2008.03.09 20:50 Java News/Tech/Discussion/etc. No programming help, no learning Java
2024.05.14 15:33 AndoionLB Respect The Predator (Marvel Comics)
"SKRAAAWWWWW!!!"The Predator, also known as the Yautja, are an alien species that travel the numerous stars in the galaxy for the thrill of the hunt. The Predators will hunt anything and anyone all in the name of their brutal honor code and with their terrifying advanced technology, interstellar capabilities, and deadly superhuman attributes? The Yautja retain their status as the Alpha Species in the galaxy even in the year of 2056 where humans have also gained the ability of interstellar travel.
Day Of The Hunt=DOTH
The Preserve=TP
The Last Hunt=TLH
Predator vs Wolverine=PVW
2024.05.13 15:39 Droidfr JO de Paris 2024 : tout ce que vous devez savoir sur le QR code, le précieux Graal pour circuler pendant l’événement
submitted by Droidfr to Frandroid [link] [comments] |
2024.05.12 18:31 laasd12 Shadow Shuriken Wind Tales & All 6 Giftcodes 6 Redeem Codes Shadow Shuriken Wind Tales
submitted by laasd12 to GameplayGiftcode [link] [comments] |
2024.05.11 03:06 TheStartupChime Writing C code in Java/Clojure: GraalVM specific programming (2021)
submitted by TheStartupChime to hypeurls [link] [comments]
2024.05.10 17:12 UltimateAlgorithm Epic First Classic Run with Runemaster (Highest Damage: 1,787)
I ended up ditching Runemaster's class ability. I'm not a huge fan of the class in general. As it stands, it's a little too complicated to be casually fun or useful. But maybe I'm missing something. submitted by UltimateAlgorithm to RogueAdventure [link] [comments] What a run though. Dang spider boss stole my Cualdir, making the last fight a little more annoying than it should have been XD ------------------ VICTORY ------------------ --------------------------------------------- < USER > MasonEmpyreal < DATE TIME > 05/10/24 10:16 < GAME MODE > CLASSIC < DIFFICULTY > NORMAL < CLASS > RUNEMASTER < CLASS BONUS > NONE < TOTAL SCORE > 3082 < TIME > 1:46:16 +++++++++++++++++++++++++++++++++++++++++++++ < CLASS UPGRADE > NO < SKILLS > Treasure Map - Swamp Sigil - Desert Sigil - Necronomicon - Freezing Shot - Solid Shell - Ice Block - The Void Sigil - Growth Blessing - Key of the Portal - Invisibility Potion - Services Voucher - Necklace of Life - Land of Dragons Sigil - Anti-monster Mine - Torch - Explosive Shot - Knowledge of Strength - Shuriken Attack < DECK > Spirit of Magic [ANCIENT] II - Cualdir, Ethereal Blade [ANCIENT] - Spirit of Combat [ANCIENT] II - Sou, The Blade of Wind [ANCIENT] - Alestar, Tranquility Defender [ANCIENT] - Spirit of Defense [ANCIENT] II +++++++++++++++++++++++++++++++++++++++++++++ < FLOORS CLIMBED > 68 < NORMAL ENEMIES KILLED > 18 < ELITE KILLED > 10 < BOSS KILLED > 9 < GOLD EARNED > 2807 < GEMS EARNED > 105 < CARDS PLAYED > 635 < HIGHEST DAMAGE > 1787 < DAMAGE TAKEN > 57 < CHEST OPENED > 6 < GAME VERSION > 3.4.0.3 < VERIFICATION CODE > a693ehttps://preview.redd.it/ench94rn7mzc1.png?width=1080&format=png&auto=webp&s=2f205c3b25fcf87e779af07ebe90bb94781a552a https://preview.redd.it/0u8cneso7mzc1.png?width=870&format=png&auto=webp&s=5582fe711aedd86e0494fccc47ff6f90333c8b04 https://preview.redd.it/xaco63fp7mzc1.png?width=714&format=png&auto=webp&s=ec0aacd17243f996ec46e320c8b46502889f007b https://preview.redd.it/refbtavp7mzc1.png?width=714&format=png&auto=webp&s=d77e3033ed21808d966a75952a747668b91f4fad |
2024.05.10 10:53 blacklotus90 PSA: Sign/Chest text can be formatted
Hex code color formatting using Red Green Blue Alpha:TEXT
<#RGB> <#RGBA> <#RRGGBB> <#RRGGBBAA> Example (appears green): <#2D0>UraniumPlayers can use a few other HTML-style formatting tags to adjust the appearance of sign text, including:
= Blue underlined link = Underlined = Bold = ItalicThanks to kuroShuriken for originally pointing me to the color tags. After seeing that text color could be changed, I played around some more and figured out that text can also be bold, italic, struck through, etc. It does not support most HTML tags but I've updated the wiki to include all the tags above that work.
= Line break= Strikethrough
2024.05.08 19:30 Consistent-Cat8847 Hey, how can i get Un or Duo Chi ???I want to get the last two shurikens, but with a full team of twins vortex elite and comet strike lion rank i still couldnt get it ,even from the best chest like Soul Fusion .Can you help me plzz???😭😭😭
submitted by Consistent-Cat8847 to ninjalegendsrbx [link] [comments] |
2024.05.07 23:06 cyberjet Sekiro:SDT The Owl fight is one of my favorite examples of gameplay and story interweaving with each other
2024.05.05 10:17 jesho Translating out of SSA
2024.05.04 06:44 GlipglopX I heard Feudal Japan was good but I keep getting my butt kicked.
What do I need to take this baby to the next level? submitted by GlipglopX to cuecardgameAvid [link] [comments] |
2024.04.26 19:01 RPerene Dai Sentai Goggle V Review
2024.04.18 14:38 Tycho_Jissard MS-ISAC CYBERSECURITY ADVISORY - Oracle Quarterly Critical Patches Issued April 16, 2024 - PATCH NOW
Oracle: https://www.oracle.com/security-alerts/cpuapr2024.html
2024.04.16 00:03 Volfox Help with shaders and particles
2024.04.15 15:27 Sotumney Roboquest - The Arsenal Update is LIVE!
Hello Guardians!The Arsenal Update is now live and available!https://preview.redd.it/bajgfw7s8nuc1.png?width=1500&format=png&auto=webp&s=bc0287f9653ad745b9b2a8ed45ecc33e5a01c396The Arsenal update is free and is the first real content update of the year following our roadmap. https://preview.redd.it/0jfjy8ot8nuc1.png?width=1920&format=png&auto=webp&s=ea8a8b1ff80b6f47801ae5d39d651c07e3f801b6 We've put together a video to give you a quick overview of the highlights of this update, you can find it here: Roboquest - The Arsenal Update Highlights https://preview.redd.it/5br63lva9nuc1.png?width=700&format=png&auto=webp&s=751412d28ca450df57f445a2cf87f4162d202de0 HighlightsHere are the highlights of the Arsenal update!New WeaponsWe've added 9 brand new weapons to the game. Some of them are homages to the things we love (and that fit Roboquest) and others are just designs we felt were missing. • Missile Battery - We had a minigun, but we didn't have a ROCKET minigun. • Rapier - En garde! • Sling Gun - And the stone goes boom! • Minion Box - Rise my minions! • Mini Cricket - We liked that gun from a famous movie with aliens. Such boomer times. • Gauss Rifle - Pro Quake players, anyone? • Bee Cannon - A mysterious vacuum that shoots bees. • Boomerang - Whoosh in and whoosh out. • Shuriken - For all the robot-ninja mains out there (you know who I'm talking about).New Friend BotsTwo new friendly robots are coming!Willy Wonder and Burger Bill. Willy Wonder is a kind and swormy merchant who can upgrade your weapons' rarity (granting them access to more affixes) at the cost of Powercells. In addition, he also has access to all sorts of perfumes to grant 1 additional affix to your weapons. Willy Wonder has to be unlocked through a Basecamp upgrade. Look at that handsome fella! https://i.redd.it/plc0bnhe9nuc1.gif The second one is Burger Bill. He's been voted Employee of the month for more than a century now, so you'll be in good care with him. Burger Bill doesn't do anything in particular for you. But he runs the Training Range. Unfortunately, he's been missing recently, and as a result, the Training Range is closed! https://preview.redd.it/951qaf4g9nuc1.png?width=1904&format=png&auto=webp&s=cfd7595607da79c2f0210642cc4748a41e6962ab Help find him! If not for him, do it at least so you can enjoy his company! Training RangeWe added a Training Range in the Basecamp.https://preview.redd.it/y6kukxrh9nuc1.png?width=1919&format=png&auto=webp&s=3275a6b3be5d62f4b67182c87f4d3569c726d30d Initially, you only have access to Punching-Bot (to measure your DPS). But once you've found Burger Bill, he will bring back its former glory to the Training Range and you will be granted access to: • A Weapon Vending Machine to spawn any weapon you have the card of • A Soda Machine to upgrade your weapon • A Shooting Range with little dummy targets and a banger soundtrack New ResourceThe Crystal Powder is a new resource that can only be found at the end of Corrupted Levels you've already completed.And NO, it's NOT Jarate! Upgrading a weapon from Epic to Fantastic at Willy Wonder's shop will require a Crystal Powder. We hope this addition will incentivize you to update your route when progressing through the game, effectively promoting a more varied game experience. New BuildWe've implemented a new keyword in this update: "Summon". Look at them go! Various effects in the game now directly reference Summon and the action of "Summoning". That means that you now have options to opt-into builds that directly reinforce and grant new bonuses to your army of minions! In addition, all the multiplayer-only items now trigger off your wonderful "summons". Quality of LifeFinally we added a bunch of new options to toggle certain UI elements and other quality-of-life changes.https://preview.redd.it/tvfwq45t9nuc1.png?width=700&format=png&auto=webp&s=e1f8c911d90039cf65e33f436716b239910aa8b5 And that's it for the highlights of this patch! If you want to read the full patch-note, read on down below. The Arsenal Update is live and available now so we hope you're ready to kick some metal ass!Full 1.2 Update Changeloghttps://preview.redd.it/4mm80s67anuc1.png?width=700&format=png&auto=webp&s=24f8408d83043c9c681a09a06b7c0862244204c8• New resource: Crystal Powder • Crystal Powder can be acquired at the end of levels containing a Corrupted Crystal you've already claimed • Crystal Powder is used to increase a weapon's rarity from Epic to Fantastic in the new friendly robot Willy Wonder (view in the Friendly Robots section later) • New keyword: Summon • Summoning is the action of deploying allies like drones, decoy, sentry turrets and everything else that is tagged as Summon in its description • Several ingame elements such as Perks and Items grants bonus effects to your Summons • Reworked several parts of the code to make sure your summons apply your additional effect like "marking burns" Classes• Several perks have been reworked to now include the Summon keywordWeaponsGeneral• New weapons: • Missile Battery - We had a minigun but we didn't have a ROCKET minigun. • Rapier - En garde! • Sling Gun - And the stone goes boom! • Minion Box - Raise my minions! • Mini Cricket - We liked that gun from a famous movie with aliens. Such boomer times. • Gauss Rifle - Pro Quake player, anyone? • Bee Cannon - A mysterious vacuum that shoots bees. • Boomerang - Whoosh in and whoosh out. • Shuriken - For all the robot-ninja mains out there (you know who I'm talking about). • The damage of summons deployed by alt-fires has been increased by 15% per weapon level to 20% per weapon level • Overall increase of the explosion radius for all weapons (detailed below)Alt-Fire• Increased Bayonet base damage from 60 to 72 and healing cell bonus drops from 2 to 3Affixes• Updated the number of shots required to trigger Volatile • Increased Buckshot trigger chance from 15% to 20% • Increased Puncture damage bonus from 50% to 75% • Decreased Cadence firerate bonus from 15% to 10% • Fragmentation reworked, now works as Buckshot but sends a volley of explosive projectilesDevelopers' Note: Fragmentation always felt awkward and a bit misplaced due to its graphical implementation and its projectile speed. Replacing it with something that propels several projectiles similar to its origin weapon will probably feel better overall and works best for us in terms of balancing and implementation. Beware Kaboom Buckshot!• New affixes: • Echo - Additional Ricochet and Ricochet damage • Interceptor - Bonus damage against flying enemies • Big-Game - Bonus damage against elites, goliaths and bosses • Uproot - Bonus damage against turrets • Eraser - Bonus damage against marked enemies • Haste - Bonus movespeed while in hand • Leader - Bonus summon damage • Piñata - Chance to drop several healing-cells on takedown Balance ChangesJunk RifleAlternative Fire • Projectile speed increased from 4000 to 4250ThumperPrimary Fire • Damage decreased from 57.0 to 56.0 • Firerate decreased from 2.22/s to 2.08/s • Explosion radius decreased from 1.9m to 1.6mFlare GunPrimary Fire • Explosion radius increased from 2.3m to 2.4mElephant GunPrimary Fire • Explosion radius increased from 0.9m to 1.0mDragoon MortarPrimary Fire • Explosion radius increased from 2.3m to 2.4mTorpedo RiflePrimary Fire • Explosion radius increased from 0.7m to 1.0mComet CannonPrimary Fire • Damage increased from 50.0 to 53.0 • Impact force decreased from 62.0 to 56.0 • Explosion radius increased from 1.0m to 1.4m • Energy cost increased from 8.0 to 10.0Beluga CannonPrimary Fire • Damage decreased from 53.0 to 50.0 • Explosion radius increased from 1.8m to 2.2mVolcano Rifle• Can no longer roll the Bounce affixDevelopers' Note: This felt more like a nerf to the weapon to roll this affix than anything else, so hey, we're removing it from its pool 'cause affixes gotta be fun!Primary Fire • Explosion radius increased from 1.0m to 1.2m Junk BeamPrimary Fire • Damage decreased from 18.0 to 8.5 • Firerate increased from 7.69/s to 15.38/s • Energy cost decreased from 2.5 to 1.25Hurricane RiflePrimary Fire • Damage increased from 10.5 to 11.0Mammoth MinigunPrimary Fire • Damage decreased from 11.0 to 10.5Ram ShotgunPrimary Fire • Damage decreased from 10.5 to 8.0 • Firerate increased from 2.5/s to 2.77/sGorilla BolterPrimary Fire • Damage decreased from 46.0 to 44.0 • Critical ratio increased from 1.25 to 1.5Buffalo CannonPrimary Fire • Explosion radius increased from 2.1m to 2.2mPulsar RiflePrimary Fire • Explosion radius decreased from 1.1m to 0.8m • Projectile speed increased from 4500 to 6000Shark SniperPrimary Fire • Damage increased from 96.0 to 98.0Kangaroo SentryAlternative Fire • Increased summon sentry base damage from 4 to 7 • Action duration decreased from 0.55 to 0.25Gadgets• Increased Grappling Hook cooldown from 4s to 5s • Increased Hero Cape maximum bonus damage from distance traveled from 200% to 300%Items• All multiplayer-only items now also trigger off being nearby a friendly summon and can now be looted in single player • Hourglass damage bonus increased from 25% to 30% • Magnet now marks nearby enemies instead of shocking themDevelopers' Note: In addition, we changed its icon color, because, y'know, it no longer shocks.• Cheese jetpack bonus duration increased from 1.5s to 2s • Phone Charger now also increases your summon health • Heart Necklace now also increases your armor if a summon is nearby • Candle now only increases burn damage (moved the explosion part on a new item) Developers' Note: The "burn or explosion" part of the description was always confusing for players so we're splitting that into two items.• Removed Walkie Talkie from the game Developers' Note: This was the last "multiplayer-only" effect remaining and we didn't find an interesting enough alternative to it work.• New items: • Chestnut - Your bonus armor increases Hero Cape damage • Ocarina - Increases summon damage and reduces your damage • Onion - Increases summons firerate • Transformer Toy - Summons a drone to fight alongside you permanently • Potatoe - Increases explosion damage • Ball and Chain - Increases Grappling Hook damage and its cooldown Basecamp• Added a Training Range to the Basecamp • Training Range: Punching-Bot - To try out your DPS • Training Range: Weapon Vending Machine - To spawn any weapon you have the card of • Training Range: Weapon Upgrader - To upgrade weapons from the Vending Machine • Training Range: Shooting Range - To have fun while waiting for your brobot • Training Range: Some of these elements are unlocked once you completed Burger Bill's quest • Added an interface breaking down all the stats of a weapon in the Museum • Added a hit animation for Bosses in the Museum • Added an idle animation for Bosses in the Museum • Updated the Elite Punk picture in the MuseumWorkshop• Removed Rolling Foot from the upgrades, added its 5% bonus movespeed to character's base movespeed • Chronosphere moved to previous Rolling Foot slot • Loot Hoarder moved to previous Chronosphere slot • Added a new upgrade to unlock Willy Wonder to the previous Loot Hoarder slotFriendly Robots• New friendly robot: Willy Wonder • Willy Wonder is unlocked with a basecamp upgrade • Willy Wonder is a friendly bot that belongs to Max's Crew and can appear in safe areas of the levels • Willy Wonder can increase your weapons rarity and grant them additional affixes • New friendly robot: Burger Bill • A quest has been added in relation to Burger Bill, completing it will unlock the full Training Range at the Basecamp • Lottery Luke will now appear in multiplayer for both players if at least one of them has unlocked itEnemies• Increased base health of Goliath Cruiser from 660 to 720Levels• Replaced the Goliath Destroyer by a Goliath Cruiser in FieldsDevelopers' Note: While it is fun to have some kind of "bouncer" to mark the beginning of the second act, this one was taking its job a tad too seriously.• Reworked many safe areas to be able to include Willy Wonder • Reduced the number of Security Pods in Haven City by approximately 33.3% • Added more random chunks (variations) to Haven City and the final stage Quality of Life• Added several quality of life settings: • Show Items - To show or hide the icon list of all the items you've equipped • Show Gadgets - Same than above for Gadget icon list • Show Perks - Same than above for Perk icon list • Show Compass - To show or hide the compass locator indicating enemy presence around you • Show Damage Counter - Displays a counter below the minimap displaying how many damage you've dealt this run • Reverse X Axis - For those of you [strike]weird[/strike] unique enough to play with reverted X axis • Hybrid Control - Playing with both a gamepad and mouse/keyboard should now work properly • You can now use Colon, Comma, Exclamation and Period in the keybinds settingsInterface• Entirely reworked the localization for German, Korean, Simplified Chinese and Traditional Chinese • Added Dutch (I did that, u/Sotumney!) and Farsi to the game's languages • Added Starbreeze to the game's bumpersDevelopers' Note: Don't worry, nothing has changed internally :D Optimization• Optimized UI rendering • Optimized loading of VFXs and SFXsBug Fixes• Speculative Fix: Players failing to play with each other should now be able to, regardless of their platforms.Developers' Note: We're sorry for the time it takes us to fix those issues. We're trying our best and we hope this round of fixes will do the trick. If not, we'll be on the hunt again. Keep that Feedback button ready when it happens!• You will no longer be stuck in Haven City after unlocking the door while your brobot disconnects • Fixed an issue where Rover enemies wouldn't disappear for the client player • Vsync no longer reactivates itself automatically upon game restart • Fixed an issue displaying the remaining stack of alt-fire despite having the setting to show them disabled • Status effects UI will no longer remain permanently on screen after activating screenshot mode while being under their effects • Aim Assist now works properly even with very high or low field of view values (this should also fix the UEVR aiming bugs!) • The Gotta Catch Them All achievement will unlock the next time you open the Museum if you have everything unlocked but the game previously failed to detect it That's all for this update. We hope you enjoy our Arsenal update! And as always Happy badbot bashing :D |
2024.04.10 16:48 MightyKalot Code Promo Wyylde : 15 Jours Offerts, vrai ou pas ?
Décroche Ton Pass Gratuit 15 jours pour Wyylde : Mythe ou Réalité ?À la Quête des Codes Promo WyyldeTu es tombé sur le bon spot. Si tu cherches un code promo Wyylde pour 15 jours gratuits, tu veux probablement explorer le monde épicurien de Wyylde sans plonger directement dans l'abonnement. Je suis là pour partager avec toi tout ce que tu dois savoir sur cette quête. Allons-y !🎁 Wyylde cadeau : 7 jours d'essai avec le code PROMO LEMONDE7J. Libertinage, plaisir et découvertes !https://preview.redd.it/sf4llmxzzntc1.png?width=1141&format=png&auto=webp&s=c2452c77c2ad915bb263894890c0a0506156232e Qu'est-ce que Wyylde ?Avant de foncer tête baissée, parlons un peu de Wyylde. C'est le réseau social destiné aux adultes à la recherche de nouvelles expériences libertines. Avec une communauté active et ouverte d'esprit, Wyylde se positionne comme un espace sécurisé pour explorer sa sexualité. Libertinage, échangisme, et bien plus : tout est possible sur Wyylde.La Vérité sur les Codes Promo WyyldeLe Saint Graal : Le Code Promo de 15 JoursTu l'as vu partout, mais est-ce que ça existe vraiment ? Je te le dis direct : les offres peuvent varier. Wyylde propose parfois des essais gratuits ou des réductions, mais ils sont souvent temporaires ou exclusifs à certaines occasions. Reste à l'affût !Comment Trouver Ces Codes ?
🎁 Wyylde cadeau : 7 jours d'essai avec le code PROMO LEMONDE7J. Libertinage, plaisir et découvertes !https://preview.redd.it/00rkxon50otc1.png?width=1419&format=png&auto=webp&s=135db999ac01e5a80abeaeacb7acca3e5be2f418 Maximiser Ton Expérience Wyylde Sans Code PromoNe t'arrête pas à l'absence de code. Voici comment profiter au maximum de Wyylde :
FAQ : Tout ce que Tu Veux Savoir sur WyyldeQ : Wyylde est-il sécurisé ?A : Absolument. Wyylde prend la sécurité et la confidentialité très au sérieux, avec des vérifications et un système de modération actif.Q : Puis-je vraiment rencontrer des gens sur Wyylde ?A : Oui, si tu es actif et respectueux, tu pourras faire des rencontres intéressantes. Q : L'abonnement vaut-il le coup ?A : Si tu cherches à explorer le libertinage dans un cadre sécurisé, l'abonnement offre de nombreux avantages et fonctionnalités qui valent l'investissement. Conclusion : Wyylde et les Codes PromoEn résumé, même si trouver un code promo Wyylde pour 15 jours gratuits peut être comme chercher une aiguille dans une botte de foin, l'expérience Wyylde vaut la peine d'être explorée. Avec ou sans code, l'aventure que tu cherches t'attend peut-être déjà sur Wyylde. Alors, prêt à plonger dans le monde du libertinage avec ou sans code promo ? L'aventure t'attend." |
2024.04.10 13:54 TechTalksWeekly All Python conference talks from 2023 ordered by the number of views
2024.04.09 15:18 MPGameDev After losing the entire source code I've rebuilt my mod, Soul's Shurikens, for 1.20.1
2024.04.09 14:56 MPGameDev After losing the entire source code I've rebuilt my mod, Soul's Shurikens, for 1.20.1
2024.04.09 14:42 MPGameDev After losing the entire source code I've rebuilt my mod, Soul's Shurikens, for 1.20.1
2024.04.08 04:57 NoSneezePlz Update: Bloons TD 6 v42.0 - Update Notes!
https://preview.redd.it/qh5gbetg76tc1.png?width=1680&format=png&auto=webp&s=386afeffbbc5e263cb70931345db48af25796148 submitted by NoSneezePlz to btd6 [link] [comments] 42.0 - Update Notes!Available now for iOS, Android, Steam and Windows please restart your storefront or be patient if it does not appear for you, these updates can take some time to be rolled out to every region due to how the storefronts are set up.Update Video Key New Features
New Awesome
Game Changes / Additions
Bug Fixes & General Changes
Event bug fixes
Map Specific Fixes
Tower Specific FixesDart Monkey
Hero Specific FixesQuincy
Tower BalanceMany towers in the game still have low tier Damage Over Time mechanics that have not been scaled at all or particularly well, so this update we went over some of these cases to bring forward more Damage Over Time use.Dart Monkey Players have found Spike-o-pult’s lower range to sometimes cause issues leading into Juggernaut due to very specific placement being required to aim the attack on this path and how that aiming changes along with increased range, while quite a niche problem we feel it’s fair enough to match the range across these upgrades to address this concern.
In efforts to bring more player control the MOAB Assassin ability will now follow tower target priority to determine its targets, although note it will still never target non-moabs. As a mainly AoE path Fortification will always be a powerful weakness unless the bonus was to be far more than double effectiveness, we feel in hindsight it was never a good idea to try and counter that weakness on this path, instead we’re going to lean more into the raw cheap AoE damage output that this path specializes in and players can deal with fortification on their own with the leftover cash from this price reduction.
Embrittlement is cheap and balanced by its limited range and rate making it difficult to apply to very many targets with reliable frequency, however Super Brittle is far more expensive but still faces these same struggles. Feels fair for the cost to increase its attack rate further.
Bouncing Bullets still feels decent enough at some points, however we feel it’s too difficult to save up into to justify the current power level. We’re shuffling prices to allow this upgrade to come online sooner while keeping the path at the same value for higher tiers as these still offer additional income support that they are balanced around. Additionally we think the T5 sniper changes for improving sniper farming QoL was a step in the right direction, however we want to take it further and work this way directly from the T4 Supply Drop.
As currently nothing else ever happens with the main attack beyond T2 on the top path we want to give Energizer a little more power here to promote reason to un-submerge, although knowing how well this attack scales in terms of buffability we’re starting off with a careful amount to not take this too far.
General improvements made to higher tier DoT applications for Buccaneer. The pierce from bottom crosspath seems to be better after destroyer currently, so this also acts as some crosspath balancing for Flagship. Middle path buccaneer continues to attack with its initial 1 damage projectile that never gets upgraded but the Cannons are very much intended to be a ‘replacement’ upgrade to this main attack, so we are finally disabling that dart along with improving the damage of grapes for the T3 & T4 on this path so the lower tiers can save into Pirate Lord better.
The blowback rate of Special Poperations is being increased to reflect the previous changes upgrading downdraft to support chinook and bring up more lategame value in the support capabilities of this path. Comanche Commander’s value soared recently with buffs along with the recent Geraldo subtowers bugfix which solidified it as a strong lategame dps, and given the powerful synergies right now the current price feels far too low for what is now a solid pick for any map; we feel this may not be enough of a nerf but wish to hold off until v43 for further changes to be considered with this synergy.
We’re feeling quite happy about the overall state of mortar compared to how it has fared in the past, however the Burny Stuff crosspath is still very hard to justify on middle mortar so along with other DoT attacks in this update we’re trying out a slight increase to damage over time across this path.
Wizard is feeling effective across the board with nice use cases across each path so there was hesitation about making changes. Nevertheless we felt there were important changes here with DoT in mind, so there’s now new scaling on the Dragon’s Breath attack improving damage over time on higher upgrades and a for-fun change to the projectile count assisting in spreading flames to many targets. We understand we are affecting current balance but it’s done in the name of fun and for Wizard fans.
We lowered the price of Tech Terrors to keep them ‘unchanged’ with Robo’s recent balancing, however in hindsight Robo is still too powerful and Tech Terrors themselves were already good enough that they really should’ve taken the hit along with Robo. Instead as they have risen in power even more, both of these upgrades are being properly nerfed now with a compensatory price buff to Anti-Bloon instead (hopefully not groundhogging to where Anti-Bloon becomes far too powerful and more changes are needed in v43)
Bottom path Ninja never does anything with the main shuriken projectile past the xx1 upgrade leaving it inconsequential on higher tiers. Given that Flash Bombs can feel lacking without heavy support, we’re trying out a change that makes Flash Bomb Ninja scale better with attack speed and pierce as something of a combo-attacker. Overall, this feels pretty ‘right’ for ninjas and more importantly it’s cool and sometimes that’s what matters most.
As groups of Berserker Brew seem proportionally too good compared to upgrading to Stronger Stimulant in some cases, we are slightly shifting price down into T3, keeping the total price of Stronger Stimulant the same but adding up more if choosing to spam T3 Brews. Back to improving damage over time, Lead to Gold currently deals a large damage increase to Leads but only on the main impact of the attack. I’m sure you can see where we’re going with this.
Same as the sniper, group triggering these spam abilities that require no timing other than ‘as soon as possible once off cooldown’ feels like a good quality of life change for those wishing to play alternate farming methods.
Banana Central’s current level of buffability for a single tower makes it quite exceptional of a cash producer right now so it is increasing in cost. Players have made it clear that for Boss Events the current cooldown on IMF Loan regularly puts it into a position where timing is frustratingly tight in order to maximize profits when farming with banks, so we’ve agreed to loosen up on this cooldown to help with this issue. Finally, the Banana Salvage crosspath is also being increased in cost to reflect the current huge value granted to it with sellback metas where it is used.
When first creating Beast Handler we balanced the T1-3 upgrade costs with a goal of creating a decision point between spending free playable space to save on cash or spending more cash to save on playable space. However in practice though some people have come on board with spending their playable space as a resource for more power; actual interest is much more divided between maximizing cost efficiency of these merges or simply using different towers. Given that spam of lower tier handlers already comes with the advantage of allowing them to be repositioned over a larger area, we’re changing our approach with a full cost rebalance across most T1-3 upgrades for exactly equal cost per point of merged beast power, instead leaving the nuance around understanding higher value merges & footprint advantage to depend more on discounts.
Hero BalanceQuincyQuincy’s Storm of Arrows feels a little more like a downpour of wet pool noodles once Super Ceramics & especially their Fortified variants come around. However instead of making a drowning Quincy skin to pair with Lifegurd Brickell we are granting a large bonus to Ceramic Damage for the ability around the point you’ll need to deal with these.
Looking back over her kit, we noticed that we’ve never improved the actual attack itself for Gwen’s Heat it Up. Allowing her to be juiced up with high attack speed in order to spam these supercharged bursts of damage sounds fun and cool, so while noting that this will also increase the uptime of her buff we’re removing the limiter on her Heat it Up rate and pumping up its damage tenfold.
Playing on ‘growth’ with his nature theme we’re allowing Obyn to sustain a long-lasting army of Brambles across multiple rounds, and we are doubling Obyn’s buff to Jungle Druid range to hopefully make it significant enough to enable druids much more power for a mid-late farming setup.
Benjamin’s value as a farming hero is majorly tied to how much more efficient he is at Lv1 than base farms and at a lower cost, whereas his higher levels of cash generation are quite inconsequential. Given this along with his early game snowball being a general balance concern, we're lowering the base cash generation to not be so overwhelming but also pumping up cash generation into his higher levels so he brings a lot more to the table later.
Ezili has a good anti-camo build, however as her totem cant be used in CHIMPS and her main attack never upgrades to de-camo DDTs this means she is never able to de-camo DDTs when playing in CHIMPS even though her totem easily counters them in the base game. While we don’t have any concerns with some heroes being relegated more as ‘non-chimps’ heroes, we felt no reason not to solve this simple issue by allowing her main attack to upgrade to counter DDTs as well.
Haste is a combo-only spell with little value on its own without buffing other spells - so we’re making it much cheaper to realistically combo more often without being such a large mana drain. Storm is a little too effective both at AoE cleanup and also single target, so the rate is being reduced slightly
We’ve included slight tweaks for a few relic knowledge. Many of these relics are having slight number increases as they seem to have low value across all tile types (relics with low usage only on some tile types have not received changes as they still have value in niche cases), Restoration maximum barrier size is being reduced slightly as it too effectively acts as a complete camo counter in many cases while also providing benefits against non-camo Bloons.
If you’ve made it this far we just wanted to mention that the issues mentioned at the top of the bug fixes allowing players to exceed the prop limit didn’t actually allow you to submit the map afterwards, so hope no one read through that then tried to submit some crazy map before updating! Looking Forward
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2024.04.07 21:02 7Restless7Gambler7 Scaling Mitsuki: Why he’s stronger than you think
2024.04.05 14:43 citrusfruitt NOTORIOUS (Tales of Tarlo, Part Two)
Hey guys! I thought I'd share my first-ever playthrough of Notorious, a sci-fi tabletop roleplaying game for one player. You take on the role of a Nomad, a notorious bounty hunter who works for the Nomad's Guild in a war-torn galaxy. You'll accept contracts to track down targets, dead or alive (but no disintegrations!), and face off against hostiles and rivals. Succeed and earn credits and infamy, but fail and face the consequences of the Guild's code. This is the continuation of Tarlo's story. Click here for Part One submitted by citrusfruitt to Solo_Roleplaying [link] [comments] https://preview.redd.it/4za1zam2pnsc1.png?width=1280&format=png&auto=webp&s=dc1ef06f743dc416755bb19a6bf93b27097691db Part FourA twist of morning light revealed an unexpected sight in the labyrinthine alleys near the Maw. Tucked amongst overflowing bins and crumbling brickwork stood a peculiar statue. It depicted a graceful warrior, their flowing robes a stark contrast to the grimy surroundings. The statue felt ancient, as if it had witnessed the rise and fall of empires in this forgotten corner. Beside it lay a broken shuriken launcher, its jagged teeth a grim reminder. A tremor of unease ran through Tarlo. This weaponry mirrored the brutal tools of their past, instruments of punishment wielded by the very cult they'd fled.Shaking off the unwelcome memories, Tarlo pressed on, eventually arriving at a small outpost buzzing with activity. The Red Moon Syndicate held sway here. Razor's Edge, the syndicate's bar, was a haven of dim lights and long shadows. Crimson hues bled from flickering neon signs, casting an unsettling glow on dusty screens that scrolled with cryptic messages. Within, a volatile mix of syndicate thugs and down-on-their-luck scavengers huddled together, each wary of the others. Tarlo weaved through the tense atmosphere, seeking information on his target. Their inquiries were met with blank stares and nervous glances. Zane remained elusive, but Tarlo's presence, and likely Glitch's too, did not go unnoticed. A hulking brute, her form augmented with cybernetic enhancements, stood sentinel by the door. Her menacing glare swept the room, heavy footsteps sending shivers down spines. This imposing figure was the picture of unwavering vigilance, ensuring order and snuffing out any potential trouble before it could spark. As Razor's Edge settled into the rhythm of the late hours, a scrap of paper materialized in Tarlo's pocket, delivered with a silent brush. "Zane's mine first. Lay off his bounty." An address scrawled. Thirst for information trumping the warnings, Tarlo plunged out into the neon-drenched underbelly. The clatter of their boots echoed across a hulking metal bridge, leading them face-to-face with a formidable foe. Magdalena, a human Nomad with a name that sent a jolt through Tarlo's memory. A ghost from their past, a former ally who had infiltrated the Mystic Order as a spy, extracting secrets for reasons unknown. Her allegiance remained a tangled web. The air crackled with unspoken hostility as Magdalena launched into a vicious attack, fueled by her deadly martial arts skills and a concealed blade. With Glitch's unwavering support, Tarlo prevailed, but victory wasn't without its bite. Mercy, a rare commodity in this concrete jungle, found its way into their actions. They spared Magdalena, the fight momentarily forgotten when a searing streak of light tore through the sky. An escape pod, its emergency beacon a desperate cry for help, plummeted towards the bridge. It slammed into the unforgiving metal, perilously close to the edge. With the scent of scorched metal heavy in the air, Magdalena seized the opportunity and vanished into the night. Tarlo, body aching and spirit weary, retreated to the familiar, albeit unsettling, embrace of Razor's Edge. A heavy metal tankard, cold and reassuring in their grasp, awaited them. Inside thrummed a concoction known as the Jackhammer, rumored to be a potent mix of crushed gears and engine coolant. A potent antidote for the day's turmoil, guaranteed to numb the senses and leave a metallic echo on the tongue. As they downed the drink in a single, burning gulp, Tarlo knew the hunt for Zane was far from over. The night, however, offered a fragile respite, a chance to gather their thoughts and steel themselves for the battles yet to come. Part FiveThe city outside, battered by the relentless war, mirrored the turmoil within. Skeletons of once-majestic skyscrapers, their windows vacant black holes reflecting the crimson glow of neon signs, clawed at the polluted sky. War's brutal hand had stripped these structures bare, leaving them uninhabitable husks. The vibrant underbelly, once a symphony of electric hues, sputtered erratically. Many signs remained permanently extinguished, a chilling testament to the city's lost vibrancy.A sliver of hope pierced the gloom when Tarlo stumbled upon Spark of Rebellion. A modest settlement run by a fledgling faction, The New Uprising. Buildings cobbled from salvaged materials and pre-fab structures stood in defiance of the surrounding decay. There, fate brought them face-to-face with LL, a Pellucid member of the uprising. Her eyes, filled with a loathing for the ongoing war. A stark contrast to the harsh realities of the city, LL harbored a surprising past. In her homeworld, she was a celebrated lightscale racer, a daredevil who zipped across vast crystal formations. Her voice, when she spoke of those races – competitors hurtling along light beams refracted off the facets, fueled by adrenaline and camaraderie – held a wistful longing. The quietude of Spark of Rebellion was shattered by the arrival of a hulking Gnol named Arvo. A roadmap of vicious encounters etched itself onto Arvo's form, gruesome scars left by past enemies. With a smirk, Arvo revealed Magdalena's capture. Torture had loosened her tongue, and their location was no longer a secret. Arvo's next words struck a deeper blow. Zane's audacious attempt to eliminate the Syndicate leader had backfired spectacularly. A stray shot, a testament to Zane's recklessness, had crippled the city's main power grid, plunging entire districts into chaos. Arvo's scoff was almost worse – the devastation was dismissed as a mere inconvenience. It became heartbreakingly clear – Zane's ruthless pursuit of power had unleashed devastation on countless innocents. Rage simmered beneath the surface as Tarlo engaged Arvo in a brutal melee. Blows were exchanged, sweat mingled with grime, and the metallic tang of blood filled the air. Glitch, ever the loyal companion, joined the fray. Finally, with a decisive crackle of energy from Tarlo's electrostaff, the Gnol brute crumpled. Victory tasted bittersweet. Time was of the essence. They patched themselves up with grim efficiency, adrenaline masking the throbbing pain. Staying in Spark of Rebellion wouldn't be safe; who knew who else Zane had in his clutches? With a heavy heart and a steely resolve, Tarlo gathered their supplies. The hunt for Zane had taken a dark turn, leading them deeper into the Iyama's underbelly. Part SixA pack of scavengers materialised on hover-bikes, circling Tarlo and Glitch with practiced ease. Relief washed over them – just a territorial patrol. These weren't enemies, but locals banding together to control the lucrative salvage trade. Their turf was theirs, and they fiercely defended it, ensuring the spoils of the wasteland remained in their clutches. They intercepted and decrypted communications, gleaning valuable intel on rival factions and potentially, Zane's whereabouts.Tarlo's pulse quickened. This might be the break they needed. The leader, his voice gravelly from years spent breathing recycled air, offered a cryptic clue about Zane in exchange for a hefty sum of scavenged tech. After weeks spent scouring the planet, Tarlo had accumulated more than enough. The deal was struck. Their destination: The Scroungehold. A sprawling network of makeshift stalls and tents crammed into the underbelly of a decaying megastructure, the Scroungehold buzzed with chaotic energy. Flickering chem-lamps cast an eerie glow on mountains of scavenged goods, where hagglers bartered with gusto and the rhythmic clang of recycled metal filled the air. There, amidst the cacophony, they encountered Bargain Bob, a human with a silver tongue and an eye for profit. Every inch the shrewd businessman, Bob peddled his wares with charm, always on the lookout for a lucrative deal. Hope surged through Tarlo. Bob, with a sly grin, mentioned seeing Zane browsing rare patches for a new jacket at a nearby antique stall. The target was close. The hunt was far from over, but for the first time in a long while, a glimmer of victory flickered on the horizon. A wave of disbelief washed over Tarlo as their eyes landed on Zane. This couldn't be real. Zane, the spiritual leader of their youth, a revered figure from a past they thought long buried, stood before them. The weight of betrayal pressed down on Tarlo. Why was Zane here, tangled in this web of violence? A cruel smile played on Zane's lips. He reveled in Tarlo's shock, using their past as a weapon. They felt their resolve weaken, their emotions manipulated for Zane's gain. But Tarlo wouldn't be broken. Zane revealed his plan - a rebellion. He sought a coup within the Red Moon Syndicate, a daring move that threatened to cripple their entire operation. Zane, it seemed, wasn't the monster Tarlo feared. He despised the Syndicate's brutality and aimed to seize control, steer it on a different course. Further twists emerged. Zane informed them of the client's true intention – to capture him and sell him back to the Syndicate for an even steeper price. This revelation solidified Tarlo's resolve. They would complete the job, but on their own terms. The fight erupted in a chaotic ballet of flashing blades and crackling energy. A shuriken, a glancing blow, sent a searing pain through Tarlo's arm. Suddenly, the sting of a chem-storm filled the air. A torrent of toxic chemicals rained down on the Scroungehold, forcing everyone to scramble for cover. Zane, momentarily stunned by Tarlo's shock rifle, was a fleeting target. In the ensuing chaos, a heavily modified scavenger, their body a patchwork of makeshift gear, became collateral damage, caught in the crossfire. With a final surge of power, Tarlo unleashed a potent electrical pulse from their shock rifle. It slammed into Zane, disrupting his nervous system, causing instant paralysis. He crumpled to the ground, a prisoner of his own body. The fight was over. Exhausted but victorious, Tarlo and Glitch navigated their way back to Razor's Edge. Zane, a limp figure slung over their shoulder, was delivered to the hulking brute by the door. As they dropped him unceremoniously at her feet, Tarlo ordered another Jackhammer – a well-deserved reward after the day's ordeal. The metallic tang of the drink promised a brief respite, a chance to numb the aches and grapple with the unexpected truth about Zane. The lines between good and bad had blurred once again, leaving Tarlo to question everything they thought they knew. |