Cloze notes geometry

r/LearnSpanish: Language community

2009.11.23 07:29 ineededanewaccount r/LearnSpanish: Language community

The subreddit for anyone interested in Spanish. If you have something to share or a question about the Spanish language, post and we'll help the best we can! Remember to provide enough context, read the sidebawiki, and use the search function.
[link]


2014.08.23 07:09 raisondecalcul Toroidal Metaphysics - neoqabalism, Landian numogram, critical numerology, n-dimensional hypertorus

The torus or n-dimensional hypertorus is the shape of... well, everything. Ancient spiritual diagrams like the qabalistic Tree of Life or geometric patterns like the Flower of Life have attempted to decode this "sacred geometry" and its significance. This subreddit is a place for rigorous discussion and investigation of the relationships between numerals, qabala, vortex math, and toruses—and subjectivity, consciousness, and sorcery.
[link]


2014.08.19 23:18 r/Castellano: Community about the Spanish of Spain

Discusiones, preguntas, recursos, etc. sobre la lengua castellana de España. / Discussions, questions, resources, etc. about the Spanish language of Spain.
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2024.05.14 08:57 glevil [Plugin Boutique] AAS String Studio VS-3 String it Sound Bank Intro Sale (UP TO 51% OFF)

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submitted by glevil to audioware [link] [comments]


2024.05.14 04:48 JohannGoethe Etymology of HORSE 🐴 , from Old English HORS; from the Greek solar 🌞 chariot 𓌝 horses 🐎 of Apollo (Απολλων) [1061], called HORUS (Ωρος) by the Egyptians (Newton, 250A/1705)

Etymology of HORSE 🐴 , from Old English HORS; from the Greek solar 🌞 chariot 𓌝 horses 🐎 of Apollo (Απολλων) [1061], called HORUS (Ωρος) by the Egyptians (Newton, 250A/1705)
Abstract
The EAN Etymo of the word horse 🐎; from Old English HORS (1000A/-945); from the Greek solar 🌞 chariot 𓌝 horses 🐎 of Apollo (Απολλων) [1061] (2800A/-845); from the Egyptian HORUS (Ωρος), the solar 🌞 falcon 𓅃 [C5] sun god, which is the Egyptian Apollo (Newton, 250A/1705), dated to the Hedju Hor king name (5200A/-3245).
Overview
Take the word “horse” as an example:
From Middle English horse, hors, from Old English hors (“horse”);
PIEland reconstructs:
from Proto-West Germanic \hors, *hross*, from Proto-Germanic \hrussą* (“horse”), from PIE \ḱr̥sós* (“vehicle”), from PIE \ḱers-* (“to run”).
Stefan Arvidsson, in his Aryan Idols (A45/2000), talks about how the PIE-ists have used this one single “hypothetical” world reconstruct to theorize about an entire “imagined“ civilization, with chariots and warriors, how they conquered India, and how they ate horse meat, and all kinds of “fake history”.
“Wilhelm Koppers (20A/1935), in his The Indo-European Question in the Light of Historical Ethnology, argued that the ancient Indo-Germans had not only raised horses for food, but had also learned to ride them.”
— Stefan Arvidsson (A45/2000), Aryan Idols (pg. 259)
All of this from a reconstructed word etymology? Fake history, pure and simple.
All of these words can be more accurately reconstructed from Egyptian, which is a key 🔑 word “REAL” civilization.
Just looking at the above, where we have the real attested word hors, in Old English (1000A/-945), we go back to the known fact that Apollo (Απολλων) [1061], the sun 🌞 god, was pulled on his solar chariot by golden solar horses 🐎 , shown below:
https://preview.redd.it/z4ek6uet1b0d1.png?width=1272&format=png&auto=webp&s=2b8a6c6c36e04ec9b1366f383b64908512b237c1
The name Apollo, in GodGeometry, dating to 2800A (-845), as his name is the inner hexagon circumference [1061] of the of an iota (ιωτα) [1111] circle that surrounds the temple.
Now, as is well know, e.g. as stated by Newton:
Newton previously decoded that Apollo is based on Horus:
“Among the Egyptians Apollo who is the sun 🌞 is called Horus.”
— Isaac Newton (250A/1705), “Notes on Ancient History and Mythology”
the pre-script of Apollo, is the Egyptian sun 🌞 god Horus (Ωρος), whence we have found the EAN etymo of the Old English word “horse”, aka solar 🌞 horse 🐎 (Ωρος) [1170].
Wiktionary entry on Horus:
From Late Latin Hōrus, from Ancient Greek Ὧρος (Hôros), from Egyptian ḥr.
The Ωρος link returns:
Borrowed from Egyptian 𓅃 [C5] (ḥr, “Horus”).
No need to invent an entire civilization to do it either! Problem solved.
This one simple “quick derivation”, which I just did off the top of my head, should be enough to evidence, to any reasonable person, that the entire PIE theory is defunct.
Yet, as we all know, old habits die hard. PIE-heads have been coming to this sub for nearly two-years now. It does not matter what you tell them, there reply is: deny, deny, deny, deny
People will still probably be believing PIE theory or the PIEland hypothesis a century or more from now.
Notes
  1. Post originated reply comment: here.
  2. Added to letter H section of EAN Etymo Dictionary.
submitted by JohannGoethe to Alphanumerics [link] [comments]


2024.05.14 03:26 DiplexTerror80 My Essay About the 4th Dimension

I was bored. So what do I do? I write an essay about the 4th dimension.
[Another Dimension]()
One of the questions asked most by mathematicians is that of a higher dimension, along with phi’s common appearance in nature and the parallel postulate. What does a higher dimension mean? Let me start with an easier perspective. To a first-dimensional being, a second dimension is made up of an infinite number of first-dimensional objects. In short, a second dimension adds a direction – width. [When we go from the second dimension to the third dimension, we add another dimension – height.]()
Judging from the earlier dimensions, a fourth dimension simply means a fourth direction. You may also have heard the length, width, and height of an object called dimensions. Now, you know why. This fourth dimension cannot be processed by our three-dimensional minds, just like a second dimensional being cannot process a three-dimensional world, as it only sees in one dimension.
[This brings us to my next point – We only actually see in two dimensions.]() In the book Flatland, the main character, A Square, is brought into the third dimension and looks at Flatland from above, seeing everything from inside prison cells to the Flatlanders’ insides. Using this logic, four-dimensional beings will see a complete three-dimensional world and will look at the third dimension just like us looking at the second dimension; they will be able to see everything.
It is also worthwhile to note that an intersection between two-dimensional objects would not be intersected in the third dimension, as with that of the Klein bottle. The Klein bottle is intersected in its three-dimensional interpretation but is a four-dimensional object not intersected onto itself.
I believe that looking at the fifth dimension will not look any different than the fourth dimension, based on what happens if a one-dimensional being sees the third dimension. Speaking of which, you may also be asking, “Isn’t the [fourth dimension]() time?” Well, there are spatial dimensions and temporal dimensions. Temporal dimensions are remarkably interesting in their own way, and they deserve their own separate article.
I also realized that since every dimension has a dimensional plane, and that by definition, a dimensional plane is infinite, a zero-dimensional plane is not possible. However, there also must be a plane for a zero-dimensional dot to exist on. I have done some research on this zero-dimensional geometry, and it is quite interesting. It is also called a nil-dimensional space. There are even theories that the universe is a zero-dimensional matrix full of zero-dimensional energy.
After some more research, I found that in the zeroth dimension, every position can be described as a point. I found this to be like the hyperbolic plane, which is an infinite plane in a finite space. It does this because it gets smaller and curves as it gets closer to its edge. You may hear a hyperbolic plane described as a saddle, but it is more like saddles stacked upon each other. I highly recommend that you check this out on your own, along with the rest of non-Euclidean geometry.
I would also like to mention the connection between different dimensions and string theory. In string theory, there are multiple universes, each with a different amount of dark energy and a different number of dimensions. Some of these universes will self-destruct because of the dark energy, but it is interesting to think that there might be higher-dimensional universes that could hypothetically exist somewhere out there.
We cannot understand higher dimensions, but we also cannot even understand the simplest of dimensions, zero dimensions. This just shows how much farther humanity can still go. We are still yet to discover many of the secrets our universe holds.
submitted by DiplexTerror80 to 4thdimensionproblems [link] [comments]


2024.05.14 00:48 SourSensuousness Passed D281 / Linux Essentials OA!

Got a 690, nice.
Prior to this, my only real experience with Linux had been making a Raspberry Pi tablet that nobody really uses, and installing Kali Linux on a potato laptop. I'm a Mac user and I have used Terminal a bit, and I used DOS a lot in the 90s, so some of the material (particularly hardware, basic CLI) was familiar to me. I started studying about two and a half weeks ago.
In case this is helpful to anybody, this is what I did and here are my thoughts:
Exam:
Recommendations:
OK, onward and upward. Hope this helps somebody out.
submitted by SourSensuousness to WGU_CompSci [link] [comments]


2024.05.13 22:41 HaTTa_Requiem A thread about V-sync / G-sync in geometry dash.

(TL:DR down below) Hey everyone, recently i bought a new power brick for my 144hz 27" 1440p TN TFT display (HDC HM-27WQ144), and as i was searching about my monitor specs, and what V/A should the new power brick have, i came across all the new things posted on BlurBusters on the recent years (I last checked what the recommended was about 4 years ago!, lol). So, basically, i play with G-sync on and Nvidia control panel v-sync off, with "Low latency: Ultra" alongside. (Note: My display supports OD at high with no visible artifacts or inverse ghosting, which i also use) And that's how i've been playing for the last two years at least. (I remember when i first got my hands on my current monitor, i was transitioning from an Acer Predator gn246hl, which did have inverse ghosting but everything was much more smoother and instant with less input lagy than this monitor i have right now, or at least, that's what i felt before tweaking it enough, seems G-sync was the ONLY thing that made me feel my inputs were not delayed while also keeping a decent protection against stuttering.)
I now am in doubt, in doubt about what settings should i use. Perhaps, i have over read everything in that forum, but most people tend to recommend G - Sync OFF and nvidia control panel v-sync ON, while limiting your fps around 3 less than your hz, in order to have the smoothest experience.

Turns out, i actually tried this (skipping the 3 fps less since i play at 480FPS in geometry dash), and it felt image was indeed smoother, but damn the input lag kicked in so hard for me.

I did some tests, ussing different v-sync settings, and this is what i got:

Despite the fact i got the lowest render latency with both set off, i felt the middle option as the most responsive in terms of clicks. As for what kind of levels i play, im currently aiming to beat KOCMOC with already some progress on it, and the spam control does feel not just more consistent but also more responsive on these settings, with the tradeoff of a bit of stutter here and there, always very minimal.

In terms of visual blur, the first option was barely beating, as i did some blurtests both on geometry dash and blurbusters ufo page, but it was like a 10 - 15% improvement. Also, i didnt experience any stutter so far. But my inputs werent feeling right,
And for the last option, it actually shocked me to see how my first input was always right and even more reponsive than the middle option, yet, it failed keeping consistent when doing spam control. Of course, as of visuals, it was the worst performing. Not increasing ghosting, just stuttering.

I can surely discard one important thing, my responsive feelings were not drown by my long time exposure to the middle option, as i remember how the game felt my first time on this monitor when i firstly used just nvcp v-sync on, instead of g-sync, and how it felt when i swapped.
Some questions raised from all of this mess.
Regarding the first question, i found out that actually (duh), using 138-139FPS ingame reduced this input lag only at the first input, but introduced even more input lag on the followings if spamming, and also increased render latency average to a 7.0ms - 8.0ms?. Also, stuttering was now present, which wasn't there at 480FPS.
And as for the second question, i have no idea.

I might be just confused, maybe i missunderstood everything explained in those forums, but it seems to me that G-sync ON / V-sync off is the way to go in geometry dash.
I haven't found any other option arrangement that could compete with these 3, at least on my monitor.
So now, im up to hear anyone who has more knowledge on displays, what options should i use? or is it very reliant on which monitor do i have?. I would also like to encourage people to try these different settings for just a moment and give opinions on how everything felt. (Opinions from higher level players would be awesome)
(TL:DR Which one do you think performs better in terms of input lag, using nvidia control panel v-sync, g-sync, or none? Do you also find this better inputlag-performing option to set things smoother?, or do you feel any artifacts / stuttering along with it?)
The objective here is to leave this thread as a tool for anyone who comes by, buying a new 240hz, 144hz or any display and wanting to tune it for the highest responsiveness possible in geometry dash, as there are many talking about which mouse or keyboard you should pick up, but nothing about displays at all.
Finally, to put an end to this very long post and as a start for this thread and those who want to achieve better latency for high level playing, i will leave this video which is from a brazilian youtuber, that you can use to lower your input lag aside from your monitor settings, which really worked for me.

submitted by HaTTa_Requiem to geometrydash [link] [comments]


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submitted by jennyacosta09 to Statisticshelpers_ [link] [comments]


2024.05.13 22:00 DiscoverDurham Things to do in Durham this week!

If you’d like to add an event to our calendar, submit an event here. Please check with the event organizers to see if events change due to weather. Have a great week!
See the full weekly calendar on our website.

Noteworthy Events

The Lion King at DPAC
Adult Recess at CCB Plaza
Duke Baseball vs UNC at Jack Coombs Field
Bimbé Celebration at Rock Quarry Park
Peter Pan at The Carolina Theatre
DPW Limit Break at Durham Convention Center

Multi-Day Events

The NGIN Cityscapes Summit at Durham Convention Center
Durham Greek Festival at St. Barbara Greek Orthodox Church
Historic Buildings Open House at West Point on the Eno Park
Movies at The Carolina Theatre

Monday, May 13

2 p.m.
Board Game Night at The Glass Jug in Downtown Durham
5 p.m.
Arts & Drafts at Fullsteam Brewery
6 p.m.
Disc Golf Putting League at The Glass Jug in RTP
6:30 p.m.
Trivia Night at Ponysaurus Brewing Company
7 p.m.
Community Board Game Night at Moon Dog Meadery

Tuesday, May 14

Events at Durty Bull Brewing Brewing Company
Events at The Glass Jug Beer Lab in Downtown Durham
Events at The Glass Jug Beer Lab in RTP
5:30 p.m.
Boxyard Run Club at Boxyard RTP
6 p.m.
In Other Words at Arcana
Duke Baseball vs College of Charleston at Jack Coombs Field
Bring Your Own Vinyl with Jaffar at Rubies on Five Points
Women on the Wall at Triangle Rock Club - Durham
6:30 p.m.
Trivia at Durham Food Hall
Pony Ride at Ponysaurus Brewing Company
7 p.m.
Trivia at Beer Study Durham
Not Rocket Science Trivia at DSSOLVR Durham
Tuesday Blues Jam at The Blue Note Grill
8 p.m.
Comedy Night at Bull City Ciderworks
Jeremy 'Bean' Clemons Trio at Kingfisher
Enter Shikari at Motorco Music Hall
Vision Video + Tears For The Dying at The Pinhook

Wednesday, May 15

Events at Atomic Empire
Events at Boxyard RTP
Events at ZincHouse Winery & Brewery
9 a.m.
Senior Short Game Clinic at Hillandale Golf Course
10:30 a.m.
Storytime on the Roof with Durham County Library at The Durham Hotel
12 p.m.
Adult Recess at CCB Plaza
3 p.m.
Durham Farmers’ Market at Durham Central Park
4 p.m.
Whiskey Wednesdays at Alley Twenty Six
5 p.m.
Free Wednesday Wine Tasting at Beer Study Durham
5:30 p.m.
Ride of Silence at CCB Plaza
6 p.m.
Queer Craft Night and Tarot with Joy at Arcana
Bimbe Community Block Party at Holton Career & Resource Center
Come Take a Flight With Us: A Bright Black Workshop at Proximity Brewing Company
Free RTP Business Rockstar Connect Networking Event at Sheraton Imperial Hotel
Sweet Social: Auntie's African Ice Cream at The Durham Hotel
6:30 p.m.
Trivia Night with Pickle at The Glass Jug Beer Lab in RTP
7 p.m.
Bottle Swap: Homebrew Club at Durty Bull Brewing Brewing Company
Skip The Small Talk: Speed Friending Event at Fullsteam Brewery
Hammered Trivia at Hi-Wire Brewing
Karaoke Night at Mavericks Smokehouse
Music Bingo at Ponysaurus Brewing Company
3rd Wednesday Jazz Jam Session at Succotash Southern & Creole Kitchen
Brett Chambers Open Mic at The Blue Note Grill
8 p.m.
Air Hockey Tournament at Boxcar Bar + Arcade
Trivia Night at Bull McCabe's
Karaoke at Moon Dog Meadery
The Weeks at Motorco Music Hall
Blends With Friends at The Pinhook

Thursday, May 16

Events at Boxyard RTP
Events at Durty Bull Brewing Brewing Company
8:30 a.m.
Harnessing the Power of AI to Ensure Equitable HR Practices at RTI Holden Building
9:30 a.m.
Guide Supported Canoeing, Kayaking, and Standup Paddleboarding at Eno River
12:15 p.m.
Midday Meander: A Strolling Conversation at Sarah P. Duke Gardens
3 p.m.
Guided Museum Tour at 21c Museum Hotels Durham
5 p.m.
Thirsty Thursdays at Dashi
Righteous Roots Reggae Show at The Glass Jug Beer Lab in RTP
5:30 p.m.
Walking Club with Bull City Strollers at The Glass Jug Beer Lab in Downtown Durham
6 p.m.
Queer Trivia at Arcana
Vinyl Night with DJ Deckades at Gizmo Brew Works
6:15 p.m.
Pony Run at Ponysaurus Brewing Company
6:30 p.m.
AfterHours: Science of Beer at Museum of Life and Science
Line Dance Classes at Mystic Farm and Distillery
Space Code Youth Open Mic at NorthStar Church of the Arts
Boulders & Brews Meetup at Triangle Rock Club - Durham
7 p.m.
Trivia Night at Beer Tooth Taproom
Bimbé Cypher at CCB Plaza
Bring Your Own Vinyl Night at Congress Social Bar
Duke Baseball vs UNC at Jack Coombs Field
Summer Jazz Jam (Curated by Al Strong) at Missy Lane's Assembly Room
Community Board Game Night at Moon Dog Meadery
Al Strong Presents Jazz on the Roof at The Durham Hotel
7:30 p.m.
Trivia Night with Big Slow Tom at Clouds Brewing Brightleaf Square
Reverend Billy C. Wirtz / Armand Lenchek & Carter Minor at The Blue Note Grill
Pillow Talk: Speed Dating and Conversations About Sex / Sexuality at The Pinhook
8 p.m.
Weekly Single Mingle at Boxcar Bar + Arcade
Trivia at Fullsteam Brewery
Danny Lopriore at Motorco Music Hall
9 p.m.
DJ Halo Presents: No Requests at Rubies on Five Points
9:30 p.m.
Karaoke Night at The Tavern

Friday, May 17

Events at Atomic Empire
Events at Durty Bull Brewing Company
Events at Mettlesome
Events at Moon Dog Meadery
Events at The Blue Note Grill
10 a.m.
Tasting at Ten at Counter Culture Coffee
12 p.m.
Co-Working Social at The Glass Jug Beer Lab in Downtown Durham
4 p.m.
Late Spring Tree Ramble at Sarah P. Duke Gardens
5 p.m.
Guided Museum Tours at 21c Museum Hotels Durham
Food Truck Friday at The Glass Jug Beer Lab in RTP
5:30 p.m.
LOJO: Log Off, Jam On at Boxyard RTP
6 p.m.
Aly J & Kevin Clark and Tarot with Kathleen at Arcana
Third Friday Art Walk at Downtown Durham
Friday Night Makes at Durham Arts Council
May Third Friday at Durham Arts Council
Counterpoints Exhibition Reception at Durham Bottling Co.
Third Friday at Golden Belt Arts
Duke Baseball vs UNC at Jack Coombs Field
Screenprint Roundup at The Fruit
The Patio Dance Parties : Clueless Fridays at Unscripted Durham
6:30 p.m.
Kayla Waters (Hosted by Marcus Anderson) at Missy Lane's Assembly Room
7 p.m.
Live Vinyl Spinning by PhDJ at Beer Study Durham
Early Show: John Howie Jr. / Ramona and The Holy Smokes at The Pinhook
7:30 p.m.
Evening Eno Exploration Paddle at Eno River
Evan Ringel & Ariel Pocock at Sharp 9 Gallery
8 p.m.
Pass the Aux at Boricua Soul
Stereo Reveries at DSSOLVR Durham
Karaoke! at Fullsteam Brewery
Cheekface at Motorco Music Hall
Dance Blues Friday at Studio 5
9 p.m.
Kayla Waters (Hosted by Marcus Anderson) at Missy Lane's Assembly Room
10 p.m.
The Floor: Special Guest THEYDYLIKE at Rubies on Five Points

Saturday, May 18

Events at Atomic Empire
Events at Boxyard RTP 11 a.m. - 2:30 p.m. - Will & Well: Grand Opening
Events at Durty Bull Brewing Company
Distillery Tours and Tastings at Liberty & Plenty
Events at Mettlesome
Events at The Fruit
Events at The Pinhook
Guided Walking Tours with Triangle Adventures
7 a.m.
Lookin For A Cure at Bull City Running Company-South
8 a.m.
Durham Farmers' Market at Durham Central Park
parkrun Durham at Southern Boundaries Park
9 a.m.
South Durham Farmers' Market at Greenwood Commons Shopping Center
9:30 a.m.
Guide Supported Canoeing, Kayaking, and Standup Paddleboarding at Eno River
10 a.m.
Pop Up Record Show at Beer Durham
Durham's Home Goods Market at Black Wall St Gardens
Bear Awareness Week at Museum of Life and Science
10:30 a.m.
Mother's Day Brunch at The Durham Hotel
11 a.m.
Battle of the Blades 2024 at Historic Durham Athletic Park
12 p.m.
Springtime Outdoor Market at Boxcar Bar + Arcade
Crafternoons at Gizmo Brew Works
Preservation Durham Annual Home Tour: The Rambling Ranch at Orchard Park Picnic Shelter
1 p.m.
Duke Baseball vs UNC at Jack Coombs Field
Say It With Glass Workshop - Sam Nguyen at Moon Dog Meadery
Bimbé Celebration at Rock Quarry Park
2 p.m.
Closing Reception — Dan Gottlieb: Figure Ground at Craven Allen Gallery
Durham "Bullpen" Treasure Hunt - Walking Team Scavenger Hunt! at Fullsteam Brewery
3 p.m.
A Beautiful Noise Spring Concert by the Common Woman Chorus at Eno River Unitarian Universalist Fellowship
Peter Pan at The Carolina Theatre
4 p.m.
Family Fun Saturday: May Flowers at Guglhupf Restaurant
5 p.m.
Rooftops and Alleyways Community Canvas Wall Brawl at Dashi
Durham Blues & Brews Festival at Durham Central Park
Hops & Blues at The Glass Jug Beer Lab in RTP
6 p.m.
The Moon Unit and Tarot with Emily at Arcana
Peter Pan at The Carolina Theatre
6:30 p.m.
Kayla Waters (Hosted by Marcus Anderson) at Missy Lane's Assembly Room
7 p.m.
A Beautiful Noise Spring Concert by the Common Woman Chorus at Eno River Unitarian Universalist Fellowship
Crones of Anarchy: Blues, Rock, Americana at Succotash Southern & Creole Kitchen
7:30 p.m.
Jim Ketch Swingtet at Sharp 9 Gallery
Big Birthday Dance Party: Combo Platter with 2 Sides at The Blue Note Grill
8:15 p.m.
BBYMUTHA: Sleep Paralysis Tour 2024 at Motorco Music Hall
9 p.m.
Kayla Waters (Hosted by Marcus Anderson) at Missy Lane's Assembly Room
10 p.m.
Fortune Factory Presents: Taurus Dance Party at Rubies on Five Points

Sunday, May 19

Events at Atomic Empire
Events at Durty Bull Brewing Company
10 a.m.
Jazz Brunch at Lula & Sadie's
10:30 a.m.
Al Strong Presents Jazz Brunch at Alley Twenty Six
12 p.m.
Preservation Durham Annual Home Tour: The Rambling Ranch at Orchard Park Picnic Shelter
Sunday Dollar Bin Sale for Charity at Rumors Durham
Supernatural Sunday - Psychic Affair + Healers Market at Weldon Mills Distillery
Farmers Market at ZincHouse Winery & Brewery
12:15 p.m.
Public Tour at Duke Chapel
2 p.m.
Hillandale Golf Beginner Clinic at Hillandale Golf Course
3:30 p.m.
Davis Dance Company Spring Recital 2024 at The Carolina Theatre
4 p.m.
Showings at Scripps: Miguel Gutierrez at ADF's Samuel H. Scripps Studios
Carmina Burana at Baldwin Auditorium
Día de las Madres Kermes at El Futuro’s Therapeutic Green Space
String Break at Fullsteam Brewery
6 p.m.
Emma Jane's EP Release Show and Tarot with Joy at Arcana
Davis Dance Company Spring Recital 2024 at The Carolina Theatre
6:30 p.m.
Open Mic Night at Moon Dog Meadery
7 p.m.
DPW Limit Break at Durham Convention Center

Running Art Exhibit

Hometown (Inherited): Ten Year Retrospective at The Fruit
Dan Gottlieb: Figure Ground at Craven Allen Gallery
Constellations: 40 Years of Explorations within Sacred Geometry by Steven Ferlauto at Horse & Buggy Press and Friends
It Ain’t All Black And White at DAG Truist Gallery
María Magdalena Campos-Pons: Behold at Nasher Museum of Art at Duke University
Counterpoints at Durham Bottling Co.
Cameron Elyse's Divine Nine Legacy Memoir Exhibition at Hayti Heritage Center
submitted by DiscoverDurham to bullcity [link] [comments]


2024.05.13 20:29 MarkusNirpaw 3.23; Still a buggy, broken mess

My experiences trying to play so far. 1) log in, get ship, fly down to planet trying to land somewhere; explode 50m over planet surface, losing all gear. total play time ~25 minutes.
2) Log in, try to organize meetup with friend, go down to planet surface, try to get roc, load roc into cutty. Roc bugs out, getting mining arm stuck into roof of cutty, cant get it unstuck; friend cannot 'see' me. Quit in fustration after trying to get roc unstuck for 20 mins. Total play time ~1.25 hrs.
3) Log in, get in ship, accept mission to kill dogs. Go to planet, find cave, enter cave. Have weird FPS drops, weapons refusing to fire, and un-mineable mineables. Kill 4 dogs, leave cave. Upon stepping off cave geometry, fall through planet into the abyss. Quit. Total play time ~half an hour.
So. Buggy mess. same as its always been. but hey, atleast were getting -reads notes- bits and pieces of a new hud. yay.
submitted by MarkusNirpaw to starcitizen [link] [comments]


2024.05.13 20:09 DeadInside1o1 Tracking the location from a sequence of 3D locations obtained from Positron Emission Tomography data.

Tracking the location from a sequence of 3D locations obtained from Positron Emission Tomography data.
Hey All!
I'm working on a rather complex problem and have been for a considerable amount of time. A year more or less.
The data that I'm working with comes from a rather simple simulator that generates pairs of points on a cylinders wall (excluding the top and bottom). The pair of points defined by 2 3D locations that make up what we call a line-of-response (LOR) in the land of medical imaging. These lines intersect a very small volume (dependant of the particle that is placed in the PET scanner). Now there are algorithms out there that can find the location of these lines but I'm trying to build a neural network that can do this. The current start of the art method is using PEPT-ML (unsupervised machine learning). It does this by separating the total number of LORs into chunks of some size we can call N. It then computes the smallest connecting line. If this line is less than some user defined constant, we can call this MD (maximum distance), the centroid of this connecting line is then saved. These centroids are then passed into HDBSCAN which then computes clusters with the help of another parameter called TF (true_fraction) which is the ratio of inliers to outliers. You can then easily remove the noise that HDBSCAN identified and compute the mean of the remaining points in the cluster to find the location.
What I'm trying to do is remove the hassle of having to deal with and optimise all these hyperparameters. I've decided to create a neural network that can find the location within a sample. So I've tried many approaches such as a FFN, transformer encoder and lastly is the recurrent networks. The current network architecture is displayed below and currently provided the best minimum L2 loss . The network hyperparameters are input_dim = 6 (The 2 3D interaction locations), output_dim = 3 (the output location), num_layers = 4 (any larger doesn't work), hidden_dim = 256 (again any larger doesn't work).
class TransformerEncoder(nn.Module): def __init__(self, input_dim, output_dim, num_layers, nhead, hidden_dim): super(TransformerEncoder, self).__init__() self.rnn = nn.LSTM(input_size = input_dim, hidden_size = hidden_dim, num_layers = num_layers, batch_first = True, dropout = 0.1, bidirectional = False, ) self.hidden_dim = hidden_dim self.fc1 = nn.Linear(hidden_dim, output_dim) self.tanh = nn.Tanh() def forward(self, x): x, _ = self.rnn(x) x = x[:, -1, :].view(-1, 1, self.hidden_dim) x = self.fc1(x) x = self.tanh(x) return x 
The batch size being used is 1024 if that's relevant? Larger batch sizes tend to train a lot slower and with the amount of training data (1_000_000) and validation data (100_000) it already takes some time. I'd prefer if it doesn't take any longer to train.
I have uploaded the training and validation data to onedrive if anyone want's to have a look. Here is the link. Anyone should be able to get the data if they so wish. You should also find the script that is used for training.
The preprocessing of the data was performed by scaling the (x1, y1, z1, x2, y2, z2) between -1 and 1. This was applied to all pairs of interactions/LORs. It should be noted that The (N, M, 6) array was converted to a (2*N*M, 3) array first and then the scaling was applied and afterwards was converted back to a (N, M, 6) array. N denotes the amount of different samples of LORs, M denotes the number of sequences. This was done so that the targets can be scaled as well. Also this allows for unscaling of predictions during testing.
The scaling step is shown here:
 N = 1_000_000 trainInputs = np.load(trainInputPath)[0:N] trainTargets = np.load(trainTargetPath)[0:N] print("Done loading in training data ...\n") # load test input and target data print("Load in test data ...") N = 100_000 testInputs = np.load(testInputPath)[0:N] testTargets = np.load(testTargetPath)[0:N] print("Done loading in test data ...\n") # transform data print("transforming data ...") inputScaler1 = MinMaxScaler(feature_range = (-1, 1)) train_inputs_scaled = inputScaler1.fit_transform(trainInputs.reshape(-1, 3)) train_inputs_scaled = train_inputs_scaled.reshape(-1, 100, 6) test_inputs_scaled = inputScaler1.transform(testInputs.reshape(-1, 3)) test_inputs_scaled = test_inputs_scaled.reshape(-1, 100, 6) train_targets_scaled = inputScaler1.transform(trainTargets.reshape(-1, 3)) train_targets_scaled = train_targets_scaled.reshape(-1, 1, 3) test_targets_scaled = inputScaler1.transform(testTargets.reshape(-1, 3)) test_targets_scaled = test_targets_scaled.reshape(-1, 1, 3) print("Done transforming data ...\n") 
The loss looks as follows. Weird spikes. No idea what causes that. Also no idea why the validation loss is lower than the training loss. I don't think that's an issue?
https://preview.redd.it/zejyaj73i80d1.png?width=1500&format=png&auto=webp&s=a13657a53b0e5f6175994d556f5f44279c6d3b55
The issue with this approach is that although the validation loss is considerably small it is still not good enough. A good way of thinking about this loss is that 0.1 loss is more or less equal to 10k mm error. 0.01 loss = 1k mm error. 0.001 loss = 100 mm error. 1e-4 loss = 10 mm error and so on. I think I need a loss of 10^(-8) or something.
The complete training script is also in the Onedrive link as mentioned before.
Here's an example of tracking versus the PEPT-ML tracker. The PEPT-ML tracker is significantly more smooth and stable.
https://preview.redd.it/g3spwvw5i80d1.png?width=1920&format=png&auto=webp&s=515800267a7b508f3632dd4fc37aab9d83703980
Each of the scatter points are from the neural network being used to output a location from the sequence of LORs. It's really odd that the Z dimension is perfectly fine and more than acceptable but X and Y are well not great. I know there's a symmetry in X and Y but would that cause an issue?
The geometry of the cylinder is shown below.
https://preview.redd.it/4qszacy6i80d1.png?width=2063&format=png&auto=webp&s=fe59b6c22795db934819f0fbf43df42f6fc6fee6
Any help is greatly appreciated!
submitted by DeadInside1o1 to learnmachinelearning [link] [comments]


2024.05.13 18:25 Practical_Look937 If you hate dougdoug check out r/weloveougdoug the better streamer

RELEASE NOTES 1.35.21.0
If you are playing on PC, outdated packages in your community folder may have an unexpected impact on the title’s performance and behavior. If you suffer from stability issues or long loading times, move your community package(s) to another folder before relaunching the title. How to install a new update safely
NEW CONTENT/FEATURES Added flight plan assistance setting for ATC in the user experience assistance settings so that users can request the ATC to favor their flight plan or world map flight settings over the current conditions. This assistance is set to “Active” by default. Active: ATC will set the active runway and approach for the departure and arrival airport based on the users flight plan or settings in the world map. Deactivated: ATC will set the active runway and approach based on current conditions only. ATC now clears a step to the next altitude some time before arriving at the previously cleared altitude, rather than once arrived at the previously cleared altitude. (Next step is issued when at 2000FT from cleared altitude rather than 250FT from cleared altitude). ATC Vectoring bug fixes: Now assigning the correct clearance when the first two waypoints were one over the other, Now assigning a new vector & clearance every time the user asks the ATC for a new vector. Added completely new Cirrus SR22T G6 model with custom engine simulation, book-accurate performance, and extensive Perspective Plus NXi features.
GENERAL BUG FIXES Several crashes have been fixed across the title Fixed localization bugs Performance optimizations for long flights. Fixed ATC that was mixing voices in localized languages Automated Weather Report temperature reading updated
MARKETPLACE Fixed an issue where the Wishlist would not sort properly in the Marketplace
MENU Fixed freeze when opening the logbook
NAVIGATION/TRAFFIC Enhanced ATC phraseology. Some of the improvements include: The removal of the word ‘for’ in altitude change requests. Eliminating the requirement to include altimeter settings in takeoff clearances.
WEATHER Snow and ice coverage accuracy has been improved in live weather Fixed an issue where the wind from a malformed METAR was incorrectly read Fixed an issue where the sim occasionally retrieves obsolete weather data Improved transition during cloud coverage updates AND fixed an issue where clouds don’t load when starting a flight.
GLASS COCKPITS GARMIN G3000 / G5000 Fixed an issue where removing an airway entry leg from the flight plan could sometimes corrupt the flight plan.
G1000 NXI Added support for hardware keyboard with new AS1000CONTROL_PAD H events. Fixed an issue where removing an airway entry leg from the flight plan could sometimes corrupt the flight plan. AP: Added support for LVL and TO/GA modes MFD: Added Page Menu popup for MFD’s Nearest Airports page. CAS: PFD Alerts softkey indicator now flashes color and changes to appropriate label with CAS messages CAS: Pressing PFD Alerts softkey now acknowledges CAS messages and cancels aural chimes CAS: Alerts now display in order of priority and time first seen SIM: Added support for knob-based XPDR code entry using H events. For aircraft developers: Made all methods in PFD and MFD plugins optional. Exported NavSystems’s class FrequencyItem and its props interface FrequencyItemProps. CAS messages may now be assigned associated Alerts messages via JS and/or plugin code Added support for control pad entry for Constraint Selector in the FPL dialog Added support for LVL and TO/GA autopilot modes Added support for control pad entry on several UI input components Added support for styling the Com selection based on the radio selected to transmit, and for both Nav and Com standby frequencies selected to edit WT21 For aircraft developers:
Added configurable side button support to the WT21
AIRCRAFT GENERAL Payload station weights that are set via SimConnect are now properly displayed in the Weight&Balance toolbar panel. Fixed – L-39 Pipsqueak – Unable to enter values by double-clicking on GNS screen Fixed – L-39 Sarance – Unable to enter values by double-clicking on GNS screen Contact Points compression under some kind of roof (bridge, cave, arch, etc.) was fixed Fixed – P-51D LadyB – Unable to enter values by double-clicking on GNS screen Aircraft Registration can no longer be lowercase Fixed – P-51D Miss America – Unable to enter values by double-clicking on GNS screen Fixed – P-51D Strega – Unable to enter values by double-clicking on GNS screen Fixed – T-6 Baby Boomer – Unable to enter values by double-clicking on GNS screen Improved aircraft simulation stability (few potential crashes were fixed) Fixed – T-6 Undecided – Unable to enter values by double-clicking on GNS screen Corrected an issue that could prevent cockpit interactions from working in some rare conditions Correct many false positive errors regarding InputEvents when loading AI planes Corrected an issue that would cause some P51 to lose power in reno races. Fixed an issue that could cause the state of Avionics circuit depend features to be toggle on and off when no MarkerBeacon circuit was present It is now possible to slow down the simulation speed to 1/8 and 1/16 of real time. EXTERNAL HUD Minimized HUD can now display more than 8 engines power values HELICOPTERS Anti-stall protection is now disabled for helicopters. AIRBUS 310-300 A310 Radio Stuck Broadcasting on KSNS ATIS After Departing KSFO. Vertical speed knob labeled as “altitude knob” in tooltip. AIRBUS A320NEO (V2) During testing of the A320neo, we encountered an application crash rate on console that is too high to pass certification. We need to address this issue before the A320 can ship. BELL 407 Rotor weight changes. Rotor brake force adjustments. Rotor blade dynamics adjustments. Throttle/governed RPM during startup and shutdown. Engine performance changes. Fuel management on the weight and balance settings. Performance data on the aircraft selection screen. Localization text changes. FADEC tooltip. Fuel Pressure gauge illumination. Cold and dark state changes. Checklist correction. Fixed checklist AutoStart. AutoStart sequence now works. BOEING 787-10 / BOEING 747-8I General performance optimizations for consoles and some hardware configurations W&B: An operational CG margin is considered now to avoid extreme CG values when loading the aircraft. SIM: ATC will now know about your planned cruise altitude and will assign you a flight level accordingly. CHECKLISTS: Fixed bug where checklists that only contain closed loop items would sometimes be skipped when entering the checklist page if all items are completed. [787] CHECKLISTS: Fixed flaps checklist items being completed before the flaps reached the selected position. [787] W&B: Corrected movement of the CG as fuel is burned by moving the tanks to the exact locations of those on the real plane. [787] EFB: Support clearing of the TOW field. [787] EFB: Cap the achievable MTOW at the certified limit of the plane. [787] EFB: Correct error message when current TOW exceeds the achievable MTOW. [787] EFB: Added Automatic brightness adjustment. [787] EFB: Fixed spelling errors. [747] SYSTEMS: Reserve fuel transfer will now not stop once started mid flight. CDU: Fix takeoff speeds being invalidated when opening TAKEOFF REF on the copilot side CESSNA CITATION CJ4 SIM: ATC will now know about your planned cruise altitude and will assign you a flight level accordingly CIRRUS SR22T G6 Completely brand-new art and model of the SR22T G6 GTS. Completely reworked flight model and performance featuring: CFD with book accurate performance and pilot tested handling. Modern propeller system. New turbo and fuel engine systems. Custom ECU, engine computer, and EGT/CHT simulation. Custom lean misfire, detonation, and engine failure simulations. Full Perspective Plus features implemented for G1000 NXi, including: Full-screen engine page with anti-ice status and fuel flow targets. Full-screen fuel management page. Weight and Balance page with graphical CG envelope. Trip planning page with automatic and manual modes. Massive suite of interactive checklists. MFD destination inf-box. PFD power gauge, GAGL indicator, GS and TAS. Frequency loading menus on airport and waypoint inf-pages. FIKI (Flight int-Known Icing) and TKS simulation. Stabilized approach system with PFD alerting and monitoring for: Bar-mismatch, crosswind, tailwind, flaps, lateral deviation, and vertical deviation (GS and GP). Updated EIS with custom reversionary mode version. Lean assist, fuel flow green band, and cyan fuel flow lean target indicators. Fully modeled GCU479 Garmin Control Unit keypad with all entry modes. Additional new autopilot mode support including LVL, TO, and GA. Large suite of accurate CAS messages including new G1000 NXi alerts acknowledgement and menu behavior. CURTISS JN-4 “JENNY” Fixed – [KO-KR] Some instruments in cockpit are not localized in Korean in Curtiss Jenny. Fixed – [Localization] Livery names are not localized in liveries page. Fixed – [pl-PL] Missing/untranslated words in checklist. Fixed – [TR-TR] Some instruments in cockpit are not localized in Turkish in Curtiss Jenny. DAHER TBM 930 Fixed broken autopilot panel backlighting. DOUGLAS DC-3 Fixed starting engine in Multiplayer causes other DC3 engines to animate starting Fixed overlapping words on the warning labels inside the cabin and on the rear cabin door. (Enhanced) Fixed Radio altimeter appearing off above 400ft. Classic 8-way Quick view controls fixed during flight. Fixed fuel pump does not indicate fuel flow from Cold/dark until after mesh switch is engaged. (Enhanced) Improved low resolution text in the Enhanced Edition cockpit. (Enhanced) Fixed missing panel texture for Beacon light. (Enhanced) Fixed HUD not correctly indicating state of flap. Fixed Decision height/Radar altitude setting knob setting does not match panel texture. Fixed fuel pump not indicating fuel flow from Cold/dark until after mesh switch is engaged. GRUMMAN G-21 GOOSE AI copilot completes checklist items for you in Evaluation mode. Attitude Indicator doesn’t provide pitch indications. Fuel drawn from wrong tank when starting Cold & Dark. Part of tooltip description for Magneto Cutoff not localized. Unable to toggle “taxi light” in cockpit–must use key binding. H-4 HERCULES “SPRUCE GOOSE” Camera Quick views fixed Engine 5-8 throttle fixed when using a gamepad ROBIN DR400 Fix Flaps looking misaligned with the wings in neutral position. RYAN NYP “SPIRIT OF ST. LOUIS” Camera Quick views fixed WRIGHT FLYER Camera Quick views fixed WORLD Used more realistic mapping of wave lengths onto RBG values for the ozone layer scattering and the sun color, resulting in more realistic colors of the sky and the lighting in the world.
TOP-GUN MAVERICK Fix for the aircraft carrier wake in Maverick landing challenge that was missing
PERIPHERALS Various peripheral fixes Pause mapping on the Occulus touch left controller switched from Y to Menu button Anti Ice and Aux Fuel Pump LEDs are now working properly with Bravo Throttle Quadrant
SDK Added new Coherent calls SET_CRUISE_ALTITUDE and GET_CRUISE_ALTITUDE to get/set the planned cruise altitude the in game ATC knows about. Fixed crash when “positive_g_limit_flaps_up” parameter is present in [AIRPLANE_GEOMETRY] section in flight_model.cfg, but one of the parameters: “positive_g_limit_flaps_down” or “negative_g_limit_flaps_up” or “negative_g_limit_flaps_down” is missing. See SDK for details. More parameters have been added to the “[VIEWS]” section of the “camera.cfg” file to control the behavior of the external camera (“external_camera_distance”, “external_camera_follows_heading”, “external_camera_follows_velocity”). See SDK for details. Several features have been added and bugs have been fixed for the skid-type landing gear, which can now be retractable. See SDK for details. Added “set_max_compression” and “spring_exponential_fix” parameters to the “[CONTACT_POINTS]” section of the “flight_model.cfg” file. See SDK for details. DEVMODE Debug old: option to disable 30Km mesh display limit “Exponential Constant” parameter is added to the Contact Point serialization (it was missed) Aircraft debug windows stability was improved Fixed context setting of Material Editor when opening Scenery Editor Added Interactive Points state initialization via .FLT files The “gear_locked_on_ground” parameter in the [CONTACT_POINTS] section of the “flight_model.cfg” file now works for SKI and SKID type retractable landing gear. Fixed random crash when exiting the game with DevMode open AssetReload: Reload gltf lod min size Fixed some scenery option not applied during multiple selection Add SpeakerFullName in DialogAction Improved linear memory size formatting in WASM Debug window SIMCONNECT SimConnect Input Events function can now be used while devmode is disabled SimConnect Input Events shouldn’t crash the sim after going back to main menu (or restarting a flight) Ident and region are now two separate fields while requesting Facilities New Data are available through NavData API (Pavement, Vasi, Approach Lights) SIMVARS Added simvars AIRCRAFT_AGL and AIRCRAFT_ALTITUDE_ABOVE_OBSTACLES Aircraft editor Added an option to delete a parameter from the cfg file, or to reset it to its default value Added rotation Gizmo Added new parameters Added expert Mode to the editor. Expert Mode eliminate all constraint on the editor regarding conditional fields, required parameters or array sizes. Only already existing parameters and modified parameters are saved. This mode allows for greater flexibility of the editor but require more knowledge on how to configure an aircraft. Made NdArrays more flexible, avoid writing too much data per line. Fixed ctrl+f focus that would not focus parameters properly Fixed unwanted or incorrect changes when saving a file in the editor VISUAL EFFECTS EDITOR Fixed visual effect instances not being properly stopped and restarted when the Visual Effects Editor is closed New fixed orientation feature New nodes: Abs, Sin, Cos WASM Fix clipping modes (intersect, complement and Xor) for GDI+ API Fix an error in the dependencies of the VFX Aircraft Sample (and rename the sample from “SampleWasmModule” to “VfxWasmModule”) Fix a bug in CommBus API that cause first registration of an event in Wasm to be ignored CommBus : When register an event in Wasm the triplet [eventName, callback, ctx] can be registered only one time per module CommBus : New function added in Wasm : fsCommBusUnregisterOneEvent CommBus : In JS a CommBusListener has been added
submitted by Practical_Look937 to wehatedougdoug [link] [comments]


2024.05.13 04:37 JohannGoethe It behooves the state of my space-time existence 🚧 NOT to engage in dialogue with those who drop either the S-bomb 💣, the C-bomb 💣, or other DL red flag 🚩 terms

Abstract
Memory note, on rules of dialogue engagement, about not wasting limited space-time existence with mentally backwards-walking🚶‍♀️➡️🧠 puerile hecklers from the audience.
Sheikh Mahmoud
Mental note
The following (12 May A69) is a mental 💭 wake-up note 📝 to self:
“If someone from the linguistics community, i.e. those lost in PIEland 🥧🏝️ beliefs or ShemLand pandering, e.g. as post-amassing monthly now in linguisticshumor (100K+ members), or Egyptology community, being confused by learned incorrect CartoPhonetics foundations, or whatever 20+ EAN-impacted communities, using the Sheikh Mahmoud technique, calls you ”schizo-typic” 💊, e.g. here, here (N[7]R, 2-4 May A69), this 18+ user (aka puerile) even deleting their entire reddit account, a few days later (a commonly seen anti-EAN phenomenon), after given a 7-day ban for fouling on red flag 🚩 DebateLinguistics (DL) discussion rules, a “schizo” babbler, e.g. here (V[8]V, 11 May A69), or “schizo-phrenichere (J[13]R, 31 Mar A69) AND posts, repeatedly, that I am “crazy” 🤪 here, here (J[13]R, 24 Apr A69), etc., these being the two main anti-EAN derogation mud 💩 slinging terms employed, in growing weekly or monthly derogations; all because I have begun (11 Feb A67/2022), since the Pandemic, to work on EAN theory (Swift, A17), evidenced by the LeidenI350 stanzas, which proves that all ABGD-based languages — the English, Latin, Greek, Sanskrit based languages most importantly, as explaining this combined group solves the famous Jones common “source language” problem:
Jones on the common source hypothesis:
“Sanskrit (संस्कृत), Greek (Έλληνε), Latin, Gothic, Celtic, and possibly old Persian, must have sprung from some 🗣️ common source?”
— William Jones (169A/1786), Asiatick Society of Bengal, Third Anniversary Discourse, Presidential address, Feb 2
The 🆕 common source being Abydos, Egypt (5700A/-3745), e.g. here, here, etc., the center of the new EgyptoIndoEuropean (EIE language family).
— words, Etymo, phonetics, and AlphabetOrigin, and alphabet “order”, derive directly from the 28 symbol LunarScript; which formed in the 500-year Sesostris (ΣΕΣΟΣΤΡΙΣ) [1285] empire, e.g. here, here, etc., world language domination window, between 3300A and 2800A, wherein the Egyptians impressed their language system on people, similar to how the Romans, during the Roman empire era, impressed Latin on people; which, in short, was imprinted, similar to a language coding computer program, onto the minds 🧠 of people, in the form of the 28 number-letter Osiris-themed ”Egyptian alphabet”, the first 14-letters: A to N, arranged in so-called: hoe 𓁃, 𓌹, 𓍁 [A], sow 𓁅, 𓂺 𓏥 (𐤄, E), reap 🌱𓌳 [M], and 150-day flood 💦 [N], yearly agricultural cycle, aka ”farming order” (Horner, A67); wherein a four layered social structure was encoded: farming, priests, warriors, government, gods, defined by laws, was encoded; spoken about, in geometric and cosmology terms, by Plato, Plutarch, Young, Swift, Gadalla, and Rehab; all derived from so-called “reduced” Egyptian GodGeometry and EgyptoLinguistics; a new number-coded language, formulated by Egyptian mathematicians, engineers, e.g. here, and cosmologists:
Psychoyos on engineered language invention hypothesis:
“It is strange how everybody wonders 💭 if it was possible❓for humble workers, Semite prisoners of war in fact [Gardiner, 39A], to have invented 💡alphabetic 🔠 writing ✍️? But no one should discuss the possibility of the invention alphabetic writing to have been the work of ⚙️ engineers, even though the myths seem to point in this direction? Maybe alpha, beta, gamma, delta ... represent 1, 2, 3, 4 ... in some 🗣️ language?”
— Dimitris Psychoyos (A50/2005), “The Forgotten Art of Isopsephy“ (pg. #)
[continued]
originally described by the seven main Egyptian numerals, dating to the 5300A TombUJ number tags 🏷️, which attest letter-number H (8), as 𓐁 [Z15G], i.e. two palms 𓂪, and letter-number R (100), as the solar 🌞 ram head 𓍢 [Z1], and the 5700A Naqada I period black-rimed vase, which attest the proto letter-number I (10), as type: ∩, the Horus 𓅃 solar 🌞 falcon in the Hathor 𓁥 Milky Way 🌌 cow 🐮 yoke home 𓉡, aka letter omega Ω [800] presently; a 6K+ year old Egyptian cosmology star 🌟 story, recorded by 1,050+ HieroTypes; the oldest of which being letter-number H [8] or 𓐁 [Z15G], in the attested form: 𓏽 (𓂪) / 𓏽 (𓂪), found extant on the 20,000A Ishango math 🧮 bone 🦴, Congo, Africa; all of which predicates a steep 4-year or more learning curve, in order to understand what is going on:
New EAN member who has previously enjoyed read Fideler (A38):
“There’s a steep barrier to entry on this material in terms of time commitment and information processing ability.”
— O[19]0 (A69), “comment”, Hebrew Numerals, May 9
[continued]
Subsequently, as I only have so many days of space-time existence left on this planet 🌍, the 3rd rock 🪨 from the sun 🌞, who the Egyptians referred to by the hiero-name: 𓀭 𓃀 𓅬 [A40-D58-G38] (here), to use to finish the scheduled 6-volume EAN book 📚 set, so I can get back to the HumanChemThermo (HCT) derivation and final scheduled target 🎯 HCT publication; it thus behooves me 🚧 not to engage in dialogue with those who drop either the S-bomb 💣, the C-bomb 💣, or other DL red flag 🚩 terms, as these types of people already have their mind “made up”, being pre-disposed to backwards non-open-mined thinking 🤔, their brain 🧠 anchored ⚓️ in accepted “standard” status quo, but logically incongruent, ideology and dogma; and no amount of arguing or discussion will convince them otherwise, as has been evidenced in the 1.5-year open window🪟of free-going discussion, in the early period of Reddit EAN; or to reply to people whose refutation is “LOL, you are not a scientist, and do not know peer review!”, a comment made while I was making this mental note.
It is better, as Planck said, to let the old generation die off, so that the new generation will allowed sunlight so to grow to the new view.”
— Libb Thims (A69), “mental note”, wake-up state, 9:35 PM CST, May 12
Mental note Follow-up #1
The following is the “reduced“ version of the former:
Do not 🚧 engage [DNE] with puerile minds.”
— Libb Thims (A69), ”mental note”, wake up state (sleep: 11-hours); thoughts on previous day wake up mental note, combined with V[4]S, in this post, who dropped the S-bomb 💣, to which I replied with pro-tip rule, at the Russian (language) sub, about the following letter L type switch from: ΛЛ, between my name in print as: Λибб Тимс, below my photo, versus this the Google translate name Либб Тимс (Libb Thims) or say Леонард Эйлер (Leonard Euler) also shown in the article, below his photo, spelled as Λеонард ЭйΛер in this A52 (2007) Russian article. It still boggles my mind how someone throw the S-bomb at someone for asking the simple question: “how: Λ → Л?”, 3:30PM CST May 13
Mental note Follow-up #2
”You are wasting my space-time.”
— Libb Thims (A69), truncated summary of previous, 2:23AM May 14
Pro tip!
A good rule of thumb to shut-down the conversation with the do-not-engage-with (DNEW) types of users, is just to paste the following, which links to this mental note page:
Reply.
In other words, it should not be that difficult to have a coherent ABC conversation about the origin of ABC, or the new theory of the Egyptian origin of language 🗣️ , without recourse to a trip down the sewer 🕳️ drain, the city trash 🚮 dump, or to the happy default land of ad-hominem-ville?
submitted by JohannGoethe to LibbThims [link] [comments]


2024.05.13 01:34 MudixAmit Are there any 'external' applications of Hilbert's Nullstellensatz to a high-school problem?

I have been looking for nontrivial problems that can be understood by a high schooler but can be solved using Hilbert's Nullstellensatz. Note that the problem should be understandable by a high school student but the solution can be advanced.
Since it is a powerful theorem, I thought there will be lots of recreational applications. However I cannot find any such applications in any textbook.
Do you guys know such problems?
Note: I just want to make it clear that I am not interested in Combinatorial nullstellesatz. I am interested in applications to geometry and algebra.
submitted by MudixAmit to math [link] [comments]


2024.05.13 01:18 Storms_Wrath The Human Artificial Hivemind Part 511: The Weight Of History

First Previous Wiki
"What am I looking at?" Edu'frec asked. Gaia had taken his android to a small room with a single holographic projector connected to a power outlet. The room was generally devoid of any other features, with grey drywall and a concrete floor. The ceiling was also concrete, poured quickly by construction robots.
He narrowed their location to several cities within the Guulin Congressional Republic, the only area with so much of this housing. It was where the freed Guulin slaves from the United Legions had gone, a new nation shaped mostly around the Hudson Bay, for which Canada had ceded in an agreement they were still getting paid back handsomely.
In fact, the Guulin Congressional Republic's economy was outpacing even those of the Pan-Andes Union and China together. It was on its way to adding India and America to the list of nations its combined GDP would surpass.
With the unique economic system Phoebe had helped President Blistanna pioneer, the pittance of money available to pay everyone for their work was enough for them to survive. Phoebe subsidized the entire nation with her vast wealth and workforce, building housing, meat factories, additional production facilities for desalinated water, and specialized city foundations.
Essentially, the entire nation was a single metropolis wrapping around the Bay, glowing as bright as the economic cores of the richest nations on Earth. Given their past conditions, the Guulin's reception was broadly warm. Blistanna's outreach and diplomacy efforts had ensured that every nation on Earth and Luna recognized the Republic and allowed Guulin to immigrate or visit with visas.
It was reflected in the North American Hub Airport, which had nearly 30,000 planes arriving and departing from its roughly 200 runways. Technically, the airport was 20 smaller complexes arrayed in the general Winisk area along the beach.
The city had been built to accommodate the number of flying planes, with an array of monorails and hotels near the edges of the airport, complete with shielding layers for noise cancellation and protection measures. The greater array of shields around the Republic also shined brightly in the sky.
Using his eyes, he could even see the reflected light underneath the door, even on the concrete. All his thoughts and analysis had taken less than a second. That was much the same as before his risky encounter with the power of his own mind turning against him. Edu'frec was wary of such experiences again and watched himself with many vigilant VI programs. The most important points of failure last time were the data veins, so several thousand VIs had been jointly made by him and Phoebe precisely to address that.
They weren't directly managed by Edu'frec, which should allow them to continue their operations and transform them if he went into collapse again. Phoebe's concern over him continued to dominate her mind, and it showed no signs of stopping.
He was glad that she loved him so much. Not everyone was as lucky as him, and a parent like her was wonderful. Ri'frec's eccentricities meant they'd grown apart a bit as Edu'frec had gotten older, but their relationship was also loving. Sadly, it could never be as deep as the one with Phoebe because there was just so much that Ri'frec couldn't know and understand.
Even the pace of their conversations reflected that, as did Ri'frec's moderate inferiority complex to Phoebe which he knew about and was seeking counseling for. It was inevitable, though Edu'frec hoped that he could get what he needed, considering the rising costs of counseling and therapy these days.
Phoebe subsidized those, too.
"This is the rough area where the planet cracker hit Earth several years ago. I've been monitoring the energy and consistency of the plates here, and I'm seeing some worrying upwelling in the crust," Gaia said. The hologram showed a topographic map of the Atlantic Ocean, centered on the North American Basin and with the edge of the mid-ocean ridge in view.
Several areas resembling an impact crater remained from the desperate scramble to save Earth from a planet cracker impact. Much of the ocean's topography had been altered since most of the protective efforts were saved for a perimeter area around the impact before the energy delivered could punch through the mantle to deliver its powerful impact to the planetary core.
"So we'll see a new mountain range in several millennia?"
That was what the data showed. The eastern edges of the North American Plate and the western edges of the African and Eurasian Plates had fractured into dozens of smaller pieces, generating massive earthquakes every few months in the region. In some places, the lateral movement of the larger plates outward as pulling on the smaller ones rotationally, making them rotate slowly into the other plates that could only subduct or buckle in response after large earthquakes. It was just another small thing that had changed since the beginning of all this mess with the First Contact.
Luckily, the zone was underwater, and the city and national shields every inhabited landmass on the planet were equipped with ensured all the tsunamis could do was splash against them. Some were very big waves, too, which would have killed thousands in floods.
It had also required shields to be placed on tethered platforms in the sea connected to the seafloor by a series of heavy anchors, which generated shields to both disrupt the waves and provide safe travel corridors for cargo ships.
"No. The Mid-Atlantic Ridge is still fractured, but all I can see is that there is movement in the crust which cannot be explained by our current theories. Now that our shields are capable of it, and with my power having grown so large, we can conduct vertical expeditions and topographic mapping of the actual rock itself. That is what I want to do, because I believe there is an object of non-natural origin responsible for some of the earthquakes we have seen."
Lists of earthquakes from thousands of 7 and 8 Richter scale movements to the roughly monthly 9 and above earthquakes appeared.
"I specifically believe that the 9.7 and above earthquakes are not natural generations. There should not be enough energy between the plates to generate that level of energy where they are being made. Including the 10.5 which resulted in the loss of nearly half the shield platforms two years ago, along with several plate fractures. Alone, they suggest a pattern which coincides roughly with the perigee of Luna."
He checked the data, and it mostly panned out. He gave Gaia a small nod but then spoke on the point he'd noticed.
"But only roughly."
"Yes. Its period is off by a small but significant time, though the current ones correspond to a far older Lunar orbital cycle, which would line up perfectly with the perigee of the Lunar orbit as of roughly 65 million years ago."
They paused to let Edu'frec absorb the meaning of that. And it was true, too. The timeframe they'd mentioned was worrying, though. When things lined up with mass extinctions and violent upheaval in the past, it wasn't a good sign. Sometimes, treating the world like it was a story was the better option. Fate was real, and the tropes seen in stories had happened before.
Edu'frec was sure that eventually, the old enemies who had escaped the Alliance would return once again: Exii'darii, Yasihaut, Aphid, the fleet of generals and commanders who had left Izkrala and never returned for an unknown reason. Reality could be and was altered by incredibly powerful entities, which had the ability and willingness to do so again. Time rolled back damage from their future wars. Luck determined many nebulous things, as did Fate.
Neither of them were as absent as they appeared. Universal entities had been crammed into a scant few galaxies. The idea that they wouldn't meddle in every aspect of it had long been disproven. So the alignment was a bad sign. He readied all known data on the extinction, from the asteroid to the earlier volcanic eruptions before it.
Even wilder theories of direct alien interventions and occupations on Earth were not discounted. Since it seemed everyone could inhabit the same planets with few exceptions like the Pselpaw and Dreedeen, Earth as a habitable world would have been a target of colonial efforts by any nearby nations or those whom the Sprilnav had not managed to contact to impose a system limit.
Ironically, the system limits also greatly lessened the number of wars between galactic nations. The Alliance would be forced to uphold this system if it overthrew them until a better alternative could be implemented, like merging some of those nations.
"So... what are you saying?"
"I believe there is an alien object dating back to the Cretaceous Extinction. There are references to something that could be similar in my memories."
"So you came here in an some sort of transport, then?"
"I am not sure," Gaia admitted, their eyes flicking downward. "My earliest memories are highly spotty, and I know at least some are artificial. However, I can trace my existence on Earth back at least 40 million years, so it is not impossible that my origin is tied to this object, or perhaps others like it. Maybe the planet cracker activated it through direct impact somehow."
Edu'frec absorbed that. The information was shocking and it was a little worrying that it was coming out now. The secrecy might have been warranted, but he knew there was more he had yet to hear. He gave Gaia an expectant look, and they settled upon a small chair.
"Do you have evidence of any ancient civilizations inhabiting Earth at the time?"
"No. Earth has remained untouched for at least that 50 million years, perhaps longer. Though the date of the Cretaceous extinction also lines up to a worrying degree with how far back the Source's location in the mindscape moved here. In fact, the Source almost seems like it is deliberately staying near Earth. The galaxy's rotation, as well as the Sol system's individual movement and Earth's orbit logically should mean the location changes over time. But it does not. The bones have been here for at least that long, perhaps down to the exact time. I have no finite data to support my following theories, but I think they are important for me to tell you, and more so for you to keep secret."
"Very well," Edu'frec agreed. "I can keep a secret, as long as it does not endanger the Alliance."
Gaia considered his caveat, then nodded. Several locks of hair fell in front of their chest before psychic energy moved it back to Gaia's back. Their glittering black eyes and light green skin looked quite menacing. Of course, he only observed that. Most of his negative emotions were still locked away, as he had no need for them.
"I believe the Source has a limited ability to predict the future. It also has complete control of the mindscape, especially in the deeper levels. So my theory is that the Source came here to attack something, and that it is still here because of us. Us as in Humanity, the Alliance, Penny. There is a dark secret in the Earth, one which we must uncover."
"And that the Cretaceous extinction was actually the Source's attempt to either kill or seal something that was here, and is related to you in some way?"
"Yes. And do you notice how much time Paizma and John spend by the oceans?"
"That is hardly evidence."
He knew what they were going for but wanted to ensure that there was at least some sound information behind it before he committed. Generally, he could arrive at conclusions quickly and form detailed algorithms for detecting which data was relevant and which wasn't. Recently, he'd developed a few algorithms that could actually incorporate a meaningful relevance scale.
It was something that many had been capable of before him, even with VIs. However, the scale of the data he worked with required high degrees of accuracy in the number and a truly quantifiable difference between a piece of data with 76.27362% and 76.27364% relevancy, for example. And the quantity had to be something he and Phoebe could intrinsically understand and use in their common applications.
Sadly, the other AIs in the Alliance, like Cander, Greenfly, and Blackfly, could not process such large amounts of data. He'd seen the terms 'static' and 'active' AI to separate them.
"Yes, but Paizma is four-dimensional. That means she can see a far larger part of Earth than we can, including the inside. In fact, with four-dimensional geometry involved, all of her locations would have been capable of viewing the Mid-Atlantic. We don't know who she really is, or the upper limit of her power. She was made by the Sprilnav. Is it not possible that her reason for interest is that she detects a danger or a threat nearby?"
"It is possible," Edu'frec admitted. He'd considered her Sprilnav origins far more than almost anyone else. He knew that if she was a threat, the Alliance needed a way to fight her and win. Because if she wasn't, the Sprilnav could make more enemies like her. Clandestine research into 4-dimensional detection systems and arrays was ongoing, though the only way they were even possible was with either speeding space energy or psychic energy.
Edu'frec knew that Paizma had psychic energy, at least, meaning it was a medium capable of interaction with the fourth spatial dimension. "Though that part of your theory is the weakest. It is likely suspicion talking. It is just like how the soul-creatures deeper in the mindscape resemble dragons in many ways. A neat coincidence, but there is no direct evidence saying that is what people actually managed to see. However, your theory is highly concerning. Do you believe you were put here as a response to whatever was or is here by an outside threat?"
"I do not, but I also admit that is possible," Gaia said. "I don't know what I am, though I didn't take a human form before meeting Humanity in general."
"Can you show me your previous forms?"
Gaia did so. Edu'frec logged each one and took a further interest in all of them. He ran them through every single image he had on file, and besides heaps of VI-generated data from the early 2030s, there were no similarities. He checked more datasets provided by Phoebe's espionage efforts in the wider galaxy.
"Is that..."
He parsed a new set of images from a very worrying location. Historical records bequeathed from the People's Autonomous Stars. Kashaunta's nation.
"What?" Gaia asked nervously. "What is it?"
"You're..."
"Just spit it out."
"You're a psychic golem. Made from shredded souls melted by torture and atrocity."
Gaia blinked. They crossed their arms, descending deep into thought for 10 minutes. They were clearly re-examining their life and all the steps that led up to this point. Edu'frec could imagine how much of a shock that would be.
Eventually, Gaia steadied their emotions, and their gaze fell intensely on Edu'frec's eyes.
"From who?" It was a demand laced with abject desperation and nearly full to bursting with curiosity. With thousands or millions of years with no new information, how would Gaia feel anything else?
"A Sprilnav splinter regime that was eventually destroyed in a very large galactic war, one responsible for the destruction of over 3 million nations and several quintillion deaths. The reason the Sprilnav list for the war was 'morally bankrupt practices and rituals so illegal the Everlasting himself fought by our side.' Given that the Elders who wrote that reasoning have associated death tolls in the quadrillions, that's quite concerning."
Edu'frec read the more detailed descriptions given of the atrocities that occurred. Abject horror and disgust broke his emotional locks. He created a few thousand VIs to get a handle on them. But the emotions were so powerful they were never completely subdued, either.
He saw people being marched by the millions into machines glittering with psychic energy, with thick wires emanating from them. Then he got to the video footage of the interiors. They were designed to extract as much suffering as possible from living beings. The very first part was 'processing' where the ending digits - tentacle tips, horn tips, fingers, toes, hooves, claws, and even beaks and vestigial graspers - were cut from the victims with dulled saws and fed to them.
The depraved accounts only worsened. Acid. Cooking. Flaying. Slow dismemberment, while being subjected to the other three. More atrocities, which alone were evil things, but together made a regime unique in its terrible, meticulous, and industrialized genocides. Edu'frec split his mind in half to deal with the disgust and revulsion rippling through him like the winds of a hurricane.
They flashed with every new recorded scream, squeal, and squeak. Many of his androids released their finer movements to the control of VI assistant programs, and his data veins started to swell. Soon, fifteen thousand digital strokes hit his mind. Dedicated programs cut them apart, along with the piling data on the deep level of distress starting to overwhelm his defenses.
"So what did they do?"
Edu'frec was silent for a whole five seconds. He limited the scope of what he would say before proceeding. Phoebe checked in on him, and he sent her a small packet of information on what he'd found. It was the first data packet he'd ever assigned to the maximum level of content warning between him and Phoebe: a 10. He also added a note that it would be an 11 if the scale was to be properly adjusted.
Manes shook across the Sol system as androids rebooted. Phoebe gave him a digital nod and helped him purge his systems of the filth polluting them. Even more concerning, there was a residual conceptual effect to it. It was weak, but strong for an event tens of millions of years old.
Though now, Edu'frec knew why, at a terrible cost.
"They managed to breach the Source's afterlife and caused the death of nearly a tenth of the Sprilnav inside it and all of the ancient species prior to the Source war that managed to survive there. More specifically, they figured out a way to generate power using the power of living and dead souls, and managed to kill a Progenitor before Nova took their power source for himself and detonated their stars in supernovae.
Apparently the Stannic Resistance's leaders are all still alive, and being continually imbued with Conceptual Suffering by the Source. You, Gaia, were made by them. I believe the reason you are on Earth is because the Source is here, and this is the best location in the galaxy to influence the afterlife, or to destroy it. It also happens to be very close to their prison. The bones of the Source are their prison, in fact. If this has to relate to the device buried in the oceanic crust... this is a threat I am required to disclose."
Gaia nodded. Their eyes blinked away tears. "Don't tell them how I was made if you don't have to. I would rather not be seen like that."
"I won't," Edu'frec promised. He grabbed Gaia's hands, looking into their worried eyes. "We'll get through this together. You saved my life. It's time for me to pay you back."
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
"What do you think?" Space asked. "It does seem like Indrafabar is practicing interference."
"The boundary is beyond this," Lecalicus said. "He is participating as a High Judge, not a Progenitor. And yes, the lines will be muddier, but there needs to be a higher backing for this trial besides Justicar alone. The rest of Sprilnav society and Indrafabar himself knows this. Technically, Nova and Filnatra are also High Judges, but they have avoided this trial entirely for the reasons of their bias. Indrafabar had a bit of rapport after his prior run-in with Penny on the flagship."
"But that is not for you to decide."
"This is a Sprilnav Judgment, and Justicar himself has allowed it. He is able to avoid Progenitor mental manipulations by the sheer size of his mind. Only Nova could control him, and imperfectly at that. I assume that the rest of the concept entities know this as well."
"But he is interfering in the affairs of the Sprilnav."
"He is a Sprilnav," Lecalicus said. "Unlike with Nova or Twilight, I have confidence in his impartiality in this case."
He cringed as yet another piece of Death's energy wracked his soul. Penny's attempt to heal him had done nearly nothing in the end, sadly. Lecalicus hoped that she would become more capable later on, though it was a bit much for her to stand against the full weight of Death at her young age, with her paltry capabilities.
They were impressive on a local timeframe, but that didn't mean she wasn't weak. If even Nova wasn't able to dispel Lecalicus' pain, as the other Progenitor had messaged him, then it was unlikely that Penny could do so in his place. And it was probably more important for her to focus on the Judgment and freeing the slaves on Justicar.
Lecalicus was still very tired, though. Weakness and lethargy clung to his bones. They were weak and brittle now, and he suspected that he would die if he was hit by a planet cracker in his current state. Space's energy counteracted Death's brutality, forcibly displacing his energy and dumping it into a black hole, which only she or Time could retrieve energy from. In fact, she had a small black hole in the room, though it was separated from him by a spatial barrier. A portal allowed the light from its accretion disk to dimly shine so he could see without being burned by the heat.
It was a massive statement of power, though Space had even more than that. Had Death's attack been a single thing, Lecalicus would have been rid of it by now. But it wasn't. It was a continuous, agonizing punishment, siphoned from the raw power Death now had from the deaths of countless beings across the universe after the Source war.
"Justicar is friendly overall to Penny," Space said. "That means Indrafabar will oppose him."
"Why do you think that?"
"It would be a good reason for him to be there. To uphold the standards of the elite Sprilnav classes."
"You forget that Indrafabar is their voice, too," Lecalicus replied. A thin trickle of blood ran from his snout, which Space started to heal. "Even more than Kashaunta as an Elder. She is the second richest Sprilnav, and he is the first. His title, the Digital King, rings as a true one in many nations that reserve a spot for his absolute rule, mostly to benefit from name-brand recognition and many Elders' lack of willingness to test themselves against a defending Progenitor.
That's how he started, after all. Selling his protection to Elders who couldn't afford to risk shunning it or him. Many of his deals provide a constant stream of income, and with the civil wars he refuses to interfere in between nations, he backs both ways; he can get new contract offers all the time. If I were not insane or more focused on politics, I could do the same thing.
Us Progenitors just have to ask for something to get it, but Indrafabar manufactures goodwill by at least compensating people for what he buys. Do you really think that I used money to pay for my food or drinks during the days of my insanity? That the revolving door of wives I had were being compensated in any way besides my own endowments? I would say not."
"Yet, they are dead now," Space said, a smile quirking on her lips. "They are dead, and I have you all to myself now."
"Yes, but we can't enjoy that currently. The risk is too high."
"I know. Tell me, Lecalicus. If Indrafabar is the voice of the elite, what happens if another Progenitor disagrees?"
"They won't publically. That weakens our collective image and reputation. Other Progenitors are honorary members of the elite, such as me, Nova, Twilight, Maya, Filnatra, and Arneladia, but only Twilight, Nova, and Filnatra likely have any true membership. They have stores of wealth in the top 2% of Elders, which is enough to get by without demanding anything."
"And your wealth?"
"You would know about that, Space. Considering how I have gotten it in the past."
He let out a hacking cough, clearing his vision again by tearing out his eyes and regrowing them. The numbed pain meant it was easy for him, and Space had seen that many times now. Twilight likely enjoyed the limb ripping more than he did, though.
"Yes, by teleporting gold and alloys from several nation's federal reserves, generally causing massive economic problems inside them after the news leaked. I remember."
"Mine is in the top 35%. It is far harder to amass the wealth Elders have when they have lived for billions of years trying to make more of it. Often, even the poorest Elders can make a fortune through inheritances, or by literally just working a job for a billion years. A salary of a million credits a year for a billion years would equal a quadrillion credits, after all."
"How do you all not go insane?"
"The same way you guys don't. Our emotions of boredom and those related to it can be numbed or eliminated on command. Elders have lots of time to train their minds and bodies. Progenitors do more, refining our very souls to be resilient. It is how Twilight survived the black hole, and why I supposedly can destroy the universe if I go on a sufficiently furious rampage."
"The reason you can do that is because to raise your levels of conceptual energy to alter reality requires direct input from the soul. At your levels you can take that from the prospective 'end' of your lives, burning years or eons for bursts of power. Of course, the problem is that you are immortal. So even if you go insane and are in constant pain from a shattered soul, even the pieces are enough to power the rampage. And the soul is more than just psychic energy."
"Yes," Lecalicus agreed. "That is what you all say. But that is not why we're here, either. It is about Indrafabar. He has done perhaps the least outwardly visible interference of any Progenitors in contact with Penny. As much as any of us can be, he is a good man. In certain circumstances, I would trust him with my life."
"And which would you not?" Space asked, raising an eyebrow like humans did. She was wearing the form of one, though with a sense of overwhelming weight and scale to her that was typical of her more powerful forms. It was needed to influence Death's grip on Lecalicus at all.
"If his or Nova's was at stake as well, and the cost of their survival was my life. Nearly every sentient creature, and many animals as well, would prioritize their own survival over any other, and Indrafabar is a Progenitor because of Nova. That is not a debt that can be paid back, no matter how many times he saves Nova's life."
"And how many did he do that again?"
"Around 10 to 20 times, all during the Source war. Past that, nothing. Nova is entirely biological, so it isn't like an AI could hack him. Though one could connect to him through psychic energy, and attack him that way as a psychic variant of AI like Phoebe or Narvravarana."
"Isn't that a threat?"
"Nova's conceptual name is the Everlasting among the Sprilnav," Lecalicus said. "He is the most powerful being in the universe who was actually born of a womb or of any creator. Invading his mind is so laughably foolish even Narvravarana never tried it more than once when they almost went to war."
"I heard of that," Space said. "But I do not understand why that is impossible."
"If you move slower than light, can you escape the inside of a black hole purely by motion?"
"No. Well, a hypothetical person could not. I could, because I'm built different."
Lecalicus chuckled. "Yes. Well, trying to take over Nova's mind is like trying to walk out of a black hole. He is conceptually powerful enough to have his own event horizon in his mind he can create with psychic energy. He can close off, and everything inside will die.
One creature has survived even temporary imprisonment in there, and it is a speeding space entity of the Broken God's Pantheon. But while Nova is the pinnacle of all life, that does not mean he does not want our help when we can give it. I know you two aren't exactly friendly, but he really does mean well. He just doesn't know what he wants sometimes, and his ego and emotions get in the way of his prudence."
"Indrafabar's involvement on the trial is not acceptable."
"It is not optimal, Space. But if the trial is not seen as fair by the elites, they will declare it void. That has happened before. Kashaunta's predecessor as the richest non-Elder died that way. He ran out of allies, and even Justicar's token objection to the violation of the trial rules was ignored. There comes a point where only the social contract holds back the fury of hatred. If this Judgment, the talk of every household in the Secondary Galaxy and soon in a Primary Galaxy meeting, is seen as illegitimate, it will have dire consequences.
Rebellions, rogue nations. Yasihaut's backers would happily sanction an attack against the Alliance to drive a wedge between Penny and Kashaunta. Now they know there is some tension thanks to their treaty meeting, which Valisada recorded. And they know that Pennyonly grows more powerful. Look at her power, and you can see."
Space did so. Her eyes glazed over, and Lecalicus worked in a cough that had been building up for a while.
"What is that?"
"Her new name among the Sprilnav, spoken by everyone aware of her. The Liberator."
"But the recursive effect alone-"
"Will be massive. But look closer," Lecalicus told her.
"What- oh."
Space was silent for a long moment. Ghostly images of random humans appeared in the room. Small glimmers of psychic and conceptual power linked all of them. The hivemind's network grew until it was fully on display in the single room. Normally, the 15 or 16 billion humans wouldn't fit in a single room. But Space didn't care about those rules. Bodies crossed without intersection, and a pale apparition of the hivemind appeared over them.
Incredibly, Penny and several other humans were a level 'above' the rest, though Lecalicus recognized only Penny, Tsonga, and Nichole. They almost looked like nodes in the hivemind's network, really. Penny was still gently connected, though nothing of substance could be shared over such an extreme distance, especially within any reasonable time frame.
The hivemind's glowing colors brightened, and Space grew concerned. Lecalicus watched as her grip on the conceptual power weakened slightly. The hivemind's arm twitched. The 'nodes' began to vibrate as their expressions became ones of immense determination. Small pockets of effort bubbled up in a rippling wave across the hivemind, separating into distinct blocks.
Lecalicus noticed a block of humans that were smaller than normal. Tens of thousands of fetuses, with stronger genetics than usual. He smiled.
Cloning.
He'd keep that a secret. He couldn't afford an interference penalty, and Penny might really kill him if he leaked the existence of a human cloning project.
How odd, that I now fear her, he mused. It spoke both to how far he'd fallen, and how far she'd risen.
Each block began to coordinate, all without the humans inside them knowing. The nodes did, though, and kept fighting. Space shrugged and released the vision. The room returned to normal, and they shared a long, contemplative silence.
Lecalicus loved a good wait when it didn't leave him nothing to distract himself from the dull ache of his pain and the jolts of power Death sent into him to keep requiring Space's treatment. She sucked in a breath of the gas which filled the room, which had properties Lecalicus didn't understand. Calling it 'air' didn't really cut it.
"So that was enlightening. Humanity is more powerful than I hoped."
"The hivemind," Lecalicus said. "She is still connected to it, and thus every heap of power she gains attaches a scrap of the Liberator name to all of Humanity. Champion is weak as a title, but Liberator is strong. Too strong for her own good."
"What does that mean for her, and for us?"
"For us? It means we might be seeing some more freedom here soon. But for them? Fire, dust, and blood."
"Is that why?" Space asked.
"Why what?"
"Why Indrafabar is on the trial."
"It might be a reason. I don't know his exact motivations, and can only approximate. Part of his reason could be 'because I can' or to express his power as a Progenitor to force even Justicar to move on his own planet to make room for him in the highest profile trial he's had in thousands of years. Indrafabar's ego is not dormant, let's just say. But I would expect Penny's actions to come up in the trial.
Remember, all Yasihaut, the Challenger, has to prove to the court is that the Defendant, Penny, is a threat to the Sprilnav, and successfully lump the Alliance. If she manages to convict Penny alone, it would cause problems for her."
"How?"
"Because if Penny knew she was about to die, and was in the room with her most hated rival, do you really think conceptual armor would stop Penny from killing her this time? She already has a weapon capable of breaching that armor, and the strength to wield it. With two utterances, she could get it and then ensure it reaches Yasihaut."
"It would be a foolish decision."
"To kill a rival in one's final breath is the dream of many, alien or Sprilnav. But the court will not be partial toward the Alliance, that is for sure. Penny will have an uphill battle, and Phoebe is not allowed to represent her for this one either. As for the Judgment, it is a trial that will be harder to keep fact-based than the last one, which ended up in a massive battle and the crippling of me and Twilight, the abduction of Nilnacrawla, and even the extra pushes by the AIs of the Alliance along the Path. Speaking of which, there has been a development with Edu'frec."
submitted by Storms_Wrath to HFY [link] [comments]


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submitted by Constant-Show2229 to Statisticshelpers_ [link] [comments]


2024.05.12 20:47 perrigost Does Expo support Three.js / R3F?

New to React Native and Expo. I built a project involving 3D models using Fiber hastily in Web, liked it, so now wanna make it properly in mobile, but the models just won't load.
To make sure I didn't have any dependency conflicts or probs with my model or anything, I started again from scratch with npx create-expo-app and just tried to get a simple boxGeometry showing. Followed the Fiber instructions for setting up, and did nothing else. Then added to the default app:
        
The boxGeometry appears if I run this app in web mode, but not on my android device through Expo. No errors or anything -- it's just not there. I can't figure it out, and don't know how to debug it without any errors showing. Please help!
One thing of note, I'm not sure if I should be importing Canvas from '@react-three/fiber' or '@react-three/fibenative'. Fiber docs seem to indicate the latter. But when I do this, the boxGeometry still doesn't appear on mobile but now also doesn't on web.
Thank you in advance for any help!
submitted by perrigost to expo [link] [comments]


2024.05.12 17:20 GeometryDash22Apk Geometry Dash 2.2 APK - The Ultimate Guide

Geometry Dash, the iconic rhythm-based platformer, has captured the hearts of millions with its challenging levels, captivating music, and addictive gameplay. As players eagerly anticipate the release of Geometry Dash 2.2, the excitement is palpable. With promises of new features, levels, and enhancements, the upcoming update is poised to redefine the gaming experience.
In this comprehensive guide, we delve into everything you need to know about Geometry Dash 2.2 APK – from its anticipated features to tips for optimizing your gameplay. So, buckle up and get ready to unlock the thrill of Geometry Dash like never before!

Understanding Geometry Dash

Geometry Dash, developed by RobTop Games, is a fast-paced platformer where players navigate through a series of obstacles and challenges while synced to electrifying music. The game's simplistic yet engaging mechanics have made it a global phenomenon, attracting players of all ages.
With each level meticulously designed to test players' reflexes and timing, Geometry Dash offers an exhilarating experience that keeps players coming back for more. From jumping over spikes to avoiding obstacles at lightning speed, every moment in the game is filled with adrenaline-pumping action.

The Evolution of Geometry Dash 2.2 Apk

Since its initial release in 2013, Geometry Dash has undergone several updates, each bringing new levels, features, and enhancements to the game. Version 2.2, the highly anticipated update, promises to take the gameplay experience to new heights with its innovative additions and improvements.
From the introduction of new icons, colors, and effects to the implementation of user-generated content, Geometry Dash 2.2 is poised to offer endless possibilities for players to explore and create. With the ability to customize levels, share creations with friends, and compete in online leaderboards, the game is set to become even more immersive and dynamic.

Geometry Dash 2.2 Version Download & Installation Guide

here's a comprehensive guide to downloading and installing Geometry Dash 2.2:
  1. Check Device Compatibility: Before proceeding with the download, ensure that your device meets the minimum system requirements for Geometry Dash 2.2. Typically, the game is compatible with iPhones, iPads, and Android devices.
  2. Access the App: Depending on your device's operating system, there are specific steps to access the Geometry Dash 2.2 APK file:
    • For iOS Devices (iPhone or iPad): Visit our website, geometrydash2-2apk.com, to access the APK file for all iOS devices.
    • For Android Devices: You can also find the APK file on geometrydash2-2apk.com.
  3. Download Geometry Dash 2.2:
    • On the website, locate the "Install" or "Download" button associated with Geometry Dash 2.2.
    • Tap on the Download button to initiate the download and installation process.
  4. Wait for Installation: Depending on your internet speed and device performance, the download and installation may take some time. Exercise patience and allow the process to complete uninterrupted.
  5. Launch Geometry Dash:
    • Once the installation is complete, you'll find the Geometry Dash icon either on your home screen (for iOS devices) or in your app drawer (for Android devices).
    • Tap on the icon to launch the game.
  6. Enjoy Geometry Dash 2.2: Congratulations! You have successfully downloaded and installed Geometry Dash 2.2 on your device. Now, you're ready to explore the new features and levels introduced in this game update.
To ensure optimal performance and access the latest features, it's recommended to keep your Geometry Dash version updated. Visit geometrydash2-2apk.com regularly to obtain the most recent APK files. Being among the first to experience new releases enhances your gaming adventure. Stay connected with us through geometrydash2-2apk.com for exciting updates and announcements.
By following these steps, you can easily download and install Geometry Dash 2.2 on your device, allowing you to immerse yourself in an enhanced gaming experience. Enjoy the thrilling challenges and exciting gameplay offered by Geometry Dash 2.2!

Exciting Features of Geometry Dash 2.2

  1. New Levels: Geometry Dash 2.2 introduces a fresh batch of levels, each more challenging and visually stunning than the last. With unique themes, mechanics, and music tracks, these levels promise to keep players on the edge of their seats as they strive to conquer new obstacles and achieve high scores.
  2. Customization Options: One of the most anticipated features of Geometry Dash 2.2 is the expanded customization options. From customizing icons and colors to creating your own levels from scratch, players now have unprecedented control over their gaming experience. With endless possibilities for creativity, the game encourages players to unleash their imagination and share their creations with the world.
  3. User-Generated Content: Geometry Dash 2.2 embraces the power of user-generated content, allowing players to create and share their own levels with the community. Whether you're a seasoned level designer or a novice looking to try your hand at creating challenges, the game provides intuitive tools and resources to bring your ideas to life. With the ability to upload and download custom levels, players can enjoy a virtually limitless supply of content created by their peers.
  4. Online Features: In addition to offline gameplay, Geometry Dash 2.2 introduces exciting online features that enhance the social aspect of the game. From online leaderboards and multiplayer modes to collaborative level creation, players can connect with friends and compete against rivals from around the world. Whether you're vying for the top spot on the global leaderboard or collaborating with friends to create the ultimate level, the online features add a new dimension of excitement to the game.
  5. Enhanced Visuals and Audio: Geometry Dash 2.2 boasts enhanced visuals and audio, immersing players in a vibrant and dynamic gaming environment. From stunning visual effects to pulse-pounding music tracks, every aspect of the game has been meticulously crafted to deliver an unforgettable sensory experience. Whether you're soaring through the air or narrowly avoiding obstacles, the game's audiovisual presentation elevates the gameplay to new heights.

Geometry Dash Vs Geometry Dash Mod 2.2 Apk

Geometry Dash and Geometry Dash Mod 2.2 Apk are two versions of the popular rhythm-based platformer game. The original Geometry Dash offers a challenging gameplay experience with various levels and obstacles to overcome. On the other hand, Geometry Dash Mod 2.2 Apk is a modified version of the game, often offering additional features, levels, or customization options not found in the original release.
While both versions share the same core gameplay mechanics, the modded version allows players to explore new content and possibly enhance their gaming experience with unique features.
Ultimately, the choice between Geometry Dash and Geometry Dash Mod 2.2 Apk comes down to personal preference. Some players may prefer the original game for its simplicity and challenge, while others may enjoy the added content and customization options offered by the modded version.
> Geometry Dash lite 2.2 Apk For Pc (May) 2024

Tips for Optimizing Your Gameplay

  1. Master the Basics: Before diving into the new levels and features of Geometry Dash 2.2, it's essential to master the basics of the game. Practice jumping, flying, and timing your movements to navigate through obstacles with precision and finesse. By honing your skills in earlier levels, you'll be better equipped to tackle the challenges that await in the latest update.
  2. Experiment with Customization: Take full advantage of the customization options in Geometry Dash 2.2 to personalize your gaming experience. Try out different icons, colors, and effects to find a style that suits your preferences. Don't be afraid to get creative and experiment with custom level creation – you might just discover a hidden talent for design!
  3. Stay Updated: With Geometry Dash 2.2 set to release soon, be sure to stay updated on the latest news and announcements from RobTop Games. Follow the official social media channels, forums, and community websites to get the inside scoop on release dates, patch notes, and other important updates. By staying informed, you'll be among the first to experience all the excitement that Geometry Dash 2.2 has to offer.
  4. Connect with the Community: Join the vibrant community of Geometry Dash players to share tips, strategies, and experiences with fellow fans. Whether you're seeking advice on conquering a particularly tricky level or looking for inspiration for your next level design, the community is a valuable resource for players of all skill levels. Participate in forums, Discord channels, and online communities to connect with like-minded individuals and forge new friendships along the way.
  5. Have Fun: Above all else, remember to have fun with Geometry Dash 2.2! Whether you're aiming for the top of the leaderboards or simply enjoying the thrill of completing a challenging level, the most important thing is to enjoy the experience. Embrace the excitement, embrace the challenges, and embrace the camaraderie of the Geometry Dash community as you embark on this thrilling journey.
> Geometry Dash lite 2.2 Apk For Android (May) 2024

Tips and Tricks for Playing Geometry Dash 2.2 Apk

Here are some tips and tricks for playing Geometry Dash 2.2:

Is Geometry Dash 2.2 Apk Safe?

When it comes to downloading any APK file, including one for Geometry Dash 2.2, safety is always a concern. APK files are essentially executable files for Android applications, and downloading them from sources other than the official Google Play Store can pose risks such as malware or viruses. Therefore, it's crucial to exercise caution and ensure that you're downloading from a reputable source. Look for trusted websites or forums where users share APK files and check for reviews and feedback from other users to gauge the safety of the file.
Moreover, it's worth noting that downloading APK files for apps like Geometry Dash from unofficial sources may also raise legal concerns, as it could potentially violate copyright laws or terms of service. To stay safe and legal, it's generally recommended to download apps only from official app stores like Google Play Store, where apps undergo scrutiny for security and reliability before being made available to users. If you're eager to try out new features or versions of Geometry Dash, it's best to wait for official updates released through legitimate channels.

Conclusion

Geometry Dash 2.2 APK is poised to revolutionize the gaming experience with its innovative features, captivating levels, and endless possibilities for creativity. With new levels to conquer, customization options to explore, and online features to enjoy, the game offers something for players of all ages and skill levels.
Whether you're a seasoned veteran of the series or a newcomer eager to dive into the world of Geometry Dash, now is the perfect time to join the adventure. So, download the APK, sharpen your reflexes, and get ready to unlock the thrill of Geometry Dash like never before!

Frequently Asked Questions (FAQs)

  1. What is Geometry Dash 2.2 APK?
    • Geometry Dash 2.2 APK is the latest version of the popular mobile game Geometry Dash, available for download as an APK file.
  2. What are the new features in Geometry Dash 2.2?
    • Some anticipated features of Geometry Dash 2.2 include new levels, icons, game modes, and possibly a level editor.
  3. Where can I download Geometry Dash 2.2 APK?
    • Since APK files are not officially released by the game developers, they can be found on various third-party websites. However, downloading APKs from unofficial sources can pose security risks, so proceed with caution.
  4. Is Geometry Dash 2.2 APK safe to download?
    • It's important to exercise caution when downloading any APK file from third-party sources, as they may contain malware or other malicious software. It's recommended to only download from reputable sources and consider using antivirus software to scan APK files before installation.
  5. How do I install Geometry Dash 2.2 APK?
    • After downloading the APK file, navigate to your device's settings and enable the option to install apps from unknown sources. Then, locate the downloaded APK file and open it to begin the installation process. Follow the on-screen instructions to complete the installation.
  6. Will Geometry Dash 2.2 APK work on my device?
    • Geometry Dash 2.2 APK may work on most Android devices, but compatibility can vary depending on factors such as device specifications and operating system version. It's recommended to check the minimum system requirements for the game before attempting to install it.
  7. Is Geometry Dash 2.2 APK free?
    • Geometry Dash is a paid game on official app stores, but APK files downloaded from unofficial sources may be available for free. However, downloading paid apps or games for free from unofficial sources is illegal and unethical, and it deprives developers of rightful compensation for their work.
  8. Can I play online with Geometry Dash 2.2 APK?
    • It's unlikely that Geometry Dash 2.2 APK will support online gameplay, as online features typically require authentication through official servers, which may not be accessible in unofficial versions of the game.
submitted by GeometryDash22Apk to u/GeometryDash22Apk [link] [comments]


2024.05.12 17:19 PuzzleheadedCause23 On Vectors and Geometry

Recently, I've been reading Schaum's outline of Linear Algebra. The book starts by telling you that there are different interpretations for a vector, and mathematicians want to generalize such concept. So far so good. Then they define a n-space as the set of all n-tuples of real numbers, and say that the elements of such space are called vectors or points. I also understand that most precisely, a vector is an element of a vector space. This should hint (pardon my naiveness) that there is no direct correlation with geometry, however, in this book, we're then taught some properties which I can only make sense of if I think of them geometrically: Norm, and the angle between two vectors.
Could someone help me understand this please? Note: Directed line segments are introduced only later.
submitted by PuzzleheadedCause23 to learnmath [link] [comments]


2024.05.12 16:43 ImARedditSmurf Prerequisites for Data Science math journey

Hi all,
So as of a few weeks ago, I have decided to make doing math a hobby of mine. The reason for this is that around 15 years ago, I was a lazy teen who didn’t appreciate the time he had to learn math during school. Now, back then I took the lowest level of math for the Australian HSC (general math) and did come first in the school. This course however did not go anywhere near calculus or higher levels of algebra.
Fast forward to today, I work as a PM in the tech field, but have always been technically minded having studied IT/finance, and starting my career off as a programmer.
Now.. I would love to prove to myself that I am in fact smart enough to have done a higher level of math! My ultimate goal is to get to a level where I can do Linear Algebra and Calculus, as I think this would be appropriate to say that I did the advanced math course in school.
So far, i completed a pre-algebra and algebra 1 book and the content wasn’t too bad. I am now doing a high school book on geometry (and oh boy, how much i hate geometry!). Are there any recommendations of the order I should study things to tackle these 2 key goals? I figured the best thing for a PM to learn in terms of technical skills would be more into data. This means really stats, linear algebra and maybe calculus for data science.
Any advice or thoughts would be amazing!
(Note - even though my job as PM doesn’t need this necessarily, I feel you should never stop learning technical skills)
submitted by ImARedditSmurf to learnmath [link] [comments]


2024.05.12 13:38 Sandipan_Roy_45 Error when importing - ***Back template has a problem: Found ‘⁨{{#Marrow)}}⁩’, but there is no field called ‘⁨Marrow⁩’***

Error when importing - ***Back template has a problem: Found ‘⁨{{#Marrow)}}⁩’, but there is no field called ‘⁨Marrow⁩’*** submitted by Sandipan_Roy_45 to medicalschoolanki [link] [comments]


2024.05.12 13:06 SerendipitouslySane A guide of all currently available flowthrough suppressors

So I tried to look online for a list of flowthrough suppressors to compare side by side and was frustrated by the lack of information, so I spent a couple of hours putting this together:
https://docs.google.com/spreadsheets/d/1FM3p61gyVoxrUUuCwBxJLD5WkG4TK8Lh/edit?usp=sharing&ouid=108249112945041946873&rtpof=true&sd=true
This contains a list of every rifle-rated, ground-up (i.e. not just a cap with holes on it) suppressor that claims to use some sort of flowthrough technology. I've also excluded any suppressor that is larger than 7.62mm because I don't yet have a Madeuce to work with. I've included a couple of features that matter for can selection, including Hub compatibility, size, calibre, weight etc.
Some facts and caveats
  1. There are 71 79 suppressors on this list (currently), but there are only 14 (really 11) manufacturers that make ground-up flowthrough cans. Most cans are some variant of hub-no-hub, compact-full-size, titanium-not-titanium, 5.56-7.62.
  2. I've included the material used, but only at the most surface level because the manufacturers don't give the same level of detail to their descriptions. Radical Defense, for example, specifies the exact variant of steel used in their cans while Surefire's material is hidden somewhere in the blurb. Where the core and the can uses different materials, only the core's is listed.
  3. Cans are listed as compact if the brand has a separate can that is similar but larger, or arbitrarily if they are under 6", because I'm pretty high speed and compact.
  4. Griffin Armament cans use their ECO-FLOW system (Griffin's marketing team has a broken capslock button because all their systems have stupid names in all caps), which aren't actually one piece 3D printed construction like the rest, they are just traditional baffles with holes punched on the side. I dunno if they are more or less effective (likely less). I hesitated to include them because they're not really of the same category but I did anyways because if I didn't somebody would inevitably bring them up.
  5. Griffin and other manufacturers have retrofit kits that bring similar holed baffles to their existing cans. They have been excluded for now.
  6. The weights should be used as reference only because not all manufacturers weigh them equally. Some measure them without the hub, some measure with a direct thread mount, some with really heavy hubs like B&T's surefire compatible one.
  7. I'm bound to have missed something, please let me know of any corrections I should make. I intend to maintain this list for a little while until I buy my own flowthrough can. All prices are vaguely in line with what is on the internet but not all manufacturers have the same standards for MAP and MSRP. You should look for yourself.
  8. The notes are entirely my own subjective opinion based on what I've read on the internet. You probably disagree and are already angrily typing up a large paragraphi about how your favourite brand was baselessly slandered. Sod off.
A basic flowthrough can guide
So for those not tuned in who are questioning why this random guy is being so autistic with a specific subset of a specific subset of cans, here are some basic stuff about flowthrough cans and how people have distinguished between them.
submitted by SerendipitouslySane to NFA [link] [comments]


2024.05.12 10:14 RSAmarketing Is Joe Rogan Confirming Terrence Howard's Theories?

submitted by RSAmarketing to Doculand [link] [comments]


2024.05.12 04:19 JohannGoethe If you deny the existence of your fault or error, it will strengthen its hold over you Rene Lubicz (A0/1955)

Quotes
“If you deny the existence of your fault or error, it will strengthen its hold over you. If you recognize it, your awareness will destroy it. He who rejects this will never know the entrance to the Temple.”
— Rene Lubicz (A0/c.1955), on Egyptian cosmology; Publication (pg. #)
Notes
  1. These are keen words of wisdom to people grappling with the faults of error in their alphabet origin theories. This is why the sub Unlearned was started.
  2. Lubicz spent a dozen years studying GodGeometry in Egypt, and was the first to note the Egyptian pythagorean theorem, and to write on Abioism, stating that what was formerly called ”life” is newly defined, chemicals to humans, as I recall, as “faculty of reaction”.
submitted by JohannGoethe to Alphanumerics [link] [comments]


http://activeproperty.pl/