Kings lions pitbulls

Canadian Football League / Ligue Canadienne de Football

2008.06.17 01:39 Canadian Football League / Ligue Canadienne de Football

The Canadian Football League Subreddit! For all things CFL and Canadian Football! ------------------------------------------------------------- Le subreddit de la Ligue Canadienne de Football! Pour tout ce qui concerne la LCF et le football canadien!
[link]


2015.12.22 18:47 Crafty-Bastard Jaguares (Super Rugby)

This is the fan page for news about the Jaguares Super Rugby Franchise
[link]


2012.04.13 11:56 MosesIAmnt Super Rugby

Welcome to SuperRugby. This subreddit is for discussing anything to do with Super Rugby or the Rugby Championship. Please stick to the rules and positively contribute to the subreddit if you wish.
[link]


2024.05.14 21:52 ForgotHowToGiveAShit A special version of the Lion King had been prepared for Amerant Bank Arena - starring Jason Purrhees ....and .....loved in Boston...Sam Bennett!

A special version of the Lion King had been prepared for Amerant Bank Arena - starring Jason Purrhees ....and .....loved in Boston...Sam Bennett! submitted by ForgotHowToGiveAShit to FloridaPanthers [link] [comments]


2024.05.14 21:24 Technical-Pie-5775 Trip Report: 10 nights from the UK (very long)

For context: we have two kids age 8 and 5.
Just back from 10 nights at POFQ, our first ever Disney trip. Overall really liked the hotel, it's a shame they had a pipe burst in their swimming pool and it was being repaired for most of our stay, but it was still a really nice place. Swimming pool at Riverside was only a 10 min walk away.
I had a good outline of our itinerary for the whole stay written up before we left with plenty of ADRs , however what we actually did was quite different.
Wrote up as much as I could remember, the exact order of events in particular is a bit muddy but I did my best.
Day 1: Arrive in the early evening, went to the pool, had inner in the food hall, went to bed.
Day 2: Genie + at Magic Kingdom. Totally screwed up EE that day because the park opened at 8am that day which caught me off guard, but aside from not rope-dropping Seven Dwarves as planned, we still got SO much done that day.
Arrived at 8am park opening.
Jungle Cruise
Big Thunder Mountain x 2
Pirates of the Carribbean
Ariel
Barnstormer x 2
Dumbo
Genie + Peter Pan
Laugh Floor
Genie + Buzz Lightyear
Peoplemover
Genie + Space Mountain/Speedway (in two parts since my youngest didn't go on it, I took both my kids to speedway while my husband had his turn)
Big Thunder again
Small World (but son needed toilet in queue so we left and husband and daughter stayed)
Then we went back into Smallworld while daughter and husband did Barnstormer again.
Genie + Winnie the Pooh.
Dinner at Skipper Canteen - so good!
We also watched the parade that day but it was sooo hot, we opted for a poorer view from a main street shop in the shade. Was not worth sticking out the heat for the length of time you would need to get an optimal view. I think trying to go our very first day was a mistake because we weren't acclimatised at all yet.
The longest queue we had that day was probably for Smallworld. Everything moved really quickly! Was also happy with Genie+.
Day 2: Animal Kingdom
Had entry issues and needed cards re-assigned at entry so kinda messed up FOP EE rope drop but husband and daughter persevered anyway. Son and I did Na'vi River and explored Pandora and stared Wilderness Explorers. Spent a LOT of time in Pandora gift shop.
Gorilla Trek
Wildlife Express and Rafiki's Planet Watch.
Festival of the Lion King (so good!)
It's Tough to be a Bug
Triceratops Spin
Had really nice homey feeling cookie and gigantic ice cream in Dinoland
Dinosaur (3 of us loved this ride, my son thought it was a bit too scary also it seemed like they should increase the height requirement because he could barely reach the bar to brace himself. I know it's being discontinued though.)
Safari
Dinner at hotel.
Day 3: Hollywood Studios
Successful EE rope drop for Rise of the Resistance
Smuggler's Run
Met Donald Duck
Met Goofy and Max
Star Tours
Runaway Railway (queue was brutal in the sun but it was a great ride)
Indiana Jones Show
Star Tours again
Muppets 3d
Race Academy - did not know what to expect coming in. If we had known we would not have trekked all the way across the park in the heat for that. My son DID like it, but it really didn't feel like it was the same quality as any of the other shows or rides.
Went back to Galaxy's edge for Blue and Green milk + puffbread. All really good. We possibly did Star Tour again, I don't remember haha.
The wait times for everything else being very long + the heat had us going back to the hotel early.
Dinner at hotel.
Day 4: Magic Kingdom Day 2
Tried to EE rope drop 7 dwarves but it was down and we decided not to wait it out (rookie mistake)
Teacups
Thunder Mountain x 2
Split up and did Haunted Mansion/ Smallworld (and got stuck on Smallworld for like 15 minutes)
Haunted mansion crew did Carousel while waiting for us, then we did Carousel after.
Took Daughter to meet Pooh and Tigger while the others did Speedway + People Mover
Back to hotel early for dinner.
Day 5: Genie + Epcot.
Failed to get Guardians Boarding at 7am.
EE Test Track
Mission Space (Green)
Genie + Remy
Genie + Soarin
Moana water walkthrough
Genie + Living with the Land
Got boarding for guardians for about 6pm. Cancelled ADR because of it.
Spaceship Earth
Met Moana
Genie + Nemo
Genie + Figment
Met Figment
Met Joy
Nemo again
Quick Dinner in Mexico
Gran Fiesta Tour (honestly had no idea this was here, really cool building, kids liked the boat ride)
Finally boarding group for guardians called at nearly 7pm.
Really great day! I seemed to be able to book really quickly back to back for Genie +. Kids really liked all the chill dark rides .
Wanted to do Frozen that day but the Genie+ was sold out even before lunch.
At this point we are really just trying to get things we missed
Day 6: Magic Kingdom Day 3
Successful EE rope drop of Seven Dwarves. Said 75 min wait when we entered but it really wasn't too bad, maybe 30-45. This ride had amazing theming, but was lacking as a coaster.
Teacups
Split up and 2 of us did astral orbiter that had a wait time of 25 minutes, and the other 2 did space mountain with a wait time of 35 minutes. Space mountain finished first!
Carousel
Swiss Family Treehouse
Enchanted Tiki Room
Magic Carpet - this seemed to be my son's favourite of this style ride. He's been talking about magic carpets evey day since.
We actually had a boarding time for Tron but the kids got fed up of the heat so we gave up and cancelled or place in the virtual queue.
Took the train back to the entrance. Very pleasant.
Dinner at hotel
Day 7
Epcot Day 2
We really wanted to do Cosmic Rewind again and do Frozen since we missed it the other day.
We failed to get a 7am boarding so bought an ILL for 11:30
EE rope drop at Frozen, which was down and they tried to get us to go elsewhere but it was open by about 8:45.
Gran Fiesta Tour
Met Asha
We were going to go do Soarin but we got distracted by a giant Joffrey's donut and a squirrel that was fun to watch, and then there was a minor child meltdown so we had a long break before heading to our ILL for Cosmic Rewind. Totally worth the cost.
I tried one last time to see if the kids would explore the World Showcase but they voted to go to the waterpark instead.
We went back to the hotel, then off to Typhoon Lagoon where 3/4 of us got minor scrapes in the wave pool, but kids loved it and would have gone back a second day.
Went back to Disney Springs and got dinner at Chicken Guy. Probably the best fast food I have ever had.
Day 8
Animal Kingdom Day 2
This was a lot of running around chasing short queues. Genie + would have been really good for us at this park.
EE rope drop Everest x 2. Was really good but going backwards made my stomach a bit iffy.
Na'vi River
Safari (finally saw an elephant!)
Nemo Show
Lion King Show again
Met Dug (first character my son was actually excited to meet)
Maharajah Jungle Trek
Back to Disney Springs for Dinner. Went to Pizza Ponte so we could all choose a different topping of pizza. Also walked around and heard live music before we left.
Took daughter to Happily Ever After fireworks that night. Stood above the railway station for a quick escape at the end.
Day 9
Last day :(
Genie + Hollywood Studios
Genie + didn't seem to work as well at this park, it seemed at Epcot I could always book after entering a ride and we used it a lot but at HS it seemed strictly 2 hours apart. Maybe I am just not seeing it clearly.
On reflection , next time I would probably do Slinky Dog at EE followed by Runaway Railway and buy an ILL for Rise and skip Genie + if I was looking to save some money. I would de-prioritise Toy Story Mania next time, but our first day we missed all of the Toy Story area.
EE rope drop Rise of the Resistance. Pretty sure we were on the ride before EE even officially started.
Smuggler's Run
Met The Mandalorian and Grogu (probably the best meet!)
Star Tours
Alien Flying Saucers
Droid Depot
Genie + Slinky dog
Beauty and the Beast show
Met Chewbacca
Met Pluto
Genie + Runaway Railway
Star Tours again
Genie + Toy Story Mania. Ride broke down while in queue. Waited for ages before the put us on the other side, almost missed our next booking.
Oga's Canteen. Tried 4 different non-alcoholic drinks and they were all good. It was super cool. Only downside is we had a high table (standing only) and my son couldn't see the top of the table/anything and he was pretty unimpressed by the whole situation. Flying Saucers Mama Melrose for dinner. Muppets 3d Fantasmic. I read 15 min early "at least" aimed for 30 minutes early, and the place was well more than half full by then. Took a really long time to leave. If there is a next time I would go much earlier and bring snacks just to make getting out easier. Overall I was hugely impressed with the level of detail in everything, and all the cast members were amazing. It was a really cool experience, and it's hard to imagine never going back. If there is a next time I really want to explore the world showcase and do more sit-down meals. We had a lot planned but the kids didn't have the stamina for being in the park all day so we cancelled almost all of them. We also ended up doing parks in a somewhat different order than I initially planned. Kids got really tired of travelling on buses, which is also why we didn't break in the middle of the day and then going back to the parks. Would look at skyliner options next time. Things we didn't get to do:
Try dole whip (never noticed a place to buy it, ice cream was often an urgent necessity so didn't seek it out specifically) Tron (too hot to wait for boarding group when it was already day 3 at magic Kingdom and basically felt done.) Explore World Showcase (too much walking for few rides, from kids' perspective) Eat for fun more (we ate more out of necessity but found fun snacks when convenient) Tower of Terror (queues too long and genie + bookings too late) Frozen Singalong (timing never seemed to work out) Luminous (son had no interest in late night shows so we only did a couple things at night.) Take ride on skyliner. Something that surprised me: queues for popular rides stayed long even at 9pm. Couldn't see a viable alternative to EE rope drop + genie plus to get all the big rides "done" except perhaps if you had extended evening hours, but that would not have worked with our kids. Number of beignets consumed during our stay: 12
submitted by Technical-Pie-5775 to WaltDisneyWorld [link] [comments]


2024.05.14 20:56 Visible_Mango21 My Leo loves standing on her log like the lion king

My Leo loves standing on her log like the lion king submitted by Visible_Mango21 to leopardgeckos [link] [comments]


2024.05.14 20:49 lionprophet Strengthen your body.

Strengthen your body.
88, 8 count burpees aka 88 lions.
King James Bible Judah is a lion's whelp: from the prey, my son, thou art gone up: he stooped down, he couched as a lion, and as an old lion; who shall rouse him up?
submitted by lionprophet to LIONTRIBEJUDAH [link] [comments]


2024.05.14 20:43 sluggang404 need recommendations

heres a list of everything ive watched already
ik its a long list, but please skim through it before reccomending a show :))
cause i always end up getting alot of comments reccomending shows to me that ive already seen
and please keep it to just shows so no movies :)) preferably 24 ep or shorter, but i dont mind longer shows as long as theyre good
also would prefer shows that are dubbed (ik, lame. but my TV is broken n its hard to read subtitles on my phone)
i enjoy both wholesome shows as well as gut wrenchingly depressing shows that will leave me feeling empty afterwards
most the shows on this list are ones i enjoyed watching, but there are sum that i didnt really like. i didnt rate them tho so 🤷‍♂️
n ofc if anyone here is interested in a show on my list that they havent seen before n wants to know my opinion on it n if id reccomend it to you, feel free to ask :))
  1. Attack on Titan
  2. Yugioh
  3. Tokyo Ghoul
  4. Elfen Lied
  5. Eureka 7
  6. Wolfs Rain
  7. Soul Eater
  8. Soul Eater NOT
  9. Gurren Lagann
  10. Mob Psycho 100
  11. Squid Girl
  12. Death Note
  13. Black Butler
  14. One Piece
  15. Naruto
  16. Pokemon
  17. Demon Slayer
  18. Scryed
  19. Blue Exorcist
  20. Parasyte: The Maxim
  21. Hetalia
  22. Junjou Romantica
  23. Maiden Rose
  24. (forbidden anime)
  25. Devilman Crybaby
  26. The Great Pretender
  27. Fooly Cooly
  28. Beastars
  29. Brand New Animal
  30. Toradora
  31. Durarara
  32. Cowboy Bebop
  33. Sword Art Online
  34. Immortal Grand Prix
  35. Ghost Stories
  36. Another
  37. Space Dandy
  38. Jojo's Bizarre Adventure
  39. A Lull In The Sea
  40. Food Wars
  41. AJIN: Demi Human
  42. Neon Genesis Evangelion
  43. Anohana
  44. Corpse Party
  45. When They Cry
  46. Violet Evergarden
  47. Your Lie In April
  48. Yuri On Ice
  49. Free!
  50. Megalobox
  51. Pop Team Epic
  52. March Comes In Like A Lion
  53. The Way Of The House-Husband
  54. Japan Sinks: 2020
  55. Mondaiji-tachi ga Isekai kara Kuru Sou Desu yo?
  56. Terror In Resonance
  57. Scissor Seven
  58. One Punch Man
  59. Persona 5
  60. Wonder Egg Priority
  61. Paranoia Agent
  62. Sailor Moon
  63. Stars Align
  64. Mononoke
  65. Erased
  66. SK8 The Infinity
  67. Mushi Shi
  68. Death Parade
  69. Tokyo Revengers
  70. Given
  71. Angels Of Death
  72. Serial Experiments Lain
  73. Ghost Hunt
  74. Banana Fish
  75. B: The Beginning
  76. 91 Days
  77. Made In Abyss
  78. Orange
  79. Plastic Memories
  80. Psycho Pass
  81. Bungo Stray Dogs
  82. Jujutsu Kaisen
  83. Hikari: Be My Light
  84. To Your Eternity
  85. The Promised Neverland
  86. Sarazanmai
  87. Deadman Wonderland
  88. Toilet-Bound Hanako-kun
  89. Arcane
  90. Hyouka
  91. Pillow Boys
  92. Akudama Drive
  93. Gleipnir
  94. Link Click
  95. True Tears
  96. Hamatora
  97. Darling In The Franxx
  98. Boogiepob Phantom
  99. Boogiepop And Friends
  100. Rascal Does Not Dream Of Bunny Girl Senpai
  101. Fruits Basket
  102. No. 6
  103. Shelter
  104. Kids On The Slope
  105. Ranking Of Kings
  106. Vivy: Fluorite Eye's Song
  107. Blood Blockade Battlefront
  108. Sonny Boy
  109. Blue Period
  110. The Orbital Children
  111. Kiznaiver
  112. Noragami
  113. Darwin's Game
  114. Odd Taxi
  115. Steins;gate
  116. Dororo
  117. My Love Story!!
  118. Kotaro Lives Alone
  119. Darker Than Black
  120. re:ZERO
  121. Btooom!
  122. Komi Can't Communicate
  123. Princess Tutu
  124. HoriMiya
  125. NANA
  126. My Hero Academia
  127. A Place Further Than The Universe
  128. Blue Spring Ride
  129. Carole & Tuesday
  130. Dorohedoro
  131. Ikebukuro West Gate Park
  132. Dance Dance Danseur
  133. Cyberpunk: Edgerunners
  134. Code Geass
  135. High-Rise Invasion
  136. Kakegurui
  137. Monster
  138. WataMote
  139. Angel Beats
  140. Welcome To The NHK
  141. Kiss Him, Not Me
  142. Bakuman
  143. Inuyashiki
  144. Domestic Girlfriend
  145. Michiko And Hatchin
  146. K-On
  147. Gangsta
  148. Charlotte
  149. Clannad
  150. Clannad After story
  151. Beck
  152. Summer Time Rendering
  153. Assassination Classroom
  154. Tomodachi Game
  155. Fullmetal Alchemist: Brotherhood
  156. Spy × Family
  157. My Dress-Up Darling
  158. Tokyo Magnitude 8.0
  159. Chainsaw Man
  160. Baccano
  161. K-Project
  162. Eden Of The East
  163. Samurai Champloo
  164. Akame Ga Kill
  165. His And Her Circumstances
  166. My Little Monster
  167. Dr. Stone
  168. Vinland Saga
  169. 86
  170. Buddy Daddies
  171. Haikyuu!!
  172. Hunter × Hunter
  173. Deca-Dence
  174. Shiki
  175. School-Live
  176. Ghost Hound
  177. Kemono Jihen
  178. Mieruko-chan
  179. Takt Op. Destiny
  180. Haibane Renmei
  181. Rumbling Hearts
  182. Barakamon
  183. Now And Then, Here And There
  184. Shadow's House
  185. Heavenly Delusion
  186. Oshi No Ko
  187. Insomniacs After School
  188. Aggretsuko
  189. Sanrio Boys
  190. Gloomy
  191. Ouran Highschool Host Club
  192. Say "I Love You"
  193. Princess Jellyfish
  194. Hell's Paradise
  195. Migi & Dali
  196. The Dangers In My Heart
  197. Somali And The Forest Spirit
  198. Hybrid Child
  199. Zom 100
  200. Pluto
  201. My Home Hero
  202. Mushoku Tensei
  203. Lycoris Recoil
  204. A Galaxy Next-Door
  205. Solo Leveling
  206. The Apothecary Diaries
submitted by sluggang404 to AnimeReccomendations [link] [comments]


2024.05.14 20:12 SuperScoobkaroke Has this happened to anybody else?

Has this happened to anybody else?
Is there a way to fix this? This is in the Lion King realm I need to fish for the grubs but the last circle is pretty much under the rock whenever I fish it rejects it. I don't know what to do.
submitted by SuperScoobkaroke to DreamlightValley [link] [comments]


2024.05.14 19:34 Fatal_Koala (Selling) $4 HD's + $7 4K's (including Dune 2)

Good morning, I accept PayPal F&F & Venmo. This is my first post on this subreddit, so please let me know if I'm missing any necessary information.
EDIT - Dune 2 sold in about a second and a half - everything else below is still available.
4K - $7
HD - $4
SOLD:
submitted by Fatal_Koala to DigitalCodeSELL [link] [comments]


2024.05.14 19:32 vietnambestrice If Morgan and Lion King meet

If Morgan and Lion King meet
I summoned Morgan prior to lb5. Would be quite the scene to imagine their interaction like this. Used Koyanskaya as friend support but she'd look odd
submitted by vietnambestrice to fatestaynight [link] [comments]


2024.05.14 19:17 Commercial_Ad5077 [WTS]Monkeymelt! Gold Arks ~ Gorillas ~ Libertads ~ Engelhards ~ Coke TEP ~ Pit Bullion Med Kits ~ Aztecs ~ Ugly Bettys ~ Rosie Rolls ~ Littleton ASEs ~ Black Panther Mask ~ Bull&Bear 2oz ~ Chickasaw ATB ~ Morgans ~ Peace ~ Mexican Toners ~ Sovs Galore

Hello PM Fam!
I have some goodies to share.
Note: All shipments go out Thursday 🚢
IMPORTANT: If ever in doubt about who you’re dealing with on Reddit, please don’t hesitate to message me for a scorpion 🦂 proof pic with the current date. 2Factor Authentication has been activated as well on the Reddit website and I highly recommend you do the same.
In every proof pic is my little scorpion by u/GlassPanther - he always has our backs! ✊

THE LOOT

MonkeyMelt! 1oz First Majestic El Castillo Pyramid Rounds @ Melt (Kitco Spot) 3 Available
There is a troupe of monkeys running loose. Please comment "Monkey + any item(s)" to capture. (Shipping not included)
🙈 Catcher 1: u/objective-ad-4746
🙉 Catcher 2: u/cookinternal2010
🙊 Catcher 3:

Note: Pics/Vids are in the album links above each table

Mobile Users: Swipe LEFT <<<<<< 👆 to see all table columns

Gold Album (CLICK HERE)

Price Product Population
$105 1g Gold Noah's Arks in Assay 2023 Mule 1

Silver Generics Album (CLICK HERE)

Price Product Population
$310 10oz Engelhard C Series Tall E Globe 2
$315 10oz Engelhard C Series Tall Eagle 2
$310 10oz Silverback Precious Metals vacuum cast rounds featuring Wall Street Silver art designs 3
$32 1oz Coca Cola TEP 2 1
$15 1/2oz 1991 Liberty Lobby Andrew Jackson Round 1
$90 1.5oz Doc Bullion Medical Kit 2
$29.50 1oz Aztec Rounds 10

Silver Sovereigns Album (CLICK HERE)

Price Product Population
$180 5oz 2011-P Burnished ATB Chickasaw (w/Box & COA) 1
$160 5oz 2021 Armenia Noah's Ark 1
$31 1oz 2017 Congo Silverback Gorilla 16
$40 1oz 1997 ASE NGC MS69 1
$38 1oz 1987 Gem BU ASE Littleton Horizontal Package 1
$35 1oz Gem BU ASE Littleton Horizontal Package (1993, 1994, 1998) 3
$38 1oz 2005 ASE Art Toned (Video) 1
$32 1oz Ugly Betty Painted ASE 2
$40 1oz BU 1982 Libertad in direct fit airtight caps (1st year of issue) 0
$31 1oz 2024 King Chucks Britannia 4
$35 1oz 2023 Niue Sword of Truth 1
$35 1oz 2022 Niue Cavalry Ram 1
$35 1oz 2020 Lion of Judah 1
$31 1oz 2011 Australia Koala (milk) 1
$35 1oz 2014 Australia Saltwater Crocodile 1
$33 1oz 2015 Australia Funnel Web Spider 1
$35 1oz 2020 Hahave Flying Fish 1
$33 1oz 2021 Barbados Trident 1
$36 1oz 2018 Barbados Trident 1
$36 1oz 2019 Cayman Islands Swordfish 1
$36 1oz 2019 Anguilla Lobster 1
$34 1oz 2018 Anguilla Lobster 1
$33 1oz 2021 Victory Angel 1
$33 1oz 2021 Gibraltar Lady Justice 1
$34 1oz 2013 Mexican Libertad (not BU) 1
$36 1oz 2014 Mexican Libertad 1
$39 1oz 2016 Reverse Proof Maple Mark V Tank Privy 1
$36 1oz 2016 Reverser Proof Maple Bear Privy 1
$36 1oz 2016 Reverser Proof Maple Monkey Privy 1
$36 1oz 2015 Reverser Proof Maple Ram Privy 1
$36 1oz 2014 Reverser Proof Maple Horse Privy 1
$35 1oz 2000 Maple Fireworks Privy 1
$31 1oz 2013 Maple 25th Anniversary (not BU) 1
$31 1oz 2022 Cook Islands HMS 1
$35 1oz 2020 Valiant St. George & The Dragon 1
$34 1oz 2023 Malta Maltese Cross by Pressburg Mint 2
$130 2021 Republic of Chad Silver Bear 1oz + Bull 1oz Antiqued High Relief Coin (w/Box) 2oz total 1
$145 2oz 2021 Fiji Marvel Black Panther Mask (complete OGP) 1
$16 1999 1 Pound Scottish Lion Silver Proof (.925 9.5g) 1

Silver Numismatics Album (Click Here)

Price Product Population
$35 1902-O Morgan VF 1
$33 1921-P Morgan AU 1
$47 1887-P Morgan AU 1
$34 1883-P Morgan XF 1
$34 1896-P Morgan XF 1
$39 1924-P Peace BU 1
$49 1928-S Peace AU 1
$11 1982 250th George Washington Anniversary Commem Half Proof 1
$28 BU Halves in Holder 63 Benji / 64 Kennedy Last & First Issue (Video) 1
$22 1956 Mexican 10 Pesos AU 2
$27 1956 Mexican 10 Pesos Art Toned (Video) 1
$18 1956 Mexican 5 Pesos Art Toned (Video) 1
$22 1968 Mexican 25 Pesos Art Toned (Video) 4
$4.50 1959 - 1966 Un Peso Art Toned (Video) 2
$200 $5FV Rosie Dimes in Tubes @ 20X (below melt) 2

Shipping + Payment Information

📦📦📦📦📦📦📦📦📦📦📦📦📦📦📦📦📦📦📦📦📦📦📦📦📦📦📦📦📦📦📦📦📦📦
🚢 $6 USPS Ground Advantage up to 10oz
🚀 $10 USPS Priority SFRB 10+oz
🌐 International shipping calculated at POS. Address needs be sent in proper format for PirateShip
📝Insurance and Signature Confirmation available at cost
🛡️ I package items how I like them received - secured with plenty of cushion
📷 Pic of package provided along with Tracking #
🧾 Pic of Receipt provided after scan/drop-off
📮 My responsibility ends once package is handed across the counter and scanned
💵💵💵💵💵💵💵💵💵💵💵💵💵💵💵💵💵💵💵💵💵💵💵💵💵💵💵💵💵💵💵💵💵💵
Venmo Friends (Preferred), Zelle Friends, PayPal FF, CashApp, BTC + ETH (+4%)
submitted by Commercial_Ad5077 to Pmsforsale [link] [comments]


2024.05.14 18:58 PhilsTriangle [NJ] [H] N64, Nintendo (NES), SNES (Earthbound), Gamecube, GBA, Nintendo DS/3Ds, Wii, Playstation, PS2, PS3, Sega Genesis, Xbox - Games, Accessories, Consoles [W] Venmo, PayPal

N64 Pictures: https://imgur.com/a/n64-games-n64-console-sCri6E3
Let me know if you need pictures of any of the items listed below. Shipping is $5 flat for anything under one pound. I've got 400+ transactions on this board and accept payment via PayPal (F&F) or Venmo (F&F) only.
Consoles
GBA Indigo - $80 shipped
GBA SP (Silver CIB) - $120 shipped
Nintendo 2DS w/ charger - $85 shipped
Nintendo 3DS XL Pokemon X & Y Edition Console - $225 shipped
Nintendo 64 Console w/ hookups + OEM Controller - $90 shipped
Nintendo Wii Console (gamecube compatible) w/ hookups + Wii remote & numb chuck - $75 shipped
PS2 w/ hookups, OEM controller, OEM memory card - $100 shipped
Retron 5 Hyperkin (GBA/GBC/SNES/NES/Genesis) unused CIB - $120 shipped
Super Nintendo w/ hookups & OEM controller - $95 shipped
Xbox OG Console w/ hookups & OEM controller + Project Gotham Racing (CIB) - $100 Shipped
Controllers/Accessories
Gameboy OEM Clam Shells (lot of 32) - $75 shipped
Gamecube OEM Controller (Indigo) - $30 shipped
Gamecube OEM Wavebird Controller w/ receiver- $95 shipped
NES OEM 10-Cart Storage Case (3x avail) - $20 + shipping each
N64 OEM Expansion Pak - $50 shipped
N64 OEM Green Controller - $30 shipped
N64 Memory Card - $14 shipped
PS2 Logitech Wireless Controller (w/ dongle) - $35 shipped
PS2 OEM Memory Card- $14 shipped
Sega GameGear Super Wide Gear - $20 shipped
Wii U Wireless Controller (WUP-005) & charging cable - $35 shipped (2x avail)
N64 Games
007 GoldenEye - $25
007 World is Not Enough - $14
Army Men Sarge's Heroes - $15
Automobil Lamborghini - $8
Backstage Assault - $12
Banjo Kazooie - $25
Bass Hunter 64 - $8
Beetle Adventure Racing - $17
Charlies Blasts - $40
Diddy Kong Racing - $25
Doom 64 - $30
Extreme G Racing - $10
Forsaken 64 - $10
Gex 64 - $16
Iggy's Reckin' Balls - $20
Killer Instinct Gold - $30
Knockout Kings 2000 - $6
Magical Tetris Challenge - $20
Mario Kart - $40
Monster Truck Madness - $15
MRC Multi Championship Racing - $10
Namco Museum 64 - $12
Nascar 99 - $7
Nascar 2000 - $7
NBA In the Zone 98 - $5
NBA Live 99 (CIB) - $20
NBA Showtime - $12
Polaris Sno-Cross -$30
Pokemon Snap - $20
Quest 64 - $25
Ready 2 Rumble Boxing - $12
Ridge Racer 64 - $15
San Francisco Rush - $15
Starfox 64 - $25
Star Wars Episode 1 Racer - $10
South Park Chef's Luv Shack - $25
Supercross 2000 - $7
Super Mario 64 - $35
Super Smash Bros. - $40
Tetrisphere - $12
Top Gear Rally - $10
Turok Dinosaur Hunter - $12
Turok 2 Seeds of Evil - $12
Vigilante 8 - $21
Virtual Pool - $13
Waialae Country Club - $6
War Gods - $10
Wave Race (Player's Choice) - $15
WCW Backstage Assault - $11
WCW NWO Revenge - $11
Wheel of Fortune - $11
Zelda Ocarina of Time (label wear) - $30
N64 Manuals
1080 Snowboarding - $7
Duke Nukem Manual - $10
Flying Dragon Manual - $40
Rush Extreme Racing - $8
Silicon Valley Space Station Manual - $40
Supercross 2000 - $6
Tony Hawk Pro Skater - $6
Nintendo Gamecube Games (CIB unless noted)
ATV Quad Power Racing 2 - $10
The Hobbit - $24
Enter the Matrix - $13
Eternal Darkness - $90
Fifa 2003 - $6
Fifa Street 2 - $25
Finding Nemo - $8
F-Zero GX - $90
Gun (missing manual) - $10
Harry Potter Chambers of Secret - $12
Killer 7 - $65
Luigi's Mansion - $60
Madden 2003 - $5
Madden 2007 - $8
Mario Golf Toadstool Tour - $27
Mario Kart Double Dash - $75
Monopoly Party - $10
Monsters, Inc. Scream Arena - $7
Nascar Thunder 2003 - $7
Pikmin - $50
Power Rangers Dino Thunder - $8
Resident Evil - $25
Resident Evil 2 - $100
Resident Evil 4 - $30
Resident Evil Zero - $18
The Sims Bustin Out - $12
Smuggler's Run (missing manual) - $12
Sonic Adventure Battle 2 (missing manual) - $45
Spiderman 2 - $15
Spyro A Hero's Tail (missing manual) - $15
SSX Tricky - $28
Starfox Assault - $45 (CIB; some wear to cover art)
Super Mario Sunshine (missing manual) -$35
Super Smash Brothers Melee - $60
Ty the Tasmanian Tiger (missing manual) - $12
WWE Crush Hour - $27
WWE Day of Reckoning 2 (missing manual) - $25
Nintendo DS Games (cart only unless CIB noted)
Avatar The Game - $6
Bionicle Matoran Adventures - $6
Build-A-Bear Workshop (CIB) - $6
Carnival (CIB) - $6
Deal or No Deal - $5
Guitar Hero On Tour Bundle (CIB) - $25
Happy Feet - $4
Horsez (CIB) - $6
Hot Wheels Beat That - $6
Kung Fu Panda (CIB) - $6
Mario Party DS - $13
Mario Kart DS (loose) - $15
Mario Kart DS (CIB) - $18
Mario & Sonic at the Olympic Games (CIB) - $10
Mario & Sonic at the Olympic Winter Games (CIB) - $10
Megaman Starforce Dragon - $85 shipped
Metroid Hunters First Hunt - $6
Nacho Libre - $15
Namco Museum DS - $8
Naruto Ninja Council 3 - $6
New Super Mario Bros. (CIB) -$22
Nickelodeon Team Umizoomi - $6
Phoenix Wright Ace Attorney - $20
Picross 3D - $9
Ping Pals - $3
Planet Puzzle League - $10
Pokemon Mystery Dungeon: Explorers of Sky (case & manual only, no game) - $55
Pokemon Ranger Shadows of Almia (cart only) - $30
Ratatouille - $5
Rayman DS - $10
Ridge Racer DS - $8
Shrek Superslam - $5
Spiderman 3 - $8
Star Wars II The Original Trilogy (LEGO) - $6
Super Money Ball Touch & Roll - $6
Transformers Animated - $11
Tron Evolution - $4
Zhu Zhu Pets - $3
Nintendo 3DS (cart only unless noted)
Animal Crossing: New Leaf (CIB) - $20
Lego Marvel Superheroes: Universe in Peril - $5
Mario Kart 7 - $12
Minecraft New Nintendo 3DS Edition - $18
Pilotwings Resort - $10
Pokemon X (CIB) - $30
Skylander Giants - $6
Skylander Swap Force - $16
Skylander Trap Team - $12
Super Mario Maker - $10
Super Smash Bros (CIB) - $15
Teenage Mutant Ninja Turtles - $9
Wipeout: Create & Cash - $5
Wreck-it Ralph - $6
Yo-Kai Watch - $15
NES Games (cart only; unless noted)
8 Eyes - $11
A Boy and His Blob (cart, box, manual) - $40
Blades of Steel - $8
Bubble Bobble - $16
Burgertime - $15
Castlevania II Simon's Quest - $15
Castlevania III Dracula's Curse - $45
Chip & Dale Rescue Rangers (CIB) - $125
Contra - $40
Dick Tracy - $7
Double Dragon - $13
Donkey Kong 3 - $20
Dr. Mario - $10
Duck Tales - (cart & box) - $100
Excite Bike - $11
Faxanadu - $11
GI Joe: A Real American Hero - $75
Golf - $3
Legend of Zelda - $30
Mickey Mousecapade - $7
Mike Tyson's Punch-out - $40
Paperboy - $16
Punch-Out - $20
Rad Racer - $6
RBI Baseball 3 (cart & box) - $25
Robocop - $10
Rollerball - $8
Skate or Die 2 (cart & box) - $65
Spy Hunter - $5
Street Fighter 2010 - $15
Super Glove Ball - $7
Super Mario Bros. 2 - $20
Super Off-Road - $12
Super Team Games - $7
Teenage Mutant Ninja Turtles II - The Arcade Game (cart & box) - $80
Tiger Heli - $8
Wall Street Kid (cart, box, registration card, poster) - $45
WWF Wrestlemania - $6
SNES Games (cart only)
Aladdin - $15
Castlevania IV - $45
Clue - $5
Earthbound - $350
F-Zero (Player's Choice) - $20
Jungle Strike - $9
Ken Griffey Jr Major League Baseball - $11
Kirby's Avalanche - $15
Lion King - $11
Mario Paint - $6
Mega Man X - $32
Mickey Mania - $13
Mortal Kombat - $13
Ms. Pacman - $9
NBA All-Star Challenge - $5
Pilot Wings - $10
Scooby Doo Mystery - $11
Starfox - $15
Super Adventure Island - $16
Super Baseball 2020 - $13
Super Ghouls N Ghosts - $23
Super Mario All-Stars - $25
Super Mario Kart - $40
Super Mario World - $20
Super Punch Out - $28
Top Player Tennis - $8
WWF Raw - $13
Zombies Ate My Neighbors - $30
GBA (cart only unless noted)
Aggravation/Sorry/Scrabble - $5
Barnyard - $8
Bratz - $4
Care Bears Care Quest (CIB) - $28
Cars - $5
Cars (CIB) - $16
Castlevania Double Pack - $85
Cho Makaimura R Super Ghouls N Ghost ( Japanese Import) - $95 Shipped
Crash Bandicoot 2 N-tranced - $10
Crash Huge Adventure - $11
Curious George (CIB) - $28
Dave Mirra Freestyle BMX 2 - $4
Disney Party - $10
Disney Princess (CIB) - $12
Donkey Kong Country (GBC/CIB) - $56
Dora Explorer's Pirate Pig's Treasure - $4
Dragon Ball Z Supersonic Warriors - $20
Elf - $10
ESPN Great Outdoor Games Bass 2002 - $5
F-14 Tomcat - $7
Finding Nemo - $5
Green Eggs & Ham (CIB) - $20
Incredibles (CIB) - $14
Kong 8th Wonder of the World - $5
Lost Vikings - $25
Madden 2005 - $5
Mario Kart Super Circuit (torn label) - $20
Metroid Zero Mission - $60
Monsters Inc - $4
Monster Jam Maximum Destruction - $6
Namco Museum - $6
Oddworld Munch's Oddysee - $12
Pirates of the Caribbean - The Curse of the Black Pearl - $5
Pong Asterios Yar's Revenge - $4
Sonic Advance 3 - $25
Quad Desert Furty - $3
Shaun Palmers Pro Snowboarding (GBC/CIB) - $10
Shrek Swamp Kart Speedway - $5
Spirit Stallion of the Cimarron - $5
SpongeBob Battle for Bikini Bottom - $7
Spongebob Squarepants Super Sponge - $6
SSX 3 - $7
The Incredibles - $3
Thunder Alley - $5
Top Gear GT Championship - $10
Sony PSP (all CIB)
Crisis Core: Final Fantasy VII - $15
Gurumin A Monstrous Adventure - $42
LocoRoco - $10
Mega Man Powered Up - $38
Parappa the Rapper - $27
Sega Genesis Collection - $17
PS1 Games (CIB unless noted)
007 Tomorrow Never Dies - $7
Action Bass - $6
Andretti Racing (GH) - $5
Ball Breakers (sealed) - $10
Bass Championship - $7
Battle Arena Toshinden (GH) - $14
Bust A-Move 4 - $17
Driver 2 (GH) - $10
Fighting Force - $20
IHRA Drag Racing - $5
Missile Command - $6
MLB 2001 - $9
MLB 2003 - $9
Nascar Heat (CIB) - $7
NBA Live 2000 - $8
NBA Shootout 98 - $9
NHL 98 - $8
NHL Faceoff 97 (GH) - $5
PlayStation Underground Jampack Fall 2001 - $9
Resident Evil 2 (DualShock Edition) - $65
Rocket Power Team Rocket Rescue - $7
Rugrats in Paris: The Movie - $12
Spongebob SquarePants Super Pants - $7
Syphon Filter 2 (GH) - $10
Tecmo Super Bowl - $20
Tiger Woods 99 - $8
Tony Hawk Pro Skater 3 - $12
Twisted Metal 2 (Greatest Hits) - $32
Toy Story 2 - $22
Walt Disney World Quest: Magical Racing Tour - $20
World Cup 98 - $12
PS2 Games (CIB unless noted)
All-Star Baseball 2005 - $5
Ape Escape 2 - $48
Ape Escape 3 - $43
ATV Offroad Fury 2 - $6
Avatar the Last Airbender - $8
Batman Begins - $13
Batman Vengeance - $19
Buffy the Vampire Slayer Chaos Bleeds - $28
Burnout Revenge - $11
Burnout 3 Takedown - $13
Buzz the Mega Quiz - $12
Capcom Classics Collection Volume 2 - $13
Castlevania Lament of Innocence -$25
Corvette - $5
Crash Bandicoot The Wrath of the Cortex - $12
Crash Nitro Kart (GH) - $9
Crazy Taxi - $10
Dance Dance Revolution Extreme 2 - $7
Dead to Rights - $6
Devil May Cry (GH) - $7
Enter the Matrix - $10
Eragon - $6
Family Feud - $5
Finding Nemo - $6
Fire Pro Wrestling Returns - $10
Ford Racing 3 - $5
Frogger the Great Quest - $7
Golden Compass - $5
GTA 3- $10
Gran Turismo 3 - $5
Godfather the Game - $14
Guitar Hero - $10
Guitar Hero Aerosmith - $7
Guitar Hero II - $7
Guitar Hero III Legends of Rock - $9
High Heat Major League Baseball 2004 - $5
Hot Wheels Velocity - $10
Hot Wheels World Race (missing manual) - $12
Hobbit - $10
Ice Age 2 The Meltdown - $7
Ironman - $6
Karaoke Revolution Party - $8
Karaoke Revolution Presents: American Idol - $5
Legends of Wrestling II - $12
Lego Star Wars The Original Trilogy - $6
Lego Star Wars The Video Game - $7
Lord of the Rings Fellowship of the Ring - $10
Madden 2003 - $5
Madden 2004 - $5
Madden 2005 -$5
Madden 2007 - $5
Matt Hoffman's Pro BMX 2 - $10
Max Payne - $10
Metal Arms Glitch in the System - $16
Midway Arcade Treasures (1) - $12
Midway Arcade Treasures (2) - $12
MLB 07 the Show - $5
MLB Slugfest 2003 - $10
MLB Slugfest 2004 - $13
Namco Museum (GH) - $8
Nascar 2001 - $5
Nascar Thunder 2003 - $7
NBA Street - $12
Need for Speed Underground 2 (missing manual) - $20
NFL Blitz Pro - $10
NFL Street - $17
NFL Street 3 (missing manual) - $20
Onimusha 3 Demon Siege - $21
Pinball Hall of Fame - $5
Pirates - The Legend of Black Kat - $12
Power Rangers: Dino Thunder - $8
Reel Fishing III - $7
Resident Evil Code Veronica X - $13
Rise of Kasai - $8
Rocky - $11
Scarface the World is Yours - $45
Scooby Doo First Frights - $13
Sega Superstars - $10
Sega Superstar Tennis - $10
Shrek Superslam - $8
Simpson's Hit & Run (Greatest Hits) -$50
Spiderman - $10
Sprint Cars Road to Knoxville - $6
Spy Hunter - $7
Spy Hunter 2 (missing manual) - $7
Starsky & Hutch - $7
SSX - $7
SSX 3 - $9
SSX On Tour - $8
Superman Shadow of Apokolips - $14
Super Monkey Ball Adventure - $10
Summoner - $10
Taito Legends - $15
Teenage Mutant Ninja Turtles 2: Battlenexus (missing manual) - $17
Teen Titans - $22
Theme Park Roller Coaster - $8
Tiger Woods PGA Tour 2004 - $6
Thrillville - $6
Thrillville Off the Rails - $10
Time Crisis 3 - $23
Ty the Tasmanian Tiger - $11
Wheel of Fortune - $6
Virtua Fighter 4 (missing manual) - $6
Warriors of Might & Magic - $10
WWE Smackdown vs Raw - $11
WWE Smackdown vs Raw 2007 (Sealed) - $45
WWE Smackdown vs Raw 2007 - $17
WWE Smackdown vs Raw 2009 - $10
WWE Smackdown Shut Your Mouth - $15
PS3
Band Hero - $6
Batman Arkham Asylum - $7
Battlefield 3 - $6
Call of Duty Advanced Warfare - $6
Call of Duty Ghosts - $6
Call of Duty Mordern Warfare 3 - $6
Call of Duty 4 Modern Warfare - $7
Call of Juarez Bound in Blood - $9
Crysis 2 - $7
Dirt 2 - $12
Dirt 3 - $10
Driver San Francisco - $25
Enemy Territory Quake Wars - $9
Fifa Soccer 11 - $5
Fight Night Champion - $13
GTA IV Complete Edition - $25
Gran Turismo 5 Prologue - $8
Gran Turismo XL Edition - $11
Gran Turismo 6 - $19
Heavy Fire: Afghanistan - $10
Infamous - $6
Infamous 2 - $8
Killzone 2- $7
Killzone 3 - $7
Lego 3: Beyond Batman - $8
Lego Harry Potter Years 5-7 - $7
Lego The Hobbit - $9
LittleBigPlanet - $9
Madden 2011 - $5
Metro: Last Night - $8
Mortal Kombat Komplete Edition - $12
MLB the Show 10 - $4
MLB the Show 11 - $4
Monster Jam Path of Destruction - $20
NCAA Football 11 - $9
Sports Champions - $5
Tiger Woods PGA Tour 14 [Masters Historic Edition] - $23
Transformers Fall of Cybertron - $35
Transformers Rise of the Dark Spark - $13
Virtua Tennis 3 - $6
WWE 2K16 - $12
PS Vita
Lumines Electronic Symphony - $16
Need for Speed Most Wanted - $20
Sly Cooper Collection - $50
Sega 32X (all cart only)
Primal Rage - $50
Virtua Fighter - $24
Virtua Racing - $20
Sega Dreamcast Games (disc & manual only***; do not have original cases unless noted CIB)
Centipede - $7
Plasma Sword Night of Bilstein - $50
Psychic Force 2012 - $25
Ready 2 Rumble Boxing - $12
Resident Evil Code Veronica (CIB) - $40
Rippin Riders - $5
Sega Bass Fishing - $8
Sega Rally 2 Championship - $12
Speed Devils - $15
Sword of Berserk: Gut's Rage (game only) - $65
Trick Style - $7
Zombie Revenge - $30
Sega Genesis (**CIB unless noted)
Aladdin (cart + manual) - $10
Double Dragon (cart & box) - $45
Game Genie (loose + booklet) - $20
Hard Drivin' (Missing Manual) - $15
John Madden Football (cart + manual) - $20
Lemmings (CIB) - $30
MERCS (cart & box) - $35
NBA Jam T.E. (CIB) - $20
Prime Time NFL Football starring Deon Sanders (cart +manual) - $9
Ren & Stimpy Show: Stimpy's Intervention (CIB) - $20
Road Rash II (CIB) - $22
Robocop 3 (CIB) - $40
Streets of Rage (cart only) - $22
Super Off-Road (CIB) - $30
WWF Super Wrestlemania (CIB) - $20
X-Men (cart + manual) - $15
Zero Tolerance (CIB) - $35
Sega Master System (CIB unless noted)
Alex Kidd: The Lost Stars - $28
California Games (missing manual) - $20
Choplifter - $18
Ghostbusters - $25
Great Baseball - $10
Monopoly - $10
Parlour Games - $10
Pro Wrestling - $14
Rocky - $17
Space Harrier (missing manual) - $18
Shinobi (includes map; missing manual) - $30
Xbox (all CIB)
MechAssault 2 Lone Wolf (Limited Edition) - $8
Project Gotham Racing - $6
Xbox 360 (CIB)
Assassin's Creed - $6
Assasin's Creed II - $6
Asssasin's Creed III - $6
Battlefield Hardline Deluxe Edition - $10
Battlefield 3 Limited Edition - $6
Bioshock - $7
Bioshock Infinite - $5
Call of Duty World at War - $9
Call of Juarez: Blood Bound - $10
Civilization Revolution - $6
CSI Hard Evidence - $9
Fifa Soccer 10 - $5
Fifa Work Cup South Africa 2010 - $5
Game of Thrones - $11
Gears of War - $9
Halo 4 - $5
Injustice Gods Among Us - $5
L.A. Noire - $7
Mass Effect - $5
Mass Effect 2 - $5
N3 Ninety-Nine Nights - $20
NBA 2K12 - $5
NHL 10 - $3
NHL 14 - $6
Saints Row 2 - $10
Saints Row The Third - $5
Skate 3 - $6
Star Trek Legacy - $18
Star Wars Kinect - $7
Tiger Woods PGA Tour 2007 - $5
Tiger Woods PGA Tour 2008 - $5
Top Spin 3 - $6
Walking Dead Survival Instinct - $8
Wheel of Fortune - $14
Who Wants to Be a Millionaire -$5
Nintendo Wii (all CIB unless noted)
Animal Crossing City Folk - $20 (includes inserts but missing manual)
Celebrity Sports Showdown - $6
Guitar Hero World Tour - $18
Little League World Series Baseball 2008 - $10
Madden 2013 - $14
Mario Kart Wii - $35
Mario Super Sluggers (disc only) - $25
Mario Strikers Charged (disc only) - $10
NBA Live 09 All-Play - $5
New Super Mario Bros - $25
Super Monkey Ball Banana Blitz - $6
Super Smash Bros. Brawl - $20
Tony Hawk Downhill Jam - $5
Tony Hawk Shred Big Air - $5
Warioware Smooth Moves - $22
Wii Sports - $22
Wii Sports Resort - $30
Wheel of Fortune - $6
WWE Smackdown vs Raw 2009 - $7
submitted by PhilsTriangle to GameSale [link] [comments]


2024.05.14 18:50 UnitBrilliant195 Disney’s “The Lion King” Kids Open Casting Call

submitted by UnitBrilliant195 to ProjectCasting [link] [comments]


2024.05.14 18:08 Mophandel Archaeotherium, the King of the White River Badlands

Archaeotherium, the King of the White River Badlands
Art by Bob Nicholls
Nowadays, when we envision the words “prey,” among modern mammalian fauna, few taxa come to mind as quickly as the hoofed mammals, better known as the ungulates. Indeed, for the better part of their entire evolutionary history, the ungulates have become entirely indistinguishable from the term “prey.” Across their two major modern branches, the artiodactyls (the “even-toed ungulates,” such as bovids, pigs, deer, hippos and giraffes) and the perissodactyls (the “odd-toed ungulates,” including horses, rhinos and tapir), the ungulates too have created an empire spanning nearly every continent, establishing themselves as the the dominant herbivores throughout their entire range. However, as a price for such success, their lot as herbivores have forced them into an unenviable position: being the food for the predators. Indeed, throughout the diets of most modern predators, ungulates make up the majority, if not the entirety, of their diet, becoming their counterparts in this evolutionary dance of theirs. They have become the lamb to their wolf, the zebra to their lion, the stag to their tiger. If there is a predator in need of lunch, chances are that there is an ungulate there to provide it. Of course, such a dynamic is not necessarily a recent innovation. For the last 15-20 million years, across much of the world, both new and old, the ungulates have served as prey for these predators through it all. Over the course of whole epochs, these two groups have played into these roles for millions of years, coevolving with each other in an eons-long game of cat-and-mouse. The shoes they fill are not new, but have existed for ages, and within their niches they have cultivated their roles to perfection. Indeed, with such a tenured history, it seems hardly surprising the ungulates are wholly inseparable from the terms “prey,” itself.
However, while this is the case now, as it has been for the last 15-20 million years, go back far enough, and we see that this dynamic is not as set in stone as we would think. Indeed, back during the Eocene and Oligocene, during the very earliest days of age of mammals, things were very different for the ungulates. While today they are considered little more than food for modern predators, during these olden days, the ungulates weren’t quite so benign. In fact, far from being fodder for top predators, the ungulates had turned the tables, instead becoming top predators themselves. Indeed, though nearly unheard of today, throughout much of the Eocene and Oligocene, carnivorous ungulates thrived in abundance, developing specializations for catching large prey and establishing themselves as top predators that competed alongside the more traditional carnivores, and even dominating them in some instances. Given such success, it’s no wonder that multiple such clades had arisen during this time. Such predators included the arctocyonids, a lineage of (ironically) hoof-less ungulates with large jaws and sharp teeth for capturing large prey. There were also the mesonychians, a lineage of dog-like ungulates with massive skulls and jaws that allowed them to reign as the top predator across much of the Eocene.
However, among these various lineages, one stands stands out among the rest, by far. Arising during the Eocene, this lineage, though superficially resembling modern pigs, hailed from one an ancient lineage of artiodactyls far removed from swine or most other ungulates in general, with few close relatives alive today. Through perhaps not the most predatory of the bunch, it was among the most formidable, as their superficially pig-like appearance came with giant predatory jaws and teeth unlike anything from the modern era. And of course, as if all of that wasn’t enough, this lineage also went on to earn arguably one of the most badass nicknames of any lineage of mammals, period. These predators, of course, were the entelodonts, a.k.a the “hell-pigs.” More so than any other predatory ungulate lineage, these formidable ungulates were the ones to turn the current paradigm upside down, becoming some of the largest and most dominant carnivores in their landscape, even with (and often in spite of) the presence of more traditional predators. Through impressive size, fearsome teeth and sheer tenacity, these animals became the top dogs of their time, ruling as behemoth-kings of their Paleogene kingdoms, domineering all comers, and throughout the ranks, one entelodont in particular demonstrated such dominance the best. Though not the largest or most powerful of their kind, it is one of the most iconic, being among the most well-known members of its lineage to date. Moreover, this enteledont also has some of the most complete life histories ever seen out of this clade, with its brutality and predatory prowess being displayed in the fossil record in a way seen in no other member of its kind. More than anything else, however, it was this predator that best turned the notion of “ungulates being prey” on its head, living in an environment that bore some of the largest carnivoran hypercarnivores to date and still reigning as the undisputed top predator of its domain. This fearsome beast was none other than Archaeotherium, icon of the entelodonts, terror of the Oligocene American west and undisputed king of the White River badlands.
The rise of Archaeotherium (and of entelodonts in general) is closely tied to the ascendancy of carnivorous ungulates as a whole, one of the earliest evolutionary success stories of the entire Cenozoic. Having become their own derived clade since the late Cretaceous, the ungulates were remarkably successful during the early Paleogene, as they were among the first mammalian clades to reach large sizes during those early days after the non-avian dinosaurs had gone extinct. As such, it was with incredible swiftness that, as the Paleogene progressed, the ungulates swooped upon the various niches left empty by the K-Pg mass extinction that killed the dinosaurs. This of course included the herbivorous niches we would know them for today, but this also included other, much more carnivore roles. Indeed, early on during the Paleogene, it was the ungulates that first seized the roles of large mammalian predators, becoming some the earliest large mammalian carnivores to ever live, well before even the carnivorans. Such predators included the arctocyonids, a lineage of vaguely dog-like, hoof-less ungulates with robust jaws and sharpened teeth that acted as some of earliest large carnivores of the Paleocene, with genera such as Arctocyon mumak getting up to the size of big cats. Even more prolific were the mesonychids. More so than what pretty much any other lineage of predator, it was the mesonychids that would stand out as the earliest dominant predators of the early Cenozoic. Growing up to the size of bears and with enormous, bone-crushing jaws, the mesonychids were among the most powerful and successful predators on the market at that time, with a near-global range and being capable of subjugating just about any other predator in their environments. Indeed, they, along with other carnivorous ungulates (as well as ungulates in general), were experiencing a golden age during this time, easily being the most prolific predators of the age. Given such prevalence, it should be no surprise that there would be yet another lineage of predatory ungulates would throw their hat into the ring, and by early Eocene, that contender would none other than the entelodonts.
The very first entelodonts had arisen from artiodactyl ancestors during the Eocene epoch, at a time when artiodactyls were far more diverse and bizarre than they are now. Through today known from their modern herbivorous representatives such as bovines, deer, and antelope, during the Paleocene and Eocene, the artiodacyls, as with most ungulates of that time, were stronger and far more predaceous, particularly when it came to one such clade of artiodactyls, the cetacodontamorphs. Only known today from hippos and another group of artiodactyls (one which will become relevant later), the cetacodantomorphs emerged out of Asia around 55 million years ago, at around the same time that artiodactyls themselves had made their debut. These animals included the first truly predatory artiodactyls, with many of them possessing large skulls with powerful jaws and sharp, predatory teeth. Among their ranks included animals as puny as Indohyus, a piscivorous artiodactyl the size of a cat, to as formidable as Andrewsarchus, a giant, bison-sized predator often touted as one of the largest predatory mammals to ever live. Given such a predatory disposition, it wouldn’t be long until this clade produced a lineage of truly diverse, truly successful predators, and by around 40 million years ago, that is exactly what they did, as it was at that time that the entelodonts themselves first emerged. From their Asian homeland, the entelodonts spread across the world, spreading through not only most of Eurasia but also colonizing North America as well, with genera such as Brachyhyops being found across both continents. Here, in this North American frontier, the entelodonts began to diversify further, turning into their most successful and formidable forms yet, and it was around the late Eocene and early Oligocene that Archaeotherium itself had entered the scene.
Just from a passing glance at Archaeotherium, it is clear how exactly it (as well as the other entelodonts) earned the nickname of “hell-pigs.” It was a bruiser for starters; its body bore a robust, pig-like physique, with prominent neural spines and their associated musculature forming a hump around the shoulder region, similar to the hump of a bison. With such a bulky physique came with it impressive size; the average A. mortoni had a head-body length of roughly 1.6-2.0 m (5.3-6.6 ft), a shoulder height of 1.2 m (4 ft) and a body mass of around 180 kg (396 lb) in weight (Boardman & Secord, 2013; Joeckel, 1990). At such sizes, an adult Archaeotherium the size of a large male black bear. However, they had the potential to get even bigger. While most Archaeotherium specimens were around the size described above, a select few specimens, labeled under the synonymous genus “Megachoerus,” are found to be much larger, with skulls getting up to 66% longer than average A. mortoni specimens (Foss, 2001; Joeckel, 1990). At such sizes and using isometric scaling, such massive Archaeotherium specimens would attained body lengths over 2.5 m (8.2 ft) and would have reached weighs well over 500 kg (1100 lb), or as big as a mature male polar bear. Indeed, at such sizes, it is already abundantly evident that Archaeotherium is a force to be recorded with.
However, there was more to these formidable animals than sheer size alone. Behind all that bulk was an astoundingly swift and graceful predator, especially in terms of locomotion. Indeed, the hoofed feet of Archaeotherium, along with other entelodonts, sported several adaptations that gave it incredible locomotive efficiency, essentially turning it into a speed demon of the badlands. Such adaptations include longer distal leg elements (e.g. the radius and tibia) than their proximal counterparts (e.g. the humerus and femur), fusion of the radius and ulna for increased running efficiency, the loss of the clavicle (collar-bone) to allow for greater leg length, the loss of the acromion to enhance leg movement along the fore-and-aft plane, the loss of digits to reduce the mass of the forelimb, the fusion of the ectocuneiform and the mesocuneiform wrist-bones, among many other such traits (Theodore, 1996) . Perhaps most significant of these adaptations is the evolution of the “double-pulley astragalus (ankle-bone),” a specialized modification of the ankle that, while restricting rotation and side-to-side movement at the ankle-joint, allows for greater rotation in the fore-and-aft direction, thus allowing for more more powerful propulsion from the limbs, faster extension and retraction of the limbs and overall greater locomotive efficiency (Foss, 2001). Of course, such a trait was not only found in entelodonts but in artiodactyls as a whole, likely being a response to predatory pressures from incumbent predatory clades arising at the same time as the artiodactyls (Foss, 2001). However, in the case of the entelodonts, such adaptations were not used for merely escaping predators. Rather, they were used to for another, much more lethal effect…
Such notions are further reinforced by the entelodonts most formidable aspect, none either than their fearsome jaws, and in this respect, Archaeotherium excelled. Both for its size and in general, the head of Archaeotherium was massive, measuring 40-50 cm (1.3-1.6 ft) in length among average A. mortoni specimens, to up to 78 cm (~2.6 ft) in the larger “Megachoerus” specimens (Joeckel, 1990). Such massive skulls were supported and supplemented by equally massive neck muscles and ligaments, which attached to massive neural spines on the anterior thoracic vertebrae akin to a bisons hump as well as to the sternum, allowing Archaeotherium to keep its head aloft despite the skulls massive size (Effinger, 1998). Of course, with such a massive skull, it should come as no surprise that such skulls housed exceptionally formidable jaws as well, and indeed, the bite of Archaeotherium was an especially deadly one. Its zygomatic arches (cheek-bones) and its temporal fossa were enlarged and expanded, indicative of massive temporalis muscles that afforded Archaeotherium astoundingly powerful bites (Joeckel, 1990). This is further augmented by Archaeotherium’s massive jugal flanges (bony projections of the cheek), which supported powerful masseter muscles which enhanced chewing and mastication, as well as an enlarged postorbital bar that reinforced the skull against torsional stresses (Foss, 2001). Last but not least, powerful jaws are supplemented by an enlarged gape, facilitated by a low coronoid process and enlarged posterior mandibular tubercles (bony projections originating from the lower jaw), which provided an insertion site for sternum-to-mandible jaw abduction muscles, allowing for a more forceful opening of the jaw (Foss, 2001). All together, such traits suggest a massive and incredibly fearsome bite, perhaps the most formidable of any animal in its environment.
Of course, none of such traits are especially indicative of a predatory lifestyle. Indeed, many modern non-predatory ungulates, like hippos, pigs and peccaries, also possess large, formidable skulls and jaws. However, in peeling back the layers, it is found there was more to the skull of Archaeotherium that lies in store. Indeed, when inspecting the animal closely, a unique mosaic of features is revealed; traits that make it out to be much more lethal than the average artiodactyl. On one hand, Archaeotherium possessed many traits similar to those of herbivores animals, as is expected of ungulates. For instance, its jaw musculature that allowed the lower jaw of Archaeotherium a full side-to-side chewing motion as in herbivores (whereas most carnivores can only move their lower jaw up and down)(Effinger, 1998). On the other hand, Archaeotherium wielded many other traits far more lethal in their morphology, less akin to a herbivore and far more akin to a bonafide predator. For instance, the aforementioned enlarged gape of Archaeotherium is a bizarre trait on a supposed herbivore, as such animals do not need large gapes to eat vegetation and thus have smaller, more restricted gapes. Conversely, many predatory lineages have comparatively large gapes, as larger gapes allow for the the jaws to grab on to more effectively larger objects, namely large prey animals (Joeckel, 1990).
Such a juxtaposition, however, is most evident when discussing the real killing instruments of Archaeotherium — the teeth. More so than any facet of this animal, the teeth of Archaeotherium are the real stars of the show, showing both how alike it was compared to its herbivores counterparts and more importantly, how it couldn’t be more different. For instance, the molars of Archaeotherium were quite similar to modern herbivores ungulates, in that they were robust, bunodont, and were designed for crushing and grinding, similar in form and function to modern ungulates like peccaries (Joeckel, 1990). However, while the molars give the impression that Archaeotherium was a herbivore, the other teeth tell a very different story. The incisors, for example, were enlarged, sharpened, and fully interlocked (as opposed to the flat-topped incisors seen in herbivores ungulates), creating an incisor array that was seemingly ill-suited for cropping vegetation and much more adept at for gripping, puncturing and cutting (Joeckel, 1990). Even more formidable were the canines. Like the modern pigs from which entelodonts derived their nicknames, the canines of Archaeotherium were sharp and enlarged to form prominent tusk-like teeth, but unlike pigs, they were rounded in cross-section (similar to modern carnivores like big cats, indicating more durable canines that can absorb and resist torsional forces, such as those from struggling prey) and were serrated to form a distinct cutting edge (Effinger, 1998; Joeckel, 1990; Ruff & Van Valkenburgh, 1987). These canines, along with the incisors, interlock to stabilize the jaws while biting and dismantling in a carnivore-like fashion. More strikingly, the canines also seem to act as “occlusal guides,” wherein the canines help align the movement and position of the rear teeth as they come together, allowing for a more efficient shearing action by the rear teeth. This function is seen most prevalently modern carnivorous mammals, and is evidenced by the canine tooth-wear, which is also analogous to modern predators like bears and canids (Joeckel, 1990). Indeed, going off such teeth alone, it is clear that Archaeotherium is far more predatory than expected of an ungulate. However, the real stars of the show, the teeth that truly betray the predatory nature of these ungulates, are the premolars. Perhaps the most carnivore-like teeth in the entelodont’s entire tooth row, the premolars of Archaeotherium, particularly the anterior premolars, are laterally compressed, somewhat conical in shape, and are weakly serrated to bear a cutting edge, giving them a somewhat carnivorous form and function of shearing and slicing (Effinger, 1998). Most strikingly of all, the premolars of Archaeotherium bear unique features similar not to modern herbivores, but to durophagous carnivores like hyenas, particularly apical wear patterns, highly thickened enamel, “zigzag-shaped” enamel prism layers (Hunter-Schraeger bands) on the premolars which is also seen in osteophagous animals like hyenas, and an interlocking premolar interface wherein linear objects (such as bones) inserted into jaws from the side would be pinned between the premolars and crushed (Foss, 2001). Taken together, these features do not suggest a diet of grass or vegetation like other ungulates. Rather, they suggest a far more violent diet, one including flesh as well as hard, durable foods, particularly bone. All in all, the evidence is clear. Archaeotherium and other entelodonts, unlike the rest of their artiodactyl kin, were not the passive herbivores as we envision ungulates today. Rather, they were willing, unrepentant meat-eaters that had a taste for flesh as well as foliage.
Of course, even with such lines of evidence, its hard to conclude that Archaeotherium was a true predator. After all, its wide gape and durophagous teeth could have just as easily been used for scavenging or even to eat tough plant matter such as seeds or nuts, as in peccaries and pigs, which themselves share many of the same adaptations as Archaeotherium, include the more carnivorous ones (e.g. the wide gape, using the canines as an occlusal guide, etc.). How exactly do we know that these things were veritable predators and not pretenders to the title. To this end, there is yet one last piece of evidence, one that puts on full display the predatory prowess of Archaeotheriumevidence of a kill itself. Found within oligocene-aged sediment in what is now Wyoming, a collection of various fossil remains was found, each belonging to the ancient sheep-sized camel Poebrotherium, with many of the skeletal remains being disarticulated and even missing whole hindlimbs or even entire rear halves of their body. Tellingly, many of the remains bear extensive bite marks and puncture wounds across their surface. Upon close examination, the spacing and size of the punctures leave only one culprit: Archaeotherium. Of course, such an event could still have been scavenging; the entelodonts were consuming the remains of already dead, decomposed camels, explaining the bite marks. What was far more telling, however, was where the bite marks were found. In addition bite marks being found on the torso and lumbar regions of the camels, various puncture wounds were found on the skull and neck, which were otherwise uneaten. Scavengers rarely feast on the head to begin with; there is very little worthwhile meat on it besides the brain, cheek-muscles and eyes, and even if they did feed on the skull and neck, they would still eat it wholesale, not merely bite it and then leave it otherwise untouched. Indeed, it was clear that this was no mere scavenging event. Rather than merely consuming these camels, Archaeotherium was actively preying upon and killing them, dispatching them via a crushing bite to the skull or neck before dismembering and even bisecting the hapless camels with their powerful jaws to preferentially feast on their hindquarters (likely by swallowing the hindquarters whole, as the pelvis of Poebrotherium was coincidentally the perfect width for Archaeotherium to devour whole), eventually discarding the leftovers in meat caches for later consumption (Sundell, 1999). With this finding, such a feat of brutality leaves no doubt in ones mind as to what the true nature of Archaeotherium was. This was no herbivore, nor was it a simple scavenger. This was an active, rapacious predator, the most powerful in its entire ecosystem.
Indeed, with such brutal evidence of predation frozen in time, combined with various dental, cranial, and post cranial adaptations of this formidable animal, it’s possible to paint a picture of how this formidable creature lived. Though an omnivore by trade, willing and able to feast on plant matter such as grass, roots and tubers, Archaeotherium was also a wanton predator that took just about any prey it wanted. Upon detecting its prey, it approached its vicim from ambush before launching itself at blazing speed. From there, its cursorial, hoofed legs, used by other ungulates for escape predation, were here employed to capture prey, carrying it at great speeds as it caught up to its quarry. Having closed the distance with its target, it was then that the entelodont brought its jaws to bear, grabbing hold of the victim with powerful jaws and gripping teeth to bring it to a screeching halt. If the victim is lucky, Archaeotherium will then kill it quickly with a crushing bite to the skull or neck, puncturing the brain or spinal cord and killing its target instantly. If not, the victim is eaten alive, torn apart while it’s still kicking, as modern boars will do today. In any case, incapacitated prey are subsequently dismantled, with the entelodont using its entire head and heavily-muscled necks to bite into and pull apart its victim in devastating “puncture-and pull’ bites (Foss, 2001). Prey would then finally be consumed starting at the hindquarters, with not even the bones of its prey being spared. Such brutality, though far from clean, drove home a singular truth: that during this time, ungulates were not just prey, that they were not the mere “predator-fodder” we know them as today. rather, they themselves were the predators themselves, dominating as superb hunters within their domain and even suppressing clades we know as predators today, least of all the carnivorans. Indeed, during this point in time, the age of the carnivorous ungulates had hit their stride, and more specifically, the age of entelodonts had begun.
Of course, more so than any other entelodont, Archaeotherium took to this new age with gusto. Archaeotherium lived from 35-28 million years ago during the late Eocene and early Oligocene in a locality known today as the White River Badlands, a fossil locality nestled along the Great Plains and Rocky Mountains. Though a chalky, barren landscape today, during the time of Archaeotherium, the White River Badlands was a swamp-like floodplain crisscrossed with rivers and interspersed with by a mosaic of forests concentrated around waterways, open woodlands and open plains. As with most ecosystems with such a lush disposition, this locale teemed with life, with ancient hornless rhinos, small horse-like hyracodonts and early camels roaming the open habitats while giant brontotheres, small early horses and strange, sheep-like ungulates called merycoidodonts (also known as “oreodonts”) dwelled within the dense forests. Within this locale, Archaeotherium stalked the open woodlands and riparian forests of its domain. Here, it acted as a dominant predator and scavenger across is territory, filling a niche similar to modern grizzly bears but far more predatory. Among its preferred food items would be plant matter such as roots, foliage and nuts, but also meat in the form of carrion or freshly caught prey. In this respect, smaller ungulates such as the fleet-footed camel Poebrotherium, a known prey item of Archaeotherium, would have made a for choice prey, as its small size would make it easy for Archaeotherium to dispatch with its powerful jaws, while the entelodonts swift legs gave it the speed necessary to keep pace with its agile prey.
However, the entelodont didn’t have such a feast all to itself. Just as the badlands teemed with herbivores, so too did it teem with rival predators. Among their ranks included fearsome predators such as Hyaenodon, a powerful, vaguely dog-like predator up to the size of wolves (as in H. horridus) or even lions (as in the Eocene-aged H. megaloides, which was replaced by H. horridus during the Oligocene). Armed with a massive head, fierce jaws and a set of knife-like teeth that could cut down even large prey in seconds, these were some of the most formidable predators on the landscape. There were also the nimravids, cat-like carnivorans that bore saber-teeth to kill large prey in seconds, and included the likes of the lynx-sized Dinictis, the leopard-sized Hoplophoneus and even the jaguar-sized Eusmilus. Furthermore, there were amphicyonids, better known as the bear-dogs. Though known from much larger forms later on in their existence, during the late Eocene and Oligocene, they were much smaller and acted as the “canid-analogues” of the ecosystem, filling a role similar to wolves or coyotes. Last but not least, there were the bathornithid birds, huge cariamiform birds related to modern seriemas but much larger, which filled a niche similar to modern seriemas or secretary birds, albeit on a much larger scale. Given such competition, it would seem that Archaeotherium would have its hands full. However, things are not as they appear. For starters, habitat differences would mitigate high amounts of competition, as both Hyaenodon and the various nimravids occupy more specialized ecological roles (being a plains-specialist and forest-specialist, respectively) than did Archaeotherium, providing a buffer to stave off competition: More importantly, however, none of the aforementioned predators were simply big enough to take Archaeotherium on. During the roughly 7 million years existence of Archaeotherium, the only carnivore that matched it in size was H. megaloides, and even that would have an only applied to average A. mortoni individuals, not to the much larger, bison-sized “Megachoerus” individuals. The next largest predator at that point would be the jaguars-sized Eusmilus (specifically E. adelos) which would have only been a bit more than half the size of even an average A. mortoni. Besides that, virtually every other predator on the landscape was simply outclassed by the much larger entelodont in terms of size and brute strength. As such, within its domain, Archaeotherium had total, unquestioned authority, dominating the other predators in the landscape and likely stealing their kills as well. In fact, just about the only threat Archaeotherium had was other Archaeotherium, as fossil bite marks suggest that this animal regularly and fraglantly engaged in intraspecific combat, usually through face-biting and possibly even jaw-wrestling (Effinger, 1998; Tanke & Currie, 1998). Nevertheless, it was clear that Archaeotherium was the undisputed king of the badlands; in a landscape of hyaenodonts and carnivorans galore, it was a hoofed ungulate that reigned supreme.
However, such a reign would not last. As the Eocene transitioned into the Eocene, the planet underwent an abrupt cooling and drying phase known as Eocene-Oligocene Transition or more simply the Grande Coupure. This change in climate would eliminate the sprawling wetlands and river systems that Archaeotherium had been depending on, gradually replacing it with drier and more open habitats. To its credit, Archaeotherium did manage to hang on, persisting well after the Grand-Coupure had taken place, but in the end the damage had been done; Archaeotherium was a dead-man-walking. Eventually, by around 28 million years ago, Archaeotherium would go extinct, perishing due to this change in global climate (Gillham, 2019). Entelodonts as a whole would persist into the Miocene, producing some of their largest forms ever known in the form of the bison-sized Daeodon (which was itself even more carnivorous than Archaeotherium), however they too would meet the same fate as their earlier cousins. By around 15-20 million years ago, entelodonts as a whole would go extinct. However, while the entelodonts may have perished, this was not the end of carnivorous ungulates as a whole. Recall that the cetacodontamorphs, the lineage of artiodactyls that produced the entelodonts, left behind two living descendants. The first among them were the hippos, themselves fairly frequent herbivores. The second of such lineage, however, was a different story. Emerging out of South Asia, this lineage of piscivorous cetacodontamorphs, in a an attempt to further specialize for the fish-hunting lifestyle, began to delve further and further into the water, becoming more and more aquatic and the millennia passed by. At a certain point, these carnivorous artiodactlys had become something completely unrecognizable from their original hoofed forms. Their skin became hairless and their bodies became streamlined for life in water. Their hoofed limbs grew into giant flippers for steering in the water and their previously tiny tails became massive and sported giant tail flukes for aquatic propulsion. Their noses even moved to the tip of their head, becoming a blowhole that would be signature to this clade as a whole. Indeed, this clade was none other than the modern whales, themselves derived, carnivorous ungulates that had specialized for a life in the water, and in doing so, became the some of the most dominant aquatic predators across the globe for millions of years. Indeed, though long gone, the legacy of the entelodonts and of predatory ungulates as a whole, a legacy Archaeotherium itself had helped foster, lives on in these paragons of predatory prowess, showing that the ungulates are more than just the mere “prey” that they are often made out to be. Moreover, given the success that carnivorous ungulates had enjoyed in the past and given how modern omnivorous ungulates like boar dabble in predation themselves, perhaps, in the distant future, this planet may see the rise of carnivorous ungulates once again, following in the footsteps left behind by Archaeotherium and the other predatory ungulates all those millions of years ago.
submitted by Mophandel to badassanimals [link] [comments]


2024.05.14 18:07 Top-Manufacturer2582 (Selling) 4k + HD titles start from $3 + Willing to accept reasonable offer

Accept Paypal
I am oversea seller, if you send payment to me by PayPal, PayPal will charge you an extra dollar. ( I can accept G&S , so that Paypal maybe won't charge you any dollar)
All code can redeem on US
Willing to accept reasonable offer
All Payments are USD based.
4k Movies $5 each $9 for 2(price is firm)
title platform(s)
Air Force one movieanywhere
aliens movieanywhere
black hawk down movieanywhere
casino movieanywhere
die hard Movieanywhere
the fast and the furious Movieanywhere
fast and furious: hobbs & shaw Movieanywhere
Forrest Gump iTunes/VUDU
ford v ferrari Movieanywhere
Gemini Man vudu/iTunes
Leon the professional Movieanywhere
Lion king (2019) Movieanywhere
jaws Movieanywhere
Midway iTunes/vudu
mulan (2020) Movieanywhere
top gun iTunes/vudu
Toy Story 4 Movieanywhere
parasite Movieanywhere
overload iTunes/vudu
scrooged iTunes/fandangoNow
the abyss Movieanywhere
the fabelmans Movieanywhere
the fugitive Movieanywhere
the Italian job Movieanywhere
the nightmare before Christmas Movieanywhere
the sting Movieanywhere
the revenant Movieanywhere
US Movieanywhere
xmen dark phoenix Movieanywhere
4k movies ( different price area)
title platform(s) Price($)
avengers 3-4 Movieanywhere $10
fast and furious 6-8 Movieanywhere $14
frozen 1-2 Movieanywhere $11
INDIANA JONES ANDTHE DIAL OF DESTINY Movieanywhere $8
Jason Bourne 1-5 Movieanywhere $20
men in black Movieanywhere $14
the beekeeper VUDU $10
Xmen 1-3 Movieanywhere $15
HD movies
007 Daniel Craig 4 movies collection $10 (VUDU)
draft day $3.5 (iTunes/VUDU)
hidden figures $3 (movieanywhere)
moneyball $3 (movieanywhere)
planes (Disney)$3 (movieanywhere)
the expendables 1-3 $9(iTunes/VUDU)
the greatest showman $3 (Movieanywhere)
submitted by Top-Manufacturer2582 to DigitalCodeSELL [link] [comments]


2024.05.14 17:56 ClaimSalt1697 A MASTER LIST of real world tie-ins to ACOTAR: Part 1—Characters & Courts ✨🌙

⚠️ WARNING: Maasverse Spoilers—Proceed with Caution ⚠️

-----------------
Part 1: Characters and Courts - YOU ARE HERE
Part 2: World Map, Items, Terms & Other
-----------------

Well, here we go. A master list of all things ACOTAR + the "real" world.

Now, do I believe every single name and location on this list was chosen by SJM with a specific real-world allusion in mind? Of course not. But when you look at the similarities, you'd be hard pressed to deny some of their very probable relations.
As far as this list goes, I've provided what was within my ability to find—coupling each with that which made the most sense relationally—though several definitions would appear to have zero connection to the story at large.
I can't promise perfection. Heck, I can't even promise 100% accuracy (though I did cross-reference the more obscure sources). And I will gladly welcome any missing pieces and/or additional insight you may have.
\Note: If a character or place/item is minor enough, I've included a reminder of their book roles.*

So come on, friends. Let's dive on in.


https://preview.redd.it/6wts6t7iwd0d1.png?width=832&format=png&auto=webp&s=9f0abc281511431ad28cd76819c77b1907b49432

UK + IRELAND

PRYTHIAN
A combination of Prydain, the old Welsh name for Britain, and Brython, which translates to “Ancient Britons” from Welsh.
HYBERN
A riff of Hibernia, the Classical Latin name for Ireland.

Artist of Prythian map: P-dulcis on redbubble

*A continuing list of world map related locations is provided in Part 2 of this post (see link above)


https://preview.redd.it/0r8gk0ptwd0d1.png?width=840&format=png&auto=webp&s=f82b8e420140957e0aa7c13ee334d4f9b8cdd032

MAIN CHARACTERS

RHYSAND
Rhys (also Rhŷs) is Welsh in origin and means "ardent, enthusiasm." It has deep roots in Welsh culture and is the name of several famous Welsh kings and noblemen, including Rhys ap Thomas, a solider who rose to prominence during the Wars of the Roses.
FEYRE ARCHERON
Feyre is a variant of Feyre and is Old English in origin. It means "fair, beautiful." A similar name in Old Norse is Freyja (also spelled Freya), meaning "Lady," denotes a woman of nobility. In Norse mythology, Freyja is a goddess associated with love, beauty, fertility, sex, and war.
In Greek mythology, the Archeron is one of the five rivers of the Underworld and is often the principal river through which the ferryman Charon transports the dead. It said to be the River of Woe or the River of Misery.
CASSIAN
Cassian is Latin in origin, means "son of Cassius," and denotes one of the oldest families in Rome. Arguably the most well known Cassius was one of the leading instigators of Julius Caesar's assassination plot.
AZRIEL
Azriel is Hebrew in origin meaning "God is my help." In some religions, Azrael is the benevolent angel of death who carries souls of the deceased to the afterlife.
MORRIGAN
The Morrígan is a Celtic goddess associated with war and fate and is seen as a guardian of the earth and its people. Her name means "great queen" or "phantom queen."
AMREN
Amram is of Hebrew origin and means "exalted people." It is the Biblical name of Moses' father.
Note: This tracks with Amren being able to interpret The Book of Breathings which is a play on the very real The Books of Breathing, a collection of ancient Egyptian funerary texts.
NESTA
Nesta is the Welsh version of Agnes meaning "pure, holy." May also have potential connections to Nestor, a legendary Greek king who was known as a great warrior and for the sage advice he offered younger soldiers.
ELAIN
Elain is Welsh in origin and means "fawn." Elaine is associated with the Greek name Helen meaning "light, bright one."
Fun fact: Elain is an anagram of Aelin.
NYX
Nyx is the Greek mythological goddess and personification of the Night. She is the mother of Day (Hemera) and Darkness (Erebus). She often appears alongside other celestial deities such as Selene, Helios, and Eos.

ILLYRIANS

EMERIE
Emerie has Old German origins and means "home strength, brave, powerful."
ENALIUS
In Greek mythology Enyalius is a son of Ares but is also a byname for the god of war. He is often seen as the god of soldiers and warriors from the Ares cult.
DEVLON
Devlon is Gaelic in origin and related to the name Devlin meaning "fierce courage."
BALTHAZAR
Balthazar is Akkadian in origin meaning "God protects the King." It is a name commonly attributed to the wise man who gifted myrrh to the Christ child (the myrrh symbolizing the future death of a king). It is an alternate form of King Belshazzar who played a pivotal role in a coup d'état that overthrew a Neo-Babylonian king.
ACOTAR role: Balthazar helped Nesta during the Blood Rite.
PROTEUS
Proteus is a prophetic sea god in Greek mythology and means "versatile, mutable, capable of assuming many forms."
ACOTAR role: Proteus is Emerie's father and was killed in the war with Hybern.
BELLIUS
May refer to Belus, the Babylonian god of war.
ACOTAR role: Bellius is Emerie's cousin and was slain by Cassian during the Blood Rite.
KALLON
No clear references found, but kalon in Ancient Greek translates to "ideal perfect beauty."
ACOTAR role: Kallon incited the Illyrians against the Night Court leaders and was ultimately slain during the Blood Rite.

HEWN CITY

KEIR
Keir is Gaelic, meaning "dark," and is related to the Irish name Ciarán. In Greek mythology, the Keres (singular being Ker) were female death spirits who personified violent death. There is a suggested connection between the Keres and the Valkyries of Norse mythology, each representing opposite ideals; the Valkyries being benevolent deities in death, versus the Keres representing feasting destruction.
THANATOS
In Greek mythology, Thanatos is the personification of death. He is a minor figure, often referred to but rarely appearing in person (I see what you did there, SJM).
ACOTAR role: Thanatos is mentioned briefly by Keir during the alliance meeting with Eris.

THE LIBRARY

CLOTHO
In ancient Greek mythology, Clotho is the youngest goddess of the Three Fates and spins the thread of human life. Her name means "spinner."
MERRILL
Merrill is of British origin meaning "sparkling sea, sea-bright."
GWYNETH BERDARA
Gwyneth is Welsh in origin and means "blessed, happiness." In Irish mythology, the Lady Gwyn is a headless woman (cough, Catrin, cough) who chases wanderers at night. In Arthurian mythology, Guinevere has an evil half-sister—"False" Guinevere—who bewitches Arthur.
ANANKE
Ananke means "necessity, fate personified." In Greek mythology she is one of the primordial deities and is the personification of necessity and inevitability.
ACOTAR role: A Priestess who joins in the training to become a Valkyrie.
DEIRDRE
Deirdre is Gaelic in origin and means "broken-hearted, wanderer." The name is associated with a tragic heroine in Irish mythology.
ACOTAR role: A Priestess who joins in the training to become a Valkyrie.
ILANA
Illana is Hebrew in origin nd means "tree, bright light." It stems from the name Elena and is potentially related to the name Ileana, a beautiful young female fairy in various myths.
ACOTAR role: A Priestess who joins in the training to become a Valkyrie.
LORELEI
Lorelei in German in origin and means "alluring, temptress." In German folklore, she is a siren-like seductress.
ACOTAR role: A Priestess who joins in the training to become a Valkyrie.
ROSLIN
Roslin is Scottish in origin and means "rose, red-haired."
ACOTAR role: A Priestess who joins in the training to become a Valkyrie.
RIVEN
Riven derives from Old Norse meaning "to split, tear asunder."
ACOTAR role: A Priestess who avoids contact with strangers and whose background is unknown.

SIDE CHARACTERS

MADJA
Madja is Slavic in origin and may mean "splendid, noble one." In Arabic it means "the women with glory." It is related to the name Madeleine meaning "from Magdala."
NUALA
Nuala is Irish in origin and means "fair shouldered one." In modern Irish storytelling it means "born of the sea." It is considered a diminutive form of the name Fionnuala, a mythological figure who was the daughter of a sea god.
CERRIDWEN
Cerridwen is an enchantress in Welsh mythology. She is said to possess the cauldron of poetic inspiration and is regarded by many as the Celtic goddess of rebirth, transformation, and inspiration.
RITA
Rita stems from the name Margarita and comes from the Greek word meaning "pearl." The Greeks promoted pearls as a symbol of honesty and integrity.
ACOTAR role: Rita owns the "how does the IC not know the clientele is gay" bar.
SEVENDA
No clear connection found, though venda in Latin means "sell" while sev means "strew, spread" and enda means "end." Could also potentially be related to the number seven.
ACOTAR role: Owns a restaurant the IC frequents.
NEVE
Neve is of Latin origin and means "snow."
ACOTAR role: The jeweler from whom Rhys buys jewelry for Amren in ACOFAS.
POLINA
Polina has Latin origins and derives from Apollo, though it could also be seen as a variant of Paulina/Paul meaning "little, the younger."
ACOTAR role: The faerie who owned Feyre's art studio before her untimely death.
RESSINA
Resina means "resin of the pine." Plants secret resin as a protective response, guarding them from insects and pathogens.
ACOTAR role: Ressina opens the art studio with Feyre. She has green skin and stood outside her shop in response to Hybern's attack on Velaris, protecting the terrified faeries inside.
ARANEA
Aranea is Greek in origin and denotes a genus of orb-weaving spiders.
ACOTAR role: Aranea is the weaver who created the Void cloth.

https://preview.redd.it/9hs15ll5xd0d1.png?width=838&format=png&auto=webp&s=ddc4210db47367b3ef75b06909decc6f3f5c1e70

MAIN CHARACTERS

TAMLIN
From the "Ballad of Tam Lin," a legendary ballad from the borderlands of Scotland. Reminiscent of the fairytale Beauty & the Beast where a mortal woman plucks a rose and encounters a man in the forest, later learning he is captive to faeries. She must hold onto him as he is transformed into various beasts and upon his rescue, the faerie Queen muses that she should have taken out his eyes (Lucien, anyone?) or capture his heart (Tamlin's stone heart) to prevent his escape.
LUCIEN
Lucien is French in origin and means "light." Lucian was also the name of a Hellenized Syrian satirist who was known for his tongue-in-cheek style is said to be the inventor of comic dialogue.
ALIS
Alis is a variant of Alice and translates to "noble, exalted."

SIDE CHARACTERS

IANTHE
Ianthe is Greek in origin and means "she who delights." In Greek mythology she is a water-nymph daughter of Oceanus and a companion to Persephone when she was abducted by Hades.
ANDRAS
Andras has Welsh origins and means "manly, brave."
BRON
Bron is Old English and means "brown."
HART
Hart has Irish origins and means "hero, brave, firm." A hart is also the term for a male deer and in Celtic mythology, the white hart is said to appear when one is transgressing a taboo (Tamlin's whipping of his other sentry comes to mind).

https://preview.redd.it/peja6s1pfe0d1.png?width=922&format=png&auto=webp&s=aa094c879ffc1ebabdc76045d8f316a3ea14f6c4

MAIN CHARACTERS

BERON VANSERRA
Beron is French in origin and is a pet form of the name Bero meaning "bear."
Vanserra is a combination of the prefix van meaning "from, of" and serra meaning "saw, view from a high place" or "mountain range." Vanserra can be said to mean "of the mountains."
ERIS
In ancient Greek mythology, Eris is the Greek goddess of strife and discord. Her Roman equivalent, Discord, is the goddess of chaos. She is associated with the war goddess Enyo who is frequently associated with the war god Ares.

SIDE CHARACTERS

JESMINDA
Jesminder is Indian in origin meaning "flower queen."

https://preview.redd.it/aa0ryh03he0d1.png?width=834&format=png&auto=webp&s=2c979ef80546b8a636c7bd4533511d919697c82a

MAIN CHARACTERS

TARQUIN
Tarquin is of Latin origin and means "ruler, strong soldier." Two of the seven kings of Rome bore the name.
VARIAN
Varian is of Latin origin and means "variable."
CRESSEIDA
Cressida derives from Chryseis and means "golden." She is a character associated with the Trojan War and is the archetype of a faithless lover.

SIDE CHARACTERS

NOSTRUS
Nostrum comes from the Latin noster meaning "our, ours." Nostos is an Ancient Greek literary theme concerning an epic hero returning home, often by sea. It is deemed a high level of heroism or greatness and focuses on the hero retaining or elevating their identity while often resisting temptation.
ACOTAR role: The High Lord prior to Tarquin who was slain by Amarantha after participating in a rebellion Under the Mountain.
BRUTIUS
May refer to the Latin name Brutus meaning "heavy, dull."
ACOTAR role: Mercifully slain by Rhys Under the Mountain after his attempted escape.

https://preview.redd.it/aft8e9y1ie0d1.png?width=838&format=png&auto=webp&s=460ecde2541a23a25848a7daea628a85fca79a98

MAIN CHARACTERS

HELION
Helios is the Ancient Greek god personifying the sun. He is often depicted with a solar crown and drives a horse-drawn chariot through the sky. He played a significant role in ancient magic and spells and is the son of the Titan Theia and brother to Selene.

https://preview.redd.it/ywtvubx9ie0d1.png?width=840&format=png&auto=webp&s=45553035c0facda120488d250e45bb39cd662397

MAIN CHARACTERS

KALLIAS
Callias is Greek in origin and means "beauty, beautiful voice." He is a diplomatic and wealthy figure in Ancient Greece.
VIVIANNE
From the Latin word vivianus meaning "alive." Commonly associated with the Irish name Bébinn meaning "beautiful, fair one" and is the name of an underworld goddess in both Irish and Welsh mythology.

https://preview.redd.it/9f3di0y1je0d1.png?width=842&format=png&auto=webp&s=22f9e85462f5c78cc2a864fcc6274bfbcafb1cbd
THESAN
Thesan is the Etruscan goddess of the dawn. Greeks identified her with Eos, the goddess and personification of the dawn. She is sometimes depicted with wings.
NUAN
Nuan is Mandarin and means "warm, genial."
THE PEREGRYN
The peregrine is a falcon renowned for its speed.
Fun fact: The peregrine is the fastest member of the animal kingdom and can reach speeds of over 200mph.

https://preview.redd.it/c1oiwenije0d1.png?width=828&format=png&auto=webp&s=064884b4749d4179ef4eb2d3f1605f8cf0d77d83
AMARANTHA
Amaranths is Greek in origin and means "unfading." The amaranthus flower, often deep red in color, is said to symbolize immortality as it blooms for so long.
BRANNAGH
Brannagh is of Irish origin and denotes a "beautiful female with hair dark as a raven."
DAGDAN
In Irish mythology, the Dagda is considered the chief god of the Tuatha Dé Danaan. His name means "the good god, the great god."
CLYTHIA
In Greek mythology, Clytia is a water nymph who loved the sun god Helios. Helios left her for another woman after coming under the influence of Aphrodite. Clytia exposed the affair to the other woman's father, but eventually lost herself in mourning for Helios's love. Her name means "glorious, renowned."
ACOTAR role: Amarantha's sister.

https://preview.redd.it/u7ro7e96me0d1.png?width=834&format=png&auto=webp&s=9b1aef74acd4c09a8026c10fbbab0ed4804ebb4f

HISTORICAL FIGURES

THEIA
Theia is a Titan and is the Ancient Greek goddess of sight and vision. She is the parent of Helios, Selene, and Eos. She is most known not for her own role, but for that of her childrens'. Her name means "goddess, godly."
SILENE
Selene is the Ancient Greek goddess and personification of the moon. She is the daughter of Hyperion and Theia and sister to Helios and Eos.
HELENA
Comes from the Green name Helen meaning "shining light." There are various Helens in Greek mythology: Helen of Troy, Helen a friend to Aphrodite, and Helene the Amazonian who fought Achilles.
FIONN
Fionn is of Irish origin and means "fair-haired." In Irish folklore, Fionn Mac Cumhaill was a leader of a band of young hunter-warriors.
PELIAS
Pelias is Greek in origin and means "rock pigeon." Pelias was the king of Ioclus while Peleus was the king of Phthia. Peleus was husband to Thetis, father to Achilles, and left several (men and women) dead in his wake, both through means of accident and betrayal, fleeing more than once to escape punishment.
OLEANNA
Oleanna derives from the Greek name Helene meaning "sun ray, shining light."
ACOTAR role: The High Priestess who dipped Gwydion in the Cauldron.

REPORTED DECEASED

CATRIN BERDARA
Catrin is Greek in origin and means "clear, pure." It's commonly used in Wales and is connected with the ancient goddess Hecate, who is the goddess of witchcraft, sorcery, and necromancy.

MINOR CHARACTERS

TANWYN
Tanwan is of Welsh origin and means "white fire."
ACOTAR role: Tanwyn was a Valkyrie and Cassian's former lover.
OSIAN
Osian is Welsh meaning "young deer" and derives from the Irish legendary poet and warrior Oisín, who was regarded as the greatest poet of Ireland and a warrior of the Fianna (small warrior-hunter bands). He was a demigod son of Fionn Mac Cumhaill and Sadhbh.
ACOTAR role: The author of A Brief History of the Great Sieges
RABATH
Rabath is an anagram of Bharat, one of the names of India. Derived from the Sanskrit word bharata, meaning "to bear, be maintained" it can also mean "one who is engaged in search of knowledge."
ACOTAR role: Lord of the Western Wind and ancestor to Merrill.

https://preview.redd.it/7um6ifo4me0d1.png?width=848&format=png&auto=webp&s=c4d3829695878258de311ec34d4043500d3bbd1a
JURIAN
Jurian is Greek in origin and means "farmer, earthworker."
GRAYSEN
Graysen is of English origin and translates to "son of the steward/gray-haired man."
NOLAN
Nolan is Irish in origin and denotes a "child of nobility, champion."
ACOTAR role: Nolan is Graysen's father.
ISAAC HALE
Isaac is Hebrew in origin and means "one who laughs or rejoices." Hale is Old English in origin and means "nook, recess" and denoted someone who lived in a nook or hollow.
TOMAS MANDRAY
Thomas is Hebrew in origin and means "twin." No clear reference to Mandray, though Mandrew is Greek and means "man, warrior."
ACOTAR role: Tomas was Nesta's former betrothed.
CLARE BEDDOR
Clare is French in origin and means "bright, clear." No reference found for Beddor.
AUNT RIPLEIGH
Ripleigh is Old English and means "shouting man's meadow." It is connected to the name Ripley meaning "strip of clearing in the woods."
ACOTAR role: Aunt Ripleigh is the feigned aunt Feyre takes care of.
Ms. Laurent
Laurent is French in origin and means "from Laurentum" and "bay laurel."
ACOTAR role: Ms. Laurent is the mortal caretaker of the Archeron estate.
BRIAR
Briar is of British origin and means "thorny bush of wild roses, brambles."
ACOTAR role: Briar is the mortal woman rescued by Feyre and Azriel.

https://preview.redd.it/h47d07ssne0d1.png?width=832&format=png&auto=webp&s=3b686d7736a763fed07d5ce248f0603a46081e0e

HUMAN QUEENS

VASSA
Vasilissa is Greek in origin and means "queen, empress." It is also the name of a Christian child martyr who was left unharmed during her capture, but after her release was slain in a field as she prayed.
BRIALLYN
Briallen is a Welsh name meaning "primrose." Primrose comes from the Latin word meaning "first" and the primrose flower often represents youth and renewal (SJM, you dog—this may be my favorite tongue-in-cheek naming thing you did).
ACOTAR role: Briallyn is the first queen who enters the Cauldron and is rewarded with immortality as a withered old hag.
DEMETRA
Demeter was the mother of Persephone, an Ancient Greek goddess of the harvest and an emblem of growth.
ACOTAR role: Demetra was the golden queen who provided the mortal half of The Book of Breathings to the Night Court and was subsequently slain by the Attor.
ANDROMACHE
Andromache means "fighter of men." In Greek mythology, she was representative of the suffering of Trojan women during the war and was famous for her virtue and fidelity. Andromache was also the name of a famous Greek Amazonian who fell at Troy.
ACOTAR role: Andromache was the former mortal lover of Mor.

FAE CHARACTERS

DRAKON
Drakon is of Greek origin and means "dragon."
NEPHELLE
In Greek mythology Nephele, meaning "cloud," is a cloud nymph who is considered the goddess of loyalty, generosity, peace, and shyness.
THE SERAPHIM
A seraph is a celestial being regarded as belonging to the highest order of angels in Christian angelology.

HUMAN CHARACTERS

MIRYAM
Miriam of of Hebrew origin and means "sea of sorrow." She is the Biblical daughter of Amram and Jochebed and sister to Aaron and Moses.
URSTIN
No plausible connections found. Potentially an anagram for Rustin, an English name meaning "Rust's estate" or Surtin, a Middle English name meaning "reliable, trustworthy."
ACOTAR role: Urstin is a cousin of the Archerons via their mother.

https://preview.redd.it/7d6podf5pe0d1.png?width=836&format=png&auto=webp&s=8e99a04d45c3b0f1f46232c7ebef16aeef659c8e

MAIN CHARACTERS

THE SURIEL
Suriel is a Hebrew name meaning "God's prince, divine authority." May also reference Sariel, an angel from Judais tradition, one of the seven holy angels. He is considered to be a primordial power invoked for his protective powers.
ATTOR
Possibly an altered form of the German tatter meaning "goblin, puppet." Likely inspired by the Ahool, a bat or primate-like winged cryptid said to live in the jungles of Indonesia.

DEATH GODS

THE BONE CARVER
Self-explanatory.
STRYGA AKA THE WEAVER
Stryzga is a female demon in Slavic mythology similar to a vampire. Stryzga stems from the mythological Strix of Ancient Greece, referring to birds of ill omen (and also witches) who fed on human flesh and blood.
KOSCHEI
Koschei is a common villain in East Slavic tales. He is often given the epithet of "the Immortal, the Deathless" and is said to hide his death inside nested objects for protection. He often takes the role of a malevolent rival figure who competes or entraps a male hero's love interest.
Fun note: The love interest trapping tidbit has interesting connotations for both Lucien (regarding Vassa) and Azriel (regarding Eris). For a breakdown of the Azriel x Koschei scene in ACOSF, see HERE.

PRISON INMATES

BRYAXIS
Bryaxis was a famous Ancient Greek sculptor. His name may mean "delight, lust."
LANTHYS
No information or connections found (and it is KILLING me).
LUBIA
In Albanian mythology, the lubia is a multi-headed, serpentine-like, female watestorm demon-dragon. Her irresistible taste of flesh leans toward that of young girls.
ACOTAR role: Also called Seven-Headed Lubia, imprisoned for preying on girls on the western coast of Prythian.
ANNIS
The Black Annis is a bogeyman in English folklore, depicted as a blue-faced witch with iron claws who has a taste for human flesh, especially that of children.
ACOTAR role: Also called Blue Annis, imprisoned for her craving of female flesh.
VESPERUS
In Greek mythology, Hesperus is the Evening Star. Her Roman equivalent is named Vesper.
ACOTAR role: Vesperus is the Asteri found beneath the Prison.

MINOR CHARACTERS

MIDDENGARD WYRM
Midgard is the realm of human beings in Norse mythology, ie Earth. Wrym is an Old Norse word and refers to a wingless and limbless dragon.
THE BOGGE
Bogge is a Middle English word meaning "frightening specter" from which the term bogeyman originated. Bogeyman have no specific appearance and conceptions vary drastically by culture.
Fun fact: A boggart is a supernatural being from English folklore and also derives from the term bogge (Harry Potter facts, yo).
NAGA
Throughout various Asian religious traditions, Angus are a divine or semi-divine race of half-human, half-serpent beings residing in the netherworld.
Fun fact: A female naga is called a Nagi or a Nagini (more HP facts, yo).
MARTAX
A manticore is a Persian mythological creature similar to the Egyptian sphinx. The martax describe in ACOTAR has a head like a lion's and three rows of teeth. A manticore has the body of a lion and eats its victims whole with its three rows of teeth. The term manticore stems from Latin and Ancient Greek.
PUCA
Púca is Irish for "spirit, ghost" while puca is Old English for "goblin." They were said to be shape-changers.

https://preview.redd.it/kjbnychpse0d1.png?width=840&format=png&auto=webp&s=0cbc744820cea4c2fa5e16ec64c127001ba0de10
MEALLAN
Meallán is Irish in origin meaning "small pleasant one."
ACOTAR role: Helion's pegasus.
ELLIA
Ellia is of various origins and can translate to "beautiful fairy maiden" with hints to the "Otherworld."
ACOTAR role: Mor's horse.
-----------------
For Part 2: World Map, Items, Terms & Other, click HERE
submitted by ClaimSalt1697 to acotar [link] [comments]


2024.05.14 17:45 Turbulent_Object_558 The top FF ever produced is likely FFXV

I know it’s an unpopular opinion, but I found it incredibly compelling. I will explain but there will be some spoilers.
The plot:
The first impression you get is the idea that this will simply be a Lion King type plot - Prince Charming and his royal guard are temporarily deposed; but will shortly amass a new army to reclaim his rightful place.
But no. There is no happy ending to be had here. Allies die, the royal guard gets battered, Noct gets beaten, and the world falls into darkness. The only thing Noct gets to do is end the suffering after years of desolation and then die in the process.
Instead of teaching about the opulence of royalty, it teaches the burden of inherent responsibility. For generations his lineage has had incredible fortune and power, but that privilege came it a price to justify it’s existence.
The boss fights and hunts:
The fights are incredibly well thought out and routinely necessitate varied strategies. It’s not enough to just have one build and comfortably sail through most challenges - you actually need vary how you approach most battles. You are never bored. Whether it’s a massive slumbering turtle or a time traveling terminator robot, you will find yourself engaged, and the loot will be worth it.
The dungeons:
This is where FFXV really shines. The dungeons are truly spectacular masterpieces that reflect an ancient world with a rich lore that existed long before the current troubles. It’s as if first thinking that humanity is 8000 years old, then later discovering artifacts proving that it’s actually 300,000 years old. Not just old but rich with lore.
There is no better dungeon in all of gaming than The Pitioss Ruins.
My life falls into two eras. BPE (Before Pitioss Era) and AP(After Pitioss). FF15 is not just the best FF game ever, it might even be the greatest ever.
submitted by Turbulent_Object_558 to FinalFantasy [link] [comments]


2024.05.14 17:35 Turbulent_Object_558 FFXV is the best work Square Enix ever produced

I know it’s an unpopular opinion, but I found it incredibly compelling. I will explain but there will be some spoilers.
The plot:
The first impression you get is the idea that this will simply be a Lion King type plot - Prince Charming and his royal guard are temporarily deposed; but will shortly amass a new army to reclaim his rightful place.
But no. There is no happy ending to be had here. Allies die, the royal guard gets battered, Noct gets beaten, and the world falls into darkness. The only thing Noct gets to do is end the suffering after years of desolation and then die in the process.
Instead of teaching about the opulence of royalty, it teaches the burden of inherent responsibility. For generations his lineage has had incredible fortune and power, but that privilege came it a price to justify it’s existence.
The boss fights and hunts:
The fights are incredibly well thought out and routinely necessitate varied strategies. It’s not enough to just have one build and comfortably sail through most challenges - you actually need vary how you approach most battles. You are never bored. Whether it’s a massive slumbering turtle or a time traveling terminator robot, you will find yourself engaged, and the loot will be worth it.
The dungeons:
This is where FFXV really shines. The dungeons are truly spectacular masterpieces that reflect an ancient world with a rich lore that existed long before the current troubles. It’s as if first thinking that humanity is 8000 years old, then later discovering artifacts proving that it’s actually 300,000 years old. Not just old but rich with lore.
There is no better dungeon in all of gaming than The Pitioss Ruins.
My life falls into two eras. BPE (Before Pitioss Era) and AP(After Pitioss). FF15 is not just the best FF game ever, it might even be the greatest ever.
submitted by Turbulent_Object_558 to PS5 [link] [comments]


2024.05.14 16:36 dear_remnant [CAN-ON] [H]PS1-5,3/DS,GC,GBA,NSW,amiibo,misc [W] lists

Hi,
Here's what I can offer for trades. CIB unless noted otherwise. List may get updated after initial posting.

Have

PS1
Breath of Fire 3 Manual damaged. Missing first page. Disc plays okay.
Breath of Fire 4
Parasite Eve Small crack in the case
Tactics Ogre
Dragon Warrior 7
Legend of Legaia
Metal Gear Solid missing manual
Suikoden small rip in first page of manual
Wild Arms 2 loose disc only
Final Fantasy Tactics
Revelations: Persona box only
Star Ocean: The Second Story
Gran Turismo Brand new. Plastic wrap is gone but seal at the top is still intact.
A bug's life
Black Dawn
Formula1 98
Small soldiers
The next tetris
Star wars: Episode 1 The phantom menace
Twisted metal III
Wu-Tang: Shaolin Style
Apocalypse
Playstation Underground Jampack
NHL FaceOff 99
NFL Xtreme
NFL GameDay 2001 Sealed. Small rip in the plastic wrap
NFL GameDay 2000
MLB 2000
3Xtreme
Contender
Jampack Summer 99
Jampack Winter 98
Interactive CD Sampler Pack Volume 3
Spyro
Bust A Groove

PS2
Shin Megami Tensei: Persona 3 [Limited Edition] outer box showing some wear
.Hack Quarantine Missing anime DVD, Case may not be original
Front mission 4
Katamari Damacy
Silent Hill 3
Silent Hill 4
Suikoden 3
Final Fantasy XII Limited Edition (steelbook)
Xenosaga Episode 1
Xenosaga Episode 3
Guitar Hero
Guitar Hero Metallica
Guitar Hero III Legend of Rock
Rockband AC/DC Track Pack
Grandia II
Grandia III
Shin Megami Tensei III: Nocturne
Kingdom Hearts GH
Dragon Ball Z Budokai Tenkaichi 3

PSP
Untold Legends Brotherhood Of The Blade
Prince Of Persia: The Forgotten Sands
Legend Of Heroes III Song Of The Ocean loose umd only
Grand Theft Auto Liberty City Stories GH
Robots UMD Movie

Vita
Killzone Mercenary loose

PS3
Metal Gear Solid: The Legacy Collection [Artbook Bundle] Sealed with artbook
Dante's Inferno Divine Edition with slipcover, missing manual
BlazBlue: Continuum Shift Extend
Batman: Arkham City
Blazing Angels: Squadrons of WWII
Disney Infinity starter pack Sealed
Record of Agarest War 2 Sealed, One corner of box is dinged
Dead Island Riptide [Rigor Mortis Edition] Sealed
Dead Space 3 Dev-team Edition Sealed, 4004/5000
Battlefield 3
Battlefield 4
Far Cry 2
Far Cry 4
Cabela's Big Game Hunter 2010
Heavy Fire: Afghanistan
Tom Clancy's Rainbow Six Vegas
Little Big Planet Karting
Batman: Arkham Asylum - GoTY edition
Medal of Honor: Warfighter
Need for Speed: The Run LE
Need for Speed: Hot Pursuit LE
Need for Speed: Hot Pursuit loose, GH
Need for Speed: Rivals missing manual
Sonic's Ultimate Genesis Collection
Duke Nukem Forever
Lego Batman 2: DC Super Heroes GH
Lego Star Wars: The Force Awakens loose
Destiny
Lost Planet 3 Sealed
God of War Collection GH
Ferrari Challenge Trofeo Pirelli
Dead Space
Blazing Angels: Squadrons of WWII
Dead Island
Batman: Arkham City
Blazblue: Continuum Shift Extend
Blur
Prototype 2 Blackwatch Collector's Edition Sealed

PS4
Fallout 4 Pipboy edition Sealed
Elder Scrolls Online Tamriel Unlimited Imperial Edition Sealed
Wolfenstein II: The new Colossus Collector's Edition Sealed
Final fantasy vii remake
Final fantasy vii remake deluxe edition Sealed
Neptunia x SENRAN KAGURA: Ninja Wars digital code
Kingdom Hearts All-in-one sealed
Fifa 14
Battlefield 4
INSIDE / LIMBO double pack
WWE 2K15 Hulkamania Edition sealed
Dying Light
Fallout 4
Borderlands: The Handsome Collection
Maid of Sker Sealed, PEGI
NBA 2K19
Dynasty Warrior 7 Empires Chinese version
R-Type Final 2 Inaugural edition Sealed
Transformers: Rise Of The Dark Spark
Injustice: Gods Among Us Ultimate Edition

PS5
Tales of Arise Sealed
Elden Ring preorder code x3 Willing to throw this in free with any trade
Elden Ring with steelbook bundle Bundle seems to be Bestbuy Canada exclusive
Scarlet Nexus Sealed
Evil Dead digital code
Horizon Forbidden West Collector's Edition Sealed
Spider-man 2 digital code

Xbox
Terminator 3: Rise of the Machines gamestop sticker on manual

Xbox360
Ace Combat 6: Fires of Liberation
Banjo-Kazooie: Nuts & Bolts
Fallout 3
Halo 4 LE Sealed
Lost Odyssey
Silent Hill: Homecoming
Otomedius Excellent

GameCube
Resident Evil
Donkey Konga 2 Sealed

Wii
Super Mario All-Stars: 25th Anniversary Edition Sealed
The Last Story LE
Sin & Punishment: Star Successor Sealed

Switch
Xenoblade Chronicles 2
Xenoblade Chronicles 2: Torna the Golden Country Sealed
Xenoblade Chronicles 3 Sealed
Metroid Dread Special Edition Sealed
Shin Megami Tensei V Fall of Men Premium Edition Sealed
Hoa Sealed
Story of Seasons: Pioneers of Olive Town Premium Edition Sealed
Prinny Presents NIS Classics Volume 1 [Deluxe Edition] Sealed
AI: THE SOMNIUM FILES – nirvanA Initiative Collectors Edition Sealed
Legend of Zelda the tears of the kingdom Collector's edition Sealed
Fire Emblem Engage Divine Edition Sealed

GBA
Platinum GBA SP loose
Crash Bandicoot Purple: Ripto's Rampage loose
Avatar: The Last Airbender loose
SpongeBob SquarePants Movie loose
American Dragon Jake Long Rise Of The Huntsclan loose
Ty The Tasmanian Tiger 3 loose
Pokemon LeafGreen loose
Pokemon Sapphire loose, dry battery replaced
Chronicles Of Narnia Lion Witch And The Wardrobe loose
Super Mario Advance 4: Super Mario Bros. 3 loose
Tales of Phantasia loose
Shining Soul 2 loose
Kirby and the Amazing Mirror loose
Kirby Nightmare in Dreamland loose

DS
Coral Pink DS Lite Excellent cosmetic condition, charger included
White DSi no charger, stylus
TMNT
Lego Harry Potter Year 1-4
Phantasy Star 0 missing manual
Flash Focus
Castlevania: Order of Ecclesia loose
Valkyrie Profile: Covenant of the Plume loose
Final Fantasy: The 4 Heroes of Light loose
Pokemon HeartGold loose, small damage on label
Pokemon HeartGold big box with pokewalker
Pokemon SoulSilver box only
Pokemon Diamond
Pokemon Diamond loose
Pokemon Platinum loose
Pokemon Black
Pokemon Black missing manual
Pokemon Black box only
Hoppie no manual, some water damage in cover arts
Kingdom Hearts 358/2 Days
Metroid Prime: Hunters - First Hunt loose
Diddy Kong Racing
Fossil Fighters
Professor Layton And The Curious Village
Pheonix Wright: Ace Attorney loose

3DS
3DS XL Black+Red CIB, Cave Story digital installed
New 3DS XL Galaxy loose. Charger included. Missing stylus, Dual IPS screen
Pokemon X
Rune Factory 4
Bravely Second: End Layer Warning booklet missing
Kingdom Hearts 3D Dream Drop Distance LE Missing AR cards
Pokemon Sun loose
Pokemon Ultra Sun
Pokemon X loose, have 2
Kirby Triple Deluxe loose
LEGO Star Wars The Force Awakens Case in rough shape. Missing manual
Etrian Odyssey V: Beyond The Myth [Launch Edition] sealed
Sonic: Lost World
Super Smash Bros. for Nintendo 3DS
Mario Kart 7
Kirby: Triple Deluxe Nintendo Selects
Donkey Kong Country Returns 3D Nintendo Selects
Tales of the Abyss sealed
Fantasy Life

Amiibo (all SSB except noted otherwise) All sealed in original box
Peach (Super Mario) 025W1
Yoshi (Super Mario) 524W2
Mario 434W2
Bowser 464S1
Diddy Kong 424S1
Luigi 434S1
Pikachu 474W2
Squirtle 279W5
Ivysaur 299W5
Snake 2559G1
Sonic 494W2
Peach 444W3
Link (Link's awakening) 2079G1
Link 524S1
Link (Majora's mask) 187S1

Guides
Tales of Vesperia BradyGames
Dark Souls FuturePress, Sealed
Dark Souls II CE FuturePress, Sealed
Dragon Warrior VII Prima
Breath of Fire IV Prima
Ni No Kuni: Wrath of the White Witch Prima, Hard Cover
Wild Arms 4 Prima
God of War III BradyGames
Resident Evil 6 BradyGames, Hard Cover, Sealed
Legend of Zelda Collector's Box Set Prima, sealed

Manuals
https://imgur.com/a/DLa5yM4 Too many to list. Some 360/PS3 ones may be in French. Please ask. Harvest Moon (GC) is traded.

Steelbooks G1 size unless noted. No games included.
Assassin's Creed 3 in shrink wrap
Assassin's Creed Collection
Batman Arkham City Armored Edition
Batman Arkham City G2
Call of Duty Black Ops II
Dead Space 3 in shrink wrap
Devil May Cry G2
Dishonored
Duke Nukem Forever in shrink wrap
Epic Mickey 2
Farcry 3 in shrink wrap
FF XIII Lightning Returns in shrink wrap
Hitman Absolution
Injustice Gods Among Us
Medal of Honor Warfighter G2
New Super Mario Bros U
NHL 12
Prototype 2 in shrink wrap
Sleeping Dogs
Thief
World of Warcraft Mist of Pandara

Misc
FF X Play Arts Tidus Still in original box, never displayed out of box
FF X Play Arts Yuna Still in original box, never displayed out of box
FF X Play Arts Auron Still in original box, never displayed out of box
FFVII Advent Children Play Arts Sephiroth Still in original box, never displayed out of box
FFVII Advent Children Play Arts Vincent Still in original box, never displayed out of box
FFVII Advent Children Play Arts Cloud with Fenrir Still in original box, never displayed out of box
Steer 'n win jr racing wheel/pedal compatible with PS1/N64
Diablo III Collector's Edition PC Sealed
Diablo III Reaper of Souls Collector's Edition PC Sealed
Homeworld Collector's Edition PC Sealed

Want:

Mostly interested in JRPGs and horrors. Working design, Enix, Falcom, NIS, Atlus, etc. Also looking for many turbo/turbo CD games. Must be CIB unless noted otherwise.

PS1
Adventures of Lomax
Deception III: Dark Delusion
Echo Night
Kartia
King's Field (Long box)
King's Field II
Klonoa: Door to Phantomile
Koudelka
Misadventures of Tron Bonne
RayCrisis: Series Termination
RayStorm
Shadow Tower
Tail Concerto
Thunder Force V
Torneko: The Last Hope
Resident evil survivor

PS2
Echo Night: Beyond
Forever Kingdom
Haunting Ground
ObsCure
Shadow Heart
Silent Hill 2 (Greatest Hits)
Silent Hill: Shattered Memories
Tsugunai: Atonement

PS4
Atelier Ryza LE
Atelier Sophie LE
Tales of Berseria CE

PS5
The Last of us Part 1 Firefly edition (sealed)
The Last of us Part 2 WLF edition (sealed)

Vita
Hyperdimension Neptunia Re;Brith 1 LE

GBC
Dragon Warrior Monsters
Dragon Warrior Monsters 2: Cobi's Journey
Dragon Warrior Monsters 2: Tara's Adventure
Dragon Warrior I & II
Lufia: The Legend Returns
Revelations: The Demon Slayer

GBA
DemiKids: Dark/Light Version
Klonoa 2: Dream Champ Tournament
Klonoa: Empire of Dreams
Lufia: The Ruins of Lore
Lunar Legend
Summon Night: Swordcraft Story
Summon Night: Swordcraft Story 2

GameCube
Star Fox: Assault Manual only
Jet Black GameCube box and cardboard inserts
Indigo wired OEM controller very low want

Switch
Dragon quest xi sealed preferred

DS
Blue Dragon: Awakened Shadow
Commando: Steel Disaster
Dragon Quest V
Dragon Quest IV Box and manual only
Etrian Odyssey
Izuna: Legend of the Unemployed Ninja
Lufia: Curse of the Sinitrals
Lunar: Dragon Song Manual only
Resident Evil: Deadly Silence
Sands of Destruction
Super Robot Taisen OG Saga Endless Frontier

3DS
Corpse Party: Back to School Edition
Dragon Quest VIII
Etrian Mystery Dungeon (Launch soundtrack bundle preferred)
Etrian Odyssey Nexus (launch edition)
Fire Emblem Echoes: Shadows Of Valentia Limited Edition
Radiant Historia: Perfect Chronology (launch edition)
Shin Megami Tensei: Devil Summoner: Soul Hackers (with soundtrack)
Shin Megami Tensei: Devil Survivor 2 Record Breaker (launch edition)
Shin Megami Tensei IV Apocalypse Launch Edition

Others
Turbografx-16 Console CIB preferred
Turbografx-16 and Turbo CD games CIB preferred. Almost everything except sports games will be considered. Big priority now
Dragon Quest Slime controller for Switch
All Uncharted Waters games (SNES and Genesis, CIB)
Notes.
submitted by dear_remnant to gameswap [link] [comments]


2024.05.14 16:25 Mophandel Archaeotherium, the King of the White River Badlands

Archaeotherium, the King of the White River Badlands
Art by Bob Nicholls
Nowadays, when we envision the words “prey,” among modern mammalian fauna, few taxa come to mind as quickly as the hoofed mammals, better known as the ungulates. Indeed, for the better part of their entire evolutionary history, the ungulates have become entirely indistinguishable from the term “prey.” Across their two major modern branches, the artiodactyls (the “even-toed ungulates,” such as bovids, pigs, deer, hippos and giraffes) and the perissodactyls (the “odd-toed ungulates,” including horses, rhinos and tapir), the ungulates too have created an empire spanning nearly every continent, establishing themselves as the the dominant herbivores throughout their entire range. However, as a price for such success, their lot as herbivores have forced them into an unenviable position: being the food for the predators. Indeed, throughout the diets of most modern predators, ungulates make up the majority, if not the entirety, of their diet, becoming their counterparts in this evolutionary dance of theirs. They have become the lamb to their wolf, the zebra to their lion, the stag to their tiger. If there is a predator in need of lunch, chances are that there is an ungulate there to provide it. Of course, such a dynamic is not necessarily a recent innovation. For the last 15-20 million years, across much of the world, both new and old, the ungulates have served as prey for these predators through it all. Over the course of whole epochs, these two groups have played into these roles for millions of years, coevolving with each other in an eons-long game of cat-and-mouse. The shoes they fill are not new, but have existed for ages, and within their niches they have cultivated their roles to perfection. Indeed, with such a tenured history, it seems hardly surprising the ungulates are wholly inseparable from the terms “prey,” itself.
However, while this is the case now, as it has been for the last 15-20 million years, go back far enough, and we see that this dynamic is not as set in stone as we would think. Indeed, back during the Eocene and Oligocene, during the very earliest days of age of mammals, things were very different for the ungulates. While today they are considered little more than food for modern predators, during these olden days, the ungulates weren’t quite so benign. In fact, far from being fodder for top predators, the ungulates had turned the tables, instead becoming top predators themselves. Indeed, though nearly unheard of today, throughout much of the Eocene and Oligocene, carnivorous ungulates thrived in abundance, developing specializations for catching large prey and establishing themselves as top predators that competed alongside the more traditional carnivores, and even dominating them in some instances. Given such success, it’s no wonder that multiple such clades had arisen during this time. Such predators included the arctocyonids, a lineage of (ironically) hoof-less ungulates with large jaws and sharp teeth for capturing large prey. There were also the mesonychians, a lineage of dog-like ungulates with massive skulls and jaws that allowed them to reign as the top predator across much of the Eocene.
However, among these various lineages, one stands stands out among the rest, by far. Arising during the Eocene, this lineage, though superficially resembling modern pigs, hailed from one an ancient lineage of artiodactyls far removed from swine or most other ungulates in general, with few close relatives alive today. Through perhaps not the most predatory of the bunch, it was among the most formidable, as their superficially pig-like appearance came with giant predatory jaws and teeth unlike anything from the modern era. And of course, as if all of that wasn’t enough, this lineage also went on to earn arguably one of the most badass nicknames of any lineage of mammals, period. These predators, of course, were the entelodonts, a.k.a the “hell-pigs.” More so than any other predatory ungulate lineage, these formidable ungulates were the ones to turn the current paradigm upside down, becoming some of the largest and most dominant carnivores in their landscape, even with (and often in spite of) the presence of more traditional predators. Through impressive size, fearsome teeth and sheer tenacity, these animals became the top dogs of their time, ruling as behemoth-kings of their Paleogene kingdoms, domineering all comers, and throughout the ranks, one entelodont in particular demonstrated such dominance the best. Though not the largest or most powerful of their kind, it is one of the most iconic, being among the most well-known members of its lineage to date. Moreover, this enteledont also has some of the most complete life histories ever seen out of this clade, with its brutality and predatory prowess being displayed in the fossil record in a way seen in no other member of its kind. More than anything else, however, it was this predator that best turned the notion of “ungulates being prey” on its head, living in an environment that bore some of the largest carnivoran hypercarnivores to date and still reigning as the undisputed top predator of its domain. This fearsome beast was none other than Archaeotherium, icon of the entelodonts, terror of the Oligocene American west and undisputed king of the White River badlands.
The rise of Archaeotherium (and of entelodonts in general) is closely tied to the ascendancy of carnivorous ungulates as a whole, one of the earliest evolutionary success stories of the entire Cenozoic. Having become their own derived clade since the late Cretaceous, the ungulates were remarkably successful during the early Paleogene, as they were among the first mammalian clades to reach large sizes during those early days after the non-avian dinosaurs had gone extinct. As such, it was with incredible swiftness that, as the Paleogene progressed, the ungulates swooped upon the various niches left empty by the K-Pg mass extinction that killed the dinosaurs. This of course included the herbivorous niches we would know them for today, but this also included other, much more carnivore roles. Indeed, early on during the Paleogene, it was the ungulates that first seized the roles of large mammalian predators, becoming some the earliest large mammalian carnivores to ever live, well before even the carnivorans. Such predators included the arctocyonids, a lineage of vaguely dog-like, hoof-less ungulates with robust jaws and sharpened teeth that acted as some of earliest large carnivores of the Paleocene, with genera such as Arctocyon mumak getting up to the size of big cats. Even more prolific were the mesonychids. More so than what pretty much any other lineage of predator, it was the mesonychids that would stand out as the earliest dominant predators of the early Cenozoic. Growing up to the size of bears and with enormous, bone-crushing jaws, the mesonychids were among the most powerful and successful predators on the market at that time, with a near-global range and being capable of subjugating just about any other predator in their environments. Indeed, they, along with other carnivorous ungulates (as well as ungulates in general), were experiencing a golden age during this time, easily being the most prolific predators of the age. Given such prevalence, it should be no surprise that there would be yet another lineage of predatory ungulates would throw their hat into the ring, and by early Eocene, that contender would none other than the entelodonts.
The very first entelodonts had arisen from artiodactyl ancestors during the Eocene epoch, at a time when artiodactyls were far more diverse and bizarre than they are now. Through today known from their modern herbivorous representatives such as bovines, deer, and antelope, during the Paleocene and Eocene, the artiodacyls, as with most ungulates of that time, were stronger and far more predaceous, particularly when it came to one such clade of artiodactyls, the cetacodontamorphs. Only known today from hippos and another group of artiodactyls (one which will become relevant later), the cetacodantomorphs emerged out of Asia around 55 million years ago, at around the same time that artiodactyls themselves had made their debut. These animals included the first truly predatory artiodactyls, with many of them possessing large skulls with powerful jaws and sharp, predatory teeth. Among their ranks included animals as puny as Indohyus, a piscivorous artiodactyl the size of a cat, to as formidable as Andrewsarchus, a giant, bison-sized predator often touted as one of the largest predatory mammals to ever live. Given such a predatory disposition, it wouldn’t be long until this clade produced a lineage of truly diverse, truly successful predators, and by around 40 million years ago, that is exactly what they did, as it was at that time that the entelodonts themselves first emerged. From their Asian homeland, the entelodonts spread across the world, spreading through not only most of Eurasia but also colonizing North America as well, with genera such as Brachyhyops being found across both continents. Here, in this North American frontier, the entelodonts began to diversify further, turning into their most successful and formidable forms yet, and it was around the late Eocene and early Oligocene that Archaeotherium itself had entered the scene.
Just from a passing glance at Archaeotherium, it is clear how exactly it (as well as the other entelodonts) earned the nickname of “hell-pigs.” It was a bruiser for starters; its body bore a robust, pig-like physique, with prominent neural spines and their associated musculature forming a hump around the shoulder region, similar to the hump of a bison. With such a bulky physique came with it impressive size; the average A. mortoni had a head-body length of roughly 1.6-2.0 m (5.3-6.6 ft), a shoulder height of 1.2 m (4 ft) and a body mass of around 180 kg (396 lb) in weight (Boardman & Secord, 2013; Joeckel, 1990). At such sizes, an adult Archaeotherium the size of a large male black bear. However, they had the potential to get even bigger. While most Archaeotherium specimens were around the size described above, a select few specimens, labeled under the synonymous genus “Megachoerus,” are found to be much larger, with skulls getting up to 66% longer than average A. mortoni specimens (Foss, 2001; Joeckel, 1990). At such sizes and using isometric scaling, such massive Archaeotherium specimens would attained body lengths over 2.5 m (8.2 ft) and would have reached weighs well over 500 kg (1100 lb), or as big as a mature male polar bear. Indeed, at such sizes, it is already abundantly evident that Archaeotherium is a force to be recorded with.
However, there was more to these formidable animals than sheer size alone. Behind all that bulk was an astoundingly swift and graceful predator, especially in terms of locomotion. Indeed, the hoofed feet of Archaeotherium, along with other entelodonts, sported several adaptations that gave it incredible locomotive efficiency, essentially turning it into a speed demon of the badlands. Such adaptations include longer distal leg elements (e.g. the radius and tibia) than their proximal counterparts (e.g. the humerus and femur), fusion of the radius and ulna for increased running efficiency, the loss of the clavicle (collar-bone) to allow for greater leg length, the loss of the acromion to enhance leg movement along the fore-and-aft plane, the loss of digits to reduce the mass of the forelimb, the fusion of the ectocuneiform and the mesocuneiform wrist-bones, among many other such traits (Theodore, 1996) . Perhaps most significant of these adaptations is the evolution of the “double-pulley astragalus (ankle-bone),” a specialized modification of the ankle that, while restricting rotation and side-to-side movement at the ankle-joint, allows for greater rotation in the fore-and-aft direction, thus allowing for more more powerful propulsion from the limbs, faster extension and retraction of the limbs and overall greater locomotive efficiency (Foss, 2001). Of course, such a trait was not only found in entelodonts but in artiodactyls as a whole, likely being a response to predatory pressures from incumbent predatory clades arising at the same time as the artiodactyls (Foss, 2001). However, in the case of the entelodonts, such adaptations were not used for merely escaping predators. Rather, they were used to for another, much more lethal effect…
Such notions are further reinforced by the entelodonts most formidable aspect, none either than their fearsome jaws, and in this respect, Archaeotherium excelled. Both for its size and in general, the head of Archaeotherium was massive, measuring 40-50 cm (1.3-1.6 ft) in length among average A. mortoni specimens, to up to 78 cm (~2.6 ft) in the larger “Megachoerus” specimens (Joeckel, 1990). Such massive skulls were supported and supplemented by equally massive neck muscles and ligaments, which attached to massive neural spines on the anterior thoracic vertebrae akin to a bisons hump as well as to the sternum, allowing Archaeotherium to keep its head aloft despite the skulls massive size (Effinger, 1998). Of course, with such a massive skull, it should come as no surprise that such skulls housed exceptionally formidable jaws as well, and indeed, the bite of Archaeotherium was an especially deadly one. Its zygomatic arches (cheek-bones) and its temporal fossa were enlarged and expanded, indicative of massive temporalis muscles that afforded Archaeotherium astoundingly powerful bites (Joeckel, 1990). This is further augmented by Archaeotherium’s massive jugal flanges (bony projections of the cheek), which supported powerful masseter muscles which enhanced chewing and mastication, as well as an enlarged postorbital bar that reinforced the skull against torsional stresses (Foss, 2001). Last but not least, powerful jaws are supplemented by an enlarged gape, facilitated by a low coronoid process and enlarged posterior mandibular tubercles (bony projections originating from the lower jaw), which provided an insertion site for sternum-to-mandible jaw abduction muscles, allowing for a more forceful opening of the jaw (Foss, 2001). All together, such traits suggest a massive and incredibly fearsome bite, perhaps the most formidable of any animal in its environment.
Of course, none of such traits are especially indicative of a predatory lifestyle. Indeed, many modern non-predatory ungulates, like hippos, pigs and peccaries, also possess large, formidable skulls and jaws. However, in peeling back the layers, it is found there was more to the skull of Archaeotherium that lies in store. Indeed, when inspecting the animal closely, a unique mosaic of features is revealed; traits that make it out to be much more lethal than the average artiodactyl. On one hand, Archaeotherium possessed many traits similar to those of herbivores animals, as is expected of ungulates. For instance, its jaw musculature that allowed the lower jaw of Archaeotherium a full side-to-side chewing motion as in herbivores (whereas most carnivores can only move their lower jaw up and down)(Effinger, 1998). On the other hand, Archaeotherium wielded many other traits far more lethal in their morphology, less akin to a herbivore and far more akin to a bonafide predator. For instance, the aforementioned enlarged gape of Archaeotherium is a bizarre trait on a supposed herbivore, as such animals do not need large gapes to eat vegetation and thus have smaller, more restricted gapes. Conversely, many predatory lineages have comparatively large gapes, as larger gapes allow for the the jaws to grab on to more effectively larger objects, namely large prey animals (Joeckel, 1990).
Such a juxtaposition, however, is most evident when discussing the real killing instruments of Archaeotherium — the teeth. More so than any facet of this animal, the teeth of Archaeotherium are the real stars of the show, showing both how alike it was compared to its herbivores counterparts and more importantly, how it couldn’t be more different. For instance, the molars of Archaeotherium were quite similar to modern herbivores ungulates, in that they were robust, bunodont, and were designed for crushing and grinding, similar in form and function to modern ungulates like peccaries (Joeckel, 1990). However, while the molars give the impression that Archaeotherium was a herbivore, the other teeth tell a very different story. The incisors, for example, were enlarged, sharpened, and fully interlocked (as opposed to the flat-topped incisors seen in herbivores ungulates), creating an incisor array that was seemingly ill-suited for cropping vegetation and much more adept at for gripping, puncturing and cutting (Joeckel, 1990). Even more formidable were the canines. Like the modern pigs from which entelodonts derived their nicknames, the canines of Archaeotherium were sharp and enlarged to form prominent tusk-like teeth, but unlike pigs, they were rounded in cross-section (similar to modern carnivores like big cats, indicating more durable canines that can absorb and resist torsional forces, such as those from struggling prey) and were serrated to form a distinct cutting edge (Effinger, 1998; Joeckel, 1990; Ruff & Van Valkenburgh, 1987). These canines, along with the incisors, interlock to stabilize the jaws while biting and dismantling in a carnivore-like fashion. More strikingly, the canines also seem to act as “occlusal guides,” wherein the canines help align the movement and position of the rear teeth as they come together, allowing for a more efficient shearing action by the rear teeth. This function is seen most prevalently modern carnivores mammals, and is evidenced by the canine tooth-wear, which is also analogous to modern predators like bears and canids (Joeckel, 1990). Indeed, going off such teeth alone, it is clear that Archaeotherium is far more predatory than expected of an ungulate. However, the real stars of the show, the teeth that truly betray the predatory nature of these ungulates, are the premolars. Perhaps the most carnivore-like teeth in the entelodont’s entire tooth row, the premolars of Archaeotherium, particularly the anterior premolars, are laterally compressed, somewhat conical in shape, and are weakly serrated to bear a cutting edge, giving them a somewhat carnivorous form and function of shearing and slicing (Effinger, 1998). Most strikingly of all, the premolars of Archaeotherium bear unique features similar not to modern herbivores, but to durophagous carnivores like hyenas, particularly apical wear patterns, highly thickened enamel, “zigzag-shaped” enamel prism layers (Hunter-Schraeger bands) on the premolars which is also seen in osteophagous animals like hyenas, and an interlocking premolar interface wherein linear objects (such as bones) inserted into jaws from the side would be pinned between the premolars and crushed (Foss, 2001). Taken together, these features do not suggest a diet of grass or vegetation like other ungulates. Rather, they suggest a far more violent diet, one including flesh as well as hard, durable foods, particularly bone. All in all, the evidence is clear. Archaeotherium and other entelodonts, unlike the rest of their artiodactyl kin, were not the passive herbivores as we envision ungulates today. Rather, they were willing, unrepentant meat-eaters that had a taste for flesh as well as foliage.
Of course, even with such lines of evidence, its hard to conclude that Archaeotherium was a true predator. After all, its wide gape and durophagous teeth could have just as easily been used for scavenging or even to eat tough plant matter such as seeds or nuts, as in peccaries and pigs, which themselves share many of the same adaptations as Archaeotherium, include the more carnivorous ones (e.g. the wide gape, using the canines as an occlusal guide, etc.). How exactly do we know that these things were veritable predators and not pretenders to the title. To this end, there is yet one last piece of evidence, one that puts on full display the predatory prowess of Archaeotheriumevidence of a kill itself. Found within oligocene-aged sediment in what is now Wyoming, a collection of various fossil remains was found, each belonging to the ancient sheep-sized camel Poebrotherium, with many of the skeletal remains being disarticulated and even missing whole hindlimbs or even entire rear halves of their body. Tellingly, many of the remains bear extensive bite marks and puncture wounds across their surface. Upon close examination, the spacing and size of the punctures leave only one culprit: Archaeotherium. Of course, such an event could still have been scavenging; the entelodonts were consuming the remains of already dead, decomposed camels, explaining the bite marks. What was far more telling, however, was where the bite marks were found. In addition bite marks being found on the torso and lumbar regions of the camels, various puncture wounds were found on the skull and neck, which were otherwise uneaten. Scavengers rarely feast on the head to begin with; there is very little worthwhile meat on it besides the brain, cheek-muscles and eyes, and even if they did feed on the skull and neck, they would still eat it wholesale, not merely bite it and then leave it otherwise untouched. Indeed, it was clear that this was no mere scavenging event. Rather than merely consuming these camels, Archaeotherium was actively preying upon and killing them, dispatching them via a crushing bite to the skull or neck before dismembering and even bisecting the hapless camels with their powerful jaws to preferentially feast on their hindquarters (likely by swallowing the hindquarters whole, as the pelvis of Poebrotherium was coincidentally the perfect width for Archaeotherium to devour whole), eventually discarding the leftovers in meat caches for later consumption (Sundell, 1999). With this finding, such a feat of brutality leaves no doubt in ones mind as to what the true nature of Archaeotherium was. This was no herbivore, nor was it a simple scavenger. This was an active, rapacious predator, the most powerful in its entire ecosystem.
Indeed, with such brutal evidence of predation frozen in time, combined with various dental, cranial, and post cranial adaptations of this formidable animal, it’s possible to paint a picture of how this formidable creature lived. Though an omnivore by trade, willing and able to feast on plant matter such as grass, roots and tubers, Archaeotherium was also a wanton predator that took just about any prey it wanted. Upon detecting its prey, it approached its vicim from ambush before launching itself at blazing speed. From there, its cursorial, hoofed legs, used by other ungulates for escape predation, were here employed to capture prey, carrying it at great speeds as it caught up to its quarry. Having closed the distance with its target, it was then that the entelodont brought its jaws to bear, grabbing hold of the victim with powerful jaws and gripping teeth to bring it to a screeching halt. If the victim is lucky, Archaeotherium will then kill it quickly with a crushing bite to the skull or neck, puncturing the brain or spinal cord and killing its target instantly. If not, the victim is eaten alive, torn apart while it’s still kicking, as modern boars will do today. In any case, incapacitated prey are subsequently dismantled, with the entelodont using its entire head and heavily-muscled necks to bite into and pull apart its victim in devastating “puncture-and pull’ bites (Foss, 2001). Prey would then finally be consumed starting at the hindquarters, with not even the bones of its prey being spared. Such brutality, though far from clean, drove home a singular truth: that during this time, ungulates were not just prey, that they were not the mere “predator-fodder” we know them as today. rather, they themselves were the predators themselves, dominating as superb hunters within their domain and even suppressing clades we know as predators today, least of all the carnivorans. Indeed, during this point in time, the age of the carnivorous ungulates had hit their stride, and more specifically, the age of entelodonts had begun.
Of course, more so than any other ettelodont, Archaeotherium took to this new age with gusto. Archaeotherium lived from 35-28 million years ago during the late Eocene and early Oligocene in a locality known today as the White River Badlands, a fossil locality nestled along the Great Plains and Rocky Mountains. Though a chalky, barren landscape today, during the time of Archaeotherium, the White River Badlands was a swamp-like floodplain crisscrossed with rivers and interspersed with by a mosaic of forests concentrated around waterways, open woodlands and open plains. As with most ecosystems with such a lush disposition, this locale teemed with life, with ancient hornless rhinos, small horse-like hyracodonts and early camels roaming the open habitats while giant brontotheres, small early horses and strange, sheep-like ungulates called merycoidodonts (also known as “oreodonts”) dwelled within the dense forests. Within this locale, Archaeotherium stalked the open woodlands and riparian forests of its domain. Here, it acted as a dominant predator and scavenger across is territory, filling a niche similar to modern grizzly bears but far more predatory. Among its preferred food items would be plant matter such as roots, foliage and nuts, but also meat in the form of carrion or freshly caught prey. In this respect, smaller ungulates such as the fleet-footed camel Poebrotherium, a known prey item of Archaeotherium, would have made a for choice prey, as its small size would make it easy for Archaeotherium to dispatch with its powerful jaws, while the entelodonts swift legs gave it the speed necessary to keep pace with its agile prey.
However, the entelodont didn’t have such a feast all to itself. Just as the badlands teemed with herbivores, so too did it teem with rival predators. Among their ranks included fearsome predators such as Hyaenodon, a powerful, vaguely dog-like predator up to the size of wolves (as in H. horridus) or even lions (as in the Eocene-aged H. megaloides, which was replaced by H. horridus during the Oligocene). Armed with a massive head, fierce jaws and a set of knife-like teeth that could cut down even large prey in seconds, these were some of the most formidable predators on the landscape. There were also the nimravids, cat-like carnivorans that bore saber-teeth to kill large prey in seconds, and included the likes of the lynx-sized Dinictis, the leopard-sized Hoplophoneus and even the jaguar-sized Eusmilus. Furthermore, there were amphicyonids, better known as the bear-dogs. Though known from much larger forms later on in their existence, during the late Eocene and Oligocene, they were much smaller and acted as the “canid-analogues” of the ecosystem, filling a role similar to wolves or coyotes. Last but not least, there were the bathornithid birds, huge cariamiform birds related to modern seriemas but much larger, which filled a niche similar to modern seriemas or secretary birds, albeit on a much larger scale. Given such competition, it would seem that Archaeotherium would have its hands full. However, things are not as they appear. For starters, habitat differences would mitigate high amounts of competition, as both Hyaenodon and the various nimravids occupy more specialized ecological roles (being a plains-specialist and forest-specialist, respectively) than did Archaeotherium, providing a buffer to stave off competition: More importantly, however, none of the aforementioned predators were simply big enough to take Archaeotherium on. During the roughly 7 million years existence of Archaeotherium, the only carnivore that matched it in size was H. megaloides, and even that would have an only applied to average A. mortoni individuals, not to the much larger, bison-sized “Megachoerus” individuals. The next largest predator at that point would be the jaguars-sized Eusmilus (specifically E. adelos) which would have only been a bit more than half the size of even an average A. mortoni. Besides that, virtually every other predator on the landscape was simply outclassed by the much larger entelodont in terms of size and brute strength. As such, within its domain, Archaeotherium had total, unquestioned authority, dominating the other predators in the landscape and likely stealing their kills as well. In fact, just about the only threat Archaeotherium had was other Archaeotherium, as fossil bite marks suggest that this animal regularly and fraglantly engaged in intraspecific combat, usually through face-biting and possibly even jaw-wrestling (Effinger, 1998; Tanke & Currie, 1998). Nevertheless, it was clear that Archaeotherium was the undisputed king of the badlands; in a landscape of hyaenodonts and carnivorans galore, it was a hoofed ungulate that reigned supreme.
However, such a reign would not last. As the Eocene transitioned into the Eocene, the planet underwent an abrupt cooling and drying phase known as Eocene-Oligocene Transition or more simply the Grande Coupure. This change in climate would eliminate the sprawling wetlands and river systems that Archaeotherium had been depending on, gradually replacing it with drier and more open habitats. To its credit, Archaeotherium did manage to hang on, persisting well after the Grand-Coupure had taken place, but in the end the damage had been done; Archaeotherium was a dead-man-walking. Eventually, by around 28 million years ago, Archaeotherium would go extinct, perishing due to this change in global climate (Gillham, 2019). Entelodonts as a whole would persist into the Miocene, producing some of their largest forms ever known in the form of the bison-sized Daeodon (which was itself even more carnivorous than Archaeotherium), however they too would meet the same fate as their earlier cousins. By around 15-20 million years ago, entelodonts as a whole would go extinct. However, while the entelodonts may have perished, this was not the end of carnivorous ungulates as a whole. Recall that the cetacodontamorphs, the lineage of artiodactyls that produced the entelodonts, left behind two living descendants. The first among them were the hippos, themselves fairly frequent herbivores. The second of such lineage, however, was a different story. Emerging out of South Asia, this lineage of piscivorous cetacodontamorphs, in a an attempt to further specialize for the fish-hunting lifestyle, began to delve further and further into the water, becoming more and more aquatic and the millennia passed by. At a certain point, these carnivorous artiodactlys had become something completely unrecognizable from their original hoofed forms. Their skin became hairless and their bodies became streamlined for life in water. Their hoofed limbs grew into giant flippers for steering in the water and their previously tiny tails became massive and sported giant tail flukes for aquatic propulsion. Their noses even moved to the tip of their head, becoming a blowhole that would be signature to this clade as a whole. Indeed, this clade was none other than the modern whales, themselves derived, carnivorous ungulates that had specialized for a life in the water, and in doing so, became the some of the most dominant aquatic predators across the globe for millions of years. Indeed, though long gone, the legacy of the entelodonts and of predatory ungulates as a whole, a legacy Archaeotherium itself had helped foster, lives on in these paragons of predatory prowess, showing that the ungulates are more than just the mere “prey” that they are often made out to be. Moreover, given the success that carnivorous ungulates had enjoyed in the past and given how modern omnivorous ungulates like boar dabble in predation themselves, perhaps, in the distant future, this planet may see the rise of carnivorous ungulates once again, following in the footsteps left behind by Archaeotherium and the other predatory ungulates all those millions of years ago.
submitted by Mophandel to Naturewasmetal [link] [comments]


2024.05.14 16:21 Ok-Passion8864 The Immortal Night [Fantasy, 1989]

Hi everyone! I'm currently looking for any feedback on the first chapter of my short novel, which has just reached the second draft stage. It's about the main character being forced into eliminating the heads of an island conquered by vampires. The title is referencing a blood moon which remains present only on the island, always draping it in darkness and making it perfect for its inhabitants. I see it as a gothic Suicide Squad with less characters.
Thanks!
The chateau remarked itself as the jewel of the street.
The building rose above its accompanying homes, two stories larger than its nearest neighbours. A grand display of the original owner’s wealth, it now belonged to the vampires, like the rest of Prache. Looking down the street, Hitchforth recognised it from afar, his target for tonight’s mission. He watched stylish vampires enter through the front gate, greeted by ushers at the entrance, checking their invitations. Checking the inner pocket of his greatcoat, he searched for the invitation given to him, satisfied it was there. Hitchforth looked to his left and saw the rookie’s for tonight’s mission checking for his invitation. The rookie searched throughout his body, appearing to have lost the card, but found it before Hitchforth could scold him, offering it to his Educator.
The rookies they gave him rarely survived his missions. Sometimes he thought they were sent as a punishment, a test to see if they could survive. In his old age he had seen countless rookies, forgetting countless names and faces. This one beside him seemed nervous, adjusting his collar, wiping the sweat from his brow, avoiding eye contact with Hitchforth. This one might as well have been sentenced to an execution. What was his name? Anton? Arthur? It wouldn’t matter in the end, but the rookie’s nervousness could jeopardise the mission entirely.
“Tell me,” he said, seriousness in his tone. “Are you afraid of me or the vampires?”
The rookie fidgeted with his fingers before responding, wiping his brow from the new sweat that dripped. “B-b-both, sir.”
“Breathe. Fill your lungs and empty them. Like this.” Hitchforth demonstrated for the rookie, taking extra care to show the slow speed of the action.
The rookie did as instructed, inhaling and exhaling deeply.
“It helps?” Hitchforth asked.
“Yes sir,” the words spoken with more clarity and calmness.
“Good, let’s go into the lion’s den then.”

They approached the front entrance, lining up to be ushered in. Carmilla’s festivity had attracted the richest of Prache’s vampires, adorned in foreign jewels and extravagant clothing. The rookie almost slipped on an exceptionally long dress, caught by the cuff by Hitchforth. Looking behind him, he saw the fury in their red eyes, that Humanity’s Hope had been invited. Reaching the usher, Hitchforth handed his and the rookie’s invitations, inspecting the vampire’s face. The slightest twinge of shock showed on his face, but was quickly concealed with a stern, professional demeanour. He waved them both in, shooting a questioning glance as they passed by.
The building appeared larger inside than it was outside, if possible. The minimal red torches fitted on sconces and the amount of vampires fitted into the building helped accentuate its size. A sea of suits and dresses spread throughout its floor, different colours and materials shining in the ambient light. Imported marble made up the floor, dark and white tiles patterned intricately. Large windows draped by exotic curtains furnished the walls throughout the building, paintings spread in between the spaces. Hitchforth could just make out the paintings as portraits, the closest to him being a group of five vampires.
What surprised Hitchforth the most was the sounds that filled his ears. Music played by a orchestra filled the building with the sounds of strings, woodwinds, percussion and brass sections. Pushing past the crowd that had congregated near the front entrance, Hitchforth saw dancing. Vampires dancing in line with their partners to the music, alternating between partners, spinning with arms outstretched.
Behind the dance floor a grand staircase rose from the floor, providing access to the two other stories of the building. It was there that Hitchforth saw the target for tonight’s mission come down the stairs, stopping high enough to be seen, but low enough to be heard. Immediately the orchestra ceased its playing, the dancers also ceasing their dancing. The congregation around the entrance strode to the dance floor, taking Hitchforth and the rookie with them, waiting for her words.
She was tall and deathly beautiful, more civilised and confident than the others. She wore a dark crimson dress, accenting her red eyes and slender face. Her moonlight coloured hair draped straight down past her shoulders, shining despite the lack of light. Her red lips parted into a savage smile, displaying the pointed canines she shared with every member of her race. Hitchforth noticed she looked directly at him, her eyes sizing him as a lion would to its prey. Carmilla Sanguine had arrived.
She spoke to the guests, keeping her eyes on Hitchforth. “Welcome all, to the festivities of tonight. I hold today’s ball as a celebration of our independence as a species, our freedom from humanity.” The guests cheered at the words, delighted at the words. “And please give our warm Prache hospitality to our sanctioned guests of Humanity’s Hope, who have joined us.”
The vampires did not cheer at those words, hushing and hissing silently as they turned to see Hitchforth and the rookie. It was easy to find them, both wearing their issued dark green greatcoats. Hitchforth had refused formal attire for the event for himself and his rookie, knowing they would stand out regardless.
“Enjoy your time tonight and as always, long live our king.”
“Long live our king,” the crowd shouted out in unison, mirroring Carmilla’s words.
Carmilla stepped down the stairs, her guests returning to conversation and dancing. She mingled with her guests, leaving Hitchforth and the rookie alone.
“Sir, what now?” the rookie asked.
“She will come to us, she can’t help herself,” Hitchforth said whilst looking over her watching her conversations. From a distance he could still see the power she held, the fear in the faces of the vampires she held conversations with. From what he had been told, the heads of Prache kept to themselves mostly, only communicating when necessary. The mission would not be hindered by reinforcements, or so he had been told.
Carmilla made her way over to where Hitchforth and the rookie stood, flanked by two bodyguards in suits. She looked over the rookie, smiling and looking into his eyes. Hitchforth saw the rookie smile back, his nervousness gone. Already her mind games had begun.
“Hello, Carmilla,” he said, breaking her eye contact with the rookie.
“Greetings, Educator Hitchforth. And who might this be here?”
“My rookie. You know my name?” Carmilla had come closer to the rookie, stroking his cheek with her hand as Hitchforth spoke. Hitchforth saw the sharp nails on her hand, softly grazing the rookie’s skin.
“Isn’t fresh blood the best? We don’t get a lot of humans here, I’m sure you know.” Carmilla moved her hand away, turning and answering the Educator. “Of course, who doesn’t know the only Lycan Educator in Humanity’s Hope? I’m sure everyone here has smelt it already.”
“Fair enough. Can we talk in a more…,” Hitchforth looked around, noticing most of the guests were paying attention to their conversation. “Private place?”
“Of course, Educator. Allow me to lead the way,” she said, taking hold of the rookie’s hand and walking ahead. Hitchforth stared at him from behind to let go yet he continued, unable to escape her trance. Playing along, he followed Carmilla up the stairs, leaving behind the vampires to dance and socialise below.

Carmilla lead Hitchforth and the rookie up the stairs to the second floor, passing through multiple hallways and doors to reach their destination. The building’s halls and rooms seemed to continue endlessly, doors leading to more doors and longer hallways. They walked down a long staircase, perhaps made for the servants of the building. They walked through a large hallway containing Carmilla’s thralls, lined up against the wall, saluting as she passed. Eventually they reached a cold room with a large table in the centre with a fireplace emitting red flames. Red ash was a new invention created since the vampires had conquered Prache, a harmless light source for their needs. They had invested heavily into the island as their home and Hitchforth knew they would not give it up easily. Looking above the mantle place, Hitchforth noticed the familiar painting from the ballroom.
All the five vampires matched the descriptions he was told, to the point he could recognise them all. At the forefront sat Harrow Sanguine, the self-appointed king of Prache. He looked younger than the rest of his family, his ashen skin painted flawlessly. His fierce eyes stared back into Hitchforth, instilling fear from even his heart. To his right stood his wife, Rose Sanguine, who bore a strong resemblance to Carmilla, matching hair and all. To the king’s left stood Varney Sanguine, wearing his familiar grey suit and matching brown flat cap. Standing next to Varney was Father Nostra, the religious leader of Prache, wearing his black cassock. Finally, standing next to her mother was Carmilla Sanguine, identical to her real life presence.
“Where are we?” Hitchforth asked.
“A meeting room under the chateau. We won’t be disturbed here.”
“And your guests? They won’t be afraid you’ve gone missing?”
Carmilla laughed. “Those fools will be too blood drunk in the morning to remember their past few days. Our meeting will be fine.” She ordered her guards out of the room, instructing them to stay outside, just in case. “The guards will be waiting outside,” she said, warning in her tone.
“What do you want?”
“When my father sanctioned a member of Humanity’s Hope to visit the island, I was surprised they chose you.”
Hitchforth shrugged. “I’m expendable.”
“Yes, they do see you in that way, and that may be so. But I see more.”
Hitchforth furrowed his eyebrows. “Like what?”
“I see opportunity. I see power. I see a new path.”
“Care to explain?”
“You are the only Educator that is not human. On Prache we can give you freedom, like we have achieved.”
Hitchforth thought over what Carmilla said, processing her words. She had to have been desperate to separate him from any prying eyes, eager to keep her plans secret. The only choice was to continue.
“I see. They say a hand that lends help is matched by a hand that waits repayment. What is the repayment you seek from me?”
Carmilla smiled more than she had before, looking more unnatural than she ever had before. Her smile outstretched to the corners of her face and Hitchforth thought he saw her eyes darken lustfully. Not lust for blood, but lust for power. “The crown. With my connections and Humanity’s Hope, we can topple my father’s regime. He is outdated, out of touch with the population’s desires and needs. I can give it to them.”
Hitchforth scoffed at the words. “And you believe Humanity’s Hope is willing to partner with a vampire?”
“They partnered with you didn’t they? I see no difference.”
“I have no partnership. Something much worse.”
“It doesn’t matter. My father is eager to enact revenge for the prosecution vampires have felt for millennia. I am willing to move on.”
Hitchforth looked to the rookie, who had remained silent throughout the conversation. He sweated through his coat, leaving visible stains. The trance Carmilla had put him through had broken, putting her attention to Hitchforth. He could feel the slight strings pulling him in the direction she wanted, appealing to his emotions and desires. He considered over her terms, it made sense to accept the deal. Why would he protect his captors? His mind travelled elsewhere, to a farmhouse and her tending to her flower garden. He thought of her smile, and the little one that accompanied her.
“Do we have a deal? You have no choice either way, Educator,” Carmilla said, snapping Hitchforth back to reality.
He looked to his rookie, signalling under the table to warn him. Hitchforth saw him nod subtly, trying not to give away the motion.
“No,” Hitchforth said, raising the table above his head, smashing it into Carmilla’s body, sending her flying.
submitted by Ok-Passion8864 to fantasywriters [link] [comments]


2024.05.14 16:11 Isaac-45-67-8 Movies That Other People Like, But You Don't

What are some beloved Disney movies that people adore, but you find dull or boring?
I can list a few of the ones I dislike: Monsters Inc.: I have always found this movie so boring to watch. As a kid, the only character I liked was the slug. The main characters were not interesting I'm any way/shape/form to me, and I can barely remember any of the supporting cast. I also found the villain quite boring.
Hercules: Pegasus and the Muses were the only characters I liked in this film. Meg is probably the Disney female character I hate the most out of all the Disney items I have watched. She was a manipulative and selfish girl who imo never really showed true love for Herc. He deserved better.
The Lion King: Trauma personified. I read the book before I watched the movie, and Mufasa's death traumatized young me. Watching the movie made it even worse. I avoid all rhe movies in the franchise, cause 2 literally makes no sense.
Feel free to share yours!
submitted by Isaac-45-67-8 to disney [link] [comments]


2024.05.14 15:41 AnimationFan_2003 S1 Ep4: Can't Wait to Be Queen Review

Episode Description
Simba leaves Kiara in charge of the Pride Lands while he, Nala, and Zazu go to Kilio Valley to attend a funeral for an old elephant friend named Amanifu who has just died. Upon learning this from Mzingo, Janja decides to take advantage of Kiara's inexperience and comes up with a plan to take over the Pride Lands. Meanwhile, Simba is nervous about performing his eulogy in front of the elephants, including Aminifu's daughter, Ma Tembo.
Song: "Duties of the King" sung by Simba and Zazu
Pros
-First off, I like the sibling dynamic in this episode, as somebody with a similarly aged older brother. Kion and Kiara's relationship has resonated with me, the way they have off days and arguments, but, obviously love each other and make it out strong in the end. I, for one, do not hate Kiara in The Lion Guard, and Kion gives her the same attitude she gives him in early episodes. I like watching their relationship go through ups and downs throughout Season 1.
-I know the opening scene, where Kiara and Kion are fighting over a tree to sharpen their claws is quite intense, because they would've probably gotten into a scuffle if Simba hadn't showed up when he did, but, that is siblings for you sometimes. I feel like anyone who's got siblings of your own can relate, at least a little bit, to that scene.
-I like the plotline of Kiara and Kion's sibling rivalry stemming from their roles in leadership. Kiara is clearly a reflection of her father, when he was a cub, which is interesting and so, she thinks that being the Future Queen is really swell and makes her the alpha, and Kion (who is no better than her) thinks that being Leader of the Lion Guard makes him more important than her. I like this mechanic in this episode. It makes me want to know if Scar felt the same way about Mufasa. I mean, Kion was obviously not resentful of Kiara, unlike Scar, but I wonder if a similar thing happened with the two brothers except, in this case, it drove Scar to insanity and wanting to murder Mufasa.
-Now let's talk about Kiara being left in charge of the Pride Lands (I mean, I do think the main conflict of the episode was Simba's fault, but we'll get to that later). So, I like the fact that Kiara is nervous about ruling the Pride Lands, even for a brief period of time. I like this because for one thing, she's still only a cub at this time, so, she's entitled to be nervous and anxious about being responsible for an entire kingdom. There's a lot of responsibility being placed on her at such a young age, but, she still remained likable, in my opinion. I do like how, in The Lion Guard, she takes her responsibility as Future Queen very seriously. I know this is unpopular to say, but, I headcanon that, as she's grown up into an older cub, she's realised that being queen won't prevent her from being herself, a concern she had at the beginning of TLK 2.
-I do empathise with Kiara, and Kion, because they are both being put into a huge responsibility of looking after the entire kingdom on their own, while all the adults are away from Pride Rock. This is still really early on in Season 1, so Kion is inexperienced as Leader of the Lion Guard, and Kiara only just started her training with Simba, in the pilot episode. I do feel bad at the fact that they have to figure everything without their parents around and I respect them for managing to work out their differences by the end of the episode.
-I really feel bad for Kiara because she gets a lot of crap from people in the TLG community, moreso than Kion does. I feel really sorry for her because people say they hate her for her attitude and that they think she's a self-righteous bitch at the start of the series, but, I don't. Even as a kid, I knew that a lot of Kiara's behaviour in this episode was down to the stress of being left in charge of whole kingdom for a few days without her parents around, while still being a cub at this point. I do really like her and it really upsets when I see people hating on her. I don't think Kiara really means to be controlling in this episode, she's just trying to do right by her father while he's gone.
-I like the fact that Kiara is really hesitant and nervous to have a huge weight on her shoulders, a role she was previously really excited to fulfil in the pilot episode. When Simba asks this of her, she's understanding feeling a lot of pressure to make him proud. I like the fact that Simba admits to her that he was also nervous about becoming king the first time. I like this because we only saw the side of him that was cocky, overconfident and optimistic about becoming king. I like the fact that she was nervous and that he decides to be upfront about it.
-Kiara still remained a likable character to me throughout this episode. I like how she starts out as nervous and how her confidence is slowly building up nicely during the episode. But, she never came off as mean-spirited, to me. Also, it becomes clear that the reason her responsibility goes to her head is because of Tiifu and Zuri's influence on her and the Lion Guard's inexperience and, in this case, plot-convenient incompetence.
-Beshte, "I'm sure she'll be a nice queen." Well, I'm glad at least one of you believes in her. I can't tell you guys how much I love Beshte, always the sweetest soul out of the group.
-Ono, "Thank you for the opportunity, my queen. And you.... err..... my Kion." That line was funnier than it had any right to be.
-Speaking of which, I thought seeing Ono in Zazu's position, temporarily for Kiara was interesting and I think was a great use of his character, outside of being a Member of the Lion Guard. I personally would've been down for more scenes like this. I think a cool send off for Ono would've been to have him be the Royal Advisor to Queen Kiara and King Kovu, in the future. I wish Ono had stayed in the Pride Lands in the series finale and had become Zazu's apprentice or something.
-Bunga, "Your majesty." {bows at Kiara}. Kiara, "Bunga, that's really not necessary." I found that whole interaction surprisingly funny. Also, strong feeling that Bunga has a huge crush on his best friend's sister at this point, and Kiara views him as her friend, nothing more.
-Kiara's plan about the Bees and the Eelands fiasco was actually very smart, and even when I saw this as a kid, I knew that she had a better idea than Kion. Her idea about moving the eelands away from bees' nests is smarter because bees obviously sting when angered. So, Kion was too proud to admit Kiara had the better idea.
-One of the funniest parts of the whole episode for me was Kion saying, "I say we move the bees". Then, the scene cuts to Kion, Beshte, Fuli and Ono running away from a swarm of bees, in terror. I obviously don't want them hurt, but, I just had to laugh because it was so predictable.
-Bunga, "What are you guys running for? Bees taste even better when they're mad!" Accurate behaviour from a honey badger. They can raid beehives without being stung due to their very thick hide and their stink sap.
-When the Lion Guard arrived back at Pride Rock covered in bee stings, if I were Kiara, I'd be laughing in Kion's face at that moment, like "Ha, ha, you were wrong. Only an idiot would decide to move a swarm of bees to a new place." But, in fairness, Kiara was right to be mad at him, in that moment, for his little screw up.
-"It wasn't a total disaster," Kion, while talking to Kiara. Kiara, looks at Fuli and Ono scratching themselves, "Really? It looks pretty total to me." I mean, she does have a point there. In this situation, Kion had everything to gain from taking her advice.
-"Admit it. I was right about the bees and you were wrong." Kion, just admit it and save yourself the embarrassment. Kiara was not being rude to him whatsoever. She was speaking nothing but facts.
-When Kiara talks to Mzingo at Pride Rock, I like the fact that the latter is clearly higher up in the frame because he's the one dominating the conversation and is also the one who manipulates Kiara. I think it's a nice touch where he creepily approaches and blackmails her.
-*laughs "Janja wants peace?" I like the fact that Kiara is clearly sceptical and she's obviously suspicious of Janja's true intentions. I like this because it doesn't make Kiara out to be seriously wayyy too gullible and silly. The fact that was she was suspicious feels more in-line with TLK 2 and makes her decision to believe Janja, partially Kion's fault. Manipulation is also a very powerful tool, especially to done on a semi-young child, like Kiara.
-I like the fact that Mufasa appears to Kion, unprompted in this episode, for the first time in the series. I love this because it feels like Mufasa saw the argument that had just gone down and was like, "Right I need to put an end to this sibling drama before it gets out of hand. I need to make Kion see the error of his ways."
-I actually love the fact that Kiara is, at least partially willing, to give Outlanders a chance for peace. It feels like a nice bit of foreshadowing for her character arc in TLK 2, where she was able to give the Outsider lions a chance to fit in.
-Kion angrily to Tiifu and Zuri, "Ugh! Some advisors you two are!" That was more hilarious than it had any right to be. Because, let's be honest, they were pretty obnoxious in this episode.
-"Get away from the Queen!!!!" I actually love the moment where Kion comes bursting in like a superhero, to his sister's aid. I also love the fact that he calls Kiara his queen, at this point, because he clearly listened to Mufasa's advice, and also because he had felt somewhat responsible for her almost being killed by Janja.
-"Oh we can fight all right!!!" So badass. I personally would've loved to see Kiara fight alongside the Lion Guard. I think it would've been cool to see her help to fight off Janja's clan. I wanted to see what she could do.
-"Six on six..... Forget it!!!!" Yeah, you better run, Janja, you don't stand a chance against all six of these heroic friends. And one of them is a bloody hippo.
-I love Kion and Kiara's closeness at the end of the episode where they make up for their uncivil, squabbling at the start. Kion finally rightfully admits that he should've taken Kiara's advice about the bees and the elands, and Kiara admits that Kion was right about Janja being nothing but trouble.
-Kion, "And I should've listened to you about the bees." Ono, "Oh, sure {rolls his eyes}. Now he admits it." Oh, Ono, you knew all along, but, we love you.
-Kiara and Kion when Simba and Nala arrive home, are really sweet. I love the fact that Kiara wants to be honest about what happened, "Ruling the Pride Lands? It went..." I absolutely love the moment where Kion decides to cover for her and admits that she'll be a great queen, this is an incredibly sweet brother and sister moment. That moment feels like a precursor to the episode "Baboons" and even later "The Trail to Udugu."
-I love the moral of this episode about "being supportive of your loved ones efforts to help, especially when they are wrong," because it applies to both Kiara and Kion in two different situations. Kion was obviously wrong to go against Kiara's advice to move the elands, but, Kiara learned that she should've been more sensitive about that whole situation. But, Kion also learned that if hadn't been so dismissive of her acting queen for a few days and given her his utmost support when she was clearly nervous about ruling the Pride Lands. If Kion and Kiara been more sensitive to each other, then, they would've been able to be in charge of the Pride Lands together instead of arguing. Also, this episode shares another moral, "Communication is key to understanding each other and a successful team." Kiara learns this after Kion saves her and she realises she was wrong about Janja, and Kion learns this when the Lion Guard get stung by bees, and even later when he realises that he was partly to blame for Kiara going into the Outlands, and that if he had been upfront with her instead of outright yelling at her and running out on her, she wouldn't have needed to be rescued. These are two important lessons for kids going through school together, or with siblings and friends.
-Also, Janja is genuinely dangerous and scary in this episode. He traps Kiara in the Outlands to use her as a bargaining chip for Simba or else he and his would eat her. They would've gotten away with it if Kion didn't jump in at the last second. Janja threatened the freaking princess of the Pride Lands! Reason number #50 why he should never be allowed enter the Pride Lands, no matter if he is starving or not, because he clearly cannot be trusted to follow the rules.
-And now I'm finally going to talk about the B-plot of the episode. It wasn't as good the A-plot, in my opinion. I did love the worldbuilding aspect of this episode where we learn that different animals in the Pride Lands have their own customs and traditions that need to be respected. I like the idea of Simba upholding a tradition and it was interesting that he was never trained for it because obviously Mufasa died before he could complete his training.
-I like the idea of Simba, Nala and Zazu going to an elephant funeral. Elephants actually have "funerals" in real life. In real life, if a member of their herd dies, the elephants will crowd around them ceremoniously to pay tribute and they'll collect twigs and branches to cover the fallen elephant to pay tribute, out of respect for them. I love the way its portrayed as a ceremonial funeral in The Lion Guard and that Simba is upholding a tradition. I love the way he has to say it in Elephantese because the idea of the elephants' having a language barrier is a cool worldbuilding element.
-Aminifu is a cool worldbuilding character too who, we're told, played a big part in the Pride Lands' revival and bringing the circle of life into balance. I like to headcanon we was a childhood friend of Mufasa and Scar, and the rest of the Royal Family, and how he go on to be a good friend to Simba, Nala and the rest of Simba's pride. I like to think Aminifu was responsible for all the animals in the kingdom, similar to the Lion Guard, and how his daughter fills that role in Season 2.
-The Elephant Funeral scene looks cool because of how emotional and how heart-wrenching it looks from afar. I like the addition of all the elephants mourning in the background. It was a little dark this early on the series. One elephant hugs Aminifu and looks like their going to cry, another elephant and her calf are crying, while hugging each other.
-I like how you can see shades of Mufasa's death through Simba's voice in this episode, such as, "And now Aminifu has completely his part of the circle of life," and "Well, time for the tribute." I like this because I like to think Simba is obviously nervous about performing a eulogy in front of elephants, but, probably also a bit upset and mourning over his own father's death. I mean, in fairness, he never to give his father a proper send off when he died, so, this probably hit even harder for him.
-I like how this is Zazu's first main character moment in the series and how much of a hard worker and a loyal he is to Simba and Nala, his whole motivation is just to help Simba learn Elephantese properly so he can impress Ma Tembo's herd, during the tribute.
-Nala is such a sweetheart and a loving partner to Simba. I love her because she's pretty much exactly how she was in the original film. She's his loving and supportive wife, and I love the way he gives him moral support when he gets nervous. I love her snarky jab at her husband early on the episode too, by the way, "Worried about Kiara? Or are you worried about your tribute?"
-The song "Duties of the King" was decent enough, I suppose. I mean, it's not my favourite song in the series and I wouldn't be reaching for it. But, I don't hate it. I like the more cutesy, "miscellaneous" animals shown in the background, like the chimpanzees and the porcupines. Plus, it's nice to know that Simba doesn't just sit on his ass all day and that he does important jobs, like he assigns gazelles to their grazing grounds and songbirds to their trees. I love that he presides over aardvark wedding rites and then we saw Muhanga and Muhangus kissing behind some grass. So, I wonder if Simba did in fact, preside over their wedding before this episode. Overall, I like the cute scenes of this song and I like the fact that Simba actually has important stuff to do. I can see why kids would dance around to this song because it's very bouncy and energetic. The beat is fine, but, I don't like Rob Lowe's singing voice as Simba. I think they should've used Cam Clarke all along for The Lion Guard, who actually voices Mwoga the vulture. I don't mind the beat, but, I don't think Simba and Zazu are the best singers, at least in this series, that is. I'll give it a 5/10 because there are worse songs than it.
-Ma Tembo is such a sweetheart in this episode and I love her. She doesn't have a major role in the series as of yet, but, it's still clear in this episode that she has a great relationship with Simba and the Royal Family. I'm glad she had a bigger part in Season 2. I also love her voice actress, Lynette DuPree (R.I.P) and I think she's one of the best in the series. I love how she makes her sound genuinely sad during the procession and then a little bittersweet during the "poop" scene. Also, shout out to the moment where she wraps her trunk around Simba.
-Also, call me childish if you want to, but I actually love it when Simba actually says that Aminifu had "poop on him". I mean, it just gets me because that's not something you'd say at a funeral and the fact that the elephants took it really well and actually laughed hysterically is genuinely hilarious. Like, even his daughter admitted that he had always had faeces on him. It was funny because of how much Simba feels like he screwed up, but, then, the elephants had a really good sense of humour about it.
-Also, this episode makes me wish that at least someone went to the Elephant Graveyard during this series. Maybe Aminifu's funeral could've been there and Simba and Nala would've had to go the place where they almost got killed as cubs or maybe even Kion and the Lion Guard would have to go there. It's such a missed opportunity. Or if Janja went there then maybe he could've learn that Scar betrayed his ancestors long before the events of The Lion Guard. But, speaking of the Elephant Graveyard, I bet Ma Tembo's herd are going to wait for Aminifu to decompose and then carry his remains to the Graveyard because that's something that elephants do if a member of their herd dies outside of their designated area. I like to think that that's what happened after this episode. I just wish they had the funeral in the Elephant Graveyard and we got to see Simba and Nala go there as adults, but, I'm not going to fault this episode for not going in this direction.
-Zazu, "I'm not sure Sire, but, I think you just said he had.... {quietly} poop on him...." Try not to judge me too harshly, but, I just find poop jokes hilarious for some reason, as an adult.
Cons
-First off, I don't like how Kion and Kiara were both dumbed down for the sake of plot-convenience for much of this episode. I get that they're still kids, but, Kion's plans to move the bees instead of the elands was the most stupid idea I've seen in the series. The literally just had an episode where Kion calls out his best friend, Bunga, for making bad decisions and now it's Kion who made a really dumb decision. I mean, that should be bee rescue 101, don't try to move a swarm of bees, they do not like, and the fact that Kiara spells it out for them before this scene, "....if the elands step on the beehives, they'll get stung.... there could be chaos." She's speaking nothing but facts. Kion should've realised that they shouldn't have tried to aggravate the bees. I don't like the fact that he acts cocky and dismissive towards Kiara, when she was so obviously right. I hate the way Kion just randomly disobeys her out of spite, even though she gave him advice. However, Kiara was dumb to go into the Outlands alone to see Janja. I mean, I admire her willingness to give strangers a chance for peace, but the fact that she had her suspicions about him and she already knew what he was like, in accordance to the pilot episode, wouldn't she see reason to bring Tiifu and Zuri along for backup.
-I don't like how this episode seems to indicate that Simba favours his daughter over his son. Between the pilot episode and this episode, it seems like he sees Kion as a just a Child Soldier and doesn't actually love him equally. I know it's obviously not through, but, I don't like how he gives off an impression that he has favourites. Parents don't have favourites, unless you're an evil lioness named Zira and you give your youngest son everything, but then treat your eldest son like dirt. But, Simba isn't like that. I don't like how he says "I have faith in you," in such a way that gives off Parental Favouritism vibes. I'm really glad he doesn't have this in any of the later episodes.
-I hate the way the writers tried to do the Kion/Scar and Kiara/Mufasa parallels in this episode. I just don't like it being used as a plot device. The series makes a point to say that Kion is nothing like Scar and how he would never take his anger out on his family and friends. I don't mind Kiara being like her grandfather because he was a great king in his day, but, I don't like how the writers made Kion and Kiara have a similar relationship that led to Mufasa's fall. Also, one thing I loathed early on in the series is the fanart of Kion brutally murdering Kiara in rage, just like Scar murdered Mufasa. I just hate it so much because it would happen since Kiara and Kion have a caring relationship, where they do bicker like siblings tend to do, but, they would never turn on each other.
-I don't like the part where Kiara and Kion were outright malicious towards each other. All the lion cubs in this episode were quite mean-spirited at times. Kion and Kiara for obviously constantly fighting and being horrible instead of admitting to being wrong in certain situations, like the bees and the elands and the Janja situation. Kion is too cocky and overconfident about the bees, for my liking, and Kiara allows Tiifu and Zuri's influence to get her head and ends up believing she's always right. Kion only adds fuel to the fire by yelling at Kiara and then callously running out her instead of being upfront with her about Janja's true intentions. I get that siblings don't always see eye-to-eye on things, but, I don't like Kion and Kiara constantly being scumbags to each other and not giving things a second thought until the end. Mufasa had to be the one to put an end to the "sibling drama".
-Tiifu and Zuri were the worst of all, in my opinion, and I think all of you guys will agree. They were pretty annoying and obnoxious in this episode. They were very disrespectful and condescending towards Kion just because he's not a queen, and they caused Kiara to be disrespectful right back. Kiara doesn't strike me as disrespectful without these two around. I'm glad she actually stands up to them in later episodes rather than being influenced by them. Zuri is my least favourite of the two of them, she comes off as super mean-spirited and bitchy, and Tiifu comes off as domineering and rude. I don't like the way they talk down and belittle Kion and how they throw shade at anyone who believes Kiara is wrong. They act like stereotypical Mean Girls, but, the annoying kind. Plus, they weren't very good friends to Kiara for letting her go into the Outlands alone without a second thought about the fact that it might be dangerous. That doesn't sound like Tiifu. Remember how in the pilot, she was deeply concerned when Kiara was trapped by the gazelles. But, here, the stakes are much higher, and she's up against a much bigger threat and Tiifu and Zuri don't seem to give a damn. I'm glad Kion called them out on this behaviour before leaving. What I wouldn't give for Tiifu and Zuri to be captured by Janja instead, not to get eaten, but just so they can see how dangerous it is. It's episodes like this that make me wonder are they her actual best friends or are they just using her to hang out with the Royal Family. Kiara deserves better than these self-entitled bitches, in my opinion.
-I feel like Kiara should've been the main focus of this episode instead of Kion. I know this only S1 Ep4, but, I still think this should've been a Kiara focused episode, rather than a brothesister episode. I would've been interested to see Kiara take centre stage and the Lion Guard take a back seat. Then, we could've seen more of Kiara's apprehension about becoming Queen and her trying to make all the decisions without Simba around to guide her, and most importantly, see her trying to decide what sort of Queen she wants to be. I would've loved if Kion tried to be supportive of her and tries to help her watch over the entire kingdom, instead of saying "Screw you Kiara, go get herself killed if you want to and my friends hate you." I would've liked to see that explored and maybe have them be a little bit annoyed at each other, but without making them really malicious. Also, have Tiifu and Zuri be in their annoying phase and for Kiara to realise that her "so-called" friends are not being very good friends to her, and have her ditch those bitches at the end of the episode. Then, have Kiara and Kion make some big decision together that really develops their relationship, in the future.
-I don't like how Simba is portrayed for much of this episode. I know, he was mourning the loss of an old friend, but I really don't like angry Simba moments in this series. I don't like the fact that all Zazu was doing was trying to help him practice his eulogy and Simba gets frustrated and roars in his face. I hate it when he throws tantrums, as a full-grown adult lion. I hate the idea of Simba regressing more into his evil uncle as of this series. I know he's not, but, I hate it when acts like it. Zazu, bless him, was just trying to help and Simba took out his rage on him. I do not like it when Zazu has to be the butt of all the jokes. I don't like Simba being a headstrong asshole in The Lion Guard.
-I also don't want to point fingers, but, if Simba hadn't left his semi-young daughter to rule over an entire kingdom for a few days, none of the conflict would've happened if he left Kion and Kiara with a responsible adult, like Rafiki or Basi or someone, just to keep an eye on things. I wouldn't leave kids their age home alone for even a day or more than an afternoon. If they had an adult in Pride Rock with them, the arguing wouldn't have spiralled out of control the way that it did. Also, this makes no sense with Simba's character in TLK 2. This is the same guy who sheltered his daughter the whole time she was growing up and wouldn't even let her explore more than 2ft from Pride Rock or even leave Pride Rock, at another point in the film. In this episode, she's still a cub and he's okay with leaving her to look after an entire kingdom for days on end! Yes, he did show hesitation, but that was after he and Nala had already left the Pride Lands. This episode fails to show just how okay he was with leaving his preteen daughter in charge of the kingdom for a few days with no adult supervision. Also, this episode and the series fails to explain how he regressed back into his over-protective state of mind in the second half of TLK 2.
-A minor complaint I have. This is a very minor nitpick. But, the distance between Kilio Valley and the Pride Lands that was established in this episode is very confusing. This episode implies that the elephants live approximately a two or three day walk from the Pride Lands, enough for Simba to outside of the kingdom, when in other episodes it's actually a part of the Pride Lands, just barely on the outskirts of the kingdom. I also don't get why the writers made it seem like Simba, Nala and Zazu took like a day or less to arrive at the elephants' funeral. There's no indication that they were travelling at night or that they ever slept. However, I understand, the writers just wanted to show some of journey and then transition to the day of the funeral, so I won't fault it to harshly. However, I do wish that the distance between Kilio Valley and the Pride Lands was consistent. This episode makes it seem like that whenever Kion and his friends have to help the elephants, it would take them a whole day to arrive on the scene. But, that's just a small criticism I had with this episode.
Overall
So, overall, I did always thoroughly enjoy this episode. Even as a kid, I could not stand the fact that Kiara got a lot of hate in the Lion Guard Fandom and that loads of people blamed her, just her, for a lot of the drama in this episode. Kion and Kiara shared 50% of the blame each and I think that Kiara is overhated. Anyways, I did like Kion and Kiara interacting like real siblings and slowly learning how to work together, it felt a little bit like a prequel to "Baboons" and "The Trail to Udugu", in that way. I like the lesson about learning to communicate well and to listen to one another and that they were both in the right and wrong, at different points. I liked the loving sibling dynamic at the end and the friendship with all the Lion Guard. I like the sense of family between Simba, Nala, Kiara and Kion at the end. Janja poses as a genuinely threat to Kiara. I think the humour was pretty solid as well and the educational value. I liked the worldbuilding aspect and the elephants' relationship with the lions. Aminifu is a cool headcanon character. The only parts I didn't like were, Tiifu and Zuri were unbearably annoying in this episode and weren't very good friends to Kiara. I don't like them being stereotypical Middle School girls. I hate their disrespect and belittling towards Kion and their toxic influence on Kiara. I didn't like Kiara and Kion's maliciousness at the start or the fact that the writers tried to draw Mufasa/Scar parallels. I don't like angry Simba at all in this series. I hate the fact that he gives off Parental Favouritism vibes in this episode. I don't like the fact that Kion and Kiara were hit with the idiot stick in this episode. Simba and Tiifu and Zuri are kind of at fault for all the drama in this episode. The song was just decent, not the best not the worst. I really don't like arrogant Kion. However, this episode has a lot of love to it clearly. Overall, I'll give this episode a 6.75/10, it's not perfect, but I think it deserves more love.
submitted by AnimationFan_2003 to lionking [link] [comments]


2024.05.14 14:30 Fancy-Doubt-9854 The lion is the king of the jungle and all animals

The lion is the king of the jungle and all animals submitted by Fancy-Doubt-9854 to Lions [link] [comments]


http://rodzice.org/