Justmileycyrus.com leaked uncensored

Phantom Forces

2015.03.01 17:29 devtastic2 Phantom Forces

Phantom Forces is an FPS game by the Roblox game development group StyLiS Studios, comprised of Litozinnamon, shaylan007, AxisAngle, and Raspy_Pi. In Phantom Forces, two teams -Phantoms and Ghosts- fight against one another to prove their dominance in an ever-growing selection of weapons, maps, and game modes. Project Start: August 2014.
[link]


2013.09.11 21:06 NiceTryNSA NSA Leaks

A place to find & discuss all of Snowden's revelations in an uncensored environment
[link]


2009.05.16 22:45 ADAP2K Bilderberg - New World Order Globalist

[link]


2024.05.19 16:05 DavidWtube I have muted 994 subreddits and have maxed out my ability to mute any more. AMA

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submitted by DavidWtube to AMA [link] [comments]


2024.05.17 18:21 Superb-Reply253 Classmate harassing gf

Classmate harassing gf
So a classmate I know is stalking my gf by photoshoping her pics into nudes using AI. He got her pics from her insta and used them to do photoshop and harassing her l have told him to stop and even confronted him but he continue to harass and threaten that he will leak the pics if I report him to the police.
My gf is super scared that he will post her fake ai nude pics online and send them to her company. I have reported him to police earlier this year for harassing my gf and sending her dick pics. He was given a severe warning. However, he is still harassing her and is threatening to release these AI generated nudes online unless my gf have sex with him.
My gf needs discord acct for work purposes and this guy keeps creating new accts to text her.
submitted by Superb-Reply253 to SingaporeRaw [link] [comments]


2024.05.06 20:26 wattsdegen2024 Lurker with questions

Full disclosure I am posting on a throwaway because I'm a bit embarrassed by how much I researched this case. The case is very intriguing for a variety of reasons but the amount of publicly available info while also being full of speculation and conspiracy theories is what got me interested. After watching YT videos, going through the discover, and reading/lurking the reddit I think there too much speculation at best and outright lies at worst.
I try to have a good understanding of a situation before making and conclusions but my general perspective includes a few basic points:
Having said all that, my questions tend to be directed at people who believe in the conspiracy theories and blatant lies from YT content creators, CW cell mates or CW himself, and other random "sources" on the internet. For example... the Roos have stated they have information the public does not and they are confident NK had nothing to do with the murder so why would you believe random internet people over the immediate family of the victim?
I know the financials weren't good. But i have seen posts that SW had $20,000+ of thrive in her basement. I dont know where that originated.
i am curious how some people justify what they believe based on case info that is from a YT video or unverified source. I wont say i have all the answers but i am also OK with saying "i dont know" rather than taking a little bit of truth and jumping to an insane conclusion.
submitted by wattsdegen2024 to WattsFree4All [link] [comments]


2024.05.04 00:24 stupidfuckingredditt Mcgregor sucks huge Black cock UNCENSORED version (mcgregor gay pics leaked 2017) romdo rousey big porn pics

submitted by stupidfuckingredditt to getyourheadtogether [link] [comments]


2024.05.02 23:49 ranman_11_pro [STARS-171 [Uncensored Leaked]] Watch Online, Yuna Ogura,Honjo Bell, W Do M Guy Restraint / Training / Fixed Human Body Devil Massive Vagina Deep Out Les x Pu! - Special! - ! - ! - ! - Suzu Honjo Yuna Ogura Massive Creampie 16 Shots! - !

submitted by ranman_11_pro to u/ranman_11_pro [link] [comments]


2024.05.01 18:02 actually_a_demon [Videogames] Life Is Strange Should Not Be A "Gay Game": How Square Enix and Deck Nine Alienated An Entire Fanbase

DISCLAIMER: this post will be heavy. We are dealing with themes of racism, neo-nazi imagery, sexism, homophobia, transphobia and things of that sort. It would be not explained in details, but i will link articles talking about it in lenght. Please be careful while browsing!
Hello again people of Hobbydrama. This time my introduction will be brief since the post will probably be very long, just wanted to say: thank you for sticking with me. Remember to read the disclaimer and also be aware that this post might contain spoilers, particularly for Life Is Strange 1 and 3!
What the hell is Life Is Strange?
“Ready for the mosh pit, shaka brah”
Life Is Strange is a series of adventure games published by Square Enix’s External Studios. Created by Dontnod Entertainment, the series debuted with its first installment which was released in five episodes throughout 2015 on PS3, PS4, XBOX 360, PC, iOS and Android. It also recived a remastered version for the Nintendo Switch in 2021. Which was…not very good tbh, but we don’t talk about that. The story of the first game revolves around Max Caulfield, a girl who discovers that she has the ability to rewind time at any moment, causing each of her choices to make events unfold differently. After predicting the arrival of a giant storm, Max will have to use her powers to try to save her city, Arcadia Bay. She starts this by saving her former best friend (and future love interest) Chloe Price by dying in a bathroom stall. Since that, the plot will also focus on the search of Rachel Amber, a girl who misteriously disappeared without leaving trace. The player’s actions will affect the game’s story, which can be rewritten once they are able to rewind time. The introduction of the possibility of rewinding time allows to go back and do any action differently from the one first done in certain narrative checkpoints. This structure also offers a polarity system: choices made modify and influence the story through short- or long-term consequences. I mean, technically is not really like that because the game has only two possible endings and the choices you make can’t change it, but they affect the way other characters see you and interact with you. Dialogue scenes can also be rewound by choosing a different response option. Once an event is restored the previously provided data can also be used in the future: for example objects found in the future will be preserved after rewinding time. This, as you can imagine, offers a lot of possibilities for puzzle mechanics and things of that sort.
The game was a massive success, winning a shiton of awards in the following years and gaining an immense fanbase. This was due to its emotionally raw plot dealing with themes such as depression and suicide, bullying, fear of abandonment, LGBTQ+ representation, growing up and of course time shenaningans that subjects the main character to an unbelivable amount of trauma! Yay! Jokes aside, the game was so succesfull that it spawned an entire franchise: a prequel with Chloe Price as a protagonist came out in 2017 and a comic spin-off) was published in 2018.
Also: Life Is Strange 2 and Life Is Strange 3 were made, but they are different stories with totally different characters not related with Max and Chloe in any means, besides some minor easter eggs. For the context of this post, is important to know that when Lis became a franchise, they started to explore different stories with different characters: the only one thing in common is that in this world some people have some kinds of superpowers for…reasons that are never really fully explained. Max had time-rewind, it’s heavily implied in the prequel that Rachel Amber had some kind of fire powers or, in alternative, powers very similar to Max’s based on what some characters says about her, Sean’s brother has telekinesis and Alex has an “emotional aura” reading ability
There are also rumors going on about an Amazon Prime series adapting the story of the first game, but nothing has came out of it at the time of writing this.
With that being said, let’s move on.
The weird dynamics between Dontnod and Square Enix
Now, before we focus on the gist of the drama, it’s important to clarify one thing: Dontnod no longer holds any ownership of the Life Is Strange franchise and doesn’t work on the series anymore, only SquareEnix and Deck Nine are in charge now. To explain why this happened we need to go on a tangent here.
Development of the first Life Is Strange began in April 2013: the idea of developing it in episodes was due to creative, marketing and, above all, financial reasons. Mind you, at the time Dontnod was a little french indie game developing company. Their debut title was Remember Me), which at first they wanted it to be a PlayStation 3-exclusive role-playing game, but was dropped by publisher Sony Interactive Entertainment in 2011 on account of cuts in funding. It was presented at Gamescom the same year to attract another publishing deal. The following year, Capcom Europe acquired the rights and reimagined it as an action-adventure game.
In 2013, Dontnod was the most subsidised studio with 600 000€ aid by the French agency Centre national du cinéma et de l’image animée (CNC), including aid for a new intellectual property project codenamed “What if?” (later retitled to Life is Strange to avoid confusion with the film of the same name.) for something like 200 000 euros. On 28 January 2014, Dontnod filed for rjudicial reorganisation, a form of receivership in France. The proceeding filing was discovered by Factornews and some media outlets like Polygon reported it as Dontnod filing for bankruptcy as a result of the poor sales of Remember Me. However, Dontnod responded to these reports explaining that they were in the process of “judicial reorganisation” to resize the company and denying bankruptcy..
In June 2014, Dontnod announced that they were working with Square Enix Europe on a new game, which was announced as Life Is Strange that year and released in 2015 over the course of five instalments, like i said earlier. The critical and commercial success of Life Is Strange caused Dontnod to be solicited by publishers, whereas they previously had to pursue publishers themselves. Is also important to note that Life Is Strange received attention for the choice to include a female protagonist in the game. Before signing the collaboration with Square Enix, Dontnod had in fact encountered distrust from the curators of the project, who had attempted to insert a male protagonist in Max’s place. Baiscally, Square Enix was the only company that was willing to publish them without questioning the gender of the main character. Remember this, because it will be important later.
Following the release and success of the first Life is Strange, publisher Square Enix chose American developer Deck Nine to develop a prequel game focusing on the life of Chloe Price, while the Dontnod team began developing a direct sequel. Development on the prequel began in 2016 with assistance from Square Enix’ London Studios. Ashly Burch, who voiced Chloe in Life Is Strange, was replaced by Rhianna DeVries due to the SAG-AFTRA strike. However, Burch and Hannah Telle (Max’s VA) both reprised their roles for the bonus episode “Farewell.” The script for the game was over 1,500 pages, written by lead writer Zak Garriss and a writers’ room. Remember this name because it will come up again.
Prior to its official announcement, images had leaked online indicating that a prequel to Life Is Strange was in development. Finally, Square Enix revealed Life Is Strange: Before the Storm on 11 June during Microsoft’s E3 2017 presentation. At that time, Dontnod had declared that prospective follow-ups to Life Is Strange would feature new characters and locations to the original, with the developers feeling that Max and Chloe’s story had run its course over the first two games. Game co-director Raoul Barbet explained that
“It’s a question we asked ourselves at the beginning. Is it Max and Chloe, Arcadia Bay? No, it’s about everyday characters, relatable characters with stories you can involve yourself in, because it reflects your own experiences. With some supernatural stuff on the top.”
Michel Koch added that
“everyone loved Max, Chloe, Rachel. But their story…it’s done. We have nothing more to tell. We don’t want to. Other people will do it, and it’s okay. But for us, we have nothing more to do. Take them and do whatever you want.”
You can read the full interview here
However this would turn out to not be entirely true follwing recent events, but let’s leave this information for later.
Development on Life Is Strange 2 began in early 2016 as the first game shipped its physical edition. Michel Koch and Raoul Barbet returned to direct the sequel, with Christian Divine and Jean-Luc Cano reprising their roles as co-writers.. The game, despite its very heavy advertising campaign, recived a mixed reception from the audience if not downright negative. The main criticism, besides problems with the writing, the characters and the story, was that people…simply didn’t really care about a new cast, to be honest. Particularly when they are not written as good as the character from the first game. They would have much preferred a sequel with Max and Chloe. Keep this also in mind, because it will be important in a bit.
At the same time, Deck Nine began working on True Colors after completing Before the Storm in 2017. You can probably notice that for this new chapter they decided to return to an episodic format (Life Is Strange Before The Storm was released all in once, for context I was wrong, it was relased episodically, the difference is that there was a "complete season" version earlier than the first game! It was also the first Lis game to contain a DLC), just like the first game and Lis 2, both made by Dontnod.
Now, it’s also important to specify that Before The Storm was also recived lukewarmly, mainly because the plot felt rushed and a lot of very important lore bits of the first game weren’t even addressed, like how the fuck Rachel ended up in the dark room. You know…it was just the main reasons people were exited to play the prequel in the first place.
For context, in Lis 1 there are many moments where it is hinted that Rachel tried to deceive and manipulate Chloe, all so she could escape Arcadia Bay without her. In short: Rachel is not depicted as a good person in this game. There is even an entire section where Max finds out that Rachel was cheating on Chloe with her drug dealer. People were intrigued by this and wanted to know what Rachel’s deal was: was she a good person? Was she evil? How did she die? Did she also had powers? Did she caused the tornado? Is she the tornado? Did she passed down her powers to Max?
When the prequel was announced everyone went ballistic. Are we finally going to play as her? Well, no. Instead we got a story centered around Chloe (which we already knew well thanks to the first game), no powers, weird gameplay based on literally insulting npcs and very little of Rachel. Additionally she was depicted as a strangely different character, way more nicer than the first game made by the original developers probably intended. Her entire affair with the drug dealer was…simply not mentioned at all despite being a crucial point to the lore? Plus we got this post credits scene that literally explained nothing and in fact raised even more questions that would never be answered. Thanks!
Back to the point: when Life Is Strange 3 came out it was recived equally lukewarmly in some points. (clarification needed: it was COMMERCIALLY recived better than Lis 1 and 2, it won a shiton of awards too. I'm talking mainly about a section of the fanbase. Obviously there were also people who liked it, however the point is another here.) Many people pointed out that it’s so similar to the first game in terms or plot, general vibe and characters that it feels almost like a blatant copy. The protagonist is a socially awkard, introverted nerdy bisexual girl with a loudmouth, reckless, secretly nerdy lesbian punk-girl love interest and the plot concerns a disapperance of a person, that Alex and Steph need to investigate onto. Sounds familiar yet?
Also, people argued that Alex and Max share a very similar name, they make the literal same pose on the cover of their respective games and Steph was redesigned to look very similar to Chloe, hat and all..
For some people, it was pretty evident that after the lukewarm reception of BtS and Lis 2 and the complaints about it being too different from the established formula, Square Enix wanted to win back the love of former fans who liked the ideas of the original game. The problem is that they didn’t quite understood why the Dontond game had that impact on people, and borrowed from it only the most superficial aspects. The point is that people liked the first game because the characters were alive, with motivations, they were original and capable of making you really empathize with them. The plot was engaging and the mechanics were something new never seen in the video game industry (at that time). People liked the way the story was written and the way the game played, not necessarily the presence of Max and Chloe. People just wanted new protagonists that were written at least as good as them, basically.
So basically the way of thinking in some parts of the fandom was on the line of: rather than trying to poorly imitate Max and Chloe in a new game with an “original story” (do not steal) in a desperate attempt to regain the fans’ admiration, making a direct sequel to the first game with those characters would have been a better choice.
The comic spin-off with Max and Chloe wasn’t doing that good either. Well, it was a commercial success but the fanbase didn’t really liked it that much.. For context: it was not published by Dontnod or Square Enix, the people behind it were from Titan Comics. The series is set one year after the events of the original Life is Strange, and is a continuation to one of two of the games possible endings, known as the “Sacrifice Arcadia Bay” ending. It is written by Emma Vieceli, with interior art by Claudia Leonardi and coloring by Andrea Izzo. In fact the team behind it is entirely italian, which i find very cool as an italian myself. However, the problems were the same as said before: weird plot, character assasinations, introducing new powers for Max that make absolutely no sense, (now she is able to have “visions” of a different timeline and mess with the literal course of time without any real explanation or sensible motivation for WHY she is capable to do this all of a sudden) and in general they read a lot like a bad fanfiction.
Also i think it’s important to mention that the comics gave us a timeline in which Rachel is alive and she is in a romantic relationship with Chloe, while Max is their third wheel friend. I find this extremely hilarious so take this pic. It fucking kills me everytime.
So, to sum up all this mess before going on: Dontnod doesn’t own the intellectual property of Life Is Strange anymore. This happened after Lis 2, for reasons not yet disclosed. Square Enix and Deck Nine are now the heads of the entire franchise and they are not the best at managing it. In a desperate attempt to reach Dontnod success following the bad reception of BtS and Lis 2, they basically copied and pasted the entire plot of the first game (or at least borrowed a lot of context from it) for Lis 3, causing a sensible distaste in some parts of the fanbase.
The hidden hate imagery and the abuse scandal
Ok. Now we are quitting being funny and silly. This is the section were it starts to get REALLY dark REALLY suddenly. So please, keep in mind that i’m hovering a gigantic trigger warning over your head. All the links in this section can be extremely triggering for some people. Read the disclaimer, please. Are we good? Good. Now we can talk about the more recent news that literally throwed the fandom in a maniacal frenzy.
An article (GIGANTIC TRIGGER WARNING FOR THIS ONE) was published by IGN the 5th April 2024, in which it’s described a very strange and disturbing episode that happened in the Deck Nine offices.
IMPORTANT INFO SINCE SOME PEOPLE WERE CONFUSED: I report the article as faithfully as possible given that in its entirety it could be considered uncomfortable by some people. Please be aware that I have copy pasted parts. This is not to plagiarize, I'm not saying that the contents of this article or the points of this speech are my own words. Keep in mind that it is only to give everyone a fair perspective, especially for people who may not like the mentions of certain things in the original article. However excuse me, i should have clarified this earlier. Thanks for everyone that spoke on this.
To put it simply since the article is very long, during the development of the fourth Life Is Strange game near the end of 2022, a few developers stumbled upon hate symbols hidden in the textures. They initially noticed a reference to the number 88, but they simply tought it was an unfortunate coincidence. It was just a number, right? Maybe their boss didn’t knew the implications of it. But then they quickly started to find more problematic and inequivocable signs, such as references to a racist meme, the number 18, and the Hagal rune.. It was definetly not a mistake: someone was putting those simbols there on purpose.
The weirdest thing is that weeks went by, then months, and management remained strangely silent about this. The incriminated assets remained in the game and people started to get really nervous for obvious reasons. At the end, they removed the symbols but the culprit was never discovered. Again, very strange. The company was behaving almost as if they were trying to defend however was behind this attack. This issue however, literally opened the fucking Pandora’s box.
According to current and former employees across several departments, most of whom have chosen to remain anonymus, Deck Nine’s management has caused a very toxic work culture. They claim the C-suite has protected multiple abusive leaders, encouraged crunch, and allowed bullying of individuals advocating internally for more authentic representation in Life Is Strange. Yeah, you heard that right.
Square Enix in particular was another whole can of worms: the employees said that the company was way too “defensive” of the script of True Colors. In the sense that they seemed oddly reluctant or outright hostile to the diverse themes and ideas that Life Is Strange has always explored. For instance, multiple people recalled an incident during True Colors development where Square Enix told multiple developers they didn’t want Life Is Strange to be thought of as the “gay game.” Which…you know, it’s very weird coming from a franchise that, when under Dontnod management, was always pretty open about its bisexual protagonists.
Well, theoretically Max and Sean are driven entirely by the choice of the player, so they are “playersexual”. You can choose what gender to romance in both games, in theory. However, Max is way more implied to be canonically bi or at least to have a crush on Chloe indipendetly by your choice in the original game, while Sean is more “open” in that sense. However, the main point is not really that. Is that Lis as a franchise always explored queer themes, so this kind of reaction by Square Enix is pretty odd. They knew what they were working with, right? Mallory Littleton, a narrative designer who worked on Life Is Strange under Deck Nine, even said that
”There’s a lot of press out there praising True Colors for having the first bisexual lead in a Life Is Strange game, even if in our press guides from Square Enix, all the way up until review copies were out, we were not to say anything about Alex’s sexuality, period, at all. And then they did the advance copies, and all of these reviews came out saying how amazing it was to finally see an explicitly bi protagonist, and after that, Square was like, just kidding, Alex is absolutely, canonically, 100% bisexual.”
Additionally, multiple sources gave the impression that Deck Nine’s relationship with Square Enix for Life Is Strange was one of money convenience rather than a deep appreciation for the series. Square Enix liked that Deck Nine was willing to do the game for a lower budget than other studios, while Deck Nine needed a good IP, so the deal was born solely for economical convenience However, many developers said that the people in charge of Deck Nine seemed seriously unprepared for dealing with a game with “serious” themes, especially when it came to thoughtful portrayals of diverse individuals. And this is when the real shit started. I won’t go into much detail (read the article if you are curious) but people reported a SHITON of accounts of sexual harassment, bullying and transphobia.
Remember Zack Garris? Well, sources say that he began forming close relationships with a number of younger women, often in situations where he had some mentorship or power over them. He was basically love bombing them, staying late at the studio talking to them, inviting them to lunch, dinner, movies or even to his house. He would also instigate personal conversations and text some of this women after work hours about personal topics. If you want more info about his (frankly disgusting) shenaningans, once again read the article.
It doesn’t stop here however.
In short: nobody, male or female, was able to tell him “no” when he crossed personal boundaries due to his status. This feeling only increased over time, with several people reporting incidents of him lashing out against those who disagreed with his decisions. This was especially true with people fighting for more sensitive portrayals of diverse characters. A woman named Tate Littleton, for instance, recalled being formally reprimanded for criticizing Garriss’ reluctance to allow women in his scripts to express anger. Basically he didn’t think representation mattered because “he didn’t necessarily identify with every white man protagonist, and so other people shouldn’t identify with characters because they look the same.”
The main episode that made this entire thing knew in the first place was the removal of a transgender character from True Colors that took place very late in development. Which, again, sounds really unusual considering the type of media Lis has always been. Additionally, two anonymous employees declared that in 2020 Garriss called BLM a hate group when the team at Deck Nine wanted to post something for the protests that were happening in America. In another example he fought weirdly hard for a twist on True Colors’ final choice that a number of writers pointed out included a problematic portrayal of migrant workers (it eventually was removed, so at least we have that i guess). He would also go daily on rants about how everyone was being “too political”. There was also another instance of a scene Garriss wrote for True Colors that the writers felt they had to fight him excessively to change. For those who don’t know, in the final script of True Colors the main character Alex is taken into the woods by Jed, who she view as a friend at this point of the story. He betrays her, shooting her and missing, causing her to fall into an abandoned mine shaft. However, in Garriss’ original version, Jed spikes her drink at a bar and takes her out to the woods for an attempted murder. When they saw this version of the scene, a number of people pushed back, arguing that the scene would unintentionally cause associations with date rape. Multiple individuals had to fight extensively with Garriss about this scene before it was eventually changed.
Additionally, Garris distanced himself from his team of writers. He and another lead would make most of the story decisions, rewriting work from other writers without allowing them the opportunity to give feedback, even on stories centering marginalized characters. Toward the end of True Colors development, Deck Nine implemented a new, anonymous performance evaluation tool: this is what caused all of this to surface recently, mind you, we would have never known if it wasn’t for this. Some time time later, Garriss quit the team voluntarily. But this wasn’t the end: True Colors launched to critical acclaim, and following the wave of its commercial success, Deck Nine parared immediatly the development of another Lis game. But it was struggling with one plot point apperently, and the leadership suggested to bring Garriss back to fix it. As you can probably imagined, the narrative team went insane. Everyone begged them not to bring him back in a series of meetings, messages, emails, everything. HR was even involved at some point and they even suggested that Deck Nine would be legally liable for Garriss’ behavior if they invited him back after the shiton of reports. When the company CEO and CFO persisted in arguing that they needed Garriss, multiple writers handed in resignations. Finally, management relented and the man did not return.
You probably get the vibe at this point. It was a mess. However, Garris later tried to defend himself against the accusations, but he was ultimately never called back again. At least not officially. Because he then landed at Telltale Games, which was working on a project in close partnership with Deck Nine at the time. Only a few months after his departure, several of those who had protested his return were told that a few narrative team members had been holding story breaking sessions at Garriss’ home. So…ok i guess?
However, this is not even the main tea. Remember when i said that Dontnod abandoned the franchise after the second chapter and it was never clarified why? Well, it’s theorized that the main reason why they went away it’s because Square Enix wasn’t willing to make them publish what they wanted in Life Is Strange. Which is incredibly sad and ironic considering the development issues the first game had. The main proof people point over this is another game made by Dontnod in 2020 called “Tell Me Why”, which stars a trans male protagonists and is objectively very similar to a Lis game without being really a Lis game. The main character has supernatural powers, the gameplay is identical, the story has a very similar vibe, you get the gist. The analogies were…a little bit too close for some people. Now, it’s important to remember that this are only speculations and nothing is being officially confirmed, but judging by the time coincidence and what surfaced recently, some people started to think that Dontnod published this game indipendently because Deck Nine and Square Enix didn’t want the main character to be trans. Which honestly kinda makes sense. However, another thing happened that fueled the speculations even more: Dontnod has recently annuced their new game, “Lost Records”, which they directly called a “spiritual successor to Life Is Strange”. They even stated that in this game they will insert ideas that they would have liked to explore with Max and Chloe in Lis sequels, which they can no longer produce since the franchise and those characters are no longer in their hands. Quoting from this article:
”When we started to work on the very first Life Is Strange a long time ago, we had no publishers. We didn’t know exactly where we would sell the game or…if we would even sell it. […] At this time, we were in need of publishing, and Square was interested in buying the games; they bought the rights for it, and they bought the franchise. […] But since they bought the franchise, our hands were tied. We couldn’t really work as we wanted on what paths the character should go, what kind of game we could make, and how we would like to make the franchise evolve.”
Which in retrospect many tought all of this sounded really weird. Didn’t they said years ago that their vision of the series was always to make stories with different characters and that Chloe and Max’s story was “over”? Many people tought this was a weird claim and so speculations started.
Many belive that the initial plan was to have at least a proper sequel to Lis 1 under their management, but the idea went to shit when Deck Nine and Square Enix acquired the IP for BtS, gaining effective ownership to the franchise and to Max and Chloe. Dontnod could not effectively use those character anymore and so they were obligated to create something new.
This theory gains credibility when we take into consideration the fact that recently a leak about a supposed sequel to the first game with Max and Chloe surfaced. Is important to note that in 2021 there was also another leak in which a person predicted very specific details about True Colors when it was still codenamed “Siren”, basically describing correctly the plot, the final title, the name of the protagonist and her powers. They even predicted the remastered of the first game! Additionally, at the end of the post they mention that the team was looking to make a Lis 1 follow up game with Max and Chloe, so the more recent leak was lining up almost scarily with the former. Another thing that adds fuel to the fire is the fact that the leaker mentioned to have saw an initial concept of this idea in 2022 during a survey in which they showed some future Lis content and apparently there was also an NDA involved. However, since this idea (mainly the bit when they describe Max being able to jump into different timelines) is very similar to what ended up happenning in the comics, some people tought it was simply a scrapped idea that they later reworked into the spin-off. Others instead think that the comics served to introduce us to this very concept and that they are still working on this supposed game. At this point in time we don’t know what the future olds, but it’s confirmed thanks to the article concerning the hate symbols scandal, that a fourth Lis game is currently being worked on. However, we don’t know if it’s that sequel the leaker mentioned or an entire different thing.
The aftermath
So…yeah. As you can probably guess, this situation is a total mess. The fandom is still trying to process what happened, and many are unsure whether to continue supporting the series or not, given everything that happened behind the scenes. It created a bit of a Blizzard situation, if you know what I’m talking about.
Personally, I’m a huge fan of the first Life Is Strange and it played a huge part in my growth. The other games didn’t fascinate me as much as the first tbh, but I loved Arcadia Bay and its world, Max and Chloe, the mystery, the characters, the story, the emotions. I’m not exaggerating when I say that it was the game that changed my life and helped me come to terms with my sexuality. Seeing two girls get together romantically like this in a video game really triggered something in me. It helped me understand that my feelings weren’t wrong. That I wasn’t alone. That i wasn’t broken. I know that probably sounds very cheesy and cringe, but it’s the way it is and I can’t help it. You can imagine what my reaction was when I witnessed this mess unfold irl. In a way I felt hurt. It’s strange to think that a saga that has done so much for me is being run by people who would like to see me dead. Or at the very least, people who were not that open as they liked to present themselves. And I don’t have an answer to the question “should we still support this video game?” Honestly I do not know. On one hand I feel sorry for all the creatives who desperately tried to make Life Is Strange something special despite everything, but at the same time… my god. What the fuck.
I can’t help but wonder how Life Is Strange could have been if it remained under Dontnod’s creative control: what kind of stories they would tell, what future they would invent for Max and Chloe, what adventures they would get into. But maybe it’s better this way. Those girls have grown up, they went trought a lot, and maybe we just need to learn to let them go. After all, isn’t it the entire point of the game? Learning to grow? As for me, I will continue to replay Life Is Strange 1 periodically, I will continue to be part of the frankly amazing community that is the Lis fandom, I will continue to read fanfictions and support fan creations, being it fangames or fanarts. Because they can never take it away from me. They can’t take it away from us. Never.
Thank you for reading this far, i hope it was interesting and that you learned something new.
That being said…quit with the sad bullshit! I want to use this section to shoutout a fellow creator that is currently working on a fan-made sequel of the first game: Life Is Strange After the Storm. If you like this kind of stuffs, make sure to follow him on twitter and to support the project!
Ok now i’m really over. See ya!
EDIT: added clarifictions in the True Colors section. Changed a link in there too (i realized i put the wrong thing). Corrected some BtS informations. Added a clarification in the article section. Edited some formatting and corrected grammatical errors. Added a link in the Hagal rune section. Uncensored the word "nazi", since a person wrote me in private to make me know that my post would not be put down now that it's approved. Rephrased some words to not make them sounds hostile, since a lot of people were getting on my troath for this. I would also like to clarify while i'm here that i don't hate Lis 3 in its entirety nor i'm alluding that Lis 1 has not recived any valid criticism, since people are putting words in my mouth that i did, in fact, not say.
ALSO IMPORTANT CAVIAT: you are not in the wrong if you liked True Colors! It's ok! The game has it's moments and can absolutely be good. In fact, i personally liked some of its plot points and ideas. A good amount of people recived it very well. In this post i'm talking about general negative fan reception to explain why many people are growing disillusioned with the series and to make clear why people criticize it more than the first game, i'm not saying your tastes are bad/you are in the wrong. It's ok to like different things.
submitted by actually_a_demon to HobbyDrama [link] [comments]


2024.04.26 19:39 lets-get-it-1 Did Nas diss or reply to somebody on every album?

based off u/jensyao https://www.reddit.com/nas/comments/ireec3/list_of_nas_nonjayz_disses_incomplete/
Illmatic:
IWW:
I Am:
Nastradamus:
QB Finest:
Stillmatic: https://www.youtube.com/live/CFBXytyTiJU&t=2308
God's Son:
Lost Tapes:
Illmatic 10th anniversary: https://www.youtube.com/watch?v=80v9tWuN9nw
Street's Disciple: https://www.youtube.com/watch?v=80v9tWuN9nw
Hip Hop Is Dead: basically an industry diss about how hip hop sold out and reteaches the essence of how rap is formulated while paying homage to elders
Untitled:
Distant Relatives:
Life Is Good: https://www.reddit.com/nas/comments/1brbjbthe_diss_tracks_between_nas_and_50_and_how_thei
Nasir:
Lost Tapes 2:
King's Disease:
Magic:
KD2:
Magic 2:
KD3:
Magic 3:
submitted by lets-get-it-1 to nas [link] [comments]


2024.04.19 03:28 Lomeriel Leak to my uncensored shoes and be grateful for them

Leak to my uncensored shoes and be grateful for them submitted by Lomeriel to censoredorclothed [link] [comments]


2024.03.26 02:35 PoseidonWarrior Twitter and Reddit have the "mark spoilers" feature. Use it.

I just joined the community about a week ago and already got a bunch of stuff spoiled by leaks being completely uncensored. I don't want to know leaks! I just want to see fun clips, discuss the game, and share memes with my fellow Helldivers. Super Earth does not need this information falling into the hands of those who threaten democracy! If the Terminids see that prominent post about the minigun, then they'll prepare a counter. You know it's likely they have spies in our socials.
submitted by PoseidonWarrior to Helldivers [link] [comments]


2024.03.19 02:05 ImNotInControl We Live Different Realities

I wanted to run this piece I wrote by sympathetic folks here on the sub. I know I'm preaching to the choir but maybe you all have some disagreements, notes or simply want to discuss. This was born out of me recently finishing Manufacturing Consent for the first time and also following the recent atrocities in Gaza. I wanted to write something about the different realities people face across the globe because of U.s. imperialism. Was I succinct enough, idk.
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Different Realities
On the morning of July 12th 2007, U.S. military personel aboard Apache helicopters opened fire on a crowd of people in the Iraqi suburb of New Baghdad. Assumed to be “insurgents” those 12 people fired upon and killed included 2 children and 2 Reuters journalists. WikiLeaks published a recording of the event in 2010. It revealed the glee, indifference and all round inhumane attitudes of those army people towards Iraqis. In the video you can hear statements like “hahaha, I hit ‘em” or “oh yeah, look at those dead bastards”. This revelation made clear the bloody common practices of U.S. imperialism. “Reuters demanded an investigation into the killings. U.S. military authorities concluded that the actions of the soldiers and pilots involved were in accordance with the law of armed conflict and their Rules of Engagement” (1). The United States has dropped over 337,000 bombs over the last 20 years on other countries (2).
We as U.S. Americans do not know how it is to get bombed. There is no collective understanding of the terrifying and life shattering experience it is to get fired upon from the sky. It is a waking nightmare, knowing that at any moment death can arrive for you. Other people around the world are far too familiar with that terror. “Every second, I either lose a loved one or a dream” (3). This is the sad reality for the writer Donya Ahmad Abu Sitta who lives in a bombarded Gaza. The Palestinians like the Iraqis, Syrians, Vietnamese, and Japanese that came before are some of the peoples on a long list that have intimate knowledge of what American made artillery can do. I can walk down my street to the corner store and make it back home without the slightest worry. Now, there is the sick phenomena of mass shootings that we worry about in this country, but that is a different topic for a different piece. The only Americans that come close to bombs are the army vets and they are the ones being forced to drop them on people.
Ethan McCord was a U.S. soldier on the ground in New Baghdad on 07-12-07. He has honorably spoken out in remorse of what he was a part of in Iraq. He details the ‘Rules of Engagement’ as such; “if you feel threatened by anybody you’re able to engage that person… so they fired their weapons at anybody that was looking at them” and “[W]e were told [if] we were to be investigated that officers will take care of you” (4). McCord’s experience reveals a truth about a system of war that has no justification. We know that the invasion of Iraq & Afghanistan were unjust. We know that the genocides of the past, like in Indochina, and the genocides of today, like in Palestine, are indefensible. What we also know is that our military campaigns do not promote peace around the world, it in fact fuels terrorism (5). No wonder our nation’s men have either died in the firing lines abroad or have come back from their rounds, back to the mainland, in a collective state of trauma (6). The mainland is evocative of how the engineers of U.S. imperialism see their jurisdiction; there is the main-land and there are the secondary lands that they also control.
All the countries of Central America, South America, and the Caribbean are seen as places of resource extraction, tax havens or exotic getaways. The governments are destabilized if they attempt to fix the giant wealth disparities in their countries. These disparities mean the poor work as ‘the help’ for tourism or do hard labor resource extraction all at starvation wages that benefit the second (wealthy) class of the country. The U.S. tends to support these oppressive regimes financially, militarily, and diplomatically as a thank you for the cheap labor and goods. For the countries and peoples that resist subjugation—bombs away.
U.S military campaigns of almost a century now have stricken so many across the world with bombs killing millions, destroying homelands, and leaving a wake of trauma and animus (7). All this in the name of ‘freedom & democracy’, but in reality it’s a signifier of a conquerer’s mentality. Our leaders tell us that when we send troops to yet another country we are doing it for humanitarian reasons. But a closer look at the facts and understanding of who profits from taking action, is crucial to finding the truth (8). The U.S. can do no wrong because it sets the rules, enforced by its extreme military power. If any bereaved population even thinks of retribution it gets framed as justification for more bombings. The mindset I’m writing of is so set on a world dominion that in 1962 they nearly unleashed Armageddon because another country had the audacity to defend itself proportionately (i.e. the Cuban Missile Crisis). — If I can’t have it no one can.
One of the windfalls of living in the U.S. is that we almost never get attacked and have to experience horrors of war. Our safety is contingent on different things. For one, the land mass of the U.S. is separated by thousands of miles of oceans, giving us distance from many potential adversaries. Our government also funds a ridiculously inflated military that is strategically placed across the globe. Aside from offensive missions, they also monitor for any retaliatory attacks. It’s ironic (or an industrial complex) that we fund so much ‘Defense’ from enemies whom we feed through our offense. Remember, terrorism increased in the Middle East because of U.S. involvement (as an example). Meaning that our bombing the world is creating more enemies, not less. The empire is playing with fire. And eventually it will lead to more safety concerns for us here at home. But until then I feel that we can be blissfully ignorant to the violence we fund around the world. In many ways we are predisposed to allow it.
In the United States we grow up in a culture that desensitizes us to violence. The most popular movies are ones in which you can see buildings blown up or shoot outs galore. There are violent themes in all of our entertainment. I think this greatly impacts our psychology and diminishes how significant we weigh the violence around us. When we see foreign bombings happen on TV we can easily discard them as experiences of a different reality. And in a way that’s true. That compartmentalizing of we are different from them supports our detachment and is enforced by the shapers of society. One of the shapers is an incredibly devoted mass media. One that serves the violent interests of our government and powerful special interests (7). The uncensored realities of wars abroad rarely get shown, lest we wake up to how inhumane it is and demand it to stop. This lack of understanding must certainly contribute to the apathy so many of us have towards the rest of the world. Humanity does in fact live different realities in every corner of the world. The people today backed into a corner in Rafah, who face starvation, disease and bombs that drop like rain, live a completely different life than we do in the U.S. We should recognize our privilege and our collective humanity. We should support a ceasefire and demand justice. No population deserves to get bombed like this. The nationalistic impulse is to separate us from them. It’s important that we keep this in mind when supporting a government, party, media, or culture that promotes violence and war. If we don’t we might eventually face cosmic justice and have to suffer the costs of war ourselves.

  1. https://youtu.be/5rXPrfnU3G0?si=pF7nR1PvX478Znuk
  2. https://iaffairscanada.com/the-u-s-drops-an-average-of-46-bombs-a-day-why-should-the-world-see-us-as-a-force-for-peace/
  3. https://electronicintifada.net/content/destruction-gazas-titanic/45056
  4. https://youtu.be/kelmEZe8whI?si=SxRK7x7jqdXE7BQz
  5. https://responsiblestatecraft.org/terrorism-in-africa/
  6. https://youtu.be/nSPiEQ9_zzc?si=ogbWhopLESUzx0xs
  7. Herman, Edward S., and Noam Chomsky. Manufacturing Consent the Political Economy of the Mass Media.
  8. https://www.opendemocracy.net/en/military-corporations-survey-wealth-profits-war-damage-death/
submitted by ImNotInControl to socialism [link] [comments]


2024.03.19 01:51 ImNotInControl We live different realities

I wanted to run this piece I wrote by sympathetic folks here on the sub. I know I'm preaching to the choir but maybe you all have some disagreements, notes or simply want to discuss. This was born out of me recently finishing Manufacturing Consent for the first time and also following the recent atrocities in Gaza. I wanted to write something about the different realities people face across the globe because of U.s. imperialism. Was I succinct enough, idk.
-----------------------------------------------------------------------------------------------------------------------------------------------------
Different Realities
On the morning of July 12th 2007, U.S. military personel aboard Apache helicopters opened fire on a crowd of people in the Iraqi suburb of New Baghdad. Assumed to be “insurgents” those 12 people fired upon and killed included 2 children and 2 Reuters journalists. WikiLeaks published a recording of the event in 2010. It revealed the glee, indifference and all round inhumane attitudes of those army people towards Iraqis. In the video you can hear statements like “hahaha, I hit ‘em” or “oh yeah, look at those dead bastards”. This revelation made clear the bloody common practices of U.S. imperialism. “Reuters demanded an investigation into the killings. U.S. military authorities concluded that the actions of the soldiers and pilots involved were in accordance with the law of armed conflict and their Rules of Engagement” (1). The United States has dropped over 337,000 bombs over the last 20 years on other countries (2).
We as U.S. Americans do not know how it is to get bombed. There is no collective understanding of the insanely terrifying and life shattering experience it is to get fired upon from the sky. It is a waking nightmare, knowing that at any moment death can arrive for you. Other people around the world are far too familiar with that terror. “Every second, I either lose a loved one or a dream” (3). This is the sad reality for the writer Donya Ahmad Abu Sitta who lives in a bombarded Gaza. The Palestinians like the Iraqis, Syrians, Vietnamese, and Japanese that came before are some of the peoples on a long list that have intimate knowledge of what American made artillery can do. I can walk down my street to the corner store and make it back home without the slightest worry. Now, there is the insane phenomena of mass shootings that we worry about in this country, but that is a different topic for a different piece. The only Americans that come close to bombs are the army vets and they are the ones being forced to drop them on people.
Ethan McCord was a U.S. soldier on the ground in New Baghdad on 07-12-07. He has honorably spoken out in remorse of what he was a part of in Iraq. He details the ‘Rules of Engagement’ as such; “if you feel threatened by anybody you’re able to engage that person… so they fired their weapons at anybody that was looking at them” and “[W]e were told [if] we were to be investigated that officers will take care of you” (4). McCord’s experience reveals a truth about a system of war that has no justification. We know that the invasion of Iraq & Afghanistan were unjust. We know that the genocides of the past, like in Indochina, and the genocides of today, like in Palestine, are indefensible. What we also know is that our military campaigns do not promote peace around the world, it in fact fuels terrorism (5). No wonder our nation’s men have either died in the firing lines abroad or have come back from their rounds, back to the mainland, in a collective state of trauma (6). The mainland is evocative of how the engineers of U.S. imperialism see their jurisdiction; there is the main-land and there are the secondary lands that they also control.
All the countries of Central America, South America, and the Caribbean are seen as places of resource extraction, tax havens or exotic getaways. The governments are destabilized if they attempt to fix the giant wealth disparities in their countries. These disparities mean the poor work as ‘the help’ for tourism or do hard labor resource extraction all at starvation wages that benefit the second (wealthy) class of the country. The U.S. tends to support these oppressive regimes financially, militarily, and diplomatically as a thank you for the cheap labor and goods. For the countries and peoples that resist subjugation—bombs away.
U.S military campaigns of almost a century now have stricken so many across the world with bombs killing millions, destroying homelands, and leaving a wake of trauma and animus (7). All this in the name of ‘freedom & democracy’, but in reality it’s a signifier of a conquerer’s mentality. Our leaders tell us that when we send troops to yet another country we are doing it for humanitarian reasons. But a closer look at the facts and understanding of who profits from taking action, is crucial to finding the truth (8). The U.S. can do no wrong because it sets the rules, enforced by its insane military power. If any bereaved population even thinks of retribution it gets framed as justification for more bombings. The mindset I’m writing of is so set on a world dominion that in 1962 they nearly unleashed Armageddon because another country had the audacity to defend itself proportionately (i.e. the Cuban Missile Crisis). — If I can’t have it no one can.
One of the windfalls of living in the U.S. is that we almost never get attacked and have to experience horrors of war. Our safety is contingent on different things. For one, the land mass of the U.S. is separated by thousands of miles of oceans, giving us distance from many potential adversaries. Our government also funds a ridiculously inflated military that is strategically placed across the globe. Aside from offensive missions, they also monitor for any retaliatory attacks. It’s ironic (or an industrial complex) that we fund so much ‘Defense’ from enemies whom we feed through our offense. Remember, terrorism increased in the Middle East because of U.S. involvement (as an example). Meaning that our bombing the world is creating more enemies, not less. The empire is playing with fire. And eventually it will lead to more safety concerns for us here at home. But until then I feel that we can be blissfully ignorant to the violence we fund around the world. In many ways we are predisposed to allow it.
In the United States we grow up in a culture that desensitizes us to violence. The most popular movies are ones in which you can see buildings blown up or shoot outs galore. There are violent themes in all of our entertainment. I think this greatly impacts our psychology and diminishes how significant we weigh the violence around us. When we see foreign bombings happen on TV we can easily discard them as experiences of a different reality. And in a way that’s true. That compartmentalizing of we are different from them supports our detachment and is enforced by the shapers of society. One of the shapers is an incredibly devoted mass media. One that serves the violent interests of our government and powerful special interests (7). The uncensored realities of wars abroad rarely get shown, lest we wake up to how inhumane it is and demand it to stop. This lack of understanding must certainly contribute to the apathy so many of us have towards the rest of the world. Humanity does in fact live different realities in every corner of the world. The people today backed into a corner in Rafah, who face starvation, disease and bombs that drop like rain, live a completely different life than we do in the U.S. We should recognize our privilege and our collective humanity. We should support a ceasefire and demand justice. No population deserves to get bombed like this. The nationalistic impulse is to separate us from them. It’s important that we keep this in mind when supporting a government, party, media, or culture that promotes violence and war. If we don’t we might eventually face cosmic justice and have to suffer the costs of war ourselves.

  1. https://youtu.be/5rXPrfnU3G0?si=pF7nR1PvX478Znuk
  2. https://iaffairscanada.com/the-u-s-drops-an-average-of-46-bombs-a-day-why-should-the-world-see-us-as-a-force-for-peace/
  3. https://electronicintifada.net/content/destruction-gazas-titanic/45056
  4. https://youtu.be/kelmEZe8whI?si=SxRK7x7jqdXE7BQz
  5. https://responsiblestatecraft.org/terrorism-in-africa/
  6. https://youtu.be/nSPiEQ9_zzc?si=ogbWhopLESUzx0xs
  7. Herman, Edward S., and Noam Chomsky. Manufacturing Consent the Political Economy of the Mass Media.
  8. https://www.opendemocracy.net/en/military-corporations-survey-wealth-profits-war-damage-death/
submitted by ImNotInControl to chomsky [link] [comments]


2024.03.11 01:45 FantasticVictory837 The DSAT is getting Leaked: uncensored version of since-removed thread on r/SAT

submitted by FantasticVictory837 to digitalSATs [link] [comments]


2024.03.08 02:55 Ken_Does Se intentó descargar este archivo de la nada en mi pestaña

Que procede banda max
submitted by Ken_Does to mexico [link] [comments]


2024.02.29 08:06 -Haekal- ISP with DPI but by using Control D DNS servers, some websites can be accessed.

Thank you very much for making your regular DNS able to access some of the websites I want to with easy configuration (I just need to use the Uncensored DNS version as Primary and Secondary in my router's DNS), such as reddit.com which is blocked in Indonesia for the average residential/home broadband internet user (I believe, probably) with a very strict way of blocking every website they want. Now, I can access reddit whenever I want.
For daily use, Control D DNS performance is certainly getting better in Asia and other continents in the world. You can check this DNS is ranked in the top 5 out of 12 with lower ms in Asian countries if you compare it with Cloudflare DNS. I hope Control D will always compete in performance (ms) and get more stable uptime, such as 99.99% or even 100% uptime in the future.
Just want to tell you about how I access blocked websites with Control D Super DNS feature. Even though it says, "THIS IS NOT A GEO-UNBLOCKING SERVICE", but it works fine for me to access some websites I want by using a Chromium based browser :) as long as the DNS doesn't leak in the browser and always says it's Control D DNS. Maybe it will work for others too? Who knows. For real, thank you very much! Cheers! 🍻
Notes:
If you want to access 'all' websites, try Windscribe VPN in your browser and confirm your email for verification after registration to get 10GB free data per month. Look at Download, select the installation that suits your needs.
Oh ya, for the Blocker feature on VPN, I suggest you change it to advanced and use uBlock Origin or AdGuard because each extension has its own focused feature. VPN is basically for accessing restricted websites. But it depends, stick to your way, sometimes it's better.
submitted by -Haekal- to ControlD [link] [comments]


2024.02.27 03:58 Wink2K19 So what does everyone think of the uncensored Sailor Mouth leak?

submitted by Wink2K19 to spongebob [link] [comments]


2024.02.25 03:25 ImpulsivePeanut guys spongebob sailor mouth uncensored has been leaked ‼️‼️

im sleeping tonight knowing spongebob said “blow me”
submitted by ImpulsivePeanut to teenagers [link] [comments]


2024.02.24 03:30 Separate-Wear-9043 We now know what number 11 is!

Idk if this needed the spoiler tag, but this scene along with 1 other Sailor Mouth uncensored has been leaked! And according to this scene, we figured out number 11 👀
submitted by Separate-Wear-9043 to spongebob [link] [comments]


2024.02.24 01:21 MasterpieceHot1569 SpongeBob's UNCENSORED Sailor Mouth Audio Was LEAKED!

SpongeBob's UNCENSORED Sailor Mouth Audio Was LEAKED! submitted by MasterpieceHot1569 to spongebob [link] [comments]


2024.02.24 01:20 MasterpieceHot1569 SpongeBob's UNCENSORED Sailor Mouth Audio Was LEAKED!

SpongeBob's UNCENSORED Sailor Mouth Audio Was LEAKED! submitted by MasterpieceHot1569 to spongebob [link] [comments]


2024.02.22 20:31 Just_Someone_Here0 Do you really think closed source will be *that* dominant?

Let's not forget the biggest elephant in the room.
Closed source AI have been so castrated and censored that their use cases have been crippled.
Disclaimer: I'm not saying they are 100% useless, they still have decent use but they are still crippled nonetheless, while closed source is not, or in the case of Stability AI's latest endeavors, it started censored then it got completely jailbroken.
So as long as open source can do what people want, it will be shining no matter if the closed source models are twice, thrice or 10X more powerful.]
It gets even more apparent when you take into consideration what big tech is trying to censor:
  1. Porn - HUGE industry, HUGE marketing. Porn, whether people admit it or not, is one of the biggest drivers of technology. I wouldn't be surprised if at least 10% of all hype around AI and VR is solely about wishing FDVR AI sex becomes real fast.
  2. Politics - Another huge industry, political marketing corporations will use open source models over censored ones (assuming they didn't get a shady exclusive uncensored deal)
  3. Violence - You know how the two above reference huge industries that would be affected? Now this one is (at least) two: Games and movies. Both of those huge industries will look into open source.
  4. Political Incorrectness: PolCor is that thing that everyone acts like they approve when they're being watched, but I bet a million dollars I don't have that at least 90% of all people are "politically incorrect" in some way or another. Being PolCor lowers the shininess of closed source.
  5. Raceswapping - If a model does too much raceswapping like Gemini, it becomes too polarizing and can't give the wanted results if that's a [race that is equal but some races are more equal than others]. Furthermore it becomes unusable for proper historical imagery
  6. Copyright - No fun allowed. 90% of people who had fun with AI really liked using copyrighted material. Remove that and you remove a lot of the appeal.
I'd say some corporations could get access to exclusive uncensored versions, but there are two problems:
First, they would be mainstream media corporations, and we live in an age where the "mainstream" isn't even that mainstream. The true mainstream is the niche, paradoxically.
Second, there's a huge leak potential, which we definitely don't want to happen. Right my friends? 🤞
submitted by Just_Someone_Here0 to singularity [link] [comments]


2024.02.19 07:32 nevernm LUXU-759

https://missav.com/luxu-759-uncensored-leak https://missav.com/dm5/570-rin-k01
submitted by nevernm to u/nevernm [link] [comments]


2024.02.16 19:50 TamaAlba After this court ruling, EU Chat Control is dead

European Union politicians have been trying to pass “Chat Control” which would ban end-to-end encrypted communications. A new big court ruling on Telegram is a game changer for this. Let’s first get a very brief context for this court ruling.
So PRIOR to Russia’s invasion of Ukraine, Russia was previously abiding by the European Court of Human Rights (ECHR). This EU court was hearing a case of Russia’s government against Telegram, with the Russian government demanding a backdoor and the decryption of data. [1]
Anti-Russian sentiment backfires Western politicians are now choking on their own blind hatred of Russia, to prevent them from controlling even EU citizens’ chats. Some of our readers will criticize my words to call me “Russian propaganda”. But again, we repeat our previously cited points that the Ukraine situation was provoked in 2014 when the United States organized a violent Nazi coup to overthrow Ukraine’s democratically elected leader because he was pro-Russian. [10-12]
We ironically only know about this coup from leaked audio phone calls of Obama’s head of Ukraine policy Victoria Nuland. [9] So it’s a good thing politicians hate encrypted communications, because if they used them, we wouldn’t even be aware of the rampant corruption.
The Obama administration later admitted and apologized for the profanity in the phone call, when Victoria Nuland said “F*** the EU” referring to let’s move ahead with the coup without them. [9b] But they completely missed the point by not apologizing for the violent or illegal meddling in another country’s politics.
Ditch Telegram anyway None of these other publicans point out that you shouldn’t be using Telegram anyway precisely because this verdict could have easily gone the other way. We recommend avoiding trusting a centralized provider that can oversee all metadata or potentially be banned.
In conclusion, by having unenforceable laws, politicians create a precedent that their words should be ignored. And then by being so crazed to spite Russia, they wreck their own corrupt plans. So I’m going to tell you, like Victoria Nuland told me. Fuck the EU.
Sources: https://simplifiedprivacy.com/court-rules-against-eu-chat-control/
Follow on Nostr, an uncensored Twitter replacement: npub14slk4lshtylkrqg9z0dvng09gn58h88frvnax7uga3v0h25szj4qzjt5d6 He's a tutorial on how to use Nostr: https://video.simplifiedprivacy.com/nostrtutorial/
submitted by TamaAlba to Anarcho_Capitalism [link] [comments]


http://activeproperty.pl/