2024.05.19 02:15 phaedrus369 For the bio hacker drinkers out there
2024.05.19 00:13 Cdn_citizen [WTS][ON][MARKHAM][Group Post/Reposted ] BONUS EVENT ACTIVE! AEGs, GBBRs, GBB Pistols, Parts, Accessories & More. Collectors' items and used items available. Open to reasonable offers. Additional details in post. Shipping or Pick Up available. Thanks for looking!
Brand | Product | Price | Pictures |
---|---|---|---|
Rpro | Propane Adaptor | FREE with any item | pics |
Valken | NiMH Charger | FREE with any item | pics |
Valken | Echo Googles | FREE with any item | pics |
Rpro | Sight Protector | FREE with $70+ | pics |
EF | 0.20 Tracers | FREE with $100+ | pics |
AI | Gungas Kit | FREE with $130+ | pics |
Valken | Kilo Sling | FREE with $150+ | pics |
Rpro | Reflex | FREE with $180+ | pics |
Rpro | M600 | FREE with $200+ | pics |
Rpro | APL | FREE with $200+ | pics |
FMA | PEQ15 | FREE with $220+ | pics |
KWC | PD PT99 | FREE with $250+ | pics |
Element | M300 | FREE with $250+ | pics |
Valken | RDA20 | FREE with $280+ | pics |
KWC | PT99 | FREE with $280+ | pics |
HFC | Launcher | FREE with $300+ | pics |
KWC | PT99 | FREE with $300+ | pics |
KWC | 1911 | FREE with $320+ | pics |
KWC | SW40 | FREE with $340+ | pics |
KWC | M17 | FREE with $400+ | pics |
XCORTECH | X3200MK3 | FREE with $420+ | pics |
KWC | Deagle | FREE with $440+ | pics |
Madbull | XM203 | FREE with $500+ | pics |
KJW | P09 | FREE with $620+ | pics |
WE | xDm | FREE with $620+ | pics |
WE | 1911SV | FREE with $650+ | pics |
VFC | M&P9 | FREE with $720+ | pics |
KJW | SP01ACCU | FREE with $850+ | pics |
TM | PX4 | FREE with $980+ | pics |
Brand | Product | Price | Pictures |
---|---|---|---|
WE | L85 | $650 | pics |
- | MSK | $600 | pics |
- | CQBR Kit2 | $550 | pics |
- | M416 Kit | $950 | pics |
- | M4 STRIKE | $580 | pics |
- | M4 MB DD 7" FDE | $500 | pics |
- | M4 SWS | $680 | pics |
- | M4 RIS kit | $650 | pics |
- | 416 | $500 | pics |
- | 416 CQB PKG #1 | $740 | pics |
- | 416 CQB PKG #2 | $650 | pics |
- | 416 CQB | $600 | pics |
- | CQBR KIT | $650 | pics |
- | PDWL BK | $520 | pics |
- | SCARL Kit | $600 | pics |
- | SCARL BK | $540 | pics |
- | - | - | - |
KWA | MP7 Kit | $630 | pics |
KWC | UZI | $270 | pics |
GHK | COLT M4RIS 14.5"(2019) | $1100 | pics |
G&G | SMC9 Kit | $700 | pics |
Brand | Product | Price | Pictures |
---|---|---|---|
TM | M9A1#2 | $250 | pics |
- | 5.1 | $360 | pics |
- | 5.1 Kit | $500 | pics |
- | P226E2 2mags | $240 | pics |
- | M&P9 | $340 | pics |
- | G17G3 | $280 | pics |
- | M9 Chrome | $400 | pics |
- | MEU | $320 | pics |
- | 1911 Series '70 | $320 | pics |
- | USP | $420 | pics |
- | USPC Kit | $480 | pics |
- | USPC Kit2 | $400 | pics |
- | 5-7 | $350 | pics |
- | xDm | $230 | pics |
- | PX4 | $300 | pics |
- | G17 w/2mags | $400 | pics |
- | G17 Custom DE | $320 | pics |
- | G17 w/2mags | $300 | pics |
- | M9A1 | $350 | pics |
- | M92F Military | $280 | pics |
- | XDM | $190 | pics |
- | - | - | - |
WE | MEU DT | $250 | pics |
- | F226 Kit | $300 | pics |
- | G17G4 Kit | $300 | pics |
- | G27 Kit | $400 | pics |
- | Luger Kit | $300 | pics |
- | PX4 DT Kit | $350 | pics |
- | G17 Kit2 | $330 | pics |
- | G17 Kit4 | $300 | pics |
- | G17 Kit | $400 | pics |
- | G18C Kit | $400 | pics |
- | G18C G4 | $300 | pics |
- | G18C | $220 | pics |
- | G19 Kit | $370 | pics |
- | G19 G4 | $230 | pics |
- | G23 Kit | $360 | pics |
- | G23 G4 BK | $230 | pics |
- | G26C ADV Tan | $210 | pics |
- | G33ADV Kit | $300 | pics |
- | G35 BK/GD | $250 | pics |
- | G35DT Kit | $340 | pics |
- | G17 Dual | $360 | pics |
- | Luger w/SIL | $200 | pics |
- | Luger SV | $250 | pics |
- | P38 SV | $240 | pics |
- | F228 Kit | $290 | pics |
- | F229R Kit2 | $300 | pics |
- | F229 | $190 | pics |
- | F226 DT | $240 | pics |
- | F229 Kit | $320 | pics |
- | F226 TAN | $230 | pics |
- | M902 | $260 | pics |
- | M9A1 w/SIL | $250 | pics |
- | M9 Navy TN/BK | $200 | pics |
- | 1911 Kit | $300 | pics |
- | MEU BK w/SIL | $250 | pics |
- | MEU SV Kit | $300 | pics |
- | KIMBER Kit | $300 | pics |
- | KIMBER | $230 | pics |
- | 1911DT Kit | $320 | pics |
- | M&P9 BK/GD Kit | $350 | pics |
- | M&P9DT | $200 | pics |
- | - | - | - |
VFC | M&P9T Kit | $320 | pics |
- | M&P9C | $240 | pics |
- | M&P9DT | $250 | pics |
- | M&P9 w/case | $300 | pics |
- | G17G4 Kit2 | $330 | pics |
- | G17G4 | $250 | pics |
- | G17G4 Kit | $500 | pics |
- | G17G4 w/DOCTER | $300 | pics |
- | G17G4 | $300 | pics |
- | G17G5 | $300 | pics |
- | PPQ M2 w/2mags | $320 | pics |
- | FNX45B | $300 | pics |
- | FNX45DT Kit | $440 | pics |
- | FNX45B Silenced | $350 | pics |
- | - | - | - |
KJW | P09UGSR Kit | $430 | pics |
- | KP06 2mags | $230 | pics |
- | 1911 Kit | $300 | pics |
- | KP07 Kit | $400 | pics |
- | G23 Kit | $320 | pics |
- | M9 CO2 | $160 | pics |
- | M9A1 Kit | $300 | pics |
- | M9 4mags | $280 | pics |
- | KP09 Kit | $250 | pics |
- | P09 BK | $170 | pics |
- | P09 Kit | $320 | pics |
- | P09 TAN | $200 | pics |
- | KP05 | $190 | pics |
- | KP05 Kit | $260 | pics |
- | SP01 UGSR | $180 | pics |
- | SP01 ACCU Kit | $350 | pics |
- | KP01 Kit | $350 | pics |
- | KP01 Kit2 | $290 | pics |
- | - | - | - |
KWC | MAKAROV | $160 | pics |
- | SW40 | $130 | pics |
- | 1911 TAC DT 2mags | $180 | pics |
- | 1911B | $170 | pics |
- | 1911 L.E. | $200 | pics |
- | 1911 w/3mags | $220 | pics |
- | 1911 | $160 | pics |
- | MEU | $180 | pics |
- | P08 | $140 | pics |
- | 24/7 | $160 | pics |
- | DEAGLE BK | $130 | pics |
- | DEAGLE SV | $190 | pics |
- | KCB89 | $150 | pics |
- | M712 | $150 | pics |
- | SW40 | $120 | pics |
- | M17 | $180 | pics |
- | PT99 | $120 | pics |
- | - | - | - |
AW | NE3002 | $250 | pics |
- | 5.1 Custom | $280 | pics |
- | HX1005 | $200 | pics |
- | HX1101 2mags | $280 | pics |
- | HX1102 | $200 | pics |
- | HX1105 | $180 | pics |
- | HX2003 Kit | $320 | pics |
- | NE2002 | $230 | pics |
- | HX2302 | $250 | pics |
- | HX2402 | $250 | pics |
- | HX2601 | $290 | pics |
- | VX0111 | $250 | pics |
- | - | - | - |
EMG | STI/ TTI JW3 | $400 | pics |
- | SAI 4.3 BK | $260 | pics |
- | SAI 5.1 SV | $280 | pics |
- | SAI BLU | $300 | pics |
- | SAI 5.1 BK | $250 | pics |
- | - | - | - |
KSC | Auto9 | $340 | pics |
Marushin | FN 5-7 | $250 | pics |
KWA | MK23 | $320 | pics |
- | USP MATCH | $390 | pics |
- | MK23 Kit | $450 | pics |
- | HK45 w/2mags | $340 | pics |
G&G | GTP9 TAN | $210 | pics |
- | GPM92 Kit | $450 | pics |
Umarex | SAA Antique | $390 | pics |
Brand | Product | Price | Pictures |
---|---|---|---|
G&G | AR15 SBR8 | $630 | pics |
- | M14 EBR-L | $700 | pics |
- | TR-418 | $630 | pics |
- | Wildhog 9" | $330 | pics |
- | SRL TAN | $330 | pics |
- | GC Predator BK | $450 | pics |
- | - | - | - |
VFC | HK416 | $750 | pics |
- | HK416 Kit | $900 | pics |
- | HK417 Kit | $800 | pics |
- | 416CQB Kit | $600 | pics |
- | HK416 Calibur | $650 | pics |
- | MK18 | $630 | pics |
- | VR16 RISII | $630 | pics |
- | SABER MOD1 Kit | $600 | pics |
- | Avalon Calibur DT Kit | $780 | pics |
- | Calibur CQC | $440 | pics |
- | AVALON Calibur CQC | $560 | pics |
- | Calibur Carbine Kit | $500 | pics |
- | VR16 Kit #2 | $360 | pics |
- | MK12 MOD1(SPR) | $670 | pics |
- | Fighter MK2 Kit2 | $460 | pics |
- | Fighter MK2 Kit3 | $500 | pics |
- | VR16 Saber CQB | $380 | pics |
- | VR16 RIS | $330 | pics |
- | M4A1 | $330 | pics |
- | M4 SOPMOD | $440 | pics |
- | XCR-C Metal | $400 | pics |
- | SCAR-H CQC | $600 | pics |
- | SCAR-L | $550 | pics |
- | SCAR-L TAN | $560 | pics |
- | - | - | - |
Krytac | PDW FG Kit | $600 | pics |
- | SPR BK | $300 | pics |
- | Vector LE | $1050 | pics |
- | LVOA-S BK Kit | $600 | pics |
- | VECTOR BK Kit | $1200 | pics |
- | LVOA-C CG | $600 | pics |
- | LMG PDW | $1100 | pics |
- | PDW Kit | $420 | pics |
- | SPR-M FDE | $620 | pics |
- | Vector DT Kit | $1100 | pics |
- | LVOA SBR DT | $500 | pics |
- | SPR MK2 FG | $550 | pics |
- | PDW FDE Kit | $580 | pics |
- | SPPDW | $500 | pics |
- | TR47 | $600 | pics |
- | REC7 BK | $630 | pics |
- | LVOA-S BK PKG | $600 | pics |
- | LVOA-S FG | $560 | pics |
- | LVOA-S FDE | $600 | pics |
- | LMG-E | $850 | pics |
- | - | - | - |
G&P | Sentry DE | $600 | pics |
- | TMR 10" | $450 | pics |
- | Rapid Fire | $600 | pics |
- | Defender | $580 | pics |
- | M4 Ball Medium | $400 | pics |
- | QRF | $480 | pics |
- | MOE Carbine | $570 | pics |
- | - | - | - |
ASG | Scorpion Evo 3A1 | $600 | pics |
- | - | - | - |
KWA | SR10 Kit | $520 | pics |
- | KR12 | $300 | pics |
- | KM4 RIS | $400 | pics |
- | SR12 | $500 | pics |
- | SR10 | $500 | pics |
- | - | - | - |
KA | COLT MK18 | $400 | pics |
- | B.R.O. 15" | $500 | pics |
- | M7 | $400 | pics |
- | CAA M4 | $400 | pics |
- | - | - | - |
ARES | M4 DMR Kit | $500 | pics |
- | AM014 Kit | $500 | pics |
- | OCTAARMS KM03 | $430 | pics |
- | AM014 BK | $420 | pics |
Magpul PTS | PDR-C | $1300 | pics |
Brand | Product | Price | Pictures |
---|---|---|---|
WE | 416 Kit | $550 | pics |
- | SCARL Kit | $480 | pics |
- | M4A1 RIS Kit | $720 | pics |
- | M4 LVOA w/4mags | $560 | pics |
Brand | Product | Price | Pictures |
---|---|---|---|
TM+KWC | G17+PT99 Kit | $560 | pics |
- | - | - | - |
TM | G17G3 Kit2 | $300 | pics |
- | G18C Kit | $520 | pics |
- | PX4 w/2 mags | $330 | pics |
- | P226E2 w/2 mags | $250 | pics |
- | G17G3 | $280 | pics |
- | G17G3 4mags | $460 | pics |
- | G17G3 Kit | $420 | pics |
- | - | - | - |
WE | G18C Kit | $280 | pics |
- | G17G3 Kit3 | $350 | pics |
- | G17G3 Kit2 | $280 | pics |
- | G17G3 Kit | $380 | pics |
- | 1911 BK Kit | $300 | pics |
- | MEU TAN kit | $250 | pics |
- | 1911 7mags | $260 | pics |
- | F229 Kit | $250 | pics |
- | xDm Kit | $200 | pics |
- | xDm Comp 2mags | $230 | pics |
- | - | - | - |
VFC | G17 Kit3 | $250 | pics |
- | FNX45BK | $220 | pics |
- | G19G3 Kit | $270 | pics |
- | G17G4 Kit2 | $250 | pics |
- | G17G4 Kit | $340 | pics |
- | G17G4 3mags | $300 | pics |
- | FNX45TAN | $325 | pics |
- | - | - | - |
KJW | 1911 OD w/2mags | $160 | pics |
- | M9 | $150 | pics |
- | M9 Elite | $150 | pics |
- | KP-01 | $130 | pics |
- | - | - | - |
KWC | M&P9 | $140 | pics |
- | PT99 3mags | $150 | pics |
- | PT99 w/2 lowers | $160 | pics |
- | 1911 4mags | $200 | pics |
- | 1911 4mags | $180 | pics |
- | 1911 2mags | $100 | pics |
- | M92 | $130 | pics |
- | M92 4mags #2 | $200 | pics |
- | M92 4mags | $180 | pics |
- | Luger | $150 | pics |
- | Deagle 4mags | $200 | pics |
- | Deagle Kit | $270 | pics |
- | M17 2mags #2 | $150 | pics |
- | M17 | $130 | pics |
- | M&P9 Kit | $250 | pics |
- | SW40 | $100 | pics |
- | - | - | - |
AW | HX1004 Kit | $220 | pics |
- | HX2502 Kit | $350 | pics |
- | HX1002 Kit | $280 | pics |
- | HX1004 kit | $220 | pics |
- | - | - | - |
KWA | HK45 | $220 | pics |
Brand | Product | Price | Pictures |
---|---|---|---|
Krytac | LVOA-C | $330 | pics |
- | LVOA-S Kit | $550 | pics |
- | LVOA-C FG Kit | $520 | pics |
- | CRB MK2 Kit | $540 | pics |
- | SPR MK2 DT Kit | $450 | pics |
- | SPR MK2 Kit | $420 | pics |
- | Vector PKG | $950 | pics |
- | GPR CC | $500 | pics |
- | LMG | $750 | pics |
- | - | - | - |
G&P | LMT Kit | $300 | pics |
VFC | VR16 TE1 Kit | $420 | pics |
- | XCR-C(Metal) Kit | $380 | pics |
KA | BRO 15" Kit | $350 | pics |
- | VIS CQB | $360 | pics |
G&G | SRL DST Kit | $340 | pics |
ARES | M4 15" KeyMod | $290 | pics |
- | OCTA ARMS KM15 Kit | $320 | pics |
E&C | EC106 | $350 | pics |
Brand | Product | Price | Pictures |
---|---|---|---|
AW | Hicapa Mount | $15 | pics |
GHK | G5 Bolt | $85 | pics |
- | G5 Barrel+Hop up | $60 | pics |
VFC | G17G4 Lower | $130 | pics |
- | G17G4 Externals | $150 | pics |
WE | G17BBU | $55 | pics |
- | Apache Mag | $30 | pics |
- | M4 Lower | $150 | pics |
- | SCAR-L Barrel+Sight | $45 | pics |
- | G18C Parts | $60 | pics |
- | G17 Slide/Barrel | $95 | pics |
- | 1911 Silver Frame | $50 | pics |
TM | 5.1 Midframe | $120 | pics |
- | G17 BBU w/Nozzle | $65 | pics |
- | - | - | - |
AEG PARTS | - | - | - |
ASG | Scorpion Internals | $60 | pics |
- | Scorpion GB | $65 | pics |
G&G | V2 GB | $60 | pics |
- | V2 GB#2 | $50 | pics |
G&P | V2 GB | $65 | pics |
Krytac | PDW Upper CG | $100 | pics |
- | PDW FG Upper | $110 | pics |
- | 5" Barrel | $40 | pics |
Brand | Product | Price | Pictures |
---|---|---|---|
AW | 5.1 Lower | $120 | pics |
TNT | H.L.R. Bucking 60 | $30 | pics |
SI | AR Enhanced Grip | $40 | pics |
DP | GhostRing2(TMG17) | $30 | pics |
SLR | 2x VFC G17 EXT Baseplates | $100 | pics |
G&P | 870 Piston Set 150% | $40 | pics |
SPEED | 5.1 Comp Trigger Gold | $40 | pics |
AIP | G17 Spring Guide | $22 | pics |
WE | G17 Upper | $100 | pics |
- | G17 Lower | $85 | pics |
- | Apache Lower | $220 | pics |
- | G18C Slide | $50 | pics |
- | 5.1 Parts | $40 | pics |
TM | G17 BBU | $50 | pics |
- | G19G3 Internals+Slide | $170 | pics |
Guarder | TM G17 Barrel | $65 | pics |
- | TM 5.1 Nozzle | $40 | pics |
9Ball | M92F Sights | $70 | pics |
- | PX4 Sights | $100 | pics |
- | XDM Sights | $90 | pics |
- | 5.1 Sights | $120 | pics |
- | 5.1 Inner | $50 | pics |
A1A | G17RB1 Kit | $330 | pics |
- | SAI G19 Slide/Barrel | $190 | pics |
- | G17 Parts | $45 | pics |
AM | 1911 Hopup | $110 | pics |
AM | Edge BBU | $65 | pics |
AM | 5.1 Hammer and Searset | $50 | pics |
AM | .45ACP 5.1 Gold | $170 | pics |
Cowcow | TM Buckings | $20 | pics |
- | 5.1 Barrel BK | $120 | pics |
- | 5.1 Tornado SV | $180 | pics |
- | 4.3 Gold | $125 | pics |
- | - | - | - |
AEG PARTS | - | - | - |
Madbull | 363mm Inner | $35 | pics |
A1A | M4 CNC Hopup | $25 | pics |
Airtech | PDW EXT | $35 | pics |
G&P | KAC AMBI Release | $60 | pics |
- | M4 Externals | $300 | pics |
- | STONER RAS | $170 | pics |
Laylax | Vector KeyMod(L) | $220 | pics |
MadBull | NSR 7" | $110 | pics |
- | MK18 RISII BK | $165 | pics |
- | Noveske 10A | $120 | pics |
VFC | VR16 Lower | $150 | pics |
- | VR16 Receiver Set | $250 | pics |
- | 14.5" Outer | $70 | pics |
- | HK416 Stock | $65 | pics |
- | V2 GB | $100 | pics |
- | 12" Quad Rail | $100 | pics |
- | QRS Stock | $65 | pics |
G&G | ETU 2.0 | $75 | pics |
- | GOSV3 Tan Stock | $65 | pics |
Magpul | Paraclip | $30 | pics |
- | Rail Light Mount | $45 | pics |
Magpul PTS | MOE Pistol FDE | $40 | pics |
- | RSA Mount | $50 | pics |
- | CTR Black | $110 | pics |
KRYTAC | Vector Rail | $135 | pics |
- | LVOA-C Rail | $150 | pics |
- | M4 Receiver Set | $160 | pics |
- | PDW Stock | $120 | pics |
SHS | 32:1 | $25 | pics |
- | 16:1 | $40 | pics |
Prometheus | 280mm Barrel | $75 | pics |
- | 155mm Vector Barrel | $90 | pics |
G&P | M170 Devil | $65 | pics |
SIEGETEK | Cyclone 14.09 Ratio | $220 | pics |
- | 10.78 GS | $220 | pics |
BTC | Chimera V3 | $120 | pics |
- | Chimera V2 | $120 | pics |
Type | Brand | Product | Price | Pictures |
---|---|---|---|---|
Sight | SIG | ROMEO5 | $270 | pics |
- | Firefield | 1x22 | $100 | pics |
- | VORTEX | SPARCII | $300 | pics |
- | AIMSPORTS | 2-7x32 | $90 | pics |
- | - | 1x20mm T1 | $80 | pics |
- | - | 4X ACOG | $90 | pics |
- | - | 4x32 | $55 | pics |
- | LANCER | 3-9x32 | $65 | pics |
- | NCSTAR | 4x32 w/laser | $110 | pics |
- | - | 4x32 | $140 | pics |
- | - | 4x30 | $50 | pics |
- | G&P | T2 Tan | $90 | pics |
- | Rpro | XPS 2Z | $100 | pics |
- | Rpro | T1 Dual Mount | $75 | pics |
- | Rpro | LCO | $95 | pics |
- | Rpro | ACOG 4x | $150 | pics |
- | Rpro | 3x Barlow | $70 | pics |
- | Rpro | MRO | $80 | pics |
- | Rpro | Doctor | $40 | pics |
- | Rpro | 552+3X Magnifier | $150 | pics |
- | Rpro | Reflex w/Laser | $50 | pics |
- | Sniper | ACOG 4x | $110 | pics |
- | - | - | - | |
Tracer | Xcortech | XT301 | $90 | pics |
- | - | X3300W | $150 | pics |
- | G&G | Midnight Hawk | $90 | pics |
- | - | Battleowl | $140 | pics |
-r | Acetech | Predator KAC | $200 | pics |
- | - | LighterS | $95 | pics |
- | - | - | - | |
FlashHider | 6mmProShop | 16mm+ 14mm- | $30 | pics |
- | 6mmProShop | 16mm+ Thread Pro | $30 | pics |
- | E&L | AK74U | $25 | pics |
- | Madbull | DNTC04 SV | $35 | pics |
- | - | - | - | |
Suppressor | CYMA | LaRue | $65 | pics |
- | Krytac | HPS4G | $100 | pics |
- | 5KU | KAC QD | $85 | pics |
- | - | 556Mini | $80 | pics |
- | - | MP7 | $120 | pics |
- | - | 556RC | $85 | pics |
- | WE | Makarov | $35 | pics |
- | Rpro | SF 556 | $100 | pics |
- | G&G | Pistol 14mm - | $40 | pics |
- | - | SS100 | $35 | pics |
- | Krytac | $65 | pics | |
- | G&P | Zombie QD 14mm + | $120 | pics |
- | Madbull | 7"KAC 14CCW | $150 | pics |
- | - | Blackside | $65 | pics |
- | - | SWR 6" | $90 | pics |
- | - | 7" K.A.C. 14mm + | $110 | pics |
- | - | Gemtech | $65 | pics |
- | - | - | - | |
Launcher | G&P | M203 Navy L | $270 | pics |
- | - | M203 MIL | $270 | pics |
- | MBull | XM203L OD | $170 | pics |
- | MBull | XM203S BK | $180 | pics |
- | SPIKE'S | HAVOC 12" | $250 | pics |
- | - | - | - | |
Light | TM | CQX Micro | $100 | pics |
- | Element | M600P | $50 | pics |
- | - | M600W | $90 | pics |
- | FMA | PEQ15 Tan w/IR | $60 | pics |
- | Rpro | X300U | $140 | pics |
- | Rpro | X400 | $150 | pics |
- | Rpro | M720V | $140 | pics |
- | Rpro | SBAL-PL | $110 | pics |
- | G&P | GP800 w/switch | $180 | pics |
- | G&P | DBAL | $320 | pics |
- | - | - | - | |
Tool | XCORTECH | X3500 | $110 | pics |
- | ACETECH | AC5000 Chrono | $75 | pics |
- | - | - | - | |
Grip | Rpro | SI Keymod | $25 | pics |
- | Rpro | Red Keymod | $30 | pics |
- | SI | Cobra | $35 | pics |
- | Rpro | PK2 Metal AK | $40 | pics |
- | UTG | Light | $50 | pics |
- | Rpro | MVG | $15 | pics |
Bipod | ATLAS | PSR | $120 | pics |
- | - | - | - | |
Mount | CYMA | M14 | $30 | pics |
- | Rpro | MP5 | $25 | pics |
Covers | SI | KeyMod FDE | $15 | pics |
Type | Brand | Product | Price | Pictures |
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Grip | Magpul PTS | AFG2 | $10 | pics |
Silencer | Rpro | Navy Seals | $45 | pics |
- | Rpro | 7" KAC | $60 | pics |
- | WE | Pistol | $10 | pics |
Launcher | ZOXNA | Shower | $50 | pics |
- | HFC | HG-138 | $55 | pics |
- | Madbull | XM203L TAN | $100 | pics |
Light | Rpro | M910 | $70 | pics |
- | OPSMEN | FAST501 | $40 | pics |
- | Rpro | M600W | $55 | pics |
Sight | TM | Micro Pro | $70 | pics |
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TM | MEU(U) | $45 | pics |
- | 2xG17(U) | $65 | pics |
- | 2x5.1(U) | $80 | pics |
- | P226(U) | $40 | pics |
- | 1911A1#2(U) | $40 | pics |
- | 5.1(N) | $45 | pics |
- | M9(N) | $50 | pics |
- | 5.1 EXT(U) | $65 | pics |
- | 4.3 BK(U) | $30 | pics |
- | 4.3 SV(N) | $40 | pics |
- | USP-C(U) | $35 | pics |
- | USP(Leaky) | $20 | pics |
- | 1911A1(U) | $40 | pics |
- | PX4(U) | $45 | pics |
- | 5.1 EXT(U) | $50 | pics |
- | 2x4.3(U) | $75 | pics |
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- | 2xG19(N) | $55 Each | pics |
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WE | 4xMEU(N) | $120 | pics |
- | 4xG17(U) | $110 | pics |
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- | 2xG17(U)#3 | $40 | pics |
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- | F226(N) | $25 | pics |
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- | 3xG17(U) | $80 | pics |
- | G17(N) | $38 Each | pics |
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- | 3x5.1EXT(N) | $60 Each | pics |
- | 5.1(N) | $40 Each | pics |
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- | 2x5.1CO2 | $42 Each | pics |
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- | 5x1911A1(U) | $140 | pics |
- | 2xLuger(N) | $35 Each | pics |
- | M&P9(N) | $35 | pics |
- | P-Virus(N) | $55 Each | pics |
- | F226(N) | $35 Each | pics |
- | 3xM14(N) | $70 Each | pics |
- | 2xG39(N) | $140 | pics |
- | 2xP90(N) | $70 Each | pics |
- | SVD(N) | $95 Each | pics |
- | PMC(N) | $85 | pics |
- | - | - | - |
VFC | PD MP7(U) | $40 | pics |
- | PD MP7(U)#2 | $65 | pics |
- | M&P9(U) | $35 | pics |
- | G19(U) | $40 | pics |
- | 2xG17G5(N) | $70 Each | pics |
- | G17G4(N) | $60 Each | pics |
- | 2xFNX45T(N) | $55 Each | pics |
- | PPQ(U) | $40 | pics |
- | - | - | - |
KJW | KP01 CO2(U) | $30 | pics |
- | KP06(N) | $40 | pics |
- | KP09(U) | $30 | pics |
- | 2xKP09(N) | $40 Each | pics |
- | 2xP09(N) | $40 Each | pics |
- | 2xM4(U) | $65 | pics |
- | KP-01 Gas(N) | $35 | pics |
- | KC-02 Long(U) | $40 | pics |
- | 3xKP-05 Gas(N) | $40 Each | pics |
- | 2xKC02(U) | $80 | pics |
- | - | - | - |
KWC | 2x1911(U) | $45 | pics |
- | 2x1911 EXT(N) | $60 Each | pics |
- | 2xM17(U) | $50 | pics |
- | M17(N) | $40 Each | pics |
- | M92 EXT(U) | $55 | pics |
- | 1911 EXT(U) | $30 | pics |
- | M92(U) | $25 | pics |
- | - | - | - |
AW | 5.1 BK(N) | $40 | pics |
- | 5.1 BK(U) | $30 | pics |
KWA | 2xMP7(U) | $120 | pics |
- | HK45(U) | $50 | pics |
- | USP Match(U) | $45 | pics |
- | USP Match#2(U) | $40 | pics |
G&G | 2xGTP9(N) | $45 Each | pics |
- | SMC9(N) | $80 Each | pics |
Marusen | FN57(N) | $50 Each | pics |
GHK | Gmag(N) | $115 | pics |
- | - | - | - |
AI | PD 3xCyclone(U) | $110 | pics |
- | 3x40Mike(U) | $200 | pics |
- | Burst(U) | $45 | pics |
- | 2x40MIKE(U) | $140 | pics |
- | Cyclone Kit(U) | $110 | pics |
- | 40MIKE(U) LEAKY | $50 | pics |
- | Burst XL(U) | $50 | pics |
- | MasterMike(U) | $75 | pics |
- | - | - | - |
Zparts | 2xERAZ OG(N) | $65 Each | pics |
KIMERA | JR2(N) | $50 | pics |
SHS | 2x40mm(U) | $70 | pics |
G&P | 3x40mm Capped | $160 | pics |
Madbull | 2xM433(N) | $100 | pics |
- | 2xM381(U) | $160 | pics |
- | 2x922A1(N) | $100 Each | pics |
Brand | Product | Price | Pictures |
---|---|---|---|
Krytac | 3xVector 40rd(N) | $40 Each | pics |
Proarms | 4xM4 Mids(N) | $65 | pics |
VFC | 3xQRS Mids(N) | $95 | pics |
G&G | 3xM4 Mids(N) | $70 | pics |
- | 3xTinted M4(N) | $70 | pics |
- | 2xG2H .308 Mids(N) | $40 | pics |
- | M4 Drum(N) | $170 | pics |
- | M4 Mids(N) | $20 Each | pics |
CYMA | 4xM4 Mids(U) | $35 | pics |
- | 3xM4(U) | $20 | pics |
- | AK Mids(N) | $18 Each | pics |
- | MP5 Mids | $25 Each | pics |
- | 3xP90 Mids(N) | $30 Each | pics |
- | 5xM4 Mids(N) | $14 Each | pics |
Bluebox | 4xM4(N) | $60 | pics |
- | M4 Black(N) | $15 Each | pics |
- | AK-47 Mids(N) | $17 Each | pics |
Madbull | 5xAWM Tan Mids(N) | $95 | pics |
- | 5xTROY Mids(N) | $100 | pics |
Dytac | 4xCamo M4 Mids(U) | $50 | pics |
- | 2xHEXMAG(U) | $30 | pics |
JG | 2xP90 300rds(N) | $50 | pics |
Modify | 2xXTC TAN(N) | $45 | pics |
2024.05.18 23:05 brpjtf2 Regule sua moto pra você. Précarga e manetes
2024.05.18 22:35 TengoBajoIQ Hoy me toca vender mi tan querido Audi A3 2.0t 2010 117k kms, 15000 usd.
2024.05.18 21:58 sinomaltanews "Supermarket massiv propost fuq San Ġwann ODZ
2024.05.18 21:19 Charming-Diet-1388 Will 2 of these make for an alright pre
I know 1 of these alone is a terrible pre.. would taking 2 make it semi decent? submitted by Charming-Diet-1388 to Preworkoutsupplements [link] [comments] |
2024.05.18 16:17 Freeman_Alex [WTS] ⚜️⚜️⚜️Freeman Shipyard Store vol.4⚜️⚜️⚜️ OC LTI Ursa Medivac +Respite Paint $55 ⚜️OC LTI Pulse/LX +Dominion Paint $25 ⚜️Prowler to Hull D CCU $45 ⚜️Hull D to Orion CCU $50 ⚜️CHEAP WARBOND CCU ⚜️QuickSALE ⚜️Open24/7 ⚜️Good Prices&Trade History ⚜️Rare Paints ⚜️JUST WRITE ME
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2024.05.18 15:32 Gambit-Accepted DAK Battlegroups And DLC Ideas
With the recent additional content for DAK, I’ve had a lot of ideas poking around in the back of my head about new battlegroups that could be developed and other related ideas for DAK. Having a creative bent of mind, I decided to do a write up of these ideas for publication, ideally to influence what comes out later, but mostly for my own enjoyment. This is what this post contains. submitted by Gambit-Accepted to CompanyOfHeroes [link] [comments] The perspective I’m coming from in this post is that, to me, it would be non-sensical for Relic to develop another sequel to Coh, as the release of Coh3 has demonstrated that you have to compete directly with the predecessors, leading to schisms in the playerbase. Moving to Coh3 made a lot of sense, as the technology required updating, but now that that is done, I feel doubling down on DLC for Coh3 in terms of new factions, battlegroups and content is the way to go, unless some fundamental technology leap happens in the next 10 years. Coh3 should be treated as the ‘platform’ on which Coh is developed. Even if we have to wait another 5 years for another faction, this probably makes the most sense. This way, the effort that would go to porting functionality to a new game, can be spent on creating new content and new features for the already existing game. In terms of the design of the battlegroups, I wanted to make them thematic, different from existing battlegroups, unique and mostly historically accurate. The interesting aspect of DAK battlegroups is that you have a limited pool of units to work with. Without further ado, here are my battlegroup ideas: https://preview.redd.it/ln47ig1ct61d1.png?width=1308&format=png&auto=webp&s=931bc2205f9585526dc0543c3b24fb7f15611ccc Central Idea: Logistics, augmenting Halftrack Deployment System. The battlegroup focuses on mobility and efficient resource expenditure. Opel Blitz Fuel Truck: The Opel Blitz Fuel Truck should have two effects with the lockdown, when locked down on fuel, it should increase the rate of fuel supply, probably by more than a normal cache, however when locked down in base, it should reduce fuel cost of the vehicles in the selected structure, so kind of like officer supervision. This would encourage more active micro management of the unit. When it dies it should have a large AOE explosion, meaning friendly units should avoid it and also that it can be driven towards enemy units, kinda like a less efficient Goliath that you can't manually detonate, I can’t see this being anything but ludicrously fun. You really could go nuts with the audio design on that. Top Up Vehicle should be an ability that can be targeted on friendly vehicles. Once done, the target vehicle has faster speed, acceleration and deceleration for a fixed distance. Note this is a fixed distance, instead of time, so if the vehicle doesn't move, it won't 'expend' the ability. Recharge Halftrack Deployment: This feeds into DAK’s tempo playstyle by allowing you to muster units rapidly. The situations where I see this being useful are early in the game when you want to get double call ins early to build out your composition at a discount or later in the game where you’re trying to mass late game armour quickly. For instance, calling in a P4 as a stopgap measure before calling in a Tiger 90 seconds later, especially if you build up a bank in the lategame. Panzer III Munitions Supply Vehicle: Largely self explanatory, its like the Munitions Store for US, except mobile and provides different buffs. I could see this unit being coupled with ATGs and LeIGs being strong, as well as recharging snares faster, it compliments that infantry and support weapon playstyle nicely. The unit also can drop MG42s and Mortars, which give DAK manpower efficient access to more team weapons, diversifying potential builds. Vehicle ROF Ability: Self explanatory. Could see it being strong on Marders, Tigers and Stug Ds. You could make this a global ability but here I’ve stuck with a unit ability. Ability/Upgrades Discount: This essentially makes Unit Upgrades and Unit Abilities 50% cheaper for the duration. Its thematically appropriate and potentially a strong ability. If you could pair this with the Panzer III Muntions Vehicle, grenades would be cheaper but also recharge faster, although this combination could apply to a whole bunch of different things. Strategies where you rush this ability to ‘mass upgrade’ MG34s on the PGs could be a thing, although you’d need a fair bit of munitions banked up. One thing that could be experimented with is applying this to mines, where you could pop this to spam out mines, depending on how expensive the ability is, the calculus might add up. Panzer I Command Tank: Feeding into that tempo style again, this early game vehicle would have roughly the potency against infantry as a 250, albeit with better armour. However, the main appeals are the capping and mobility bonuses, these would allow you to rapidly gain map control and would give you an edge when switching sides of the map. For flanking manoeuvres, this would also come in handy, one combination that would be strong would be your vehicles ‘Topped Up’ with the mobility bonuses from the Opel Blitz Fuel Truck and your infantry buffed by the Pzr I Command Tank, meaning your forces can get off flanks or respond to threats much faster. Withdraw & Refit: Again interacting with the Halftrack Deployment System, this allows you to trade in vehicles that are not needed for resources, exactly like with Brits. I could see this being useful when you want to get rid of 250s that you have spare. Panzer III S-Mine Launchers: This would be an ability on the Panzer III that allows it to launch S-Mines. I could see this being implemented in 2 ways, either exactly like the Tiger S-Mine launcher ability, which would be really strong for flanking AT Guns or chasing down squads, or if that’s too strong, more like the grenade ability on the Sturmtiger in Coh2. Again, this synergises with the Panzer III Munitions Vehicle and the Ability/Upgrades Discount ability. Panzer III Side Skirts: Self explanatory, improves the armour and health of your Panzer IIIs after a unit upgrade is purchased. I wouldn’t be in favour of this being an instant upgrade to all units. This would again synergise with the Ability/Upgrades Discount ability. Lorraine Schlepper Mobile Artillery: Finally, mobile artillery, not unlike the Wespe, giving DAK another tool in the box at their disposal. https://preview.redd.it/japhac3bt61d1.png?width=1496&format=png&auto=webp&s=3e701d51062abcefb4181342300ec17de4d2fcf1 Central Idea: Fire, anti-cover. It would be strong against team weapon camp gameplay. Incendiary Grenade Assault: Its essentially the exact same as the Assault Gren grenade assault, except Panzer Grens have access to it and its better at denying cover. So I see this being useful when you want to dislodge infantry in cover or make a Team Weapon move, as they won’t be able to jump back into cover or move back. Detonating Shot: This ability is available for; Paks, Marders, P3s, Tigers, P4s, Stugs, Flak 36s. While active, if you land a kill shot on a vehicle, that vehicle will blow up causing AOE damage to nearby units. How good this should be will need to be tested. The basic counter play would be just to split up your units, but that requires micro. On the flip side, using the ability well also requires micro and good timing, so there’s a skill factor involved. This ability can also be used on ATGs and Indirect fire units (including emplacements), and if you land the kill shot on these units while the ability is active, it not only explodes but also, importantly, destroys the weapon outright. So you wouldn’t need to focus the decrewed weapon afterwards. This is pretty strong against team weapon play. Indirect Incendiary Rounds: Exactly like it was in Coh2 for the same units. It also applies to the 254 Artillery observer. All of these barrages are good for area denial and also killing off emplacements. 21cm Nebelwerfer 42: A heavier version of the Nebelwerfer, relative to Wehr’s one. This would have higher alpha damage on it’s shells and the flame dot damage to boot. Only 5 rockets though. Incendiary Creeping Barrage: Self-explanatory, area denial tool, good against team weapons and emplacements. Strong for denying VPs. Double Flamethrower Panzer Pios: Strong upgrade naturally, but expensive. In order to get the double flamethrowers you need to buy each flamethrower for 50 munitions. It makes the squad a massive target. Flammpanzer I Assault Group: This is very much a shock callin, you’d get this to drive your opponent off the map in the early stages of the game. Relative to the L6/40 with the flamethrower upgrade, this would be more potent as it retains the coaxial MG. Relative to the Flammpanzer III, it would have less health but come earlier. Combined with the Panzer Pios, it’s a strong power spike which would be especially good on urban maps. Inspired Assault: Exactly like it was in Coh1, it was an interesting ability. Sd. Kfz. 233 Armoured Car: In the great pantheon of DAK light vehicles, where does the 233 fit? It would be most comparable to the Stummel and the Scott, being effective against Team Weapons and Camp playstyle. Unlike the Stummel, it would be more effective at short range, as it retains an MG42 and has the canister round, as well as having more health. Relative to the 8 Rad, it would be worse at chasing infantry on retreat (although you already have the Flammpanzer I), but it would be far more proficient against units at range, units in cover and team weapons. Relative to the StuG D, it would be faster, cheaper and require less teching, but would have worse armour. Heavy Incendiary Bomb Drop: Extremely good against team weapon camp, emplacements and units capping VPs. Could potentially neutralise points like the Dive Bomb in Coh2? https://preview.redd.it/aipq57z9t61d1.png?width=1020&format=png&auto=webp&s=0bba7347d9d2321fca701d0e1b97fac68f4d1a0f Central Idea: Heavy Team weapon play, this battlegroup is the only one that ‘goes against the grain’ of the DAK traditional playstyle by offering you more of a camp based strategy. 250 Reinforce: Essentially a utility ability that congeals with the rest of the battlegroup. Although I could see it being useful in combination with Assault Grens as well. Pak 36 ATG: Light ATG, effective against Light Vehicles. Unlike the Pak 38, it requires no tech, so you can get it early and allows you to tech T2 while still having ATG support. The Stielgranate 41 shot improves it’s penetration against vehicles, although at the cost of munitions. Tobruk Bunkers: Variety of emplacements, lots of photos of the DAK using these in WW2, hence the origin of their name. For defence in depth, these are going to be strong, you could have one of the Panzerturms in the back to prevent light vehicles or infantry from breaking in. The 360 Bunker is not fundamentally different from the Wehr AA piece, however, to make it more skilful, it would be cool if you have to manually switch the firing arc. Flak 37 AA: A larger and more powerful AA than the Wehr Flak 30. This would be more effective against light vehicles and infantry, although could be made slower to move around, and have slower pack up and setup times, to balance it. My thinking is something like the speed of Pak 40s in camo would be slow enough to make indirect highly effective against them. It would encourage using them in conjunction with a tow vehicle, moving them around the battlefield quickly would be impossible without a tow vehicle, although not strictly necessary. Rapid Suppression Barrage: This is mostly a standard off-map, except that the shells also cause suppression. My thinking with this is that it should cover a broad area, with a relatively short delay between each shell, with each shell having a large AOE suppression. Perhaps the effect would be best compared to the Nebelwerfer from Coh1, minus the flame. What you essentially use it for is area denial and forcing off squads. MG131 HMG Team: Essentially a ‘premium’ HMG team, the same way the MG42 and DSKH were considered premium in Coh2. Its suppression and damage would be far better than the MG34. It should perform relatively well against light vehicles, like the .50 Cal did in Coh2. The HE rounds ability I see performing better against units in cover, potentially even allowing you to perform cover suppression. Sd. Ah. 52 Supply Trailer: The Supply Trailer requires some explanation. My thinking with this is that its a brand new unit type, which loosely can be defined as a support weapon. How it works is that infantry squads can crew it, push it around, vehicles can tow it, etc. When in a position, it provides an aura which in this case gives nearby units additional construction options as well as increasing pio construction speeds and giving vehicles the ability to hull down. However, the unit shouldn't require pop cap and moreover, you can actually manually decrew it and it will still provide you the benefits. So for example, let's say it spawns in your base and you want to setup a strong point, you can crew it with a squad, wheel it over to a house near the frontline and then decrew it. Units within its vicinity would still be benefiting from the aura. When you want to move it, recrew it again, or tow it, to a new location. The beauty of this dynamic is that your opponents can steal these units from you like an ATG, so while they don't take up popcap and would be relatively cheap (say 100 to 150 manpower), you're still incentivised to protect them. You can also attack move them with AT guns etc, would be interesting to play around it. I think it would make for an fun dynamic, but would need to be coded from scratch. It also indirectly makes tow yet more useful. With this trailer specifically, it’s aura will make the area around it a point where you can dig in. Multiple squads would be setting up sandbags, vehicles would be able to hulldown and it can also distribute medical supplies. Off-map Mortar Creeping Barrage: Fairly straight forward light off-map. Hold The Line: This allows you to hold onto territory easier. A global ability, while in capture circles, your infantry will be hardier. Moreover, they can also reverse the capping progress of your opponent when you contest the capture with your own unit, although you can’t use this to capture territory that is contested. This will be really powerful in VP wars. 15 cm sIG 33 Heavy Infantry Support Gun: The star of the battlegroup. This would be like an LeIG but dialled up to 11. It would have 110 range direct autofire (so like Free Fire Drills), but with a slower ROF. The team would be able to move it around without tow, but like the Flak 37, it would be incredibly slow, like a Pak 40 in camo. The demolition shot would have a much shorter range, like 50, but be incredible against emplacements, although if you manage to get vehicles or team weapons it would be deadly as well. The trick shot nature of this should make it easier to avoid. So kind of like a Sturmtiger but much easier to notice and dodge, while also being less powerful. Realistically you would need to use tow to get it around, but its not strictly required. https://preview.redd.it/4yg3itn8t61d1.png?width=1012&format=png&auto=webp&s=bb6f1e7b2a4c8d145cfe231db303b0474c33d4e9 Central Idea: Vision, having awareness of the battlefield and executing flanks. Conceptually this battlegroup is the opposite of Battlefield Espionage. Horch 108 Recon: A heavy ‘ultra light’, which sounds like an oxymoron, but to put this on a scale, it would be better than the Krad as a harassment tool, but not as good as the 250. However, the 250 can’t cap and this can, whereas the Krad is cheaper, faster and has more vision while stationary. So there are trade offs to all 3. The Flak 38 gives the Horch better scaling than the krad. Relative to the Dingo, the Dingo should win, but one would expect the fight with the US Jeep to be more even, if not slightly Horch favoured. Forward Observation Posts: These are equivalent to the battlefield espionage beacons, except they’re focused on providing LOS. You set them up with infantry and they can be faced to an area to provide sight. I could see these being super handy on the edge of the map, overlooking a flanking route. Sd. Kfz. 263 Panzerfunkwagen: The Panzerfunkwagen would be a solid sight tool. The MG would be roughly as good as a 250, so you might want to use it aggressively early on, but you’d mostly be using it as a mobile sight platform. With cautious movement, you would be able to spot your opponents forces from camo and the Mark infantry ability should have a short cooldown and be free. You’d mark several units and they would make they more vulnerable to small arms. This would reward active micro management. Timed Infantry Sight: Amazing for executing flanks, you can detect enemy units before they see you. This should make getting around MGs and picking your engagements far easier. Panzer Commander Upgrade: Exactly like Coh2. Suppressive Fire: Gives various units access to a suppressive fire ability. Coupled with the sight abilities, you can trigger this before an opponent’s unit comes into range. Sd.Kfz.6/3 AT Halftrack: Weaker than the Marder in terms of health, the ATHT has the benefit of providing mobile AT without needing to tech T2. The ranged shot works well in conjunction with the sight tools allowing you to get off shots against more powerful vehicles without taking shots in return. Temporary 222 Recon Group: Double 222s arrive off-map, they are in your control and you can use them how you please. However, after 75 seconds, they turn to AI control and leave the battlefield. By the time they reach the front, you’ll have roughly 60 seconds to ‘go nuts’ and do as much damage as possible. They don’t require manpower, fuel or popcap. This feeds into DAK’s tempo, all-in playstyle. So I could see a player building an 8-Rad and then using this ability, using the sight tools to determine where the ATGs are and then going all in, the 222s are relatively expendable. The 222s should benefit from the armoury upgrades, so in the lategame you could use this ability to jam captures or sneak off to grab a VP. As an opposing player, mines, hand held AT and snares are your friends. 222s should basically require 1 snare to cause engine damage. Some people have said they don't like temporary units, I haven't seen a good argument against them yet. Bf 110 Autocannon Heavy Strafing Run: A heavy anti infantry strafing run, akin to the IL-2 strafe in Coh2. It would also be of variable length. Let's say X is your first click and Y is your second, which marks the end and direction of the run, the default run is diagram A, but you can drag the cursor of point Y as far as you want, with a maximum of either 35 range or when you don't have enough munitions banked up for the run. This gives you the flexibility of deciding how much you want to spend and where it will land. A well placed strafe on retreat could be devastating. The cursor should highlight the munitions cost as you drag from point x to point y. Me 210 Light (SC50) Bombing Run: This is a much lighter bombing run than the US carpet bombing. It should be single line and relatively fast, the damage of the shells should be roughly equivalent to 5.5 inch artillery shells. https://preview.redd.it/qi30nfn7t61d1.png?width=1417&format=png&auto=webp&s=200547a5ba6b66003c79100161f2613bc96b8c4f Central Idea: Map presence, retaining position. The battlegroup was inspired by the invasion of Crete. Luftwaffe Ground Forces: Somewhat similar to the Coh1 equivalent, they would be a fairly weak combat squad with lots of utility. In this case, they would have various construction options as well as being able to heal squads. L.P.Z. Light AT Mines would be more spamable than your standard mines, would be cheaper and only detonate on vehicles. If the vehicle is on less than 80% health, it would cause an engine crit. As an alpha damage, probably 75% of the standard mine would be sufficient. It would require 2 of these mines to detonate on a full health vehicle to engine crit it basically. Dosenmines are essentially like S-Mines and would be planted in patches. The M30 Drilling Shotgun Shot ability would be targeted on a squad and would have short range of about 5. You’d more or less use it like you would a grenade, except it like a throwing knife and the Sniper Shot ability, it can’t be dodged. More than likely, you’d get just one of these squads to augment your composition, with PGs as the mainline. DFS 230 Glider HQ: Essentially a standard glider, you can drop it in to provide in field reinforcement. However, this glider can also heal nearby squads and recrew team weapons. In addition, the DFS 230 has roof top MG15 upgrade, which turns it into something akin to a light MG emplacement. So there are a few ways I see this being useful. One would be to drop the glider so that it covers your cut off, upgrade the MG and it will make it much harder for your opponent to cut you off and you’ll get infield reinforcement with healing. Maps like Famonville and Road to Tunis, this would be immensely useful. Another use would be in intense VP wars, at the end of the game you want to secure a flank VP, you drop the glider in and upgrade the MG, in many ways its like an auto build, quick deploy MG emplacement, that can also reinforce. Great for map control. 250 W/ Flak 38: Fairly vanilla, like the other 250 callins except with a Flak 38. The Flak 38 would have identical performance to the Flak 30 of Wehr, one way to differentiate them would be to give the gun shield heavy cover properties, but reduce the unit to 4 men to compensate. Ju-87 Multi Vector MG Strafes: Essentially 3 separate strafes that you call in one after the other. The difference between this and a standard MG strafe is that these strafes give you what is essentially a ‘bulk buy discount’, but also, since they can be targeted in 3 totally separate places within LOS, your opponent has to react quickly to dodge all 3 of them. Its acts as a micro spike test, where you quickly throw them down and they quickly have to dodge. The skill of placing them all fast and accurately needs to be matched by the skill in dodging them all. Moreover, when combined with an attack with units, it can create an overwhelming set of threats. Bomb Drop Overwatch: The most comparable ability to this would be sector artillery. However, in this case, its planes dropping bombs on units that come into the territory. Its not exactly a loiter though as the planes wait off map, they can still be shot down however. In terms of how strong the bombs should be, it would require testing but somewhere between a 5.5 inch shell and the US Dive Bomb would be a good place to start. Ideally a broad AOE, with only a small zone of full damage. This tool would essentially be used for area denial and be really strong in VP wars. Ready Reinforcements: A fairly straight forward ability that speeds up reinforcement and allows quick return to the battlefield, again allowing you to retain field presence. Another feature of this ability is that it speeds up in field reinforcement and allows infantry to sprint in friendly territory outside of combat, being able to react to hot spots faster. Junkers Ju 52 Reinforcement Pass: This is most comparable to the Paradrop Reinforcements of US, except where that ability is a stream of reinforcements over a long duration, this ability is more geared towards a burst of reinforcements all at once. There’s an element of skill in its deployment, as you’re incentivised to line up as many squads lengthwise as possible to maximise reinforcements dropped per munitions expenditure. Since its substantially longer than wide, you could have several squads in different engagements all ‘caught’ in the line and all benefiting from the ability. I could see this happening when you have multiple squads spread across the centre of the map and all located within the area of effect. The ability can be used to swing engagements and keep units in the field. Paradrop 4.2cm Pak 41 Team: Self-explanatory, the performance of the Pak would be better than both the Pak 36 and the 38, as well as being more mobile than the 38. Useful to quickly deploy AT to a trouble spot. Temporary Bolster: During the duration of the ability, squads can get an extra man. So Panzer grenadiers can go from 5 to 6 (or from 6 to 7), MG34s go from 4 to 5, Paks likewise etc. This applies to all infantry and support weapons. Once the ability ends, the extra model doesn’t leave, but when the squad drops back to normal numbers of models, it won’t return to the bolstered level until the ability is reactivated. What this ability allows you to do is augment the heath and DPS of your squads temporarily, making them more survivable in the field. Obviously though, the extra models are not free, costing both manpower and munitions. Temporary Fallschirmjägers Assignment: Like the 222 assignment in the previous battlegroup, this involves you taking control of 2 squads which leave the battlefield after a period of time. In this case, 2 squads of MP40 Falls are dropped where you like and then can be used to sow carnage for 75 seconds from when they touch the ground. Their MP40s make them ideal for flanking team weapons, they have smoke grenades and the can throw short range snares. So you could potentially drop them in behind the lines with the intention of catching a vehicle trying to back up from the front line. One massive use of this ability will be in VP wars, where you drop them onto a VP in the lategame to swing the match in your favour. They don’t cost manpower, population or upkeep, but require a lot of munitions. Historical Accuracy Notes A few notes on what is inaccurate or anachronistic. The Panzer III Munitions Vehicle, as far as I know, wasn’t used in Africa but on the Eastern Front. There was another, the Lorraine Schlepper Munitions Vehicle, that was used in Africa for the exact same purpose and this could be used instead, but the benefits of the P3 are reduced development cost as some of the voice lines and the vehicle sounds can be reused. I’m also not so sure whether Side Skirts were used on P3s in North Africa, I haven’t seen photo evidence in any case. The MG131, while used in a ground HMG role, I haven’t seen evidence of it being used by the DAK in North Africa. About ten Sd.Kfz.6/3 AT Halftracks were used, some people might object to that unit on these grounds. I haven’t seen evidence of the Pak 41 being used in North Africa, I’m also fairly sure they didn’t paradrop them. The M30 Drilling Shotgun was used in North Africa…but only by downed pilots. The Madsen Belt Fed MG was a Luftwaffe contract gun, but I haven’t seen evidence of it being used in North Africa. Likewise with the Panzerhandmine 3. Needless to say, all these are exceptions. Otherwise, to the best of my knowledge, these designs are historically congruent. Design Notes I deliberately avoided using Italian Units in these designs. Following from what I said about Relic doubling down on Coh3, I feel it makes sense for them to eventually create an Italian Faction, so I didn’t want to cannibalise that faction, especially when the DAK already has plenty of material to play with. What to do with the remaining units in the files? There are several other units in the game files that I haven’t used here. This was intentional. Several people having been calling out for the substitute vehicle feature from Coh1: https://preview.redd.it/ijcq0sb6t61d1.png?width=1280&format=png&auto=webp&s=62585a9618ad9fb793d9ce95dcaccacf61dabaaa As a feature it makes a lot of sense, I feel the community would be far more interested in small and frequent content drops like these instead of cosmetics and they could be priced to be more profitable than battlegroups at less development cost. They would ideally be more frequent as well, bringing players to the game. I feel games like War Thunder and WOT benefit from the sheer variety of units and I can’t see how this wouldn’t apply to Coh. Whenever they release, the units will be similar enough to the units they replace that they won’t disturb balance much, meaning less emergency balance hotfixes. I feel this is what makes the most sense for the units already modelled, for example, the Panzer II is fundamentally serving the exact same role as the 8-Rad, they’re both 20mm autocannon light vehicles. Its hard to imagine a build where you would build both of them in the same composition and trying to make them different would be clumsy. We see this with the L6/40s, which are also similar to the 8 Rad and have been specialised to be worse against infantry and better against vehicles, to mixed results. Then there’s the 250/9. Adding another autocannon light vehicle via a battlegroup wouldn’t be that different from what we already have but as a substitute vehicle it makes a lot of sense. This logic can be applied to most of the vehicles already in the game files. The substitutions I would advise would be: https://preview.redd.it/rermeob5t61d1.png?width=584&format=png&auto=webp&s=9a507899379f8fcd8c50d3ae04d85f8982f7ca12 The Panzerjäger I is already in the game files and could be substituted for the Marder. It would have less health and worse pen, but could be made significantly cheaper. This would be an interesting trade off in the composition. Alternatively, there’s the Marder III H which also could be made as a substitute, it would largely have the same performance but could have an MG upgrade and have a different starting price. https://preview.redd.it/1jsj20n4t61d1.png?width=698&format=png&auto=webp&s=8be575f13ce97a2cd6c3e773ce16d67885949a5c The Sturmpanzer II would have a much larger up front damage, closer to a Brummbär, but would have a lot less health and far worse frontal armour. You wouldn’t be tanking Bazooka shots like you do with the StuG D but it would be significantly more deadly. https://preview.redd.it/gza0pvy3t61d1.png?width=526&format=png&auto=webp&s=c3425632265b68ee6e8d47216ceb8d6c0f36b83b For the Opel Blitz Flak 38, it would be cool if this worked more like the Flak HT in Coh2, with the set up time and suppression. So this unit could be made cheaper and have the same role as the Flakvierling, but be more finicky to use. Others: https://preview.redd.it/mtp4c3a3t61d1.png?width=702&format=png&auto=webp&s=32e312dabe55957321e2ec9af9e8f89f89709906 https://preview.redd.it/n0klnvo2t61d1.png?width=652&format=png&auto=webp&s=e5825bd63a95e22090b3b9f52a8f820e61054537 https://preview.redd.it/59hqrd02t61d1.png?width=617&format=png&auto=webp&s=428ac413c7d8617936417072a1e74e0116285c46 https://preview.redd.it/9xmco9e1t61d1.png?width=813&format=png&auto=webp&s=3f34a21b37f36313900d7dc0cc2f0fa025370b03 Conclusion This is what I would do with the remaining DAK content, short of a rework. The battlegroups are unique, fairly historically accurate, thematic and interesting. The concepts can at least be stolen and repurposed elsewhere. If there’s anything clearly broken or so amazing that it needs a shout out, feel free to let me know. I have other ideas for the other factions but I'm still pondering them. PS. This is a repost from before, when I initially posted this I didn't understand how Reddit worked. |
2024.05.18 12:44 TheThunderer2 Making the best pre-workout Indian has ever seen [UPDATE!]
First of all, a big thank you to this entire community for the support and knowledge they have given me! submitted by TheThunderer2 to Fitness_India [link] [comments] This is an update to another post I had made in this group 2 months ago about launching my own supplement company and making the most potent formulas out there. We have finally registered our brand and have made it official! We call ourselves Heresy®, backed by evidence, not empty hype. After researching and a lot of back and forth with multiple manufacturers, we have reached a point where we are finalizing the formula and price. I'm here to ask y'all for input and advice. India is one of, if not the most price-sensitive market, with that being said, I wanna understand which of the following formulas do you guys think is the most bang for the buck and if y'all would buy it? (The total includes other product costs, i.e. packaging, distribution, taxes, etc.) |
2024.05.18 05:54 i_cant_have_dairy I think they do a good job with their turkey line.
submitted by i_cant_have_dairy to ExpectationVsReality [link] [comments] |
2024.05.17 22:30 rameshlol Tofu paneer better and cheaper than regular paneer?
I found this tofu paneer, has anyone tried it? It's 40rs cheaper than regular paneer, around than 75% less fats, protein and carbs is basically same, and calories are 50% less! These are some lit macros and not to forget the price, has anyone tried the product and taste? Or is this just regular tofu submitted by rameshlol to Fitness_India [link] [comments] |
2024.05.17 20:16 LocksmithJust5005 Why not just take a multi vitamin?
2024.05.17 20:06 Perky214 Sardine Za’atar Pie with Sultan Moroccan Sardines in Olive Oil and Chili Peppers
submitted by Perky214 to CannedSardines [link] [comments] |
2024.05.17 19:47 Turbulent-Device8821 I found this supplement for fatty liver, can someone help me understand if it's good?
I have been looking for a good supplement for my liver health and read about branded ingredients to get good quality. However I am not sure if this dosage and product will help, any suggestions? This is Fatty Liver Aid from Origins Nutra submitted by Turbulent-Device8821 to TheLiverDoc [link] [comments] |
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UEE EXPLORATION 2948 PACK | LTI | SC+SQ42+VFG+20k | $800 |
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400I | ||||
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ARROW | ||||
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ARROW | < | C8X PISCES EXPEDITION | $35 | |
ARROW | < | 100i | $30 | |
ARROW | < | AVENGER TITAN | $25 | |
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GLADIUS | ||||
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2024.05.17 16:53 Impossible_Music_800 What Could I Be Allergic Too?!
A few months ago, I started a liquid Collagen. After three consecutive days of taking it, on the fourth day, I woke up covered in hives. Stopped it, and hives were gone in three days. submitted by Impossible_Music_800 to FoodAllergies [link] [comments] Fast forward to four days ago, when I started a completely different supplement, and today, day four, I woke up covered in hives AGAIN! 😭 My doctor and I are working together to get to the bottom of this, but she’s stumped, as am I. We are comparing like ingredients between the two (circled in the picture). Does anyone have experience with allergies to any of these circled ingredients? 😔 Any real research to read on the matter? The collagen liquid was “Zena Nutrition,” and today’s problem is “Nouri Stay Well.” Both supplements, I have loved taking. The flavors were chefs kiss, and I’m just so horribly disappointed. If hashtags work here: #nouristaywell #allergicreaction #monkfruit #stevia #malicacid #zenacollagen |
2024.05.17 15:52 MrRobot256 Where are the carbs/calories coming from?
I can't find any good answers online and it's starting to bother me, it doesn't contain anything that would add 10 cal/2 carbs and yet there it is. It's not aspartame/sucralose as your body does not digest those so they do not add nutritional value, and there's such an insignificant amount of every other ingredient in the can that I have no idea what would be causing this much. submitted by MrRobot256 to redbull [link] [comments] |
2024.05.17 13:18 IamEseph New Music Friday: May 11 - 18
2024.05.17 12:23 gtermini Gli Amici mi tengono compagnia
2024.05.17 11:28 adowjn Do these look like compression lows?
I'm not diabetic and using FSL2 to check how my BG levels react to certain foods and during sleep because I'm trying to trouble shoot some intermittent low energy symptoms. It's the first time I'm using a CGM and I've just realized I've placed it too much on the outter side of the upper arm and am sleeping on it through the night. This is the first night I sleep with it and got these lows, which are not sharp declines but rather gradual and I was wondering if they're compression lows. I'm thinking of ordering another CGM and placing it in a different place to confirm. submitted by adowjn to Freestylelibre [link] [comments] Maybe an important aside is that I'm on keto so perhaps the low readings are due to my body using ketones instead. https://preview.redd.it/wioofcnxgy0d1.png?width=720&format=png&auto=webp&s=f07999f7e779d80ad4b5c091628e65496dd3f9fa |
2024.05.17 05:30 Ok_Independent_1230 MICROSOFT OFFICE 2021 PROFESSIONAL PLUS
2024.05.17 03:23 Nagendra-065 Need help with supplements.
Hey everyone I just got to see a supplement in Amazon which has electrolytes, magnesium and potassium. I just wanted to know is this good enough to go with because getting electrolytes powder is a bit expensive and I am a bit tight on budget. submitted by Nagendra-065 to carnivorediet [link] [comments] Ancestral Supplements Minerals & Electrolytes with Magnesium, Potassium, Sodium, Supports Optimal Hydration, Immune Health, Athletic Performance, Digestion, and Remineralization, 180 Capsules |