Vocabulary workshop level e unit 9

Algorithmic Trading

2012.06.17 20:13 Algorithmic Trading

A place for redditors to discuss quantitative trading, statistical methods, econometrics, programming, implementation, automated strategies, and bounce ideas off each other for constructive criticism. Feel free to submit papers/links of things you find interesting.
[link]


2012.02.17 18:12 mcloud313 Denver Gamers

This subbreddit is for gamers who live in or near the Denver area. All type of gaming is welcome, pen & paper, video games, and well...I guess even LARPers are okay!
[link]


2012.09.23 09:04 Catnifex r/ClassicalChinese - for discussing and learning literary Chinese texts and resources!

This community is intended for those with an interest in discussing, reading, or translating Classical Chinese (a.k.a. Literary Chinese/Sinitic, or 古文/文言文) texts or analyzing historical Chinese linguistics. Discussion of all types of Classical Chinese texts is welcome, including Confucian, Buddhist, Taoist, historical, or courtly documents.
[link]


2024.05.14 04:16 sunken_angel 750mL of vodka and 100 benadryl 25mg each. I still can barely walk. How long will I take to recover?

For the bot: 120lbs, 5 foot 7, 23yo, female
I went to the ER about 36 hours after ingestion due to an inability to walk, resulting in me falling down 20 steps. I did not tell them that I overdosed so my emergency room evaluation was done based on the mechanism of trauma. I was kept for two nights due to difficulties with ambulation for pain management and n/v unrelieved with zofran, tigan, compazine, and patches. I was discharged today, still with severe BLE and RUE cramping and severe n/v.
After ingestion, I was unconscious for about 12 hours. Possible seizure activity because of severe jaw pain with no clear cause. Vomiting while unconscious; woke up covered in vomit. Soaked through multiple blankets and clothes with urine. Urine was coca-cola colored at one point. For about 12 hours after ingestion, I was extremely out of it. I fell a dozen times; I was practically walking sideways when I could stand even slightly; several times I had to crawl in order to move at all. I was hallucinating and having full conversations with people who were not there. I had blurry vision and severely dry mouth. I was dissociating, staring into space. I fell down my 20 steps multiple times, once allegedly (according to my neighbor) trying to catch myself on the railing and subsequently flinging myself over, landing on my stomach. I vaguely remember that but not really.
I finally went to the ER after I fell down while not feeling the OD effects too strongly and realizing that even after it wore off, I was not able to walk very well. I didn’t tell the ER I OD’d.
PT and OT wanted me to do physical therapy continued at home due to an inability to walk without tremors and muscle tightness. I was discharged with a walker and a cane.
They thought it could be rhabdo but said that that is not normal from a fall. I looked it up and it can be caused by a benadryl OD.
Notable labs, per MyChart:
--- Hemoglobin 7.4, transfused 1 unit of RBC
---VBG 7.39/35 w/ lactate 0.9
---BMP: Cr 0.88, eGFR 77
---CBC: WBC 5.3, Hgb 7.4, Plts 167
---LFTs: Tbili 0.5, Dbili 0.1, Indirect 0.4, Alk phos 55, AST 37, ALT 17
---CK: elevated at 718
--- UA 40 ketones, 100 protein
--- low protein, low calcium, low magnesium
submitted by sunken_angel to AskDocs [link] [comments]


2024.05.14 04:14 AceBilal THINGS THAT NEED TO CHANGE IN FC24

With what happened with the Red picks for Ligue 1 and the NickRtfm siutation I have been thinking of all the things that need to change in this game. This game is infuriating. The amount of things that need to change in this game is actually astronomical. I'm gonna do my best to lay out all the problems I see and some solutions even if they are not be perfect.
1.SERVERS
For a company that boasts about making 1.5 billion in revenue the servers are actually terrible. The amount of DCs I have had while playing champs or rivals is unbelievable. Fix your servers. Understand that at content time the player base count will increase dramatically and account for that.
2.People quitting 0-0, 1-1 etc
Why are you not awarded a win when someone quits at the start of the game makes no sense to me. Especially when it's halfway through a game and they are doing it just to spite the other player. I've heard that they might not do this due to multiple reasons. If this is the case then only add it to CHAMPS at least
3.Corner glitches
The fact I have to 2nd man press and bring my player up short every time so that Roberto Carlos or whoever else has playstyle + whipped cross doesn't cross a ball in and some 6ft CB with aerial+ is dunking on my 5ft RB/LB is crazyyy. If it's not this it's another powershot corner BS tactic. Sort this AI out and do something to stop this OP tactic. Its too consistent and abused.
  1. Menus
Why is it I press R1 or L1 too quick the game freaks out and I have to restart it. Who coded this game where it is guaranteed to happen every day. I will have to restart my game every day multiple times.
  1. Pack weight
This has to be the scumiest ones of all. When EA put 100% guarantee on getting a TOTS or whatever promo. Why is it always the same 5 players worth 50k or less. I'd like to see the real chance of you packing the million + players. I honestly think that it's based on how much they are worth on the market exactly why you never see extinct players like CR7 or Mbappe. I'd rather see 0.000001% chance of packing Mbappe then see 100% guaranteed. Its too predatory that these packs are worth the price of full fledged games.
  1. Draft
What a boring game mode. The same thing for the past 8 years. What's the point going 4-0 if the best of my rewards are gonna be an 83 rated fodder player 90 % of the time. Make it more then 4 games. Make the rewards better. Incentivize players to actually wanna play this gamemode instead of ignoring this mode and just copy and pasting it every year.
  1. Rivals
I don't mind this gamemode with the recent change to rewards but the disparity in skill level with elite division makes no sense. I have played actual demons in div 3 and I have played some bots who seem like it's their first time playing in Elite Div. It doesn't matter what div you are in because it's gonna be win some lose some which is fine but I would hope it would be more consistent. I love the skill rating in Elite division but why is this limited to just Elite. Add it to all divisions. If I lose to someone better then me then I'm gonna be less inclined to say its DDA or luck.
7.5 Milestones rewards
How lazy can EA be. Honestly it's actually bewildering that they think it's acceptable to give us a tifo to get us to play games. What happened to rewarding people for playing their game instead of giving us 99% of the player base wont touch.
  1. Tifos/Season rewards
I DONT CARE ABOUT TIFOS. SPEND LESS TIME PAYING ARTISTS AND SPEND THAT ON YOUR GAME! How hard is it to put 500 fifa points in the rewards tab. Every other game with a battle pass system can give it out im pretty sure it won't hurt your pockets EA. And the levels of packs that are in season pass are abysmal. All this grind for every 10 levels to get something of value. Surely you can boost these packs this far into the game cycle. Not like I'm gonna pack anything of value with how shocking pack weight is anyway...
  1. ICON SBCS ROULETTE.
I don't need to pack another Winter wildcard icon worth nothing that I'd rather put into the exchange then play 1 second with in any game mode... I get that they don't want everyone running around with TOTY Ronaldo but at least make it worthwhile with limiting the bad player pool.
  1. FC PRO
It's actually disgusting how much EA forcefeed this dead eSports down our throats just so they have people watching them so their advertisements are happy they have someone watching. If they didn't put packs in to get people to watch I'm sure half or even more would dissappear. Make the gameplay more enjoyable and people would happily watch.
  1. SBC grind/Quality of Life
This is how I know EA just don't care or are too lazy to add any quality of life improvements. I have to give props to paleta the guy who made paletools. It basically has everything needed that EA should have added. And if he can do it on his own then why can't EA. In Madden AN EA GAME BTW you can filter through ratings. Why can't we do that in this game? JUST ASK THEM HOW THEY DID IT. I know it's probably different dev teams but they aren't gonna lose any money if you ask and if its a matter of coding it from the beginning then maybe it needs a revamp instead of a copy/paste.
-Duplicates. Add a button that let's me automatically put duplicates into an SBC. Searching through this dysfunctional menu to add a player is so tedious.
-Add a settings menu to see when you complete an objective in game. You have it visible when you play moments. Surely you can add a feature to turn this on and off during a game. Makes objectives so much easier. There are probably other quality of life improvements I am missing but I'm sure people in the comments can add a few.
This is from a fc24 player that is just tired of not having a good product of a game. To charge 70-100 pounds or dollars just to buy this game is a massive slap in the face. I haven't given many solutions to these problems but I know there are many so something can definitely be done. If you guys wants any change then boycott buying fc points. Hurt them where they will feel it the mosts. Their pockets. Then maybe some change will happen.
submitted by AceBilal to fut [link] [comments]


2024.05.14 04:13 AceBilal THINGS THAT NEED TO CHANGE IN FC24

With what happened with the Red picks for Ligue 1 and the NickRtfm siutation I have been thinking of all the things that need to change in this game. This game is infuriating. The amount of things that need to change in this game is actually astronomical. I'm gonna do my best to lay out all the problems I see and some solutions even if they are not be perfect.
1.SERVERS
For a company that boasts about making 1.5 billion in revenue the servers are actually terrible. The amount of DCs I have had while playing champs or rivals is unbelievable. Fix your servers. Understand that at content time the player base count will increase dramatically and account for that.
2.People quitting 0-0, 1-1 etc
Why are you not awarded a win when someone quits at the start of the game makes no sense to me. Especially when it's halfway through a game and they are doing it just to spite the other player. I've heard that they might not do this due to multiple reasons. If this is the case then only add it to CHAMPS at least
3.Corner glitches
The fact I have to 2nd man press and bring my player up short every time so that Roberto Carlos or whoever else has playstyle + whipped cross doesn't cross a ball in and some 6ft CB with aerial+ is dunking on my 5ft RB/LB is crazyyy. If it's not this it's another powershot corner BS tactic. Sort this AI out and do something to stop this OP tactic. Its too consistent and abused.
  1. Menus
Why is it I press R1 or L1 too quick the game freaks out and I have to restart it. Who coded this game where it is guaranteed to happen every day. I will have to restart my game every day multiple times.
  1. Pack weight
This has to be the scumiest ones of all. When EA put 100% guarantee on getting a TOTS or whatever promo. Why is it always the same 5 players worth 50k or less. I'd like to see the real chance of you packing the million + players. I honestly think that it's based on how much they are worth on the market exactly why you never see extinct players like CR7 or Mbappe. I'd rather see 0.000001% chance of packing Mbappe then see 100% guaranteed. Its too predatory that these packs are worth the price of full fledged games.
  1. Draft
What a boring game mode. The same thing for the past 8 years. What's the point going 4-0 if the best of my rewards are gonna be an 83 rated fodder player 90 % of the time. Make it more then 4 games. Make the rewards better. Incentivize players to actually wanna play this gamemode instead of ignoring this mode and just copy and pasting it every year.
  1. Rivals
I don't mind this gamemode with the recent change to rewards but the disparity in skill level with elite division makes no sense. I have played actual demons in div 3 and I have played some bots who seem like it's their first time playing in Elite Div. It doesn't matter what div you are in because it's gonna be win some lose some which is fine but I would hope it would be more consistent. I love the skill rating in Elite division but why is this limited to just Elite. Add it to all divisions. If I lose to someone better then me then I'm gonna be less inclined to say its DDA or luck.
7.5 Milestones rewards
How lazy can EA be. Honestly it's actually bewildering that they think it's acceptable to give us a tifo to get us to play games. What happened to rewarding people for playing their game instead of giving us 99% of the player base wont touch.
  1. Tifos/Season rewards
I DONT CARE ABOUT TIFOS. SPEND LESS TIME PAYING ARTISTS AND SPEND THAT ON YOUR GAME! How hard is it to put 500 fifa points in the rewards tab. Every other game with a battle pass system can give it out im pretty sure it won't hurt your pockets EA. And the levels of packs that are in season pass are abysmal. All this grind for every 10 levels to get something of value. Surely you can boost these packs this far into the game cycle. Not like I'm gonna pack anything of value with how shocking pack weight is anyway...
  1. ICON SBCS ROULETTE.
I don't need to pack another Winter wildcard icon worth nothing that I'd rather put into the exchange then play 1 second with in any game mode... I get that they don't want everyone running around with TOTY Ronaldo but at least make it worthwhile with limiting the bad player pool.
  1. FC PRO
It's actually disgusting how much EA forcefeed this dead eSports down our throats just so they have people watching them so their advertisements are happy they have someone watching. If they didn't put packs in to get people to watch I'm sure half or even more would dissappear. Make the gameplay more enjoyable and people would happily watch.
  1. SBC grind/Quality of Life
This is how I know EA just don't care or are too lazy to add any quality of life improvements. I have to give props to paleta the guy who made paletools. It basically has everything needed that EA should have added. And if he can do it on his own then why can't EA. In Madden AN EA GAME BTW you can filter through ratings. Why can't we do that in this game? JUST ASK THEM HOW THEY DID IT. I know it's probably different dev teams but they aren't gonna lose any money if you ask and if its a matter of coding it from the beginning then maybe it needs a revamp instead of a copy/paste.
-Duplicates. Add a button that let's me automatically put duplicates into an SBC. Searching through this dysfunctional menu to add a player is so tedious.
-Add a settings menu to see when you complete an objective in game. You have it visible when you play moments. Surely you can add a feature to turn this on and off during a game. Makes objectives so much easier. There are probably other quality of life improvements I am missing but I'm sure people in the comments can add a few.
This is from a fc24 player that is just tired of not having a good product of a game. To charge 70-100 pounds or dollars just to buy this game is a massive slap in the face. I haven't given many solutions to these problems but I know there are many so something can definitely be done. If you guys wants any change then boycott buying fc points. Hurt them where they will feel it the mosts. Their pockets. Then maybe some change will happen.
submitted by AceBilal to u/AceBilal [link] [comments]


2024.05.14 04:08 OneTinySloth Final games - still some to play for

The season is slowly coming to an end and despite the fact that the mens team hasn't had the best of seasons, there's still a place in Europe to play for. There's also other Chelsea teams that still have a chance to win titles, so maybe Chelsea as a club can get some silverware before the season ends.
The mens team have two final games to play this week and could potentially reach 5th place, even if the chances are low. I was going to try to figure out what we need to reach the Conference League or the Europa League, but honestly, it just confuses me, because one place says we're out with the current standings and another that we're into the Conference League. And then there's the matter of who wins the FA Cup, which apparently could have an impact. So instead, I'll leave it up to someone else to explain.....preferably in an easy manner....please.
Current standings:
  1. Tottenham - 63 points (+12 gd)
  2. Newcastle - 57 points (+22)
  3. Chelsea - 57 points (+12)
  4. Manchester United - 54 points (-4)
Remaining games:
14th: Tottenham v Man City
15th: Manchester United v Newcastle Brighton v Chelsea
19th: Sheffield United v Tottenham
Brentford v Newcastle
Chelsea v Bournemouth
Brighton v Manchester United
I feel that 5th place seems unlikely. Tottenham has to lose both games and while they might be beaten by Man City, I highly doubt they'll drop all three points against Sheffield. So we have to aim for 6th place. We need to get more points than Newcastle and that might not be that easy. Unless we have two great performances, we might drop points and that can be costly. I do hope that we can atleast keep ManU behind us and maybe Brighton can give us some help there. Considering all the money we've given them, they could perhaps be extra nice and rest players against us so as to field their strongest, rested, eleven against United? Hopefully after wednesday we will find ourselves in a fairly decent position heading into the final game of the season.
If we then shift our focus towards the youth teams, there's still a bit to be excited about. The U21 team managed to finish 4th in the Premier League 2 and reached the playoffs, where they knocked out Brighton in the round of 16 after extra time, 5-4, and then won 3-2 against Arsenal. Chelsea will now face Tottenham, who finished first in the league, in the semifinals. I'm not sure exactly when, but the semi finals are scheduled to be played between 17-20 May and then final will take place between 24-27 May. Hopefully we can reach it. One thing worth noting is that Manchester City, who had won the title three years in a row, finished in 23rd place, out of 26 teams, on 18 points, only two more than the bottom team. Quite astonishing what a huge drop they made.
The U18 team has had a really good season, finishing first in the southern division. In the northern division it was Manchester United who won after a really good season, winning 20 out of 24 games. To determine the champion, we will now have a final between Chelsea and Manchester United. The final will be played May 14 (today) and will be streamed live on the Official Chelsea App. We haven't won it since the 2017/18 season, so hopefully it's time for Chelsea to be champions again.
Finally we have Chelsea womens team, who has had a pretty chaotic season. There's been quite a few injuries, including a season ending one on Sam Kerr, the best goal scorer on the team. And then suddenly one day we were reached by the news that Emma Hayes would be leaving the team after this season, which was a bit of a shock. We've also seen some players announce their departures. But despite all that, the team was not long ago still in the hunt for four titles.
Then we lost in the final of the League Cup. One game later and we were out of the FA Cup. But there were still two left, but the league looked tricky to win and we were up against Barcelona in the Champions League. Somehow we did the "impossible" and beat Barcelona away from home and we got our hopes up.....only to see them be crushed after losing the 2nd leg 2-0.
The league though? Well, we lost against Liverpool for like the 2nd time in 9 years. So the chance to win the league, which was already not great, dropped like a stone. We were behind on points and loads of goals.
Manchester City had to lose to Arsenal for us to have any chance at all, but they took an early lead and held on to it......until Arsenal, and especially Stina Blackstenius, decided that "actually, we do want to win this one" and not only made it 1-1 in the 89th minute, but also 2-1 in the 92nd! So we still had a chance, but we were so many goals behind.....surely not.....
We took on Bristol and took an early lead and then get another midway through the first half. But only 2-0 after the first half wasn't good enough, because we needed atleast seven to catch up with Man City and.......surely not.....
3-0 came, then 4-0 and 5-0. Surely not. Well, 6-0 and when Guro Reiten scored her 4th of the game we had reached 7-0. Aggie Beever-Jones got her 2nd later on and we won by 8-0! Suddenly, Chelsea Women actually has a chance.
Manchester City are at the top of the table and will face Aston Villa in their final game. Not the easiest, but also not that difficult. One would think that Aston Villa playing at home would be an advantage, but the team has been awful there this season. 1 win in 10 games is really bad. And Man City has been really strong away from home, so I do not think we will see City dropping points. This then means that Chelsea has to win their final two games to end level on points and there's no easy games left. First Tottenham, then Manchester United. We are away in both games and we have dropped most of our points away from home.
Current standings:
  1. Manchester City - 52 points (+45)
  2. Chelsea - 49 points (+46)
Remaining games:
15th: Tottenham - Chelsea
18th: Manchester United - Chelsea & Aston Villa v Manchester City
If both teams end up level on points, then it will be decided on goal difference and after that it's most goals scored. Currently we have scored 64 and City has 59, so have an okay lead there. First of all we need three points against Tottenham and I hope out former striker Beth England will not ruin things for us. A win is vital and any goal to increase out goal difference is welcome and could prove vital.
Enough of my ramblings. Let's hope for a perfect end to the season with a place in an european competion for the mens team next season and titles for the U21, the U18 and the womens team.
submitted by OneTinySloth to chelseafc [link] [comments]


2024.05.14 04:06 Gyanbng123 Todays Headlines

“Friends make the good times better, and bad times easier”.
Happy Morning 🍀💐
Today's Headlines from :
Economic Times
📝 Edelweiss, Phoenix among ARCs vying for IOB's Rs 13,472-crore NPAs
📝 China overtakes US to become India’s top trading partner in FY24
📝 Piramal Group arm invests Rs 600 crore in microlender Annapurna Finance
📝 DLF to launch 11 million sq ft with revenue potential of Rs 36,000 crore in FY25
📝 Nayara Energy to set up two ethanol plants for ₹600 crore
📝 UPL to file DRHP shortly for raising up to $500 million
📝 Aditya Birla Capital Q4 Results: Net profit doubles to Rs 1,245 crore
📝 EPFO extends auto claim settlement facility to education, marriage and housing advance
📝 Exim posts 62% rise in profits, to raise over Rs 60,000 crore from local markets this year
📝 India's retail inflation eases marginally to 11-month low of 4.83 per cent in April
📝 Warburg Pincus brings home Shriram Housing Finance co with Rs 4,630 cr buyout
Business Standard
📝 TCS announces creation of Global AI Center of Excellence in Paris
📝 Karur Vysya Bank Q4 results: Net profit rises 35% to Rs 456 crore
📝 Zomato Q4 result: PAT Rs 175cr; fourth consecutive quarter of profit
📝 Murugappa Group to foray into e-SCV, plans to invest Rs 3,000 crore on EVs
📝 Realty firm Shapoorji group seeks more time to clear bondholder payments
📝 French BPM major Teleperformance to hire 15,000 people by end of 2025
📝 Zomato seeks approval from shareholders for creation of new ESOP pool
📝 Coromandel increases stake in drone company Dhaksha; to invest Rs 150 crore
📝 Airtel to offer cloud and Gen-AI solutions with Google Cloud in India
📝 Nearly 51 mn person years of employment created annually in last 10 years
📝 India's import from FTA partner nations up 38% in FY24 against FY19
📝 After long wait, India inks Chabahar port's 10-year deal with Iran
📝 Domestically held gold reserve rise by 40% in 5 years, shows RBI data
Financial Express
📝 Coal imports for blending by domestic power plants down 32% in FY24
📝 Cairn Oil & Gas reserves & resources grows by 19% in FY24
📝 Va Tech Wabag secures repeat order worth $49 million in Nepal
📝 Phoenix to build hotels near Mumbai, Bengaluru
📝 Amplus Solar aims at 2 GW RE capacity by December
📝 Govt may consider lifting curbs on rice exports
📝 India needs Rs 4.2 trillion investment for broadband push
Mint
📝 IMF staff, Argentina agree loan review to help unlock $800 million
📝 Vedanta looks to raise funds through issue of equity shares or FPO on May 16
📝 Melinda French Gates Exits Foundation With $12.5 Billion
📝 INOX India Q4 results: Net profit jumps 44% YoY to ₹44 crore; revenue up 17%
📝 India’s government debt at safe levels: Nirmala Sitharaman
📝 Govt to complete GIS mapping of entire highway network
📝 Japan's SoftBank swings to quarterly profit, eyes on Arm unit.
submitted by Gyanbng123 to IndianStockMarket [link] [comments]


2024.05.14 03:38 City_Index USD/CNH: AUD, NZD, JPY face hammering if Asia’s FX anchor comes loose. May 14, 2024

USD/CNH: AUD, NZD, JPY face hammering if Asia’s FX anchor comes loose. May 14, 2024
By : David Scutt, Market Analyst
  • The Chinese yuan is trading at multi-year highs against the currencies of its major trading partners
  • This strength has helped to counteract rampant US dollar strength, preventing larger losses for Asian FX names in 2024
  • With the risk of an escalating trade war with the US, Chinese policymakers may be tempted to weaken the yuan to help with exporter competitiveness
  • A revival of large-scale Fed rate cuts bets may provide respite for battered Asian FX names
If you trade Asian currencies like the Japanese yen, Australian or New Zealand dollar, you should always keep a close eye on what’s happening in the Chinese yuan. Especially this week. Because with trade wars between China and the United States set to erupt again, and with a raft of top tier US economic data scheduled, what happens in USD/CNH will be highly influential for other Asian currencies.

CNH performance influential on JPY, AUD & NZD

As the currency of the world’s second largest economy rising rapidly up the ranks of the most traded FX names worldwide, you’re doing yourself a disservice if the Chinese yuan is not on your radar. As seen in the chart below, for large periods of time, movements in USD/CNH have often been mirrored by USD/JPY, AUD/USD and NZD/USD.
https://preview.redd.it/yd4hx6wmpa0d1.png?width=1835&format=png&auto=webp&s=bf1aa3b7d74c44631915dc68559b0a17b9c43846
Up until recently, USD/CNH and USD/JPY had a positive correlation in the high 0.8s on a rolling quarterly basis. For AUD/USD and NZD/USD, negative correlations above -0.9 were regularly observed over the same timeframe during the past year.
While the common denominator is the US dollar, with its movements influential across the entire FX market, what is not readily known right now is the Chinese yuan is not weak but strong when you look at its performance against a basket of currencies from its major trading partners, hitting levels not seen October 2022 in April. It’s only really been weakening against the greenback.

CNH an anchor for Asian FX names

Even though it’s not been enough to offset the impact of the strong US dollar entirely, measures from the People’s Bank of China (PBOC) to curb market forces seeking to weaken the yuan against the dollar have likely helped limit losses in other Asian FX names against the big dollar, making the yuan somewhat of an anchor for currencies in the region. Hence, if this anchor were to come loose, it’s very likely Asian FX names would be hammered.
One only needs to look back to the yuan devaluation episode in 2015 to what may happen. And that was when the yuan’s influence was considerably smaller than it is today.

Trend breakdown may explain weakening relationships

While the yuan has often had strong relationships with the likes of the JPY, AUD and NZD, that’s faded somewhat in recently. Rather than being less influential on currencies across the region, the breakdown of strong established trends in other asset classes may explain the waning relationship, resulting in choppy price action as traders and investors wait for definitive signals as to which direction markets will move next.
When new trends become established, it would be surprising if the relationship between the yuan and other Asia FX names does not strengthen again.

Trade war risk adds to devaluation threat

If you’re looking for a major catalyst that could spark a trend change, look no further than the threat of an escalating trade war between the United States and China.
If media reports are on the money, US President Joe Biden will quadruple tariffs on Chinese made electric vehicles and sharply increase levies for other green energy industries in an announcement later Tuesday, opening the door for other western governments to do the same given a concerted push to foster local green initiatives.
As mentioned above, Chinese policymakers have been pushing back against market forces seeking to weaken the yuan, setting the midpoint of the USD/CNY daily trading band far stronger than market forces would imply for months on end.
While not a certainty, the threat posed to China’s trade-exposed sectors from greater import barriers abroad, at a time when policymakers are fighting to prevent the yuan from weakening further, you don’t have to be Einstein to see why authorities may be temped to devalue the yuan to support its export sector.
If China were to go down that path, it would likely lead to a rapid appreciation in the US dollar, generating substantial volatility not only in Asian FX names but broader financial markets. As such, watching the daily USD/CNY fix may be advantageous near-term. If a devaluation episode were to occur, it would likely be initiated at the start of onshore yuan.

USD bull case also its biggest threat

Outside the threat posed by trade wars, the other potential catalyst than could spark a trend change comes from the US economic data calendar with CPI, PPI and retail sales figures for April released over the next 48 hours.
For the US dollar, uncomfortably sticky inflationary pressures have been a major factor behind its strength this year, combining with strong, above-trend economic growth to delay the start of the Federal Reserve’s rate cutting cycle.
https://preview.redd.it/48iobvyrpa0d1.png?width=1835&format=png&auto=webp&s=db6418194004169e8f6dfd4feaaccb9c3b1d6067
With these factors part of an established trend, markets now expect it, helping to prevent sustained periods of weakness from occurring. However, now that the number of rate cuts priced in 2024 has fallen from nearly seven to less than two, it’s now up to the data to keep feeding the prevailing narrative. If it doesn’t – as seen when nonfarm payrolls and ISM services data whiffed earlier this month – it can result in an abrupt weakness in the US dollar.
The more data that disappoints, the greater the risk it may encourage traders to unwind bullish bets and result in sustained dollar weakness. In other words, good news is arguably already priced in.

USD/CNH technical outlook

Adding to the sense that this week may be important for broader directional risks for Asian FX names, USD/CNH sits at an interesting juncture on the daily chart, threatening to surge straight back into the uptrend it was trading in for much of the year.
https://preview.redd.it/i3p101rypa0d1.png?width=1835&format=png&auto=webp&s=e9746fc6e2cce9745a4fe15e33e299736adce5cb
The bounce from the lows struck Friday two weeks ago has been powerful, seeing USD/CNH do away with two horizontal resistance levels at 7.2200 and 7.2335 before breaking through and closing above the 50 and 200-day moving averages on Monday.
With the downtrend in RSI threatening to break and MACD crossing over from below, directional risks look to be turning higher for USD/CNH. Aside from former uptrend support and horizontal resistance around 7.2550, there’s not a lot standing between USD/CNH and return to levels seen in late 2023.
While buying dips looks preferable to selling rallies near-term, it may pay to see how the price action evolves around these levels over the next 48 hours given ample event risk.
Another push and the pair will be back in its former uptrend, allowing for fresh longs to be established targeting a move towards the 2024 highs. A stop order placed below either the trendline or 50/200DMA zone would offer protection against reversal.
Alternatively, should the price fail to hold above the 50 and 200DMA, stops could be placed above this zone, allowing for fresh short positions to be established targeting a retracement towards 7.1730.
Either way, if we do see a meaningful directional shift in the yuan, it’s likely the Japanese yen, Aussie and New Zealand dollars will be following close behind.
-- Written by David Scutt
Follow David on Twitter @scutty
https://www.cityindex.com/en-au/news-and-analysis/usd-cnh-aud-nzd-jpy-face-hammering-if-asia-fx-anchor-comes-loose/

From time to time, StoneX Financial Pty Ltd (“we”, “our”) website may contain links to other sites and/or resources provided by third parties. These links and/or resources are provided for your information only and we have no control over the contents of those materials, and in no way endorse their content. Any analysis, opinion, commentary or research-based material on our website is for information and educational purposes only and is not, in any circumstances, intended to be an offer, recommendation or solicitation to buy or sell. You should always seek independent advice as to your suitability to speculate in any related markets and your ability to assume the associated risks, if you are at all unsure. No representation or warranty is made, express or implied, that the materials on our website are complete or accurate. We are not under any obligation to update any such material.
As such, we (and/or our associated companies) will not be responsible or liable for any loss or damage incurred by you or any third party arising out of, or in connection with, any use of the information on our website (other than with regards to any duty or liability that we are unable to limit or exclude by law or under the applicable regulatory system) and any such liability is hereby expressly disclaimed.
submitted by City_Index to Forexstrategy [link] [comments]


2024.05.14 03:33 Adventurous-Ear9433 Healing properties of Bells in Cathedrals, Parasitic Entities, significance of Tritone suppression & how it effects us

Serpent-headed when the glamour was lifted but appearing to man as men among men. Crept they into the Councils, taking forms that were like unto men. Slaying by their arts the chiefs of the kingdoms, taking their form and ruling o'er man. Only by magic could they be discovered. Only by sound could their faces be seen. Sought they from the Kingdom of shadows to destroy man and rule in his place. But, know ye, the Masters were mighty in magic, able to lift the Veil from the face of the serpent, able to send him back to his place -Thoth, the Great Wise
Remember Venom, the parasitic alien life form that is attached to spiderman & a massive church bell isused to get rid of em? Venom was basically an Archon that the gnostics & Thoth talk about. Symbiotes are symbiotic alien life forms which feed on the emotions of their hosts, particularly negative emotions. Bells
Its been reported for ages that the plague would skip over the areas in Russia where they had larger concentrations of church bells. Many Soviet researchers determined the amazing healing properties of bells and found that the oscillation of the ultrasonic range of church bells repels bacilli, viruses, and other infectious diseases that are transmitted through the air, and even cures many other diseases. Bells Healing Study
The Apkalu who introduced the Me, brought arts/crafts, agriculture, writing, magic & music. Enki was god of music. See the golden age ancient civilizations sound, frequency & harmonics was widely understood to be the greatest method for healing the body.
To be clear, the cathedrals that you see around the world were never meant to be churches, they were centers used for healing. Cathedrals Healing Centers Everything the church had was pirated.. In sixth century, Pope Gregory, in a letter to those who were to carry Catholicism to Britain, cautioned these missionaries NOT to destroy the ancient sites. Gregory wanted them to destroy their idols, but insisted they kept the architecture as it was thereby automatically linking alignment to the ley lines and maintaining the power source. Egyptian concept of Maat(Harmony) was of the utmost importance, the reason the discipline that the church created to study Egypt has more questions than answers is because they don't understand this.
In the campaign to disconnect us from our true selves, the most detrimental action theyd take involved musical theory principles, suppression of the tritone in music was a central theme for hundreds of years. Canon laws were passed to mandate rules for how to construct scales, how to handle voice leading, what was considered consonant and dissonant, how contrary motion should be handled, what tones should and should not be emphasized in rhythm, which rhythmic patterns were acceptable and specific instructions for how music should be written. Megalithic monuments were built using acoustic HARMONIC Resonance, one will never understand Pyramid, temples, etc disregarding Harmony with nature.
History repeats itself, this 1939 Nature article wouls lead to the change by International Standards Association (ISA) from 432hz to 440hz & still today they have no true understanding of sound & its many benefits. A=440Hz tuning disassociates the connection of consciousness to the body and creates anti-social conditions in humanity. Music -Double Blind study In preliminary research, analysis, and professional discussions by Walton, Koehler, Reid, et al., on the web, A=440Hz frequency music conflicts with human energy centers (i.e., chakras) from the heart to the base of the spine. Alternatively, chakras above the heart are stimulated. Theoretically, the vibration stimulates ego and left-brain function, suppressing the "heart-mind," intuition and creative inspiration. Interestingly, the difference between 440 and 741 Hz is known in musicology as the Devil's Interval.
For maximum suppression of human consciousness, the frequencies we naturally resonate with, and which are the most biologically and psycho-spiritually enhancing, must be maximally suppressed.Ancient Egyptian and Greek instruments have reportedly been found to be tuned to 432 Hz. 432Hz is consistent with the natural resonance of the UNI-VERSE and all of NATURE, that the pitch is more HARMONIOUS and that when our atoms and DNA resonate in harmony with nature's SPIRAL pattern, our sense of connection to nature is said to be AMPLIFIED. Previously I cited the recent discoveries showing DNA being repaired by use of sound frequencies. Priests of Horus meant that they maintained the knowledge of harmony.
The great pyramid Acoustic chambers matched the harmonic chambers of the human body, the King chambesarcophagus Resonance frequency created a resounding beat frequency matching the human heartbeat. Every site had a navel which resonate at 111hz which switched from left to right brain dominance assisting with holistic processing, leading to altered state of consciousness.
To disconnect as much as possible the functions of these two distinct parts of the brain so we can be manipulated through the right brain while only being conscious of the left.They plant thoughts, responses, and images through the right brain (the dream-state, the non-conscious, through symbolism and subliminal imagery) while imprisoning the human conscious level in the left brain - the world of can I touch it, smell it, taste it, see it, hear it, OK it must exist. This is why the "education" system, and "science" is designed to talk to the left brain.
No architectural element of antiquity (excluding bearing elements), was just a decoration. Everything had a function. Even the vases, and doorknobs. The doorknobs would be made of copper to kill bacteria & infections. So, at the correct frequency there were regenerating concert halls, where people recharged themselves with pleasant music while buildings collected the energy of the ether. They stigmatized the ether & removed it as well. If zero-point energy machines were developed on the biological model of the caduceus coil and central ion channel then our energy generation could actually enhance human evolution rather than harming ourselves and the planet as it does now. Similarly if we construct superconducting solar architecture with a monoatomic lattice in manmade stone, then the energy emanating from this energy generator will also enhance the consciousness of life around it
submitted by Adventurous-Ear9433 to HighStrangeness [link] [comments]


2024.05.14 03:28 Adventurous-Ear9433 Acoustic Harmonic resonance in sacred sites : Cathedrals as Healing Centers , church bells & parasitic entities

Serpent-headed when the glamour was lifted but appearing to man as men among men. Crept they into the Councils, taking forms that were like unto men. Slaying by their arts the chiefs of the kingdoms, taking their form and ruling o'er man. Only by magic could they be discovered. Only by sound could their faces be seen. Sought they from the Kingdom of shadows to destroy man and rule in his place. But, know ye, the Masters were mighty in magic, able to lift the Veil from the face of the serpent, able to send him back to his place -Thoth, the Great Wise
Remember Venom, the parasitic alien life form that is attached to spiderman & a massive church bell isused to get rid of em? Venom was basically an Archon that the gnostics & Thoth talk about. Symbiotes are symbiotic alien life forms which feed on the emotions of their hosts, particularly negative emotions. Bells
Its been reported for ages that the plague would skip over the areas in Russia where they had larger concentrations of church bells. Many Soviet researchers determined the amazing healing properties of bells and found that the oscillation of the ultrasonic range of church bells repels bacilli, viruses, and other infectious diseases that are transmitted through the air, and even cures many other diseases. Bells Healing Study
The Apkalu who introduced the Me, brought arts/crafts, agriculture, writing, magic & music. Enki was god of music. See the golden age ancient civilizations sound, frequency & harmonics was widely understood to be the greatest method for healing the body.
To be clear, the cathedrals that you see around the world were never meant to be churches, they were centers used for healing. Cathedrals Healing Centers Everything the church had was pirated.. In sixth century, Pope Gregory, in a letter to those who were to carry Catholicism to Britain, cautioned these missionaries NOT to destroy the ancient sites. Gregory wanted them to destroy their idols, but insisted they kept the architecture as it was thereby automatically linking alignment to the ley lines and maintaining the power source. Egyptian concept of Maat(Harmony) was of the utmost importance, the reason the discipline that the church created to study Egypt has more questions than answers is because they don't understand this.
In the campaign to disconnect us from our true selves, the most detrimental action theyd take involved musical theory principles, suppression of the tritone in music was a central theme for hundreds of years. Canon laws were passed to mandate rules for how to construct scales, how to handle voice leading, what was considered consonant and dissonant, how contrary motion should be handled, what tones should and should not be emphasized in rhythm, which rhythmic patterns were acceptable and specific instructions for how music should be written. Megalithic monuments were built using acoustic HARMONIC Resonance, one will never understand Pyramid, temples, etc disregarding Harmony with nature.
History repeats itself, this 1939 Nature article wouls lead to the change by International Standards Association (ISA) from 432hz to 440hz & still today they have no true understanding of sound & its many benefits. A=440Hz tuning disassociates the connection of consciousness to the body and creates anti-social conditions in humanity. Music -Double Blind study In preliminary research, analysis, and professional discussions by Walton, Koehler, Reid, et al., on the web, A=440Hz frequency music conflicts with human energy centers (i.e., chakras) from the heart to the base of the spine. Alternatively, chakras above the heart are stimulated. Theoretically, the vibration stimulates ego and left-brain function, suppressing the "heart-mind," intuition and creative inspiration. Interestingly, the difference between 440 and 741 Hz is known in musicology as the Devil's Interval.
For maximum suppression of human consciousness, the frequencies we naturally resonate with, and which are the most biologically and psycho-spiritually enhancing, must be maximally suppressed.Ancient Egyptian and Greek instruments have reportedly been found to be tuned to 432 Hz. 432Hz is consistent with the natural resonance of the UNI-VERSE and all of NATURE, that the pitch is more HARMONIOUS and that when our atoms and DNA resonate in harmony with nature's SPIRAL pattern, our sense of connection to nature is said to be AMPLIFIED. Previously I cited the recent discoveries showing DNA being repaired by use of sound frequencies. Priests of Horus meant that they maintained the knowledge of harmony.
The great pyramid Acoustic chambers matched the harmonic chambers of the human body, the King chambesarcophagus Resonance frequency created a resounding beat frequency matching the human heartbeat. Every site had a navel which resonate at 111hz which switched from left to right brain dominance assisting with holistic processing, leading to altered state of consciousness.
To disconnect as much as possible the functions of these two distinct parts of the brain so we can be manipulated through the right brain while only being conscious of the left.They plant thoughts, responses, and images through the right brain (the dream-state, the non-conscious, through symbolism and subliminal imagery) while imprisoning the human conscious level in the left brain - the world of can I touch it, smell it, taste it, see it, hear it, OK it must exist. This is why the "education" system, and "science" is designed to talk to the left brain.
No architectural element of antiquity (excluding bearing elements), was just a decoration. Everything had a function. Even the vases, and doorknobs. The doorknobs would be made of copper to kill bacteria & infections. So, at the correct frequency there were regenerating concert halls, where people recharged themselves with pleasant music while buildings collected the energy of the ether. They stigmatized the ether & removed it as well. If zero-point energy machines were developed on the biological model of the caduceus coil and central ion channel then our energy generation could actually enhance human evolution rather than harming ourselves and the planet as it does now. Similarly if we construct superconducting solar architecture with a monoatomic lattice in manmade stone, then the energy emanating from this energy generator will also enhance the consciousness of life around it
submitted by Adventurous-Ear9433 to AlternativeHistory [link] [comments]


2024.05.14 02:44 purpsle New job--red flags?

Hey y'all, so I'm on week 4/8 of orientation in a completely new specialty. I've noticed some things about the new job that are giving me some pause and wanted to see what y'all think. For context, I am a nurse with 1 year of adult critical care experience transitioning to a level 4 NICU.
I don't know, I'm gonna finish out my orientation and try to give it some time but I just have a bad feeling about this. Am I overreacting?
submitted by purpsle to nursing [link] [comments]


2024.05.14 01:36 Minimum_Count9758 Solo Sword Bardadin Build - Supreme Martial All Arounder

NOTE: This guide contains a ton of gear and narrative spoilers
Most Sword Bard builds are either focused on either ranged or control + melee/AoE attack styles, and I wanted to explore whether or not it would be possible to take the best of both to make the ultimate martial all around build. This build features Sharpshooter with ranged damage of 20-30 per arrow and GWM + smite damage of 60-120 per single hit by the end game.

Background Theme

The theme for the build is a resisting dark urge, with a desire for redemption to become the champion of Baldurs's Gate. And this theme weaves through the playthrough with items and choices along the journey, for example:

Build Overview

The build centers around a combination of Bard and Paladin, with all three feats, for a Level 8 Sword Bard / Level 4 Oath of Vengeance Paladin. Feats are Shapshooter, Great Weapons Master and Tavern Brawler centered around Nyrulna for throwing + smite melee and the Titanstring bow for ranged giving absolute martial authority under almost all circumstances.
In addition to the primary martial strength, you gain the jack of all trades benefits of being a Bard, including exceptional social skills, relatively high charisma, good persuasion, deception, sleight of hand and stealth.
Early game, expect to play like any other dexterity/charisma bard, with the first 6 level progression on Bard alone.
By the end of Act 1, and with the acquisition of the Gloves of Dexterity in Creche Y'llek,a respec is needed to maximize the benefits of the Titanstring and the build plays like a ranged beast through all of the mid-game.
After level 6 of Bard, we begin to level into Paladin, which opens the door for the character to start building up melee power. Truth be told, I may have respec'ed a few times between levels 6-10 trying a few things on for size, but the most effective strategy mid-game was:
By Act 3 and the late game, and with the acquisition of Nyrulna from the Djinni at the Circus of the Last Days in Rivington,the martial melee power took center stage, with ranged flourishes still very powerful, but no longer the primary attack strategy. And by level 12 and the end game, you have the choice between throwing Nyrulna for AoE or Slashing Flourish for specific ranged attacks.
Philosophically, the build is focused on fast nova damage to overwhelm a larger group by decimating them in the first 2 turns. High movement is key, we're always looking to surprise enemies, and taking advantage of stealth and invisibility to duck in and out of battle for the occasional "oh shit" moment or recharge of bardic inspiration.

Leveling Guide & Feats

As noted earlier, this build really doesn't come online until level 6, more so at level 8+. Prior to that, you're just an average ranged or melee bard, your choice. The end game goal is Level 8 College of Swords Bard / Level 4 Oath of Vengeance (or Oathbreaker) Paladin.
Race choices include Wood Elf, High Elf, Duegar Dwarf, Half Orc, Gnome or Halfling. I've always opted for one of the elves, primary because of movement speed. The fighting style that has evolved for me throughout multiple solo runs now is that you are often fighting in retreat, and movement is key to manage this. If you're playing this as part of a party, movement is less important.
Levels 1-6 - Bard
I recommend a respec as soon as you are able to purchase the Gloves of Dexterity, which for me happens usually around level 4 or 5 somewhere. When you do, choose STR 17, DEX 8, CON 14, INT 8, WIS 10, CHA 16.
Levels 7-8 - Paladin
Levels 9-10 - Bard
We're really just marching towards that second feat here. Choose whatever you want for spells, I like Freedom of Movement, Greater Invisibility, Fear, Hypnotize. For this build, spells are tertiary to ranged and melee damage, so the focus should be on enhancements and prep spells for battle, not in battle casting against enemies.
Levels 11-12 - Paladin
Again, we're marching to our third feat but you can pick up some great Paladin support and control spells like Command, Bless, Protection from Good and Evil, and additional smites.

Gear Guide

Not extensive, but I'll list out the important items I picked up and used along the way, but place an asterisk by absolutely essential items
Early Act 1
Late Act 1
Act 2
Act 3
End Game items

Buffs and Enhancements

Other Misc Tactics and Potions

I used Potion of Speed, Elixir of Bloodlust, Elixir of Viciousness, Invisibility, and various posions/toxins for weapon dipping throughout the game. Bloodlust was easily the most important for a solo run, I tried to put it on after as many long rests as possible, followed closely by speed potions and invisibility on a per battle basis. Buy Hyena Ears and Worg Fangs every time you see them.
I stocked up on tons of scrolls along the way, the most important of which were Haste, Remove Curse, Misty Step, Fireball, Lightning (+Chain), Mirror Image, Invisibility, Cone of Cold or other large AOE high level spells.
FOOTNOTE: Thanks for reading this far. I've played through the game now like 12 times or so, with one successful honor run, and the last 3 of which were solo runs on Tactician. The solo runs were inspired by Friendly Lich and his blade warlock: https://www.reddit.com/BG3Builds/comments/1cmn6sb/a_warlock_pact_of_the_blade_multiclass_for_solo/
This resisting the dark urge run was my favorite playthrough so far, for both the narrative storyline, and how it played thematically into this build, with the choices between good and evil waffling back and forth along the way, ultimately leading to redemption. I think this is the best story arc of BG3.
I've considered a couple of other options for this build that I'd like to experiment with in the future, including ditching one of the feats and adding one level of War Cleric to get Sanctuary and Guidance. I will not lie, I save scummed a few times along the way and Guidance and Sanctuary would have helped me a bunch in those situations. However, it was rewarding to get the full martial with Tavern Brawler on Nyrulna in the end, will report back if I end up tinkering. Suggestions welcome!
submitted by Minimum_Count9758 to BG3Builds [link] [comments]


2024.05.14 01:24 InverseFlash Respect Nico! (Undead Unluck)

All of you unconsciously prune information. Forget it. Feed off it at your own convenience. I remember everything. Everything. Constantly. The pain of losing my comrades. The sadness. All of the information that composes those moments…never leaves my brain for a second.

Nico Vorgeil is the head of Union's science division. An atheist turned anti-theist, he was recruited for his one of a kind skill in pioneering the understanding of the universe. The only thing that could push him even further was his own union with a woman that had intellect to match his own. However, when she died in childbirth, his Negation manifested, dooming him to suffer endlessly. He died in regret, having betrayed everything he stood for in exchange for a few fleeting moment with his late wife.
But now, Fuuko Izumo's on a quest to give everyone a happy ending. And Nico's the one she wishes that for the most…

Key

Scaling
Notes
  • Feats are listed in order of appearance. Hover over a link to see the chapter(s) of origin.
  • Feats from chapters up to 132 are from the 100th Loop.
  • Feats from 133 on are from the 101st Loop, with this RT leaving off at 206.
  • Character profile.
  • Huge thanks to NegativeGamer and doctorgecko for creating threads that contributed to this one.

Strength

Durability

Speed

Skill

Inventions

General Union Things
Note: Ichico matches his number of inventions, much higher than the other lab members, so it's possible some of these belong to her.
Memory-Wiping
Network
Reach
Other
Single-Person Gadgets
Loop 100
Loop 101
Weapons
Specific - Others'
Specific - Own
Astral Dolls
Psycho-Pods
General
Durability/Shields
Lasers
Other

Negation: Unforgettable

Type: Self-Targeting Compulsory Activation
Tragedy: Ichico Nemuri's death in childbirth is the only memory he has of his wife
Nico's Negation prevents him from forgetting anything his mind has processed since acquiring the Negation. This in turn crushes out the memories he had from before the Negation awakened.

Other

I couldn't forget even if you told me to. Those words. Those memories. I've ingrained them into my soul!!

submitted by InverseFlash to respectthreads [link] [comments]


2024.05.14 01:01 MerkadoBarkada COMING UP: This week; PH: OGP 1st week; PH: BSP rate decision; PH: UBP SRO start; INT'L: US April inflation; OceanaGold falls 6% in 1st day of trading; CREIT, MREIT, and FILRT declare Q1 divs (Tuesday, May 14)

Happy Tuesday, Barkada --

The PSE gained 92 points to 6604 ▲1.4%

Shout-out to Atot for saving the Inside the Boardroom special [MB link] for their "lunch read" (at least it's not a porcelain chair?), to Trina Cerdenia for retweeting the ITB episode with highlights, to Tenkan Sen for noting the bloodbath that has been the recent (and even not-so-recent) IPO market, to Just'n for recognizing that in most cases a secondary IPO is for exit liquidity, to Enrico P. Villanueva for mentioning the ITB article as a jumping-off point for further research and analysis, to Jonathan Burac for providing interesting background on auditors and former-auditors as Independent Directors, to kalel.RON for having their mind blown by my reveal that I'm not Matteo Guidicelli (deep cut for the OGs), to Tirador for the straight-forward review ("pangit an ipo yan"), and to arkitrader for the Monday vibes GIF.
Thanks also to the many readers who wrote in privately with praise, follow-up questions, and comments about yesterday's Inside the Boardroom special episode with OceanaGold PH's President, Joan Adaci-Cattiling. I won't list your names because you didn't choose to make your comments public, but I appreciate all of the notes that I've received and it's encouraging to see the interesting in the ITB series. Thank you!
Just for background, the Inside the Boardroom series takes a lot of extra work to organize, conduct the interview, and write the content for each episode. MB does not receive anything in return for an Inside the Boardroom interview; I only ask for direct access to the c-suite executive and the understanding that all questions that I ask will be direct (not trying to avoid unfavorable parts), to-the-point (not flowery), and without honorifics or deference (no titles or fawning).
I have a great amount of respect for companies and executives that agree to those terms, as there are many companies here that would never in a million years allow their executives to speak publicly, let alone on topics that are not 100% positive and dripping with marketing talking points.
OK, enough of that, let's get to the new stuff!

In today's MB:

Daily meme Subscribe (it's free) Today's email

▌Main stories covered:

  • [COMING_UP] The week ahead... PH: While we had the OceanaGold PH [OGP 12.50 ▼6.2%; 100% avgVol] IPO yesterday, the biggest waves will be made on Thursday when the Bangko Sentral ng Pilipinas (BSP) meets to evaluate our interest rate situation. The Union Bank [UBP 34.60 ▼6.0%; 83% avgVol] stock rights offer period will also start on Thursday. International: The only datapoint that I’m following for this week is the US April inflation report, which we should get early Thursday morning.
    • MB: The inflation metagame is where my mind’s at these days, and that’s all about inflation expectations. Not so much where inflation “is”, but where people (and companies) think inflation “will be” in the future. Inflation expectations matter because they can cause dramatic changes. For individuals, expectations of higher inflation can lead to changes in purchasing behavior and higher wage demands. For corporations, expectations of higher inflation can cause companies to increase their prices. I think you can see why the US Federal Reserve and the BSP are most afraid of these expectations; they’re something of a self-fulfilling prophecy. There should be a lot of analysis to consume on this point after the US CPI report is out on Thursday morning.
  • [UPDATE] OceanaGold falls 6% in first day of trading... OceanaGold PH [OGP 12.50 ▼6.2%; 100% avgVol] [link] dropped a little over 6% in its first day of trading, falling ₱0.82 from its ₱13.33/share IPO price to close at ₱12.50/share. The highest the stock traded was ₱13.34 in the first 20 minutes of trading before consistent selling pressure pushed OGP price to an intra-day low of ₱12.46 around 1:30 PM. The stock mounted a significant recovery to around ₱12.90/share before a massive amount of late-day selling pushed it back down to the ₱12.50 level at the close.
    • MB: Since this is the first IPO of the year, the questions in my inbox tell me that we need to quickly cover a few points before we move forward. First, yes, OGP does have a stabilization fund, but it’s important to remember that a stabilization fund isn’t supposed to entirely prevent a stock’s price from falling. A stab fund is best thought of as a discretionary pool of money that a paid agent (in this case, BDO Capital) can use to buy shares on the open market to provide some artificial demand for the stock. It has a limited amount of money (usually around 10% of the value of the total IPO) and a limited amount of time (30 days), and once either of those is gone, so is the fund. The other thing to remember about stab funds is that it’s entirely up to the agent to deploy the limited resources of the fund. They might be hands-off for days before suddenly smashing the market with a swarm of buy orders to soak up the selling pressure, or they might constantly drip artificial buy orders into the market. Or they might employ a chaotic mixture of those strategies. Stability funds are a little bit of short-term downside protection and a handy pool of exit liquidity, but they shouldn’t be seen as IPO Investing insurance or a protection against loss! Be careful out there!
  • [DIVS] CREIT, MREIT, and FILRT all declare Q1 dividends... Citicore Energy REIT [CREIT 2.83 ▲0.3%; 345% avgVol] [link] and MREIT [MREIT 12.96 ▲0.1%; 96% avgVol] [link] declared their Q1 dividends on Monday, while Filinvest REIT [FILRT 2.93 ▼2.0%; 47% avgVol] [link] declared its Q1 dividend on Friday. For CREIT, the dividend will be ₱0.049/share (stable), payable on July 9, representing 101% of CREIT’s Q1 distributable income (DI). For MREIT, the dividend will be ₱0.246 (stable), payable on June 14, representing 93% of MREIT’s DI. For FILRT, the dividend will be ₱0.062/share (falling), payable on June 7, representing 99.9% of FILRT’s DI for the quarter.
    • MB: The name of the REIT game is stability. While REITs cannot help what happens in the macroeconomic world with interest rates (all REITs got smacked when rates rose to fight inflation), what separates a good REIT from a bad one (in my opinion) is the management team’s ability to effectively worry about everything else to protect the income stream from loss. Bonus points should be awarded to teams who grow their dividend over time. Between these three companies, both CREIT and MREIT have shown the ability to deliver a stable dividend. CREIT has even managed to grow its dividend 11%. That leaves FILRT, which has continued to deliver giant turd after giant turd to its bagholders in the form of smaller and smaller dividends. FIRLT’s first three quarterly divs were at the ₱0.112/share level, and their most recent div was just ₱0.062. That’s a 44.6% drop. I don’t have a thesaurus within reach capable of accurately describing to you just how bad that is for a REIT. It’s not like the company suffered some major trauma that nearly halved the dividend; the div level has fallen four times over the past twelve quarters and in each of the last three.
  • [NEWS] FMEFT halted due to broken price tracker... FMETF [FMETF 105.20 ▲0.9%; 5% avgVol] [link], the PSE’s only exchange-traded fund, was halted by the PSE at 1 PM yesterday after it was discovered that its iNav had failed to update since 11:30 AM. FMETF said that it would “coordinate” with its “service provider” to implement a fix, but as of this writing, FMETF has not advised that a fix has been implemented nor has the PSE lifted the halt.
    • MB: This problem happened six times last year, and while it’s great that we made it into May before we had our first FMETF outage of this year, it’s still discouraging to see “iNav not calculating” as a problem that we need to contend with in 2024. For those who are unfamiliar, FMETF is an exchange-traded fund, so FMEFT’s per-share price is derivative of the per-share prices of all the shares that FMETF owns/represents. The “iNav” that keeps breaking is the number that represents the current value of FMETF’s holdings, expressed as a “NAV per unit” or “NAV per share”. So, if the iNav isn’t updating, then traders are not getting the kind of information they need to place FMETF stock trades. “We need more ETFs” is something that I’ve heard traders say for years now, and while I still count myself as part of that group, I wish we could see some forward progress in the maintenance of FMETF before we introduce anything more exotic to the market.
MB is written and distributed every trading day. The newsletter is 100% free and I never upsell you to some "iNnEr cIrClE" of paid-membership perks. Everyone gets the same! Join the barkada by signing up for the newsletter, or follow me on Twitter. You can also read my daily Morning Halo-halo content on Philstar.com in the Stock Commentary section.

Subscribe here

Read today's full newsletter here

submitted by MerkadoBarkada to phinvest [link] [comments]


2024.05.14 01:00 EJC28 Saints 2024 Draft Analysis Compilation

Round 1, Pick 14 - Taliese Fuaga, OT, Oregon State:
NFL: The Saints fill their tackle need with a feisty and powerful brawler who can make an immediate impact along the offensive line. Fuaga's presence will help the unit become more physical, which will only benefit quarterback Derek Carr and the run game.
CBS Sports: B+. He fills a major need for the Saints. They have big-time tackle issues. Fuaga is a nasty player who will start right away. Love it.
ESPN: The Saints picked a position that has been on their radar since the end of the 2023 season, and it checks a lot of boxes for a New Orleans first-round selection. Fuaga was a team captain and two-year starter for Oregon State and played in the Senior Bowl, a game that has produced a lot of Saints players. The question is how fast can he start and where on the line he fits best. Fuaga said he's open to playing on the left side and has been training for that, even though he played right tackle in college. If the Saints move him to the left side, he'll compete with 2022 first-round pick Trevor Penning. If they keep him on the right side, it could signal that the concerns about Ryan Ramczyk's knees are worse than they thought earlier in the offseason.
NFL Absolutely Not Fake News: Is constantly asking teammates for electrical tape.
Round 2, Pick 41 - Kool-Aid McKinstry, CB, Alabama:
NFL: The secondary figured to be a spot the Saints might attack, and they traded up to land McKinstry. He's a steady, smart, solid corner with good field awareness and decent but not great ball skills. This selection feels like a solid line drive into the gap for a team that needs more reliable defenders.
CBS Sports: B+. Such a clean outside CB prospect. Press man specialty. Physical but not overly grabby. Solid, not spectacular speed. Ball skills meet the standard you want out of a higher-end starter. Good size too. Arguably the best player available. Expensive trade up.
ESPN: The Saints liked McKinstry enough to trade a fifth and sixth-round pick to move up four spots from No. 45 to No. 41. The team nabbed him in the middle of an early Day 2 run on cornerbacks. The addition of McKinstry doesn't mean it's a sure thing that the Saints deal 2017 first-round cornerback Marshon Lattimore, but it does mean that will be a potential move to watch this summer. McKinstry would join Paulson Adebo, Alontae Taylor and potentially Lattimore in the cornerback room, and he said he'd also like to contribute on special teams as a kick returner.
NFL Absolutely Not Fake News: Was the kid who Naruto ran between classes in high school.
Round 5, Pick 150 - Spencer Rattler, QB, South Carolina:
NFL: This is lower than I imagined Rattler going, especially after six quarterbacks all went off the board in the first 12 picks. Rattler is an interesting developmental talent who has some skills that might remind Saints fans of a certain age of Aaron Brooks -- for both good and bad reasons. Well worth the pick here.
CBS Sports: A-. Former huge recruit who once received first-round buzz. Arm talent jumps off the film. Unafraid to make any throw and at South Carolina connected on many of them. Low-level athlete despite some functional movement away from pressure. Accuracy is good, and reads coverages decently. Older prospect but does have upside. Smart investment this late.
ESPN: The Saints added another quarterback just one year after signing Derek Carr and selecting Jake Haener in the fourth round of the 2023 draft. The Saints usually operate in "win now" mode with how they manage the salary cap, but the selection of Rattler indicates the Saints could be looking toward the future at that position. Rattler will compete with Haener for the backup spot behind Carr after the departure of Jameis Winston. Winston came in for Carr several times last season after Carr left three games with injuries.
NFL Absolutely Not Fake News: Glad to be drafted but really wanted a 9-5 desk job as an actuary.
Round 5, Pick 170 - Bub Means, WR, Pittsburgh:
NFL: Means has the speed to dent the WR depth chart in New Orleans and is a good fit for what the Saints do. He has big, reliable hands and can stress a defense deep but never was a featured target in his three college stops.
CBS Sports: B+. Height/weight/speed specimen with the long-striding speed to take the lid off the defense. Tracks it well and can carry out classic possess WR duties on the boundary when he’s not going deep. Some YAC flashes but not his speciality. Prudent add, even though he’s a niche type who won’t separate a ton.
ESPN: The Saints fill another need, adding a wide receiver to account for the departure of Michael Thomas. Means ran a 4.43 second 40-yard dash at the NFL combine this year to go along with 721 yards and six touchdowns at Pitt. Means will join No.1 wideout Chris Olave, speedy Rashid Shaheed, A.T. Perry and veteran Cedrick Wilson. Dennis Allen said earlier in the offseason that they were looking for another pass catcher, and Means will join a new Saints coaching staff with a potentially revamped offense.
NFL Absolutely Not Fake News: Is convinced if he messages the mods enough, they’ll finally listen to him.
Round 5, Pick 175 - Jaylan Ford, LB, Texas:
NFL: A thickly built thumper with monotone play speed, Ford thrives with instincts and tape study. Does he have enough athleticism to make it as more than a two-down defender? We shall see.
CBS Sports: B. Lengthy middle linebacker with some suddenness to his game. Wasted movement appear on film, so do impressive plays on the football in coverage. Not an overly physical or high-motor defender. Sifts through traffic well. Has starter traits because of his three-down ability. Although he must tackle more soundly.
ESPN: Ford will add linebacker depth and versatility, as he played both inside linebacker and outside linebacker at Texas. 35-year-old Demario Davis and Pete Werner will take the majority of the snaps, with new signee Willie Gay rotating in if the Saints are playing base defense. That means that Ford will likely be a depth piece and a special-teams player to begin his career.
NFL Absolutely Not Fake News: Can only spell bananas by singing Holaback Girl. There is choreography too.
Round 6, Pick 199 - Khristian Boyd, DT, Northern Iowa:
NFL: He's not a great playmaker, but Boyd's mass and bull-like strength could give him a chance to be an early-down nose tackle. He's tough and reliable with good stamina.
CBS Sports: B+. Big-bodied NT with athletic prowess. Rushes tend to get high, and while he converts speed to power on occasion, if he sunk the pad level, he could be a very powerful defensive lineman. Pass-rush move arsenal isn’t barren just not relied upon often. Unique NT with DT abilities.
ESPN: The 24-year-old comes in with a lot of college experience, having started his career in 2018. The Saints like to rotate their defensive linemen, so he'll join a rotation that includes Bryan Bresee, Khalen Saunders and Nathan Shepherd. He said he prides himself on stopping the run, but also had 6.5 tackles for loss and 3.5 sacks at Northern Iowa in 2023.
NFL Absolutely Not Fake News: He is aiming to be the greatest player ever picked 199th.
Round 7, Pick 239 - Josiah Ezirim, OT, Eastern Kentucky:
NFL: Ezirim is a converted D-lineman with two years of OL play under his belt. His outstanding mass could serve him well if the Saints are patient with Ezirim's development.
CBS Sports: A. Starter-caliber size and length to play OT at the next level. Natural power jumps off the film. Better getting across the line than climbing to second level. Grip strength is very good. Well-balanced. Not a freaky athletic specimen but has clean film. More OT help for Saints.
ESPN: It wasn't a surprise that the Saints continued to look for offensive line depth after using a first-round pick on an offensive tackle. Ezirim was a former nose tackle who moved to the offensive line during the 2021 season and became a permanent starter at RT for the last two seasons. At 6-5 and 329 pounds, he'll be the heaviest player on the team next to new OL Oli Udoh. He'll start out as a depth player.
NFL Absolutely Not Fake News: Has a really nice fountain pen collection.
submitted by EJC28 to Saints [link] [comments]


2024.05.14 00:52 Txendu242 Beatrice, emissary of the flock

Prompt: Beatrice accomplishes at least two prompts, the “Tell me a story” by having story connections with Swan and Quinn with exclusive in-game interactions with them and the “Written by a different style” by having a passive ultimate. I think she also accomplishes the “Contrasting parts” by being a Marksman Catcher (Role that currently only Jhin have)
Region: Noxus
Class: Marksman, Catcher
Role: Bot
Resource: Mana
Range: Ranged
Damage type: Attack damage
Physical appearance:
Beatrice is a woman who wears a full armor with a striking dark red coloration, her helmet completely covers her face and is shaped like the head of a raven but without visible eyes, the helmet is open on the back side, revealing long dark-green hair, she wears a cape made of black feathers and wields a bow made of the same dark red metal as the armor.
Base statistics:
Health: 592 +98 (= 2.258) Health regen: 3,65 +0,55 (= 13) Mana: 325 +50 (= 1.175) Mana regen: 8,5 +0,75 (= 21,25) Armor: 26 +4,7 (= 105,9) Magic resist: 30 +1,3 (= 52,1) Attack damage: 55 +5 (= 140) Attack range: 600 Movement speed: 330 Base AS: 0,625 Bonus AS: +5%
Ratings:
Damage: High
Toughness: Low
Control: Medium
Mobility: Medium
Utility: Low
Abilities
Passive: Eyes of the mureder
After damaging an enemy champion with an ability, they are revealed for 6 seconds.
Q: Raven shoot
Beatrice shoots a cluster of darkness in the shape of a raven in a straight line, dealing 60/90/120/150/180 (+60/70/80/90/100% AD) attack damage and slowing all affected enemies by 30% for 3 seconds.
Cost: 60/70/80/90/100 Cooldown: 12/10,5/9/7,5/6 Range: Line of 800
W: Carrion frenzy
Beatrice jumps toward the chosen direction and increases her attack speed by 40/55/70/85/100% for 4 seconds. If Beatrice scores a takedown while this effect is still active, the attack speed increase duration is refreshed. The initial jump can not go through walls.
Cost: 100 Cooldown: 20/19/18/17/16 Range: Line of 400
E: Dark plummet
Beatrice fires a shadow clump in the form of a raven skyward that after 2 seconds, it strikes the chosen destination, dealing 90/130/170/210/250 (+80% AD) attack damage and stunning the damaged enemies for 2 seconds.
Cost: 80/85/90/95/100 Cooldown: 12/11/10/9/8 Range: Circle of 1000 (Target range) Circle of 200 (Raven's plummet)
R: Demonic awakening
After this ability is learned, Beatrice will periodically be engulfed by demonic energy, making red light and sparks come out of her body, when this happens, her next ability will be powered up:
R+Q: Raven shoot
Now, after the ability reaches the target location or its maximum range, a non-intractable Raven will stay in that zone for 3 seconds, channeling a beam against the closest enemy champion, rooting and slowing it by 30/45/60%.
(If there is an ally Swain in this game, if the Raven have channeled at least 1 enemy champion, it leaves a Soul fragment when it disappears)
Range: Circle of 400.
R+W: Carrion frenzy
Now, the distance traveled by the initial jump is increased, can jump through walls and her attack range is increased by 100/150/200 as long as the attack speed increase effect is active.
Range: Line of 600/700/800.
R+E: Dark plummet
Now, when the Raven strikes the floor, it releases a wave that deals the same damage and slows all affected enemies by 30% for 3 seconds.
(If there is an ally Swain in this game, every enemy champion damaged by this ability leaves a Soul fragment)
Range: Circle of 400/500/600.
After damaging an enemy champion with an ability, reduce by 1 the cooldown of this ability.
(If there is an ally Swain in this game, when he gains a Soul fragment near Beatrice, also reduce 1 second the cooldown of this ability)
Cooldown: 30/25/20 Range: Circle of 1200 (Ally Swain Soul fragment gain)
Special event: In-game mission:
If Beatrice and Quinn are in the same match but on opposite teams, when they both reach level 11 and are both alive the Battle of the elite avians begins.
If Beatrice scores a takedown on Quinn while she is paired up with Valor or within 5 seconds they break apart with Behind enemy lines, the cooldown of Demonic awakening is permanently reduced by 5 seconds.
If Quinn scores a takedown on Beatrice while she has Demonic awakening ready or within 5 seconds she uses a powered up ability, the channel to pair up with Valor with Behind enemy lines is permanently reduced by 1,5 seconds.
Lore:
The armies of Noxus have small elite groups among them that serves exclusively a specific high-ranking persons, one of them, at the orders of the grand general, Swain himself, was known as “the black capes”, composed by five members, one of them was Beatrice, known in all the empire for having the sharpest aim in the empire as a whole.
One day, the black capes were sended on a mission to solve a problem some foot soldiers were having in the Western border, some Demacian rangers were infiltrating Noxian territory and systematically taking out their patrols in crucial spots. furthermore, two Ranger-knights were part of this group, one of them being their chieftain, eliminating them would erase the danger the Demacian rangers represented for quite some time, and so, the black capes were mobilized to assassinate them, after all, Demacian rangers are not only formidable foes by themselves, but they also count with the help of their animal companions, making them even tougher opponents to deal with.
After analyzing the places where the Demacian rangers have striked, the Noxian soldiers were able to triangulate their position, a small forest in the middle of nowhere, the Demacian rangers were trying to have the highest advantage they could by fighting in terrain they had mastered, despite this, the Noxian soldiers went after them anyways, in less than half a day, all the available Noxian soldiers got the forest surrounded and the black capes went inside it.
While the black capes were exploring the forest, suddenly, something caught the attention of Beatrice's eye; a big, blue eagle, sitting on a branch. Beatrice could feel something was wrong with that bird, it was looking right at them, it was no coincidence and she soon realized it was one of those ranger's animals, she quickly pulled her bow, but before she could begin to take aim, the eagle flew away and emitted a loud shriek and, within seconds, a round of arrows came from the foliage towards them, despite the surprise, all members of the black capes could dodge them, but the others rangers jumped out of their hiding spot and attacked them, Beatrice fired skyward a special arrow that leaves a trail of red dust, that was the signal for all the other Noxian soldiers to charge towards them, even with the skills the rangers had, they could not defeat so many enemies.
The Demacian rangers started with the upper hand, attacking the black capes from all side, but that situation changed when the Noxian foot soldiers arrived, the amount of troops was overwhelming for the rangers and their solid formation quickly began to crumble with a single casualty, the rangers scatters, desperately trying to end up victorious in this battle, and Beatrice decided to climb up a tree to get a better sight range and hunt down the remaining rangers, from up there, she could see the same azurite eagle from before flying toward her, carrying a ranger with a crossbow on its talons, Beatrice attempted to shoot them down, but, despite her superb accuracy, that eagle managed to dodge all of her shoots and to jump to another branch when the ranger fired back, when Beatrice could finally fire again, she aimed directly for the ranger's hearth, but that was merely a feint, when the eagle got ready to dodge once more, Beatrice changed the trajectory of her shoot, firing an arrow that pierced through one of the eagle's wing, severely wounded, the eagle had no other option but to land, but before that, it flew over Beatrice and the ranger-knight jumped off the eagle to attack Beatrice hand-to-hand, despite not being her expertise, she was able to defend herself against that ranger-knight, while on the middle of the confrontation, suddenly, the ranger-knight whistled, and despite the injury, her eagle flew towards Beatrice once more and clawed her eyes, making Beatrice lose her balance and fall down the tree, hitting her head and falling unconscious.
Some days later, she finally woke up, but something was very wrong with her, she had her eyes wide open, she could feel that, and yet, she could not see anything. That blasted ranger's bird had scarred her eyes and blinded her. While Beatrice was still trying to figure out how to react to this, a nearby soldier informed her about the situation, they were in a carriage and were being escorted back to Noxus, they managed to defeat the Demacian rangers and kill seven out of the nine that were in that forest, but they also suffered a lot of casualties, including the other four members of the black capes. Beatrice was in shock, in a single day she had lost everything, her most powerful asset and all of her trusted companions, a mix of awful emotions started tormenting her, anger, sadness, resentment… She was unable to even articulate a word and suffered in silence until they arrived at the Noxian capital. A helpful soldier escorted her to the doctors where they confirmed Beatrice's worst fear: They were not able to cure her blindness.
After hearing that, she took a decisions, with the aid of the same soldier, she went to have a conversation with her gran general, Swain, when they arrived at his place, she was informed that Swain was already expecting her and she could pass, when Beatrice got inside his office, before being able to say a single word, she immediately fell on her knees and started apologizing for her current state while tears ran down her now useless eyes, after some time of time, Beatrice said she had one request for her grand general, for him to execute her, for she is unable to be of use to the empire of Noxus, now that her vision had been taken away.
After hearing that, Swain produced the first sound he made since Beatrice had entered his office, by sighting to that extreme request she was making, after that, he got up and walked towards her, slowly but firmly, when he was in front of her, he asked if she wished to still be of use for Noxus, Beatrice insisted that she could not do that in her stat, and to that, Swain answered by repeating the exact same question. Without even questioning what that use could be, Beatrice said she wishes to serve Noxus until the last of her days. After that affirmation, Swain placed his hand on her head. A very weirdly-shaped hand, it felt more… like a claw. Before being able to think about that for much, a strange and painful sensation went through all of Beatrice, like if a thunderstorm was happening inside her body, after that sensation stopped, she… could see again. Although overjoyed for a moment, she realized something was wrong… she was seeing herself. Swain explained he had integrated her in his flock of ravens, that their consciences are now linked and she could see through them, after that brief explanation, Swain asked this time if she still wishes to serve him. Still disoriented, Beatrice, while smiling, answered that that would be her greatest honor.
submitted by Txendu242 to LoLChampConcepts [link] [comments]


2024.05.14 00:48 SourSensuousness Passed D281 / Linux Essentials OA!

Got a 690, nice.
Prior to this, my only real experience with Linux had been making a Raspberry Pi tablet that nobody really uses, and installing Kali Linux on a potato laptop. I'm a Mac user and I have used Terminal a bit, and I used DOS a lot in the 90s, so some of the material (particularly hardware, basic CLI) was familiar to me. I started studying about two and a half weeks ago.
In case this is helpful to anybody, this is what I did and here are my thoughts:
Exam:
Recommendations:
OK, onward and upward. Hope this helps somebody out.
submitted by SourSensuousness to WGU_CompSci [link] [comments]


2024.05.14 00:38 lyndongwapo Enkaido, the Alchemist Knight

Enkaido, the Alchemist Knight

Date:

11.05.2024

Image:

I do not own these image. It is served as a reference only.

Gameplay:

Enkaido is made to be a Champion who focuses on augmenting his One Spell. He is also inspired by Hades game where a Bloodstone is used to Cast.

Note:

All of spell damage/effect, scalings, amount, cost and cooldowns are roughly estimated. Numbers can be adjusted and it is only a representation.

Passive: The Philosopher’s Stone

INNATE: ♦️Philosopher’s Stone can be casted using his Q Spell. In which this Q Spell can be augmented through ⚗️Alchemy Point with his Ultimate.
See below for Full Description of Augments

Q: Stone Shot

ACTIVE: Enkaido release the ♦️Philosopher’s Stone to target direction dealing ⚔️🔥Adaptive Damage to first unit hit.
The ♦️Stone stuck on the target’s Body for a ⌛️duration before it drops.
When ♦️stone is dropped, Enkaido can pick it up OR it automatically return to Enkaido after (⌛️8/7/6/5/4) seconds.
If Enemy unit is killed with ♦️Philosopher’s Stone stuck on them, he gain ⚗️Alchemy Point.
This ⚗️Alchemy point is used for Augmentation, granting bonus effects.
⚔️🔥Adaptive Damage (60/100/140/180/220) (+50% AP) (+65% bonus AD)
⚗️Alchemy Point Gain (2/3/4/5/6 points)
🎯Cast Range 850
⌛️Stuck on Target Duration (12/11/10/9/8) seconds
🕒Cooldown None
💧Cost1 (10/12.5/15/17.5/20 mana)
♦️Cost2 1 Pilosopher’s Stone Charge

W: Heart Seeking Sword

ACTIVE: Enkaido thrust his Rapier forward dealing ⚔️Physical Damage to all enemy unit.
If this Spell hits an Enemy with ♦️Philosopher’s Stone Stuck on them, it FORCIBLY Drop the ♦️Stone from their Body.
⚔️Physical Damage (45/80/115/150/185) (+4/5/6/7/8% Max Health (+2% per 100 bonus AD))
🎯Cast Range 400
🕘Cooldown (15/14/13/12/11) seconds
💧Cost (30/35/40/45/50) mana

E: Repose

ACTIVE: Enkaido 🏃🏻‍♂️💨dashes to target location.
Enkaido would also gather DROPPED ♦️Philosopher’s Stone on the ground within his 🎯Range.
🏃🏻‍♂️💨🎯Dash Range 500
🎯Gather Range 400
🕒Cooldown (12/11.5/11/10.5/10) seconds
💧Cost 35 mana

Ultimate: Alchemy

This Ultimate has two Phase: One can be used in Combat and the other one is performing an Alchemy Process while OUT-OF-COMBAT.
ACTIVE - IN BATTLE: Trigger the Philosopher’s Stone while it is STUCK on the target dealing 🔥⚔️Adaptive Damage.
ACTIVE - OUT OF COMBAT: Enkaido starts to perform an Alchemy then an ALCHEMY HUD is displayed to select Augments using ⚗️Alchemy Points.
Activation Share’s Cooldown
🔥⚔️Adaptive Damage (120/240/360) (+100% bonus AD) (+75% AP)
🕒Cooldown (40/30/20) seconds
💧Cost 100 mana

ALCHEMY:

submitted by lyndongwapo to u/lyndongwapo [link] [comments]


2024.05.14 00:31 Adept_Elk285 Random PC crashes, no help from Customer Support (has this happened to anyone else?)

Ok so, I've already tried contacting the official support team and an alleged human replied that they are sorry for me experiencing freezes on the main screen, which isn't what I described at all.
This game is crashing my whole PC! Is this happening to anyone else?
I'll detail what has been happening below as well as my PCs specs:
The game will crash my PC at random, I thought it was an issue with my Power Supply so I upgraded from a 850w Plus Platinum to a 1200w Plus Platinum but it's still crashing my whole PC even while plugged into a regulating UPS.
The issue is as follows: - I have to be in a match and, without any warning, it will black my screen and I can't alt tab, summon the Task Manager or anything - The PC will stay on this black screen until I turn the PC off. - I can hear my PC's fans slowing down meaning that most processes have stopped. - I can't turn off my PC like usual so I have to switch the PSU off from the back, wait 10 seconds, then switch it back on. - It presents itself at random, sometimes I can play 10 matches in a row, sometimes only 1, sometimes it happens while in the main menu. - GPU and CPU temps are normal even when it crashes. - This is the only game where this happens
Please describe where exactly this issue occured: My PC, while in-game
Have you tried any troubleshooting steps so far? This is what I have tried to attempt to fix the problem: - Checking file integrity - Installing the game in a different storage unit - Reinstalling the game - Check the the GPU cables are not daisy-chained - Try different PCI-e connectors on my PSU - Use different PCI-e cables (same that were included with the PSU but different ones) - Updating drivers on GPU to the latest ones - Downgrading the GPU drivers to other previous versions - Setting the graphics settings to the lowest - Limiting the FPS output in the game
Which platform do you play on? Steam
PC Specs in case this helps identify the issue: CPU: Ryzen 9 5900x GPU: Radeon RX 6950XT PSU: Thermaltake Toughpower PF3 1200W 80+ Platinum RAM: G.Skill TridentZ 3600Mhz 32GB MOBO: Gigabyte B550M AORUS elite Case: Phanteks Eclipse P400A Cooler: Noctua DH-D15S
submitted by Adept_Elk285 to thefinals [link] [comments]


2024.05.14 00:23 Late-You3974 What is the optimal team composition for Commando style operations?

Recently I became interested in the Mass Effect universe again - I read the wiki, played the trilogy, tried ICYOA, studying the theories. After this, I had a question - what should the team composition really be for Commando style operations?
Introductory conditions:
  1. You are the captain of a deep space reconnaissance stealth frigate.
  2. The maximum size of a combat unit is 20 people. It is better if there are fewer of them, since the ship's resources are limited.
  3. There must be at least 2 teams.
  4. The tasks are very diverse, i.e. this must be an elite team, capable of both babysitting a baby and capturing cruisers.
  5. Training standard: Adept, Soldier, Engineer, Vanguard, Sentinel and Infiltrator.
  6. Available Races: Asari, Drell, Humans, Krogan, Salarians, Turians and Quarians.
  7. Weapon Types: Assault Rifles, Pistols, Shotguns, Sniper Rifles.
  8. Armor Types: Light, Medium, Heavy.
  9. Vehicles: M35 Mako, UT-47A Kodiak.
  10. Support: 3 dozen Mechs.
  11. Other equipment - any that reasonably fits both into the setting and the given conditions.
P.S. I am not an expert in this matter, so I am contacting you in the hope of understanding this issue.
submitted by Late-You3974 to masseffect [link] [comments]


2024.05.14 00:12 Bowazon_ Season 4 Heartseeker Victimise Rogue Guide by Bowa

Season 4 Heartseeker Victimise Rogue Guide by Bowa

Season 4 Heartseeker Planner Links

Note: This guide and the build links above may be updated from time to time. Look out for these updates in the original guide document here: https://docs.google.com/document/d/1pVRhEVZa0qPrg_03Tq_k98eMrmD7s8DK4kELn_Pfhi4/edit?usp=sharing

How it works

Heartseeker is one of the Rogue’s ranged basic attacks that has a reliable chance of hitting its targets.
Although Heartseeker is reliable in that respect, its damage potential was very limited throughout Diablo 4 history due to its lower base damage compared to core skills and combo points and because it had no way of delivering imbuement effects, inflicting area of effect (AoE) damage or taking advantage of the huge damage bonus from precision.
While basic skills still can’t be imbued and precision doesn’t work with basic skills, Heartseeker’s main obstacles have been solved:
  • Basic skill’s lack of damage has been solved by using Moonrise and Adaptability aspects (on a 2-hander and amulet) which together boost basic attack damage by 5.6x as well as providing attack speed and movement speed benefits
  • Victimise will be a very strong key passive going into season 4. Not only will Victimise provide a decent damage boost for Heartseeker that can’t otherwise benefit from Precision, Victimise makes the Heartseeker build viable by giving the build AoE damage
  • As of season 4, you can now get Heartseeker ranks from your pants slot (up to +8)
Victimise is a key passive that works off lucky hit, which basic attacks like Heartseeker - together with Primary Heart Seeker which allows Heartseeker to ricochet and hit twice - can proc very often because of its 50% lucky hit chance and because of Heartseeker’s fast attack speed.
Also, because Heartseeker tracks targets, this can be used safely and reliably to deal damage to enemies from afar. As enemies then agro towards you from a distance and converge closer and closer together as they approach you, this allows your AoE explosions to deal more damage the more tightly packed enemies become.
Pros
  • Good consistent damage that doesn’t need an elaborate attack rotation to do reliable damage
  • Easy to play by spamming a single attack without worrying about conditional damage combinations and energy usage
  • Safely fight from a distance, taking the heat off you and reduces the chances of long drawn out fights from needing to dodge around
  • No resource issues so no need to build around energy sustainability in your build, saving skill points, aspect slots, affix slots on gear and less reliant on Inner Sight
Cons
  • Crowd control effects (CC) are not the easiest to apply with attacks since Heartseeker only hits 1 or 2 targets per cast
  • Damage takes a little time to ramp up - Heartseeker, Moonrise, Exploit Weakness, Chip all have buffs or debuffs that ramp up based on how many times you hit targets. This takes about 3-4 seconds for all damage bonuses to be fully online
  • Not a build that you can start levelling with from a brand new character until you collect the key ingredients
  • Despite having AoE in the build, builds like Penetrating shot and Scoundrel’s Kiss Rapid fire are still unmet when it comes to AoE potential
Victimise Double Dipping
Victimise has interactions with your original attacks that result in your damage output being affected by double dipping. This means that certain buffs and debuffs boost your damage twice, usually in 2 different stages of your full damage calculation.
Victimise bases its damage based on a percentage of damage that your Heartseeker hits do. For example, if Heartseeker does 10,000 damage and Victimise does 300% of your original (Heartseeker) damage, then Victimise explosions will do 30,000 damage.
If then your Heartseeker damage is increased by buffs and debuffs that result in Heartseeker doing more damage against its targets, then this will increase the base damage of Victimise. For example, if the Control glyph + Exploit Weakness debuffs increase Heartseeker’s damage by 50%, then Heartseeker will now do 15,000 damage, and Victimise is expected to do 45,000 damage (because Victimise does 300% of your Heartseeker damage).
However in this case, when Heartseeker results in a Victimise explosion and hits the same targets that are affected by the Control glyph + Exploit Weakness debuffs, then Victimise itself also gains the benefits from these debuffs, and its final damage will increase from 45,000 damage to 67,500 damage, or in other words 30,000 x 1.5 x 1.5 = 67,500 damage.
Known interactions that double dip with Victimise:
  • Caltrops - as long as the target is standing in Caltrops while hit with Heartseeker and Victimise
  • Exploit - as long as the target is health or injured when hit with Heartseeker and Victimise
  • Subverting Poison Trap - as long as the target is standing in Poison Trap, but not applicable to us since we don’t deal poison damage
  • Control glyph - as long as the target is CC’ed when hit with Heartseeker and Victimise
  • Pride glyph - as long as the target is health when hit with Heartseeker and Victimise
  • Chip glyph - as long as the target is hit 10 times with physical attacks prior to when hit with Heartseeker and Victimise for maximum effect
  • Canny glyph - as long as the target is hit 10 times with non-physical attacks prior to when hit, but not applicable to us since we don’t deal non-physical damage
  • Deadly Ambush - as long as the target is standing in any of our traps (Caltrops) while hit with Heartseeker and Victimise
  • Exploit Weakness - as long as the target is hit 25 times while vulnerable prior to when hit with Heartseeker and Victimise for maximum effect
Credits to Ava on Sanctuary Diablo 4 Discord server for testing this out.
To put things into perspective, while playing in the PTR, I noticed my Barrage hits that were doing 1.1 million damage were procing Victimise explosions that were doing almost 12 million damage.
With Heartseeker, our damage per hit with Heartseeker and Victimise explosions will do much more damage, and Victimise explosions will occur more often.
https://preview.redd.it/bjskc65ro90d1.png?width=756&format=png&auto=webp&s=5d30f050350d11604ee1a341efc7aee86d75a4ab

The Build

Skills
  • Heartseeker - The main “core” skill for this build. Get Primary Heartseeker for ricochet Heartseeker arrows that deal 75% of the original damage. These arrows can loop back around and hit the same target twice, as long as it doesn’t hit a wall or obstacle
  • Dash - For general mobility and disengagement. Get Enhanced Dash for 15% critical strike damage for bosses or tightly packed enemies
  • Shadow Step - For general mobility and a CC break. Get Enhanced Shadow Step for 8% critical strike chance mainly for bosses, and Disciplined Shadow Step to help refresh Shadow Step’s cooldown. Alternatively you can get Methodical Shadow Step for better stagger application, but using Shadow Step in this way risks being caught in CC and potentially dying
  • Concealment - For general mobility, disengagement, and a CC break. Get Subverting Concealment for applying vulnerable while in the levelling stages
  • Smoke Grenade - For disabling groups by dazing them, disabling suppressor barriers and for activating both Cheap Shot, Control and Concussive Strikes. Get Enhanced Smoke Grenade for an extra 25% damage bonus versus groups of enemies (this doesn’t work on bosses). Get Countering Smoke Grenade for quickly refreshing Smoke Grenade’s cooldown vs groups of enemies (this doesn’t work on bosses). Alternatively, get Subverting Smoke Grenade to increase the stagger effectiveness of Smoke Grenade on bosses
  • Caltrops - Apply slow in an area. Get Enhanced Caltrops for up to 45% extra damage bonus (depending on how long enemies stay in Caltrops), and get Disciplined Caltrops for 10% critical strike chance vs enemies standing in Caltrops
Specialisation
Inner Sight, purely for the 25% critical strike chance bonus once every few moments.
Passive Effects
  • Weapon Mastery - If using a bow, gives you more damage vs vulnerable enemies, if using a crossbow, gives 15% critical strike damage
  • Exploit - Increases damage to healthy and injured enemies. This passive also double dips with Victimise
  • Malice - Increases damage to vulnerable enemies. What’s less commonly known is Malice also increases the base damage of Victimise
  • Frigid Finesse - Increases damage to chilled and frozen enemies. This build freezes enemies and staggers bosses so this passive is quite powerful
  • Sturdy - Reduces damage taken from close enemies
  • Siphoning Strikes - Healing when you critically strike close enemies. Although we can fight at a distance, we can still fight up close and get some healing while doing so
  • Stutter Step - Increases movement speed temporarily while we critically strike. Useful during fights for mobility
  • Trick Attacks - Knocks down enemies for a short period when you critical strike them while they are dazed
  • Concussive - When you knock down an enemy, gain up to 12% critical strike chance. This should work during the first few seconds of a boss getting staggered also (but to be confirmed)
  • Agile - Increases your dodge chance after using a cooldown (in this case: Dash, Shadow Step, Concealment, Smoke Grenade, Caltrops)
  • Haste - Increases movement speed. This passive does improve attack speed when below 50% energy, but this never happens
  • Trap Mastery - Gain 12% critical strike chance when your Death Trap activates (for the High-end Pit variant only)
  • Dark Shroud - Reduces damage taken from enemies. Although this is an active skill, we gain Dark Shroud shadows passively through Umbrous aspect, making this a more passive effect
What we don’t pick up
  • Impetus - Doesn't work with basic skills. Given that we attack very fast, this passive won’t be useful anyway
  • Imbuements - Basic skills aren't imbueable
  • Precision Imbuement - Basic skills aren't imbueable
  • Shadow Crash - This build doesn’t deal shadow damage
  • Consuming Shadows - This build doesn’t deal shadow damage or need energy recovery
  • Deadly Venom - This build doesn’t deal poisoning damage
  • Debilitating Toxins - This build doesn’t poison enemies
  • Alchemical Advantage - This build doesn’t poison enemies
  • Chilling Weight - This build doesn’t chill enemies, only (instantly) freezes enemies
  • Innervation - This build doesn’t consume energy so not needed
  • Second Wind - This build doesn’t consume energy so no benefit
  • Alchemist's Fortune - This build does not used any non-physical attacks
  • Rugged - We have high mobility with this build and we can heal our way through damage over time effects that stick on us
  • Reactive Defense - We have Shadow Step to quickly get us out of CC effects
  • Mending Obscurities - We can use potions while in concealment
  • Aftermath - This build doesn’t consume energy so not needed
  • Shadow Clone - Not only is Shadow Clone severely undertuned to do very little damage (after accounting for all of your aspects and paragon), Shadow Clone doesn’t proc Victimise which is there most of our damage comes from
Aspects
  • Moonrise - Increases attack speed, increases movement speed and significantly increases damage when 5 stacks of Moonrise are accumulated. Use in your 2-hander weapon for higher damage bonus
  • Adaptability - Significantly increases damage when at or above 50% energy. Because we’re always at 100% energy, this is an unconditional damage bonus for Heartseeker. Use in your amulet slot
  • Crowded Sage - Increases dodge chance and heals you whenever you dodge. Use in one of your defensive slots. Alternatively, use Assimilation aspect for Fortify accumulation instead of the healing effect
  • Umbrous - Gain Dark Shroud shadows when you critically strike enemies with Heartseeker. Use in one of your defensive slots
  • Edgemaster's - Increase damage by up to 20% based on your available energy levels. Because we’re always at 100% energy, this is an unconditional damage bonus. Use in one of your offensive slots
  • Elements - Increases damage to a set of 3 damage types for 7 seconds at a time. This is basically a 30% damage increase that is active for 7 seconds, inactive for 7 seconds, etc. Use in one of your offensive slots
  • Retribution - Increase damage against stunned or knocked-down enemies (and staggered bosses). Use in one of your offensive slots
  • Rapid - Increases attack speed for Heartseeker. Use in one of your offensive slots
  • Frostbitten - Increases critical strike damage against frozen or stunned enemies and when hitting enemies with smoke grenades, instantly freezes them. Use in either your boots or chest slots
  • Concussive Strikes - Dazes enemies and increases damage against dazed enemies. Use in either your boots or chest slots
  • Inner Calm - Increased damage, with the bonus tripled after standing still for 3 seconds. Useful against staggered bosses or when feeling safe against dazed groups. Use in one of your offensive slots
Note: We are not using any unique items for this build. Paingorger’s Gauntlets seem like a very good unique item to use for this build, but unfortunately its final damage output from testing by other people has been underwhelming. To be tested once season 4 launches however.
Paragon
  • Exploit Weakness - Ramps up your damage against enemies (per target) the more that you hit them while they are vulnerable. Double dips with Victimise
  • Cheap Shot - Increase your damage while there are 1 or more enemies nearby that are CC’ed, up to a 25% damage bonus for 5 or more enemies
  • Deadly Ambush - Increase your damage against enemies that are affected by your traps (Caltrops in this case). Double dips with Victimise
  • Control glyph on starter board - Increases your damage against CC’ed enemies. The glyph core bonus double dips with Victimise
  • Chip glyph on Cheap Shot - Ramps up your damage against enemies (per target) the more that you hit them with any of your (physical) attacks. The glyph core bonus double dips with Victimise
  • Pride glyph on Leyrana's Instinct - Increases your physical damage against healthy enemies. Using this glyph on Leyrana’s Instinct also allows us to max out our resistances. Double dips with Victimise
  • Exploit glyph on Deadly Ambush - Increases your vulnerable damage (important for Victimise) and makes enemies hit by your attacks vulnerable (once every 20 seconds). Deadly Ambush board is used for Exploit for the high number of strength nodes around the glyph
  • Combat glyph on Exploit Weakness - Increases your critical strike damage. Exploit Weakness board is used for Combat for the high number of intelligence nodes around the glyph
  • Ranger glyph on Tricks of the Trade - Reduces your damage taken while you are holding onto a bow or crossbow (ie, after casting Heartseeker)
  • Diminish glyph on No Witnesses - This glyph is used just to boost the surrounding rare +life node. We don’t care about the glyph core bonus for now as it's awfully niche (from physical attacks from vulnerable enemies)
Note: We should end up with 7 paragon boards in total.

Stats/Gear Priorities

Summary
  • Vulnerable damage - stacked as high as possible for higher additive damage and for scaling Victimise’s base damage. Aim for 900+% vulnerable damage from gear and paragon
  • Other additive damage bonuses - to further increase your overall damage output. Get 650+% of this from Marksman critical strike damage tempers and other smaller ones from gear and paragon
  • Attack speed - to cast Heartseeker quicker. Aim for 85+% from gear and 30% from Rapid aspect
  • Chance to cast Heartseeker twice - scales up your damage output as you’re casting more Heartseekers per attack. Aim for 95+% from 2 tempers on weapons
  • Heartseeker - is used as the main skill for delivering damage and Victimise procs. Aim for 11+ ranks in total between your native skill points and your pants
  • Lucky hit chance - to proc Victimise and other effects (CC, Umbrous, vulnerable) more often. Aim for 50+% from gear. You can use an elixir to boost this up further
  • Critical strike chance - to increase how often you critically strike and gain a damage bonus from Weapon Mastery, Frostbitten, Deadly Ambush and your critical strike damage additive and core bonuses. Aim for 80+% from intelligence, gear and paragon, including Marksman critical strike chance bonuses
  • Dexterity - to increase your baseline damage and increase your dodge chance. Aim for 1500+ from gear and paragon
  • Life - is needed for survival. Aim for 40,000+ in total
  • Dark Shroud - is needed for your main source of heavy damage reduction. Aim for 12+ ranks in total between your native skill points and your chest piece
  • Dodge - reduces the chance of direct attacks damaging you, which also protects your Dark Shroud shadow stacks. Aim for 50-70% from dexterity, gear and the Agile passive
  • Armour cap - 9,230 for 85% damage reduction from physical attacks
  • Resistances - 70% to all resistances
  • Crowd control effects - to disable enemies and build up stagger on bosses. Get 4-5 affixes that apply CC effects on enemies, including Concussive Strikes. After that, get crowd control duration
  • Movement speed - to improve mobility in combat and general mobility. Get 70+% from gear and skills, including from Moonrise
Item Pieces
  • Weapons - for vulnerable damage, attack speed, dexterity. Tempering: marksman critical strike damage, chance to cast Heartseeker twice (on your 2-hander + one of your swords), caltrops duration (on one of your swords)
    • Vulnerable damage - High priority stat to help stack Victimise damage
    • Attack speed - Enough to get 100% attack speed from weapons alone
    • Chance to cast twice - To ensure 100% chance to cast Heartseeker twice per cast to multiply effective damage output by 2
    • Caltrops - Caltrops duration is preferred over Caltrops size since the extra duration will work at the highest damage bonus benefit and will extend the benefit before needing to move (break our Inner Calm bonus) to reapply Caltrops
    • Marksman critical strike damage - Some extra additive damage
  • Rings - for vulnerable damage, life, lucky hit chance (on one of your rings), lucky hit chance to apply vulnerable (on one of your rings). Tempering: marksman critical strike damage, agility cooldown reduction
    • Vulnerable damage - High priority stat to help stack Victimise damage
    • Life - Needed for survival
    • Lucky hit chance to apply vulnerable - An important stat that helps apply and maintain vulnerable on enemies
    • Lucky hit chance - Stacking lucky hit chance is important to increase Victimise proc rate and for applying CC more often
    • Agility skill cooldown reduction - This helps mobility by increasing the uptime on mobility skills that get you from point A to B faster
    • Marksman critical strike damage - Some extra additive damage
  • Amulet - for Exploit, Malice, Frigid Finesse. If you can’t get a 3x passive amulet, you can also aim for lucky hit chance. Tempering: marksman critical strike chance, dodge chance
    • Exploit - Important for the double dip effect for Victimise
    • Malice - Important for increasing damage versus vulnerable enemies and increasing the base damage of Victimise
    • Frigid Finesse - Increases the damage of enemies frozen by attacks and for increasing damage during boss stagger window
    • Marksman critical strike chance - Helps the build reach very high levels of critical strike chance
    • Dodge chance - Needed for survival
  • Helm - for life, armour, lucky hit chance. Tempering: dodge chance, lucky hit chance to X (see below “CC effects”)
    • Life - Needed for survival
    • Lucky hit chance - Stacking lucky hit chance is important to increase Victimise proc rate and for applying CC more often
    • Armour - 2 armour rolls across all gear is needed to reach the armour cap. Juggernaut’s can be used instead, but having 2 armour rolls frees up an aspect slot
    • Dodge chance - Needed for survival
    • Lucky hit chance to X - Needed for applying CC effects against enemies
  • Chest - for Dark Shroud ranks (important), life, armour. Tempering: single resistance (see below “Resistances”), lucky hit chance to X (see below “CC effects”)
    • Dark Shroud ranks - Important for survival, going from 11 ranks to 15 ranks of Dark Shroud is a 25% effective damage reduction bonus
    • Life - Needed for survival
    • Armour - 2 armour rolls across all gear is needed to reach the armour cap. Juggernaut’s can be used instead, but having 2 armour rolls frees up an aspect slot
    • Single resistance - Needed to complete capping resistances across all elements
    • Lucky hit chance to X - Needed for applying CC effects against enemies
  • Gloves - for vulnerable damage, critical strike chance, lucky hit chance. Tempering: marksman critical strike chance, lucky hit chance to X (see below “CC effects”)
    • Vulnerable damage - High priority stat to help stack Victimise damage
    • Critical strike chance - Improves overall damage output and Umrbous aspect proc rate
    • Lucky hit chance - Stacking lucky hit chance is important to increase Victimise proc rate and for applying CC more often
    • Marksman critical strike damage - Some extra additive damage
    • Lucky hit chance to X - Needed for applying CC effects against enemies
  • Pants - for Heartseeker ranks (important), life, dodge chance. Tempering: dodge chance, lucky hit chance to X (see below “CC effects”)
    • Heartseeker ranks - Important for stacking Heartseeker damage
    • Life - Needed for survival
    • Dodge chance - Needed for survival (stacked twice from item stats and tempering affix)
    • Lucky hit chance to X - Needed for applying CC effects against enemies
  • Boots - for movement speed, dexterity, life. Tempering: movement speed, crowd control duration (see below “CC effects”)
    • Movement speed - Important for general mobility and to speed up gameplay and avoidability of dangerous attacks (stacked twice from item stats and tempering affix)
    • Dexterity - For adding in extra damage and dodge chance
    • Life - Needed for survival
    • Crowd control duration - Linearly scale up the amount of stagger that can be delivered on the boss
CC effects
We want to have as many CC applying effects from our tempering mods as possible across Boots, Pants, Gloves, Chest and Head gear pieces. The possible CC applying effects available from tempering are:
  • Lucky Hit: Up to a +[21.0 - 30.0]% Chance to Slow for 2 Seconds
  • Lucky Hit: Up to a +[13.5 - 22.5]% Chance to Immobilize for 2 Seconds
  • Lucky Hit: Up to a +[13.0 - 17.5]% Chance to Stun for 2 Seconds
  • Lucky Hit: Up to a +[13.0 - 17.5]% Chance to Freeze for 2 Seconds
  • Lucky Hit: Up to a +[13.0 - 17.5]% Chance to Daze for 2 Seconds
Some guiding principles on how I’ve chosen which effects we want to have across Boots, Pants, Gloves, Chest and Head gear pieces are written below:
  • We want to have one of each type of effect across our gear set to diversify our stagger application. It’s important to have this diversification because applying the same type of stagger effect twice or more times in quick succession reduces the effectiveness of that type of stagger effect (for how long is not currently known)
  • In our build, we already have daze from Smoke Grenade and Concussive Strikes, and we already have slow from Caltrops, so we will need to pick up:
    • 1x Freezing effect
    • 1x Stun effect
    • 1x Immobilise effect
  • 4th CC effect: You can either pick up another 1x Freezing effect to freeze enemies more often and trigger Frigid Finesse and Frostbitten bonuses more often, or pick up 1x Slow effect for better stagger diversification and damage reduction from slowed enemies from the Cheap Shot board
  • We also pick up 1x crowd control duration rather than getting a 5th CC effect on our last piece to help boost the effectiveness of each of the following and to reduce the chance of diminishing stagger effect (by applying too many individual CC effects):
    • All tempering lucky hit chance to CC effects
    • Concussive strikes
    • Smoke Grenade
  • We should end up with 4x lucky hit CC effects and 1x crowd control duration across Boots, Pants, Gloves, Chest and Head gear pieces
  • The above needs more testing, but that’s the current idea
Read more information about how stagger works here https://discord.com/channels/989899054815281243/1239196457488355328/1239196457488355328
Bow vs Crossbow
As a basic principle, bows shoot 22% faster and crossbows deal 22% more damage. However, some nuanced stuff should be noted:
  • Crossbows come with vulnerable damage, which boosts your Victimise base damage. However, this damage increase from vulnerable damage in the scheme of things is not major. This damage increase is pretty much unconditional however
  • Bows have extra damage to distant enemies, which can be nice sometimes but it can be hard to keep your distance from enemies at times especially if you’re trying to optimise damage your output with Dash and Caltrops, which require you to get close
  • Bows shoot faster and can apply CC effects quicker this way. This in theory staggers bosses quicker. However, bows have been found to not quite shoot 22% faster than crossbows in some circumstances, and applying CC effects quickly have some diminishing returns even if true.
  • Furthermore, you can apply stagger on bosses using cooldowns such as Shadow Step and Smoke Grenade which aren’t affected by how much faster you can shoot with a bow
  • Crossbows also gain us a higher Weapon Mastery passive bonus than what bows can do, though only by 3% at rank 3 of Weapon Mastery. Although Weapon Mastery with a bow increases your damage to vulnerable enemies, it does not contribute to your Victimise base damage in the same way that the Malice passive does
  • Bows look cooler because of transmogs and because you’re shooting faster
While for this build there is no clear winner between using a bow or crossbow, it will ultimately be decided for you based on what you find or trade for out in the field and how lucky you get with your tempering rolls.
Swords vs Daggers
We use Heartseeker for our “core” attacks, so we will only rely on our swords or daggers for their damage bonuses.
Swords come with extra critical strike damage and daggers come with extra damage versus close enemies. Given that we will have a high amount of critical strike chance with this build and we may be fighting from afar quite often, going with swords is more ideal for this build.
Survivability
For survivability, there are a few things that will help us here.
  • Dark Shroud with Umbrous aspect - Dark Shroud with up to 15 ranks gives up to 68% damage reduction when 5 shadows are active. Umbrous aspect allows you to gain shadows when you hit enemies with Heartseeker. Since you lose shadows every time you take direct damage, being able to get them back quickly is important
  • Dodge - Dodge allows you to avoid taking damage from hits altogether. Apart from the obvious benefit of avoiding damage, not taking damage also helps preserve your Dark Shroud shadows. Beware however that dodge doesn’t reduce the damage you take when you do take damage, and dodge doesn’t avoid certain ground effects or damage from damage over time sources, so don’t rely on dodge too much. Somewhere between 50% to 70% dodge should be enough without stretching you too much
  • Life - The more life you have, the more punishment you can take. Try and aim for around 40,000 life or a little bit more to ensure you can take most hits without dying
  • Damage reduction - Pick up damage reduction where you can. The following paragon nodes should be secured to help you survive:
    • Damage reduction from vulnerable enemies on Exploit Weakness
    • Damage reduction from elite enemies on Cheap Shot
    • Damage reduction from trapped enemies on Deadly Ambush
    • Ranger glyph
    • Damage reduction from slowed enemies on Cheap Shot if you have 1x Slow effect from tempering. Note that this form of damage reduction is less important since it doesn’t work on bosses
  • Resistances - Resistances can be maxed out without any gear rolling resistance affixes by
    • Tempering Fire, Lightning, Poison or Shadow resistance on the Chest piece
    • Getting the Leyrana’s board with a maxed out Pride glyph
    • Getting the cold resistance cluster of nodes from on Exploit Weakness (30 out of 35% worth)
    • Making sure that your rings natively roll cold resistance on them on their inherent affix. If you can only get 1 ideal ring with cold resistance on it, then pick up the remaining 5% cold resistance node on Exploit Weakness as well to top up your cold resistance
  • Crowded Sage vs Assimilation - Both aspects have 8% extra dodge on them. Crowded Sage will be better against lots of smaller attacks, where as Assimilation will be better for less frequent but harder hitting attacks, so take your pick
  • More defensive - If necessary, swap Elements aspect for Might aspect or Assimilation/Crowded Sage aspect (requires some aspect shuffling) to further improve survivability. You can also gain the full glyph bonus on No Witnesses by swapping to Diminish (damage reduction) and adding more surrounding strength nodes

Levelling

At the start of your levelling journey, you should follow any other levelling guide out there that uses Rapid Fire, Barrage or Penetrating Shot and use combo points. Once you reach the key passives at the bottom of your skill tree, you should use Precision for the foreseeable future.
There are a few key ingredients that you should get before switching over to using Heartseeker and Victimise:
Heartseeker:
  • Mid to high roll Moonrise aspect, ready to put on your ranged weapon slot
  • Mid to high roll Adaptability aspect, ready to put on an amulet slot
  • Rapid aspect, ready to put on any offensive slot
  • Victimise (see below) since Precision doesn’t work with Heartseeker
  • Ideal: Ranks to Heartseeker on pants, chance to cast Heartseeker twice, etc
Victimise:
  • Either Accursed Touch aspect or Lucky hit chance to make targets vulnerable on one of your rings. Note that you will drop Accursed Touch long term but it can be handy to use while levelling
  • Exploit glyph
  • Some lucky hit chance affixes (20+). Gloves are the best spot to get this early
  • High amount of vulnerable damage bonuses (200+)
  • Ideal: At least 2 double dipping interactions from your paragon

High-end Pit

In high-end Pit content, even trash enemies will take a little while to kill. This will force you to use your Caltrops, Smoke Grenade and other tools more often to maintain an efficient clear speed. With this in mind, see the notes below on the changes to make from the standard build.
  • Swap Concealment for Death Trap + Prime Death Trap, Death Trap will be used to tightly group enemies together and to activate Trap Mastery
  • Swap Stutter Step for Trap Mastery, since we will not be speed farming but trying to maximise damage output when we activate Death Trap
  • Swap Inner Sight for Preparation, while we can’t lower Death Trap’s cooldown with Preparation, we will use it to lower other cooldowns with Death Trap. Given that Inner Sight will likely perform badly in higher levels of Pit, this swap becomes sensible
  • Swap Agility cooldown reduction for Trap cooldown reduction to help maximise the uptime for Death Trap
  • Swap Combat glyph for Ambush glyph, Combat glyph makes sense in a more agile build, but we will become more heavily reliant on Caltrops and Death Trap for damage output, so Ambush will give us a small damage boost over Combat
  • If necessary, swap Elements aspect for Hectic aspect (requires some aspect shuffling) to further improve the cooldown refresh for Death Trap

Boss Attack Rotation

  • Spam Heartseeker to ramp up all of your damage modifiers - Heartseeker, Moonrise, Exploit Weakness, Chip - and to apply constant CC effects on the boss until they are close to being staggered. Save your Smoke Grenade for now
  • Once staggered, quickly Shadow Step them, throw down Caltrops and Dash through them
  • Spam Heartseeker into them while standing still
  • Once the boss comes out of stagger, throw your Smoke Grenade then spam Heartseeker to apply constant CC effects on the boss until they are close to being staggered again
  • Once staggered, quickly Shadow Step them, throw down Caltrops and Dash through them
  • Spam Heartseeker into them while standing still
  • Repeat this process until the boss is dead
Situational Skill Usage
  • Use Dash or Concealment to disengage when you feel in danger. Remember to not disengage for too long otherwise you will lose your ramp up damage modifiers - Heartseeker, Moonrise, Exploit Weakness, Chip
  • Use Shadow Step when you get CC’ed, making sure that it’s safe to do so first
  • Use Caltrops but sparingly (at the start of stagger window) since Caltrops takes time to cast when you want to be shooting with Heartseeker instead to apply CC and keep damage modifiers online. This will also help ensure that you have Caltrops ready during the stagger window
  • Use Death Trap to refresh cooldowns, preferably on the boss to also activate Trap Mastery and brief moments of Deadly Ambush, Ambush, etc
  • Use Smoke Grenade when it comes off cooldown but avoid using it during the stagger window
submitted by Bowazon_ to D4Rogue [link] [comments]


2024.05.14 00:02 shootulike Meu primeiro post no reddit da vida (HEEELP)!!! - Duvida entre notebook novo vs usado: Asus vivobook 16x (Rtx 2050) vs Asus vivobook pro 15 (rtx 3050)

Pessoal, boa noite. Esse é meu primeiro post do reddit e gostaria muito da ajuda de vocês pra tomar essa decisão.
Estou pesquisando muito notebooks pra trabalhar com engenharia de dados e programação, e quem sabe algumas edições de vídeo (projetos pessoais), mas que também me possibilite jogar alguns jogos nas horas vagas (CS, Dota, COD e alguns jogos single player como Elden Ring, etc).
No momento tenho duas opções:
  1. (NOVO) = ASUS Vivobook 16X Intel Core I5-12450H, 8GB, SSD 512GB, Tela 16, RTX 2050, Win 11, Preto - K3605ZF-N1198W (120hz) NOVO na promo da kabum valor: 4.200,00 ou
  2. (Usado) = Asus Vivobook Pro 15 16gb Core I5 Serie H, Rtx 3050, 512ssd (60hz) - com 1 ano de uso e 1 ano parado (sem uso de acordo com o dono). Conversei com o dono e está impecável (carcaça sem nenhum risco), ele disse que usou por pouco mais de um ano, ligado direto no setup dele, e que ficava na tomada 100% do tempo, e que depois ficou quase 1 ano parado, sem usar - valor: 3800,00
Diferença entre eles:
vivobook 16x rtx 2050:
vivobook 15 pro rtx 3050:
Qual devo escolher? Estou muito na duvida. Usado vale a pena? Sei que o pro 15 é muito mais máquina que o 16x, mas pelo 16x ser novo, me deixa essa dúvida.
Único ponto que me pega é que o pro 15 tem a RTX 3050 capada se não me engano a 35W. Mesmo assim, ainda valeria a pena comparando ao 16x ?
Me ajudem por favor! <3
submitted by shootulike to computadores [link] [comments]


2024.05.14 00:01 everlostmagedb Elevating Team Performance in League of Legends: A Comprehensive Guide to Effective Communication and Team Dynamics

Introduction

Greetings, summoners! Team dynamics and communication are the backbone of success in League of Legends. Whether you're competing in ranked games or participating in tournaments, understanding and mastering these elements can drastically elevate your team's performance. This guide delves deep into the strategies and practices that can transform a group of individual players into a cohesive, victorious unit.

Understanding Team Dynamics

What Makes Good Team Dynamics? Effective team dynamics involve more than just assembling the top players. It requires a synergy that allows for fluid communication, mutual trust, and a shared commitment to the team's objectives.
Components of Strong Team Dynamics:

Mastering Communication in the Rift

Communication is pivotal in turning plans into action on the battlefield. Here’s how you can master it:

Advanced Team Strategies

Enhance your team's performance with these advanced strategies:

Role of Coaching in Enhancing Team Dynamics

Professional coaching can significantly impact your team’s effectiveness by focusing on:

Why Invest in Professional Team Coaching?

Investing in professional coaching provides your team with:

Conclusion

Mastering team dynamics and communication in League of Legends can transform your gameplay and lead to higher success rates in competitive play. By focusing on these critical aspects and possibly incorporating professional coaching, your team can reach new heights of competitive excellence.

Are you ready to revolutionize your team's performance? Join our exclusive community on our subreddit for ongoing support and discussion, and check out our website for coaching services that cater to teams at all levels. Elevate your game today!

Introduction
Greetings, summoners! Team dynamics and communication are the backbone of success in League of Legends. Whether you're competing in ranked games or participating in tournaments, understanding and mastering these elements can drastically elevate your team's performance. This guide delves deep into the strategies and practices that can transform a group of individual players into a cohesive, victorious unit.

Understanding Team Dynamics

What Makes Good Team Dynamics? Effective team dynamics involve more than just assembling the top players. It requires a synergy that allows for fluid communication, mutual trust, and a shared commitment to the team's objectives.
Components of Strong Team Dynamics:

Mastering Communication in the Rift

Communication is pivotal in turning plans into action on the battlefield. Here’s how you can master it:

Advanced Team Strategies

Enhance your team's performance with these advanced strategies:

Role of Coaching in Enhancing Team Dynamics

Professional coaching can significantly impact your team’s effectiveness by focusing on:

Why Invest in Professional Team Coaching?

Investing in professional coaching provides your team with:

Conclusion

Mastering team dynamics and communication in League of Legends can transform your gameplay and lead to higher success rates in competitive play. By focusing on these critical aspects and possibly incorporating professional coaching, your team can reach new heights of competitive excellence.
submitted by everlostmagedb to LeagueCoachingGrounds [link] [comments]


2024.05.13 23:44 sufinomo What is something that humanity can be optimistic towards in the future?

A quick summary of western societys optimism peak and decline:
After the cold war ended in 1990 western society was extremely optimistic. They had believed that their culture was close to perfection, and that democracy and western values lead to the perfect life. This narrative culminated with a famous book by Francis Fukuyama called "the end of history and the last man". This book was based on the idea that western society has discovered the best way of life, and this is the end-point of mankind's ideological evolution, and the universalization of Western liberal democracy is the final form of human government. Interestingly the same author wrote in 2022 "Liberalism in its discontents" (30 years between both books).
I think the optimistic thing for me personally will be an unpopular opinion, but I believe that we as humans are all connected in some psychic way through our souls. I believe that we are also connected to something beyond us that is pure and good.
submitted by sufinomo to Millennials [link] [comments]


http://activeproperty.pl/