2010.01.14 22:33 US Navy
2016.03.14 01:46 Shits_Kittens US Navy Seabees
2009.03.05 21:37 andersbergh Hackintosh
2024.05.14 07:06 Objective_Box5956 Just finished my third 100% play-through
2024.05.14 01:55 flwwhtrbt Mini Pirate News
Following Sony's decision last week to delist Helldivers 2 in 170 regions worldwide on Steam, it seems this will be the firm's PC stance moving forward, and it has since done the same for the imminent PC release of Ghost of Tsushima. More regions have been added to the list, taking the total number of territories affected to 180, which is now consistent across both titles.SteamDB's post here shows the refund.
Previously, Sony has said that Ghost of Tsushima's single player offering would be unaffected by this additional requirement. The game's Steam Page still states that a PSN account is required to play the Legends multiplayer mode, but it was delisted anyway. Due to the open nature of Valve's platform, these changes are pretty visible, and including Sucker Punch's primarily single player open world epic in this blanket ban comes as a legitimate surprise.
"Access your Deck's storage using whatever file manager or tools you want ON AND FROM Windows. In a few minutes, you can copy roms, access compatdata, backup/restore save files and more without ever leaving the comfort of Windows. In about ten minutes, you will have your common Steam Deck locations mounted as drive letters in Windows - accessing them just like any other Windows drive"Here is a github link for a GUI for the sshfs manager
Hydra is a free open game launcher focused on being 100% safe, self-sufficient, ad-free, without registration, without subscription and without waiting times.
Hydra combines games from platforms like Steam and Epic Games with trackers from repackers/crackers known and trusted by the pirate gaming community (such as Fitgirl, Dodi and KaOsKrew.
The game downloads are done directly through the platform, as we have our own private torrent protocol.
Hydra currently has the capability to search among a list of more than 13,000 repacks posted in secure places on the internet, but not limited to that. being self-sufficient, Hydra can navigate the trackers not only looking for updates of games that are already registered but also for games that have just been released.
2024.05.13 21:59 BendOk3446 Please tell me, in the disk version of the game (Final Fantasy XV - Royal Edition - PS4), are the additions sewn into the disk or are they on a piece of paper in the form of a code? Thx
submitted by BendOk3446 to FinalFantasy [link] [comments] |
2024.05.13 19:01 Ok-Power-7369 Help me choose my next luxury watch - all suggestions welcome
2024.05.13 15:37 Mashamaklaut Father’s Day special - Knight template bundles
2024.05.13 08:02 TheHamSlapper [USA-CA] [H] PlayStation 4 Games (inc. Limited Run, NISA Special Editions, etc.) [W] PayPal F&F, CashApp, Zelle
GAME | CONDITION | PRICE | NOTES/PICS |
---|---|---|---|
13 Sentinels: Aegis Rim | CIB | $15 | |
Bastion | NEW | $55 | |
Cris Tales | CIB | $8 | |
Death Stranding | CIB | $8 | |
Destiny | CIB | $4 | |
Disgaea 1 Complete [Rosen Queen's Finest Edition] | CIB | $95 | |
DmC: Devil May Cry [Definitive Edition] | NEW | $20 | |
Dissidia Final Fantasy NT | NEW | $13 | |
Dragon Quest Builders 2 | CIB | $14 | LINK |
Dragon Quest XI: Echoes of an Elusive Age | CIB | $13 | |
Dusk Diver | NEW | $25 | |
Dusk Diver 2 [Launch Edition] | NEW | $38 | |
Everybody's Golf | CIB | $12 | LINK |
Final Fantasy XV [Royal Edition] | CIB | $15 | |
Gal*Gunvolt Burst [Collector's Edition] | CIB | $65 | |
Guilty Gear Xrd Rev 2 | CIB | $20 | |
Indivisible [Collector's Edition | CIB | $30 | |
Katamari Damacy Reroll | CIB | $12 | |
(JP) The King of Fighters '98 Ultimate Match [Final Edition] | NEW | $44 | LINK |
The King of Fighters 2000 [Collector's Edition] w/ Soundtrack | Game CIB/Soundtrack NEW | $58 | LINK |
(JP) The King of Fighters 2002 Unlimited Match | CIB | $30 | LINK |
(JP) The King of Fighters XIV [Ultimate Edition] | CIB | $20 | LINK |
Kotodama: The 7 Mysteries of Fujisawa | NEW | $14 | |
Mega Man Legacy Collection 2 | CIB | $17 | |
Nights of Azure | CIB | $45 | |
Nights of Azure 2: Bride of the New Moon [Limited Edition] | CIB | $187 | |
The Nonary Games | No Manual | $20 | |
Okami HD | CIB | $20 | |
The Outer Worlds | CIB | $10 | |
Persona 5 [Take Your Heart Premium Edition] | No Game, No Steelbook | $65 | |
Power Rangers: Battle for the Grid [Collector's Edition] | CIB | $12 | |
Samurai Shodown: NeoGeo Collection [Collector's Edition] | CIB | $100 | |
Semispheres [Blue Limited Edition] | CIB | $17 | |
Shantae: Half-Genie Hero [Risky Beats Edition] | CIB | $25 | |
Shenmue I $ II | CIB | $18 | |
(ASIA English) SNK 40th Anniversary Collection (Uncensored Cover) | CIB | $50 | |
Steamworld Dig 2 | CIB | $18 | |
The Silver Case | CIB | $17 | |
Shadow of the Colossus | CIB | $17 | |
The Witch and the Hundred Knight [Revival Edition] w/ Metallia Nendoroid Petit Figure | Game CIB / Figure CIB | $140 | |
The Witch and the Hundred Knight 2 [Limited Edition] | CIB | $130 | |
Zanki Zero: Last Beginning | NEW | $22 |
2024.05.13 01:29 Fit-Bit2907 [US][CA][SELLING] Lots of Complete Sets and Random OOP Volumes!! ACCEPTING OFFERS
2024.05.13 00:33 0successproducer A gamechanger hack for (almost) perfect espresso
2024.05.12 17:04 SomeCallMeLuke Ally became domineering, but I didn't press the funny button?
submitted by SomeCallMeLuke to eu4 [link] [comments] |
2024.05.12 13:59 Perkelton Weekly Crowdfunding Roundup: May 12 2024 21 ending soon (incl. Munchkin Big Box, Euthia: Cruel Frost) & 24 new this week (incl. Vicious Gardens, I C E Unlimited)
Name | Description | Backers | Pledged | Ends | Information | Tags | BGG |
---|---|---|---|---|---|---|---|
Munchkin Big Box | Dive into 25 years of chaos and monster-slaying, all in one gigantic box, the Munchkin Big Box! Kill the monsters, betray your buddies, and hoard the treasures like never before. | 6749 | $974,166.00 (1299%) in 25 days | 2024-05-16 | 💸 Backerkit 👥 3‑6 players 👶 10+ ⏱️ 60-120 min. | 💰🔥 | BGG |
Fractured Sky: Rift | A kickstarter-exclusive reprint and expansion campaign for Fractured Sky. Painted minis, magnets, and more 🚀 | 4160 | $335,262.00 (671%) in 12 days | 2024-05-16 | 💸 Kickstarter 👥 1‑5 players 👶 14+ ⏱️ 45-75 min. | 💰🔥 | BGG |
Euthia: Cruel Frost | The highly-rated and Kickstarter exclusive fantasy board game, Euthia, returns with its chilling climax, Cruel Frost! | 3816 | £586,105.00 (1172%) in 10 days | 2024-05-16 | 💸 Kickstarter 👥 1‑4 players 👶 14+ ⏱️ 60-480 min. | 🎉💰🔥 | BGG |
The Sixth Realm - A Highly Strategic Euro Game | The Sixth Realm is a strategic euro game stuffed to the brim with combos, bonuses, engine building and interaction! | 2937 | $284,587.00 (711%) in 18 days | 2024-05-15 | 💸 Kickstarter 👥 1‑4 players 👶 14+ ⏱️ 90-180 min. | 🎉💰 | BGG |
One-Hit Heroes – Co-op Boss Battles With Only 1 HP! | Pick your hero and take down bosses to unlock card packs and power up your team. Save the world with just 1 HP in this co-op card game! | 2735 | CA$237,381.00 (791%) in 26 days | 2024-05-16 | 💸 Kickstarter 👥 2‑4 players ⏱️ 15-60 min. | 🎉💰 | BGG |
Black Sonata: Strange Shadows | The second expansion (and reprint) for Black Sonata, the award-winning solo game of hidden movement and deduction | 2695 | $48,953.00 (1632%) in 20 days | 2024-05-17 | 💸 Kickstarter 👥 1‑2 players 👶 12+ ⏱️ 20-40 min. | 💰 | BGG |
Corps of Discovery | Lewis & Clark ... and Monsters! The Ultimate Cooperative Deduction and Survival Game! | 2499 | CA$344,726.00 (689%) in 19 days | 2024-05-14 | 💸 Kickstarter | 🎉💰 | |
House of Fado by Vital Lacerda & João Quintela Martins | Manage your Fado restaurant, promote musicians, and send them to the starlight in this medium-weight worker placement game. | 1693 | $78,703.00 (375%) in 10 days | 2024-05-17 | 💸 Kickstarter 👥 1‑4 players 👶 14+ ⏱️ 30-60 min. | 💰 | BGG |
HISPANIA. The Roman conquest | Year 201 BC, Rome has defeated its greatest nightmare, the Carthaginian Hannibal, and sets already its sights on the next prey: the destiny of Hispania is in your hands! | 862 | €33,219.22 (1107%) in 26 days | 2024-05-16 | 💸 Gamefound 👥 1‑4 players ⏱️ 60 min. Wargame Area Control Cooperative | 💰 | |
Neon Reign | Neon Reign is a fast-paced card game that combines the excitement of arcade-style fighting games with strategic dueling! | 740 | $25,657.00 (171%) in 12 days | 2024-05-14 | 💸 Kickstarter 👥 1‑2 players 👶 8+ ⏱️ 10-15 min. | 🎉💰 | BGG |
Amazing Journey in Worlds of Emotions 💎 Books & Board Games | Hey Feelings: Engaging Read & Play Adventure that Entertains & Develops Emotional Skills | 713 | €44,112.00 (490%) in 26 days | 2024-05-18 | 💸 Kickstarter | 🎉💰 | |
Firesiege | Siege-themed board game for 1-4 players | Defend your citadel, rally your allies, defeat fearsome bosses and break the enemy siege in this epic tower-defense cooperative game! | 576 | €39,165.00 (261%) in 19 days | 2024-05-14 | 💸 Kickstarter | 🎉💰 | |
The Adventures of Conan | Join Conan and his allies as they battle across the Hyborian Age, where darkness plagues the land. In this asymmetrical dice game, the legendary barbarian will battle monsters sent by his foes, whilst his allies battle by his side. Can Conan ascend to become King, or will he fall to his enemies foul… | 556 | $114,773.74 (230%) in 12 days | 2024-05-16 | 💸 Gamefound 👥 1‑4 players 👶 14+ ⏱️ 90-120 min. Dice Game | 💰 | BGG |
Table Golf Association 'Meeple Beach' Edition | Meeple Beach is everyone's favorite customizable tabletop dexterity golf game. Design and play the oceanside course of your dreams! | 434 | $51,694.00 (115%) in 26 days | 2024-05-16 | 💸 Kickstarter | 💰 | |
Franklin 1864 | Refight the Battle of Spring Hill and Franklin in Hood's Tennesse Campaign in 1864. Playing time 2 hours. 1 to 2 players. | 320 | $28,418.00 (1525%) in 8 days | 2024-05-18 | 💸 Kickstarter 👥 1‑2 players 👶 14+ ⏱️ 120-180 min. | 💰 | BGG |
Prowl: Clans & Cunning | Control the clans, seize the throne. A quick, competitive card game of scheming and intrigue. | 232 | SGD 6,160.00 (103%) in 18 days | 2024-05-16 | 💸 Kickstarter 👥 2‑5 players 👶 14+ ⏱️ 15-25 min. | 💰 | BGG |
Attack of the SNACs | Join the Huntmaster in a multiplayer piedventure through Pieland's tasty terrains. Defeat the evil SNACs, earn loot, and save Pieland! | 217 | CA$19,071.00 (95%) in 26 days | 2024-05-17 | 💸 Kickstarter 👥 2‑4 players 👶 8+ ⏱️ 45-90 min. | 🎉 | BGG |
REDLINE: Payday - Mech based expandable card game! | Epic mech battles in an expandable card game, fusing war gaming with streamlined strategy on a dynamic battlefield. New factions added! | 183 | $16,998.00 (243%) in 26 days | 2024-05-16 | 💸 Kickstarter | 💰 | |
Inroads - a road building card game | An easy to play, competitive road building card game for families, friends and foes | 147 | £3,665.00 (489%) in 28 days | 2024-05-14 | 💸 Kickstarter 👥 2‑4 players 👶 4+ ⏱️ 5-15 min. | 💰 | BGG |
Spellstorm | A magical battle royale! Eight wildly asymmetric wizards fight for the power of the Spellstorm. | 137 | $10,340.00 (103%) in 25 days | 2024-05-17 | 💸 Kickstarter | 💰 | |
ダンジョンダイスオンライン / Dungion Dice Online | ダイスを使ったボードゲーム『ダンジョンダイスオンライン』の増版&新拡張プロジェクトです。 This is a project for "Dungeon Dice Online", a board game using dice. | 116 | ¥806,159 (269%) in 42 days | 2024-05-13 | 💸 Kickstarter | 💰 |
Name | Description | Backers | Pledged | Ends | Information | Tags | BGG |
---|---|---|---|---|---|---|---|
I C E Unlimited | Explore I C E, lead your archeologists to uncover artifacts on this tile mining adventure where you excavate a magnetic multi-layer board for real.Now comes the Second Edition! ❄️ | 2809 | €358,147.06 (1433%) in 5 days | 2024-05-27 | 💸 Gamefound 👥 1‑5 players ⏱️ 90 min. | 💰🔥 | |
Vicious Gardens - A Brutally Fun Gardening Game | Combine the joy of gardening with the thrill of being a total jerk. Strategically grow your garden while sabotaging your neighbor's | 2249 | $130,498.00 (1087%) in 5 days | 2024-06-06 | 💸 Kickstarter 👥 2‑6 players 👶 10+ ⏱️ 20-45 min. | 🎉💰🔥 | BGG |
Regicide Legacy | Lead your party through 12 unique missions, unlock exciting rewards and discover the secrets of corruption. | 1091 | NZ$181,579.00 (519%) in 4 days | 2024-06-07 | 💸 Kickstarter 👥 1‑4 players 👶 12+ ⏱️ 20-60 min. | 💰🔥 | BGG |
Children of Morta: The Board Game | A fast-paced, co-op, shared bag-building adventure about a family of guardians standing united against corruption! | 966 | CA$102,410.00 (205%) in 5 days | 2024-05-30 | 💸 Kickstarter 👥 1‑4 players 👶 12+ ⏱️ 45 min. | 💰 | BGG |
Warlord: Saga of the Storm CCG | Journey into the Accordlands with this brand new age of Warlord: Saga of the Storm, the trading card game you already know how to play. | 806 | $343,647.00 (859%) in 5 days | 2024-06-06 | 💸 Kickstarter | 💰 | |
Dutch Resistance: Orange Shall Overcome! and expansion | A co-operative scenario based pick-up-and-deliver game for 1-5 players about resistance during the Second World War. | 661 | €51,000.00 (510%) in 5 days | 2024-06-06 | 💸 Kickstarter 👥 1‑5 players 👶 14+ ⏱️ 60-180 min. | 🎉💰 | BGG |
Light Speed: Arena, Smart Tabletop Battles 📸🚀 | A cosmic competition for 1-6 pilots: Aim lasers in real time and snap a single picture to let the app unfold the battle. | 597 | €26,914.00 (538%) in 5 days | 2024-06-08 | 💸 Kickstarter 👥 1‑4 players 👶 8+ ⏱️ 5-15 min. | 💰 | BGG |
Wicked Cribbage | This is a card game for people who are into Cribbage and comebacks and risky math and sometimes pegging backwards. | 372 | $18,079.00 (241%) in 5 days | 2024-05-31 | 💸 Kickstarter 👥 2 players 👶 10+ ⏱️ 30-45 min. | 💰 | BGG |
Tramways Engineer's Workbook Volume 2 | A Solo Duo Standalone game where you visit 24 cities with your pens. Draw line, pick up actions and play each time with a new twist! | 309 | €15,617.00 (104%) in 6 days | 2024-05-31 | 💸 Kickstarter 👥 1‑2 players 👶 14+ ⏱️ 15-45 min. | 💰 | BGG |
Shrink the Shelf: a TBR building game | Is your next 5-star read sitting on your shelf? Roll the dice, draw prompts and take on bookish challenges while selecting your reads. | 307 | $23,406.00 (59%) in 4 days | 2024-06-07 | 💸 Kickstarter | ||
Dino Dynasty | The Definitive Dinosaur board game:Defend, Develop, Diversify and Dominate! Illustrations by Johan Egerkrans. Game design by Jon Manker | 258 | €18,752.00 (188%) in 5 days | 2024-05-27 | 💸 Kickstarter 👥 2‑6 players 👶 10+ ⏱️ 30-60 min. | 💰 | BGG |
Nanga Parbat: Animal Powers | A promo pack for Dr. Finn's Nanga Parbat to add even more strategy and fun to an already awesome game. | 251 | $3,318.00 (332%) in 4 days | 2024-05-22 | 💸 Kickstarter 👥 2 players 👶 14+ ⏱️ 30-40 min. | 💰 | BGG |
TOOTHEAD | Let's Get Ready To Rumble!!! Sneaky moves and a lot of fighting in an innocent setting. A family-friendly game, also great for parties! | 226 | €15,307.00 (191%) in 5 days | 2024-06-10 | 💸 Kickstarter 👥 2‑8 players 👶 10+ ⏱️ 40-180 min. | 🎉💰 | BGG |
Eye of Zamrock: Invasion | Eye of Zamrock: Invasion is a competitive, epic fantasy board game with elements of strategy, adventure, city building and resource management.To win, your Kingdom must balance the pursuit of personal ambition against the need to cooperate with other players to achieve a common goal – fighting off… | 203 | €27,634.60 (138%) in 4 days | 2024-06-04 | 💸 Gamefound 👥 1‑6 players ⏱️ 180 min. Area Control | 💰🌱 | |
The Shackleton Series - Interactive Puzzle Adventure | Solve your way through a true survival story. A 6-episode puzzle game that blends escape rooms and board games with historical fiction. | 200 | CA$30,004.00 (100%) in 6 days | 2024-06-06 | 💸 Kickstarter | 💰 | |
Greenlight | A game for people who will never make it in Hollywood. | 190 | $7,316.00 (73%) in 5 days | 2024-06-10 | 💸 Kickstarter | ||
The Darkness at the Brink of Ohio | A horror journaling game about a parasocial relationship with a late night radio host who transforms into something inhuman. | 182 | $7,020.00 (88%) in 5 days | 2024-06-06 | 💸 Kickstarter | 🎉 | |
Dungeon Rooms with FLAVOR | A deck of geomorphic dungeon rooms cards with... flavor! | 145 | €1,781.00 (178%) in 3 days | 2024-05-24 | 💸 Kickstarter | 💰 | |
Potion Crafter | Alchemy calls! Fill the shelves of your magic shop with unique potions in this roll and write, print and play strategy board game. | 123 | €1,328.00 (1328%) in 6 days | 2024-05-21 | 💸 Kickstarter 👥 1‑6 players 👶 8+ ⏱️ 20-40 min. | 💰 | BGG |
Atlanta Traffic: The Card Game | An original, unfriendly game for 3-8 players based on the daily perils of commuting in Atlanta, Georgia. | 93 | $2,610.00 (33%) in 5 days | 2024-06-01 | 💸 Kickstarter | ||
Mercenaries of Gridaris | Conquer the land of Gridaris with ridiculous mercenaries: the hilarious, strategic, fantasy board game for all skill levels! | 92 | $6,749.00 (52%) in 5 days | 2024-06-06 | 💸 Kickstarter 👥 2‑5 players 👶 10+ ⏱️ 20-30 min. | 🎉 | BGG |
Scrapbots - Bot battling deck builder | A fast-paced 1v1 card duel in a robotic wasteland. Build up your bots, gear up with gadgets, and wreck your rival! | 83 | $3,729.00 (75%) in 5 days | 2024-05-28 | 💸 Kickstarter 👥 2 players 👶 13+ ⏱️ 30-60 min. | BGG | |
GotchaCards | a thrilling rock-scissors-paper dueling card game for all ages by Pat Casao & pabloKM | 71 | $3,528.00 (19%) in 3 days | 2024-06-08 | 💸 Kickstarter | ||
Backyard Butterfly | A cozy, educational board game that ‘grows with you'. Multiple gameplay variations for the young and old. | 52 | $2,440.00 (41%) in 3 days | 2024-06-07 | 💸 Kickstarter |
Name | Description | Backers | Pledged | Ends | Information | Tags |
---|---|---|---|---|---|---|
Adventure Time: The Roleplaying Game | Experience your own adventure in the Land of Ooo in this epic 5E RPG based on Cartoon Network's Adventure Time! | 4934 | $1,041,630.00 (1042%) in 27 days | 2024-05-15 | 💸 Kickstarter | 🎉💰 |
Campaign Builder: Dungeons & Ruins | In the 5E tradition, Dungeons & Ruins offers deadly risks and great rewards. All it takes is a torch, a sharp sword, and great courage… | 3062 | $240,465.00 (601%) in 26 days | 2024-05-16 | 💸 Kickstarter | 🎉💰 |
MekBorg and Steel Psalm | A MÖRK BORG-Compatible Tabletop Roleplaying Game Featuring MEK-KNIGHTS | 2589 | $198,763.00 (2472%) in 26 days | 2024-05-16 | 💸 Kickstarter | 🎉💰 |
13th Age Second Edition | Storytelling Action Fantasy Game | The tabletop RPG incorporating the best parts of d20-rolling fantasy gaming with story-focused rules gets refreshed and modernized! | 2285 | £229,577.00 (459%) in 5 days | 2024-06-06 | 💸 Kickstarter | 💰🔥 |
The Halfbeards' Daughter: A Lewd Dungeon Adventures Module | An adult tabletop RPG requiring real-life intimate actions to move the story along. Can be fully converted into a drinking game. | 2265 | $37,881.00 (1263%) in 30 days | ⚠️ 2024-05-12 | 💸 Kickstarter | 💰 |
The Secret of Oki Island: A 5e Solo Adventure | Pick your own path in this 5e solo adventure on the high seas. | 1526 | CA$77,367.00 (387%) in 25 days | 2024-05-17 | 💸 Kickstarter | 💰 |
Shadows of Esteren - A Medieval Horror RPG: Dearg 2 | Heavy on roleplay, light on rules🌹The most awarded French TTRPG returns with new releases & the final season of the official campaign | 1087 | $112,987.00 (1130%) in 19 days | 2024-05-17 | 💸 Kickstarter | 🎉💰 |
2024.05.12 08:50 MrConquer Vault-7-7-A
[VAULT-TEC INSTRUCTIONS]
[Letter from Dr. Kepler] A Letter to the Overseer from Dr. Frank Kepler: If you are reading this, then you have been chosen to participate into the Vault-Tec Overseer training program. Congratulations! You are one of the few lucky individuals chosen to train inside of a replica vault for the duration of one month. Your contribution during this training period will help with the research into Vault-Tec’s vault program. You are now a vital part of the most ambitious program ever undertaken by Vault-Tec. If you have not yet read your instructions, please do so now. They will outline the experimental protocols assigned to each control group. Please remember that deviation from these protocols in any way will jeopardize the success of the program, and may be considered grounds for termination by Vault-Tec Corporation (as outlined in your Employment Agreement). Once the training program is finished, you will receive further instructions. Doctor Frank Kepler Director, Evolutionary Research Program Vault-Tec Corporation-Vault 7-7-A Management System- =====================
[Instructions]
**Overseer Eyes Only** As an overseer-in-training, you will be tasked with helping the Evolutionary Research Program (ERP) with observing and documenting the effects of long-term radiation on non homo sapiens species. Using a modified version of FEV, you will be administrating various doses of radiation to a selected group of mammal species. In your desk you will have a list of subjects that you are responsible for during the duration of your training -- Remember that successful completion of the training will help determine whether you have the skills to be qualified to oversee one of the many Vault-Tec vault's. So deviating from protocol or causing damage to any of the equipment may be considered grounds for termination by Vault-Tec Corporation (as outlined in your Employment Agreement).
[USER HISTORY]
VaulTecOS v.82 (C)2076 Vault-Tec ====================== User Log: >>Administrator (Vault-Tec ID 1211-F) >>New_Admin: EGOMEZ Welcome new user, EGOMEZ
======================
There are currently 25 subjects being monitored. The following species are: 5 cats [Leo, Lady, Milo, Peaches, Tiger] 5 dogs [Astro, Curly, Rex, Sunny, Timber] 5 rats [Acorn, Bean, Frodo, Ralf, Peanuts] 5 birds [Arizona, Edgar, Sam, Tweety, Zazu] 5 rabbits [Bubbles, Cookie, Easter, Fudge, Socks][Cameras]
[Show Rex][Research Notes]
--CAMERA OFFLINE-- [Show Sam] --CAMERA OFFLINE-- [Show Lady] --CAMERA OFFLINE-- [Show Acorn] --CAMERA OFFLINE-- [Show Bubbles] --CAMERA OFFLINE-- [Shutdown the cameras]
[Group 1][Messages]
[Group 2]Avian test subjects show minor impact from long-term radiation exposure. Noticeable physical features include -- minor balding and blistering throughout the body. Subjects are still able to fly with little issues and function as normal.
[Group 3]Long-term radiation exposure has effected the rodent species in various ways. Test subjects have grown much larger than normal rat species. Test subjects also appear to more aggressive in nature and will start screeching and attacking their containment box by biting or scratching nearby surfaces if approached. Noticeable physical features include -- test subjects have larger bodies, larger teeth, and pearl-like eyes. Additionally, higher doses of radiation exposure causes fur to fall off at an accelerated rate, and the skin to become more winkled and leather-like.
[Group 4]The lagomorpha subjects show no behavioral changes to long-term exposure. Noticeable physical signs include -- slightly larger than regular rabbits. loss of fur in the chest, neck, front legs, and back of the legs. (These areas appear to show scarring and the appearance of boils or warts). Interestingly, small horn-like growths can be seen in each test subjects head.
[Group 5]Feline species show no changes to long-term exposure to radiation. Noticeable physical features include -- None **Might need further investigation**
Minimal exposure to radiation seems to not affect the canine species at all. Over time medium exposure to radiation causes test subjects to grow much larger in size and show more wolf-like features. Long-term exposure to radiation turns dogs into feral-like creatures that strongly resemble the characteristics found in wild wolves. Noticeable physical features include -- Tougher and bigger bodies, sharper claws and teeth.
Message from Dr. Kepler
Hello [INSERT CANDIDATE NAME], please feel free to use this terminal to document any of the test subjects changes during your training period. Please try to keep minimal contact with the subjects, remember that you are an outside observer and should remain as such during your stay in the vault. P.S. I hope that you won't mind me storing some of my own subjects in the vault. The work I am currently doing requires greater attention and a suitable environment with enough space. Please refrain from touching any of the cages or containers that have my name in them. Treat them as if they were my very expensive pets.
Today marks my official transition from a humble junior Vault-Tec employee to potential candidate to the role of Overseer. I am forever grateful to Vault-Tec for giving me this opportunity to demonstrate my leadership skills! With that said, the job itself seems pretty easy. I don't have to actually manage any people in the vault (thank goodness for that), and it seems like most of the work has already been done for me. I just have to monitor the animal test subjects and document any visible changes. While normally any personal pets or wild animals are restricted from entering the vaults, testing the long-term effects of radiation on non-human species still makes for good science.10/2
Okay so after getting a day to adjust to my new environment, I think I know where everything that I need to do is located. The vault is not actually that big compared to the ones I've seen on TV. The overseer's office does feel cramp though, but that might be due to the giant monitors used to observe the laboratories. And Dr. Kepler's "pets"... It's a good thing that I'm only staying here for one month.10/5
So the experiment being conducted in the vault is pretty interesting. It has five laboratories that are all self-regulating. The test subjects are provided with all the food and water they need, and all I have to do is to remember to restock the food every three days. It's all stored in this big storage room that is divided between the test subjects supplies and my supplies. And speaking of my supplies, they provided me with some pretty delicious foods and snacks! Not much for entertainment though, there are a lot of technical books and guides about various handy skills in case of nuclear fallout. Kinda stiff reading, but also understandable as this is meant to be a work assignment. At least I'll have something to read to pass the time.10/8
It's been a week so far and I can confidently say that I'm pretty much ready to be an overseer. The test subjects are doing good. Well.. some of them at least. There are some test subjects that seem to notice my presence and become aggressive, even if they don't physically see me. But the others are peaceful and don't make much noises.10/12
This morning I woke up feeling pretty awful. I'm not sure if it was something I ate last night but just to be sure I'll probably stay away from anything that could further upset my stomach. I took some medicine that was in the emergency kit so I should be fine for now. Also, thanks to my predecessors work, I was able to finish writing my notes on test subjects 1-R167 and 3-B496. So congrats me! Now I just have to start on the others.10/19
I wish Vault-Tec included more of those fancy lads among the list of available foods to eat during the training. I don't usually have much of sweet tooth, but those cakes are addictive. Specially when paired with some fresh coffee! Side note, I started to name some of the creatures in the labs. I felt bad just calling them by their designated lab-numbers. I feel it makes it easier to remember and keep track of who is who. Plus, it got me occupied with doing something to do for a while after work.10/22
Another day of feeling under the weather, just a little over a week to go before I'm done with the training. This time my voice has given out, becoming more raspy and hard to speak. I found a Stimpak in the Overseer's office, so hopefully that cures me of any illness I might have gotten. To be honest I think it's a fever or stomach flu. I noticed too late after eating them that some of the YumYum deviled eggs I had were in a damaged package. So I should probably be mindful of food safety from now on. I'm just going to go read and sleep for the rest of day, and hopefully by tomorrow I'll be back to full health.10/23
-- Audio File-- Fuck, Fuck, Fuck, I royally fucked up. I was having a late breakfast when the vault suddenly lost power and when the lights went off I accidentally broke one of Dr. Kepler's pet containers. I think it was one of his bug ones. FUCK. I don't even get why Vault-Tec allowed him to store his stuff here. WHO THE FUCK COLLECTS AND KEEPS COCKAROACHES!!! By the time the lights came back on, there was glass scattered everywhere and some of the computers showed error messages. I swear I better not be blamed for this. GODDAMMIT I was almost done with all of this... What even happened upstairs? There was loud bang sound and then everything went to shit.10/24
I have been working all day to try and get the terminals back online. That power out messed with a lot of the devices in the vault. Most of the lab equipment seems fine, but the cameras are no longer showing any video feed. For the time being I've decided to shutdown all test subject cameras to try and conserve some energy. I was able to find a user manual in one of the boxes in the storage room that was all about terminals, but despite my best efforts I am unable to get things back to working order. Every time I try to send a message out to anyone at Vault-Tec hq, the terminals only show the message CONNECTION LOST.10/27
After three non-stop days of dealing with all of the mess from that power out, my body is starting to show signs of stress. The lack of sunlight has definitely made me more dry and wrinkly. I recommend some skin lotion be placed for the next participant. At this point I don't really care if I'm no longer selected to be an overseer. This shit is too stressful to deal with. Just four more days and then someone will come down to check up on me. I can't wait to go back to normal desk job after all of this is done.11/1
-- Audio File-- Did I get the date wrong? No I'm sure I was supposed to be done by now. How come nobody has come to get me... They better not forgotten about me or be pulling some type of prank. I'm going to file a complain with corporate after all of this is over. What is the point of building a vault if it breaks down after a few issues!11/2
Okay something is definitely wrong, I'm sure I should have received some message by now or something. That would probably explain the lack of contact these last two days. When the power went out it must've damaged some areas of the vault much more than I originally thought. I am going to try and see if I can find something in here that can teach me about electrical engineering. If I can somehow re-route power to that section of the vault, then maybe I can open the door and leave. At this point I will probably start to run out of food without a resupply. So before it gets to that point, lets test out my new skills.11/5
-- Audio File-- I was able to scrounge up some spare parts from the broken terminals in the vault and started diverting some power to the area where the vault door is located. I think I might be able to divert enough power from some the labs, but this might cause some issues with the equipment there. I feel bad temporally messing with the test subjects environments, but at this point I feel like I don't have much of choice. Let's hope this works... Yes! I got it working! Let's see if the door will open now... Wait, why are the lights flickering... [Explosive sounds in background] oh shit11/17
I can't sleep. Can't stop thinking about them, pounding at my door. I tried to go out when they were sleeping but had no luck. I accidentally slipped on what I assume was blood from some other poor creature. I need to stop making too much noises, otherwise I will be quickly surrounded and then it's over for me. Why am I being punished? I did everything Vault-Tec instructed of me, I took care of those ungrateful bastards outside. I was just an office worker. I just wanted to prove that I was able to contribute more to this company, and for what? So that they just abandon me in this hellhole? Well screw it, if I'm going to die anyway, either from starvation or being eaten alive, then I might as well go out fighting. Fuck you Vault-Tec. Sincerely, Eddie Gomez
2024.05.12 02:00 Mysterious_Bar_2406 Suggestion for (future) Private server
2024.05.12 00:03 Nic_Cag3 [US-CA][H] Playstation 3, Playstation 2, Playstation 1, Sega Genesis, Saturn, etc. [W] PayPal
2024.05.11 17:07 Doccit An SP Guide to Crushing Germany & the USSR as Democratic Poland
2024.05.11 16:37 Gold_Seaweed [USA-KY] [H] Switch games (Persona 4/5, RDR, Skyrim, Pokemon Violet + DLC, etc), 3DS, GameCube, etc [W] N3DSXL/N2DSXL, list
Console | Name | Condition |
---|---|---|
Switch | Digimon Survive | CIB |
Switch | Double Dragon & Kunio-kun: Retro Brawler Bundle | New |
Switch | Monster Hunter: Rise | CIB |
Switch | Nintendo Switch case, grey | Used |
Switch | NBA 2k19 | CIB |
Switch | Nier Automata | New |
Switch | Pokemon Violet + DLC (one cart) | CIB |
Switch | Pokemon Brilliant Diamond | CIB |
Switch | Pokemon Sword | CIB |
Switch | Record of Agarest War | CIB |
Switch | Red Dead Redemption | New |
Switch | Shining Resonance Refrain Launch Edition | CIB |
Switch | The Legend of Zelda: Tears of the Kingdom | CIB |
3DS | Fire Emblem: Warriors | New |
3DS | Luigi's Mansion: Dark Moon | CIB |
3DS | Metroid: Samus Returns | CIB |
3DS | Monster Hunter: 4 Ultimate | CIB - damaged case |
3DS | Monster Hunter: Generations | Loose |
3DS | Pokemon Moon | Loose |
3DS | Super Smash Bros. 3DS | CIB |
3DS | The Legend of Zelda: Ocarina of Time 3D | CIB/damaged case |
DS Misc. | Pokemon SoulSilver box, case, manuals, no game | Box, case, manuals, no game |
DS | Phoenix Wright: Ace Attorney | CIB |
DS | Phoenix Wright: Justice For All | CIB |
DS | Phoenix Wright: Trials and Tribulation | CIB |
DS | Apollo Justice: Ace Attorney | CIB |
DS | Apollo Justice: Ace Attorney Special edition (Japanese) | CIB, but has wear and tear |
GameCube | Indigo GameCube console + controller | CIB, damaged box but has manuals and such. |
GameCube | Sonic Mega Collection | No manuals, but has a case (players choice) |
MISC. | HG Tallgeese III | Unused |
MISC. | HG RX-78-2 Gundam | New |
MISC. | HG MS-06S Zaku II (Red Comet Ver.) | New |
MISC. | Digimon Tamagotchi | New |
Additional stuff | reserved for | hardelarger trades |
Switch | Clannad Collectors Edition LRG | CIB |
Switch | Astral Chain | CIB |
Switch | Dragon Quest XI | CIB |
Switch | Metroid Dread | New |
Switch | Persona 4 Golden LRG | New |
Switch | Persona 5 Royal Steel Box | CIB |
Switch | Pokemon: Legends Arceus | CIB |
Switch | Steins;Gate: Elite | CIB |
Switch | The Elder Scrolls V: Skyrim | CIB |
Switch | Unicorn Overlord | New |
2024.05.11 13:14 AbjectAnalyst4584 Mechanical Department - Reviews for the explorers
2024.05.11 13:03 OriginalPapaya8 These are the Ford Corcel, Belina, Del Rey and Pampa. Four cars made in Brazil by Ford with a very rich and somewhat weird history that involves Brazil, the USA and France. Long post ahead.
THE BEGINNING: The Corcel is a medium-sized automobile produced by Ford in Brazil, from 1968 to 1986. Willys Overland do Brasil in a partnership with Renault were involved in a project for a new passenger car, a project that became known at the time as "Project M" which years later, in France became the Renault 12 and in Brazil gave rise to the Ford Corcel, due to the purchase of Willys Overland do Brasil by Ford in 1967, with this, all Willys do Brasil projects and vehicles are now controlled by Ford. "Project M" "Project M", now managed by Ford, is now called Ford Corcel and thanks to Ford, the vehicle project undergoes a series of improvements to adapt to the terrible driving conditions in Brazil. submitted by OriginalPapaya8 to WeirdWheels [link] [comments] MY SOURCE: https://youtube.com/@reliquiaautomotiva?si=YYP8QXAkG2-537Z0 THE ENGINES AND OTHER THINGS: ·1.3 RENAULT ENGINE (1968): Under the hood, the Corcel was equipped with a 1300 cc four-cylinder Renault engine. This engine developed 68 hp and 9.8 kg/m or 6.58 lb/ft of torque. This power, combined with the weight of 945 kg or 2083 pounds, allowed the car to go from 0 - 100 km/h or 0 - 62 mph in 23 seconds and reach a top speed of 129 km/h or 80.15 mph. One thing that was highly praised about the car was its consumption, averaging 10 km/l or 23.5 mpg in the city and 13.4 km/l or 31.5 mpg on the highway. The Ford Corcel had good safety by Brazilian standards at that time, the car had things like the split steering column, allowing it to deform and not hurt the driver too much in a crash, the hood opening forward, making that, even if the driver leaves it open, the force of the wind will not allow it to open and block the driver's view, the brakes, which were already efficient, could be improved with the optional disc brakes instead of drums, the Corcel also came with a sealed cooling circuit, being the first Brazilian car to feature this feature. ·IMPROVED 1.3 RENAULT ENGINE (1969 - 1971 CORCEL GT): Under the hood, the 1969 Corcel GT's engine was still the same 1.3 from Renault, but certain improvements to the package increased power to 80 hp and torque to 10 kg/m or 6.71 lb/ft. With this power, the Corcel GT did 0 - 100 km/h or 0 - 62 mph in 20 seconds and reached a top speed of 138 km/h or 85.7 mph. ·1.4 RENAULT GT-XP ENGINE (1972 CORCEL GT-XP): The engine, still of Renault origin, now has 1400 cc and has several improvements that made it develop 85 hp and 11.6 kg/m or 7.79 lb/ft of torque. This made the Corcel GT-XP go from 0 - 100 km/h or 0 - 62 mph in 16.6 seconds and reach a top speed of 144 km/h or 89.4 mph. ·1.4 RENAULT ENGINE (1973 CORCEL): Another new feature was the 1.4 engine with 75 hp and 11.6 kg/m or 7.79 lb/ft, which became standard for all versions. ·MODIFIED 1.4 RENAULT ENGINE (1978 CORCEL II): The Corcel II was equipped with the same 1.4 Renault engine as the first generation Corcel, but with power reduced to 72 hp. With these modifications, the new Corcel II accelerated from 0 - 100 km/h or 0 - 62 mph in 17.2 seconds and reached a top speed of 150 km/h or 93.2 mph. The Corcel II averaged 8.5 km/l or 19.9 mpg in the city and up to 13 km/l or 30.5 mpg on the highway. ·1.6 ENGINE AND 5-SPEED MANUAL TRANSMISSION (CORCEL II GT 1979): The 1.6 engine and 5-speed manual transmission become standard in this version. This engine developed 90 hp and 13 kg/m or 8.73 lb/ft of torque. This engine combined with the new 5-speed gearbox made the Corcel II GT accelerate from 0 - 100 km/s or 0 - 62 mph in 15.9 seconds and reach a top speed of 151 km/h or 93.8 mph. DESIGN / FACELIFTS / NEW GENERATIONS; ·FIRST DESIGN (1968): The Ford Corcel stood out on its debut for presenting a beautiful appearance, made up of straight lines, with emphasis on its front, which was marked by creases on the hood and by the chrome grille with horizontal friezes, highlighting the raised central part so that could follow the creases of the hood, the circular headlights were accompanied by the driving lights located at the bottom of the grille. Below the assembly was the chrome bumper with the space for the license plate in the center. On its side, the look is marked by the charm of the four-door sedan body and the crease that runs along the entire side of the car, the 13-inch wheels were accompanied by chrome hubcaps. At the rear, the highlight is the rectangular-shaped taillights and the chrome bumper. Another highly praised detail of its design was the large glass area, which favored visibility in all directions. ·FIRST FACELIFT (1971): In 1971, the Corcel received its first restyling, with a new grille with horizontal and vertical friezes and a new emblem in the center, the driving lights are now located below the bumper, and at the rear the only new feature is the four square-shaped taillights, two on each side. SECOND FACELIFT (1973): In 1973, the Corcel underwent a new facelift, this time much deeper and concentrated mainly on the front of the car, it gained a new hood, with a more aerodynamic design, in addition to a new grille with vertical friezes, a new emblem in the center and new headlight frames, the license plate left the bumper and began to be positioned below it, while the driving lights gained a new design, at the rear the lanterns gained a new design, having a rectangular shape and having reverse lights integrated with them. Inside the car, the only new feature is the dashboard which, regardless of the version, was only offered in a matte black colour. ·THIRD FACELIFT (1975): For the year 1975, the Corcel received a new facelift, with a lower hood that had the logo at the center and the Ford name on the right, a new grille, now made of plastic with horizontal stripes, new hubcaps, split tail lights and an gauge cluster with square dials. ·THE NEW GENERATION FORD CORCEL II (1977): The new second generation Corcel arrived with a beautiful look that followed the trend of the time, made up of straight lines and a two-door body with a fastback style rear, in addition, it is also worth highlighting the new look of its front, made up of headlights rectangular and new driving lights located at the ends next to the headlights, in the center the new engine cooling grille was painted in black and had the Ford logo in the center, but the main highlight of this new grille came from the aerodynamic design. of its horizontal blades, which provided a more intense air flow even at lower speeds, while the bumper, depending on the version, could be painted black or chrome. This new generation lost the option of a four-door body due to the fact that at that time, Brazilians only preferred cars with two doors, but to facilitate access when getting in or out of the vehicle, the most efficient solution was to adopt huge doors, which helped even the rear seat occupants. The main highlight at the rear of this sedan is the smooth fit of the C column, which went all the way to the trunk lid, while the license plate came out of the bumper and is positioned between the rear lights, which have a cleaner, more rectangular design. Inside, the new Corcel was more luxurious and sophisticated, featuring a fully carpeted interior and reclining front seats. The new panel was marked by a beautiful look that followed the trend of the time. Made entirely of plastic and with details such as a radio in the center and two rectangular ventilation outlets at the ends. The instrument panel had information in three circular markers, the first with a speedometer, the second, in the center, with an analog clock and the third with a fuel level marker and warning lights. ·1979 TWEAKS: In 1979 the car was slightly modified, gaining new transparent front lights and new rear lights with a beaded design in addition to a new four-spoke steering wheel for the LDO version. In addition to new options such as 5-speed gearbox, headlight washers and a new 1.6 engine. ·1980 TWEAKS: In 1980, the Ford Corcel II received new bumpers with plastic tips, a coolant temperature marker and options such as radial tires, three-point seat belts and a smoked sunroof, while the GT version gets a red trim next to the black paintwork. 1982: In 1982, the Corcel II line received improvements to the gearbox and suspension, in addition to a new central console with digital clock and air conditioning, which was only offered as an option. 1984: In 1984 the Ford Corcel II received new headrests and a new two-spoke steering wheel. VARIANTS; ·CORCEL TWO DOOR COUPE (1969): The Corcel began to be a great success, and because of this Ford decided to expand the options in 1969, and the first of them was the two-door coupé version, standing out for its sportier look, thanks to the look of the rear side with lines reminiscent of muscle cars and the rear part of the roof that had a smooth slope to the height of the trunk. Another reason why this version was highly acclaimed was the fact that at that time Brazilians had a great preference for cars with just two doors. TRIM LEVELS; ·CORCEL STANDARD: Initially the Ford Corcel was only available in the most basic version, called Standard. It had a simple but well-finished interior, with emphasis on the internal space, enough to seat 5 people in relative comfort, thanks to the one-piece seats and good wheelbase. The dashboard also had a simple design, with a glove box, ashtray and radio. The gauge cluster only had the essentials for the time, that is: fuel level gauge, speedometer, engine temperature gauge and warning lights. The huge steering wheel has two spokes, and the transmission was a four-speed manual with a lever on the floor. ·CORCEL LUXO (1969): In 1969 the luxury version of the Corcel was released. It had a more sophisticated finish, with details such as trims, various chrome parts, new interior linings, individual front seats with reclining backrests and a panel with new details such as a padded upper part and applications that imitate rosewood. ·CORCEL GT (1969): Launched in 1969 and aimed at a younger audience, the Corcel GT was only available in a two-door coupe version. It had details such as a vinyl roof with the GT logo on the C-pillar, stripes on the sides, black paint on the hood and rear, fog lights, and claws with a rubberized finish on the bumpers. Inside, the GT version featured a new three-spoke sports steering wheel, forced ventilation with two speeds and a complete gauge cluster with: speedometer, rev counter, oil level gauge, fuel level gauge, engine temperature gauge and a voltmeter for the battery. ·CORCEL GT (1971 FACELIFT): The GT version also received a facelift to accompany the others, with high beam headlights embedded in the grille, the grille was even painted in black and had the GT emblem in the center, the hood was also painted matte black and had a fake air vent in the center. ·CORCEL GT-XP (1972): In 1972, the Corcel GT gained a new name and more improvements, such as new wheels with a sporty design, new side stripes, while the markers, previously located in the central part of the panel, were now grouped together on the new central console. ·CORCEL GT-XP (1973): The Corcel GT-XP brought new visual features such as new rectangular headlights integrated into the grille, new side stripes, and two stripes on the hood, similar to those of the Ford Mustang. ·CORCEL LDO (1975): In 1975 was the even more luxurious version called LDO and stood out for presenting a more sophisticated finish, with a vinyl roof, chrome trim on the wheel arches, painted filets on the sides and the same sports wheels as the GT-XP version but without the black paintwork. Inside, it gained new interior linings, dashboard and seats in brown and beige and an exclusive steering wheel. ·CORCEL GT-XP (1975): The Corcel GT-XP only received aesthetic updates, such as new stripes on the sides and hood and new exterior mirrors. ·CORCEL II STANDARD (1978): This version of the Corcel II came without side moldings, had bumpers painted black and came with wheels that had a closed central core. ·CORCEL II L (1978): The intermediate version featured moldings in the middle of the side, chrome bumpers, wheels with a red central core or a crown design in the center. ·CORCEL II LDO (1978): The luxurious LDO version was equipped with chrome bumpers that had rubberized details, moldings at the bottom of the side and new wheels also with a red central core and a silver crown design in the center. The LDO version brought the charm of a monochromatic leather interior with applications that imitated rosewood. ·CORCEL II GT (1978): The new Corcel II GT had a look marked by black paint on the upper part of the body up to the C column, which was surrounded by fillets in yellow and red, black wheels with chrome over rims and high-flying headlights located below the bumper. Inside, the new features are the new three-spoke sports steering wheel, the rev counter on the instrument panel, and the new instrumentation on the central console, which included the oil level marker and the battery voltmeter. The engine was not changed, continuing with the same 72 hp as the other versions. ·CORCEL II GT (1979): This year the GT version undergoes improvements, such as new black stripes located on the lower part of the body, stiffer suspension and black bumpers. ·CORCEL II HOBBY (1980): It was in 1980 that the new version, called Corcel II Hobby, was launched. Aimed at a younger audience, the Hobby version stood out for its cooler look, marked by the bodywork without chrome details and the black wheels with chrome rims. Inside, this version featured red and black trim, the sports steering wheel of the GT version and an instrument panel with a silver finish. ·CORCEL II OS CAMPEÕES SPECIAL SERIES (1982): This special series featured details such as black paint with gold details, gold wheels, fog lights, black leather and black velvet interior, instrument panel with rev counter, digital clock on the center console, five-speed gearbox and options such as a sunroof, radio cassette player and air conditioning. THE FORD DEL REY: The Del Rey was a Ford luxury sedan launched in the early 1980s and discontinued ten years later, having been replaced by the Versailles. It is a medium sedan, with three well-defined volumes, a choice of two or four doors and robust engines. The model was derived from the Corcel and in its line there was also the station wagon version, called Del Rey Scala and the Pampa pickup truck. ·BEFORE LAUNCH: Ford had a big problem to face in the late 1970s. With the new decade, Ford began to remodel its cars with modern designs coming from North America so as not to lose sales to more modern models. As the market was in crisis, it was not possible to invest well in a new model, an option taken in the 1970s when they brought the Ford Maverick to the American market, an option revealed to be wrong later, as the initial project was to bring the Ford Taunus. The solution was to call for the creation of a new model, but with an existing platform on the national market. The options were to create a car based on the four-door Maverick, increasing its rear space, which was the model's biggest problem, or to create a product based on the Corcel II platform, launched two years earlier. In a clinic, two models were displayed to test consumer opinion, and the one chosen was the one that resembled the final design of the Ford Del Rey. A medium sedan, with three well-defined volumes, the option of two or four doors and an economical engine. , being the alternative to avoid higher costs. The model was based on the Ford Granada MKII models, a large model from English Ford manufactured at the same time, and the Ford Taunus, also from European Ford, but from Germany. They were very similar both front and rear, as well as the side, despite the Brazilian model being smaller. ·FIRST GENERATION (1981 - 1984): The Ford Del Rey debuted in mid-1981 and could be found in Gold and basic versions (popularly called "Silver"). It was a car with a refined finish, reminiscent of its older brother, the Ford Corcel under construction, but at the same time reminiscent of the good old Galaxie/Landau. The most complete version came as standard with items that were not common even in cars of its category, such as light alloy wheels, electric windows, electric door locks, rear view mirrors with internal control, velvet seats, fog lights, digital clock located on the central rear view mirror, among other things. The model received an automatic transmission as an option in 1983, and in 1984 it received the CHT engine, a revision of the old 1.6 engine of Renault origin that equipped the Corcel GT, and which was revised to equip the recently arrived Ford Escort. The engine did a lot of good for the model which, despite being economical, suffered during accelerations and restarts, and was the target of criticism from its owners, always losing in comparisons with the main competitors of its time, such as Chevrolet Opala, Volkswagen Santana and after 1985 , the Chevrolet Monza. SECOND GENERATION (1985 - 1991): In 1985 Ford made some changes to the model, which would remain practically intact until the end of its life in mid-1991. The already tired sedan gained a new front, similar to that of the Ford Corcel, with a “grille” aerodynamics and a spoiler that served as a frame for the fog lights. The model began to have other names. The Silver and Gold were discontinued and the GL entered as a basic version, GLX as an intermediate and the Ghia as a top-of-the-line version. It lost the refinement of alloy wheels, but gained new items. The rim increased to 14 inches and was the first non-sports car in Brazil to use a 60 profile. The 1987 model featured electric rear-view mirrors. With the Ford Corcel leaving the line the previous year, Ford created the L version, with a more stripped-down finish, to fill the gap between the Escort and the Del Rey. In 1988 the model had no relevant changes. With the merger of Volkswagen and Ford in 1987, Autolatina was created, a large company that came to dominate the market and almost cannibalized Ford of Brazil. The Del Rey was one of the few models that profited from this merger, as it gained the more modern AP 1.8 engine (which was equipped with the Volkswagen Santana). With a small performance gain, its top speed rose from 146 km/h to around 156 km/h, and its acceleration from 0 to 100 km/h went from 16.50 in the 1986 GLX version to around 13.88 seconds, due to the new gear reduction and small increase in power. The Del Rey received some mechanical changes, recalibrated springs at the rear to improve the “anti-dive” effect when accelerating and “anti-squat” when braking. The exterior mirror received a modified base in 1989. The last really notable difference between the models with the 1.6 and 1.8 engines was the consumption, which had increased slightly. In 1991 the Del Rey was taken out of production. It is a model well remembered for the modernity it had in its time, as its bigger brother (Ford Landau) did not have many modern features (such as electric windows, electric locks and electric mirrors). Its replacement, the Ford Versailles, was not as successful due to its lack of charisma. THE FORD BELINA: During the development of the M project (later named Corcel) in partnership with Renault, Willys-Overland do Brasil was studying the project of a station wagon/van to occupy the market niche left by the end of DKW-Vemag Vemaguet in 1967 At the same Volkswagen do Brasil was working on a similar project for a while, the Variant station wagon. After the purchase of Willys do Brasil by Ford, the M project continued to be developed. On August 26, 1968, the M project was presented at Clube Pinheiros in São Paulo during the Ford-Willys dealer convention. Named Corcel, the new vehicle was being launched on the market to compete with the VW Beetle. At the same event, Ford presented the prototype of a Corcel station wagon in September 1968. The first prototype of the Corcel station wagon was seen circulating around the factory in São Bernardo do Campo undergoing tests. Ford even transported a prototype station wagon to its stand at the VI São Paulo Motor Show, with its management undecided about showing the model. In the end, the station wagon ended up not being shown. Instead of launching, Ford chose to carry out further tests of two models: two and four doors (never adopted for series production). The tests were carried out throughout 1969 on Estrada Velha de Santos. The Ford Belina was launched on the market on March 3, 1970, approximately three months after the Volkswagen Variant.[6] After the launch of Variant and Belina, VW and Ford began an “advertising war” in the station wagon market, with each factory praising its product and criticizing its competitor. In the end, the German automaker prevailed with the argument of the simple and robust mechanics of the air engine (the same as the Volkswagen Beetle). Thus, the Variant's production was around six times greater than that of the Belina. In one of the first tests carried out by the press, unusual wear was noticed on the Belina's front tires. An error was later discovered in the adjustment of the front suspension of the Corcel-Belina line, which forced Ford to call on all owners of Corcel-Belina line vehicles manufactured between 1969 and 1970 to come to Ford dealerships to have the suspension readjusted. Despite not requiring replacement of parts, this was considered the first recall in Brazil. The bad reputation brought about by the problem affected Belina production, which went from 7831 (1970) to 5306 (1971) vehicles. The drop in production forced Ford to invest in the relaunch of the Corcel-Belina line in 1972. The main change for the Belina was the adoption of the 75 HP XP engine, replacing the original 68 HP. The production of mixed-use trucks (including station wagons) was encouraged by market acceptance. Between the first quarter of 1973 and 1975 there was a 26% growth in the production of mixed-use trucks (including station wagons) while car production in the country fell 3.9%. In 1973 production reached almost thirteen thousand copies. The Belina went through a period of growth in production that did not change even with the launch of the Chevrolet Caravan on the market in 1975. Derived from the Opala, the Caravan station wagon began to compete with the Belina for the market. Thus, Ford adopted a second restyling of the Belina in 1975, with changes to the front and improvements in the design and the adoption of a gas shock absorber to support the trunk lid instead of the obsolete spring shock absorber it used. The arrival of the Caravan and the launch of the remodeled Belina put pressure on the Variant, which began to lose market share until it was discontinued in 1977. At the same time, the Belina project, derived from the Corcel, was feeling the weight of age (given that it was from the 1960) and needed replacement. THE BELINA II: With the launch of the Chevrolet Chevette in Brazil (and the expectation of a future derivative station wagon launch), the announcement of FIAT's arrival in Brazil and the announcement of the launch of the Dodge 1800, Ford began studying changes to the Corcel line. Inherited from the acquisition of Willys-Overland do Brasil, the Corcel was a Renault project from the 1960s ready when it was taken over by Ford. At the end of 1973, the American multinational carried out the first restyling study of the Corcel. Belina, however, was not initially included because its competition was limited to the Variant. This later changed with the arrival of the Chevrolet Caravan and rumors of the production of a Dodge station wagon (which ended up not being released) and the Chevette station wagon. The redesigned Belina first appeared in print in October 1976. In 1978, the Belina received a modern update, when it was renamed Belina II, incorporating the main changes of the Corcel II, with straight lines. The versions were the L, simpler, and luxurious LDO. THE DEL REY SCALA: Derived from the Del Rey, the Scala was launched in 1983, being an evolution of the Belina. Available in a single version: Gold. With a superior finish, it introduced new equipment to the category: electric locks and windows, a ceiling console with a digital clock, reading lights and a panel that even had an oil pressure gauge. Air conditioning was optional. Initially, power steering was not offered, not even as an option. It was equipped with a 1.6 engine with 69 hp. In 1984 it received ventilated disc brakes at the front and its power increased slightly: 73 hp. In 1985 it received a facelift, with a new front and interior changes. It was now offered in two versions: GLX and Ghia. In 1986 it received power steering and a CHT E-Max engine. There was also a 4X4 version, launched in 1985 and discontinued in 1987, due to the high incidence of mechanical failures in the system. In 1987, she was called Belina again. Its production lasted until 1991, when it was discontinued to make way for the Ford Royale. At that time, Belina's sales represented half of the Del Rey family. FORD PAMPA: The Pampa was based on the second generation of the Corcel and was presented at the 1982 Motor Show, designed to compete with the Fiat Fiorino, Volkswagen Saveiro and Chevy 500. In the 1984 model, the first changes occurred, receiving the CHT engine, more powerful and economical. The 1600 cm³ CHT engine had 75 HP on alcohol and 73 HP on gasoline, respectively allowing the Pampa to reach a maximum speed of 145 km/h and 140 km/h. The 4x4 model, launched in the same year together with the Belina 4x4, was equipped with a four-speed gearbox, a one-piece seat and also had a second fuel tank in the alcohol version, for an additional 40 liters. Its interior was much more basic than the pioneering 4x2 model. In 1986, the basic, L and GL models came into existence, and in that same year the entire Pampa line received the front grille of the 4x4 version for the 1987 model. It was similar to the Del Rey, in addition to gaining the Ghia version with luxury items from the Del Rey Ghia model. These include a complete dashboard, windows and electric locks. Despite this, Pampa no longer has air conditioning, only offering hot air as an option. The Pampa had always been the leader among light pickup trucks until then and continued in this situation until it was discontinued. In 1990 it received the VW AP-1800 engine, powering the L, GL and Ghia versions. The CHT 1.6 still remains in the L and GL 4x4 versions. The following year the S version arrives, much more sporty and complete, only coming with a 1800 cm³ engine and bringing standard items such as external hooks, protective rubbers for the edges of the bucket, day and night rear view mirror, optional power steering, individual adjustable seats , stylized wheels, personalized stripes on the sides, sliding rear window, front spoiler with built-in fog lights and other items found in the Ghia version, such as an electric trio. In 1992 the Pampa received a new front grille, identical to that of the Del Rey, which production ended in 1991. Two years later it received an electronic carburetor (2E CE) for the 1800 cm³ engines. In 1995, the Ghia and Jeep GL 1.6 4x4 versions were discontinued, leaving only the L (1.6 and 1.8), GL (1.8) and S (1.8). The Pampa ceased production in 1997, the model year in which the 1.8 engines were equipped with EEC-IV single-point electronic injection, becoming the best-selling automobile-derived pickup in the segment, exceeding 380,000 units sold. Even in the face of competitors with more modern designs such as the recently launched Corsa pick-up, the second generation of the Saveiro, the third generation of the Fiorino pick-up, and the first generation Hilux imported into Brazil, which was initially a small pick-up, and the Mazda B2200, the Pampa has always been a sales leader, extremely popular, robust and attracting a legion of fans across the country, it was succeeded by the Courier, which never had the same sales figures, and it is often possible to see more Pampas on the streets than Couriers . TRIVIA; ·What is interesting is that although the Renault and Ford models had completely different designs, they shared the same platform, engines and wheels that had three holes and which became famous in Brazil for exactly this reason. ·The name Corcel, means Steed in Portuguese and was chosen as a homage to the Ford Mustang. |
2024.05.10 22:34 Joshh170 Manor Lords Reveals New Update Patch Notes
Developer Slavic Magic has rolled out a major patch for Manor Lords, addressing numerous fixes, balancing tweaks, and introducing new cosmetics, among other enhancements. This Manor Lords update, labeled version 0.7.960 and available on the experimental branch, brings significant changes to gameplay mechanics, aiming to improve the player experience. submitted by Joshh170 to GameGeeks [link] [comments] Manor Lords is a medieval city-builder and real-time tactics game developed by Slavic Magic and published by Hooded Horse. Set in late 14th-century Franconia, the game combines city-building with tactical warfare across three modes focusing on growth and conquest. Players manage resources, supply chains, and settlements while facing internal and external threats, with historical accuracy enhancing the gameplay. Despite a delay to polish the game, Manor Lords became one of Steam's most anticipated releases with over three million wishlists. Manor Lords’ patch notes for version 0.7.960 reveal a wide range of changes and improvements. One major addition is the introduction of the King's Tax to Manor Lords’ taxation system, an annual tax collected from all players, contributing to their liege. This mechanic aims to balance economic gameplay, discouraging players from accumulating excessive wealth without consequences. Additionally, adjustments to global/local trade options for Trading Posts, optimizations in farming mechanics, and enhancements in combat dynamics have been implemented. In terms of gameplay and balance, the patch brings several notable changes to trading mechanics and resource management. Players have reported some Manor Lords’ bugs, such as Hildebolt's claims rate, the spawning of "None" people who refused to work, clogged Trading Posts, and the game getting stuck at the summary screen post-victory or defeat. Patch 0.7.960 addressed these bugs and introduced quality-of-life enhancements. It also rectified issues such as crop growth during winter, inefficient saw pits triggering storage problems, and market oversupply/undersupply systems. Regarding Manor Lords’ cosmetics, the update includes the addition of a new patron saint banner graphic featuring St. Maurice, a visual representation of carried dead bodies, improved alignment of debris piles with ground slopes, and fixes for animation issues like the abrupt ending of the torch-throwing animation and armor clipping problems. Additionally, new variations of Manor Lords' upgraded retinue helmets and bodies, such as the Pointy bascinet and Coat of plates, have been introduced, along with increased precision for animal placement in stables and adjustments to idle poses for two-handed weapons. The developer advises players to make a backup of their save files before switching to a beta version to avoid any potential issues. It offered simple steps for players to follow in order to access the Manor Lords experimental branch properly. As Manor Lords continues to evolve through updates and community feedback, players can expect a polished gameplay experience with patch 0.7.960. Manor Lords Update v0.7.960 Patch Notes Major Changes The King's Tax (or Annual Royal Tax) This tax is collected annually from all players (main player and AI) and goes to your liege. It's counted per population and therefore should become a counterbalance for players who hoard huge wealth despite having non-optimized economies. [WIP] For now, the player can go in debt without consequence, but in the future, the player will lose the king's favor and eventually, the king's army will show up as enemies for players who refuse to pay. Global/Local Trade Switch for Trading Posts The player can now switch trade to "local only" in the trading post for each type of good if they want to use the trading post to exchange goods between their own regions but ignore the free merchants. For now, 2 trading posts (both regions) are still required to make it work. Employed traders will prioritize travel to the place with the best prices to commence trade, potentially including regions owned by other Lords. For now, I reduced the transport distance from the calculation to make it more predictable for the player where the traders will go (to the place with the best price). Regional wealth is still required for exchanging goods between regions with a trading post since I want to keep the regions as independent economic units which in my view a more realistic simulation of economy. Gameplay & Balance [Experimental] When consuming food, people will now pick a random food resource instead of eating food in a specific order. [Experimental] Fertility is no longer drained after crop growth reaches 100% so that always micromanaging early harvest is no longer a preferred strategy. Yield may still increase over 100% growth if max yield is not reached. [Experimental] When harvesting, the crops are directly added to the field inventory instead of the villager inventory. This was done to ensure that harvesting walk times aren't the main bottleneck for farming, especially for large fields. [Side note: moving harvest season to August is also possible in a future patch if needed] [Experimental] Prioritized Oxen plowing over transporting resources back to the granary & warehouse to reduce the ox walking back and forth from the plowed field every time a new batch of resources is available for transport. Plowing shed now adds 2 livestock worker slots. Lowered the rate of the Baron claiming regions and adjusted it to better reflect the game settings. Removed the worker camp upgrade - it was meant for colony regions and will be readded when they are properly implemented. Food-producing residential plots no longer stock up on their produce before they share with the marketplace. Increased sawpit log storage space to 5. [Experimental] When establishing a trade route, the merchants will no longer all spawn in the nearest tradepoint. Instead, the game will distribute the merchants to circle between various tradepoints in order to make building trading posts right on the edge of the region less optimal. Increased warbows ranged attack from 4 to 12. [Experimental] "Trade logistics" development branch now lowers the cost of new trade routes by 50% instead of clamping it at 25. [Experimental] Cost of opening new trade routes now scales exponentially with every opened trade route. [Experimental] Base cost of opening a trade route was increased from 12 to 20 (that is before the good value multiplier). [Experimental] When market is oversupplied, the player can still export stuff, although for much lower price. [Experimental] The price multiplier for oversupplied goods is now 0.75x for oversupplied and 0.5x for critically oversupplied. [Experimental] How fast market is oversupplied no longer depends on the value of goods because it punished having high value trade routes. Now the oversupply rates are equal for all good types. [Experimental] Better deals development branch reduces the foreign import tariff by 50% instead of removing it completely. [Experimental] Reduced ale consumption by 75% (around 1/3 per family per month). [Experimental] Made the building placement steepness limits harsher because the trading posts and churches often looked super janky on very sharp slopes. Soldiers no longer trigger "unburied bodies" approval factor when corpses are in their proximity. [Experimental] Hitching post is free again, to reduce chances of players getting stuck with no ox, no hitching post and no ability to order an ox. Minor Changes Applied the "mindfulness" system that was initially designed for the oxen to the free merchants. This system is used to reduce clumps and traffic jams. Moved the location of trades further off map to make sure there is some space for all the trade wagons even if the players place the trading post right on the edge of the map. If a trading post is clogged, traders are allowed to make transactions without entering the shed, as long as they are within the general building bounds. [Experimental] Changed default AA under DX11 to TAA. Added a spatialization update call when recruits are sneakily teleported home when rallied to ensure collisions are properly calculated after teleportation. Added a check for idle villagers to avoid hanging around the graveyard for random conversation since it looked weird. Made "is close to camera" value update on setting follow mode to make sure the game doesn't optimize animations or sound effects thinking the character is still far from the camera. Disabled fire damage for people who have water buckets and are actively firefighting + reduced the fire damage amount. When all resource visualization slots are "filled", villagers will transport to a random one instead of the first one found. This ensures less traffic jams for instance at the churchyard if all graves are "full" already. Firefighting villagers will now ignore anti-clogging behavior (waiting their turn at narrow pathfinding points). Added a "mourning period left" UI element in the residential panel to display how many days of mourning are left until the burgage plot can bring in more family members again. Added mourning icon to the building floater. Made sure mourning period is properly added to save data. After continuing the game after a victory the camera should go back to the player's main region instead of levitating over the map edge. [Experimental] Disabled the ability to quicksave during the game over / victory cinematic. Disabled the ability to manual save the game after being defeated & added a tooltip explaining why saves are disabled. Disabled quick save and autosave if game was lost. When ox gathers a log, it will prioritize immediately bringing it to the sawpit before bringing it to the logging camp unless construction reserve forbids it. Improved marketplace logistics efficiency and optimization. Tuned the AI retreat distances in an attempt to reduce how often its archers get into the loop of attack-retreat. Added the missing trading post building thumbnail. Minor unit in-town pathfinding updates. Swapped the old UE4 destructible system for a new, UE5 friendly, chaos based debris system. For now it's just used for chopped firewood cutter logs. Further tweaks to properly choose the right default AA/upscaler during the first time launch correctly for specific GPUs (e.g., RTX properly defaulting to DLSS). Added kings tax rate multiplier to the game setup settings. Due to mismatch in global market supply stock values, old saves (from builds 0.7.954-0.7.956) will have their market supply reset on loading. [Experimental] Due to changes in how food is consumed, a popup "Food consumed" may no longer appear if a building is selected while a food is being consumed from inventory. [Experimental] Made the sheep flock a bit more closely together to look more like a herd. Steepness limits no longer apply when placing rally points. Players can now rally their militia on fields and pastures. Trading posts will now display a price range for imports in case they can buy it both from other regions AND from foreign trade sources. Increased the sheep & lamb collision radius. Capped the number of workers who supply a single market stall at the same time to 2 to reduce markets getting completely clogged with the new upped market supply frequency. Further optimized the market supply functions to make late game towns run smoother. Optimized the function that searches for a friend to do idle tasks with (like conversations). Optimized the door opening animations. Increased the precision when checking whether a character is inside a building on fire and should take damage. Unified the currency icon in the mercenary company panel to make it clearer that you're paying with treasury and not regional wealth. Added accommodation call after fire is started and turns people homeless so that they can be reaccommodated to other available burgage plots immediately. Since almost all families have more than 1 family member, I made the "workplace/reassign" buttons aligned vertically instead of horizontally in the family list. Fixed old fonts being used in the family entry widgets. Crashfixes Fixed a crash when doing a sequence of livestock import, export and import, because "home" wasn't cleared properly during export and the same animal was reimported. Fixed a rare crash if a handcart fails to spawn, probably if the trading post was built so that part of it crosses the map edge. Fixed crash on startup if OpenXr sdk is installed. Bugfixes Fixed victory status not resetting after starting a new game, leading to a game over screen not appearing if the player lost/won multiple games without turning the game off. Fixed crop transports not accounting for the farm work area. Fixed crops dying in the winter instead of actually increasing yield by absorbing nutrients from the snow as it was intended for winter crops. Fixed oxen sometimes "ghost plowing" a field when they are waiting on their guide. Fixed plow and ox sometimes misaligning on 12x game speed. Fixed farm workers not accounting for oxen plowing the farms in some situations, leading to a lot of unnecessary collisions on the field. Fixed crop rotation unplowing the fields. Fixed disbanded mercenary group becoming immediately available again after save/load cycle. Fixed the trading post export transactions not moving regional wealth between the regions correctly if owned by the same lord. Fixed paused taverns fulfilling the entertainment requirement. Fixed an attempt for never-ending fires if a fire was triggered after the building was already on fire. Fixed problem banners not erasing after an entity gets erased (for instance, an animal runs away and leaves a "not enough pasture space" banner). Fixed "update task" sometimes triggering before a character gets assigned their region. Fixed livestock sometimes being unaccommodated after order even though there is stable or pasture space due to being transferred to the region twice (once when buying and once when livestock merchant brings it to the building). Fixed livestock traders trading between on-map regions possibly sometimes paying twice because the ownership changing function was called both on pickup of livestock and on dropoff. Fixed the game getting stuck on the game summary screen infinitely after winning or losing the game. Fixed "none" people populating the town after a raid sometimes who just stand around waiting forever and possibly crash the game while reloading. Fixed the blurry desktop icon. Fixed the save/load menu header not translating after changing the language. Fixed dead animals triggering the mourning period in burgage plots, halting growth. Fixed mourning period halting homeless accommodation. Fixed migration/growth of family members ignoring the 30-day mourning period sometimes. Fixed the game getting stuck after you click "continue in sandbox" until any main tab is pressed. Fixed the front lighting not being visible in the retinue editor if bounced light approximation is turned to low or off. Fixed floating feedback text spawning during the cinematic mode. Fixed autosave triggering during the cinematic mode. Fixed "storage full" triggering for wrong buildings sometimes (for example, sawpit having 1/1 logs). Fixed attempt for oxen bringing too many logs to the sawpit and crossing the storage limit. Fixed free merchants sometimes getting stuck if a trading post was built so close to the edge that a portion of it was outside of any region bounds. Fixed horse wagon rotations getting a bit too wonky on slopes. Fixed a bug where a unit could no longer move due to being forever stuck in "waiting for pathfinding to finish" if another unit with a lower squadID got completely destroyed. Fixed the wrong yarn basket carrying animation. Fixed traders not importing from on-map regions even though the price is better than buying from tradepoints. Fixed farm workers & farm oxen stealing planks from fields which are getting "fenced up". Fixed "homeless" problem banner not disappearing after upgrading homeless camp to a worker camp. Fixed animals not getting removed from stable space / pasture space after death. Fixed animal corpses not disappearing over time. Added a dirty fix for families moving into homes but not registering correctly and not displaying in the UI, leading to a "secret" family living in one of the burgage plots. The reason is still unknown and being investigated. Cosmetics Added a new patron saint banner graphics: St Maurice. Added a carried dead body visualization. Made debris piles align to ground slope. Fixed the throw torch animation ending abruptly. New upgraded retinue helmet variation: Pointy bascinet. Fixed the armor clipping through the leg of the upgraded retinue puffy sleeve jupon body variation. New upgraded retinue body variation: Coat of plates. New upgraded retinue helmet variation: Hounskull bascinet with a gilded cover. Increased location precision for animals standing in the stables. Fixed the praying animation. Fixed the wrong door orientation for LV2 cottage variation B (with a planked gable). Adjusted the two-handed weapon default idle pose to have a more natural stance. New militia helmet variation - banded bascinet with a mail aventail. Fixed some mail armor variants clipping with helmets on T3 militia units (militia mail will get their own unique variations soon). Reworked lv2 granary model with proper animated doors. |
2024.05.10 18:14 No_Secretary_2323 Advice?
2024.05.10 18:02 cheesemom4 megacolon advice pls / considering surgery
2024.05.10 17:49 cheesemom4 cat with megacolon / considering surgery
2024.05.10 15:04 Matt_HoodedHorse [Patch Notes] Manor Lords Experimental Update 0.7.960