Marijuana budding light spectrum

What multipurpose headphones should I purchase? Budget $250

2024.05.14 21:54 coffeemusic_ What multipurpose headphones should I purchase? Budget $250

Budget:$250
Source:Ideally wireless. I would like to connect them to my Macbook and/or phone when needed. I currently use a Samsung phone, but will likely make the transition to an iPhone in the Spring
Use: Work calls, listening to music, listening to podcast, lifting at the gym, potentially some light cardio (running, biking etc.). Noise isolation for work calls would be helpful, and call quality would likely be essential.
Preferred tonal balance: ideally tonally balanced
Preferred music genre(s): heavy rock, post hardcore, grime, some trap, EDM
Past gear experience: Currently using Samsung Galaxy Buds. I like that the sound quality is fairly decent, great for general purpose use. One of the earbuds is now just significantly quieter than the other (I'm pretty sure I'm not deaf in that specific ear).
submitted by coffeemusic_ to HeadphoneAdvice [link] [comments]


2024.05.14 21:47 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Ramese's Reach, Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Apep's Curse, Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Mummy's Rot, Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Black Nile, Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Steel Delta, Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Waters of Nephthys, Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Eye of Horus, Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Sobek's Bite, Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Copper Coated, Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Paris 2023, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to Csgotrading [link] [comments]


2024.05.14 21:43 Illustrious-Lemon592 My hopes of Gerry Andersons Cutaway by Graham Bleathman

My hopes of Gerry Andersons Cutaway by and done by Graham Bleathman and here are the list
Fireball XL5
• Fireball XL5

• Space City


Planet 46
• Subterrain Fighter

Hypnotic Sphere
• Hypnotic Sphere

• E-Type Tanker (EF-Z4)

The Doomed Planet
• Flying Saucer


The Sun Temple
• J17 Warrior Rocket

• Sun Temple


Space Immigrants
• Mayflower Colony Ship (Mayflower 3)


Spy In Space
• SS Thor


Space Pirates
• Liberty-Class Space Freighter

• Q-Ship


Last Of The Zanadus
• Explorer EX10


Space Pen
• Freighter 2X4


Convict In Space
• Type 37H Spacecraft


Wings Of Danger
• Robot Bird


The Triads
• Trooper 2 Rocket

Sabotage
• Light Patrol Craft (LP22)

• Gamma Ship

• Space Rescue Craft

Mystery Of The TA2
• TA-Class Explorer Craft (TA2)


The Granatoid Tanks
• Granatoid Tanks

The Robot Freighter Mystery
• Robot Freighter

• SCS Valiant

Invasion Earth
• Invaders Ship

A Day In The Life Of a Space General
• A-Type Bulk Freighter (Freighter A14)

• G-Type Tanker (Tanker G (for George))

Space City Special
• Supersonic Military Airliner (SL6 Supersonic Airliner)

Stingray
• Marineville

• WSP Headquarters

• Terror Fish

• Titanica

• Island of Lemoy

• X20’s Sub

• WASP Spearhead Jet

• WASP Arrowhead Jet

• WASP Helicopter


Stingray
• WSP Sea Probe Sub

Plant Of Doom
• Pacifica

Sea Of Oil
• Oil Rig

• Gerit's Sub

Hostages Of The Deep
• Island of Lull

• Gadas’s Sub

• Gadas’s Base

The Big Gun
• Solarstar Missile Ejector Sub

• Solarstar


The Golden Sea
• FD7 Ship

• B1 Bathyscaphe

• Titan's Personal Underwater Craft

The Ghost Ship
• Ghost Galleon Ship

The Ghost Of The Sea
• Yellow Sub

• WSP Guard Submarine

Emergency Marineville
• Val Island

The Invaders
• WASP Weather Station

• Epayus & Ilium’s Base

• Underground Travel Drilling Cylinder


Raptures Of The Deep
• Hepcat Sub

• Tempest Tower



The Man From The Navy
• WN27 Sub


Pink Ice
• Pink Ice Sub

Star Of The East
• Gunboat Wadi

• WSP Remote Control Freight Airliner

Deep Heat
• Robot Sea Probe

• Voldana


In Search Of The Tajmanon
• Tajmanon


Titan Goes Pop
• WASP Hover Scooter


Tune Of Danger
• Downbeat Sub


A Nut For Marineville
• Missile Sub


Trapped In The Depths
• Undersea Fish Farm

• Magnet Tug


Eastern Eclipse
• APF1 Biplane

A Christmas To Remember
• Mystery Sub

The Lighthouse Dwellers
• Supersonic 101 Airliner

Thunderbirds
• Thunderbird 1


• Thunderbird 2


• Thunderbird 3


• Thunderbird 4


• Thunderbird 5


• FAB1


• Round House


• Hood’s Temple


• Creighton-Ward Mansion


Pod Vehicles
• Mole


• Firefly


• Monobrake


• Jet-Air Transporter


• Firecat


• Neutralizer Tractor


• DOMO (Demolition and Object Moving Operator)


• Elevator Cars


• Mobile Crane


• Booster Mortar


• Excavator


• Laser Cutter


• Recovery Vehicles


• Transmitter Truck


• Dicetylene Cage


Trapped In The Sky
• London International Airport


• Fireflash


• TX-204 Target Carrying Aircraft


Pit Of Peril
• Sidewinder


• Copter Watchdog





The Perils Of Penelope
• Monorail


• Anderbad Tunnel


Terror In New York City
• U.S.N. Sentinel


• Operation Moving Empire State Building


• Terror In New York City Rescue


Edge Of Impact
• Red Arrow Jet


• Foreign Fighter Jet


• British Telecom Tower


• Edge Of Impact Rescue

Day For Disaster
• Martian Space Probe (M.S.P)


• Day For Disaster Rescue


30 Minutes After Noon
• Hudson Building


Desperate Intruder
• Submarine Transport Truck


• 3E Submarine


• Mobile Control Room Caravans


• Lake Anasta/Lost Temple


End Of The Road
• Gray & Houseman Road Construction Vehicle


• Explosives Truck


• End Of The Road Rescue


The Uninvited
• Desert Jeep


• Zombite Fighter Jets


• Lost Pyramid of Khamandides


Sun Probe
• Sun Probe


• Cape Kennedy Solar Control Centre


Operation Crash-Dive
• Operation Crash-Dive Rescue


Vault Of Death
• Bank of England


The Mighty Atom
• Atomic Irrigation Station (Australia)


• Government Research Unit


• Saharan Atomic Station


City of Fire
• Thompson Tower


• City Of Fire Rescue


The Impostors
• EJ2 Jet


• Central Office of the General Staff Command


• Space Observatory 3


• Jeremiah Tuttle's House


The Man From MI.5
• FAB 2


• Carl’s Submarine


Cry Wolf
• Dunsley Tracker


Danger at Ocean Deep
• Ocean Pioneer Tanker


Move - And You're Dead
• Parola Sands Raceway


The Duchess Assignment
• Gazelle Automations Inc

• The Duchess Assignment Rescue


Brink Of Disaster
• Brink Of Disaster Rescue


Attack of the Alligators!
• Ambro River House


Martian Invasion
• Martian Invasion Movie Set


The Cham-Cham
• RTL-2


• Matthews Field Air Base


Security Hazard
• Security Hazard Rescue


Atlantic Inferno
• W.N.S. Reaper

• Seascape

• Bonga-Bonga

• Atlantic Inferno Rescue


Path Of Destruction
• Crablogger

• Crablogger Base Control Vehicle

• Path Of Destruction Rescue


Alias Mr. Hackenbacker
• Skythrust

• D103 Airliner







Lord Parker's 'Oliday
• Solar Station (Monte Bianco)


Ricochet
• Sentinel Base

• Pirate Satellite TV Station KLA

• Telsat 4


Give Or Take A Million
• Container Rocket/Christmas Rocket

• Coralville Children's Hospital


Captain Scarlet & The Mysterons

The Mysterons
• London Car-Vu


Winged Assassin
• Delta Tango One-Niner (DT19)


Manhunt
• Culver Atomic Centre


Point 783
• Observation Post Point 783


Renegade Rocket
• Base Concord

• Variable Geometry Rocket (VGR)

• J17 Interceptor Jet


White as Snow
• TVR-17

• USS Panther ll

Spectrum Strikes Back
• Hunting Lodge


Avalanche
• Liquid Oxygen Truck


Shadow Of Fear
• K14 Observatory

• Mini Sat 5


The Trap
• XQR


Lunarville 7
• XK3 Rocket


The Heart Of New York
• Spectrum Security Vault

• Criminal Sub

• Second National Bank


Traitor
• Koala Base


Fire at Rig 15
• Rig 15


Flight to Atlantica
• V.17-Alpha Bomber


Crater 101
• Lunarville 6

• Moon Tank

• Moon Tractor

• Mysteron Attack Vehicle

• Mysteron Control Vehicle

• CB29 Space Probe



Noose of Ice
• Snow Cougar 21


Treble Cross
• XK107 Bomber


Inferno
• Euro Tracker

• SKR4 Rocket


Flight 104
• Flight 104 Airliner


Expo 2068
• Nuclear Reactor Facility

• Transport Truck 43

• Seneca Remote Control Cargo Helicopter


The Launching
• Tribune 3

• Atomic Liner (President Roberts)


Codename Europa
• Vadon Base

• Maximum Security Centre


Attack on Cloudbase
• Mysterons Flying Saucer


Joe 90

• McClaines’s Cottage

• W.I.N Headquaters

• Jet Air Car

• W.I.N Company Car


The Most Special Agent
• MiG 242 Fighter


Hi-Jacked
• Hovervan


Splashdown
• AV21 Passenger Jet


Big Fish
• U85 Submarine


Business Holiday
• Fast Attack Vehicle A14

• Beneleta Army Base


Most Special Astronaut
• O.T.C Space Station


• Orbital Transfer Company (O.T.C) Triton OC2 Rocket


Arctic Adventure
• V107 Bomber

• Vostula Base

• Deep Sea Recovery Vessel Athena Submarine (DSRV-3)


The Fortress
• Fortress

• Stealth Hovercraft


Colonel McClaine
• U59 Wildcat


The Race
• U87 Army Vehicle


The Professional
• Langallo Castle


• Spider Riot Control Vehicle and Guard Vehicle


Talkdown
• F116 Jet


Breakout
• Cherook Penitentiary Truck

• Prime Minster's Monorail

Attack Of The Tiger
• VG104 Fighter Bomber

• Eastern Alliance Missile Base


Mission X-41
• Test X-41 Helijets


Test Flight
• Orbital Glide Transport 780 (O.G.T)


UFO

• Harlington-Straker Film Studios

• Space Intruder Detector (S.I.D)

• Space Interceptor

• Moonmoblie

• Moonbase Defence Vehicle

• Lunar Carrier

• Lunar Module

• Neptune Space Monitor

• SkydiveSky 1

• Seagull X-Ray

• S.H.A.D.O Albatross

• Kingfisher VTOL Aircraft

• S.H.A.D.O Mobiles

• UFO Flying Saucer

• SHADO Executive Car


Terrahawks

• Hawknest

• Treehawk

• Spacehawk

• Hawkwing

• Battlehawk

• Terrahawk

• Battletank

• Hudson

• Groundhawk

• MEV

• Zelda’s Ships/Lair (Fin, Dog, Shark, Rhino, Ice-Box, and Phantom)

• ZEAF
submitted by Illustrious-Lemon592 to u/Illustrious-Lemon592 [link] [comments]


2024.05.14 21:38 ftfarshad Shadow Slave Chapter 1: Nightmare Begins By Guilty Three (Edited by Farshad Torkashvand)

A delicate young man with pallid skin and dark circles under his eyes sat on a weathered bench opposite the police station. He held a cup of coffee in his hands—not the cheap synthetic kind available to those in the slums, but genuine plant-based coffee, a luxury usually reserved for higher-ranking citizens. It had cost him nearly all his savings, yet Sunny chose this day for a bit of indulgence.
After all, he was at the end of his road.
Basking in the warmth of the extravagant beverage, he lifted the cup to relish its scent. With a cautious sip, he winced.
"Ah! So bitter!"
Staring down the coffee with a deep sigh, Sunny persevered, taking another gulp. Despite its bitterness, he was set on enjoying the full value of his purchase—regardless of his protesting taste buds.
"I should've opted for real meat instead. Who would've thought actual coffee could taste so foul? At least it'll keep me awake," he mused.
Gazing into the void, he began to nod off, only to jolt himself awake with a slap to the face.
"Such a rip-off," he muttered.
With a shake of his head and a few choice words, Sunny downed the rest of his coffee and rose to his feet. The affluent residents of this part of town hurried by the small park, casting curious glances his way. His haggard appearance, accentuated by cheap attire and sleep deprivation, made him stick out. His thin, pale figure contrasted sharply with the robust passersby. Enviously eyeing their stature, he aimed the cup at a nearby bin.
"That's the difference three square meals a day make," he scoffed.
The cup missed its target, landing on the pavement. Sunny sighed, retrieved the cup, and made sure it went into the bin this time. A wry smile on his face, he crossed the street and stepped into the police station.
Inside, a weary officer cast a brief glance at him and frowned in clear distaste.
"Are you lost, boy?"
Sunny surveyed the surroundings with interest, observing the reinforced armor on the walls and the barely concealed turret nests in the ceiling. The officer appeared scruffy and stern. It seemed police stations were consistent everywhere.
"Hey! I'm speaking to you!"
Sunny cleared his throat.
"Uh, no."
He then scratched the back of his head and continued:
"Under the Third Special Directive, I am here to turn myself in as a carrier of the Nightmare Spell."
The officer's demeanor shifted from annoyance to caution. He scrutinized the young man anew, this time with a sharp gaze.
"Are you certain you're infected? When did the symptoms begin?"
Sunny gave a nonchalant shrug.
"A week ago?"
The officer's complexion turned noticeably paler.
"Damn."
Then, with a swift movement, he hit a button on his terminal and shouted:
"Attention! Code Black in the lobby! I repeat, CODE BLACK!"
***
The Nightmare Spell emerged several decades ago, during a period when the planet was beginning to recover from catastrophic natural disasters and ensuing wars over resources.
Initially, a new ailment causing widespread fatigue and drowsiness didn't garner much attention. However, as people began to succumb to an abnormal sleep from which they wouldn't awaken, even after several days, governments started to panic. By that time, it was too late for any response to make a difference.
As the afflicted began to die in their sleep, transforming into monsters upon death, the world was unprepared. These Nightmare Creatures swiftly overran national defenses, casting the world into utter disarray.
The nature of the Spell, its capabilities, and methods to combat it remained unknown.
Ultimately, it was the Awakened—those who had endured the Spell's initial onslaught and returned alive—who halted its destruction. Wielding extraordinary powers gained through their Nightmares, they reestablished peace and forged a new semblance of order.
Certainly, it was just the initial catastrophe unleashed by the Spell. However, for Sunny, it seemed irrelevant — until recently, when he began struggling to stay awake.
For the average individual, being selected by the Spell could be as dangerous as it was fortuitous. In school, children were taught survival skills and combat techniques in case they were affected. Affluent families employed private tutors to instruct their offspring in various martial arts. Members of the Awakened clans even possessed potent heritages, harnessing ancestral Memories and Echoes during their inaugural journey to the Dream Realm.
The wealthier your family, the greater your odds of enduring and ascending as an Awakened.
Yet for Sunny, an orphan who devoted his days to foraging rather than education, the Spell's choice offered no prospects. For him, it signified an almost certain demise.
***
Minutes later, Sunny yawned as several policemen busied themselves securing him in restraints. Shortly, he was strapped into a bulky chair, an odd hybrid of a hospital bed and a torture device. They were in a room located in the police station's basement, encased by thick armored walls and guarded by a daunting vault door. Nearby, officers stood against the walls, clutching automatic rifles with stern looks etched on their faces.
Sunny was indifferent to them. His only concern was his overwhelming desire to sleep.
At last, the vault door swung open, and a gray-haired policeman stepped through. His face bore the marks of experience, and his stern eyes seemed to have witnessed countless horrors. After inspecting the restraints, he cast a swift glance at his wristwatch before facing Sunny:
"What's your name, kid?"
Sunny blinked several times, struggling to focus, then squirmed in discomfort.
"Sunless."
The elderly policeman lifted an eyebrow.
"Sunless? That's an unusual name."
Sunny attempted to shrug, but his body refused to cooperate.
"What's unusual about it? At least I have a name. Where I come from, not everyone is given one."
He yawned before continuing:
"It's because I was born during a solar eclipse. My mother was quite the poet."
Hence his peculiar name, and why his younger sister was named Rain… at least, when she was still with them. Whether it stemmed from poetic flair or sheer indolence, he couldn't tell.
The policeman gave a gruff sound.
"Should I get in touch with your family?"
Sunny shook his head.
"No need. There's no one left."
For a moment, a shadow crossed the policeman's face before it settled into a grave expression.
"Alright, Sunless. How long can you remain awake?"
"Uh… not very long."
The policeman exhaled deeply.
"In that case, we don't have time for the complete procedure. Resist sleep as best as you can and pay close attention to what I'm about to say. Understood?"
Without waiting for an answer, he continued:
"What do you understand about the Nightmare Spell?"
Sunny looked at him with uncertainty.
"About as much as the next person, I suppose? Isn't the Spell common knowledge?"
"It's not the glamorous stuff you see in dramas or hear about in propaganda broadcasts. How much do you truly understand?"
That question was difficult to answer.
"So, I just enter the Dream Realm, slay some monsters to complete the First Nightmare, gain magical powers, and become an Awakened?"
The veteran policeman shook his head.
"Pay attention. When you fall asleep, you'll be transported into your First Nightmare. Nightmares are trials crafted by the Spell. Inside, you'll encounter monsters, but you'll encounter people as well. Remember, they aren't real. They are merely illusions created to challenge you."
"How can you be certain?"
The policeman fixed him with a stare.
"I mean, nobody really grasps the nature of the Spell or its mechanics, right? So how can you be sure they aren't real?"
"You may have to eliminate them, kid. It's better for you to consider them as mere illusions."
"Oh."
The aged officer paused for a moment, then nodded and resumed speaking.
"Much about the First Nightmare is left to chance. Generally, it's not meant to be excessively difficult. The predicament you find yourself in, the tools at your disposal, and the creatures you must overcome should all fall within your capabilities. After all, the Spell conjures trials, not death sentences. Your particular situation does put you at a disadvantage, but remember, children from the outskirts are resilient. Don't lose hope just yet."
"Mm-hmm."
Sunny's drowsiness was intensifying, making it difficult to keep up with the conversation.
"As for the 'magic powers' you inquired about... indeed, you will acquire them if you endure the Nightmare until its conclusion. The exact nature of these powers will depend on your inherent affinities and your actions during the trial. However, you'll have access to some of them right from the beginning..."
The old policeman's voice was fading into the distance. Sunny's eyelids were so heavy, it was a struggle to keep his eyes open.
"Remember: your first task upon entering the Nightmare is to assess your Attributes and your Aspect. If you're assigned a combat-oriented Aspect, like a Swordsman or an Archer, you'll find things more manageable. If it's complemented by a physical Attribute, all the better. Since Combat Aspects are quite common, there's a good chance you'll receive one."
The light in the armored room was fading.
"If you're unfortunate enough to have an Aspect unrelated to combat, don't lose heart. Sorcery and utility Aspects have their own merits; you just need to use them wisely. There are no truly useless Aspects. Well, almost none. So do whatever it takes to survive."
"Surviving means you're on your way to becoming an Awakened. But if you perish, you'll create a portal for a Nightmare Creature to enter our world. That would mean my colleagues and I have to intervene. So, please, Sunless, don't perish."
Sunny, already drifting to sleep, felt somewhat moved by the officer's plea.
"And try not to perish immediately. It will be hours before the nearest Awakened can arrive, and we'd really prefer not to confront that creature alone..."
'What?'
With that final thought, Sunny succumbed to a profound sleep.
Darkness enveloped everything.
And then, from the shadows, a vaguely familiar voice echoed:
[Aspirant! Welcome to the Nightmare Spell. Prepare for your First Trial…]
****
Please Support the Author by Visiting his Site at:
Read Shadow Slave - Guiltythree - WebNovel
submitted by ftfarshad to FarshadTorkashvand [link] [comments]


2024.05.14 21:24 _ComeAlongWithMe Does my plant have root rot?

Does my plant have root rot?
Hi, I have a medium sized peace lily that I got more than 2 weeks ago. I placed it beside a South-facing window with bright indirect light. After a few days the tips of the leaves started turning brown and black. I suspected leaf scorching at first, so I moved it a couple feet away from the window. I don’t think it was overwatering since I haven’t watered it since I got it, as the soil was still pretty damp.
I finally watered it a couple days ago (after the outer leaves started drooping and the soil was dry), and pruned the dead leaves. However the dropping leaves never perked up, and some leaves started turning yellow and brown. I was trying to pull one of the brown stems out, but accidentally pulled the whole root instead. There I noticed the stems were brown, so perhaps its root rot.
If it is, can you please advise me what to do? I know I should probably repot it, I’m a first time plant owner so I have no knowledge yet in repotting, have no soil mix/extra nursery pots at home etc. How do I start and what should I do now? Can I still save the outer plants with root rot or should I discard them?
Also, the centre plants look healthy with a new flower budding as well. It’s the side plants that are unhealthy + one of the new flowers from the side plants turning brown as well (last pic).
I got this plant because I read it was one of the easiest, but it’s my only plant that’s struggling. (I have a philo, snake, and spider plant all thriving).
All advice is welcome! Thank you. 🪴
submitted by _ComeAlongWithMe to plantclinic [link] [comments]


2024.05.14 21:23 Gambit-Accepted Wehr Battlegroup And DLC Ideas

Wehr Battlegroup And DLC Ideas
Continuing this series on Battlegroup ideas, today is Wehr. Here are my DAK Ideas. To reiterate, I wanted to make these ideas thematic, different from existing battlegroups, unique and mostly historically accurate. Here I use the units that are already in the game files and propose how they could be implemented in an interesting way. Relic seem to have developed several bunker types which they intend to use, so when designing my battlegroups, I did it in a way where these bunker types were used but didn’t make the battlegroup Italian Coastal 2.0, rather fed into a larger idea. I introduce and expand a number of mechanics I have discussed in my other threads:
https://preview.redd.it/5pxs8daqzf0d1.png?width=1281&format=png&auto=webp&s=62517c6b48c79fe9ea3cdf8a8794e81cb8fd7ecb
Central Idea: All in prevention, counter attack. Your opponent would have a hard time overwhelming you in one all in push. The left side of the tree consists of mostly callins and quick dispatch units for handling flanks quickly, the right side is more logistics themed with multiple reactionary abilities.
BMW R75: Not a lot to say here, similar to the DAK bike except with an MG 42. It could be made to have no reverse, like the Coh1 bike, that was a fun mechanic.
4-Man Pios: Again, self-explanatory.
Sd. Kfz. 251 Variants: This gives you access to other 251 variants, either by upgrading the 251 directly or by calling them in. I’ve chosen these 2 versions that I feel open up a lot more strategies, Mortar HT and Luft tier would be quite good, that tier lacks indirect. Pakwagen Panzer Gren tier would also be strong, as that tier lacks mobile AT. The ATHT would have the same AT performance as the Marder, but would have less HP and no lockdown ability.
Panzer III H: As a unit to add to Wehr’s roster, this makes a lot of sense on many levels. In terms of performance, this would be closer to the Crusader medium tank. In terms of the timing, it would arrive at the same time as the Stug and the Wirbel, but unlike both of those specialists, this would be a generalist for that timing.
Temporary Armour Assignment: This is exactly like the mechanic I described in my DAK designs. How it works is that this munitions only ability is used and a Stug, P4 pair arrive from off map. Neither unit requires fuel, manpower, upkeep or population. They benefit from all the upgrades that affect the normal version, ie vet and armoured skirts. You have direct control over them but after a set period of time, they will turn to AI control and leave. This makes them really good as a reactionary ability (your opponent is doing an all in) or as your own all-in, especially if you’re already maxed out on population. You’re especially incentivised to make risky plays with them as armour preservation is not so important. The number of use cases for this ability are so numerous that I won’t explain it anymore, it should be obvious how strong this is. I think to balance this out, it needs a heavy munitions cost and a long recharge timer.
AI Temporary Elephant Assignment: One of the questions I’ve been asking myself since Coh3 came out is how do you add heavy tanks to the game in such a way that it’s not frustrating to play against and doesn’t break it. Given that the game is set so much earlier in the war and a number of the factions don’t have ready access to tank destroyers like the SU-85 and the Jackson, you can’t simply throw in the Elephant and hope for the best. To be completely explicit, I don’t see how the US with their current roster are expected to deal with a Coh2 style heavy tank destroyer. However, in Halo Wars 2 Blitz game mode, how it works is that you can call in a Scarab and its an incredibly strong unit but after a certain period of time, it spontaneously explodes and the game returns to normal. Why wouldn’t something similar work for Coh3? The risk reward calculus of using it would be; can you get enough damage done in the period available to justify the expenditure? There are a few ways that this could be implemented, you could, for instance, give the player direct control over the Elephant but I’m in favour of doing this slightly differently. Like the Infantry Assault ability for the US Advanced Infantry Doc, I think this should be AI controlled, should be on attack move and should be targeted on a position. After the timer, the unit would drive off map. This way you get the power fantasy of using a heavy tank without the game breaking potential of a heavy tank camping for the entire game between 2 VPs and zoning out all tanks. The reason I prefer this method of implementation is 2 fold; the first is that counterplay is much simpler, you just avoid the area and wait for it to time out. The second is that it has that appeal of being somewhat like a mini campaign mission within the game, you have to defend the tank with your forces as it advances. Your opponent would be easily able to flank it if its on it’s own, but when you support it yourself its more potent. The one exception to this AI control that perhaps should be considered is allowing the player to control the tageting directly, You wouldn’t want the Elephant to shoot at some random infantry while your opponent moves double Archers into position. In terms of relative strength of the abilty, I think if it was implemented in this fashion, the Elephant ability wouldn’t be that strong. I feel direct control over a P4 and a Stug is much stronger than an AI controlled Elephant. To me this is the best way of getting heavy tanks into the game.
Logistics Field Officer: The right side of the tree very much has a logistics theme to it, starting with the officer. The Resource Priority ability works well with a variety of units, one could see this being handy in a situation where you want to increase the ROF of an MG, Mortar or Pak being extremely useful. Situations where you want to increase the ROF on a tank to help it win the engagement would also be strong. Speeding up the recharge on a Nebelwerfer would also be a common use. Source Replacements I could also see being a heavily used ability, either on the field or in base. Finally, given this battlegroup is munitions intensive, the Supervise Resource Extraction ability will allow you to increase your income like a cache does. You could even have some rush strat builds involving the officer, but unlike caches and trucks, the unit can be repurposed to do other things afterwards.
Panzerschreck Trailer: This is another type of trailer unit. I’ve talked about trailer units a few times in my other posts, but here is the rundown: My thinking with this is that its a brand new unit type, which loosely can be defined as a support weapon. How it works is that infantry squads can crew it, push it around, vehicles can tow it, etc. When in a position, it provides an aura which in this case recharges nearby snares faster. However, the unit shouldn't require pop cap and moreover, you can actually manually decrew it and it will still provide you the benefits. So for example, let's say it spawns in your base and you want to setup a strong point, you can crew it with a squad, wheel it over to a house near the frontline and then decrew it. Units within its vicinity would still be benefiting from the aura. When you want to move it, recrew it again, or tow it, to a new location. The beauty of this dynamic is that your opponents can steal these units from you like an ATG, so while they don't take up popcap and would be relatively cheap (say 100 to 150 manpower), you're still incentivised to protect them. You can also attack move them with AT guns etc, would be interesting to play around it. I think it would make for a fun dynamic, but would need to be coded from scratch. It also indirectly makes tow yet more useful. With this trailer specifically, it’s aura will recharge nearby snares faster, however squads can also collect a Panzerschrek from the trailer for a munitions cost. This Panzerschrek is timed, so after a duration the squad will drop it. This is going to really strong in situations where your opponent is doing an all in dive with light vehicles and/or tanks and you need to bolster your AT immediately to hold on. Picking up these Panzerschreks is not cheap, but it makes it much harder for your opponent to dive you and also allows you to go for low AT builds with this trailer as the backup. The way I see this until being used is wheeling it behind a hedge or building near your cutoff and running over to grab a Panzerschrek if its needed. Let’s say your opponent does a double M8 dive, your 2 Grens and a Panzergren pick up 3 schreks between them and your opponent is basically able to do nothing but wait for them to time out. This could buy you enough time to reach T4 or whatever else you were doing. It’s a tool that adds a lot of flexibility to your composition, but remember if you get forced off, your opponent can just steal it and then its your problem!
Weapon Stores: This gives your pios the ability to build Riegel mines but also Weapon Supply Bunkers. Now, the bunker has a straight forward aura that increases ROF of infantry and their grenade recharge times, but it also has another more expansive mechanic of temporary weapon upgrades. I’ve talked about this mechanic at great length in my Luftwaffe Field Division faction design, where the faction essentially revolves around that mechanic, but here I use a simplified version for a Wehr battlegroup. The TLDR is that infantry squads can pick up weapon packages from the bunker to either augment their current DPS or completely change the role of the squad for a short period. For instance, Jagers can pick up Beretta 38s to transform the squad from a mostly mid range unit, to a short range one. Grens can pick up G43s to improve their mid to long range performance and Pios can pick up an MG34. All the options are avialable to you. However, the upgrades are not timed, but depletable. This means that if the squad is not in combat, the upgrade duration doesn’t tick. You have to be in combat to expend the upgrade. The situations where something like this would come in useful are numerous, but to name a few; giving all your grens weapons at any point in the game, augmenting your jagers with MG34s, giving Stosstruppen Berettas so they become a close range powerhouse, or even double MGs. Relative to normal weapon upgrades, these upgrades are inefficient, but for rush strats they can be strong, as well as augmenting your units in the lategame with the extra munitions you have in the bank.
HE Shell Delivery: Improves the splash and anti infantry power of all your vehicles at the cost of penetration. This could be somewhat tricky to use, as your opponent will become aware of its activation immediately and will come in with their vehicles. But situations where your opponent has dug in with ATGs and AT infantry, this ability will be devastating.
https://preview.redd.it/n3ou7kaxzf0d1.png?width=1208&format=png&auto=webp&s=5bc267deaae4b64ba1bb97c294b92a5056835443
Central Idea: Team weapon play, heavy fire power and artillery. Good for just battering your opponents head on.
SD-2 Line Drop: This is similar to the equivalent ability in Coh1, however the big difference is that you can customise the area where the mines will fall. For instance, you could do a relatively small field on a VP for 50 munitions, or you could do a large line of mines to completely block off a flank with mines. This flexibility allows you to employ the ability in a number of situations and adds some nuance to its employment. It terms of how this would work in game, I feel click and drag would be sufficient, the munitions cost being visible on the cursor. In the context of this battlegroup, it can block off the flanks of your team weapons.
Pre-Sighted Terrain: This feeds into that team weapon focused gameplay, having extra range on your Paks and MGs in an area is going to be really strong. You could even use it with Mortars and Nebels for an extra long range barrage.
7.5cm Flak 264/3(i) AA/AT: The Flak 264/3 is an Italian medium AA piece that fits into what I will refer to as the ‘premium anti tank gun’ category. Similar to how the MG42 and DSKH were premium MGs, this ATG will be better than your standard ATG, at a higher price point. On the scale of ATGs, this will lie between the Pak 40 and the Flak 36 in terms of raw firepower. The damage should be exactly as the Pak 40, however it should also benefit from 10 more range and also the ability to shoot down air. The drawback however is that it should be relatively slow to move, like a Pak 40 in camoflage mode. For small adjustments, this should be fine, but to move it across the map, it would be easier with a tow vehicle. This means there are tradeoffs with this option relative to the Pak 40, the situations where the Flak 264/3 would be better is when you don’t want to invest in a wirbel but still want AA on demand when you need it (2 of these should take down planes pretty quickly), or situations where you’re camping 2 VPs and don’t expect to have to move around much, allowing you to utilise the greater range. Paks are going to be better when you need to move around a lot and expect your opponent to invest in indirect fire.
Flakvierling 38: This gun is exactly as on the Wirbelwind, except it’s a team weapon. Relative to the Flak 30, this would have the advantage of suppression and probably better anti infantry performance. Perhaps starting with the same stats as the DAK Flak halftrack and going from there would be a good place to start.
28cm K5(E) Barrage: Heavy railway barrage, not much to say here.
7.5 cm IG 37: This is essentially work like the LeIG for DAK, it’s a later version of the same concept. Wehr don’t have anything like the Heavy Mortar equivalent and this would be it. This would be handy if you wanted to go Luft tier or tier 4 without having to tech to get Nebels.
Springer Remote Controlled Bombs: Conceptually, this is identical to the Goliath remote controlled bombs, except these bombs are twice the size and are significantly more dangerous as a result. For me, one distinction that could be made would be dialling up their effectiveness against your opponent’s base structures. One thing I feel Coh lacks are tools for crippling your opponent’s tech. Kane’s wrath has a plethora of units and abilities for exactly this purpose and their employment is great to use and even more exciting to watch. So the Spinger should be able to knock out 75% of the health of a base tier structure. So conceivably, you could get a 251, drive it over to or into the base, deploy a Springer and blow it up next to T4, finish it off with Paks or Stugs. This will reinforce that whole dimension of the game, camping on 2 VPs will be much easier to punish.
Sd.Ah. 57 Munitions Trailer: Another style of trailer, as discussed above. Here it would be used directly with team weapons to increase their ROF. It can also be used with indirect, so Rocket artillery would recharge faster. I feel the situations where this would be useful are fairly obvious but one extra way of making it interesting would be if it had an AOE explosion on death. So your opponent would be incentivised to move in with vehicles and target it down. They could also just steal it for themselves.
Wurfrahmen 40 UE (f): Standard rocket artillery. One question I would expect a Wehraboo to ask is ‘why this and not the Panzerwerfer?’. The way I see it, this only has 4 rockets, so its damage per barrage is less. This leaves scope to make the barrage recharge time shorter, meaning you need to micro it more, but also, its less of a wipe machine or do nothing unit. You can also give it a lower price and require less population. Looking at the Walking Stuka in Coh2, that unit either killed everything or missed and was largely a waste of resources and popcap. If you can have the same unit, but with less alpha damage, at a cheaper price and popcap, it should be more consistent over the course of a match. It would also be easier to fit into your composition and would see greater use as a result. This essentially is why I picked this unit. That and because its new and different.
AI Double Wespe Temp. Assignment: Like the Elephant assignment above, this is where double Wespe artillery pieces come onto the field and are controlled by the AI. They attack move to the target, shelling your opponent’s units within range. This ability should be much easier to employ, as they barrage from long range, but also they should be easier to counter (you can just dive them). Since we’re not using new vehicle models, it should be cheaper to develop and its different from the existing off-maps.
https://preview.redd.it/ioj0msg40g0d1.png?width=1651&format=png&auto=webp&s=a0dad1a46e5e618833d25a2381033f0a0a9d10a6
Central Idea: Long range engagements.
MGZ34 MG42 Scopes Upgrade: Simple upgrade, improves range and sight of MGs once they upgrade themselves for munitions.
AI Double Sniper Temp. Assignment: This is most similar to the Wespe ability I just described, except with 2 snipers. What this ability would be strong aganst would be team weapon camp and entrenched infantry, as well as guarding VPs in the lategame. What this ability would be pretty bad against would be an opponent with several light vehicles and tanks which can drive up and elminate the snipers in 5 seconds. Its not like the AI will dodge. This ability is augmented by the numerous sight abilities and units in this battlegroup.
Panzerbeobachtungswagen III: This is most similar to the 254 artillery observer for DAK, except where the abilities are largely air based. The unit has an MG, so it can be used to attack troops early on, but its mostly used for the focus sight ability in conjunction with tank destroyers and team weapons. The SD-2 Ground Burst drop I see being more like the M83 Cluster Mine drop from Coh2. The Ju-88 P-4 Heavy AT Strafe, is actually a 50mm cannon, so different from the JU-87 we have now by having more alpha damage.
Fritz X Guided Bomb Strike: This is probably most similar to the Stuka Dive Bomb in Coh2, however, the big difference is that you can manually guide it to the target. The inspiration for this are the Predator missiles from MW2, however in Coh3, the easiest way of implementing this to my mind is that the player has to keep the cursor where they want the bomb to land. However, if they don’t want to do this, as it prevents other micro, you double click and it will go to where it was last targeted. So the situations where you’d want to perform this micro are quite niche, basically when nothing else is happening for 5 seconds. I think a sensible decision should be to cut off direct control from the player 2 seconds before it hits the target, so its still possible to dodge but harder.
Nashorn Tank Destroyer: Not much to say here, its basically the Archer.
Grenadier K98k Scopes Upgrade: Not a lot to say here, range and sight augmentation for grens.
Ranged Bunker Options: Here we use some of the bunkers Relic has already invented. The mortar bunker is simple enough, but the Observation bunker is a bit more interesting. This emplacement should have a long line of sight, but it should be restricted to a narrow arc which can be refaced. This encourages active micro of the emplacement. It would be strong in matches where this is placed behind team weapons and artillery for spotting targets but would not detect flanks. Somewhat reminds me of the child’s game ‘Spotlight’.
Fusiliers: These are another unit that Grens can be swapped out for. Unlike Jagers and Panzergrens, this unit is purely focused on long range DPS. You could use Gebirgsjager here instead, I use Fusiliers as one of my other designs uses Gebirgsjager.
Range Adjustment: This unit ability increases the squad’s accuracy after each model drop to a maximum of 30%, 5% per model. I could imagine in most situations, this would be a simple DPS boost, but there would be situations where fighting low health squads where this would be especially strong. The same kind of logic applies to the ATG and Tank Destroyer ability, where everytime they land a shot while the ability is active, it increases their accuracy and ROF.
Focused Gunnery: A global sight and range buff for vehicles, at the cost of speed. This blends well with the other abilities in the battlegroup.
https://preview.redd.it/i3wsbhz50g0d1.png?width=1520&format=png&auto=webp&s=84fee451b9cebfbd3b19a7800e36450932f17bbe
Central Idea: Area denial.
Grenadier & Pio Field Defences: Gives access to a number of build options. Panzer-Stabmine 43 AT Mines are a variation on normal mines, where the emphasis is placed on the heavy engine critical rather than the damage of the mine. So these mines would be relatively spammable, specialised against vehicles and would cause a heavy engine damage critical. The focus here is leaving your opponet’s vehicle stricken and being able to move in with your own vehicles to take it out. However, unlike say Riegel mines, it doesn’t do that much damage, so your opponent will have a much easier time of quickly repairing off the damage. It’s a variation on mines with its own drawbacks and strengths. However, the main structure you get access to is the Luftwaffe Relay Point. This emplacement can call in strafing runs within its vicinity, the AT strafe would be particularly strong if combined with the Stab mine as it would be far harder to dodge. The relay point though can also call in a variety of crate drops with different infantry buffs. Ammunition crates increase ROF, which is simple enough, but the Explosives Crate doubles the squads grenade ability the next time its used. For instance, Grens would throw 2 stick grenades for the price of 1 with a 0.5 second delay between each throw. Naturally, this is pretty strong and also munitions efficient, at the cost of extra micro. The mechanic could also be made to give squads that don’t normally have a grenade, a grenade. For example, it would be cool if Jagers/Pios got stick grenades after picking up one of these crates. I’m not sure what you would do with Stosstruppen, a bundle grenade assault? Sounds overpowered and incredibly fun. Double frangible sounds fine. Camouflage Crates give your squad moving camo for 60 seconds, so you could conceivably pick up this crate on the way to your opponent’s side of the map and use it to ambush or do all manner of things. One question that would need answering is whether or not is should be possible to stack these crate bonues, I could foresee camoed Panzergrenadiers with double bundle grenades being very very good. Perhaps the best way of soft nerfing this combination is to have a shared cooldown timer of 90 seconds on the crates, this should severely limit the number of times a player can get explosives and camo at the same time.
251/17 Halftrack: Exactly like Coh2.
Cannone Da 105/28 Howitzer Emplacement: A general howitzer emplacement, you could use the LeFH but this emplacement already exists.
Panzerturm IV: A mixed AT and anti infantry emplacement. This emplacement absolutely should take up pop cap but also have prioritise vehicles.
Bf109 WerferGranate 21 Rocket Strike: This would fire 4 rockets in unison, have fairly high alpha damage and flame dot damage. You would most use it against team weapons and infantry, especially in denying point caps, but potentially you could use it against vehicles, particularly if they hit a panzer stab mine, to cause them health damage and prevent them from being repaired.
Sd.kfz. 251/16 Flame Halftrack: Similar to the unit in Coh2, except you can also upgrade it with MGs. As a general comment, I feel this unit and flame weapons more generally should have bonus damage against base tech structures. Sneaking flame tanks into the base and burning down your opponent’s tech is so much fun in Kane’s wrath and I feel Coh3 would do well to capture some of that magic. So being able to burn down a tech structure in 30-45 seconds in would give this unit extra utility, currently it fees like the flame units lack flexibility relative to their autocannon equivalents.
Infantry Gestreckte Ladung: This ability is on infantry and it essentially is a grenade that sits between the Bundle Grenade and a Satchel charge on the spectrum. It would have the same damage as a bundle, but a longer fuse and shorter range. However, the charge would have bonus damage against emplacements, buildings and field defenses. The ideal use case would be against units behind sandbags and wire, as it would destroy them completely. Its much more likely to land than satchels, with its shorter fuse time, but is not as a good as bundle grenades which do the same damage with an even shorter fuse. So the bonus against field defences is the main advantage of the grenade. It goes without saying that this ability benefits from the Explosives crate from the other side of the tree.
Decima Squad Infiltration: This squad is most comparable to Stormtroopers in Coh2. You would largely use the squad to charge cutoffs and plant explosives on points, its going to be strong in VP wars. This squad has no camo out of the box but you can get that from the other side of the tree.
Communication Breakdown: This is activated in a circle zone and no off-maps can be used in it for the duration, nor do any global abilities like Designate Assault Position work there. There are many situations where something like this would be useful, for example, preventing someone from calling an off-map in during your assault, preventing an off-map being called in on a crucial VP in a close match. The main use I could see people using this is with their emplacements on the other side of the tree, preventing say bombing runs, etc.
In Deckung!: This abilly mixes well with a variety of the other abilities in the battlegroup. Getting cheaper grenades will allow you to spam them during the duration of the ability, if you combine that with the Explosives crates, it will be yet more efficient. 15 munitions Panzer Stab mines will be strong. The crucial thing with this ability is timing, as you need to use grenades and mines en masse to justify the initial munitions cost.
Other Unit DLC
As I discussed before, I think it would be a mistake for Relic not to include the substitute units feature. In terms of what units should be substitutable, this is what I feel makes sense:
https://preview.redd.it/dw9pq3w70g0d1.png?width=1121&format=png&auto=webp&s=e416e3e5bb9b982b1da5d5bd6177cd6f2ef87c71
Finally, as a general change, I feel we need to talk about the Pak 43. The Pak 43 is already in the game files and is presumably lined up for a battlegroup. I feel this unit should just be added to T4 so that stock Wehr has an answer to heavy tank spam (thinking about Matildas and Grants here). Wehr doesn’t have a great answer for dealing with heavy tanks, short of building 3 paks or several marders, neither of which are great from a faction design perspective. They come quite early, relatively, so improving their performance messes with the flow of the game and makes T4 less attractive, why bother going T4 if all the AT you need is in T2/T3? A Pak 43 in T4 has a pleasing symmetry between DAK, Brits and Wehr. If US got he M5 ATG (which they should), all factions would have this common tool. A number of players have been calling out for the Panther to be added to T4, I don’t think that’s the play here, as it would dominate so many other options. The situations where you would build a Pak 43 over a Panther are quite niche (look at Coh2), so having the more attractive unit in stock over the less attractive solution in a battlegroup, to me makes little sense. The Panther would also crowd out Flak 36 Emplacment play. However, the Pak 43 is easier to counter for your opponent, using indirect etc, while also giving you a reason to go for a battlegroup with Panther as the main attraction. Essentially what I’m getting at is that the Panther is too dominant of a unit to be in T4 and the Pak 43 should be there in its place.
https://preview.redd.it/jrapt7y80g0d1.png?width=452&format=png&auto=webp&s=8d4c8bae94945e100777c1b9d53278bfb3f7bfb2
submitted by Gambit-Accepted to CompanyOfHeroes [link] [comments]


2024.05.14 21:09 danefrth Gilmour 2024 Setlist - Speculation

I'm an enormous DG fan, almost borderline finatic and also a musician myself. I found myself back in 2015 up to today, getting ahold of legally posted bootlegs and just listening over how gilmour changes the way he plays and sings each song note by note, phraze by phraze and just generally fanboying out over songs and playstyles as he went night after night. Its intereasting how he retains a certain over-arching phrase/lick/note relation from either a particular song or songs from the album hes touring and how that slips into the other back cataloug song solos - like a musical marker where you can tell what tour the song was played on but thats me just being a nerd and thats what i find interesting for a tour, as The pipes call has a really resh feel to it and id like to see this new layer applied over old songs as he plays them.
Its interesting reading/listening over the new developments with this upcoming tour on what to expect, the reluctance towards 70's floyd is an interesting turn but then again im a huge DG fan so his reign over floyd on AMLOR and DB are just pure bliss to me so its not a low ball IMO. It seems hes very annoyed with roger at the moment, not from exact words but more or less me reading between lines a bit, with how hes handling things and how things are manifesting, sure little 70's floyd is a little support towards that so im curious what the set list will be like. Im aware of his vocal range and perhaps the very few dates we are all seeing for the tour itself is maybe a sign to his age and abilities physically now, which also play a part of what songs meet the setlist. He said back in 2015 that he and polly sat and listened over every album making notes of what songs they wanted to play so its likly hes going to do the same again. This time though we have more supporting evidence to highlight his strenghts and weaknesses when it comes to vocal and playing ability. A lot of these high vocal range floyd/solo songs are probably not going to meet the tour so it makes me wonder, what will ?
The bootlegs from RTL have shown he has struggled to sing some songs, some more than others and a indications of struggles is his RTL set list which he has said is constructed to tell its own story but i can see its designed to provide as much vocal rest as possible. Rattle that lock (song) was such a vocal killer for him which is why i think it was played in order (5am - RTL - FOS) aka Songs 1, 2 and 3 so it was out the way first rather than played later. Risky but cool that what do you want from me made its way in an early setlist slot which would of really pushed his vocals off as well. I think a lot of people are confusing genuine playing mistakes as a sign of age, for example run like hell, he often bodged the guitar on the main riff, but you can tell with the shades on and the frantic lighting hes just struggling all out just to see what hes doing so little things like that do mask some truths. I am aware of his struggles to play fast as well so that is another factor to take onboard, vocally though he has a suprisingly good range for his age but has lost a lot of power and stamina so i dont think really relentless songs will make the cut, however luck and strange is a first for gilmour in the fact that he has included a cover so perhaps we will see a new for gilmour in the tour as well, which could be that he detunes songs simalar to how roger detuned run like hell on his live shows.
Set list Luck and strange - I think its possible hes going to play the album in full, but that depends on the instrumentation and vocal demand so its 50/50 if he will do it in full like he did with on an island in 06 or just cherry pick like he did with rattle that lock. Assuming hes made the album with live performance in mind, and lets say its going to be played in full
01 - Black Cat
02 - Luck and strange
03 - The Pipers Call
04 - A Single Spark
05 - Vita Brevis
06 - Between Two Points
07 - Dark and Velvet Nights
08 - Sings
09 - Scattered
In relation to rattle, david never plays the opening instrumentals again in tours after so im positive 5am wont feature, RTL will be too vocally demanding and not make the cut. however songs like faces of stone and in any tongue are very open songs for him to play around with, vocally not too demanding at all (assuming his Backing will take the chorus in IAT) and he has the ability to have fun with the solos. DRIFOM requires a orchestra so unless hes performing with one i dont think that or the girl in the yellow dress will feature. the rest I dont think he will take on for various mixture of reasons.
10 - Faces of Stone
11 - In Any Tongue
In relation to island, on an island and the blue are songs hes played on RTL tour, island is an easy vocal song and one he often liked to solo with so im sure that will feature, the blue on the other hand is a song that was very hit and miss on the last tour, the bootlegs made it clear he struggled vocally and guitar wise so its 50/50 but i dont think will be featured. Take a breath, smile and this heaven i think are good picks but I dont think his voice will hold out for them as he struggled with them back in 06. where we start is a very high probability but IMO only to fill out the set list.
12 - On an Island
13 - Where We Start
14 - Take a breathe - (detuned very very unlikly)
in relation to About face, hes never played any since 86 (if i recal correclty) and we know from his interviews about AMLOR that he felt floyd went very 80's with there sound at that point and about face feels exactly the same spectrum sonically so im sure hes got some issues with the sound, but, theres some songs which are good. all of them realistically are pushing his vocal stamina, songs like murder are soft high range to shouty high range which he cant really do, rame for all lovers. realistically Near the End is possible and perhaps out of the blue but i very much doubt that. I get the feeling hed play you know im right but vocally hes going to struggle.
15 - Near the End
I personally dont think we will see any from his first album. unless its an instrumental but id be very VERY suprised. in relation to devision, i think poles appart is quite likly, vocally doable and its a little roger jabb so it might make an apperence. What do you want, a great day, take it back are songs I just dont think hes got the vocal abilities for now. Likly that marooned might appear, coming back to life 50/50, lost for words also 50/50 and high hopes is almost certain.
16 - Marooned
17 - Coming Back to Life
18 - Lost for Words
19 - High Hopes
I dont think we will see anything from a momentry. on top of that I think we will see yes i have ghosts
20 - Yes I have Ghosts
and i think some songs are just set in stone
21 - Wish you were here
22 - Fat old son
23 - Comfortably Numb
I think we are going to see his son and daughter on tour with him this time, and if thats the case its likly we might get some covers as we have seen in the lock down streams as well as maybe an instrumental or two from the endless river.
I know people have high expectations and Ive seen a lot of dream setlists here on this reddit but I really doubt some of these higher vocal and more demanding performance songs will come forward. Given that he usually plays for around 2 hours, its going to be quite mellow I feel with these songs that I think hes going to play. Though I could be totally wrong, Run like Hell back on the rattle tour proved that.
what do you think ?
submitted by danefrth to DavidGilmour [link] [comments]


2024.05.14 20:51 M_i_c_K Bud Light Announces Genius Comeback Plan

Bud Light Announces Genius Comeback Plan submitted by M_i_c_K to libsofreddit [link] [comments]


2024.05.14 20:41 Sweet-Count2557 Sugar Shack Restaurant in Chicago,IL,United States

Sugar Shack Restaurant in Chicago,IL,United States
Sugar Shack Restaurant in Chicago,IL,United States
Discover the Hidden Gem of Chicago: Sugar Shack Restaurant - A Culinary Delight in the Heart of the Windy City
Price Level: $
Welcome to Sugar Shack, a hidden gem nestled in the heart of a bustling city. As a travel blogger, I have had the pleasure of exploring various restaurants around the world, and Sugar Shack truly stands out. This charming eatery offers a unique dining experience that combines delectable cuisine with a cozy ambiance. From the moment you step inside, you are greeted with warm smiles and a welcoming atmosphere. The menu at Sugar Shack is a culinary delight, featuring a fusion of local and international flavors. Whether you're craving a hearty breakfast, a light lunch, or a romantic dinner, this restaurant has something to satisfy every palate. With its impeccable service, mouthwatering dishes, and charming setting, Sugar Shack is a must-visit destination for any food lover.
Cuisines of Sugar Shack in Chicago,IL,United States
At Sugar Shack Restaurant, you can indulge in a variety of delectable cuisines that are sure to satisfy your taste buds. From breakfast to dinner, this cozy eatery offers a range of mouthwatering dishes that will leave you craving for more. Whether you're in the mood for a hearty American breakfast with fluffy pancakes and crispy bacon, or a comforting plate of pasta for lunch, Sugar Shack has got you covered. Their menu also features a selection of flavorful sandwiches and burgers, perfect for a quick and satisfying meal. And for dinner, you can choose from an array of delicious options, including succulent steaks, fresh seafood, and flavorful vegetarian dishes. With its diverse and scrumptious offerings, Sugar Shack Restaurant is a must-visit for food enthusiasts looking to indulge in a delightful culinary experience.
Features of Sugar Shack in Chicago,IL,United States
Item 1Item 2Item 3
Menu of Sugar Shack in Chicago,IL,United States
Location of Sugar Shack in Chicago,IL,United States
Contact of Sugar Shack in Chicago,IL,United States
+1 312-225-6568
630 W 26th St, Chicago, IL 60616-1806
http://sugarshackon26th.com/menu_ewid.html
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submitted by Sweet-Count2557 to worldkidstravel [link] [comments]


2024.05.14 20:38 Agzraider15 Picked up my New Car! 2016 Camaro 2LT Black with red racing stripes. Comes with Headsup Display HUD, Interior Spectrum Lighting Package, Red Interior , Lane Change Aler Side mirrors, Sun Roof , heated and cooled leather power seats, Bose Sound system.

Picked up my New Car! 2016 Camaro 2LT Black with red racing stripes. Comes with Headsup Display HUD, Interior Spectrum Lighting Package, Red Interior , Lane Change Aler Side mirrors, Sun Roof , heated and cooled leather power seats, Bose Sound system. submitted by Agzraider15 to camaro [link] [comments]


2024.05.14 20:26 Sweet-Count2557 Jass Kitchen Miami Restaurant in Miami,FL,United States

Jass Kitchen Miami Restaurant in Miami,FL,United States
Jass Kitchen Miami Restaurant in Miami,FL,United States
Jass Kitchen Miami: A Culinary Delight in the Heart of Miami, FL, United States
Price Level:
Jass Kitchen Miami: A Culinary Delight in the Heart of MiamiWelcome to Jass Kitchen Miami, a hidden gem nestled in the vibrant city of Miami. As a travel blogger, I have had the pleasure of exploring various restaurants around the world, and Jass Kitchen Miami truly stands out. This restaurant offers a unique dining experience that combines exquisite flavors, impeccable service, and a cozy ambiance.At Jass Kitchen Miami, you can indulge in a wide array of mouthwatering dishes that cater to all taste buds. From delectable seafood delicacies to succulent steaks, their menu is a culinary delight. Each dish is carefully crafted using fresh, locally sourced ingredients, ensuring a burst of flavors with every bite.Not only does Jass Kitchen Miami excel in its culinary offerings, but it also boasts a warm and inviting atmosphere. The restaurant's stylish decor and comfortable seating create the perfect setting for a memorable dining experience. Whether you're looking for a romantic dinner for two or a gathering with friends, Jass Kitchen Miami is the ideal choice.As a travel blogger, I highly recommend visiting Jass Kitchen Miami during your stay in Miami. The combination of exceptional food, welcoming ambiance, and attentive service will leave you with a lasting impression. Don't miss out on this culinary gem in the heart of Miami.
Cuisines of Jass Kitchen Miami in Miami,FL,United States
If you're a fan of Mediterranean, Turkish, or Greek cuisine, then Jass Kitchen in Miami is the place for you. This restaurant offers a delightful array of dishes that will transport your taste buds to the shores of the Mediterranean Sea. From savory kebabs and falafel to fresh salads and hummus, Jass Kitchen has something to satisfy every craving. Whether you're in the mood for a hearty gyro or a light and refreshing Greek salad, the flavors and aromas of these cuisines will leave you wanting more. So, if you're looking to embark on a culinary journey through the Mediterranean, Turkish, and Greek flavors, make sure to visit Jass Kitchen in Miami.
Features of Jass Kitchen Miami in Miami,FL,United States
Item 1Item 2Item 3
Menu of Jass Kitchen Miami in Miami,FL,United States
Location of Jass Kitchen Miami in Miami,FL,United States
Contact of Jass Kitchen Miami in Miami,FL,United States
+1 305-927-4325
190 NE 46th St, Miami, FL 33137-3424
info.jasskitchen@gmail.com
http://www.jasskitchenmiami.com
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2024.05.14 20:03 HotTubAL Best way to demolish wall blocking garage door

Best way to demolish wall blocking garage door
We have a pole barn that is very nice, but the previous owner built a 2x4 frame with plywood on either side as a wall of sorts to block the garage door from opening.
Basically I'm trying to figure out the best/safest way to remove this wall without damaging my garage door, and then rehang the garage door opener that came with the house.
Before you ask why somebody would do this, they were growing marijuana in the barn and needed to insulate the entire building from the elements and light. Any help is much appreciated!
submitted by HotTubAL to Carpentry [link] [comments]


2024.05.14 20:02 VisibleProgress9997 Attempting to stop a massive, multimillion $$ drug trafficking ring

I am looking for advice, tips and tricks, tactics and techniques, suggestions, gadget recommendations, surveillance advice, contacts, information on damn near anything even mildly related, programs or software that could be helpful. Just about anything.
I have floated through many departments and a handful of units over the last decade+. The state is so afraid of getting sued or making sure the wifi is strong for the inmate’s tablets that they are putting far too little effort into combating the growing drug problem.
Let me just jot some random things down and if any of you have any input to combat these issues, even if its a long shot, i would be very grateful.
Texas prison system. Difficult to find staff that is both trustworthy as well as good at their job and has time to dedicate to do a little extra. I have enough contacts to allow me some sort of access to just about anything and everything but they will not contribute 1 penny nor will they provide assistance but they will however allow me to do whatever i want whenever i want and however i want so long as its legal and documented in the way that they have me documenting my activities.
So how would i battle:
Drones drop things into units. Black drone, lights off, pilot not in sight by the pickets, drop may be a single cell phone or a light bag of rolling tobacco or even a small amount of meth.
Road-side drops. A grocery bag that contains narcotics+contraband literally tossed out of a car while driving and at seemingly random times, likely at night. Inmates sneak out and run to the pre determined spot and then run back. Many of the units near a road can be JOGGED to and back inside within 4 minutes if they know the exact drop location. Other units take longer but it still happens.
Visitation exchanges. Girlfriends, siblings, spouses, even parents and children (typically adult children of the convicts but sometimes minors too and minors cannot be pat searched) will bring small things in. Hidden in their vagina, anus, mouth, under their breasts or stomach folds. Places that are sometimes searched on the convicts’ body but not visitors or volunteers. Oh yeah volunteers bring stuff in too.
Laced paper: K2 (Spice, synthetic marijuana), fentanyl, pcp. The dogs don’t seem to catch it but neither can I most of the time. The DEA tells me that they are having trouble combatting and even identifying consistent ingredients for K2. Lately the rumor is that they are using wasp and/or roach spray.
Cell phones and other devices. These are often smaller than a typical android or iphone and they are unregistered numbers. They are even in the units with cellular reception blocking towers. Staff cannot get a signal but the inmates are speaking freely whenever they want. Various rumors include hidden hot spots within walls or pipe chases that have a strong enough signal to allow outbound and inbound calls.
Dirty staff. This one is ridiculous and i even found out that the woman that trained me when i first started was prostituting herself to both inmates and staff. Other than this they will bring items in but so far the drops contain the largest quantity at a single time.
submitted by VisibleProgress9997 to PrivateInvestigators [link] [comments]


2024.05.14 19:48 thecollection14 The short story

I decided to do it in a summery short version because I don’t want to feel like a tease or keeping you guys waiting I won’t drop names or specific location mostly things that has to do with the recovery and time on mdma pills
How I obtained the bags : me and my friend found a good trustworthy source and decided to buy bulk while the legit pills where around they where a variety of different shapes some basic like angry birds , 1up mushrooms,teslas until the second bag we where planning on both using and selling only during festival season or for summer more party like seasons which we would take a certain amount with us that event to sell
While we did test the top of the bags which was cleared for mdma I won’t lie and say we tested the whole batches but can vouch every pill had the same effect idk
The good : while my time on mdma i had social experiences I never would of had otherwise it helped me understand a lot about my depression and anxiety along with social anxiety in big crowds. Another thing was connecting with people in a deeper level really understanding the full spectrum of deep emotion found alot of new and odd music that I still listen to that I am grateful for completely took away doubt in terms of trying new things or going new places with out those little shapes I don’t think I would’ve had a glimpse of normal life without depression and anxiety.
It sure in hell helped me creatively not that I wasn’t without it because as a hobby I love designing and concepting things such as films ,books , animation even found that I’m pretty decent at rock music well back up vocals but that’s the beauty ig finding some sort of new talent
Where I messed up at is falling I love with the therapeutic aspect of it because I would take it a lot solo and dig with in my self to completely understand every aspect as well as other aspects of people psyche it was so refreshing to connect in this way… non the less good things can’t last for ever.
Lol as for pleasure ehhh I mean yes can be horny but not as it seems in media also for my males out there dude be ready for e dick 🤣 aka the shrivels
What it really helped me with is coming to terms with wounds from exs that never fully healed or suppressed especially with a girl which was my first long term relationship 5 yes
Helped me plan/focus on a way I wanted to be and self improvement I won’t say this for everyone though depends on how you use mdma
Helped alot with ptsd letting shit go and setting rules/boundaries
Had some killer work out sessions and improve my combat sports technique along with performance also actually listening taking in the coaching
The bad
The sweet release and momentum you get from them leads you to taking them everyday for me ig to be more consistent in mental mood (even though this would have the reverse opposite coming off the first year bad )
I found my self building a tolerance leading to dosing 3 times a day or taking a couple half’s max no I’m not a mad man I think I would be dead hell I’m not sure how I’m not dead with the abuse lol but sure I’m hell ain’t the same
I won’t say all the connection but a quarter of them where fake ig or not intense for the person once completely sober it can lead to of alot of truthful moments maybe not ready to be touched on or maybe the person/oneself can’t handle. Can say Boths builds or destroy relationships/friendships
The brain fog on brakes are shit depending on how active your day is can be tolerable what sucks it’s the frequent space outs and irritability
Idk if other hard users have or do experience this but frequent sleep paralysis no audio or visual hallucinations though
Please please I stress stay hydrated with water or the frequent urination will persist took me months after for it to get better still piss like a racing horse more then usual
Ehhhh depending on diet and fitness I found my self bouncing between 150 to 205 male in his 20s it will knock your hunger sometimes not eating half of the day
Some days finding myself wasting the day away hyper focusing on few things and not finishing them getting distracted
Another part where I messed up at was dosing in the morning I feel my not giving my body time to naturally register and then simply rolling to frequent
Leading up to the ugly I did take a month break but one night the night of clarity was when I started back up took 4 in a day idk how I didn’t od but definitely got serotonin syndrome which was hell lasted a couple days well the side effects
The ugly aka after
Dude the first year was hell I won’t lie mostly mental can’t say I suffered to many physical effects besides easier for body temperature to rise and memory
The first year was almost unbearable I’m a way it feels like a chemical lobotomy no emotions just the most intense extreme sadness sometimes not leaving my room
Weaker vision like in terms I can’t focus on things long like I use to before blurring or higher sensitivity to light/sun
Restless leg syndrome for a couple months and a cloud of anxious feelings Ovr your head like say when you’re in highschool and you get called out after school to fight the next day at lunch
Times of just spacing out staring straight forward
Chills and inconsistent body temperature
Robotic emotional responses noooo not even my favorite songs triggered anything it was just like blabbering in the background while I spaced out
Bad short term memory lost this has gotten better now on year two but memory issues still persist like if I want to remember a fun memory I have to really sit and think also not very vivid as it use to be to described in a story
No interest in simple human interaction such as a short convo improved after half a year clean
alot of light headedness through out day to day task with shortness of breath and heart palpitations but these all have dissipated thank god
It was weird for half a week one pupil was dilated
Frequent urination although has gotten way better i still have to piss more then I use to
This is a shitpost summery I will make a cleaner more detailed description of each part separately but feel free to ask questions below I just didn’t want to keep you guys waiting I’m pretty sure I’m missing some stuff but hey I’ll get it in the full individual post.
submitted by thecollection14 to ecstasyMDMA [link] [comments]


2024.05.14 19:36 marksmopar What the hell is the world coming too?

Bud light sucks
submitted by marksmopar to budlightsucks [link] [comments]


2024.05.14 19:24 Gloomy_Trade Looking for something to do Friday??? Special drink discounts @ Shark Bar 🦈🍹

Looking for something to do Friday??? Special drink discounts @ Shark Bar 🦈🍹
A Meetup group is hosting a party at Shark Bar with discounted drinks!
Sign up via this link to join! https://meetu.ps/e/N6jtf/rN3Ms/i Shark Bar is a beach themed club within Ballpark Village that only plays throwback music, so be ready to jam out to some Pitbull,Keisha,Lady Gaga, and other bangers you had on your iPod. $3 domestics Bud Light and Bud Select$4 well mixed drinks$5 house wines This is going to be a very fun time! We’re rewinding back to the 2010s!!
Join us for a fun night of great music and an opportunity to meet new people.
submitted by Gloomy_Trade to StLouis [link] [comments]


2024.05.14 19:03 DTG_Bot [D2] Weekly Reset Thread [2024-05-14]

Nightfall - The Ordeal: Legend PsiOps Battleground: Cosmodrome

Modifiers:

Rewards:

Vanguard Surge: Solar Surge

The other modifiers rotate daily, check out the Daily Reset Thread for them!

Raids and Dungeons

Weekly Raid and Dungeon

  • Raid: Vault of Glass
  • Dungeon: The Shattered Throne

Raid Challenges

Deep Stone Crypt

  • Of All Trades: A challenge awaits…

Crota's End

  • Equal Vessels: A challenge awaits…

Vow of the Disciple

  • Swift Destruction: A challenge awaits…

Vault of Glass

  • Ensemble's Refrain: A challenge awaits…
  • Wait For It…: A challenge awaits…
  • Strangers in Time: A challenge awaits…
  • The Only Oracle For You: A challenge awaits…
  • Out of Its Way: A challenge awaits…

King's Fall

  • Devious Thievery: A challenge awaits…

Root of Nightmares

  • All Hands Challenge: A challenge awaits…

Last Wish

  • Which Witch: A challenge awaits…

Dares of Eternity: Legend

Contestants: Disciples of the Neigh

  • Round 1: Hive
  • Round 2: Vex
  • Final Round: Valus Ta'aurc

Loot

Neomuna

Campaign Mission: No Time Left

Stop the Darkness relay from activating and creating a link between the Witness and the Veil.

Partition: Hard Reset

Chase down a Shadow Legionary wreaking havoc in the VexNet.

Vex Incursion Zone: Límíng Harbor

The Vex are testing CloudArk defenses in this region. Reality fractures as the VexNet bleeds through into Neomuna.

Legacy Activities

  • Savathûn's Throne World
    • Campaign Mission: The Communion: Commune with the Europan Pyramid to strengthen your new Darkness power, Deepsight.
  • Europa
    • Eclipsed Zone: Cadmus Ridge
    • Empire Hunt: The Technocrat: Hero: Defeat Eramis's technology expert, Praksis, the Technocrat.
    • Exo Challenge: Simulation: Safeguard: Simulated Skill-Set Training: Test your defensive abilities amongst a Vex onslaught.
  • Moon:
    • Campaign Mission: In the Deep
    • Wandering Nightmare: Nightmare of Horkis, Fear of Mithrax (Anchor of Light)
    • Trove Guardian is in Hellmouth
  • Dreaming City: Strong Curse
    • Petra is at Rheasilvia.
    • Weekly Mission: Dark Monastery - Provide recon for Petra's forces by investigating strange enemy activity in Rheasilvia.
    • Ascendant Challenge: Keep of Honed Edges, Harbinger's Seclude
    • Blind Well: Taken, Plague: Inomina

Miscellaneous

Ada-1's Wares

Name Description Cost
Satou Tribe Apply this shader to change the color of your gear. 10000 Glimmer
Flowers of Io Apply this shader to change the color of your gear. 10000 Glimmer
New Monarchy Diamonds Apply this shader to change the color of your gear. 10000 Glimmer
Upgrade Module A collection of universal components that can be used to infuse power between gear items. Can be purchased from the Gunsmith or acquired from special reward sources. 1 Enhancement Core & 10 Legendary Shards & 5000 Glimmer

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Unchained Emote 3250 Bright Dust
Unloved, to Be Cherished Equip this weapon ornament to change the appearance of Beloved. Once you get an ornament, it's unlocked for all characters on your account. Weapon Ornament 700 Bright Dust
Stasis Entrance Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust
Oiled Gunmetal Equip this shader to change the color of your gear. Shader 300 Bright Dust
Tidesmoke Equip this shader to change the color of your gear. Shader 300 Bright Dust
Take Out the Trash Emote 700 Bright Dust
Star-Crossed Mark Equip this ornament on any eligible Legendary armor item to change its appearance. Once you get a universal ornament, it's unlocked for all characters of the relevant class on your account. Titan Universal Ornament 1200 Bright Dust
Multiband Shell Ghost Shell 2850 Bright Dust
Refashioned Shapes Ship 2000 Bright Dust
Wanderer's Wagon Vehicle 2500 Bright Dust
The Vanguard Dare Equip this weapon ornament to change the appearance of Ace of Spades. Once you get an ornament, it's unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
All Together Now Equip this item to change your Ghost's projection. Ghost Projection 1500 Bright Dust
Deep-Sea Jaunt Equip this shader to change the color of your gear. Shader 300 Bright Dust
Golden Age Wine Equip this shader to change the color of your gear. Shader 300 Bright Dust
Royal Treatment Apply this shader to change the color of your gear. Shader 300 Bright Dust
Irradiant Charoite Equip this shader to change the color of your gear. Shader 300 Bright Dust
Guiding Light Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust
Blind Clutch Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust
Resurrected Shadow Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Petra Venj, The Dreaming City
Name Description Cost Requirement Reward
Ascendant Challenge "The Awoken have long practiced the art of walking between worlds." —Techeun Kalli 1500 Glimmer 1 Ascendant challenge completed XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds "The Blind Well can split wide the veins that run between realities." —Techeun Sedia 40 Dark Fragment 10 Activity completions XP++ & Offering to the Oracle
Eris Morn, Moon
Name Description Cost Requirement Reward
Slow-Wave Disruption Complete waves of Altars of Sorrow in Sorrow's Harbor. 1000 Glimmer 7 Waves completed Hymn of Desecration
Lunar Spelunker Loot chests in 3 of the Moon's Lost Sectors. 1000 Glimmer 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted 1 Firewall Data Fragment
Lectern of Enchantment, Moon
Name Description Cost Requirement Reward
Nightmare Hunter Defeat Nightmares in Nightmare Hunts. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Nightmare Sojourner Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Variks, Europa
Name Description Cost Requirement Reward
Courageous Expedition On Europa, complete Lost Sectors, public events, and patrols. 1000 Glimmer 15 Progress XP++
Controlled Experiment During the Empire Hunt "The Technocrat," defeat Praksis and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. 1000 Glimmer 50 [Headshot] Precision & 1 Praksis, the Technocrat defeated XP++
Shaw Han, Cosmodrome
Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP++ & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP++ & Glimmer
Starhorse, Eternity
Name Description Cost Requirement Reward
Old-Fashioned Way Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with charged or uncharged melee abilities, defeat combatants with weapons equipped in the Kinetic slot, and complete the activity with an impressive score. 5 Strange Coin 125 Melee & 75 Kinetic weapon & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Sticky Situation Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with attached grenade abilities, defeat combatants with grenades, and complete the activity with an impressive score. 5 Strange Coin 15 Attached grenades & 50 [Grenade] Grenade & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Close and Impersonal Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants with Submachine Guns, Sidearms, Fusion Rifles, or Shotguns; defeat combatants within streaks; and complete the activity with an incredible score. 7 Strange Coin 130 Weapon & 150 Defeated in streaks & 1 300000 Points 3 Paraversal Haul & 1 Enhancement Prism & XP++ & 150 Strange Favor
Nimbus, Neomuna
Name Description Cost Requirement Reward
Vex Incursion Countermeasures In the Vex Incursion Zone, defeat combatants using Strand to obtain Shellcode Fragments. Open a Terminal Overload Key Chest to obtain a Polymorphic Engine. 1000 Glimmer 8 Shellcode Fragments & 1 Polymorphic Engine XP++ & Polymorphic Shellcode
Arcite 99-40, Hall of Champions
Name Description Cost Requirement Reward
Steadfast Onslaught Defeat combatants in Onslaught. Bonus progress awarded for final blows with Void or Strand weapons and abilities. Complete 20 waves in a single run of Onslaught. 10000 Glimmer 50 Targets & 1 1 XP+ & 100 Lord Shaxx Reputation & 200 Lord Shaxx Reputation & BRAVE Engram
Steadfast Gambit Defeat combatants in Gambit. Bonus progress awarded for final blows with Solar weapons and abilities. Play 3 Gambit matches. 10000 Glimmer 50 Targets & 3 Gambit matches 1 XP+ & 100 Lord Shaxx Reputation & 200 Lord Shaxx Reputation & BRAVE Engram
Illustrious Crucible Defeat Guardians and earn assists in Crucible. Bonus progress awarded for final blows with Hand Cannons. 10000 Glimmer 50 Opponents defeated 1 XP+ & 200 Lord Shaxx Reputation & 400 Lord Shaxx Reputation & BRAVE Engram
Illustrious Raider Defeat combatants in raids and dungeons. Bonus progress awarded for final blows with Sidearms. Complete an encounter on Normal difficulty or higher. 10000 Glimmer 80 Targets & 1 1 XP+ & 200 Lord Shaxx Reputation & 400 Lord Shaxx Reputation & BRAVE Engram
Distinguished Raider Defeat combatants with precision damage in raids and dungeons. Bonus progress awarded for precision final blows with Bows. Complete an encounter on Master difficulty or higher. 10000 Glimmer 100 Targets & 1 1 XP+ & 400 Lord Shaxx Reputation & 800 Lord Shaxx Reputation & BRAVE Engram

Seasonal Challenges

Name Description Objectives Rewards
No more records this season!

Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.
Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Titan Exodus Down Greaves Nessus Leg Armor 14 2 14 14 2 15 61 25 Legendary Shards & 1000 Glimmer
Never forget what has been lost. While the API protests have concluded, Reddit remains hostile to its users as their IPO looms in the horizon. More information can be found here.
submitted by DTG_Bot to DestinyTheGame [link] [comments]


2024.05.14 18:54 maulik252 [STORE] TI8/TI9/TI10/Diretide/ Aghanim's/2023 summer collector's cache sets/weather effects

Selling cache sets at below mentioned price:
My profile- https://steamcommunity.com/profiles/76561198272324546
steam rep- https://steamrep.com/profiles/76561198272324546
Add me if you are interested(only serious buyers (who have read the whole post and sure about buying))
buyer goes first. Reservation is mandatory and nonrefundable.
accepting dota 2 tradable items and tf2 keys
TI8 cache 1
Hero Price ( USD) Quantity
Trail of the Sanguine Spectrum(blood seeker) 15$ 2
Pitfall Crusader(Pangolier) 23$ 1
Insights of the Sapphire Shroud(Dark seer) 10$ 5
Pillar of the Fractured Citadel(Spirit breaker) 12$ 3
Forlorn Descent(Undying) 15$ 0
The Murid Divine(necrophos) 22$ 2
Primer of the Sapper's Guile(techies) 20$ 3
Molokau Stalker(venomancer) 15$ 4
Morbific Provision(witch doctor) 15$ 3
Raptures of the Abyssal Kin(queen of pain) 12$ 4
Fate Meridian(invoker) 25$ 3
Grasp of the Riven Exile(weaver) 10$ 6
Visions of the Lifted Veil(phantom assassin) 35$ 1
Endowments of the Lucent Canopy(shadow shaman) 100$ sold out
TI8 cache 2
Hero Price(USD) Quantity
Pitmouse Fraternity(meepo) 15$ 8
Fires of the Volcanic Guard(Ember spirit) 20$ 7
Third Awakening(Dragon knight) 35$ 0
Shackles of the Enduring Conscript(AXE) 8$ 10
Shimmer of the Anointed(Nyx) 6$ 10
Cruelties of the Spiral Bore(Magnus) 45$ sold out
Loaded Prospects(Brew master) 15$ 8
Ire of Molten Rebirth(Phoenix) 8$ 6
Pattern of the Silken Queen(Brood mother) 8$ 11
Dread Ascendance(Doom) 50$ 1
The Rat King(Chen) 10$ 9
Raiments of the Obsidian Forge(Underlord) 20$ 4
TI9 cache 1
Hero Price(USD) Quantity
Echoes of the Everblack(Abbadon) 30$ 1
Allure of the Faeshade Flower(Dark willow) 25$ 1
Paean of the Ink Dragon(Grimstroke) 20$ 3
Scorched Amber(Dragon Knight) 30$ 2
Priest of the Proudsilver Clan(Chen) 15$ 5
The Arts of Mortal Deception(Enigma) 10$ 4
Poacher's Bane(Tide hunter) 20$ 6
Soul of the Brightshroud(Death prophet) 20$ 2
Curse of the Creeping Vine(Undying) 20$ 3
Pursuit of the Ember Demons (Husker) 22$ 2
Appetites of the Lizard King(Slark) 25$ 3
Forbidden Medicine(Dazzle) 20$ 3
Riddle of the Hierophant(Oracle) 12$ 7
Glimmer of the Sacred Hunt(Drow ranger) 30$ sold out
Adornments of the Jade Emissary(Earth Spirit) 25$ 1
Defender of Ruin(Disrupter) 25$ 8
TI9 cache 2
Hero Price(USD) Quantity
Sight of the Kha-Ren Faithful(Drow ranger) 15$ 21
Tribal Pathways(Warlock) 10$ 26
Directive of the Sunbound(Clockwork) 10$ 23
Souls Tyrant(Shadow fiend) 40$ 4
Endless Night(Abbadon) 25$ 8
Dapper Disguise(Pudge) 18$ 16
Prized Acquisitions(Bat rider) 6$ 29
Verdant Predator(Venomancer) 8$ 23
Fury of the Bloodforge(Bloodseeker) 10$ 27
Automaton Antiquity(Broodmother) 10$ 25
Tales of the Windward Rogue(Pangolier) 30$ 5
Grim Destiny(Wraith king) 20$ 21
Distinguished Expeditionary(Tusker) 12$ 26
Fowl Omen(Necrophos) 18$ 21
Cinder Sensei(Ember Spirit)) 80$ 4
TI10 cache 1
Hero Price(USD) Quantity
Origin of the Dark Oath(Night stalker) 28$ 22
Ravenous Abyss (Underlord) 15$ 34
Apocalypse Unbound(Ancient appartion) 10$ 36
Beholden of the Banished Ones(Warlock) 15$ 5
Fury of the Righteous Storm(Disrupter) 10$ 36
Lineage of the Stormlords(Juggernaut) 35$ 16
Silent Slayer(Silencer) 20$ 32
Mindless Slaughter(Pudge) 15$ 37
Heartless Hunt(Bounty hunter) 15$ 31
Herald of the Ember Eye(Grim stroke) 15$ 27
Fissured Flight(Jakiro) 12$ 34
Flashpoint Proselyte(Husker) 20$ 34
Glory of the Elderflame(Lina) 25$ 26
Signs of the Allfather(Nature's Prophet) 20$ 34
Songs of Starfall Glen(Enchantress) 10$ 23
Ancient Inheritance(Tiny) 25$ 51
Forsworn Legacy(Mars) 40$ 26
TI10 cache 2
Hero Price(USD) Quantity
Evolution of the Infinite(Enigma) 10$ 24
Beast of the Crimson Ring(Bristle Back) 15$ 23
Clearcut Cavalier(Timbersaw) 8.5$ 27
The King Of Thieves(Keeper of the light) 10$ 27
Horror from the Deep(Tidehunter) 20$ 22
Ire of the Ancient Gaoler(Arc warden) 40$ 1
Talons of the Endless Storm(Chaos Knight) 14$ 22
Carousal of the Mystic Masquerade(Rubick) 12$ 26
Crown of Calaphas(Shadow demon) 15$ 26
Wrath of the Fallen(Doom) 15$ 26
Blacksail Cannoneer(Sniper) 13$ 26
Secrets of the Celestial(Skywrath mage) 10$ 27
Blaze of Oblivion(Phoenix) 8$ 26
Master of the Searing Path(Ember spirit) 30$ 10
Steward of the Forbidden Chamber(Templer assassin) 30$ 30
Claszureme Incursion(Faceless Void) 80$ 1
Aghanim's cache sets
Hero Price(USD) Quantity
Silverwurm Sacrifice(Dragon Knight) 40$ 5
Scales of the Shadow Walker(Phantom lancer) 12$ 19
Perception of the First Light(Dawn breaker) 12$ 16
Apex Automated(Clockwork) 10$ 17
Test of the Basilisk Lord(Razor) 12$ 17
Secrets of the Frost Singularity(Ancient appartion) 8.5$ 20
Perils of the Red Banks(Chen) 8$ 20
The Chained Scribe(Grim stroke) 12$ 18
Widow of the Undermount Gloom(Brood mother) 10$ 20
Forgotten Fate(Mars) 10$ 18
March of the Crackerjack Mage(Rubick) 10$ 19
Stranger in the Wandering Isles(Drow ranger) 55$ 1
Cosmic Concoctioneers(Alchemist) 7$ 19
Days of the Demon(Axe) 25$ 7
Blightfall(Abbadon) 8$ 21
Pyrexae Polymorph Perfected(Ogre magi) 20$ 25
Wrath of the Celestial Sentinel(Chaos Knight) 50$ 8
Diretide cache set
Blue Horizons(Marci) 25$ 6
Dark Behemoth(Primal beast) 50$ 3
2023 cache sets
Hero Price(USD) Quantity
Snailfire (SnapFire) 25$ 10
Brightfist (Marci) 22$ 10
Primeval Abomination(primal beast) 8$ 10
Astral Herald(dawn breaker) 7$ 10
Spectral Shadow(Abbadon) 5$ 10
Taur Rider(alchemist) 5$ 10
Crescent Huntress(spectre) 10$ 10
Tyrant of the Veil(wraith king) 8.5$ 10
Tomo'kan Footsoldier(hood wink) 7$ 10
Darkwood Eulogy(death prophet) 5$ 10
Sea Spirit(kunkka) 12$ 10
Triumph of the Imperatrix(legion commander) 7$ 10
Beast of Thunder(storm spirit) 10$ 10
Ancestral Heritage(jakiro) 6$ 10
Dezun Viper(dazzle) 7.5$ 10
Weather Effects
Weather Price
Ash 10$
Aurora 3$
Harvest 3$
Moonbeam 5$
Rain 10$
Spring 5$
Snow 5$
Siroco 3$
Pestilence 2$
Buyers go first, add me now if interested for 30 days cooldown, make sure to leave a comment on my profile . 30% reserve amount required at the time of reserving cache sets. fees(depends on your payment method) on you.
If you are buying more than 4 cache sets then u will get addition discount.
WHY YOU SHOULD TRUST ME:
I have more than 1000$ worth of cache sets in my inventory and i have been selling cache sets from past 2 years so why would i scam you for some small amount and you can also check the profile of the people who have given their feedback on my profile . I can also provide you with screenshots of my previous successful trades
submitted by maulik252 to Dota2Trade [link] [comments]


2024.05.14 18:47 tessercats Mom question: bladeless lightsaber?

Please be gentle with me, but as a mom of a budding star wars fan (6yo), are there any on-market, light-only (essentially bladeless) light sabers? I'm envisioning a high powered flashlight with a sensor that makes clashing sounds when the beam is disrupted. I want to support his growing fantasticism while still protecting my walls/windows/other kiddos.
Sorry if this is a ridiculous question, but any leads would be much appreciated!
submitted by tessercats to lightsabers [link] [comments]


2024.05.14 18:31 Accomplished_Buy8799 Men only showed interest in me.. when I whitewashed myself

Me and my sister were going to a concert and I did my makeup and accidentally used foundation a lot lighter than I actually am. I’m already on the lighter spectrum of black, lighter than caramel, but not light enough to pass as white I’m still very much a nigger in white people eyes and have unambiguous black features. But this foundation was very light, I looked mixed or a race in very close proximity to white with a European phenotype also because I countered my nose smaller by a ton.
So we were sitting in the car about to get out but this guy walking with his friends all the way across the street turned his head to look at me and was like, “dude, she’s beautiful.” And was trying to go approach me but his friends held him back. I was stunned, I never experienced that before. And through the night guys would stare at me and smile when I looked back.
Depressing thing is though, I know I would have not gotten any of that without the makeup and lighter tone. I’m literally invisible to guys without it, they’ll open the door for a girl in front of me but let it slam shut on my face with my authentic average black self.
submitted by Accomplished_Buy8799 to transraceBTW [link] [comments]


2024.05.14 18:28 DISANews Bud Light boycott may be losing steam as beer brand holds on to more store shelf space than expected: analyst

submitted by DISANews to StonkFeed [link] [comments]


2024.05.14 18:26 Sweet-Count2557 Pinch Kitchen Restaurant in Miami,FL,United States

Pinch Kitchen Restaurant in Miami,FL,United States
Pinch Kitchen Restaurant in Miami,FL,United States
Pinch Kitchen: A Culinary Delight for Dinner in Miami, FL, United States
Price Level: $$ - $$$
Pinch Kitchen: A Culinary Delight for DinnerWelcome to Pinch Kitchen, a hidden gem in the heart of the city that promises to take your taste buds on a delightful journey. As a travel blogger, I have had the pleasure of exploring various restaurants around the world, and Pinch Kitchen truly stands out. With its cozy ambiance and delectable menu, this restaurant is a must-visit for any food enthusiast.At Pinch Kitchen, dinner is an experience like no other. The menu boasts a wide array of mouthwatering dishes, carefully crafted by their talented chefs. From succulent steaks to fresh seafood, there is something to satisfy every palate. The attention to detail in each dish is evident, with the use of locally sourced ingredients and innovative flavor combinations.One of the highlights of dining at Pinch Kitchen is the impeccable service. The staff is knowledgeable, friendly, and always ready to recommend the perfect dish or wine pairing. Whether you are a seasoned foodie or just looking for a memorable dining experience, Pinch Kitchen will not disappoint.In addition to the exceptional food and service, Pinch Kitchen also offers a charming atmosphere. The rustic decor and warm lighting create a cozy and inviting space, perfect for a romantic dinner or a gathering with friends. The restaurant's attention to detail extends to its interior design, making it a feast for the eyes as well.If you are a food lover seeking a memorable dining experience, look no further than Pinch Kitchen. With its delectable dinner menu, impeccable service, and charming ambiance, this restaurant is a true culinary delight. Make sure to add Pinch Kitchen to your list of must-visit restaurants and prepare to indulge in a gastronomic adventure like no other.
Cuisines of Pinch Kitchen in Miami,FL,United States
Pinch Kitchen Restaurant is a culinary gem that offers a diverse range of cuisines to cater to every palate. From classic American dishes to Spanish tapas, this restaurant has it all. The fusion of flavors and ingredients creates a unique dining experience that is sure to impress even the most discerning food enthusiasts. What sets Pinch Kitchen apart is its commitment to healthy eating, with a variety of vegetarian-friendly and vegan options available. Additionally, those with dietary restrictions can also find solace in the gluten-free options offered. Whether you're in the mood for a hearty burger or a light and refreshing salad, Pinch Kitchen has something for everyone.
Features of Pinch Kitchen in Miami,FL,United States
TakeoutReservationsSeatingParking AvailableStreet ParkingFree off-street parkingServes AlcoholWine and BeerAccepts American ExpressAccepts MastercardAccepts VisaAccepts Credit CardsTable ServiceDeliveryOutdoor SeatingPrivate DiningTelevisionWheelchair AccessibleFull BarFamily styleGift Cards Available
Menu of Pinch Kitchen in Miami,FL,United States
Location of Pinch Kitchen in Miami,FL,United States
Contact of Pinch Kitchen in Miami,FL,United States
+1 305-631-2018
8601 Biscayne Blvd located on the corner of 86th Street and Biscayne Blvd., Miami, FL 33138-3519
info@pinchmiami.com
http://www.pinchmiami.com
Tags
submitted by Sweet-Count2557 to worldkidstravel [link] [comments]


http://rodzice.org/