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Company of Heroes

2010.04.03 06:15 funpolice Company of Heroes

Company of Heroes is a real-time strategy game series developed by Relic Entertainment; it uses tactical gameplay and engaging aesthetics to create dramatic World War II battlefields. Come here for the latest news and conversations about ALL games in the series.
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2011.03.29 15:13 arabidopsis Biology Homework

A place to get help with your biology homework!
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2024.05.16 15:56 Sweet-Count2557 Joe's Pizza Restaurant in New York City,NY,United States

Joe's Pizza Restaurant in New York City,NY,United States
Joe's Pizza Restaurant in New York City,NY,United States
Joe's Pizza: The Best Slice of Pizza in New York City, NY, United States
Price Level: $
Joe's Pizza: The Best Slice of Pizza in New York As a travel blogger, I have had the pleasure of exploring various restaurants around the world. However, one establishment that truly stands out is Joe's Pizza. This iconic eatery has been named the "Best Slice of Pizza in New York" by New York Magazine, and it's not hard to see why. Joe's Pizza has gained a reputation for its mouthwatering pizzas that have captured the hearts of celebrities, tourists, and locals alike. With its prime location in the heart of New York City, it has become a beloved institution for pizza lovers. Whether you're a fan of classic cheese pizza or prefer adventurous toppings, Joe's Pizza has something for everyone. The quality of their ingredients and the skillful craftsmanship that goes into each pie is evident with every bite. If you find yourself in the Big Apple, a visit to Joe's Pizza is an absolute must. Experience the taste that has made it a legend in the city's culinary scene and join the ranks of those who have fallen in love with this New York institution.
Cuisines of Joe's Pizza in New York City,NY,United States
Joe's Pizza Restaurant is a culinary haven for all Italian cuisine enthusiasts. From classic pasta dishes to mouthwatering pizzas, this restaurant offers a wide range of delectable options that will satisfy any craving. The aroma of freshly baked pizzas wafts through the air, enticing customers to indulge in their signature thin-crust creations topped with a variety of flavorful ingredients. Not only does Joe's Pizza excel in Italian cuisine, but it also caters to those seeking fast food options. With quick and efficient service, customers can enjoy their favorite comfort foods without compromising on taste. Additionally, Joe's Pizza Restaurant is vegetarian-friendly, offering a plethora of plant-based options that are just as delicious as their meat counterparts. Whether you're a pizza lover, a fan of Italian classics, or a vegetarian seeking a satisfying meal, Joe's Pizza Restaurant is the perfect destination to satiate your cravings.
Features of Joe's Pizza in New York City,NY,United States
DeliveryTakeoutSeatingWheelchair Accessible
Menu of Joe's Pizza in New York City,NY,United States
Location of Joe's Pizza in New York City,NY,United States
Contact of Joe's Pizza in New York City,NY,United States
+1 646-559-4878
1435 Broadway, New York City, NY 10018
ian.joespizza@gmail.com
http://www.joespizzanyc.com
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2024.05.16 15:50 ElectronicSquirrel30 What I've learned from my first "big" class (positive post)

I just finished teaching my first large (80-person) class. For references, I'm in a private R1, STEM; the class was on the softer side of STEM.
It was a version of a class I've taught before that was 40 students that was turned into a "general education" requirement. It was stressful, but finally a positive experience. Here are my words of wisdom.
  1. When you double the class, you double the number of problems. You need very clear, explicit boundaries for assignments, lateness, policy, etc. Having a boilerplate e-mail that is firm but polite saves a lot of emotional energy. e.g., "I'm sorry to hear that you're struggling right now. Per syllabus, [THE ANSWER THEY DON'T WANT]."
  2. Have a separate e-mail folder for student e-mails and move everything there. Wait a day before replying to any student e-mail.
  3. Engagement is much harder to manage. If the students need to do X to learn, X has to have a grade attached. Intrinsic motivation can't be sustained when students can't connect with you one-on-one.
  4. Low engagement means more procrastination; for big assignments, have at least one prior (graded) stage that might be, e.g., a plan of work. This can be gently graded (e.g., "if you submit a good faith attempt, you get at least a B") — it's just to reality-check students about what they have to do.
  5. Detailed rubrics for all assignments are crucial. You can't rely on explaining a requirement in class.
  6. Group work works really well, but the students have to choose their own groups for this to work effectively.
  7. You will probably need to be a harsher grader (unfortunately) on the key assignments — you will get far more sub-standard work, and your rubrics need to include the various conditions for receiving a C, D, and F on any piece of work. (I messed this up, and had conditions for A, B, and F... did not expect stuff that was above F, but well below B.)
  8. Do not have any assignment where failing to turn it in means a B-level student will fail the class. (This was my main source of pain — I ended up accepting late assignments on the final because I didn't want to fail students.)
Would love to hear thoughts from others!
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2024.05.16 15:49 haygurlhay123 “This Time, I Will Never Let You Go”: Cloud’s Mission and the Hidden Purpose of the Remake Trilogy - Literary and Musical Analysis of FFVII - Part 4

(continuation of part 3)
Since Fatal Calling is all about Cloud facing his past and his origins, Tifa’s musical theme is most appropriate for the ending cutscene. For all of these reasons, Tifa’s theme is absolutely appropriate for the conclusion of Fatal Calling. It makes a lot of sense then that once Cloud has finished revisiting the past and vanishes with the crystal to find his Promised Land, Tifa’s theme stops and Aerith’s theme begins.
There’s a lot to be said about Sephiroth in Fatal Calling. Sephiroth feeds off of despair, and deems Palamecia’s suffering inadequate: he seeks a much greater source of power than this realm. He states that Palamecia isn’t “the world that was promised to [him]”, referencing his desire to become the god of his core world of FFVII:
“Sephiroth: Melding with the planet, I will cease to exist as I am now only to be reborn as a ‘god’ to rule over every soul” (FFVII OG, disk 1, chapter 25).
Sephiroth’s line “Now, let us return [Cloud]. Back to the Promised Land” reveals he wants to return to their shared core world of FFVII, like we established in our review of the Remake timelines theory (see section “I. a) vii.”). Sephiroth wants to go back to FFVII and modify the OG timeline to achieve his evil goals. This is his ideal scenario, his place of complete happiness: his desired Promised Land. Fatal Calling is setting up Sephiroth’s plans for Remake. In fact, the after-credits scene wherein Sephiroth stands in Nibelheim as it burns confirms his return to the FFVII OG timeline.
However, he isn’t the only one returning. Now that Cloud has revisited his past in Fatal Calling, he’s ready to reach his Promised Land. After Sephiroth’s after-credits scene, the OG FFVII title and logo turn into the FFVII Remake title and logo, indicating a shift: we are now officially in the Remakeera or world. Cloud and Sephiroth disappeared at the end of Fatal Calling, and now the game is telling us where they’ve gone. Combined with Hamaguchi’s recommendation that players complete the collaboration event before playing Remake, I think this is a solid indication that the Cloud and Sephiroth we see in this collaboration event are those we encounter in the Remake world. Once the switch to Remake occurs, Aerith’s theme returns. This communicates that she is indeed —as we’ve proven countless times already— Cloud’s Promised Land. But it also conveys her importance to the story of Remake. Scenario writer Nojima confirmed this:
“Aerith's the most important character in the remake so we paid special attention to her lines” (FFVII Remake Ultimania, section 08 “Secrets”, “Development Staff Interviews, Part 2: Tetsuya Nomura, Yoshinori Kitase, Kazushige Nojima”, page 744).
Aerith was already important to OG, so what could’ve motivated Nojima to state her importance to Remake? Could it be that she’s even more important in the latter than she was in the former? In what way?
That was the collaboration! Before we move on from MFF x FFVII Remake entirely though, let’s glean some more relevant information from some of the collaboration’s promotional material and special features.
~III. e) iii. Promotional Material and Special Features~
Two particular pieces of promotional material for this collaboration stick out to me as extremely relevant. The first is a promotion for a new summons batch in the Mobius FF game, created in honor of the collaboration.
MFF x FFVII Remake Summons Batch Cloud Promo
The summons batch contains three FFVII Remake-themed cards, including a Cloud card. As you can see, this promo reads “Who awaits in the Promised Land?” under Cloud’s picture.
The second is a promotion of an Aerith and summons and an Aerith Job Card (in MFF, Job Cards allow a character to embody an archetype or another character, giving them certain physical traits, clothing, weapons and abilities):
MFF x FFVII Remake Aerith Summons and Job Card Promo
I couldn’t find this picture in English, but the text relevant to us translates to:
“Midgar's Flower Vendor Summons
‘I'm searching for you. I want to meet… you.’
The witch protects the planet, imbues it with power, and leads to the Promised Land.”
A few things here. First, Aerith is referenced by name, and we see a picture of her in her famous praying pose. Secondly, both Cloud and Aerith’s images are attached to the notion of the Promised Land. Cloud’s card asks who awaits there, and Aerith’s evokes a guiding role, as though in response. Thirdly, both Cloud and Aerith are attached to the notion of searching: Cloud searches for the Promised Land and whomever awaits there, and Aerith searches for Cloud’s true self. Speaking of which, the promo also includes parts of Aerith’s famous gondola date quote from OG:
“Aeris: I'm searching for you.
Cloud: …?
Aeris: I want to meet you.
Cloud: But I'm right here.
Aeris: I know, I know... what I mean is... I want to meet... you” (disk 1 chapter 24).
In case you’re wondering about the lady in Aerith’s clothes on the left-hand side, that’s Meia, a character in MFF. She is the “witch” being referred to in the promotional material. She’s often called the Azure Witch. Meia is wearing Aerith’s clothes because a Meia-type Job Card called “Flower Girl of Midgar” was created in honor of the MFF x FFVII Remake collaboration:
MFF x FFVII Remake \"Flower Girl of Midgar\" Job Card
There’s even an Aerith outfit you can have Echo wear, and it appears with Wol’s Cloud outfit in the promotional picture:
MFF x FFVII Remake Echo's Aerith Outfit and Wol's Cloud Outfit
To be fair, Tifa also appears in one of these summons promos. However, unlike Aerith’s, her appearance doesn’t reference the Promised Land or her version of the gondola date. She is not presented in connection to Cloud at all. On top of that, while the Aerith and Cloud outfits are promoted together, Tifa is paired with Vincent in the promotional image:
MFF x FFVII Remake Summons Promo Tifa and Vincent
This is hardly indicative of Cloti content in the event collaboration or in Remake.
~III. e) iv. Cloud’s Promised Land~
All in all, the collaboration tells the story of Cloud searching for his Promised Land, just as post-OG Cloud has been shown doing for years and years of canon SE content. Cloud is searching for Aerith in the MFF x FFVII Remake collaboration, just like he was in FFT and DFF, and just like he was shown doing in the 30th FF Anniversary Exposition. This is nothing new. However, the collaboration informs us that this mission to be reunited with Aerith is what leads Cloud to enter the world of Remake.
Echo noted that people obtain the Promised Land they deserve rather than the one they want. What does Cloud deserve? I believe the answer is: another chance at saving Aerith.
Cloud needs to start over, from the top. He needs to go back to the very moment he and Avalanche arrived at mako reactor 1 to bomb it. He needs to return to the beginning of the OG game. He needs a redo, a fix-it, another shot at happiness; a remake.

IV. The Hidden Plot Point: Mission Theory

~a) Thesis~
Here lies the heart of my theory. My dear Cleriths, Sephiroth isn’t the only one who travelled back in time to undo destiny and create a reality where things go his way: Remake is also —I would even say primarily— Cloud’s chance to free Aerith from her fate, save her life and secure his shot at happiness with her. That’s why he experiences MOTFs in Remake: he’s done FFVII before and now he’s back, although with only fragments of his memories from OG, to save Aerith. That’s why his triggers all involve Aerith: he doesn’t consciously remember anything from OG, but his grief over Aerith is so strong that it rises from his subconsciousness at the slightest trigger.
In Remake, Cloud remembers some but not all elements of the OG timeline (MOTFs), and it appears he only remembers the most important things: all his MOTFs revolve around Aerith and her fate. Our theory explains why Aerith triggers Cloud’s MOTFs in Remake quite perfectly: he traveled back in time to prevent Aerith’s death from happening. Remake Cloud remembers Aerith because, well, he knows her from OG. Post-OG Cloud has returned to the past to save Aerith, resulting in Remake. This is why seeing her in Remake triggers visions and memories of things that haven’t happened yet in Remake, but have already happened to post-OG Cloud. He recognizes her face on Loveless in Remake because seeing her face again is the whole reason he entered Remake in the first place. His visions of her death when they meet once more at the church, the spike of anxiety and grief as he watches her walk away from him, the constriction in his chest when she talks about doing everything in her power to help the planet… all of it, it’s all his memories of OG being jogged by things related to her death. What he’s forgotten from the OG timeline emerges in flashes of pain, images, memory and emotion. Remember that the language the devs used to describe these instances where Cloud reacts to Aerith in this way is always about “remembering” or “recognizing”; Cloud has to have seen Aerith, known Aerith, loved Aerith, lost Aerith and felt the pain of living without Aerith before in order to recognize and remember these feelings. Think about it: this is the only thing that can explain Cloud’s extremely selective MOTFs and the fact that he has MOTFs at all.
The Remake trilogy is all about Cloud and Sephiroth stepping into the ring one more time, both ready to risk it all to get what they lost in the OG timeline. Sephiroth is hungry for destruction and godhood, while Cloud stands determined to save the love of his life. Fighting for their respective goals, the fated enemies enter a new battle in Remake, one to end the war, both needing to win this time after losing so horribly in OG. Now, it’s all or nothing. Sephiroth vying for the planet, and Cloud reaching out for Aerith.
Cloud’s back with a quest, one he can’t fail— it’s the most secret and important plot point of all. I call this the “Mission Theory”.
~IV. b) Mission Theory Logistics~
There are a few things that remain vague, so I’m going to use this section of the analysis to speculate on the logistics of my theory. We know very little about the hows of the timeline and multiverse shenanigans, so I’m going to hypothesize. However, this analysis is about the whys: so if you’re not interested in mechanical speculation on the logistics of time travel and multiverses, you can totally disregard this section and skip to section “V.”.
~IV. b) i. Cloud the Time-Traveler?~
It’s unclear whether Remake is the result of post-OG Cloud going back in time to try his hand at the OG timeline again, or the result of post-OG Cloud somehow informing OG Cloud that he must save Aerith this time around. It’s vague in the same way that we aren’t sure if Remake Aerith is post-OG Aerith or if she’s been informed by post-OG Aerith via her connection to the Lifestream as a Cetra. Though it doesn’t much matter how Cloud has memories of Aerith’s death in Remake, I personally think that Remake Cloud is a time-traveling post-OG Cloud. My explanation as to why might be a little confusing, so again, feel free to skip to section “V.”.
One must be able to communicate with the Lifestream in order to obtain knowledge of the future. This access can only be granted to the Cetra or to the souls of the deceased that compose the Lifestream itself. Since Cloud is not a Cetra, he cannot commune with the Lifestream while he is alive, meaning a deceased post-OG Cloud would not have been able to communicate his memories of the OG plot-line with a living OG Cloud. Therefore, the only way Remake Cloud could have knowledge of the future (manifested as MOTFs) would be that Remake Cloud is inhabited by his post-OG consciousness. Effectively, this is time-traveling.
Then comes the question of how Cloud was able to time-travel at all. I have what I consider a pretty solid hypothesis. The most interesting thing about the realm of Palamecia is that every FF character that’s ever appeared in the realm for a cameo died in their core world beforehand (spoilers for FFI, FFV, FFVI, FFX, FFXII, FFXIII, FFXV incoming). These characters include Tidus (FFX), Lightning (FFXIII), Garland (FFI), Sephiroth (FFVII), Gilgamesh (FFV), Vargas (FFVI), Gabranth (FFXII) and Ultros (FFXV). My interpretation of Palamecia serves at least partly as a directory for deceased souls that can’t simply fade. For instance, FFX’s Tidus actually came back to life to be with his love>! Yuna !! FFX!<. Of course, MFF x>! FFX !!FFX!< and FFX-2, just like MFF x FFVII Remake came out between FFVII OG and FFVII. And similarly to Fatal Calling, the ending cutscene of MFF x>! FFX !!Next thing you know, FFX-2 comes out and shows Tidus returning to Yuna and their core world in an optional cutscene.!< The MFF x>! FFX !! Tidus !Remake.
~IV. b) ii. Post-OG Cloud’s Amnesia~
If we consider that Remake Cloud is a time-travelling post-OG Cloud who’s returned to the start of the OG timeline, we encounter another logistical problem: why doesn’t Cloud remember everything or most things from the OG plot-line in Remake, like Sephiroth and Remake Aerith do? After all, aren’t the three of them in the same time-travelling boat? Why isn’t Cloud as lucid on the matter as the two others? Didn’t the post-OG Cloud in Fatal Calling face his past and origins? Shouldn’t that mean Cloud would remember all that stuff in Remake from the start?
In OG, the true Cloud’s memories are repressed by both his false persona and Jenova. The latter’s memetic abilities are able to block Cloud’s memories of the past from emerging and conflicting with his SOLDIER persona. For instance, in both OG and Remake, Cloud is unable to hear Aerith tell him Zack’s name in Evergreen Park: Jenova blocks it out. I think this is a similar situation: post-OG Cloud’s consciousness carries memories things that Jenova doesn’t want Cloud to know, so she pushes down on them. On top of that, after travelling through different worlds and back through the Lifestream for who knows how long, post-OG Cloud’s consciousness must be quite weak. We know how good Cloud is at repressing, so it makes total sense to me that post-OG Cloud’s consciousness would be trapped or suppressed somewhere deep in Remake Cloud’s subconsciousness. After all, it’s not like this whole time-travelling-consciousness thing is normal for a mind to experience. It’s no wonder Remake Cloud doesn’t consciously remember how things go in OG. However, post-OG Cloud’s love and grief for Aerith are so strong that memories related to her can occasionally pierce through to his Remake consciousness and Jenova’s barriers, resulting in his MOTFs. His pain and love for her are definitely permanent and strong enough:

“A young woman descended from the Ancients who will forever be engraved in [Cloud’s] heart” (Dirge of Cerberus, Japanese manual, Aerith’s character description).
“I believe for those who formerly traveled with her as comrades and for the viewers, each carries their own feelings and love for Aerith. In this story, Cloud also carries his own undying feelings for Aerith, even to this very day… Its relation with the church scene is… Yup. I’ll leave this part to your imagination. (laughs)” (Nomura interview on Advent Children “Designer’s Note” in Famitsu PS2!magazine, October 24th issue).

So you see, Remake Cloud’s mind is a little more complicated than OG Cloud’s mind. Everything is still the same in Remake as in OG, but with the added complication that his future self is hidden in his subconscious mind, probably trying to get out.
There is actually pretty good evidence of this. I’m sure you’re aware that whenever Jenova is trying to hide something from Cloud or altering his memory and/or perception, the screen glitches green with an audio cue (34:15-34:29, 1:15:30-1:15:41 and 1:17:14-1:17:29). Guess what? These Jenova audiovisual cues also occur during the MOTFs (ie: MOTF 3 2:58-3:07 and MOTF 4 0:29-0:42). Whenever post-OG Cloud’s consciousness encounters anything that reminds it of losing Aerith, the strength of its pain helps it push memories of Aerith to the surface so that RemakeCloud can consciously see them. Remake Cloud then experiences sensations and/or visions, all from his future self’s memories as they rise to the surface, propelled by grief. Jenova can’t allow Remake Cloud to fully recover his post-OG memory, so in order to shut down the process, its cells jump in to repress the MOTFs: this results in the classic Jenova audiovisual cues. The only time Jenova doesn’t bother to fight against a MOTF is the sixth, as it is quite weak: no visions occur, only a tight sensation in his chest.
~IV. b) iii.~ ~Eclipse Contact~ ~and Cloud’s Memories of Reactor 1~
There is one problem I have trouble decoding. In Eclipse Contact, Cloud tells Wol and Echo that the last thing he remembers is the run-up to his arrival at mako reactor 1 (FFVII OG, disk 1, chapter 1). Recall that usually, people summoned to Palamecia have no memories of their world of origin and lives before that point at all. So then why is it that upon being summoned to Palamecia, Cloud recalls the events that took place right before the start of the OG game? This strikes me as highly relevant since this is the exact point in time where post-OG Cloud’s consciousness needs to be transported to in order for Remake to begin, but I haven’t been able to figure out a solid hypothesis on what it could mean. My best guess is that this is the devs’ way of signalling to us that the events of the MFF x FFVII Remake collaboration occur before the very beginning of post-OG Cloud’s second try at the OG timeline (Remake).
Now that I’ve shown you how I’ve come to form my Mission Theory and we’ve done some pesky housekeeping, let’s connect some dots, shall we? It’s time to really get into it and see if any of my wild speculation tracks with content from the Remake trilogy so far.
~V. Musical Evidence~
What about the music of the game? Any hints there? Let’s try to see if we can find support for the Mission Theory in the music made for the Remake trilogy thus far!
As a preface to my musical evidence analysis, I want to insist on something: the story guys tell the soundtrack guys everything. In a high-quality production such as Remake, people who make music for audiovisual media are told everything in advance. They need to know the secrets of every little scene, because their job is to depict whatever is happening through music.
Therefore, if the Mission Theory is true, then there has to be musical evidence for it.
~V. a) Preface: The Basics of the~ ~FFVII~ ~OST~
There’s a lot of evidence in the music of the Remake trilogy that we have to address, but before we get into it, I do have to give you the basics of the FFVII soundscape! For the easiest experience, I suggest you keep a tab open for every link I provide for you until the music analysis is over, because we will be hopping from one musical theme to another and then back again.
~V. a) i. The World Theme: Cloud’s Troubled Identity~
The world theme of FFVII is a perfect example of how musicians working on an OST have to know the secrets of a story as they compose for it. On top of representing the FFVII world as a whole, it doubles as Cloud’s character theme… except that isn’t exactly right. You see, this piece does indeed contain Cloud’s true theme, but Sephiroth and Jenova’s musical motifs also contaminate it. This, of course, symbolizes how Cloud experiences identity sabotage because of these two antagonists. The result is that globally, the world theme does indeed represent Cloud’s character, but it isn’t exclusively Cloud’s in the same way that Cloud’s mind isn’t exclusively his. It’s brilliant storytelling through musical motifs, and evidently requires Uematsu to know in advance that Sephiroth manipulates Cloud’s identity in the story.
For future reference, let’s isolate Cloud’s true theme from Jenova and Sephiroth’s influence.
~V. a) i. 1) Sephiroth: Dissonance and Semi-Tone Motif~
I’m sure you know Sephiroth’s infamous theme: “One-Winged Angel”. The first motif we need to know is Sephiroth’s threatening, repetitive dissonance motif, which plays all throughout the piece (plays solo at 0:00 to 0:04). The second motif is what I call the semi-tone motif. “One-Winged Angel” has a ton of minor 2nd intervals, which is what we call the relationship between two notes that are only a semi-tone apart. You might recognize the minor 2nd interval in the foreboding Jaws theme. Just like in Jaws, the minor 2nd interval or semi-tone is commonly used to indicate an impending, life-threatening danger, a monster, predator, evil, or insanity; suits Sephiroth quite nicely!
~V. a) i. 2) Jenova: Parasite Motif~
The track “J-E-N-O-V-A” contains many competing melodies and has generated many variations of those melodies —almost like clones— that all represent aspects of the alien’s character. The main Jenova motif is simply a descending, two-octaves-long, arpeggiated mb6 chord (eight notes total). I’ve played it for you here. Sometimes, this motif is altered to form variations. For instance, in “Listen to the Cries of the Planet”, a variation of Jenova’s main motif is created by changing the order of the notes and reducing the number of notes to only six (0:00-0:03), however, it remains an arpeggiated mb6 chord. Regardless of the alteration, if you hear an arpeggiated mb6 chord, it means Jenova is creeping close by or that its influence is at work.
The variation of the mb6 arpeggiated chord that concerns us alters Jenova’s main theme so it ascends from the tonic to the b6 note and descends back to the tonic, then ending on the lower dominant for a total of eight notes. I’ve played it for you here. I call this variation the “parasite motif”, because it is often heard when Cloud is being controlled by Jenova. For instance, it plays when Cloud loses himself and becomes unusually violent in Rebirth’s chapter 13 (17:25-18:34), signalling to us that Jenova is in control. It is also the main motif of the track “Who… Am I?”, which evidently symbolizes Jenova’s fuelling of Cloud’s identity crisis— though here, the parasite motif is shortened to its six first notes.
~V. a) i. 3) Cloud’s True Self~
Now that we can recognize Sephiroth and Jenova’s motifs, let’s return to the world theme to isolate Cloud’s true self. Cloud’s true theme can be heard from 0:51 to 3:48. It consists of a section A (0:51-1:54), followed by a section B (1:54-2:41), and then returns to section A (2:41-3:48).
After Cloud’s true theme concludes however, it seems he experiences a psychic interference: doubt and confusion weave through the world theme (3:48-4:09), representing an instability in his identity. I call this interruption of Cloud’s true theme the “interference section”. It symbolizes a moment of psychic interference or weakness within Cloud that Sephiroth and Jenova take advantage of to take control of Cloud.
The end of the interference section introduces Jenova’s parasite motif. It slithers in (4:09), later joined by Sephiroth’s dissonance motif (4:16): Cloud’s mind and identity are being hijacked by the two antagonists in service of their evil plans.
They torment Cloud, dominating his mind until he manages to free himself: section A of Cloud’s true theme begins playing again (6:06), closing the loop of the theme.
Based on this musical storytelling, if you already knew the character motifs going into OG, you might’ve suspected something odd was going on with Cloud’s identity, and that Jenova and Sephiroth were involved. All this to say that whatever music is playing at any given time can give us hints as to what is going on. That’s the power and significance of a good soundtrack. Trust me when I say that with Uematsu and his team, we’re in excellent hands. And remember: the story guys tell the soundtrack guys everything.
~V. a) ii. Aerith’s Theme~
Another base we have to cover before checking out the Remake soundtrack is Aerith’s theme. I’m sure everyone here is familiar with it, but I insist that you refresh your memory. It consists of a section A (0:00-0:34), a section B (0:34-1:13) and a section C (1:13-2:00), concluding with a repeat of section A.
~V. a) iii. Motifs and Timing in~ ~FFVII~ ~OSTs~
I’m going to analyze pieces in great detail, which people who haven’t studied or paid attention to soundtracks may find strange. To prevent anyone from making the mistake of thinking that I’m reading too much into things, I want to emphasize that the music that plays during the Remaketrilogy’s cutscenes is carefully timed, composed and arranged to match the events in the cutscenes, as they are provided in advance to the musicians. Composers pay lots of attention to whatever is going on onscreen so they can include the corresponding musical motifs as accompaniment at the exact right moments, always striving to get the timing perfect. I’m not exaggerating the effort and minutia involved in soundtrack composition and arrangement. Here are just a few sound staff comments from the “Material 4: Soundtrack” section of the FFVII Remake Material Ultimania to prove it:
“[To] make sure players really feel the weight of the moment, we worked hard on getting the tempo and the entry timing of each instrument exactly right. In particular, that big ‘boom’ that sounds almost like a meteor crashing down was fine-tuned to match the timing of the logo's appearance. I remember this was a real sticking point for us, because if the boom's timing was even slightly off, the effect would be completely different. We […] had to sequence [each and every sound] to play at exactly the right moment” (Shotaro Shima on track “Midgar, City of Mako”, page 229).
&
“I was originally told to keep this piece to under two minutes, but it ended up being over six minutes long, in order to match the flow of the cutscene. I arranged the track while watching the latest CG visuals that had been rendered for the scene” (Naoyuki Honzawa on track “Smash ‘Em, Rip ‘Em”, page 309).
&
“This is the track that plays during the tour of Shinra’s different divisions. The movie shown in the Visual Entertainment Hall describes the history of the Ancients (0:25 onward in the soundtrack version), and I wanted to create a musical link to them as well, so I made use of the chord progression from ‘Aerith’s Theme’ [D(I)-Am(Vm)-D(I).] [This simple sequence of moving from major to minor and back again creates a really mysterious air. Then, during the section where the movie recounts the history of the construction of the Shinra Building (1:47 onward in the soundtrack version), I quoted a section of the Shinra theme” (Yasunori Nishiki on track “Stewards of the Planet”, page 313).

~V. b) The~ ~Remake~ ~OST~
Now that you’re ready, it’s time to verify the Mission Theory’s validity with Remake’s music.
~V. b) i. MOTF 6 Music~
We were able to explain Remake Cloud’s MOTFs with the Mission Theory, and it just so happens that the music that plays during the scene of MOTF 6 is unique to Remake. This gives us the perfect opportunity: we should analyze the piece that plays as it occurs to evaluate the legitimacy of our theory on the Remake trilogy, using all the motifs we uncovered in section “V. a)”.
First, a refresher on the scene and on our theory’s interpretation of it. The party is gathered in Aerith and Ifalna’s old room at Shinra HQ. Here is how the scene is described by the VA script notes:

“The Whispers once again close in [on Aerith], but Aerith refuses to stop speaking this time.
Aerith: Listen to me. […] Shinra isn’t the enemy. They were the ones who set things in motion, but our true foe is someone else.
At that moment, the spectacle of Meteor they saw in the Visual Entertainment Hall comes into Cloud and the others’ heads.
Aerith: Somehow, some way, I want to help— all of you… the planet…
For some reason, Cloud feels his chest constrict tightly” (FFVII Remake Material Ultimania Plus, VA script notes, “Aerith Speaks”).
Indeed, right after Aerith says she wants to help the planet any way she can, Cloud looks down at his chest with a frown and a quiet grunt (7:46-7:54). According to the Mission Theory, this tightness in Cloud’s chest can be explained as an emergence of post-OG Cloud’s grief, triggered by the slightest allusion to Aerith’s sacrifice.
The piece that plays during this scene is called “Aerith’s Theme - The Cetra”. It is one of many variations of Aerith’s iconic theme arranged for Remake. However, Cloud’s theme is just as prominent in the piece— if not, more.
~V. b) i. 1) The Fate Motif~
Before we interpret “Aerith’s Theme - The Cetra”, I need to introduce you to one more motif that crops up in the piece. There is a windy motif that appears (from 1:45 onwards) and it is unaccounted for, despite how it’s clearly meant to represent something. I’ve become certain that this wind noise symbolizes fate, and I’ll tell you why.
In the MOTF 6 scene, just after Nanaki explains how he gained knowledge of the Whispers via contact with Aerith (7:23), they emerge and begin swirling aggressively around Aerith (7:26). Her hair and dress blow and ripple in the resulting wind. From this very moment onward “Aerith’s Theme - The Cetra” (3:00), a string section (bowed instruments in the violin family) that deliberately emphasizes the airy sound of the bow crossing the strings enters, creating a windy effect that adds to the already present wind noise (that started at 1:45). As the Whispers progressively become even more aggressive onscreen, both the wind SFX of the cutscene and the wind noise in the piece get louder and louder. Because of the timing of its appearance and crescendo in the cutscene, I’m certain the wind noise is meant to represent the restrictive flow of fate; it only makes sense, given that destiny is a current —or a wind— that cannot be broken, and Aerith is like a helpless petal in fate’s carefully planned storm. Of course, it’s also quite significant that the Whispers make a windy noise as they fly. You can hear it every time they’re onscreen, like when they first appear to Cloud in chapter 2 of Remake (17:45-18:20), or when the White Whispers hold Cloud back from chasing after Aerith during Rebirth’s Sleeping Forest scene in chapter 14 (28:43-29:45). You can also hear the wind sounds in other Whisper-related tracks, such as “Whorl of Whispers” (clearly audible at 2:50-3:05), as well as “A Death Not Ordained by Fate” (clearly audible at 2:56-3:18). Therefore, I’ll call these wind noises the “fate motif”.
~V. b) ii. 2) Interpreting “Aerith’s Theme - The Cetra”~
In part 1 of “Aerith’s Theme - The Cetra” (0:00-1:45), Aerith’s theme and Cloud’s true theme play simultaneously, their respective phrases fitting perfectly together, interweaving peacefully and softly. It sounds like the two of them are chatting, dancing bashfully yet contently and in perfect sync, glad to be exactly where they’re meant to be as their themes sing together in harmony (soft piano). Part 1 of this piece is about Cloud and Aerith becoming important to one another as they discover their soulmate bond.
Unfortunately that contentment doesn’t last. In part 2 (1:45-3:00), Cloud experiences a moment of psychic vulnerability (world theme’s interference section). Fate lurks (fate motif enters quietly). His instability forces our couple’s sweet dance to a halt, and Aerith’s theme must retreat as Cloud’s confusion takes center stage. Sephiroth torments and taunts him (semi-tone played by strings, 2:03-2:10), taking advantage of Cloud’s psychic interference to plunge him into darkness (world theme’s interference section ends, low cello enters, 2:18): Cloud temporarily becomes a darker version of himself as evil corrupts him (piano plays section A phrases 1 and 2 of Cloud’s true theme in minor, 2:18-2:53). Jenova finally reveals itself and promptly exits, releasing Cloud’s mind from its grasp (seven first notes of parasite motif played twice on piano 2:53-3:00). Cloud is free, but the damage has been done: his dance with Aerith has long been interrupted, and she is gone. Part 2 of “Aerith’s Theme - The Cetra” is about Cloud being manipulated in service of Sephiroth and Jenova’s evil plan, interrupting his interaction with Aerith.
Part 3 (3:00-3:33) kicks off the mechanisms of a tragic fate (strings section joins fate motif, 3:00). Both anxious that she’s disappeared from his side and terrified of the darkness he just discovered inside him (in part 2), Cloud fearfully calls out for Aerith (phrase 1 of Cloud’s true theme’s section A, timid and hesitant piano, 3:04-3:15). Before his psychic interference began (start of part 2), Cloud’s voice was accompanied by Aerith’s as they grew closer and closer (their character themes mingling in part 1)… but now, Aerith isn’t answering his call, and he cannot find her (Aerith’s theme doesn’t to join Cloud’s anymore).
Anxious, Cloud tries calling out for Aerith a second time (section A phrase 2 of Cloud’s true theme’s, 3:19-3:31), searching for her in the hopes that they can continue their dance, but even now, Aerith does not respond. She’s gone (Aerith’s theme remains absent). Destiny keeps Aerith away from Cloud (fate motif gently crescendos). Part 3 of “Aerith’s Theme - The Cetra” is about Cloud’s separation from Aerith, his search for her, and the fear and anxiousness he feels when he realizes he cannot find her.
And then, part 4 begins with a sweet, gentle voice, calling out from the blackened horizon: it’s Aerith (section B phrase 1 of Aerith’s theme, soft piano, 3:33-3:45). Cloud finally hears her respond to his pleas: he’s found her. Fate begins howling in protest, doubling its efforts to keep Cloud and Aerith apart (fate motif crescendos noticeably in reaction to Aerith’s theme, 3:45). You can just picture Cloud running toward Aerith, struggling against the current of destiny to try and close the distance between them. Aerith tries calling out for Cloud a second time, (section B phrase 2 of Aerith’s theme, 3:40-3:43), but the Whispers only swirl around her more ferociously, taking her away in the uncompromising current of fate (fate motif continues to crescendo). Aerith tries again (section B phrase 1 of Aerith’s theme, 3:47-3:49). It sounds like she’s saying “Cloud, I’m over here, come find me!”
Fate doesn’t take too kindly to her defying it. Cloud and Aerith are not supposed to be together; it can’t be, it won’t. She’s destined to die to save the planet, and he’s destined to remain hollow forevermore. I can picture Cloud breaking into a sprint at the sound of her voice, running countercurrent to the flow of destiny— but the winds are so loud, fate’s demands are so strong, and the Whispers are shrieking in defense of destiny now. Aerith’s voice emerges for the fourth time (first three notes of section B phrase 3 of Aerith’s theme, 3:54 to 3:56). Fate screams louder, louder (steep crescendo of fate motif, 3:59-4:02). In a desperate hail Mary, Aerith shouts out one more time, as though throwing her hand out toward Cloud’s extended fingers (section C phrase 1 of Aerith’s theme, louder and more insistent, cutting through the fate motif as it crescendos sharply, 4:00-4:06). Part 4 of “Aerith’s Theme - The Cetra” is about Cloud and Aerith desperately trying to defy fate in order to be together. And then, it all stops: fate has seemingly quieted Aerith (4:04-4:08)…
Part 5 (4:08-4:27) begins with Cloud jumping, launching himself off the ground with all his strength (Cloud’s true theme section A phrase 2, first 5 notes, melody starting on the note E5 and ascending) as Aerith plummets toward the ground in a fatal fall (Aerith’s theme section C phrase 1, melody starting on the note E6 and descending, the last note altered)— he successfully catches her in mid-air (both Cloud’s ascending melody and Aerith’s descending melody meet in the middle of the octave, first uniting on B5, and then ending on A5). I’ve recreated the melodies for you here so you can hear this reunion more clearly. If you consider that the airy strings in this piece represent fate, which I do, the fact that they follow Cloud and Aerith’s themes in part 5 signifies that they are now in control of their own destinies, and successfully making it their fate to reunite.
To be completely frank, I did not realize until right now writing this that Cloud unites with Aerith in part 5, even though his theme is right there. I’m so excited to share this part with you.
We hear Aerith once more, her voice quietly trailing off into the silence (phrase 4 of section C of Aerith’s theme) with no conclusion (phrase 5 normally follows phrase 4 to conclude Aerith’s theme, but is absent here). Part 5 of “Aerith’s Theme - The Cetra” suggests that Cloud will save Aerith and that the couple will change their fate, but also conveys an uncertain and open-ended quality.
submitted by haygurlhay123 to cloudxaerith [link] [comments]


2024.05.16 15:44 coyoteproshop What separates animal vs human consciousness?

What separates animal vs human consciousness?
Let me preface this by saying that these are exclusively my theories and I have no expert background in the study of consciousness. I am a voracious reader and people tell me I have an amazing memory, but my education is mostly in math and science. However, given that we have made almost no progress on this front, I feel that the field is open for speculation and alternative points of view. Here is my personal theory that I've been thinking about for the past year or so.
I'm something of a dualist in that I think that consciousness is very likely a quantum phenomenon that we tune into with structures presumably in the brain (see yesterday's discussion of microtubules). These structures give us (and other organisms with similar structures) access to what I call "raw consciousness" or "experiential consciousness" which is simply a means of distinguishing self from environment.
Humans (and perhaps some animals) have what I call "referential" or "narrative" consciousness, which is a more refined channeling of raw consciousness that arises because of our use of symbology / language. I think there is direct evidence that language is the defining characteristic of our refined consciousness in that 1) children do not form memories before they acquire a certain level of language sophistication (not just a certain biological age, because precocious children often have earlier memories than average children) and 2) humans who have been raised without language (e.g. feral children, of which there are a few examples) report having no memory of the time before they acquired language.
Raw consciousness is reactive. Memories are formed (after all, even very simple animals have mechanisms for remembering important stimuli) and these memories are accessed by experiencing similar stimuli or situations. These memories are related to time only in so far as they tend to fade as the interval between relevant stimuli lengthens (e.g. if a dog once ate an extremely bitter tropical houseplant that you then disposed of, the dog is unlikely to ever encounter that stimulus again and so the memory will fade with time). So, organisms with raw consciousness live in the moment, reacting and forming new salient memories.
Humans on the other hand have "narrative consciousness" which associates each memory very clearly in time by the means of what I call a "narrative rope" which is essentially a running commentary, created by your inner voice (which after all, speaks in your language) which includes "loops" to hook onto non-narrative memories such as smells, tastes, sights, sounds, feelings, etc. (very similar to hyperlinks). Because of these loops and the language-based backbone, the rope serves as a dictionary with multiple keys e.g. the memory of grandma's apple pie can be recalled by thinking "grandma's apple pie" or by the smell of apples, or by the crisp fall weather, or by the emotion of contentment. Because the rope is a running narrative, we can also place events clearly in time giving us a sense of past (events already encoded in the rope), and as a result, a sense of the future (pre-ropes that we have planned out that may or may not occur). In predicting the future, we draw on our past experiences and create a series of pre-rope branches of varying strength, depending on our estimation of their likelihood. The pre-rope branches which did not occur are pruned as the narrator encounters the decisive moment where the pre-rope branches collapse to the true event. We are surprised when the actual events deviate significantly from our mesh of pre-rope.
Crucially, because the rope is written with language, it can also be rewritten with language resulting in the lability of memory we see, particularly in eye witness testimony. Our narrative consciousness is not concerned with absolute fidelity because this is not necessary for our survival, instead the narrative is meant to A) store experiences for future use and B) actualize us in time e.g. define who we are as an active agent, which owing to the fact that we are the protagonist of our own lives allows us to fudge and change the details of certain memories if it benefits our self-image or the narrative of the group we belong to.
As far as I can see, the rope grants us access to 4 types of consciousness, 3 of which animals do not have (as far as we know):
1) Raw Consciousness: this is living in the moment, taking in events as they happen. This is an uncommon state for a human to be in, and in fact, many of us strive to "stay in the moment" through practices such as yoga and meditation meant to suppress the inner voice.
2) Reflective Consciousness: this is a state in which we are reviewing, reliving and revising past experiences, mining them for additional information, or playing out different scenarios we might want to try in the future.
3) Predictive Consciousness: this is where we are engaged in simulating and planning for the future (laying a mesh of pre ropes). Often we make use of Reflective Consciousness during this phase.
4) Creative Consciousness: this state of consciousness floats between Raw, Reflective and Predictive Consciousness, seeking unnoticed connections / bridges. Connections can be formed in a rope-rope, rope-pre rope, or pre rope - pre rope fashion. Forming a connection is often met with a "Eureka!" feeling. Fantasizing happens here as well.
The four facets of narrative consciousness
The narrative rope and agents
Recall keys
So according to my theory (and I have not checked to see if this is an original idea, and I don't particularly care) language is our defining characteristic. Language is the valve through which we shape raw consciousness and extend it to the abstract realm of time, which I don't believe animals or people without narrative consciousness experience. It gives us a much larger repertoire of potential responses to incoming stimuli, allows us to predict future events (or at least try to) based on our analysis of the past, grants us the ability to be creative through mining Reflective, Predictive and Raw Consciousness for connections and gives us the feeling of existing through time, rather than just in the present moment.
submitted by coyoteproshop to HumanLiberation [link] [comments]


2024.05.16 15:35 Sport_scientist21 MLB Road Dog Chase System Picks 5/16

What a fun week, system flagged 6 teams earlier in the week with 5 of the 6 winning their series. The 6th team (OAK) plays their 4th game tonight. Do they pull it out or do we get our 4th system lost since 4/11/2024. We'll find out tonight.
There are two new series beginning tonight CIN vs LAD and PIT vs CHC. CIN does not meet the criteria due to being just 2-8 in their L10. PIT is a play vs CHC. Be sure to check in tomorrow when we get a bigger slate of new series starting up.
  1. PIT at CHC. 4-game series
Hope we get a game 1 win here, but I know a lot of us will be watching the OAK game to lock out that win (and a very nice profit being the 4th game of the series). The system is a chase and meant to be bet by doubling your units each game until we get a win. Downside for 4-game series is the potential unit lost is big, so I've had a bunch of people DM'ing me about their own different betting approach in these 4-game series. I've been sticking to the 1U, 2U, 4U, 8U here but tell me yours! How are you approaching these 4-games? Starting with 0.5units and going from there? Leveling out in the middle somewhere? Leveraging a promo on one of the sports book? I'm curious to hear people chime in and see what works for different people!
As of today: System up +7.57units from 4/29 and +22units from 4/11 (those 2+weeks were huge)
submitted by Sport_scientist21 to MLBbettingPicks [link] [comments]


2024.05.16 15:23 Dramatic-Fix8876 Bash Pro review

For context I've used H pattern shifters in sims since the very first commercially available Act-Labs shifter in the early 2000s, the different Logitech G series offerings, the Thrustmaster TH8A, and for the last 5 years I've been using the Frex GP.
I have not owned but have used the Pro-Sim shifter at a local sim shop so I can draw comparisons to this unit as well.
Of the above mentioned if I had my choice budget not being in question I would certainly go for the Pro-Sim, it simply had the most satisfying two stage feel to the gear engagement (getting into neutral and then getting into gear) however, at over 3x the price of the Frex I just felt like it didn’t offer enough to justify the move. Frex also simulates the two stage feel through detents on the shaft that gets acted on by a spring ball plunger, however with the Pro-Sim this feeling is much more pronounced. I kept going back to the shop over the last few years picking up the odd piece of equipment and giving the Pro-Sim a row each time but at the end of the day I figured I'd hold out for something "active".
On the subject of "Well does it feel like getting into gear in a real car", having driven dozens of cars I don't recall any two that feel the same. The feeling has been anything from G25 like spongy and sloppy in a 2007 Accord, to a very mechanical sharp and direct feel of a Mk4 Golf, to everything else in between. I have never driven anything race prepped that is H pattern equipped but I've rowed through some gears at an auto show in a stock car and a touring car and these felt closer to what the Pro-Sim feels like vs road cars.
Naturally the next thing in the evolution of the shifter was some kind of feedback, something to take the simulation further and prevent getting into gear if you aren't doing the correct things. Frex did this a long time ago but ultimately it wasn’t realistic as it was a mechanical solution, you have to press the clutch to shift gear and in real life both synchromesh and dog boxes allow for shifting clutches with correct technique.
On to the Bash Pro.
Construction is solid and the unit is heavy. The only nonmetal bits are what I'd call the dust guard, buttons and electronics housing frame components that are not stressed in any way. I wish the dust guard bit was polished in some way so you do not see the obvious 3d printer markings, same can be said for the other 3d printed bits, but hey if this shaved off some decent dollars from construction cost than why not. I've read a lot of "at this cost and 3d printed bits" and quite frankly I don't get the comments, the cost is actually "fair" considering the price of the competition.
Aesthetically its nothing to look at and if it were up to me I'd do away with the carbon fiber box for electronics and just make it all metal. I swapped the original 6+R knob for the black/carbon Frex knob and I think it looks miles better. It’s just a box that is pure function and I will take the footprint of this unit over the very cool looking competition any day. It does come with a mounting plate and easily screws into a piece of 40xXX profile. In my case it screwed into the Advanced Sim Racing shifter plate. The software controlling the unit is a plugin for SimHub.
How does it feel?
It has the gear engagement feel of the Pro-Sim at a 3rd of the size. There is a two stage feel to shifting gears but even more so due to the programable delay and the blocking gate mechanism. For delay we are talking about milliseconds, but it really makes for a great, into neutral and then into gear feel. There is a very strong and pronounced feel in taking it out of gear, into neutral, and then into gear again. The throw is heavy, but I don’t think its adjustable, this might be an issue for some, I’ll gladly leave it as is as I prefer heavy controls all around. In H sync mode you can control the delays between each gears, for example 1-2, 3-4, 4-5, 5-6 can all have different delay timing set, or just remove delay all together. The unit is loud just like its pears.
The parts of the shaft which slide into the gates/gears have spinning bearings attached, the gates themselves are very thick as is the lockout gate which are all rounded off. The bearings fit perfectly into the slots which results in absolutely no play/slop when in gear and in a very smooth action when sliding in and out of the gates. In neutral position the lever just returns to middle position without bouncing around like the Frex would. The staged feel is achieved by the gate returning to the lockout position as soon as you pop into neutral and then muscle your way through the now "allowed to move away" lockout gate and into gear.
Price wise, this shifter comes in cheaper than the BDH and way cheaper than the Pro-Sim, making it a no brainer for me. There is nothing those shifters offer over the Bash Pro at this stage, hopefully the unit proves to be reliable. I do not like to talk about price/value as it’s really about what you want/need and willing to spend on something and from watches to cars, it starts at next to nothing to won’t afford it in a lifetime. But in this case, I must say it is good value if you compare it to the high-end competition. This is an innovative product, first of its kind, and its clocking in at a significant discount over the competition. This stands in stark contrast to the Simucube Active pedal, which is a first of its kind, and is an end-game product, however, the cost of this offering reflects it. With the Bash Pro you got something similar, something moving the hobby to the next level and its cheaper than its “passive” neighbours.
As I type this up, Pro-Sim is working on an addon for their H and sequential boxes that will also block out gears when not doing this correctly, and this is great news for existing Pro-Sim owners. This unit will also work off of SimHub, will be curious to see what kind of options it will have.

submitted by Dramatic-Fix8876 to simracing [link] [comments]


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2024.05.16 15:20 Jacale1 Upbeat Forecast for CDZI as Momentum Builds

Morning all - Some more thoughts on CDZI here. I am looking for a $2.95 & $3.04 price target for my next targets (currently up over 20% since this call was made....and we still have more room IMO). Communicated disclaimer, nfa.
Based on my analysis, I predict that Cadiz Inc. (CDZI) will have a closing price on or around $2.95 on 5/16. This prediction is bolstered by several factors:
  1. Recent Performance and Trends: CDZI has shown a recent uptick in its price, closing at $2.80 on May 15 (yesterday) with an after-hours rise to $2.87. This indicates strong buying interest and positive momentum which could carry into the following trading days.
  2. Market and Sector Influence: The stock belongs to the Utilities—Regulated Water sector, which typically demonstrates stability. Recent developments within the company, such as securing a $5.2 million contract through its subsidiary, suggest operational expansion and potential revenue growth
  3. Insider Confidence and Investment: There have been significant insider purchases by the CEO (she's a dawg btw), demonstrating confidence in the company's future. Such actions often signal that the company’s leadership is bullish about their own stock, potentially driving up market sentiment
  4. Technical Analysis Indicators: The stock’s price movements are above its recent lows, and with a trading volume that suggests a healthy interest level from investors. While the company has had challenges reflected in its financials, the technical signals, coupled with insider activities and market operations, provide a positive outlook for a slight increase. Plus, this is a nasty reversal we are seeing here....
These elements collectively paint a picture of a stock that, despite some fundamental challenges (e.g., negative EPS and high debt levels), has potential for short-term gains driven by market sentiment, insider confidence, and recent positive news.
Next targets:
$2.95 & $3.04
Sources - 1, 2, 3
submitted by Jacale1 to pennystocks [link] [comments]


2024.05.16 15:16 CntrClockwrk Elder Dragon Nerf (opinion)

I suppose we won't get nerfs for a long while, maybe never. Anyways, Elder Dragon needs a nerf, namely his origin, and I thought I'd give my views on a good way of balancing him. Now be aware I am not nerfing ED to oblivion and I see a lot of untouched potential in this card, but I will tackle the core strength of why he's broken. Let me go over the problems and solutions semi-briefly.
  1. His Origin: ED can basically make any 6+ drop good. Any deck will run any big unit that works well with their deck just to get those boons active. It's not that the boons themselves are super powerful on their own, but the fact that players only have to run 1 ED makes it incredibly valuable, since one card is generating a ton of value and it's neither on board or in your hand. Essentially, you are running one card that is ever-present off-board, and can close out a game if needed on-board (which is just the cherry on top).
Solution: Make it so the number of possible boons chosen when a unit is played is based on the number of Elder Dragons started in your deck. Okay, this sounds like a buff because if you run 3 EDs you essentially get to choose one of 3 boons. But remember, the boons are not essentially the problem, it's that you get to cheat out the boons without needing to draw dead on EDs. If people opt to stay with one ED they will be forced to gain a random boon instead of having the choice of 2, which should stop people from just running one. If they have 2 ED's this adjustment will make them have to run an extra ED which is a blatant nerf. And if they go with 3, they are adding 2 extra dead cards in their deck for the choice of 3 boons. The third option is of course what players would choose, and that is why this would not be the only change in the package.
  1. ED's ORIGIN (pt2): ED's main problem is that there are many diferent decks running him. I believe he has 3 meta decks that are swarming the ladder for the past few months that all have different play styles but still benefit greatly from him. His origin allowing you to run any 6+ drop is messed up man, plain and simple. There's no lore in having random big costing units to affiliate with ED. Elder Dragon is a dragon. What's he got cooking with Captain Arrika? And if you're not playing against a ED deck that out controls you, then you're up against his combo deck: Matron into Cithria, or Matron into Heisho into Cithria, or Matron into Heisho into Heisho into Cithria. If you know you know.
Solution: Make the origin only allow dragons, and when you play a dragon choose a boon. This won't ruin ED, it would give dragon decks a more aggressive game style. Imagine playing your midgame dragons and getting to choose one of three boons to put on them (bc you would be running 3 EDs). This would actually make the boons impactful, not just valuable, and change the style of ED decks from combo/control oriented to midrange with an ED finisher if needed. There are many powerful dragons, and dragon synergy in Demacia so ED would pair up nicely there. Alternatively, Targon with Aureleon Sol or Frejlord with Volibear.
  1. The last adjustment I bring to the table is a nerf on Elder Dragon's level up as personally I think it needs a tweak. It is a game ender, sure, which isn't the problem. I'm fine with him being the way he is to an extent. There is no way to deal with ED, unless you can win off fast burn damage, or stop him from leveling in hand, or simply win before op plays him. You can't block, stun or frostbite ED, which is fair. But why can you not silence it?? The entire point of silencing cards is to take out their text. ED should be treated the same way.
Solution: Make silence stop the Unstoppable effect. There would at least be some way of teching against ED, and it would be limited to one region, Targon (my fav region :P), which is the only region with burst speed silence cards (Hush) and can target champs.
All in all, I think my changes would benefit the game greatly. Dragon decks in general are pretty weak imo and ED doesn't slot in those decks unfortunately. A lot of people complain about the boons being overpowered. I don't see it as that, ED needs those boons to be good to do his work throughout the game as he only comes down during the late game. He's like a better Sion imo. Anywho, I have a midterm to get to, but I had to flush this out of my mind because it's been bugging me for a while. If you think this is a dawg shi' post let me know your own thoughts of how to address ED nerfs.
submitted by CntrClockwrk to LegendsOfRuneterra [link] [comments]


2024.05.16 15:07 ZealousidealMess6678 Kaiser, Ness, and how egos are stifled

Warning : this is probably the longest post I've ever written. It's awful. If you're expecting something short, run for your safety. Otherwise, take your time and have fun.
So Kaiser and Ness have always been pretty interesting characters since their introduction, but with the most recent chapters and especially ever since the Ness flashback, things have been intensifying and there's a lot going on around these two, especially with potential developments that might happen during the PxG match. Definitely some of my favorite characters in the story thematically.
This will be a huge post analyzing, dissecting and aiming to understand the psyches of both Ness and Kaiser, by following their stories individually, as well as how they intertwine together, how their pattern of relationship is very important to the story as a whole, as well as trying to review a lot of information in hindsight that might make a lot more sense now that we virtually have their entire stories.

Part I : Ness, the Wizard

So it all starts with Alexis Ness, a German kid born into a very stereotypical scientist family of reddit atheists, as well as the following sentence : "(my parents) taught me that it's possible to explain everything that happens on earth".
https://preview.redd.it/467quusc7s0d1.jpg?width=960&format=pjpg&auto=webp&s=8c94fce3eb7d93edfad74f154bcb62b3f0cc072d
This first sentence already sets a very important tone with Ness' character. He is dreamy, he's a child full of wonder with a bit of an obsession for finding magic in things, born into a family that dismisses the existence of unexplainable concepts as a whole and lambasts him for believing in them at all, even as a child. Ness is an irrational being, born into an extremely rational environment, and that fact alone alienates him from his passion, and drives him to keep going until he finds something or someone that will understand him.
Ness has a passion for the unexplainable, not the scientific unexplainable, but more the "incredible" unexplainable, things that seem too fantastic to be believed at first, and yet are still true. He also assimilates his sadness with the lack of understanding from his family among the things that he deems to be unexplainable, whether by his family or himself. Ness has a passion for magic, cannot explain why, and that's part of why he believes in magic so much. His passion is self defined.
And that passion for seeking magic in things, is also what drives him to soccer. The joy that people feel, the roaring fans, the celebrations that come from goals, Ness feels as though soccer is what will allow him to truly bring magic into this world. Which is why I theorize, that with Ness' drive for playing soccer being to bring magic on the field, he might be a self-type ego that seeks to bring magic, the same way Barou seeks the feeling of being the king of the field, or Bachira to become one with the ball (this is a very common theme with self type egos, I might make a post about this one of these days). This is a very important point if we want to understand where Ness' current development in the PxG match could be going.
https://preview.redd.it/2pwr3hio7s0d1.jpg?width=960&format=pjpg&auto=webp&s=467615cdabc6a0ae6cebea3896dd0d4a29f74989
Ness then takes matters into his own hands and trains relentlessly to pass the Bastard Munchen tryouts, the best club in Germany, so he can have a shot at turning his dream into reality. Ness plays quite well and even shows skills that should allow him to be better than the current BM selection, but he runs into a massive problem ; his individual skills do allow him to keep up, but his plays are ineffective. His magic doesn't work on the world, and the biggest reason why is that no one on the field can keep up with his thinking. Ness lacks the partner that will help make his vision come true.
https://preview.redd.it/h3t5pj628s0d1.jpg?width=960&format=pjpg&auto=webp&s=20fa753b3d1e362981725295f453e7df8c592712
And that's when a certain someone makes their appearance.

Part II : Kaiser, the Blue Rose

It all starts with Michael Kaiser, a different German child with a very different upbringing, but whose destiny would end up crossing paths with that of Ness.
Kaiser grew up in the ashes of a destroyed family. His dad was a theatre director, his mom was an actress, who ended up leaving his dad soon after his birth. His father, unable to bear the weight of both an unwanted child and a failed love life, ended up sinking into alcoholism, gambling addiction and domestic violence.
His father having wasted his fortune completely and being unwilling to work, Kaiser was forced to learn how to steal very early in his life, but his disgusting father's self loathing, resentment and regret towards Michael's mother still ended up reaching him through his father's constant abuse. The treatment he got from his father was the only definition of love Kaiser has ever had, and he ended up internalizing this notion, as well as the feeling that he was not wanted in this world.
https://preview.redd.it/pbjmwago8s0d1.jpg?width=960&format=pjpg&auto=webp&s=d8e88e9839891a7c7ac9e26abd27403fde3c1331
Kaiser grew up, and started saving up money from selling the more valuable items that he would steal. For his twelfth birthday, he decided to buy something for himself that would actually allow him to feel alive and closer to his far away objective of leaving his father one day. And that is how he stumbled upon football.
Unlike Ness however, who developed a passion for football simply because he saw magic in it, Kaiser developed an unhealthy attachment to football that would mimic his relationship to his father. It didn't matter how much he abused the ball, the ball wouldn't respond or protest, it'd just stay by his side silently. Kaiser saw in the ball the same form of attachment that his father showed him, he saw himself in the ball, an unwanted piece of trash that would silently take the abuse that was dished out to him. Because that was the only behavior that his father ever showed to him, Kaiser ended up assimilating abuse and violence to love. That is how Kaiser became an abuser himself, which is a very important facet of his character : cycles repeat themselves, and abusers create potential future abusers.
https://preview.redd.it/1nw0aoxs8s0d1.jpg?width=960&format=pjpg&auto=webp&s=d0fb7ff24ec0a70cd1c141a6084d231931d1c1b0
Where Kaiser's story really begins though is when he is framed for a crime he didn't commit and the police enter their home for a search. Kaiser gets hit by his dad, the police find the money he was keeping from his father, and he's about to lose everything that would allow him to leave this life. Kaiser, at that moment, accepts the abuse again, and decides against his own heart that he'd simply take whatever sentence he gets and start saving up money again once he's out. He instinctively changes his mind when his dad decides to poke a few holes into his soccer ball though.
https://preview.redd.it/419kda1z8s0d1.jpg?width=1920&format=pjpg&auto=webp&s=fd23734280fee0a5e45b3b2f432dd3a4bc1a4437
Though Kaiser has an awful definition of what love or attachment really is, the love that he developed for football was still as pure as he could muster. And instinctively, as he sees his father about to destroy the only thing he's ever managed to feel attachment towards, Kaiser rises against the odds and fights as hard as he can. As the narrator says it himself, this is when Kaiser's identity was truly born. This is another very important element that we'll have to keep for later.
https://preview.redd.it/bwc3c8i09s0d1.jpg?width=960&format=pjpg&auto=webp&s=db6e687a46405976f724c2a652d139f9e8618dd1
Kaiser then goes on to get scouted by a certain PIFA executive named Ray Dark, who heard of the fact that he managed to take out multiple police officers with just a soccer ball. Kaiser is encouraged by Ray Dark to pass the BM tryouts, and is already determined to get as far away as possible from his former life, and this is where Kaiser's ego starts to badly mutate from its purest form, all because of the consequences of his father's abusive behavior : Kaiser is incapable of accepting any form of kindness and is very incline to violence.
Kaiser, from the second he enters the facility and starts training with the rest of the potential recruits, manages to make enemies through his extremely antagonistic behavior. He consistently picks fights, which obviously leads to situations where he's systematically in the wrong, and to people refusing to play with him in the moments that matter the most. This is where the Kaiser Impact is born ; Kaiser decides to create a weapon that won't just help him, but make sure he asserts full and total dominance over others. But he doesn't stop there.
https://preview.redd.it/vru5ubo89s0d1.jpg?width=960&format=pjpg&auto=webp&s=47b1282e4c7c8a7e9f351e1624d440b5759a12c7
Kaiser starts studying elements of psychology, and his goal is strictly to find out how to manipulate someone and make sure that they would serve him during matches. He needed a lackey, that would serve him under all circumstances, and the best way to find that lackey was to find someone that was close to breaking under pressure and despair.
And this is where the BM tryouts start.

Part III : Perspectives

This is where the duo meets for the first time, and their perspectives on the situation are very different from one another, but very similar in one aspect : they provide each other with what they need.
https://preview.redd.it/vyrcjzv8as0d1.jpg?width=960&format=pjpg&auto=webp&s=5d0c94fb7754c4ad6ea8c6cd5eeb352149c4e994
Ness starts out the BM tryout match very hopeful, but realizes that his individual abilities are his only functional tool and that he can't manage to spark magic with the teammates that he currently has. Ness is in a situation of despair, where he is realizing that he might not make it, and that his family was right to treat him the way they did.
Kaiser in the meantime, is in the exact opposite situation. He is alone, certainly, but also not worried : all he is doing is looking for someone with good enough skills, and in a precarious situation whose heart he can safely erode and tame. Ness needs someone to show him that magic does exist ; Kaiser needs a lackey that he can use to reach his goals. Ness needs a friend, Kaiser needs a test subject. Their relationship, is by definition profoundly unequal, and for that reason, Kaiser is also the only one of the two to be aware of that fact.
https://preview.redd.it/v9ezbkfjas0d1.jpg?width=960&format=pjpg&auto=webp&s=4b0613b95305a64ebc6041d1c2b8a73052a6473a
The rest of the match is pretty obvious : Ness finds a good partner to make his imagination come to fruition, Kaiser finds a dog to feed him passes, they get a hat trick together and are selected for the BM team. The important point though, is that Ness didn't actually find despair in that match : he was on the brink of realizing that he couldn't bring magic alone, but the second he was about to either give up or awaken, Kaiser came to him and became his provider for the magic he was seeking. That is the best way to make Ness' ego, his very being, dependent on Kaiser's existence.
This panel shows this best : Ness' play would've been suboptimal for anyone else, his magic would not have been sufficient for a different player. Kaiser's individual ability however, is so overwhelming that he effortlessly brings Ness the magic he seeks. Ness' magic wouldn't have worked if it wasn't for Kaiser.
Ness has never known what it feels like to create magic alone, and therefore he associates magic to Kaiser's presence. If Kaiser himself fails, that implies a personal failure on Ness' part since it means his magic didn't function. That's an extremely important element to understand for the codependency element of these two characters, and that's part of the reason why Ness has constantly been extremely defensive of every single one of Kaiser's failures so far in the story : the same way Kaiser's dream slowly became his own, his failures feel just as much his as they are Kaiser's.
https://preview.redd.it/0pl31b2abs0d1.jpg?width=960&format=pjpg&auto=webp&s=1137ca6530c1ec0ae89b1a7f0a3be49cf24f1ba3
Kaiser then goes on to become a very vicious player that specifically tries to scar his opponents as much as possible. The impossibility that Kaiser strives for, has become something he wants to incarnate for his opponents, an impossible behemoth to slay, the same way his dad was to him. Kaiser acknowledges this, however he associates the feeling of losing to such impossibility to weakness. To Kaiser, the fact that he let his father mistreat him for that long seems to be proof that he used to be a weak person, and that the true way to fight is to become just as evil and incarnate that feeling of impossibility to other people, as he says it to Ness : "Believing in the impossible is a curse, the instant people believe in the impossible is when they decide to give up. It's a survival instinct to guard against heartbreak, that's the way of weaklings, they kill themselves through this curse. Weaklings who dilute the purity of their egos to live longer are what I hate most in this world".
Kaiser has rationalized the abuse that he has gone through by assimilating his behavior to weakness, instead of recognizing this was the behavior of a child trying desperately to survive against impossible odds. The fact that he sees his past behavior as such and that he decided that he should become an abuser himself to get power back over his life, is already proof that his father's abuse won over his ego, and he doesn't know it himself. This is why his ego is fragile and diluted, and that's how he lost his way.
https://preview.redd.it/gnr2pmijbs0d1.jpg?width=960&format=pjpg&auto=webp&s=7e9c07a3f25650ab84e6cd8b3bc90d301a7d313b

Part IV : The reality of impossibility

This is where the NEL comes in. From what we know of Kaiser's objectives with the NEL, he has come to crush the local japanese ace, to give himself a publicity boost that would either prove to the world that he isn't inferior to Noel Noa, or to get himself a contract that would allow him to get out of his current club, both so he could compete with Noa in a less direct way, and therefore not have to face the impossible task that is destroying the system that has been built around him.
Both his intention of trying to destroy Isagi by showing him how impossible it is to beat him, and his intention to avoid beating Noa directly by instead trying to publicize himself as being a striker of equal mettle, show how his ego has been twisted from what it originally was : Kaiser has become addicted to the feeling of incarnating impossibility to other players and crushing them, and he has become very avoidant of any challenges that could seem impossible to him, the same way his father's abuse seemed impossible to overcome. He has created himself a predatory mentality unfit for a competitor, and he did it all as a survival mechanism to fight against impossible odds.
The problem really starts however, when his plan backfires, and it turns out the japanese ace specifically thrives on impossible challenges and does not stop improving. Isagi Yoichi, by the time of the PxG match, has become the incarnation of the impossible odds that Kaiser usually wants to avoid, but this time he is conflicted since Isagi is also the exact type of player that Kaiser wants to crush : he is forced to face his own fear, and the more the odds are against him, the more impossibility will catch up to Kaiser. Which is exactly what might lead to Ness' awakening.
https://preview.redd.it/cl0fcuo5cs0d1.jpg?width=960&format=pjpg&auto=webp&s=2eb5a41479308384a1dc7cdb9f4be2a40891ea55
Since Ness attributes his magic to Kaiser's success, seeing Kaiser fail (and maybe even resent him for it), is most likely what will bring Ness to the pit of despair that he got to escape from back in the BM tryouts. Ness will have to face his fear of not being able to bring magic to the world alone. And with what's been foreshadowed, I believe Ness' awakening will come with some sort of cooperation with Isagi, which in turn will make Kaiser realize that he is back to facing the impossible behemoth that he faced not so long ago. This is what will make him revert to his purest ego. But what is his purest ego exactly ?

Final part : Conclusions, and Kaiser's true ego

We finally get to the part where I stop holding everything back and I tell what's on my mind.
  1. I'll start with something very important : duos in Blue Lock are always doomed unless they become more than the sum of their parts.
Kaiser and Ness' duo made me realize it, especially with their very obvious parallels to Reo and Nagi, but duos often start out with one of the players (and sometimes both players) attributing a part of their ego to their partner. That right there, is exactly how egos are stifled.
In the case of Kaiser, though his intention was to manipulate Ness, he ended up creating an association in Ness' mind where though Ness sees his purpose in life to bring magic through football, he attributes his ability to bring magic to Kaiser, which means that in Ness' mind, he is incapable of doing it alone. I don't believe that's the case, but for Ness to prove it to himself, he has to try doing it first. The PxG match is the perfect opportunity for this, but that's not all.
https://preview.redd.it/p2zv1za0es0d1.jpg?width=1124&format=pjpg&auto=webp&s=dad6ddd89aca9f05adb18cc06825f6337f7b3702
Sae and Rin are also a very important example of this, since Sae knew from the start that having Rin associate him to his ego and use him as a reason to play football was a death sentence for both of them. I believe that Sae truly does want to win the Champion's league with his brother, but has let go of that dream and has tried to force Rin to do it as well to make sure both of them would reach their potential before hitting the wall that is the world level.
Reo has always attributed his dream of winning the world cup to the fact that he has Nagi by his side, and cannot really imagine achieving this dream without him. However, if Reo truly wants to evolve, I'm sure a lot of you are already anticipating this, but he has to let go of Nagi and evolve alone, which he most likely will do during the Manshine-Barcha match. Nagi himself doesn't have an objective, and has always improved as a player with the intention of helping Reo achieve his dream, which means that part of his ego is simply helping another player achieve his. Unless the both of them seperate at least temporarily, then Reo will never gain the confidence to achieve his dream alone, Nagi will never gain the ego to have his own dream and play football for the sake of his own passion, and neither of them will be able to cooperate on their common vision of winning together. And the way I know all of this ?
Is because Isagi and Bachira have already showed us the path of how a good duo functions. Bachira almost never awakened his true ego all because his loneliness made him see Isagi as essential to his well being, it forced him to look for players that would be able to keep up with his best football, and when he found them, he already thought he had won. Bachira realized that the only way he could keep playing with the players he admires and wants to rival, is by believing in his way of playing football instead of putting his belief in someone else. This is how duos survive : by having both players becoming better and fulfilled individually, and constantly pushing each other to individually become better before they rely on each other for victory.
https://preview.redd.it/bcjasudces0d1.jpg?width=1200&format=pjpg&auto=webp&s=b6339a69e35ab6868f134742dbd1b56cd1db4d27
  1. To get back to Kaiser and Ness, what that means is that Ness' evolution has to come at the cost of his dependence on Kaiser, and Kaiser's evolution has to come at the cost of the introspection he has to do to understand where his true nature comes from : this specific moment.
https://preview.redd.it/19jdamedcs0d1.jpg?width=960&format=pjpg&auto=webp&s=14f345c0c401e1be17aae850a33fc3faf259303b
My belief is that Kaiser's ego to incarnate the impossible isn't actually wrong, it's just taken from the wrong perspective. What Kaiser was since the very start, isn't a mindless perpatrator of violence that does it out of pleasure for crushing others : What Kaiser is, is a survivor.
\"I'll leave here someday.\"
No matter how tough the situation, no matter how much his father beat him, Kaiser never stopped believing or dreaming that he would one day free himself from his situation and rise against adversity. It might've been a small flame at first, but when his ego truly awakened was when he actually fought back for the first time. Kaiser isn't an impossible being because he is an unbeatable, violent monster, he is an impossible being because he rises against impossible odds no matter what.
\"The boy dreamed about going on a journey someday.\"
He is unfathomably resilient, and that is something that was very specifically cultivated from his experience of victimhood : Kaiser couldn't have become this kind of person if he was simply an abuser the same way his father was (which is currently what is stifling his ego), the only way he can be this impossible being is by going through what he did and surviving.
And in fact, that's also something that been shown in the manga already. After all, the only moment so far where Kaiser has showed us what could be his greatest performance, was when he had to rely on a play Isagi made to get a goal opportunity, and managed to beat 4 defenders (one of them being the best U20), culminating in a goal that's impossible to replicate even for the greatest players. Kaiser might be a self type ego that seeks impossible situations to reach flow.
https://preview.redd.it/rcpi8xb3ds0d1.jpg?width=1920&format=pjpg&auto=webp&s=8b64e5c2db2df699852631c44c4f308fb3efc417
A player's personality is often reflected through their playstyle : that's the case with Kaiser, with his KI symbolizing his impossible dominance, and his MV symbolizing his manipulative way of playing with people ; which is why I don't believe it's a coincidence that the one time Kaiser has truly made a play no one else could replicate was when all odds were against him. And yet ironically, this is also the goal that Kaiser hates the most, because he still hates his younger self for not having fought back until the last moment. What he sees as weakness, is what is actually his greatest strength.
Anyways if you've read this far, thank you very much and congratulations, and if you have any, please tell me your thoughts in the comments.
submitted by ZealousidealMess6678 to BlueLock [link] [comments]


2024.05.16 15:06 NoseBuzz UFL Special Teams Power Rankings - A Week 7 Review

UFL Special Teams Power Rankings - A Week 7 Review
The UFL Special Teams Power Rankings are back with a new format for your viewing pleasure! Let's discuss the performances of each unit in this week's review;
https://preview.redd.it/myw6fwzrbs0d1.jpg?width=4339&format=pjpg&auto=webp&s=c39260aa3a281bd5a9200cfa5ecb8dc8fa0357b0

Special Teams Player of the Week

JJ Molson - USFL Conference
After not scoring a single point through nearly 2 quarters of football, Molson was called upon with 3 seconds left in the first half for ~a 48-yard field goal attempt~. He nailed the kick, putting the Roughnecks on the board with some momentum heading into the second half. In the third quarter, ~Molson would make a 31-yard field goal~ to take the lead. About 4 minutes later, he would attempt ~a 62-yard field goal~, the longest of his professional career. Molson showed off his power and accuracy, sending the ball straight between the goalposts with room to spare. He finished his night with a short, ~21-yard field goal~, accounting for all of the Houston Roughnecks' 12 points and keeping them competitive throughout the game.
Ryan Santoso - XFL Conference
The San Antonio Brahmas were locked in a stalemate with the Roughnecks through the first quarter of the game when the Brahmas got down to the Houston 8-yard line. After a quick 3-and-out, Ryan Santoso kicked a 26-yard field goal to take the lead. The Roughnecks would respond with field goals of their own, making the score 12-3 heading into the fourth quarter. A touchdown and 3-point conversion later, the Brahmas tied the game and gave the ball back to Santoso, who kicked off 78 yards to the Houston returner. The San Antonio Coverage Team forced a fumble and put the ball back into the offence's hands. The Brahmas only got to the 33-yard line, forcing a long field goal attempt. Unfazed, ~Santoso drilled a 51-yard field goal~, securing the win for his team!

Kickers

Kickers went 15/17 on field goals (88.2%) this week, slightly above the season average of 87.2%. There was a season-high of 5 field goals over 50 yards, including multiple attempts over 60 yards. Here are the UFL Week 7 Kicker Power Rankings;
https://preview.redd.it/jc39k4yxbs0d1.jpg?width=925&format=pjpg&auto=webp&s=8ca63e258f16d49d4dfb4cff5415ebfd5f65194e
Standouts;
  1. Jake Bates (MICH) had a stellar game, going 3/3 on field goals and improving his outdoor record to 4/6. His longest field goal of the night was ~a 51-yard attempt.~
  2. Andre Szmyt (STL) completed both of his field goal attempts, ~including a career-long 61-yard field goal~. He now holds the third-longest field goal in UFL history and has made a 50+ yard field goal in each of his last four games.
  3. Matt Coghlin (MEM) made ~his lone field goal attempt from 54 yards~ out and now leads the league in field goal completion percentage at 92.3%.
    Slip-ups;
  4. Matt McCrane (DC) went 1/2 this week, missing a 43-yard field goal. This marks his third consecutive game with a missed field goal and his second miss under 50 yards.
  5. Ramiz Ahmed (BHAM) is in the same boat, going 1/2 this week, missing a 41-yard field goal, and recording his second game in a row with a missed field goal under 50 yards.

Punters

Punters averaged 45.4 yards and 38 net yards per punt across 26 attempts this week, both significantly higher than the season average through 7 weeks. They managed to keep 6 punts inside the 20-yard line (23%), including four that remained inside the 10-yard line. Kick power was on display with over 30% of punts travelling further than 50 yards. Additionally, 6 punts that travelled out of bounds, matching the season-high seen in Weeks 4 and 6. Here are the UFL Week 7 Punter Power Rankings;
https://preview.redd.it/isar1dzybs0d1.jpg?width=925&format=pjpg&auto=webp&s=01fed113caa27a92efb40cb0100b9ed87d36f590
Standouts;
  1. Sterling Hofrichter (STL) punted 3 times for an average of 47.7 yards and 45.3 net yards. He had 2 punts remaining inside the 20-yard line, with 1 landing inside the 10-yard line. After a rough Week 6, he returns to form, leading the UFL in net average, punts inside the 20-yard line, and punts inside the 10-yard line.
  2. Paxton Brooks (DC) punted 4 times for an average of 42.8 yards per punt. He didn't concede a single return yard, forcing 2 fair catches and having 2 punts downed by the DC coverage unit. This resulted in his best statistical performance of the year, averaging 42.8 net yards per punt with 2 punts inside the 20-yard line.
  3. Matt White (MEM) punted twice for an average of 42.5 yards and 43 net yards per punt. He is one of the few former USFL punters to excel under the XFL-style punt rules, with 39% of his punts remaining inside the 20-yard line while only recording 3 touchbacks.
Slip-ups;
  1. Marquette King (ARL) punted 2 times for an impressive average of 49.5 yards per punt but struggled to keep the ball in play. Both of his punts resulted in touchbacks, hurting his net average, which was just 24.5 net yards per punt.
  2. Brock Miller (MICH) averaged 47.8 yards and 41.6 net yards per punt, including a perfect punt that was downed on the opponent's 1-yard line. Although these numbers look good on paper, they could have been even better if 2 of his punts hadn't resulted in touchbacks. Miller has now recorded 4 touchbacks over his last 11 punts.

Kickoff Specialists

There were 38 kickoffs this week, with specialists averaging 68.4 yards per attempt, which nearly matches the league average of 68.2 yards per kickoff through 7 weeks of play. A total of 19 kickoffs (50%) that travelled further than 70 yards, which is slightly above average. Additionally, 8 kickoffs (21%) remained inside the 30-yard line. Here are the UFL Week 7 Kickoff Specialist Power Rankings;
https://preview.redd.it/o3jpvvkzbs0d1.jpg?width=925&format=pjpg&auto=webp&s=1a4db401ca06ff8fd2340c6f1be31e6bb8dea11e
Standouts;
  1. Ryan Santoso (SA) kicked off 3 times, averaging 73.7 yards this week, with all 3 of his kickoffs travelling further than 70 yards. His 78-yard kickoff, which resulted in the opposing returner fumbling the ball, was key to the Brahmas' victory.
  2. Jonathan Garibay (ARL) averaged 71.6 yards per kickoff, with 6 of his 7 kickoffs (86%) travelling further than 70 yards, giving his team great field position all game long. He also had 2 kickoffs (28.6%) remaining inside the 30-yard line.
  3. JJ Molson (HOU) had 4 kickoffs, averaging 74 yards per attempt, with 3 kickoffs (75%) travelling further than 70 yards. He also kept 1 kickoff (25%) inside the 30-yard line.
Slip-ups;
  1. Jake Bates (MICH) kicked off 6 times for an average of just 61.5 yards per attempt, marking the first time his average has dipped below 70 yards since week 2. This was also his first week without a 70+ yard kickoff.
  2. Sterling Hofrichter (STL) took over kickoff duties this week, averaging 71 yards across 5 attempts, including 3 kickoffs (60%) that were longer than 70 yards. Unfortunately, he also recorded his second kickoff out of bounds in just 9 attempts.

Long Snappers

There were 25 long snaps that were shown in highlight packages this week, the most we've seen all season. These included 17 field goal snaps, of which 13 were Strikes (76%), and 8 punt snaps, of which 6 were Strikes (75%). This gives the long snappers a collective Strike percentage of just over 75%, which is lower than the season average of 84%. Additionally, 2 long snappers contributed in coverage, each recording an assisted tackle. Here are the UFL Week 7 Long Snapper Power Rankings;
https://preview.redd.it/14vrws50cs0d1.jpg?width=925&format=pjpg&auto=webp&s=eae875d596c5bd0f3a444e0d3987d81c0b7a7d5c
Standouts;
  1. Jordan Ober (MICH) was perfect in Week 7, with 3 field goal snaps and 2 punt snaps recorded as Strikes. He continues to excel in high-pressure situations and has also performed well in coverage.
  2. Alex Matheson (STL) had all 4 of his snaps recorded as Strikes, including 2 field goal snaps and 2 punt snaps. More contribution in coverage would be ideal, but if he maintains this level of performance, he could reach the top spot in the Power Rankings by season's end.
  3. Ryan Langan (BHAM) had 2 field goal snaps and 1 punt snap, all listed as Strikes this week, continuing his impressive performance. He has recorded just 3 Balls across 21 highlight snaps.
Slip-ups;
  1. Logan Klusman (HOU) struggled this week, with just 3 of his 5 highlighted long snaps being recorded as Strikes. He was drifting up this week, with 1 field goal snap and 1 punt snap being sent above the Strike Zone. This marks his first missed snaps of the season.
  2. Antonio Ortiz (ARL) was highlighted only once this week, with his lone field goal snap travelling too close to the ground and being recorded as a Ball.

Kickoff Returners

There were 37 kickoff returns in Week 7, with returners averaging 24.1 yards per return, the lowest weekly average all season. Although 8 returns (22%) travelled more than 30 yards, there were also 3 fumbles, the highest number in a single week. Here are the UFL Week 7 Kickoff Returner Power Rankings;
https://preview.redd.it/32tqlnu0cs0d1.jpg?width=925&format=pjpg&auto=webp&s=dc18d20c7599162fcc83491b5304f80ac3e5b9d5
Standouts;
  1. Titus Swen (MEM) continues to dominate, returning 7 kickoffs for a total of 199 yards, averaging about 28 yards per attempt. He had 2 returns over 30 yards (29%) and recorded a new career-long of 38 yards.
  2. Joe Powell (ARL) had his first return as a Renegade in 2024, covering 41 yards, the longest return in Week 7.
Slip-ups;
  1. Juwan Manigo (ARL) averaged 23.3 yards across 3 kickoff returns this week, including a long of 31 yards. He might've had a better stat line if he didn't also record his first muffed kickoff.
  2. Galvin Holmes (MICH) returned 3 kickoffs for a total of just 37 yards, with a longest return of 20 yards. He struggled fielding a kickoff, causing the Panthers to start their opening drive on their 6-yard line. Galvin Holmes was released earlier this week and Terry Wright has been signed to give the Panthers their first true threat at the Returner position.

Punt Returners

There were 12 punt returns this week, with returners averaging a season-low of just 5.1 yards per return. Only 2 punt returns (17%) travelled more than 15 yards, and there were 3 fumbles, all recovered by the opposing team. Here are the UFL Week 7 Punt Returner Power Rankings;
https://preview.redd.it/bl591991cs0d1.jpg?width=925&format=pjpg&auto=webp&s=091e1d66197990b5649974ad71466a31f7129e1d
Standouts;
  1. Darrius Shepherd (STL) has returned after missing 2 games due to injury, returning 1 punt for 16 yards and reclaiming his spot as the best punt returner in the UFL.
  2. Marquez Stevenson (SA) had 3 punt returns, averaging 9.7 yards per attempt, with a long of 16 yards.
Slip-ups;
  1. Juwan Manigo (ARL) appears on the Slip-ups list again after returning 2 punts for -3 yards, including ~this muffed punt~ that was recovered by the opponents.
  2. Chris Rowland (DC) only recorded 2 yards on 2 punt returns this week. He also muffed a punt leading to the opposing team recovering the ball.
  3. Isaiah Zuber (BHAM) couldn't record any return yards across his 2 punt returns and was the third Punt Returner to ~have trouble fielding a punt, resulting in a turnover.~

Coverage Teams

Coverage Teams across the league performed well this week, allowing an average of just 5.1 yards on 12 punt returns and 21.4 yards on 37 kickoff returns. There were 7 penalties for a total of 55 yards, which inflates the average yards allowed per kick to 20.6 yards. Additionally, another punt was blocked, bringing the total number of blocked kicks to 8 through 7 weeks of play. Here are the UFL Week 7 Coverage Team Power Rankings;
https://preview.redd.it/4obbsup1cs0d1.jpg?width=925&format=pjpg&auto=webp&s=82726e22fac9bf67921939abd66a4ec590a100d2
Standouts;
  1. The St. Louis Battlehawks allowed an average of 2.3 yards on 3 punt returns and 27 yards across 4 kickoffs. They recorded their third blocked punt of the season and continue to lead the league in blocked kicks through 7 weeks.
  2. The DC Defenders made a strong comeback after struggling the past 2 weeks, allowing an average of just 12.3 yards on 3 kickoffs, the lowest we've seen in a single game all season.
Slip-ups;
  1. The Michigan Panthers were handed 2 penalties on special teams this week, totalling 15 yards. This marks their third consecutive week with a penalty after not receiving any through the first 4 weeks of the season.

Individual ST Stats

Here's who is making an impact on Special Teams;
https://preview.redd.it/0hns0152cs0d1.jpg?width=925&format=pjpg&auto=webp&s=b381e9002d7ef63d70f2a9fcdeef879bfcc68556
Here are your most penalized Special Teams Players;
https://preview.redd.it/2kbhrij2cs0d1.jpg?width=867&format=pjpg&auto=webp&s=5d150fc84e081dacfdb70131fe49469a9fddf186

Holders

Here are the UFL Week 7 Holder Power Rankings;
https://preview.redd.it/tzey3pm3cs0d1.jpg?width=925&format=pjpg&auto=webp&s=ef2df46daa26a7959118da977f23742440be7424
Standouts;
  1. Paxton Brooks (DC) wrangled in a low snap this week and had the ball where it needed to be despite McCrane missing the kick. He has faced the most challenges holding on field goals and consistently gives his kicker the best chance with errant snaps.
  2. Marquette King (ARL) handled a low snap on this field goal attempt, setting his kicker up for success.
  3. Brad Wing (SA) faced his first challenge as a holder with a snap that was inside. He managed it without issue, ensuring a successful attempt.
  4. The UFL Special Teams Power Rankings are back with a new format for your viewing pleasure! Let's discuss the performances of each unit in this week's review;
Thank you for reading my work! If you have any questions/feedback please let me know down below.
submitted by NoseBuzz to UnitedFootballLeague [link] [comments]


2024.05.16 15:06 sk716theFirst Updated Case Long Timeline

Updated with autopsy results.
Morphew Case Map - Google My Maps - Barry's iPhone Data - Google My Maps - Barry's Truck Events - Google My Maps
August 5, 1994 – Suzanne Moorman marries Barry Morphew The Alexandria Times-Tribune Alexandria, Indiana 05 Jan 1994, Wed • Page 4
December 1999 – Barry and Suzanne Purchase 26040 Cal Carson Rd, Arcadia, IN This is the house where he dug a hole in the yard and buried everything he didn't want to move to Colorado. (AA ft 55 page 53)
November 2013 – Suzanne Inherits $208,000 upon the Passing of her Mother. MB provided documents that Suzanne inherited approximately $208,000 in 2013 at the passing of her mother.
August 2016 – Suzanne inherits $217,000 upon the death of a grandmother. Suzanne’s grievance list included multiple references to Barry controlling the finances.
April 12, 2018 – The Morphew’s Purchase 19057 Puma Path Barry and Suzanne Morphew purchase 19057 Puma Path for $1,575,000.
June 1, 2018 – The Morphews move to Colorado. (PH – Harris) SA Harris: Yeah, they moved in 2018. I believe they left around June 1st, 2018. to move to Colorado. So roughly a year and a half of the time is what Sheila originally said in that.
September 2018 – Suzanne sends “Howdy stranger” message to JL First contact since high school.
Fall 2018 – Libler’s daughter sees messages from Suzanne on his phone. Libler breaks it off.
Thanksgiving 2018 – Barry obsessive/possessive. While Suzanne was at the Oliver’s house, she had stepped away from her cell phone to use the restroom, and Barry tried calling her several times within a few minutes, then tried calling Sheila, then tried calling Darin.
Holidays 2018 – Suzanne finds Libler’s LinkedIn Page. Relationship Rekindled
January 2019 – The Mexico trip where Barry took Suzanne’s phone Mexico trip mentioned in the grievances list where Barry took Suzanne's phone.
February 11 – 14, 2019 – Suzanne in New Orleans with Libler Barry admitted to questioning Suzanne about the New Orleans trip, further evidence he suspected the affair.
April 2019 – Suzanne meets up with Libler in Indiana She does not see SO on this trip.
July 2019 – Suzanne and Libler meet up in Michigan Barry called SO while Suzanne was in MI visiting her fatheJL, wanting to know why Suzanne wasn't returning his calls.
September 2019 – Barry stalks Suzanne and Shelia Oliver, creeping through woods. Barry stalked Suzanne and Sheila at the Puma Path house in September 2019. This is upon his early return from a trip to Arizona.
October 2019 – Libler and Suzanne in Dallas Suzanne and Libler spend two nights at the Galleria.
September – November 2019 – Barry aggressively pursues KW around Salida. From the first time KW met Barry, she said it felt like "he was putting his tentacles out."
Holidays 2019 – Suzanne and Libler stop talking on the phone because she is afraid Barry will find out. They shift to more covert ways to communicate. Barry's second device makes its first appearance.
January/February 2020 – Suzanne in Florida, gets spy pen, sees Libler Suzanne in Florida, SO gives her the spy pen during this trip. Suzanne records a conversation with Libler on this trip.
Late February 2020 – Suzanne in Florida, sees father and Libler. Suzanne skips out on time with her father to see Libler. Barry goes to Florida.
March 2020 – Spy pen records argument between Suzanne and Barry. “It’s money. It’s about money.” “… I have lived for years being told how I should feel, how I should act, how I should look, what I should drink, what I shouldn’t drink, what I should put in my body, what I shouldn’t put in my body … ”
March 20, 2020 – Jekyll and Hyde text exchange between Suzanne and SO, MM2 suggests restraining order. "It’s Jekyl and Hyde again … Pretty much told him I can’t be healthy and stay in this."
March 22, 2020 – Spy pen records Barry listening to Forensic Files episodes, call with Suzanne on drive to Pueblo Coincidentally one of the episodes involved a woman "disappearing" after a bike ride.
April 21, 2020 – Messages between Suzanne and Libler “I want to be with you,” “I can only be me with you,” I love you,” “I need you.” “You know I was born to love you.”
May 4, 2020 16:05 – Barry makes 3 second outgoing call to Suzanne This was the first logged call in Barry’s phone to or from Suzanne since February 7, 2020.
May 5, 2020 – Suzanne drives MM2 to Gunnison Suzanne drives Macy to Gunnison, CO to meet MM1 for a road/camping trip through Utah and Idaho with MM1's best friend.
May 6, 08:44 – Suzanne sends MM2 a text “Good morning! I miss you already!”
May 6, 10:13 – Suzanne: “I’m done. I could care less what you’re up to and have been for years.” From 14:43 to 17:00 Barry replied, “When I’m dead,” “Going to see my savior,” and “This life on earth is a mear (sic) grain of sand compared to eternity.”
May 6, 2020 – 14:43 – From Barry to Suzanne: “I’m sorry if things went the way they did. I have a problem dealing with the way you accused me of hiding checks. If you think I’m as terrible of a person to hide our accounts and have ones you don’t know about you don’t know me. All I do is for you and the girls. All. When I'm dead, which won't be long, you guys will be taken care of. Please stop being angry. If I can control my hurt heart I think I can overcome your distant unlovingness toward me. Honey, I swear it's the hardest thing I've had to do. I love you I always will.”
May 6, 2020 – 15:51 – Barry to Suzanne: “I promise you were wrong about all the crazy thoughts about me. I have always been faithful. Always. Why would I ever want another when I'm married to the most beautiful, sweet, kind, loving, woman as you? Only a fool would stray from an angel like you.”
May 07, 2020 – Suzanne messages Libler about how magical past days had been. Barry wants a new truck. 16:43 - “Been studying all afternoon. I’m gonna bike now. I’ve got veggie soup on for supper.”
May 7, 2020 – SB puts new tires on Suzanne’s bike Bike mechanic was interviewed by law enforcement.
May 7, 17:13:52 – Barry Works Out at GD’s House Truck log files place Barry at GD's home at 5:13 pm.
May 7, 2020 23:00 – “I finally got the job” text from MM1 goes unanswered. Q (Lindsey): Anything on May 6th that didn’t seem normal? Was there a text from Mallory to Mr. Morphew? A (Grusing): I believe that’s the night of May 7th. Mallory, Macy, and their friend Holly are out on a trip towards Utah and Mallory is sending pictures to both Suzanne and Barry but I was ... Read more
May 08, 07:03 – The Grievance List: Suzanne’s phone backs up a list of 50 reasons why she wanted to leave marriage on “Notes” Not safe alone with you. Can’t be trusted - Oppressive - Slam on brakes when angry - Threaten to jump out of car - Gun ...
May 08, 08:43 – “I will continue to do your invoicing when you need to.” "When FBI Agents showed Barry these texts during interviews in 2021, he said he did not think Suzanne was serious."
May 08, 09:28 – Suzanne texts sister about Barry’s abuse. “It’s hard dealing with the harsh abrasiveness and having to show respect. He’s also been abusive, emotionally and physically. There’s so much … I went thru a period of acceptance and I feel more angry now. Anger at what I’ve allowed.”
May 08, 10:55 Barry: “I Love You, Suzanne.” “But, in the afternoon, it (the text fight) was like it never happened. She texted me back and it was just like, ‘Hey, what time are you coming home? Hey, this or that. Just pick this up or pick that up.'”
May 08, 13:18 – Barry texts Salida Stove and Spa about getting the hot tub fixed. "Asking when he could come out to the home."
May 08, 15:43 – Barry’s iPhone receives an SMS message associated with the unknown device This second device was first used on November 30,2019 and was associated with Barry’s iPhone 91 times since then, compared to 1,701 associations with the primary User ID since November 2019.
May 8, 19:06 – Moonlight Pizza and Phone Calls Barry convinces Suzanne to meet him at the Tailwinds site before going to pick up Moonlight Pizza together.
May 08, 21:04 – 20 Facebook friend requests, 3 men named “Jeff.” Barry’s lurking at the River. Barry was asked about his phone pinging down by the river during the Facebook posts on Friday night and asked if he was outside. Barry said, “I could have been. I don’t remember. I chase critters around the house all the time.”
May 09, 00:02 – Incoming call on Suzanne’s phone (PH CAST) Incoming call on Suzanne’s phone (PH CAST)
May 09, 02:07 – Outgoing call on Suzanne’s phone (PH CAST) 02:07 am outgoing call on SM’s phone (PH CAST)
May 09, 06:00 – Barry’s phone received call (PH CAST) 06:00 am BM’s phone received call (PH CAST)
May 09, 06:46 – Barry’s phone registered “Power On” Comes out of Airplane mode.
May 09, 07:19 – Barry’s cell received signal (PH) Barry’s cell received signal (PH)
May 09, 07:22 – 07:39 – Barry at “Tailwinds” worksite Barry’s phone registered locations at his “Tailwinds” work site near Poncha Springs.
May 09, 07:35 – Suzanne texting SO Discussing Sheila's daughters wedding on Sunday.
May 09, 08:00 – MG was with Barry working on the rock beach site until 10am(?). Gentile: “He said that he had to go make the wife happy – do some hiking or biking.”
May 9 – Morning – Suzanne messaging Jeff “He’s still wanting Arizona.”
May 09, 09:50 – Barry to Suzanne: Want to go on hike? *Text Exchange\* Barry to Suzanne: Want to go on hike?
May 9, 2020 – 11:14 – Suzanne received a second password reset message from Facebook Previous reset was while Barry was down by the river on the evening of the 8th.
May 09, 11:15 est. – Barry tells Morgan Gentile he could “bury a body” and it “would never be found.” Gentile: “He seemed stressed. He definitely seemed weird on Saturday.”
May 09, 11:55 – Dead Turkey Hunt or Barry Takes Down His Trail Cameras Barry said he was looking for a turkey that Mallory had shot previously with a bow, but they had never found.
May 09, 13:35 – Barry leaves home again. Checked on job at Kim Gyms
May 9, 13:40(?) – Suzanne texts Libler Guess who is alone again?
May 09, 13:46 – Barry and the backhoe After texting, Barry drove by TK's house to see the backhoe, but did not get back in touch to buy it. In 2018, Barry used a backhoe to dig a large hole in his front yard, fill it with items to include furniture, and cover it over, planting alfalfa on top.
May 09, 13:51 – 14:13 – Barry at DSI, replacing Bobcat blade He was wearing a blue t-shirt and khaki shorts.
May 09, 14:03 – Suzanne sends sunbathing pic to Libler, last proof of life. “Well, look at her. She’s obviously drunk. Look at her eyes. Do you know what drunk eyes look like?
May 09, 14:11 – Suzanne sends last LinkedIn message to Libler: “I’m on wa.” Libler sent response messages at 2:39PM, 2:46PM and 2:47PM that Suzanne did not answer.
May 09, 14:26 – Barry texts Suzanne, “Done headed back.” He texted Suzanne that he was done and was headed home.
May 09, 14:31 – Barry texted Suzanne, “Did you leave.” At 2:31 PM, Barry texted Suzanne, “Did you leave.”
May 09, 14:39 – Libler messages Suzanne, she does not respond. First unread. Messages from LinkedIn show they were talking about how Suzanne is in love with Jeff before she went missing.
May 09, 14:43 – Barry’s phone and F-350, per telematics, arrive at the Morphew residence. "The photo is shown in the courtroom, Suzanne smiling. Truck GPS coordinates show Barry’s truck goes into park at 2:43:59. Phone coordinates show he walks around the house. You can hear a pin drop in the courtroom as tension is high." - Carol McKinley, PH Tweet
May 09, 14:44 – Shooting Chipmunks? Barry had a .22 in the moments when Suzanne ceased the communicate with everyone she loved in the world. Shooting Chipmunks? Barry had a .22 in the moments when Suzanne ceased the communicate with everyone she loved in the world. (See: https://www.reddit.com/SuzanneMorphew/comments/17lfboz/barry_and_the_chipmunks_aa_excerpts/ )
May 09, 14:46 – Libler messages: “Hey … your weather looks great” Second unread. No response from Suzanne.
May 09, 14:47 – Jeff sends another messages to Suzanne with no response. Third unread. Jeff sends last message if the day to Suzanne with no response.
May 09, 16:00 – 17:30 – Defense says Barry was at Salida Stove and Spa Salida Stove and Spa's posted hours have the store closing at 2pm on Saturday. Telematics show Barry's truck in his garage during the time he was supposedly at Salida Stove and Spa.
May 09, 16:44 – Barry parks his truck in the garage. Barry claims to have been loading his truck and cleaning off his workbench. (See: https://www.google.com/maps/d/edit?hl=en&mid=1FSqlFRrywR8FkytAYkNM-bdSxvKVK5MP&ll=39.173623131314%2C-105.63244&z=8)
May 09, 17:33 – Barry’s truck system manually rebooted Barry attempted to disable the trucks GPS and SYNC features.
May 09, 18:40, 18:46 – SO sends two Snapchats to Suzanne that were never opened SO sends two Snapchats to Suzanne that were never opened
May 09, 21:25 – Barry’s truck goes into reverse, backs 96.8 feet down driveway Barry backs 96 feet out of the garage.
May 09, 22:17 – Barry’s Phone Exits out of Airplane Mode Barry's phone comes out of airplane mode at the Morphew residence.
May 10, 02:53 – Outgoing call on Suzanne’s phone Possible glitch.
May 10, 03:25 – 03:48 – Barry’s truck door opened and closed "SA Hoyland noted over eighty events involving the F350 during this timeframe."
May 10, 03:58 – Barry’s phone moves from home to near where Suzanne’s bike found 3:58 am BM cell moves from home to near 225/50 where bike found Carol McKinley PH Tweets (read from bottom tweet up): 431 am 5/10 Barry’s phone goes back into airplane mode at the his home. 5:37 am – morphew turns into buena vista & heads towards broomfield. 538 he texts his mom “happy ... Read more
May 10, 04:10 – 04:23 – Last Activity from Suzanne’s iPhone Sergeant Mullenax asked dispatch to ping the number given for Suzanne’s cell phone. Dispatch informed Mullenax that the cell phone appeared to be off and last known activity was at 4:23AM on the present date, with a general location about 11.5 miles west of a cell tower in Poncha Springs, CO.
May 10, 04:32 – Barry’s Phone Goes Back into Airplane Mode Barry's Phone Goes Back into Airplane Mode
May 10, 04:32 – 05:14 – Chasing Elk, or Staging Evidence? Barry's trip to Garfield adds an approximate five miles each way to his morning trip, and places Barry and his vehicle in the direction the helmet was discarded - west from the bicycle.
May 10, 05:00 – Morgan Gentile Hears Barry’s Truck on Hwy 50 Gentile stated she did not see the truck but that his truck has a very distinctive exhaust.
May 10, 05:14 – 06:56 – Barry on the road to Broomfield. Barry phone exits airplane mode while heading towards Buena Vista, CO.
May 10, 08:10 – Trash Dump #1 – RTD Bus Stop Hwy 36 Agent Grusing: "Yes. He would have time -- with the passenger door opening and closing -- like it would say passenger door opened at 8:10:36 am and then passenger door closed at 8:12:13 am. So it took about a minute and a half and that trash can is only 10 to 15 steps away from where the truck was parked."
May 10, 08:14 – 08:20 Holiday Inn Express, Broomfield. Trash Dump #2 Grusing: "He said he parked there because he hoped someone would come out and he could go in the hotel before checking in and get a free breakfast." (Note: It was mid-COVID lockdown, building capacities were down to single digits.)
May 10, 08:41 – 08:46 – “I made it to Broomfield call me when you get a chance” Barry texts Suzanne.
May 10, 08:46 – Barry carries items into the Holiday Inn Express “If there’s clothes in my truck, there was probably old clothes I threw away.”
May 10, 10:06 – Barry exits hotel room. He's carrying a charcoal long-sleeved shirt, two white bags, and a pair of boots.
May 10, 10:20 – 10:41 – McDonald’s – Trash Dump #3 SA Grusing said Barry had a small item in his hand and used one arm to push it down, then both to push it further down as Barry was shown the photos.
May 10, 10:47 – 11:18 – Men’s Wearhouse Trash Dump #4 Barry was told he was there for about 40 minutes and asked if he remembered what he was doing there. Barry said, “I think I was still cleaning my truck, umm, yeah, yeah I mean, like I said, I just uh, I would, I was probably getting crap out of my truck like I said, which I’ve done my whole entire life.”
May 10, 11:18 – Barry calls MG "Barry called he was out of breathe (sic) panting but fatigue, kind a like hungover but he doesn’t drink, honestly when I hung up I thought to myself he sounded like he had the worst night of his life.” - MG
May 10, 11:23 – 11:36 – Barry back at the HIE Barry carries in disorganized papers in a binder. Carries out an organized binder.
May 10, 11:57 – 12:25 – Barry at the worksite Barry spent 28 minutes removing a few blocks from the wall.
May 10, 12:28 – 12:41 – HIE Trash Dump #5 A camera recorded Barry throwing away: a small item, one white trash bag, larger in size than the previous bags in one hand, a black container, along with a piece of clothing, possibly a camouflage coat.
May 10, 12:42 – 18:03 – Barry remains in his HIE room. ”At 3:30PM, Barry sent an outgoing message to Suzanne 'Call me'"
May 10, 2020 (Time Unknown) – Libler wishes Suzanne a Happy Mother’s Day Commented that it would be a hard day because she missed her own mother.
May 10, 2020 – 15:30 – Barry texts Suzanne from his hotel room. At 3:30PM, Barry sent an outgoing message to Suzanne “Call me”
May 10, 15:50 – 17:45 – Suzanne is discovered “missing” “I’m just so sad and REDCATED and I texted mom for Mother’s Day and she still hasn’t answered and I’m scared her and dad probably got in a big fight and I don’t even know it just made me want to be gone even more because I don’t want to be around them it hurts me and I know if REDACTED is working I might have to be home a lot more and it’ll probably be the worst summer of my life.”- MM2 text.
May 10, 17:55 – 19:10 – Barry leaving Broomfield 6:10 pm - Barry entered the lobby carrying two shovels and placed them beside the front desk. He made subsequent trips, placing more tools in the same spot.
May 10, 19:31 – Chaffee County finds the bike “Something is up with the front tire,” Deputy Brown
May 10, 20:42 – Barry arrives at CR 255 & US 50 "Barry is heard asking if deputies saw any “cats” on the road and a deputy says not recently."
May 10, 21:37 – CCSO Commander Avila brings Barry into the house for scent items. Barry does not call out or look for his wife in the home.
May 10, After 21:47 – Barefoot prints in the Bobcat Bucket Deputy Brown was walking in the driveway when Deputy Defurio told him that there were barefoot marks inside of the bucket on the Bobcat. Deputy Brown went with him to examine and found that the cutting blade on the bucket of the Bobcat appeared to be newly replaced, along with the nuts and bolts.
May 10, 22:00 – MG and JP smell chlorine and have the wrong tools in Broomfield. “It looked like Barry had removed top caps that was it. We also did not have the tools we need like a packer or gravel.”
May 11, 2020 – First Interviews, Puma Path Searched "On May 11, 2020, at about 7:00AM, Barry called Morgan and said that Suzanne was missing and he thought a mountain lion may have attacked her. Morgan explained that Barry was initially crying but then abruptly shifted to the specifics about the Broomfield job."
May 11, 2020 – 14:47 – Libler sends last message to Suzanne. Wishing her well for her scheduled final cancer treatment that day.
May 12, 2020 – 20:00 – Barry found digging in the trash at Poncha Market “He went to write down a description of maybe what she was wearing,” Butala said. “I just thought it was weird because he didn’t explain what the color of her eyes were or her hair or anything about her, like how tall she was or anything.”
May 13, 2020 – Deputy Carricato took photos of scratches on Barry’s left arm and hands. These injuries appeared to be healing, several days old scratches.
May 13, 2020 – Fundraiser created $33,552 raised
May 17, 2020 – 11:13 – Barry’s “plea” video is released on Facebook. “Oh Suzanne, if anyone is out there and can hear this, that has you, please, we’ll do whatever it takes to bring you back. We love you, we miss you, your girls need you. No questions asked, however much they want – I will do whatever it takes to get you back. Honey, I love you, I want you back so bad.”
May 19, 2020 – Interviews, Pneu-Darts, Range Rovers "CCSO Deputy Scott Himschoot was present during the search at 19057 Puma Path, in the laundry room, and was asked to collect a “pneu-dart box, empty,” one plastic hypodermic cover, one Pneu-dart book from safe in garage, one dart from box under bench in garage, among other items. The plastic cover was located by evidence search teams in the dryer, inside of the sheets belonging to REDACTED bed." (At some point we had confirmation of a to-do list Suzanne left including MM1s bedding in hopes that the older girls would spend the night. Cannot remember the source.)
May 20, 2020 – Spy Pen found. "The pen was located in a cloth bin amongst women’s bras. The cloth bin and pen were inside the walk-in closet in the master bedroom, located on the ground level of the residence. Detective Hysjulien located, with the pen, the controller and headphones for playback and a USB cable."
June 1, 2020 – Barry files for guardianship. Within a month of Suzanne’s disappearance, Barry began to liquidate assets.
June 1, 2020 – TD interviews Barry on camera. "So, uh -- we uh --. We had two daughters that were coming home from a trip. And I got a job in Denver that I wanted to get started on on Sunday. Set it up for my work because my rookies are coming in Sunday night. (Unintelligible) Monday but I, being the owner, I wanted to get everything lined up so that (Unintelligible).
June 6, 2020 – Barry closes on IN home. Pockets $750,000
June 25, 2020 – Barry purchases the Longhorn Ranch property for $165,000 Property Address 8366 LONGHORN DR
July 13, 2020 – Barry sells Suzanne’s Range Rover. Leaves Suzanne's sunglasses in the car.
Aug 20, 2020 – Lauren Scharf Interviews Barry “People don’t know the truth, so they’re gonna think what they’re gonna think.”
October 05, 2020 – Barry lists Puma Path home for sale. Originally listed for $1,759,000.
November 2020 – Barry Commits Voter Fraud Barry filled out Suzanne's ballot and mailed it in.
February 17, 2021 – Barry Sells Longhorn Ranch property for $150,000 A $15,000 loss. Same property sold on 04/21/2021 for $175,000, indicating Barry needed the money fast.
March 3, 2021 – 19057 Puma Path sells for $1,625,000. Barry and Suzanne Morphew purchased the home on April 12, 2018 for $1,575,000.
May 4, 2021 – Warrant Issued for the Arrest of Barry Lee Morphew CRS/CHARGE: 18-3-102 (1), (a) Murder in the First Degree, a class 1 Felony, 18-8-610. Tampering with Physical Evidence, a class 6 felony, 18-8-306, Attempt to Influence a Public Servant, a class 4 Felony.
May 5, 2021 – 09:15 – Barry Lee Morphew Arrested for the murder of Suzanne Renee Moorman Morphew "Morphew was arrested around 9:15 a.m. on Wednesday, May 5 near his home in Poncha Springs. FOX31 News has obtained video of the arrest, which shows his truck stopped on the side of the road near several police vehicles. He can be seen standing just off the road with an officer." AA: https://www.documentcloud.org/documents/21065843-21cr78-morphew-redacted-affidavit
August 9-12, 2021 – Preliminary Hearing. Day One: https://docs.google.com/document/d/15wZ86C3zQ6kh9VGOUCJcr0ipCoFeaXkdowmwyaruiIQ/edit?usp=drive_link
Day Two: https://docs.google.com/document/d/1QKa1jcH2dAqe9Wezew-KbLCDuicrm1HgfwC4oGwM8Dg/edit?usp=drive_link
Day Three got corrupted so it's gone.
People's exhibit images: https://imgur.com/a/hgvlBUt Defense exhibit images: https://imgur.com/a/VC3ZfUZ
April 19, 2022 - Case against Barry Morphew Dismissed Without Prejudice. Prosecution asked for the case to be dismissed.
May 2, 2023 – Barry files $15,000,000 lawsuit against Chaffee County, et.al. https://www.9news.com/article/news/local/barry-morphew-lawsuit/73-3cea50c2-cdae-4338-8de9-9e113d33db6c
May 8, 2023 – Fraud Lawsuit filed against Barry in Indiana. Property dispute. https://denvergazette.com/news/courts/barry-morphew-sued-fraud-allegations-land-dispute/article_1c7cd90e-f4f5-11ed-9778-47c9c303d16d.html
September 22, 2023 – Suzanne's Remains Found Near Moffat in Saguache County While SCSO was searching for another (unrelated) missing woman. https://www.cbsnews.com/colorado/news/suzanne-morphew-remains-found-colorado-missing-mother-barry-chaffee-county-disappearance/
Sept. 27, 2023 – Autopsy Completed. Awaiting Toxicology. https://cbi.colorado.gov/news-article/suzanne-morphew-autopsy-results-cbi-update-0https://www.cbsnews.com/colorado/news/autopsy-complete-remains-missing-colorado-mom-suzanne-morphew/
April 29, 2024 – Toxicology finds BAM in Suzanne's bone marrow. “Homicide by undetermined means in the setting of butorphanol, azaperone, and medetomidine intoxication.” https://www.scribd.com/document/727780041/Suzanne-Morphew-autopsy-results https://www.cpr.org/2024/04/29/suzanne-morphew-died-by-homicide-with-tranquilizer-chemicals-present-in-body-according-to-autopsy-report/
submitted by sk716theFirst to SuzanneMorphew [link] [comments]


2024.05.16 15:00 biyetch Zenkai idea for BLU SSJ3 Kid Goku

So, the BLU ssj3 kid Goku was a mainstay on my GT team prior to getting LF SSJ4 Goku zenkai’d. He’s a fun unit but there are some things I would like to see if he ever got zenkai’d, mainly revolving around his arts costs and his (now idealized) support role. If he does get zenkai’d, I want all arts costs to be lowered. It hurts him in combos when you pull a full hand and only get 1 ki back from using a green (bump recovery from 20 to like 40 or sumn). If we are to give cover null, I’d say either first card for 5 counts or on green for five counts (AOE card reload). I would also suggest some form of sub count reduction on the green as well, from like 1-3, in order for him to be used as a support unit. Again, he gets a full hand from the green and it’s a short animation. On main, maybe more sub count reduction and give allies permanent ki recovery and inflicted damage. I would suggest like a zenkai kaioken goku-style passive where you build up to like 20 or 30% extra damage and ki recovery, done in spurts of 10. As for what it would buff, GT would be nice because outside of his flaws in his kit and as a unit, he’s a very good bench character for like kids teams. He’s got an amazing Z ability and the new LF GTku doesn’t have a dedicated buffer, so this kid Goku could be that. This would make this kid Goku be a good pick for a GT team, though it sounds really powerful now that I read it over. excuse me for yapping lmao
Edit: also meant to say to give the basic zenkai abilities too like extra damage, extra defense, and lvl 1 cds, even when he has the level 2 on entry for 10 counts
submitted by biyetch to DragonballLegends [link] [comments]


2024.05.16 14:44 Altaccountinnit Made a Sanity mechanic in my game thoughts? (5e)

Max Sanity Points (SP) = Intelligence Stat + Wisdom Stat + Charisma Stat = Total Max SP
Temporary SP functions like Temporary HP
(E.g, 10 Int + 18 Wisdom + 12 Charisma = 40 SP)
100%-89% SP = No effects
80%-69% SP = +3 Passive Perception, The Character is alert and nervous acting jumpy.
60%-59% SP = Disadvantage on resisting and breaking the Frightened effect
50%-49% SP = Short term madness effect
40-39% SP = Long term madness effect
30-29% SP = Frightened until Long term madness effects have been removed or wear off.
20-9% SP = Indefinite Madness effect
8%-1% SP = Insanity Effect
0% = Death
SP is reduced by certain magical spells, auras or seeing something that would be considered disturbing e.g, looking at a dead body, Looking at a demon, ect.
SP is brought back to full after a long rest unless specified that it is not by (e.g) a magical effect.
(See “Madness” in DMG for removal of madness effects)
Calm Emotions (+) When casted on a creature that has not yet been afflicted with a madness effect they regain all lost SP, if they have been afflicted with a madness effect only 2d6 SP is regained
Lesser Restoration (+) While removing short term and long madness the targeted creature regains half of their Max SP with any additional SP over max is regained as Temporary SP
Lobotomisation (7th Level abjuration)
You grasp a creatures mind and violently contort their mind, reducing their Intelligence or wisdom or charisma by 1d4 and remove Insanity effects.
Greater Restoration (+) While removing short term and long and indefinite madness effect the targeted creature regains all lost SP with and gain a Temporary SP equal to Half their maximum.
Insanity
Insane effects are completely permanent unless Lobotomisation is casted onto the effected creature. They also gain a flaw from the Indefinite Madness table that takes the duration of the effect.
(d100) Effect 01-20 The character must succeed a DC20 Wisdom or Intelligence or Charisma saving throw or loose 5 SP and become Paralysed for that action. The effect does not end even when taking damage.
21-30 The character cannot stop babbling or whispering even when resting. Spellcasting requires a DC15 Concentration check and have disadvantage on all Charisma ability checks.
31-40 The character gains a crippling fear of 3 creature types, when viewing a image or hearing the name of the creature spoken the character screams in fear and covers their ears/eyes to block out the source. Encountering a creature of those three types it causes the character to be Frightened and must spend their entire action moving away while loosing 5 SP for every turn they can still see the creature.
41-50. The character becomes erratic and must succeed a DC25 Wisdom save or they will attack themselves, this can be stopped by being grappled or being restrained.
51-60 The character sees extremely vivid hallucinations of their worst fears or traumatic experiences from their past and must succeed a DC20 Wisdom saving or come under the effects of Phantasmal Killer and Blindness/Deafness for their full duration
61-70 The character takes 2d4 bludgeoning damage every minuet spent not unconscious as they punch themselves aggressively without their input
71-80 The character spends their action to intentionally kill the closest person to them until they take damage themselves
81-90 The character’s Max HP is reduced by half and must succeed a DC25 Constitution check when they become frightened or are surprised as their heart palpitates, on a failure they collapse prone and all movement is reduced to 0 as they take 15d10 damage
91-100 The character cannot rest.
submitted by Altaccountinnit to DnD [link] [comments]


2024.05.16 14:41 Sweet-Count2557 Colletti's Restaurant in Chicago,IL,United States

Colletti's Restaurant in Chicago,IL,United States
Colletti's Restaurant in Chicago,IL,United States
Colletti's: Keeping Tradition Fresh in the Heart of Chicago, IL
Price Level: $$ - $$$
Colletti's: Keeping Tradition FreshWelcome to Colletti's, a restaurant that prides itself on keeping tradition fresh. As a travel blogger, I have had the pleasure of exploring various culinary delights around the world, and Colletti's is truly a gem. Located in the heart of , a visit to Colletti's is a must for any food lover. With their commitment to keeping tradition fresh, you can expect a dining experience that is both familiar and exciting. So why not make a reservation today and see for yourself what makes Colletti's so special?
Cuisines of Colletti's in Chicago,IL,United States
Colletti's Restaurant is a culinary haven for those seeking a delightful blend of Italian, Pizza, and American cuisines. With a menu that caters to diverse palates, this charming eatery offers a wide range of delectable dishes that will satisfy any craving. From classic Italian pasta dishes like spaghetti carbonara and lasagna to mouthwatering pizzas topped with fresh ingredients, Colletti's ensures an authentic and flavorful experience. For those looking for a taste of American comfort food, their menu also features juicy burgers, crispy chicken tenders, and hearty sandwiches. Whether you're in the mood for a traditional Italian feast or a cheesy slice of pizza, Colletti's Restaurant is the perfect destination to indulge in these delightful cuisines.
Features of Colletti's in Chicago,IL,United States
DeliveryTakeoutSeatingTelevisionWheelchair AccessibleServes AlcoholTable ServiceReservations
Menu of Colletti's in Chicago,IL,United States
Location of Colletti's in Chicago,IL,United States
Contact of Colletti's in Chicago,IL,United States
+1 773-775-5144
5707 North Central Avenue, Chicago, IL 60646
collettisrestaurant@gmail.com
http://collettis.com/
Tags
submitted by Sweet-Count2557 to worldkidstravel [link] [comments]


2024.05.16 14:36 rishianand Economic Inequality In India: A Discussion with Professor Arun Kumar May 19, 2024, 6:30 PM

IndianSocialists is organizing a series of weekly video conferences titled “Dialogues on Socialism”, addressed by prominent activists and intellectuals of India. The objective of these lectures is to develop a socialist understanding in the Indian context and build an ideological resistance against fascism.
The first conference was held on the issue of “Violence against Women in India”. It was addressed by Professor Roop Rekha Verma. Watch the lecture here. Violence Against Women In India A Discussion with Professor Roop Rekha Verma
The second conference will be held on the issue of “Economic Inequality in India” on May 19, 2024 at 6:30 PM. It will be addressed by Prof Arun Kumar. The conference will be held on Zoom. PM me for an invitation. You can ask your questions here too. The recorded video will be shared after the conference.
Economic inequality in India has reached a historic high. A recent report by the World Inequality Database has revealed that the wealth inequality in India has become worse than the British Raj. The top 1% of the population owns over 40% of the nation's wealth, while the bottom 50% owns less than 7%. Over the last ten years, the number of billionaires in India has more than tripled, while their wealth as a proportion of national income has increased by 2.5 times. The bulk of this increase came when the nation was reeling under the COVID-pandemic and the economic downturn. India is one of the most unequal countries in the world. WiD report has termed the prevailing situation in India as “Billionaire Raj”.
In 2019, the Modi Government slashed the corporation taxes from 30% to 22%. The share of corporate taxes as a percentage of GDP has declined, while the share of indirect taxes, including GST and fuel taxes, has increased. With a regressive taxation policy, the Government has shifted the burden of taxes from the rich to the poor.
Yet, this economic boom for the rich has failed to “trickle-down” to the masses. The Billionaire Raj has been marked by growing joblessness and exploitation of the working classes.
At the same time, the household savings have fallen to a five-decade low, while household debt has reached its highest level. Hunger and malnutrition has pushed the country to 111th place out of 125 countries in the Global Hunger Index, with three-quarters of the population unable to afford a balanced-diet.
The Billionaire Raj and the rising economic inequality in India has led to a concentration of power in the hands of a few, and now threatens the democracy itself. It is also a betrayal of the promise of economic justice enshrined in the Preamble of the Constitution of India.
Meanwhile, the ruling party has tried to paint the demand for economic justice in communal colours. Prime Minister Narendra Modi and BJP President JP Nadda have tried to mislead the public by terming the demand for economic equality and wealth and inheritance tax on the rich as Maoism.
Prof Arun Kumar retired as the Sukhamoy Chakravarty Chair Professor in the Centre for Economic Studies and Planning, Jawaharlal Nehru University. He is the author of “Indian Economy Since Independence: Persisting Colonial Disruption”, “Indian Economy's Greatest Crisis: Impact of Coronavirus and the Road Ahead”, “Ground Scorching Tax”. He prepared the report of People's Commission on Employment and Unemployment, titled “Right to Work: Feasible and Indispensable for India to be a truly Civilized and Democratic Nation”.
Also read,
Is Redistribution of Wealth in India a 'Jumla' or a Necessity?
PS: To know about future conferences, you can subscribe to the Dialogues on Socialism Google calendar.
Or, join the Indian Socialists Google group for email updates.
submitted by rishianand to IndianSocialists [link] [comments]


2024.05.16 14:26 thelansis Tonic-Clonic Seizures – Market Outlook, Epidemiology, Competitive Landscape, and Market Forecast Report – 2023 To 2033

Tonic-Clonic Seizures – Market Outlook, Epidemiology, Competitive Landscape, and Market Forecast Report – 2023 To 2033
https://preview.redd.it/c881k7cv7s0d1.jpg?width=1275&format=pjpg&auto=webp&s=ee9939b3feca90e646de338c5e3833226a92985c
Tonic-clonic seizure is characterized by a tonic phase and clonic muscle contractions, which was once referred to as a grand mal seizure. Of all the seizure kinds, they are the most feared by patients, families, and onlookers. They are typically linked to either total loss of consciousness or diminished awareness. In the most recent categorization published by the International League Against Epilepsy (ILAE), they fall within the category of seizures with a generalized onset. Motor and non-motor (absence) seizures are subtypes of generalized onset seizures. The majority of generalized tonic-clonic seizures are caused by underlying hereditary epilepsy, which was previously classified as idiopathic epilepsy. Even if a CT scan is negative, further imaging, such as magnetic resonance imaging (MRI), must be performed if there is a high suspicion of localized abnormality. When a patient experiences focal neurological abnormalities that cannot be explained by a structural abnormality or variable mental state or does not return to baseline 30 to 60 minutes following a seizure, emergency electroencephalography is advised. The first line of treatment are benzodiazepine, such as intramuscular midazolam, intravenous lorazepam, intravenous diazepam, intranasal midazolam or rectal diazepam. Second-line therapy should start if seizures last longer than twenty minutes. One of these three antiepileptic medications is intravenous fosphenytoin, levetiracetam, or valproic acid—which can be administered as a single bolus dosage; however, there is no evidence-based recommended second-line therapy.
  • In the United States, seizures make up 1% to 2% of all emergency room visits. It is estimated that 11% of Americans may experience a seizure at some point in their lifetime. Males are more likely than females to experience acute symptomatic seizures at a ratio of 1.85 to 1, with a lifetime risk of 5.0% for men and 2.7% for women.
Thelansis’s “Tonic-Clonic Seizures Market Outlook, Epidemiology, Competitive Landscape, and Market Forecast Report – 2023 To 2033" covers disease overview, epidemiology, drug utilization, prescription share analysis, competitive landscape, clinical practice, regulatory landscape, patient share, market uptake, market forecast, and key market insights under the potential Tonic-Clonic Seizures treatment modalities options for eight major markets (USA, Germany, France, Italy, Spain, UK, Japan, and China).
KOLs insights of Tonic-Clonic Seizures across 8 MM market from the centre of Excellence/ Public/ Private hospitals participated in the study. Insights around current treatment landscape, epidemiology, clinical characteristics, future treatment paradigm, and Unmet needs.
Tonic-Clonic Seizures Market Forecast Patient Based Forecast Model (MS. Excel Based Automated Dashboard), which Data Inputs with sourcing, Market Event, and Product Event, Country specific Forecast Model, Market uptake and patient share uptake, Attribute Analysis, Analog Analysis, Disease burden, and pricing scenario, Summary, and Insights.
Thelansis Competitive Intelligence (CI) practice has been established based on a deep understanding of the pharma/biotech business environment to provide an optimized support system to all levels of the decision-making process. It enables business leaders in forward-thinking and proactive decision-making. Thelansis supports scientific and commercial teams in seamless CI support by creating an AI/ ML-based technology-driven platform that manages the data flow from primary and secondary sources.
Read more: Tonic-Clonic Seizures – Market Outlook, Epidemiology, Competitive Landscape, and Market Forecast Report – 2023 To 2033
submitted by thelansis to u/thelansis [link] [comments]


2024.05.16 14:21 thelansis Type 1 Diabetes Mellitus (T1D) – Market Outlook, Epidemiology, Competitive Landscape, and Market Forecast Report – 2023 To 2033

Type 1 Diabetes Mellitus (T1D) – Market Outlook, Epidemiology, Competitive Landscape, and Market Forecast Report – 2023 To 2033
https://preview.redd.it/22plzccs6s0d1.jpg?width=530&format=pjpg&auto=webp&s=29ccea2f9b03d890cc77a4a4d161cbb90dc7362e
Type 1 Diabetes Mellitus (T1D) is characterized as an autoimmune disorder resulting in the autoimmune destruction of insulin-producing pancreatic beta cells. This condition necessitates life-long insulin replacement, administered through multiple daily insulin injections, insulin pump therapy, or an automated insulin delivery system. The absence of insulin can lead to the development of Diabetic Ketoacidosis (DKA), a life-threatening condition. The most common symptoms associated with this disease are polyuria and polydipsia. Effective management of T1D involves:
  • Multiple daily insulin injections
  • Insulin pump therapy
  • An automated insulin delivery system in conjunction with glucose monitoring
Continuous Glucose Monitoring (CGM) is the preferred method. However, all individuals with T1D should be capable of performing Blood Glucose Monitoring (BGM) via capillary blood if CGM is not available. Acute complications of diabetes primarily include hypoglycemia and severe hyperglycemia, which can lead to DKA. Chronic complications encompass a range of conditions including Nephropathy, Peripheral and Autonomic Neuropathy, Retinopathy/Macular Edema, Heart Disease (encompassing Coronary Artery Disease, Heart Failure, and Cardiomyopathy), Peripheral Arterial Disease, Cerebrovascular Disease (including Stroke and Transient Ischemic Attack), Hearing Loss, and Diabetic Foot Diseases (including Foot Ulcers and Amputations).
  • In the United States, the incidence rate of T1D is reported to be 19 per 100,000 population.
Thelansis’s “Type 1 Diabetes Mellitus (T1D) Market Outlook, Epidemiology, Competitive Landscape, and Market Forecast Report – 2023 To 2033" covers disease overview, epidemiology, drug utilization, prescription share analysis, competitive landscape, clinical practice, regulatory landscape, patient share, market uptake, market forecast, and key market insights under the potential Type 1 Diabetes Mellitus (T1D) treatment modalities options for eight major markets (USA, Germany, France, Italy, Spain, UK, Japan, and China).
KOLs insights of Type 1 Diabetes Mellitus (T1D) across 8 MM market from the centre of Excellence/ Public/ Private hospitals participated in the study. Insights around current treatment landscape, epidemiology, clinical characteristics, future treatment paradigm, and Unmet needs.
Type 1 Diabetes Mellitus (T1D) Market Forecast Patient Based Forecast Model (MS. Excel Based Automated Dashboard), which Data Inputs with sourcing, Market Event, and Product Event, Country specific Forecast Model, Market uptake and patient share uptake, Attribute Analysis, Analog Analysis, Disease burden, and pricing scenario, Summary, and Insights.
Thelansis Competitive Intelligence (CI) practice has been established based on a deep understanding of the pharma/biotech business environment to provide an optimized support system to all levels of the decision-making process. It enables business leaders in forward-thinking and proactive decision-making. Thelansis supports scientific and commercial teams in seamless CI support by creating an AI/ ML-based technology-driven platform that manages the data flow from primary and secondary sources.
Read more: Type 1 Diabetes Mellitus (T1D) – Market Outlook, Epidemiology, Competitive Landscape, and Market Forecast Report – 2023 To 2033
submitted by thelansis to u/thelansis [link] [comments]


2024.05.16 14:12 Ace-Whatever May 16th Update

May 16th Update
Ed's note: This update was typed by trained professionals while slacking off during downtime at their day job. Do not attempt to type GBO2 updates at work.
This week is bring your boss to op day.
I really hate Halo snipers
New MS
Stun Popple Zaku Machinery - 450 General, Ground/Space, 2-Star, LV1
  • This newly-constructed unit is a modernized variant of the Act Zaku from the One Year War, modified through reverse engineering.
  • Although it seems simplistic in comparison to other units of the same era, it is remarkably versatile, with high standards in terms of basic performance, similar to the Geara Doga to come later.
Specs
  • 17000 HP, 15 ballistic res., 15 beam res., 18 melee res., 22 range, 23 melee, 130 speed, 200 boost speed, 65 thruster, 72 rotation (81 in space).
  • slots: 13 close 18 mid 9 long.
  • Primary Weapon
    • ZM Zaku Machine Gun - 160 power, 40 rounds, 300 range (in case you forgot that the Z in ZM stands for Zaku)
    • ZM Zaku Heat Hawk - 2100 power
  • Secondary Weapon
    • ZM Rocket Launcher - 2000 power, 4 rounds, 350 range
    • ZM Sturm Faust - 1950 power, 1 round, 200 range
    • Flash Grenade - 0 power, 1 round, 150 range
    • Knuckle Sealant Launcher - 300 power, 1 round, 200 range
  • Skills - Shock Absorber 3, Evasion, Blast Stabilizer, Flight Control 2, Balancer, Melee, AMBAC 2, Injector 2, Anti-Jamming 2, Anti-Stealth, Frontline Support 2, Right Shoulder Armor Buffer 3
Snipe Popple Zaku Machinery (EB) - 500 Support, Ground/Space, 3-Star, LV1
  • This newly-constructed unit is a modern variant of the Act Zaku, modified through reverse engineering and customized exclusively for Ernardo Bat (teehee his name is Bat).
  • It is equipped with a special backpack and has a high-performance beam-resistant coating. As well as a dedicated Long Rifle to leverage the sharpshooting skills of Ernardo Bat, captain of the Royal Guard.
Specs
  • 15000 HP, 18 ballistic res., 24 beam res., 8 melee res., 42 range, 8 melee, 120 speed, 190 boost speed, 70 thruster, 69 rotation (78 in space).
  • slots: 8 close 12 mid 16 long.
  • Primary Weapon
    • ZM (EB) Long Rifle - 500 power, 50% heat, 500 range, chargeable
    • ZM (EB) Beam Saber - 2050 power
  • Secondary Weapon
    • ZM (EB) Head-Mounted Vulcan - 100 power, 60 rounds, 150 range
    • ZM (EB) Zaku Machine Gun - 150 power, 40 rounds, 300 range (that's right , losers. Bat-kun has his own ZMG blinged out with custom engraving and a Counter-Strike: Source skin!)
    • ZM (EB) Sturm Faust - 2000 power, 1 round, 200 range (there's a joke about length in here somewhere)
    • Knuckle Sealant Launcher - 300 power, 1 round, 200 range (good thing they stopped here before we discovered that Bat-kun has his own line of party foam spray)
  • Skills - Radar 3, Scope 4, Data Link, Precision Shelling, Scouting Device, Gimbal 2, Blast Stabilizer, AMBAC 2, Injector, Anti-Stealth 2, Back Binder Cushioning 2, Anti-Beam Coating
https://preview.redd.it/55ve6uv8mr0d1.png?width=769&format=png&auto=webp&s=b57851d7933e092a491d2a8b21b7605cdca6b82c
Do a 10 roll for Gyunei's suit again. Is Bat-kun wearing it? Dunno. (I promise I'll get around to reading Walpurgis someday)
https://preview.redd.it/sno6ctebmr0d1.png?width=3840&format=png&auto=webp&s=15c16971bb6e45138e44d179a67fe159ca7a0dbb
Boosted Supply Drop with half off first step and guaranteed Zaku Machinery LV1 & Zaku Machinery (EB) LV1 on the final step.
https://preview.redd.it/p7gf19xcmr0d1.png?width=3840&format=png&auto=webp&s=4804adc9a56c7ea350073bca383b13f7b968247b
Limited Banner
Roll now for another shot at getting Red Hot Chili Peppers and Alan White's White.
New Levels
None
New RT Items
  • Gustav Karl LV1~2
New DP Items
  • Gyan LV4
  • Gyan Eos LV4
  • GM Sniper II LV4
submitted by Ace-Whatever to GBO2 [link] [comments]


2024.05.16 14:00 techlearner11 TOP PYTHON DEVELOPER SKILLS YOU MUST HAVE

Python is a versatile and user-friendly high-level programming language. Its appeal lies in its simplicity and adaptability, making it the preferred language for many different uses, ranging from web and desktop development to cutting-edge fields like artificial intelligence (AI) and the Internet of Things (IoT).
Exploring Python Developer Skills
The skill set of a proficient Python developer is a fusion of technical prowess and soft skills, essential for both individual growth and professional advancement. While formal education in computer science, computer engineering, or related fields undoubtedly lays a strong foundation, practical experience and a robust portfolio of Python projects often hold equal significance in the eyes of prospective employers.
Top 10 In-Demand Skills for Python Developers:
  1. Proficiency in Core Python Concepts: Mastery over fundamental Python concepts such as data structures, algorithms, object-oriented programming (OOP), and functional programming paradigms lays the groundwork for effective code implementation and problem-solving.
  2. Web Development with Django or Flask: A comprehensive understanding of web frameworks like Django and Flask empowers developers to build scalable, secure, and efficient web applications with ease, catering to diverse user needs.
  3. Data Analysis and Visualization with Pandas and Matplotlib: Competence in data manipulation and visualization libraries like Pandas and Matplotlib equips developers with the tools to glean valuable insights from raw data, facilitating informed decision-making processes.
  4. Machine Learning and AI with TensorFlow or PyTorch: Familiarity with machine learning (ML) and artificial intelligence (AI) frameworks such as TensorFlow and PyTorch enables developers to delve into the realm of predictive analytics, neural networks, and deep learning algorithms, driving innovation in various domains.
  5. Database Management with SQL and NoSQL: Proficiency in database management systems, including relational (SQL) and non-relational (NoSQL) databases, enables developers to design robust data storage solutions tailored to the specific requirements of their projects.
  6. Version Control with Git and GitHub: Adeptness in version control tools like Git and platforms like GitHub facilitates collaborative development efforts, ensuring seamless code integration, tracking, and management across distributed teams.
  7. Testing and Debugging Techniques: Acumen in testing methodologies and debugging techniques is paramount for ensuring the reliability, stability, and performance of Python applications, mitigating potential bugs and vulnerabilities.
  8. Containerization with Docker: Understanding containerization technologies like Docker empowers developers to encapsulate and deploy Python applications within lightweight, portable containers, streamlining the development-to-deployment lifecycle.
  9. Cloud Computing Platforms (e.g., AWS, Azure, Google Cloud): Familiarity with cloud computing platforms such as Amazon Web Services (AWS), Microsoft Azure, and Google Cloud Platform (GCP) facilitates scalable infrastructure provisioning, deployment, and management of Python applications in cloud environments.
  10. Soft Skills: Communication, Problem-Solving, and Collaboration: Effective communication, adept problem-solving abilities, and a collaborative mindset are indispensable soft skills that complement technical expertise, fostering synergy within development teams and driving project success.
Conclusion
In essence, Python's ubiquity and versatility have propelled it to the forefront of modern software development, rendering Python developers indispensable assets in today's tech-driven landscape. By honing a diverse skill set encompassing both technical proficiencies and soft skills, aspiring Python developers can embark on a rewarding journey towards professional excellence and innovation.
submitted by techlearner11 to u/techlearner11 [link] [comments]


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