Xblade game serial

SerialLover

2020.04.02 07:23 SugarSlipDev SerialLover

The official subreddit for Serial Lover, a dating sim rhythm game where you seduce serial killers! https://twitter.com/SerialLoverDev
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2012.11.26 19:19 awkisopen WritingHub: Where Writers Connect

If you’re looking for a critique partner or writing group, have a writing-related question, or would like to share some advice of your own, you’re in the right place! Join us on Discord for more!
[link]


2018.08.22 13:33 Dark Pictures Anthology

A subreddit dedicated to The Dark Pictures, a horror anthology series developed by Supermassive Games and published by Bandai Namco. The anthology currently consists of Man of Medan, Little Hope & House of Ashes. The Devil in Me is out now! We also support discussion of similar titles like Until Dawn and The Quarry.
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2024.05.14 02:05 Hollow_Apollo Did EA take away a big chunk of my games after killing Origin app?

I had several titles on my PC via Origin that apparently are gone from my library.
I know for sure I owned Battlefield 1 and BFV, but now it says I only own BFV? So I thought, ok maybe I just have to go back to using the Origin app for some titles. But nah, it redirects to EA which is when I remembered they had moved fully to EA quite a while back. Others like Dead Space 1 and 3 are gone, though the Dead Space 2 and Dead Space Remake remain.
Unfortunately, I'm just now noticing this so I'm not entirely sure when this happened, and I did a clean install of Windows maybe a year ago when I got a new CPU/mobo. So, maybe the titles were licensed to a certain "computer" and thus used the mobo serial, or EA simply didn't allow people to retain "ownership" of certain titles when they switched over?
I had a similar thing with Sony deleting any evidence of me ever "having" original FFVII shortly after the remake was announced including game saves, etc. but until now had never lost the licensing to a PC game.
submitted by Hollow_Apollo to videogames [link] [comments]


2024.05.14 00:30 FriedFishFingers What is this place?

What is this community?
First of all, what is “Going Psychless” Being psychless is a self inflicted mental state, where on is a bit of a psycho. Not the serial killer kind, the kind that does not give a fuck.
Once you go psychless you start to see life as more of a game, and the things in your life as part of the game.
The regular person sees Earth as a place where they live, a psychless person sees it more as a place where other people live, and where they abide.
Why would want choose to go psychless? Most people go psychless because of depression, a lot of people have tried to get help and nothing helps. From that point some people kill themselves, but other people go psychless.
This community is for people needing help on how to get over boundaries of going psychless e.g. How to get rid of anxiety about everything. This is also a community for ex-psychless people who want to talk about their journey in psychlessness and what it did to their life. This community is also (ofc) for people who are psychless and want to talk to other people about anything.
Enjoy your time here!
submitted by FriedFishFingers to Psychless [link] [comments]


2024.05.13 23:34 Much-Examination2249 Unknown mod breaking captains shocking beacons

I am having an issue where captains shocking beacons work as normal when placed, but as soon as any enemies are close to them they entirely stop working until there are no longer enemies in range of them. Was wondering if there are any mods that cause that issue that people know about.
my mods include: BepInEx_GUI by RiskofThunderFixPluginTypesSerialization by RiskofThunderRoR2BepInExPack by RiskofThunderBepInExPack by bbepisBetterUI by XoXFabyHookGenPatcher by RiskofThunderR2API_Core by RiskofThunderR2API_Skins by RiskofThunderR2API_Addressables by RiskofThunderR2API_SceneAsset by RiskofThunderR2API_Elites by RiskofThunderR2API_Items by RiskofThunderR2API_Loadout by RiskofThunderR2API_Prefab by RiskofThunderR2API_Sound by RiskofThunderR2API_TempVisualEffect by RiskofThunderR2API_Unlockable by RiskofThunderR2API_Director by RiskofThunderR2API_ArtifactCode by RiskofThunderR2API_CommandHelper by RiskofThunderR2API_Deployable by RiskofThunderR2API_Dot by RiskofThunderR2API_Language by RiskofThunderR2API_LobbyConfig by RiskofThunderR2API_Orb by RiskofThunderR2API_Difficulty by RiskofThunderR2API_DamageType by RiskofThunderR2API_RecalculateStats by RiskofThunderR2API_Networking by RiskofThunderR2API_ContentManagement by RiskofThunderR2API by tristanmcphersonBiggerBazaar by MagnusMagnusonProperSave by KingEnderBrineEmptyChestsBeGone by TheRealElysiumPaladinMod by Paladin_AllianceChillRework by duckduckgreyduckArtificerExtended by duckduckgreyduckRTAutoSprintEx by JohnEdwaZetAspects by William758Pathfinder by BogRocket by EnforcerGangR2API_Colors by RiskofThunderTesla_Trooper by TheTimesweeperHypercrit by ThinkInvisMinerUnearthed by EnforcerGangSniperClassic by EnforcerGangDancer by nayDPzRisk_Of_Options by Rune580HAND_OVERCLOCKED by EnforcerGangMobileTurretBuff by MoffeinTwitch by xiaoxiao921Shyvana by Team_PepegaHeretic by MoffeinTeleporter_Turrets by RuneFox237HuntressAutoaimFix by HIFUHIFUCommandoTweaks by HIFUHIFUEngineerTweaks by HIFULookStraightDown by HIFUDisabledHIFUVoidFiendTweaks by HIFUFixKjaroRunald by HIFUHIFUMultTweaks by HIFULunarConstruct by HIFUHIFUMercenaryTweaks by HIFULeapSkills by HIFUBetterJumpPads by HIFUActually_Faster by FeldaPersistentDesperado by OldFaithlessNoLockedInteractables by CyroTeleExpansion by MoffeinAgilePowerSaw by kking117QuickRestart by AceOfShadesLobbySkinsFix by KingEnderBrineMoonstormSharedUtils by TeamMoonstormCloudburst by TeamCloudburstDriver by rob_gamingVideogame_Mod_2_Unofficial by Risky_LivesAssassinMod by HasteReaprArsonist_Mod by PopcornFactoryRMOR_REFORGED by MoriyaFaithDeputy by BogChefMod by GnomeEnforcer by EnforcerGangRiskOfWaiting by Groove_SaladScrollableLobbyUI by KingEnderBrineArrow_Rain_Buff by MoffeinWaxQuailMultiJump by TheRealElysiumSpearman by SaucySquashGreenAlienHead by duckduckgreyduckAcrid_Blight_Stack_Buff by MoffeinClairenMercenary by AntlerShedAutoItemPickup by KubeRootKindredHuntress by Arty_BoyosLunar_Wisp_Falloff by MoffeinMiniMapMod by DekuDesuAddFoVSettings by QuizzikProcLimiter by DrinkableWaterItemDisplayToggle by PulipingRealerCheatUnlocks by prodzpodConfigurableBazaar by NuxlarShowDeathCause by NotTsunamiMultitudes by wildbookItemStats by MoffeinUmbralMithrix by NuxlarWhatAmILookingAt by BubbetConscript by StormRidersQolElements by ThrayonlosaAutoRebar by PrototypeCaptainShotgunModes by Vl4dimyrEclipseExtended by Groove_SaladCurseCatcher by 6thmoonEclipseArtifacts by JudgyClassicItemsReturns by Risky_SleepsStandaloneAncientScepter by amogus_loversXerath by Team_PepegaScrapLauncherReload by MoffeinArtificerM1Reload by MoffeinTILER2 by ThinkInvisRegeneratingScrapTweak by TeroWaterTweaker by JudgyAutofireSkills by DestroyedCloneFlurryFix by MoffeinAI_Blacklist by MoffeinYAU by pseudopulseOverseer by pseudopulseShaman by StormRidersTheHouse by JavAngleOrographicGambitBaseMod by JavAngleMyst by JavAngleDaredevilMod by nayDPzSwitchChaosAndGesture by ChinchiMipha_Mercenary by SussyBnuuyXiConstructFix by OakPrimeHuntersHarpoonBuff by OakPrimeAmp by NeonRainRavager by rob_gamingCoolerStages by NuxlarJeanHuntressSkin by HitagiTzuyuBuilder by Team_PepegaMELT by PlasmaCore3Xenologist by Team_PepegaPilot by EnforcerGangShaderSwapper by Smooth_SaladMortician by BogBomber by DragonyckSurvivorSortOrder by TheTimesweeperBastian by TeamSillyGuyUnofficialRiskOfRuina by MoonlolSeamstress by tsuyoikenkoOri_Mercenary by Rekku484More_Difficulties by SpikestripModdingRealityShifter by Team_PepegaYuumi by Team_PepegaZeri by Team_PepegaTracer by DragonyckProperlyPersistentProfilesPatchPlugin by Groove_SaladBetterLoadingScreen by GoorakhConfigurableButtonRemover by pseudopulseVoidFiendTweaks by BogVoidFiendHudTweaks by fiendtopiaProceduralStages by LawlzeeEarlySpawnBoost by NuxlarScout by tsuyoikenkoLookingGlass by DropPodSorceressMod by FrosthexAttackDirectionFix by Goorakh
submitted by Much-Examination2249 to RiskofRain2_Mods [link] [comments]


2024.05.13 22:39 Admiral_Joseph_Terix Trying to RMA my Ally because of SD card reader damaged

Trying to RMA my Ally because of SD card reader damaged
Just like title says, because of the rumors surrounding the Ally X, I am going to sell my current Ally to buy the new Ally when it comes out.
I bought it open box on Best Buy in early January and the SD card reader worked great, I installed games on the SD card and played off of it before the inevitable happened. As I originally meant to keep the Ally in its current state, I didn't feel the need to fix the SD card reader but now I want to sell it and I want the SD card reader to be working before I sell it.
I tried to open an online RMA, but the Asus page tells me to send an email to cl-adrian @ asus. com I tried pressing next, but it does not let me proceed.
serial number is removed and replaced with XXXXXX
Is this the usual method for an RMA for the SD card reader on the Ally? my ally ONLY has the SD card reader not working, everything else works. I also contacted Best Buy and they told me to RMA through Asus.
submitted by Admiral_Joseph_Terix to ROGAlly [link] [comments]


2024.05.13 22:33 Leon_Steel Introduction to my fictional Shared Universe the JoeVerse.

Introduction to my fictional Shared Universe the JoeVerse.
I want to share a overview/introduction to my fictional universe that I've been slowly building overtime. I've unfortunately fallen into eternal world building hell where I build far more than I write but at least I thoroughly enjoy it. What I mostly want from this post is to see if the wild amalgamation that is my universe is at least on a surface level "Coherent". I'll answer any questions best I can.
Disclaimer: the pictures shown in the character summaries are not mine and are shown for concept art purposes. These character summaries are taken from across the JoeVerse universe.
Notes: Some information is purposely left vague due to the requirement of story details and I tried to simply the explanations. It may see very unorganized but I created a continuity timeline to help keep track of the verse.
I also created detailed guides for the many Stories, Races/Species, Factions, Locations and Dear God hundreds of Character profiles. Speaking of characters, I really enjoy casual power scaling of fictional characters etc, so when scaling my own universe I exclusively reference the Vs Battle Wiki Tiering system. It is undeniably superb I recommend everyone at least check it out https://vsbattles.fandom.com/wiki/Tiering_System?so=search
Here is what a somewhat completed character profile would look like. https://docs.google.com/document/d/12KilbOVt5RFYg3IckKOYiLPt_UDjrBo5/edit?usp=drivesdk&ouid=111896033102767588703&rtpof=true&sd=true
Lastly, I agree the name of my verse is terrible, it is a placeholder, I will also be sharing a Fun Facts towards the bottom for shits & gigs.
Introduction:
Welcome to the JoeVerse(Name Pending), a long time literary project that acts as both homage to what I love as well as a deep-dive into my creative mind. The JoeVerse is a fictional "Shared Universe" where a large number of characters, locations and stories created primarily by myself and in collaboration with others take place. The JoeVerse is depicted as existing within a large "Multiverse" consisting of a number of separate & distinct universes, all of which help make up the JoeVerse Multiverse.
The most crucial aspect of the JoeVerse Multiverse is that it also incorporates a large number of genres from all major science fiction and fantasy concepts, such as how aliens, gods, magic, mythology, cosmic beings, parallel universes, interstellar travel and extremely advanced human-developed technology all exist prominently throughout the Multiverse.
The JoeVerse primarily was created to express my love for "Action" and the many forms it comes in. For example the many pieces of media entertainment I consumed as a child. e.g Cartoons, Comics, Anime, Books, Video Games, Martial arts, Music, Movies, etc) all strongly and directly influenced the creation of the JoeVerse. The JoeVerse's many stories primarily focus on the aspects I like about these pieces of entertainment such as Action, Characters, Power-Scaling, Continuity, Worldbuilding and Paying Homage to these oh so cherished pieces of media.
)))JoeVerse Prime: At the heart of this multiverse lies the mainstream continuity, which is known canonically as "JoeVerse Prime". JoeVerse Prime is based on a fictitious take on the real-world. For example, Earth found within the JoeVerse Prime has mostly all the features of the real one: same countries, same public personalities (politicians, movie stars, etc.), same historical events (such as World War II, the Cold War), and so on; however, it also contains many other fictional elements, such as new geographical locations, political organizations and a number of new & different historical events.
Corners & Sub-Corners:(Re-read if needed) The JoeVerse Prime is divided into four separate major settings of distinct & “Broad '' genres known as "Corners". The four respective Corners are Earth, Intergalactic, the Naatherlands and the Interdimensional. All Corners house minor settings of typically more “Focused” genres & stories known as "Sub-corners". The Corners and their respective Sub-corners are liable to "Crossover" and even connect with one another.
Four Corners explained:
)Earth: Starting with "Earth", home to an abundance of "Action & Adventure" series featuring primarily humanity through various times in history (I.e stories can take place anywhere from Ancient times all the way to the Modern era and beyond).The majority of stories told on Earth feature subjects & characters such as war, criminals, detectives, espionage, politics, assassins, soldiers, super soldiers, spies, mutants, zombies, magic, warriors, martial artists and then some.
There are also Earth's five sub-corners, starting with the "Underworld", home to the stories of "Urban Fantasy" about the supernatural & often cruel world of Vampires, Gargoyles, Lycans and much more all vying for survival and power while living just under the periphery of human civilization. The Underworld explores the supernatural civilization that has co-existed alongside humanity since ancient times.
Then the second Sub-corner, the "Holy War", a myriad of stories using lore based on the many “Mythologies & Folklore” of various human cultures, these stories follow the secret, ancient, bloody war of the Celestial Church. The Celestial Church is a 2000 year old clandestine organization of holy; warriors, soldiers, mages, knights, nuns, monks and more gathered from the many religions & cultures from around the globe to be the stalwart shield & sharpened blade against the supernatural, the unending swathes of powerful demons attempting to invade Earth and the unspeakable evil entities from alternate dimensions all of which has threatened humanity since it's conception.
Then the "West Coast Tales", a dramatic & grounded anthology series based in and around the West Coast of America. In every story we follow new characters in vastly different situations in life as they deal with family, drama, violence, romance, finances, sickness, coming of age, natural disasters, etc.
Then, the "Virtual World", a video game-like dimension that is home to various "LitRPG" focused stories. The Virtual World is directly connected to Earth via the highly popular, full-body capsule operated VRMMO known as the T.B.G system(Name pending). The Virtual world naturally houses the concept of "Gaming" thus it converts anything that enters it into data that follows its unique laws of reality and thus it has NPCs, Boss fights, Exp, Quest, Stats, H.U.Ds, Builds, Classes, etc.
Finally, the "Kaijin conflict" is the "Kaiju genre" focused storyline about the international conflict between the South Korean based Iskandar Industries with a human mutant sub-species known as the Kaijin. The Kaijin have superhuman abilities and are liable to become animalistic and go on a rampage; they also have the ability to transform into giant destructive monsters known as Kaijus.
)Naatherlands: The next Corner, the "Naatherlands", a large somber dimension that is home to the land of the "Supernatural & the Macabre". With it having stories of Vampires, Lycans, Gremlins, Gargoyles, Witches & Warlocks, horrific wildlife & flora and warring factions led by barbaric warlords. There is also varying levels of industrialized magic-based technology all in the backdrop of a Victorian era-esque(Gaslamp) setting.
And it's singular sub-corner the "Court of Blood", a "Political" focused series that shows the inner workings of the cunning, devious and often blood thirsty motives and actions of the royal members and leading factions of the upper echelon of the Naatherlands as they go about the cruel game of politics.
)Intergalactic: Third Corner, the "Intergalactic" is the setting encompassing the vast Cosmos of which Earth is a part of. The Intergalactic is home to various "Sci-fi" stories full of aliens, robots, artificial intelligence, spacecrafts, advanced and futuristic weapons & technology, interstellar bounty hunters, psychic power wielding warriors as well as galaxy spanning empires and Interstellar warfare.
Its first Sub-corner, "The War of Order & Chaos" is a "Mecha" inspired set of stories about the eternal struggle across the known universe between the immensely powerful chosen warriors of Order & Chaos known as the "Exuu'd". The Exuu’d are random individuals chosen from around the cosmos, if Chaos they are made to spread destruction, misery & death, if Order they are made to spread salvation, love & positivity. For the side of Chaos an Exuu’d can be criminals, scumbags or even prolific serial killers, for Order the Exuu’ds can be lawmen, samaritans or even average civilians. Regardless of origin the Exuu'd all fight each other for the very balance of the Cosmos. They are also gifted the powerful, sentient mechanized beings known as the Exxoms(Mechas) to assist in their endeavors. Exxoms all have unique designs, personalities and weapons & abilities.
Its second Sub-corner "Aon", a "Sword and Planet" inspired storyline, planet and accompanying solar system. The Aon system is locked outside of time & reality and for unknown reasons travelers from the Intergalactic, Interdimensional and even across time get pulled into the mysterious system by an unknown force. Since being secluded by conventional time both the inhabitants & technology have progressed in a way that there are varying levels of technology. There are crude medieval swords & armor as well as lasers, bolters, throwers and other advanced energy weapons. All inhabitants of Aon regardless of age and race are magically kept in their prime age & appearance. There is also a special & powerful magic known as "Laasa", that only women can harness and use. This has led to the majority of the system being ruled or fought over by factions of women led armies and warriors.
)Interdimensional: Lastly, the "Interdimensional", a catch-all term referring to the nigh-infinite Dimensions that make up the JoeVerse Prime. The Interdimensional is home to many genre blending stories of action, fantasy, science fiction and adventure all in the backdrop of numerous and radically different settings. This corner is populated by a myriad of exotic and powerful races such as the Angels of Heaven, the Demons of Hell, the reality warping Mymths, the cosmic beings known as the Balancers, the biologically altered insectoid empire known as the Urrglom, the humanoid Avian warriors known as the Harrpen, the technologically advanced bloodthirsty androids the Praeoids and much more.
It's first Sub-corner the "Collegium Historia", an “informational” adventure series about an interdimensional group of like minded Scholars, Zoologist, Historians, Explorers and Warriors that work towards the detailed exploration & documentation of the untold number of dimensions and the species & culture they may hold. With the group being led by the renowned, cantankerous explorer and swordsman Scuto Magnus.
Then it's second Sub-corner "The Fantastical Land of ORBIS"(Name pending), a standalone "High-fantasy" world full of adventure, danger, magic and awe. With ORBIS being an immense landmass the size of Earth. ORBIS is also full of creatures & beings such as Orcs, Elves, Dwarves, Dragons and so much more. There are also a slew of fantasy iterations of medieval humans cultures e.g Daiyomondo Empire(Feudal Japan), Gyellhaer(Viking Age Scandanavia), Kingdom of Stanum(Chivalric Knight era Europe) and the Shou Chongtu Empire(Warring States period China).
JoeVerse Fun Facts:
Shared Universe definition: A Shared universe is a fictional universe in which multiple independently created works are set. One or more authors may contribute works to a shared universe. The works within the universe may share characters and other story elements, with or without continuity.(For more detail please check the official Shared Universe Wikipedia. (https://en.m.wikipedia.org/wiki/Shared_universe)
The concept of the “Corners & Sub-corners" are inspired by and based on the genre, character & location organization of Marvel and DC Comics.
Non-Canonically, the characters Cole Xaiver, Aiden Steel and Joseph were the first JoeVerse characters ever created in that order. With each of these characters being made to embody an aspect of the aforementioned media entertainment, Cole (Western media & concepts), Aiden (Eastern (Anime) media & concepts), Joseph(a mixture of both).
The JoeVerse Multiverse is strongly inspired by and to some extent based on fictional works such as, the Marvel universe from Marvel Comics, the DC universe from DC Comics, the Image Universe from Image Comics, Star Wars from George Lucas, the Halo series from Bungie, the Dragon Age series from Bioware, the Borderlands series from Gearbox Software, the Godzilla series by Toho, the Resident Evil series by Capcom, the Gears of War series by (Cliff Bleszinski) Epic Games, the Skyrim & Fallout series by Bethesda, the Call of Duty series by Activision, the Metal Gear(Big Boss) series by Hideo Kojima, One Piece by Eiichiro Oda, the Spawn series by Seth McFarlane, Dragon Ball Z by Akira Toriyama, Overgeared by Park Saenal, Solo leveling by Chugong, Sword Art Online by Reki Kawahara, Psycho Pass by Gen Ubrobochi, the Elex series by Piranha Bytes, A Song of Ice and Fire/Game of Thrones by George R.R Martin, Starship Troopers series by Paul Verhoeven, Avatar by Nickelodeon, Samurai Jack by Genndy Tartakovsky, Ben 10 by Man of action, Bakugan by TMS, Kingdom by Yasuhisa Hara, One Punch Man by One, the Nasuverse/Type-Moon universe by Type-Moon, Ready Player One by Ernest Cline, RWBY by Rooster Teeth, the Tank girl series by Deadline, the Warhammer 40k universe by Games workshop, Street Fighter from Capcom, Mortal Kombat from Midway Games, the Transformers series by Hasbro, the Gundam series by Yoshiyuki Tomino, the Matrix by the Wachowskis, James Cameron's Avatar by James Cameron, Mad Max by George Miller, Fist of the North Star by Buronson, literally all Zombie Media in general and much much more.
submitted by Leon_Steel to worldbuilding [link] [comments]


2024.05.13 21:32 Ohmyfuzzy69 [H]Games [W] Offers

IGS Rep
Steam ID: https://steamcommunity.com/id/OhMyFuzzy/
Really big into space and survival games.
*~Wanted games~* Evolve Stage 2 Project Cars GOTY Steam wishlist
No TF2 or CS boxes or skins sorry Current and updated game list:~~~~~~~~~~~~~~~~~~~~~~~~~
Blazing chrome Payday 2 Silver chain Outbuddies dx Overloop Nobodies murder cleaner Hue Barotrauma Wounded the beginning The town of light Morkredd Bridge constructor The walking Dead Smoke and sacrifice Autonauts Autonauts vs piratebots Trapped dead lockdown Toki Still Life Tunche Going under Doom Doom 2 Doom 93 Doom 64 Edna and Harvey breakout Holy potatos a spy story Unto the end Manual Samuel Chasing Dracula chasing love collector edition Shift happens Rose riddle 2 werewolf shadow Soulcraft Automachef Indie mixtape Crumble Serial Cleaner Meridian: Squad 22 Pizza Connection 2 Pixel Heroes: Byte & Magic Plan B from Outer Space: A Bavarian Odyssey When Ski Lifts Go Wrong THIS WAR OF MINE: COMPLETE EDITION 12 is Better Than 6 Space Crew: Legendary Edition The Inner World Jessika A Blind Legend Intruders: hide and seek From Space The ramp Hotshot racing Turnip boy commits tax evasion Slime-san Hover Terrain of Magical Expertise Cook Serve Delicious! 2!! Cook Serve Delicious! 3?! Dub Dash Beholder Redeemer: Enhanced Edition Going Under The Innsmouth Case Crewsaders Ghost 1.0 Monster Slayers Sparklite War Solution - Casual Math Game Aquarium Designer Tunnel of Doom Asterix & Obelix XXL 2 Arietta of Spirits MegaRace 1 MegaRace 2 Pumped BMX Pro Dead End Job BARRIER X White Night Bomber Crew - Deluxe Edition In Between Doodle Derby OlliOlli World: Rad Edition Safety First! Tower of ttime Out of Space A Musical Story Farmer's Life My Time At Portia Anomaly: Warzone Earth Anomaly Korea Killer is Dead - Nightmare Edition Narcos: Rise of the Cartels Cook Serve Delicious Blue Fire Deadly 30 I am not a Monster: First Contact Planet Coaster Quake Live The wild Eight Quake 2 Rescue Team: Evil Genius Anomaly 2 They Always Run Unexplored 2: The Wayfarer's Legacy Anomaly Warzone Earth Mobile Campaign A Tale for Anna Robin Hood: Winds of Freedom Incredible Dracula 4: Games Of Gods DESOLATE Everhood Voyage: Journey to the Moon Yesterday Origins Rage in Peace Space Robinson: Hardcore Roguelike Action Return to Castle Wolfenstein Rune Lord SPACECOM S.W.I.N.E. HD Remaster Slain: Back from Hell 10 Second Ninja X Iron Fisticle Fallback: Uprising Agatha Christie - The ABC Murders Dishonored Blacksad: Under the Skin Drink More Glurp Stikbold! A Dodgeball Adventure Fallout: New Vegas Wayout God’s Trigger Biped Paw Paw Paw Alchemy Garden Rencounter Double Cross Wayout 2: Hex Astronarch Weaving Tides Call of Juarez: Bound in Blood Youtubers Life Tacoma Cats in Time Geometric Sniper The Ambassador: Fractured Timelines Nihilumbra Heroes of Hellas 3: Athens Rescue Team: Evil Genius Anomaly 2 QUAKE II Quake Live They Always Run BARRIER X Skeletal Avenger MageQuit Tesla Force Geometric Sniper - Z Astronarch Iconoclasts Omen Exitio: Plague Geometric Sniper - Blood in Paris Ironcast Gone Home + Original Soundtrack Embr Chess Ultra Rebel Galaxy Outlaw Survivalist: Invisible Strain Geometric Sniper Sentience: The Android's Tale Metal Unit Block'Em! The Darkest Tales Smart Factory Tycoon Onde Through the Woods Toybox Turbos A Juggler's Tale Minute of Islands Sniper: Ghost Warrior Trilogy Garbage Pang Adventures Just Die Already Mutazione Sea Horizon I Am Fish Lair of the Clockwork God Lost Words: Beyond the Page The Dungeon Beneath Dog Sled Saga Bunker Punks Conglomerate 451 Aquarist Trolley Problem Inc.
Humble bundle games ~~~~~~~~~~~~~~~~~~~ Tribes of Midgard The Serpent Rogue Encased Conan chop chop Grow: Song of the evertree Doom Eternal Hidden & Dangerous 2: Courage Under Fire Hidden & Dangerous: Action Pack Duke Nukem Forever Duke Nukem Forever Hail to the Icons Duke Nukem Forever The Doctor Who Cloned Me WWE 2K Battlegrounds WWE 2K BATTLEGROUNDS - Ultimate Brawlers Pass Monster Train (First Class - Collectors Edition) Epic Chef Golf Gang Stranded Sails - Explorers of the Cursed Islands Serin Fate Forager PGA 2K21 Townscraper The Golf Club™ 2019 featuring PGA TOUR Doom VFR Staxel Army Men RTS Greedfall (maybe) First Class Trouble Backbone Toem Where The Water, Taste Like Wine Blade Assault Super magbot Morbid: The Seven Acolytes Eldest Souls(maybe) UnMetal Raji: An Ancient Epic Shadow Tactics: Aiko's Choice Thronebreaker: The Witcher Tales Othercide Scourgebringer Five Dates TemTem Roadwarden Kraken Academy!! Merchant of the Skies Ozymandias: Bronze Age Empire Sim Shotgun King: The Final Checkmate Ghostwire Tokyo Remnant: From the Ashes - Complete Edition Curse of the Dead Gods Eternal Threads GRIME Turbo Golf Racing Meeple Station Warhammer 40,000: Chaos Gate - Daemonhunters Bendy and the Dark Revival Operation: Tango Windjammers 2 The Invisible Hand Aliens: Fireteam Elite Rollerdrome Life is Strange 2: Complete Season The Life and Suffering of Sir Brante Monster Prom 2: Monster Camp Revita Edge Of Eternity Hero's Hour Rogue Lords Demon Turf Golden Light Monster Crown Shady Part of Me Fobia - St. Dinfna Hotel Disco Elysium - The Final Cut Chivalry 2 Road 96 Trek to Yomi Arcade Paradise SuchArt: Genius Artist Simulator Tin Can Hot Brass Deceive Inc. The Forgotten City Aces & Adventures Patch Quest Foretales Who Pressed Mute on Uncle Marcus MarcusMetal Hellsinger Rebel Inc: Escalation Spirit of the Island Lords and Villeins (maybe) A Juggler's Tale Mr. Prepper(maybe) WWE 2K23 Unpacking (maybe) Friends vs Friends Prodeus The Legend of Tianding SCP: Secret Files (maybe) Souldiers House Flipper + Garden and Luxury DLCs Expeditions: Rome Midnight Fight Express ELEX II Nobody Saves the World (Maybe?) The Gunk (Maybe?) Last Call BBS Marvel's Midnight Suns Digital+ Edition + Midnight Suns - Doctor Strange Defenders Skin Aragami 2 Roguebook Hell Pie Life is Strange: True Colors There is No Light: Enhanced Edition Oaken Warhammer Age of Sigmar: Realms of Ruin – Ultimate Edition (Maybe) Nioh 2 - The Complete Edition Saints Row (Maybe) Citizen Sleeper Black Skylands Soulstice Afterimage
~Fuzzy
submitted by Ohmyfuzzy69 to indiegameswap [link] [comments]


2024.05.13 21:30 jamoncrud Should BHVR add another "human" serial killer to the game?? If so, who?

Should BHVR add another
(Yes i know Pig, Bubba, Deathslinger etc. are humans, just not conventional serial killers, by this i mean characters like Danny's ghostface)
submitted by jamoncrud to deadbydaylight [link] [comments]


2024.05.13 21:22 iBUYPOWER-Steve 3 Steps For Controlling Your RGB Lighting On Your PC

RGB lighting is a system using the colors red, green, and blue to create a wide array of vibrant color combinations. By blending varying intensities of these primary colors, RGB lighting systems can produce over 16 million distinct hues, allowing for stunning visual effects and customization options.
Adding RGB to gaming PCs is exciting but can easily become difficult. There are so many programs to download and colors to choose from, that it’s easy to get lost and confused. This guide will break down how to control the RGB lights in a PC.
Anyone who wants to make customizing RGB lighting easier should check out iBUYPOWER’s selection of prebuilt PCs with expertly installed RGB lighting.

Controlling A PC’s RGB in 3 Steps

Controlling RGB lighting has become increasingly streamlined and user-friendly in recent years, thanks to advancements in motherboard technology and the standardization of RGB connectors. These innovations allow users to have multiple options for customizing and synchronizing their RGB components for stunning lighting effects.
One method to control the RGB lights inside a PC is opting for standalone RGB controllers to centralize control of multiple RGB components. These controllers typically require a USB header connection to the motherboard for communication and a SATA connector for power.
The most common method to control a PC’s RGB lights is through a motherboard manufacturer’s software. By connecting RGB components to designated headers on the motherboard, users can easily use the manufacturer’s software to adjust colors, brightness, and effects.
Here are the three main steps for controlling a PC’s RGB lighting through software.

Step 1: Identify the RGB ecosystem

The first step in controlling the RGB lights on a PC is to identify which RGB control software corresponds with which components (such as fans) by looking into their compatibility with the motherboard. Some examples include MSI’s Mystic Light, Gigabyte’s RGB Fusion, ASUS’s Aura Sync, and ASRock’s Polychrome SYNC.
The RGB peripherals also have their own respective programs. HYTE Nexus, Razer Synapse, and NZXT Cam are some examples of RGB control software for peripherals. Some components might not even use software and are remote-controlled.

Step 2: Download the Necessary Programs/Drivers

After identifying the RGB “family” to which all the components belong, download their respective software and drivers.
Not all of the components and accessories will fall under the same lighting ecosystem, so there is the possibility of having to download several programs to ensure full control of the RGB. Third-party programs are also available to help connect all the lighting into one software to control the PC’s RGB lights.

Step 3: Customize and Create!

Now that everything is connected, it’s time to customize the lighting.
There are many ways to change the PC lighting. Most programs allow users to change the lighting style, color, effect, brightness, and even lightspeed. Knowing how to control the RGB lights in a PC can help create and enhance that experience depending on the user’s gaming preferences.

Want a Gaming PC Already Equipped with RGB?

With an iBUYPOWER PC, RGB is made easy. Our prebuilt system gaming PCs contain expertly installed RGB and quality control. Once it’s plugged in, it’s easy to customize the RGB using a pre-installed lighting program on the desktop.

Having trouble?

If you’re still struggling with how to control your PC RGB lights, refer to the video below! RGB Connections Computers and Coffee
iBUYPOWER has plenty of high-quality PCs. This year was the launch of the Official VALORANT Champions Tour Americas Spec-Approved RDY Gaming PCs, one of those gaming PCs will be perfect for your needs. If you want to customize your rig, visit our PC builder. You can also take a look at our best selling gaming PCs and for the best deals.
Now that you have the know-how to identify, install, and customize the RGB in your rig, what lighting mode(s) will you be setting up in your PC?
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2024.05.13 20:40 me-no-smart What am I even doing wrong?

What am I even doing wrong?
I switched my java version and it's still giving me the middle finger
submitted by me-no-smart to PrismLauncher [link] [comments]


2024.05.13 20:15 Carl_Sefni Cell 11 [final]

Hey folks, hello again. I took a bit longer this time to update (Part 1 and Part 2 here) you but at least I bring good news: this weekend, I got the definitive answer from the prison's legal department, and now I know how much I can tell (and I believe it's enough). For your information, after this incident and my eventual release from prison, I haven't contacted anyone I met behind bars, except of course for my wife, Linda. The point is, even after all these years, this story has troubled me a lot, and since my first post, I've become even more paranoid. Finally, this morning, I went out to get the mail but as soon as I opened the door, I came face to face with a small untouched white envelope, except for two identical characters stamped on its surface: 11. Linda is sleeping, and I don't want to worry her, I'm at the kitchen counter thinking about what to do with this envelope while reliving the final events of all this mess, of what was really inside cell 11.
It was morning, and there I was in my cell, in a scene poetically similar to this. I held a playing card, an 11 of clubs. I later searched for such a card online, but found nothing. It was strange, very well made. Before I could reflect more deeply on this, one of the guards passed by our corridor, opening the cell doors for our breakfast.
So, slowly, as if in a trance, I got up from bed and put the playing card in my pocket. Somehow, the card seemed to heat up in my pocket, I could feel the heat increasing and increasing, almost burning my skin. It was a strange stupor, almost drunken, I could even swear I smelled ether lingering in the air as I staggered to the cafeteria.
I slumped into the seat as I placed the tray on the table. Old Munford looked at me in a friendly manner:
"Overdid it yesterday, lad? Your hangover face is priceless."
I forced a weak smile in response to Munford's comment, trying to seem normal despite the whirlwind of thoughts racing through my mind. The heat still burned in my pocket, an uncomfortable sensation that seemed to be intensifying with each passing moment.
"No, nothing much," I muttered, looking away to my food tray. "Just didn't sleep very well."
Munford seemed satisfied with my response and turned his attention back to his own meal. As I stirred the food without really eating, struggling to maintain my composure, I began to think about what to do.
My thoughts were interrupted when Francis joined us at the table, his usual smile lighting up his face. He looked at me with a questioning expression.
"Hey man, everything okay? You look awful."
"I think it was the heat, or maybe something I ate last night."
Francis frowned. Unlike the elder, he clearly wasn't convinced by my superficial explanation.
"Some of the guys told me they saw Bob talking to you last night. Did he do something?"
The question caught me off guard. All this news about the playing card had prevented me from thinking about the strange interaction with Bob since the previous night, but now the memories began to resurface, mixed with the heat sensation coming from my pocket.
"Oh, it was nothing," I said quickly, trying to sound casual. "Bob was just being a bit... Bob."
I felt Francis's gaze linger on my face for a moment.
"If he does anything, you know you can talk to us, right? I know he's one of ours, but that doesn't mean I'll go easy on him."
I analyzed the options for a moment, reflecting on everything. Well, now it seemed to make sense, a prank by Bob, or an attempt to intimidate me...
"There's... something, Francis," I said in a low tone, feeling tense about the confession I was about to make. "Last night, after the card tournament, I... I ran into Bob in the hallway. He was questioning me about the tournament, accusing me of cheating."
Francis's face hardened at my words, a displeased expression passing over his features.
"Cheating? And you?"
"I swear I played fair," I replied quickly, the pressure building inside me. "But he was convinced I had some advantage, and... well, things got a bit tense... He walked away, and this morning I found this in my cell."
Deciding to omit the encounter with Tulley, I got straight to the point, pulling the card out of my pocket and placing it on the table. I could feel it almost incandescent now.
Munford looked at the card for a moment, his gaze narrowing as he studied it. The heat emanating from it was almost palpable, a strange aura that seemed to envelop the table.
"Is that... an 11 of clubs?" he murmured, his voice tinged with surprise and suspicion.
I nodded, my own confusion mingling with growing anxiety.
"Yes... I don't know, maybe Bob did this to scare me, to show that he has access to my cell, or to try to provoke me, knowing my fear of cell 11..."
My words were cut off when the guard's voice echoed through the cafeteria, interrupting our conversation as he announced that the meal period was over.
Francis looked at me with a serious expression.
"We'll talk about this later," he pointed to the card. "Mind if I take it with me?"
I nodded.
"No problem, feel free."
We began our march back to the cells, and I couldn't help but exchange glances with old Munford. He seemed to hesitate on the matter, as if he wanted to say something but was afraid. I made a mental note to speak with him as soon as possible. Our yard time would be in the next 4 hours, and I spent half of that time trying to ponder what had happened.
I don't know how long it took, but I fell asleep, sitting, with my back pressed against the wall of my cell. The dream, or rather, nightmare resulting from this was a disturbing experience.
I found myself standing, walking through the prison corridors in a way that seemed endless. The walls seemed to close in around me, creating a claustrophobic labyrinth that I couldn't escape. Every door I tried to open was locked, and the sound of footsteps echoed behind me, as if someone were following my every step.
Finally, I reached a door that was ajar, a dim light emanating from within. With a knot in my stomach, I pushed it slowly, revealing what seemed to be cell 11. But something was terribly wrong. A man was there, his back to me. Disheveled, uneven hair, a hunched posture, he was crouched down, rummaging through something I couldn't see, seemed to regurgitate. Suddenly, he stopped. He slowly got up and then looked at me.
Somehow, I knew that man was that prisoner, the one who had committed those atrocities and painted the eye on the damn cell. I noticed something dripping from his mouth, forming a red puddle in the center. On the wall, what seemed to be an incomplete sketch of the dreaded painting was there.
I watched, hypnotized by the horror before me, as the man slowly raised his trembling hand towards his face. Drops of that dark liquid dripped from his fingers, echoing in the oppressive silence of the cell. It was as if the very air was tainted with that impurity.
Before I could fully process what was happening, he began to move towards me, his irregular steps echoing like the distant clinking of chains. A visceral panic seized me, preventing me from retreating as he came closer and closer, his distorted figure gaining sharper contours as he advanced through the gloom. I could now smell the terrible scent he had, not just as something rotten, but a pure and concrete smell of death.
"Who... who are you?" My own voice sounded weak and trembling.
The man didn't answer. Instead, he kept advancing, his empty eyes seeming to pierce my soul. My heart was now pounding uncontrollably in my chest, a deafening cacophony that seemed to fill the entire space of the cell. I was about to retreat, to beg for mercy, when a voice whispered in my mind, a distorted echo reverberating like the sigh of a ghost:
"You... can you see? The watchful eye. He wants you. He liked looking at you."
The sound of my own breath echoed in the silence that followed, a dissonant note of fear and desperation. I wanted to scream, to run, to escape this living nightmare, but I was paralyzed by the terror that enveloped me like a coffin.
It was then that I woke up, gasping and covered in sweat, the echo of the whisper still resonating in my mind like a distant echo of a nightmare. For a moment, everything around me seemed distorted and unreal, a fleeting mirage, and then, I startled again. Munford was standing in front of my cell, staring at me with curiosity.
"Are you okay, son?" the old man asked in a soft voice, as if trying to calm a frightened animal.
I shook my head slowly, trying to gather my thoughts amidst the whirlwind of information.
"I... I think so," I murmured, my voice sounding strange and distant even to myself. "I had a horrible nightmare... It felt so real."
Munford nodded understandingly, his eyes fixed on mine.
"Yeah, the situation isn't good... but I came to talk about that letter, earlier in the cafeteria."
"Oh yeah, what about it?"
"Let's just say I've never seen a card like that, but the energy coming from it, oh yeah, I've seen that before."
"What do you mean?"
"You know, a few years ago, there was a murder in one of the cells. This was before Francis arrived, we didn't have much organization, lynchings were common, and in an attempt to reduce these incidents, we decided that the main suspect, a newly captured serial killer, would be forcibly transferred to cell 11. It was one of the most terrible incidents I've ever witnessed in here. And do you know how that man was known?"
I shook my head negatively. Munford leaned his hands on two bars, bringing his face closer to the center of them.
"The Card Cutter."
A wave of shivers ran down my spine.
"He used to leave playing cards as a kind of signature on the bodies of his victims. They say he would choose the card based on the person or the method of murder. So, when he was put in cell 11, things got even weirder."
"What happened to him?" I asked, a bittersweet and macabre curiosity in my mouth.
Munford sighed heavily, looking at a fixed point this time.
"A few weeks after being transferred, he was found dead in his cell. Hung with sheets. And next to his body..."
"What was it?" I could barely breathe as I listened.
"A playing card. An ace of spades, if I'm not mistaken. And that cell... well, since then, no one wants to stay there. They say it does something to people, kills them."
The shock of Munford's revelation reverberated in my chest, trembling as I thought about what could happen to Guard Tulley from now on, or worse, what could happen to us.
"So you think this card is... a warning?" I asked, my voice barely more than a whisper, staring into the old man's green eyes.
Munford nodded slowly, responding more to himself than to me.
"I can't say for sure, but it's a possibility to consider."
I swallowed hard.
"What should we do then?"
He fell silent for a moment, as if pondering his words carefully.
"I have no idea. I guess all we can do is keep quiet; we don't want to scare the other inmates. Francis doesn't believe in these things, so I won't waste my time trying to convince him, and I advise you to do the same. Maybe if we just keep pretending that nothing is happening, things will sort themselves out. But remember: whatever this force is, it wants to take you to the cell, wants you to face the eye. Resist those urges, okay?"
The clock struck 12:30. Time for yard time. I walked with Munford to the yard, the sun burning our heads as we stepped outside, futilely trying to erase the worry from our minds.
As I watched the other inmates spreading out across the yard, trying to appear normal, I felt a hand on my shoulder. I turned to find Bob, his voice low and threatening.
"What did you tell Francis?" he whispered, he was behind me, and I couldn't see him.
The flesh on my back trembled and twisted, the fluid of fear rising up to my brain.
"I don't know what you're talking about, Bob," I replied firmly, trying to sound confident.
He paused for a few seconds.
"You cheat first, and now, you make up lies about what I did or didn't do."
"I think there's a misunderstanding-"
"Shut up!" his voice rose sharply "I'm just here to say that I'm not a kid, I don't go around sending playing card letters or anything like that. I didn't threaten you with that thing, but now I am, and in a very direct way, and if I were you, I'd sleep with one eye open."
He was dead serious, and the threat was as clear as day. But what could I do? Confront Bob directly like Francis? That could mean he wasn't trustworthy... My thoughts were interrupted by the guard watching us.
"You two, no contact!" he shouted.
"No problem here, officer," Bob said, pulling me into a hug that felt more like an attempted chokehold.
I tried to pull away unsuccessfully, and the officer seemed to simply not care.
"Okay, but we'll be watching," he turned away, and Bob shoved me against the yard bars.
"Listen here, Bob," I began, my voice firm, confused about where this courage had even come from. "I don't know what you're up to, but I won't stand still while you try to intimidate me. If you have something to say, then say it like a man. Otherwise, leave me alone." I pushed him away with my hand.
"You're a fool, you know that?" he muttered.
"I'm not looking for trouble, but if you want it, you'll get it. Let's just leave it be, okay? If anything happens to me, I'll make sure some people know and-"
My assailant's hand closed around my neck, tightening. I squirmed, struggling to breathe as I desperately tried to free myself from his grip.
"Going to call daddy? Look, Francis may have that whole attitude, but he won't do anything to me, or any of the guys," he remarked.
I noticed the usual group of big guys who hung around with Francis, they were watching us from afar, seeming to distract the boss.
"He's getting out in two months...but honestly, I don't think I need to wait that long."
I couldn't breathe. Fighting against the grip on my neck, my eyes desperately searched for any help.
"Let him go!" The guard shouted from afar, starting to make his way down the stairs to reach us.
Bob didn't obey. I felt my body losing strength, so I did what I could: I focused my strength into a clenched fist and punched the bastard in the stomach, aiming right at his gut. And judging by his expression, it worked. I saw him lean over, his hands releasing my body and being placed on his belly.
I knew if I let it slide, he would come back and continue to harass me, so that had to be a definitive response to the jerk that I wasn't an easy prey. I lunged at him again, this time with a well-aimed kick to his knee, trying to destabilize him. He staggered backwards with a groan of pain, falling to his knees on the yard ground.
The other prisoners now realized what had happened, and soon their shouts in a circle were audible.
"Go, get him! Don't hold back! Finish this guy off!"
I lunged at Bob, raising my hand time after time to punch him. He didn't take it lightly, grabbing my right hand as I prepared to hit him; I could feel the pressure applied to the joints, my fingers starting to crack, and I could feel them tense, about to break. In desperation, I threw myself onto him with the only weapon I had left: my teeth.
I felt the flesh of his neck between the rows of teeth in my mouth. Without thinking and trying to loosen the grip on my hand, I pressed on the pearly bones harder and harder, feeling them slide against the skin, the metallic taste slowly emerging as the flesh was torn.
The scene around me seemed blurry, as if I were watching everything happen from afar, in slow motion. Bob's scream echoed through the yard, mixing with the encouragement shouts from the other inmates. I felt a mix of adrenaline and horror as my teeth sank into his neck flesh, a strange feeling of power and disgust.
While still hunched over that bloody man, I felt the blows on my back: it was the guards. Their batons striking time after time as the adrenaline rush passed, and I now began to feel the pain. Without resistance, I let myself be pulled away. Bob wasted no time and moved away, stumbling as he covered the wound.
"YOU SCUMBAG, WHAT KIND OF ANIMAL ARE YOU?"
As I was being taken away, everything around me seemed blurred, as if I were in a state of stupor. The voices of the other inmates echoed in my ears, mixed with images of the fight that had just occurred. I still felt the blood running through my mouth, dripping lightly onto the ground and forming a trail of red dots marking my path. However, before we left the yard, our warden arrived at the scene, and the guards stopped, my arm uncomfortably twisted behind my body.
"What's going on here?" His voice was calm, but there was an unquestionable tone of authority in his words.
"He... he bit a detainee, sir," one of the guards explained, firmly holding my arm.
The warden looked at me, his eyebrows furrowed in disapproval.
"Why did you do that?"
My mind was spinning, trying to find a coherent explanation for what had happened. I knew it would be useless to tell about Bob's threat, about the playing card, about the fear he had instilled in me. So, I found the most plausible words I could gather:
"He... he provoked me, sir," I murmured, my voice trembling. "I... couldn't take it anymore. He was intimidating me, threatening me, and I... I lost control."
The warden looked at me for a long moment, as if assessing my words. Finally, he sighed, seeming resigned, approaching me with slow, steady steps.
"No, you did that because you're an animal."
He gave me two pats on the cheek, then wiped the blood running from my mouth.
"Take this one to solitary."
The prisoners began to shout, a real noisy commotion. I trembled at the thought of being locked up there. No one came back the same from solitary, but at that moment, I really think I'd prefer to go there than what was to come.
"But sir," one of the guards said, causing the inmates to fall silent in an attempt to hear something, "The solitary is occupied..."
The warden frowned, clearly irritated by the interruption.
"Then take him to cell 11," he ordered, his voice cold and authoritative.
That was the final blow, causing the uproar to become widespread, with even some inmates needing to be subdued with tear gas. I could see as I was pushed, Munford looking at me, a worried and distressed expression on his face; he said something I couldn't understand amidst the noise.
With my heart pounding erratically in my chest and my mind clouded with fear and uncertainty, I was led by the guards towards cell 11. Each step felt like it weighed tons, as if I were walking towards the abyss. I could feel the stares of the other inmates watching the scene, some with expressions of shock, others with a mixture of curiosity and indifference.
Finally, we arrived, and by this point, I was sweating uncontrollably; they opened the cell and threw me inside. My eyes instinctively closed as I fell to the ground. I didn't want to look at it. I got up, still blinding my vision, slowly groping around until I found the bed. I lay on it and turned to the wall beside it, my face as close as possible.
Lying on the hard bed, I could feel my heart beating so loudly that it seemed to echo off the concrete walls around me. Each beat was a pulsating reminder of my situation. I tried to push away the thoughts, but it was like trying to hold back a raging river with bare hands. All the while, I heard stories, heard things about that place, and now I was there, cornered by circumstances beyond my control.
Gradually, I noticed the thick layer of sweat forming around me. I could even feel my pores opening, pouring the water from my body in an attempt to cool myself in that stuffy, hot environment. I couldn't help but think about the heat of the card and... about Francis. He still had the card. Wasn't that dangerous? I fixated on musings about it.
In my feverish frenzy, time seemed to stretch infinitely in that dark cell, minutes dragging on like hours as I struggled to maintain my sanity. Every sound, every shadow was a source of growing anxiety until somehow, I fell into a deep sleep, dreamless this time.
I woke up in the middle of the night, with a faint noise coming from behind the heavy steel door. At first, I feared, wondering what it could be, but as soon as I regained my senses, I remembered where I was, and frankly, nothing outside could be worse. I cautiously approached the source of the sound, trying to listen better, when a "Hey, kid, it's me!" sounded whispered.
"Munford! Munford, I'm glad you're here, knew you wouldn't abandon me."
"Ha, I know, I know," he sounded nervous, perhaps hiding from the guards. "Look, I'd help you out, but I can't get it open from this side, try it there." A small plastic rectangle slid through the door gap. A credit card... I remembered I had done this many times before.
I grabbed the card and started working, carefully sliding it into the lock. Each movement was made with the precision I gained from years of street experience, trying not to make any noise that could attract the guards' attention. My mind was racing, and the tremor it transmitted to my fingers made motor coordination difficult.
Finally, after several minutes of trial and error, I heard a soft click, and the door opened slowly. I could smell the fresh air from the corridor and was already about to smile when, along with the bright light of a flashlight, I saw Bob, now with his neck and shoulder bandaged, along with three more of his cronies. Munford was being held by one, who held an improvised knife to his neck.
"Sorry, kid, they forced me," the old man lamented.
"Not so fast, princess." Bob pushed me inside, onto the floor, and then he entered with one of his cronies, closing the door behind him and illuminating me with the halo of his flashlight.
"What's up, Bob, can't you leave me alone?"
"You wanted to settle things, didn't you? Well..." he pointed to his wound. "You just signed your death warrant! But first, I'm going to make sure to pull out all your teeth and make you swallow them."
He lifted me by the collar of my shirt and landed a punch with his heavy hand. I felt dizzy, seeing stars, curling up into a fetal position. His laughter was now a terrifying melody to me.
"Look at this crybaby. Where did your bravery go?" He kicked my stomach, and I'm sure he found it an ironic poetic justice.
His cohort laughed until the beam of his flashlight shifted away from me.
"Hey Bob, what's that over there?" He said, simultaneously pointing with his finger and the flashlight.
Even though it was on the wall behind me, I knew what it was. I saw Bob straighten up to face it, becoming petrified. He and the other, standing there, mouths agape. I waited for seconds, counting mentally and holding my breath, expecting anything, but nothing. Until suddenly, I began to see small puddles forming under their lower eyelids, dark marks... of blood.
The red tears started to stream down their faces like large crimson waterfalls. Soon, they began to make a noise... a familiar noise, which made my mind freeze as I felt my toes curling inside my shoes and my mouth trembling uncontrollably. It was the same sound as Tulley's. They were now allowing these moans to escape their throats and resonate in the tight concrete walls.
I had to do something. I began slowly to pass by them, trying to edge around. When, however, I was almost reaching the door, I could see their shadows turning slowly in my direction. The tension in the air was palpable, as if it could be cut with a knife. I held myself back from trembling as I tried to maintain composure in front of those men, whose bloodshot eyes were now fixed on me, full of terror and despair.
"What... what's happening?" My voice came out in a trembling whisper, barely able to make myself heard.
Bob and his cohort remained silent. They began to walk towards me, and in desperation, I opened the cell door and slammed it loudly behind me, not caring about attracting the guards' attention. As I looked around, I actually noticed that this was a concern I didn't need to have.
The environment where I was wasn't what I expected, from the prison corridor. It was actually another cell. I stopped for a moment, confused, only to be surprised by a figure in the center of it. A man in a straitjacket looking at me with a petrified smile.
"I've been waiting for you," he said. His voice was blood-curdling, sounding like someone scratching a chalkboard with their nails or scraping a fork on a glass plate.
I tried to open the door but it was stuck. When I turned around again, he was leaning, his face inches from mine, eyes bloodshot. I almost fell backward. He laughed. It was like the last time, he had his mouth covered by a sticky red mass that dripped, probably serving as material for the painting, which now displayed an almost complete surreal eye. He turned and walked to the painting, and then he regurgitated it again. Since his hands were tied, he used his tongue as a brush, finishing the last line of the drawing.
"This," he whispered. "Is my masterpiece."
I was trembling. I had forgotten Munford's advice, and now I found myself petrified, just like the others, staring at the eye. I don't know how much time passed, but I felt like it was hours, days... years. All in the blink of an eye, or rather, in a stare without a single blink.
I tried in vain to regain my composure. Scenes of horror penetrated my mind. Cadavers, bodies marked by playing cards. Criminals, inmates being violently beaten with batons, pepper spray, and all sorts of luxuries the police can serve, I saw gang fights, blood, death, and abuse. I saw people being killed inside the prison. Each scene of violence that each of those who looked had already witnessed. My legs were no more than reeds in the wind now, and I just wanted to run away and scream, cry, and sleep to never wake up again. I tried to scream but the man came to me, placing his foot over my mouth.
"Shhh... you need to see."
He repeated this indefinitely. "need to see, need to see, need to see, need to see"
With superhuman effort, I managed to free myself from the weight of his foot on my mouth, but I could barely articulate coherent words. My voice came out trembling and weak when I finally managed to speak:
"What do you want from me? Why are you doing this?"
He simply continued smiling, as if my words were just another piece in his sadistic game. Then, with a quick and fluid movement, he approached me, so close that I could feel his fetid breath and the metallic smell of blood dripping from his mouth.
"Your mind is a fascinating playground," he murmured, his voice echoing in the claustrophobic space of the cell.
I felt tears running down my cheek, and I knew what color they were. I stood there, in shock, staring at the large painted eye, while my entire being was eaten alive in fear and dread. I don't know how much time passed, maybe the entire age of the universe, eternity, who knows. I woke up on the infirmary bed. Wires connected to my arm while a machine reproduced the "beeps" of my heart.
I looked to the side, seeing the green eyes of nurse Linda looking at me, concerned.
"Are you okay?"
"You need to see," I said, not even wanting to.
She frowned, evidently confused by my response. Linda seemed hesitant, as if she were trying to decide whether to ask more or simply ignore my strange statement. I could see the concern in her eyes, but also a certain curiosity, as if something inside her was intrigued by what I had to say.
"What do you mean by that?" She finally asked, her soft voice echoing in the silence of the infirmary.
I sat up slowly on the bed, feeling a wave of dizziness pass over me. My mind was still cloudy, as if I were struggling to emerge from a deep nightmare. I tried to articulate my words as coherently as possible.
"I... I saw things," I murmured, my voice still trembling. "Terrible things. In the cell... in there... something... something is wrong."
Linda watched me with a serious expression, her green eyes analyzing me carefully. She seemed to understand that something serious had happened, but couldn't fully comprehend what I was trying to communicate.
"Look... you and the others had a collective hallucination in that cell... The director has already arranged for an investigation, but we suspect carbon monoxide poisoning, we've already talked to him about the lack of windows in that place, but it seems he doesn't listen."
I stopped, confused by that information. Was I hallucinating? Well, maybe I would even think that if it weren't for what followed. A man in a dark suit entered. He had a serious and intimidating expression, and he asked Linda to leave.
"Listen here, young man, you're lucky to have come back. The others are catatonic... and probably won't come back to themselves. That's why your cooperation is extremely important, and we need to know: what did you see?"
I stumbled, recounting as much information as I could remember, from Tulley to Bob. The man listened to me without making any expression. After that, he took a radio that was hanging from his blazer and said some words that I didn't quite understand, something like "Ceter," "Queter"... and then he took a clipboard, handing it to me.
"This is your letter of freedom. Our proposal is as follows: We release you from prison and in exchange, you don't open your mouth about the specific events mentioned here," he pointed to the clauses.
That was five years ago, and given my freedom, you must imagine that not everything that happened is transcribed here, but the most important parts are. I ended up visiting Munford a few times after that, and I was horrified to discover that Francis, on the eve of his release, hanged himself with the bedsheet. The old man and I stared at each other after this discovery, in a mutual silent understanding. Shortly after, they closed not only the cell, but our entire pavilion, relocating the inmates. I never saw Munford or any of the others again after that. My nightmares persisted, but in recent months they have been much less frequent, and I think I might be slowly healing.
I wanted to say that this story ends well, with my rehabilitation. A troublesome prisoner full of stories becoming a family man. And it would be, if it weren't for the last 15 minutes of this morning. I believe you may remember that I received a letter this morning like that cursed number. I left it on the counter in the living room while I came here, to have breakfast and finish reporting this to you. When I finished the last paragraph, I went back to the room, but now, it seems like the whole nightmare is back.
I felt the tears, transparent this time, forming in my eyes. In the center of the room right now is Linda, holding the letter, looking at something in it that I can already imagine. She's standing there, wet and red stains on her face, I can hear her whispering "You need to see... need to see," and by God... I can see...
submitted by Carl_Sefni to nosleep [link] [comments]


2024.05.13 19:55 AllenVarney Through the Breach x2 - through Mon 03 June

Through Monday, June 3 we present two offers – one revived, one all-new – featuring the Through the Breach Lovecraftian-Wild West-steampunk RPG based on the Malifaux miniatures game from Wyrd Games. The revived November 2021 Wyrd Breach Bundle has the core rulebook and many expansions; if you're new to Through the Breach, start here. Its all-new companion offer, Wyrd Penny Dreadfuls, adds many short adventures and the recent rules expansion From Shadows.
Malifaux is a magic-saturated world parallel to our own on a timeline close to ours. In Malifaux ancient things rule the darkness, and Soulstones capture the spirits of living things to power magical spellcasting and thaumaturgy. In 1787 a dimensional Breach opened. Earth's humans invaded and exploited Malifaux for a decade, until the shapechanging Nephilim led an army of Neverborn natives to close the gateway. On our side the resulting chaos caused worldwide Black Powder Wars, until a secret cabal, the Guild of Mercantilers, gained control over most of Earth's Soulstones. The Guild's prison-like peace lasted for a century.
When the Breach reopened in 1889, the Guild's Resettlement Corps led careful re-exploration of Malifaux. Mercenaries, bounty hunters, and soldiers of fortune, who flocked there to clear away monsters and undead, eventually became the Guild's Special Divisions: the Death Marshals, appointed to hunt Resurrectionists (necromancers) and led by the mysterious swordfighter Lady Justice; the Witch Hunters, formed to control convict laborers in the Quarantine Zone and Necropolis; and the Amalgamation Office, with its fleet of combat constructs. These and many other factions – the Miners and Steamfitters Union, the Arcanists, the Foundry, and the ruthless criminal syndicate known as the Ten Thunders – seek once again to settle the dangerous world. Their old enemies remain: the Neverborn natives, the Autumn Queen Titania, and the strange little Gremlins. Steam power and steel collide with magic and monsters.
Through the Breach determines your player character's Fate at the moment of creation. Take on the roles of unique Fated citizens such as Gunfighters, Drudges, Dabblers, and Entertainers. Your destiny, or Fate, is created during character creation, and it affects every aspect of your life. As the game progresses, the destinies of the Fated entwine, driving you all inexorably toward a final reckoning. Will you fall to Fate, or cheat it?

WYRD BREACH [from Nov 2021]

This revived November 2021 Wyrd Breach has a large and Fateful lineup with the core 2E rulebook, five Expansion Books, and many adventures. If you're new to Through the Breach, start here.
Pay just $17.95 to get all five titles in this revived offer's Starter Collection (retail value $100), including the full-color 412-page Through the Breach Second Edition core rulebook (2017) and four full-length Penny Dreadful adventures, ideal for introducing the Gothic, necromantic-industrial city-state of Malifaux: Days Without Accident, Fire in the Sky, The Obsidian Gate, and A Stitch in Time.
Pay more than this revived offer's threshold ($29.95 to start) and you'll also get this revival's entire Bonus Collection with eleven more titles worth an additional $164, including five Expansion Book rules supplements – From Nightmares (play a monster!), Above the Law, Into the Steam, Into the Bayou (play a Gremlin!), and Under Quarantine – and six short Penny Dreadful One-Shots designed for a single play session each: Bubbling Up From Below, The Iktomi Shuffle, Jurassic Faux, The Show Must Go On, Silurid Showdown, and Uncontainable.
https://bundleofholding.com/presents/Breach2024

WYRD PENNY DREADFULS [all-new]

Named for the sensationalistic serials of Victorian times called "penny dreadfuls," Penny Dreadful One Shots are single-session adventures for Through the Breach. Fatemasters can insert them into an ongoing campaign or fill one evening with a quick, low-prep scenario. This all-new Wyrd Penny Dreadfuls companion gives you plenty of lurid adventures along with the recent Ten Thunders expansion book.
Pay just US$17.95 to get all eleven titles in this new offer's Dreadful Collection (retail value $90) as DRM-free .PDF ebooks, including the complete From Shadows Expansion Book; the two-part Penny Dreadful In Defense of Innocence and Return to Innocence; and eight short, wide-ranging Penny Dreadful One-Shots: Beneath the Baumwood, Blood and Snow, The Fashun Show, The Lantern Festival, Memento Mori, The Price of Progress, Waking Dreams, and Waves Off Cordacove.
https://bundleofholding.com/presents/WyrdPenny
Travel Through the Breach with the Soulstone miners and Resurrectionists of 1901 Earthside – but make the trip before these two Through the Breach offers succumb to their Fate Monday, June 3.
WYRD BREACH [from Nov 2021]
https://bundleofholding.com/presents/Breach2024
WYRD PENNY DREADFULS [all-new]
https://bundleofholding.com/presents/WyrdPenny
submitted by AllenVarney to bundleofholding [link] [comments]


2024.05.13 19:50 Digiel Últimas duas peças chegaram. Agora montar!

Últimas duas peças chegaram. Agora montar! submitted by Digiel to computadores [link] [comments]


2024.05.13 19:41 Turbulent_Property_4 Il ritorno di House of the Dragon: quanto tempo è trascorso dalla prima stagione?

Ecco il tempo che sarà trascorso tra la fine della prima stagione e l'inizio della seconda dello spin-off di Game of Thrones, House of the Dragon.
Debutterà a giugno la seconda stagione della serie tv prequel di Game of Thrones targata HBO, House of the Dragon, e in questo momento il cast è impegnato nel tour promozionale. Nel weekend scorso diversi protagonisti sono apparsi ad un evento in Messico per anticipare alcune sequenze della serie.
Prosegui la lettura
submitted by Turbulent_Property_4 to malatidiserie [link] [comments]


2024.05.13 19:38 Relative-Obscurity I found a set of blank cassette tapes at the junk store. And now I know why the serial killer left them there.

Link to original nosleep post:
https://www.reddit.com/nosleep/comments/1bsb26v/i_found_a_set_of_blank_cassette_tapes_at_the_junk/
What began as an innocent adventure, had ended in the loss of our innocence.
But the journey wasn't over yet. Somewhere... out there in the fog, were five more bodies and a killer. A killer that, according to the tapes that I'd found in the junk store, was responsible for eight deaths, and now a ninth...
...My friend Mike.
"If you're listening to this, you've found the first three bodies. To find the fourth, fifth, and sixth, look for the island in the marsh, and proceed to the dock on its easternmost side. Not far from it, you'll see a pile of stones. Remove the stones, and beneath them, you'll find the next three bodies. Once you find them, switch to tape six."
CLICK.
I took the headphones from around my ears, placed them back around my neck, and began to relay the instructions to Jess.
But before I could even finish what I was saying, the fog had cleared, and my friend had already spotted the very location of the next burial site.
"The island!" Jess called out, pointing to a forested mass of land that stood out in the distance from the marsh's otherwise flat horizon.

After traversing another hundred yards or so of muddy terrain, something that, by now, Jess and I had both become quite accustomed to, we finally reached the dock.
We had spent most of the walk in silence, still unable to comprehend what we'd seen back at the wrecked boat, and still unsure who exactly to blame for Mike's death.
But after climbing up onto the dock and following it to the very mound of stones described on the tape, Jess finally spoke.
"The faster we move these rocks, the faster we find the clue, and the faster we wake up from this nightmare."
I didn't know what to say, so I just started grabbing stones and tossing them to the wayside as fast as I could, as my friend joined in and did the same.
We'd cleared out all but two of the rocks, when suddenly, Jess stopped what she was doing, and simply stared at one of them.
"What's wrong?" I asked, before she proceeded to turn the stone around and reveal the letter "N" carved into it.
"It's one of the clues." Jess said, as I found the letter "E" carved into the other.
Remembering the first two clues we'd found, I spelled out each of the four letters that we'd discovered.
""J" "A" "N" E"" I said, throwing the rock away.
"But who could that be?" Jess asked, doing the same with hers and revealing the spot on the ground where the next three bodies were buried.
"I don't know, but we'd better keep going." I said, as I began to dig in the dirt, already huffing and puffing from exhaustion.
But Jess put her hand on my shoulder and urged me to stop.
"Wait. What's the point?" She began, "You already know that they're down there. Why dig them up? Haven't you seen enough dead bodies for one day? And we already have the clues. Just play the next tape."
She had a point, and I was much too tired to argue, so I switched tape "5" for tape "6", called Jess over to share my headphones, and pressed play.
CLICK.
"If you're listening to this, it means you've found the fourth, fifth, and sixth bodies. That of a family. A mother. A father. And their child. Guilty of perpetuating the myth of familial love, and instilling in their offspring, the very values that keep that myth alive. Should the child have gone on to live to old age, it too, would either have become like the widow, or left one behind. To find the seventh and eighth bodies, switch to tape seven."
CLICK.
I did as the narrator suggested, and switched tape "6" for tape "7."
CLICK.
"If you're listening to this, you've found six out of the eight bodies, and are ready to search for the last two. To find them, simply follow the path into the woods, until you reach the old cottage with no windows, and knock on the front door. The man who lives inside will welcome you in, and take you to the last two graves."
CLICK.

We'd been following the path through the woods for some time, when we finally arrived at the old cottage, its exterior windowless, exactly as the tape had described.
Jess and I walked up to its front door and stood there for a moment, both shaking in fear.
These tapes found their way to you, not us. They chose you. You were the one who was meant to get us into this mess, and you are the one who's meant to get us out of it. Reminding myself of what Jess had told me after we'd met the old fisherman, I worked up the courage to go on, knowing that something terrible was very likely waiting for us inside the cottage...
...And knocked on the door.
After less than a minute of waiting...
...Someone opened it.
Contrary to my expectations, he was a rather short man with a bald head and a boyish face.
"Welcome. Come in, come in." He said, gesturing for us to enter, his high-pitched voice counterpoint to the ominous one that I'd heard on the tapes.
It can't be him. I thought to myself. Plus the tapes referred to the man who lived in the house in third person, not first.

A few minutes later, Jess and I were sitting inside the home, warming our ironically cold bodies by a fireplace that our host had started for us.
"Are you the killer?" I asked, wasting no time.
"A killer of what?" The man squeaked, answering my question with one of his own.
"People!" Jess added, "The ones buried out there in the marsh."
"There's people buried out there?" He replied, "That's news to me."
"Then why'd you ask... of what?" Jess asked.
"Well, a man has to kill all sorts of creatures to survive out here. Birds, squirrels, even mice. Speaking of which, you must be hungry."
He stood up, walked over to a door in the back of the room, and began to open it.
"Wait!" Jess called out, "What's in there?"
"Dinner." He replied.
"Let us come with you then." I insisted.
"Very well."

Upon stepping inside, the man reached for an old string light switch.
I gripped Jess' hand, fearing the worst, but when the dim bulb turned on, hardly emanating any light into the dark room, I could see that he wasn't lying...
...Hanging there on hooks, were all sorts of creatures. Birds, squirrels, and even mice, just as he described.
Jess and I both took a step back, clearly disgusted by the dinner options, when the man laughed.
"Oh, come on. Meat is meat, and you said you were starving. Now, I'll cook them up, just take a seat over there in the corner." He said, pointing to the shadowy corner of the room.
Despite her better judgment, Jess looked into the darkness, and did as he suggested.
That's when I heard her fall to the ground, and start screaming.
"Jess!" I called out, as the man laughed.
He simply smiled at me and pointed to the darkness. "Go on, take a look."
I backed away from him, took a step into the shadows, and looked down, to find a pair of side by side graves, each dug deep into the dirt, and one currently occupied by Jess.
"You said you weren't the killer!" I cried out to him.
"I lied," He replied.
"But the voice on the tapes?"
"Oh him? He was just a guy I hired to record them. Told him the tapes were for a game."
"Our friend died because of those tapes!"
"Did I kill him? Or did curiosity?"
"He said he saw you, and you left him there to die."
"Indeed I did, but only because he wasn't supposed to be there. None of you were supposed to be there. Or find the tapes in the first place."
But wait, Jess said I was chosen to find them. But if not me, then who?
"Jane!" I called out, remembering the clues. "Who's Jane?"
"She was the one who was supposed to find the tapes. I would tell you to listen to the last cassette, to hear the full story, but I'm afraid you won't have a chance to do that. Anyways, as I was saying, the tapes were meant for Jane, as was the grave your friend is standing in. But..." The man continued with a smile, "...You two will do."
That's when suddenly...
...He lunged at me, in an attempt to tackle me into the other grave.
What transpired next happened too fast to comprehend, but the next thing I knew...
...The man was lying there at the bottom of the other grave, his eyes wide in disbelief...
...As the broken, rusty tooth from the bear trap that I'd taken with me to remember Mike's death, protruded from the killer's neck.
And as he lay there dying, his body writhing, blood pouring out of it, I reached down into the second grave and helped pull Jess up to safety.
She gave me a great big hug, and we both stood there shaking for a minute, before I removed my headphones, held them up for us both to share, switched tape "7" for tape "8," and pressed play.
CLICK.
"If you're listening to this, you've found the last two bodies in the marsh. That of myself, and my dear Jane. A pair of lovers guilty of the most tragic love of all... unrequited love. Myself, with nothing but love to give, and Jane, having given all her love away to another. And if you must know how I lured her out here, you have to understand our bond over the macabre. Our fascination with disappearances, cold cases, and unsolved mysteries. Surely if Jane made it this far, she found the tapes that I'd left for her in the store, and couldn't resist the call to find the bodies in the marsh. And after making her way all the way out to me, here we'll lie, unrequited lovers meant to die apart... united in death for all eternity."
CLICK.
"What the-" Jess said.
"Um." I replied, gripping Jess even tighter, my wounded arm, wrapped in my plaid shirt, draped around her shoulder.
Now that the journey had ended, and after all we had gone through, the thought of finally kissing Jess right then and there crossed my mind, but before I could...
...She called out. "Hey, Tyler."
"Yeah?" I replied.
"Is that what I think it is?"
"What?"
I turned around to find, of all things, another wooden box, resembling the ones we'd found at the first couple burial sites, just lying there on the floor.
And after crouching down to pick it up, I opened it to find, not another clue, but instead...
...Eight more tapes, wrapped in a flimsy old rubber band, just like the ones that I'd found in the junk store.
"Let's not listen to those." Jess said.
"Definitely not." I replied.

A few days later, as news of Clinton's reelection flooded news headlines, my town did their best to keep what happened under wraps, and held a private funeral for Mike.
As a reward for us finding the serial killer, and his eight bodies, the police withdrew any charges associated with the meddling that Jess and I had done, out there in the marsh, and kept the first set of tapes for themselves.
Unbeknownst to anyone else, Jess and I kept the second set, and ironically, buried it behind our house, in the town where the marshland is so expansive that it was named for it. A town that we got married in, had kids in, and still live in to this day, making humble livings, and keeping as far away from the marsh as we can.
To this day, whenever we pass the spot on 139, where the bend of the road meets the sharp turn sign, we think of Mike, and keep our eyes on the road, careful not to look out into the marsh, towards the scarecrow, or the boat, or the island.
Oh, and that basketball season that Jess had a good feeling about on the night that we set out on our adventure... is still the worst season on record for the boys in green. I still tease her about it daily.
submitted by Relative-Obscurity to relativeobscurity [link] [comments]


2024.05.13 19:20 Substantial_Pass_467 SteamDeck battery trouble?

SteamDeck battery trouble?
Hello everyone, About 2 days ago, Steamdeck suddenly stopped turning on when unplugged. When I unplug it it suddenly turns off. Battery health and status show 100%. I tried every possible way, turning on the product, plugging and unplugging the battery cable, but it didn't work...The battery status shows more than the original charging capacity. While the original charge capacity is 40.56 wh, the remaining charge status shows 41.87 wh. What do you think i should do?
https://preview.redd.it/jodtp7qa980d1.jpg?width=4000&format=pjpg&auto=webp&s=a63d016f4d901286104ff5e26f228fee9651fda6
submitted by Substantial_Pass_467 to SteamDeck [link] [comments]


2024.05.13 18:51 qwertykolea How can I include additional games (mods) in The Jackbox Party Pack 6 menu?

How can I include additional games (mods) in The Jackbox Party Pack 6 menu?
So I have The Jackbox Pack 6 with 5 games and 2 mods.
Question is: How to make it possible to add 7 games to the game menu (5 original games + 2 mods)? I've tried editing:
  • ~\games\PartyPack\Picker.swf section: jackboxgames.picker.ui.PickerView in JPEXS Free Flash Decompiler
  • ~\games\PartyPack\content.json with Notepad++
but it was unsuccessful and the app crashed every time. Maybe someone has thoughts/ideas/solutions?
The result should be something like this:
https://preview.redd.it/jotgbdeq380d1.png?width=1280&format=png&auto=webp&s=48a56bee79d2ae6405d3898eeb63ae04ea83e384
submitted by qwertykolea to jackboxgames [link] [comments]


2024.05.13 18:35 pizzapasta55 Bro this guy is PipeTron level

So I log on to ToS1. I see that caa is empty, so I go to aa. The game starts and I'm Doctor, 8 is Witch, and im knitting, the undeniable MVP is Medium. 8 tried to side with Mafia but the Mafioso kills them. The same night that happened, I revealed that it was a Blackmailer game and that I was bmd and killed. im knitting instantly deduces that 6 is fake Spy because they only put my number in their will once, but I was visited by Mafioso and Blackmailer. 7 keeps saying that 6 is Blackmailer [They weren't, they were the one who killed 8]. After a while, 8, the Witch tells med who the Mafia members are. im knitting repeatedly posted their will revealing that 6, 3, 14, and 15 were Mafia. Town took so long to hang 6, but they eventually did. Then 3, then 14, and 15 dc'd. Game ends, Town wins, I got my 10th Doctor win. Next game, im knitting is 13, and 8 is now 4. I am Investigator, im knitting is Veteran, and 4 is Consort. In the lobby when we saw im knitting, we were so happy lol. Night 1, im knitting kills a Spy, a Serial Killer, and some other people that I can't remember. I check 8, one of the surv claims, and confirm them as a Survivor. The next night I check 6, who is a fake Survivor, and I get mauled to death and they hang 6.I believe that the Arsonist ignited n3, killiing the Consort, Godfather, and I think a Spy. Godfather outs 11 in their death note, saying that they have defense. They up 7 and hang them because 7 voted 3 for some reason that I don't know, leaving 11 as the only evil left. 8, the Survivor sides with Town because I confirmed them. I cannot describe how happy I am right now.
submitted by pizzapasta55 to TownofSalemgame [link] [comments]


2024.05.13 18:33 WeAreFanatical 505 Games Deals

Check out more 505 Games deals here!

Title Discount USD GBP EUR Store & Rating Modes HLTB Cards Steam Deck ProtonDB
Ghostrunner 78% $6.59 £5.49 €6.59 Steam 91% with 42,169 reviews (Very Positive) Single-player 7 hours Yes Playable Platinum
Bloodstained: Ritual of the Night 84% $6.39 £5.59 €6.39 Steam 94% with 26,498 reviews (Very Positive) Single-player 14 hours No Playable Platinum
Portal Knights 75% $4.99 £3.74 €4.99 Steam 83% with 15,868 reviews (Very Positive) Single-playeShared and Split Screen Co-op 21½ hours No Playable Gold
Assetto Corsa 79% $4.19 £3.25 €4.19 Steam 92% with 94,814 reviews (Very Positive) Single-playeOnline PvP 42½ hours No Unsupported Silver
Journey To The Savage Planet 75% $7.49 £6.24 €7.49 Steam 88% with 4,532 reviews (Very Positive) Single-playeOnline Co-op 7 hours No Verified Gold
How to Survive 2 79% $3.14 £2.30 €3.14 Steam 69% with 8,509 reviews (Mixed) Single-playeOnline PvP & Co-op/Shared and Split Screen PvP 22 hours Yes Playable Gold
Ghostrunner 2 Deluxe Edition 79% $10.49 £8.39 €10.49 Steam 85% with 3,938 reviews (Very Positive) Single-player 8 hours No Verified Gold
Unheard - Voices of Crime 66% $2.37 £1.76 €1.93 Steam 96% with 27,190 reviews (Overwhelmingly Positive) Single-player 4 hours No Playable Platinum
Serial Cleaners 75% $6.24 £4.99 €6.24 Steam 78% with 250 reviews (Mostly Positive) Single-player 8½ hours No Verified Platinum
Last Day of June 79% $4.19 £3.14 €4.19 Steam 87% with 2,574 reviews (Very Positive) Single-player 3 hours Yes Unsupported Bronze
How to Survive 79% $3.14 £2.30 €3.14 Steam 82% with 13,811 reviews (Very Positive) Single-player 10 hours Yes Verified Gold
submitted by WeAreFanatical to fanatical [link] [comments]


2024.05.13 18:27 WeAreFanatical [Fanatical] Flash Deals — Tales of Arise - Beyond the Dawn - Ultimate Edition (51% off ~ $51.99/£44.71/€51.99), The Forgotten City Digital Collector's Edition (66% off ~ $10.69/£8.31/€10.69), and UNDYING (52% off ~ $9.59/£7.43/€8.05) 505 Deals IMGN Deals

Hello, GameDeals!

Flash Deals

Title Discount USD GBP EUR Store & Rating Modes HLTB Cards Steam Deck ProtonDB
Tales of Arise - Beyond the Dawn - Ultimate Edition 51% $51.99 £44.71 €51.99 Steam 88% with 24,542 reviews (Very Positive) Single-player 41 hours Yes Verified Platinum
The Forgotten City Digital Collector's Edition 66% $10.69 £8.31 €10.69 Steam 96% with 8,076 reviews (Overwhelmingly Positive) Single-player 5½ hours No Verified Platinum
UNDYING 52% $9.59 £7.43 €8.05 Steam 80% with 1,335 reviews (Very Positive) Single-player Unknown No Verified Unknown

505 Games Deals

Check out more 505 Games deals here!
Title Discount USD GBP EUR Store & Rating Modes HLTB Cards Steam Deck ProtonDB
Ghostrunner 78% $6.59 £5.49 €6.59 Steam 91% with 42,169 reviews (Very Positive) Single-player 7 hours Yes Playable Platinum
Bloodstained: Ritual of the Night 84% $6.39 £5.59 €6.39 Steam 94% with 26,498 reviews (Very Positive) Single-player 14 hours No Playable Platinum
Portal Knights 75% $4.99 £3.74 €4.99 Steam 83% with 15,868 reviews (Very Positive) Single-playeShared and Split Screen Co-op 21½ hours No Playable Gold
Assetto Corsa 79% $4.19 £3.25 €4.19 Steam 92% with 94,814 reviews (Very Positive) Single-playeOnline PvP 42½ hours No Unsupported Silver
Journey To The Savage Planet 75% $7.49 £6.24 €7.49 Steam 88% with 4,532 reviews (Very Positive) Single-playeOnline Co-op 7 hours No Verified Gold
How to Survive 2 79% $3.14 £2.30 €3.14 Steam 69% with 8,509 reviews (Mixed) Single-playeOnline PvP & Co-op/Shared and Split Screen PvP 22 hours Yes Playable Gold
Ghostrunner 2 Deluxe Edition 79% $10.49 £8.39 €10.49 Steam 85% with 3,938 reviews (Very Positive) Single-player 8 hours No Verified Gold
Unheard - Voices of Crime 66% $2.37 £1.76 €1.93 Steam 96% with 27,190 reviews (Overwhelmingly Positive) Single-player 4 hours No Playable Platinum
Serial Cleaners 75% $6.24 £4.99 €6.24 Steam 78% with 250 reviews (Mostly Positive) Single-player 8½ hours No Verified Platinum
Last Day of June 79% $4.19 £3.14 €4.19 Steam 87% with 2,574 reviews (Very Positive) Single-player 3 hours Yes Unsupported Bronze
How to Survive 79% $3.14 £2.30 €3.14 Steam 82% with 13,811 reviews (Very Positive) Single-player 10 hours Yes Verified Gold

IMGN Deals

Title Discount USD GBP EUR Store & Rating Modes HLTB Cards Steam Deck ProtonDB
SUPERHOT 79% $5.24 £3.77 €4.82 Steam 91% with 24,596 reviews (Very Positive) Single-player 2½ hours Yes Verified Native
Thea: The Awakening 79% $4.19 £3.14 €4.19 Steam 88% with 3,174 reviews (Very Positive) Single-player 19 hours Yes Playable Gold
SUPERHOT VR 67% $8.24 £6.26 €7.58 Steam 82% with 6,906 reviews (Very Positive) Single-player 2 hours No Unsupported Gold
Kholat 83% $3.39 £2.54 €3.05 Steam 67% with 1,899 reviews (Mixed) Single-player 4 hours Yes Verified Gold
SUPERHOT: MIND CONTROL DELETE 67% $8.24 £6.59 €8.24 Steam 85% with 8,114 reviews (Very Positive) Single-player 6½ hours No Verified Native
submitted by WeAreFanatical to GameDeals [link] [comments]


2024.05.13 18:25 Practical_Look937 If you hate dougdoug check out r/weloveougdoug the better streamer

RELEASE NOTES 1.35.21.0
If you are playing on PC, outdated packages in your community folder may have an unexpected impact on the title’s performance and behavior. If you suffer from stability issues or long loading times, move your community package(s) to another folder before relaunching the title. How to install a new update safely
NEW CONTENT/FEATURES Added flight plan assistance setting for ATC in the user experience assistance settings so that users can request the ATC to favor their flight plan or world map flight settings over the current conditions. This assistance is set to “Active” by default. Active: ATC will set the active runway and approach for the departure and arrival airport based on the users flight plan or settings in the world map. Deactivated: ATC will set the active runway and approach based on current conditions only. ATC now clears a step to the next altitude some time before arriving at the previously cleared altitude, rather than once arrived at the previously cleared altitude. (Next step is issued when at 2000FT from cleared altitude rather than 250FT from cleared altitude). ATC Vectoring bug fixes: Now assigning the correct clearance when the first two waypoints were one over the other, Now assigning a new vector & clearance every time the user asks the ATC for a new vector. Added completely new Cirrus SR22T G6 model with custom engine simulation, book-accurate performance, and extensive Perspective Plus NXi features.
GENERAL BUG FIXES Several crashes have been fixed across the title Fixed localization bugs Performance optimizations for long flights. Fixed ATC that was mixing voices in localized languages Automated Weather Report temperature reading updated
MARKETPLACE Fixed an issue where the Wishlist would not sort properly in the Marketplace
MENU Fixed freeze when opening the logbook
NAVIGATION/TRAFFIC Enhanced ATC phraseology. Some of the improvements include: The removal of the word ‘for’ in altitude change requests. Eliminating the requirement to include altimeter settings in takeoff clearances.
WEATHER Snow and ice coverage accuracy has been improved in live weather Fixed an issue where the wind from a malformed METAR was incorrectly read Fixed an issue where the sim occasionally retrieves obsolete weather data Improved transition during cloud coverage updates AND fixed an issue where clouds don’t load when starting a flight.
GLASS COCKPITS GARMIN G3000 / G5000 Fixed an issue where removing an airway entry leg from the flight plan could sometimes corrupt the flight plan.
G1000 NXI Added support for hardware keyboard with new AS1000CONTROL_PAD H events. Fixed an issue where removing an airway entry leg from the flight plan could sometimes corrupt the flight plan. AP: Added support for LVL and TO/GA modes MFD: Added Page Menu popup for MFD’s Nearest Airports page. CAS: PFD Alerts softkey indicator now flashes color and changes to appropriate label with CAS messages CAS: Pressing PFD Alerts softkey now acknowledges CAS messages and cancels aural chimes CAS: Alerts now display in order of priority and time first seen SIM: Added support for knob-based XPDR code entry using H events. For aircraft developers: Made all methods in PFD and MFD plugins optional. Exported NavSystems’s class FrequencyItem and its props interface FrequencyItemProps. CAS messages may now be assigned associated Alerts messages via JS and/or plugin code Added support for control pad entry for Constraint Selector in the FPL dialog Added support for LVL and TO/GA autopilot modes Added support for control pad entry on several UI input components Added support for styling the Com selection based on the radio selected to transmit, and for both Nav and Com standby frequencies selected to edit WT21 For aircraft developers:
Added configurable side button support to the WT21
AIRCRAFT GENERAL Payload station weights that are set via SimConnect are now properly displayed in the Weight&Balance toolbar panel. Fixed – L-39 Pipsqueak – Unable to enter values by double-clicking on GNS screen Fixed – L-39 Sarance – Unable to enter values by double-clicking on GNS screen Contact Points compression under some kind of roof (bridge, cave, arch, etc.) was fixed Fixed – P-51D LadyB – Unable to enter values by double-clicking on GNS screen Aircraft Registration can no longer be lowercase Fixed – P-51D Miss America – Unable to enter values by double-clicking on GNS screen Fixed – P-51D Strega – Unable to enter values by double-clicking on GNS screen Fixed – T-6 Baby Boomer – Unable to enter values by double-clicking on GNS screen Improved aircraft simulation stability (few potential crashes were fixed) Fixed – T-6 Undecided – Unable to enter values by double-clicking on GNS screen Corrected an issue that could prevent cockpit interactions from working in some rare conditions Correct many false positive errors regarding InputEvents when loading AI planes Corrected an issue that would cause some P51 to lose power in reno races. Fixed an issue that could cause the state of Avionics circuit depend features to be toggle on and off when no MarkerBeacon circuit was present It is now possible to slow down the simulation speed to 1/8 and 1/16 of real time. EXTERNAL HUD Minimized HUD can now display more than 8 engines power values HELICOPTERS Anti-stall protection is now disabled for helicopters. AIRBUS 310-300 A310 Radio Stuck Broadcasting on KSNS ATIS After Departing KSFO. Vertical speed knob labeled as “altitude knob” in tooltip. AIRBUS A320NEO (V2) During testing of the A320neo, we encountered an application crash rate on console that is too high to pass certification. We need to address this issue before the A320 can ship. BELL 407 Rotor weight changes. Rotor brake force adjustments. Rotor blade dynamics adjustments. Throttle/governed RPM during startup and shutdown. Engine performance changes. Fuel management on the weight and balance settings. Performance data on the aircraft selection screen. Localization text changes. FADEC tooltip. Fuel Pressure gauge illumination. Cold and dark state changes. Checklist correction. Fixed checklist AutoStart. AutoStart sequence now works. BOEING 787-10 / BOEING 747-8I General performance optimizations for consoles and some hardware configurations W&B: An operational CG margin is considered now to avoid extreme CG values when loading the aircraft. SIM: ATC will now know about your planned cruise altitude and will assign you a flight level accordingly. CHECKLISTS: Fixed bug where checklists that only contain closed loop items would sometimes be skipped when entering the checklist page if all items are completed. [787] CHECKLISTS: Fixed flaps checklist items being completed before the flaps reached the selected position. [787] W&B: Corrected movement of the CG as fuel is burned by moving the tanks to the exact locations of those on the real plane. [787] EFB: Support clearing of the TOW field. [787] EFB: Cap the achievable MTOW at the certified limit of the plane. [787] EFB: Correct error message when current TOW exceeds the achievable MTOW. [787] EFB: Added Automatic brightness adjustment. [787] EFB: Fixed spelling errors. [747] SYSTEMS: Reserve fuel transfer will now not stop once started mid flight. CDU: Fix takeoff speeds being invalidated when opening TAKEOFF REF on the copilot side CESSNA CITATION CJ4 SIM: ATC will now know about your planned cruise altitude and will assign you a flight level accordingly CIRRUS SR22T G6 Completely brand-new art and model of the SR22T G6 GTS. Completely reworked flight model and performance featuring: CFD with book accurate performance and pilot tested handling. Modern propeller system. New turbo and fuel engine systems. Custom ECU, engine computer, and EGT/CHT simulation. Custom lean misfire, detonation, and engine failure simulations. Full Perspective Plus features implemented for G1000 NXi, including: Full-screen engine page with anti-ice status and fuel flow targets. Full-screen fuel management page. Weight and Balance page with graphical CG envelope. Trip planning page with automatic and manual modes. Massive suite of interactive checklists. MFD destination inf-box. PFD power gauge, GAGL indicator, GS and TAS. Frequency loading menus on airport and waypoint inf-pages. FIKI (Flight int-Known Icing) and TKS simulation. Stabilized approach system with PFD alerting and monitoring for: Bar-mismatch, crosswind, tailwind, flaps, lateral deviation, and vertical deviation (GS and GP). Updated EIS with custom reversionary mode version. Lean assist, fuel flow green band, and cyan fuel flow lean target indicators. Fully modeled GCU479 Garmin Control Unit keypad with all entry modes. Additional new autopilot mode support including LVL, TO, and GA. Large suite of accurate CAS messages including new G1000 NXi alerts acknowledgement and menu behavior. CURTISS JN-4 “JENNY” Fixed – [KO-KR] Some instruments in cockpit are not localized in Korean in Curtiss Jenny. Fixed – [Localization] Livery names are not localized in liveries page. Fixed – [pl-PL] Missing/untranslated words in checklist. Fixed – [TR-TR] Some instruments in cockpit are not localized in Turkish in Curtiss Jenny. DAHER TBM 930 Fixed broken autopilot panel backlighting. DOUGLAS DC-3 Fixed starting engine in Multiplayer causes other DC3 engines to animate starting Fixed overlapping words on the warning labels inside the cabin and on the rear cabin door. (Enhanced) Fixed Radio altimeter appearing off above 400ft. Classic 8-way Quick view controls fixed during flight. Fixed fuel pump does not indicate fuel flow from Cold/dark until after mesh switch is engaged. (Enhanced) Improved low resolution text in the Enhanced Edition cockpit. (Enhanced) Fixed missing panel texture for Beacon light. (Enhanced) Fixed HUD not correctly indicating state of flap. Fixed Decision height/Radar altitude setting knob setting does not match panel texture. Fixed fuel pump not indicating fuel flow from Cold/dark until after mesh switch is engaged. GRUMMAN G-21 GOOSE AI copilot completes checklist items for you in Evaluation mode. Attitude Indicator doesn’t provide pitch indications. Fuel drawn from wrong tank when starting Cold & Dark. Part of tooltip description for Magneto Cutoff not localized. Unable to toggle “taxi light” in cockpit–must use key binding. H-4 HERCULES “SPRUCE GOOSE” Camera Quick views fixed Engine 5-8 throttle fixed when using a gamepad ROBIN DR400 Fix Flaps looking misaligned with the wings in neutral position. RYAN NYP “SPIRIT OF ST. LOUIS” Camera Quick views fixed WRIGHT FLYER Camera Quick views fixed WORLD Used more realistic mapping of wave lengths onto RBG values for the ozone layer scattering and the sun color, resulting in more realistic colors of the sky and the lighting in the world.
TOP-GUN MAVERICK Fix for the aircraft carrier wake in Maverick landing challenge that was missing
PERIPHERALS Various peripheral fixes Pause mapping on the Occulus touch left controller switched from Y to Menu button Anti Ice and Aux Fuel Pump LEDs are now working properly with Bravo Throttle Quadrant
SDK Added new Coherent calls SET_CRUISE_ALTITUDE and GET_CRUISE_ALTITUDE to get/set the planned cruise altitude the in game ATC knows about. Fixed crash when “positive_g_limit_flaps_up” parameter is present in [AIRPLANE_GEOMETRY] section in flight_model.cfg, but one of the parameters: “positive_g_limit_flaps_down” or “negative_g_limit_flaps_up” or “negative_g_limit_flaps_down” is missing. See SDK for details. More parameters have been added to the “[VIEWS]” section of the “camera.cfg” file to control the behavior of the external camera (“external_camera_distance”, “external_camera_follows_heading”, “external_camera_follows_velocity”). See SDK for details. Several features have been added and bugs have been fixed for the skid-type landing gear, which can now be retractable. See SDK for details. Added “set_max_compression” and “spring_exponential_fix” parameters to the “[CONTACT_POINTS]” section of the “flight_model.cfg” file. See SDK for details. DEVMODE Debug old: option to disable 30Km mesh display limit “Exponential Constant” parameter is added to the Contact Point serialization (it was missed) Aircraft debug windows stability was improved Fixed context setting of Material Editor when opening Scenery Editor Added Interactive Points state initialization via .FLT files The “gear_locked_on_ground” parameter in the [CONTACT_POINTS] section of the “flight_model.cfg” file now works for SKI and SKID type retractable landing gear. Fixed random crash when exiting the game with DevMode open AssetReload: Reload gltf lod min size Fixed some scenery option not applied during multiple selection Add SpeakerFullName in DialogAction Improved linear memory size formatting in WASM Debug window SIMCONNECT SimConnect Input Events function can now be used while devmode is disabled SimConnect Input Events shouldn’t crash the sim after going back to main menu (or restarting a flight) Ident and region are now two separate fields while requesting Facilities New Data are available through NavData API (Pavement, Vasi, Approach Lights) SIMVARS Added simvars AIRCRAFT_AGL and AIRCRAFT_ALTITUDE_ABOVE_OBSTACLES Aircraft editor Added an option to delete a parameter from the cfg file, or to reset it to its default value Added rotation Gizmo Added new parameters Added expert Mode to the editor. Expert Mode eliminate all constraint on the editor regarding conditional fields, required parameters or array sizes. Only already existing parameters and modified parameters are saved. This mode allows for greater flexibility of the editor but require more knowledge on how to configure an aircraft. Made NdArrays more flexible, avoid writing too much data per line. Fixed ctrl+f focus that would not focus parameters properly Fixed unwanted or incorrect changes when saving a file in the editor VISUAL EFFECTS EDITOR Fixed visual effect instances not being properly stopped and restarted when the Visual Effects Editor is closed New fixed orientation feature New nodes: Abs, Sin, Cos WASM Fix clipping modes (intersect, complement and Xor) for GDI+ API Fix an error in the dependencies of the VFX Aircraft Sample (and rename the sample from “SampleWasmModule” to “VfxWasmModule”) Fix a bug in CommBus API that cause first registration of an event in Wasm to be ignored CommBus : When register an event in Wasm the triplet [eventName, callback, ctx] can be registered only one time per module CommBus : New function added in Wasm : fsCommBusUnregisterOneEvent CommBus : In JS a CommBusListener has been added
submitted by Practical_Look937 to wehatedougdoug [link] [comments]


2024.05.13 18:07 superspacenapoleon Tried to comment on a stupid post about Batman but it was deleted before i could post it

It was on the french equivalent of unpopularopinion and it really pissed me off. It was this caricature of a socialist saying how Batman did nothing for Gotham, how Joker was just ignored by the medical establishment, and how Bruce Wayne wasn't paying his taxes and should go to therapy instead of putting a costume. It was very frustrating. Anyway, here is a translation of my response (for context "dark shadow Sasuke" means edgy), feel free to ask if you don't understand something, I just had to tell someone:
Okay, basically you've never really read anything about Batman:
  1. Gotham is SUPER corrupt. The police force is super corrupt. Before Batman and his adversaries, there were mafias that controlled the entire city as well as a cult. Nobody within the system can do anything to change things, hence the need for someone outside the system. Given the state of the city, do you really think the $97 billion will go to the city? Furthermore, later in his career, he was able to donate his money to several projects that benefit the city and its residents.
  2. Batman is a symbol. On several occasions, he has inspired the people of Gotham to fight for what is right and to give them hope.
  3. The Joker? Abandoned by the medical system? The medical system pays so much attention to him that his psychiatrist fell in love with him! Do you think his problem is financial? That he will suddenly become normal if Bruce Wayne gives money to Arkham? Money that could go into the wrong hands, by the way. Not to mention the fact that Joker is a terrorist and a serial killer.
  4. Speaking of super villains, do you know how many have been converted? 4, Harley Quinn, Poison Ivy, Catwoman, and Clayface, pretty good for a "dark shadow Sasuke", right? Especially considering they're all extremely extreme cases. I would even say we could add Mr. Freeze since he only wants to save his wife. That's why he doesn't kill them.
  5. Is therapy supposed to magically erase a trauma as brutal as witnessing your parents being killed? The therapist is supposed to perform a magic trick? Not to mention the fact that Batman is his response to trauma; one could even say he has a dissociative identity disorder. He can't even see pearls falling because he's so traumatized.
  6. Paying his taxes? He keeps the city afloat all by himself! He's the only one who can make a difference.
  7. Of course, it glorifies the "good cop" when there's literally only one.
The only interpretation that supports your argument is that of the Telltale game. Otherwise, all the others, every single one, show the positive effect Batman has on Gotham.
submitted by superspacenapoleon to batman [link] [comments]


2024.05.13 17:33 Glum_House_365 Saving and loading JSON data via a static PlayerData class

Hey Folks!
For my (of course) Unity game, I wanted to move away from the useful but not really expandable PlayerPrefs, for a better saving system which uses JSON.
Im writing this post because im not really happy with the current implemenation, and also because I want to get some feedback.
Firstly, the PlayerData class is static, meaning it can be accessed from anywhere and dosent really exist in the "game" space. Is this a good way to implement this system?
It has simple functions which can save, load or delete the JSON data.
Inside it there are Serializable classes which are all refrenced by the "PlayerDataContainer" class, the all contain different variable types, lists and dictionarys.
Then theres the static "TemporaryData" class, which is a temporary storage between scenes.
Now the problem: I think the class implementation itself is alright, tho please also give me feedback there, but the actual loading / saving is terrible for performance / complexity in its current form.
How things are loaded from scripts (example):
SettingsData settingsData = PlayerData.LoadPlayerDataFromJson().settingsData; float musicVolume = settingsData.musicVolume; 
How things are saved from scripts (example, all this loading is just so the other settings dont get changed):
PlayerDataContainer playerDataContainer = PlayerData.LoadPlayerDataFromJson(); playerDataContainer.achievementsData.completedAchievementList.Add(achievementSO.name); PlayerData.SavePlayerDataToJson(playerDataContainer); 
Should all the scripts even save the json all the time, or should the PlayerData class do it on OnDestroy / OnApplicationPause?
Finally, heres the PlayerData class, im grateful for any feedback / suggestions, tho please dont be too harsh as this is my first real game involving this logic:
using System.Collections.Generic; using Newtonsoft.Json; using UnityEngine; public static class PlayerData { public static void SavePlayerDataToJson(PlayerDataContainer playerDataContainer) { string jsonData = JsonConvert.SerializeObject(playerDataContainer, Formatting.Indented); System.IO.File.WriteAllText(Application.persistentDataPath + "/PlayerData.json", jsonData); Debug.Log("PlayerData-JSON was saved"); } public static PlayerDataContainer LoadPlayerDataFromJson() { PlayerDataContainer playerDataContainer = new PlayerDataContainer(); if (System.IO.File.Exists(Application.persistentDataPath + "/PlayerData.json")) { string jsonData = System.IO.File.ReadAllText(Application.persistentDataPath + "/PlayerData.json"); playerDataContainer = JsonConvert.DeserializeObject(jsonData); Debug.Log("PlayerData-JSON was loaded"); } else { Debug.LogWarning("PlayerData-JSON couldnt be loaded, file not found"); } return playerDataContainer; } public static void DeletePlayerDataJSON() { if (System.IO.File.Exists(Application.persistentDataPath + "/PlayerData.json")) { System.IO.File.Delete(Application.persistentDataPath + "/PlayerData.json"); Debug.Log("PlayerData-JSON was deleted"); } else { Debug.LogWarning("PlayerData-JSON couldnt be deleted, file not found"); } } } public static class TemporaryData { public static int endlessModeDifficulty; } [System.Serializable] public class PlayerDataContainer { public SettingsData settingsData; public AppearanceData appearanceData; public ProgressData progressData; public AchievementsData achievementsData; public StatisticsData statisticsData; public PlayerDataContainer() { settingsData = new SettingsData(); appearanceData = new AppearanceData(); progressData = new ProgressData(); achievementsData = new AchievementsData(); statisticsData = new StatisticsData(); } } [System.Serializable] public class SettingsData { public float musicVolume; public float effectsVolume; public bool newAchievementBannerEnabled = true; public bool randomGameOverTextsEnabled = true; public int qualityLevel; public bool fpsCounterEnabled = true; public bool newDailyChallengeModeNotificationEnabled = true; public bool forgotDailyChallengeModeNotificationEnabled = true; public string username; public bool eastereggActivated; } [System.Serializable] public class AppearanceData { public int baseAppearanceIndex; public int hatAppearanceIndex; public int accessorieAppearanceIndex; } [System.Serializable] public class ProgressData { public int furthestBeatenLevel; public float endlessHighscoreEasy; public float endlessHighscoreMedium; public float endlessHighscoreHard; } [System.Serializable] public class AchievementsData { public List completedAchievementList; } [System.Serializable] public class StatisticsData { public Dictionary statisticsDictionary; } 
submitted by Glum_House_365 to Unity3D [link] [comments]


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