Flashtrek broken mirror iii

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2012.09.07 04:25 NJSStout The Hypest Subreddit on the Internet

A place where fans of the content that Matt, Pat, and Woolie provide come to talk about their content and anything revolving around that.
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2014.08.08 10:57 2bfp The Hypest CSS on Reddit

This is for testing
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2024.05.15 09:55 Star07jewel Late night musings

I can barely write much out- so saddened by the plethora of despair shared on here. Almost left the group but alas, I am also a single momma, regr…well, I was regretful n resentful. I’ve shifted harboring those feelings to some renewed enlightenment and approach.
I’ve had this primal thought that may or may not resonate w ppl right now, or this audience. But undergoing the strife of raising a kid alone, after escaping a monster n subsequently being dragged through court over my son (me in attempts to protect him), followed by finding post after post mirroring my struggles n thoughts on Reddit n other platforms, I can’t help but ponder if we as a collective should take a pause on bringing new little humans into the world. I can’t even imagine a world our teens (and younger ones too) will have to live in in just a few years. We’re already strapped over covid, hurting as adults in waves across the country, has anyone else considered it? Perhaps pursue attempts to address this widespread calamity before adding more to the mix? More kiddos who’ll grow up impacted by their upbringing n circumstances surrounding it? More adults broken and lost, hating themselves? I think I once thought this way, in deciding I didn’t want children, but then I had my own under false pretenses, despite taking responsibility, it still broke me and now I wonder if a new approach can be taken or added, or perhaps some measure in place or more outreach shared from parents to those yearning or potentially becoming, offering better insight as to potential consequences to self, marriage, identity, etc? Anyway. Late night pondering. Nervous to write this b/c Reddit can draw out the worst in ppl sometimes, but in reading multiple versions of regretful parents on here, I’m curious if anyone shares similar questioning. I would love to help someone avoid calamity if at all possible, in a gentle, informational maybe illustrative way. I dunno. To any regretful parents, do you think any efforts to gently dissuade or more openly share a rougher, more drained experience in parenting have made a difference in your choice?
submitted by Star07jewel to regretfulparents [link] [comments]


2024.05.15 09:19 thisvideoiswrong Quick Looks 3: Vo'Quv Carrier

By my count, there are 15 T5 ships available for just dilithium or a level 40 token, which someone might want a starter build for to help them finish off the episode missions and start the reputation grind. My Strict Budget Build covers the three science vessels, the Baby Step series covers the three cruisers with tactical ensigns, Quick Looks 1 and 2 cover the Hegh'ta Bird of Prey and the Jem'hadar Escort, and there's definitely an argument to be made that some are just bad choices. But there was one more I wanted to take a look at here. This series will not be as thoroughly researched as those previous series, and it will not feature optimized skill builds (there are many resources for that), but the builds will be proven in the Badlands Battlezone and in solo Defense of Starbase One Advanced, as well as extensively parsed in the Wanted (Argala System) patrol with comparisons to similar builds. That should adequately demonstrate that they can get you whatever reputation marks you need, using only mission, basic (generally Mk XII uncommon) Exchange, and Phoenix Store items. Each build will be allowed one Mk XV item to maintain parity with the Strict Budget Build, usually a forward weapon. It's also easy enough to put these together that I could be persuaded to do more if there's a ship that deserves it.
So, why the Vo'Quv? Well it's in the name, it's a carrier. Hangar bays are expensive to boost in this game, but that means they have to be balanced to have pretty good base damage. In this case the two hangars did more than half the damage of most of the other builds in this series with hardly any support for them. The downside to carriers is that they often sacrifice a lot for those hangars. Not so for Flight Deck Carriers, which are pretty much full cruisers, or any of the single hangar types, but the science carriers like the Vo'Quv don't really have an obvious path to getting ship damage, especially on this budget. Their turn rate is terrible, which is a problem for most things, they have only 6 weapons so getting a lot from energy weapons is out, and they don't have a secondary deflector, which did do more on my science vessel build than the hangars did here.
So where did I end up, then? Well, with 6 science ability slots and not a ton of options I couldn't see not using them for some direct exotic damage. And since that required me to face forward, and the turn rate was terrible and I couldn't do much about it, I concluded that I'd have to use turrets in the rear with either beam arrays or single cannons forward, the two widest arc weapon combinations possible apart from pure turrets, although their damage potential is limited. The Chronometric set also seemed like a must have, providing a large amount of EPG and some Polaron cat1 from the tac console, and a bit of aux power from the 2 piece, but I wasn't sure whether I'd want the Morphogenic set or not, since it would mean sacrificing a cannon. Then, I went to the TRINITY DPS Calculator from STO BETTER and started plugging in some rough options. Single cannons outperformed beam arrays even with the Chronometric 3 piece, so that settled that, and getting the crtd from the Morphogenic 3 piece and Cannon Scatter Volley was well worth losing a forward cannon for the torp. Attack Pattern Beta proved a bigger contributor than expected thanks to boosting the exotic damage as well, which is why that's at 2 and CSV is at 1, and easily outperformed including a Torpedo Spread as well. Finally I switched the power settings away from a balanced configuration toward weapons over aux and aux over weapons, and the high aux version did best. So that was the build.
How did it perform? Well it was sluggish, obviously, I expected that. But the DPS was pretty impressive and was reflected in how quickly it got kills. And the survivability was pretty good, with a lot of hull and pretty good healing I really couldn't complain, except that it was so sluggish it was hard to run out of range and heal if I needed to. On the other hand when I did withdraw the fighters kept fighting, contributing to the highest Wanted Elite DPS of any of the builds in the table with only one attempt needed to survive the whole mission (the science vessel could do better by charging in and dying a couple of times, but needed to play cautiously and sacrifice its CPB to survive). They were even powerful enough to handle the Birds of Prey in Starbase One Advanced without any help from the mothership, potentially even without player input, which could be convenient.

Captain Details

Captain Name  Stilt   
Captain Career  Science   
Captain Faction  Federation   
Captain Race  Vulcan   
Primary Specialization  Temporal  The best specialization for exotic builds, as well as for ground builds and a good generalist option, it provides debuffs, damage boosts, EPG, and survivability 

Space Skill Tree

Rank  Engineering    Science    Tactical   
Lieutenant    Advanced Hull Capacity      Advanced Energy Weapon Training  Advanced Projectile Weapon Training 
Lt. Commander  Improved Electro-Plasma System Flow  Impulse Expertise  Improved Control Expertise  Drain Expertise  Targeting Expertise  Defensive Maneuvering 
      Control Amplification  Drain Infection     
Commander  Hull Plating        Advanced Weapon Amplification  Advanced Weapon Specialization 
Captain  Defensive Subsystem Tuning    Advanced Exotic Particle Generator  Advanced Long Range Targeting Sensors  Advanced Hull Penetration  Advanced Shield Weakening 
Admiral          Coordination Protocols  Advanced Tactical Readiness 
          Defensive Coordination   
          Offensive Coordination   
1 Points Left    11    26   

Space Skill Unlocks

Purchases  Engineering  Science  Tactical 
Hazard Emitters III  Science Team III  Tachyon Beam III 
Battery Expertise  Sector Space Travel Speed   
Feedback Pulse III  Photonic Shockwave III  Jam Sensors III 
10    Maximum Shield Capacity   
12      Tractor Beam III 
15    Control Resistance   
17      Viral Matrix III 
20    Shield Drain Resistance   
24 (Ultimate)      Focused Frenzy 
25 (1st Ultimate Enhancer)      Frenzied Assault 
26 (2nd Ultimate Enhancer)      Team Frenzy 
This skill tree is my generalist one from Strict Budget Build part 2, and it pretty much needs to be. This build relies on both energy weapon and exotic damage, so it can't afford to neglect either one. There are other generalist skill trees, of course, but that is what you'll need to be looking for, any single purpose tree isn't going to get the job done.

Ship Loadout: Vo'Quv Carrier

Slot  Item  Notes 
Fore Weapon 1  Polaron Cannon  The one Mk XV, single cannons are usually a poor choice, but they will outperform beam arrays forward/turrets aft and provide 180 degrees of firing arc 
Fore Weapon 2  Polaron Cannon  The Vo'Quv suffers from terrible turn rate so it doesn't want weapons with narrow arcs, but it needs to face forward for the exotic damage 
Fore Weapon 3  Morphogenic Polaron Energy Torpedo Launcher   Here for the 3 piece set bonus providing 30% crtd to the whole ship 
     
Aft Weapon 1  Heavy Chronometric Polaron Turret  Mostly need a turret, 2 piece provides some aux 
Aft Weapon 2  Morphogenic Polaron Energy Weapon   Another turret, and contributes to the 3 piece 
Aft Weapon 3  Polaron Turret  Just a turret 
     
Deflector  Solanae Deflector Array Mk XII Very Rare  Provides more EPG out of the box than any other mission reward 
Impulse Engines  Sol Defense Impulse Engines Mk XII Very Rare  With the bonus from getting hit this does just provide the best total turn rate out of the mission rewards at 14.7 degrees/s, replace with Fortified Competitive rep engines 
Warp Core  Obelisk Subspace Rift Warp Core  This build only hits 122 aux so this doesn't actually help, could consider Deuterium-Stabilized but the benefit is minimal 
Shields  Sol Defense Covariant Shield Array Mk XII Very Rare  2 piece is nice for survivability, alternative would be Jem'Hadar 2 piece for a bit of Polaron cat1. 
     
Devices  Exotic Particle Flood  Crafted in Science R&D. I do have to admit that the materials are a little hard to come by, and Admiralty (with account unlocked ships) is the best source I've found. 
  Deuterium Surplus  Evasive Maneuvers in battery form, and you can collect 4 per day from the Alhena system. 
  Delta Alliance Reinforcements Beacon  Handy damage boost 
     
3 Engineering Consoles  Console - Engineering - Trellium-D Plating Mk XII Very Rare  Good survivability console, could use a Neutronium instead 
  Console - Engineering - Polaric Modulator Mk XII Very Rare  Boosts Inertia, which is rare, as well as turn rate, and slipstream turn rate at warp 
  Console - Engineering - House Martok Defensive Configuration Mk XII Very Rare  Boosts turn rate and provides some survivability, an RCS would work too 
     
4 Science Consoles  Console - Science - Temporal Disentanglement Suite Mk XII Very Rare  Nice crit and durability boost, plus some power. 
  Console - Science - Temporally Shielded Datacore Mk XII Very Rare  Slightly less EPG than Particle Generators but it makes up for it with the CtrlX 
  Console - Science - Particle Generator Mk XII Uncommon  Just need EPG 
  Console - Science - Particle Generator Mk XII Common   
     
2 Tactical Consoles  Console - Tactical - Morphogenic Matrix Controller Mk XII Very Rare  For the 3 piece and some polaron cat1 
  Console - Tactical - Chronometric Capacitor Mk XII Very Rare  Good EPG, some aux from the 2 piece, and some Polaron cat1, and this build uses all of it 
     
2 Hangar Bays  Hangar - To'Duj Fighters  These provide more DPS than any other hangar that's available by default, and they come with the ship, they will die in heavy AoE content, otherwise use two 
  Hangar - Delta Flyers  These have slightly less DPS than To'duj but almost never die in any content, but do require a level 65 KDF character for Cross Faction Flying. Could substitute B'rels for more DPS loss 

Officer Details

Bridge Officers     
Lt. Commander Tactical  Tactical Team I  Shield distribution and debuff clear, may cause firing cycle problems but I haven't seen it 
  Cannon: Scatter Volley I  Excellent weapon damage buff and also spreads APB to up to 3 targets 
  Attack Pattern Beta II  Unusual to slot this above the firing mode, but it boosts every damage source and weapon damage is only ~1/4 of the total 
     
Lt. Commander Engineering  Emergency Power to Engines I  More than doubles speed and provides +2 turn rate, essential mobility for any build 
  Auxiliary to Structural I  Excellent heal and damage resist, and on a very short cooldown 
  Emergency Power to Weapons III  Major energy weapon damage boost 
     
Commander Science  Hazard Emitters I  Good hull heal and debuff clear 
  Destabilizing Resonance Beam Good exotic damage, used with GW 
  Photonic Officer II  Cooldown reduction 
  Gravity Well III  Good exotic damage and control 
     
Lieutenant Science  Science Team I  Shield heal and debuff clear 
  Tyken's Rift I  Exotic damage, alternate with GW 
     

Traits & Duty Officers

Trait  Name  Description  Notes 
Personal Traits  Astrophysicist    A little bit of EPG 
  Cannon Training    A little more cannon damage 
  Conservation of Energy    Significant exotic damage while solo, but stacks don't last long 
  Deft Cannoneer    Boosts turn rate by 1, on this build we need it, from Cannons R&D 
  Fleet Coordinator    One of the best traits in the game when on a team 
  Give Your All    Excellent hull damage resistance, from Engineering R&D 
  Operative    Some extra crit 
  Particle Manipulator    The most powerful trait for exotic damage, +50%/+29.6% crth/crtd on this build, from Science R&D 
  Photonic Capacitor    Extra Photonic Fleet is nice to have 
       
Starship Traits  None    Unconventional Tactics from completing Strategist is definitely worth slotting here, but I kept it cheap. 
       
Space Reputation Traits  None    You'll start picking these up very quickly, Precision and Advanced Targeting Systems are top picks. 
       
Duty Officers  Projectile Weapons Officer    "Law" from A Fistful of Gorn, a bit of a pain to get there, but worth having 
  Projectile Weapons Officer    A common included in my first duty officer pack 
  Astrometrics Scientist    Uncommon, also in my first pack, handy to have set 
  Conn Officer    From Phoenix, a must have for mobility in any build 
       
This table shows all damage sources in one Wanted Advanced run, with multiple lines from the same source summed together.
Source DPS
To'Duj Fighters 6594
Delta Flyers 4504
Gravity Well 3571
Photonic Fleet 3170
Polaron Cannons 2889
Destabilizing Resonance Beam 1728
Chronometric Turret 1156
Polaron Turret 1001
Morphogenic Turret 994
Morphogenic Torpedo 855
Tyken's Rift 839
Drain Infection 708
Entropic Rider 144
Table formatting brought to you by ExcelToReddit
Now, let's talk keybinds. In STO on PC you're going to want to learn keybinding eventually, and most of it's not too hard and can be done through the chat window (although it is arguably better to create a separate text file with your binds, that's more complicated). The first thing I always do is to set up a secondary fire weapons button through settings, usually V, just in case I screw up and my intended fire keybind doesn't work. While I'm there I usually set Distribute Shields to Left Shift, it's a pretty good survivability boost, although a lot of people do say it can mess up firing cycles, but personally I've never noticed a problem. Then, the commands you'll want to know are "FirePhasers" or "FireAll", "+power_exec Distribute_Shields", and "+TrayExecByTray # #", where # is a number. Note that the list of commands needs quotation marks around it, and commands should be separated by "$$". So if you typed the following into the chat: /bind y "+TrayExecByTray 0 0 $$ +TrayExecByTray 0 1 $$ +TrayExecByTray 1 2 $$ +TrayExecByTray 1 3" That would create a keybind so that y would activate the first and second abilities in the row labeled 1, and the third and fourth abilities in the row labeled 2 (0 in a keybind means 1 in the UI, 1 means 2, 2 means 3, etc., that's just how it works), starting with the fourth ability in 2 and then proceeding backwards. From there on in it's personal preference, put things where they feel natural to you, where you're used to them being. What I use has evolved naturally over time, I make no claims that it's efficient, just that I'm used to it, and I use it on everything. For fire weapons, distribute shields, Emergency Power abilities, cooldown reduction, often Aux to Structural, and anything else I just want to keep active I use spacebar, like this: /bind space "FireAll $$ +power_exec Distribute_Shields $$ +TrayExecByTray 6 0 $$ +TrayExecByTray 6 1 $$ +TrayExecByTray 6 2 $$ +TrayExecByTray 6 3 $$ +TrayExecByTray 6 4" That's the first 5 slots in row 7, which is usually enough. Then for my firing modes, Attack Pattern Beta, and so on, things with short cooldowns I activate as I attack, I use the 7 key, no good reason for that it just happened, and the first 4 slots in row 3: /bind 7 "+TrayExecByTray 2 0 $$ +TrayExecByTray 2 1 $$ +TrayExecByTray 2 2 $$ +TrayExecByTray 2 3" And finally for my exotic builds I always put Gravity Well and Destabilizing Resonance beam on 2, using the next two slots in row 3, although it is true that the usual logic behind that doesn't apply here, I just did it out of habit: /bind 2 "+TrayExecByTray 2 4 $$ +TrayExecByTray 2 5" That's all the keybinds I use, everything else I activate manually, one at a time, but it does compress 13 keys I might want to be pressing down to 3, which helps a lot.
Now, the difficult thing about this build is that I really don't know how to suggest upgrading it, apart from the obvious necessity of some Competitive Reputation engines to get their Overcharge to improve turn rate, I made sure to use Aux to Structural to pair with the Fortified version of those. The damage is very divided between different types, with about 40% from hangars, 25% from exotics, and 21% from energy weapons, and it's not getting a lot out of any of them, but I'll provide my own ideas and the STO BETTER Basics links for all three. Currently the biggest damage source is the hangars, but trying to improve those would be expensive. Ideally you'd like to pick up Superior Area Denial from the Mirror Strike Wing Escort lockbox ship, or at least the Independent Wingmate space trait, but those are very expensive compared to this build. Even the more minor and less powerful Advanced Engineering – Hangar Craft Power Transmission consoles are starting at 1 million energy credits each on PC for either a Mk XII with a useless mod or a Mk II with an [EPG] mod, or 5 million for a Mk II with [Polaron], while Swarmer Matrix is going for 7 million. If you wanted to work on exotic damage you could of course pick up the Temporal reputation two piece, and then you might want Subspace Vortex or Very Cold in Space to replace the heals with some more damage, but those will cost you 9 million each, and really you'd want to pair them with Spore Infused Anomalies from the Somerville or Batlh C-store ships for a truly potent source of exotic damage. You might be able to get good exotic damage out of the Gravimetric Photon and Particle Emission Plasma torpedoes after picking up the Competitive engines, and those aren't as expensive, but they do give you a much narrower arc. And if you wanted to improve the energy weapons, of course there are reputation items you can pick up starting with the Discovery reputation shield, but you're pretty limited by the combination of poor turn rate and forward firing exotics. You could try to switch to dual (heavy) cannons, probably moving the torpedo to the rear and dropping the plain turret, but I don't think I'm a good enough pilot to pull that off even with Competitive engines, which would leave you with single cannons which have underwhelming base damage and very few set items to support them. I just don't know what direction to go in to make a really impactful improvement in this build.
Finally, here's the table of DPS testing in the Wanted patrol for all five equivalent budget builds. The Luna used the original, unaltered Strict Budget Build, using the mentioned swap of Emergency Power to Shields instead of Aux to Structural for better survivability against non-Borg. The Vor'cha sat somewhere between parts one and two of the Baby Step series, meaning it had exactly the same consoles as the Hegh'ta BoP and similar ones to the Jem Escort, and the beam equivalents of the phaser weapons, with exactly the abilities and personal traits in the Baby Step posts. It must also be said that the Vor'cha and Vo'quv were the only builds to never die on elite difficulty, and the Vor'cha was definitely the toughest, although all the builds took about 20 minutes to get through the mission so using them at that difficulty is a bad idea. The Hegh'ta of course used the Quick Looks 1 build, and the Jem Escort used the Quick Looks 2 build.
Elite (DPS thousands) Advanced 1 (DPS thousands) Advanced 2 Advanced 3 Advanced 4 Advanced Average
Hegh'ta Heavy BoP 20.0 20.1 21.5 22.5 23.2 21.8
Jem'hadar Escort 19.3 23.4 20.6 21.8 19.7 21.4
Vo'quV Carrier 27.3 26.3 28.2 26.6 25.2 26.6
Luna Science Vessel 24.8 31.4 28.3 27.9 27.0 28.6
Vor'cha Battlecruiser 15.1 15.0 14.1 14.8 14.6 14.6
Table formatting brought to you by ExcelToReddit
submitted by thisvideoiswrong to stobuilds [link] [comments]


2024.05.15 08:41 WoldonFoot Certain Things Were Said: A TWBTW Campaign (Parts I-IV) (In Verse!)

After sixty-seven sessions of Curse of Strahd (read all about it here), it was time for a change. So into the wild we went...
My group is nearing the end of Hither, and along the way I've written summaries of each session ("What Just Happened?"), along with interesting/funny quotes from PCs/NPCs ("Certain Things Were Said"), and a list of new characters introduced that session ("Dramatis Personae").
My intention is to write the summaries for each of the five parts of the campaign in a different format. For the Witchlight Carnival, each summary was presented in verse (my own, no machine learning shortcuts!), using the the metre and rhyming structure of various Lewis Carrol poems.
I'd like to share my summaries/poems with you all here, for posterity, and in the hope you'll find them entertaining.
For reference, the players are:
NOTE: Lewis Carroll was known to hide secret messages in his poems. I've done the same, revealing the campaign's big twist in one of the poems below. None of my players have picked up on it.

Part I: Welcome to the Witchlight

What Just Happened? (in the style of Jabberwocky)
’Twas twilight when the carnival Did open wide two golden gates, And those with tickets did arrive, Seeking things they had misplaced.
One harengon of curious size, A kobold with a slithy gait, An owlet who possessed two eyes As wide as Annam’s dinner plates.
Yet are we three or are we four? Let’s add vibrations rarefied: A Witchlight hand here to ensure That every guest is Satyrs-fied!
Enter now and taste the sounds, Feel these colours, smell those sights! Kaleidoscopic fun abounds This synaesthesiac’s delight!
Yet where’s the drama? Where’s the tension? Certainly we’ve had a switch (At least in here there is no mention Of that cad von Zarovich).
Instead let’s race a giant snail, Eat candied mushrooms by the pound, Or listen to a gnome assail The tightness of your mother’s gown.
Yet hark! A misadventure glum! Those not heroes please give berth! The best laid plans of love undone By Tasha’s wild unruly mirth
These mirrored halls! This desperate task, To find a luckless paramour A sweet-toothed lass with porcine mask That you could swear you’ve seen before…
’Twas twilight when the carnival Did open wide two golden gates And those with tickets did arrive, Now guided by the wiles of fate.
Dramatis Personae
Arix Specklefoot, a sweet-toothed owlin Holafina, a curiously short harengon Skerrek Tirael, a slithy kobold Sylenos, a cosmic satyr Nicholas Midnight, elderly goblin ticketmaster at the Witchlight Carnival Candlefoot, a mime and not by choice Rubin Sugarwood, a lovesick halfling Ween Sundapple, his laugh-sick paramour Glorange Turple, a poetry gnome
Certain Things Were Said
“I am worried about your ability to sense vibrations that I cannot.” - Skerrek Tirael
“Tymore, goddess of good fortune! Look well upon Shellymoo this day!” - Holafina
“Hate to say it, man, but that gnome really insulted your mother.” - Sylenos
“Snacks?” - Arix Specklefoot

Part II: Lost and Found

What Just Happened? (In the style of The Walrus and the Carpenter )
"The time has come," the Satyr said, "To talk of many things: Of poems—and props—and Jeremy Plum— Of crowns and pixie kings— And why things here keep getting lost— And what this pig-girl means."
"But wait a bit," the Owlin cried, "Before our minds do meet, For some of us are pretty spooked, And I would like a treat!" "No hurry!" said the Satyr, And kicked up cloven feet.
The Owlin and the Kobold Were walking close at hand, They smiled like anything to see The gates of Pixie Land. "If we could only stay a while,” They said, "it would be grand!"
The Satyr sighed so sulkily, Because he thought that Plum Had got no business to be there When all was said and done. (“It's rude of him," the Kobold said, "To try and spoil our fun!")
"Oi, Satyr," said the pixie king, "You've had a pleasant run! Should you be getting back to work?” But answer came there none And this was scarcely odd, because He had real beef with Plum.
Now Arix made a hamster friend Who offered up some clues. The others tried the riding-pug: A pleasant thing to do! (“The pug is fine," the Rabbit said, "But he’s no Shellymoo.”)
"How nice of you to come!” said Plum, "You all are oh-so kind!" Puddlemud said nothing as His teeth began to grind. The Owlin and the Kobold cheered: “That was our FAVORITE ride!”
“A wooden crown," fair Jexim said, Is what we need to come Our way along with golden paint For some un-princely sum.” The others stared, confused, and said: “Now where did YOU come from?”
‘Twas then the party dared approach The famous Mystery Mine Where psychedelic spectacles Broke the Satyr’s mind. (“I really wish,” Zephixo sighed, “You wouldn’t ride while high”).
Next Dirla pulled all kind of things Out of his wagon/portal: Bottles, bunnies, candlesticks, A shining blade of vorpal (Incidentally, there’s a word That kind of rhymes with purple).
“If you put your mind to it And searched for long enough, Do you suppose," the party said, "That you could find our stuff?" "I doubt it," said dear Dirlagraun, And gave a bitter huff.
Then he gave the Harengon The greatest gift by far: A copy of “Gnome On The Run” And bid them au revoir (Morgie would have laughed at that While struggling with slash “R”).
“I do believe,” the Satyr said, “That something is not right, And think we ought to pay a call To Messers Witch and Light.” “I think we ought,” the Owlin said “To first stop for a bite.”
But in their way old Thaco stood, A clown grown grim and surly: “Rabbit! Owlin! Pixie! Skink! You aren’t allowed to be-“ The Fairy interrupted him: “Wait, WHAT did you call me?”
Poor Thaco cried: “Things move too fast! And have since my debut In R-1: To the Aid of Falx From Nineteen Eighty Two! And if you’d seen what I have seen Then you’d smoke bubbles, too!”
Finally he stepped aside, At last the way was clear. The Satyr ambled stealthily With open eyes and ears And pressed them to a wagon large To see what he could hear.
"The time has come," Witch and Light said, "To talk of things galore Of prizes—plans—and kenku pests— and ever so much more— But first we’d better ask inside Those spying at our door!”
Dramatis Personae
Jexim, a puzzled, puzzling fairy Jeremy Plum, operator of the Pixie Kingdom and bestower of silly names Biscuit, a talkative hamster Pinecone, a riding-pug Zephixo, dwarven inventor and mastermind behind the Mystery Mine Ernest Wilde, middle-aged calliope master currently inhabiting the body of his pet monkey Marigold, his button-collecting goblin assistant Dirlagraun, a kindly but inefficient displacer beast, minder of lost children and property Thaco, a bubble-smoking clown who is long past his prime
Certain Things Were Said
"Worried I was, with talk of missing supper." - Arix Specklefoot
"Could you not just purchase a new pair?" - Skerrek Tirael "Not like this, man." - Sylenos
"If you'd see the things I've seen, you'd smoke a bubble pipe, too." - Thaco
"Is this it?" - Dirlagraun "NO." - Everyone

Part III: On the Trail of the Kenku

What Just Happened? (In the style of The Hunting of the Snark)
"Where the heck is our stuff? We just want to know This Harengon ain't getting bigger, Arix has no idea of where to go And lies send poor Skerrek a-quiver!"
"Would you get back to work?" Mister Light cried, Twirling his cane with a smile, "Otherwise find where this kenku pest hides; She's cramping this carnival's style!"
"Well, that was a bust," said our heroes, conferring, "Anyone got a suggestion? If we need to pull strings to get back our things Then there are some folk we should question."
"Time's an illusion, free will a delusion!" Sylenos' mentor decreed, "Get a contusion battling occlusions, Or relax and have some of this…wait, what was I saying?"
Sylenos proclaimed: "A genius flawed!" "A man/dragon ahead of his time." Skerrek looked at his claws; Holafina at paws, And the other two just rolled their eyes
"A centuar I'm not! I just made a bad trade The "Cloppinton's" just serendipitous, Now lend me your aid and you'll maybe persuade These horsies to drop some significance."
Then they took to the skies on a dragonfly ride (Holafina and Skerrek abreast), When you're this high there's just nowhere to hide (And to which Sylenos attests)
Now Skerrek honed on a runaway gnome Who was fleeing the carnage with glee, Holafina struck home and that's it for this poem For the gnome was the kenku, you see.
Dramatis Personae
Mister Witch, a matter-of-fact elf, devoid of pretense Mister Light, a flamboyant elf, luminous and coy Burly, a philosophical, pumpkin-helmeted bugbear Mandragon, a seeker of truth (and not much else) Diana Cloppington, a centaur who is apparently not, operator of the Carousel Northwind, a very forthcoming treant, operator of the Dragonfly Rides
Certain Things Were Said
"There’s something weird going on. For some reason everyone thinks I don’t do anything around the carnival." - Sylenos
"It's true, Miss Cloppinton! We've ALL lost things." - Arix Specklefoot
"Wait, when did we have biscuits?" - Jexim

Part IV: Through the Looking Glass

What Just Happened? (In the style of A Boat Beneath a Sunny Sky)
Now hear the Kenku’s strange reply (As Arix struggles to apply Triage to these pixie guys)
Asking questions, getting nought Set her on a different course: High sabotage without remorse!
And what has got her so irate Is what’s she trying to intimate: Zybilna has been quiet of late!
Ignore the rest, and let’s take flight To confront dear Witch and Light (Surprisingly, they’re quite contrite)
To keep the carnival in motion A tapestry of lies was woven: A deal with the Hourglass Coven!
Who take from those who can’t afford Entrance through the Witchlight’s doors Miscellanea adored
So THAT’s who taken all your junk! Time to find these Hourglass punks! Which way to this Feywild dump?
But first we’ll make a brief aside So Candlefoot can vocalise His mermaid love (now legalised)
Now the pair can tie the knot And while we’re passing time why not Ride the fabled Bubble Pot?
Yet ere you all are translocated (Everybody’s breath now bated) Arix must be coronated!
The time of truth has come at last Hesitation as you pass Though the hallowed looking glass
Are you afraid to lose your minds? What lies ahead? What lies behind? What do you expect to find?
Will Skerrek ever fabricate? Or Holafina emulate A bunny’s median height and weight?
Shall Jexim’s memoirs find acclaim? Can Monty locate Bobbitt Fane? (…hang on, that’s a different game)
Does Arix ever find the door? And will Sylennos flee the cause To study unemployment law?
Dramatis Personae
Kettlesteam, a mischievous patron of Zybilna Paleesha, a mellifluous mermaid, now reunited with Candlefoot
Certain Things Were Said
“Sylenos, perhaps in eight years you can come back and find your lost employment.” - Skerrek
“Ask me where the exit is.” - Arix Specklefoot “Where is the exit?” - Mister Light “I don’t know.” - Arix
submitted by WoldonFoot to wildbeyondwitchlight [link] [comments]


2024.05.15 08:40 Open-Tomatillo-3660 Reflection

Everywhere I turn i see your face, I got out of the shower and you were standing next to me in the mirror.
When I crawled into bed you were laying there on the left where you always are. You turned off the light and put your leg next to mine. the contact was electric.
Your all I ever wanted. You will always be enough for me. I am the man you want. We will reconnect soon and become better than we ever were.
I lean over and kiss you on the forehead and say goodnight. I love you Wen.
Broken L.
submitted by Open-Tomatillo-3660 to UnsentLetters [link] [comments]


2024.05.15 05:28 Mynaa-Miesnowan An Old One, And a Good One

Insert abysses emoji here:
I’ve spent
My entire life
speaking to
people who
weren't even there
A hole in my head
or whomever
went there
Matter fought
Torn, turned
strewn
With spirit
interwoven
yet from one
comes two

Of course
blood speaks
claws and
crowns unique
My oh my
what big teeth
Just you wait
you’re in
for a treat

Past
Forgotten
Memories
Became
Future
Fantasies
All not seen
Is history
kingdom
come
To speak
and glean
all figured
round about
and above
it’s just so
Here we are
all evolved
with nowhere
to go

You think
I am
therefore
you think
You be
you seem
awake
torn the
screen
Unseen
but heard
in turn
baffling words
don’t know when
or where’s now
who cares
what how
It seems it’s
always been
this way
as long as
I’m here
to stay,
I have to
Then ask
is somebody,
anybody
present?

Not particularly
slouched perception
of reality
given, gone
to gravity
that
no one can
uphold
But come and go
no matter what
the story told
doesn’t change
the puppet show
nothing here
to heat or hold
Yet you can
almost see
the seams
the strings
like pixels
on the
bloody
screen

Broadcasting
noisy days
of whores and wars
Profits tend the
flocks and herds
who always
Beg for more
Fuck me!
Fuck you?
They say that too
on repeat now
and forever,
Past unhearing ears,
beyond imprints
of cosmic fear,
what would anyone
in a few short years
care to even
remember?

Anything at all?
The grass was green,
the buildings tall
Wake up
Wake up
Paved dreams
as far as the eye
can wonder

Who were they?
Why were they like that?
Who am I?

Fossils
Fragments
Embodying
our god
Lost in layers
Forgot the cause
A spider man
noble and true,
he saved me
and he can save you
and all the
good people
of NYC
They say
he sailed
with the winds
like insects
on the breeze
just as
winter
come to freeze
over the rest
of the children

Sleight of hand
with twisted knuckle
Gaslit tin cans
young minds buckle
break, snap
icy crack
And chuckle
broken, choking
suns
and daughters
content forfeit
muses slaughtered
nuked and smeared
imagination
ripped from all
New Years
Inched
to edge
afoot, all fears
Manufactured
through the
tears
Mankind
by the neck
Not a
Question
Aion’s shadow
suffer & strife
they say now
they got it right
Or at least they will
come next time

Veritable
redundancy
from past
to eternity
Deeper asleep
the more
we scream
A dreadful
sort of destiny
Paradise
milk and pharmacies
As far as the mind
can pretend
it’s free
Manifest
inevitability
the blood will
spill and flow
like no one’s
seen or known
The future
a vision
to behold

Hands up
inheritance
thumbing down
the reptile bends
evolving into
primate friends
forever
and ever
our means
our end
No good
or gods
can survive
our timely
squander
pain to tend
minds to wander
the death
of minutes
this death
of ours
gone to all
a man
and
more

R.I.P.
The past
exempt
from memory
Kept alive
on drip I.V.
myth is cheap
delusion free
For all this
future rotten
branching tree
Endless carbon
larceny
vestigial minds
to break and take
but gone
is our
handy tale

Of which
We swap and curse
And spit, switch
This fever pitch
changes with
the season
Gone insane
chasing reason
off the
cliff of
Nothingness
Secrets macabre
to confess
vivisection of
eustress
And husk remains
to explain itself away

But the other
side of awake
a supposed
reflection of sapience
to those existing
in the mirror
might recompense
Some imagination
of infinity
Banged out theories
of cosmic Singularities
Against abyss
to which
a self confess
is who or what
contrast to nothingness?
More names and numbers
any sane animal
obviously and
actually knows
(and of course, and you’re the stupid one)

Or it goes,

From no thing
came some thing
Of course we
clearly see
visions in a skull
simply called
reality
Exist for a spot
then you don’t
Some will it fierce
Some can’t or won’t
From two comes one
and one comes too
eye to eye
See through
and threw
Measured in
staggering
metrics

After all,
nothing else here
subscribes
or can pronounce
“Pound of flesh”
ounce for ounce
Surely a jest
No
just count
It out

Zero
Me
You
Too?
One
Done
None
other
animal
can derive
the sum
or divide
the whole of those
whom try to see
or make believe
with simian
ingenuity
The trees here
bare of leaves
shit smeared
where we
sleep and breathe
painted paws
grasping
starry sky
projection screen
Real to what,
or whom?
Or just you
And me?
our
shadows unseen
below so above
sights obscene
An I for an I
a me for a me
Buried in “truth”
in all that we do
there is no you
the lights are off
the flesh is rued
None are home
all are dead
Psychology of an
empty head
A story
once true
is false
and false
now true
On it goes
cuz from one
comes two

Which is
not to say
we’re not sentient
Just what’s lost
is sentiment
And as humor
Goes to shit
the joke is
that’s what
splits it all
right in two

for unity
is a crime
to confess
we love hate
our hates
the best
Unconditionally
full of shit
means never
ever
a moment’s
rest
from
her, him
them,
me and
you
smash
together
one into one
from two
No need to think
it’s just what
animals do
pretending
to live
outside
the zoo
someone forgive
who says what and
what says whom
Now gone
to earth
such
time
as great man
never
returns
spiting
smiting
desperate
reveries
of ghostly
sorts of
certainty
gone now
but heard
and herd
as echo
through
the ages

Fictitious
fragments
of a real
phenomenon
seeing god’s
guts burst out
across the
milky way
-the views!

Splendor
Grandeur
Impressions
Unknown
You hope
You see
Your will
You won’t
How do you feel
illusion it’s called
But the pain
the fear
is oh so real
You can see it
in the loudness
of an animal's
eyes
They don’t lie
only crucify
their gods
pinned
in the sky
But prey
deserves
it’s lot,
Or so
the
story's
told

A dream
beyond dreams
that requires
no questions
No point needed
We heed
no lessons
Life never
needs logic
Or a reason
The story
writes itself
with the seasons
a tale told by
its idiot self
sound and fury
on a dusty shelf

Flies in eyes
Pain on sunny days,
Happiness is madness
Have it your way

Ring, ring
beep, boop
Dropped call
closed down mall
People laughing
before and after
our universe
torn asunder
Right is left
and up
is not over
down is not
the same as under
Mutant from mud
on ground and wall
This ape stands up
and speaks tales tall
no place lower
left to "fall"
Into red roses
and bruises blue,
I think I know me and
I know I know you
Because obviously
from one comes two
THE END
submitted by Mynaa-Miesnowan to Year2984 [link] [comments]


2024.05.15 05:22 featherwinglove I did it again, a new Trimps novelization (more faithful to story messages than the other one) Tightniks Run Zero

[OC Intro: The game is modded to increase basic jobs cost, seasonal events are disabled. Much of the crash details are based on NASA/SP-2008-565 Columbia Crew Survival Investigation Report recommendations especially Chapter 3 "Occupant Protection".]
The ship is without power, and Tightniks can't run the radar much without draining the batteries. He has only a few minutes of APU power left, goes over the best clearing he can find, and radars it. It varies by only a few feet from the aerodynamic glideslope there. He spots it out on the cameras and circles to go after that spot. He's only at two hundred feet now. With one hand on the stick, he uses the other to open the pressure equalization valve on the side hatch, then at one hundred feet, gets it undogged. Depending on how much damage he's going to get, it's less likely to be stuck closed and trap him. The dynamic vacuum this pulls in the cockpit rips most of the survival pack data cards from that rack and scatters them across the landscape. Crap, I'm gonna need those! Refocusing on surviving the next few seconds, he turns on the radar for the final approach, takes a last look around, then straight ahead at his forward camera and PFD, he clicks his HANS and shoulder strap locks in; after that, he can barely move, but that now is better than dying in this crash with a broken neck. He's a decent pilot and brings up the flare gently. Bringing up the alpha on this delta-winged ship, he balloons a little, but keeps the nose going up and restores a zero aerodynamic sink rate just above the highest terrain indicated by the radar altimeter. The ship bumps a little in the ground effect, and he can see the radar altitude cycling irregularly up and down about five feet at a time. Rougher than it looked from higher up! The body flap protecting the dead engines hits first, and the nose comes rapidly down. It hits, the screens go blank, and Tightniks is surrounded by airbags, some lifting his feet from the rudder petals and his hand from the control stick. It's blinding, it's disorienting, it's noisy, and, to his relief, it's long! It takes several seconds before the crashing cockpit stops moving. How many times did he flip over? Did he go sideways and roll? Am I rightside up? Are we really stopped on the ground? The airbags deflate, and he can move his arms. He gets his restraints loose and inspects himself. "Uck!" he says out loud (without the 'f'). No broken bones. His pressure suit can take his blood pressure. 116/81, pulse 112, blood oxygen 99 reads off on his left arm, I'll friggin' take it!
The ship is amazingly intact from what he can tell. He can't get any readings. The systems test meter seems to be working, but can't find any voltages anywhere. The ship seems to be completely dead. Behind him, 10 passenger seats are all surrounded by airbags and the back of the cabin ends in some sort of dirt-and-gravel and there's a bit of daylight seeping in around the edges. He was the only one on board, though, so their deployment was mostly academic (they might have stiffened the structure a little during the crash, but that's probably trivial.) Tightniks gets out of his spacesuit. The air on this planet is actually breathable. He gets the hatch open, steps outside and-
"A green shimmer erupts then disappears, and you hit the ground."
The human emerges from the glowing green mist and hits the ground. Groans. Pushes against that ground, trying to get back up. Where am I? What's my name? I remember nothing. Aren't babies born naked? He's got a dark blue button-down shirt on. A uniform? A shoulder patch. Gets up, looks around. I feel really heavy. I'm not that fat, am I? He picks up a small stone from the ground, this also feels heavier than it should. He rises to his feet and holds it out somewhat (he's unable to fully extend his arm) and lets it go. The stone hits the ground near his feet quickly and with remarkable speed. It's the gravity, it's greater than it is on- ...where am I from? This is- ...not my home planet? "Oooh..."
"Ka?" it says.
What is that? It's cute, at least.
It is not tame. He has no hope of catching it on foot. The creature seems to like the berries. Maybe if I gather some of those into one place and set some kind of trap...
33s: First trap.
I got one! The human lumbers up to the trap and gets the catch open. Do you bite? It doesn't matter much to me; I'm so friggin' screwed.
It doesn't. It looks at the human with a sense of wonder, actually. A blink and tilt of the head. Seems almost to be asking, Is it you? My purpose? My savior? Once out of the trap, which is totally wrecked, he has to make a new one from scratch, it follows him around like a imprinted hatchling bird.
Wiry little fella, you are. You're going to need some bulking up to do anything useful. The- ...'trimp', I guess... The trimp seems just barely able to feed itself. The human lets him into the broken ship's intact cabin, and it curls up comfortably in a passenger seat for a nap.
1m03s: Second trap.
"Apparently the Trimps breed if they're not working. Doesn't look pleasant."
What are they doing?
The trimps appear to be androgynous, and these two have paired off in the back of the ship. They're holding something carefully within a few hours, feeding it berries, grass, and- ...corundum.
Corundum?? Whatever that is, it isn't a baby.
1m35s: Third trap.
Only it IS a baby! The third trimp he trapped immediately joined the other two in raising it. They have a strange diet of food the human has found compatible with his own body, but they also eat rocks! They're careful to crush and sort aluminate minerals from silcate ones and only eat aluminate. Actually, they don't eat aluminate, they're only feeding it to the baby.
2m06s: Fourth trap.
All four are raising the same child, who is just starting to toddle. It seems these fellas have alumina or maybe even aluminum bones. The human takes a nap and wakes to find the first child grown up and they're starting to raise a second child, all five of them.
2m46s: Huts.
The human found a working bit of electronics. He calls it a pad, but maybe it's more like a smartphone. It has plans for two residential structures. The first, the smaller one, he can build right away, but the second one needs something called "drywall", and he has to figure out how to make that before he can build it. Huts and houses, apparently.
3m13s: 10 pop, full, first farmer.
The trimp he trained to farm and make paper took an incredible 50 units of food to get bulked up to do the work, and now it's not participating in rearing the child. But less than an hour after the trimp started farming and pulping, the child was out on its own, and the trimps did not start another. The ten seats on the ship were all full. Well, eleven counting the one up front that the human sleeps in. The pilot starts exploring the area.
3m28s: Battle.
Wait, what are you do-
The hostile roars and charges at the human, but one of his trimps jumps in front of him with a stick and they fight. It started right when the human got far enough away from the ship that the hostile non-trimps away from the ship began to regard him as leaving his own territory. After the trimp defeats the first enemy, it continues after other hostiles.
3m53s: Shield I in Z1c5.
The human is easily able to recover the loot in the territory cleared by the fighting trimp. Then he sees something glinting in the- That can't be! What the heck is that? It's a data card that fits his pad. It quite clearly regards trimp combat. He gets it loaded into his pad and studies it. I can do this, it just takes some wood. He returns to the ship to discover that they had already started on a new child before the fighter had even expired in battle. The human concentrates on his research.
4m38s: Mskel in Z1c11 defeated.
The remains of this one seem rather white and shiny. It's titanium! This enemy had titanium bones! He'll store them away. They'll be useful someday, I'm sure.
5m52s: Dagger I in Z1c20.
Where are these data cards coming from? The human wonders as he loads this one into his pad, It's for a weapon it calls a dagger. He blinks. I don't know what a dagger is. I'll take your word for it, data card. Needs metal. He has gathered some, but ore is plentiful. He can just dig and smelt it whenever he wants. For now, I'll continue researching.
6m18s: Arable in Z1c21.
It's an old cave that trimps like to live in. Why weren't they able to live there before? How could these friendly critters be confined to only the exact spot where THAT thing, he looks back where he came from, not remembering that he piloted the wrecked ship to its current resting place, crashed? This is really strange. I'll let them fill up this cave before advancing further. Wait, what about defenses? The hostiles never try to reclaim territory that they've lost, so he stops worrying about that fairly quickly.
8m22s: First hut is 0.3% first ever AP.
The trimps seem fairly easy to please in terms of living quarters. Two move into his first hut and start raising a child. The human has his tent, uniform, and the heater pilfered from his space suit. Not much of a mud fan.
9m59s: Miners in Z1c30.
Oh, what's on this data card? Sl3niw? Oh, I'm holding the pad upside down. Miners. I can teach trimps how to mine ores and smelt met- 200 units of food? Each job is getting more expensive to train a trimp for. He puts his bee nickels to his eyes and spots another data card probably 10 enemies away. "Sc"? Does that means science? I can teach trimps to do science??
13m57s: Scientists in Z1c40.
Due to the expense of training trimps, the human couldn't afford to build them shields until now, he's got Sh1-3 made for the fighter to capture the science training data card. 14m02s: One head went into that turtlimp shell, that of his fighter, but two came out: his fighter still has his head on, and he managed to get the turtlimp's head off. It rushes off after the deadly penguimp in the next cell. The shields are not doing all that much good, actually, but they're better than nothing. The human picks up and loads the science data card and- Holy runny sugar-free fudge crap! 1000 food units, but it'll endow them with the ability to speak. Good. I'm getting bored with no one to talk to.
14m28s: Bloodlust purchased and AutoFight enabled (that delay after getting it is an effect of jacking up the job cost.)
As the human buries this expired little trimp warrior, he comes to the sobering realization that he has more trimp graves in his growing trimp colony than he does live trimps. And yet they seem more hopeful now than before I got to know any of them. They seem to think I'm the solution to all their problems or- Those two look east somberly, then notice that he's watching them and smile back and wave at him. ...one problem that is specific, but very, very huge for them. [The only reason I say 'east' is because that's right on a map, and the game advances right across a row, then up. I might say 'northeast' on occasion for that reason.]
20m47s: Z1c73, Miners taken.
Are you my new mining foreman? The trimp who took to the mining training has dark brown fur that lays flat on its head. It's unusual in not having any bits that stick out from its head, ahoge or whatever. This one is relatively quiet, and while it has assimilated the mining and smelting knowledge, it needs to bulk up to do any mining. Smelting is relatively easy, and getting a strong natural draft going in a furnace is almost trivial with the increased gravity. This trimp builds furnaces like nothing. And likes to nap in holes it digs right on the spot; it's weird that way. [Puchim@s Yukipo, and furnaces are not explicit in Trimps.]
21m58s: Farming in Z1c80.
The resourcing "books" are not data cards but paper scrolls, apparently lost to the trimps. It seems that they were civilized in the recent past and some calamity swept over the planet to reduce them to this. Did I have something to do with it? Amnesia sucks harder than a Dyson- ...what's a Dyson? Whatever, it sucks. This disaster happening just before I crash in the only spot with trimps still alive would be a seriously crazy coincidence! Something is really, really wrong about all this. [The author has not sought or received product placement permission or fee from Dyson Technology Ltd. or any resellers of their stuff, just they literally suck balls and made my favorite vacuum cleaner.]
23m50s: Builder in Z1c90.
They've rescued an, I dunno, gelding trimp? It just started to build a shed around the piled lumber I left to build one. It's really slow compared to me, and just banged its thumb, but it is super cute with that long reddish head fur. That particular trimp is also fascinated with pink ribbons and likes to decorate its head fur with them. Because of its inherent inability to participate in rearing children, it isn't counted in the population. [Puchim@s Io, builder on the basis of Iori seen building in 1x10.]
26m02s: Zone 2, 44 pop, 5.5s RC with Z0/1.
It's some sort of tactical manual - tactical coordination. Coordination! He's starting to sort out some trimpese on the research he has done so far. It needs a lot of metal, so they won't be able to implement it for some time. Hopefully, they're still good one at a time, but these enemies seem to be getting bigger as we go along. Uh oh!
27m33s: Gym in Z2c5.
It's some sort of training dojo or sporting arena. The human examines the ruins, I think I can back-engineer drawings for this, get one built, and see what happens.
29m02s: 1g, 47 pop, 10.8s RC with Z1/2.
The two fighting trimps now with their gym and coordination are dodging and blocking enthusiastically, and making much faster ground against the bad guys then a little while ago when it was just one trimp fighting at a time and unable to avoid the enemy hitting back.
40m46s: Fresh turkimp in Z2c74, 63 pop, 7.9s RC, Sh1-10, Da1-5, Bo1-3, Ma1-3, Hm1-3, 6g.
Oh, wow, the laborers seem really hot after this turkimp. He cooks it up and tries a slice. It's really awesome! I have to work alongside his laboring trimps to share it, but I'm getting used to the gravity now. That scroll we found back in Z2c10 really helped. Trimps' techniques and appliances for handicapped individuals, and I'm really handicapped in this higher gravity. He joins the woodcutters with the turkimp; they're the most numerous resource laborer right now, building more gyms, enough that the block/dodge ability of the fighting trimps is almost caught up to the enemy's ability to cause damage.
43m15s: Zone 3, 63 pop, 7.9s RC with Z1/2.
I'm neglecting my science and trimp scientists are really expensive. Curiously, that grey-haired one can't speak all that well, only says "Tai" and "Shijou", but it can write and draw like nobody's business. It's the only scientist so far. [Puchim@s Takanya: Online references probably still claim that she can utter the first two syllables of any word, but she can actually utter only the first two kana syllables of someone's name, most often the given name of basis human Takane Shijou, who also has that habit. (All the utterances of the puchidoru are based on the speech foibles of their basis humans except maybe Piyopiyo, where I haven't seen anything match up so far.)]
47m32s: Finally, we can make drywall and houses. 59m30s: Z3c77, 94 pop, 7.8s RC.
Oh, those poor things are really struggling up at the front. These trimps are enthusiastic and know no fear, but I still feel like telling them to stop for a while. I don't have the heart to keep them from trying while they're still doing some damage.
1h05m24s: Zone 4, 107 pop, 9.3s RC with Z3/4. 1h15m26s: Zone 5, 120 pop, 8.2s RC with Z3/4.
"What is that?" the human asks. He has three scientists. His first does all the writing, but the other two can actually speak. One of them hops up on a rock spire beside the human to reach his eye level.
At the next ridge line, over the lowest and most passable gap in the terrain, this really mean looking hovering sausage monster.
"I dunno," the scientist trimp shrugs, "But it's making me hungry. Looks like a perfectly cooked frankfurter from here." [John Morell's dubious dirigibles.]
"Oh, yeah," the human nods, "that's a blimp."
"A blimp?" the trimp tilts its head quizzically at the human, "How could you know?"
"I wish I could tell you, little buddy," the human extends his arm braces to descend the pass on the side of the zone boundary in the boss enemy's direction, then grunts, "Let's go kill it."
1h16m11s: Z1c9, 120 pop, 10.3s RC with Z4/5. 1h33m34s: Zone 6, 151 pop, 7.4s RC with Z4/5.
1h33m54s: TP in Z1c3.
"What's this?" the human asks, having picked up the little square document with the curling corners.
"Oh," the hungry scientist looks at it, "It's a garden path, follow me."
"You want to lead me down the garden path?" the human says.
"Yeah," the scientist says.
"Are you kidding?" the human asks.
"No," says the other scientist, "We don't get human humor. Listen, these fighters can't go, let them wear themselves out here, then we'll take the next group through this garden."
"Okay," the human nods, watching two more trimps join the fray as he issues the Z5 coordination orders, "they're doing pretty well after all that block training research we just wrapped up." [That's a common artifact, even in normal games, Z5 Traintacular combines with many gyms, enough population to add several trainers, affording Blockmaster, which is expensive on a run zero, plus a break on Tion Z5, a 40% all-stat increase. I don't think Zach designed it into the game on purpose, it just worked out this way.]
1h34m07s: 151 pop, 10.5s RC with Z5/7. 1h37m44s: Drop from Z6c39, TP for 3.
"Now we have these access map frags we can use to route through the old trimpopoli," the scientist explains, "Atlimpis for food, Morimpa for gems, Everimp for metal, and Impazon for wood."
"What about the garden?" the human asks.
"Well, we got lucky with Tricky Paradise," the scientist says, "but you can randomize the route and maybe get lucky. What's with that look?"
"Somehow, I'm remembering 'frag' as something that blew up with deadly pieces," the human says. [Different video games - ones with better graphics and worse gameplay O(>▽<)O]
1h39m59s: Blues back up to the top on series I...
"Tai, Tai!" the first ever trimp scientist stops the human just before he upgrades the mace and dagger to Mk.6 and Mk. 8 respectively. It has a note for him.
"Why do you keep calling me that?" the human asks, "Do you think that's my name?"
"Shijou, Shijou," it nods as though to indicate, I KNOW it is. Then it proffers its note again. The human takes it and reads, "Don't upgrade the first row equipment right now."
"Why not?" the human asks.
"Shijou," it points at the end of the mapped route, where there's a scroll sticking out of the thistles.
2h24m07s: Zone 8, 224 pop, 12.2s RC with Z7/12.
"Your settlement is getting crowded, there's Trimps in the streets, and you're taking heat. You feel a sudden strong desire to create a map, though you're not quite sure how that would help."
2h49m10s: Zone 9, 357 pop, 9.5s RC with Z8/15.
"You can't shake the feeling that you've been here before. Déjà-vu?"
The trimps really seem to like the new high capacity mansions, and the village has rapidly expanded since they started building them.
"There's something familiar about this," the human says.
"Tai," the grey one that writes clings to his arm and shows him a note that says, "Don't give up now."
"We must persist," says the yellow one has found a foothold it can grab onto and grabs the human's shoulder gently, "If you give up to early, we'll never solve this. You'll be stuck here forever."
The human puts his hand over the trimp's paw on his shoulders, then looks at him, "I can die, too."
"No, you can't," the trimp says quietly, "Please don't test that, tall one."
"Death is just another path..." he remembers.
"Gan," the grey one squeaks. [That's the first two kana syllables of "Gandalf"]
"...one that we all must take," the human continues, "The grey rain-curtain of this world rolls back, and all turns to silver glass, and then you see it-"
"A green mist," the yellow trimp interrupts, "flash of fire, we're all gone and our progress forgotten. The wandering stars return to that day, and you again crash that ship- ...a little better every time."
"Wait," the human looks around, "have I been here before?"
"I-" the yellow trimp tries in futility to share what little it knows, "...or... somebody got just a little coolant into the-"
"Into the what?"
"This side up," the grey one's note says.
"Into the that," the yellow one points at the note, "It really helped. You- ...I don't think we've ever had mansions before."
Well, of course they didn't have mansions before. That was one of my ship's data cards. How did it get way out here? Will anything start to make sense?
3h02m13s: Zone 10, 387 pop, 8.7s RC with Z8/15; '28s: 11.1s RC with Z9/19. 3h16m41s: Tough snimp after food book, L10 rand dept from lo-hi-med 118/25/96, 4 Items.
"That's twice our frags led us to gem-rich Moria," the human says.
"Morimpa," the new red trimp scientist corrects, there now being 5 scientists. [There'd be more if there were more turkimp.]
"The question is how do we use all these gems?" the human looks at the village zoning plans again, "I like those mansions and all, but they use hardly any gems compared to, well-" he gestures at the pile of over two dozen thousand gems they've gathered, "-that! And still a lot of wood and lumber."
"I think there's something," the yellow one sighs, "I wish I knew more."
Quite some time later, after they're done looting that route for equipment plans, the trimps are again advancing through Zone 10, and he hears it.
"Tai?" the grey one wonders.
"Where are you going?" the yellow one asks.
"To the farm," the human answers.
"Whatever for?" the red one seems exasperated.
"Shijou?" the grey one sighs, then looks at the fighting front. It's been around long enough to remember, "Shijou!"
"You guys already get so much to eat this doesn't do you much good," the human explains.
3h32m33s: L11 112/35/78 rand sea, dropped from Z11c6 with disband, 4.
"What's wrong?" the red one asks.
The human comforts one of the wounded. Once trimps start into a zone fight, they have to finish before they bleed out. He's really bothered making them desert in front of that second turkimp. "They had a lot left in them," he sighs, rubbing his eyes, "but we can't keep that much dead turkimp at once, we have to leave it alive to use up all of this one."
"Shijou," the grey one presents a note, "We need this map right away, anyway. Don't worry about it, Tightniks."
"Tightniks?" he looks at the grey one, "Is that me? How do you know?"
"Tai," the grey one points at the top of the human's left breast pocket.
"Ah, crud," the yellow one curls its tail around in front of itself as trimps do when they're embarrassed, "Is that really a name tag?"
The human hadn't even noticed it since the green flash blew up his memory as he was stepping out of the ship.
4h04m22s: Block (sub-8h AP is only 0.3%), taking it, 504 pop, 9.8s RC with Z10/24.
It's a pretty thick book about using shields for block instead of hit points. The pad has the stats analysis. Sh3-1 is only giving us 9% of our hit points. Turning to his trimp scientists, he says, "It seems to me to be worth it."
"Let's," the yellow one nods.
"Shijou," it hands him a note, "It scales badly, but that won't matter for a long time. I think there's a way to undo it before it matters."
"Doing it." The human takes out his pad and starts scanning.
4h29m05s: L14 rand moun 137/26/80 is really good for a lo-hi-med. 4h30m52s: Hotels.
"Ah," the yellow one says, "I knew there was something. That must be it."
5h08m09s: L15 lo-hi-hi rand gard 129/28/82 (just got explorers). 5h09m32s: Picked up Wall.
"Dam," the human says.
"Damn?" the red one chuckles.
"No," the human says, "Earthen wall dam; it's a thing that makes artificial lakes by holding rivers back."
"Lakes?" the yellow one asks, "Rivers?"
"Oh yeah," the human says, "This planet doesn't have enough rain for those..."
5h48m21: Leaving Wall from about c70 to fetch Tion Z15.
"You can't resume the map from the same point if you start another," the human reads the grey one's note.
"We can go back to the same point on that route if we hold there and finish Zone 15, right?" Tightniks asks.
"Shijou!" it seems to be saying yes.
"Yes," the yellow one adds, "but we're out of Series III upgrades, and you need a fresh map route to start up Series IV."
"We should be okay," Tightniks says, "but if we have to start it over, I don't see that being a big deal." As they advance through the rest of Zone 15, Tightniks resumes his usual duties at the research desk instead building and running traps like he was before.
The trimps seem hopeful at this decision.
5h49m10s: Fresh turkimp. 5h50m16s: Zone 16, 1071 pop, 13.4s RC with Z15/75, 13m43s turkimp (skel in c1.)
"Z:16 Seriously? Another Blimp so soon?"
"So," Tightniks lowers his bee nickels and looks at the red one, "is it going to be boss fights at the end of every zone from now on?"
"Hmm," the red trimp looks up past the human at some random rock spire or cloud.
"Well?" the human persists.
"Yup," he says.
"Hmph," Tightniks grabs a Sw3-1 of the rack and advances towards the front, "Before then, we have another Mister Titanium."
"What does he like about skeletimps?" the red one asks the grey one as the human marches off.
"Shijou?" the grey one seems just as confused by that.
"He's not going back to the ship, and he's not getting himself killed," the yellow one smiles, "so I'll take it."
5h58m32s...
"Hey guys, go for the mortar!" the human suggests to his 75 fighting trimps in the Wall's boss fight.
"I can tell from your bedtime stories that you're used to the artillery in that other place," the yellow one gripes, "but fighting works differently here, there's no artillery."
And the human instantly collapses laughing, the scientists a little worried he might have injured himself in the planet's severe gravity. But he's okay, at least physically, "Mortar is the stuff between the bricks, fellas. That's is a brickimp, right?"
5h59m18s: Wall, 1076 pop, 13.3s RC, 1% AP for sub-8h finish, first L16 roll good 156/35/84 moun, 10 for the metal.
Beyond the Wall was a more edenic section of the trimpolis ruins, doubling the production of the lumberjacks. The trimps are actually really happy with the mode of all of the laborers moving between the three big jobs, along with the turkimp, except for the foremen specialized at leading the job. It isn't enough to boost their productivity, but the human goes to them with trays of sandwiches.
6h06m52s: 50 map run 0.3% AP...
6h19m13s: Zone 17, 1141 pop, 16.0s RC with Z16/94, no turkimp.
"Z:17 You climb a large cliff and look out over the new Zone. Red dirt, scorched ground, and devastation. Is that a Dragimp flying around out there?!"
"Hmm," the human surveys the new zone with his bee nickels, "Looks like crap. Any ideas?"
"You're the idea man," the yellow one groans.
"Set the map flag," he puts his bee nickels away, "We'll run a depth for practice and to load up on gems for more hotels."
"Righto," the red one gets to work.
6h44m34s: First DCP. (Draglimp Care Package; I refuse to call it a tribute.)
"Oh," the human says, "It's tame now, so it brings back gems in exchange for food?" He looks at his gaping scientists, "That's what it looks like, huh? Guys? Yo!"
"Tai..." the grey one sighs.
Draglimp, the dragimp imprinted on Tightniks, lands beside the human, drops some gems at his feet, and accepts some scratching behind its horns before diving into the food bowl.
"You tamed a dragimp???" Grey's note says.
"Well," the yellow one huffs, "I guess that happened."
8h18m53s: L20 depth of 154/27/79.
"Mapping up here?" the red one half closes one eye and tilts his head.
"Yeah," the human says while fitting together the depth map fragments, "With the coordination book not right at the end, we have an extra mark of coordination to take advantage of. Let's take our housing up to 2000 or so, shall we?"
"Okay," the yellow one says from a pile of logs, "What's all the wood for?" They had been collecting it for days now.
"The series upgrades follow a rather specific pattern," Tightniks explains, "Just on the other side of this blimp is Zone 21, where we should be able to find the Shield series V, right?"
"Shijou!" the grey one nods.
8h56m17s: 1% AP for 100 map runs, leaving it, 1751 pop, 24.8s RC with Z20/232. 8h56m54s: Zone 21...
"Ooooookay," Tightniks growls, "There is something off about this thing."
"Shijou?" the grey one looks at the yellow one with concern about their human starship pilot friend.
The human stoops, picks up the little green gem on the ridge between Zone 20 and 21, looks at it, huffs, and asks, "Any idea where this comes from?"
"Err..." the red one seems hesitant to say, "I think you made it."
"Really?" the human huffs, "How could that be?" Then he tosses it at Red, "See if anything reacts to it. It might be radioactive, so we should take turns to minimize exposure."
"Really?" Red's holding it now, "What makes you say that?"
"Because I'm pissed off for no reason I can figure out," the human says, "I think it's coming from that."
"Frags," the red one says quickly, "I think it's arranging a route. You're good with maps," it tosses the gem to the grey scientist.
"Shijou," the grey one says hopefully, and has a map drawn within a few minutes. [Whether it looks like the one in Puchim@s 1x61 is anyone's guess. That one annoyed me as well as Chihya.]
9h02m37s: L21 moun first roll was a decent 160/26/84. 9h21m00s: Starting run 5 of that map...
Tightniks had taken his anger out on some food and wood to build about 8000 traps. Now he's leaning against a rock spire in his increasingly tattered uniform. A nap begins, perhaps unintentionally.
Wild trimps are examining the pile, finding it unwelcoming, and also finding no place in the town, just mill about. It looks like they want to help.
"Ku?" it's a blue trimp, probably a farmer waiting for stuff to grow, climbs up on the rock spire the human is leaning against, starts patting him on the head, "Ku. Ku ku." [Puchim@s Chihya.]
9h23m09s: Still working that lap...
Tightniks wakes up from that nap, and the grey one is standing there. "Shijou," it says with a note of concern, although not much of one. The note it holds says, "It wasn't me."
"Oh, what wasn't you, buddy?" He stretches out a bit, feeling somewhat refreshed. It feels like somebody washed his face and hair while he was sleeping.
The grey one is also holding a small mirror, apparently broken off from a larger mirror and with the sharp edges filed down to make the edges safe.
The human takes it from the grey trimp and holds it in front of his face to discover that somebody has bound up all his hair into about twenty little pigtails. He touches them with his other hand to confirm. "Eh, whatever." He hands the mirror back and goes back to sleep. [Puchim@s Koamimami.]
9h30m08s: The following run...
"He's not throwing stuff every which way yet," the yellow one whispers to the red one, watching the human snoozing with his pad on his knee.
"You remember that, too?" the red one asks.
"'Remember'?" the yellow one turns to face the red one, "I s'pose that's better than imagining it."
"I remember it, too," the grey one says via a playing card sized note.
"If we're stuck in a time loop," the yellow one sighs, "maybe this cycle will be different."
"Tai..." the grey one admires him for a moment. Then thumbs in the direction of the mountain, "Heh, Shijou!" it laughs.
9h35m58s: Run 8, c9 of that map.
The scientists nap and take notes, and meditate and take notes, and draw stuff. The grey one often storyboards for the other nine because it's the best at drawing stuff. They have come up with a list, and most probably "order" (they're debating whether their ranking means "order" (sequence of things happening over the various loops) or "frequency" (what proportion of previous loops they have happened in). But they've come up with this, from first (or perhaps most often) to most recent (or perhaps least often):
- The ship crashes (they're pretty sure that happens every loop) - The human builds huts - The human teaches some of his trimps to speak and do science - The human builds houses - The human makes maps - The human builds mansions - The human blows up and gets himself killed somewhere around Z17 to Z21, often on a dragimp - The human only recently/occasionally builds hotels - The human only recently/rarely tamed a dragimp - The human only recently/rarely maps the Dimension of Anger
They're all agreed that that they have never finished the Dimension of Anger. What they are not all agreed on is that they've never done this conference to figure out whether they're in a time loop or what that might mean. [See also Star Trek: The Next Generation episode "Cause and Effect" ...which was sort of a time loop but they weren't going back in time. It's very interesting, but its meta makes no sense - no one ever went looking for the Bozeman in 80 years? No one who went looking for the Bozeman also got stuck? No one noticed the passage of time outside the little area of space where the not-quite-a-time-loop was happening? Errr... sci-fi writers, don't be half-assed about your time loops, lmao! Be like Harold Ramis- ...what am I saying?? (That would be Groundhog Day, which grafted a time loop into a romcom; there are no other sci-fi elements. But it was a full-blown time loop and not half-assed like "Cause and Effect".)]
9h54m06s: Dropped from Z21c95...
I think it would be a bad idea to bypass that green area, as much as I'd rather not face it. Both his domesticated trimps, which are breeding up a new group of fighters, and the wild trimps he has decided just now not to open the traps for, stare at him and point in that direction. He shoulders a huge Shield V-3 and grabs an Mace IV-2 as well and announces, "We're doing it." Thus equipped, he marches off into the Dimension of Anger.
10h27m53s: Taking Pi4-2; recently had taken Pa4-2...
The group at the front had expired, and the snimp in DoAc95 glares at the advancing colony of trimps, which had halted only because of it. It refuses to counterattack the vulnerable colony and its human, instead snorting and huffing, waiting for the next bunch of 232 fighting trimps to come in range.
Tightniks runs along the line of traps, releasing the recently tamed trimps, singing a song that he doesn't remember the meaning of, that he doesn't remember was crafted by an ethnically Chinese guy out of an African language, and later mastered by two caucasians over the internet before they ever met in person. "Baba yetu yetu uliye, mbinguni yetu yetu amina..." because it just happened to be stuck in his head. [Because the Doylian author decided on a whim to. Christopher Tin got it into Civilization IV and at the time (2010 July), I made the best video for it on YouTube, which got subsequently blown to shreds when Peter Hollens and Malukah re-recorded the song from scratch in their own voices and instruments in 2014, pity with no English translation, the purpose of my video.]
Noticing the last batch of metal he needs coming out of the furnace, he waves the waiting grey scientist to fire up the forge [to use the term properly and not as the game does], for it was time to wrap up the forging dies for the Spetum IV, Mark 2 pike heads.
"Shijou!" the grey one cheers, setting aside a snack that looks like maybe ramen, and starts jumping up and down on the bellows handle.
It takes a while for the human to chip out the tip in the two halves of the forging die, and then polish it, and then heat it up in the forge, and then quench it, inspect it, and put it into service crafting thousands of new pike heads for the fighting trimps.
But only one second passed on the map frame clock (10h27m54s) four cells behind that snimp, in the case being brooded over by this huge, and if it's honest, rather concerned megablimp.
10h35m45: Portal PB, 45 He, 4.247 He/hr, 1891 pop, 22.7s RC with Z20/232, no turkimp.
The last head of the map's boss monster goes limp as one of the fighting trimps' mace heads bounces of it, and the huge thing settles on its tail, resting on the package that seems to be the prize of this map. And there's a popping sound, and then something mechanical.
Is that a scroll compressor? Tightniks looks at the package. The deflating monster's lifting envelope material drapes over everything underneath it. "Red, Shijou!" he snaps and points, "roll up that side of it. Keep this part from sucking down on the extractor nozzle!"
All ten of the scientists jump in, literally, pushing the gas in the bag towards the compressor. Tightniks as well, rolling up the front.
Until he kicks, and nearly trips over, a smaller package that might be the explanation for the reason why the center of the monster's defense seemed to be a little away from the big package he could see. It's in the right place, he realizes. He gets it uncovered and reads stenciled-and-sprayed block letters on it:
"DT TIME PORTAL / THIS SIDE DOWN"
Perhaps the Dimension of Anger is so named because of the rage suddenly rising up in Tightniks' throat. It isn't so much as the free-floating aggression suddenly has an answer, there is definitely a fresh batch of rage and anger as he grips the nearest Mace IV, Mark 3 with both hands and gets it over his shoulder, its target obviously this object, anger at the realization he screams at the top of his lungs, "We are stuck in a mutha FAH-king time loop!!" His swing begins. [Tightniks almost never cusses, unlike Snugniks.]
submitted by featherwinglove to Trimps [link] [comments]


2024.05.15 04:57 miirshroom Examining Tolkein: Gelmir, Faroth and Beyond

Examining Tolkein: Gelmir, Faroth and Beyond
It has been said that the Lord of the Rings is the origin of the high fantasy genre. I would consider Elden Ring to be something of a deconstruction of high fantasy tropes. A very instructive step of a deconstruction (or of duplicating results) is to look at a thing and examine the elements it is made of. The more general the better - the goal is to find the things that inspired the thing:
  • The setting is inspired by research into many real world mythologies and folk tales. And Tolkein's religious beliefs as a Catholic.
  • Tolkein invented full language systems that were used to add extra significance to the names of people and places
  • The personal history and psychology of the author had an undeniable influence on the themes of the story (when Tolkein writes about the devastation of war it is from a place of sincerity - because he lived it)
So, these are the ingredients of a successful fantasy story that also apply to Elden Ring - draws parallels to previous fantasy stories including mythology, use of bespoke words and naming schemes that are internally consistent as parallel to the real world, and incorporates psychologically-driven themes (in the case of Elden Ring I believe that it is less of the psychology of a person and more about drawing on the psychology of the gaming company FromSoftware...but that is beyond the point of this post).
And regarding the influence of Tolkein there are a few more explicit parallels to be drawn. Which for legal reasons regarding the rights to adapt Tolkein's Legendarium will likely never ever be confirmed by FromSoft. But as I see it getting references under the radar of the copyright lawyers is a time honoured tradition of deconstructive fantasy stories and parodies, so I will attempt to explain these connections as I see them, regardless. Also note that I am writing from the perspective of someone who has been familiar with the Lord of the Rings but never before looked at the extended mythology.
A linguistic connection is formed in the space between two main points that I am aware of: Gelmir of Nargothrond as the possible naming inspiration for Mt. Gelmir, and geographical region "Taur-en-faroth" containing part of the name used for Fort Faroth.

Gelmir

"J.R.R. Tolkien has become a sort of mountain, appearing in all subsequent fantasy in the way that Mt. Fuji appears so often in Japanese prints. Sometimes it's big and up close. Sometimes it's a shape on the horizon. Sometimes it's not there at all, which means that the artist either has made a deliberate decision against the mountain, which is interesting in itself, or is in fact standing on Mt. Fuji." - Terry Pratchett
First addressing Gelmir - literally the volcanic mountain is a reference to Tolkein. As clear of a declaration as possible that Elden Ring intends to stand on Mt. Fiji.
Gelmir in the "canon" version of the Legendarium was an elf of Nargothrond who was captured by the forces of Morgoth at the "Battle of Sudden Flame" which was the fourth great conflict in the War of the Jewels (the war over the 3 silmarils for which "the Silmarillion" is named). He was subsequently blinded and tortured for 17 years until his death - after having his limbs cut off to taunt his brother Gwindor into attacking recklessly - at the start of the fifth great conflict known as "The Battle of Unnumbered Tears". Gwindor himself was captured and held prisoner for an additional 17 years after this battle, before escaping at the expense of having a hand cut off and eventually dying in another battle of the war. He was in love with a golden-haired elf maiden named Finduilas (name meaning "hair of spring leaf") who he also called "Faelivrin" meaning "Gleam of the Sun on the Pools of Ivrin" ("Pools of Ivrin" being a location in the land called Beleriand). She was killed before the end of the war by being nailed to a tree with a spear.
For context, the sixth great conflict was called "The War of Wrath" and was the final one. Morgoth brought dragons to the battle to blast the battlefield with fire and lightning - which had never been done in any previous battle - and the outcomes were that Morgoth was beheaded and kicked through a portal into the void and the northwest corner of the map including almost all of Beleriand (an area equal to the size of the entire Middle Earth map at the time of the Lord of the Rings story!) sunk into the ocean.
There is a lot to work with here already - first being Gelmir's associations with flame and imprisonment and torture that are shared by both Tolkein's and Elden Ring's purposes. Blindness is noteworthy, considering how often this is a theme with Elden Ring characters and even partial blindness is enough to cause madness as indicated by the Prisoner Helmet. Taking a few lateral steps arrives at a golden haired maiden who shares the method of execution used for Marika. And her name meaning "gleam of the sun on the surface of the water" exactly describes the imagery seen in the Elden Ring item "Memory of Grace".
But there's still more to spin from this line! Because Finduilas had another lover named "Turin Turambar" who was a friend of Gwindor and whose family had been cursed by Morgoth. Turin owned a magic helm upon which was perched an image of the Golden Dragon Glaurung - similar to the style of helmet worn by Elden Ring's Banished Knights) - and which allowed him to survive dragon fire. Turin found on the grave of Finduilas a naked woman who he called "Na­niel" or "Maiden of Tears" - because she had lost her memory and was crying - and wed her with neither knowing that they were estranged brother and sister (this is based on the Finnish story of Kullervo, with which Tolkein was especially fascinated). This was revealed to them later to be a machination of Glaurung when Turin was in the midst of slaying the dragon, and subsequently both Turin and Naniel killed themselves. Before meeting his end, Turin also described himself in (probably) poetic terms as having blindness being the curse placed upon him by Morgoth, which is assumed by readers to be more a matter of tunnel vision or short sightedness rather than literal blinding. He is also apparently prophesied to return to life someday in the supplementary materials.
What this means exactly for Elden Ring is up to interpretation. A story could be spun by combining Gelmir, Gwindor, and maybe even Turin into a single character who are motivated by unrequited and/or incestuous love for Finduilas/Naniel also made into a single character - to fill in the empty spaces around the characters of Marika, Radagon, and Godfrey. Or there could be some other purpose for naming the mountain "Gelmir". There is room for more nuance here because there are the alternate Gelmir's to consider.
In one version, Gelmir was king of the gnomes, by which Tolkein was inspired by the Greek "gnome“" meaning "thought" or "intelligence". But this was dropped due to the cultural confusion with gnomes being wrinkly little creatures.
In another version Gelmir was the same character as Finwe, an elf who was born during the "Years of the Trees" that preceded the era called the "Years of the Sun". At this time, the light of the world was confined to the Lands of the Valinor (a pantheon of Creator types) in the west provided by the female golden tree named Laurelin in the south and the male silver tree Telperion in the north. Finwe's wife was a weaver named Mi­riel Therinde and his son Feanor was responsible for forging the Silmarils and jealously guarding them (And also he invented the 7 palanti­ri scrying stones + 1 master stone, and the Tengwar writing system). The grandson of Feanor and last of his line was Celebrimbor, meaning "silver fist". Celebrimbor forged the three rings for the elves (named for air, fire, and water) that were subject to the One Ring but never corrupted by it. So, it's possible that "Gelmir" is selected for being a deceptively niche character who was actually in another lifetime very closely connected to these core events of the history. The appearance of a character named "Miriel" is also interesting in the context of Elden Ring's Miriel, Pastor of Vows.
As a side note, something else of interest from this Tolkein deep dive was regarding the relationship between the silmarils and the world trees of the Valinor. The 3 Silmarils contained the remaining light of the two trees that were destroyed and had the sun and moon forged of their fruits by blacksmith Aule. When the trees were first made they were sung into existence by Yavanna and watered by the tears of Nienna (who was a teacher of the wizard Gandalf and in earlier versions of the Legendarium called "Queen of Shadow"). Nienna again wept healing tears upon the trees to grow the fruits when they were dying. Morgoth stole the Silmarils and set them into his Iron Crown, and upon his defeat the stones were pried out and the crown beaten into a collar for his neck (in the brief period of time before he was kicked into the void anyways). One Silmaril was thrown into the sky where it became the Evening Star. Another was cast into the sea. And the third was cast into a firey pit in the earth along with its possessor.
And as an addition, it is not farfetched that Morgott = Morgoth is an intended spiritual parallel. Considering that Morgoth was indirectly responsible for the blinding and killing of Gelmir (brother of Gwindor) in Tolkein's mythic history. And in Elden Ring this seems expressed in the Shattering War though Morgott pursuing Mt. Gelmir most fiercely. In a more broad sense, Morgoth was the identity taken by Melkor after he was released from the chains made to bind him by Aule, which is somewhat similar to Morgott/Margit using alternate names depending on the circumstance (and Margit's Shackle paralleling Melkor's binding chains).

Faroth

"Faroth" is a Sindarin word meaning "hunters". The "Hills of the Hunters" (Taur-en-faroth) was a location in West Beleriand, the aforementioned western part of the continent that sunk into the ocean at the end of the War of the Jewels. In these hills was hidden the secret elven city of Nargothrond on the Narog River. The same from which Gelmir of Nargothrond is associated. The city began as a Dwarven Hall for the petty dwarfs (exiled and unsociable dwarfs smaller than typical dwarfs), was conquered and ruled by the House of Finarfin (a son of Finwe), and was sacked and turned to the lair of the dragon Glaurung some time after The Battle of Unnumbered Tears. And then fell into the ocean.
At this point there are too many names, which is why I sketched a family tree of all of all these elves that is attached to this post.
Some general trends:
  1. Of the 3 family lines the middle one has significance for being the one to produce the Numenor Kings of Men
  2. The family lines at the two sides have plot significance as discussed in the Gelmir section, but then their lineages die off.
  3. Typically continuity is maintained through the male lines, with sole exception of Idril in the 3rd generation removed from Finwe. The origins of the women spouses are typically left vague (with 3 exceptions near the root of the lineage: Indis has a famous uncle, Nerdanel has a significant blacksmith father, and Earwen's extended family has some substance to it)
If a writer wanted to do a legally distinct take on this mythology while borrowing from it for whatever reason, it would be easy to condense the feats and characterization of these 3 lineages into one truncated one. Maybe fuse Finduilas with Idril - two blonde ladies with minimal character - and also fuse together their lovers and you have a Marika + Godfrey. The narratively satisfying thing about Finduilas being associated to Gwindor (who may as well be made the same character as Gelmir) is that it creates a closed loop for the whole lineage when GwindoGelmir is substituted for Finwe, which is a very attractive proposition for a story like Elden Ring where time is a wheel and return to the origin point is a principle of the Golden Order.
Also this region calls attention to the significance of the river Ringil. That word comes up as: 1) a mountain river through Taur-en-Faroth that is tributary to the Narog river, 2) a sword held by Fingolfin (another son of Finwe), and 3) as the primordial tower - sometimes made of ice - upon which sat the south lamp Ormal (an orb containing the gold light of the world in the First Age that would later pass to the gold tree Laurelin in the Second Age). In an earlier version of the writings. The blacksmith Aule created the lamps at the request of Yavanna, who was herself responsible for the growth of fruits and trees. The end of the "Days before Days" (which preceeded the "Years of the Trees") occurred with the breaking of the lamps by Melkor, after a period of time where he had poisoned the land and caused the things made by Yavanna to rot.
I will note that the early timeline was a bit difficult to follow. I gather that there are spans of time lit only by the stars between the destructions of these various sun/moon light sources, a period of time with Yavanna singing all living life to sleep due to the lack of light. The First Age is also called "The Awakening" but it appears that much of the war between Morgoth and the elves began prior to the beginning of the First Age. There is an aside in which Aule was also responsible for creating the "Seven Fathers of the Dwarves", but he made them too early and they had to go to sleep so that the elves of Iluvatar could be the first sentient mortal life. I found interesting this additional context for the lamps:
"In the middle of Arda, where the light of the lamps mingled, amid the Great Lake lay the Isle of Almaren, where the Valar dwelt." - The One Wiki to Rule them All
"In J.R.R. Tolkien's older writings (not used in the published version of The Silmarillion), the Valar sought peace with Melkor, asking his assistance with fixing the lamps upon Arda. Melkor, still envious and hateful of the rest of the Valar, agreed to give them a strong, sturdy substance. He gave Aule ice. Melkor permitted the Valar to do as they wished until the fateful day when the Lamps' light and heat finally melted the ice. The pillars crashed upon Arda, flooding it with water and darkness." - The One Wiki to Rule them All
I suppose that if I have a point here it is that Radagon's Sore Seal talisman is found at Fort Faroth, which through the winding etymology of words is tied to Mt. Gelmir. Perhaps the blind Radagon was a hunter on a fruitless quest seeking the lost light of the Golden Sun that stood on the ice pillar of Ringil from the days before days - guided by the distant memory of the reflection of it's light on the water. Perhaps there is other meaning to be found. I acknowledge that after a certain point any interpretation found through these linguistics should be cross-referenced with everything that can be learned from all other sources of information in the game.

The Rings of Power

The big brazen choice - in my opinion - was to name the big metaphysical artefact "the Elden Ring"...and then draw actual direct parallel to the Rings of Power. Not the 3 rings granted to the Elf Kings under the sky - I've yet to identify how or if those are expressed in game. Not the 9 rings granted to Kings of Men either - those are seemingly represented in the 9 Night's Cavalry (and possibly the 9 weapon talismans that each feature a ring at the top of the head) . What I find most relevant here are the 7 Great Runes matching "seven for the Dwarf-lords in their halls of stone".
The first critical part of that phrase is the reference to "stone", for I find that the shattering of Marika's Hammer equates to the shattering of the wisdom of stone. But the second point of note is that the dwarf lords of Tolkein received their own curse from holding their rings of power - obsession with gold. A similar obsession is seen in Elden Ring where all of the demigods are corrupted by their great runes and covet the grace of gold.
The arrangement of the Elden Ring also has some synergy with the arrangement of its runes - 6 of the 7 dwarf lords pair nicely through the even numbers. The Seventh Dwarf Lord was the chief among them "Durin the Deathless", who was reincarnated 7 times by being reborn as one of his own descendants. His clan also was generally known to absorb members from all other clans due to his central importance. The first Durin (one of the 7 original fathers of dwarves) built the underground city of Khazad-dum that would later be called Moria after a creature of shadow and flame that may-or-may-not have wings (a Balrog of Morgoth) was uncovered in its depths by Durin VI. Durin III was the one to receive the Ring of Power from Celebrimbor, and Durin IV was contemporary to the first rise and defeat of Sauron. Durin VII is appears to be from the timeframe of the Lord of the Rings and second defeat of Sauron, though he did not participate and seems to be known instead for reclaiming Khazad-dum from the orcs.

Why Examine Tolkein?

So what's the point of the elaborate Tolkein parallel? There may be 7 ring-shaped great runes, but there is also clearly one ring that rules them all - the Elden Ring. Examining Tolkein is one of several avenues of analysis reaching the conclusion that the ring is a dangerous object that corrupts everyone who touches it and must be destroyed. Of the six endings the only one that understands this is Ranni's Age of Stars. And in the Lord of Frenzy Flame ending the Tarnished succumbs to the power of the ring with head becoming a ring of flame matching the firey beacon on top of the Frenzy Flaming Tower - itself visually recalling a depiction of the Eye of Sauron atop the tower of Barad-dur as seen in the 2000's Lord of the Rings trilogy adaptation.
And even more, there's one ring bearer in particular who provides another piece to the puzzle of Radagon and Marika's dual identities. The dissociative identity of Gollum and Smeagol can completely describe the relationship between Marika and Radagon. Two thoughts in one body. With this lens I think that Radagon/Marika were likely not separate entities at the time of their Shattering and may have never had a separate existence. They can appear to hold conversations with each other through reflective surfaces, such as a very shatter-able mirror.
It is quite possible that another Great Rune (or more) will make an appearance in the DLC. If this does happen, I'll re-evaluate Ring of Power theory based on the nature of the added rune.
One last note which, again, is oblique enough for plausible deniability. The end of Patches questline would have the Tarnished deliver the Dancer's Castanets to Tanith, inside the volcano. If you know anything about castanets, they are typically made of hard materials such as wood or ivory (or plastic) and carved into a pear shape. Not so for the Dancer's Castanets. From a visual examination these are made of metal cast in a circular shape and with a ring shaped engraving filled with filigree. A metal ring-shaped object delivered to a volcano, echoing the One Ring delivered to Mt. Doom in the Lord of the Rings.
submitted by miirshroom to EldenRingLoreTalk [link] [comments]


2024.05.15 04:35 HoopoeOfHope Grey hair

Some say that the night is the calmest time of the day, others never find serenity in the silence of the night.
I remember those nights when I woke up after short slumbers. I absent-mindedly made my way to the sink, purposefully keeping my head down as I washed my face.
Then came that one night, when I kept my eyes shut longer than usual after I had closed the faucet. I remember how I gathered all the courage I had, and I lifted my head slowly. I opened my eyes to see the mirror in front of me, and there I was looking at myself. A twenty-five-year-old man with more than twenty-five grey hairs on his head. That sight turned my apathy into rage. Without thinking, I raised my hand and I started to pluck every grey hair. Every time I plucked a hair I cursed a moment of my life. Hair after hair, I lost count. After I had plucked the last one that I could find I took deep breaths, looking back at myself. My hair was completely dark, like how a young man should have.
In awe of what I had just done, I stared at myself. I brushed back my hair with my hand, and as I did, I saw one last grey hair that hid underneath. I was determined to do to it the same thing that I did, but when I saw it by itself, I felt pity for it; for myself. It seemed as if it were begging for mercy, screaming "what have I done?" I slowly let it go and looked back into my eyes. I took some other deep breaths, and I told myself: "From this moment until the time those hairs grow back, I'll do what I can. To learn how to live, to escape this burden that I hold in my chest." I went back to my room, changed my clothes, and wore my jacket and headed to the house door. I put my hand on the metal handle, I remember how cold it was that winter. I opened the door.
I remember when I took the first step of my journey late at night. The smell of rain fresh in the air. The still water on the roads reflected the yellow lamps, creating a frigid world sparkling with dazzling lights. I slipped my hands into my pockets, and wandered aimlessly through the streets. No sounds were heard that hour, everyone was dreaming in their sleep. I walked between cars and through alleyways, reaching places that I never knew existed. I felt alone at that time, but that solitude was comforting. When I walk alone, no one knows where I go. My feet took the lead, head lost in thoughts.
I found myself on top of a hill at the edge of town. From that hight, I could see where the street lamps stop, drawing a line that separate the light from the dark beyond. Just before the last few lamps, I saw an old building that was abandoned before I was born. From the hill looking down, I could see that it had a large yard surrounded by a wall and a single gate. Everything about that building seemed dead, it was in ruins. I never knew what it was used for. Heard that it was an old storage but I don't know for what. That night, I didn't have the clarity of the mind to consider my decisions. I began walking towards it, wanting to see it up close.
I reached the gate. Its old rusted lock held the door shut with chains, but to my surprise, one of the hinges was completely dislodged giving me an easy access. When I entered I looked around the yard, There were many things scattered on the ground. Old tables, broken doors, and other things that I couldn't figure out how they ended up there. Every step I made was followed by a creaking of wood or the shattering of glass. I remember the way the building towered over me from that angle. The dark, open windows looked like the empty eye sockets of a skull staring back at me. The sound of the wind howling almost like it was daring me to enter. The stillness of that moment stunned me for a minute, and when I turned my back to leave, I heard a sound of something small calling from behind a corner of the building. I slowly moved towards it.
There, I saw a cat that had fear on its face. Next to it was a wooden barrel. When I approached the cat, it hissed at me. I was confused by that, why did it hiss at me instead of escaping? Then I heard a meowing of a kitten echoing inside the barrel. I knew immediately what this cat was protecting, she was the mother of that kitten. I examined the barrel from afar, I noticed that it was upside down. The upper side had a small hole on it, I assumed that was where the kitten fill from. I was certain that the underside didn't have a lid, so all I had to do was to carry the barrel slightly for the kitten to escape. However, every step I took forward, the mother hissed harder and backed up little by little. She couldn't understand that I wanted to help. I was concerned that she would either scratch me to keep me away, or even worse escape and leave her kitten behind.
I looked around me, I saw among the debris a long, wooden cane. I took it to reach the barrel without getting any closer. I walked around to the other side of the barrel where the mother cat couldn't see me. I slowly extended my arm holding the cane, grabbing the barrel by inserting the handle into the hole. I used the cane as a leverage, raising the side closest to the mother. The moment the gap became large enough for them to see each other, I heard the kitten's meows change from an echoing sadness to a bright call of longing. The mother without hesitation grabbed the kitten and ran away as fast as she could. Never looking back. I stood there asking myself: "If I weren't here this night, I wonder, would that kitten have died in that barrel?" I looked up at the face of the building again. Perhaps my feelings that night were only for me to save the kitten. I walked towards the gate again, leaving the building behind.
I walked the streets looking down. Without noticing, I reached a park that had no fence. It was full of children's games and flowers. It seemed like a memento of my past. The swings dangling without anyone to push. Standing next to the slide, I could see that I was taller than it was. It all seemed lost and forgotten, but what was funny to me was how the roses had the same colour of the pale sand under the yellow light. I walked and walked at that park, felt fatigued at the time. I saw a bench left alone in the middle of the grass. I sat there, reflecting on my life. And after some time, I buried my face in my hands.
I heard the sound of steps crushing the grass. They were getting closer until they stopped. I didn't even have the will to look up. I heard a raspy voice: "What's wrong?" I weakly looked back. Saw the face of a concerned old man. Many wrinkles on his face, hair completely white. When I saw him I tightly crossed my arms without saying a word, facing down and away from him. I could feel him staring at me, then without a word, he sat down next to me. The lamps turned off in unison as the light of dawn began to colour the sky. The hum of the breeze was contrasting the bitter silence between us. I didn't know that man and I don't think he knew me, but the circumstances of that encounter make two strangers seem like lifelong companions.
After a while, I heard his voice again: "You know, I remember when I was your age, I had done many foolish things that I am ashamed to admit. I had thrown away the future that I could have had. I regret everything that I did. But I am alive, and you still have a life In front of you. Don't waste it. You are still young". With those words he stood up and left. I saw his silhouette getting smaller and smaller until I couldn't see him anymore. I might have imagined it but the air felt easier to breathe then. The melody of the songbirds were in harmony with the beats of my heart. Amazing is the mind; it shifts from emotion to emotion on a whim, just like how the black night is replaced by the first rays of the sun.
It is that night that I so vividly remember. Now, many years have passed, I sit in my bedroom every morning combing my hair. The signs of age evident on me, my hair is completely grey. I remember that bittersweet night while holding back my tears from spilling, grateful for a moment that passed. I stand up to begin my day. Just as I am about to put my comb back in its drawer, I notice a single hair that has been caught between its teeth. I take that hair and look at it with a smile. The upper half is dark and the lower half is grey.
submitted by HoopoeOfHope to u/HoopoeOfHope [link] [comments]


2024.05.15 04:33 notlegendarry [H] 200+ Steam Games/DLC, TF2 Keys [W] Games, Paypal, Offers

If you have a game list, comment/link it down below and I can take a look at it.
My REP Page
112 Operator
8Doors: Arum's Afterlife Adventure
911 Operator
A New Beginning - Final Cut
A Plague Tale: Innocence
AER Memories of Old
Adom
Aegis Defenders
Age of Wonders III
Ageless
Aliens: Fireteam Elite
All You Can Eat
As Far as the Eye
Atomicrops
Automachef
BPM: Bullets Per Minute
Bad North: Jotunn Edition
Banners of Ruin
Batman: Arkham Asylum Game of the Year Edition
Batman: Arkham Origins
Bee Simulator
Beyond the Wire
Black Book
Black Future '88
Black Skylands
Bloodstained
Book of Demons
Borderlands 3
Borderlands 3: Directors Cut
Boreal Blade
Broken Age
Call of Duty®: WWII - Call of Duty Endowment Bravery Pack
Call of Duty®: WWII - Call of Duty Endowment Fear Not Pack
Carto
Cepheus Protocol
Children of Morta
Command and Conquer Remastered Collection (Origin)
Corridor Z
Crowntakers
Crying Suns
Curse of the Dead Gods
Cyber Hook
Dagon: by H. P. Lovecraft - The Eldritch Box DLC
Darkest Dungeon Shieldbreaker DLC
Deadly Days
Dear Esther: Landmark Edition
Deep Rock Galactic
Desolate
DiRT Rally 2.0 - H2 RWD Double Pack
DiRT Rally 2.0 - Opel Manta 400
Dirt 5
Dirt Rally
Dirt Rally 2.0 - Porsche 911 RGT Rally Spec
Disjunction (GOG Launcher)
Doom Eternal SE
Draw Slasher
Drawful 2
Due Process
ENCODYA (GOG)
EarthNight
Eastside Hockey Manager
Effie
Elderborn
Electrician Simulator
Endless Space 2
Endless Space® - Collection
Endzone - A World Apart
FALLOUT 76 (Steam Key)
FRAMED Collection
FRIENDS VS FRIENDS
Fling to the Finish
For The King
Fort Triumph
Frostpunk: The Rifts DLC
Fun with Ragdolls
Fury Unleashed
GARAGE: Bad Trip
GOLDEN LIGHT
GRIME
GameGuru
Genesis Alpha One Deluxe Edition
Going Under
Gold Rush! Classic
Golf With Your Friends - OST
Gonner
Gunscape
Guts and Glory
HERO'S HOUR
HIJAC (Honey I Joined a Cult)
Hammerting
Heaven's Vault
Hedon Bloodrite
Hero Siege Complete
Hiveswap Friendsim
House Flipper
If Found....
Ikenfell
Iris and the Giant
JURASSIC WORLD EVOLUTION 2
John Wick Hex
Juno: New Origins
Jurassic World Evolution - Deluxe Dinosaur Pack
Katana Zero
Kerbal Space Program
Kill It With Fire
Killsquad
Kingdom Classic
Kingdom Come: Deliverance – Treasures of The Past
Kingdom Two Crowns
Knights of Pen and Paper 2
Lacuna - A Sci-Fi Noir Adventure
Last Oasis
Legend of Keepers
Lovecraft's Untold Stories
MORTAL KOMBAT XL
Mad Max
Man of Medan
Maneater
Max Payne 3 (GOG Launcher)
Middle-earth: Shadow of Mordor GOTY
Milky Way Prince – The Vampire Star
Mobius Front '83
Moon Hunters
Narita Boy
Neon Abyss
Newt One
Nex Machina
Nimbatus The Space Drone Constructor
No Time to Explain Remastered
Not For Broadcast
Not Tonight
Nowhere Prophet
OTHERCIDE
Orbital Racer
Orwell: Ignorance is Strength
Out of Reach: Treasure Royale
Out of Space
Outward - Soundtrack
Overcooked! 2 - Too Many Cooks
Overlord II
PGA TOUR 2K21
Panzer Paladin
Paradise Killer
Partisans 1941
Path of Giants
Paw Paw Paw
Peaky Blinders: Mastermind
Pesterquest
Phoenix Point Year One Edition
Planet Coaster - World's Fair Pack
Planet of the Eyes
Plunge
Police Stories
Popup Dungeon
Project Wingman
Project Winter
Quantum Break
Radio Commander
Railway Empire
Realpolitiks
Regular Human Basketball
Remnants of Naezith
Ring of Pain
Rise of Industry
Roarr! Jurassic Edition
Rogue Heroes: Ruins of Tasos
Rover Mechanic Simulator
Rustler
Ryse: Son of Rome
Röki
S.W.I.N.E. HD Remaster
SUPERHOT
SUPERHOT: MIND CONTROL DELETE
SYSTEM SHOCK: ENHANCED EDITION
Saints Row
Secret Neighbor
Shing!
Siege Survival: Gloria Victis
Simple Rockets 2
Skullgirls 2nd Encore
Snowtopia
StarCrossed
Starbound
Still There
Streets of Fury EX
Stubbs the Zombie in Rebel Without a Pulse
Stygian: Reign of the Old Ones
Supraland
Swag & Sorcery
Sword Legacy Omen
Syberia 3
THRONEBREAKER: THE WITCHER TALES
TOHU
Tabletop Playground
Terraformers
Textorcist
The Ambassador: Fractured Timelines
The Ascent
The Ball
The Life and Suffering of Sir Brante
The Surge 2
The Survivalists
This War of Mine
Timelie
Tools Up!
Tooth and Tail
Townsmen - A Kingdom Rebuilt
Train Station Renovation
Tribes of Midgard
Turbo Golf Racing
Turnip Boy Commits Tax Evasion
Vertiginous Golf
Victoria 3
Voidigo
WARSAW
WRATH: Aeon of Ruin
WWE 2K Battlegrounds (EU Key)
Wargroove
We Need to Go Deeper
Werewolf: The Apocalypse — Heart of the Forest
West of Dead
When Ski Lifts Goes Wrong
Wingspan
Worms Rumble
Worms Rumble - Legends Pack DLC
X-Morph: Defense + European Assault, Survival of the Fittest, and Last Bastion DLC
XCOM® 2: Reinforcement Pack
XCOM® 2: Resistance Warrior Pack
Yakuza 3
Yakuza: Like a Dragon
Yes, Your Grace
Yoku's Island Express
Yooka-Laylee
Yooka-Laylee and the Impossible Lair
[Want]
Game Offers
Paypal
Midnight Fight Express
Nobody Saves the World
Lords and Villeins
Tiny Tina's Wonderlands Chaotic Great Edition
The Outer Worlds Spacer's Choice Edition
Yakuza 4 Remastered
Marvel's Midnight Suns
submitted by notlegendarry to GameTrade [link] [comments]


2024.05.15 04:33 notlegendarry [H] 200+ Steam Games/DLC, TF2 Keys [W] Games, Paypal, Offers

If you have a game list, comment/link it down below and I can take a look at it.
My REP Page
112 Operator
8Doors: Arum's Afterlife Adventure
911 Operator
A New Beginning - Final Cut
A Plague Tale: Innocence
AER Memories of Old
Adom
Aegis Defenders
Age of Wonders III
Ageless
Aliens: Fireteam Elite
All You Can Eat
As Far as the Eye
Atomicrops
Automachef
BPM: Bullets Per Minute
Bad North: Jotunn Edition
Banners of Ruin
Batman: Arkham Asylum Game of the Year Edition
Batman: Arkham Origins
Bee Simulator
Beyond the Wire
Black Book
Black Future '88
Black Skylands
Bloodstained
Book of Demons
Borderlands 3
Borderlands 3: Directors Cut
Boreal Blade
Broken Age
Call of Duty®: WWII - Call of Duty Endowment Bravery Pack
Call of Duty®: WWII - Call of Duty Endowment Fear Not Pack
Carto
Cepheus Protocol
Children of Morta
Command and Conquer Remastered Collection (Origin)
Corridor Z
Crowntakers
Crying Suns
Curse of the Dead Gods
Cyber Hook
Dagon: by H. P. Lovecraft - The Eldritch Box DLC
Darkest Dungeon Shieldbreaker DLC
Deadly Days
Dear Esther: Landmark Edition
Deep Rock Galactic
Desolate
DiRT Rally 2.0 - H2 RWD Double Pack
DiRT Rally 2.0 - Opel Manta 400
Dirt 5
Dirt Rally
Dirt Rally 2.0 - Porsche 911 RGT Rally Spec
Disjunction (GOG Launcher)
Doom Eternal SE
Draw Slasher
Drawful 2
Due Process
ENCODYA (GOG)
EarthNight
Eastside Hockey Manager
Effie
Elderborn
Electrician Simulator
Endless Space 2
Endless Space® - Collection
Endzone - A World Apart
FALLOUT 76 (Steam Key)
FRAMED Collection
FRIENDS VS FRIENDS
Fling to the Finish
For The King
Fort Triumph
Frostpunk: The Rifts DLC
Fun with Ragdolls
Fury Unleashed
GARAGE: Bad Trip
GOLDEN LIGHT
GRIME
GameGuru
Genesis Alpha One Deluxe Edition
Going Under
Gold Rush! Classic
Golf With Your Friends - OST
Gonner
Gunscape
Guts and Glory
HERO'S HOUR
HIJAC (Honey I Joined a Cult)
Hammerting
Heaven's Vault
Hedon Bloodrite
Hero Siege Complete
Hiveswap Friendsim
House Flipper
If Found....
Ikenfell
Iris and the Giant
JURASSIC WORLD EVOLUTION 2
John Wick Hex
Juno: New Origins
Jurassic World Evolution - Deluxe Dinosaur Pack
Katana Zero
Kerbal Space Program
Kill It With Fire
Killsquad
Kingdom Classic
Kingdom Come: Deliverance – Treasures of The Past
Kingdom Two Crowns
Knights of Pen and Paper 2
Lacuna - A Sci-Fi Noir Adventure
Last Oasis
Legend of Keepers
Lovecraft's Untold Stories
MORTAL KOMBAT XL
Mad Max
Man of Medan
Maneater
Max Payne 3 (GOG Launcher)
Middle-earth: Shadow of Mordor GOTY
Milky Way Prince – The Vampire Star
Mobius Front '83
Moon Hunters
Narita Boy
Neon Abyss
Newt One
Nex Machina
Nimbatus The Space Drone Constructor
No Time to Explain Remastered
Not For Broadcast
Not Tonight
Nowhere Prophet
OTHERCIDE
Orbital Racer
Orwell: Ignorance is Strength
Out of Reach: Treasure Royale
Out of Space
Outward - Soundtrack
Overcooked! 2 - Too Many Cooks
Overlord II
PGA TOUR 2K21
Panzer Paladin
Paradise Killer
Partisans 1941
Path of Giants
Paw Paw Paw
Peaky Blinders: Mastermind
Pesterquest
Phoenix Point Year One Edition
Planet Coaster - World's Fair Pack
Planet of the Eyes
Plunge
Police Stories
Popup Dungeon
Project Wingman
Project Winter
Quantum Break
Radio Commander
Railway Empire
Realpolitiks
Regular Human Basketball
Remnants of Naezith
Ring of Pain
Rise of Industry
Roarr! Jurassic Edition
Rogue Heroes: Ruins of Tasos
Rover Mechanic Simulator
Rustler
Ryse: Son of Rome
Röki
S.W.I.N.E. HD Remaster
SUPERHOT
SUPERHOT: MIND CONTROL DELETE
SYSTEM SHOCK: ENHANCED EDITION
Saints Row
Secret Neighbor
Shing!
Siege Survival: Gloria Victis
Simple Rockets 2
Skullgirls 2nd Encore
Snowtopia
StarCrossed
Starbound
Still There
Streets of Fury EX
Stubbs the Zombie in Rebel Without a Pulse
Stygian: Reign of the Old Ones
Supraland
Swag & Sorcery
Sword Legacy Omen
Syberia 3
THRONEBREAKER: THE WITCHER TALES
TOHU
Tabletop Playground
Terraformers
Textorcist
The Ambassador: Fractured Timelines
The Ascent
The Ball
The Life and Suffering of Sir Brante
The Surge 2
The Survivalists
This War of Mine
Timelie
Tools Up!
Tooth and Tail
Townsmen - A Kingdom Rebuilt
Train Station Renovation
Tribes of Midgard
Turbo Golf Racing
Turnip Boy Commits Tax Evasion
Vertiginous Golf
Victoria 3
Voidigo
WARSAW
WRATH: Aeon of Ruin
WWE 2K Battlegrounds (EU Key)
Wargroove
We Need to Go Deeper
Werewolf: The Apocalypse — Heart of the Forest
West of Dead
When Ski Lifts Goes Wrong
Wingspan
Worms Rumble
Worms Rumble - Legends Pack DLC
X-Morph: Defense + European Assault, Survival of the Fittest, and Last Bastion DLC
XCOM® 2: Reinforcement Pack
XCOM® 2: Resistance Warrior Pack
Yakuza 3
Yakuza: Like a Dragon
Yes, Your Grace
Yoku's Island Express
Yooka-Laylee
Yooka-Laylee and the Impossible Lair
[Want]
Game Offers
Paypal
Midnight Fight Express
Nobody Saves the World
Lords and Villeins
Tiny Tina's Wonderlands Chaotic Great Edition
The Outer Worlds Spacer's Choice Edition
Yakuza 4 Remastered
Marvel's Midnight Suns
submitted by notlegendarry to indiegameswap [link] [comments]


2024.05.15 04:33 notlegendarry [H] 200+ Steam Games/DLC, TF2 Keys [W] Games, Paypal, Offers

If you have a game list, comment/link it down below and I can take a look at it.
My REP Page
112 Operator
8Doors: Arum's Afterlife Adventure
911 Operator
A New Beginning - Final Cut
A Plague Tale: Innocence
AER Memories of Old
Adom
Aegis Defenders
Age of Wonders III
Ageless
Aliens: Fireteam Elite
All You Can Eat
As Far as the Eye
Atomicrops
Automachef
BPM: Bullets Per Minute
Bad North: Jotunn Edition
Banners of Ruin
Batman: Arkham Asylum Game of the Year Edition
Batman: Arkham Origins
Bee Simulator
Beyond the Wire
Black Book
Black Future '88
Black Skylands
Bloodstained
Book of Demons
Borderlands 3
Borderlands 3: Directors Cut
Boreal Blade
Broken Age
Call of Duty®: WWII - Call of Duty Endowment Bravery Pack
Call of Duty®: WWII - Call of Duty Endowment Fear Not Pack
Carto
Cepheus Protocol
Children of Morta
Command and Conquer Remastered Collection (Origin)
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Dagon: by H. P. Lovecraft - The Eldritch Box DLC
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DiRT Rally 2.0 - H2 RWD Double Pack
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GameGuru
Genesis Alpha One Deluxe Edition
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Hammerting
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Hero Siege Complete
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If Found....
Ikenfell
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JURASSIC WORLD EVOLUTION 2
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Middle-earth: Shadow of Mordor GOTY
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Nimbatus The Space Drone Constructor
No Time to Explain Remastered
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OTHERCIDE
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Orwell: Ignorance is Strength
Out of Reach: Treasure Royale
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Outward - Soundtrack
Overcooked! 2 - Too Many Cooks
Overlord II
PGA TOUR 2K21
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Paradise Killer
Partisans 1941
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Paw Paw Paw
Peaky Blinders: Mastermind
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Phoenix Point Year One Edition
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Planet of the Eyes
Plunge
Police Stories
Popup Dungeon
Project Wingman
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Quantum Break
Radio Commander
Railway Empire
Realpolitiks
Regular Human Basketball
Remnants of Naezith
Ring of Pain
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Roarr! Jurassic Edition
Rogue Heroes: Ruins of Tasos
Rover Mechanic Simulator
Rustler
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Röki
S.W.I.N.E. HD Remaster
SUPERHOT
SUPERHOT: MIND CONTROL DELETE
SYSTEM SHOCK: ENHANCED EDITION
Saints Row
Secret Neighbor
Shing!
Siege Survival: Gloria Victis
Simple Rockets 2
Skullgirls 2nd Encore
Snowtopia
StarCrossed
Starbound
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Streets of Fury EX
Stubbs the Zombie in Rebel Without a Pulse
Stygian: Reign of the Old Ones
Supraland
Swag & Sorcery
Sword Legacy Omen
Syberia 3
THRONEBREAKER: THE WITCHER TALES
TOHU
Tabletop Playground
Terraformers
Textorcist
The Ambassador: Fractured Timelines
The Ascent
The Ball
The Life and Suffering of Sir Brante
The Surge 2
The Survivalists
This War of Mine
Timelie
Tools Up!
Tooth and Tail
Townsmen - A Kingdom Rebuilt
Train Station Renovation
Tribes of Midgard
Turbo Golf Racing
Turnip Boy Commits Tax Evasion
Vertiginous Golf
Victoria 3
Voidigo
WARSAW
WRATH: Aeon of Ruin
WWE 2K Battlegrounds (EU Key)
Wargroove
We Need to Go Deeper
Werewolf: The Apocalypse — Heart of the Forest
West of Dead
When Ski Lifts Goes Wrong
Wingspan
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X-Morph: Defense + European Assault, Survival of the Fittest, and Last Bastion DLC
XCOM® 2: Reinforcement Pack
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[Want]
Game Offers
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Midnight Fight Express
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Lords and Villeins
Tiny Tina's Wonderlands Chaotic Great Edition
The Outer Worlds Spacer's Choice Edition
Yakuza 4 Remastered
Marvel's Midnight Suns
submitted by notlegendarry to SteamGameSwap [link] [comments]


2024.05.15 03:47 Odd-Hand-2026 When you mirror King Charles III’s official portrait, put them together, and flip them upside down… ✌🏽 yolo you only live once ⚫️ 📀! We die on silver 💿 Daniel only took one yoke .. one and done ✔️ one that leads to a crown 👑 of life.. true life and Favor with God not man

When you mirror King Charles III’s official portrait, put them together, and flip them upside down… ✌🏽 yolo you only live once ⚫️ 📀! We die on silver 💿 Daniel only took one yoke .. one and done ✔️ one that leads to a crown 👑 of life.. true life and Favor with God not man submitted by Odd-Hand-2026 to TartarianAR [link] [comments]


2024.05.15 03:04 stunnedforever When to play Broken Sword 2.5?

Hello,
I'm currently playing the Broken Sword game series and have now finished the first part. I have to say it's been a really interesting journey!
Now I wanted to start with the second game “The Smoking Mirror”, but I also noticed that there is a fanmade 2.5 part.
I don't really want to miss out on this game, I'm just a bit confused as to when I should play it. According to the German Wikipedia page for the game (Wiki) it's supposed to take place AFTER the second part, which would make sense since 2.5 comes after 2 (yes I know I'm a math genius), but I also found a comment here on Reddit that says it would take place between the 1st and 2nd part. Here is the comment: The comment. Also found this link to an english wiki page, which says it takes place between BS1 and BS2...
I also don't want to read through a summary of 2.5 to somehow categorize it myself, because I don't want to be spoiled.
But to be honest, I'm also confused by the title of 2.5 “The Return of the Templars”. It sounds more like it takes place after the first part of the series, as it also has something to do with the Templars, who are investigated in the first part. (although of course I don't know exactly whether the second part has anything to do with the Templars, as I've only just started it)
Need help please! I don't want to mix things up!
(Sorry for posting this here, but I tried it already in the BS subreddit, but it's not so active.)
submitted by stunnedforever to adventuregames [link] [comments]


2024.05.15 02:22 GoodMornEveGoodNight When you mirror King Charles III’s official portrait, put them together, and flip them upside down…

When you mirror King Charles III’s official portrait, put them together, and flip them upside down… submitted by GoodMornEveGoodNight to pics [link] [comments]


2024.05.15 00:57 le_poulet_fou first diary

[after an investigation by the police about a strange murder, a booked called "journal" was found in the bathroom]
I don't think i'm alone.... i've heard footstep when i was in the bathroom.
I remember my neighbour crying, or was it someone else.
I moved to the kitchen... Some knifes are missing and my tv is on a static position.....
My cat is laying near the tv with those ears downed on his head At this point i don't even know if my cat is still alive He moved like three days ago....
I need some fresh water on my face...
The mirror of the bathroom is becoming more and more dark as we are approaching midnight....
The footstep started again. Maybe if i don't make any brutal movement and go to my bed, that thing won't see or hear me.
There are those two eyes in front of my bed..... Those strange yellow...... There are looking directly at me..... My cat don't have yellow eyes..... What is happening..... Is that thing friendly ? I heard someone crying there was like two minutes..... I bring my book whit me...... Its dark and cold....
There is that slimy liquid all around my bed.... Maybe if i reach the bathroom all of that will stop....
The mirror of the bathroom is broken and the strange liquid was blood...... The blood is disposed in like a trail or i don't know.... Maybe something was pushed all around my house...... My cat is looking at me like i don't exist anymore...... Maybe if i exit my house.... All of that will stop..... ‌[The journal was stopped here, leaving only some mage and a red hand mark on the journal, the red mark was identified as blood]
submitted by le_poulet_fou to horrorstorybyfrench [link] [comments]


2024.05.15 00:26 Plenty_Bite1831 Old article about Priyanka Chopra and her tensions with Gauri Khan

Beseiged by nasty rumours and a whisper campaign, Priyanka Chopra has decided to immerse herself in work and focus on her forthcoming music album. But while the 29-year-old Pee Cee has opted for a dignified silence in the face of nasty media whispers, friends of the actress claim that her calm faade is just that.
Juggling work, her father's illness, and these rumours have taken a toll on the star. In particular she is upset and flummoxed by the campaign unleashed by a powerful producer-director who can make and break careers in Bollywood. "At a recent party while he was feeding her cupcakes, she heard rumours of him bitching her out-all this is very hurtful," said a close associate of the actress who did not want to be identified. The associate-cum-friend believes that a powerful clique of star wives is behind this spate of anti-Priyanka stories. "Priyanka has done nothing wrong. If these women are insecure about their relationships with their husbands, they should sort it out with them, at home. Why should they attack her?" thunders the friend.
The actress, who along with Vidya Balan has often been seen as Bollywood's go-to girl for meaty writer-backed roles, has confided to her friends that whatever is happening to her could be a function of the way the male-dominated industry operates. But she refuses to let it affect her work. "The only way she can strike back is by doing more work, good work. And it is not just films. There is music, endorsements… she is a brand, a multi-faceted personality and there is no way any star-wife can take that away from her." Says the friend emphatically, adding, "To all those who are calling her names, we would like to ask them, what are your achievements? You will only be remembered as Mrs so and so…!"
As for the stars that have allegedly refused to work with the actress, another friend counters by pointing out that she has always maintained a healthy professional relationship with her stars. "Truth is, she has not signed any new films for this year, as she is busy till October. There are several big-ticket projects she has been approached for. But since she has a policy of not announcing any project before it is ready to go on the floors, people will have to wait until August for news on that front."
When Mumbai Mirror called for her version of the events, Priyanka said she would only talk about her work and the music album. "Whatever has happened is in the past," is all she would say.
However, her protective friends were more forthcoming. "Ever since she was nine years old Priyanka has been in awe of Shah Rukh Khan. But now she is scared to even utter his name in public, no matter how innocent or professional the context." Responding to rumours that the two will not be seen together because of various pressures, the friend says, "Priyanka and SRK shot together for Farhan Akhtar's adult literacy mission film recently. There is nothing on the anvil right now for them to share a platform in public." But sources close to the actress say they continue to remain friendly.
The actress, who is flying out of the country to finish work on her music album, has a lot going on in her life right now. For the last six months her father has not been keeping well. According to her concerned friends, it is not easy for her parents to read the vicious reports about their daughter every day.
"She is a feisty fighter, a hardworking girl and will not tolerate any attempts to discredit her
professionally," says the friend, before joining the actress on the sets of Krrish, where she is shooting till the wee hours of the morning
Poor Little Rich Gauri
Is she on the verge of a nervous breakdown or is she just a bratty star wife?
From being fiercely private to being Bollywood's biggest party animal – Gauri Khan's recent uncharacteristic and irregular behavior has left her husband and friends shocked. So, what's really going on with the gorgeous Mrs Khan?
Kicked out of London hotspot
Gauri Khan and friends were kicked out of famed London club Tramp, leaving lines of illegal substances and broken bottles of Champagne in their trail. Known for its infamous celebrity guests, the club is no stranger to nefarious activities, so the party of 10 must have been doing something seriously bad to have to be escorted out of the premises!
Partied till 7am at IPL without SRK
Despite her husband leaving South Africa mid IPL, Gauri decided to stay back and party till 7am every night with her four girlfriends. Fellow party animals were shocked to see that the usually reserved Gauri was letting her hair down on the dance floor, somthing no one had seen her do before. Masala! heard someone quipping, 'We want what she's on!'
Keeping bad company
From safe (and boring) K-Jo to wild (and bored) star wives, Bhavna Pandey and Maheep Khan and hot (and spoilt) south Mumbai IT girls Renu Chainani and Nandita Mahtani – Gauri has changed her company drastically in the past few years. SRK expressed how he did not approve of their group activities and was heard telling Gauri to 'grow up and accept the responsibilities that fame comes along with'. His harsh lecture, however, fell on deaf ears as she made plans to go to with the same friends to Europe, Miami and then LA soon after! When confronted about her irresponsible behavior and the fact that SRK was sitting at home playing video games with the kids, while Gauri was out partying and neglecting the kids, the latter lashed out at SRK telling him that he had no right to control her life and abused him. So angry was the actor that he finally threatened to leave for Mumbai with the kids if she didn't get her act together!
Fed up of being the perfect mrs Khan
For years now Gauri has played the role of the perfect star wife – dressing and acting the part, being seen with the right people (only those who SRK approved of!) and building an image that she exploited and enjoyed at the time. She confided in a friend saying: 'I am tired of living for the world of fans, I want to live for myself. Why can't I?'
Breaking free or breaking down?
While many of Gauri's friends believe that she's just living life for herself, other's are convinced that she is on the verge of a nervous breakdown!
Masala! verdict
Tired and fed up of playing the perfect celeb spouce, the allegedly bratty Gauri is trying to break free. A friend of the couple told Masala! "Gauri now wants to live life for herself. What's wrong with living in the fast lane?" Nothing, we guess, as long as she's got her seatbelt on and her hands firmly on the wheel!
submitted by Plenty_Bite1831 to BollyBlindsNGossip [link] [comments]


2024.05.15 00:13 stunnedforever When to play 2.5?

Hello,
I'm currently playing the Broken Sword game series and have now finished the first part. I have to say it's been a really interesting journey!
Now I wanted to start with the second game “The Smoking Mirror”, but I also noticed that there is a fanmade 2.5 part.
I don't really want to miss out on this game, I'm just a bit confused as to when I should play it. According to the German Wikipedia page for the game (Wiki) it's supposed to take place AFTER the second part, which would make sense since 2.5 comes after 2 (yes I know I'm a math genius), but I also found a comment here on Reddit that says it would take place between the 1st and 2nd part. Here is the comment: The comment.
I also don't want to read through a summary of 2.5 to somehow categorize it myself, because I don't want to be spoiled.
But to be honest, I'm also confused by the title of 2.5 “The Return of the Templars”. It sounds more like it takes place after the first part of the series, as it also has something to do with the Templars, who are investigated in the first part. (although of course I don't know exactly whether the second part has anything to do with the Templars, as I've only just started it)
Need help please! I don't want to mix things up!
submitted by stunnedforever to BrokenSword [link] [comments]


2024.05.15 00:11 The_Lucinator A quick primer on stealth

A quick primer on stealth
Boo
I have seen a lot of people both here on reddit and on discord with questions on stealth or misconceptions on it. As a Docent and historian at the worlds largest private aerospace museum which has a lot of documentation on the subject and a few actual stealth aircraft, which helps in understanding this topic at a deeper level than most. This is meant to be a basic overview of how reduced Radar Cross Section, (RCS) is achieved. I’m not gonna go into detail about other features that matter in stealth such as Infrared signature reduction, or electromagnetic signature reduction both of which are just as critical to a proper stealth design.
If anyone wants to do some light reading on the subject I recommend Stealth by Doug Richardson, or Stealth Aircraft by Bill Sweetman. Both can provide a basic overview of the technical aspects of RCS. If you have a Aviation Week subscription they did a couple of great primer articles on this a few years ago and are also worth reading. There are also numerous academic papers on this topic that can be found if you want something with a bit more meat on the bones. What will follow is even further simplified from those books but should at least be more accessible and easy to understand.
The first thing I want to point out is how Radar actually works as this is something that a lot of people get wrong, and it can lead to many mistaken beliefs about how stealth works. People often think of a radar return as light reflecting off a object, and while in layman's terms this explanation suffices the actual quantum mechanisms are a bit more complicated and while the description is fine for basic knowledge knowing how it works at the smallest of scales is critical for getting your RCS to actually work.
When Radar strikes a object it doesn't just bounce off, what actually happens is that the radar wave induces a current in the material it hits, this then creates waves of the same magnitude as the incoming waves. It is this re-emitted energy that is what the radar receiver actually pics up. The direction of emission is also related to the direction of the incoming energy. One important factor in this is that object with a length/diameter about one half the wavelength will create a much stronger return. This is why some objects are much more radar reflective than others. However this isn't the only thing the energy can do. Sometimes the energy is absorbed by the material struck, this is your standard Radar Absorbing Material (RAM). Another interesting feature of radar is scattering and wave travel. The energy does not have to be emitted right away, it can travel along the object it hits before being re-emitted. Sharp boundaries are more likely to emit this radiation than smooth rounded shapes. This is further compounded by scattering which is how the magnitude of the return varies by the relationship of the wavelength to the size of the object. When they are about the same size (note this means the area the wave can travel not the size of the whole plane) you get what is called resonance which greatly increases the return of the object. When the wavelength is smaller than the object then it starts to treat smaller and smaller sections independently of each other as the object. This is important and will be discussed later.
The goal of RCS takes all of these considerations and more into the equation as some objects are also transparent to radar waves and others translucent. Furthermore the ability of a material to conduct electricity is important because this can help the waves propagate further before emitting. While on the surface this may seem bad and in some cases it is, it also allows for better control of where the emissions come from. Move over the angle of the surface being emitted dictates the strength of the signal and how it changes with direction, think this like a funhouse mirror, the cone/dome of radar can be emitted in a very different direction than it came from. This is not a easy thing to calculate and is a reason that early stealth aircraft were faceted as with the sharp lines were easier to predict where and in what direction the return waves would propagate. This has ironically led to many people thinking that faceted shapes are better for RCS, when in truth the opposite is true, however as stated earlier it is easier to model. This is why flat surfaces such as single vertical tail fins, and turbine blades are such big reflectors. The goal of any RCS is to reduce the amount of stuff making its way back to the emitting aircraft and being able to know exactly how the waves will travel is paramount to a successful RCS design.
To complicate matters further as I mentioned earlier when a wavelength is smaller than the object you are trying to detect than it will treat different parts of the aircraft separately however this can be modified by increasing the distance the wave can travel in a object. This is where the most critical part of any proper RCS effort comes into play. This is one of tolerances. See gaps are the ultimate emitter of waves since they have sharp edges, and break the electrical current flowing through the material thus drastically increasing the chance of emission. This is by far the largest contributor to RCS. It has also proved the bane of countries trying to develop stealth since it is very hard to have manufacturers that can achieve such tight tolerances and it isn't something you can just steal like the shape or RAM materials. Since a plane needs to have at least some moving parts being able to make them close to one another is paramount, having seems be almost non existent on a moving part is very hard. Most stealth aircraft require special tape to bridge the gaps especially the ones between materials with different electrical properties like those around the cockpit. This tape had to be applied every mission perfectly and was (and to some degree still is) the part that added the most to the Maintenance of aircraft like the F-117 and B-2. You can see a good example of this on the photo below of the TACIT BLUE aircraft which was one of the first stealth aircraft.

those dark area's around any hatches is the tape
As you probably well know part what is important is how the aircraft is structured and shaped, What isn't talked about is that most shapes that direct radar waves in a specific direction aren't the most conducive to good aerodynamics, thankfully for early stealth pioneers there are many materials that are very transparent to radar (such as the dome over most maritime radars). These materials can be used to smooth out the airflow and create a shape conducive to good flying characteristics (or even the ability to fly at all). Below is a good example of a photo showing the intricate sub surfaces on a aircraft control surface. You will notice that the underlying sawtooth shape would probably not be very aerodynamic but with the radar transparent leading edge the surface smooths out into the familiar shape you can recognize.

A great example of how the edges are smoothed over to create a clean wing
Another part that needs to be considered is that there are a wide range of radar wavelengths that can be used. What is a good RCS shape to one wavelength might matter a lot less to another frequency. This is why most broadband stealth designs are created and coated with materials the work to harmonize as many different wavelengths of radar as possible into a more cohesive waveform. This is mostly seen in third and fourth generation designs like the F-22 and F-35. You will often note the metallic sheen their paint tends to have and this is indicative of attempts to do this.

Stealthy paint
Not stealthy paint
There is one last effect that is worth noting and that is that if a wavelength is larger than the object then a effect know as Reyleigh Scattering happens and the radar treats the aircraft as one homogeneous aircraft and shape and angles no longer really mater to the return just the size and composition of the object. This is why many countries looking to develop counter stealth technologies often look at low frequency radar as it can get around the shaping of the aircraft as well as issues with things like gaps, though the effectiveness of RAM isn't changed. Ok so you are probably asking why people don't just use long wave radar, well there are two problems while long wave radar has great range due to the energy required for a given distance is proportional to the wavelength it also comes at the price of accuracy and also needing a large antenna to pick up any receiving signals since the reception of radar signals generally requires a receiver proportional to the wavelength. Also effected is resolution which means that knowing that something is out there is easier but knowing where it is, is much harder. The lower resolution can have other unhelpful effects such as combining many small objects (like a flock of birds) into one.

Lastly as alluded to earlier there is a hierarchy to the importance of design features. In general it goes like this. By far the most important one is tolerance of the parts and elimination of gaps. Then in a distant second is RAM and other coatings. Lastly there is shape though unlike the other two this is still required by some degree to any stealthy aircraft whereas you can go without the other two but with a much more easily detectable object. It illustrate this and to show how all of this starts to fit together look below at the four aircraft's. Now rank them in order of smallest RCS to largest.......Scroll down past them for the answer.
F-22A Raptor

Su-57 Felon
F/A-18E/F Block III Super Hornet
KF-21 Boramae (fighting hawk)
Ok good here are the results
  1. F-22
  2. F/A-18 E/F Block III
  3. KF-21
  4. Su-57
so how many of you thought that the KF-21 would be 3rd, or that the Su-57 would be last? This illustrates the importance of both keeping tight tolerances and in the heavy use of RAM and other skin (and some sub-skin) treatments. Both of the planes have shaping that is conducive to having a low RCS but are not able to match the 4.5 gen Superhornet’s latest version due to the latter's better tolerance control and increased use of RAM materials. This much has been admitted by the Korean government which has admitted that the Block one KF-21 which has no RAM and looser tolerance levels than they would have wished. They do plan on incorporating those as well as including a full internal bay rather than the semi-recessed hardpoints it currently has. This shows the difficulty in mastering those two elements since the South Koreans have a lot of experience building and even decent experience designing planes. The Su-57 is a bit of the different case. Teasing out the failings of the Su-57 has taken more work given the Russian government claims that its stealth feature are some of the best in the world. However pictures of the Su-57 during construction shows a complete lack of sub-surface shaping, as well as a lack of RAM coating on many surfaces that should have it. Furthermore riveting and screw attachment of parts are massive no no’s in stealth and the Su-57 has those in droves. Furthermore the engine's turbine blades are visible through the air intake something even the KF-21 avoids limiting the ability to actually improve the RCS. It also has clearly visible gaps at locations where they would significantly contribute to increasing the RCS. Lastly the paint on the plane does not exhibit any metallic properties meaning that it likely is derived from first gen stealth paint, most likely from samples of the F-117 that was shot down in the Balkans. Based on this and knowledge that tolerances have always been a weakness of Russian manufacturing (though in the past this was deliberate as low tolerances allow for more rugged machines) thus the Su-57 probably doesn't have a ton of RCS reduction and is probably on the level of the Eurofighter in terms of RCS.

Ok so now withe the brief overview out of the way you are probably wondering how Flyout's “RCS” system fits into all of this. The answer is not at all. There is almost no connection between the games determination and reality. This can be deduced by the lack of most properties that are needed to define RCS. Some of the notable ones needed are wavelength of the radar used and given radar itself isn't in game we know that's not yet on the table, the electrical conductive properties of a aircraft's paint and skin/structures are very important to any radar return modeling and so far materials used in game are purely cosmetic. There also is no RAM material and even how that works is highly variable in real life but even a massively simplistic implementation doesn't exist so we can cross that out. There also is no setting for tolerances of parts of the plane and given that is the most important contributor to reducing RCS the lack of all these features means that the game’s RCS has no real connection with how real RCS works. Lastly, I don’t expect there to be a accurate system implemented. This is due to the massive computing power needed to model the subtle interactions of radar waves with all of these factors. As mentioned before there is a reason faceting was used heavily in early stealth aircraft despite it being less than optimal. It would take several months of using 1970’s supercomputers specially programed to just do this calculation to get a RCS model for a given aircraft shape. Even then it had to have data from real world RCS testing added to achieve this. While computing power has exponentially increased since then the ability to actively simulate a planes RCS in real time, is still well beyond anything a desktop computer can do. Especially given you would need a completely custom engine just for that part. And none of what I have said touches on other parts that can contribute to RCS like degradation of RAM coatings, or the fact that the exhaust from planes in afterburner shows up on radar (this is due to the lower density of hot air coupled with changes in the airs natural radar absorbing properties due to being at a different temperature). So for everyone out there, don't worry about or look too far into the RCS of your stealth plane be as creative as you want. That being said it is possible that IR reduction could be better simulated in game and might be a possible thing to have added. Real RCS will likely be limited to at best massively approximated stand-in values. Though there is a way to achieve a real world stealth parameter which is visual stealth, ie cammo or other tech that reduces a aircrafts visual signature. Along with some tech (like the hole material that is fictional but renders the plane truly invisible)
Implementing the \"hole\" surface material to a plane in real life
On a side tangent I want to point out that the exhaust phenomenon is something that has effected all stealth aircraft and the main reason the A-12 and SR-71 had no real RCS reduction since the massive amount of air the moved through the planes engines meant they were usually spotted at the maximum range of whatever radar they flew near. And while on the A-12 they tried to eliminate this through a combination of using a cesium fuel additive(which did absolutely nothing), and plasma stealth to shield the air intake so the fan blades would not reflect (which apparently worked ok but used a enormous amount of power, led to airflow disruptions that made the engine both less efficient, even more prone to flameouts, and caused the formation of nitric acid and other corrosive compounds the hurt the engine.). For the reasons I just showed the cesium and plasma stealth systems were disabled on the A-12 by the time it entered its brief service and not used at all on the SR-71, which instead used it’s extreme speed, altitude and what can be argued was the most extensive ECM suit ever fitted to a aircraft at the time, to ensure that any missile that got close could be jammed.
Hope this helps people.
submitted by The_Lucinator to flyoutgame [link] [comments]


2024.05.15 00:00 Mizzno [H] Games [W] Cornucopia, Headbangers: Rhythm Royale, art of rally, Games (Listed Below), Steam Gift Cards

N.B.: I'm mainly looking for the games listed in the title and at the bottom of the thread. Feel free to post other offers, but if I haven't responded to your comment(s) by my next posting, I likely wasn't able to find a trade that interested me.

For sale (for Steam Gift Cards or gifted Steam Wallet balance):



For trade:
*signifies that a game is tentatively up for trade, assuming I buy the bundle








































































































WANT:



IGS Rep Page: https://www.reddit.com/IGSRep/comments/ti26nz/mizznos_igs_rep_page/
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2024.05.14 23:47 OrangeCakeV [PC ][Late 2000s] Hidden objects game where you're lost.

Hello. So, for a long time I've been looking for a certain mystery hidden objects game that I played in the late 2000s/early 2010s. I don't remember much from it, except that it had this beautiful sad 3d oil painting looking art (Not 3d models the game is 2d). I also remember some levels, like there was this one level in an abandoned mansion where you had to solve a puzzle and fix a broken mirror, another level took place in a dark forest, and there was this level in a garden near a green house (maybe? there was a lot of green in that level). I don't remember the game having any characters, all you had to do is look for the hidden objects and solve some puzzles. I suspect that the game was made by Big Fish Games (Not sure though) since I played a lot of their games as a kid.
And no It's not Letters from nowhere, Haunted Manor ...
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2024.05.14 23:44 Nemo__404 Deathworlders Should Not Be Allowed To Date! [Ch. 34/??]

first
Luna VI query: Set the source to the leaked files of the first reconnaissance operation of Irisa.
Certainly!
Luna VI query: What did Ryo do during the first hour of the war?
***
Ryo had already reached a state of full awareness after waking up, and yet he hadn't moved an inch, immersed in his inner world as he thought about what he and Elysira had done at night.
And what a wild night it was.
The way that she had skipped the journey to go straight for the finishing line had caught him unprepared. Still, with the mystery of their physical compatibility out of the way from the get-go, Ryo had been left with a lot of time to explore the other hiccups and perks of this interspecies endeavor.
From the occasional accident with her claws to the new possibilities her tail brought to the table, Ryo had enjoyed everything.
There was not an ounce of regret in him, but the memory of their last act lingered incessantly in his thoughts—a vivid Recollection of Elysira’s tail wrapping around his leg and letting silence prevail as his arm shyly enveloped her, allowing them to fall asleep side by side.
The one memory that held him in place, fearing their next interaction when the slightest of his movements would inevitably wake her up, mirroring what had happened all in the previous mornings.
What would she say?
Would she think that they are in a relationship now?
What would he do if the concept of casual hook ups didn't exist for the Irisians?
Ryo touched his face and shook his head, instantly deciding it was time to start his morning routine to distract him from those absurd thoughts.
The brain IO interface captured his intention, turning on the lights on the ceiling with maximum brightness, something that he was sure would wake her up at once given how sensitive to change all Irisians were.
And yet he was wrong.
Elysira’s head tilted away from the light as eyelids fluttered, but the only other thing she did before stopping moving was strengthening her grip on his leg quite a bit, making him realize that her tail had not let go of him the whole night.
Upon noticing how numb his leg felt, Ryo propelled his body upwards, intending to uncoil her tail from his leg and start his day. Hopefully, Elysira wouldn't mention what they did, and he too would be able to pretend it never happened.
However, the moment his upper body lifted from the ground and he got a full view of her body, he was unable to remove her tail from his leg, captivated by a simple but powerful sight.
With her hands inside the pockets, Elysira had used his jeans to restrain her claws, putting herself in a very uncomfortable position, likely afraid of hurting him during her sleep.
His eyes widened, dispersing his previous train of thought from existence. The hand that was supposed to be dealing with her tail moved toward Elysira's exposed neck instead, aiming to wake her up with a gentle touch.
And as if he had just perturbed the stillness of a calm lake with a stone, a barely perceptible ripple of yellow spread on her skin from the contact with his fingertips. It traveled through her neck, reaching the soft lines of her face, and even traveled down her long hair strands.
At the same time that it felt wrong to be able to take a peek at her emotions so easily, Ryo couldn't help but wonder—which other colors had the darkness stolen from him? While immersed in this question, Ryo kept caressing her neck until her eyes opened slowly, resetting all the back spots of her body at once as consciousness took control over instinct.
Elysira’s grip on his leg loosened when she realized she was overdoing it. Her gaze started scanning every inch of him, starting from the accidental scratches of her own making and unashamedly stopping at places she had not seen before.
Unbothered by her curiosity, he even removed some of the loose strands in front of her eyes and threw them behind her long ears to make her job easier, feeling some apprehension only when she lost interest and sought eye contact.
Traces of purple appeared around her black spots as she spoke. "What do you humans do after... what we did?"
Ryo winced, but his tone was gentle. "Silly girl!" He felt deep regret for how he had skipped the part of Irisian relationships in favor of politics when she was teaching him about her species. "It could be everything or nothing."
He expected some intense reaction from Elysira, but there wasn't a lot of emotion showing. As he searched her skin, he also realized he was unable to look at her the same way as before.
From seeing her small breasts, which he now knew for a fact fit on his hands, to the very memory of all evenness that he now was able to associate with the sheen her skin exhibited from certain angles, Ryo realized he had lost the ability to gauge her emotions without feeling a hint desire.
She noticed how long he was staring at her and a hint of yellow appeared. "I don't need everything, but nothing is not enough!"
How did Ryo fail to see that this conversation would inevitably happen when they were having fun at night?
"Oh!" He was unable to keep his mouth shut, which resulted in red and purple manifesting on her skin as he felt the pressure for a quick reply.
He had heard the Irisians speaking terms such as chosen, mate, and family, but Ryo didn't know much about this, and now was not looking like a good time for asking for clarification.
The translator would do its job in conveying his intention. But what would he say? Friends with benefits maybe? He gave up that one on the spot; he didn't consider their previous relationship a friendship, and somehow, he felt a dangerous desire to want more than that from her.
Under the pressure of his previous mistake, he told her the highest relationship he was willing to have without a care in the world for consulting his superiors. "Is girlfriend good for you?"
Elysira’s eyes widened as her skin maintained the same tones. But it lasted only a second before a golden hue took over, leaving little room for her black spots. "Wait, are you serious? I never thought you would consider anything more than being my exclusive pair."
"I am serious, but what's the difference?" Ryo instantly felt he could have gotten away with being just friends with benefits.
"Two differences." She took her clawed hands from the pockets of his jeans and pressed them against his neck in a fast but controlled movement. "One is implied trust." Her head approached him slower as if she would kiss him, but instead, her lips diverted toward his ears where she whispered, "And the other is a promise for the future."
"That seems alright."
As he said that, Elysira had already started taking little bites on his earlobe, her other hand joining around his neck while her tail was sneakily pushing the rest of her body on top of him.
"This will have to be quick, we-"
Ryo was about to give up the time they had for breakfast, when a powerful explosion shook the ground, causing the whole tent to vibrate.
Elysira’s pointy ears began to twitch and her body receded, trying to get of clue of what happened as she displayed purple. "I hear nothing."
"This was not far from here; I don't think it was a landslide." Ryo summoned a window with all the cameras outside and found nothing unusual, even with the infrared inspection.
Elysira could see what he was doing since they had never left the shared augmented space.
"Can we see what Amara is doing? She might know more than us."
He still was incapable of referring to her as his girlfriend even in his thoughts, but he still felt a hint of pride for her quick thinking. "Let's see."
He quickly summoned a live feed and promptly instructed the AI to go through the recordings of the whole night. "Nathan and that princess are still inside the tent. Time to go there."
Ryo wasted no time explaining, quickly standing up to begin the search for his underwear. The floor was still littered with paper sheets, and there were even some opened water bottles around, but he still found what he was looking for before pulling his jeans from under Elysira’s butt and getting dressed with haste.
He wore his shoes but didn't bother with his shirt and jacket, just taking his already loaded gun from the holster and getting some spare ammunition before heading outside cautiously.
"I'm going with you." She got out of the tent almost at the same time as him, proving that not needing clothes had its advantages.
"Stay close." He activated the infrared view mode and scanned the surroundings just to be sure, then hasted his steps towards Nathan's tent which was about forty meters ahead.
There was little he expected would go wrong on such a short journey, but Elysira’s ears began to twitch halfway through, prompting him to stop advancing. "Hear someone?"
"Something." She then used her tail to point uphill, in the direction where the rest of the group had set camp on the previous day. "I think it's a drone."
"Fuck, I hope you are wrong." He raised his 3D-printed revolver and felt like cursing more at the fact he didn't even have a proper pistol, pulling back the harmer and getting himself in front of Elysira.
Thanks to her acute hearing, when he heard the buzzing of the drone, his gun was already pointing in the right direction. Upon getting the first glimpse of the flying object and noticing how fast it was moving, he didn't hesitate to do a partial activation of combat mode.
The world slowed down for a moment, allowing him to see the device flying among the very few beams of blue light that made their way through the canopies. He didn't wait a single second and corrected his aim slightly to the left before pulling the trigger.
Bang!
The drone was torn to pieces and many parts fell about twenty-five meters away from them, at a distance that any explosives wouldn't hurt himself or Elysira.
When his eyes found her behind him, there was yellow and purple on her skin as she asked, "What if it was friendly?"
"The owner can send the bill up the chain for all I care." Ryo lowered the gun and did a full scan all around once more, only to find nothing again.
Her tail wrapped around his arm as all purple on her body disappeared, leaving only a hint of yellow. "Amara won't be happy if it was hers."
Just as Elysira spoke, a circular door opened on Nathan's tent, and Amara took a step outside with red filling her body.
Ryo pictured a scene of a princess complaining about her lost drone, but things only got more complicated instead.
Nathan emerged after her, and the pair began to argue loudly about what to do now that a war had broken out; Amara wanted to march uphill to join her guards, but Nathan held her by the tail when she was about to leave and prevented her for moving, saying it would be too dangerous.
Their argument turned into a messy mixture of the present situation with Amara sulking about a wasted night, which led Ryo to exchange a look of surprise with Elysira.
But their surprise only lasted a moment and Ryo decided he couldn't let those fools keep wasting valuable time.
Clap.
Clap.
Clap.
He had their attention now. "Please don't tell me you're mad because the plant lover couldn't get it up."
Under normal circumstances, Ryo had no doubt his assholish behavior would only instill shame and improve their cooperation.
However, he forgot to account that he was not wearing a shirt, leaving all his scratches exposed while Elysira was disheveled by his side, which caused Nathan's jaws to drop followed by Amara throwing an indignant gaze at Elysira and then at Nathan, who gave Ryo the feeling he might snap at any time.
"Why are you here?" Nathan's calm voice didn't match his clenched fist and rigid posture.
"Information. I want her to tell me what she knows about this war." Ryo had learned about the war by overhearing their previous argument.
Surprisingly, Amara was cooperative. "My brother's army found our position. They were not aware I was here with Nathan and ambushed the rest of my people and Zara; you destroyed their drone but if they saw us they might have a good reason to come here."
"Fuck!" He turned to Elysira and ordered. "Go back and gather my things. Take the essentials first, we are leaving."
Elysira used her tail to squeeze his arm in acknowledgment and rushed back. But when she had barely taken a few steps, she stopped as her ears moved. "More drones are coming!"
After alerting him, she ran to accomplish her task, leaving Ryo in the company of just Nathan and Amara.
"Isn't that great?" He grumbled to himself, but his voice carried loudly, obtaining the pair's attention as he raised his revolver again.
Knowing that the enemy was probably aware of their position, Ryo used infrared view mode to ensure they weren't using the drones as a distraction to pull off an ambush.
And that didn't seem to be the case when the first machine appeared, flying downwards in zigzag from the concentration of trees uphill.
Again Ryo used a partial activation of combat mode and aimed at the drone, yet this time more of them appeared, leaving the cover of the woods in groups of three until there were nine of them in total. But they didn't even try to get close this time, choosing to hover next to the canopies more than two hundred meters away from him, and assuming something akin to a structured formation.
This was extremely weird and enough of a reason for him to retreat a little, getting closer to his tent and taking cover behind a tree.
Nathan and Amara moved too, the botanist getting inside and returning with his gun while Amara's colors blended with his tent becoming hard to spot.
Assessing the new situation in an instant, Ryo concluded it would be better not to engage and retreat considering that those drones would be hard to take down at such distance. But things changed again quickly when the AI triggered a pop-up window, showing that several of the cameras he had set up in strategic places were capturing movement.
And what he was seeing now were several armed groups of Irisians heading towards their position, confirming Amara's supposition that the rebels were coming for them.
With the situation getting grimmer with every passing moment, Ryo thought of a possibility for what the drones might be doing, but his mind was still refusing to believe that the rebels could be as organized as his worst-case scenarios were giving them credit for.
To test this, he immediately tried to contact the space station through radio transmission, and since being found by the enemy was no longer an issue, he set the transmitter to maximum potency to validate his test.
Unable to establish a two-way connection.
He frowned even though that was not totally unexpected.
With only a few minutes at best before this place was filled with enemies, they would have to leave fast or they would be at the mercy of the enemy.
But first, there was something he wanted to say to Nathan, who now was using his tent for cover together with Amara. "Listen up, those fuckers are jamming our comms and they will be here at any time. Take the MLBCS and find a clearing to use it, I doubt they can interfere with the laser. Just don't forget that your immediate safety comes first or else you might not be among the living when the pod arrives."
Ryo and Nathan were technically enemies, but the last casualty in the war between Earth and Mars had happened several years in the past, ensuring that he had no reason to wish any harm for the botanist even though he didn't like him.
As for Amara, it was a little different. He hurried back to his tent without saying anything to her. And he did that not because he wished her harm, but simply because he didn't understand what she had at her disposal to offer any useful advice.
"Wait, what are you gonna do?" Nathan shouted from a distance.
With the adrenalin of seeing how many Irisians were coming helping his sincerity, he shouted back. "I'm not leaving the planet unless mission control finds a way to save Ely too."
After that, Nathan and Amara disappeared from his mind as he took cover behind his tent, slamming his hand against the foldable fabric many times to get Elysira's attention. "Hurry up, we can't stay here any longer."
She left immediately after, struggling to maintain balance as she used a hand plus her tail to carry his backpack, while her gun threatened to tumble from her gasp in her other hand.
And besides, one thing that Ryo’s eyes were immediately drawn towards was the clothes she was wearing—his clothes. While her legs were still exposed, his jacket still covered a bit more than her hips, loosely engulfing her slender frame like a billowing sail.
"I put the food and water in your backpack." She let go of the heavy item right over his feet as she put the gun on the ground and lifted her arms for him to recover his jacket and t-shirt. "You can get dressed while the tent folds."
He might have allowed her to keep the jacket if not for it being an inconvenience to her, so he just took it, making the first time he saw her wearing clothes a very short experience.
"No time for that, it won't fold with all the paper you left on the ground." He said as he swiftly slipped his arms into the sleeves of the jacket and zipped it up in one smooth movement.
Ryo was already considering which path they would take to flee when he noticed something terrible—Elysira’s skin had just been filled with gray as tiny black spots began to appear and disappear as if rain on the sand of a desert.
"What's it now?" He asked, trying to hide how unprepared he was to deal with this.
"Nothing has changed." Elysira averted her eyes. "I'm a burden to you just as I was to Amara. If I had-"
"Oh, shut up and quit the self-pity!" Ryo realized he was being too harsh, but still went on to finish it. "The paper is our mistake and I'm staying because I like you. This simple. Now get your gun and use your goddam camouflage, just like that princess is doing."
Ryo felt awful after saying this, and Elysira seemed quite taken about as she stared at him with wide eyes.
A moment later, however, she bent over and took the gun from the ground, her exterior blending quite well with the surroundings.
Ryo felt bad for her, but now there was no time to talk. "We run now, let's go."
The sound of his own steps was all he heard as they were putting some distance from the tent, making it so that he had to check on Elysira every couple of steps he took to ensure she was following him.
It was only when he heard some gunshots from far behind that he felt her claws tugging at his jacket from behind. "I hope Nathan is like you."
***
This was an account based on what Ryo did during the first hour of the war. The previous narrative is based on the events of the morning of the twentieth day of the exploratory mission of Irisa. According to your current settings, no queries will be suggested.
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2024.05.14 22:47 amberarteaga78 psychology statistics help Reddit Assignment Exam Homework Quiz Test Class Course Helper for Online Hire Reddit

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