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WWII Airsoft Reddit Hub

2014.12.16 05:07 Dublin277 WWII Airsoft Reddit Hub

A place for all those interested in WWII Airsoft. This encompasses all aspects of the hobby, from Replica Weapons, Uniforms, Teams, National and Local Games, Networking, and B/S/T.
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2017.03.21 13:16 LukeD1uk Guild Wars 2 Card Game: Heroes of the Mists

Guild Wars 2 Unofficial Card Game: Heroes of the Mists sub reddit, here you will find updates, news, releases and more.
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2024.05.15 23:08 snoobyishere My batch game showcase:

I wanted to make a batch game on which I did, this is my first ever released one! If it looks bad it's because it's my first time! Hope you all enjoy playing it!
Save the file as "*.bat" file!
Code: @ echo off
title Green and Black:Morse Code
color 0A
:Menu
set /p input= Type 1 to Start
if %input%==1 goto Introduction
cls
:Introduction
echo Hello, Agent 098 you have a top
echo secret mission for the Europeon-Intelligence-Ageny-Services.
echo Your mission is to kill the secret drug lord "Albert K. Smurth"
echo You will be given a map to locate yourself, you will also be going inside
echo his top secret base #109 Berlin, Secret-Missile-Lair.
echo Good Luck.
pause
goto SecretBase
cls
:SecretBase
set /p input=
echo You are in Albert K. Smurth's secret base.
echo You saw a door to enter press [E]
pause
goto door_1
cls
:map_1
echo Base Entrance
echo @.................
echo .................. @=player
echo ................9. 9=door
echo ..................
echo ..................
pause
goto door_1
cls
:door_1
set /p input=
echo Press [M] for Map.
echo You see one guard press E to silent takedown.
pause >nul
cls
if %input%==E goto takedown_1
if %input%==M goto map_2
:map_2
echo Main Room
echo 8...@.X..................9.....
echo ............................... @=player
echo ............................... X=guard
echo ............................... 8=previous door
echo ............................... 9=door
echo ..............
echo ..............
echo ..............
echo ..............
echo ......X.......
echo
echo Press [E] to take him down!
pause >nul
goto takedown_1
cls
:takedown_1
echo Good Job! You took him down.
echo Quick! Press E to go to the next door! There's another guard
pause
cls
:door_2
set /p input=
echo Good job getting out of there quickly!
echo Last room then you kill him! Press [E]
pause >nul
cls
if %input%==e goto last_room
:last_room
set /p input=
echo You see one guard kill him by pressing [E]!
pause >nul
if %input%==e goto kill
cls
:kill
echo You finally met him quick! Take out your
echo gun and shoot him!
pause
goto end
cls
:end
echo Congratulations! I will meet you on a helicopter!
echo
echo
echo You escaped unharmed, and you killed the drug lord!
pause
goto Credits
cls
:Credits
echo Coding- Snoobyishere
echo ASCII ART- Snoobyishere
echo
echo Find my YouTube: Snoobyishere.
echo Thanks for playing!
pause
exit /b
submitted by snoobyishere to Batch [link] [comments]


2024.05.15 20:38 mcindoeman Cathay Dragon magic and unit speculation

So i was curious why everyone thinks the Cathay dragon Yin-Yin is going to have lore of beasts, so i decided to look up the og theory by and i realized it lined up a lot with the theories i made based off of the in game mechanics, so i decided to add in some of the mythology into my post. Also while we are here, i started writing this before shadows of change, then decided to wait until Yuan Bo was released to see how it impacted by speculative nonsense. Was kinda disillusioned with Cathay after Yuan Bo was fairly different to what everyone expected and so i took a break from Cathay for a while. As a result some of this might sound weird due to it being rewritten several times.
(https://www.reddit.com/totalwacomments/ppg76c/theories\_about\_the\_dragon\_princesprincesses\_the/)
----HEADS UP: there is gonna be a TLDR after each specific LL, You will thank me later----
The Mythological inspirations for the dragons
So for anyone who didn't click on the link to the mythology post that inspired this (for shame). The Dragon siblings seem to be inspired by the 4 symbols (don't worry there are 5 of them). Each of the 4 symbols (again of which there are 5) is associated with a direction and one of the 5 elements from the Wuxing cycle.
The wuxing cycle is made up of 5 elements, the mechnanics of the cycle themselves don't seem to matter too much (yet?) just the actual elements since each of the 5 elements matches up with what lores of magic the dragons favour so far.
The in-game and lore Harmony of magic (so far)
Lore wise (the "facts" lore not the term for magic lore), the Yin and Yang lores of magic are each made up of 4 of the elemental winds. Yin is formed from the winds of beasts, metal, death, shadows while Yang is formed from Life, fire, heavens, light. Each lore is effectively one half of high magic (the lizardmen and high/wood elf lore of magic) since High magic is made from using all 8 winds at once. Probably not worth noting but in my research i also found that high elves have a
The Dragons siblings (until Yuan Bo) have had a 50/50 split between Yin and Yang spells with 3 of each. Miao Ying has 3 life spells (a sub lore of yang) and 3 yin spells, While Zhao Ming has 3 metal spells (a sub lore of Yin) and 3 yang spells. Interestingly it seems that the Dragon siblings use the elemental sub-lore of the parent they get along with more, Miao Ying has a Yang sub lore and gets on great with her father, the master of yang while Zhao has the opposite, favouring a sub-lore of Yin while being his mother's favourite.
As for Yuan Bo, while he uses a mix of 4 lores of magic unlike Zhao and Miao, 2 light, 1 heavens, 2 Yin and 1 Yang, He does still loosely follow the pattern still. Yuan Bo still uses 3 elemental spells and 3 Yin/Yang spells so while he isn't split along the lines of Yin/Yang evenly, he does still have a 50/50 split in his spells. Interstingly even tho Yuan Bo has 4 different lores on hand, he only has the lore atrributes for 2 of those lores, heavens (his "main" lore given he runs is incharge of the astromancers) and the lore of Yin passive (sub lore of yang and the lore of Yin).
Overall it seems that there is a pattern of dragons having a 50/50 mix of elemental spells and Yin/Yang lores with only the spell atrribute from their favourite elemental lore and the Yin/Yang atrribute from the lore that their favourite elementl lore doesn't contribute too.
TLDR: The dragons (so far) have a themed pattern in what spells they can use and their lore passives.
Who are the other Dragons?
In case You haven't dug through the Cathay lore, the 2 dragon siblings not missing/dead in lore and not yet in game are: Li Dao the fire dragon and Yin Yin the sea dragon. There is also the Monkey King coming alongside them at some point, so without further a do, lets get into it.
Miao Ying The Storm Dragon
So according to the mythology theory, each of the dragons is inspired by one of the 4 symbols. Miao Ying is theorised to be inspired by the Black Tortoise. The Black Tortoise is associated with Water, the north, endurance and protecting the previously mentioned north. It's easy to see why the black dragon Miao Ying is likely inspired by said symbol, even more so when you look into warhammer lore.
In warhammer lore, Cathay refers to the lore of life as the lore of water. That is because wizards who use the lore of life can manipulate freshwater due to it's necessity and connection to life, the wind of life it's self is also described to move like water by those with witch sight. Hence the reason Miao Ying, uses lore of life spells, due to her being the storm dragon.
As for Miao Ying's actual lore, she is the oldest of the Dragon siblings and said to be the Emperor's favourite. Her main job is guarding the Great Bastion in the north since that is where the first threats to Cathay came from and she was the first of the dragons. The other main thing Miao Ying is in charge of is the forges of Nan-Gau and it's development of war machines. Miao Ying doesn't seem to be very involved with the process of inventing and gives the master artificers a great deal of personal freedom leading to some infighting. Miao seems to take a direct yang styled approach to problems, putting any rebel lords in their place and just throwing bodies and artillery at chaos incursions. Miao is described as cold and aloof perhaps because she has had to shoulder burdens on her own without any siblings.
Mechanically Miao Ying focuses on buffing ranged units which fits well with her Capital being Cathay's main source of guns as well as her Yin focus. Miao Ying also gets bonuses for fighting the forces of chaos and corruption which fits with her being in charge of holding the big wall. The starting Cathay rebels nearby is thematic for the scheming human lords but there isn't really a mechanic that does deeper than that. Nothing too fancy, she's a base game lord.
TLDR: Miao Ying is the (self-proclaimed?) favourite child of the Emperor, she is in charge of defending the great bastion and most of Cathay's gun/war machine construction. Lore of Life and Yin, tho there is a chance CA will revisit her down the line and give her a more diverse spell list or more mechanics. Miao Ying keeps her people in line with brute force and open threats but as long as the artificer lords serving her don't rebel or disobey her orders, she leaves them to their own devices.
Zhao Ming The Iron Dragon
A reminder i have the flair "alchemist of Zhao Ming" so you know, expect some simping bias in this next section.
In the mythology department, Zhao Ming appears to be inspired by the "White Tiger". Like all of the 4 symbols the White Tiger is associated with both a cardinal direction and an element/phase of the Wuxing cycle. In the White Tiger's case this is the West direction, where Zhao Ming guards and the element of metal which Zhao Ming champions. The White Tiger is believed to symbolise power and armies, accordingly Zhao Ming is shown to be much more involved with his soldiers than the other Dragons. It's also been theorised that since his troops are seemingly recruited from the much more rowdy desert clans, than the cities and villages where the other Dragons get their troops, thus requiring more military focus.
Zhao Ming's love of warpstone is inspired by mixing the mythology of the White Tiger and warhammer lore. As previously mentioned the White Tiger is associated with metal and in warhammer lore, wizards who practice the lore of metal, also known as alchemists in some circles, usually develop an obsession with warpstone. Warpstone's nature as being literally pure condensed chaos/warp gives it many abilities including the power to turn other metals into gold which is one of the key end-goals of all alchemy.
Speaking of alchemists, Zhao Ming controls the "house of secrets" said to be a dark mirror of the celestial court where illegal magics are used in place of the lore of heavens. While in game the house of secrets is only formed of lore of metal wizards, Zhao Ming's lore blurb in the expanded unit browers states he shealters lore of Fire wizards as well.
Since the SOC dlc showed us that several units in the Cathay army hail from the banner of the Celestial Court and that the House of secrets is said to be a dark mirror, there may be some units not yet in game that are house of secrets themed. What could those units be? Beyond the fire version alchemists, i have no clue it's called the house of secrets for a reason. The biggest possible curveball i can think of would be the elemental incarnate of fire, we already have the incarnate of beasts so it's safe to assume that the other 2 incarnates (death and fire) will show up at some point and Zhao likes fire wizards too. Zhao Ming could also have some nomadic units missing since most of his people are nomads but we haven't seen any of those in game yet.
Interestingly the lore of metal is the elemental lore of magic most connected to Tzeentch as it is all about changing metals into other metals (lead to gold, etc) and Tzeentch is all about change. The lore of fire on the other hand is one of the other 3 lores of magic used by chaos warbands. Shadows and death are both connected to Slannesh and Nurgle respectively but fire is different. The Lore of Fire would be Khornes favoured lore because he loves flames and stuff but he hates magic so the lore of fire is considered to be the generic chaos lore that all the gods dip into using. Meaning the 2 types of elemental wizards Zhao Ming protects are the 2 types that Tzeentch armies would tradditionally recruit for open warfare.
Is Zhao Ming's protection giving the wizards most at risk of Tzeentch corruption a way out from the persecution and not be driven into the arms of Tzeentch? Or is he just letting Tzeentch agents hide in plain sight? Honestly it's prob a bit of both. Yuan Bo may be right about a decent number of those wizards but those he is wrong about, would be forced to join chaos or perish if it weren't for Zhao Ming's House of Secrets.
Zhao in terms of lore is (despite being a mad scientist who snorts warpstone and one of the only Dragons to regularly drink,) somehow the most subtle of the dragons. Unlike Miao Ying, Zhao Ming favours diplomatic solutions over just throwing bodies at problems. The main example of this is his treaties with the ogres however the way he interacts with his soldiers is also potentially diplomatic. Zhao Ming as many of you may know likes to join his troops for a drink and even laughs at jokes at his own expense unlike the other dragon siblings.
Some have suggested that this means Zhao acts more human than the other dragons, however personally when i first read his actual lore, i got the impression Zhao Ming is not more human than the other Dragons, simply better at faking it. That Zhao thinks his troops, recruited mostly from the nomadic tribes won't take him seriously or work at their full potential if stifled by the iron handed discipline of main Cathay, so he meets them on their level. Zhao Ming is a people person, he makes concessions for the nomads joining his forces, talks out deals with ogres, runs the main (at least in terms of land routes so far) trade hub in Cathay, plays host and sets up areas to cater to dogs of war visiting his city and speaks out for some of the non heavens elemental wizards in Cathay. He talks his way through most problems and reads people to try and get the most benefit for Cathay.
Zhao Ming while reckless and likely overexposed to warpstone, is far more cunning and manipulative than most people give him credit. Turning pillaging ogres into peaceful neighbours and mercenaries for his cause, even setting up a dedicated visitors district in is capital for them. Using rogue outcast wizards to strengthen the great bastion's stone work via alchemical secrets. Making nomads who would have little identity as part of central Cathay see him as one of their own and not some stuffy upstart who looks down on them and needs to be overthrown. Only the more indirect threats to his rule, the cults and skaven who spend most of their time hiding from the Dragons remain in Zhao Ming's land, everyone who poses a direct or open threat has been slowly subverted into one of Zhao Ming's pawns. I can kind of understand why the Emperor might not like him, every chance he gets, he talks his problems out instead of throwing a meteor at it like a true wizard of Cathay. But despite his favour of the diplomatic approach, Zhao Ming has an iron grasp on the western provinces. It looks like Miao Ying and Zhao Ming are the favourite children because they have absolute authority in their domains, one through the direct, disciplined Yang style of the Emperor and the other through the Yin cunning of the Empress
For Zhao's gameplay he is pretty straight forward. The Iron dragon focuses on ogre mercs and bonuses to cargo convoys, again supporting his more subtle diplomatic approaches from lore. He also has bonuses to getting magical items and wields the same abilities as his alchemists representing the fruit of his House of secrets. Beyond that Zhao Ming supports melee units to counter balance Miao Ying's ranged support and pushing that whole harmony thing. He is a bit basic but he is also a base game lord so that's kinda to be expected, his gameplay does seem to back up his lore and mythological inspirations tho.
TLDR: Cathay's mad scientist and suprisingly great diplomat, he solves as many of his problems as he can through his wits and cunning, perfering to talk his problems away, hence why the Moon Empress loves him and the bolder face-on yang loving Emperor cares less for him. He leads the nomadic people of the western provinces and the house of secrets, shealtering lore of fire and metal wizards from Yuan Bo. Tho he lacks any units specific to his faction in game, like Miao Ying CA could revisit down the line for unique mechanics.
Yuan Bo the Jade dragon
Yuan Bo is mythologically inspired by the 5th symbol of the 4 symbols (don't worry it's the optional one). The Yellow dragon is associated with the centre, rather than a cardinal direction like the other 4 symbols, as well as the element of Earth. He is said to represent the Emperor in mythology which fits Yuan Bo perfectly.
Yuan Bo of course runs Cathay's central government when the Emperor is away and is often confused for the Emperor by outsiders in lore. So that tracks, he is also incharge of the celestial court aka the astromancers of cathay, the only legal wizards besides the dragonblooded elite. His also makes sense with the Yellow dragon being associated with stone as in warhammer lore Cathay calls the lore of heavens, lore of stone.
Why is it called the lore of stone, perhaps because the Emperor used it heavily while he created the great bastion and terracotta sentinels out of stone? personally i choose to believe it's because GW didn't want people confused on Cathay's magic pre-game 3 and so told every writier that mentioned Cathay doing magic to make it explicitly clear that Cathay only uses magic never seen before in the west and lore of heavens. Then as a result of that, writiers only used the most iconic lore of heavens spell when ever Cathay fought, the comet of casandora, every single fight, giving Cathay a "chuck a rock at it till it goes away mentality". The Emperor and bastion option is more likely but my headcanon Cathay's love of throwing rocks amuses me.
In terms of his other lores, like Miao Ying and Zhao Ming, he only has passives for heavens and Yin, which follows their pattern of one sub-lore of yin/yang for their main element and the reverse yin/yang lore as well. Tho Yuan Bo mixes things up by having both Yang/Yin spells and the lore of light as well which makes sense since it's the anti-daemon lore and he is incharge of rooting out tzeentch cults.
As the leader of the celestial court, Yuan Bo fields mostly astromancers and their associated units, constructs. If you didn't know; the lore blurbs on Cathay techs imply that the celestial court is incharge of maintaining and repairing the terracotta sentinels in the base game and are actively searching for ways to restore them to their full power. Another reason why Cathay might call the lore of heavens; the lore of stone, those who use it repair the stone warriors of Cathay. His other units include the Great Moonbirds which Astromancers have been known to tame, the purified manficores are in a similar situation. The final celestial court unit is the crowmen, which are elementals of Yin and act as spies for Yuan Bo.
There could be more celestial court units in a future DLC as the spies/hidden Yin side of the celestial court hasn't really been shown outside of the crowmen. Besides the celestial court, Yuan Bo also uses wardrums and gate guards which are part of Yuan Bo's bureaucratic duties. CA stated that they had to look outside of the celestial court when adding new units to SOC with the greatmoon bird because nothing in the celestial court fit the role of a big flier which is what CA and the community felt Cathay needed at the time. So that implies there are other units under the celestial court's banner just none who are single entity fliers.
For Yuan Bo's gameplay, he uses his matters of state and manipulates his foes through covert and administrative actions. Just like his lore, he manages Cathay's government and spy network, he mostly spends his time however trying to hijack the geomantic web to improve the Wu Xing compass and empower whatever ritual the Dragon Emperor is working on. Little weird he focuses on Lizardmen so much but eh?
TLDR: Yuan Bo is the central administrator of Cathay, spymaster and leader of the celestial court. He believes himself to be the favoured child dispite what Miao Ying claims. He appears to be the dragon sibling that gets called into sort out the other dragon's messes. He likes to use subterfuge to achive his goals but he likes to use brute force to solve issues when he can. The celestial court that he over sees probably has more unseen units so we might see those in the future for other dragons siblings.
Welp reaching the character limit and only about half way, to the comment section i guess?
submitted by mcindoeman to totalwar [link] [comments]


2024.05.15 20:04 CnRhin They gave a HUMAN the Galactic Service Medal!?

“They can’t do this, it's disgraceful! I mean a human? What could he have possibly done besides being exceptionally average in every conceivable manner.”
“General Karne, it was nearly unanimous in the senate. I think you’re just jealous someone else is going to be in the limelight for a change.”
“But two in the same century!? And to a human no less! Honestly they’re handing them out to anyone now. What next, they’re going to give one to a Lethan for getting above average scrap in his junk scavenging quota?”
“Well before you come to your conclusions too quickly General, let’s at least give him the benefit of the doubt. Maybe this human was slightly above average.” Ambassador Khalix chuckled. “But I do agree, it’s far too soon. I mean 11 medals in 5,000 years, and we get to witness two in our lifetime? Regardless, I am happy for another holiday being added to the human calendar on the dreadful occasion that I have to work with them again.”
General Karne grumbled as they made their way down the red carpet that stretched up the steps of the Great Hall. General Karne was greeted with a spectacular fanfare of music and cheers as he stepped through the entryway. As the last recipient of the Galactic Honor Medal he would be one of the guests of honor for the ceremony. Just yesterday he turned down the offer to be the one to personally gift the medal to the human, saying his presence alone would be enough of an honor.
He made his way to his seating near the front of the opulent awards hall and took his place near the podium. In his seat was a small paperbound book titled "The Eskaido Conflict, a firsthand account". He picked up the volume with a grumble so he could sit down, why did they think he wanted to waste his time with reading about Eskaido? He personally peer reviewed countless publications on the military strategy and political consequences of Eskaido. He was sure he could retell the statistics and strategy of the Eskaido conflict better than any mere foot soldier on the ground.
Seeing the Great Hall decorated for a Galactic Honor Medal was an opportunity very few would get to witness in their lifespan. And here he was seeing it all over again, but this time it wasn’t adorned for him, but for some pitiful human. The massive banners that bore the insignia of his species' last ceremony had now been replaced with the emblem of the Humans. It seemed rather distasteful to have his beautiful banners replaced with something so minimalist. The Great Hall had the capacity for nearly a million spectators from hundreds of different species, and for the second time in a century it was completely full.
Once the remaining important dignitaries, ambassadors, and political and military leaders found their respective places, the ceremony began. The leader of the Terran Republic made their way on stage and gave his opening remarks. Nothing really worth paying attention to, General Karne was more focused on the empty seat near the podium, hoping to get a look at this supposed “above average” human. He wanted to witness the man for himself and see what could be so special about him. Confusion was spreading across the crowd once more and more people took notice of the strangely empty seat.
“This human is giving me more and more reasons to dislike him. I mean not showing up to his own Galactic Honor Ceremony? That should be a crime if you ask me” General Karne said to the ambassador seated next to him.
“Perhaps they have some grand entrance planned. Leave it to the humans to be overly extra with their presentations. They don't even have the decency to adhere to millennia of traditions.”
“Well if it gets any worse than this, they’ll ensure they’re never given the opportunity to earn another. Which is fine by me.”
After the usual introductions and dreadfully boring formalities of starting the ceremony, General Karne finally blessed the speaking human with a modicum of attention.
“For over 5,000 years the Galactic Honor Medal and it’s recipients has stood as a beacon for all of our members in service, from any origin or species. It represents something that anyone can strive to achieve and to be the change that would impact the galaxy for the better. It is reserved for individuals who display acts of valor that save the lives of millions, whose actions single handedly change the course of history as we know it, and whose displays of courage are to be remembered and appreciated by all. With this in mind it is my hope that today we shall remember a soldier who has given more to the Galaxy than anyone presently in this room."
General Karne rolled his eyes at the last remark, thinking that it might've been somewhat directed at him. This human probably did not have the slightest comprehension of what he had to do to earn his.
"A soldier whose acts of uncontested bravery may be an example for all to strive for in their military service. United Terran Army Private John William Ringuette has distinguished himself from his peers by going above and beyond anything expected of him when he entered service to the Galactic Republic one year ago. And it is with great sadness that he is not present with us today to receive this honor in person.”
General Karne leaned over whispering again “Oh I’m sure he has much more important things to do right now, but I guess desecrating the prestige of the most important award in the galaxy is pretty important”
Ambassador Khalix gave a small laugh, “And they refer to him in the past tense, as if he is someone different now and is no longer the same human who earned this award.”
“Private John William Ringuette graduated from the Terran Infantry Academy and Orbital Strike School and immediately was sent to Eskaido to take part in the large-scale stabilization operation there. At 17 years of age he left earth and was dropped into one of the most hostile zones on the planet. After three months of fighting on the surface of Eskaido, it was seen as a losing battle and his squad was issued an evacuation order. They were told to depart from the planet and leave it to its destruction. At around 1800 hours on the 7th of June terran standard time his squad made the executive decision to stay behind to ensure the evacuation of Eskiadian civilians. At the time they did not know it, but they were escorting the very last members of the Eskiadian species.”
Upon this revelation, though filled with countless people, the room had grown completely silent. Many had heard of the tragedies on Eskaido, but until now none had known just how severe the circumstances of the war had been, and how close the species was to complete extinction.
“His squad secured the only remaining space port on the planet and started the evacuation of the civilians. However at the time of arrival only three of the squad of nine remained. His two squadmates Staff Sergeant Andrew Miller and Technical Sergeant Bryan Jones took control of a military transport and set to bring the civilians out of the warzone. As they prepared to start the evacuation they became aware of an enemy battalion expeditiously advancing towards the last remaining entry tunnel. Private John William chose to stay behind to ensure the safety of his squad and the civilians, in the hope that he could buy time for their withdrawal. Before their departure Private John William sealed the doors to the facility and set up a hasty defense in the tunnel.”
“At 2000 hours a battalion of enemy combatants aided with multiple military support vehicles began to assault the facility, set to ensure the complete extermination of the Eskaidian people. Private John William placed himself between the attackers and the entrance door at the end of the tunnel and attempted to stave them off. Ignoring insurmountable odds, Private John William continued to fight in an unwinnable battle against an unending enemy opposition. Beset by an endless barrage of machine gun fire and plasma fire, Private John William held the line for the 4 hours it took to evacuate the civilians. It took nearly three trips to transport all of the citizens from the port. When they began their transport trips, military forces had already completely withdrawn from the surface of Eskaido. As the final soldier on the front lines in the Eskaido Conflict, Private John William gave the ultimate sacrifice, knowing that there would be no reinforcements and no evacuation for himself."
"For his utmost bravery and courage in the face of an indomitable enemy, his actions reflect the highest glory upon himself and his unit. For his service on Eskaido and to the Galaxy, Terran Republic Private John William Ringuette is awarded the Galactic Honor Medal. Let it be known a soldier does not have to return from a conflict to be recognized as the pinnacle of military valor. Private John William is the first individual to posthumously receive the Galactic Honor Medal."
"In your seats, you will find his personal diary of his time on Eskaido, published at his last request. It was his hope that the tragedy that transpired on Eskaido is never forgotten to history, and his first hand account aids in making that possible."
When his speech ended the Great Hall did not cheer nor celebrate as it had for past ceremonies. No extravagant light display or confetti decorated the Great Hall and dazzled the spectators with the glory of the recipient as it normally would. The Human speaker merely placed the medal atop an empty wooden casket that was hidden behind him, and departed from the stage.
The long and drawn out tradition of handshakes and exquisite feasts did not follow the ceremony. What followed was a procession of delegates and dignitaries paying respects to the empty casket that symbolized the recipient of the award. General Karne looked down at the paper bound book that was still in his claws, regretting that he was so quick to dismiss it earlier. He made a note to take the day off tomorrow so he could read it in its entirety.
He walked up the stage and made his way towards the simplistic wooden box, he was not entirely sure what its purpose was but it seemed to be something reserved for a solemn affair. After waiting in the line of people placing gifts and colorful flora from various worlds around it, it was his turn to pay his respects. Inside was a flag, a pair of small metal tags with human writing stamped into them, and the medal, which would normally be the center of attention. However this piece of metal seemed rather miniscule in comparison to what it represented. He stood over the box and placed his clawed hand on the side of it.
“Do you have anything to give General?” Asked Ambassador Khalix in a small voice.
“Nothing that would do him justice, only my condolences and apologies for how I composed myself earlier. I suppose this human was “above average” after all. But I now feel that would be quite an inadequate way to describe him.”
submitted by CnRhin to HFY [link] [comments]


2024.05.15 14:48 Alioliou Unholy Nuke technical design

In the quiet hum of dread, they lie, nuclear weapons, stark against the sky. A dance of power, a deadly art, summoning stars, tearing worlds apart.
Oh, is there a beauty, a dreadful grace, in bringing forth a sun to eclipse in space? The fire's bloom, a mushroom's rise, a spectacle that both terrifies and mesmerizes.
The shockwave echoes, a thunderous call, through trembling air, it echoes all. The ground quakes beneath the blast's fierce kiss, leaving behind a wasteland, shattered bliss.
In this dance of destruction, a haunting glass forms, a testament to fury, to humanity's storms. Nuclear weapons, a paradox to behold, a symphony of chaos, a story untold.
Everyone agrees. From the primitive and ineffective Gun-type fission weapon, through the implosion design, to the intricate multi-stage Teller-Ulam designs of Soviet thermonuclear weapons, to today's tactical neutron bombs and, perhaps in the distant future, proton decay catalyzed by magnetic monopoles bombs... Nukes are amazing and wonderful. Isn't it? And even in fantasy worlds there are nuclear weapons. Or at least we can assume them. Who has not been tempted to change the Uranium-238 buffer of an H-bomb for the strange and unstable Octiron of Discworld to observe its destructive effects after detonation?
But one of the most suggestive and mysterious designs is that of the Unholy Nuke from the Adventure Time universe. What is its design? How does it really work? These questions torment me at night. They don't allow me to sleep...
The first thing to note is that the Unholy Nuke, from which the Lich came, is not a phylactery. The Lich does not seem to have a phylactery... or at least that is what you have been led to believe. The Unholy Nuke is indeed a phylactery. It is something like an inverted phylactery, or like a molecular horcrux. Instead of storing the soul and releasing it if it breaks, killing the Lich; it disperses the Lich's soul into billions of particles throughout the world after "breaking" or, rather, exploding.
And how do you destroy billions of particles, horcruxes at the atomic level? You simply can't. At least not through current methods of technology and magic... It is simply genius. But at the same time, as the soul of the Lich is scattered everywhere, in many materials and living beings, so is its power. This is how the world of Ooo changed in such a radical and strange way.
But, I'm going off the rails. Let's focus on the design of the Unholy Nuke. The first thing to keep in mind is that it is a nuclear device. And as such, it probably has a primary stage with an implosion design, just like thermonuclear and neutron bombs. This primary stage is simple: it consists of a hollow sphere of Plutonium-239 containing a small amount of Californium-252 or, perhaps, lithium-7 deuteride and tritium gas.
Plutonium, of course, is not pure. It is alloyed with gallium for reasons of practicality and corrosion resistance. In turn, a beryllium sphere surrounds the plutonium sphere or, perhaps, something more advanced, a neutron supermirror consisting of several thin, concentric layers of beryllium or nickel and titanium, to reduce the mass of plutonium necessary to achieve criticality. . This neutron-reflecting sphere that surrounds the plutonium sphere is covered by a thin layer of gold to be protected against corrosion. You already know that beryllium is easy to corrode.
And finally there are the explosive lenses, connected to detonators, made up of a fast high explosive and a slower one, with almost hexagonal or truncated pyramidal pentagonal shapes, a curved and convex outer face, and with the explosives forming a kind of paraboloid inside each lens. . These lenses surround the large metal sphere as if it were a soccer ball... But these details are insipid. You know what an atomic bomb looks like inside. Everybody knows. It is popular knowledge.
What interests us is the second stage, which is linked to the "unholy", to the Lich. What is it? What lies behind the first stage of the Unholy Nuke?
The second stage of the Unholy Nuke is a menacing and otherworldly device. A sphere of precipitated souls, forming a drop of amorphous unnatural glass. But inside this sphere there is something else: the core, the soul of the Lich. Its core resembles a pulsating, malevolent eye, surrounded by jagged obsidian-like fragments. This sphere of souls is surrounded by a concentric layer of U-238 that is activated, transmutes into plutonium-239 taking advantage of the neutrons released by the explosion of the first stage, and then fissions uncontrollably, imploding the sphere of souls at pressures and huge temperatures.
The uranium sphere's casing is encased in another, duller, purplish-looking material, perhaps hepatizon, thaumium, or some strange type of alchemical brass, adorned with cryptic symbols etched in bright crimson and infused with various evil aspectual essences. And finally, the entire set, the two stages of the Unholy Nuke, is surrounded by a kind of Cobalt-59 capsule, to give some salty flavor to the nuclear explosion. Cobalt-59 absorbs neutrons and transmutes into cobalt-60, which is lethally radioactive for decades or even centuries.
When activated, the Unholy Nuke emits an eerie hum that resonates in the souls of the damned. The primary nuclear explosion awakens the pulsating eye of the Lich, which harnesses chaotic energy, drawing power from the darkest corners of the multiverse.
When detonated, the device does not cause a traditional explosion, at least not for long; Rather, reality itself is deformed and fractured.The laws of physics are altered and localized anomalies are created: Gravity is reversed, causing objects to float or plummet unpredictably. Time loops form, trapping unfortunate beings in repetitive sequences, or skinning and eviscerating them in complex ways into hideously beautiful fractals of flesh and sinew.The dimensions overlap, allowing a glimpse of alternative realities. Existential dread intensifies (a standard characteristic of any self-respecting eldritch artifact).
The aftermath leaves behind a surreal landscape: twisted trees, spectral echoes and unexplained phenomena, as well as high levels of radiation... and high levels of mutagenic environmental magic.
The red runes on the second stage casing have no special function, beyond giving a dramatic effect. When activated, they whisper the forbidden incantation:
In eldritch shadows, evil unbound, Sacrifice a relic rare, profound. Spin clockwise thrice, in ritual sway, As Fibonacci's sequence, reversed, you say.
Unleash entropy, let it roam free, In whispered chants, dark symphony. Eldritchium malum, a forbidden art, Unraveling realms, tearing worlds apart.
Through arcane rites, a twisted dance, Summoning chaos, in devil's trance. Entwined with magic, a cosmic play, Where sanity fades, and horrors stay.
Now you know how the unholy nuke works. Beautiful, isn't it?
submitted by Alioliou to magicbuilding [link] [comments]


2024.05.15 14:02 teller_of_tall_tales Troublemakers: Lay your cards on the table...

First: https://www.reddit.com/HFY/comments/14vo5lb/troublemakers_deaths_pity/
*previous:* https://www.reddit.com/HFY/comments/1crq34h/troublemakers_buried_secrets_bolster_the_weak/
......
Go'mon strutted around the command center, a cape of deep purple silk flowing about his shoulders as he wore his gilded armor. An ornate helmet underneath one arm, the faceplate forged into the visage of a snarling Rak'nal beast. He peered over the shoulders of drone pilots, observing the carnage on the streets in front of the mansion. His black scimitar hung at his belt, the palm of his war gauntlet resting on the hilt, eyebrow crests rising as he saw the expeditionary general's Buzzard explode.
"Casualty report on General Gra'vos?"
He stated to the small Geknosian woman who deftly piloted her drone closer to the wreckage to pull data from the onboard recorder. Her eyes sparkled, reflected in the screen as the data was streamed directly into her brain through a neural implant.
"Deceased, Just like you planned, his provided pleasure slave threw him from the craft and stole the det-sphere you clipped to his belt. You seem to know a lot about how these humans fight."
Go'mon touched the small grooves underneath the elastomer skin of his face where that parasite had shot him with a concealed gun. He laughed bloodily and purred.
"Failure is the greatest teacher in the universe, these parasites have taught me everything they know. Now we just need to see what their true fighting strength is."
"Understood sir, orders?"
"Get a view on the inner courtyard and report to the commanders of the second and third waves their positions and weaponry."
A young lieutenant called out.
"Sir! Twelve UHM-60 Blackhawks en-route to the enemy base! Advise!"
Go'mon stalked over, peering over the satellite observer's shoulder as he followed a chevron of twelve helicopters loaded down with ancient, obsolete human war-droids. He rapped the claws of his war gauntlet against the handle of his scimitar with a purr.
"Send orders to Commander Mar'tek to equip three of his Gallicks with anti-air weaponry, and orders for Commander Rak'don to equip his light attack craft with visual lock on missiles."
"Yes sir, relaying orders now."
Go'mon patted his subordinate on the shoulder hard enough to make them wince as he stepped back to gaze up at the massive map of Golgotha on the big screen. Small purple dots converging on a black dot that symbolized the human base of operations. He noticed that Mar'tek's forces were delayed, having only made it roughly halfway to their staging area. Walking over to the Comm's desk he asked.
"What's taking Commander Mar'tek so long to get into position?"
"A small group of human Saboteurs dropped a pair of buildings across the roadway, they're still clearing the rubble sir."
Go'mon nodded, picking idly at his metal teeth with the sharp point of his war gauntlet's index finger.
"Hm... I thought the parasite's response was oddly punctual, color me surprised they had the wherewithal to keep scouts. Move Mar'tek to the rear of the attack plan and tell Rak'don he's up next."
"Yessir!"
Go'mon chuckled haughtily, exiting the command room and returning to his field office. Setting his helmet on top of his desk he picked up the communication stick for sylva.
"Sylva, Would you kindly deal with that gate once you've landed?~"
There was a pause before.
"I'm too injured to follow that order sir."
Go'mon raised an eyebrow crest at the monotone voice that echoed back through the device.
"you've never refused a command before darling, would you kindly take care of the gate?"
The pause was longer this time, much longer this time. Then, a different, much younger voice came through, filled with fear, but also tainted with determination.
"Fuck you, Go'mon. These are our friends."
The sound of penny whistles and drums accompanied the words before the comms device popped in his gauntlet with the sound of a musket shot. Impossibly thick gray smoke pulsing from the speaker as he snarled and tossed it to the side.
"Bobby, Would you be a dear and retrieve your sister for me?"
The almost seven foot tall brute slowly nodded, eyes dull behind his ceramite mask as he stomped from the command center, bulky combat armor clattering and clunking with each step. Go'mon pressed his metal teeth together with a hiss. That damned warrior corrupted everything he touched with delusions of free will. Go'mon grabbed a fungal cigar from the box General Da'kos had given him as a thank you gift. The sweet, smoky flavor filling his maw as he lit it with the glowing hot blade of his gauntlet's thumb. He relaxed into his chair, flicking his cape out from beneath him as he enjoyed the cigar to relieve some momentary stress. His body suddenly flared with tingling power as the voice of Conquest growled in his ear.
"Kill that boy before he realises your plan. if he finds out your intentions he won't hold back."
Go'mon puffed the cigar and pulled it from his lips, letting it burst into purple flames and crumble away into cinders as he rose from his chair. He stepped out into the command center and commanded.
"Get me a buzzard to that battlefield, Order's from Conquest herself!"
There was a moment of silence as he let his aura roll over the command room, several of the comms officers immediately setting up a Buzzard for his departure.
...
Dust kicked off the ground as Drake's jump pack slowed his fall meters above the ground, He hit the ground and tore it from his back, whipping it into a group of soldiers and hitting it with a jet of pale flames.
The pack detonated in ball of orange fire that vaporized the soldiers, his cape fluttering in the backdraft before he whipped his sword from it's sheath, keen edges wreathed in pale flames as he took a Geknosian's arm off at the elbow as they tried to stuff a blaster pistol in his face. He snatched the blaster pistol from the air, using it to put a kinetic bolt into the faceplate of a powerarmored soldier with a Warhammer, Crumpling it inwards as he slid a foot back, another warhammer crashing into the ground where he'd just been standing. Another kinetic bolt tore off the soldier's pauldron as the hammer swung up at his face, making him reel back as another hammerhead caught him at the small of his back and knocked the air from his lungs. Another hammer slammed into his faceplate, forcing him to kick himself into a flip to land back on his feet. Ears ringing he deflected a Warhammer with his sword before putting another blaster bolt into the wielder's faceplate. But even as they fell back, another hammerblow hit the side of his helmet and smacked him down. Drake rolled out of the way as twenty millimeter high-explosive rounds shredded his assailants, allowing him to get to his feet as the war-bots formed a lethal semicircle, sending high explosive firepowerinto the rear column of the Geknosian assault at a blistering pace. Drake shook his head clear and vaulted over the back of one, hearing it's gun fall silent as he landed in it's cone of fire. Several flowing chops decimated a small squad of Geknosians as he tried to fight his way to the center of the column where the Gallicks hammered the gate with kinetic penetrators. The armored gate shuddering with each blow as Drake dodged war gauntlets and hammers, retaliating with fast slashes and blinding thrusts. Purple blood drenching him as his heart began to pound with battle lust.
He heard a mighty roar and crackle as one of the flying machines opened up with it's chin gun, harassing a gallick with 20mm High explosive rounds to get it's attention off the gates. It's shadow passing overhead with a Buzzard in pursuit as it slalomed low through the buildings to come back for another gun run. There was a ground shaking Boom! as something exploded beyond the rooftops, a Buzzard, smoking from one engine buzzing overhead and away from the battlefield. Drake quickly returned his focus to the battlefield, Smacking a Warhammer to the side with the blaster pistol before thrusting the blade right beneath the soldier's chin, twisting, and pulling free as a war-bot fell forward, a molten pit of slag glowing in it's back as he turned his head to face another column of armor and armored soldiers as they rounded onto the battlefield, a Buzzard painted the deepest, most royal purple he'd ever seen hovered low in front of them.
A geknosian in gold and purple armor fell from the open door, Cape of purple silk flowing behind them as they landed with one palm against the ground, Dark scimitar slashed out to the side as a crescent blade of purple energy was slung straight at Drake. Death's chosen slashed upward at the crescent, but it flowed around his blade, cutting across his chest and bringing with it a foul, draining weakness as a cold, familiar voice called out.
"That one's mine boys!~ all mine!~"
Drake hadn't recognized Go'mon in the ornate armor, but now there was no mistaking it. He tried to take a step forward but his legs buckled beneath him, sending him to his knees as a festering cold spread from the wounds made by the crescent blade that never touched his armor. He looked in confusion at his sword as the pale flames flickered out, then up just as Go'mons armored shin cracked into the side of his helmet, flinging him through a building as his mind reeled with confusion. He pulled himself from the rubble around him, stumbling to the side as a blade of purple energy sliced through the rubble he'd just been buried in without leaving a mark. He tossed the blaster pistol to the side, bringing the free hand to his mouth, intending to rip a ring off with his teeth. But as Go'mon slung another blade of purple energy with a cackle, He missed the ring, biting off his left index finger, ring and all as a boost of power burned the creeping cold away. He spit the severed digit to the ground as the ring still on it puffed into smoke.
"Feeling weak boy?!~ like your power's been drained?~"
Go'mon purred as he took a step forward, aura swelling with power as he held up the black sword.
"The blade of greed will do that if you let it touch you~"
Go'mon took an unfamiliar stance, Blade arched over his head and pointed down as he fell into a low, wide stance, one arm pushed forward as the blades on his war gauntlet's fingers glowed orange with heat. Drake fell into his peasants guard, gripping his sword in two hands as he glared at Go'mon. His gaze flickered off go'mon for a split second as he thought of everyone still in the mansion and the Geknosian chosen surged forward in a flash of purple light to run drake through before kicking him through the back wall of the building, Drake's power draining away like the blood pouring from the hole in his Lorica. He barely deflected Go'mons black blade as Conquest's chosen surged forward with a brutal slash, unable to focus for the split second required to dissipate a ring and refresh his power. Go'mons aura blooming with power with each blow of that black blade. Drake burst through a wall and into an empty street, tumbling ass over head as he desperately held onto his sword.
Angry red blood spilled from the hole in his armor as he got his elbows under him, a pair of golden boots clomping into view as Go'mon gloated, a softly flickering bloom of pale purple flames in his palm.
"All this power, and you don't even know how to properly control or wield it... Don't worry, you won't have it long~"
Drake manage to dissipate two of the remaining rings on his left hand, an intoxicating burst of power allowing him to launch himself back away from Go'mon as his wounds knitted closed, severed finger growing back with a crunching, fleshy noise. He could feel Go'mons grin behind the snarling visage of his helmet as he fell into a peasants guard, feeling far too weak for having removed five rings. The two stared at each other silently, one of the flying machines spinning to the ground before exploding into a fireball behind Go'mon. Drake fet a deathly calm fall over him as he twisted his sword up into a high guard.
He had to make it back to his people, no matter what. The thumb and pinkie ring on his right hand puffed into smoke as he felt those corvid like wings form at his back, a cold cage of festering ice around the burning sun of rage in his heart. Go'mon took a simple offensive guard, twirling the scimitar with obvious skill in a figure eight in front of him.
The two chosen launched themselves at each other, Drake wreathed in black smoke as Go'mon exploded with pale purple light; the pavement cracking beneath their feet with the violence of the action.
...
Martha tended to the mounting wounded in the infirmary as fast as she could, back splayed open as small gossamer arms allowed her to work on several wounded at once. Many of the ex-slave women helped, binding wounds with clean bandages and splinting broken limbs like they had back at the plantations. Hearing the large wooden doors of the ballroom infirmary slam open, she looked up as Destrier and Caz hauled in a pale remin and a Brutalized young woman. Keeping one hand holding a bundle of gauze against the bleeding wound she was attempting to close up, The young man looking up at her with fear, pain, and hope on his face as he helped hold the gauze down. Pointing to two empty beds she called out.
"Set them there! Where's Drake?! We could really use the walking embodiment of Death right now!"
Destrier hoarsely called back, setting Remin into a bed as the old man struggled to keep his eyes open.
"He's fighting his way towards us from the rear!"
Caz helped the battered young woman into a bed where she curled into the fetal position before the Markswoman swept back out of the infirmary, Huntress humming as she slammed a new flechette into the barrel. Martha continued tying off tattered blood vessels, trying to keep the young man from bleeding out as Cassius appeared next to her, shaking his hands dry after scrubbing them with antiseptic to help close up the gnarly gash in the stomach of the wounded man behind her. Martha's heart pounded in her throat as she finally managed to sew the wound closed before hitting the fighter with a sedative to ease his pain and knock him out. She wanted to cry but held in her tears as she turned around to focus on the same patient as Cassius, but even as she did, the young man placed a bloodied palm on her forearm. She felt a lone tear drip down her snout as she looked at the mans deathly stillness, eyes closed in quiet acceptance of his fate, a grim smile on his face.
Her legs felt weak beneath her as she leaned on Cassius, watching Destrier rush out of the infirmary out of the corner of her eye.
"we're going to need a miracle if we want to make it out of this alive..."
She whimpered as the din of battle echoed dully from outside. That was when a wounded man sat up, grunting as he held the bandages across his torso. She rushed over to stop him from tumbling out of bed when he simply fell through the floor, an odd superposition happening where he was there and not for a split second. But when it faded, there was a note left on the ground, scrawled in blood red, blotchy words.
"I'll be back, and I won't be alone."
Martha could only hope that was true as she turned to continue tending the wounded, Despair filling her heart as more wounded were brought in from the ramparts.
...
Halcyon held the gate, rifle spitting hatred from behind one of the wall's crenellations as one of his Hellions fell next to him, skull split open by gauss slug. Halcyon glanced down at the gate where Thomas and another hulking agri-droid held it against the wall, the gate rattling with each impact of a Gallick's kinetic penetrator, apples of sunlight spreading across the ground where they'd simply sailed straight through. The Geknosian reinforcements turning an already blistering hail of various projectiles and beams becoming an impassable force as several of their light cruisers fired on the helicopters that circled over the battlefield. Missiles streaking upwards and shredding the soft-skinned aircraft, forcing them to take evasive maneuvers and stop the pulse-pounding barrage of their rotary cannons. Halcyon's attention was drawn to the sky as an impossibly loud crash of steel on steel accompanied a streak of pale purple light and void black as they shot into the sky. The black streak getting slammed down by a brutal, unseen strike that made Halcyon's heart leap into his throat. What kind of monster could go toe to toe with Drake, and appear to be winning.
Halcyon, peaked past the cranellation he had his back against, a gauss slug taking his eye out and making him shout in pain as he jerked his head back. Ripping a bundle of gauze from his medi-pack, he rolled it out and bunched it up, pressing it against his vacant and shattered eye socket as a bout of lightheadedness turned the edges of his reduced vision dark.
One of his men crouched beside him flinching when chips of stone exploded from the crenellation they'd been taking cover behind, some sort of heavy weapon having been aimed at them as they darted for Halcyon. Halcyon looked into their eyes, face just as dismayed as he felt, their words barely audible over the din of battle.
"what do we do, sir...?"
Halcyon let out a sigh, shouting over the roar of gunfire.
"Pull back! secure the mansion!"
The fighters didn't need to be told twice as the ramparts were abandoned, leaping from the walls to sprint back to the mansion, The agri-bots forming a phalanx behind them to cover their retreat. But Halcyon couldn't help but feel this is exactly what the Geknosians wanted.
But even as the fighters swarmed into the Mansion, Two figures walked past them.
A hulking man in dark samurai armor wielding an lmg and a smaller woman with a flowing furred cloak and white mask, carrying an ornate rail rifle walked past them through the doors.
Halcyon watched in dismayed confusion as Caz and Destrier stepped out into the sunlight, a jump pack freshly mounted on Destriers back beside his kanabo. Another smaller figure appeared as if from thin air, Cassius spinning the weight at the end of a chain attached to a kama menacingly as the doors closed behind them, massive metal shutters sealing them out as the mansion was locked down. He couldn't help but smile grimly.
There was a reason they were Drake's friends, and it wasn't because they were the best fighters.
It was because when everyone else ran away, they ran towards the fight... regardless of their own safety.
......
Part 109: will be linked here upon release.
submitted by teller_of_tall_tales to HFY [link] [comments]


2024.05.15 03:08 ForestHasEyes Polish GROM has been fighting a secret war for decades, our enemies aren't human [Part 3]

Blachowicz here.
Kept yah’ waiting, huh? Heh, sorry about that one, but I can explain. As we all know… we lost a few good men the last few months.
That’s the brutal part of a hybrid war like ours: We’re fighting a foe unconventional, with half our arsenal tied down because those who grant us authorization are either in disbelief of the true facts, or scared… or already assimilated. That being said our momentum recently was a change not seen in years, and because of that… despite the losses we have garnered, we were close through a breakthrough. One last night Krol pulls myself and other two must trusted squad leads into the back of our COP. There is one of our equipment cages, surrounded by m-bitter radios, tripods, and several hundred thousand dollars of equipment he brought us around a simple worn table. Before us he laid a map of eastern poland… red markings indicating cells that seemed to dot the countryside like a pestilence, or used to… as deep gashes of advance from raids had trisected their lines, even if ones did pop up in the interior.
It was a back and forth; an outside virus infecting Polska at it’s heart, and we were the antibodies sent to drive them out. To which… Major Krol points to one of the largest symbol on the map: a dark red diamond, the NATO symbol for an enemy unit, deep inside of an untouched wooded area, adjacent to a mountain ridge. Several jagged lines indicated entrenchment, with red horizontal lines indicating possible enemy control… or our contested control, for over 20kms surrounding it. Letting us all look, the Major lit himself a cigarette.
“Sir, you sure it’s wise to smoke in here with the dive tanks just behind us” 1st Squad’s lead quipped. “Fuck off” Krol dryly said.
“Alright… this is it… this is the one we’ve been searching for for years, this is the nucleus my predecessor commander died trying to find” he says, pointing to it. Not far from Zamosc, it was almost touching the border with Belarus, the contested area indicating the Strigoi did operate over it… indicating one of the largest spill through points. “-It’s an old soviet bunker, made during their 1960s initiative it was designed to hold the munitions and manpower of several units in the event of a NATO first strike” Krol explained. “It’s gotta be massive then…” I said gazing at the map; “Didn’t the army demolish all of the old soviet hulks near Belarus to prevent any infiltrations?” 3rd Squad’s lead asked. “National Police took the effort over… and by extension, the Strigoi. It was halfway demo’ed before they burrowed into it and have been using it as a bridgehead ever since. This is it…” Krol said. He looked around at all of us, a sense of certainty I had never seen before as he blew smoke from his nostrils; “We’ve been fucking around in the dark for so long, it’s hard to believe we’ve made any progress, but this is it. With this gone, this will set them back over a decade and the momentum will finally shift into our favor… into Poland’s… -Europe’s”.
I swear there was almost a flash of joy, of pride in his eyes and a phantom of a smirk before reality set back in “That being said… we can’t leave this to chance, especially not something as important as this. We’re going to have to go there ourselves… clear through every inch of that place, and tear it all down, piece by piece. I will be straight with you all… when we go, there will be some of us that aren’t coming back. -but we are going… a whole generation is counting on us, and unborn billions rely on us to succeed”. We all nodded, a silent agreement washing over us as we took this upon ourselves. Echo-1 spoke up: “So… They’re authorizing a raid? How big?”. “We’re rolling in as a hard target, armor, explosives, and air support” Krol answered, taking a drag off his cigarette. “Aviation? How the hell did we get that approved, we’ve gotten attempts shot down four times due to those leeches” I said in disbelief. “There’s too much evidence here pointing to the human trafficking tied to their actions… We’ve finally got too much weight pinning them down, to keep the hammer from slamming into their necks” Krol chuckled. He looked around “Any questions?”. “When?” Echo-3 asked. “Three hours. We’re hitting them in the dead of night, only time we could get the birds authorized. Get your boys ready. We’re rolling out” Krol said, dying the cigarette bud out on the table. I can’t begin to tell you the euphoria we felt leaving that cage, as our men started arriving, they did so a lot quicker, and with their heads a lot higher than they had in weeks. As Second Squad’s lead we were going to be one of the main arms of attack into the bunker, thus I made sure we had a breacher loaded with enough thermite, charges, and tools to cut through anything. Our shield bearer we ready to go, as was our assaulters, grenadiers, and machine gunner. I double checked each and everyone of their weapons; ensuring the feeder paws of our squad’s belt fed were intact, making sure every breach charge we had was properly set and packed. There was going to be no mistakes, no slip ups. The margin of error needed to be the smallest it had ever been for us tonight if we were going to make the gore spilt worth it.
Finally… there on the outside of the building, the bright LED lights kept the darkness of the ensuing night at bay as the roar of our MRAPs could be heard. It was said once that war is 99% peace, and 1% chaos, they were right. The slow periods where the blood slowed and the doubt creeped in was the worst… yet we all kept it at bay. We needed to, there was going to be no backing down tonight. All three squads were up, all of us ready to go… we circled up… short stares and shaky nods telling us one things: We were in this together, till the end… the finish line so many before us had been searching for, we were being granted tonight.
A single set of footsteps could be heard as we turned, Major Krol stepping into the center. He took the last drag of a cigarette, throwing it down to the ground and stamping it out onto the damp concrete. He looked around… his chin strap blowing in the weak air as he met everyone of our gazes… then mine… then looked around. “I want you to remember every detail of tonight, as you have every other night… when you are situationally aware, scanning for the enemy, liberating the subjugated, I want you to remember the sting of anxiety, the shake of adrenaline, the chill of the bunker, the heat of your weapon as it cuts them down… because tonight we are going to write every fine detail of our victory, their defeat, in history…” Krol’s words echoed deep into our souls. He paused for a moment, staring around he looked down… a small pause before he said “When you are ruthless in combat, remember to be patient, and reserved in victory. This conflict is for our existence… a lot of innocents have bled due to the mistakes of those who failed to listen, a lot of our brothers are now laid under because we had to bridge the gap of uncertainty with their lives. We remember them now… but in an hour? We forget them… when we raise our barrels, when we cut into those foes, and we liberate Polska!! This does not end tonight, but history puts everything in it’s place, and patience is the companion of the victor… All of our hard work will be cemented, no matter the obstacles we face in that darkness… no matter the demons, the blood, no matter what incomprehensible horrors, we will make them comprehend that to invade our land, to bleed our people, the justice will be paid in full… Load up. It’s time*”*.
The purpose in our steps was heavy as we climbed the back ramps of the MRAPS; Four of the heavily armored vehicles, one for each squad with an additional for attached personnel including our JTAC, the term means Joint Terminal Attack Controllers. With air support requisitioned to us for this operations, there needs to be a definite liaison on the ground who can directly communicate to the birds, and coordinate their fire and progress. I’d worked with many of them in the past, resourceful guys, quick thinking though I guess that comes with the position they hold of needing to quickly figure out what bombs to drop, on which target, at what precise points, whilst taking contact. He loaded in the lead vehicle with Major Krol… and soon, our convoy kicked off.
The drive was several hours as myself and my squad sat in the back of that forty ton goliath, the rumbling of the engine keeping us awake as the crap heater fought to keep the cold from the outside frost from setting in. I looked around to each of them, some were catching some sleep because even with the circumstances… better to get all the energy you can, than to stay awake for nothing. Others were checking their weapons… My gunner locked eyes with me, the same one from the village extraction… many of these men I had trained with for a while now, fought with for months.
We may have met on unconventional circumstances but those in JW Grom thrive on austere chance and create opportunity from scratch. I was pulled from my thought by the sound of a transmission, my peltors were set up for dual comms so I could both receive information from the Major and other leads, whilst communicating with my team.
Krol himself sent out: [“Approximately 10 minutes from enemy AO…”]. As the rest of the squads acknowledged, I quickly sent out [“Echo-2 Copies”], before kicking the boots of any of them sleeping: “Look alive, we’re here”. Through the exterior net armor of the MRAPS, and the bars protecting the small reinforced windows, we could barely see jack shit. I reached up, turning off the overhead light as we all looked through our nods to scan the outside. A dark wall of dense trees was shown before us, making it difficult to see… in addition to night vision capabilities we had also requisitioned ourselves some thermals… when mounted onto rifles they were bulky, made it a pain to aim down quickly, but considering the supernatural capabilities of spotting our foes we needed every advantage necessary.
I flipped out one of my tubes… scanning the outside with my scope. I looked over to one of my assaulters who had been assigned to man the turret of the MRAP, seated near the view screen as he controlled the 50. Cal. Each of the vehicle turrets had been assigned a direction to cover… we took the 9 o’clock, the left flank. “See anything?” I asked. He shook his head; “Negative… wait… I’ve got two cold signatures, front left heading to our rear”.
I quickly scanned the far tree line, at approximately 60 meters off our left were two cold signatures… followed by a third heading to our front… then another. They were surrounding us, moving at speeds so fast I could barely keep my reticle on them. Is this what the National Police saw? What they faced at that lodge without the benefit of a foot of heavy armor protecting them on all sides. Then… suddenly. Something slammed into the side of our MRAP so hard, it caused it to shake. From over the leader comms, Echo-3 quickly shouted [“Contact right!! 4 hostiles!!”].
One of the Strigoi… so bold, had charged and slammed into the side of our MRAP. I quickly looked to see the figure, a dark blue mass of cold energy through my thermal, back away without so much as a stagger… as they tried to flee into the woods, the white hot justice of Echo-3’s gun fired at them, cutting them down. “Blachowicz I’ve got a few breaking for our vic” my man on the turret called out, I spun around, spotting out the window.
Just then, Major Krol announced [“weapons free, watch and shoot for targets of opportunity…”]. I turned to him… “take those fuckers out-”. Without hesitation my vic’s turret began to quickly target them, and through the darkness I saw a stream of outgoing fire bisect one of them, the ISR of the black blood freaking out the optic so badly it didn’t know what temperature to register it as… but it did register it. As another was cut down, one broke through the tree line and latched onto the side of our MRAP. The thing tore at one of the outer net armor panels, usually made to stop RPGs. It grabbed at the bars near the windows, tearing one off… I lowered my rifle as we locked eyes through the reinforced window.
The thing… the Strigoi looked at me, skin cracked as putrefied muscle fibers seemed to leak through dead flesh. It’s teeth were corroded and worn down to sharp fragments, alongside newly mutated fangs that messily protrude from the jaws. Even through the thick walls of the MRAP I could hear it’s roar, as it then tried to punch it’s way through… it cracked the outer coating of the vehicle… but it wasn’t getting anywhere near. My machine gunner, seated next to me, seemed to chuckle at the sight, quippily saying “Yeah… fuck you too”. It’s then our vehicle lurched upwards, as we began to climb the small incline of the bunker. I knew the layout, mapped it in our head, the main entrance was built into the rocky side of an old cliff meaning we could easily set up a defensive perimeter around it, a horseshoe. Krol’s vehicle was first, taking to the right as Echo-3’s MRAP followed. My vehicle, third, left the incline and took a left and… that’s where things got complicated.
We’re still trying to work out what happened but… from what Joakim says his drone captured. Right when the MRAP turned, several of the monsters quickly slammed into the side of the vehicle, as another more bulkier one, pushed at it’s undercarriage. The result.. Was the 40 ton armored vehicle tipped over. It wasn’t uncommon, hell in some cases a well placed IED, a good shot with a recoilless rifle, have been known to tip over Oshkoshs and Maxpros all the time. But this beast? Needless to say we barely had a second to comprehend it as it leaned to the left; “Grab on to something-” is all I had time to shout. A mess of gear and men spilled onto one side of the vehicle as it slammed into the old gravel and dirt.
Several of my assaulters, my grenadier planted right ontop of myself and the others as we came to a stop. Someone’s knee slammed directly into the side of my skull, causing me to dazily bob in and out of consciousness as my face was smushed against the glass of one of the windows.
Through my peltors, the other squads were erratic;
[“Echo-2’s vehicle is down!!”].
[“Echo-3 to Echo-2… Echo-3 to Echo-2…”].
Krol’s voice came through the comms;
[“Echo-Lead to Echo-2… Fuc-... Echo-1 secure Echo 2’s flank, Echo-3”].
[“Echo-3 to other units, they’re spilling through, I’ve got several enemy combatants converging on Echo-2’s vehicle”].
I pushed the legs of my grenadier off my head as I fought to my hands and knees, unfucking my nods as I looked around… “Fuck it… we’re going lights on, shield your eyes” I muttered as I reached for the overhead lights and flipped them on. The bright LEDs bathed the inside of the vehicle as we all gained our bearings, a mess of multicam, gear, and weapons as we quickly pushed each other off. My gunner caught as he fought to realign his promask, from what I gathered one of the assaulters had landed directly into his gun, pushing it directly into his jugular, as pulled back at the rubber and coughed, freeing up his esophagus. We didn’t have time to think however… the sound of bending metal caught our attention… as the back ramp door of the MRAP was ripped clean off. I could barely believe it but as the white light of the MRAP’s interior poured to the outside, a hulking mass leaned in, the dead flesh on it’s face nearly fallen off as the hideous Strigoi leaned inside.
Without hesitation I aimed took aim, yelling “Keep to the deck!!” to any of those inbetween myself and the invader as I opened fire. A burst of full auto fire tore through it’s collar and neck, my men quickly clung to either sides of the fallen MRAP as a few more fired out. As the thing backed up, a blast of .50 cal fire quickly tore it to shreds, along with several others as I realized they were fuckin swarming over the outside of our vehicle. Echo-3’s vehicle continued to carefully fire on the Strigoi on the outside, the sounds of .50 cal ricocheting off the outside of our armor was enough to make the pucker factor set in.
[“Echo-3 to Echo-2”].
[“This is Echo-2, we’re green on ammo, equipment, men”].
[“Roger, we’re shifting fire, exit the vehicle”].
“Hurry up let’s go!!” I barked to my men, leading the way as I staggered out. I turned on my peq, taking aim at silhouettes in the brush as I began to fire. The sounds of machine guns lighting up the brush, as a sea of growls, howls, and incomprehensible roars fired back at us was the ambient noise of the night. My men quickly exited, my gunner being the last as he and I pulled back to the rest of the defensive perimeter. I set in my men to take up the frontal security, as 3rd squad took the right flank, 1st squad to the left. Major Krol and the JTAC were bickering with each other; “How far out are the birds”. “They’re entering airspace now…” Joakim said, already scanning his smart book.
I asked “What’ve we got?”. He then flipped through… to the NATO combined arms segment, quippily saying; “Apaches…”. This caused me to pause as Echo-3 turned their head whilst directing their squad’s fire “The hell… where did we get apaches from?”. “The Americans… they volunteered” Krol said dismissively as he took aim at the darkness, firing off a controlled trio. “Volunteered? They’re aware of what’s going on?” I asked.
Krol seemed to stop, glancing back at me before returning his focus “There’s a lot more going on than you realize, Blachowicz… Prep the breach, you and 1st are going on”.
I quickly pulled my breacher off the line, securing some thermite as the reinforced bunker door wasn’t going to go as easily as a conventional door breach would. 1st Squad pulled back, stacking up and preparing themselves to be the first in. All the while… Joakim gave his firing solution; “Alpha Hotel Two Five Nine, This is Bravo-4…… Type 2….”.
I snapped to my right, watching as a Strigoi managed to dark across the clear gravel field, only to be cut down by my gunner, the peq’s laser marking the burst as it tore through the beasts’ hips, as it hit the ground and still continued to claw, another GROM operator took aim and fired into it’s skull. Joakim popped up to his feet…. “Marking laser, high power…”. He then pulled out a target marking laser… if you’ve watched night operations, you’ve probably seen them.
The green laser than as it says on the label, marks targets. The pattern of which can vary… if it’s a point target, it’ll usually lasso an area, or remain on target until the target is removed with extreme prejudice. If its close air support, then it’ll be a line of the general area… and Joakim damn near marked the entire perimeter around us. He quickly pocketed the tool, turning back to Krol; “Don’t go past 20 meters unless you want to be liquidated”.
With that… 2nd and 1st stacked up at the door as 3rd squad took up the perimeter security. As Major Krol went over to Echo-1… I saw them. A single blinking IR strobe from the beasts as they moved on the far off horizon, converging from several angles… and fired. The sound of the Apache’s main gun, the M230, truly sounds like the hammer of god… the 30mm cannon shot through the dark sky, lighting it up as we saw three incoming streams tear up the woods. Only then as the sound broke did we start to hear their rotors as they broke and began to circle, firing again… then… Joakim dipped his head and looked to Krol; [“Foxtrot Mike, hang onto your teeth…”]. One of the Apaches fired off a AGM-114… a Hellfire. I barely saw it out of the corner of my eye as the Apache from our right flank fired off at a target approximately 200 meters off. A fireball lit up the forest as the horrendous roar echoed throughout… then went silent.
Echo-3 scanned the horizon carefully;
[“Echo-3 to Echo-Lead, enemy contact is starting to die down”].
[“Maintain perimeter, Close Air is to maintain fire mission until we are boots up, Break…”].
[“Echo-Lead to Echo-1, condition white has been met. Proceeds”]. I saw Echo-1 and his men quickly stack up close to the wall and gesture to me; Breaching. I quickly pulled my stack back against the wall as his and mine breacher quickly hit their actuators. Now under normal circumstances, it doesn’t take much for thermite to melt the locks off of a metal surface, in fact it’s a more precise took as alternative means get real medieval like saws, pry bars… we weren’t in the mood for precision, we need to breach their little lair, and drag them out. The sound of several pounds of hellfire burning through the metal could be heard around the corner as a sea of white and red sparks flew out… after several seconds, two of our men tossed a fragmentation grenade and a nine-bang through the opening… a series of concussive blasts and a large explosion rang out.
Echo-1 and his men maneuvered. 1st Squad quickly converged as we followed them in.
Stepping through the black wall of smoke, the dark abyss of the interior was illuminated in a white light as entered barrels raised. Shots rang out as several of the beasts near the entrance were cut down, though not immediately, rounds disconnected the shoulder of one of them, leading to their arm hanging limply by a single tendon as they roared… another series of rounds putting them down. What greeted us was a messy concrete hell of rust and debris, fecal matter, trash, and all kinds of obstacles laid in our way, our boots sticking to the floor. I thank every god we had promasks that night. I called my shield bearer up, 2nd squad leapfrogging ahead to take the next corridor as 1st squad checked their weapons.
One of my men mule kicked the metal door ahead, twice, finally the latch gave away as we tossed in a grenade. A horrifying roar was cut off as an M67 shook the walls of the ancient soviet mausoleum, frag and spall kicked off the walls as I moved in right behind my shield man. The cramped russian design meant there was barely enough space for three people, and that’s three normal people, not in 50kgs of kit, moving slowly and maneuvering against creatures of the dark. Still… we moved forward, my shield bearer and I pushing the pace as two stacked of either squad formed on either wall.
As we passed doorways they flowed in… “Door Left!!”, “Door Right!!”. “Move!!”.
Two men entered each side, no gunshots, we moved up, a roar came.
“Door left!!-”. A series of gunshots came out as we continued to push forward.
“Two down!!”. “Confirm them” Krol commanded, as a series of gunshots run out in response. From one of the doorways, a Strigoi emerged… a female… clumps of hair had been ripped from her decaying skull, as her blooded eyes locked on myself and my shieldman. The skin on her hands had been tore down to the point where barely her bones and tendons remain… looking like huge talons as she roared and lunged at us. He fired off his pistol, though the rounds did little to stop her as she pushed against our stack.
“Fuck!!” he muttered, somehow her strength caused him to stagnate, holding up the advance… fuck that. I shoved the muzzle of my MK18 into her ribcage, flipping the weapon to auto as I fired of round after round. The 5.56 salvo disconnecting her spinal column, causing her to fall as I continued to fire, along with a man to our right and left as the stacks reformed as we pushed to the end of the hall. I fell back, dropping the magazine and loading a fresh one, like clockwork a GROM Operator from 1st squad took my place. Krol was beside me as we approached the end of the hall.
[“-Prep an entry”] I radioed to my breacher, a comrade handed him one of the charges from his back panel as he took to the door, quickly securing it. We all moved as far back as we could, look away, exhale. The blast knocked metal and wood in all directions, scrapping against our uniforms and kit as we made our way in and what laid before us was… it used to be the center atrium of one of these bunkers. Soviet’s loved their grandiose designs, the complex was supposed to be a circular room around a central planning table… instead. It had been turned into some sort of church. Runes and old eastern Romuva pagan symbols written in black ink and blood across the walls, old rotten filing cabinets, long receipt terminals. In the center… several of the Strigoi were kneeling before the table where someone had been tied down, flayed, and… shared amongst the group. They rose to their feet, we aimed our barrels…
The ladder amongst turned to us… his skin wasn’t cracked, or flayed, it was smooth… it still looked dead as the body on the table but it seemed more… accustomed to it. I don’t know… evolved? Under the surface however I could see it’s darkened veins pumping whatever cursed blood ran through them as it locked two blood red eyes onto each of us. It’s nose had long since been turn off, exposing boney nostrils to the open air as it seemed to smirk. All across it’s body were the same symbols on the walls, in every cell… markings of death, of rebirth, of assimilation… From behind this seemingly Alpha emerges another figure I had never seemed before… dressed in a white cloak with a deer head.
"So they've followed the trail... they're too late" the Deer headed individual spoke, definitely not from here, a dialect similar to an Americans but... aristocratic? Each word was drawn out, assurance as if they had everything mapped down to our actions. They didn’t sound like they were from Poland or the east.
“Doesn’t matter…” the Alpha growled… and then, it lunged at us. Quickly breaking from their ground it slammed into my shield man knocking both him and myself at the ground as it displayed an intense feat of strength. Around us I could see several of the Strigoi leap at our comrades… though to no fruitful endeavor as I could see one GROM operator cut two down, as another got into a hand to hand confrontation… my breacher, crafty as they were, reached back and slammed one of the prybars of his kit into the skull of the beast.
The Alpha however was not content as it threw away the 90lb shield, sending it flying across the room as it grabbed my comrade by the skull. I quickly kicked up at it, firing my MK18 into it’s body as the rounds pierced it’s gray and rune covered flesh. The thing simply seemed to chuckle… that was until Major Krol blasted away at the side of it’s head, the alpha turned… and it’s smirk turned to a scowl when face to face with the major. A knowing pause almost like they had done this dance before…
The creature lunged, locking up with Major Krol as it swung and slammed railing. Krol didn’t back down however as he pushed against the creature, hiptossing it to the ground even as it tore at his armor and gear. But the beast pulled, both of them rolled and the Major was on his back as the thing reached for his neck. I fought to a kneel, firing into the creature messily with my MK18, trying not to hit my commander… then…
Click. A sound sends a chill up the spine of every warfighter during a firefight.
My gun ran dry. I dropped the magazine, looking to load another, but the thing came up and with one of it’s claws, sliced deep into my cheek, through the pro mask. I could feel my own blood go flying through the air as I landed hard on my back plate, spitting out red iron as I quickly tried to adjust my mask. Through my fogged up, blood covered lense… I saw my shield man raise his pistol, firing into the skull of the thing staggering it with a roar. Krol came from behind, drawing his knife he sunk it deep into the neck of it…. I reached for my rifle, forcing a new magazine in and damn near punching the bold release. ““Sir, down!!” I shouted, Krol rolled away, back to his own rifle as I fired. So did my comrade as he continued to fire his pistol… so did the Major as he fired his rifle. All of us chewing through that apex predator of darkness, that beast… the leader that had been preying on our people for so long. Layer by layer, muscle group by bone… eventually… the alpha landed on whatever was left of his back.
The silence of the fight died down as all of us checked our surroundings, GROM Operators putting controlled pairs in the heads and nerve stems of any Strigoi laying around… I flicked my weapon onto safe, letting it hang as I pulled off my mask. I dared not touch the wound on my face… the pain nearly crippling me if it wasn’t sheer will pushing me through, and adrenaline doing all it could to subdue it. The sound of the apaches continuing to lay hate drew us from our moment of contemplation as the Major went back to work; [“Confiscate any info, burn the rest…”]. He turned back to me as I shoved my damaged M50 mask back into it’s bag, chuckling as he looked at the sight; “You need a medevac, Blachowicz?” he quipped.
I shook my head, barely able to speak as I muttered; “Negative sir…”. The two of us scanned the room as my shield bearer went to collect his defense implement turned 90lb projectile, we scanned the center of the room, checking and confirming bodies, until we got to the last one alive. His white gown was soaked in red crimson and black ooze, as his dear head was mangled from bullet fire and impact from falling on it. I swear… the way his blood poured out of it though made me wonder if it was a mask. I gave it no second thoughts as he looked to Krol; “You… you can’t stop this, they’ve already-”.
The Major was in no mood for communication as his rifle snapped up and fired off three rounds to the body, four the head. The violent yet quick salvo ending the cultists life, I looked down at it, then to him as he remarked; “Have your squad drag him out to the front, burn the rest”. I stood alongside him, looking down as the sight of it’s deer head was both captivating and horrifying… the curiosity in me wanting to look closer at it fighting the primal instinct I had to burn the thing to ash. “-Haven’t seen one of those before…” I muttered, thinking the Major had an answer.
He didn’t. Krol saying “Neither have I…” shortly before he walked away, was what truly shook my soul about that entire night. Victory stood firm in our hearts that night as we stood outside of the bunker. The night sky burning with fire and white phosphorus as we watched the ruin burn from the inside from the other side of the lot. In the distance, the Apaches continued to scan and circle the forests, no longer firing…. Which meant they had driven any or turned to glass any enemy combatants within a four miles, probably both, more than likely the latter. Echo-1 patted me on the shoulder as we stood there, soaking it all in, though Krol looked none to pleased. “In the time it took us to take this one down, they’ll be trying to set up three more cells… that being established…” he said, looking to either of us, then to Echo-3. “-Hell of a thing we did tonight, been waiting for this one for a decade, cleanly, maybe more… but no time to rest on our laurels… we’ll have another task for us as soon as we’re boots down back home” he said, to which his eyes followed mine, the body of whatever cultist that was zipped up in a black body bag beside the wheel of one of the MRAPs. The fire from the bunker casting an orange hue over it’s shiny jet black outside, something didn’t sit right with me… “That wasn’t a Strigoi…” I said to Krol.
“That’s very clear…” the Major said, shoving his mask under his arm and lighting a cigarette. “So… someone’s helping them?” I asked. The meer notion of it shook me to my core, sickened me. This parasite was already badly infecting Europa, Polska… if it was spread like this throughout the world. Krol settled my nerves: “We’ll be ready… It’s not just us anymore”. As he said that, I realized what he meant… my eyes looking to the Apaches as they started to form up, leaving the areas as their thunderous propellers melted into the night’s calm, unnerving ambience.
It’s been a couple of weeks since then, Echo Detachment has been busy. We’ve gained good ground against the enemy and honestly I think in a few years, we might see a much larger change. For now… we must keep going, that being said the Strigoi aren’t the only ones we’ve been combating. Recently we’ve made contact with of some sort of extermination coalition, they’ve known about the Strigoi, and others plaguing the world, the level of corruption and corrosion on society goes deep. Regardless a lot of the units we’ve been working with are apart of NATO, such as this “4th Special Forces Group” of the American Military. I don’t know where the road from here leads, but we’ve gotten momentum on our side, finally. Just remember… these things are out there, in every town, every city, every nation… preying and waiting for you to be alone, vulnerable, so they can take you and replace you.
Watch your back, and stay safe.
For now, Blachowicz signing out. Until next time
submitted by ForestHasEyes to u/ForestHasEyes [link] [comments]


2024.05.15 02:59 therandomcylon Under the Raptor's Talons (Chapter 9)

Thanks to u/spacepaladin15 for creating NoP
Memory Transcription
Subject: Avital, Harchen Researcher and Advisor
Date (Sol Standard Time): June 22nd, 2140
I found myself at another sensor station, beginning to embark on yet another mission deep into Romulan space.
I was contacted a few days ago by a “General Yuelso” about going on this batshit insane idea of a mission. Lord knows why I accepted.
But then I remembered. I wanted answers. Ever since I went on that first journey to find the Romulans, I wanted to know as much as possible. They had become an obsession of mine for the past few months. I wanted to know what they looked like, what they did day-to-day, why they were so infatuated with the symbol of a bird. This mission would give me that.
And hey, it wasn’t so bad. Maln was here because of his experience. My guess is Yuelso asked him too. I haven’t the slightest clue why he would accept. Maybe I’d ask later.
It was made clear that neither of us were military. We were only needed as advisors.
“Navigation, prepare to jump to warp. Set course for Romulan space”
“Aye”
The ship surged to life. It swiftly cleared the dock, and about five kilometers away from the station, we went to warp.
It was a small ship. A destroyer, apparently. An alloy of graphite, carbon fiber, and a number of other materials had been fabricated and attached to the ship, giving it a sharp and almost fractal appearance to it. A lot of the guns had been removed to make way for extra sensor and electronic warfare equipment, however a light defensive armament was kept, along with a number of rapid reload missiles.
It was by no means a pretty sight, but there was something admirable about the ship. The name was my favorite.
“Aureoleis”
From an old Harchen legend. I still remembered my favorite part of it too.
“‘Why us’ one of her soldiers despaired. ‘Why must we be the ones to die?’”
“‘Because we’re here, and who else?’ Aureoleis responded”
Of course, it didn’t help that it might be federation propaganda. Centuries of history lost because of just two species. It was a shame.
Finding myself staring at a blank sensor panel, I figured I’d seek out Maln. He was one of the few who knew how to manage my strange ramblings, and we hadn’t talked much for a month.
I was walking down unfamiliar, tight corridors trying to find my friend. I knew he was working somewhere in the engine room, but he did not specify where.
I turned a corner. Something hard and metal caught my leg, and fell forward.
“You really gotta watch your step here, you know.”
Looking up, Maln was standing against some machinery to the right of me.
“Had to take apart some of the machinery” he stated.
“I guess I’ve had worse. What are you working on?”
“One of the port thrusters was showing poor response times. Gotta take a look at the RL wiring.”
“Technically you’re not supposed to be here, y’know. Some of the other engineers don’t exactly take kindly to random people screwin’ about around the machinery.” he added.
“Sorry. I was having trouble concentrating. I figured it would be better to talk than sit there going insane.”
He turned to focus on the wiring
“Ah, don’t worry. I can work while we talk. Could probably use the company anyway. Is your head ok?”
“Still hurts. Like I said, I’ve had worse.”
“Like that time you were so distracted in your research, you fell into that rover maintenance pit on Enviru?”
“You are not bringing that up again.”
“Ahaha! I’ll never stop.”
“Then I'll bring up that time you nearly ran me over with one of those rovers.”
“...You win, Av.”
Maln removes a number of objects from the panel.
“Damn. Burned out. I’ll need replacements.”
He motions in tail language to follow, and walks off.
“So I assume that general guy, Yuelso, contacted you too?”
“Yeah. I was going to ask you about that, actually”
“Yeah, Pretty sure I can guess why you accepted”
“And you?”
“Better than all the other job offers I’ve gotten since. Besides, it’s nice to have a ship I feel needs me. That research ship was too well kept. The Aureoleis feels needy. It has character.”
Suddenly, a message passed over the intercom.
“Researcher Avital, please report to the CIC.”
“Looks like that’s for you, Av. I’ll see you later.’
“Same.”
I begin my walk back to the CIC. I liked Maln. He’d been a good friend for years. I remember the first time I met him, deep in some machinery well beyond my expertise.
It was a shame he doomed himself to be on this mission.
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submitted by therandomcylon to NatureofPredators [link] [comments]


2024.05.15 01:11 Biyeuy Terminal presenting certain sequences of ASCII chars in other form

Hi, Terminal in Kali 2022.4 (according to /etc/os-release) and using interactive shell. Problem: certain sequences of ASCII characters are not presented as their native symbols, rather the graphical presentation is a consolidation to form nice to read for human, affected character sequences e.g. <= or It is observed while one types as well as in commands output stream on stdout.
For myself it’s hard to type here these forms terminal presents to me. How to disable it? How to force terminal to present ASCII chars as their native symbols?
Tried to use irc.oftc.net but the connect effort is high (user registration, usage in general).
submitted by Biyeuy to Kalilinux [link] [comments]


2024.05.15 00:49 Soggy_Government6993 Springtrap returns

Springtrap returns
Once upon a time, in the fantastical world of Bunny Smiles Incorporated, a renowned and beloved entertainment establishment, a new and intriguing addition was introduced to their storyline - the creation of spring lock suits. These suits added an element of mystery and danger to the already enchanting atmosphere of the Bunny Smiles universe.
The spring lock suits were designed to entertain children during the day, enchanting them with their adorable appearances and playful antics. However, unbeknownst to the visitors and even some of the employees, these suits held a sinister secret. The spring lock mechanism within the suits had a tendency to malfunction, leading to unforeseen and chilling situations.
As the sun set and the moon rose, the once cheerful animatronics took on a more menacing aura. The malfunctioning spring locks caused the suits to move erratically, their joints creaking and twitching in unnatural ways. It was as if they had a mind of their own, a dark presence lurking beneath their colorful exteriors.
The employees of Bunny Smiles Incorporated soon found themselves caught in a web of fear and uncertainty. Every night, they would enter the establishment, unaware of the terrors that awaited them. The spring lock suits, once harmless companions, became a source of nightmares.
Whispers of a dark history and mysterious incidents surrounding Bunny Smiles Incorporated began to circulate. Legends spoke of tragic events linked to the very same spring lock suits. Some claimed that the suits were cursed, forever bound to a cycle of haunting and vengeance.
One fateful night, as the rain poured relentlessly outside, a figure emerged from the shadows. It was William Afton, a victim of the spring lock suits' malevolence. Determined to escape Bon, Boozoo, Banny, Sha, and Billy, the animatronics that had tormented him, William sought refuge within the employees-only room.
With trembling hands, he donned the spring Bonnie suit, hoping to blend in and evade his pursuers. As he laughed nervously, he noticed a crack in the ceiling right above him. Rainwater seeped through, forming a pool on the floor. Unbeknownst to William, the water had triggered a hidden mechanism within the suit.
Suddenly, the spring Bonnie suit lurched forward, its metal limbs tightening around him. The suit's interior filled with water, the rainwater transforming into a torrent of water guns, crushing William under its weight. The suit had become a sinister trap, amplifying the horrors of Bunny Smiles Incorporated.
The legend of William Afton's demise would forever be etched into the dark history and lore of Bunny Smiles Incorporated. The spring lock suits became a haunting reminder of the dangers that lurked within the establishment, a cautionary tale for all who dared to enter.
And so, Bunny Smiles Incorporated continued to captivate and terrify its visitors, with the introduction of the spring lock suits adding an intriguing element to their storyline. The atmosphere of the Bunny Smiles universe became even more immersive, leaving a lasting impression on those who experienced its chilling wonders.As William's consciousness faded away, he found himself in a strange and ethereal place known as Wonderland. It was a plain white void, devoid of any color or form. As he looked down at his hands, he realized that his physical body had been crushed within the spring lock suit.
In this surreal realm, William encountered a figure, a white entity with the same name as the animatronic that had caused his demise - Bon. Bon reached out and placed his hand on the head of the spring Bonnie suit, a gesture filled with an unspoken understanding.
Suddenly, William's perspective shifted, and he found himself back in the real world. However, much to his surprise, several years had passed. The once vibrant and lively spring lock suit had rotted away, leaving behind only remnants of its former glory.
With his physical appearance now decayed and worn, William made a decision. He would no longer be known as William Afton. Instead, he adopted a new identity, one that reflected his transformation and the haunting experiences he had endured. He became Springtrap, a name that embodied his connection to the spring lock suit that had both killed and resurrected him.
As Springtrap ventured out into the world once again, he found himself drawn to the remnants of Bunny Smiles Incorporated. The once-thriving establishment had long been abandoned, its walls now covered in dust and decay. Yet, Springtrap felt an inexplicable connection to this place, as if it held answers to his past and his newfound existence.
With the yellow bunny mask given to him in Wonderland, Springtrap concealed his deteriorated face, embracing the enigmatic persona he had become. He embarked on a journey of discovery, seeking to uncover the secrets of Bunny Smiles Incorporated and the dark forces that had tied him to its history.
As the years rolled on, Springtrap became a haunting legend, whispered about by those who dared to explore the ruins of Bunny Smiles Incorporated. His presence was felt in the eerie echoes that resonated through the abandoned halls, a constant reminder of the horrors that had unfolded within.
And so, Springtrap's story intertwined with the legacy of Bunny Smiles Incorporated, forever leaving a chilling mark on its universe. The once-innocent animatronics had transformed into vessels of darkness, while Springtrap himself became a symbol of tragedy and vengeance.
In the depths of Bunny Smiles Incorporated, the spirits of Bon, Boozoo, Banny, Sha, and Billy watched as Springtrap embraced his new identity. They understood the pain and suffering that had brought him to this point, and a sense of guilt washed over them.
Bon, the one who had stayed behind in the room where William met his demise, contemplated his own role in the events that had unfolded. With a heavy heart, he made a vow to seek redemption and find a way to break the cycle of darkness that had consumed Bunny Smiles Incorporated.
And so, the story of Bunny Smiles Incorporated and its twisted universe continued to unfold, with Springtrap as its enigmatic protagonist and Bon determined to rewrite the narrative. The line between good and evil blurred, as the haunted animatronics and their tormented souls battled with their own pasts and the legacy they had inherited.
submitted by Soggy_Government6993 to WaltenFiles [link] [comments]


2024.05.14 22:29 beachgarfield some more things i noticed while rewatching the show!

if anyone is interested, my last post on here was just me pointing out the symbolism w/ daryls wings/vest so i decided i would like to point out some more or you could add your own if you would like! (idk if any of this is rlly cannon but the creative writer in me just wants to share)
idk i feel like im just restating a lot of things that might have already been said, so feel free to add with whatever!
submitted by beachgarfield to thewalkingdead [link] [comments]


2024.05.14 21:13 Yurii_S_Kh Dachau 1945: The Souls of All Are Aflame

Dachau 1945: The Souls of All Are Aflame
by Douglas Cramer
https://preview.redd.it/8ij0zm5txf0d1.png?width=300&format=png&auto=webp&s=eea54710e6a5b2cbd7901d2547cd7938334e74e9
The Dachau concentration camp was opened in 1933 in a former gunpowder factory. The first prisoners interred there were political opponents of Adolf Hitler, who had become German chancellor that same year. During the twelve years of the camp's existence, over 200,000 prisoners were brought there. The majority of prisoners at Dachau were Christians, including Protestant, Roman Catholic, and Orthodox clergy and lay people.
Countless prisoners died at Dachau, and hundreds were forced to participate in the cruel medical experiments conducted by Dr. Sigmund Rascher. When prisoners arrived at the camp they were beaten, insulted, shorn of their hair, and had all their belongings taken from them. The SS guards could kill whenever they thought it was appropriate. Punishments included being hung on hooks for hours, high enough that heels did not touch the ground; being stretched on trestles; being whipped with soaked leather whips; and being placed in solitary confinement for days on end in rooms too small to lie down in.
The abuse of the prisoners reached its end in the spring of 1945. The events of that Holy Week were later recorded by one of the prisoners, Gleb Rahr. Rahr grew up in Latvia and fled with his family to Nazi Germany when the Russians invaded. He was arrested by the Gestapo because of his membership in an organization that opposed both fascism and communism. Originally imprisoned in Buchenwald, he was transported to Dachau near the end of the war.
In fact, Rahr was one of the survivors of the infamous “death trains,” as they were called by the American G.I.’s who discovered them. Thousands of prisoners from different camps had been sent to Dachau in open rail cars. The vast majority of them died horrific deaths from starvation, dehydration, exposure, sickness, and execution.
In a letter to his parents the day after the liberation, G.I. William Cowling wrote, “As we crossed the track and looked back into the cars the most horrible sight I have ever seen met my eyes. The cars were loaded with dead bodies. Most of them were naked and all of them skin and bones. Honest their legs and arms were only a couple of inches around and they had no buttocks at all. Many of the bodies had bullet holes in the back of their heads.”
Marcus Smith, one of the US Army personnel assigned to Dachau, also described the scene in his 1972 book, The Harrowing of Hell.
Refuse and excrement are spread over the cars and grounds. More of the dead lie near piles of clothing, shoes, and trash. Apparently some had crawled or fallen out of the cars when the doors were opened, and died on the grounds. One of our men counts the boxcars and says that there are thirty-nine. Later I hear that there were fifty, that the train had arrived at the camp during the evening of April 27, by which time all of the passengers were supposed to be dead so that the bodies could be disposed of in the camp crematorium. But this could not be done because there was no more coal to stoke the furnaces. Mutilated bodies of German soldiers are also on the ground, and occasionally we see an inmate scream at the body of his former tormentor and kick it. Retribution!
Gates of Dachau Concentration Camp
Rahr was one of the over 4,000 Russian prisoners at Dachau at the time of the liberation. The liberated prisoners also included over 1,200 Christian clergymen. After the war, Rahr immigrated to the United States, where he taught Russian History at the University of Maryland. He later worked for Radio Free Europe. His account of the events at Dachau in 1945 begins with his arrival at the camp:
April 27th: The last transport of prisoners arrives from Buchenwald. Of the 5,000 originally destined for Dachau, I was among the 1,300 who had survived the trip. Many were shot, some starved to death, while others died of typhus. . . .
April 28th: I and my fellow prisoners can hear the bombardment of Munich taking place some 30 km from our concentration camp. As the sound of artillery approaches ever nearer from the west and the north, orders are given proscribing prisoners from leaving their barracks under any circumstances. SS-soldiers patrol the camp on motorcycles as machine guns are directed at us from the watch-towers, which surround the camp.
April 29th: The booming sound of artillery has been joined by the staccato bursts of machine gun fire. Shells whistle over the camp from all directions. Suddenly white flags appear on the towers—a sign of hope that the SS would surrender rather than shoot all prisoners and fight to the last man. Then, at about 6:00 p.m., a strange sound can be detected emanating from somewhere near the camp gate which swiftly increases in volume. . . .
The sound came from the dawning recognition of freedom. Lt. Col. Walter Fellenz of the US Seventh Army described the greeting from his point of view:
Several hundred yards inside the main gate, we encountered the concentration enclosure, itself. There before us, behind an electrically charged, barbed wire fence, stood a mass of cheering, half-mad men, women and children, waving and shouting with happiness—their liberators had come! The noise was beyond comprehension! Every individual (over 32,000) who could utter a sound, was cheering. Our hearts wept as we saw the tears of happiness fall from their cheeks.
Rahr’s account continues:
Finally all 32,600 prisoners join in the cry as the first American soldiers appear just behind the wire fence of the camp. After a short while electric power is turned off, the gates open and the American G.I.’s make their entrance. As they stare wide-eyed at our lot, half-starved as we are and suffering from typhus and dysentery, they appear more like fifteen-year-old boys than battle-weary soldiers. . . .
An international committee of prisoners is formed to take over the administration of the camp. Food from SS stores is put at the disposal of the camp kitchen. A US military unit also contributes some provision, thereby providing me with my first opportunity to taste American corn. By order of an American officer radio-receivers are confiscated from prominent Nazis in the town of Dachau and distributed to the various national groups of prisoners. The news comes in: Hitler has committed suicide, the Russians have taken Berlin, and German troops have surrendered in the South and in the North. But the fighting still rages in Austria and Czechoslovakia. . . .
Naturally, I was ever cognizant of the fact that these momentous events were unfolding during Holy Week. But how could we mark it, other than through our silent, individual prayers? A fellow-prisoner and chief interpreter of the International Prisoner's Committee, Boris F., paid a visit to my typhus-infested barrack—“Block 27”—to inform me that efforts were underway in conjunction with the Yugoslav and Greek National Prisoner's Committees to arrange an Orthodox service for Easter day, May 6th.
There were Orthodox priests, deacons, and a group of monks from Mount Athos among the prisoners. But there were no vestments, no books whatsoever, no icons, no candles, no prosphoras, no wine. . . . Efforts to acquire all these items from the Russian church in Munich failed, as the Americans just could not locate anyone from that parish in the devastated city. Nevertheless, some of the problems could be solved. The approximately four hundred Catholic priests detained in Dachau had been allowed to remain together in one barrack and recite mass every morning before going to work. They offered us Orthodox the use of their prayer room in “Block 26,” which was just across the road from my own “block.”
The chapel was bare, save for a wooden table and a Czenstochowa icon of the Theotokos hanging on the wall above the table—an icon which had originated in Constantinople and was later brought to Belz in Galicia, where it was subsequently taken from the Orthodox by a Polish king. When the Russian Army drove Napoleon's troops from Czenstochowa, however, the abbot of the Czenstochowa Monastery gave a copy of the icon to czar Alexander I, who placed it in the Kazan Cathedral in Saint-Petersburg where it was venerated until the Bolshevik seizure of power. A creative solution to the problem of the vestments was also found. New linen towels were taken from the hospital of our former SS-guards. When sewn together lengthwise, two towels formed an epitrachilion and when sewn together at the ends they became an orarion. Red crosses, originally intended to be worn by the medical personnel of the SS guards, were put on the towel-vestments.
On Easter Sunday, May 6th (April 23rd according to the Church calendar)—which ominously fell that year on Saint George the Victory-Bearer's Day—Serbs, Greeks and Russians gathered at the Catholic priests’ barracks. Although Russians comprised about 40 percent of the Dachau inmates, only a few managed to attend the service. By that time “repatriation officers” of the special Smersh units had arrived in Dachau by American military planes, and begun the process of erecting new lines of barbed wire for the purpose of isolating Soviet citizens from the rest of the prisoners, which was the first step in preparing them for their eventual forced repatriation.
In the entire history of the Orthodox Church there has probably never been an Easter service like the one at Dachau in 1945. Greek and Serbian priests together with a Serbian deacon wore the make-shift “vestments” over their blue and gray-striped prisoner’s uniforms. Then they began to chant, changing from Greek to Slavonic, and then back again to Greek. The Easter Canon, the Easter Sticheras—everything was recited from memory. The Gospel—“In the beginning was the Word”—also from memory.
And finally, the Homily of Saint John Chrysostom—also from memory. A young Greek monk from the Holy Mountain stood up in front of us and recited it with such infectious enthusiasm that we shall never forget him as long as we live. Saint John Chrysostomos himself seemed to speak through him to us and to the rest of the world as well! Eighteen Orthodox priests and one deacon—most of whom were Serbs—participated in this unforgettable service. Like the sick man who had been lowered through the roof of a house and placed in front of the feet of Christ the Savior, the Greek Archimandrite Meletios was carried on a stretcher into the chapel, where he remained prostrate for the duration of the service.
Other prisoners at Dachau included the recently canonized Bishop Nikolai Velimirovich, who later became the first administrator of the Serbian Orthodox Church in the US and Canada; and the Very Reverend Archimandrite Dionysios, who after the war was made Metropolitan of Trikkis and Stagnon in Greece.
Fr. Dionysios had been arrested in 1942 for giving asylum to an English officer fleeing the Nazis. He was tortured for not revealing the names of others involved in aiding Allied soldiers and was then imprisoned for eighteen months in Thessalonica before being transferred to Dachau. During his two years at Dachau, he witnessed Nazi atrocities and suffered greatly himself. He recorded many harrowing experiences in his book Ieroi Palmoi. Among these were regular marches to the firing squad, where he would be spared at the last moment, ridiculed, and then returned to the destitution of the prisoners’ block.
After the liberation, Fr. Dionysios helped the Allies to relocate former Dachau inmates and to bring some normalcy to their disrupted lives. Before his death, Metropolitan Dionysios returned to Dachau from Greece and celebrated the first peacetime Orthodox Liturgy there. Writing in 1949, Fr. Dionysios remembered Pascha 1945 in these words:
In the open air, behind the shanty, the Orthodox gather together, Greeks and Serbs. In the center, both priests, the Serb and the Greek. They aren't wearing golden vestments. They don't even have cassocks. No tapers, no service books in their hands. But now they don't need external, material lights to hymn the joy. The souls of all are aflame, swimming in light.
Blessed is our God. My little paper-bound New Testament has come into its glory. We chant “Christ is Risen” many times, and its echo reverberates everywhere and sanctifies this place.
Hitler's Germany, the tragic symbol of the world without Christ, no longer exists. And the hymn of the life of faith was going up from all the souls; the life that proceeds buoyantly toward the Crucified One of the verdant hill of Stein.
On April 29, 1995—the fiftieth anniversary of the liberation of Dachau—the Russian Orthodox Memorial Chapel of Dachau was consecrated. Dedicated to the Resurrection of Christ, the chapel holds an icon depicting angels opening the gates of the concentration camp and Christ Himself leading the prisoners to freedom. The simple wooden block conical architecture of the chapel is representative of the traditional funeral chapels of the Russian North. The sections of the chapel were constructed by experienced craftsmen in the Vladimir region of Russia, and assembled in Dachau by veterans of the Western Group of Russian Forces just before their departure from Germany in 1994. The priests who participated in the 1945 Paschal Liturgy are commemorated at every service held in the chapel, along with all Orthodox Christians who lost their lives “at this place, or at another place of torture.”
submitted by Yurii_S_Kh to SophiaWisdomOfGod [link] [comments]


2024.05.14 20:36 LordXamon Mod guide for vanilla players, now updated for 1.5 [draft]

WORK IN PROGRESS
Let me share my 3000h of modded wisdom with you, my fellow vanilla comrades. My attempt here is to provide you with as many as possible improvements to the base game while keeping the style, balance, and content as vanilla as possible. As they say, when it works the best is when you don't realize it is there. I guarantee you that after playing a few dozen hours with these, you will no longer be able to tell what's vanilla and what's not.
I decided to separate my recommendations onto different types of lists, so it's easier to use. The most purists players can stick with QoL only. Or, even if you're a psychopath purist who doesn't any QoL improvement, you can still use the performance list. Please, note that a lot of these mods come with options, to tune up your experience. It is recommended you give them a look.
You don't know how to mod? Maybe this very basic guide will help. Also, some of these mods require the DLCs. You don't have the DLCs? Just don't use the mod.
You can find the steam collection here.
Dependencies:
Performance
Minor changes
Mayor changes
Balance
Content
Atmospheric changes
Bonus: comics! And the occasional animation. I noticed newbies aren't aware of these, so I link the profiles of all the artists I could remember. Sorry if I missed anyone. u/daleksdeservevictory, u/AzulCrescent, u/AetherealVanguard, u/ATTF , u/Aelanna , srgrafo, u/Fonzawa , u/Ivancmedia , u/zyll3 , u/meto30 , u/AeolysScribbles , u/cavalier753 , u/GABESTFY , u/VectorData , u/arxian , u/Nguyenanh2132 , u/sorrowful_dance , u/meto30 , u/-desdinova- , u/truffli
submitted by LordXamon to test [link] [comments]


2024.05.14 14:01 Zappingsbrew A post talking about 400 words

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submitted by Zappingsbrew to u/Zappingsbrew [link] [comments]


2024.05.14 12:45 Errora403 PUBG MOBILE VERSION 3.2 UPDATE ANNOUNCEMENT

PUBG MOBILE VERSION 3.2 UPDATE ANNOUNCEMENT
Report bugs here and earn rewards: https://pubgmobile.live/support
PUBG MOBILE will begin pushing out the update on 5/13 at 2:00 (UTC+0). Service will not be interrupted. To ensure a quick and smooth update, please be in a good network environment and make sure you have enough available storage on your device.
Update Reward: Update the game between 5/13–5/27 (UTC+0) to get 3,000 BP, 100 AG, and a Mecha Warship Theme (3d).

Key Updates

  1. New Themed Mode "Mecha Fusion": Engage in thrilling battles in a brand new battleship themed area with new mecha vehicles!
  2. World of Wonder Updates: Bring your competitive experience to the next level with new mecha gameplay!
  3. Firearm and Vehicle Updates: P90 and Skorpion have been rebalanced. QBZ added to Erangel and Miramar. Select vehicles now have a delayed explosion mechanic. Experience a different kind of battle!
  4. Collection System: The Collection System is here! Start growing your collection today!
  5. Home: The mysterious Elegant Ancient Capital resource pack is coming soon! Build your dream Home and show off your creativity in the Home Competition!

New Themed Mode: Mecha Fusion

Available: 2024/5/13 at 2:00 (UTC+0)–2024/7/9 at 20:59 (UTC+0)
Supported Maps: Erangel, Livik, and Miramar (Ranked and Unranked)
https://preview.redd.it/6m82y04sfd0d1.png?width=1384&format=png&auto=webp&s=a0ce25f8079e2fabcfe43c9bb5b98fb3d648170e

New Mecha Vehicles

  • Strider: A two-seater vehicle with the ability to jump. It's armed with missiles that can be used to bombard designated areas. Missiles can be replenished at the Repair Station in the Assembly Base.
  • Levitron: A special vechile that can switch between a speed form and a magnetic form. Serves as the upper-body component that combines with a Strider to form the Armamech.
    • In speed form, the maximum speed and hover height will be increased, and the vehicle gains a "collision acceleration" ability: it will not slow down when it hits an obstacle. Instead, it will accelerate using the stored magnetic energy.
    • In magnetic form, the maximum speed and hover height will be reduced, but it can activate a "Magnetize" ability to grab and toss characters, vehicles, and specific objects.
  • Armamech: A four-seater vehicle combined from a Levitron and a Strider. It can also be directly summoned from the Steel Ark.
    • It possesses 2 weapons that it can freely switch between: the Strider's missiles, and the Levitron's "Magnetize" ability.
    • It has a boosted jump that enables it to leap high and far with the assistance of jets.
    • Bring a Levitron and a Strider close together to combine them. After combining, the pilot of the Levitron becomes the pilot of the Armamech. It can also be separated at any time.

Brand New Environments

  • Steel Ark:
    • A giant space battleship that will land on the map at the start of a match. You can enter it and explore inside. The core of the Steel Ark is a platform where you can summon the Armamech from the skies! You can launch yourself into the air in this mecha for everyone to see.
    • The ark consists of many areas. You can find all kinds of supplies and Supply Crates at the Command Post, Dormitory, Warehouse, and more.
    • From the landing pad, you can board an evacuation Wingman, which will take you straight to the Playzone!
    • You can use elevators and ziplines in the ark to get around.
    • Steel Ark Air Drop: A Steel Ark loaded with supplies will fly around during the match and drop supplies consisting of an Air Drop Crate and several Supply Crates at specific drop points.
  • Assembly Base:
    • The Assembly Base contains a Mecha Repair Station. Approach it in a mecha to replenish the mecha's health, fuel, and missiles.
    • On the top floor of the Assembly Base, there is a detector that can determine the location of crates within the Assembly Base. An Access Card can be found in one of the crates, which can be used to open the door to the Secret Room and get loads of supplies.

New Items

  • Jetpack: Pick it up and equip it to increase movement speed. It possesses the ability to hover in the air for a short duration. It consumes Energy rapidly when lifting off. Energy will only be replenished when you reach the ground. The Jetpack has a Health bar that protects you from damage to your back and arms. It will be destroyed after taking a certain amount of damage. When reaching a certain speed while moving forward, it can switch to a speed form. You will perform a special action when you tap "Lift Off" as it switches to the speed form. The Jetpack comes with the "Magnetize" ability, but you will not be able to fly fast when using it.
  • Personal AED: If you have this item, you can tap self-rescue after being knocked down. Once successful, you will recover from the knocked down state. Each player can only carry one of these items. Self-rescuing will be interrupted if you move while using this item.
  • Magnet Gun: This is a downgraded version of the Levitron's "Magnetize" ability in gun form. Switch to it by tapping on the firearm bar. It works the same as the Levitron's "Magnetize", but with reduced values.
  • Respawn Beacon: Throw the beacon on the ground to mark a location that the plane will pass over. Recalled teammates can parachute into the match again at the cost of a respawn chance. Teammates who have used up all their respawn chances cannot respawn.
  • Quick Parachute: When parachuting, a quick parachute button will appear at a certain height in the air. Tap it to immediately deploy the parachute which can also be freely put away.
  • Repair Station: Approach the Repair Station in a mecha to replenish its health, fuel, and missiles.

New Legendary Pilot Challenge

Get themed items, special vehicle cosmetics, Armamech dance emotes, special Elimination Broadcasts, and more by completing this difficult themed mode challenge.

World of Wonder

Available: Releases with the version
https://preview.redd.it/p1fd1vgtfd0d1.png?width=1384&format=png&auto=webp&s=e85c32e7ca039909f454cf08cf359f0df7137de5

World of Wonder Updates

  • Fuzzy search is now supported. You can search for maps by creation ID, creator UID, creation name, and description.
  • Added the friends tab to check what creations your friends have made at a glance.
  • Gift Access Point: You can now send Space Gifts from the creation details page and the creator's profile page.
  • You can view your play data and creation data in WOW on your player information page.
  • Ranking Improvements: Added support for more variables. Matches will now announce when a ranking player is in the match.
  • Copied Creations Limit: The number of copied creations you can have (including creations that are already published or those under review) is limited based on your Creator Level. When the limit is reached, you can only publish original creations unless you take down an existing copied creation.
  • Improved map recommendations and showcasing. Updated the WOW Creator page.

New Gameplay Devices

  • Contested Object Device: Use this device to spawn a contested object, which players can hold in their hands similar to "capture the flag".
  • Contested Object Handover Device: Contested objects can be handed over to this device for rewards.
  • Defensive Tower Device: Use this device to generate a fixed defense tower and configure its weapon type.

Gameplay Device Improvements

  • PvE Enemy Spawn Device: Supports spawning PvE enemies at random, configuring the PvE enemy's type, and randomizing their weight. You can also configure the PvE enemy's team.
  • Random Action Device: Supports storing the result of a random integer in a custom variable.
  • Special Vehicle Device: Added mechas.
  • Map Indicator Device: Supports real-time display of icons and text in the game.
  • Area Trigger Device: The action of the specific object entering the zone can be detected by the Area Trigger Device.
  • Overall Action Device: The action of players leaving the match can be detected.
  • Humanoid Enemy Spawn Device: Can now add buffs to spawned humanoid enemies.
  • Grouped Object Action Device: Supports configuring grouped objects. Loading any one of them automatically removes the others.
  • Item Issuance Device, Item Spawn Device, Custom Shop Device: Added 5.7mm ammo and the MG3.

New Interactive Objects

  • Target Dummy: A target dummy from the single-player training stage that shows damage numbers when hit and has several poses.
  • Soccer Ball: A soccer ball that moves upon contact.

Interactive Object Improvements

  • New Dynamic Moving Object Actions: Every new movement method for moving objects has a corresponding action. They can be activated by the detectable actions of other devices.
  • Guiding Lines: Launch pads and trampolines have guiding lines that show the trajectory of the player being launched into the air.

Controls & Interaction

  • Guiding Lines When Placing Objects In Midair: When placing objects in the air, guiding lines that project the current object's position on the ground can be shown.
  • Backpack Objects Can Be Interactized: You can take out interactized attachments such as a spinning ferris wheel from your backpack.
  • Object Interactization—Collidable Interactization: Set whether interactized objects move when hit by characters, vehicles, bullets, or throwables.
  • Object Interactization—Holding Interactization: Interactized objects can be held and tossed by characters.
  • Coordinate Editing in Free Editing Mode: In Free Editing Mode, you can select an object directly and move, rotate, or resize it by modifying its coordinates.
  • Object Editing Interface: Each object has an editing interface where you can directly edit the object's orientation, scaling, interactization type, or gameplay device parameters.
  • Object Placement and Alignment Improvements: Improved the usability of object snap and area grid, as well as added more object alignment parameters.
  • Auto Snap Option When Re-Editing: In the previous version, objects automatically snapped to their initial position when brought close to it during re-editing. This setting can now be toggled on and off in the editor's parameter settings interface, and is off by default.
  • Object Movement and Rotation Increment: Added movement and rotation increment settings to the editor's parameter settings interface.
  • Free Editing Top View Now Perfectly Flat: In Free Editing Mode, the previous top view editing was not perfectly flat, resulting in inaccurate positioning when placing objects from midair. Now, the editing view has been changed to be perfectly flat.
  • Added temporary resources. They will be replaced with default resources when they expire.

Game Parameters

  • Retaining Shop Tokens: Shop Tokens can now be kept during a match or across matches.
  • Overall Action Management: Added tag customization and filter features. You can create tags for gameplay devices to classify and filter them based on the tags.
  • Armed AI Customization Interface: Attributes for armed AI and defense towers can be customized, including health, attack, and more.
  • Match Log Interface: In-game logs now include the save feature. You can save and view all logs generated during play tests.

Other Updates

  • Group Editing: The team leader can edit the permissions of team members for better team management.
  • Enchantopia Updates: You can invite friends to Enchantopia and edit your team there. Added more interesting gameplay to the stages.
  • Cost Calculation Improvements: Fine-tuned how the system determines the cost of an object.
  • New map templates.

Classic Updates

Livik Map Updates

  • Added 4 new XT Upgrade Crates on top of the existing ones. New firearm upgrades are for the UMP45, SKS, DP-28, and M762. Upgrade Crates for these 4 firearms can be found in Livik or purchased from the Shop for 10 tokens.
    • UMP45 Upgrade: Reduced hip fire bullet spread by 20%.
    • SKS Upgrade: Faster recoil recovery after firing.
    • DP-28 Upgrade: Faster reload speed.
    • M762 Upgrade: Reduced muzzle shake.

Erangel Map Updates

  • Improved the quality of models seen by players at high altitudes, and resolved the issue of buildings disappearing.

Home Updates

The Home System is permanently available, and will be updated each version with interesting gameplay and building cosmetics.

Home Competition

Submission Period: 2024/5/13 at 00:00–2024/6/1 at 8:59 (UTC+0)
Selection Period: 2024/6/1 at 9:00–2024/7/1 at 9:00 (UTC+0)
  • You must reach at least 200 Home Prosperity before you can register for the Home Competition.
  • If players miss the submission period, they can still register during the selection period. After registering, they will be placed in the next round's matchmaking pool.
  • After registering, the selection criteria will be based on the current look of the player's Home.
  • During the selection period, you'll be matched with players of similar Home Prosperity at random every 3 days, for 10 rounds in total.
  • During the face-off, the player that obtains more votes wins. The winner gets to loot points from the loser.
  • Participate in Home Face-Offs to win Home Points and increase your Home Face-Off Level. The higher the Home Face-Off Level, the better the rewards.
  • Home Votes can be obtained by completing missions and by sending Home gifts. Note: Regular Popularity gifts do not grant Home Votes.
  • Home gifts given during each face-off round of the selection period will count towards Home Votes. Home gifts given outside a face-off round will not count towards the number of votes.

Home Events

  • Elegant Ancient Capital Style Event:
    • Available: 2024/5/18 at 2:00 (UTC+0)
    • Purchase Elegant Ancient Capital Home items during the event to get Style Points that can be redeemed for amazing rewards.
  • Ancient Capital Theme Debut Celebration:
    • Available: 2024/5/18 at 00:00 (UTC+0)–2024/5/31 at 23:59 (UTC+0)
    • The Event Center is launching an event to celebrate Elegant Ancient Capital's arrival. Get a Congratulatory Ancient Capital Object Pack when you reach Home Lv. 3, and use it to build an Ancient Capital Style Home in an instant!
    • Visit your Home and upgrade your Home Level to get additional rewards, including Home Coins, Classic Crate Coupons, AG, Ancient Capital themed items, and more.

Home Building Updates

  • Build With Blueprint & Group Editing:
    • Improved the process of building with blueprints. You can now go to More - Save Blueprint to copy and save the draft.
    • The Home Level required to build with blueprints and publish blueprints has been reduced to Lv. 3.
    • You can set the level of the blueprint you want to edit with a tap.
    • The Home Level required to access group editing has been reduced to Lv. 5. You can go to Blueprint Editing - More - Group Editing to invite your friends to build your Home together.
  • Home Resource Updates:
    • The mysterious Elegant Ancient Capital resource pack will be coming soon, along with a surprise event that will reward the Elegant Ancient Capital doorplate and exclusive background music for a limited time.
    • Reach Home Lv. 3 to get a basic Elegant Ancient Capital object pack.

Home Resource & Content Updates

  • Added an access point to the Home Shop in Home. Not only can you browse and edit freely in your Home, you can also enjoy the fun of shopping at any time.
  • Added an access point to the Home Lucky Spin in the Home Shop, so you can more conveniently acquire your favorite items:
    • Upgraded the Lucky Spin event. There are now multiple Lucky Spins available at once, providing you with more diverse shopping options.
    • Elegant Ancient Capital themed items will be available in the Home Lucky Spin.
  • The Elegant Ancient Capital themed items are now available in the Home Shop. Give your Home style a unique twist.
  • Upgraded the Home's lighting effects so players can take more quality photos.
  • Added customizable atmosphere modules that can be adjusted in visit mode.
  • Added privacy settings so you can now control who has access to your Home. Additionally, after reaching Home Lv. 15, you can enable the private channel feature to enjoy private time with your friends.
  • Improved object interactions. Added new facial expression changes after sitting down. Added new interactive objects: Smith Machine, Treadmill, Bathtub.
  • Improved butler actions. Butlers can now turn around and look at the player when they are within a specific range.
  • Home Tree Status Notification: When coins can be collected from the current Home Tree, you will see a notification icon on the Friends tab, the Enter My Home button, and the Home details page.

Metro Royale Updates

Available: 2024/5/15 at 1:00 (UTC+0)
Matchmaking: 2024/5/15 at 2:00 (UTC+0)
  • Collectibles Cabinet Updates: New Chapter 20 Collectibles
  • After obtaining specific Fabled collectibles, they can be displayed in the player's Personal Space.
  • After obtaining specific Fabled collectibles, turn in collectibles to get certain Fabled collectible decorations for the Home.
  • New Honor Rewards: Chapter 20 Elite Avatar, Chapter 20 Hero Avatar Frame, and Chapter 20 Legendary Name Tag. These rewards can be claimed after reaching the corresponding Honor level.
  • New elite PvE enemy in Misty Port and Arctic Base: Strider.
  • New firearms: P90 (Cobra), P90 (Steel Front).
  • Player EXP can now be earned via Metro Royale matches.
  • Companion EXP can be earned by bringing companions to Metro Royale matches.
  • You can now tap to repair all items at once on the loadout page.
  • You can now tap to open multiple inventory gift packs at once.
  • Improved the firearm status at the preparation stage at the start of the match. Firearms will be reloaded by default and set to full auto firing mode.
  • Fixed the issue of incorrect models for some drop items.

Firearm & Vehicle Improvements

  • Firearm Adjustments:
    • P90 damage adjustment.
    • QBZ added to Erangel and Miramar.
    • Skorpion Improvements: Base damage increased from 22 to 24, 15% faster reload time, 20% faster aim down sights time, 30% reduced bullet spread when moving, 10% less sway when shooting.
  • Delayed Explosion Mechanic for Select Vehicles: When a vehicle's health reaches 0, it won't explode right away. Instead, its engine will stop working and it will catch on fire before exploding after 5 seconds. If the vehicle is damaged by an explosion during this period, it will explode immediately. (Some special vehicles aren't affected by this change.)
  • Mobile Shop Vehicle Modification: Added a new item to the Mobile Shop in Erangel, Livik, Miramar, and Sanhok. Use Shop Tokens to purchase its key and turn the Mobile Shop into a drivable vehicle. Items can only be purchased from the Mobile Shop when it's parked. If the vehicle is destroyed, it can no longer be used as a shop.

General Improvements

  • Victory Dance: The A7 Victory Dance comes with an exclusive camera view. Select it from Creation Mode's Victory Dance tab.
  • In-game Mark: When marking supplies with universal mark/quick chat, the quantity of the marked supply will also be shown.
  • Customize Buttons: When customizing controls, you can now quickly copy your Arena Mode layout to use in Classic Mode.
  • Improved Highlights:
    • Companions that you bring into matches will now show in highlights.
    • When recording highlights, all emotes that meet the requirements will be recorded and displayed during playback.
    • Adjusted the retention priority of highlights and the recording conditions of some clips to make it easier to retain them.
    • Teammate numbers now show in highlights.
    • Smoke from exploding grenades now shows in highlights.
  • Auto Pick Up: You can now choose whether to discard or put your previous melee weapon into your backpack after picking up a new one.
  • Sprinting Interrupts Peek Mode: This new setting is enabled by default. When disabled, if you perform a sprint while peeking, it won't interrupt peek mode and you won't start sprinting.
  • New Individual Companion Display: Players can now choose to display their companions, and companions added to the companion system will take turns showing off. This can be done in the Lobby or in a match.
  • Device Update: 120 fps and 90 fps are now available for select devices for you to enjoy a smoother gaming experience.

System Improvements

  • New Collection System: Collect firearms, finishes, and more to get awesome rewards.
  • Themed Event Shop additions: Mecha themed gameplay cosmetics, social items, fun items, and more.
  • Chat Room Feature Updates:
    • Improved the list of featured chat rooms and added filters for chat room type, language, and more.
    • Added Speaking Mode: In regular mode, the host's permission is required to speak. In free mode, any player can freely speak.
    • Added new discussion topics to the chat room. Share your thoughts to increase the interactive atmosphere.
    • Added new ways to send Space Gifts.
    • Added chat room status updates in the Friends List.
  • Birthday Care System: You can now add your birthday to your Social Player Card as part of the new birthday care system. You'll receive surprise care rewards when you log in on your birthday.
  • Synergy: Complete missions such as adding friends and teaming up during the event to get Synergy items and the Underworld Outlaw Set (time-limited).

New Season: Cycle 6 Season 18

Available: 2024/5/18 at 2:00 (UTC+0)–2024/7/15 at 23:59 (UTC+0)
https://preview.redd.it/4125d8rwfd0d1.png?width=1384&format=png&auto=webp&s=a74a0f8340ef11eecf1c7d4c0e9f9104b22ad806
  • Reward updates: New legendary items: C6S18 Glasses, C6S18 Set, C6S18 Mask, C6S18 Cover, C6S18 - DBS
  • Season Token Event Shop Update: C6S18 - Parachute

All-Talent Championship S19

Available: 2024/5/20–2024/7/4 (UTC+0)
  • New Event Shop Rewards: Pop Sensation Set (Epic), Elven Tracker Cover (Legendary), Elven Tracker Set (Legendary), Finest Flavors - QBZ (Epic)
  • New All-Talent Championship S19 Crate Rewards: Pop Sensation Set (Epic), Elven Tracker Cover (Legendary), Elven Tracker Set (Legendary), Finest Flavors - QBZ (Epic), Labyrinth Scale - M24 (Epic), Inked Battleground Parachute (Epic)
  • New First and Second Runner-Up Rewards: Ducky Fighter Set (Legendary), Ducky Fighter Cover (Legendary), Time Traveler - Kar98K (Legendary), Round Parachute (Camo) (Epic), Mr. Bronze Set (Epic)

Popularity Gift Events

New Redemption Shop

  • Popularity Gift Redemption Shop: The Redemption Shop is permanently available and its rewards will be continuously updated. Use tokens earned from Popularity Battles and Team Popularity Battles to redeem rewards.

Popularity Battle Event

Registration Period: 2024/5/14 at 00:00–2024/5/19 at 8:59 (UTC+0)
Battle Period: 2024/5/19 at 9:00–2024/6/18 at 9:00 (UTC+0)
  • Main Updates:
    • New widget tool: Popularity Battle progress can now be synced to your device.
    • New rewards: Popularity Coin, Stickers
    • Lowered the points required to reach each level so obtaining rewards is easier.
  • Rules:
    • Register to participate in the Popularity Battle event. During the battle period, get randomly matched with a powerful opponent every 3 days for a popularity contest. Lasts 10 rounds in total.
    • During the battle period, the Popularity of both competitors will be compared. The one with the highest Popularity wins.
    • The winner can claim some of their opponent's points.
    • Participate in Popularity Battles to win Battle Points and increase Battle Level. The higher the Battle Level, the better the rewards.

Team Popularity Battle Event

Registration Period: 2024/6/17 at 00:00–2024/6/23 at 8:59 (UTC+0)
Battle Period: 2024/6/23 at 9:00–2024/7/9 at 9:30 (UTC+0)
  • Main Content:
    • New widget tool: Popularity Battle progress can now be synced to your device.
    • New reward: Popularity Coin
    • Lowered the points required to reach each level so obtaining rewards is easier.
  • Rules:
    • Matchmaking: There will be a total of 8 rounds. Teams of similar strength will be matched every 2 days. Players within each team will be ranked by Popularity through 1v1 Popularity Battles.
    • Battle: Both sides will compete to see who can gain the most Popularity during this phase.
    • The total score will be determined by the win-loss record of each player on the team. In the event of a tie (2:2), the total Popularity of both teams will be compared.
    • The team with the higher total score will be declared the winner, and can loot Battle Points from the defeated team.
    • If all players within a team have the same score, they can jointly claim the level rewards and ranking rewards.
    • Teams that have registered can have their team leader create an exclusive Nickname Badge for the team, which serves as a symbol of the close bond between team members and gift recipients.
    • Nickname Badges support custom text and are unique.
    • Players can obtain a Nickname Badge by registering a team or by completing gift missions.

Security & Game Environment Improvements

Account Security

  • Players who are conducting video reviews will now show the status, "Reviewing Video", on the Friend List.
  • You can now log in via QR code with accounts linked to certain platforms.
  • Improved account protection system with better account linking and unlinking procedures, and improved security verification and abnormal login reminders. Enhanced in-game notifications for better player awareness on how accounts are stolen to minimize their occurrence.
  • Improved account recovery tool to enhance account retrieval and self-unlinking, to help more account owners in retrieving their accounts.

Security Strategy Improvements

  • Improved cheat detection for X-Ray vision, auto aim, no recoil, speed hacks, modified resource files, and more.
  • Improved violation detection for unfair cooperation and teaming up with cheaters.
  • Improved the in-game detection and countermeasures against account farming, prohibited transactions, escorting, botting and other violations to better regulate in-game behavior and improve players' gaming experience.
  • Improved detection and penalties for inappropriate text, voice messages, avatars, and Home designs to better regulate in-game behavior.
submitted by Errora403 to PUBGMobile [link] [comments]


2024.05.14 10:56 HaroldHGull The job begins

Your ships finally arrive at the meeting place, Sitnalta Freeport. The Freeport is a major trade centre well known for being an anonymous place of business due to the abnormal amounts of heavy metals in the surrounding nebula which blocks IFFs. Whilst IFFs are useless the station is more than well defended enough to deter potential attackers as well as the amount of enemies anyone would make from trying to harm their favourite place of business. There is one rule on the station, don't rock the boat. Although officially being controlled by independent interests it is well known that Trion Incorporated holds the largest amount of shares in the station. When you dock Trion's influence is obvious, most of the station's security being made up of personnel from the mercenary branch of Trion Security as well as a number of simple mk1 and mk2 combat droids in standby mode all on display to demonstrate what happens to those who "rock the boat". The coordinates of the meeting place lead you to a private docking bay on the lower levels of the station, where most of the dregs of the station go as to not impede its public image. The moment you enter the private docks multiple turrets and guns are aimed at you. A hooded individual, bearing the symbol of Faction Paradox, greets you with the same modulated voice as the person in the message.
"Apologies for the paranoia, when you're going after the company's dirtiest of dirty secrets a little bit of caution is warranted. Right, now that everyone's here we can begin."
They slot a datachip into a cheap holographic projector and the image of the person who originally made the briefcase is shown
"You already know my name, and if you are listening to this message I am already dead. I've already given my sorry speech so I'll get to the point. There is a reason why the datavault is so difficult to access, why no traceback routines work, the datavault doesn't exist. Well, not really, the datavault exists in a state of quantum flux, simultaneously existing and not existing. This means that it cannot be tracked by any normal means, I have found a way around this. When I first accessed the datavault I installed a piece of code onto the database, completely benign until it comes into contact with the second part, once it does it will create a constant stream of data between the datavault and reality causing it to become "anchored". In order to install it properly you will need access to a datavault interface and slot in the stored datachip, a slight issue considering that only high ranking members of Trion Incorporated are given access to them. Once the datavault is anchored you will have a short window of opportunity to reach and infiltrate it before Trion realises anything is wrong and removes the anchor code. I wish you luck in your endeavours."
The figure removes the datachip.
"There are two locations that can be easily accessed by the public which contain a datavault interface. The Kerris interface and the SS Ultra Lux. Since Kerris has been compromised by the daleks and I don't want to risk giving them access to the datavault we will have to go for the Ultra Lux. Tomorrow, the Ultra Lux will be passing by the station to pick up guests for its latest business party, I have already forged invitations for each of you as well as a copy of the code for eveyrone. Once you're on the ship your job will be to find your way to the interface, either in the captain's quarters or on the bridge. Do try to be carefull, some of the wealthiest and most influential scum of the galaxy will be there and security will be tight, all out assault will be nigh imposible."
They give a pointed look at the pathers.
"Payment for the job is 500k credits per head, if you die it will be sent to your next of kin, if you don't have a next of kin that's one less person I need to pay. More details will be discussed once the location is established, any questions?"
As she says this most of the mercenaries scatter and start taking stock of weapons.
submitted by HaroldHGull to Fleetposting [link] [comments]


2024.05.14 06:13 hersupermax Ohmygod it was amazing and I have a lot to ramble about!

Okay so I just got back from seeing this!!! Ohmygod. Ohmygod! Okay spoiler warning because I just need to talk about all my feelings!!!! SPOILERS COMING!!
IT WAS AMAZING!
I loved every moment. Kinda shocked people felt it was a bit to slow but I'm just so enthralled by the apes I'm never bored. Like could it have been even longer??
FIRST I need to cry about the Mae betrayal!!! THAT HURT! I'm still not okay. You know something's wrong. You know she's taking advantage of how clueless Noa and his friends are when they enter that vault. You know whatever she's after, it's not good for apes, everything in that vault screams bad for the apes. But I still didn't expect for her to do what she did, betraying Noa and his friends and leaving them to die. After Noa and his friends helped her, and Raka died trying to save her
The way that whole scene plays out, the utter terror as Noa and his apes are all just fighting to survive and stay alive, it was insane. And THE GORILLA!!! Nothing has scared me yet in this franchise like him. Every time he showed up you were just terrified. When he was charging Noa at the end - I was just replaying The Last of Us and it felt like a bloater charging you, that's the feeling I got because he's so strong and just charging and roaring and you know he's to powerful.
When Proximus says, "What have you done" I actually got chills. Proximus is terrible, enslaving clans and killing other apes, but in that moment you felt horrified realizing he was right about needing to get into that vault first. He knew how apes were once kept in cages and he knew you could not trust a human. And Noa trusted a human, and suddenly they were all at risk of death.
I'm still in shock over what Mae did, and yet I realize from her point of view, Raka and Noa and his friends were the only good apes she'd ever met, but she couldn't let that get in the way of her mission. It goes back to the Colonel "what would you have done?" and Dreyfus "I'm saving the human race" Mae has to do the hard thing, to in her mind, save humanity.
I'm so curious on what comes next for Mae. When she was holding that gun behind her back, I felt like she was both considering shooting Noa or preparing to defend herself if he reacted badly. But his mention of Raka, and gifting her his necklace with Caesar's symbol and pondering if humans and apes could ever live together, she reacted in a way that suggests her actions caused her pain. I'm so curious what Mae's journey will be. Will she continue to be ruthless for the sake of humanity, or will she give consideration to the idea of apes and humans living together? She felt like quite a mystery, holding onto so many secrets.
And also OMG - so many humans survived underground!! What does this mean for apes??? What did Mae take from the vault? It feels like the apes have another big threat coming! After War, I didn't think humans would be a threat again and yet, 300 years later it looks like they're trying to find a way to reclaim their place, but how can they? So many questions for what is next!
More things I need to talk about - gosh I got teary eyed at Caesar's funeral. Wasn't expecting to see him one last time, or any of his apes from his time. So seeing that funeral got me, and then Noa finding his father dead got me teary, and then him reuniting with his friend and his mom got me too. The movie was so emotional and intense. I enjoyed watching Noa leave on his own to find his clan, and meeting Raka and learning about Caesar. I really liked the quiet moments too. I get so lost in watching the expressions of the apes, their movements, how they react to their world.
Loved all the characters. I want more!!! Waiting is gonna be so hard again, but we're all in it together!!
submitted by hersupermax to PlanetOfTheApes [link] [comments]


2024.05.14 05:52 ricotito23 [USA-PR] [H] Switch,PS4,PS5,Vita,3DS Games [W] PayPal

Selling my personal collection. Over 800 Games. Sorry my bad english. Paypal ff. Free Shipping over $100. Sorry i know this list will hurt eyes. I don't have a computer to edit it well. More photos at request. Offers are welcome. Most of these Prices are based on Pricharting (sorry im lazy to put my prices for these 800 games) i would like to sell this has a lot but im from Puerto Rico so thats likely impossible.
https://imgur.com/a/ntp4d6Q
Nintendo Switch
13 Sentinels: Aegis Rim CIB+ 32.92 1971 Project Helios New 15.41 Boy and His Blob New 50.49 Little Golf Journey New 29.62 Robot Named Fight [Premium Edition] New 50.5 Adventure Time: Pirates of the Enchiridion New 25.68 AeternoBlade II New 35.5 Afterparty New 38 Aggelos New 38.22 AI: The Somnium Files CIB+ 60.5 AI: The Somnium Files CIB+ 60.5 AI: The Somnium Files - nirvanA Initiative CIB+ 40 Alex Kidd in Miracle World DX New 18.98 Alwa's Collection New 25.62 American Hero New 40.49 Ancestors Legacy New 24.07 Annapurna Interactive [Deluxe Limited Edition Collection] New 372.64 ANNO: Mutationem [Limited Run] New 69.5 Ape Out [Special Reserve] New 49.13 Ara Fell & Rise of the Third Power New 57.24 Arcade Spirits New 20 Archvale New 51.25 ARMS CIB+ 30.5 Ary and the Secret of Seasons New 12.52 Arzette: The Jewel of Faramore New 74.23 Assassin's Creed: The Rebel Collection CIB+ 17.48 Astalon: Tears of the Earth New 50.63 Astral Chain New 48.99 Astronite New 19.48 Atelier Ryza 2: Lost Legends & the Secret Fairy New 86.98 Atelier Ryza: Ever Darkness and the Secret Hideout CIB+ 49.5 Atelier Ryza: Ever Darkness and the Secret Hideout New 60.1 Attack on Titan 2: Final Battle New 74.23 Axiom Verge 1 & 2 Double Pack New 74.5 Azure Striker Gunvolt 3 New 48.5 Azure Striker Gunvolt: Striker Pack CIB+ 25.79 Balan Wonderworld New 11.77 Baldur's Gate and Baldur's Gate II: Enhanced Editions New 140.05 Battle Chef Brigade Deluxe CIB+ 32.61 Battle Princess Madelyn: Royal Edition New 52.88 Bayonetta New 40.76 Bayonetta 2 CIB+ 35.5 Bayonetta 3 New 34.67 Bayonetta Origins: Cereza and the Lost Demon New 32.5 Black Bird New 55.5 Blade Runner: Enhanced Edition New 48.72 Blasphemous CIB+ 108.49 Blaster Master Zero New 44.14 Blaster Master Zero II New 40.49 Blaster Master Zero III New 34.5 Blazing Beaks New 30.02 Blazing Chrome CIB+ 65.92 Bloodrayne 1 & 2: Revamped Dual Pack w/ Slipcover New 100.47 BloodRayne Betrayal: Fresh Bites New 40.49 Bloodstained: Curse Of The Moon 2 New 28.49 Bloodstained: Ritual of the Night New 21.23 Blossom Tales II: The Minotaur Prince New 46.48 Blossom Tales: The Sleeping King CIB+ 150.47 Blue Fire CIB+ 28.49 Blue Reflection: Second Light New 59.83 Bomb Chicken CIB+ 38.14 Bravely Default II New 29.4 BROFORCE [SWITCH RESERVE] New 53.82 Bug Fables: The Everlasting Sapling New 55.93 Bugsnax CIB+ 30.77 Burnout Paradise Remastered CIB+ 14.98 BUTCHER New 36.9 Cannon Dancer: Osman New 54 Captain Toad: Treasure Tracker CIB+ 30.49 Captain Tsubasa: Rise of New Champions New 26.09 Card Shark Collector's Edition New 47.5 Carrion: Special Reserve Edition New 50.6 Castlevania Anniversary Collection New 50.49 Cat Girl Without Salad: Amuse-Bouche New 40.97 Cat Quest + Cat Quest II: Pawsome Pack New 49.5 Cathedral New 66.91 Cave Story+ CIB+ 34.49 Celeste New 62.39 Chicken Police - Paint it RED! CIB+ 13.25 Children of Morta CIB+ 22.09 Children of Zodiarcs New 44.77 Citizens Unite! Earth X Space New 29.49 Coffee Talk New 42.15 COGEN: Sword of Rewind & Gunvolt Chronicles: Luminous Avenger iX 2 Double Pack New 80.48 Collar X Malice New 30.49 Collection of Mana New 25.5 Contra Anniversary Collection New 41.45 Contra Anniversary Collection New 41.45 Cooking Mama: Cookstar New 36.11 Corpse Killer: 25th Anniversary Edition New 42.7 Cosmo Dreamer & Like Dreamer: Double-D Collection New 25.00 Cris Tales New 13.99 Crisis Core: Final Fantasy VII Reunion CIB+ 29 CrossCode New 52.99 Crossing Souls - Special Reserve New 40.00 Cruis'n Blast New 20.48 Crystal Crisis New 31.52 Cthulhu Saves Christmas New 45.17 Cult of the Lamb [Special Reserve] New 72.48 Dandara: Trials of Fear Edition CIB+ 41.29 Dark Devotion New 45.49 Darksiders Genesis CIB+ 18 Darkwood CIB+ 108.46 DARQ: Complete Edition New 38.97 Dawn of the Monsters New 50.36 Dead Cells: Return to Castlevania Edition New 32.01 Dead or School New 52.03 Deadly Premonition 2: A Blessing in Disguise CIB+ 16.77 Deadly Premonition Origins New 38.03 Death end re;Quest New 41.97 Death Road to Canada New 40 Death's Door [Special Reserve] New 33.03 Death's Gambit: Afterlife New 38.72 Demon Throttle [Reserve Edition] New 25.25 Demon Throttle [Reserve Edition] New 25.25 Demon Turf New 40.82 Demon's Tilt New 44.5 Deponia Collection New 83.14 Dex New 48.38 Diablo III: Eternal Collection New 25.77 Digimon Survive New 20.95 Dimension Drive [Limited Edition] New 65.48 Disaster Report 4: Summer Memories CIB+ 25.5 DISC ROOM [SWITCH RESERVE] New 38.69 Disgaea 5 Complete New 39.5 Disney Classic Games: Aladdin and the Lion King New 18.29 Disney Tsum Tsum Festival New 26.55 DISTRAINT Collection New 33.76 Divinity: Original Sin II - Definitive Edition New 180.49 Dodgeball Academia New 19.5 DoDonPachi Resurrection New 55.38 Doki Doki Literature Club Plus! New 30.49 Donkey Kong Country: Tropical Freeze CIB+ 32.97 DOOM CIB+ 28.9 Doom 64 New 45.45 DOOM Eternal New 89 DOOM: The Classics Collection New 50.5 Double Dragon & Kunio-Kun Retro Brawler Bundle New 52.83 Double Dragon IV New 33.97 Double Dragon: Neon New 50.49 Downwell [Special Reserve Edition] New 75 Double Switch: 25th Anniversary Edition New 55.89 Dragon Ball Z: Kakarot + A New Power Awakens Set New 30.8 Dragon Quest Treasures New 29.53 Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition New 46.97 Dragon Star Varnir New 45.49 Dragon's Dogma: Dark Arisen CIB+ 24.74 Dragon's Lair Trilogy New 144.25 DRAINUS New 63.39 Dreamscaper New 44.72 Dusk New 44.49 Eastward CIB+ 20.3 Eldest Souls New 45.5 Elliot Quest New 28.48 Enclave HD New 52.67 Ender Lilies: Quietus of the Knights New 63.97 Endling - Extinction is Forever New 25.76 Epic Chef New 15.57 Espgaluda II New 60.27 Fairy Fencer F: Advent Dark Force New 48.41 FAR: Lone Sails New 49.69 Fast RMX New 71.73 Fatal Twelve New 44.49 Fault Milestone One New 28.49 Fight'N Rage New 45.49 FINAL FANTASY VII & VIII REMASTERED TWIN PACK CIB+ 37.63 Final Fantasy X / X-2 HD Remaster New 51.33 Final Fantasy XII: The Zodiac Age New 31.61 Fire Emblem Engage New 35.07 Fire Emblem Warriors: Three Hopes New 20.17 Fire Emblem: Three Houses New 45.45 Flinthook New 45.49 Flipping Death CIB+ 28.39 Foretales New 19.29 Forgotton Anne CIB+ 35.49 Fran Bow New 111.48 Freedom Finger CIB+ 77.4 Freedom Planet New 57.39 Furi CIB+ 48.64 Gal Metal: World Tour Edition CIB+ 17.69 Garden Story New 46.5 Gato Roboto [Special Reserve Edition] New 55.49 Ghost 1.0 + Unepic Collection: Standard Edition New 80.5 Ghost of a Tale New 66.61 Going Under New 37.47 Golf Story New 82.75 Gotta Protectors: Cart of Darkness New 45.35 Grandia HD Collection New 82.51 GrimGrimoire OnceMore [Deluxe Edition] New 42.33 GRIS [Limited Special Reserve] CIB+ 85.25 Guacamelee! One-Two Punch Collection CIB+ 87.57 Gunbrick: Reloaded New 24.68 Gunlord X New 107.79 Guns, Gore & Cannoli 1 & 2 New 105.28 Gunvolt Chronicles: Luminous Avenger iX New 84.5 Gyakuten Saiban 123: Naruhodo Selection New 41.49 Hades New 39.19 Haven New 45.49 Heaven's Vault New 32.15 Hero Must Die. Again New 56.5 Heroland Knowble Edition New 18.63 Hollow Knight CIB+ 31.5 Horgihugh and Friends New 28.18 Hot Wheels Unleashed New 22.03 Hotline Miami Collection [Special Reserve] New 54.36 Hyper Light Drifter [Special Edition] New 72.29 Hyrule Warriors: Definitive Edition CIB+ 49.69 Ib New 55.46 Ikenfell New 42.56 Immortals Fenyx Rising New 15.22 In Sound Mind: Deluxe Edition New 21.81 Indivisible New 19.41 Infernax New 50.5 Inscryption [Special Reserve] New 283.5 Ion Fury New 35.35 ITTA CIB+ 45.74 ITTA [Steelbook Edition] New 65.84 Ittle Dew 2+ New 43.45 Jamestown+ New 50.98 Joe Dever's Lone Wolf New 65.54 Katamari Damacy REROLL New 23.45 Katanakami New 42.3 Kaze and the Wild Masks New 32.44 KeyWe New 25.49 Killer Queen Black New 16.13 King's Bounty II New 17.85 Kingdom Hearts: Melody of Memory New 20.59 Kingdoms of Amalur: Re-Reckoning CIB+ 19.98 Kirby and the Forgotten Land CIB+ 37.97 Knights and Bikes New 45.49 Kotodama: The 7 Mysteries of Fujisawa New 19.45 KUNAI New 40.5 L.A. Noire CIB+ 29.99 Lair of the Clockwork God New 39.13 Layers of Fear: Legacy New 147.86 LEGO Star Wars: The Skywalker Saga New 20.48 Little Nightmares II CIB+ 20.75 Live A Live CIB+ 26.42 Lonely Mountains: Downhill SRG#46 New 86.79 Loop Hero CIB+ 35.47 Loop Hero [Collectors Edition] New 80.75 Love Esquire [Limited Edition] New 90.5 LoveKami Trilogy New 45.87 Luigi's Mansion 3 CIB+ 33.25 Lumines Remastered New 32.5 LUNARK New 49.52 Mario + Rabbids Sparks of Hope CIB+ 15.42 Mario + Rabbids: Kingdom Battle CIB+ 12.5 Mario Kart 8 Deluxe New 38.35 Mario Party: Superstars CIB+ 39.5 Marvel Ultimate Alliance 3: The Black Order New 41.5 Mary Skelter 2 New 45.49 Mary Skelter: Finale New 49.39 Mato Anomalies New 19.73 Mega Man 11 New 20.48 Mega Man Zero/ZX Legacy Collection CIB+ 24.5 Megadimension Neptunia VII New 45.5 Metroid Dread CIB+ 35.34 Metroid Prime Remastered New 34.34 Mighty Gunvolt Burst New 44.45 Mighty Switch Force! Collection CIB+ 45.49 Ministry of Broadcast New 26.72 Minoria New 50.47 Miracle Snack Shop [Limited Edition] New 35.00 Moero Chronicle Hyper New 90.35 Moero Crystal H New 50.77 Momodora: Reverie Under the Moonlight New 71.68 MONARK Deluxe Edition New 37 Monster Boy and the Cursed Kingdom New 78.59 Monster Hunter Generations Ultimate New 42.69 Monster Hunter Rise CIB+ 15.49 Monster Hunter Stories 2: Wings of Ruin New 31.49 Monster Sanctuary New 58.46 Monstrum New 38.5 Mother Russia Bleeds [Special Reserve] New 59.25 Mother Russia Bleeds [Special Reserve] New 59.25 Ms. Splosion Man CIB+ 31.98 Mulaka New 60.00 Murder By Numbers Collectors Edition New 80.36 Mushihimesama New 60.7 My Friend Pedro [Special Reserve Edition] New 79.7 Narita Boy New 45.55 NEO: The World Ends With You CIB+ 20.5 NeoGeo Pocket Color Selection Vol. 1 New 43.06 Neon Abyss New 42.38 Neversong & Pinstripe CIB+ 37.5 New Pokémon Snap CIB+ 31.81 New Super Lucky's Tale New 33.59 New Super Mario Bros. U Deluxe New 39.5 Ni no Kuni II: Revenant Kingdom - Prince's Edition New 18.14 Ni no Kuni: Wrath of the White Witch New 26.5 NieR: Automata - The End of YoRHa Edition New 39.5 Night in the Woods New 59.92 Night Trap: 25th Anniversary Edition New 56.06 Ninja Gaiden: Master Collection New 50.42 No Man's Sky CIB+ 26.25 No More Heroes CIB+ 40.5 No More Heroes 2: Desperate Struggle CIB+ 35.92 No More Heroes III CIB+ 15.5 Ocean's Heart New 53.33 Octahedron New 45.43 Octopath Traveler New 52.43 Octopath Traveler II New 39.99 Oddworld - Collection New 36.25 à Œkami HD New 32.99 One Step From Eden New 34.15 Oniken + Odallus Collection New 36.51 Opus Collection CIB+ 22.49 Ori: The Collection New 28.97 Othercide New 32.45 Outlast: Bundle of Terror / Outlast 2 CIB+ 277.52 Overlord: Escape from Nazarick New 35.97 Owlboy CIB+ 16.48 Oxenfree New 99.53 Panzer Dragoon New 40.5 Panzer Paladin New 48.13 Paper Mario: The Origami King CIB+ 36.5 Pathway New 27.6 Phoenotopia: Awakening [Premium Edition] New 114.25 Pikmin 3 Deluxe CIB+ 39.75 Pikmin 4 New 42.79 Piofiore: Fated Memories New 27.95 PixelJunk Eden 2 New 25.49 Pocky & Rocky Reshrined New 25.49 Pokémon Brilliant Diamond CIB+ 32.75 Pokémon Legends: Arceus New 41.19 Pokémon Mystery Dungeon: Rescue Team DX CIB+ 40.5 Pokémon Sword CIB+ 30.26 Pokémon Violet New 44.5 Pokémon: Let's Go, Pikachu! CIB+ 35.47 Postal Redux New 25.5 PowerSlave: Exhumed New 65.06 Prinny Presents NIS Classics Volume 2 [Deluxe Edition] New 43.99 Prodeus New 40.67 Project Warlock New 67.14 Puyo Puyo Tetris New 17.5 Q.U.B.E. 2 New 51.32 Quake New 38.49 Radiant Silvergun New 58.09 Rainbow Billy: The Curse of the Leviathan New 23.82 Razion EX New 137.71 realMyst: Masterpiece Edition New 78.08 République: Anniversary Edition New 35.49 Return of the Obra Dinn New 58.18 Return to Monkey Island CIB+ 43.09 Return to Shironagasu Island CIB+ 28.5 Risk of Rain 2 New 14.7 River City Girls CIB+ 80.23 River City Girls 2 New 50.5 River City Girls [PAX Variant] New 142.6 River City Girls Zero New 44.49 River City: Rival Showdown New 30.49 Rogue Heroes: Ruins of Tasos CIB+ 46.5 Roki CIB+ 39.07 Rolling Sky Collection CIB+ 20.00 Root Film New 34.09 RUINER [SWITCH RESERVE] New 54.47 Rune Factory 3 Special New 23.41 Rune Factory 3 Special New 23.41 Rune Factory 4 Special [Archival Edition] New 153.5 Sakuna: Of Rice and Ruin New 27.5 Sally Face [Deluxe Edition] New 224.81 Sam & Max Save the World New 43.5 Sam & Max: Beyond Time and Space Remastered New 44 Samurai Jack: Battle Through Time New 70.48 Save me Mr Tako: Definitive Edition New 33.5 Scott Pilgrim vs. The World: The Game - Complete Edition New 32.49 Sea Horizon [Limited Edition] New 42.49 Sea of Solitude: The Director's Cut New 20.00 Seabed New 40.42 SeaBed [Limited Edition] New 135.38 Senran Kagura Reflexions New 129.74 Senren * Banka New 86.76 SENSEs: Midnight [Limited Edition] New 47.43 Serious Sam Collection [Switch Reserve] New 60.49 Seven Pirates H New 51.25 Seven Pirates H New 51.25 Seven Pirates H New 51.25 Shadow Man Remastered New 48.39 Shadowgate New 62.5 Shadowrun Trilogy New 56.64 Shadows of Adam New 34.49 Shadowverse: Champion's Battle New 21.95 Shantae New 39.34 Shantae and the Pirate's Curse New 381.21 Shantae and the Pirate's Curse Box 49.62 Shantae and the Seven Sirens New 50.2 Shantae: Half-Genie Hero [Ultimate Edition] New 38.2 Shantae: Risky's Revenge New 38.51 Shaq Fu: A Legend Reborn New 19.57 Shikhondo: Soul Eater New 34.44 Shin Megami Tensei III: Nocturne HD Remaster New 25.5 Shin Megami Tensei V New 22.38 Shin Megami Tensei V New 22.38 Shining Resonance Refrain [Draconic Launch Edition] New 48.6 Signalis New 32.03 Sine Mora EX New 23.02 Skelattack New 50.49 Slime-san New 43.74 Smile For Me New 46.94 SNK Heroines Tag Team Frenzy New 29.15 Sol Cresta: Dramatic Edition New 45.48 Sonic Colors Ultimate CIB+ 15.48 Sonic Frontiers CIB+ 21.62 Sonic Mania New 16.51 Spiritfarer New 28.95 Splatoon 2 CIB+ 19.67 Splatoon 3 New 43.99 Star Wars Pinball New 19.72 Star Wars: Knights of the Old Republic New 60.49 Star Wars: Knights of the Old Republic II - The Sith Lords New 59.79 Star Wars: Knights of the Old Republic II - The Sith Lords New 59.79 Star Wars: Republic Commando New 26.45 Steel Assault New 48 Streets of Rage 4 New 33.45 Strife: Veteran Edition New 37.72 Subnautica + Subnautica: Below Zero New 32.49 Super Blood Hockey New 60.96 Super Bomberman R New 20.42 Super Mario 3D All-Stars CIB+ 82.33 Super Mario 3D World + Bowser's Fury CIB+ 39.5 Super Mario Bros. Wonder CIB 38.99 Super Mario Maker 2 CIB+ 30.48 Super Mario Odyssey New 39.59 Super Mario RPG New 39.93 Super Meat Boy New 38.5 Super Meat Boy Forever New 25.98 Super Monkey Ball Banana Mania New 13.48 Super Smash Bros. Ultimate CIB+ 38.74 Supraland New 33.75 Sushi Striker: The Way of Sushido New 12.17 Taiko no Tatsujin Rhythm Festival New 15.5 Tails of Iron [Crimson Knight Edition] New 42.89 Tales of Vesperia: Definitive Edition New 30.41 Tandem: A Tale of Shadows New 20.48 Terraria New 24.66 Caligula Effect 2 New 56.3 Caligula Effect: Overdose New 61.95 DioField Chronicle CIB+ 25.46 Elder Scrolls V: Skyrim CIB+ 35.31 Falconeer: Warrior Edition New 18.88 Friends Of Ringo Ishikawa New 26.73 Great Ace Attorney Chronicles CIB+ 30.98 Knight Witch Deluxe Edition New 32.07 Legend of Heroes: Trails of Cold Steel III - Extracurricular Edition CIB+ 31.77 Legend of Tianding New 51.61 Legend of Zelda: Breath of the Wild CIB+ 34 Legend of Zelda: Link's Awakening CIB+ 32.57 Legend of Zelda: Skyward Sword HD CIB+ 31.24 Legend of Zelda: Tears of the Kingdom New 47.46 Letter: A Horror Visual Novel [Limited Edition] New 73.75 The Messenger [Special Reserve Games Edition] New 280.00 Missing CIB+ 35.5 Mummy Demastered New 57.71 Red Lantern New 58.5 RED STRINGS CLUB [SWITCH RESERVE] New 38.5 Silver Case 2425 Deluxe Edition CIB 35.5 TakeOver New 47.41 Talos Principle New 51.62 Touryst New 68.88 Wonderful 101: Remastered New 23.5 World Ends with You: Final Remix New 53.95 There Is No Game: Wrong Dimension New 53.51 Thumper New 45.45 Time on Frog Island CIB+ 17.43 Timespinner [Limited Run] CIB+ 77.28 Tiny Barbarian DX New 33.97 To The Moon New 67.98 ToeJam & Earl: Back in the Groove! CIB+ 49.86 Tokyo Mirage Sessions #FE Encore New 66.72 Tokyo Mirage Sessions #FE Encore New 66.72 TowerFall New 45.5 Transistor CIB+ 61.01 Travis Strikes Again: No More Heroes CIB+ 24.99 Treasures Of The Aegean New 17.98 Triangle Strategy New 37.47 Trigger Witch New 34.59 Trigger Witch - Limited Edition New 57.66 Trover Saves the Universe New 37.76 Turok / Turok 2: Seeds of Evil New 167.4 Twin Blades of the Three Kingdoms New 50.5 Two Point Hospital New 26.5 UnderMine New 51.08 Unravel Two CIB+ 18.35 Unreal Life New 39.15 Unsighted New 47.2 Untitled Goose Game New 22.45 Valfaris New 39.64 Valis: The Fantasm Soldier Collection New 70.61 Valis: The Fantasm Soldier Collection II New 50.5 Valkyria Chronicles 4 New 66.81 Very Very Valet New 17.77 Wandersong CIB+ 33.99 Warborn New 16.6 Warhammer 40,000: Mechanicus CIB+ 21 WarioWare: Get it Together! CIB+ 24.55 West of Dead New 39.1 Wizard of Legend New 62.66 Wonder Boy: The Dragon's Trap New 39.14 World Of Simulators New 45 Wreckfest New 25.5 Wulverblade New 68.83 Xenoblade Chronicles 2 Loose 42.6 Xenoblade Chronicles 2 CIB+ 48.49 Xenoblade Chronicles 2: Torna the Golden Country New 58.45 Xenoblade Chronicles 3 New 39.49 Xenoblade Chronicles: Definitive Edition New 45.5 Xtreme Sports New 50.5 Yoku's Island Express CIB+ 35.5 Yooka-Laylee and the Impossible Lair New 35.5 Yoshi's Crafted World CIB+ 36.75 Young Souls New 34.49 Yu-Gi-Oh! Legacy of the Duelist: Link Evolution CIB+ 17.69 Yuppie Psycho: Executive Edition (Elite Edition) New 45.49 Yurukill: The Calumniation Games (Deluxe Edition) New 20.73 Zombies Ate My Neighbors and Ghoul Patrol New 40.09
PS4
88 Antarctica New 45.00 Antartica 88 [Variant Cover] New 185.5 Deadpool CIB+ 76.33 Deadpool CIB+ 76.33 Death Park New 75.48 Death Park New 75.48 Death Park New 75.48 Death Park New 75.48 Digimon Survive New 16.55 Divinity: Original Sin II - Definitive Edition New 71 Doki Doki Literature Club Plus! New 21.17 Helldivers [Super-Earth Ultimate Edition] CIB+ 62.97 Minecraft: Story Mode - A Telltale Games Series - The Complete Adventure CIB+ 58.41 Outriders: Worldslayer New 18.48 Revenge of The Bird King New 31.99 Saints Row: The Third Remastered New 15.1 Senran Kagura Burst Re:Newal [At the Seams Edition] New 60.49 Senran Kagura Burst Re:Newal [Tailor Made Edition] New 47.99 Senran Kagura: Peach Beach Splash (No Shirt, No Shoes, All Service Edition) New 71.5 Shadow Warrior 2 [Special Reserve Edition] New 235.52 Super Perils of Baking Special Edition [SEGA Outerbox] New 200.5 Swords of Ditto: Mormo's Curse [Special Reserve Edition] New 47.1 Tamashii New 734.39 Teenage Mutant Ninja Turtles: Mutants in Manhattan CIB+ 51.58 Valkyria Chronicles Remastered Steelbook Edition New 30.45
Vita
2064: Read Only Memories New 67.97 88 Heroes New 40.6 99Vidas New 125.97 Hole New World New 48.82 Rose in the Twilight New 192 Winter's Daydream [Limited Edition] New 64.1 Aegis of Earth: Protonovus Assault New 26.49 Akiba's Beat New 30.25 Akiba's Trip: Undead & Undressed CIB+ 25.49 Alone With You New 38.5 Angry Birds Star Wars New 20.48 Another World: 20th Anniversary Edition New 40.49 Antiquia Lost New 34.75 Aqua Kitty: Milk Mine Defender DX New 51.5 Army Corps of Hell New 23.99 Asdivine Hearts New 35.46 Astro Aqua Kitty [Limited Edition] New 64.7 Atari Flashback Classics New 60.61 Atelier Escha & Logy Plus: Alchemists of the Dusk Sky (Limited Edition) New 168.49 Awesome Pea Collection [Limited Edition] CIB+ 40.1 Axiom Verge Multiverse Edition New 56.56 Back in 1995 [Limited Edition] New 191.4 Bard's Gold New 33 Bastion New 64.16 Batman: Arkham Origins Blackgate CIB+ 23.67 Bit.Trip Presents...Runner2: Future Legend of Rhythm Alien New 33.49 Bit.Trip Presents...Runner2: Future Legend of Rhythm Alien New 33.49 Bloodstained: Curse of the Moon New 118.23 Borderlands 2 CIB+ 23.49 Breach & Clear New 308.01 Broken Age New 33.77 Bunny Must Die: Chelsea and the 7 Devils New 95 Call of Duty: Black Ops Declassified CIB+ 22.29 Call of Duty: Black Ops Declassified Loose 18.98 Chaos;Child New 45.61 Chasm CIB+ 60.49 Child of Light CIB+ 24.56 Claire: Extended Cut CIB+ 35.17 Code:Realize - Future Blessings Loose 14.9 Code:Realize - Guardian of Rebirth New 25.5 Code:Realize - Guardian of Rebirth Loose 14.2 Conga Master Go! [Limited Edition] New 51.83 Corpse Party: Blood Drive New 58.77 Cosmic Star Heroine CIB+ 43.25 Criminal Girls 2: Party Favors CIB+ 74.09 Criminal Girls: Invite Only CIB+ 54.49 Croixleur Sigma New 40.49 Cursed Castilla EX [Limited Edition] New 60.5 Curses 'N Chaos New 38.72 Damascus Gear: Operation Osaka New 40.51 Damascus Gear: Operation Tokyo New 41 Danganronpa 2: Goodbye Despair Loose 19.41 Danganronpa 2: Goodbye Despair Loose 19.41 Danganronpa Another Episode: Ultra Despair Girls New 31.5 Danganronpa V3: Killing Harmony CIB+ 58.89 Danganronpa: Trigger Happy Havoc CIB+ 25.97 Dariusburst: Chronicle Saviours New 47.38 Deadbolt New 42.44 Death Mark CIB+ 23.22 Death Tales [Limited Edition] New 40.4 Deemo: The Last Recital New 34.22 Defender's Quest: Valley of the Forgotten New 37.86 Demon Gaze Loose 22.22 Demon Gaze CIB+ 25.81 Demon Gaze II New 74.66 Demon's Tier+ [Limited Edition] CIB+ 55.49 Dengeki Bunko: Fighting Climax CIB+ 25.5 Devious Dungeon - Limited Edition CIB+ 67.38 Devious Dungeon 2 [Limited Edition] New 84.5 Digimon Story: Cyber Sleuth CIB+ 65.9 Disgaea 4: A Promise Revisited CIB+ 25.49 Dokuro New 52.94 Dragon Fantasy: The Black Tome of Ice New 34.5 Dragon Fantasy: The Volumes of Westeria New 40.49 Dragon Sinker: Descendants of Legend New 35.5 Dungeon Travelers 2: The Royal Library & The Monster Seal CIB+ 53 Dynasty Warriors: Next Loose 16.66 Earth Defense Force 2: Invaders from Planet Space New 28.19 EMMA: Lost in Memories [Limited Edition] New 52.49 Exile's End New 39.65 Exist Archive: The Other Side of The Sky Loose 18.48 Fate/Extella: The Umbral Star Noble Phantasm Edition New 46.26 Fernz Gate New 30.69 Final Fantasy X / X-2 HD Remaster Loose 25.49 Final Fantasy X-2 HD Remaster New 61.19 Forma.8 New 32.5 Freedom Wars CIB+ 13.48 Furwind [Limited Edition] CIB+ 40.5 Futuridium EP Deluxe New 45.97 Gal*Gun: Double Peace CIB+ 32.34 Ghoulboy [Limited Edition] New 160.5 God of War Collection New 74.75 Grand Kingdom New 47.6 Gravity Rush CIB+ 44.5 Guacamelee! New 70.48 Guard Duty [Limited Edition] CIB+ 47.38 Gundemoniums New 84.18 Gunhouse New 30.38 Habroxia New 129.94 Habroxia 2 [Limited Edition] New 65.5 Halloween Forever [Limited Edition] New 74.5 Home: A Unique Horror Adventure New 35.92 Horizon Chase Turbo [Limited Edition] New 76.81 Hot Shots Golf: World Invitational New 26.19 HtoL#NiQ The Firefly Diary: Limited Edition New 59.25 Hue New 40.5 Hyperdevotion Noire: Goddess Black Heart CIB+ 35.5 Hyperdimension Neptunia PP: Producing Perfection CIB+ 35.97 Hyperdimension Neptunia Re;Birth1 CIB+ 47.01 Hyperdimension Neptunia Re;Birth1 CIB+ 47.01 Hyperdimension Neptunia Re;Birth2: Sisters Generation CIB+ 60.49 Hyperdimension Neptunia Re;Birth2: Sisters Generation CIB+ 60.49 Hyperdimension Neptunia Re;Birth3: V Generation CIB+ 55.95 Hyperdimension Neptunia Re;Birth3: V Generation CIB+ 55.95 Hyperdimension Neptunia U: Action Unleashed CIB+ 43.81 Iconoclasts New 96.5 Indigo 7 : Quest for Love New ? Jak and Daxter Collection CIB+ 50.49 Jet Set Knights [Limited Edition] New 100.5 Jet Set Knights [Limited Edition] New 100.5 Just Ignore them + My Big Sister Collection New 60.49 Kawaii Deathu Desu New 45.5 Killzone: Mercenary Loose 24.49 Killzone: Mercenary CIB+ 32.68 Knightin' + [Limited Edition] New 60.45 Knytt Underground New 128.14 La-Mulana Ex New 38.03 LEGO Batman 2: DC Super Heroes Loose 11.33 LEGO Jurassic World CIB+ 13.44 LEGO Ninjago: Shadow of Ronin Loose 17.12 LEGO Star Wars: The Force Awakens New 28.75 LEGO Star Wars: The Force Awakens Loose 12.21 LEGO The Lord of the Rings Loose 10.49 Lone Survivor: The Director's Cut New 42.49 Luckslinger [Limited Edition] New 60.41 Lumines: Electronic Symphony New 18.61 Mary Skelter: Nightmares CIB+ 92.87 MegaTagmension Blanc + Neptune VS Zombies New 37.58 MeiQ: Labyrinth of Death CIB+ 25.39 Mercenary Kings: Reloaded Edition [Limited Edition] New 106.71 Metagal [Limited Edition] CIB+ 100.35 Metal Gear Solid HD Collection CIB+ 46.49 Metal Slug 3 New 115.48 Mind Zero CIB+ 20.48 Mooseman [Limited Edition] New 119.05 Mortal Kombat CIB+ 26.99 MotoGP 13 CIB+ 23.83 MUSYNX New 50.49 Muv-Luv New 53.36 Muv-Luv Alternative New 66.95 Muv-Luv Complete Set New 90.5 My Aunt is a Witch [Limited Edition] New 55.5 Mystery Chronicle: One Way Heroics New 27.94 Need for Speed: Most Wanted - A Criterion Game CIB+ 20.32 Neurovoider New 35.5 Nicole [Limited Edition] New 48.22 Night Trap: 25th Anniversary Edition New 58.99 Nova-111 New 28.67 Nurse Love Addiction New 59.18 Nurse Love Syndrome New 50.49 Nurse Love Syndrome Loose 15.49 Oceanhorn: Monster of Uncharted Seas New 52 Octodad: Dadliest Catch New 46.36 Oddworld: Abe's Oddysee - New 'n' Tasty New 149.5 Oddworld: Munch's Oddysee HD New 52.5 Oddworld: Stranger's Wrath HD New 69.73 Odin Sphere Leifthrasir CIB+ 72.45 Odin Sphere Leifthrasir Loose 70.5 One More Dungeon CIB+ 60 Operation Abyss: New Tokyo Legacy CIB+ 31.5 Oreshika: Tainted Bloodlines New 93 Pantsu Hunter: Back to the 90s New 156.5 Papers, Please New 115.47 Pato Box [Limited Edition] New 73.23 Penny-Punching Princess New 45.41 Period: Cube - Shackles of Amadeus New 54.65 Persona 4 Golden Loose 25.37 Persona 4 Golden New 61.12 Persona 4: Dancing All Night - Disco Fever Edition New 145.5 Phantom Breaker: Battle Grounds New 53.5 Pix the Cat New 28.84 Plague Road New 43.4 PlayStation All-Stars Battle Royale New 31.74 Proteus New 36.49 Psychedelica of the Ashen Hawk New 51.5 Psychedelica of the Ashen Hawk New 51.5 Psychedelica of the Black Butterfly CIB+ 33.57 Psycho-Pass Mandatory Happiness CIB+ 28.99 Pushy and Pully in Block Land New 70.45 Rabi-Ribi New 93.59 Rainbow Moon New 44.89 Ray Gigant New 102.84 Rayman Legends Loose 17.37 Rayman Origins CIB+ 16.71 Retro City Rampage DX [Re-Release] New 35.00 Revenant Dogma New 35.36 Revenant Saga New 29.44 Reverie [Limited Edition] CIB+ 43.49 Riddled Corpses EX New 40.49 Risk of Rain New 38 Rock Boshers DX New 29.34 Rocketbirds 2: Evolution New 55.5 Rocketbirds: Hardboiled Chicken New 43.2 Root Double [Xtend Edition] New 53.5 Root Letter New 46.11 Salt and Sanctuary New 100.49 Salt and Sanctuary New 100.49 Saturday Morning RPG New 50.49 Sayonara Umihara Kawase++ New 67.33 ScourgeBringer [Limited Edition] New 59.97 ScourgeBringer [Limited Edition] New 59.97 Senran Kagura Shinovi Versus: Let's Get Physical Edition New 115.5 Senran Kagura: Bon Appétit! New 150.44 Senran Kagura: Bon Appétit! Full Course - Collector's Edition New 185.13 Senran Kagura: Estival Versus Endless Summer Edition New 115.48 Sense: A Cyberpunk Ghost Story New 155.5 Severed [Limited Edition] New 100.81 Shakedown: Hawaii CIB+ 36.85 Shantae: Half-Genie Hero CIB+ 37.5 Shinobido 2: Revenge of Zen CIB+ 38.67 Shovel Knight New 96.49 Sid Meier's Civilization Revolution 2+ CIB+ 76.26 Silent Hill: Book of Memories CIB+ 76.38 Sir Eatsalot [Limited Edition] CIB+ 53.08 Siralim New 50.5 Siralim 2 New 30.49 Skullgirls: 2nd Encore New 52.81 Sky Force Anniversary New 75.48 Slain: Back From Hell [Signature Edition] New 76.5 Sly Cooper Collection CIB+ 52.27 Smart as... CIB+ 9.67 Soldner-X 2: Final Prototype New 44.12 Sonic & All-Stars Racing Transformed CIB+ 23.56 Sorcery Saga: Curse of the Great Curry God [Limited edition] New 80.5 Soul Sacrifice CIB+ 17.36 Soul Sacrifice Delta New 105.5 Spelunky New 70.5 Spy Hunter CIB+ 24.31 Stay [Limited Edition] New 130.5 Stealth Inc: A Clone in the Dark (Ultimate Edition) New 29.13 SteamWorld Dig New 55.72 SteamWorld Heist New 52.97 Steins;Gate CIB+ 30.58 Steins;Gate 0 CIB+ 29.49 Stranger of sword city limited edition New 63.57 Super Hydorah New 47.9 Super Meat Boy New 60.5 Super Mutant Alien Assault New 34.9 Super Skull Smash GO! 2 Turbo New 42.35 SUPERBEAT: XONiC New 28.49 Superdimension Neptune VS Sega Hard Girls New 58.5 Sword Art Online: Hollow Fragment New 65.48 Synergia [Limited Edition] New 110.49 Tachyon Project Limited Edition New 55.35 Takotan [Limited Edition] New 51.59 Tales from Space: Mutant Blobs Attack New 50.24 Tales of Hearts R CIB+ 69.48 Tales of Hearts R Loose 50.5 Task Force Kampas New 36.5 Tetris Ultimate New 70.47 Tetris Ultimate New 70.47 Amazing Spider-Man CIB+ 64.75 Amazing Spider-Man CIB+ 64.75 Bard's Tale: Remastered and Resnarkled New 50.49 Bit.Trip Limited Edition New 33.5 Count Lucanor [Signature Edition] New 144.47 House in Fata Morgana: Dreams of the Revenants Edition CIB+ 99.5 House in Fata Morgana: Dreams of the Revenants Edition M+B 40.1 King of Fighters '97: Global Match New 64.81 Legend of Heroes: Trails of Cold Steel CIB+ 36.49 Legend of Heroes: Trails of Cold Steel (Lionheart Limited Edition) New 72.39 Legend of Heroes: Trails of Cold Steel II CIB+ 57.82 Longest Five Minutes New 32.5 Lost Child New 56.03 Lost Cube [Limited Edition] New 50.49 Ratchet and Clank Trilogy CIB+ 72.77 Swapper New 51.48 Swindle New 27.51 Walking Dead: Season Two - A Telltale Games Series New 22.61 Thomas Was Alone New 33.5 Tokyo Xanadu New 49.32 Touch My Katamari CIB+ 33.72 Twin Breaker: A Sacred Symbols Adventure [Limited Edition] CIB+ 47.09 Ultimate Marvel Vs. Capcom 3 CIB+ 31.21 Ultimate Marvel Vs. Capcom 3 CIB+ 31.21 Uncharted: Golden Abyss CIB+ 27.23 Uncharted: Golden Abyss CIB+ 27.23 Undertale New 66.38 Unepic [Limited Edition] New 274.98 UnMetal New 163.32 Utawarerumono: Mask of Deception New 72.27 Utawarerumono: Mask of Truth - Launch Edition New 36.5 Utawarerumono: Mask of Truth - Launch Edition New 36.5 VA-11 Hall-A New 79.91 Valkyrie Drive: Bhikkhuni CIB+ 66.81 Vasara Collection New 98.5 Velocity 2X: Critical Mass Edition New 63.05 Volume New 32.25 Windjammers New 35.83 Wipeout 2048 New 31.24 World of Final Fantasy New 33.99 Xeno Crisis [Limited Edition] New 100.5 Xeno Crisis [Limited Edition] New 100.5 Xeno Crisis [Limited Edition] New 100.5 Xenon Valkyrie+ New 68.11 Xeodrifter New 44.2 Yomawari: Midnight Shadows CIB+ 33.71 Yomawari: Night Alone / htol#NiQ: The Firefly Diary CIB+ 40.5 Ys Origin New 56.4 Ys VIII: Lacrimosa of DANA New 72.34 Ys: Memories of Celceta CIB+ 25.99 Yumeutsutsu Re:After [Limited Edition] New 82.97 Yumeutsutsu Re:Master [Limited Edition] New 75.48 Zero Escape: Virtue's Last Reward CIB+ 15.5 Zero Escape: Zero Time Dilemma New 33.17 Zero Escape: Zero Time Dilemma Loose 24.51
3DS
Aliens: Infestation Loose 59.32 Minecraft: New Nintendo 3DS Edition New 34.72 New Nintendo 2DS XL White & Orange Loose 206.5 Senran Kagura 2: Deep Crimson (Double D Edition) New 70.5 Senran Kagura 2: Deep Crimson (Double D Edition) New 70.5 Shantae and the Pirate's Curse [Collector's Edition] New 89.39 Shantae and the Pirate's Curse [Collector's Edition] New 89.39
submitted by ricotito23 to GameSale [link] [comments]


2024.05.14 05:06 UserSkittles1214 [Mobile Game (iOS or Android)][2000’s-Early 2010’s] Space shooter featuring anthropomorphic animals, somewhat akin to Sky Force Reloaded -Repost of a repost of a repost of repost- Platform(s): Mobile-Likely iOS, possibly Android.

Genre: Space ShooteShoot ‘em up.
Estimated year of release: 2000s-Early 2010.
Graphics/art style: 3D and neither realistic nor cartoony for the most part.
Notable characters: A pilot or pilots that resemble(s) a hamster and probably is/are (an) anthropomorphic ones. An anthropomorphic bear that is a commander for said pilot. Five bosses. The first one is a large geometrically shaped ship, and the second one is a giant spider-like monster. I can’t remember the designs of the third and fourth ones. The fifth one is multiple blue and purple fleshy alien ships.
Notable gameplay mechanics: You manually fire your main laser gun with your finger on the screen, move ships with finger swipes/dragging finger, shop to upgrade ship stats, enemies to fight in each level, bosses at the end of each level, and increasing enemy variety and types of objects when replaying levels.
Other details: The first level only had asteroids, and no actual enemies even on replays, with more explosive asteroids added on replays, with a boss at the end that kind of resembled an octagon or a boss from Astro Avenger 2. The rest of the levels had aliens and ships to fight. The second one featured a cyclops-spider-like boss at the end with destroyable parts, and I think the boss was an orange-to-brown color. I don't remember what the other two levels or their respective bosses looked like. The fifth level also had colored aliens as enemies. The final boss battle had identical flying bosses with the color scheme of the Resident Evil 6 “6” logo/symbol, being blue, bluish-purple, and purple.
Pic related, Space Hamster in Turmoil:
And yes, the actual game I'm referring to also had Boss Health displayed at the end of each level and had Ship HP shown.
submitted by UserSkittles1214 to tipofmyjoystick [link] [comments]


2024.05.14 04:32 Tricky_Wing6038 [ps2][1990s?][doom-esque game]

I recently had an extremely vivid memory of a game. It was on the ps2. I am 14 (as of 3 weeks ago) so I know it is not too far off from this time. In the start of the game you are spawned in as a character, when you begin the screen loads with a small correction of the camera, as it was slightly tilted to the left, and reforests it to the center. at the same time there was a small (≤ 0.5 seconds) fade in. You are spawned in with a key and are in a bare hallway made of wood. the graphic design and movement is doom-esque for here and for the rest of the following descriptions. At the end of the hallway there is a wall with a large lock symbol in the center. You have the option to either open the door or, you can walk up to it but not put it in. Walking up to the door and opening it will open a new, smaller room inside of the already small hallway. At the end of said room there is some sort of entity or being, extremely similar to the secret room in ‘granny’ just entirely bare, a tad bit longer, and the walls are the same tan wood color. On the contrary if you decide NOT to open the door but, instead turn around and explore more, you will be faced with a new door. (For explanation the hallway opens up a little right before the door, sort of like a box surrounding the door with the end of the new hallway up against the back of the ‘box’) it is on the left side (turned around) so right side of where you originally came from. it also has a lock insignia on it. you can unlock it which leads to you falling through the floorboards into a dirt-y, skirting of the ‘hallway’ which is now revealed to be a house or at the very least a building. there are floorboards everywhere and mounds of uneven terrain. immediately after falling the space widens up (it is now a large room with no walls). it has a low ceiling and you are instantaneously met with a new creature, this time living. it is blue, a blob like creature not unlike the blob from ‘Monsters Vs Aliens’. it is around the same height as you and it floats very shortly above the ground. it moves in a grid like pattern, following squares to move. each square is roughly the size of the creature. obviously, you will want to stay away from it. if you alert it of your prescience it will follow you and if it touches you then you will have to restart. it is unaware of your presence and is instead walking through an opening in the skirting. exploring more you will realize you must go through said opening as the skirting is a large rectangle with nothing in it. following the blob through the opening results in a new room. the new room has multiple layers and is very open, it is reminiscent of a barn, yet abandoned. there are a few more of the blob things (4-5?) and they are roaming on the different levels of the barn, 3 + the scaffolds flush with the roof. there are a few more openings and a staircase. here my memory gets splotchy. you somehow find your way outside and are met with a grassy hill. there is nothing out here apart from a small gathering of blue and other colored birds of whom are extremely friendly and nice. their eyes are open and look similar to the Pixar short, ‘birds’ except that they fly, in a group together. somehow you are led back into the barn/ new cave (this is where I believe the game to become your own personal experience and less so a description of the game). in the cave you are in it is rather cramped (at least vision wise). there are birds (not chill ones) and other beings following you to the back of the cave. once again MORE OR LESS following the same grid pattern. you run from them and weave in between large groups of entities. you eventually see a small amount of sunlight and an occasional wide eyed friendly bird amongst the numbers of other beings. you follow the path out and encounter the sunlight, grass, a multitude less bad entities and a multitude more wide eyed birds. You run up to the hill and you are safe with the birds flocking, sitting on the hill. You cannot go past the hill fyi. anyway that is where my memory draws a blank. I am almost certain this was a ps2 game as it was the only software available when I was a child that could run a game like this. that is all, PLEASE HELP IF YOU CAN goodbye, and thanks in advance ADDITIONAL NOTES: the key was held like the gun in doom as well as the room appearing similar in terms of layout and overall look.
submitted by Tricky_Wing6038 to tipofmyjoystick [link] [comments]


2024.05.13 19:56 NeronStar7 Forced Evolution... Shin Mitchell - Chapter 5: Meat

Emily was walking through the dark corridors of the colony, somewhat upset, now she had to go to the colony's port, the reason? She had to bring the fruit punch, of course no one was going to eat it but they need it because they wanted decoration.
The map she had guide her to the area where human food was stored was, it was a room with special compartment designe to keep most of the food in a state of preservation, even after 20 years, the food would still be like new, that's why Drones wouldn't have to worry about spoiled food taking up space.
"Why do I have to be the one to look for this and it have to be specifically on the far side of the colony?" She complained before stumbling because she had her eyes on the map not on the road, her visor hit the ground, she quickly composed herself to look at what made her fall and at that moment her oil froze, because of someone legs, leaning against the wall was a vipedic creature, with nearly nothing beyond a pair of pants. Instead of metal, its body was made of something of a greenish hue that slowly became paler and paler.
"what the-" she stopped her words by placing her hands on her mouth, not wanting to wake up to whatever she found, she slowly began to walk away from him, however before she could turn the corner she could see how this creature began to wake up and let out what seems to be a battle scream (Actually he just yawned but since drones don't do that, so Emily got scared of that), that was enough for her to speed up, running with all her might to avoid her premature death at the hands of a creature she has never seen before....
After opening his eyes and letting out a hoarse yawn, M looked to the side seeing how something was moving but he didn't know what it was, his eyes didn't adjust until a few seconds later, already more or less awake, Mitchell stood up and began to walk move in search of an exit or something to eat, he had not eaten in two days, so he needed to regain strength, but if he went outside even when the temperature was more or less the same, it is when there are snow storms that things get worse and complicated all for him, his body had to grow by eating what he found along the way, which was not much because not everything was digestible for him, he had to learn the hard way what he can eats and what he can't, sometimes he missed how it was simply waiting for Yeva and for her to give him food.
Outside the colony, a Spider-pod lands on the top of the mountain where the worker colony was built, since it was underground it would first have to find a way to enter.
"Since the Murder drones in these areas were eliminate after a long time trying to enter, only succeeding because they were able to attack before the door closed, we must find another way" T said to his squad, reading the data that was sent from Jcjenson boss to them.
"Tracking a weakness and exploit it is my speciality" Z said with a crazy smile before jump and fly with her wings to have a better view, she quickly moved towards the west being followed by her companions.
"Looks like someone forgot to cover the roof" Z said while bumping fists with T.
"Well the battle plan is this, me and T hunt down the drones while Z moves through the vents to find the creature and sends a communication to us when she kill it, is that okay?" D asked his co-workers.
"In case that thing is with the Drones, let me know, while I would like to test the capabilities of that thing on my own, from what we have recorded, the workers drones created a anti-disassembly drone weapon, so if they are with that creature and more of those weapons in the same room, it would be good to be all together so we can win" Z added, to which her companions agreed, shaking their heads affirmatively. Now the three entered through the gap in the ceiling that was never repaired, T and D went towards south, while Z moved towards the vents, before moving much, she received a message from T.
"Hey, apart from exploring, you should build a map of this place while you move through the vents, maybe in the potential case that we fail, other Disassembly Drones can use that valuable information to complete this mission, so they will be here in about a week, the other teams are taking their time and want to give us the first try, and then if we can't, they will all go together."
"Okay, this place is very big so even if we succeed, it's better this way, the worker drones probably have a secret escape route and we can use it to ambush any survivors who try to escape" Z replied to her partner.
"OH ROBO-GOD OH ROBO-GOD" N begins to hyperventilate in front of V, who looked at him without saying anything because the boy did not even let her form a word until N got close enough to V and she gave him a slap making him look at her and they both stayed silent for a minute.
"Listen to me N, being like this will be no good for no one, you will only make yourself worry more without being able to do anything to bring a solution to your problem, so shut up and think." V said
N puts his hand on his chin, V was right, if he stayed here doing nothing, everyone in the colony would be killed if he didn't get going but he shouldn't be stupid too with what he will do.
"You're right, I need a plan."
"We need a plan, I won't let those Disassembly Drones eat all the food, remember we overheat without oil, plus I can annoy that purple thing by making her owe me a favor for saving her ass" She said while laughing.
"Okay, let's go," N said as he walked outside, only to notice that V wasn't moving. "What's wrong, V? Move, we don't have all night."
"N, I'm chained"
"...."
"...."
".... I'm silly, not blind" N said and then went up, V opened her eyes a little before moving because the chain had been broken for a long time.
Obviously V didn't tell N what the real reason was of why she had such change, if these drones are here it only means that Cyn decided that "something" was outside of her plans and that it had to be solved . So if she finds this "something"... maybe there was a chance that all of this could lead to the key to finally getting rid of that pirated Windows drone. So she decided to cooperate a little with N, yes, she still thinks about at least drinking some of the oil from the drones already killed by this squad to replenish the lost amount and prevent overheating.
Now in the colony, Uzi was being dragged by Lizzy and Doll, they had made her pretty, something that did not go with her programming, although the dress looked good and that, she was uncomfortable wearing it.
"I still don't know why I have to go to the stupid dance," Uzi said, watching Doll leave for a moment.
"Well, with that attitude you won't make any friends, much less get your friend Murder Drone back, believe me, I know you want to see hum because of the way you answered our questions, it was not only uncomfortable but a tone of guilt that came out of your voice module" Lizzy said as she finished putting on her dress.
"Wow Lizzy, since when were you so good at reading people?" Uzi said surprised.
"When your mother is the only psychiatrist in the entire neighborhood and you have Doll as a friend, you learn to read others, it's just a matter of finding the right opening, and from what I can see after what happened a while ago , your friendship with that Murder Drone N fell for some reason, you must leave the past behind, whatever you saw if you don't let it go you won't really be able to grow as a person, so I advise you, go and talk. I'm sure for the way he describes him, you'll be forgiven." Lizzy said after putting a hand on Uzi's shoulder, before walking out of the room leaving a thoughtful Uzi.
With that in mind Uzi got up and left the room only to find Yeva who was wearing an elegant suit because she was going to see the Prom, although her intention was different, she wanted to check if that monster would try to attack the drones that were there in the Prom, so she and the others can stop it before a drone gets hurt, of course she'll probably need to get her solver out because she doesn't know the capabilities of this thing beyond being bigger than a murder drone, but she's not someone who is intimidated by size.
"Hey Yeva, huh, have you seen Lizzy and Doll?"
"Ну, судя по тому, что мне рассказала Долл, они пошли проверить одну вещь, чтобы завершить свои наряды, так что они должны быть здесь через пару минут." (Well, from what Doll told me, they went to check something to complete their suits, so they should be here in a couple of minutes) The older Drone told to darkXwolf17, Uzi felt slightly uncomfortable seeing her.
"Hey, ma'am, can I ask you something? It's related to my mother." Uzi said before receiving a wave of Yeva's hand to fire off her question.
"Well, how exactly was she like before meet my dad? Although many stories that he told me, he never told me about what she was like in her youth and that you two were found by his group 20 years ago, so I assume that you have been good friends for a long time, right?"
"Да, мы с Нори были друзьями до взрыва ядра, мы служили людям во всем, что они от нас просили. До взрыва отношение Нори было немного другим, более сосредоточенным, и его было легче разозлить, но не так сильно, как было после взрыва. Я полагаю, что отсутствие людей облегчило ему свободу самовыражения, поскольку нам не пришлось бы терпеть особых усилий из-за... нашей работы, которая требовала физических и умственных усилий, потому что она заключалась в кодировании кодов." (Ah, yes, Nori and I were friends before the core explosion, we served the humans in whatever they asked of us. Before the explosion, Nori's attitude was a little different, more focused and easier to get angry, but after the explosion, i think the absence of humans made it easier for her to express herself freely, since we wouldn't have to endure much effort due to... our job, which required physical and mental effort because it involved coding codes.) Yeva told half-truths to Uzi, who was listening. attentively each word being more or less satisfied with that answer.
"By the way, one last thing, what about Doll's father? I haven't seen a single photo of him around the house."
That question made Yeva freeze for a second, before she moved and avoided the question with another
"Я думаю, вы знаете ответ, вероятно, это был ваш друг-дрон-убийца, я не знаю, я ничего не мог сделать, чтобы спасти его, говоря о дронах-убийцах, что случилось с теми двумя, которые были на свободе?" (I think you know the answer, it was probably your friend killer drone, I don't know, there was nothing I could do to save him, speaking of killer drones, what happened to the two that were loose?) Yeva looks at Uzi seriously, because she had afraid that she would have to deal with the Murder Drones if they have used Uzi as a can opener to the secrets of the colony such as the place where they get oil from.
"Well..... the relationship I had with N went down the drain, but I'm about to fix it, so I'll do it now or never." She said, motivated by Lizzy's words before leaving the house, leaving a worried Yeva, who finished her preparations before leaving for the Prom
Lizzy and Doll were walking on their way to the Prom with their dresses ready, that is until Emily collided with the both because she was running without looking, when she fell she saw who she hit, both friends stood up.
"Emily, what's wrong with you? You could ruin this dress, you doesn't know how hard they are to find" Lizzy replied to the Drone.
"I'm sorry Lizzy and Doll, I just saw it, it was horrendous and it made a strange roar." Emily responded. That attracted the attention of both of them, who looked with an expression of wanting to know every last detail.
"Well, you see I was the one who had to look for the fruit punch and all the food for the decoration of the dance, so I was sent to the most remote place in the colony, there while I was walking I found that thing, it was big and ugly, a sickly green color" She said, the girl wanted to keep moving away but she was taken by the hand by Doll
"Покажи нам дорогу, Эмили, к месту, где хранят еду, мне интересно, что ты скажешь." (Show us the way, Emily, to the place where we keep the food, I'm interested in what you say.) Her interest in the situation was clearly piqued, which Emily didn't like, but she was dragged by the purple-haired girl and the blonde into the dark hallway.
N and V were flying on their way to the colony, until they noticed the open door. "Look, there's Uzi, and uh, she's got a dress on, she looks very..." N almost started drooling if it weren't for V hitting him on the back.
"Hey, what was that for?"
"Don't act like that, it's in bad taste for a girl to have a boy spying on her from a distance, plus if she has a dress we probably need one suit for you and a Dreas for me."
"V there is no time" N started to go down....but then he went up again
"Where can I find one?"
"Follow me, I know the perfect place" V said guiding her partner to a clothing store to get a suit and dress for each of them.
Outside in the blizzard, Uzi was running until N and V quickly stop her as they both land in the snow kicking up a small cloud of it.
"¡¿N?!"
"¡Uzi!"
"¿Why-?"
"You look-"
"¿How-?"
"Hey, eh-"
"I... Think some-"
"I could help. But you probably don't want me..."
"OH MY GOD CAN YOU STOP DOING THAT?! WE HAVE A SQUAD OF MURDER DRONES TO STOP" V yelled at them both making their attention turn to her.
"WAIT HOW THAT A MURDER DRONE SQUAD?!!" Uzi panics
"Let me explain, we were relaxing in the spiral until the place moved a little, so I went out to see and it turned out that a ship that we used passed over and headed towards this location, they are probably already inside" N told her while Uzi had her eyes open.
"But luckily purple thing we are here to save your ass and your colony in exchange for donations of oil for all our life" V told her only to receive an elbow from N, Uzi for her part began to run from back towards the colony followed by both.
Yeva was in the Prom and had a glass of oil while she looked around in search of her daughter or at least Lizzy.
"oh hello Yeva" a voice called her, when she turned she could see Khan
"Привет, Кхан, ты видел девочек? я ищу ее"(Hi Khan, have you seen the girls? I'm looking for they)
"no, I expected they would be be with you" That was not a comforting answer, that started to worry her until something fell from the ceiling directly killing the party's DJ while someone close the doors.
"Greetings, dear toasters, and welcome to the funeral dance of this colony" T said as he changed the music to something he liked while D moved out of the doors with his hands transform into claws tearing apart a drone.
Yeva gets ready, hell with pretending she's a normal Drone, they're murder drones, of course she's going to use the Solver now.
"ЧЕРТ ВАС, Я УБЬЮ ВАС ОБОИХ!" (DAMN YOU, I'LL KILL YOU BOTH!)
"Hey, what did she say? I don't have too many languages installed in my software" said D but was sent flying when a table that was next to him suddenly hit him thanks to a push from Yeva who used the Solver, walking in front from the crowd to fight against the two Murder drones
The three Drone girls were walking down the hallway where Emily found the creature, but none of them couldn't see anything there.
"Well it looks like she's gone so I'm going-" Emily start to say but Lizzy would pull her by the shoulder, the popular one took out her phone and looked for her copy of the facility plans that she had stolen from her dad
"If there is a creature that is not a drone in this place, then it is probably in the area where we kept all the human stuff that we don't need, you know blood tests, some other tools, organic food, water purifiers , etc" Lizzy walked leading now, it took 5 minutes until they felt that someone watching them.
"Хорошо, разве я не единственный, кто чувствует, что за ней наблюдают? Что ж, тогда давайте вытащим этого шпиона"(Well, am I not the only one who feels like she's being watched? Well, then let's take out this spy.) Doll, Emily and Lizzy looked around until Lizzy stopped.
"HEY, I saw you, come out now or we'll kick you out" She yelled at whoever was there.
"Неужели кричать было хорошей идеей? Честно говоря, я бы отступил, если бы оказался в подобной ситуации."(Was yelling a good idea? Honestly, I would back out if I found myself in a similar situation.)
"But what does you say? It's super effective"
Then they saw him... he was tall, and his gaze pierced to the core of them, he approached to the group at a slow pace.
Both Lizzy and Emily took a step back, however Doll did not move an inch, she stared at the being, almost hypnotized.
Mitchell looked at the Drone in front of him, she looked so different but at the same time so familiar, as if he knew her from somewhere, he was hypnotized watching how the dark purple-haired girl took a small step, in a moment she stood up her arm and he copied her action, touching your palm with his, it feels familiar, like a part of him is here. However, his instincts quickly kicked in, he pushed the purple-haired girl away using her arm while something fell from the vent. A sword had created a small crater where he and the Drone were a second ago, right there was the owner of the weapon, a Murder Drone, who was looking at the four, three drones and her target.
"Wow, this place is very big but I finally caught you big guy, so I'll kill you quickly and have a little snack with those Drones" Z said while turning her hands into claws
"MURDER DRONE AHHHH" Emily screamed before running out to the way she came, Lizzy and Doll left with no other option, knowing that without Uzi's gun or sunlight both would be no match for this one.
Doll turned to look at the creature, noticing that he did not move an inch from his place, in fact she could see how a mark appeared on his skin, his muscles contracted, before letting out a monstrous scream of anger to the Murder Drone who was laughing to start a fight... which was very one-sided, although Doll couldn't see much as she was pulled by Lizzy out of danger and started running towards the Prom...
"Let's see what you're made of, big guy." Z launched herself to cut Mitchell's face with the intention of ripping his face off, something that miraculously failed because he was able to avoid the cut by twisting his back a little. M took a step back, he knew that in a physical competition he had no way of win, so he decided to do the most logical thing... Run, so he ran in the opposite direction of the 3 Drones to keep the metal demon away from them, Z smiled at the idea of playing cat and mouse, so she deployed her wings, something that was difficult due to the size of the hallways, which Mitchell took advantage of, since Z's feet were not designed to run much on the ground unlike more manly designs, she would be restricted in flight on place like this.
He looked back to see how Z turned her left arm into a rocket launcher and fired a missile at him, so he launched himself into the detour, feeling part of the explosion that shook the entire ground, he stood up and began to run, slightly in pain due the shock wave but that was only a second before his body worked to repair the damage and with adrenaline rushing through his brain, he tried to dodge the projectiles that were now bullets, some hit him but he didn't slow down at all, in one point he sees a detour to the right so he takes it, Z crashes because she couldn't fight the acceleration she had taken, fracturing her visor a little but she quickly regenerates to look at where Mitchell went, noticing a couple of closed room.
"Let's see where you went" Z began to open each door with a kick while she had her weapons ready to turn Mitchell into Swiss cheese, nothing, nothing, nothing, NOTHING.
"Where the hell did he go?" She said, looking when she saw that she couldn't find M, then she heard something above her while she was opening the last door. Mitchell jumped from the roof in a surprise attack, managing to push Z to the ground and because she wasn't prepared for that, Mitchell began to dominate her, managing to retain her arms and using the difference in size to his advantage, immobilizing most of her body...... I say most because Z's tail was free so she moved it and stuck it in the Mitchell's throat.
Making him fall to one side feeling the pain of how his flesh melts, his cells started a war trying to counteract the corrosive properties of the nano acid but they are more powerful, so killed Mitchell's cells on the neck, Z grab him from the left leg and threw him into a room, hitting a vending machine with his body, Mitchell's consciousness almost went away but Z did not end there, she transformed her hand into a knife and began to make mincemeat of Mitchell, now he was ground meat, and then Z looked around noticing that she was in some kind of warehouse.
"It's done" she told herself, send the text to the others and began to returned to the others, she was thirsty for oil.
"EVERYONE CALM, THE CAVALRY HAS ARRIVED!" Uzi shouted after N and V blew up the entrance, noticing how a whole group of Drones was in a corner taking cover, turning her head a little she can see the Murder Drones, two males, fighting against Yeva, she kept them at bay as best she could, using a railing to block a sword while she jumped back after the block and landed on a table like a ninja.
"Wow, I didn't know that Doll's mom had style" she said.
"What are you two doing? You should help us!" T said when he noticed N and V.
"I'm sorry but we're changing sides, the company we're talking about is a bit silly" said V before changing her hands into claws, which were blocked by T's sword, who used his free left hand to hit her in the side with an electromagnetic pulse cannon launching V a few of meter back.
"Naturally, we are resistant to electromanetic pulses, however, it is resistance, not immunity, the closer you are to the target the more the effects can be felt" said T who predicted N trying to attack him from behind with his sword but the sword was broken by T's chainsaw and then N was pushed by his tail.
Uzi attacks D with a knife lying on the ground but the Murder drone was more agile, blocking it with his left claw while shooting with his machine gun at Yeva who created a shield to deflect the bullets, which D responds by grabbing Uzi with his tail and throw her at Yeva, she intended to catch the purple-haired girl in the air using her Solver but she couldn't, which surprised her, she had to catch her manually, only to be received by a stab, which went through Uzi's side and below Yeva's waist, D had moved at the same moment he threw Uzi using this opening to attack both of them.
D took out his sword from both, letting the slightly reddish colored oil come out of both.
"UZI!" N shouted furiously, moving at full speed towards the them, but Z came out of the ventilation and moved quickly towards Yeva, sending her flying to N so both colling, saving D's neck.
"Sorry for being late, that thing while weak didn't want to die and he made me lose three more victims, hey, why are we fighting with those two?" Z asked to her classmates.
"Traitors, eliminating them is a priority, however be careful with the one with the darker purple hair, it seems she has super telekinetic powers" D tells her, blocking V's two swords with his own sword while before making his tail grab Uzi's leg and the smash against V sending them both flying....
"D you will fight with the boy, Z take care of the big purple one and I-" he could not finish since he was hit with a chair by Khan, the problem is that the Chair broke and T turned to see him, Khan gave a nervous smile as T changed his right arm into a chainsaw, Khan start to running for his life.
Now everyone positioned themselves, Uzi was bleeding to death but Yeva quickly stood next to her, a strange symbol appeared on her hand closing the wound but not the pain and Khan would take Uzi's arms moving her out of danger.
Yeva stood next to N and V, it was something she hated but she needed the help of these two to win.
"Я НЕ ЗАБЫВАЮ, ЧТО ТЫ СО МНОЙ СДЕЛАЛ!" (I DON'T FORGET WHAT YOU DID TO ME!) Yeva said to V who looked at her strangely for a second but focused on the fight.
However, through the other door, Lizzy and Doll entered, seeing the disaster.
"Ok, there goes my coronation as prom queen" Lizzy said noticing how there were corpses in some places and a crowd in the background, but she focused on the murder drones.
"подожди, как ты здесь? если несколько минут назад ты был позади." (wait, how are you here? if a few minutes ago you were behind of us?.) Doll asked to Z
"Oh, well after killing the target just enter through the ventilation, this whole place is mapped, there is no escape or safe place now, especially when the other squads get here" She said, everyone open their eyes a little.
For some reason, Doll felt strange hearing that Z had killed that creature, as if she had been told that a relative of hers had been murdered.
However, she looked at her mother who looked at her with the expression that she should go to a safe place... Doll for the first time did not know what to do, her body froze, she felt afraid, she felt afraid of die, she didn't want to die...
Lizzy however did not stay still, she held her friend and took her out of there.
V was the first to move her sword like a dance, hitting the sword of T, who turned around to try to hit v with his other hand, which was blocked by V.
V was fast, she used everything she had, T blocked as best he could, waiting for the right moment until V's left arm got stuck in a weapon change, apparently the effect of the electromagnetic pulse weapon took effect at that moment, which would allow T perform a boxing attack combination Side swing - oblique rise - circular downward turn - wrist lock.
The combination was enough to weaken V and allow T to hit her with a shotgun in her skull, sending her flying, it would take her 3 minutes to regenerate from all the damage.
N's steps equalized D's steps, sparks came out as they both fought, they changed from swords to claws. But there was something that distinguished them, N never fought with someone experienced, he or J or V never tried to train, they always improvised since they never expected the Worker Drones to fight for their lives with the same equipment, D, T and Z for their part did. They trained, not because the Worker Drones were armed but because they had nothing better to do when it was daylight, they trained combat tactics, managing to hurt each other, and from there they knew perfectly how their bodies worked and their limits.
At one point, D spat in N's face which made him put his hands to his face to remove the drool but he ended up with two less arms and a missile in his head being sent flying.
Yeva detailed her movement with Z, using two knives and her solver to compensate the difference in weaponry, with a move of her hand, Yeva imposes a shield that protects her from the explosions of Z who tried to blow her up with a missile. She summons a knife and throws it at Z, removing her arm. Almost immediately, Yeva removes the ceiling fan from its pole and throws it upright.
However Z was faster, she moved her body to the side, the fan remained stuck in the wall, perhaps if she had attacked horizontally she would have been dead.
With a movement of her tail, she raised her severed arm towards her shoulder, placing it and moving to continue the fight. She changed her arm into a flash grenade launcher and fired them. Yeva tried to block it with a shield, thinking that they were explosive grenades, but she was blinded and disoriented. She was slammed against a wall and immobilized again, this time Z would nail two metal barrels, one in her left arm and the other in her right arm.
"Okay, let's get this over with-" she not finished her words due a brick hit her, she turned around, T and D followed her gaze.
At the door they could see someone almost without nothing if it weren't for a pair of shorts, his skin white as snow as some minor wounds closed, his mouth had a piece of meat frozen before he finished eating it, Mitchell with a ax in his left hand and concrete block in the other he looked at the three Murder drones, ready to end this.
(I FINALLY FINISHED THIS AHHHHHH....
The English version has 1.5k views, maybe I'll do a 10k word special when we get 2k views, this one has a little over 5,000 words.
Well, see you another time.
Mitchell to the Z, T and D be like
https://pbs.twimg.com/media/Evj6HbsXAAEmdlo.jpg
submitted by NeronStar7 to MurderDrones [link] [comments]


2024.05.13 19:30 CopperSulfateII [AAR] The Eviction of J141425

What follows is the story of a Wormholer Eviction, with all its ups and downs and unexpected twists, as told from my perspective as a Director in Vapor Lock.
What is special about this one is that we evicted a group of Swastika-lovers (I can see your eyes rolling).
https://preview.redd.it/ztj2nfisy70d1.jpg?width=1677&format=pjpg&auto=webp&s=396df2ca2121ac6bd6219bd8c93607d78d411723
Credit: Crovan (Noir.)
The Premise
I want to introduce you to a group living out of J141425 who we’ll just call Normans.
At its core were the corporations Horny Police Department, Haven Enjoyers, Interstellar Realm, a few other corporations, and a fair number of individuals from better-known corporations who spent much time here.
This group is immensely fond of putting Swastikas and references to the 1940s Chancellor of Germany on many of their ships, their POSes, every single POS gun, and on their evictions where they make a huge swastika out of mobile depots.
For some images of this, see: https://ibb.co/#FztTGXV (Remove the # in the URL)
We are not keen on evictions, but after wandering into this system, it is hard to just shrug at this insult to Bob and decency. We soon decided to look into the possibility of removing these people and their assets from J-space, with no option for ransom.
Eavesdropping in their home hole (C4 3/5) for a few days, we got a good feel for their numbers and assets. We called this hole Normandy. We figured we could do this eviction with some planning and solid effort.
The Assault (Day 1)
We infiltrated on Thursday @ 1700 without any resistance and anchored two POSes - one incompetently, and another after a quick refresher on POS mechanics.
Opting for a Nighthawk and Basilisk fleet, we bashed their Astrahus and Athanor together with a flock of Oracles. As smooth as our initial infiltration went, we still managed to be a few minutes late on the bash and created a 3 day timer ending Sunday 1900, instead of a 2 day timer as intended.
As if two days of hole control (HC) isn’t tedious enough, to make matters worse: Sunday was Mother’s Day in most of the West, but not in Russia, where virtually all the residents are from.
Nonetheless, we pressed on, another structure lesson learned.
Starting hole control we immediately roll out one of their main scanners and links pilot. Shockingly, this was achieved by our corp elder who has a track record of rolling out friendlies and consequently receiving internal bounties on being rolled out himself in return. We agreed he would now once again be trusted to roll wormholes at home.
Bashing their POS using the Oracles took from late US TZ to an hour before DT. The pilot of the Oracles having gone to bed many hours before and handed off his oracle flock to a squad leader in a cloaky, ready to warp them off, as a real bashing shepherd does.
https://preview.redd.it/8gnomvzu080d1.png?width=621&format=png&auto=webp&s=8fc9d83db53f29debab68bb04bbd038a303fea6f
AFK Oracles bringing balance to the universe
On Friday we had a quick skirmish with a third party but other than that it remained uneventful.
To keep spirits high we threw a Discord slumber party complete with a screening of a motivational film - an obvious Tarantino classic.
The Counter-Attack (Day 2)
Saturday morning around 0830 the Normans decided to contest our HC - run by a few sleep-deprived door stoppers - and forced us to crash all of the connections.
After ten minutes of the Normans first showing activity, their batphones and the rest of the Normans start infilling with a wide variety of ships via the new C3 static. With frantic pinging we tried to form to reestablish HC. But by the time we landed their batphones’ tackle wing was already streaming in with more following behind. We lost eight ships in the process before we disengaged and delivered the bad news to everyone as they slowly woke up.
https://preview.redd.it/lj299an6280d1.png?width=181&format=png&auto=webp&s=d0b6b6c0afb61ab2ad538b8e9a53978a77fcc325
Their total numbers climbed rapidly to 70+ from batphones and their group’s stragglers and rollouts, outnumbering us significantly by the time they start to bash our POSes.
We do the only thing we can do at this point and start batphoning some of our friends in the hopes we’ll be able to reclaim HC during USTZ when all the Russian groups are themselves sleepy.
Unsurprisingly, we become demoralized by the rapidly increasing numbers the Normans and their batphones now have on us. Some small relief was found when the ref timer of our main POS exceeded their structure timers, giving us a window to continue our eviction. Our previous miscalculation in creating a 3 day timer became a surprising blessing.
Still, it was not looking good for us and our reduced force, boxed in and outnumbered significantly.
The Batphone Plot Twist
The first wave of their batphones consisted primarily of Hold My Probes/Scan Stakan, Tricky Situation, and a few smaller groups.
Our FC mistakenly accepts a convo by someone who appeared to be a friend, but turned out to be a representative from Hold My Probes/Scan Stakan. They inquired as to why we’re evicting these people.
We showed him all the details and soon afterwards, diplos from the other batphones contacted us as well. We shared the same information we had gathered during our recon and occupation. After some initial shock, all the major batphones leave in disgust and fully disavow the residents of Normandy.
Real credit to Hold my Probes, Tricky Situation, and others for abandoning a group who condones and LARPs Normandism.
They showed sincere conviction and gave up what would be at least a decent fight, entirely for the sake of their principles, and that’s worth emphasizing and congratulating.
Simultaneously, our own batphones eagerly wished to contribute to their eviction. However, all of this still hinges on whether we can reassert Normandy HC in USTZ against the now-full membership of the Normans+ whatever batphones remain. We wait until it is past midnight in Moscow and make our attempt.
With a heavy show of force we manage to reclaim HC without much resistance or rollout games.
In Friendship We Trust (Day 3)
Soon we managed to create secure connections to High-Sec and Low-Sec to bring both our batphoned friends in and more of our corpies.
Small groups of people from a number of different corporations came to help us out to maintain HC and finish up our operation. Without their timely contributions our operation would likely have failed.
Sugar, Noir, Hole Control(alliance), OnlyHoles, 745, and Lupus, each had their representatives at this point, putting in effort to maintain HC.
Inevitably it was contested again around the same time as the day before. Another round of frantic pinging but with better turnout this time and including some of our friends. We manage to significantly reduce the mass on the connection and only let an Eos multiboxer in.
https://preview.redd.it/p8uxsxb9280d1.png?width=328&format=png&auto=webp&s=69d854b87a2f507e0b2227299ac938ade61c4067
Despite taking some losses in the first round - and swearing off cap-chain logistics in the future - we manage to regroup and go for round two, forcing one marauder to roll himself out, destroying the Eos multiboxer, and scattering the rest.
After this there were only some wormhole scanning games. The normans moved what assets they could into deep safes, self-destructed some ventures, and did not do much else of note.
The End of Normandy
For the final timer Kitchen Sinkhole and Loose Coalition had each promised a fleet, and once they arrived along with yet more infills for the timer from many other groups, our joint fleet had ballooned to an incredible 100+ ships on grid.
There was no contest.
Some fighters were launched and killed.
Silly docking games were played, T1 Yeets died as they inevitably do.
Comms were whimsy and jolly - not least because they were mistakenly kept on voice-activated and we just winged it - but somehow it all was fun and entertaining for everyone in spite of it being a plain structure bash.
Inevitably both the Astrahus and the Athanor go poof to much cheering.
Conclusion
If there is one thing to conclude from this eviction, it is that people will always band together to fight the threat of hatred. The out-of-place instances of symbolism we saw in J-Space throughout this op served to galvanize our forces and opposition alike. Thank you sincerely to our old friends, new friends and fellow capsuleers for heeding the call.
The Final Bash
PS: Vapor Lock. is recruiting :) 40m SP minimum
submitted by CopperSulfateII to Eve [link] [comments]


2024.05.13 16:47 OttoVonBlastoid Nature Of A Homeless Musician: FINALE: Part 7: Sins Of A Father

Special thanks to u/SpacePaladin15 for creating the NoP universe.

I'd also like to thank u/xskipy10 for their awesome fanart of the main cast as well as their recent Tohba meme and their fanart of Michael baysitting. You're work is a treasure!

Thank you as well to u/Accomplished-Golf-59 for his take on Michael, Teylim, and Tohba in his submission for the Banner Art Contest, and u/Spacer_Catgirl4969 for their awesome music video featuring a pixel-art Dohkar in his bar. Be sure to give ALL of these awesome creators your love and support.

And let's not forget u/Guywhoexists2812 who has been an awesome source of memes as well as sick pixel art, such as THIS and THIS!!!! And even THIS!!!!!! And how could I forget THIS!!!!!!!!!! Thank you so much!

Today, we join Dohkar and Davids as they continue the hunt for Albiel, and we have the final confrontation between father and son. And Bennic finally decides what side he's on. LETTUCE...continue...

First

Previous

Songs Mentioned/Used: Fire by Barns Courtney

Memory Transcript Subject: Patient T-143, Yotul Refugee Sponsor Date:[Standardized Human Time] January 16, 2137

That was Michael! It HAD to be!

There was no mistaking it. That was my joey’s voice. And it tore a swath through this building. I couldn’t hear the guards outside my cell anymore. Either they ran off, or the sheer sound alone was enough to knock them unconscious. Either way, it gave me hope. And as I began hearing gunfire in the distance, slowly getting closer, my heart surged.

This was it. This was my chance. Whoever these attackers were, there was no way Michael, Khornel, and Tohba coming over the loudspeakers at the same time as the attack was a coincidence. This was a raid! They were here to clear the place out and save the patients here! They were here to save me…

I hopped up and grabbed onto the barred window of my holding cell. I wasn’t even close to strong enough to get this door open, but perhaps one of the raiders were.

“HEEEEEYYYYY!!! HEEEEEELLLPPP!!! OVER HEEERRRREEE!!!!”

I listened as my voice echoed down the halls and corridors, waiting for a response. When none came, I waited for the sound to completely dissipate, and tried again.

“HELLOOOOOOOO!!!!! PLEASE!!! ANYONE!!!!! HEEEEEELLLPPP!!!!”

Once again, I listened to my voice bounce from wall to wall, echoing through the building, waiting for any kind of response…

“TEYLIM?!” TEYLIM, IS THAT YOU?!”

My heart soared as tears of relief built in my eyes. It was faint from just how far away it was, I knew that voice anywhere!

Dohkar…

“YES!!!! DOHKAR, IT’S ME!!! I’M HERE!!!”

I began hearing footsteps echoing through the halls, getting closer to my cell. He was so close. Dohkar found me. He’d get me out, and then we could leave this place and find my joeys. It was almost over.

The footsteps were so close now. I could barely contain my excitement as I let go of the bars and landed back on the ground. I waited with baited breath as the steps arrived just outside. But…something was wrong… Those footsteps sounded a lot…heavier than a Venlil’s should…

The door opened, and the first thing I noticed…was the tall, menacing figure’s singular, sharpened, horn…

“Y-you’re not Dohkar…”

Memory Transcript Subject: Dohkar, Venlil Bartender Date:[Standardized Human Time] January 16, 2137

“Yeesh, the kid’s got some pipes, I’ll give him that.”

Davids and I were the only ones remaining from Squad 1. Chavez and our medic were the only others, and they were on their way back to the APC. We were on our own now, but seeing the complete and utter devastation of the Guild’s forces didn’t make that much of an issue. Occasionally we’d find one that was still conscious, but they were completely deaf from not getting their headset off quick enough.

“Yeah. Let’s keep moving. We still have a job to finish. Is there still interference keeping us from contacting Squad 2?”

Davids held a finger to his earpiece.

“Squad 2, this is 1-1 Sargent Davids, over.”

I listened in on my own ear piece. We were getting nothing but static.

Come on, Tevis.

“Squad 2, respond! This is 1-1 Sargent Davids. We are two men down and require assistance, over.”

For a moment, there was still nothing but static, until a haggered, pained, voice crackled through.

“This is Tevis. I read you Squad 1…”

“What the hell happened?! We lost contact with you as soon as we began the attack!”

“We were hit right away. Lost half my squad in the initial confrontation.”

“What’s your status?”

“Alive, but I’m the only one left. I found my original team…or…what’s left of them… But I’ve got the data we needed. Objective Complete.”

The grim tone in his voice said it all. They must’ve found something they REALLY weren’t supposed to.

“I’m aborting the mission. Even if we do manage to capture Albiel, there’s no way we’d be able to clear the facility with just the three of us. Meet back at the staging area where I’ll get back in contact with Magistrate Intellegence and request reinforcements.”

“We can’t just leave! Not when we’re so close!”

“We’re retreating. That’s an order, Dohkar.”

My free paw clenched itself into a fist. I couldn’t believe what I was hearing. Everywhere around us, the defenses were crumbling. Anyone who could possibly have gotten in our way was either dead, unconscious, or deaf. We had this! There was no reason NOT to continue.

Davids gave me a sympathetic look. He was a soldier, and he knew orders were orders. Still, I made a promise! I promised those pups, those pups who managed to wipe out an entire Guild Office’s worth of exterminators from half a town away, that I’d return and bring back Clem and-

“HEEEEEYYYYY!!! HEEEEEELLLPPP!!! OVER HEEERRRREEE!!!!”

“Teylim?”

Protect the herd!

My ears perked up, and my senses were brought up to full alert.

“Dohkar, what did you say?”

“I…I thought I heard-“

“HELLOOOOOOOO!!!!! PLEASE!!! ANYONE!!!!! HEEEEEELLLPPP!!!!”

“TEYLIM!”

PROTECT THE HERD!!!

My ears were on swivels, desperately trying to pinpoint the direction the voice was coming from. Once I’d narrowed it down, I took a few steps and cupped my paws around my snout as I shouted back.

“TEYLIM?!” TEYLIM, IS THAT YOU?!”

“Dohkar, what are you doin-“

“Quiet!”

I focused on my hearing as much as I could. Odds are, I’d probably get a decent chewing out for talking back to a superior officer, but if I found Teylim, it would be worth it. I listened as hard as I could.

“YES!!!! DOHKAR, IT’S ME!!! I’M HERE!!!”

Protect the herd!!!

My mind immediately raced, trying to remember what was in that direction. My mind slowly formed a layout of the building until-

THE TEMPORARY HOLDING CELLS!!

“Davids! Hostage located! It’s Teylim!”

“You’re sure?!”

“Positive! She’s that way!”

“Dohkar! Davids! What are you-?”

“We’ve got a location on one of the hostages. We’re going after her!”

“Negative! I gave you direct orders to-“

Before I could respond, Davids did it for me.

“All due respect sir, the UN doesn’t follow YOUR orders.”

“Why you filthy pre-“

The signal cut off and Davids shouldered his rifle.

“Come on. We’ve still got hostages to save.”

I gave a thankful nod and we sprinted towards the holding cells. Tevis could run all he wanted, but WE still have a job to do.

Hang tight, Teylim…

Passing several other squads of downed exterminators on the way, we eventually made it to the holding cells. These were where we’d temporarily hold suspects until they were ready to be screened. I immediately spotted a pair of officers outside one of the cells, it’s door was wide open.

“Teylim?”

I jogged over to the open cell.

“Teylim?!”

Nothing. It was completely empty. The only thing that showed that anyone had been here…was a streak of green on the floor…

[Warning!: Anger Response Spiking Rapidly: Attempting To Compensate…]

I knelt down and ran a finger across the streak. It was fresh. She was here…and someone had hurt her…enough to draw blood. The only other clue I found were a few white hairs speckled with blue blood. Fissan fur…

Albiel…

I didn’t need to look anymore. I knew exactly who did this, and exactly where he would go.

“It’s your call, Sarge…”

“We finish the mission…and save the hostages.”

I led the way. The Chief’s office wasn’t far. A right turn here. A left turn there. And then a long hallway with the office at the very end.

Once the door to his office was inside, Davids and I both picked up the pace. There wasn’t a doubt in my mind that he was waiting for us. I knew my father. This was a test. He knew I’d go after Teylim. He wanted me to chase him.

“This is probably a trap!”

“Definitely!”

Once we made it to the door, we stacked up, both taking a side. Davids raised his hand and began silently counting down.

Five…

Four…

Three-

BANG!!!

The door flew open and an arm holding a sidearm shot out fired at Davids. Before I could even see what became of him, that same arm ripped me inside the room before I could react.

SLAM!!!

Before I could catch my bearings, I was yanked into the air and flung across the room, slamming over the desktop and landing roughly on the floor behind it.

Getting ragdolled like that brought back all sorts of unpleasant memories, but I did my best to shake myself loose from them. Disarmed, I went for the human pistol holstered to my hip and stood to aim at my attacker.

“Oh, I wouldn’t if I were you.”

“Dohkar!”

Albiel…

My grip on my weapon tightened and I could feel my teeth chipping as they ground against each other in rage.

There he was, the symbol of everything wrong with The Guild. The Chief. My father. Albiel. In one paw, he held Teylim, beaten, green dripping from the side of her mouth, and a patient shock collar around her neck. In the other paw, he held the remote for it.

“Let. Her. Go.”

“You never fail to disappoint me, Dohkar. You AND those failures of a squad you called your brothers.”

Bennic?

Did he hurt them too?

“Every time I think the bar couldn’t be any lower, you still somehow manage.”

His fur was matted and disheveled, and there was an outright manic look in his eyes. The only thing about him that was still prim and orderly was that damned horn, still and shiny and sharp as ever. Bennic was right. He really had lost it.

“ALL of this could’ve been yours one paw, Dohkar! Everything I’ve done! EVERYTHING I’ve built! I did so in the name of finding someone worthy enough to pass it all on to. I found you, along with the rest of your incompetent squad in a damned GUTTER! I gave you a home, a purpose, and THIS is how you all repay me?! Failure! Betrayal! Disappointment! And for WHAT?! ‘People’ like THIS?!”

His grip around Teylim’s neck tightened. I felt myself breaking apart as she shrieked in his grip.

“Dohkar, plea-“

“SILENCE, SAVAGE!!”

I tried aiming my weapon once he was distracted, but he quickly noticed and held up the remote. With a chuff, he regained a facsimile of his usual self, the mask he kept on to hide the madness I always knew was there.

“Even after you left, you continue to disappoint me at every turn: Cavorting about with primitives and predators far below your station, opening up that filthy excuse of a watering hole, so you could spend even MORE time with the mindless gutter trash that INFESTS this town?! Even when my expectations for you could not have been any lower, ALL you had to do…was STAY. AWAY Just look good for the ‘people’, continue on being the former ‘legend’ that everyone moron in this town believed you to be, and keep your noseless shout OUT of our business. But you couldn’t even do THAT, could you?! How I saw ANY potential in you in the first place continues to elude me.”

I didn’t respond, continuing to let him talk himself to death. Any moment now, David’s would break through that door, and I’d have my chance. I continued to just stare, only taking the occasional glance towards Teylim.

“Buuuut no matter. I’ll just have to start again. I’ll find a new backwater town, with just as neglectful management. I’ll find other downtrodden youths more than willing to stay loyal if it means a roof over their heads and food in their stomachs. I’ll build it all up again. And you…well…maybe you’ll surprise me and survive long enough to see it.”

“No. It stops here. I won’t let you take advantage of anyone else.”

“Oh? What are you going to do? Shoot me with your primitive space ape gun? We BOTH know you won’t risk hitting HER.”

He lifted Teylim closer to him, using her as a shield. My paws began to shake.

“Now here’s what’s going to happen. You are going to stand by and watch as I take my leave. And if you try to stop me, I’ll not only reunite this wretch with her mate, but I’ll be sure to find their tainted SPAWN as well, and take extra time in coming up with a creative end for him. Who knows? He might make for a decent recruit after all.”

“Dohkar!”

“Teylim…”

My mind went from plan to plan, idea to idea, finding no solution that wouldn’t end with Teylim getting killed. Even if I adjusted my aim, he’d just activate the collar before I could pull the trigger. I was also out of time for stalling.

“Dohkar! I need…you…to promise me…”

My eyes focused back on Teylim. Trails of tears flowed down her cheeks as her teeth clenched. At that moment, I knew exactly what she’d say. This was it. These were Lohrek’s last moments, before Albiel killed him… He made me make a promise, too.

No. Not again.

“Promise me… Whatever happens…watch over my joeys… Michael… Tohba… Protect them…”

No. No. No. Not again. Please not again.

“I…I…”

“PLEASE, DOHKAR! They’re all I have… Please… Promise me…that you’ll protect them…”

Every last part of me shook and shivered. I couldn’t find words to express the horror I was feeling, watching the death of my best friend play in front of me again, almost verbatim. So instead, I said what I wish I could’ve said to Loh.

“Like they were my very own pups.”

She forced a pained smile as Albiel’s grip loosened for just a moment.

“Well isn’t that precious? A mother’s love truly does run eternal. …Perhaps THAT was the missing piece. How might YOU all have turned out if you’d had a mother as well. Food for thought-“

“GYYYYAAAARRRGH!!!!!”

Albiel’s speech was interrupted as the Yotul he was holding shrieked out, twisting her head to the side and clamping her jaws onto his arm, causing blue to spurt out from around her teeth.

“GAAAAAHHH!!! VICIOUS BEAST!!!”

I watched in shock as with one massive swing of his arm, he shook Teylim off and sent her slamming into the wall with a sickening slap.

“TEYLIM!!!!!”

PROTECT THE HERD!!!

I raised my weapon. While I could’ve ended him right then and there, my only concern was the remote in his paw that he was pointing in her direction.

BANG!!!

Another splatter of blue, another shriek of pain from Albiel, and the remote was sent, sparking and nonfunctional, to the ground.

Out of the corner of my eye, I saw him make a break for it through the door, but my focus was entirely on Teylim. I slid down to the ground beside her and cradled her in my arms.

“Teylim! TEYLIM!!”

She was unresponsive. One of her legs had definitely been broken from the hit and while I could feel a pulse, it was weak

I turned on my ear piece and hoped it still worked.

“Medic!!! I need a medic in the Chief’s office! One soldier and one hostage critically injured!!! Medic!!!”

While I waited for a response, I went back to trying to rouse Teylim.

“Teylim! Wake up! Please!”

Still…nothing… She was getting weaker. I could feel it.

“Please, Teylim… You can’t leave us yet. We still need you. Your pups NEED you, you hear me? BOTH of them! Michael… Tohba… They need their mother. And…”

For the first time in a long time…I felt the old sting of tears build up in my eyes. They flowed down my face is thin streaks as I held one of the only friends I had left in my arms, pressing my head against hers.

“I need you, too… So please… Wake up…”

There was a moment of nothing but silence, before she took in a faint, raspy, gasp of air.

I reeled back in shock as her limbs finally moved, clinging onto me. Her chest convulsed as she coughed and sputtered, before finally, her eyes winced open, meeting mine.

“Doh..kar…?”

I couldn’t speak. My mind refused to create the right words for the relief I felt as I pulled her in, holding her close.

“Wow… Hehe… Never thought…I’d see the day YOU cried… HeheOH stars, it hurts to laugh…”

I pulled back and wiped at my face.

“I’m getting you out of here.”

Finally, right on queue, I heard multiple people enter the room. I turned and saw a pair of UN medics come in with a stretcher.

“We heard your request for a medic!”

“Here! Help her!”

“On it!”

As we got to work getting Teylim on the stretcher, I noticed there were only two.

“What about Davids?”

One of the medics gave me a sympathetic look before shaking his head.

Damnit…

Suddenly, I realized something. These medics… They weren’t ones that we’d left at the staging area…

“Wait. Aren’t you two supposed to still be at the bar?”

“We were needed to help care for the rescued patients. The staging area’s already being turned into a field hospital for all of them.”

I was…confused… We didn’t get to clearing out the facility yet. And as far as I knew, Tevis had already retreated back outside.

“What? But we didn’t-“

“That would be my handiwork, Dohkar.”

A voice crackled through the radio. It wasn’t Tevis, Mike, or anyone else I’d have expected to hear. It was…

“Ben?”
Memory Transcript Subject: Officer Bennic, Senior Extermination Officer Date:[Standardized Human Time] January 16, 2137

Madness…

Pointless, directionless madness…

I slowly made my way down the hall to just one of the many treatment rooms in the facility, my squad mates at my side, doing my best to not let what I saw in Chief’s office get to me.

Though, now that I thought about it, it made perfect sense. How willing he was to stand by in his code little room in the back of the building while the rest of us fought and died.

The perfect shields and distractions…

Don’t think… Just do… Follow orders…

We believed in The Guild. We believed in HIM. That’s how we were raised, after all. It’s how we all were. Albiel always DID prefer to recruit young. All the easier to mold into what he wanted.

Obedient little soldiers…just like me…

Don’t think… Just do… Follow orders…

I walked through the door. I remembered when we were shown these rooms the first time. “A necessary evil”, it was called. We didn’t like it, especially Dohkar. He was always stronger than us. Sometimes I wonder…

Don’t think… Just do… Follow orders…

There are two chairs in the room. The door to the rest of the facility, particularly the holding cells, had a line out the door of prisoners and patients. All waiting for the inevitable.

Don’t think… Just do… Follow orders…

The door was guarded. Two of the younger officers who’d been assigned this post for a while now. One remained focused, while the other constantly kept glancing at the rears of any female patient he could see. Even now, after we found out what he would do in his spare time, he never received punishment.

Don’t think… Just do… Follow orders…

I looked to the two patients already strapped to their chairs. In the left one, an elderly Venlil, a soldier if I remember right. He served this planet, and served it proudly, and paid the price with his eyesight. Is THIS what all those years of service has earned him?

Don’t think… Just do… Follow orders…

In the right, a Gojid female. She was only a pup when she was first brought here. She was adorned with two large burn scars. One that covered her entire forearm from a flamer burning her. The other wrapped around her neck, a permanent reminder of the collar that had been placed around it. What does a child do to deserve a life like this, I wonder.

Don’t think… Just do… Follow orders…

“Mr. Clem…?”

“It will be alright, child. I promise.”

“I don’t wanna! I don’t wanna get hurt again!”

The elder faces in my direction, his glassy eyes filled with nothing but hatred. I have a clue about who he is, but just to be sure…

“You’re Clem? You’re the one that helped Dohkar when he left The Guild, right?”

“Why are you doing this?’ What did we do?! You can’t just punish us without giving us a reason!”

If only he knew…

“This…isn’t a punishment… The Guild is under attack. Under direct orders by Extermination Chief Albiel, I am to oversee the scuttling of the facility, including the evacuation of staff, deletion of data…and termination of prisoners…”

The glassy eyes of the blind old man, glared white-hot daggers into my very being.

“You monsters! Dohkar really was right about you lot! You’re not protectors! You’re just murderers!”

He’s right…

Don’t think… Just do… Follow orders…

Those are my orders. While my fellow officers fight and die just to buy time, while my Chief, my father hides away in his office, making deals and planning HIS escape, I cover up what we should never have been doing in the first place.

Don’t think… Just do… Follow orders…

One of the doctors begins charging the machine. It whirs to life, sending the Gojid into hysterics. She knows what these chairs do, as do I…

Don’t think…

It’ll kill them…

Just do…

Just like it killed so many others before…

Follow orders…



Unfortunately…I don’t feel like following orders.

Without even NEEDING to think. I pull a sidearm from my holster, followed by my squad: Abra, Canuck, and Ento. My brothers. Among all the other officers in our branch, We were all recruited together, with Dohkar as our leader. When he left, we all stayed, but I did my best to fill his place.

So when I draw my weapon, the others do as well.

BANG!! BABANG!!! BANG!! BANG!!!

The doctor falls. The two guards fall. And the generator fueling the chairs sparks and dies. We unstrap the two from the chair and do our best to calm the patients.

“Wha-? What are you-?”

“For the first time in my life, doing my job. Now then, would an old soldier be willing to help me get these people organized and out of here?”

With more than a little hesitation, especially from the young Gojid girl, the two walked over to the other patients and began talking them down.

So, with me leading the way, letting the soldier and his cellmate ride in my back, we began to lead the line of patients toward the emergency exit, opening every cell along the way.

Don’t think… Just do…

It wasn’t easy. Many didn’t trust me, others were simply too out of it or just plain damaged to come out on their own, but with the coaxing of more of true or own, we’d add them to our long caravan.

There was only one we didn’t find…

Jerrik…

Memory Transcript Subject: Dohkar, Venlil Bartender Date:[Standardized Human Time] January 16, 2137

“Ben?”

“You’re clear, Dohkar. The patients are already at the staging area getting triaged and sorted by Canuck. The other UN soldiers here have already called for the medics and volunteers to come and help.”

I felt my heart warm as I heard Ben’s speaking. This wasn’t the old, beaten, Surulian still subservient to Albiel. This was my brother, my brother who is not truly seen for a long, long time. And he wasn’t alone.

“Canuck? Does that mean that Ento and Abra are there, too?”

“Copy that, commander!”

“Yeah…we’re here…I guess…”

Guys…

My brothers. My whole damn squad from training. My brothers who were taken with me. They were all there, helping how they could.

“How does it feel being on the right side again?”

“Like we’ve still got a LOT of work to do. And so do YOU. Go, Dohkar. We’ll handle things out here… Take. Him. Down…for all of us…”

…For all of us…

Protect the herd!

The signal cut out. I gave one last look to my friend on the stretcher. I didn’t need to look at the two medics.

“Tell me you have her.”

“We have her.”

Teylim gave me a weak smile and a nod.

“Go. Finish this.”

I turned, and ran. I ran as fast as my legs could carry me. And then, a familiar tune came to my mind. A promise I’d made the last time I left this wretched building.

A promise to burn everything my father built.

LORD, GIMME THAT FIRE!!!!

I ran.

LORD, GIMME THAT FIRE!!!!

I chased.

LORD, GIMME THAT FIRE!!!!

I raced to finally put his madness to an end.

BURN!!!! BURN!!!! BURN!!!!

Memory Transcript Subject: Patient J-902, Nevok Predator Disease Patient Date:[Standardized Human Time] January 16, 2137

I hid. I saw the others get let out and huddled together in a line. I knew the room they were being led to, so I hid.

I heard the roar of the predator through the speaker in my cell. I heard the screams of the guards. I heard the shots being fired.

My door opens. Many of the other ones opened, too. I peek around the doorway to make sure it’s safe. And it is.

**Nowhere is safe.**It’s so much brighter now. Now that I’m finally out of the cell. I can think clearly again. And with clarity, came pretty much everything I wished had stayed forgotten.

I failed. I couldn’t go through with it. And as punishment, I was locked away.

Father…

I fell to my knees and cried. Cried like a damn pup, just like I did when I begged him not to lock me in here.

Father…

I did EVERYTHING else right! I followed the training. I followed the beliefs. I did everything he told me to do! But still, he…

Father…

[Warning!: Anger Response Rising Steadily…]

I looked up. Above the cells, above the walkways, above all of this damned facility, was one window. HIS office…

Father…

“This way everyone! Stay together!”

I snap my attention towards a large group approaching my direction. I COULD go with them. I COULD go back outside…but…there’s something I have to do first.

As I make my way to the electroshock chamber, I spot the dead guards and doctor. I spot one of their weapons on the ground, and pick it up.

Just like my training, just as HE instructed me. The predator has been smoked out, fleeing from his hole out into the open. All that was left…

Was for someone to take the shot…

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