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2024.06.09 16:01 Cosmoso73 2 in 1 RGB Vintage Keyboard and Phone Tablet Holder

2 in 1 RGB Vintage Keyboard and Phone Tablet Holder
2 in 1 RGB Vintage Keyboard and Phone Tablet Holder
submitted by Cosmoso73 to cosmososhop [link] [comments]


2024.06.09 16:00 BrodogIsMyName Frontier Fantasy - Chap 42

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WaveOfWire Edits :D
- - - - -
Harrison’s vision was still foggy from waking up, several blinks failing to clear the tears from his drawn-out yawn. He just escaped the encompassing embrace of his four-armed guardian, leaving their shared bed for the bathroom, where he would have to say goodbye to his beard. If he was going to travel out of the settlement, a proper seal on his gas mask was a must.
It was a shame. The slow buildup of the hair over the last month or so was a representation of his growth in a way, building up alongside his experiences in this hellhole, be they life-threatening or informative. It was almost like wiping the slate clean, even if cutting some chin scruff didn’t really change anything at all—he’d never be able to forget anything he had seen here for as long as he lived.
And there was no telling how long that’d be.
The engineer sighed, splashing the lukewarm barracks water into his face from one of the many wall-attached sinks, allowing him to fully open his eyes and size up the damage done to his favorite black blood-and-sweat-stained t-shirt. It always stayed in good condition with washing and fabricator repairs, but somehow Shar’s talons always found a way to make small holes in it. She wasn’t trying to, but with the way she fully wrapped her arms around him, the tips of her sharp fingers sometimes ended up poking into the fabric and causing some cuts.
It was such a small issue that he never considered bringing it up to her. Plus, she’d probably do her whole guilty talon-tapping thing with puppy eyes and all… He shook his head, letting the stray beads of water on his face drip into the sink.
His palm ran across his beard while his other hand reached for the razor. There wasn’t any shaving cream or the like, but he’d make do. At least he had one of the proper tools for the job. He went into the task, the blade driving through his scruff, slopping off wide areas of his hair from jaw to chin for a few seconds before it was interrupted.
A short ‘woosh’ of the entrance caught his attention.
“Aww, you’re shavin’ it off?” Tracy commented dejectedly through a yawn, the lazy drawl reinforcing the fact that she just woke up. “Th’ beard was sorta growin’ on me.”
He eyed her through the mirror, his voice coming out in a dull tone. “Yeah. I feel the same.”
She squinted under the bright bathroom lights, rubbing an eye with her wrist as she walked up to the sink beside him and started her own morning routine. “Mmm… Womp womp. Why though?”
“Need it to get a gas mask seal,” he stated flatly, focusing on the task at hand.
The technician stopped momentarily, the gears turning in her head before she gave him a downcast frown. “You’re still set on going for the vehicle bay? You know we can just send some long-range drones out there, right?”
His short exhale echoed throughout the tiled room. The engineer closed his eyes, already mentally withdrawn from the conversation. They've had this discussion twice now. “It’s to be better prepared for any chemical, biological, or radiological surprises that might come up—not just for the excursion. Even more importantly, there’s no guarantee the module is in perfect shape. If I’m there in person, I’ll have the means to get through anything for those blueprints. Plus, it should only be four days, so the only issues we have are my beard and finding a way to protect the Malkrin from the radiation while we’re out.”
Tracy looked like she wanted to say something back, but bit her lip and cast her eyes down at the sink in front of her, twisting the knob before mumbling a quiet response. “I don’t think you need to protect them from radiation at all…”
“Hmm?”
She stared at him meekly, his dismissal of her worries having clearly dampened her mood. Guilt tugged at the back of his mind before her words further caught his interest. “I think they’re immune… or resistant or something. Radiation immunity is the whole reason they were sent here. You’ve added up the pieces together too, right?”
He stared down at her, running a hand through his hair with tired exasperation depressing his voice. “Tracy, I’ve been trying my hardest to just make it another day on this God-forsaken planet, not dig into their religion. So, no. I have not spent the time to add up the pieces. Enlighten me, please.”
“…S-Sorry. I just, you know, get a lot of time to think when working on drones, and Cera has been drawing all kinds of representations of these things.” Tracy paused, gesturing toward the engineer. “Okay, so you remember the whole backstory for why the Malkrin are on the mainland in the first place?”
“Pseudo-eugenics?” he commented dryly.
“Yeah.” She nodded, a sense of excitement leaking into her voice. “And what were the parameters of banishing someone?”
“Not getting sick from a rock.”
She eyed him feverishly, brows raised with a sudden zeal. “Aaaaand that rock represented the Sky Goddess’ wrath, which did what?”
“Uhhh…” He looked upward in thought, recalling his conversation with the paladin. “I think Shar mentioned nausea, vomiting, blisters, skin melting… off…” He froze, the pieces forming. “Wait, you don’t think…”
“I do. Those symptoms could mean a lot of things, but the anomaly field was the real kicker. You know that Shar just straight up didn’t have any lingering radiation effects or anything while you were nearly put… six feet under…” Her voice quieted momentarily, the speed of her speech outpacing her train of thought. “Sorry. Um… so, I was gonna say that she, uh, I mean the scanner mentioned she had damage from ‘alpha particles’ on her skin, but nothing else happened to her organs or anything.”
Harrison squinted at her for a moment, mouth slightly opened and prepared to give some alternative reasoning besides ‘immunity.’ Maybe her armor protected her from it? No… she didn’t even have full protection, radiation would have certainly gotten around her eyes or snout. What about her height? What if… No.
He didn’t just want to believe that somehow the Malkrin could just evade a force of nature, but he didn’t have any way of proving or disproving it on hand… Well, no humane way of testing it.
“I… guess?” the engineer grumbled, rubbing his eyes. “Even then, they still need armor and gas masks. The worst part of the radiation isn’t even the ionizing part. It’s the trace elements that get into your lungs and decay there. So it doesn’t hurt to use some CBRN filters.”
“Fair… but it’s interesting, isn’t it?” Tracy beamed. “Like, what kind of evolutionary factors lead to radiation immunity? Why do only some of the Malkrin have it and others don’t?”
The only real cause of radiation he could think of would be a massive nuclear proliferation of some sort. Maybe the anomalies? He ran a hand through his hair, pushing the lingering thoughts away. “I wouldn’t know. You could always ask Sebas to bring up some papers about it or generate some theories when you get the chance.”
“I probably will at some point… Maybe while I’m working.” She poked him in the bicep. “You’re still helping me with the mule, right?”
He bobbed his head, loose beard hairs itching up his chin. “Sure am. Gimme a bit to shave and test the fifty-cal ammo, then I’ll be free to assist.”
“Kay Kay.” The tradeswoman smiled and returned to the sink, washing her face.
- - - - -
“What the hell did you do to your shield?” a stunned Harrison asked the paladin, his face scrunching up in concern… and confusion.
Sharky proudly held up her once grungy orange shield with a smile, looking at its new… paint job? “Artificer Tracy has s—n to imbue my bulwark with the crest of the Sky Goddess herself! Observe the b—utiful wings that cover it!”
The engineer had just got back from setting up and overseeing the automated mule’s first excursion to the mine and back. It was a grueling task, requiring him to reset its pathing several times before it was able to make a round trip without input. Now, the maroon-skinned Malkrin in front of him had apparently gotten her massive aegis laser imprinted with crossing wings in the two hours or so he’d been gone. The areas between the black feather decals were colored with white and blue paints, contrasting with the new dark gray background.
A small weight was placed on his shoulder, Tracy’s forearm suddenly appearing atop it despite her being nearly a foot shorter than him. She beamed, staring up at him with all-too-proud eyes. “The scout regiment symbol looks good on it, right? Cera helped me with the laser engraving.”
“I…” His brows raised in perplexity. “The scout regiment?”
She shrugged, watching the paladin observe her shield from all sorts of different angles underneath the workshop’s light fixtures. “From an anime I used to watch. Men and women who were sent out to battle against massive titans for the greater good of the last settlement of humanity. Somewhat fitting, and fuckin’ awesome on her big-ass shield! Matches the bird’s wings on her armor too.”
He loudly sighed. “You wasted materials on imprinting wings on Shar’s shield? Really?”
“Hey!” Her brows furrowed into faux-annoyance, a smug grin betraying it. “It’s not a waste if you were never gonna use the paint we had on hand. Plus, we’ve got energy to spare with all the wind turbines and power cells you’ve been printing out.”
“Those paints probably could have been used for important designations… or something…” he grumbled.
“Doesn’t matter.” She stuck her tongue out at him. “Anyway, want me to put some scary teeth or something on that big ‘ol fist-sized muzzle break on your shotgun?”
“No?” he took an incredulous step away from her, letting her arm fall off his shoulder and to her side.
“It’s okay to admit you’re jealous of Shar’s awesome decals, bro,” Tracy teased, her smugness growing tenfold. “No need to get defensive.”
He groaned, figuring there wasn’t a point in staying to bicker with the tradeswoman, leaving the two vanity-focused females to their devices. He still had to figure out how to fabricate armor and gas masks for the Malkrin and himself.
“Hey! Where ya goin?” the technician called out, clearly disappointed that he hadn’t indulged in her taunts.
“Work.”
Short taps against the hard floor sounded out as she caught up to him. She leaned forward and curiously looked up at him as she walked, holding her hands behind the small of her back. “What kind? Can I help?”
“Just need to take some measurements and compare options. Right… Speaking of which.” He turned around and cupped his palms around his mouth. “Hey Shar! Get over here, I need your help!”
The addressed Malkrin perked up, snapping out of the small haze of admiring her new shield and happily making her way toward him. She stood at attention, her tail oscillating side to side. “What n—d do you have of me?”
“Just a quick task,” he briefed her, grabbing some measuring tape from his desk… that Tracy had decided was her new chair. He sighed and turned his attention back to the paladin. “Can I bother you to lean down for a few seconds while I take some measurements?”
“Of course. Pl—se, take your time.” She stepped forward and kneeled, her head brought down to his height. Her face wore that simple content look he was growing all too accustomed to by now—slightly vibrating frills, a little curl upward of her lips, and warmly glowing eyes.
He wasted no time getting to work, noting down the various distances around her jaws, snout, eyes, and ears, already piecing together how he could cobble together some gas mask designs to fit the dimensions. She sat there quietly, sometimes leaning into the accidental head scratches adorably. It contrasted heavily with the cold-sweat-inducing layers of razor-sharp teeth within her muzzle as he measured the angle her maw opened at, bringing an idle curiosity prodded his mind.
“Say, Shar, do your teeth grow back if they fall out?” he poked, absently observing the dozens of triangular bone protrusions in her mouth as he held the underside of her jaw.
“They do,” she confirmed, the way she was able to speak despite not moving her mouth still messing with his head. “Do y—rs not?”
“Nope. Only once.”
She attempted to tilt her head, but quickly returned it when it left the embrace of his palm. “Only once?”
He nodded. “Yeah, sometime a few years after birth. They’re replaced with the teeth I have now. Don’t get any new ones, so we gotta take care of ‘em.”
“Birth?” The Malkrin’s eyes widened. “You were not cr—ted as you are now?”
A shock of stress poured down his spine like a bucket of ice water, raising the hairs on his back. Fuck. How did he let that slip? He was supposed to have just appeared from the sky to her, right…? He was doing so well for so long in keeping that in. God, had he really gotten so comfortable with the paladin that he simply forgot what he was to her? His teeth clenched, a huff of air escaping his nostrils as he lightly shook his head. It was a bit too late to backtrack. It could be explained vaguely and brushed off, right?
“Yeah. I was born,” he affirmed flatly. His hand dropped away from Shar’s muzzle, her head falling an inch or two before she registered that she couldn’t keep leaning into his touch. “That’s it for measurements, so you’re free to leave.”
A frown carved through her small smile. “I… See… F—give me if I have brought up someth—g improper.”
His exhalation burned through his frustration at himself, his hand running through his hair to wash away the spike of anxiety. “You’re fine. You haven’t done anything wrong.”
“Th-Then I shall take my leave,” the massive alien stated softly.
He nodded, feeling a little regretful for pushing the kindhearted Malkrin away as he shuffled back to his desk. Tracy was still sitting atop it, giving him a disappointed reaction with low brows, forcing a pointed reaction from him. “What?”
The technician took a long inhale before shrugging. “Nothin’.”
“…Alright.”
The rolling chair squeaked lightly as he rested himself, his hands already going through the motions of opening the computer and the blueprint folders. There were plenty of tabs open of sensors and motor assemblies he hadn’t closed from the previous night. That wasn’t even mentioning the pile of notes he had on proper radio-protective methods, their corners bent from his frequent flipping through them.
“Soooo…” The short black-haired woman leaned forward from her perch atop the only clear part of his desk. “Can I help you with your ‘comparing options’ work, mister busyman?”
“Sure…” He glanced at her out of the corner of his eye, raising a brow. “How much do you know about armor?”
- - - - -
“No way. The back support is a must, so you can have extra plating over your shoulders and chest.” Tracy pointed out from her seat beside Harrison’s, all but forcing him to pause his Malkrin gas mask designing to give her argument his full attention.
He calmly took his hands off the mouse and keyboard. “A back support needs leg assistants, which means I’ll need to have at least a fifteen pound battery pack somewhere. Those kinds of exosuits are either all in or not at all. You can go full armor and engine, or lightweight protection and simple limb support.”
“So you’re just gonna go out there with normal armor? Just run-of-the-mill plates and gear? Those fucking things would go through that shit like butter! I know we can’t make synthetic muscle yet, but at least consider wearing something a bit more. Please. Even Sharky has heavy armor!”
Harrison pinched the bridge of his nose, his brows furrowed. “Do I look like a several-hundred kilogram monster of pure muscle to you? I’m more than willing to put on a few extra kilos for protection, but I’m trying to weigh the pros and cons of putting on more armor rather than more equipment. I’d rather fifty pounds of magazines and ammo than fifty pounds of armor. You know what I mean?”
“Yeah yeah… You and your storage space…” she mumbled, swiping through a few more images on her data pad when a familiar Mars-pattern suit showed up, catching his eye.
“Hey, wait, pull that one up…”
She rotated the tablet for him to see a little better—despite already being shoulder-to-shoulder with him. “This one? What’s so special about it?”
He analyzed the few pieces of equipment on screen, noting the rusty-orange and tan color scheme, the old Martian-American flag attached to its breastplate, and the iconic quad-nod integrated helmet. “Holy shit,” he whispered. “That’s… We have that in our blueprints?”
She raised a brow, clearly confused. “Whaddya mean?”
“That’s an Orbital Drop Ranger’s standard kit,” he stated slowly, a simmering sense of awe bubbling up—why the hell was it in their blueprints folder? “It was used during the Sino-Venusian incursion of southern Mars. It still has the Old Earth American flag embedded into it, so you know it’s pre twenty-two-hundred C.E.”
“Oh shit… Pre-St.Loual’s construction? This is ancient, then, huh? Would it be any good?” She leaned in closer to him, eying the tablet further.
“Does it have the assembly view of the armored pieces?”
“Mmhmm.” She tapped a few icons, showing an isometric, exploded view of all the parts and their individual components.
It was a piece of history alright. The armor was produced just about the time when Mars was connecting their orbital stations and ground colonies to work in tandem, allowing for specialized forces to be trained in space and launched anywhere across the planet from drop pods in mere minutes, leading to common nickname of ‘Minutemen’ given to the troopers. The suits were expertly designed to withstand the harsh environments of Mars and give the soldiers the ability to engage with enemy combatants for several days before extraction, though the adept units usually completed their objectives within twenty-four hours of their landing.
The helmet was very angular and blended in with the expected rocky terrain of Mars, each component taking on a sloped frontal design with rectangular prisms flowing behind—radio, breathing apparatus, and vision modules all sharing a sleek, yet bulky look in their own right. It reminded him of some in-atmosphere ships, with the overhanging visor above the quad-nod viewport being the only non-aerodynamic pieces.
The chest and legs were a bit different, following the design of late twenty-second-century operators with tan lightweight rigs, and ammunition pouches alongside armored plates that ran from the shoulders to wrists in segments. There was a rusty-orange undersuit beneath it all for the purpose of keeping air in, which required some sturdy polymer structures to ensure it didn’t rip. Then, of course, there were the classic shock-absorbing leg supports. They weren’t too far off what Tracy was asking about earlier, but these ones didn’t provide any assistance in moving with any motors—just straight-up structural reinforcements.
Hell, the blueprints on screen even had the mag-grip gloves used to scale domes, buildings, and satellites alike. There was no doubt that the Orbital Drop Rangers had some of the coolest equipment on Mars, especially considering that it was the last to keep the ‘operator’ look… It was such a shame the government decided the orb-like helmets and rounded bubble armors were more effective.
“Hey, you know what?” he asked the technician, a shot of excitement in his voice. “This might actually work out as a suitable armor replacement.”
She perked up, her brows raised. “Oh? Actually?”
He shrugged, trying to play off the smirk plastered on his face. “Wouldn’t need a horrible amount of changes to work for our purposes. Just need to remove the oxygen converter on the back and put a gas mask replacement in the front portion of the helmet. Plus, we could probably get rid of the airtight aspect and just keep the undersuit for scratch protection. And, most importantly, it’s radio-protective.”
“Meets all your criteria, then?” She tapped through some UI interfaces, sending the armor assembly to Harrison’s monitor, which he accepted quickly.
“Sure does.” He readily clicked through the different parts and systems to differentiate what needed to be kept. “We have the resources for it, and all it needs is a layer of cadmium plus a few replacements. Definitely doesn’t need the heads-up display since there’s nothing for it to interact with either, so that’ll save on print time and materials too. Shame I cut up the beard… the Orbital Drop Rangers were allowed to have some cool ones.”
The tradeswoman scooted in even closer, practically resting her chin on his shoulder and watching him sift through the working parts. “Yeah, rest in peace, beard. Still, your armor situation is solved. What about the Malkrin?”
“I’ll be working on their gas masks, then I was thinking I’d use another one of your modeled armors for their protection since they’ve helped Shar a hell of a lot. Do you have any recommendations?”
“Mmmmm…” She looked up in thought, a smile forming along her cheeks. “You know, until we can make them any real power armor, I was thinking just some regular phobos-pattern armor. Could color ‘em based on their skin too.”
“Phobos-pattern armor?” he hummed to himself, clicking through the folder to find it. It was just as bulky as Shar’s armor, except it appeared a good bit smoother, with more rounded edges compared to her horns-and-spike-lined gauntlets and pauldrons. The blue suit Tracy was proposing didn’t have the four-armed protection compared to the chaos version, but it certainly had the same thickness of its metal plates. “Looks like it’d work pretty well. Does it have any electric components or anything?”
“No…” she huffed, crossing her arms over her chest. “Not so good with designing that stuff in the modeling program I did the WarHarberd stuff in. Could add in more sophisticated leg support or whatever if you gave me time, but for now it’s just maneuverable slabs of alloy.”
“I think that’s all we need for the time being.” He shrugged. “I just don’t want the others to be vulnerable to getting cut up by the little spider-crab grunts.”
“As long as it works for what we need, then.” Her elbow poked into his arm. “Here, how about I take care of that armor stuff while you finish up the gas masks? They need the extra arm slots too, yeah?”
“I’d actually appreciate that a lot.” He offered her a back-palm fist bump, to which she eagerly took, taking on a grin that he mirrored. “Thanks, Trace.”
“Don’t mention it. I wish work was always just doing my hobbies like this.”
\= = = = =
A grand pylon of metal construction taller than the mightiest female’s frills stood atop the beach. Blue-scaled surfaces extended near the foot of the tower, gathering the power of the sun itself. The lattice layering upon their sides hid the weaving wires and Goddess-blessed machinery. A staff the same as Shar’khee’s peeked from its top, the glass eye on its side given a wide view of the sandy environment it resided on, the defense it now provided becoming absolute. The aura it exuded as a creature of pure metal was awe-inspiring, its mere presence a showing of Harrison’s might and domain.
No abhorrent would dare step foot upon the meadow’s rolling hills, for such a mistake would ensure their immediate execution for encroaching upon his settlement—the ‘fifty-cal-e-bur’ bullet is not one to rend any beast with only simple injuries, especially with three hundred of them available at once.
The maroon-skinned paladin treaded up the hill, having completed her task of setting up the last turret. The craftsman, the juvenile, and the lumberjack had also assisted with its setup, pulling their weight in both mind and muscles to piece the components together. They completed a few others around the modules already, but this one was done without the star-sents’ oversight. The four Malkrin had practiced and learned enough to be entrusted with such.
The idea of Harrison having enough confidence in them sparked much conviction in the group, each of them more than eager to prove him right—none more so than Shar’khee herself, of course.
She finally returned to the workshop, the sun’s last rays pressing into the back of her head and frills as she crouched beneath the doorway, a small gnawing hunger for dinner digging within her stomach. The cacophony of machines soon reached her ears, the sounds of their efforts almost working in tandem with the strange melodic music playing from an unseen source above her.
Tracy was in her corner, working on new beings of metal as always. The bright lights above were turned off in favor of smaller, warmer emplacements atop her surrounding circle of desks. A hard worker, that star-sent was, though both of them were like that, the paladin supposed. Their kind was certainly intent on keeping their hands busy.
Shar’khee passed through the snakes of machines, finding her way to Harrison’s desk with an increasingly strong sway in her tail. He was working with a black object with light gray accents. It appeared to be partially flexible, yet firm in other places—notably, a large glass fixture on one side of it. There was very little she could make out about its purpose, but with the delicate touches he applied, it appeared to be quite important.
Her tongue clicked twice, garnering the attention of the Creator. He paused his work, swiveling his chair to face her and revealing a long blue-leaf jutting from his mouth. Her male appeared quite tired, but his voice did not show it.
“Oh, Shar, what’s up? Did y’all need any help with the last turret?”
She shook her head. “We do not n—d such, for it is completed. Would you care to join me for din—r? The rest of the settlem—t is enjoying their meals as of now. ”
He raised his brows before looking back at the myriad of notes, tools, and materials atop his cluttered desk. “Well, I’m kinda busy, but…” His jaw rolled around in contemplation. “Here. Let’s just test this thing real quick.”
Her head tilted. “What sh—l we be testing?”
“Your gas mask… er, well, a Malkrin gas mask. Kneel down real quick, I’ll run ya through putting it on.” He stepped off his chair and grabbed the equipment, uncomfortably rotating his shoulders. How long was he sitting on that chair? The male approached her and she did as requested. “I had the sewist help me with some of the design. Never considered you guys would ever wear hats.”
She nodded. “It is unh—lthy for one to have their frills touched by the sun for so long. Adequate shade is a must, and trees are not so p—valent along farm land.”
“Mmhmm. Shame this is just a mask… Alright, this might be a bit uncomfortable, but it’ll do the job.”
He stepped forward and slipped the black apparel onto her snout, pushing it over her face until it pressed against the sides of her head. A cool material rubbed against her skin, locking her into its embrace. It was encapsulating, surrounding her wholly.
Her breaths strengthened as she allowed the mask to cover her, a short shock of nervousness riding down her spine. She was only now registering how vulnerable she was, allowing him to possibly suffocate her… but she stayed put, keeping her four palms rested within her lap as he continued to apply the straps around her ears. She would allow it. She trusted him with her life. She would not falter.
The cords around the back of her head were tight, a few of which went along both sides of her frills, pushing up against their sides. He kept going, ensuring a ‘seal,’ but it was getting much too—
Pop.
A lightning bolt of pain rolled throughout the top of her head, sending her reeling. It stung for the briefest of moments, but its effects rebounded through her entire body, short sparks pulsing from its origin. She felt nothing but its agonizing hold for several more moments as the rest of her body caught up.
When her eyes opened once more, she found herself on the floor and staring at the ceiling. The star-sent rushed to her side, appearing to ask many questions while looking over her head, but all she heard was a piercing ring and the gruff vocalization he made whenever he shared his intent. No words reached her mind, only the now faint phantom pains from where her frills met her skull. It put everything in a haze, her eyes barely settling on her dearest’s, despite how nauseous she had become.
His deft hands quickly worked to loosen the straps, practically ripping them off until his voice suddenly reached her, like breaching the surface of the water. His voice was deep, attempting to be calculating, yet despite his calmly created stoic demeanor… she could feel his panic, his sheer worry almost flooding her senses through practiced medical queries. She slowly sat up on the floor, holding herself with two arms while the other pair quelled the kneeling male, assuring him that she was alright with their weight resting atop his shoulders.
“I am well, dearest Harrison. Do not fret for me. The straps were simply too tight.”
His anxious breaths barely slowed, narrowly allowing for his exclamation. “Too tight? Shar, you practically blacked out!”
“Too tight upon my frills, I mean. There was a pain there for a few moments, but it has passed,” she returned calmly, softly kneading his stiff shoulders with the joints of her digits.
He exhaled sharply, matching her gaze with regret in his eyes. “I’m so sorry, Shar. I should’ve known. I was just trying to see how…” He paused, resting his palm atop her forearm. “Nevermind. I just… Are you alright? Should I get you to the med bay for a quick scan?”
“I do not believe that to be necessary, no.”
His guard finally fell. “If… If you say so. Guess I have to redo the straps then. Definitely gotta make sure they’re not pressing on your frills like that.”
She smiled, appreciating his dedication. “Would you like my assistance?”
“As long as you don’t have anything else to do.” He shrugged, his shoulders barely moving upward against her massaging hands.
“There is no greater wish of mine than to be by your side,” she stated warmly.
He was frozen, the soft ministrations of his digits along her arm slowly stopping in contrast to the red flush growing from his cheeks to his ears. The crack of a smirk on his face finally with a short, heart-warming chuckle brought the statue back to life after a few moments. “You know… that’s probably the sweetest thing I’ve heard for years.”
Her brows raised in subtle surprise at his response. “It… was not intended to be such… However… you are more than welcome. You must understand by now that I am speaking only the truth.”
The two of them sat there in relative silence amongst the desks and machines; her half laying on the ground with her hands on his shoulder, and him on his knees by her side, a singular hand running up and down her comparatively large forearm. She felt… weak, in a way. A vibrating sensation rummaged through her stomach, attempting to pull her muscles and nerves astray.
It was warm, just like his palm, each motion of his hand sending lightning through her skin. The upward curl of her lips into her cheeks was suddenly an insurmountable force, incapable of being put down by a thousand females. There was a tear within her to either look away or… close the distance, and she suddenly found looking anywhere but his curious green eyes to be a waste of her time.
Her talons wrapped further around his shoulders and his back, ever so slightly bringing him into her embrace—
“A-HEM.” A voice cut the moment down to its knees. “The fuck happened here?” Tracy’s swift interjection caused the paladin to flinch backwards, allowing her to see that Harrison’s other hand had been hovering right beneath her snout. The female star-sent wore a furrowed brow and crossed arms, looking down at them. “I heard a crash and came over. Are you two alright?”
Harrison cleared his throat, ever-so-subtly scooting away from the paladin. “Uh, yeah. Shar fell because, um, I tied the gas mask a lil’ too tight.”
The artificer wore an expression that told of her disbelief. “She fell because of the gas mask?”
“It was something with her frills.” The male returned with a shrug, picking himself off the floor before offering the paladin a hand up.
She took it, despite not requiring it, and wiped off some loose dust from her pants. The three of them quickly returned to work soon after, with both her and the black-haired star-sent joining Harrison in his quest to produce the gas mask. She was much less… What did the Creator call it? Bubbly? Yes, that was it. She was much less bubbly than usual, sometimes sending a cold yet emotionless glare toward Shar’khee… Nevertheless, the two females offered input on the design and applied help where they could, eventually creating the final piece of equipment.
Tracy commented on its looks, apparently drawing inspiration from the Leviathan itself, as she believed it to be like that of a ‘Sea Dragon’s.’ The maw-covering portion held two cylindrical canisters on the adjacent sides, the bottom portion being capable of distention, so that the user’s mouth may open somewhat. Its motion created what the female star-sent believed to be ‘the coolest teeth design on a mask’ she’d ever seen with how the separation formed alternating triangles.
The monster-like appearance was furthered by her own frills and horns that peeked out from behind the mask. That was not even mentioning the see-through visor that formed a malicious glare of sharp brows. The paladin looked through a hand-held mirror, finding it difficult to disagree with the look. She could imagine the horror on a fisherwoman’s face as such a terrifying creature approached from the depths.
And yet, despite its nightmarish visage, it was apparel designed to save lives, not take them—much unlike the unassuming metal rods that spewed fire with a mere flick of a lever. Curious indeed. The star-sents were seemingly never out of surprises. They even spoke of grand robots and firearms larger than Shar’khee herself as possible future projects.
Only time could tell what machinations of alloy would be birthed from their hands.
- - - - -
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Next time on Total Drama Anomaly Island - Under The Milky Way
submitted by BrodogIsMyName to HFY [link] [comments]


2024.06.09 15:45 Rakudayyy In depth Collection Guide for Meta Heroes - Patch v.1.143

In depth Collection Guide for Meta Heroes - Patch v.1.143 submitted by Rakudayyy to afkarena [link] [comments]


2024.06.09 15:29 tf1155 Github Actions is sometines not incrementing my build number

Can someone spot my mistake?
This Github Action is sometimes increasing the build number, sometimes not. Sometimes it just starts somewhere in the middle of nowhere...
Locally, this command will always return the existing tags:
git fetch --depth=1 origin +refs/tags/*:refs/tags/* 
But when running on Github and their Runner, it doesn't do apparently. Sometimes it gets the right latest number, sometimes not. Sometimes it even starts always with x.y.1, while x und y is always right.
name: Build and Push Docker Image on Release
on: push: branches: - 'release/*' permissions: contents: write jobs: build-and-push: runs-on: ubuntu-latest steps: - name: Check out code uses: actions/checkout@v2 - name: Set up Docker Buildx uses: dockesetup-buildx-action@v1 - name: Log in to DockerHub uses: dockelogin-action@v1 with: username: ${{ secrets.DOCKERHUB_USERNAME }} password: ${{ secrets.DOCKERHUB_PASSWORD }} - name: Fetch all git tags run: git fetch --depth=1 origin +refs/tags/*:refs/tags/* - name: Get the latest tag id: latest-tag run: TAG=$(git describe --tags `git rev-list --tags --max-count=1`) echo "Latest tag is $TAG" echo "::set-output name=tag::${TAG}" - name: Increment the version id: next-version run: TAG="${{ steps.latest-tag.outputs.tag }}" BASE_VERSION=${TAG#v} # Strip the 'v' prefix IFS='.' read -ra VERSION <<< "$BASE_VERSION" PATCH=$((VERSION[2]+1)) NEXT_VERSION="v${VERSION[0]}.${VERSION[1]}.$PATCH" echo "Next version is $NEXT_VERSION" echo "::set-output name=version::$NEXT_VERSION" - name: Build the Docker image with new version run: docker build -t mycomp/myrepo:${{ steps.next-version.outputs.version }} . docker push mycomp/myrepo:${{ steps.next-version.outputs.version }} - name: Tag the image as latest and push run: docker tag mycomp/myrepo:${{ steps.next-version.outputs.version }} mycomp/myrepo:latest docker push mycomp/myrepo:latest - name: Tag the repository with the new version run: git tag ${{ steps.next-version.outputs.version }} git push origin ${{ steps.next-version.outputs.version }} --tags 
submitted by tf1155 to webdev [link] [comments]


2024.06.09 15:17 OvenDry5478 What symptoms did your hrt help/solve? And how quickly?

I just started hrt 2 days ago (estrogen patch 0.0375 mg 2x/week w/ 100mg progesterone for 2nd half of cycle).
My symptoms: Poor sleep Blepharitis of menopause Mood swings - depression, irritability, rage Lack of energy Lack of motivation Muscle aches/pains Brain fog Easy overwhelm Lower tolerance for other people and their BS Memories fading Constipation at times Some nightsweats
Wondering about your hrt experiences and stories! Thanks!
submitted by OvenDry5478 to Menopause [link] [comments]


2024.06.09 15:00 AutoModerator [Lore Sunday] - June 09, 2024

LOOOOOOOORE SUNDAAAAAAAAY

What is this thread for?

Curious about the lore for a TM franchise you haven't consumed? Got theories and need cited source material? Want to know how the laws of Nasuvese works on a fundamental level? Need to find that one line you can't find proof of anywhere because TM wiki is hilariously unreliable?
This is the place!
This thread will be a Q&A sort of location that will serve as a "lore library" of sorts that you can use for any inquiries.
This is NOT meant to be a place for containing all lore discussion and theory posts, as those are still highly encouraged to be submission posts outside of this thread so more people can see your ideas!

Translated Source Material Links

FGO Materials

Anime

Note: Nonexistent Tsukihime anime and first two of the Heavens Feel Trilogy Movie Series can be found in the internet somewhere, I believe in you to find them. Wink wink.
Note 2: Fate/Apocrypha and Fate/Last Encore can be found on Netflix, along with Deen/Stay Night as well as Zero, UBW, and First Order.

Manga

Note: You can support a lot of the aforementioned manga officially through this website! https://web-ace.jp/tmca/

LNs

Drama CDs

VNs and Games

submitted by AutoModerator to grandorder [link] [comments]


2024.06.09 14:50 Educational_Bat_4649 UNABLE TO SELECT YOUTUBE APK FROM STORAGE FOR PATCHING

I am unable to select youtube apk from storage to patch. After selecting the apk its go back to same page on revanced manager page . apk downloaded from apkmirror same version as suggested. and i attaching log with it.. from revanced manager
--------- beginning of system
06-09 18:13:03.132 19387 19387 D OplusInputMethodUtil: init DEBUG to false, update DEBUG_IME to false
06-09 18:13:03.132 19387 19387 D OplusInputMethodUtil: init DEBUG to false, update DEBUG_IME to false
06-09 18:13:03.154 19387 19387 I Quality : ActivityThread: activityStart delay 215 app.revanced.manager.flutter 19387
06-09 18:13:03.164 19387 19441 D OpenMsyncAppList: loadTunerAppList +
06-09 18:13:03.166 19387 19441 D OpenMsyncAppList: loadTunerAppList -
06-09 18:13:03.251 19387 19387 V ZoomWindowDecorView: setLastReportedMergedConfiguration mZoomDisplayHeight: 2400 getDecorView.115176698
06-09 18:13:03.823 19387 19387 I Quality : Skipped: false 35 cost 595.5591 refreshRate 0 processName app.revanced.manager.flutter
06-09 18:13:04.333 19387 19387 I Quality : Skipped: false 28 cost 469.71222 refreshRate 0 processName app.revanced.manager.flutter
06-09 18:13:05.433 19387 19387 I Quality : Skipped: false 65 cost 1084.6781 refreshRate 0 processName app.revanced.manager.flutter
06-09 18:13:09.914 19387 19387 I Quality : SlowBinder: app.revanced.manager.flutter to android.app.IActivityTaskManager cost= 165 code= 1
06-09 18:13:10.694 19387 19387 V ZoomWindowDecorView: removeZoomView
06-09 18:13:15.657 19387 19387 I Quality : ActivityThread: activityStart delay 112 app.revanced.manager.flutter 19387
--------- beginning of crash
06-09 18:13:15.659 19387 19387 E AndroidRuntime: FATAL EXCEPTION: main
06-09 18:13:15.659 19387 19387 E AndroidRuntime: Process: app.revanced.manager.flutter, PID: 19387
06-09 18:13:15.659 19387 19387 E AndroidRuntime: java.lang.RuntimeException: Unable to resume activity {app.revanced.manager.flutteapp.revanced.manager.flutter.MainActivity}: java.lang.RuntimeException: Failure delivering result ResultInfo{who=null, request=212, result=-1, data=null} to activity {app.revanced.manager.flutteapp.revanced.manager.flutter.MainActivity}: java.lang.NullPointerException: Attempt to invoke interface method 'java.lang.Object java.util.Map.put(java.lang.Object, java.lang.Object)' on a null object reference
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at android.app.ActivityThread.performResumeActivity(ActivityThread.java:4975)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at android.app.ActivityThread.handleResumeActivity(ActivityThread.java:5018)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at android.app.servertransaction.ResumeActivityItem.execute(ResumeActivityItem.java:60)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at android.app.servertransaction.ActivityTransactionItem.execute(ActivityTransactionItem.java:45)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at android.app.servertransaction.TransactionExecutor.executeLifecycleState(TransactionExecutor.java:176)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at android.app.servertransaction.TransactionExecutor.execute(TransactionExecutor.java:97)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2374)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at android.os.Handler.dispatchMessage(Handler.java:106)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at android.os.Looper.loopOnce(Looper.java:233)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at android.os.Looper.loop(Looper.java:344)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at android.app.ActivityThread.main(ActivityThread.java:8249)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at java.lang.reflect.Method.invoke(Native Method)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run(RuntimeInit.java:589)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1071)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: Caused by: java.lang.RuntimeException: Failure delivering result ResultInfo{who=null, request=212, result=-1, data=null} to activity {app.revanced.manager.flutteapp.revanced.manager.flutter.MainActivity}: java.lang.NullPointerException: Attempt to invoke interface method 'java.lang.Object java.util.Map.put(java.lang.Object, java.lang.Object)' on a null object reference
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at android.app.ActivityThread.deliverResults(ActivityThread.java:5568)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at android.app.ActivityThread.performResumeActivity(ActivityThread.java:4953)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: ... 13 more
06-09 18:13:15.659 19387 19387 E AndroidRuntime: Caused by: java.lang.NullPointerException: Attempt to invoke interface method 'java.lang.Object java.util.Map.put(java.lang.Object, java.lang.Object)' on a null object reference
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at com.baseflow.permissionhandler.PermissionManager.onActivityResult(Unknown Source:139)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at io.flutter.embedding.engine.FlutterEngineConnectionRegistry$FlutterEngineActivityPluginBinding.onActivityResult(Unknown Source:25)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at io.flutter.embedding.engine.FlutterEngineConnectionRegistry.onActivityResult(Unknown Source:14)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at io.flutter.embedding.android.FlutterActivityAndFragmentDelegate.onActivityResult(Unknown Source:51)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at io.flutter.embedding.android.FlutterActivity.onActivityResult(Unknown Source:10)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at android.app.Activity.dispatchActivityResult(Activity.java:8472)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at android.app.ActivityThread.deliverResults(ActivityThread.java:5561)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: ... 14 more
06-09 18:13:20.924 21061 21061 D OplusInputMethodUtil: init DEBUG to false, update DEBUG_IME to false
06-09 18:13:20.924 21061 21061 D OplusInputMethodUtil: init DEBUG to false, update DEBUG_IME to false
06-09 18:13:20.946 21061 21061 I Quality : ActivityThread: activityStart delay 204 app.revanced.manager.flutter 21061
06-09 18:13:20.954 21061 21115 D OpenMsyncAppList: loadTunerAppList +
06-09 18:13:20.956 21061 21115 D OpenMsyncAppList: loadTunerAppList -
06-09 18:13:21.019 21061 21061 V ZoomWindowDecorView: setLastReportedMergedConfiguration mZoomDisplayHeight: 2400 getDecorView.155921067
06-09 18:13:21.564 21061 21061 I Quality : Skipped: false 33 cost 558.7945 refreshRate 0 processName app.revanced.manager.flutter
06-09 18:13:22.051 21061 21061 I Quality : Skipped: false 26 cost 443.33817 refreshRate 0 processName app.revanced.manager.flutter
06-09 18:13:22.772 21061 21061 I Quality : Skipped: false 41 cost 695.9968 refreshRate 0 processName app.revanced.manager.flutter
06-09 18:13:22.844 21061 21061 I Quality : Skipped: false 2 cost 49.235912 refreshRate 0 processName app.revanced.manager.flutter
06-09 18:13:22.863 21061 21061 I Quality : Skipped: false 1 cost 17.598604 refreshRate 0 processName app.revanced.manager.flutter
06-09 18:13:28.416 21061 21061 E OplusCustomizeRestrictionManager: sInstance is null, start a new sInstance
06-09 18:13:29.573 21061 21084 I Quality : Blocked msg = Package name: app.revanced.manager.flutter [ schedGroup: 5 schedPolicy: 0 ] process the message: { when=-1s161ms what=0 target=android.os.Handler callback=io.flutter.embedding.engine.dart.DartMessenger$$ExternalSyntheticLambda0 } took 1143 ms
06-09 18:13:29.573 21061 21061 I Quality : Skipped: false 69 cost 1158.9243 refreshRate 0 processName app.revanced.manager.flutter
06-09 18:13:29.660 21061 21061 I Quality : Skipped: false 2 cost 41.51932 refreshRate 0 processName app.revanced.manager.flutter
06-09 18:13:31.933 21061 21061 V ZoomWindowDecorView: removeZoomView
06-09 18:13:43.894 21061 21061 I Quality : Skipped: false 2 cost 43.556873 refreshRate 0 processName app.revanced.manager.flutter
06-09 18:13:45.094 21061 21061 V ZoomWindowDecorView: removeZoomView
--------- beginning of main
06-09 18:14:22.922 21061 22490 D libMEOW : meow new tls: 0xb400007bb7ecf880
06-09 18:14:22.922 21061 22490 D libMEOW : applied 0 plugin for [app.revanced.manager.flutter].
06-09 18:14:22.922 21061 22490 D libMEOW : rebuild call chain: 0xb400007c55bf2240
06-09 18:14:22.923 21061 22490 D libMEOW : meow delete tls: 0xb400007bb7ecf880
06-09 18:14:22.982 21061 22494 D libMEOW : meow new tls: 0xb400007c55a0d9c0
06-09 18:14:22.982 21061 22494 D libMEOW : applied 0 plugin for [app.revanced.manager.flutter].
06-09 18:14:22.983 21061 22494 D libMEOW : rebuild call chain: 0xb400007c55a1c200
06-09 18:14:23.021 21061 21061 D FlutterFileDialogPlugin: onAttachedToEngine - IN
06-09 18:14:23.021 21061 21061 D FlutterFileDialogPlugin: doOnAttachedToEngine - IN
06-09 18:14:23.021 21061 21061 D FlutterFileDialogPlugin: doOnAttachedToEngine - OUT
06-09 18:14:23.021 21061 21061 D FlutterFileDialogPlugin: onAttachedToEngine - OUT
06-09 18:14:23.021 21061 21061 D FlutterFileDialogPlugin: onAttachedToActivity
06-09 18:14:23.021 21061 21061 D FlutterFileDialogPlugin: doOnAttachedToActivity - IN
06-09 18:14:23.021 21061 21061 D FlutterFileDialogPlugin: doOnAttachedToActivity - OUT
06-09 18:14:23.049 21061 21061 I Quality : ActivityThread: activityStart delay 128 app.revanced.manager.flutter 21061
06-09 18:14:23.055 21061 21061 D WindowManager: Add to mViews: DecorView@48e5b6c[MainActivity],pkg= app.revanced.manager.flutter
06-09 18:14:23.058 21061 21061 D ViewRootImpl[MainActivity]: hardware acceleration = true, sRendererEnabled = true, forceHwAccelerated = false
06-09 18:14:23.089 21061 21061 I BufferQueueConsumer: [](id:524500000003,api:0,p:-1,c:21061) connect: controlledByApp=false
06-09 18:14:23.090 21061 21061 I BLASTBufferQueue: [ViewRootImpl[app.revanced.manager.flutteapp.revanced.manager.flutter.MainActivity]#3] constructor()
06-09 18:14:23.091 21061 21061 V ZoomWindowDecorView: setLastReportedMergedConfiguration mZoomDisplayHeight: 2400 getDecorView.76438380
06-09 18:14:23.091 21061 21086 I BufferQueueProducer: [ViewRootImpl[app.revanced.manager.flutteapp.revanced.manager.flutter.MainActivity]#3(BLAST Consumer)3](id:524500000003,api:1,p:21061,c:21061) connect: api=1 producerControlledByApp=true
06-09 18:14:23.095 21061 21061 I BufferQueueConsumer: [](id:524500000004,api:0,p:-1,c:21061) connect: controlledByApp=false
06-09 18:14:23.096 21061 21061 I BLASTBufferQueue: [SurfaceView[app.revanced.manager.flutteapp.revanced.manager.flutter.MainActivity]#4] constructor()
06-09 18:14:23.097 21061 22493 D libMEOW : meow new tls: 0xb400007c552ed240
06-09 18:14:23.097 21061 22493 D libMEOW : applied 0 plugin for [app.revanced.manager.flutter].
06-09 18:14:23.097 21061 22493 D libMEOW : rebuild call chain: 0xb400007c4e3b42c0
06-09 18:14:23.097 21061 22493 I BufferQueueProducer: [SurfaceView[app.revanced.manager.flutteapp.revanced.manager.flutter.MainActivity]#4(BLAST Consumer)4](id:524500000004,api:1,p:21061,c:21061) connect: api=1 producerControlledByApp=true
06-09 18:14:24.141 21061 21061 I Choreographer: Skipped 63 frames! The application may be doing too much work on its main thread.
06-09 18:14:24.141 21061 21084 I Quality : Blocked msg = Package name: app.revanced.manager.flutter [ schedGroup: 5 schedPolicy: 0 ] process the message: { when=-1s62ms what=0 target=android.os.Handler callback=io.flutter.embedding.engine.dart.DartMessenger$$ExternalSyntheticLambda0 } took 1036 ms
06-09 18:14:24.142 21061 21061 I Quality : Skipped: false 63 cost 1055.7922 refreshRate 0 processName app.revanced.manager.flutter
06-09 18:14:25.258 21061 21061 I Choreographer: Skipped 64 frames! The application may be doing too much work on its main thread.
06-09 18:14:25.258 21061 21061 I Quality : Skipped: false 64 cost 1068.6624 refreshRate 0 processName app.revanced.manager.flutter
06-09 18:14:25.258 21061 21084 I Quality : Blocked msg = Package name: app.revanced.manager.flutter [ schedGroup: 5 schedPolicy: 0 ] process the message: { when=-1s75ms what=0 target=android.os.Handler callback=io.flutter.embedding.engine.dart.DartMessenger$$ExternalSyntheticLambda0 } took 1075 ms
06-09 18:14:25.293 21061 22492 I flutter : dynamic_color: Core palette detected.
06-09 18:14:25.319 21061 22497 D SurfaceComposerClient: VRR [FRTC] client handle [bufferId:18446744073709551615 framenumber:0] [ffffffff, ffffffff]
06-09 18:14:26.381 21061 21084 I Quality : Blocked msg = Package name: app.revanced.manager.flutter [ schedGroup: 5 schedPolicy: 0 ] process the message: { when=-1s105ms what=0 target=android.os.Handler callback=io.flutter.embedding.engine.dart.DartMessenger$$ExternalSyntheticLambda0 } took 1104 ms
06-09 18:14:26.385 21061 21061 I Choreographer: Skipped 66 frames! The application may be doing too much work on its main thread.
06-09 18:14:26.385 21061 21061 I Quality : Skipped: false 66 cost 1108.3654 refreshRate 0 processName app.revanced.manager.flutter
06-09 18:14:26.400 21061 22493 I BufferQueueProducer: [SurfaceView[app.revanced.manager.flutteapp.revanced.manager.flutter.MainActivity]#4(BLAST Consumer)4](id:524500000004,api:1,p:21061,c:21061) disconnect: api 1
06-09 18:14:26.407 21061 22493 E BLASTBufferQueue: BLASTBufferItemConsumer::onDisconnect()
06-09 18:14:26.408 21061 22493 I BufferQueueProducer: [SurfaceView[app.revanced.manager.flutteapp.revanced.manager.flutter.MainActivity]#4(BLAST Consumer)4](id:524500000004,api:1,p:21061,c:21061) connect: api=1 producerControlledByApp=true
06-09 18:14:26.418 21061 21119 D SurfaceComposerClient: VRR [FRTC] client handle [bufferId:18446744073709551615 framenumber:0] [ffffffff, ffffffff]
06-09 18:14:26.436 21061 21119 I OpenGLRenderer: Davey! duration=1140ms; Flags=1, FrameTimelineVsyncId=360030, IntendedVsync=4224337227391, Vsync=4225437227413, InputEventId=0, HandleInputStart=4225445822020, AnimationStart=4225445824482, PerformTraversalsStart=4225445825636, DrawStart=4225470012713, FrameDeadline=4224357227391, FrameInterval=4225445592713, FrameStartTime=16666667, SyncQueued=4225470821405, SyncStart=4225470980097, IssueDrawCommandsStart=4225471164174, SwapBuffers=4225475706021, FrameCompleted=4225478242867, DequeueBufferDuration=1787153, QueueBufferDuration=1372538, GpuCompleted=4225477802559, SwapBuffersCompleted=4225478242867, DisplayPresentTime=0,
06-09 18:14:26.448 21061 21061 I Quality : Skipped: false 3 cost 51.0981 refreshRate 0 processName app.revanced.manager.flutter
06-09 18:14:26.468 21061 21119 I ExtensionsLoader: VRR [FRTC] client update frtcRate from 0 to 0x3c
06-09 18:14:26.468 21061 21119 D SurfaceComposerClient: VRR [FRTC] client handle [bufferId:18446744073709551615 framenumber:60] [ffffffff, ffffffff]
06-09 18:14:26.468 21061 21119 D SurfaceComposerClient: VRR [FRTC] client handle [bufferId:18446744073709551615 framenumber:60] [ffffffff, ffffffff]
06-09 18:14:58.453 21061 21061 W ziparchive: Unable to open '/data/use0/app.revanced.manager.fluttecache/libCachedImageData/a9154140-806f-101b-9e7e-f51920d85158.dm': No such file or directory
06-09 18:14:58.525 21061 21074 W manager.flutte: Cleared Reference was only reachable from finalizer (only reported once)
06-09 18:14:59.017 21061 21074 I manager.flutte: Background young concurrent copying GC freed 161848(4352KB) AllocSpace objects, 0(0B) LOS objects, 0% free, 9504KB/9504KB, paused 126us,25us total 118.125ms
submitted by Educational_Bat_4649 to revancedapp [link] [comments]


2024.06.09 13:46 ChequeRoot Demeter Fragrances - Mini Reviews

Demeter Fragrances makes inexpensive, unpretentious scents. Demeter is basically the “Bertie Bott’s Every Flavor Beans” of fragrances.
While some have claimed their formulas vanish shortly after application, I find I get about two hours with their mini purse sprays, and significantly longer with their rollerball oil blends.
The only scents reviewed her are all from their mini purse spray lineup.
I had heard they were single-note products, but I find them layered. Simple layered; like a painting done in various shades of a similar hue, but layered nonetheless.
I haven’t actually tried blending them, or applying scents atop each other yet. I find they stand alone quite pleasantly.
I’ve had fun exploring their various fragrances.
Oh, a note on my ratings: 5/10 is neutral. A solid, wearable “meh.” I’ll wear it, but wouldn’t buy it again.
Amber” — I personally find it similar to their “Ambergris.” It’s warm, honeyed, and bright. It’s a powdery amber, not a woody amber. 7/10
Ambergris” — Warm, thickly sweet, animalistic, and musky. I found it too “sticky sweet” for me. 5/10
Bonfire” — This smells like home! Hardwoods and conifers, smoke rising up from the campfire. This aroma is a cozy fire, rather than a towering inferno. 9/10
Caribbean Sea” — Fruity-floral, lightly ozonic. A bright marine scent. I found it a bit synthetic (think laundry freshener). It’s not my fave. 4/10
Dirt” — It literally smells like damp surface soil of a garden! Has a freshwater element as well. Not as deep as “Earthworm.” Great for those who love soil accords. 10/10
Dust” — I find this quite lovely! Subtle, ozonic, cool and dry. It conjures up images of empty gothic manors, nights on sand under stars, and forgotten secrets 8/10
Earthworm” — Dirt accord on steroids! Deep, earthy, damp, a hint of fungus. It smells like root cellar, and I -love!- it! 11/10
Fireplace” — Smells like creosote and burning, rather mineral at the edges. This is definitely a polarizing fragrance. It’s a bit like if Zoologist’s “T-Rex” had a baby. It’s more organic than Imaginary Author’s “Cities on Fire.” I like it, but my family hates it. It’s a 7/10 for me…. 0/10 from my fam.
Fresh Hay” — Sweetgrass, lightly honeyed sweetness, timothy hay. This was one of those “Ooooo 😍!” scents for me. It’s ’golden green’ for lack of better description. I love it! 10/10
Frozen Pond” — Crisp, earthy. Maybe a of patchouli? I’m honestly not sure. I like it for the dirt accord! 9/10
Gardenia” — Rich, heady, intoxicating! I’m not always a floral fan, but for realism this is spot on! 9/10
Grass” — Smells just like the sweetgrass patches I hit when I cut the lawn! I love it! I wear it to bed for sweet(grass) dreams! 10/10
Great Barrier Reef” — Marine, salty, drift wood, brightness. This is a beachy ocean scent that conjures up images of crystal water and warm sand. 7/10
Honey” — Interesting because it’s not overly sweet. Animalistic, heady, beeswax and floral. A bit too linear to be a fave. I need to compare it to Zoologist’s “Bee” at some point. 6/10.
Kelp” — A crushable green that opens spicy and settles down into a light marine scent. I was hoping for something deeper, murkier. 5/10
Jasmine” — This is more a “one note” fragrance, and that’s okay. It smells just like the bushes outside a home I once had. Pungent, heady, and organic. 8/10, it’s almost too strong for me.
Kitten Fur” — Photorealistic kitty scent? Nah. Sweet, fun, consequence-free happy scent? Yes! Powdery musk, fresh linen, warm and delicate. It captures the cuteness of kittens! 8/10
Lava Rock” — This is strangely intoxicating. Musky, warm, leathery and exotic. It smells very familiar to another fragrance I enjoyed, but I’m drawing a complete blank on which. Something by Zoologist (not T-rex!). 9/10
Log Cabin” — Oak moss, cedar, wine barrel oak notes. This is good, rustic, definitely reminisce of cabins and whole-wood furniture. Rather linear, but I like it. 7/10
Magnolia” — A juicy, green floral. I don’t have much experience with the plant, so I can’t say how accurate it is. 5/10
Mildew” — Touted as “The smell of first turning on your air conditioner.” I was expecting something more wet and dank. To me, this is green pepper. It’s spicy, warm; almost savory. Not something I want to wear at all, but to each their own. 1/10
Musk #9”— A modern musk fragrance. A woody-fruit profile; lime, bergamot. Rather incense-like. Cool and dry, borderline oriental. A good evening scent. 6/10. I prefer heady and animalistic musks.
Musk #15” — A classic musk fragrance. Powdery white musk. Fruity-floral top notes, rose at the middle, and base notes that come across like amber and tonka bean. 8/10
New Leaf” — Spicy, green, like crushed herbs. Has an acidic element rather than sweet. A dry, “white wine” sort of green. Dries to something resembling patchouli (or apple). 5/10
Paperback” — As it dries, it definitely gives off the scent of printer’s ink and binding paste. There’s a woody-vanilla paper scent too. 8/10
Petrichor” — Mineral, fresh, sweet rain. Very nice! 9/10
Puppy Breath” — Sweet, warm, a bit animalistic,and organic. It’s hard for me to describe the notes. Maybe floral? Maybe bubblegum? Definitely an aroma one wants to snuggle with! 9/10 (Personally, the scent reminds me of RSW airport in Fort Myers, FL).
Rain” — Delicate, fresh water, aquatic, a mineral aspect as well. Rain is an easy-to-wear delight! 10/10
Rice Paddy” — Rice wine, muddy water, oriental muskiness, mineral notes. It’s nice, pleasant, safe. I’d prefer it for a room fragrance than on my skin. 7/10
Salt Air” — I’m not sure if I like this or not, it seems to wear different in various environments. Mineral, a bit of salt, and at times I get a citrus element. 5/10
Snow” — Earthy, ozonic, aquatic and clean! It might not be photorealistic, but it beats out all those overdone “heavy evergreen and/or mint = snow” fragrances. 10/10
Spacewalk” — This one amuses me, even if I don’t love it. It has an ozonic lift, and metallic element, melded under tropic sweetness. It reminds me a bit of sunscreen. 6/10
Swimming Pool” — Cool, tropical, with a very faint hint of chlorine. Aquatic, and pleasant. There’s a linen aspect as well. Quite pleasant! 8/10
Thunderstorm” — Mineral, petrichor, dry earth, vegetation, and rain. This definitely conveys the image it’s aiming for. I found it more “petrichor” than their offering of the same name, but both are good! 9/10
Wet Garden” — Yes, please! Rain, a hint of sweet-pea flower. Green with floral and tannic elements. Refreshing! It gets more floral as it dries, but stays green and delicate. 8/10
submitted by ChequeRoot to fragrance [link] [comments]


2024.06.09 13:31 yuriwk565 Ever after high alphabet M

A for “AND MAKE YOU SPIN MY STRAW INTO GOOOOOOLD”
B for "brave, good-looking, kind, good-looking, thoughtful, and good-looking."
C for “Can the musical chair change its tone when the tablet of granite is inscribed with a bone?”
D for “danger is my middle name! ...well, actually it's xylophone”
E for “easy for you to say, apple. you get poisoned for what, like a week?”
F for “Feathers and friends. Together, alone/hello”
G for “Go find your own gingerbread house!”
H for “Hey Raven”
I for “If I'm gonna be catching Z's for a hundred years, I gotta live it up now!”
J for “Just Right!”
K for ”Kitty, I know we've all been friends forever after, but you gotta learn some jokes just aren't funny”
L for legacy day
M for
N for
O for
P for
Q for
R for
S for
T for
U for
V for
W for
X for
Y for
Z for
submitted by yuriwk565 to EverAfterHigh [link] [comments]


2024.06.09 13:01 AutoModerator Daily Questions Megathread June 09, 2024

In this megathread you can ask any question about Punishing: Gray Raven as well as seek help for past or future content. More than likely, a kind frequenter of this subreddit will be able to give you an answer! Remember to be patient while waiting for answers and kind when writing them.
────────
GRAY RAVENS
Fan-made database supported by Kuro Games, created by Linasera and her team.
Gray Raven Radio (Video Guides)
Great Community-Made Documents
────────
Please read the Wiki, Rules, and FAQ before posting.
submitted by AutoModerator to PunishingGrayRaven [link] [comments]


2024.06.09 12:57 maxlll Lost For Swords - MaxBytes - roguelike dungeon crawler with high decision density and no busywork

Hey!
I'm Max, working on Lost For Swords, a tactical roguelike dungeon crawler... with cards... I know, I know, there's lots of those ^^ But I believe Lost For Swords stands out!
Everything in the game happens on a 5x5 board, where the cards of your deck are placed together with monsters, traps and loot. There's no hand, no card dragging, no inventory management, no menus, no busywork. Just pure turn based strategy and tactics! All in a roguelike wrapping!
Watch The Trailer! - fast-paced trailer, for a quick visual intro to the game!
Demo on Steam! - play one of two heroes, each with a 70+ card pool. The demo can be beat in ~2-3 hours, but some people have played for 20+ hours already!
There's bi-weekly updates and patches to the demo too, so new stuff is coming all the time!
Lost For Swords is also part of the Steam Next Festival starting tomorrow (June 10)!
If you enjoy the game, feel free to visit our Discord Server for tips, strategies and general feedback! You also gain access to the preview version with the latest updates and developments, including a level editor for building, sharing and playing user-created challenge rooms :)
submitted by maxlll to Games [link] [comments]


2024.06.09 12:55 Rare_Professional365 mouse keys not working

hey reddit, im running the game on v.1.2.2.1 on PC on Steam and i have attack bound to left mouse. everytime i load into the game it doesnt attack when i press left mouse, whenever i go into the settings and rebind the attack to left mouse again it works again. havent had this issue when running current patch. has anyone had and solved this issue or is it a problem with this version of the game?
submitted by Rare_Professional365 to HollowKnight [link] [comments]


2024.06.09 12:43 Particular_Cat_8154 Need Help Organizing Load Order i give up

Modlist:

This file was automatically generated by Mod Organizer.

+XEdit Output
-Tool Outputs_separator
+B42 Loot
+Armed to the Teeth - Redux
+Clothes HD - Brotherhood 2K
+Clothes HD - Kids 2K
+Clothes HD - Unique 2K
+Clothes HD - Great Khans 2K
+Clothes HD - Powder Gangers 2K
+Clothes HD - Gamblers 2K
+Clothes HD - Kings 2K
+Clothes HD - Prewar 2K
+Clothes HD - Wasteland 2K
+Clothes HD - Workers 2K
+HIPControl
+Some UI Sounds (SUS)
+Better Hacking
+B42 Descriptions
+B42 Interact
+B42 Notify
+Micro Clutter
+NMCs Textures NV SMALL Pack SINGLE FILE FOR NMM
+FasterDialogZoom
+Pip-Boy 2500A v2 (Armband)
+1_FNV Clean Animations - Anniversary Edition
+New Vegas Redesigned 2 Revised
+Classic Fallout Weapons Remastered
+FNV Clean Animations - Grenades Pack
+Realistic Headshots V
+MAPMO - Main and Pause Menus Overhaul
+FOV Slider
+Color Inventory Ycons
+ySI - Sorting Icons
+yUI
+Animated Player Interactions (No Plugin)
+Vanilla_UI_Extension
+AnhNVSE
+Hit B42 Inject - Random 1
+Hit - B42 Inject - Meat Anims
+Hit - B42 Inject Anim Pack - Season 1
+B42 Inject
+Hit - B42 Inject - Sunset Sarsaparilla Animations
+Hit - B42 Inject - Water Anims
+Hit - B42 Interact Animation Pack
+Hit - B42 Inject Anim Pack - Season 1 - JSawyer Ultimate Patch
+M.U.X. Series - Interface Overhaul
+Enhanced Camera 1.4c
+Better Character Creation
+Extra Mods (NOT VNV)_separator
+Extended Finish_separator
+Climate Control - 3D Rain
+Climate Control - Rain
+3D Rain
+Interior Rain
+Cloud Upgrade
+High Resolution Bloom
+Desert Natural Weathers NV
+Atmospheric Lighting Tweaks - EVEM Patch
+Atmospheric Lighting Tweaks - FNV - YUP
+A Little More Lamplight
+More Consistent Vanilla Rock Textures
+Wasted Rocks Normals
+Landscape Texture Improvements
+Contrasted LOD Noise 1k
+High Resolution Water Fog
+NVCS Vanilla Weights
+B42 Optics NV Patches
+B42 Optics
+B42 Inertia V1.2
+Smooth True Ironsights
+Iron Sights Aligned
+FNV Clean Animations - Anniversary Edition
+Anniversary Anim Pack
+Viewmodel Shading Fix - NVSE
+Muzzle Flash Light Fix
+FaceGen Tint Fixes for NV
+Visuals_separator
+Better Brotherhood
+The Living Desert Main File
+Essential DLC Enhancements Merged - JSUE Patch
+Essential DLC Enhancements
+FPGE - EVEM Patch
+Functional Post Game Ending
+Misc Content Restoration - UW (VNV) Patch
+Misc Content Restoration - YUP Patch
+Misc Content Restoration - NV
+Uncut Wasteland (VNV) - EVEM Patch
+Uncut Wasteland (VNV) - Vigor Patch
+Uncut Wasteland
+Content_separator
+Harder Barter Faster Stronger
+Trap Tweaks NV
+EVEM - Vigor Patch
+EVEM - YUP Patch
+Vanilla Enhancements Merged
+Vigor - SMIM Patch
+Simple Vigor Config
+Vigor - VNV Edit
+Overhauls_separator
+Bad Touch NVSE - Minimalist Preset
+Bad Touch NVSE
+Save Manager
+Faster Sleep Wait
+lStewieAl - Cookable Grenades
+Better Caravan
+Leveled DLC Delay
+Follower Tweaks
+Immersive Recoil 2.4.1
+Enhanced Movement - VNV Configuration
+Enhanced Movement
+Clean Just Assorted Mods (JAM)
+JLM Grab Tweak
+JAM - VNV Configuration
+JAM - Just Assorted Mods
+Gameplay_separator
+No Exit to Main Menu
+Consistent Weapon Mod Descriptions
+Sleep Wait Hardcore Needs
+JIP Improved Recipe Menu ESPless
+lStewieAl - Menu Search
+Faster Start Menu
+High Resolution Screens
+High Res Local Maps
+Clean Companion Wheel 256x256 Edition
+Clean Vanilla Hud
+Vanilla UI Plus Dialog Background Addon
+Vanilla UI Plus (New Vegas)
+MCM BugFix 2
+The Mod Configuration Menu
+User Interface_separator
+OneTweak
+Fog-based Object Culling
+Slideshow FOV Fix - ESPLess
+Swiming Creatures Fix
+Strip Lights Region Fix
+ExRB - Extended Roombounds
+Depth of Field Fix - NVSE
+External Emittance Fix - NVSE
+Fallout Alpha Rendering Tweaks
+Aqua Performa - Strip Performance Fix
+MoonlightNVSE
+ActorCause Save Bloat Fix
+Elijah Missing Distortion Fix
+Assorted Voice Popping Fixes
+Climate Control NVSE
+Pip-Boy Shading Fix NVSE
+Improved Lighting Shaders
+Doc Mitchell's Window Sunlight Fix
+Items Transformed - Enhanced Meshes (ITEM)
+Meshes and Collision Totally Enhanced Nifs (MAC-10)
+PipBoyOn Node Fixes SMIM
+skinned mesh improvement mod
+New Vegas Mesh Improvement Mod
+3rd Person Animation Fixpack
+IS Control Enabler and Ironsights adjuster
+Viewmodel Shake Fix - NVSE
+VATS Lag Fix
+Combat Lag Fix (NVSE)
+Stewie Tweaks - VNV INI
+Stewie Tweaks Essentials INI
+IStewieAI's Engine Optimizations
+Stewie Tweaks
+Navmesh Overhaul
+Unofficial Patch NVSE Plus
+YUP - Base Game and All DLC
+Bug Fixes_separator
+KEYWORDS (Main, v1.01)
+Basic Console Autocomplete
+Console Paste Support
+Improved Console (NVSE)
+Yvile's Crash Logger
+MLF (Main, v3.1)
+UIO - User Interface Organizer
+kNVSE (Main, v20.0)
+NVTF - Texture Modding Preset
+NVTF - New Vegas Tick Fix
+ShowOff INI (Optional, v--)
+ShowOff xNVSE (Main, v.180)
+JohnnyGuitar NVSE - All Tweaks Preset
+JohnnyGuitar NVSE
+JIP LN Settings INI
+JIP LN NVSE Plugin
+Utilities_separator
+Fixed ESMs
LoadOrder:

This file was automatically generated by Mod Organizer.

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
NavmeshOverhaul.esm
fixy crap ue.esp
Leveled DLC Delay.esm
Bad Touch.esm
Vanilla Enhancements.esm
Uncut Wasteland.esm
Functional Post Game Ending.esm
Functional Post Game Ending - YUP Patch.esm
Functional Post Game Ending - Uncut Wasteland Patch (VNV).esp
TLD_Travelers.esm
Better Brotherhood.esm
Landscape Texture Improvements.esm
Better Character Creation.esm
Main And Pause Menus Overhaul.esm
New Vegas Redesigned II.esm
Landscape Texture Improvements - YUP Patch.esm
Unofficial Patch NVSE Plus.esp
YUP - NPC Fixes (Base Game + All DLC).esp
NVMIM.esp
ExRB.esp
The Mod Configuration Menu.esp
Vanilla UI Plus.esp
M.U.X. Series - Interface Overhaul.esp
FOVSlider.esp
JustAssortedMods.esp
Enhanced Movement.esp
ImmersiveRecoil.esp
Follower Tweaks.esp
Vigor.esp
Simple Vigor Config.esp
Vigor - SMIM Patch.esp
EVEM - YUP Patch.esp
EVEM - Vigor Patch.esp
NVR2 - YUP Patch.esp
NVR2 - Vigor Patch.esp
NVR2 - UW NPCs Patch.esp
Trap Tweaks.esp
Uncut Wasteland - YUP Patch.esp
Uncut Wasteland (VNV) - Vigor Patch.esp
Uncut Wasteland (VNV) - EVEM Patch.esp
Misc Content Restoration.esp
Misc Content Restoration - YUP Patch.esp
Misc Content Restoration - UW (VNV) Patch.esp
FPGE - EVEM Patch.esp
DLC Enhancements.esp
Essential DLC Enhancements Merged - JSUE Patch.esp
Better Brotherhood - YUP Patch.esp
Better Brotherhood - FPGE Patch.esp
FNV FaceGen Fix.esp
rockbiter_AnimationSounds.esp
B42Inertia.esp
Classic Fallout Weapons Remastered v1.2.esp
ArmedToTheTeethNV-Redux.esp
Better Hacking.esp
realistic headshots.esp
Little More Lamplight.esp
Strip Lights Region Fix.esp
Atmospheric Lighting Tweaks.esp
Atmospheric Lighting Tweaks - EVEM Patch.esp
DNWeathers.esp
Interior Rain.esp
CC - Rain.esp
CC - 3D Rain.esp
FasterDialogZoom.esp
B42Descriptions.esp
submitted by Particular_Cat_8154 to falloutnewvegas [link] [comments]


2024.06.09 11:46 yeah_nah2024 Lexapro poop out

Hello!
I'm new here.
I'm 45 next Friday. I'm on 70mg Vyvanse, 10mg IR dex for top up, I'm on hrt estradiol patches and prometrium. I have been on 40 mg Lexapro for anxiety and depression for about 12 years now and i am getting breakthrough depression so bad, particularly from mid cycle to when I get my period. It's FU*KED.
I need advice. I'm considering TMS, regular exercise, diet, ANYTHING.
submitted by yeah_nah2024 to PMDDxADHD [link] [comments]


2024.06.09 11:16 TinyCatWithTinyHat Will I need breast augmentation surgery?

Hello, I fear I am incredibly unlucky with my chest growth and wonder if breast augmentation surgery may be something I need in the future.
For context, I am on HRT for about 2 years. Started with gel + androcur but that did not work so well, switched to patches + androcur in December last year, upped the frequency a few weeks ago. My blood levels are doing really good since getting patches, but I am not getting any changes. I am a healthy weight and not even gaining a few kgs made a difference. The gynecologist wrote down I am already at Tanner stage 4. I am smaller than AA cups as of now. I want to start progesterone late this year and get bottom surgery next year, but I worry neither of those will help my chest to grow any further.
Am I doomed? Should I consider getting breast augmentation surgery post-bottom surgery?
submitted by TinyCatWithTinyHat to asktransgender [link] [comments]


2024.06.09 10:50 TinyCatWithTinyHat Will I need breast augmentation surgery?

Hello, I fear I am incredibly unlucky with my chest growth and wonder if breast augmentation surgery may be something I need in the future.
For context, I am on HRT for about 2 years. Started with gel + androcur but that did not work so well, switched to patches + androcur in December last year, upped the frequency a few weeks ago. My blood levels are doing really good since getting patches, but I am not getting any changes. I am a healthy weight and not even gaining a few kgs made a difference. The gynecologist wrote down I am already at Tanner stage 4. I am smaller than AA cups as of now. I want to start progesterone late this year and get bottom surgery next year, but I worry neither of those will help my chest to grow any further.
Am I doomed? Should I consider getting breast augmentation surgery post-bottom surgery?
submitted by TinyCatWithTinyHat to MtF [link] [comments]


2024.06.09 10:29 Ok_Painter_5557 Contraception while on HRT?

Hi all,
I’m planning on asking my GP to put me on body identical progesterone and estrogen patches as the SSRI I am on isn’t working during luteal anymore, and I don’t want to up the dose as I’ll be a zombie. They won’t let me take Yasmin (which has worked previously) as I’m 37 with a high risk of Cancer from my family background.
My question is, what contraception can I go on alongside the HRT? They’ve suggested Mirena but surely this will mess with the HRT if it is also supplying (synthetic) hormones?
This is probably a question for the GP but the nurse I have spoken to (who apparently is ‘women’s health expert’ 🙄) was very pro Mirena and I’m already nervous about asking for this next line of treatment (I’ve moved and changed doctors recently)
submitted by Ok_Painter_5557 to PMDD [link] [comments]


2024.06.09 09:21 elyes1009 ROBLOX: Engine Talking

Tired of lack of communication on the orc? want to talk about your favourite client or issues regardding rccservice? or maybe.. sharing your favourite clips of the weird physics on older clients?.. Well look no further! ROBLOX: Engine talking is the server for you to talk about revivals. launchers, share your best moments, client discussion! (EVEN ISSUES! AND FIXES!) Guide others to patch a client, express your love to 2007 shitty physics!
WHAT ARE YOU WAITING FOR?! JOIN ROBLOX: ENGINE TALKING NOW! (rated S for SWAG!)
https://discord.gg/vZWgbYfm
submitted by elyes1009 to oldrobloxrevivals [link] [comments]


2024.06.09 07:11 hirstyboy Anyone able to help me decipher this crash log?

Skyrim SSE v1.6.1170 CrashLoggerSSE v1-14-1-0 May 18 2024 23:00:58
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF7D2444EFE SkyrimSE.exe+0294EFE mov rax, [rax+0x48]
SYSTEM SPECS: OS: Microsoft Windows 11 Home v10.0.22631 CPU: AuthenticAMD AMD Ryzen 7 7800X3D 8-Core Processor GPU #1: Nvidia NVIDIA GeForce RTX 4080 SUPER GPU #2: AMD Raphael GPU #3: Microsoft Basic Render Driver PHYSICAL MEMORY: 14.34 GB/31.15 GB GPU MEMORY: 5.01/14.92 GB Detected Virtual Machine: Microsoft Virtual PC/Hyper-V (100%)
PROBABLE CALL STACK: [ 0] 0x7FF7D2444EFE SkyrimSE.exe+0294EFE -> 18365+0x3E mov rax, [rax+0x48] [ 1] 0x7FF7D24E403B SkyrimSE.exe+033403B -> 21654+0x5B test al, al [ 2] 0x7FF7D2650C9C SkyrimSE.exe+04A0C9C -> 29924+0x6BC test al, al [ 3] 0x7FF7D264FB54 SkyrimSE.exe+049FB54 -> 29895+0xE4 test byte ptr [rsi+0x30], 0x01 [ 4] 0x7FF7D2587ACD SkyrimSE.exe+03D7ACD -> 25160+0x9D test al, al [ 5] 0x7FF7D2584A8B SkyrimSE.exe+03D4A8B -> 25112+0x3B cmp eax, 0x01 [ 6] 0x7FF7D2585187 SkyrimSE.exe+03D5187 -> 25116+0x137 mov ebx, eax [ 7] 0x7FF7D258043B SkyrimSE.exe+03D043B -> 25063+0x160B jmp 0x00007FF7D2580444 [ 8] 0x7FF7D257CDFD SkyrimSE.exe+03CCDFD -> 25048+0x1AD mov ecx, [rax] [ 9] 0x7FF7D26DF53C SkyrimSE.exe+052F53C -> 32430+0xAC test al, al [10] 0x7FF7D26DEB83 SkyrimSE.exe+052EB83 -> 32429+0xC3 mov r14d, eax [11] 0x7FF7D26DE896 SkyrimSE.exe+052E896 -> 32428+0x56 mov esi, eax [12] 0x7FF7D26DE896 SkyrimSE.exe+052E896 -> 32428+0x56 mov esi, eax [13] 0x7FF7D26DC6F1 SkyrimSE.exe+052C6F1 -> 32372+0x2D1 cmp eax, 0x01 [14] 0x7FF7D26E29C0 SkyrimSE.exe+05329C0 -> 32483+0x380 xor sil, sil [15] 0x7FF7D26E2625 SkyrimSE.exe+0532625 -> 32482+0x15 mov rdx, rbx [16] 0x7FF7D2882856 SkyrimSE.exe+06D2856 -> 39060+0x36 nop [17] 0x7FF7D2EA7888 SkyrimSE.exe+0CF7888 -> 69378+0xD8 mov ecx, [rbx+0x0C] [18] 0x7FF7D2EA7E51 SkyrimSE.exe+0CF7E51 -> 69380+0x361 mov r15d, eax [19] 0x7FF7D2EA61DA SkyrimSE.exe+0CF61DA -> 69344+0x8A movzx eax, byte ptr [rbx+0xA74] [20] 0x7FF7D2E80DBD SkyrimSE.exe+0CD0DBD -> 68445+0x3D mov rcx, [0x00007FF7D537C318] [21] 0x7FF9293B257D KERNEL32.DLL+001257D [22] 0x7FF92A64AA48 ntdll.dll+005AA48
REGISTERS: RAX 0x18A49 (size_t) [100937] RCX 0x29DA8FCB770 (void) RDX 0x10 (size_t) [16] RBX 0xFFA93FE000 (void) RSP 0xFFA93FDF70 (void) RBP 0xFFA93FE099 (void) RSI 0x29E068F1490 (Character*) File: "3DNPC.esp" Flags: 0x00000409 Name: "Henrietta Entius" FormID: 0x0901B291 FormType: ActorCharacter (62) Object Reference: File: "3DNPC.esp" Flags: 0x00040009 kDestructible kInitialized Name: "Henrietta Entius" FormID: 0x0901B28F FormType: NPC (43) ParentCell: --- File: "Nature of the Wild Lands.esp" Modified by: Skyrim.esm -> Update.esm -> Unofficial Skyrim Special Edition Patch.esp -> Water for ENB.esm -> Ulvenwald.esp -> Enhanced Landscapes.esp -> ELFX - Exteriors.esp -> Forest Fragments.esp -> Folkvangr - Grass and Landscape Overhaul.esp -> AI Overhaul.esp -> Nature of the Wild Lands.esp
MODULES: XINPUT1_3.dll 0x000000400000 X3DAudio1_7.dll 0x00006FE60000 mdnsNSP.dll 0x00006FE90000 d3d11.dll 0x000180000000 CraftingCategories.dll 0x029E7FF80000 wintrust.dll 0x029EF1A50000 SkyrimSE.exe 0x7FF7D21B0000 ResampleDmo.DLL 0x7FF889A20000 d3dcompiler_46e.dll 0x7FF8D0D10000 XAudio2_7.dll 0x7FF8D13F0000 DSOUND.DLL 0x7FF8D19C0000 gameoverlayrenderer64.dll 0x7FF8D1AD0000 trainwreck.dll 0x7FF8D1C70000 SurvivalModeImproved.dll 0x7FF8D1D80000 SSEDisplayTweaks.dll 0x7FF8D1E40000 skee64.dll 0x7FF8D1EE0000 ShowPlayerInMenus.dll 0x7FF8D2150000 ScrambledBugs.dll 0x7FF8D21C0000 RememberLockpickAngle.dll 0x7FF8D2260000 po3_Tweaks.dll 0x7FF8D22D0000 po3_SpellPerkItemDistributor.dll 0x7FF8D23D0000 po3_ReadOrTakeBooks.dll 0x7FF8D2590000 OpenAnimationReplacer.dll 0x7FF8D2670000 po3_MagicSneakAttacks.dll 0x7FF8D2B40000 po3_KeywordItemDistributor.dll 0x7FF8D2DF0000 po3_BaseObjectSwapper.dll 0x7FF8D2F90000 po3_LockVariations.dll 0x7FF8D3200000 PairedAnimationImprovements.dll 0x7FF8D32B0000 mfgfix.dll 0x7FF8D3320000 MCMHelper.dll 0x7FF8D3390000 KiENBExtender.dll 0x7FF8D3470000 KiLoader.dll 0x7FF8D3540000 KiLoaderSatelliteSKSE.dll 0x7FF8D35E0000 Journeyman.dll 0x7FF8D3650000 InventoryInjector.dll 0x7FF8D37B0000 ImprovedCameraSE.dll 0x7FF8D3860000 HandToHand.dll 0x7FF8D39D0000 CrashLogger.dll 0x7FF8D3A80000 steamclient64.dll 0x7FF8D3D50000 ENBHelperSE.dll 0x7FF8D6CA0000 CustomSkills.dll 0x7FF8D6D40000 AnimationMotionRevolution.dll 0x7FF8D6E00000 D3DCOMPILER_43.dll 0x7FF8D6F70000 d3dx9_42.dll 0x7FF8D71E0000 BladeAndBlunt.dll 0x7FF8DA470000 FaceGenFixes.dll 0x7FF8DA5D0000 tier0_s64.dll 0x7FF8DA640000 skse64_1_6_1170.dll 0x7FF8DA9E0000 KiLoaderSatelliteENB.dllplugin 0x7FF8DAC70000 BackportedESLSupport.dll 0x7FF8DACC0000 ncryptsslp.dll 0x7FF8DC980000 AutoParallax.dll 0x7FF8F6450000 AnimationQueueFix.dll 0x7FF8F65B0000 VCRUNTIME140.dll 0x7FF8FE270000 MSVCP140.dll 0x7FF8FE290000 winmmbase.dll 0x7FF8FE4C0000 VCRUNTIME140_1.dll 0x7FF901C30000 BetterJumpingSE.dll 0x7FF904650000 vstdlib_s64.dll 0x7FF9051B0000 d3dx11_43.dll 0x7FF905270000 bink2w64.dll 0x7FF9052C0000 DINPUT8.dll 0x7FF905480000 PriorityMod.dll 0x7FF906400000 textinputframework.dll 0x7FF907D50000 steam_api64.dll 0x7FF90C4E0000 msdmo.dll 0x7FF90C630000 inputhost.dll 0x7FF90C840000 Windows.UI.dll 0x7FF90E8C0000 EVLaS.dll 0x7FF910F10000 OneCoreCommonProxyStub.dll 0x7FF911080000 MMDevApi.dll 0x7FF911730000 MPR.dll 0x7FF911B30000 nvwgf2umx.dll 0x7FF912500000 rasadhlp.dll 0x7FF916C00000 webio.dll 0x7FF916C60000 AUDIOSES.DLL 0x7FF917D80000 xinput1_4.dll 0x7FF9185D0000 nvgpucomp64.dll 0x7FF918FD0000 NvMessageBus.dll 0x7FF91C7C0000 WINMM.dll 0x7FF91D350000 drvstore.dll 0x7FF91DEA0000 cryptnet.dll 0x7FF91E000000 VERSION.dll 0x7FF91E040000 nvldumdx.dll 0x7FF91E050000 OneCoreUAPCommonProxyStub.dll 0x7FF91E200000 CoreUIComponents.dll 0x7FF9204C0000 fwpuclnt.dll 0x7FF9208F0000 avrt.dll 0x7FF920CA0000 directxdatabasehelper.dll 0x7FF920DF0000 WINHTTP.dll 0x7FF921590000 dbghelp.dll 0x7FF921D50000 D3DCOMPILER_47.dll 0x7FF922E80000 WindowsCodecs.dll 0x7FF923270000 d3d11.dll 0x7FF923F10000 dcomp.dll 0x7FF924170000 MSVCP140_ATOMIC_WAIT.dll 0x7FF924810000 CoreMessaging.dll 0x7FF924840000 KiHalloc.dll 0x7FF924980000 apphelp.dll 0x7FF924C60000 uxtheme.dll 0x7FF924DA0000 WINNSI.DLL 0x7FF924EC0000 dxcore.dll 0x7FF924F10000 dxgi.dll 0x7FF924F50000 dwmapi.dll 0x7FF925080000 resourcepolicyclient.dll 0x7FF9253D0000 wintypes.dll 0x7FF9256E0000 windows.storage.dll 0x7FF925820000 HID.DLL 0x7FF926120000 IPHLPAPI.DLL 0x7FF9263C0000 DNSAPI.dll 0x7FF9263F0000 Secur32.dll 0x7FF926760000 schannel.DLL 0x7FF9267E0000 rsaenh.dll 0x7FF9268E0000 kernel.appcore.dll 0x7FF926990000 UMPDC.dll 0x7FF926AF0000 powrprof.dll 0x7FF926C20000 SSPICLI.DLL 0x7FF926C70000 MSWSOCK.dll 0x7FF926E70000 CRYPTBASE.DLL 0x7FF9270F0000 CRYPTSP.dll 0x7FF927100000 msasn1.dll 0x7FF927150000 wldp.dll 0x7FF9271E0000 NTASN1.dll 0x7FF927290000 ncrypt.dll 0x7FF9272D0000 devobj.dll 0x7FF9275D0000 CFGMGR32.dll 0x7FF927600000 DPAPI.DLL 0x7FF927670000 profapi.dll 0x7FF927850000 ucrtbase.dll 0x7FF927920000 bcryptPrimitives.dll 0x7FF927A40000 msvcp_win.dll 0x7FF927B30000 bcrypt.dll 0x7FF927C90000 KERNELBASE.dll 0x7FF927CC0000 CRYPT32.dll 0x7FF928070000 gdi32full.dll 0x7FF9281E0000 win32u.dll 0x7FF928300000 SHCORE.dll 0x7FF928330000 NSI.dll 0x7FF928430000 PSAPI.DLL 0x7FF928440000 USER32.dll 0x7FF928450000 msvcrt.dll 0x7FF928700000 ADVAPI32.dll 0x7FF9287B0000 combase.dll 0x7FF928870000 clbcatq.dll 0x7FF928C00000 RPCRT4.dll 0x7FF928CB0000 SETUPAPI.dll 0x7FF928DD0000 GDI32.dll 0x7FF929250000 IMM32.DLL 0x7FF929280000 OLEAUT32.dll 0x7FF9292C0000 KERNEL32.DLL 0x7FF9293A0000 sechost.dll 0x7FF929470000 MSCTF.dll 0x7FF929610000 imagehlp.dll 0x7FF9297D0000 SHELL32.dll 0x7FF9298E0000 ole32.dll 0x7FF92A140000 shlwapi.dll 0x7FF92A4D0000 WS2_32.dll 0x7FF92A530000 ntdll.dll 0x7FF92A5F0000
SKSE PLUGINS: AnimationMotionRevolution.dll AnimationQueueFix.dll v1.0.1 AutoParallax.dll v1.0.7 BackportedESLSupport.dll BetterJumpingSE.dll BladeAndBlunt.dll v3.5 CraftingCategories.dll v1.1.1 CrashLogger.dll v1.14.1 CustomSkills.dll v3.1 ENBHelperSE.dll v2.2 EVLaS.dll v1.3.1 FaceGenFixes.dll v1.0.3 HandToHand.dll v1 ImprovedCameraSE.dll InventoryInjector.dll v1.1 Journeyman.dll v0.0.1 KiLoaderSatelliteSKSE.dll v1.2.1 MCMHelper.dll v1.5 mfgfix.dll v1.6.1 OpenAnimationReplacer.dll v2.3.4 PairedAnimationImprovements.dll v1.0.2 po3_BaseObjectSwapper.dll v3.0.3.1 po3_KeywordItemDistributor.dll v3.4.0.1 po3_LockVariations.dll v3.1.0.1 po3_MagicSneakAttacks.dll v1.3.0.1 po3_ReadOrTakeBooks.dll v1.4.0.1 po3_SpellPerkItemDistributor.dll v7.1.3.1 po3_Tweaks.dll v1.9.2.1 PriorityMod.dll RememberLockpickAngle.dll ScrambledBugs.dll ShowPlayerInMenus.dll v2.0.2 skee64.dll SSEDisplayTweaks.dll v0.5.16 SurvivalModeImproved.dll v1.5.2 trainwreck.dll
PLUGINS: Light: 140 Regular: 74 Total: 214 [ 0] Skyrim.esm [ 1] Update.esm [ 2] Dawnguard.esm [ 3] HearthFires.esm [ 4] Dragonborn.esm [ 5] ccBGSSSE001-Fish.esm [ 6] ccBGSSSE025-AdvDSGS.esm [ 7] Unofficial Skyrim Special Edition Patch.esp [ 8] MajesticMountains_Landscape.esm [ 9] 3DNPC.esp [ A] Obsidian Mountain Fogs.esm [ B] Water for ENB.esm [ C] Campfire.esm [ D] Overwrite.esm [ E] OverwriteRNAM.esm [ F] TKChildren.esm [10] High Poly Head.esm [11] Lux Via.esp [12] AnimatedCarriage.esm [13] Environs Master Plugin.esp [14] SkyUI_SE.esp [15] SMIM-SE-Merged-All.esp [16] EnhancedLightsandFX.esp [17] Ulvenwald.esp [18] Enhanced Landscapes.esp [19] ELFX - Exteriors.esp [1A] Forest Fragments.esp [1B] Folkvangr - Grass and Landscape Overhaul.esp [1C] Relationship Dialogue Overhaul.esp [1D] AI Overhaul.esp [1E] Thaumaturgy.esp [1F] MysticismMagic.esp [20] NAT-ENB.esp [21] XPMSE.esp [22] FNIS.esp [23] Customizable Camera.esp [24] Embers XD.esp [25] Nature of the Wild Lands.esp [26] High Poly NPCs VHR_BOP.esp [27] Immersive Weapons.esp [28] Adamant.esp [29] ELFX - Weathers.esp [2A] Apothecary.esp [2B] Pilgrim.esp [2C] man_DaedricShrines.esp [2D] Inigo.esp [2E] Immersive Patrols II.esp [2F] Sorcerer.esp [30] MaximumCarnage.esp [31] QwibLantern.esp [32] Paragliding.esp [33] Nature of the Wild Lands - 3D NPC.esp [34] Wildcat - Combat of Skyrim.esp [35] Overwrite.esp [36] OverwriteRNAM.esp [37] HandtoHand.esp [38] Veydosebrom Regions.esp [39] Cathedral - 3D Pine Grass.esp [3A] noCamColl_2_SE.esp [3B] TKChildren.esp [3C] BlendedRoads.esp [3D] PumpingIron.esp [3E] HandtoHandJump.esp [3F] HandToHandLocksmith.esp [40] BBStaminaPatch.esp [41] AdamantSmithing.esp [42] HPP - FirewoodSnow.esp [43] TKDodge.esp [44] Lucien.esp [45] Origins Of Forest - 3D Forest Grass.esp [46] Alternate Start - Live Another Life.esp [47] Water for ENB (Shades of Skyrim).esp [48] Lux.esp [49] ELFXEnhancer.esp [FE: 0] ccQDRSSE001-SurvivalMode.esl [FE: 1] ccBGSSSE037-Curios.esl [FE: 2] _ResourcePack.esl [FE: 3] Cathedral - 3D Mountain Flowers.esp [FE: 4] MajesticMountains_Moss.esp [FE: 5] Lux - Master plugin.esm [FE: 6] AnimatedShips.esl [FE: 7] NoBrokenWhiterunTower.esp [FE: 8] 11Debaser.esl [FE: 9] Overwrite.esl [FE: A] OverwriteRNAM.esl [FE: B] SimpleChildren.esp [FE: C] Expressive Facegen Morphs.esl [FE: D] Lux - Resources.esp [FE: E] EVGAnimatedTraversal.esl [FE: F] SurvivalModeImproved.esp [FE: 10] TESL-LoadingScreens.esp [FE: 11] Lux Via - plugin.esp [FE: 12] Locked Chests Have Keys.esp [FE: 13] Gourmet.esp [FE: 14] HeelsFix.esp [FE: 15] Environs - Abandoned Abodes.esp [FE: 16] Beards of Power.esp [FE: 17] Stormcrown.esp [FE: 18] Skyrim On Skooma.esp [FE: 19] MajesticMountains.esp [FE: 1A] Environs - Kolskeggr.esp [FE: 1B] Environs - Shrines of Talos.esp [FE: 1C] WiZkiD Hunter's Camp Overhaul.esp [FE: 1D] Innocence Lost - Quest Expansion.esp [FE: 1E] Infiltration - Quest Expansion.esp [FE: 1F] The Heart Of Dibella - Quest Expansion.esp [FE: 20] TheOnlyCureQuestExpansion.esp [FE: 21] Candlehearth.esp [FE: 22] GourmetTables.esp [FE: 23] Destroy the Dark Brotherhood - Quest Expansion.esp [FE: 24] Headhunter - Bounties Redone.esp [FE: 25] Ivy Replacer BOS.esp [FE: 26] QwibLanternsLLists.esp [FE: 27] Environs - Greenwood Shack.esp [FE: 28] Environs - Whiterun Watchtower.esp [FE: 29] PaarthurnaxQuestExpansion.esp [FE: 2A] College Of Winterhold - Quest Expansion.esp [FE: 2B] LeapsOfFaith.esp [FE: 2C] Environs - Tundra Farmhouse.esp [FE: 2D] Nilheim_MiscQuestExpansion.esp [FE: 2E] Caught Red Handed - Quest Expansion.esp [FE: 2F] Embers XD - Patch - Lux Via.esp [FE: 30] Environs - Hroggars House.esp [FE: 31] Environs - Riften Warehouse.esp [FE: 32] ACLine_Whiterun.esp [FE: 33] Nature of the Wild Lands - Autumn Birches.esp [FE: 34] Dynamic Impact - Slash Effects X.esp [FE: 35] Skyrim Remastered - Ice Caves Fix.esp [FE: 36] Imperial Armors and Weapons Retexture SE - Penitus Pants.esp [FE: 37] Starfrost.esp [FE: 38] BladeAndBlunt.esp [FE: 39] Scion.esp [FE: 3A] Manbeast.esp [FE: 3B] JS Unique Utopia SE - Rings - Johnskyrim.esp [FE: 3C] BeastHHBB.esp [FE: 3D] Echolocating Falmer.esp [FE: 3E] Embers XD - Patch - ELFX Exteriors.esp [FE: 3F] WiZkiD Signs - Interesting NPC patch.esp [FE: 40] Lux Via - Blended Roads Bridges Texture sets.esp [FE: 41] DVLaSS Skyrim Underside.esp [FE: 42] Embers XD - Fire Magick Add-On.esp [FE: 43] The Whispering Door - Quest Expansion.esp [FE: 44] Embers XD - Patch - ELFX.esp [FE: 45] 3DNPC0.esp [FE: 46] 3DNPC1.esp [FE: 47] Additional Dremora Faces.esp [FE: 48] Stay In Shape - A Pumping Iron Addon.esp [FE: 49] NPCs Take Cover.esp [FE: 4A] DVA - Dynamic Vampire Appearance.esp [FE: 4B] SunAffectsNPCVampires.esp [FE: 4C] SunAffectsNPCVampires - ExcludeFriendlies.esp [FE: 4D] NPCsReactToFrenzy.esp [FE: 4E] Dynamic Activation Key.esp [FE: 4F] Press E To Heal Followers.esp [FE: 50] DynamicMercenaryFees.esp [FE: 51] InterestingFollowerRequirements_3DNPC.esp [FE: 52] PetTheDog.esp [FE: 53] Dremora Lines Expansion.esp [FE: 54] VampireFeedingTweaks.esp [FE: 55] Brawl Lines Expansion.esp [FE: 56] JustBlood.esp [FE: 57] Immersive Death Cycle.esp [FE: 58] Use Those Blankets.esp [FE: 59] Dirt and Blood - Dynamic Visuals.esp [FE: 5A] WindhelmDialogueExpansion.esp [FE: 5B] H2HBooksandTrainers.esp [FE: 5C] Apothecary - Saints & Seducers Patch.esp [FE: 5D] ThaumaturgyJumpBoots.esp [FE: 5E] Apothecary - Rare Curios Patch.esp [FE: 5F] Mundus.esp [FE: 60] MysticismJumpSpells.esp [FE: 61] AdamantBard.esp [FE: 62] SimonrmSaintsSeducersSmithing.esp [FE: 63] SimonrimAttackSpeedFix.esp [FE: 64] StarfrostInjuries.esp [FE: 65] StarfrostSpells.esp [FE: 66] AdamantBard - Pilgrim Patch.esp [FE: 67] Headhunter - Leveled Rewards.esp [FE: 68] Bandit Lines Expansion.esp [FE: 69] NPCs React To Necromancy.esp [FE: 6A] Civil War Lines Expansion.esp [FE: 6B] CarriageAndStableDialogues.esp [FE: 6C] HouseOfHorrorsQuestExpansion.esp [FE: 6D] NPCs React To Invisibility.esp [FE: 6E] Sleeping Expanded.esp [FE: 6F] Conditional Expressions.esp [FE: 70] Vampire Lines Expansion.esp [FE: 71] SensibleBribes.esp [FE: 72] Forsworn and Thalmor Lines Expansion.esp [FE: 73] HPP - Vaermina's Torpor.esp [FE: 74] SRP Additional Landscape Parallax.esp [FE: 75] Animals Swim.esp [FE: 76] NPCs_Wear_Amulets_Of_Mara.esp [FE: 77] Immersive Rejections.esp [FE: 78] MCMHelper.esp [FE: 79] ArrowsIgnite.esp [FE: 7A] JS Rumpled Rugs Redux SE.esp [FE: 7B] Apothecary - Fishing Patch.esp [FE: 7C] Journeyman.esp [FE: 7D] GourmetUSSEP.esp [FE: 7E] GourmetFishing.esp [FE: 7F] GourmetSurvival.esp [FE: 80] I4IconAddon.esp [FE: 81] GourmetAdamantBard.esp [FE: 82] GourmetHandtoHand.esp [FE: 83] GourmetMysticism.esp [FE: 84] Static Objects Swap - Unique Wooden Bridges.esp [FE: 85] ShowPlayerInMenus.esp [FE: 86] Aetherius.esp [FE: 87] AetheriusSpells.esp [FE: 88] Nature of the Wild Lands - Alternate start.esp [FE: 89] Lux - USSEP patch.esp [FE: 8A] Lux - CC Fish patch.esp [FE: 8B] Lux - Saints and Seducers patch.esp
submitted by hirstyboy to skyrimmods [link] [comments]


2024.06.09 06:08 CanineSnackBitch The amount of meds I take is ginormous!

I pulled out everything so that I could load the pill tray. Some are twice a day so the tray is the only way for me to keep up.
I was stunned at the number of pill bottles. Do y’all have this much to deal with every day?
submitted by CanineSnackBitch to HeartAttack [link] [comments]


2024.06.09 04:00 BlueArchiveMod Daily Questions Megathread June 09, 2024

Daily Questions Megathread June 09, 2024

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Ongoing Total Assault

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submitted by BlueArchiveMod to BlueArchive [link] [comments]


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