I miss you more than quotes

Cougars & MILFS

2014.05.18 14:53 Cougars & MILFS

OC ONLY ❣️Verification not required❣️ Welcome to a great milf page to see both Cougars & Milfs in the same subreddit. All cougars and Milfs are welcome here.
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2017.01.14 02:37 DogsRNice nukedmemes

this subreddit is no longer shut down because of you know why. Like DeepFriedMemes but with extra 3rd degree burns and epilepsy Old reddit design is recommended If you can't nuke your own meme, visit nukedrequests
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2009.03.05 03:15 Reddit.com/r/Idiocracy: It's got what Reddits crave

Its a world where stupid people reproduce more often than the intelligent ones, leading to "a dumbing down" of the population. Intellectual curiosity and social responsibility are mocked, society is consumed by cheap entertainment and commercialism, and the government makes its decisions in the best interests of big corporations. This subreddit is devoted to the film *Idiocracy* and to documenting the evolution of modern society predicted by it.
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2024.05.22 00:01 ikieneng My fanfiction - episode 4!

My fanfiction - episode 4!
The next part is here! This episode is so long that I had to split it, and today, you're finally getting part 3 of 3.
You can find the previous episodes in the side bar! (Community info page in the app)
DISCLAIMERS (the same ones as before)
The point of this fanfiction is not to be a straight-up continuation of events with the same themes, intensity, and tone. If you go into it with those expectations, you are probably not going to like it. Rather, it’s supposed to be how I wish things went if these events were real life. The resolution you want for a real-life situation isn’t often the right choice for a show, but it can be incredibly beautiful. Think of what you’re about to read to be a separate show then.
Episode 1 of this fanfiction begins after the episode “2:00” (season 2 episode 4), so it replaces the episode “Cake” and the ones that follow it. This fanfiction expects you to have seen the entirety of seasons 1 and 2, so you should watch those first.
I myself am bursting into the story here. The narrator and me are the same. While my character is like 95% real me, don’t take events about my life described here as facts. Some aspects of my life have been changed for the story. In my head, I started writing like an “alternate me” character in 2016, fulfilling a lot of the things that I wish I had in life, adding that to my story. I’m not really from Ukraine. I speak fluent Ukrainian as a foreign language, I started learning it in 2014, and I’ve talked to tons of people from there, but I’m not from Ukraine. I also don’t have as much money as I do in the story. I wish lmao.
If you want to post your own fanfiction, feel free to do so! To get your own post flair for your fanfic, and to appear in the side bar, please message me.

Part 3 (days 3 and 4)

We’d wake up on day three, and still, nothing would be any different - we’re still locked up. We’d both feel really worried not knowing if we’ll have to forfeit our whole plan because we might run out of food and water and take the risky route - calling the police and getting ourselves into a situation where we’d have to be freed by force, which would be so dangerous because the Turners have proven that there’s nothing they’re not prepared to do to us to “get Jericho back”. Leanne would ask me “What do we do if we call the police, and Mrs. Turner comes up here and tries to hurt us?” At first, I’d insist that we start thinking about that when we do run out of food the next day, but she’d insist we should come up with a plan. I’d point at the corner on the edge of the attic facing Spruce Street, the corner that’s to one’s right when coming up into the attic,
https://preview.redd.it/knoz0zwpou1d1.png?width=975&format=png&auto=webp&s=bd1694f292bb546ea45339ebecea7ffacfe33541
and say “Then you’d curl up and hide over there, and I’d take the radio, you’d take the metronome, and I’d sit down in front of you, shielding you, and if she gets in here before the cops do, we’ll defend ourselves. And we’d record everything on my phone. And we should probably hide behind the sofa. Maybe then, she might not notice we’re still up here at first. She’d probably be in a state of panic.” She’d look at me with sad, but touched eyes and just hug me and say thank you. I’d reply “Of course”. After some silence, I’d tell her “If anything happens to me… Please bring me back”.

She’d be touched by that, but say that if she reanimates me, the Church of Lesser Saints will come after ME as well because they’ll believe that I’ll be obligated to join. With a worried smile, I’d say “I know... But they’re probably already gonna do that, right? Because I won’t let them get to you!” We’d both nod with the same half-happy, half-worried expression. “And if things go terribly wrong and you have to bring me back, we can try again!”

I’d ask if I’m getting it right that the “great sins” they think she’s committing are not spending time with the Church and helping another family from the one that was assigned to her. She’d say yes and add that there’s a lot more they hate her for, like her “disobedient and rebellious streak”, disobeying their instructions, putting curses on people, and now, leaving the Marinos.
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After a few seconds of silence (out of shock that this is how the Church of Lesser Saints frames it), I’d be like “If you disobey so many of their instructions, then...”, look her directly in the eyes, and go “Good! Keep on disobeying them! I’m actually kind of stunned that this is how they frame your actions, because that is so manipulative. Wanting to have a life where you don’t have to worry about your every step being watched and controlled, where you can actually freely explore what you believe – not what they tell you to believe, but what YOU believe, where you can do totally normal human things like listen to music, and where you can go wherever you want and make some basic decisions for yourself and work wherever you want, that doesn’t make you...” (doing the “quote-on-quote” with my hands while I say it) “quote-on-quote ‘disobedient’ or ‘rebellious’, it makes you a normal human being. If they forbid every little thing that people do that makes you happy, if you then look for happiness elsewhere, that’s on them. You can’t take every bit of joy away from people and then expect them to just deal with it. You wanting to run away, that’s the logical result of their bullshit. And you didn’t ‘leave’ the Marinos, you were taken. Don’t let them think you’re at fault in any way!” She might have never heard any verbal confirmation before that her feelings about leaving are valid, and this would be so reassuring to her. She’d tell me that whenever she did things like not be there for meals at the Church, skip assemblies, or curse people without permission, she would be brought before May and the rest of the community, get questioned about her behavior, and she’d have to self-flagellate to receive forgiveness.
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I’d go really still and quiet when she mentions the self-flagellation, which she’d then explain is a frequent punishment. That would freaking break my heart... I’d ask her when was the last time she hurt herself, and it was a little less than two weeks ago, before she was forced to leave the Turners. Very carefully and quietly, I’d ask her if it would be okay if she can show me her scars and add “You do NOT have to if you’re not comfortable, PLEASE don’t do it if you’re not”, and after a second, she’d nod and show me her back. My heart would break for her even more seeing her scars, I’d just express how horrible it is that they made her do that… I’d show her some of my cut wounds from when I self-harmed, which I hadn’t done in like three and a half years at that point. I’d want her to know that way that I get the urge, that I really do, but I’d tell her that hurting oneself achieves nothing. All it does is make you feel horrible mentally and physically, and every time you do it, there’s a risk of infection and even death. I’d just tell her I understand while taking her in my arms. I’d ask her to please look me in the eyes and tell me she won’t hurt herself again, and that when she feels like doing it again, to please talk to me first. She’d quietly say “I promise” while looking me in the eyes, and after some longer embraces, we’d both smile a bit, that would make me really happy to hear! I’d ask that when we’re out of here, if we can call a doctor sometime soon and get them to look at her scars to make sure none of them are infected, if she’s comfortable enough, and she’d nod and smile at me a little bit some more.

We’d eat after that. We’d run out of tomato soup that meal, and I’d tell her that when we’re getting out of there, I’d get her all the tomato soup in the world! “We’re gonna fill a whole hotel fridge with tomato soup!” “And with Ben & Jerry’s?”, she’d ask, and I’d say yes and say that we’re probably gonna need more than one fridge. I’d say we’re gonna pick the nicest and most expensive hotel to stay at, an idea that she’d love! “You still think Allentown is a good idea?”, I’d ask her, and she’d think my reasoning from the day before makes sense and say yes. We’d look for the nicest hotel in Allentown online and see that there are “only” three-star hotels in Allentown. Leanne would ask if getting such an expensive place to stay is really okay, and I’d say “Money is not an issue, don’t worry about it” while reaching across her back and like caressing her right shoulder, looking her in the eyes, and smiling. “And besides, let’s spoil you, you fucking deserve it after all this!” We wouldn’t book anything yet because we wouldn’t know when we can get out of there yet, but looking at all those insanely nice hotels would lift our spirits a bit.

After eating the first half of that day’s rations (only two half day’s rations would be left after that…), we’d think that it would probably be a good idea if we started writing the document for the police right now. Writing it can take hours upon hours, and there’s no point in delaying the rescue to write the document after I leave if we can do it right now, so we’d begin right that moment. It would begin something like “My name is Daria Horenko, born July 30, 1999 in Odesa, Ukraine, residing in 501 Pembroke Ave, Philadelphia 19050, Pennsylvania...” (I don’t live there. I have no idea who does. Please leave them alone lmao) “...I sent this statement to my Facebook friend Liam [...] (residing in Tipperary, Ireland, using Facebook as Liam [...]) as a PDF file and told him to call the Philadelphia police and read this statement to them if I don’t come back online and confirm that I’m okay by 10 PM Philadelphia time / 3 PM London, UK time on December 22, 2022. If he is reading this to you, it probably means that there was no sign of life from me by that time, and that I’m not safe, probably kidnapped and locked up by Dorothy Turner, Sean Turner, Julian (I’m not sure about his surname, but I’m referring to Dorothy Turner’s brother - redhead, not very tall, moderately overweight) in the attic of their residence at 9780 Spruce Street, Philadelphia 19139, Pennsylvania”, and then document everything I’ve seen in chronological order and everything that Leanne has told me, with a link to our video and photographic evidence, references to DNA evidence that can probably be found in the hole in the basement if they haven’t covered it up by now, and a statement at the end saying that I’ve written it together with Leanne to make sure that everything is correct. That would take a really long time, hours for sure. But when it’s done, I’d run spell- and grammar checks on it and send it to my printer at home, to be queued for printing when I get home and turn it on. We’d also know that today (December 21) or tomorrow will be the day when we leave one way or another, so I’d schedule a text message to 911 in 30 hours from that moment. The message would say “This is a scheduled message. If you’ve received it, then Leanne Grayson (born October 13, 2001)...” (We only ever learn Leanne’s birth year from the gravestone. October 13 is Nell Tiger Free’s birthday, so October 13, 2001 being Leanne’s birthday is kind of my headcanon)
https://preview.redd.it/0hr9niq1pu1d1.png?width=975&format=png&auto=webp&s=4dbead2015781ed8beee236188b8273aac1b3fb0
“...and me (Daria Horenko, born July 30, 1999) are probably not safe, abducted and locked up against our will by Dorothy Turner, her brother Julian, and Sean Turner in the attic of their house at 9780 Spruce Street, Philadelphia 19139, Pennsylvania or somewhere else on the property. We need help immediately. The Turners should be considered dangerous and very clearly willing to use violence and intimidation. We need help NOW. Details in our prepared statement: [the link]”. Because we’re holding out hope that we won’t have to call the police from inside the attic, the document would include information on what our plan is to get Leanne (and me) out of there as safely as possible and call the police from the taxi, but that if we run out of rations, we won’t have a choice but to call the police while we’re unarmed and while the Turners still have the upper hand.

We would debate whether we should include information about the Church of Lesser Saints right away or tell the police about them later because we know how that sounds, considering that this would hurt the credibility of our testimony,
https://preview.redd.it/sinvabf3pu1d1.png?width=975&format=png&auto=webp&s=e37811b53eb90cb8a066bfcb30f6244bb9f34ad4
but we’d modify the document and include the most important information about them as well, with more believable explanations - how they forced Leanne and other members to self-harm (meaning that current members or those who recently left), where they’re currently operating from in Lancaster,
https://preview.redd.it/mxbm8445pu1d1.png?width=975&format=png&auto=webp&s=1f9b5f1c671c15afce7149eeb90926c2c29b9bdb
that they faked their deaths, that they forced Leanne to leave the Turners, and the necessary lie that they took the real baby, and that Leanne hasn’t seen it since that day and doesn’t know where they’ve taken it. We’d also include names and stuff, and most importantly, reference the baptism tape and say that it shows May and George watching us from the sidewalk outside the church less than three weeks ago, and that piece of evidence would change everything in regards to investigating the Church of Lesser Saints and make the police believe us. We’d add that it’s probably among the other DVDs in the Turners’ living room, and that I’ll try to get it when leaving the building if our original plan is still going to be an option, rip the DVD at home, and add a link to the video file to the document. We’d modify the scheduled text message as well, and we’d charge both phones, mine first because the scheduled message is so important, but it’s an iPhone, so we could charge it to 100% rather quickly and then charge hers. And we’d add that we’d want the police to get Leanne’s things from the Marino estate. All her stuff being there would be further evidence that she was taken suddenly and against her will. We’d also add what number Leanne can be reached at for now with the Samsung Galaxy phone. And then, I’d send the document to Liam on all platforms where I know how to reach him, followed by a message to alert the authorities if I’m not back online confirming that we’re both okay in what’s now probably more like 29 hours, the phone number of the Philadelphia police, and caps at the beginning saying that it’s an actual emergency.

Out of nowhere, I’d ask her if she’s seen “Titanic” lmao, and with her near total isolation growing up, she wouldn’t have seen it. “I’ve only seen movies on TV”. I’d be like “I can show you lots of movies if you want! I got several subscriptions to streaming services, and also a bunch of stuff offline on an external drive at home.”
https://preview.redd.it/lr58woa7pu1d1.png?width=975&format=png&auto=webp&s=63537b149270faeebb2c3f1be9ba2af0d259e1b7
Back on talking about “Titanic”, I’d tell her it’s wonderful and so freaking romantic, albeit over-the-top at times for sure and a bit overrated. It has that glossy feeling and some superficial characters to it that all James Cameron movies have, but it’s still really wonderful. After explaining the plot to her (since she’s grown up so isolated), I’d tell her about one scene that I’m thinking about a lot from time to time - near the end of the movie, when old Rose is done telling the researchers her story, she says that she doesn’t even have a picture of Jack, and that has hit me so hard from the first time I’ve seen the movie.
https://preview.redd.it/96bgw8s8pu1d1.png?width=975&format=png&auto=webp&s=476c1a4cbee498c26a0be4651ef83258f0aa7748
She has no physical memories of him, she can never see his face again, and she can never show people what he looked like. That just rips my heart. I’d ask Leanne if we can take some pictures together. We’d look pretty horrible because we haven’t been able to shower in days, but we wouldn’t care and take them anyway and really, genuinely smile so hard. I’d send them to her email address (leanne_grayson@icloud.com, that email address is on her resume in the show),
https://preview.redd.it/frfz9e7apu1d1.png?width=975&format=png&auto=webp&s=1b65065ab622e71f52edc6e9b84a2974e7efe9cb
manually sync my gallery with iCloud, and I’d send them to Liam. I’d ask what phone she got back at the Marinos’ and if she’s got any pictures of herself in her iCloud gallery, but she’d tell me she’s rarely ever taken pictures of herself, only for the resume she applied at the Turners’ for, and I’d be like “Whaaaaat? But you’re so beautiful!”, and she’d smile hard, a bit embarrassed. I’d look her straight in the eyes and say it again and say that I mean it for real, she is so incredibly beautiful! It’s probably so rare that anyone’s ever said that to her in her entire life (her mother definitely didn’t, and given that the Church of Lesser Saints believes that anything that feels good is dangerous,
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it’s rather unlikely that they did), Tobe saying it in “Balloon” might even have been the only time ever…
https://preview.redd.it/jdce6tndpu1d1.png?width=975&format=png&auto=webp&s=c9edaacd72634c3dbe7dbf29abcc84f2412a10d4
I’d then add “Inside AND out!”, and she’d smile some more in a bit of embarrassment and then look me in the eyes and say “You, too, Daria!”, and as you’d expect, I’d smile so hard and even with my eyes!

It would be rather late by then, so we’d eat and listen to some more music together from the Spotify playlist I created for her and talk so much about what we’re hearing.

After dinner, she’d bring the topic up on her own (this is kind of making fun of these fan theories) - she’d tell me that some in the Church of Lesser Saints think she’s the Devil or Lilith because of her rebelliousness, and how she’s inspired doubt in some people in the Church. I’d make such a weirded-out face. After realizing she’s serious, I’d say “If you are the Devil, then hail Satan! Like, seriously, if YOU are what God is threatening will happen if we don’t follow him, then that’s literally the weakest threat I’ve ever heard of. Then God is the villain here. We need more people like you in the world!” Shy as she still is, she’d still be almost embarrassed to hear this (she’s so not used to compliments), and I’d make it clear I’m serious, that I really think she’s fricking wonderful and the sweetest, and that she clearly has a huge heart full of so much love, and that she deserves so much better than what she’s ever experienced! Almost in denial, she’d see in my eyes that I really mean it and just smile and hug me, and then, we’d both smile even more! I’d rub her back a lot in that moment and promise her again that everything will be okay. “I’ll make sure of that!”

After some more music together, knowing that tomorrow will be the day we leave, no matter which plan we’ll go with, we’d make sure we haven’t forgotten anything. Looking around, I’d realize I have to give her my earphones with a cord because the internal mic of my Samsung Galaxy S5 Mini is essentially useless. I’d tell her that when I call her the next day to tell her it’s safe to come downstairs now, she should answer the call, plug in the earphones, and then, it will take a few seconds until I can hear her, but then, it should be fine. We’d set a code phrase that I’ll mention to let her know if the Turners got me and it’s NOT safe to come down. She’d suggest “tomato soup”, and I’d smile and say yes, that’s gonna be our code phrase. “And if it IS safe to come down?”, she’d ask, and I’d suggest “ice cream”.

I’d realize that we should probably find her fresh clothes in the attic and a coat right now, so as I said, it’s not too obvious that she’s been locked up for a long time the second she walks out of the door, because if she’s in dirty clothes or nightwear, with it being obvious that she hasn’t showered in days, and I get her out of there and into a taxi to drive off while I got a gun, it would look as if I was kidnapping her, so we’d find her a nice dress and coat up there, and I’d turn around and close my eyes while she puts it on, and when she’s done, I’d tell her again that she looks amazing! 😊
https://preview.redd.it/zp5gbjwfpu1d1.png?width=975&format=png&auto=webp&s=777d2120f72b5002e2d5e5e9ffe4760ab2d5fada
And she’d smile and thank me this time, sort of the way she says it to the makeup artist at the street fair in S3E5 “Tiger” in that typical way of hers that’s so adorable for real,
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and she’d look in my direction and say “You look really beautiful, too!”, really shy, before peeking me in the eyes for a moment, and we’d just look at each other for a moment. “Can I have your pictures?”, she’d ask me, and I’d say yeah, open my iPhone, and select ALL pictures of myself in my gallery and send them to her email address, and send her those that are too large via a Google Drive link (iCloud isn’t great for sharing files lol), and then, I’d take her Samsung Galaxy S5 Mini, download them all (which would take a while because that phone is ancient), and set one of the pictures we’ve taken together as her wallpaper, and then set it as my wallpaper on my iPhone as well! 😊

We’d consider if there’s anything else we’ve missed. She’d mention that parts of the floor screech, especially one tile, so when I sneak out, I gotta be careful on the stairs, especially with that one tile.
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After a few seconds, she’d ask me if we wanna book a hotel now, and I’d smile and say sure! “Did you like any hotels in particular, out of the ones we looked at?” She’d say “The one with the big jacuzzi looks great” with big eyes and enthusiasm in her voice, like she does during some of her conversations with Tobe in S3E5 “Tiger”. “You’ve ever been in a jacuzzi?”, I’d ask her, and she’d go “Nooo, but I wanna try!” in the same tone,
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and so, after lying down now, we’d look up which hotel she was talking about and book a two-room suite in that hotel in Allentown for three weeks. I’d add “So we can easily look out for each other, and so you’ll also have some privacy.”, and she’d smile and nod, that consideration would probably mean a lot to her.

We’d then get ready for bed. For the next day, I’d get some better clothes as well and put them on while she’s turned around with her eyes closed. I’d take the last ration of food out of my backpack, put the clothes I just took off at the bottom of it, above Leanne’s Bible (the porcelain baby and card are already in one of the other pockets), and put my phone and the chargers in another pocket. I’d look around and ask her if there’s anything else I should take with me to safeguard, and at first, she’d also look around because she wouldn’t know how to answer right away, but she’d then point at Mrs. Barrington with her face,
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and I’d be like “Well, I think she’s a little too big for my backpack, but I can talk to the police when we’re out of here, maybe we can try to get her!”, and Leanne would nod with a big smile again.

We’d lie down on the mattress and share the covers again. Just like the night before, I’d lie down on the side of the mattress that’s closer to the stairs, in case Dorothy changes her mind and tries to assault Leanne again… On the mattress, she’d suddenly hug me really tight, break into tears, and thank me over and over again, and I’d just hold her tight, say “Of course”, and assure her that everything’s gonna be okay, that we’ll get out of there tomorrow. I’d wipe some of her tears off her face 🥺 On the mattress, we’d just look each other in the eyes and both just smile more and more, and after a minute or two, she’d kiss me on the lips for a tiiiiny moment and then, we’d just smile at each other even harder! She’d say “I’m not supposed to do that” while still smiling just as hard and looking me directly in the eyes! “Says who?”, I’d reply. She goes “My aunts and uncles”, and I’d say “I don’t think they’re a reliable source!”, and we’d kiss each other some more and longer, and both feel each other’s smile on our lips, and peek at each other a few times in between 😊🥰❤️ We’d both put our arms around each other before telling each other good night and before I promise her one more time it’s all going to be okay!
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At some point during the night, she’d wake me up, and when she does, I’d realize I had a nightmare, like, not from my night terrors, and she’d tell me I had a nightmare, that I was sniffling in my sleep, and that I told her two days earlier to wake me up if this happens. Still feeling terrible (the feeling of immediate dread always takes a while to subside for me), I’d thank her. I’d ask what I was saying, and she’d say that I wasn’t speaking English. I’d consider if I should tell her for a moment, but then, I’d take a deep breath, look up for a second, and with a heavy voice, slowly say “What if we try plan A tomorrow, and I fail? I’m scared… I don’t wanna mess this up… I don’t wanna fail you…” And she’d slowly look at me and just say two words: “You haven’t!” I’d look at her and almost laugh a bit out of joy. I’d smile and just cuddle up to her a bit, and she’d do it back. I’d say I’ll try to listen to music for a while to calm down because doing something else makes it much easier for me to zone out of the feeling of dread again. “Why only you?”, she’d ask. “I don’t wanna keep you awake”, I’d say, “You need the sleep”, and she’d say “It’s okay” and just smile a bit, and so, we’d listen to some music together for about half an hour.

I’d tell her that my sleep is so horrible (she’d say she can tell) because I don’t have my meds, and I’m really fricking looking forward to taking them again. Without them, the quality of my sleep is terrible, and it takes so long for me to fall asleep at all if I don’t take them. She’d ask if I’ve taken them for a long time, and I’d say that I haven’t taken these particular meds for long because whatever I take, my body builds up some resistance to them pretty quickly, so after a while, I always have to get new ones, but I’ve taken sleeping meds for years now. “It sounds like they’re really helping you, right?”, she’d ask, and I’d nod and say “Yeah, they really do. I’m also taking antidepressants, and they were an absolute gamechanger for me. It’s okay if I don’t take them for a few days because they don’t work in the moment, but they like rewire your brain over time, and they’re the best thing that’s ever happened to my mental health. Before I started taking them, it was so hard for me to avoid bad thoughts or resist them, like, it was hell, but ever since then, it got sooo much easier, and not letting things get to me or not letting bad things really take over me is just so much easier now.” After a while, I’d say “I was at a psychiatric clinic voluntarily for six months, but I also had nowhere else to go, and the doctors and employees really abused their power. They only intervened when there was physical violence, they didn’t intervene in any other conflicts, so because of them, the patients constantly bullied each other. My doctor switched to another department while I was there, so I got a new one, and the new one wasn’t perfect, but at least, she cared. I got really lucky to get a place at a living group for mentally ill people, which was when I could finally leave. But honestly, all my experiences with mental health professionals since then have been better. I went to a different clinic for four or five days voluntarily in 2019, and even they were far better. “That sounds scary…”, she’d say. I’d reply “It was. But things got much better after that. I had lots of setbacks, like, you know, but if you get help, it’s always better.”

After the current song’s over, we’d lie down to try and sleep again. We’d smile at each other again in bed, and I’d give her a short-ish kiss before saying good night, and we’d both smile even harder after that 😁 And we would fall asleep for good after a while (it would still take me longer than her).

In the morning, Leanne would wake me up again. She’d show me that the door is unlocked and open by a little bit now (they’re “letting” her out for a few hours…),
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and we’d both just embrace and chuckle in huge joy, as we can go with plan A now, the less risky one! We’d remember to quiet down after a few seconds and whisper from then on out. I’d go to the toilet roll, take eight pieces, rip them into two bands of four pieces each, and roll each of them up into a little bunch. I’d give them to her and tell her to put them into the wall pieces of the door when she gets out (so it looks like the door is closed while it can’t actually lock) and give me an audible signal when the third floor is clear, so I’ll get out with my backpack, take out the toilet paper, and hide in her room.
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“Is there anything you want me to get from there?”, I’d ask. “No. Everything is here or at the Marinos’.” I’d go “Okay” and move on - since I’m almost definitely unable to come down to the second floor right away (I’m using American English in all of these episodes. “First floor” in American English = “ground floor” in British English; “Second floor” in American English = “first floor” in British English; “Third floor” in American English = “second floor” in British English, etc.), she’d give me a signal when coming back upstairs. We’d agree that when she comes back upstairs, if it’s safe to go to the second floor, she’d shout something, maybe in conversation, maybe some sort of cry, doesn’t matter, and if not, she’d kick something. She’d be locked upstairs again after that, so I’ll have to tell when to get further downstairs myself, which I’d do as soon as I’ve heard absolutely no sounds from inside the house for at least a few minutes. On the first floor, I’d get the DVD from March 11, 2001, and if the baptism tape isn’t clearly labeled among the tapes, I’d unplug the DVD player from the TV, turn on the player, open the DVD slot, and if the tape isn’t in there, I’d take all unlabeled tapes. I’d then listen in on the basement door for a few seconds, and if I hear no sounds from down there, I’d quietly open the basement door and go downstairs, and if no one’s there, I’d get out through the side entrance down there, out through the back gate, walk back to Spruce Street, drive my bike home, take a shower, watch the tape from March 11, 2011 like she told me I could, hide it somewhere at home, print out the document for the police, take it with me in an envelope, print out a second version of it to give to the taxi driver, so I can say “If I’m not back in an hour, please call the police for me and read this to them”. I’d then call a taxi (a taxi with a large trunk whose driver is allowed to drive to Allentown and back), load my gun, and leave for the Turners’ and get Leanne.

We’d see that Liam has replied by now. Of course, he’d be super worried, but he’s got our backs for the plan, and that would be really reassuring. We’d look each other in the eyes, and then, I’d hug her sooo tight for several seconds, and we’d have one loooong kiss (hoping it’s not the last time we see each other…) before she goes downstairs while looking back at me on the way before putting the toilet paper in the door. I’d then put on my backpack. Once Leanne loudly shouts “Mister Turner?”, that would be my signal, and I’d hide in her room for about 45 minutes before she’s “let” back upstairs and shouts “You can lock me in now, Mrs. Turner”,
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which is when I’d sneak into the storage/guest room and wait. It would take like five hours until I hear nothing for a while, which is when I’d sneak onto the first floor, look around to make extra sure no one’s there, and go to the living room. I’d get the tape from March 11, 2011, and the baptism tape would be among the labeled DVDs, and I’d put it into the box of the March 11, 2011 tape (I’d put the original DVD loose in there and use the spot inside the box for the baptism tape because it’s probably more important. I then wouldn’t hear anything from the basement, so I’d slowly and quietly go down there. No one would be there, so I’d leave as planned and go home and take a shower. I’d watch the March 11, 2011 DVD. I’d be surprised to see the interaction between Leanne and Dorothy for sure, but sort of knowing her, I wouldn’t think anything bad of it. I’d actually get it because of my past celebrity crushes (which I know isn’t what she was feeling for Dorothy) and the desire to meet them, especially with Blanche. I’d get why Leanne wouldn’t want the police to see it, it would look bad for her. I’d wrap up the DVD in a thick piece of paper and tape it to the back of my closet, between the closet and the wall. I’d burn the piece of paper in the DVD case in my bathtub with a bucket of water next to me just in case. I’d test if the DVD of the baptism tape still works (it does), rip it, upload the video file to Google Drive, add it to the document for the police, cancel my printing queue, print the document (two versions of it. The one for the taxi driver would just have a short introduction at the beginning, like, that I’m the person who ordered the taxi), order the taxi, pack my things for the next couple of weeks and anything that Leanne might need, so I’d include any clothes that I think could fit her, and go to the taxi. I’d tell the driver to get me one block away from 9780 Spruce Street (which isn’t actually a real address, by the way) and wait there for me. Before leaving for the Turner house, I’d give him the envelope with his version of the letter for the police and tell him what I said I would tell him. I’d then get my backpack with the gun in it from my luggage in the trunk, and walk to the Turners’ house.

I have already "written" so much more in my head, but I've now reached the end of what I've actually written down, so it will take longer until the next episode is out now! Hope you've enjooooyed this one!
submitted by ikieneng to teamleanne [link] [comments]


2024.05.21 22:18 yoinkitboy Thoughts on Philosophy Tube and Judith Butler?

I'm into politics, philosophy, etc, and I've watched a decent amount of PT in the past year or so to see what resources she pulls up so that I can learn more about other topics. I'm currently watching her new video (https://www.youtube.com/watch?v=QVilpxowsUQ) on Judith Butler, and a lot of what Butler is saying is complete nonsense to me
I'm only 15 minutes in and I can no longer stand it
If Judith is right, why do I have to inject .25mL of testosterone every week? Why when I don't pack I can't think about that area without tears forming because there's something missing? Why does being called she/her feel out of touch and wrong? Why can't I preform as a woman without feeling literal pain? "Oh well you just don't like performing as a woman" okay but why there is a reason.
I think Butler's main issue is a big one amongst "progressive" trans spaces, she misrepresents gender roles and performance as actual neurological gender. And I feel disappointed that PT, as a trans woman, decided to put that very dangerous content out there (and then tried to save her ass by saying "oh well you can't actually choose your gender here's this incomprehensible quote from one of Butlers paper's saying that's not how it works" when literally everything in her video directly challenges that).
Wondering if anyone else has seen this video and read some of Butler's work and what your thoughts are on it
submitted by yoinkitboy to FTMMen [link] [comments]


2024.05.21 17:06 random_koala777 The Seeds Cultivated by Time – A theory about Cryo

I was doing some digging around about the meaning of Cryo and it’s “ideal”, and stumbled across a few interesting connections. I am not sure if anyone else has found these connections already (from a quick check) – I tend to only hop on here when I have a crazy theory I want to share. Hopefully I am not rehashing something that's already been covered!
The main theory is that the power of Cryo, like Anemo, is related to Time.
To be more specific, I think Cryo may be the power that creates the "Seeds" that are carried by "the winds of time".
I came across this idea when trying to look into the "ideal" of Cryo.
From what we have seen in the game, all elements are tied to an “ideal”, and each “ideal” is tied to a deeper meaning connected to the world itself. To give some brief examples:
From what we know, it seems like the Cryo Archon’s ideal is likely to have been “Love”. So what deeper meaning does “Love” mean and how does it relate to ice or “Cryo”?
And then from there I kind of spiralled!
The main theory here is explained in the first two sections, and the rest of the sections I try and use this theory to explain other mysteries in the game. Those sections might be heavier in speculation.
The Meaning of Cryo
While I'm not sure I have a concrete “meaning” or understanding of Cryo yet, I came across a few interesting themes surrounding the Cryo Element:
To summarise, there seems to be themes of protection(perhaps preservation?),family, and vulnerability.
Thematically I can see the ties between these – we love our family(typically) and want to protect them, and the things we protect can be seen as our vulnerability(and/or, we protect things that are vulnerable).
So "love" inspires us to "protect".
Love and it's connection to "protection" is an important part of this theory.
Cryo and Time
There are a few instances in descriptions where both ice/snow/Cryo and time are mentioned together.
Furthermore:
So overall, there seems to be a lot of talk about “freezing time”, and it seems like freezing a living organism can preserve them in a way that doesn't kill them (like in real life).
We have seen how Cryo might be related to the idea of “protection” as well, or perhaps preservation?.
So perhaps we can say that the Cryo element seems to be able to "protect" things from the flow of time?
Seeds of stories, brought by the wind and cultivated by time. Stories brought on the wind will bloom into legends in due time.” - Sundial in Mondstadt related to the God of Time.
In this quote above, it says that “seeds” are brought by the wind/Anemo.
But what are these “seeds”?
While I can’t say exactly what they are, I think that perhaps these “seeds” are at least partially created through the powers of Cryo.
I came to this conclusion after looking at the themes that surround Cryo: love, protection and vulnerability.
These themes, to me, seem to apply perfectly to the concept or function of “seeds”.
A seed tends to need a protective shell, to shield the “vulnerable” parts within.
A seed waits for the correct conditions to sprout, remaining dormant otherwise.
This dormancy can be seen as being “frozen in time”. A seed is effectively “frozen in time” and won’t sprout until the correct conditions are met. This power of protection from time being related to Cryo may be similiar to how the power of Dendro is related to the power of dreams.
Also, remember that when asked about the Cryo Archon, Venti said that “500 years ago, I knew her well.”?
Sure, they are both Archons, but perhaps they were also close because either 1) they both served the God of Time or 2)Cryo Archon is a god of time (perhaps less likely, though).
So the “seeds” frozen in time and/or protected from time, by Cryo, are then carried by the winds of Anemo, to the correct moments that allow them to sprout.
The Love of the Three Moons
This part gets a little more speculative, but fun!
So the three Moon Sisters are suspected to be possible Gods of Time, and also seemed to rule over the Seelie in some capacity.
Love seems related to the fall of the Seelie – as the Seelie seemed to have been forbidden from falling in love with humans. It was after one of the Seelie married a “traveller from afar” that the Seelie fell – some catastrophe struck as a result, soon after this “marriage”.
With the added context that love possibly means or results in the protection from time – that could explain why falling in love with a human was seen as bad. Abusing your powers to protect a human from time sounds bad, for sure.
And maybe, just maybe, the “love” the Seelie had were finite in some way? Which would explain why they couldn’t dish it out to humans freely. Maybe, they had none of this “protection” left over for themselves after giving it away… leaving them to deteriorate and become the lifeforms we see them in today?
In fact, if this is true, then the Seelie gave their love to a “Traveller from afar” which sounds like it could have been an entity similar to the Traveller. The Traveller is said to be a star themselves.
What’s interesting about that is both the Abyss Sibling and the Travellers are stars, and they are possibly very old. In fact, in the We Will Be Reunited quest, the Abyss Sibling tells the Traveller that “I have more than enough time to wait for you, we’ve always had enough time.”
While this seems to be hinting that they have a lot of time, not necessarily immunity from time, it is interesting when you remember that the book Moonlit Bambo Forest says that the Moon Sisters “shared but one love, the stars of daybreak”.
If love is the protection from time, then it could mean that the twins have gained an immunity from the flow of time. Time does not affect them – as they have received the love of the Moon Sisters, who are possibly Gods of Time.
Khaenri’ah, Dainsleif and the Inteyvat
While the pure-blooded Khaenri’ahns are cursed with Immortality, they still seem to be under the effects of time. They don’t seem to be immune.
They seem to still be undergoing some sort of decay – whether it be their memories, mental state, or decaying “from within” (As Chlothar speculates).
HOWEVER – remember how Dainsleif said that he was able to resist the effects of his curse due to the presence of “it”? It was somewhere in the Chasm questline, where he was unsure how the Black Serpent Knights were able to retain some of their humanity without “it”.
Perhaps Dainsleif has also received the “love” of a Seelie/Moon SisteTime god (or whatever the Cryo Archon actually is)?
In fact, now I am wondering if this is also related to the Inteyvat flower, which would harden when In Teyvat, and then return to normal when back in Khaenri’ah.
Khaenri’ah might be located somewhere in the Abyss, and the Abyss seems to have a strange flow of time, after all.
So it might not be too far of a stretch that the Inteyvat flowers are also “protected from time” with this power of love/Cryo until the flower returns to the correct “time” – Khaenri’ah. Though that would also mean that Khaenri’ah is located in a different place in time – in the future or the past, which would be interesting. But probably not impossible from what we have seen in Ei’s second story quest and the Perilous Trails Chasm quest.
Possible Links between Paimon and the Tsaritsa
So there seems to be possible links between the element of Cryo, love, and protection.
The God of Cryo, who is potentially the God of Love and, by extension, potentially the God of Protection…hm.
Remember the “About Yashiori Island” voice lines?
In those voice lines, Paimon claims to be the “god of protection”.
Sure she seems cheeky about it, and was probably joking, but who knows at this point! She might have remembered something subconsciously or this may just be foreshadowing, etc, etc.
Either way, I started digging around to see if I can find any mythological links in real life.
A few interesting things I found:
I’ve already made a theory previously on this subreddit about the Tsaritsa and the Moon Sisters. So if Paimon is also related to the Seelies and/or Moon Sisters, perhaps these connections between her and the Tsaritsa is not too strange if the theory about Cryo and time are true.
In fact, the goddess Hathor is said to be the Egyptian version of Aphrodite, god of love, and from reading the wikipedia page, Hathor seems very similar to the Goddess of Flowers – who was a Seelie - and the Seelie served the Moon Sisters, who may have been gods of Time.
There isn’t much more for me to say here – I am not saying that Paimon and Tsaritsa are the same person, but just that I find it interesting that there may be some overlaps between the two characters. I can’t say for sure what this overlap means. Maybe Paimon is a fragment of the Tsaritsa, maybe Paimon was a servant of the God of Time along with the Tsaritsa, maybe Paimon is the God of Time and is therefore the Tsaritsa’s boss. Who knows. Just interesting.
Time and the Preservation of Memories
In the Parable of the Lethied Lotus in the Book of Sun and Moon, it says:
"A ship captain searching for the way back to the surface discovered a tribe of people who ate these lotuses. Some crew members stayed in that place. Others rejected that temptation."
In this story, staying where people ate these lotuses is said to be a "temptation". The title of this Parable described the lotuses as "lethied" which is related to the Lethe river of greek mythology, where drinking from it causes you to "forget". In other words, forgetting is a temptation they wanted to avoid.
This is in the same book that mentions the God of Time, and Enkanomiya, where they worshipped the God of Time.
Now, Ganyu, a Cryo character, uses Amos Bow, and the literal translation of this weapon, according to the wiki, is "Determination to Not Forget".
So perhaps this power of "protection" can also protect memories.
Since time causes memories to "fade" (best example, Dainsleif's own faded memory due to his long life) then perhaps this power of time immunity can also be used on memories.
TLDR:
Cryo protects things from time, and those things are then carried by Anemo. Cryo seems to have the ability to freeze things in time (possibly), or in other words, to protect them from the flow of time. The Tsaritsa, as the Cryo Archon, may have a deeper relationship to the God of Time (or she is a god of time – if you think that there are multiple aspects that rule different types of time).
There are also some interesting possible connections between Paimon and the Tsaritsa, which, if they are both related to the god of time, makes sense.
The twins may have also received some sort of protection of time, since they are stars and the Moon sisters loved the stars of daybreak.
Also this might also be related to Dainsleif and his ability to resist his curse somewhat, and Inteyvat flowers.
And this "protection from time" may also be used to preserve more intangible things - like memories.
Discussion/Conclusion
So what does “Love” mean in the world of Teyvat?
In Genshin, the power of Cryo, and therefore the power of love, may be the power to protect things from the flow of time. It protects things from the flow of time, creating a "seed", and that seed stays dormant or "frozen in time" until its the perfect moment for those things to “sprout”.
If true, this calls a lot of things into question.
The Tsaritsa’s plans to possible recreate the world may also link back to this idea of “seeds” – she may blanket the world in snow to make it a “seed” for the next world.
I also think that if this is true, then it is quite poetic that Shneznaya – the land of the Cryo Archon – is the last region in Teyvat we visit (Khaenri’ah probably/possibly not being counted as “in Teyvat” if its located in the Abyss).
Anemo also seems to signify death in some ways (Venti’s Story Quest), and if Cryo is related to the concept of “seeds”, then Cryo represents life or birth.
“Seeds brought on the wind will bloom into legends in due time.”
Anemo is death, and is the wind that carries the seeds, and Cryo is birth, the creation of the seeds.
We started the game in the land of Anemo, of wind, and death – we started our journey in the land of “endings” and, if this theory holds true, then the last place we’ll visit in Teyvat will be the land of Cryo, of ice, seeds, and birth.
We started at the end, and will end at the start.
That is more or less it. I hope you all enjoyed reading my descent into madness! Hopefully not too wordy as I have trouble making things concise and I was getting real tired towards the end of this ha ha. What do you guys think? I would love to hear any thoughts or input, or even corrections if I got some things wrong.
submitted by random_koala777 to Genshin_Lore [link] [comments]


2024.05.21 16:09 graywolt Total Flipped World Tour - African Lying Safari

Total Flipped World Tour - African Lying Safari

https://preview.redd.it/2mc6o4x0es1d1.png?width=1298&format=png&auto=webp&s=09ee2dbc1a4ff327679846fc609c148b1bb395ea
In a 9-5-4-3-1 vote, Staci & Sugar are eliminated, while Max wins immunity in a 3-3-2-1-1 vote, as Sugar is eliminated.
After the challenge, Topher and Scott are in first class, waiting for Sugar. Sugar finally shows up and says that she would’ve been here sooner had someone not barfed all over her, which Topher apologizes for. Scott then tells everyone to get down to business. Scott asks who they should try to eliminate, and Topher suggests Staci, as she’s a bigger threat than Cameron & that she’s also level-headed, something that most of everyone else is struggling with. Scott agrees with this, as he believes that it should be easy to convince Max to vote for her. Scott tells Topher to do this and adjourns the meeting.
Max is walking around the plane, and Topher finds him in the dining cabin. Topher asks him to sit down, and Max does so. Topher then asks Max who he’s voting for, and Max says Sugar. Topher then asks if Max will forget what Staci had done to him in Niagara Falls, and for a moment, it looks as if Max is truly convinced. We then get a flashback of the things Staci has done to help Max, and in the confessional, Max rhetorically says that he can’t believe that he was that close to believing Topher’s lies. Back with Topher though, Max puts on a facade of agreement, telling Topher that he’s in. Over the P.A, Chris tells the contestants to go vote.
At the elimination ceremony, Sugar & Staci are the last ones not safe. Sugar, Scott, & Topher look smug, and everyone else looks worried. When Chris announces a tie though, this shocks everyone. Scott angrily says to Topher that he thought Topher had it under control, and Max just realized that he forgot to ask Staci & Anne Maria to vote for Scott, making them all facepalm angrily.
While this is going on, Chris is on the phone with the producers, who are hounding him. Sugar then confidently says that she can take down Staci in a tiebreaker, which gets Staci to notice that Chris is still on his phone. The contestants are now yelling at Chris to do his job, and when Chris gets off the phone, he explains that due to budget constraints, he has to eliminate both Sugar & Staci from the game.
This pleases exactly no one, and Chris is barraged with angry shouts from all corners of the room. Sugar then asks how eliminating her helps the budget, and Chris cites added weight to the plane, more food needed, and simply admitting that he finds Sugar & Staci both annoying. Sugar firmly refuses to leave before Chris gets Chef to shove her out of the plane, prompting Staci to quickly jump out as well.
In first class, Scott is pissed off at Topher. He mocks Topher, quoting how he said that everything was under control, and that only Staci would be eliminated. Scott says that the only reason that the alliance will still be a thing now is simply for self-preservation. In economy class, Cameron tells Dawn, Staci, & Max that to bring down Scott and Topher, they need to be on the same page, which Cameron apologizes for not making clearer before Staci was eliminated. Cameron & Dawn put their hands in the middle, with Max & Anne Maria doing so as well. In the confessional, Max states that Scott better watch out, as his days are numbered. In the cockpit, Chris asks some questions before signing off.
After the credits, we see Sugar & Staci land on the Great Wall of China. Sugar laments about how unfair her elimination was, getting Staci to tell her to shut up, as Sugar has complained about it for the umpteenth time. Sadie then shows up and tells the bickering duo that they need to hurry up, as their flight departs in 5 hours. Staci says that she can’t wait to be back in Canada, and Sugar hopes that the hotel they’ll be staying at is nice. Sadie tells Staci that they won’t be back in Canada quite yet and tells Sugar that having a nice hotel should be the least of her worries. Sugar asks what this means, and Sadie replies with “you’ll see”, before they all walk off, and the screen cuts to black.
African Lying Safari
The episode begins in economy class, where Dawn & Cameron are cuddling each other, Anne Maria filing her nails, and Max looking pensive. A slightly worried Max lays out this hypothetical to Anne Maria – After Topher is eliminated, Scott gets immunity. In that case, who do you vote for? This is stumping Max, as he is cool with everyone here besides Scott. Anne Maria agrees, saying some tough choices would have to be made here. In first class, Topher tells Scott that with everyone else reuniting, it’s every man for himself, as their two votes won’t change anything. Scott agrees, and he tells Topher not to be surprised by any tricks he pulls.
Once the plane lands, Chris welcomes them to Tanzania, home to the Serengeti Plains. Anne Maria arrives slightly late, as she topped off her pouf as they landed. Chris introduces the first challenge, which he named "Sock-et To Me." This challenge entails going over to a pile of plums, and grabbing as many as possible while dodging the soccer balls that will be kicked at you by contestants. Scott mocks the soccer balls, so Chris beans Scott with one, reveling in his yelp of pain.
Topher goes up first, and he gracefully dodges all of the soccer balls, getting a giant pile of plums. Cameron is calculating where to kick the ball, and when he figures it out, the soccer ball hits Topher in the shins, making him fall & drop the plums. Cameron is up next and isn’t even able to get any plums before he’s knocked down by a speeding soccer ball from Topher. Max is now going and while he stays upright this time, he is only able to get half a dozen plums, as he dropped most of them.
Scott is next, and while he hits Cameron with Dawn’s ball, he gets beaned in the head by Anne Maria & Max at the same time, making him drop his plums. Dawn goes, and nearly makes it, but trips over a ball kicked by Scott Anne Maria starts running, deflecting all the balls with her hair. She grabs some plums, doing the same thing as she runs back to where she started. Max is speechless at this, asking how Anne Maria made her hair do that, with her saying it’s a mix of having good hair, and good product. Anne Maria hands Max a mostly empty can, and in the confessional, Max is flabbergasted when Anne Maria’s hairspray offers a 72-hour hold.
The plums are then used to smash through gourds, and whoever does so first wins an advantage. While Cameron accidentally hits Chef, Anne Maria barely puts a dent in her gourd, frustrating her. After a Chris induced miss, Scott perfectly strikes his gourd, getting six tranq balls & a slingshot for his troubles. Max strikes his gourd soon after, getting four & a slingshot. Topher hits his next getting three, Anne Maria strikes her gourd with her cricket bat, getting two, and since Dawn & Cameron couldn’t crack their gourd, they each get one ball, but no slingshot. Chris tells the couple that they’ll have to throw the tranq ball with enough force to pop it, and Cameron says that’s nearly impossible.
Chris then announces that the tranq balls will be used to knock out the Max clone, who according to Chris, is “bigger and better”, as he’s been genetically mutated. The Max clone is even wilder now, with his tracksuit being half-torn, glowing green eyes, and no shoes. As Chris explains that whoever knocks out the Max clone gets invincibility, said clone is seen attacking an intern. Chris tells them to go, with Dawn & Cameron teaming up, and Anne Maria & Max doing the same thing. Topher offers to team up with Scott, but the Farm Boy rebuffs him. This ends up being a mistake however, as Topher has stolen Scott’s tranq balls.
With Scott, he is walking about when he hears a rustling in a bush near him. He tells the clone to come out, but is instead met with a lion. Scott then goes into his back pocket, finding nothing. Scott tries to calm the beast down, but eventually runs away. Meanwhile, Max has finished setting traps all around the area. Anne Maria is skeptical about this, and Max asks “who in their right mind could resist a Mallowmar?”
Dawn & Cameron are looking for the Max clone, and when the lion is behind Dawn, she asks if Cameron has recently brushed his teeth. Cameron asks why, and Dawn looks behind them, seeing the same lion that terrorized Scott. The two lovers run away, but Cameron gets caught in one of Max’s traps, making Max wince. Anne Maria gives Max an “I told you so” look, and Max offers to help get Cameron out. He asks if anyone has a knife, and at that moment, a baboon grabs Cameron, greatly angering Dawn. Dawn & Max promise to find something to free Cameron before running off.
The girls and boys run into each other and, mistaking the others for their intended target, hit each other, knocking each other out with tranquilizing balls. Chris chooses this time to make the contestants sing, despite being still stunned. While being in their stunned state, the contestants sing “Wake Up”, which is about exactly what it sounds like. Chris then warns the contestants that they have about an hour to catch the Max clone before the plane leaves, ditching them. Chris offers to watch the action back at the jet, which Chef obliges to.
Dawn runs off to save Cameron, saying that she can handle it, as her boyfriend will not become baboon food. Anne Maria & Max run to the right, while Topher & Scott both inadvertently go left. As Max & Anne Maria go right, they turn around, as they see footprints going left.
With Dawn, she has made it up to the baboon den at the top of the tree, and Cameron tells Dawn to not make any sudden movements, as the baboon really likes him. Dawn tries to explain the situation to the baboon, but it gets defensive, holding Cameron tighter. This is too far for the Moonchild, who rips Cameron out of the baboon’s hands, then kicks it in the nuts. As Dawn & Cameron make it down the tree, the baboon is shrieking.
Topher & Scott both see the Max clone from a distance, as they’re on a hill. Topher steps up to fire, but Scott shoots Topher before shoving him down the hill. Topher angrily shouts at Scott for this, and he then notices the Max clone, which is right next to him. Topher tries to plead with him, but the clone mercilessly & viciously beats up Topher, which Max & Scott are cringing at from the top of the hill.
Scott tries to take advantage of this, but Max snipes him from behind before doing the same to the Max clone, winning Max the challenge & invincibility. Chris goes to announce this, but only Max & Anne Maria are listening, as Topher & Scott are in a sleeping heap with the clone, and Dawn & Cameron haven’t made it back yet.
Vote for anyone besides Max, vote for someone to get immunity for the next episode, and feel free to come up with any plot points for the next episode. (Rapa-Phooey!)
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2024.05.21 15:01 Turbostrider27 Paper Mario: The Thousand Year Door Review Thread

Game Information

Game Title: Paper Mario: The Thousand-Year Door
Platforms:
Trailers:
Developer: Intelligent Systems
Publisher: Nintendo
Review Aggregator:
OpenCritic - 89 average - 100% recommended - 29 reviews

Critic Reviews

CGMagazine - Jordan Biordi - 9 / 10
Paper Mario: The Thousand-Year Door is an excellent remake of an excellent game with enough modern additions to make it feel fresh and new.
COGconnected - James Paley - 90 / 100
Thousand Year Door is a remake done right. The new sound and visuals look terrific. The game’s essential identity has been preserved. Plus, the original release is able to shine through with no distractions. It’s exactly as wonderful as you remember it being. I’m still impressed with the writing, and the level design is mostly excellent. I still hate the tournament arc, though. And I wish some of the puzzles didn’t involve scouring a dungeon until a forgotten button or door is dragged into the sunlight. Although the original release is amazing, it’s also nearly impossible to play anymore. For new and old fans, Paper Mario: The Thousand Year Door is an essential addition to the Nintendo Switch library.
Checkpoint Gaming - Edie W-K - 9.5 / 10
Nostalgia goggles haven't failed us: Paper Mario: The Thousand-Year Door is still a masterpiece. With vastly improved graphics, a great rearranged soundtrack, and a few tasteful gameplay touchups, Paper Mario: The Thousand-Year Door for Nintendo Switch is now the best version of this fan-favourite classic. The only thing missing is extra content for those who have already played it, but for everyone else, there's no reason not to pick this one up.
ComicBook.com - Marc Deschamps - 4.5 / 5
All in all, Paper Mario: The Thousand-Year Door is an easy recommendation. For those that never got a chance to play the original game, there's no better time than the present, and the Nintendo Switch version is easily the best way to play it.
Console Creatures - Bobby Pashalidis - Recommended
Paper Mario: The Thousand-Year Door is a masterpiece that continues to enchant nearly two decades after its initial release.
Daily Mirror - Scott McCrae - 4 / 5
Though Hellblade 2 has the power to force your jaw open and give you goosebumps, too often the whole project ends up feeling like a very expensive tech demo – an absolute tour de force of technical achievement bogged down in its own sense of gravitas and mystery. Keeping you off the stick for so many of its most impactful moments, and not giving you enough to play with when you do have control, hobbles the potential of this visual and aural masterpiece enough to make the whole experience feel like it was constantly trying to find a foothold on that dread Icelandic scree, and never really getting to its feet until you come staggering over the finish line.
Daily Star - Tom Hutchison - 4.5 / 5
Overall a beautiful looking game, one that feels fresh and in-keeping with recent modern Mario efforts.
Digital Trends - Tomas Franzese - 4.5 / 5
Paper Mario: The Thousand-Year Door stands the test of time and is fantastic on Nintendo Switch.
Digitec Magazine - Domagoj Belancic - German - 4 / 5
Paper Mario: The Thousand-Year Door is a classic Mario role-playing game that every fan of the chubby plumber should play. If you've already played the original, it's worth taking another trip into this paper world thanks to the completely revamped graphics and soundtrack.
The simplified role-playing mechanics and the interactivity of the turn-based battles make the game accessible even to beginners and players who don't usually like RPGs. The numerous environments impress with their quirky humor, excellently written characters and a beautiful paper look. What I didn't like were the annoying backtracking passages and some tedious mechanics. They unnecessarily slow down the pace as the game progresses.
Enternity.gr - Nikitas Kavouklis - Greek - 10 / 10
Paper Mario: The Thousand-Year Door is a magical combination of parameters that make this title must have!
GAMES.CH - Benjamin Braun - German - 87%
Paper Mario: The Thousand-Year Door is still a great mixture of RPG and platformer with fine papercraft graphics and humorous story. But in terms of content, the visually advanced Switch version delivers nothing new for dye connoisseurs of the GameCube original, which makes it less interesting for them as for players who experience the remastered version for the first time.
Game Informer - Kyle Hilliard - 8.3 / 10
Thousand-Year Door is now a series highlight. It marks the first instance of where I didn’t want a Mario RPG to go (I generally prefer the Mario & Luigi direction), but the constant fourth-wall breaking, myriad colorful and unique characters, and its willingness to just be weird all lead to a joyful journey.
Glitched Africa - Marco Cocomello - 9 / 10
Paper Mario: The Thousand-Year Door Remake is wonderfully crafted for modern hardware while still capturing the magic and love of the original 20-year-old game. There’s a reason this is a cult classic and now everyone can enjoy it.
God is a Geek - Adam Cook - 10 / 10
Whether you're replaying for the new visuals, or a very lucky first-time player, Paper Mario: The Thousand-Year Door is one of the best RPGs ever to come out of Nintendo.
IGN - Logan Plant - 9 / 10
Paper Mario: The Thousand-Year Door is an amazingly loyal and visually dazzling remake of a treasured RPG, and the improvements made throughout easily make this the definitive way to experience Mario’s unforgettable quest.
Nintendo Life - Alana Hagues - 9 / 10
For 20 years, Paper Mario: The Thousand-Year Door has been held as the best Mario RPG of all time, and the Switch remake proves it has earned that title. This is a fantastic RPG adventure, whether you're a Mario fan or not, with some best-in-class combat, brilliant writing, and a few little creases ironed out to make this the definitive way to play Thousand-Year Door. We wish there was a little more to do post-credits, but there's no doubt about it, this is a beautiful-looking Switch remake and a must-play RPG.
Nintendo News - 9 / 10
Paper Mario: The Thousand-Year Door for Nintendo Switch improves upon the GameCube classic in almost every way; not just with its impressive graphical overhaul, but with plenty of quality-of-life changes and additional content too. As long as you can handle some occasional backtracking and a reduced frame-rate of 30fps, this is undoubtedly the ultimate Paper Mario RPG experience. Mario games usually put the narrative to the wayside to focus on having fun and engaging gameplay, but The Thousand-Year Door manages to do both and succeeds at it in such a way that still hasn’t been topped 20 years later.
Press Start - James Mitchell - 9.5 / 10
Paper Mario: The Thousand Year-Door is a masterful remake that improves on the original in practically every way while keeping everything that made it a mainstay in the Nintendo canon. While its timelessness is reflected in the strength of its humour, wit and story, a major visual overhaul and much needed quality of life improvements make The Thousand-Year Door an adventure that can't be skipped.
SECTOR.sk - Michal Korec - Slovak - 8.5 / 10
It is not a full-blown remake with overhauled graphics or new episodes. But deep within lies truly one of the best parts of the series to be enjoyed even 20 years later with excellent gameplay, sharp-wit writing and funny dialogues for long evenings or short bursts.
Saudi Gamer - Arabic - 9 / 10
Behind its vibrant and cheerful appearance hides a great battle system and a memorable cast of characters and events in a world brimming with content. Just be aware that some patience is required to enjoy the ride fully.
Spaziogames - Gianluca Arena - Italian - 8.2 / 10
The Switch version of Paper Mario and the Thousand-year door is a rare delight, just like the GameCube one before it: it's a funny and clever mix between a turn based RPG and a platform game, full of jokes and memorable characters. The price might be a little bit steep and the frame rate is halved if compared to the original, but it's still worth to dip your toes into it even twenty years later.
Stevivor - Ben Salter - 9 / 10
The Thousand-Year Door remake is a triumphant return for Paper Mario. It turns back to an earlier chapter in the series that knows exactly what it’s trying to achieve and does it masterfully.
TheGamer - Ben Sledge - 4 / 5
Paper Mario: The Thousand-Year Door will probably be the last Mario game to release (solely) on the Switch. While Wonder will take the plaudits, porting this cult classic means that a new generation of players can experience it. New fans will have a ball, laughing along with Mario & co., even if their experience will be slightly marred by the backtracking and pacing. Old fans will enjoy the quality of life improvements and some new additions. Whether you’re a Paper Mario veteran or this is your first time entering his origami world, this is the definitive way to experience The Thousand-Year Door.
TheSixthAxis - Stefan L - 9 / 10
Paper Mario: The Thousand-Year Door is a wonderful remake of a GameCube classic. Now in a modern game engine, but with all the quirkiness and charm of the original story and characters, and with a return to the original Paper Mario combat style, it's great for Mario RPG fans and newcomers alike.
TrustedReviews - By Ryan Jones - 4.5 / 5
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Twinfinite - Luke Hinton - 4 / 5
While I wasn’t there for the original, I now completely get just why Paper Mario: The Thousand-Year Door is so revered among Mario fans, and why demands for a remaster were practically ceaseless. It’s the absolute pinnacle of Mario RPGs, and if it was a bit more focused as an overall narrative experience, in the discussion as one of the plumber’s best-ever games.
VGC - Andy Robinson - 5 / 5
Alongside last year’s excellent Super Mario RPG remake, The Thousand-Year Door is one of the very best Mario spin-offs on Nintendo Switch, whether you’re an old fan or discovering it for the first time.
Video Chums - Mary Billington - 9 / 10
Paper Mario: The Thousand-Year Door is a classic RPG with a perfect blend of turn-based combat and adventuring complete with a rewarding unlockable abilities system that encourages you to explore every nook and cranny. Plus, its updated graphics, hilarious humour, and welcome gameplay improvements make it more accessible than ever. 🚪
Wccftech - Nathan Birch - 8 / 10
While the new Paper Mario: The Thousand-Year Door preserves the gonzo charm that made the original game a cult classic, not a lot has been done to deal with its padding and other design quirks. If you’re a hardcore Thousand-Year Door fan, worry not, you’re going to love this spiffy new version. If you’re new to the game or weren’t entirely sold the first time around, you’re still likely to find plenty to enjoy here, but you may also notice a few tattered edges.
submitted by Turbostrider27 to Games [link] [comments]


2024.05.21 14:42 Professional-Map-762 Let's Analyze the Inmendham vs Vegan Gains Debate: whether Value-realism is True (How 2 best argue defending it, going forward?)

How can we stop going around in circles with these corrupted nihilists? (basically an extreme religious-nut but in reverse; no meaning, no value, no good/bad, nothing matters) I've compiled some of my thoughts/comments.

But first If you are not caught up yet:
1 Re: Vegan Gains ...The Militant Vegan Raffaela Interview - (May 12, 2024)
2 Vegan Gains is a sub-Jerkivest [5/11/24]
3 Moral Realism Debate w/ Inmendham - (May 16, 2024)
4 WTF #899: The vegan gains debate ... Value realism - (May 19, 2024)
5 Vegan Gains ...Denialism is the only nihilism [5/19/24]
also saw this Controversial Topics with Vegan Gains (Horse Riding, Bivalves, Depression, and much more!) - (May 11, 2024) ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ (he thinks in terms of some dogmatic religious brain-rot morality source of right/wrong, but a kind of reversed/opposite conclusion of it's absence, nihilism)
the very reason religion was invented in the first place was because humans by nature had a value-engine driving them & NEED for meaning, that's the irony. value gave rise to religion, religion never needed to grant value. The fact people can't grasp this. 🤦 ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎

Now onto the various arguments, sorry how long and out of order it is But the idea is to provoke you coming up with better ideas/arguments, and if you can critic and strenghen my and ultimately inmendham's arguments. The GOAL should be to Create a formal argument AKA a syllogism, modus ponens. Something clear and concise that can't be taken out of context or misinterpreted, as happened with the debate...

On the subject of Efilism, tread lightly, the philosophy and argument extends beyond merely focusing on suffering; it also includes the critical issue of consent violation. Its proponent and creator, Inmendham, argues for value realism, which contrasts starkly with the notion of subjective morality which I find illogical. While objective morality is full of baggage... often linked to outdated religious doctrine so on face value it's not fun or easy subject to broach... many contemporary non-religious ethicists ground it in realism. Personally me, inmendham and others see no use for the term "morality" as it's tainted. value-realism is the subject. Is it a value-laden universe or not?
it is not necessary to call TRUE/REAL right or wrong Objective, because if objective is defined as mind-independent than without minds there's nothing right/wrong to happen to, therefore THE discussion should be just regarding what is TRUE or NOT, subjective doesn't necessarily mean mere contrived opinion or preference but can be logical conclusion, e.g. you can conclude 2 + 2 = 4 as we understand these concepts of numbers to model reality but can you call it objective or mind-independent 2 + 2 = 4, or that math exists? Not really. As you require a modeler to model reality, an observer to make the observation, a mind to come to such accurate conclusions. To me, claiming there is no real right or wrong is akin to asserting that moral standards and ultimately the subject of Ethics is as fictitious as religion or Santa Claus, you just believe it cause you want to or have preference to. Why maintain this pretense if it's all a mere fabrication / contrivance?
Regarding subjective judgments such as determining "What's the tastiest potato chip or the most beautiful painting?", these are not factual assessments about the things themselves, The question itself is misleading, because the thing itself has none of those qualities objectively, Instead, such qualities are OUTPUTs generated by the interaction of our bodies and minds with these INPUT items, the input is quite arbitrary/irrelevant, unlike the highly meaningful & distinct output generated of positive or negative experiences. You might get off more on certain female body part than another, it doesn't matter, the output positives & negatives is more or less same among individuals and that's what's relevant... not what specific fun or hobby gets you or them off or pushes their buttons.
It can be TRUE that a certain food item is the tastiest to that personal individual, or gross to another, and we can talk about intersubjective truths with averages overall. But one's experience of what is tastiest for them doesn't contradict another's, they can both be true for them individually, as you are likely not even sharing the same exact experiences to judge differently. And one's very perception or framing of the experience changes the experience itself, no way around this truth. Some people find bricks tasty or edible, just how their brain is wired.
It's important to recognize that differing opinions of personal taste do not inherently conflict in the way ethical contradictions do. With ethical matters, asserting that two diametrically opposed views are equally valid is problematic, either one is right and the other wrong, or both might be based on flawed reasoning. Pretending 2 opposing ethical views can be both equally right/true/correct is utter contradictory mush, either one of them must be right / wrong, or both are contrived meaningless nothing opinions, just made up. you wouldn't say whether one believes in god or not IS mere personal opinion/preference and such 2 opposing views can be equally right at same time, that's utter contradictory nonsense, by saying 2 opinions that gRAPE is both good & bad at same time are equally right opinons, right loses all meaning and you might as well say neither is right and both are wrong, they each have their own contrived fairytale delusion.
Now with Ethics of right / wrong, it does not depend on one single individual's preference or opinion, but taken as the whole, if you violate one without consent you still have to account for that since you are seemingly putting the weight on the preference otherwise preferences are utterly meaningless and irrelevant.
ALSO, Do you call whatever you prefer what's right, or do you prefer to try to do what is right?
Do you prefer to seek out what is the right most accurate conclusion given all the facts of reality, or contrive right to be what's in your preference/interest or personal gain?
I don't think VG or most these talking heads understand value-realism (problematic events within subjectivity/a non-physical but REAL reality of the mind). Obviously there's no objective divine or otherwise prime-directive moral-rules we must follow. Unfortunately Religion has poisened the conversation so much with archaic ideas and mushy terms like 'Morality'. Understand there is no 'moral truth', let alone an objective one, ofc if you pigeon-hole me or all realists into defending such nonsense it's easy to refute them. What I'm interested in is subject of Ethics, and to start whether or not value/problematic events exist or do not exist.
Here's a silly question by nihilists: "why is suffering bad?"
Response: How do you identify suffering? Based on the fact that it feels bad. (Yes subjectively) Just as we can subjectively understand 2+2 = 4
Or this: "prove suffering bad, objectively"
Also question-begging, obviously it is subjective. If such badness cannot exist mind-independently by definition.
"Prove suffering is bad, objectively"
is begging the question, because...
It strawmans / assumes the badness must be bad mind-independently, it isn't therefore, it isn't bad.
Answer this, evolutionarily do animals PERCEIVE being tortured skinned alive nail in the eye as BAD, or does it impose torture which we RECOGNIZE and define as Bad by definition?
If true PAIN/torture isn't bad then why does it exist evolutionarily? Answer: (problem -> solution) mechanism which functions as ability to learn & improved survival, this mechanism was reinforced over time as it worked.
inmendham & realists like myself argue: it is the case Descriptively, Objectively evolution IMPOSED Prescriptive-value-judgements onto animals which function as a learning/problem solving mechanism. Fact is, the invention of 'PROBLEM' is something I/we/animals had nothing to do with... (no-free-will-choice) but are simply byproduct in observation of this fact.
If real PROBLEM(s) didn't truly exist then Arguably the word and conceptual understanding it points 👉 to wouldn't exist either. As if beings could be truly blind never seeing colors/vision yet pulling the idea out of thin air and conceiving of such a thing, how preposterous, that'd be giving human creativity/imagination way too much credit. The only nihilist argument then is that by evolution we & all feeling organisms are somehow ultimately deluded or have illusion of problem where there is none, which I find deeply implausible. Run the torture study/experiment a million times putting people's arm in the fire "yep still bad". Filtering out people who lack ability to feel pain of course.
As evolutionary biologists even states pain is a message to the animal "don't do that again". Can't get descriptively prescriptive more than that.
Are You Getting It?
The Ought is literally baked in as an IS. The is-ought gap to be bridged is a complete Red-Herring, yes you can't derive an Ought from an IS, because if you oughtn't do something, then it can never be BAD... problematic/BAD/torture can't mean anything if it doesn't scream OUGHT-not.
All you have to agree to is due to evolution it created torture which is decidedly negative/ inherently BAD, by definition. Otherwise it wouldn't feel bad or be torturous at all... THEN ask yourself, how can something be BAD yet it's not BAD to create that BAD?
This is Checkmate. These are irrefutable Facts & Logical deductions.
So much for it all being false-perception, the very fact placebo patients perceive an otherwise harmless laser as BAD/painful makes it so. It's the TRUE reality in their mind and you can't deny that fact. It's also a fact believing a pain isn't really all that bad can make it so, but this doesn't make these value-laden experiences NOT real/true.
As per evolution, your body/brain's mechanisms must generate & impose a prescriptive-value-judgement / problematic event within your mind,
It's nagging, complaining, telling you keeping your hand on the hot stove is a mistake/problematic/bad. (not in itself but as a consequence)
I believe this brain making me write all this... is making an accurate assessment when it observe certain events to be problematic/bad where it's happening which is within subjectivity, where's your evidence my perceptions are fooling me or I'm somehow deluded? I witnessed the crime take place and you were nowhere near the crime scene yet you have the authority to claim otherwise as fact? (You are not simply agnostic to my problem suffering but a De-nihilist)
Once one accepts this evolutionary fact we can move on to more complicated questions regarding ethics, like how do weigh the good & the bad, conflicting preferences, etc. Otherwise, it's all pointless & futile, like arguing bivalves or wild-suffering with a non-vegan. They're just not on that level yet and it's a waste of time.
revised version of my other comment: I believe that many discussions around morality miss a crucial point about value-realism, which acknowledges problematic events within subjectivity, a non-physical but real reality of the mind. It is evident that there are no objective, divine, or prime-directive moral rules we must follow. Unfortunately, religion has muddied the conversation with archaic ideas and terms like 'morality'.
There is no 'moral truth,' especially not an objective one. If critics pigeonhole realists into defending such notions, it becomes easy to refute them. My interest lies in ethics and whether value/problematic events exist.
Consider this question by nihilists: "Why is suffering bad?"
Response: Suffering is identified because it feels bad, subjectively. Just as we subjectively understand 2+2=4, we can recognize suffering through its unpleasant experience.
When asked to "prove suffering is bad, objectively," this is question-begging, as the question assumes that the badness must exist independently of minds, which it does not by definition. This question straw-mans the issue by requiring mind-independent badness, ignoring the subjective nature of suffering. As if the quality of it being BAD must be granted by something outside the experience itself.
Evolutionary Perspective: Animals perceive and react to torture (e.g., being skinned alive) as bad because evolution has imposed mechanisms that signal harm. Pain serves as a problem-solving mechanism, reinforcing behaviors that enhance survival. If pain and suffering weren't inherently problematic, they wouldn’t exist in the form they do.
Realists like myself argue that evolution has objectively imposed prescriptive-value judgments on animals. The concept of 'problem' or 'bad' arises from these evolutionary mechanisms, not from free will. The existence of these concepts indicates the reality of these problematic experiences.
If real problems didn’t exist, neither would the concepts describing them. This is akin to how beings blind from birth wouldn’t conceive of color. Suggesting that evolutionary processes have universally deluded all feeling organisms into perceiving problems where there are none is implausible.
As evolutionary biologists state, pain signals to the animal, "don't do that again," which is descriptively prescriptive. The 'ought' is embedded within the 'is.' Thus, the is-ought gap is a red herring because prescriptive judgments are evolutionarily ingrained.
Again, How do you identify suffering? Based on the fact that it feels bad. (Yes subjectively) Just as we can subjectively understand 2+2 = 4
All you have to agree to is due to evolution it created torture which is decidedly negative/ inherently BAD, by definition. Otherwise it wouldn't feel bad or be torturous at all... THEN ask yourself, how can something be BAD yet it's not BAD to create that BAD?
Conclusion: By acknowledging that evolution created inherently negative experiences like torture, we accept that these experiences are bad by definition. Denying the badness of creating bad experiences is contradictory. Therefore, once recognizing the true reality of subjective experiences, only then we can move on to complex ethical questions about weighing good and bad and addressing conflicting preferences.
playing devil's advocate let's try Steelman their position and then arrive at the logical conclusions of it and then perhaps refute it. If they say: "veganism = right" realize there is no contradiction IF by 'right' they just mean it's literally nothing but their preference...
There's no goal to prefer to know/do what's right, RATHER what's right is whatever matches our personal preferences, so unlike flat earther vs round earth beliefs/CLAIMs which can contradict/conflict with each other since either 1 is right or both are wrong. Individual tastes don't.
Whereas if VG says 9 people gRAPE the 1 kid for fun is WRONG because he's a threshold-deontologist but Also RIGHT to a hedonistic utilitarian, Those views only contradict/conflict if they are making VALUE-claims or recognizing a problematic event take place. However, with VG apparently he would have to say he's not claiming or labelling anything as TRULY problematic at all but merely describing his preferences like flavor of ice cream...
Now, of course, as the realist, I find such a view more deplorable/worse than if they were merely agnostic on right/wrong. Cause it's one thing to say there's a right answer to questions of Ethics but we have no objective scientific basis to determine it yet or lack knowledge VS saying they have knowledge there is absolutely no right or wrong.
Under Anti-realism nihilism, what they mean by wrong/right, is just their preference, if I understand correctly (which I'm quite sure) Anti-realism nihilism reduces the Subject of Ethics down to nothing but you or someone else pontificating/opining (i.e "me no like torture") . It defends some sort of expressivism, emotivism, normative, prescriptive reduction of Ethics. Which I find lubricious and has to be a mistake,
I don't see anyone playing any different game even the nihilists invest their money and plan ahead for self-interest, no one truly signs up for torture for fun like it's no problem, and runs away from pleasure happiness as bad. Further, it stands to reason... since we can recognize objectively evolution created a punishment mechanism to enforce learning and survival, BAD/PROBLEM as a concept is something I/WE/Animals had nothing to do with. We didn't invent it, we recognize it and respond accordingly. Even evolutionary biologist Richard Dawkins stated that pain is a message to the organism 'don't do that again!'
We must address further the flawed logic of VG and other nihilists reducing Ethics down to mere arbitrary preferences like potato chip flavor, or how much salt you prefer in the soup. As it is completely disanalogous & dishonest upon reflection. QUOTE: "There's no arguing against Efilism, it's just personal opinion. Like arguing what tastes better... ice-cream or potato chips?"
Say if you believe that the mona-lisa is beautiful, and I personally find it ugly, this conflicts/contradicts nothing because it claims nothing in terms about that object or reality outside of our own minds.
such qualities are OUTPUTs generated by body/mind from these INPUTs, the input is quite arbitrary/irrelevant, unlike the highly meaningful & distinct output generated of positive or negative experiences.
it doesn't matter what specific fun or hobby gets them off or pushes their buttons in order for it MATTER, those differences don't make it any less real OR all mere subjective opinion. the output positives & negatives is more or less same among individuals and that's what's relevant...
It can be TRUE that a certain food item is the tastiest to some personal individual, or gross to another, one's experience of what is tastiest for them doesn't contradict another's, they can both be true for them individually because it is the reality in their mind, Some people find bricks tasty or edible, just how their brain is wired.
while one person may find a certain food delicious, another may find it repulsive, without invalidating each other's experiences because they are true for them individually. both experiences are valid/correct.
However, actions that disregard another's negative experience invalidate their reality. if you find being boiled alive problematic and I do it anyway believing it's ok, I am invalidating your experience as either not real, relevant, doesn't matter, or my preferences are more important (carry more weight) than yours. Or simply believe it's ALL equal or arbitrary and I just prefer to exploit you so I do that.
Positive or negative experiences are largely consistent among people, making them relevant, regardless of the specific stimuli. Individual truths about taste or preference coexist without contradiction, reflecting each person's value-generated reality.
This cannot honestly be applied to one's mere opinion it's fine to boil kids alive, as you are invalidating the fact that it matters to those victims. You saying it doesn't matter or your gain of pleasure outweighs their loss of pain, is a claim about the reality of events going on in their mind, so there is room for conflict/contradiction. They can't both be right/wrong at the exact same time.
A strong non-intuition argument/claim & facts presented render value-nihilism implausible:
It is Descriptively the case, that Evolution IMPOSED Prescriptive-ought statements... of 'PROBLEMATIC sensation/event' on organisms which functioned as a learning mechanism and improved survival.
Therefore, BAD/PROBLEM isn't mere subjective opinion but something I/we/animals had nothing to do with and are mere by-product reacting to an observation.
This is pretty much the only base-axiom needed to ground my own torture as mattering as the original actual value-currency at stake. That paired with the fact I sampled consciousness and know it matters to me whether or not I am tortured, the fact that I personally observe it as problematic makes it the true reality for my own mind...
...AND it's not mere opinion/proclamation / or idea humans creatively invented out of thin air... as if like everyone could be truly blind yet conceptualizing colovision, makes no sense. plus that's giving humanity way too much credit of imagination.
Can't really have thoughts about information that you don't have. The concept of bad/problem arguably wouldn't even exist if it never was so.
Yes, I agree very semantics. I am attempting to shed clarity on this topic. Looking at the word "BAD" purely in a descriptive sense (e.g., that which can be categorically applied to extreme suffering) it loses all meaning if it's not truly consequential (i.e., it matters whether one experiences bad or not). If it doesn't actually matter ("no problemo") then it can't be bad, only an illusion/delusion of it, yet it's an effective one evolution imposed on organisms as a learning/problem-solving mechanism. The value-realists like myself have every reason to believe evolution created the real thing, not some contrived pseudo-problem organisms feel compelled/obligated to solve.
One only requires the axiom of a Descriptive Bad to ground Ethics. Why? Because it can be argued that a descriptive statement of BAD/problem is prescriptive by it's very nature in the meaning the of word/language.(otherwise its psuedo-bad/fake langauge, redefines bad as aversion/mere preference against) Otherwise, it can't mean anything to be bad, torturously obnoxious, unwanted experiential events couldn't mean anything. Evolutionary biologist Richard Dawkins even state pain is a punishment signal/message to the animal: "Don't do that again!" If those aren't prescriptions imposed, then I don't know what is. The animal doesn't simply decide/prefer to avoid the event and finds it bad, it's told/finds it bad and so prefers to avoid the event/problem. If god or there were some logically or physically possible way it were to be invented how else would it exist?, or what you think evolution's reward & punishment mechanism accomplished? If it didn't synthesize problematic sensations to force organisms to solve?
Evolution prescribes Needs/wants, at the same time imposes a PAIN/PROBLEM of starvation/hunger which by it's very nature is a prescription for solution (i.e. sustenance/relief/comfort.)
By the very nature of "PROBLEM" it prescribes -> "SOLUTION" not merely a contrived or trivial-like on paper math problem, but the origin of why the word even exists: the problem of pain, a true whip/punishment mechanism, real currency to play with, real loss. Idk how you can describe something categorically as a PROBLEM in the true sense of the word if it doesn't come with it a necessary prescription for its solution. Because if there is no NEED for a solution, then it turns into no longer a problem again...
I don't see how it could be any other way because if there's no real game to be playing with value baked into it, then money would be worthless/not even exist, animals wouldn't bother evade standing in the fire, etc.
Saying It is Descriptively the case, that Evolution IMPOSED Prescriptive-ought statements... of 'PROBLEMATIC sensation/event' on organisms which functioned as a learning mechanism and improved survival.
Is the same as saying Evolution IMPOSED torture/BAD, as that's what torture/bad is... a prescribed need for solution to a problem which is some form of relief/comfort.
The prescription arises as a result of accepting step 1. (which nihilists reject/deny) problem solution. The latter does not follow/exist without the former. basic 2+2 = 4 logic. There's no point figuring out the answer to the math equation, if we don't agree first and foremost a problem exists. Nor how to solve a disease, if we don't first and foremost recognize a disease exists. And so, Any debate with nihilists on step 2: of determining what is the most likely solution / right answer becomes irrelevent and a waste of time. Arguing about whether x or y IS the right answer to fixing/preventing diabetes is pointless when they don't even agree the really disease exists. They don't believe an actual real BAD / Problem exists.
VG reduces it down to mere preferences, his reasonings that even if universally sentience prefers not suffebe tortured... Well, just because it is the case descriptively we prefer to avoid suffering doesn't mean we ought/should prevent suffering. He hasn't bridged the IS-OUGHT gap. But he got it backwards,
the claim/argument... ISN'T that because descriptively, sentience universally has a preference to avoid suffering, it is therefore bad,
the claim/argument... IS that it's descriptively bad/problematic, therefore universally there's a deductively logically assigned preference to avoid it,
Again you can't classify/label something as a problem if it's inconsequential whether it is solved or not. The word loses all meaning. If something NEEDs solving/fixing it means there's a problem, if there's a problem it means there's something NEED solving/fixing. Evolution manufactures these needy problems in organisms to manipulate and control them.
Merely what our preferences are IS NOT relevant, preference "frustration" arguably IS. (if preferences couldn't be frustrated "i.e., no value" than it wouldn't matter which way things turned out)
You can have a preference for some art style over another, if we were just programmed non-feeling robots that preferred to avoid standing in the fire, but there was no real kernel of value/bad, then it wouldn't matter.
Let's imagine something was Objectively PROBLEMATIC, an IS statement. What would a real problem look like? something in NEED of a solution. Again, why? because If it doesn't matter whether or not it exists or is Solved or not, it could never be a problem in the first place. So either this problem exists or it doesn't. (NOTE: it doesn't need to be an objective problem to be REAL, "i.e mind-independent")
Next, if ASI or sentient beings were to sample this "problem", would it not be the case they would logically deduce it's in need of a solution? And assign their preferences accordingly to solving it? Cause again otherwise then you just see it as "no-problemo" again.
"If Inmendham's argument is that sentient beings create value, and that the universe has no value without the presence of a sentient being generating it, would it not follow that the ought is inherently built into sensation?" yes but the way VG unfairly reframes it is that we subjectively place value on it, THAT it's entirely subjective, like you prefer salty or sweet, or certain ice cream flavor. emphasizing that it's entirely subjective opinion. Take a look at his unfair silly example: "we can't say pineapple on pizza is objectively tasty or not..." this shows a complete ineptitude in grasping the subject and misrepresenting the argument like crazy, no one is arguing whether Mona Lisa is objectively beautiful or some such thing.
What is being argued: the positive or negative mind-dependent event produced in response to the sensual or perceptual stimuli, the input (object) is irrelevant, only the output (experience) matters and what the value-engine (BRAIN) produced. What pushes your buttons so to speak, blue jelly beans or green jelly beans, could differ between 2 individuals but the shared experience is the same more or less. Whether you wired to find pineapple on pizza tasty or gross is irrelevant, some people find bricks edible.
Main issue is they talking past each other: what inmendham is arguing for was either not expressed as best it could be, and/or VG does not quite comprehend what is being argued... inmendham claims/argues evolution created the real bad/PROBLEM and we respond in recognition of this fact/truth with preferences that follow accordingly, Logic cannot be escaped, once you know 2+2 = 4, you can't will or believe it to be 79. If you know the right answer "torture be Bad M'kay?" obviously you won't act or behave otherwise and say you love it. What could it mean to have a preference against experiencing torture... does such a statement even make any sense? All that is required is a real BAD to exist... and then the preference to avoid it logically follows, an inescapable truth. Unless he thinks I also choose or prefer to believe 2+2 = 4 ?
Essentially VG keeps counter-arguing that: "yes we want to avoid torture, but that's just your preference... just cause universally sentience has a preference against torture (a Descriptive / IS statement) doesn't logically follow some Normative/Prescriptive claim/statement. That just because something IS the case it doesn't follow that we OUGHT / should do X, like help others, prevent suffering, etc. That's a non-sequitur he says. Ultimately it's just a preference." sure but...
His argument only applies/counters a strawman position in his head: Because of this I and other realists can account for / side-step it completely, we aren't attempting to derive an OUGHT from an IS. e.g strawman: "we ALL have preference against torture, Therefore it's BAD." Or "we ALL have preference against torture, Therefore we OUGHT prevent it"
The actual argument is that it's Truly Bad/Problematic by the very nature of the word, Therefore first-hand observation follows universally a deductively logically assigned preference to avoid it. Not the other way around.
"If the only thing that can have meaning in the universe is the experience of a sentient being, ought we not maximize its value just by nature of its experience being the only thing that can matter?" yes the ought is a further logical extension of recognizing it to be a problem, which denotes/demands a solution, otherwise if it doesn't matter to solve it or not then you've turned it into a non-problem again. So it can only be categorically one or the other.
Issue of semantics, different terminology and definitions: as long as VG defines objective as "mind-independent" and sets the goal-post to the realist to find a mind-independent "wrong/bad" as if somehow we need some divine-command or absolute rule in the universe that declares it so... then there is no fruit to the discussion. suffering/bad takes place in the mind/experience, so of course it's unfair to ask one to present a mind-independent suffering/bad in the universe, it is begging the question. To be fair inmendham uses the term objective and could have done better job with defining/pushing his terms "e.g. objective as truth/real/fact" and not let VG impose in his own. However, I don't ascribe a requirement to demonstrate an Objective BAD to ground a BAD as real, valid, and true; it can be entirely based on Subjectivist grounds/axiomatic foundations.
Just because the BAD takes place within subjectivity doesn't make it any less real (non-physical/immaterial sure... but not unreal). VG and nihilists can't understand this. 2+2 = 4 is subjective as is all science ultimately as a root axiomatic-fact... as an observation requires an observer. This doesn't mean realism can't be proven/grounded, it can just like we can know 2+2=4 and the moon exists. If anti-realism is gonna deny subjective truths because it's subjective, then one can't know much of anything and reduces to solipsism. I am more certain I exist and the reality of "perceived" BAD I experience is actually a real BAD... THAN that the moon even exists or any other scientific empirical claim.
PROBLEM is something I/we/animals had Nothing to do with, we didn't invent it.
If Anti-realism nihilism was True and Real "PROBLEMS" didn't exist the word wouldn't exist. It is like being born never knowing or seeing or experiencing vision & color, it's impossible to contrive or imagine it. Some knowledge & information is only accessible through experience.
Even Richard Dawkins stated, "pain is a message to the animal Don't do that again!"
If the ought exists within subjectivity, as preferences, why would them being Subjective vs Objective determine whether or not their violation matters? If one experiences disgust looking at something AND another finds beauty... both are true realities for them, they don't conflict or contradict like empirical or fact claims, but instead both are correct and relevant, not one or the other, BECAUSE when someone says the mona Lisa is beautiful they are just saying it arises in them a sense of beauty, the thing/input is irrelevant whereas the output in mind is what is relevant and true for their reality.
Subjective =/= not true, I don't understand the dichotomy between objective vs subjective ethics, as if there isn't facts to glean about subjectivity.
There's also definition or semantic problems:
objective (mind-independent) vs subjective (mind-dependent)
Under such definition does it make sense to say Objectively evolution created feeling experiencing organisms having sense of taste, smell, sound, hunger, pain, to survive. So can we apply word objective to mind-dependent experiences or not?
And of course under such definition there is no objective mind-independent ethics as without minds there is no feeling subject of concern to even talk about in first place. So how silly...
Yet they take objective to mean True & Subjective made up or mere contrived opinion.
For me these are semantic word games that distract, I just care about what's fact/true. What many don't get is Even science, math is subjective invention, byproduct of subjective tool of language, doesn't mean we can't create an accurate model and picture of reality.
I believe the Is-Ought gap is a red-herring, sure it's true you can't contrive an Ought from just what IS, but with evolution the OUGHT statement is built-in, it's descriptively a prescriptive value statement imposed on me, I/we/animals literally have nothing to do with it, I'm just by-product an observer. This is key understanding.
There exists no objective or divine commandment "you OUGHT do X" written into the fabric of reality, and therefore if you don't that's Bad, No. That's nonsense/impossible logically.
Rather an Descriptive IS statement of X is a real bad/PROBLEM, denotes/demands a solution by it's very nature of the word, otherwise if it doesn't need solving then it becomes into a non-problem again, so either x categorically IS a PROBLEM or it's not.
The claim/argument... Is that it's Descriptively BAD/Problematic, therefore universally there's a deductively logically assigned preference to avoid it. Not the other way around. Our personal preference against torture forever doesn't make it therefore bad. The prescription is built in, forced onto us.
It's like "STOP!" & "GO" What do you say to a dog? "BAD dog!" This is saying it should or shouldn't do something. basically = "No!" "Stop!" That's a prescriptive statement/signal/conveyed message.
Or simply, alls required is Descriptively diagnose Torture as Problematic. Which implies Problem Solution Without necessity of solution there is no problem at all, likewise without problem solution means nothing.
​So you essentially boiled my position down to: "Evolution programmed preference to avoid torture." or "we evolved preference to avoid torture" Does that sound incoherent or what... as if I would make such a silly claim. Keep straw-manning.
Do you think animals have PREFERENCE by default to avoid being tortured burned alive and have sex, or logically preferences are born out of observing problematic negative / positive assigned accordingly through punishment & reward mechanisms aka prescriptions, think long and hard about this one...
This is why value or ethical nihilism is incoherent to me. IF torture be bad, how can it be NOT-bad/neutral to create BAD?
It either is truly BAD or it isn't. It's either real or it's an illusion/delusion and false perception.
Their position must reduce to there is no MEANINGFUL difference between Torture & Bliss. And evolution didn't create any problematic sensation or true punishment whatsoever. Instead, were somehow deluded to view being boiling alive as problematic sensation/BAD, and relief as good, we can't tell the difference or label which is which...
Vegan Gains or any anti-realist needs to substantiate these anti-realist nihilist claims & concede if he agrees with the statements below:
"The value-laden problematic BAD experience of being tortured boiled alive in a vat of acid indefinitely... isn't really bad, evolution didn't successfully impose a real negative punishment mechanism on animals, torture isn't something I/we/animals had nothing to do with and are just byproduct observing the imposition, NO! Instead our opinion has everything to do with it... what's problematic torture, one is merely subjectively interpreting/inventing/proclaiming it to be so! Evolution failed!"
"Animals run from fire cause they irrationally unreasonably subjectively interpret it to be bad/problematic sensation or experience, not cause DNA molecule made it so objectively for evolutionary reasons"
"It is all subjective preference like flavor of potato chips, problematic torturous experience isn't bad you just think it's bad or have preference against it."
"You don't logically recognize intrinsic problematic torturous experience then logically assign solution to problem which is preference to avoid that experience, No, you merely have subjective delusional preference against a nail in your eye and there is no logic to it"
"Good is Bad, and Bad is Good depending on opinion, no right or wrong, all subjective tho"
value anti-realism nihilism. INSANE! WORSE than a flat-earth theory!
submitted by Professional-Map-762 to Efilism [link] [comments]


2024.05.21 13:23 SuperStingray The namesake of Isolde Itou

“The past and the future, considered apart from the consequences of their content, are empty as a dream, and the present is only the indivisible and unenduring boundary between them.” ― Arthur Schopenhauer, The World As Will And Representation
In Chapter 3, it's revealed by the medical records disk that Isa's name is shorthand for "Isolde." I wasn't familiar with this name, but I felt it was distinctive enough that there had to be some meaning behind it, so I did some digging.
One use of the name "Isolde" that caught my attention was that it is the name of a facility at CERN- the ISOLDE or Isotope Separator On Line DEvice, used to produce and separate radioactive isotopes of elements for research purposes. Given the game's frequent use of motifs relating to nuclear science and the health risks of radiation, it felt too specific to be incidental. Still, there wasn't much meaning I could derive from it, but I thought it was interesting enough to be worth pointing out.
The most prominent instance of that name is from the story of Tristan and Isolde, a celtic legend and a romantic tragedy often described as a precursor to Romeo and Juliet. There are many versions of the story told across different times and cultures, but given the game's many references to Romantic Era art from the German speaking world such as Schubert's Serenade and Böcklin's Isle of the Dead, I'm inclined to think it's specifically referencing Richard Wagner's opera "Tristan and Isolde". I'll give a quick synopsis here and analyze the parallels that I think may reflect Isa's role in the story. (To avoid confusion, from now on I will only use 'Isolde' to refer to the character from Tristan and Isolde while 'Isa' will refer to the one from Signalis, unless otherwise stated.)
It begins with Isolde on a ship, being escorted by the knight Tristan, from Ireland to Cornwall to marry Tristan's uncle, King Mark of Cornwall. It is an arranged marriage she is not keen on going through. In a fit of rage, she curses the ship, hoping it sinks and takes all of them with it, particularly Tristan. After learning that Tristan killed her original fiancé, she issues him an ultimatum that she will not willingly leave with him until he drinks with her as an atonement. In truth, she is planning to poison the both of them, and he suspects as much, but in an attempt to prevent this, her attendant replaced the poison with a love potion.
Though she ends up marrying King Mark between the first and second act, Tristan and Isolde can't ignore their passionate love. They realize the only time they can safely pursue their relationship is at night, when the King and the court aren't watching. As their patience for the night grows thinner, they realize the only way to realize their love is through the eternal night: Death. But at the same time, they are caught together by the King and his attendant. Without even attempting to explain his betrayal, he asks Isolde to follow him into death and impales himself on a sword.
In the third act, Tristan partially recovers from the suicide attempt but remains delirious. At the sound of a shepard's pipe in the distance, he reflects on the death of his parents, believing the pipe to be death now calling to him. He laments drinking the potion and how it led him to live a life of madness desiring something that can never be. He dies in Isolde's arms and she follows him into death. As the King arrives to the scene, Tristan's servant kills the King's attendant in revenge and then himself. Amidst all the death, the king reveals he had learned about the love potion and had simply come to offer his blessing to Tristan and Isolde, and the story ends with them finally realizing their love in the afterlife.
In writing this adaptation of the classic story, Wagner was reportedly inspired by the work of Arthur Schopenhauer, particularly his work "Die Welt ais Wille und Vorstellung" or "The World as Will and Representation." In "The Tristan Chord: Wagner and Philosophy", author Bryan Magee identifies Wagner's use of day and night as respective metaphors for "phenomenon", the aspects of the world we can perceive and "noumenon", the fundamentally unknowable reality beneath it. Both concepts were first named by Immanuel Kant, but Schopenhauer further argued that the gap between them is the cause of misery and suffering for all sentient beings; our individual pursuits and efforts to move towards a more personally favorable 'phenomenon' cannot be reconciled with a fundamentally uncertain state of the world and its other inhabitants. That to fulfill one desire requires the quashing of ten others. Illustrating this, he writes:
"...he saw an immense field entirely covered with skeletons, and took it to be a battle-field. However, they were nothing but skeletons of large turtles five feet long, three feet broad, and of equal height. These turtles come this way from the sea in order to lay their eggs, and are then seized by wild dogs... with their united strength, these dogs lay them on their backs, tear open their lower armour, the small scales of the belly, and devour them alive. But then a tiger often pounces on the dogs. Now all this misery is repeated thousands and thousands of times, year in year out. For this, then, are these turtles born. For what offence must they suffer this agony? What is the point of this whole scene of horror? The only answer is that the will-to-live thus objectifies itself."
Returning to Signalis, this quote immediately calls to mind the first-person Shores of Oblivion scene, in which skulls are buried and littered across the sand, and a quote from one of the nearby scattered papers:
we should have never left
the primordial soup
only through death can i escape
the call of the one who rules
above all life
Tristan and Isolde, realizing that their personal passions were irreconcilable with the interests of the material world they were in, concluded the only answer was to leave it behind altogether, so they made a death pact. A "promise", if you will. So upon finding Tristan dead, Isolde takes her own life. Much like how our Isa, who upon losing hope of being able to find Erika in the living world, disintegrates.
Another related theme connecting these stories is the lamentation of fate. Just as Isolde prays for the ship carrying her to her destiny to sink with her on it, and as Tristan regrets drinking the potion that led him to a life of desire for something that could never be, two early game quotes from Isa show that she is seeking Erika not just with love and concern but with regret for how they left things:
"Erika, if you find this note, despite everything that's happened. I've come to look for you."
"Have you ever wondered if you're speaking to someone for the last time without knowing? I wish I could go back, so I could say something else."
The details of this regret are deliberately ambiguous. It sounds like they had a fight or falling out, but 'everything that's happened' implies a deeper conflict- a disagreement or choice that they couldn't reconcile. Something important enough that it took Isa away from her sister, yet also something she regrets so greatly that she would take it all back just so she can see her sister one more time.
As Schopenhauer said, "A man can do what he wants, but not want what he wants." The great tragedy at the center of Tristan and Isolde is that even if we have control of our actions, we are at the mercy of the desires we were given by fate. It's a theme that permeates not just Isa's story, but Signalis as a whole.
Elster never chose to love Ariane. Had she not, she might have found the strength to end her suffering before it was too late. So she ran away from the "day" of Ariane's suffering into the "night" of keeping her in cryosleep.
Ariane never chose to love art. Had she not, she could have had a simple and comfortable life fitting in with her peers. So she ran away from the "day" of the Eusan Nation's surveillance and social ridicule into the "night" of Penrose-512.
Falke lost any hope of finding happiness after becoming burdened with emotions and identity that she could do nothing to satiate, and quite literally went from the "day" of life into the "night" of dreaming.
And then there's Adler, all but crushed by helplessness as he tries in vain to hold back the death of reality, as Elster and Isa continue to bring about its apparent decay in pursuit of their own wills. The relationship between Adler and Isa is interesting and I think quite important, as he's the only character besides Elster who gets direct screen time with her. As the game bluntly mentions the first time Adler meets Isa,
NONE OF US ARE HERE BY CHOICE (And No One Will Miss Us)
It's from this and the Schopenhauerian interpretation of Tristan and Isolde that I think Adler represents phenomenon while Isa represents noumenon.
Adler wishes to preserve the light of day. To awaken from the dream and return to shared experience of a common, coherent reality. One where what you see is what you get. Where experiences can be trusted, and results are predictable.
Isa wishes to live in the night. The world of passion and of choice. Valuing the experience of familial love over all else, even the world or truth, she continues to live only in pursuit of another reality amidst the abyss of uncertainties, one where she made amends with her sister before it was too late, or never fell out with her at all. And when she finally accepts that she cannot find it or manifest it, much like her namesake, she concludes the "eternal night" is her last recourse.
There can be no perfect reconciliation between these two wills. It can never be day and night at the same time. And yet they do find themselves together- falling into the bottom of the mine. In the Nowhere, at the end of all things. At the sunset, the liminal space in between the night and day, between dreaming and waking. Because, one means nothing without the other.
To me that is the important take away from her story. That if we don't want to live in regret over the hand life dealt us- hating ourselves for being unable to fulfill the desires we were stuck with, before its too late, we must confront the question of which world we want to live in.
Is it truly better to have loved and lost then never loved at all? Is it truly better to have tried and failed than to never try? I don't want to believe the answer is no, but none of us can be certain for ourselves until we reason with ourselves honestly about why we struggle with the question in the first place- what the true value of each side of the coin is. Perhaps then we can accept what is beyond our control.
To quote Schopenhauer once more:
Every individual, every human apparition and its course of life, is only one more short dream of the endless spirit of nature, of the persistent will-to-live, is only one more fleeting form, playfully sketched by it on its infinite page, space and time; it is allowed to exist for a short while that is infinitesimal compared with these, and is then effaced, to make new room. Yet, and here is to be found the serious side of life, each of these fleeting forms, these empty fancies, must be paid for by the whole will-to-live in all its intensity with many deep sorrows, and finally with a bitter death, long feared and finally made manifest. It is for this reason that the sight of a corpse suddenly makes us serious.
submitted by SuperStingray to signalis [link] [comments]


2024.05.21 10:12 IcePopsicleDragon Senua's Saga: Hellblade I Review Thread

Game Information

Game Title: Senua's Saga: Hellblade II
Platforms:
Trailers:
Developer: Ninja Theory
Publisher: Xbox Game Studios
Review Aggregator:
OpenCritic - 84 average - 86% recommended - 55 reviews
MetaCritic - 81 average - 34 reviews

Critic Reviews

AltChar - Asmir Kovacevic - 95 / 100
Few games in recent times have been able to do what Senua's Saga: Hellblade 2 has done: make me feel so engaged and immersed that I wish the feeling would never stop. It is a game that will keep you in constant awe throughout the playtime with its fantastic and mysterious story, incredible graphic and sound presentation and realistic and brutal combat that will keep you on the edge of your seat the entire time.
But Why Tho? - Mick Abrahamson - 7.5 / 10
Senua’s Saga: Hellblade II won’t be for everyone. But if you are looking for a brutal continuation of a fantastic story that feels like you’re actually playing a movie, you’ll have a great time here.
CGMagazine - Justin Wood - 7 / 10
Senua's Saga: Hellblade 2 starts incredibly strong in the first half, but after certain revelations, the story speeds up to a point where the conclusion feels rushed and half-baked.
COGconnected - Mark Steighner - 95 / 100
It has been a very long time since I played a game as assured, polished, and emotionally affecting as Senua’s Saga: Hellblade 2.
Cerealkillerz - Steve Brieller - German - 7.9 / 10
If you expect an immersive but not so interactive “game”, Senua’s Saga Hellblade II delivers a short yet intense experience. Ninja Theory has once again skillfully created an impressive atmosphere, as they did in Senua’s Sacrifice. Unfortunately, the issues remain as well: Puzzles and combat are too easy and there is no variety in either. So please keep in mind, that this is more a Hellblade 1.5 than a true sequel.
Checkpoint Gaming - Charlie Kelly - 10 / 10
Senua's Saga: Hellblade II is well worth the wait and is a serious game of the year contender. Senua's follow-up journey is the best exploration of mental health that we've seen in games to date, using incredibly striking visual imagery, metaphors and immersive soundscapes to have you feel right there next to her. In what has to be the most photo-realistic game of all time, you're guaranteed to be constantly taken by the hero's adventure as you take in the beautiful and often haunting Viking Iceland. Through mud and dirt, blood and bones, Senua and Ninja Theory in turn bare all to you, the player. A masterpiece, benchmark and magnum opus, Hellblade II is crucial storytelling you won't soon forget.
Console Creatures - Patrick Tremblay - Recommended
With Senua's Saga: Hellblade 2, Ninja Theory shows that video games can be more than simple entertainment: they can be profound artistic and emotional explorations, capable of touching and transforming those who play them. This is an unforgettable journey into the heart of Iceland's darkness, where every step of Senua is a step towards self-discovery.
Digital Trends - Tomas Franzese - 4 / 5
Senua's Saga: Hellblade 2 is a visual stunner for Xbox even if its gameplay isn't too creative.
Echo Boomer - David Fialho - Portuguese - Essential
Ninja Theory has finally delivered the long-awaited and provocative sequel to Hellblade, with one of the most impressive interactive cinematic experiences of the generation, which makes you question what is real and leaves you dreaming of the graphic potential of future games still on current consoles.
Enternity.gr - Christos Chatzisavvas - Greek - 9.5 / 10
With Senua's Saga: Hellblade II, Ninja Theory builds the game it dreamed of, creating a title on a larger scale than any other.
Eurogamer - Johnny Chiodini - 5 / 5
Hellblade 2 continues Senua's story with grace, confidence, surprising brutality and thundering conviction.
GAMES.CH - Olaf Bleich - German - 89%
The game sucks you skin and hair into its fantasy world and creates such an intense bond with the characters and their stories that you want to know at every second how the adventure ends.
Game Informer - Marcus Stewart - 9 / 10
Senua’s Saga: Hellblade II’s conclusion ends on another strong note, and despite my initial reservations about continuing Senua’s story, I walked away happy to see her conquer new monsters, both literal and metaphorical.
GameSpot - Jess Cogswell - 6 / 10
Hellblade 2 is perhaps the most visually remarkable Xbox title to date, but is ultimately undermined by its emphasis on fidelity over story and gameplay.
GamingTrend - Cassie Peterson - 95 / 100
Senua's Saga: Hellblade II is a stunning and immersive storytelling experience that really puts the player into the mind of its titular character. It's even more narratively-focused than the first game (not to its detriment), with a bigger emphasis on how Senua sees and interacts with the world around her. The whole experience from start to finish has been beyond memorable.
Generación Xbox - Pedro del Pozo - Spanish - 9.3 / 10
Ninja Theory manages to place Senua in the Olympus of videogames with the most visually and sonorously powerful game we have seen so far. A spectacular, stunning and awe-inspiring journey.
IGN - Tristan Ogilvie - 8 / 10
Senua’s Saga: Hellblade II is another Viking-worthy feast for the senses that meets the high bar set by its predecessor, even if it never really manages to clear it.
INVEN - Soojin Kim - Korean - 8.5 / 10
The game's high level of immersion makes you want to play it from start to finish in one sitting. With outstanding audiovisual presentation and effects, it gives the feeling that you're playing a movie, not watching it. However, the gameplay elements, such as combat and puzzles, still lack significant meaning, which leads to rather disappoint feelings.
Kakuchopurei - Jonathan Leo - 80 / 100
While the story & gameplay's broad strokes might be familiar, Senua's Saga: Hellblade 2's execution, perspective, and overall production values are just stellar and highlights Ninja Theory's strengths in delivering what it does best: story-heavy cinematic gaming. The characters are fleshed out and well-written, with proper focus on your main character and her turmoils that carry over from the first game, the fighting feels weighty and challenging without being completely frustrating, and the HUD-less approach to presentation is welcome.
Kotaku - Claire Jackson - Unscored
A spellbinding meditation on anguish and compassion, Hellblade II delivers one of the most gripping interactive and sensory experiences of 2024
Merlin'in Kazanı - Murat Oktay - Turkish - 89 / 100
The chaotic story of Senua continues. We set out to take revenge on the Viking raiders who have inflicted devastating losses on the people of Orkney.
Metro GameCentral - GameCentral - 5 / 10
A joyless slog of barely interactive entertainment and a muddled portrayal of mental illness… that just so happens to have the best graphics ever on a video game console.
MondoXbox - Giuseppe Genga - Italian - 9.5 / 10
Senua's Saga: Hellblade II is a true masterpiece: a deep and highly immersive narrative experience that manages to make us feel all the protagonist's torment within an impressively realistic world. Ninja Theory reveals itself to be one of the most valuable studios in the Xbox stable here, reaching levels of absolute excellence in graphics, audio, narration, and acting. A must-play.
New Game Network - Alex Varankou - 70 / 100
Senua's Saga: Hellblade II keeps the basics intact, and while a strong lead character, great animations, and simple but enjoyable combat continue to deliver, the poor pacing and performance issues prevent this sequel from breaking free of its past.
Nexus Hub - Sam Aberdeen - 8 / 10
Senua's Saga: Hellblade II is the best-looking game we've ever played - a true visual powerhouse backed by an emotionally charged story and gripping dark fantasy setting, if you can look past some of its shortcomings.
One More Game - Chris Garcia - 9 / 10
Hellblade 2 is a triumph in masterful storytelling and impeccable audio design for Ninja Theory. It is an emotionally powerful experience that depicts a sensitive subject that is hardly talked about in the medium.
To achieve this, the game stripped out several features and systems like combat and exploration in favor of a deeper narrative affair. This is not for everyone, but it is something I would encourage everyone to try at least try out.
Oyungezer Online - Onur Kaya - Turkish - 8 / 10
Next gen graphics and presentation is now among us, next gen game design on the other hand, will be running late.
PC Gamer - Robin Valentine - 58 / 100
Despite its greater scale and visual splendour, this sequel fails to escape the shadow of its predecessor with a muddled tale that Senua herself feels out of place in.
PCGamesN - Cheri Faulkner - 9 / 10
Senua's Saga: Hellblade 2 is an impeccable story of coming to terms with trauma and making difficult decisions, punctuated by moments of outstanding beauty and strength.
Pixel Arts - Danial Dehghani - Persian - 9 / 10
Hellblade 2 is a stellar example of a sequel done right, building on the elements that made the original a landmark in gaming. It stays true to its roots, prioritizing depth and atmosphere over broad appeal. Fans of the first game will find much to love here, as it remains a unique and compelling experience. However, if the original didn't resonate with you, Hellblade 2 follows a similar path and might not change your mind.
Polygon - Yussef Cole - Unscored
Where the first game felt like a journey of self-discovery, both for Senua and for the player, Hellblade 2 feels more invested in creating the myth of Senua: Senua as legendary giant slayer, as mystical seer touched by the underworld.
Press Start - Brodie Gibbons - 9 / 10
Senua's Saga: Hellblade II is yet another arresting, artful chapter in an adventure now two games long. Though it might approach iteration with a very safe hand, only going so far as to correct the original's shortcomings, Ninja Theory's clear strengths in story craft, audiovisual design, as well as their care for the dark subject matter manage to shine through brighter than ever before.
Rectify Gaming - Tyler Nienburg - 10 / 10
Senua's Saga: Hellblade II emerges as a visual and storytelling masterpiece, and is unquestionably the best-looking game I've witnessed on Xbox Series X since its launch.
Rock, Paper, Shotgun - Rick Lane - Unscored
A more uncompromising version of the first game, Hellblade 2 offers a well told story and immaculate presentation. But it's also even simpler, to the point where it treats interaction like an inconvenience.
SECTOR.sk - Matúš Štrba - Slovak - 9.5 / 10
Senua's Saga: Hellblade II is, at its core, a short game, but an excellent one. But it's not for everyone. It's a bloody and often disgusting experience based on strong emotions and immersion in a character that just won't let you go. It's more of an artistic experience than a traditional game.
Saudi Gamer - Arabic - 10 / 10
An exceptionally well realized portrayal of Senua's struggle both real and praying on her fears, with brutal and satisfying combat and puzzles that require you to appreciate the world. It successfully continues what the first game started and improves upon almost every aspect.
Seasoned Gaming - Ainsley Bowden - 9 / 10
Senua's Saga is a journey unlike any other. It's fantastical, evocative, and demonstrative of Ninja Theory being masters of their craft.
Shacknews - TJ Denzer - 9 / 10
Hellblade 2 still does incredibly well. The new story is weighty, the audio is exceptional, the scenery is ridiculously dense and rich, and the combat feels intense and impactful in new and interesting ways.
Slant Magazine - Justin Clark - 3.5 / 5
The newest chapter in Senua’s story is powerfully told but feels like it’s missing a few pages.
Spaziogames - Gianluca Arena - Italian - 7.6 / 10
Senua's Saga is as strong as its predecessor, if not more, and delivers both in its storytelling and on the technical side. The gameplay, however, has still a lot of room for improvements and boils down to almost-QTE combat and boring puzzles. An experience more than an actual and so-called video game, but an experience worth living nonetheless.
Stevivor - Jay Ball - 9.5 / 10
Senua’s Saga Hellblade 2 is a video game only on its surface. Scratch that away and you’ll see that it’s a deep, thought-provoking, interactive experience proving games are an art form that demands skill and talent. Ninja Theory should be very proud.
TechRaptor - Robert Scarpinito - 7.5 / 10
Senua’s Saga: Hellblade II features intense audio, beautiful graphics, and wonderful camera work, creating a powerful presentation that’s worth experiencing. However, the narrative doesn’t quite stick the landing.
The Escapist - Unscored

Video Review - Quote not available

The Outerhaven Productions - Jordan Andow - 5 / 5
Senua’s Saga: Hellblade II sets a new bar for performances and presentation. Combined with smart improvements to gameplay, it is arguably the most cinematic, immersive, story-driven experience we’ve ever seen.
TheSixthAxis - Dominic Leighton - Unscored
Just like its forbear, Senua’s Saga: Hellblade II is an oppressive, powerful and haunting example of the power of video games, and one that sets its own parameters for what a digital experience can be. It is a game that must be experienced, not least because, there’s nothing else quite like it.
Tom's Hardware Italia - Andrea Riviera - Italian - 10 / 10
What Ninja Theory has achieved transcends reality, creating a work that is practically perfect for what it aimed to be: an audiovisual adventure with a strong narrative component. Beyond state-of-the-art graphics and sound that will undoubtedly set a standard in the coming years, what truly astonishes is the maturity with which the team has taken an excellent game like the first Hellblade and molded it into something so qualitatively impressive that it becomes difficult to even describe. This elevates the medium to a new communicative level, capable of evoking emotions and surprising players from start to finish. Experiences like Hellblade 2, which leave a lasting impression on the soul, are few and far between in a generation, and we can only rejoice in seeing how the beautiful artistic vision of the Ninja Theory team has become a reality.
Too Much Gaming - Carlos Hernandez - 5 / 5
Hellblade 2 feels like a living, breathing shapeshifter, manipulating its surroundings around the player with precision and consistency, making it one of the most visually stunning video games of this generation. This is an amazing title that carefully balances its artistic and gaming ambitions, a masterpiece that I encourage any gamer to experience.
TrueAchievements - Sean Carey - 9 / 10
Ninja Theory has created an outstanding sequel with Senua's Saga: Hellblade 2. An unforgettable narrative adventure that is brought to life through impeccable sound design, fantastic visuals, and a story that will stick with you long after the final credits roll. Hellblade 2 is one of the best games Xbox has to offer.
TrueGaming - عمر العمودي - Arabic - 8 / 10
Senua's Saga: Hellblade II is a technical achievement for the gaming industry, the visuals are impressive and realistic in a way we haven't seen before and the audio design is very impressive. The game itself though, we think it could've offered more as puzzles are repetitive and combat is quite limited. However, the storytelling is strong in this chapter of Senua's journey, though it feels heavy and depressing.
VideoGamer - Tom Bardwell - 9 / 10
Though uncomfortably bleak and distressing, Helldivers 2 is something truly special.
WellPlayed - James Wood - 6 / 10
Senua's Saga: Hellblade II is an achievement in visual fidelity but fails to define itself amid clumsy retreads and unengaging new ideas.
Worth Playing - Chris "Atom" DeAngelus - 7 / 10
Senua's Saga: Hellblade II is a beautiful but ultimately hollow game. The fantastic presentation props up a story that is less personal and engaging than in the first game, and the gameplay feels like an afterthought. It was great to see Senua again and to see her outside of the grief-misery she was enveloped in during the first game, but beyond that, there's not much to Hellblade II. It's a short and less memorable experience that shows off Ninja Theory's visual craft to its fullest - but it achieves little else.
Xbox Achievements - Dan Webb - 90%
While Senua’s Saga: Hellblade 2 might not set any new standards with its simplistic gameplay mechanics, from an audio-visual experience standpoint, it's frankly quite a stunning experience. Hellblade 2 is as close to playing the leading role in a big budget movie as you’re likely to get, and Ninja Theory’s continued coverage on the complexities of severe mental health issues deserves to be commended once more. Bravo, Ninja Theory. Bravo.
XboxEra - Jon Clarke - 10 / 10
Despite the backing of a company as large and as well-funded as Microsoft, Ninja Theory have, in my opinion, nurtured their independent spirit and kept it well and truly alive in every facet of Senua's Saga: Hellblade II. It's brutal. It's breath-taking. It's brilliant. If this is “Independent AAA”?
Sign me up for more.
ZdobywcyGier.eu - Bartosz Michalik - Polish - 9.5 / 10
Senua's Saga: Hellblade II is undoubtedly one of the best games of this year. Not only does it shine in terms of audio-visual setting, but also in terms of story. The only element that could be considered caveat is at the same time its greatest asset, namely cinematography. Sometimes one gets the impression that the developers, in an effort to achieve the best possible effect, had to make a lot of compromises, which significantly limited the gameplay possibilities. Nevertheless, for a great narrative and immersion, this is something to turn a blind eye to.
submitted by IcePopsicleDragon to hellblade [link] [comments]


2024.05.21 10:01 Turbostrider27 Senua's Saga: Hellblade II Review Thread

Game Information

Game Title: Senua's Saga: Hellblade II
Platforms:
Trailers:
Developer: Ninja Theory
Publisher: Xbox Game Studios
Review Aggregator:
OpenCritic - 84 average - 86% recommended - 55 reviews

Critic Reviews

AltChar - Asmir Kovacevic - 95 / 100
Few games in recent times have been able to do what Senua's Saga: Hellblade 2 has done: make me feel so engaged and immersed that I wish the feeling would never stop. It is a game that will keep you in constant awe throughout the playtime with its fantastic and mysterious story, incredible graphic and sound presentation and realistic and brutal combat that will keep you on the edge of your seat the entire time.
But Why Tho? - Mick Abrahamson - 7.5 / 10
Senua’s Saga: Hellblade II won’t be for everyone. But if you are looking for a brutal continuation of a fantastic story that feels like you’re actually playing a movie, you’ll have a great time here.
CGMagazine - Justin Wood - 7 / 10
Senua's Saga: Hellblade 2 starts incredibly strong in the first half, but after certain revelations, the story speeds up to a point where the conclusion feels rushed and half-baked.
COGconnected - Mark Steighner - 95 / 100
It has been a very long time since I played a game as assured, polished, and emotionally affecting as Senua’s Saga: Hellblade 2.
Cerealkillerz - Steve Brieller - German - 7.9 / 10
If you expect an immersive but not so interactive “game”, Senua’s Saga Hellblade II delivers a short yet intense experience. Ninja Theory has once again skillfully created an impressive atmosphere, as they did in Senua’s Sacrifice. Unfortunately, the issues remain as well: Puzzles and combat are too easy and there is no variety in either. So please keep in mind, that this is more a Hellblade 1.5 than a true sequel.
Checkpoint Gaming - Charlie Kelly - 10 / 10
Senua's Saga: Hellblade II is well worth the wait and is a serious game of the year contender. Senua's follow-up journey is the best exploration of mental health that we've seen in games to date, using incredibly striking visual imagery, metaphors and immersive soundscapes to have you feel right there next to her. In what has to be the most photo-realistic game of all time, you're guaranteed to be constantly taken by the hero's adventure as you take in the beautiful and often haunting Viking Iceland. Through mud and dirt, blood and bones, Senua and Ninja Theory in turn bare all to you, the player. A masterpiece, benchmark and magnum opus, Hellblade II is crucial storytelling you won't soon forget.
Console Creatures - Patrick Tremblay - Recommended
With Senua's Saga: Hellblade 2, Ninja Theory shows that video games can be more than simple entertainment: they can be profound artistic and emotional explorations, capable of touching and transforming those who play them. This is an unforgettable journey into the heart of Iceland's darkness, where every step of Senua is a step towards self-discovery.
Digital Trends - Tomas Franzese - 4 / 5
Senua's Saga: Hellblade 2 is a visual stunner for Xbox even if its gameplay isn't too creative.
Echo Boomer - David Fialho - Portuguese - Essential
Ninja Theory has finally delivered the long-awaited and provocative sequel to Hellblade, with one of the most impressive interactive cinematic experiences of the generation, which makes you question what is real and leaves you dreaming of the graphic potential of future games still on current consoles.
Enternity.gr - Christos Chatzisavvas - Greek - 9.5 / 10
With Senua's Saga: Hellblade II, Ninja Theory builds the game it dreamed of, creating a title on a larger scale than any other.
Eurogamer - Johnny Chiodini - 5 / 5
Hellblade 2 continues Senua's story with grace, confidence, surprising brutality and thundering conviction.
GAMES.CH - Olaf Bleich - German - 89%
The game sucks you skin and hair into its fantasy world and creates such an intense bond with the characters and their stories that you want to know at every second how the adventure ends.
Game Informer - Marcus Stewart - 9 / 10
Senua’s Saga: Hellblade II’s conclusion ends on another strong note, and despite my initial reservations about continuing Senua’s story, I walked away happy to see her conquer new monsters, both literal and metaphorical.
GameSpot - Jess Cogswell - 6 / 10
Hellblade 2 is perhaps the most visually remarkable Xbox title to date, but is ultimately undermined by its emphasis on fidelity over story and gameplay.
GamingTrend - Cassie Peterson - 95 / 100
Senua's Saga: Hellblade II is a stunning and immersive storytelling experience that really puts the player into the mind of its titular character. It's even more narratively-focused than the first game (not to its detriment), with a bigger emphasis on how Senua sees and interacts with the world around her. The whole experience from start to finish has been beyond memorable.
Generación Xbox - Pedro del Pozo - Spanish - 9.3 / 10
Ninja Theory manages to place Senua in the Olympus of videogames with the most visually and sonorously powerful game we have seen so far. A spectacular, stunning and awe-inspiring journey.
IGN - Tristan Ogilvie - 8 / 10
Senua’s Saga: Hellblade II is another Viking-worthy feast for the senses that meets the high bar set by its predecessor, even if it never really manages to clear it.
INVEN - Soojin Kim - Korean - 8.5 / 10
The game's high level of immersion makes you want to play it from start to finish in one sitting. With outstanding audiovisual presentation and effects, it gives the feeling that you're playing a movie, not watching it. However, the gameplay elements, such as combat and puzzles, still lack significant meaning, which leads to rather disappoint feelings.
Kakuchopurei - Jonathan Leo - 80 / 100
While the story & gameplay's broad strokes might be familiar, Senua's Saga: Hellblade 2's execution, perspective, and overall production values are just stellar and highlights Ninja Theory's strengths in delivering what it does best: story-heavy cinematic gaming. The characters are fleshed out and well-written, with proper focus on your main character and her turmoils that carry over from the first game, the fighting feels weighty and challenging without being completely frustrating, and the HUD-less approach to presentation is welcome.
Kotaku - Claire Jackson - Unscored
A spellbinding meditation on anguish and compassion, Hellblade II delivers one of the most gripping interactive and sensory experiences of 2024
Merlin'in Kazanı - Murat Oktay - Turkish - 89 / 100
The chaotic story of Senua continues. We set out to take revenge on the Viking raiders who have inflicted devastating losses on the people of Orkney.
Metro GameCentral - GameCentral - 5 / 10
A joyless slog of barely interactive entertainment and a muddled portrayal of mental illness… that just so happens to have the best graphics ever on a video game console.
MondoXbox - Giuseppe Genga - Italian - 9.5 / 10
Senua's Saga: Hellblade II is a true masterpiece: a deep and highly immersive narrative experience that manages to make us feel all the protagonist's torment within an impressively realistic world. Ninja Theory reveals itself to be one of the most valuable studios in the Xbox stable here, reaching levels of absolute excellence in graphics, audio, narration, and acting. A must-play.
New Game Network - Alex Varankou - 70 / 100
Senua's Saga: Hellblade II keeps the basics intact, and while a strong lead character, great animations, and simple but enjoyable combat continue to deliver, the poor pacing and performance issues prevent this sequel from breaking free of its past.
Nexus Hub - Sam Aberdeen - 8 / 10
Senua's Saga: Hellblade II is the best-looking game we've ever played - a true visual powerhouse backed by an emotionally charged story and gripping dark fantasy setting, if you can look past some of its shortcomings.
One More Game - Chris Garcia - 9 / 10
Hellblade 2 is a triumph in masterful storytelling and impeccable audio design for Ninja Theory. It is an emotionally powerful experience that depicts a sensitive subject that is hardly talked about in the medium.
To achieve this, the game stripped out several features and systems like combat and exploration in favor of a deeper narrative affair. This is not for everyone, but it is something I would encourage everyone to try at least try out.
Oyungezer Online - Onur Kaya - Turkish - 8 / 10
Next gen graphics and presentation is now among us, next gen game design on the other hand, will be running late.
PC Gamer - Robin Valentine - 58 / 100
Despite its greater scale and visual splendour, this sequel fails to escape the shadow of its predecessor with a muddled tale that Senua herself feels out of place in.
PCGamesN - Cheri Faulkner - 9 / 10
Senua's Saga: Hellblade 2 is an impeccable story of coming to terms with trauma and making difficult decisions, punctuated by moments of outstanding beauty and strength.
Pixel Arts - Danial Dehghani - Persian - 9 / 10
Hellblade 2 is a stellar example of a sequel done right, building on the elements that made the original a landmark in gaming. It stays true to its roots, prioritizing depth and atmosphere over broad appeal. Fans of the first game will find much to love here, as it remains a unique and compelling experience. However, if the original didn't resonate with you, Hellblade 2 follows a similar path and might not change your mind.
Polygon - Yussef Cole - Unscored
Where the first game felt like a journey of self-discovery, both for Senua and for the player, Hellblade 2 feels more invested in creating the myth of Senua: Senua as legendary giant slayer, as mystical seer touched by the underworld.
Press Start - Brodie Gibbons - 9 / 10
Senua's Saga: Hellblade II is yet another arresting, artful chapter in an adventure now two games long. Though it might approach iteration with a very safe hand, only going so far as to correct the original's shortcomings, Ninja Theory's clear strengths in story craft, audiovisual design, as well as their care for the dark subject matter manage to shine through brighter than ever before.
Rectify Gaming - Tyler Nienburg - 10 / 10
Senua's Saga: Hellblade II emerges as a visual and storytelling masterpiece, and is unquestionably the best-looking game I've witnessed on Xbox Series X since its launch.
Rock, Paper, Shotgun - Rick Lane - Unscored
A more uncompromising version of the first game, Hellblade 2 offers a well told story and immaculate presentation. But it's also even simpler, to the point where it treats interaction like an inconvenience.
SECTOR.sk - Matúš Štrba - Slovak - 9.5 / 10
Senua's Saga: Hellblade II is, at its core, a short game, but an excellent one. But it's not for everyone. It's a bloody and often disgusting experience based on strong emotions and immersion in a character that just won't let you go. It's more of an artistic experience than a traditional game.
Saudi Gamer - Arabic - 10 / 10
An exceptionally well realized portrayal of Senua's struggle both real and praying on her fears, with brutal and satisfying combat and puzzles that require you to appreciate the world. It successfully continues what the first game started and improves upon almost every aspect.
Seasoned Gaming - Ainsley Bowden - 9 / 10
Senua's Saga is a journey unlike any other. It's fantastical, evocative, and demonstrative of Ninja Theory being masters of their craft.
Shacknews - TJ Denzer - 9 / 10
Hellblade 2 still does incredibly well. The new story is weighty, the audio is exceptional, the scenery is ridiculously dense and rich, and the combat feels intense and impactful in new and interesting ways.
Slant Magazine - Justin Clark - 3.5 / 5
The newest chapter in Senua’s story is powerfully told but feels like it’s missing a few pages.
Spaziogames - Gianluca Arena - Italian - 7.6 / 10
Senua's Saga is as strong as its predecessor, if not more, and delivers both in its storytelling and on the technical side. The gameplay, however, has still a lot of room for improvements and boils down to almost-QTE combat and boring puzzles. An experience more than an actual and so-called video game, but an experience worth living nonetheless.
Stevivor - Jay Ball - 9.5 / 10
Senua’s Saga Hellblade 2 is a video game only on its surface. Scratch that away and you’ll see that it’s a deep, thought-provoking, interactive experience proving games are an art form that demands skill and talent. Ninja Theory should be very proud.
TechRaptor - Robert Scarpinito - 7.5 / 10
Senua’s Saga: Hellblade II features intense audio, beautiful graphics, and wonderful camera work, creating a powerful presentation that’s worth experiencing. However, the narrative doesn’t quite stick the landing.
The Escapist - Unscored

Video Review - Quote not available

The Outerhaven Productions - Jordan Andow - 5 / 5
Senua’s Saga: Hellblade II sets a new bar for performances and presentation. Combined with smart improvements to gameplay, it is arguably the most cinematic, immersive, story-driven experience we’ve ever seen.
TheSixthAxis - Dominic Leighton - Unscored
Just like its forbear, Senua’s Saga: Hellblade II is an oppressive, powerful and haunting example of the power of video games, and one that sets its own parameters for what a digital experience can be. It is a game that must be experienced, not least because, there’s nothing else quite like it.
Tom's Hardware Italia - Andrea Riviera - Italian - 10 / 10
What Ninja Theory has achieved transcends reality, creating a work that is practically perfect for what it aimed to be: an audiovisual adventure with a strong narrative component. Beyond state-of-the-art graphics and sound that will undoubtedly set a standard in the coming years, what truly astonishes is the maturity with which the team has taken an excellent game like the first Hellblade and molded it into something so qualitatively impressive that it becomes difficult to even describe. This elevates the medium to a new communicative level, capable of evoking emotions and surprising players from start to finish. Experiences like Hellblade 2, which leave a lasting impression on the soul, are few and far between in a generation, and we can only rejoice in seeing how the beautiful artistic vision of the Ninja Theory team has become a reality.
Too Much Gaming - Carlos Hernandez - 5 / 5
Hellblade 2 feels like a living, breathing shapeshifter, manipulating its surroundings around the player with precision and consistency, making it one of the most visually stunning video games of this generation. This is an amazing title that carefully balances its artistic and gaming ambitions, a masterpiece that I encourage any gamer to experience.
TrueAchievements - Sean Carey - 9 / 10
Ninja Theory has created an outstanding sequel with Senua's Saga: Hellblade 2. An unforgettable narrative adventure that is brought to life through impeccable sound design, fantastic visuals, and a story that will stick with you long after the final credits roll. Hellblade 2 is one of the best games Xbox has to offer.
TrueGaming - عمر العمودي - Arabic - 8 / 10
Senua's Saga: Hellblade II is a technical achievement for the gaming industry, the visuals are impressive and realistic in a way we haven't seen before and the audio design is very impressive. The game itself though, we think it could've offered more as puzzles are repetitive and combat is quite limited. However, the storytelling is strong in this chapter of Senua's journey, though it feels heavy and depressing.
VideoGamer - Tom Bardwell - 9 / 10
Though uncomfortably bleak and distressing, Hellblade 2 is something truly special.
WellPlayed - James Wood - 6 / 10
Senua's Saga: Hellblade II is an achievement in visual fidelity but fails to define itself amid clumsy retreads and unengaging new ideas.
Worth Playing - Chris "Atom" DeAngelus - 7 / 10
Senua's Saga: Hellblade II is a beautiful but ultimately hollow game. The fantastic presentation props up a story that is less personal and engaging than in the first game, and the gameplay feels like an afterthought. It was great to see Senua again and to see her outside of the grief-misery she was enveloped in during the first game, but beyond that, there's not much to Hellblade II. It's a short and less memorable experience that shows off Ninja Theory's visual craft to its fullest - but it achieves little else.
Xbox Achievements - Dan Webb - 90%
While Senua’s Saga: Hellblade 2 might not set any new standards with its simplistic gameplay mechanics, from an audio-visual experience standpoint, it's frankly quite a stunning experience. Hellblade 2 is as close to playing the leading role in a big budget movie as you’re likely to get, and Ninja Theory’s continued coverage on the complexities of severe mental health issues deserves to be commended once more. Bravo, Ninja Theory. Bravo.
XboxEra - Jon Clarke - 10 / 10
Despite the backing of a company as large and as well-funded as Microsoft, Ninja Theory have, in my opinion, nurtured their independent spirit and kept it well and truly alive in every facet of Senua's Saga: Hellblade II. It's brutal. It's breath-taking. It's brilliant. If this is “Independent AAA”?
Sign me up for more.
ZdobywcyGier.eu - Bartosz Michalik - Polish - 9.5 / 10
Senua's Saga: Hellblade II is undoubtedly one of the best games of this year. Not only does it shine in terms of audio-visual setting, but also in terms of story. The only element that could be considered caveat is at the same time its greatest asset, namely cinematography. Sometimes one gets the impression that the developers, in an effort to achieve the best possible effect, had to make a lot of compromises, which significantly limited the gameplay possibilities. Nevertheless, for a great narrative and immersion, this is something to turn a blind eye to.
submitted by Turbostrider27 to Games [link] [comments]


2024.05.21 02:30 bby-bae Proposing a new timeline for the ADWD North, syncing moons, days, snow, and letters.

The issue of aligning Theon, Asha, and Jon in time is deceptively hard, believe it or not (har!).
However, I believe I've identified enough reliable sync points to propose an alternative timeline from the unofficial timeline we all know and love. TL;DR: yes, this is a Pink Letter theory. I'm not even going to attempt to offer an alternative culprit, I just think I can disprove a few things. IN SHORT: I believe Jon dies 4 weeks before Tycho Nestoris even reaches Stannis.)
I'm open to counterarguments or being proven wrong. (EDITED to provide more searchable quotes)
Just for fun: Reek II, Wayward Bride, Jon VI, Davos IV.
For a start, let’s point out that Jon VI and Wayward Bride happen somewhere around the same time, likely somewhere in the vicinity of ~2 weeks following Reek II. We know this because Jon and Asha receive very similar wedding invitations from Ramsay that also describe the fall of Moat Cailin, and because Wayward Bride occurs on a full moon and Jon VI has a scene in bright moonlight. Sometime soon after, we get Davos VI: in the 18 days since Davos’ imprisonment, Wyman’s gotten the same wedding invitation that Asha and Jon have, and it’s also been long enough that it’s also past Wayward Bride, dated by Stannis sending a raven about taking Deepwood Motte. This lines up Moat Cailin fell during a "sickle moon," which places it ~2 weeks before the full moon in Wayward Bride, so these events happen ~2 weeks from each other. It makes sense (though is remarkable!) that Davos happens to be in prison during said events. This is just for fun, though.
What’s important is the next sync point:

The intuitive version—where George is giving us helpful hints

Jon VII, The Prince of Winterfell, and The King’s Prize.
In The King’s Prize, Stannis’ host sets out from Deepwood Motte. In Jon VII, during a new moon, Jon receives a letter informing him of this plan ("we march against him")—I believe we can sync these events as occurring roughly contemporary to one another, with Jon VII happening a few days later. For ease later on, let's say Jon VII happens ~0.5 weeks after Asha departs Deepwood.
Very shortly after that is Prince of Winterfell and Jeyne’s marriage: during this chapter, Roose receives word that Stannis has left Deepwood Motte. Allowing for just a bit more wiggle room for Arnolf to have received a similar update as Jon did, and then forwarding that information to ahead to Roose, we can place Prince of Winterfell fairly soon after Jon VII, itself after The King’s Prize begins.
Theon in Winterfell
Thanks to Asha keeping track, we know that Theon ends up at the Crofter's Village no sooner than 53 days from the time they left Deepwood Motte. (Asha notes that "On the thirty-second day" grain ran out, at least two more days pass—the day "Lord Peasebury turned against the northmen" and "The next day the king's scouts chanced upon an abandoned crofters' village" then "they had been three days from winterfell for nineteen days") (It's possible but not necessary to insert more days between 32 and the Peasebury day, and we're trying to keep this march as short as possible)
Therefore, the entirety of Theon’s Winterfell arc occurs during this time, since PoW starts right after the announcement that Stannis has begun to march and Theon I occurs ~3 days before The Sacrifice. We can actually reasonably sync these chapters, but for the most part we don’t really have to. Ghost of Winterfell begins four days prior to Theon I, so that only needs to align with Tycho's arrival.
The one interesting thing to note is the snow in The Turncloak. In The Turncloak, snow begins to fall heavily ("by nightfall snow was coming down so heavily"), and the snowstorm begins. However, also in this chapter, two scouts return to inform Roose that Stannis’ host has begun to break apart in the snow and had "slowed to a crawl". Comparing that to Asha's updates, this is at the earliest ~1 week into the march by Asha’s count, or anytime afterward ("fourth day of the march... snow began to fall" + "third day of snow, the king's host had begun to come apart"). For Asha, it's already been snowing a few days. Accounting for additional travel time back to Winterfell from wherever Stannis is, and considering that this report comes just as Winterfell is getting snow, that means Stannis’ host got the snowstorm several days before it hit Winterfell, maybe even a week earlier.
Almost like the snowstorm is following Stannis there. ;)
Asha's Days
As for Asha and Jon’s storyline—where it actually matters here—it appears remarkably easy to compare time:
I believe Asha counting the days must be an exercise with narrative importance, and it's incredibly useful: we can pin nearly to the day how much time elapsed from the beginning of Stannis’ march from Deepwood Motte until their arrival at the Crofter’s Village (no less than 34 days (cited above) and then add another 19 days at the Crofter’s Village in advance of Tycho’s arrival.
Together, the time from the beginning of The King’s Prize to the end of The Sacrifice is, at minimum, 53 days. (or, in reference to Tycho’s arrival: Stannis departs Deepwood at T -53).
TWOW Theon appears to occur just before dawn the next day, and since The Battle at the Crofter’s Village appears to begin immediately after TWOW Theon ends, we’ll say that the Battle, therefore, is 54 days following Stannis’ departure, or 7 weeks and 5 days.
Jon's Moons
Meanwhile, every subsequent Jon chapter gives us either a moon phase or an account of days past:
Jon VII occurs during a new moon ("They had no moon to guide them home, and only now and then a patch of stars.") The weather is notably clear, clear enough that it's a plot element: this is the reason for heading to the weirwood grove now. When Jon returns he get the news of Stannis’ departure from Deepwood.
(As an aside, it’s been storming the last seven days, so the latest Mance could have left is a week prior, though obviously since we’re syncing this with Prince of Winterfell, Mance likely left earlier than that)
Jon VIII occurs just before the half moon, about a week later. A moon "but half-full," to quote the text exactly. This is when Val departs to find Tormund. She says: I’ll be back on the "first night of the full moon." No one ever says she’s late, and Jon never worries about her being gone too long, so we can assume this is true—Val returns on the first night of the full moon, with Tormund, in Jon X.
Therefore, Jon IX has to happen somewhere between Jon VIII and Jon X, which gives us just over a week’s period to occur. If we’re being generous, we can say this occurred only a few days after Jon VIII, around the actual half moon.
In Jon IX, Selyse arrives and declares she intends to stay “no more than a few days,” and while this prediction is not a trustworthy source, it might give us some kind of ballpark. Jon notes the weather is clear in the morning and calls it a “respite” and thinks the snows have "moved off to the south" (to Stannis?) but by the evening, the snow is "coming down more heavily". The next day, Tycho appears to be gone, and Alys arrives.
So: Tycho appears to leave just over 1 week after Jon VII, when Jon received word that Stannis planned to march on Winterfell. This way, it makes intuitive sense that Jon sent Tycho to Deepwood Motte—barely any time has passed. It seems entirely possible that Stannis had yet to leave, or at least that Tycho could catch up with him on the march. So far, this feels entirely believable and logical.
In Jon X, Alys weds. Flint and Norrey have "hied" (hurried) to Castle Black for the Wedding, which is possible if we've said that Jon IX was ~1 week ago. The snow is still falling "heavily". Jon receives a letter confirming that eleven ships have left Eastwatch for Hardhome (likely a few days prior). Val arrives that night—our full moon, we presume.
Jon XI begins the next morning. ("that day" until "finally, as the shadows of the afternoon grew long"). There is no place to fit any time in between here and Jon IX, because this chapter includes Jon showing Val her new quarters ("I've had the top floor made ready for you"). In Jon XI, Jon notes that the snow has finally stopped after two weeks ("a fortnight"). The last time we know the weather was clear for more than a few hours (so clear it was a plot point!) was Jon VII, when Jon went to the weirwood grove. By our count of the moon, Jon VII was two weeks ago, so this lines up exactly.
Tycho
So we've said Tycho leaves in Jon IX, which is just over a week since Jon VII. If, at an estimate, we're saying Jon VII probably occurred about a half a week after Stannis actually left, Tycho departed Castle Black a week into Stannis' march. Again—he could catch up here, that makes sense.
Meanwhile, thanks to Asha, we know Tycho makes it to Stannis’ camp 7.5 weeks after their departure. If we are roughly syncing the start of The King’s Prize half a week before Jon VII, and seeing Tycho set out from Castle Black only a week later, then Tycho takes ~6 weeks to reach Stannis, and he’s not a teleporting banker at all. That’s plenty of time to reach Deepwood Motte, negotiate the exchange of hostages, travel to Winterfell in the storm, grab Theon, and then make it back to Stannis’ camp.
Jon X—Jon XIII
However, we now run into the problem of how much time has passed since Tycho left.
We said that Jon X and Jon XI (the next day) occur ~1 week after Tycho departs.
After that, Jon XII occurs exactly three days following Jon XI—there’s no space to add any extra time here. We can safely place Jon XII ~1.5 weeks following Tycho’s departure.
Jon XIII is the only remaining Jon chapter without a moon phase or a clear date. However, there are a number of events that relate to earlier events: Jon XIII begins with Jon and Selyse discussing Hardhome, seemingly for the first time, following the word of the disaster in Jon XII. Up to you how long you think Jon would have waited to discuss this—I don't think very long.
Additionally, back in Jon XII, Jon says Tormund will take men to Oakenshield in “within a day or two.” In Jon XIII, Toregg returns in the morning to announce that Tormund has settled his people at Oakenshield and is returning with 80 men in the afternoon. Tormund arrives that afternoon, bringing 50.
Soon after, the Bastard Letter arrives.
Personally, I think it’s most likely that Jon XIII occurs only a few days following Jon XII. If I’m feeling generous, I’d say we can put Jon XIII ~1 week following Jon XII, and being generous we’ll say that Jon dies ~2.5 weeks after Tycho departs Castle Black. That is, therefore, 3.5 weeks after Jon first heard word that Stannis was leaving Deepwood Motte, and (we're guessing) ~4 weeks after Stannis actually left.
By this count, Jon's dead, and Tycho Nestoris still won’t arrive at the Crofter’s Village for another ~3.5 weeks.
Next, I'm going to propose (and acknowledge) the ways that other versions of this timeline will fix this problem, though I don't like them exactly. Then, afterwards, I'm going to give a last piece of evidence why I believe in the version of events I've just described.
If you're unintersted in "what-ifs," scroll down to "The Snowstorm"

The Less Intuitive Version—where George sneaks in "The Mystery Month"

In order for us to believe Jon XIII happened after TWOW Theon, we’d need to invent a month to add in to Jon’s storyline. I call this the “Mystery Month”—is there a missing month in Jon’s storyline, or isn’t there?
I see a couple ways to make this happen.
The long wait before Jon XIII
The first, simplest way, is that we say this: Jon XIII happens a month after Jon XII. It took Jon a month to plan for and to bring up Hardhome to Selyse, Selyse has waited over month to plan her weddings with Gerrick Kingsbloods’ daughters, and Tormund has been at Oakenshield for over a month. The Letter arrives a month after the Wildlings come through, and so long as the King’s Prize also began over a week before Jon gets the Letter about it in Jon VII, we can make this work. Tycho arrives on time, we skip ahead a month before Jon XIII, and then Jon dies after the battle.
Yes, this could be how it happens, No I do not think that it's convincingly possible that Jon XIII happens a month after Jon XII.
If we don't want to try to force in a lot of time between Jon XII and Jon XIII, there are a few other ways to attempt to solve this (though these are still three timelines of entirely my own invention):
The trouble with slow ravens
Number one, across the board, it's tempting to add buffer time by imagining that Stannis left Deepwood Motte even earlier than we estimate—maybe a whole week, or even longer, before Jon hears about it in Jon VII. The main issue with this strategy is that Stannis has to send the letter, so the raven leaves at latest when Stannis does, and so now we're arguing that a raven takes over a week to fly to reach Jon .... which means that now we're also adding additional estimated time for how long it took a raven to deliver the Pink Letter, and everything has to be pushed even earlier.
That is to say: if we said it takes two weeks for word to reach Jon before Jon VII, I would say now the "battle" in the Pink Letter has to happen weeks earlier to account for raven time.
Skipping a moon before Jon VIII
We could add a month in between Jon VII and Jon VIII, where Jon VIII is not the waxing half moon following Jon VII’s new moon, but the one after that. Instead of one week, this is a ~5 week gap. The major issue with this is: we’ve lined up Jon VII roughly with the beginning of Stannis’ march, and Tycho still hasn’t arrived at Castle Black yet. If we place Jon IX right after Jon VIII again, then Tycho has ~2.5 weeks to catch up with Stannis’ host, reaching both Deepwood Motte and Winterfell along the way. This seems unbelievably fast, but that doesn’t even matter: since this doesn’t change our earlier estimate of how long Jon has left to live after Tycho’s departure (~2.5 weeks), that still means Jon dies roughly around the same time Tycho arrives. (This could be a convincing timeline if you wanted to argue that Stannis wrote the letter, give or take a few days, but there are obviously major issues...)
One obvious logical issue here is that this argument requires a scenario where Jon, who heard five weeks ago that Stannis is marching on Winterfell—which is apparently a two-week march—still sent Tycho to Deepwood Motte to catch Stannis. Why would Tycho go to Deepwood first, and not Winterfell, if Jon learned Stannis marched five weeks before Tycho left? It's true that it happened to work out, but Jon wouldn't have known, at this point, how snowed in Stannis is.
The Val takes three weeks version
Alternatively, here everything is spread out more, which is closer in spirit to what the Unofficial Timeline suggests.
We can try to give both Val and Tycho a little more time before Val's return, but we’re always trapped in a moon cycle between Jon VIII and Jon X because otherwise Val’s promise to return at the full moon doesn’t make any sense. The best way to do this is to imagine that Val leaves on a waning half moon, rather than waxing half moon. This means that Val has three weeks to travel, and that Jon VIII happens three weeks after Jon VII (and therefore ~3 weeks into King’s Prize).
(However, this is counterintuitive—it’s easier to imagine that being shown a half moon following a new moon would mean the waxing half moon. Also, I believe it goes contrary to the actual description: Jon notes the moon was “but half full,” and the “but” makes it seem like it will be half-full soon, not that it just was. But again, we can allow it. This also means that when Val looks at the half-moon and says: look for me at the first week of the full moon, she doesn’t mean next week, she means in ~3 weeks from now—after the moon has gone to new and then back to full again. Once again, this feels very counterintuitive, but it gives us more time.)
In this version of events, Tycho and Alys can still arrive as early as right after Jon VIII, and therefore that Tycho left Castle Black ~3 weeks after Jon VII. (Once again, this doesn’t make too much intuitive sense to me: why does Jon send Tycho to Deepwood Motte three weeks into a two-week march?)
This doesn’t change our count of time from Jon X—Jon XIII (a generous ~1.5 weeks) but now we’re saying say that Tycho left Castle Black three weeks prior to Jon X, so this gives us 4.5 weeks between Tycho’s departure and Jon’s death.
This solves the issue of the teleporting banker: Tycho leaves ~3 weeks into Stannis’ march and has ~4.5 weeks to make the trip, so he’s faster than Stannis but not impossibly fast. However, this still only adds a month here for the moon to align, we still have Tycho arriving roughly the same time Jon dies.
Mystery Month+
Since we're trapped into a vague schedule by Jon's noted moon cycles, the only remaining option is to assume that one of the above is true, and that Jon XIII happens at least two weeks after Jon XII. That would also make the timeline work.
However, to me, this all seems highly counterintuitive and unlikely…
And that’s before we factor in the accounts of the weather.
Yes, I have one more piece of evidence to propose, although this is a bit more debatable.

The Snowstorm

Asha sets out from Deepwood Motte, and four days later, the snows begin. By a week into the march, the host has begun to separate, and slow to a crawl.
Around this time, or a little later, the Bolton scouts see the Stannis host struggling, and turn home to report back. Several days later, accounting for vague travel time, they report this to Roose, and it begins to snow in Winterfell, too. Let's say, roughly, it begins snowing at Winterfell around ~2 weeks after Stannis departs, though possibly later.
In Jon VII (roughly where we believe the King's Prize began) the weather is clear—clear enough that Jon heads north of the Wall. If we're aligning these moments, this seems to be true for Stannis, too.
The first we hear of snows to the south in Jon IX ("moved off to the south"), and in Jon X, we hear that south of Castle Black the "kingsroad was said to be impassable" from snowstorms. In Jon XIII, Yarwyck points out that the Wall is getting snow blown against it because the "wind's from the south". All of this points to this being the storm at Winterfell.
If we go back to my original timeline, where Stannis leaves Deepwood Motte a little before Jon VII, and where Jon X occurs two weeks later…. then those reports of impassable snows to the south line up exactly with when the snows appear to have hit Winterfell, from our estimation of the sync between King’s Prize and Turncloak. If we go back to my original timeline, this is four or five weeks before Tycho Nestoris arrives. Then, a week later, in Jon XIII, when the winds from the south are only getting worse… that fits, because Asha and Theon have another three or four weeks of snow to go. And Jon is dead.

The End

But what could I possibly be saying? I don't even really know, although I will say that this feeds into my desire for the Wildlings to make a surprise appearance in TWOW.
In my proposed timeline: Tycho leaves ~1 week after Stannis does, he takes ~6 weeks to make it to the Crofter’s Village, and Jon’s already been dead for a month. So, there's been a month since.
We know from AGOT that it usually takes ~3 weeks to travel from Castle Black to Winterfell. That means that a Wildling host would have a month, or maybe a little longer, to have marched from Castle Black to Winterfell afterward, and could arrive at Winterfell right as battle begins. It could work that way. I'm not getting into any other logistics here.
On the other hand, as much work as this was, I’d love to be proven wrong here! It's all in the name of science, if by science I mean obsessive analysis of fiction. If someone has a detail I’ve missed, please let me know.

TL;DR:

Comparing Jon’s tracking of the moon, Asha’s tracking of the days, and accounts of the snowstorm around Winterfell all lead me to believe that Jon dies four weeks before Tycho Nestoris reaches the Crofter’s Village. Jon sends Tycho to Deepwood Motte one week after learning Stannis is marching, and Tycho takes six weeks to arrive, both of which are more believable than any other timeline I have seen.
Edit: thank you to AC on the discord, who has rephrased my post in a much more clear way and makes a great TL;DR: Jon 7: day 0. Jon 8: ~day 7 Jon 9: ~day 10. Tycho leaves CB. Jon 10: ~day 17 (Val’s arrival in half a month from Jon 7!). Jon 11: ~day 18. Jon 12: ~day 21. Asha King’s Prize end: day 34. Asha Sacrifice end: day 53. Jon 13: 60 or so at bare minimum. [to make the Pink Letter work]
And the point of my post is: I propose it makes more plot-related sense if we place Jon 13: ~day 30. But that would mean Jon's dead far too early for the Pink Letter to be an honest depiction of events.
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2024.05.21 01:23 Sam-I-Aint Is there anything that can turn this white stucco patch rock hard and water proof?

I know I know I funcked up. I've used this sort of patch all stuff for many things around the house and it's been great. Our coping stones around the pool are having issues. I've been told water got in them and that's why they broke. I've been quoted essentially the cost of a new pool to replace them. About 10% need replacing. I thought I was being smart by patching them and then painting all of it to cover the patch. Well in cleaning them off(spraying with a hose), prepping for painting the white patch is chipping off some parts worse than others. It's salvageable, but...
Is there anything I can use to seal/harden the patch or maybe just a thin coat of something to make it a bit more durable, maybe last a summer or two so I can save up to have them replaced correctly? I would need what ever it is to still be printable with pool decking paint to hide the patch? Or is there something I can use if I get all the patch off to fill it in with? There are broken bricks with chunks missing, mostly edging, that I've filled in with the patch so it would need to be somewhat thick not watery, like playdough consistentcyq.
Thank you for all your help.
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2024.05.20 23:28 yoinkitboy How do you guys feel about PT new video?/Judith Butler

I'm into politics, philosophy, etc, and I've watched a decent amount of PT in the past year or so to see what resources she pulls up so that I can learn more about other topics. I'm currently watching her new video (https://www.youtube.com/watch?v=QVilpxowsUQ) on Judith Butler, and a lot of what Butler is saying is complete nonsense to me
I'm only 15 minutes in and I can no longer stand it
If Judith is right, why do I have to inject .25mL of testosterone every week? Why when I don't pack I can't think about that area without tears forming because there's something missing? Why does being called she/her feel out of touch and wrong? Why can't I preform as a woman without feeling literal pain? "Oh well you just don't like performing as a woman" okay but why there is a reason.
I think Butler's main issue is a big one amongst tucutes, she misrepresents gender roles and performance as actual neurological gender. And I feel disappointed that PT, as a trans woman, decided to put that very dangerous content out there (and then tried to save her ass by saying "oh well you can't actually choose your gender here's this incomprehensible quote from one of Butlers paper's saying that's not how it works when literally everything in her video directly challenges that)
The video was honestly offensive as a transsex male, it completely destroys the experience, condition, and pain that transsex people face. Imagine telling someone with cancer or someone in a wheelchair that the words that are used to describe them and the sterotypes around them are made up therefore there's no way they're any different than someone without cancer and someone who can walk and we should actually live in a society without those silly distinctions (and without ramps and chemotherapy)
I'm interested if anyone else has watched the video (and made it farther than I have, godspeed) what are your thoughts on it?
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2024.05.20 22:55 Plastic_Finish1968 The Long Walk Home: chapter 11 (Bliss is the Word of the Day)

The mysterious and tragic disappearances of entire planetary civilizations aside, I would say things were looking up. It was no longer a battle for every breath, only a small skirmish. My shoulder was regaining mobility, the monsters were small in comparison to Brad, and Ted was giving me yet another silent treatment. Bliss is the word of the day. Unfortunately, all good things must come to an end. Not the Ted part; he wouldn’t talk to me.
The gravity in this place decided to do its own thing yet again when the far wall in front of me quickly turned into a floor. I was headed towards it fast. There was nothing I could do but brace for impact. Being knocked out this many times in a row can't be good for a guy. I’m going to have some serious issues when I’m older.
I wish I could say I had another dream while I was out, another insight into a lost civilization or microorganism like before, but no such luck. Whoever sent it last time was either asleep on the job or simply had nothing more to show me. That’s fine. I’m more of an active participant type guy when it comes to the creation of life. Never was the type that could just watch.
Thankfully, the Jim-bobs didn’t fall for the same trap I did. They waited for me. When they were sure I wasn’t dead, they stomped and chittered from their position, far away from me, and the sudden shift gravity decided to inflict upon me.
“Urgh,” was all I could manage as I rolled over to stare up at my friends. There they were, clung to a wall, or... the floor? Fifteen to twenty feet away from me. They didn’t want to take the dive, and I don’t blame them. We sat there, staring at each other, wondering how we would reunite before we each decided this would be goodbye.
I waved, and they sent their vibrations to feet that could never comprehend their meaning. I was going to miss those ugly guys. One by one, they turned back and crested a corner until I was left staring up at nothing. To be honest, I would have left earlier, but I twisted my ankle something fierce. I had to give it a moment.
“Welp, guess I should hobble away,” I prompted to Ted.
Nothing: Ted was really giving it to me this time.
With a grunt and a heave, near stability came to me, and I shambled along, back on my path. That brought a swift end to my good times. Especially the sore feet.
Have you ever read the book "1984"? Of course you haven’t. You haven’t even hatched yet. There’s a quote, and I find it particularly appropriate in times like this.
“Of pain you could wish only one thing: that it should stop. Nothing in the world was so bad as physical pain. In the face of pain, there are no heroes, no heroes...”
Yeah, seriously, ouch. I’m going to have to buy myself a new pair of feet: these two are good and truly shot. You know what I need? A good shot of adrenaline to remind me pain is only physical. Hey, guess what happened next.
I found there was only one way to go, so I went. The usual wet sticky sounds one's foot made when walking were unusually loud here; that isn’t good, and the sounds of clicking along the way weren’t comforting either. Sounds, in a place like this, are never good. Either friend or foe, the maker of sounds, should always be avoided. They are either the cause of harm, or lead harm to you.
The effort to lift my foot increased proportionally to the increased volume my feet made. Just what you need with a bad ankle. It was like the floor was crawling up my foot and biting down on rubber soles. I had to tear it free every time. First, I lost a boot. That’s fine. It was threadbare by now, but then came my socks. I can’t get new socks in a place like this, so naturally, I fought to keep those. It was a losing battle. I hated to leave behind anything from Earth. I kept losing familiar things to the unfamiliar. Then I was rendered completely immobile.
“The heck?” were the words that came to mind, then “oh crap!” came after. Both figuratively and literally.
The cause of the “oh crap?” Along came a spider. About half a million of them. I suppose “spider” wouldn’t be accurate. You know, I heard once, that the human mind can capture and process the image of a spider before it can do the same with food. Priorities, right? Probably why every conversation about spiders devolves into “BURN THE HOUSE DOWN!” Personally, I liked spiders, but these things were worse. They triggered that same mental reflex, but upon further examination, if you can bring yourself to linger on them, you could see they were nothing like spiders. Even a spider would look upon one and say “that’s way too many legs.” Or perhaps they too would ask “WHERE'S THE FLAME-THROWER!?” if unlucky enough to capture one in its web.
“Kaboom,” went the Tedidian gun, and about a thousand of them were vaporized, along with a good chunk of floor, and a thousand more took their place.
“Kaboom! Kaboom!” It was no use.
I turned the gun on myself. What was it? Hamlet's conundrum—"to be or not to be." To suffer the slings and arrows of the mob, or to die by one's own hands. I think that’s what it means, though I never was good at subtext. More of a Michael Bay type of guy. Give me explosions. Have a cool guy walking away as he flicks out a spent cigarette. Macho—can’t get enough.
That’s twice now I’ve waxed poetic out of loneliness. I’ve made it nine hours through a Ted-imposed silent treatment, and I’m already contemplating nobler things. I need a hobby.
If I had a greater cause, I might be quoting something different. I might stand tall blasting and shouting, “ask not the reason why, ask but to do and die.” I’m not that man, though. I was left staring at a literal wave of incomprehensibly terrifying monsters, wondering, “Should I pull the trigger?” I suppose it makes me a coward. It’s not my fault. Being a coward was something that happened to someone, not what they are. Bravery has happened to me plenty of times too, maybe it’s time cowardice happened to me.
I suppose you’d like to hear what happened next. You aren’t interested in philosophy, are you? Neither am I, to be honest. “Eat me after I die,” I always thought. “Not before.” But these things looked like they could multitask.
I heard a mechanical clink of metal, over the swarming chatter of sharp legs, then my whole world went ablaze. I shut my eyes to keep the outrageous light out, but the smell of burning hair? The smoke and charred meat? That was stitched into my nostrils for the rest of time. Was this the creepy-crawlies' doing? Are they cooking me alive? My finger wrapped around the odd alien trigger and began to squeeze, but I realized I hadn’t actually felt pain yet.
I was waiting for the cue. With eyes shut, waiting for the feeling of sharp pointy fangs, the expanding pain of heat, or paralysis-induced venom, if these things were equipped with such weapons. I would feel that, and know it was time to end my travels, but it never came.
Tentatively, I opened my eyes. The fire still burned, but in broad sweeping motions. It was being sprayed outwards as if wielded by a small exterminator. Was I rescued? Did someone gaze upon this ugly damaged ape and deem him worthier than all the other creatures of the crypt? Did someone break protocol and save prey from predator on this safari? It seemed someone had.
Small white robotic things torched every living being in sight, save for me. I stood motionless. Perhaps they hadn’t seen me. Perhaps this giant pillar of a crypt monster is unseen or unseeable by their robotic eyes. Did they even have eyes? I never saw any. One did see me, and it approached me.
It moved to me laterally. If I were the engineer in charge of building these things, I would have turned them ninety degrees. They walked sideways, though who am I to determine which way is front on someone else’s robot. It was squat like a crab too, had many little claw-like manipulators, and an ever-burning torch about its midsection, which it expanded into a stream, using it to free me. I expected pain, but it had an apparent masterful knowledge of fire and its practical uses. It did not burn me, only what it was intended to burn, the sticky sap-like floor.
“Uh—thank you?”
The largest white metal plate on top illuminated in a short blink.
“I’ll take that as a ‘you’re welcome.’ Stick with me, and maybe I can return the favor.” I pointed to myself with my thumbs.
I know. Presumptuous of me to ask them to stick with me when they were the prepared ones. They thought to send robots capable of saving themselves. Or—what if they weren’t robots? Is there a little man inside piloting them? Are they living creatures themselves, growing metallic exoskeletons? Perhaps—if I could just pry one open and look inside, my curiosity could be sated. I wonder if they tasted like crab too. No—I—I shouldn’t. It might offend them. They were all I had now.
In total, I counted five of them, and they did a professional's job at clearing the path. No bug was safe in their line of fire. No bug smaller than three inches, that is. There’s always a bigger one. I should have expected as much by now.
There was, of course, only one way forward. This being right into the path of mamma and pappa. Yeah, those things the crabs destroyed were babies. Imagine how the parents reacted. Pretty much exactly how you’d expect.
I was still in no condition to run, but when the robots found that fire was ineffective against the bigger ones, they left me behind.
“No, it’s okay, I’ll fight them off on my own!” I shouted. After them.
Forward, into their gaping maws, was still the only way to run, regardless. The crabs zipped around, confusing the stomping, stabbing appendages of the beasts, until one, then two made it through. The third wasn’t so lucky. It swerved left, then right, then right into the waiting jaws of the beast. It smashed to pieces. Goodbye new friend. Is it bad I'm jealous of the monsters? I haven't had crab in a very long time. I doubt aliens would taste anything like crabs, but if I closed my eyes, just maybe—
“BANG BANG!” went my gun. With the crabs out of the way, I dropped the two monsters like a sack of potatoes.
“Told ya I’d pay you back!” I shouted.
The retreating mechanical clinks paused, then slowly returned. It must have been a cool sight: me with a smoking gun standing over the dead bodies of two incomprehensibly terrifying monsters. Total 180 from where I was moments before. I was back, baby. Yeah—I know it helps when you've been given alien technology.
submitted by Plastic_Finish1968 to HFY [link] [comments]


2024.05.20 22:54 Plastic_Finish1968 The Long Walk Home: chapter 11 (Bliss is the Word of the Day)

The mysterious and tragic disappearances of entire planetary civilizations aside, I would say things were looking up. It was no longer a battle for every breath, only a small skirmish. My shoulder was regaining mobility, the monsters were small in comparison to Brad, and Ted was giving me yet another silent treatment. Bliss is the word of the day. Unfortunately, all good things must come to an end. Not the Ted part; he wouldn’t talk to me.
The gravity in this place decided to do its own thing yet again when the far wall in front of me quickly turned into a floor. I was headed towards it fast. There was nothing I could do but brace for impact. Being knocked out this many times in a row can't be good for a guy. I’m going to have some serious issues when I’m older.
I wish I could say I had another dream while I was out, another insight into a lost civilization or microorganism like before, but no such luck. Whoever sent it last time was either asleep on the job or simply had nothing more to show me. That’s fine. I’m more of an active participant type guy when it comes to the creation of life. Never was the type that could just watch.
Thankfully, the Jim-bobs didn’t fall for the same trap I did. They waited for me. When they were sure I wasn’t dead, they stomped and chittered from their position, far away from me, and the sudden shift gravity decided to inflict upon me.
“Urgh,” was all I could manage as I rolled over to stare up at my friends. There they were, clung to a wall, or... the floor? Fifteen to twenty feet away from me. They didn’t want to take the dive, and I don’t blame them. We sat there, staring at each other, wondering how we would reunite before we each decided this would be goodbye.
I waved, and they sent their vibrations to feet that could never comprehend their meaning. I was going to miss those ugly guys. One by one, they turned back and crested a corner until I was left staring up at nothing. To be honest, I would have left earlier, but I twisted my ankle something fierce. I had to give it a moment.
“Welp, guess I should hobble away,” I prompted to Ted.
Nothing: Ted was really giving it to me this time.
With a grunt and a heave, near stability came to me, and I shambled along, back on my path. That brought a swift end to my good times. Especially the sore feet.
Have you ever read the book "1984"? Of course you haven’t. You haven’t even hatched yet. There’s a quote, and I find it particularly appropriate in times like this.
“Of pain you could wish only one thing: that it should stop. Nothing in the world was so bad as physical pain. In the face of pain, there are no heroes, no heroes...”
Yeah, seriously, ouch. I’m going to have to buy myself a new pair of feet: these two are good and truly shot. You know what I need? A good shot of adrenaline to remind me pain is only physical. Hey, guess what happened next.
I found there was only one way to go, so I went. The usual wet sticky sounds one's foot made when walking were unusually loud here; that isn’t good, and the sounds of clicking along the way weren’t comforting either. Sounds, in a place like this, are never good. Either friend or foe, the maker of sounds, should always be avoided. They are either the cause of harm, or lead harm to you.
The effort to lift my foot increased proportionally to the increased volume my feet made. Just what you need with a bad ankle. It was like the floor was crawling up my foot and biting down on rubber soles. I had to tear it free every time. First, I lost a boot. That’s fine. It was threadbare by now, but then came my socks. I can’t get new socks in a place like this, so naturally, I fought to keep those. It was a losing battle. I hated to leave behind anything from Earth. I kept losing familiar things to the unfamiliar. Then I was rendered completely immobile.
“The heck?” were the words that came to mind, then “oh crap!” came after. Both figuratively and literally.
The cause of the “oh crap?” Along came a spider. About half a million of them. I suppose “spider” wouldn’t be accurate. You know, I heard once, that the human mind can capture and process the image of a spider before it can do the same with food. Priorities, right? Probably why every conversation about spiders devolves into “BURN THE HOUSE DOWN!” Personally, I liked spiders, but these things were worse. They triggered that same mental reflex, but upon further examination, if you can bring yourself to linger on them, you could see they were nothing like spiders. Even a spider would look upon one and say “that’s way too many legs.” Or perhaps they too would ask “WHERE'S THE FLAME-THROWER!?” if unlucky enough to capture one in its web.
“Kaboom,” went the Tedidian gun, and about a thousand of them were vaporized, along with a good chunk of floor, and a thousand more took their place.
“Kaboom! Kaboom!” It was no use.
I turned the gun on myself. What was it? Hamlet's conundrum—"to be or not to be." To suffer the slings and arrows of the mob, or to die by one's own hands. I think that’s what it means, though I never was good at subtext. More of a Michael Bay type of guy. Give me explosions. Have a cool guy walking away as he flicks out a spent cigarette. Macho—can’t get enough.
That’s twice now I’ve waxed poetic out of loneliness. I’ve made it nine hours through a Ted-imposed silent treatment, and I’m already contemplating nobler things. I need a hobby.
If I had a greater cause, I might be quoting something different. I might stand tall blasting and shouting, “ask not the reason why, ask but to do and die.” I’m not that man, though. I was left staring at a literal wave of incomprehensibly terrifying monsters, wondering, “Should I pull the trigger?” I suppose it makes me a coward. It’s not my fault. Being a coward was something that happened to someone, not what they are. Bravery has happened to me plenty of times too, maybe it’s time cowardice happened to me.
I suppose you’d like to hear what happened next. You aren’t interested in philosophy, are you? Neither am I, to be honest. “Eat me after I die,” I always thought. “Not before.” But these things looked like they could multitask.
I heard a mechanical clink of metal, over the swarming chatter of sharp legs, then my whole world went ablaze. I shut my eyes to keep the outrageous light out, but the smell of burning hair? The smoke and charred meat? That was stitched into my nostrils for the rest of time. Was this the creepy-crawlies' doing? Are they cooking me alive? My finger wrapped around the odd alien trigger and began to squeeze, but I realized I hadn’t actually felt pain yet.
I was waiting for the cue. With eyes shut, waiting for the feeling of sharp pointy fangs, the expanding pain of heat, or paralysis-induced venom, if these things were equipped with such weapons. I would feel that, and know it was time to end my travels, but it never came.
Tentatively, I opened my eyes. The fire still burned, but in broad sweeping motions. It was being sprayed outwards as if wielded by a small exterminator. Was I rescued? Did someone gaze upon this ugly damaged ape and deem him worthier than all the other creatures of the crypt? Did someone break protocol and save prey from predator on this safari? It seemed someone had.
Small white robotic things torched every living being in sight, save for me. I stood motionless. Perhaps they hadn’t seen me. Perhaps this giant pillar of a crypt monster is unseen or unseeable by their robotic eyes. Did they even have eyes? I never saw any. One did see me, and it approached me.
It moved to me laterally. If I were the engineer in charge of building these things, I would have turned them ninety degrees. They walked sideways, though who am I to determine which way is front on someone else’s robot. It was squat like a crab too, had many little claw-like manipulators, and an ever-burning torch about its midsection, which it expanded into a stream, using it to free me. I expected pain, but it had an apparent masterful knowledge of fire and its practical uses. It did not burn me, only what it was intended to burn, the sticky sap-like floor.
“Uh—thank you?”
The largest white metal plate on top illuminated in a short blink.
“I’ll take that as a ‘you’re welcome.’ Stick with me, and maybe I can return the favor.” I pointed to myself with my thumbs.
I know. Presumptuous of me to ask them to stick with me when they were the prepared ones. They thought to send robots capable of saving themselves. Or—what if they weren’t robots? Is there a little man inside piloting them? Are they living creatures themselves, growing metallic exoskeletons? Perhaps—if I could just pry one open and look inside, my curiosity could be sated. I wonder if they tasted like crab too. No—I—I shouldn’t. It might offend them. They were all I had now.
In total, I counted five of them, and they did a professional's job at clearing the path. No bug was safe in their line of fire. No bug smaller than three inches, that is. There’s always a bigger one. I should have expected as much by now.
There was, of course, only one way forward. This being right into the path of mamma and pappa. Yeah, those things the crabs destroyed were babies. Imagine how the parents reacted. Pretty much exactly how you’d expect.
I was still in no condition to run, but when the robots found that fire was ineffective against the bigger ones, they left me behind.
“No, it’s okay, I’ll fight them off on my own!” I shouted. After them.
Forward, into their gaping maws, was still the only way to run, regardless. The crabs zipped around, confusing the stomping, stabbing appendages of the beasts, until one, then two made it through. The third wasn’t so lucky. It swerved left, then right, then right into the waiting jaws of the beast. It smashed to pieces. Goodbye new friend. Is it bad I'm jealous of the monsters? I haven't had crab in a very long time. I doubt aliens would taste anything like crabs, but if I closed my eyes, just maybe—
“BANG BANG!” went my gun. With the crabs out of the way, I dropped the two monsters like a sack of potatoes.
“Told ya I’d pay you back!” I shouted.
The retreating mechanical clinks paused, then slowly returned. It must have been a cool sight: me with a smoking gun standing over the dead bodies of two incomprehensibly terrifying monsters. Total 180 from where I was moments before. I was back, baby. Yeah—I know it helps when you've been given alien technology.
submitted by Plastic_Finish1968 to humansarespaceorcs [link] [comments]


2024.05.20 21:38 Glendinha66 How would you prefer Ben to return?

How would you prefer Ben to return?
(Translation of the comic: I want Ben Solo to return)
It's no secret that Ben must be addressed anyway in Rey's film. This was reinforced after that Holocron video, where Rey mentions that Ben was right to leave the past behind, but not about killing him. That alone gave me hope that she won't just forget about him, and that at some point in the film, he will have to be quoted. But of course, we want him to be more than just mentioned, we want him to return. But what way would you think is appropriate to bring him back? Many say "World between worlds", and I think this is a very interesting way, but let's go deeper. Would you rather Rey went after him? Or somehow he managed to get back to her? Sometimes I imagine Rey's surprise at seeing Ben alive, after having seen him disappear right in front of her. She would be emotional, tears running down her cheeks, sparkle in her eyes, and of course... she would say: "Ben?..." and from then on, who knows? A tight hug? A desperate kiss? "I missed you so much!" One of them, or both of them could say. But there are also other ways, I've heard some theories that Ben didn't actually die, and that, in fact, he somehow disappeared from Exegol and ended up on another planet, with or without memories. And of course, there is another way, which I don't particularly like, and I believe I'm not the only one. Bringing Ben Solo as a Force ghost. I can't even imagine this one, precisely because I don't like that alternative. But, because there are worse chances, such as him not even being mentioned, I would end up accepting a ghost Ben Solo, even though I would prefer him to come back alive... They shouldn't have killed him in the first place, and now is their chance fix it, or... my biggest fear, make it worse. Anyway, these are just some delusions that I have every night before going to sleep since watching The Rise of Skywalker. It's the burden I carry for being dissatisfied with that ending. And I like to imagine Ben Solo returning, in many possible ways, I just want him back... Even if it's "Apparently, Ben Solo has returned"
As always, sorry for any mistakes, I use Google translate. Thank you for your time, and may the force be with you. ✨
submitted by Glendinha66 to reylo [link] [comments]


2024.05.20 21:29 BannerTortoise Chaotic episode 9 and 10 Review

Chaotic episode 9 and 10 Review
Welcome back to another Chaotic review. This time we're looking at the two part story, Castle Bodhran or Bust. Episode 9 and 10 mark a big change for the series. While most episodes have the players going to Perim and scanning new cards for their decks to be used in a later episode, this two-parter shakes up the cast in a way that leads to development towards a character arc, as well as plots for later episodes. Because this is a two-parter, I'll discuss them as one episode in the recap, and comment as it progresses.
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Episode: After finding a missing scanner in Perim, Kaz and Tom are enlisted by the player on Earth to find their other self in Perim. This episode introduces the beta drome for challenge matches, the uniqueness of the drome, as well as the Perim debut of an iconic creature.
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Recap:
PART 1
The episode begins like the others in Perim. However, this time all four of the main cast are here on a job. Kaz needs new scales for H'earring, and has gotten the others on-board to help. This is probably the first time he's done it since Tom arrived in Chaotic, since now he has a group of friends to help him.
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Kaz climbs up the tree to Dractyl nest to grab the scales, leaving the bags and gloves for the others to catch and store the scales.
While going through the scales he finds a lost scanner belonging to a player named ReggieOne. Before he can learn more, Dractyl returns and captures him. The others, using their stats against him, trick Dractyl into thinking Chaor is coming. They save Kaz and he explains what he found.
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Back on Earth, Kaz sends an email to ReggieOne, saying he found their scanner in Perim. Instead of a reply, a limo shows up with Reginald Terrington on-board. He’s come from London to ask for their help.
He gives his backstory, saying one day he went to Chaotic and never returned, locking him out of his deck. He then got into an accident that put him in a wheelchair, but he’s fairly chill about it, and more just wants to know what happened to his Chaotic half. If they help him, he’ll let them have any cards from his collection, including his ultra rares.
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Tom and Kaz accept. Reggie tells them the last time he was going to Chaotic, he was going to Castle Bodhran in the Overworld. It’s a rare location, one neither of them own, but Reggie tells him he won his scan from a player named Brusier33, who had another one.
I like this set up. It shows the characters interacting with other players on Earth, as well as creating a detective story for them to solve.
They find Bruiser in Chaotic and Kaz challenges him to a match for Castle Bodhran, but Bruiser says Kaz doesn’t have anything he wants, but instead challenges Tom for Maxxor.
Tom agrees to the match, and it’s here that we’re introduced to the BetaDrome. This Drome acts like a holodeck for the show, allowing players to test out locations, creatures, and battle gear outside of a battle, as well as make up unique rules for matches.
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The match is 1v1, with the location picked being Castle Bodhran by Bruiser. Tom has chosen Maxxor for the battle like always, while Bruiser has picked Frafdo, another Overworlder.
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The battle begins with Tom getting hit by plasmarrows from the castle, much like that episode of Samurai Jack. Using cover, Tom enters the castle and tries to blast every corner to hit Bruiser, but he was never in the castle, and actually fired his arrows through the windows.
Tom questions how he knew how to do it since Maxxor has more wisdom than Frafdo. Bruiser has player experience on his side, having battled and won in the location plenty of times, and Frafdo lives at the castle, so creature memories and instincts also work for him. Tom catches them off guard, using the conversation to distract them before getting a chance to counter.
This is a really great fight. Since it’s a 1v1, more time is dedicated to it to show off the creature’s abilities, their traits, the location, and how the players try to outsmart each other. The fight goes inside the castle, outside, even in the sky.
Tom makes Maxxor giant with Fortissimo, and blasts Frafdo out of the sky. Bruiser survives by using an attack to break his fall. Tom leaps from the castle with a mountain sized rock wave attack. Bruiser counters with a song of reversal, switching their places, making Tom get hit by his own attack, coding Maxxor, and losing the match.
Tom holds up his end of the deal, and gives his Maxxor scan to Bruiser. Kaz feels bad because he was the one to challenge Bruiser, but Tom tries not to let it get him down, saying they need to focus on helping Reggie. Bruiser is surprised Tom cares more about helping someone than losing his best card.
Bruiser sends over a Castle Bodhran scan to Tom. He reveals he went to Perim to get another scan of it before the match, just in case he lost. Locations are always in the same place, so getting scans of them is easy once you have one.
The episode and first part ends with Tom going to Perim to get duplicate scans of Castle Bodhran for Kaz and the others, as they’ll need help to find Reggie.
This first part was amazing. The set up was good, giving us a likeable character in Reggie, as well as a call back to H’earring and the scales. We’re given a mystery to keep us invested, as well as an entertaining match with an interesting one-off character. Tom losing Maxxor this early in the series was a smart move from a writing perspective, as well as a legitimate shock for first time viewers. He’s lost matches before, but this one meant losing his favourite card. Let’s hope the second part is just as good.
PART 2
After a recap of the first part, and the opening, episode 10 opens with Tom, Kaz and Reggie on Earth waiting for their other selves to come back. Reggie comments how he feels bad that Tom lost his Maxxor card during the first part. This means that after getting the Castle Bodhran scans, they must have come back to Earth, told Reggie, and then gone back to Chaotic.
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The waiting makes him think that they were captured too, but they’re optimistic, saying that they will be fine. Cut to them in Chaotic at Castle Bodhran inside of one of the cells without their scanners.
This was a smart approach to the episode. They skipped going back and forth to get the scans, going to Perim, and getting captured, and instead had it all be implied, and just cut to them being captured by the Overworlders to save time in the episode for the plot.
Frafdo returns to their cell with Maxxor, making his Perim debut. Tom is immediately starstruck upon seeing his favourite creature in person. It’s short lived since Maxxor starts to act hostile towards them. They tell him they’re looking for Reggie, and if they’ve seen him.
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Turns out, Reggie had a deal with Frafdo in exchange for scanning him, he’d give the creature a map to the Cothica, the ancient mcguffin established during the backstory of the Overworld/Underworld rivalry.
Reggie somehow found the map, and gave them half of it, saying he hid the other half in the Mipedian Oasis. They sent Reggie to go collect it, but he never returned. They believe he just left, but Kaz points out that he could have been captured by the Mipedians, which would be anyone’s first guess seeing how the Oasis is well guarded from outsiders.
When they point this out to them, Frafdo knocks Kaz aside, saying to show Maxxor respect, and Tom snaps, pointing out that they haven’t shown them any respect either.
There’s a moment during Tom’s rant where Maxxor becomes enraged, and attacks him, but he was actually aiming for the wall since Zhade was spying on them from the otherside, and Maxxor had spotted him out.
They make a run for it, Frafdo tries to give chase but seemingly loses them, only finding a clue leading them to Prince Mudeenu.
Kaz and Tom complain that Maxxor could have hit Tom, but he just gets more enraged and even threatens Tom. When Frafdo returns with the clue, the four of them set off, not knowing that Zhade never left, and was still listening.
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Tom is not having a great time. First he loses his best and favourite card, then he’s locked up by his favourite tribe, and then learns that his favourite creature is a dick.
Episode cuts back and forth between scenes of characters.
Peyton and Sarah are at Dractyl’s next looking for Reggie’s scanner. They were unable to take it with them when they first found it, so they left it at the nest to give it back to him later. They both end up getting caught in a trap set by Dractyle after their last visit.
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Using their knowledge of Dractyl, they once again trick him into letting them go. He then tells them how he found the scanner, saying he saw Reggie getting captured by the Mipedians. Sarah and Peyton convince him into helping them take the scanner back to Reggie.
So far, in this episode we’ve seen the Overworlders in a different light. From the lore, stories, and marketing, we’ve been told that the Overworld are the good guys, the noble warriors and heroes who fight for good.
But here we see that some of them are cowards like Dractyl, and those like Frafdo are jerks. Although, most bird characters in fiction are jerks, so that checks out. Maxxor is shown to be mistrustful, easily angered, and hostile. We’ll see more of his character as the episode continues, but it’s actually good to see the ‘good guys’ showing more emotion than just good.
The episode cuts to Prince Mudeenu at the Oasis. This is Mudeenu’s debut in the series, as well as completing the main four leaders of the tribes. Maxxor, Chaor, Odu-Bathax, and Mudeenu act as the representatives for their tribes for most events the four tribes are present. It’s more interesting for Odu and Mudeenu since the Danian’s have a queen, and with a title like prince, the Mipedians have a king, yet these two are given the same billing as Maxxor and Chaor, the leaders of their tribes.
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Zhade returns, informing their leader that they have fallen for their trap, and will be at the Oasis soon, and that they can claim the other half of the map, revealing to have Reggie in a cell, and the half he hid.
Maxxor and Tom have arrived at the Oasis, and spot Reggie through the window. Maxxor says if he has the map, they’ll save him, but Tom asks if they’ll still save him if he doesn’t.
Here we see some good interaction and characterisation between the two characters. Maxxor has a monologue about how to the players, Perim is just a game, yet to Maxxor and the others, this is their life, and how they go through danger every day just for survival. He agrees to do what he can to help Reggie, but he must think about the good of his tribe first.
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We’re seeing Maxxor more mellow now. Before he was still enraged over the idea of being betrayed by Reggie, but after seeing what happened, and hanging with Tom, he’d have more of a chance to understand the players, and calm down, and level with them.
Kaz and Frafdo regroup with them, saying they weren’t followed. Frafdo pulls out some Spectral Viewers from their bag. This is battle gear that allows for the user to see creatures that turn invisible. It’s not just great for Mipedians, but any creature with the ability. It’ll come in handy in the next episode.
Maxxor doesn’t call Tom and Kaz by name as he gives them orders. Tom and Frafdo are to be a distraction, while Kaz is with Maxxor to enter the castle and get the map. Frafdo knocks Kaz out with the bag, and Tom tells Maxxor that Chaotic is more than just a game to him before starting the plan.
There’s another scene inside the castle with Prince Mudeenu monologuing about the Cothica. Reggie asks him how he’s sure it exists if no one has seen it. Based on what we see next season, he may be right, but Mudeenu just turns off his invisibility to make a point.
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Tom and Frafdo distract the guards, while Maxxor runs for the gate. They’re hit by mugic that doesn’t do anything at first, but Kaz realises that it was to disable their Viewers. His still works because he was out of range. While warning Maxxor, Mudeenu reappears and attacks Kaz with a flash kick.
Ulmar must have written this episode with how much Kaz gets knocked down, and thrown about by the creatures. Zhade threatens Kaz by flame orb, somehow, he can’t do fire attacks, and Maxxor surrenders, leading to all four of them being captured.
They’re taken inside the castle grounds in chains, as Mudeenu brings Reggie to them. They demand the other half of the map, but Maxxor plays dumb. Mudeenu tries to threaten Kaz, again, and Maxxor is about to relent, before back-up arrives.
Dractyl flies his nest over the Oasis with Peyton and Sarah blasting the castle with Liquidizers. The Mipedians retreat into the castle as they land. Tom asks for their scanners to get out, but they left them at a safe point just in case they try to run away during the mission.
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Maxxor has a change of heart, saying that Tom and the others have proven themselves, and that he trusts them. In return, he uses song of resurgence on Kaz, healing him of 20 energy.
Dractyl tells them the Mipedian army is approaching, and that he doesn’t have the strength to carry all of them out of the Oasis at once. They give Reggie back his scanner, but he decides he wants to stay, as do the others. Maxxor admires their bravery and declares they’ll fight till the end. But Tom has an idea.
We see them use Fortissimo on Dractyl to make him giant. His new strength means he can carry all 7 of them out of the Oasis. They land at the safe point and reclaim their scanners. Maxxor destroys his half of the map, and Dractyl flies him and Frafdo home. Tom doesn’t get the chance to scan them, but Maxxor says he will at another time. Probably for the best, Maxxor did just use two mugics, so that’ll mean he’d be without any.
https://preview.redd.it/8s2tpup6um1d1.png?width=1920&format=png&auto=webp&s=c4ba14f8e5866591d1a67744fc8975feeb0c3853
The episode and part two ends back on Earth with Tom, Kaz and Reggie. He thanks them for all their help, and holds up his side of the deal, letting them pick any 10 cards from his collection, but Kaz declines. Reggie does give Tom his Maxxor card to make up for the one lost. Tom and Kaz end out the episode by welcoming Reggie back to Chaotic.
https://preview.redd.it/mk5qfdh5um1d1.png?width=1920&format=png&auto=webp&s=1182cf2dfc097f4e054d5780e3d868414aee9996
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Characters:
Tom losing Maxxor in the first part, and then meeting them in the second but not scanning them was a genius move on the writing team. Losing Maxxor is like when a game starts you out as being close to OP, showing you how strong you can be, before taking it all away to send you to square one. You then play through the game, getting better, learning new skills until you get to the point you lost, and surpass. We've seen what Tom can do as Maxxor as a newb, but now that he's lost it, he can get better as a player before getting him back as a more experienced player. By having him meet Maxxor, he's given a more perspective of the world of Perim, and his favourite tribe. Not having him scan Maxxor when he could is good because it doesn't negate the lose in the previous episode, and it has the auidence coming back to see the next episode to see if he'll get Maxxor back again, and how. Tom is now at the start of his arc.
Kaz is shown more as the deuteragonist in this episode. He was the one that found the scanner, and wanted to help Reggie. Again, he shows more Overworld traits by wanting to help Reggie, declining the reward in the end, warning Maxxor about the attack, and he was even healed by Overworld mugic. He should have at least taken that promo Takinom Reggie had for the trouble since he had his weight thrown around a lot in the second half.
Sarah and Peyton contribute to the story, but the problem is they're barely in both episodes. They appear at the start of the first part to help with the scales, and Kaz's rescue. They disappear after that to focus on Tom and Kaz, and don't show up until the next part to get the scanner from Dractyl, and then appear in the end to save them from Mudeenu. The first 10 episodes didn't utilise them enough, most likely because they were still introducing characters and concepts to the show. We'll see more of them in the later episodes.
Reggie was a fun side character. He's different from other one-off characters with him being friendly to the core cast, as opposed to being the same arrogant, or jockish type we've seen since episode 1. He comes off as likeable, and good natured, trusting Kaz and Tom to help him, and giving payment for it as a thank you. Also, given how skilled Bruiser was shown in their match, and Reggie having beaten him once to get the Castle Bodhran scan, brings into question just how skilled a player Reggie must be. We never see him battle, but he does make one other appearance later. We never do find out where he got the map, but the plotline is dropped, so it doesn't matter.
https://preview.redd.it/v9ljtnwvtm1d1.png?width=1920&format=png&auto=webp&s=e4d87f23c903ee888b57bfd0002b65908e8591a6
Bruiser is an interesting one-off character. At first he has the impression of being a hot-headed jock type like Tank. But during the battle we see that he's actually a skilled player with tones of experience and knowledge of his cards and creatures. He chose Castle Bodhran because he knew Tom has no knowledge of the location, and used Frafdo because they do. When he won, it wasn't because he cheated or foul play, but was because he outplayed, and outsmarted Tom in the match. He was also smart enough to get a back-up scan of Castle Bodhran just in case he lost, and even gave it to Tom after finding out why he wanted it.
https://preview.redd.it/sinntprttm1d1.png?width=1920&format=png&auto=webp&s=0780c84ebf3cddad4d48eafaf8ac05d8b641b650
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Creatures: In these two episodes we saw five named creatures, two of them used in a battle drome to then appear in Perim. Three Overworlders, and two Mipedians, as well as an army of unnamed Mipedian troops.
This episode was Tom's best use as Maxxor that we've seen in the series so far, showing how far he's come since episode 1. But the main draw here is having Maxxor introduced as a character. The writers did a good job in humanising him, showing him to have a range of emotions from angry, and mistrust, as well as compassion and acceptance. It's more than what most shows give us with the typical hero types, making one-liners before attacking Mudeenu, or making a joke about having to walk home before leaving. We'll see more of Maxxor in Perim as the show moves along, giving him his own arc for the season.
Frafdo makes both their drome match, and Perim debut in this two-parter. From here, we'll mostly see them used in drome battles before being given more characterisation during season 2.
https://preview.redd.it/cd39j7t3um1d1.png?width=1920&format=png&auto=webp&s=88b30cc29fda80f775ea375ef6f5c2fbaf1aec72
Dractyl was mentioned in an earlier episode, but this is the first time actually seeing them. They make rare appearances in Perim, and are mostly delegated to the dromes as one of Tom's go-to creatures for season 1.
https://preview.redd.it/brcdzeb2um1d1.png?width=1920&format=png&auto=webp&s=60f01b9afacc2fd5882e7316c8b9d98bf941167e
Prince Mudeenu's appearance here makes for the four leader to be in the show. He's a creature that's mostly seen in Perim, instead of the dromes like Maxxor and Chaor. Most likely because he wasn't made Peyton's ace creature, since Peyton doesn't have one. Mudeenu is more cunning of a leader compared to the others, they're more involved with how the tribe is run, but not big on joining fights like the main two.
https://preview.redd.it/qrpye0l0um1d1.png?width=1920&format=png&auto=webp&s=2007a95e848ec5b5a0f9b52fe98dfe991e48d1e4
Zhade makes their Perim debut in this episode, having appeared before in a drome match with Kaz versus Klay. We got to see their position in the tribe as one of Mudeenu's spies, used to gain intel, as well as lure enemies into traps.
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Final Thoughts:
These two episodes made for a great two-parter. It gave all four characters something to do, giving them a shining moment each. We got a great drome battle with a back and forth and twist at the end. We also got to meet two interesting one-off characters with Reggie and Brusier, as well as the leaders to the Overworld and Mipedian tribes. Final it started the main arc of the season with Tom learning to battle without Maxxor, and develop as a player.
Next time, we have a Kaz focused episode as H'earring gets him an audience with the ruler of the Underworld in Lord of Treachery.
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Quote of the episode 9: "You have to search for creatures, and gear, and mugics. But locations are right where you left them. Genius, right?" - Bruiser
Quote of the episode 10: "For you the troubles of Perim are a game. But not for us. My tribe faces mortal dangers every day. If you humans want to play here, you must accept the same risks we do. I'll do what I can for your friend. But the good of my tribe is what I care about." - Maxxor
submitted by BannerTortoise to Chaotic [link] [comments]


2024.05.20 20:09 buttereddnoodles Advice for if you are struggling or feel like life is meaningless

I wasn’t sure where to post this so came here. I just saw a quote that said “who cares if one grain of sand goes missing on a beach?” If you’re having this view on life right now or in a bad place, here’s the perspective I took at this time to completely change my life for the better.
To some extent, depending on your situation/circumstances, this is true. There are BILLIONS of people, and really, do any of us actually matter to THE WORLD. Unless you’re is some way truly influential, no. We don’t. Which is why.. LIFE ISNT ABOUT MATTERING TO OTHER PEOPLE. Really, there’s no meaning to life at all.. which is exactly why YOU GIVE IT MEANING. You can do anything.. anything you want with your life, don’t forget that.
-People have come from absolutely nothing and turned themselves into the top 1%. -People come from the top 1% and turn themselves into nothing. -People live life with luxuries and working for this money and end up hating their lives and never feeling fulfilled. -People work extremely hard for luxuries and love blowing their money and are happy with the life they have achieved for themselves. -People are DIRT POOR and happier than people with loads of money. They don’t feel the need to have more and that’s okay. -People are dirt poor and end up hating their lives and never do anything to get what they want.
My point is: there is no right answer to happiness. Maybe there is no happiness.. or maybe we can find happiness is anywhere we are in life. Maybe there is happiness for you, but you aren’t ACTIVELY making the change to be where you want to.
We are little grains of sand compared to every life lived ever, and our existence, life I said, to THE WORLD, does. Not. Matter It matters to no one else BUT YOU. BE WHOEVER YOU WANT TO BE AND MAKE IT HAPPEN. Easier said than done, but it’s not impossible because people make it happen everyday.
submitted by buttereddnoodles to SeriousConversation [link] [comments]


2024.05.20 19:35 Odd_Pack9574 Mother '60F' and daughter '42F' are suddenly estranged and Mother does not completely understand why this has happened. Mother is looking for insight as to how to fix the situation?

I '60F'raised my daughter '42F' as a single Mom. So, that means we have known each other for 42 years. When she was little I worked in a diner during the day, and I catered on weekends to make ends meet. I did have help from my parents thank god, or I don't know what I would have done. My uber intelligent daughter graduated high school with high marks and got accepted to our state's most elite university. I was able to work enough extra shifts to supplement her needs (books, groceries, movies, gas, etc.), but she did take loans and grants. She graduated college, has gone on to become an extremely popular third grade teacher and also married the district's school psychologist. She has also given birth to my two most precious grandchildren who I would literally die for. We have always been close. She was a model child, we rarely disagreed and my mother, she, and I were like three peas to a pod.
Fast forward to more recent events. After she finished her education, I decided to return to school and earn my bachelors and masters degree. I had left the catering business when my mother became chronically ill and spent the next eight years caring solely for her. My income was from her and school grants. A year ago my mother passed away. Since that time I have struggled to find work and I am still in school full-time, but now I have half the income and double the expenses because Mom and I split those. In short, I have really struggled to stay in my current place.
A couple of months ago, after receiving 3 job rejection emails in one day, I called my daughter to commiserate and when I was done, I said "I'm just not sure what I should do at this point". To which she said, "I don't know, but there is no place for you with me, so you need to figure it out." I was instantly shocked because I'm not sure that I meant for her to take me in, but okay let's explore what you mean by that, because surely push come to shove, she wouldn't let me be homeless. But, she reiterated, "you cannot come to my home regardless of your circumstances Mom, you need to figure it out."'
I hung up the phone on her because I felt like my heart was being ripped out of my chest. I don't think that I was contemplating moving in with her, but the fact that she didn't care that I would live on the street was suffocating me. I would NEVER let a relative live on the street, not alone my mother. After calming down, I called her and said, I think we need to talk this out because my feelings are so hurt that I'm afraid it is going to really hurt our relationship. She said, "I've noticed that things are getting more challenging for you and I have been up front in warning you that I was not taking you in." Well, I must have missed that memo. In hindsight, she did ask me things like, "what are you going to do if things don't turn around?" and she did say while chuckling once, "if worse comes to worse, you aren't coming with me". I thought she was joking because it wasn't even what we were talking about at the time.
Upon hearing that she would see me in the streets, I started to make back-up plans knowing that she wasn't going to be a source of any temporary support for me. I contacted my sister, brother, and aunt who all were shocked because that is not how our family has ever operated. Of course all three said, come here. Of course all three have drawbacks like the distance it will put between me and my beloved grandchildren. Well, my sister who was livid and also close to my daughter, called my daughter (unbeknownst to me) out on her behavior. She asked her how on earth she could let her Mom be homeless, if it actually came to that. My daughter said, she won't be homeless, she has you guys. My sister said, yes, but then she won't be near the grandbabies. My daughter said, "well, sometimes sacrifices have to be made."
*side note: I am the ONLY grandparent in their lives as they (her psychologist husband and her), alienated his parents ten years ago and haven't spoken to ANY of his family since. The grandbabies do not know-nor have ever met a single person from his side.
Anyway, since the phone call with my sister, my daughter refuses to talk to me. I honestly have not made efforts to reach out to her much because when I do, she doesn't answer or has her husband answer my inquiries. I have been able to continue a relationship with the grands, but I have to go through the son-in-law to arrange it. My grandson is so attached to me because I was his primary care giver until kindergarten while his parents worked. I was already caring for Mom so it was no problem to care for him too. They did start giving me $300.00 a month starting the second or third year of watching him, which I appreciated. The point being, it will destroy him as much as me if I have to move to another state.
So, I have managed to stay in this apartment that I can't afford with school money, maxing out credit cards, refinancing my car, some gig work, and selling items on eBay. I am frantically putting out resumes etc. to try and stay close to the grandbabies. Yesterday was Mother's Day. I received a generic "happy mother's day" message in a group text and that was it. Not a boo the rest of the day. In our family Mother's Day, is huge. Brunch, flowers, cards, acknowledgment. I didn't even know the group text included me because the first name was not mine so I thought it was sent by someone on accident. I later texted her and said something to the effect of "although things are strange right now, I did want to wish you a Happy Mother's Day today and thank you for bringing my two precious grandbabies into the world". To which she replied, "i included you in a group text at 9 a.m. this morning, I'm sorry if you did not see it." Direct quote. I responded, "how personal, thank you. kiss the babies. hope you are all having a great day. enjoy the sunshine. Her response: nothing.
I'm not sure where to go from here. I am heartbroken. I want to return to the close relationship we had before, but I am also so disappointed in what has transpired. She knows that I am struggling financially, grieving my mother, scared, and basically alone. I get that none of that is her doing. I guess I just expected more compassion and grace from her. In any case, I am at a loss of how to fix this. I want reconciliation, but I also do not want to grovel for scraps of her attention. Looking for advice on whether or not I should keep trying or move on. Thank you.
****To update this post, it's after midnight here but I have spent this evening reading the Missing Missing Reasons, that was suggested to me and also reflecting on the constructive posts. After reading through all of it, I understood that my perception of her childhood, the situation we are in now, and the journey to getting here are most likely very different. I wanted to know her perception and how to move forward to healing. I decided to call her on the off chance that she would answer and surprisingly she did. I began by apologizing to her for overwhelming her with my issues and that I understood her need to have boundaries and that I would work on extricating myself from her orbit. I apologized if any of my actions came off to her as passive aggressive, I wasn't trying to except for my petty mother's day message, but that doesn't make it less inflammatory or hurtful, so I'm sorry. I asked her to tell me what I could do differently going forward to try and repair what has been done.
Her response: (I'm paraphrasing) Mom, to be honest. This has blown up to be much bigger than it needed to be. I am going through some stuff of my own. Stuff I'm not comfortable talking about right now, and stuff at work, stuff with the kids, and when you complained about the job rejections it was the straw that broke the camels back. I just blew up. I didn't feel like listening to one more person's complaints or whining and so I just blurted out fix it, you aren't coming here. She said, I mean that. You aren't coming here, but I could have said it in a more loving manner. I asked her if I had just ignored her telling me that in the past and she said, "yes and no". I've eluded to it, but I'm at fault too for not just slamming it on the table.
She went on to say that in reality this situation would have just been a call from her to me the next day to say hey sorry about my crappy mood, but in the interim her Aunt calls her and tells her what a horrible child she is and immediately her IDGAF shield is up and she's burrowed in now. She said, "I get that I could have been gentler in the delivery, but people need to mind their business, and you should have protected my position with her."
I asked her about her childhood and if she had trauma that I wasn't aware of and she said, "How can anyone escape childhood without trauma Mom? I lost a brother, I lost grandparents, I lost friends, nasty crap happens". I asked her if it was the void of a father and she laughed and said, she never once felt that void. She said she had her grandpa and uncles and they were the only male presence she needed. I asked her if she was happy in her childhood, and she said, with 100 percent certainty Mom, you gave me the best childhood. I will never complain about that. Now if we are talking later, then I will say that we have had some issues with healthy boundaries and although our family has always operated a certain way that we accept and are used to, my husband is not. I have to consider his feelings in all things and his feelings are that we need to have a healthy space between us. I would love for all of us to live in one big house like the Walton's, but he isn't wired like that and I have to respect his wishes first and foremost because he is my family.
I asked if she thought my grandparenting was overly intrusive or obsessive and she said "yes, and I love it, don't ever change that". "You can ease up on the parenting of me, but never the grandparenting of them". She went on to tell me how much her grandparents consistent presence impacted the positivity in her self esteem, and self image and she wanted the same for hers.
I asked about my returning to school and if that bothered her and felt like I was wasting my time and she said, "absolutely not!" "I'm so proud of you for doing that". "It was so far outside your comfort zone and you took a leap of faith, and I support you 100 percent." She said she thought it was a great idea and that's why she suggested it. I said, maybe I should have put gram in a home and just got a regular job. She said, Mom who knew grandma was going to be sick for so long? You are an awesome daughter, and gram was lucky to have the love and care you gave her. I am just saying up front that I don't think that is in my wheelhouse. I'm sorry, it isn't for me. I am sure glad it was in you because I would hate for gram to have gone to a home.
So, we have agreed to meet for lunch soon, not real soon. We agree to set and honor healthy boundaries and I am going to work on my own emotional attachment issues and step back from their orbit. I want to thank everyone who had strong, harsh, blunt, yet constructive criticism. I wouldn't have had the nerve to call or admit my mistakes without reflecting on your valid points of view, so thank you, so so much.
I was thinking of asking her to come on and repeat herself, but then I thought all of the naysayers on here will just accuse me of impersonating her, so what would be the point? Still, I want you to know that for those of you who wanted to twist my words, inject seedy innuendo, false narratives, and paint me as a complete degenerate, I still took your points of view into consideration too.
Peace to you all and thanks again. Goodnight, or good morning really.
submitted by Odd_Pack9574 to relationship_advice [link] [comments]


2024.05.20 19:11 LetsGetThisDone1 Workflows are a mess, using 13+ apps, desperately need to consolidate / simplify

I want to be able to manage all my digital things easily and efficiently: 1) tasks/todos, 2) projects, 3) notes, 4) journals, 5) webclips, 6) calendar, 7) bookmarks, 8) files, etc.
I also need:
  1. A way to highlight what I find on the web for later use
  2. Save articles to read later and then be able to highlight those articles and save those highlights for later use
  3. Save highlights from emails for later use
  4. Manually add highlights (i.e., "notes") from physical/paper books and articles and newspapers I read for later use
Later use meaning:
  1. Highlight becomes an action item
  2. Highlight is a key thing to remember (or just a resource) for a given project or area of my life I want to then be able to organize all these highlights, along with other notes I may take into topics and build a personal knowledge base.
I want to also be able to sift through some types of highlights at will, randomly, even if they are now inserted for use within projects or areas of my life (e.g., like what the Napkin app does).
What are the set of tools that could best help me accomplish this?
What I'm already using:
  1. Todoist for tasks and really as my capture system for everything (even though it's not really designed to capture everything "well" (e.g., images, video files, files in general))
    • Why I use it: Good iPhone app, Chrome extension, been using it since it first came out, have lots of tags (tried to implement GTD in it).
    • What I don't like: Although I have organized and reorganized it plenty of times, it's just a big mess of tasks. Since I use it as my capture tool, the Inbox is always overflowing and then I quickly sort it into Projects but then don't always take the time to add all the relevant tags for each project, which for me are est. time reqd, urgency, type of action (read, call, research, etc.), and energy required (low/med/high).
  2. Google Calendar - I know I can integrate Todoist into this, but haven't done so yet....I am currently just trying to manually timebox
    • Why I use it: I find it easy to use and it integrates to almost everything...plus it had a very small learning curve and was free.
  3. LogSeq - Went from Evernote (~2008 to 2019?) to OneNote (~2019 to ~2021) to Roam (~2021 to 2023) to LogSeq last year
    • Why I use it: It's almost as fast as Notepad when it comes to taking notes and I like the ability to nest notes. E.g., currently I have three main pages that I add everything to: Personal, Business, Family
    • What I don't like: Lack of easy retrieval on mobile app (I haven't even set it up yet, but even when I do, I imagine it's not going to be easy to just review notes there since I have everything nested into three pages. I also think maybe I'm missing out on being able to do more (auto-tagging would be nice, a GOOD spaced repetition feature would be nice though I think I can solve that with a Readwise integration I discovered last week).
  4. Workona - I don't see this mentioned much here but this is a tab manager that I use as a bookmarks manager too. It has developed well over the years.
    • Why I use it: I usually have a ton of pages open and this lets me save entire sets of pages as a workspace. I can also save some tabs into the "Resource" section of each workspace. And then I can file each workspace under folders (e.g., Personal Dev, Health, Kids - Education, Kids - Other, Business, Travel).
    • What I don't like: I don't have it linked with anything else. I feel like sometimes I work on Workona tasks, as represented by my tabs there and sometimes I work on Todoist tasks. Things also tend to get lost because nothing will remind me to take a look at a specific workspace I created about a certain topic in Workona.
  5. Pocket - To save articles, read them later, highlight them, etc.
    • Why I use it: Started this ages ago, but really barely use it now.
    • What I don't like: Think this too could be more integrated with other things. E.g., I am most definitely going to stop using this for Readwise Reader, at least.
  6. Readwise - primarily for spaced reptition of my Kindle highlights and Pocket highlights. I've also manually added quotes and other things I wanted to remember.
    • Why I use it: Spaced repetition
    • What I don't like: A bit difficult to add things outside of article, web, and Kindle highlights. Plus, not sure how I feel about some of my stuff being in Readwise and other stuff being in LogSeq....or maybe I copy everything over to LogSeq anyway....not sure.
  7. Weava - as a web highlighter.
    • Why I use it: Needed something in a hurry back in 2020 and this was free and good enough.
    • What I don't like: It's a pretty bad app (buggy, slow)
  8. Dropbox - file storage
  9. Excel - for some types of work that I could probably move to something like Notion if I wanted to do everything in one place but I like this and I am comfortable using it so probably will stick to it.
  10. Google Docs & Sheets - has some docs and sheets, mostly because I needed to share with someone or someone needed to share something with me
  11. Streaks - iOS app for habit tracking
  12. Anylist - iOS and web app for lists (i.e., packing lists, morning routine, evening routine, groceries...integrates with Alexa so I can easily add things with voice).
13. Notepad - I saw a lot of quick notes here and then keep referring to them and eventually delete them. I have ended up using them as my extended "working memory" (similar to how Cal Newport uses Notepad).
14. Penzu - for journaling, though I do this only a once or month or so, it's random.
15. Xmind - for mindmapping, rarely use it though...primarily because it's usually out-of-sight and not part of my regular workflow. As a result, if I do make mind-maps on this, I will basically never look at it again, because I will forget that it even exists.
BUT....as you can imagine, all this is too much for me to keep track of. I have to look in several places to find what I need sometimes (sometimes I even use Gmail to store things...though that's less now than it was before).
I want to combine/consolidate as much of that into as few tools as possible while improving my efficiency and productivity and, to do that, I'm considering the following:
  1. Capacities (or SiYuan or Tana?) to replace LogSeq - only because it seems it can do quite a bit and I'm desperate to consolidate and clear my head of all this. But it still looks a bit complex for me (I never liked Notion because of that). LogSeq (and Roam before it) are much simpler for me, especially since I use Excel to track other things such as my finances, etc. Plus I went with LogSeq in the first place because it's free and local and I want to be able to export my data easily if/when needed. Capacities might be coming up with an offline version soon though.
  2. Fabric - I'm thinking this could be the place where all my files (docs/sheets/dropbox) can be organized, along with bookmarks, images, etc.
  3. Readwise Reader - It looks pretty good and I'm thinking of using this as a place to read all my emails (takes care of email highlights), articles (replaces Pocket), and then there's the built-in integration to original Readwise for spaced reptition, of course.
  4. Napkin or MyMind or something similar - I love the idea of all my notes being auto-tagged and being able to browse them. I need that AND the ability to see my notes in a structure like I currently have them in LogSeq OR as I currently have them as part of a project in Todoist.
  5. AmpleNote (or Taskade or xTiles?) - as my new task manager (or task manager AND LogSeq replacement?)
I'll probably still keep using Google Cal and Streaks (unless there's really good habit tracking functionality in one of the above apps).
I have also been down the trap of productivity tools a few times and don't want to go down that rabbit hole again. I want to quickly decide on something and move on to being productive rather than continuing to evaluate productivity tools.
Any advice would be greatly appreciated it. I also don't mind paying for something as long as I can trust that I can keep my data/it's safe and I see the value in it (e.g., for Roam, I didn't see the value for $15/mo, for Todoist, I do).
submitted by LetsGetThisDone1 to PKMS [link] [comments]


2024.05.20 18:59 lambchopsuey A difference in perspective - "charisma"

This comes from Cults and Nonconventional Religious Groups: A Collection of Outstanding Dissertations and Monographs, "Nichiren Shoshu Buddhism and the Soka Gakkai in America: The Ethos of a New Religious Movement", Jane Hurst, 1992, pp. 204-205 and 235. Keep in mind that "NSA" was the earlier name of the current organization "SGI-USA", and that Hurst tends to take an extremely sympathetic, uncritical view of the Dead-Ikeda cult.
So in spite of the way it looks on paper, NSA's organization does have the small-group, personal quality that Gerlach and Hine say is the key to movement success.
I wonder how she would regard the SGI-USA's assigned (non)discussion meeting scripts. Where's that "personal quality" in reading off something you've been ASSIGNED rather than designing it for yourselves?
An essential element is the charisma of NSA's leaders. Theoretically, charisma is an event which takes place between a leader and a group. Charisma exists only as it is perceived in someone by others and cannot be artificially produced.
The flip side of this, of course, is that you'll often find that "outsiders" aren't at all impressed by the supposed "charisma" of people addicted to a cult; this is an indoctrinated view that must be adopted via the communal abuse that exists within this community of cult believers, who are so dedicated to "unity" (aka "conformity"). What gains an SGI member admiration within the Dead-Ikeda-cult SGI is very often something that is not highly regarded at all within mainstream society, as you'll see below in the David A. Snow anecdote.
It is a wholly subjective designation. In the case of NSA, leaders seem to gain charisma in the process of exercising their office. Perhaps this is partly the result of participating in an organizational structure headed by a charismatic President, which the first three Soka Gakkai Presidents clearly were.
Or not - nobody's ever accused Makiguchi of being "charismatic". This whole persona is something that was imported from Japan; it's an aspect of Japanese culture that really doesn't fit very well in American culture, but nonetheless is emphasized within the Dead-Ikeda-cult SGI, which has always been a Japanese religion for Japanese people. At the point this was written, there was still a LOT of Japanese-language terminology in use within SGI, effectively cutting SGI members off from the public, who did not understand their language.
NSA members would say it is the power of the Gohonzon. In fact, members themselves gain charisma by participating in various NSA activities, such as street shakubuku, giving experiences, or taking part in culture presentation.
From related research, David A. Snow identified these "NSA activities" as "performances" that were carefully scripted and choreographed - a "dramaturgical", or "theatrical" arrangement - for "experiences" here and "discussion meetings" here. A Japanese scholar described the Soka Gakkai's "discussion meetings" as "intensive indoctrination courses", and he wasn't wrong.
Someone who has this charisma is described as "incredible, full of energy, dedicated, creating happiness." It is difficult to explain how this spontaneous quality appears in such structured circumstances, but it does.
Only if one is unwilling to look at the obvious focus toward that end within the indoctrination. As I said, Hurst is a bit of a Dead-Ikeda-cult cheerleader.
Gerlach and Hine say that, in movements, charisma is communicable; and that seems to be the case here.
Note that it apparently doesn't occur to her that she's simply seeing another manifestation of "monkey see, monkey do", with SGI members copycatting their leaders, and SGI leaders copycatting their leaders.
"Charisma", as defined within SGI, has the characteristics of a façade, a performance in which a given individual adopts the idealized persona defined within the cult in order to impress other (both within the Dead Ikeda cult and without). The individual is praised within the cult for how much they adopt this idealized persona; behaving in a manic, effervescent manner is described and praised favorably as "youthfulness" and as demonstrating a "high life condition", for example. The Soka Gakkai believed that using the precious members' sincere contributions for kosen-rufu to build special, extremely expensive facilities reserved exclusively for Ikeda would "increase his charisma" (and then there's Ikeda's "chair dominance"), so you can see that, within Ikeda's cult of personality, there's a WHOLE lot of trickery and manipulation going on, all in the name of increasing Ikeda's "charisma". Ikeda was ALL about appearances - HIS appearance in particular. Useless wanker...
You can see how this focus on "appearances" has perpetuated within Ikeda's stupid cult:
[Top SGI-USA leaders] then went off on how when we create these big-ass meetings, we shouldn't have to look into the crowd and see, and I quote, "A bunch of old-ass motherfuckers" The words of my "superiors", not mine. I think this is when they brought up the idea of 50K to my co-leaders and me.
The way they talked about having "old-ass motherfuckers" in the crowd is like they almost don't like having anyone over 35 in the crowd, whether they look their age or not. Their willingness to please their Japanese counterparts to have "youth" just proved to me that not only do they LOVE and develop a pedophile-like attraction to youth, but at the same time, they straight-up HATE "old" people. Their expression for disdain is almost as if old people were the cancer of all the meetings that were taking place and that any effort made to leave them out should be executed immediately. Source
All about the appearances...
From the related endnote:
(5) One former NSA leader clearly had lost this charisma several months after dropping out of NSA. He seemed to be a different person, his energy and manner subdued. His life force, as NSA would put it, was at a low ebb, especially as compared to his vitality as an NSA leader.
I have thoughts about that verdict, but I'll wait until the end.
What actually happens in real life is that the person who starts spending a lot of time in the Dead-Ikeda-cult SGI within the community of the Corpse Mentor culties will begin to adopt their mannerisms, as is typical within groups, and to someone who is familiar with what these are, it's quite obvious, as you'll see from this observation by David A. Snow, in his book Cults and Nonconventional Religious Groups: A Collection of Outstanding Dissertations and Monographs, "Shakubuku: A Study of the Nichiren Shoshu Buddhist Movement in America, 1960-1975", 1993, pp. 147-149; I may need to expand on this in a later post. For background, Snow joined NSA as "an active participant observer for nearly a year and a half", and has this to say about the effect of his involvement on his wife:
Finally, I want to acknowledge the enduring patience and support of my wife, Judy. When I was contemplating prospective dissertation topics nearly twenty years ago, she indicated that she had no strong feelings about what I studied except for one thing. "Don't study a group of offbeat, religious zealots," she said. I did, at least from her perspective, and she paid for it dearly. For the better part of a year and a half she spent many weeknights and most weekends alone as I was out doing my field research. It was not much fun for her, especially when she was badgered about joining the ranks, but she grit her teeth and endured, knowing, or at least hoping, that this preoccupation of mine would pass in due time. It did, of course, but not without her patience and support. - from 1992, in the Preface, pp. x and xiii
Snow had some interesting "guerrilla resistance" techniques he came up with to maintain his image as an all-in member of the group while NOT participating in their zealotry - I'll give that its own post because it's kinda hilarious.
But here's something he noticed:
Given the emphasis that is placed on being a "winner," it is reasonable to wonder to what extent are members actually "winners" in their respective lines of work. That is, to what extent do they adhere to the directives and instructions outlined above when engaged in the mundane activity called work?
This is obviously a difficult question to answer, for it was well-nigh impossible for me to observe members at work. And even if I had attempted to do so, my observations would have been suspect in that my mere presence and their knowledge of what I was up to would have probably functioned as a cue that they were in a movement-related situation (any situation in which two or more members are knowingly in the presence of one another) and thereby compel them to attend in part to their membership role.
That in itself indicates a high degree of communal abuse, which is commonplace within high-control abusive community like the Dead-Ikeda-cult SGI - the fear behind getting caught not being "on", of being seen letting your mask drop by someone who might call you out to your SGI leaders.
As a consequence, it would be most difficult to generalize about the behavior of members beyond movement-related situations without relying on various subterfuge and perhaps unethical techniques.
The glasses + false mustache disguise.
There is, however, another possibility: that is when the participant observer accidentally comes upon another member or presumed member engaged in work, but who has no knowledge of the participant observer's membership. This opportunity presented itself to me quite by accident one afternoon during my tenure as a member, and was described in my field notes as follows:
My wife and I stopped at a McDonald's establishment in Santa Monica for an early dinner. While waiting for our order, I mentioned to her that I bet the fellow waiting on us was an NSA member. Even though I had never seen this fellow before, I sensed that he was in NSA because of the way he conducted himself. That is, he looked, acted, and talked as if he were in NSA. He spoke in short choppy and exuberant sentences - a parroting of Mr. Williams' style of speaking.
Americans don't typically speak in that manner, for example - it's an affectation developed through spending time around others similarly affected. Their leaders adopt the mimicry first; this then spreads through the membership - I saw it myself many times. This person noticed the same thing; several individuals in the comments there confirmed the phenomenon.
He worked at a frantic pace, moving around in an exceedingly quick manner. To be sure, most everyone at McDonald's scurries about when busy, but this guy was ahead of the pack. NSA members also scurry about, always making haste. He was also exceptionally pleasant and well-mannered. And he wore an enormous grin and seemed most happy - again like many NSA members.
So upon returning with my order I asked him if he was in NSA. Sure enough. He extended his hand, flashed an even more radiant smile, and asked what chapter I was in. We spoke for a minute and then parted.
Although one might question whether this outward appearance and behavior - the super smile, exuberance, and excessive animation - are reflective of an inner state or merely reflective of an attempt to project a certain image, an image suggestive of competence, happiness, and "winning," the important point is not whether it was a sincere or insincere presentation. Rather, what is significant is that this fellow's behavior suggests that at least some members take the above direction and instructions seriously and do, in fact, attempt to act like "winners," presumably in hopes of furthering both their own interests and those of NSA. And this is especially significant in light of such additional directives as the following:
To practice True Buddhism means to develop the attitude and ability to become the best worker, the best student, the best son or daughter.
For an NSA member to be truly worthy of the title, he should strive to be victorious and successful in society. Through this purpose, he shows other people the power of the Gohonzon.
NSA, just as good Calvinists, thus places a premium on "winning" in one's daily life. But unlike the followers of Calvin, it is not to win the favor or good grace of God; rather, it is to win the favor and respect of the larger public within its society of operation. - pp. 147-149.
Is the SGI still telling the members to consider themselves "ambassadors of the SGI"? SGI clearly expected all the SGI members to continue their performance in hopes of impressing others with how superlative they are - SGI leaders used to tell the members that their "high life condition" would draw people to them who would ask what it was that made them so different, what they did that created that result, and this was supposed to open the gates to widespread shakubuku. (It didn't.)
Now, back to the Hurst account at the top - her description of the former NSA leader here:
(5) One former NSA leader clearly had lost this charisma several months after dropping out of NSA. He seemed to be a different person, his energy and manner subdued. His life force, as NSA would put it, was at a low ebb, especially as compared to his vitality as an NSA leader.
I think we here at SGIWhistleblowers have a VERY different perspective on what was going on with that former SGI leader. Once you become disillusioned enough with the cult that you leave, you will have lost confidence in its teachings and recommendations. And let's face it - pretending to feel a certain way in order to project an image that has been assigned by others, that can feel exhausting, particularly for introverts! In fact, many describe feeling utterly exhausted by the time they finally decide to throw in the towel on the Dead-Ikeda-cult SGI - as explained here: "I did the right thing by leaving, because I couldn't have 'tried harder' or 'chanted harder' or done 'more responsibilities' by the end - I was absolutely burnt out."
Hurst doesn't even consider the possibility that this former NSA leader was experiencing trauma in the wake of separating from this consuming group that especially at that time was eating up ALL his free time (as described here). How he might have been in a more introspective mood as he examined what he'd been indoctrinated to do and be as opposed to what HE genuinely felt was right for him to do and be. In a conformity-pressuring cult like SGI ("unity", "mentodisciple"), all the members are expected to adopt a specific persona, identified clearly here (from 2010). They are expected to take Ikeda's self-glorying fanfic Mary Sue avatar and remake themselves in that image, even though it was a fictional persona. Those who are most successful at replacing their genuine selves with this cardboard cult-guru cutout gain the most praise, respect, and status within Ikeda's cult, after all. AND genuinely PHONY. I'm sure that former NSA leader was a much more authentic person, that "charisma" Hurst states that he'd "lost" simply being the cult-approved behavior required by the cult. And he's WAY better off without that!
I don't know about you, but when I finally ditched the dead-end Dead-Ikeda-cult SGI, I became somewhat withdrawn. First, I had no one to discuss my cult experience with (so important to processing what you experienced) because by that point, ALL my "friends" were fellow SGI members and of COURSE they SHUN you when you leave, but also, I needed to figure out who I was, what I liked, and what was important to me. So I started by catching up on some of the things I'd missed out on along the years, from being too busy doing SGI garbage. And a lot of this involved reading, watching different films and series, and just plain sitting quietly with myself. You can see a bit about the challenge that comes when one sheds an addiction like SGI here - and it involves becoming more in tune with yourself. Healing from an addiction requires that you become independent of everything relating to that addiction that colored your behavior, priorities, and overall worldview.
submitted by lambchopsuey to sgiwhistleblowers [link] [comments]


2024.05.20 18:23 Reasonable-Value-926 Laird Barron Read-Along 26: “Vastation”

Barron, Laird. “Vastation,” The Beautiful Thing that Awaits Us All and Other Stories (Night Shade Books, 2013)
“He had still been Randolph Carter, a fixed point in the dimensional seething. Now, beyond the Ultimate Gateway, he realised in a moment of consuming fright that he was not one person, but many persons.”
“There were “Carters” in settings belonging to every known and suspected age of earth’s history, and to remoter ages of earthly entity transcending knowledge, suspicion, and credibility. “Carters” of forms both human and non-human, vertebrate and invertebrate, conscious and mindless, animal and vegetable. And more, there were “Carters” having nothing in common with earthly life, but moving outrageously amidst backgrounds of other planets and systems and galaxies and cosmic continua.”
“No death, no doom, no anguish can arouse the surpassing despair which flows from a loss of identity. Merging with nothingness is peaceful oblivion; but to be aware of existence and yet to know that one is no longer a definite being distinguished from other beings—that one no longer has a self—that is the nameless summit of agony and dread.”
H. P. Lovecraft – “The Gates of the Silver Key”
Preface:
When I volunteered to do a write-up for our year-long Laird Barron reading, Greg casually mentioned –slyly, one might say– that he had been planning to cover “Vastation” and would I like a crack at it instead? “Sure,” I said. “I like a challenge, why not?” My wife has left me. No one comes to visit me in this place where I have been taken. Even the rats and fleas, so ubiquitous in the rest of the institution, give my cell a wide berth. They know something is wrong. My thoughts spiral; I write in circles. It is possible that in a previous life I was a detective attempting to construct a timeline from a serial killer’s wall of thumbtacks and string. I will have my revenge on Greg.
Another Preface:
“Vastation” is actually a very straightforward story. You only need to familiarize yourself with the works of H. P. Lovecraft, read a little weird fiction literary theory, and stumble across an old interview between Laird and Greg. “Vastation” is what you get when you bludgeon Lovecraft’s stories over the head and throw their remains down a deep well into the Laird Barron cosmos. To crudely rearrange a few of Laird’s thoughts from the above-mentioned interview:
“Time is a ring… the universe is dirty… it’s all about stomach acids and semen and blood and effluvia… there’s even theories that it’s a cellular structure. [I]f you can get to the edge of the universe… If you were able to travel in your physical form, like superman, out to not the edge of the universe but the edge of all creation… you would cease to exist because there’s no room for you to exist there.”1
You drop Randolph Carter’s, “moment of consuming fright,” his epiphany at the end of everything that he is all living things, into Laird’s vision of an unending, hungering, ouroboros of time and space, and we have the premise of “Vastation.”
Two more points.
  1. In reading many, but not all, of Lovecraft’s stories alluded to in, “Vastation,” I have learned that old Howie loved to write about characters living through the ages, living multiple lives, and taking numerous identities. The most prominent after, “The Gates of the Silver Key,” would be “The Case of Charles Dexter Ward.” Attention should also be paid to “The Whisperer in Darkness,” because it is the first appearance of the Mi-Go, who I believe to be the inspiration for Laird’s Pod People. 
  2. The author and critic John Clute wrote a wonderful piece on the concept of vastation in regards to literary horror. He defines it, in part, as, “… a laying waste to a land or a psyche; a physical or psychological devastation; desolation… the even more disintegrative moment when the accidents of goodness are shaved mercilessly from the unsalvageable central core of the wicked.” In other words, vastation is when the illusory fabric of reality is pulled out from under the feet of the protagonist or narrator, exposing the absolute horrors beneath. In most horror or weird fiction stories vastation occurs gradually throughout the text or once at the climax. In “Vastation,” it happens endlessly. 
Summary and analysis:
“Vastation” is, as Laird once put it, “a “6000-word monologue from an unutterably mad superhuman” (UMS). Like Randolph Carter, he—and UMS does think of him/itself as a he, more on that later—knows that in some impossible sense he is all people, all living beings, throughout all of creation. He lives countless lives. He knows the future and the past, albeit imperfectly. He knows how to jump his consciousness from one body to another, how to travel time, how to manipulate biology on a molecular level. His knowledge and powers and nearly godlike. In death, in sleep, or simply by staring into his own left “freakish eyeball,” he visits the infernal blackhole known as Ur-Nyctos, the “the quaking mass at the center of everything,” and “portal to the blackest of hells.” There, he shatters into quantum nothingness before reconstituting somewhere else along the ring, and he knows it will never stop. World without end, lives without end, vastations without end.
Things get darker. Completely insane, UMS spends eternity killing himself, killing his friends, getting killed by his friends, and participating in the occasional apocalypse, all the while somewhat aware he is everyone he has ever killed and everyone who will ever kill him. Every turn of the ring is the same story from a different angle, like UMS riding a train at night, looking at his reflection in the dark window.
“Vastation” begins with the answer to an impossible question. Where does the story of someone unshackled from cause and effect, imprisoned in an eternally looping cosmos, start? How did UMS become the unutterably mad superhuman? Laird throws so many red herrings at us. Does the story begin in Chicago, when UMS dies at the hands of his personal Judas, Pontius Sacrus? Or in Crete, when he claims to have been a mere flea, or human, and beholds Ur-Nyctos through the keyhole in the potter’s hidden room (shout out to “Jaws of Saturn”)? Or when he abandons his distant-future body to be taken over by the Pod People? None of these moments contain UMS’s origin because they have happened before and will happen again ad infinitum. In “Vastation,” there are no first times. Laird solves this paradox by burying a plot point from “The Gates of the Silver Key” in the first words of “Vastation.”
“When I was six, I discovered a terrible truth; I was the only human being on the planet.” Notice, UMS did not say, “when I was six years old.” I spent weeks wondering what that meant. Then I noticed that Laird twice calls time traveling “tripping back.” It seemed oddly specific and turned out to be a phrase from “The Gates of the Silver Key,” in which, after Randolph Carter experiences the Zen-through-cosmic-horror epiphany I quoted at the top of this write-up, he beseeches Yog-Sothoth—because of course Yog-Sothoth makes an appearance— for even greater forbidden knowledge. Yog-Sothoth tells Carter, “what you wish, I have found good; and I am ready to grant that which I have granted eleven times only to beings of your planet—five times only to those you call men, or those resembling them.”
Five men, making Carter the sixth human, or sixth being resembling a human. “When I was six, I discovered…” The previous five are Pontiff Sacrus and UMS’s other friends.
About Pontiff Sacrus, I also spent an embarrassing amount of time obsessing over him. It may be of interest to know that high priests of ancient Rome were known as the College of Pontiffs, that the most prestigious position in the college was held by the Rex Sacrorum, that Ted is short for Edward, and that Edward Hutchinson is a necromancer who lives many lives and a significant character in “The Case of Charles Dexter Ward.”
By the way, the other time Laird stamps his foot and stares pointedly at the reader is when he employs the term “essential saltes.” It’s from “Charles Dexter Ward,” which begins with the following quote:
“The essential Saltes of Animals may be so prepared and preserved, that an ingenious Man may have the whole Ark of Noah in his own Studie, and raise the fine Shape of an Animal out of its Ashes at his Pleasure; and by the lyke Method from the essential Saltes of humane Dust, a Philosopher may, without any criminal Necromancy, call up the Shape of any dead Ancestour from the Dust whereinto his Bodie has been incinerated.”
So, UMS is damned to eternal life and eternal vastation. He, understandably, is insane. He whom the gods would destroy, they first make mad. Denials, contradictions, and possibly flat-out lies fill his monologue. Again, it’s in the first sentence. “I was the only human being on the planet.” He has to tell himself this. The knowledge of what he always will be, what he always has done, what he always will do., is too terrible for him to bear. He denies his infinite identities with the solipsist problem of other minds. He cannot be other people because other people are fungible, mere cheap Xerox’s, fleas; he is the only real McCoy. This is especially true of women—I said we would return to gender. While humanity in general is “grist for the mill,” women are either mentioned in passing or, in the case of UMS’s wives, described as inhuman automatons.
Think about it. Even though, on an infinite loop, he has done everything, been every human, has been/will be Beyoncé releasing her country album, Joan of Arc leading her men into battle, Martha Stewart receiving her sentence, and Bathory forcing some girl—who is also him—to kick stars, UMS never describes a single life he has spent as a woman. I think this is UMS grasping at an identity. It’s not that he necessarily hates women more than any other aspect of his universal selves so much as he is clinging to his gender as a self-defense mechanism. He is an individual because he flirts with Macedonian honeys. He is himself and not the wives he is tired of fucking, who are artificial anyway, even as they react to him with the very human responses of fear and suicide.2
Returning to the big picture, UMS’s cosmic gender identity issues are just the micro in the macro. Every timeline, every epoch, in “Vastation” is a story of committing murder to avoid forbidden knowledge. UMS’s wife kills herself rather than spend another night next to him as he dreams of Ur-Nyctos. UMS kills the potter before he can finish explaining how his wheel-device works—get it? — and then kills iteration after iteration of himself before he discovers the bloody peephole in the potter’s hidden chamber. He’s accused of witchcraft and imprisoned in a different well where he cannot share his knowledge of the past or future with anyone except other aspects of himself who mock him from the mouth of his prison. He reveals nanotech and genetic engendering to humanity, then commits global genocide to erase this knowledge. Again and again, UMS tries to keep humanity and himself from forbidden knowledge he cannot escape, murderously, scrambling back from the edges of vastation, forever failing.
There’s so much more. Any person who doesn’t miss the days when he went to sleep at a reasonable hour could write a dissertation on “Vastation.” I haven’t even TOUCHED most of the Lovecraft Easter eggs I found. I had a blast working on this, but this is me holding my gloves up and yelling, “no mas, no mass.” I’m going to bed.
Discussion:
  1. Gordon van Gelder famously told Laird that he had bought “Shiva, Open Your Eye” (Laird’s first professional sale) because he wanted to see what Laird would do next. Ten years later, Vastation saw publication in Cthulhu’s Reign and has been called something of a reincarnation of “Shiva.” What similarities do we see? 
    1. I suspect, but could not find enough support in the texts, that UMS’s ascendancy into superhuman status, or his visits to Ur-Nyctos—if there is a difference—is what awakens the Old Ones, drawing their attention to pitiful humanity. He does seem to do his best to avoid them. Thoughts?
    2. If anyone has any thoughts about what Laird was referencing when UMS pushes his best friend off a bridge I would love to hear it.
    3. Does Laird deny UMS a name because he is everyone?
    4. “After I made me, I crushed the mold under my heel.” That’s some sort of pun about the fungal Pod People, right?
    Footnotes / references
  2. from an interview between Greg and Laird which took place on June 23, 2021.
    “There was one theory, if you can get to the edge of the universe, somehow get to the leading, bleeding edge of reality, it’s actually, it would compress you to, basically it would get narrower and narrower. You would get flattened. If you were able to travel in your physical form, like superman, out to not the edge of the universe but the edge of all creation, it acts just like a blade… you would cease to exist because there’s no room for you to exist there.
    And that was one theory. But the other theory was--you know how a fountain works? You’ve got a base of water and it shoots up, and it looks like a different stream of water coming out of the angel’s mouth, but it’s just the water cycling. It’s the same water going through. That was another theory about the universe. It is constantly going through itself. If you recycle the water through the fountain, or you pull a slinky through itself, or a sock, it just constantly turns into itself over and over again.
    …maybe it’s not always 100% the same, because the slinky moves left or right a few millimeters. Unless you have it on a machine going through the same exact angle at the same speed, possibly there’s: this time it went through like this; maybe it wobbled a little bit. That’s how we could get the idea of free will. That determinism vs. you can have a little control over your destiny…
    Time is a ring… the universe is dirty. Look at the processes of all--there could be life forms out there that are very clean and just made of light and music…[b]ut generally speaking, it’s all about stomach acids and semen and blood and effluvia and all this stuff. So I was like alright, it’s an organic--the universe is very organic. There’s even theories that it’s a cellular structure.”
    1. Anyone interested in this type of analysis might want to check out Julia Kristeva’s theory of the abject.
submitted by Reasonable-Value-926 to LairdBarron [link] [comments]


2024.05.20 18:20 MiniMooseMadness Fursuit Terms of service (ToS)

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✍️Possible Design Changes: Some colors do not exist in faux fur, minky, fleece, etc., So if your character has some colors that are unavailable or hard to match accurately, you will have to work with me to find an alternative that works for both of us. The more colors and markings there are, the more expensive the suit will end up being total, so if the cost is too much you can alter the design to help bring down cost before progress on commission starts. However after progress has begun on the suit, you will not be able to alter the design of the character.
🎨Artistic liberty commission policy: I will accept artistic liberty commissions, however I will not be taking any liberty of changing a character species into another species I’m not comfortable with making (no protogens for example).
⏰Deadlines and completion dates: I cannot guarantee an item by a specific date, such as a holiday or birthday. You must consider fursuit making isn’t the only thing I do with my time, I have to make income through other means as well as having personal time for myself to prevent burnout. If there’s no progress photos within a month there will be a refund. If you are wishing to have something made for someone by a specific date you MUST tell me before any further discussion. I can’t guarantee I will have the item finished by then, but I will try my best to complete it on time if I think the timeframe is reasonable. If I absolutely can’t guarantee a completion by a certain date I will turn down the commission and let the buyer know it’s due to uncertain time framing in that situation. Please be patient throughout the commission, it is not ok to pressure the maker to speed up production time to receive the item sooner, this may lead to a cancellation of the order if the customer resorts to being rude about it. I will not be doing “last minute” orders for anyone. Completion times will also vary based off of my que list I have at the time. I may not begin work on your suit yet if I have others on the que list before you and haven’t finished those projects, but I may jump between projects whenever possible.
✉️Policy on customer contact: I must always be able to get in contact with you at all times during your commission to send progress photos, as well as to receive any feedback, therefore incase anything happens during the commission, it may be wise to give me an emergency contact to check up on you incase I don’t hear back. If it’s been 3 months since I last messaged and I don’t hear a response back, I will consider the project as abandoned and won’t continue the work. I am not required to pick it back up once that happens and I’m not required to give a refund if this happens either, unless under special circumstances. Even then I still won’t be giving the 30% refund back. Information about the commission itself must stay through Gmail at all times, backup emails or online accounts should only be used if we can’t get ahold of each other through gmail.
📷Policy on progress work: I will be sending progress photos of the suit as I work on them, please note that I won’t be able to send you a photo every day, only when I have some progress to show for. I may send multiple photos in one day depending on how much time I work on it. I can’t guarantee how often I will send progress photos, especially if I have other orders too. It is ok to ask about progress of a suit sometimes, however please don’t spam me about progress photos, I will let you know what’s going on as I work, (such as if I need to take a day or two off, or if I’m needing to focus on another order, what the next step is for me during your commission etc.), however I’m not required to tell you every time I’m not able to give progress for whatever days, nor am I required to explain everything happening in my life during commissions, but I will inform my clients as much as I can about their own order.
✈️Shipping Policies: In the case of a lost package, contact the shipping carrier and file for a missing package, it is out of my hands once it’s shipped and I have no control over the item once it’s shipped off. It doesn’t guarantee the package will be found but it helps them know it’s lost and increases the chance of it being found. If item or packaging is damaged in transit, I am not responsible for the damage caused by the shipping company.
🪡🧵Repairs and Warranty: Your fursuit head has a 30 day warranty from date of arrival to you, the buyer. This covers repairs on rips, popped seams, sizing adjustments, and adhesion failure. If damage occurs please contact me immediately to arrange for the fix. Buyer pays shipping to seller, and seller pays shipping back to buyer.
If you read through this far, thank you so much for taking the time and considering me for a commission, and please message me the keyword “pomegranate”. That will let me know and confirm that you read through, understand and agree to the terms of service provided.
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