Rachel steele 4 some

Skookum

2015.06.22 00:00 datums Skookum

A place where people come to learn, or teach. (Or have a chuckle out in the shop) NSFW: inappropriate adult language!
[link]


2012.05.18 09:18 未来日記 - Mirai Nikki - Future Diary

Yukiteru is an introvert who quietly observes life and jots down its mundane events on his cell phone. Suddenly, new entries that he didn’t write appear. It turns out that his cellphone is a Future Diary, a device that predicts the future. Knowing the future is great except for one catch—Yukiteru and eleven others are part of a survival game. The goal of the game? Eliminate the other diary holders.
[link]


2011.10.08 05:12 crackduck Bothering warmongers since 2011

This subreddit is a watchdog group that monitors the nefarious activities and many sockpuppet accounts of reddit's small but dedicated pro-war neoconservative clique.
[link]


2024.05.19 01:39 EnTaroBurritos [USA-CA][H] Switch, PS4, Vita, GB/A Games, CIB Black Nintendo 3DS XL [W] PayPal

I'm back with some new items as I slowly continue downsizing my collection. I will will be aiming to post new items every week until I hit my target down the road!
Not everything has pictures at the moment, but I would be more than happy to add them upon request. I prefer PayPal F&F for payment, and shipping is not included in the price. Please feel free to throw out a reasonable offer if you are looking to buy multiple items.
Console Price Condition Notes
Nintendo 3DS XL Black $190 CIB In great condition, comes with all original items
Console + Region Game Price Condition Notes
NTSC Sony Vita Legends of Heroes: Trails of Cold Steel $40 CIB
NTSC Sony Vita Spelunky Collector's Edition $100 Sealed
Console + Region Game Price Condition Notes
NTSC Sony Playstation 4 Assassin's Creed Origins $6 CIB
NTSC Sony Playstation 4 Dangun Feverun $100 Sealed Comes with a Silver 213 card
NTSC Sony Playstation 4 Dishonored 2 $6 CIB
NTSC Sony Playstation 4 Life is Strange $15 Sealed
NTSC Sony Playstation 4 Uncharted 4: A Thief's End $5 CIB
Console + Region Game Price Condition Notes
NTSC Nintendo Gameboy Color Shantae $80 Sealed LRG Edition
Console + Region Game Price Condition Notes
NTSC Nintendo GBA Final Fight One $70 CIB
NTSC Nintendo GBA WarioWare: Mega Microgame$ $110 CIB
NTSC Nintendo GBA WarioWare: Twisted! $180 CIB
Console + Region Game Price Condition Notes
NTSC Nintendo GameBoy Kirby's Pinball Land $50 CIB Player's Choice version
No More Heroes Bundle (All three for $230 total, otherwise priced individually)
Console + Region Game Price Condition Notes
NTSC Nintendo Switch No More Heroes Collector's Edition $100 Sealed Comes with Silver 242 and Silver 254 cards
NTSC Nintendo Switch No More Heroes 2: Desperate Struggle Collector's Edition $100 Sealed Comes with Silver 254 and Gold 255 cards
PAL Nintendo Switch No More Heroes 3 Collector's Edition $60 Sealed Pix'n'Love Edition
Console + Region Game Price Condition Notes
NTSC Nintendo Switch A Boy and His Blob $45 Sealed Comes with a Silver 164 card
NTSC Nintendo Switch Astalon: Tears of the Earth $45 Sealed Comes with a Silver 075 card
PAL Nintendo Switch Bug Fables $46 Sealed
NTSC Nintendo Switch Carto $45 Sealed
PAL Nintendo Switch Caveblazers $40 Sealed
NTSC Nintendo Switch Children of Morta $22 Sealed
NTSC Nintendo Switch Cotton Reboot! $40 Sealed
NTSC Nintendo Switch Crossing Souls $55 Sealed Comes with all SRG items
NTSC Nintendo Switch Dariusburst: Another Chronicle EX+ $30 Sealed
NTSC Nintendo Switch Dark Devotion $40 Sealed
NTSC Nintendo Switch Darkest Dungeon $40 Sealed Collector's Edition
NTSC Nintendo Switch Deadly Premonitions 2: A Blessing in Disguise $22 Sealed
PAL Nintendo Switch Dogworld $50 Sealed
NTSC Nintendo Switch Etherborn $22 Sealed
NTSC Nintendo Switch Fight'N Rage $40 Sealed
NTSC Nintendo Switch G-Darius $25 Sealed
PAL Nintendo Switch Hell is Other Demons $32 Sealed Comes with card pack
NTSC Nintendo Switch House of the Dead Limidead Edition $25 CIB
NTSC Nintendo Switch Indivisible $12 Sealed
NTSC Nintendo Switch Jamestown+ $50 Sealed Comes with a Silver 286 card
NTSC Nintendo Switch Knights and Bikes $35 Sealed Comes with a Silver 245 card
PAL Nintendo Switch Last Day of June $30 Sealed Comes with card pack
NTSC Nintendo Switch Mighty Switch Force Collection $50 Sealed
NTSC Nintendo Switch Monster Hunter Rise Collector's Edition $50 CIB Comes with unopened steelbook
NTSC Nintendo Switch Monster Hunter Stories 2 Collector's Edition $90 Sealed
NTSC Nintendo Switch Neo Geo Pocket Color: Selection Vol 1 Collector's Edition $85 Sealed
NTSC Nintendo Switch R-Type Final 2 Inaugural Flight Edition $45 Sealed
NTSC Nintendo Switch Raiden IV x MIKADO remix $22 Sealed
NTSC Nintendo Switch realMYST $70 Sealed Comes with a Gold 027 card
NTSC Nintendo Switch Return of the Obra Dinn $35 Sealed
PAL Nintendo Switch Rogue Heroes $50 Sealed Comes with card pack
NTSC Nintendo Switch Sam and Max Save the World $45 Sealed Comes with a Silver 263 card
NTSC Nintendo Switch Sam and Max: Beyond Time and Space $45 Sealed Comes with a Silver 161 card
NTSC Nintendo Switch Skullgirls 2nd Encore $30 CIB
PAL Nintendo Switch Super Crush KO Steelbook $55 Sealed Comes with card pack
NTSC Nintendo Switch The Cruel King and the Great Hero $50 Sealed
NTSC Nintendo Switch The Liar Princess and the Blind Prince $40 Sealed
NTSC Nintendo Switch The Swords of Ditto: Mormo's Curse $70 CIB
NTSC Nintendo Switch The Takeover $40 Sealed Comes with two Gold 310 cards
PAL Nintendo Switch The Touryst $55 Sealed
NTSC Nintendo Switch Travis Strikes Again: No More Heroes $25 CIB Comes with two Gold 310 cards
NTSC Nintendo Switch Valis: The Fantasm Soldier Collection $50 Sealed Comes with a Silver 055 card
NTSC Nintendo Switch West of the Dead: Path of the Crow $35 Sealed
submitted by EnTaroBurritos to GameSale [link] [comments]


2024.05.19 01:36 Juanox78 [WTS] [WTT] 👍👍"📍Mercadillo Store📍"👍👍 ▶️ WTT - CCU'ed Eclipse with LTI (me) vs CCU'ed F7A Mk II with LTI ▶️ WTS Upgrades 👉 Prowler to Hull C $25 Starfarer Gemini to Hull C $45 💎 Prowler to 600i Explorer $18 Vanguard Harbinger to MOLE $15 ▶️ many more upgrades & ships inside

[WTS] [WTT] 👍👍
May 18/19 2024
WTT - CCU'ed Eclipse with LTI (me) vs CCU'ed F7A Mk II with LTI:
https://preview.redd.it/nx8c6vd4t91d1.png?width=800&format=png&auto=webp&s=cc54b27f5eced592dee83e323855b85af4f34d7f
👍👍 👋 Welcome citizens, come and take a look at the items I have to offer and feel free to send me a PM if you have any questions before buying.
About me:
RSI: Juannox - Discord: Juannox
  • I'm a backer since Jan-2015, I'm an active user in the comunity, my goal is to bring all items to you at best possible prices from me, all funds will be used to support the proyect again,
  • More than 3000 real trades in this subreddit without any problem.
Safe place to trade:
- I don't use second hand credits and I don't purshase accounts, all the items I sell are directly from my own account using my own funds, so there is no risk on my side.
🌎🌍🌏 I'am accepting US$ and EU€ from anywhere in the world using paypal or Cryptocurrencies: BTC, ETH, LTC, USDT, BUSDT etc.
my local time is GMT -5
  • Listed prices includes paypal fees.
  • Verified paypal users only
  • Confirmed RSI account only, (check HERE on how to)
  • Items over $35 only to buyers with some reddit history (crypto has no limits)
  • Check instructions on "how to buy" at the end of this post.

⬇️ STANDALONE SHIPS ⬇️

  • If you don't find a ship in the list, feel free to ask me.- All the ships listed here are built with my own funds without using second-hand credits, so there's no risk here.
SHIP Insurance - Attributes Price Availability
SPARTAN OC - LTI $90 ✔️ YES
NOMAD OC - LTI $90 ✔️ YES
CUTTER OC - LTI $70 ✔️ YES
SABRE CCU'ed - LTI $155 ✔️ YES
FREELANCER MIS CCU'ed - LTI $160 ✔️ YES
CUTLASS BLUE CCU'ed - LTI $160 ✔️ YES
F7C- SUPER HORNET CCU'ed - LTI $170 ✔️ YES
A1 SPIRIT CCU'ed - LTI $180 ✔️ YES
HURRICANE CCU'ed - LTI $185 ✔️ YES
DEFENDER CCU'ed - LTI $190 ✔️ YES
SAN TOK YAI CCU'ed - LTI $195 ✔️ YES
SCORPIUS CCU'ed - LTI $200 ✔️ YES
APOLLO TRIAGE CCU'ed - LTI $210 ✔️ YES
ARES INFERNO CCU'ed - LTI $215 ✔️ YES
ARES ION CCU'ed - LTI $215 ✔️ YES
400i CCU'ed - LTI $215 ✔️ YES
VANGUARD WARDEN CCU'ed - LTI $215 ✔️ YES
CORSAIR BIS 2953 CCU'ed - LTI $220 ✔️ YES
MERCURY BIS 2952 CCU'ed - LTI $225 ✔️ YES
APOLLO MEDIVAC CCU'ed - LTI $230 ✔️ YES
VANGUARD HARBINGER CCU'ed - LTI $235 ✔️ YES
ECLIPSE CCU'ed - LTI $240 ✔️ YES
CATERPILLAR CCU'ed - LTI $245 ✔️ YES
REDEEMER CCU'ed - LTI $245 ✔️ YES
ENDEAVOR CCU'ed - LTI $255 ✔️ YES
CRUCIBLE CCU'ed - LTI $255 ✔️ YES
VALKYRIE CCU'ed - LTI $265 ✔️ YES
GALAXY CCU'ed - LTI $270 ✔️ YES
RECLAIMER CCU'ed - LTI $285 ✔️ YES
GENESIS CCU'ed - LTI $285 ✔️ YES
C2 HERCULES CCU'ed - LTI $285 ✔️ YES
600i EXPLORER BIS 2953 CCU'ed - LTI $320 ✔️ YES
HULL C CCU'ed - LTI $325 ✔️ YES
M2 HERCULES CCU'ed - LTI $335 ✔️ YES
HULL D CCU'ed - LTI $340 ✔️ YES
LIBERATOR CCU'ed - LTI $345 ✔️ YES
ARRASTRA CCU'ed - LTI $345 ✔️ YES
CARRACK CCU'ed - LTI $345 ✔️ YES
MERCHANTMAN CCU'ed - LTI $350 ✔️ YES
ORION CCU'ed - LTI $350 ✔️ YES
PERSEUS CCU'ed - LTI $370 ✔️ YES
ODYSEY CCU'ed - LTI $380 ✔️ YES
HAMERHEAD CCU'ed - LTI $390 ✔️ YES
NAUTILUS CCU'ed - LTI $390 ✔️ YES
POLARIS CCU'ed - LTI $395 ✔️ YES

⬇️🤑 Saving Cost WARBOND/Pre-Price UPGRADES 🤑⬇️

FROM 📌 TO 👇 Insurance Price
Defender ➡️ Corsair 120 $15
Railen ➡️ Corsair 120 $15
F7C-M Super Hornet Heartseeker ➡️ Defender - $12
Prowler ➡️ Hull C - $25
Starfarer Gemini ➡️ Hull C - $45
F7C-M Super Hornet ➡️ Hurricane - $15
Prowler ➡️ 600i Explorer - $18
Liberator ➡️ Merchantman - $38
Perseus ➡️ Polaris 120 $56
Reclaimer ➡️ Prowler 120 $25
Prospector ➡️ Sabre 120 $12
A1 Spirit ➡️ San'tok.yāi 120 $20
Starfarer Gemini ➡️ Valkyrie - $25

⬇️☀️ Standard UPGRADES ☀️⬇️

FROM 📌 TO 👇 Price Availability
Aurora MR ➡️ MPUV C $9 ✔️ YES
Mustang Alpha ➡️ MPUV C $9 ✔️ YES
Aurora MR ➡️ P-72 Archimedes $9 ✔️ YES
- 📌 TO 👇
HoverQuad ➡️ P-72 Archimedes $9 ✔️ YES
- 📌 TO 👇
Aurora MR ➡️ Ranger CV $9 ✔️ YES
HoverQuad ➡️ Ranger CV $9 ✔️ YES
- 📌 TO 👇
Aurora MR ➡️ Ranger RC $9 ✔️ YES
HoverQuad ➡️ Ranger RC $9 ✔️ YES
- 📌 TO 👇
Aurora LX ➡️ Ranger TR $9 ✔️ YES
- 📌 TO 👇
Dragonfly Black ➡️ Nox $9 ✔️ YES
- 📌 TO 👇
P-72 Archimedes ➡️ X1 $14 ✔️ YES
Dragonfly Black ➡️ X1 $9 ✔️ YES
Dragonfly Yellowjacket ➡️ X1 $9 ✔️ YES
STV ➡️ X1 $9 ✔️ YES
- 📌 TO 👇
C8X Pisces Expedition ➡️ Cutter Rambler $9 ✔️ YES
Cutter ➡️ Cutter Rambler $9 ✔️ YES
Mule ➡️ Cutter Rambler $9 ✔️ YES
- 📌 TO 👇
C8X Pisces Expedition ➡️ Cutter Scout $9 ✔️ YES
Cutter ➡️ Cutter Scout $9 ✔️ YES
Mule ➡️ Cutter Scout $9 ✔️ YES
- 📌 TO 👇
STV ➡️ X1 Velocity $14 ✔️ YES
Cutter ➡️ X1 Velocity $9 ✔️ YES
Mule ➡️ X1 Velocity $9 ✔️ YES
X1 ➡️ X1 Velocity $9 ✔️ YES
- 📌 TO 👇
100i ➡️ Fury $9 ✔️ YES
Cutter Rambler ➡️ Fury $9 ✔️ YES
Cutter Scout ➡️ Fury $9 ✔️ YES
Ursa ➡️ Fury $9 ✔️ YES
- 📌 TO 👇
100i ➡️ Fury LX $9 ✔️ YES
Cutter Rambler ➡️ Fury LX $9 ✔️ YES
Cutter Scout ➡️ Fury LX $9 ✔️ YES
Ursa ➡️ Fury LX $9 ✔️ YES
- 📌 TO 👇
100i ➡️ Fury MX $9 ✔️ YES
Cutter Rambler ➡️ Fury MX $9 ✔️ YES
Cutter Scout ➡️ Fury MX $9 ✔️ YES
Ursa ➡️ Fury MX $9 ✔️ YES
- 📌 TO 👇
100i ➡️ Mustang Gamma $9 ✔️ YES
- 📌 TO 👇
Cutter ➡️ X1 Force $14 ✔️ YES
100i ➡️ X1 Force $9 ✔️ YES
X1 Velocity ➡️ X1 Force $9 ✔️ YES
- 📌 TO 👇
Cyclone ➡️ Lynx $9 ✔️ YES
Fury ➡️ Lynx $9 ✔️ YES
ROC ➡️ Lynx $9 ✔️ YES
- 📌 TO 👇
300i ➡️ C8R Pisces $9 ✔️ YES
Avenger Stalker ➡️ C8R Pisces $9 ✔️ YES
- 📌 TO 👇
125a ➡️ Cyclone RC $9 ✔️ YES
300i ➡️ Cyclone RC $9 ✔️ YES
Avenger Stalker ➡️ Cyclone RC $9 ✔️ YES
300i ➡️ Cyclone RN $9 ✔️ YES
Avenger Stalker ➡️ Cyclone RN $9 ✔️ YES
300i ➡️ Cyclone TR $9 ✔️ YES
Avenger Stalker ➡️ Cyclone TR $9 ✔️ YES
- 📌 TO 👇
Avenger Stalker ➡️ G12a $9 ✔️ YES
- 📌 TO 👇
Avenger Stalker ➡️ Mustang Delta $9 🔥 Last one!
- 📌 TO 👇
135c ➡️ Syulen $9 ✔️ YES
Reliant Kore ➡️ Syulen $9 ✔️ YES
- 📌 TO 👇
325a ➡️ Avenger Titan Renegade $9 ✔️ YES
- 📌 TO 👇
325a ➡️ Cyclone MT $9 ✔️ YES
- 📌 TO 👇
Reliant Kore ➡️ Reliant Tana $14 ✔️ YES
325a ➡️ Reliant Tana $9 ✔️ YES
Syulen ➡️ Reliant Tana $9 ✔️ YES
- 📌 TO 👇
Arrow ➡️ Cyclone AA $9 ✔️ YES
- 📌 TO 👇
300i ➡️ Spartan $25 ✔️ YES
G12 ➡️ Spartan $25 🔥 Last one!
G12r ➡️ Spartan $25 🔥 Last one!
Arrow ➡️ Spartan $9 ✔️ YES
- 📌 TO 👇
Nomad ➡️ Avenger Warlock $9 ✔️ YES
- 📌 TO 👇
Nomad ➡️ Herald $9 ✔️ YES
- 📌 TO 👇
Arrow ➡️ Reliant Sen $14 ✔️ YES
Nomad ➡️ Reliant Sen $9 ✔️ YES
Spartan ➡️ Reliant Sen $9 ✔️ YES
- 📌 TO 👇
Arrow ➡️ Storm $19 ✔️ YES
Nomad ➡️ Storm $14 ✔️ YES
Reliant Sen ➡️ Storm $9 ✔️ YES
- 📌 TO 👇
Gladius ➡️ Reliant Mako $9 ✔️ YES
- 📌 TO 👇
Reliant Sen ➡️ M50 $19 ✔️ YES
Gladius ➡️ M50 $14 ✔️ YES
Hull A ➡️ M50 $14 ✔️ YES
Reliant Mako ➡️ M50 $9 ✔️ YES
- 📌 TO 👇
Gladius ➡️ Storm AA $14 ✔️ YES
Storm ➡️ Storm AA $14 ✔️ YES
- 📌 TO 👇
Hull A ➡️ Buccaneer $25 ✔️ YES
Hawk ➡️ Buccaneer $14 ✔️ YES
- 📌 TO 👇
Gladius ➡️ Centurion $25 ✔️ YES
Hull A ➡️ Centurion $25 🔥 Last one!
- 📌 TO 👇
Gladius ➡️ Talon $30 ✔️ YES
Reliant Mako ➡️ Talon $25 ✔️ YES
- 📌 TO 👇
Arrow ➡️ Talon Shrike $46 ✔️ YES
Gladius ➡️ Talon Shrike $30 ✔️ YES
Reliant Mako ➡️ Talon Shrike $25 ✔️ YES
- 📌 TO 👇
Freelancer ➡️ Legionnaire $14 ✔️ YES
- 📌 TO 👇
M50 ➡️ Nova $25 🔥 2 Left!
Cutlass Black ➡️ Nova $14 ✔️ YES
Freelancer ➡️ Nova $14 ✔️ YES
- 📌 TO 👇
Cutlass Black ➡️ 350r $19 ✔️ YES
Talon ➡️ 350r $14 ✔️ YES
Talon Shrike ➡️ 350r $14 ✔️ YES
Legionnaire ➡️ 350r $9 ✔️ YES
Nova ➡️ 350r $9 ✔️ YES
- 📌 TO 👇
Cutlass Black ➡️ C1 Spirit $19 ✔️ YES
Freelancer ➡️ C1 Spirit $19 ✔️ YES
Nova ➡️ C1 Spirit $9 ✔️ YES
- 📌 TO 👇
F7C Hornet ➡️ Cutlass Red $30 🔥 Last one!
Freelancer ➡️ Cutlass Red $30 🔥 Last one!
F7C-S Hornet Ghost ➡️ Cutlass Red $14 ✔️ YES
- 📌 TO 👇
Cutlass Red ➡️ Hull B $9 ✔️ YES
Freelancer DUR ➡️ Hull B $9 ✔️ YES
- 📌 TO 👇
F7C-R Hornet Tracker ➡️ Razor $9 ✔️ YES
Hull B ➡️ Razor $9 ✔️ YES
- 📌 TO 👇
Ballista ➡️ E1 Spirit $14 ✔️ YES
Razor ➡️ E1 Spirit $9 ✔️ YES
- 📌 TO 👇
F7C-R Hornet Tracker ➡️ Expanse $14 ✔️ YES
- 📌 TO 👇
F7C-R Hornet Tracker ➡️ Razor LX $14 ✔️ YES
Razor ➡️ Razor LX $9 ✔️ YES
- 📌 TO 👇
Razor ➡️ Zeus Mk II CL $9 ✔️ YES
- 📌 TO 👇
Razor ➡️ Zeus Mk II ES $9 ✔️ YES
- 📌 TO 👇
Razor ➡️ Razor EX $14 ✔️ YES
Freelancer MAX ➡️ Razor EX $9 ✔️ YES
Mantis ➡️ Razor EX $9 ✔️ YES
Razor LX ➡️ Razor EX $9 ✔️ YES
- 📌 TO 👇
Prospector ➡️ Gladiator $14 ✔️ YES
- 📌 TO 👇
Hull B ➡️ Khartu-Al $35 ✔️ YES
Prospector ➡️ Khartu-Al $19 ✔️ YES
Gladiator ➡️ Khartu-Al $9 ✔️ YES
- 📌 TO 👇
Freelancer MAX ➡️ Sabre $25 🔥 2 Left!
Prospector ➡️ Sabre $19 ✔️ YES
Razor EX ➡️ Sabre $19 ✔️ YES
Gladiator ➡️ Sabre $9 ✔️ YES
- 📌 TO 👇
Cutlass Red ➡️ Cutlass Blue $46 ✔️ YES
Prospector ➡️ Cutlass Blue $25 ✔️ YES
Sabre ➡️ Cutlass Blue $9 ✔️ YES
- 📌 TO 👇
Prospector ➡️ F7C Hornet Wildfire $25 ✔️ YES
Razor EX ➡️ F7C Hornet Wildfire $25 ✔️ YES
Gladiator ➡️ F7C Hornet Wildfire $14 ✔️ YES
Khartu-Al ➡️ F7C Hornet Wildfire $9 ✔️ YES
Sabre ➡️ F7C Hornet Wildfire $9 ✔️ YES
- 📌 TO 👇
E1 Spirit ➡️ Freelancer MIS $30 ✔️ YES
Prospector ➡️ Freelancer MIS $25 ✔️ YES
Razor EX ➡️ Freelancer MIS $25 ✔️ YES
Gladiator ➡️ Freelancer MIS $14 ✔️ YES
Khartu-Al ➡️ Freelancer MIS $9 ✔️ YES
Sabre ➡️ Freelancer MIS $9 ✔️ YES
- 📌 TO 👇
Prospector ➡️ F7C-M Super Hornet $35 ✔️ YES
Razor EX ➡️ F7C-M Super Hornet $35 ✔️ YES
Gladiator ➡️ F7C-M Super Hornet $25 ✔️ YES
Khartu-Al ➡️ F7C-M Super Hornet $19 ✔️ YES
Sabre ➡️ F7C-M Super Hornet $19 ✔️ YES
Cutlass Blue ➡️ F7C-M Super Hornet $14 ✔️ YES
F7C Hornet Wildfire ➡️ F7C-M Super Hornet $14 ✔️ YES
Freelancer MIS ➡️ F7C-M Super Hornet $14 ✔️ YES
Vulture ➡️ F7C-M Super Hornet $14 ✔️ YES
- 📌 TO 👇
Prospector ➡️ Sabre Comet $35 ✔️ YES
Vulture ➡️ Sabre Comet $14 ✔️ YES
- 📌 TO 👇
Vulture ➡️ Zeus Mk II MR $19 ✔️ YES
F7C-M Super Hornet ➡️ Zeus Mk II MR $9 ✔️ YES
- 📌 TO 👇
Prospector ➡️ A1 Spirit $51 ✔️ YES
Gladiator ➡️ A1 Spirit $40 ✔️ YES
Khartu-Al ➡️ A1 Spirit $35 ✔️ YES
Sabre ➡️ A1 Spirit $35 ✔️ YES
Vulture ➡️ A1 Spirit $30 ✔️ YES
Zeus Mk II MR ➡️ A1 Spirit $14 ✔️ YES
- 📌 TO 👇
Prospector ➡️ F7C-M Super Hornet Heartseeker $51 ✔️ YES
Sabre ➡️ F7C-M Super Hornet Heartseeker $35 ✔️ YES
Freelancer MIS ➡️ F7C-M Super Hornet Heartseeker $30 ✔️ YES
F7C-M Super Hornet ➡️ F7C-M Super Hornet Heartseeker $19 ✔️ YES
Sabre Comet ➡️ F7C-M Super Hornet Heartseeker $19 ✔️ YES
- 📌 TO 👇
F7C-M Super Hornet ➡️ Vulcan $19 ✔️ YES
- 📌 TO 👇
Prospector ➡️ Hurricane $62 ✔️ YES
Sabre ➡️ Hurricane $46 ✔️ YES
Cutlass Blue ➡️ Hurricane $40 ✔️ YES
F7C-M Super Hornet ➡️ Hurricane $30 ✔️ YES
A1 Spirit ➡️ Hurricane $14 ✔️ YES
Constellation Taurus ➡️ Hurricane $14 ✔️ YES
F7C-M Super Hornet Heartseeker ➡️ Hurricane $14 ✔️ YES
Vulcan ➡️ Hurricane $14 ✔️ YES
- 📌 TO 👇
Prospector ➡️ Defender $72 ✔️ YES
Khartu-Al ➡️ Defender $56 🔥 2 Left!
Sabre ➡️ Defender $56 ✔️ YES
Cutlass Blue ➡️ Defender $51 ✔️ YES
Freelancer MIS ➡️ Defender $51 ✔️ YES
F7C-M Super Hornet ➡️ Defender $40 ✔️ YES
Sabre Comet ➡️ Defender $40 ✔️ YES
Constellation Taurus ➡️ Defender $25 ✔️ YES
Hurricane ➡️ Defender $14 ✔️ YES
- 📌 TO 👇
A1 Spirit ➡️ Terrapin $25 ✔️ YES
Constellation Taurus ➡️ Terrapin $25 ✔️ YES
F7C-M Super Hornet Heartseeker ➡️ Terrapin $25 ✔️ YES
Vulcan ➡️ Terrapin $25 ✔️ YES
Hurricane ➡️ Terrapin $14 ✔️ YES
- 📌 TO 👇
Prospector ➡️ Railen $77 ✔️ YES
Constellation Taurus ➡️ Railen $30 ✔️ YES
Vulcan ➡️ Railen $30 ✔️ YES
Defender ➡️ Railen $9 ✔️ YES
- 📌 TO 👇
Constellation Taurus ➡️ Scorpius Antares $35 ✔️ YES
F7C-M Super Hornet Heartseeker ➡️ Scorpius Antares $35 ✔️ YES
Hurricane ➡️ Scorpius Antares $25 ✔️ YES
Defender ➡️ Scorpius Antares $14 ✔️ YES
Terrapin ➡️ Scorpius Antares $14 ✔️ YES
Railen ➡️ Scorpius Antares $9 ✔️ YES
- 📌 TO 👇
Constellation Taurus ➡️ Cutlass Steel $40 ✔️ YES
Terrapin ➡️ Cutlass Steel $19 ✔️ YES
Scorpius Antares ➡️ Cutlass Steel $9 ✔️ YES
- 📌 TO 👇
A1 Spirit ➡️ San'tok.yāi $46 ✔️ YES
Constellation Taurus ➡️ San'tok.yāi $46 ✔️ YES
Hurricane ➡️ San'tok.yāi $35 ✔️ YES
Defender ➡️ San'tok.yāi $25 ✔️ YES
Terrapin ➡️ San'tok.yāi $25 ✔️ YES
Scorpius Antares ➡️ San'tok.yāi $14 ✔️ YES
Cutlass Steel ➡️ San'tok.yāi $9 ✔️ YES
- 📌 TO 👇
Prospector ➡️ Scorpius $93 ✔️ YES
Sabre ➡️ Scorpius $77 ✔️ YES
Freelancer MIS ➡️ Scorpius $72 ✔️ YES
F7C-M Super Hornet ➡️ Scorpius $62 ✔️ YES
Sabre Comet ➡️ Scorpius $62 🔥 2 Left!
Constellation Taurus ➡️ Scorpius $46 ✔️ YES
F7C-M Super Hornet Heartseeker ➡️ Scorpius $46 ✔️ YES
Hurricane ➡️ Scorpius $35 ✔️ YES
Defender ➡️ Scorpius $25 ✔️ YES
Terrapin ➡️ Scorpius $25 ✔️ YES
Scorpius Antares ➡️ Scorpius $14 ✔️ YES
Cutlass Steel ➡️ Scorpius $9 ✔️ YES
- 📌 TO 👇
Constellation Taurus ➡️ Vanguard Hoplite $46 ✔️ YES
Defender ➡️ Vanguard Hoplite $25 ✔️ YES
Railen ➡️ Vanguard Hoplite $19 ✔️ YES
Scorpius Antares ➡️ Vanguard Hoplite $14 ✔️ YES
- 📌 TO 👇
Constellation Taurus ➡️ 400i $56 ✔️ YES
Terrapin ➡️ 400i $35 ✔️ YES
Constellation Andromeda ➡️ 400i $14 ✔️ YES
San'tok.yāi ➡️ 400i $14 ✔️ YES
Scorpius ➡️ 400i $14 ✔️ YES
Vanguard Hoplite ➡️ 400i $14 ✔️ YES
- 📌 TO 👇
Constellation Andromeda ➡️ Apollo Triage $14 ✔️ YES
Scorpius ➡️ Apollo Triage $14 ✔️ YES
- 📌 TO 👇
Prospector ➡️ Ares Inferno $104 ✔️ YES
Sabre ➡️ Ares Inferno $88 ✔️ YES
Freelancer MIS ➡️ Ares Inferno $83 ✔️ YES
F7C-M Super Hornet ➡️ Ares Inferno $72 ✔️ YES
Sabre Comet ➡️ Ares Inferno $72 ✔️ YES
Constellation Taurus ➡️ Ares Inferno $56 ✔️ YES
F7C-M Super Hornet Heartseeker ➡️ Ares Inferno $56 ✔️ YES
Vulcan ➡️ Ares Inferno $56 ✔️ YES
Constellation Andromeda ➡️ Ares Inferno $14 ✔️ YES
San'tok.yāi ➡️ Ares Inferno $14 ✔️ YES
Scorpius ➡️ Ares Inferno $14 ✔️ YES
- 📌 TO 👇
Prospector ➡️ Ares Ion $104 ✔️ YES
Sabre ➡️ Ares Ion $88 ✔️ YES
Freelancer MIS ➡️ Ares Ion $83 ✔️ YES
F7C-M Super Hornet ➡️ Ares Ion $72 ✔️ YES
Sabre Comet ➡️ Ares Ion $72 ✔️ YES
Constellation Taurus ➡️ Ares Ion $56 ✔️ YES
F7C-M Super Hornet Heartseeker ➡️ Ares Ion $56 ✔️ YES
Vulcan ➡️ Ares Ion $56 ✔️ YES
Constellation Andromeda ➡️ Ares Ion $14 ✔️ YES
San'tok.yāi ➡️ Ares Ion $14 ✔️ YES
Scorpius ➡️ Ares Ion $14 ✔️ YES
- 📌 TO 👇
Defender ➡️ Corsair $35 ✔️ YES
Terrapin ➡️ Corsair $35 ✔️ YES
Constellation Andromeda ➡️ Corsair $14 ✔️ YES
San'tok.yāi ➡️ Corsair $14 ✔️ YES
Scorpius ➡️ Corsair $14 ✔️ YES
Vanguard Hoplite ➡️ Corsair $14 ✔️ YES
- 📌 TO 👇
F7C-M Super Hornet Heartseeker ➡️ Mercury $67 ✔️ YES
Terrapin ➡️ Mercury $46 ✔️ YES
Constellation Andromeda ➡️ Mercury $25 ✔️ YES
San'tok.yāi ➡️ Mercury $25 ✔️ YES
Scorpius ➡️ Mercury $25 ✔️ YES
Vanguard Hoplite ➡️ Mercury $25 ✔️ YES
400i ➡️ Mercury $14 ✔️ YES
Ares Inferno ➡️ Mercury $14 ✔️ YES
Ares Ion ➡️ Mercury $14 ✔️ YES
Corsair ➡️ Mercury $14 ✔️ YES
- 📌 TO 👇
Constellation Andromeda ➡️ Vanguard Warden $25 ✔️ YES
Scorpius ➡️ Vanguard Warden $25 ✔️ YES
400i ➡️ Vanguard Warden $14 ✔️ YES
Ares Inferno ➡️ Vanguard Warden $14 ✔️ YES
Ares Ion ➡️ Vanguard Warden $14 ✔️ YES
Corsair ➡️ Vanguard Warden $14 ✔️ YES
- 📌 TO 👇
Constellation Andromeda ➡️ Apollo Medivac $40 ✔️ YES
400i ➡️ Apollo Medivac $30 ✔️ YES
Apollo Triage ➡️ Apollo Medivac $30 ✔️ YES
Corsair ➡️ Apollo Medivac $30 ✔️ YES
Mercury ➡️ Apollo Medivac $19 ✔️ YES
Vanguard Warden ➡️ Apollo Medivac $19 ✔️ YES
- 📌 TO 👇
Constellation Andromeda ➡️ Blade $40 🔥 2 Left!
- 📌 TO 👇
Constellation Andromeda ➡️ Vanguard Sentinel $40 ✔️ YES
400i ➡️ Vanguard Sentinel $30 ✔️ YES
Ares Ion ➡️ Vanguard Sentinel $30 ✔️ YES
Corsair ➡️ Vanguard Sentinel $30 ✔️ YES
Mercury ➡️ Vanguard Sentinel $19 ✔️ YES
Vanguard Warden ➡️ Vanguard Sentinel $19 ✔️ YES
- 📌 TO 👇
Constellation Andromeda ➡️ Vanguard Harbinger $56 ✔️ YES
Mercury ➡️ Vanguard Harbinger $35 ✔️ YES
Vanguard Warden ➡️ Vanguard Harbinger $35 ✔️ YES
Retaliator Bomber ➡️ Vanguard Harbinger $19 ✔️ YES
Vanguard Sentinel ➡️ Vanguard Harbinger $19 ✔️ YES
- 📌 TO 👇
Constellation Andromeda ➡️ Eclipse $67 ✔️ YES
Mercury ➡️ Eclipse $46 ✔️ YES
Vanguard Warden ➡️ Eclipse $46 🔥 Last one!
Vanguard Sentinel ➡️ Eclipse $30 ✔️ YES
Vanguard Harbinger ➡️ Eclipse $14 ✔️ YES
- 📌 TO 👇
Constellation Andromeda ➡️ Starfarer $67 🔥 Last one!
Mercury ➡️ Starfarer $46 🔥 Last one!
Vanguard Harbinger ➡️ Starfarer $14 ✔️ YES
- 📌 TO 👇
Constellation Andromeda ➡️ Caterpillar $99 ✔️ YES
400i ➡️ Caterpillar $88 ✔️ YES
Mercury ➡️ Caterpillar $77 ✔️ YES
Vanguard Warden ➡️ Caterpillar $77 ✔️ YES
Retaliator Bomber ➡️ Caterpillar $62 ✔️ YES
Vanguard Sentinel ➡️ Caterpillar $62 ✔️ YES
Vanguard Harbinger ➡️ Caterpillar $46 ✔️ YES
Constellation Aquila ➡️ Caterpillar $19 ✔️ YES
MOLE ➡️ Caterpillar $19 ✔️ YES
- 📌 TO 👇
Mercury ➡️ Redeemer $77 ✔️ YES
Vanguard Warden ➡️ Redeemer $77 ✔️ YES
Constellation Aquila ➡️ Redeemer $19 ✔️ YES
MOLE ➡️ Redeemer $19 ✔️ YES
- 📌 TO 👇
Constellation Aquila ➡️ Starfarer Gemini $30 ✔️ YES
MOLE ➡️ Starfarer Gemini $30 ✔️ YES
Caterpillar ➡️ Starfarer Gemini $14 ✔️ YES
Redeemer ➡️ Starfarer Gemini $14 ✔️ YES
- 📌 TO 👇
MOLE ➡️ Crucible $40 ✔️ YES
Caterpillar ➡️ Crucible $25 ✔️ YES
Starfarer Gemini ➡️ Crucible $14 ✔️ YES
- 📌 TO 👇
MOLE ➡️ Endeavor $40 ✔️ YES
Caterpillar ➡️ Endeavor $25 ✔️ YES
Redeemer ➡️ Endeavor $25 ✔️ YES
Starfarer Gemini ➡️ Endeavor $14 ✔️ YES
- 📌 TO 👇
Constellation Aquila ➡️ Valkyrie $67 🔥 Last one!
MOLE ➡️ Valkyrie $67 ✔️ YES
Caterpillar ➡️ Valkyrie $51 ✔️ YES
Redeemer ➡️ Valkyrie $51 ✔️ YES
Starfarer Gemini ➡️ Valkyrie $40 ✔️ YES
- 📌 TO 👇
Valkyrie ➡️ Galaxy $9 ✔️ YES
- 📌 TO 👇
MOLE ➡️ C2 Hercules $93 ✔️ YES
Starfarer Gemini ➡️ C2 Hercules $67 ✔️ YES
Glaive ➡️ C2 Hercules $56 ✔️ YES
Valkyrie ➡️ C2 Hercules $30 ✔️ YES
Galaxy ➡️ C2 Hercules $25 ✔️ YES
- 📌 TO 👇
MOLE ➡️ Genesis $93 ✔️ YES
- 📌 TO 👇
Valkyrie ➡️ Reclaimer $30 ✔️ YES
Galaxy ➡️ Reclaimer $25 ✔️ YES
- 📌 TO 👇
Valkyrie ➡️ 600i Touring $67 🔥 Last one!
C2 Hercules ➡️ 600i Touring $40 ✔️ YES
Reclaimer ➡️ 600i Touring $40 ✔️ YES
- 📌 TO 👇
Constellation Aquila ➡️ Prowler $136 ✔️ YES
Valkyrie ➡️ Prowler $72 ✔️ YES
C2 Hercules ➡️ Prowler $46 ✔️ YES
Reclaimer ➡️ Prowler $46 ✔️ YES
600i Touring ➡️ Prowler $9 ✔️ YES
- 📌 TO 👇
C2 Hercules ➡️ 600i Explorer $83 🔥 2 Left!
600i Touring ➡️ 600i Explorer $46 ✔️ YES
Prowler ➡️ 600i Explorer $40 ✔️ YES
- 📌 TO 👇
MOLE ➡️ Hull C $199 ✔️ YES
Prowler ➡️ Hull C $67 ✔️ YES
600i Explorer ➡️ Hull C $30 ✔️ YES
- 📌 TO 👇
MOLE ➡️ M2 Hercules $220 ✔️ YES
C2 Hercules ➡️ M2 Hercules $130 ✔️ YES
600i Explorer ➡️ M2 Hercules $51 ✔️ YES
Hull C ➡️ M2 Hercules $25 ✔️ YES
- 📌 TO 👇
M2 Hercules ➡️ Arrastra $62 ✔️ YES
Hull D ➡️ Arrastra $30 ✔️ YES
- 📌 TO 👇
M2 Hercules ➡️ Liberator $62 ✔️ YES
Hull D ➡️ Liberator $30 🔥 2 Left!
- 📌 TO 👇
Valkyrie ➡️ Carrack $241 ✔️ YES
Genesis ➡️ Carrack $215 🔥 Last one!
Prowler ➡️ Carrack $173 ✔️ YES
600i Explorer ➡️ Carrack $136 ✔️ YES
M2 Hercules ➡️ Carrack $88 ✔️ YES
Arrastra ➡️ Carrack $30 ✔️ YES
Liberator ➡️ Carrack $30 ✔️ YES
- 📌 TO 👇
Prowler ➡️ Merchantman $225 ✔️ YES
600i Explorer ➡️ Merchantman $188 ✔️ YES
M2 Hercules ➡️ Merchantman $141 ✔️ YES
Liberator ➡️ Merchantman $83 ✔️ YES
Carrack ➡️ Merchantman $56 ✔️ YES
- 📌 TO 👇
Carrack ➡️ Orion $56 ✔️ YES
- 📌 TO 👇
Carrack ➡️ Perseus $83 ✔️ YES
Merchantman ➡️ Perseus $30 ✔️ YES
Orion ➡️ Perseus $30 ✔️ YES
- 📌 TO 👇
Carrack ➡️ Odyssey $109 ✔️ YES
Perseus ➡️ Odyssey $30 ✔️ YES
- 📌 TO 👇
Carrack ➡️ Hammerhead $136 🔥 Last one!
Carrack Expedition w/C8X ➡️ Hammerhead $88 🔥 2 Left!
Merchantman ➡️ Hammerhead $83 ✔️ YES
Perseus ➡️ Hammerhead $56 ✔️ YES
Odyssey ➡️ Hammerhead $30 ✔️ YES
- 📌 TO 👇
Merchantman ➡️ Nautilus $83 🔥 Last one!
Perseus ➡️ Nautilus $56 🔥 2 Left!
Odyssey ➡️ Nautilus $30 ✔️ YES
- 📌 TO 👇
M2 Hercules ➡️ A2 Hercules $247 🔥 Last one!
Carrack ➡️ A2 Hercules $162 ✔️ YES
Carrack Expedition ➡️ A2 Hercules $136 🔥 2 Left!
Carrack Expedition w/C8X ➡️ A2 Hercules $114 ✔️ YES
Merchantman ➡️ A2 Hercules $109 ✔️ YES
Perseus ➡️ A2 Hercules $83 ✔️ YES
Odyssey ➡️ A2 Hercules $56 ✔️ YES
Hammerhead ➡️ A2 Hercules $30 ✔️ YES
- 📌 TO 👇
Perseus ➡️ Polaris $83 ✔️ YES
Hammerhead ➡️ Polaris $38 ✔️ YES
Nautilus ➡️ Polaris $38 ✔️ YES
⬇️☀️ SOME ITEMS AND PAINTS ☀️⬇️
Items Price
Scorpius - Stinger Paint 💎 $45
Scorpius - Sunburn Paint $14
Spirit - Olympia Paint $18
Constellation ILW 2950 Paint Pack $24
CITIZENCON 2951 DIGITAL GOODIES $10
HOW TO BUY:
  1. PM me what you would like to buy and include your Verified PayPal email
  2. Reply to this thread by announcing that you sent me a private message "PM'd", so I can see that you are a verified buyer.
  3. I will then send you an invoice to your paypal email.
  4. After payment is cleared Item is delivered to the buyer's PayPal email address.
  5. You will recieve a regular email from RSI with the title "Someone sent you a gift from Roberts Space Industries"
  6. Make sure to be logged into the correct RSI account before you open the link inside,
  7. I will post in "Confirmed Trades theme post" thread announcing the sale.
  8. After confirming the gift, you can reply to the post in which I mention you with +verify in "Confirmed Trades theme post".
  9. Tracking and proof of delivery are provided by "Hangar Log" on RSI website.
Important: I don't do middleman services, my Discord is Juannox#3193, I do not do trades or anything in discord, avoid trades with any name other than that, please read THIS
submitted by Juanox78 to Starcitizen_trades [link] [comments]


2024.05.19 00:53 JustNoahL Explain Slaves to me like i'm 5

I decided to start a more "lore based" run, setting restrictions on myself on what kind of colonists i get and how i treat certain outsiders
Basically i am not allowed to host any "flesh based" colonists (i'm playing with the Persona Mechanoid Mod). However, slaves are 100% fairgame
explain to me, like i'm 5, what i need to do for slaves. Do i need to keep them contained in a space? can they be allowed to run around the colony freely? Do they breed as if they were normal colonists? I know there's "slave expectations" but what does this actually mean? will they simply not revolt so long as i keep their mood above a certain threshold? what actually affects their mood when they're slaves?
This is where the actual questions end
For those curious enough: I made my own scenario where i start with the "persona mechanoids" research (along with it's dependencies sadly, so i do also start with standard mechtech) 4 persona mechanoids, some steel and weapons and 2 bioelectric rechargers (for those who don't know, these charge bioelectric cells, which the persona mechanoids consume as "food"). The lore is that these mechanoids were sent as a "colonization squad" tasked to evaluate the rimworld on richness in resources, civilization, habitability etc. While the mechs themselves cannot allow regular fleshbags to join them, as this could potentially slow down their mission, throw away labor in the form of slaves is advised. Establishing friendly relations with any locals is not required, but could prove usefull, granted these locals are sufficiently technologically advanced (aka, tribals are a big no no) Reasons lore wise that flesh based colonists are discouraged: - Persona Mechs don't need sleep, only some downtime every so often - Persona Mechs don't require food, so no extensive food production is needed aside from any temporary colonists (think via quests and the like), prisoners and slaves (the latter two will of course get nutrient paste) - Persona Mechs don't need medics as they require the same care as regular mechanoids (in other words, they get repaired via the smithing job instead of medical
Reasons lore wise to only garner relations with technologically advanced civilizations:
Why are slaves allowed? - Minimal medical care - Minimal food requirements - Easily replaceable, unlike proper colonists - Free organs
submitted by JustNoahL to RimWorld [link] [comments]


2024.05.19 00:22 MeshellT Using AI as a "new lock picking tool" and/or companion - test on my Paclock 90a-pro

Using AI as a
Hi,
I spend quite some time reading posts here and I see a lot of people asking for help either because they are beginners or because they are having problems regarding their specific lock.
Some people like doing their own lock picking tools, I tried to use AI - Chat GPT4-o as a new possible "lock picking tool" and/or companion.
Spoiler / conclusion : I still didn't manage to open it but I was extremely impressed by it's relevancy in such small amount of time (30 seconds) on my specific lock with just 3 pics and a few questions ( I use Chat Gpt a lot for work therefore I kind of know how to make prompts to push it to get as relevant as possible...like adding specific words to make sure it will go and get the necessary information needed ).
For sure, it's not perfect (yet?) but I will now do the exact process before coming to you guys to get a first feeling of my locks to avoid too many questions when I am stuck on a new lock ;)
Now here's what happened :
What I did :
I only sent the 3 pictures of my specific 90a-pro that you can see in my post (nothing else…. No text to give info on the lock :
  • pic of the padlock
  • Pic of the pins after I gutted it.
  • pic of the key
https://preview.redd.it/zmyh3y1yf91d1.png?width=1044&format=png&auto=webp&s=ba185d4e5af9085428cc2d363e736784e4778528
https://preview.redd.it/vy01al93g91d1.png?width=930&format=png&auto=webp&s=4b3dbf825f28a806e0d91a7ae2609c45d8196c64
https://preview.redd.it/vjfsvip7g91d1.png?width=1024&format=png&auto=webp&s=428b421232e58f86e9c28feee559aace181c0d9a
What I asked Chat Gpt4-o :
I am a passionate beginner of lock picking - I have found this lock that I don't know anything about for which I included 3 pictures : one is a picture of the lock , another other one is the gutted lock for which you see the pins (Pin 1 is on the left and pin 7 is on the right) and the last picture is the key I received that opens the lock.
Here are a few questions :
  • Can you give me some background, details and reputation of the company manufacturing it in 5 sentences ?
  • Can you detail the specifications of this lock and its reputation in 5 sentences ?
  • Can you detail the key pins and the driver pins you identify on this lock from 1 to 7 ? and explain the different security pins and how to manage them ?
  • Can you analyse each security pin identified from my lock and explain how to bypass those ?
  • Can you discuss the key bitting and what strategy to operate with it while taking in a account the pins of the lock ?
  • Can you detail the strategy to single pick this specific lock in detail in regards of the pins and the key bitting ? Please as I am a beginner : include and define usual lock picking terms while making your recap (set, false set, zero lift pins, counter rotation, jiggle test, etc...)
Please guide me with a lot of details as I am a beginner on lock picking on how to get this lock open step by step ?
What Chat GPT4-o answered in less than a minute :
PACLOCK 90A-PRO Lock Picking Guide
Background and Details of PACLOCK :
PACLOCK, short for Pacific Lock Company, was founded in 1998 and is recognized for producing high-quality padlocks and security hardware. They are known for their innovative and customizable security solutions, all manufactured in the USA. The company's product line includes padlocks, puck locks, and cylinders designed for both commercial and residential use. PACLOCK is highly regarded for its durability, precision engineering, and excellent customer service. Their products are widely used in various industries, including transportation, government, and utilities, which speaks to their reliability and strength.
Specifications and Reputation of the PACLOCK 90A-PRO :
The PACLOCK 90A-PRO is a high-security padlock known for its robust construction and pick-resistant features. The lock body is machined from 6061 aircraft-grade aluminum, making it lightweight yet incredibly strong. It features a 7-pin cylinder, which offers higher complexity and security compared to standard 5-pin locks. The shackle is made from hardened steel, providing significant resistance against cutting and sawing attacks. In the lock picking community, the 90A-PRO is highly regarded for its combination of quality materials and challenging security features, making it a popular choice for both enthusiasts and professionals.
Detailed Pin Identification and Characteristics :
In the PACLOCK 90A-PRO, the driver pins consist of two spool pins (positions 1 and 2), four serrated pins (positions 3, 4, 5, and 6), and one standard pin (position 7). All key pins are standard. The key you provided has a bitting pattern with varying depths: Depth 2 for pin 1, Depth 4 for pin 2, Depth 3 for pin 3, Depth 5 for pin 4, Depth 3 for pin 5, Depth 4 for pin 6, and Depth 1 for pin 7. Given this configuration, the pin at position 7 is a zero lift pin, meaning it is already at or very close to the shear line and does not need to be lifted during picking.
Security Pins: Definition, Details, and Strategies :
SPOOL PINS :
Definition and Details:
Spool pins have a narrow middle section with wider ends, resembling a spool of thread. This shape creates a false set when the pin is partially lifted, causing the plug to rotate slightly and giving the illusion that the pin is set.
Strategy to Bypass:
To pick spool pins, apply moderate tension and lift the pin until you feel counter-rotation, indicating the pin is binding at its narrow middle section. Carefully release tension while continuing to lift the pin to set it correctly at the shear line. Look for the counter-rotation and adjust tension accordingly to avoid dropping other pins.
SERRATED PINS :
Definition and Details:
Serrated pins have multiple notches or serrations along their length. These notches create several points of friction within the plug, leading to multiple false sets as the pin catches at each serration.
Strategy to Bypass:
To pick serrated pins, apply light tension and gently lift each pin until you feel the serrations clicking into place. Proceed slowly to ensure you do not over-set the pin, as lifting too high can cause the pin to catch above the shear line. Be patient and listen for the distinct clicks as each serration passes the shear line.
STANDARD PINS :
Definition and Details:
Standard pins are uniform cylinders without any additional features. They do not create false sets and are straightforward to pick.
Strategy to Bypass:
To pick standard pins, apply steady tension and lift the pin smoothly until it sets at the shear line without much resistance. Since they do not have any security features, standard pins should be the easiest to set.
Key Bitting Analysis and Its Impact on Picking Strategy
The key bitting pattern affects how each pin must be manipulated to reach the shear line. Here's the analysis of each pin based on the bitting and what it requires:
Pin 1 (Depth 2): This pin is relatively shallow. It requires a light lift, meaning minimal picking pressure is needed.
Pin 2 (Depth 4): This pin requires a moderate lift, needing more pressure to reach the shear line.
Pin 3 (Depth 3): This pin requires a moderate lift, similar to Pin 2 but slightly less.
Pin 4 (Depth 5): This pin is deep, requiring a significant lift to reach the shear line, demanding more careful control to avoid over-setting.
Pin 5 (Depth 3): Similar to Pin 3, it requires a moderate lift.
Pin 6 (Depth 4): This pin also needs a moderate lift, similar to Pin 2.
Pin 7 (Depth 1): This is the shallowest pin and is a zero lift pin. It should be avoided during picking to prevent over-setting.
Identifying and Managing False Sets
What Should Happen:
When you encounter a false set, the plug will turn slightly as if the lock is about to open, but it will not turn completely. This is typically caused by the binding of security pins such as spools or serrated pins. The false set occurs because the security pin partially sets, but the lock does not fully unlock until all pins are correctly set at the shear line.
How to Identify a False Set:
Counter-Rotation: For spool pins, a false set is indicated by a slight turn of the plug followed by a counter-rotation when you apply more pressure to the binding pin.
Clicking Sound: For serrated pins, you may feel or hear multiple clicks as the serrations catch, but the plug will not fully turn.
Partial Plug Turn: The plug may turn slightly but stops, indicating not all pins are set.
Managing False Sets:
Spool Pins: If you encounter a false set with a spool pin, feel for the pin that causes counter-rotation when you apply pressure. Carefully lift this pin while slightly reducing tension to allow the spool pin to set correctly.
Serrated Pins: For false sets caused by serrated pins, release a small amount of tension and gently lift the pin to allow the serrations to pass the shear line without over-setting.
Recheck All Pins: If the plug does not turn fully, recheck each pin to identify any that may still be binding or over-set. Adjust tension and lift as needed.
Jiggle Test: Definition and Use in Picking Strategy
Definition and Details:
The jiggle test involves lightly probing each pin to see if it jiggles or moves slightly. If a pin jiggles, it is likely already set at the shear line. If a pin feels solid or resists movement, it may still need to be set.
Strategy to Implement:
Apply Light Tension: Start with light tension and use a hook pick to probe each pin.
Test Each Pin: Gently lift each pin and feel for movement. If a pin jiggles, it is set. If a pin feels solid, it needs to be lifted.
Adjust Tension: Adjust the tension as you go, using the jiggle test to confirm pins that are set and identify those that need further manipulation.
Strategy to Single Pick the PACLOCK 90A-PRO
To pick the PACLOCK 90A-PRO, start by inserting a bottom-of-the-keyway tension wrench to maintain better control over the tension, and apply light tension to start. Insert a hook pick and feel for the first binding pin, which is the pin that resists movement. Begin by locating the binding pin regardless of its type (spool, serrated, or standard).
Lift each pin carefully based on its type and the required lifting depth:
Identify Binding Pin: Start by inserting the pick and feel for the first pin that resists movement, which is the binding pin.
Set Binding Pins (Spool Pins 1 and 2): Lift until you feel counter-rotation. Carefully release tension while continuing to lift the pin to set it correctly.
Set Binding Pins (Serrated Pins 3, 4, 5, and 6): Apply light tension and lift gently until you feel a series of clicks, which indicate the serrations passing the shear line. Be cautious not to lift too high to avoid over-setting these pins.
Set Binding Pin (Standard Pin 7): Apply steady tension and lift smoothly until the pin sets at the shear line without much resistance. Since this is also a zero lift pin, ensure minimal interaction.
Use the Jiggle Test: After setting each pin, use the jiggle test to confirm it is correctly set. If a pin jiggles, it is set; if it feels solid, it needs further manipulation.
Check for False Sets: If the plug has a slight turn but does not open, check for pins causing false sets by lightly lifting each pin again, focusing on those still binding. If you suspect over-setting or a deep false set, release tension briefly to reset the pins, then reapply tension and start over.
Final Steps and Adjustment
To summarize the key points: apply light tension and focus on identifying and setting the binding pins first, regardless of their type. Use appropriate techniques for spool, serrated, and standard pins, considering the specific requirements of the key bitting pattern. Use the jiggle test to confirm pin settings and identify pins needing further adjustment. If the lock does not open after setting all pins, recheck for false sets and reset if necessary. By following these detailed steps and understanding the specific characteristics of each pin, you can effectively pick the PACLOCK 90A-PRO. Practice will help you develop a feel for the subtle feedback from each pin, improving your precision and success rate.
That's it !
Please let me know what you all think ? I am sure that it's still not as precise as experienced human lock pickers ..... but I am still quite amazed !
Maybe if the mods find it interesting it could count as my requirements for other belts :relaxed::relaxed::relaxed::relaxed::relaxed:
Purple belt "Demonstrated history of helping new pickers, either on the sub and/or in the Discord channel."
or :
Brown belt : "Make at least one specialized tool and publish the specs")
Hahaha.
submitted by MeshellT to lockpicking [link] [comments]


2024.05.18 23:54 prime_skins [Store] KNIVES / GLOVES and PLAY SKINS. Butterfly / Karambit / M9 / Bayonet / Talon / Skeleton / Paracord / Ursus / Flip / Classic / Gut / Talon / Fade / Lore / Specialist / Driver / Doppler P1 P2 P3 P4/ Bloodhound and much more…

All my Buyouts for the listed items are just because of the rules.
Everything in my inventory is up for trade and you can include it in a trade. I have new items coming and going daily and not all are included in this list.
💵 Always Buying & Selling skins for Crypto / PayPal.
📩 DM me with a detailed message and a price
Twitter Steam acc. TradeLink
You can find some of my current items with cash prices (USD) in the table below. 🔽
Some prices might be outdated.

Name Price B/O $ Float Tradability
★ Talon Knife Doppler (Sapphire) - FN 4350$ 0.0068 Tradable
★ Talon Knife Doppler (Sapphire) - FN 4264$ 0.0312 Tradable
★ Butterfly Knife Doppler (Phase 4) - FN 3424$ 0.0496 Tradable
★ Karambit Fade 87.3% - FN 2990$ 0.0241 Tradable
★ Karambit Doppler (Phase 2) - FN 2753$ 0.0227 Tradable Fri May 24
★ Karambit Doppler (Phase 2) - FN 2753$ 0.0283 Tradable Wed May 22
★ Flip Knife Doppler (Sapphire) - FN 2705$ 0.0149 Tradable
★ Sport Gloves Superconductor - FT 2676$ 0.3640 Tradable
★ Butterfly Knife Marble Fade - FN 2263$ 0.00885 Tradable
★ M9 Bayonet Doppler (Phase 2) - FN 2184$ 0.0112 Tradable
★ Butterfly Knife Autotronic - MW 1757$ 0.117 Tradable Fri May 24
★ Karambit Doppler (Phase 3) - FN 1600$ 0.0328 Tradabl
★ M9 Bayonet Doppler (Phase 4) - FN 1568$ 0.0316 Tradable
★ M9 Bayonet Doppler (Phase 4) - FN 1610$ 0.0100 Tradable
★ M9 Bayonet Marble Fade - FN 1460$ 0.0162 Tradable
★ Talon Knife Doppler (Phase 2) - FN 1340$ 0.0081 Tradable Thu May 23
★ Sport Gloves Vice - FT 1880$ 0.2062 Tradable Wed May 22
★ Sport Gloves Vice - FT 1211$ 0.314 Tradable
★ Sport Gloves Vice - FT 1211$ 0.352 Tradable
★ M9 Bayonet Tiger Tooth - FN 1141$ 0.0317 Tradable
★ Butterfly Knife Black Laminate - FT 1068$ 0.311 Tradable
★ Butterfly Knife Night - MW 957$ 0.142 Tradable
★ Skeleton Knife Slaughter - FN 943$ 0.069 Tradable
★ Specialist Gloves Marble Fade - MW 927$ 0.1224 Tradable
M4A4 Poseidon - MW 897$ 0.141 Tradable
★ Bayonet Doppler (Phase 2) - FN 865$ 0.0067 Tradable Sun May 19
★ Sport Gloves Slingshot - FT 1550$ 0.157 Tradable
★ Flip Knife Fade - FN 770$ 0.019 Tradable
★ Specialist Gloves Crimson Web - MW 667$ 0.086 Tradable
★ Flip Knife Doppler (Phase 2) - FN 650$ 0.0094 Tradable Wed May 22
★ Bayonet Slaughter - FN 644$ 0.0317 Tradable
★ Ursus Knife Fade 97.8% - FN 685$ 0.0068 Tradable
★ Ursus Knife Doppler (Phase 1) - FN 504$ 0.026 Tradable
★ StatTrak™ Bayonet Slaughter - FT 483$ 0.237 Tradable
★ Nomad Knife Blue Steel - MW 378$ 0.136 Tradable
★ Nomad Knife Case Hardened - FT 370$ 0.248 Tradable
★ Stiletto Knife Blue Steel - FT 328$ 0.367 Tradable
★ Gut Knife Gamma Doppler (Phase 2) - FN 320$ 0.0463 Tradable Thu May 23
★ Paracord Knife Slaughter - FN 306$ 0.0411 Tradable Tue May 21
★ Bayonet Freehand - FT 305$ 0.240 Tradable
★ Specialist Gloves Marble Fade - FT 305$ 0.368 Tradable
★ Moto Gloves Turtle - MW 294$ 0.148 Tradable
★ Moto Gloves Turtle - MW 294$ 0.141 Tradable
StatTrak™ M4A1-S Chantico's Fire - FN 276$ 0.023 Tradable
★ Falchion Knife Lore - FN 267$ 0.0568 Tradable
AK-47 Case Hardened - FT 261$ 0.201 Tradable
★ Skeleton Knife Boreal Forest - FT 251$ 0.331 Tradable
★ Gut Knife Fade - FN 243$ 0.0260 Tradable
AK-47 Vulcan - FT 240$ 0.311 Tradable Tue May 21
★ Nomad Knife Stained - BS 238$ 0.850 Tradable
AK-47 Fuel Injector - MW 229$ 0.124 Tradable
★ StatTrak™ Kukri Knife Boreal Forest - FT 228$ 0.361 Tradable
StatTrak™ M4A1-S Player Two - FN 221$ 0.0584 Tradable
AK-47 Asiimov - FN 207$ 0.0699 Tradable
★ Moto Gloves Polygon - FT 194$ 0.365 Tradable Fri May 24
TradeLink
submitted by prime_skins to Csgotrading [link] [comments]


2024.05.18 23:54 prime_skins [Store] KNIVES / GLOVES and PLAY SKINS. Butterfly / Karambit / M9 / Bayonet / Talon / Skeleton / Paracord / Ursus / Flip / Classic / Gut / Talon / Fade / Lore / Specialist / Driver / Doppler P1 P2 P3 P4/ Bloodhound and much more…

All my Buyouts for the listed items are just because of the rules.
Everything in my inventory is up for trade and you can include it in a trade. I have new items coming and going daily and not all are included in this list.
💵 Always Buying & Selling skins for Crypto / PayPal.
📩 DM me with a detailed message and a price
Twitter Steam acc. TradeLink
You can find some of my current items with cash prices (USD) in the table below. 🔽
Some prices might be outdated.

Name Price B/O $ Float Tradability
★ Talon Knife Doppler (Sapphire) - FN 4350$ 0.0068 Tradable
★ Talon Knife Doppler (Sapphire) - FN 4264$ 0.0312 Tradable
★ Butterfly Knife Doppler (Phase 4) - FN 3424$ 0.0496 Tradable
★ Karambit Fade 87.3% - FN 2990$ 0.0241 Tradable
★ Karambit Doppler (Phase 2) - FN 2753$ 0.0227 Tradable Fri May 24
★ Karambit Doppler (Phase 2) - FN 2753$ 0.0283 Tradable Wed May 22
★ Flip Knife Doppler (Sapphire) - FN 2705$ 0.0149 Tradable
★ Sport Gloves Superconductor - FT 2676$ 0.3640 Tradable
★ Butterfly Knife Marble Fade - FN 2263$ 0.00885 Tradable
★ M9 Bayonet Doppler (Phase 2) - FN 2184$ 0.0112 Tradable
★ Butterfly Knife Autotronic - MW 1757$ 0.117 Tradable Fri May 24
★ Karambit Doppler (Phase 3) - FN 1600$ 0.0328 Tradabl
★ M9 Bayonet Doppler (Phase 4) - FN 1568$ 0.0316 Tradable
★ M9 Bayonet Doppler (Phase 4) - FN 1610$ 0.0100 Tradable
★ M9 Bayonet Marble Fade - FN 1460$ 0.0162 Tradable
★ Talon Knife Doppler (Phase 2) - FN 1340$ 0.0081 Tradable Thu May 23
★ Sport Gloves Vice - FT 1880$ 0.2062 Tradable Wed May 22
★ Sport Gloves Vice - FT 1211$ 0.314 Tradable
★ Sport Gloves Vice - FT 1211$ 0.352 Tradable
★ M9 Bayonet Tiger Tooth - FN 1141$ 0.0317 Tradable
★ Butterfly Knife Black Laminate - FT 1068$ 0.311 Tradable
★ Butterfly Knife Night - MW 957$ 0.142 Tradable
★ Skeleton Knife Slaughter - FN 943$ 0.069 Tradable
★ Specialist Gloves Marble Fade - MW 927$ 0.1224 Tradable
M4A4 Poseidon - MW 897$ 0.141 Tradable
★ Bayonet Doppler (Phase 2) - FN 865$ 0.0067 Tradable Sun May 19
★ Sport Gloves Slingshot - FT 1550$ 0.157 Tradable
★ Flip Knife Fade - FN 770$ 0.019 Tradable
★ Specialist Gloves Crimson Web - MW 667$ 0.086 Tradable
★ Flip Knife Doppler (Phase 2) - FN 650$ 0.0094 Tradable Wed May 22
★ Bayonet Slaughter - FN 644$ 0.0317 Tradable
★ Ursus Knife Fade 97.8% - FN 685$ 0.0068 Tradable
★ Ursus Knife Doppler (Phase 1) - FN 504$ 0.026 Tradable
★ StatTrak™ Bayonet Slaughter - FT 483$ 0.237 Tradable
★ Nomad Knife Blue Steel - MW 378$ 0.136 Tradable
★ Nomad Knife Case Hardened - FT 370$ 0.248 Tradable
★ Stiletto Knife Blue Steel - FT 328$ 0.367 Tradable
★ Gut Knife Gamma Doppler (Phase 2) - FN 320$ 0.0463 Tradable Thu May 23
★ Paracord Knife Slaughter - FN 306$ 0.0411 Tradable Tue May 21
★ Bayonet Freehand - FT 305$ 0.240 Tradable
★ Specialist Gloves Marble Fade - FT 305$ 0.368 Tradable
★ Moto Gloves Turtle - MW 294$ 0.148 Tradable
★ Moto Gloves Turtle - MW 294$ 0.141 Tradable
StatTrak™ M4A1-S Chantico's Fire - FN 276$ 0.023 Tradable
★ Falchion Knife Lore - FN 267$ 0.0568 Tradable
AK-47 Case Hardened - FT 261$ 0.201 Tradable
★ Skeleton Knife Boreal Forest - FT 251$ 0.331 Tradable
★ Gut Knife Fade - FN 243$ 0.0260 Tradable
AK-47 Vulcan - FT 240$ 0.311 Tradable Tue May 21
★ Nomad Knife Stained - BS 238$ 0.850 Tradable
AK-47 Fuel Injector - MW 229$ 0.124 Tradable
★ StatTrak™ Kukri Knife Boreal Forest - FT 228$ 0.361 Tradable
StatTrak™ M4A1-S Player Two - FN 221$ 0.0584 Tradable
AK-47 Asiimov - FN 207$ 0.0699 Tradable
★ Moto Gloves Polygon - FT 194$ 0.365 Tradable Fri May 24
TradeLink
submitted by prime_skins to GlobalOffensiveTrade [link] [comments]


2024.05.18 23:27 Joshh170 Pokemon GO Announces New May 2024 Event

Pokemon GO Announces New May 2024 Event
Pokemon GO has announced the next event coming to the massively popular monster-catching mobile game, putting the focus on Incense and a fifth-generation Pokemon. The mobile game features a wide variety of different events incentivizing players to pick up new Pokemon, often putting the spotlight on specific creatures. Pokemon GO's monthly Community Day events offer increased spawn rates for certain Pokemon and their shiny variants, with the May 2024 Community Day recently confirmed to include Bounsweet. Now, another Grass-type Pokemon will star in one of the game's newest events.
Incense serves as one of the most useful resources for Pokemon GO players looking to build up their collection of in-game creatures. Incense functions similarly to Lures by increasing the spawn rates of Pokemon surrounding the player, with Incense following along with the player as they travel. Pokemon GO also offers a "Daily Adventure Incense," giving players a once-per-day 15-minute session of increased Spawns with some exclusive Pokemon like the Galarian variants of Kanto's legendary Birds available. Now, Incense is the focus of the next Pokemon GO event.
Pokemon GO recently announced its May 2024 Incense Day event through its official social media channels, with the event putting the focus on Ferroseed. During the event, players using Incense will see increased spawn rates for Ferroseed and its shiny version, with the event also doubling the time limit for Pokemon GO's Daily Adventure Incense. The event will also feature a special Field Research for players to complete, offering exclusive rewards for catching Ferroseed and other Pokemon during the event. Incense Day: Ferroseed is scheduled to run on May 26 from 11:00 A.M. to 5:00 P.M. local time.
Pokemon GO Announces Ferroseed Incense Day Event
Date and Time
May 26, 11:00 A.M. to 5:00 P.M. local time
Event Bonuses
Incense is more likely to attract Ferroseed Increased chance to encounter Shiny Ferroseed Daily Adventure Incense lasts twice as long Incense Encounters: Grass
11:00 A.M. to 12:00 P.M., 1:00 P.M. to 2:00 P.M., 3:00 P.M. to 4:00 P.M.
Increased Incense spawns for Hisuian Voltorb, Tangela, Hoppip, Petilil, Phantump, and Morelull
Incense Encounters: Steel
12:00 P.M. to 1:00 P.M., 2:00 P.M. to 3:00 P.M., 4:00 P.M. to 5:00 P.M. Increased Incense spawns for Galarian Meowth, Magnemite, Aron, Beldum, Shieldon, and Togedemaru
Field Research
Special Field Research Tasks will be available with Stardust, Pinap Berries, Great Balls, and Ultra Balls as rewards.
Alongside Ferroseed, the Incense Day will offer higher spawn rates for several Pokemon sharing a Type with the Thorn Seed Pokemon. Grass Pokemon will be featured in three one-hour-long bursts during the event, with Pokemon like Hisuian Voltorb, Tangela, and Hoppip available among others. The increased Grass spawns will change off with higher Steel Pokemon spawns after each hour, featuring Pokemon like Galarian Meowth, Magnemite, and Aron. The previously-mentioned Field Research will grant rewards like Stardust, Pinap Berries, and Great and Ultra Balls.
Pokemon GO's newest event follows massive sweeping updates to the game throughout recent months. The game's "#RediscoverGO" campaign has brought several changes to Pokemon GO, including updated biomes and enhancements to the game's AR systems. Not all of the new content has been popular, however, with the avatar system overhaul standing as one of Pokemon GO's most controversial changes. Incense Day will give players plenty of chances to add some new Pokemon, and potentially new shinies, to their collection.
submitted by Joshh170 to GameGeeks [link] [comments]


2024.05.18 23:17 Joshh170 May 21 is Going to Be a Super Busy Day for PS Plus Extra and Premium

May 21 is Going to Be a Super Busy Day for PS Plus Extra and Premium
Tuesday, May 21 is set up to be a super busy day for PlayStation Plus subscribers signed up for the Extra and Premium tiers of the service. PlayStation Plus subscribers that really want to get the most out of their subscription should consider signing up for Premium, as it includes everything associated with the previous tiers plus access to retro games.
Those who aren't swayed by the retro games will still get a lot of value out of the PS Plus Extra tier. The middle tier of Sony's PlayStation Plus subscription service, PS Plus Extra gives subscribers access to a rotating selection of PS4 and PS5 games on top of online multiplayer and monthly free games. The lineup of games available to PS Plus Extra and Premium subscribers is updated on a monthly basis, with the next major update set to take place on Tuesday, May 21.
The Extra and Premium tiers of PlayStation Plus are in for a massive update on May 21. On that day, 10 games will be added to PS Plus Extra, three games will join the PS Plus Premium lineup, and a staggering 34 games (at least) will get the boot. The new games coming to PS Plus Extra and Premium were recently confirmed by Sony in an official post, whereas the departures have been confirmed through the service's Leaving Soon section as well as PlayStation Store pages for individual games. Since more departures have been discovered since the initial batch, it's entirely possible that there may be more games leaving PS Plus Extra and Premium on May 21 that subscribers don't know about, so fans should keep that in mind.
PS Plus Extra Games Coming on May 21
Cat Quest Cat Quest 2 Crime Boss: Rockay City Deceive Inc. Red Dead Redemption 2 Stranded: Alien Dawn The LEGO Movie 2 Videogame The Settlers: New Allies The Sims 4: City Living Expansion Pack Watch Dogs
On May 21, PS Plus Extra is adding Cat Quest, Cat Quest 2, Crime Boss: Rockay City, Deceive Inc., Red Dead Redemption 2, Stranded: Alien Dawn, The LEGO Movie 2 Videogame, The Settlers: New Allies, The Sims 4: City Living Expansion Pack, and Watch Dogs. Red Dead Redemption 2 and Watch Dogs are the most famous new PS Plus Extra games coming on May 21, and both should offer subscribers significant value. Red Dead Redemption 2 is a massive open world western game from Rockstar that stands as one of the highest-rated video games ever made. It boasts a lengthy single-player campaign along with an online mode that, while not nearly as popular as its single-player component, can still keep fans busy for hours on end. Watch Dogs is an open world game from Ubisoft that is similarly stuffed with content. Needless to say, fans of open world games are in for a treat when it comes to the May 21 PS Plus Extra update.
Co-op minded gamers have some titles to look forward to as well. Red Dead Online has co-op content, but those looking for local multiplayer should keep an eye on Cat Quest 2 and The LEGO Movie 2 Videogame. Both titles feature full-fledged local co-op support, allowing players to experience the entirety of both games with a friend.
PS Plus Premium Games Coming on May 21
2Xtreme - PS Plus Premium G-Police - PS Plus Premium Worms Pinball - PS Plus Premium
Those signed up for the Premium tier of PlayStation Plus will get access to all 10 PS Plus Extra games coming on May 21, in addition to three PS1 games. This includes old-school 1996 racing game 2Xtreme, 1997 flight combat sim G-Police, and 1999's Worms Pinball. None of these games exactly lit the world on fire when it comes to reviews, but they all earned decent marks and should make interesting new additions to the PS Plus Premium lineup, especially for those that are nostalgic for the days of the PS1.
PS Plus Extra Games Leaving on May 21
Absolver: Downfall Abzu Adrift Ashen Darksiders Genesis Darksiders: Warmastered Edition Darksiders 2: Deathinitive Edition Darksiders 3 Elex Elex 2 Final Fantasy 7 Final Fantasy 8 Remastered Final Fantasy 9 Final Fantasy 10/10-2 HD Remaster Final Fantasy 12: The Zodiac Age Final Fantasy 15: Royal Edition Horizon Zero Dawn: Complete Edition How to Survive 2 Jotun Kingdoms of Amalur: Re-Reckoning I Am Dead Last Stop Minit Monster Jam Steel Titans 2 MX vs. ATV Legends My Friend Pedro Observation Sundered The Artful Escape The Messenger This is the Police This is the Police 2 Wreckfest World of Final Fantasy
The new games coming to PS Plus Extra and Premium should keep subscribers plenty busy, but they should also take note of the games that are leaving the service on the same day. At least 34 games are leaving PS Plus Extra and Premium on May 21, including seven Final Fantasy games and PlayStation's own Horizon Zero Dawn. Horizon Zero Dawn leaving PS Plus has fans puzzled since the game is a PlayStation-owned title, but there is speculation that it could be to make way for a potential remake. Time will tell if there's any truth to that, but regardless, PS Plus Extra and Premium subscribers are losing access to a lot of games on May 21.
Between all the new games coming to PS Plus Extra and Premium and the huge chunk of titles that are leaving, May 21 is going to be a massive day for the subscription service. The next big day for PlayStation Plus will be Wednesday, May 29, as that's the day that fans will learn about the free games for June 2024.
submitted by Joshh170 to GameGeeks [link] [comments]


2024.05.18 23:16 VermicelliMotor Fallout in Fortnite

Does anyone know where the brotherhood of steel will be in chapter 4? Will there be a brotherhood location or will it be some outpost. Also what fallout weapons will we get. Is the fatman or power armour coming? If you know anything pls share.
submitted by VermicelliMotor to Fallout [link] [comments]


2024.05.18 23:14 JustanOverpoweredGod A case for William Afton, Mike Schmidt and Fritz Smith being one and the same.

A case for William Afton, Mike Schmidt and Fritz Smith being one and the same.

introduction:

So, This is gonna be a bit of a controversial one for a first post. This post is gonna be detailing a bit of proof for Mike Schmidt and Fritz Smith being William Afton. It should be noted that I myself am somewhat mixed on whether I believe this or not so I am simply providing arguements without actually attempting to confirm this as some kind of basic factor of the lore.
The identity of Mike Schmidt/Fritz Smith has been mostly agreed upon as Michael Afton in recent years, the point of this post is to show that there is still room for debate regarding this topic.

What we know about the two gaurds:

-Mike Schmidt and Fritz Smith are most likely the same person, we know this because of the fact that:
  1. They both get fired for the exact same reasons (Tampering with the Animatronics and odor)
  2. Both of their names are uncommon mixtures of German names. (And while I'm not sure on this one, I have heard that Schmidt and Smith both roughly have the same meaning)
  3. They both have the technician skills to tamper with the Animatronics and allow a Custom Night to occur.
-They are both oddly persistent when it comes to tampering with the Animatronics:
  1. Fritz Smith, who was believed to be some random temp hired off the streets, not only has the technician skills to tamper with the Animatronics (which is suspicious enough in it's own right), He also apparently cares enough to do it as soon as he enters the building but also before the Animatronics start moving about implying that he already has all of this planned out.
  2. Mike Schmidt's case is far more interesting, Good Ol' Mike might wait six nights to tamper with the Animatronics but if he actually is Fritz you can simply argue that he learned from past mistakes but I can take it a step further and make the claim that he actually learned from recent mistakes.
Mike has been trying to tamper with them for a while:
  1. A detail a lot of people seemed to have forgotten about in recent years is the fact that Freddy in FNAF 1 has an adult sized human hand print on his face, there are a couple problems with the older theories regarding this:
1-"It's from when William stuffed Gabriel in the suit": only problem is that this is a refurbished version of the Withered version of the half retrofitted with new tech version of the original Freddy from the original Freddy's, not even Withered Freddy has the mark so why would Classic Freddy have it?
2-"It's from when The Puppet stuffed Gabriel into the suit": this is pretty much just the Puppetstuffed version of the first one it has all the same flaws Plus The Puppet not having Realistic Humanoid hands
3-"It's the Phone Guy's hand": this one suggests that this was the Phone Guy fighting back against Freddy who tried to kill him on Night 4, only problems are that the Phone Guy most definitely is not strong enough to fight back against the Classics and given the fact that they are consistently portrayed to have Superhuman speed (In the movie novel Foxy attacks Bob and drags him to Shreddy Armchair in an instant, the guide books state the Animatronics are fast, Springtrap might be faster than the rest but even he is described as being "race car fast" and can travel through the vents at Superhuman speeds, The Core four in FNAF 1 can move around the building from one room to another at Hyper speed with most people thinking that they are teleporting, Bonnie is depicted as sprinting in the trailer, Foxy is not "the fast one" all of them are quick, Foxy only gained that title because we actually see him sprinting down the hall), The Phone Guy would've had all of his bones shattered into a steel frame before he could react, let alone fight back. Also, his death was either a team effort or GF.
The two I'm going to talk about are the ones people used to brush this aside.
4-"It's just an employee's uncleaned handprint on the suit": Why would this only be on Freddy and GF and not the rest then? Golden Freddy has it too, the very same GF who infamously isn't maintained at all, the arguement that GF shares the handprint because he's a recolor is just wrong, cause his model in UCN still has it+ his detailed Jumpscare also has it.
5-"It's Freddy's hand from when he was trying to rip his head off in that rare poster": Freddy was only grasping his jaw, you can even see Freddy's own handprint on his lower jaw, with the chunkier rounded fingers that don't match the five fingered human hand on his face.
Given the fact that both GF and Freddy have similar Mark's and that "don't touch Freddy" was made a rule, it's pretty safe to assume that somebody's been trying to tamper with them for a while... see where I'm getting at? Mike has been trying to tamper with them for a long time.
So from all of this we can deduce that Mike and Fritz are the same but just who are they really?

Why people think they're Mike and why they're not:

  1. Parallels (something we'll discuss later)
  2. FNAF 4: F4's gameplay is pretty much a reflection of FNAF 1's, With the Night 1 F1 Phone call playing as an Easter egg with Scott later saying that he didn't fill the game with random easter eggs.
However, dreams can be influenced by spirits. (See the dream sequences in FNAF 2 and the movie) and given the fact that Nightmare who we know is real and a manifestation of Afton's evil is there, it seems that that is what's going on. (And it also seems that either Afton is causing it or Nightmare is) And that's what Scott wanted us to infer. The thing causing the dreams is Mike Schmidt.
This is further proved by the fact that the way you get to skip two hours from a night of torment is by stopping Plushtrap, a representation of Springtrap, further proving that he is the one causing this and that he is Schmidt.
  1. SL stuff: SL is pretty much confirmed after FNAF 1 at this point cause at least some version of MoltenMCI is Canon plus other stuff, plus the odor Args have been bunked too.
  2. Mike has Hallucinations of FNAF 1&2: The phantoms in F3 are caused by Springtrap, and people seem to assume that they are based on past trauma, however the problem with that is that parallels aren't 1 to 1s and also in "What we found", Hudson only gets said visions by touching and being infected by Springtrap's Agony especially since they work differently than FNAF 3 ones, And since The Puppet is implied to cause The Phantom Puppet hallucination which directly references the dream sequences influenced by The Puppet in FNAF 2, So if her hallucination is stuff she knows, what's to say Springtrap isn't doing the same?

Why they're William:

  1. The constant persistence and implied sinister nature of Mike and Fritz's tampering would add up if it was William trying to infect them with Agony, understand them, control them or whatever you interpret his motive to be.
  2. Mike Schmidt and Fritz Smith are both uncommon names, Fritz Smith even roughly translates to "the maker of Freddy" or "the forger of Freddy" but that point is kind of sketchy.
  3. The Animatronics are more hostile towards Mike Schmidt than they are towards any other person across any crevice of this franchise. Period.
  4. M.S gets the "IT'S ME" treatment and constant reminders of William's misdeeds.
  5. As we've established FNAF 3's phantoms are spurred on by Springtrap and his memory which would mean that he was a FNAF 2 gaurd and Mike Schmidt in FNAF 1.
  6. The FNAF 4 dreams not only parallel FNAF 1's Gameplay, But also have a new addition to the line up, one that wasn't in the real life experiments, Nightmare: the physical manifestation of William's evil, Mike isn't the FNAF 1 gaurd as we've already established which implies that the FNAF 1 gaurd is somehow behind it. Plushtrap, a representation of Springtrap causes the time to speed forward, skipping two hours of torment when defeated, implying that he was the one running the dream. This is further evidenced by the fact that the logbook takes place during FNAF 3 and N. Fredbear is drawn by Mike Afton when referring to recent dreams. (Bonus, less proof and more Headcanon but the odor would make a lot of sense when you remember that Agony smells awful)

The Logbook:

  1. The logbook is an in Universe activity book published by the people behind Fazbear's Fright, there is a fake note from Jeremy to give the kids the sense that the torch is being passed down to them and that they will be night gaurds, as know this isn't real but rather a recreation because it says that Jeremy was a daygaurd for a whole week.
Mike is written on the cover in the same font as the faded text, this is supposed to be an in Universe reference to Mike Schmidt, implying that he is the faded text.
Mike Afton crosses "MIKE" out but doesn't add anything implying that it is also his name but that he doesn't want to admit to it out of shame.
  1. The faded text isn't Cassidy, the "IT'S ME" and "Cassidy" messages appear in the humble text, imply that the altered text is Cassidy. Unlike what a certain video has popularised, Cassidy is NOT the BV. The faded text asks BV related questions but altered text's responses are always vague and barely connected, based on how the conversation is phrased and Cassidy's responses it seems that the faded text thinks altered text is Cassidy but Cassidy is not.
Faded text is a person Mike Afton wants dead as shown by him sketching a tomb stone deliberately around the "My Name" text.
Faded text's "My Name" can be solved in the Foxy grid, which has been solved as "Is Springtrap", "My Name is Springtrap", the same secret message as in Scott's FNAF 3 update post where he cryptically revealed the name and a line ripped straight from TTO too, this is a logical and frankly flawless interpretation of the Foxy grid since Stuff like "Evan" and "Dave" are both explicitly out of context and just don't make sense, not only with the incoherent phrases and the methods to "solve" them.
If all of that isn't enough proof for you then I already know what you're gonna bring up, let's play the parallels game

Parallels:

  1. TSE: William is the Gaurd at what is explicitly the FNAF 1 location as of the "follow me" minigames
  2. The movie: Mike Schmidt is basically his own character but has connections to Mike Afton.
  3. YTB: this is a scrapped story so it's debatable if this CAN be used, but either way, the location he works at is more like Freddy's Zero, FNAF 2 at best, and it's debatable if this guy is even supposed to be Mike Afton and even more debatable if we can even use this for lore.

Conclusion:

So to wrap this up, William has a legitimately good case for being Mike Schmidt and Fritz Smith, still mixed on this though.
submitted by JustanOverpoweredGod to fnaftheories [link] [comments]


2024.05.18 23:12 SrulDog [NM] Manix 2 XL St. Nick exclusive - 100@$2

100@$2
$200
Make and Model: Manix 2 XL St. Nick exclusive
Timestamp and Pics: https://imgur.com/a/st-nicks-manix-2-xl-mgMIrh1
Price Justification:
https://www.reddit.com/Knife_Swap/s/Tv8YIg8TfE https://www.reddit.com/Knife_Swap/s/EOMMQFyQJp
Escrow for u/rocky_mountain_rider
Description: PLEASE BE THOROUGH. EXPLICITLY STATE ALL ISSUES : This guy's first raffler fodder for you degens is this is a Manix 2 XL St. Nick exclusive. I would say it is LNIB condition as it was described as such when I got it. CPM 4v steel with Black coating and red scales like all st nicks. it has never been used. I took it out of the box to open it up a few times but other than that it has been sitting in my safe in it's original packaging. Pretty stiff action but I assumed it loosen up with some reps.
International shipping: us proxy only
Add a note to make no comments when paying

PayPal Info: [REDACTED]

Tip BlobAndHisBoy
Number of vacant slots: 0
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submitted by SrulDog to KnifeRaffle [link] [comments]


2024.05.18 23:10 ProLinis [OFFER] $90 with Crypto.com – $50 from them (with the possibility to earn even more doing missions) and $40 from me (many countries, check description; not available in the UK)

UPDATED OFFER!!!
Crypto.com is a cryptocurrency exchange company based in Singapore that offers various financial services, including an app, exchange, and non-custodial DeFi wallet, NFT marketplace, and direct payment service in cryptocurrency. As of June 2023, the company reportedly had 80 million customers and 4,000 employees.
To start, follow these steps:
  1. Comment $bid.
  2. Register using my referral link: https://crypto.com/app/h7hkpaueer (code: h7hkpaueer ).
  3. Confirm identity.
  4. Deposit 100 eur and make one trade to reach 100 eur trading volume. Or you can deposit 50 eur and make 2 trades (but app and website has some discrepancies which makes the rules a bit unclear - it's better to deposit 100 eur).
  5. The bonus is instant - visit your mission centre to claim it. You can then withdraw your bonus and deposit :).
  6. Contact me and I will send the additional bonus 😊. For doing this you will get $15 from me.
  7. You can also stake CRO to reserve a metal Crypto.com Visa Card (Ruby Steel tier or above) - rewards: US$25 worth of CRO from them + $25 from me.
ADDITIONALLY - there will be some simple missions to complete, you can earn $2,5 from them.
The programme is currently not available in the United Kingdom and Korea. In addition, the program is only available in the United States of America, Australia, Canada, Singapore, Germany, France, Italy, Spain, Netherlands, Sweden, Austria, Norway, Portugal, Poland, Czech Republic, Slovakia, Finland, Romania, Greece, Hungary, Denmark, Ireland, Croatia, Slovenia, Iceland, Latvia, Lithuania and Luxembourg.
Full terms: https://help.crypto.com/en/articles/3124990-app-referral-programme
submitted by ProLinis to signupsforpay [link] [comments]


2024.05.18 22:39 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. 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submitted by _Triple_ to Csgotrading [link] [comments]


2024.05.18 22:37 International-Pie813 How to attach slotted angle bars to 2" x 4"?

How to attach slotted angle bars to 2
Hello, I am new to woodworking/DIY and would like to get some help in building moving theatre sets for a project.
This is my current design:
https://preview.redd.it/y1ge7pvax81d1.png?width=439&format=png&auto=webp&s=0499c7e1a9523481f6e63587d4c79480cd8bb338
The platform made with 1" plywood and 2" x 4" is meant for 2 people to stand on.
Due to a very limited budget, I have to use steel slotted angle bars we already have whenever possible so I designed the base frame using that.
What is the best way to attach the 2" x 4"s to the bars?
submitted by International-Pie813 to DIY [link] [comments]


2024.05.18 22:35 International-Pie813 How to attach slotted angle bar to wood?

How to attach slotted angle bar to wood?
Hello, I am new to woodworking and would like to get some help in building moving theatre sets for a project.
This is my current design:
The platform made with 1" plywood and 2" x 4" is meant for 2 people to stand on.
Due to a very limited budget, I have to use steel slotted angle bars we already have whenever possible so I designed the base frame using that.
What is the best way to attach the 2" x 4"s to the bars?
https://preview.redd.it/9n7gdg05u81d1.png?width=439&format=png&auto=webp&s=b5efa3ad6fc792671f4a02ef47d99cdb4ab4c1b5
submitted by International-Pie813 to BeginnerWoodWorking [link] [comments]


2024.05.18 22:03 Proposal-Possible Family Matters follow up

So I thought for sure that since Fuller House was big and ran its course along with a lot of sequel shows, that Family Matters deserves its own follow up show. But since I’m not sure that’s even going to happen, I would love to come up with a bunch of stuff we wish we saw if it happened.
  1. Urkel kids, it’s obviously going to happen.
  2. Judy, Rachel and Waldo need to return in an epic way, along with JoMarie Peyton back as Harriet
  3. The Quilt Part II: have Laura teach her kids the significance of the quilt from season 1 with a loving/touching tribute to the late, great Rosetta LeNoire (grandma Winslow)
  4. An episode dedicated to the loving memory of Michelle Thomas who played Myra Monkhouse. She deserved better and passed away too soon.
  5. Would be cool if we started the new series with just Laura and the kids because Steve is missing from some science experiment gone wrong - zapped to another dimension or lost in space again. Something where he returns after some time gone. Always thought this concept would be cool.
What else would people like to see?
submitted by Proposal-Possible to FamilyMatters [link] [comments]


2024.05.18 22:01 MuzzledSpaceboy [US-CT][H] Uncanny X-Men Omnibus Vol. 1, New X-Men Omnibus, Black Panther by Christopher Priest omnis, Flash(1987) Floppies, GL Floppies, Green Arrow Rebirth Floppies, $5 tpbs, manga and more!! [W]Paypal

Hey all, trying to free up some space. Not interested in splitting. I have included the Paypal G&S fees & shipping in everything over $20. For everything under, please add $3.50 for shipping. Thank you all for looking.
Verification + omnis & DC TPBs: https://imgur.com/a/Y9iy6nJ
Uncanny X-Men Omnibus Vol. 1 - $45 - structurally sound, wear on dust jacket, pages are wavy from previous water damage, but art isn't affected
New X-Men omnibus - $60
Black Panther by Christopher Priest Vol 1&2 - $90
Invasion TPB - $15
Superman The Black Ring + Reign of Doomsday - $10
Green Arrow Rebirth Complete Lot(One Shot, #1-50, Annual 1/2, No Justice) - $65
https://imgur.com/a/green-arrow-aPVSPpK https://imgur.com/a/CYRzY2U 
The Flash by Johns/Others lot(#161, 163-167, 171, 181, 187, 192, 198, 201, 204, 212-213, 216, 218, 222, 224, 228-236, 238-242, All Flash #1, Flash: Time Flies, Flashpoint(1999) #1-3) - $30
 https://imgur.com/a/flash-by-johns-others-jpDKw6V 
The Flash by Messner-Loebs (1,3,5-6,8-16,18-19,23-35,37,40,48,51-52, 54-61, Annual 2, Secret Origins Annual 2) - $45
 https://imgur.com/a/flash-by-messner-loebs-UwtV0mm 
Naruto 3in1 Full Run - $295
 https://imgur.com/a/HdrvZb2 https://imgur.com/a/naruto-2-LK2aqEU 
The Golden Age #1-4 - $15
 https://imgur.com/a/legion-jsa-3WzPQzL 
All-New Collector's Edition C-49 - Superboy & The Legion of Super-Heroes - $20
Misc. Green Lantern lot (Green Lantern Vol. 3 #141, 163, 169, Ion #1-12, Green Lantern New Guardians #0, 2-9, Red Lanterns #1, 7-10, Sinestro #1-6,9-16,18-23) - $25
 https://imgur.com/a/FWoI9BN 
Fullmetal Alchemist 3in1 Full Run - $95
 https://imgur.com/a/erawSl2 
Superman Triangle lot (Superman Annual #10, Special #3, #400, 14, 38,39, 51-62, Adventures of Superman #437-438,467, 474-479,484,485, Superman The Man of Steel #1,23, Action Comics Annual 2 #661-665,667-669, 671-672) - $45
 https://imgur.com/a/superman-yuSi269 
Misc. Manga: https://imgur.com/a/verification-TPuHqsf
Ghost in the Shell: Fully Compiled HC - $25
Cat-Eyed Boy Vol. 1- $15
Saiyuki Vol. 1 - $10
Tokyo Babylon - $5
The Witcher SC Omnibus Vol. 1 - 2 - $30
https://imgur.com/a/tpb-MzKiV98
$5 TPBs:
The Wake
Black Monday Murders Vol. 1
Black Monday Murders Vol. 2
Infidel
Bitter Root Vol. 1
Blue in Green
White Death
Amazing Spider-Man Epic Collection #15: Ghosts of the Past - $20
https://imgur.com/a/ghosts-of-past-286VGJR 
submitted by MuzzledSpaceboy to comicswap [link] [comments]


2024.05.18 21:31 Illustrious_Fan9974 Balance changelogs that i wish to be applied

[---Buffs---]
HANK!
  1. Charging time : 3s-2.5s
  2. Added tank trait
  3. Its GONNA Blow (Sp ) : 10%-15% efficiency
  4. Hp value 10800-11600
( Despite this SHRIMP got huge BUFFS yet still staying on the bottom of the tiers ,is really unideal For that being. This should make him put more pressure and be a little defensive on close range scenario's . Also his sp where he gets his speed buff should be increased as it is only a 10% increaseal )
BARLEY
  1. HP value: 4800-5000
  2. Reload speed increased by 5%
( I tried not to give everyone a DMG change since DMG inflation is continuously rising over time.... Soo tried some alternative options tbh. )
TARA
  1. Both of her spawnables hp from SP increased by 800 ---( 2400-3200)---( 3000-3800)---
( Nobody's Talkin about how she fell off in the last few months.
BTY tried a different buff for her. What I've seen is what her spawnables hp from both of her SP is still the same even aftrr the universal stat buff. No wondy why her spawnables are soo fragile RN. )
JANET
  1. Attk range: 8.33-9 blocks/tiles
( Hot take but the only thing that i suffer when playing janet is how low her range is.... As a marksman, she just..... Doesn't seem too have enough range, AKA underwhelming ..... Havin that low of attk distance also makes her more fragile, TBH i think this single buff is enough to give her a substantial improvement. )
DARRL
1.Steel hoops SP : Effect duration 2s-3s
  1. Projectile amount : 5-4 DMG Distribution ==> 480--600 per projectile
  2. Rolling reload: now also grants CC immunity for 1s
( Darrls viability is slowly descending due to better picks and HCS ( OFC ) but instead giving a basic Hp Buff, i thought what about buffing his steel hoops, as now he can be more aggro with his playstyle as he will be alot tankier . Also with the second change, he can do more consistent chip DMG even at max/mid range)
DOUG
  1. Base healing: 1200-1600
  2. Teammates after reviving by his super will get 25% Shield for 3s
ASH
  1. FULL Rage gained from receiving DMG : ==>125%- 100% of his base hp
  2. Rage bar now decays 15% slower
( He is also powercrept due to not having a HC as tanks get the most benefit from it and get the most sufferings without it...BUT, recently i am seeing that, as more characters are getting HCs, tanks HCs are also getting powercrept. Those HCS are still Strong tho ...... But i dont think a single HC will make him alot better. This change should let him be more AGGRO tbh )
[--MISCELLANEOUS BUFFS--]
HIEST SAFE: Base HP increased by 25% Upto ==>(80000-100000 hp)
 2. Now has a Damage cap of 5000 per second 
( Do i need to say somtin?.... HIEST recently has been INSANELY powercrept due to more high DMG dealing characters as well as balance changelogs, this sure is a necessary change RN)
[---DeBuffs---]
ANGELO
  1. movement speed reduced to fast when charging attks ( from very fast)
  2. SCR : 2-2.5 shots
  3. Main attk DMG : 4400-4000
( Absolute insane marksman RN... The HIGH DMG combined with his insane speed is ridiculous )
MELODIE
  1. Dash range reduced by 25%
  2. Base SCR : 4-5
  3. SCR from notes cut in HALF.
Misc: 1. After hitting a main shot, notes will no longer Dmg target's on the middle of the attacker ( Nerf )
( INSANELY high mobility and Very fast SCR... Considering how easy to hit shots TBH.... Also nobody's giving a Fuck about it... But for some reason, when applying her basic attk, the notes appear literally from her a-- inside..... , Dealing 2760 per attks... Even if all 3 of your notes are charged, u still do insane Dmg with that goffy ahh gimmick. [ 920 from basic attks+ 1840 from the notes ] this substantially increases her Burst DMG value... also once she gets her super... its pretty easy to cycle it with her notes as the notes charge rate is the same as the base SCR, aka 4 hits......Allowing her to do absurd teamwipes . Also the inability to charge notes from special targets will make her an insane Victim of spawners like Nita and Jessie )
PIPER
  1. DMG value: ==>3400-3200
  2. Autoaimer (gadget) : knockback removed, and increased slowness by 300% ( 0.5-2.0s slow ) and DMG increased to 800 from 160
( Having two jail free cards as a marksman are already insane, soo one of them should be tuned down, this gadget change will let her intruder's aproch slower but will not cancel their attks . Mainly the intention is , there should be a way to counter her Greatly in close scenarios.
And talk about her DMG, IMO way overtuned, way too much rewarding when shot hits , needs a balance between like what happened to Nani. )
SANDY
  1. HCR : 60%-40% ( 1.66-2.5 supers )
( His HC is incredibly strong AF, As if it wasn't enough..... )
JESSIE
  1. HCR : 60%-50% ( 1.66-2 Supers )
( got overtuned TBH, getting that much 10k hp turrets are just too overwhelming )
BELLE
--HYPERCHARGE TWEAKS--
  1. DMG boost: 25%-20%
  2. Speed boost: 26%-18%
( BELLEs high DMG boost from her HC makes her soo much deadly, so does the speed which also does insane job )
BYRON
  1. Base healing/DMG: 760-720
( Ok i am sorry, but IMO his Dmg/heal got way overtuned.... I already Kinda doubted that after this change he might need a small Nerf... But at the same time... I think he will still be really Good )
CHARLIE
  1. Spiders hp decay increased ( 10%-20%) Upto 10-5s spiders endurance .
  2. Victims can now heal and reload when they are in her cocoon with 30% less efficiency.
  3. Attk unload delay: 500ms-750ms
( IDK how to balance her super TBH. She has to be one of the most unserious character supers I've seen. A fast paced multiplayer game where u always have to be active, Havin a character who literally makes u being idle for a decent period of time.... Like even if the super was 3s, she still will be good... Bcuz of how her super works. her Allie's including herself, gets a huge advantage in many scenarios, because 5s is still enough to do the impossible in ongoin matches, atleast in competitive. Soo increasing the decay again will let her and her allies do less amount of crazy plays and other shit. But if u have any ideas, just let me know how to balance her super properly
but what can i see for now which needs a deserved change is that the spooders gadget Imo is still pretty braindead and strong at the same time.... 10s of endurance if doesn't get damaged helps her soo much for control , this especially helps with single non pierce attkers . This should do the damn job .
*BUFFS , DEBUFFS and CHANGES *
MANDY
--CHANGES--
  1. first star power is now baseline. it is replaced with THE new SP ( In my sight's)..... Which increases the upper and lower view point by 15% in focused mode...
( IMO her 1st SP is a must for her kit..... So i tried making her 1st sp baseline as I think, she is quiet unviable without it....)
CHESTER
--buffs--
  1. Main Attk DMG: ==( 1280-1400)
  2. SCR : 7-- 6 bells
  3. Poprocks super now have a throwing range similar to other spawners like Nita.
--REWORKS--
  1. 2 nd sp now reveals enemy's ammo bar and charge rate ( CHARGE RATE bar amplifies like lous freeze bar)
  2. 1 st SP now removes one cap bell attack and cycles between 2-3 bells
(Although OUR Mighty JESTER dosent have any good competitive purposes, he still feels awfull in Ladder as well.... bumping the DMG will make his long range shots more rewarding and reworking his 1st SP will reduce his Burst DMG buuuut, this SP will indeed increase his Consistency over DMG even more...)
KIT ( SIZABLE REWORK )
--Buffs--
  1. after leeching out from an allie, he will gain 33% of his super back
  2. Super duration when leeched on allies 10s-12s
--DEBUFFS--
  1. MAIN attk DMG : 2000-1600 ( revert)
--changes ( Reworks )--
1.Power hungry ( SP) : renamed to " Enter context ". When leeched to an allie, his allie will passively Charge its super similar to kit himself, but it will be 20% less effective.
  1. Cardboard box ( gadget) : renamed to "Enter context" will increase leached allies movement speed by 25% for 5s
  2. Overly attached ( SP) : renamed to " Enter context" . Will get 40% DMG when super is applied to opponents and targeted victim will receive 20% more DMG from all source's. The Dmg buff also Includes kits super DMG.
  3. Cheeseburger ( Gadget) : will now heal kit even if he isn't leeched to any allies. But it will be 30% of his max HP. And now has a maximum healing cap of 4000 . ( small Nerf) so no more Kit + Big tank combo.
  4. After leeching out of an Allie, he will gain 25% DMG reduction for 5s
( Tried to make him actually decently supportive rather assassin type. Hot take but kits whole system is just messed up. From gadgets being not supportive enough to SPs being very situational. One thing i also noticed that, supportive characters who has shorter range generally suffers more than the other supports. And not to mention, his super is not that consistent. After leeching out of an Allie, he literally losts his whole damn super and considering he has no other way to fastly charge his super except attacking others opponents, which he suffers again cuz he has short range , low burst and low Hp. So He has to passively charge it most of the time. Which takes a while where 20s to be exact. So i tried to make his super just a little more cyclable and tried making his whole gadget, SP reworked . To make him supportively better. Soo lastly, WDYT? Did i overdo it, or like overbuffed him? Let me know tho. For any improvements)
CHUCK
--Debuffs--
  1. Cant place polls in a HIEST safe ( in a radious of 4 tiles )
--Buffs--
  1. Reload speed 2000ms-1800ms
  2. projectile speed 1750-1860
--CHANGES ( small reworks) --
1 .autoaiming outside the polls will no longer place one , instead all poles now need to be placed manually.
  1. Reroute gadget will pick up the nearest pole instead of last placed pole. The gadget Will Still pick up poles even if the super is Charged
( Outside heist and few hotzone maps.... He recently started to become outshined by other controllers. His kit is really weird as it only works decently on specific modes and maps. Soo kinda tried to rework some of his base stats .
And this change to his super will let him do more good pole placements soo he can do more controlling attribution for his team.. although WDYT?.
SAM ( SIZABLE REWORK)
--Changes--
  1. 1st SP is now baseline. it is replaced with ( insert name ) which upon deploying his super, he will be immune to all CC for 1.5s
  2. 2nd SP is now reworked, after launching his super, after 10s, he will instantly charge his super. (Doesn't passively charge bty )
  3. 2nd gadget is now reworked as well to ( insert name ) . It is like sprouts one, when knuckle Busters are on the ground , using this gadget will automatically home in to himself and will deal 1800 DMG
( He is completely dependent on his 1st SP ... IMO making it baseline is important, second of all... Both of his 2nd gadget and SP is Dogshit.... It really need some love... Soo tried this Rework to remove some of Sam's weaknesses. Also. Is the first SP rework good or just made it too strong ?, let me know)
OR, ( Quickfix)
  1. knuckle Busters pickup timing reduced by half .
  2. Hp Value: 10800-11200
FANG
--debuffs--
  1. SRR : 45hits
  2. Super DMG: 2400-2200
--buffs--
  1. Main attk DMG : 2720-2800
  2. Super dash speed: 4000-4500
HYPERCHARGE Tweaks
  1. HCR : 20%-30% -- ( 5-3.33 supers)
(fresh kicks SP has been always a must pick for his kit, and now because of his buffed SCR , this SP just straight makes him to be able to destroy low-mid ladder player matchmakings . Although he is counterable in competitive matches. But knowing the fact that 70% of the whole player base are casuals, i think he actually needs a super Debuff, cuz NOBODY likes to get teamwiped in a matter of seconds. He was already pretty solid IF U PLAYED HIM well enough which most of the people weren't. After his SRR buff, he already became STUPIDITY braindead as it is pretty EZ TO cycle supers.
Now i just wanna make him skill based as how he was before sep 2023. The main thing that i noticed was his SRR change is what made him less skill
Tried to revert it. But also giving him some buffs to balance thing's out.
GUS ( Rework to supportive gimmicks )
--Buffs--
  1. spirit heal: 1600-2000
--CHANGES--
  1. Hitting a Spirit Charged attk on a wall will now spawn a Ghost as well
  2. Kooky popper( gadget) : added knockback but DMG is cut in 1/4th . 2000-500
  3. 2nd gadget: removed HP sacrificial ( 5%-0% ) And next attk upon Activation will spawn 2 spirits
( Really hoping this will make him shine again, tried to make him supportively viable by making the spirits actually useful for healing his Allie's. Keep in mind that the sprits healing buff is an indirect buff to his 1st SP as well. Allowing his allie to heal upto 4000 which is pretty substantial. And adding some kind of CC to him soo he can atleast retreat with THIS but added additional nerf to it for a compensation. )
LOU
DEBUFFS:
  1. Hypothermia SP : Max DMG reduction. 50%-35%
BUFFS:
  1. Hp value: 6400-7000
  2. SCR : 8-7 shots ( without SCR gear )
HYPERCHARGE tweaks (DEBUFF)
  1. Hypercharged super insta freeze -70% of the freeze bar will be filled
( Same is COLGATE, not any big problems on his main kit, except his HYPERCHARGE.... Buuut supercell really likes to kill a character whos main issue isn't his base kit. also his hypothermia SP is kinda getting slept on as how secretly STRONG AF it is. You can still almost insta freeze any enemy with HCed super combined with Cyro Shyrup )
submitted by Illustrious_Fan9974 to BrawlStarsCompetitive [link] [comments]


2024.05.18 21:26 Azkeden Im proud to present you the Budget Boros Voltron Equipments deck I have been brewing

Budget Boros Voltron Equipments deck - I recommend using the tags for an easier view ^^
Hi there, I think I've finished brewing this budget deck., the price being around 100€ on CardMarket or about 250$ on CardKingdom for some reason; idk, Im european. I have tried it and I would say that it can easily win on mid power level and can actually compete on high power level as long as you don't get focused by counters and removals (as any other deck really), though the deck has a lot of ways of protection.
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First, let's talk about the commanders: [[Ardenn, Intrepid Archeologist]] & [[Jeska, Thrice Reborn]]. Yeah, I know what you are thinking: "Jeska? Why not [[Kediss, Emberclaw Familiar]]?" and well, while I unterstand that with Kediss the deck has the potential to deal commander damage all opponents at the same time, ending your opponents would take quite a few turns and that would progresively draw a bigger and bigger bullseye on your head. Jeska, on the other hand, gives you the possibility to oneshot an opponent provided you have Ardenn on board and +5 power worth of equipments; for example, [[Angelic Armaments]] and [[Sunforger]] would put Ardenn as a 8/4 with flying.
Another great option for commanders is putting [[Rograkh, Son of Rohgahh]] as partner so it can more easily deal commander damage (though needing 21 and not 7x3 as with Jeska), or go for an usual commander like [[Wyleth, Soul of Steel]] that will grant you draw on almost every turn, but you will lack the ease of equipping that Ardenn has.
Now, since the deck is quite straightforward (cast equipments, try to draw as much as possible, and attack with Ardenn), I will talk about some things I want to highlight or explain:
Infect - You might find that we have "two" creatures with infect here: [[Blight Myr]] and [[Inkmoth Nexus]]. This cards are here mainly because they serve as mana and can also grant you a quick kill if you manage to equip it for 10 damage (or 4 dmg and Jeska's 0 ability). I must say, I only placed Inkmoth Nexus in the deck because I already had it in my possesion, otherwise I wouldn't include it since its 20-25€.
Interaction cards - For the love of Atraxa, DO NOT REMOVE [[Aven Mindcensor]] and [[Angel's Grace]] from the deck! This two cards can single handedly break another player's combo/wincon. Aven Mindcensor will stop things like Magda's wincons by searching artifacts or dragons in the deck, and Angel's Grace can stop instawin combos like Thassa + Consultation. I also recommend not removing [[Lion Sash]] from the deck since it can stop a lot of combos and can also destroy entire archetypes or nullify commander's abilities like Kess.
Sunforger - Do not underestimate this equipment, with a white and a red mana and unattaching it, it can literally tutor and cast you any instant of up to 4 cmc: removals like [[Abrade]] (I wish Rip Appart was an instant and not a sorcery), counters like [[Pyroblast]] or [[Rebuff of the Wicked]], redirection-counters like [[Ricochet Trap]] or [[Bolt Bend]] (Deflecting Swat is too expensive xd), or you can even use it to cast Angel's Grace and stop a combo! Yep, [[Sunforger]] is that good, I don't get how it costs less than one buck.
Important creatures - Other than Ardenn for obvious reasons, there are some great creatures that I really recommend picking if you were to use [[Imperial Recruiter]]: [[Sram, Senior Artificer]] and [[Puresteel Paladin]] will give you a lot of draw, [[Reyav, Master Smith]] will make your opponent-oneshoting life quite easier, and well, I already talked about the Aven Mincensor so I'll just point out that [[Grand Abolisher]] is great at stopping your opponents from messing up your turn (just like [[Conqueror's Flail]]).
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Tactical disclamer about the deck: do not use equipments that give shroud or protection from white, since that would stop Ardenn's ability to be able to target that creature.
Also, there are some "staple" cards that are not really good here, for example Skullclamp is kinda useless since you shouldn't have creatures dying regularly, and well, Lightning Greaves give shroud, so just use [[Swiftfoot Boots]].
Oh, and if you don't have [[Mithril Coat]], you can just use [[Timely Ward]] which is cheaper.
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Lastly, I want to acknowledge that there are certain cards that I didn't include for budget reasons Im poor :/ that can make a great impact on the game, but I'll list a few here just in case you ain't poor or happen to have any of them:
Equipments: [[Shadowspear]], [[The Reaver Cleaver]], [[Sword of Hearth and Home]] (beware: this gives protection from white - Its still great tho), [[Sword of Feast and Famine]], [[Sword of Truth and Justice]], [[Sword of Fire and Ice]]
Creatures: [[Stoneforge MYstic]], [[Halvar, God of Battle]], [[Esper Sentinel]], [[Giver of Runes]], [[Dockside Extorsionist]], [[Professional Face-Breaker]], [[Ragavan, Nimble Pilferer]], [[Karlach, Fury of Avernus]]-
Others: [[Teferi's Protection]], [[Deflecting Swat]], [[Sigarda's Aid]], [[Flawless Maneuver]], [[Akroma's Will]], [[Galadriel's Dismissal]], [[Wheel of Misfortune]] and ofc [[Wheel of Fortune]], [[Blood Moon]], [[Silence]], [[Smothering Tithe]]
submitted by Azkeden to EDHBrews [link] [comments]


2024.05.18 21:25 Spooker0 The Next Line Will Hold (Human Military Advisors)

Location: Defense Line Husky, Datsot-3

POV: Motsotaer, Malgeir Federation Planetary Defense Force (Rank: Pack Member)
The shrieking whistle of incoming artillery shell was among the most terrifying noises known to living beings.
Sheeeeeeeeeeeeeeeeeeeeeew. Boom. Boom. Boom.
But it meant you were still alive.
Pack Member Motsotaer wondered if the poor pups in the forward trenches heard them coming as the enemy high explosive pounded into their lines.
Boom. Boom. Boom.
One of their anti-aircraft concrete bunkers took a direct hit; its roof collapsed on itself with a loud crumble.
Grass Eater artillery was voluminous, destructive, but scariest of all, it was incredibly precise. Their intelligence assets in orbit knew all, saw all. Their kill chains were short. Once they saw you, they would call it in, and the remainder of your life was measured in minutes and seconds.
There was nothing vegetarian about the efficient and bloodthirsty way the long-eared Grass Eaters fought, and the numerous intelligent predator species they’d exterminated on their way to Datsot… some of those tales gave even Motsotaer nightmares.
The defenders of Datsot had no choice. No choice but to defend their homes against the psychotic enemies pounding their lines to bits. And the ones who remained had learned the hard lessons of war, either through experience earned by blood or via the process of not-so-natural selection.
Motsotaer clutched his rifle against his chest as he laid in his own shallow hole, eyes closed. If the end was going to come for him, there was nothing else he could do but huddle in his freshly-dug grave.
Boom. Boom. Boom.
The blasts continued walking across the defense lines, undoubtedly killing scores of his comrades. But he accompanied each shockwave with a sigh of relief; they let him know that he was still alive. Still breathing.
One final rumble. And then there was silence across the battlefield.
Motsotaer waited a minute before he peeked out — another lesson that smart defenders of Datsot had discovered the hard way. A couple brave medics were already on the move, their shouts left and right, pulling bodies and the groaning injured alike out of the rubble aftermath of the shelling.
With a grunt, he pulled himself out of his hole, rushing towards the neighboring anti-air bunker. The concrete roof had collapsed, but he could still hear cries from the dark. He squeezed through the cluttered entrance.
It was a mess on the inside. The lights were all gone. Scattered sandbags. It smelled like blood and death, and he pushed aside the still body of a Head Pack Leader he only knew of, only to find the corpse of yet another Pack Member, her limbs sprawled in an unnatural position.
“Anyone still alive in here?” he asked in the dark as his eyes adjusted. “Hello?”
There were a series of loud coughs. “I’m here. I’m here.”
“Pack Leader Nidvid!” he shouted as he recognized the familiar shrill voice. “Keep talking! Where are you?”
“Here. I’m here. Help me up.”
As she continued to cough, he had the sense to fish a flashlight out of his pocket, fumbling around until he found the on button. As the light activated, he could see Nidvid half-buried in the dirt, her lower limbs trapped beneath some sand from the broken sandbags.
“Pack Leader!” He got onto his front paws and started digging. “Are you injured?”
“I don’t think so,” she shook her head in the dim lighting as she experimentally wriggled her legs. “Here, I think I’m loose. Help me up.”
Motsotaer grasped her under her arms, and with a heavy grunt, pulled her out of the dirt.
“Whew,” she said, checking her body again for wounds. Nidvid looked around at the other bodies splayed in the bunker. “Oh no… Head Pack Leader…”
“That was a close one. I can’t believe you lived through that!”
“Yeah, me neither… Wait a second,” Nidvid said as she began rummaging through a pile of rubble near the Head Pack Leader’s body. “The radio…”
“What are you looking for?” he asked as he aimed his flashlight towards where she was looking.
“Oh no, no, no…” her voice trailed off as she picked up the device she’d been looking for. “Our hardline communicator…” It was clearly broken from the strike, its shell perforated with a hundred holes and its connection to the landline severed. In disgust, Nidvid threw it back to the ground.
“What uh— what did you need that for?” Motsotaer asked. “Were we supposed to tell them we were being attacked?”
“No… It was— before the strike, we got a high priority order.”
“A high priority order?”
Nidvid recalled, “There’s a special platoon in our salient… We were supposed to get an important message to them!”
“Special platoon?” Motsotaer asked. “Are you okay, Nidvid?”
“Yes, yes,” the Pack leader replied, visibly distraught. “They only had a physical line to us because they’re supposed to be keeping in the dark. Emissions control or something like that so they can activate the flying machine swarm in time. They said this was life and death and our whole defense line hinges on it!”
“Emissions control? Flying machines? Pack Leader, we should get you to a medic,” he said skeptically.
“No! Motsotaer, this is important. We need to get the message to them now. They’re only a couple kilometers south from our position. If we run over to their position now, it might not yet be—”
He looked up at her face in alarm. “Run to another position? Outside the trench line?”
“Yes! We have to go!” she said, as she peeked out of the concrete bunker towards the barren zone ahead of the trenches. “Now! Before they start their offensive.”
Motsotaer began to protest, “But that’s no creature’s land. If we get spotted by their troops, we’ll be hunted down by the Grass Eaters ships in orbit…”
She was insistent, “Pack Member Motsotaer, get it together. We still have a job to do. Are you with me or are you going to sit here and die like a coward to the long-ears?”
“Yes, ma’am,” he said, straightening up. Death or not, he was no coward. “I mean… I’m with you.”
“Good. Then let’s go.”
With a grunt, she leapt out of the trenches and jogged south, keeping to the defensive side of it for the modicum of cover it provided, and Motsotaer quickly followed. As they sprinted away from the tattered defenses, they ran into a thick tree line that hopefully provided them with some concealment from the Grass Eater ships above.
After a couple more minutes of running in the forest, Motsotaer started to tire and pant. He weighed his burning lung and how embarrassed he’d be if he complained. Luckily for his ego, Nidvid gestured for them to stop after another minute and tossed him her canteen. “Take a break before we get going.”
He chugged as much water as he could in a single swig, and returned the canteen to Nidvid. He gasped out, “How much further, Pack Leader?”
“About one more kilometer south,” she said, aiming her snout up at the treetops. “I recognize the smell of this area.”
“What’s this even about? The message… what was it?”
Nidvid exercised her limbs. “That Grass Eater artillery strike… it was to prepare for their offensive on our lines. They’ve gathered an armored division on the other side of that,” she pointed out into the barren fields beyond the trees. “We have an hour at most before they roll over us.”
“An armored division?!” Motsotaer squeaked. The enemy’s Longclaws — their armored vehicles — were legendary. They could kill from kilometers away. And their thick shells protected them against all but the most powerful artillery in the Federation’s arsenal. He’d never seen one of them personally. If he had, he suspected he wouldn’t be alive to tell anyone about it. “What can we do against a Grass Eater armored division?”
“That’s why we have to get to the special platoon,” Nidvid replied. She pointed in the southern direction, “You ready? Let’s go.”
They galloped for a few more minutes. Motsotaer’s limbs tired and his breaths shallowed as his lung burnt. As he was contemplating whether to ask for another break, Nidvid pointed at a shape in the distance. “There, that’s their position!”
He squinted at it. It was not easy to see, but buried in the tree line was what looked like a bunch of out-of-place branches and leaves over a small vehicle. Buoyed by the anticipation of the end of the marathon, he managed to keep up with Nidvid’s pace.
As they approached, there was a loud shout.
“Hi-yah! Stop!”
They halted their steps and looked for the source of the voice.
“Not one more paw step, deserter! This is a restricted area! Turn around or you’ll be shot!”
Motsotaer looked up at the voice hidden up in the branches. After a moment, with some help from his nose, he found the yeller. It was a short, stout middle-aged male with strange-looking green and brown paint smeared all over his fur and face. He had a rifle aimed squarely at the duo.
“Don’t shoot!” Nidvid yelled back. “We’re runners. We’ve got an important message! For your platoon commander.”
The male in the tree looked suspiciously at them as he leapt down. He lowered his rifle, but didn’t seem any less on guard. “A message?”
“Yes, we’ve got an urgent message for Special Platoon Commander Graunsa. Take us to him right now!”
He sized the two of them up. After a moment, he said slowly, “I am Graunsa. Why are you here, and what is the message?”
Nidvid recovered some of her breath and explained, “The Grass Eaters hit us hard with an artillery strike. Our Head Pack Leader is dead. Our landline is gone. We ran all the way over from our lines north of you.”
Graunsa nodded and gestured for her to continue.
“The Grass Eater armored offensive is about to start. They’re moving into position and ready to go, and there’s a special message embedded—”
“Wait a second,” Graunsa interrupted. “Give me the special message exactly, without omission or your own interpretations.”
“Yes, Platoon Commander,” Nidvid nodded. “The message is: bunny water carriers are in play, red-five-zero-eight; come out of the dark and introduce yourself. Authorization is three-three-greyhound.”
Graunsa looked thoughtful for a moment as he pondered it.
“What does the message mean?” Motsotaer whispered at Nidvid.
“I have no idea,” she shrugged, whispering back. “The Head Pack Leader just told me to memorize it.”
The platoon commander seemed to have made up his mind. “Alright, that seems legitimate. Thanks for the message.” He turned around to leave.
Motsotaer shouted behind him, “Wait, what are we supposed to do now?”
Graunsa turned around. “I don’t know. I’m not your commanding officer.” He paused for a moment. “I wouldn’t recommend going back to your lines though. Might not be there when you get back…”
“What?!”
“You can’t just leave us! Where else are we supposed to go?” Nidvid asked.
Graunsa seemed to contemplate the question for a few heartbeats and sighed, “You said you’re from the position up north?”
“Yup,” they replied in unison.
“And you’re a spotter, Pack Member?” he asked, looking at the rank and position patch on Motsotaer’s chest.
“Yes.”
Graunsa relented. “Fine. We might find a use for you. Get into the bunker… before the Grass Eaters in orbit see us dawdling out here.”
“What? Where?”
The officer pointed at a patch of dark green leaves on the forest floor. As they approached it, he grasped a latch and lifted it to reveal a ladder. The three of them descended into the darkness and Graunsa secured it behind them. With a quiet swoosh, a lamp mounted on the wall lit up to reveal a small hallway leading to a heavy-looking door.
Graunsa knocked on it twice. He turned around and looked at Motsotaer and Nidvid. “What you’re about to see in here is of the highest secrecy level of the Malgeir Federation. If you tell anyone what you see in here, you will be executed for treason. Do you understand?”
“Yes, Platoon Commander.”
“Swear it, on your honor.”
“We swear,” they replied in unison, their voices infused with growing excitement.
“Good enough for me.”
The heavy steel door swung open, showing a room that was vastly different from what its primitive exterior suggested. It resembled a command center far more than a field base, and Motsotaer felt a blast of cold air conditioning in his face as he passed the door threshold.
At the front, a main screen showed a map of the defensive lines in the sector. Facing it, two rows of sleek, new computer screens lit up the dark. Their operators worked busily at their controls, and only a couple faces looked their way in mild interest as they entered.
“What is this—” Motsotaer started to ask. Nidvid grasped his shoulder and shushed him.
Graunsa cleared his throat. Several faces looked towards him in anticipation. “Platoon, we just got the message. Activate the FTL handshake and authenticate us in the network.”
“Yes, sir.” A young-looking communication officer near the front operated a few controls on her console. “I’ve got the advisors on the line.”
Motsotaer read his nametag: Gassin. She was a Gamma Leader, much higher ranked than he, but she looked not a day over twenty. He noted that many of the people in the room sported high-ranking insignias despite their apparent youth.
“On screen,” Graunsa ordered.
A communication window appeared on the main screen, streaming video of someone in a jet-black EVA suit.
Motsotaer stiffened. It was obvious that the subject was alien; at around 1.7 or 1.8 meters, it was far too tall for being a Malgeir. Too small for a Granti. And from the side profile of the suit, it didn’t bulge nearly enough for the tails that the Malgeir’s Schpriss neighbors were known for. A strange new species of aliens.
From the blackened visor, it was obvious that whoever that was… it was the reason for all this tight secrecy.
“Special Platoon Commander Graunsa,” it transmitted in perfect Malgeirish. The alien was either a trained-from-birth Federation Channel One newscaster with a perfectly inoffensive accent, or its translator was far better than anything the Malgeir themselves had invented. “This call is encrypted, but the enemy Znosians in orbit are trying to find your location from the signals, so we’ll have to make it as quick as we can. Have your defensive lines completed your preparations?”
Graunsa stepped up to address the screen directly, “Yes, advisor. Our fire support platoon is ready for tasking.”
“Excellent. Transmitting the first batch of targets in your sector now.”
A series of symbols scrolled onto the screen, showing a number of coordinates.
“We’re getting the enemy positions now,” Gassin exclaimed.
Graunsa turned to her and nodded his appreciation, “Sixteen armored targets. Weapons free.”
“Yes, sir. Programming the sequence.”
A camera on the main screen activated, remotely showing a small hole with some machinery in it dug a few hundred meters away just at the edge of the tree line.
“Launching flying machine swarm!”
As Motsotaer watched, a thicket of metal erupted from the hole in a blur, roaring into the sky.
The main screen was replaced by a four-by-four of windows of black and white images. It took him a couple seconds to realize that he was looking at the battlefield from above. The Malgeir had rotary wing, airplanes, and jet — some were even armed, but they were usually much bigger. And their air assets had been grounded since the early days of the battle for Datsot when the enemy took the orbits.
Not these tiny devices though.
He focused on one of the sixteen windows.
The ground sped past below the camera’s vision, tree line after tree line, the flying machine seemed to know where it was going by itself: Motsotaer looked at the other occupants in the room. None of them seemed to be directly controlling it.
He stiffened.
Is this controlled by a thinking machine?
“We’re getting in range of the target coordinates, Platoon Commander,” Gassin updated the room a few minutes later.
As if on cue, the flying machines flew higher, and the trees on the ground grew smaller, as if further away. Until…
“Targets identified!” Gassin reported with excitement in her voice.
As an infantry spotter, Motsotaer had been trained — barely — to identify enemy armored vehicles. As in, he’d been given a cheatsheet containing the silhouettes of the different types of vehicles the enemy drove. But even he couldn’t tell at this distance what the white-hot smudges on the screen were.
The machine had no such issues though.
Several red boxes materialized on the screen, clearly marking several enemy vehicles in the thermal imagery and adorning them with detailed information.
The one Motsotaer was watching said:
Hostile vehicle, Longclaw MK4 (top armor: ~25mm), 4.2 km.
No hostile EW detected.
Without additional prompting, the flying machines raced in towards their targets, each recognizing a different one as its final destination. Afraid to blink, Motsotaer stared intently at one of the video streams.
A new line of text appeared at the top of the screen:
ETA 20 seconds.
It counted down the seconds, number by number.
The enemy Longclaw got larger and larger until… the screen went black, replaced by static. As he looked around, the other windows were similarly replaced with static one-by-one.
Motsotaer frowned, wondering where the videos had gone.
Then, it hit him. The flying machines were on one-way trips.
The sixteen windows disappeared, and another one appeared, showing the enemy assembly area from a much higher perspective. And instead of the vehicles he expected, he counted sixteen burning wrecks, the black smoke from their flames reaching up into the sky in columns.
“Targets destroyed, Commander,” Gassin said. Several of the officers in the room looked at each other excitedly, but their celebration was muted.
Graunsa nodded. “Call our advisors again.”
The alien appeared on the screen again. “Excellent work, Platoon Commander. We’re assessing the lines and getting the second batch of targets to you now.”
“Understood.”
As the new target coordinates scrolled onto the main screen, Gassin didn’t need additional prompting, “Launching flying machines!”
Another sixteen of them flashed out from the pre-dug position. Another sixteen windows appeared on the screen, replacing the odd-looking aliens’ video.
“Wait a minute,” the aliens’ voice cut into the quiet hum of the control room’s operation. “Switch back to the high-altitude drone. Something’s happening.”
The main screen’s image was replaced by the previous camera looking down at enemy lines. There was a flurry of activity in the enemy base area. Numerous dots representing the ground troops moved to-and-fro. And worryingly, the red squares that surrounded enemy armor began appearing en masse as enemy Longclaws drove out of their covered positions into the open.
Dozens of them.
Then, hundreds. And more appeared every second.
“What’s going on?” Graunsa asked, his voice reflecting Motsotaer’s worry.
The alien took a minute to get back to him, its black helmeted face filling up the screen again. “They’re attacking. They don’t know what hit them in the last strike. But they must have realized that they’re not safe in their assembly area, and they’re doing the only thing they can… We estimate they’ll get to your first lines in thirty minutes.”
“Can we stop them?” Graunsa asked. “We can—”
The alien looked directly into the video. “Not sixteen drones at a time. And if you launch the whole swarm at once, it’ll reflect enough signal for them to sniff out where you are with their counter-battery radars and take you out from orbit.”
Graunsa swallowed. “That’s— that’s— The machines can fly themselves without us, right?”
The alien didn’t say anything for a few heartbeats. “Theoretically, yes. But even if you evacuate your position now, your people won’t get out of range from the orbital strike they’ll call in.”
“I understand. Feed us the enemy targets.”
“Delta Leader, we can’t ask you to—”
“I said, feed us the enemy targets,” Graunsa insisted.
Quietly, hundreds of coordinate pairs filed onto the main screen. Graunsa looked at the faces of the young officers under his command. Dozens of them. He turned around to look at his two guests. “I’m sorry,” he said.
“It’s the right choice,” Nidvid replied, shrugging.
Motsotaer nodded at him.
“I know,” Graunsa said, turning back to the main screen. “Just doesn’t make it any easier.”
“Sir, we’re ready to launch,” Gassin reported.
“Weapons free. Release everything.”
“Yes, sir.”
The ground shook and rumbled, hundreds of flying machines leaving their canisters for the sky. They were close enough to hear the outgoing buzzing as the munitions launched. This time, more and more windows filled up the screen with the visuals of the outgoing flying machines — hundreds of them, and Motsotaer was surprised that the computers could even handle it all.
The visage of the alien returned to their screen. It said calmly, “Enemy orbital launch spotted. Multiple launches. High yield. Missiles incoming to your location, ETA twelve minutes.”
“Understood, advisor.”
POV: Slurskoch, Znosian Dominion Marines (Rank: Five Whiskers)
“Scramble! Scramble! Scramble!”
Riiiiiiiiiiiiiiiiiiiiiing.
“What’s going on?” Longclaw Commander Slurskoch sat up in his turret cupola as the sirens rang loud through the hull.
“We’re under artillery attack!” his Controller yelled back at him through the roaring startup sequence of the turbine anti-grav engines. “The Lesser Predators… they’ve got some kind of new weapon! Took out a whole battalion’s worth of Longclaws in the 194!”
“But we’re not ready!” his Driver complained. “Our artillery is supposed to pound them for another hour before we—”
Slurskoch shook his head as he checked the friendly force tracker on his screen. “Doesn’t matter! If they’ve got some new weapon, we can’t sit still while we get pounded to bits by whatever they have. We gotta get out there. Hurry it up!”
It took them another two minutes to fully warm up the engines, and with a roar, the Longclaw burst out of its camouflaged emplacement, kicking up a curtain of dirt in front of it.
“Let’s go! Go! Go!” Slurskoch yelled as his lagging Longclaw joined the armored formation already on the move.
The Controller spoke with one of her ears in the radio, “Their artillery just launched… something at us. We’ve pinpointed their location, and orbital support is on its way.”
His Gunner whooped twice, and Slurskoch nodded silently in agreement. That’d flatten those carnivorous abominations where they stood. He drew a few symbols and circles on the digital battlemap as the Longclaws drove toward the enemy lines. “Gunner, watch those potential trench lines in front of us,” he instructed. “Their anti-armor may not look scary on paper, but their infantry can always get a lucky hit in.”
Slurskoch was taught in training that it was better to overestimate the enemy than underestimate them. Luckily, the predators usually fell below expectations, which was why the Dominion controlled the orbits of Datsot now and not them.
His Controller frowned at something in her radio, “They’re saying something about the enemy artillery… The engineers at the base assessed the strike aftermath. There’s something strange in the rubble. The attack was more precise than anything we’d ever seen.”
“What does that mean?” Slurskoch asked in confusion.
“The sensor officer in charge of the assembly area has taken full responsibility. They didn’t see the incoming at all. Higher ups are speculating that the Lesser Predators have a new weapon in their arsenal.”
“The predators made new weapons?” Slurskoch snorted. “Useful ones? That’ll be a first. Well, whatever it is, maybe our Design Bureau will get a good look at it when we finally cleanse this planet of their filth. Make our next battle a little easier when we have to take their home planet.”
His Gunner agreed, “And then, the Prophecy shall be fulfilled.”
A few kilometers into the charge across the open, the Gunner remarked with one eye on her targeting computer, “Looks like even the local winged predators know that there’s about to be a slaughter here.”
The Driver, in his open hatch, looked up at the cloud of them flying over the enemy lines. “Looks like it. A nice juicy feast for them in the coming battle. The irony of the barbaric carnivores being eaten by themselves.”
A few thousand years ago, winged predators would have curdled the blood of any natural-born Znosian. On the original plains of Znos, they were one of the most dangerous threats a lone Znosian faced. Now, that fear had been completely bred out of the gene pool, replaced with contempt for predatory primitivism, the courage to face them in battle, and the drive to exterminate them all.
Curious, Slurskoch stared up into the cloud of winged predators with his Longclaw commander optics. He frowned.
One of them shimmered.
Shimmered.
He zoomed in.
Then, he saw a metallic glint. His whiskers tightened.
“That’s— those aren’t winged predators,” he barely made out in shock. “Incoming!”
“Huh?” his Driver asked, craning his head up to look at the dark shapes in the distance.
“Get inside! Secure the hatch!” Slurskoch shouted at him.
His Driver was not very good at thinking on his own, but he had been bred to follow direct orders without question. He ducked into his seat, quickly securing the hatch above him close with trained claws.
He barely secured the Longclaw as other commanders began yelling out similar instructions on their radios.
“Incoming!” his Controller advised, about ten seconds later than necessary. “Enemy… artillery?!”
“Gunner!” Slurskoch gestured in the general direction of the sky.
“I can’t get a shot on them. They’re too high up!” she screamed back at him.
A trio of air defense vehicles next to him opened up with their six barrels towards the sky, lines of bright tracers stabbing out at the dark swarm. He saw one of the… flying machines hit and fall out of the sky. Then another.
It wasn’t enough.
As Slurskoch’s optics tracked the incoming, he saw them dive. They were fast, and they flew erratic patterns, almost organically, like actual winged beasts. If he hadn’t had that specific fear bred out of his bloodline hundreds of years ago, he would have been frozen in shock. Instead, he yelled out, “Brace! Brace!”
Boom. Boom. Boom.
The world exploded around his Longclaw.
Through his friendly force tracker, Slurskoch watched an entire battalion disappear off the map on his right flank, and two Longclaws in his line of sight brewed up in massive fireballs, throwing their turrets into the sky as their plasma ammunition detonated. One of the anti-air vehicles brewed up next to his, splattering its parts against his hull.
His Driver drove for all he was worth, ducking and weaving in the open field. So did the other Longclaws. Some deployed curtains of smoke in front of them in desperation.
None of it seemed to help.
The shockwaves hit his Longclaw in quick succession, knocking him around the armored cabin and rattling his teeth.
Boom. Boom.
More Longclaws exploded. Many more. They were disappearing off his screen faster than the software could update the signals. He closed his eyes waiting for the end.
It didn’t come.
It was hard for Slurskoch to tell when the last Longclaw near them was hit. His hearing organs must have been damaged some time during the attack. His auditory senses ringed as they returned to normal, recovering when his Controller shook him with a paw on his shoulder. “—Five Whiskers! Five Whiskers!”
“What is it?” he snapped, keeping the quivering out of his voice.
“We’re alone in our company, and I can’t contact the six whiskers! And I’ve been trying to reach battalion without success!”
“Try the regiment commander!” he yelled out against the noise of the anti-grav engine.
“Can’t reach them either!”
“What about division headquarters?!”
“I think division’s gone, sir!”
“What?!”
“Nobody there has been responding. All I’ve got is a seven whiskers in the reserve infantry division behind us! They’re saying they see black smoke in the direction of our division field command!”
“What in the Prophecy? How is that possible?!”
“What do we do, Five Whiskers?”
Slurskoch had been trained for a wide variety of combat scenarios and contingencies, including losing his immediate superiors, losing most of his unit, and losing his communication link to command. But he’d never been trained for all of those combined at once. That was just not something predators were supposed to be able to do to you.
He fell back to the next best thing.
“What’s the combat computer say?” he asked.
His Controller operated the controls on her console, and after half a minute of querying, she replied, reading off the instructions, “Absent orders, continue the attack. Maybe we can push through.”
“What? Did it take our losses into account?” he protested as he checked the battlemap. Of the nearly five hundred Longclaws that had pushed out of the assembly area, only a quarter remained. At most. Some of the signals on the map were flagging themselves as mobility or mission killed.
She shrugged, “It did. That’s what it says.”
He squinted at her screen. That was indeed what it said.
Slurskoch thought for a moment, sighed, and bowed in prayer, “Our lives were forfeited the day we left our hatchling pools.”
The other crew members all did the same, lowering their heads to mutter the familiar mantra.
That ritual out of the way, he drew up to his full height of 1 meter and mustered all the confidence he could into his voice, “Attack! Attack! Attack!”
POV: Graunsa, Malgeir Federation Planetary Defense Force (Rank: Delta Leader)
The command center watched glumly as the hundred or so surviving Grass Eater Longclaws emerged from the wrecks of their comrades and slowly resumed their charge across the open toward the defense lines.
The flying machines had gotten a lot of them. Quite a few disabled too. And they were disorganized from the loss of their command. Yet they still charged. Diminished as their numbers were, they rolled towards the battered defensive lines with psychotic determination.
We’ve failed.
Graunsa sat down heavily into his chair. He brought up his communication console, connecting it to the advisor network.
The alien appeared on the screen, and though he couldn’t see its face, he could hear the sympathy in its translated voice, “You’ve done all you can, Special Platoon Commander.”
“It wasn’t enough,” he said, shaking his ears sadly. “They’re going to break through our line. Our infantry can’t stop them.”
It tilted its head. “I wouldn’t count them out completely, Delta Leader. They might. They might not. But your next defensive line certainly will hold them. The city behind you will be held.”
“Tracking enemy orbit-to-ground. ETA three minutes,” Gassin reported quietly from next to him.
Graunsa sighed. He looked at the alien, “I think I understand your people now, advisor.”
“You… do?”
“Yeah, at first, when we were picked for this mission, I wondered why your people were doing this.”
“Doing this?” the alien asked, seeming confused.
“Helping us. The weapons. The equipment. The training. The targeting. It was all in secret, but you didn’t have to do it. The other species around us didn’t do it. The Schpriss…” Graunsa snorted, “The long-tails can’t even find it in their spines to send us field rations. I thought your species… your people were just generous. Or perhaps you simply enjoyed the craft of war, being so adept at it.”
“Are we… not?”
“Those reasons may be part of it,” he conceded. “But more importantly, I think your people understand one thing the other species don’t… that we might stop the enemy here. Or we might not.”
“We didn’t set you up to fail, if that’s what you think—”
“But the next defensive line certainly will hold them,” Graunsa said, staring the alien in the eye. “You will hold them. Isn’t that right?”
It sighed. “I would be lying if that wasn’t part of the strategic equation. Our star systems are indeed next in line — sometime in the next decade or two, probably — if these bloodthirsty Buns conquered your Federation. That harsh astropolitical realism. But there’s something else too.”
“Is there?”
“Yes,” it nodded its head firmly in a familiar manner. “Yes, there is. We aren’t a particularly long-sighted species, Graunsa. We can plan, yes, but wars are fought by true believers. People don’t sign up to put their lives on the line for a hypothetical, potential invasion of our Republic twenty years in the future. They— we signed up for this because we truly believe what’s happening to your people… it shouldn’t happen to anyone, ever.”
Graunsa looked at the helmeted head for a while, then nodded. “I believe you, advisor.”
“I’m sorry this didn’t pan out, Graunsa. If I could, I’d be down there with you. We’d have made them pay for this.”
Graunsa smiled. “I believe you about that too. Thank you, advisor, whatever your name is.”
“You may call me Kara,” it said simply. A deft snap of its paws — he hadn’t noticed how soft its claws were before — and it released a latch on its helmet with a hiss. Lifting it from its head, it revealed a soft, smooth face without much fur except a bundle of long, brown strands on its scalp tied up in a neat spherical shape. Its hazel forward-facing eyes stared at him with the empathy that only other predators were capable of, filling him with mild relief. “Don’t tell anyone though,” it joked lightly, mirroring his smile back at him.
You’re not as ugly as I thought you’d be. Not nearly.
Graunsa’s grin widened at the thought. He put it out of his mind. “Ah. One last thing, advisor— Kara.”
“Yes?”
His mind drifted to his cubs at home. Perhaps they were still alive. He chose to believe that. “Our people’s clans and packs…”
“We’ll let them know,” she interrupted him softly. “And when the information quarantine is lifted, we’ll let your clans and packs know what you did here — everything.”
“Good. Thank you.”
Gassin sat down next to him, “Delta Leader, enemy missiles incoming. ETA thirty seconds, they’re entering—” She stopped her report and stared at the unmasked alien on his screen with equal parts wonder and sadness.
“Take a closer look, Gassin,” he ordered softly. “That… that is who will avenge us.”
On screen, the alien put its gloved paw up to its temple, forming a stiff triangle with its arm in a recognizable salute. “It was an honor, Graunsa.”
Graunsa returned it crisply, letting a primitive fire shine through his face. “Happy hunting, Kara.”

Location: Atlas Naval Command, Luna

POV: “Kara”, Terran Reconnaissance Office
Kara watched solemnly as the green signal blinked off the battlemap. She closed her eyes for a moment in silent prayer for the fallen.
Beep. Beep.
Another light on her console blinked urgently for her attention. Four thousand kilometers from the previous one. The war raged on — day and night — across four continents on the besieged planet. Fifty light years from the Republic, its defenders’ sweat, tears, and blood lined the fields and valleys of the beautiful blue sphere not so different from her own. Tens of millions of them: many who she knew would not see the end of this war.
They didn’t all know it, and some might not have cared, but fifty light years away, someone recorded their names, and someone felt a pang of loss for their sacrifice. In the cold, dark forest of the galaxy, somebody heard their trees fall.
Kara collected her thoughts, adjusted the bun in her hair, and lowered the tinted EVA helmet over her face once more.
She cleared her throat as she glanced at the screen and activated the microphone in her helmet, “Special Platoon Commander Treiriu. This call is encrypted, but the enemy Znosians in orbit are trying to find your location from the signals, so we’ll have to make it as quick as we can. Have your defensive lines completed your preparations?”

Meta

Thanks for reading my story! This is a standalone chapter in my Grass Eaters story, meant to be enjoyable all on its own. If you're interested in more of my writing, please do subscribe to the update waffle bot or check out the rest of the universe in Grass Eaters.
(Grass Eaters posts every Monday, Wednesday, and Friday. We are closing in on the end of Book 1.)
submitted by Spooker0 to HFY [link] [comments]


2024.05.18 21:25 Azkeden Im proud to present you the Budget Boros Voltron Equipments deck I have been brewing Commander/EDH

Budget Boros Voltron Equipments deck - I recommend using the tags for an easier view ^^
Hi there, I think I've finished brewing this budget deck., the price being around 100€ on CardMarket or about 250$ on CardKingdom for some reason; idk, Im european. I have tried it and I would say that it can easily win on mid power level and can actually compete on high power level as long as you don't get focused by counters and removals (as any other deck really), though the deck has a lot of ways of protection.
-
First, let's talk about the commanders: [[Ardenn, Intrepid Archeologist]] & [[Jeska, Thrice Reborn]]. Yeah, I know what you are thinking: "Jeska? Why not [[Kediss, Emberclaw Familiar]]?" and well, while I unterstand that with Kediss the deck has the potential to deal commander damage all opponents at the same time, ending your opponents would take quite a few turns and that would progresively draw a bigger and bigger bullseye on your head. Jeska, on the other hand, gives you the possibility to oneshot an opponent provided you have Ardenn on board and +5 power worth of equipments; for example, [[Angelic Armaments]] and [[Sunforger]] would put Ardenn as a 8/4 with flying.
Another great option for commanders is putting [[Rograkh, Son of Rohgahh]] as partner so it can more easily deal commander damage (though needing 21 and not 7x3 as with Jeska), or go for an usual commander like [[Wyleth, Soul of Steel]] that will grant you draw on almost every turn, but you will lack the ease of equipping that Ardenn has.
Now, since the deck is quite straightforward (cast equipments, try to draw as much as possible, and attack with Ardenn), I will talk about some things I want to highlight or explain:
Infect - You might find that we have "two" creatures with infect here: [[Blight Myr]] and [[Inkmoth Nexus]]. This cards are here mainly because they serve as mana and can also grant you a quick kill if you manage to equip it for 10 damage (or 4 dmg and Jeska's 0 ability). I must say, I only placed Inkmoth Nexus in the deck because I already had it in my possesion, otherwise I wouldn't include it since its 20-25€.
Interaction cards - For the love of Atraxa, DO NOT REMOVE [[Aven Mindcensor]] and [[Angel's Grace]] from the deck! This two cards can single handedly break another player's combo/wincon. Aven Mindcensor will stop things like Magda's wincons by searching artifacts or dragons in the deck, and Angel's Grace can stop instawin combos like Thassa + Consultation. I also recommend not removing [[Lion Sash]] from the deck since it can stop a lot of combos and can also destroy entire archetypes or nullify commander's abilities like Kess.
Sunforger - Do not underestimate this equipment, with a white and a red mana and unattaching it, it can literally tutor and cast you any instant of up to 4 cmc: removals like [[Abrade]] (I wish Rip Appart was an instant and not a sorcery), counters like [[Pyroblast]] or [[Rebuff of the Wicked]], redirection-counters like [[Ricochet Trap]] or [[Bolt Bend]] (Deflecting Swat is too expensive xd), or you can even use it to cast Angel's Grace and stop a combo! Yep, [[Sunforger]] is that good, I don't get how it costs less than one buck.
Important creatures - Other than Ardenn for obvious reasons, there are some great creatures that I really recommend picking if you were to use [[Imperial Recruiter]]: [[Sram, Senior Artificer]] and [[Puresteel Paladin]] will give you a lot of draw, [[Reyav, Master Smith]] will make your opponent-oneshoting life quite easier, and well, I already talked about the Aven Mincensor so I'll just point out that [[Grand Abolisher]] is great at stopping your opponents from messing up your turn (just like [[Conqueror's Flail]]).
-
Tactical disclamer about the deck: do not use equipments that give shroud or protection from white, since that would stop Ardenn's ability to be able to target that creature.
Also, there are some "staple" cards that are not really good here, for example Skullclamp is kinda useless since you shouldn't have creatures dying regularly, and well, Lightning Greaves give shroud, so just use [[Swiftfoot Boots]].
Oh, and if you don't have [[Mithril Coat]], you can just use [[Timely Ward]] which is cheaper.
-
Lastly, I want to acknowledge that there are certain cards that I didn't include for budget reasons Im poor :/ that can make a great impact on the game, but I'll list a few here just in case you ain't poor or happen to have any of them:
Equipments: [[Shadowspear]], [[The Reaver Cleaver]], [[Sword of Hearth and Home]] (beware: this gives protection from white - Its still great tho), [[Sword of Feast and Famine]], [[Sword of Truth and Justice]], [[Sword of Fire and Ice]]
Creatures: [[Stoneforge MYstic]], [[Halvar, God of Battle]], [[Esper Sentinel]], [[Giver of Runes]], [[Dockside Extorsionist]], [[Professional Face-Breaker]], [[Ragavan, Nimble Pilferer]], [[Karlach, Fury of Avernus]]-
Others: [[Teferi's Protection]], [[Deflecting Swat]], [[Sigarda's Aid]], [[Flawless Maneuver]], [[Akroma's Will]], [[Galadriel's Dismissal]], [[Wheel of Misfortune]] and ofc [[Wheel of Fortune]], [[Blood Moon]], [[Silence]], [[Smothering Tithe]]
submitted by Azkeden to BudgetBrews [link] [comments]


2024.05.18 21:25 Azkeden Im proud to present you the Budget Boros Voltron Equipments deck I have been brewing

Budget Boros Voltron Equipments deck - I recommend using the tags for an easier view ^^
Hi there, I think I've finished brewing this budget deck., the price being around 100€ on CardMarket or about 250$ on CardKingdom for some reason; idk, Im european. I have tried it and I would say that it can easily win on mid power level and can actually compete on high power level as long as you don't get focused by counters and removals (as any other deck really), though the deck has a lot of ways of protection.
-
First, let's talk about the commanders: [[Ardenn, Intrepid Archeologist]] & [[Jeska, Thrice Reborn]]. Yeah, I know what you are thinking: "Jeska? Why not [[Kediss, Emberclaw Familiar]]?" and well, while I unterstand that with Kediss the deck has the potential to deal commander damage all opponents at the same time, ending your opponents would take quite a few turns and that would progresively draw a bigger and bigger bullseye on your head. Jeska, on the other hand, gives you the possibility to oneshot an opponent provided you have Ardenn on board and +5 power worth of equipments; for example, [[Angelic Armaments]] and [[Sunforger]] would put Ardenn as a 8/4 with flying.
Another great option for commanders is putting [[Rograkh, Son of Rohgahh]] as partner so it can more easily deal commander damage (though needing 21 and not 7x3 as with Jeska), or go for an usual commander like [[Wyleth, Soul of Steel]] that will grant you draw on almost every turn, but you will lack the ease of equipping that Ardenn has.
Now, since the deck is quite straightforward (cast equipments, try to draw as much as possible, and attack with Ardenn), I will talk about some things I want to highlight or explain:
Infect - You might find that we have "two" creatures with infect here: [[Blight Myr]] and [[Inkmoth Nexus]]. This cards are here mainly because they serve as mana and can also grant you a quick kill if you manage to equip it for 10 damage (or 4 dmg and Jeska's 0 ability). I must say, I only placed Inkmoth Nexus in the deck because I already had it in my possesion, otherwise I wouldn't include it since its 20-25€.
Interaction cards - For the love of Atraxa, DO NOT REMOVE [[Aven Mindcensor]] and [[Angel's Grace]] from the deck! This two cards can single handedly break another player's combo/wincon. Aven Mindcensor will stop things like Magda's wincons by searching artifacts or dragons in the deck, and Angel's Grace can stop instawin combos like Thassa + Consultation. I also recommend not removing [[Lion Sash]] from the deck since it can stop a lot of combos and can also destroy entire archetypes or nullify commander's abilities like Kess.
Sunforger - Do not underestimate this equipment, with a white and a red mana and unattaching it, it can literally tutor and cast you any instant of up to 4 cmc: removals like [[Abrade]] (I wish Rip Appart was an instant and not a sorcery), counters like [[Pyroblast]] or [[Rebuff of the Wicked]], redirection-counters like [[Ricochet Trap]] or [[Bolt Bend]] (Deflecting Swat is too expensive xd), or you can even use it to cast Angel's Grace and stop a combo! Yep, [[Sunforger]] is that good, I don't get how it costs less than one buck.
Important creatures - Other than Ardenn for obvious reasons, there are some great creatures that I really recommend picking if you were to use [[Imperial Recruiter]]: [[Sram, Senior Artificer]] and [[Puresteel Paladin]] will give you a lot of draw, [[Reyav, Master Smith]] will make your opponent-oneshoting life quite easier, and well, I already talked about the Aven Mincensor so I'll just point out that [[Grand Abolisher]] is great at stopping your opponents from messing up your turn (just like [[Conqueror's Flail]]).
-
Tactical disclamer about the deck: do not use equipments that give shroud or protection from white, since that would stop Ardenn's ability to be able to target that creature.
Also, there are some "staple" cards that are not really good here, for example Skullclamp is kinda useless since you shouldn't have creatures dying regularly, and well, Lightning Greaves give shroud, so just use [[Swiftfoot Boots]].
Oh, and if you don't have [[Mithril Coat]], you can just use [[Timely Ward]] which is cheaper.
-
Lastly, I want to acknowledge that there are certain cards that I didn't include for budget reasons Im poor :/ that can make a great impact on the game, but I'll list a few here just in case you ain't poor or happen to have any of them:
Equipments: [[Shadowspear]], [[The Reaver Cleaver]], [[Sword of Hearth and Home]] (beware: this gives protection from white - Its still great tho), [[Sword of Feast and Famine]], [[Sword of Truth and Justice]], [[Sword of Fire and Ice]]
Creatures: [[Stoneforge MYstic]], [[Halvar, God of Battle]], [[Esper Sentinel]], [[Giver of Runes]], [[Dockside Extorsionist]], [[Professional Face-Breaker]], [[Ragavan, Nimble Pilferer]], [[Karlach, Fury of Avernus]]-
Others: [[Teferi's Protection]], [[Deflecting Swat]], [[Sigarda's Aid]], [[Flawless Maneuver]], [[Akroma's Will]], [[Galadriel's Dismissal]], [[Wheel of Misfortune]] and ofc [[Wheel of Fortune]], [[Blood Moon]], [[Silence]], [[Smothering Tithe]]
submitted by Azkeden to mtg [link] [comments]


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