous niches we would know them for today, but this also included other, much more carnivore roles. Indeed, early on during the Paleogene, it was the ungulates that first seized the roles of large mammalian predators, becoming some the earliest large mammalian carnivores to ever live, well before even the carnivorans. Such predators included the arctocyonids, a lineage of vaguely dog-like, hoof-less ungulates with robust jaws and sharpened teeth that acted as some of earliest large carnivores of the Paleocene, with genera such as Arctocyon mumak getting up to the size of big cats. Even more prolific were the mesonychids. More so than what pretty much any other lineage of predator, it was the mesonychids that would stand out as the earliest dominant predators of the early Cenozoic. Growing up to the size of bears and with enormous, bone-crushing jaws, the mesonychids were among the most powerful and successful predators on the market at that time, with a near-global range and being capable of subjugating just about any other predator in their environments. Indeed, they, along with other carnivorous ungulates (as well as ungulates in general), were experiencing a golden age during this time, easily being the most prolific predators of the age. Given such prevalence, it should be no surprise that there would be yet another lineage of predatory ungulates would throw their hat into the ring, and by early Eocene, that contender would none other than the entelodonts.
The very first entelodonts had arisen from artiodactyl ancestors during the Eocene epoch, at a time when artiodactyls were far more diverse and bizarre than they are now. Through today known from their modern herbivorous representatives such as bovines, deer, and antelope, during the Paleocene and Eocene, the artiodacyls, as with most ungulates of that time, were stronger and far more predaceous, particularly when it came to one such clade of artiodactyls, the cetacodontamorphs. Only known today from hippos and another group of artiodactyls (one which will become relevant later), the cetacodantomorphs emerged out of Asia around 55 million years ago, at around the same time that artiodactyls themselves had made their debut. These animals included the first truly predatory artiodactyls, with many of them possessing large skulls with powerful jaws and sharp, predatory teeth. Among their ranks included animals as puny as Indohyus, a piscivorous artiodactyl the size of a cat, to as formidable as Andrewsarchus, a giant, bison-sized predator often touted as one of the largest predatory mammals to ever live. Given such a predatory disposition, it wouldn’t be long until this clade produced a lineage of truly diverse, truly successful predators, and by around 40 million years ago, that is exactly what they did, as it was at that time that the entelodonts themselves first emerged. From their Asian homeland, the entelodonts spread across the world, spreading through not only most of Eurasia but also colonizing North America as well, with genera such as Brachyhyops being found across both continents. Here, in this North American frontier, the entelodonts began to diversify further, turning into their most successful and formidable forms yet, and it was around the late Eocene and early Oligocene that Archaeotherium itself had entered the scene.
Just from a passing glance at Archaeotherium, it is clear how exactly it (as well as the other entelodonts) earned the nickname of “hell-pigs.” It was a bruiser for starters; its body bore a robust, pig-like physique, with prominent neural spines and their associated musculature forming a hump around the shoulder region, similar to the hump of a bison. With such a bulky physique came with it impressive size; the average A. mortoni had a head-body length of roughly 1.6-2.0 m (5.3-6.6 ft), a shoulder height of 1.2 m (4 ft) and a body mass of around 180 kg (396 lb) in weight (Boardman & Secord, 2013; Joeckel, 1990). At such sizes, an adult Archaeotherium the size of a large male black bear. However, they had the potential to get even bigger. While most Archaeotherium specimens were around the size described above, a select few specimens, labeled under the synonymous genus “Megachoerus,” are found to be much larger, with skulls getting up to 66% longer than average A. mortoni specimens (Foss, 2001; Joeckel, 1990). At such sizes and using isometric scaling, such massive Archaeotherium specimens would attained body lengths over 2.5 m (8.2 ft) and would have reached weighs well over 500 kg (1100 lb), or as big as a mature male polar bear. Indeed, at such sizes, it is already abundantly evident that Archaeotherium is a force to be recorded with.
However, there was more to these formidable animals than sheer size alone. Behind all that bulk was an astoundingly swift and graceful predator, especially in terms of locomotion. Indeed, the hoofed feet of Archaeotherium, along with other entelodonts, sported several adaptations that gave it incredible locomotive efficiency, essentially turning it into a speed demon of the badlands. Such adaptations include longer distal leg elements (e.g. the radius and tibia) than their proximal counterparts (e.g. the humerus and femur), fusion of the radius and ulna for increased running efficiency, the loss of the clavicle (collar-bone) to allow for greater leg length, the loss of the acromion to enhance leg movement along the fore-and-aft plane, the loss of digits to reduce the mass of the forelimb, the fusion of the ectocuneiform and the mesocuneiform wrist-bones, among many other such traits (Theodore, 1996) . Perhaps most significant of these adaptations is the evolution of the “double-pulley astragalus (ankle-bone),” a specialized modification of the ankle that, while restricting rotation and side-to-side movement at the ankle-joint, allows for greater rotation in the fore-and-aft direction, thus allowing for more more powerful propulsion from the limbs, faster extension and retraction of the limbs and overall greater locomotive efficiency (Foss, 2001). Of course, such a trait was not only found in entelodonts but in artiodactyls as a whole, likely being a response to predatory pressures from incumbent predatory clades arising at the same time as the artiodactyls (Foss, 2001). However, in the case of the entelodonts, such adaptations were not used for merely escaping predators. Rather, they were used to for another, much more lethal effect…
Such notions are further reinforced by the entelodonts most formidable aspect, none either than their fearsome jaws, and in this respect, Archaeotherium excelled. Both for its size and in general, the head of Archaeotherium was massive, measuring 40-50 cm (1.3-1.6 ft) in length among average A. mortoni specimens, to up to 78 cm (~2.6 ft) in the larger “Megachoerus” specimens (Joeckel, 1990). Such massive skulls were supported and supplemented by equally massive neck muscles and ligaments, which attached to massive neural spines on the anterior thoracic vertebrae akin to a bisons hump as well as to the sternum, allowing Archaeotherium to keep its head aloft despite the skulls massive size (Effinger, 1998). Of course, with such a massive skull, it should come as no surprise that such skulls housed exceptionally formidable jaws as well, and indeed, the bite of Archaeotherium was an especially deadly one. Its zygomatic arches (cheek-bones) and its temporal fossa were enlarged and expanded, indicative of massive temporalis muscles that afforded Archaeotherium astoundingly powerful bites (Joeckel, 1990). This is further augmented by Archaeotherium’s massive jugal flanges (bony projections of the cheek), which supported powerful masseter muscles which enhanced chewing and mastication, as well as an enlarged postorbital bar that reinforced the skull against torsional stresses (Foss, 2001). Last but not least, powerful jaws are supplemented by an enlarged gape, facilitated by a low coronoid process and enlarged posterior mandibular tubercles (bony projections originating from the lower jaw), which provided an insertion site for sternum-to-mandible jaw abduction muscles, allowing for a more forceful opening of the jaw (Foss, 2001). All together, such traits suggest a massive and incredibly fearsome bite, perhaps the most formidable of any animal in its environment.
Of course, none of such traits are especially indicative of a predatory lifestyle. Indeed, many modern non-predatory ungulates, like hippos, pigs and peccaries, also possess large, formidable skulls and jaws. However, in peeling back the layers, it is found there was more to the skull of Archaeotherium that lies in store. Indeed, when inspecting the animal closely, a unique mosaic of features is revealed; traits that make it out to be much more lethal than the average artiodactyl. On one hand, Archaeotherium possessed many traits similar to those of herbivores animals, as is expected of ungulates. For instance, its jaw musculature that allowed the lower jaw of Archaeotherium a full side-to-side chewing motion as in herbivores (whereas most carnivores can only move their lower jaw up and down)(Effinger, 1998). On the other hand, Archaeotherium wielded many other traits far more lethal in their morphology, less akin to a herbivore and far more akin to a bonafide predator. For instance, the aforementioned enlarged gape of Archaeotherium is a bizarre trait on a supposed herbivore, as such animals do not need large gapes to eat vegetation and thus have smaller, more restricted gapes. Conversely, many predatory lineages have comparatively large gapes, as larger gapes allow for the the jaws to grab on to more effectively larger objects, namely large prey animals (Joeckel, 1990).
Such a juxtaposition, however, is most evident when discussing the real killing instruments of Archaeotherium — the teeth. More so than any facet of this animal, the teeth of Archaeotherium are the real stars of the show, showing both how alike it was compared to its herbivores counterparts and more importantly, how it couldn’t be more different. For instance, the molars of Archaeotherium were quite similar to modern herbivores ungulates, in that they were robust, bunodont, and were designed for crushing and grinding, similar in form and function to modern ungulates like peccaries (Joeckel, 1990). However, while the molars give the impression that Archaeotherium was a herbivore, the other teeth tell a very different story. The incisors, for example, were enlarged, sharpened, and fully interlocked (as opposed to the flat-topped incisors seen in herbivores ungulates), creating an incisor array that was seemingly ill-suited for cropping vegetation and much more adept at for gripping, puncturing and cutting (Joeckel, 1990). Even more formidable were the canines. Like the modern pigs from which entelodonts derived their nicknames, the canines of Archaeotherium were sharp and enlarged to form prominent tusk-like teeth, but unlike pigs, they were rounded in cross-section (similar to modern carnivores like big cats, indicating more durable canines that can absorb and resist torsional forces, such as those from struggling prey) and were serrated to form a distinct cutting edge (Effinger, 1998; Joeckel, 1990; Ruff & Van Valkenburgh, 1987). These canines, along with the incisors, interlock to stabilize the jaws while biting and dismantling in a carnivore-like fashion. More strikingly, the canines also seem to act as “occlusal guides,” wherein the canines help align the movement and position of the rear teeth as they come together, allowing for a more efficient shearing action by the rear teeth. This function is seen most prevalently modern carnivores mammals, and is evidenced by the canine tooth-wear, which is also analogous to modern predators like bears and canids (Joeckel, 1990). Indeed, going off such teeth alone, it is clear that Archaeotherium is far more predatory than expected of an ungulate. However, the real stars of the show, the teeth that truly betray the predatory nature of these ungulates, are the premolars. Perhaps the most carnivore-like teeth in the entelodont’s entire tooth row, the premolars of Archaeotherium, particularly the anterior premolars, are laterally compressed, somewhat conical in shape, and are weakly serrated to bear a cutting edge, giving them a somewhat carnivorous form and function of shearing and slicing (Effinger, 1998). Most strikingly of all, the premolars of Archaeotherium bear unique features similar not to modern herbivores, but to durophagous carnivores like hyenas, particularly apical wear patterns, highly thickened enamel, “zigzag-shaped” enamel prism layers (Hunter-Schraeger bands) on the premolars which is also seen in osteophagous animals like hyenas, and an interlocking premolar interface wherein linear objects (such as bones) inserted into jaws from the side would be pinned between the premolars and crushed (Foss, 2001). Taken together, these features do not suggest a diet of grass or vegetation like other ungulates. Rather, they suggest a far more violent diet, one including flesh as well as hard, durable foods, particularly bone. All in all, the evidence is clear. Archaeotherium and other entelodonts, unlike the rest of their artiodactyl kin, were not the passive herbivores as we envision ungulates today. Rather, they were willing, unrepentant meat-eaters that had a taste for flesh as well as foliage.
Of course, even with such lines of evidence, its hard to conclude that Archaeotherium was a true predator. After all, its wide gape and durophagous teeth could have just as easily been used for scavenging or even to eat tough plant matter such as seeds or nuts, as in peccaries and pigs, which themselves share many of the same adaptations as Archaeotherium, include the more carnivorous ones (e.g. the wide gape, using the canines as an occlusal guide, etc.). How exactly do we know that these things were veritable predators and not pretenders to the title. To this end, there is yet one last piece of evidence, one that puts on full display the predatory prowess of Archaeotheriumevidence of a kill itself. Found within oligocene-aged sediment in what is now Wyoming, a collection of various fossil remains was found, each belonging to the ancient sheep-sized camel Poebrotherium, with many of the skeletal remains being disarticulated and even missing whole hindlimbs or even entire rear halves of their body. Tellingly, many of the remains bear extensive bite marks and puncture wounds across their surface. Upon close examination, the spacing and size of the punctures leave only one culprit: Archaeotherium. Of course, such an event could still have been scavenging; the entelodonts were consuming the remains of already dead, decomposed camels, explaining the bite marks. What was far more telling, however, was where the bite marks were found. In addition bite marks being found on the torso and lumbar regions of the camels, various puncture wounds were found on the skull and neck, which were otherwise uneaten. Scavengers rarely feast on the head to begin with; there is very little worthwhile meat on it besides the brain, cheek-muscles and eyes, and even if they did feed on the skull and neck, they would still eat it wholesale, not merely bite it and then leave it otherwise untouched. Indeed, it was clear that this was no mere scavenging event. Rather than merely consuming these camels, Archaeotherium was actively preying upon and killing them, dispatching them via a crushing bite to the skull or neck before dismembering and even bisecting the hapless camels with their powerful jaws to preferentially feast on their hindquarters (likely by swallowing the hindquarters whole, as the pelvis of Poebrotherium was coincidentally the perfect width for Archaeotherium to devour whole), eventually discarding the leftovers in meat caches for later consumption (Sundell, 1999). With this finding, such a feat of brutality leaves no doubt in ones mind as to what the true nature of Archaeotherium was. This was no herbivore, nor was it a simple scavenger. This was an active, rapacious predator, the most powerful in its entire ecosystem.
Indeed, with such brutal evidence of predation frozen in time, combined with various dental, cranial, and post cranial adaptations of this formidable animal, it’s possible to paint a picture of how this formidable creature lived. Though an omnivore by trade, willing and able to feast on plant matter such as grass, roots and tubers, Archaeotherium was also a wanton predator that took just about any prey it wanted. Upon detecting its prey, it approached its vicim from ambush before launching itself at blazing speed. From there, its cursorial, hoofed legs, used by other ungulates for escape predation, were here employed to capture prey, carrying it at great speeds as it caught up to its quarry. Having closed the distance with its target, it was then that the entelodont brought its jaws to bear, grabbing hold of the victim with powerful jaws and gripping teeth to bring it to a screeching halt. If the victim is lucky, Archaeotherium will then kill it quickly with a crushing bite to the skull or neck, puncturing the brain or spinal cord and killing its target instantly. If not, the victim is eaten alive, torn apart while it’s still kicking, as modern boars will do today. In any case, incapacitated prey are subsequently dismantled, with the entelodont using its entire head and heavily-muscled necks to bite into and pull apart its victim in devastating “puncture-and pull’ bites (Foss, 2001). Prey would then finally be consumed starting at the hindquarters, with not even the bones of its prey being spared. Such brutality, though far from clean, drove home a singular truth: that during this time, ungulates were not just prey, that they were not the mere “predator-fodder” we know them as today. rather, they themselves were the predators themselves, dominating as superb hunters within their domain and even suppressing clades we know as predators today, least of all the carnivorans. Indeed, during this point in time, the age of the carnivorous ungulates had hit their stride, and more specifically, the age of entelodonts had begun.
Of course, more so than any other ettelodont, Archaeotherium took to this new age with gusto. Archaeotherium lived from 35-28 million years ago during the late Eocene and early Oligocene in a locality known today as the White River Badlands, a fossil locality nestled along the Great Plains and Rocky Mountains. Though a chalky, barren landscape today, during the time of Archaeotherium, the White River Badlands was a swamp-like floodplain crisscrossed with rivers and interspersed with by a mosaic of forests concentrated around waterways, open woodlands and open plains. As with most ecosystems with such a lush disposition, this locale teemed with life, with ancient hornless rhinos, small horse-like hyracodonts and early camels roaming the open habitats while giant brontotheres, small early horses and strange, sheep-like ungulates called merycoidodonts (also known as “oreodonts”) dwelled within the dense forests. Within this locale, Archaeotherium stalked the open woodlands and riparian forests of its domain. Here, it acted as a dominant predator and scavenger across is territory, filling a niche similar to modern grizzly bears but far more predatory. Among its preferred food items would be plant matter such as roots, foliage and nuts, but also meat in the form of carrion or freshly caught prey. In this respect, smaller ungulates such as the fleet-footed camel Poebrotherium, a known prey item of Archaeotherium, would have made a for choice prey, as its small size would make it easy for Archaeotherium to dispatch with its powerful jaws, while the entelodonts swift legs gave it the speed necessary to keep pace with its agile prey.
However, the entelodont didn’t have such a feast all to itself. Just as the badlands teemed with herbivores, so too did it teem with rival predators. Among their ranks included fearsome predators such as Hyaenodon, a powerful, vaguely dog-like predator up to the size of wolves (as in H. horridus) or even lions (as in the Eocene-aged H. megaloides, which was replaced by H. horridus during the Oligocene). Armed with a massive head, fierce jaws and a set of knife-like teeth that could cut down even large prey in seconds, these were some of the most formidable predators on the landscape. There were also the nimravids, cat-like carnivorans that bore saber-teeth to kill large prey in seconds, and included the likes of the lynx-sized Dinictis, the leopard-sized Hoplophoneus and even the jaguar-sized Eusmilus. Furthermore, there were amphicyonids, better known as the bear-dogs. Though known from much larger forms later on in their existence, during the late Eocene and Oligocene, they were much smaller and acted as the “canid-analogues” of the ecosystem, filling a role similar to wolves or coyotes. Last but not least, there were the bathornithid birds, huge cariamiform birds related to modern seriemas but much larger, which filled a niche similar to modern seriemas or secretary birds, albeit on a much larger scale. Given such competition, it would seem that Archaeotherium would have its hands full. However, things are not as they appear. For starters, habitat differences would mitigate high amounts of competition, as both Hyaenodon and the various nimravids occupy more specialized ecological roles (being a plains-specialist and forest-specialist, respectively) than did Archaeotherium, providing a buffer to stave off competition: More importantly, however, none of the aforementioned predators were simply big enough to take Archaeotherium on. During the roughly 7 million years existence of Archaeotherium, the only carnivore that matched it in size was H. megaloides, and even that would have an only applied to average A. mortoni individuals, not to the much larger, bison-sized “Megachoerus” individuals. The next largest predator at that point would be the jaguars-sized Eusmilus (specifically E. adelos) which would have only been a bit more than half the size of even an average A. mortoni. Besides that, virtually every other predator on the landscape was simply outclassed by the much larger entelodont in terms of size and brute strength. As such, within its domain, Archaeotherium had total, unquestioned authority, dominating the other predators in the landscape and likely stealing their kills as well. In fact, just about the only threat Archaeotherium had was other Archaeotherium, as fossil bite marks suggest that this animal regularly and fraglantly engaged in intraspecific combat, usually through face-biting and possibly even jaw-wrestling (Effinger, 1998; Tanke & Currie, 1998). Nevertheless, it was clear that Archaeotherium was the undisputed king of the badlands; in a landscape of hyaenodonts and carnivorans galore, it was a hoofed ungulate that reigned supreme.
However, such a reign would not last. As the Eocene transitioned into the Eocene, the planet underwent an abrupt cooling and drying phase known as Eocene-Oligocene Transition or more simply the Grande Coupure. This change in climate would eliminate the sprawling wetlands and river systems that Archaeotherium had been depending on, gradually replacing it with drier and more open habitats. To its credit, Archaeotherium did manage to hang on, persisting well after the Grand-Coupure had taken place, but in the end the damage had been done; Archaeotherium was a dead-man-walking. Eventually, by around 28 million years ago, Archaeotherium would go extinct, perishing due to this change in global climate (Gillham, 2019). Entelodonts as a whole would persist into the Miocene, producing some of their largest forms ever known in the form of the bison-sized Daeodon (which was itself even more carnivorous than Archaeotherium), however they too would meet the same fate as their earlier cousins. By around 15-20 million years ago, entelodonts as a whole would go extinct. However, while the entelodonts may have perished, this was not the end of carnivorous ungulates as a whole. Recall that the cetacodontamorphs, the lineage of artiodactyls that produced the entelodonts, left behind two living descendants. The first among them were the hippos, themselves fairly frequent herbivores. The second of such lineage, however, was a different story. Emerging out of South Asia, this lineage of piscivorous cetacodontamorphs, in a an attempt to further specialize for the fish-hunting lifestyle, began to delve further and further into the water, becoming more and more aquatic and the millennia passed by. At a certain point, these carnivorous artiodactlys had become something completely unrecognizable from their original hoofed forms. Their skin became hairless and their bodies became streamlined for life in water. Their hoofed limbs grew into giant flippers for steering in the water and their previously tiny tails became massive and sported giant tail flukes for aquatic propulsion. Their noses even moved to the tip of their head, becoming a blowhole that would be signature to this clade as a whole. Indeed, this clade was none other than the modern whales, themselves derived, carnivorous ungulates that had specialized for a life in the water, and in doing so, became the some of the most dominant aquatic predators across the globe for millions of years. Indeed, though long gone, the legacy of the entelodonts and of predatory ungulates as a whole, a legacy Archaeotherium itself had helped foster, lives on in these paragons of predatory prowess, showing that the ungulates are more than just the mere “prey” that they are often made out to be. Moreover, given the success that carnivorous ungulates had enjoyed in the past and given how modern omnivorous ungulates like boar dabble in predation themselves, perhaps, in the distant future, this planet may see the rise of carnivorous ungulates once again, following in the footsteps left behind by Archaeotherium and the other predatory ungulates all those millions of years ago.
submitted by Mophandel to Naturewasmetal [link] [comments]


2024.05.14 16:23 workinprogress521 For those who live near the western or California blue line stop in an apt that’s similar to the below, how much do you pay for rent (for the entire apt)?

submitted by workinprogress521 to chicagoapartments [link] [comments]


2024.05.14 16:23 Tiny-Cartoonist2643 Fermenter Geometry: pros & cons of tall/skinny tanks

We are considering selling our 2 bulky 10 bbl open top fermentation tanks, and replacing them with with 3 tall and skinny 5-7 bbl conical fermenters. The motivation behind this idea is to do more small batches and better CIP practices, but we are very limited on space. I'm looking for opinions on the tall skinny fermenters. What benefits and negative effects can be expected? I've done some very light google research and read an article suggesting that there is more natural agitation, more rapid fermentation, and less hop aroma volatiles lost in tanks with a higher height to diameter ratio. I've also read that the skinnier tanks are bad for yeast health. Looking for facts backed by science with references, though experience would be appreciated as well.
submitted by Tiny-Cartoonist2643 to TheBrewery [link] [comments]


2024.05.14 16:22 lykwydchykyn WTT/WTS: A Pedal-licious Pile of Hoopy Homestyle! Drives, Filters, Amps, and Fuzz, plug'em in and feel the love.

Spring is winding down, summer's on it's way; would love to get a little cash to fund the summer fun (and the next parts order). Still, trades are always on the table. Don't be shy with the cheapies.
TLDR
I got:
I want:
DIY STUFF
(If you are NOT into handmade stuff, scroll down because I have some other items at the end.)
This is hand-built stuff that I made, mostly relatively unique or heavily tweaked designs built on vero or point to point. Many are housed in upcycled tins, a few in Hammond boxes. They all run on standard 9v pedal power. These aren't clones for the most part, unless they are; but normally I actually monkey about with the circuits quite a bit or just test out wacky ideas. If you want something nobody else has, you're in the right place…
I have the handmades valued in 4 tiers:
MOBILE USERS: There are 4 columns in the tables below: Name, Tier, Links, and Notes. If you don't see all 4, scroll over or ask for more info.
Fuzzes
Name Tier Links Notes
Bazz Me Fuss You #1 A PIC DEMO A bazz-fussified perversion of the Escobedo push-me-pull-you, featuring controls for octave and volume. This is the first unit I've built using my own custom PCB. Housed in a painted 125B with top jacks.
Space Fuzz B+ PIC DEMO This is a Hollis crash sync fuzz that I souped up with an LFO to modulate the filtesync frequency. Really wild flangery/phasey type gated fuzz sound. At the right settings you can get some octave-down effects as well. Housed in a ~3.5 inch square game tin reinforced with recycled plastic. Pretty pleased with this build.
SwirlFuzz B+ PIC DEMO Modulated octave fuzz prototype. It's an octave fuzz, but you can switch on an LFO to modulate the octave amount. Controls for Rate, Depth, Gain, and Volume, plus switches for waveshape and mode (Normal/Octave/Modulated). In a circular tin reinforced with recycled plastic.
Baller Fuzz B PIC DEMO Another Bazz-Me-Fuss-You build with an added BMP-style tone control. In a slightly beaten-up heart-shaped basketball tin. Y'all ready for this?
Big Green Fuzz for Attractive Bass Players B PIC Demo Like my bazz-me-fuss-you circuit, but with a big muff tone stack, a clean blend, and optional clippers for more compression. Housed in a big round tin reinforced with recycled plastic and designed specifically for attractive bass players. Unattractive ones may not really gel with this.
Creature from the planet Chyowngg B PIC Demo Prototype of a unique fuzz I've been developing that I call the Chyowngg fuzz. It's a 2-stage octaver that gives a bright synthy tone with a distinctive envelope (hence the name). You can toggle each stage from octave to non-octave mode for a variety of interesting timbres. Also has a tone control, but the tone control is before the octave stages so it results in interesting behaviors depending on the switch settings. It's in a tin meant to be painted like an alien, though some say it looks more like a triceratops.
Dumbo's Bazzrite Fussrite C PIC Demo A bazz-fussified mosrite fuzzrite circuit I cobbled together in point-to-point wiring style. Housed in a little Dumbo puzzle tin with GLITTER! Controls are for balance (kind of tone-cum-gain) and volume.
Wiff Spwinkles on Top C PIC Demo This point-to-point fuzz lives in the same neighborhood as the Harmonic Percolator, but has a few differences. I altered the way the gain knob works, and added a switch to toggle bass cut. It's housed in an ice-creamity welly tin.
Drives, Distortions, and Boosts
Name Tier Links Notes
Bronze Drive A PIC Demo This is a point-to-point, transistor based overdrive I designed based loosely on the Davisson Easy Drive. Good for low-gain crunchy tones and plenty of output volume on tap if you want it for a boost. Tone circuit is like a BMP stack but with a mid hump instead of a mid cut. Housed in a painted 125B.
Copper ZenerMorph Drive B PIC Demo This is an experiment in zener diode clipping. Nice crispy drive that gets beefier as you turn up the gain, lots of good edge-of-breakup tones to be had. Housed in a decorated tin reinforced with some recycled plastic.
Shining Hope Drive B PIC Demo Differential mirroring drive, gives a kind of overdriven-mixer-channel distortion. Controls for gain, tone, and volume. Housed in a star-shaped Christmas tin.
B is for Beast C PIC DEMO This fun little drive/boost consists of two cascading MOSFET gain stages with optional clipping in between. It goes from clean and loud to massive wall-of-gain distortion nicely. Controls for gain, clipping, and volume. In a small heart-shaped tin about 4in by 4in.
Green Sparkler Boost D PIC Just an Escobedo Duende JFET boost built point-to-point in a sparkly little round tin. Gives a little gain and a bit of warmth to the tone.
Non-Dirt
Name Tier Links Notes
Quack like a penguin B+ PIC DEMO Third build of the Chykka Wakka, a WIP all-transistor envelope filter. This one is built on vero, and features controls for Q, Range, and Attack, as well as toggles for Voicing and envelope smoothing. Housed in a smallish penguin tin reinforced with recycled plastic.
Gift of Chykka Wakka B PIC DEMO First build of an all-transistor envelope filter I designed. Built point-to-point style and housed in a little giftbox tin reinforced with recycled plastic. Controls for Q and Sweep, switch toggles envelope smoothing.
Vortex of Funk B PIC DEMO Second build of the Chykka-Wakka circuit, this one features attack, Q, and range controls. Built point-to-point and housed in a painted tin.
BZZZ BOOP BEEP B PIC DEMO A basic square wave oscillator on a momentary switch. Can go from bzzz to boop to beep with a sweep of the big knob. Also has tone and volume controls, and a 3-way switch for different decay amounts. Use it to simulate a spring door stopper or dying cow. Or bleep your foul-mouthed frontman. Or mess with the sound guy. Or send Morse code to the bar. I dunno. Housed in a painted tin reinforced with recycled plastic.
Little Amps
Name Price/Trades Links Description
Ample iMank $65 PICS DEMO This is a Runoffgroove Ruby Amplifier built into this old multimedia speaker enclosure designed to look like an old iMac. Glows blue when you turn it on. It runs from a standard 9v pedal power. It's not terribly loud, nor terribly clean, but if you dig the classic mac vibe it might be fun. Controls for gain and volume, and a power switch on the back.
Nosy Amp $75 PICS DEMO Another solid-state amp based on the Ruby amplifier, housed in a repurposed bookshelf speaker. This one actually has pretty decent volume, even on 9V (can run on 12V as well for more), and can stay clean while getting loud enough for a quiet jam with friends.
Fleur-de-Lis Amp $90 PICS DEMO A tiny bookshelf speaker turned into a practice amp. This one features a class D power amp for lovely cleans, and a custom designed discrete preamp that gets punchy & crunchy when cranked. Runs on 9V but pretty loud nonetheless.
Non-DIY Stuff
Make an offer. I respect Reverb Price Guide values, though I may lean high if it's a feeler.
Brand Name Condition Notes
Danelectro Fab Chorus Excellent Cheap plastic chorus, but sounds great. Probably just a make-weight, too cheap to trade on its own.
Caline 10-band EQ Good Works fine, I just don't really need 10 bands of EQ. Has velcro on the back, and sometimes makes a weird noise when you turn on the pedalboard. Another make-weight.
Ibanez PH7 Good Tonelok phaser. Great pedal, has some glue on the bottom I couldn't get off, but works fine.
BOSS TU-12H Good Crusty vintage tuner from Boss. Still works great, but it's missing the outer case (still has the inner part). If you had one in the day and want to relive the magic, feel free to make an offer.
Digitech RP360 Very Good Great multifx, I've gotten some fun sounds out of it, but it isn't seeing much use. I'm just more of a discrete FX guy I guess.
MOTU MIDI express Good This is an antique MIDI patchbay and interface. It's pre-USB and uses the parallel cable (PC) or some kind of Apple-specific DIN cable (Mac). Could be used standalone, or maybe you're into retro MIDI setups? Comes with box and cables anyway.
unknown builder PedalPCB Cataclysm Very Good This is a really solid build of a PedalPCB cataclysm (Disaster Transport Jr clone) built by someone other than me. Pics here. Not sure what to value it, but make an offer.
Local (Nashville TN area) ONLY
Brand Name Condition Notes
TEAC A3340S 4-Track Reel-to-Reel Good Cleaned up, oiled up, and in good working order last time I tried it out. Meant to do some analog recording, but just haven't gotten the time or space. Would trade for a decent instrument of some kind. Might even throw in a copy of Craig Anderton's "Home Recording for Musicians", which uses the same unit.
Altec-Lansing Power amp (9442A) Fair 300 W, 2 rack-unit power amp, can work in stereo or bridged mode. Last time I used it one of the channels was a little flaky. Couldn't be bothered to fix it myself. Heavy as all get out, I'll sell for cheap if you're local.
What would I trade for??
I'm wide open to trades for music gear of all kinds and other items of value.
Some Priority Wants:
Other things I'd likely trade for:
Probably not wants (doesn't apply to C or D-tier builds, offer anything for those):
A Note about mods/repairs/custom jobs: Feel free to shoot me your ideas, but probably I'm leaning toward not doing these. Expect to pay/trade way more for something custom than what I ask for the pedals I've already built.
submitted by lykwydchykyn to letstradepedals [link] [comments]


2024.05.14 16:22 abjinternational Netflix fans are terrified by 'insanely scary' horror film climbing the top 10 charts

Netflix fans are terrified by 'insanely scary' horror film climbing the top 10 charts submitted by abjinternational to newslive [link] [comments]


2024.05.14 16:22 Creepy-Celebration98 fish mod

Everyone is a fish they evolve they start as a trout then get abilities by doing certain quests
The Mahi Mahi quest doubles your health and lets you stun the shark for 3 seconds this ability has a 10 second cooldown
The Flying Fish quest increases movement speed by 50% and lets you fast travel with a 1-minute cooldown
The Catfish quest will double your regen and let you eat algae to heal 15% of your health instantly with a 90 second cooldown
The Angler Fish quest doubles your vision and lets you pull other players to you with a 30 second cooldown
The Blobfish Quest lets you access certain parts of the map without taking damage it also let you set a slime trap that stops the shark for 10 seconds with a 3-minute cooldown
The Swordfish quest lets you kill the shark and escape (you must get all other fish in order to unlock) (all players must unlock to win) (all tasks must be complete to win)

Custom map there are three depths the top middle and bottom
The middle halves your sight and the bottom halves it again
At The bottom you take 1 damage per second
There is no order in which you unlock the fish except for the sword fish
The shark cannot be voted out
The fish have 5 lives and 100 health

The shark has terrible render distance but cannot be lowered
The shark has their own version of the quests
The Great White quest doubles your damage and lets mass stun the fish for 2 seconds this ability has a 10 second cooldown
The Mako quest increases movement speed by 50%
The Whaleshark quest will double your size and lets you suck a single player toward you with a 90 second cooldown
The Hammerhead quest doubles your vision and lets you see all players on the map for 5 seconds with a 30 second cooldown
The Sawfish Quest lets you kill 3 players at a time with sweeping saw ability which has a 2-minute cooldown it also lets you break slime traps with a 3-minute cooldown
The Megalodon Quest lets you kill all other fish by causing a mass extinction (you must get all other Sharks in order to unlock)

This is a hidden imposter game mode
Meaning the imposter transforms into the shark and the fish quests do 2 things for the shark
mahi mahi = great white
Flying fish = mako
Catfish = whale shark
Angler fish = hammerhead
Blobfish = sawfish
Swordfish = megalodon
submitted by Creepy-Celebration98 to AmongUsMods [link] [comments]


2024.05.14 16:21 darwinsdude *watchmojo voice* Top 10 Bruh Moments

*watchmojo voice* Top 10 Bruh Moments
This sums up how it feels playing Zangief. Nearly brought me to my knees. I was a shell of a man
submitted by darwinsdude to StreetFighter [link] [comments]


2024.05.14 16:20 trulyincognito_ Been getting absolutely slammed

I don’t know what’s been happening but I went from 10-3 kd games to getting absolutely fucked every single match and losing every ranked. It’s becoming unbearable. I started aim training again and even still getting my ass beat. Run Shield still get rocked, play defence still get rocked. Even the teammates I’m put with are just…. Multiple call-outs 3v1 enemy left, saying he is top floor go plant and they’re actively clearing ground floor looking for him like wtffff and they die. I normally don’t even care as long as I perform well but I’ve been dying in the most stupid of ways like firing through the wall where I hear an enemy or seeing them slip by and they one tap me with stray bullet.
Like everyone reaction time and a Aim is faster than mine. I hold angle they pop around and kill me instantly, I try do the same I obviously die. swing or be swung situations I lose that fight instantly, Place top 3 or 4 in free for all arcade despite how bullshit spawns can be in that but no come to ranked to get spanked. Started this season strong but stuck floating between silver 4 and 3.
Don’t get me started on defender utility, it’s just too much nowadays, feel to just focus aim and play free for all and get my ranked fix elsewhere
submitted by trulyincognito_ to SiegeAcademy [link] [comments]


2024.05.14 16:20 loziomario How to put a qemu vm in background,early in the bootloader and hidden between the processes.

Hello.
I would like to put the qemu / debian vm that I've created in the background early in the FreeBSD bootloader process and forget it,but I'm having some troubles. The Debian 12 vm that I need should only run a little script. It doesn't even need to run xorg and one desktop environment. This is the script that it should run as soon as the user "marietto" reached the prompt and it has automatically authenticated :
function jumpto { label=$1
cmd=$(sed -n "/$label:/{:a;n;p;ba};" $0 grep -v ':$')
eval "$cmd"
exit }
start=${1:-"start"}
jumpto $start
start:
warp-cli disconnect
OLD_IP="$(curl -s api.ipify.org)"
sudo iptables -A POSTROUTING -t nat -s 192.168.1.5 -j
MASQUERADE
warp-cli connect
NEW_IP="$(curl -s api.ipify.org)"
echo Connected to Cloudflare Warp...echo OLD IP is $OLD_IP ,
NEW IP is $NEW_IP
mid :
if [ "$OLD_IP = $NEW_IP ]
then
echo OLD IP is $OLD_IP , NEW IP is $NEW_IP : it does not work
anymore,reconnecting...
sleep 10
jump foo
else
echo OLD IP is $OLD_IP , NEW IP is $NEW_IP : it still works.
sleep 10
fi
jumpto mid
foo:
warp-cli disconnect
OLD_IP="$(curl -s api.ipify.org)"
warp-cli connect
NEW_IP="$(curl -s api.ipify.org)"echo OLD IP is $OLD_IP ,
NEW IP is $NEW_IP : it works again.
jumpto mid
I tried in several ways to put the vm in background or better...to hide it between the processes,but every method used failed. So,please,advice.
This is what I tried :
nohup /uslocal/bin/qemu-system-x86_64 -machine q35 \
-cpu kvm64,hv_relaxed,hv_time,hv_synic -m 1G \
-vga std -drive file=Debian-warp.img,format=raw \
-rtc base=localtime \
-device usb-ehci,id=usb,bus=pcie.0,addr=0x3 \
-device usb-tablet -device usb-kbd -smbios type=2 \
-nodefaults \
-netdev tap,id=mynet0,ifname=tap20,script=no,downscript=no \
-device e1000,netdev=mynet0,mac=52:55:00:d1:55:01
-device ich9-ahci,id=sata \
-drive if=pflash,format=raw,readonly=on,file=/uslocal/share/
edk2-qemu/QEMU_UEFI_CODE-x86_64.fd \
-drive if=pflash,format=raw,file=/uslocal/share/edk2-qemu/
QEMU_UEFI_VARS-x86_64.fd/dev/null 2>&1 &
if test -f nohup.out; then rm -r nohup.out
fi
2)
/uslocal/bin/qemu-system-x86_64 -machine q35 \
-cpu kvm64,hv_relaxed,hv_time,hv_synic -m 1G -nographic \
-drive file=Debian-warp.img,format=raw \
-rtc base=localtime \
-device usb-ehci,id=usb,bus=pcie.0,addr=0x3 \
-device usb-tablet -device usb-kbd -smbios type=2 \
-nodefaults \
-netdev tap,id=mynet0,ifname=tap20,script=no,downscript=no \
-device e1000,netdev=mynet0,mac=52:55:00:d1:55:01 \
-device ich9-ahci,id=sata \
-drive if=pflash,format=raw,readonly=on,file=/uslocal/share/
edk2-qemu/QEMU_UEFI_CODE-x86_64.fd \
-drive if=pflash,format=raw,file=/uslocal/share/edk2-qemu/
QEMU_UEFI_VARS-x86_64.fd
3)
/uslocal/bin/qemu-system-x86_64 -machine q35 \
-cpu kvm64,hv_relaxed,hv_time,hv_synic -m 1G
-display curses \
-drive file=Debian-warp.img,format=raw \
-rtc base=localtime \
-device usb-ehci,id=usb,bus=pcie.0,addr=0x3 \
-device usb-tablet -device usb-kbd -smbios type=2 \
-nodefaults \
-netdev tap,id=mynet0,ifname=tap20,script=no,downscript=no \
-device e1000,netdev=mynet0,mac=52:55:00:d1:55:01 \
-device ich9-ahci,id=sata \
-drive if=pflash,format=raw,readonly=on,file=/uslocal/share/
edk2-qemu/QEMU_UEFI_CODE-x86_64.fd \
-drive if=pflash,format=raw,file=/uslocal/share/edk2-qemu/
QEMU_UEFI_VARS-x86_64.fd
4)
nohup /uslocal/bin/qemu-system-x86_64 -machine q35 \
-cpu kvm64,hv_relaxed,hv_time,hv_synic -m 1G -nographic \
-drive file=Debian-warp.img,format=raw \
-rtc base=localtime \
-device usb-ehci,id=usb,bus=pcie.0,addr=0x3 \
-device usb-tablet -device usb-kbd -smbios type=2 \
-nodefaults \
-netdev tap,id=mynet0,ifname=tap20,script=no,downscript=no \
-device e1000,netdev=mynet0,mac=52:55:00:d1:55:01 \
-device ich9-ahci,id=sata \
-drive if=pflash,format=raw,readonly=on,file=/uslocal/share/
edk2-qemu/QEMU_UEFI_CODE-x86_64.fd \
-drive if=pflash,format=raw,file=/uslocal/share/edk2-qemu/
QEMU_UEFI_VARS-x86_64.fd/dev/null 2>&1 &
if test -f nohup.out; then rm -r nohup.out
fi
5)
nohup /uslocal/bin/qemu-system-x86_64 -machine q35 \
-cpu kvm64,hv_relaxed,hv_time,hv_synic -m 1G
-display curses \
-drive file=Debian-warp.img,format=raw \
-rtc base=localtime \
-device usb-ehci,id=usb,bus=pcie.0,addr=0x3 \
-device usb-tablet -device usb-kbd -smbios type=2 \
-nodefaults \
-netdev tap,id=mynet0,ifname=tap20,script=no,downscript=no \
-device e1000,netdev=mynet0,mac=52:55:00:d1:55:01 \
-device ich9-ahci,id=sata \
-drive if=pflash,format=raw,readonly=on,file=/uslocal/share/
edk2-qemu/QEMU_UEFI_CODE-x86_64.fd \
-drive if=pflash,format=raw,file=/uslocal/share/edk2-qemu/
QEMU_UEFI_VARS-x86_64.fd/dev/null 2>&1 &
if test -f nohup.out; then rm -r nohup.out
fi
6)
I've used the parameter -daemonize. It does not work at all :
https://preview.redd.it/s4o2zxp9ie0d1.png?width=1649&format=png&auto=webp&s=f0cea547d9f78dba5f840f2706d916b4ef622194
I see 2 problems :
1) I don't want to see the little qemu monitor on the top left of the screen
2) it does not ping.
The final result is always the same : when I ping the IP address assigned to the vm,it doesn't. But it works when I boot the vm in this way :
/uslocal/bin/qemu-system-x86_64 -machine q35 \
-cpu kvm64,hv_relaxed,hv_time,hv_synic -m 1G -vga std \
-drive file=Debian-warp.img,format=raw -rtc base=localtime \
-device usb-ehci,id=usb,bus=pcie.0,addr=0x3 \
-device usb-tablet -device usb-kbd -smbios type=2 \
-nodefaults \
-netdev tap,id=mynet0,ifname=tap20,script=no,downscript=no \
-device e1000,netdev=mynet0,mac=52:55:00:d1:55:01 \
-device ich9-ahci,id=sata \
-drive if=pflash,format=raw,readonly=on,file=/uslocal/share/
edk2-qemu/QEMU_UEFI_CODE-x86_64.fd \
-drive if=pflash,format=raw,file=/uslocal/share/edk2-qemu/
QEMU_UEFI_VARS-x86_64.fd
submitted by loziomario to qemu_kvm [link] [comments]


2024.05.14 16:19 blazebrightside Teenagers Have No Fear

Hi, all. I don't know if my post here fits, but I need to say something about it. It's just so audacious.
This past Saturday, I (26F) went to the laundromat to get a small load of laundry done. I was about to park when a group of four 12-14 year old boys walked right up to my moving vehicle and started asking me questions, a lot of the questions I knew were being asked to get a reaction out of me. I feel really frickin' old after this interaction because it made me want to ask them where their parents were, and that the streetlights were on so they probably should head back home, they're parents will be pissed that they're late getting back home.
These kids were asking me if I had a level ten GYAT, if I would drive them to California (note: we live in Iowa), and if I got rizzed up enough. I know what that all means but to hear it spoken literally, no sarcasm, made me cringe so hard. It's the fact that they looked 10 too. 😭
I would have parked, had it not been for them blocking my way to a spot, and the fact that one of them STARTED CLIMBING THROUGH MY WINDOW. I'm sorry, I know they were barely teenagers, but that immediately set off my anxiety. I'll admit that I genuinely went into freeze mode for a bit. I had no clue who these boys were, and they just hopped into my car like that. I'm glad one of the boys was just as disturbed as I was about it, because he asked the friend who was halfway through my window and face first in my dirty laundry, "what the hell are you doing bro?" and got him to climb back out. I started driving away, and little dude started trying to get back inside. I kept driving forward regardless, and he clambered back out.
Overall, I'm glad that I was able to drive off without running them over. Please keep your kids in check. That kind of behavior is the stuff Gacy and Dahmer would have loved. Nowadays, it would 100% get those boys hurt, kidnapped, and/or killed if they were were in anywhere other than a small town in Midwest Iowa.
I do want to know if I'm TA for how I handled that whole thing, and if I would have been TA if I called the cops. I know I shouldn't have humored them by stopping to talk, and I know I should have rolled the windows up the minute they put their hands on my car. I was just so thrown because I didn't expect it, I expect that stuff from grown men, but a bunch of 12-14 year olds??? I was still playing with Barbies at 14!
Thanks for anyone who read this all, and I'm sorry if anyone else has had a similar experience. I'm going to contact the laundromat and see what I can do about it, I desperately want the parents to know what kind of danger their boys are putting themselves in. I didn't feel that calling the cops was appropriate, and on top of that, I was planning on this being a quick trip so I left my phone home.
Thanks again, and I hope that you all have the kind of day that you need. 💙
submitted by blazebrightside to CharlotteDobreYouTube [link] [comments]


2024.05.14 16:17 FriendsArentElectric Biggest team decline you've had?

I'm doing a franchise right now and the team was a pretty solid playoff team but never really had any success, near 2032 or 2033 the team had a random dip in points (still made the playoffs but a round 1 elimination) and one player left. Players continued to leave and we got worse, and we dropped from a top 10 team to a dead last tank in about 3/4 years. Wondering if you've all had something like that happen.
submitted by FriendsArentElectric to EANHLfranchise [link] [comments]


2024.05.14 16:16 HairyEyeballz Andersen Quick Change Parts

I have an Andersen 10-Series storm door. It was recently installed and my dog hasn't quite grasped that there is now glass between indoors and outdoors. Yesterday, after a quick outdoor fire hydrant break, he bolted toward the house and attempted to sprint into what he thought was an open door. He's fine, but when he slammed into the glass, the two lower retainers that the window's quick change system latches to were broken off. Does anyone know what that part is called? I haven't been able to turn anything up on Andersen's parts store.
submitted by HairyEyeballz to HomeImprovement [link] [comments]


2024.05.14 16:13 Careless_Permit2359 THEY RESPONDED

https://afkjourney-news.farlightgames.com/en/detail/19

Talk with Designers: Season Edition

Hi everyone, we've been surprised by the amount of feedback and suggestions we've received from our community about the Song of Strife season, and we're truly grateful for your enthusiastic support. Today, we're bringing you another edition of Talk with Designers, where we'll touch on some of the most discussed topics and share our thoughts on how we plan to address them. Let's dive right in.

Q1: Why the nerf on AFK Rewards and free gifts in this new season?

Designer:
Typically, when we plan version updates, we schedule rewards for each season with four updates in mind. In subsequent versions, we have actually prepared more engaging events and gameplay features, along with ample rewards to enrich your gaming journey.
However, we acknowledge that there may have been oversights in reward distribution during the recent season launch. We sincerely apologize for any inconvenience this may have caused. To rectify this, we've decided to adjust the rewards for Season AFK Stage, Season Legend Trial, Season Corrupt Creature, and Battle Drills to match those you received during the Starter Story.
Moving forward, we're committed to maintaining this level of generosity for every new season. Please be assured that these additional rewards are entirely new and won't affect what you'll receive from future events and activities.
Your understanding and support are invaluable to us as we continue to strive for excellence in enhancing your gaming experience.
Moreover, rewards will be enhanced in certain modes. (These adjustments are set to take effect after the update planned for this week. Once the update arrives, all players in the new season will be eligible to claim these compensatory rewards.)
a. Season AFK Rewards: Diamond x100 and Invite Letter x1 will be added as stage rewards for the first 1,200 Season AFK Stages. The two rewards will alternate every 5 stages, starting with new rewards on stages 2, 7, 12, 17, etc. Overall, the Season AFK Stages will be more rewarding than the those during Starter Story.
b. Season Legend Trial: Every 5 floors, from the 5th floor to the 85th, the rewards in Season Legend Trial will now be replaced with those from the Starter Story. The 4 towers will provide a total of Invite Letter x36, Tidal Essence x360, and Temporal Essence x120 as rewards. Additionally, we're adding the Faction Acorn x10 reward every 10 floors until the 90th floor.
c. Season Corrupt Creature: In addition to the current rewards, defeating a Season Corrupt Creature will now reward you with Soulstone (S-Level) x15. Collect 60 Soulstones (S-Level) to obtain a random Epic hero, including those added to the Hero Wish List after their Rate Up Recruitment event has ended.
d. Enhanced rewards for Battle Drill: Desolate Grounds. A total of 6 rounds of Battle Drills will be available throughout the entire season.
e. Adjusted diamond rewards in small and medium chests found on the map from 15&30 Diamonds to 30&60 Diamonds.
Please stay tuned for more time-limited events like "Glamor Gift" in future updates. These events will feature plenty of rewards for everyone to enjoy.

Q2: Heroes specialized in dealing true damage, like Marilee and Korin aren't performing as effectively in Season Dream Realm battles as they did before, are we rotating them out?

Designer:
Don't worry, we're not rotating out this type of hero. Our goal is to minimize the power gap between true-damage heroes and other heroes, while preserving their relative advantages. But Dream Realm bosses lack significant Defensive Stats in the current stage (before endless mode), which makes true damage heroes less competitive compare to other types. True damage heroes truly shine in Endless Mode; heroes like Marilee and Korin will remain top-tier damage dealers against certain bosses in that difficulty.
We realize that we've overlooked your early season experience before you could unlock the Dream Realm bosses on Endless Mode difficulty, causing some challenges in transitioning to new formations and raising concerns within the community. For the time being, we encourage you to experiment with different formations. By the way, Artifacts suitable for more formations will actually be unlocked soon (you can preview them in the Season Artifacts interface.)
We understand your concerns but encourage you to experiment with different formations. We'll keep gathering your feedback and monitoring the performance of all heroes on our end. We're proceeding with caution on any balance changes because we recognize the time and resources you've invested in these heroes. So, we're taking extra care with these adjustments.

Q3: What's the plan for this season? I'm confused about what's going to happen.

Designer:
The current season will last about four months, with new content planned for release at a steady pace. We've scheduled an update for each month, bringing in new events, features, rewards and other exciting content. But we will not introducing any new progression features in this season.
As you progress, your stat growth will be significantly capped after reaching a certain level, similar to what happened in the Starter Story. This is to prevent a significant power gap between new and veteran players in the middle and late stages of the season. In the Season Supreme Arena, we'll also set a Baseline Level to minimize the power gap between participants. This will allow you to play the game at your own pace.
We also want to talk more about the recent changes regarding the requirements for unlocking new areas. We made these adjustments after noticing a widening power gap caused by players progressing too quickly through new areas. In future updates, we'll introduce new mechanics to address these imbalances, allowing players to enjoy the game at their own pace while maintaining a healthy gaming life balance.

A heartfelt letter from the designers

Bringing seasonal content to this game genre was a bold move, one we took on with enthusiasm and determination. But we can't do it alone. Your support and understanding fuel our passion, while your feedback and suggestions steer us in the right direction. We're committed to improving each season with your input, and creating even more thrilling content for the game!
Thank you all again for your patience and understanding. Your feedback is invaluable and essential for shaping the future of our game.Finally, we want to express our heartfelt gratitude for the incredible support you've demonstrated for the new season "Song of Strife."
As a small token of our appreciation, please enjoy this special gift—Redeem Code: hwidnabwbd
Redeem code content: Invite Letters*10 Valid until: 2024.06.14 23:59:59 (UTC) Available on: live servers, PTR servers
submitted by Careless_Permit2359 to AFKJourney [link] [comments]


2024.05.14 16:13 Shagrrotten FG Decades Tournament, the 2010’s: Round 1

Well here we are, FG, our first decades tournament, the 2010’s. Thank you to everyone who nominated movies, and let’s get right into it!
Results of Round 1
View Poll
submitted by Shagrrotten to IMDbFilmGeneral [link] [comments]


2024.05.14 16:13 Shamelessbuttsniffer To shorten or not...

Hi all,
What are your thoughts on this..: I have a 40.7m end fed lying around.
In front of the house, roughly 21m away, there is a row of trees. I own both the garden as well as the trees so can easily fix the antenna between house and trees, 5m above ground. On top of that, I can extend the antenna alongside the house, next to the gutter for at least another 10 to 15 meter. I can also do a 90deg in the trees so that I will be using the entire 40.7meters of antenna (but not in a straight line).
I'm mainly active on 80m and 40m.
Now, what should I do?
a) shorten the wire to be resonant on the 80m band and try to avoid having the antenna run along the gutter?
B) make use of the entire thing, accept a 90 deg bend and a less than optimal placement.
I do mainly ft8/ft4 so won't be putting massive amounts of watts through it.
I know I should be experimenting, but cutting it, only to see performance decrease would be a shame. I'm surely not th first to have come across this issue!
Thanks in advance!! R.
submitted by Shamelessbuttsniffer to amateurradio [link] [comments]


2024.05.14 16:11 Mumchipjr The sexyredd line went over all our heads

‘For all the dogs’ dropped on Oct 8 2023, on Oct 15 2023, sexyredd announced she’s pregnant on instagram. She gave birth in February 2024, assuming she was pregnant for 7-10 months, she would’ve definitely been pregnant during August 2024.
When Kendrick said “when I see you stand by sexyredd I believe you see two bad bitches”, he was either referring to the photo drake and sexyredd released in late August 2023 (where she would’ve been pregnant), or the ‘rich baby daddy’ music video (unlikely), either way sexyredd was pregnant.
Back to the lyric “when I see you stand by sexyredd I belief you see two bad bitches”. Kendrick followed it up with “I believe you don’t like women”, but why did he say “two bad bitches”, instead of “a bad bitch”? Because she was pregnant. I strong believe that Kendrick was saying Drake sees two bad bitches, sexyredd, and her baby.
Kendrick knew Drake was a pedophile, but if he outright called him a pedophile that early into the beef he wouldn’t have enough fuel for later.
Was this a hint for Drake, calling him a pedophile, but covering it by hinting at him being gay, so us, the common people, don’t pick up on it?
I know this is a crazy thing to say, but I believe it. What do you guys think?
submitted by Mumchipjr to KendrickLamar [link] [comments]


2024.05.14 16:11 Holidayvisitcroatia Top 15 Croatian Islands for Every Traveler

Top 15 Croatian Islands for Every Traveler
Croatia’s coastline is dotted with a stunning array of islands, each offering its own unique blend of natural beauty, cultural richness, and recreational activities. Whether you’re a beach lover, history enthusiast, or nightlife seeker, there’s a Croatian island that’s perfect for you. Let’s explore 15 of the best islands that cater to a wide range of tastes and vacation styles.
https://preview.redd.it/9knu8w0vee0d1.jpg?width=1024&format=pjpg&auto=webp&s=24ff50fb3db95f00e558a60f01494c051a8afce4
1. Hvar: A Nightlife Haven Hvar is the go-to destination for those who love to party. The island is famous for its dynamic nightlife, with a vibrant scene that attracts jet-setters and celebrities to its upscale bars and restaurants, especially around the city of Hvar and the Pakleni Islands.
https://preview.redd.it/s74pgwpxee0d1.jpg?width=1200&format=pjpg&auto=webp&s=b3faa4337d94ce2683c3c68240956c79e28869b9
2. Krk: A Historical Treasure Krk offers visitors a journey through time with its rich historical sites, including the ancient Baška tablet and the impressive Frankopan Castle. It’s a great destination for history buffs and those looking to explore the cultural heritage of Croatia.
https://preview.redd.it/kab2x4a0fe0d1.jpg?width=1050&format=pjpg&auto=webp&s=59ae65c8848b16eac90ea02addb26dc30133d383
3. Rab: Beach Paradise Rab stands out with its exceptional sandy beaches, rare in the predominantly pebbly Croatian coast. The island’s most beloved spot, Paradise Beach, offers crystal-clear waters and soft sands, perfect for a day under the sun.
https://preview.redd.it/mrfru2i3fe0d1.jpg?width=2560&format=pjpg&auto=webp&s=00e3a13d2eee3fd681a852f427afc28ebd1856c9
4. Kornati: Eco-Adventures Galore The Kornati archipelago, a national park consisting of around 150 islands, is a dream for sailors and adventurers. It’s an excellent spot for those who appreciate the beauty of untouched nature and want to escape the typical tourist trails.
https://preview.redd.it/1gjoiagafe0d1.jpg?width=1200&format=pjpg&auto=webp&s=adda2ab3c844523320db159c59ef41a2fa634b75
5. Pag: Festival Central Pag has carved out a niche for itself with its electrifying music festivals, held at the famous Zrće Beach. The island’s energetic atmosphere makes it a popular choice among younger travelers and festival-goers.
https://preview.redd.it/8f42awpdfe0d1.jpg?width=1534&format=pjpg&auto=webp&s=83aac82dd71afe6c8661de6e0d7853a8eb39e3a9
6. Mljet: The Green Oasis Known for its lush forests and tranquil parks, Mljet is one of the most serene and beautiful islands in the Adriatic. Its national park is a must-visit for anyone seeking peace and natural beauty.
https://preview.redd.it/6frqrougfe0d1.jpg?width=1024&format=pjpg&auto=webp&s=cf006e658bf4598bf570c9a2a9e37bc26a8443bd
7. Cres: Hiker’s Delight Cres offers a rugged, mountainous terrain that is ideal for hiking enthusiasts. With trails winding through scenic landscapes and hidden coves, it’s a great way to explore the island’s natural beauty.
https://preview.redd.it/ju6fswtjfe0d1.jpg?width=1168&format=pjpg&auto=webp&s=aa1fbde1e0207fe2439e64e0222ec6e4854e66fc
8. Brač: Water Sports Capital Famous for its unique Zlatni Rat beach, which changes shape with the winds, Brač is the top spot for water sports in Croatia. Windsurfers and kitesurfers flock here to take advantage of the excellent conditions.
https://preview.redd.it/ace4kv3rfe0d1.jpg?width=685&format=pjpg&auto=webp&s=842d5592f88e60010a388f2eb89d52ee6460e2b8
9. Korčula: The Wine Lover’s Retreat Korčula is renowned for its exquisite wines, particularly the white varieties like Pošip and Grk. Wine tasting here is a delightful experience, surrounded by beautiful vineyards and scenic views.
https://preview.redd.it/09eqmbxwfe0d1.jpg?width=1600&format=pjpg&auto=webp&s=7a8417bc5a6619f5bed0c19fdf5a8f629a2afddd
10. Vis: Culinary Delights Vis is celebrated for its outstanding seafood and local produce, a result of its historical isolation. The island offers a taste of authentic Croatian cuisine, with fresh ingredients and traditional dishes.
https://preview.redd.it/t21j5va0ge0d1.jpg?width=2048&format=pjpg&auto=webp&s=25f0e8126aa67f1376c198c42b401479ed8313aa
11. Lošinj: Ideal for Families Lošinj is known for its health-beneficial climate and an abundance of sunny days, making it a perfect family destination. It offers a mix of leisure and recreational activities to keep everyone entertained.
https://preview.redd.it/sf5yfdj3ge0d1.jpg?width=1024&format=pjpg&auto=webp&s=f6c772a61d7630368be216c721685df94e5f2bcf
12. Elafiti Islands: The Tranquil Trio Just a short boat ride from Dubrovnik, the Elafiti Islands provide a peaceful escape from the hustle and bustle of the city. These islands are ideal for relaxing and unwinding in a serene setting.
https://preview.redd.it/f9zor5e8ge0d1.jpg?width=800&format=pjpg&auto=webp&s=2ffe4be3b6fa6b433f12402081e13be2cecc52de
13. Dugi Otok: Secluded Splendor Dugi Otok features some of the most beautiful and secluded beaches in Croatia, making it ideal for those looking for a quiet and picturesque vacation away from the crowds.
https://preview.redd.it/7plo5rvbge0d1.jpg?width=1200&format=pjpg&auto=webp&s=f19ce3ceca1ee3c583971cb251c6fb418469b675
14. Krapanj: Diver’s Paradise Known for its rich history of sponge diving, Krapanj is a favorite among diving enthusiasts. The waters around the island are rich in marine life and offer fantastic diving opportunities.
https://preview.redd.it/ujm76ehege0d1.jpg?width=1200&format=pjpg&auto=webp&s=18ef1c954d0296a788130e11a2b4cead9b13d5db
15. Lastovo: Off the Beaten Path Lastovo is perfect for those who want to experience a different side of Croatian island life. Its remote location and past military restrictions have preserved its quaint charm and traditional lifestyle.
https://preview.redd.it/7lj25krhge0d1.jpg?width=1920&format=pjpg&auto=webp&s=00479dd1f4577268ee40bbd3d321f666807f7d71

Conclusion

Each Croatian island offers a unique experience, promising a memorable getaway whether you’re looking to immerse yourself in local culture, enjoy pristine nature, or simply relax by the sea. Start planning your journey to these enchanting islands and discover the diverse charms of Croatia.
HolidayVisitCroatia.com
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2024.05.14 16:11 ComedianNew2079 Top 10 Tips for Hiring a Security Guard in Vancouver

Hiring a security guard is a crucial decision for any business or individual in Vancouver looking to protect their assets, maintain a safe environment, and deter criminal activity. Whether you're seeking to hire for a commercial property, event security, or residential safety, understanding the key considerations can help ensure that you engage the most competent and reliable personnel. Here are the top 10 tips to guide you through the process of hiring a security guard in Vancouver.

1. Determine Your Security Needs

Before beginning your search for a security guard, assess what your specific security needs are. Consider factors such as the size of the area to be monitored, the nature of the protection (e.g., theft, vandalism, access control), and whether you require armed or unarmed guards. Clearly defining your requirements will help you find a security guard who is best suited to your circumstances.

2. Look for a Licensed Professional

In British Columbia, all security guards must hold a valid security license issued by the Security Services and Investigators Act. Ensure that any guard you consider hiring is licensed and check the status of their license to confirm it is current and in good standing. This not only verifies their legitimacy but also indicates that they have undergone the necessary training and background checks.

3. Experience and Specialization

Experience matters when it comes to security. Look for guards who have experience specifically in the type of security you need. For instance, if you need event security, a guard with experience in handling crowds and emergency situations would be ideal. Similarly, expertise in residential security or corporate security can be invaluable depending on your requirements.

4. Consider the Guard's Background and References

Always take the time to check a security guard’s references and background. This includes previous employment checks, criminal background checks, and any disciplinary actions in their professional history. Speaking to former employers can provide insight into their reliability, work ethic, and effectiveness.

5. Evaluate Training and Certifications

Security guards in Vancouver must complete basic security training to obtain their license. However, additional training in areas such as first aid, crisis intervention, and advanced security techniques can be beneficial. Verify the training certificates and look for guards who are committed to continuous education in their field.

6. Interview Candidates Thoroughly

When interviewing potential security guards, pay attention to their communication skills, alertness, and professionalism. These qualities are just as important as their physical ability to manage security tasks. Ask scenario-based questions to assess their judgement and problem-solving skills.

7. Assess Their Physical Fitness

Depending on the nature of the job, physical fitness can be an essential requirement for a security guard. Ensure that the candidates have the physical capabilities required to perform their duties, especially if the job involves extensive patrols or responding to emergencies.

8. Observational Skills

A good security guard must have excellent observational skills. During the hiring process, evaluate their ability to quickly and accurately assess a situation. Guards must be able to notice out of the ordinary occurrences and act swiftly to resolve issues.

9. Technology Proficiency

In today’s security landscape, being technologically adept is increasingly important. Many modern security systems involve digital surveillance, electronic reporting, and the use of technological devices. Ensure that the security guard you hire is comfortable with using technology and can adapt to new tools and systems.

10. Choose a Security Guard with Strong Interpersonal Skills

Lastly, the ability to handle and interact with people respectfully and effectively is crucial. Security guards often deal with the public, and their manner can affect your business's reputation and the effectiveness of their role. Look for guards who are approachable, good communicators, and capable of deescalating tense situations.
Hiring the right security guard in Vancouver involves careful consideration of their licensing, experience, and skills. By following these tips, you can enhance your chances of selecting a guard who will effectively contribute to the safety and security of your premises or event. Remember to also consider how well the guard aligns with the specific cultural and operational aspects of your business or personal security needs.
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