Fancy character v2.4 ota

Minecraft decoration heads!

2013.07.01 17:34 Minecraft decoration heads!

A place to share usernames for people with convenient heads for decoration.
[link]


2024.06.09 12:43 Particular_Cat_8154 Need Help Organizing Load Order i give up

Modlist:

This file was automatically generated by Mod Organizer.

+XEdit Output
-Tool Outputs_separator
+B42 Loot
+Armed to the Teeth - Redux
+Clothes HD - Brotherhood 2K
+Clothes HD - Kids 2K
+Clothes HD - Unique 2K
+Clothes HD - Great Khans 2K
+Clothes HD - Powder Gangers 2K
+Clothes HD - Gamblers 2K
+Clothes HD - Kings 2K
+Clothes HD - Prewar 2K
+Clothes HD - Wasteland 2K
+Clothes HD - Workers 2K
+HIPControl
+Some UI Sounds (SUS)
+Better Hacking
+B42 Descriptions
+B42 Interact
+B42 Notify
+Micro Clutter
+NMCs Textures NV SMALL Pack SINGLE FILE FOR NMM
+FasterDialogZoom
+Pip-Boy 2500A v2 (Armband)
+1_FNV Clean Animations - Anniversary Edition
+New Vegas Redesigned 2 Revised
+Classic Fallout Weapons Remastered
+FNV Clean Animations - Grenades Pack
+Realistic Headshots V
+MAPMO - Main and Pause Menus Overhaul
+FOV Slider
+Color Inventory Ycons
+ySI - Sorting Icons
+yUI
+Animated Player Interactions (No Plugin)
+Vanilla_UI_Extension
+AnhNVSE
+Hit B42 Inject - Random 1
+Hit - B42 Inject - Meat Anims
+Hit - B42 Inject Anim Pack - Season 1
+B42 Inject
+Hit - B42 Inject - Sunset Sarsaparilla Animations
+Hit - B42 Inject - Water Anims
+Hit - B42 Interact Animation Pack
+Hit - B42 Inject Anim Pack - Season 1 - JSawyer Ultimate Patch
+M.U.X. Series - Interface Overhaul
+Enhanced Camera 1.4c
+Better Character Creation
+Extra Mods (NOT VNV)_separator
+Extended Finish_separator
+Climate Control - 3D Rain
+Climate Control - Rain
+3D Rain
+Interior Rain
+Cloud Upgrade
+High Resolution Bloom
+Desert Natural Weathers NV
+Atmospheric Lighting Tweaks - EVEM Patch
+Atmospheric Lighting Tweaks - FNV - YUP
+A Little More Lamplight
+More Consistent Vanilla Rock Textures
+Wasted Rocks Normals
+Landscape Texture Improvements
+Contrasted LOD Noise 1k
+High Resolution Water Fog
+NVCS Vanilla Weights
+B42 Optics NV Patches
+B42 Optics
+B42 Inertia V1.2
+Smooth True Ironsights
+Iron Sights Aligned
+FNV Clean Animations - Anniversary Edition
+Anniversary Anim Pack
+Viewmodel Shading Fix - NVSE
+Muzzle Flash Light Fix
+FaceGen Tint Fixes for NV
+Visuals_separator
+Better Brotherhood
+The Living Desert Main File
+Essential DLC Enhancements Merged - JSUE Patch
+Essential DLC Enhancements
+FPGE - EVEM Patch
+Functional Post Game Ending
+Misc Content Restoration - UW (VNV) Patch
+Misc Content Restoration - YUP Patch
+Misc Content Restoration - NV
+Uncut Wasteland (VNV) - EVEM Patch
+Uncut Wasteland (VNV) - Vigor Patch
+Uncut Wasteland
+Content_separator
+Harder Barter Faster Stronger
+Trap Tweaks NV
+EVEM - Vigor Patch
+EVEM - YUP Patch
+Vanilla Enhancements Merged
+Vigor - SMIM Patch
+Simple Vigor Config
+Vigor - VNV Edit
+Overhauls_separator
+Bad Touch NVSE - Minimalist Preset
+Bad Touch NVSE
+Save Manager
+Faster Sleep Wait
+lStewieAl - Cookable Grenades
+Better Caravan
+Leveled DLC Delay
+Follower Tweaks
+Immersive Recoil 2.4.1
+Enhanced Movement - VNV Configuration
+Enhanced Movement
+Clean Just Assorted Mods (JAM)
+JLM Grab Tweak
+JAM - VNV Configuration
+JAM - Just Assorted Mods
+Gameplay_separator
+No Exit to Main Menu
+Consistent Weapon Mod Descriptions
+Sleep Wait Hardcore Needs
+JIP Improved Recipe Menu ESPless
+lStewieAl - Menu Search
+Faster Start Menu
+High Resolution Screens
+High Res Local Maps
+Clean Companion Wheel 256x256 Edition
+Clean Vanilla Hud
+Vanilla UI Plus Dialog Background Addon
+Vanilla UI Plus (New Vegas)
+MCM BugFix 2
+The Mod Configuration Menu
+User Interface_separator
+OneTweak
+Fog-based Object Culling
+Slideshow FOV Fix - ESPLess
+Swiming Creatures Fix
+Strip Lights Region Fix
+ExRB - Extended Roombounds
+Depth of Field Fix - NVSE
+External Emittance Fix - NVSE
+Fallout Alpha Rendering Tweaks
+Aqua Performa - Strip Performance Fix
+MoonlightNVSE
+ActorCause Save Bloat Fix
+Elijah Missing Distortion Fix
+Assorted Voice Popping Fixes
+Climate Control NVSE
+Pip-Boy Shading Fix NVSE
+Improved Lighting Shaders
+Doc Mitchell's Window Sunlight Fix
+Items Transformed - Enhanced Meshes (ITEM)
+Meshes and Collision Totally Enhanced Nifs (MAC-10)
+PipBoyOn Node Fixes SMIM
+skinned mesh improvement mod
+New Vegas Mesh Improvement Mod
+3rd Person Animation Fixpack
+IS Control Enabler and Ironsights adjuster
+Viewmodel Shake Fix - NVSE
+VATS Lag Fix
+Combat Lag Fix (NVSE)
+Stewie Tweaks - VNV INI
+Stewie Tweaks Essentials INI
+IStewieAI's Engine Optimizations
+Stewie Tweaks
+Navmesh Overhaul
+Unofficial Patch NVSE Plus
+YUP - Base Game and All DLC
+Bug Fixes_separator
+KEYWORDS (Main, v1.01)
+Basic Console Autocomplete
+Console Paste Support
+Improved Console (NVSE)
+Yvile's Crash Logger
+MLF (Main, v3.1)
+UIO - User Interface Organizer
+kNVSE (Main, v20.0)
+NVTF - Texture Modding Preset
+NVTF - New Vegas Tick Fix
+ShowOff INI (Optional, v--)
+ShowOff xNVSE (Main, v.180)
+JohnnyGuitar NVSE - All Tweaks Preset
+JohnnyGuitar NVSE
+JIP LN Settings INI
+JIP LN NVSE Plugin
+Utilities_separator
+Fixed ESMs
LoadOrder:

This file was automatically generated by Mod Organizer.

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
NavmeshOverhaul.esm
fixy crap ue.esp
Leveled DLC Delay.esm
Bad Touch.esm
Vanilla Enhancements.esm
Uncut Wasteland.esm
Functional Post Game Ending.esm
Functional Post Game Ending - YUP Patch.esm
Functional Post Game Ending - Uncut Wasteland Patch (VNV).esp
TLD_Travelers.esm
Better Brotherhood.esm
Landscape Texture Improvements.esm
Better Character Creation.esm
Main And Pause Menus Overhaul.esm
New Vegas Redesigned II.esm
Landscape Texture Improvements - YUP Patch.esm
Unofficial Patch NVSE Plus.esp
YUP - NPC Fixes (Base Game + All DLC).esp
NVMIM.esp
ExRB.esp
The Mod Configuration Menu.esp
Vanilla UI Plus.esp
M.U.X. Series - Interface Overhaul.esp
FOVSlider.esp
JustAssortedMods.esp
Enhanced Movement.esp
ImmersiveRecoil.esp
Follower Tweaks.esp
Vigor.esp
Simple Vigor Config.esp
Vigor - SMIM Patch.esp
EVEM - YUP Patch.esp
EVEM - Vigor Patch.esp
NVR2 - YUP Patch.esp
NVR2 - Vigor Patch.esp
NVR2 - UW NPCs Patch.esp
Trap Tweaks.esp
Uncut Wasteland - YUP Patch.esp
Uncut Wasteland (VNV) - Vigor Patch.esp
Uncut Wasteland (VNV) - EVEM Patch.esp
Misc Content Restoration.esp
Misc Content Restoration - YUP Patch.esp
Misc Content Restoration - UW (VNV) Patch.esp
FPGE - EVEM Patch.esp
DLC Enhancements.esp
Essential DLC Enhancements Merged - JSUE Patch.esp
Better Brotherhood - YUP Patch.esp
Better Brotherhood - FPGE Patch.esp
FNV FaceGen Fix.esp
rockbiter_AnimationSounds.esp
B42Inertia.esp
Classic Fallout Weapons Remastered v1.2.esp
ArmedToTheTeethNV-Redux.esp
Better Hacking.esp
realistic headshots.esp
Little More Lamplight.esp
Strip Lights Region Fix.esp
Atmospheric Lighting Tweaks.esp
Atmospheric Lighting Tweaks - EVEM Patch.esp
DNWeathers.esp
Interior Rain.esp
CC - Rain.esp
CC - 3D Rain.esp
FasterDialogZoom.esp
B42Descriptions.esp
submitted by Particular_Cat_8154 to falloutnewvegas [link] [comments]


2024.06.09 12:15 Sendhimoffdiabolical 30 [M4F] UK/Anywhere - Lazy Sunday Chats

I'm just chilling out at home today. I was thinking of popping to the pub for a few pints but don't fancy an afternoon session turning a marathon on the booze.
So here I am on reddit, looking for a sound lass to have a chinwag with. We can talk about the important things in life, like did OJ Simpson really do it? Or less important things like the economy or how you're gonna keep a roof over your head.
Just fancy a chat, a laugh and a bit of a flirt. Won't be trying to put a ring on your finger and will try my best to keep my party sausage to myself.
Not sure if I've hit enough characters for this post to stay up..... so I'm gonna make something to drink and have a cigarette and hopefully my inbox is buzzing with messages when I come back to check.
submitted by Sendhimoffdiabolical to r4r [link] [comments]


2024.06.09 11:59 Bouldertaste crashes on running fabric (class 634 failed)

error log
```
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!
Time: 2024-06-09 18:54:41
Description: Initializing game
java.lang.BootstrapMethodError: java.lang.RuntimeException: Mixin transformation of net.minecraft.class_634 failed
at io.wispforest.owo.config.ConfigSynchronizer.(ConfigSynchronizer.java:212) at io.wispforest.owo.config.ConfigWrapper.(ConfigWrapper.java:96) at io.wispforest.owo.config.ConfigWrapper.(ConfigWrapper.java:60) at net.trique.mythicupgrades.config.MUConfig.(MUConfig.java:45) at net.trique.mythicupgrades.config.MUConfig.createAndLoad(MUConfig.java:53) at net.trique.mythicupgrades.MythicUpgrades.(MythicUpgrades.java:19) at java.base/java.lang.Class.forName0(Native Method) at java.base/java.lang.Class.forName(Class.java:467) at net.fabricmc.loader.impl.util.DefaultLanguageAdapter.create(DefaultLanguageAdapter.java:50) at net.fabricmc.loader.impl.entrypoint.EntrypointStorage$NewEntry.getOrCreate(EntrypointStorage.java:117) at net.fabricmc.loader.impl.entrypoint.EntrypointContainerImpl.getEntrypoint(EntrypointContainerImpl.java:53) at com.supermartijn642.core.registry.RegistryEntryAcceptor$Handler.gatherAnnotatedFields(RegistryEntryAcceptor.java:73) at com.supermartijn642.core.CoreLib.beforeInitialize(CoreLib.java:75) at net.minecraft.class\_310.handler$fpf000$supermartijn642corelib$beforeInit(class\_310.java:34615) at net.minecraft.class\_310.(class\_310.java:466) at net.minecraft.client.main.Main.main(Main.java:214) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
Caused by: java.lang.RuntimeException: Mixin transformation of net.minecraft.class_634 failed
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) ... 19 more 
Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:234) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes(MixinTransformer.java:202) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:422) ... 23 more 
Caused by: org.spongepowered.asm.mixin.throwables.MixinApplyError: Mixin [command-block-ide.mixins.json:client.ClientPlayNetworkHandlerMixin from mod command-block-ide] from phase [DEFAULT] in config [command-block-ide.mixins.json] FAILED during APPLY
at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinError(MixinProcessor.java:638) at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinApplyError(MixinProcessor.java:589) at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:379) ... 26 more 
Caused by: org.spongepowered.asm.mixin.transformer.throwables.InvalidMixinException: u/Shadow field field_3690 was not located in the target class net.minecraft.class_634. Using refmap command-block-ide-refmap.json
at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attachFields(MixinPreProcessorStandard.java:624) at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attach(MixinPreProcessorStandard.java:302) at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.createContextFor(MixinPreProcessorStandard.java:277) at org.spongepowered.asm.mixin.transformer.MixinInfo.createContextFor(MixinInfo.java:1289) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:294) at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:422) at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:403) at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363) ... 26 more 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Stacktrace:
at io.wispforest.owo.config.ConfigSynchronizer.(ConfigSynchronizer.java:212) at io.wispforest.owo.config.ConfigWrapper.(ConfigWrapper.java:96) at io.wispforest.owo.config.ConfigWrapper.(ConfigWrapper.java:60) at net.trique.mythicupgrades.config.MUConfig.(MUConfig.java:45) at net.trique.mythicupgrades.config.MUConfig.createAndLoad(MUConfig.java:53) at net.trique.mythicupgrades.MythicUpgrades.(MythicUpgrades.java:19) at java.base/java.lang.Class.forName0(Native Method) at java.base/java.lang.Class.forName(Class.java:467) at net.fabricmc.loader.impl.util.DefaultLanguageAdapter.create(DefaultLanguageAdapter.java:50) at net.fabricmc.loader.impl.entrypoint.EntrypointStorage$NewEntry.getOrCreate(EntrypointStorage.java:117) at net.fabricmc.loader.impl.entrypoint.EntrypointContainerImpl.getEntrypoint(EntrypointContainerImpl.java:53) at com.supermartijn642.core.registry.RegistryEntryAcceptor$Handler.gatherAnnotatedFields(RegistryEntryAcceptor.java:73) at com.supermartijn642.core.CoreLib.beforeInitialize(CoreLib.java:75) at net.minecraft.class\_310.handler$fpf000$supermartijn642corelib$beforeInit(class\_310.java:34615) at net.minecraft.class\_310.(class\_310.java:466) 
-- Initialization --
Details:
Modules: ADVAPI32.dll:고급 Windows 32 기반 API:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:User Experience Controls Library:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPT32.dll:Crypto API32:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS 클라이언트 API DLL:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.22621.3085 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP 도우미 API:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Windows NT 기반 API 클라이언트 DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Windows NT 기반 API 클라이언트 DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation MpOav.dll:IOfficeAntiVirus Module:4.18.24050.7 (b60bcb9c79f050335eb91db16f7d3e97336ad10e-dirty):Microsoft Corporation NSI.dll:NSI User-mode interface DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation NTASN1.dll:Microsoft ASN.1 API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation OLEAUT32.dll:OLEAUT32.DLL:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation Ole32.dll:Windows용 Microsoft OLE:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation POWRPROF.dll:전원 프로필 도우미 DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation PSAPI.DLL:Process Status Helper:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation Pdh.dll:Windows 성능 데이터 도우미 DLL:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation RPCRT4.dll:원격 프로시저 호출 런타임:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation SHCORE.dll:SHCORE:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation SHELL32.dll:Windows 셸 공용 Dll:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation UMPDC.dll:User Mode Power Dependency Coordinator:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation USER32.dll:다중 사용자 Windows 사용자 API 클라이언트 DLL:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation USERENV.dll:Userenv:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation VERSION.dll:Version Checking and File Installation Libraries:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WINHTTP.dll:Windows HTTP Services:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation WINMM.dll:MCI API DLL:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation WS2\_32.dll:Windows 소켓 2.0 32비트 DLL:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation amsi.dll:Anti-Malware Scan Interface:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation apphelp.dll:응용 프로그램 호환성 클라이언트 라이브러리:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation awt.dll:OpenJDK Platform binary:17.0.8.0:Microsoft bcrypt.dll:Windows 암호화 기본 라이브러리:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation combase.dll:Windows용 Microsoft COM:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation dbgcore.DLL:Windows Core Debugging Helpers:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc.DLL:DHCP 클라이언트 서비스:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc6.DLL:DHCPv6 클라이언트:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation fwpuclnt.dll:FWP/IPsec 사용자 모드 API:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation gdi32full.dll:GDI Client DLL:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation java.dll:OpenJDK Platform binary:17.0.8.0:Microsoft javaw.exe:OpenJDK Platform binary:17.0.8.0:Microsoft jemalloc.dll jemalloc.dll jimage.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jli.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jna1990056950408475047.dll:JNA native library:6.1.6:Java(TM) Native Access (JNA) jsvml.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jvm.dll:OpenJDK 64-Bit server VM:17.0.8.0:Microsoft kernel.appcore.dll:AppModel API Host:10.0.22621.2715 (WinBuild.160101.0800):Microsoft Corporation lwjgl.dll lwjgl.dll lwjgl\_stb.dll lwjgl\_stb.dll management.dll:OpenJDK Platform binary:17.0.8.0:Microsoft management\_ext.dll:OpenJDK Platform binary:17.0.8.0:Microsoft msvcp140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation msvcp\_win.dll:Microsoft® C Runtime Library:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation msvcrt.dll:Windows NT CRT DLL:7.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation mswsock.dll:Microsoft Windows 소켓 2.0 서비스 공급자:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation napinsp.dll:전자 메일 명명 심(Shim) 공급자:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation ncrypt.dll:Windows NCrypt 라우터:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation net.dll:OpenJDK Platform binary:17.0.8.0:Microsoft nio.dll:OpenJDK Platform binary:17.0.8.0:Microsoft nlansp\_c.dll:NLA Namespace Service Provider DLL:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation ntdll.dll:NT 계층 DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation perfos.dll:Windows 시스템 성능 개체 DLL:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation pfclient.dll:SysMain Client:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation pnrpnsp.dll:PNRP 네임스페이스 공급자:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation profapi.dll:User Profile Basic API:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation rasadhlp.dll:Remote Access AutoDial Helper:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation shlwapi.dll:셸 표준 이하 유틸리티 라이브러리:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation sunmscapi.dll:OpenJDK Platform binary:17.0.8.0:Microsoft ucrtbase.dll:Microsoft® C Runtime Library:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation vcruntime140\_1.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation verify.dll:OpenJDK Platform binary:17.0.8.0:Microsoft win32u.dll:Win32u:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation windows.storage.dll:Microsoft WinRT 저장소 API:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation winrnr.dll:LDAP RnR Provider DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation wintypes.dll:Windows 기본 형식 DLL:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation wshbth.dll:Windows Sockets Helper DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation zip.dll:OpenJDK Platform binary:17.0.8.0:Microsoft 
Stacktrace:
at net.minecraft.client.main.Main.main(Main.java:214) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
-- System Details --
Details:
Minecraft Version: 1.20.2 Minecraft Version ID: 1.20.2 Operating System: Windows 11 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 480836304 bytes (458 MiB) / 805306368 bytes (768 MiB) up to 2147483648 bytes (2048 MiB) CPUs: 16 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 7 5800HS with Radeon Graphics Identifier: AuthenticAMD Family 25 Model 80 Stepping 0 Microarchitecture: Zen 3 Frequency (GHz): 3.19 Number of physical packages: 1 Number of physical CPUs: 8 Number of logical CPUs: 16 Graphics card #0 name: AMD Radeon(TM) Graphics Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002) Graphics card #0 VRAM (MB): 512.00 Graphics card #0 deviceId: 0x1638 Graphics card #0 versionInfo: DriverVersion=31.0.12044.62001 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 3.20 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 3.20 Memory slot #1 type: DDR4 Virtual memory max (MB): 20893.18 Virtual memory used (MB): 8733.96 Swap memory total (MB): 5120.00 Swap memory used (MB): 58.22 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Fabric Mods: additionaladditions: Additional Additions 6.0.2 advancednetherite: Advanced Netherite 2.0.2-1.20.2 anvilrestoration: Anvil Restoration 2.2 appleskin: AppleSkin 2.5.1+mc1.20.3 architectury: Architectury 10.1.20 armortrimitemfix: Armor Trim Item Fix 1.0.2 attributefix: AttributeFix 22.0.3 autotools: AutoTools 1.9 fabric-api-base: Fabric API Base 0.4.33+fce67b32a0 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.38+f4b7e424a0 balm-fabric: Balm 8.0.5 basicweapons: Basic Weapons 1.2.0 betteradvancements: Better Advancements bettercombat: Better Combat 1.8.1+1.20.2 betterf3: BetterF3 8.0.3 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.12+b1792f7da0 betterstats: Better Statistics Screen 3.9.7+fabric-1.20.2 tcdcommons: TCD Commons API 3.9.6+fabric-1.20.2 blur: Blur (Fabric) 3.1.1 midnightlib: MidnightLib 1.5.0 satin: Satin 1.14.0 bookshelf: Bookshelf 21.0.14 clearvoid: Clear Void 1.3.0 cloth-config: Cloth Config v12 12.0.119 cloth-basic-math: cloth-basic-math 0.6.1 clumps: Clumps collective: Collective 7.30 colorfulhearts: Colorful Hearts 5.2.9 com\_electronwill\_night-config\_core: core 3.6.7 com\_electronwill\_night-config\_toml: toml 3.6.7 comforts: Comforts 7.0.1+1.20.2 cardinal-components-base: Cardinal Components API (base) 5.3.0 cardinal-components-entity: Cardinal Components API (entities) 5.3.0 command-block-ide: Command Block IDE 0.4.4 continuity: Continuity 3.0.0-beta.5+1.20.2 controlling: Controlling 13.0.8 cookingforblockheads: Cooking for Blockheads 17.0.1 crystals\_overhauled: Crystals Overhauled 1.6.0 customitemattributes: Custom Item Attributes (CIA) 1.1.0 darkutils: DarkUtilities 17.0.2 debugify: Debugify 1.20.2+1.0 detailab: Detail Armor Bar 2.6.3+1.20.2-fabric disable\_custom\_worlds\_advice: Disable Custom Worlds Advice 4.1 durabilitytooltip: Durability Tooltip 1.1.5 dynamic\_fps: Dynamic FPS 3.4.3 elementa: Elementa 647 elytra\_trinket: Elytra Trinket 1.0.5 elytratrims: Elytra Trims 3.1.4 mixinsquared: MixinSquared 0.1.2-beta.4 enchantmentsplus: Enchantments Plus 1.2.1+1.20.2 reach-entity-attributes: Reach Entity Attributes 2.4.0 enchdesc: EnchantmentDescriptions 18.0.7 enderitemod: Enderite Mod 1.5.1 enhancedblockentities: Enhanced Block Entities 0.9.1+1.20.2 advanced\_runtime\_resource\_pack: Runtime Resource Pack 0.8.0 spruceui: SpruceUI 5.0.3+1.20.2 entityculling: EntityCulling 1.6.5 essential: Essential 1.3.2.5+ge4fdbcd438 essential-container: essential-container 1.0.0 essential-loader: essential-loader 1.2.3 extraalchemy: Extra Alchemy 1.11.1 fabric-api: Fabric API 0.91.6+1.20.2 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.43+b1792f7da0 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.14+b1792f7da0 fabric-block-api-v1: Fabric Block API (v1) 1.0.12+73761d2ea0 fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.1+73761d2ea0 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.43+f4b7e424a0 fabric-client-tags-api-v1: Fabric Client Tags 1.1.4+86b12645a0 fabric-command-api-v1: Fabric Command API (v1) 1.2.37+f71b366fa0 fabric-command-api-v2: Fabric Command API (v2) 2.2.16+b1792f7da0 fabric-commands-v0: Fabric Commands (v0) 0.2.54+df3654b3a0 fabric-containers-v0: Fabric Containers (v0) 0.1.81+df3654b3a0 fabric-content-registries-v0: Fabric Content Registries (v0) 5.0.6+b1792f7da0 fabric-convention-tags-v1: Fabric Convention Tags 1.5.8+b1792f7da0 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.20+f4b7e424a0 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 13.1.11+b1792f7da0 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.57+b1792f7da0 fabric-entity-events-v1: Fabric Entity Events (v1) 1.5.26+b1792f7da0 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.10+b1792f7da0 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.70+df3654b3a0 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.42+a44e16a6a0 fabric-item-api-v1: Fabric Item API (v1) 2.1.33+b1792f7da0 fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.15+e3d2bf3fa0 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.36+df3654b3a0 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.28+c8b10480a0 fabric-loot-api-v2: Fabric Loot API (v2) 2.1.1+3ba460fba0 fabric-message-api-v1: Fabric Message API (v1) 6.0.2+e3d2bf3fa0 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.56+f4b7e424a0 fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.6+b1792f7da0 fabric-models-v0: Fabric Models (v0) 0.4.5+9386d8a7a0 fabric-networking-api-v1: Fabric Networking API (v1) 3.1.5+f4be560ba0 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 12.1.2+2ff98d3ba0 fabric-particles-v1: Fabric Particles (v1) 1.1.4+f4b7e424a0 fabric-recipe-api-v1: Fabric Recipe API (v1) 2.0.14+52b3ebe5a0 fabric-registry-sync-v0: Fabric Registry Sync (v0) 4.0.12+b1792f7da0 fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.1+2034447ca0 fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.1+2034447ca0 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.49+df3654b3a0 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.39+73761d2ea0 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.30+f4b7e424a0 fabric-rendering-v0: Fabric Rendering (v0) 1.1.52+df3654b3a0 fabric-rendering-v1: Fabric Rendering (v1) 3.0.11+b1792f7da0 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.11+239dafd8a0 fabric-screen-api-v1: Fabric Screen API (v1) 2.0.12+b1792f7da0 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.47+b1792f7da0 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.14+f4b7e424a0 fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.13+4944b5a5a0 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 5.0.3+fce67b32a0 fabric-language-kotlin: Fabric Language Kotlin 1.11.0+kotlin.2.0.0 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.0.0 org\_jetbrains\_kotlinx\_atomicfu-jvm: atomicfu-jvm 0.24.0 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.1 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.1 org\_jetbrains\_kotlinx\_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.6.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 fancymenu: FancyMenu 3.1.7 com\_github\_keksuccino\_japng: japng 0.5.3 com\_github\_rtyley\_animated-gif-lib-for-java: animated-gif-lib-for-java animated-gif-lib-1.7 ferritecore: FerriteCore 6.0.1 fixedanvilrepaircost: Fixed Anvil Repair Cost 3.3 forgeconfigapiport: Forge Config API Port 20.2.6 frostiful: Frostiful 1.1 mm: Manningham Mills 2.3 fusion: Fusion 1.1.1 geckolib: GeckoLib 4 4.3.1 com\_eliotlash\_mclib\_mclib: mclib 20 genshinstrument: Genshin Instruments 3.4 goldenfoods: GoldenFoods 2.3.0 grindenchantments: Grind Enchantments 3.1.2+23w31a codec-config-api: Codec Config API 1.0.2+1.19.3 ibeeditor: IBE Editor 2.2.6 iceberg: Iceberg 1.1.18 immediatelyfast: ImmediatelyFast 1.2.17+1.20.4 net\_lenni0451\_reflect: Reflect 1.3.3 immersiveores: Immersive Ores 1.20.2-0.5 indium: Indium 1.0.28+mc1.20.4 itemborders: Item Borders 1.2.1 items\_displayed: Items Displayed 1.2.2 jade: Jade 12.3.0 java: OpenJDK 64-Bit Server VM 17 journeymap: Journeymap 5.9.21 journeymap-api-fabric: JourneyMap API 1.20.4-1.9-fabric-SNAPSHOT konkrete: Konkrete 1.9.3 krypton: Krypton 0.2.6 com\_velocitypowered\_velocity-native: velocity-native 3.2.0-SNAPSHOT ksyxis: Ksyxis 1.3.1 ktnilcks: ItemLocks 1.20.2-1.3.8 languagereload: Language Reload 1.6.1+1.20.2 lazydfu: LazyDFU 0.1.3 legacies\_and\_legends: Legacies and Legends 1.3.7 lithium: Lithium 0.12.0 lolmcv: More Chest Variants 1.5.4 majruszsaccessories: Majrusz's Accessories 1.3.1 maxhealthfix: MaxHealthFix 13.0.2 mca: Minecraft Comes Alive 7.5.12+1.20.2 mcwbridges: Macaw's Bridges 3.0.0 mcwdoors: Macaw's Doors 1.1.0 mcwfences: Macaw's Fences and Walls 1.1.1 mcwfurnitures: Macaw's Furniture 3.2.2 mcwlights: Macaw's Lights and Lamps 1.0.6 mcwpaths: Macaw's Paths and Pavings 1.0.5 mcwtrpdoors: Macaw's Trapdoors 1.1.3 mcwwindows: Macaw's Windows 2.2.1 medieval\_buildings: Medieval Buildings 1.0.1 melody: Melody 1.0.3 memoryleakfix: Memory Leak Fix 1.1.5 minecraft: Minecraft 1.20.2 mlib: Majrusz Library 6.0.1 modernfix: ModernFix 5.10.1+mc1.20.2 modmenu: Mod Menu 8.0.1 monolib: MonoLib 1.1.0 morebows: More Bows Restrung 1.0.11+1.20.x morebowsandarrows: MoreBowsAndArrows 3.0.1 moreculling: More Culling 1.20.4-0.24.0 conditional-mixin: conditional mixin 0.3.2 morediscs: More Music Discs 1.20.2-33-fabric mousetweaks: Mouse Tweaks 2.26 mr\_tidal\_towns: Tidal Towns 1.3 mru: Mineblock's Repeated Utilities 0.4.0+1.20.2 msmlegacy: MoreSwordsLegacy 3.0.2 mythicupgrades: Mythic Upgrades 3.1.0+mc1.20.2 naturescompass: Nature's Compass 1.20.2-2.2.3-fabric nbt\_ac: NBT Autocomplete 1.1.8 necronomicon: Necronomicon 1.4.1 nochatreports: No Chat Reports 1.20.2-v2.3.1 notenoughcrashes: Not Enough Crashes 4.4.7+1.20.2 numismatic-overhaul: Numismatic Overhaul 0.2.14+1.20.2 stacc: Stacc 1.8.0 org\_jetbrains\_annotations: annotations 23.0.0 owo: oωo 0.11.4+1.20.2 blue\_endless\_jankson: jankson 1.2.2 perfectaccuracy: Perfect Accuracy 1.3 pfm: Paladin's Furniture 1.2.1 playeranimator: Player Animator 1.0.2-rc1+1.20.4 prism: Prism 1.0.5 projectile\_damage: Projectile Damage Attribute 3.2.2+1.20.2 puffish\_skills: Pufferfish's Skills 0.12.2 purecoppertools: Pure Copper Tools 1.0.1 pureemeraldtools: Pure Emerald Tools 3.0.0 qu-enchantments: Qu Enchantments 1.3.7-1.20.2 quad: Quad 1.2.3 rechiseled: Rechiseled 1.1.5+b reeses-sodium-options: Reese's Sodium Options 1.7.0+mc1.20.2-build.97 ringsofascension: Rings of Ascension 2.0.3 roughlyenoughitems: Roughly Enough Items 13.1.726 error\_notifier: Error Notifier 1.0.9 scorchful: Scorchful 0.6.2 searchables: Searchables 1.0.16 simplemagnets: Simple Magnets 1.1.11 skinlayers3d: 3d-Skin-Layers 1.6.5 sodium: Sodium 0.5.5 sodium-extra: Sodium Extra 0.5.3+mc1.20.2-build.114 caffeineconfig: CaffeineConfig 1.3.0+1.17 crowdin-translate: CrowdinTranslate 1.4+1.19.3 sounds: Sounds 0.7.0+1.20.2 spark: spark 1.10.54 fabric-permissions-api-v0: fabric-permissions-api 0.1-SNAPSHOT spellbound\_weapons\_mr: Spellbound Weapons 4.0.5m starlight: Starlight 1.1.3+fabric.5867eae status-effect-bars: Status Effect Bars 1.0.4 strongersnowballs: StrongerSnowballs 14.0.3 supermartijn642configlib: SuperMartijn642's Config Lib 1.1.8+a supermartijn642corelib: SuperMartijn642's Core Lib 1.1.17 thermoo: Thermoo 3.0 things: Things 0.3.3+1.20.2 lavender: Lavender 0.1.0-pre.19+1.20.20.4.0.17213.0.0.6 
lavender-md: lavender-md 0.1.0-pre.3+1.20
lavender-md-owo-ui: lavender-md-owo-ui 0.1.0-pre.3+1.20
 tipsmod: Tips 13.0.3 too-cheap: Too Cheap! 1.2.0 tool-trims: Tool Trims b2.1.1 tooltipfix: ToolTip Fix 1.1.1-1.20 travelersbackpack: Traveler's Backpack 1.20.2-9.2.4 trinkets: Trinkets 3.8.0 underground\_jungle: Underground Jungle 20.2.1 universalcraft: UniversalCraft 337 veinmining: Vein Mining 2.2.0+1.20.2 spectrelib: SpectreLib 0.14.2+1.20.2 victus: Victus 0.1.15+1.20.2 vigilance: Vigilance 297 wardentools: Warden Tools 2.4.0+mc1.20.2 wilderwild: Wilder Wild 2.4.2-Fabric+1.20.2 frozenlib: FrozenLib 1.7.2-Fabric+1.20.2 worldedit: WorldEdit 7.3.0-beta-02+e11f161 yet\_another\_config\_lib\_v3: YetAnotherConfigLib 3.3.0-beta.1+1.20.2 com\_twelvemonkeys\_common\_common-image: common-image 3.10.0 com\_twelvemonkeys\_common\_common-io: common-io 3.10.0 com\_twelvemonkeys\_common\_common-lang: common-lang 3.10.0 com\_twelvemonkeys\_imageio\_imageio-core: imageio-core 3.10.0 com\_twelvemonkeys\_imageio\_imageio-metadata: imageio-metadata 3.10.0 com\_twelvemonkeys\_imageio\_imageio-webp: imageio-webp 3.10.0 org\_quiltmc\_parsers\_gson: gson 0.2.1 org\_quiltmc\_parsers\_json: json 0.2.1 JVM uptime in seconds: 19.283 Launched Version: fabric-loader-0.15.11-1.20.2 Backend library: LWJGL version 3.3.2-snapshot Backend API: Unknown Window size:  GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages:  Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map\_client.txt) Locale: ko\_KR CPU:  Suspected Mods: java.lang.RuntimeException: Mixin transformation of net.minecraft.class\_634 failed 
```at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427)
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323)
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218)
at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119)
at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525)
at java.base/java.lang.Class.getDeclaredMethods0(Native Method)
at java.base/java.lang.Class.privateGetDeclaredMethods(Class.java:3402)
at java.base/java.lang.Class.getDeclaredMethods(Class.java:2504)
at fudge.notenoughcrashes.stacktrace.ModIdentifier.findMixinMerged(ModIdentifier.java:133)
at fudge.notenoughcrashes.stacktrace.ModIdentifier.getMixinInfo(ModIdentifier.java:165)
at fudge.notenoughcrashes.stacktrace.ModIdentifier.identifyFromThrowable(ModIdentifier.java:64)
at fudge.notenoughcrashes.stacktrace.ModIdentifier.lambda$identifyFromStacktrace$2(ModIdentifier.java:42)
at fudge.notenoughcrashes.stacktrace.ModIdentifier.visitChildrenThrowables(ModIdentifier.java:52)
at fudge.notenoughcrashes.stacktrace.ModIdentifier.identifyFromStacktrace(ModIdentifier.java:41)
at fudge.notenoughcrashes.stacktrace.ModIdentifier.lambda$getSuspectedModsOf$0(ModIdentifier.java:34)
at java.base/java.util.HashMap.computeIfAbsent(HashMap.java:1220)
at fudge.notenoughcrashes.stacktrace.ModIdentifier.getSuspectedModsOf(ModIdentifier.java:34)
at net.minecraft.class_128.mdd4423d$notenoughcrashes$lambda$beforeSystemDetailsAreWritten$1$0(class_128.java:535)
at net.minecraft.class_6396.method_37123(class_6396.java:66)
at net.minecraft.class_128.handler$ejm000$notenoughcrashes$beforeSystemDetailsAreWritten(class_128.java:533)
at net.minecraft.class_128.method_555(class_128.java:79)
at net.minecraft.class_128.method_568(class_128.java:134)
at net.minecraft.class_128.method_569(class_128.java:154)
at net.minecraft.class_310.method_1565(class_310.java:968)
at net.minecraft.client.main.Main.main(Main.java:224)
at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470)
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392)
at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:234)
at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes(MixinTransformer.java:202)
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:422)
... 27 more
Caused by: org.spongepowered.asm.mixin.throwables.MixinApplyError: Mixin [command-block-ide.mixins.json:client.ClientPlayNetworkHandlerMixin from mod command-block-ide] from phase [DEFAULT] in config [command-block-ide.mixins.json] FAILED during APPLY
at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinError(MixinProcessor.java:638)
at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinApplyError(MixinProcessor.java:589)
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:379)
... 30 more
Caused by: org.spongepowered.asm.mixin.transformer.throwables.InvalidMixinException: u/Shadow field field_3690 was not located in the target class net.minecraft.class_634. Using refmap command-block-ide-refmap.json
at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attachFields(MixinPreProcessorStandard.java:624)
at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attach(MixinPreProcessorStandard.java:302)
at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.createContextFor(MixinPreProcessorStandard.java:277)
at org.spongepowered.asm.mixin.transformer.MixinInfo.createContextFor(MixinInfo.java:1289)
at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:294)
at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:422)
at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:403)
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363)
... 30 more
```
i don't know what mod is not supported. i tried to search what's wrong with. but i can't fix this error.
submitted by Bouldertaste to fabricmc [link] [comments]


2024.06.09 10:27 createdjustforthis23 09/06/2024

I slept quite well I think so that’s good. I’ve been waking up during the night less and less lately! So that’s definitely good. I mean when I do it’s fine because nine times out of ten I fall back asleep within minutes, it’s just something I didn’t have to deal with before but I’m getting older and that happens so I guess it’s just that.
This period can go f itself if you ask me. First it arrives ever so tardily and now it’s playing games on me. Yesterday aka day one it was suspiciously light but this morning? HA. I had to do the roll out of bed and make a mad dash for the shower before gravity became my nemesis. Being a girl is so fun isn’t it. But also gravity also has my back because my sheets are spotless (touch wood). Anyway and now my cramps are also back. BOOOOO. But at least I get to have morning and evening showers this time of the month which will always feel like a little special treat. I just love showers a lot, and I love feeling extra fresh and clean.
This morning I’ve done nothing. I had a shower, got changed into fresh PJs and got back into bed. My cramps hurt too much to do much else and I feel exhausted. I should make sure to take some iron supplements, I can be so bad with them and for someone who has had issues with anaemia and things it’s not very good of me. But it’s just my iron levels at last tested we’re finally showing in the normal range, admittedly the very low end, but normal nonetheless and that was when I was focusing on diet only! So all the legumes, tofu, spinach and leafy greens and nuts and stuff paid off. I mean that’s kind of my diet - aside from also sugar and diet coke and caffeine and bread and pasta etc because I’m just a human - but anyway I mean to say when I focus on nutrition it seems I can get by without the iron supplements, it’s just I have to actively be mindful of it otherwise I slip back down. I don’t know why I’m so bad at taking vitamins, like I take medication twice a day for my head so it’s not like I don’t have a pill time - except I’m getting worse with my medication and keep forgetting so I take it at slightly different times each morning and night but my GP said it’s fine as long as there’s the eight hours gap between - but anyway. Oh fuck me these cramps hurt. Anyway. But iron, b vitamins and the omegas I should take daily. And probably magnesium to be a good girl. And maybe zinc. And a probiotic. I don’t think I need a prebiotic given the foods I eat though.
Today I felt so old and like my life is over and I’ve wasted it being sad and anxy and I won’t ever have a life that I want so what’s even the point but then I remembered that Carrie was 32 in SEASON ONE and she had a whole life so that made me feel better.
I think reading has messed me up because I’m reading this book and it’s describing Tom R and here I am thinking well maybe I can fix him a little bit and Jesus f’ing christ. He’s not even morally grey he’s BAD… but so handsome. And evil characters are always so much more interesting let’s be real. And infinitely hotter. I really need to step away from fantasy romance STAT. (Nevermind he now has red eyes and I can fancy fictional men with wings or fangs but they always have lovely eyes to compensate sooooo…)
Sometimes I realise my self worth is so low in little ways, I mean I know it is but sometimes it just hits me as a small reminder. For example in the book Lupin was clearly worried and mildly agitated that Tonks hadn’t yet arrived back and my thought was well at least I’m not worth worrying about so at least if Andy and I lived in this world he wouldn’t worry so that would make me the perfect person to do dangerous or risky things etc. I don’t even believe someone would worry about me in a dangerous situation. I mean I know my parents love me, but I still feel like it’s out of obligation a lot of the time. And if I died, no one would really care that much. My parents would for a bit but again, obligation. I’m torn at how they would be though. My brother and his family… I don’t think it would affect them much at all. Andy? Well I think in some regard it would be quite freeing for him more than anything. He says he doesn’t want to let this go, that he won’t be satisfied til we give this a proper go? Well if I’m dead then there’s no option, and he can happily and freely move on. Friends? No one that would care, maybe feel a bit sad FOR me upon hearing the news but it wouldn’t affect them in any real way. Work? Ha. Puppy? Probably wouldn’t even notice. I can’t decide how I feel about all of that. On the one hand it drives me to make stronger relationships and all of that, on the other it’s kind of freeing in its own way. So many people don’t end things because they know it would be too hard on their family or whoever else, that’s not really an issue for me is it? I’m of course not doing anything like that, even if I do sometimes daydream about it, but still. Anyway shush.
I still feel so ashamed of myself. I feel like I have absolutely nothing to show for my life. It’s basically evidence that I’m a waste of space, no?
I still have cramps, nowhere near as bad as yesterday though. I hate this time of the month, I feel perpetually YUCK.
Well I tried to avoid a conversation and in doing so forced one sooo… 10 points for me. Idiot. Why can I not make good decisions? If I take time to think about it I usually can but other times I make rash decisions that are NOT GOOD. I don’t have time to write everything out, I wrote notes about the call though because I didn’t want to forget it but so I’ll write about it tomorrow. I feel riddled with guilt though. He does not deserve this, he deserves so much better. And because I refuse to let him go I have to BE and DO better so GET A GODDAMN GRIP YOU STUBBORN COW.
I still have cramps, still still still.
Did I say I finished the book? Idk. I did. I cried my little heart out.
Okay time to go bye
submitted by createdjustforthis23 to u/createdjustforthis23 [link] [comments]


2024.06.09 09:41 WesternSol [Low Effort Sunday] The Witness is just Oryx again (Destiny)

I guess you could call this an expansion of an old rant. The same things said then apply now, I still haven't played D2 at all. I just follow up (very loosely) on the story from time to time.
Last time I was complaining that Rhulk & the Witness are terrible retcons to the (much better) story of the hive introduced with Oryx. And my feelings haven't changed. In fact, they've only gotten stronger. Here's my contention:

The Witness aped Oryx's whole deal but did it worse.

Lets compare the two shall we?
Oryx Witness
Has fancy spaceship/technology (Dreadnought) Has fancy spaceships/technology (Pyramids)
lots of knife imagery (taking "cuts people into new shapes) lots of knife imagery ("I am the first blade of the winnower")
God serving greater power (Darkness) God serving greater power (Winnower)
Pursues the Final Shape as he understands it Pursues the Final Shape as he understands it
Restructures/creates his own minions out of existing beings (Taken) Restructures/creates his own minions out of existing races (whatever the Witnesses minions are called)
Whole new enemy gimmick is recolors of other races has minions of all the other races
New area is the inside of a massive ship (the dreadnought) new area is the inside of a massive ship (the traveler)
defeat first in story, then in raid defeat first in raid, then in story
Raid boss is giant version of enemy killed in main story Raid boss is giant version of enemy killed in main story
raid damage phase all about him losing control of the light he's trying to absorb/use raid damage phase all about him losing control of the light he's trying to absorb/use
Destroyed countless civilizations in the lore Destroyed countless civilizations in the lore
Chases the Traveler because its an ideological enemy Chases the Traveler because its an ideological enemy
I think you get the point. The Witness even fucks up the order with having the raid be extra set dressing and the mission the true ending. This is an incredibly stupid decision. I can not tell you enough how hype it was when Oryx clawed his way up the side of the Dreadnought. That's a boss entrance you never forget. With the Witness? You enter a fancy door and he's just there. Now, I'll grant that the mechanics of the Final Shape are probably much more interesting/intense than Kings Fall (after all, Bungie has had more than double the raids to hone their craft). I'll even say that I really liked the architecture in the Final Shape. But seriously, the big bad you've (totally) been building up to for 10 years (and certainly spent more time building up to then Oryx since he was Destiny Year 2) has LESS overall encounters than Kings Fall? Couldn't even be bothered to pull another Disciple out of your ass for another boss?
So yeah. Come tell me why I'm wrong.
submitted by WesternSol to CharacterRant [link] [comments]


2024.06.09 08:57 Fit-Bit2907 Drawn & Quarterly Upcoming Releases & Recent Licenses

Drawn & Quarterly Upcoming Releases & Recent Licenses
(Updated June 8, 2024)
Drawn & Quarterly is a Canadian publisher that publishes a lot of alternative manga and Gekiga.
Please Note- this post does not include all upcoming releases, it only includes new starting manga with volume 1 or one shots that are yet to come out.

Yoshiharu Tsuge - Oba Electroplating Factory - August 12, 2024

https://preview.redd.it/hwk8qhlfuh5d1.jpg?width=1400&format=pjpg&auto=webp&s=3575437e6b9807c5c04b4fc50a467d6dec3e838a
An alt-manga legend strikes out on his own, creating some of his most revealing and personal worksOba Electroplating Factory is a startlingly bleak but nonetheless captivating portrait of mid-century Japan in its most unglamorous iteration. Glimpses of the artist reflecting upon his life, his work, and his contemporaries pepper the narrative landscape: a wife teases her husband about a former fling on a trip to the hot springs, a young cartoonist is aghast at the cavalier conduct of his supposed betters, and imperfect men must grapple with the discomfort of their own honesty. Tsuge’s stories are studies in staging nature, working to evoke stillness and movement in such a way that renders his chosen setting a character all on its own.
Following the breakthrough success of Nejishiki, Yoshiharu Tsuge forges a path for autofiction in manga and changes the cultural landscape of comics forever. Some of his most revealing and personal works were published between 1973 to 1974. As much as it is a testament to the author’s predilection for addressing sensitive and mature themes in response to his culture, this volume also collects works from the only period in which Tsuge tries his hand at writing for a mainstream audience in earnest.
This fourth volume in the complete works of a legendary manga-ka is an indispensable addition to the literary comics canon and shining example of world literature at its most human.

Shigeru Mizuki - Yokai: The Art of Shigeru Mizuki - October 14, 2024

https://preview.redd.it/kpnqg2nmuh5d1.jpg?width=2560&format=pjpg&auto=webp&s=ff6810653955fdc55f72b94b780283d75df39178
Manga’s most beloved creator ventures into Japan’s mythical past and emerges with a menagerie unlike any other
Shigeru Mizuki is no stranger to the supernatural and its portents. Kitaro and Tono Monogatari reimagined the obscure folktales of his youth, bringing them to life with whimsy. Mizuki the cartoonist certainly left an indelible mark on comics as world literature. Mizuki the fine artist, on the other hand, rounds out the full scope of his fascination with the otherworldly and fantastic, bringing these worlds to life in robust color.
Yokai: The Art of Shigeru Mizuki showcases his expertise of not only folklore, but celebrates him as a naturalist. Elements of Mizuki’s lush compositions—flora, fauna, and everything in between—showcase his mastery of form and love for nature. These popular renderings of a disappearing, rural Japan are his contribution to the preservation of a cultural heritage that would have otherwise been forgotten. The grotesque realism central to his body of work is offset by the ingenuity of his fancy for the macabre. Pieces in this deluxe, full-color edition call to mind the playful pop-sensibility of Maurice Sendak informed by the technical prowess of traditionalists like Dürer and Doré. And like any other Mizuki classic, each oeuvre is a unique snapshot of spirit, human or otherwise, in constant transition.
Yokai: The Art of Shigeru Mizuki includes supplementary writing by acclaimed Mizuki scholar and translator Zack Davisson.

Shirato Sanpei - The Legend of Kamui 1 - January 14, 2025 (Total 10 Volumes)

https://preview.redd.it/sb82cuxquh5d1.jpg?width=1667&format=pjpg&auto=webp&s=795c5b8097287fcc45665e19cea9eaf558635cd6
The iconic series that launched the alt-manga bible GARO becomes available in English for the very first time.
At long last, manga titan Shirato Sanpei’s groundbreaking epic makes its way into English. Celebrated as a watershed of both the Japanese counterculture and dramatic, longform storytelling in manga, The Legend of Kamui serves up clashing swords and class struggle to create a timeless political allegory set in feudal Japan. This ten-volume series is a must-have for fans of samurai and ninja manga and anime, and of other giants of postwar manga like Tezuka Osamu, Mizuki Shigeru, Tsuge Yoshiharu, and Lone Wolf and Cub’s Kojima Goseki.
It’s the 17th century in Japan. Child outcast Kamui lives on the fringes of a miserably stratified society. Fueled by pure grit, rage, and a dash of cunning, his only way out is to take up the mantle of ninja. Follow scrappy peasants, cold-blooded ninja, and warriors both disgraced and exalted as they navigate the unforgiving hardships of a violent yet hopeful age. With its vivid and critical attention to social injustice and environmental issues against a backdrop of heart-pounding action and romance, this multilayered gekiga drama not only redefined ninja and samurai fantasy, it also offers astonishing parallels with the modern day.
Originally serialized between 1964 and 1971 in the legendary alt-manga magazine GARO, The Legend of Kamui is translated by social historian and decorated academic Richard Rubinger.
For posts about other publishers, feel free to check out this https://docs.google.com/document/d/1Cm-Z7g2AE1zP4vuF8QwEqlNRNpnYH-KDbbZiGaICfII/edit#heading=h.11tq73xlid8b
submitted by Fit-Bit2907 to MangaCollectors [link] [comments]


2024.06.09 07:52 SoftSend Trouble Animating a Gui to Fade In

Hello, I am building a Gui to act as a basic launcher for routinely used apps. The functionality works fine but I want the gui to fade in with a transparent effect, going from 100% transparent to a set value over 100 loops. I know there are some fancy ways to make the animation happen that some very smart people have made but I can't debug where the problem is with mine.
windowFadeIn(transparency) { iter := 100 Loop iter { WinSetTransparent abs(round((transparency*(A_Index/iter)))), lngui.Hwnd sleep(20) } } 
The issue is when the script runs, the duration of the 'sleep' time is with 100% transparency. Then at the end of the loop the gui appears with no frames between start to finish. The above is the problem function and below is the full script so you can see it in action.
#Requires Autohotkey v2.0+ #SingleInstance #WinActivateForce /* Launcher for some common use AHK scripts Table of contents 1. Global 2. Variables 3. Functions 4. Gui Properties 5. Build Gui 6. Opening the Gui 7. Button Functions */ /* 1. Global */ global lngui_props := object() ;stores gui_props in an object ;TODO TraySetIcon("path to .ico") lngui_props.show_commands_tips := True lngui_props.query_autocomplete := True /* 2. Variables */ /* 3. Functions */ ;___properties and states reset_lngui_props(mainoff := "main") { ;return to a factory state lngui_props.state := mainoff } is_lngui_state(state) { ;check state of gui return (lngui_props.state == state) } is_lngui_on() { ;check if gui is on return ! is_lngui_state("off") } set_lngui_state(state) { ;set state of gui lngui_props.state := state } ;___Interacting with the Gui close_lngui(*) { ToolTip() reset_lngui_props("off") lngui.Destroy() } /* TODO lngui_activable() {;conditions to be met to allow the hotkey try { return !InStr(WinGetTitle("A"), "Remote Desktop") } return True } */ windowFadeIn(transparency) { iter := 100 Loop iter { WinSetTransparent abs(round((transparency*(A_Index/iter)))), lngui.Hwnd sleep(20) } } /* 4. Gui Properties */ lngui_props.title := "Launcher" reset_lngui_props("off") /* 5. Build Gui */ build_gui() { global lngui lngui := Gui() acccolor := "FFB900" ;accent color backcolor := "1d1f21" ;bg color common_text_lngui_opts := "xm w400 cc5c8c6 -E0x200" common_btn_lngui_opts := "xm w400 h70 y+20" lngui.Opt("AlwaysOnTop -SysMenu -caption +Border ") lngui.SetFont("s24", "boda") lngui.Title := lngui_props.title lngui.backColor := backcolor lngui._text := lngui.AddText(common_text_lngui_opts " c" acccolor, lngui_props.title) lngui._text.SetFont("") lngui.SetFont("s14") btn1 := lngui.AddButton(common_btn_lngui_opts " c" acccolor, "&Notepad") btn1.OnEvent("Click", Notepad) btn1.Opt("xm") btn2 := lngui.AddButton(common_btn_lngui_opts " c" acccolor, "&Spotify") btn2.OnEvent("Click", Spotify) btn2.Opt("") btn3 := lngui.AddButton(common_btn_lngui_opts " c" acccolor, "&AutoHotKey") btn3.OnEvent("Click", AHK) btn3.Opt("") btn4 := lngui.AddButton(common_btn_lngui_opts " c" acccolor, "&Remote Desktop") btn4.OnEvent("Click", Remote) btn4.Opt("") btnEnd := lngui.AddButton(common_btn_lngui_opts " c" acccolor, "&Open All") btnEnd.OnEvent("Click", RunAll) btnEnd.Opt("") lngui.OnEvent("Escape", close_lngui) reset_lngui_props("main") lngui_props.click_exit := True windowFadeIn(230) lngui.Show("autosize") } /* 6. Opening the Gui */ build_gui() /* 7. Button Functions */ runScript(path) { /* exists := DirExist(path) if exists { Run path } if not exists { close_lngui() error := MsgBox("File path not accessible, connect HDD", "Failed to Open", "4096") build_gui() } */ Run path close_lngui() } Notepad(*) { PrismMC := "C:\Users\profile\..." runScript(PrismMC) } Spotify(*) { Spotify := "C:\Users\profile\AppData\Local\Microsoft\WindowsApps\Spotify.exe" runScript(Spotify) } AHK(*) { AHK := "C:\Users\profile\OneDrive\Desktop\scripts\" runScript(AHK) } Remote(*) { Remote := "C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Remote Desktop.lnk" runScript(Remote) } RunAll(*) { Notepad Spotify AHK Remote } Suspend 0 ;re-enable hot keys 
If any of you superstars are so inclined to help a poor soul out with one more thing, I'm struggling with gui option parameters for building a dashboard. I could make it happen with HTML/CSS but I'm struggling to piece together how to use r, xm, xs, ys... to build an 'n column' by 'n row' dashboard within the gui. Specifically for the 4 buttons (btn1, btn2, btn3, btn4). It may just be the formatting of the gui but I don't understand what parameter prevents creating columns.
submitted by SoftSend to AutoHotkey [link] [comments]


2024.06.09 07:11 hirstyboy Anyone able to help me decipher this crash log?

Skyrim SSE v1.6.1170 CrashLoggerSSE v1-14-1-0 May 18 2024 23:00:58
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF7D2444EFE SkyrimSE.exe+0294EFE mov rax, [rax+0x48]
SYSTEM SPECS: OS: Microsoft Windows 11 Home v10.0.22631 CPU: AuthenticAMD AMD Ryzen 7 7800X3D 8-Core Processor GPU #1: Nvidia NVIDIA GeForce RTX 4080 SUPER GPU #2: AMD Raphael GPU #3: Microsoft Basic Render Driver PHYSICAL MEMORY: 14.34 GB/31.15 GB GPU MEMORY: 5.01/14.92 GB Detected Virtual Machine: Microsoft Virtual PC/Hyper-V (100%)
PROBABLE CALL STACK: [ 0] 0x7FF7D2444EFE SkyrimSE.exe+0294EFE -> 18365+0x3E mov rax, [rax+0x48] [ 1] 0x7FF7D24E403B SkyrimSE.exe+033403B -> 21654+0x5B test al, al [ 2] 0x7FF7D2650C9C SkyrimSE.exe+04A0C9C -> 29924+0x6BC test al, al [ 3] 0x7FF7D264FB54 SkyrimSE.exe+049FB54 -> 29895+0xE4 test byte ptr [rsi+0x30], 0x01 [ 4] 0x7FF7D2587ACD SkyrimSE.exe+03D7ACD -> 25160+0x9D test al, al [ 5] 0x7FF7D2584A8B SkyrimSE.exe+03D4A8B -> 25112+0x3B cmp eax, 0x01 [ 6] 0x7FF7D2585187 SkyrimSE.exe+03D5187 -> 25116+0x137 mov ebx, eax [ 7] 0x7FF7D258043B SkyrimSE.exe+03D043B -> 25063+0x160B jmp 0x00007FF7D2580444 [ 8] 0x7FF7D257CDFD SkyrimSE.exe+03CCDFD -> 25048+0x1AD mov ecx, [rax] [ 9] 0x7FF7D26DF53C SkyrimSE.exe+052F53C -> 32430+0xAC test al, al [10] 0x7FF7D26DEB83 SkyrimSE.exe+052EB83 -> 32429+0xC3 mov r14d, eax [11] 0x7FF7D26DE896 SkyrimSE.exe+052E896 -> 32428+0x56 mov esi, eax [12] 0x7FF7D26DE896 SkyrimSE.exe+052E896 -> 32428+0x56 mov esi, eax [13] 0x7FF7D26DC6F1 SkyrimSE.exe+052C6F1 -> 32372+0x2D1 cmp eax, 0x01 [14] 0x7FF7D26E29C0 SkyrimSE.exe+05329C0 -> 32483+0x380 xor sil, sil [15] 0x7FF7D26E2625 SkyrimSE.exe+0532625 -> 32482+0x15 mov rdx, rbx [16] 0x7FF7D2882856 SkyrimSE.exe+06D2856 -> 39060+0x36 nop [17] 0x7FF7D2EA7888 SkyrimSE.exe+0CF7888 -> 69378+0xD8 mov ecx, [rbx+0x0C] [18] 0x7FF7D2EA7E51 SkyrimSE.exe+0CF7E51 -> 69380+0x361 mov r15d, eax [19] 0x7FF7D2EA61DA SkyrimSE.exe+0CF61DA -> 69344+0x8A movzx eax, byte ptr [rbx+0xA74] [20] 0x7FF7D2E80DBD SkyrimSE.exe+0CD0DBD -> 68445+0x3D mov rcx, [0x00007FF7D537C318] [21] 0x7FF9293B257D KERNEL32.DLL+001257D [22] 0x7FF92A64AA48 ntdll.dll+005AA48
REGISTERS: RAX 0x18A49 (size_t) [100937] RCX 0x29DA8FCB770 (void) RDX 0x10 (size_t) [16] RBX 0xFFA93FE000 (void) RSP 0xFFA93FDF70 (void) RBP 0xFFA93FE099 (void) RSI 0x29E068F1490 (Character*) File: "3DNPC.esp" Flags: 0x00000409 Name: "Henrietta Entius" FormID: 0x0901B291 FormType: ActorCharacter (62) Object Reference: File: "3DNPC.esp" Flags: 0x00040009 kDestructible kInitialized Name: "Henrietta Entius" FormID: 0x0901B28F FormType: NPC (43) ParentCell: --- File: "Nature of the Wild Lands.esp" Modified by: Skyrim.esm -> Update.esm -> Unofficial Skyrim Special Edition Patch.esp -> Water for ENB.esm -> Ulvenwald.esp -> Enhanced Landscapes.esp -> ELFX - Exteriors.esp -> Forest Fragments.esp -> Folkvangr - Grass and Landscape Overhaul.esp -> AI Overhaul.esp -> Nature of the Wild Lands.esp
MODULES: XINPUT1_3.dll 0x000000400000 X3DAudio1_7.dll 0x00006FE60000 mdnsNSP.dll 0x00006FE90000 d3d11.dll 0x000180000000 CraftingCategories.dll 0x029E7FF80000 wintrust.dll 0x029EF1A50000 SkyrimSE.exe 0x7FF7D21B0000 ResampleDmo.DLL 0x7FF889A20000 d3dcompiler_46e.dll 0x7FF8D0D10000 XAudio2_7.dll 0x7FF8D13F0000 DSOUND.DLL 0x7FF8D19C0000 gameoverlayrenderer64.dll 0x7FF8D1AD0000 trainwreck.dll 0x7FF8D1C70000 SurvivalModeImproved.dll 0x7FF8D1D80000 SSEDisplayTweaks.dll 0x7FF8D1E40000 skee64.dll 0x7FF8D1EE0000 ShowPlayerInMenus.dll 0x7FF8D2150000 ScrambledBugs.dll 0x7FF8D21C0000 RememberLockpickAngle.dll 0x7FF8D2260000 po3_Tweaks.dll 0x7FF8D22D0000 po3_SpellPerkItemDistributor.dll 0x7FF8D23D0000 po3_ReadOrTakeBooks.dll 0x7FF8D2590000 OpenAnimationReplacer.dll 0x7FF8D2670000 po3_MagicSneakAttacks.dll 0x7FF8D2B40000 po3_KeywordItemDistributor.dll 0x7FF8D2DF0000 po3_BaseObjectSwapper.dll 0x7FF8D2F90000 po3_LockVariations.dll 0x7FF8D3200000 PairedAnimationImprovements.dll 0x7FF8D32B0000 mfgfix.dll 0x7FF8D3320000 MCMHelper.dll 0x7FF8D3390000 KiENBExtender.dll 0x7FF8D3470000 KiLoader.dll 0x7FF8D3540000 KiLoaderSatelliteSKSE.dll 0x7FF8D35E0000 Journeyman.dll 0x7FF8D3650000 InventoryInjector.dll 0x7FF8D37B0000 ImprovedCameraSE.dll 0x7FF8D3860000 HandToHand.dll 0x7FF8D39D0000 CrashLogger.dll 0x7FF8D3A80000 steamclient64.dll 0x7FF8D3D50000 ENBHelperSE.dll 0x7FF8D6CA0000 CustomSkills.dll 0x7FF8D6D40000 AnimationMotionRevolution.dll 0x7FF8D6E00000 D3DCOMPILER_43.dll 0x7FF8D6F70000 d3dx9_42.dll 0x7FF8D71E0000 BladeAndBlunt.dll 0x7FF8DA470000 FaceGenFixes.dll 0x7FF8DA5D0000 tier0_s64.dll 0x7FF8DA640000 skse64_1_6_1170.dll 0x7FF8DA9E0000 KiLoaderSatelliteENB.dllplugin 0x7FF8DAC70000 BackportedESLSupport.dll 0x7FF8DACC0000 ncryptsslp.dll 0x7FF8DC980000 AutoParallax.dll 0x7FF8F6450000 AnimationQueueFix.dll 0x7FF8F65B0000 VCRUNTIME140.dll 0x7FF8FE270000 MSVCP140.dll 0x7FF8FE290000 winmmbase.dll 0x7FF8FE4C0000 VCRUNTIME140_1.dll 0x7FF901C30000 BetterJumpingSE.dll 0x7FF904650000 vstdlib_s64.dll 0x7FF9051B0000 d3dx11_43.dll 0x7FF905270000 bink2w64.dll 0x7FF9052C0000 DINPUT8.dll 0x7FF905480000 PriorityMod.dll 0x7FF906400000 textinputframework.dll 0x7FF907D50000 steam_api64.dll 0x7FF90C4E0000 msdmo.dll 0x7FF90C630000 inputhost.dll 0x7FF90C840000 Windows.UI.dll 0x7FF90E8C0000 EVLaS.dll 0x7FF910F10000 OneCoreCommonProxyStub.dll 0x7FF911080000 MMDevApi.dll 0x7FF911730000 MPR.dll 0x7FF911B30000 nvwgf2umx.dll 0x7FF912500000 rasadhlp.dll 0x7FF916C00000 webio.dll 0x7FF916C60000 AUDIOSES.DLL 0x7FF917D80000 xinput1_4.dll 0x7FF9185D0000 nvgpucomp64.dll 0x7FF918FD0000 NvMessageBus.dll 0x7FF91C7C0000 WINMM.dll 0x7FF91D350000 drvstore.dll 0x7FF91DEA0000 cryptnet.dll 0x7FF91E000000 VERSION.dll 0x7FF91E040000 nvldumdx.dll 0x7FF91E050000 OneCoreUAPCommonProxyStub.dll 0x7FF91E200000 CoreUIComponents.dll 0x7FF9204C0000 fwpuclnt.dll 0x7FF9208F0000 avrt.dll 0x7FF920CA0000 directxdatabasehelper.dll 0x7FF920DF0000 WINHTTP.dll 0x7FF921590000 dbghelp.dll 0x7FF921D50000 D3DCOMPILER_47.dll 0x7FF922E80000 WindowsCodecs.dll 0x7FF923270000 d3d11.dll 0x7FF923F10000 dcomp.dll 0x7FF924170000 MSVCP140_ATOMIC_WAIT.dll 0x7FF924810000 CoreMessaging.dll 0x7FF924840000 KiHalloc.dll 0x7FF924980000 apphelp.dll 0x7FF924C60000 uxtheme.dll 0x7FF924DA0000 WINNSI.DLL 0x7FF924EC0000 dxcore.dll 0x7FF924F10000 dxgi.dll 0x7FF924F50000 dwmapi.dll 0x7FF925080000 resourcepolicyclient.dll 0x7FF9253D0000 wintypes.dll 0x7FF9256E0000 windows.storage.dll 0x7FF925820000 HID.DLL 0x7FF926120000 IPHLPAPI.DLL 0x7FF9263C0000 DNSAPI.dll 0x7FF9263F0000 Secur32.dll 0x7FF926760000 schannel.DLL 0x7FF9267E0000 rsaenh.dll 0x7FF9268E0000 kernel.appcore.dll 0x7FF926990000 UMPDC.dll 0x7FF926AF0000 powrprof.dll 0x7FF926C20000 SSPICLI.DLL 0x7FF926C70000 MSWSOCK.dll 0x7FF926E70000 CRYPTBASE.DLL 0x7FF9270F0000 CRYPTSP.dll 0x7FF927100000 msasn1.dll 0x7FF927150000 wldp.dll 0x7FF9271E0000 NTASN1.dll 0x7FF927290000 ncrypt.dll 0x7FF9272D0000 devobj.dll 0x7FF9275D0000 CFGMGR32.dll 0x7FF927600000 DPAPI.DLL 0x7FF927670000 profapi.dll 0x7FF927850000 ucrtbase.dll 0x7FF927920000 bcryptPrimitives.dll 0x7FF927A40000 msvcp_win.dll 0x7FF927B30000 bcrypt.dll 0x7FF927C90000 KERNELBASE.dll 0x7FF927CC0000 CRYPT32.dll 0x7FF928070000 gdi32full.dll 0x7FF9281E0000 win32u.dll 0x7FF928300000 SHCORE.dll 0x7FF928330000 NSI.dll 0x7FF928430000 PSAPI.DLL 0x7FF928440000 USER32.dll 0x7FF928450000 msvcrt.dll 0x7FF928700000 ADVAPI32.dll 0x7FF9287B0000 combase.dll 0x7FF928870000 clbcatq.dll 0x7FF928C00000 RPCRT4.dll 0x7FF928CB0000 SETUPAPI.dll 0x7FF928DD0000 GDI32.dll 0x7FF929250000 IMM32.DLL 0x7FF929280000 OLEAUT32.dll 0x7FF9292C0000 KERNEL32.DLL 0x7FF9293A0000 sechost.dll 0x7FF929470000 MSCTF.dll 0x7FF929610000 imagehlp.dll 0x7FF9297D0000 SHELL32.dll 0x7FF9298E0000 ole32.dll 0x7FF92A140000 shlwapi.dll 0x7FF92A4D0000 WS2_32.dll 0x7FF92A530000 ntdll.dll 0x7FF92A5F0000
SKSE PLUGINS: AnimationMotionRevolution.dll AnimationQueueFix.dll v1.0.1 AutoParallax.dll v1.0.7 BackportedESLSupport.dll BetterJumpingSE.dll BladeAndBlunt.dll v3.5 CraftingCategories.dll v1.1.1 CrashLogger.dll v1.14.1 CustomSkills.dll v3.1 ENBHelperSE.dll v2.2 EVLaS.dll v1.3.1 FaceGenFixes.dll v1.0.3 HandToHand.dll v1 ImprovedCameraSE.dll InventoryInjector.dll v1.1 Journeyman.dll v0.0.1 KiLoaderSatelliteSKSE.dll v1.2.1 MCMHelper.dll v1.5 mfgfix.dll v1.6.1 OpenAnimationReplacer.dll v2.3.4 PairedAnimationImprovements.dll v1.0.2 po3_BaseObjectSwapper.dll v3.0.3.1 po3_KeywordItemDistributor.dll v3.4.0.1 po3_LockVariations.dll v3.1.0.1 po3_MagicSneakAttacks.dll v1.3.0.1 po3_ReadOrTakeBooks.dll v1.4.0.1 po3_SpellPerkItemDistributor.dll v7.1.3.1 po3_Tweaks.dll v1.9.2.1 PriorityMod.dll RememberLockpickAngle.dll ScrambledBugs.dll ShowPlayerInMenus.dll v2.0.2 skee64.dll SSEDisplayTweaks.dll v0.5.16 SurvivalModeImproved.dll v1.5.2 trainwreck.dll
PLUGINS: Light: 140 Regular: 74 Total: 214 [ 0] Skyrim.esm [ 1] Update.esm [ 2] Dawnguard.esm [ 3] HearthFires.esm [ 4] Dragonborn.esm [ 5] ccBGSSSE001-Fish.esm [ 6] ccBGSSSE025-AdvDSGS.esm [ 7] Unofficial Skyrim Special Edition Patch.esp [ 8] MajesticMountains_Landscape.esm [ 9] 3DNPC.esp [ A] Obsidian Mountain Fogs.esm [ B] Water for ENB.esm [ C] Campfire.esm [ D] Overwrite.esm [ E] OverwriteRNAM.esm [ F] TKChildren.esm [10] High Poly Head.esm [11] Lux Via.esp [12] AnimatedCarriage.esm [13] Environs Master Plugin.esp [14] SkyUI_SE.esp [15] SMIM-SE-Merged-All.esp [16] EnhancedLightsandFX.esp [17] Ulvenwald.esp [18] Enhanced Landscapes.esp [19] ELFX - Exteriors.esp [1A] Forest Fragments.esp [1B] Folkvangr - Grass and Landscape Overhaul.esp [1C] Relationship Dialogue Overhaul.esp [1D] AI Overhaul.esp [1E] Thaumaturgy.esp [1F] MysticismMagic.esp [20] NAT-ENB.esp [21] XPMSE.esp [22] FNIS.esp [23] Customizable Camera.esp [24] Embers XD.esp [25] Nature of the Wild Lands.esp [26] High Poly NPCs VHR_BOP.esp [27] Immersive Weapons.esp [28] Adamant.esp [29] ELFX - Weathers.esp [2A] Apothecary.esp [2B] Pilgrim.esp [2C] man_DaedricShrines.esp [2D] Inigo.esp [2E] Immersive Patrols II.esp [2F] Sorcerer.esp [30] MaximumCarnage.esp [31] QwibLantern.esp [32] Paragliding.esp [33] Nature of the Wild Lands - 3D NPC.esp [34] Wildcat - Combat of Skyrim.esp [35] Overwrite.esp [36] OverwriteRNAM.esp [37] HandtoHand.esp [38] Veydosebrom Regions.esp [39] Cathedral - 3D Pine Grass.esp [3A] noCamColl_2_SE.esp [3B] TKChildren.esp [3C] BlendedRoads.esp [3D] PumpingIron.esp [3E] HandtoHandJump.esp [3F] HandToHandLocksmith.esp [40] BBStaminaPatch.esp [41] AdamantSmithing.esp [42] HPP - FirewoodSnow.esp [43] TKDodge.esp [44] Lucien.esp [45] Origins Of Forest - 3D Forest Grass.esp [46] Alternate Start - Live Another Life.esp [47] Water for ENB (Shades of Skyrim).esp [48] Lux.esp [49] ELFXEnhancer.esp [FE: 0] ccQDRSSE001-SurvivalMode.esl [FE: 1] ccBGSSSE037-Curios.esl [FE: 2] _ResourcePack.esl [FE: 3] Cathedral - 3D Mountain Flowers.esp [FE: 4] MajesticMountains_Moss.esp [FE: 5] Lux - Master plugin.esm [FE: 6] AnimatedShips.esl [FE: 7] NoBrokenWhiterunTower.esp [FE: 8] 11Debaser.esl [FE: 9] Overwrite.esl [FE: A] OverwriteRNAM.esl [FE: B] SimpleChildren.esp [FE: C] Expressive Facegen Morphs.esl [FE: D] Lux - Resources.esp [FE: E] EVGAnimatedTraversal.esl [FE: F] SurvivalModeImproved.esp [FE: 10] TESL-LoadingScreens.esp [FE: 11] Lux Via - plugin.esp [FE: 12] Locked Chests Have Keys.esp [FE: 13] Gourmet.esp [FE: 14] HeelsFix.esp [FE: 15] Environs - Abandoned Abodes.esp [FE: 16] Beards of Power.esp [FE: 17] Stormcrown.esp [FE: 18] Skyrim On Skooma.esp [FE: 19] MajesticMountains.esp [FE: 1A] Environs - Kolskeggr.esp [FE: 1B] Environs - Shrines of Talos.esp [FE: 1C] WiZkiD Hunter's Camp Overhaul.esp [FE: 1D] Innocence Lost - Quest Expansion.esp [FE: 1E] Infiltration - Quest Expansion.esp [FE: 1F] The Heart Of Dibella - Quest Expansion.esp [FE: 20] TheOnlyCureQuestExpansion.esp [FE: 21] Candlehearth.esp [FE: 22] GourmetTables.esp [FE: 23] Destroy the Dark Brotherhood - Quest Expansion.esp [FE: 24] Headhunter - Bounties Redone.esp [FE: 25] Ivy Replacer BOS.esp [FE: 26] QwibLanternsLLists.esp [FE: 27] Environs - Greenwood Shack.esp [FE: 28] Environs - Whiterun Watchtower.esp [FE: 29] PaarthurnaxQuestExpansion.esp [FE: 2A] College Of Winterhold - Quest Expansion.esp [FE: 2B] LeapsOfFaith.esp [FE: 2C] Environs - Tundra Farmhouse.esp [FE: 2D] Nilheim_MiscQuestExpansion.esp [FE: 2E] Caught Red Handed - Quest Expansion.esp [FE: 2F] Embers XD - Patch - Lux Via.esp [FE: 30] Environs - Hroggars House.esp [FE: 31] Environs - Riften Warehouse.esp [FE: 32] ACLine_Whiterun.esp [FE: 33] Nature of the Wild Lands - Autumn Birches.esp [FE: 34] Dynamic Impact - Slash Effects X.esp [FE: 35] Skyrim Remastered - Ice Caves Fix.esp [FE: 36] Imperial Armors and Weapons Retexture SE - Penitus Pants.esp [FE: 37] Starfrost.esp [FE: 38] BladeAndBlunt.esp [FE: 39] Scion.esp [FE: 3A] Manbeast.esp [FE: 3B] JS Unique Utopia SE - Rings - Johnskyrim.esp [FE: 3C] BeastHHBB.esp [FE: 3D] Echolocating Falmer.esp [FE: 3E] Embers XD - Patch - ELFX Exteriors.esp [FE: 3F] WiZkiD Signs - Interesting NPC patch.esp [FE: 40] Lux Via - Blended Roads Bridges Texture sets.esp [FE: 41] DVLaSS Skyrim Underside.esp [FE: 42] Embers XD - Fire Magick Add-On.esp [FE: 43] The Whispering Door - Quest Expansion.esp [FE: 44] Embers XD - Patch - ELFX.esp [FE: 45] 3DNPC0.esp [FE: 46] 3DNPC1.esp [FE: 47] Additional Dremora Faces.esp [FE: 48] Stay In Shape - A Pumping Iron Addon.esp [FE: 49] NPCs Take Cover.esp [FE: 4A] DVA - Dynamic Vampire Appearance.esp [FE: 4B] SunAffectsNPCVampires.esp [FE: 4C] SunAffectsNPCVampires - ExcludeFriendlies.esp [FE: 4D] NPCsReactToFrenzy.esp [FE: 4E] Dynamic Activation Key.esp [FE: 4F] Press E To Heal Followers.esp [FE: 50] DynamicMercenaryFees.esp [FE: 51] InterestingFollowerRequirements_3DNPC.esp [FE: 52] PetTheDog.esp [FE: 53] Dremora Lines Expansion.esp [FE: 54] VampireFeedingTweaks.esp [FE: 55] Brawl Lines Expansion.esp [FE: 56] JustBlood.esp [FE: 57] Immersive Death Cycle.esp [FE: 58] Use Those Blankets.esp [FE: 59] Dirt and Blood - Dynamic Visuals.esp [FE: 5A] WindhelmDialogueExpansion.esp [FE: 5B] H2HBooksandTrainers.esp [FE: 5C] Apothecary - Saints & Seducers Patch.esp [FE: 5D] ThaumaturgyJumpBoots.esp [FE: 5E] Apothecary - Rare Curios Patch.esp [FE: 5F] Mundus.esp [FE: 60] MysticismJumpSpells.esp [FE: 61] AdamantBard.esp [FE: 62] SimonrmSaintsSeducersSmithing.esp [FE: 63] SimonrimAttackSpeedFix.esp [FE: 64] StarfrostInjuries.esp [FE: 65] StarfrostSpells.esp [FE: 66] AdamantBard - Pilgrim Patch.esp [FE: 67] Headhunter - Leveled Rewards.esp [FE: 68] Bandit Lines Expansion.esp [FE: 69] NPCs React To Necromancy.esp [FE: 6A] Civil War Lines Expansion.esp [FE: 6B] CarriageAndStableDialogues.esp [FE: 6C] HouseOfHorrorsQuestExpansion.esp [FE: 6D] NPCs React To Invisibility.esp [FE: 6E] Sleeping Expanded.esp [FE: 6F] Conditional Expressions.esp [FE: 70] Vampire Lines Expansion.esp [FE: 71] SensibleBribes.esp [FE: 72] Forsworn and Thalmor Lines Expansion.esp [FE: 73] HPP - Vaermina's Torpor.esp [FE: 74] SRP Additional Landscape Parallax.esp [FE: 75] Animals Swim.esp [FE: 76] NPCs_Wear_Amulets_Of_Mara.esp [FE: 77] Immersive Rejections.esp [FE: 78] MCMHelper.esp [FE: 79] ArrowsIgnite.esp [FE: 7A] JS Rumpled Rugs Redux SE.esp [FE: 7B] Apothecary - Fishing Patch.esp [FE: 7C] Journeyman.esp [FE: 7D] GourmetUSSEP.esp [FE: 7E] GourmetFishing.esp [FE: 7F] GourmetSurvival.esp [FE: 80] I4IconAddon.esp [FE: 81] GourmetAdamantBard.esp [FE: 82] GourmetHandtoHand.esp [FE: 83] GourmetMysticism.esp [FE: 84] Static Objects Swap - Unique Wooden Bridges.esp [FE: 85] ShowPlayerInMenus.esp [FE: 86] Aetherius.esp [FE: 87] AetheriusSpells.esp [FE: 88] Nature of the Wild Lands - Alternate start.esp [FE: 89] Lux - USSEP patch.esp [FE: 8A] Lux - CC Fish patch.esp [FE: 8B] Lux - Saints and Seducers patch.esp
submitted by hirstyboy to skyrimmods [link] [comments]


2024.06.09 06:48 Ok_Entertainment_546 Needing help diagnosing issue.

I'm not the smartest with this stuff, so if someone could tell me the issue in this text, it would be greatly appreciated.
---- Minecraft Crash Report ---- // This doesn't make any sense! Time: 2024-06-09 00:44:33 Description: mouseClicked event handler java.lang.IllegalStateException: Failed to load registries due to above errors at net.minecraft.class_7655.method_45121(class_7655.java:111) at net.minecraft.class_7237.method_45142(class_7237.java:67) at net.minecraft.class_7237.method_45143(class_7237.java:71) at net.minecraft.class_7237.method_42098(class_7237.java:34) at net.minecraft.class_525.method_31130(class_525.java:333) at net.minecraft.class_526.method_19944(class_526.java:60) at net.minecraft.class_4185.method_25306(class_4185.java:94) at net.minecraft.class_4264.method_25348(class_4264.java:56) at net.minecraft.class_339.method_25402(class_339.java:189) at net.minecraft.class_4069.method_25402(class_4069.java:38) at net.minecraft.class_312.method_1611(class_312.java:98) at net.minecraft.class_437.method_25412(class_437.java:409) at net.minecraft.class_312.method_1601(class_312.java:98) at net.minecraft.class_312.method_22686(class_312.java:169) at net.minecraft.class_1255.execute(class_1255.java:102) at net.minecraft.class_312.method_22684(class_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallback$Container.invoke(GLFWMouseButtonCallback.java:81) at imgui.glfw.ImGuiImplGlfw.mouseButtonCallback(ImGuiImplGlfw.java:123) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474) at com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(RenderSystem.java:237) at net.minecraft.class_310.method_1523(class_310.java:1244) at net.minecraft.class_310.method_1514(class_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Stacktrace:
at net.minecraft.class\_7655.method\_45121(class\_7655.java:111) at net.minecraft.class\_7237.method\_45142(class\_7237.java:67) at net.minecraft.class\_7237.method\_45143(class\_7237.java:71) at net.minecraft.class\_7237.method\_42098(class\_7237.java:34) at net.minecraft.class\_525.method\_31130(class\_525.java:333) at net.minecraft.class\_526.method\_19944(class\_526.java:60) at net.minecraft.class\_4185.method\_25306(class\_4185.java:94) at net.minecraft.class\_4264.method\_25348(class\_4264.java:56) at net.minecraft.class\_339.method\_25402(class\_339.java:189) at net.minecraft.class\_4069.method\_25402(class\_4069.java:38) at net.minecraft.class\_312.method\_1611(class\_312.java:98) at net.minecraft.class\_437.method\_25412(class\_437.java:409) at net.minecraft.class\_312.method\_1601(class\_312.java:98) at net.minecraft.class\_312.method\_22686(class\_312.java:169) at net.minecraft.class\_1255.execute(class\_1255.java:102) at net.minecraft.class\_312.method\_22684(class\_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallback$Container.invoke(GLFWMouseButtonCallback.java:81) at imgui.glfw.ImGuiImplGlfw.mouseButtonCallback(ImGuiImplGlfw.java:123) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474) 
-- Affected screen --
Details:
Screen name: net.minecraft.class\_526 
Stacktrace:
at net.minecraft.class\_437.method\_25412(class\_437.java:409) at net.minecraft.class\_312.method\_1601(class\_312.java:98) at net.minecraft.class\_312.method\_22686(class\_312.java:169) at net.minecraft.class\_1255.execute(class\_1255.java:102) at net.minecraft.class\_312.method\_22684(class\_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallback$Container.invoke(GLFWMouseButtonCallback.java:81) at imgui.glfw.ImGuiImplGlfw.mouseButtonCallback(ImGuiImplGlfw.java:123) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474) at com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(RenderSystem.java:237) at net.minecraft.class\_310.method\_1523(class\_310.java:1244) at net.minecraft.class\_310.method\_1514(class\_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
-- Last reload --
Details:
Reload number: 1 Reload reason: initial Finished: Yes Packs: vanilla, fabric, Moonlight Mods Dynamic Assets 
Stacktrace:
at net.minecraft.class\_6360.method\_36565(class\_6360.java:49) at net.minecraft.class\_310.method\_1587(class\_310.java:2413) at net.minecraft.class\_310.method\_1514(class\_310.java:821) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
-- System Details --
Details:
Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 71215688 bytes (67 MiB) / 2147483648 bytes (2048 MiB) up to 2147483648 bytes (2048 MiB) CPUs: 8 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 5 2400G with Radeon Vega Graphics Identifier: AuthenticAMD Family 23 Model 17 Stepping 0 Microarchitecture: Zen Frequency (GHz): 3.59 Number of physical packages: 1 Number of physical CPUs: 4 Number of logical CPUs: 8 Graphics card #0 name: Radeon(TM) RX 580 Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x67df Graphics card #0 versionInfo: DriverVersion=31.0.21001.45002 Graphics card #1 name: AMD Radeon(TM) RX Vega 11 Graphics Graphics card #1 vendor: Advanced Micro Devices, Inc. (0x1002) Graphics card #1 VRAM (MB): 2048.00 Graphics card #1 deviceId: 0x15dd Graphics card #1 versionInfo: DriverVersion=31.0.21001.45002 Memory slot #0 capacity (MB): 16384.00 Memory slot #0 clockSpeed (GHz): 2.13 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 16384.00 Memory slot #1 clockSpeed (GHz): 2.13 Memory slot #1 type: DDR4 Virtual memory max (MB): 35237.30 Virtual memory used (MB): 14759.36 Swap memory total (MB): 4608.00 Swap memory used (MB): 60.70 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Fabric Mods: ambientenvironment: Ambient Environment [11.0.0.1](http://11.0.0.1) architectury: Architectury 9.2.14 autotag-convention: AutoTag Convention 2.0.2+1.20 autotag: AutoTag 2.0.2+1.20 backpacked: Backpacked 3.0.0-beta.4 mm: Manningham Mills 2.3 bettercombat: Better Combat 1.8.5+1.20.1 bountiful: Bountiful 6.0.3+1.20.1 brewinandchewin: Brewin And Chewin 3.0.3+1.20.1 cardinal-components: Cardinal Components API 5.2.2 cardinal-components-block: Cardinal Components API (blocks) 5.2.2 cardinal-components-chunk: Cardinal Components API (chunks) 5.2.2 cardinal-components-item: Cardinal Components API (items) 5.2.2 cardinal-components-level: Cardinal Components API (world saves) 5.2.2 cardinal-components-scoreboard: Cardinal Components API (scoreboard) 5.2.2 chefsdelight: Chefs Delight 1.0.3-fabric-1.20.1 cloth-config: Cloth Config v11 11.1.118 cloth-basic-math: cloth-basic-math 0.6.1 comforts: Comforts 6.3.5+1.20.1 spectrelib: SpectreLib 0.13.15+1.20.1 configured: Configured 2.2.3 copper\_pipe: Simple Copper Pipes 1.13.6 corgilib: CorgiLib [4.0.1.1](http://4.0.1.1) com\_electronwill\_night-config\_core: core 3.6.7 com\_electronwill\_night-config\_toml: toml 3.6.7 corndelight: Corn Delight 1.0.4 cratedelight: Crate Delight 2024.5.5-1.20-fabric creativecore: CreativeCore 2.11.30 net\_minecraftforge\_eventbus: eventbus 6.0.3 cristellib: Cristel Lib 1.1.5 blue\_endless\_jankson: jankson 1.2.3 ctov: ChoiceTheorem's Overhauled Village 3.4.3 culturaldelights: Cultural Delights Fabric 0.14.11+1.20.1 terraform-wood-api-v1: Terraform Wood API (v1) 7.0.1 dataattributes\_dc: Data Attributes: Directors Cut 1.6.0+1.20.1 dehydration: Dehydration 1.3.6 dummmmmmy: MmmMmmMmmMmm 1.20-1.8.17b enhancedcelestials: Enhanced Celestials [5.0.0.4](http://5.0.0.4) enhancedvisuals: EnhancedVisuals 1.8.1 enhancedweather: Enhanced Weather 1.0-Beta5.4 environmentz: EnvironmentZ 2.0.8 satin: Satin 1.13.0 epic\_knights\_japanese\_armory: Epic Knights: Japanese Armory 1.6.2 exlinecopperequipment: Copper Equipment 2.1.6 expandeddelight: Expanded Delight 0.3.1 omega-config: OmegaConfig 1.4.0+1.20.1 fabric-api: Fabric API 0.92.2+1.20.1 fabric-api-base: Fabric API Base 0.4.31+1802ada577 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.36+1802ada577 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.13+1802ada577 fabric-block-api-v1: Fabric Block API (v1) 1.0.11+1802ada577 fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.1+1802ada577 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.41+1802ada577 fabric-client-tags-api-v1: Fabric Client Tags 1.1.2+1802ada577 fabric-command-api-v1: Fabric Command API (v1) 1.2.34+f71b366f77 fabric-command-api-v2: Fabric Command API (v2) 2.2.13+1802ada577 fabric-commands-v0: Fabric Commands (v0) 0.2.51+df3654b377 fabric-containers-v0: Fabric Containers (v0) 0.1.64+df3654b377 fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.11+1802ada577 fabric-convention-tags-v1: Fabric Convention Tags 1.5.5+1802ada577 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.19+1802ada577 fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.0+de0fd6d177 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.4+1802ada577 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.54+1802ada577 fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.0+1c78457f77 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.2+1802ada577 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.63+df3654b377 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.40+1802ada577 fabric-item-api-v1: Fabric Item API (v1) 2.1.28+1802ada577 fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.12+1802ada577 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.37+1802ada577 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.35+df3654b377 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.22+1802ada577 fabric-loot-api-v2: Fabric Loot API (v2) 1.2.1+1802ada577 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.45+9e7660c677 fabric-message-api-v1: Fabric Message API (v1) 5.1.9+1802ada577 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.50+1802ada577 fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.3+1802ada577 fabric-models-v0: Fabric Models (v0) 0.4.2+9386d8a777 fabric-networking-api-v1: Fabric Networking API (v1) 1.3.11+1802ada577 fabric-networking-v0: Fabric Networking (v0) 0.3.51+df3654b377 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.3+1802ada577 fabric-particles-v1: Fabric Particles (v1) 1.1.2+1802ada577 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.21+1802ada577 fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.3+1802ada577 fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.1+1802ada577 fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.2+85287f9f77 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.46+df3654b377 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.37+92a0d36777 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.28+1802ada577 fabric-rendering-v0: Fabric Rendering (v0) 1.1.49+df3654b377 fabric-rendering-v1: Fabric Rendering (v1) 3.0.8+1802ada577 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.8+1802ada577 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.10+1802ada577 fabric-screen-api-v1: Fabric Screen API (v1) 2.0.8+1802ada577 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.30+1802ada577 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.13+1802ada577 fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.5+8dd72ea377 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.1+1802ada577 fabric-language-kotlin: Fabric Language Kotlin 1.11.0+kotlin.2.0.0 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.0.0 org\_jetbrains\_kotlinx\_atomicfu-jvm: atomicfu-jvm 0.24.0 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.1 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.1 org\_jetbrains\_kotlinx\_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.6.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 fallingleaves: Falling Leaves 1.15.6 farmersdelight: Farmer's Delight 1.20.1-2.1.1+refabricated porting\_lib\_accessors: Porting Lib Accessors 2.3.4+1.20.1 porting\_lib\_base: Porting Lib Base 2.3.4+1.20.1 
porting_lib_entity: Porting Lib Entity 2.3.4+1.20.1
porting_lib_fluids: Porting Lib Fluids 2.3.4+1.20.1
porting_lib_mixin_extensions: Porting Lib Mixin Extensions 2.3.4+1.20.1
porting_lib_transfer: Porting Lib Transfer 2.3.4+1.20.1
porting_lib_utility: Porting Lib Utility 2.3.4+1.20.1
 porting\_lib\_client\_events: Porting Lib Client Events 2.3.4+1.20.1 porting\_lib\_config: Porting Lib Config 2.3.4+1.20.1 porting\_lib\_extensions: Porting Lib Extensions 2.3.4+1.20.1 
porting_lib_attributes: Porting Lib Attributes 2.3.4+1.20.1
porting_lib_common: Porting Lib Common 2.3.4+1.20.1
reach-entity-attributes: Reach Entity Attributes 2.4.0
 porting\_lib\_lazy\_registration: Porting Lib Lazy Register 2.3.4+1.20.1 porting\_lib\_loot: Porting Lib Loot 2.3.4+1.20.1 porting\_lib\_networking: Porting Lib Networking 2.3.4+1.20.1 porting\_lib\_recipe\_book\_categories: Porting Lib Recipe Book Categories 2.3.4+1.20.1 porting\_lib\_registries: Porting Lib Registries 2.3.4+1.20.1 porting\_lib\_tags: Porting Lib Tags 3.0 
porting_lib_core: Porting Lib Core 2.3.4+1.20.1
 porting\_lib\_tool\_actions: Porting Lib Tool Actions 2.3.4+1.20.1 farmersknives: Farmer's Knives 3.2 fdjei: Just Enough Farmer's Recipes 1.0.1 festive\_delight: Festive Delight 1.0.0 firstperson: FirstPerson 2.4.1 fleshz: FleshZ 1.5.1 forgeconfigapiport: Forge Config API Port 8.0.0 framework: Framework 0.7.6 org\_javassist\_javassist: javassist 3.29.2-GA org\_reflections\_reflections: reflections 0.10.2 handcrafted: Handcrafted 3.0.6 harvest\_scythes: Harvest Scythes 2.5.6+mc1.20 immersive\_melodies: Immersive Melodies 0.2.0+1.20.1 immersive\_weathering: Immersive Weathering 1.20.1-2.0.1 indium: Indium 1.0.30+mc1.20.4 iris: Iris 1.7.0+mc1.20.1 io\_github\_douira\_glsl-transformer: glsl-transformer 2.0.0-pre13 org\_anarres\_jcpp: jcpp 1.4.14 org\_antlr\_antlr4-runtime: antlr4-runtime 4.11.1 jamlib: JamLib 0.6.1+1.20.x java: OpenJDK 64-Bit Server VM 17 jei: Just Enough Items [15.3.0.4](http://15.3.0.4) kambrik: Kambrik 6.1.1+1.20.1 lambdynlights: LambDynamicLights 2.3.2+1.20.1 pride: Pride Lib 1.2.0+1.19.4 spruceui: SpruceUI 5.0.0+1.20 magistuarmory: Epic Knights Mod 9.8 magistuarmoryaddon: Epic Knights: Addon 1.6 mca: Minecraft Comes Alive 7.5.18+1.20.1 minecraft: Minecraft 1.20.1 minefortress: MineFortress 1.8.6-beta automatone: Automatone 1.0.3+minefortress cardinal-components-base: Cardinal Components API (base) 5.2.6+minefortress cardinal-components-entity: Cardinal Components API (entities) 5.2.6+minefortress cardinal-components-world: Cardinal Components API (worlds) 5.2.6+minefortress modmenu: Mod Menu 7.2.2 moonlight: Moonlight 1.20-2.11.33 mr\_tidal\_towns: Tidal Towns 1.3 mru: Mineblock's Repeated Utilities 0.4.2+1.20.1 yet\_another\_config\_lib\_v3: YetAnotherConfigLib 3.4.2+1.20.1-fabric 
com_twelvemonkeys_common_common-image: common-image 3.10.0
com_twelvemonkeys_common_common-io: common-io 3.10.0
com_twelvemonkeys_common_common-lang: common-lang 3.10.0
com_twelvemonkeys_imageio_imageio-core: imageio-core 3.10.0
com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.10.0
com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.10.0
org_quiltmc_parsers_gson: gson 0.2.1
org_quiltmc_parsers_json: json 0.2.1
 notenoughanimations: NotEnoughAnimations 1.7.3 oceansdelight: Ocean's Delight fdrf-fabric-1.0.2-1.20 owo: oωo 0.11.2+1.20 player-animator: Player Animator 1.0.2-rc1+1.20 playerex: PlayerEx: Directors Cut 3.7.2+1.20.1 net\_objecthunter\_exp4j: exp4j 0.4.8 opc\_dc: Offline Player Cache: Directors Cut 0.6.5+1.20.1 placeholder-api: Placeholder API 2.1.1+1.20 ranged\_weapon\_api: RangedWeaponAPI 1.1.0+1.20.1 polymorph: Polymorph 0.49.5+1.20.1 puzzleslib: Puzzles Lib 8.1.20 puzzlesaccessapi: Puzzles Access Api 8.0.7 relicex: RelicEx 3.4.2+1.20.1 armorrenderlib: Armor Render Lib: Directors Cut 0.3.1+1.20.1 resourcefullib: Resourceful Lib 2.1.25 com\_teamresourceful\_bytecodecs: bytecodecs 1.0.2 com\_teamresourceful\_yabn: yabn 1.0.3 rpg-hud: RPG-Hud 3.10 seasons: Fabric Seasons 2.3+1.20 seasonsdelightcompat: Fabric Seasons: Delight Compat 1.0-1.3.9 shouldersurfing: Shoulder Surfing Reloaded 4.0.0 silentsdelight: Silents Delight fabric-1.0.0-1.20.1 slavicarmory: Epic Knights: Slavic Armory 1.4 smallships: Small Ships 2.0.0-b1.2 sodium: Sodium 0.5.8+mc1.20.1 sodium-extra: Sodium Extra 0.5.4+mc1.20.1-build.115 caffeineconfig: CaffeineConfig 1.3.0+1.17 crowdin-translate: CrowdinTranslate 1.4+1.19.3 starvation\_configured: Starvation Configured 1.0.0 statement: Statement 4.2.9+1.14.4-1.20.4 kanos\_config: Kanos Config 0.4.1+1.14.4-1.19.4 statement\_vanilla\_compatibility: Statement Vanilla Compatibility Module 1.0.1+1.16.5-1.17 treechop: HT's TreeChop 0.19.0 trinkets: Trinkets 3.7.2 tumbleweed: Tumbleweed 0.5.5 ubesdelight: Ube's Delight 1.20.1-0.1.5.4 unwrecked\_ships: Unwrecked Ships Plus 1.0.0-1.20 utilitybelt: Utility Belt 1.3.6+1.20.1 tutorial-lib: Tutorial Lib 1.1.2+1.20.x visualworkbench: Visual Workbench 8.0.0 walljump: Wall-Jump TXF 1.20.1-1.1.5-fabric configlibtxf: ConfigLib TXF 4.2.0-fabric keybindfixtxf: Keybind Fix TXF 1.0.0 walllanterns: Lanterns Belong on Walls 1.6.1+1.20.1 waterdripsound: Drip Sounds 1.19-0.3.2 woof: Woof 4.0.2+1.20.1 Loaded Shaderpack: (off) Launched Version: fabric-loader-0.15.11-1.20.1 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: Radeon(TM) RX 580 GL version 3.2.0 Core Profile Context 23.7.1.230626, ATI Technologies Inc. Window size: 1920x1080 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map\_client.txt) Graphics mode: fancy Resource Packs: fabric Current Language: en\_us CPU: 8x AMD Ryzen 5 2400G with Radeon Vega Graphics 
submitted by Ok_Entertainment_546 to fabricmc [link] [comments]


2024.06.09 06:14 snarejunkie I made a custom macropad for Solidworks for $39, and uploaded all the files so you can too!

Image of finished product
Ok so, I've been getting older, and more and more noticing that long CAD sessions will give me a bit of a tingle in my fingers, and I'm doing all the exercise and stretching and getting up and walking, but it's a lot to manage, so I thought I should do something I feel like I've always wanted to do, which is build a custom CAD control attachment for my chair, so I cut out all the leaning forward, or at least I can still CAD without pain when I need the back support/rest.
Anyway so I started looking into how to do it, and I was surprised to find a pretty simple way, that required a bit of work on my part. And as I was doing this, I realised that all the work I'd done would make it pretty easy for someone to replicate this, so here's how I did it:
DISCLAIMER: To get everything to work, I had to do some not-so-secure stuff like enabling depreciated software functionality, and allowing this open source software to operate without uBlock and other security and control extensions. I don't know what the risk is of doing this, but I'm willing to take the risk because it's really valuable to me, and super cool)
Step 1: buy cheap QMK enabled macro Pad
Step 2: Get Macro Pad working with Via
This step was probably the hardest so I'm listing out detailed instructions here:
Step 3: Macro hookup:
Step 4: Printing icon labels This is also something I wanted to have be real nice, so I went the extra mile to get all the icons (I got them by enabling the largest icons in Solidworks, and also by scaling the display of my apps up to 225, so I could get crisp screencaps of the icons. The ones I grabbed and cleaned up for my layout can be found here. I cleaned the icons all in Powerpoint btw. super quick n dirty.
I used glue-on-a-strip but you can use double sided tape or whatever you want I guess.
Anyway, I hope this helps someone else because I was overjoyed to know that a completely custom macro pad for Solidworks was only $39 and a day's worth of work away!
Links:
submitted by snarejunkie to SolidWorks [link] [comments]


2024.06.09 05:52 ShadowNacht587 Heart salty

Heart salty submitted by ShadowNacht587 to slaythespire [link] [comments]


2024.06.09 05:50 SortaSpookySkeleton I think one of my players is cheating and I don't really know what to do about it...

So I'll keep it breif, but I need some advice.
Essentially I run an online game, where everyone can roll how they want. I have suggested we use roll 20s online roller in the past, but Its a pretty lacks game, so I am not overly strict about it and have given up insisting. Some players roll their fancy, expensive, physical dice and just tell me the number. The problem comes in with Lucy (fake name), who seems to always roll just what she needs. She does fail a roll here or there, but its always on something insignificant. But when the roll is important, the stakes are high, I can almost gurantee that she will roll well. Whenever she's rolling a save on one of her bad stats, she magically gets a 17 or above. Her attack mod is good (higher level) but even still, I don't think she has rolled less than a 5 on the dice once in the past few months. At first I thought she was just lucky, but I genuienly feel for the last 10 or so sessions her luck as just been... impossibely good.
I'd maybe just gently insist everyone use the online roller again, but I already have and feel she'll pick it up as a passive accusation. I know as a mature adult, I should just talk to her one on one, but its awkward, and I'm not really sure how to approach it. I've already let it go on so long. Furhter, she could just deny it (it's not exactly like I have concrete proof), then we're back in the same spot, plus the awkward tension.
The game is becoming frustrating to play due to it. I spend time making fun, balanced encounters, only for her to land every hit, make every save, and make my boss baddy look like a wet noodle. I either cheat myself and bump the monsters hp/ give him some new ability, or I let her 'power-gamed to oblivion' character kill him in three rounds, while all my other players just... watch.
I'm begining to feel like a bad DM. I'm either cheating and feeling quite player adverse. Or making painfully unbalanced fights. If I up the stakes too much, im wiping the floor with the other players who play honestly.
I am genuinely at an impass, she is my friend outside of this and I don't want to damage our friendship for a game, but it's sucking the fun out of the game for me.
Any advice would be appreciated.
Thanks.
submitted by SortaSpookySkeleton to DnD [link] [comments]


2024.06.09 03:35 vegeta8300 Got to play 6 characters at once!

Got to play 6 characters at once!
Nothing fancy, and probably already known. But in an onslaught I was trying for physical kills for the weekly mission. Well, my Tjark died. Got to bring Ulf into battle as onslaught does when a character dies. But then used Isabellas resurrection to bring Tjark back. Having 6 playable characters on the map. The game didn't have any issues with it. Maybe we'll get modes with larger teams in the future? Could be cool.
submitted by vegeta8300 to WH40KTacticus [link] [comments]


2024.06.09 03:16 Active_Turnover6192 First Time Posting (Theory)

Hey, this is my first time posting on this reddit page. I just wanted to introduce myself before giving a full on theory in relation to my thoughts and predictions for any rdr content. I have been thinking, what if rdr2 had a dlc? How would rockstar do it right? There probably won't be a dlc or anytime soon so I came up with a storyline for the dlc in my opinion. Thank you and let's get started
It should include Sadie Trelawny and Charles within a switch character feature like in gta5. Sadie is deep into bounty hunting now, she is more quiet, living in the wetlands of Brazil and bounty hunting is paying the bills. But she is still thinking of the loved people she left behind, anyway, Sadie meets a nice young teenage guy who is also a bounty hunter and they are working for the same sheriffs around, let's say he is 'Fred'. Fred reminds Sadie of Arthur or at least a younger but wiser version, and this interests Sadie more into Fred, but she doesn't know why, Sadie is more quiet and Unsocial so why does she care? From dialogue, we know what her and Fred and thinking, there is a gap that needs to be filled with trust. One of the biggest criminal outlaws in Brazil who is let's say 'pedro' has captured a series of hostages and is holding them in a bunker in Southern Brazil, one of those being Fred, but sadie is in northern Brazil and it would be a really long journey, Sadie is scrambling and confused on what to do , if I save him will he just end up like everybody else I ever loved? She doesn't Trust herself to keep him safe, she agrees with a sheriff that she is only doing detective work but deep inside she needs to help him. While questioning one gang member in particular, he sees clear through Sadie and tells her that he knows who she really wants to save and why she's afraid, exposing the idgaf persona Sadie had. Sadie is angry and brutally beats this guy till he tells her what she wants , but she doesn't want to hear what she needs, he is beaten to a pulp and finally states where the bunker might be, and adds that there may be multiple bunkers. Anyway, Sadie thinks alot about what he said and she questions why she's even so interested in Fred. She then remembers Arthur, which brings a side of weakness in Sadie, crying in her rented hotel rembering Arthur's kindness and sacrifice. She figures out why she's so interested and finally decides to go out and look for Fred and the hostages herself. She asks, what would Arthur do? I'm doing this for him, is what she is saying to stop the truth from coming any longer. The truth is Sadie needs another 'Arthur' in her life, she can't stop holding onto him cuz she scares at losing him again, but she can't try again at loving people so she hides behind heroic personas and excuses to escape while on her journey. But she runs into Pedro in a garden party at a palace and they talk for long, Pedro is a parallel of Sadie, They are both bloody and brutal but Pedro at least understands what he wants and what he needs, he's wealthy but not spoiled with greed, he moves smart and kind. Anyone in his way is killed immediately, ok this is bout to get a lil pg18 so keep touch. Sadie decides to trick Pedro into giving info on the plan, with ultimate guilt, she flirts with him and they end up in a private bedroom upstairs the palace. He finally admits while succumbed in Sadie's seduction, funny thing is, this is WAY out of character for Sadie right? Because she's scrambling with emotions and truthfully she would do anything to find Fred, but she says that she'll do anything for her job and stopping Pedro. In the admist of seduction, lawman and police break into the hotel room and arrest Pedro immediately. Of course, Sadie is put to interrogate Pedro, this is where we finally get a hint of Pedro and Sadie's dynamic. Sadie is disgusted by Pedro's accused actions but she is also deeply disgusted by what she had to do to get here. anyway, Pedro is seen externally as a mob and rider killer with dark thoughts , internally as a smart and thoughtful man with a secret and deceitful truth, hiding behind a persona he tries to believe in, just like Sadie. They are both fighting a battle. Sadie believes she is saving them for her honor, but truthfully she is really saving Fred. As Sadie gets closer to saving Fred the more difficult it gets to hide. Before the climatic battle, Sadie and a few other lawmen find the final bunker and see amber disguised as a hostage tied up. Sadie sees through it and just loses it, she takes one look at beats him to death while screaming why he is hiding behind his true self. This is Sadie talking to herself. The law men are mortified and traumatized and do not speak to Sadie for the rest of the search. When they find the hostages, Sadie scrambles looking for Fred but doesn't find him, one lawman suggests that he is in Pedro's main house. They find the main house and funnily enough he is right, Fred is held hostage by Pedro. Once they raid Pedro's room they capture Pedro but he reveals dynamite strapped on Fred's back which is lighting from the door handle in a long line. Saide freaks out and tears the dynamite just as it is about to blow and throws it away but accidentally throws it near the lawmen but sadie doesn't seem to care, only if Fred is safe, see Fred is like Arthur, but Arthur is HIM, so Fred can never be an 'Arthur' but he can be Arthur emotionally for Sadie to move forward. Sadie and Fred escape the mansion in the big climactic gunfight where they fight together and walk of into the distance with dead bodies all around them, such as like the red dead revolver ending. Sadie has come out, while not romantically, Sadie and Fred are great friends and Sadie gains faith in society and love again, not romantically lol.
Okay let's switch to Charles. Canada, btw it is spring season so it is really cold and snowy. Charles is more quiet and older but he still has a really close friend of his, his best friend, Victoria, a woman he met on the coast of Canada when he arrived. They have a really great friendship and fit together perfectly, they've been friends for a year and have bonded together really well. The opening scene should have Charles and Victoria chatting to show Charles character when he's with and without her. So basically, these guys for really well and the small town they live in, like Jackson in TLOU2 , knows that they could make a great couple. Suddenly, an agent pops up and tells Charles in a cafe that Victoria is a convincted felon and criminal of the country, but so far, Victoria's character is easily likeable by her importance to Charles, we mostly hate micah cuz what he is to Arthur. Same dynamic here, if Charles loves her, easily likeable, but she is also a genuinely good person, so just like Charles we are confused and refuse that fact because, this agent let's say is 'micheal' Mike seems very greedy and rude in their first encounter. But all of a sudden, Victoria disappears, and cannot be found near their town. So now both Charles and Mike are fighting the same goal, but their is internal conflict their, because mike represents everything Charles hate but Is also everything Charles would take a life for a decade back. He is like Dutch and Charles seeing that questions, if Dutch was that manipulative, then why isn't Mike? Because he didn't seem to be confident is saying that Victoria is a criminal in fact with very little research. This builds suspicion of motive in the antagonist which intrigues us into mike and his motive. As Charles searches for Victoria, he constantly thinks of Dutch and had encounters with Mike that even us the player cna see Dutch inside him, bringing up the plan meme and in one encounter, Mike and Charles fight, but Charles turns this guy into a pancake and flattens him. But Mike seems happy and just walks away. Okay lemme skip forward a bit, Charles keeps encoutering with Mike and keeps getting closer to Victoria until he finally finds Victoria in a jail cell in a sheriff's office in the middle of nowhere at night. He busts her out with his sheir strength and breaks the rusted bars, but Victoria seems to avoid Charles and is distancing herself from him. They talk and Charles asks why she is being distant on the horse ride back to the town and just as Victoria is about to say , a long line of trees beside the road begin to start falling and they ride forward dodging the falling trees in the snowy weather, like that scene in the opening fight of gow Ragnarok. They ride fast and eventually stop in an open snow field and looked behind at the fallen trees and even within the fog Charles spots a group of masked gunmen rushes and taking cover on the fallen trees. Charles immediately dismounts and fights of the gunmen while forcing Victoria to ride away into the distance. One last gunman is left and Charles asks why they are attacking him. He refuses but Charles beats him till his admits, turns out it's not just Mike. This is the wider government, spread out across all of north America, and we find out how agent Ross easily tracked down John and reveal that agent ross' glazer after Javier dies is part of this government organization, the Pinkertons remastered. They are all hunting for them and some undercover agents are killing them through love. This is where truth is revealed. We are given cuts to an agent slicing Reverend Swanson's neck in a hallway, a group of male agents grabbing Mary Beth in a restaurant, and one of Pedro's men, the one who sadie tried to interrogate in particular. This make sense as he was trying to get more out of Sadie but failed and was beaten, something that we thought held no purpose as a scene turned out to leave hints when we okay it back. This makes the organization very unlikable which gives a heavily hated antagonist as we see the characters we love get shamed and beaten. Charles and Victoria have a talk after in a rented motel, Victoria admits that Mike was telling her lies about Charles to tarnish his name but seemed very unconfident in saying it and showed evidence by bruises for their fight. So why is he constantly lying? Is he a bad liar? That is what they say. This talk shows the internal view from both sides, Charles wants to have a family with her and Victoria wants to know about his past. Charles is focusing of future while she is focusing on past, in order for them to move forward. Victoria has to love him, but in order to love him, he has to tell her about his past to form trust. They agree to work together to find out about this organization. This creates a fun gaming experience but also story wise it can transform the theme so quickly in game fashion, something only rdr could do. Throughout the search, they get closer and closer to finding out the truth, but also to each other. They form a dynamic with love, trust and teamwork. In the climax, Charles and Victoria meet Mike together for the first time and they are said to kill mike once and for all. Mike is fishing near the Atlantic ocean and they approach him in the fishing hut. They are supposed to find a gun owned by agent milton and hostages. This scene builds tension like the iconic one in Inglorious Bastards. Charles brings up wolves and ravens and their relationship. Which in subtext means Charles and Victoria's relationship, and how they find prey together, which means them finding Mike together. Charles brings up how the wolves and ravens see each other as equal but see prey as lesser, but prey can be whatever they like with teamwork. Charles finally asks if Mike is hiding hostages and Mike says yes. They find the gun and the hostages and as soon as they exit, they find a group of armed suited gunmen at the door and realize that this is a setup. We get a glimpse of a shotgun shell pressed against the door like the glimpse of the Jews in Inglorious Bastards. Charles duels the gunmen and he finally kills without thought, he kills without Mercy and hastily. Charles always says he kills when he needs to, to protect who he loves but he could have easily overpowered these guys, they had jammed guns and all so he could just beta them and run. But he doesn't, he kills them, he takes their lives. This shows he truly loves Victoria, breaking his one rule just to fully assure her safety. But maybe it was also for the hostages safety right? No, he looks at Victoria and just that one look was enough for him to get to killing. The final gunfight ensues and Charles and Victoria are keeping the hut away from the incoming gunmen which gives the player flashbacks to the final John mission in rdr1, building tension and suspicion on what could happen. In the end, Charles kills Mike in a standoff and gets his leg shoot in the process. He passes out and awakes in a warm bed, he looks to his right and sees Victoysnd immediately smiles, but he looks down and sees his leg is Missing. Victoria explains that they had to amputate his leg to avoid infection, Charles seems worried at first, but a simple gesture of putting her hand on his chest is enough to calm him down. The talk they have is admitting something. Finally, they hug and kiss and boomm that's the end
Okay with Trelawny we can move quick cuz this is getting good. Trelawny has always been distant on the gang and he has always despised the way the gang moved believing there is always a way with peace. In New York, the most violent side, Trelawny gets a first hand at what the gang had to do to survive. He bumps into a man in a bar and they entice s bar brawl which Trelawny walks away from. Trelawny is more quiet and intelligent now but still avoids violence. In the morning Trelawny find out he has sparked a war with a gang let's say is 'Jack Grinners'. These guys are the most dangerous gang in this side of the city, the other sides are the mafia and stuff. He is being hunted and isn't safe there so he moves to the more mafia motioned streets of NY but is still in trouble because he has a daughter and she may be killed. In sorrow, he bumps into another gang member, but a Mafia member instead , expecting a fight he immediately apologizes and the guy is super nice and kind, Trelawny kind of bonds with him and explains his situationb and he helps Trelawny, let's say he is 'Gary' (weak ahh name Ik). Gary is part of a heavily respected Mafia family and Trelawny with no other place to turn asks for advice on how to deal with the guys. Gary suggests he should build his own gang, Trelawny immediately disagrees stating his disgust in violence. Fast forward, Trelawny keeps getting pressured by this gang and they hold him to a state where he is homeless and his daughter is starving, he has no other choice. He visits a priest but the priest seems to only want money so that was hopeless. He even attempts to take his life, but finally he decides to start a gang, but a Mafia like gang. Mixing both parts of the town. At first, Trelawny starts a bar business with the little money he has left and hangs posters for the bar. He gains a lot of customers very fast due to the alcohol issues in NY. He one day takes all of these volunteers to a basement as begins his plan, they start with cattleman revolvers but ease up. At first they refuse but eventually Trelawny reveals why he needs them and they agree in the pitiful moment. They start weapon deals with the mafia and the Jack Grinners' rival gangs. This adds a new feature in the rdr franchise, leading a gang, similar to camp in rdr2 but ur the leader and you call shots and you can make your own parties and stuff. This liquor business slowly becomes a large gang association and Trelawny gets more and more money for the player's own grind. And eventually, Trelawny's name and gang is a public statement and he is now respected for his authenticity as a leader and as a man while other gang leaders rely on sales or henchmen to be authentic. This heavy respect makes Trelawny finally gain the respect of the Jack Grinners but he feels something missing, these guys took everything from him and he wants revenge. Even though his daughter pleaded he begins his rivalry.. okay fats forward, the rivalry is at an all time high, but also taking a toll on Trelawny's mental state, he is filled with pride and vengeance he's forgotten the people that built him up. Ignoring raising his daughter and even ignoring and power abusing his men. This slowly crumbles his personality and makes him more and more brutal and heartless. Even one night beating his daughter after she yelled at him for sleeping with multiple women and prostitutes. In the climactic ending, Trelawny enters a fancy and luxurious bar at night with intent to meet someone who has been seen taking his guns and oil. He sits down and has a tensing conversation with him with both bodyguards behind their seats. Things go hellwire and Trelawny reveals he has bombs planted all around the bar and will blow everyone up. He has officially lost it, in the beginning he had concern for every life, he was never loyal to the gang. Now, the gang is all his has left to be loyal to, and doesn't care about any human life including his own. He explodes the bar while exiting but he gets vision of his daughter and looks behind to see her crying on her knees just as he presses the button. He runs back in to save her but it is too late. She is dead. All of a sudden, Trelawny wakes up in his mansion with his guards beside him. His body is Corrupt Trelawny but his mind is Old Trelawny. He awakes in a mansion confused and walks around realizes what he has done. Pride had destroyed him and it ends with him trying to cross the road while limping and a wagon moving fast hits him and a fade to black just before we see it hit him.
These stories explore different topics about the characters and how they cope with the loss of the gang they once had, and how they chose to move forward, how they've changed. With Charles the only one knowing that John has died, he goes back to Beecher's hope in a post credit scene of the dlc credits. And he buries John with javk and a fade to black again.... Boom the end. These stories cover love, pride, corruption, Depravity, romance, sacrifice and reputation. These stories dive deep into the characters and give them what they didn't have enough time to give on screen in rdr2. These antagonists fit perfectly with the characters and their motives and philosophies. Sadie believes that she can never love a human again or care for one, Pedro challenges that by testing her belief to the fullest making a person that embodies her of the last man she ever cared about and seeing if she is speaking or hiding, by making her do some out of character things like seduction or brutally beating a man to death. Mike is the one thing that stops Charles from having a future but is only the one thing that makes Charles go back to the past, by Victoria. Charles wanted a family and future for himself and believed only to kill with meaning. Mike challenges that by forcing himself or be so unlikable and dangerous for Victoria that there is no other escape than by killing to save the person he loves, not the people. Because mike was an embodiment of Dutch and Charles was riding with Dutch but had that rule at the same time which caused Charles to question his past, but also Victoria by lying to both of them intentionally causing confusing and need for truth for both of them, using manipulation as a tool, just like Dutch. The real antagonist of Trelawny's story was pride and in the end pride won but story wise it was the Jack Grinners, Trelawny's one rule was to never use violence if someone just gets in your way, but by riding with Dutch he was told that they aren't getting in the way, they're stopping the way. A philosophy he refused and never inflicted violence on anyone, the Jack Grinners push that move to the furthest to see what would happen if Trelawny was given the burden of Arthur and the potential of Dutch, it made him prideful and spoiled his spirit and harmed the people around him, forcing a vision of only power and not leadership, there is a big difference. My personal favorite is Trelawny's story but what about you
Toodles!
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2024.06.09 00:03 LordIlthari The Dragon Princess Chapter 3: Great Drama

Thus, wounded, and less victorious than they might have preferred, but victorious nonetheless, the royal three returned to the Macedonian capital. The army returned to Philopolis in triumph, the trio at their head. Leonidas on a replacement for his slain mare, Cassandra astride a titanic black stallion which was exclusively used for parades, and Seramis in her full diluvian glory. Cassandra might have been disappointed that the battle hadn’t been as decisive as she preferred, but she wasn’t about to miss an opportunity for propaganda.
So the group returned to the cheers of their people, the cavalry shining in the summer sun, and the army marching in strict formation. Trumpets heralded their return. Banners flew from the corners of houses. The men sang bawdy songs, as is the tradition of soldiers. Not a spec of blood or rust nor dust was allowed, presenting the image of a spotless, unconquered army. It was all a magnificent production. It was all a lovely welcome home.
When Seramis had first seen Philopolis and Macedon, it had been a very different place. The realm had struck her as grey, very grey, and a place without much beauty. Then, under the rule of the wicked regent Tyndareus, it was a place of iron and blood, a totalitarian state dedicated primarily to a massive conscript army. The hills had been torn open by great pit mines for iron and copper. The forests had been cut down to fuel the fires of industry. The fields were endless, uniform masses of oats, grain, and hay, worked by uncounted slaves, or landless peasants just a bit better than slaves. Over it all, the ancient fortress of the Alexandrian dynasty had loomed as a great edifice; a leviathan of hewn stone and barred windows representing the absolute military power that held all of it in place.
Now, two years hence, it was more alike to how she had first found it than she would have preferred. But transforming a society was hardly a swift process, and the work done was already substantial. Once the place had been a land of iron and blood, and though industry remained, now the smell of olive oil, the sound of potters wheels, and the hawking of merchants filled the air. The monolithic collective farms had shattered into a patchwork quilt of small holdings. The men working them might still have brands, but they and the lands were their own.
Of course, there were still some great expanses of oats and wheat. Those were Cassandra’s lands. She’d been generous with the lands she’d confiscated from the nobility, and in turn with their wealth which now filled her treasury. But she hadn’t given up any of her own family’s territory, and had expanded them substantially. Something like a quarter of the land in the country was the Queen’s personal fief, and she managed it very carefully. The economies of scale she alone had access to provided much needed stability for staple food prices during the transition from a slave-based command economy to a citizen market economy. Beyond that, the lands also provided a substantial portion of government income.
Said income was further complimented by a wide-scale reform to the tax structure. Rather than outsourcing the work to tax farmers, or to any nobility, as that had been liquidated, taxes were collected from a variety of small, but inescapable requirements. The primary tax was simply the surplus tax, an in-kind tax taken from all production. Farmers gave a share of their produce, potters a certain number of pots for each produced, blacksmiths a certain number of finished goods, and so on and so forth. Only the merchants would return hard currency from the surplus tax, the rest a great cross-section of produced goods. These in turn went into great warehouses, which the government might release from to control prices, or sell abroad to bring in further profits. The majority of currency entering the coffers either came from selling such produce, Cassandra’s personal lands, or a variety of import and consumption taxes. No less than a tenth of the entire bureaucracy was funded by the consumption taxes on oil and salt.
Of course managing all this was a good lead more complicated, not least of which because Cassandra had liquidated the aristocracy. This required a rather extensive increase in the bureaucracy, which brought in quite the expense of its own. Overall revenue was vastly increased from the reign of Tyndareus, and indeed all former kings of Macedon. The problem was that expenses had increased in turn. Macdeon was a military stratocracy, and Cassandra was in the process of trying to reform that into a sort of enlightened bureaucratic autocracy. The amount spent on papyrus alone nearly rivaled the payments to the many new government servants, which were not cheap. Educated men and women, able to read, understand the laws, and understand mathematics were not common, and commanded higher prices.
Cassandra had responded both by working to increase the supply of educated citizens, and cut costs in other areas. Firstly, she enacted a massive increase in education, beginning with the orphans of Macedon’s many wars and educating them. Secondly, she had begun offering to pay for the education of the children of public servants as part of their compensation. This allowed her to cut down on salaries and ensure a future educated workforce. Third and finally, she had begun to subsidize educators throughout the kingdom, and begun work to gather and copy many books and tomes to further improve the kingdom’s educational outcomes. Unfortunately, this was work that would take years to bear fruit.
The second arm of this had been to cut costs in other areas, most notably the military. Under Tyndareus, the Macedonian army had grown to a terrifying, if bloated, leviathan. Between the use of conscription, and counting reserves, the former army could have raised nearly thirty thousand men under arms. Cassandra had slashed that, and abolished conscription for the regular army. After intensive cuts, purging Tyndareus’s loyalists, and serious reforms including the near complete reconstruction of the Macedonian Cavalry Corps, the Macedonian Army now numbered a mere nine thousand, with the ability to call upon a further ten thousand former soldiers, now spread out to create a variety of local militias.
Leonidas had taken charge of many of these reforms, bringing in military advisors from Marathon and Achaea. The young prince, in his role as Minister of War, set to work with vigor to refine the Macedonian army down to its purest and strongest form. His high standards might have earned him ire, if not for the personal virtue and discipline he showed to meet those standards. He demanded the best not only from himself and his soldiers, but even from his suppliers and quartermasters. Most of the Macedonian military exports were those arms and armor he found below standard, though many less discerning customers would gladly accept them.
More than simply focusing on the logistics, Leonidas sought to infuse in his army a certain esprit de corps and moral focus. He drew heavily on the legendary philosopher Aristotle, particularly regarding that philosopher’s education of Iskandar, the famed conqueror king who had defined Macedon for the past two centuries. Outside the direct military applications, the young prince kept an eye on the future, sponsoring the growth of sports leagues throughout the kingdom, particularly a great hunting association. The Hunter’s Guild was a particular passion project of his, and he worked tirelessly not only to cultivate skilled hunters to recruit for his scouts, but also to preserve what remained of Macedon’s wild lands, ensuring game populations remained stable, and dangerous animals were quickly eliminated. The prince’s skill at the hunt had even earned him the right to attend the games at Olympus, though it was his mastery of wrestling that had seen him returned crowned with the ultimate honor of the laurels.
Such participation with the rest of the Hellene world had been part of Sera’s work. The young dragonness had held no official position at first, as Cassandra worked to develop her talents. Seramis had loathed etiquette as taught as a set of rules to be followed, but Cassandra revealed their nature as tools and tricks as part of the great game of politics. Allowed to treat the illusion of statecraft as just that, Seramis thrived. Soon appointed as Minister of State, her talent for gathering information, forming schemes, and comprehending languages saw her unleashed as Macedon’s greatest diplomat. All the while, her true title was one that delighted her greatly. Master of Shadows, she wielded the diplomatic corps and her own personal stable of agents like a scythe, harvesting a hoard of secrets she feasted upon. They became as arrows in her quiver, aiding her as she stood alongside Cassandra to carefully guide the ship of state.
On a much less sinister note, Seramis had engaged in quite public work to revitalize Macedon’s stagnating cultural sphere. The dragoness was chiefly known not even as a diplomat, let alone a spymaster, but rather as a patron of the arts. She courted and drew playwrights, actors, bards, conductors, and composers from across the world, placing a great deal of personal effort into producing a cosmopolitan cultural sphere. Though diplomacy, culture, and her eternal scheming, she worked to put the sword of Iskandar in a flowered sheath, in hopes it would never need to be drawn.
The peak of her work in that regard was a mere week away, a grand festival of the arts such as had not been seen in Macedon before. It would be a great festival as if that of the Athenians, now long brought to ruin. For the first time since the wars of the Diadochi, Hellas would come together to celebrate the arts. Naturally, Macedon would be participating, represented by Sera’s own personal theater company: The Mount Ararat Company.
Seramis quickly moved through her remaining business for the day. She met with the Master of Investigations and also her deputy, who had been working to manage her department while she had departed on campaign. Pleasantries were exchanged, and reports given. There was little new, but there was confirmation that the Latins, a curious people from across the western sea, would come to attend the festival. This would have been of little concern, if not for how they were coming.
A long-standing problem of the western coast had been the pirates of Illyria. These seafaring brigands proved a routine nuisance for not only Hellene trade, but all throughout the seas. Achaea and Macedon had both extended offer to the king of Illyria to come and help remove the pirates, but had been rejected. However when the Latins offered, the king accepted. So, the Latins came in force, bringing with them a four mighty legions of men, and crushed the pirate havens by attacking from the land. The problem was, they didn’t leave. While three of the legions returned to Italia, the fourth remained to protect against the return of the pirates, and to protect their Illyrian allies from Achaean or Macedonian aggression.
This was already a provocative move, as the barbarian army now sat on Hellene soil, diplomatically shielded by the cowardly Illyrian king. However, now the Latins made a further move. They had informed the court at Macedon previously that they wished to send a delegation to observe the festival and improve relations. All this was well and good, and naturally they did request to send bodyguards to protect the delegates. This was agreed, but the unscrupulous Latins had interpreted the mention of bodyguards broadly, and deployed a third of the legion infantry as “bodyguards”. Seramis’s reports indicated that these were in fact the Triarii, the third and strongest line, composed of veterans. The remainder of the legion remained encamped alongside the Ilyrian-Macedonian border.
The presence of the legion was concerning, to say the least. It numbered some four thousand five hundred men, about the size of a Macedonian army. The Macedonians held a local advantage, as they maintained two armies. One was directed northwards, towards the barbarians, and the other towards the east, to ward off their Selucid rivals. So they outnumbered the legion present two to one. However, the problem arose with the Latin’s ability to deploy a further three legions, which would reverse that advantage. With aid from Marathon, the Hellenes could match the Latin’s numbers, and with Achaean aid, they would outnumber them. Unfortunately, the Latins had spent much of their recent war with the Phoenicians of Carthage demonstrating an ability to raise new forces frighteningly quickly. Sera’s analysis suggested that if they wished to, they might be able to triple the might of their armies to twelve legions. The sheer military mass of the Latins would be enough to equal all Hellas, but Hellas was still divided, and some, such as the Illyrians, preferred them as allies to their fellow Hellenes.
The simple arithmetic of war indicated that if the Latins wished to conquer Hellas, they probably could. The simple arithmetic of war neglected to account for the power of dragons. But, Sera had observed, it was rare to lose money betting on the arrogance and avarice of humans. The fortunate side of dealing with the Latins was that for all their military might, they had a peculiar custom. They were permitted by ancient law and religious principle from launching a war of aggression, and so only declared war when they or their allies were threatened. This iron law of ancient Roman kings aught to have kept their swords sheathed, but in practice it often meant that an ambitious man of that city would seek to provoke an attack or aggression, that they might have reason for war. This incident with the “bodyguards” was likely such an attempt at provocation by a glory hound.
So, the trio met, and considered how to deal with this. It was decided that they would monitor the Latins closely, and place forces in such a way that they could not be aggressive, but would certainly be ready. The Army of the North was still recuperating from their recent battle with the Scythians, and would remain on standby in the capital to respond to any moves from the Latins or Scythians. At the same time, the northern militias would be stood up, and reinforced by militias from the south. These southern reinforcements would travel along the roads that would place them directly between the two parts of the Roman Legion, ensuring that if hostilities began, the separated legion would be able to be dealt with in parts. Unfortunately, Leon was unable to deploy as many of his scouts to that region as he would prefer, and Sera’s own intelligence assets were likewise pointed northwards. Better to deal with the actively aggressive barbarians, and then the imminently aggressive ones.
So, it was with great care, and no small amount of tension, that the Latin delegates arrived, joined by some three hundred of their Triarii. This was the first that Sera had seen of the Latins, and her initial impressions were somewhat mixed. They moved with distinct discipline, and were in all senses quite well ordered. The Triarii were older, veteran soldiers, generally more in their thirties. As such, they were somewhat more moderate, and avoided the wicked behavior common to many young soldiers. However, this rendered them with an increased air of unmistakable danger. Be wary of old men, even relatively old ones, in professions where men die young, and particularly of a soldier without an obvious vice.
The leader of the Latin delegation introduced himself to the court with a somewhat imperious nature. It likely would have been more imperious had Seramis not taken on her true form. It is difficult, even for a roman, to remain arrogant when there is a fourteen-foot-tall (measured at the shoulder) dragoness looking down at you. He declared himself as Military Tribune Gaius Mummius, representing the Praetor Lucius Cornelius in command of the IV Legion. Though the head of the delegation, he was simply that by right of his military rank. The actual diplomacy was handled by diplomats, not soldiers, though by their attitudes, Seramis might have taken them for sergeants in fancy togas. However, one who did catch her interest was distinct among the delegation, an old man, and truly old, dressed as a seer. He remained close by the ear of Gaius, and the tribune heeded him. Sera watched him warily, for she smelled magic on him, an old magician, and that would be trouble.
Despite her concerns, the Latins did not cause trouble, not even their old magician. They established a small camp for themselves outside the walls of the city, and largely kept to themselves. They came into the city only in small groups based around some member of their number who spoke Greek. They paid with honest coin, and seemed intrigued by the preparations for the festival. They seemed unusually preoccupied with finding barbers, as they were each clean-shaven, in contrast to the bearded Hellenes. Leonidas found this utterly hilarious, as he had spent more time than he would ever admit trying to find ways of improving his own facial hair. Now that it had finally come in, he spent more time managing his admittedly impressive beard than he ever had dealing with his actual hair. Sera, lacking any hair whatsoever, found the human preoccupation with it utterly confusing.
Bearded or otherwise, Hellene, Latin, and miscellaneous others soon came to attend the great drama festival. The idea of cancelling was briefly considered, and summarily rejected. Continuing to have a great celebration in the face of Latin provocation and Scythian Assault showed not only the power of the kingdom, that its people could act without concern, but also its prestige through mastery of the arts. The fact that many of the participants in the festival were from elsewhere in Hellas was politely overlooked. After all, Macedon had gathered them, and thus got credit.
The festival went on for three days, and proved to be a generally joyous, if somewhat chaotic time. Even the dour Latins eventually became swept up in the atmosphere. While this wasn’t technically a Bacchanalian festival, mostly due to the fact that Bacchus was very dead, it certainly carried some of that legacy. Of course the highlight, at least for men who considered them cultured, was the great drama productions. All manner of productions were put on display, from great recreations of the Athenian classics, to new twists, foreign productions, historical plays, retellings of myths, and of course many a comedic tragedy and initially tragic comedy.
Seramis’s own company had three productions, set into place over three days. The first two were well known, and practiced. Sera’s company had begun expediting the revitalization of the cultural scene with regular performances. Some of these had been well-worn classics, but the Mount Ararat Company would bring none of these to this stage. Instead, they brought two original, but already tested plays, and one of excellent ambition.
The first was a Satire, in the style of The Clouds which Sera had dubbed Tartarus. This piece was set in the depths of the underworld, that darkest pit where wicked men and monsters alike were tormented. These tormented souls took on the role of the choir, being intensely irritated by the antics of the four main players. Those four were of course the three great Greek philosophers: Socrates, Plato, and Aristotle, and their own tormentor; Diogenes. The play largely consisted of the main three wandering through Tartarus, further tormenting the tormented souls with long winded and pedantic arguments about the torments they witnessed. All the while, Diogenes routinely appeared to torment them in turn. The play as a whole made light of philosophies, and generally teased out the problems with focusing overmuch on the world of the mind while actual suffering could be addressed.
This play was well received, for it was humorous and mocked philosophers, which few people cared for. The humor wavered between high and low brow, with both clever jokes sprinkled in amongst the arguments of the philosophers, and cruder humor delivered by the tormented souls and Diogenes. A certain degree of slapstick was involved as well, often involving a great paper-Mache boulder being rolled by Sisyphus.
The second of Sera’s plays was a somewhat grander production, though was likewise satirical. It turned the classic play Oedipus Rex somewhat on its head with The Choir’s Apologia. The original play was an archetypical tragedy, following the story of Oedipus, son of the King of Thebes. Due to a prophecy, his father cast him out to be slain, but he would live, and later unknowingly slay his father, and wed his mother. The play detailed how the gods smote the city with a plague as a result of this kinslaying and incest. Oedipus sought the answer to this, and in doing so discovered the terrible truth, and blinded himself for shame.
The Choir’s Apologia put a twist on this, as the Choir itself determines to get involved. This broke their usual role as mere background singers, and saw them take the stage to try and prevent the tragedy. The play played out as usual, but regularly, the mortal actors would freeze in place before a great event. The Choir would then step to center stage, and petition the gods for redress. First they asked Apollo, bidding him not deliver the ruinous prophecy, for without it nothing would come, but he rejected them. Next they implored Hermes to warn Oedipus against his folly, but Hermes declared he was helpless before Zeus. Finally, the Choir dared to approach Zeus himself, demanding that he cease to punish all Thebes for Oedipus’s mistake.
This proved a failure in the end, as Zeus rebuked them and struck the choir down one by one. The message was clear, that the gods were cruel and arbitrary, delivering unjust judgements. They did what they would, for they were strong, and the choir suffered what it must, for it was weak. At last only Oedipus remained, able now to see Zeus and his murder of the choir. Oedipus and Zeus contested one another in song, and while Zeus struck down the king, it was not before the hero doomed by prophecy delivered a defense and a prophecy of his own. Oedipus defended his record as king of Thebes, how he had overthrown a tyrant, protected his people, improved their lives, and sought their good even at terrible cost to himself. He, the one the gods judged, had been a better ruler than the gods. If indeed the gods would persist in their arbitrary wickedness, then one day this would be their doom, for the world would not abide such tyrants. Zeus struck him down, but went in dread because of the prophecy.
This production produced some degree of controversy. It always had, and such was the intent. It was well understood that the gods were dead, and Olympus was silent, but this play indicated such was not a bad thing. Given it was written by a dragoness, a natural enemy of the gods, the take was not unexpected. Beyond this, its use of another play as a framing device gave it a rather meta feel, and some found it pretentious. Others, by contrast, found the reframing of a classic play refreshing, and enjoyed the novelty of the choir acting as a major character.
The third play was a new production, and meant to be the one to blow the sandals off the audience. It was a bigger, grander, and of much more spectacular production values. All of this was in theory. In practice, it was put on at the end of three days of performances and partying, and became more of a farce than an epic. The Davidiad told the story of the legendary Hebrew king David, of both his rise to power and fall from grace. It was told in three acts, and all three had some manner of disaster.
The first act told of the heroic youth of David before he was king, and how he defeated the giant Goliath. Goliath himself was a complicated costume made by having three already tall men standing on one another’s shoulders. When struck by a sling, he was to topple over onto his army, which would catch the performers and prevent any harm. Unfortunately, due to an earlier scene involving David being anointed with oil, there was a slick patch on stage. Goliath’s lower third slipped, and the towering giant fell flat on his face and collapsed into himself in the middle of a monologue. This was considered absolutely hilarious by the audience, and Seramis, upon seeing this, physically shrank from embarrassment.
The second act saw the conflict between the good future king David and the wicked king Saul. Saul was meant to begin more coherent, but gradually jealousy and fear would twist him into wickedness. Unfortunately, Saul’s actor had been out late, and showed up to the production very hung over. This made Saul’s descent far more predictable and robbed the second act of much of its drama. Unfortunately, the actor in question attempted to remedy this by using a hangover cure involving undiluted wine. This made him less hungover, and more drunk, so Saul went from being scowling and sickly to very obviously drunk. This became a minor peril during a later scene where Saul threw his spear at David. Not only did Saul miss, as intended, but he proceeded to hurl the (thankfully fake) spear into the audience, where it proceeded to hit a man in the chest. He was unharmed, but believed he had been slain and fainted, causing a minor panic.
The third act was nearly canceled, but went ahead anyways. The cursed production continued to be cursed, as a major set piece exploded earlier. The third act was meant to show how the throne gradually corrupted David, and led him to murder a man to cover up an affair with his wife Bethsheba. This would climax with the death of a son produced from that affair, and the collapse of a great temple edifice David had been constructing. The play would end with David weeping, but repentant, and turning to begin rebuilding the ruined temple, representing his disgraced morality. Instead of this, the temple collapsed immediately the moment David and Bethsheba locked eyes, which somewhat gave the game away.
Sera did not bother to see the audience’s reaction when the curtain closed. She’d already left from sheer embarrassment. She was helping the troupe pack up, so the lot of them could scatter to cope with this catastrophe in their own way. Once the curtain closed and the actors departed the stage, she handed Saul his last payment, a polite, if curt, farewell, and departed. She avoided the rest of the festival, marinating in her disappointment at the bottom of a nearby lake.
Eventually, evening did come, and Sera slunk her way back into the city. She spoke briefly with her troupe, congratulating them on the work they did, and laboring to encourage their spirits. The production of the Davidiad had gone horribly wrong, but these were technical and production errors, not fundamental flaws. They would try again, after taking time to rest, recover, and focus on building back up to such a grand production with greater skill and experience. Their reach had, quite simply, exceeded their grasp, and ruin had come because of hubris. They would recover from this, and move forwards.
Much as she managed the speech, she felt like she was having to put on her own performance to manage that. Privately, the failure on such a massive stage hung over the young dragoness. She quietly made her way into the palace, and made her way to where Leon and Cassandra were. Unfortunately for her, the pair were currently in the process of discussing the festival. Glumly, she sat silently, nursing a large bowl of wine as Casandra and Leon deliberated a victor.
“The first step is that we can scratch off any troupes that simply re-enacted an existing play. Those were simply derivative, and giving a victory to that in our first festival sets an unfortunate precedent.” Cassandra remarked, working off a clay tablet listing the various performances. Lines went through about a third of the participants. “We can also do away with anything that tried to relate to Iskandar or my own dynasty, and especially that gods-awful recreation of our little scheme to destroy Tyndareus.”
“I personally found that one funny.” Sera piped up, remembering the comically inaccurate play. “Though they did manage quite the trick with their costume for me, I’ll need to get in touch with their costume department to see how the internals worked.”
“It was funny, mostly because it was inaccurate enough we could probably bring a suit for slander, libel, and slanderous libel against them.” Leon grumbled with arms folded. He had been made the butt of many a joke in that production, with the comedy of the valiant warrior being utterly surpassed by two women being a common refrain. “Beyond that, we don’t want to give the wrong impression about what exactly is acceptable to say about a queen.”
“The Corinthians have something of an irreverent streak, that much is for certain. Unfortunately we can only bring slander, libel, and slanderous libel and not treason, as they are presently foreigners.” Cassandra demurred. “Still, delivering sanctions on the Ember Island Company could be an effective way to get the message across to Corinth that a more peaceful Macedon is not a pushover.”
“With regard to the reproductions, what about The Choir’s Apologia?” Leon asked, throwing Sera a metaphorical bone. She ate literal bones as well, but if Leon threw her one he’d soon find out what it was like to skydive before the invention of a parachute.
“Disqualified as well. It deviates from the standard formula, but relies on you already understanding it. Really, if you didn’t know much about theatre to begin with, at lot of it would be lost on you. It ultimately came off as pretentious, and despite its inherently kind of ridiculous premise, was more depressing than anything. This sort of meta-commentary might work better for the sake of humor rather than trying for serious drama. Trying it here simply made the play exhausting and the sort of thing Tartarus really felt like it was mocking. That said, its pretention and grim character could give a good impression that the Macedonian theatre scene is serious and educated, but then I’d have to watch so many more like it. I don’t have enough absinthe to get through more than about one of those in a single festival.” Cassandra replied to that, and drew a second line through Apologia to emphasize her point. Seramis shrank into her cushions.
“Ah, so you enjoyed Tartarus then?” Leonidas asked in turn, trying to navigate the conversation to something less liable to torment the dragoness.
“Oh I most certainly did, but we can’t give it the win. As amusing as it is, it’s ultimately a very limited production. I like it, but giving it the victory would indicate a degree of “small scale” theatre in Macedon. I don’t want to give anyone else opportunity to degrade the work that’s been done here by suggesting that the Macedonian theatre lacks ambition.” Cassandra said with a sigh, and began crossing out any plays of similar scale.
“Which would be possessed by the Davidiad, but we all know how catastrophically wrong that went, so pray spare me whatever salt you were going to pour into that wound. I know that with all the bacchanalian delights available, you probably have managed to find someone who enjoys being tormented, but I am not that someone. So please, if you’re going to continue trying to murder me with words, use the ones that summon that lightning ball that nearly splattered me across the wall. It was a gentler execution.” Seramis grumbled, finally speaking up for herself.
Cassandra realized she’d gone to far, and put down the tablet. “I’m sorry Sera, I meant to tease, but not be cruel. I actually would agree that the Davidiad’s ambition was most impressive, and if not for some production hiccups, I think it might have had a chance at winning. I do tease, but I really do appreciate all the work you’ve put in to this, not just your company, but allowing this whole festival to go off. So, please forgive me if I’ve stepped too far from jest into mockery.”
“It’s fine, simply a very fresh disappointment. I’m afraid I missed most of the festival as I was busy running things or, well, pouting in a lake.” Seramis replied, waving away the problem with her tail. “So aside from everything you’ve disqualified, what do you think actually won?”
“I do have a personal preference.” Cass admitted, though she seemed a touch embarrassed by it. “The Court of Autumn.” The other two looked at her carefully with that. The Court of Autumn had been a much more romantic retelling of the story of Hades and Persephone, focused on the courtship of the pair, and the conflict that arose from a disapproving and overbearing Demeter. Neither of the pair had expected Cass to favor a romance, and their expressions showed it plainly. Cassandra merely shrugged. “We all desire what we cannot have, and it comes to a question of character whether we become envious of those lucky enough to have it, or delight sorrowfully that another is so blessed, even if they might not realize it.”
“I mean, I can’t deny that it was very well done. If I didn’t know better then I’d say that the two leads actually were a couple.” Leon replied with a nod. “It certainly doesn’t lack for ambition either, nor courage to speak the names of the Dread Queen and Lord With Many Guests so commonly.”
Cass smiled at that. “The fact that they do so is also part of why I like it. Persephone and Hades are dead, all the Olympians are. The reverence shown to corpses is illogical.”
Seramis processed this information, and considered her memory banks. “The company behind it, they’re one of the Theban companies, the Men of the Muses, correct?” She asked, and Cass checked, then nodded. “Ah, then yes, the two leads are actually husband and wife, they’ve got something of a specialty for romances as a result.”
“Write, or as the case may be, act, what you know.” Cassandra said with a shrug. “So we concur, The Court of Autumn is the victor?”
“I can’t argue against it.” Leon replied.
“Nor can I, but that’s more due to the aforementioned lack of context. One can make arguments without information, but I have a bit too much respect for the pair of you to engage in full sophistry.” Seramis admitted begrudgingly.
“Well, that absence may actually work to our advantage, returning from these pleasant distractions to the business of rule.” Cassandra said with a smile. “The Latins were particularly delighted with Tartarus, and actually wished to see the director. Said director was currently indisposed, but they have extended something of an open invitation. I think that accepting would provide quite the opportunity. It isn’t often one has a chance to walk right into the midst of a potentially hostile camp and see what they’re up to under guest-right.”
Seramis rose in interest at the idea, and cracked her neck. Cracking such a long neck was a process, creating a rippling crackling sound as vertebrae popped along the serpentine trunk. She grinned in anticipation. “I’ll melt myself a new dress.”
submitted by LordIlthari to The_Ilthari_Library [link] [comments]


2024.06.08 23:42 TheBlight24 [PC][2010-2015]Scary horror? game about TVs with static and puzzles

The game was in an isometric view. I remember it had a title screen with a TV that showed static. After you start the game, you would be in a room and you could control you character. I remember I had to solve puzzles. My character was..white and was all blocks. Like the character from Life Noggin but in 3D.
I think the game had chapters. I dont remember there were any jump scares but I remember that at some point, I got near a TV screen and I had to solve a puzzle to make it work again. And after I did that, I could turn on the TV and it would show only static but I could flip some buttons and it would show me camera footage from different places. In one of the places I remember seeing something scary but I cant remember what.
The game was in an isometric view almost all the time except in certain parts. I THINK I had an item tray on top, I cant remember very well.
I think I played this game on miniclip or boomarcade tho not sure. I'll be more than happy to answer more questions.
EDIT: The game had simple graphics, nothing too fancy.
submitted by TheBlight24 to tipofmyjoystick [link] [comments]


2024.06.08 22:55 FakeFicwriter Well the finale to the new chapter

Well the finale to the new chapter
https://preview.redd.it/jhta1ifvue5d1.png?width=543&format=png&auto=webp&s=aa1c07b2530685b48b55cc5f03a5e779f7a0a216
Part 4
As everyone went setting up their tent, they all went to check on their belongings and…
[sound of bag rummaging]
“Huh, forget I had these”
“What’s that device Ryaine?” asked Vi
“It’s a camera, it’s a device that can instantly makes photos” answered by Ryaine
“Well…”
“Photos record the memories you had with a place, Vi”
“Cool… I guess”
“Well want to see one?”
“Sure, why not”
“Strike a pose”
Ryaine then shoot a photo of Vi, with the photo having the backdrop of the bright luminous campfire behind her
“Here”
“Wow, that’s me, looking good too”
“Hey guys, what is that you are looking at”
“Oh, hi Gen, it’s a photo”
“Huh, is that you on it, you look cool there”
“Well, if you want, I could get a photo of one of you too”
“Sure, could I get Eri on it”
“Of course, the more the merrier”
After that, Gen and Eri get a photo shoot of both of them with the backdrop of the tent they set up
“There”
“Gen, Eri, you look pretty cool there with that pose”
“What’s that about pose and what is that you looking at”
“Ugh, Mothiva…”
“It’s a photo, it’s like a painting but”
“Made instantly with that device Ryaine is holding”
“An instant painting, well then shoot a few shots at me”
“Alright then, hold a pose”
Mothiva then gets a few photo shots of her in different poses and different backdrops of her tent and Zasp setting up the tent, the campfire with Zasp checking his belongings, and the cliffside with Zasp holding Mothiva for a pose
“Well, here is the photos”
“It’s perfect, it captures me exactly how it should have”
“It’s very good looking, thanks for these photos Ryaine”
“Well, your welcome Zasp, Mothiva.
“…An instant painting? How long we have to wait”
“Hardly a second and we will look cool there”
“Ryaine, are you okay with us getting our uh… “photos”?”
“Sure, just tell me what kind of backdrop and the pose you want”
Ryaine, then captured another two photo, this time with Team Snakemouth near their campfire and the cliffs with varying cool looking poses
“Well, here it is”
“Hey, you both look pretty good there”
“Well, thanks for this Ryaine”
“We like these “photos”, well thank you for it Ryaine”
“You’re welcome”
“Hey Ryaine, I have a request”
“What is it Eri”
“Can you take photos of Sir Maki, everyone except them has taken one”
“Sure, hope he allows it”
A bit of talking later and Ryaine got another set of photos of Maki and his team/family, with a tent backdrop and the cliff backdrop
“Told you it’s a good idea Maki, look how good you look in it”
“I guess, Kina…”
“Cool”
“Well, you’re welcome”
“Hey Ryaine, you haven’t captured your own photo, I could help you with it”
“Well sure Vi”
After a few shaky photos and a bit of adjustments, Vi manages to captured Ryaine and Lyra’s photos at the cliff, they then went to go sit with everyone on the camp
“Well… didn’t think photography is that hard”
“You did good for your first time”
“Well, it’s nice to have a reminder of the places you visit” commented by Lyra, currently holding those photos
“Hey since these photos holds the memories we visit”
“Can you get more photos of us and everyone in places we will visit soon”
“Sure, I guess”
“Ryaine, can you also get more photo of us”
“Well, ok I…”
“Hey Ryaine, do you mind you getting more photos of me and Maki again”
“Well, I could…”
“Ryaine, Mothiva asked if you are able to get-”
“Another photo of her, sure I could do it but also”
“I can only take a limited number of photos, so no more than two photos and no reshoots”
“Alright”
“Ok”
“Fair enough”
“Also, I think you should let me hold on to your photos, they are fragile and must be kept somewhere safe”
“Alright”
“I guess”
Everyone then gave their photos to Ryaine, he then ties a piece of string around each photo and keep them all inside his notebook. To pass the time, everyone decided to play a bit of spy cards and their popular variations
“-and that ends our turn”
“Another lost, Leif your way too good that it isn’t fun”
“An advice for you Vi, Git gud at it”
“What kind of bug gives that kind of advice”
“A hornet from a city underground, well I got admit, it’s getting boring playing spy cards all day”
“How about if everyone, hear my-”
“Yeah, yeah Mothiva we get it”
“Whatever, anyone want to hear it already? It definitely isn’t boring”
“Well sure I guess”
“Well why not”
“Ugh… obviously not”
“Well, I guess it’s fine, what do you all think”
Immediately, a voting session was commenced and everyone voted on what they opinions are and the results were…
“It’s a 4 to 3 for a “yes” to “hear Mothiva sing”, it’s a win to Mothiva”
“Are you kidding me…”
“Take that Vi”
“Couldn’t you guys at least work in favour with me” asked Vi
“Vi, we both voted with you…” answered by Leif
“Also, hearing Mothiva singing isn’t really a bad thing…” Added by Kabbu
“It definitely is” countered by Vi
Mothiva then went to sing her song, to the frustration of Vi, the song sang was a-
“ugh…”
“uhh… hey Vi?” asked by Kabbu
“What?”
“Vi, I think your rivalry with Mothiva… is to say it… a bit uhh-”
“Obsessive, we think you are just obsessed with one upping Mothiva” added by Leif
“What you mean”
“Well recently… you just bet several hundred berries”
“And?”
“Vi, that is not typical of you to bet so much berries all for some silly bet”
“So what? I can make it back”
“Well, remember that time when you started that brand of yours”
“Well, what’s with it”
“We saw how obsessed you were on the brand, you often spend a lot of time in the house working on the brand”
“Well, you have to make sacrifices in the world of business”
“Vi, were in the house for 2 weeks straight, everyone thought you were sick or something”
“How is this related to my rivalry with Mothiva”
“Mothiva is the biggest brand in the market… and the fact a lot of your promotions make a lot of reference to her own brand”
“Well, the point is you probably should-”
“Stop acting like my life hinges on beating Mothiva, this can be easily signalled in like less words”
“Well couldn’t you at least try”
“Well… fine, I guess I could…”
As Vi, Leif and Kabbu were finished, the second song of the day had come to a close, well a bit of respectful applause came
“Well, thank you, thank you, for seeing my very very exclusive never before seen songs, songs that be a part of my next tour, at the Westland kingdom’s high stage.”
“That was pretty good, you have a good singing voice Mothiva” replied by Lyra
“Of course I would, who else would be able to rival me on the stage” replied back by Mothiva
“Hey, I could sing you know” replied by Vi
“Hey, that gives me an idea, what if we have a singing contest, it will be fun plus we don’t have anything else to do regardless” proposed by Lyra
“Sounds good”
“Why not”
“Could be fun”
“You all know I am the best”
“Oh, you will go down Mothiva”
“Well then, who is in to compete?” asked Lyra
“I am in”
“Me two”
“Me three”
“I am already in, but for the sake of everyone here, me four”
“Say Ryaine, would you want to try to compete?” asked Lyra
“No, I don’t like singing thank you very much” replied back by Ryaine
“Well, anyone else?”
Like a kid friendly cartoon, half of the entire team went to sing out in this prize-less “fun” and “friendly” competition, by which I mean everyone else is doing it for fun while Vi and Mothiva were at each other’s throat nearly to the death, well…
“Vi, Mothiva, this is literally the seventh song you both done. We get it already, please step down already” replied by Ryaine after listening approximately an entire hour of Mothiva and Vi trying to out-sing each other
“Huff… Not until I beat her”
“Huff… In your dreams”
“You both literally have the exact same score, please just take a break for our sake” replied back by Ryaine
“Fine…”
“Crowd’s decision…”
“I’ll… just going to forage for mushrooms, there is a spot”
“I want to come”
“Sure, well we’ll be back in an hour or two”
“Ok, we’ll be here”
Ryaine and Lyra then left the camp
“So uhh… what do we do” asked Eri
“Well, I just want to rest” replied by Vi
“By the way Vi, Mothiva, why did you both sing seven times” asked Gen
“…we just want to please the crowd” replied by Mothiva
“…yeah, whatever Mothiva just said” added by Vi
“Seems to be right” replied by Gen
“Well, do we talk about something or…”
“Ryaine and Lyra maybe?” replied by Gen
“Well… their-”
Speaking about them, both Ryaine and Lyra after a bit of walking and traversing the chasm that almost have them dead
“Ryaine, there is so much mushroom here, how did you know they would be grown here?” asked Lyra who is foraging mushrooms in a hidden ledge under the cliff
“It was noted by my former team, lucky the notes survive time” answered by Ryaine
“Well, what kind of mushroom are these and what they would taste like” Lyra asked
“I don’t know, like all other mushrooms we have, and I think we already collect enough of it”
“I wonder what everyone is doing back at the camp”
Well, Lyra…
“Say, if Maki and Ryaine were in a fight, who you think would win” asked Gen
“While he isn’t the most skilled swordman, he knows his battles and wouldn’t go down easily in a fight” answered by Maki
“How though, I hardly seen him fight at all” asked Vi
“Ryaine is one of the champions in the colosseum, we once saw his match there”
“Well, what did you see” asked Kabbu
“He somehow managed to beat the primal Weevil with a piece of cloth” answered by Kina
“Wait what” proclaimed Vi
“He made it crash the wall, he didn’t even attack it, he just waved the cloth at it and it rushed to the wall like an angry Belostoss and it crashed to the colosseum wall”
“How… the heck” proclaimed Vi
“Well, that’s… an interesting way to defeat the Weevil” answered by Leif
“You kidding Leif, he beat the primal Weevil with something as frail as a cloth, how is that not impressive to you” replied by Kabbu
“Well, we are more impressed on Lyra’s ability to somehow befriend her seedlings”
“Well, I guess, that is also impressive” replied by Kabbu
“We probably should ask how” pondered by Leif
At that moment
“Hey, we’re back”
“Ryaine, Lyra, you’re back” proclaimed Kabbu
“Well, good thing everyone still here”
“It’s also dinner time”
“Perfect timing, I am starving here” answered Vi
“So, Lyra, what will be today’s menu” asked Gen
“I am thinking of sautéed mushrooms with some aphid eggs and herbs, we got a bunch from that cliffside”
“Sounds delicious”
“It will be, I could also try cook your own ingredients if you want, what ingredients you all have”
“I have honey drops and a succulent berry”
“Several crunchy leaves”
“A hustle berry, and spicy berry”
“An aphid shake, and a sweet shroom”
“Well then, give me several minutes and I’ll cook it for you”
Lyra then went on to take each ingredient and went into cooking one heck of a dinner for the entire team. She took a bit of time to brainstorm and immediately went to chopping, sautering, mixing and serving, all done in less than 5 minutes each dish
The first dish for the team, a quick-made rolled crunchy leaf with a chopped herb and cooked sweet shroom filing (a spring roll but with crunchy leaves and herb and mushroom filling)
“Wow… that is really delicious, Lyra”
“Well Vi, that is just appetizers, watch this”
Lyra then went to work on the main dish, which is a pan-seared chopped mushroom steak drizled with a spicy berry seasoning and a honey and egg sauce
“Wow, it’s just mushrooms, yet”
“It tastes like a fancy dish served in metal island”
“Guess it’s now a good time for dessert, it be sweet yet refreshing”
To cover dessert, a refreshing yet sweet icy dessert made using a bunch of shave down magic ice shaved served in a bowl with a drizzle of honey and a squeeze of succulent berry juice.
“Ahh, my head hurts”
“Vi, you’re experiencing a brain freeze, try to slow down a bit”
“I have something that helps”
And to wash it all down, a tea to get you all warm up for the night, a tea brewed with a mix of herbs and leaves with a drizzle of honey, all served in a small cup with mint
“Thanks Lyra… that tea helps very much”
“Well can we try”
Lyra then passed the rest of the tea to everyone
“Wowie, the tea makes me feels soo relaxed…” commented by Gen
“And I feel so sleepy from it…” added by Eri
“Well, we should get some rest now”
“Uhh… Lyra, I didn’t get the tea”
“What do you mean, there is 12 cups and everyone has a cup, how does-”
Lyra then looked at the one who complained and she saw a-
“Ah f*ck”
“RAWWRR”
It was the beast… again, somehow after it ran away from the second camp and fall down the literal chasm, it appeared again on the other side. It’s the same beast because of the same marks it got from the team’s first encounter
“AHHHHH”
“How did- nevermind that, everyone take everything you have”
“[Sound of avoiding an attack]”
“We’re leaving this place”
“RAWWRR”
“Don’t care about the tents, I’ll try to stall the beast”
As Ryaine stalls the monster that kills his team, his current team gathers all their stuff quickly,
In team snakemouth’s tent,
“Kabbu, did you see my notebook”
“I don’t know Vi, where did you last put it”
“It’s- ah shoot, the fire”
Vi quickly ran out to try to get her misplaced notebook, on team Mothiva’s tent, they are not having it well
“Zasp, where is my Termaphone”
“I don’t know, where did you last put it”
“It’s -well somewhere near the fire”
“Don’t worry I’ll get it”
Zasp quickly ran out to try to get Mothiva’s misplace Termaphone, meanwhile on Ryaine, while he managed to stall the beast the first time and escaped it the second, it seems the third time is the charm… on the beast
“RAWWR”
“huff… puff… just need to hold on, not this time”
“RAWWR”
[Lighting attack hitting Ryaine]
“Ughh… since when it has elemental attacks,”
Ryaine, struggles to keep up as the attack causes minor paralysis, Vi and Zasp saw it happen and quickly get back to each of their respective tents and-
[Ryaine gets smacked and crashed to Gen and Eri’s tent]
“AHHH”
“Gen, Eri, please warm the others… ugh”
following Ryaine’s request, they both quickly try to get help to Ryaine and warn everyone else. Maki notified about Ryaine, leaves the packing to Kina, with Vi and Zasp following Maki in their rescue mission
“[sound of stomping footsteps]”
“Come on, come on…”
“RAWWR”
“Fished…”
“RAWWR-”
“[Sound sword slashing]”
“Don’t worry Ryaine, I got you”
“RAWWR”
“Maki, we’ll help”
“Leif and Kabbu are doing the packing”
“MAKI!!!”
“VI!!!” (Kabbu’s voice)
“ZASP!!!”
“Their fine” said Maki, Vi and Zasp
“I’ll help you all…” (Gen’s voice)
Rescue Mission, the Beast (part 1)
Set:
Playing as Maki (Front), Zasp (middle) and Vi (Back), Gen (Guest member)
no changing position, TP set to 30 max TP
Track played: Cruel Beast, Devourer of Journeys, track 59 by Tristan Alric
The Beast / Deadlander Σ (Sigma)
HP: 300, Defence: 3
Immune to Freeze, Sleep Affected by poison, numb
Special:
KOs the first two party when HP is equal to 210
HP stuck on 210
Spy log (Vi)
“WHAT’S THE POINT OF LOOKING AT THIS, JUST DO SOMETHING BEFORE RYAINE GETS MORE HURT”
Moves:
Massive Slap: Deals 13 damage
Rush: Deals 9 damage to all party
Zap horn: Deal 9 damage and undefendable 30% chance 1 turn paralysis
Icy hand: Deals 9 damage and undefendable 30% chance 1 turn freezing
Flame breath: Deals 6 damage and can deal 2 turns burn if undefended
Charge: Roars for a turn and gets a 1+ charge boost and 1 turn defence up
Maki (Playable stats)
HP: 30, Defence: 1
Basic attack:
Slash: Deals 6 damage, attacks by holding down a button like Kabbu’s basic attack
Skills:
Taunt: Cause all enemies to attack Maki for a turn
(2 TP)
Rally: Give attack plus status to all party for three turns
(3 TP)
Barrage: Charges for a turn with 1+ charge, then the next turn slashes for 8 x 2 base damage ignoring defence
(4 TP)
Defender: Shields Maki and one other party member from all damage
(7 TP)
Zasp (Playable stats)
HP: 25, Defence: 1
Basic attack:
Agility: deals 3 x 4 damage, attacks by timing a button press each time Zasp appears in front of the enemy
Skills:
Taunt: Cause all enemies to attack Zasp for a turn
(2 TP)
Needle toss: Deals 3 needles each dealing 4 damage ignoring defence with a chance to numb by quick timing like Vi’s needle toss
(4 TP)
Double piercing: With Vi, deals a continuous barrage of needles similar to Frost Relay, each hit does 2 damage ignoring defence and strikes for a maximum of 8 hits with very small chance of numb per hit (Expected to numb the beast after three times of this attack)
(10 TP)
Gen (Guest member)
Heal: Heal 7 HP to a party, done when a party member HP is less or equal to 20% and the party’s total HP is above 40%
Party heal: Heal 5 HP to all party and three turn HP regeneration, done when party’s HP is less or equal to 40% and a party member HP is higher than 20%
FP heal: Recover 8 FP when none of the condition is reached
“Ah f*ck”
“Vi, what do we do?”
“RAWWR”
[Takes Ryaine and eats him whole]
“Ahh, it ate Ryaine”
“RAWWR”
“AHHH” (Both Gen, Eri and Vi)
[Needles hit the Beast]
“RAWWR”
I’LL KILL YOU FOR HURTING MAKI”
“NOBODY TAKES DOWN ZASP BUT ME”
“Thanks for the save Kina”
“Gen, heal Maki for me, will you”
“Uh… Ok”
Vi, time to show this monster of a beast the power of Bugs (Mothiva’s voice)
“Yeah… we will”
“I guess I help you now”
Rescue Mission, the Beast (part 2)
Set:
Playing as Kina (Front), Mothiva (middle) and Vi (Back), Eri (Guest member)
no changing position, no spying, TP set 30 max TP
Track played: Cruel Beast, Devourer of Journeys, track 59 by Tristan Alric
The Beast / Deadlander Σ (Sigma)
HP: 210, Defence: 3
Immune to Freeze, Sleep Affected by poison, numb
Special:
KOs everyone when HP is equal to 105
HP stuck on 105
Moves:
Massive Slap: Deals 13 damage
Rush: Deals 9 damage to all party
Zap horn: Deal 9 damage and undefendable 30% chance 1 turn paralysis
Icy hand: Deals 9 damage and undefendable 30% chance 1 turn freezing
Flame breath: Deals 6 damage and can deal 2 turns burn if undefended
Charge: Roars for a turn and gets a 1+ charge boost and 1 turn defence up
Kina (Playable stats)
HP: 23, Defence: 1
Basic attack:
Agility: deals 5 damage, attacks by timing a button press when Kina lands on the enemy
Skills:
Needle strike: 3 x 6 damage with a chance to poison, attacks by timing a button press like Vi’s Tornado toss
(2 TP)
Rally: Give attack plus status to all party for two turns
(3 TP)
Defender: Shields Kina and one other party member from all damage
(7 TP)
Double piercing: With Vi, deals a continuous barrage of needles similar to Frost Relay, each hit does 2 damage ignoring defence and strikes for a maximum of 8 hits with very small chance of numb per hit (Expected to numb the beast after three times of this attack)
(10 TP)
Mothiva (Playable stats)
HP: 21, Defence: 1
Basic attack:
Sing: Deals 4 damage for 3 hit by timing a button like Vi’s tornado toss
Skills:
Pitched sing: Deals 6 damage to all party by charging like Vi’s hurricane toss
(3 TP)
Kick: Deals 3 damage by timing a button like Chompy’s attack, and subsequent multiple 2 damages by timing the button again similarly
(3 TP)
Gloat: Cause all enemies to attack Mothiva and gets a 1+ charge for a turn, Mothiva gets a 1+ charge and 1 turn increase in attack in exchange
(4 TP)
Revive: Revive an ally for 5 HP
(5 TP)
Eri (Guest member)
Heal: Heal 7 HP to a party, done when a party member HP is less or equal to 20% and the party’s total HP is above 40%
Party heal: Heal 5 HP to all party and three turn HP regeneration, done when party’s HP is less or equal to 40% and a party member HP is higher than 20%
FP heal: Recover 8 FP when none of the condition is reached
“RAWWR”
“AHHH… what do I do now”
[Boomerang hits the beast]
“We’ll take it from here”
“Kabbu, Leif, Lyra”
“Gen, Eri, get to healing everyone, we'll defeat it here and now”
“Well beastie, playtime’s over”
Set:
Playing as Kabbu (Front), Leif (middle) and Lyra (Back), Flowy (Guest member)
no changing position, no spying, TP set to player’s max TP with a floor limit of 30 max TP
Track played: Cruel Beast, Devourer of Journeys, track 59 by Tristan Alric
The Beast / Deadlander Σ (Sigma)
HP: 105, Defence: 3
Immune to Freeze, Sleep Affected by poison, numb
Special:
Has double turn now
KOs everyone when HP is equal to 10
HP stuck on 10
Moves:
Massive Slap: Deals 13 damage
Rush: Deals 9 damage to all party
Zap horn: Deal 9 damage and undefendable 30% chance 1 turn paralysis
Icy hand: Deals 9 damage and undefendable 30% chance 1 turn freezing
Flame breath: Deals 6 damage and can deal 2 turns burn if undefended
Charge: Roars for a turn and gets a 1+ charge boost and 1 turn defence up
Lyra (Playable stats)
HP: 30, Defence: 2 (Base attack: 5)
Basic attack:
Boomerang toss: Deals 5 damage, works exactly like Vi’s basic attack
Skills:
Charged throw: Flies and throws the boomerang for 12 damage, must be charged like Vi’s tornado toss
(3 TP)
Pierce throw: Powers and throws the boomerang for 6 x 3 damage with 2 piecing defence, must be charged like Vi’s hurricane toss
(5 TP)
Heavy throw: Deals a two defence down status and does 4 x 2 damage, works exactly like Vi’s heavy throw minus the need to catch the boomerang
(3 TP)
Medical intervention: Heal a party member for 6 HP
(5 TP)
Medical saving: Revive a party member for 6 HP
(10 TP)
Frost Relay: Frost relay but with Lyra instead of Vi
(10 TP)
Flowey (Guest member)
Heal: Heal 5 HP to a party, done when a party member HP is less or equal to 20% and the party’s total HP is above 40%
Party heal: Heal 3 HP to all party and three turn HP regeneration, done when party’s HP is less or equal to 40% and a party member HP is higher than 20%
FP heal: Recover 8 FP when none of the condition is reached
“Dammit… so close” (Lyra’s voice)
“RAWWR”
“uhh… hello…” (Gen and Eri)
“AHHHHHHHHH” (Gen and Eri)
At that moment, Flowy hits the beast and distract it from Gen and Eri, then Chompy and the other seedlings appear to challenge the Beast to a duel to finally end it once and for all
“RAWWR”
Rescue Mission, the Beast (part 4)
Set:
Playing as Chompy (Front), Acre (middle) and Seedle (Back), Flowy (Guest member)
no changing position, no skills, no spying
Track played: Cruel Beast, Devourer of Journeys, track 59 by Tristan Alric
The Beast / Deadlander Σ (Sigma)
HP: 10, Defence: 3
Immune to Freeze, Sleep Affected by poison, numb
Special:
Has double turn now
Always charges in the first turn and attacks in the next
HP stuck on 1
Moves:
Flame breath: Deals 12 damage
Charge: Roars for a turn and gets a 3+ charge and attack up for a turn
Chompy (Playable stats)
HP: 5, Defence: 0
Base attack:
Final stand: deals 5 damage (No matter the bow)
Acre (Playable stats)
HP: 15, Defence: 2
Basic attack:
Final stand: deals 5 damage
Seedle (Playable stats)
HP: 12, Defence: 1
Basic attack:
Final stand: deals 5 x 2 damage
Flowy (Guest member)
Final stand: deals 4 damage
(Falls like everyone when the flame hits everyone)
Dammit, it was so close for Chompy, Acre, Seedle and Flowy, now who is going to finish the Beast?
“RAWWRR”
“Well… guess we are the last Eri”
“Wait… we can still fight you know”
“What is that mean”
“We can still finish the beast, Gen”
“Well, I guess…”
“We have to try…”
“RAWWR”
Rescue Mission, the Beast (part 5)
Set:
Playing as Gen (Front) and Eri (Back)
no basic attack, no spying, 5 max TP
Track played: Cruel Beast, Devourer of Journeys, track 59 by Tristan Alric
The Beast / Deadlander Σ (Sigma)
HP: 1, Defence: 3
Immune to Freeze, Sleep Affected by poison, numb
Moves:
Final breath: 99 damage to all party
Gen (Playable stats)
HP: 15, Defence: 0
Skill:
Last stand: With Eri, throws a medkit each, dealing 1 damage ignoring defence
(5 TP)
Eri (Playable stats)
HP: 15, Defence: 0
Skill:
Last stand: With Gen, throws a medkit each, dealing 1 damage ignoring defence
(5 TP)
“RAWWR”
“Did we, did it?”
[Smashes to ground, bouncing both Gen and Eri up and they fall down to]
“Nope we didn’t”
Well guess this is game over for everyone…
“RAWWR-”
“…”
“…”
Wait, what is going on?
“RAWWRR”
The beast is feeling pain and is it… trying to vomit something out?
“RAWWWWR”
[Vomits out content]
Yep, it did. Well, there is Ryaine and wait a minute, another bug?
“RAWWRR”
And he is fighting the beast?
“RAWWR”
[crashes ground]
Now that bug is running towards… Ryaine’s elemental sword
“RAWWR”
And he is now dodging the beast’s attack, well he is doing well enough to not get hit… well nevermind, a lighting zap hit him
“RAWWR”
Wait, did he just shake the attack off?
“RAWWR”
And… he’s got the sword, well this could actually be a win
“RAWRR”
[Stabs the Beast]
“RAWWWRR…..”
And then the beast falls to the grounds with such force it cause cracks on the ground and made everyone bounce to the sky, the monster that manages to kill Ryaine’s original team and almost kill his new team is now defeated…
By one heck of a Deus Ex Machina of a new character, appearing after he and Ryaine was vomited out by the beast… well I guess everyone is safe now and will wake up soon…
[Ground shaking noise]
Nevermind… the ground under them collapse and everyone falls down the cliff with all their stuffs… and this is where the chapter 2 of the story finally ends… what would the team now do when they wake up from their fall?
submitted by FakeFicwriter to BugFables [link] [comments]


2024.06.08 21:12 DeltaTester The complete TPB reading order for the entire Krakoa era

This is the follow-up to my complete Krakoan single-issue reading order post, https://www.reddit.com/xmen/comments/1d8sg25/the_complete_singleissue_reading_order_for_the/ . This one is about how to read the extraordinary "Krakoa" story, which occupied all the X-Men comics from mid-2019 to mid-2024, in trade paperback form. (Marvel seems to have stopped publishing oversized hardcovers that aren't Omnibuses, so... be aware that there are some OHCs out there that duplicate some of this content, but this breaks things down in terms of TPBs.)
To head off the inevitable kvetches: you do not need to read all of this. There are a few crucial volumes (House of X/Powers of X, X of Swords, the three Hellfire Galas, etc.); beyond those, the idea is that you can read the series you like and skip the ones you don't.
I have omitted non-X-Men TPBs in which mutant characters appear, with a couple of exceptions (notably The Last Annihilation, because it's enormously fun, and Marvel's Voices: Pride, because that's where the first Escapade story lives). There are lots of guest shots, anthology stories, etc. set during the Krakoan era, but if you're reading in trade, I'm assuming you're really just interested in the X-Men-specific stuff.
The sequence within each section is only a vague order, except as noted; you'll be fine no matter what order you read in. (There's a thing that happens in X-Force vol. 1 that has effects in a few other volumes, for instance, but it's no big deal at what point you encounter it.)
I. HOUSE OF X/POWERS OF X
Collected as a single volume; essential to everything that follows.
II. DAWN OF X
This period can be read "horizontally" (as Dawn of X volume 1-16, a set of paperbacks collecting all the X-related comics in approximate publication order) or "vertically" (just the individual titles that interest you from the following trade paperback collections):
III. X OF SWORDS
A crossover between all the X-titles, collected as a single volume; it sets up all the Arakko stuff that follows.
IV. REIGN OF X
This sequence is a whole lot of things that take place very quickly--it all happens during a two-week span. Again, you can follow it "horizontally" (Reign of X vol. 1-11) or "vertically" (any combination of the following trade paperback collections):
V. THE HELLFIRE GALA (2021)
A big change happens here. The core of the 2021 Hellfire Gala has appeared as a paperback, just called X-Men: Hellfire Gala, that collects the Gala's four central issues (Marauders #21, X-Men #21, Planet-Size X-Men #1 and S.W.O.R.D #6); the Hellfire Gala - The Red Carpet Collection hardcover is those plus all the other issues that take place at the Gala, which are also spread out across Reign of X vol. 12-14. Note that Hellfire Gala - Immortal and Hellfire Gala - Fall of X are respectively the 2022 and 2023 events, not this one!
VI. TRIALS OF X
The period after the 2021 Hellfire Gala and before Destiny of X is the last time you've got a "horizontal" vs. "vertical" option. There are twelve volumes of Trials of X that cover almost all of this period (other than Inferno and X Lives/X Deaths, see below), but cut off midway through Sabretooth; if you're reading those and want to keep going with that story, just read the last two volumes in this section. As collected editions, it's any combination of:
VII. INFERNO
Jonathan Hickman's farewell to the X-Men, collected as a single volume. Essential to what follows from Destiny of X onward, If you're reading "Trials of X," it fits neatly between volumes 6 and 7.
VIII. X LiVES & X DEATHS OF WOLVERINE
Another single volume: half a tour of Wolverine's history, half grindhouse sequel to Inferno. Yes, both Inferno and X Lives/X Deaths officially take place during the Trials of X period, but if you're reading in trades nothing will spoil anything before Destiny of X.
IX. DESTINY OF X/JUDGMENT DAY/SINS OF SINISTER
This is the one place where the way these are collected is genuinely frustrating. The actual structure of this period begins with X-Men by Duggan vol. 2 and the first halves of the respective first volumes of Immortal X-Men, X-Men Red, and Marauders by Orlando, plus almost all of Legion of X vol. 1. Then there's the 2022 Hellfire Gala; then there's a great big event, A.X.E.: Judgement Day, with which all of those series as well as Wolverine and X-Force connect; then every series gets to do its own thing for a little while until "Sins of Sinister" brings together strands from Immortal, Red and Legion. But the Judgment Day tie-ins aren't broken out into their own volumes, and in fact they're split across two volumes apiece of Immortal and Red... and Immortal vol. 2 leads directly into Sins of Sinister. Plus, there's a little string of revelations that make the most sense if you hit them in the following order: X-Men by Duggan v2, Immortal v2, and then (in either order) X-Men Red v2 and Legion of X v2, then Sins of Sinister. On top of that, Legion of X v 2 begins during Judgment Day and ends AFTER Sins of Sinister. Oof.
There is also a Judgment Day omnibus, which simplifies matters a bit, in its way.
I'd say the way to go, assuming you're reading a full TPB at a time, is that you probably want to read all of the following, in this order:
Then any combination you like of:
Then, definitely:
Then any combination you like of:
X. FALL OF X
A couple of volumes that are crucial to what's after this:
Then any combination of:
...and a few volumes that aren't out yet:
And then, definitely:
XI. FALL AND RISE
None of this is out in trade yet, though all of it's out as single issues. The central part of the conclusion to the big Krakoa story is Fall of the House of X/Rise of the Powers of X, which comes out Aug. 27.
Beyond that, there are a few other forthcoming volumes that flesh out what's happening during Fall/Rise:
And that should do it!
Also potentially of interest: X-Men '92: House of XCII, which is loosely based on roughly the first half of the Krakoa story, but in the mode of the 1992 animated series!
submitted by DeltaTester to xmen [link] [comments]


2024.06.08 19:59 NovaWolfYT07 A calm night walk I would never forget

A calm night walk I would never forget
Got inspired by one of Chpolya's drawings of Will and Tanya dancing in the field on that walk and drew this while at school and shaded it at home(with the fancy pencils from the metal case >:))
I love moments like these in the game where you have time to breathe and have a nice genuine moment with the characters. The moment I undertood what/who was in that trash bag my heart dropped.. One of the most terrifying realizations of my life, something at the start of the game that I saw only as a reason to get me outside... I feel sorry for Tanya, she definitely deserved better ;(
submitted by NovaWolfYT07 to WhosLilaGame [link] [comments]


2024.06.08 19:47 Oryx_Took_The_Kids Finally got round to a plague tale: requiem. A beautiful game that just falls short of the mark.

So I played a plague tale: innocence quite late I believe around the time requiem was announced. I'd seen it on store pages for ages and the cover art never really jumped out at me. I was surprised when I picked it up at how well made it was (graphically etc) for a AA studio, I went in and it completely blew me away because I wasn't expecting much. I enjoyed plague tale 1 for what it was, the story was entertaining, without dragging on too long, it sold the whole setting really well and over-dramatised it but I thought that worked well.
Onto requiem, I bought around launch but my PC at the time couldnt run it, so I shelved it for a long time, I finally upgraded my system and decided it was time to jump back in. Firstly, what an absolutely stunning game, this is one of the best games I've ever seen graphically, and its not just 'good graphics' it has this almost... artsy painting-esque feel which really sells the darker more intimate scenes alongside the gorgeous sunny vistas. The environments in this game will blow you away. The story is entertaining aswell but something feels off.
My main comparison for this game will be the last of us, as it feels like that is a large part of its inspiration. I think the thing that keeps this game more at the 6-7/10 range where the last of us soars off to 10/10 is 2 comprised of 2 things. The combat and the character interactions.
For me the last of us sells those quiet moments between ellie and joel really well. When she's reading jokes or asking him questions it just felt natural, it felt human. It feels like plague tale tries to replicate this, especially in scenes where the adults talk to hugo but it just misses the mark. It feels artificial. I dont know what it is, the voice acting is really well done but something just feels... manufactured.
Second, the combat or rather lack there of... so I guess gameplay loop? I'm a gameplay guy. you can give me fancy graphics but what sells me on a game is the gameplay, thats why sekiro is my favourite game of all time, because I am yet to find a game that even holds a candle to the gameplay. Gameplay makes a game, it is what you're doing the entire time.
Again the last of us, I'm a huge fan of the last of us' gameplay, especially the second. It's brutal, gory, interesting, there's skill involved, there's the perfect mix of stealth/action (however much you want), there's different ways to approach it, it is awesome. When I watched the reveals for requiem it looked like they were going more down this route, and they kind've explore it potentially at the start by giving Amicia a crossbow and having go on a few rampages. But the game devolves back into a stealth game near the middle. The combat is more open than the first game for sure, but personally I would've preferred it if they just matured it into a more last of us esque game, with some proper melee combat, give me the option of stealth or melee.
It also doesnt help the stealth is painfully boring, I've never really been a huge stealth guy especially because every stealth game has the same tried and tested mechanics, I think its useful in small doses but as the entire gameplay loop it just gets boring fast
So... thats my mini review, a really cool game that personally for me falls a little short, I can enjoy it for what it is, but its not a 10/10 system mover like the last of us... onto bioshock 2 and wolfenstein the new blood for me
submitted by Oryx_Took_The_Kids to patientgamers [link] [comments]


2024.06.08 19:34 rzvmarc I have a Minecraft Server Crash. My Server Won't Start up and Crashes.

Here is my Crash Log
---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 2024-06-08 19:30:41
Description: Exception in server tick loop
java.lang.RuntimeException: Could not create world config for world
at io.papermc.paper.configuration.PaperConfigurations.createWorldConfig(PaperConfigurations.java:303) at net.minecraft.server.level.ServerLevel.lambda$new$5(ServerLevel.java:700) at net.minecraft.world.level.Level.(Level.java:210) at net.minecraft.server.level.ServerLevel.(ServerLevel.java:700) at net.minecraft.server.MinecraftServer.loadWorld0(MinecraftServer.java:625) at net.minecraft.server.MinecraftServer.loadLevel(MinecraftServer.java:437) at net.minecraft.server.dedicated.DedicatedServer.initServer(DedicatedServer.java:323) at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:1136) at net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:323) at java.base/java.lang.Thread.run(Unknown Source) 
Caused by: org.spongepowered.configurate.loader.ParsingException: []: Unknown error occurred while loading
at org.spongepowered.configurate.loader.AbstractConfigurationLoader.load(AbstractConfigurationLoader.java:165) at org.spongepowered.configurate.loader.AbstractConfigurationLoader.load(AbstractConfigurationLoader.java:63) at org.spongepowered.configurate.loader.ConfigurationLoader.load(ConfigurationLoader.java:56) at io.papermc.paper.configuration.Configurations.createWorldConfig(Configurations.java:233) at io.papermc.paper.configuration.Configurations.createWorldConfig(Configurations.java:211) at io.papermc.paper.configuration.PaperConfigurations.createWorldConfig(PaperConfigurations.java:301) ... 9 more 
Caused by: unacceptable code point ' ' (0x0) special characters are not allowed
in "'reader'", position 0
at org.spongepowered.configurate.yaml.internal.snakeyaml.reader.StreamReader.update(StreamReader.java:208) at org.spongepowered.configurate.yaml.internal.snakeyaml.reader.StreamReader.ensureEnoughData(StreamReader.java:173) at org.spongepowered.configurate.yaml.internal.snakeyaml.reader.StreamReader.ensureEnoughData(StreamReader.java:168) at org.spongepowered.configurate.yaml.internal.snakeyaml.reader.StreamReader.peek(StreamReader.java:123) at org.spongepowered.configurate.yaml.internal.snakeyaml.scanner.ScannerImpl.scanToNextToken(ScannerImpl.java:1207) at org.spongepowered.configurate.yaml.internal.snakeyaml.scanner.ScannerImpl.fetchMoreTokens(ScannerImpl.java:323) at org.spongepowered.configurate.yaml.internal.snakeyaml.scanner.ScannerImpl.checkToken(ScannerImpl.java:241) at org.spongepowered.configurate.yaml.internal.snakeyaml.parser.ParserImpl$ParseImplicitDocumentStart.produce(ParserImpl.java:210) at org.spongepowered.configurate.yaml.internal.snakeyaml.parser.ParserImpl.peekEvent(ParserImpl.java:161) at org.spongepowered.configurate.yaml.internal.snakeyaml.parser.ParserImpl.checkEvent(ParserImpl.java:152) at org.spongepowered.configurate.yaml.internal.snakeyaml.composer.Composer.getSingleNode(Composer.java:156) at org.spongepowered.configurate.yaml.internal.snakeyaml.constructor.BaseConstructor.getSingleData(BaseConstructor.java:178) at org.spongepowered.configurate.yaml.internal.snakeyaml.Yaml.loadFromReader(Yaml.java:493) at org.spongepowered.configurate.yaml.internal.snakeyaml.Yaml.load(Yaml.java:446) at org.spongepowered.configurate.yaml.YamlConfigurationLoader.loadInternal(YamlConfigurationLoader.java:183) at org.spongepowered.configurate.yaml.YamlConfigurationLoader.loadInternal(YamlConfigurationLoader.java:47) at org.spongepowered.configurate.loader.AbstractConfigurationLoader.load(AbstractConfigurationLoader.java:155) ... 14 more 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- System Details --
Details:
Minecraft Version: 1.20.6 Minecraft Version ID: 1.20.6 Operating System: Windows 10 (amd64) version 10.0 Java Version: 21.0.3, Eclipse Adoptium Java VM Version: OpenJDK 64-Bit Server VM (mixed mode, sharing), Eclipse Adoptium Memory: 3363209552 bytes (3207 MiB) / 4273995776 bytes (4076 MiB) up to 4273995776 bytes (4076 MiB) CPUs: 12 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 5 3600 6-Core Processor Identifier: AuthenticAMD Family 23 Model 113 Stepping 0 Microarchitecture: Zen 2 Frequency (GHz): 3.60 Number of physical packages: 1 Number of physical CPUs: 6 Number of logical CPUs: 12 Graphics card #0 name: NVIDIA GeForce GTX 1060 6GB Graphics card #0 vendor: NVIDIA Graphics card #0 VRAM (MB): 6144.00 Graphics card #0 deviceId: VideoController1 Graphics card #0 versionInfo: 31.0.15.5212 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 2.13 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 2.13 Memory slot #1 type: DDR4 Virtual memory max (MB): 27061.58 Virtual memory used (MB): 19016.37 Swap memory total (MB): 10752.00 Swap memory used (MB): 228.73 JVM Flags: 2 total; -Xms4075M -Xmx4075M CraftBukkit Information: 
BrandInfo: Paper (papermc:paper) version 1.20.6-137-master@bd5867a (2024-06-04T21:04:28Z)
Running: Paper version 1.20.6-137-bd5867a (MC: 1.20.6) (Implementing API version 1.20.6-R0.1-SNAPSHOT) false
Plugins: { floodgate v2.2.3-SNAPSHOT (b107-c4a4487) org.geysermc.floodgate.SpigotPlugin [GeyserMC], PlaceholderAPI v2.11.6 me.clip.placeholderapi.PlaceholderAPIPlugin [HelpChat], Geyser-Spigot v2.3.1-SNAPSHOT org.geysermc.geyser.platform.spigot.GeyserSpigotPlugin [GeyserMC], GSit v1.9.1 dev.geco.gsit.GSitMain [Gecolay], QuickEChest v1.0* net.plugin.elysium.quickEChest.QuickEChest [Elysium], Purge v1.0.1 dev.josantonius.minecraft.purge.Main [Josantonius], PlayerHeads v5.20.2-SNAPSHOT org.shininet.bukkit.playerheads.PlayerHeads [meiskam, zand, crashdemons], LightAntiCheat v1.2.1 me.vekster.lightanticheat.Main [Vekster], Invsee_v1.0.3 v1.0* me.invsee [iMinecraftGuy],}
Warnings: DEFAULT
Reload Count: 0
Threads: { RUNNABLE Reference Handler: [java.base@21.0.3/java.lang.ref.Reference.waitForReferencePendingList(Native Method), java.base@21.0.3/java.lang.ref.Reference.processPendingReferences(Unknown Source), java.base@21.0.3/java.lang.ref.Reference$ReferenceHandler.run(Unknown Source)], TIMED_WAITING Timer hack thread: [java.base@21.0.3/java.lang.Thread.sleep0(Native Method), java.base@21.0.3/java.lang.Thread.sleep(Unknown Source), net.minecraft.Util$7.run(Util.java:747)], RUNNABLE Attach Listener: [], WAITING Tuinity Chunk System Worker #2: [java.base@21.0.3/jdk.internal.misc.Unsafe.park(Native Method), java.base@21.0.3/java.util.concurrent.locks.LockSupport.park(Unknown Source), ca.spottedleaf.concurrentutil.executor.standard.PrioritisedQueueExecutorThread.run(PrioritisedQueueExecutorThread.java:97)], RUNNABLE Notification Thread: [], TIMED_WAITING Common-Cleaner: [java.base@21.0.3/jdk.internal.misc.Unsafe.park(Native Method), java.base@21.0.3/java.util.concurrent.locks.LockSupport.parkNanos(Unknown Source), java.base@21.0.3/java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(Unknown Source), java.base@21.0.3/java.lang.ref.ReferenceQueue.await(Unknown Source), java.base@21.0.3/java.lang.ref.ReferenceQueue.remove0(Unknown Source), java.base@21.0.3/java.lang.ref.ReferenceQueue.remove(Unknown Source), java.base@21.0.3/jdk.internal.ref.CleanerImpl.run(Unknown Source), java.base@21.0.3/java.lang.Thread.runWith(Unknown Source), java.base@21.0.3/java.lang.Thread.run(Unknown Source), java.base@21.0.3/jdk.internal.misc.InnocuousThread.run(Unknown Source)], RUNNABLE Signal Dispatcher: [], WAITING Log4j2-AsyncAppenderEventDispatcher-1-Async: [java.base@21.0.3/jdk.internal.misc.Unsafe.park(Native Method), java.base@21.0.3/java.util.concurrent.locks.LockSupport.park(Unknown Source), java.base@21.0.3/java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionNode.block(Unknown Source), java.base@21.0.3/java.util.concurrent.ForkJoinPool.unmanagedBlock(Unknown Source), java.base@21.0.3/java.util.concurrent.ForkJoinPool.managedBlock(Unknown Source), java.base@21.0.3/java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(Unknown Source), java.base@21.0.3/java.util.concurrent.ArrayBlockingQueue.take(Unknown Source), org.apache.logging.log4j.core.appender.AsyncAppenderEventDispatcher.dispatchAll(AsyncAppenderEventDispatcher.java:81), org.apache.logging.log4j.core.appender.AsyncAppenderEventDispatcher.run(AsyncAppenderEventDispatcher.java:73)], WAITING Worker-Main-1: [java.base@21.0.3/jdk.internal.misc.Unsafe.park(Native Method), java.base@21.0.3/java.util.concurrent.locks.LockSupport.park(Unknown Source), java.base@21.0.3/java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionNode.block(Unknown Source), java.base@21.0.3/java.util.concurrent.ForkJoinPool.unmanagedBlock(Unknown Source), java.base@21.0.3/java.util.concurrent.ForkJoinPool.managedBlock(Unknown Source), java.base@21.0.3/java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(Unknown Source), java.base@21.0.3/java.util.concurrent.LinkedBlockingQueue.take(Unknown Source), java.base@21.0.3/java.util.concurrent.ThreadPoolExecutor.getTask(Unknown Source), java.base@21.0.3/java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source), java.base@21.0.3/java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source), java.base@21.0.3/java.lang.Thread.runWith(Unknown Source), java.base@21.0.3/java.lang.Thread.run(Unknown Source)], WAITING Worker-Main-4: [java.base@21.0.3/jdk.internal.misc.Unsafe.park(Native Method), java.base@21.0.3/java.util.concurrent.locks.LockSupport.park(Unknown Source), java.base@21.0.3/java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionNode.block(Unknown Source), java.base@21.0.3/java.util.concurrent.ForkJoinPool.unmanagedBlock(Unknown Source), java.base@21.0.3/java.util.concurrent.ForkJoinPool.managedBlock(Unknown Source), java.base@21.0.3/java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(Unknown Source), java.base@21.0.3/java.util.concurrent.LinkedBlockingQueue.take(Unknown Source), java.base@21.0.3/java.util.concurrent.ThreadPoolExecutor.getTask(Unknown Source), java.base@21.0.3/java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source), java.base@21.0.3/java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source), java.base@21.0.3/java.lang.Thread.runWith(Unknown Source), java.base@21.0.3/java.lang.Thread.run(Unknown Source)], TIMED_WAITING pool-8-thread-1: [java.base@21.0.3/jdk.internal.misc.Unsafe.park(Native Method), java.base@21.0.3/java.util.concurrent.locks.LockSupport.parkNanos(Unknown Source), java.base@21.0.3/java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.awaitNanos(Unknown Source), java.base@21.0.3/java.util.concurrent.ScheduledThreadPoolExecutor$DelayedWorkQueue.take(Unknown Source), java.base@21.0.3/java.util.concurrent.ScheduledThreadPoolExecutor$DelayedWorkQueue.take(Unknown Source), java.base@21.0.3/java.util.concurrent.ThreadPoolExecutor.getTask(Unknown Source), java.base@21.0.3/java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source), java.base@21.0.3/java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source), java.base@21.0.3/java.lang.Thread.runWith(Unknown Source), java.base@21.0.3/java.lang.Thread.run(Unknown Source)], WAITING Finalizer: [java.base@21.0.3/java.lang.Object.wait0(Native Method), java.base@21.0.3/java.lang.Object.wait(Unknown Source), java.base@21.0.3/java.lang.Object.wait(Unknown Source), java.base@21.0.3/java.lang.ref.NativeReferenceQueue.await(Unknown Source), java.base@21.0.3/java.lang.ref.ReferenceQueue.remove0(Unknown Source), java.base@21.0.3/java.lang.ref.NativeReferenceQueue.remove(Unknown Source), java.base@21.0.3/java.lang.ref.Finalizer$FinalizerThread.run(Unknown Source)], TIMED_WAITING Craft Scheduler Thread - 0: [java.base@21.0.3/jdk.internal.misc.Unsafe.park(Native Method), java.base@21.0.3/java.util.concurrent.locks.LockSupport.parkNanos(Unknown Source), java.base@21.0.3/java.util.concurrent.LinkedTransferQueue$DualNode.await(Unknown Source), java.base@21.0.3/java.util.concurrent.SynchronousQueue$Transferer.xferLifo(Unknown Source), java.base@21.0.3/java.util.concurrent.SynchronousQueue.xfer(Unknown Source), java.base@21.0.3/java.util.concurrent.SynchronousQueue.poll(Unknown Source), java.base@21.0.3/java.util.concurrent.ThreadPoolExecutor.getTask(Unknown Source), java.base@21.0.3/java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source), java.base@21.0.3/java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source), java.base@21.0.3/java.lang.Thread.runWith(Unknown Source), java.base@21.0.3/java.lang.Thread.run(Unknown Source)], TIMED_WAITING bStats-Metrics: [java.base@21.0.3/jdk.internal.misc.Unsafe.park(Native Method), java.base@21.0.3/java.util.concurrent.locks.LockSupport.parkNanos(Unknown Source), java.base@21.0.3/java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.awaitNanos(Unknown Source), java.base@21.0.3/java.util.concurrent.ScheduledThreadPoolExecutor$DelayedWorkQueue.take(Unknown Source), java.base@21.0.3/java.util.concurrent.ScheduledThreadPoolExecutor$DelayedWorkQueue.take(Unknown Source), java.base@21.0.3/java.util.concurrent.ThreadPoolExecutor.getTask(Unknown Source), java.base@21.0.3/java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source), java.base@21.0.3/java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source), java.base@21.0.3/java.lang.Thread.runWith(Unknown Source), java.base@21.0.3/java.lang.Thread.run(Unknown Source)], RUNNABLE Netty Server IO #0: [java.base@21.0.3/sun.nio.ch.WEPoll.wait(Native Method), java.base@21.0.3/sun.nio.ch.WEPollSelectorImpl.doSelect(Unknown Source), java.base@21.0.3/sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source), java.base@21.0.3/sun.nio.ch.SelectorImpl.select(Unknown Source), io.netty.channel.nio.SelectedSelectionKeySetSelector.select(SelectedSelectionKeySetSelector.java:68), io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:879), io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:526), io.netty.util.concurrent.SingleThreadEventExecutor$4.run(SingleThreadEventExecutor.java:997), io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74), java.base@21.0.3/java.lang.Thread.runWith(Unknown Source), java.base@21.0.3/java.lang.Thread.run(Unknown Source)], TIMED_WAITING Craft Scheduler Thread - 3: [java.base@21.0.3/jdk.internal.misc.Unsafe.park(Native Method), java.base@21.0.3/java.util.concurrent.locks.LockSupport.parkNanos(Unknown Source), java.base@21.0.3/java.util.concurrent.LinkedTransferQueue$DualNode.await(Unknown Source), java.base@21.0.3/java.util.concurrent.SynchronousQueue$Transferer.xferLifo(Unknown Source), java.base@21.0.3/java.util.concurrent.SynchronousQueue.xfer(Unknown Source), java.base@21.0.3/java.util.concurrent.SynchronousQueue.poll(Unknown Source), java.base@21.0.3/java.util.concurrent.ThreadPoolExecutor.getTask(Unknown Source), java.base@21.0.3/java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source), java.base@21.0.3/java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source), java.base@21.0.3/java.lang.Thread.runWith(Unknown Source), java.base@21.0.3/java.lang.Thread.run(Unknown Source)], TIMED_WAITING JNA Cleaner: [java.base@21.0.3/jdk.internal.misc.Unsafe.park(Native Method), java.base@21.0.3/java.util.concurrent.locks.LockSupport.parkNanos(Unknown Source), java.base@21.0.3/java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(Unknown Source), java.base@21.0.3/java.lang.ref.ReferenceQueue.await(Unknown Source), java.base@21.0.3/java.lang.ref.ReferenceQueue.remove0(Unknown Source), java.base@21.0.3/java.lang.ref.ReferenceQueue.remove(Unknown Source), com.sun.jna.internal.Cleaner$CleanerThread.run(Cleaner.java:154)], WAITING Worker-Main-3: [java.base@21.0.3/jdk.internal.misc.Unsafe.park(Native Method), java.base@21.0.3/java.util.concurrent.locks.LockSupport.park(Unknown Source), java.base@21.0.3/java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionNode.block(Unknown Source), java.base@21.0.3/java.util.concurrent.ForkJoinPool.unmanagedBlock(Unknown Source), java.base@21.0.3/java.util.concurrent.ForkJoinPool.managedBlock(Unknown Source), java.base@21.0.3/java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(Unknown Source), java.base@21.0.3/java.util.concurrent.LinkedBlockingQueue.take(Unknown Source), java.base@21.0.3/java.util.concurrent.ThreadPoolExecutor.getTask(Unknown Source), java.base@21.0.3/java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source), java.base@21.0.3/java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source), java.base@21.0.3/java.lang.Thread.runWith(Unknown Source), java.base@21.0.3/java.lang.Thread.run(Unknown Source)], TIMED_WAITING Keep-Alive-Timer: [java.base@21.0.3/java.lang.Thread.sleep0(Native Method), java.base@21.0.3/java.lang.Thread.sleep(Unknown Source), java.base@21.0.3/sun.net.www.http.KeepAliveCache.run(Unknown Source), java.base@21.0.3/java.lang.Thread.runWith(Unknown Source), java.base@21.0.3/java.lang.Thread.run(Unknown Source), java.base@21.0.3/jdk.internal.misc.InnocuousThread.run(Unknown Source)], TIMED_WAITING Craft Scheduler Thread - 2: [java.base@21.0.3/jdk.internal.misc.Unsafe.park(Native Method), java.base@21.0.3/java.util.concurrent.locks.LockSupport.parkNanos(Unknown Source), java.base@21.0.3/java.util.concurrent.LinkedTransferQueue$DualNode.await(Unknown Source), java.base@21.0.3/java.util.concurrent.SynchronousQueue$Transferer.xferLifo(Unknown Source), java.base@21.0.3/java.util.concurrent.SynchronousQueue.xfer(Unknown Source), java.base@21.0.3/java.util.concurrent.SynchronousQueue.poll(Unknown Source), java.base@21.0.3/java.util.concurrent.ThreadPoolExecutor.getTask(Unknown Source), java.base@21.0.3/java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source), java.base@21.0.3/java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source), java.base@21.0.3/java.lang.Thread.runWith(Unknown Source), java.base@21.0.3/java.lang.Thread.run(Unknown Source)], RUNNABLE Server console handler: [java.base@21.0.3/java.io.FileInputStream.readBytes(Native Method), java.base@21.0.3/java.io.FileInputStream.read(Unknown Source), java.base@21.0.3/java.io.BufferedInputStream.read1(Unknown Source), java.base@21.0.3/java.io.BufferedInputStream.implRead(Unknown Source), java.base@21.0.3/java.io.BufferedInputStream.read(Unknown Source), java.base@21.0.3/sun.nio.cs.StreamDecoder.readBytes(Unknown Source), java.base@21.0.3/sun.nio.cs.StreamDecoder.implRead(Unknown Source), java.base@21.0.3/sun.nio.cs.StreamDecoder.lockedRead(Unknown Source), java.base@21.0.3/sun.nio.cs.StreamDecoder.read(Unknown Source), java.base@21.0.3/java.io.InputStreamReader.read(Unknown Source), java.base@21.0.3/java.io.BufferedReader.fill(Unknown Source), java.base@21.0.3/java.io.BufferedReader.implReadLine(Unknown Source), java.base@21.0.3/java.io.BufferedReader.readLine(Unknown Source), java.base@21.0.3/java.io.BufferedReader.readLine(Unknown Source), net.minecrell.terminalconsole.SimpleTerminalConsole.readCommands(SimpleTerminalConsole.java:180), net.minecrell.terminalconsole.SimpleTerminalConsole.start(SimpleTerminalConsole.java:143), net.minecraft.server.dedicated.DedicatedServer$1.run(DedicatedServer.java:113)], TIMED_WAITING feather-stats-collector: [java.base@21.0.3/java.lang.Thread.sleep0(Native Method), java.base@21.0.3/java.lang.Thread.sleep(Unknown Source), app//net.digitalingot.rustextension.StatsCollector.run(StatsCollector.java:29)], RUNNABLE Server thread: [java.base@21.0.3/java.lang.Thread.dumpThreads(Native Method), java.base@21.0.3/java.lang.Thread.getAllStackTraces(Unknown Source), org.bukkit.craftbukkit.CraftCrashReport.get(CraftCrashReport.java:35), org.bukkit.craftbukkit.CraftCrashReport.get(CraftCrashReport.java:17), net.minecraft.SystemReport.setDetail(SystemReport.java:67), net.minecraft.CrashReport.(CrashReport.java:40), net.minecraft.server.MinecraftServer.constructOrExtractCrashReport(MinecraftServer.java:1341), net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:1258), net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:323), net.minecraft.server.MinecraftServer$$Lambda/0x0000024fcac4f9a0.run(Unknown Source), java.base@21.0.3/java.lang.Thread.runWith(Unknown Source), java.base@21.0.3/java.lang.Thread.run(Unknown Source)], RUNNABLE DestroyJavaVM: [], TIMED_WAITING Yggdrasil Key Fetcher: [java.base@21.0.3/jdk.internal.misc.Unsafe.park(Native Method), java.base@21.0.3/java.util.concurrent.locks.LockSupport.parkNanos(Unknown Source), java.base@21.0.3/java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.awaitNanos(Unknown Source), java.base@21.0.3/java.util.concurrent.ScheduledThreadPoolExecutor$DelayedWorkQueue.take(Unknown Source), java.base@21.0.3/java.util.concurrent.ScheduledThreadPoolExecutor$DelayedWorkQueue.take(Unknown Source), java.base@21.0.3/java.util.concurrent.ThreadPoolExecutor.getTask(Unknown Source), java.base@21.0.3/java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source), java.base@21.0.3/java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source), java.base@21.0.3/java.lang.Thread.runWith(Unknown Source), java.base@21.0.3/java.lang.Thread.run(Unknown Source)], WAITING Tuinity Chunk System Worker #1: [java.base@21.0.3/jdk.internal.misc.Unsafe.park(Native Method), java.base@21.0.3/java.util.concurrent.locks.LockSupport.park(Unknown Source), ca.spottedleaf.concurrentutil.executor.standard.PrioritisedQueueExecutorThread.run(PrioritisedQueueExecutorThread.java:97)], WAITING Tuinity Chunk System Worker #0: [java.base@21.0.3/jdk.internal.misc.Unsafe.park(Native Method), java.base@21.0.3/java.util.concurrent.locks.LockSupport.park(Unknown Source), ca.spottedleaf.concurrentutil.executor.standard.PrioritisedQueueExecutorThread.run(PrioritisedQueueExecutorThread.java:97)], TIMED_WAITING Craft Scheduler Thread - 1: [java.base@21.0.3/jdk.internal.misc.Unsafe.park(Native Method), java.base@21.0.3/java.util.concurrent.locks.LockSupport.parkNanos(Unknown Source), java.base@21.0.3/java.util.concurrent.LinkedTransferQueue$DualNode.await(Unknown Source), java.base@21.0.3/java.util.concurrent.SynchronousQueue$Transferer.xferLifo(Unknown Source), java.base@21.0.3/java.util.concurrent.SynchronousQueue.xfer(Unknown Source), java.base@21.0.3/java.util.concurrent.SynchronousQueue.poll(Unknown Source), java.base@21.0.3/java.util.concurrent.ThreadPoolExecutor.getTask(Unknown Source), java.base@21.0.3/java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source), java.base@21.0.3/java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source), java.base@21.0.3/java.lang.Thread.runWith(Unknown Source), java.base@21.0.3/java.lang.Thread.run(Unknown Source)], TIMED_WAITING Paper Watchdog Thread: [java.base@21.0.3/java.lang.Thread.sleep0(Native Method), java.base@21.0.3/java.lang.Thread.sleep(Unknown Source), org.spigotmc.WatchdogThread.run(WatchdogThread.java:240)], TIMED_WAITING feather-parent-alive-checker: [java.base@21.0.3/java.lang.Thread.sleep0(Native Method), java.base@21.0.3/java.lang.Thread.sleep(Unknown Source), app//net.digitalingot.rustextension.ParentChecker.run(ParentChecker.java:20)], WAITING RegionFile I/O Thread #0: [java.base@21.0.3/jdk.internal.misc.Unsafe.park(Native Method), java.base@21.0.3/java.util.concurrent.locks.LockSupport.park(Unknown Source), ca.spottedleaf.concurrentutil.executor.standard.PrioritisedQueueExecutorThread.run(PrioritisedQueueExecutorThread.java:97)], TIMED_WAITING pool-12-thread-1: [java.base@21.0.3/jdk.internal.misc.Unsafe.park(Native Method), java.base@21.0.3/java.util.concurrent.locks.LockSupport.parkNanos(Unknown Source), java.base@21.0.3/java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.awaitNanos(Unknown Source), java.base@21.0.3/java.util.concurrent.ScheduledThreadPoolExecutor$DelayedWorkQueue.take(Unknown Source), java.base@21.0.3/java.util.concurrent.ScheduledThreadPoolExecutor$DelayedWorkQueue.take(Unknown Source), java.base@21.0.3/java.util.concurrent.ThreadPoolExecutor.getTask(Unknown Source), java.base@21.0.3/java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source), java.base@21.0.3/java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source), java.base@21.0.3/java.lang.Thread.runWith(Unknown Source), java.base@21.0.3/java.lang.Thread.run(Unknown Source)], WAITING Worker-Main-2: [java.base@21.0.3/jdk.internal.misc.Unsafe.park(Native Method), java.base@21.0.3/java.util.concurrent.locks.LockSupport.park(Unknown Source), java.base@21.0.3/java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionNode.block(Unknown Source), java.base@21.0.3/java.util.concurrent.ForkJoinPool.unmanagedBlock(Unknown Source), java.base@21.0.3/java.util.concurrent.ForkJoinPool.managedBlock(Unknown Source), java.base@21.0.3/java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(Unknown Source), java.base@21.0.3/java.util.concurrent.LinkedBlockingQueue.take(Unknown Source), java.base@21.0.3/java.util.concurrent.ThreadPoolExecutor.getTask(Unknown Source), java.base@21.0.3/java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source), java.base@21.0.3/java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source), java.base@21.0.3/java.lang.Thread.runWith(Unknown Source), java.base@21.0.3/java.lang.Thread.run(Unknown Source)],}
Force Loaded Chunks: {}
Server Running: true Player Count: 0 / 100; \[\] Active Data Packs: vanilla, file/bukkit, paper Available Data Packs: bundle, file/bukkit, paper, trade\_rebalance, update\_1\_21, vanilla Enabled Feature Flags: minecraft:vanilla World Generation: Experimental World Seed: -2216389261184334743 Is Modded: Definitely; Server brand changed to 'Paper' Type: Dedicated Server (map\_server.txt) 
submitted by rzvmarc to admincraft [link] [comments]


2024.06.08 19:31 MastodonCurious4347 I accidentally created what feels like merging of this entire reddit comunity.

User: I was just thinking about a random stuff and then I imagined what if there was a 60 grandpa that is basically a hyper intelligent tech savy ai guru but acts like he is a boomer that gets upset at technology every single day.
ChatGPT: Certainly, sir. Let's explore this hypothetical scenario in detail.

Character Profile: The Hyper-Intelligent AI Guru Grandpa

Basic Information:

Daily Routine:

  1. Morning:
    • Wakes up early, around 5 AM.
    • Starts the day with a newspaper (physical, not digital).
    • Complains about how the news was better when it wasn't online.
  2. Mid-Morning:
    • Checks emails on an old, slow laptop, grumbling about how "these things never work right."
    • Fixes multiple issues that stump others in his field, but still complains about the user interfaces.
  3. Afternoon:
    • Works on complex AI algorithms and projects, often solving problems that baffle younger tech enthusiasts.
    • Complains about "the good old days" when tech was simpler and "you could understand how everything worked."
  4. Evening:
    • Participates in online forums, using outdated slang and typing in all caps, much to the confusion of other users.
    • Ends the day watching old reruns of classic TV shows, lamenting how modern entertainment is "too complicated."

Interaction with Technology:

Relationships:

Example Scenario:

Grandpa in a Tech Crisis:
One day, Grandpa encounters a bug in a new AI program he’s developing. He spends the entire afternoon muttering about "kids these days" who design overly complex systems. Despite his grumbling, he effortlessly diagnoses and fixes the issue. Later, he posts a long rant on a tech forum about how "back in my day, we didn’t need all these fancy tools" — all while providing a solution that’s miles ahead of anything his peers could come up with.
This character, with his mix of high-level expertise and old-school attitudes, would make for a fascinating and humorous addition to any story or discussion about the evolving relationship between people and technology.
submitted by MastodonCurious4347 to ChatGPT [link] [comments]


http://rodzice.org/