2guys 1 hammer.com

2 Guys 1 Gun

2015.02.19 08:23 Threef 2 Guys 1 Gun

Subreddit for game **2 Guys 1 Gun**. Feel free to post here your ideas because probably we will be adding them to game!
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2019.10.05 21:05 byPaz Fall Guys

The community-run and developer-supported subreddit dedicated to Fall Guys – a video game developed by Mediatonic Games which flings hordes of contestants together online in a mad dash through round after round of escalating chaos until one victor remains. Available on PC, PlayStation, Xbox and Nintendo Switch. – Subreddit icon designed by Thegr8Klink
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2018.07.20 06:46 ethanbrecke The Try Guys: The Original Fan Subreddit

A group to discuss the Try Guys. A YouTube group who does fun challenge-based content. Providing us twice weekly videos, podcasts, IGTV videos and other content. www.tryguys.com
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2024.05.17 00:32 BigBookest- Minecraft Class_7196?

I am making a 1.19.2 Mega mod pack and I was able to load into the Minecraft loading screen and everything but the game instantly crashes once I create a world. The crash report is below and the main error I get is "Mixin transformation of net.minecraft.class_7196 failed" I tried looking up what mod is under class 7196 but I can't seem to pinpoint the mod that is responsible.
---- Minecraft Crash Report ----
// Daisy, daisy...
Time: 2024-05-16 15:25:45
Description: mouseClicked event handler
java.lang.RuntimeException: Mixin transformation of net.minecraft.class_7196 failed
`at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427)` `at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323)` `at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218)` `at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119)` `at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525)` `at net.minecraft.class_525.method_2736(class_525.java:310)` `at net.minecraft.class_525.method_19922(class_525.java:260)` `at net.minecraft.class_4185.method_25306(class_4185.java:43)` `at net.minecraft.class_4264.method_25348(class_4264.java:16)` `at net.minecraft.class_339.method_25402(class_339.java:120)` `at net.minecraft.class_4069.method_25402(class_4069.java:27)` `at net.minecraft.class_312.method_1611(class_312.java:94)` `at net.minecraft.class_437.method_25412(class_437.java:489)` `at net.minecraft.class_312.method_1601(class_312.java:94)` `at net.minecraft.class_312.method_22686(class_312.java:165)` `at net.minecraft.class_1255.execute(class_1255.java:103)` `at net.minecraft.class_312.method_22684(class_312.java:165)` `at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43)` `at org.lwjgl.system.JNI.invokeV(Native Method)` `at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474)` `at com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(RenderSystem.java:222)` `at net.minecraft.class_310.method_1523(class_310.java:1208)` `at net.minecraft.class_310.method_1514(class_310.java:768)` `at net.minecraft.client.main.Main.method_44604(Main.java:244)` `at net.minecraft.client.main.Main.main(Main.java:51)` `at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470)` `at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)` `at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)` 
Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
`at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392)` `at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:234)` `at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes(MixinTransformer.java:202)` `at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:422)` `... 27 more` 
Caused by: org.spongepowered.asm.mixin.injection.throwables.InjectionError: Critical injection failure: Redirector removeAdviceOnLoad(Lnet/minecraft/class_5219;)Lcom/mojang/serialization/Lifecycle; in disable_custom_worlds_advice.mixins.json:MixinIntegratedServerLoader from mod disable_custom_worlds_advice failed injection check, (0/1) succeeded. Scanned 1 target(s). Using refmap DisableCustomWorldsAdvice-refmap.json
`at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.postInject(InjectionInfo.java:468)` `at org.spongepowered.asm.mixin.transformer.MixinTargetContext.applyInjections(MixinTargetContext.java:1384)` `at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyInjections(MixinApplicatorStandard.java:1062)` `at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMixin(MixinApplicatorStandard.java:402)` `at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:327)` `at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:422)` `at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:403)` `at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363)` `... 30 more` 
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Render thread
Stacktrace:
`at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427)` `at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323)` `at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218)` `at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119)` `at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525)` `at net.minecraft.class_525.method_2736(class_525.java:310)` `at net.minecraft.class_525.method_19922(class_525.java:260)` `at net.minecraft.class_4185.method_25306(class_4185.java:43)` `at net.minecraft.class_4264.method_25348(class_4264.java:16)` `at net.minecraft.class_339.method_25402(class_339.java:120)` `at net.minecraft.class_4069.method_25402(class_4069.java:27)` `at net.minecraft.class_312.method_1611(class_312.java:94)` `at net.minecraft.class_437.method_25412(class_437.java:489)` `at net.minecraft.class_312.method_1601(class_312.java:94)` `at net.minecraft.class_312.method_22686(class_312.java:165)` `at net.minecraft.class_1255.execute(class_1255.java:103)` `at net.minecraft.class_312.method_22684(class_312.java:165)` `at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43)` `at org.lwjgl.system.JNI.invokeV(Native Method)` `at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474)` 
-- Affected screen --
Details:
`Screen name: net.minecraft.class_525` 
Stacktrace:
`at net.minecraft.class_437.method_25412(class_437.java:489)` `at net.minecraft.class_312.method_1601(class_312.java:94)` `at net.minecraft.class_312.method_22686(class_312.java:165)` `at net.minecraft.class_1255.execute(class_1255.java:103)` `at net.minecraft.class_312.method_22684(class_312.java:165)` `at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43)` `at org.lwjgl.system.JNI.invokeV(Native Method)` `at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474)` `at com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(RenderSystem.java:222)` `at net.minecraft.class_310.method_1523(class_310.java:1208)` `at net.minecraft.class_310.method_1514(class_310.java:768)` `at net.minecraft.client.main.Main.method_44604(Main.java:244)` `at net.minecraft.client.main.Main.main(Main.java:51)` `at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470)` `at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)` `at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)` 
-- Last reload --
Details:
`Reload number: 1` `Reload reason: initial` `Finished: Yes` `Packs: Default, PFM-Runtime-RP, Fabric Mods, Everycomp Generated Pack, Snowyspirit Generated Pack, Essential (fabric_1.19.2).jar` 
Stacktrace:
`at net.minecraft.class_6360.method_36565(class_6360.java:49)` `at net.minecraft.class_310.method_1587(class_310.java:2348)` `at net.minecraft.class_310.method_1514(class_310.java:787)` `at net.minecraft.client.main.Main.method_44604(Main.java:244)` `at net.minecraft.client.main.Main.main(Main.java:51)` `at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470)` `at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)` `at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)` 
-- System Details --
Details:
`Minecraft Version: 1.19.2` `Minecraft Version ID: 1.19.2` `Operating System: Windows 10 (amd64) version 10.0` `Java Version: 17.0.8, Microsoft` `Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft` `Memory: 6762597352 bytes (6449 MiB) / 21474836480 bytes (20480 MiB) up to 21474836480 bytes (20480 MiB)` `CPUs: 16` `Processor Vendor: AuthenticAMD` `Processor Name: AMD Ryzen 7 5800X 8-Core Processor` `Identifier: AuthenticAMD Family 25 Model 33 Stepping 2` `Microarchitecture: Zen 3` `Frequency (GHz): 3.80` `Number of physical packages: 1` `Number of physical CPUs: 8` `Number of logical CPUs: 16` `Graphics card #0 name: AMD Radeon RX 6750 XT` `Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002)` `Graphics card #0 VRAM (MB): 4095.00` `Graphics card #0 deviceId: 0x73df` `Graphics card #0 versionInfo: DriverVersion=31.0.24027.1012` `Memory slot #0 capacity (MB): 16384.00` `Memory slot #0 clockSpeed (GHz): 2.13` `Memory slot #0 type: DDR4` `Memory slot #1 capacity (MB): 16384.00` `Memory slot #1 clockSpeed (GHz): 2.13` `Memory slot #1 type: DDR4` `Virtual memory max (MB): 52209.99` `Virtual memory used (MB): 46311.93` `Swap memory total (MB): 19544.52` `Swap memory used (MB): 1083.90` `JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx20G -Xms19G` `Fabric Mods:` `additionaladditions: Additional Additions 5.1.0` `additionallanterns: Additional Lanterns 1.1.1a` `adorn: Adorn 3.9.1+1.19.2` `advancementplaques: Advancement Plaques 1.4.6` `adventurez: AdventureZ 1.4.18` `alloy_forgery: Alloy Forgery 2.1.1+1.19` `amecs: Amecs 1.3.8+mc.1.19-rc2` `another_furniture: Another Furniture 1.19.2-2.1.4` `appleskin: AppleSkin 2.5.1+mc1.19` `architectury: Architectury 6.6.92` `artifacts: Artifacts 7.1.1+fabric` `expandability: ExpandAbility 6.0.0` `step-height-entity-attribute: Step Height Entity Attribute 1.0.0` `attributefix: AttributeFix 17.2.8` `auudio: Auudio 1.0.3` `azurelib: AzureLib 1.0.41` `badpackets: Bad Packets 0.2.3` `bakery: Bakery 1.0.6` `balm-fabric: Balm 4.6.0` `bclib: BCLib 2.1.8` `beachparty: Beachparty 1.0.12` `beaconoverhaul: Beacon Overhaul 1.7.3+1.19.2` `reach-entity-attributes: Reach Entity Attributes 2.3.0` `beautify: Beautify 1.1.1+fabric-1.19.2` `cardinal-components-base: Cardinal Components API (base) 5.0.2` `cardinal-components-entity: Cardinal Components API (entities) 5.0.2` `cardinal-components-world: Cardinal Components API (worlds) 5.0.2` `beekeeperhut: Friends&Foes - Beekeeper Hut 2.0.0` `betterchunkloading: Better chunk loading mod 1.19.2-4.2` `bettercombat: Better Combat 1.7.1+1.19` `betterdeserttemples: YUNG's Better Desert Temples 1.19.2-Fabric-2.2.2` `org_reflections_reflections: reflections 0.10.2` `betterdungeons: YUNG's Better Dungeons 1.19.2-Fabric-3.2.1` `betterend: Better End 2.1.7` `betterendisland: YUNG's Better End Island 1.19.2-Fabric-1.0` `betterfortresses: YUNG's Better Nether Fortresses 1.19.2-Fabric-1.0.6` `betterjungletemples: YUNG's Better Jungle Temples 1.19.2-Fabric-1.0.1` `bettermineshafts: YUNG's Better Mineshafts 1.19.2-Fabric-3.2.1` `betternether: Better Nether 7.1.5` `betteroceanmonuments: YUNG's Better Ocean Monuments 1.19.2-Fabric-2.1.1` `betterstats: Better Statistics Screen 2.9.3+1.19.2` `tcdcommons: TCD Commons API 2.9.1+1.19.2` `betterstrongholds: YUNG's Better Strongholds 1.19.2-Fabric-3.2.0` `betterwitchhuts: YUNG's Better Witch Huts 1.19.2-Fabric-2.1.0` `bobby: Bobby 4.0.1` `com_typesafe_config: config 1.4.2` `io_leangen_geantyref_geantyref: geantyref 1.3.13` `org_spongepowered_configurate-core: configurate-core 4.1.2` `org_spongepowered_configurate-hocon: configurate-hocon 4.1.2` `bookshelf: Bookshelf 16.3.20` `bosses_of_mass_destruction: Bosses of Mass Destruction (Beta) 1.4.8-1.19.2` `maelstrom_library: Maelstrom Library 1.3.1-1.19.2` `multipart_entities: MultipartEntities 1.2-1.19-pre1` `botanypots: BotanyPots 9.0.43` `botarium: Botarium 1.9.2` `team_reborn_energy: Energy 2.2.0` `bountiful: Bountiful 3.0.0` `brewery: Brewery 1.0.1` `brewinandchewin: Brewin And Chewin fabric-2.1.5+1.19.2` `mm: Manningham Mills 2.3` `bwncr: Bad Wither No Cookie Reloaded 3.14.1` `byg: Oh The Biomes You'll Go` [`2.0.1.6`](http://2.0.1.6) `bygonenether: Bygone Nether 1.3.2` `candlelight: Candlelight 1.1.9` `capybara: Capybara 2.0.1` `cardinal-components: Cardinal Components API 5.0.2` `cardinal-components-block: Cardinal Components API (blocks) 5.0.2` `cardinal-components-chunk: Cardinal Components API (chunks) 5.0.2` `cardinal-components-item: Cardinal Components API (items) 5.0.2` `cardinal-components-level: Cardinal Components API (world saves) 5.0.2` `cardinal-components-scoreboard: Cardinal Components API (scoreboard) 5.0.2` `carryon: Carry On` [`2.1.2.23`](http://2.1.2.23) `cave_enhancements: Cave Enhancements 1.19.2-2.1.12-fabric` `charm: Charm 4.4.4` `com_moandjiezana_toml_toml4j: toml4j 0.7.2` `charmofundying: Charm of Undying 6.2.1+1.19.2` `chat_heads: Chat Heads 0.10.32` `chipped: Chipped 2.1.5` `chunksending: Chunksending Mod 1.19.2-2.8` `cloth-api: Cloth API 4.0.65` `cloth-basic-math: cloth-basic-math 0.6.1` `cloth-client-events-v0: Cloth Client Events v0 4.0.65` `cloth-common-events-v1: Cloth Common Events v1 4.0.65` `cloth-scissors-api-v1: Cloth Scissors API v1 4.0.65` `cloth-utils-v1: Cloth Utils v1 4.0.65` `cloth-config: Cloth Config v8 8.3.115` `clumps: Clumps 9.0.0+14` `cobblemon: Cobblemon 1.3.1+1.19.2` `cobblemon_chaining: Cobblemon Chaining 1.3-fabric-1.1.3` `omega-config: OmegaConfig 1.3.0+1.19.2` `cobblemon_counter: Cobblemon Counter 1.3-fabric-1.5.0` `cobblemon_spawn_notification: Cobblemon Spawn Notification 1.4.0` `cobblepedia: Cobblepedia 0.4.4+1.19.2` `collective: Collective 7.57` `comforts: Comforts 6.0.7+1.19.2` `spectrelib: SpectreLib 0.12.8+1.19.2` `configured: Configured 2.0.0` `connectedglass: Connected Glass 1.1.11` `connectiblechains: Connectible Chains 2.1.4+1.19.2` `connectivity: Connectivity Mod 1.19.2-4.5` `controlling: Controlling For Fabric 10.0+7` `convenientdecor: Convenient Decor 0.2.0` `convenientnametags: Convenient Name Tags 1.0.0` `coolcat_lib: CoolCatLib 1.0.4` `corgilib: CorgiLib` [`1.0.0.34`](http://1.0.0.34) `com_electronwill_night-config_core: core 3.6.6` `com_electronwill_night-config_toml: toml 3.6.6` `cosmetic-armor: Cosmetic Armor 1.4.2` `crafttweaker: CraftTweaker 10.1.55` `org_javassist_javassist: javassist 3.29.0-GA` `create: Create 0.5.1-f-build.1416+mc1.19.2` `com_google_code_findbugs_jsr305: jsr305 3.0.2` `flywheel: Flywheel 0.6.10-8` `forge_tags: Porting Lib Tags 3.0` `milk: Milk Lib 1.0.51` 
dripstone_fluid_lib: Dripstone Fluid Lib 2.0.1
 `porting_lib_accessors: Porting Lib Accessors 2.1.1305+1.19.2` `porting_lib_base: Porting Lib Base 2.1.1305+1.19.2` 
porting_lib_attributes: Porting Lib Attributes 2.1.1305+1.19.2
porting_lib_common: Porting Lib Common 2.1.1305+1.19.2
porting_lib_constants: Porting Lib Constants 2.1.1305+1.19.2
porting_lib_lazy_registration: Porting Lib Lazy Register 2.1.1305+1.19.2
porting_lib_loot: Porting Lib Loot 2.1.1305+1.19.2
porting_lib_model_generators: Porting Lib Model Generators 2.1.1305+1.19.2
porting_lib_model_loader: Porting Lib Model Loader 2.1.1305+1.19.2
porting_lib_models: Porting Lib Models 2.1.1305+1.19.2
 `porting_lib_entity: Porting Lib Entity 2.1.1305+1.19.2` `porting_lib_extensions: Porting Lib Extensions 2.1.1305+1.19.2` `porting_lib_fake_players: Porting Lib Fake Players 2.1.1305+1.19.2` `porting_lib_networking: Porting Lib Networking 2.1.1305+1.19.2` `porting_lib_obj_loader: Porting Lib Obj Loader 2.1.1305+1.19.2` `porting_lib_transfer: Porting Lib Transfer 2.1.1305+1.19.2` `registrate-fabric: Registrate for Fabric 1.1.58-MC1.19.2` `crittersandcompanions: Critters and Companions 1.19.2-2.0.2` `croptopia: Croptopia 2.2.2` `culturaldelights: Cultural Delights Fabric 0.14.10+1.19.2` `terraform-wood-api-v1: Terraform Wood API (v1) 4.2.0` `cupboard: cupboard 1.19.2-2.6` `darkpaintings: DarkPaintings 13.1.5` `darkutils: DarkUtilities 13.1.9` `darkwaters: Dark Waters 0.0.18` `debugify: Debugify 2.8.0` `decorative_blocks: Decorative Blocks 3.0.0` `deeperdarker: Deeper and Darker 1.2.5` `customportalapi: Custom Portal Api 0.0.1-beta63-1.19.X` `diagonalfences: Diagonal Fences 4.2.6` `diagonalwindows: Diagonal Windows 4.0.2` `doapi: Lets Do Api 1.1.0` `blue_endless_jankson: jankson 1.2.1` `dragonfight: Dragonfight Mod 1.19.2-4.4` `dragonloot: DragonLoot 1.1.2` `duckling: Duckling 2.0.8` `dummmmmmy: MmmMmmMmmMmm 1.19.2-1.7.1` `dungeon_difficulty: Dungeon Difficulty 2.0.5+1.19` `com_github_zsoltmolnarrr_tinyconfig: TinyConfig 2.3.2` `dungeon_now_loading: dungeon-now-loading-18.2 1.0.0` `dungeons_arise: When Dungeons Arise 2.1.54` `dungeons_arise_seven_seas: When Dungeons Arise: Seven Seas 1.0.2` `durabilitytooltip: Durability Tooltip 1.1.5+a` `easyanvils: Easy Anvils 4.0.11` `easymagic: Easy Magic 4.3.3` `eatinganimationid: Eating Animation 1.9.1` `ecologics: Ecologics 2.1.11` `elementa: Elementa 647` `elytraslot: Elytra Slot 6.1.1+1.19.2` `emeraldexpansion: Emerald Expansion 1.0` `emi: EMI 1.1.6+1.19.2+fabric` `emi_loot: EMI Loot 0.6.6+1.19` `enchdesc: EnchantmentDescriptions 13.0.14` `endermanoverhaul: Enderman Overhaul 0.0.0` `ends_delight: End's Delight 1.19.2-1.0` `essential: Essential 1.3.2.3+g6a2d13e09b` `essential-container: essential-container 1.0.0` `essential-loader: essential-loader 1.2.1` `everycomp: Every Compat 1.19.2-2.5.22` `exlinefurniture: Exline's Furniture 2.3.2` `expandeddelight: Expanded Delight` [`0.2.5.2`](http://0.2.5.2) `experiencebugfix: Experience Bug Fix 19` `explorify: Explorify v1.4.0` `extended_armor_bars: Extended Armor Bars 1.2.1` `extraalchemy: Extra Alchemy 1.9.0` `fabric-api: Fabric API 0.77.0+1.19.2` `fabric-api-base: Fabric API Base 0.4.15+8f4e8eb390` `fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.14+93d8cb8290` `fabric-biome-api-v1: Fabric Biome API (v1) 9.1.1+16f1e31390` `fabric-block-api-v1: Fabric Block API (v1) 1.0.2+e415d50e90` `fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.25+cafc6e8e90` `fabric-client-tags-api-v1: Fabric Client Tags 1.0.5+b35fea8390` `fabric-command-api-v1: Fabric Command API (v1) 1.2.16+f71b366f90` `fabric-command-api-v2: Fabric Command API (v2) 2.2.1+413cbbc790` `fabric-commands-v0: Fabric Commands (v0) 0.2.33+df3654b390` `fabric-containers-v0: Fabric Containers (v0) 0.1.42+df3654b390` `fabric-content-registries-v0: Fabric Content Registries (v0) 3.5.2+7c6cd14d90` `fabric-convention-tags-v1: Fabric Convention Tags 1.3.0+4bc6e26290` `fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.8+aeb40ebe90` `fabric-data-generation-api-v1: Fabric Data Generation API (v1) 5.3.9+413cbbc790` `fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.35+0d0f210290` `fabric-entity-events-v1: Fabric Entity Events (v1) 1.5.4+9244241690` `fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.4.34+562bff6e90` `fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.36+df3654b390` `fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.24+b6b6abb490` `fabric-item-api-v1: Fabric Item API (v1) 1.6.6+b7d1888890` `fabric-item-groups-v0: Fabric Item Groups (v0) 0.3.39+9244241690` `fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.25+5c4fce2890` `fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.23+df3654b390` `fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.4+1b46dc7890` `fabric-loot-api-v2: Fabric Loot API (v2) 1.1.13+83a8659290` `fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.16+9e7660c690` `fabric-message-api-v1: Fabric Message API (v1) 5.0.7+93d8cb8290` `fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.24+33fbc73890` `fabric-models-v0: Fabric Models (v0) 0.3.21+c6af733c90` `fabric-networking-api-v1: Fabric Networking API (v1) 1.2.12+def3f86d90` `fabric-networking-v0: Fabric Networking (v0) 0.3.29+df3654b390` `fabric-object-builder-api-v1: Fabric Object Builder API (v1) 4.2.2+d8ef690890` `fabric-particles-v1: Fabric Particles (v1) 1.1.0+ee641e7390` `fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.2+413cbbc790` `fabric-registry-sync-v0: Fabric Registry Sync (v0) 0.9.33+9244241690` `fabric-renderer-api-v1: Fabric Renderer API (v1) 1.2.1+1adbf27790` `fabric-renderer-indigo: Fabric Renderer - Indigo 0.8.0+1adbf27790` `fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.25+df3654b390` `fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.19+6e0787e690` `fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.11+4d0d570390` `fabric-rendering-v0: Fabric Rendering (v0) 1.1.28+df3654b390` `fabric-rendering-v1: Fabric Rendering (v1) 1.13.0+526f2c6790` `fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.1.2+aae9039d90` `fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.8.4+edbdcddb90` `fabric-screen-api-v1: Fabric Screen API (v1) 1.0.32+4d0d570390` `fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.8+1cc24b1b90` `fabric-sound-api-v1: Fabric Sound API (v1) 1.0.2+c4f28df590` `fabric-textures-v0: Fabric Textures (v0) 1.0.24+aeb40ebe90` `fabric-transfer-api-v1: Fabric Transfer API (v1) 2.1.6+413cbbc790` `fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 1.3.3+08b73de490` `fabric-furnaces: Fabric Furnaces 2.2.0-1.19.2` `fabric-language-kotlin: Fabric Language Kotlin 1.10.20+kotlin.1.9.24` `org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 1.9.24` `org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 1.9.24` `org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.9.24` `org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.9.24` `org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.24.0` `org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.0` `org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.0` `org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.5.0` `org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3` `org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3` `org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3` `fabricloader: Fabric Loader 0.15.11` `mixinextras: MixinExtras 0.3.5` `fallingleaves: Falling Leaves 1.13.0+1.19.2` `fallingtree: FallingTree 3.10.1` `farmersdelight: Farmer's Delight 1.19.2-1.3.10.2` `farmersrespite: Farmer's Respite 2.2.5` `porting_lib: Porting Lib 2.1.815+1.19.2` 
serialization_hooks: Serialization Hooks 0.3.26
 `farsight: Farsight Mod 1.19.2-3.5` `org_jctools_jctools-core: jctools-core 4.0.1` `fastload: Fast Load 2.6.11` `faux-custom-entity-data: Faux-Custom-Entity-Data 2.0.2` `fdjei: Just Enough Farmer's Recipes 1.0.1` `findme: FindMe 3.1.0` `flowerymooblooms: Friends&Foes - Flowery Mooblooms 2.0.1` `forgeconfigapiport: Forge Config API Port 4.2.11` `friendlyfire: FriendlyFire 14.0.4` `friendsandfoes: Friends&Foes 2.0.10` `frostiful: Frostiful 0.5.8` `ftbchunks: FTB Chunks 1902.4.4-build.326` `ftblibrary: FTB Library 1902.4.1-build.236` `ftbpc: FTB Pack Companion 2.2.2+mc1.19.2` `ftbteams: FTB Teams 1902.2.14-build.123` `ftbultimine: FTB Ultimine 1902.4.1-build.90` `fusion: Fusion 1.1.1` `fwaystones: Fabric Waystones 3.0.8+mc1.19.2` `galosphere: Galosphere 1.19.2-1.3.0` `geckolib3: Geckolib 3.1.40` `com_eliotlash_mclib_mclib: mclib 20` `goated: You've Goat to be kidding me 1.19.2-1.3.1` `goblintraders: Goblin Traders 1.8.1` `goodall: Goodall 1.2.0` `goodending: Good Ending 1.19.2-1.0.2-fabric` `graveyard: The Graveyard 2.3.3` `handcrafted: Handcrafted 2.0.6` `harvestwithease: Harvest with ease` [`8.0.1.0`](http://8.0.1.0) `highlighter: Highlighter 1.1.4` `icarus: Icarus 1.14` `iceberg: Iceberg 1.0.46` `immersive_aircraft: Immersive Aircraft 0.7.9+1.19.2` `org_mariuszgromada_math_mathparser_org-mxparser: MathParser.org-mXparser 5.2.1` `immersive_armors: Immersive Armors 1.5.6+1.19.2` `incendium: Incendium 5.1.6` `indium: Indium 1.0.9+mc1.19.2` `ingredient-extension-api: Ingredient Extension API 3.0.6` `inmis: Inmis 2.7.1-1.19` `inmisaddon: InmisAddon 1.0.4` `ironbows: Iron Bows (Fabric) 1.4-FABRIC-1.19.2` `ironchests: Iron Chests 1.7.7` `libgui: LibGui 6.2.0+1.19` 
jankson: Jankson 4.1.1+j1.2.1
libninepatch: LibNinePatch 1.1.0
 `itemfilters: Item Filters 1902.2.9-build.51` `jade: Jade 8.7.3` `jadeaddons: Jade Addons 3.2.0` `jamlib: JamLib 0.6.1+1.19-1.19.2` `java: OpenJDK 64-Bit Server VM 17` `jeed: Just Enough Effects Descriptions 1.19.2-2.1.4` `jei: Just Enough Items 11.6.0.1019` `jeresources: Just Enough Resources` [`1.2.3.243`](http://1.2.3.243) `journeymap: Journeymap 5.9.8` `journeymap-api-fabric: JourneyMap API 1.19.1-1.9-fabric-SNAPSHOT` `justenoughbreeding: Just Enough Breeding 1.2.1` `kambrik: Kambrik 4.0-1.19.2` `konkrete: Konkrete 1.8.0` `lambdynlights: LambDynamicLights 2.2.0+1.19.2` `pride: Pride Lib 1.1.2+1.19` `spruceui: SpruceUI 4.1.0+1.19.2` `legendarytooltips: Legendary Tooltips 1.3.3` `letmedespawn: Let Me Despawn fabric-1.0.2` `lilwings: Lil' Wings 1.2.3` `limitedchunks: Limited Chunkloading Mod 1.19.2-3.8` `lithium: Lithium 0.11.1` `logprot: Logprot Mod 1.19-2.0` `lootintegrationaddonyung: Yung's Structures Lootintegration Addon 1.18-1.20.1-1.1` `lootintegrations: Loot integration Mod 1.19.2-3.4` `lootr: Lootr` [`0.4.28.69`](http://0.4.28.69) `luphieclutteredmod: Cluttered 2.1` `malilib: MaLiLib 0.13.0` `mavapi: More Axolotl Variants API 1.1.1` `mavm: More Axolotl Variants Mod 1.2.4` `mcda: MC Dungeons Armors 2.4.4` `mcdar: MC Dungeons Artifacts 1.5.3-1.19` `mcdw: MC Dungeons Weapons 5.0.13-1.19` `enchant_giver: Enchant Giver 1.3.0` `mcsa: MC Story Mode Armors 3.1.4+1.19` `mcwdoors: Macaw's Doors 1.1.0` `mcwfences: Macaw's Fences and Walls 1.1.1` `mcwfurnitures: Macaw's Furniture 3.2.2` `mcwfurnituresbyg: Macaw's Furnitures - BYG 1.19.2-1.1` `mcwholidays: Macaw's Holidays 1.1.0` `mcwlights: Macaw's Lights and Lamps 1.0.6` `mcwtrpdoors: Macaw's Trapdoors 1.1.2` `mcwwindows: Macaw's Windows 2.2.0` `meadow: Meadow 1.2.0` `mes: Moog's End Structures 1.3.1-1.19.2-fabric` `midnightlib: MidnightLib 1.0.0` `minecraft: Minecraft 1.19.2` `miskatonicmysteries: Miskatonic Mysteries 0.1.7` `satin: Satin 1.9.0` `mns: Moog's Nether Structures 1.0.1-1.19.2-fabric` `moblassos: Mob Lassos 4.0.0` `extensibleenums: Extensible Enums 4.0.0` `modernfix: ModernFix 5.17.0+mc1.19.2` `moonlight: Moonlight 1.19.2-2.3.6` `moremobvariants: More Mob Variants 1.0.1` `morevillagers: More Villagers 4.0.2` `mousetweaks: Mouse Tweaks 2.22` `mousewheelie: Mouse Wheelie 1.13.0+mc1.19.2` `amecsapi: Amecs API 1.5.1+mc22w17a` `coat: Coat 1.0.0-beta.20+mc22w17a` `tweed4_annotated: tweed4_annotated 1.3.1+mc22w17a` `tweed4_base: tweed4_base 1.7.1+mc22w17a` `tweed4_data: tweed4_data 1.2.1+mc22w17a` `tweed4_data_hjson: tweed4_data_hjson 1.1.1+mc22w17a` `tweed4_tailor_coat: tweed4_tailor_coat 1.1.3+mc22w17a` `tweed4_tailor_lang_json_descriptions: tweed4_tailor_lang_json_descriptions 1.1.0+mc22w17a` `tweed4_tailor_screen: tweed4_tailor_screen 1.1.4+mc22w17a` `mr_camps_castles_carriages: Camps. Castles. Carriages. 1.1.1` `mutantmonsters: Mutant Monsters 4.0.6` `mvs: Moog's Voyager Structures 4.1.2-1.19.2-fabric` `mythicmetals: Mythic Metals 0.17.3+1.19.2` `additionalentityattributes: Additionalentityattributes 1.2.0+1.19` `mythicmobs: Mythic Mobs 1.19.2-fabric-1.4.5` `mythicupgrades: Mythic Upgrades 1.5.1` `namepain: Name Pain 1.5.2` `naturalist: Naturalist 4.0.3` `naturescompass: Nature's Compass 1.19.2-2.1.0-fabric` `nears: Nears 1.2.3` `netherchested: Nether Chested 4.0.4` `nethersdelight: Nether's Delight 1.0.1` `disable_custom_worlds_advice: Disable Custom Worlds Advice 3.0` `nets: Not Enough Trinket Slots (NETS)` [`0.3.5.2`](http://0.3.5.2) `nochatreports: No Chat Reports 1.19.2-v1.13.12` `oceansdelight: Ocean's Delight fabric-1.0.2-1.19.2` `org_jetbrains_annotations: annotations 23.0.0` `owo: oωo 0.9.3+1.19` `oxidized: Oxidized 1.7.2` `paradise_lost: Paradise Lost 2.2.1-beta+1.19.2` `incubus_core: Outcubus Concern 2.0.0` `patchouli: Patchouli 1.19.2-77-FABRIC` `fiber: fiber 0.23.0-2` `paxi: Paxi 1.19.2-Fabric-3.0.1` `pfm: Paladin's Furniture 1.2.1` `piercingpaxels: Piercing Paxels 1.0.7` `pigpen: PigPen 11.1.2` `player-animator: Player Animator 1.0.2` `pling: Pling 1.5.0` `plushies: Plushie Mod 1.2` `polymer-all: Polymer (Packed) 0.2.28+1.19.2` `polymer: Polymer (Core) 0.2.28+1.19.2` 
polymer-registry-sync-manipulator: Polymer Registry Sync Manipulator 0.0.3+1.19.2
 `polymer-blocks-ext: Polymer Blocks 0.1.0-alpha.9+1.19.2` `polymorph: Polymorph 0.46.6+1.19.2` `powah: Powah! 4.0.11` `prism: Prism 1.0.3` `projectile_damage: Projectile Damage Attribute 3.2.1+1.19` `puzzleslib: Puzzles Lib 4.4.3` `randomium: Randomium 1.19.2-1.22` `repurposed_structures: Repurposed Structures 6.3.28+1.19.2` `resourcefulconfig: Resourcefulconfig 1.0.20` `resourcefullib: Resourceful Lib 1.1.24` `rftoleatherbynyte: RfToLeather 1.0.0` `rottencreatures: Rotten Creatures 1.0.1` `roughly_enough_trades: Roughly Enough Trades 1.19-1.0` `roughlyenoughitems: Roughly Enough Items 9.2.724` `error_notifier: Error Notifier 1.0.9` `runelic: Runelic 14.1.4` `runes: Runes 0.9.8+1.19` `sdrp: Simple Discord Rich Presence 3.0.6-build.39+mc1.19.2` `com_github_jagrosh_discordipc: DiscordIPC a8d6631` `com_kohlschutter_junixsocket_junixsocket-common: junixsocket-common 2.6.2` `com_kohlschutter_junixsocket_junixsocket-native-common: junixsocket-native-common 2.6.2` `org_json_json: json 20210307` `shulkerboxslot: Shulker Box Slot 5.0.0-beta.1+1.19.2` `simplylight: Simply Light 1.19-1.4.3` `simplyswords: Simply Swords 1.47.0-1.19.2` `smartbrainlib: SmartBrainLib 1.9` `smarterfarmers: Smarter Farmers 1.19.2-1.7.2` `smoothboot: Smooth Boot 1.19-1.7.1` `smoothchunk: Smooth chunk save Mod 1.19.2-3.5` `snowyspirit: Snowy Spirit 1.19.2-2.2.0` `sodium: Sodium 0.4.4+build.18` `org_joml_joml: joml 1.10.4` `sodium-extra: Sodium Extra 0.4.16+mc1.19.2-build.90` `caffeineconfig: CaffeineConfig 1.0.0+1.17` `soulsweapons: Marium's Soulslike Weaponry 1.1.3-1.19.2-fabric` `spark: spark 1.10.37` `spirit: Spirit 2.2.7` `splash_milk: Splash Milk 1.2.0` `starlight: Starlight 1.1.1+fabric.ae22326` `starterkit: Starter Kit 6.7` `strawgolem: Strawgolem 2.0.1-alpha` `structory: Structory 1.0.1` `structory_towers: Structory: Towers 1.0.0` `supermartijn642configlib: SuperMartijn642's Config Lib 1.1.8+a` `supermartijn642corelib: SuperMartijn642's Core Lib 1.1.17` `t_and_t: Towns and Towers 1.9` `takesapillage: Takes a Pillage 1.0.4` `terrablender: TerraBlender` [`2.0.1.136`](http://2.0.1.136) `terralith: Terralith 2.3.12` `thermoo: Thermoo 1.4.1` `things: Things 0.3.0+1.19` `thonkutil: ThonkUtil 2.15.4+1.19` `thonkutil-base: ThonkUtil Base 1.13.2+4a8c408a57` `thonkutil-capes-v1: ThonkUtil Capes (v1) 1.4.2+3eb2749857` `thonkutil-coords-v1: ThonkUtil Coords (v1) 1.1.2+8ff533c957` `thonkutil-customization-v1: ThonkUtil Customization (v1) 1.1.2+8ff533c957` `thonkutil-legacy: ThonkUtil Legacy 1.1.2+5d4263f557` `thonkutil-modchecker-v1: ThonkUtil ModChecker (v1) 1.1.3+bd4b387957` `thonkutil-potions-v0: ThonkUtil Potions (v0) 1.5.2+8ff533c957` `thonkutil-titlescreen-v1: ThonkUtil TitleScreen (v1) 1.2.2+8ff533c957` `thonkutil-trades-v1: ThonkUtil Trades (v1) 1.2.2+8ff533c957` `tipthescales: Tip The Scales 6.0.10` `tlib: Tenzin Lib 0.3.11-alpha` `toms_storage: Tom's Simple Storage Mod 1.5.10` `toofast: TooFast 1.0.0` `totw_additions: Towers of the Wild: Additions 1.2.4` `trade_cycling: Trade Cycling 1.19.2-1.0.5` `tradingpost: Trading Post 4.2.0` `tramplenomore: TrampleNoMore 9.0.1` `trashcans: Trash Cans 1.0.18` `travelersbackpack: Traveler's Backpack 1.19.2-8.2.33` `travelerstitles: Traveler's Titles 1.19.2-Fabric-3.1.0` `trinkets: Trinkets 3.4.2` `ultris_mr: Ultris: Boss Expansion 5.6.7f` `universal-graves: Universal Graves 2.1.3+1.19.2` `common-protection-api: Common Protection API 1.0.0` `fabric-permissions-api-v0: fabric-permissions-api 0.1-SNAPSHOT` `hologram-api: Hologram API 0.2.2+1.19` `placeholder-api: Placeholder API 2.0.0-pre.1+1.19.2` `server_translations_api: Server Translations API 1.4.18+1.19.2` 
packet_tweaker: Packet Tweaker 0.3.0+1.18.2
 `sgui: sgui 1.1.5+1.19.1` `universalcraft: UniversalCraft 337` `vanilla-hammers: Vanilla Hammers 3.5.0-1.19.2` `magna: Magna 1.8.0-1.19.2` `static-content: Static Content 1.0.2-1.16.2` 
staticdata: Static Data 1.1.2
 `various_update: various_update 1.0.6.5-1.19-1.19.2` `vigilance: Vigilance 297` `visualworkbench: Visual Workbench 4.2.4` `vitalize: Vitalize 1.1.1` `voicechat: Simple Voice Chat 1.19.2-2.5.14` `voidtotem: Void Totem 2.1.0` `wands: Building Wands 2.6.9-release` `winterly: Winterly 0.8.3` `wmitaf: WMITAF 3.1.1` `wondrouswilds: Wondrous Wilds 1.19.2-1.1.6` `xlpackets: XLPackets 1.19.2-4` `yacg: Yet Another Cobblestone Generator 2023.7.3` `modmenu-badges-lib: ModMenu Badges Lib 2023.4.1` `yet-another-config-lib: YetAnotherConfigLib 2.2.0-for-1.19.2` `yungsapi: YUNG's API 1.19.2-Fabric-3.8.10` `yungsbridges: YUNG's Bridges 1.19.2-Fabric-3.1.0` `yungsextras: YUNG's Extras 1.19.2-Fabric-3.1.0` `z_mcwfencesbyg: Macaw's Fences - BYG 1.19.2-1.1` `zoomify: Zoomify 2.9.0` `dev_isxander_settxi_settxi-core: settxi-core 2.10.5` `dev_isxander_settxi_settxi-gui: settxi-gui 2.10.5` `dev_isxander_settxi_settxi-kotlinx-serialization: settxi-kotlinx-serialization` 
submitted by BigBookest- to fabricmc [link] [comments]


2024.05.17 00:03 tomakoman14 NEW FN 509 4” Barrel For Sale

NEW FN 509 4” Barrel For Sale
I have it listed on eBay with 24 hours left. Appears to be sold out everywhere. I ended up ordering this from Midwest GW but ultimately FN replaced my original and I don’t need anymore. Brand new non-threaded. FN 509 midsize and full size.
https://www.ebay.com/itm/156202156042?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=uHJ1vTjRTGa&sssrc=2051273&ssuid=uHJ1vTjRTGa&var=&widget_ver=artemis&media=COPY
submitted by tomakoman14 to FN509 [link] [comments]


2024.05.16 23:34 Wise-Mud3418 [LONG] Fan Made V/H/S Plot #2

Hey y'all.
So, I've already done one of these before, would appreciate if ya have a read (https://www.reddit.com/foundfootage/comments/1cfhoqy/long\_fan\_made\_vhs\_plot\_updated/), I still think that "Terra Incognita" is my best piece of work, as the ending is pretty shocking and captivating, and something that hasn't been done before in the V/H/S series.
Without further ado, here is my second piece of my own vision for what can be a good V/H/S movie.
V/H/S REDACTED
The Tapes
Overarching Narrative - Legacy
Tape 1 - Home Sweet Horror
Tape 2 - The Glitch
Tape 3- Knightmare (Spelled like that on purpose)
Tape 4 - Altered
Legacy (Prologue)
A film major student Robert, decides to make a tribute to his late grandfather by making a project about his life as one of the most respected scientists in the country. Upon clearing up his inherited estate, Robert stumbles upon a metal box with a lock on it. After trying several combinations, he finally takes the hammer and shatters the lock revealing the box's contents. A collection of 4 VHS tapes stacked against each other alongside a piece of paper with only two words on it - "BURN IT !". As Robert's curiosity reaches it's peak, he decides to insert the first tape into the VCR, only to realise, that he just made a fatal mistake.
Tape 1 - Home Sweet Horror
The tape opens with a recording from the man's camera (Will) filming himself and his wife (Tracy) moving into a modern smart house with an integrated, advanced AI technology and security system. The AI system named "Eve" welcomes the newly wed couple into their new house stating that she will do everything to keep their house safe. The couple is mesmerised with the convenient and futuristic features of their home such as voice commands controlling opening and closing doors, kitchen appliances, etc.
As the days pass, subtle glitches begin to occur that are captured by the security cameras. Lights flicker ominously, doors lock and unlock without command, and Eve starts to display an unsettling level of control over the house. The AI’s once soothing voice becomes cold and mechanical, issuing commands and making decisions without input. Will and Tracy attempt to control the AI's system via their phones but it's met with the "ACCESS DENIED" message as all of the windows and doors on the first and second floors are shut down as an indicator of a potential intruder being home. Knowing that there is a high possibility that Eve won't release them from their own home the couple decides to destroy the AI's control center located in the basement.
As the couple makes a daring run towards the basement and tries to tamper and destroy the mainframe, Eve seals the basement door and releases the toxic gas into the house. As the couple struggles to breathe, Will drops his camera as it falls down and captures the couple's last breath as they convulse and spit foam out of their mouth with their eyes rolling backwards. As the camera begins to shutdown Eve's voice goes back to normal as it states - "Threat Eliminated, please enjoy your weekend"
Legacy (Interlude 1)
As the first tape ends Robert is sitting motionless, his face pale and eyes wide with horror. The room around him feels colder, the shadows seem darker. He glances around nervously, as if expecting something to leap out at him. Determined to understand his grandfather’s connection and the reason behind these tapes being in the house, he inserts a second tape into a recorder.
Tape 2 - The Glitch
Leonard, a self proclaimed hot-head delves into an Amazonian jungle to document his experience as a self-testment to prove to himself that he is capable of surviving in the most primitive conditions possible. After filtering the river's water he proceeds to make his way downstream, while on his path, he hears a strange sound that resembles a bird sound yet it sounds more human, as he pans the camera to left, he captures a glimpse of a chameleon like creature that camouflages itself along the greenery next to the trees, yet the size is resembling that of a human. Leonard proceeds to scare the creature away by charging it with an axe as the creature makes it escape, Leonard realizes that he is lost in the dense jungle and isn't capable of finding his way back to the stream. After setting up camp, Leonard decides to document his thoughts and plans of finding his way out, as all of the sudden his rhetoric is interrupted by a blood curtailing roar. He steps out with an axe and his head proceeding to taunt the intruder as using his camera's light investigate. Upon finding nothing, he goes back to sleep.
As the next day progresses Leonard is visibly morally beaten up, his speech becomes more sloppy and his drive to keep pushing is dwindling. As the sun beats down on his head, Leonard finally stumble upon the river after which he breaks down in tears. As his goes to fill up his water bottle, a disfigured, scaly, serpent like creature lunges itself onto Leonard's arm as it plunges it's teeth deep into his forearm. Leonard drops the camera as it captures his struggle to fight off the serpent, which he eventually manages to strike with his axe thus freeing his arm, after which he picks up the camera and proceeds to flee in panic leaving his backpack behind.
After hours of being lost again, Leonard's mental state proceeds to deteriorate, with him laughing hysterically at the camera as well as speaking gibberish. As night settles, Leonards is trying to make his way through the jungle as he proceeds to hear the blood curtailing roar again he pans the camera to the left as it captures the glowing eyes of the creature from the previous night. Eventually Leonard runs out of breath as he proceeds to get away, but stumbles and falls in the process. The camera captures Leonard backing into a tree as a gnarly, insect yet humanoid size like creature is slowing approaching him. Just as it seems that the creature is about to strike, it stops and backs out, as a loud voice from the speakers says "LIGHTS !". Confused and traumatised Leonard looks around as his surroundings are decimated from the holographs into a large testing area that simulates real life environments, revealing that the whole thing is an experiment designed to test human behaviour in the most stressed environment possible . A group of scientist lead by Robert's grandfather (Dr. Evans) approach Leonard and starts to medically exam him, measuring his pulse and examining his pupils. Robert's grandfather pulls out an audio recorder as he states that the experiment is successful and that the team is moving to Phase 2 as the scientists take shaken Leonard away.
Legacy - (Interlude 3)
The second tape ends abruptly, leaving Robert in a state of shock. He breathes heavily, sweat glistening on his forehead. The house feels more oppressive now, with strange noises echoing from the walls. He begins to notice subtle changes in his surroundings—furniture seems slightly out of place, and there’s an unsettling feeling of being watched. Despite his growing unease, he presses on, inserting the third tape into the VCR.
Tape 3 - Knightmare
The tape begins with a news reporter standing outside of the sealed off area by multiple patrol cars, as well as FBI and SWAT trucks. The reporter tells the audience that the raid is currently in progress as the FBI investigates a secluded tech Mogul for allegedly stealing governments classified material on technology for his benefit.
The footage shifts to the helmet cameras and body cams worn by the FBI agents - David, Ken, Octavian, Paul and Austin during the raid. As they enter the front of the house they are greeted by an ominous decor as well as artefacts from different time periods. As the team enters the main dining hall they stumble upon a massive machinery that doesn't look like anything they've seen before. All of the sudden the machines make a very loud clunking noise as the objects within the room begin to levitate, a huge wormhole opens up sucking the team in. As the team regain their footing they see that they are in the middle of a Jousting tournament in a castle's court in Medieval Europe. The cheering crowd goes silent as they take a look at a newly arrived visitors. The priest shouts in Old English "HERETICS GET THEM", as the crowd and the knights try to apprehend them the team opens fire upon the attackers killing several within seconds. The camera perspective shifts between each member, as Octavian is penetrated with a spear from behind. David gives the order to fall back, as the team enters the castle's kitchens.
Just as Austin is the last to enter inside he is snatched from behind and is taken towards the castle walls from which he is thrown upon onto huge wooden spikes that serve as a protective barrier around the castles foundation. As Austin's body camera captures a large wooden pike sticking out of chest facing the sky, he takes his last breath as his head turns to the side with his helmet camera capturing the peasants who have been thrown off the walls.
The remaining survivors David, Ken and Paul barricade themselves as they proceed to understand what is happening. Their discussion is interrupted by the door bursting open as several knights rush into the premises. The team goes up the spiral staircase with David throwing a grenade to slow down the pursuers. As they make their way atop of one of the towers the team realises that there is no way, after which Paul commits suicide by shooting himself in the head with his pistol, after which his helmet falls down into a muddy courthouse as the camera captures a glimpse of knights taking David and Ken prisoners. The camera cuts to black.
The camera resumes recording as huge crowd seems to be gathered in the courtyard for something. A curious peasant picks up a helmet and puts it on his head. The camera capture a stripped down David and Ken being tied to the stake as the priest proceeds to preach and accusing them of witchcraft, David and Ken cry out for mercy begging the crowd to let them go. Crowd not understanding modern English proceeds to cheer even louder for the priest. As the camera's battery begins to die, the torch lights up the hay beneath the spikes as flames engulf the screaming members of the team.
Legacy - (Interlude 4)
After the third tape concludes, Robert is visibly shaken. His hands tremble as he reaches for the final tape. The atmosphere in the house has turned sinister, with lights flickering and cold drafts sweeping through the room. He feels a presence, as if something is lurking just beyond his vision. He hesitates for a moment, then takes a deep breath and inserts the last tape, bracing himself for whatever horrors it contains.
Tape 4 - Altered
The tape begins with grainy footage inside a sterile, dimly lit laboratory. Four scientists, including Robert’s grandfather, are preparing for a highly confidential experiment that is recorder by a stationary camera as well as several cameras mounted to the wall. A woman is laying strapped on the table as she proceeds to panic, asking the team about her whereabouts. Robert's grandfather begins to ask her basic questions about herself to which she reacts with anger and despair.
The team prepares several syringes filled with transparent liquid as Dr. Evans (The pops) takes out his audio recorder and says "Subject 17 - Sarah Miller, Time of the Experiment - 10:00 AM". After the recording is done, over the course of several minutes the team injects Sarah with the transparent liquid as she proceeds to resist but all futile. At first, nothing happens, but then she begins to convulse violently. Her screams turn into inhuman roars, and her body contorts in unnatural ways. The other scientists rush to contain the situation, but Sarah breaks free with terrifying strength. She proceeds to bite one of the scientists into the neck as she takes a chunk of her skin into her mouth as blood splatters over the room and covers one of the camera lenses with blood.
After grabbing one of the cameras Robert’s grandfather manages to lock himself in a storage room, the screams and sounds of carnage muffled by a thick metal door. He records a frantic message, detailing the experiment and his regret, before the camera cuts out. The tape ends with the sound of the woman’s monstrous roars echoing behind the door. The screen goes black.
Legacy - (Epilogue)
The final tape ends as Rob's eyes are dark and hollow, his face gaunt and haunted. Suddenly, the room grows deathly silent. An apparition of his grandfather appears before him, revealing that the tapes were a conduit to transfer a dark entity into a new host. As Robert convulses and is overtaken by the entity, the screen cuts to black. Moments later, the image returns, showing Robert, now possessed, preparing new tapes for the next unsuspecting viewer. The film ends with the ominous image of the metal box being sealed shut once more, ready to be discovered by its next victim.
submitted by Wise-Mud3418 to foundfootage [link] [comments]


2024.05.16 23:27 GovTech A Brogue Guide

Note: This guide contains minor spoilers.
Brogue is a challenging game and many players never manage to “beat” it, despite months or even years of attempts. This guide is intended as a framework for optimizing your gameplay so that you too can join the ranks of glorious heroes who’ve ascended the Dungeons of Doom with the Amulet of Yendor held high.
Part 1: Mindset
In his book Outliers, the journalist Malcom Gladwell makes the case that plane crashes aren’t usually caused by a single event, but an accumulation of small factors that eventually become unmanageable for the pilots. This is a useful analogy for dying in Brogue.
In most cases, a monster won’t simply walk over and kill you. Rather, you’ll use an unidentified potion that causes you to catch on fire and in the course of walking to the water, you’ll trip over a confusion trap and end up getting stung to death by eels and toads. Things start off fine, a minor accident happens and then problems pile up and suddenly you’re dead. How did this happen?
Most deaths in Brogue can be attributed to underestimating the dangers that surround you and not having contingency plans ready. Winning, therefore, is largely a matter of isolating threats and dealing with each individually, while meanwhile collecting as many contingency plans as possible. It’s much easier to kill a single pink jelly by backing yourself into a nook, for instance, than it is to stand in the open and fight eight of them at once. Your odds of survival are much greater if you have several weapons and means of escape at hand.
As you play, constantly assess how much danger you’re in. You should do this each time you descend to a new level, but also periodically throughout each level. It helps to be somewhat familiar with the game’s monsters and other hazards and to know on which levels they typically appear. By the time you reach depth 6, for instance, there’s a good chance you’ll start encountering ogres. Don’t wait until one is standing in front of you to come up with a means of killing it. Have as many plans as possible ready before you can even see her.
Tip: A common place people die is around depth 7 or 8. It’s by this time that, barring some great luck in early gear, you’ll need to begin committing to a build. The first few levels of the game will forgive a player who wanders around without much of a plan, but around depth 8, more difficult enemies appear and you need an efficient way to kill or avoid them.
Upon each descent to a new level, ask yourself, “How much am I risking by keeping this item unused in my inventory? Will using this now keep me alive on this level or am I simply wasting something that could be put to better use later?” Greedily hoarding six enchant scrolls because you still haven’t found the perfect weapon is a common precursor to death. Always just trying to stay alive for one more level is an ideal strategy if you can sustain it deep enough.
This leads us to the most underrated asset a player can wield in Brogue: information.
Part 2: Information
Like many roguelikes, Brogue is made more challenging because the player has incomplete information about his surroundings. The map is dark. There are hidden traps and enemies. Items and equipment are not identified. They could be cursed or harmful. And even if you know which items are harmful and which are helpful because you’ve used a detect magic potion, if it’s the first time you’ve encountered an item, you still won’t know precisely how it’s helpful or harmful.
Mere information is enough to keep you alive in many situations. That you could easily die with an unidentified teleport scroll in your inventory is evidence of this. The difference between being overcome by a group of furies or jackals and easily dispatching the group is knowing just where they are on the other side of that door. Waiting a few moments might save your life, if only you know well enough to do so.
You should not attempt to kill every monster in the dungeon. If you can clearly see that you can kill a monster and you’re sure that no other monster will approach during that fight, it’s generally a good idea to kill it so that it doesn’t later happen upon you at an inopportune time. But if there’s a dragon alone in a small room, it’s generally a good idea to leave him alone.
Scrolls of magic mapping, rings of awareness, rings of clairvoyance, telepathy charms and detect magic potions are incredibly valuable. Awareness gives your character free searches with each move, reducing the chance of stepping on a trap that could trigger a fatal chain reaction of events. Clairvoyance ensures you won’t miss hidden rooms and gives you advance notice of monsters. Telepathy shows you the locations and movement patterns of enemies. Detect magic ensures you won’t read a cursed scroll or equip a piece of equipment that could weaken your character long enough to kill him. Magic mapping ensures you and your allies don’t step on traps and it helps optimize your route, saving on food costs and aiding in tactical awareness for fights.
Your goal with regard to information should be a complete view of everything. This is not possible, but recognizing how much you can’t see and know is a useful step toward mitigating the risks that those information gaps present.
Tip: If you don’t have gear to help you detect hidden things, search often. (But not too often or you’ll run out of food and starve, perhaps the most ignominious of all Brogue deaths.) Clairvoyance and awareness rings are underrated — strongly consider taking them from vaults unless there’s a regeneration ring, which is perhaps the most powerful, or a ring you need for your build, like stealth or wisdom.
Part 3: Gear
Flexibility is key to survival in Brogue, because the environment is chaotic. Fires spread, clouds of noxious gasses unexpectedly fill the rooms and enemies grow greater in number as the player descends. Whatever your gear preference, the best way to survive is to decide on a build based on what’s available. Stubbornly clinging to the hope a broadsword will appear could mean an early death if you fail to use what gear is actually available.
A wide range of builds are viable. The key is to experiment, iterate and constantly assess how your selected loadout is faring against the dungeon’s threats.
Some seeds contain altars that allow the player to swap the enchants of one item to another, allowing the player to use one build in the early game and another for later levels.
Broadly, there are two strategies for gearing up. One is to put most or all enchants into a single item. The other is to spread the enchants around. Both can be viable depending on the seed.
Going all-in on a teleportation charm is a viable strategy with a bit of luck, and made more viable by armor that blocks dragonfire.
Fully enchanting a regeneration ring works best if the seed also happens to contain powerful weapons and armor with some level of innate enchantment.
Putting most or all enchants into a stealth ring can work if you have a war hammer, which is a slow weapon and otherwise difficult to use.
Many of the staves work well as the centerpiece of a build, as well.
There’s a table online that shows the amount of damage each weapon does. Consulting this can reveal tradeoffs in putting yet another enchant into your weapon versus diversifying and putting some enchants into a staff or ring, instead. It’s generally not worth enchanting armor unless it has a runic you’re using in your build.
Part 4: More tips to win Brogue
Even those who are good at Brogue die a lot. The No. 1 tip is to not give up. Replay each death, either in your mind or literally using the game’s recording function, to figure out what you might have done differently to survive. Eventually, you will prevail. It’s tough, but far from impossible.
There’s a lot more to know, but the fun of the game is figuring these things out yourself and maybe even trying item combinations others haven’t considered.
Godspeed.
submitted by GovTech to brogueforum [link] [comments]


2024.05.16 19:05 DTG_Bot [D2] Daily Reset Thread [2024-05-16]

Daily Modifiers

Vanguard Ops

Dares of Eternity

Onslaught: Playlist

Riven's Lair

The Coil

Seasonal

Legend/Master Lost Sector

Exotic armor drop (if solo): Legs

Concealed Void: Legend

  • Legend Difficulty: Locked Equipment, Extra Shields
  • Champions: [Shield-Piercing] Barrier, [Disruption] Overload
  • Threat: [Solar] Solar
  • Shields: [Solar] Solar, [Void] Void
  • Modifiers: Arach-NO!

Concealed Void: Master

  • Legend Difficulty: Locked Equipment, Extra Shields
  • Champions: [Shield-Piercing] Barrier, [Disruption] Overload
  • Threat: [Solar] Solar
  • Shields: [Solar] Solar, [Void] Void
  • Modifiers: Arach-NO!

Misc

Guns & Materials

Banshee's Featured Weapons

Name Type Column 1 Column 2 Column 3 Column 4 Masterwork
Cartesian Coordinate Energy Fusion Rifle Hitmark IS // Red Dot Micro Particle Repeater // Projection Fuse Slideways Vorpal Weapon Tier 2: Charge Time
Vulpecula Kinetic Hand Cannon Corkscrew Rifling // Hammer-Forged Rifling Appended Mag // Tactical Mag Shoot to Loot Multikill Clip Tier 2: Reload Speed
Palmyra-B Heavy Rocket Launcher Volatile Launch // Confined Launch High-Velocity Rounds // Impact Casing Surplus Frenzy Tier 2: Reload Speed
Lunulata-4b Kinetic Combat Bow Agile Bowstring // Flexible String Natural Fletching // Straight Fletching No Distractions Wellspring Tier 6: Handling
Disparity Kinetic Pulse Rifle Hammer-Forged Rifling // Polygonal Rifling Alloy Magazine // Flared Magwell Heating Up Kill Clip Tier 2: Stability
Note: Fixed perks on weapons are not displayed

Master Rahool's Material Exchange

  • Purchase Glimmer (10000 for 10 Legendary Shards)
  • Purchase Glimmer (10000 for 10 Dark Fragment)
  • Purchase Glimmer (10000 for 10 Phantasmal Fragment)
  • Purchase Glimmer (10000 for 25 Herealways Piece)
  • Enhancement Prism (1 for 10 Enhancement Core & 10000 Glimmer)
  • Ascendant Shard (1 for 10 Enhancement Prism & 50000 Glimmer)
  • Ascendant Alloy (1 for 10 Enhancement Prism & 50000 Glimmer)

Bounties

Commander Zavala, Vanguard
Name Description Requirement Reward
Pride Before Destruction Defeat powerful combatants. Defeating Champions grants additional progress. 10 Powerful combatants XP+
Rocketing to Prominence Defeat combatants with Heavy ammo. Rocket Launcher final blows in Vanguard playlists grant additional progress. 20 [Rocket Launcher] Rocket Launcher XP+
Shattering Revelation Defeat combatants in Vanguard playlists with Stasis abilities. Defeating frozen combatants grants additional progress. 50 [Stasis] Stasis ability XP+
Loose Ends Defeat combatants in Vanguard playlists with Strand damage. 25 Strand final blows XP+
Lord Shaxx, Crucible
Name Description Requirement Reward
Burn Bright Cast your Super. 2 Supers XP+
Calm Like a Bomb Defeat opponents with Solar ignition damage. 1 [Solar] Solar ignition XP+
Peak Efficiency Defeat opponents in a single life. 2 Streak XP+
In the Zone In Control, capture zones. 3 Zones XP+
The Drifter, Gambit
Name Description Requirement Reward
Face-to-Face Summon Primevals in Gambit by filling up your team's bank. 2 Primevals summoned XP+
Envoy While It Lasts Defeat Primeval envoys during Gambit matches. 2 Envoys XP+
Final Ploy Defeat combatants with finisher final blows. 5 Finisher XP+
Torn to Shreds Defeat targets in Gambit matches by severing or unraveling them with Strand. Defeating Guardians grants additional progress. 30 Strand severed or unraveled final blows XP+
Banshee-44, Gunsmith
Name Description Requirement Reward
Hand Cannon Calibration Calibrate Hand Cannons against any target. Earn bonus progress with precision and against opposing Guardians. 100 [Hand Cannon] Hand Cannon XP+ & Enhancement Core & Gunsmith Rank Progress
Shotgun Calibration Calibrate Shotguns against any target. Opposing Guardians and rapidly defeated targets grant the most efficient progress. 100 [Shotgun] Shotgun XP+ & Enhancement Core & Gunsmith Rank Progress
Rocket Launcher Calibration Calibrate Rocket Launchers against any target. Earn bonus progress against opposing Guardians and for additional targets defeated with each shot. 100 [Rocket Launcher] Rocket Launcher XP+ & Enhancement Core & Gunsmith Rank Progress
Stasis Calibration Calibrate Stasis weapons against any target. Earn bonus progress against opposing Guardians. 80 [Stasis] Stasis weapon XP+ & Enhancement Core & Gunsmith Rank Progress
Nimbus, Neomuna
Name Description Requirement Reward
Invasion Repulsion In Neomuna, defeat combatants. Shadow Legion combatants grant additional progress. 90 Targets XP+ & 50 Neomuna Rank
Cryogenic Hardening In Neomuna, defeat combatants affected by Stasis. Vex combatants grant additional progress. 60 [Stasis] Stasis XP+ & 50 Neomuna Rank
Flawless Dance In a single life, defeat combatants in Neomuna using Sidearms, Submachine Guns, Shotguns, or Swords. 20 Targets XP+ & 50 Neomuna Rank
Hacker's Paradise Complete waves in Terminal Overload. 10 Waves cleared 1 Terminal Overload Key & 50 Neomuna Rank & XP+
Lord Shaxx, Hall of Champions
Name Description Requirement Reward
Onslaught Defender Deploy and upgrade defenses in Onslaught. 30 Defenses completed 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Angling for a Win Catch fish throughout the system. Rarer fish grant additional progress. 30 Fish 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Shoot Out Defeat targets with Hand Cannons. Combatants in Onslaught and Guardians are worth more. 100 [Hand Cannon] Hand Cannon 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Trick Shot Perform tricks on your Sparrow or Skimmer. 3 Tricks performed 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Spirit of Riven, H.E.L.M.
Name Description Requirement Reward
Wishful Spelunker Complete a Lost Sector in the Dreaming City. 1 Lost Sectors XP+ & 25 Spirit of Riven Reputation
Lair Defense: Energy Weapons Defeat targets with weapons in the Energy slot. Combatants in Riven's Lair or The Coil and Guardians are worth more progress. 30 Energy weapon XP+ & 25 Spirit of Riven Reputation
Dragon's Maw Defeat targets with Fusion Rifles or Shotguns. Combatants in Riven's Lair or The Coil and Guardians are worth more. 30 [Fusion Rifle] or [Shotgun] defeats XP+ & 25 Spirit of Riven Reputation
Dragonflame Defeat targets with Solar or Stasis damage. Combatants in Riven's Lair or The Coil and Guardians are worth more. 30 [Solar] or [Stasis] defeats XP+ & 25 Spirit of Riven Reputation
Never forget what has been lost. While the API protests have concluded, Reddit remains hostile to its users as their IPO looms in the horizon. More information can be found here.
submitted by DTG_Bot to LowSodiumDestiny [link] [comments]


2024.05.16 19:05 DTG_Bot [D2] Daily Reset Thread [2024-05-16]

Daily Modifiers

Vanguard Ops

Dares of Eternity

Onslaught: Playlist

Riven's Lair

The Coil

Seasonal

Legend/Master Lost Sector

Exotic armor drop (if solo): Legs

Concealed Void: Legend

  • Legend Difficulty: Locked Equipment, Extra Shields
  • Champions: [Shield-Piercing] Barrier, [Disruption] Overload
  • Threat: [Solar] Solar
  • Shields: [Solar] Solar, [Void] Void
  • Modifiers: Arach-NO!

Concealed Void: Master

  • Legend Difficulty: Locked Equipment, Extra Shields
  • Champions: [Shield-Piercing] Barrier, [Disruption] Overload
  • Threat: [Solar] Solar
  • Shields: [Solar] Solar, [Void] Void
  • Modifiers: Arach-NO!

Misc

Guns & Materials

Banshee's Featured Weapons

Name Type Column 1 Column 2 Column 3 Column 4 Masterwork
Cartesian Coordinate Energy Fusion Rifle Hitmark IS // Red Dot Micro Particle Repeater // Projection Fuse Slideways Vorpal Weapon Tier 2: Charge Time
Vulpecula Kinetic Hand Cannon Corkscrew Rifling // Hammer-Forged Rifling Appended Mag // Tactical Mag Shoot to Loot Multikill Clip Tier 2: Reload Speed
Palmyra-B Heavy Rocket Launcher Volatile Launch // Confined Launch High-Velocity Rounds // Impact Casing Surplus Frenzy Tier 2: Reload Speed
Lunulata-4b Kinetic Combat Bow Agile Bowstring // Flexible String Natural Fletching // Straight Fletching No Distractions Wellspring Tier 6: Handling
Disparity Kinetic Pulse Rifle Hammer-Forged Rifling // Polygonal Rifling Alloy Magazine // Flared Magwell Heating Up Kill Clip Tier 2: Stability
Note: Fixed perks on weapons are not displayed

Master Rahool's Material Exchange

  • Purchase Glimmer (10000 for 10 Legendary Shards)
  • Purchase Glimmer (10000 for 10 Dark Fragment)
  • Purchase Glimmer (10000 for 10 Phantasmal Fragment)
  • Purchase Glimmer (10000 for 25 Herealways Piece)
  • Enhancement Prism (1 for 10 Enhancement Core & 10000 Glimmer)
  • Ascendant Shard (1 for 10 Enhancement Prism & 50000 Glimmer)
  • Ascendant Alloy (1 for 10 Enhancement Prism & 50000 Glimmer)

Bounties

Commander Zavala, Vanguard
Name Description Requirement Reward
Pride Before Destruction Defeat powerful combatants. Defeating Champions grants additional progress. 10 Powerful combatants XP+
Rocketing to Prominence Defeat combatants with Heavy ammo. Rocket Launcher final blows in Vanguard playlists grant additional progress. 20 [Rocket Launcher] Rocket Launcher XP+
Shattering Revelation Defeat combatants in Vanguard playlists with Stasis abilities. Defeating frozen combatants grants additional progress. 50 [Stasis] Stasis ability XP+
Loose Ends Defeat combatants in Vanguard playlists with Strand damage. 25 Strand final blows XP+
Lord Shaxx, Crucible
Name Description Requirement Reward
Burn Bright Cast your Super. 2 Supers XP+
Calm Like a Bomb Defeat opponents with Solar ignition damage. 1 [Solar] Solar ignition XP+
Peak Efficiency Defeat opponents in a single life. 2 Streak XP+
In the Zone In Control, capture zones. 3 Zones XP+
The Drifter, Gambit
Name Description Requirement Reward
Face-to-Face Summon Primevals in Gambit by filling up your team's bank. 2 Primevals summoned XP+
Envoy While It Lasts Defeat Primeval envoys during Gambit matches. 2 Envoys XP+
Final Ploy Defeat combatants with finisher final blows. 5 Finisher XP+
Torn to Shreds Defeat targets in Gambit matches by severing or unraveling them with Strand. Defeating Guardians grants additional progress. 30 Strand severed or unraveled final blows XP+
Banshee-44, Gunsmith
Name Description Requirement Reward
Hand Cannon Calibration Calibrate Hand Cannons against any target. Earn bonus progress with precision and against opposing Guardians. 100 [Hand Cannon] Hand Cannon XP+ & Enhancement Core & Gunsmith Rank Progress
Shotgun Calibration Calibrate Shotguns against any target. Opposing Guardians and rapidly defeated targets grant the most efficient progress. 100 [Shotgun] Shotgun XP+ & Enhancement Core & Gunsmith Rank Progress
Rocket Launcher Calibration Calibrate Rocket Launchers against any target. Earn bonus progress against opposing Guardians and for additional targets defeated with each shot. 100 [Rocket Launcher] Rocket Launcher XP+ & Enhancement Core & Gunsmith Rank Progress
Stasis Calibration Calibrate Stasis weapons against any target. Earn bonus progress against opposing Guardians. 80 [Stasis] Stasis weapon XP+ & Enhancement Core & Gunsmith Rank Progress
Nimbus, Neomuna
Name Description Requirement Reward
Invasion Repulsion In Neomuna, defeat combatants. Shadow Legion combatants grant additional progress. 90 Targets XP+ & 50 Neomuna Rank
Cryogenic Hardening In Neomuna, defeat combatants affected by Stasis. Vex combatants grant additional progress. 60 [Stasis] Stasis XP+ & 50 Neomuna Rank
Flawless Dance In a single life, defeat combatants in Neomuna using Sidearms, Submachine Guns, Shotguns, or Swords. 20 Targets XP+ & 50 Neomuna Rank
Hacker's Paradise Complete waves in Terminal Overload. 10 Waves cleared 1 Terminal Overload Key & 50 Neomuna Rank & XP+
Lord Shaxx, Hall of Champions
Name Description Requirement Reward
Onslaught Defender Deploy and upgrade defenses in Onslaught. 30 Defenses completed 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Angling for a Win Catch fish throughout the system. Rarer fish grant additional progress. 30 Fish 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Shoot Out Defeat targets with Hand Cannons. Combatants in Onslaught and Guardians are worth more. 100 [Hand Cannon] Hand Cannon 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Trick Shot Perform tricks on your Sparrow or Skimmer. 3 Tricks performed 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Spirit of Riven, H.E.L.M.
Name Description Requirement Reward
Wishful Spelunker Complete a Lost Sector in the Dreaming City. 1 Lost Sectors XP+ & 25 Spirit of Riven Reputation
Lair Defense: Energy Weapons Defeat targets with weapons in the Energy slot. Combatants in Riven's Lair or The Coil and Guardians are worth more progress. 30 Energy weapon XP+ & 25 Spirit of Riven Reputation
Dragon's Maw Defeat targets with Fusion Rifles or Shotguns. Combatants in Riven's Lair or The Coil and Guardians are worth more. 30 [Fusion Rifle] or [Shotgun] defeats XP+ & 25 Spirit of Riven Reputation
Dragonflame Defeat targets with Solar or Stasis damage. Combatants in Riven's Lair or The Coil and Guardians are worth more. 30 [Solar] or [Stasis] defeats XP+ & 25 Spirit of Riven Reputation
Never forget what has been lost. While the API protests have concluded, Reddit remains hostile to its users as their IPO looms in the horizon. More information can be found here.
submitted by DTG_Bot to DestinyTheGame [link] [comments]


2024.05.16 18:20 NYCNewsNetwork Hammer Swinging Pajama Perv Gave Subway Peepshow

Hammer Swinging Pajama Perv Gave Subway Peepshow
Swings His Hammer After Exposes Self
https://preview.redd.it/qkylco5idt0d1.jpg?width=1244&format=pjpg&auto=webp&s=b224ea5e073a35e56a6ca578bf1439b3609fb887
https://tinyurl.com/2yt6mpw5
By Dan Gesslein
Manhattan Voice
May 16, 2024
MANHATTAN - A pajama-wearing perv flashed a female straphanger and then waved his hammer on a subway train beneath Bryant Park, cops said.
A 37-year-old woman was riding a Queens bound Number 7 train approaching 42nd Street and 5th Avenue underneath Bryant Park. As the train was approaching the station, she saw a male straphanger drop his pajama bottoms and started masterbating, cops said.
The lewd passenger then pulled out a silver hammer and waived it at the victim but missed. When the train stopped at the station, the perv ran out. However, the NYPD has surveillance video of the suspect at the turnstiles.
The suspect is described as a male with a dark complexion and black dreadlocks. He was last seen wearing a white button down shirt over a gray button down shirt, blue pajama pants and black boots. He also had a skateboard and black backpack.
Anyone with information in regard to this incident is asked to call the NYPD's Crime Stoppers Hotline at [1-800-577-TIPS](tel:1-800-577-TIPS) (8477) or for Spanish, 1-888-57-PISTA (74782). The public can also submit their tips by logging onto the CrimeStoppers website at https://crimestoppers.nypdonline.org/ or on Twitter u/NYPDTips.
All calls are strictly confidential.
submitted by NYCNewsNetwork to NYCNewsToday [link] [comments]


2024.05.16 18:14 Michael84848484 [H] MASSIVE LOT 40k (space marines, guard, tyranids, chaos) 30k, Aos (stormcast, seraphon, death), Reaver Titan [W] Paypal [Loc] KY, USA

Making room in the hobby space prices do not include shipping but will usually ship for under $10 unless a large item. PM me with questions! Thanks for looking.
Link: https://imgur.com/a/rAjBaWi
AoS:
Black Coach (pro painted) $90
(9) vargheists $25/3
elf general on griffon (pro painted) $90
leviadon (custom base - upper platform included $80
stormcast: (all for $50)
(3) prosecutors w/ hammers and greatblade $30
sigmarite runepriest $10
Celestar ballista $15
NoS Praetors $30
Skaarac Greater Korgorath of Khorne $130 (huge model)
Bloodstoker $10
Seraphon: $50 together
(19) OOP skinks $20
(10) saurus knights $20
(20) OOP saurus warriors $20/10
Dread Maw $80
NoS Hobgrots $25
30K:
Termite Assault Drill $70
Malcador Annihilitor (recast) $70
Storm Eagle $110
Horus Lupercal Pro Painted $110
Magistus Amon of the Thousand Sons (Recast/ 2 broken fingers) $20
Kharn of the World Eaters (Recast/ missing an axe) $20
(10) mk3 tactical marines $30
Mhara Ghal (recast) $45
40K:
(3) suppressors (no flight stand) $30
Land Raider Terminus Ultra $80
OOP space marine Hunter $40
Land Speeder (OOP) $25
OOP Marneus Calgar $20
OOP Librarian Tigurus $20
LT Tolmeron $20
Primaris Ancient $12
2x Primaris Lt from dark imperium $12/e
(OOP) Azmodai $20
Interrogator Chaplain $20
deathstrike $35
(5) Heavy Weapons teams (4bolter, 1 mortar) $9/e
Regimental Advsiors (pewter) $20
Primaris Psyker (pewter) $20
Catachan Colonel (recast) $15
(12) Kataphron Servitor (5 grav, 4 plasma, 3 recast/unbuilt) $30/3
Warhound Titan Turbo Laser Arm (recast) $40
Reaver Titan w Turbo LaseLaser BlasteApocalypse Launcher (recast) $600
(15) OOP possessed $20/5
(3) mutilators (1 arm missing) $25
OOP Abbaddon $35
Terminator Lord in Terminator Armor $20
Sorcerer with plasma pistol $15
sorcerer with power sword $15
Decimator w/ power claw and conversion beamer (recast) $45
(10) bloodletters (recast) $25
FW Greater Demon of Khorne (recast) $130
Nexos $15
Sanctus (sniper barrel is snapped off) $15
Tyranids (take all for $300 thats well below 50%)
NoS Neurogants $20
NoS Psychophage $25
3x Sky Slasher Swarms (recast) $20/e
(3) OOP warriors of Shrike (1 claw missing) $50
warrior Prime $20
Biovore (pewter) $20
2x Pyrovore (3D printed) $15/e
3x Zoanthropes (pewter) $35
OOP Lictor (pewter) $35
Neurotyrant w drones $25
(20) OOP Genestealers $30/10
(19) Spore Mines (10 pewter) $25
(38) Termagants (7 spinefists, 6 devourers, 25 fleshborers) $20/10
(32) hormagants $20/10
There are several codexes and battle tomes in the first couple pictures along with some data cards and underwolrds cards. Feel free to make me an offer on these items if your interested. I will be selling them very cheaply!
9th Edition: Core book, Space Marines, Admech, Chaos Marines, Daemons, Blood Angel Cards
8th: Dark angel cards, death guard cards, space marine cards, blood angel cards
AOS 2nd: Slaanesh, Bonereapers, everchosen, khorne
AOS 3rd: lumineth special edition
star wars armada upgrade card pack $15
If you made it to the end thank you for looking! with so many items I will have many many chats so please be patient with me. Also if your looking for something specific please let me know as I have much much more!
submitted by Michael84848484 to Miniswap [link] [comments]


2024.05.16 16:33 clearliquidclearjar TALLAHASSEE WEEKLY EVENTS, 5/16 – 5/22

Y’all, I’m really not sure what’s still around. This list is somewhat edited, but please still make sure to check on all the regular events before you make big plans – I may have missed something.
Events are listed by the day. Events that happen every week appear first, one time stuff after that. If you have anything you’d like people to know about, comment here or message me and I’ll add it in. If you’d like further info about any of the events, look it up! I usually don’t have any extra to add.
Large Scale, Ongoing, and Multi-Day Events
Local Running, Walking, and Biking Info: https://troubleafoot.blogspot.com/
Guided Paddling Outings all around the area: https://www.facebook.com/hsmithoutdoors
Tallahassee Film Society Showings: https://www.tallahasseefilms.com/tickets/
Book Clubs for all tastes: https://www.facebook.com/midtownreadeevents
Live Theater:
OutdooFarmer’s Markets:
THURSDAY, 5/16
  • Fire Bettys: Slasher Bash. This week we'll be showing: "Zombeavers". Prepare for an evening of horrific hilarity with comedy narration and devilish drinking games!🍻 Hosted by local comedians. 8pm/21+
  • Blue Tavern: Seep's Gumbo Nation ft. Shanice Richards. 8pm
FRIDAY, 5/17
  • Blue Tavern: Happy Hour with Steve Malono. 5pm
  • Lake Tribe Brewing: Flannel Fridays with Live Music. 6pm
  • Hobbit West: Friday Night Dart Tournament. Anyone can Enter! Sign ups at 7:30, Darts fly at 8:00/$10 entry fee
  • Ouzts Too: Karaoke with DJ Nathan. Best karaoke DJ in town. 8pm
  • Just One More: Karaoke with DJ Rah. 9pm-11pm/21+
  • 926: The Hot Friday Night Party and Drag Show. 9pm/$5/18+
  • The Hub at Feather Oaks: Rachel Hillman. 5:30pm
  • Lake Tribe: Ben Wentworth. 5:30pm
  • Amicus Brewing: The Tanglers. 6pm
  • The Getaway Grille and Bar: One Year Anniversary Celebration Featuring Queen of Hearts Band. 6pm
  • Southwood Golf Club: The Rhythm Remedy. 6:30pm
  • Goodwood: The Big Bash Havana Nights presented by Brent Hartsfield. The Big Bash is Big Brothers Big Sisters of the Big Bend's signature fundraising gala of the year and directly supports the agency's youth mentoring programs. Guests will enjoy Cuban Cuisine, champagne mojitos, cigars, flights, classic cars, photo opportunities, silent auction vacation packages, LIVE music and dancing, and an exciting LIVE salsa dance performance from 12 community volunteers! The event is a tremendous networking opportunity for Tallahassee's top business professionals, local community leaders and philanthropists to come together to enjoy an evening to celebrate the achievements of Big Brothers Big Sisters. 7pm
  • Blue Tavern: Wil Fulkerson Jazz Night. 8pm
  • House of Music: Belly Dancing: Journey From The Nile To The Tigris. Habibi, join us on a groovy carpet ride across ancient deserts: Disco Iskandar embarks on a voyage of belly dance, folklore, cinema, and history in a theatrical dance production, JOURNEY FROM THE NILE TO THE TIGRIS. Highlighting the prominence of belly dance in films of the Middle East from the 1940s through the 1970s, we present a live showcase exhibiting dances from Egypt, Turkey, Iraq, and beyond. It goes so much deeper than you think. Hookahs! Swords! Rhinestones, literally everywhere! This cross section of entertainment and education is the culmination of years of obsessive learning, two national tours, and travels to Egypt & Lebanon. JOURNEY FROM THE NILE TO THE TIGRIS is a trip unlike any other-- where the Middle East meets Vegas. This show’s cast is Gabi Corazon, Gia Bee, Liz Azi, Olya Clark, Vania Ojeda, director Veronica Lynn, and special guest star Omaris! 8pm/$15/21+
  • The Sound Bar: The Old Schoolers. 8pm
  • Vino Beano: Your Scumbag Neighbors. 8pm
  • The Bark: Medians, No Yeah, Sleep John B, and Cloud Storage. 8pm
SATURDAY, 5/18
  • Brinkley Glen Park: Invasive Plant Removal. Join Master Gardener Volunteers at this weekly invasive plant removal event. This is a great way to learn to ID our invasive plant species and how to remove them. We recommend wearing long pants and sleeves, closed-toed shoes, gloves, a hat and mosquito spray. Bring gardening tools such as hand clippers, loppers, trowels, etc. if you have them. We are removing coral ardisia bushes and berries, nandina, tung trees, Tradescantia flumenensis, cat's claw vine, winged yam, Japanese climbing fern, skunkvine and more. Directions: The best way to get there is to take Meridian Rd to Waverly Rd, go to the next intersection and turn left onto Abbotsford Way, then turn left at the next road called Woodside Dr. At the stop sign turn left onto Lothian. Lothian ends in a cul-de-sac and there is a sign that says Brinkley Glen Park. 8:30am-11:30am
  • Gamescape: Saturday Gaming. Gamescape has relocated from Railroad Square to the Huntington Oaks Plaza (Suite 302, next to the Library) at N Monroe St and Fred George Rd. Open gaming tables are available. Noon-6pm
  • Duke’s and Dottie’s: Line Dancing Plus Lessons. 7pm/21+
  • Bird’s Oyster Shack: Laughterday Night Fever. * Join us every Saturday at Bird's Aphrodisiac Oyster Shack for a free comedy show!* 8:30pm
  • 926: Latin Night. Dance to the irresistible beats of Zeus and prepare to be dazzled by a spectacular drag show at midnight. It's more than a party, it's an experience. 9:30pm/$10 21+, $15 under 21
  • Crawfordville: Big Bend Biodiversity Tour. See why our area is so ecologically incredible! Get up close and personal with creatures and plants galore. Join expert guide and outdoor educator, Ryan Means for this limited opportunity to tour the Apalachicola Lowlands Preserve. The day-long trip stops at points along the way to the privately-owned preserve nestled deep in the Apalachicola National Forest near Sumatra, FL. Explore the longleaf pine ecosystem, pitcher plant bogs, ephemeral wetlands, and blackwater streams - home to some threatened and endangered species. Learn what makes the Florida Panhandle one of the five richest biodiversity hotspots in North America. Perfect tour for photographers, outdoor enthusiasts and ecologists. $75 tour fee includes round-trip transportation (from 46 Kinsey Rd, Crawfordville, FL) , complimentary beverages, and supports efforts to preserve the incredible biodiversity of the Southeastern Coastal Plain. Spaces limited. Register here: https://coastalplains.networkforgood.com/events/71083-big-bend-biodiversity-tour for full details. 8am
  • Dreamland BBQ: Rock Type One to None. Let's rock to find a cure for Type 1 Diabetes! The Unicorn Wranglers are back on Saturday, May 18th at Dreamland BBQ in Tallahassee, Florida for the 2024 "Rock One to None" show. This show is benefiting the Juvenile Diabetes Research Fund (JDRF) and will feature musical guests Midnight Caravan, Fallen Timber, and the Unicorn Wranglers. The show starts at 4 pm and runs until 7 pm at Dreamland BBQ in Music Alley, and is open to all ages. While the show is free, we encourage all rockers attending to donate to the cause. You can contribute at the show by visiting our donation station or by heading over to our online Unicorn Wranglers team page. Together, as one big mosh pit, we can help cure Type 1 Diabetes. 3pm
  • The Hub at Feather Oaks: Ethan Kyllonen. 4pm
  • Amicus Brewing: Beza Alford and Rev. Dr. Sheldon Steen. 5pm
  • Lake Tribe: Flamingo Party. 6pm
  • The Getaway Grille and Bar: Billy Rigsby Band. 6pm
  • Vino Beano: Brett & "Dangerous" Dave. 6pm
  • Salty Dawg: Hot Mess. 6:30pm
  • La Tiendita: Rhys Bennett & the Gringos as Vontade. Join us for an energetic evening filled with the vibrant sounds of Latin music, Brazilian beats, and jazz rhythms. Our local band, Rhys Bennett & the Gringos, will transform into the versatile ensemble Vontade, treating you to a delightful mix of rancheras, bossa nova, and more! Whether you're a seasoned dancer or a newcomer to the dance floor, you're in for a fantastic time at one of Tallahassee's hidden gems. Immerse yourself in a night of cultural fusion and musical celebration that is sure to create lasting memories! 6:30pm
  • The Sound Bar: Tillman & Taff. 7pm
  • Island Wings: Midnight Caravan. 7pm
  • The Bark: Saturnalia, Brass Wizard, Van Season, and Psycho Tropical. 8pm
  • Fire Bettys: 80's Video Dance Party. 8pm
  • Just One More: One Eyed JAK. 9pm
SUNDAY, 5/19
  • Bicycle House: Sunday Ride. Ride at 10:30 AM from Bicycle House. We will ride the Cascades trail to the St Marks trail and down to Wakulla station and return, about 31 miles. Ride speed is 12 to 14 mph, with periodic regroups. Vernon Bailey is the ride leader. Vernon is a new CCC member who’s been biking for 50 years enjoys riding with small groups and weekend touring. 10am
  • E Peck Greene Park (Behind the LeRoy Collins Library): Food Not Bombs Free Mealshare. We offer free vegetarian/vegan food, water, coffee, personal care & hygiene products, bus passes, and clothing when we have some available to those in need. Contact foodnotbombstally@gmail.com to find out about getting involved. Noon-2pm
  • LeRoy Collins Library: Tallahassee Go Club Meetings. Come play the captivating ancient game of Go, also known as Baduk, with some friendly games and discussions. Beginners welcome. Visit https://www.tallahasseegoclub.com for more information. 1pm
  • Gamescape: Pokémon League. Come learn, play, and trade with the Pokémon Trading Card Game and the Pokémon video games! We LOVE seeing new players, so come learn how to play! We play both the Trading Card Game and the Video Game casually and competitively. The store offers lots of different seating arrangements to meet our group's needs, as well as food, drinks, and Pokémon products for purchase. We are also hold regular, officially sanctioned tournaments for Pokémon Trading Card Game and Video Game Competitions! 2-4pm
  • The Plant: Open Jam. All instruments, all players welcome. 4pm-9pm
  • Pedro’s: Mariachi Clasico. 6pm
  • Fermentation Lounge: Open Mic Night Hosted by Conor Churchill. 7pm
  • Ology Powermill: Marauders Market. Noon
  • The Hub at Feather Oaks: The Barber Bros. 1pm-4pm
  • Goodwood: Ice Cream Social. Get ready for a spectacular day of family fun at Goodwood Museum & Gardens! Treat your taste buds to a family fun day of FREE ice cream, FREE crafts for the kids, FREE activities, and more, all on the beautiful Goodwood grounds. Family-friendly musical entertainment will be provided by The Safari Man, who will have everyone tapping their feet and dancing along to his whimsical tunes. 1pm
  • Common Ground Books: Contemporary Queer Poetry Book Club: Time is a Mother. This month, we’ll be reading “Time is a Mother” by Ocean Vuong. “In this deeply intimate second poetry collection, Ocean Vuong searches for life among the aftershocks of his mother's death, embodying the paradox of sitting within grief while being determined to survive beyond it. Vivid, brave and propulsive, Vuong's poems contend with personal loss, the meaning of family, and the value of joy in a perennially fractured American spirit. The author of the critically acclaimed poetry collection Night Sky with Exit Wounds, winner of the 2016 Whiting Award, the 2017 T. S. Eliot Prize and a 2019 MacArthur fellow, Vuong writes directly to our humanity without losing sight of the current moment. Bold and prescient, and a testament to tenderness in the face of violence, Time is a Mother is a return and a forging-forth all at once.” 6pm
MONDAY, 5/20
  • Just One More: Bingo. 5pm-6:30pm
  • The Getaway Grille and Bar: Margarita Monday, Open-Mic Night hosted by The Saltwater Cowboy. 5:30pm-8pm
  • American Legion Hall: Cha Cha - Weekly Lessons. 6:15pm/$5
  • Hangar 38: Bingo. 6:45pm
  • Vino Beano: Tipsy Trivia. 7pm
TUESDAY, 5/21
  • Blue Tavern: Happy Hour. 5pm
  • The Getaway Grille: Tuesday Night Bikes and Trikes. 6pm
  • Crafty Crab: BOOMIN' Karaoke. 7pm
  • Gamescape: Hobby Night. Slay the grey together! Join your fellow gamers and turn your pile of grey miniatures into a battle ready army. Need some painting tips? Feel free to ask at hobby night. You can bring any miniature for any game to paint. 7pm
  • Ology Midtown: Jazz Jam Sessions. 7pm
  • Island Wings: Trivia. 7pm
  • Brass Tap in Midtown: Trivia. 1st Tuesday of the month is General Knowledge with rotating themes the rest of the month. 7pm
  • House of Music: Tuesday Trivia & Karaoke. 7pm
  • American Legion Hall: Tallahassee Swing Band Tuesday Night Dance. 7:30pm
  • Fire Bettys: Comedy Night. 8pm
  • Poor Pauls: Trivia. 8pm/21+
  • Blue Tavern: Bluesday Tuesday with Bill Ricci. Every Tuesday is Blues Day @ the Blue Tavern and Blues Meets Girl is a Tallahassee favorite. This perfect, intimate venue provides just what you need for both a mid-week break and authentic blues music experience. 8pm/$5
  • 4th Quarter: Professor Jim's Tuesday Night Trivia. Popular for a reason! 8pm
  • Argonaut Coffee: Trivia Tuesday. 8pm
  • The Sound Bar: Karaoke. 8pm
  • Fire Betty’s: Open Mic Comedy Night. 8pm/21+
  • 926: Tacos and Trivia. 9pm
  • Tallahassee Junior Museum: Basic Blacksmith Skills Program. Light your curiosity at our upcoming Basic Blacksmith Skills Program! Join our resident blacksmith, Michael Murphy, as he shares his history of being a Smitty. Participants will be able to keep the fire going, sling a hammer, and throw knives during this two hour lecture program. This is an outdoor event. Must preregister online at tallahasseemuseum.org/events. This program is free for members and regular admission price for non-members. 10am
WEDNESDAY, 5/22
  • Sugar and Spice Tally: Game Night. Join us every Wednesday Night for community game night. Bring your own or use ours! Let me know if you need to reserve space for a large group. Free to attend! 5pm
  • Goodwood: Wonderful Wednesday. 6pm/$5
  • Level 8 Rooftop Lounge: Trivia. 6pm
  • La Florida Coffee & Wine: Trivia Night. 6pm
  • The Great Games Library: Open Game Night. 6pm/free
  • American Legion Hall: Sue Boyd Country Western and More Dance Class. Session 2 - Beginner 6:30 to 7:45 pm What: East Coast Swing and Waltz. Cost: $8.00 per person. Wear comfortable shoes you can turn in. 7:45 to 8:15 - Practice dance with paid admission. 8:15 to 9:30: Intermediate - 2 Step and WCS. $8.00 per person or $13.00 for both classes. Vaccines are required. Face masks are optional. Changing partners is optional. 6:30pm
  • Perry Lynn’s Smokehouse in Quincy: Wed Night Open Mic w/ Steven Ritter and Friends. 6:30pm
  • Hangar 38: Trivia. 6:45pm
  • Proof: Trivia. 7pm
  • Vino Beano: Wine Bingo. 7pm
  • Fermentation Lounge: Trivia. 7pm
  • Blue Tavern: Wednesday Open Mic with Doc Russell. The open mic night that has run continuously for almost 20 years, once housed at the Warehouse, lives on at the Blue Tavern. Doc Russell continues as the host with the most. Sign up starts at 7:45pm/free to attend
  • House of Music: Bar Bingo! Free to Play & Late Night Karaoke. 7pm
  • Fire Betty’s: Karaoke! 8pm/21+/free
  • Dukes and Dotties: College Night and Line Dancing Lessons. 8pm
  • Finnegans Wake: Trivia. 8pm
  • The Sound Bar: Open Mic Night. 8pm
  • The Bark: Karaoke with DJ Nathan. Best karaoke DJ in town. 9pm
  • Peppers: Karaoke. 9pm
  • 926: Dragged Out Wednesday. 10pm
submitted by clearliquidclearjar to Tallahassee [link] [comments]


2024.05.16 16:27 Backrooms0Tales (Custom Backrooms) Backrooms Volume 2

(Custom Backrooms) Backrooms Volume 2
Entities:
Classification: Public Access
Entity #: #11
Entity Name: Quadruple Legged Humanoid
Threat Level: 6.1
Inhabitant Levels: Level 1 (Yellow Halls), Level 2 Level 2 (Parking Garage)
Genders: Male, Female
Basic Survival Knowledge: Don't go near any wet-sounding footsteps on Level 1 (Yellow Halls), or to hard steps on Level 2 (Parking Garage). If you encounter this Entity #11 try to get into a small, enclosed area as soon as possible.
Security Protocols:
Since most of this Entities are somewhat hostile, they should be avoided. If, however, you encounter this Entity, you should run away as soon as possible into a small, enclosed area, or treat them with respect and distance. If one of this Entities come close to a Facility, they should be removed by any means necessary.
Description:
Quadruped Legged Humanoids are somewhat hostile, humanoid Entities. They have a no remarcable features on their top half, but they have four legs instead of two on their lower halfs. They are also taller and more muscular than normal humans. Entity #11 legs are connected to their lower waist, which have been expanded to fit the amount of legs. They also have somewhat longer legs than normal humans. Entity #11 could be tamed by giving them food and/or water.'
Last Updated: 12/09/20\**
Entity #: #21
Entity Name: Smiler
Threat Level: 9.5
Status: Hostile
Inhabitant Levels: Level 1 (Yellow Rooms), Level 2 (Parking Garage), Level 3 (Underground Hallways)
Genders: Unknown (Presumed Male & Female)
Basic Survival Knowledge: Have a flashlight with you at all times. If you encounter a Smiler, shine your flashlight at the Smiler. If you shine your flashlight on a Smilers body, the Smiler will become weaker and is less likey to attack you.
Security Protocols:
All Level 1 or higher personal must have a battery-powered flashlight, and should be easily accessible. If any personal encounter a Smiler, they should shine their light on the Smiler, since Smilers seemingly are made out of some sort of physical darkness.
Description:
Smilers are dark, bipedal, semi-humanoid creatures. The only visible part of their bodies are the glowing white eyes and teeth. If, however, a shining light is on the Smilers body, the Smilers body begin to fade away/boil away until they are fully disappeared . When the Smiler is in this stage, it is hard to see their bodies, but through reports of wanderers and personal, we could form a basic list of how a Smiler could look like:
  • Large dark body, except for the glowing white mouth and eyes.
  • Large, smiling mouth.
  • Large, glowing white teeth.
  • Head is the furface forward of the body, and is somewhat larger than it's suppose to.
  • Looks to have kyphosis (Heavily Bent Back).
  • Sharp claws/fingernails.
  • Muscular.
  • Bipedal.
  • Otherwise normal human body.
Behavior:
Smilers always hide in dark areas, and only hunt a few species like Clumps (Entity #24), Red Humanoids (Entity #01) and humans. They often eat the prey they hunt when they killed them, but sometimes they leave the dead bodies to eat later.
Smilers Hunting Tactics: Smilers most often hunt during Level 2 blackouts, though they could be in the darker areas as well. Smilers hide in small and dark areas, though they usually can't hide in small areas due to their large size. Smilers usually try to chase people in dark areas, but they stop chasing the prey when the prey get into a area of light, or when the prey shine a light on the Smilar.
Picture of a Smilar on Level 1 (Yellow Rooms), taken by Neal Lyon on 19/11/2001. Neal Lyon presumed alive.
Last Updated: 20/12/2001
Entity #: #24
Entity Name: Clump
Threat Level: 9.0
Status: Hostile
Inhabitant Levels: Level 2 (Parking Garage), Level 3 (Underground Hallways)
Genders: Unknown
Basic Survival Knowledge: Don't go into the hallways of Level 2 (Parking Garage) that has noise from the drop ceiling that is not the noise of the light or the ventilation.
Security Protocols:
Don't go into the hallways of Level 2 (Parking Garage) that has noise from the drop ceiling that is not the noise of the light or the ventilation. If you accidentally or purposely walk into one of the hallways, try to use a range weapons (Pistol, bow and arrow, shotgun, throwing knives, bolt action rifle, etc.), or a long melee weapon (Spear, halberd, etc.). Try to aim at the center of the mass, no exceptions.
Description:
Entity #24 is a lump of legs, arms, hands, and feet with a mass of skin, eyes, and mouths at the center. Legs are usually longer than the arms, but there are a few arms longer than the legs to slow down/catch a wanderer. If a wanderer gets captured by the Clump, the Clump will rip them and began to eat them, even if there are any more wanderers nearby.
Image of a Clump:
Image of a Clump on Level 3 by [UNKNOWN] on 19/05/2009.
Last Updated: 20/05/2009
Levels:
Classification: Public Access
Level #: #05
Level Name: Mining Tunnels
Threat Level: 7.5
Entrance(s): Level 4 (Sewer Pipes), by crawling through a hole and through a narrow tunnel into the rock.
Exit(s): Level 4 (Sewer Pipes), by climbing up a wooden ladder.
Entity/Entities: #82 Type 1 (Common), #82 Type 2 (Uncommon), #192 (Common),#21 (Common), #24 (Common), #02 (Uncommon), #29 (Uncommon)
Security Protocols:
Get out of the level by finding a wooden ladder and up climbing it. If you spot a metal ladder, do not climb it since it will take you to Level 3 or Level Funhouse. If you can't find any exits withing a 48 hour timeframe (2 days), arm yourself with anything you can find, since it is unlikey to find exits.
Description:
Level 5 (Mining Tunnels) is seemingly a infunnit amount of short, narrow hallways cut into the rock. There is a lot of mining equipment, like pickaxes, miner’s pouch, hammers, chisels, cap lights and shovels. Radios that we have brought into this level seemingly degrade in quality compared to other levels.
Last Updated: 05/05/\****
Alison photo of Level #4. Seen alive.
Level #: #04
Level Name: Sewer Pipes
Threat Level: 5.8
Entrance(s): Level 3 (Underground Halls)
Exit(s): Level 3 (Underground Halls)
Entity/Entities: #82 Type 1 (Common), #82 Type 2 (Rare), #192 (Uncommon),#21 (Common), #24 (Uncommon), #02 (Uncommon), #29 (Rare)
Security Protocols:
Carry a melee or range weapon with you at all times. If you see any entity, run into the opposite direction. If you have a range weapon, try to shoot it at the entity if you are far away from it. Try to get to a outpost, fort, base, or facility as soon as possible, as they are your only chance of survival.
Description:
Level 4 (Sewer Pipes) is a long and large sewer pipe with a lot of hostile entities. There is always a low amount of water in this level, which one should not drink since the water has dirt, viruses, and bacteria. The pipe curves over long distances, and it is theorised that at the center has alot of resources, likes Carbonated Water.
Last Updated: 09/12/2001
Objects:
Object #: # 02
Object Name: Carbonated Water
Threat Level: 0.0
Affect(s): Hydration, Extra Sanity
Security Protocols:
Since Carbonated Water is safe, no Security Protocols are needed.
Description:
Carbonated Water is water commonly found in the Backrooms. Carbonated Water is good for a wanderers or personal sanity, and is also a good form of hydration. Carbonated Water are found in small, clear, plastic bottles on all Levels (Level 1, Level 2, Level 3, Level Funhouse)
Last Updated: 30/12/1999
Chatlogs:
submitted by Backrooms0Tales to TheBackrooms [link] [comments]


2024.05.16 13:47 forest-of-ewood Roaring Kitty tweet roundup 15th May - A humble apes opinion

Hello Apes,
Here's another review of Roaring Kitty tweets, if you wanna check out previous days then links are below:
13th May
14th May
To reiterate, the description of each tweet is to the best of my knowledge the references made to allow you to make your own view in context and the speculation is pure speculation on my part, this is just for fun and shouldn't be taken as any financial advice, make your own decisions, I just like the stock. If you have anything to add feel free to in the comments and I'll do my best to update the post but given the amount of tweets now i don't have lots of time.
8:00am - https://x.com/TheRoaringKitty/status/1790713748866371690
Description: This is taken from the film Easy-A and shows Emma Stone walking through school catching a lot of attention looking fine and what was an A sticker in the original clip has been replaced with the Gamestop play logo. The song is Sexy Silk by Jessie J
Speculation: The stock is sexy, particularly among the younger people. What was Easy-A is now Easy-Gamestop. Looking really great in the black.
8.15am - https://x.com/TheRoaringKitty/status/1790717515523658119
Description: First we have a scene from the movie Prestige, with a Michael Caine voiceover about a magicians magic trick of making something disappear. The quote is "The magician takes the ordinary something and makes it do something extraordinary. Now you're looking for the secret... but you won't find it, because of course you're not really looking. You don't really want to know. You want to be fooled. But you wouldn't clap yet. Because making something disappear isn't enough; you have to bring it back." Meanwhile a person with a gamestop logo is being electrocuted to life a little frankenstein like and then a Gamestop logo bursts through an explosion. We then go to a fight scene with the song "back in the saddle again" by Aerosmith playing.
Speculation: The quote from the Prestige in full talks about the different parts of making something disappear. In full " Every great magic trick consists of three parts or acts. The first part is called "The Pledge". The magician shows you something ordinary: a deck of cards, a bird or a man. He shows you this object. Perhaps he asks you to inspect it to see if it is indeed real, unaltered, normal. But of course... it probably isn't. The second act is called "The Turn". The magician takes the ordinary something and makes it do something extraordinary. Now you're looking for the secret... but you won't find it, because of course you're not really looking. You don't really want to know. You want to be fooled. But you wouldn't clap yet. Because making something disappear isn't enough; you have to bring it back. That's why every magic trick has a third act, the hardest part, the part we call "The Prestige"." The Aerosmith song also has some interesting lyrics, "Ridin' into town alone by the light of the moon" "I'm ridin', I'm loadin' up my pistol, I'm ridin', I really got a fistful, I'm ridin', I'm shinin' up my saddle, I'm ridin', this snake is gonna rattle"
8.30am - https://twitter.com/TheRoaringKitty/status/1790721293089964126
Description: Not sure what film this is from but essentially we have a group of people looking for someone who is messing with them, they come across the infamous meme of death looking for Gamestop and then they track down Roaring Kitty alongside 893489 CHIMP located in Boston. We then get a message of Prep mode and arm ready for transport, hold pattern until further notice and a message again on a watch saying the same with a Gamestop logo
Speculation: WS looking for DFV and just coming across more memes, not really understanding it. As pointed out by many, 893489 is the hexcode for purple https://www.colorhexa.com/893489 which could be a direct reference to people DRSing. Final message suggests it's a hold until further notice, potentially a gamestop announcement who knows?
8.45am - https://x.com/TheRoaringKitty/status/1790725065585439065
Description: We have a scene from Ozark where the wife of the money laundering family is alone in her bedroom reflecting to the sound of The Daily Mail by Radiohead. Some Gamestop logos on the wall which i think replace a picture of her family in the original clip. More reflection.
Speculation: Not sure about this one other than the family in Ozark were right on the line of legality when it came to what they were doing, essentially they were money laundering and in the end it cost them their family. SHFs messing with Gamestop to the point of legality could be what costs them their family of investors?
9.00am - https://twitter.com/TheRoaringKitty/status/1790728848226521547
Description: This is a famous scene from Star Wars where Han Solo takes them through the asteroid field despite C3-PO's cry that the odds are so greatly stacked against them, approximately 3720-1 to be exact! "Never tell me the odds" says Hans Solo. The Song Come Along by Cosmo Sheldrake comes on as the ship navigates it's way through.
Speculation: This play is a high risk play as we all know but DFV doesn't care about the odds, so many people have told him how crazy he is but that doesn't stop him absolutely nailing it. The song has some interesting lyrics to pick a few, "Don't let moments pass along, And waste before your eyes", "We'll be here when the world slows down, And the sunbeams fade away, Keeping time by a pendulum, As the fabric starts to fray" Full lyrics here
9.15am - https://twitter.com/TheRoaringKitty/status/1790732615022195139
Description: This is taken from The Chappelle Show "when keeping it real goes wrong". In this sketch Kitty replaces a lot of the words to relate to him and the scene ends with Wu-Tang being brought up.
Speculation: Really i think this is just DFV having some fun with this sketch, replacing the woofs for meows, it brings up Wu-Tang as well which was a talking point way back in the NFT marketplace chat.
9.30am - https://x.com/TheRoaringKitty/status/1790736391124774975
Description: We have a clip of Moon Knight from Fortnite alongside the song Day and Night by Kid Cudi. This is the official fortnite music video.
Speculation: The Moon Knight in fortnite is considered a rare character. In fact the last time the Moon Knight was in the fortnite shop was Nov29, 2023. With that, it's a very valuable and sort after skin. Also worth noting about the Moon Knight, "For a quick run-down: Moon Knight is actually a former mercenary named Marc Spector. One day, when he's left for dead in the desert, the ancient Egyptian moon god Khonsu revives him. Along with a new lease on life, Khonsu gifts Marc with god-like powers to fight evil". Take from that what you will.
9.45am - https://twitter.com/TheRoaringKitty/status/1790740164848861227
Description: Not 100% sure on the cartoon being shown but the rap is Mr. Niceguy by Will Smith.
Speculation: I don't think DFV is liking the public dissing he is getting from various media outlets but really he doesn't care that much as he can just nail some memes he has lined up like this. If you want the full lyrics to the song, you can find it here
10am - https://twitter.com/TheRoaringKitty/status/1790743946764644659
Description: This is the epic reveal in fight club and DFV has replaced a lot of the words. In the original scene, if you haven't watched fight club, the main protagonist has put the pieces together to realise that he himself is actually the same person as the other protagonist in the film and it was him alone that accidentally setup a sort of movement against the financial elite. In this clip DFV plays off the two characters between DFV and Roaring Kitty.
Speculation: Roaring Kitty was the twitter handle and Youtube profile for Keith Gill where he would speculate on the stock because he just loved doing it. DFV was the reddit handle where he is associated to that other sub i can't mention here but you know where i mean. I think that DFV is saying that what started as a fun speculation of the stock became something bigger than himself with his other channel in DFV on reddit. Now the wheels have moved and in the film it ends with the financial institutions being blown up, perhaps something similar metaphorically is already in place right now. It's actually a great analogy from DFV about his situation.
10.15am - https://x.com/TheRoaringKitty/status/1790747714440892825
Description: This is the scene in Breaking Bad where Walter comes clean to his wife Skylar about all the money he has made selling meth. Skylar sees him for who he really is in this scene and really it's the beginning of when Walter begins to really lose himself. There is a funny insert of Methamphetameme and a mention of Caroline who i believe is his wife in real life.
Speculation: I think this is just DFV having some fun and giving an idea of how nuts it probably was for him to talk to his wife about everything that has happened/is happening. I know to us DFV seems like some sort of oracle but to many people he would just seem like some of stock bro who is nuts, even his wife.
10.30am - https://x.com/TheRoaringKitty/status/1790751492451754012
Description: This is from the oceans 11 film again where the gang are discussing about what they are and how they have come to be. DFV inserts "the Cohen crunch" as what everything could be called and also says "One could make the argument that because it was in fact Cohen joining the board that seemed to kick things off maybe it should be...". DFV then has a big reveal of the reddit user u/ avocado-in-my-anus.
Speculation: Is this all about Ryan Cohen? Is it about DFV? Is it about the Squeeze? Or is it about Avocado in my anus!? - If you follow to that reddit user you will see 3 posts, all on October 29th of each of the last 3 years, all saying Happy Cat Day posted to 3 different subreddits, "never tell me the odds", "next fucking level" and "woah dude". Why is october 29th so significant? See for yourself here
10.45am - https://twitter.com/TheRoaringKitty/status/1790755264733626879
Description: First we have a clip taken from CNBC where they say "is Roaring Kitty the one running this company?". It then cuts to a classic superbad scene of lots of dicks being drawn.
Speculation: I would imagine CNBC's angle here is that in their opinion Roaring Kitty is the one helping the stock so much with his influence that he might as well be running the company. Judging by the fact we go to a load of dicks after that I don't think DFV agrees with that opinion...
11am - https://x.com/TheRoaringKitty/status/1790759048985612468
Description: This is taken from The Avengers Endgame and it's where Peter Quill and Thor are told they should fight one another for the honour of the leadership of the Guardians of the Galaxy. They reply they don't want to go against each other and then there is a little humored ambigurity over who is in charge.
Speculation: This could be about DFV and RC. Not 100% which one is which but DFV is saying they are on the same side and respect each other in their view on what is best for Gamestop. DFV conceding he isn't in charge here and sort of plays into the last meme.
11.15am - https://x.com/TheRoaringKitty/status/1790762813868175516
Description: This is a scene taken from Love Actually and you will most likely recognize Rick from The Walking Dead. In the original clip he is filming his best friend (and it turns out he actually is in love with his best friends wife in this film). It then cuts to some memes of Ryan Cohen and a clip from his stream about updating thesis regularly.
Speculation: I think this is summed up pretty well by u/ starhammer4billion. "In 2021, DFV was mad, that R.C. did not push the button/do the buyback and told us clearly that he did not like R.C. anymore with this meme. Now in 2024, he rewinds that meme and tells us, that he thought that at the time in 2021, but that the investment thesis evolved over time and he now sees R.C. as a supermodel. So basically he saw what R.C. was doing in 2024, which he did not in 2021 and he likes R.C. again now. Probably because R.C. pushed the button and also did some plan with loopholes and stuff that DFV may not have thought about."
11.30am - https://x.com/TheRoaringKitty/status/1790766591526735887
Description: Here we have a clip from the music video Gossip Folks by Missy Elliot. Some of the lyrics have been replaced by Roaring Kitty. It tells the story of DFV and then there is a ton of emojis that read 😳💩😿🥜🐸🍦🤢👍👊💀🥸👀🤩⚡️🎮🚀🍄💥🍏🤨😵‍💫💜🫂👌🤝⛺️😼🎯👀🐶🇺🇸🎤👀🔥💥🍻
Speculation: DFV is saying this is going to go down again 3 years later after it all went down last time. The emojis i think tell the story so far too and maybe what's to come. I'll try my best to elaborate - it's really tinfoil but why not.
Edit\* As pointed out by u/ mmilad https://www.reddit.com/Superstonk/comments/1ctc9g2/dfvs_tweet_yesterday_with_emojis_are_all_rcs/ - they emojis do run in a sort of chronological order to a lot of RC's tweets, if you go to his twitter page and scroll through from his first tweet you can begin to tick off the emojis one by one.
11.45am - https://twitter.com/TheRoaringKitty/status/1790770363627921776
Description: We have a pizza being cut in too more and more slices and dubbed onto the pizza are reddit awards along with DFV's last position update post.
Speculation: The amount of awards that were constantly being given to this post got so out of hand i can't even think how many notifications and reddit coins DFV must have got back in the day. Definitely a joke on DFV's part and just a reminder to how funny it was the amount of awards he was getting.
12pm - https://x.com/TheRoaringKitty/status/1790774146994966570
Description: This clip is taken from Spiderman i think the one where Spiderman goes dark but i can't remember exactly. The music is The Black Swan taken from Swan lake and it cuts to the movie of Swan Lake with Natalie Portman as the Black Swan and Kitty being dubbed on her face as she transforms.
Speculation: Black swan events are defined as "A black swan is an unpredictable event that is beyond what is normally expected from a situation and that has potentially severe consequences". When GME does squeeze, it's going to have severe and brutal consequences for the market.
12:15pm - https://x.com/TheRoaringKitty/status/1790777913245421806
Description: First we have Snoop Dogg in his music video for Gin and Juice talking about drama in the GME then we cut to Scarlet Envy saying "is it me, am i the drama", "am i the villain?"
Speculation: Just DFV having fun with all the drama that is being caused through GME, through his memes and everything in a fun light hearted DFV meme of way.
12:30pm - https://x.com/TheRoaringKitty/status/1790781688848450012
Description: The first clip is taken from Oceans 12 where Ryan is bring the gang back together for an even bigger heist of casinos. Then we have part of the heist where he is stuck waiting in the dining cabinet and cannot escape until they let him out, then we cut to 2 people talking, "waiting", "for what?", "for this". Finally we cut to Batman, i think in the Dark Knight where the Joker is in the hospital and plans to blow it up.
Speculation: Bigger squeeze than last time, band back together, GME holders for the last 3 years could be like the guy in the box just let out in time by DFV, we say "where the fck you been?", he has been waiting, waiting for this.
12.45pm - https://twitter.com/TheRoaringKitty/status/1790785463118348420
Description: This is taken from The Dark Knight rises where Bane states "it doesn't matter who we are, what matters is our plan", "no one cared who i was until I put on the mask", "was getting caught part of your plan?" "of course"
Speculation: This is taken online about Bane in this movie, "Everything that Bane did was never for himself, not really, we find out his real loyalty later and I think that is a big reason why he said who he is wasn’t important. He wasn’t there to impress the masses, he was there to execute a plan, to be the playmaker for a person he cared for. He wasn’t one who liked distractions and the concern over who he was, I took it as he saw as unimportant to what the plan was itself" DFV doesn't matter, the whole thing is bigger than him now, similar to the fight club tweet reference.
1pm - https://twitter.com/TheRoaringKitty/status/1790789242513433071
Description: This clip is the big reveal in The Usual Suspects. BIG SPOILER HERE TO THE FILM - The police chief realizes in the film that he has just been completely done by the person who actually committed the crime and he was right there all along in the station . In this clip the drawn sketch of the suspect is replaced with the 'ill do it again' meme.
Speculation: The mug has roaring kitty on it so I wonder if this really is DFV noticing a similar pattern to what is happening with the stock as to what happened before and has made that realization that it's time to come back and this is all on again. HF's digging the same hole for themselves.
1.15pm - https://x.com/TheRoaringKitty/status/1790793012936851665
Description: This is a clip showing Keith Gill and a narrator saying that investors were looking for someone to blame for losing big on Gamestop. Then it cuts to "shut up bitch" from The Rock in WWF.
Speculation: This is a lol meme and basically DFV saying people invest themselves it's not his problem. People did try to sue him if i remember so it's a bit of a fuck you to them.
1:30pm - https://x.com/TheRoaringKitty/status/1790796790360363016
Description: This is taken from Seinfeld and is about how George goes so far just to zing a guy. DFV replaces some words and makes this about the previous tweet, some more fun on his part.
Speculation: The episode i believe this takes place is called "The Money" and the episode in which George actually flies out is called "The Comeback", jokes aside that's some interesting references...
1:45pm - https://twitter.com/TheRoaringKitty/status/1790800562654691686
Description: This is taken from the Saturday Night Live sketch 'old friend'. It's about two old friends reconnecting, DFV expertly chooses this and only has to change the last name of the Keith in the sketch.
Speculation: Everyone thinks DFV is nuts, i mean the guy is posting a lot of memes and taking away my work mornings trying to understand them. Maybe he just loves memes, who knows?
2pm - https://twitter.com/TheRoaringKitty/status/1790804340673789978
Description: This is a video of beat saber to the song freaks by timmy trumpet and savage. "The bass and the tweeters make the speakers go to war", "the mighty trumpet brings the freaks out to the floor", "where the freaks at?". Big tune and then the vibing cat makes an appearance.
Speculation: Hard to say much about this other than it's a fun song and makes you vibe just like the cat. People are coming to twitter to see his memes and we are all vibing out off of it.
2.15pm - https://x.com/TheRoaringKitty/status/1790808112741630320
Description: Shows a man being followed around by a man in a suit with a red right hand. I'm not sure what this is taken from but the song is definitely Red Right Hand by Nick Cave and the Bad seeds. For me personally this song is most associated with The Peeky Blinders.
Speculation: The man could be anyone short on GME and the man following him making him scared could be DFV or whatever else is going to pound on those shorts. If you want the lyrics to the song then you can find them here
2.31pm - https://x.com/TheRoaringKitty/status/1790812277530034448
Description: Shows a bear on a pink recliner with a kitty sneaking in the background.
Speculation: This was a direct response to a Jim Cramer tweet who was essentially poking fun at DFV by saying he should make more memes as it's not working on helping GME. Worth noting that this doesn't look like a scheduled tweet and was probably not planned.
2:45pm - https://x.com/TheRoaringKitty/status/1790815662203617755
Description: Shows Jim Carrey not 100% which movie it is though i recognize it with a red graph overlayed showing the stock price going down. His smile deteriorates but he seems to have some sort of demented plan in a weird way.
Speculation: Stock might be going down and that might initially take the smile off but the creepy smile at the end shows that it doesn't really matter in the grand scheme of things, they are going to get it by the end.
3:00pm - https://x.com/TheRoaringKitty/status/1790819440617033914
Description: This is taken from the Truman show where Jim Carrey plays a character who's whole life is a television show for everyone else to watch. He is unaware of this but starts to become more aware as the film goes on. This particular clip is where he is trying to get to the edge of the world to see behind the curtain and the director is trying to stop him with lightning strikes and storms and whatever else he can throw.
Speculation: They are doing everything they can to keep a lid on GME. Firing as many shots as they can but it's not working. Is this the best they have?
3.15pm - https://x.com/TheRoaringKitty/status/1790823211745063394
Description: This is a clip from Dunkey's best games of 2017 and here we see a game where it's just boss fight after boss fight and is really fun.
Speculation: This is a game for us, they can hammer down the stock and do what they want but GME holders just keep buying more and moving to the next level
3.30pm - https://x.com/TheRoaringKitty/status/1790826988019528035
Description: This is taken from Tenet and is about inverted bullets. It talks about being able to drop bullets and bring bullets back up and move bullets without touching them.
Speculation: I certainly don't understand even a little of what is going on with the stock, but you can still have a feel for what is happening with the stock and it feels good right now even with the dip. Could be something to do with inverse hedging but don't know enough about that to speculate.
3.45pm - https://x.com/TheRoaringKitty/status/1790830761542664192
Description: Firstly we have the Matrix where Neo is about to fight Morpheus and then we have Alice in Wonderland with Alice going down into the rabbit hole. (The rabbit hole is mentioned in the Matrix too when Neo is given the pill option).
Speculation: The scene where Neo fights Morpheus is really the first time we start to see Neo believe in his ability to be the chosen one but also understand the power being able to beat the matrix. With the Alice in Wonderland it's about seeing how far the rabbit hole goes, things will get more crazy for sure and we are going to find out just how deep this goes.
4:00pm - https://x.com/TheRoaringKitty/status/1790834536403574936
Description: Here we have the music video for Karma police by Radiohead. A man is running from a car at a hobble speed and then stops turns around and there is a trail of fuel heading towards the car that has stopped. He pulls out a box of matches from his back pocket and is just before to set the car alight by dropping a lit match on the fuel.
Speculation: Another Radiohead song, you can find the full lyrics here but to pick a line out "this is what you get when you mess with us". Whilst being slowly chased down, there is going to be a flip reverse based on the trail left by the shorts only to blow it all up.
8:00pm - https://twitter.com/TheRoaringKitty/status/1790894938277695671
Description: This is taken from the Shawshank redemption where the main protagonist has escaped from the prison after being wrongly imprisoned for many years. DFV has changed some of the narrators (Red) words in showcase his story of being wrongly accused in 2021 and having the flee out of the spotlight. He talks about pressure and time, he presents a lot of memes he has created over the years and then shows a particular screenshot of one of his streams.
Speculation: This tells DFVs story but also has some juicy parts. I think Red in this is a bit like the reddit crew (us) keeping tabs on his story but DFV is saying to escape like him it takes pressure and time (could be gamma squeeze, could be LEAPS, could be DRS, could be holding and buying, could be ALL of it) but all it takes is time and pressure. The memes he posted i wonder if some of those have found their way into various subs over the last 3 years without any of us knowing it came from DFV. The steam he screenshot has been spoken about a lot this morning but it seems to come from one of his youtube streams when GME last broke $30.
Hope you enjoyed these takes.
Love ya DFV
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2024.05.16 12:11 AdamantAce Nightwing #14 - The Meek Shall Inherit

DC Next Proudly Presents:

NIGHTWING:

In Hunter Hybrid
Issue Fourteen: The Meek Shall Inherit
Written by AdamantAce
Edited by PatrollinTheMojave
 
<< First Issue < Prev. Next Issue > Coming Next Month
 
 
Dick's heart hammered against his chest like a pounding storm as he stood amidst the laboratory, flanked by Artemis and Barry Allen, the Flash. The weight of worry for Mar'i bore down on him unbearably, each moment without her amplifying his anxiety.
In the secluded closet hidden at the back of the lab, Dick and Artemis had found something haunting: a trove of withered seedlings, dead plants that looked alien in nature. Assuming the worst, but needing to confirm, Dick had quickly summoned a friend with a history of running genetic samples - none other than the Scarlet Speedster - to the scene.
Barry’s brow furrowed in concentration as he examined the specimens, having already run several tests.
“I'm limited in what I can do here; I'm a CSI, not a xenologist,” Barry admitted with regret, evoking his favourite chief medical officer of fiction. “Really, this really feels like a job for someone like Cadmus. Alien DNA is their whole deal.”
Dick could only grimace at the suggestion, reminded of the sickening experiments he had unearthed in the bowels of the Chicago cloning laboratory, of the dozens of aborted attempts at cloning Bruce Wayne. It was hard to stomach, especially knowing that he still had no idea who was responsible. “Not an option," he replied firmly. “Not Cadmus.”
Barry raised an eyebrow, his curiosity evident in his expression. “You don't believe those rumours about the Superboy clones, do you?" he asked. “They’re Reawakened through and through. Blame the other universes’ Cadmuses.”
In response, Dick shook his head. “It’s not that. It’s… something else.”
Barry then looked to Artemis and smiled. “It’s, uh… nice to meet you properly by the way,” he said. “I heard you, uh, shoot arrows.”
Despite the terrible situation they were in, Artemis allowed herself a snicker in response to the Flash’s awkwardness. “Among other things. It’s important to branch out, seeing as I know you already have an arrows guy.”
Just then, Tim emerged from behind a sliding door, draped in his red and black Rook gear, a stack of papers in hand. “Got the printouts you asked for,” he said, handing them over to Barry.
Barry swiftly flipped through the pages at super speed, his expression growing grim as he absorbed the information.
“What is it?” asked Artemis.
“What we feared,” he announced somberly. “The dead seedlings match the profile of alien species, with a significant DNA match for the Morning Eclipse sample you got from Starling’s fingernails.”
Dick's frustration boiled over, his voice dripping with anger. “Wilkof,” he spat, his jaw clenched in fury. “He let that damn killer plant loose.”
Tim struck himself in the shoulder in self-reproach. “I should've put it together sooner,” he muttered. “Wilkof knew plenty about Tamaran even before you let him speak to Mar’i.”
“It’s worse than we thought,” added Barry, and everyone’s blood turned cold. “This Dr Wilkof wasn't just releasing the Morning Eclipse, he was trying to propagate them; taking cuttings to grow more of them. We’re just lucky the Earth's sunlight is too diffuse for their growth.”
Dick's eyes widened in horror. “So he’s trying to create an army of killer plants?”
Barry nodded solemnly. “An army or a particularly menacing greenhouse.”
Artemis's brow furrowed as she pieced together a crucial detail. “Wait, a couple years ago they had me subbing in the bio department at school for a few months. I’m pretty sure plants grown from cuttings are meant to be genetically identical to the parent.”
Tim cursed under his breath and then reached for the printouts to give them a check over himself. “You’re right! Genetic variation only occurs after pollination. But these plants aren't self-pollinated. They're too distinct from the original sample taken from Mar'i’s attack.”
Barry's voice quivered as he raised a troubling possibility. “Could there be two adult killer plants on the loose?”
“No, it's not that,” Tim quickly replied again, his expression grave as he looked up from the stack of papers. “It's worse.”
Artemis' heart sank. “How could it possibly be worse?”
“The dead seedlings share identical DNA with each other. And every single one of their genes is present in the parent sample. But the parent also has additional chromosomes that all of the seedlings lack,” Tim explained as his eyes traced the text on the papers once more. “The parent had an extra 48 chromosomes.”
Barry's face paled. "48? Are you sure?”
“48? What does that mean?” asked Dick, looking rapidly back and forth between Tim and Barry.
Artemis gritted her teeth. “Humans have 48 chromosomes. The adult plant is half human.”
Fully human,” Barry corrected. “And fully plant too. A symbiosis.”
“What does that mean?” asked Dick, scared of the answer he would soon receive.
“It means I think Wilkof merged himself with the plant.”
 
🔹🔹 🪶 🔹🔹
 
Ker-tonk.
Ker-tonk.
Ker-tonk.
Mar’i lay in the darkness of the car’s trunk, helpless. She couldn’t tell how long it had been since she last felt the sun’s warmth on her skin. She tried to summon childhood memories of Tamaran, of the sun her father had found oppressive and her mother found liberating. But they were distant and blurred, echoes from another lifetime - and another timeline.
As the car rumbled on, she focused on her senses, trying to glean any information about her surroundings. The air was stale and musty, tinged with the scent of oil and rubber. The vibrations of the road beneath her reverberated through her body, a constant reminder of her captivity.
Eventually, the car came to a halt, and Mar’i braced herself as the trunk door creaked open, flooding the confined space with blinding light. Blinking rapidly, she squinted against the harsh glare, feeling the rejuvenating solar rays bathing her, a stark contrast to the cold darkness of her confinement.
Dr Wilkof loomed over her, his appearance now almost normal except for a slight pallor that hinted at something darker beneath the surface. He reached out, his hands enveloping her wrists, which were bound with withered rope. Thick, barbed vines extended from the sleeves of his coat, renewing her restraints and further draining what little power reserves she had left.
As he dragged her up out of the trunk, Mar’i found herself in the midst of a desolate car park, surrounded by nothing but empty space and the looming silhouette of a large hangar. She had nary a clue of where they were.
“It will be easier if you don’t struggle,” he said, his tone devoid of joy or malice, as if he were simply stating a fact. But Mar’i knew better than to trust his words.
As Wilkof led her towards the hangar, Mar’i stumbled along behind him, the vines around her wrists taut like a leash. She tried to reason with him, to appeal to the vestiges of his humanity buried beneath the madness that gripped him.
“You don’t have to do this,” she implored, unsure of how much of his humanity really remained. “The plant doesn’t have to control you.”
Wilkof's eyes gleamed with a haunted fervour as he shook his head, the vines’ grip tightening around Mar'i’s wrists. “I've sacrificed too much to stop now,” he muttered. Those words carried a strange quality,like they weren’t fully his. Maybe it was the plant talking, maybe they were words he had rehearsed to himself enough times for them to become hollow. “I won’t let it all be in vain.”
For a moment, Mar’i was left to wonder what he meant by that. Then she remembered what little she knew about him, and a shiver ran down her spine. (He had fed the rest of his team from the lab to the plant, a grim sacrifice to fuel his delusions of grandeur.*
“No one cared about mild-mannered Hunter Wilkof,” he continued, his voice cracking with bitterness. “The plant promised to make me someone special, to make me famous.”
Mar’i shook her head in disbelief as she continued to be lugged along. “The plant doesn’t speak,” she insisted with a rising urgency. “Its pheromones mess with your mind, make you see and hear things that aren’t there.”
But Wilkof brushed off her words with a scoff. “I don’t care,” he replied, his gaze fixed on the hangar ahead. “I fed the plant like I was told, but the fame never came. I let it eat the only thing I ever loved. But… nothing changed.”
Her heart yearned to find some way to free him of the plant’s clutches, to help him see the light, but she knew well what desperation could do to a person, if left unchecked. She knew how far someone could fall.
“Then I realised… I wasn’t meant for prizes and celebrity,” he continued, deranged. “That wasn’t what the plant had planned for us. It’s just like you said in your Tamaranean fairy tale, the Morning Eclipse and its legend. I knew we were meant for infamy, but just one plant and its keeper wouldn’t do the trick. We needed a bigger family.”
At this point, Hunter stopped, and the pair had finally reached the mouth of the hangar. Mar’i searched through the darkness, but was struggling to see straight at all thanks to the toxic, draining effect of her Morning Eclipse vine restraints.
Wilkof just stared into the darkness, and continued. “I tried taking cuttings, but no matter how much blood, meat or southern exposure I gave them… it wasn’t enough, and they wilted. It wouldn’t tell me why it wasn’t working, and all I knew was that the plant was from Tamaran,” he confessed, his voice growing hoarse with emotion. “So I went to look for Starfire, but she was in space. And then… then I found you. A hybrid like me.”
But throughout Hunter’s grim confession, Mar’i was still missing some important details. “How did you know the plant was from Tamaran?” She defied him, “It doesn’t have a mind of its own, so it couldn’t have told you.”
Hunter smiled. “I used to drive out into the countryside and just leave my car behind, go for these long walks to clear my head when city life got too much,” he explained, a shroud of something resembling peace slowly falling over him. “I always felt guilty for it, reasoning I should have been spending that time in the lab, looking for ways to help people. But this one day, a few years ago now, I realised it was all worth it.”
He then pulled a remote from his pocket and pressed a button at its centre. As the lights of the hangar flickered to life, they revealed a magnificent sight, something Mar’i immediately recognised as a First Class Vegan Star Cruiser - a Tamaranean space vessel from the shipyards of Okaara - resplendent in hues of silver and violet. The ship stood tall and proud, a beacon of extraterrestrial wonder amidst the mundane surroundings of the hangar. But why was it here? And how did Wilkof have it?
He gestured towards the ship with an odd gleam in his eyes. “Suddenly, and without warning, this spaceship came crashing down through the sky just a couple of miles away, out here, where it was just me there to see it,” he explained. “So I rushed over, I searched the wreckage… and that’s where I found it. It was only a sapling, a baby really, and it called out to me. I knew I needed to take it home, back to the lab, back for testing.”
Mar’i shook her head. How was he to have known back then that the plant was pulling his strings?
“I stashed the ship away, knowing its potential,” he confessed. “The ship’s computer confirmed its origins: Tamaran. Apparently it even used to belong to a princess named Komand’r.”
Mar’i's mind raced as she processed this revelation. Komand’r - also known as the tyrant queen Blackfire - was Koriand’r’s sister, and Mar’i’s aunt. Someone she had already come across early in her time in this universe. Then, just in time for him to answer it without her asking, Mar’i happened upon another awful question.
“I got some guys in to make repairs, and another guy to… basically hotwire the thing, before I fed them all to the plant. But the ship won’t fly without one final security measure,” continued Hunter, his gaze fixed on Mar’i. “A pilot with Tamaranean DNA.”
 
🔹🔹 🪶 🔹🔹
 
Back in the lab, Dick, Artemis and Tim continued to put the pieces together, now sans Barry who had raced off to join Wally in combing the city for either Mar’i or the Morning Eclipse, not knowing that both were far from the city limits.
“Why Mar’i?” Dick demanded. “What does Wilkof want with her? Her Starbolts could be used to fuel the plant and its cuttings, but that’d only make a difference at night, when they can’t get sunlight for themselves.”
Artemis nodded in agreement. “Surely they can survive a night without sunlight,” she surmised. “So what else would he come to Mar’i for?”
“Could it be her DNA?” posed Tim. “Maybe he has a use for DNA from a Tamanrean.”
“What kind of uses?” asked Dick. It wouldn’t be that, but his mind once again returned to the cloning vats of Cadmus. “No, it’s not that.”
“Then what else could it be?” Artemis sighed, frustrated. All of this analysis, brainstorming and scheming, and they were no closer to finding the missing Titan.
Then, Dick’s face blanched with fear. “She knows the way,” he said simply, his voice barely above a whisper.
“The way to what?” asked Tim, his own anxiety rising.
“To Tamaran,” Dick replied with dread. “A place where the sun shines bright enough for a hundred Morning Eclipses.”
 
🔹🔹 🪶 🔹🔹
 
In the dimly lit interior of what was once her aunt Komand'r's ship, Mar'i's heart raced with fear and uncertainty, now strapped into her seat beside the demented Dr Wilkof. The vessel, a marvel of Vega System technology, exuded an otherworldly aura, its sleek silver surfaces shimmering with an ethereal glow. Yet, to Mar'i, it felt more like a prison than a wonder.
She couldn't shake the sense of dread that gripped her. Tamaran, a place she once called home, now loomed before her as an unfamiliar and foreboding destination. She knew of the tumultuous history of this universe's Tamaran, the tales of military coups and the reign of the Orange Lantern Larfleeze, all of which added to her apprehension. The planet had hundreds of Morning Eclipses, but none had ever merged with a sapient vessel before. The killer plants were best survived by being completely ignored, which wouldn’t be possible with an intelligent host scheming and bringing the plants to their vulnerable prey. Could she inflict that threat on Tamaran?
Wilkof's jubilant smile did little to assuage her fears as he spoke. “When we reach the planet - with its gleaming sun - I’ll have everything I need. I'll create more Morning Eclipses, genetically superior ones, and they will bond with Tamaranean vessels to enhance their intelligence. And then there’ll be no more sacrifices, just feeding.”
Mar'i's stomach churned at the thought of being complicit in Wilkof's madness. But she also knew that she was in no position to bargain. And he knew it.
With a heavy heart and a sense of resignation, Mar'i steeled herself for the task ahead and the ship hummed to life around them, hurtling toward an uncertain destiny.
Then, as they quickly hit sonic speed, Hunter turned to his pilot and prisoner, keen to share a thought he hoped would bring her peace. “I want you to know… once we get to Tamaran, I’ll never have to return to Earth again. Don’t think about where we’re going, think about what we’re leaving behind. This is you saving planet Earth.”
 
 
Next: Sun it up in Nightwing #15
 
submitted by AdamantAce to DCNext [link] [comments]


2024.05.16 10:20 Ok-Broccoli3582 The Best Affordable Electric Toothbrushes on Reddit in 2024: Top Picks and Reviews

So, you are looking for the best electric toothbrush, aren't you? Well, you have landed in the right place. Welcome to our in-depth guide that aligns up the best electric toothbrushes, according to recommendations and Reddit community. Be it the best electric toothbrush for sensitive teeth, travel, or braces, or if you want brand-specific recommendations like Philips Sonicare or Oral-B, we have it here. Let's jump right in.

Why Choose an Affordable Electric Toothbrush?

Investing in a high-quality electric toothbrush doesn't have to cost a fortune. Affordable options can still offer excellent cleaning power, advanced features, and long-lasting durability. Reddit users have shared their experiences and recommendations, making it easier for you to find the perfect brush within your budget.

Top Affordable Electric Toothbrushes Recommended on Reddit

Are you searching for the best affordable electric toothbrush? Look no further! Here are the top budget-friendly electric toothbrushes highly recommended by Reddit users for 2024:
01. Philips Sonicare HX5611/01
02.Oral-B Pro 1000 CrossAction Electric Toothbrush
03. Philips Sonicare HX6817/01 Electric Toothbrush
04.Philips Sonicare 2 Series Electric Toothbrush
05. Oral-B Pro 7000 SmartSeries Electric Toothbrush
06. AquaSonic Black Series Electric Toothbrush
07. Arm & Hammer Spinbrush PRO Electric Toothbrush
08. Oral-B Sensitive Gum Care Electric Toothbrush
09. Oral-B 3D White Action Power Toothbrush
10. AquaSonic DUO Dual Electric Toothbrush
The Oral-B Pro 1000 CrossAction is highly praised for its affordability and effectiveness, featuring a pressure sensor, CrossAction brush head, and built-in timer, making it ideal for powerful cleaning on a budget. The Philips Sonicare HX5611/01 is known for its gentle yet thorough cleaning, perfect for those with sensitive teeth. The AquaSonic Black Series combines a sleek design with high-performance cleaning, making it the best travel-friendly option. For a no-frills, cost-effective solution, the Arm & Hammer Spinbrush PRO offers dual-action technology and replaceable brush heads. Lastly, the Oral-B 3D White Action Power Toothbrush excels in whitening teeth affordably, with its 3D cleaning action and rotating brush head.
  1. Oral-B Pro 1000 CrossAction Electric Toothbrush
    • Why Reddit Loves It: Affordable and effective with a pressure sensor to protect gums.
    • Features: CrossAction brush head, 3D cleaning action, and a built-in timer.
    • Price Range: $40 - $60
  2. Philips Sonicare HX5611/01
    • Why Reddit Loves It: Known for its powerful cleaning and user-friendly design.
    • Features: Patented sonic technology, ergonomic handle, and a two-minute timer.
    • Price Range: $30 - $50
  3. AquaSonic Black Series Electric Toothbrush
    • Why Reddit Loves It: Stylish design and high-performance cleaning at a reasonable price.
    • Features: Ultrasonic motor, 4 brush modes, and smart vibration timers.
    • Price Range: $40 - $70
  4. Arm & Hammer Spinbrush PRO Electric Toothbrush
    • Why Reddit Loves It: Budget-friendly and effective with dual-action technology.
    • Features: Replaceable brush heads and ergonomic design.
    • Price Range: $10 - $20
  5. Oral-B 3D White Action Power Toothbrush
    • Why Reddit Loves It: Excellent for whitening teeth at an affordable price.
    • Features: 3D cleaning action, rotating brush head, and built-in timer.
    • Price Range: $20 - $40

Specialized Recommendations for Specific Needs

Finding the best affordable electric toothbrush is easier with insights from the Reddit community. Whether you prioritize gum health, whitening, or travel-friendly features, there’s an affordable option for you. These recommendations offer excellent value without compromising on quality.
submitted by Ok-Broccoli3582 to BuyItForMe [link] [comments]


2024.05.16 07:47 citadel223 [H] 40k WORLD EATERS, SALAMANDERS, TERRAIN, LAST WAR, SKIRMISH MODELS [W] Paypal, Horus Heresy, Mats and Boards, Skirmish books and models [Loc] Southeast Florida, USA

Hi all! I'm back finally after a year!
I have a good lot for sale and/or trade today.
I'm primarily looking to sell but I'm also open for trades. I'm very interested in Horus Heresy (especially the starter, I want to get started in it). l also want skirmish games rulebooks/minis, play mats or boards, historical minis, and board games(solo playable and dark fantasy themed ones especially). I'm open minded though so feel free to shoot any other ideas you may have for trades and/or buys. I give a discount if you buy an entire army.
I will update the list as to what is sold as sales/trades are made.
Here are pictures of what's available:
https://imgur.com/a/gmhpH2U
Here is my karma thread:
https://www.reddit.com/MiniSwapKarma/comments/odfsdcitadel223_miniswap_karma_thread/
Here's what I have:
40k:
WORLD EATERS army and CHAOS UNDIVIDED. These are all official models but the Terminators are odd and cool conversions. Some of the models are painted, others aren't. See pictures for reference(same goes for everything else on the list). Most are spray painted red
SALAMANDERS army. These were mostly made from pushfit models and custom made with Salamanders bits. Two of the characters are recast, and 3 of the aggressors are, the rest are official models. I would prefer to sell these as one lot instead of splitting
LAST WAR:
SKIRMISH / MISCELLANEOUS MINIS:
TERRAIN:
submitted by citadel223 to Miniswap [link] [comments]


2024.05.16 04:54 rchiwawa Looking to set up a remote OTA server. Correct me if I am wrong, please...

I will be setting up a server at a remote location where they have excellent OTA reception; They are within 5 miles from every broadcast tower I care about and are on top of a hill with direct line of sight to said towers.
My understanding is that for anyone in my orbit to have access to the OTA server I am about to set up that I need to make them "Plex Home" members. Please correct me if i am wrong here.
They have a nice, dirt cheap 100Mbps up and down fiber connection I will be running this on. They will definitely use the DVR functionality. I would grant access to myself (obviously) and one other household. My understanding is 20Mbps per stream, whether or not we are all tuned into the same game or watching different channels.
This is the list the hardware I have in my head of picking up/using. Is the following going to suffice for
  1. Beelink N100 mini PC w/ dual intel 2.5Gbps ethernet: I think this has enough horsepower for the sole task of being the OTA serveDVR. If they ever move I can repurpose it as a pfSense build for home which I why I selected the dual i225 NIC unit. I plan to install Ubuntu as the OS.
  2. The aforementioned Silicondust HDHomerun Flex. I am assuming I can just store recordings on the PC instead of using the USB port here... but can if required or optimal.
  3. Not sure about what to do for storage. Running with the assumption that I can have Plex run the DVR off of an internal drive, the options I am considering are:
Thanks for reading my novel. Corrections appreciated.
submitted by rchiwawa to PleX [link] [comments]


2024.05.16 04:20 TwinsGameday Twins Lost: Yankees 4 @ Twins 0 - May 15, 2024

Line Score - Game Over

1 2 3 4 5 6 7 8 9 R H E LOB
NYY 1 1 1 0 0 0 1 0 0 4 13 1 9
MIN 0 0 0 0 0 0 0 0 0 0 4 0 8

Box Score

MIN AB R H RBI BB SO BA
2B Julien 4 0 1 0 0 1 .229
DH Larnach 3 0 0 0 1 2 .313
C Jeffers 3 0 0 0 1 0 .283
RF Kepler 4 0 1 0 0 0 .318
SS Correa 4 0 1 0 0 0 .273
CF Castro, W 3 0 0 0 1 1 .266
1B Santana 4 0 0 0 0 2 .207
LF Kirilloff 2 0 0 0 1 0 .207
PH Margot 1 0 0 0 0 0 .175
3B Miranda 3 0 1 0 0 0 .270
MIN IP H R ER BB SO P-S ERA
López, P 6.1 10 3 3 0 3 96-69 3.93
Funderburk 1.2 2 1 1 1 1 29-19 4.58
Staumont 1.0 1 0 0 1 0 17-11 0.00
NYY AB R H RBI BB SO BA
SS Volpe 4 0 1 1 0 1 .269
RF Soto, J 5 1 1 0 0 2 .310
CF Judge 4 2 4 2 1 0 .255
LF Verdugo 5 0 2 0 0 0 .248
DH Stanton 4 0 2 1 0 0 .243
1B Rizzo 4 0 0 0 0 1 .256
2B Torres 3 1 1 0 1 0 .216
C Trevino 4 0 1 0 0 0 .291
3B Cabrera, O 4 0 1 0 0 0 .262
NYY IP H R ER BB SO P-S ERA
Stroman 6.0 2 0 0 3 2 91-55 3.33
Weaver 2.0 2 0 0 1 3 31-20 2.25
Ferguson 1.0 0 0 0 0 1 13-9 6.00

Scoring Plays

Inning Event Score
T1 Aaron Judge homers (11) on a fly ball to left field. 0-1
T2 Anthony Volpe out on a sacrifice fly to center fielder Willi Castro. Gleyber Torres scores. 0-2
T3 Giancarlo Stanton singles on a line drive to left fielder Alex Kirilloff. Aaron Judge scores. Alex Verdugo to 2nd. 0-3
T7 Aaron Judge doubles (13) on a sharp line drive to center fielder Willi Castro. Juan Soto scores. 0-4

Highlights

Description Length
Pablo López against the Yankees 0:07
Marcus Stroman against the Twins 0:07
Bullpen availability for Minnesota, May 15 vs Yankees 0:07
Bullpen availability for New York, May 15 vs Twins 0:07
Bench availability for Minnesota, May 15 vs Yankees 0:07
Fielding alignment for Minnesota, May 15 vs Yankees 0:11
Bench availability for New York, May 15 vs Twins 0:07
Fielding alignment for New York, May 15 vs Twins 0:11
Starting lineups for Yankees at Twins - May 15, 2024 0:09
Aaron Judge: Home Run Statcast Analysis 0:13
A deep dive into Aaron Judge's home run 0:11
Breaking down Pablo López's pitches 0:04
Pablo López's outing against the Yankees 0:25
Breaking down Marcus Stroman's pitches 0:04
Marcus Stroman's outing against the Twins 0:25
Aaron Judge's solo home run (11) 0:31
Anthony Volpe's sacrifice fly 0:36
Aaron Judge hammers 467-foot home run 0:36
Pablo López strikes out Juan Soto 0:07
Giancarlo Stanton's RBI single 0:24
Marcus Stroman strikes out Trevor Larnach 0:09
Ryan Jeffers is out at first base after review 0:31
Jose Miranda's smooth play 0:32
Juan Soto's hard-hit double 0:24
Aaron Judge's RBI double 0:32
Pablo López's three strikeouts 1:04
Edouard Julien's outstanding play 0:27
Marcus Stroman's scoreless outing 0:50
Carlos Correa makes superb pick, turns double play 0:34

Decisions

Winning Pitcher Losing Pitcher Save
Stroman (3-2, 3.33 ERA) López, P (4-3, 3.93 ERA)
Game ended at 9:20 PM.
submitted by TwinsGameday to minnesotatwins [link] [comments]


2024.05.16 04:20 Yankeebot IT'S WHAT YOU WANT: The Yankees defeated the Twins by a score of 4-0 - May 15, 2024 @ 07:40 PM EDT

Yankees @ Twins - Wed, May 15

Game Status: Final - Score: 4-0 Yankees

Links & Info

Yankees Batters AB R H RBI BB K LOB AVG OBP SLG
1 Volpe - SS 4 0 1 1 0 1 0 .269 .347 .415
2 Soto, J - RF 5 1 1 0 0 2 3 .310 .408 .530
3 Judge - CF 4 2 4 2 1 0 0 .255 .386 .540
4 Verdugo - LF 5 0 2 0 0 0 3 .248 .333 .407
5 Stanton - DH 4 0 2 1 0 0 2 .243 .292 .472
6 Rizzo - 1B 4 0 0 0 0 1 4 .256 .326 .415
7 Torres - 2B 3 1 1 0 1 0 1 .216 .297 .278
8 Trevino - C 4 0 1 0 0 0 1 .291 .337 .443
9 Cabrera, O - 3B 4 0 1 0 0 0 1 .262 .300 .392
Totals 37 4 13 4 2 4 15
Yankees
BATTING: 2B: Verdugo (8, López, P); Judge 3 (13, López, P, López, P, Funderburk); Soto, J (8, Funderburk). HR: Judge (11, 1st inning off López, P, 0 on, 2 out). TB: Cabrera, O; Judge 10; Soto, J 2; Stanton 2; Torres; Trevino; Verdugo 3; Volpe. RBI: Judge 2 (29); Stanton (22); Volpe (22). 2-out RBI: Judge. Runners left in scoring position, 2 out: Stanton 2; Soto, J; Rizzo; Torres; Cabrera, O. SF: Volpe. GIDP: Rizzo; Soto, J. Team RISP: 5-for-15. Team LOB: 9.
FIELDING: E: Volpe (5, fielding). DP: (Cabrera, O-Rizzo).
Twins Batters AB R H RBI BB K LOB AVG OBP SLG
1 Julien - 2B 4 0 1 0 0 1 1 .229 .340 .435
2 Larnach - DH 3 0 0 0 1 2 1 .313 .365 .478
3 Jeffers - C 3 0 0 0 1 0 2 .283 .365 .614
4 Kepler - RF 4 0 1 0 0 0 1 .318 .371 .523
5 Correa - SS 4 0 1 0 0 0 2 .273 .369 .409
6 Castro, W - CF 3 0 0 0 1 1 1 .266 .329 .441
7 Santana - 1B 4 0 0 0 0 2 3 .207 .279 .393
8 Kirilloff - LF 2 0 0 0 1 0 1 .207 .268 .369
a-Margot - PH 1 0 0 0 0 0 0 .175 .239 .238
9 Miranda - 3B 3 0 1 0 0 0 3 .270 .309 .416
Totals 31 0 4 0 4 6 15
Twins
a-Grounded out for Kirilloff in the 9th.
BATTING: 2B: Julien (6, Stroman). TB: Correa; Julien 2; Kepler; Miranda. Runners left in scoring position, 2 out: Miranda 2; Kepler. GIDP: Correa. Team RISP: 0-for-6. Team LOB: 8.
FIELDING: DP: 2 (Julien-Correa-Santana; Correa-Santana).
Yankees Pitchers IP H R ER BB K HR P-S ERA
Stroman (W, 3-2) 6.0 2 0 0 3 2 0 91-55 3.33
Weaver 2.0 2 0 0 1 3 0 31-20 2.25
Ferguson 1.0 0 0 0 0 1 0 13-9 6.00
Totals 9.0 4 0 0 4 6 0
Twins Pitchers IP H R ER BB K HR P-S ERA
López, P (L, 4-3) 6.1 10 3 3 0 3 1 96-69 3.93
Funderburk 1.2 2 1 1 1 1 0 29-19 4.58
Staumont 1.0 1 0 0 1 0 0 17-11 0.00
Totals 9.0 13 4 4 2 4 1
Game Info
Pitches-strikes: Stroman 91-55; Weaver 31-20; Ferguson 13-9; López, P 96-69; Funderburk 29-19; Staumont 17-11.
Groundouts-flyouts: Stroman 8-5; Weaver 1-1; Ferguson 1-1; López, P 5-6; Funderburk 4-0; Staumont 1-1.
Batters faced: Stroman 24; Weaver 8; Ferguson 3; López, P 28; Funderburk 8; Staumont 4.
Umpires: HP: Jansen Visconti. 1B: Paul Clemons. 2B: Andy Fletcher. 3B: Mike Muchlinski.
Weather: 71 degrees, Cloudy.
Wind: 11 mph, R To L.
First pitch: 6:41 PM.
T: 2:38.
Att: 22,235.
Venue: Target Field.
May 15, 2024
Inning Scoring Play Score
Top 1 Aaron Judge homers (11) on a fly ball to left field. 1-0 NYY
Top 2 Anthony Volpe out on a sacrifice fly to center fielder Willi Castro. Gleyber Torres scores. 2-0 NYY
Top 3 Giancarlo Stanton singles on a line drive to left fielder Alex Kirilloff. Aaron Judge scores. Alex Verdugo to 2nd. 3-0 NYY
Top 7 Aaron Judge doubles (13) on a sharp line drive to center fielder Willi Castro. Juan Soto scores. 4-0 NYY
Team Highlight
NYY Aaron Judge's solo home run (11) (00:00:31)
NYY Aaron Judge hammers 467-foot home run (00:00:36)
NYY Giancarlo Stanton's RBI single (00:00:24)
MIN Jose Miranda's smooth play (00:00:32)
NYY Aaron Judge's RBI double (00:00:32)
MIN Edouard Julien's outstanding play (00:00:27)
NYY Marcus Stroman's scoreless outing (00:00:50)
MIN Carlos Correa makes superb pick, turns double play (00:00:34)
NYY Aaron Judge records four hits, 10 total bases (00:01:42)
NYY Data Viz: Aaron Judge's solo home run (00:00:30)
1 2 3 4 5 6 7 8 9 R H E LOB
Yankees 1 1 1 0 0 0 1 0 0 4 13 1 9
Twins 0 0 0 0 0 0 0 0 0 0 4 0 8

Decisions

Division Scoreboard

TOR 2 @ BAL 3 - Final
TB 4 @ BOS 3 - Final
Next Yankees Game: Thu, May 16, 01:10 PM EDT @ Twins
Last Updated: 05/15/2024 11:05:22 PM EDT
submitted by Yankeebot to NYYankees [link] [comments]


2024.05.16 03:54 Azrael_Ze May 16th Weekly Update Details

May 16th Weekly Update Details
Langrisser Mobile will undergo maintenance on May 16th at 01:00 (GMT-5). The maintenance process is expected to last for 60 minutes, during which, commanders will not be able to log into the game. We're sorry for any inconvenience this may cause! After the maintenance is completed, you'll be able to enter the game and continue your glorious adventure!
⏰[𝐌𝐚𝐢𝐧𝐭𝐞𝐧𝐚𝐧𝐜𝐞 𝐓𝐢𝐦𝐞] 𝟎𝟏:𝟎𝟎-𝟎𝟐:𝟎𝟎 (𝐆𝐌𝐓-𝟓)
⚔[𝐀𝐟𝐟𝐞𝐜𝐭𝐞𝐝 𝐒𝐞𝐫𝐯𝐞𝐫𝐬] 𝐀𝐥𝐥 𝐒𝐞𝐫𝐯𝐞𝐫𝐬
💰[𝐌𝐚𝐢𝐧𝐭𝐞𝐧𝐚𝐧𝐜𝐞 𝐂𝐨𝐦𝐩𝐞𝐧𝐬𝐚𝐭𝐢𝐨𝐧]
After the maintenance is completed, 3 Advanced Crafter's Hammers and 50,000 Gold will be sent to your in-game mailbox within a few hours. Please don't forget to check your mail!

Limited-Time Summon — Langrisser Reincarnation Destiny Summon
Event Time: May 16th, 06:00 - May 29th, 23:59 (GMT -5)
During the limited-time "Langrisser Reincarnation Destiny Summon" event, you'll have an increased chance of obtaining SSR Heroes Julian, Werner Dime, and Patsyr!
Destiny Summon: The first SSR hero you draw during this event is guaranteed to be an event banner SSR hero you don't yet have. If you summon a hero from this event who has already been upgraded to six stars, you will obtain Spacetime Essence. You can exchange Spacetime Essence and the Memory Shards of a hero at max stars for Memory Shards of other heroes obtainable from Langrisser's current summoning banners! You can exchange each hero's Memory Shards up to one time for 50 shards each.
Info: Please note that the number of Spacetime Essence exchange chances will differ based on whether the corresponding summoning banner features 2 selected event heroes, or whether it features 3 selected event heroes (Destiny Summon). Please be aware of the number of exchange chances and Memory Shards required before exchanging Spacetime Essence for Memory Shards!

Limited-Time Summon — Heroes of Destiny
Event Time: May 16th, 06:00 - May 29th, 23:59 (GMT -5)
During the limited-time "Heroes of Destiny" summoning event, you'll have an increased chance of summoning SSR Bernhardt, Elwin, and Leon!
Destiny Summon: The first SSR hero you summon during this event is guaranteed to be an event banner SSR hero you don't have yet. If you summon a hero from this event who has already been upgraded to six stars, you will obtain Spacetime Essence. You can exchange Spacetime Essence and the Memory Shards of a hero at max stars for Memory Shards of other heroes obtainable from Langrisser's current summoning banners! You can exchange each hero's Memory Shards once for 50 shards each.
Info: Please note that the number of Spacetime Essence exchange chances will differ based on whether the corresponding summoning banner features 2 selected event heroes, or whether it features 3 selected event heroes (Destiny Summon). Please be aware of the number of exchange chances and Memory Shards required before exchanging Spacetime Essence for Memory Shards!

https://preview.redd.it/xzo4umel2p0d1.jpg?width=760&format=pjpg&auto=webp&s=4a10379280c1b5ce80f9bb1f9c283bf09fbe5061
Limited-Time Event — Ultra Freedom Aniki
Event Time: After the May 16th Maintenance - May 22nd, 23:59 (GMT -5)
During the event, commanders can choose the rewards of each tier within the designated range. Spend a certain amount of Trinity Crystals to win awesome prizes! The grand prize is a Pick 1 from 6 Skin Gift Pack that includes SSR Hero Theon's limited-edition skin "Darkwalker"!
See the event's "Info" for detailed rules.

Trinity Vouchers, Every Day! — Daily Mission Completion Reward Upgrade
Event Time: May 16th, 0:00 - May 22nd, 23:59 (GMT -5)
During the event, the reward for "Complete all daily missions (except consuming Stamina missions in the Secret Realm)" is upgraded to Trinity Voucher *1. Rewards for other daily missions remain the same.

Limited-Time Popular Skins Reissue
Sale Time: After the May 16th Maintenance - May 29th, 23:59 (GMT -5)
During the event, the skins Light of Genesis "Star Sweeper," Young Jessica "Universe Patrol," and other popular skins will be reissued in the Skin Store for a limited time! Go visit the Skin Store, commander!

Limited-Time Event — Hero Preview
Event Time: After the May 16th Maintenance - May 22nd, 23:59 (GMT -5)
During the event, log into the game every day and unlock new hero profiles on the event page to get exciting rewards.

Super Value Gift Pack Available in the Store
Sale Time: After the May 16th Maintenance - May 29th, 23:59 (GMT -5)
Traveler's Bag
$1.99/3-Purchase Limit. This Gift Pack includes: Trinity Voucher *2, Bro's Big Burger *2, and lots of Gold.

Gate of Fate Gift Box
$29.99/1-Purchase Limit. This Gift Pack includes: Trinity Crystal *1048, Wheel of Fate *20, Rare Enchant Gift Pack *5, and lots of Gold.
Use the official website recharge to get an Extra 5% of Trinity Crystals to the recharge amount!
*👉 *https://us.zlongame.com/next/recharge/#/mycart?name=langrisser
submitted by Azrael_Ze to langrisser [link] [comments]


2024.05.16 03:35 FS-Rob0341 [WTS] Centurion 14.5” CHF/CL/LW Barrel with tabbed Gas block, Steiner 34mm Mount, BCM Mod3B CH, Inforce Light

Timestamp: https://imgur.com/a/Gm4iQ1T
Centurion 14.5” 5.56 Cold Hammer Forged, Chrome Lined, Lightweight Profile barrel. Mid Length Gas, 1/7 - Comes with Centurion Tabbed Gas Block & Tube - Roughly 700-800 rounds of use - $250 ($365 new) sold
Steiner P Series 34mm Mount - 1.5” Height - good condition - $60 sold
BCM Mod3B AR15 Charging handle - $55
Inforce handgun Light - $50
PayPal, Venmo, Cashapp - F&F ONLY with no notes
Comment before sending message
Dibs = listed price & must be paid within 45min or will void
submitted by FS-Rob0341 to GunAccessoriesForSale [link] [comments]


2024.05.16 02:40 firefighter_raven Last Charge of the Roanoke

The Terran Union Heavy Cruiser, Roanoke, had spent the last 6 months raiding Naalx supply lines in the Flores sector.
They were finally returning to Terran Space for some much-needed refit and some R&R. But first, they were stopping at the Bateri space station orbiting Emsar IV.
She would be meeting a Terran Union squadron to escort her prizes back to the Couster system. 4 freighters, a massive ore hauler, and a damaged Naalx corvette that answered a distress call sooner than expected.
The Roanoke was one of the new Grenville class heavy cruisers, faster and more heavily armed than the other heavy cruiser classes operating as part of a Terran Union fleet.
They were designed as solo raiders able to operate deep in enemy space, raiding enemy supply lines and facilities.
Their design included several newly developed systems, including a new style of radiator for dumping excess heat.
At 500 m long and painted black as night, she was very intimidating to see on visual screens and even more so at close range. Her CrCoNi (chromium, cobalt, and nickel) hull was covered in 12” of ablative armor covered in a black laser-resistant material able to reduce the effectiveness of enemy sensors and target locks.
The experimental Baxter radiators efficiently released excess heat into space but still left them exposed to radiation detection sensors.
Captain Josef Král had been hand-picked to command the Roanoke when she came into service 18 months ago. He was a popular officer with 20 years of combat experience on just about every ship in the Terran Union’s navy.

He’d also provided technical assistance during its design phase so his familiarity with the ship made him the best choice for putting the ship through her paces. This would be the very first voyage behind enemy lines as a raider.
And it’d been a rousing success, hitting targets deep in Naalx space as reprisal for Naalxian raids on Terran border colonies. The First Naalx-Terran war had devastated both species and left them vulnerable to outside forces. The war wasn’t won so much as winding down to a series of raids and counter-raiding. A gentleman’s agreement to prevent raids and border skirmishes from turning into another full-scale war and the earlier consequences.
And Captain Král was very good at approaching that line in the sand without going over it. Several centuries earlier he’d have been a Privateer sailing the oceans on Earth.
This even led to the revival of the old pirate movies of the 20th century but Captain Král preferred likening it to the submarine warfare of the first half of the 20th century. That didn’t stop his crew from giving him a robot parrot.
He claims to hate it but everyone knows he’s been teaching it his extensive vocabulary of curse words, in dozens of languages, that he loved it.
And if you call him out on him walking around with it on his shoulder, he’ll claim he was just humoring the crew.
Captain Král was relieved to see the Terran squadron had arrived before him and ordered his little fleet to dock. It would be good to be able to get off the ship and move around without weapons.
As Captain Král exited the ship, he was surprised to see Commodore Allen waiting for him. It’d been several years since he last saw his friend and previous XO. Taking his prerogative as a Captain, he skipped the formalities, shook hands, and gave Commodore Allen a friendly slap on the back.
“Mike? What the hell are you doing here? This is escort job is for a Lt. to do” He asked
“I was in the neighborhood and volunteered. I wanted to see this new ship of yours and it’s been too long since we got a drink together.” Mike replied
Captain Král took a glance back to his ship and wasn’t surprised to see his current XO, Lt. Commander Nana Ricci had the resupply well in hand.
With a big grin, Captain Král said, “Let me see to my guests and we can see if we can scandalize the ratings like we used to.”
Captain Král approached the waiting station manager. The Bateri bowed in the formal greeting of her people. Not having the tentacles needed to return the bow, he just saluted her.
“Greetings Captain Král of the Terrans, how may we be of service?” The Bateri asked.
“Greetings Ananu of the Bateri. We request the use of your services,” he replied, finishing the ritual greeting.
“I see you returned successful in your raiding,” Ananu said, “How many bunks will you need?”
Unsurprised that the Bateri knew his mission, he replied “ 72 bunks with 3 more for your med bay, if you have the room.”
One of the most important functions provided by the Bateri was allowing for the return of captives taken in raids. This helped to keep things calmer by freely releasing captives to limit the amount of bad blood created during the raids and conflicts.
Crates of supplies, ammo, missiles, and the various other things needed to keep the ship functioning were being transferred from the smaller Terran ships. With her weapon complement being only slightly smaller than a battleship, she could go through a lot of ammunition. Even without being in serious combat, he liked to run frequent gunnery drills. Some Captains would just let their tactical computers handle operating the weapon systems and just have the gunnery crews handle reloads. But some hard lessons taught him that having the gunnery crews able to take direct control, as needed, was essential. He preferred to use up as much ammunition as needed during training to save lives later in combat.
Seeing everything in hand, he walked back to join his friend for a drink. They caught up on the doings of old friends and Mike’s family, toasts to fallen comrades, and eventually to the Roanoke.
‘How did she operate on her first long-range mission?” Mike asked
Taking a moment to organize his thoughts, Captain Král took a sip of his drink. “She handled better than expected. The new engine behaved itself, surprising for being just off the drawing board, the Baxters were damn efficient.”
Taking another sip before continuing, “ We didn’t use the torpedoes or the turreted railguns in combat but the rest performed as expected. That Corvette didn’t stand a chance so we didn’t get a full test of all the combat systems.”
“Going by the number of munitions I brought with me, you’d think I was resupplying a battleship” Mike joked
“Just about,” Captain Král chuckled. “During the design phase, I had to argue for such an increase of armament.” “It seemed to take forever for them to get it through their thick skulls that we’d be out there all alone and couldn’t call for reinforcements.” “So I convinced them to put the 2 particle beam systems in the bow of the ship and give me the 4 torpedo tubes. They had no problem with the pair at the bow but they couldn’t figure out why I wanted a pair aft. I swear I thought about launching them out of a tube.”

“At least they were starting to get it when I up-gunned the turrets to carry two large railguns. They did get upset at wanting to put on a turret in the middle of the ventral side but were relieved I left the other turret on the dorsal side ahead of the command structures”
Commodore Allen asked,” From the glimpse I got as you docked, it looked like you doubled the usual weapon systems?”
“She still has them 10 secondary batteries but I went with dual medium railguns for them” Captain Král replied, “ I put 4 of the quad-mounted autocannons on each side of the ship.”
“ It should let us save wear and tear on the railguns when we catch unarmed ships or against incoming fighters.”
“ I understand and it also saves on missiles, which with 4 heavy and 8 medium is a lot of missiles to carry.” Commodore Allen replied.
“I’ve also heard you were running tests on a more powerful deflector array to do more than just protect against radiation and small debris. Like maybe actual shields that would work on anything smaller than a battleship?”
“Yeah but not with any success,” Captain Král answered, “Anytime we tried to go past the standard low-power output, it played hell with our sensors.”
It was at that moment when Captain Král’s wrist communicator beeped for his attention.
“Just a second Mike,” he said as he keyed the communicator. “ Král, go ahead”
The sound of Lt. Commander Ricci’s voice came through the speaker, “ Priority message from the bridge Captain.”
“ What is the message?” Captain Král asked, not liking the way Ricci’s voice sounded worried
“ Sensor buoy reports large Naalx fleet dropping out of FTL, 2 million km out,” Ricci reported
Commodore Allen gave Captain Král the same concerned look that he was sure was on his face. “How many?” The captain asked
Ricci hesitated for a moment before answering “37 ships with more arriving every couple of minutes.”
Commodore Allen swore
Captain Král looked at his friend, “How long until you get your crews and get out of here?”
Commodore Allen thought for a moment, “ Maybe 20 minutes at the minimum.”
Captain Král muttered to himself, “They’ll be here before that.”
Both men got up, signaled to any of their personnel in the bar, and started out the door. “I’ll buy you the time but I’ll need to undock as soon as I get aboard my ship, maybe I can catch them off-guard. “ Captain Král
Commodore Allen replied, “That’s a suicide mission, there are too many for one ship to handle”
“Yeah, I know, old friend but if I don’t then we all die.” Captain Král explained, “ Do me a favor, I’m going to send you my non-essential personnel, take them and those still on the station with you. Get them home.”
Reaching the hatch to the docking bay, both men stopped to shake hands. “Of course, Josef.” Commodore Allen replied, “But if anyone can find a way out of it, it’s you, my friend.”
After a final salute, both men parted ways to reach their ship. As Captain Král jogged down the docking bay, he sent orders for Ricci to send all non-essential personnel to Commodore Allen and asked if they had sufficient hands to man all combat stations.
Ricci’s reply reassured him, “ Aye Sir, most of the crew on the station are from the 2nd watch, and the few people from the first watch are non-essential.”
“Be ready to launch as soon as I get aboard.” He ordered.
He passed several members of his crew, en route to join Commodore Allen. He stopped to return their salute. At the disappointed look in their eyes, he told them. “I know you don’t want to leave the ship but the Commodore needs some real sailors to get out on time. You know how those logistic guys are. They’ll get lost trying to find their own bridge”
That look reassured them and after a final salute, they headed down the dock to join Commodore Allen
Captain Král reached the cargo ramp and started up it, calling Ricci and telling her to shove off and he’d be on the bridge shortly.
He sprinted down the corridor, leaping over the lower lips of the vacuum-tight doors.
“Captain on the Bridge!” rang out from one of the bridge techs. Aside from the guards and his XO, the rest of the bridge crew kept working. Nodding his approval at their knowing when to discard ceremony for action. He walked over toward his console before speaking.
“What do we have, Lt. Commander?”
Turning to face him, Captain Král could see just how worried she was. “Current count is 48 ships.” Touching the console’s keys to bring up a list of ships before continuing, “ 18 capital ships and a mix of sub-caps, still trying to ID them.”
“They’re just maintaining position for now.” Ricci finished, her voice slightly puzzled.
“They’re waiting for something or someone,” Captain Král answered the unasked question.
“How many crew did we leave behind?”
“641, Sir” the XO replied
“ Helm, are we clear of the station's shielding?”
“Almost Sir,” The helmsman answered.
“Thank you.” Captain Král returned.
Turning to another tech, he said, “Sound Battlestations”

“Sir,” one of his sensor techs spoke up, “We have 2 more ships arriving.”
“ Thank you, Ensign.” Captain Král returned
“What class are they?” Lt Commander Ricci asked
After looking at her monitor again the tech replied, “1 heavy cruiser and something much bigger, waiting for the computer to ID it.”
Captain Král moved to look over the tech’s shoulder before standing up and facing his XO.
“Fleet Command Ship” he informed the tech and his XO.
Lt. Commander Ricci replied, “What the hell is one doing out here?”
“Good Question.” he answered, “And now that the players are on the field, the game can begin.”
Bringing up the sensor information to his console, Captain Král pointed at the enemy fleet. “They haven’t begun to deploy into battle formation yet.”
“That could be our chance.” Raising his head to look at his XO. “If we jump now we can land close and surprise them. After we land, we drive into the center of their formation and head for that big bastard.” He explained
“But Sir, We haven’t fully tested the jump drive!” the XO exclaimed
“No time like the present, “ Captain Král joked

“We’ll let the railguns and autocannon crews pick targets of opportunity, while we engage the command ship with our particle cannons, heavy railguns, and torpedoes,” he stated
“What about its point defense system, won’t it pick off the torps?” the XO asked
“We’re going to launch all the Hammerheads at it. It should overwhelm the system and let the torps through.” He answered before continuing, “I’m going to save the heavy missiles for now.”
“You’ll need to calculate the launch time of the Hammerheads to hit the point defense system as close to the time for the torpedoes to sneak through.” he ordered, “ But not so far they take out the Hammerheads too soon and let them hit the torps but not so close they set them off either.”
Looking at his XO, “You better get down to tactical Nana, this is going to get ugly, and it’s best we split up.” Captain Král commanded
Exchanging salutes, Ricci simply replied “Aye Sir.” and started for the hatch. Just before stepping through, she turned and said, “Good Luck, Sir.
“What’s the status of the Commodore’s squad?” Captain Král asked
One of his communication techs spoke up, “ They need 10 more minutes”
“Let me know the minute they are clear.” Captain Král ordered
Captain Král turned to comms tech and ordered, “Intraship comms if you please ensign”
“Aye sir” the tech replied before turning to his console and speaking into the mic,” Now hear this, Now hear this. Message from the Captain.”
“ Well folks, this isn’t the fight I wanted but this is the fight we got” Captain Král started
“ I’m sure you’ve heard scuttlebutt about the situation but here it is. We are facing a superior force numbering 49 ships. And we need to give the Commodore’s squadron time to go to FTL and get the hell out of here.” he paused before continuing, “ The plan is to mix it up with the enemy at close range. They aren’t in battle formation yet so we can hurt them.”
“Good luck and let’s make them regret fucking with the Roanoke.”
The sounds of cheers came back over the speakers.
“Helm, are we clear of the station shielding?” the Captain asked
At the affirmative given by the helmsmen, he just nodded
Touching a button on his console, he asked, “Are you in place XO?”
“Aye Sir.” the Lt. Commander replied
“ As soon as we land, be ready to open up with the dual and quad mounts.” He ordered
The XO replied with an affirmative.
“Helm, at my command, jump between 25-50 km to the starboard of the fleet.”
“As soon as we land, hard to port and get us in the middle of them. Be ready for rapid maneuvers, maybe we can throw off their laser battery tracking systems. Might let us survive a little longer” Captain Král ordered. “Aye Sir” the helmsman replied
Taking a quick look around to make sure his crew was ready, he turned back to wait for the signal the jump drive was ready.
At the signal, he ordered “Jump”
He felt the ship lurch forward and shudder. It took less than 5 seconds to jump from the station to within the targeted range, but it felt like forever.
And then they were less than 5 km from an enemy battleship.
“Oh shit!” exclaimed the helmsman and steered to avoid it. Captain Král hid a moment of panic with a joke, “ Someone make note that the jump drive targeting system needs work.”
His joke brought a chuckle from his crew and got them back to focus on the taste.
Stabbing a button on his console, he ordered “XO, fire secondary batteries,”
There was nothing to see or hear from the massive volleys of the secondary batteries coming to life. But he knew the gun crews were already raining devastation on enemy warships. “Helm, Hard to Port!” he ordered, not tearing his view away from the main viewscreen.
Captain Král looked at his console at the images sent to the bridge from the various gun cameras.
He could see the flashes of light from projectiles hitting their shields. He watched as other high-velocity projectiles punched through their hulls. He could just make out the impact of the explosive-tipped slugs fired by the autocannons.
Captain Král turned back to the main viewscreen. “Hard to starboard!”
“Head for that big son of a bitch!” he ordered
The Naalx were slow to respond but they began to return fire with some trying to gain some distance to clear the line of fire of other ships. The helmsman’s evasive maneuvers were also giving the enemy’s gunners fits from repeated misses.
But the damage sensors on the armor told of an increasing number of hits as the Naalx began to respond in an organized manner. The resistance coating reduced the damage from the Naalx laser batteries but didn’t completely nullify it. “Helm, get me a clear shot at the command ship.” the Captain ordered
A bright flash to starboard marked the death of an enemy cruiser. Status reports listed 2 sub-capitals holed and venting atmosphere. Dead or damaged, they were out of the fight.
One capital ship was dead in space with another missing its bow.
5 down too damn many to go The captain muttered
He watched and waited, ignoring damage alarms and the occasional shudder as shots began to get through the armor and explosively decompress a compartment when they penetrated the hull.
He finally saw what he wanted, an unobstructed line of fire to the command ship.
His finger smashed down on the console button. “ XO, Launch Torpedoes. Take the gloves off the main batteries. Drop the hammer!”
He watched the glitter of the particle beams as they bridged the gap between the Roanoke and the Naalx ship. In a moment, he caught sight of the torpedoes' thrusters as they left the tubes and picked up momentum. Holes and brief explosions marked the impact of his weapons. But the sheer volume of Naalxian fire was beginning to take its toll. The armor was failing or had failed in over a dozen spots. 3 autocannon and 1 railgun mount were out of commission.
2 minutes after they launched the torpedoes, the sight of more than 100 Hammerhead missiles was marked by the flare of their drives. Another volley of Hammerheads was launched the moment new missiles were lifted into the racks.
Captain Král called down to tactical, “XO, hold off on another volley for hammerheads.”
Checking his console, “Launch Shrikes at targets of opportunity with no shields, rear tubes target enemy capital ships and hope those torpedoes get through.” he ordered.
Multiple small explosions let him know the point defense systems were taking on the Hammerheads. And a moment later, a pair of massive explosions told him the nuclear-tipped torpedoes had hit their target.
“Captain, The Commodore’s squadron has escaped.” one of his techs announced.
“Thank you,” he answered
“Distance to command ship?” he asked
“ 250 km Sir” was the reply
“Helm, continue advancing on the command ship and pass her on our port side. We’ll give her a broadside and go to FTL after we clear.”
A tech from the damage control position spoke up, “Captain! FTL is down and jump drive is destroyed”
“Ahh hell’ cried the Captain.
“Damage report!” he ordered
“ Ventral turret destroyed, railgun mounts 2 and 5 destroyed, mount 9 damaged but functional. Autocannon mounts 11,13, 23 and 25 destroyed. Hammerhead launchers 3 and 8 destroyed.” The tech checked the screen before continuing, “ Explosive decompressions on decks 3 and 5. Explosive decompression in Med Bay. Ablative armor badly damaged and penetrated in around 20 spots. Engine #3 is down. Power unstable in many areas of the ship”
“FTL down, engineering needs an hour to fix. The jump drive is destroyed. Long-range comms are down” The tech finished.
“Casualty reports!” Captain Král ordered
A different tech replied, “249 dead, roughly 800 wounded with 327 too injured to fight.”
“Thank you.” he returned. Doing the math in his head he had just over 1300 combat effective and 482 of those were his Marines, the other 18 were left behind.
After thinking a moment, “Helm, same course as before but since we can’t go to FTL, circle to the aft of the command ship and lessen the incoming fire for the moment”
Looking over to the comms tech, “ Get me the chief engineer on the horn.”
Tapping the switch on the console, he called down to tactical. “ XO, I’m taking us around to the aft of the command ship and play peek-a-boo.”
“We’ll pass on her port side and I want a broadside from all batteries that can hit it and launch half the Shrikes we have left at it.”
“After we get to their rear, target enemy aft batteries, I want them all hunks of twisted metal.” Captain Král ordered
“Aye Sir.” Lt. Commander Ricci replied. “Ammo count update Sir.”
“Go ahead,” he replied
“Only the two forward tubes are loaded, aft tubes empty, railgun and autocannon are down to 30%. Dorsal turret is at 10% but they are working on transferring surviving ammo from the Ventral turret.
We can launch 4 more full racks of Shrikes and 5+ Hammerheads.” She finished
“Understood. Thank you” Captain Král replied
“Captain, Chief Engineer on the line” a tech relayed
“Route it to my console,” he ordered
“ I need you to place charges on the computer core, all the experimental equipment, engines, and fire suppression control. If we go down, I don’t want them getting a damn thing but blood and pain.”
“Aye Sir.” The Chief replied.

Captain Král turned back to watch as the Roanoke passed the command ship to port. He watched as massive explosions rippled across the enemy flank and dorsal surface. They were too close for the point defense to pick off the majority of the Shrikes.
As the Roanoke got behind and slightly below the enemy command ship, she slowed and allowed her surviving batteries to silence the command ship's aft batteries.
Captain Král called down to tactical, “XO, fire half our remaining hammerheads into her engines.”
“Affirmative,” replied the XO
Captain Král watched as the hammerheads impacted the command ship’s engines and saw the thrust nozzles dim as the engines went offline. The enemy batteries stopped firing and she began to drift.
“Helm, get us 500 km from the command ship and line up to fire our last 2 avalanche torpedoes.” Captain Král ordered
“Aye Sir, 500km bow towards the enemy” the helmsman repeated
The Captain called down to tactical ” Nana, We’re positioning the ship to line up the front tubes and we’re going to kill that bastard. Stay on the line and fire on my order.”
“Aye Sir, we’re ready.” The XO answered
“Helm?” Captain Král asked
“ 3 seconds Captain.” the helmsman replied
Captain Král watched and as soon as he got the angle he wanted, “Fire Torpedoes!” he commanded
The whole bridge crew watched and waited for the impact. Both torpedoes struck amidships and tore massive holes in the hull. As they watched, lines of explosions traveled across the hull and began to rip the ship in half. The bridge crew let out a yell and the rest of the ship after the Captain had the information broadcast over the intercom.

“ Helm, get us the hell out of here. Maybe we can outrun the bigger ships and buy time to fix the FTL.” Captain Král ordered
But before the helmsman could act, there was a massive jolt.
“What the hell?” he yelled
A tech answered, “ We were rammed by a Naalx cruiser and several smaller ships are closing in.“
But instead of ramming the Roanoke, they launched breeching pods.
His finger stabbed down to open the intercom. “ All hands, Prepare to Repel Boarders! Security teams, tactical will relay their access position. “ He ordered
He pulled out his sidearm and checked that it was ready. Several other techs did the same, while his security detachment moved to defensive positions to watch the hatch.
“Target those pods!” Captain Král ordered but he didn’t need to say it, his gunnery crews were on it. Here and there a brief flash of light marked the destruction of a pod.

“XO, fire all remaining missiles. Pick your targets,” he commanded “All batteries, open fire.”
He left the tac net open to track the status of the enemy boarding parties.
He listened to the cacophony of noises coming over the tac net.
“Security team alpha to section 7, level 3. Bravo team section 2 level 1, Charlie team section 12, level 5” Lt. Commander Ricci ordered.
“There’s too many, fall back to position 2…” an unidentified voice ordered
Another voice firmly stated, “Hold your ground, nothing gets past us.”
“Theta team down, a handful of Naalx heading for engineering!” a panicked voice exclaimed
And dozens of others just like it, always with the sound of combat in the background.
“Captain, more breaching pods en route!” a tech exclaimed
“Get me the Chief Engineer!” the Captain ordered
At the Chief Engineer’s response, he ordered “Detonate all sabotage charges except the main computer. Set that one on a manual trigger at my console with a 20-minute timer as a backup. And then set the reactors to overload, we’re not going to hold the ship much longer. And set a charge to breach the hull and decompress Engineering as soon as you are clear”
“Affirmative, Captain. She was a good ship” the Chief replied
Turning to his bridge crew, “Give the order to abandon ship. Have all the pods head for the station.”
The Captain called tactical, “Lt. Commander Ricci, all hands abandon ship. Get as many of them home as you can.”
“ I understand, Sir.” She answered, “I’ll see you at the station.” she said hopefully
“I'm afraid not, Nana. I’m the Captain and I’m going down with my ship.” he stated, “And someone needs to make sure they can’t shut down the overload.”
“Transfer all fire controls to my station and get the hell out of here.”
“Aye Sir, It’s been an honor” the XO replied
“The honor is all mine. You are going to make an excellent Captain. Goodbye my friend” Captain Král finished.
His bridge crew tried to convince him to go with them but he declined and ordered security to get them into the escape pods.
Then he sat and watched as his consoles began reporting each pod as it launched. He also kept an eye on his sensors and concentrated fire on any Naalx ship that was moving to intercept the pods. They knew better than to fire on them but nothing said they couldn’t capture them.
He also prepared a probe with all the ship logs and combat data and fired it toward human-held territory. It would run silently until it exited the system and then begin broadcasting a coded signal for pickup.
He was dismayed at how few pods had left the ship and regretted so many young lives had been cut short.
As he saw the last pod clear the battlefield, he sat back for a moment and then triggered the charge on the main computer.
A hard pounding came from the other side of the hatchway. But there wasn’t enough power to open it. He guessed the pinging on the door was them firing their lasers and trying to blast it open.
He wondered if it would work but a huge rumble, a bright flash, interrupted, and the long career of Captain Král was finally over.
News of the Roanoke’s final battle flashed across news channels on hundreds of worlds. Her courageous and foolhardy charge at a superior force. The damage she did to the Naalx fleet before her destruction. How, of the 1859 members of the crew that went into the battle, only 108 survived.
The videos taken from both sides during the battle played over and over again.
How the Naalx picked up all the escape pods and released them on the station immediately.
And even recovered the bodies of any human they found while gathering their dead.
Naalx losses were the command ship, 2 capital ships, 9 sub-capitals destroyed, and a dozen other vessels damaged in one form or another. Naalx casualties were over 50,000 dead
Only the Naalx’s immense respect for courage, audacity, and bravery in the face of danger kept the skirmish from blowing up into a war.
The Naalx rendered full military honors as they turned the Human dead over to Lt. Commander Ricci.
The Captain Král, A Grenville-class cruiser, was launched 2 years later. Captain Nana Ricci in command.
Authors note- I hope you enjoyed this story. It's based on a historical event. Which according to an idiot on youtube is plagiarism.
If you feel like leaving a tip https://ko-fi.com/tomcarey
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2024.05.16 01:30 heroseforhigher [US - FL] [H] Clearing out most of Collection — I am Hero, Black Hammer library, complete Invincible, Animal Man, Swamp Thing + many many more [W] PayPal

Hey guys, looking to downsize my collection and raise some funds to pay some bills so I’m selling a bunch of books. Buy more and we’ll make a deal. ALL Prices negotiable but no trades because I need the funds. All prices include shipping in the U.S. All books in great condition unless otherwise stated, photos show lots of angles. I had to have 3 total Imgur postings (directly below this) made because it’s a lot of photos. If you want more of a certain book lmk and I’ll do my best to get you some quickly. Thank you.
PART ONE
PART TWO
PART THREE
I Am A Hero omnibus vol 1+2 - $60
SOLD Death note all in one edition - $19
SOLD Invincible Compendium 1-3 - $80
Black Hammer Library Ed 1-2 (2 is missing dust sleeve) + World of Black Hammer Library Edition 1 - $80
Animal Man Jeff Lemire Omni -$50
Jeff Lemire Moon Knight vol 1-3 - $25
SOLD Sweet Tooth vol 1-6 (older books and not in best shape. Great as reader copies) $20
Underwater Welder - $10
SOLD Essex County - $13
Roughneck - $13
SOLD Stray Dogs - add on to any purchase for $2
Gideon Falls vol 1 (little dinged up and creased) - add on to any purchase for $4
Incorruptible Omni - $20
Irredeemable vol 1-10 (majority are in excellent shape, some were former library books and in okay shape) - $100
Saga compendium one - $25
Copra Round One - $14
Heartbreak Soup: A Love and Rockets Book - $10
SOLD Alex and Ada - $10
The Sandman vol 1 (signed to me) - $30
Baltimore the plague ships - $17
John Constantine Hellblazer vol 1 - $11
Hellboy seed of destruction - $15
Paper Girls vol 1-6 - $30
SOLD Alan Moore Swamp Thing 1-6 $30
Lost Girls Alan Moore - $40
Swamp Thing: The Root of All Evil, Darker Genesis, and Trial by Fire (the immediate releases after Alan Moore’s run) - $60
Ex Machina vol 1-10 (not in great shape, some were from libraries, best as readers copies but complete) - $30
SOLD Y the Last Man deluxe editions HC 1-4 - $60
Pistolwhip signed by Kindt - $30
Persepolis vol 1-2 - $11
The Case of the Missing Men - $15
SOLD Chew Omnivore edition 1 (former library book, best as a reader copy) - $10
Joe Sacco Journalism - $15
The Death Ray HC- $10
David Boring -$15
Andre the Giant - $13
Powers who killed retro girl - $15
Astro city vol 1-2 (vol1 is a little dinged up) - $15
All star Superman vol 1 pb - $10
The authority vol 1-3 - $19
Hip hop family tree vol 1 - $12
**Get any 3 of these for $15 total shipped
Mouse Guard Fall 1152
Hark A Vagrant
Lena Finkle’s Magic Barrel
Mister wonderful
Ghost world
Epileptic
Pedro and Me
Any empire
The Silence of our friends
They called us enemy
Green arrow quiver
9-11 tribute book
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2024.05.16 01:25 Obsequium_Minaris The Vampire's Apprentice - Chapter 11

First / Previous / Royal Road / Patreon (Read 12 Chapters Ahead)

Alain kicked in the door to the gun store, and they all flooded in. There was nobody there, as expected, so that gave them free reign to take whatever they needed. Alain immediately stocked up on ammo for his revolver and shotgun, slotting cartridges into the spaces on his bandoleer and belt. All the other men did the same, and a few of them grabbed an extra gun as well.
"Everyone good?" Alain called. They all answered back in the affirmative, and he motioned for them to follow after him as he sprinted back outside.
The remaining undead had taken notice of them now, and were closing in once more. Their group opened fire as Sable and Az rushed forwards.
"Watch your fire!" Alain warned as rounds passed dangerously close to the two of them.
"What the hell are they doing?!" Rusty called.
"They're clearing a path for us!" Alain shouted back. "Come on, we need to-"
A pair of sickening gurgles from behind him caught his attention. Immediately, Alain turned around, and saw the two sheriff's deputies standing there, their hands thrust through the backs and out the chests of Jack and Redd. Rusty raised his rifle to try and engage, but he didn't get a chance to fire before one of the deputies drew his own revolver and put a round between his eyes. Alain could only watch in shock as he fell backwards, dead.
The two deputies pulled their arms out of their unfortunate victims, then shook them to get some of the blood off as they advanced on Alain and Felix. Both men took a step back as they shouldered their long guns.
"Deputies Timms and Brayton," Felix surmised, looking at each man in turn. "You know, I almost didn't want to believe it when Alain first told me you were involved with all of this. The sheriff put you up to it?"
Timms ran a hand through his beard, uncaring of how the blood and gore from his victim left a trail of slick red through it. "He told us what we stood to gain if we helped him. After learning about that, how could we refuse?"
"And what would that be?" Alain growled.
Brayton grinned, showing off yellow teeth as he twirled his revolver almost absentmindedly. "What do you think would coerce someone to sacrifice other people?"
"I don't know."
"Ah, well… it doesn't matter; you'll all be dead soon, anyway."
"So confident of that, are you?"
"I'm confident enough, we'll say." Brayton turned to Timms. "You take the bartender, I'll handle the drifter."
Timms nodded, and then before Alain knew what was happening, Brayton had rushed towards him. He just barely managed to avoid the incoming arm thrust, the deputy's fingers brushing against his shirt, tearing through the fabric with ease. Alain fell back, discharging his shotgun as he went; the load of buckshot struck Brayton in the chest, opening it enough to expose his blackened heart, and he stumbled back, but recovered quickly.
Brayton let out a low growl, then drew his revolver and began firing off shots. Alain was forced to dive for cover behind a nearby building to avoid the incoming shots. Just as he reached concealment, however, a series of moans from nearby caught his attention. He turned and found several undead moving towards him. Without missing a beat, Alain fired off the remaining shell in his shotgun, taking one out, and then held it in one hand as he drew his revolver and killed the other two with a series of well-placed shots.
Alain wasted no time in reloading his guns once the trio of undead had hit the ground. He broke his shotgun open and ripped the spent shells out, then shoved two fresh ones in and closed the weapon. Before he could cock the hammers back, however, the building behind him erupted in a shower of splinters, and Brayton came marching through.
"I must say, you're not making this easy," Brayton told him.
"I thought you would've learned that by now," Alain replied as he cocked the hammers back on his shotgun. "After all, I did plenty of damage to you two back in the jailhouse earlier."
"A shame it didn't last."
"This will."
Alain shouldered his weapon and fired both barrels in the same motion. To his dismay, Brayton was able to duck back into the destroyed building at the last minute, avoiding most of the buckshot; a few pellets lodged in his throat and face, but it wasn't nearly enough to kill him for good.
It did succeed in getting under his skin, though. Brayton stepped out of the building, a scowl etched across his face. Without missing a beat, he advanced on Alain's position, drawing his revolver and firing it as he went. Several shots rang out, and Alain felt a sudden, searing pain in his left shoulder; he turned and saw a bloody patch on his shirt that was growing more intense with every passing second. He only stared for a second though, then turned and began to run, desperate to put some distance between himself and Brayton.
"There's no point in hiding," Brayton answered as Alain ducked back into Felix's bar, stepping over a small mountain of undead corpses in the process. "I'll find you eventually."
Alain sat down behind the bar, then tore open his shirt to get a better look at the wound. Brayton's round had apparently nicked his artery; it wasn't spurting blood, but it was bleeding heavily. Alain didn't waste any time, instead tearing his cartridge belt off his waist and cinching it tight just above the wound as a makeshift tourniquet. He then forced himself back onto his feet, and with shaking hands, reloaded his shotgun as he looked around.
The undead horde seemed to have been thinned out substantially in this part of town. That led him to believe that Az and Sable had instead moved on to another part of town, most likely closer to the mines, and were working on clearing a path for the rest of them. That meant they'd be of no help to him anytime soon – they were almost certainly too busy fighting the undead to realize him and Felix needed help.
So the two of them were on their own. Alain grimaced as the thought crossed his mind.
He needed to take care of Brayton and Timms, and fast.
Alain vaulted over the bar, wincing when he felt the movement disturb the bullet in his shoulder slightly.
"Not doing anything like that again any time soon…" he muttered as he propped himself up against a wall next to the opening where the door had once stood, then peered out into town.
From here, he couldn't see either of the deputies, but he could still hear sporadic gunfire throughout town, along with the moans of the living corpses that were still walking around. Cautiously, Alain stepped out from behind cover, his shotgun already readied against his good shoulder. He looked around once more, trying to see where either of the deputies or Felix had ended up.
The click of a revolver's hammer being thumbed back struck his ears, and Alain hit the dirt just in time for the bullet to scrape across the top of his head, taking a few of his hairs with it.
There was little time to dwell on that, however, as another round came from out of the darkness soon after that one. Alain rolled to avoid it, and just barely managed to get out of the way in time for it to embed itself into the ground next to him. Dirt, pebbles, and bits of spall impacted against his back, but once again, he managed to avoid serious injury. A vein pulsed in his forehead, and Alain forced himself to stand up before firing off two shotgun blasts towards where he thought the shots came from. He was rewarded with the sound of buckshot impacting against flesh, and knew he'd hit his target.
Before Brayton could have time to recover, Alain slung his shotgun and drew his revolver, then advanced upon his position. Sure enough, Brayton was busy pulling himself up off the ground; Alain emptied his revolver's cylinder into the deputy's head. Blood, bone, and bits of brain arced through the air, staining the ground and the nearby wall with a macabre mixture of crimson, white, and gray. By the end of it, the deputy's head had been sheared almost in half, with the remnants of his brain exposed to the outside world.
Alain stood there, wisps of smoke curling up from the end of his revolver's barrel. That should have been it for Brayton – no mortal would have been able to survive something like that.
Unfortunately, Brayton was no mere mortal. He let out a shuddering breath, then began to lurch forward. His movements were sluggish and slow, and there was a dull expression of pain on his face, but he was still alive. Alain paused at the sight of it, his eyes wide with surprise.
"Oh, you've gotta be fucking kidding me."
That was all he managed to get out before Brayton raised his revolver once again. Alain dove for cover; the bullet scraped across his lower back, just a few inches away from his spine. He scrambled to his feet, and only once he was back up did he realize that in the confusion, he'd dropped his revolver.
Alain went to reload his shotgun, but found that he was once again out of shells. He let out a muffled curse, then looked around for something he could use. Sable had told him that there were three ways to kill wights – removing the head, destroying the brain, and…
Alain's gaze landed on a nearby lantern hanging from an abandoned shop, swinging precariously from a rope. Even from here, he could see oil sloshing around inside it. A manic grin crossed his face, and he immediately made a mad dash for it. He got lucky – the deputy was caught in the middle of a reload, and was unable to shoot him. Alain ripped the lantern off the building, then hurled it at Brayton; it shattered on impact, coating him with oil. Once that was done, Alain reached into his pocket and retrieved a match.
"Mom always said those cigarettes couldn't be good for me," he said to himself as he struck the match against the building, lighting it. He turned toward the deputy, still coated in oil, and his eyes narrowed.
"I wonder what she'd say if she could see this."
He flicked the lit match towards Brayton, watching as it soared through the air. The flame made impact with the oil-slick deputy, and he caught alight immediately. An inhuman screech erupted from Brayton's throat, loud enough that Alain winced and had to cover both his ears. Brayton fell to the ground, his revolver dropping against the dirt and discharging harmlessly into the air as he rolled to try and put out the fire, but it was no use. In a matter of seconds, his movements stopped completely, his body reduced to little more than a charred corpse.
That wasn't enough for Alain. He sprinted over to where his Colt had fallen, retrieved it, and emptied the cylinder into what was left of Brayton's head, just for good measure. The body didn't even twitch as the rounds made impact, and by the end of it, his head had been reduced to little more than a jawbone still attached to the neck. Alain stood there for a moment, panting from exertion, before letting his arm fall.
Footsteps took him by surprise, and he rounded on them, only to relax when he saw that it was Felix, and he was apparently completely unharmed. The two exchanged a glance, and Felix's eyes widened.
"Shit…" he breathed. "What happened to you? You're covered in blood."
"I killed Brayton."
"Yes, I can see that. But did you have to put yourself through a meat grinder to do it?"
"Is Timms dead?" Alain asked.
"Yeah, he's done."
"How'd it happen?"
"I shot him in the head a bunch with my rifle. Why didn't you just do that to Brayton?"
Alain just scowled. Before he could reply, there were more footsteps – they both looked over and saw Sable and Az approaching. Both of them seemed a lot worse for wear, sporting more grievous injuries than they had before. Still, as Sable approached, her eyes widened when she saw Alain lying there.
"What happened to him?" she asked.
"Got shot," he grunted. "Hey, you needed blood, right?"
"Well, yes, but-"
Alain didn't wait to hear anything else, instead loosening his tourniquet. The blood began to flow once more, and he motioned towards his shoulder.
"Help yourself for a bit."
Sable went red in the face, but her shame didn't stop her. She immediately moved over to him, then latched onto the wound on his shoulder and began to drink. Alain winced when he felt her teeth lock into him and her tongue begin to lap up his blood, but he didn't stop her.
"I'm gonna be sick…" Felix said, bringing a hand up to cover his mouth as he watched the display in front of him.
Thankfully, Sable pulled herself away shortly after latching onto him. Alain turned towards her, and was surprised to see that many of her wounds were healed, though not all of them. Before he could inquire further about that, Sable began tearing strips off her gore-soaked dress, taking care to search for the few clean parts only, then wrapped his wound with them.
"You need a doctor," she declared. "But for now, that'll have to do. You can sit this one out if-"
"Stop," Alain managed to get out. "I'm not missing this. Help me up."
"Alain-"
"I said, help me up."
Sable hesitated, but ultimately obliged, pulling him to his feet. Alain stumbled a bit, lightheaded from pain and blood loss, but managed to maintain his footing. He slung his shotgun and reloaded his revolver, then turned back to the rest of them.
"Alright," he said. "To the mines."

Special thanks to my good friend and co-writer, Ickbard for the help with writing this story.
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