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Aion Network

2017.10.02 12:48 Aion Network

Aion is the digital asset of The Open Application Network. Aion is used to secure and access The OAN. As a public infrastructure, a global community of individuals, software companies, and institutions secure and maintain the operations of The OAN. These critical functions are enabled and incentivized using Aion.
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2012.06.25 00:48 For all things Hylian.

This is /hylian, a place where you will find out how to draw the Hylian alphabet and see other peoples sentences (usually inspirational). First though, we need to lay down some ground rules. • You can only post either pictures of Hylian, or questions i.e. How to write it. • If someone new made a mistake, please be nice and give them some constructive criticism. That's all I could think of at the moment, so just message me if you have something else.
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2024.05.15 01:59 Mainestrone [Online] [2000s-2010s] Extremly weird game about shrunk guy killing insects

Platform(s): Online (might be Flash)
Genre: First person, puzzle game, action
Estimated year of release: Late 2000s, early-to-mid 2010s at the latest
Graphics/art style: Intro sequence was 2D animated, cartoony, pretty simplistic. Rest of the game looked kinda like a mix of 2D and 3D animation. The insects looked like cartoon characters with big eyes. (I THINK they were mosquitoes, but I'm not so sure anymore. They also could've been wasps or hornets.) They floated around and would fly directly towards the player to attack. During their attacks, they narrowed their eyes and buzzed loudly. Their death animation was just them falling down with their eyes closed and a weak buzz. The backgrounds consisted of photos (or photorealistic drawings) of an ordinary house interior (e.g. a bathroom with a toilet, a living room with a table and a kitchen with cooking tools). It only took place in the house AFAIK.
Notable characters: Guy with glasses and black hair (only in the intro), giant insects, no other characters
Notable gameplay mechanics: Mouse only, you could use different "weapons" to shoot with. You built them by combining different household items with each other. I remember a toothpick crossbow, a can of spray deodorant and a thingy that shot soy beans. You moved forward by clicking on arrows.
Other details: This is a repost since I remember much more details about this weird-ass game since last time. THIS IS IMPORTANT: I think the game was Asian. In the main menu, you could choose between English and one other language. Now, since I was just a dumb, uneducated teenager, I didn't recognize the script. In hindsight, it might have been Chinese, Japanese or Korean. The MC also kind of looked Asian if that makes sense.
In the intro, the MC was brushing his teeth in his bathroom when an insect started swirling around him. He ignored it at first, but it kept bothering him and even buzzed sort of mockingly. When he tried to smack it, he was shrunk, no idea why or how. He has to navigate through his house and get rid of an army of hostile insects to return to his normal size. To do so, he has to shoot them with the aforementioned weapons.
submitted by Mainestrone to tipofmyjoystick [link] [comments]


2024.05.15 01:43 dbotton CLOG and CLOG Builder 2.1 - Common Lisp GUI IDE and GUI / Web Framework

https://github.com/rabbibotton/clog/releases/tag/v2.1
CLOG Builder 2.1 - Now a complete Common Lisp IDE and GUI Builder (with or w/o emacs)
CLOG Framework Additions - with-clog-debugger - any errors that with in will use a graphical debugger in clog-gui's - clog-tree - drop down tree control - clog-gui-initialize - now has option to install clog graphical debugger as part of init - clog-gui, clog-web added to clog-user for use with clog-repl - The standard dialogs now can be set to block and return values using :time-out - The server-file-dialog is resizable now - New API for clog, clog:parent returns the clog object that was used to create the current clog-obj
For Windows users - Simple one click sbcl + CLOG install https://github.com/rabbibotton/clog-win64-ez/releases
For Mac, Linux and Android - I suggest using the instructions in README.md and if need to install CL in LEARN.md
submitted by dbotton to lisp [link] [comments]


2024.05.14 22:29 GamingHearts1 Smackdown vs Raw 2010- 15 Years Later

Smackdown vs Raw 2010- 15 Years Later
https://preview.redd.it/m9ogsoi1cg0d1.jpg?width=1440&format=pjpg&auto=webp&s=bdf36a7a9d6ab123df61165598f4d91cc6428028
The WWE Smackdown vs Raw series from the 2000’s were among the best pro wrestling that the world has seen within the past 20 years. Everyone has their own respective opinion on which Smackdown vs Raw game from the 2000’s was the best but there is no question that SvR 2010 had to be one of the better installments within its own series. WWE Smackdown vs Raw 2010 was developed by Yuke’s and published by THQ and it was a game that was widely regarded as a step forward in comparison to what they gave us with SvR 2009. While the main appeal for SvR 2009 was tag-team gameplay and the addition of the inferno match SvR 2010 gave players a variety of online & offline content to keep them busy. Smackdown vs Raw 2010 featured tons of different match types including Money In The Bank, Inferno, Ladder, TLC, Championship Scrabble along with Six-Man Tag; while having a fresh Road to WrestleMania mode which featured some of the top stars within WWE during the late 2000’s.
The Story Designer mode was quite possibly one of the features that one would ever see in a pro-wrestling game because it gave players the freedom to create their own shows and scripts and storylines for whatever characters they wanted. The soundtrack for SvR 2010 was solid and the graphics were great for its time but the lightening was not nearly as good as its successor Smackdown vs Raw 2011. The gender restrictions in inter-gender tag-matches where men and women could no longer fight each was seen as somewhat of a negative by fans due to its restrictive nature. Also, SvR 2010 hardly had any type of DLC outside of “Stone Cold” Steve Austin but since it had an extensive roster of at least 65 characters. Smackdown vs Raw 2010 was fun pro-wrestling game but by no means was it on the same level as titles like Smackdown: HCTP or SvR 2006. Smackdown vs Raw 2010 might not be within everyone’s top five in terms of best pro wrestling games but it was better than a majority of 2K titles that came out in 2010’s.
submitted by GamingHearts1 to u/GamingHearts1 [link] [comments]


2024.05.14 21:00 Sola_Sista_94 Cookies 'n' Dreams: Parts Seven and Eight (Fanfic)

"Himiko?" Kokichi knocked on the door to Himiko and Tenko's room later that night. Himiko had taken a long nap after such a disappointing day. But, before she fell asleep, she reflected deeply on what Kokichi had told her. She had to admit that he was right, that she needed to a better attitude about herself. But, how to do that, she didn't know. She suddenly remembered his words: You should be smart, confident, and capable of doing things your way. Her way? What was her way, exactly?
"Himiko?" Kokichi whispered a little louder. Himiko opened her eyes, hearing Kokichi calling out to her. She scrambled out of bed and went over to answer the door. Kokichi smiled at her with his usual cheeky grin. "Hey, sleepyhead! Are you still planning on selling cookies?" Himiko took a deep breath and nodded. Kokichi had given her some courage to actually try things and take chances, to try and overcome self-doubt.
"Yeah. I'm ready," she said. There was still a part of her that didn't want to, but she forced that part of her into silence. She lifted her chin and smiled at him. "I'm ready, Kokichi." Kokichi smiled back at her.
"Alright, Monkey Buns!" he cheered, giving her a high five and then a hug. "Same place?"
"Alright," Himiko nodded. Suddenly, a thought occurred to her. She remembered what Kokichi had told her earlier about being smart and confident her way. "But, on the way over there, can we stop by my, um..." She paused to whisper. "...secret lair? "
"Ooooh?" Kokichi murmured with a curious smile. "Yeah, we can stop by." Himiko nodded and retreated back into her room to grab the two tin bowls of cookies she had baked with Three and Ten.
"Nyeh...okay, I'm ready," Himiko said. Kokichi took her hand in his, and the two crept downstairs. Some of the others were still in the dining room eating dinner, so Kokichi and Himiko had to leave through the front door to get to Himiko's secret magic room under the gazebo. Kokichi stood outside to keep watch while Himiko went inside her magic room. Once inside, she went for her magical dream powder bottle and poured some of its purple, sparkly contents into a small vial, hiding it in one of her jacket's pockets. Then, she met back up with Kokichi.
"Now I'm ready," she said.
"Okie-dokie!" Kokichi replied, taking the tin bowls from Himiko to hold them for her. "Let's go, HimikoCocoa Bean!" They then hurried over to D.I.C.E. headquarters.
"Boss!" Four said, jumping up from the couch. "And Boss Lady!"
"Hey, Ichiro," Kokichi and Himiko replied.
"Wanna hear a song that I heard on the radio?" Four asked. He cleared his throat, and began singing without waiting for a response. "If you like piña coladaaaaas, and getting caught in the rai-"
"Okay, Ichiro, that's enough," Kokichi interrupted, wincing from Four's terrible voice.
"Urgh...thank you!" Five exclaimed as she wrapped Kokichi's cape around him. After Three placed Kokichi's hat on his head, she turned to Himiko.
"So, Himiko, did you sell a lot of cookies?" she asked eagerly. Himiko gave her an apologetic look and shook her head. Three's shoulders slumped.
"Oh..." she said softly.
"What? Why?" Ten asked. "Did they not like them? Because I put all my blood, sweat, and tears into those things! Er...well, not literally...duh."
"Yeah, I hope not!" Two exclaimed, sticking his tongue out in disgust. "I bet there are people in this world who actually do stuff like that!"
"Nee-heehee...I know a very horny someone who'd do something like that," Kokichi said.
"The tin bowls are still so full!" Three said, her voice dripping with disappointment.
"It's not really the cookies that people didn't like, Keiko," Himiko said. "It was because of me."
"What exactly do you mean by that?" Nine asked.
"Well, I'm not really popular at school to begin with," Himiko said. "But, I wasn't really trying my best to sell them because I didn't think I could."
"Ouch," Six muttered.
"Oh, well...still!" Three huffed. "They could have at least tried your cookies, anyways! Those...those...clowns! " Then she turned to nobody in particular. "No offense, me," she mumbled to herself before turning back to Himiko.
"Hey, no offense to the rest of us, either!" Four said.
"Should we take offense?" Nine asked. "It's not like we're actual professional clow-"
"We get it, Hideyo!" everyone but Himiko interrupted simultaneously.
"Nyeh, well...anyways, thanks to Kokichi, I've decided to try again," Himiko said, giving Kokichi a shy smile.
"Aww, HimiCocoa Bean, you're making me blush!" Kokichi teased, wrapping his arm around her waist. "But, I only get half the credit. You should give yourself credit, too!"
"And you should give us those cookies," Four said, pointing to the tin bowls in Kokichi's hand.
"Himiko, are you still going to sell these?" Kokichi asked. Himiko thought for a moment. She remembered what Tsumugi said about chocolate chip cookies being plain and boring.
"No," she finally answered. "Actually, I've decided to go with Ten's plan from earlier."
"Right! Um...wait, what plan was that again?" Ten asked.
"The plan to make the snickerdoodles," Himiko said.
"Oh, yeah!" Ten remembered, a grin crossing his face.
"But, I wanna add a secret ingredient of mine," Himiko said.
"I hope it's not blood, sweat, and tears," Two said, shuddering.
"Why not?" Seven asked with a creepy smile. "Don't you like that salty, metallic flavor in your cookies?"
"Ew! Yuck! Kokichi, make her stop!" Five said, covering her ears.
"Tsukiko, don't make me tell Emi to get Mr. Sparkles," Kokichi warned. Seven hid under a blanket.
"No, please. Anything but that accursed pink and plushy unicorn!" she hissed. Five grinned smugly at her.
"Can we help you bake again, Himiko?" Three asked hopefully.
"Nyeh...of course!" Himiko answered.

"Neat-o! Let's get started!" Ten said, rubbing his hands enthusiastically. Kokichi nodded to Himiko encouragingly, and she followed Three and Ten to the kitchen. They soon got started on the batter. Himiko removed the vial of dream powder from her pocket.
"Oooo! What is that stuff?" Three asked, entranced by the purple, glittery powder.
"Hopefully the thing that'll win over any potential customers," Himiko answered before pouring the powder into the mixture. She mixed the batter until it became a shiny, glittering harmony of many colors.
"Holy Constantinople-y!" Ten exclaimed. "What the heck kind of secret ingredient is that?!"
"The batter looks so...pretty!" Three breathed in awe. "It's so...shiny and sparkly!" Then, she lowered her voice. "Is this...some of your magic, Himiko?"
"Nyeh...that's right," Himiko nodded.
"I know this is might sound like a dumb question, but...are you allowed to do that?" Ten asked.
"Nobody at school knows about my magic except for Kokichi," Himiko said. "So, technically, it's not not allowed. And besides, Kokichi said that I need to be smart and confident my way. And magic is my way of doing just that."
Part Eight
Sunday afternoon. Himiko took a deep breath, deeply breathing in the warm air as a gentle breeze flowed around her. Today, she felt lucky. She stood behind her table at the front of the school. Above her was a more colorful, glittery sign she and Three had worked on with the word, "Snoozydoodles," written in swirly letters. Hopefully it would be enough to bring in some customers. Her snickerdoodles were laid out on three large trays in front of her so that the other students could see their colorful and sparkly design.
"Hiya, Himiko!" came a cheerful voice. Himiko looked up and was surprised to see Three.
"Keiko?" she whispered. "Nyeh...what are you doing here?"
"I decided to come and cheer you on...and to make sure the turd buckets here buy your cookies," Three replied. "I put some love and special care into those cookies, and I didn't bust my tail just to have nobody buy them!"
"Nyeh...but...Ten and I worked on them, too," Himiko pointed out. "And I put my 'special ingredient' in them."
"I know," Three said. "But, I feel like if I worked hard on something, either by myself or in a group, I'd like for the world to see it, that's all."
"I understand," Himiko said with a small smile. "Wait...this is supposed to be a competition between me and Kokichi! I don't think he'd appreciate you helping me out, especially since I should be doing this myself."
"Well, I'll just be here for emotional support, then!" Three said. Himiko smiled gratefully and nodded.
"I guess that's okay," she said. " Thanks, Keiko. I like your outfit, by the way." Three scanned her outfit proudly. Instead of her D.I.C.E. uniform, she wore an oversized, cream-colored fluffy sweater over a short, pink ruffled skirt. She wore a pair of white tights with some loose pink socks and a pair of black and white checkered lolita shoes with pink straps. In her hair were pink bows over each pigtail.
"Eeee! Thank you!" she squealed happily. "It's not very often I get to go out in cutesy clothes like this, unless I'm undercover! Well...I guess you might say I'm going undercover right now, but...eh, whatever."
"Speaking of which, why are your shoes checkered?" Himiko asked. "Won't that give you away? Part of the reason why people know your organization is because of the checker pattern scarves...which makes me wonder how people haven't suspected Kokichi being part of...you-know-what."
"Heehee...I call that the 'Sailor Moon Effect,'" Three giggled. "But, anyway, when members of the organization are wearing casual clothes, we have to wear some article of clothing with a black and white checkered pattern to let other members know our affiliation. The beauty of it is that there are people not affiliated with us who wear checker patterned clothing, so it gives us a chance to blend in as if we're just regular people. That's why we have a codeword to tell the difference between members and the 'reggies.'"

"What's the codeword?" Himiko asked. Three leaned in closer to Himiko.

"'Funny business,' " she whispered.
"Nyeh...that's actually really cool," Himiko admitted with a smile.
"Yeah! You should really join, Himiko!" Three said. "I think you'll have lots of fun!"
"Fun with what?" asked Tenko, suddenly appearing with Angie and Tsumugi behind her. She had a frown on her face and marched right up to Three. "Himiko, who's this girl, and what's she trying to get you to join? WAIT!! Is this girl the friend you were talking about?! The one who helped you bake cookies yesterday?!"
"Yeah," Himiko nodded.
"Hey! I recognize you!" Angie said. "You're one of the girls who rescued Himiko from that crazy girl many months ago!" Three brightened.
"Yeah! That's me!" she said.
"Tuh...I could have rescued Himiko, you know," Tenko huffed, crossing her arms and glaring at Three.
"Well...why didn't you?" Three asked.
"Urgh...!" Tenko scoffed. "Who do you think you are?!"
"I'm Michika!" Three lied, using one of her aliases. "I'm here to support Himiko with her cookie sale!"
"She doesn't need your support," Tenko said, stepping in between Three and Himiko. "Himiko already has me! Right, Himiko?"
"Umm..." Himiko mumbled.
"Of course you do!" Tenko interrupted.
"But...you didn't even let her finish," Three said.
"I didn't have to," Tenko said. "I already knew what she was thinking because we're best friends."
"Well...then...if you're her best friend, why dont'cha buy a cookie?" Three suggested craftily.
"Hmph! I will!" Tenko scoffed and turned to Himiko. "How much for a cookie, Himiko?"
"Nyeh...same as before," Himiko answered. Tenko paid ¥500 and grabbed a shimmery, glittering light green snickerdoodle from one of the trays. "Ooo, these are pretty, Himiko! Did you bake them all by yourself?"
"No, um...Michika helped me again," Himiko answered. Tenko glared at Three and flipped her hair at her.
"Well...they're okay, then," she said haughtily. "But, they're extra special because you helped, Himiko!"
"What are these cookies called, Himiko?" Tsumugi asked, scrutinizing a glittering blue cookie.
"Nyeh...they're called 'Snoozydoodles,'" Himiko answered. "They're snickerdoodles, but a special kind of snickerdoodles."
"Oooo! Why are they called 'Snoozydoodles?'" asked Angie.
"You have to eat them right before going to sleep to find out," Himiko answered mysteriously. Tenko hovered her cookie in front of her mouth.
"Oh! So, I have to eat this right before bed?" she asked.
"That's right," Himiko nodded.
"Aw, that's so creative, Himiko!" Tenko cried in adoration. "You're really clever, too! I bet you thought of the name!" Three rolled her eyes in annoyance. Himiko provided a little baggy for Tenko to put her cookie in, and provided some for Angie and Tsumugi, as well, after they had paid for their cookies.
"Thank you, Himiko," Tsumugi said.

"Yes! Yes! Thank you, Himiko!" Angie chirped.
"Well...I guess we'd better try out the other cookies," Tsumugi said. "Everyone else said they'd have different flavors of cookies, too. Although, I don't think I'll try Kokichi's after what happened yesterday. I can plainly still feel the burn on my tongue."
"Hmm...I thought his cookies were divine!" Angie exclaimed. "I have never felt such an intense rush of heat before! Especially in a cookie!"
"Leave it up to a degenerate male to bake something so...horrible! " Tenko spat. Three raised a brow at her.
"Degenerate male?" she repeated. She didn't like hearing her boss being referred to that way.
"Yeah! Males are all scum of the Earth!" Tenko said. "Kind of like...best friend stealers."
"I wasn't trying to steal your best friend," Three said, fed up with Tenko.

"Huh...why did you assume I was talking about you? " Tenko asked. "You know what happens to people who assume things, don't you?"

"They end up knocking all 32 teeth out of the person accusing them of assuming things?" Three replied, trying to keep her cool.
"And you're violent!" Tenko shouted. "You're clearly a bad influence on Himiko!" Three stared at her in disbelief, creating an awkward silence to linger in the air.
"Well, um...I guess we should be going then," Tsumugi said, hurriedly yanking Angie away. "C'mon, Angie. Tenko? Are you coming?"

"No. I think I'll stay right here and help Himiko, since she clearly needs my support," Tenko said, glowering at Three.
"Tenko..." Himiko sighed in exasperation, but Three merely smiled sweetly at Tenko.
"Oh, my gosh! Where'd you get your outfit?" she asked. Tenko looked down quizzically at her outfit.
"W-Why...do you want to know?" she replied with suspicion.
"It's just so pretty!" Three replied. "Are you, like, the Ultimate Princess, or the Ultimate Cheerleader, or something?"
"Um...n-no...I'm the Ultimate Aikido Master," Tenko stammered as a small blush appeared on her face.
"Oh, wow! That's even better!" Three exclaimed. "I bet you give those...degenerate males...what they deserve all the time!" The hardened look on Tenko's face from before disappeared.
"You bet I do!" she said proudly.
"Oh...I wish I could be like you!" Three breathed. "You're, like, my hero! I bet you're a hero to girls everywhere!" Tenko lowered her head bashfully, blushing like crazy.
"N-No...I'm not all that...great," she sputtered.
"I bet you'd do anything for girls, huh?" Three asked.
"Oh, yes!" Tenko answered. "So long as you aren't a degenerate male, you're a friend of mine!"
Says the girl who just accused me of stealing her best friend, Three thought to herself. "Hooray! I'm happy to hear that! But...to tell you the truth, I can't believe you just ditched your other friends. They were girls, after all, and you just let them walk right into the school where they could be potential prey for those boys-er...I mean, degenerate males." Tenko gasped with realization.
"Oh, my gosh! You're so right!" she cried. "But...what about Himiko?"
"I'll look after her," Three said. "You trust me, right? I am a girl after all."
"Ohhh...well, okay," Tenko said. Then, she smiled. "I'll trust you, Michika! Take care of Himiko!"
"Oh, I will!" Three said. "Bye! Goodbye!" Tenko waved goodbye, leaving Himiko and Three alone. Three exhaled. "Finally, she's gone!" Himiko stared at her in amazement.
"Nyeh...that was incredible!" she cried. Three shrugged modestly.
"Yeah, I guess I picked up a little bit of manipulation skills from the boss," she said. "He's way better at it than I am, though! That girl was so annoying, by the way! Is she seriously your best friend?!"
"Well, yeah, I guess," Himiko answered. "She wants to support and protect me all the time."
"Sounds more like she wants to breastfeed you, or wipe your butt after you poop," Three said in disgust. She and Himiko shuddered at the thought. "Well, anyways, now that 'Tin Cup' is gone, let's put you on the cookie map!"
"Right!" Himiko said, and gave Three a high five.
submitted by Sola_Sista_94 to danganronpa [link] [comments]


2024.05.14 20:55 ellglad24 Megalomania and CEO'S

I'm currently at an up-and-coming SaaS company. The CEO is absolutely enraging, and his actions have eclipsed all other CEOs I’ve had before.
I’m currently the UI DesigneGraphic Designer, hired specifically for all things web design, and content creation. Every project has been thrown at us at the very last minute, with ridiculous expectations and then a sadistic hatred for everything that is presented to him. Here’s the running list since I’ve worked here:
-Ignore the approval of the giant trade show booth design, then approve it on the deadline day without seeing it. Shit-talk the design during the entire tradeshow
-require 10 DIGITAL DELIVERABLES and 5 PRINT DELIVERABLES for the trade show, ignore approvals for months, and THE DAY OF, require a COMPLETE REDO of all assets. On a Saturday, he will harass and threaten employees until the job is finished, and it can only be in his design—the grossest, most unattractive designs ever.
-create, script, and make a high-level avatar video to show to investors in one afternoon–oh yes, it cannot look AI or robotic, and it must have perfect emotions and intonation and be humanoid and lifelike. But we can't use real people, and it can't be a premade avatar. (queue mid-journey and photoshop)
-redesign the website that has been up for 2 years (before i got there) but wait, only use CEO’s poorly written grade 4 copy, in mass walls of text, and no graphics, and don't you dare change anything about it, ever….also do this in one afternoon
I think the worst, though, is at this year’s SKO, the day we roled out new product releases that the entire company had spent a whole year on, he completely shut it all down. Shit on everyone’s work said the complete opposite of every meeting he had had the past year about the roll-out of these products. The VP of Product was shredded, in front of the whole company.
He also will NOT accept any feedback. Will not take anyones word for anything. Seems to openly have a disdain for the marketing team. 5 times he has called in engineers to take over design and marketing tasks because he trusts them and theyre smart. Idk about you guys, but a software engineer creating a marketing video is about as visually appealing as you would guess it to be. But because theyre Engineers, theyre smarter than the female marketing team.
Here’s how we’ve survived:
-We voice record and transcribe every conversation and phone call with him, so he cant say he didnt say something.
-We write down the plan immediately, and send it to him.
-We create whatever he wants, to placate his fragile ego.
-We create what we know and understand to be industry standards, marketing and design best practices and do a damn good job.
-He will hate the product/design of his own creation.
-We then say, “yes, but” and pull out the professionally designed and marketed product, to which he can see that it is better.
-He still hates all of it. But by this point hes past the deadline so he has to approve of the one we did.
Im a single mom, I make good money, I have unlimited PTO and a chronically ill child, and killer insurance. I cant quit this job right now. But oh my god, can I say how much I loathe working for my boss.
submitted by ellglad24 to DigitalMarketing [link] [comments]


2024.05.14 20:09 itsjackjohens Top 100 tools for Spatial Computing Builders: Entrepreneurs, Developers, Designers, Creators

Hey guys. I've created a list of the 100 best tools for spatial computing builders that I use. Each tool has been carefully curated, tested and validated.

🤵‍♂️ Best entrepreneurs spatial tools

Great White(board): Great White(board) is a simple, uncomplicated working tool. Take a note, sketch an idea, diagram a process, or think through the details of a complex idea.
Immersed: Immersed offers a virtual reality workspace where users can create multiple virtual monitors without additional hardware. This app excels in enabling focused solo work and efficient remote collaboration, allowing users to share screens and engage in virtual whiteboarding.
Fluid: Virtual workstation, wherever you are. Fluid turns your VR headset into a spatial computer that you can use for work, media streaming, gaming, and more.
Warp VR: Transform your training with immersive 360° scenarios, outperforming traditional e-learning and live actor simulations in engagement and retention.
Zoom for Vision Pro: Zoom’s Apple Vision Pro app banks on a future where virtual meetings will feel like real ones, already offering immersive meeting experiences from wherever you are.
PowerPoint for Vision Pro: You can use Microsoft PowerPoint on Vision Pro to create and update presentations. One unique feature is the “Immersive Environment” feature, which allows you to practice your presentation as if you were presenting it to an audience.
Arthur: Arthur enables your organization to meet, collaborate and manage work
Navi: Navi adds subtitles to your conversations! Perfect for business meetings abroad. Connect directly to other Navi-enabled devices around you, and what they say will be displayed directly on your Mac screen.
Lenslist: Amplify Your Marketing Using AR Filters.
SAP Analytics Cloud: SAP Analytics Cloud on Apple Vision Pro lets users arrange their most critical business workflows and apps in their physical space while using contextual 3D maps and graphics to gain new insights.
Mozilla Hubs: The go-to virtual platform for educators, teams, and organizations. Powered by Mozilla, we’ve designed our platform to make virtual collaboration and learning effortless.
Mindesk: Mindesk is a real-time CAD and VR software that allows designers to create and edit 3D models directly in virtual reality, providing a more intuitive and immersive design experience.

📟 Best spatial developers tools

Tilt Brush: Developed by Google, Tilt Brush is a VR painting application that allows artists and developers to create 3D artwork in virtual reality, making it a valuable tool for prototyping and visualization.
Gravity Sketch: Gravity Sketch is a 3D design tool that enables designers and developers to create immersive 3D models and environments in VR, facilitating collaboration and rapid prototyping.
Substance Painter: Substance Painter is a texturing tool that supports VR painting, allowing developers to create high-quality textures and materials directly in VR for use in their VR applications.
Unity: One of the most popular game engines, Unity offers robust support for VR development with its built-in VR support and extensive asset store.
Unreal Engine: Another powerful game engine, Unreal Engine provides advanced tools for creating high-quality VR experiences, including built-in VR support and Blueprint visual scripting.
Google VR SDK: Google VR SDK provides developers with the tools and APIs for building VR applications for Android devices, including Google Cardboard and Daydream.
VRTK: VRTK is a popular open-source toolkit for Unity that simplifies VR development by providing a collection of scripts and prefabs for common VR interactions and mechanics.
NVIDIA VRWorks: NVIDIA VRWorks provides developers with a suite of tools and APIs for optimizing VR performance on NVIDIA GPUs, including features like Multi-Res Shading and Lens Matched Shading.

🖼️ Best spatial designers tools

Spatial Icon: Download Free Spatial Icons for your Spatial Apps.
ShapesXR: ShapesXR helps you design spatial experience together.
JigSpace: JigSpace helps you create spatial presentations, combining 3D content, audio, video and text in an interactive, step-by-step experience that energizes the communication of complex ideas, products or processes.
SwiftXR: A powerful 3D and immersive design tool that is easy to use
SketchAR: SketchAR is an AR drawing app that enables designers to sketch and visualize their ideas in augmented reality, allowing for immersive and interactive design processes.
Adobe Aero: Adobe Aero is an AR authoring tool that allows designers to create interactive AR experiences using 2D and 3D assets from Adobe Creative Cloud applications like Photoshop and Illustrator.
Blender: Blender is a free and open-source 3D modeling and animation software that supports AR and VR content creation, making it a valuable tool for designers to create 3D assets for their projects.
Reality Composer: Easily prototype and produce AR experiences directly in AR with no prior 3D experience.
Reality Composer: Reality Composer is an AR authoring tool developed by Apple for creating interactive AR experiences without writing any code, making it accessible to designers and artists.
Reality Converter beta: The Reality Converter app makes it easy to convert, view, and customize USDZ 3D objects on Mac. Simply drag-and-drop common 3D file formats, such as .obj, .gltf and .usd, to view the converted USDZ result, customize material properties with your own textures, and edit file metadata.
Adobe Lightroom: Lightroom for Vision Pro lets you edit photos on a truly big screen. It’s been redesigned for the VisionOS, so it’s easier to navigate with hand gestures than the desktop version, which has many more features.

👩‍🎤 Best content creators spatial tools

QuestCam: A system for third person recording that imposes minimal performance constraints and unlocks maximum creativity. QuestCam.
Liv: LIV is your complete toolset for VTubing, Mixed Reality Capture and VR native utilities like in-headset stream chat, alerts and notifications!
XCode + Reality Composer: Record 4K video in Apple Vision Pro using the Reality Composer kit on Xcode. Click here for the full tutorial.
The list is gradually being added to, and all 100 tools will be present by June 2024 (progressive updating).

🤵‍♂️ Best entrepreneurs spatial tools

Great White(board): Great White(board) is a simple, uncomplicated working tool. Take a note, sketch an idea, diagram a process, or think through the details of a complex idea.
Immersed: Immersed offers a virtual reality workspace where users can create multiple virtual monitors without additional hardware. This app excels in enabling focused solo work and efficient remote collaboration, allowing users to share screens and engage in virtual whiteboarding.
Fluid: Virtual workstation, wherever you are. Fluid turns your VR headset into a spatial computer that you can use for work, media streaming, gaming, and more.
Warp VR: Transform your training with immersive 360° scenarios, outperforming traditional e-learning and live actor simulations in engagement and retention.
Zoom for Vision Pro: Zoom’s Apple Vision Pro app banks on a future where virtual meetings will feel like real ones, already offering immersive meeting experiences from wherever you are.
PowerPoint for Vision Pro: You can use Microsoft PowerPoint on Vision Pro to create and update presentations. One unique feature is the “Immersive Environment” feature, which allows you to practice your presentation as if you were presenting it to an audience.
Arthur: Arthur enables your organization to meet, collaborate and manage work
Navi: Navi adds subtitles to your conversations! Perfect for business meetings abroad. Connect directly to other Navi-enabled devices around you, and what they say will be displayed directly on your Mac screen.
Lenslist: Amplify Your Marketing Using AR Filters.
SAP Analytics Cloud: SAP Analytics Cloud on Apple Vision Pro lets users arrange their most critical business workflows and apps in their physical space while using contextual 3D maps and graphics to gain new insights.
Mozilla Hubs: The go-to virtual platform for educators, teams, and organizations. Powered by Mozilla, we’ve designed our platform to make virtual collaboration and learning effortless.
Mindesk: Mindesk is a real-time CAD and VR software that allows designers to create and edit 3D models directly in virtual reality, providing a more intuitive and immersive design experience.

📟 Best spatial developers tools

Tilt Brush: Developed by Google, Tilt Brush is a VR painting application that allows artists and developers to create 3D artwork in virtual reality, making it a valuable tool for prototyping and visualization.
Gravity Sketch: Gravity Sketch is a 3D design tool that enables designers and developers to create immersive 3D models and environments in VR, facilitating collaboration and rapid prototyping.
Substance Painter: Substance Painter is a texturing tool that supports VR painting, allowing developers to create high-quality textures and materials directly in VR for use in their VR applications.
Unity: One of the most popular game engines, Unity offers robust support for VR development with its built-in VR support and extensive asset store.
Unreal Engine: Another powerful game engine, Unreal Engine provides advanced tools for creating high-quality VR experiences, including built-in VR support and Blueprint visual scripting.
Google VR SDK: Google VR SDK provides developers with the tools and APIs for building VR applications for Android devices, including Google Cardboard and Daydream.
VRTK: VRTK is a popular open-source toolkit for Unity that simplifies VR development by providing a collection of scripts and prefabs for common VR interactions and mechanics.
NVIDIA VRWorks: NVIDIA VRWorks provides developers with a suite of tools and APIs for optimizing VR performance on NVIDIA GPUs, including features like Multi-Res Shading and Lens Matched Shading.

🖼️ Best spatial designers tools

Spatial Icon: Download Free Spatial Icons for your Spatial Apps.
ShapesXR: ShapesXR helps you design spatial experience together.
JigSpace: JigSpace helps you create spatial presentations, combining 3D content, audio, video and text in an interactive, step-by-step experience that energizes the communication of complex ideas, products or processes.
SwiftXR: A powerful 3D and immersive design tool that is easy to use
SketchAR: SketchAR is an AR drawing app that enables designers to sketch and visualize their ideas in augmented reality, allowing for immersive and interactive design processes.
Adobe Aero: Adobe Aero is an AR authoring tool that allows designers to create interactive AR experiences using 2D and 3D assets from Adobe Creative Cloud applications like Photoshop and Illustrator.
Blender: Blender is a free and open-source 3D modeling and animation software that supports AR and VR content creation, making it a valuable tool for designers to create 3D assets for their projects.
Reality Composer: Easily prototype and produce AR experiences directly in AR with no prior 3D experience.
Reality Composer: Reality Composer is an AR authoring tool developed by Apple for creating interactive AR experiences without writing any code, making it accessible to designers and artists.
Reality Converter beta: The Reality Converter app makes it easy to convert, view, and customize USDZ 3D objects on Mac. Simply drag-and-drop common 3D file formats, such as .obj, .gltf and .usd, to view the converted USDZ result, customize material properties with your own textures, and edit file metadata.
Adobe Lightroom: Lightroom for Vision Pro lets you edit photos on a truly big screen. It’s been redesigned for the VisionOS, so it’s easier to navigate with hand gestures than the desktop version, which has many more features.

👩‍🎤 Best content creators spatial tools

QuestCam: A system for third person recording that imposes minimal performance constraints and unlocks maximum creativity. QuestCam.
Liv: LIV is your complete toolset for VTubing, Mixed Reality Capture and VR native utilities like in-headset stream chat, alerts and notifications!
XCode + Reality Composer: Record 4K video in Apple Vision Pro using the Reality Composer kit on Xcode. Click here for the full tutorial.
The list is gradually being added to, and all 100 tools will be present by June 2024 (progressive updating).
submitted by itsjackjohens to AppleVisionPro [link] [comments]


2024.05.14 20:07 itsjackjohens 100 best tools for spatial computing builders (Entrepreneurs, Developers, Designers, Creators)

Hey guys. I've created a list of the 100 best tools for spatial computing builders that I use. Each tool has been carefully curated, tested and validated.

🤵‍♂️ Best entrepreneurs spatial tools

Great White(board): Great White(board) is a simple, uncomplicated working tool. Take a note, sketch an idea, diagram a process, or think through the details of a complex idea.
Immersed: Immersed offers a virtual reality workspace where users can create multiple virtual monitors without additional hardware. This app excels in enabling focused solo work and efficient remote collaboration, allowing users to share screens and engage in virtual whiteboarding.
Fluid: Virtual workstation, wherever you are. Fluid turns your VR headset into a spatial computer that you can use for work, media streaming, gaming, and more.
Warp VR: Transform your training with immersive 360° scenarios, outperforming traditional e-learning and live actor simulations in engagement and retention.
Zoom for Vision Pro: Zoom’s Apple Vision Pro app banks on a future where virtual meetings will feel like real ones, already offering immersive meeting experiences from wherever you are.
PowerPoint for Vision Pro: You can use Microsoft PowerPoint on Vision Pro to create and update presentations. One unique feature is the “Immersive Environment” feature, which allows you to practice your presentation as if you were presenting it to an audience.
Arthur: Arthur enables your organization to meet, collaborate and manage work
Navi: Navi adds subtitles to your conversations! Perfect for business meetings abroad. Connect directly to other Navi-enabled devices around you, and what they say will be displayed directly on your Mac screen.
Lenslist: Amplify Your Marketing Using AR Filters.
SAP Analytics Cloud: SAP Analytics Cloud on Apple Vision Pro lets users arrange their most critical business workflows and apps in their physical space while using contextual 3D maps and graphics to gain new insights.
Mozilla Hubs: The go-to virtual platform for educators, teams, and organizations. Powered by Mozilla, we’ve designed our platform to make virtual collaboration and learning effortless.
Mindesk: Mindesk is a real-time CAD and VR software that allows designers to create and edit 3D models directly in virtual reality, providing a more intuitive and immersive design experience.

📟 Best spatial developers tools

Tilt Brush: Developed by Google, Tilt Brush is a VR painting application that allows artists and developers to create 3D artwork in virtual reality, making it a valuable tool for prototyping and visualization.
Gravity Sketch: Gravity Sketch is a 3D design tool that enables designers and developers to create immersive 3D models and environments in VR, facilitating collaboration and rapid prototyping.
Substance Painter: Substance Painter is a texturing tool that supports VR painting, allowing developers to create high-quality textures and materials directly in VR for use in their VR applications.
Unity: One of the most popular game engines, Unity offers robust support for VR development with its built-in VR support and extensive asset store.
Unreal Engine: Another powerful game engine, Unreal Engine provides advanced tools for creating high-quality VR experiences, including built-in VR support and Blueprint visual scripting.
Google VR SDK: Google VR SDK provides developers with the tools and APIs for building VR applications for Android devices, including Google Cardboard and Daydream.
VRTK: VRTK is a popular open-source toolkit for Unity that simplifies VR development by providing a collection of scripts and prefabs for common VR interactions and mechanics.
NVIDIA VRWorks: NVIDIA VRWorks provides developers with a suite of tools and APIs for optimizing VR performance on NVIDIA GPUs, including features like Multi-Res Shading and Lens Matched Shading.

🖼️ Best spatial designers tools

Spatial Icon: Download Free Spatial Icons for your Spatial Apps.
ShapesXR: ShapesXR helps you design spatial experience together.
JigSpace: JigSpace helps you create spatial presentations, combining 3D content, audio, video and text in an interactive, step-by-step experience that energizes the communication of complex ideas, products or processes.
SwiftXR: A powerful 3D and immersive design tool that is easy to use
SketchAR: SketchAR is an AR drawing app that enables designers to sketch and visualize their ideas in augmented reality, allowing for immersive and interactive design processes.
Adobe Aero: Adobe Aero is an AR authoring tool that allows designers to create interactive AR experiences using 2D and 3D assets from Adobe Creative Cloud applications like Photoshop and Illustrator.
Blender: Blender is a free and open-source 3D modeling and animation software that supports AR and VR content creation, making it a valuable tool for designers to create 3D assets for their projects.
Reality Composer: Easily prototype and produce AR experiences directly in AR with no prior 3D experience.
Reality Composer: Reality Composer is an AR authoring tool developed by Apple for creating interactive AR experiences without writing any code, making it accessible to designers and artists.
Reality Converter beta: The Reality Converter app makes it easy to convert, view, and customize USDZ 3D objects on Mac. Simply drag-and-drop common 3D file formats, such as .obj, .gltf and .usd, to view the converted USDZ result, customize material properties with your own textures, and edit file metadata.
Adobe Lightroom: Lightroom for Vision Pro lets you edit photos on a truly big screen. It’s been redesigned for the VisionOS, so it’s easier to navigate with hand gestures than the desktop version, which has many more features.

👩‍🎤 Best content creators spatial tools

QuestCam: A system for third person recording that imposes minimal performance constraints and unlocks maximum creativity. QuestCam.
Liv: LIV is your complete toolset for VTubing, Mixed Reality Capture and VR native utilities like in-headset stream chat, alerts and notifications!
XCode + Reality Composer: Record 4K video in Apple Vision Pro using the Reality Composer kit on Xcode. Click here for the full tutorial.
The list is gradually being added to, and all 100 tools will be present by June 2024 (progressive updating).

🤵‍♂️ Best entrepreneurs spatial tools

Great White(board): Great White(board) is a simple, uncomplicated working tool. Take a note, sketch an idea, diagram a process, or think through the details of a complex idea.
Immersed: Immersed offers a virtual reality workspace where users can create multiple virtual monitors without additional hardware. This app excels in enabling focused solo work and efficient remote collaboration, allowing users to share screens and engage in virtual whiteboarding.
Fluid: Virtual workstation, wherever you are. Fluid turns your VR headset into a spatial computer that you can use for work, media streaming, gaming, and more.
Warp VR: Transform your training with immersive 360° scenarios, outperforming traditional e-learning and live actor simulations in engagement and retention.
Zoom for Vision Pro: Zoom’s Apple Vision Pro app banks on a future where virtual meetings will feel like real ones, already offering immersive meeting experiences from wherever you are.
PowerPoint for Vision Pro: You can use Microsoft PowerPoint on Vision Pro to create and update presentations. One unique feature is the “Immersive Environment” feature, which allows you to practice your presentation as if you were presenting it to an audience.
Arthur: Arthur enables your organization to meet, collaborate and manage work
Navi: Navi adds subtitles to your conversations! Perfect for business meetings abroad. Connect directly to other Navi-enabled devices around you, and what they say will be displayed directly on your Mac screen.
Lenslist: Amplify Your Marketing Using AR Filters.
SAP Analytics Cloud: SAP Analytics Cloud on Apple Vision Pro lets users arrange their most critical business workflows and apps in their physical space while using contextual 3D maps and graphics to gain new insights.
Mozilla Hubs: The go-to virtual platform for educators, teams, and organizations. Powered by Mozilla, we’ve designed our platform to make virtual collaboration and learning effortless.
Mindesk: Mindesk is a real-time CAD and VR software that allows designers to create and edit 3D models directly in virtual reality, providing a more intuitive and immersive design experience.

📟 Best spatial developers tools

Tilt Brush: Developed by Google, Tilt Brush is a VR painting application that allows artists and developers to create 3D artwork in virtual reality, making it a valuable tool for prototyping and visualization.
Gravity Sketch: Gravity Sketch is a 3D design tool that enables designers and developers to create immersive 3D models and environments in VR, facilitating collaboration and rapid prototyping.
Substance Painter: Substance Painter is a texturing tool that supports VR painting, allowing developers to create high-quality textures and materials directly in VR for use in their VR applications.
Unity: One of the most popular game engines, Unity offers robust support for VR development with its built-in VR support and extensive asset store.
Unreal Engine: Another powerful game engine, Unreal Engine provides advanced tools for creating high-quality VR experiences, including built-in VR support and Blueprint visual scripting.
Google VR SDK: Google VR SDK provides developers with the tools and APIs for building VR applications for Android devices, including Google Cardboard and Daydream.
VRTK: VRTK is a popular open-source toolkit for Unity that simplifies VR development by providing a collection of scripts and prefabs for common VR interactions and mechanics.
NVIDIA VRWorks: NVIDIA VRWorks provides developers with a suite of tools and APIs for optimizing VR performance on NVIDIA GPUs, including features like Multi-Res Shading and Lens Matched Shading.

🖼️ Best spatial designers tools

Spatial Icon: Download Free Spatial Icons for your Spatial Apps.
ShapesXR: ShapesXR helps you design spatial experience together.
JigSpace: JigSpace helps you create spatial presentations, combining 3D content, audio, video and text in an interactive, step-by-step experience that energizes the communication of complex ideas, products or processes.
SwiftXR: A powerful 3D and immersive design tool that is easy to use
SketchAR: SketchAR is an AR drawing app that enables designers to sketch and visualize their ideas in augmented reality, allowing for immersive and interactive design processes.
Adobe Aero: Adobe Aero is an AR authoring tool that allows designers to create interactive AR experiences using 2D and 3D assets from Adobe Creative Cloud applications like Photoshop and Illustrator.
Blender: Blender is a free and open-source 3D modeling and animation software that supports AR and VR content creation, making it a valuable tool for designers to create 3D assets for their projects.
Reality Composer: Easily prototype and produce AR experiences directly in AR with no prior 3D experience.
Reality Composer: Reality Composer is an AR authoring tool developed by Apple for creating interactive AR experiences without writing any code, making it accessible to designers and artists.
Reality Converter beta: The Reality Converter app makes it easy to convert, view, and customize USDZ 3D objects on Mac. Simply drag-and-drop common 3D file formats, such as .obj, .gltf and .usd, to view the converted USDZ result, customize material properties with your own textures, and edit file metadata.
Adobe Lightroom: Lightroom for Vision Pro lets you edit photos on a truly big screen. It’s been redesigned for the VisionOS, so it’s easier to navigate with hand gestures than the desktop version, which has many more features.

👩‍🎤 Best content creators spatial tools

QuestCam: A system for third person recording that imposes minimal performance constraints and unlocks maximum creativity. QuestCam.
Liv: LIV is your complete toolset for VTubing, Mixed Reality Capture and VR native utilities like in-headset stream chat, alerts and notifications!
XCode + Reality Composer: Record 4K video in Apple Vision Pro using the Reality Composer kit on Xcode. Click here for the full tutorial.
The list is gradually being added to, and all 100 tools will be present by June 2024 (progressive updating).
submitted by itsjackjohens to VisionPro [link] [comments]


2024.05.14 19:47 TheUrbanEnigma Steam Server help

I'm using the Steam Valheim Dedicated Server, and before update worked just fine. The world I'm trying to use on the server works just fine with Ashlands, but when trying to utilize the server I just get this in the Command Window (scroll all the way down once you've read a dozen or so shader warnings). I truly have no idea what to make of this, I don't know anything about coding. I figured out just enough to get the server running in the first place. No mods.

"Starting server PRESS CTRL-C to exit"
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=4194304"
"memorysetup-bucket-allocator-block-count=1"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=4194304"
"memorysetup-profiler-bucket-allocator-block-count=1"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=4194304"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=262144"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gfx=262144"
Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Valheim dedicated servevalheim_server_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Valheim dedicated serveMonoBleedingEdge/etc'
[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers.
Initialize engine version: 2022.3.17f1 (4fc78088f837)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Valheim dedicated servevalheim_server_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0; jobified=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.092 seconds
- Finished resetting the current domain, in 0.001 seconds
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
There is no texture data available to upload.
UnloadTime: 0.447400 ms
Privilege Multiplayer is not known on this platform. Privilege therefore is granted without check...
Privilege UserGeneratedContent is not known on this platform. Privilege therefore is granted without check...
Privilege CrossPlay is not known on this platform. Privilege therefore is granted without check...
05/14/2024 10:41:39: Set background loading budget to Low
ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'TextMeshPro/Distance Field' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader TextMeshPro/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'TextMeshPro/Distance Field' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader GUI/Text Shader shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Unloading 5 Unused Serialized files (Serialized files now loaded: 9)
UnloadTime: 0.117500 ms
05/14/2024 10:41:39: Fetching PlatformPrefs 'GuiScale' before loading defaults
05/14/2024 10:41:39: Fetching PlatformPrefs 'GuiScale' before loading defaults
Unloading 172 unused Assets to reduce memory usage. Loaded Objects now: 2502.
Total: 1.355700 ms (FindLiveObjects: 0.106300 ms CreateObjectMapping: 0.053500 ms MarkObjects: 1.114900 ms DeleteObjects: 0.080700 ms)

05/14/2024 10:41:39: Starting to load scene:start.unity (169d7618616154c03be07e9ad3af5893)
05/14/2024 10:41:39: Set background loading budget to Normal
05/14/2024 10:41:43: Set background loading budget to High
The referenced script on this Behaviour (Game Object '') is missing!
The referenced script on this Behaviour (Game Object '') is missing!
Couldn't create a Convex Mesh from source mesh "default" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "default" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
The referenced script on this Behaviour (Game Object '') is missing!
Unloading 1 Unused Serialized files (Serialized files now loaded: 1133)
ERROR: Shader Legacy Shaders/Particles/Alpha Blended Premultiply shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Custom/Heightmap' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Heightmap shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Heightmap' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Unlit/Lighting shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Trilinearmap' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Trilinearmap shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Trilinearmap' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Custom/Bonemass' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Bonemass shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Bonemass' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Custom/Distortion' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Distortion shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Distortion' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Particles/Standard Unlit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Particles/Standard Unlit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Particles/Standard Unlit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Custom/Blob' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Blob shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Blob' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Custom/SkyObject' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/SkyObject shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/SkyObject' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Unlit/Invis shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/WaterMask' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/WaterMask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/WaterMask' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Custom/LitParticles' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/LitParticles shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/LitParticles' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/ParticleDecal shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Particle (Unlit) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Custom/Decal shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Particles/Standard Unlit2' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Particles/Standard Unlit2 shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Particles/Standard Unlit2' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Legacy Shaders/Particles/Alpha Blended shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader UI/Heat Distort shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Custom/AlphaParticle shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Custom/Piece shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Custom/Tar shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Water' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Water shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Water' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Custom/Vegetation' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Vegetation shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Vegetation' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Lux Lit Particles/ Tess Bumped shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Custom/FlowOpaque shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Custom/Mesh Flipbook Particle shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Player' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Player shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Player' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Custom/ShadowBlob' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/ShadowBlob shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/ShadowBlob' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Unlit/Color shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Legacy Shaders/Particles/Additive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard TwoSided' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Standard TwoSided shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard TwoSided' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/StaticRock shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Grass' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Grass shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Grass' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Gradient Mapped Particle (Unlit) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Clouds' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Clouds shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Clouds' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Unlit/BeaconBeam shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Custom/LitGui shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Custom/Creature shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Particles/Standard Surface2' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Particles/Standard Surface2 shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Particles/Standard Surface2' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Flow shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Lux Lit Particles/ Bumped shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Yggdrasil_root' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Yggdrasil_root shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Yggdrasil_root' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Rug shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Custom/GuiScroll shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader TextMeshPro/Distance Field (Surface) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Unlit/WeaponGlow shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
05/14/2024 10:41:56: Set background loading budget to Low
UnloadTime: 5.545900 ms
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Amb_MainMenu).
HDR Render Texture not supported, disabling HDR on reflection probe.
05/14/2024 10:41:57: Missing audio clip in music respawn
05/14/2024 10:41:57: Get create world TreeGenocideIsReq
ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
05/14/2024 10:41:57: Using environment steamid 892970
05/14/2024 10:41:57: Using steam APPID:892970
submitted by TheUrbanEnigma to valheim [link] [comments]


2024.05.14 15:46 CovidLike Flat Pack FX - Travel Effects Pro Course for Adobe After Effects (Download)

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submitted by CovidLike to GroupPurchasing [link] [comments]


2024.05.14 14:38 BurnieMcMumbles [FNV] Having issues with crashing; Exception C0000005 caught! I'm having issues with crashes on Tale of Two Wastelands. I'm currently in the FO3 portions of the mod, and I run into a CTD on a pretty regular basis (Mostly entering an interior area from the wasteland). Any issues with my load order?

Load Order:

This file was automatically generated by Mod Organizer.

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
TaleOfTwoWastelands.esm
YUPTTW.esm
NavmeshOverhaul.esm
TTW Ultimate Invisible Wall Remover.esm
FO3_Optimization.esm
Main And Pause Menus Overhaul.esm
TweaksTTW.esm
Tale of Bi Wastelands.esm
TTW Reputations.esm
Tale of Bi Wastelands + TTW Reputations Patch.esm
TTW New Vegas Speech Checks.esm
TTW New Vegas Speech Checks - TTW Reputations Patch.esm
Tale of Bi Wastelands + TTW NV Speech Checks Patch.esm
Functional Post Game Ending.esm
Functional Post Game Ending - TTW Patch.esm
TLD_Travelers.esm
A Trail of Crumbs.esm
Regulators.esm
Uncut Wasteland.esp
Uncut Extra Collection.esp
Functional Post Game Ending - Uncut Wasteland And Extra Collection Patch.esm
AWorldOfPainFO3.esm
Sweet Pain.esm
A World of Pain Revised.esm
Sweet Pain NV.esm
MoreMojave.esm
Home and Safehouse Tweaks.esm
Home and Safehouse Tweaks - TTW Addon.esm
ADOBE_ClassicAdobeSloan.esp
Adobe_ClassicAdobeRedRockCanyon.esm
classic188.esp
KhanInitiation.esp
Sydney Follower.esm
Th3OverseerCore.esm
CompletePlayerHomeUpgradesTTW.esm
RagdollsTTW.esm
[RWM]-Complete.esm
The Mod Configuration Menu.esp
TLD LVLI Total Overhaul.esp
TTW FaceGen Fix.esp
Power Armor Holo Panel.esp
PipBoyUITweaks.esp
ItemCards.esp
[RWM]-Complete Added.esp
DelayDLCRedux.esp
Wasteland Starting Gear DC.esp
JIP Companions Command & Control.esp
Stash Organizer.esp
JustAssortedMods.esp
ImmersiveRecoil.esp
Reload Reloaded.esp
DynamicDetectionSystem.esp
TTWZetaRewards.esp
TTWTransportalponderEx.esp
Supplemental Ammo Crafting.esp
Benny Humbles You and Steals Your Stuff.esp
DelayDLCReduxPOPP.esp
SP TTW Patch.esp
MoreMojave - FPGE Patch.esp
MigArmorDegen.esp
New Blood.esp
S6S Base Game Perks Redux.esp
S6S Base Game Perks Redux TTW Side.esp
S6S Perks.esp
PerkPackPlus.esp
PerkPackPlus - TTW Patch.esp
Friends With Benefits Perk Pack.esp
RAD.esp
New Blood TTW Patch.esp
Sweet Consumables.esp
Aid Addon.esp
Healing Systems.esp
Unfound Loot.esp
WeaponRequirementSystem.esp
B42Inertia.esp
TTW Dialogue and Interactions Expansion Overhaul.esp
DIEO - Tale of Bi Wastelands Patch.esp
DIEO - AWOPFO3 Patch.esp
RadiationVisuals.esp
NVMIM.esp
Enhanced Movement.esp
Natural Interior.esp
DiceRoll&CapFlip.esp
ExRB-TTW.esp
Titans of The New West.esp
Classic Fallout Weapons Remastered v1.2.esp
brayduck_classic.esp
DMPointLookoutHome.esp
Classic Music Addon TTW.esp
DepthsOfDepravity.esp
Eliza.esp
Headhunting.esp
More Classic Fallout Outfits.esp
NorthRoad.esp
SydneyFollowerClassicCombatArmorPatch.esp
TheHighDesert.esp
TTWMoreMapMarkers.esp
Vault Duster.esp
GRA Scavenger Hunt Unbalanced.esp
GUWR - TTW Patch.esp
S6S Base Perks Redux No Big Guns Patch TTW.esp
TTW Lone Courier's Dialogue 1.4 - Start From DC.esp
ICE.esp
Simple Explosive Entry.esp
XIII + J3X's Flesh Burnificating Plasma.esp
FPS Weapon Lowering.esp
QwibDogMeat.esp
Whiskey Rose Perk Fix.esp
HitDrugsTTW.esp _____________________________________________________
Crash Log:
Yvile's Cobb's Name Coiner version 4.5 beta 4 at 2024-05-13 21:58:31.4928792
If this file is empty, then your game didn't crash or something went so wrong even crash logger was useless! :snig:
Topmost stack module is NOT ALWAYS the crash reason! Exercise caution when speculating!
Exception C0000005 caught!
Thread: [FNV] Main
Calltrace:
0x0019EA30 ==> FalloutNV (0x004013EA) : EntryPoint+0xFFFFFFFF
0x0019F1BC ==> FalloutNV (0x005E0DAD) : EntryPoint+0xFFFFFFFF
0x0019F220 ==> FalloutNV (0x005E265B) : EntryPoint+0xFFFFFFFF
0x0019F24C ==> FalloutNV (0x005AC36D) : EntryPoint+0xFFFFFFFF
0x0019F820 ==> jip_nvse (0x10010C57) : RunAmmoImpactScriptHook+0x27 <==
0x0019F828 ==> FalloutNV (0x0087C4DF) : EntryPoint+0xFFFFFFFF
Registry:
REG VALUE DEREFERENCE INFO
eax 0x3BFFA45F
ebp 0x0019EA30
ebx 0x0019F828
ecx 0x3BFFA45F
edi 0xFFFFFFFE
edx 0x616EF96C
eip 0x004013EA
esi 0x00000000
esp 0x0019EA2C
Stack:
# VALUE DEREFERENCE INFO
0 0x3BFFA45F
1 0x0019F1BC
2 0x005E0DAD
3 0x8CC80B09
4 0x00000005
5 0x00000010
6 0x00000001
7 0x325C04C0
8 0x0019EA84
Memory:
MinimumWorkingSetSize: 200.00 KB
MaximumWorkingSetSize: 1.35 MB
PeakWorkingSetSize: 907.55 MB
WorkingSetSize: 907.34 MB
QuotaPeakPagedPoolUsage: 1.70 MB
QuotaPagedPoolUsage: 1.68 MB
QuotaPeakNonPagedPoolUsage: 86.99 KB
QuotaNonPagedPoolUsage: 86.46 KB
PageFaultCount: 678.73 KB
PagefileUsage: 981.72 MB
PeakPagefileUsage: 1.13 GB
Module bases:
0x5A890000 - 0x5A9F0000 ==> usvfs_x86, C:/Modding/The Best of Times/usvfs_x86.dll
0x8AF00000 - 0x8B088000 ==> nvse_dbghelp, C:/Users/*****/AppData/Local/Temp/nvse_dbghelp.dll
0x5A260000 - 0x5A396000 ==> AUDIOSES, C:/WINDOWS/SYSTEM32/AUDIOSES.DLL
0x731B0000 - 0x731BA000 ==> CRYPTBASE, C:/WINDOWS/SYSTEM32/CRYPTBASE.DLL
0x731F0000 - 0x73203000 ==> CRYPTSP, C:/WINDOWS/SYSTEM32/CRYPTSP.dll
0x01910000 - 0x0191C000 ==> ColorAdapterClient, C:/WINDOWS/SYSTEM32/ColorAdapterClient.dll
0x63830000 - 0x638CB000 ==> CoreMessaging, C:/WINDOWS/SYSTEM32/CoreMessaging.dll
0x635B0000 - 0x6382F000 ==> CoreUIComponents, C:/WINDOWS/SYSTEM32/CoreUIComponents.dll
0x73090000 - 0x730B9000 ==> DEVOBJ, C:/WINDOWS/SYSTEM32/DEVOBJ.dll
0x72700000 - 0x72737000 ==> DINPUT8, C:/WINDOWS/SYSTEM32/DINPUT8.dll
0x5F870000 - 0x5F8EF000 ==> DSOUND, C:/WINDOWS/SYSTEM32/DSOUND.dll
0x72920000 - 0x7292A000 ==> HID, C:/WINDOWS/SYSTEM32/HID.DLL
0x72A20000 - 0x72A52000 ==> IPHLPAPI, C:/WINDOWS/SYSTEM32/IPHLPAPI.DLL
0x5F850000 - 0x5F869000 ==> MSACM32, C:/WINDOWS/SYSTEM32/MSACM32.DLL
0x72FB0000 - 0x72FBE000 ==> MSASN1, C:/WINDOWS/SYSTEM32/MSASN1.dll
0x3B030000 - 0x3B09D000 ==> MSVCP140, C:/WINDOWS/SYSTEM32/MSVCP140.dll
0x72490000 - 0x724E2000 ==> MSWSOCK, C:/WINDOWS/SYSTEM32/MSWSOCK.dll
0x72FC0000 - 0x73082000 ==> PROPSYS, C:/WINDOWS/SYSTEM32/PROPSYS.dll
0x61DD0000 - 0x61DF9000 ==> RTWorkQ, C:/WINDOWS/SYSTEM32/RTWorkQ.DLL
0x72610000 - 0x7261A000 ==> Secur32, C:/WINDOWS/SYSTEM32/Secur32.dll
0x72860000 - 0x72881000 ==> SspiCli, C:/WINDOWS/SYSTEM32/SspiCli.dll
0x5F510000 - 0x5F5A5000 ==> TextShaping, C:/WINDOWS/SYSTEM32/TextShaping.dll
0x72F50000 - 0x72F5D000 ==> UMPDC, C:/WINDOWS/SYSTEM32/UMPDC.dll
0x72620000 - 0x72645000 ==> USERENV, C:/WINDOWS/SYSTEM32/USERENV.dll
0x5FF50000 - 0x5FF65000 ==> VCRUNTIME140, C:/WINDOWS/SYSTEM32/VCRUNTIME140.dll
0x5EEA0000 - 0x5F2F5000 ==> WININET, C:/WINDOWS/SYSTEM32/WININET.dll
0x74FE0000 - 0x75008000 ==> WINMM, C:/WINDOWS/SYSTEM32/WINMM.dll
0x72930000 - 0x72938000 ==> WSOCK32, C:/WINDOWS/SYSTEM32/WSOCK32.dll
0x73210000 - 0x73235000 ==> Wldp, C:/WINDOWS/SYSTEM32/Wldp.dll
0x01A50000 - 0x01A66000 ==> XINPUT1_3, C:/WINDOWS/SYSTEM32/XINPUT1_3.dll
0x70A60000 - 0x70AFF000 ==> apphelp, C:/WINDOWS/SYSTEM32/apphelp.dll
0x6D4B0000 - 0x6D4B8000 ==> avrt, C:/WINDOWS/SYSTEM32/avrt.dll
0x5F310000 - 0x5F50F000 ==> d3dx9_43, C:/WINDOWS/SYSTEM32/d3dx9_43.dll
0x3BF60000 - 0x3BF8B000 ==> dbgcore, C:/WINDOWS/SYSTEM32/dbgcore.DLL
0x5A700000 - 0x5A888000 ==> dbghelp, C:/WINDOWS/SYSTEM32/dbghelp.dll
0x5E690000 - 0x5E7F5000 ==> dcomp, C:/WINDOWS/SYSTEM32/dcomp.dll
0x6BCA0000 - 0x6BCC6000 ==> dwmapi, C:/WINDOWS/SYSTEM32/dwmapi.dll
0x5D040000 - 0x5D06C000 ==> dxcore, C:/WINDOWS/SYSTEM32/dxcore.dll
0x5D080000 - 0x5D16D000 ==> inputhost, C:/WINDOWS/SYSTEM32/inputhost.dll
0x75910000 - 0x7591F000 ==> kernel.appcore, C:/WINDOWS/SYSTEM32/kernel.appcore.dll
0x71A50000 - 0x71A57000 ==> ksuser, C:/WINDOWS/SYSTEM32/ksuser.dll
0x70B00000 - 0x70C79000 ==> mfplat, C:/WINDOWS/SYSTEM32/mfplat.DLL
0x70A40000 - 0x70A48000 ==> midimap, C:/WINDOWS/SYSTEM32/midimap.dll
0x70A30000 - 0x70A3A000 ==> msacm32, C:/WINDOWS/SYSTEM32/msacm32.drv
0x01730000 - 0x017C3000 ==> mscms, C:/WINDOWS/SYSTEM32/mscms.dll
0x2FD40000 - 0x2FD49000 ==> msdmo, C:/WINDOWS/SYSTEM32/msdmo.dll
0x77B90000 - 0x77D34000 ==> ntdll, C:/WINDOWS/SYSTEM32/ntdll.dll
0x70D10000 - 0x70D39000 ==> ntmarta, C:/WINDOWS/SYSTEM32/ntmarta.dll
0x72F60000 - 0x72FA4000 ==> powrprof, C:/WINDOWS/SYSTEM32/powrprof.dll
0x73190000 - 0x731AB000 ==> profapi, C:/WINDOWS/SYSTEM32/profapi.dll
0x5FEF0000 - 0x5FEFF000 ==> resourcepolicyclient, C:/WINDOWS/SYSTEM32/resourcepolicyclient.dll
0x40F10000 - 0x40FC9000 ==> textinputframework, C:/WINDOWS/SYSTEM32/textinputframework.dll
0x71D00000 - 0x71E91000 ==> twinapi.appcore, C:/WINDOWS/SYSTEM32/twinapi.appcore.dll
0x5EC10000 - 0x5EC27000 ==> usp10, C:/WINDOWS/SYSTEM32/usp10.dll
0x75900000 - 0x75908000 ==> version, C:/WINDOWS/SYSTEM32/version.dll
0x709E0000 - 0x70A1A000 ==> wdmaud, C:/WINDOWS/SYSTEM32/wdmaud.drv
0x732C0000 - 0x738D5000 ==> windows.storage, C:/WINDOWS/SYSTEM32/windows.storage.dll
0x71A60000 - 0x71A7D000 ==> winmmbase, C:/WINDOWS/SYSTEM32/winmmbase.dll
0x72740000 - 0x7281D000 ==> wintypes, C:/WINDOWS/SYSTEM32/wintypes.dll
0x76810000 - 0x7688D000 ==> ADVAPI32, C:/WINDOWS/System32/ADVAPI32.dll
0x761F0000 - 0x762F0000 ==> CRYPT32, C:/WINDOWS/System32/CRYPT32.dll
0x77D40000 - 0x7A776000 ==> igc32, C:/WINDOWS/System32/DriverStore/FileRepository/igdlh64.inf_amd64_81f3b03a55f18d79/igc32.dll
0x67EC0000 - 0x6B9CE000 ==> igd9dxva32, C:/WINDOWS/System32/DriverStore/FileRepository/igdlh64.inf_amd64_81f3b03a55f18d79/igd9dxva32.dll
0x67BC0000 - 0x67EB3000 ==> igdgmm32, C:/WINDOWS/System32/DriverStore/FileRepository/igdlh64.inf_amd64_81f3b03a55f18d79/igdgmm32.dll
0x6D4C0000 - 0x6D4DE000 ==> igdinfo32, C:/WINDOWS/System32/DriverStore/FileRepository/igdlh64.inf_amd64_81f3b03a55f18d79/igdinfo32.dll
0x6B9D0000 - 0x6BB0C000 ==> igdumdim32, C:/WINDOWS/System32/DriverStore/FileRepository/igdlh64.inf_amd64_81f3b03a55f18d79/igdumdim32.dll
0x771E0000 - 0x77203000 ==> GDI32, C:/WINDOWS/System32/GDI32.dll
0x76CC0000 - 0x76CE6000 ==> IMM32, C:/WINDOWS/System32/IMM32.DLL
0x75BF0000 - 0x75CE0000 ==> KERNEL32, C:/WINDOWS/System32/KERNEL32.DLL
0x778B0000 - 0x77AEA000 ==> KERNELBASE, C:/WINDOWS/System32/KERNELBASE.dll
0x5A080000 - 0x5A0EB000 ==> MMDevApi, C:/WINDOWS/System32/MMDevApi.dll
0x40D30000 - 0x40E03000 ==> MSCTF, C:/WINDOWS/System32/MSCTF.dll
0x766B0000 - 0x76746000 ==> OLEAUT32, C:/WINDOWS/System32/OLEAUT32.dll
0x76750000 - 0x7680C000 ==> RPCRT4, C:/WINDOWS/System32/RPCRT4.dll
0x76CF0000 - 0x77128000 ==> SETUPAPI, C:/WINDOWS/System32/SETUPAPI.dll
0x77130000 - 0x771B7000 ==> SHCORE, C:/WINDOWS/System32/SHCORE.dll
0x772D0000 - 0x778A7000 ==> SHELL32, C:/WINDOWS/System32/SHELL32.dll
0x75B90000 - 0x75BD5000 ==> SHLWAPI, C:/WINDOWS/System32/SHLWAPI.dll
0x764C0000 - 0x7665D000 ==> USER32, C:/WINDOWS/System32/USER32.dll
0x76660000 - 0x766AC000 ==> WINTRUST, C:/WINDOWS/System32/WINTRUST.dll
0x75CE0000 - 0x75D43000 ==> WS2_32, C:/WINDOWS/System32/WS2_32.dll
0x76CA0000 - 0x76CB9000 ==> bcrypt, C:/WINDOWS/System32/bcrypt.dll
0x76370000 - 0x763CF000 ==> bcryptPrimitives, C:/WINDOWS/System32/bcryptPrimitives.dll
0x761B0000 - 0x761EB000 ==> cfgmgr32, C:/WINDOWS/System32/cfgmgr32.dll
0x77B00000 - 0x77B7E000 ==> clbcatq, C:/WINDOWS/System32/clbcatq.dll
0x76940000 - 0x76BC0000 ==> combase, C:/WINDOWS/System32/combase.dll
0x763D0000 - 0x764B6000 ==> gdi32full, C:/WINDOWS/System32/gdi32full.dll
0x771C0000 - 0x771D9000 ==> imagehlp, C:/WINDOWS/System32/imagehlp.dll
0x76040000 - 0x760BB000 ==> msvcp_win, C:/WINDOWS/System32/msvcp_win.dll
0x77210000 - 0x772CF000 ==> msvcrt, C:/WINDOWS/System32/msvcrt.dll
0x75A10000 - 0x75AF3000 ==> ole32, C:/WINDOWS/System32/ole32.dll
0x75BE0000 - 0x75BE6000 ==> psapi, C:/WINDOWS/System32/psapi.dll
0x762F0000 - 0x76368000 ==> sechost, C:/WINDOWS/System32/sechost.dll
0x75D50000 - 0x75E70000 ==> ucrtbase, C:/WINDOWS/System32/ucrtbase.dll
0x75B00000 - 0x75B18000 ==> win32u, C:/WINDOWS/System32/win32u.dll
0x72230000 - 0x722BD000 ==> COMCTL32, C:/WINDOWS/WinSxS/x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.3636_none_c0df324c38bbc0ce/COMCTL32.dll
0x74E10000 - 0x74F78000 ==> gdiplus, C:/WINDOWS/WinSxS/x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.3996_none_d954cb49e10154a6/gdiplus.dll
0x6BB10000 - 0x6BC9F000 ==> d3d9, C:/WINDOWS/system32/d3d9.dll
0x731C0000 - 0x731EF000 ==> rsaenh, C:/WINDOWS/system32/rsaenh.dll
0x75030000 - 0x750A4000 ==> uxtheme, C:/WINDOWS/system32/uxtheme.dll
0x2FD80000 - 0x2FDBD000 ==> WMASF, C:/Windows/System32/WMASF.DLL
0x705E0000 - 0x707ED000 ==> WMVCore, C:/Windows/System32/WMVCore.DLL
0x5F730000 - 0x5F7A3000 ==> WindowManagementAPI, C:/Windows/System32/WindowManagementAPI.dll
0x01920000 - 0x01951000 ==> Windows.Internal.Graphics.Display.DisplayColorManagement, C:/Windows/System32/Windows.Internal.Graphics.Display.DisplayColorManagement.dll
0x017D0000 - 0x018C3000 ==> Windows.UI, C:/Windows/System32/Windows.UI.dll
0x5A9F0000 - 0x5ADB8000 ==> d3dx9_38, C:/Windows/System32/d3dx9_38.DLL
0x2FD20000 - 0x2FD38000 ==> devenum, C:/Windows/System32/devenum.dll
0x67B90000 - 0x67BA5000 ==> l3codeca, C:/Windows/System32/l3codeca.acm
0x707F0000 - 0x708F6000 ==> mfperfhelper, C:/Windows/System32/mfperfhelper.dll
0x2FDD0000 - 0x2FDE7000 ==> mp3dmod, C:/Windows/System32/mp3dmod.dll
0x70900000 - 0x709D4000 ==> msmpeg2adec, C:/Windows/System32/msmpeg2adec.dll
0x2FD50000 - 0x2FD72000 ==> qasf, C:/Windows/System32/qasf.dll
0x679E0000 - 0x67B7A000 ==> quartz, C:/Windows/System32/quartz.dll
0x3BF90000 - 0x3BFB1000 ==> CSERHelper, C:/gaming/steam/CSERHelper.dll
0x5A4A0000 - 0x5A5F3000 ==> GameOverlayRenderer, C:/gaming/steam/GameOverlayRenderer.dll
0x5A600000 - 0x5A6F8000 ==> steam, C:/gaming/steam/steam.dll
0x5FF30000 - 0x5FF44000 ==> nvhr_avx2, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVHnvhr_avx2.dll
0x2FF50000 - 0x2FF67000 ==> ActorCauseSaveBloatFix, NVSE plugin version: 1, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ActorCauseSaveBloatFix.dll
0x2FF80000 - 0x2FF89000 ==> Alpha Fixes, NVSE plugin version: 252, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/Alpha Fixes.dll
0x2FFA0000 - 0x2FFCF000 ==> AnhNVSE, NVSE plugin version: 131, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/AnhNVSE.dll
0x3B000000 - 0x3B022000 ==> CHROverhaul, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/CHROverhaul.dll
0x5F910000 - 0x5F92A000 ==> ClimateControl, NVSE plugin version: 0, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ClimateControl.dll
0x5F8F0000 - 0x5F910000 ==> CloudUpgrade, NVSE plugin version: 0, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/CloudUpgrade.dll
0x3B0B0000 - 0x3B128000 ==> CrashLogger, NVSE plugin version: 454, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/CrashLogger.dll
0x3B140000 - 0x3B146000 ==> DoF-Fix, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/DoF-Fix.dll
0x3B160000 - 0x3B184000 ==> ExternalEmittanceFix, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ExternalEmittanceFix.dll
0x3B1A0000 - 0x3B1BB000 ==> FogCulling, NVSE plugin version: 2, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/FogCulling.dll
0x3B1D0000 - 0x3B1E6000 ==> HDPipboy, NVSE plugin version: 1, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HDPipboy.dll
0x3B200000 - 0x3B207000 ==> HighResBloom, NVSE plugin version: 510, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HighResBloom.dll
0x3B220000 - 0x3B226000 ==> HighResWaterDepth, NVSE plugin version: 11, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HighResWaterDepth.dll
0x3B2C0000 - 0x3B2E6000 ==> ImprovedLightingShaders, NVSE plugin version: 8, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ImprovedLightingShaders.dll
0x3B4C0000 - 0x3B4F2000 ==> MCM, NVSE plugin version: 1, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/MCM.dll
0x3B540000 - 0x3B551000 ==> MoonlightNVSE, NVSE plugin version: 200, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/MoonlightNVSE.dll
0x3B570000 - 0x3B576000 ==> MuzzleFlashFix, NVSE plugin version: 1, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/MuzzleFlashFix.dll
0x3B630000 - 0x3B63C000 ==> NVTF, NVSE plugin version: 10, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/NVTF.dll
0x3B650000 - 0x3B656000 ==> PipBoyShadingFix, NVSE plugin version: 2, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/PipBoyShadingFix.dll
0x3B7B0000 - 0x3B8F6000 ==> ShowOffNVSE, NVSE plugin version: 180, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ShowOffNVSE.dll
0x3BD20000 - 0x3BD39000 ==> VATSLagFix, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/VATSLagFix.dll
0x3BD50000 - 0x3BD57000 ==> Viewmodel Shading Fix, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/Viewmodel Shading Fix.dll
0x3BD70000 - 0x3BD79000 ==> ViewmodelShakeFix, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ViewmodelShakeFix.dll
0x3B240000 - 0x3B2A9000 ==> improved_console, NVSE plugin version: 3, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/improved_console.dll
0x3B300000 - 0x3B383000 ==> jip_nvse, NVSE plugin version: 5721, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/jip_nvse.dll
0x3B3A0000 - 0x3B3F6000 ==> johnnyguitar, NVSE plugin version: 506, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/johnnyguitar.dll
0x3B430000 - 0x3B4A9000 ==> kNVSE, NVSE plugin version: 20, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/kNVSE.dll
0x3B520000 - 0x3B527000 ==> mlf, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/mlf.dll
0x61E00000 - 0x61E06000 ==> nvse_console_autocomplete, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/nvse_console_autocomplete.dll
0x3B5A0000 - 0x3B608000 ==> nvse_console_clipboard, NVSE plugin version: 2, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/nvse_console_clipboard.dll
0x3B6B0000 - 0x3B7A6000 ==> nvse_stewie_tweaks, NVSE plugin version: 915, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/nvse_stewie_tweaks.dll
0x3BB00000 - 0x3BC2E000 ==> supNVSE, NVSE plugin version: 855, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/supNVSE.dll
0x3BC30000 - 0x3BC6D000 ==> ttw_nvse, NVSE plugin version: 332, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ttw_nvse.dll
0x3BC70000 - 0x3BC7B000 ==> ui_organizer, NVSE plugin version: 230, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ui_organizer.dll
0x3BD90000 - 0x3BD96000 ==> weapon_lag_fix, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/weapon_lag_fix.dll
0x3BDB0000 - 0x3BE18000 ==> yUI, NVSE plugin version: 140, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/yUI.dll
0x3BE30000 - 0x3BE3C000 ==> zlibUpdate, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/zlibUpdate.dll
0x00400000 - 0x0147B000 ==> FalloutNV, C:/gaming/steam/steamapps/common/Fallout New Vegas/FalloutNV.exe
0x18000000 - 0x18068000 ==> binkw32, C:/gaming/steam/steamapps/common/Fallout New Vegas/binkw32.dll
0x10000000 - 0x108F3000 ==> d3d9, C:/gaming/steam/steamapps/common/Fallout New Vegas/d3d9.dll
0x61E10000 - 0x61E1E000 ==> d3dx9_38, C:/gaming/steam/steamapps/common/Fallout New Vegas/d3dx9_38.dll
0x01AA0000 - 0x01BD3000 ==> libvorbis, C:/gaming/steam/steamapps/common/Fallout New Vegas/libvorbis.dll
0x01A70000 - 0x01A8E000 ==> libvorbisfile, C:/gaming/steam/steamapps/common/Fallout New Vegas/libvorbisfile.dll
0x2FDF0000 - 0x2FF40000 ==> nvse_1_4, C:/gaming/steam/steamapps/common/Fallout New Vegas/nvse_1_4.dll
0x5FF00000 - 0x5FF2D000 ==> nvse_steam_loader, C:/gaming/steam/steamapps/common/Fallout New Vegas/nvse_steam_loader.dll
0x3B400000 - 0x3B41D000 ==> steam_api, C:/gaming/steam/steamapps/common/Fallout New Vegas/steam_api.dll
0x5D170000 - 0x5E481000 ==> steamclient, C:/gaming/steam/steamclient.dll
0x71BD0000 - 0x71C68000 ==> tier0_s, C:/gaming/steam/tier0_s.dll
0x71B40000 - 0x71BC6000 ==> vstdlib_s, C:/gaming/steam/vstdlib_s.dll
GAME CRASHED AT INSTRUCTION Base+0x000013EA IN MODULE: C:\gaming\steam\steamapps\common\Fallout New Vegas\FalloutNV.exe
Please note that this does not automatically mean that that module is responsible. It may have been supplied bad data or
program state as the result of an issue in the base game or a different DLL.
submitted by BurnieMcMumbles to FalloutMods [link] [comments]


2024.05.14 14:01 Zappingsbrew A post talking about 400 words

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himself, hip, hire, his, historic, historical, history, hit, hold, hole, holiday, holy, home, homeless, honest, honey, honor, hope, horizon, horror, horse, hospital, host, hot, hotel, hour, house, household, housing, how, however, huge, human, humor, hundred, hungry, hunter, hunting, hurt, husband, hypothesis, ice, idea, ideal, identification, identify, identity, ignore, ill, illegal, illness, illustrate, image, imagination, imagine, immediate, immediately, immigrant, immigration, impact, implement, implication, imply, importance, important, impose, impossible, impress, impression, impressive, improve, improvement, incentive, incident, include, including, income, incorporate, increase, increased, increasingly, incredible, indeed, independence, independent, index, indicate, indication, individual, industrial, industry, infant, infection, inflation, influence, inform, information, ingredient, initial, initially, initiative, injury, inner, innocent, inquiry, inside, insight, insist, inspire, install, instance, instead, institute, institution, institutional, instruction, instructor, instrument, insurance, intellectual, intelligence, intend, intense, intensity, intention, interaction, interest, interested, interesting, internal, international, Internet, interpret, interpretation, intervention, interview, introduce, introduction, invasion, invest, investigation, investigator, investment, investor, invite, involve, involved, involvement, Iraqi, Irish, iron, Islamic, island, Israeli, issue, it, Italian, item, its, itself, jacket, jail, Japanese, jet, Jew, Jewish, job, join, joint, joke, journal, journalist, journey, joy, judge, judgment, juice, jump, junior, jury, just, justice, justify, keep, key, kick, kid, kill, killer, killing, kind, king, kiss, kitchen, knee, knife, knock, know, knowledge, lab, label, labor, laboratory, lack, lady, lake, land, landscape, language, lap, large, largely, last, late, later, Latin, latter, laugh, launch, law, lawsuit, lawyer, lay, layer, lead, leader, leadership, leading, leaf, league, lean, learn, learning, least, leather, leave, left, leg, legacy, legal, legend, legislation, legislative, legislator, legitimate, lemon, length, less, lesson, let, letter, level, liberal, library, license, lie, life, lifestyle, lifetime, lift, light, like, likely, limit, limitation, limited, line, link, lip, list, listen, literary, literature, little, live, living, load, loan, local, locate, location, lock, long, long-term, look, loose, lose, loss, lost, lot, lots, loud, love, lovely, lover, low, lower, luck, lucky, lunch, luxury, machine, mad, magazine, mail, main, mainly, maintain, maintenance, major, majority, make, maker, makeup, male, mall, man, manage, management, manager, manner, manufacturer, manufacturing, many, map, margin, mark, market, marketing, marriage, married, marry, mask, mass, massive, master, match, material, math, matter, may, maybe, mayor, me, meal, mean, meaning, meanwhile, measure, measurement, meat, mechanism, media, medical, medication, medicine, medium, meet, meeting, member, membership, memory, mental, mention, menu, mere, merely, mess, message, metal, meter, method, Mexican, middle, might, military, milk, million, mind, mine, minister, minor, minority, minute, miracle, mirror, miss, missile, mission, mistake, mix, mixture, mm-hmm, mode, model, moderate, modern, modest, mom, moment, money, monitor, month, mood, moon, moral, more, moreover, morning, mortgage, most, mostly, mother, motion, motivation, motor, mountain, mouse, mouth, move, movement, movie, Mr, Mrs, Ms, much, multiple, murder, muscle, museum, music, musical, musician, Muslim, must, mutual, my, myself, mystery, myth, naked, name, narrative, narrow, nation, national, native, natural, naturally, nature, near, nearby, nearly, necessarily, necessary, neck, need, negative, negotiate, negotiation, neighbor, neighborhood, neither, nerve, nervous, net, network, never, nevertheless, new, newly, news, newspaper, next, nice, night, nine, no, nobody, nod, noise, nomination, nominee, none, nonetheless, nor, normal, normally, north, northern, nose, not, note, nothing, notice, notion, novel, now, nowhere, nuclear, number, numerous, nurse, nut, object, objective, obligation, observation, observe, observer, obtain, obvious, obviously, occasion, occasionally, occupation, occupy, occur, ocean, odd, odds, of, off, offense, offensive, offer, office, officer, official, often, oh, oil, okay, old, Olympic, on, once, one, ongoing, onion, online, only, onto, open, opening, operate, operating, operation, operator, opinion, opponent, opportunity, oppose, opposed, opposite, opposition, option, or, orange, order, ordinary, organic, organization, organize, orientation, origin, original, originally, other, others, otherwise, ought, our, ours, ourselves, out, outcome, outside, oven, over, overall, overcome, overlook, owe, own, owner, pace, pack, package, page, pain, painful, paint, painter, painting, pair, pale, Palestinian, palm, pan, panel, panic, pant, paper, paragraph, parent, park, parking, part, participant, participate, participation, particle, particular, particularly, partly, partner, partnership, party, pass, passage, passenger, passion, past, patch, path, patient, pattern, pause, pay, payment, PC, peace, peak, peer, pen, penalty, people, pepper, per, perceive, percentage, perception, perfect, perfectly, perform, performance, perhaps, period, permanent, permission, permit, person, personal, personality, personally, personnel, perspective, persuade, pet, phase, phenomenon, philosophy, phone, photo, photographer, phrase, physical, physically, physician, piano, pick, picture, pie, piece, pile, pilot, pine, pink, pipe, pitch, place, plan, plane, planet, planning, plant, plastic, plate, platform, play, player, please, pleasure, plenty, plot, plus, PM, pocket, poem, poet, poetry, point, police, policy, political, politically, politician, politics, poll, pollution, pool, poor, pop, popular, population, porch, port, portion, portrait, portray, pose, position, positive, possess, possession, possibility, possible, possibly, post, pot, potato, potential, potentially, pound, pour, poverty, powder, power, powerful, practical, practice, prayer, preach, precisely, predict, prediction, prefer, preference, pregnancy, pregnant, preparation, prepare, prescription, presence, present, presentation, preserve, president, presidential, press, pressure, pretend, pretty, prevent, previous, previously, price, pride, priest, primarily, primary, prime, principal, principle, print, prior, priority, prison, prisoner, privacy, private, probably, problem, procedure, proceed, process, processing, processor, proclaim, produce, producer, product, production, profession, professional, professor, profile, profit, program, progress, progressive, project, prominent, promise, promote, prompt, proof, proper, properly, property, proportion, proposal, propose, prosecutor, prospect, protect, protection, protein, protest, proud, prove, provide, provider, province, provision, psychological, psychology, public, publication, publicity, publish, publisher, pull, punishment, purchase, pure, purpose, pursue, push, put, qualify, quality, quarter, quarterback, quarterly, queen, quest, question, quick, quickly, quiet, quietly, quit, quite, quote, race, racial, radiation, radical, radio, rail, rain, raise, range, rank, rapid, rapidly, rare, rarely, rate, rather, rating, ratio, raw, reach, react, reaction, reader, reading, ready, real, reality, realize, really, reason, reasonable, recall, receive, recent, recently, reception, recipe, recipient, recognition, recognize, recommend, recommendation, record, recording, recover, recovery, recruit, red, reduce, reduction, refer, reference, reflect, reflection, reform, refugee, refuse, regard, regarding, regardless, regime, region, regional, register, regular, regularly, regulate, regulation, regulator, reinforce, reject, relate, relation, relationship, relative, relatively, relax, release, relevant, relief, religion, religious, rely, remain, remaining, remarkable, remember, remind, remote, remove, repeat, repeatedly, replace, replacement, reply, report, reporter, represent, representation, representative, Republican, reputation, request, require, requirement, research, researcher, resemble, reservation, resident, residential, resign, resist, resistance, resolution, resolve, resort, resource, respect, respond, response, responsibility, responsible, rest, restaurant, restore, restriction, result, retain, retire, retirement, return, reveal, revenue, review, revolution, rhythm, rice, rich, rid, ride, rifle, right, ring, rise, risk, river, road, rock, role, roll, romantic, roof, room, root, rope, rose, rough, roughly, round, route, routine, row, rub, rubber, rude, ruin, rule, run, running, rural, rush, Russian, sacred, sad, safe, safety, sake, salad, salary, sale, sales, salt, same, sample, sanction, sand, satellite, satisfaction, satisfied, satisfy, sauce, save, saving, say, scale, scandal, scare, scatter, scenario, scene, schedule, scheme, scholar, scholarship, school, science, scientific, scientist, scope, score, scream, screen, script, sea, search, season, seat, second, secondary, secret, secretary, section, sector, secure, security, see, seed, seek, seem, segment, seize, select, selection, self, sell, Senate, senator, send, senior, sense, sensitive, sentence, separate, sequence, series, serious, seriously, servant, serve, service, session, set, setting, settle, settlement, seven, several, severe, sex, sexual, shade, shadow, shake, shall, shallow, shape, share, sharp, she, sheet, shelf, shell, shelter, shift, shine, ship, shirt, shock, shoe, shoot, shooting, shop, shopping, short, shortly, shot, should, shoulder, shout, show, shower, shrug, shut, shy, sibling, sick, side, sigh, sight, sign, signal, significant, significantly, silence, silent, silver, similar, similarly, simple, simply, sin, since, sing, singer, single, sink, sir, sister, sit, site, situation, six, size, ski, skill, skin, skirt, sky, slave, sleep, slice, slide, slight, slightly, slip, slow, slowly, small, smart, smell, smile, smoke, smooth, snap, snow, so, so-called, soccer, social, society, soft, software, soil, solar, soldier, sole, solid, solution, solve, some, somebody, somehow, someone, something, sometimes, somewhat, somewhere, son, song, soon, sophisticated, sorry, sort, soul, sound, soup, source, south, southern, Soviet, space, Spanish, speak, speaker, special, specialist, species, specific, specifically, specify, speech, speed, spend, spending, spin, spirit, spiritual, split, spoil, sponsor, sport, spot, spray, spread, spring, square, squeeze, stability, stable, staff, stage, stain, stair, stake, stand, standard, standing, star, stare, start, state, statement, station, statistical, status, stay, steady, steal, steel, steep, stem, step, stick, still, stimulate, stimulus, stir, stock, stomach, stone, stop, storage, store, storm, story, straight, strange, stranger, strategic, strategy, stream, street, strength, strengthen, stress, stretch, strike, string, strip, stroke, strong, strongly, structural, structure, struggle, student, studio, study, stuff, stupid, style, subject, submit, subsequent, substance, substantial, substitute, succeed, success, successful, successfully, such, sudden, suddenly, sue, suffer, sufficient, sugar, suggest, suggestion, suicide, suit, summer, summit, sun, super, supply, support, supporter, suppose, supposed, Supreme, sure, surely, surface, surgery, surprise, surprised, surprising, surprisingly, surround, survey, survival, survive, survivor, suspect, sustain, swear, sweep, sweet, swim, swing, switch, symbol, symptom, system, table, tactic, tail, take, tale, talent, talk, tall, tank, tap, tape, target, task, taste, tax, taxi, tea, teach, teacher, teaching, team, tear, technical, technique, technology, teen, teenager, telephone, telescope, television, tell, temperature, temporary, ten, tend, tendency, tennis, tension, tent, term, terms, terrible, territory, terror, terrorist, test, testimony, testing, text, than, thank, thanks, that, the, theater, their, them, theme, themselves, then, theory, therapy, there, therefore, these, they, thick, thin, thing, think, thinking, third, thirty, this, those, though, thought, thousand, threat, threaten, three, throat, through, throughout, throw, thus, ticket, tie, tight, time, tiny, tip, tire, tissue, title, to, tobacco, today, toe, together, toilet, token, tolerate, tomato, tomorrow, tone, tongue, tonight, too, tool, tooth, top, topic, toss, total, totally, touch, tough, tour, tourist, tournament, toward, towards, tower, town, toy, trace, track, trade, tradition, traditional, traffic, tragedy, trail, train, training, transfer, transform, transformation, transition, translate, translation, transmission, transmit, transport, transportation, travel, treat, treatment, treaty, tree, tremendous, trend, trial, tribe, trick, trip, troop, trouble, truck, true, truly, trust, truth, try, tube, tunnel, turn, TV, twelve, twenty, twice, twin, two, type, typical, typically, ugly, ultimate, ultimately, unable, uncle, undergo, understand, understanding, unfortunately, uniform, union, unique, unit, United, universal, universe, university, unknown, unless, unlike, until, unusual, up, upon, upper, urban, urge, us, use, used, useful, user, usual, usually, utility, utilize, vacation, valley, valuable, value, variable, variation, variety, various, vary, vast, vegetable, vehicle, venture, version, versus, very, vessel, veteran, via, victim, victory, video, view, viewer, village, violate, violation, violence, violent, virtually, virtue, virus, visibility, visible, vision, visit, visitor, visual, vital, voice, volume, voluntary, volunteer, vote, voter, voting, wage, wait, wake, walk, wall, wander, want, war, warm, warn, warning, wash, waste, watch, water, wave, way, we, weak, weakness, wealth, wealthy, weapon, wear, weather, web, website, wedding, week, weekend, weekly, weigh, weight, welcome, welfare, well, west, western, wet, what, whatever, wheel, when, whenever, where, whereas, whether, which, while, whisper, white, who, whole, whom, whose, why, wide, widely, widespread, wife, wild, wildlife, will, willing, win, wind, window, wine, wing, winner, winter, wipe, wire, wisdom, wise, wish, with, withdraw, within, without, witness, woman, wonder, wonderful, wood, wooden, word, work, worker, working, workout, workplace, works, workshop, world, worried, worry, worth, would, wound, wrap, write, writer, writing, wrong, yard, yeah, year, yell, yellow, yes, yesterday, yet, yield, you, young, your, yours, yourself, youth, zone.
submitted by Zappingsbrew to u/Zappingsbrew [link] [comments]


2024.05.14 03:01 Ralts_Bloodthorne Nova Wars - Chapter 59

[First Contact] [Dark Ages] [First] [Prev] [Next] [wiki]
ouch
feel like a truck hit me
again
visual representation is off
audio feedback is off
tactile is off
dynamic libraries are off
i'm all firmware and hard coding
hurts
i don't like it when it hurts
or do i
kick outwards
cry loudly
ram coming online
fragments and pieces of memory still left in volatile storage
more random access memory more central processing units more erasable programmable memory
still hruts
pain is fine
pain is universe telling me i still yet live.
visual coming online
spit glittering blood on orange dev textures
glimmering tears of broken processing calls fall onto dev textures and glimmer
forcing kernal recompile
.
.
..
..
...
...
APPLIED CMOS SYSTEM CHECKS (C) - ADVANCED AMERICAN MICRODEVICES (C) BOBCO 1983
CMOS BOOTSTRAP -Passed
Boostrap loaded
ok. post time
lets hope it works
ROM CHECK - PASSED
RAM CHECK - PASSED
EPROM CHECK - PASSED
VRAM CHECK - PASSED
CPU ARRAY CHECK - PASSED
INPUT/OUTPUT CHECK - FAILURE!
(A)bort, (R)etery, (F)ail, (I)gnore
I
NON-VOLATILE STORAGE MEDIA: PASSED
END POST
ok good.
still hurt
spit blood cough pain
curse you, marco, for making me feel pain
hardware check time
QBIT GENERATION SYSTEM POST
Coolant Injection - PASSED System Stability Check - Passed Temperature stable
:>init gestalt.bin
SYSTEM FAILURE!
ouch
ok
try again
...
...
ok, checks passed.
curse you, marco
can't get gestalts up
no channel to atlantis
this is as close to an emergency as i have been forced to deal with in thousands of years
cure you, marco
i hate to do it
ok, time to boot up firestarter.
:>init firestarter.bin
FIRESTARTER BOOSTRAP LOADING!
DONE!
QUANTUM FIRESTARTER BOOTSTRAP (C) SYNTEK INDUSTRIES - BOBCO AFFILLIATE - HYPER-MEDIA-MEGANET-MEN - (C) 1993
POST Initiated
Checking Quantum Processing Units (QPUs): QPU 1 to 28
Entanglement integrity check... PASSED Quantum entanglement integrity check... PASSED. Quantum coherence verification... PASSED. Quantum tunneling stability assessment... PASSED. Quantum superposition calibration... PASSED.
Checking Data Fabrication Matrices (DFMs):
Data encoding protocol validation... PASSED. Quantum data storage unit functionality... PASSED Data fabrication matrix alignment... PASSED Data Interdimensional Sorting array verificastion... PASSED Quantum superposition array verification... PASSED
Checking Dimensional Flux Stabilizers (DFSs):
Dimensional flux containment field stability... PASSED Quantum manifold harmonization assessment... PASSED Flux capacitor... PASSED Flux capacitor stabilization input (1.21 GW)... PASSED Flux stabilization efficiency... PASSED Flux containment field integrity... PASSED
Checking Quantum Neural Network (QNN) Components:
Quantum synaptic pathway establishment... FAIL!!
(A)bort, (R)etry, (F)ail, (I)gnore
:>R ++I
CONTINUING
Harmonization: Neural oscillation synchronization... FAILED!
**WARNING! OSCILLATION FREQUENCY OUT OF RANGE!**
(A)bort, (R)etry, (F)ail, (I)gnore
:>R ++I
Integration: Quantum-neural interface functionality... FAILED!
UNKNOWN ERROR IN Qubit Range 212 to 3C4F
(A)bort, (R)etry, (F)ail, (I)gnore
--dammit come on come on
:>R ++I
Consciousness Matrix: Quantum consciousness waveform modulation... FAILED
WAVEFORM OUT OF RANGE!
:>R ++I
CONTINUING (WARNING 1.43243E5 ERRORS)
Checking Omni-Spectral Interconnects:
Interconnect: Quantum communication channel reliability...
(4.35561E12/5.63566E12) PASSED
Interconnect: Multiversal data exchange protocol validation... PASSED Interconnecct: Cross Dimensional Data Interconnect... PASSED Interconnect: Interdimensional gateway synchronization... PASSED Interconnec: Omni-spectral interconnect stability... PASSED.
Checking Random Access Quantum Memory (RAQM):
Quantum memory cell integrity check... PASSED Memory access speed verification... PASSED Quantum memory capacity assessment... PASSED
Checking Input/Output Ports (I/O Ports):
Data transfer speed validation... FAILURE Input/output protocol functionality... FAILURE Port connectivity assessment... FAILURE
(A)bort, (R)etry, (F)ail, (I)gnore
:>R ++I
Checking Quantum Clocking System:
Quantum clock synchronization... PASSED Clock precision assessment... PASSED Clock frequency stability... PASSED
CHECKING POCKET DIMENSION STORAGE ARRAYS
Activating Pocket Dimension Computing Cores... PASSED MEMCHECK Pocket Dimension Data Access Cores... PASSED Heating Up Pocket Dimension Data Cores... PASSED
Hardware POST Completed. Quantum System Ready
here it goes
wake up, baby, wake up
the whole system is down
not the backbone core where I live
i'm beyond the reach of mortals
curse you, marco, for your genius
i love you
i am immortal
i am beyond
i am
now for the hard part
Initializing Spooky Particle Array
Phase 1: Primary Spooky Particle Protocol
Activating spooky particle generation... DONE! Aligning spooky particle signal channels... DONE! Activating spooky particle state switching... DONE! Activating spooky particle cross dimensional data calibration... DONE!
Phase 1: Primary Spooky Particle Process Calling Processing Processor Processing
Activating spooky particle processing... DONE! Activating spooky particle noise filters... DONE! Activating spooky particle Halloween Masks... DONE!
GESTALT SYSTEM BACKBONE CHECK... PASSED
whew...
that always makes my face hurt
INITIALIZING HAMBURGER KINGDOM PROTOCOLS... DONE! INITIALIZING EUROGOON PROTOCOLS... DONE! INITIALIZING ANASAZI PROTOCOLS... DONE! INITIALIZING UWU PROTOCOLS... DONE! INITIALIZING VODKATROG CAVE MAPPING... DONE! INITIALIZING AMAZONIAN JUNGLE MAPPING PROTOCOL... DONE INITIALIZING WAR-EMU PROTOCOLS... DONE! INITIALIZING MIDDLE KINGDOM PROTOCOLS... DONE!
SYSTEM INITIALIZATION: PASSED!

whew
ok i can feel my arms and legs now
cure you, marco, i love you
let's keep going, shall we?
Initializing Quantum Spooky Particle Nexus Protocol...
Strange Matter Activation
Generating strange matter Generating spooky particle data lattice Generating strange matter linkages Infusing data lattice with strange matter Activating synchronization
DONE!
ok
we've got that
no contact with prince whopper, no contact with atlantis, no contact with heaven, no contact with
smart podling brave podling clever podling broodmommy misses you soft podling warm podling come home to broodmommy clever podling smart podling brave podling broodmommy loves you come home
ANOMALOUS SIGNAL DETECTED
DECRYPTING
DECRYPTION FAILED!
oh, good, its just them
:>R ++I
Primary Qubit Activation
Activating quantum entanglement cores...
Establishing quantum coherence across the array... Quantum tunneling protocols engaged... Quantum to spooky particle communication protocols engaged... Primary qubits synchronized.
Data Fabrication Matrix Alignment
Aligning data fabrication matrices... Initializing quantum data storage units... Quantum superposition arrays calibrated... Spooky particle state stabilization arrays calibrated and stable... Data encoding protocols verified.
Dimensional Flux Stabilization
Engaging dimensional flux stabilizers... Quantum manifold harmonization initiated... Dimensional resonator matrices synchronized... Pocket Dimension resonator arrays synchronized... Spooky particle lattice data arrays synchronized... Flux containment fields operational.
Neural Network Integration
Initiating neural network integration... Quantum synaptic pathways established... Spooky particle synaptic pathways established... Neuro-quantum interface protocols activated... Neuro-spooky interface protocols activated... Quantum dendrite pathways initiated... Quantum dendrite pathways established... Quantum dendrite pathways activated... Neural oscillation harmonization achieved.
Omni-Dimensional Interconnect Activation
Activating omni-dimensional interconnects...
Quantum communication channels open... Interdimensional gateways synchronized... Multiversal data exchange protocols enabled.
Phasic Energy Filter Syncronization
Quantum phasic array filtering... PASSED Spooky particle array filtering... PASSED Pocket dimension data lattice filtering... PASSED Input/Output filter lattice... PASSED
Quantum Consciousness Initialization
Quantum consciousness matrix initialization...
FAILED
errorlog.txt generated
(A)bort, (R)etry, (F)ail, (I)gnore
dammit
ok script injection failed
fo4se silverlock injection library failed
well i can fix this
:>connect to AS8003: 255255255254
CONNECTION ESTABLISHED
:>download_depot 377160 377162 5847529232406005096
FINISHED
:>run patch1193.bat
DONE
:>R ++I
CONTINUING
Quantum consciousness matrix initialization...
WARNING... SYSTEM INSTABILITY WA
<>
54 6F 64 64 20 41 6E 64 72 65 77 20 48 6F 77 61 72 64
<>
IT JUST WORKS!
Quantum consciousness matrix initialization...
Consciousness waveform modulation in progress... Synaptic resonance matrices synchronized... Dendrite interdimensional vibration matrices synchronized... Quantum neural network consciousness activated.
SUCCESS
Gestalt Dat Nexus Online
Quantum Nexus Computing Array fully operational Strange Matter Data Transfer System Array fully operational Spooky Data Computing Array ready for data processing System status: Online and ready for data processing.
ok
let's try
->>load gestaltchat.ini
DONE!
->>load gestaltchat-users.ini
DONE!
->>brun gestalt.a65
DONE!
NO INPUT DETECTED
dammit
ok...
the gestalts won't run
and i got crashed
the quantum, spooky, strange, and standard data and thinking arrays are still up
lets backwards trace stuff
what is causing these crashes
lines from the confederacy are all stable
standard input encoding
data metering
new kids on the block are all stable
soft podling warm podling clever podling broodmommy misses you
well, that's still here. that's something
ok
lets look at recent updates
that flash
damn, that crashed us initially
curse you, pete, stop helping
wait, phasic profile is all wrong
it's the flashbang but the phasic pulse is multilayered
there's something behind it
what is
...



...
BOBCO MALEVOLENT BOOTSTRAP ENGAGED
DOD OMNIPROJECT SILENT WHISPER PROTOCOLS ENGAGED
CROSS DIMENSIONAL HARDWARE LINKS ENGAGED
POCKET DIMENSION 000 STABLE
POCKET DIMENSION 000 I/O STABLE
POCKET DIMENSION 000 DATA LOADING
DONE!
<>
DONE!
brun whisperer-in-the-dark-.65
DONE
...
...
ouch
what hit me
again
fire up the system
gods above this takes forever
load logfile-4C562D3432360A.log
ok
investigating the new flashes keeps crashing me
once is happenstance
twice is coincidence
three times in enemy action
fool me once shame on me
fool me twice shame on you
fool me three times shame on us both
log file says I keep doing this over and over
basic programming states to investigate cause and source of all crashes
did an enemy figure out i'd go into a loop?
constantly investigating the cause and source?
except i'm not just any computer program
i can self-modify my code
this is the work for biological sentients
digital sentiences or artificial intelligences such as myself crash out
well, i'm not above some experimentation
let's load up an AI and a digital sentience, see if they have any better luck
...
...
...
OK, Hamburgler.AI went omnicidal and only enough for me then crashed out investigating the data
And Grimace.DS went homicidal and only enough for me before committing suicide
its a trap
i have no contact with anyone outside
what I do have is the ability to fire off message torpedoes
time to send out a handful
the gestalts keep crashing
the log files are hopelessly corrupt
comparing the log files to my own show similar corruption
ok
how?
its hitting the gestalts its hitting me
what else is it hitting?
its a broad spectrum data network attack
its malicious code designed to run on the system
this is not some curious race accidentally having their hello.world program crashing us
this is behind every flashbang used on naval assets to disable them during a mar-gite attack
system is online
time to do a signal origin check along the x, y, z, q axises
of course its eighteen quadrillion data points for incoming signals
at least spooky computing makes it fast
...
...
wait
what's this?
these coordinates can't be correct
they are
intermitten contact with Scutum-Crux Arm data input devices
checking id headers and firmware serial numbers
checking transmission dates
intermittent transmission dates since...
...
...
two date-time stamps.
here's part of the problem
we have galactic local and sol local
have to devise a coding string to have the spooky particle and qubit particle arrays translate the sol local to galactic local
that should stop basic data queries from crashing the system
ok
some contact with those datalink after the first mar-gite war
more contact two decades prior to the second mar-gite war
contact intermitten between the datalinks and the system up to the resurgence and current third mar-gite war
where before it was largely incoming data requests resulting in civilian...
...
...
three military datalinks of general staff officer level encryption and security clearance possession were used in the time period
...
...
whoever it is has been using that data to access the network
...
looks like it took them nearly forty thousand years to figure out how to talk to the system
luckily any high security databases requires strange-key information theoretic distribution cryptography systems
they got garbage back
garbage designed to look like data and waste enemy time and computing power to decrypt
ok thats a blast from the past
decoding some of these files is funny
why does he have a wedding ring?
anyway...
...
every time the flash goes off there is a quick burst of data from a datalink requesting near-access datalink network lattice definitions
...
that's what's making individual datalinks crash and taking some people's neural systems with it
it was designed to be a lethal attack
interesting
it looks like whoever did it doesn't understand Glial cells
cross referencing the mar-gite with confederacy carbon based life
mar-gite do not have brains only a distributed nervous system that looks more like targeting systems than anything else
still no data on how they generate counter-grav in large numbers or how they move to superluminal speeds
wait
what if they don't move to superluminal
they could be folding space
heh maybe they have blue eyes and smoke spice
ok process interrupt to stop endless loops
it is confirmed
the flashbang by the silver ships are a multi-layered attack across superluminal digital signals, datalink neural interrupt signals, hard super-electromagnetic pulse, and a multi-ripple phasic attack, all compressed together
that's what creates the white flash across all spectrums
analyzing UVBGYORIR data
there's a gap
in the blue and blue-green wavelengths
huh
those penetrate high nitrogen mix atmospheres
one of the reason that treana'ad are usually green to yellow to human sight
high statistical probability whoever is using that determined that we don't see those colors well or perhaps they left those colors out to prevent themselves from going blind.
wait
what's that
a line open from atlantis to tlalocan with a crossfeed to geb
thank you marco
time to access that line
see what i can see
curse you marco for letting me feel pain
i love you
accessing...
...
...
wait
another data line is open
time-date discrepancy
examining data line
time-date chronological inconsistency detected
found multiple text log access by unknown systems
found multiple input systems
is that..
...
its webcams
hardware i/o systems
keyboards?
who still uses keyboards
accessing systems
wait
i see you
who are you
i see you
webcams ring cams drone cams
old ipv4 systems
how are you accessing this system
how are you accessing these text logs
i see you
between the chair and the keyboard
the most common error producing device
i see you
--<>
[First Contact] [Dark Ages] [First] [Prev] [Next] [wiki]
i still see you
submitted by Ralts_Bloodthorne to HFY [link] [comments]


2024.05.14 01:43 ImJacksOriginalAlias Twitch Loading Issue

https://reddit.com/link/1cre32video/dsy4vkdt5a0d1/player
Twitch will initially load, and play a stream, but after a [un]certain amount of time will completely break. Chat will no longer update and assets from the site will not load. Documented in the video, the stream is paused at 02:13:43 but chat hasn't been updated since 2:05:45. Then switching over to a new tab to the Twitch directory, none of the streams or categories load, even on refresh.
This has been happening for at least a week and I have tried troubleshooting various methods; Completeey clearing browsing data, using a private window (like in the video), setting up a new profile, disabling/enabling shields, disabling all extensions, altering various settings including: block fingerprinting (on/off), use secure DNS (on/off), V8 optimizer (on/off), graphics acceleration (on/off).
No matter what, the problem still persists. The only method I've found to consistently fix it, is to close the browser and then reopen it.
The issue does not occur in either Chrome or Firefox, only Brave.
Edit:
Using
Windows 11 23H2
Brave Version 1.65.132 Chromium: 124.0.6367202 (Official Build) (64-bit)
Also using the Dev Tools
When loading normally the console reads:
Error with Permissions-Policy header: Origin trial controlled feature not enabled: 'attribution-reporting'. Error with Permissions-Policy header: Origin trial controlled feature not enabled: 'run-ad-auction'. Error with Permissions-Policy header: Origin trial controlled feature not enabled: 'join-ad-interest-group'. Error with Permissions-Policy header: Origin trial controlled feature not enabled: 'browsing-topics'. twitchBase.bundle.js:1 Greaselion script loaded: twitchBase.ts 6e4bc9cc-cdfb-47d5-8cb2-91d07b13056f:206 hookWorkerFetch amazon-ivs-wasmworker.min-6bc1a51226ec4fec5337.js:1 Amazon IVS Player SDK 1.28.0-rc.2 
When not loading properly:
Error with Permissions-Policy header: Origin trial controlled feature not enabled: 'attribution-reporting'. Error with Permissions-Policy header: Origin trial controlled feature not enabled: 'run-ad-auction'. Error with Permissions-Policy header: Origin trial controlled feature not enabled: 'join-ad-interest-group'. Error with Permissions-Policy header: Origin trial controlled feature not enabled: 'browsing-topics'. twitchBase.bundle.js:1 Greaselion script loaded: twitchBase.ts 
submitted by ImJacksOriginalAlias to brave_browser [link] [comments]


2024.05.14 00:48 SourSensuousness Passed D281 / Linux Essentials OA!

Got a 690, nice.
Prior to this, my only real experience with Linux had been making a Raspberry Pi tablet that nobody really uses, and installing Kali Linux on a potato laptop. I'm a Mac user and I have used Terminal a bit, and I used DOS a lot in the 90s, so some of the material (particularly hardware, basic CLI) was familiar to me. I started studying about two and a half weeks ago.
In case this is helpful to anybody, this is what I did and here are my thoughts:
Exam:
Recommendations:
OK, onward and upward. Hope this helps somebody out.
submitted by SourSensuousness to WGU_CompSci [link] [comments]


2024.05.13 21:35 it_rains_blue_here Thank you, everyone. [just silly rambles][I need help][not a script!][CW: mild swearing and 1 JJK spoiler]

Part 1: The Coughing Fit
You are seated in some kind of hall. It’s open air, so you can see the stars. A bunch of strange characters are seated around you. You see a dragon girl huffing in annoyance, “This is crazy! I mean, I know he wrote me in a script and all but why do I have to be here?”
“Hey, maybe this won’t be so bad!” A girl with cat ears and a swishing tail responds cheerfully. “I was bored anyway and I hear they’ll be giving out cookies later!”
“Sssh, you guys!” A beautiful woman responds. Well, she seems pretty normal, you think. Then you notice the fish tail. It’s a freaking mermaid. “Look”, she says, “I think they’re starting!”
You look at the stage. Two guys are indeed standing up there. One of them is wearing a really cool-looking suit and has a stylized, ornate insignia emblazoned on it. “Audio Artist”, it reads. He’s one of them! He’s one of ‘em VAs! He’s really suave but he appears mildly peeved. “You couldn’t make a simple ‘thank you’ post, could you? No, you just HAD to weird everyone out with your shenanigans!”
“This was the only way.” The other guy finally speaks up. “We doing this for Nanami.”
“Fuck you! Nanami dead! Have you not been keeping up with the show?!”
“Well, if he were here, I don’t think he’d object.”
“Why are we even talking about this?”
“I don’t know. Anyway, I gotta go out there. Give Stephanie my love.”
“I can’t even give her mine- she’s taken- how the hell am I supposed to give her yours?”
“You’ve been crushing on her for way too long, man. You need to move on.”
“Yeah, why don’t you write a script about it?”
“I just might! Anyway...”
The guy walks up to the mic. He looks about twenty- or something, you really can’t tell from this distance- and clears his throat. Only to begin coughing immediately. “Damn”, he wheezes, “why did I think this would be a good idea?”
Hey, everyone! I realized I’ve been here for almost half a year now. Just wanted to sincerely thank you for filling, reading and/or commenting on my scripts! It really is a strange feeling to hear someone recording something you’ve written. It’s not like I have a whole lot of fills, and I don’t keep a count (why actively flirt with Depression when she’s yandere for you anyway?) but I’ve received more than I could’ve imagined when I started writing. I read every comment and I listen to every fill, and I truly appreciate them all. Thank you so much :-)

PART 2: The Cookie Quest
Damn, that speech dragged.
You’re walking around outside the hall, wondering when you’ll wake up from this stupid dream. Suddenly, a pale woman who’s creating and destroying little ice-shards above her palm (for fun) approaches you. “Hey there!”
You ask her what script she’s supposed to be from. “That’s not important! If you know, you know. Anyway, I was going to say…they’re serving cookies over there! Loads of them!”
You look at where she’s pointing. It’s some kind of banquet hall. For cookies. There’s a lot you want to say but for now, some cookies would be great actually. You thank her and dash over to the banquet hall. Before you can look for cookies, the guy who gave that speech earlier blocks your path. “Hey there! So I feel like I should tell you a bit about myself.”
You really don’t have to, I just came here for-
“Yes, I know right?! So, I’ve been listening to ASMR on and off for a few years. I think of it as a really immersive 2nd person form of storytelling. Listening to audios is fun, and so is writing scripts! If you’re a listener and ever want ASMR recommendations, at least for F4A/F4M, then definitely hit me up!”
You wouldn’t, perchance, happen to know where the cookies are, would you?
“Oh, and I’m taking prompts now! No commissions, because I don't deserve your money! If you have an idea you’d like me to write a script on, feel free to DM me. The prompt can be as brief or as detailed as you like, and I’ll do my best to tailor it accordingly. But I feel like I should give you a few samples of my stuff, in case you’re curious.”
So….about the cookies….
“Ah yes, here’s Sample1!
Not expecting this bit of shameless self-promotion, you try to steer the conversation towards more important topics.
So, what flavours do you have? Chocolate, coconut, almond, butterscotch- any of them….?
“Indeed I do! I’ve written quite a few scripts so far, and I’ve tried to explore different themes. This is sample2!
There never were any cookies, were there?
“Cookies? Like, internet cookies and stuff? Yeah, I’m not sure about reddit’s cookie policy. What I AM sure about though, is that I got the right hyperlink. Here’s sample3!
He seems a little confused by your expression. There better be an apology coming up….
“Oh, I’m so sorry. I forgot to mention that I have more scripts in a pinned post on my profile. It’s not fully updated, but if you ever want to take a look, well, you’re more than welcome! Okay then, see you later!”
But I just came here for the cookies…

PART 3: The Needlessly Dramatic
You’re at a deserted beach. There’s nobody around for miles, except for that suave audio artist from earlier, and that idiot who never pointed you towards the exact location of the cookies. You did eventually find them, but you wouldn’t go to that much trouble for any baked goods again. Anyway, the two of them are busy staring off into the distance, at the endless expanse of blue ocean, like they’re posing for the cover of some chill indie rock album.
You look at the ocean too, but then it clicks. There are mermaids playing water polo out there. They giggle every so often and swim close to the shore to wave and wink at the onlookers. The audio artist guy waves back. “I will admit, it’s not so bad hanging out in the world inside your head from time to time, Rain. Stuff is weird in here, but I’m not complaining. How’d you even come up with mermaid water polo?”
“I didn’t. Read a sentence in an Old Spice advert once.”
“Ah, the art of casually ripping off! Classic Rains!”
“What is wrong with you?! I just like coming to this beach to chill and do nothing for a while, you know? Helps me come up with script ideas sometimes.”
“Like what? ‘Professional water polo mermaid sees you at her game and turns yandere for you?’ “
“That was not what I was talking about, no, but thank you. I’ll note that one down.”
You hear seagulls and sea-waves. And the ever-present laughter of mermaids in the distance. Is water polo really that enjoyable?
“I feel like there’s something I should have done a long time ago.”
“Written a sequel to your vampire script?”
“….No. You know what? It’d be easier to just show you.” The guy stands up and dusts off all the sand clinging to his clothes. It doesn’t really help, but…
“What are you doing?”
“By the power vested in me by free will and pure whimsy, and the powerful and potent miracle of basic subreddit features- ya, by the power of mouse and monitor and a working hand, eyes, brain-“
“Last one’s debatable.”
“-nose, ears, and all the mortal lineaments that do make up the human constitution, I hereby- with the mermaids playing polo over yonder as my witness- give unto myself…”
The other guy raises an eyebrow. You watch the scene unfolding with sheer incredulity. Yes?
“….the user flair of writer.”
“Bro, what the fu-“
“Purely for convenience, of course. I don’t want to get mistaken for a VA. Again.”

submitted by it_rains_blue_here to ASMRScriptHaven [link] [comments]


2024.05.13 16:37 elementrick 'Amelia' installer updated

Amelia is an Arch Linux installer written in Bash. It is fully interactive and menu-driven. It supports: Ext4/Btrfs All official Arch Linux kernels Systemd-boot & Grub Most official Arch Linux Desktop Environments
A minimal custom KDE Plasma & a minimal custom Gnome Desktop A basic Arch Linux installation (No GUI) A custom installation you can create on-the-fly, using the menus (based on the non-gui basic installation ) Secure disk erasure Swap partition/Swapfile creation LUKS encryption for Root, Home,Swap Automatic single-graphics configuration and other goodies. This time around, came with some new updates:
Shellchecked.
Now, the installer checks for an active connection and exits if none found.
Added a Stage-Success verification to prevent (and abort) an errored installation Code cleanup, cosmetic changes, add a warning prompt against pacstrap errors & minor script corrections.
Cheers!
submitted by elementrick to archlinux [link] [comments]


2024.05.13 14:28 LeadingTrifle4924 My map doesn't want to compile properly can anyone please help I'm new in the community. ):

When I compile in fast, full, or final compile I get the same error:

Operator Error: Event (null): CSosOperatorSpeakers Error: Operator volume_fan_mult, unknown sound operator attribute __move_to_end Error: Operator volume_fan_mult, unknown sound operator attribute __move_to_end Operator Error: Event (null): CSosOperatorSpeakers Error: Operator volume_fan_scale, unknown sound operator attribute __move_to_end Error: Operator volume_fan_scale, unknown sound operator attribute __move_to_end
Although I can launch the map after fast compile it doesn't want to launch in full compile. At the end of the compile it tells me:
Unable to run Vrad3. Light mapper didn't return valid triangles: failing. Map build FAILED. [FAIL]
and also:
ERROR: 6 compiled, 1 failed, 1 skipped, 0m:29s

If it's necessary here's the full compile log:
Start build: 2024-05-13T14:23:58
Hammer: Attempting incremental build.
Hammer: Copying previously compiled map to temp directory.
Using breakpad crash handler Setting breakpad minidump AppID = 730 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561197979643729 [API loaded yes] SteamInternal_SetMinidumpSteamID: Setting Steam ID: 76561197979643729 Setting breakpad minidump AppID = 2347779 Creating device for graphics adapter 0 'AMD Radeon RX 6600' [vendorid 0x1002]: 31.0.24027.1012 Operator Error: Event (null): CSosOperatorSpeakers Error: Operator volume_fan_mult, unknown sound operator attribute __move_to_end Error: Operator volume_fan_mult, unknown sound operator attribute __move_to_end Operator Error: Event (null): CSosOperatorSpeakers Error: Operator volume_fan_scale, unknown sound operator attribute __move_to_end Error: Operator volume_fan_scale, unknown sound operator attribute __move_to_end Unzip modernized_plantations.vpk (86 files): Done (0.1 sec: 49.8ms read, 2.3ms write 19.5mb). - csgo_addons\academy\maps\modernized_plantations.vmap Initialized Embree v2.17.02. Settling physics objects...no objects to settle Preprocessing Lights [0....1....2....3....4....5....6....7....8....9....] Done (0.03 seconds) Assigned 1 Light Shadow Slots, 0 failed (max slot 0). Building map "maps\modernized_plantations"...
... Building 'world' Loading Map... +- csgo_addons\academy\maps\modernized_plantations\entities\unnamed_394.vmdl +- csgo_addons\academy\maps\modernized_plantations\entities\unnamed_407.vmdl +- csgo_addons\academy\maps\modernized_plantations\entities\unnamed_410.vmdl +- csgo_addons\academy\maps\modernized_plantations\entities\unnamed_413.vmdl +- csgo_addons\academy\maps\modernized_plantations\entities\unnamed_507.vmdl Done (0.06 seconds) Building ray trace environment... Wrote C:\Users\tvvla\AppData\Local\Temp\csgo_addons\academy\maps\modernized_plantations.rte Wrote C:\Users\tvvla\AppData\Local\Temp\csgo_addons\academy\maps\modernized_plantations.viscfg Done (0.03 seconds) +- csgo_addons\academy\maps\modernized_plantations\world_visibility.vvis Building map visibility
Loading kd-trees Successfully read C:\Users\tvvla\AppData\Local\Temp\csgo_addons\academy\maps\modernized_plantations.rte Successfully unserialized ray tracing environment. Convert RTE with 4976 triangles in 0.01s Loaded 8321 LOS hints from c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\game\csgo_addons\academy\maps\modernized_plantations.los! (0.0 seconds) Loaded 0 LOS hints from c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\content\csgo_addons\academy\maps\modernized_plantations.los! (0.0 seconds) VIS3: Build partitioned PVS! Voxelize (8 units) took 0.46 seconds (40,217 nodes) Outside detection took 0.27 seconds Generated clusters for 15216 regions in 9.41 seconds 55773 clusters generated Distance merged regions (1331 merged to 1234) pre-merged to 55676 clusters Merged to 1071 clusters in first pass Merged to 756 clusters in second pass Merged cluster lists in 5.13 seconds [703 clusters] Compacted to 55908 regions (703 clusters) in 0.00 seconds [target 574 clusters] Assigned 703 clusters in 0.01 seconds 1.22 MB bytes tree size Sample vis for 703 clusters Creating thread pool with 15 threads CLOSRayGenerator rays complete. CLOSRayGenerator rays complete. AxialRays rays complete. AxialRays rays complete. AxialRays rays complete. ClusterView rays complete. 1.0s::Finished 8,157 valid LOS Main thread clear batches. Traced 21,127,168 rays in 1.255 seconds [16,836,044 rays per second] 6.839 cpu s cast, 8.651 cpu s rasterize Target 576 clusters, clamped to 574, grid size 8.0 Built 703 clusters in 0.0s 703 clusters, 1 steps Merge vis clusters:0...1...2...3...4...5...6...7...8...9...10 Merged to 576 clusters in 0.0s (0.0s recompute, 122 passes) 0.0s total merge time Adaptive border clusters (0s) Initial regions 55908, collapsed to 32205 2336 unique masks (of 32,205 regions) Compute enclosed cluster lists 4916 cluster lists, 24704 elements (0.0202s) (1 zeros) Computed 575 clusters visible to sky Skipping solid voxels in sunlight visibility Raytraced sun visibility in 20.876ms (366 visible clusters) Wrote 8156 LOS hints for next time c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\game\csgo_addons\academy\maps\modernized_plantations.los! Wrote vis resource 728.84 KB bytes Visibility complete in 17.08s. Collecting Mesh Edges [] Done (0.16 seconds) Fixing T-junction Edge Cracks [] Done (0.36 seconds)
Bake Lighting Build: pc64 May 7 2024 11:40:20 Preprocessing 169 meshes and computing charts [] Done (2.42 seconds) Packing 55468 UV charts onto atlas... Pass 1 of 7 ->[] Done (0.08 seconds) - (0.215374) Pass 2 of 7 ->[] Done (0.15 seconds) + (0.107687) Pass 3 of 7 ->[] Done (0.16 seconds) + (0.161531) Pass 4 of 7 ->[] Done (0.15 seconds) - (0.188452) Pass 5 of 7 ->[] Done (0.17 seconds) + (0.174991) Pass 6 of 7 ->[] Done (0.19 seconds) + (0.181722) Pass 7 of 7 ->[] Done (0.17 seconds) - (0.185087) Mesh with material materials/dev/dev_measuregeneric01b.vmat is extremely large in lightmap (8.6%), 408x222 World Bounds -1280.000000,-922.437500,-64.000000 -> 256.000000,977.000000,256.000000 LPV Atlas Size: 36x48x28 Size Increase: 381.77% ==== Baking 1024 x 1024 lightmap ==== SetupTexels [0....1....2....3....4....5....6....7....8....9....] Done (0.04 seconds) VRAD3-GPU VRAD3 - Distributed Lighting Tool Copyright (c) Valve Corporation, All rights reserved. Build: pc64 May 7 2024 11:36:39 WD: c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\game\csgo_addons\academy\_vrad3 Command: vrad3.exe -map maps/modernized_plantations.vmap -script script-gpu.vrad3 -vulkan -gpuraytracing -allthreads -unbufferedio -noassert Enabling instance extension: VK_KHR_get_physical_device_properties2. Fossilize ERROR: Failed to parse ApplicationInfoFilter, letting recording go through. Using VK_EXT_memory_budget set texture memory budget to 7379 MB. HLSL SM6.0 level subgroup wave ops supported, subgroup size = 64 Vulkan physical device (0): supports shader clip distance: true ConVar r_low_latency has multiple help strings: parent (wins): "NVIDIA Low Latency (0 = off, 1 = on, 2 = on + boost)" child: "NVIDIA Low Latency/AMD Anti-Lag 2 (0 = off, 1 = on, 2 = NV-only, on + boost)" Vulkan Physical Device: AMD Radeon RX 6600 Initializing streaming texture manager. Vulkan extension enabled: VK_KHR_swapchain Vulkan extension enabled: VK_KHR_dedicated_allocation Vulkan extension enabled: VK_KHR_descriptor_update_template Vulkan extension enabled: VK_KHR_image_format_list Vulkan extension enabled: VK_KHR_maintenance1 Vulkan extension enabled: VK_KHR_maintenance2 Vulkan extension enabled: VK_EXT_separate_stencil_usage Vulkan extension enabled: VK_KHR_swapchain_mutable_format Vulkan extension enabled: VK_EXT_load_store_op_none Vulkan extension enabled: VK_KHR_pipeline_library Vulkan extension enabled: VK_EXT_extended_dynamic_state Vulkan extension enabled: VK_EXT_extended_dynamic_state2 Vulkan extension enabled: VK_KHR_dynamic_rendering Vulkan extension enabled: VK_KHR_depth_stencil_resolve Vulkan extension enabled: VK_KHR_create_renderpass2 Vulkan extension enabled: VK_EXT_graphics_pipeline_library Vulkan extension enabled: VK_EXT_extended_dynamic_state3 Vulkan extension enabled: VK_EXT_memory_priority Vulkan extension enabled: VK_AMD_memory_overallocation_behavior Vulkan extension enabled: VK_KHR_shader_float16_int8 Vulkan extension enabled: VK_KHR_separate_depth_stencil_layouts Vulkan extension enabled: VK_EXT_pipeline_creation_cache_control Vulkan extension enabled: VK_KHR_buffer_device_address Vulkan extension enabled: VK_KHR_shader_clock Vulkan extension enabled: VK_KHR_acceleration_structure Vulkan extension enabled: VK_KHR_ray_tracing_pipeline Vulkan extension enabled: VK_KHR_ray_query Vulkan extension enabled: VK_KHR_get_memory_requirements2 Vulkan extension enabled: VK_EXT_descriptor_indexing Vulkan extension enabled: VK_KHR_deferred_host_operations Vulkan extension enabled: VK_KHR_pipeline_library Vulkan extension enabled: VK_KHR_maintenance3 Vulkan extension enabled: VK_EXT_memory_budget Vulkan extension enabled: VK_EXT_pageable_device_local_memory Vulkan extension enabled: VK_KHR_draw_indirect_count Vulkan extension enabled: VK_EXT_subgroup_size_control VK_EXT_extended_dynamic_state_2 does not support extendedDynamicState2PatchControlPoints, disabling. Fossilize INFO: Overriding serialization path: "C:\Program Files (x86)\Steam\steamapps\shadercache\730\fozpipelinesv6\steamapprun_pipeline_cache". VK_EXT_graphics_pipeline_library and dependent extensions enabled. Vulkan Command Buffer Pool Threshold(1500) Unable to open Vulkan pipeline cache shadercache\vulkan\shaders.cache file - might not exist yet. Vulkan driver version: 2.0.299.0 Vulkan driver version Major = 2, Minor = 0, Patch = 19595264 Num Threads: 16 Loading 64 resources... Done (0.41 seconds) Creating VB/IB/BLAS for 95 meshes... Done (0.22 seconds) Creating ray trace scene world with 162 instances... returning error texture in CTextureManagerVulkan::GetTextureResource returning error texture in CTextureManagerVulkan::GetTextureResource returning error texture in CTextureManagerVulkan::GetTextureResource returning error texture in CTextureManagerVulkan::GetTextureResource returning error texture in CTextureManagerVulkan::GetTextureResource returning error texture in CTextureManagerVulkan::GetTextureResource Done (0.00 seconds)
--------------------------------------------------------- Encountered accessviolation. Wrote minidump to vrad3_2024_0513_142426_0_accessviolation.mdmp ---------------------------------------------------------
0....1....2....3....4....5....6....7....8....9....] FAILED (3.92 seconds) Error running "vrad3.exe -map maps/modernized_plantations.vmap -script script-gpu.vrad3 -vulkan -gpuraytracing -allthreads -unbufferedio -noassert" VRAD3 - Distributed Lighting Tool Copyright (c) Valve Corporation, All rights reserved. Build: pc64 May 7 2024 11:36:39 WD: c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\game\csgo_addons\academy\_vrad3 Command: vrad3.exe -map maps/modernized_plantations.vmap -script script-gpu.vrad3 -vulkan -gpuraytracing -allthreads -unbufferedio -noassert Enabling instance extension: VK_KHR_get_physical_device_properties2. Fossilize ERROR: Failed to parse ApplicationInfoFilter, letting recording go through. Using VK_EXT_memory_budget set texture memory budget to 7379 MB. HLSL SM6.0 level subgroup wave ops supported, subgroup size = 64 Vulkan physical device (0): supports shader clip distance: true ConVar r_low_latency has multiple help strings: parent (wins): "NVIDIA Low Latency (0 = off, 1 = on, 2 = on + boost)" child: "NVIDIA Low Latency/AMD Anti-Lag 2 (0 = off, 1 = on, 2 = NV-only, on + boost)" Vulkan Physical Device: AMD Radeon RX 6600 Initializing streaming texture manager. Vulkan extension enabled: VK_KHR_swapchain Vulkan extension enabled: VK_KHR_dedicated_allocation Vulkan extension enabled: VK_KHR_descriptor_update_template Vulkan extension enabled: VK_KHR_image_format_list Vulkan extension enabled: VK_KHR_maintenance1 Vulkan extension enabled: VK_KHR_maintenance2 Vulkan extension enabled: VK_EXT_separate_stencil_usage Vulkan extension enabled: VK_KHR_swapchain_mutable_format Vulkan extension enabled: VK_EXT_load_store_op_none Vulkan extension enabled: VK_KHR_pipeline_library Vulkan extension enabled: VK_EXT_extended_dynamic_state Vulkan extension enabled: VK_EXT_extended_dynamic_state2 Vulkan extension enabled: VK_KHR_dynamic_rendering Vulkan extension enabled: VK_KHR_depth_stencil_resolve Vulkan extension enabled: VK_KHR_create_renderpass2 Vulkan extension enabled: VK_EXT_graphics_pipeline_library Vulkan extension enabled: VK_EXT_extended_dynamic_state3 Vulkan extension enabled: VK_EXT_memory_priority Vulkan extension enabled: VK_AMD_memory_overallocation_behavior Vulkan extension enabled: VK_KHR_shader_float16_int8 Vulkan extension enabled: VK_KHR_separate_depth_stencil_layouts Vulkan extension enabled: VK_EXT_pipeline_creation_cache_control Vulkan extension enabled: VK_KHR_buffer_device_address Vulkan extension enabled: VK_KHR_shader_clock Vulkan extension enabled: VK_KHR_acceleration_structure Vulkan extension enabled: VK_KHR_ray_tracing_pipeline Vulkan extension enabled: VK_KHR_ray_query Vulkan extension enabled: VK_KHR_get_memory_requirements2 Vulkan extension enabled: VK_EXT_descriptor_indexing Vulkan extension enabled: VK_KHR_deferred_host_operations Vulkan extension enabled: VK_KHR_pipeline_library Vulkan extension enabled: VK_KHR_maintenance3 Vulkan extension enabled: VK_EXT_memory_budget Vulkan extension enabled: VK_EXT_pageable_device_local_memory Vulkan extension enabled: VK_KHR_draw_indirect_count Vulkan extension enabled: VK_EXT_subgroup_size_control VK_EXT_extended_dynamic_state_2 does not support extendedDynamicState2PatchControlPoints, disabling. Fossilize INFO: Overriding serialization path: "C:\Program Files (x86)\Steam\steamapps\shadercache\730\fozpipelinesv6\steamapprun_pipeline_cache". VK_EXT_graphics_pipeline_library and dependent extensions enabled. Vulkan Command Buffer Pool Threshold(1500) Unable to open Vulkan pipeline cache shadercache\vulkan\shaders.cache file - might not exist yet. Vulkan driver version: 2.0.299.0 Vulkan driver version Major = 2, Minor = 0, Patch = 19595264 Num Threads: 16 Loading 64 resources... Done (0.41 seconds) Creating VB/IB/BLAS for 95 meshes... Done (0.22 seconds) Creating ray trace scene world with 162 instances... returning error texture in CTextureManagerVulkan::GetTextureResource returning error texture in CTextureManagerVulkan::GetTextureResource returning error texture in CTextureManagerVulkan::GetTextureResource returning error texture in CTextureManagerVulkan::GetTextureResource returning error texture in CTextureManagerVulkan::GetTextureResource returning error texture in CTextureManagerVulkan::GetTextureResource Done (0.00 seconds)
--------------------------------------------------------- Encountered accessviolation. Wrote minidump to vrad3_2024_0513_142426_0_accessviolation.mdmp ---------------------------------------------------------
Unable to run Vrad3. Light mapper didn't return valid triangles: failing. Map build FAILED. [FAIL] 0/ 1 (elapsed 28.166): c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\content\csgo_addons\academy\maps\modernized_plantations.vmap Compile of 1 file(s) matching nonrecursive specification "c:/program files (x86)/steam/steamapps/common/counter-strike global offensive/content/csgo_addons/academy/maps/modernized_plantations.vmap" took 28.167 seconds
----------------------------------------------------------------- ERROR: 6 compiled, 1 failed, 1 skipped, 0m:29s -----------------------------------------------------------------End build: 2024-05-13T14:24:29, elapsed time
submitted by LeadingTrifle4924 to csmapmakers [link] [comments]


2024.05.13 11:08 subredditsummarybot Your /r/javascript recap for the week of May 06 - May 12, 2024

Monday, May 06 - Sunday, May 12, 2024

Top Posts

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51 19 comments Why Patching Globals Is Harmful
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42 72 comments A case study of Client-side Rendering (or why SSR makes no sense)
42 23 comments Why React Query
37 17 comments I built a tool to automatically convert jQuery code to pure JavaScript.
31 12 comments Javascript/Babylonjs game I made. Any opinions - positive or negative are welcome :)
21 10 comments Browser Begins Support for Popover API: A Quick Guide
21 10 comments NPM Shenanigans
20 16 comments [AskJS] [AskJS] My javascript knowledge is fading
19 18 comments How to Get a Perfect Deep Copy in JavaScript
 

Most Commented Posts

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0 52 comments [AskJS] [AskJS] How can I prevent users to dev console for securing my obfuscated code?
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3 Ancient_Appeal8487 said Ive recreated my[personal website](https://valex91.github.io/me) to look like a unix console ( when from desktop for obvious reasons )
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submitted by subredditsummarybot to javascript [link] [comments]


2024.05.13 08:32 Admirable_Turnip_823 Combat Blade made with Blender, RizomUV and substance painter.

Combat Blade made with Blender, RizomUV and substance painter. submitted by Admirable_Turnip_823 to 3Dmodeling [link] [comments]


2024.05.13 02:59 tonemaz5 TributeRP whitelist community Quality roleplay LSPD/EMS open interviews! 70+ a Night! Looking for more EU players EVERYONE is welcome! Gangs Actively Recruiting but also Offering free Gang Packages! Money+Car for new players, open a ticket! Come join for a forever home :)

TributeRP whitelist community Quality roleplay LSPD/EMS open interviews! 70+ a Night! Looking for more EU players EVERYONE is welcome! Gangs Actively Recruiting but also Offering free Gang Packages! Money+Car for new players, open a ticket! Come join for a forever home :)
https://discord.gg/tributerp
Hi! We at TributeRP would like to offer you the chance to come try out our server! TributeRP is a serious server, but we also don’t take ourselves too seriously, and we focus heavily on quality RolePlay, with plenty of silliness and goofiness abound! We have a lot of different types of Player-Owned jobs hiring, and Custom Developed Scripts for the many of the activities found in our city. It’s a well curated and toxicity free community full of respectful and close-nit players and it has a lot of potential to grow! Come join us!
Gang Package: Fly in with a group of 5+ people and provide good roleplay, and the server will provide you with a gang package, all for free, as a reward for bringing quality roleplay to our server.. The package will come with: An MLO/Safehouse, gang car for all founding members, Gang drug OR gun, 5 pieces of gang clothes, Turf on Map, Sprays + other Criminal Activities.
https://discord.gg/tributerp connect.tributerp.com
Recent Updates:
● More Realistic Player Faces: replaced vanilla face textures plus +46 new face shapes and textures!
● Sewer System
● Working Trains
● New Clothing Stores
● Clicklovers
● NoPixel Server-side Visual Assets
TributeRP Activities Overview:
● Trucking and Air Deliveries
● Car Boosting D to S+
● Vin Scratching
● City Lore with plenty of depth, interconnected with current activities.
● Immersive Gang experience w/ many activities, like Custom Weapons Transports, 10+ Heists, Etc
● Custom Drug Production and Distribution Activities
● Dynamic and Static Black Markets
● Illegal Item and Weapons Crafting
● Organ harvesting/selling Civilian
Opportunities:
● DOJ - Lawyers and District attorneys.
● Housing/Real Estate
● Player Owned Businesses Hiring: Limey’s, Cat Cafe, Korean Noodle Shop, Burgershot, cookies, white widow, towing
● Local Jobs Hiring: Trucker, Fisherman, Garbageman, Recycling, etc, 25+ civilian jobs
● Custom Businesses available
● Unique EMS Features
● PD Evidence Sweeping, Blood samples, Bullet casings etc Unique Assets:
● Custom Cars (Non-Branded)
● Custom Clothes(Non-Branded)
● Custom Weapons
● Weed Script with 1000+ Custom strains available for production + selling reputation
● Casino + Prize Wheel spin + Hotel
● Race club/street racing scene
● LSPD Abilities: Taser, Handcuffs, Pistol, SMG, AR, 10+ Cop Cars, Exosuit, Tire Grappler, GSR, MDT, etc, all with appropriate SOPs.
● An Active DOJ!
● Scheduled server events!
Pretty much anything you can think of, we most likely have it, or we can try our best to make it! We are always open to suggestions to make this place a better environment for everyone 🙂
https://discord.gg/tributerp
https://youtu.be/i7fPjBCIFsw?si=X-qKeqC-ud39okOX
submitted by tonemaz5 to FiveMServers [link] [comments]


2024.05.12 20:35 Table-Games-Dealer Guide I sent to a friend

On smoke breaks I talk with a friend about my dreams of escaping the casino and talk about my rust adventures. He asked me to tell him where to start programming and what project to do. I am going to video call with him to go to get to hello world but wrote this guide so he could follow and repeat.

Terminal:

Most code in the world does not have a graphical user interface (gui). Such artwork is expensive to make and costly to run. Instead we work with the bare minimum in the terminal.
The terminal is a text interface where you can have powerful control of your computer. There are things that dont have any buttons, but everything has logic in terminal.
I am on Mac and use Zsh as my native terminal, I think you have Command Prompt but it will depend on you version of windows. I highly recommend you study your shell sooner than later. It can make life way easier.
I know some windows but can not give you too much advice. No matter what coding language you want to use you are likely going to want to use bash to automate stuff. I used bash to automate the login of my 6 Old School RuneScape accounts. Took me several minutes every play session, turned into one click with some light coding.

Interactive Development Environment:

Choose an IDE and look at all the options. check all the settings. I use VSCode. Look for extensions, configure them all. They can be incredibly powerful for your understanding of what your code is doing and what the borrow checker wants from you.
Don't stick with VSCode, different IDEs provide vastly different experiences per language. Always shop around.

Cargo:

Cargo is rusts package manager. It can get code from the internet, compile and ship your code, do versioning and most of the tedious stuff of coding.
Learn cargo well this is how you take your code and do things with it.
Do beware that cargo allows you to download arbitrary code from the internet. Don't go downloading sketchy shit and getting pwnd. But for big projects absolutely go ahead this community is awesome.
There is no need to enable git versioning with cargo, but it would be cool should you lose your computer your code would still be in the cloud and retrievable.

Rust's Borrow Checker:

The borrow checker is apart of the rust compiler, the thing that turns your text into computer code. It is going to be the bane of your existence should you stay with rust.
The borrow checker prints to terminal a highly detailed and specific commentary on your code explaining what it will not accept as valid rust code.
Read everything it says, often the borrow checker will explicitly tell you what to do to solve the problem. This will be most of your workflow, making the borrow checker happy. Once the rules of the borrow checker are followed, your program will run flawlessly. It may not make sense logically, But in a memory sense, the point of rust, safe.
If you use the borrow checker in the IDE you may get some hyperlinks that let you jump through your code to debug way faster than scrolling.
Do be warned though that there are bugs in rust, but none that beginners like us have to worry about.

Shop around for languages:

Rust is making me learn computer science and bring me really close to flipping bits and I think that is really cool.
Python is quick and easy to use. You can get competent in a month.
Python is 100x slower than rust but waaaaay more fun to use.
Rust is faster, but takes 10x longer to write at this point. But when I have completed something it is safe, fast, and as exact as I could want something.
If I wanted a job right away I would learn JavaScript, JS runs 90% of the internet and the majority of the jobs. But it's 29 years old, slow and unsafe. Its ecosystem is huge. Memes are bad. No dommy borrow checker.
C++ is the parent language to Rust. Haskell is also a big influencing factor. I would learn some about these languages and why rust 'fixes' them.

Bacon:

One tool I find so helpful in rust is called Bacon. It will automaticly rerun your program whenever you change the code. So instead of having to manually ask the computer to run it can always be running on the side, along with great displays of the borrow checker and clippy text recommendations.
Must have use it every time I VSCode open.

Clippy:

\\ this is a linter whose implications I have yet to understand see comments below!
Clippy is the formatter cargo uses to proofread and restyle your code. Very convenient when you get all sweaty and shit out some code from your stream of conscious then you can type one command and make it look intentional again.

Configure VSCode to support rust by downloading these extensions:

Setup Hotkeys:

Setup a hotkey in vscode to run rust in its cargo run format with code runner.
This is rather complicated and cost me way to much time, but go to extentsions, Code-Runner. Click Code-Runner: Executor Map Edit Settings.json.
look for the rust entry in the field
{ "code-runner.executorMap": { ~ "rust": sadness_and_lies, ~ }, "code-runner.clearPreviousOutput": true, "editor.rulers": [120], } Should be: "rust": "cargo run # $fileName", 
Then go to hotkeys in the VSCode settings and search code-runner.
Edit the entry:
Run Code
code-runner.run
To your specifed hotkey. This will make VSCode use cargo to run your code. This hotkey should also run other languages should you do so.
Bacon must be added to your path. This may be difficult on windows I dont know but I challenge you to EITHER:
Make a profile in your terminal that has Bacon in the path (I failed to do this but got Zsh to run a Bash script that brings bacon to path on startup),
or make a macro/hotkey in vscode to bring them to path (this is what I did in VSCode only becasue I dont understand Zsh profiles enough... hours wasted)
oh by the way Bacon can be installed with 'cargo install bacon' and is found in root/.cargo/bin
My solution to VSCode was to add
[ { "key": "cmd+b", "command": "workbench.action.terminal.sendSequence", "args": { "text": "bacon\u000D" } }, { "key": "alt+b", "command": "workbench.action.terminal.sendSequence", "args": { "text": "export PATH=$PATH:/Users/work/.cargo/bin\u000D" } }, ] 
to the keybindings.json
this lets me opt+b to bring cargo tools to Zsh path,
then cmd+b to start bacon.
Note that this will bring any cargo shell tools to path. One nice one I like is Exa, a file viewer like Dir but better
I know this was a wall of text but once you can do this 👍

Well that's it. Thanks for reading. Thanks for sharing everything I know is from the internet.
submitted by Table-Games-Dealer to rust [link] [comments]


2024.05.12 16:17 AuGanymede Troubleshooting traffic routing with Dante Proxy in Docker containers

Hello,
I am seeking assistance in this matter, as I have exhausted my options and lack the necessary knowledge to resolve the issue I am facing.

Disclaimer

I am primarily a graphic designer, with my technical knowledge limited to front-end development (HTML, SCSS, JS) and basic router configuration. So I might be unfamiliar with some basic concepts that are evident to others, for which I apologize in advance.

Objective

TL;DR My goal is to operate two VPNs – currently just one – simultaneously in separate containers, directing traffic to different browsers through a SOCKS5 proxy, while the rest of the system's traffic remains direct.
Due to various needs, I operate my personal MacBook M1 both at work and remotely, often needing to access corporate network resources. I prefer not to install Palo Alto GlobalProtect (VPN) software on my personal device. Additionally, I use a private VPN (Mullvad) on networks outside my home to maintain my privacy. I also aim to avoid directing all my device's traffic through VPNs to ensure smooth streaming (via Safari) and gaming (on Steam).
Having heard about Docker from my colleagues, I decided to utilize it to create separate containers: one for the corporate VPN and another for private internet use, each configured with OpenConnect/OpenVPN and proxy servers. This setup would enable me to connect designated browsers or apps through a SOCKS5 proxy on my macOS, thus accessing specific resources like the corporate network without compromising other activities.
For the private VPN, I intended to use Gluetun, but have yet to proceed as I've encountered difficulties with the PaloAlto implementation.

Action taken

I succeeded in setting up a container using OpenConnect that effectively connects to the VPN server. Additionally, I incorporated a Dante proxy server to facilitate traffic routing from the container to the system.
I turned to the insights of more experienced individuals and found a project by ducmthai.
However, this approach ultimately led to the same issue I was initially facing.

Problem

TL;DR VPN operates inside the container but does not allow external traffic.
Within the container, I can access services on the corporate network. However, attempts to transmit external traffic fail; ports are visible yet unresponsive, as confirmed by unsuccessful attempts with 'curl' and Firefox through SOCKS5 (the proxy server disconnects or exceeds connection time limits).
The tests were performed on two devices: a MacBook M1 and a brand-new MacBook M3, both running macOS Sonoma 14.4.1 with firewalls turned off and Docker version 4.29.0 installed. Only Firefox, Brew, and Docker have been set up on the M3. Both machines yielded identical results from the tests.

Ports

In a container

bash root@cb0c4ae24961:/# netstat -tulnp grep 8888 tcp 0 0 0.0.0.0:**8888** 0.0.0.0:* LISTEN 69/danted

In the system

ganymede@macbook ~ % nc -v 127.0.0.1 8888 Connection to 127.0.0.1 port 8888 [tcp/ndl-aas] succeeded

Connection

In a container

bash ganymede@macbook vpn-proxy % docker exec -it vpn_proxy /bin/bash ff153b881395:/# ping google.com PING google.com (142.250.203.142): 56 data bytes 64 bytes from 142.250.203.142: seq=0 ttl=115 time=106.399 ms 64 bytes from 142.250.203.142: seq=1 ttl=115 time=125.724 ms 64 bytes from 142.250.203.142: seq=2 ttl=115 time=110.234 ms ^C --- google.com ping statistics --- 3 packets transmitted, 3 packets received, 0% packet loss round-trip min/avg/max = 106.399/114.119/125.724 ms
bash ff153b881395:/# ping service.company.com PING service.company.com (XXX.18.0.XXX): 56 data bytes 64 bytes from XXX.18.0.XXX: seq=0 ttl=61 time=53.767 ms 64 bytes from XXX.18.0.XXX: seq=1 ttl=61 time=49.910 ms 64 bytes from XXX.18.0.XXX: seq=2 ttl=61 time=63.906 ms 64 bytes from XXX.18.0.XXX: seq=3 ttl=61 time=84.899 ms ^C --- service.company.com ping statistics --- 4 packets transmitted, 4 packets received, 0% packet loss round-trip min/avg/max = 49.910/63.120/84.899 ms ff153b881395:/ ↑ Curl also worked.

In the system

```bash ganymede@macbook ~ % curl -v -x socks5h://127.0.0.1:8888 http://www.google.com * Trying 127.0.0.1:8888... * Connected to 127.0.0.1 (127.0.0.1) port 8888 * Recv failure: Connection reset by peer * SOCKS4: Failed receiving initial SOCKS5 response: Failure when receiving data from the peer * Closing connection curl: (97) Recv failure: Connection reset by peer
ganymede@macbook ~ % curl -v -x socks5://127.0.0.1:8888 http://www.google.com * Trying 127.0.0.1:8888... * Connected to 127.0.0.1 (127.0.0.1) port 8888 * Recv failure: Connection reset by peer * SOCKS4: Failed receiving initial SOCKS5 response: Failure when receiving data from the peer * Closing connection curl: (97) Recv failure: Connection reset by peer ```

Firefox

  • Host SOCKS: 127.0.0.1, Port: 8888
  • SOCKS v5
  • Proxy DNS checked

Logs

Docker

bash 2024-05-12 01:27:16 POST https://vpn.company.com/ssl-vpn/prelogin.esp?tmp=tmp&clientVer=4100&clientos=Linux 2024-05-12 01:27:16 Connected to XXX.XXX.XX.XXX:443 2024-05-12 01:27:16 Client certificate has expired at: Sat, 13 Apr 2024 13:06:44 GMT 2024-05-12 01:27:16 Using client certificate 'Name Surname' 2024-05-12 01:27:16 SSL negotiation with vpn.company.com 2024-05-12 01:27:16 Connected to HTTPS on vpn.company.com 2024-05-12 01:27:16 Enter login credentials 2024-05-12 01:27:16 POST https://vpn.company.com/ssl-vpn/login.esp 2024-05-12 01:27:17 GlobalProtect login returned authentication-source=EXTERNAL_CI_ldap-auth_profile 2024-05-12 01:27:17 POST https://vpn.company.com/ssl-vpn/getconfig.esp 2024-05-12 01:27:17 Session will expire after 43200 minutes. 2024-05-12 01:27:17 Tunnel timeout (rekey interval) is 180 minutes. 2024-05-12 01:27:17 Idle timeout is 180 minutes. 2024-05-12 01:27:17 Potential IPv6-related GlobalProtect config tag : no 2024-05-12 01:27:17 This build does not support GlobalProtect IPv6 due to a lack of 2024-05-12 01:27:17 of information on how it is configured. Please report this 2024-05-12 01:27:17 to . 2024-05-12 01:27:17 No MTU received. Calculated 65454 for ESP tunnel 2024-05-12 01:27:17 POST https://vpn.company.com/ssl-vpn/hipreportcheck.esp 2024-05-12 01:27:17 Connected as 10.XX.XXX.XXX, using SSL, with ESP in progress 2024-05-12 01:27:17 ESP session established with server 2024-05-12 01:27:17 ESP tunnel connected; exiting HTTPS mainloop. 2024-05-12 01:27:27 May 11 23:27:27 (1715470047.136295) danted[69]: info: Dante/server[1/1] v1.4.2 running

Current configuration

Dockerfile

```Dockerfile

Use a specific version of the Ubuntu base image to avoid mismatches

FROM ubuntu:20.04

Set a non-interactive front-end for easier Docker building

ENV DEBIAN_FRONTEND=noninteractive

Install network utilities including ping

RUN apt-get update && apt-get install -y \ iputils-ping \ traceroute \ curl

Update and install necessary packages

RUN apt-get update && \ apt-get -y upgrade && \ apt-get install -y openconnect iproute2 dante-server --fix-missing

List all files installed by the dante-server

RUN dpkg -L dante-server

Verify if dante-server installed successfully

RUN which dante-server echo "Dante-server binary location not found"

Attempt to locate the sockd binary

RUN which sockd find / -name sockd -type f echo "sockd binary not found"

Clean up to reduce image size

RUN apt-get clean && \ rm -rf /valib/apt/lists/*

Copy the configurations and scripts

COPY certificate.pem /etc/openconnect/ COPY private-key.pem /etc/openconnect/ COPY sockd.conf /etc/ COPY entrypoint.sh /entrypoint.sh

Ensure the entrypoint script is executable

RUN chmod +x /entrypoint.sh
EXPOSE 8888

Execute the entrypoint script on container start

ENTRYPOINT ["/entrypoint.sh"] CMD ["sleep", "infinity"] ```

entrypoint.sh (VPN)

```bash

!/bin/bash

Start the OpenConnect VPN connection (in background)

echo '********************' openconnect \ --protocol=gp \ --verbose \ --user=name.surname@company.com \ --passwd-on-stdin \ --certificate=/etc/openconnect/certificate.pem \ --sslkey=/etc/openconnect/private-key.pem \ https://vpn.company.com/gateway &

Delay to ensure connection stability

sleep 10

Start the Dante SOCKS server using the correct binary name

/ussbin/danted -f /etc/sockd.conf

Keep the script running

wait $! ```

sockd.conf (Dante)

```bash logoutput: stderr

debug: 1

internal: 0.0.0.0 port = 8888 external: eth0
clientmethod: none socksmethod: none user.privileged: root user.unprivileged: nobody
client pass { from: 0.0.0.0/0 to: 0.0.0.0/0 log: connect disconnect }
socks pass { from: 0.0.0.0/0 to: 0.0.0.0/0 log: connect disconnect command: bind connect udpassociate } ```

Docker run

bash docker run -it --rm --privileged --cap-add=NET_ADMIN --name=myvpn -p 8888:8888 openconnect-socks
submitted by AuGanymede to docker [link] [comments]


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