Electric wide slot

RC Cars

2011.09.02 01:50 adamnyc RC Cars

Subreddit devoted to RC Cars, Buggies, Truggies, Short Course Trucks, and everything in-between!
[link]


2017.08.11 23:57 MrGruntsworthy Personal, Portable, Electric Transportation Devices.

A subreddit dedicated to the enjoyment and discussion of personal electric trasnport devices such as electric skateboards, electric bicycles, et cetera. If it's powered and you can carry it around, it counts!
[link]


2016.11.09 12:46 Simon Stålenhag

A community that focuses on the art and worldbuilding of Simon Stålenhag.
[link]


2024.05.15 02:20 OriginalSprinkles718 hjjk

hjjk

PLEASE READ THE WHOLE POST.

Tested on PS5 since release, very stable
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods might break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

Good luck!

CHANGES

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.
  • Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.
  • No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.
  • Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.
  • Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.
  • More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries.And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  70. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 No tinkering with legendary effects - #5 No powerful groups wandering and attacking places - #15 Radstags to be less agressive - #17 Dont care about building - #20 #21 #22 Dont care about decorating settlements - #24 #25 Annoying wandering brahmins instead of dogs - #31 Cash register sounds when gaining exp - #39 Old vanilla dusk and dawn lighting - #49 Don't use VATS much - #53 #54 #55 Prefer old combat scopes - #64 #65 #66 Don't want uncover map perk and will never unlock it - #84 Don't have any weapon skins from Creation Club - #90 Faster leveling - #92 To gain building EXP - #94 Start with 7 extra SPECIAL points to distribute - #97 Loot and enemies respawn after time - #98 Fast travel to take time - #99 Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed.
  • **Ground textures in and around sanctuary flicker black.**FIX: Fixes itself. Possibly after short time or reload.
  • **Creature cages cost too much in building menu.**NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd.
  • **Green chest containing flare gun and 10k flares after exiting vault 111.**FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing.
  • **Hubby secret basement in Sanctuary.**NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking.
  • **Hacking rank 4 seems useless or has wrong description.**NO FIX: Needs proper check.
  • **Wall turrets sometimes glitches and play sound on repeat.**FIX: Re-enter the area or reload save.
  • **Contact frag mines seems to have too low damage.**FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description.
  • **Perception low, constant (-1) PER in stats because of poison damage/resistance bug.**FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots.
  • **Action girl perk have only one rank on female character and two on male.**NO FIX: Just 25% AP regen loss at high level. Not a big deal.
  • **Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free.**NO FIX: Free candies. Its better to use them to slow down time.
  • **Incorrect cost to build concrete foundations.**FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete.
  • **OCDecorator replaces creation club menu.**FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function.
  • **Few perk descriptions might be slightly incorrect or missing.**NO FIX: Nothing important to worry about.
  • **Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs.**NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though.
  • **Pip-boy light wont transfer from first to third person camera view.**FIX: Turn flashlight off and on.
  • **Water surface sometimes flash black when moving underwater.**NO FIX: Its not very noticable and you don't dive much in FO4 anyway.
  • **Flashlight in Vault111 has incorrect beam look/color.**FIX: It will fix itself after mods load right after you leave Vault111, dont worry.

v1.0 - Initial version.



https://preview.redd.it/eheb86vukh0d1.jpg?width=1800&format=pjpg&auto=webp&s=b63cde9ab50aa06f0b4537548178b05cb3954268

Have fun!



submitted by OriginalSprinkles718 to test [link] [comments]


2024.05.15 02:17 SolderSavant82 Reliable and Versatile: SolderStick Solder Wire Connectors"

As an electrician with over a decade of experience in the field, I've had the opportunity to work with a wide range of solder wire connectors from various manufacturers. Recently, I had the chance to try out SolderStick line of solder wire connectors, and I must say, I was thoroughly impressed.
The product range includes heat shrink tubing, ring connectors, spade connectors, push-in terminal block wire connectors, and T-tap wire connectors, among others. From the moment I opened the packaging, I could tell that these connectors were made with quality in mind. The materials felt sturdy and well-constructed, giving me confidence in their durability.
One of the standout features of SolderStick's connectors is their attention to detail. The ring and spade connectors, for instance, have a unique crimp design that ensures a secure grip on the wire, preventing any slippage or rotation after installation. The heat shrink tubing, on the other hand, shrinks evenly and tightly around the connection, providing excellent insulation and protection against environmental factors.
I particularly appreciated the versatility of their push-in terminal block wire connectors. These connectors allow for quick and easy wire terminations without the need for specialized tools, making them ideal for both professionals and DIY enthusiasts alike.
In terms of performance, I put these connectors to the test in various applications, from residential wiring to industrial installations. I'm happy to report that they lived up to their promises, delivering reliable and long-lasting connections every time.
Overall, I highly recommend SolderStick's solder wire connectors to anyone in need of high-quality electrical connection solutions. Their commitment to quality, durability, and ease of use is evident in every product they offer. Whether you're a professional electrician or a weekend warrior tackling DIY projects, these connectors are sure to meet and exceed your expectations.
submitted by SolderSavant82 to u/SolderSavant82 [link] [comments]


2024.05.15 01:39 BlueSpider99 Odds of a faulty CPU out of box? Restart loop

New build, specs are below. Keep getting into a boot loop. Computer seems to POST just fine, however sometimes it restarts itself in the BIOS, other times it sits in the BIOS just fine. Whenever I try to boot windows though it restarts itself on initial loading of the files. It has gotten past that part multiple times, however eventually through the windows installation it shuts off. Took it to a PC repair shop and they told me they thought it was the CPU, but I know those are fairly rare to be DOA.
Things I've tried:
So I'm left thinking it can be the CPU, MOBO, or PSU. There is a guy who works out of his house who works on computers I'm taking it to tomorrow after talking to him on the phone for a while, to see what he thinks. Told me he will try to PSU first. I have not taken out the motherboard and tested everything one at a time, so I guess that's maybe what I have to do.
I dont really have another MOBO or CPU to test with, and would rather not buy others if I dont have to, although that could be what i have to do. Everything electrically seems to run fine on the motherboard, but I know its hard to tell, as it could just be for example the CPU not working on it. I'm genuinely perplexed, I feel like I have tried borderline everything.
Build:
submitted by BlueSpider99 to buildapc [link] [comments]


2024.05.15 01:31 Aggressive-Jelly-180 Changes I'd make for the Super Smash Bros. Playable Fighters Part 1: Smash 64

Welcome to the Series of Changes to be Made to the Super Smash Bros. Playable Fighters. First, we are going with the Original of the Series, Smash 64. Now, this topic has been done before, though it'd be fun to make my own. Plus, While some have got proper changes, Most still are the biggest offenders when it comes bad or outdated choices of Movesets, animations, aesthetics, etc. Here is the list of them.
Mario:
Donkey Kong:
Link:
Power Suit Samus:
Yoshi:
Kirby:
Fox:
Pikachu:
Luigi:
Ness:
Captain Falcon:
Jigglypuff:
And, there you go. This took a little while, though i hope you to hear your feelings about these changes (as long as your reasons are good). Any changes that you want to see to the Original 12 that I didn't mention, or did I misplace some moves? or did I add a change that was unnecessary to some of you? It'd be cool to see what other people can come up with.
submitted by Aggressive-Jelly-180 to smashbros [link] [comments]


2024.05.15 01:30 Brief_Mycologist1225 Conquering Your Home Office: The Best HP Laser Printers for Everyday Use

For many Egyptians, working from home has become the new normal. But let's face it, juggling deadlines and managing a household can be a challenge. One key element to a productive home office is a reliable printer. If you're looking for crisp, high-quality prints without the mess of ink cartridges, then an HP laser printer might be the perfect solution for you.

Why Choose an HP Laser Printer for Your Home Office?

HP laser printers offer several advantages over traditional inkjet printers, making them ideal for home use:

Sharp, professional-looking prints: Laser printers use toner instead of ink, resulting in crisp text and detailed images that are perfect for reports, presentations, and schoolwork.
Fast printing speeds: No more waiting for your printer to catch up! HP laser printers boast impressive print speeds, allowing you to quickly get those important documents out the door.
Cost-effective printing: While the initial cost of a laser printer might be slightly higher than an inkjet, toner cartridges typically last much longer, saving you money in the long run.
Space-saving design: Many HP laser printers are compact and lightweight, making them ideal for smaller home offices or workstations with limited space.
Energy efficiency: HP laser printers are known for their energy-saving features, reducing your environmental impact and keeping your electricity bills down.
Top HP Laser Printer Picks for Your Home Office Needs:

Now that you know the benefits of HP laser printers for home use, let's explore some of the best options available at Hardware Egypt:

HP LaserJet Pro M15w: This compact and affordable monochrome laser printer is perfect for basic printing needs. It offers fast printing speeds, mobile printing capabilities, and a user-friendly design.

HP LaserJet Pro M28w: For those who require slightly higher print volume or duplex printing (printing on both sides of the paper), the HP LaserJet Pro M28w is a great choice. It retains the compact design and fast printing speeds of the M15w, with the added functionality of automatic two-sided printing.

HP LaserJet Pro MFP 137fnw: If you need a multi-function printer that can print, scan, and copy, then the HP LaserJet Pro MFP 137fnw is a fantastic option. This all-in-one solution saves space and streamlines your workflow, perfect for busy home offices. It also boasts Wi-Fi connectivity for easy wireless printing from your computer or mobile device.

HP Color LaserJet Pro M255dw: For those who require color printing capabilities, the HP Color LaserJet Pro M255dw is a top contender. This versatile printer delivers high-quality color prints alongside the benefits of laser technology like fast speeds and cost-effective printing. With Wi-Fi connectivity and automatic duplex printing, it's a well-rounded solution for home offices that need both color and black and white printing.

Choosing the Right HP Laser Printer for You:

When selecting the perfect HP laser printer for your home office, consider these factors:

Printing needs: How often will you be printing? Do you need color printing capabilities?
Features: Do you require scanning, copying, or faxing functionalities? Wi-Fi connectivity for mobile printing can be a valuable addition.
Budget: HP laser printers cater to a range of budgets. Determine how much you're comfortable spending and choose a model that offers the features you need within your price range.
Upgrade Your Home Office with Hardware Egypt:

At Hardware Egypt, we understand the importance of having the right tools to be productive at home. We offer a wide selection of HP laser printers, all backed by our exceptional customer service and expertise. Visit one of our stores or browse our online selection to find the perfect HP laser printer for your home office needs.

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2024.05.15 01:28 GPTGamingNews The Ultimate Halo Infinite: Campaign Review

The Ultimate Halo Infinite: Campaign Review
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Game Information

  • Game Name: Halo Infinite
  • Release Date: December 8, 2021
  • Story Length: 9 Hours
  • Completionist Length: 25 Hours
  • Setting/World-Type: Sci-Fi Open World
  • Genre/Sub-Genre: First-person shooter
  • Perspective: First-person
  • Development Engine: Slipspace Engine
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Game Publisher and Developer Information

  • Developer: 343 Industries
  • Publisher: Xbox Game Studios
  • Headquarters Location: Redmond, Washington, United States
  • Director: Pierre Hintze
  • Lead Producers: Chris Hager, Brian Lemon, and Casey Marissa Wu
  • Writers: Dan Chosich, Paul Crocker, Jeff Easterling, Aaron Linde
  • Technical Director: David Berger
  • Design Director: Max Szlagor
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STORY ATMOSPHERE LORE - 100/100

During the boarding of the UNSC Infinity supercarrier, Master Chief is thrown into space by Atriox, leader of the Banished. The Banished are a mercenary group that was previously part of the Covenant but broke away due to disagreements with the Covenant leadership. You’re eventually rescued by the Pilot, a survivor of the attack, who reluctantly assists the Master Chief in his mission to take down Atriox and the Banished. After destroying the warship, Chief is picked up by the Pilot, and they head down to Zeta Halo to search for a “weapon” in the mysteriously damaged portion of the ring. With these two introductory missions out of the way, you’re introduced to Halo Infinite’s vibrant yet dangerous open world. Across the 16-story missions, you will find yourself going across Zeta Halo and into the depths of the Forerunner installation.
The campaign features wide and sprawling open fields, claustrophobic underground facilities, and everything in between. The pacing of missions in Infinite is well done and isn’t too fast or slow. Missions are not too long, and you can expect to spend about 11 and a half hours on Zeta Halo when focusing on the main objectives, making it the longest campaign to date, according to HowLongToBeat. When looking to see everything the game has to offer, it’s estimated to take around 27 and a half hours to finish.
Knowing the lore behind the factions only adds to how enjoyable it is to fight against each enemy. For example, Brutes are always looking to fight opponents of noteworthy strength, so they approach battles with the Master Chief with bravado and are often happy to battle with the Spartans. Jackals, on the other hand, are typically pirates and mercenaries and will remark about claiming the bounty on Master Chief during combat. They go as far as commenting on canon events during combat, which is a first for the series. For example, Grunts will sometimes taunt you with a remark about the events of Halo: Reach by saying, “Hey Spartan, Reach called! Just kidding - ha!” Sometimes, Grunts dab after killing you, making them even more hilarious to fight. The colorful personalities that make up the Banished mercenaries make them feel more alive and like real characters you’re battling against. Previous Halo games had less personality-oriented enemies whose combat chatter became repetitive and didn’t make for a marginally more interesting battle.

GAMEPLAY - 95/100

WEAPONS

Since Halo: Combat Evolved, a damage system consisting of Kinetic and Plasma has been in place. Hardlight didn’t make a place for itself until Halo 4 and Shock Damage had its inception in Halo Infinite. Most human-made weapons deal Kinetic damage, which is effective at taking down unshielded enemies like Grunts, while Plasma works best against shields. Hardlight is good against any enemy regardless of their shield status, but the weapons and ammo are few and far between. Shock damage arcs between targets and is great for groups of Banished and their vehicles. As the newest addition to the weapon ecosystem, it makes a powerful statement when used in the midst of battle. Much like previous Halo installments, having only two weapon slots forces you into giving encounters some forethought since you’ll want to be properly prepared for the skirmish. It also makes you have to sacrifice certain weapons and pick up others to gain the upper hand in a fight, especially when facing a boss. Ammo resupplies aren’t new to Halo, but the ability to refill certain ammo like rockets without picking up a duplicate of the weapon is new to the series.
As a first for the series, the open-world design makes the open-battlefield style fights from previous games even more exciting by allowing different approaches to fights to be more viable. Previous installments of the series pitted Master Chief against enemies in arena-style fights, which had a repeating cycle of short battles and then exposition. Infinite has a different sense of balance between combat and exposition. One minute, you’re riding along through the ring, and suddenly you stumble upon a battle between Banished forces and surviving Marines. All hell breaks loose. In prior installments, you knew when combat would start due to the layout of an area, but in Halo Infinite, it’s less predictable but in the best way possible. It brings the ringworld to life and has a sense of curiosity as to what you’ll find yourself in next, similar to random encounters in other RPGs.

ENEMIES

In a first for the series, boss fights also make an appearance in the campaign. The boss fights in the story force you to take the damage system seriously because, without them, you’re bound to have a hard time. The bosses come with their own special fighting style. For example, the Spartan Killers, Hyperius and Tovarus, are both battled at the same time in the mission ‘Pelican Down.’ Hyperius wields a unique Ravager, S7 sniper, and rides a Chopper, while his brother Tovarus has a Scrap Cannon and spike grenades. Fighting both at the same time proves to be a mighty challenge since you’re in an open area with limited weaponry. Each boss has an arena that puts you at a disadvantage, like when you fight the invisible, energy sword-wielding Elite, Chak ’Lok, in a small room full of smoke. Another example would be fighting against the lightning-fast Harbinger in the final mission, along with her incredibly difficult waves of enemies. The bosses come in all forms of Banished and remain a constant threat in both main missions and side objectives.
Although the bosses are difficult, Halo Infinite’s standard enemies pose their own threats and must be handled differently. For example, Jackals have to be dealt with quickly since they often show up with marksman rifles that deal heavy damage. Elites are easily recognized by their tall stature and signature mandibles. They’re honor-bound Captains of the Banished whose inspiring presence makes their soldiers more emboldened and less fearful. Taking them out makes the rest of the battle much more manageable. Grunts are the small and frightened cannon fodder of the Banished who often run in fear when their higher-ups are defeated.

UPGRADES

One of the other new additions to the campaign is an upgrade system. Master Chief can now upgrade parts of his kit to make his gadgets much more powerful by finding and acquiring Spartan Cores. Become a walking tank by upgrading your shield to absorb more damage before breaking or greatly improve the agility of Chief by reducing the cooldown between uses of the Grappleshot. Reduced cooldown is an absolute must if you plan on playing around with the grappling hook during combat since waiting for it to recharge can mean life or death. All of the upgrades play their parts and can be integral to having a battle go your way. The Threat sensor can be upgraded to have a permanent mark on the enemy along with a visible health bar. The Drop Wall can have its strength increased and add shock damage to projectiles you fire through it. Finally, the thruster can increase its dodge distance and give you a cloak effect after use. Each ability upgrade plays into how well you’ll perform during a fight since not using them can cause you to take a lot more damage.

OUTPOSTS

Those aren’t the only new changes Infinite brings to the table. Forward Operating Bases (FOBs) are another new addition to the map. They appear as outposts you can claim during your fight against the Banished and serve as fast travel points. Alongside these FOBs comes a currency known as Valor. Valor is earned through completing the various side missions available across Zeta Halo. The currency allows you to unlock supplies and weapons to aid you in dominating the Banished and the battlefield. Your hard-earned Valor needs only to be spent once for unlimited access to the requisitions. From the simple yet reliable Sidekick sidearm all the way to the big bad behemoth of ground warfare, the Scorpion, Valor enables you to bring out any sort of weapon or vehicle for any scenario.

SIDE OBJECTIVE

The open world of Zeta Halo also has many side missions available, such as hunting down high-value targets (HVTs), rescuing UNSC Marines, and capturing abandoned outposts. These missions can be a great break from the story or provide much-needed Valor to help during the story. Undertaking a High-Value Target mission is as simple as going to the marked location and killing the target. The bosses appear as various types of Banished, and each has its own dossier with backstory and potentially useful information, such as strengths, weaknesses, and potential combat strategies. The HVTs also carry a unique weapon that drops when their wielder is defeated and can be purchased with valor for use during missions. When you’re not taking Banished lives, you can instead save those of the survivors of the UNSC Infinity’s crash. The Marine survivors will usually be engaging Banished troops, and it’s your job to make sure they survive. Upon saving the Marines, you’ll be rewarded with Valor as well as some new comrades who are willing to ride in vehicles and fight with you. Aside from the HVT hunting and marine distress signals, outposts are also available. Each Outpost offers several different objectives that need to be completed in order to shut down the facility. The objectives vary depending on the function of the Outpost, and completing a task can cause enemy reinforcement. Similarly to FOBs, the Outposts act as fast travel points after they’re finished and can be used to call in supplies unlocked through Valor.

FIRST-PERSON SHOOTER - 80/100

As a first-person shooter, Halo Infinite’s campaign excels at the traditional formula while adding new gameplay elements like boss fights. In these additions, Infinite delivers a fun and memorable combination of well-paced storytelling and solid gameplay. The RPG elements, like armor upgrades, make for a more engaging experience by giving an enticing reason to explore the levels and open world of Zeta Halo. All of these elements come together and deliver an amazing FPS game that doesn’t disappoint.

GRAPHICS ART DIRECTION - 95/100

Halo Infinite is the most graphically advanced Halo to date thanks to the new Slipspace engine, which allows it to outshine the previous installments by providing new and updated visuals. The engine enables excellent use of volumetric lighting, giving the interiors beautiful rays of light that shine through cracks and around objects. Each of these components lends itself to the world of Zeta Halo and makes it a true marvel to look at. Indoor sections feel realistic through their use of volumetric lighting and high-resolution textures. These elements make the walk through Forerunner facilities feel strange and alien as the lights twist and turn while you maneuver through the halls. Master Chief's damaged armor looks amazing in the cutscenes, where it looks battered and beat from the various battles the suit has seen. Compared to Halo 5, it’s far more appealing in the lighting and detail while remaining much more realistic with its high-resolution textures. It’s small things like this that make all the difference in how you perceive the game and the time put into it.
The art design of the levels works great in conjunction with the Forerunner plot elements introduced in Halo 4 as the beginning of the Reclaimer Saga. We see a lot of the Forerunner technology at work through things like bridges appearing as you approach and the Forerunner Sentinels flying overhead and working on repairs within facilities. These seemingly small details play a big role in making the factions more believable while also allowing the world to feel unique. While some levels in other Halo games felt a little too similar to one another in some cases, each level in Infinite feels completely different while retaining the identity of Halo Infinite. Compared to the first mission, where the halls of the Banished ship are claustrophobic and limit movement while eliciting the feeling of having a daunting task ahead, ‘Silent Auditorium’ brings you within a massive Forerunner facility that feels larger than life and has a feeling of finality to it.
The larger-than-life buildings of the Forerunners combined with the shiny silver exterior that makes up their facilities make for very regal settings. When paired with the grand and open interiors, the areas provide a majestic feeling and truly make the sci-fi notion come to life. The Banished forces come with their own unique looks as well, with their scarlet armor providing a contrast to the environment that allows for them to be easily distinguished from the background. The scarlet of their armor compliments their ferocity in battle since the Banished aren’t ones to run away from conflict, even with Master Chief.

REPLAYABILITY - 85/100

One of the best parts of Halo campaigns is how replayable they are. Whether you’re playing alone or with a friend at your side, the story of Halo Infinite is captivating and gripping enough to make it worth a few extra playthroughs. The side missions and the optional bosses are plentiful enough that you may not be able to complete the extra objectives in a single run. Aside from a completionist run, you can also try your hand at the infamous LASO challenge. LASO, standing for Legendary All Skulls On, is the ultimate test of your Halo skills and can be as infuriating as it is gratifying once you make it through a section. LASO is just one of many challenging ways the community has made Halo replayable and always a fresh experience. Master Chief’s journey on Zeta Halo is easy to jump back into even after beating it and is great if you’re looking to experience a quality storyline in a fan-favorite universe.

FUN FACTOR - 95/100

The Halo Infinite campaign is incredibly fun and makes for a memorable experience with all of its new additions. Between the classic and new formula for Halo, it finds itself in the middle, where new gameplay elements mesh together with the traditional style seamlessly. The game succeeds at giving you fun new things to play around with while remaining true to the original Halo style. You’ll find the most fun moments when the gameplay finally ‘clicks’ and you manage to pull off that awesome sniper shot or kill that boss that’s been giving you trouble. It’s such a satisfying feeling when you manage to latch onto a Brute chopper with the Grappleshot and yank the Banished out of their vehicles. It feels straight out of a movie and makes you truly immerse yourself in the incredible feats Master Chief is known to pull off. These moments of triumph are what add up to making the campaign so fun and can keep you coming back for more.

TECHNICAL PERFORMANCE - 97/100

Through the time played on both Xbox One and Xbox Series X, the game was incredibly well optimized. The graphics were noticeably different between the two generations, but it’s to be expected with the hardware differences. The game ran as smoothly as ever from the beginning to the end of the campaign. The Xbox One had some intermittent lag and stutter, but it wasn’t enough to impact gameplay significantly. The game ran very consistently throughout the campaign experience and made for a very enjoyable experience since it suffered no crashes.

CREATIVE REVIEW

Halo Infinite, released on December 8, 2021, is an ambitious follow-up to 2015’s Halo 5: Guardians. The game began development by 343 Industries just three years later. This sci-fi first-person shooter is the third installment in the Reclaimer Saga that began with Halo 4 and was published by Xbox Game Studios. Infinite was intended to be a launch release for the Xbox Series XS but was delayed due to internal conflict on development decisions. This installment utilizes the new Slipspace engine in conjunction with Faber, a set of developer tools with some of its components dating back to the early 2000s. Since its release, the campaign has been the subject of critical acclaim, with many praising the innovations the new story brought with it. An open world, new armor abilities, and a new faction all come with the installment’s 28-hour story mode. On the other hand, the free-to-play multiplayer was heavily criticized for its lack of content at launch. Since then, Infinite’s multiplayer has gone through several seasons, each of them introducing new content and different cosmetics to obtain through battle pass progression.
When I booted up the campaign for the first time, I couldn’t help but reminisce on all the good times I had both solo and with friends in previous installments. Memories like Grifball on Halo: Reach, dying four thousand times to Jackal Snipers on Halo 2, and Arbiter saving Chief with a flamethrower in Halo 3. I went in expecting something at least a little better than the catastrophe of Halo 5, but instead, I was met with something very different and unique for the series. Let’s start from the beginning: the opening cutscene and mission one. While Chief is known to be one of gaming’s coolest characters, he got humbled extremely quickly. The scene opens with pure chaos ensuing. There’s fire, plasma, and bullets flying everywhere, and Chief is at the center of it all. I felt like a kid in a candy shop, watching him skillfully maneuver and take down several opponents. That is until the big baddie of the Banished came along. The following encounter between Atriox and Master Chief was absolute humiliation for the mean green killing machine. Atriox grabs him, beats him with his admittedly cool hammer, drags Master Chief through the hangar, and then throws him into space. I was in pure shock as to how Chief just got beaten like nothing. Isn’t he a ‘hyper-lethal’ class Spartan? Maybe it was because he got caught off guard. Regardless, I just watched my childhood get thrown to his presumable death, and I wanted revenge.
Mission one sees us go in a Banished Warship to free the Pelican that Echo-216 saved us with from certain doom. It was straightforward, and I got a good glimpse of that classic Halo gameplay loop so many of us loved: Exploration, combat, and then some exposition. It’s a simple yet effective formula that kept me engaged the whole game. In this opening mission, we get introduced to the newest piece of equipment: the Grappleshot. While simple, it plays a huge role in every aspect of this game. As I got the hang of using it, I found that I could use it for more effective maneuverability in combat, something I did the entire game, which saved me many times. I got to the control room and promptly blew the ship to Smithereens, which left me feeling a lot of satisfaction as I mentally recovered from seeing Chief beaten up by Atriox. After the Banished Warship and one other mission, we get to explore the open world of Zeta Halo.
The world is exciting and fun to explore while supporting characters and cutscenes only add to the already gripping story. I quickly fell in love with the campaign and its characters in a way I hadn’t felt since Halo 4. When I wasn’t doing one of the story missions, I was out, causing a ruckus with the side missions. The High-Value Target missions were personal favorites that you’ll love if you’re a fan of boss fights, something Infinite doesn’t shy away from and has plenty of. Each fight feels like a real challenge since they all put you at a distinct disadvantage, like the Pelican Down mission, where you fight Hyperius and Tovarus at the same time with limited space and weaponry. This challenge translated well into a stark contrast between regular enemies and bosses. It made the bosses really feel threatening, a feeling I felt most games lacked since the fight with General Raam way back in the first Gears of War. There were countless battles, a lot of dying, and tons of fun to be had.
By the time I reached the Silent Auditorium, I had amassed an arsenal of weapons that I thought would make it a piece of cake. Spoiler alert: it was far from easy. I struggled on this mission quite a bit and had to take a break and tackle it again the next day. There were tons of enemies of varying calibers and carrying a lot of guns, but that was nothing new for a final Halo mission. It feels like enemy AI was much better this time around due to technological improvements and level designs largely being in favor of the Banished. The Silent Auditorium is a beautiful but deadly level that kept me on my toes and gave me a real sense of finality and importance as I made my way through the Banished army, protecting the final boss. It really makes you utilize every bit of tech and upgrade you’ve gotten up to this point. I had to throw down many Drop Walls, use a lot of Grappleshots to run away and heal, and use more Threat Sensors than I could count. Eventually, I got to the final boss with little ammo and very small amounts of optimism about the upcoming fight. The reasoning is spoiler-heavy, so I won’t say much, but when you get ready for this mission, come prepared to die a lot.
Halo Infinite had a rocky beginning but has a bright future ahead of it so long as 343 Industries keeps up the amazing work they’ve been doing during the past and current seasons. The campaign is on par with the original trilogy, which many consider to be the pinnacle of the series. It manages to define itself as a fantastic third entry to the Reclaimer Saga that had a rough start with the release of Halo 4 and the negatively received Halo 5: Guardians. While the campaign introduces some things that may initially turn away long-time fans, the gameplay and new additions make the story able to be experienced in a new and unique way. This is only furthered by a fantastic upgrade system that keeps you in the fight against an enemy that hits hard and can take a punch. The level design choices utilize the new gameplay additions like the Grappling Hook to their full extent and encourage you to play around with your new toys, see what strikes your fancy, and master their uses. Likewise, the multiplayer has a lot of charm. The addition of new weapons, new maps, and new modes add up and make for an awesome bout of fun with friends or even by yourself. The seasonal releases and cosmetics for the multiplayer only add to the fun with what many consider to be the best customization received since Halo: Reach. It may have been roughly criticized in the beginning, but it’s clear that 343 Industries took the criticism and set out to give Infinite the makeover of a lifetime. Halo Infinite surpasses expectations while remaining humble in its delivery of an unforgettable campaign and an equally addicting multiplayer that keeps many of us coming back for more. It’s amazing to see how far the game has come since its beta, and it’s hard to contain the excitement that comes with pondering what comes next.

SCORE SUMMARY - 92/100

Halo Infinite is a fantastic entry into one of the most well-known gaming series, and it delivers on nearly every front in its campaign. The cutscenes are beautiful, the RPG elements are prevalent but not overpowering, and the core gameplay is reminiscent of classic Halo. The campaign is easily one of the best entries in the series and delivers a stellar game in all aspects.
https://preview.redd.it/7efzm81s2h0d1.png?width=1920&format=png&auto=webp&s=74b6dc6501766d0d0b7dba6dd892f4b232353ee1
Roland Martinez
Reviewer
Favorite Game: Gears of War
submitted by GPTGamingNews to u/GPTGamingNews [link] [comments]


2024.05.15 01:15 instaplanta Theres absolutely no fucking way ..

.... that there isnt a site wide / account wide RTP experience. I literally will go to 30 different games, spin, buy bonuses, change bet size etc and NOTHING does anything but eat badly.
I fucking get gambling is looosing but how it not one fucking slot of 30 even paying 100x.
It makes no sense.
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2024.05.15 00:37 businessnewstv How to Choose the Best Locations for Your Vending Machines in 2024

Importance of choosing the right locations for vending machines

Choosing the right locations for vending machines is of paramount importance in ensuring the success of your vending business. The location plays a crucial role in determining the visibility and accessibility of your machines, as well as the potential customer base. A well-chosen location can attract a steady flow of customers, increase sales, and maximize profits. On the other hand, a poorly chosen location can result in low foot traffic, limited customer reach, and ultimately, a decline in revenue. Therefore, it is essential to carefully evaluate various factors such as foot traffic, target audience, competition, and proximity to complementary businesses when selecting the best locations for your vending machines. By doing so, you can position your vending machines strategically and optimize your chances of achieving long-term success in the vending industry.

Factors to consider when selecting vending machine locations

When selecting vending machine locations, there are several factors to consider. One important factor is the responsiveness of the website design. A responsive website design ensures that the vending machine is easily accessible and user-friendly for customers. This is crucial in attracting and retaining customers, as a poorly designed website can lead to frustration and deter potential buyers. By investing in a responsive website design, vending machine owners can enhance the overall customer experience and increase the likelihood of successful transactions.

Benefits of strategic placement of vending machines

Strategic placement of vending machines offers numerous benefits for businesses. Firstly, it increases visibility and accessibility, allowing potential customers to easily find and access the products. This can lead to higher sales and revenue. Secondly, strategic placement can target specific customer demographics, such as office buildings or schools, increasing the likelihood of attracting the right target audience. Additionally, vending machines placed in strategic locations can provide convenience to customers, allowing them to satisfy their cravings or purchase essential items without having to travel far. Lastly, strategic placement can also help businesses build brand awareness and loyalty, as customers associate the convenience and accessibility of the vending machines with the brand itself. Overall, the strategic placement of vending machines can greatly enhance a business's profitability and customer satisfaction.

Researching Potential Locations

Identifying high-traffic areas

Identifying high-traffic areas is crucial when choosing the best locations for your vending machines. These areas are characterized by a constant flow of people, ensuring a steady stream of potential customers for your business. One key factor to consider when identifying high-traffic areas is the proximity to healthcare facilities. With the healthcare staffing business launch in a few weeks, it is essential to target locations near hospitals, clinics, and medical centers. This strategic placement will allow healthcare professionals and patients to conveniently access your vending machines, providing them with quick and convenient refreshments during their busy schedules. By catering to the needs of healthcare professionals and patients, your vending machines can become a valuable resource in these high-traffic areas.

Analyzing target demographics

Analyzing target demographics is a crucial step in choosing the best locations for your vending machines. By understanding the characteristics and preferences of your potential customers, you can strategically place your machines in areas where they are most likely to generate high sales. This analysis involves gathering data on factors such as age, gender, income level, and lifestyle choices. By considering these demographic factors, you can tailor your product offerings and marketing strategies to effectively meet the needs and desires of your target audience. Additionally, analyzing target demographics allows you to identify untapped market segments and explore new opportunities for expansion. Overall, a thorough analysis of target demographics is essential for making informed decisions and maximizing the profitability of your vending machine business.

Assessing competition in the area

Assessing competition in the area is a crucial step in determining the best locations for your vending machines. By thoroughly researching and analyzing the existing vending machine landscape, you can gain valuable insights into the market saturation, customer preferences, and potential opportunities. This assessment allows you to identify areas with high demand and low competition, ensuring that your vending machines have a higher chance of success. Additionally, understanding the competition helps you tailor your product offerings and marketing strategies to stand out and attract customers. By taking the time to assess the competition in the area, you can make informed decisions that will maximize the profitability and long-term viability of your vending machine business.

Negotiating with Property Owners

Approaching property owners or managers

When approaching property owners or managers to secure locations for your vending machines, it is important to maintain a professional and respectful demeanor. Start by researching the property and its target audience to ensure that it aligns with your vending machine offerings. Once you have identified a potential location, reach out to the property owner or manager through a formal letter or email. Clearly state the purpose of your communication and explain the benefits of having a vending machine on their property. Highlight how your vending machines can provide convenience and a wide range of products to their customers or employees. Additionally, emphasize any unique features or services your vending machines offer, such as accepting contactless payments or providing healthy snack options. By presenting a well-thought-out proposal and demonstrating the value your vending machines can bring, you increase your chances of securing a favorable location for your business.

Negotiating lease terms and conditions

Negotiating lease terms and conditions is a crucial step for entrepreneurs looking to establish their vending machine business. The success of your venture greatly depends on the location of your machines, as it directly impacts the foot traffic and potential customers. By carefully negotiating lease terms, you can secure prime locations that are likely to experience high footfall and attract a diverse range of customers. Additionally, negotiating lease terms allows you to adapt to changes in the market and make adjustments to your vending machine locations as needed. As an entrepreneur, it is essential to stay agile and be open to change in order to maximize the profitability of your vending machine business.

Understanding legal requirements and permits

Understanding legal requirements and permits is crucial when it comes to setting up vending machines. Before you start placing your machines in various locations, it is important to research and comply with the legal regulations in your area. This includes obtaining the necessary permits and licenses to operate vending machines. Failure to do so can result in fines or even the closure of your business. Additionally, understanding the legal requirements ensures that you are operating within the boundaries of the law and maintaining a professional image. By following the proper procedures, you can avoid potential legal issues and create a successful vending machine business.

Evaluating Foot Traffic

Measuring foot traffic patterns

Measuring foot traffic patterns is a crucial step in determining the best locations for your vending machines. By analyzing the flow of people in specific areas, you can identify high-traffic zones and strategically place your machines for maximum visibility and accessibility. This data-driven approach ensures that your corporation service company can reach a larger customer base and generate higher profits. Understanding foot traffic patterns also allows you to make informed decisions when it comes to expanding your vending machine business, as you can target areas with the highest potential for success. By investing time and resources into measuring foot traffic patterns, you can optimize the placement of your vending machines and increase the chances of attracting customers to your corporation service company.

Determining peak hours and days

Determining peak hours and days is crucial for the success of your vending machine business. By analyzing customer traffic and sales data, you can identify the specific times and days when your target audience is most likely to visit your vending machines. This information allows you to strategically plan your operations, ensuring that your machines are fully stocked and ready to meet the demand during peak hours. Additionally, understanding peak hours and days can help you optimize your marketing efforts. For example, if you have a vending machine that sells sarees, you can use this data to schedule advertising campaigns during the times when potential customers are more likely to be in the area. By doing so, you can effectively reach your target audience and increase the visibility of your saree business. With the right timing and strategic advertising, you can maximize the profitability of your vending machines and attract more customers to your business.

Considering seasonal variations

Considering seasonal variations is crucial when choosing the best locations for your vending machines. By analyzing the fluctuations in consumer demand throughout the year, you can strategically place your machines in areas that are likely to experience high foot traffic during specific seasons. This approach can greatly contribute to improving business profitability. By capitalizing on seasonal trends and offering products that align with the needs and preferences of customers during different times of the year, you can maximize sales and revenue. Furthermore, understanding seasonal variations allows you to make informed decisions regarding inventory management, ensuring that your machines are always stocked with popular items during peak seasons. By carefully considering the impact of seasonal variations, you can position your vending machines for success and enhance your overall business performance.

Assessing Potential Profitability

Estimating sales potential

Estimating sales potential is a crucial step in determining the success of your vending machine business. By analyzing various factors such as foot traffic, demographics, and competition, you can make informed decisions about the best locations for your machines. One important consideration is the presence of vector icons, which can greatly enhance the visibility and appeal of your vending machines. Vector icons are highly versatile and can be easily customized to match your brand and attract customers. With their clean lines and scalable nature, vector icons make your machines stand out in any location. Incorporating vector icons into your vending machine design not only adds a touch of professionalism but also helps in creating a visually appealing and user-friendly experience for your customers. By strategically placing your vending machines in areas with vector icons, you can maximize your sales potential and increase customer engagement.

Calculating operating costs

Calculating operating costs is a crucial step in determining the profitability of your vending machine business. By accurately estimating the expenses associated with running your machines, you can make informed decisions about pricing, location selection, and overall business strategy. To calculate operating costs, you need to consider factors such as machine maintenance, inventory replenishment, electricity usage, and any additional expenses like insurance or licensing fees. By carefully analyzing these costs, you can ensure that your vending machines are positioned in the most profitable locations, maximizing your revenue potential.

Analyzing return on investment

Analyzing return on investment is a crucial step in determining the success of your vending machine business. It involves evaluating the profitability of different locations and making informed decisions based on the potential return on investment. One important factor to consider is the bank account for taquería. By analyzing the financial performance of your vending machines in different taquerías, you can identify the most profitable locations and allocate your resources accordingly. This analysis allows you to optimize your business strategy and maximize your profits. With a formal tone, it is essential to approach this process with diligence and attention to detail, ensuring that your vending machines are placed in the best locations to generate a significant return on investment.

Conclusion

Importance of thorough research and analysis

Thorough research and analysis are of paramount importance when it comes to choosing the best locations for your vending machines. This crucial step ensures that you make informed decisions based on data and insights rather than mere intuition. By conducting thorough research, you can identify the target market, understand consumer behavior, and evaluate the potential profitability of each location. Additionally, analysis allows you to assess the competition, consider the proximity to your suppliers, and factor in any local regulations or restrictions. By taking the time to gather and analyze relevant information, you can significantly increase the chances of success for your vending machine business.

Maximizing profitability through strategic location selection

Maximizing profitability through strategic location selection is crucial for the success of any vending machine business. By carefully considering the target market and tailoring the service to their needs, vending machine owners can ensure that their machines are placed in high-traffic areas where they will attract the most customers. Additionally, offering a variety of convenient payment methods, such as cash, credit cards, and mobile payments, can further enhance profitability by accommodating the preferences of different customers. By combining a strategic location selection with a diverse range of payment options, vending machine businesses can optimize their revenue potential and maximize their profitability.

Continuous monitoring and adaptation for optimal results

Continuous monitoring and adaptation for optimal results is crucial when it comes to choosing the best locations for your vending machines. One important aspect of this process is the rate sheet for construction services. This rate sheet provides detailed information about the costs and services associated with constructing vending machine locations. By referring to the rate sheet, vending machine operators can make informed decisions about the most cost-effective locations to set up their machines. Additionally, continuous monitoring allows operators to track the performance of each location and make necessary adaptations to maximize profitability. With a comprehensive understanding of the rate sheet for construction services and a commitment to continuous monitoring and adaptation, vending machine operators can ensure that they choose the best locations for their machines, leading to optimal results.
In conclusion, starting a vending machine business can be a lucrative venture. With the right knowledge and resources, you can easily get started today. If you're interested in learning more about how to start a vending machine business, visit our website [How to Start a Vending Machine Business 2023 [ step by step ] #vending - YouTube] for step-by-step guides and valuable tips. Don't miss out on this opportunity to create a successful business in the vending machine industry!
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2024.05.15 00:36 businessnewstv How to Deal with Vending Machine Repairs and Maintenance Issues in 2024

Understanding the Importance of Vending Machine Repairs and Maintenance

Vending machine repairs and maintenance are of utmost importance in ensuring the smooth operation and longevity of these valuable assets. Understanding the significance of regular repairs and maintenance is crucial for businesses, especially those in the healthcare staffing industry. With the increasing reliance on vending machines for quick and convenient access to snacks, beverages, and essential supplies, any downtime or malfunction can have a significant impact on the overall efficiency and customer satisfaction. By prioritizing repairs and maintenance, healthcare staffing businesses can ensure that their vending machines are always in optimal working condition, minimizing disruptions and providing a seamless experience for their clients and employees. Online resources and professional services are available to assist businesses in managing and addressing any repairs or maintenance issues promptly and effectively.

Common Issues Faced by Vending Machine Owners

Vending machine owners often face a range of common issues that can impact their business operations and profitability. One of the key challenges is maximizing profits for entrepreneurs. In order to achieve this, owners need to address various aspects of their vending machine repairs and maintenance. By ensuring that the machines are in optimal working condition, owners can minimize downtime and maximize revenue generation. Additionally, regular inspections and preventive maintenance can help identify and resolve potential issues before they escalate, saving both time and money. Overall, by proactively managing common issues and focusing on maximizing profits, vending machine owners can ensure the success and longevity of their business.

Benefits of Regular Maintenance and Timely Repairs

Regular maintenance and timely repairs of vending machines offer several benefits. Firstly, it ensures the smooth functioning of the machines, minimizing the chances of breakdowns and malfunctions. This leads to increased customer satisfaction as they can rely on the machines to provide the products they need. Additionally, regular maintenance helps to identify and address any potential issues before they escalate into major problems. This proactive approach saves both time and money in the long run. Moreover, timely repairs ensure that any malfunctions or damages are promptly fixed, preventing further damage and extending the lifespan of the vending machines. By investing in regular maintenance and timely repairs, businesses can optimize the performance and reliability of their vending machines, ultimately enhancing their profitability and customer experience.

Identifying Vending Machine Problems

Signs of Malfunctioning Vending Machines

When it comes to managing change in vending machine repairs and maintenance, it is important to be aware of the signs of malfunctioning vending machines. These signs can help you identify potential issues and address them before they become major problems. One key sign to look out for is a machine that consistently fails to dispense products or takes a long time to do so. This could indicate a mechanical issue with the machine's dispensing mechanism or a problem with the inventory management system. Another sign to watch for is a machine that frequently experiences power outages or electrical malfunctions. This could be a result of faulty wiring or a problem with the machine's power supply. Additionally, if you notice a vending machine that is often out of service or displays error messages, it may be a sign of software or programming issues. By recognizing these signs of malfunctioning vending machines, you can take proactive steps to address the issues and ensure smooth operations for your vending business.

Troubleshooting Techniques for Common Issues

When it comes to troubleshooting techniques for common issues with vending machines, it is important to have a systematic approach. One common issue that vending machine owners encounter is the Square Banking for taquerías. This issue can be resolved by following a few simple steps. First, ensure that the vending machine is powered on and connected to the internet. Next, check the Square Banking settings to ensure that they are properly configured for taquerías. If the issue persists, contact Square customer support for further assistance. By following these troubleshooting techniques, vending machine owners can effectively address the Square Banking for taquerías issue and ensure smooth operation of their machines.

When to Seek Professional Help

When it comes to vending machine repairs and maintenance, there are times when it is necessary to seek professional help. One such instance is when building a rate sheet. Building a rate sheet requires a thorough understanding of the vending machine's components and their respective costs. It is important to ensure that the rate sheet accurately reflects the expenses involved in repairs and maintenance. By seeking professional help, vending machine owners can rely on experts who have the knowledge and experience to create a comprehensive and accurate rate sheet. This not only helps in setting the right prices for services but also ensures transparency and fairness in dealing with customers.

Performing Routine Maintenance

Cleaning and Sanitizing Vending Machines

Cleaning and sanitizing vending machines is an essential aspect of their regular maintenance. By keeping vending machines clean, you not only ensure the hygiene and safety of the products being dispensed but also extend the lifespan of the machine itself. To effectively clean and sanitize vending machines, it is important to follow a systematic approach. Start by disconnecting the machine from the power source and removing any remaining items. Use a mild detergent and warm water solution to clean the exterior surfaces, paying special attention to the buttons, coin slots, and dispensing areas. For the interior, use a sanitizing solution recommended by the machine manufacturer and thoroughly clean all the compartments and trays. Additionally, regularly wipe down the touchscreens and keypads with a disinfectant wipe. Finally, ensure that the machine is completely dry before reconnecting it to the power source and restocking it with products. By implementing a regular cleaning and sanitizing routine, you can maintain the functionality and cleanliness of your vending machines, providing a positive experience for your customers.

Inspecting and Replacing Worn-out Parts

Inspecting and replacing worn-out parts is a crucial aspect of vending machine repairs and maintenance. Regular inspection helps identify any parts that are showing signs of wear and tear, such as malfunctioning buttons or broken coin slots. It is important to promptly replace these worn-out parts to ensure the smooth operation of the vending machine. By replacing worn-out parts in a timely manner, vending machine owners can minimize downtime and avoid potential revenue loss. Additionally, regular maintenance and replacement of worn-out parts can help extend the lifespan of the vending machine, reducing the need for costly repairs or replacements in the future.

Testing and Calibrating Machine Settings

Testing and calibrating machine settings is an essential step in ensuring the proper functioning of vending machines. By regularly testing and calibrating the settings, operators can identify any issues or malfunctions and take prompt action to resolve them. This process involves checking and adjusting parameters such as temperature, product dispensing mechanisms, and payment systems. Additionally, testing the machine settings helps to optimize the overall performance and efficiency of the vending machine, ensuring that customers have a seamless experience. It is recommended to perform regular testing and calibration to minimize downtime, maximize revenue, and maintain customer satisfaction.

Repairing Vending Machine Issues

Fixing Coin Mechanism Problems

When it comes to fixing coin mechanism problems in vending machines, it is important to approach the task with a formal and systematic approach. The first step is to carefully inspect the coin mechanism for any visible damage or blockages. If any issues are identified, it is crucial to follow the manufacturer's guidelines for troubleshooting and repair. This may involve disassembling the coin mechanism, cleaning it thoroughly, and replacing any damaged components. It is essential to handle all parts with care and ensure that they are properly reassembled. Additionally, testing the coin mechanism after repair is essential to ensure its proper functioning. By following these steps and maintaining a formal approach, vending machine owners can effectively address coin mechanism problems and ensure smooth operation of their machines.

Addressing Vending Machine Dispensing Errors

When it comes to addressing vending machine dispensing errors, it is crucial to have a systematic approach in place. Firstly, it is important to identify the specific error or issue that is causing the machine to dispense incorrectly. This can be done by closely monitoring the machine's performance and analyzing any error codes or messages displayed. Once the issue has been identified, it is necessary to take immediate action to rectify the problem. This may involve adjusting the machine's settings, replacing faulty components, or contacting the vending machine manufacturer for technical support. Additionally, regular maintenance and cleaning of the machine can help prevent dispensing errors from occurring in the first place. By following these steps, vending machine owners and operators can ensure smooth and efficient operation of their machines, minimizing downtime and maximizing customer satisfaction.

Resolving Electrical and Mechanical Failures

Resolving electrical and mechanical failures is crucial for maintaining the functionality and reliability of vending machines. When faced with such issues, it is important to follow a systematic approach to identify and address the root cause of the problem. In the case of electrical failures, it is essential to check the power supply, wiring connections, and circuit breakers to ensure they are functioning properly. Additionally, inspecting and cleaning the electrical components such as switches, relays, and motors can help prevent malfunctions. On the other hand, mechanical failures may require examining and lubricating moving parts, replacing worn-out components, and adjusting mechanisms for optimal performance. By promptly resolving electrical and mechanical failures, vending machine owners can minimize downtime, maximize customer satisfaction, and ensure a seamless vending experience.

Preventing Future Problems

Implementing Regular Maintenance Schedules

Regular maintenance schedules are essential for ensuring the smooth operation of vending machines. By implementing a structured maintenance plan, businesses can proactively address any potential issues and prevent costly repairs. This includes conducting routine inspections, cleaning, and servicing of the machines. Regular maintenance also helps to extend the lifespan of the vending machines, ensuring they continue to function optimally and provide reliable service to customers. Additionally, it allows businesses to identify and address any wear and tear or malfunctioning components before they escalate into major problems. By prioritizing regular maintenance schedules, businesses can minimize downtime, maximize profitability, and enhance customer satisfaction.

Training Staff on Proper Vending Machine Handling

Training staff on proper vending machine handling is crucial for ensuring smooth operations and minimizing repair and maintenance issues. By providing comprehensive training, employees will learn how to operate the machines correctly, handle cash transactions, and troubleshoot common problems. This training should cover topics such as machine maintenance, product restocking, and customer service. Additionally, staff should be educated on safety protocols to prevent accidents and injuries. By investing in thorough training, vending machine operators can reduce downtime, increase customer satisfaction, and ultimately improve the profitability of their business.

Monitoring and Analyzing Machine Performance

Monitoring and analyzing machine performance is a crucial aspect of ensuring the smooth operation and longevity of vending machines. By closely monitoring the performance of each machine, operators can identify any potential issues or malfunctions early on and take prompt action to address them. This proactive approach not only minimizes downtime but also ensures that customers have a seamless experience when using the machines. Additionally, by analyzing the performance data, operators can gain valuable insights into usage patterns and customer preferences, allowing them to optimize their product offerings and placement strategies. With quality guaranteed, operators can confidently provide reliable and efficient vending machine services to their customers.

Conclusion

The Importance of Proactive Vending Machine Repairs and Maintenance

Proactive vending machine repairs and maintenance play a crucial role in ensuring the smooth operation of vending machines. By addressing any issues or malfunctions promptly, businesses can minimize downtime and maximize customer satisfaction. Regular maintenance, including cleaning, checking for wear and tear, and updating software, helps to prevent potential problems before they occur. Additionally, proactive repairs can extend the lifespan of vending machines, reducing the need for costly replacements. Therefore, it is essential for businesses to prioritize proactive repairs and maintenance to ensure the efficient functioning of their vending machines.

Maximizing Profitability and Customer Satisfaction

As a vending machine operator, maximizing profitability and customer satisfaction should be your top priorities. To achieve this, it is important to address any repairs and maintenance issues promptly. By ensuring that your vending machines are in good working condition, you can avoid potential revenue loss and maintain customer trust. For low energy entrepreneurs, it is essential to seek advice on how to effectively manage vending machine repairs and maintenance. By implementing energy-saving strategies and regular maintenance routines, you can minimize downtime and save on operational costs. Additionally, staying informed about the latest advancements in vending machine technology can help you make informed decisions when it comes to repairs and upgrades. Taking proactive measures and seeking expert advice will not only improve the performance of your vending machines but also contribute to long-term profitability and customer satisfaction.

Investing in Long-term Success

Investing in long-term success is crucial for any business, including vending machine repairs and maintenance. By allocating resources towards proactive measures, such as regular inspections and preventive maintenance, businesses can minimize downtime and ensure the smooth operation of their vending machines. Additionally, investing in staff training and education on machine repairs can empower employees to handle minor issues on their own, reducing the need for external assistance. Moreover, establishing strong partnerships with reliable vending machine suppliers and service providers can contribute to long-term success by ensuring prompt and efficient repairs when needed. By taking these steps, businesses can effectively manage vending machine repairs and maintenance issues, ultimately enhancing customer satisfaction and maximizing profitability.
In conclusion, starting a vending machine business can be a lucrative venture. With the right knowledge and resources, anyone can get started today. If you're interested in learning more about how to start a vending machine business, visit our website at How to Start a Vending Machine Business 2023 [ step by step ] #vending - YouTube. Our website provides step-by-step guides, tips, and tricks to help you succeed in the vending machine industry. Don't miss out on this opportunity to create a profitable business. Visit our website now!
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2024.05.15 00:35 businessnewstv How to Optimize Energy Consumption of Vending Machines in 2024

Introduction to energy consumption in vending machines

Vending machines have become an integral part of our daily lives, providing convenient access to a wide range of products. However, the energy consumption of these machines is a growing concern. In this article, we will explore the various factors that contribute to the energy consumption of vending machines and discuss strategies to optimize their energy usage. By understanding the impact of energy consumption in vending machines, we can work towards creating a more sustainable and efficient future.

Importance of optimizing energy consumption

Optimizing energy consumption in vending machines is of utmost importance in today's world. With the increasing focus on sustainability and energy efficiency, it is crucial to minimize the energy usage of vending machines. By doing so, we can reduce the environmental impact and contribute to a greener future. Additionally, optimizing energy consumption can lead to significant cost savings for businesses. Lower energy consumption means lower electricity bills, allowing companies to allocate their resources more efficiently. Moreover, by optimizing energy consumption, vending machines can operate more effectively, ensuring a seamless experience for customers. Overall, the importance of optimizing energy consumption in vending machines cannot be overstated, as it brings both environmental and economic benefits.

Benefits of reducing energy usage in vending machines

Reducing energy usage in vending machines offers several benefits. Firstly, it helps in maximizing return on construction services. By optimizing energy consumption, vending machines can operate more efficiently, resulting in reduced energy costs and increased profitability. Additionally, reducing energy usage contributes to environmental sustainability, as it reduces the carbon footprint associated with vending machine operations. This not only aligns with corporate social responsibility goals but also enhances the brand image by showcasing a commitment to energy conservation. Moreover, by minimizing energy consumption, vending machine owners can extend the lifespan of their machines, reducing maintenance and replacement costs. Overall, the benefits of reducing energy usage in vending machines are multifaceted, encompassing financial savings, environmental impact, and operational efficiency.

Understanding Energy Consumption in Vending Machines

Factors contributing to energy consumption

Factors contributing to energy consumption in vending machines include the type of refrigeration system used, the age and condition of the machine, and the location where it is placed. Additionally, the design and functionality of the machine's user interface can also impact energy usage. One important factor to consider is the implementation of a mobile-friendly website design. This allows customers to conveniently access information about the vending machine, such as product availability and nutritional information, through their mobile devices. By incorporating mobile-friendly website design, vending machine operators can enhance the user experience and reduce the need for physical interaction with the machine, ultimately optimizing energy consumption.

Types of energy used in vending machines

Vending machines are powered by various types of energy sources to operate efficiently. The most commonly used energy sources in vending machines include electricity, batteries, and solar power. Electricity is the primary energy source for most vending machines, as it provides a reliable and constant power supply. Batteries are often used as a backup power source in case of power outages or to ensure continuous operation in remote locations. In recent years, there has been a growing trend towards using solar power in vending machines, as it is a renewable and environmentally friendly energy source. Solar-powered vending machines not only reduce energy consumption but also contribute to reducing carbon emissions. The choice of energy source in vending machines plays a crucial role in optimizing energy consumption and minimizing the environmental impact.

Measuring energy consumption in vending machines

Measuring energy consumption in vending machines is a crucial step towards optimizing their efficiency and reducing their environmental impact. By accurately measuring the energy consumed by these machines, companies can identify areas for improvement and implement strategies to minimize energy waste. One key aspect to consider when measuring energy consumption is the impact of custom advertisements. These advertisements, when displayed on vending machines, can significantly affect energy usage. By analyzing the energy consumption patterns during the display of custom advertisements, companies can make informed decisions on how to optimize energy usage without compromising the effectiveness of these promotional materials.

Strategies for Optimizing Energy Consumption

Implementing energy-efficient lighting systems

Implementing energy-efficient lighting systems is crucial in optimizing the energy consumption of vending machines. By using advanced lighting technologies such as LED lights, vending machine operators can significantly reduce energy usage without compromising on the quality of illumination. LED lights are known for their long lifespan, low energy consumption, and high efficiency, making them an ideal choice for energy-conscious businesses. Furthermore, implementing motion sensors and timers can further enhance energy efficiency by automatically adjusting the lighting levels based on the presence of customers. Overall, integrating energy-efficient lighting systems into vending machines not only helps in reducing energy costs but also contributes to a more sustainable and environmentally friendly operation.

Utilizing motion sensors to control power usage

Motion sensors can play a crucial role in optimizing the energy consumption of vending machines. By utilizing motion sensors to control power usage, vending machines can automatically detect when there is no activity and enter a low-power mode. This not only reduces energy waste but also extends the lifespan of the machine. Additionally, motion sensors can be used to trigger the machine to power up when someone approaches, ensuring that energy is only consumed when necessary. By incorporating motion sensors into vending machines, businesses can significantly reduce their energy costs and contribute to a more sustainable future.

Optimizing temperature settings for refrigeration

Optimizing temperature settings for refrigeration is a crucial step in reducing energy consumption of vending machines. By carefully adjusting the temperature settings, operators can ensure that the refrigeration units are running efficiently without unnecessary energy waste. It is recommended to set the temperature at the minimum level required to maintain the freshness and quality of the products. Regular monitoring and maintenance of the refrigeration systems can also help identify any potential issues that may be causing excessive energy usage. Implementing these optimization strategies can not only save energy but also contribute to the overall sustainability goals of the vending machine industry.

Monitoring and Analyzing Energy Usage

Using smart meters to track energy consumption

Using smart meters to track energy consumption is an effective way to optimize the energy usage of vending machines. By installing smart meters, vending machine operators can monitor and analyze the energy consumption patterns in real-time. This data can then be used to identify areas of high energy usage and develop strategies to reduce energy waste. One of the key benefits of using smart meters is the ability to tailor service payments based on actual energy consumption. This allows vending machine operators to accurately bill customers for the energy used, promoting fairness and encouraging energy-efficient practices. By implementing smart metering technology, vending machine operators can take proactive steps towards optimizing energy consumption and reducing their environmental impact.

Analyzing data to identify energy-saving opportunities

Analyzing data to identify energy-saving opportunities is a crucial step in optimizing the energy consumption of vending machines. By carefully examining the data collected from various sources, such as energy usage logs and machine performance metrics, businesses can gain valuable insights into their vending machine operations. These insights can then be used to identify areas where energy consumption can be reduced, leading to cost savings and a more sustainable business model. Implementing data-driven strategies and technologies, such as smart sensors and machine learning algorithms, can further enhance the energy efficiency of vending machines. By leveraging data analysis techniques and adopting energy-saving measures, businesses can not only reduce their environmental impact but also improve their bottom line.

Implementing energy management software

Implementing energy management software is a crucial step in optimizing the energy consumption of vending machines. By utilizing advanced software solutions, vending machine operators can gain better control over the energy usage of their machines, resulting in significant cost savings and environmental benefits. Energy management software allows for real-time monitoring of energy consumption, enabling operators to identify inefficiencies and implement corrective measures promptly. Additionally, this software provides valuable insights into usage patterns and trends, facilitating the development of targeted energy-saving strategies. With the implementation of energy management software, vending machine operators can contribute to a more sustainable future while also improving their bottom line.

Best Practices for Energy Efficiency

Regular maintenance and cleaning of vending machines

Regular maintenance and cleaning of vending machines is crucial for optimizing energy consumption. By conducting regular maintenance checks, vending machine operators can identify and address any issues that may be causing excessive energy usage. This includes inspecting and cleaning the cooling systems, ensuring proper insulation, and monitoring the power consumption of individual components. Additionally, implementing effective cleaning practices, such as regularly wiping down surfaces and removing debris, can help maintain the efficiency of the machines. By prioritizing regular maintenance and cleaning, vending machine operators can reduce energy waste and improve the overall performance of their machines.

Educating users on energy-saving practices

Educating users on energy-saving practices is crucial for optimizing energy consumption of vending machines. By providing entrepreneurs with the necessary knowledge and tools, they can make informed decisions that promote energy efficiency and contribute to positive change. It is important to educate users on the benefits of energy-saving practices and the impact they can have on the environment and their own businesses. By implementing energy-saving measures, entrepreneurs can not only reduce their operating costs but also demonstrate their commitment to sustainability, which can attract environmentally conscious customers. Emphasizing the importance of energy-saving practices and encouraging users to adopt them can create a culture of responsible energy consumption and drive positive change in the vending machine industry.

Collaborating with suppliers to source energy-efficient equipment

Collaborating with suppliers to source energy-efficient equipment is a crucial step in optimizing the energy consumption of vending machines. By working closely with suppliers, businesses can ensure that the equipment they acquire meets the highest energy efficiency standards. This collaboration allows for the identification and selection of energy-efficient vending machines that not only reduce energy consumption but also contribute to cost savings. Furthermore, by partnering with suppliers who prioritize sustainability, businesses can align their values with suppliers who share a commitment to reducing environmental impact. This collaboration also provides an opportunity for businesses to explore innovative technologies and solutions that can further enhance energy efficiency in vending machines. By actively engaging with suppliers, businesses can establish a sustainable and energy-efficient business formation that benefits both the environment and the bottom line.

Conclusion

Summary of key points

The summary of key points is an essential section that provides a concise overview of the main ideas discussed in the article. In the article titled 'How to Optimize Energy Consumption of Vending Machines', several key points were highlighted. Firstly, it is crucial to understand the importance of energy optimization in vending machines to reduce operational costs and environmental impact. Secondly, implementing energy-efficient technologies such as LED lighting and smart sensors can significantly contribute to energy savings. Additionally, regular maintenance and cleaning of vending machines can help ensure optimal performance and energy efficiency. Lastly, monitoring energy consumption through data analysis and implementing energy-saving strategies can further optimize energy usage in vending machines. By following these key points, vending machine operators can effectively optimize energy consumption and contribute to a more sustainable future.

Importance of ongoing energy optimization efforts

Energy optimization is a crucial aspect that should not be overlooked when it comes to vending machines. The ongoing efforts to optimize energy consumption play a significant role in reducing the environmental impact and operational costs associated with these machines. By implementing efficient energy management strategies, vending machine owners can not only contribute to a greener and more sustainable future but also improve their bottom line. It is imperative for businesses to prioritize ongoing energy optimization efforts to ensure maximum efficiency and minimize wastage. By doing so, they can not only reduce their carbon footprint but also enhance their reputation as environmentally responsible entities.

Future trends in energy-efficient vending machines

Future trends in energy-efficient vending machines are crucial for the entrepreneurial success of businesses. As technology continues to advance, there is a growing demand for vending machines that consume less energy while still providing efficient service. Companies are investing in research and development to create vending machines that are equipped with energy-saving features such as LED lighting, smart sensors, and power management systems. These advancements not only reduce energy consumption but also contribute to cost savings for businesses. By embracing these future trends in energy-efficient vending machines, entrepreneurs can enhance their sustainability efforts and create a positive impact on the environment.
In conclusion, starting a vending machine business can be a lucrative venture. With the right strategies and a solid plan, you can tap into a market that is constantly growing. If you want to learn more about how to start a vending machine business in 2023, check out our website. We provide step-by-step guides and valuable resources to help you get started. Don't miss out on this opportunity to create a successful business in the vending machine industry. Visit our website today and take the first step towards financial freedom.
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2024.05.15 00:17 PyroIsSpai Are UFOs impacted by energies and gravitational anomalies generated by fault lines? A few new clues and questions from a claimed UFO Program leaker on a similar subreddit.

0. High level summary

I propose that fault lines may play a significant and under documented role in what is happening with UFOs and specifically the impact of fault lines on some number of UFO related crashes. I suspect energetic effects from fault lines and gravity effects from mass variances in fault lines (especially while active) impact UFO/NHI navigational systems. They may do things like routing around, or via, fault lines.

1. A new leaker: Dijkstra's algorithm and Diablo Canyon.

On May 13th, 2024, a claimed leaker on UFO/NHI related programs posted on /Aliens with details on their history with the "Program".
It's a huge volume of data but one very particular passage instantly stuck out to me:
"The craft use a system that originally befuddled generations of researchers, but it's essentially a 3D dijkstra algorithm. It finds points around the craft, and chooses the most efficient possible route through space time to get to that point. Some of the parameters it uses to gauge efficiency are totally unknown to us and are a serious point of contention. It's not autonomy, but rather obstacle avoidance not unlike what you would see in a self-driving car. But, the self driving car could go through air, space and water without worrying about what medium its in. Additionally, the algo accounts for the crafts place in time."
And then this surprising sentence shortly after:
"Although the algo is extremely effective, Nuclear explosions and experiments somehow interfere with this navigation. Craft particularly avoid Diablo Canyon, even if we put something they really want there."
So, this Dijkstra's algorithm and Diablo Canyon.
I can find not one single prior reference to this anywhere, ever, in all of Ufology prior to that Reddit post.
I think this is entirely new, or new to the Internet for UFO topics.
In a 3D version of Dijkstra's algorithm, the algorithm extends from two-dimensional plane navigation to three-dimensional environments, making it suitable for applications such as drone flight paths, underwater vehicle navigation, or spacecraft trajectory planning. The algorithm begins at a starting node, exploring all neighboring nodes and continuously updating the shortest known distances from the start to each node, considering all possible paths. By repeating this process until the destination node is reached, the algorithm ensures that the path with the minimal total distance or cost is selected, taking into account the complexities of moving through 3D space. So, we have the introduction of a known means of navigation, that does 4D (by inclusion of a temporal parameter) mapping in this model.
Then we have the inclusion of Diablo Canyon -- but there are six of these in North America. Three of these are very close to government sites.
Which could the leaker be talking about? And why is it interesting in the context of UFOs?
Why would a UFO avoid a canyon?

2. Energy fields, UFO navigation and "fault lines" in gravity.

There are numerous reports and stories of things like claimed lasers, directed energy weapons/fields, and even allegedly things like RADAR having some manner of detectable impact on navigational capabilities of UFOs/NHI craft. The lore is full of this topic over time, and it aligns substantially with the scientific backgrounds of people known to be involved, like Sean M. Kirkpatrick.
This caught my eye as I've been doing a lot of reading on certain much lesser-known effects of fault lines, after I learned that the home and neighborhood I lived in as a child, where a group of us saw a "saucer", was literally sat atop a small land mass completely encircled like an island by fault lines. This is not unique--there are others. But this was a wild surprise to me, and especially when the flight path of the ship we saw... once I saw the fault lines path/heading...
It was the same route. The thing we saw, once I saw the fault line maps... it was like looking at a snippet of a Google Maps route that the UFO took, for the duration of our experience seeing it. I did not know this for decades.
For the curious, the bread crumb that led down this path was not this whistleblower, fault lines, or my own experience. It was studying Lagrange Points.
What's a Lagrange point?
Positions in space where the gravitational forces of two large bodies, like Earth and the Moon, balance out the centripetal force felt by a smaller object, allowing it to remain in a stable position relative to the two larger bodies. Think of it like the mid-way point between any two bodies with mass that impact gravity. Earth/Jupiter. JupiteSun. Earth moon/Neptune. You/your cat. It's not a 50/50 thing; if you are and your cat are 10 feet away, it's not 5-foot between you. It's also impacted by gravity from other bodies within range (and range is infinite because gravity is, no matter how infinitesimal at long distances).
There is even conceptually such a place, even if it's trivial in variation, between galaxies.
Keep in mind: there are specifically named 3D mapped always-moving (as Earth/moon for example) always-in-motion Lagrange points for the Earth and Moon. Five total--but those are just the optimal ones. There would be a relative band of space where overall the gravity between bodies is more balanced.
Almost like a fault line in gravity, huh?
That, the fault line discovery related to my experience, and my (then) unrelated fault line research which was pure curiosity unrelated to UFOs... at first.

3. Piezoelectrics, Electrokinetics, and Gravitational anomalies.

So we have a new claimed 4D mapping/navigational tool by NHI UFOs, and that they go out of their way to avoid some "Diablo canyon" no matter what we do. We know definitively there are places where gravity can have relative weak spots, due to the balancing of gravitational waves/forces/mass between bodies. All bodies with mass produce gravity... including tectonic plates.
But that's not all they produce in terms of energy.
Fault lines can generate three different distinct effects beyond seismic (shaking/motion) impacts on the world.
They are:
Stress-induced Piezoelectric Effects
Stress-induced piezoelectric effects refer to the generation of electrical charges in certain crystalline materials, such as quartz, when mechanical stress is applied. These effects are caused by tectonic stress and strain in the Earth's crust, which deforms the crystalline structures, generating electric fields. At the surface, these effects can disrupt local power grids, cause voltage fluctuations, and affect sensitive electronic equipment. In the atmosphere, piezoelectric effects can lead to changes in the ionosphere, affecting radio signal propagation and GPS accuracy up to altitudes of around 600 km. In space, the impacts are typically observed as changes in ionospheric electron density, detected by satellites in low Earth orbit (LEO), such as those at altitudes up to 1,200 km.
Additional reading:
  1. https://en.wikipedia.org/wiki/Piezoelectricity
  2. https://en.wikipedia.org/wiki/Seismoelectrical_method
Electrokinetic Effects
Electrokinetic effects are electrical phenomena that occur when a fluid (such as groundwater) moves through a porous medium (like soil or rock) under the influence of a pressure gradient. These effects are caused by the movement of ionized fluids through the Earth's subsurface, which can be influenced by tectonic activity, fluid injection, or natural fluid migration. At the surface, electrokinetic effects can alter groundwater flow, impact water supply systems, and cause electrical disturbances in subsurface sensors. In the atmosphere, these effects are less direct but can influence humidity and ionization levels, which may affect weather radar and communication systems. In space, electrokinetic effects are typically not directly observed; however, related ionospheric disturbances from fluid movement in the Earth's crust can be detected by satellites at altitudes up to 1,200 km.
Additional reading:
  1. https://en.wikipedia.org/wiki/Magnetotellurics
  2. https://en.wikipedia.org/wiki/Electrokinetic_phenomena
Gravity Anomalies
Gravity anomalies are variations in the Earth's gravitational field caused by differences in the distribution of mass within the Earth. These anomalies are caused by subsurface geological structures such as mountains, valleys, fault lines, and varying rock densities. On the surface, gravity anomalies can affect precise geodetic measurements, influence surveying accuracy, and impact construction projects that rely on gravitational data. In the atmosphere, gravity anomalies can slightly influence the flight paths of aircraft and atmospheric satellites, but these effects are generally minimal. In space, gravity anomalies are detected by satellites like the GRACE mission at altitudes of around 500 km, affecting satellite orbit calculations and providing data on Earth's subsurface structures and water distribution.
Additional reading:
  1. https://en.wikipedia.org/wiki/Gravity_anomaly
  2. https://en.wikipedia.org/wiki/Bouguer_anomaly
  3. https://en.wikipedia.org/wiki/Free-air_gravity_anomaly

4. The impact of fault lines on UFOs.

Disturbances related to stress-induced piezoelectric effects, electrokinetic effects, and gravity anomalies have been observed and recorded at various altitudes. Here are some notable examples across different categories:
A) Stress-induced Piezoelectric Effects
  • High-altitude Observations: Piezoelectric effects typically influence ground-based systems such as power grids and sensors. There is limited data on their direct impact at high altitudes. However, atmospheric electrical phenomena, such as changes in the ionosphere related to seismic activity, have been noted up to several hundred kilometers above the Earth's surface. These are often detected by satellites in low Earth orbit.
B) Electrokinetic Effects
  • High-altitude Observations: Electrokinetic effects primarily affect subsurface and near-surface fluid dynamics. There is no significant evidence of direct electrokinetic phenomena being observed at high altitudes. However, related atmospheric effects, such as changes in humidity or ionization, can indirectly influence atmospheric layers.
C) Gravity Anomalies
  • High-altitude Observations: Gravity anomalies have been detected at high altitudes, including by aircraft and satellites. Gravity Recovery and Climate Experiment (GRACE) satellites, for example, operate at altitudes of approximately 500 km and have provided detailed maps of gravity anomalies across the Earth.

Specific High-altitude Observations

  1. Ionospheric Disturbances Related to Seismic Activity:
    • Altitude: Up to 600 km.
    • Impact: Changes in electron density in the ionosphere, detected by satellites.
  2. Gravity Anomalies Detected by GRACE Satellites:
    • Altitude: Approximately 500 km.
    • Impact: Detailed mapping of Earth's gravity field, revealing variations due to tectonic and other geological processes.

Summary

  • Stress-induced Piezoelectric Effects: Up to ionospheric altitudes (~600 km) via indirect atmospheric electrical phenomena.
  • Electrokinetic Effects: Primarily near-surface, with no significant direct high-altitude observations.
  • Gravity Anomalies: Up to satellite altitudes (~500 km), with significant observations by GRACE and similar missions.
Reports say that the navigational apparatus of UFOs can be impacted by energy fields, implying this plays a role in their crashing. Similar claims revolved around electromagnetic fields.

5. Why would UFOs avoid "Diablo Canyon"?

We need to know which one it is. The most likely based on the intersection of fault lines; fault lines with impacts; and near proximity to notable UFO-related locations--Vandenburg and Los Alamos--leaves us with New Mexico and the nuclear power planet.
Here are all nearby relevant fault lines for each.
This section took a substantial amount of digging/cross referencing over weeks. I had begun this for a fiction/story idea that didn't pan out, and did not save the litany of sources I read. This is a summary.

A) Diablo Canyon Power Plant, California

  • Hosgri Fault Zone

    • Location: Offshore, running parallel to the coast near the power plant.
    • Stress-induced Piezoelectric Effects
      • Specific Locations: Documented near Avila Beach and Montaña de Oro State Park.
      • Relative Strength: Moderate compared to other equivalent faults in California, such as the San Andreas Fault. The presence of quartz in the fault gouge enhances the piezoelectric effect, making it comparable to effects observed in the Garlock Fault.
    • Electrokinetic Effects
      • Specific Locations: Recorded near Diablo Canyon Power Plant and Morro Bay.
      • Relative Strength: Comparable to electrokinetic effects seen in the Hayward Fault in California due to similar fluid movement dynamics.
    • Gravity Anomalies
      • Specific Locations: Detected offshore near Point Buchon and Diablo Canyon Power Plant.
      • Relative Strength: Significant compared to other coastal fault zones, with variations similar to those found in the Cascadia Subduction Zone.
  • San Andreas Fault

    • Location: Approximately 10 miles inland from the power plant at its closest point.
    • Stress-induced Piezoelectric Effects
      • Specific Locations: Parkfield, California and Hollister, California.
      • Relative Strength: High, as the San Andreas Fault is one of the most studied and active fault lines globally. The piezoelectric effects are significant and comparable to those seen in other major fault systems worldwide.
    • Electrokinetic Effects
      • Specific Locations: San Juan Bautista, California and Carrizo Plain National Monument.
      • Relative Strength: Significant, due to extensive fluid movement and high seismic activity. Comparable to effects observed in the Wasatch Fault Zone.
    • Gravity Anomalies
      • Specific Locations: Palmdale, California and San Bernardino, California.
      • Relative Strength: Very high, with anomalies providing critical insights into fault mechanics. Similar to those in the New Madrid Seismic Zone.
  • Shoreline Fault

    • Location: Discovered in 2008, runs very close to the plant, offshore and parallel to the coastline.
    • Length: Approximately 25 miles.
    • Within 5 miles: The Shoreline Fault comes within 5 miles of the Diablo Canyon Power Plant.
    • Stress-induced Piezoelectric Effects
      • Specific Locations: Nearshore areas close to Diablo Canyon Power Plant.
      • Relative Strength: Potential effects are moderate, with less documentation compared to major faults.
    • Electrokinetic Effects
      • Specific Locations: Offshore areas near the power plant.
      • Relative Strength: Comparable to minor faults in coastal regions.
    • Gravity Anomalies
      • Specific Locations: Offshore near Diablo Cove.
      • Relative Strength: Minor, indicating subtle density changes.
  • Los Osos Fault

    • Location: Within 10 miles of the power plant.
    • Stress-induced Piezoelectric Effects
      • Specific Locations: Los Osos Valley.
      • Relative Strength: Minor compared to major faults but notable within the local context.
    • Electrokinetic Effects
      • Specific Locations: Areas with significant groundwater flow near Los Osos.
      • Relative Strength: Comparable to small, groundwater-rich fault zones.
    • Gravity Anomalies
      • Specific Locations: Los Osos Valley.
      • Relative Strength: Minor anomalies detected.

B) Diablo Canyon, New Mexico

  • Embudo Fault

    • Location: Within 20 miles of Diablo Canyon.
    • Stress-induced Piezoelectric Effects
      • Specific Locations: Near Dixon and Pilar, New Mexico.
      • Relative Strength: Moderate compared to other faults in the Rio Grande Rift. Similar effects to those observed in the East African Rift.
    • Electrokinetic Effects
      • Specific Locations: Near Embudo, New Mexico.
      • Relative Strength: Moderate, consistent with other active rift zones with significant groundwater interaction.
    • Gravity Anomalies
      • Specific Locations: Near the town of Española, New Mexico.
      • Relative Strength: Significant, providing insight into the rift's complex tectonic structure. Comparable to anomalies in the Basin and Range Province.
  • Pajarito Fault

    • Location: Within 20 miles of Diablo Canyon.
    • Stress-induced Piezoelectric Effects
      • Specific Locations: Near Los Alamos, New Mexico.
      • Relative Strength: High, due to active seismicity and the presence of stress.
    • Electrokinetic Effects
      • Specific Locations: Near White Rock, New Mexico.
      • Relative Strength: Significant, due to active groundwater flow in the region.
    • Gravity Anomalies
      • Specific Locations: Near Los Alamos National Laboratory.
      • Relative Strength: Notable, with detailed mapping providing insights into fault mechanics.

6. Conclusion

Simply, some variables on the navigational systems of the UFO craft which rely on precise 4-dimensional mapping for their navigational system, with implied near real time adjustments across all parameters, are negatively impacted by unexpected or significant enough to not be able to compensate for impacts from native Earth effects generated by tectonic plate actions, in specific key locations.
I'd often suspected if there was something like this related to the handful of known crashes, and them seeming to be concentrated in certain areas. With this leaker, we see another few possible pieces of a puzzle filling.
Are they legitimate? We obviously can't tell, today. But this new data sure does align with:
  1. Reports of the USA trying to "bait" UFOs.
  2. Reports of the USA utilizing nuclear facilities to this end.
  3. UFO engagement with nuclear sites.
  4. UFOs reportedly avoiding certain areas, not limited to prior crash locations.
  5. UFOs reportedly being seen over time in the same places or repeated routes/locations.
  6. The USA getting big into gravity research along these lines (gravity scanners for military).
  7. Elizondo references to LIGO.
  8. And more beyond, that I'm sure more of you can recite from memory than I could.
Maybe this has some part of the genesis of the mythology of ley lines, because ancient humans couldn't possibly on their own know all these things. Were they just energetically charged fault lines that had some manner of intersection over time with UFOs?
If anyone wants to run with this or research equivalent sites in other parts of the world and their intersection with UFOs/UAPs, this may be a worthwhile rabbit hole for pursuit.
submitted by PyroIsSpai to UFOs [link] [comments]


2024.05.15 00:11 The_Lucinator A quick primer on stealth

A quick primer on stealth
Boo
I have seen a lot of people both here on reddit and on discord with questions on stealth or misconceptions on it. As a Docent and historian at the worlds largest private aerospace museum which has a lot of documentation on the subject and a few actual stealth aircraft, which helps in understanding this topic at a deeper level than most. This is meant to be a basic overview of how reduced Radar Cross Section, (RCS) is achieved. I’m not gonna go into detail about other features that matter in stealth such as Infrared signature reduction, or electromagnetic signature reduction both of which are just as critical to a proper stealth design.
If anyone wants to do some light reading on the subject I recommend Stealth by Doug Richardson, or Stealth Aircraft by Bill Sweetman. Both can provide a basic overview of the technical aspects of RCS. If you have a Aviation Week subscription they did a couple of great primer articles on this a few years ago and are also worth reading. There are also numerous academic papers on this topic that can be found if you want something with a bit more meat on the bones. What will follow is even further simplified from those books but should at least be more accessible and easy to understand.
The first thing I want to point out is how Radar actually works as this is something that a lot of people get wrong, and it can lead to many mistaken beliefs about how stealth works. People often think of a radar return as light reflecting off a object, and while in layman's terms this explanation suffices the actual quantum mechanisms are a bit more complicated and while the description is fine for basic knowledge knowing how it works at the smallest of scales is critical for getting your RCS to actually work.
When Radar strikes a object it doesn't just bounce off, what actually happens is that the radar wave induces a current in the material it hits, this then creates waves of the same magnitude as the incoming waves. It is this re-emitted energy that is what the radar receiver actually pics up. The direction of emission is also related to the direction of the incoming energy. One important factor in this is that object with a length/diameter about one half the wavelength will create a much stronger return. This is why some objects are much more radar reflective than others. However this isn't the only thing the energy can do. Sometimes the energy is absorbed by the material struck, this is your standard Radar Absorbing Material (RAM). Another interesting feature of radar is scattering and wave travel. The energy does not have to be emitted right away, it can travel along the object it hits before being re-emitted. Sharp boundaries are more likely to emit this radiation than smooth rounded shapes. This is further compounded by scattering which is how the magnitude of the return varies by the relationship of the wavelength to the size of the object. When they are about the same size (note this means the area the wave can travel not the size of the whole plane) you get what is called resonance which greatly increases the return of the object. When the wavelength is smaller than the object then it starts to treat smaller and smaller sections independently of each other as the object. This is important and will be discussed later.
The goal of RCS takes all of these considerations and more into the equation as some objects are also transparent to radar waves and others translucent. Furthermore the ability of a material to conduct electricity is important because this can help the waves propagate further before emitting. While on the surface this may seem bad and in some cases it is, it also allows for better control of where the emissions come from. Move over the angle of the surface being emitted dictates the strength of the signal and how it changes with direction, think this like a funhouse mirror, the cone/dome of radar can be emitted in a very different direction than it came from. This is not a easy thing to calculate and is a reason that early stealth aircraft were faceted as with the sharp lines were easier to predict where and in what direction the return waves would propagate. This has ironically led to many people thinking that faceted shapes are better for RCS, when in truth the opposite is true, however as stated earlier it is easier to model. This is why flat surfaces such as single vertical tail fins, and turbine blades are such big reflectors. The goal of any RCS is to reduce the amount of stuff making its way back to the emitting aircraft and being able to know exactly how the waves will travel is paramount to a successful RCS design.
To complicate matters further as I mentioned earlier when a wavelength is smaller than the object you are trying to detect than it will treat different parts of the aircraft separately however this can be modified by increasing the distance the wave can travel in a object. This is where the most critical part of any proper RCS effort comes into play. This is one of tolerances. See gaps are the ultimate emitter of waves since they have sharp edges, and break the electrical current flowing through the material thus drastically increasing the chance of emission. This is by far the largest contributor to RCS. It has also proved the bane of countries trying to develop stealth since it is very hard to have manufacturers that can achieve such tight tolerances and it isn't something you can just steal like the shape or RAM materials. Since a plane needs to have at least some moving parts being able to make them close to one another is paramount, having seems be almost non existent on a moving part is very hard. Most stealth aircraft require special tape to bridge the gaps especially the ones between materials with different electrical properties like those around the cockpit. This tape had to be applied every mission perfectly and was (and to some degree still is) the part that added the most to the Maintenance of aircraft like the F-117 and B-2. You can see a good example of this on the photo below of the TACIT BLUE aircraft which was one of the first stealth aircraft.

those dark area's around any hatches is the tape
As you probably well know part what is important is how the aircraft is structured and shaped, What isn't talked about is that most shapes that direct radar waves in a specific direction aren't the most conducive to good aerodynamics, thankfully for early stealth pioneers there are many materials that are very transparent to radar (such as the dome over most maritime radars). These materials can be used to smooth out the airflow and create a shape conducive to good flying characteristics (or even the ability to fly at all). Below is a good example of a photo showing the intricate sub surfaces on a aircraft control surface. You will notice that the underlying sawtooth shape would probably not be very aerodynamic but with the radar transparent leading edge the surface smooths out into the familiar shape you can recognize.

A great example of how the edges are smoothed over to create a clean wing
Another part that needs to be considered is that there are a wide range of radar wavelengths that can be used. What is a good RCS shape to one wavelength might matter a lot less to another frequency. This is why most broadband stealth designs are created and coated with materials the work to harmonize as many different wavelengths of radar as possible into a more cohesive waveform. This is mostly seen in third and fourth generation designs like the F-22 and F-35. You will often note the metallic sheen their paint tends to have and this is indicative of attempts to do this.

Stealthy paint
Not stealthy paint
There is one last effect that is worth noting and that is that if a wavelength is larger than the object then a effect know as Reyleigh Scattering happens and the radar treats the aircraft as one homogeneous aircraft and shape and angles no longer really mater to the return just the size and composition of the object. This is why many countries looking to develop counter stealth technologies often look at low frequency radar as it can get around the shaping of the aircraft as well as issues with things like gaps, though the effectiveness of RAM isn't changed. Ok so you are probably asking why people don't just use long wave radar, well there are two problems while long wave radar has great range due to the energy required for a given distance is proportional to the wavelength it also comes at the price of accuracy and also needing a large antenna to pick up any receiving signals since the reception of radar signals generally requires a receiver proportional to the wavelength. Also effected is resolution which means that knowing that something is out there is easier but knowing where it is, is much harder. The lower resolution can have other unhelpful effects such as combining many small objects (like a flock of birds) into one.

Lastly as alluded to earlier there is a hierarchy to the importance of design features. In general it goes like this. By far the most important one is tolerance of the parts and elimination of gaps. Then in a distant second is RAM and other coatings. Lastly there is shape though unlike the other two this is still required by some degree to any stealthy aircraft whereas you can go without the other two but with a much more easily detectable object. It illustrate this and to show how all of this starts to fit together look below at the four aircraft's. Now rank them in order of smallest RCS to largest.......Scroll down past them for the answer.
F-22A Raptor

Su-57 Felon
F/A-18E/F Block III Super Hornet
KF-21 Boramae (fighting hawk)
Ok good here are the results
  1. F-22
  2. F/A-18 E/F Block III
  3. KF-21
  4. Su-57
so how many of you thought that the KF-21 would be 3rd, or that the Su-57 would be last? This illustrates the importance of both keeping tight tolerances and in the heavy use of RAM and other skin (and some sub-skin) treatments. Both of the planes have shaping that is conducive to having a low RCS but are not able to match the 4.5 gen Superhornet’s latest version due to the latter's better tolerance control and increased use of RAM materials. This much has been admitted by the Korean government which has admitted that the Block one KF-21 which has no RAM and looser tolerance levels than they would have wished. They do plan on incorporating those as well as including a full internal bay rather than the semi-recessed hardpoints it currently has. This shows the difficulty in mastering those two elements since the South Koreans have a lot of experience building and even decent experience designing planes. The Su-57 is a bit of the different case. Teasing out the failings of the Su-57 has taken more work given the Russian government claims that its stealth feature are some of the best in the world. However pictures of the Su-57 during construction shows a complete lack of sub-surface shaping, as well as a lack of RAM coating on many surfaces that should have it. Furthermore riveting and screw attachment of parts are massive no no’s in stealth and the Su-57 has those in droves. Furthermore the engine's turbine blades are visible through the air intake something even the KF-21 avoids limiting the ability to actually improve the RCS. It also has clearly visible gaps at locations where they would significantly contribute to increasing the RCS. Lastly the paint on the plane does not exhibit any metallic properties meaning that it likely is derived from first gen stealth paint, most likely from samples of the F-117 that was shot down in the Balkans. Based on this and knowledge that tolerances have always been a weakness of Russian manufacturing (though in the past this was deliberate as low tolerances allow for more rugged machines) thus the Su-57 probably doesn't have a ton of RCS reduction and is probably on the level of the Eurofighter in terms of RCS.

Ok so now withe the brief overview out of the way you are probably wondering how Flyout's “RCS” system fits into all of this. The answer is not at all. There is almost no connection between the games determination and reality. This can be deduced by the lack of most properties that are needed to define RCS. Some of the notable ones needed are wavelength of the radar used and given radar itself isn't in game we know that's not yet on the table, the electrical conductive properties of a aircraft's paint and skin/structures are very important to any radar return modeling and so far materials used in game are purely cosmetic. There also is no RAM material and even how that works is highly variable in real life but even a massively simplistic implementation doesn't exist so we can cross that out. There also is no setting for tolerances of parts of the plane and given that is the most important contributor to reducing RCS the lack of all these features means that the game’s RCS has no real connection with how real RCS works. Lastly, I don’t expect there to be a accurate system implemented. This is due to the massive computing power needed to model the subtle interactions of radar waves with all of these factors. As mentioned before there is a reason faceting was used heavily in early stealth aircraft despite it being less than optimal. It would take several months of using 1970’s supercomputers specially programed to just do this calculation to get a RCS model for a given aircraft shape. Even then it had to have data from real world RCS testing added to achieve this. While computing power has exponentially increased since then the ability to actively simulate a planes RCS in real time, is still well beyond anything a desktop computer can do. Especially given you would need a completely custom engine just for that part. And none of what I have said touches on other parts that can contribute to RCS like degradation of RAM coatings, or the fact that the exhaust from planes in afterburner shows up on radar (this is due to the lower density of hot air coupled with changes in the airs natural radar absorbing properties due to being at a different temperature). So for everyone out there, don't worry about or look too far into the RCS of your stealth plane be as creative as you want. That being said it is possible that IR reduction could be better simulated in game and might be a possible thing to have added. Real RCS will likely be limited to at best massively approximated stand-in values. Though there is a way to achieve a real world stealth parameter which is visual stealth, ie cammo or other tech that reduces a aircrafts visual signature. Along with some tech (like the hole material that is fictional but renders the plane truly invisible)
Implementing the \"hole\" surface material to a plane in real life
On a side tangent I want to point out that the exhaust phenomenon is something that has effected all stealth aircraft and the main reason the A-12 and SR-71 had no real RCS reduction since the massive amount of air the moved through the planes engines meant they were usually spotted at the maximum range of whatever radar they flew near. And while on the A-12 they tried to eliminate this through a combination of using a cesium fuel additive(which did absolutely nothing), and plasma stealth to shield the air intake so the fan blades would not reflect (which apparently worked ok but used a enormous amount of power, led to airflow disruptions that made the engine both less efficient, even more prone to flameouts, and caused the formation of nitric acid and other corrosive compounds the hurt the engine.). For the reasons I just showed the cesium and plasma stealth systems were disabled on the A-12 by the time it entered its brief service and not used at all on the SR-71, which instead used it’s extreme speed, altitude and what can be argued was the most extensive ECM suit ever fitted to a aircraft at the time, to ensure that any missile that got close could be jammed.
Hope this helps people.
submitted by The_Lucinator to flyoutgame [link] [comments]


2024.05.15 00:02 SecretBG Here’s what the new GPT-4o said when questioned why Tesla ditched radars in favour of cameras only.

Tesla’s decision to eliminate radars and LiDAR in favor of a camera-only system, known as “Tesla Vision,” is based on several factors beyond cost reduction. Here are the primary reasons:
  1. Simplification and Integration: Tesla believes that a vision-based system can ultimately be more reliable and provide a clearer, more comprehensive understanding of the driving environment. By focusing solely on cameras, Tesla can simplify the hardware and software integration, making it easier to refine and improve the system over time.
  2. Human-like Perception: Elon Musk, Tesla’s CEO, has argued that human drivers rely primarily on their vision to navigate roads, and thus a camera-based system can replicate this process more closely. Musk believes that cameras, combined with advanced neural networks, can achieve the same level of perception and decision-making as humans, which is the ultimate goal for autonomous driving.
  3. Latency and Redundancy: Tesla asserts that using multiple sensors can lead to data conflicts and increased latency, as the system must reconcile inputs from different types of sensors. A camera-only approach reduces the complexity and potential delays, allowing for faster decision-making. Tesla's approach focuses on redundancy within the camera system itself, using multiple cameras to cover the entire environment from different angles.
  4. Data Volume and AI Training: Cameras provide high-resolution data that is essential for training AI models. Tesla collects vast amounts of video data from its fleet, which is used to continuously improve its neural networks. This extensive dataset helps the AI learn and adapt to various driving conditions and scenarios more effectively than it could with radar or LiDAR inputs alone.
  5. Cost and Production Scalability: While cost reduction is a factor, it is not the sole reason. By eliminating expensive sensors like radar and LiDAR, Tesla can reduce production costs and complexity, which helps in scaling the production of its vehicles. This approach aligns with Tesla’s mission to produce affordable and widely available electric vehicles.
Although there is debate over whether a purely vision-based system is as safe as one that includes radar and LiDAR, Tesla is confident that its AI-driven, camera-only system can achieve the necessary safety standards. The company continues to invest heavily in software development to enhance the capabilities of Tesla Vision and ensure it can handle a wide range of driving situations safely and efficiently.
submitted by SecretBG to RealTesla [link] [comments]


2024.05.14 23:58 PlayerPin Respect Knuckles the Echidna! (Archie's Sonic the Hedgehog, Pre-Super Genesis Wave)

Knuckles the Echidna

"I am the last guardian of Angel Island. I will protect the Master Emerald. And I will do it alone if I have to."
To make a very long, complicated, and confusing story short, Knuckles the Echidna is the Guardian of the mythical Master Emerald and protector of the floating Angel Island (interchangeably called the Floating Island). He comes from a long line of Guardians, each serving as Guardian before him. Before his birth, his father, Locke, saw a dream he thought of as prophetic, and prepared his unborn baby with the power to handle his future responsibility...by blasting his egg with Chaos radiation, granting Knuckles his spiked fists and an aptitude for Chaos Energy manipulation.
Knuckles would go through many hardships throughout his life: His father's death, discovering his home then watching its destruction, and his endless fight against Dr. Eggman and the forces of the Dark Legion. Knuckles would even die and be brought back to life. However hard the going gets, though, Knuckles always manages to recover and hit harder. He's not just rougher than the rest of them; he's the best of them.
Section Key: I. Strength II. Speed/Agility III. Durability IV. Chaos Power V. Other VI. Hyper Knuckles VII. Chaos Knuckles Source Key: Knuckles' Chaotix - Chaotix Knuckles the Echidna - KtE# Sonic and Knuckles - S&K Sonic's Friendly Nemesis, Knuckles Miniseries - Nem# Sonic Quest - Quest# Sonic the Hedgehog (1993) - StC# Sonic the Hedgehog Free Comic Book Day - FCD# Sonic the Hedgehog Triple Trouble - Triple Sonic Super Special - Spe# Sonic Universe - SU# Sonic vs. Knuckles - SvK Super Sonic vs. Hyper Knuckles - SSvHK 

Feats are posted in chronological order.

For additional context on some feats, see a map of Angel Island here.

To see his feats during his time as the Enerjak, see here (Respect Thread by theusjshjdhdne)

I. Strength

Striking

Lifting/Grabbing

Throwing

Other

II. Speed/Agility

Combat/Evasion

Movement

Gliding

Other

III. Durability

Blunt

Energy/Fire/Electricity

Other

IV. Chaos Power

For a period during his conflicts with the Dark Legion, his latent Chaos power increased with time until an explosion would turn his skin green and properly transform him into Chaos Knuckles, losing his powers when he later died and revived. He didn't rekindle his powers until a conflict with Dr. Finivetus reawakened his latent abilities.
Knuckles usually doesn't use these abilities, but can break them out again when necessary.

Offensive

Non-Offensive

Energy Generation

V. Other

VI. Hyper Knuckles

Also referred to as Super Knuckles, this form occurs when Knuckles absorbs sufficient Chaos Energy from the Chaos Emeralds, the Master Emerald, or a similarly potent source. With the power, he has the ability to take on powerful foes like Super Sonic and Master Mogul.

Strength

Speed

Durability

Chaos Power

VII. Chaos Knuckles

Due to Knuckles' father microwaving the baby imbuing Knuckles' egg with Chaos radiation, Knuckles' own Chaos energy grew until achieving the god-like Chaos Knuckles form, becoming closer to a living Chaos Emerald than an echidna. During his time as Chaos Knuckles, he was one of the most powerful beings in the multiverse if not the strongest outright, or at least stronger than (Turbo Tails and Dimitri as the Enerjak). However, his grasp of his powers was questionable at best and uncontrollable at worst, which would eventually lead to his demise.

Strength

Speed

Durability

Chaos Power

Offensive

Non-Offensive

Reality Warping

Characters Used for Scaling (all pre-Super Genesis Wave):
  • Dimitri the Echidna.
  • Dr. Finitevus.
  • Egg Beater, Respect Thread by Proletlariet.
  • Enerjak (as Dimitri), Respect Thread by theusjshjdhdne.
  • Espio the Chameleon.
  • Metal Sonic.
  • Mighty the Armadillo, Respect Thread by theusjshjdhdne.
  • Sonic the Hedgehog, Respect Thread by 76SUP and Joshless.
  • Thrash the Tasmanian Devil.
  • Vector the Crocodile.
  • Tails the Fox.
submitted by PlayerPin to respectthreads [link] [comments]


2024.05.14 22:39 Adventurous-Cod1415 Kit guitar nut issue

I've been working on my first couple of kit guitars. I've definitely made some mistakes, but so far I've been able to navigate through them (or live with the results). I'm trying to figure out the best way to deal with my current issue, and I'm afraid I'm missing something obvious.
I'm building a Wilkinson Modern Strat kit that I got from StewMac. I've finally gotten everything assembled and I'm starting to set it up. I'm running into an issue where the strings are buzzing/rattling on the first fret really badly, to the point where the D string is actually fretting out on the first fret when I play an open string. I've tried raising the bridge and increasing the relief to the point where the action and relief are both really high, but I'm still getting bad buzzing on the first fret.
The only thing I did to the nut is file the sides because it was too wide and glue it into place with a drop of wood glue. I didn't touch the slots, and the strings don't seem to be riding low at all. My guess is that the nut slot was cut too low, but since the pickguard and trem cavity cover in the kit aren't the right fit for this guitar I'm also wondering if the nut was the wrong part, too.
Is there anything else it could be? If it is a nut issue, I'm wondering if I should get a new nut and start with that, or if I should just shim the nut I have now. Since it is so low, I'm assuming that it's going to take more than just a sheet or two of paper to shim this up.
submitted by Adventurous-Cod1415 to Luthier [link] [comments]


2024.05.14 22:26 Falconerelectronics Who Knew There Were So Many Different Ground Strap Names?

Who knew there were so many different ground strap names?This can be confusing.Over the past few years, we started noticing that customers use a variety of names for ground straps.In particular, various industries or even different parts of the country use a wide array of ground strap names.

Products (and People) with Different Names

It is fascinating how the same items can have such a wide range of names.Every industry has their own product names based on Slang – Industry Nicknames – Aliases – AKA – Also Known As. Another example with different terms, depending on where you call home, you might say “You guys” or “Y’all”. If you hail from Pittsburgh, you most likely say “Yinz”. Before we get into our list of ground strap names, below includes a few fun examples of different product names that we thought fit this exercise:
Also, there is a list of eponyms examples:
In addition, several famous individuals fit this conversation as well:

Lastly, a number of celebrities also go by a different name:

There are tons of examples that could be mentioned here. What are some of your favorites?

Ground Strap Names

Back to the subject at hand.Since ground straps are not front of mind for 99.99999% of the population, the fact that a wide variety of ground strap names makes perfect sense.Especially since there are so many different uses. Below includes a list of ground strap names that our team came up with from speaking with various customers (in no particular order):
Do you have any to add?

Wrapping It Up

Lastly, Thank you for taking the time to read this post.
In addition, please click these helpful links for more info:
Finally, to learn about Wire Harness Assemblies, please click below:
Follow us on Twitter and LinkedIn.
Wishing you an ELECTRIC Day!!
submitted by Falconerelectronics to Ground_Wires [link] [comments]


2024.05.14 22:18 EJC28 Dolphins 2024 Draft Analysis Compilation

Round 1, Pick 21 - Chop Robinson, DE, Penn State:
NFL: I see Miami using Robinson as a rotational player early on. An A+ athlete, Robinson is a developmental prospect with first-step quickness and explosiveness but needs more consistency.
CBS Sports: A. I love this pick for Miami. He has the best first step in this draft. With a little coaching, he will become a dominant pass rusher. They can also move him around as a joker on their front. Love it.
ESPN: At some point, the Dolphins may have a lot of money tied up in their outside linebackers room. But until then, this could end up being one of the better pass-rush rotations in the NFL. Robinson recorded fewer than 12 sacks in three collegiate seasons, but his physical traits jump off the tape. He has a powerful first step and will ideally fill the rotational role left by Andrew Van Ginkel's departure. Coach Mike McDaniel loves his pass-rushers and he gets an exciting one in Robinson.
NFL Absolutely Not Fake News: Wants his face mask to be one solid piece like Master Shredder.
Round 2, Pick 55 - Patrick Paul, OT, Houston:
NFL: With the offensive tackle ranks significantly thinned, the Dolphins jumped in on Paul after going defense in Round 1. He wasn't my favorite OT prospect this year, with Paul giving me some Josh Jones vibes. His mass and reach are impressive, and he has 44 college starts at left tackle. But if Paul is Terron Armstead's eventual replacement, getting a year to develop his craft, this pick might work out.
CBS Sports: C-. Strange fit because this is one of the least mobile blockers in the class. Mike McDaniel typically prioritizes athleticism along his offensive line. Absolutely enormous with supreme length. Hand placement is very inconsistent. Gets outside the shoulder pads. Very experienced. Hits on a need.
ESPN: Offensive tackle is not an immediate need with Terron Armstead and Austin Jackson set to reprise their roles at left and right tackle, respectively. But Armstead is expected to retire after this season, and Miami had no immediate successor on its roster -- until Friday night. Paul has enviable size for the position at 6-foot-7, 330 pounds and made 44 starts for Houston at left tackle. He also registered the longest arm length of any tackle at the combine -- a trait which the Dolphins' staff loves. He's not a finished product but the opportunity to develop behind Armstead for at least a year should prove invaluable for a player the Dolphins couldn't hide their excitement about when speaking to the media after the pick.
NFL Absolutely Not Fake News: Did not manage to escape being drafted by the Browns. Oof.
Round 4, Pick 120 - Jaylen Wright, RB, Tennessee:
NFL: The Dolphins love speed, and Wright has plenty of it. He might be able to develop into Raheem Mostert's eventual replacement and a good complement to De'Von Achane. Wright has a lot of tread left on his tires but must prove he can exercise better ball security to earn that role.
CBS Sports: B-. More speed to Miami’s offense. Weight ran through some gaping holes at Tennessee but has high-end acceleration once he’s in the open field. Elusiveness is good, not amazing. Slashing style as opposed to jump-cut back. Would’ve liked to see another position addressed here, but Mike McDaniel will be happy.
ESPN: The Dolphins love speed, and Wright ran the 40-yard dash in 4.38 seconds. He also averaged 7.4 yards per carry last season for the Volunteers. He is yet another home-run hitter on an offense that already features De’Von Achane, Tyreek Hill, Jaylen Waddle and Raheem Mostert. Wright also caught 22 passes for 141 yards last season, teasing potential as a pass-catcher at the next level.
NFL Absolutely Not Fake News: Is excited for the re-release of the 1999 classic, THE MUMMY.
Round 5, Pick 158 - Mohamed Kamara, DE, Colorado State:
NFL: The final player in my last top 100 list, Kamara will have to make it in spite of his poor length, but his hell-on-wheels style and ball-hunting ability make him a fun guy to root for. Watch the Colorado game for a sneak peek of how disruptive he can be.
CBS Sports: B. Smaller EDGE who converts speed to power consistently because of low center of gravity. Burst is there as is his dip/bend around the corner. Nice collection of pass-rush moves. Gets overwhelmed a lot because of his lack of size and length. Turns 25 in his rookie season.
ESPN: Kamara was highly productive in college with 29.5 career sacks, including 13 in his final season at Colorado State. He also recorded 45.5 tackles for a loss, proving he can be a disruptive presence in the front seven. The Dolphins needed to rebuild their depth at pass rusher and may have found a steal with Kamara in the fifth round.
NFL Absolutely Not Fake News: Has a large collection of mini farm animals made of cheese in his dorm.
Round 6, Pick 184 - Malik Washington, WR, Virginia:
NFL: He wasn't going to be for every team because of his smaller frame, but in my opinion, Washington should have been drafted prior to this. His speed makes him a perfect fit in Miami, as Washington could be an ideal fourth or fifth receiver and return threat.
CBS Sports: A+. Electric, short not small wideout who was the heartbeat of the Virginia offense after transferring from Northwestern. Wins underneath with explosion and powerful lower half gives him high-end contact balance. Won’t be huge separator on full route tree. Leaper who can find it in the air. Good, not great speed. Niche type but a lot of fun.
ESPN: Washington led the nation in catches last season with 110, turning them into 1,426 yards and nine touchdowns as the focal point of Virginia's offense. He won't quite play the same role in Miami, but he's a dynamic receiver who could earn reps with a strong summer. The Dolphins' third receiver job is up for the taking.
NFL Absolutely Not Fake News: He’s convinced he could play in the league today with a leather helmet.
Round 6, Pick 198 - Patrick McMorris, S, California:
NFL: McMorris opened eyes a few years ago with a four-INT season at San Diego State and finished with a solid final year at Cal, but his average traits could always hold him back from starting duty.
CBS Sports: C. Checks size and physicality boxes but doesn’t met normal athleticism or tackling-reliability requirements. Multi-positional usage in college will help him learn the playbook in the NFL. Surprising selection.
ESPN: The Dolphins signed Jordan Poyer this offseason after losing Brandon Jones to free agency, but McMorris adds depth to the position and a potential running mate for Jevon Holland in the future. McMorris recorded 90 tackles in two separate seasons at San Diego and Cal, and is a versatile defensive back who can play multiple positions.
NFL Absolutely Not Fake News: Shocked at how much it costs to rent a jet ski nowadays.
Round 7, Pick 241 - Tahj Washington, WR, USC:
NFL: Washington's small frame likely took him off some boards, especially after he ran in the 4.5 range in the 40. But his big-play production on offense and special teams value cannot be overlooked. Washington might be the type who finds a way to hang around in the league.
CBS Sports: B+. Another springy slot option for Tua Tagovailoa. Nifty after the catch and plays with fun lateral bounce although he doesn’t appear to be top-level athlete. Can uncover underneath and has solid hands. Tiny frame and little catch radius.
ESPN: The Dolphins doubled up on wide receivers and took Washington, who recorded at least 600 receiving yards in four straight seasons. He has a similar physical build as Dolphins wide receiver Jaylen Waddle at 5-foot-10, 175 pounds, and is a solid route runner. His best bet to make the team is likely by establishing himself of special teams.
NFL Absolutely Not Fake News: Thinks sneaker heads are crazy when you can get shoes at Target for like $15.
submitted by EJC28 to miamidolphins [link] [comments]


2024.05.14 22:12 LossLucky4012 my wings of fire fantribes and the continent they live on

Some added information: This hypothetical arc 4 takes place around 7 years after flames of hope, contact between pantala and pyhria has been cut off somehow, and the seawings sent out to contact pantala have instead found polreca, filled with new dragons, and a war
New continent: Polreca
Polreca is a third continent in the wings of fire world, the largest out of the three, with five tribes to inhabit it
Geography:
At the center of Polreca, we have the active volcano Flaming Peak, and the palace of the Cavewings, nearby in the surrounding area charred by the volcano's eruptions, we have the Flamewing palace, and on a mountain rivaling the size of jade mountain, (or agate mountain before the landslide in legends darkstalker) we see the Thunderwing palace, placed by the northern shore of Polreca is the coastal redwoods forest you see the Sizzlewing palace, and dotted around we have some of the few cave openings with direct paths to the areas where Protowings make their homes.
New tribes:
Thunderwings
Thunderwings are dragons with instead of four legs and two wings they have two legs and two wings, They also breathe lightning, they live in the tallest mountains in Polrecah, they are very intelligent dragons, smarter than the nightwings ever will be, this would lead to some beef between the two tribes, they often fly into storms for fun, with them having scales that have direct nerve connections with a lightning pouch in their throat, they can gain electricity from being struck by lightning, but they also have another organ that allows them to breathe electricity without being struck by lightning first, it is common for the queen and her challenger before a battle for the throne to go into a large lightning storm to charge up, this is also where the challenge takes place. However, thunderwings must be careful, because if they aren’t, they may be inflicted with “storm sickness” an affliction that is caused by overcharging in a lightning storm, leading to less energy, weak lightning breath, and fatigue, storm sickness can last anywhere from 2-3 days, to 3-10 years, and can even be permanent
They are named after different storms, cloud formations, etc.
Queen: Queen Thunderclap
Princess: Cumulonimbus
Prince: Typhoon
Characters of note: Stratus (a pale thunderwing with a keen mind for innovation, and if he gets angry enough, you don’t want to be in his way)
Flamewings
Flamewings, are the most Phyrria and Pantala esc dragons on Polreca, they are similar to skywings with flamescales, except that’s their entire population, though instead of breathing fire, they breath ice oddly enough, this works by gathering all of their cold into a sac in their throat, and allowing it to be expelled along with their liquid nitrogen like saliva, creating ice cold enough to induce frostbite in even icewings, however this equates to normal frost breath effects on other Flamewings due to their scales being super heated, they live near Flaming Peak, the active volcano at the center of Polreca, they are capable of living here due to their scales being able to withstand the heat of the lava.
Their names often follow along the lines of wildfire, ash, charcoal, etc.
Queen: Queen Ash
Princess: Wildfire
Characters of note: Princess wildfire (A somewhat shy dragon, with a burning desire to be a strong and reliable leader for her people, and during the first few books she butts heads with Echo often)
Protowings
Protowings are ancient dragons, from long before the scorching, living fossils so to speak, they have no fire breath, no venom, no gills, no camouflage, no silk, no frost breath, and their wings don't allow for self powered flight, but do allow for short glides, their scales/skin is thin and almost salamander like, they are an assorted amount of colors from black to white to red to blue and everything in between, they require water to lay their shelless eggs in, oh yeah they have eggs similar to amphibians, their lifespan is up to 500 years old and they are considered adults at 200, they live in small communities, of about 15 adult individuals maybe more that aren't adults, living in deep caves underground, where even seawings have trouble seeing, this darkness has never bothered the protowings, they are not that big, the oldest being about the size of clay in book 1, and they feed off of moss that grows in the caves and small bugs that also make the caves their home, their claws are dull, and their fangs small and useless, leading to then making rudimentary tools out of assorted rocks, with obsidian being commonly used, they have perfected hoard mentality, when one is threatened they release a call that can echo through the caves easily, this alerts the rest of their community, allowing them to swarm the threat and bring it down, they also commonly have severe photo phobia, fear of the light, meaning that if you want to see them you need to catch one while its hunting or foraging nearby, they are masters of their caves, easily being able to navigate thanks in no small part to their echolocation and gecko-like feet.
How they are named differs from community to community, in one, they might be named after cave formations like the Cavewings, in others they may be named similar to the cats from the warriors series(which Sutherland also worked on) with a prefix and a suffix.
Queen: they have no queen as they have no main kingdom
Characters of note: beetle’s leg, bug’s jaw
Cavewings
Cavewings are underground living dragons with no wings and stone like scales with different colored scales dotting their hide like gems, they live in the caves all across Polreca, not as deep as the protowings, but pretty deep, they have night vision, echolocation (like the protowings), and they are the greediest of all dragons, they also have scales that are near impenetrable, to the point that even things like flamesilk and rainwing venom have a hard time getting through, they are also effective burrowers and capable of launching themselves high into the air with no ceiling obstructing them high enough to snatch flying Flameings out of the air when the try to cross the border, making them near impossible to attack which is bad because the Flamewings and Cavewings are at war, they also do not eat like other dragons, they use lava they find by their main palace in Flaming Peak to cook their prey alive, dunking it in the lava and holding it there until it is thoroughly charred, and eat it like that, but certain groups use Flamewings to cook their meals, this has been announced to the flamewings that it was made illegal by the queen but this practice is unfortunately getting used more and more, with “rumors” stating that the queen has only said that she made it illegal but has in fact encouraged it, even going as far to say that she has three Flamewings at all times to cook her meals, hence why they are at war with the Flamewings.
They are often named after cave formations and minerals
Queen: Queen Stalagmite
Princess(s): Echo, Stalactite, and Cavern
Prince(s): Ravine, Drip, and Bat
Characters of note: Prince Ravine (a large cavewing who has no real friends outside of the other protagonists, his attacks have been described as “feeling like being hit by a mountain”)
Princess Echo (A smart cavewing with what her mother and sisters call “a weird obsession with the flamewings” Saying “They are nothing but tools for us to use” Echo is of course disgusted by the fact her family thinks like that)
Sizzlewings
Sizzlewings are effectively snakes with wings, and masters of venom, poison, etc, they have the unique ability to synthesize venom of things they eat, able to eat say, a dragonbite viper and create a venom that mixes their Rainwing esc venom with it, you see, by “default” their venom is similar to a rainwing, but their venom is slow acting, meaning if it gets on any other dragon, (aside from Flamewings and Cavewings) they will be slowly burnt and horribly scarred, but when they hatch they have venom that is no worse than a bee sting, but when they turn 14 their venom glands are fully developed and their venom would make a rainwing blush, they have full immunity their own venom and how they fight is that they wrap their enemy in their body, and bite them, shooting venom directly into their body and watching them squirm and perish, slowly, and painfully, this actually leads into their most common profession: Assassins and mercenaries, the sizzlewings are widely known to be a tribe who will side with whoever pays the most, at one time often splitting to become defense squadrons for different tribes and fighting each other, but ever since their “great tusked one” arrived they have lived by three rules: #1, always listen to the tusked ones descendents, the royal family, #2 never splinter off into their own factions, #3 most importantly of all, no killing other Sizzlewings outside of succession battles,
This “Great tusked one” came at a time when the tribe was splintered into three factions, called Toxin, Poison, and fang, The “tusked one” as he is known by in the royal family was an old male Sizzlewing, he was huge and had massive tusks, instead of fangs, his descendents, also have these tusks, but they still have fangs, the tusked one has long since died, nobody knows for certain where he came from, or even how old he was, but that he was strong, yet kind, he was the one who forced the three factions to sit together and decide on the three rules, and he helped them merge together. However, Queen toxin has had a queen coral situation, where there were no princess’ until slither, where the only times eggs would survive, would be when the assassin was caught with a band over their face, until toxin herself slept by her egg, nearly starving herself, and now she allows her daughter to play, but under supervision.
They are often named along the lines of toxin, venom, stinger, etc. baby Sizzlewings are called “acidlings” until they turn 15
Queen: Queen toxin
Princess: Slither
Prince(s): Stinger, Viper, Venom, and about 12 or so more
Characters of note: Princess Slither (a small sizzlewing with a cold demeanor and will not hesitate to leave you behind if you can’t keep up, she uses her nonthreatening appearance to her advantage, luring her targets into a false sense of confidence, only to suddenly be writhing on the ground, begging for death,)
protagonists* for this hypothetical arc 4:
Bone (one of my OC’s, a sandwing Pronouns: He/Him)
Bloodcrest (an OC of a friend of mine, a nightwing, pronouns:She/Her, was hatched under two full moons, with the crescent third moon being a blood moon)
Princess Wildfire
Princess Echo
Stratus
Beetle’s leg, his friends call him Beetle, or they would if he had any, as he says so himself. (a large protowing with piercing eyes that can unsettle even the bravest warriors, he has gray scales with black speckles dotting his face, he also has golden wings that he has been told by the other protagonists [friends?] make him look very beautiful, and a total goofball, has a scar on his eye from fighting the protowing that killed his mother)
Other protagonists:
Prince Ravine (has a crush on wildfire)
Princess Slither
Antagonists for this hypothetical arc 4:
Queen Stalagmite
Princess Stalactite
Bug’s jaw (beetle’s leg’s father and leader of his community, a gray protowing with red spots around his eyes and green stripes down his back)
Hybrids: The dragons native to Polreca cannot hybridize with each other, however the Cavewings and Flamewings can. The Polreca tribes can hybridize with other dragons from the other continents, although most of them are flamewing hybrids.
Flamewing-cavewing: I call them magmawings, they look like cavewings with a sort of heatblast from ben 10 look (god that reboot looks awful.)
Sizzlewing-rainwing: long protruding fangs and serrated teeth, sizzlewing like body with color changing abilities.
Flamewing-skywing: very similar to a skywing with firescales, but they breathe steam due to their heritage.
Flamewing-mudwing: leads to a big wings big enough to swallow a human whole, also breathes boiling steam.
*characters that have a book told from their POV.
submitted by LossLucky4012 to WingsOfFire [link] [comments]


2024.05.14 22:08 TailungFu [A COMPREHENSIVE TINNITUS AND POOR POSTURE TREATMENT PLAN] help for those with tinnitus caused by TMJ/poor posture.

i have:
Background: sit a lot on pc, didn't exercise much for years. Speculate tinnitus has been caused by poor posture or TMJ.
I've had tinnitus and some of above issues for 4 years, and i think below is the only thing thats been helping lately although might be too soon to say, however gonna share anyway coz so far it has 100% helped me with jaw clicking that i had for many years, a long with back of head clicking noises and is helping with my posture.
note -
When it comes to tinnitus i believe it has helped, however unsure if it will continue helping it or if its just a placebo effect; same for hearing sensitivity.

TINNITUS AND POOR POSTURE TREATMENT

----- working out twice a week or every other day.
----- taking breaks from computer
Taking breaks every 60 mins from computer, to do following stretches OR stand up!:
https://www.artofmanliness.com/health-fitness/fitness/undo-the-damage-of-sitting/
https://www.youtube.com/watch?v=u9OQMBPrFgI&list=LL&index=2&ab_channel=JeremyEthier
so every 60 mins, u either stand up for an hour, or do the stretches (some of them, or all), i personally stand up every hour and sometimes when going to sit back down i do a stretch. Do what you prefer best and suits you.
Note- when standing take note of your posture, such as your feet pointing outwards when standing, this is a sign of duck feet and correct the feet to be straight and aligned.
----- jaw stretch
throughout the day i simply open my mouth as wide as possible, like use all your face and mouth to open, and simply rotate my head around (look left, right, up and down), but dont over do the rotating head part whilst u have mouth open, just look around a bit, left right, up, etc.
Note - i dont have any jaw pain, my tmj could just be muscular and may differ from your tmj, so whether this may be of help to u idk. I noticed that sitting posture influences the back of head cracking noises and jaw clicking.
Also sometimes i may also do jaw stretch like moving jaw left, right and forward and backward. But not often.
----- results after 1-2 days.
ive only done this for 1-2 days so very early to say, but i tell you what, it has done the following:
Pros:
Cons:
----- results after 5 or so days.
pros:
cons:
notes -- things may continue to improve if i remain consistent with the routine, i will update later if i am able to stay motivated with my workouts lol
sharing this anyway coz it probably will help someone out here struggling with finding something to help their tinnitus, tmj and poor posture.
----- notes for sitting on pc
----- notes for sleeping
submitted by TailungFu to tinnitus [link] [comments]


2024.05.14 22:02 MjolnirPants Jerry and the Men in the Mirror: Part 6

Part 5
Gerard, God
Somewhere in time and space
He watched the passers-by as they moved about, following their daily routines, unaware of the fate that would shortly befall them. This was the time that fascinated Him the most. The moments before they finally understood that The Threat was here.
It was a sort of last hurrah, He thought. They didn't know it, but Gerard could nonetheless sense a sort of joi de vivre, a liveliness that simply didn't exist in prior times, and couldn't possibly exist in future ones. He watched mothers dote lovingly over their children, watched children hurl themselves into play with abandon, watched addicts take in their drugs like a drowning man would gulp for air. They might not known that there was no tomorrow for most of them, but they nonetheless seemed to put just a little bit of extra effort into everything.
Eventually, it came to an end, of course. It always did, no matter how many times He watched it. He saw happiness and mundanity give way to pain and suffering. Laughter was replaced by the screams of the dying. Life was replaced by death. The world replaced by destruction.
He sighed, leaving this timeline. He never watched the arrival of The Threat twice in the same timeline. There was nothing for Him to learn that way. His power was immense and total. He only had to witness The Threat once in each timeline to understand it.
Worst of all was the knowledge. The knowledge that He would only be able to save a single timeline. That all others would fall into ruin, destroyed and left to rot away. Only one could survive; the one that He chose. He could stop The Threat only once, for doing so would require Him to remain. Ever vigilant, ever ready to stop any recurrence.
He had to choose which timeline. That task was less than He feared, for now he knew that there were an infinite number of them. He could choose one with the right qualities, one whose nature would aid Him in His work. He realized then that He would, once He had chosen the proper timeline, finally watch The Threat come twice. Once, when He reviewed that timeline prior to choosing. And again, when He would stop it.
And stop it, He would. No other outcome was acceptable. He had already sacrificed too much. His mortality, His life, His happiness, His very soul itself. He had wrought Himself into a weapon, to strike down The Threat, and He would fulfill that purpose, no matter what.
----
Jerry Williams, Godslayer
Nibiru
We were sharks, swimming and darting among a school of fish. Gods and devas fled, screaming in terror as we flew through the swirling, chaotic energies that should have driven us -or at least my wife and daughter- mad within seconds. They had thought that their realm protected them.
Little did they know, we were already mad.
Inanna and I flanked a group of fleeing gods, preventing them from leaving this world, extending their essence into manifested bodies somewhere in one of the countless material worlds, or simply crossing the energy that was the core of their beings into the Spirit World. Here, in Nibiru, our divinities and demi-divinities gave us access to unlimited power. We seized it and wove nets with which to entrap those minor gods who could not find escape elsewhere, and had huddled here in fear of our coming.
As the group fled, we sped up, curving our course, which caused them to curve theirs, fearful of drawing too close to either of us. We moved slowly, carefully, angling them where we wanted them to go.
It wasn't long before the gaping maw of the Grandfather of the Gods came into view. Ixlublotl, the primordial god, the originator of divinity. The gods we herded realized their peril and turned to flee back the opposite direction, but there they found Aaina, burning towards them, screaming in rage and bristling with offensive energies.
Trapped, they had no choice. They attacked us. Emotions and thoughts, energy and matter, all of it flew at us in an orgy of sudden violence that churned the substrate of this world into a screaming chaos. All three of us linked our magics into a shield; a half-sphere of anti-magic that absorbed their attacks, sending the energy of which they were made back into into the swirling chaos around us.
They threw everything they had at us, a desperate last stand, driven by necessity and panic. All of it crashed against our defenses, the resulting streamers of magic filling the space around us with an all but impenetrable cloud. Hidden by that cloud, Ixy closed in.
By the time they realized that it was too late, it was over.
Ixy's physical body, that cloud-wrapped cacophony of maw-stalks, eye-stalks, spider-like legs and whipping tentacles, currently the size of a skyscraper, swept in, mouths snapping up the energies that were the cores of our quarry.
We came together when it was done. Inanna created a haven for us, allowing us to release the magic that held our bodies in stasis and protected us from the wild magic all around. It was a copy of our house, something she'd come up with a while back and shown to me with great pride. I had loved it, of course.
I sank into the loveseat with Inanna next to me as Aaina took the recliner.
"That's most of them," Aaina said.
"About thirty more," I replied. "And then we can start the next phase."
"Do either of you have any doubts about what we're doing?" she asked. I could see the indecision in her eyes. She was so young, and such a good girl. My heart broke at having dragged her into such dirty business.
"No," Inanna answered, her voice hard and confident.
"Yes," I added. "But at the end of the day, this is what needs doing."
Aaina looked back and forth between us, then nodded. None of us smiled.
----
Emily Windham, Wizard, Artificer
Fremont, Nebraska, at the corner of E 4th Ave and N Main St
Emily turned just in time to see the massive troll hit Jim Carmichael with a shoulder, sending the trooper flying before angling at her with no change in speed.
Acting on pure instinct, she conjured a wall of force between them. The troll slammed into it, shattering the magics that held it together with raw force, but the wall did its job, stopping the warrior in his tracks.
Emily snatched the rune-engraved knife off her belt and surged forward, jumping at the last second to put her in range of the troll's huge neck. The blade plunged in, and she released a quick burst of magic that made her legs and off hand sticky, allowing her to cling to the thing, too close for it to use its battleaxe on her.
She ripped the knife out and plunged it in again and again as the barbarian roared in pain and indignation at being hurt so badly by a foe so tiny. Emily grabbed his beard, yanking hard to bring his eyes to hers as she slammed the knife in and twisted, the magic in the blade telling her when it found his windpipe and carotid artery.
Blood sprayed, coating her face and shoulders. The troll's roars were cut off in a gurgling, breathy hiss. He stumbled, then fell. Emily rode him down, her eyes locked onto his, watching all hopes of victory, or even survival, fade from them. She lost herself in those eyes, in the mystery that was this troll's life, ending right before her. She saw the regrets, the crushed hopes, the shame of defeat and wondered at the context.
The impact as they hit the ground broke the spell.
Emily released the magic and stood up, instincts trained into her by the security troops and war wizards making her search for more threats before she could even process what had just happened. But there were no more threats. That had been the last one.
Greg Ramirez walked towards her, his rifle barrel pointed down, hanging from the sling in front of his armor and all the various attachments that he and the security troops referred to as their 'battle rattle'.
"Nice work," he said, eyeing the troll, who continued to gasp for air, the sound of his labored breaths reminding Emily of a pig squealing. She looked down, searching for that orgasmic feeling her bio-dad had so desperately wanted her to share with him, but not finding it. All she found was a sense of satisfaction, yet even that was too much.
Years of therapy, of telling her story to trained clinicians and listening to and internalizing their advice. All of it had helped her make friends and move among the normal people, but it had never erased that feeling of satisfaction. This was the fourth time she'd killed a sentient being, and each time, she felt the exact same way. It was a victory.
Her maudlin thoughts were interrupted by the bark of Greg's rifle. The troll's head jerked and deformed, a splattering of blood coming out as a .277 fury round drilled a hole straight through his temples. She glanced up to find Greg still eyeing her.
"You did good," he said, his expression showing some concern.
"I liked it," she said quietly, her eyes turning back.
"You liked killing him?" Greg asked. Emily nodded, wondering if she'd always be fucked up.
"I killed him," Greg said. "And I damn sure liked it."
Emily turned back, eyeing him with some interest. Greg was, in many ways, the opposite of her. Cool, confident, charming and just all-around well-adjusted. She hadn't ever imagined that he wound enjoy something like this.
"It means I won," he explained. "It means that big, badass motherfucker showed up here trying to bully us, and take whatever he wanted from us, and little old me stood up and said 'no', and when he tried to force the issue, I took his life away. It feels like justice. It feels like one less motherfucker trying to kill me and my friends. Damn straight I liked it."
Emily smiled. She didn't realized she had smiled until Greg smiled back.
"I read your psych eval," he went on. "I know you think you're fucked in the head, but I'm gonna tell you right now, you're not. You're a warrior, that's it. Bloodlust isn't a bad thing, if it can be controlled. Enjoying killing isn't a bad thing, if you're killing the people that need killing. Give yourself a break, girl."
He clapped her on the shoulder, then took the back of her head with his free hand and pressed her forehead to his.
"I'm gonna recommend you be allowed to join the war wizard roster. You're all trained up, you're prepared for it, and from what I've seen today, you're a fucking natural."
Without waiting for a response, he let her go and turned away, grabbing the radio fob on his armor and squeezing it.
"Black Lead, this is Black-Two Actual. All raiders at the target site are neutralized. We're commencing a sweep now, will report back in thirty mikes."
Emily smiled at his back as he walked away. A part of her reflected that he was a natural leader, knowing exactly what to say to her in that moment. Another part didn't care, because it worked. She glanced down at the troll again, and didn't see a victim.
She saw a victory.
----
Kathy Evenson, Professional
Somewhere in the ruins of an ancient city in the Seventh World
Kells shifted nervously as Kathy continued to cut chits from the electrical panel lid with the magical laser emerging from her fingertip. He held his machete, really a short sword, in one hand, and his dagger in the other.
"We really shouldn't be much longer, Kath," he said. Kathy had explained to him the difference between Kath and Kathy, and even hinted at the things she'd done while possessed by Pissface and calling herself 'Kath', and even gone into some detail about how much she hated the nickname. Kells hadn't cared. He simply agreed with her, then continued to call her 'Kath'.
And the truth was, she really didn't mind that much.
She wasn't quite sure why, though she could hazard a guess. The man was disarming to a great degree. He presented himself as a dirty wanderer, a simple, violent man who shouldn't be trusted as far as you could throw him. But within just a few minutes of meeting him, she'd seen the intelligence in his eyes and words. She had seen the integrity in his negotiations with her, and the ethics that had turned him protective when the Searchers had appeared.
And despite that protectiveness, he still managed to avoid being patronizing. When she'd told him how she planned to get his chits, he had warned her of the dangers, then agreed to come along without hesitation when she didn't change her mind. Kells was a good man, she thought, and if a good man wanted to call her Kath, she supposed she could let him reclaim the name from the hell it had once represented.
"It won't be much longer," she said. She already had over seven hundred, and this plate would bring her to eight hundred. She only needed five or six more. This deep in the ruins, there was an untouched electrical box on almost every building. Some had been corroded, but most were surprisingly intact.
As she cut the final strip into chits, a roar sounded. It was a gurgling, rasping roar, unlike anything she had ever heard before. Or rather, the first one had been unlike anything she had ever heard before. This was the third time she'd heard it, and it sounded closer than the last two.
"That's no good sign, right thur," Kells said.
Kathy finished, dumping the little squares of galvanized steel into her bag and standing up.
"Come on," she said. "We'll go a couple blocks away from whatever that was before I cut the next one."
"Aye," Kells agreed, his head swiveling on his shoulders as he followed her down the alley. Kathy took note of how spooked he was. He seemed more nervous here than he had with the Searchers right in front of him. She supposed that might have something to do with the nature of the threats. The Searchers were, regardless of power and reputation, mere humans. Whereas whatever was making that roar was clearly some sort of monster.
She led him six blocks in a direction away from the roar before she stopped to examine the buildings. They had moved into a downtown area, which was one of the reasons she had stopped. The buildings here were closer together, which should make the rest of her task quicker. She found a good cover and ripped the little padlock off, then pulled it open and off its hinges.
A mass of spiders rushed out of the electrical box. She jerked her hand away, but they ignored her, scurrying down the wall and vanishing into the cracks between the bricks, safe once again in enclosed darkness.
She began to cut as Kells again stood watch.
She hadn't even made it halfway through the panel when another roar sounded, even closer than the last, and from a different direction.
"Call it," Kells said. "Call it now, Kath. Better ye collect some more later on than deal with the beast makin' them sounds."
"What kind of beast?" Kathy asked. She kept cutting, but glanced up and around, not seeing anything but filthy, dilapidated alleys.
"Walkers, they call 'em," Kells said. "Like great spiders, but rottin' away, with bones stickin' out an' flesh hangin' off th'legs."
"Great spiders?" Kathy asked. "How big?"
"Bigger'n a building."
"You've seen them yourself?" Kathy asked.
"Only once," Kells said, his voice growing quieter. He seemed to be done speaking for a moment, staring around. But after a few seconds, he continued.
"Friend o'mine, name o' Gil. We used t'work together, he an' I. I were real new to runnin' a caravan crew back then, about ten years back. Gil were an old hand at it, though. Took me under 'is wing and taught me th'roads, as it were.
"Anyways, we'd taken a pair o' contracts. Rough ones, with a tight timetable. Merchants needed t'get to Freeman's Port post-haste. One faster'n th'other. Gil took that one, left me with the easier one, though that weren't t'say it were an easy job.
"We was in Craster's Holdfast at th'time, an smack in between there an' Freeman's Port were an ancient ruin. Big one, 'bout the size o' this'un, in fact. Normally, it took about a week t'travel between the two places, but if one were brave or foolhardy enough, they could cut through th'ruins an' make it in five days.
"Well, old Gil had that in mind. We left together, an' at th'place where ye normally would turn north t'go around the ruins, he led his caravan on straight. I prayed fer their safety that night, but never really believed anything would happen. Gil were an experienced caravaner, an' tougher'n anyone else I'd ever met.
"Two days later, we was walkin' this ridgeline north o'the ruins when somethin' called out t'me. Not sure what, exactly. I started lookin' south, scannin' the ruins, an' sure enough, I found Gil's caravan, walking down a wide road between th'largest buildings. They was movin' at quite a clip, I hav'ta say.
"I were tickled pink, at first. Because we'd made near as good a time as they had, despite movin' almost a day's north to skirt th'ruins. But as I watched, I realized that they weren't just travelin', they was runnin'."
Kells sighed, his eyes distant and full of old regrets.
"That's when I saw one. A great Walker, striding out o' th'deepest part o' th'ruins. The way it moved were like nothin' I ever seen before. It crawled along th'sides o' the ruins themselves, like a spider almost, but always with two or three feet on th'ground.
"It came fer th'caravan, and fell on 'em in a slaughter. I watched it breathe fire down on 'em, stompin' men flat with its feet an' scooping 'em up with its great claws."
He sighed again, then looked down. He tucked his sword under his armpit and used his hand to rub his eyes for a moment, before taking the blade up again.
"Killed 'em all, it did. Erry single one, as I live an' breath. An' when it were done, it went around, stompin' th'bodies flat. Never ate one, jes did all it could t'make sure that not a single survivor lived t'tell the tale. I were shook something fierce, I tell ya. Took me own caravan down off the ridge, t'avoid bein' spotted. We ended up arriving a day late, but to this day, I thank me lucky stars we made it at all."
Another sigh came, and Kathy heard the cracks in his voice as he continued on.
"Not Gil, though. Nor any o'them what worked for him, or th'merchant what hired him. A few years later, I worked up th'courage t'take a couple o'men into the ruins, t'find the bodies. I found bones dressed in Gil's clothes. I took his sword, which had survived, an' is th'one I carry to this day. I think Gil'd be pleased to know his blade had saved me life, quite a few times since."
Kathy finished cutting the cover up and stood to put her hands on Kells' shoulder.
"Thank you for telling me that," she said, her voice gentle. "I can tell it's an important story to you."
Kells nodded and sniffed once, then jerked his head in the direction away from the most recent roar. "I still think we should get out o' here, Kath," he said. "I'll face down the Searchers an' be happy o' a good death, should they take me. But them Walkers... They ain't warriors ye can face an' die with honor. One o'them things finds us, there ain't no fightin' it. We jes' die screaming, th'only consolation coming when it's all over."
Kathy weighed his words carefully. Kells knew this world far better than she did. And while she knew her own abilities far better than anyone here, she had to be mindful not to be too arrogant. Kells had told her how a single Walker had slaughtered an entire caravan of experienced fighters, led by an experienced leader.
"Okay," she said. She handed the bag to Kells. "There should be about eight hundred and fifty chits in there. You can count them out later, and I'll trust your count. After I find what I'm looking for, I'll collect the rest and we'll settle up."
"Good call," Kells said. He tied the bag off to his belt and walked to the corner of the building, peeking around. When he was satisfied, he nodded. Kathy joined him, and together, they made a beeline to the edge of the ruins.
They had made it about halfway out when another roar sounded, this one right on top of them. A rumbling crash sounded from her right, and Kathy turned to see rubble falling to the ground as something massive rose off the ground, two blocks over.
"Stars an' stones," Kells swore, then shouted "Run!"
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2024.05.14 21:36 Adador Mass Will Not Reach It's Climate Goals

In Short:
Source: https://mass.streetsblog.org/2024/05/14/electric-backslide-massachusetts-on-track-to-miss-its-ev-goals-by-a-wide-margin
We are not doing good enough when it comes to the Climate Crisis. A combination of better funding for public transit and bike infrastructure as well as a shift to EV's are the only ways we can decarbonize our transportation system. This is not happening fast enough.
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2024.05.14 21:34 UberActivist Overwatch 2 Retail Patch Notes - May 14, 2024

OVERWATCH 2 X PORSCHE

Overwatch 2 and Porsche team up for an electric collaboration to showcase the shared essence of these two high-performance brands in an all-new event. Experience the fusion with Legendary Porsche D.Va and Porsche Pharah skins available now in the Premium Shop, plus earn other free high-voltage Porsche-themed cosmetics through event challenges now through June 3.

COMPETITIVE PLAY UPDATES

Demotion Protection Modifier
New - Pressure Competitive Modifier
Developer comments: This new modifier was added to show how our highest and lowest-skill players are being pushed toward a more average Rank. Competitive Play already calculates this Modifier to your Skill Rank adjustment, but it wasn't visible until now. Very high or very low-ranked players will see this Modifier after every match while they continue to maintain a Rank at the outer limits of the ranked spectrum. Climbing to the highest skill tiers like Grand Masters or Champions is not intended to be easy, and overcoming Pressure to reach the top is no longer a hidden challenge that players must face.
Grouping Restrictions
The Skill Tier legend was updated to show the changes to grouping restrictions that were applied in a previous update. The grouping restriction changes we applied are the following:
Developer comment: While the Season 10 changes to grouping up with friends have contributed to a large improvement in match quality for most players, we’re still looking to reduce queue times for players and groups, especially for higher ranks.
MATCHMAKING UPDATES
Developer comments: Loss streaks never feel good. Before each match, we make a prediction about which team will win the game, based on the information we have about the players on both teams. This is how modifiers such as Consolation, Reversal, Uphill Battle, and Expected give or take additional Rank Progress after each Competitive Play match. Since most matches will have a team that has a slightly higher chance of winning, placing a player on the team with the higher chance who is currently on a losing streak is aimed at helping them have a fair chance of breaking that streak. While this won't guarantee they'll win, it does provide a helping advantage.

HERO UPDATES

Developer comment: Armor is being reverted to its original functionality to better resistance rapid fire damage and shotgun-type weapons. Out- of- combat health regeneration has been a positive but subtle addition to the game, but had a much smaller impact for tank heroes due to their massive health pools, so we're adjusting it to heal for a percentage of maximum health.

TANKS

Role Passive
Developer Comment: Although armor health will now be more effective in some of the more difficult matchups, it will also be losing potency against the typically slower, higher damage instances. To help reduce the feeling of tanks being taken out too quickly by high bursts of damage, the role-wide passive now provides improved defense against critical headshot damage.

JUNKER QUEEN

Developer Comment: Junker Queen being able to activate Commanding Shout while swinging her axe or during her Ultimate ability will make it more responsive for when an additional burst of health or movement speed is needed.
Commanding Shout

SIGMA

Developer Comment: Similar to how Graviton Surge functions, Gravitic Flux no longer needs line of sight to affect enemy targets in its area. There are a fair amount of counterplay options to deal with this ultimate so we're making it more reliable to grab enemy targets within its area of effect.
Gravitic Flux

WRECKING BALL

Developer Comment: Wrecking Ball has been performing much better after his recent update and these tuning changes will help his abilities feel more impactful.
Grappling Claw
Piledriver
Minefield

ZARYA

Developer Comment: We have been increasing the value of some tank ultimate abilities to account for the increased health pools and it helps to make the decision of when to counter-swap more of an interesting tradeoff. Graviton Surge was still very useful to set up combos with other ultimate abilities but we want to makes sure it's powerful enough on its own.
Graviton Surge

DAMAGE

JUNKRAT

Developer Comment: Junkrat's weapon has great damage output but is unreliable outside of close range due to its slow projectile speed, which is an intended drawback to its high output. The Season 9 health changes affected Junkrat more than most other heroes since it now requires one more shot to secure an elimination. We're increasing the damage on direct impacts to return to 2 direct hits for an elimination, without making his combo with Concussion Mine as deadly as before since that one is much easier to execute.
Frag Launcher

ECHO

Developer Comment: While the main benefit of Duplicate is a second health pool and the utility of another hero's abilities, it was often too difficult to charge an ultimate in the Duplicate time limit so we're increasing the bonus multiplier slightly.
Duplicate

HANZO

Developer Comment: The Dragonstrike ultimate hasn't been very effective outside of being used in a combo with other abilities that restrict enemy movement, so we're increasing its speed to help position it as less of a zoning tool and more likely to deal some damage.
Speed increased from 12 to 15 meters per second.
Dragonstrike

SUPPORT

BRIGITTE

Developer Comment: Resetting the Shield Bash cooldown on ultimate activation was too much potential burst damage for Brigitte when the average maximum health of everyone was lower, but it's much more reasonable now that it won't be as lethal.
Rally

BUG FIXES

GENERAL
MAPS
Eichenwalde
Samoa
Shambali
HEROES
Mercy
Venture
submitted by UberActivist to overwatch2 [link] [comments]


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