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My Pre-Cannes 2025 Oscar Predictions

2024.05.15 01:56 Straight-Hyena-4537 My Pre-Cannes 2025 Oscar Predictions

Best Picture
1.Dune Part Two
2.The Apprentice
3.Sing Sing
4.Blitz
5.Joker:Folie a Deux
6.Megalopolis
7.Nickel Boys
8.Conclave
9.Queer
10.The Piano Lesson
Best Director
1.Denis Villeneuve (Dune Part Two)
2.Steve McQueen (Blitz)
3.Todd Phillips (Joker:Folie a Deux)
4.Francis Ford Coppola (Megalopolis)
5.Ali Abbasi (The Apprentice)
Best Lead Actress
1.Lady GaGa (Joker:Folie a Deux)
2.Saorise Ronan (Blitz)
3.Jessica Lange (Long Day’s Journey into Night)
4.Angelina Jolie (Maria)
5.Amy Adams (Nightbitch)
Best Lead Actor
1.Sebastian Stan (The Apprentice)
2.Colman Domingo (Sing Sing)
3.Joaquin Phoenix (Joker:Folie a Deux)
4.Adam Driver (Megalopolis)
5.Daniel Craig (Queer)
Best Supporting Actress
1.Maria Bakalova (The Apprentice)
2.Hong Chau (Kinds of Kindness)
3.Nathalie Emmanuel (Megalopolis)
4.Isabelle Rossellini (Conclave)
5.Kathy Burke (Blitz)
Best Supporting Actor
1.Samuel L Jackson (The Piano Lesson)
2.Clarence Maclin (Sing Sing)
3.Jeremy Strong (The Apprentice)
4.Jesse Plemmons (Kinds of Kindness)
5.Stanley Tucci (Conclave)
Best Original Screenplay
1.The Apprentice
2.Blitz
3.Kinds of Kindness
4.Megalopolis
5.Challengers
Best Adapted Screenplay
1.Sing Sing
2.Nickel Boys
3.Queer
4.Joker:Folie a Deux
5.Dune:Part Two
Best Score
1.Conclave
2.Dune Part Two
3.Joker:Folie a Deux
4.Challengers
5.Kinds of Kindness
Best Cinematography
1.Dune Part Two
2.Joker:Folie a Deux
3.Megalopolis
4.Furiosa:A Mad Max Saga
5.Blitz
Best Costume Design
1.Joker:Folie a Deux
2.Furiosa:A Mad Max Saga
3.Dune Part Two
4.Megaloplis
5.Blitz
Best Production Design
1.Megalopolis
2.Dune Part Two
3.Joker:Folie a Deux
4.Furiosa:A Mad Max Saga
5.Conclave
Best Makeup and Hairstyling
1.Joker:Folie a Deux
2.Dune:Part Two
3.Furiosa:A Mad Max Saga
4.Beetlejuice Beetlejuice
5.The Apprentice
Best Sound
1.Dune Part Two
2.Furiosa:A Mad Max Saga
3.Joker:Folie a Deux
4.Sing Sing
5.Blitz
Best Visual Effects
1.Dune Part Two
2.Furiosa:A Mad Max Saga
3.Kingdom of the Planet of the Apes
4.Mufasa:The Lion King
5.Gladiator 2
Best Original Song
1.Relentless (Diane Warren:Relentless)
2.TBD (Joker:Folie a Deux)
3.TBD (Moana 2)
4.TBD (The End)
5.TBD (Wicked)
Best Editing
1.Dune Part Two
2.Blitz
3.Joker:Folie a Deux
4.Megalopolis
5.Furiosa:A Mad Max Saga
Best Animated Feature
1.The Wild Robot
2.Inside Out 2
3.The Lord of the Rings:The War of Rohirrim
4.Wallace and Gromit
5.Orion and the Dark
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2024.05.15 01:36 t0ast_t [USA-GA] [H] AMD 3900X CPU, Aorus B550i mini ITX, Trident Z NEO 32GB DDR4 RAM [W] Paypal

Timestamp / album: https://imgur.com/a/pwgfPIL
Upgraded my rig so I have some parts for sale. Everything is in perfect working condition.
Gigabyte Aorus B550i PRO AX Mini ITX motherboard - $100 OBO
Trident Z NEO 32GB DDR4-3600 CL36 RAM (16gb x 2) - $50 OBO
AMD Ryzen 9 3900X CPU -$150 OBO
Everything for $275 shipped OBO. Paypal invoice or local pickup.
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2024.05.14 22:18 EJC28 Dolphins 2024 Draft Analysis Compilation

Round 1, Pick 21 - Chop Robinson, DE, Penn State:
NFL: I see Miami using Robinson as a rotational player early on. An A+ athlete, Robinson is a developmental prospect with first-step quickness and explosiveness but needs more consistency.
CBS Sports: A. I love this pick for Miami. He has the best first step in this draft. With a little coaching, he will become a dominant pass rusher. They can also move him around as a joker on their front. Love it.
ESPN: At some point, the Dolphins may have a lot of money tied up in their outside linebackers room. But until then, this could end up being one of the better pass-rush rotations in the NFL. Robinson recorded fewer than 12 sacks in three collegiate seasons, but his physical traits jump off the tape. He has a powerful first step and will ideally fill the rotational role left by Andrew Van Ginkel's departure. Coach Mike McDaniel loves his pass-rushers and he gets an exciting one in Robinson.
NFL Absolutely Not Fake News: Wants his face mask to be one solid piece like Master Shredder.
Round 2, Pick 55 - Patrick Paul, OT, Houston:
NFL: With the offensive tackle ranks significantly thinned, the Dolphins jumped in on Paul after going defense in Round 1. He wasn't my favorite OT prospect this year, with Paul giving me some Josh Jones vibes. His mass and reach are impressive, and he has 44 college starts at left tackle. But if Paul is Terron Armstead's eventual replacement, getting a year to develop his craft, this pick might work out.
CBS Sports: C-. Strange fit because this is one of the least mobile blockers in the class. Mike McDaniel typically prioritizes athleticism along his offensive line. Absolutely enormous with supreme length. Hand placement is very inconsistent. Gets outside the shoulder pads. Very experienced. Hits on a need.
ESPN: Offensive tackle is not an immediate need with Terron Armstead and Austin Jackson set to reprise their roles at left and right tackle, respectively. But Armstead is expected to retire after this season, and Miami had no immediate successor on its roster -- until Friday night. Paul has enviable size for the position at 6-foot-7, 330 pounds and made 44 starts for Houston at left tackle. He also registered the longest arm length of any tackle at the combine -- a trait which the Dolphins' staff loves. He's not a finished product but the opportunity to develop behind Armstead for at least a year should prove invaluable for a player the Dolphins couldn't hide their excitement about when speaking to the media after the pick.
NFL Absolutely Not Fake News: Did not manage to escape being drafted by the Browns. Oof.
Round 4, Pick 120 - Jaylen Wright, RB, Tennessee:
NFL: The Dolphins love speed, and Wright has plenty of it. He might be able to develop into Raheem Mostert's eventual replacement and a good complement to De'Von Achane. Wright has a lot of tread left on his tires but must prove he can exercise better ball security to earn that role.
CBS Sports: B-. More speed to Miami’s offense. Weight ran through some gaping holes at Tennessee but has high-end acceleration once he’s in the open field. Elusiveness is good, not amazing. Slashing style as opposed to jump-cut back. Would’ve liked to see another position addressed here, but Mike McDaniel will be happy.
ESPN: The Dolphins love speed, and Wright ran the 40-yard dash in 4.38 seconds. He also averaged 7.4 yards per carry last season for the Volunteers. He is yet another home-run hitter on an offense that already features De’Von Achane, Tyreek Hill, Jaylen Waddle and Raheem Mostert. Wright also caught 22 passes for 141 yards last season, teasing potential as a pass-catcher at the next level.
NFL Absolutely Not Fake News: Is excited for the re-release of the 1999 classic, THE MUMMY.
Round 5, Pick 158 - Mohamed Kamara, DE, Colorado State:
NFL: The final player in my last top 100 list, Kamara will have to make it in spite of his poor length, but his hell-on-wheels style and ball-hunting ability make him a fun guy to root for. Watch the Colorado game for a sneak peek of how disruptive he can be.
CBS Sports: B. Smaller EDGE who converts speed to power consistently because of low center of gravity. Burst is there as is his dip/bend around the corner. Nice collection of pass-rush moves. Gets overwhelmed a lot because of his lack of size and length. Turns 25 in his rookie season.
ESPN: Kamara was highly productive in college with 29.5 career sacks, including 13 in his final season at Colorado State. He also recorded 45.5 tackles for a loss, proving he can be a disruptive presence in the front seven. The Dolphins needed to rebuild their depth at pass rusher and may have found a steal with Kamara in the fifth round.
NFL Absolutely Not Fake News: Has a large collection of mini farm animals made of cheese in his dorm.
Round 6, Pick 184 - Malik Washington, WR, Virginia:
NFL: He wasn't going to be for every team because of his smaller frame, but in my opinion, Washington should have been drafted prior to this. His speed makes him a perfect fit in Miami, as Washington could be an ideal fourth or fifth receiver and return threat.
CBS Sports: A+. Electric, short not small wideout who was the heartbeat of the Virginia offense after transferring from Northwestern. Wins underneath with explosion and powerful lower half gives him high-end contact balance. Won’t be huge separator on full route tree. Leaper who can find it in the air. Good, not great speed. Niche type but a lot of fun.
ESPN: Washington led the nation in catches last season with 110, turning them into 1,426 yards and nine touchdowns as the focal point of Virginia's offense. He won't quite play the same role in Miami, but he's a dynamic receiver who could earn reps with a strong summer. The Dolphins' third receiver job is up for the taking.
NFL Absolutely Not Fake News: He’s convinced he could play in the league today with a leather helmet.
Round 6, Pick 198 - Patrick McMorris, S, California:
NFL: McMorris opened eyes a few years ago with a four-INT season at San Diego State and finished with a solid final year at Cal, but his average traits could always hold him back from starting duty.
CBS Sports: C. Checks size and physicality boxes but doesn’t met normal athleticism or tackling-reliability requirements. Multi-positional usage in college will help him learn the playbook in the NFL. Surprising selection.
ESPN: The Dolphins signed Jordan Poyer this offseason after losing Brandon Jones to free agency, but McMorris adds depth to the position and a potential running mate for Jevon Holland in the future. McMorris recorded 90 tackles in two separate seasons at San Diego and Cal, and is a versatile defensive back who can play multiple positions.
NFL Absolutely Not Fake News: Shocked at how much it costs to rent a jet ski nowadays.
Round 7, Pick 241 - Tahj Washington, WR, USC:
NFL: Washington's small frame likely took him off some boards, especially after he ran in the 4.5 range in the 40. But his big-play production on offense and special teams value cannot be overlooked. Washington might be the type who finds a way to hang around in the league.
CBS Sports: B+. Another springy slot option for Tua Tagovailoa. Nifty after the catch and plays with fun lateral bounce although he doesn’t appear to be top-level athlete. Can uncover underneath and has solid hands. Tiny frame and little catch radius.
ESPN: The Dolphins doubled up on wide receivers and took Washington, who recorded at least 600 receiving yards in four straight seasons. He has a similar physical build as Dolphins wide receiver Jaylen Waddle at 5-foot-10, 175 pounds, and is a solid route runner. His best bet to make the team is likely by establishing himself of special teams.
NFL Absolutely Not Fake News: Thinks sneaker heads are crazy when you can get shoes at Target for like $15.
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2024.05.14 21:23 Gambit-Accepted Wehr Battlegroup And DLC Ideas

Wehr Battlegroup And DLC Ideas
Continuing this series on Battlegroup ideas, today is Wehr. Here are my DAK Ideas. To reiterate, I wanted to make these ideas thematic, different from existing battlegroups, unique and mostly historically accurate. Here I use the units that are already in the game files and propose how they could be implemented in an interesting way. Relic seem to have developed several bunker types which they intend to use, so when designing my battlegroups, I did it in a way where these bunker types were used but didn’t make the battlegroup Italian Coastal 2.0, rather fed into a larger idea. I introduce and expand a number of mechanics I have discussed in my other threads:
https://preview.redd.it/5pxs8daqzf0d1.png?width=1281&format=png&auto=webp&s=62517c6b48c79fe9ea3cdf8a8794e81cb8fd7ecb
Central Idea: All in prevention, counter attack. Your opponent would have a hard time overwhelming you in one all in push. The left side of the tree consists of mostly callins and quick dispatch units for handling flanks quickly, the right side is more logistics themed with multiple reactionary abilities.
BMW R75: Not a lot to say here, similar to the DAK bike except with an MG 42. It could be made to have no reverse, like the Coh1 bike, that was a fun mechanic.
4-Man Pios: Again, self-explanatory.
Sd. Kfz. 251 Variants: This gives you access to other 251 variants, either by upgrading the 251 directly or by calling them in. I’ve chosen these 2 versions that I feel open up a lot more strategies, Mortar HT and Luft tier would be quite good, that tier lacks indirect. Pakwagen Panzer Gren tier would also be strong, as that tier lacks mobile AT. The ATHT would have the same AT performance as the Marder, but would have less HP and no lockdown ability.
Panzer III H: As a unit to add to Wehr’s roster, this makes a lot of sense on many levels. In terms of performance, this would be closer to the Crusader medium tank. In terms of the timing, it would arrive at the same time as the Stug and the Wirbel, but unlike both of those specialists, this would be a generalist for that timing.
Temporary Armour Assignment: This is exactly like the mechanic I described in my DAK designs. How it works is that this munitions only ability is used and a Stug, P4 pair arrive from off map. Neither unit requires fuel, manpower, upkeep or population. They benefit from all the upgrades that affect the normal version, ie vet and armoured skirts. You have direct control over them but after a set period of time, they will turn to AI control and leave. This makes them really good as a reactionary ability (your opponent is doing an all in) or as your own all-in, especially if you’re already maxed out on population. You’re especially incentivised to make risky plays with them as armour preservation is not so important. The number of use cases for this ability are so numerous that I won’t explain it anymore, it should be obvious how strong this is. I think to balance this out, it needs a heavy munitions cost and a long recharge timer.
AI Temporary Elephant Assignment: One of the questions I’ve been asking myself since Coh3 came out is how do you add heavy tanks to the game in such a way that it’s not frustrating to play against and doesn’t break it. Given that the game is set so much earlier in the war and a number of the factions don’t have ready access to tank destroyers like the SU-85 and the Jackson, you can’t simply throw in the Elephant and hope for the best. To be completely explicit, I don’t see how the US with their current roster are expected to deal with a Coh2 style heavy tank destroyer. However, in Halo Wars 2 Blitz game mode, how it works is that you can call in a Scarab and its an incredibly strong unit but after a certain period of time, it spontaneously explodes and the game returns to normal. Why wouldn’t something similar work for Coh3? The risk reward calculus of using it would be; can you get enough damage done in the period available to justify the expenditure? There are a few ways that this could be implemented, you could, for instance, give the player direct control over the Elephant but I’m in favour of doing this slightly differently. Like the Infantry Assault ability for the US Advanced Infantry Doc, I think this should be AI controlled, should be on attack move and should be targeted on a position. After the timer, the unit would drive off map. This way you get the power fantasy of using a heavy tank without the game breaking potential of a heavy tank camping for the entire game between 2 VPs and zoning out all tanks. The reason I prefer this method of implementation is 2 fold; the first is that counterplay is much simpler, you just avoid the area and wait for it to time out. The second is that it has that appeal of being somewhat like a mini campaign mission within the game, you have to defend the tank with your forces as it advances. Your opponent would be easily able to flank it if its on it’s own, but when you support it yourself its more potent. The one exception to this AI control that perhaps should be considered is allowing the player to control the tageting directly, You wouldn’t want the Elephant to shoot at some random infantry while your opponent moves double Archers into position. In terms of relative strength of the abilty, I think if it was implemented in this fashion, the Elephant ability wouldn’t be that strong. I feel direct control over a P4 and a Stug is much stronger than an AI controlled Elephant. To me this is the best way of getting heavy tanks into the game.
Logistics Field Officer: The right side of the tree very much has a logistics theme to it, starting with the officer. The Resource Priority ability works well with a variety of units, one could see this being handy in a situation where you want to increase the ROF of an MG, Mortar or Pak being extremely useful. Situations where you want to increase the ROF on a tank to help it win the engagement would also be strong. Speeding up the recharge on a Nebelwerfer would also be a common use. Source Replacements I could also see being a heavily used ability, either on the field or in base. Finally, given this battlegroup is munitions intensive, the Supervise Resource Extraction ability will allow you to increase your income like a cache does. You could even have some rush strat builds involving the officer, but unlike caches and trucks, the unit can be repurposed to do other things afterwards.
Panzerschreck Trailer: This is another type of trailer unit. I’ve talked about trailer units a few times in my other posts, but here is the rundown: My thinking with this is that its a brand new unit type, which loosely can be defined as a support weapon. How it works is that infantry squads can crew it, push it around, vehicles can tow it, etc. When in a position, it provides an aura which in this case recharges nearby snares faster. However, the unit shouldn't require pop cap and moreover, you can actually manually decrew it and it will still provide you the benefits. So for example, let's say it spawns in your base and you want to setup a strong point, you can crew it with a squad, wheel it over to a house near the frontline and then decrew it. Units within its vicinity would still be benefiting from the aura. When you want to move it, recrew it again, or tow it, to a new location. The beauty of this dynamic is that your opponents can steal these units from you like an ATG, so while they don't take up popcap and would be relatively cheap (say 100 to 150 manpower), you're still incentivised to protect them. You can also attack move them with AT guns etc, would be interesting to play around it. I think it would make for a fun dynamic, but would need to be coded from scratch. It also indirectly makes tow yet more useful. With this trailer specifically, it’s aura will recharge nearby snares faster, however squads can also collect a Panzerschrek from the trailer for a munitions cost. This Panzerschrek is timed, so after a duration the squad will drop it. This is going to really strong in situations where your opponent is doing an all in dive with light vehicles and/or tanks and you need to bolster your AT immediately to hold on. Picking up these Panzerschreks is not cheap, but it makes it much harder for your opponent to dive you and also allows you to go for low AT builds with this trailer as the backup. The way I see this until being used is wheeling it behind a hedge or building near your cutoff and running over to grab a Panzerschrek if its needed. Let’s say your opponent does a double M8 dive, your 2 Grens and a Panzergren pick up 3 schreks between them and your opponent is basically able to do nothing but wait for them to time out. This could buy you enough time to reach T4 or whatever else you were doing. It’s a tool that adds a lot of flexibility to your composition, but remember if you get forced off, your opponent can just steal it and then its your problem!
Weapon Stores: This gives your pios the ability to build Riegel mines but also Weapon Supply Bunkers. Now, the bunker has a straight forward aura that increases ROF of infantry and their grenade recharge times, but it also has another more expansive mechanic of temporary weapon upgrades. I’ve talked about this mechanic at great length in my Luftwaffe Field Division faction design, where the faction essentially revolves around that mechanic, but here I use a simplified version for a Wehr battlegroup. The TLDR is that infantry squads can pick up weapon packages from the bunker to either augment their current DPS or completely change the role of the squad for a short period. For instance, Jagers can pick up Beretta 38s to transform the squad from a mostly mid range unit, to a short range one. Grens can pick up G43s to improve their mid to long range performance and Pios can pick up an MG34. All the options are avialable to you. However, the upgrades are not timed, but depletable. This means that if the squad is not in combat, the upgrade duration doesn’t tick. You have to be in combat to expend the upgrade. The situations where something like this would come in useful are numerous, but to name a few; giving all your grens weapons at any point in the game, augmenting your jagers with MG34s, giving Stosstruppen Berettas so they become a close range powerhouse, or even double MGs. Relative to normal weapon upgrades, these upgrades are inefficient, but for rush strats they can be strong, as well as augmenting your units in the lategame with the extra munitions you have in the bank.
HE Shell Delivery: Improves the splash and anti infantry power of all your vehicles at the cost of penetration. This could be somewhat tricky to use, as your opponent will become aware of its activation immediately and will come in with their vehicles. But situations where your opponent has dug in with ATGs and AT infantry, this ability will be devastating.
https://preview.redd.it/n3ou7kaxzf0d1.png?width=1208&format=png&auto=webp&s=5bc267deaae4b64ba1bb97c294b92a5056835443
Central Idea: Team weapon play, heavy fire power and artillery. Good for just battering your opponents head on.
SD-2 Line Drop: This is similar to the equivalent ability in Coh1, however the big difference is that you can customise the area where the mines will fall. For instance, you could do a relatively small field on a VP for 50 munitions, or you could do a large line of mines to completely block off a flank with mines. This flexibility allows you to employ the ability in a number of situations and adds some nuance to its employment. It terms of how this would work in game, I feel click and drag would be sufficient, the munitions cost being visible on the cursor. In the context of this battlegroup, it can block off the flanks of your team weapons.
Pre-Sighted Terrain: This feeds into that team weapon focused gameplay, having extra range on your Paks and MGs in an area is going to be really strong. You could even use it with Mortars and Nebels for an extra long range barrage.
7.5cm Flak 264/3(i) AA/AT: The Flak 264/3 is an Italian medium AA piece that fits into what I will refer to as the ‘premium anti tank gun’ category. Similar to how the MG42 and DSKH were premium MGs, this ATG will be better than your standard ATG, at a higher price point. On the scale of ATGs, this will lie between the Pak 40 and the Flak 36 in terms of raw firepower. The damage should be exactly as the Pak 40, however it should also benefit from 10 more range and also the ability to shoot down air. The drawback however is that it should be relatively slow to move, like a Pak 40 in camoflage mode. For small adjustments, this should be fine, but to move it across the map, it would be easier with a tow vehicle. This means there are tradeoffs with this option relative to the Pak 40, the situations where the Flak 264/3 would be better is when you don’t want to invest in a wirbel but still want AA on demand when you need it (2 of these should take down planes pretty quickly), or situations where you’re camping 2 VPs and don’t expect to have to move around much, allowing you to utilise the greater range. Paks are going to be better when you need to move around a lot and expect your opponent to invest in indirect fire.
Flakvierling 38: This gun is exactly as on the Wirbelwind, except it’s a team weapon. Relative to the Flak 30, this would have the advantage of suppression and probably better anti infantry performance. Perhaps starting with the same stats as the DAK Flak halftrack and going from there would be a good place to start.
28cm K5(E) Barrage: Heavy railway barrage, not much to say here.
7.5 cm IG 37: This is essentially work like the LeIG for DAK, it’s a later version of the same concept. Wehr don’t have anything like the Heavy Mortar equivalent and this would be it. This would be handy if you wanted to go Luft tier or tier 4 without having to tech to get Nebels.
Springer Remote Controlled Bombs: Conceptually, this is identical to the Goliath remote controlled bombs, except these bombs are twice the size and are significantly more dangerous as a result. For me, one distinction that could be made would be dialling up their effectiveness against your opponent’s base structures. One thing I feel Coh lacks are tools for crippling your opponent’s tech. Kane’s wrath has a plethora of units and abilities for exactly this purpose and their employment is great to use and even more exciting to watch. So the Spinger should be able to knock out 75% of the health of a base tier structure. So conceivably, you could get a 251, drive it over to or into the base, deploy a Springer and blow it up next to T4, finish it off with Paks or Stugs. This will reinforce that whole dimension of the game, camping on 2 VPs will be much easier to punish.
Sd.Ah. 57 Munitions Trailer: Another style of trailer, as discussed above. Here it would be used directly with team weapons to increase their ROF. It can also be used with indirect, so Rocket artillery would recharge faster. I feel the situations where this would be useful are fairly obvious but one extra way of making it interesting would be if it had an AOE explosion on death. So your opponent would be incentivised to move in with vehicles and target it down. They could also just steal it for themselves.
Wurfrahmen 40 UE (f): Standard rocket artillery. One question I would expect a Wehraboo to ask is ‘why this and not the Panzerwerfer?’. The way I see it, this only has 4 rockets, so its damage per barrage is less. This leaves scope to make the barrage recharge time shorter, meaning you need to micro it more, but also, its less of a wipe machine or do nothing unit. You can also give it a lower price and require less population. Looking at the Walking Stuka in Coh2, that unit either killed everything or missed and was largely a waste of resources and popcap. If you can have the same unit, but with less alpha damage, at a cheaper price and popcap, it should be more consistent over the course of a match. It would also be easier to fit into your composition and would see greater use as a result. This essentially is why I picked this unit. That and because its new and different.
AI Double Wespe Temp. Assignment: Like the Elephant assignment above, this is where double Wespe artillery pieces come onto the field and are controlled by the AI. They attack move to the target, shelling your opponent’s units within range. This ability should be much easier to employ, as they barrage from long range, but also they should be easier to counter (you can just dive them). Since we’re not using new vehicle models, it should be cheaper to develop and its different from the existing off-maps.
https://preview.redd.it/ioj0msg40g0d1.png?width=1651&format=png&auto=webp&s=a0dad1a46e5e618833d25a2381033f0a0a9d10a6
Central Idea: Long range engagements.
MGZ34 MG42 Scopes Upgrade: Simple upgrade, improves range and sight of MGs once they upgrade themselves for munitions.
AI Double Sniper Temp. Assignment: This is most similar to the Wespe ability I just described, except with 2 snipers. What this ability would be strong aganst would be team weapon camp and entrenched infantry, as well as guarding VPs in the lategame. What this ability would be pretty bad against would be an opponent with several light vehicles and tanks which can drive up and elminate the snipers in 5 seconds. Its not like the AI will dodge. This ability is augmented by the numerous sight abilities and units in this battlegroup.
Panzerbeobachtungswagen III: This is most similar to the 254 artillery observer for DAK, except where the abilities are largely air based. The unit has an MG, so it can be used to attack troops early on, but its mostly used for the focus sight ability in conjunction with tank destroyers and team weapons. The SD-2 Ground Burst drop I see being more like the M83 Cluster Mine drop from Coh2. The Ju-88 P-4 Heavy AT Strafe, is actually a 50mm cannon, so different from the JU-87 we have now by having more alpha damage.
Fritz X Guided Bomb Strike: This is probably most similar to the Stuka Dive Bomb in Coh2, however, the big difference is that you can manually guide it to the target. The inspiration for this are the Predator missiles from MW2, however in Coh3, the easiest way of implementing this to my mind is that the player has to keep the cursor where they want the bomb to land. However, if they don’t want to do this, as it prevents other micro, you double click and it will go to where it was last targeted. So the situations where you’d want to perform this micro are quite niche, basically when nothing else is happening for 5 seconds. I think a sensible decision should be to cut off direct control from the player 2 seconds before it hits the target, so its still possible to dodge but harder.
Nashorn Tank Destroyer: Not much to say here, its basically the Archer.
Grenadier K98k Scopes Upgrade: Not a lot to say here, range and sight augmentation for grens.
Ranged Bunker Options: Here we use some of the bunkers Relic has already invented. The mortar bunker is simple enough, but the Observation bunker is a bit more interesting. This emplacement should have a long line of sight, but it should be restricted to a narrow arc which can be refaced. This encourages active micro of the emplacement. It would be strong in matches where this is placed behind team weapons and artillery for spotting targets but would not detect flanks. Somewhat reminds me of the child’s game ‘Spotlight’.
Fusiliers: These are another unit that Grens can be swapped out for. Unlike Jagers and Panzergrens, this unit is purely focused on long range DPS. You could use Gebirgsjager here instead, I use Fusiliers as one of my other designs uses Gebirgsjager.
Range Adjustment: This unit ability increases the squad’s accuracy after each model drop to a maximum of 30%, 5% per model. I could imagine in most situations, this would be a simple DPS boost, but there would be situations where fighting low health squads where this would be especially strong. The same kind of logic applies to the ATG and Tank Destroyer ability, where everytime they land a shot while the ability is active, it increases their accuracy and ROF.
Focused Gunnery: A global sight and range buff for vehicles, at the cost of speed. This blends well with the other abilities in the battlegroup.
https://preview.redd.it/i3wsbhz50g0d1.png?width=1520&format=png&auto=webp&s=84fee451b9cebfbd3b19a7800e36450932f17bbe
Central Idea: Area denial.
Grenadier & Pio Field Defences: Gives access to a number of build options. Panzer-Stabmine 43 AT Mines are a variation on normal mines, where the emphasis is placed on the heavy engine critical rather than the damage of the mine. So these mines would be relatively spammable, specialised against vehicles and would cause a heavy engine damage critical. The focus here is leaving your opponet’s vehicle stricken and being able to move in with your own vehicles to take it out. However, unlike say Riegel mines, it doesn’t do that much damage, so your opponent will have a much easier time of quickly repairing off the damage. It’s a variation on mines with its own drawbacks and strengths. However, the main structure you get access to is the Luftwaffe Relay Point. This emplacement can call in strafing runs within its vicinity, the AT strafe would be particularly strong if combined with the Stab mine as it would be far harder to dodge. The relay point though can also call in a variety of crate drops with different infantry buffs. Ammunition crates increase ROF, which is simple enough, but the Explosives Crate doubles the squads grenade ability the next time its used. For instance, Grens would throw 2 stick grenades for the price of 1 with a 0.5 second delay between each throw. Naturally, this is pretty strong and also munitions efficient, at the cost of extra micro. The mechanic could also be made to give squads that don’t normally have a grenade, a grenade. For example, it would be cool if Jagers/Pios got stick grenades after picking up one of these crates. I’m not sure what you would do with Stosstruppen, a bundle grenade assault? Sounds overpowered and incredibly fun. Double frangible sounds fine. Camouflage Crates give your squad moving camo for 60 seconds, so you could conceivably pick up this crate on the way to your opponent’s side of the map and use it to ambush or do all manner of things. One question that would need answering is whether or not is should be possible to stack these crate bonues, I could foresee camoed Panzergrenadiers with double bundle grenades being very very good. Perhaps the best way of soft nerfing this combination is to have a shared cooldown timer of 90 seconds on the crates, this should severely limit the number of times a player can get explosives and camo at the same time.
251/17 Halftrack: Exactly like Coh2.
Cannone Da 105/28 Howitzer Emplacement: A general howitzer emplacement, you could use the LeFH but this emplacement already exists.
Panzerturm IV: A mixed AT and anti infantry emplacement. This emplacement absolutely should take up pop cap but also have prioritise vehicles.
Bf109 WerferGranate 21 Rocket Strike: This would fire 4 rockets in unison, have fairly high alpha damage and flame dot damage. You would most use it against team weapons and infantry, especially in denying point caps, but potentially you could use it against vehicles, particularly if they hit a panzer stab mine, to cause them health damage and prevent them from being repaired.
Sd.kfz. 251/16 Flame Halftrack: Similar to the unit in Coh2, except you can also upgrade it with MGs. As a general comment, I feel this unit and flame weapons more generally should have bonus damage against base tech structures. Sneaking flame tanks into the base and burning down your opponent’s tech is so much fun in Kane’s wrath and I feel Coh3 would do well to capture some of that magic. So being able to burn down a tech structure in 30-45 seconds in would give this unit extra utility, currently it fees like the flame units lack flexibility relative to their autocannon equivalents.
Infantry Gestreckte Ladung: This ability is on infantry and it essentially is a grenade that sits between the Bundle Grenade and a Satchel charge on the spectrum. It would have the same damage as a bundle, but a longer fuse and shorter range. However, the charge would have bonus damage against emplacements, buildings and field defenses. The ideal use case would be against units behind sandbags and wire, as it would destroy them completely. Its much more likely to land than satchels, with its shorter fuse time, but is not as a good as bundle grenades which do the same damage with an even shorter fuse. So the bonus against field defences is the main advantage of the grenade. It goes without saying that this ability benefits from the Explosives crate from the other side of the tree.
Decima Squad Infiltration: This squad is most comparable to Stormtroopers in Coh2. You would largely use the squad to charge cutoffs and plant explosives on points, its going to be strong in VP wars. This squad has no camo out of the box but you can get that from the other side of the tree.
Communication Breakdown: This is activated in a circle zone and no off-maps can be used in it for the duration, nor do any global abilities like Designate Assault Position work there. There are many situations where something like this would be useful, for example, preventing someone from calling an off-map in during your assault, preventing an off-map being called in on a crucial VP in a close match. The main use I could see people using this is with their emplacements on the other side of the tree, preventing say bombing runs, etc.
In Deckung!: This abilly mixes well with a variety of the other abilities in the battlegroup. Getting cheaper grenades will allow you to spam them during the duration of the ability, if you combine that with the Explosives crates, it will be yet more efficient. 15 munitions Panzer Stab mines will be strong. The crucial thing with this ability is timing, as you need to use grenades and mines en masse to justify the initial munitions cost.
Other Unit DLC
As I discussed before, I think it would be a mistake for Relic not to include the substitute units feature. In terms of what units should be substitutable, this is what I feel makes sense:
https://preview.redd.it/dw9pq3w70g0d1.png?width=1121&format=png&auto=webp&s=e416e3e5bb9b982b1da5d5bd6177cd6f2ef87c71
Finally, as a general change, I feel we need to talk about the Pak 43. The Pak 43 is already in the game files and is presumably lined up for a battlegroup. I feel this unit should just be added to T4 so that stock Wehr has an answer to heavy tank spam (thinking about Matildas and Grants here). Wehr doesn’t have a great answer for dealing with heavy tanks, short of building 3 paks or several marders, neither of which are great from a faction design perspective. They come quite early, relatively, so improving their performance messes with the flow of the game and makes T4 less attractive, why bother going T4 if all the AT you need is in T2/T3? A Pak 43 in T4 has a pleasing symmetry between DAK, Brits and Wehr. If US got he M5 ATG (which they should), all factions would have this common tool. A number of players have been calling out for the Panther to be added to T4, I don’t think that’s the play here, as it would dominate so many other options. The situations where you would build a Pak 43 over a Panther are quite niche (look at Coh2), so having the more attractive unit in stock over the less attractive solution in a battlegroup, to me makes little sense. The Panther would also crowd out Flak 36 Emplacment play. However, the Pak 43 is easier to counter for your opponent, using indirect etc, while also giving you a reason to go for a battlegroup with Panther as the main attraction. Essentially what I’m getting at is that the Panther is too dominant of a unit to be in T4 and the Pak 43 should be there in its place.
https://preview.redd.it/jrapt7y80g0d1.png?width=452&format=png&auto=webp&s=8d4c8bae94945e100777c1b9d53278bfb3f7bfb2
submitted by Gambit-Accepted to CompanyOfHeroes [link] [comments]


2024.05.14 18:29 Turd_Booger [USA-GA] [H] Apple HomePod Bundle (1 Homepod + stand, 2 Mini's + stands) [W] $425 Paypal

SOLD
Hi!
I am relocating across the US and looking to sell my HomePod set up. They are 4 months old with no flaws. Each HomePod comes with a wooden stand as seen in the photo. This bundle has over $600 value. Happy to answer any questions or provide additional photos. Thanks!
Happy to do a local meet up for anyone in GA near 30097.
Repairs: None
Photo
$425 + Ship, Paypal Invoice
submitted by Turd_Booger to appleswap [link] [comments]


2024.05.14 17:56 DANJCOLEMAN1991 Sound Like ASIAN KUNG-FU GENERATION Pt.1: Masafumi Gotoh (2024 version)

Introduction

ASIAN KUNG-FU GENERATION, Zepp Tokyo for \"Quarter-Century Tour\"
^(\This article is an updated version of my "Sound Like" article from 2021. I have reposted this article due to difficulties editing the original version*, and have included additional information and recommendations based on the increased popularity of amp simulator pedals*)*
Hello fellow musicians and Ajikan fans!
I have been a fan of ASIAN KUNG-FU GENERATION for roughly 16 years and as a guitarist was greatly inspired by the band's alt rock sound.
After a few years of research I have written a series of "sound like" articles for ASIAN KUNG-FU GENERATION. The purpose of these articles is to provide context on how the band create their signature sound, and to support beginning musicians or tribute acts who may wish to replicate it.
At the end of each article I have drafted a Budget Rig, which you could use for both at home and in a live environment. I have also provided some general amp settings to tweak and try, which are based on the band's live sound and be can used to help replicate their tones.
This is a 3-part series and if you enjoy this article I would recommend checking out the other articles:
Sound Like ASIAN KUNG-FU GENERATION Pt.2: Kensuke Kita (2024 version) : AsianKungFuGeneration (reddit.com)
ASIAN KUNG-FU GENERATION Sound Like Part 3: Yamada : AsianKungFuGeneration (reddit.com)
Please note that the article focuses on the band's live sound, which will be different to the albums and can vary depending on the venue. Also (and is a cliché every musician and instrument will have small differences, so bear that in mind!)
To help you recognise the individual guitar tones, Gotch's guitar parts are normally panned to the left earphone and Kita's are panned to the right earphone on the band's albums. (On 2016's Sol-Fa, Hometown and some of the Planet Folks singles the panning was swapped, with Gotch instead in the right ear and Kita on the left)

Masafumi Gotoh

Gotch live at the 02 Islington, London, 2013
Let's start off with lead singer and rhythm guitarist Masafumi Gotoh, or "Gotch" for short. Gotch's was massively influenced by the 90's alternative rock, Power Pop and the Britpop scene, and has previously highlighted Oasis, Weezer and Number Girl as key inspirations.
As Ajikan's main songwriter, Gotch follows the principle of "less is more" - keeping the arrangements simple for listeners, but combining pop hooks & traditional Asian melodies with the band's punk rock and indie influences.
Gotch's playing style follows this principle, as he primarily uses chord shapes, bar chords or repeated phrases to anchor the band. (The simple approach also makes it easier for Gotch to sing while performing)
Occasionally, Gotch will use "octave chords" (more on octave chords below) or play riffs with open strings notes, to add further depth. A good example of this is the opening riffs to Easter, where he plays an open D string while also playing the 3rd and 5th fret of the A string.
Octave Chords: Octave chords is famously used in punk rock and alt rock riffs, and is when you play the same note in two different octaves. Try play a bar chord on the 4th fret of the A string, and lifting your ring finger off the D string. You should get a "C# octave chord" and will recognise it from the intro of Haruka Kanata. Octave chords are used in many Ajikan songs and by many bands, so they are good to practice!
In more recent albums, Gotch has also experimented with moving chord shapes across the fretboard. For good examples, check out the opening of Caterpillar or the bridge section of Kouya Wo Aruke.
Gotch's guitar tends to be lower in the overall mix, with Kita acting as the band's lead guitarist and Gotch as the anchor for each song. However, Gotch tends to improvise with ambient sounds during live performances and occasionally will take on the lead role in songs like Hold Me Tight.

GUITARS:

When it comes to guitars Gotch almost exclusively plays Gibson Les Paul Jr's with P-90 pickups, and has been his preferred guitar since 2004. The P-90 pickups have a bright midrange sound in comparison to the muddier humbucker sound, which makes them better suited for Gotch's focus on chords.
Gotch main guitar is the 1959 Gibson Les Paul Special
The Les Paul Jr is also lighter and have less sustain and power compared to a normal Les Paul, which leaves space for the other instruments to stand out in the mix.
Gotch's main guitar is a 1959 Gibson Les Paul Special, which he plays in E Standard tuning and uses for both recording and live performances. Gotch also uses a 1961 Gibson Les Paul Jr (with the pickguard missing) or a 2000 Gibson Les Paul DC (with a gloss yellow finish) for songs in Eb/D# tuning, such as After Dark or Soredewa, Mata Ashita.
Gotch's is also famous for using a 1975 Gibson Marauder during the band's early years. Gotch has mostly retired the guitar (due to the "lack of volume" for larger venues), but it regularly appears in MV's, band merchandise and occasionally during special events, such as the 10th anniversary shows in Yokohama.
Gotch's Gibson Marauder
Gotch occasionally uses a few rarer guitars live, such as the Gibson Custom Les Paul Junior John Lennon model (Gotch has number 54 of 300 such guitars made), and is normally played with a capo for songs such as Maigo Inu To Ame No Beat.
Gotch has also used a Gibson Hummingbird for acoustic numbers, and can be seen used in Eizo Sakushin Shu Vol.6 for the band's performance of Kaigan Doori. Gotch likes to use Tortex Flex .88mm & Tortex Flex Triangle .88mm guitar picks, which he swaps between depending on the song.
If you are looking to sound like Gotch, the best place to start would be a Les Paul Jr guitar with P-90 pickups.

AMPLIFIERS:

After originally touring with a Roland JC-22, Gotch has almost exclusively played Fender amplifiers since 2004. Gotch uses two amps when playing live, one for his "clean" sound and the other for his "heavy" sound.
The band's often implement a "quiet/loud" dynamic into their song writing, so Gotch will often switch between his amps during live performances, using a custom made footswitch on his pedalboard. (A good example of this is Mustang or Solanin)
For his clean tone, Gotch uses a Fender 65' Twin Custom Twin 15. It can be heard on Korogaru Iwa, Kimi ni Asa Ga Furu, Solanin and Wonder Future. Occasionally, Gotch will combine the Twin Reverb with a boost pedal or overdrive pedal for more clarity, with Wonder Future a good examples of this.
(1) Fender '65 Twin Custom 15 (clean tone), (2) Fender Vibro-King Custom, (3) Fender Super-Sonic 60 Head (which uses the Vibro-King as a speaker), (4) Fender '63 Spring Reverb (which runs in between the pedal board and the Super-Sonic 60, and is toggled on or off by a switch)
For his heavier tone, Gotch primarily uses a Fender Vibro-King Custom for recording and appears in most of the band's MV's. The Vibro-King/Twin Reverb was Gotch's main setup during the 2000's and can be seen together on Eizo Sakushin Shu Vol. 6.
In 2009 Gotch started to use a Fender Super-Sonic 60 Amp Head and still uses it now. Until 2022, Gotch would use Vibro-King as a "cabinet", acting as the speaker unit for the Super-Sonic. Gotch now uses a Shinos & L Rocket Head for live shows, but has kept the Vibro-king for recording sessions and MVs.
Since 2022 Gotch has used Shinos & L Rocket amp & cabinet instead of the Fender Vibro-King
Gotch "heavy" amps for songs such as Re:Re:, Haruka Kanata and Rewrite. It is important to note that Gotch prefers to use his amps to create his distorted tone, but will occasionally add an overdrive pedal for heavier tracks such as Blood Circulator & Easter.
Alongside the Twin Reverb and Super-Sonic, Gotch is known to use a Fender 63' Spring Reverb Unit. This unit only runs into the Super-Sonic and is used for additional reverb to "thicken the sound". Gotch can control the 63' Reverb with a on/off switch on his pedal board.
Other notable amps that Gotch has used are the Matchless C30 & Bad Cat 30R Head. Both have been used exclusively for recording, most notably on Wonder Future. Gotch is also known to use VOX AC15 amps for recording.
Gotch's '63 Spring Reverb Unit, along with a selection of Vortex Flex .88m picks
In terms of mics, Gotch seems to use a Shure SM57 for his Fender Twin Reverb and a Shure SM58 on his Vibro-King or Shinos Rocket. When you are trying to emulate his sound with modelling or profiling amps, it is worth experimenting with mic positioning and different mics.
If you want to replicate Gotch's amp sound then you should look to replicate his Fender amps. However the Vibro-King is a key component and are unfortunately rare, notoriously loud and expensive. For that reason, I have put together some alternatives that should get you close.

PEDALS & EFFECTS:

During Ajikan's early years, Gotch combined a Roland JC-22 with a ProCo RAT to create the "quiet/loud" dynamic of the band's early records. After buying the Fender Vibro-King in 2004, Gotch no longer required the RAT, but kept a simplified pedalboard to achieve certain tones for live performances.
Gotch's 2004 pedalboard, which includes the ProCo RAT and Ibanez TS9 Tube Screamer
We will cover two different pedalboards that Gotch has used during the band's career. Regardless of which pedal board you look at, Gotch's has always included an overdrive or boost pedal, a phase pedal and a delay pedal.
The boost/overdrive is used to "lift" his clean sound during ballads (Solanin, Wonder Future) or to thicken his sound for heavier tracks. (Senseless, Dororo) Gotch will normally set the drive or gain low and the volume high.
The phaser is a more sparingly used pedal to add texture and colour, but can be heard on Shinkokyū, Blue Train and Rewrite. I will include more detail on Gotch's use of delay in the sections below.
Gotch's "Classic" Pedalboard
Gotch \"classic\" pedalboard, used between 2006-2013, with Gotch's custom made footswitch on the bottom left to control the amps
Gotch started to use this "classic" board during the Fanclub tour and continued to do so until the 10th Anniversary shows in 2013. This would be the easier and more affordable board to replicate for newcomers.
Gotch's setup started with a BOSS TU-3 tuner, which he also used as a "mute" pedal in between songs. From there, his chain would run into the Ibanez TS808 Tube Screamer, the BOSS PH-2 Super Phaser and the BOSS DD-20 Giga Delay. During the Magic Disk tour, Gotch also added a Custom Audio Tremolo.
The BOSS DD-20 *has been Gotch's main delay pedal for twenty years and is set to "warp". On the warp setting, Gotch can keep his foot on the pedal to create swells of delays. Gotch's standard setting is 173-179bpm (beats per minute on 1/4 notes and then he has 4 presets. These are 137bpm on 1/4 (for) Blackout, 154bpm on 1/4 (for) Kakato de Ai o Uchinarase, 177 on 1/2 (for) Solanin and the intro of Siren and 177bpm on 1/4 (for the 2nd half of) Siren)
Gotch also included two footswitches for his board; The first one was a handmade footswitch, which he used to swap between the Twin Reverb and the Vibro-King/Super-Sonic. The other footswitch was a BOSS FS-5L, which he used to control the '63 Spring Reverb Unit.
Gotch's "Modern" Pedalboard
Gotch's \"modern\" pedal board.【Pedal List】(1) api/TranZformer GT (compressoequalizer) (2) BOSS/TU-3 (tuner) (3) Spaceman Effects/Atlas III (preamp) (4) BOSS/DD-6 (delay) (5) Spaceman Effects/Voyager I (tremolo) (6) EarthQuaker Devices/Avalanche Run (delay/reverb) (7) Mu-Tron/Mu-FX Phasor 2X (phaser) (8) Caroline Guitar Company/KILOBYTE (9) BOSS/DD-20 (delay) (10) Handmade/Line Selector (11) FAT/514.D (booster)(12) strymon/Zuma R300 (power supply) (13)BOSS/EV-30 (Expression Pedal) (14) BOSS/FS-5L (foot switch)
During the recording of Wonder Future and his first solo album (Can't Be Forever Young), Gotch began to experiment more with boutique pedals, and has resulted in a more complex board since 2014, allowing more ambient experiments on the band's records and during live performances.
Gotch has added a API Tranzformer GT to the start of his chain, only using the E.Q. section and tweaking the settings for each venue.
Gotch's "Modern" board now includes a variety of delay and reverb pedals, such as the Earthquaker Device Avalanche Run and the Caroline Kilobyte Lo-Fi Delay. These are combined with his DD-20 to create the ambient sounds heard on Empathy & the outro of Demachiyanagi Parallel Universe.
The BOSS DD-6 Digital Delay is set to the "reverse" mode and is used during the intro of Re:Re: and the bridge of Rewrite. Gotch has removed the Tube-Screamer from his board and has experimented with multiple alternative pedals, which includes the Xotic Effects AC Plus and JHS Superbolt.
He currently uses the Atlas III Preamp Booster and the FAT 514.D for his overdrive sounds. The 514.D only runs to the Super-Sonic to help "thicken" the distorted tone of the Super-Sonic.
Gotch has also replaced the Super Phaser with the MU-FX Phasor 2x and is using a Voyager I Spaceman for his tremolo. (UCLA & No Name are good references for the tremolo) Finally, Gotch has added an BOSS EV-30 expression pedal, which he uses to control the delay of the Avalanche Run.
If you are looking to replicate Gotch's pedalboard, the best place to start would be a phaser, delay and a boost/overdrive pedal, which would cover most of Ajikan's Discography.

Sound Like Gotch...On a Budget

Now that you are up to speed on what Gotch uses for his guitar rig, we can start to look at replicating his sound. The idea of this section is to offer affordable suggestions to replicate Gotch's tone that can be used for home use and for small live venues.
I would like to highlight that I am just writing as a fan and the equipment I recommend are purely my own recommendations. I do not have any sponsors (I wish I did sometimes) and if you find alternatives that work for you, go for it!
Gotch performing in 2022, during the Quarter Century shows in Yokohama
To buy Gotch's current pedal board alone would cost roughly £2,500 and would be unrealistic for most readers to purchase, however there are options that can get us close to Gotch's tone without breaking the bank.
The key elements to this rig are:
Let's start with the guitar, which is both important for the P-90 tone. You should always feel comfortable when playing the guitar you pick, so I recommend trying out the guitar when possible before buying.
GUITARS
As an affordable guitar, I would suggest looking at the Epiphone Les Paul Jr. It is the entry level price for Gibson guitars (Epiphone would be the equivalent to "Squier" for Fender) and includes P-90 pickups as the standard setup. You can buy one for around £380 and should also be fairly easy to modify & similar to Gotch's sound.
Epiphone Les Paul Junior
If you do have a higher budget to work with, I would recommend the Gibson Les Paul Special Tribute DC. These were released in 2019 and you can normally find a 2nd hand version for roughly £650 - £800. (It is also the guitar I currently use!) Failing that, you can also look at the Gibson Les Paul Special for around £800.
Gibson Les Paul Special Tribute DC
AMPLIFIERS
We are looking to replicate Gotch's Fender amps, so the affordable option to start with would be the Fender Mustang GTX. The newer Mustang amps are an improvement on the original and have simulations of the Twin Reverb, the Vibro-King and the Super-Sonic.
The GTX 50 (which has a smaller speaker) is roughly £390 and the GTX 100 (which includes a footswitch) is about £510, but you should be able to find both versions for a reduced cost second hand.
Fender Mustang GTX 100
If you do have a higher budget or prefer to use a tube amp, I would recommend going for the Fender Super-Sonic Combo or the Fender Hot Rod Deluxe for a solid distorted Fender tone.
Alternatively, you could consider the Fender Blues Junior, Fender Tone Master Twin-Reverb or Roland JC, and combine them with a ProCo RAT to replicate the tones from Houkai Amplifier and Kimi Tsunagi Five M.
PEDALS
To keep the list of suggestions short and simple, we will use Gotch's "classic" board as a reference and will cover most of the band's discography.
For a budget rig, I would recommend the Ibanez Tube-Screamer Mini, which is a miniature version of the standard Ibanez Tube-Screamer and sound great for the price. You could pair this up with a Boss Phase Shifter and a BOSS DD-6 Delay for around £309 brand new to get a very similar Gotch board. (You could buy them for as low as £110 combined on the 2nd hand market)
The Tube Screamer Mini is a cheap, effective overdrive pedal based on the classic TS808
For a more expensive pedalboard, the JHS Superbolt V2 was used by Gotch extensively between 2015-2019 and was once described by Gotch as "the Ajikan sound" on his blog. You could also buy the TS808 Tube Screamer that Gotch actually used for many years or the JHS Bonsai 9 which emulates multiple tube screamers.
For modulation sounds (phase, tremolo) the AmpliTube X-Vibe is one of many great multi-effect pedal on the market. If you have the money for it, you could buy a BOSS DD-20 second hand or the BOSS DD-200 to emulate Gotch's delay sound.
If you decided to go with the Mustang GTX, you would also have a selection of effects built into the amp.
THE TONE MASTER PRO? (and amp simulators)
As a final recommendation, Fender have recently released the Tone Master Pro (TMP), which is a multi effects and amp simulator.
It can be used as a device for home recording, but also as multi effects pedal in front of a standard amp or as your main amplifier when played through a IR cabinet. (I'll go into more detail in a bit!) The TMP are not cheap at £1400, so I would only advise buying one if you plan to use it as your main amp and effects board.
If you have the budget and was starting your rig from scratch I would consider checking it out, as it includes great simulations of the Twin Reverb and Vibro-King. They are also easy to transport & the Fender IR cabinets only weigh 12.5kg. (For comparison, my VOX AC15 weighs 30kg and is a nightmare to transport for shows)
The TMP is Fender's first amp simulator pedal and from what I understand the Quad Cortex DSP, the Line 6 Helix series and the Headrush Pedalboard are more popular choices. However, for the purpose of "sounding like Gotch", I would start with the TMP for its Fender selection and simplicity
The Fender Tone Master Pro can be used to simulate multiple amps & as a pedalboard for live performances
If you decide to buy a Amp Simulator Pedal, there are 3 common ways to use it for band practices & live settings. (Outside of just using headphones or running straight to front of house at a venue:
Option 1: Only use the effects on the Amp Simulator and run it into a standard amp. (Make sure to not use the cabinets settings within the pedal when doing this. You could still use the amp settings, however they may clash with the physical amps and do not always sound great
Option 2: Use the Amp Simulator as your main amp and combining with a standard guitar cabinet. In order to do this, you will need to buy a separate power amp pedal to run in between the amp simulator and the guitar cabinet. (Otherwise you will not have any volume or oomph when you play through the cabinet\*)*
Option 3: Buy a IR Cabinet. The difference between this and Option 2 is that you would not need to buy a separate power amp pedal to run into the speaker. The Fender FR-10/12 & Line 6 Powercab are good examples.

Recommended Amp Settings

The following amp settings are based on photos gathered from live performances or from photos of Gotch's social media. Every amp will slightly differ based on your guitar or playing style, so you may need to tweak with your settings to find the right blend.
My personal advice is to not put the gain too high and to start with getting the treble and bass settings where you feel comfortable, before tweaking the mids. The P-90s have a strong midrange attack, so bear that in mind as well.
Gotch's Vibro-King and Super-Sonic
Fender '65 Twin Custom 15:
(Plugged into Vibrato 1) Vol: 3, Treble: 3.5-4, Mid: 6.5, Bass: 3.5
Fender Super-Sonic 60 Head:
Channel 1: Vol: 3.5, Treble: 4-4.5, Bass: 5
Channel 2: Vintage setting ON, Gain 1: 4, Gain 2: 0, Treble: 5-5.5, Bass: 4.5-5, Mid: 5.5, Vol: 5.5-6
Fender Vibro-King Custom (as cabinet):
Plug into the speaker input at the back of the amp, with FAT switch on.
Fender Vibro-King Custom (as amplifier):
(FAT ON) Vol: 3, Treble: 4.5, Bass: 4, Mid: 5.5 (Based on Eizo Sakushin Shu Vol.6 settings)
OR
(FAT ON) Vol: 4.5 Treble: 4 Bass: 5 Mid: 4.5
Shinos & L Rocket Head:
Gain: 7, Treble: 8, Bass: 3, Reverb: 0, Master: 7

Conclusion

I hope this has been helpful for you guys, as it has been on my bucket list for some time! Please provide some feedback as it is always appreciated and if you would like more details about the effect settings let me know.
submitted by DANJCOLEMAN1991 to AsianKungFuGeneration [link] [comments]


2024.05.14 12:00 BM2018Bot Daily Discussion Thread: May 14, 2024

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George Whitesides CA-27 u/Venesss, u/der_physik
Joe Kerr CA-40 u/lookingforanangryfix
Will Rollins CA-41 u/BastetSekhmetMafdet
Derek Tran CA-45
Dave Min CA-47
John Barrow GA Supreme Court
Eric Sorensen IL-17 u/Contren, u/Ok-Adhesiveness-5177
Don Davis NC-01 u/molybdenum75
Josh Stein NC Governor u/rolsen
Rachel Hunt NC Lt. Governor u/Lotsagloom
Jeff Jackson NC Attorney General
Mo Green NC Superintendent u/ArcanePudding
Sue Altman NJ-07 u/screen317
Tony Vargas NE-02 u/blueinmissouri
Gabe Vasquez NM-02 u/EllieDai
Jacky Rosen NV Senate u/JoanWST
Sherrod Brown OH Senate u/astoryoflandandsea
Greg Landsman OH-01 u/hurrdurrthosechefs
Marcy Kaptur OH-09
Jerrad Christian OH-12 u/butter1776
Emilia Sykes OH-13 u/Lotsagloom
Ashley Ehasz PA-01
Susan Wild PA-07
Matt Cartwright PA-08
Janelle Stelson PA-10
Nicole Ruscitto PA SD-37
Mac Deford SC-01 u/ProudPatriot07, u/Ok-Adhesiveness-5177
Colin Allred TX Senate u/fjeheydhsjs
Michelle Vallejo TX-15
Zach Robinson Utah Salt Lake City Council Seat 6 u/Pipboy3500
Jeanetta Williams Utah HD-26 u/Pipboy3500
submitted by BM2018Bot to VoteDEM [link] [comments]


2024.05.14 03:37 br0kena4m All items that get multiple chemistry (2x, 3X) - Updated

Here is the update to my last team chemistry post:
ALL TEAMS
Eric Berry S 2x Chiefs at 80 OVR; 2x Any Team at 85 OVR; 3x Any Team at 96 OVR Team Captains†
Channing Crowder MLB 2x Dolphins at 80 OVR; 2x Any Team at 85 OVR; 3x Any Team at 96 OVR Team Captains†
Kevin Mawae C 2x Jets at 80 OVR; 2x Jets, Seahawks, Titans at 81 OVR; 2x Any Team at 85 OVR; 3x Any Team at 96 OVR Team Captains†
Frank Gore HB 2x 49ers at 80 OVR; 2x Bills, Colts, Dolphins, 49ers, Jets at 81 OVR; 2x Any Team at 85 OVR; 3x Any Team at 96 OVR Team Captains†
Ronde Barber CB 2x Buccaneers at 80 OVR; 2x Any Team at 85 OVR; 3x Any Team at 96 OVR Team Captains†
Jordan Reed TE 2x Commanders at 80 OVR; 2x Commanders, 49ers at 81 OVR; 2x Any Team at 85 OVR; 3x Any Team at 96 OVR Team Captains†
Rob Eisen HB 2x Any Team NFL Combine†
Team Affinity Strategy Items (1x-4x)
ARIZONA CARDINALS
96 Emmit Smith HB 2x AKA Crews
93 Greg Dortch WR 2x Division Dynasty
92 Aeneas Williams CB 3x Team Diamonds
88 Marquise Brown WR 2x Division Dynasty
84 Paris Johnson Jr RT 2x Rookie Premiere*
ATLANTA FALCONS
99 Bruce Irwin LOLB 2x AKA Crews
98 Kirk Cousins QB 2x AKA Crews
96 Jonnu Smith TE 2x AKA Crews
95 Ruke Orhorhoro DT 2x NFL Draft 3
94 Kirk Cousins QB 2x NFL Free Agency
93 Jake Matthews LT 2x Division Dynasty
92 Bill Fralic RG 3x Team Diamonds
88 Calais Campbell RE 2x Division Dynasty
84 Bijan Robinson HB 2x Rookie Premiere*
BALTIMORE RAVENS
96 Randall Cunningham QB 2x AKA Crews
95 Adissa Isaac LE 2x NFL Draft 3
95 T.J. Tampa CB 2x NFL Draft 3
93 Travis Jones DT 2x Division Dynasty
92 Anquan Boldin WR 3x Team Diamonds
88 Odafe Oweh ROLB 2x Division Dynasty
84 Zay Flowers WR 2x Rookie Premiere*
BUFFALO BILLS
97 Andre Reed WR 2x AKA Crews
95 Keon Coleman WR 2x NFL Draft 3
93 Reggie Gilliam FB 2x Division Dynasty
92 Ruben Brown LG 3x Team Diamonds
88 Dion Dawkins LT 2x Division Dynasty
84 Dorian Williams MLB 2x Rookie Premiere*
Frank Gore HB 2x 49ers at 80 OVR; 2x Bills, Colts, Dolphins, 49ers, Jets at 81 OVR; 2x Any Team at 85 OVR; 3x Any Team at 96 OVR Team Captains†
CAROLINA PANTHERS
99 Bruce Irwin LOLB 2x AKA Crews
97 Charles Tillman CB 2x AKA Crews
95 Ja’Tavion Sanders TE 2x NFL Draft 3
95 Johnathan Brooks HB 2x NFL Draft 3
94 Damien Lewis LG 2x NFL Free Agency
94 Josey Jewell MLB 2x NFL Free Agency
93 Bryce Young QB 2x Division Dynasty
92 Julius Peppers LE 3x Team Diamonds
88 Bradley Bozeman C 2x Division Dynasty
84 Jonathan Mingo WR 2x Rookie Premiere*
CHICAGO BEARS
99 Bruce Irwin LOLB 2x AKA Crews
97 Charles Tillman CB 2x AKA Crews
96 Gale Sayers HB 2x AKA Crews
94 Gerald Everett TE 2x NFL Free Agency
93 Nate Davis RG 2x Division Dynasty
92 Alshon Jeffery WR 3x Team Diamonds
88 Justin Jones DT 2x Division Dynasty
84 Darnell Wright RT 2x Rookie Premiere*
CINCINNATI BENGALS
95 Eric All TE 2x NFL Draft 3
95 Jermaine Burton WR 2x NFL Draft 3
95 Kris Jenkins DT 2x NFL Draft 3
94 Tee Higgins WR 2x NFL Free Agency
93 Ted Karras C 2x Division Dynasty
92 Geno Atkins DT 3x Team Diamonds
88 Logan Wilson ROLB 2x Division Dynasty
84 DJ Turner CB 2x Rookie Premiere*
CLEVELAND BROWNS
93 Shelby Harris DT 2x Division Dynasty
92 Joe Thomas LT 3x Team Diamonds
88 David Njoku TE 2x Division Dynasty
84 Dawand Jones RT 2x Rookie Premiere*
DALLAS COWBOYS
96 Troy Aikman QB AKA Crews
96 Emmit Smith HB 2x AKA Crews
96 Randall Cunningham QB 2x AKA Crews
95 Marshawn Kneeland ROLB 2x NFL Draft 3
93 Osa Odighizuwa DT 2x Division Dynasty
92 Chuck Howley MLB 3x Team Diamonds
88 Leighton Vander Esch MLB 2x Division Dynasty
84 Luke Schoonmaker TE 2x Rookie Premiere*
DENVER BRONCOS
98 Aquib Talib CB 2x AKA Crews
98 Chris Harris Jr CB 2x AKA Crews
95 Jonah Ellis ROLB 2x NFL Draft 3
95 Troy Franklin WR 2x NFL Draft 3
93 Mike McGlinchey RT 2x Division Dynasty
92 Julius Thomas TE 3x Team Diamonds
88 Jerry Jeudy WR 2x Division Dynasty
84 Marvin Mims Jr WR 2x Rookie Premiere*
DETROIT LIONS
99 Bruce Irwin LOLB 2x AKA Crews
98 Amon Ra St. Brown WR 2x AKA Crews
95 Christian Mahogany RG 2x NFL Draft 3
95 Ennis Rakestraw Jr CB 2x NFL Draft 3
93 Jalen Reeves-Maybin LOLB 2x Division Dynasty
92 Kevin Glover C 3x Team Diamonds
88 Penei Sewell RT 2x Division Dynasty
87 Aidan Hutchinson LE 2x Rookie Premiere*
84 Jahmyr Gibbs HB 2x Rookie Premiere*
GREEN BAY PACKERS
97 Josh Jacobs HB 2x NFL Free Agency
95 Edgerrin Cooper MLB 2x NFL Draft 3
95 Javon Bullard SS 2x NFL Draft 3
93 Elgton Jenkins LG 2x Division Dynasty
92 Clay Matthews LOLB 3x Team Diamonds
88 Christian Watson WR 2x Division Dynasty
84 Lukas Van Ness LOLB 2x Rookie Premiere*
HOUSTON TEXANS
97 Dalton Schultz TE 2x NFL Free Agency
96 J.J. Watt RE 3x Team Diamonds
95 Kamari Lassiter CB 2x NFL Draft 3
93 Sheldon Rankins DT 2x Division Dynasty
92 Mario Williams LE 3x Team Diamonds
88 Jimmie Ward SS 2x Division Dynasty
84 C.J. Stroud QB 2x Rookie Premiere*
INDIANAPOLIS COLTS
99 Pat Mcafee P 2x April Fool's
97 Marshall Faulk HB 2x AKA Crews
97 Michael Pittman Jr WR 2x NFL Free Agency
95 Adonai Mitchell WR 2x NFL Draft 3
93 Samson Ebukam RE 2x Division Dynasty
92 Reggie Wayne WR 3x Team Diamonds
88 Julian Blackmon SS 2x Division Dynasty
84 Julius Brents CB 2x Rookie Premiere*
Frank Gore HB 2x 49ers at 80 OVR; 2x Bills, Colts, Dolphins, 49ers, Jets at 81 OVR; 2x Any Team at 85 OVR; 3x Any Team at 96 OVR Team Captains†
JACKSONVILLE JAGUARS
93 Roy Robertson-Harris RE 2x Division Dynasty
92 Donovin Darius SS 3x Team Diamonds
88 Zay Jones WR 2x Division Dynasty
84 Brenton Strange TE 2x Rookie Premiere*
KANSAS CITY CHIEFS
99 Tyreek Hill WR 2x AKA Crews
98 Travis Kelce TE 2x AKA Crews
95 Jaden Hicks SS 2x NFL Draft 3
93 Donovan Smith LT 2x Division Dynasty
92 Will Shields RG 3x Team Diamonds
88 Isiah Pacheco HB 2x Division Dynasty
86 Darrelle Revis CB 2x Playoffs†
84 Rashee Rice WR 2x Rookie Premiere*
Eric Berry S 2x Chiefs at 80 OVR; 2x Any Team at 85 OVR Team Captains†
Chiefs Super Bowl Offensive Playbook 1x
Chiefs Super Bowl Defensive Playbook 1x
Chiefs Super Bowl Home Uniform 1x
Chiefs Super Bowl Away Uniform 1x
Chiefs Super Bowl Base Stadium 1x
LAS VEGAS RAIDERS
99 Bruce Irwin LOLB 2x AKA Crews
95 Jackson Powers-Johnson C 2x NFL Draft 3
93 Daniel Carlson K 2x Division Dynasty
92 Lincoln Kennedy RT 3x Team Diamonds
88 Marcus Epps FS 2x Division Dynasty
84 Tyree Wilson ROLB 2x Rookie Premiere*
LOS ANGELES CHARGERS
98 Chris Harris Jr CB 2x AKA Crews
96 Hunter Henry TE 2x AKA Crews
95 Junior Colson MLB 2x NFL Draft 3
95 Ladd McConkey WR 2x NFL Draft 3
93 Zion Johnson LG 2x Division Dynasty
92 Phillip Rivers QB 3x Team Diamonds
88 Gerald Everett TE 2x Division Dynasty
84 Tuli Tuipulotu LOLB 2x Rookie Premiere*
LOS ANGELES RAMS
98 Aquib Talib CB 2x AKA Crews
98 Kevin Dotson LG 2x NFL Free Agency
97 Isaac Bruce WR 2x AKA Crews
97 Marshall Faulk HB 2x AKA Crews
95 Braden Fiske DT 2x NFL Draft 3
96 Todd Gurley HB 3x Team Diamonds
93 Coleman Shelton C 2x Division Dynasty
92 Ryan McNeil CB 3x Team Diamonds
88 Kyren Williams HB 2x Division Dynasty
84 Byron Young LOLB 2x Rookie Premiere*
MIAMI DOLPHINS
99 Bruce Irwin LOLB 2x AKA Crews
99 Tyreek Hill WR 2x AKA Crews
99 Jaylen Waddle WR 2x AKA Crews
96 Jonnu Smith TE 2x AKA Crews
95 Jaylen Wright HB 2x NFL Draft 3
93 Jason Sanders K 2x Division Dynasty
92 Reshad Jones FS 3x Team Diamonds
88 Emmanuel Ogbah LE 2x Division Dynasty
84 Cam Smith CB 2x Rookie Premiere*
Channing Crowder MLB 2x Dolphins at 80 OVR; 2x Any Team at 85 OVR; 3x Any Team at 96 OVR Team Captains†
Frank Gore HB 2x 49ers at 80 OVR; 2x Bills, Colts, Dolphins, 49ers, Jets at 81 OVR; 2x Any Team at 85 OVR; 3x Any Team at 96 OVR Team Captains†
MINNESOTA VIKINGS
98 Danielle Hunter LOLB 2x NFL Free Agency
98 Kirk Cousins QB 2x AKA Crews
96 Randall Cunningham QB 2x AKA Crews
95 Khyree Jackson CB 2x NFL Draft 3
93 Dalton Risner LG 2x Division Dynasty
92 Fran Tarkenton QB 3x Team Diamonds
88 Harrison Phillips LE 2x Division Dynasty
84 Jay Ward FS 2x Rookie Premiere*
NEW ENGLAND PATRIOTS
98 Aquib Talib CB 2x AKA Crews
97 Mike Owenu RT 2x NFL Free Agency
96 Hunter Henry TE 2x AKA Crews
96 Jonnu Smith TE 2x AKA Crews
95 Ja’Lynn Polk WR 2x NFL Draft 3
93 Cole Strange LG 2x Division Dynasty
92 Logan Mankins RG 3x Team Diamonds
88 Jabrill Peppers FS 2x Division Dynasty
86 Darrelle Revis CB 2x Playoffs†
84 Christian Gonzalez CB 2x Rookie Premiere*
NEW ORLEANS SAINTS
98 Chris Harris Jr CB 2x AKA Crews
98 Cameron Jordan LE 2x AKA Crews
95 Ga’Quincey Mckinstry CB 2x NFL Draft 3
93 Rashid Shaheed WR 2x Division Dynasty
92 Jimmy Graham TE 3x Team Diamonds
88 Tyrann Mathieu FS 2x Division Dynasty
84 Bryan Bresee DT 2x Rookie Premiere*
NEW YORK GIANTS
97 Brian Burns RE 2x NFL Free Agency
95 Tyler Nubin SS 2x NFL Draft 3
93 Evan Neal RT 2x Division Dynasty
92 Terry Kinard FS 3x Team Diamonds
88 Shane Lemieux LG 2x Division Dynasty
84 John Michael Schmitz C 2x Rookie Premiere*
NEW YORK JETS
93 Tony Adams SS 2x Division Dynasty
92 Joe Klecko DT 3x Team Diamonds
88 Laken Tomlinson LG 2x Division Dynasty
86 Darrelle Revis CB 2x Playoffs†
84 Will McDonald IV RE 2x Rookie Premiere*
Kevin Mawae C 2x Jets at 80 OVR; 2x Jets, Seahawks, Titans at 81 OVR; 2x Any Team at 85 OVR; 3x Any Team at 96 OVR Team Captains†
Frank Gore HB 2x 49ers at 80 OVR; 2x Bills, Colts, Dolphins, 49ers, Jets at 81 OVR; 2x Any Team at 85 OVR; 3x Any Team at 96 OVR Team Captains†
PHILADELPHIA EAGLES
97 John Madden MLB 2x Ring of Honor
96 Randall Cunningham QB 2x AKA Crews
95 Cooper DeJean CB 2x NFL Draft 3
95 Jeremiah Trotter Jr MLB 2x NFL Draft 3
93 D'Andre Swift HB 2x Division Dynasty
92 Troy Vincent CB 3x Team Diamonds
88 James Bradberry IV CB 2x Division Dynasty
84 Nolan Smith Jr LOLB 2x Rookie Premiere*
PITTSBURGH STEELERS
95 Mason McCormik LG 2x NFL Draft 3
95 Payton Wilson MLB 2x NFL Draft 3
95 Roman Wilson WR 2x NFL Draft 3
95 Zach Frazier C 2x NFL Draft 3
93 Broderick Jones RT 2x Division Dynasty
92 Le'Veon Bell HB 3x Team Diamonds
88 Mason Cole C 2x Division Dynasty
84 Darnell Washington TE 2x Rookie Premiere*
SAN FRANCISCO 49ERS
99 Richard Sherman CB 2x AKA Crews
97 Isaac Bruce WR 2x AKA Crews
93 Aaron Banks LG 2x Division Dynasty
92 Merton Hanks FS 3x Team Diamonds
88 Dre Greenlaw ROLB 2x Division Dynasty
84 Ji'Ayir Brown SS 2x Rookie Premiere*
Frank Gore HB 2x 49ers at 80 OVR; 2x Bills, Colts, Dolphins, 49ers, Jets at 81 OVR; 2x Any Team at 85 OVR; 3x Any Team at 96 OVR Team Captains†
Jordan Reed TE 2x Commanders at 80 OVR; 2x Commanders, 49ers at 81 OVR; 2x Any Team at 85 OVR; 3x Any Team at 96 OVR Team Captains†
49ers Super Bowl Offensive Playbook 1x
49ers Super Bowl Defensive Playbook 1x
49ers Super Bowl Home Uniform 1x
49ers Super Bowl Away Uniform 1x
49ers Super Bowl Base Stadium 1x
SEATTLE SEAHAWKS
99 Richard Sherman CB 2x AKA Crews
99 Bruce Irwin LOLB 2x AKA Crews
95 Christian Haynes RG 2x NFL Draft 3
93 Jason Myers K 2x Division Dynasty
92 Steve Largent WR 3x Team Diamonds
88 Jaxon Smith-Njigba WR 2x Division Dynasty
84 Anthony Bradford RG 2x Rookie Premiere*
Kevin Mawae C 2x Jets at 80 OVR; 2x Jets, Seahawks, Titans at 81 OVR; 2x Any Team at 85 OVR; 3x Any Team at 96 OVR Team Captains†
TAMPA BAY BUCCANEERS
99 Richard Sherman CB 2x AKA Crews
98 Aquib Talib CB 2x AKA Crews
98 Mike Evans WR 2x NFL Free Agency
95 Chris Braswell LOLB 2x NFL Draft 3
93 Aaron Stinnie LG 2x Division Dynasty
92 Doug Martin HB 3x Team Diamonds
88 Ryan Neal SS 2x Division Dynasty
86 Darrelle Revis CB 2x Playoffs†
84 Yaya Diaby LOLB 2x Rookie Premiere*
Ronde Barber CB 2x Buccaneers at 80 OVR; 2x Any Team at 85 OVR; 3x Any Team at 96 OVR Team Captains†
TENESSEE TITANS
97 Chidobe Awuzie CB 2x NFL Free Agency
96 Jonnu Smith TE 2x AKA Crews
93 Azeez Al-Shaair MLB 2x Division Dynasty
92 Keith Bulluck ROLB 3x Team Diamonds
88 Jeffery Simmons RE 2x Division Dynasty
84 Will Levis QB 2x Rookie Premiere*
Kevin Mawae C 2x Jets at 80 OVR; 2x Jets, Seahawks, Titans at 81 OVR; 2x Any Team at 85 OVR; 3x Any Team at 96 OVR Team Captains†
WASHINGTON COMMANDERS
98 Kirk Cousins QB 2x AKA Crews
97 Andre Reed WR 2x AKA Crews
95 Johnny Newton DT 2x NFL Draft 3
95 Mike Sainristil CB 2x NFL Draft 3
94 Frankie Luvu LOLB 2x NFL Free Agency
93 James Smith-Williams LE 2x Division Dynasty
92 Brian Orakpo ROLB 3x Team Diamonds
88 Cody Barton MLB 2x Division Dynasty
84 Emmanuel Forbes CB 2x Rookie Premiere*
Jordan Reed TE 2x Commanders at 80 OVR; 2x Commanders, 49ers at 81 OVR; 2x Any Team at 85 OVR; 3x Any Team at 96 OVR Team Captains†
*No longer obtainable
†Marks a player item that must hit a certain overall to unlock an extra chemistry slot
submitted by br0kena4m to MaddenUltimateTeam [link] [comments]


2024.05.14 02:55 CroninChris Red Lobster Closing List as of Monday, May 13th, 2024

ALABAMA:
Huntsville, AL
Decatur, AL
Mobile, AL
ARIZONA:
Oro Valley, AZ
CALIFORNIA:
Sacramento, CA
Fremont, CA
COLORADO:
Lakewood, CO
Lone Tree, CO
Wheat Ridge, CO
Denver, CO
FLORIDA:
Hialeah, FL
Tampa, FL
Tampa, FL
Largo, FL
Kissimmee, FL
Leesburg, FL
Orlando, FL
Orlando, FL
Orlando, FL (Golden Sky Lane)
Altamonte Springs, FL
Gainesville, FL
Jacksonville, FL (Commerce Center Drive)
Jacksonville, FL (Baymeadows Road)
Jacksonville, FL (City Station Drive)
Sanford, FL
Daytona Beach Shores, FL
GEORGIA:
Roswell, GA
Athens, GA
Dublin, GA
IDAHO:
Lewiston, ID
ILLINOIS:
Bloomingdale, IL
Danville, IL
INDIANA:
Indianapolis, IN
Elkhart, IN
IOWA:
Waterloo, IA
KANSAS:
Olathe, KS
Kansas City, KS
LOUISIANA:
Bossier City, LA
MARYLAND:
Columbia, MD
Laurel, MD
Silver Spring, MD
Gaithersburg, MD
MISSISSIPPI:
Jackson, MS
MISSOURI:
Jefferson City, MO
NEW JERSEY:
Ledgewood, NJ
Lawrenceville, NJ
East Brunswick, NJ
Bridgewater, NJ
NEW YORK:
Lakewood, NY
Buffalo, NY
Amherst, NY
Williamsville, NY
Rochester, NY
Poughkeepsie, NY
Stony Brook, NY
Kingston, NY
Scarsdale, NY
Nanuet, NY
NORTH CAROLINA:
Rocky Mount, NC
Cary, NC
Durham, NC
Burlington, NC
NORTH DAKOTA:
Grand Forks, ND
OKLAHOMA:
Oklahoma City, OK
Stillwater, OK
Lawton, OK
PENNSYLVANIA:
Erie, PA
SOUTH CAROLINA:
Myrtle Beach, SC
TENNESSEE:
Memphis, TN
TEXAS:
Dallas, TX
Dallas, TX
Lake Jackson, TX
Houston, TX
Pasadena, TX
Tyler, TX
Longview, TX
Lufkin, TX
VIRGINIA:
Newport News, VA
Williamsburg, VA
Colonial Heights, VA
WASHINGTON:
Silverdale, WA
WISCONSIN:
La Crosse, WI
Wauwatosa, WI
Link to the List: https://docs.google.com/document/d/1pguGU2ZlWSgoX8y5mItBDM2ZFL-Z7r03TlzuvLqkvk8/edit
Link to the video: https://docs.google.com/document/d/1pguGU2ZlWSgoX8y5mItBDM2ZFL-Z7r03TlzuvLqkvk8/edit
submitted by CroninChris to redlobster [link] [comments]


2024.05.13 22:14 THE1978NOACF I'm thinking of going from my Kef R3 Meta to the R5 META. Any huge advantage?

Current rig:
  1. Kef R3 Meta
  2. Kef kc62 sub
  3. Hegel H390
  4. Mac mini 2023
Atlanta, Ga.
Budget - $5000.00
submitted by THE1978NOACF to StereoAdvice [link] [comments]


2024.05.13 22:13 2waterparks1price Revisiting the Cowser Draft (2021)

submitted by 2waterparks1price to orioles [link] [comments]


2024.05.13 21:58 EJC28 Titans 2024 Draft Analysis Compilation

Round 1, Pick 7 - JC Latham, OT, Alabama:
NFL: General manager Ran Carthon is putting his stamp on the team with this pick. Taking Latham tells me the Titans want to continue playing bully ball and dominate at the point of attack despite surrounding their young quarterback with pass-catching talent in free agency. The 6-foot-6, 342-pound tackle can overwhelm and overpower opponents on the edges, which should excite second-year quarterback Will Levis.
CBS Sports: B+. He is a right tackle and they need a left tackle, so it will be interesting to see how they play it. But he’s a violent player wherever he plays. They cross-train at Alabama at both left and right, so he should be able to make a smooth transition.
ESPN: Latham played mostly right tackle at Alabama but will switch sides in the NFL. He was a highly-rated left tackle coming out of IMG Academy but switched to right tackle because Evan Neal was already entrenched on the left side. Latham's mix of size, heavy hands and footwork should allow him to fit in there. But it's a risk to use a top-10 pick on a player and switch his position. The Titans have used three picks within the first three rounds on offensive linemen since 2020. Could Latham be the one that finally pays dividends?
NFL Absolutely Not Fake News: Hopes he can convince his squirrel army to come with him.
Round 2, Pick 38 - T’Vondre Sweat, DT, Texas:
NFL: Our first mini-shocker of the day. The massive Sweat was believed to be a possible top-50 pick at one point, but that was prior to his recent arrest. Credit to the Titans if they did the requisite work on Sweat's character in the past few weeks. He's a massive human being capable of closing down two gaps by himself, but some teams felt Sweat might be available entering Round 4 based on recent developments.
CBS Sports: C-. Monstrous NT who finally demonstrated a glimmer of pass-rush capability with hand work as a senior. Not as good against the run or double teams as his size indicates. Probably two-down player in the NFL. Tennessee did need more size inside along the DL, but this is too early for a limited player.
ESPN: Sweat is another move for the Titans to address the trenches. At 6-foot-5, 366 pounds, Sweat will pair with Jeffery Simmons along the defensive line giving the Titans a formidable duo to attack the quarterback and stop the run. Sweat consistently made plays behind the line of scrimmage as shown by his eight tackles for a loss and two sacks. Sweat was booked into jail after an arrest for driving while intoxicated earlier this month, but the Titans are confident he will be fine with Simmons and former Texas teammate Keondre Coburn as leaders in the locker room.
NFL Absolutely Not Fake News: Jumped his family mini-van like the Dukes of Hazzard.
Round 4, Pick 106 - Cedric Gray, LB, North Carolina:
NFL: Nice value here for a linebacker who does almost everything fairly well and can be a tone-setter in the locker room. Gray will be a quality special-teamer at the very least, but he carries starting potential down the road. He's aggressive and instinctive.
CBS Sports: A-. One of the younger prospects in the class who comes with plenty of experience. More fluid in coverage than he is with sheer explosion and range to the football against the runs. Has to improve beating blocks in traffic en route to the football. Long limbs. Upside is there.
ESPN: The Titans address a need at inside linebacker with Gray. Tennessee lost starter Azeez Al-Shaair when he signed a free agent deal with the Texans. Jack Gibbens started most of the season next to Al-Shaair last year. Gray will compete with Gibbens for the opportunity to start along side Kenneth Murray Jr. who signed a free agent deal last month. Having started the past two seasons at North Carolina, Gray could be a candidate to wear the green dot communicator helmet to relay the plays from the sideline to the defensive huddle.
NFL Absolutely Not Fake News: Knows there is chemical waste buried under the Browns training camp.
Round 5, Pick 146 - Jarvis Brownlee Jr., CB, Louisville:
NFL: Nickel corner run! Brownlee will take on all comers in coverage, lacking great size and speed but compensating with good experience, coverage savvy and an intense focus.
CBS Sports: B-. Confident and feisty CB who can play inside or the perimeter. Not overly twitchy. Nice mix of physicality and athleticism at the line and during the route. Tackling is average at best. Same with ball skills and overall athletic skill set. Not tremendous anywhere but doesn’t have a clear flaw.
ESPN: Brownlee Jr. gives the Titans depth, especially at nickel cornerback behind Roger McCreary. Tennessee met with Brownlee at the Senior Bowl and had him in for a 30 visit. Defense is clearly a priority for the Titans as they've addressed that side of the ball with the last three picks. Brownlee lands in an ideal situation where he can learn behind L’Jarius Sneed and Chidobe Awuzie and play for noted defensive back specialist Dennard Wilson.
NFL Absolutely Not Fake News: Almost got his toe bitten off by a snapping turtle.
Round 6, Pick 182 - Jha’Quan Jackson, WR, Tulane:
NFL: It felt like Jackson was among the leaders in Senior Bowl practice receptions. Interestingly, I felt he was underused at Tulane, as Jackson has good quickness to uncover and make people miss as a smaller-framed slot receiver. He and teammate Tyjae Spears are reunited in Nashville.
CBS Sports: B+. Small somewhat twitchy vertical threat. Not as ridiculous changing direction as his size would indicate but has electric burst and speed. Minuscule catch radius but flashed some bounce to go up and get it at times, although physicality and longer CBs give him problems.
ESPN: Jackson gives the Titans depth at slot receiver and another player that can be in the mix as a punt returner. Titans coach Brian Callahan expressed a need for someone to step up as a slot receiver when asked about wideouts in the draft. Jackson will compete with Kyle Philips, Mason Kinsey, and Kearis Jackson for a roster spot and the opportunity to contribute from the slot. He was a college teammate of Titans running back Tyjae Spears at Tulane. Jackson is also the nephew of Hall of Fame Baltimore Ravens safety Ed Reed.
NFL Absolutely Not Fake News: He had to come up with all these draft facts under duress.
Round 7, Pick 242 - James Williams, S, Miami:
NFL: A long, fairly rangy athlete who spent more time at deep safety than he did in the box, Williams will be tried as a linebacker. His unusual dimensions and skill set might make him a sleeper.
CBS Sports: A-. Has some wild tackling misses on film but also counters with impact plays behind/near the line or at the intermediate level in coverage. Enormous size and length for the safety spot and will set the tone in many games with his powerful tackling. Not incredibly twitched up but moves reasonably well for his size.
ESPN: At this point, teams draft for traits. Williams played as a box safety at Miami but some teams envision him as a linebacker after seeing him work at that position at the Senior Bowl. That falls in line with the versatility that defensive coordinator Dennard Wilson said he wants. Wilson also said he wants the defense to be aggressive which is something that Williams showcased in college. Tennessee could also use him on special teams.
NFL Absolutely Not Fake News: Simply cannot believe that Shrek 2 is 20 years old this year. WTF.
Round 7, Pick 252 - Jaylen Harrell, DE, Michigan:
NFL: Harrell is a broad-framed linebacker with rush skills and an alpha-dog mentality. His performance in the national title game was great, and he could be a sub-package defender with a unique job description.
CBS Sports: A. Old-school outside linebacker who can sink in coverage or attack the outside shoulder of the tackle. Smooth, athletic movements to comfortably do either. Shows glimpses of pass-rush promises just doesn’t diversify his rushes enough. Must get stronger but does set sturdy edge. Young ascending player.
ESPN: Five of the seven Titans picks have been on defense. Harrell's father, James, spent eight seasons in the NFL and played one season in the USFL. Jaylen Harrell started all 15 games for Michigan in its national championship season and adds to the Titans' depth at outside linebacker. He'll compete primarily with Harold Landry III, Arden Key, Rashad Weaver, and Caleb Murphy for a chance to be in the edge rotation.
NFL Absolutely Not Fake News: Has band T-Shirts from the 80’s and 90’s.
submitted by EJC28 to Tennesseetitans [link] [comments]


2024.05.13 18:44 Eccentric-Unicorn Is this a Solid nightbringer Proxy?

https://www.etsy.com/de/listing/1617834346/soulrever-boss-miniatur-o-sensenmann-o?click_key=047d500fd2a1d75f296da001155ee0cf4cb2db39%3A1617834346&click_sum=ef01994d&ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=reaper+miniature&ref=sr_gallery-2-34&cns=1&sts=1&content_source=98e5b90a5614fcb3c6078c364287d1dc6c03b488%3A1617834346
The Model looks cool, but im not sure it's too bulky or too large.
submitted by Eccentric-Unicorn to Necrontyr [link] [comments]


2024.05.13 17:23 leysaulnier Discography Rewind : PENTAGON 4th Mini Album 'Demo_01' - Released September 6, 2017

Every month, we will be revitalizing discussion on previous Pentagon releases! This month our focus is on PENTAGON's 4th mini album, Demo_01, which released on September 6, 2017. Feel free to re-listen and re-experience this album and chat below about anything at all — the songs, the production, the MVs, interviews or variety from the era, or even the styling.
Please make sure to also check out the PENTAGON Content Index's tab on Demo_01 for more videos and moments from this era!

Past Discography Rewinds

Watch

Listen

I could not find Tidal links for Demo_01; please let me know if it on there and I just missed it. If you listen using a service not listed here, please let me know so I may add it to the list.

Tracklist

No. Title Lyrics Music Arrangement Length
1 Like This Hui, E'Dawn, Yuto, Wooseok Flow Blow, Hui Flow Blow 3:47
2 It's Over Kino, E'Dawn, Wooseok Kino Ferdy (MosPick), Kino 3:49
3 One More Night (오늘까지만) Ferdy (MosPick), Jinho, E'Dawn, Yuto, Wooseok Ferdy (MosPick), Jinho Ferdy (MosPick) 3:36
4 Get That Drink (멋있게랩) (Rap Unit) E'Dawn, Yuto, Wooseok E'Dawn, Yuto, Wooseok E'Dawn 2:54
5 When I Was in Love (설렘이라는건) Hui, E'Dawn, Yuto, Wooseok Hui Son Young-jin, Kang Dong-ha 3:40
submitted by leysaulnier to CubePentagon [link] [comments]


2024.05.13 16:33 bd1vz [US-GA] [H] Beast X, Beast X Mini [W] PayPal

Beast X Mini: Stellar Black Glossy - Used off and on since January - $100
Beast X: Silver - Used off and on since January. Does have some side flexing/creaking on the left side. Doesn't bother in-game when using claw - $70
Both for $160
Timestamp
submitted by bd1vz to MouseMarket [link] [comments]


2024.05.13 15:26 intense_doot123 I know this topic has been milked like hell but still

I know this topic has been milked like hell but still submitted by intense_doot123 to newmariokart [link] [comments]


2024.05.13 12:00 BM2018Bot Daily Discussion Thread: May 13, 2024

Our Adopt-A-Candidate campaign for 2024 has launched!
If you’re new to VoteDem, this campaign allows you to chose one - or more - candidates you commit to volunteer for throughout the year.
It’s by no-means exhaustive - we will be continually adding more candidates to this list over the next few months. And if you want to adopt a candidate who isn’t on the list, just let us know.
Want to adopt a candidate? Tell us in this thread or send us a modmail!
Candidate District/Office Adopted by
Ruben Gallego AZ Senate u/astoryfromlandandsea
California - various US House u/sarahrosefetter
Jessica Morse CA-03 u/CarlaVDV2019, u/Disastrous_Virus2874
Adam Gray CA-13 u/BastetSekhmetMafdet
Rudy Salas CA-22
George Whitesides CA-27 u/Venesss, u/der_physik
Joe Kerr CA-40 u/lookingforanangryfix
Will Rollins CA-41 u/BastetSekhmetMafdet
Derek Tran CA-45
Dave Min CA-47
John Barrow GA Supreme Court
Eric Sorensen IL-17 u/Contren, u/Ok-Adhesiveness-5177
Don Davis NC-01 u/molybdenum75
Josh Stein NC Governor u/rolsen
Rachel Hunt NC Lt. Governor u/Lotsagloom
Jeff Jackson NC Attorney General
Mo Green NC Superintendent u/ArcanePudding
Sue Altman NJ-07 u/screen317
Tony Vargas NE-02 u/blueinmissouri
Gabe Vasquez NM-02 u/EllieDai
Jacky Rosen NV Senate u/JoanWST
Sherrod Brown OH Senate u/astoryoflandandsea
Greg Landsman OH-01 u/hurrdurrthosechefs
Marcy Kaptur OH-09
Jerrad Christian OH-12 u/butter1776
Emilia Sykes OH-13 u/Lotsagloom
Ashley Ehasz PA-01
Susan Wild PA-07
Matt Cartwright PA-08
Janelle Stelson PA-10
Nicole Ruscitto PA SD-37
Mac Deford SC-01 u/ProudPatriot07, u/Ok-Adhesiveness-5177
Colin Allred TX Senate u/fjeheydhsjs
Michelle Vallejo TX-15
Zach Robinson Utah Salt Lake City Council Seat 6 u/Pipboy3500
Jeanetta Williams Utah HD-26 u/Pipboy3500
submitted by BM2018Bot to VoteDEM [link] [comments]


2024.05.13 05:21 kafeinsiz Baby Reindeer Yalanları, Yeni Yüzüklerin Efendisi Filmi BH 09.05.24 KONULARI

Baby Reindeer Yalanları, Yeni Yüzüklerin Efendisi Filmi BH 09.05.24 KONULARI
Baby Reindeer tartışmalarından yeni Yüzüklerin Efendisi filmi The Hunt for Gollum'a, Benedict Cumberbatch'ın Eric filminden Star Wars: The Acolyte'a, The Boys 4. sezonundan Fall Guy'a geçtiğimiz haftanın ilgi çeken tüm sinema ve dizi haberleri Bu Hafta'nın 227. bölümünde. İyi Seyirler!
VIDEO: https://youtu.be/Y2bK1nR_rqQ
https://preview.redd.it/rxk4aoej340d1.jpg?width=1920&format=pjpg&auto=webp&s=bba60c09964fd0fe9e81b63a293955451a3fdf5b
GİRİŞ KONULARI:
Met Gala 2024 red carpet recap: Zendaya's surprise outfit change, on-theme looks, and more
https://www.businessinsider.com/met-gala-live-updates-red-carpet-arrivals-outfits-2024-5
Tom Holland reveals nasty injury that forced him to miss red carpet moment with Zendaya
https://metro.co.uk/2024/05/08/tom-holland-misses-met-gala-2024-nasty-head-injury-20802571/
Kristen Stewart Says Hollywood Is ‘Phony’ For Thinking It’s Doing Away With the Patriarchy When It’s Only Prioritizing Movies With Margot Robbie and a Few Other Women
https://variety.com/2024/film/news/kristen-stewart-hollywood-phony-women-directors-1235996392/
Spice Girls perform iconic song complete with a Cruz Beckham cameo
https://metro.co.uk/2024/05/09/spice-girls-reunite-perform-iconic-ballad-victoria-beckham-20803970/
ANA KONULAR:
Benedict Cumberbatch and Gaby Hoffmann Live a Parent's Worst Nightmare in ‘Eric’ Trailer
https://collider.com/eric-trailer-benedict-cumberbatch/
https://www.youtube.com/watch?v=eGaAl_8QW2c
Homelander Drops the Nice Guy Act in 'The Boys' Season 4 Trailer
https://collider.com/the-boys-season-4-trailer-homelande
The Jedi's Existence Is Threatened in New 'Star Wars: The Acolyte' Trailer
https://collider.com/star-wars-the-acolyte-traile
https://www.youtube.com/watch?v=6tzur6JrUEA
Warner Bros. to Release First New ‘Lord of the Rings’ Movie in 2026, Currently in Early Script Development With Peter Jackson
https://variety.com/2024/film/news/lord-of-the-rings-movie-2026-release-warner-bros-1235997102/
https://collider.com/new-lord-of-the-rings-movies/
KISA KISA HABERLER:
Disney and Warner Bros. Discovery to Launch Disney+, Hulu, Max Streaming Bundle
https://variety.com/2024/digital/news/disney-plus-hulu-max-bundle-1235996533/
Chris Pine Was Surprised by New ‘Star Trek 4’ Writer Hire Because ‘I Thought There Was Already a Script…I Was Wrong or They Decided to Pivot’
https://variety.com/2024/film/news/chris-pine-star-trek-4-writer-script-1235996406/
New ‘The Office’ Series Picked Up at Peacock, First Plot Details Reveal Midwestern Newspaper Setting
https://variety.com/2024/tv/news/the-office-spinoff-peacock-plot-details-1235996108/
The First 'Young Sheldon' Spin-Off Trailer Is Here and Georgie and Mandy Are Making It Work
https://collider.com/young-sheldon-spin-off-trailer-georgie-and-mandy/
Rosamund Pike Will Do a New Kind of Magic in 'Now You See Me 3'
https://collider.com/now-you-see-me-3-cast-rosamund-pike/
Austin Butler Would Rather Crash Than Slow Down in New 'The Bikeriders' Trailer
https://collider.com/bikeriders-trailer-austin-butle
https://www.youtube.com/watch?v=SolhWny1zF4
Adam Driver Goes to the Edge in First 'Megalopolis' Sneak Peek
https://collider.com/megalopolis-sneak-peek-adam-drive
https://www.youtube.com/watch?v=bB8aM7KyuiY
‘Civil War’ Takes Aim at Massive Global Box Office Milestone
https://collider.com/civil-war-global-box-office-96-million/
The Rob Lowe Netflix Comedy You Forgot About is Back With New Season 2 Trailer - Unstable
https://collider.com/unstable-season-2/
A Tragedy Brings Sisters Closer Together in ‘A Part of You’ Trailer
https://collider.com/a-part-of-you-traile
https://www.youtube.com/watch?v=UeKns-alAN0
Stephen Fry and Lena Dunham Trauma-Bond on a Road Trip in ‘Treasure’ Trailer
https://collider.com/treasure-trailer-lena-dunham-stephen-fry/
https://www.youtube.com/watch?v=3KCjKVl-Tzs
Danny Pino Learns a Hard Lesson in 'Hotel Cocaine' Trailer
https://collider.com/hotel-cocaine-traile
https://www.youtube.com/watch?v=lzHjk29CKkI
‘The Amazing Spider-Man’ Delivers Lowest Domestic Box Office Haul For Re-Release Series
https://collider.com/amazing-spider-man-rerelease-domestic-box-office-510-thousand/
Jude Law and Alicia Vikander Transform Into One of the Most Infamous Historical Couples in First 'Firebrand' Trailer
https://collider.com/firebrand-trailer-jude-law-alicia-vikande
Lucy Lawless Is Back on the Case in 'My Life Is Murder' Season 4 Trailer
https://collider.com/my-life-is-murder-season-4-traile
Lily Gladstone Is on a Mission to Rescue Her Sister in New ‘Fancy Dance’ Trailer
https://collider.com/fancy-dance-traile
https://www.youtube.com/watch?v=AmPPiLaiN8g
Kaan Urgancıoğlu'nun başrolünde yer aldığı Sen Büyümeye Bak filminin fragmanı yayınlandı
https://boxofficeturkiye.com/habekaan-urgancioglu-nun-basrolunde-yer-aldigi-sen-buyumeye-bak-filminin-fragmani-yayinlandi--5928
Serenay Sarıkaya'lı Kimler Geldi Kimler Geçti dizisinden fragman yayınlandı
https://boxofficeturkiye.com/habeserenay-sarikaya-li-kimler-geldi-kimler-gecti-dizisinden-fragman-yayinlandi--5924
NE İZLEDİK?
Berk: Baby Reindeer, Fall Guy, Wrexham, Phantom Menace, Unfrosted
https://metro.co.uk/2024/05/03/baby-reindeer-star-investigated-dating-actress-auditioned-teri-20772482/
https://metro.co.uk/2024/05/08/real-martha-behind-baby-reindeer-plans-set-record-straight-20797374/
Su: Boy kills world, Neandertallerin Sırları, Abigail, Alien vs. Predator
submitted by kafeinsiz to SinemaDizi [link] [comments]


2024.05.13 03:33 captainkaiju Jackson skates

Hi friends!
I have a pair of impalas that i kinda hate, but recently I’ve been borrowing a pair of Jacksons from my roller derby league for practice and WOW i love them, i went to try to find some to buy and they just seem to not be sold online anywhere? I even went to some local skate shops (I’m in Atlanta, Ga) and none of them carried Jacksons either! I know I’d probably be fine getting Riedells or Moxis or whatever but i am so comfy in these gosh darn Jackson skates. Does anyone know where i would be able to purchase them? Are they like not producing them anymore? TIA mwah
submitted by captainkaiju to Rollerskating [link] [comments]


2024.05.13 02:20 InevitableShroom96 Unicorn garden

Unicorn garden
Oh now she’s gonna be doing arts & crafts for us like a child! How lucky are we! 🥲 I feel as though she is truly losing her shit and cannot find anything to do so she’s resorting to a toy made for a 1st grader
submitted by InevitableShroom96 to briannachickenfrsnark [link] [comments]


2024.05.13 01:31 Hoodeanie1 [USA-KS] [H] AMD Ryzen 1700 W/ Cooler, Ram, and Motherboard. [W] PayPal G+S

I upgraded my wife’s computer and am selling the the following:
Reposting a deleted post
I am asking $125 shipped for all 3. SOLD
https://imgur.com/a/Do4JsIC
submitted by Hoodeanie1 to hardwareswap [link] [comments]


2024.05.13 01:17 Gentleman_Flanging WTT/ WTS: Ss/Bs, CBA, Pladask Elektrisk, Spaceman, 1981, Bondi, Demedash and other Good Ones!

Some of these pedals are brand new! We take extremely good care of everything we own so even the excellent condition ones will bank you pristine gear. Will accept trade offers, but mostly looking to sell unless we're trading towards the WTTF's. Thanks for checking it out!
WTS / WTT:
WTTF:
submitted by Gentleman_Flanging to letstradepedals [link] [comments]


http://rodzice.org/