Audio version of acres of diamonds

Audiophile Music

2013.04.05 22:11 Audiophile Music

audio·phile - a person with love for, affinity towards or obsession with high-quality playback of sound and music /audiophilemusic is a subreddit for those with an affliction for high fidelity sound can come together to discover, discuss and dissect music with particularly high production quality, or qualities that can be used to assess system performance.
[link]


2009.10.04 15:32 AtheismFTW woahdude! psychedelic!

The best links to click while you're stoned! Psychedelic, mindfucking, mesmerizing, reality-distorting or trippy games, video, audio & images that make a sober person feel stoned, or stoned person trip harder! Come for mindfucks and self-inflicted gaslighting. Or the hypnotic or mesmerising. Vivid colors, intense patterns. Mind-blowing science and philosophy. Chill or trippy music. Surrealism, absurdism and strangeness. Reminder: This is not a "reaction subreddit".
[link]


2011.06.27 01:20 Cover songs done in a different style

[link]


2024.05.21 12:00 JohnPoopsTV My Madness Combat Episode Ranking

This is my Madness Combat ranking. This is entirely my personal opinion. I have watched this series since around 2004 on Newgrounds, and a huge supporter of Krinkels' work. So I must point out that I do not believe a single episode is bad. I believe all of the episodes are top tier, this is just my ranking of where I think they stand out in terms of quality, length, story, music/sfx etc.. So if you see your favourite episode low down, just remember it's not bad, I just feel that there may be an episode that's better! This is also just the mainline series, so no canon shorts such as An Experiment or Dissenter, and no Dedmos Adventures. Although if I had to rank Dedmos in this list, it'd probably come 4th place, or something. This was a hard ranking, given how amazing each episode is, so having the canon shorts/spin-offs would be more difficult, given how much Krinkels' artstyle and animation has improved since Madness 11. The earlier rankings are going to be the hardest, but I will put nostalgia aside and rank based on quality and other factors.
15. Madness Combat
In last place, kind of predictable, but the first episode. Obviously just because nostalgia aside, every episode that came after it has raised the bar in so many ways. However, we mustn't forget the classic soundtrack, the lack of blood, the first canon entry of Jeb and Hank, a literal cannon - this is where it all started. It knows what it is, it's a classic. It's where Madness began.
14. Madness Redeemer
Again like before, an absolute classic and it's where I believe that Madness Combat in its current form truly began. We've got introductions of the Sheriff, The Clown, Jeb was brought back. This is also where the Tricky Saga started to take shape. Again I do feel that everything that came after it was just better in quality, but there is loads to love about Redeemer.
13. Madness Combat 7.5
May be a bit controversial, but 7.5 ranks lower. I think it's universally agreed that 7.5 is the least interesting .5 episode. It doesn't feel like it contrasts well with the zaniness and horror of Madness 7. In some capacity, I feel that you need to pair the .5's with their mainline counterparts, and this episode, whilst good, is just the opposite of Consternation. The soundtrack is also one of my least favourites. This one just felt a bit like a filler episode. It's still a great entry, especially given the time it came out, but I'd say this is the most 'run of the mill' episode pre-modern Krinkels.
12. Madness Avenger
Avenger is very much a classic. This is where the Improbability Drive was introduced and the main story started to take shape. I think Redeemer is where the violence and John Wick style animation began, but I feel the story truly jumped after Avenger. This was the second episode I ever watched and I still hold it in very high regard. I think this is the episode people think of when someone says 'Madness Combat', if you were skulking around Newgrounds back in the early 00's.
11. Madness Depredation
Depredation was the 3rd episode I ever watched. I remember seeing the thumbnail plastered everyone on flash animation websites. This is where Hank got his iconic look - this episode is just batshit crazy. If someone mentions Madness Combat and you don't think of Avenger or Consternation, then you probably remember the Depredation and onward looks. There's just so much to love here. The hard pounding soundtrack from Cheshyre let's you know that this is hardcore. Removing the nostalgia I'd say it doesn't have a lot to offer in terms of story until the very end, but man when this came out it was one of my favourites and still is, I just believe that the other episodes have a lot more to say.
10. Madness Inundation
When this first came out, it was sort of controversial, if I remember correctly. With Hank dead at the end of Consternation, I saw tons of comments and forum posts, including some from myself... is Hank coming back? Is this the end? No one really predicted that Jeb would get his own episode, and looking back, I love this episode. I wasn't a huge fan back in 2008, and I would have ranked it near the bottom just out of spite for not getting Hank. But this episode, looking at it today, is brilliant. Jeb is such a cool protagonist, being able to fly, use his powers, catch bullets, the iconic sniper rifle opening, API's soundtrack. The Magnum. I could go on, honestly. I think this is one of the highlights of the series, because at the time, we genuinely thought this was the final episode, and Krinkels' posts, or lack thereof, around that time, sort of gave the impression that this would be the case. The episode feels very much centred around doom, and the end of things as we know it, especially during normality restoration. I think this is where subtle hints surrounding the Madness universe (or Nevadean universe... maybe?) started to take shape. Thankfully, it wasn't the end. It was unfortunately, so far, the end of Jeb, which is a damn shame. I hope Krinkels reconsiders down the line, but for now, he joins the Sheriff being the only two characters to die, seemingly forever, and go to "regular Hell".
9. Madness Apotheosis
Apotheosis is the very first episode I watched back in 2004, so naturally I do have some tiny amount of bias. This is where Krinkels found his footing - quite literally. Characters now have two feet, animation is a lot smoother, another iconic bandage look from Hank following Avenger... again, before getting Depredation, similar to Inundation as well, this truly looked like the end.
8. Madness Combat 5.5
This may also be controversial. But I firmly believe 5.5 is actually better than the episode it's structured around. Again, these earlier rankings are hard as I am trying to not see it through nostalgia, but rather quality. I think 5.5 just has so much to say, the iconic opening, mixed with the soundtrack. It fits perfectly with the lore, and actually makes Depredation a much better episode. Again, the issue with Depredation is that the intro is just run of the mill, up until the mid-point and ending, which only serves, at the time, a continuation in the form of Antipathy. 5.5 is where things tied together very nicely. This is also the introduction of Sanford and Deimos who would go on to become much loved characters in the Madness canon. Given how they just seem like random grunts in Depredation (which, at the time, they likely were), Krinkels managed to give them a whole side quest, which ties in very nicely with the main story. It's also the first time where two protagonists are on screen and are actually doing something, which I'll explain later. Other than that, great episode!
7. Madness Antipathy
The sixth Madness episode is also quite the anomaly. What I failed to realise as a kid is that each episode pretty much ends on a somewhat cliffhanger, but a cliffhanger where it could continue, and it also doesn't have to. 2006 was a huge year for animated sequels, with Madness 6, Killing Spree VI and Joe Zombie: Episode 6, ironically, all the 6's. There's a few others to mention, but we'd be here all day. I love Hanks look in this episode, with his exposed jaw after being pummelled to heck by Tricky in episode 5. The stab wound with the smiley face. Just do what comes natural. Have to mention while I love Cheshyre's Trainmadness soundtrack, we also have to give a shoutout to the creepy opening music MADNEWAT, and API's fast, twitchy techno music in the first half. I mention this because Hank seems very twitchy in this episode, and I love it. It's also carried over in 9.5 too, which is nice to see. The gore is great, especially with the axe and P90 at the end, the train, Jeb working a normal job post Depredation... I think this is where Madness truly reached the point of 'crazy' and set the stage for every episode that came after it.
6. Madness Aggregation
Aggregation is the 9th episode in the Madness canon, and was certainly a surprise to see. This is Krinkels' experimental phase, and you can see it throughout the episode. It was the first episode (if I remember correctly) to have two protagonists on screen at the same time (or three, if you count dead/carried Hank). This is where my problems begin, however. You can certainly tell it was the first time, a lot of my issues with this episode center around Sanford or Deimos sort of standing around doing nothing whilst the other is causing mayhem. Apart from that though, it was nice to see them again, especially after watching the .5's years later. On rewatch, I hold it in much higher regard now that we have context for the canon. This is also where Hank is revived and would set up another event in the form of 9.5 later down the line. It is weird to see Hank as a Mag, and it's doubly sad to see that Deimos did not make it, but this episode is baller. The soundtrack as well, definitely fits the opening with our heroes driving and evading enemies. I can't pinpoint it, but the soundtrack definitely feels like a dual protagonist sound. In terms of story, it sticks very well.
5. Madness Combat 6.5
There is so much to love about 6.5. I think it's honestly the best .5 episode pre-Madness 11 era. 2009-2011 was a very experimental phase, but it definitely paid off. I just love how seamlessly 5.5 and 6.5 come together when watched one after the other, or in one big video (props to the folks who put those 'In Real-time' videos together). The wounded Sanford, the train tracks, it certainly gives a lot of context for what is going on, wordlessly. This is where they started to get their iconic looks. Whilst 7.5 didn't really offer anything substantial, 5.5 and 6.5 are truly magnificent episodes that are held in high regard. The reason I ranked 5.5 lower is that it's just to give you an idea of what's happening around Depredation and Antipathy, whereas 6.5 feels like its own episode. The soundtrack is one of my favourites too. The animation was getting more and more fluid, and given that this came out before Madness 10, it's quite amazing how much of the animation style here is carried over into the later episodes.
4. Madness Consternation
Episode 7 is one of my all-time favourites, for sure, and I think this rings true for a lot of people in the community. Even though it's not ranked at number 1, I'd still say it's among my personal favourite episodes. The soundtrack and eerie vibe of the demonic Clown gives the episode a real horror angle that I always scared me in a way, as a kid. There's also things I never noticed back in 2007, that I notice today, such as 'DISSENTER BE DAMNED' written on the walls where the spiked agents are. This is cool nowadays since 9.5 expands on retention and dissenters, so even though it may not have been intended at the time (or if it was, Krinkels was certainly quiet about it), it tells a lot without any words and fits the story very nicely. Again, it's another pick for my "this is the Hank you think about when someone mentions Madness Combat" list. There are so many. But I love Hank's ninja wraps and red goggles. I feel this is when his image improved each episode. Cheshyre's Madness7 soundtrack is close to my all time favourite, and I still blast it in the car to this day. Also, chainsaw Hank is MVP.
3. Madness Expurgation
This might be a little controversial depending on who you ask, but I think Expurgation fits nicely in 3rd place within this ranking. It's one of my favourites and is probably one of the craziest episodes to date. I think the issue I have with this episode is the lack of blood. I think Madness has always been memorable for the amount of gore, blood and ways that the enemies are killed. I don't have an issue with the black blood from the clown minions, but the gore just feels a bit lessened here, in my opinion anyway. That, however, does not stop this from being an all time great. 7 years, 7 months and 7 days, and it was well worth the wait after being teased for so long. This is truly a highpoint in the Madness canon, where things looked vulnerable in-universe. I know things have always looked shaky given how each episode ends, but seeing the Auditor all messed up and trying to make a deal with Hank and Sanford to remove the Clown, it sets up Madness Combat 12 nicely. The audio and SFX is a major improvement and would become a standard in later animations. The soundtrack, 'Expurgation', from our saviour Cheshyre is again one of the best soundtracks. It gives a sense of hopelessness, this is even more apparent when Sanford yells out in frustration when he is cornered by Tricky, but then hope is restored when Hank returns with a new metal arm, and the soundtrack hits even harder. I do feel like the fight at the end could have been a bit more interesting, and a lot could have happened, but then again, Krinkels worked on this thing for 7 years, so I'll give him a pass on that. Also love the way the episode begins with Hank and Sanford climbing down the ladder from MC10, haha. All in all, one of my favourites.
2. Madness Abrogation
I think Madness Combat 10 is easily one of the best episodes. This thing came out in 2011, but it could have come out in 2016 or something and I'd have been none the wiser. The sheer rise in quality is undeniable. Like I said before, my issues with Aggregation stem from a quality perspective, where one or more characters sort of stand around doing nothing whilst another character is off doing something. When rewatching MC9, it becomes more and more apparent and I can't unsee it. MC5.5 and 6.5 was a period of time where Krinkels was able to hash this out and I think this all came together in MC10, for sure. The animation is very expressive and fluid, there's not a single point where the protags are just standing still or doing nothing (except for when Hank is pushed into the wall by the Mag and when he pulls the lever for Sanford, but I'll give this a pass). The episode feels very alive, due in part to the expressiveness, such as Hank and Sanford playing rock paper scissors to determine who dives into The Auditor's construct first. Naturally, it's our boy Hank. And that soundtrack? Come on, it's easily my personal favourite in the whole series. I think where MC9 toned it down to suit a more slow paced episode, MC10 ramps it up where it sounds like alarms are ringing, as if to say "we've go to go, quick!", and the part of the song where a portion of Madness7 is played, followed by a remix of Crazy Clown Song of Death from MC5, truly amazing. Cheshyre did a beastly job here, and as usual, breathed some serious life into this episode. It's by far the episode I come back to the most, there is just so much to love here. Again, you'd have no idea that MC10 and MC11 are 7 years apart. I wish I could say more, and to be honest I would I could say more on ALL the episodes, but we'd be here all day. MC10 is a classic, hands down.
Madness Combat 9.5
This might've been expected, or not expected, I don't know. But MC9.5 is easily the best episode to date. I'll also be ranking both parts as one whole episode. I can't actually tell you which part I prefer the most, as it takes two of my favourite looking Hanks and puts them into the same episode. Following Dedmos and the anticipated release of MC12, I would say that this is Krinkels' magnum opus. In terms of sheer quality, the amazing sound design, and again we cannot forget how much life is pumped into these animations by Cheshyre. I'd say I prefer Part 1's soundtrack over Part 2. I think given how fast MC6 Hank is, I would be inclined to say Part 1's fast paced soundtrack fits that version of Hank the most, but that's just a personal preference.
Anyway, the most noticeable thing off the bat is the sleek, crisp art design. It's rugged, detailed, and is by far Krinkels' best work. It truly feels like a massive overhaul to the design of the characters and world around them. Again, the expressiveness is huge, such as Hank making fun of the ATP Soldat gesturing with his hand, pointing towards the eyes, and this is even more interesting because it's the first time Hank meets them chronologically. It feels very fluid, and everything looks like it has real weight to it. This is also enhanced by the amazing sound design, for a mask that drops onto the floor, or the clicking of the guns. The horror feel from MC7 is truly back here, as well. Part 2 specifically where Tricky just goes into beast mode, it very much caught me off guard. MC9.5 also gives us an interesting look at how 'the other place' works, and how the Madness universe works as a whole. It's implied when you die, you end up in this sort of purgatory hellscape, and it does all of this story telling wordlessly. Ironically, I feel that Part 1 is actually more of a 7.5 than the original 7.5, for the obvious reason that 9.5 starts after Hank is killed in MC7. So many little details in 9.5 make it feel so authentic, such as the very end when Hank is revived, and you can faintly hear gunshots in the background, the moment where Deimos is killed. I have so much more to say but again, we'll be here all day. All in all, this is by far the best MC episode to date in terms of quality, audio, story and the new art style will be one of the driving forces moving forward.
So, that's my personal ranking of Madness Combat episodes. Again, I love every single episode, so if there's a ranking you disagree with, just remember it's my personal opinion and in my head, they are all number 1. Submit your rankings, and let me know your thoughts, and where you'd rank the episodes!
submitted by JohnPoopsTV to madnesscombat [link] [comments]


2024.05.21 11:58 dinga_dong- Made viral youtube kids rhyme song with ai only

https://reddit.com/link/1cx458m/video/tyvfowea5r1d1/player
I have recently made a AI based youtube shorts channel for kids. It's doing great so far. Tbh this is the first time I got some youtube success. Kids' channels are growing the fastest on YouTube. Channels like Cocomelon get more views than Mr. Beast. This is the first video I made for this channel. Everything from script to audio and video is done with AI. Here are the steps I followed
First go to ChatGPT. Now that 4o is free for everyone we have better outputs. We use ChatGPT to generate rhymes or songs. 4o is great at it. The prompt:
Can you create 10 children's rhymes of 4 paragraphs each that are educational and entertaining? Please include a variety of topics such as animals, space, fairy tales, everyday heroes like firefighters and doctors, seasons, and important life skills like sharing and kindness. Each rhyme should be catchy, easy to understand for young children, and incorporate fun facts or moral lessons where applicable. Feel free to introduce imaginative characters and vibrant settings to make the rhymes more engaging.
You have 10 poems now. Go to Suno .com and create an account, you can use google. Now from the create page, select “Custom Mode”. Copy paste one the the lyrics/rhymes. For style of music I used, “children rhymes song”. Give a title and click on “Create”. The results are surprisingly good! Download the audio.
On to the last step. Go to adobe express. From dashboard go to animate from audio or just search on google, “adobe animate from audio”. Select a character and background. Upload the sound file. Wait till the video is generated. You have your rhymes video ready. This takes like 5-10 minutes only for the whole process.
I hope you guys found this post helpful. I run an AI tools directory called seekme.ai. I’ve listed over 13k AI tools. This post is an edited version of my recent newsletter post. Consider subscribing to my newsletter to get more of these tutorials and use cases of AIs. Subscribe here
submitted by dinga_dong- to ChatGPTPro [link] [comments]


2024.05.21 11:37 MaintenanceFew4813 lol

lol submitted by MaintenanceFew4813 to USE_CSU_chat_etc [link] [comments]


2024.05.21 11:31 Toteldejesus How octogenarian Cecile Guidote-Alvarez rushed to the beauty salon to tackle West Philippine Sea

On a rainy Saturday afternoon not so long ago when internet connection was fluctuating in most homes, the 80-year-old Cecile Guidote-Alvarez, widow of the late Senator Heherson Alvarez, carrying a mini iPad, hurriedly alighted from a three-wheeled pedicab Toktok and stormed her way into a popular coffee shop in a mall in Manila.

A senior citizen in panic mode, she told the stunned baristas she’s looking for a Wi-Fi connection because she was about to interview retired Supreme Court Associate Justice Antonio Carpio via Zoom.
The coffee shop, a known world brand, has Wi-Fi exclusive to its employees, so the old lady was told to try other establishments. She went from one coffee shop to another only to be told the same, until a kind stranger led her to a well-known beauty salon with a free internet connection.
The lady salon attendant was very accommodating to the octogenarian, even typing the password on her IPad. Of course, she needed to avail herself of their salon services. Initially, she opted for a haircut, but since she needed to talk and hear clearly who she was talking to, she settled for a foot spa with pedicure.
“They lowered the volume of the piped-in music, and since there were less customers because it’s been raining all day, I was able to do my interview,” Guidote-Alvarez said.
For the next half-an-hour, the hair dressers and manicurists working with their scissors, nail clippers and cuticle removers on their customers’ hair and fingernails, listened to Carpio and Guidote-Alvarez discussed how Filipino fishermen and the Philippine Navy ships helplessly negotiate their ways in Scarborough Shoal amid the territorial disputes in the West Philippine Sea.
“They were all very nice to me. I was able to finish my interview, with newly pedicured nails,” she told The Diarist.
For those who’ve worked with Guidote-Alvarez, her steadfast, almost stubborn, nature to accomplish a task, is nothing out of the ordinary. She would improvise, find alternatives, call up friends and former students, wake them up from sleep, just to get things done.
But now, in her 80s, legally blind and nearly deaf, she has mellowed down.
Cecile Alvarez with her mentors, National Artist for Literature Alejandro Roces, Jr and Fr. James Reuter. SJ
In her twilight years, Guidote-Alvarez has been solely hosting the 57-year-old Radyo Balintataw on DZRH, one of the oldest radio stations in the Philippines, where she tackles a wide range of topics, from climate change, women’s health, theater, culture, dance, to current issues, apart from playing old recordings of classic radio plays she produced and directed, dating back to the late ‘80s.
She shared with TheDiarist.ph how she started and continues to host one of the longest running advocacy programs on AM Radio.
Theater on TV
After founding the Philippine Educational Theater Association (PETA) on April 7, 1967, or exactly 57 years ago, Guidote-Alvarez thought of the need to expose PETA’s members to television, so she started conceptualizing Balintataw, which in Filipino means the pupil of the eye, but in a larger context has something to do with having wild imagination, or what you might see if you have a third eye.
“I designed Balintataw as a bridge between cinema and the stage, where the youth being trained in theater skills can have a ready-made laboratory experience linked with the film and entertainment industry that would likewise have a natural on-the-job training and orientation regarding the theatrical discipline of working with a literary script, whether dramatic or comic—not the regular improvised script done on taping or copycat scripts from foreign themes,” Guidote-Alvarez wrote in her yet-to-be published Memoir of a Freedom Fighter’s Wife.
“A primary goal when I conceived PETA was to initiate and sustain artistic expression that draws meaning and power from the lives of the people, and sharing the literary gems with a greater number of audiences through a Broadcast Theater-Film Program with Balintataw on Channel 5,” she added.
“No matter how little the pay, at least it provided our local writers with a little honorarium. I sought permission for award-winning pieces of the Palanca Playwriting contest to be fleshed out to reach the masses. The much-awarded playwright Bert Florentino served as our literary manager, assisted by Mauro Avena. Eventually, Isagani Cruz took over when Bert left for the US,” she wrote.
“Writers need exposure and encouragement through a regular TV performance that will give them a sense of achievement and inspire them to keep on writing with some kind of honorarium. I was glad Lupita Aquino (now Kashiwahara) agreed to be TV director and Robert Arevalo as TV host.
She got members of the PETA Kalinangan Ensemble to serve as stage directors. “This is to undertake preliminary preparation with a rehearsal with the actors for character development and memorization and preliminary staging,” she wrote.
Five months after PETA was founded, Balintataw TV premiered on Channel 5 on Aug. 19, 1967, coinciding with the Buwan ng Wika birthdate of President Manuel Luis Quezon.
The first play, whose title escapes her now, featured Armida Siguion-Reyna and Maria Eva “Chingbee” Kalaw. She employed photo journalist and award-winning photographedocumentarist/cinematographer, Romy Vitug, to work with her in filming outdoor scenes for Balintataw.
In the pre-Martial Law Balintataw, among those initiated into television were Lino Brocka, Elwood Perez, Nick Lizaso, Maryo delos Reyes, Mario O’Hara, Joey Gosiengfiao, Behn Cervantes, and Frank Rivera.
Among the stage actors who crossed over to television were Lily Gamboa, Angie Ferro, Lorlie Villanueva, Jonee Gamboa, Joy Soler, Sherry Lara, Gardy Labad, Noel Trinidad.
Like with PETA, Guidote-Alvarez directed and managed Balintataw for five years. Because of Martial Law, she and husband Heherson went on exile in the US to escape a military shoot-to-kill order on Heherson, who was tagged as a subversive.
Post-Martial Law
Internationally acclaimed auteur Lav Diaz mentioned in several interviews how he learned writing radio and TV scripts in Balintataw.
This happened in the late 1980s, when the Alvarez couple returned from exile.
Despite its absence on the air in the Martial Law years, Balintataw was honored by Star Awards as among the 20 unforgettable outstanding broadcast programs in the Philippines.
“This encouraged me to consider reviving Balintataw on TV. Another blessing was a FAMAS award for having an important role in the development of cinema recognizing Balintataw as a bridge for synergizing cinema with the stage, providing a pathway of entry of our PETA artists into film and for movie stars to consider enriching their experience by acting on the legitimate stage,” Guidote-Alvarez wrote.
Though she didn’t return to PETA anymore because it had been surviving well and had its own set of officers led by Brocka, she just tapped some of its members for the return of Balintataw.
For 14 years, the Alvarez couple lived in the US as political exiles, shown here during a Ninoy Aquino Movement meeting. Cecile revived Radyo Balintataw upon their return in the late 1980s.
Channel 4 stint
“I arranged to revive TV Balintataw on Channel 4 in 1989. We began with a drama about a rebel returnee, title escapes me now, but I clearly remember it was written by Lualhati Bautista and directed by Maryo de los Reyes. We also had a good story series on the hazing of Lenny Villa, an Aquila Legis Frat neophyte,” she wrote.
At the time, Heherson had been elected senator after having served as Agrarian Reform Minister and eventually Cabinet Secretary during the first year of the Cory Aquino Administration.
“We were able to unravel the deadly hazing process from a fellow neophyte who broke the code of silence as we revealed graphically, acted the cruel process used. I had Jose Mari Avellana direct it. This presentation won all the awards. Lav Diaz was training with us and he started writing teleplays. We also had Nora Aunor in an adaptation of Bert Florentino’s The World Is An Apple, adapted by Frank Rivera, and I had Nick Lizaso direct.”
Emmy Awards
Balintataw TV was selected as one of five soaps for social change recognized by Emmy Awards. The Philippines was one of five countries cited, with Mexico, India, Brazil and Kenya.
“The nomination was made possible by the wonderful support from David Poindexter. It was a supreme honor for our country to be recognized in the Emmy Awards, to be cited among the five Third World countries using soap opera for social change.”
Poindexter was a Methodist minister and TV producer who founded the Population Communications International.
Surviving on radio
“In spite of the cry about how television can be deadening the minds of the people with copied themes with an eternal favorite love triangle story, there was really no funding for Balintataw,” she wrote.
“Sponsors would go naturally to the commercial stations where big stars were paid highly for the starring role. Balintataw may have substance but we could not afford payment of bankable stars,” she added.
“Financial stress forced me to drop TV and remain on radio because I didn’t want to kill Balintataw per se just because we didn’t have funds.”
Creative classroom
“We have focused on Balintataw as a creative classroom on the air. I was able to talk to Fred J. Elizalde of DZRH and the president of the network, Mr. Jun Nicdao,” she wrote.
In the ‘80s, the HIV/AIDS became a global epidemic and in the Philippines, the general populace was still clueless on how to deal with it.
“In order to get funding, the first series I did was about the explosive news regarding AIDS in Asia. I got the DOH Secretary at the time, Dr. Juan Flavier, to act as himself, providing the data. It was easier to start off with an AIDS radio serial.
They did a minimum of 13 episodes to raise awareness about the disease.
“From then on, some of our television scripts we transformed into a radio version. DZRH provided us with our initial production staff, so we used some from the network and some of its resident artists and drama talents. Our time slots were changing but always coming after the long-running horror drama, Gabi ng Lagim.
“We worked on the themes of overseas workers, the drug problem, corruption, aside from portraying contemporary and literary classics serving as social commentaries,” she wrote.
Women playwrights
“We dramatized the works of noted women writers and playwrights like Estrella Alfon, Genoveva Edroza Matute and Marilou Jacob, who is distinguished in being a founding president of Women’s Playwright International.
“Apart from our PETA staple of writers, we involved young, upcoming and budding university and community theater groups.
“We also had a lot of foreign plays, where we could feature theater festivals beyond borders. We could do Shakespeare, we could do Euripides but also the current playwrights in the Arab region we translated in our language.
“We brought in Chinese contemporary plays, Malaysian, Indonesian and from other women writers from ASEAN member countries.”
Virtual history book
“The significance of Balintataw is portrayed as a virtual history book on audio as it unveiled events in the country. Radio is fresh, instant and up-to date,” she added.
When the COVID-19 pandemic struck, Balintataw became Guidote-Alvarez’s outlet and therapy. Having lost her husband on the second month of the pandemic, a widow cocooned at home, she began hosting it six days a week, learning how to use an iPad and interviewing via Zoom.
The word “Balintataw” has been associated with her name.
Visual artist and editorial cartoonist Benjie Lontoc in casual meeting told us how in his younger days, when AM Radio was a national past-time, he was surprised to hear a Filipino adaptation of No Exit by Jean Paul-Sarte. This was when radio was airing soap, fantasy adventures targeting housewives and children.
Another was the airing of Larawan as a radio play in the 1990s, with Guidote-Alvarez as the voice of Candida Marasigan.
Leopoldo Salcedo (left) as Manolo in a confrontation scene with Dante Rivero as Tony Javier in PETA’s 1968 ‘Larawan’ directed by Cecile Guidote-Alvarez. (Photo from PETA archives)
In the 1960s, she directed Larawan, the first Filipino adaptation of Joaquin’s A Portrait of the Artist as Filipino for PETA’s second season. It ran from December 1968 to January 1969 at the Raha Sulayman Theater at Fort Santiago in Intramural. In the cast were Rita Gomez (Candida), Lolita Rodriguez (Paula), Leopoldo Salcedo (Don Manolo) and Dante Rivero (Tony Javier).
Guidote-Alvarez has a funny recollection of the radio play. It was Nick Joaquin himself who told her years ago how his pedicurist suddenly started a conversation about Larawan.
Joaquin was relaxing on the barber’s chair having a post-haircut pedicure and foot spa when the lady pedicurist asked him how the story would end. Joaquin was stunned because he didn’t want to be known in the barber shop as Nick Joaquin the famous National Artist for Literature, but just a regular customer.
“He told me he almost fell out from the chair. He was a very private person and the pedicurist recognized him as the playwright,” Guidote-Alvarez, laughing, told TheDiarist.ph.
When she was first diagnosed with breast cancer in 2000, she was given only three years to live. It’s been more than two decades since then. She has also conquered COVID-19 twice.
Over and beyond her work in theater and various advocacies, Guidote-Alvarez is among the few surviving practitioners of AM Radio broadcasting.
The beauty salon incident wasn’t a first for the octogenarian radio host. She occasionally went back there to interview guests and record her shows whenever Wi-Fi connections in her home fluctuated.
Despite all setbacks, man-made or otherwise, the steadfast Cecile Guidote-Alvarez’s voice continues to be heard in this mass media platform in an era that knows mainly Spotify. As Joaquin wrote, “to remember and to sing, that is her vocation.”
(Except Saturday, Radyo Balintataw airs daily on DZRH 666 Khz AM radio after ‘Gabi ng Lagim’, and live streamed on radio.org.ph. Some episodes have been uploaded on YouTube.)
submitted by Toteldejesus to u/Toteldejesus [link] [comments]


2024.05.21 11:31 Traditional-You-5771 The Best Version/Adaptation of Character of Pokemon: Day 05 #Dawn #Platinum

The Best Version/Adaptation of Character of Pokemon: Day 05 #Dawn #Platinum
Ah, as the votes and comments progress, it will be defined which is the most popular version or what you consider the definitive or best version of the character... now it's time to comment on which is your favorite version of Dawn
Anime
Masters Ex
Games (Diamond and Pearl/Remakes)
Manga (Platinum or Mitsumi)
submitted by Traditional-You-5771 to pokemonanime [link] [comments]


2024.05.21 11:28 AppleTVParty Apple TV Party: Uniting Individuals for a Common Review Insight

Apple TV Party: Uniting Individuals for a Common Review Insight
Apple TV Party
In our current reality, where advanced associations are a higher priority than at any time in recent memory, Apple TV Party is changing the way in which we sit in front of the TV and motion pictures with loved ones. This component permits you to have virtual review gatherings, uniting everybody paying little mind to area. Whether getting up to speed with the most recent series or watching an exemplary film, Apple TV Party makes it simple and tomfoolery. We should jump into all that you want about setting up and appreciating Apple TV Party.

What is an Apple TV Party?

Apple TV Party is an element that empowers you to stare at the TV shows and films and even mess around with others progressively, no matter what your area. It incorporates consistently with Apple TV, considering synchronized playback and intuitive elements like visit and FaceTime combination. Envision having a film night with companions the nation over or a family seeing meeting with friends and family abroad — Apple TV Party makes it conceivable.

Setting Up Apple TV Party

Requirements

Before you can start using Apple TV Party, ensure you have:
  • An Apple TV or a compatible Apple device with the Apple TV app.
  • A stable internet connection.
  • An Apple ID.

Bit by Bit Arrangement Guide

  • Update Your Contraption: Assurance your Apple TV or device is invigorated to the latest programming version.
  • Open the Apple TV Application: Investigate the Apple TV application on your gadget.
  • Select a Show or Film: Pick the substance you need to watch.
  • Begin Apple TV Party: Search for the "Apple TV Party" choice and select it.
  • Welcome Members: Send solicitations to loved ones through the sharing choices given.
  • Begin Watching: Whenever everybody has joined, press play and have fun or film together.

Inviting Friends and Family

How to Send Invitations

Welcoming others to join your Apple TV Party is basic:
  • Select the "Offer" choice inside the Apple TV Party menu.
  • Pick your favored technique (e.g., Messages, Email, and so on.).
  • Send the welcome connect to your loved ones.

Managing Guest Lists

You can manage your guest list by:
  • Viewing who has joined your party.
  • Adding or removing participants as needed.
  • Sending reminders to those who haven’t responded.

Choosing Content for Your Party

Streaming Options Available

Apple TV Party supports a wide range of content from various streaming services available on Apple TV. You can choose from:
  • Apple TV+
  • Netflix
  • Disney+
  • Hulu
  • Amazon Prime Video

Tips for Selecting Popular Shows and Movies

To ensure everyone enjoys the viewing experience, consider:
  • Checking what’s trending or popular among your group.
  • Selecting genres that cater to everyone’s tastes.
  • Opting for new releases or classic favorites.

Using FaceTime with Apple TV Party

Integrating FaceTime for a More Interactive Experience

Apple TV Party integrates FaceTime to allow real-time video chatting while you watch. Here’s how:
  • Start a FaceTime call with your group.
  • Use the Picture-in-Picture mode to keep the call active while watching the content.

Tips for a Seamless Video Call

To enhance your FaceTime experience:
  • Ensure all participants have robust internet connections.
  • Use headphones to avoid audio feedback.
  • Test your setup before starting the party.

Customizing Your Viewing Experience

Subtitle Options

Apple TV Party offers various subtitle options to enhance understanding, especially for international content:
  • Select subtitles in different languages.
  • Adjust the subtitle size and style for readability.

Audio Settings

Customize the audio to suit your preferences:
  • Choose different audio languages if available.
  • Adjust volume levels to balance the audio between the content and FaceTime call.

Picture-in-Picture Mode

This feature allows you to keep the FaceTime call active while watching:
  • Activate Picture-in-Picture from the FaceTime call.
  • Resize and position the window as needed.

Playing Games on Apple TV Party

Available Multiplayer Games

Apple TV Party isn’t just for watching – you can also play games together. Some popular multiplayer games include:
  • Crossy Road Castle
  • Sonic Racing
  • Apple Arcade titles

Setting Up Game Sessions

To start a game session:
  • Select a multiplayer game from the Apple TV menu.
  • Invite participants to join the game.
  • Follow the on-screen instructions to start playing.

Interactive Features

Real-Time Reactions and Chat

Keep the interaction lively with:
  • Real-time reactions (like emojis) during playback.
  • A chat function to discuss what’s happening without pausing the content.

Voting on Content Choices

Let everyone have a say in what to watch:
  • Use built-in polls to vote on the next episode or movie.
  • The majority wins, making it a democratic viewing experience.

Trivia and Quizzes

Add an extra layer of fun with interactive quizzes related to the content:
  • Use third-party apps or built-in features to create trivia questions.
  • Compete for the highest score while watching.

Parental Controls and Safety

Setting Up Parental Controls

Ensure a safe viewing environment for younger viewers:
  • Use the parental controls available in the Apple TV settings.
  • Restrict access to mature content.

Ensuring a Safe Viewing Environment for Kids

To make sure the experience is appropriate for children:
  • Monitor what your kids are watching.
  • Use kid-friendly profiles to limit available content.

Troubleshooting Common Issues

Connectivity Problems

If you encounter connectivity issues:
  • Check your internet connection.
  • Restart your Apple TV device.
  • Ensure all participants are using compatible devices.

Syncing Issues with FaceTime

For syncing issues between playback and FaceTime:
  • Pause and play the content to re-sync.
  • Have participants restart their FaceTime call.

Maximizing Enjoyment with Apple TV Party

Tips for Enhancing the Experience

To get the most out of Apple TV Party:
  • Plan and decide on content beforehand.
  • Test your setup to ensure everything works smoothly.
  • Use good-quality headphones and mics for clear communication.

Best Practices for a Smooth Viewing Party

Ensure a seamless experience by:
  • Starting on time and keeping to a schedule.
  • Communicating any technical issues promptly.
  • Making sure everyone knows how to use the features.

Benefits of Using Apple TV Party

Social Interaction

Apple TV Party fosters social interaction, connecting you with loved ones through shared experiences, no matter the distance.

Comfort and Usability

It's not difficult to set up and utilize, requiring negligible specialized expertise, making it available to everybody.

Enhanced Viewing Experience

With interactive features like FaceTime, real-time reactions, and chat, Apple TV Party takes your viewing experience to the next level.

Comparing Apple TV Party to Other Services

How It Stacks Up Against Netflix Party, Amazon Watch Party, etc.

Apple TV Party stands out with its seamless integration with FaceTime and the Apple ecosystem, offering a more holistic and interactive experience than other services.

Unique Features of Apple TV Party

Some unique features include:
  • FaceTime integration.
  • A wide range of content options.
  • Interactive games and quizzes.

Future of Shared Viewing Experiences

Emerging Trends

The trend of virtual viewing parties is growing, with more platforms adding similar features to keep up with the demand for digital social interactions.

Potential Updates and Features for Apple TV Party

Future updates could include:
  • Enhanced interactivity with more real-time features.
  • Integration with more third-party apps and services.
  • Improved user interface and experience.

Conclusion

Apple TV Party is changing the manner in which we associate and appreciate media with others. Its remarkable highlights and convenience make it a champion decision for virtual survey parties. Whether getting up to speed with the most recent shows or partaking in an exemplary film night, Apple TV Party guarantees everybody can join the tomfoolery, regardless of where they are.

FAQs

Q. How would I welcome individuals to an Apple TV Party?

A. You can welcome individuals by selecting the "Offer" option inside the Apple TV Party menu and sending the welcome connection using your preferred technique, such as Messages or Email.

Q. Might I at any point utilize Apple TV Party with non-Apple gadgets?

A. Apple TV Party is intended to work best inside the Apple environment. While you can impart content to those with the Apple TV application on upheld gadgets, the entire experience is enhanced for Apple items.

Q. What web speed do I want for Apple TV Party?

A. For smooth streaming and FaceTime, a steady web connection with a speed of about 5 Mbps is suggested.

Q. How would I investigate if Apple TV Party isn't working?

A. A Normal investigating steps include:
Looking at your web association.
Restarting your Apple TV gadget.
Guaranteeing all members utilize viable gadgets.

Q. Are there any extra expenses related to utilizing Apple TV Party?

A. Apple TV Party doesn't have extra expenses, yet you might require memberships to web-based features like Apple TV+, Netflix, or Disney+ to access specific content.
submitted by AppleTVParty to u/AppleTVParty [link] [comments]


2024.05.21 11:11 Corgerus Just an overintoxication rant. And a warning to new or upcoming alcoholics.

Twice this week I drank wayyyy too much alcohol. 5 days ago it was a hard soda then a four loko, horrible 2 day hangover and that night was awful... Last night I had a roughly estimated 10 total shots of whiskey and rum, then two additional shots just to try out whiskey i have not tried before. I felt fine after the first 5 ish shots (waited 10 mins after last sip, not even tipsy), then had 5 shots of rum and the remaining two new-to-me whiskey shots. I felt okay, just tipsy 30 mins after the last sip. Within an hour I became horrifically drunk as all the alcohol finally built up...
I had a complete inability to think, focus, look straight, sit, walk, or crawl, and blinking gave me an instant headspin. I was so tired, no energy, not tired enough to pass out but I apparently had slight trouble breathing at some point. While crawling was an impossible task, I dragged myself over to my bed and rolled onto it. Using purely muscle memory I fired up my Xbox and opened YouTube. Focusing was obviously not something I was able to do, I selected whatever videos I wanted to see and just listened with my eyes mostly stuck to the ceiling. Having the audio playing was nice, since a complete lack of controllable stimulation would bore me out of my mind which is worsened when I am drunk. Due to headspins, which is when your vision and balance is swirling around (can be worsened with eyes shut), I could not sleep for 4 hours especially from how sick my body felt. I didn't have the best quality sleep but I slept for 9 and a half hours. The hangover was not as excruciating as what the Four Loko did to me, but I had digestive problems and a lack of appetite for most of the day.
IT IS NOT WORTH GETTING ANYWHERE NEAR BLACKOUT DRUNK! I cannot understand how people even want to be that drunk, I have no fun in not being able to do anything. I like being relaxed or moderately tipsy at most. Hangovers will ruin the next day(s) and potentially make you mentally unable to have alcohol for some time because that sickness is in the back of your mind, subconsciously keeping you away from your favorite whiskey.
In fact, I am at the late stage of my hangover where I am mostly recovered. I took a small sip of my whiskey and the alcohol going down my throat did not feel right, my brain is literally preventing me from drinking any more and I am not intoxicated. I'm going to have to temporarily switch to having lower alcohol drinks like beer and cider until my brain allows me to sip the whiskey.
If you are new to alcohol or are going to try alcohol for the first time, don't immediately try getting extremely drunk as it will ruin the experience. Find tasty drinks that won't fuck you up on their own (of course quantity matters a lot). Ciders, light beers, etc. are a good start. If something tastes bad to you, that's fine as the world of alcohol is seemingly endless. So far I have a handful of drinks I know I like from most categories. Have fun, don't get fucked up, and be responsible.
For those starting out, I like these and I believe they are drinks that most people agree are alright:
Light beers (lagers, one might be ale): Blue Moon (I haven't tried the "Light" version, just the regular), Heineken, Coors Light (bottled or on tap).
Ciders: Salt Creek Ciderhouse "Freedom", Portland Cider Original Gold, Helvetia Cider Oregon Blueberry.
The ciders are local brands, so if you're in Oregon see if your stores have these and give them a try.
Thank you for coming to my TED talk. Stay safe.
submitted by Corgerus to alcohol [link] [comments]


2024.05.21 10:56 r0lski Which version has the best audio?

I know audio is a sensible topic in Tarkov, yet when I was playing spt 3.2.8 I could guess the direction of sounds pretty well while with spt 3.5.0&3.5.8 the audio is all over the place, especially when the source is very close you can't perceive it.
I don't really care about having the latest content, but i would like to update again and have better audio. Which version after 3.5.x has the best audio in your opinion?
submitted by r0lski to SPTarkov [link] [comments]


2024.05.21 10:51 AdmiralStone96230-A MURDER DRONES: Fall of Earth -Chapter XIII: Handed the Keys to Victory- (Pt. 2)

Wade held Jasmine in his arms as he flew a low height down the long road to another section of the staryard, Tina on his back and Nathan and F right behind them in the air. Together, the five glided across the base grounds, taking care as to not irritate the aerial security during their search for the meeting room. Being outside for the flight, the group considered it a blessing that Wade's 'enhanced cooling unit' allowed his body to tolerate the breaching sun in the still cloudy sky, which, according to F, was dangerous to drones like her due to the inefficient cooling she and disassembly drones like her suffered from. Given F's physical fault, she had to fly under shady areas in order to safely traverse the base at day.
Originally, Wade and his friends had planned to walk to the meeting zone, but after running into a trooper experiencing a health mishap, the group did what they could to help the distressed officer. By the time he was brought to the medical ward by other soldiers, Wade found that him and his team would be at least a few minutes late if they kept on their way with their walk.
Deciding to speed things up, Wade, understanding the concern for performing such an effort, opted to carry the Fowleys around the base to the meeting area. Reluctantly, F decided to come along, carrying Nathan in a similar manner that Wade was carrying Jasmine. Taking notice of the time on his HUD, which read, "9:47 AM", Wade scouted for the building he and his friends were directed to. "8072" He said to himself, the number being for the building that would house the imminent meeting.
"They said it was down here, right?" Wade asked aloud to Tina before stopping himself in mid-air, the girl holding onto him tightly as he tried to speak over the growing sound of a retrofit Apache flying overhead.
Looking about, Tina nodded as she spotted the target building. "Yes, I believe that's the one over there!" Pointing past his head, Wade followed her finger to a large building ahead at his right. The structure was moderately tall, only about two stories high, with several soldiers and officers going in and out of the building. Wade smiled as he noticed the target number, as well as the big, bold words describing the building's designation. "8072, Briefing Center B"
"Good eye, honey. Hang on!" Continuing his low glide, Wade zoomed towards the building's entrance before stopping just meters above the ground, his two friends close behind as they slowed down as well. The troopers around them initially looked startled by the sudden arrival of Wade and his group, but quickly regained their composure as Wade hovered still above them.
"At ease! Just visitors." One of the soldiers declared as they identified the newcomers, who touched down before Wade let Jasmine down to her feet, Tina hopping onto the ground along with her.
Putting his hands up, Wade apologized for his swift surprise. "Sorry for the scare, we got delayed for a meeting we're invited to."
The soldier gave an understanding nod as he replied to the former worker drone sternly. "I can see that, just be a bit more careful next time, Mr. Carter. You gave the boys here quite a scare."
Wade returned the gesture in embarrassment as F put a hand to his back, chuckling at his efforts as Tina questioned the officer. "Is Mrs. J in there? She's the one who called for us."
The guard gave his reply as Wade and Tina pulled out their IDs for clearance. "Yes she is, Miss. The meeting's set to begin in under ten minutes." Checking the two drones' IDs, Jasmine and the others pulled out theirs as well, the watchman motioning another trooper over to verify the group. Once the guard finished checking the five's cards, he nodded in approval as the watchman spoke once more. "You're clear to enter."
"Thank you Sir, again, sorry about that spook back there." Wade replied with a smile as the trooper gave one of his own, the disassembly drone and his allies making their way towards the office door before stopping upon the call of a voice.
"Hey, Felice!" Wade turned to find the origin of the voice, F doing the same as the two quickly spotted a quartet of soldiers walking excitedly towards F. The disassembly drone glanced to her friends with a smile before turning back to the approaching entourage.
Wade examined the four troops as they got closer: Two human men, one woman, and a male worker drone. One of the male soldiers had short, blonde hair, and a small scar to the right side of their face. The second man bore a tan skin tone and had black hair, with blue strips that went down slightly in a mullet style. The woman bore a set of long, dark green hair, with the hair going down and over her left shoulder. As for the worker drone, he wore the standard green soldier helmet, single eye visor and all. He had no hair on him from what Wade could tell, and bore a pair of whiteish purple eyes on his visor.
As F walked over to the soldiers, the same one that called to her spoke again. "Felicity, I didn't expect to see you around here today! Where you been?"
The girl soldier interrupted his initial chatter. "Hang on Carlos, do you even know if she remembers us?"
"Aye, don't she have one o' them memory locks, or sumthin?" The drone added in a heavy Scottish accent.
F waved her hand as she replied to the group. "Easy, everyone. Thankfully I still got my memories, courtesy of my technician back at Central." Lowering her hand, F let down her usual persona as she gave a wide smirk to the soldiers, clearly pleased to see them. "Good to see you guys around here."
The soldiers gave light cheers to F as they all embraced her, the group having a surprise reunion as Wade and the others watched in surprise. These must've been F's old colleagues from when she was in the service, Wade thought. Quite the coincidence for them to be here at this base of all places.
Not bothering with the convenience of the matter, Wade shook the thought off as he and his friends watched F and her old friends breaking the hug, Tina wrapping an arm around her boyfriend as the second male human spoke to her in what the two discerned as Spanish. "Ay, who your new friends, F?"
"Oh, these guys?" F replied in the same language, quietly startling Wade and the others as they had never heard her speak like that until now. Glancing over to Wade, F motioned him and the others to come over. "Everyone, these are some friends I made in the past few days. Wade, Nathan, Tina, and Jasmine." She pointed her hand to the four as she said each of their names. "I met the boys here during my time on Ceres. Jasmine and Tina here are sisters."
The four soldiers gave various forms of excitement, ranging from hearty laughs to low woops and even a whistle from one of the guys. As F stood next to her old teammates, they each introduced themselves to Wade and his friends. The blonde soldier went first. "Well, it's a pleasure to meet you all, name's Carlos, Lieutenant Marksman."
"I'm Private Alvaros, good with close-range and stealth operations." Said the tan soldier with a salute.
"Sergeant Lucia Vasquez, usually the one who leads this bunch around these days." The female warrior stated with a humorous smirk.
"And Corporal Duncan Wallace, at your service!" The soldier drone stated proudly as he saluted to the bunch in front of him, who gave warm smiles as Wade shook his hand.
"Quite honored to meet you all, seems you have quite the history with F." The former worker drone said as Carlos patted F on her back.
"Oh, we do! She's the one who took charge when we didn't! Did you all hear of the Pasting of Nola VI?" Jasmine and Tina gave nods of affirmation while Wade, not as familiar with such history, held his hand up in a questioning manner.
"I think, wasn't that the battle where the Navy just barely held the outpost in that system? From the Stryker Clan?" Wade asked as Carlos nodded approvingly to him.
"That's right, and if Felice weren't there, WE would've been the ones getting pasted!" Carlos' statement brought victorious cheers and "oorahs" from the group, F letting a blush loose as she chuckled at her team's praise of her efforts.
"Well, that's not wrong." Although she didn't want to break off from her friends and discuss the past few years since they'd last met, F remembered the briefing. Clearing her throat, she continued. "And as much as I'd like to chat about the good times, I've been called to a meeting here, as have Wade and his crew."
The soldier group gave understanding looks to F as Lucia spoke up. "Thought so, Carl here was real eager to see you, though."
"Maybe we can talk after the meeting?" Nathan proposed as the soldiers collectively nodded in agreement, F readying a smartcomm attachment before turning to face her friends again.
"We're probably getting low on time, you all go in, I'll catch up in a sec." Wade nodded in acknowledgement before taking Tina's hand, the lover drones continuing towards the briefing center as Jasmine and Nathan followed behind them.
Passing through the door, the four guests observed a short hallway, which seemed to split into two paths as they came closer to the other end. Looking to a sign on the wall above, they saw arrows pointing to two separate areas, "Primary Briefing Room; Main Lobby + Secondary & Tertiary" Going to the right, they entered the moderately active lobby, several officers walking and standing about in mass chatter. Walking over to the desk up against the wall to their left, Wade and his group waved a hand to the occupying attendant.
"Welcome, what do you need?" The desk attendant asked as Tina raised a finger to reply.
"We're here for a meeting, Mrs. J called us here."
The attendant nodded in understanding before directing an arm towards the other end of the room, where a single door stood. "She should be in the second briefing room down that way."
"Thank you." Tina replied warmly before she and Wade began walking towards the door, their friends behind them as they proceeded into the room.
The room beyond the door was quite sizable, a large circular table occupying the middle with several chairs surrounding it. The walls went up a few meters, with four whiteish blue lights illuminating the room. On the wall opposite to Wade and Tina were three monitor screens, all of which showed the USN in bright blue. In several of the seats were faces both familiar and unfamiliar, several men and women in varying styles of uniforms conversing about quietly or taking notice of the recent visitors. Standing up near the monitors were three people: A decorated officer whom Tina identified as a ship captain, and the so-called operatives, Tessa, albeit as a hologram, and J.
Walking slowly into the room, Wade gave a low wave of his hand as he tried to hide his nervousness. Noticing his shyness in front of the officers, Tina held his hand and rubbed his arm comfortingly while returning a pleasant smile to the staff in the room.
"Ah, Wade, Tina. Glad to see you all here." J stated with a smile as she scanned the group, raising a digital eyebrow as she noticed one missing guest. "Or, most of you, I see. Did F run off somewhere?"
Wade shook his head as he replied to his fellow disassembly drone. "Oh, no. She just ran into some old friends, she should be back-"
"Right now." F finished aloud as she entered the room, seemingly having heard Wade speaking about her absence. The warrior drone fast walked to Wade's team, taking a seat near them as they prepared to do the same. "Not too late, are we?"
"Not at all." The standing officer answered as the group took their seats, Wade and Tina sitting next to each other as they got comfortable. The captain examined the lot for a moment, glancing to J as he asked about them. "So, these are the ones you helped rescue from the Mojave?"
"Yes Captain, and they helped us out greatly in turn. This is Wade Carter, one of the captured drones whom became a disassembly drone before we could mount the rescue. The luckiest one, if you ask me." Motioning her arm over the others, she continued. "And there's his girlfriend, Mrs. Tina Fowley, and her sister Jasmine." Smirking to F and Nathan, she finished her friends' introductions. "And these two are Serial Designation F and Mr. Nathan, whom I've heard were once under your ranks."
The military captain gave a welcoming smile to the five as they returned the gesture, eyeing F and Nathan specifically before speaking to them. "Indeed they were, we still have records on their contributions to the colonies." Eyeing F, he continued. "Though, in Mrs. F's case, I won't blame her if she doesn't remember us. We've been very well aware of JCJenson's 'memory suppression' protocols when it comes to their DDs."
F laid back in her seat with a smug look as she replied to her former superior. "Well, my friend on the station's a good tech gal. She's... waived that hindrance from me."
"I see, that means your still with us, am I right, Mrs. Lee?" Unlike her friends next to her, F was not startled by her original name being said aloud, rather smiling proudly as she saluted to the captain. "Good to see you again."
"Pleased to be here, Sir." F replied as she lowered her arm, glancing to her companions next to her as J spoke up.
"Everyone, I'd like you to meet Captain Preston Mitchell, commander of the USNV Vickers down at the stardock."
Wade gave a respectful salute to Preston as he spoke first. "It's an honor to meet you, Sir."
"Thank you, Mr. Carter. I've heard about your efforts from J, you did an admirable job back there, son." Wade failed to hide an embarrassed blush from the compliment, but it quickly faded as a beep sounded from a small device on the table. It was swiftly silenced by the captain as he tapped a button on the small, pyramid shaped timer, then facing Wade's group before continuing. "Though, as much as we could use some small talk, it'll have to wait till later."
"Indeed, we're running late at this point." Said another officer, a highly decorated member of the base with dark skin, dark grey hair and a thin beard. He immediately won the attention of everyone in the room as he spoke up. "I'm General Hugh Hood, overseer of this base. I'm certain you know some of the reasons you're here with us, correct?"
Wade nodded as he spoke to Hood. "Yeah, it's cause of those rogue agents from the JCJenson corporation." Glancing to J, the corporate drone nodded in affirmation before speaking herself.
"Tessa and I spent the last hours of yesterday evening clearing up the matter with General Hood, along with several other officials stationed here." She stopped as the middle monitor behind her flashed with a banner at the top, reading, "INCOMING TRANSMISSION", and in place of the USN emblem was a textless version of the JCJenson logo. Below the profile image was another two lines of text. "N. Jenson (Company Exec); Comms Source: Yottrite IV"
"And also told our boss about what happened here too, he wanted to give his say on this ordeal." Looking to the general, J asked him, "May I put him on?"
Hood only gave a nod of approval to the corporate drone before she picked up a remote on the table and tapped a button, accepting the call as the picture shifted to show a middle-aged man in a pristine-looking business suit on the screen.
Wade and Tina glanced to each other before J introduced their guest on the screen. "Ladies and Gentlemen, the CEO of JCJenson: Mr. Noor Jenson."
Jenson gave a pleased nod to his subordinate as he spoke to J. "Thank you for the pleasantries, J. I see we are ready to discuss our plans on dealing with this 'recall' disaster I've bore witness to on the news this morning?"
J nodded as she replied to her boss. "Indeed, I've explained to General Hood here about our efforts yesterday, and, as of recent, we've just received a message from a source we believe to be close to the company."
Mr. Jenson looked down to J attentively as he spoke to her. "Well, that's quite intriguing news, J. Do you have this message available for us to view?" J and Hood both nodded in affirmation, but didn't get an immediate reply as Jenson gazed to Wade and his friends. "...And I presume these are some of the drones rescued from one of the factories?"
Again, J nodded to her superior before explaining her colleagues. "Yes Mr. Jenson, the two drones at the front in particular were among those taken by the Administrator and their subordinates." Pointing an arm to Wade and Tina, she introduced the drone couple. "The disassembly drone here is Mr. Wade Carter, a brother to his-technically speaking-owner, the late Ron Carter. The latter helped us recover Wade during an initial raid inside the Nevada facility." When bringing up Ron, J gave an apologetic look to Wade as to show she did not mean to be offending on him and his brother's relationship. "And this is his romantic partner, Mrs. Tina Fowley. I heard she and her sister Jasmine are pilots."
Jenson looked over the two drones as his obedient employee described them to him, quietly sighing as Wade and Tina returned the gaze with nervous smiles. Once J finished, Jenson spoke to Wade. "I... would say it's a pleasure to meet you, Mr. Carter. But, given recent events, I don't hold fault to you for feeling frustrated at me for my... former subordinate's actions."
Wade shook his head lightly, taking Jenson's light apology with a faint smile as he replied to the CEO. "Actually, I don't. The only person I have such feelings put towards is," He hesitated for a moment, his anger at Dr. Halloway returning for a short moment before he eased himself. "..That bastard Halloway."
"The feeling's mutual, Mr. Carter. Dr. Halloway has been trying my patience for years now, especially with you and your fellow disassembly drones." Looking to J, then F, he returned his gaze to Wade before questioning him on his new body. "I don't know if J has told you of this, but if there's one truth my company has admittedly not held up to for a while, it's our quality. Recently, some of my research staff here made blueprints for an upgraded variant of the disassembly drone design. It's intended to fix several faults we expected to be nonexistent previously, most notably that atrocious cooling unit."
As a schematic pulled up on the left monitor, everyone glanced to the improved design before F spoke up about it. "If I may ask, Mr. Jenson, how big of an improvement is this new cooling unit supposed to be?"
"Good question, F. Frankly, it's supposed to do away with the issue entirely. Saves us from sacrificing enormous supplies of oil for the poorly built unit in the previous iterations. We even tested it with a repaired drone just a few days ago, and it worked flawlessly." Then, glancing to Wade again, he questioned the former worker drone on his new form. "Speaking of, how does your enhanced body feel, Mr. Carter? I'm certain it feels better to not have to-"
"Actually, Mr. Jenson," Wade interrupted, pulling out one of his canteens as he answered the CEO on his upgrades. "I guess Halloway changed up the blueprints, cause unfortunately this new cooling unit didn't cure the overheating problem. I... kinda learned that the hard way." Wade glanced to Tina apologetically, still feeling bad from her seeing him eat the corpse of the dead murder drone back at the factory.
The corporate CEO grimaced in frustration as he took in Wade's statement, already intolerant of the head researcher's actions as he replied. "...I was worried about that, Edgar always likes to run things his own way, making excuses for that 'Administrator' he watches over." Taking an agitated breath, he continued on with his spew on the two culprits of yesterday's events. "It was only because of all the very impressive creations and enhancements she and her research team provided that I tolerated them for so long, but this..." Sitting up straight in front of the camera, Jenson finished sternly. "J said the Administrator... Cyn, I believe? She was apparently something worse than we presumed originally, and I'm very inclined to believe so after yesterday."
"As well as the program tied to the Administrator, the AbsoluteSolver." J clarified before receiving an agreeing nod from Mr. Jenson, standing corrected on his placing of blame.
Raising a hand, Nathan asked about the supposed plans. "Yeah, about this "Solver Project", what do we plan to do about that?"
"Good question, Nate." Tessa replied as she crossed her arms before looking to Jenson and beginning her explanation. "Initially, we were going to investigate the other factories spread across Earth in order to get some more info on the Administrator before things get worse. But, just this morning, it seems someone else saved us the trouble." Just as Tessa neared the end of her sentence, J held up the remote again, tapping a few buttons before the left monitor shifted to show a slightly grainy video onscreen.
The video only showed a single being, a worker drone, dressed in a chrome suit and bearing a set of yellow eyes. Behind them was what appeared to be a vacant room, a few shelves holding many books within them standing still in the back. The drone's visage indicated they were filled with immense anxiety, terrified of being caught as they spoke quietly to the camera.
"I can only hope someone gets this in time, they're gonna be on me once they find out the transmitter screens are down!" Turning the camera, he showed what appeared to be a large factory room, several more of the mysterious conveyor belts like at the factory slotted next to each other. It was hard to discern every detail due to not only the window reflection, but also the dark lighting in the inactive conveyor room. Filming the room beyond, the drone continued. "Dr. Halloway's a madman, he's got more of those stolen drones being brought here and he's going to be overseeing it in the afternoon tomorrow! I've seen what happened back in Nevada, I can't take this any longer! I'm at coordinates ##.######, -###.###### Please, send someo-"
The suspicious, partially scrambled transmission immediately cut off to static, leaving Wade, Tina, and their friends with confused expressions as Tessa spoke up. "Yeah, that caught me by surprise too."
"So, that guy says they got more drones being sent 'there', but... where is there, exactly?" Jasmine asked with immense curiosity.
"I was hoping you'd ask that, Mrs. Fowley." The technician replied as she glanced to J, who tapped a few more buttons on the remote before speaking over her boss-friend.
"While the transmission itself isn't much to work off of, our friends from Comms over here managed to intercept the signal earlier, and even better, discern where it originated from." As J started her explanation, the screen shifted once more to show a large city, with one skyscraper highlighted in red as it was zoomed towards on the screen. "That scrambled audio wasn't a simple glitch, it was intentionally done so as to hide key information for us to uncover. Upon cleaning up the message, we managed to recover a set of coordinates, which direct to this structure here, in San Francisco."
Wade and his friends stared at the building in shock, examining the tall structure as it stood over the shorter buildings in the city. Tina broke the silence in her gaze. "So, this is another factory? It looks... terribly different from the one we got out of."
"Not exactly, Mrs. Fowley." Mr. Jenson answered, Tina and the others looking to him as he continued. "THAT is the Administrator's main laboratory, its location was kept on the down low so other authorities and terrorist groups wouldn't find out what the buildings true purpose was." Sighing, Jenson completed his reply. "But, with this recent mistake of Halloway's, that place has lost all purpose for us at the company."
Wade raised a hand to speak. "So, we're going to pounce on that place? Get Halloway before he runs off again?"
"Exactly." General Hood replied as he looked up to Mr. Jenson. "This whole 'recovery/recruitment' effort has gotten out of hand all across Sol. We've gotten countless reports of people being killed because of this, be it the brutal robberies here in Nevada or the bloodbath on Ceres. Even if Mr. Jenson refuses to cooperate, this has become a dire matter for us now. One way or another, this insanity will be stopped with due haste."
The CEO nodded in acknowledgement before explaining his own plans for the mission. "Speaking of cooperation, upon seeing what was happening at Earth, I ordered a detachment of our corporate starships in orbit at the time to depart for Sol in order to help with investigating the situation. They're not warships, but they are well-armed. I'll dispatch them to your authority upon concluding this call." Glancing to Wade and his team for a moment, Jenson continued. "As for the mission, I may not have much of a say, but let it be known that you have my blessing to do whatever it takes to end this madness. I don't care what you do with Halloway or any of his lackeys, or what happens to that facility down there... I want that program shut down."
"Thank you for the extra hands, Mr. Jenson. We'll make sure this Administrator is dealt with." Hood replied gratefully as Wade sat firm in his seat, Tina and the others following suite.
"General?" The former worker drone said aloud, catching Hood's attention before he made his request. "I know I'm not a soldier, but I want to help with dealing with Halloway and his grunts. After what he did, after losing my brother, I can't rest until I see that man stopped."
Tina raised a finger as well. "As do I, Wade could use a hand with those people, and given how we did during our escape run out of that place, I think the two of us make quite the duo." She glanced to Wade with a smirk as she referenced their combat prowess when flying together.
Nathan and F stood up before the latter gave her own request. "Sir, I wish to take part in this mission as well. I can also recommend Wade for you too, as I fought alongside him during the factory raid."
"Wouldn't mind giving a hand myself! And I'm sure my pal Kurtis would love to help, he's here at the base too!" Nathan added with a confident smirk, the group's determination encouraging Jasmine to stand up as well.
"I'd like to help too." She stated simply, a smile on her face as the general and his companions observed the five guests.
Admittedly, Hood knew it would be a bit absurd to allow these people to take part in an operation which would certainly involve bloodshed, especially considering most of them merely had civilian status at the moment. But, upon careful evaluation of the five, their desire to see this problem dealt with, and the fact that some of them had experience on the field...
He paused his train of thought as Captain Mitchell spoke to him. "General? I read up on the Fowleys' files when we recovered Mrs. Jasmine here, they provided service in their early careers." He smirked to the pilot sisters as he finished adding his say. "And to be frank, we need more people like them here. The records we have of them showed them to be damn fine pilots."
Tina blushed at the praise from Mitchell as she spoke to the general. "That is true, we uh... did get discharged for our... 'fancy maneuvering'."
"Sir?" Jasmine said, the general's attention on her as she added to the conversation. "Even if our flying is a bit out of protocol, Tina saved a lot of people on that starjet a few days back. I can promise you, she's an excellent woman to have at the wheel."
Glancing to Wade again, Hood took in his face, one of begging desperation as he spoke once more. "Please, Sir. My brother, the troops he brought from the Coalition, Halloway's gotten them all killed cause of this. I want to do this. I HAVE to do this, at least for them."
The good general took a deep, quiet breath, considering his decision once more before finally revealing it to Wade and his friends. "Mr. Carter, Fowleys? I'm probably making myself a fool for saying this, but you're permitted to assist us in this mission."
The drone couple contained their gratefulness in the form of ecstatic grins as Wade replied to the general. "Thanks, General. We won't let you down."
"And Mrs. Lee?" Hood said as he glanced to F, who returned the gesture as he told her, "You're technically under Mr. Jenson's authority, whatever his answer is, it's mine as well."
Bringing her yellow-orange eyes to her CEO, F awaited Mr. Jenson's answer. "F, yes? I heard Mr. Hood call you by a different name just now, I assume you have some experience with the army?"
The warrior drone nodded as she explained herself. "I once inherited the name of Felicity Lee, Mr. Jenson. I served under the USN Defense Forces before joining the DD Division." Then, glancing to the military staff near her, she finished with, "I had hoped to provide my enhancements to the Force one day."
Jenson gave a hint of a proud smile as he finally gave his decision. "Well, it seems you'll finally get that chance. From now on, even after this mission on Earth is over with, you're hereby dispatched to serve under the USN."
F admittedly couldn't hide her excited smirk as she flung a salute to her now former boss. "Thank you Sir!"
Looking up to Jenson, General Hood asked the CEO, "Mr. Jenson, how long until your ships can reach Earth?"
Jenson glanced down at his communication console as he answered the military leader. "At max speed, their Ion drives should be able to bring them into orbit in as little as one to two days. I believe there should be some ships within the system that could help as well."
"Signal them when you can, Mr. Jenson. We could use all the help we can get from them." The CEO nodded to Hood as he stood firmly to the viewer, the general turning to face Wade and his colleagues. "And Mr. Carter? We'll be mobilizing our forces immediately after this meeting concludes. It'll be a minute, but I want you to gather whatever items and belongings you'll need for this operation. Be ready to head to the flight pads in no more than three hours."
"Understood Sir!" Wade said with a salute, Tina, Jasmine and Nathan giving their own as Jasmine raised a finger.
"What about the area around the lab? That place looks like it's in the middle of the city."
J raised a finger as she told Jasmine and the others about their resolution of the civilian obstacle. "Shortly after reporting our findings on the transmission, Hood told us that they were sending in some teams to clear out the civilian population within several miles of the facility. Once we get there, it should be of no concern."
Jasmine sighed in relief as Tina spoke up. "So the people should be safe from any sort of danger?"
"Correct, Mrs. Tina." Preston answered before continuing. "Given the resistance Halloway and his men showed during the Coalition's raid, they most certainly won't hold back there."
"One more thing, Sir." Nathan asked. "The Coalition's going to help us out with this too, right?"
"You can count on it, Mr. Nathan." The Vickers' captain replied as he looked to J, then to Jenson as he spoke further. "I met the leader of the Coalition's detachment working with us when I was introduced to J and Mrs. Elliott here, they intend to see this conflict finished. I highly doubt they're willing to sit back and let us do this by ourselves."
"And their help will be much appreciated." Hood added, everyone's attention returned to him as he looked to Tessa, curious eyes scanning her holographic form. "And Mrs. Elliott, if I may. Do you mind heading down here to assist us in our investigations later on?"
"Funny you say that, General. I'm almost done with my own snooping around on the JCJ up in orbit, Cyn has some small departments of hers aboard, and I thought I'd gather some more intel before coming down." Glancing to Mr. Jenson, she saw him giving an understanding nod before returning her gaze to the military staff. "I should be down there by the evening, judging by where you're located."
"Do what you must, Mrs. Elliott. We could use whatever you find." Hood replied firmly as he turned once more to the JCJenson CEO. "Thank you for your time, Mr. Jenson. We will get to the bottom of this."
"It's my pleasure, General." Glancing to J and Tessa, he spoke to them once more. "J? Contact me when you've finished with Halloway and his Administrator."
"It'll be done, Mr. Jenson." The obedient servant answered before saluting firmly, receiving a final nod from her boss before he ended the transmission.
With their off-world guest out of the way, Hood looked to Wade and his friends, J, Tessa and Captain Mitchells sharing the gaze with them as the general spoke to them in finality. "Well, you know what comes next everyone. You're all dismissed for now. And remember, landing zone by 1300."
"We'll be there Sir." Wade said with a nod as he and his friends stood up, pushing in their chairs before making their way out to the door.
As they neared it, Wade stopped for a moment as they heard Hood call to one of his friends. "And F?" The soldier drone looked to the general as he continued. "Before we depart, would you mind changing your uniform? I believe it could help with identifying you from the other disassembly drones more easily." Glancing to J, then back to F, he finished with, "I recall hearing about the most formidable drones having clones prepared, yes?"
"Correct, Sir. I'll stop by the nearest barracks while I can." F replied before turning back to the door with her colleagues, Wade opening the door for them all as they passed through. After them, Wade passed through himself, shutting the door to the meeting room as he returned to the lobby.
Walking about together, F spoke to Wade and the others. "Well, that went smoothly. I'll be heading down to the barracks, then head over to your place to help out."
"Actually," Wade replied, raising a finger up as he asked his fellow murder drone, "You think you could bring your friends over? We could get to know each other while we're getting ready."
F glanced to Nathan with a smile before returning her eyes to Wade. "I could see about that. You're gonna like them, I can promise you that."
Taking Tina's hand, Wade walked with his girlfriend alongside Jasmine and the others, nearing the hallway they came through as they prepared for the walk back to the apartment.
submitted by AdmiralStone96230-A to MurderDrones [link] [comments]


2024.05.21 10:24 InflationRight774 Insane buffering and pops while using Audient iD4 on my Windows PC

Hey everyone!
I've been dealing with this problem for just over 2 weeks now and haven't received any reply from Audient support, so I'm hoping someone here can help. When I use my headphones with my Audient iD4, I randomly get insane clicks, pops, and buffering. This is really frustrating while mixing and mastering songs, and on some days, the buffering never stops.
When I plug my headphones directly into my PC, I don't have this issue (although the volume is lower because the amplifier isn't strong enough). I also don't have any problems when I plug my iD4 into my old MacBook.
I've tried updating Windows, BIOS, Nvidia drivers, and everything else I could think of, but the issue persists.
I'm happy for any help or suggestions you might have!
Thanks in advance!
This is what LatencyMon is saying:
_________________________________________________________________________________________________________
CONCLUSION
_________________________________________________________________________________________________________
Your system appears to be having trouble handling real-time audio and other tasks. You are likely to experience buffer underruns appearing as drop outs, clicks or pops. One or more DPC routines that belong to a driver running in your system appear to be executing for too long. Also one or more ISR routines that belong to a driver running in your system appear to be executing for too long. At least one detected problem appears to be network related. In case you are using a WLAN adapter, try disabling it to get better results. One problem may be related to power management, disable CPU throttling settings in Control Panel and BIOS setup. Check for BIOS updates.
LatencyMon has been analyzing your system for 0:00:19 (h:mm:ss) on all processors.
_________________________________________________________________________________________________________
SYSTEM INFORMATION
_________________________________________________________________________________________________________
Computer name: *******
OS version: Windows 11, 10.0, version 2009, build: 22631 (x64)
Hardware: Victus by HP 15L Gaming Desktop TG02-0xxx, HP
BIOS: F.22
CPU: AuthenticAMD AMD Ryzen 7 5700G with Radeon Graphics
Logical processors: 16
Processor groups: 1
Processor group size: 16
RAM: 15710 MB total
_________________________________________________________________________________________________________
CPU SPEED
_________________________________________________________________________________________________________
Reported CPU speed (WMI): 380 MHz
Reported CPU speed (registry): 3793 MHz
Note: reported execution times may be calculated based on a fixed reported CPU speed. Disable variable speed settings like Intel Speed Step and AMD Cool N Quiet in the BIOS setup for more accurate results.
_________________________________________________________________________________________________________
MEASURED INTERRUPT TO USER PROCESS LATENCIES
_________________________________________________________________________________________________________
The interrupt to process latency reflects the measured interval that a usermode process needed to respond to a hardware request from the moment the interrupt service routine started execution. This includes the scheduling and execution of a DPC routine, the signaling of an event and the waking up of a usermode thread from an idle wait state in response to that event.
Highest measured interrupt to process latency (µs): 4750,40
Average measured interrupt to process latency (µs): 10,053982
Highest measured interrupt to DPC latency (µs): 4748,60
Average measured interrupt to DPC latency (µs): 6,411158
_________________________________________________________________________________________________________
REPORTED ISRs
_________________________________________________________________________________________________________
Interrupt service routines are routines installed by the OS and device drivers that execute in response to a hardware interrupt signal.
Highest ISR routine execution time (µs): 4511,430530
Driver with highest ISR routine execution time: HDAudBus.sys - High Definition Audio Bus Driver, Microsoft Corporation
Highest reported total ISR routine time (%): 0,002935
Driver with highest ISR total time: Wdf01000.sys - Kernel Mode Driver Framework Runtime, Microsoft Corporation
Total time spent in ISRs (%) 0,004907
ISR count (execution time <250 µs): 21284
ISR count (execution time 250-500 µs): 0
ISR count (execution time 500-1000 µs): 0
ISR count (execution time 1000-2000 µs): 0
ISR count (execution time 2000-4000 µs): 0
ISR count (execution time >=4000 µs): 0
_________________________________________________________________________________________________________
REPORTED DPCs
_________________________________________________________________________________________________________
DPC routines are part of the interrupt servicing dispatch mechanism and disable the possibility for a process to utilize the CPU while it is interrupted until the DPC has finished execution.
Highest DPC routine execution time (µs): 5042,779330
Driver with highest DPC routine execution time: Wdf01000.sys - Kernel Mode Driver Framework Runtime, Microsoft Corporation
Highest reported total DPC routine time (%): 0,161883
Driver with highest DPC total execution time: Wdf01000.sys - Kernel Mode Driver Framework Runtime, Microsoft Corporation
Total time spent in DPCs (%) 0,211685
DPC count (execution time <250 µs): 40139
DPC count (execution time 250-500 µs): 0
DPC count (execution time 500-10000 µs): 13
DPC count (execution time 1000-2000 µs): 0
DPC count (execution time 2000-4000 µs): 0
DPC count (execution time >=4000 µs): 28
_________________________________________________________________________________________________________
REPORTED HARD PAGEFAULTS
_________________________________________________________________________________________________________
Hard pagefaults are events that get triggered by making use of virtual memory that is not resident in RAM but backed by a memory mapped file on disk. The process of resolving the hard pagefault requires reading in the memory from disk while the process is interrupted and blocked from execution.
NOTE: some processes were hit by hard pagefaults. If these were programs producing audio, they are likely to interrupt the audio stream resulting in dropouts, clicks and pops. Check the Processes tab to see which programs were hit.
Process with highest pagefault count: system
Total number of hard pagefaults 16
Hard pagefault count of hardest hit process: 6
Number of processes hit: 2
_________________________________________________________________________________________________________
PER CPU DATA
_________________________________________________________________________________________________________
CPU 0 Interrupt cycle time (s): 1,048576
CPU 0 ISR highest execution time (µs): 4511,430530
CPU 0 ISR total execution time (s): 0,014893
CPU 0 ISR count: 21247
CPU 0 DPC highest execution time (µs): 5042,779330
CPU 0 DPC total execution time (s): 0,636611
CPU 0 DPC count: 38764
_________________________________________________________________________________________________________
CPU 1 Interrupt cycle time (s): 0,056488
CPU 1 ISR highest execution time (µs): 1,693119
CPU 1 ISR total execution time (s): 0,000036
CPU 1 ISR count: 38
CPU 1 DPC highest execution time (µs): 19,716320
CPU 1 DPC total execution time (s): 0,000316
CPU 1 DPC count: 56
_________________________________________________________________________________________________________
CPU 2 Interrupt cycle time (s): 0,108070
CPU 2 ISR highest execution time (µs): 0,0
CPU 2 ISR total execution time (s): 0,0
CPU 2 ISR count: 0
CPU 2 DPC highest execution time (µs): 101,006064
CPU 2 DPC total execution time (s): 0,004857
CPU 2 DPC count: 981
_________________________________________________________________________________________________________
CPU 3 Interrupt cycle time (s): 0,037386
CPU 3 ISR highest execution time (µs): 0,0
CPU 3 ISR total execution time (s): 0,0
CPU 3 ISR count: 0
CPU 3 DPC highest execution time (µs): 0,0
CPU 3 DPC total execution time (s): 0,0
CPU 3 DPC count: 0
_________________________________________________________________________________________________________
CPU 4 Interrupt cycle time (s): 0,066582
CPU 4 ISR highest execution time (µs): 0,0
CPU 4 ISR total execution time (s): 0,0
CPU 4 ISR count: 0
CPU 4 DPC highest execution time (µs): 183,167414
CPU 4 DPC total execution time (s): 0,000687
CPU 4 DPC count: 110
_________________________________________________________________________________________________________
CPU 5 Interrupt cycle time (s): 0,038847
CPU 5 ISR highest execution time (µs): 0,0
CPU 5 ISR total execution time (s): 0,0
CPU 5 ISR count: 0
CPU 5 DPC highest execution time (µs): 3,145795
CPU 5 DPC total execution time (s): 0,000006
CPU 5 DPC count: 2
_________________________________________________________________________________________________________
CPU 6 Interrupt cycle time (s): 0,065030
CPU 6 ISR highest execution time (µs): 0,0
CPU 6 ISR total execution time (s): 0,0
CPU 6 ISR count: 0
CPU 6 DPC highest execution time (µs): 173,219088
CPU 6 DPC total execution time (s): 0,000262
CPU 6 DPC count: 23
_________________________________________________________________________________________________________
CPU 7 Interrupt cycle time (s): 0,042281
CPU 7 ISR highest execution time (µs): 0,0
CPU 7 ISR total execution time (s): 0,0
CPU 7 ISR count: 0
CPU 7 DPC highest execution time (µs): 2,755075
CPU 7 DPC total execution time (s): 0,000003
CPU 7 DPC count: 1
_________________________________________________________________________________________________________
CPU 8 Interrupt cycle time (s): 0,081426
CPU 8 ISR highest execution time (µs): 0,0
CPU 8 ISR total execution time (s): 0,0
CPU 8 ISR count: 0
CPU 8 DPC highest execution time (µs): 29,103612
CPU 8 DPC total execution time (s): 0,000130
CPU 8 DPC count: 29
_________________________________________________________________________________________________________
CPU 9 Interrupt cycle time (s): 0,042799
CPU 9 ISR highest execution time (µs): 0,0
CPU 9 ISR total execution time (s): 0,0
CPU 9 ISR count: 0
CPU 9 DPC highest execution time (µs): 23,843923
CPU 9 DPC total execution time (s): 0,000034
CPU 9 DPC count: 4
_________________________________________________________________________________________________________
CPU 10 Interrupt cycle time (s): 0,065276
CPU 10 ISR highest execution time (µs): 0,0
CPU 10 ISR total execution time (s): 0,0
CPU 10 ISR count: 0
CPU 10 DPC highest execution time (µs): 26,408648
CPU 10 DPC total execution time (s): 0,000449
CPU 10 DPC count: 86
_________________________________________________________________________________________________________
CPU 11 Interrupt cycle time (s): 0,043540
CPU 11 ISR highest execution time (µs): 0,0
CPU 11 ISR total execution time (s): 0,0
CPU 11 ISR count: 0
CPU 11 DPC highest execution time (µs): 19,676246
CPU 11 DPC total execution time (s): 0,000074
CPU 11 DPC count: 15
_________________________________________________________________________________________________________
CPU 12 Interrupt cycle time (s): 0,057715
CPU 12 ISR highest execution time (µs): 0,0
CPU 12 ISR total execution time (s): 0,0
CPU 12 ISR count: 0
CPU 12 DPC highest execution time (µs): 43,029264
CPU 12 DPC total execution time (s): 0,000175
CPU 12 DPC count: 32
_________________________________________________________________________________________________________
CPU 13 Interrupt cycle time (s): 0,040174
CPU 13 ISR highest execution time (µs): 0,0
CPU 13 ISR total execution time (s): 0,0
CPU 13 ISR count: 0
CPU 13 DPC highest execution time (µs): 16,330082
CPU 13 DPC total execution time (s): 0,000047
CPU 13 DPC count: 9
_________________________________________________________________________________________________________
CPU 14 Interrupt cycle time (s): 0,057659
CPU 14 ISR highest execution time (µs): 0,0
CPU 14 ISR total execution time (s): 0,0
CPU 14 ISR count: 0
CPU 14 DPC highest execution time (µs): 40,464540
CPU 14 DPC total execution time (s): 0,000403
CPU 14 DPC count: 64
_________________________________________________________________________________________________________
CPU 15 Interrupt cycle time (s): 0,039072
CPU 15 ISR highest execution time (µs): 0,0
CPU 15 ISR total execution time (s): 0,0
CPU 15 ISR count: 0
CPU 15 DPC highest execution time (µs): 6,181387
CPU 15 DPC total execution time (s): 0,000011
CPU 15 DPC count: 4
_________________________________________________________________________________________________________
submitted by InflationRight774 to techsupport [link] [comments]


2024.05.21 10:12 IcePopsicleDragon Senua's Saga: Hellblade I Review Thread

Game Information

Game Title: Senua's Saga: Hellblade II
Platforms:
Trailers:
Developer: Ninja Theory
Publisher: Xbox Game Studios
Review Aggregator:
OpenCritic - 84 average - 86% recommended - 55 reviews
MetaCritic - 81 average - 34 reviews

Critic Reviews

AltChar - Asmir Kovacevic - 95 / 100
Few games in recent times have been able to do what Senua's Saga: Hellblade 2 has done: make me feel so engaged and immersed that I wish the feeling would never stop. It is a game that will keep you in constant awe throughout the playtime with its fantastic and mysterious story, incredible graphic and sound presentation and realistic and brutal combat that will keep you on the edge of your seat the entire time.
But Why Tho? - Mick Abrahamson - 7.5 / 10
Senua’s Saga: Hellblade II won’t be for everyone. But if you are looking for a brutal continuation of a fantastic story that feels like you’re actually playing a movie, you’ll have a great time here.
CGMagazine - Justin Wood - 7 / 10
Senua's Saga: Hellblade 2 starts incredibly strong in the first half, but after certain revelations, the story speeds up to a point where the conclusion feels rushed and half-baked.
COGconnected - Mark Steighner - 95 / 100
It has been a very long time since I played a game as assured, polished, and emotionally affecting as Senua’s Saga: Hellblade 2.
Cerealkillerz - Steve Brieller - German - 7.9 / 10
If you expect an immersive but not so interactive “game”, Senua’s Saga Hellblade II delivers a short yet intense experience. Ninja Theory has once again skillfully created an impressive atmosphere, as they did in Senua’s Sacrifice. Unfortunately, the issues remain as well: Puzzles and combat are too easy and there is no variety in either. So please keep in mind, that this is more a Hellblade 1.5 than a true sequel.
Checkpoint Gaming - Charlie Kelly - 10 / 10
Senua's Saga: Hellblade II is well worth the wait and is a serious game of the year contender. Senua's follow-up journey is the best exploration of mental health that we've seen in games to date, using incredibly striking visual imagery, metaphors and immersive soundscapes to have you feel right there next to her. In what has to be the most photo-realistic game of all time, you're guaranteed to be constantly taken by the hero's adventure as you take in the beautiful and often haunting Viking Iceland. Through mud and dirt, blood and bones, Senua and Ninja Theory in turn bare all to you, the player. A masterpiece, benchmark and magnum opus, Hellblade II is crucial storytelling you won't soon forget.
Console Creatures - Patrick Tremblay - Recommended
With Senua's Saga: Hellblade 2, Ninja Theory shows that video games can be more than simple entertainment: they can be profound artistic and emotional explorations, capable of touching and transforming those who play them. This is an unforgettable journey into the heart of Iceland's darkness, where every step of Senua is a step towards self-discovery.
Digital Trends - Tomas Franzese - 4 / 5
Senua's Saga: Hellblade 2 is a visual stunner for Xbox even if its gameplay isn't too creative.
Echo Boomer - David Fialho - Portuguese - Essential
Ninja Theory has finally delivered the long-awaited and provocative sequel to Hellblade, with one of the most impressive interactive cinematic experiences of the generation, which makes you question what is real and leaves you dreaming of the graphic potential of future games still on current consoles.
Enternity.gr - Christos Chatzisavvas - Greek - 9.5 / 10
With Senua's Saga: Hellblade II, Ninja Theory builds the game it dreamed of, creating a title on a larger scale than any other.
Eurogamer - Johnny Chiodini - 5 / 5
Hellblade 2 continues Senua's story with grace, confidence, surprising brutality and thundering conviction.
GAMES.CH - Olaf Bleich - German - 89%
The game sucks you skin and hair into its fantasy world and creates such an intense bond with the characters and their stories that you want to know at every second how the adventure ends.
Game Informer - Marcus Stewart - 9 / 10
Senua’s Saga: Hellblade II’s conclusion ends on another strong note, and despite my initial reservations about continuing Senua’s story, I walked away happy to see her conquer new monsters, both literal and metaphorical.
GameSpot - Jess Cogswell - 6 / 10
Hellblade 2 is perhaps the most visually remarkable Xbox title to date, but is ultimately undermined by its emphasis on fidelity over story and gameplay.
GamingTrend - Cassie Peterson - 95 / 100
Senua's Saga: Hellblade II is a stunning and immersive storytelling experience that really puts the player into the mind of its titular character. It's even more narratively-focused than the first game (not to its detriment), with a bigger emphasis on how Senua sees and interacts with the world around her. The whole experience from start to finish has been beyond memorable.
Generación Xbox - Pedro del Pozo - Spanish - 9.3 / 10
Ninja Theory manages to place Senua in the Olympus of videogames with the most visually and sonorously powerful game we have seen so far. A spectacular, stunning and awe-inspiring journey.
IGN - Tristan Ogilvie - 8 / 10
Senua’s Saga: Hellblade II is another Viking-worthy feast for the senses that meets the high bar set by its predecessor, even if it never really manages to clear it.
INVEN - Soojin Kim - Korean - 8.5 / 10
The game's high level of immersion makes you want to play it from start to finish in one sitting. With outstanding audiovisual presentation and effects, it gives the feeling that you're playing a movie, not watching it. However, the gameplay elements, such as combat and puzzles, still lack significant meaning, which leads to rather disappoint feelings.
Kakuchopurei - Jonathan Leo - 80 / 100
While the story & gameplay's broad strokes might be familiar, Senua's Saga: Hellblade 2's execution, perspective, and overall production values are just stellar and highlights Ninja Theory's strengths in delivering what it does best: story-heavy cinematic gaming. The characters are fleshed out and well-written, with proper focus on your main character and her turmoils that carry over from the first game, the fighting feels weighty and challenging without being completely frustrating, and the HUD-less approach to presentation is welcome.
Kotaku - Claire Jackson - Unscored
A spellbinding meditation on anguish and compassion, Hellblade II delivers one of the most gripping interactive and sensory experiences of 2024
Merlin'in Kazanı - Murat Oktay - Turkish - 89 / 100
The chaotic story of Senua continues. We set out to take revenge on the Viking raiders who have inflicted devastating losses on the people of Orkney.
Metro GameCentral - GameCentral - 5 / 10
A joyless slog of barely interactive entertainment and a muddled portrayal of mental illness… that just so happens to have the best graphics ever on a video game console.
MondoXbox - Giuseppe Genga - Italian - 9.5 / 10
Senua's Saga: Hellblade II is a true masterpiece: a deep and highly immersive narrative experience that manages to make us feel all the protagonist's torment within an impressively realistic world. Ninja Theory reveals itself to be one of the most valuable studios in the Xbox stable here, reaching levels of absolute excellence in graphics, audio, narration, and acting. A must-play.
New Game Network - Alex Varankou - 70 / 100
Senua's Saga: Hellblade II keeps the basics intact, and while a strong lead character, great animations, and simple but enjoyable combat continue to deliver, the poor pacing and performance issues prevent this sequel from breaking free of its past.
Nexus Hub - Sam Aberdeen - 8 / 10
Senua's Saga: Hellblade II is the best-looking game we've ever played - a true visual powerhouse backed by an emotionally charged story and gripping dark fantasy setting, if you can look past some of its shortcomings.
One More Game - Chris Garcia - 9 / 10
Hellblade 2 is a triumph in masterful storytelling and impeccable audio design for Ninja Theory. It is an emotionally powerful experience that depicts a sensitive subject that is hardly talked about in the medium.
To achieve this, the game stripped out several features and systems like combat and exploration in favor of a deeper narrative affair. This is not for everyone, but it is something I would encourage everyone to try at least try out.
Oyungezer Online - Onur Kaya - Turkish - 8 / 10
Next gen graphics and presentation is now among us, next gen game design on the other hand, will be running late.
PC Gamer - Robin Valentine - 58 / 100
Despite its greater scale and visual splendour, this sequel fails to escape the shadow of its predecessor with a muddled tale that Senua herself feels out of place in.
PCGamesN - Cheri Faulkner - 9 / 10
Senua's Saga: Hellblade 2 is an impeccable story of coming to terms with trauma and making difficult decisions, punctuated by moments of outstanding beauty and strength.
Pixel Arts - Danial Dehghani - Persian - 9 / 10
Hellblade 2 is a stellar example of a sequel done right, building on the elements that made the original a landmark in gaming. It stays true to its roots, prioritizing depth and atmosphere over broad appeal. Fans of the first game will find much to love here, as it remains a unique and compelling experience. However, if the original didn't resonate with you, Hellblade 2 follows a similar path and might not change your mind.
Polygon - Yussef Cole - Unscored
Where the first game felt like a journey of self-discovery, both for Senua and for the player, Hellblade 2 feels more invested in creating the myth of Senua: Senua as legendary giant slayer, as mystical seer touched by the underworld.
Press Start - Brodie Gibbons - 9 / 10
Senua's Saga: Hellblade II is yet another arresting, artful chapter in an adventure now two games long. Though it might approach iteration with a very safe hand, only going so far as to correct the original's shortcomings, Ninja Theory's clear strengths in story craft, audiovisual design, as well as their care for the dark subject matter manage to shine through brighter than ever before.
Rectify Gaming - Tyler Nienburg - 10 / 10
Senua's Saga: Hellblade II emerges as a visual and storytelling masterpiece, and is unquestionably the best-looking game I've witnessed on Xbox Series X since its launch.
Rock, Paper, Shotgun - Rick Lane - Unscored
A more uncompromising version of the first game, Hellblade 2 offers a well told story and immaculate presentation. But it's also even simpler, to the point where it treats interaction like an inconvenience.
SECTOR.sk - Matúš Štrba - Slovak - 9.5 / 10
Senua's Saga: Hellblade II is, at its core, a short game, but an excellent one. But it's not for everyone. It's a bloody and often disgusting experience based on strong emotions and immersion in a character that just won't let you go. It's more of an artistic experience than a traditional game.
Saudi Gamer - Arabic - 10 / 10
An exceptionally well realized portrayal of Senua's struggle both real and praying on her fears, with brutal and satisfying combat and puzzles that require you to appreciate the world. It successfully continues what the first game started and improves upon almost every aspect.
Seasoned Gaming - Ainsley Bowden - 9 / 10
Senua's Saga is a journey unlike any other. It's fantastical, evocative, and demonstrative of Ninja Theory being masters of their craft.
Shacknews - TJ Denzer - 9 / 10
Hellblade 2 still does incredibly well. The new story is weighty, the audio is exceptional, the scenery is ridiculously dense and rich, and the combat feels intense and impactful in new and interesting ways.
Slant Magazine - Justin Clark - 3.5 / 5
The newest chapter in Senua’s story is powerfully told but feels like it’s missing a few pages.
Spaziogames - Gianluca Arena - Italian - 7.6 / 10
Senua's Saga is as strong as its predecessor, if not more, and delivers both in its storytelling and on the technical side. The gameplay, however, has still a lot of room for improvements and boils down to almost-QTE combat and boring puzzles. An experience more than an actual and so-called video game, but an experience worth living nonetheless.
Stevivor - Jay Ball - 9.5 / 10
Senua’s Saga Hellblade 2 is a video game only on its surface. Scratch that away and you’ll see that it’s a deep, thought-provoking, interactive experience proving games are an art form that demands skill and talent. Ninja Theory should be very proud.
TechRaptor - Robert Scarpinito - 7.5 / 10
Senua’s Saga: Hellblade II features intense audio, beautiful graphics, and wonderful camera work, creating a powerful presentation that’s worth experiencing. However, the narrative doesn’t quite stick the landing.
The Escapist - Unscored

Video Review - Quote not available

The Outerhaven Productions - Jordan Andow - 5 / 5
Senua’s Saga: Hellblade II sets a new bar for performances and presentation. Combined with smart improvements to gameplay, it is arguably the most cinematic, immersive, story-driven experience we’ve ever seen.
TheSixthAxis - Dominic Leighton - Unscored
Just like its forbear, Senua’s Saga: Hellblade II is an oppressive, powerful and haunting example of the power of video games, and one that sets its own parameters for what a digital experience can be. It is a game that must be experienced, not least because, there’s nothing else quite like it.
Tom's Hardware Italia - Andrea Riviera - Italian - 10 / 10
What Ninja Theory has achieved transcends reality, creating a work that is practically perfect for what it aimed to be: an audiovisual adventure with a strong narrative component. Beyond state-of-the-art graphics and sound that will undoubtedly set a standard in the coming years, what truly astonishes is the maturity with which the team has taken an excellent game like the first Hellblade and molded it into something so qualitatively impressive that it becomes difficult to even describe. This elevates the medium to a new communicative level, capable of evoking emotions and surprising players from start to finish. Experiences like Hellblade 2, which leave a lasting impression on the soul, are few and far between in a generation, and we can only rejoice in seeing how the beautiful artistic vision of the Ninja Theory team has become a reality.
Too Much Gaming - Carlos Hernandez - 5 / 5
Hellblade 2 feels like a living, breathing shapeshifter, manipulating its surroundings around the player with precision and consistency, making it one of the most visually stunning video games of this generation. This is an amazing title that carefully balances its artistic and gaming ambitions, a masterpiece that I encourage any gamer to experience.
TrueAchievements - Sean Carey - 9 / 10
Ninja Theory has created an outstanding sequel with Senua's Saga: Hellblade 2. An unforgettable narrative adventure that is brought to life through impeccable sound design, fantastic visuals, and a story that will stick with you long after the final credits roll. Hellblade 2 is one of the best games Xbox has to offer.
TrueGaming - عمر العمودي - Arabic - 8 / 10
Senua's Saga: Hellblade II is a technical achievement for the gaming industry, the visuals are impressive and realistic in a way we haven't seen before and the audio design is very impressive. The game itself though, we think it could've offered more as puzzles are repetitive and combat is quite limited. However, the storytelling is strong in this chapter of Senua's journey, though it feels heavy and depressing.
VideoGamer - Tom Bardwell - 9 / 10
Though uncomfortably bleak and distressing, Helldivers 2 is something truly special.
WellPlayed - James Wood - 6 / 10
Senua's Saga: Hellblade II is an achievement in visual fidelity but fails to define itself amid clumsy retreads and unengaging new ideas.
Worth Playing - Chris "Atom" DeAngelus - 7 / 10
Senua's Saga: Hellblade II is a beautiful but ultimately hollow game. The fantastic presentation props up a story that is less personal and engaging than in the first game, and the gameplay feels like an afterthought. It was great to see Senua again and to see her outside of the grief-misery she was enveloped in during the first game, but beyond that, there's not much to Hellblade II. It's a short and less memorable experience that shows off Ninja Theory's visual craft to its fullest - but it achieves little else.
Xbox Achievements - Dan Webb - 90%
While Senua’s Saga: Hellblade 2 might not set any new standards with its simplistic gameplay mechanics, from an audio-visual experience standpoint, it's frankly quite a stunning experience. Hellblade 2 is as close to playing the leading role in a big budget movie as you’re likely to get, and Ninja Theory’s continued coverage on the complexities of severe mental health issues deserves to be commended once more. Bravo, Ninja Theory. Bravo.
XboxEra - Jon Clarke - 10 / 10
Despite the backing of a company as large and as well-funded as Microsoft, Ninja Theory have, in my opinion, nurtured their independent spirit and kept it well and truly alive in every facet of Senua's Saga: Hellblade II. It's brutal. It's breath-taking. It's brilliant. If this is “Independent AAA”?
Sign me up for more.
ZdobywcyGier.eu - Bartosz Michalik - Polish - 9.5 / 10
Senua's Saga: Hellblade II is undoubtedly one of the best games of this year. Not only does it shine in terms of audio-visual setting, but also in terms of story. The only element that could be considered caveat is at the same time its greatest asset, namely cinematography. Sometimes one gets the impression that the developers, in an effort to achieve the best possible effect, had to make a lot of compromises, which significantly limited the gameplay possibilities. Nevertheless, for a great narrative and immersion, this is something to turn a blind eye to.
submitted by IcePopsicleDragon to hellblade [link] [comments]


2024.05.21 10:10 ScottGriceProjects Lyrics were written by me and the music originally created by Suno.AI.

Lyrics were written by me and the music originally created by Suno.AI.
I used Moises to split the audio (since I have an older iPad), and recreated all the music. I tried my best to reduce the amount of audio artifacts in the vocals, since Suno renders everything as MP3. This might not be the final version but it’s what I’ve done so far. Hope you like it.
submitted by ScottGriceProjects to logic_pro_ipad [link] [comments]


2024.05.21 10:01 Turbostrider27 Senua's Saga: Hellblade II Review Thread

Game Information

Game Title: Senua's Saga: Hellblade II
Platforms:
Trailers:
Developer: Ninja Theory
Publisher: Xbox Game Studios
Review Aggregator:
OpenCritic - 84 average - 86% recommended - 55 reviews

Critic Reviews

AltChar - Asmir Kovacevic - 95 / 100
Few games in recent times have been able to do what Senua's Saga: Hellblade 2 has done: make me feel so engaged and immersed that I wish the feeling would never stop. It is a game that will keep you in constant awe throughout the playtime with its fantastic and mysterious story, incredible graphic and sound presentation and realistic and brutal combat that will keep you on the edge of your seat the entire time.
But Why Tho? - Mick Abrahamson - 7.5 / 10
Senua’s Saga: Hellblade II won’t be for everyone. But if you are looking for a brutal continuation of a fantastic story that feels like you’re actually playing a movie, you’ll have a great time here.
CGMagazine - Justin Wood - 7 / 10
Senua's Saga: Hellblade 2 starts incredibly strong in the first half, but after certain revelations, the story speeds up to a point where the conclusion feels rushed and half-baked.
COGconnected - Mark Steighner - 95 / 100
It has been a very long time since I played a game as assured, polished, and emotionally affecting as Senua’s Saga: Hellblade 2.
Cerealkillerz - Steve Brieller - German - 7.9 / 10
If you expect an immersive but not so interactive “game”, Senua’s Saga Hellblade II delivers a short yet intense experience. Ninja Theory has once again skillfully created an impressive atmosphere, as they did in Senua’s Sacrifice. Unfortunately, the issues remain as well: Puzzles and combat are too easy and there is no variety in either. So please keep in mind, that this is more a Hellblade 1.5 than a true sequel.
Checkpoint Gaming - Charlie Kelly - 10 / 10
Senua's Saga: Hellblade II is well worth the wait and is a serious game of the year contender. Senua's follow-up journey is the best exploration of mental health that we've seen in games to date, using incredibly striking visual imagery, metaphors and immersive soundscapes to have you feel right there next to her. In what has to be the most photo-realistic game of all time, you're guaranteed to be constantly taken by the hero's adventure as you take in the beautiful and often haunting Viking Iceland. Through mud and dirt, blood and bones, Senua and Ninja Theory in turn bare all to you, the player. A masterpiece, benchmark and magnum opus, Hellblade II is crucial storytelling you won't soon forget.
Console Creatures - Patrick Tremblay - Recommended
With Senua's Saga: Hellblade 2, Ninja Theory shows that video games can be more than simple entertainment: they can be profound artistic and emotional explorations, capable of touching and transforming those who play them. This is an unforgettable journey into the heart of Iceland's darkness, where every step of Senua is a step towards self-discovery.
Digital Trends - Tomas Franzese - 4 / 5
Senua's Saga: Hellblade 2 is a visual stunner for Xbox even if its gameplay isn't too creative.
Echo Boomer - David Fialho - Portuguese - Essential
Ninja Theory has finally delivered the long-awaited and provocative sequel to Hellblade, with one of the most impressive interactive cinematic experiences of the generation, which makes you question what is real and leaves you dreaming of the graphic potential of future games still on current consoles.
Enternity.gr - Christos Chatzisavvas - Greek - 9.5 / 10
With Senua's Saga: Hellblade II, Ninja Theory builds the game it dreamed of, creating a title on a larger scale than any other.
Eurogamer - Johnny Chiodini - 5 / 5
Hellblade 2 continues Senua's story with grace, confidence, surprising brutality and thundering conviction.
GAMES.CH - Olaf Bleich - German - 89%
The game sucks you skin and hair into its fantasy world and creates such an intense bond with the characters and their stories that you want to know at every second how the adventure ends.
Game Informer - Marcus Stewart - 9 / 10
Senua’s Saga: Hellblade II’s conclusion ends on another strong note, and despite my initial reservations about continuing Senua’s story, I walked away happy to see her conquer new monsters, both literal and metaphorical.
GameSpot - Jess Cogswell - 6 / 10
Hellblade 2 is perhaps the most visually remarkable Xbox title to date, but is ultimately undermined by its emphasis on fidelity over story and gameplay.
GamingTrend - Cassie Peterson - 95 / 100
Senua's Saga: Hellblade II is a stunning and immersive storytelling experience that really puts the player into the mind of its titular character. It's even more narratively-focused than the first game (not to its detriment), with a bigger emphasis on how Senua sees and interacts with the world around her. The whole experience from start to finish has been beyond memorable.
Generación Xbox - Pedro del Pozo - Spanish - 9.3 / 10
Ninja Theory manages to place Senua in the Olympus of videogames with the most visually and sonorously powerful game we have seen so far. A spectacular, stunning and awe-inspiring journey.
IGN - Tristan Ogilvie - 8 / 10
Senua’s Saga: Hellblade II is another Viking-worthy feast for the senses that meets the high bar set by its predecessor, even if it never really manages to clear it.
INVEN - Soojin Kim - Korean - 8.5 / 10
The game's high level of immersion makes you want to play it from start to finish in one sitting. With outstanding audiovisual presentation and effects, it gives the feeling that you're playing a movie, not watching it. However, the gameplay elements, such as combat and puzzles, still lack significant meaning, which leads to rather disappoint feelings.
Kakuchopurei - Jonathan Leo - 80 / 100
While the story & gameplay's broad strokes might be familiar, Senua's Saga: Hellblade 2's execution, perspective, and overall production values are just stellar and highlights Ninja Theory's strengths in delivering what it does best: story-heavy cinematic gaming. The characters are fleshed out and well-written, with proper focus on your main character and her turmoils that carry over from the first game, the fighting feels weighty and challenging without being completely frustrating, and the HUD-less approach to presentation is welcome.
Kotaku - Claire Jackson - Unscored
A spellbinding meditation on anguish and compassion, Hellblade II delivers one of the most gripping interactive and sensory experiences of 2024
Merlin'in Kazanı - Murat Oktay - Turkish - 89 / 100
The chaotic story of Senua continues. We set out to take revenge on the Viking raiders who have inflicted devastating losses on the people of Orkney.
Metro GameCentral - GameCentral - 5 / 10
A joyless slog of barely interactive entertainment and a muddled portrayal of mental illness… that just so happens to have the best graphics ever on a video game console.
MondoXbox - Giuseppe Genga - Italian - 9.5 / 10
Senua's Saga: Hellblade II is a true masterpiece: a deep and highly immersive narrative experience that manages to make us feel all the protagonist's torment within an impressively realistic world. Ninja Theory reveals itself to be one of the most valuable studios in the Xbox stable here, reaching levels of absolute excellence in graphics, audio, narration, and acting. A must-play.
New Game Network - Alex Varankou - 70 / 100
Senua's Saga: Hellblade II keeps the basics intact, and while a strong lead character, great animations, and simple but enjoyable combat continue to deliver, the poor pacing and performance issues prevent this sequel from breaking free of its past.
Nexus Hub - Sam Aberdeen - 8 / 10
Senua's Saga: Hellblade II is the best-looking game we've ever played - a true visual powerhouse backed by an emotionally charged story and gripping dark fantasy setting, if you can look past some of its shortcomings.
One More Game - Chris Garcia - 9 / 10
Hellblade 2 is a triumph in masterful storytelling and impeccable audio design for Ninja Theory. It is an emotionally powerful experience that depicts a sensitive subject that is hardly talked about in the medium.
To achieve this, the game stripped out several features and systems like combat and exploration in favor of a deeper narrative affair. This is not for everyone, but it is something I would encourage everyone to try at least try out.
Oyungezer Online - Onur Kaya - Turkish - 8 / 10
Next gen graphics and presentation is now among us, next gen game design on the other hand, will be running late.
PC Gamer - Robin Valentine - 58 / 100
Despite its greater scale and visual splendour, this sequel fails to escape the shadow of its predecessor with a muddled tale that Senua herself feels out of place in.
PCGamesN - Cheri Faulkner - 9 / 10
Senua's Saga: Hellblade 2 is an impeccable story of coming to terms with trauma and making difficult decisions, punctuated by moments of outstanding beauty and strength.
Pixel Arts - Danial Dehghani - Persian - 9 / 10
Hellblade 2 is a stellar example of a sequel done right, building on the elements that made the original a landmark in gaming. It stays true to its roots, prioritizing depth and atmosphere over broad appeal. Fans of the first game will find much to love here, as it remains a unique and compelling experience. However, if the original didn't resonate with you, Hellblade 2 follows a similar path and might not change your mind.
Polygon - Yussef Cole - Unscored
Where the first game felt like a journey of self-discovery, both for Senua and for the player, Hellblade 2 feels more invested in creating the myth of Senua: Senua as legendary giant slayer, as mystical seer touched by the underworld.
Press Start - Brodie Gibbons - 9 / 10
Senua's Saga: Hellblade II is yet another arresting, artful chapter in an adventure now two games long. Though it might approach iteration with a very safe hand, only going so far as to correct the original's shortcomings, Ninja Theory's clear strengths in story craft, audiovisual design, as well as their care for the dark subject matter manage to shine through brighter than ever before.
Rectify Gaming - Tyler Nienburg - 10 / 10
Senua's Saga: Hellblade II emerges as a visual and storytelling masterpiece, and is unquestionably the best-looking game I've witnessed on Xbox Series X since its launch.
Rock, Paper, Shotgun - Rick Lane - Unscored
A more uncompromising version of the first game, Hellblade 2 offers a well told story and immaculate presentation. But it's also even simpler, to the point where it treats interaction like an inconvenience.
SECTOR.sk - Matúš Štrba - Slovak - 9.5 / 10
Senua's Saga: Hellblade II is, at its core, a short game, but an excellent one. But it's not for everyone. It's a bloody and often disgusting experience based on strong emotions and immersion in a character that just won't let you go. It's more of an artistic experience than a traditional game.
Saudi Gamer - Arabic - 10 / 10
An exceptionally well realized portrayal of Senua's struggle both real and praying on her fears, with brutal and satisfying combat and puzzles that require you to appreciate the world. It successfully continues what the first game started and improves upon almost every aspect.
Seasoned Gaming - Ainsley Bowden - 9 / 10
Senua's Saga is a journey unlike any other. It's fantastical, evocative, and demonstrative of Ninja Theory being masters of their craft.
Shacknews - TJ Denzer - 9 / 10
Hellblade 2 still does incredibly well. The new story is weighty, the audio is exceptional, the scenery is ridiculously dense and rich, and the combat feels intense and impactful in new and interesting ways.
Slant Magazine - Justin Clark - 3.5 / 5
The newest chapter in Senua’s story is powerfully told but feels like it’s missing a few pages.
Spaziogames - Gianluca Arena - Italian - 7.6 / 10
Senua's Saga is as strong as its predecessor, if not more, and delivers both in its storytelling and on the technical side. The gameplay, however, has still a lot of room for improvements and boils down to almost-QTE combat and boring puzzles. An experience more than an actual and so-called video game, but an experience worth living nonetheless.
Stevivor - Jay Ball - 9.5 / 10
Senua’s Saga Hellblade 2 is a video game only on its surface. Scratch that away and you’ll see that it’s a deep, thought-provoking, interactive experience proving games are an art form that demands skill and talent. Ninja Theory should be very proud.
TechRaptor - Robert Scarpinito - 7.5 / 10
Senua’s Saga: Hellblade II features intense audio, beautiful graphics, and wonderful camera work, creating a powerful presentation that’s worth experiencing. However, the narrative doesn’t quite stick the landing.
The Escapist - Unscored

Video Review - Quote not available

The Outerhaven Productions - Jordan Andow - 5 / 5
Senua’s Saga: Hellblade II sets a new bar for performances and presentation. Combined with smart improvements to gameplay, it is arguably the most cinematic, immersive, story-driven experience we’ve ever seen.
TheSixthAxis - Dominic Leighton - Unscored
Just like its forbear, Senua’s Saga: Hellblade II is an oppressive, powerful and haunting example of the power of video games, and one that sets its own parameters for what a digital experience can be. It is a game that must be experienced, not least because, there’s nothing else quite like it.
Tom's Hardware Italia - Andrea Riviera - Italian - 10 / 10
What Ninja Theory has achieved transcends reality, creating a work that is practically perfect for what it aimed to be: an audiovisual adventure with a strong narrative component. Beyond state-of-the-art graphics and sound that will undoubtedly set a standard in the coming years, what truly astonishes is the maturity with which the team has taken an excellent game like the first Hellblade and molded it into something so qualitatively impressive that it becomes difficult to even describe. This elevates the medium to a new communicative level, capable of evoking emotions and surprising players from start to finish. Experiences like Hellblade 2, which leave a lasting impression on the soul, are few and far between in a generation, and we can only rejoice in seeing how the beautiful artistic vision of the Ninja Theory team has become a reality.
Too Much Gaming - Carlos Hernandez - 5 / 5
Hellblade 2 feels like a living, breathing shapeshifter, manipulating its surroundings around the player with precision and consistency, making it one of the most visually stunning video games of this generation. This is an amazing title that carefully balances its artistic and gaming ambitions, a masterpiece that I encourage any gamer to experience.
TrueAchievements - Sean Carey - 9 / 10
Ninja Theory has created an outstanding sequel with Senua's Saga: Hellblade 2. An unforgettable narrative adventure that is brought to life through impeccable sound design, fantastic visuals, and a story that will stick with you long after the final credits roll. Hellblade 2 is one of the best games Xbox has to offer.
TrueGaming - عمر العمودي - Arabic - 8 / 10
Senua's Saga: Hellblade II is a technical achievement for the gaming industry, the visuals are impressive and realistic in a way we haven't seen before and the audio design is very impressive. The game itself though, we think it could've offered more as puzzles are repetitive and combat is quite limited. However, the storytelling is strong in this chapter of Senua's journey, though it feels heavy and depressing.
VideoGamer - Tom Bardwell - 9 / 10
Though uncomfortably bleak and distressing, Helldivers 2 is something truly special.
WellPlayed - James Wood - 6 / 10
Senua's Saga: Hellblade II is an achievement in visual fidelity but fails to define itself amid clumsy retreads and unengaging new ideas.
Worth Playing - Chris "Atom" DeAngelus - 7 / 10
Senua's Saga: Hellblade II is a beautiful but ultimately hollow game. The fantastic presentation props up a story that is less personal and engaging than in the first game, and the gameplay feels like an afterthought. It was great to see Senua again and to see her outside of the grief-misery she was enveloped in during the first game, but beyond that, there's not much to Hellblade II. It's a short and less memorable experience that shows off Ninja Theory's visual craft to its fullest - but it achieves little else.
Xbox Achievements - Dan Webb - 90%
While Senua’s Saga: Hellblade 2 might not set any new standards with its simplistic gameplay mechanics, from an audio-visual experience standpoint, it's frankly quite a stunning experience. Hellblade 2 is as close to playing the leading role in a big budget movie as you’re likely to get, and Ninja Theory’s continued coverage on the complexities of severe mental health issues deserves to be commended once more. Bravo, Ninja Theory. Bravo.
XboxEra - Jon Clarke - 10 / 10
Despite the backing of a company as large and as well-funded as Microsoft, Ninja Theory have, in my opinion, nurtured their independent spirit and kept it well and truly alive in every facet of Senua's Saga: Hellblade II. It's brutal. It's breath-taking. It's brilliant. If this is “Independent AAA”?
Sign me up for more.
ZdobywcyGier.eu - Bartosz Michalik - Polish - 9.5 / 10
Senua's Saga: Hellblade II is undoubtedly one of the best games of this year. Not only does it shine in terms of audio-visual setting, but also in terms of story. The only element that could be considered caveat is at the same time its greatest asset, namely cinematography. Sometimes one gets the impression that the developers, in an effort to achieve the best possible effect, had to make a lot of compromises, which significantly limited the gameplay possibilities. Nevertheless, for a great narrative and immersion, this is something to turn a blind eye to.
submitted by Turbostrider27 to Games [link] [comments]


2024.05.21 10:00 TheLotStore 1311 Dewberry Lane, Horseshoe Bend, AR 72512

1311 Dewberry Lane, Horseshoe Bend, AR 72512
1311 Dewberry Lane, Horseshoe Bend, AR 72512
Nice 1/4 acre lot in an excellent location in the Ozarks!
GPS Coordinates are 36.24696798148773, -91.73865383805693.
Plenty of privacy on this lot and when you're ready for nearby some recreation, swing by either Diamond Lake or Crown Lake!
Priced way below area comparable sales in the area!
Debit/Credit Cards Accepted No Closing Costs Cash Price: $1,175 Finance with $200 Down and 12 Payments of $105 Per Month No Credit Check, No Income Documentation, No Prepayment Penalty 
Property Address: 1311 Dewberry Lane, Horseshoe Bend, AR 72512 (Map location is approximate)
County: Izard
Assessor Parcel Number: 800-0066-000
Legal Description: Lot 6, Block 3, Horseshoe Bend Tract A
Zoning: Residential
Annual Property Taxes: $4.87
About Horseshoe Bend:
The best kept secret in north Arkansas is Horseshoe Bend. Nestled in the Ozark Mountains on the Strawberry River, this quaint town is the perfect place to find rest, relaxation, and recreation.
The crown jewel of the town is the 640-acre Crown Lake. On Crown Lake, water lovers can participate in a variety of activities, including swimming, kayaking, paddle boarding, water skiing, and tubing. Crown Lake is best known for good fishing, but it is not the only sought-after fishing hole in the area. Besides Crown Lake and the Strawberry River, fishing enthusiasts can also visit one of the smaller fishing lakes – Diamond, Pioneer, and North.
There are plenty of activities for young and old alike! Golfers have their choice between two par 3, 18-hole golf courses. Citizens and guests can also bowl, pitch horseshoes, and play miniature golf. The town has several stores, a library, three resorts, a community theater, a spa, and several restaurants.
The citizens of Horseshoe Bend take pride in the community spirit and the ability to offer a memorable experience for all who come to visit. The Music in the Mountains show occurs every third Saturday of the month, and during summer, the Farmers’ Market occurs every Wednesday. Every year, the town celebrates Dogwood Days on the second Saturday of May, and Independence Day is celebrated every 4th of July with a parade and fireworks. The annual Christmas parade occurs on the first Saturday in December. There are many more events that happen throughout the year, thanks to the numerous civic groups which are active in Horseshoe Bend. All of these events embrace the unique Ozark culture of small-town pride and fellowship.
The largest town in Izard County with 2,180 residents, Horseshoe Bend is accessible to the state’s most scenic highways. The town is centrally located and just a 3-hour drive to Little Rock, Memphis, and Springfield. With its gorgeous views, slower pace of life, and laid-back charm, Horseshoe Bend is the perfect place to stay a week or a lifetime.
More Information on Horseshoe Bend can be found at http://ozarklandstore.com/.
View our amazing property deals at TheLotStore.Com.
Additional Information: https://thelotstore.com/property/1311-dewberry-lane-horseshoe-bend-ar-72512/?feed_id=11195
submitted by TheLotStore to u/TheLotStore [link] [comments]


2024.05.21 09:34 i-Fix-Screens Should You Upgrade to iOS 17?

Excited about the new features in iOS 17 but not sure if you should upgrade? This blog is for you! We'll break down the key features, answer common questions, and help you decide if iOS 17 is right for your iPhone.
Apple's iOS 17 offers a variety of new features for your iPhone, including improved communication tools, a customizable lock screen, and enhanced privacy settings. This update might be for you if you're looking to optimize your iPhone experience.
Should You Upgrade to iOS 17?
New Features in iOS 17
Things to Consider Before Upgrading
Overall, iOS 17 offers significant improvements for your iPhone. If your device is compatible and has enough storage, consider upgrading to experience the new features. However, if you have an older iPhone and are concerned about performance, you might want to wait and see if the update causes issues for other users before installing it.

FAQs

Q. Should I update my iPhone to iOS 17?
A. Yes, upgrading to iOS 17 is recommended for most users. It offers new features, improved security, and bug fixes.
Q. What new features does iOS 17 offer?
A. iOS 17 brings several new features, including:
Q. Is it essential to upgrade to the latest software?
A. Upgrading to the latest software is important for optimal performance, security, and compatibility with newer apps and technologies.
Q. Will upgrading to iOS 17 improve my device's performance?
A. Upgrading can improve performance by fixing bugs, optimizing software, and introducing new features for better speed and efficiency.
Q. Is iOS 17 compatible with my iPhone?
A. iOS 17 is compatible with iPhone XR and later models. Check your specific model before upgrading.
Q. How do software updates enhance privacy and security?
A. Software updates often include security patches, bug fixes related to vulnerabilities, and improved data protection measures.
submitted by i-Fix-Screens to u/i-Fix-Screens [link] [comments]


2024.05.21 09:30 Xbox-Moderator Senua's Saga: Hellblade II - Review Thread

Senua's Saga: Hellblade II - Review Thread
https://preview.redd.it/u3urhr93wq1d1.png?width=1600&format=png&auto=webp&s=660b5dcea8ee3166e6bf212391aaa40d20cdc8c5
Game Title: Senua's Saga: Hellblade II
Platforms:
  • Xbox Series X/S (May 21, 2024)
  • PC (May 21, 2024)
Trailers:
Developer: Ninja Theory
Publisher: Xbox Game Studios
Review Aggregator:
OpenCritic - 83 average - 85% recommended - 65 reviews

Critic Reviews

AltChar - Asmir Kovacevic - 95 / 100
Few games in recent times have been able to do what Senua's Saga: Hellblade 2 has done: make me feel so engaged and immersed that I wish the feeling would never stop. It is a game that will keep you in constant awe throughout the playtime with its fantastic and mysterious story, incredible graphic and sound presentation and realistic and brutal combat that will keep you on the edge of your seat the entire time.
But Why Tho? - Mick Abrahamson - 7.5 / 10
Senua’s Saga: Hellblade II won’t be for everyone. But if you are looking for a brutal continuation of a fantastic story that feels like you’re actually playing a movie, you’ll have a great time here.
CGMagazine - Justin Wood - 7 / 10
Senua's Saga: Hellblade 2 starts incredibly strong in the first half, but after certain revelations, the story speeds up to a point where the conclusion feels rushed and half-baked.
COGconnected - Mark Steighner - 95 / 100
It has been a very long time since I played a game as assured, polished, and emotionally affecting as Senua’s Saga: Hellblade 2.
Cerealkillerz - Steve Brieller - German - 7.9 / 10
If you expect an immersive but not so interactive “game”, Senua’s Saga Hellblade II delivers a short yet intense experience. Ninja Theory has once again skillfully created an impressive atmosphere, as they did in Senua’s Sacrifice. Unfortunately, the issues remain as well: Puzzles and combat are too easy and there is no variety in either. So please keep in mind, that this is more a Hellblade 1.5 than a true sequel.
Checkpoint Gaming - Charlie Kelly - 10 / 10
Senua's Saga: Hellblade II is well worth the wait and is a serious game of the year contender. Senua's follow-up journey is the best exploration of mental health that we've seen in games to date, using incredibly striking visual imagery, metaphors and immersive soundscapes to have you feel right there next to her. In what has to be the most photo-realistic game of all time, you're guaranteed to be constantly taken by the hero's adventure as you take in the beautiful and often haunting Viking Iceland. Through mud and dirt, blood and bones, Senua and Ninja Theory in turn bare all to you, the player. A masterpiece, benchmark and magnum opus, Hellblade II is crucial storytelling you won't soon forget.
Console Creatures - Patrick Tremblay - Recommended
With Senua's Saga: Hellblade 2, Ninja Theory shows that video games can be more than simple entertainment: they can be profound artistic and emotional explorations, capable of touching and transforming those who play them. This is an unforgettable journey into the heart of Iceland's darkness, where every step of Senua is a step towards self-discovery.
Digital Trends - Tomas Franzese - 4 / 5
Senua's Saga: Hellblade 2 is a visual stunner for Xbox even if its gameplay isn't too creative.
Eurogamer - Johnny Chiodini - 5 / 5
Hellblade 2 continues Senua's story with grace, confidence, surprising brutality and thundering conviction.
Game Informer - Marcus Stewart - 9 / 10
Senua’s Saga: Hellblade II’s conclusion ends on another strong note, and despite my initial reservations about continuing Senua’s story, I walked away happy to see her conquer new monsters, both literal and metaphorical.
Game Rant - Anthony Taormina - 4 / 5
There is simply nothing else like Hellblade 2 on the market and that alone kept me enthralled the whole way through. Its pared-down elements might not be mechanically complex, but they give the story a momentum that makes it hard to put down. Ninja Theory tackles themes that are challenging and not often seen in games, with a backdrop that vacillates between the epic and the intimate. It's approach doesn't have widespread appeal, but Senua’s Saga: Hellblade 2 is as close to an interactive movie as we’ve seen yet.
GameSpot - Jess Cogswell - 6 / 10
Hellblade 2 is perhaps the most visually remarkable Xbox title to date, but is ultimately undermined by its emphasis on fidelity over story and gameplay.
GamingTrend - Cassie Peterson - 95 / 100
Senua's Saga: Hellblade II is a stunning and immersive storytelling experience that really puts the player into the mind of its titular character. It's even more narratively-focused than the first game (not to its detriment), with a bigger emphasis on how Senua sees and interacts with the world around her. The whole experience from start to finish has been beyond memorable.
Generación Xbox - Pedro del Pozo - Spanish - 9.3 / 10
Ninja Theory manages to place Senua in the Olympus of videogames with the most visually and sonorously powerful game we have seen so far. A spectacular, stunning and awe-inspiring journey.
IGN - Tristan Ogilvie - 8 / 10
Senua’s Saga: Hellblade II is another Viking-worthy feast for the senses that meets the high bar set by its predecessor, even if it never really manages to clear it.
Kotaku - Claire Jackson - Unscored
A spellbinding meditation on anguish and compassion, Hellblade II delivers one of the most gripping interactive and sensory experiences of 2024
MondoXbox - Giuseppe Genga - Italian - 9.5 / 10
Senua's Saga: Hellblade II is a true masterpiece: a deep and highly immersive narrative experience that manages to make us feel all the protagonist's torment within an impressively realistic world. Ninja Theory reveals itself to be one of the most valuable studios in the Xbox stable here, reaching levels of absolute excellence in graphics, audio, narration, and acting. A must-play.
New Game Network - Alex Varankou - 70 / 100
Senua's Saga: Hellblade II keeps the basics intact, and while a strong lead character, great animations, and simple but enjoyable combat continue to deliver, the poor pacing and performance issues prevent this sequel from breaking free of its past.
Nexus Hub - Sam Aberdeen - 8 / 10
Senua's Saga: Hellblade II is the best-looking game we've ever played - a true visual powerhouse backed by an emotionally charged story and gripping dark fantasy setting, if you can look past some of its shortcomings.
PC Gamer - Robin Valentine - 58 / 100
Despite its greater scale and visual splendour, this sequel fails to escape the shadow of its predecessor with a muddled tale that Senua herself feels out of place in.
PCGamesN - Cheri Faulkner - 9 / 10
Senua's Saga: Hellblade 2 is an impeccable story of coming to terms with trauma and making difficult decisions, punctuated by moments of outstanding beauty and strength.
Pixel Arts - Danial Dehghani - Persian - 9 / 10
Hellblade 2 is a stellar example of a sequel done right, building on the elements that made the original a landmark in gaming. It stays true to its roots, prioritizing depth and atmosphere over broad appeal. Fans of the first game will find much to love here, as it remains a unique and compelling experience. However, if the original didn't resonate with you, Hellblade 2 follows a similar path and might not change your mind.
Polygon - Yussef Cole - Unscored
Where the first game felt like a journey of self-discovery, both for Senua and for the player, Hellblade 2 feels more invested in creating the myth of Senua: Senua as legendary giant slayer, as mystical seer touched by the underworld.
Press Start - Brodie Gibbons - 9 / 10
Senua's Saga: Hellblade II is yet another arresting, artful chapter in an adventure now two games long. Though it might approach iteration with a very safe hand, only going so far as to correct the original's shortcomings, Ninja Theory's clear strengths in story craft, audiovisual design, as well as their care for the dark subject matter manage to shine through brighter than ever before.
Rectify Gaming - Tyler Nienburg - 10 / 10
Senua's Saga: Hellblade II emerges as a visual and storytelling masterpiece, and is unquestionably the best-looking game I've witnessed on Xbox Series X since its launch.
Rock, Paper, Shotgun - Rick Lane - Unscored
A more uncompromising version of the first game, Hellblade 2 offers a well told story and immaculate presentation. But it's also even simpler, to the point where it treats interaction like an inconvenience.
SECTOR.sk - Matúš Štrba - Slovak - 9.5 / 10
Senua's Saga: Hellblade II is, at its core, a short game, but an excellent one. But it's not for everyone. It's a bloody and often disgusting experience based on strong emotions and immersion in a character that just won't let you go. It's more of an artistic experience than a traditional game.
Saudi Gamer - Arabic - 10 / 10
An exceptionally well realized portrayal of Senua's struggle both real and praying on her fears, with brutal and satisfying combat and puzzles that require you to appreciate the world. It successfully continues what the first game started and improves upon almost every aspect.
Seasoned Gaming - Ainsley Bowden - 9 / 10
Senua's Saga is a journey unlike any other. It's fantastical, evocative, and demonstrative of Ninja Theory being masters of their craft.
Shacknews - TJ Denzer - 9 / 10
Hellblade 2 still does incredibly well. The new story is weighty, the audio is exceptional, the scenery is ridiculously dense and rich, and the combat feels intense and impactful in new and interesting ways.
Slant Magazine - Justin Clark - 3.5 / 5
The newest chapter in Senua’s story is powerfully told but feels like it’s missing a few pages.
Spaziogames - Gianluca Arena - Italian - 7.6 / 10
Senua's Saga is as strong as its predecessor, if not more, and delivers both in its storytelling and on the technical side. The gameplay, however, has still a lot of room for improvements and boils down to almost-QTE combat and boring puzzles. An experience more than an actual and so-called video game, but an experience worth living nonetheless.
Stevivor - Jay Ball - 9.5 / 10
Senua’s Saga Hellblade 2 is a video game only on its surface. Scratch that away and you’ll see that it’s a deep, thought-provoking, interactive experience proving games are an art form that demands skill and talent. Ninja Theory should be very proud.
TechRaptor - Robert Scarpinito - 7.5 / 10
Senua’s Saga: Hellblade II features intense audio, beautiful graphics, and wonderful camera work, creating a powerful presentation that’s worth experiencing. However, the narrative doesn’t quite stick the landing.
TheSixthAxis - Dominic Leighton - Unscored
Just like its forbear, Senua’s Saga: Hellblade II is an oppressive, powerful and haunting example of the power of video games, and one that sets its own parameters for what a digital experience can be. It is a game that must be experienced, not least because, there’s nothing else quite like it.
Tom's Hardware Italia - Andrea Riviera - Italian - 10 / 10
What Ninja Theory has achieved transcends reality, creating a work that is practically perfect for what it aimed to be: an audiovisual adventure with a strong narrative component. Beyond state-of-the-art graphics and sound that will undoubtedly set a standard in the coming years, what truly astonishes is the maturity with which the team has taken an excellent game like the first Hellblade and molded it into something so qualitatively impressive that it becomes difficult to even describe. This elevates the medium to a new communicative level, capable of evoking emotions and surprising players from start to finish. Experiences like Hellblade 2, which leave a lasting impression on the soul, are few and far between in a generation, and we can only rejoice in seeing how the beautiful artistic vision of the Ninja Theory team has become a reality.
Too Much Gaming - Carlos Hernandez - 5 / 5
Hellblade 2 feels like a living, breathing shapeshifter, manipulating its surroundings around the player with precision and consistency, making it one of the most visually stunning video games of this generation. This is an amazing title that carefully balances its artistic and gaming ambitions, a masterpiece that I encourage any gamer to experience.
TrueAchievements - Sean Carey - 9 / 10
Ninja Theory has created an outstanding sequel with Senua's Saga: Hellblade 2. An unforgettable narrative adventure that is brought to life through impeccable sound design, fantastic visuals, and a story that will stick with you long after the final credits roll. Hellblade 2 is one of the best games Xbox has to offer.
TrueGaming - عمر العمودي - Arabic - 8 / 10
Senua's Saga: Hellblade II is a technical achievement for the gaming industry, the visuals are impressive and realistic in a way we haven't seen before and the audio design is very impressive. The game itself though, we think it could've offered more as puzzles are repetitive and combat is quite limited. However, the storytelling is strong in this chapter of Senua's journey, though it feels heavy and depressing.
WellPlayed - James Wood - 6 / 10
Senua's Saga: Hellblade II is an achievement in visual fidelity but fails to define itself amid clumsy retreads and unengaging new ideas.
Windows Central - Zachary Boddy - 4.5 / 5
A game like Senua's Saga: Hellblade II can only be the result of years of passion and talent, captivating you with its unbelievable visuals, impeccable audio design, and powerful thought-provoking narrative. It's a veritable masterpiece, but it's just shy of perfection thanks to an average PC port and some minor criticisms.
Worth Playing - Chris "Atom" DeAngelus - 7 / 10
Senua's Saga: Hellblade II is a beautiful but ultimately hollow game. The fantastic presentation props up a story that is less personal and engaging than in the first game, and the gameplay feels like an afterthought. It was great to see Senua again and to see her outside of the grief-misery she was enveloped in during the first game, but beyond that, there's not much to Hellblade II. It's a short and less memorable experience that shows off Ninja Theory's visual craft to its fullest - but it achieves little else.
Xbox Achievements - Dan Webb - 90%
While Senua’s Saga: Hellblade 2 might not set any new standards with its simplistic gameplay mechanics, from an audio-visual experience standpoint, it's frankly quite a stunning experience. Hellblade 2 is as close to playing the leading role in a big budget movie as you’re likely to get, and Ninja Theory’s continued coverage on the complexities of severe mental health issues deserves to be commended once more. Bravo, Ninja Theory. Bravo.
XboxEra - Jon Clarke - 10 / 10
Despite the backing of a company as large and as well-funded as Microsoft, Ninja Theory have, in my opinion, nurtured their independent spirit and kept it well and truly alive in every facet of Senua's Saga: Hellblade II. It's brutal. It's breath-taking. It's brilliant. If this is “Independent AAA”?
submitted by Xbox-Moderator to xbox [link] [comments]


2024.05.21 09:26 BrainstormBot ⟳ 4 apps added, 68 updated at f-droid.org

⟳ f-droid.org from Sat, 18 May 2024 06:27:18 GMT updated on Tue, 21 May 2024 07:00:45 GMT contains 4410 apps.
Added (4)
Updated (68)
2024-05-21T07:26:29Z
submitted by BrainstormBot to FDroidUpdates [link] [comments]


2024.05.21 09:00 Stage-Piercing727 Best Cold Steel Corsican

Best Cold Steel Corsican

https://preview.redd.it/ih8f0sq0aq1d1.jpg?width=720&format=pjpg&auto=webp&s=29097568a2a5919ac1568d352d4dea82a1a17c90
Welcome to our in-depth product review of the Cold Steel Corsican, a unique and versatile addition to any outdoorsman's collection. In this article, we will explore the features, benefits, and drawbacks of this cutting-edge tool, providing you with all the information you need to make an informed decision about whether it's the right choice for your needs.

The Top 5 Best Cold Steel Corsican

  1. High-Powered, Versatile Magnum Blowgun - Experience the power and versatility of the Cold Steel .357 Magnum Blowgun, featuring a massive .625 Magnum barrel, 20 foot shooting range, and 10 stun darts perfect for hunting or self-defense scenarios.
  2. Stanley Quick Flip Go Water Bottle: 24 oz., Tigerlily, Dishwasher Safe - The Stanley Quick Flip Go Water Bottle offers exceptional insulation, easy cleaning, and compatibility with car holders, perfect for convenient and long-lasting hydration on-the-go.
  3. High-Performance Goalie Blades: Blacksteel Double-Edge Replacement for CCM 2-Bolt Goalie Cowlings - Step Steel Blacksteel CCM Replacement Steel - Pair (STGOALRBZ-BLK): Unmatched performance, crafted with superior edge quality, diamond-like carbon coating, and designed for elite goaltenders.
  4. Stylish and Durable 30oz Cold Cup for On-the-Go Drinking - Corkcicle's Cold Cup XL: The ultimate, spill-proof solution for on-the-go sipping, now available in a larger 30oz capacity, perfect for all day adventures.
  5. High-Quality Aluminum Handled Bolts for Precision Hunting - Upgrade your crossbow experience with the Cold Steel Cheap Shot 130, offering high-quality bolts with carbon fiber shaft, aluminum insert for added durability, and designed for field use.
As an Amazon™ Associate, we earn from qualifying purchases.

Reviews

🔗High-Powered, Versatile Magnum Blowgun


https://preview.redd.it/bry49h41aq1d1.jpg?width=720&format=pjpg&auto=webp&s=a988b47fa3f100efc80177c198f2d3257e949cc8
In my search for an exciting and versatile product, I came across the Cold Steel. 357 Magnum Blowgun. As a fan of archery and blowguns, this was a perfect addition to my collection. With soothing green colors, it perfectly complimented my existing set.
The blowgun's elegant design and smooth finish caught my attention and the ease with which I could use it appealed to me. I particularly liked the sturdy mouthpiece and the rubber ferrule.
The 4 foot length allowed me to perform accurately even from a distance. The blowgun comes with a quiver guard that ensures that I can carry my darts securely.
The dart quiver includes 20 spear darts and 10 stun darts, which provide both exciting and safe target practice. However, I found the range to be slightly longer than advertised.
My advice would be to start with a shorter length for smaller individuals, and possibly add an extension later. Overall, I recommend this blowgun for anyone looking for a unique, fun, and effective hunting solution.

🔗Stanley Quick Flip Go Water Bottle: 24 oz., Tigerlily, Dishwasher Safe


https://preview.redd.it/f1b90zu1aq1d1.jpg?width=720&format=pjpg&auto=webp&s=63c9e7e2dba18efbafedae3d4821ff3476a25a78
As a product reviewer, I've had the pleasure of trying out the Stanley 24 oz. Quick Flip Go Water Bottle in the Tigerlily color. This water bottle has become a staple in my daily routine.
The first thing that caught my eye was its sleek design – perfect for carrying on the go. The double-wall vacuum insulation is a real game-changer. Whether I'm sipping on iced water in the summer or a hot cup of tea in the winter, the temperature remains consistent for hours.
One feature I particularly appreciate is the trigger-action lid. It's easy to use and helps prevent spills, making it great for when I'm on the move. Plus, the fact that it's dishwasher safe is a lifesaver. No more scrubbing by hand!
However, there are a couple of downsides. Firstly, the weight of the bottle can be a bit of a struggle for those who prefer a lighter option. Secondly, the dimensions might not fit all car cup holders, which can be a hassle during road trips.
Overall, the Stanley Quick Flip Go Water Bottle has been a reliable companion in my everyday life. Its combination of style, functionality, and durability make it a must-have for anyone looking for a reliable water bottle.

🔗High-Performance Goalie Blades: Blacksteel Double-Edge Replacement for CCM 2-Bolt Goalie Cowlings


https://preview.redd.it/dg5f50v1aq1d1.jpg?width=720&format=pjpg&auto=webp&s=d3aaee4a01004e6ca6000d749eee17117144aa68
Imagine stepping onto the ice, knowing that the goalie equipment you're wearing can make a difference in your game. That's exactly what Step Steel's black steel goalie blades offer. These replacement runners for CCM 2-Bolt goalie cowlings are designed to give you the best edge quality out there.
As a hockey player, I quickly noticed how different the game felt with these black steel goalie blades. The precision and accuracy they offered on the ice were outstanding. The blade's design made it easier for me to glide across the ice, and the added stability it provided made me feel more confident in my game.
One downside is that they may not fit well with all goalie cowlings, but they're specifically designed for CCM 2-Bolt goalie cowlings. This makes it crucial to check the compatibility before making a purchase. Overall, Step Steel's black steel goalie blades stand out with their superior edge quality and stability on the ice. If you're a goalie seeking better performance and smoother gameplay, consider giving these blades a try.

🔗Stylish and Durable 30oz Cold Cup for On-the-Go Drinking


https://preview.redd.it/asivl662aq1d1.jpg?width=720&format=pjpg&auto=webp&s=4e2973364d5d6c1ec31dfc303ed404f33ea67026
The Cold Cup XL by Corkcicle is like the big brother to the regular Corkcicle Cold Cup. This supersized, 30 oz version is perfect for those who love to stay hydrated and carry their favorite drinks on the go. The cold cup XL features an ergonomic handle making it easy to hold, and the spillproof centerline cap with a handy, attached straw ensures your drink stays where it should be.
The cup is designed to look sleek and modern, fitting seamlessly into your cup holder and making it easy to carry around. With its impressive 30 oz capacity, you can enjoy your drink for hours without worrying about it running out. However, the metal straw can be a bit noisy when it makes contact with the cup's interior.
One of the most significant disappointments I faced was the product's inability to maintain the cold temperature of the drinks as claimed. After about an hour, the water started taking on an odd metallic taste, making it impossible for me to use the cup. Despite the unique, appealing color options and the overall look of the cup, its practicality is compromised due to this issue.
In conclusion, the Cold Cup XL by Corkcicle is a functional and stylish option for those who need a big cup to keep their drinks cold throughout the day. However, its metallic taste after a short period of storage might deter some potential buyers.

🔗High-Quality Aluminum Handled Bolts for Precision Hunting


https://preview.redd.it/wbagjup2aq1d1.jpg?width=720&format=pjpg&auto=webp&s=44b6ce34ac54f1d1d971c9a68c7c652f3cd4df1f
I recently had the chance to try out the Cold Steel Cheap Shot 130 crossbow bolts and I must say, these are a game changer for crossbow enthusiasts. The aluminum shaft and synthetic fletching provide a reliable and consistent shooting experience, while the field point ensures accuracy.
However, I've noticed that the bolts lack the strength required for hunting larger game, especially when fired from a distance. Nonetheless, the affordable price point makes it a tempting option for those looking to stock up on crossbow ammunition without breaking the bank.
Overall, the Cold Steel Cheap Shot 130 crossbow bolts would be perfect for target shooting or small game hunting. I appreciate the sturdy construction and versatile design, but would be cautious when using it for bigger game.

Buyer's Guide

Cold Steel Corsican is a category of blades known for their durability, quality, and unique design. These blades have been crafted by Cold Steel, a renowned manufacturer in the industry. In this buyer's guide, we will discuss the essential features, considerations, and advice to help you make an informed decision when purchasing a Cold Steel Corsican blade.

https://preview.redd.it/lnh8fdx2aq1d1.jpg?width=720&format=pjpg&auto=webp&s=ae0e8e48a24a26324db5cce7aa4e298536037a8b

Material and Construction

The Cold Steel Corsican line features blades made from high-carbon stainless steel, which ensures strength and durability. The handle is typically constructed from G-10 or Micarta, providing a comfortable grip and resistance to corrosion. Some models may include a partial tang, adding to the overall sturdiness and balance of the knife.

Design and Style

The Corsican line showcases various designs and styles, including dagger-like and traditional knives. The Corsican Tanto, for example, features a straight edge and a unique point, while the Corsican Strap-Cutlass offers a curved edge for cutting tasks. These blades have distinct and eye-catching appearances that can cater to different preferences and demands.
https://preview.redd.it/ki6r54e3aq1d1.jpg?width=720&format=pjpg&auto=webp&s=15ee4d34cb882a74e6c7036d0b06cd578a9e4797

Handle Comfort and Ergonomics

A comfortable and ergonomic handle is crucial for a safe and efficient user experience. Cold Steel Corsican blades often feature handles designed for a secure grip and easy maneuverability, especially during strenuous tasks. Consider the size, shape, and materials of the handle when selecting a Corsican blade that fits your personal needs and preferences.

Maintenance and Care

To ensure the longevity and proper function of your Cold Steel Corsican blade, it should be maintained and cared for properly. Periodic cleaning and oiling are essential, while sharpening regularly is crucial to maintain the edge's quality. Always follow the manufacturer's guidelines and recommendations for optimal maintenance.
When purchasing a Cold Steel Corsican blade, consider the material, construction, design, ergonomics, and maintenance requirements. By doing so, you can find the perfect Corsican blade that suits your needs and preferences, ensuring both functionality and style.

https://preview.redd.it/r2pj6ig4aq1d1.jpg?width=720&format=pjpg&auto=webp&s=4d6b14d77ba4aac3ada1d75cef1cd8b7c7d8b33c

FAQ

What is the Cold Steel Corsican?

The Cold Steel Corsican is a high-quality, stainless steel, double-edged knife designed for a variety of tasks. Its versatile design makes it suitable for both outdoor and indoor environments.

https://preview.redd.it/c29hklo4aq1d1.jpg?width=720&format=pjpg&auto=webp&s=2b2c2cec1908de368426ca64111cf6d35d4165e6

What makes the Cold Steel Corsican unique?

The Cold Steel Corsican features a unique combination of high-quality materials, including stainless steel, and a distinctive design that makes it a popular choice among knife enthusiasts.

How does the Cold Steel Corsican differ from other knives in the market?

The Cold Steel Corsican stands out due to its high-quality stainless steel construction, which provides durability and resistant to corrosion. Additionally, its unique design and versatile features set it apart from other knives in the market.

What are the features of the Cold Steel Corsican?

  • Stainless steel construction
  • Double-edged blade for versatility
  • Unique, distinctive design
  • Suited for outdoor and indoor environments

What is the blade length of the Cold Steel Corsican?

The blade length of the Cold Steel Corsican is approximately 6 inches.

Is the Cold Steel Corsican suitable for outdoor activities?

Yes, the Cold Steel Corsican is designed for a variety of tasks and is suitable for both outdoor and indoor environments.

What is the recommended care and maintenance for the Cold Steel Corsican?

To ensure the longevity of your Cold Steel Corsican, clean it after each use and maintain it with a high-quality, stainless steel cleaner. Periodically sharpen the blade to keep it in optimal condition.
As an Amazon™ Associate, we earn from qualifying purchases.
submitted by Stage-Piercing727 to u/Stage-Piercing727 [link] [comments]


2024.05.21 08:49 Elias8477 Microphone not detected

Hello, I have a HP Envy 16-h0005nb with a non-functional onboard microphone. Since the latest kernel version (6.9) my onboard speakers started working (the bottom speakers do, the top speakers still don't but it doesn't really bother me, I've been using the laptop for half a year without sound output so it's still an improvement.) and I was hoping my microphone would too, but it's still broken.
A colleague of mine has the exact same model but is running Ubuntu. He has a working microphone so I'd guess it's a configuration issue. I'm running Pipewire, and my input source defaults to the output of my device. So everyone in call is able to hear what my computer is outputting instead of it taking my microphone. The only input visible in pavucontrol is "Monitor of Built-in Audio Analog Stereo".
Thanks in advance for your feedback!
System: Kernel: 6.9.1-zen1-1-zen arch: x86_64 bits: 64 Desktop: Hyprland v: 0.40.0 Distro: Arch Linux Machine: Type: Laptop System: HP product: HP ENVY Laptop 16-h0xxx v: Type1ProductConfigId serial:  Mobo: HP model: 8A2C v: 23.28 serial:  UEFI: Insyde v: F.04 date: 03/30/2022 Battery: ID-1: BAT1 charge: 39.7 Wh (60.8%) condition: 65.3/83.0 Wh (78.7%) CPU: Info: 14-core (6-mt/8-st) model: 12th Gen Intel Core i7-12700H bits: 64 type: MST AMCP cache: L2: 11.5 MiB Speed (MHz): avg: 569 min/max: 400/4600:4700:3500 cores: 1: 400 2: 400 3: 400 4: 400 5: 400 6: 400 7: 400 8: 400 9: 1295 10: 400 11: 400 12: 400 13: 400 14: 1725 15: 1578 16: 400 17: 400 18: 400 19: 400 20: 400 Graphics: Device-1: Intel Alder Lake-P GT2 [Iris Xe Graphics] driver: i915 v: kernel Device-2: NVIDIA GA106M [GeForce RTX 3060 Mobile / Max-Q] driver: nvidia v: 550.78 Device-3: Quanta HP True Vision 5MP Camera driver: uvcvideo type: USB Display: wayland server: X.Org v: 24.1 with: Xwayland v: 24.1.0 compositor: Hyprland v: 0.40.0 driver: X: loaded: modesetting,nvidia unloaded: vesa dri: iris gpu: i915,nvidia,nvidia-nvswitch resolution: 1: 1920x1080~60Hz 2: 2560x1600~120Hz API: EGL v: 1.5 drivers: iris,nvidia,swrast platforms: gbm,wayland,x11,surfaceless,device API: OpenGL v: 4.6.0 compat-v: 4.5 vendor: intel mesa v: 24.0.7-arch1.3 renderer: Mesa Intel Graphics (ADL GT2) Audio: Device-1: Intel Alder Lake PCH-P High Definition Audio driver: snd_hda_intel Device-2: NVIDIA GA106 High Definition Audio driver: snd_hda_intel API: ALSA v: k6.9.1-zen1-1-zen status: kernel-api Server-1: PipeWire v: 1.0.6 status: active Network: Device-1: Intel Alder Lake-P PCH CNVi WiFi driver: iwlwifi IF: wlo1 state: up mac:  IF-ID-1: br-73161d7e07f6 state: down mac:  IF-ID-2: br-79ffc3eb3829 state: down mac:  IF-ID-3: br-aa01d62b116b state: down mac:  IF-ID-4: br-cef81ee6d4fe state: down mac:  IF-ID-5: docker0 state: up speed: 10000 Mbps duplex: unknown mac:  IF-ID-6: veth3dde43b state: up speed: 10000 Mbps duplex: full mac:  Bluetooth: Device-1: Intel AX211 Bluetooth driver: btusb type: USB Report: btmgmt ID: hci0 state: up address:  bt-v: 5.3 Drives: Local Storage: total: 953.87 GiB used: 532.79 GiB (55.9%) ID-1: /dev/nvme0n1 vendor: Western Digital model: WD PC SN810 SDCPNRY-1T00-1006 size: 953.87 GiB Partition: ID-1: / size: 952.85 GiB used: 532.44 GiB (55.9%) fs: btrfs dev: /dev/dm-0 ID-2: /boot size: 1022 MiB used: 358.2 MiB (35.0%) fs: vfat dev: /dev/nvme0n1p1 ID-3: /home size: 952.85 GiB used: 532.44 GiB (55.9%) fs: btrfs dev: /dev/dm-0 ID-4: /valog size: 952.85 GiB used: 532.44 GiB (55.9%) fs: btrfs dev: /dev/dm-0 Swap: ID-1: swap-1 type: file size: 40 GiB used: 0 KiB (0.0%) file: /swap/swapfile Sensors: System Temperatures: cpu: 54.0 C mobo: N/A Fan Speeds (rpm): cpu: 0 fan-2: 0 Info: Memory: total: 32 GiB note: est. available: 31.06 GiB used: 11.02 GiB (35.5%) Processes: 421 Uptime: 1d 10h 13m Shell: Zsh inxi: 3.3.34 
submitted by Elias8477 to archlinux [link] [comments]


2024.05.21 08:48 Jako3334074 [PC (Flash)][Early 2000s] 1v1 Stick fighting game similar to e.g. street fighter

Platform(s): PC (Flash)
Genre: Fighting Game
Estimated year of release: sometime in the 2000s, had a saved version with the old pink diamond flash logo
Graphics/art style: The battles took place in a white 3d box-like arena, the characters themselves were made up of white segments with a ball for the head & hands, and rounded triangles for the feet I believe, overall it was very minimalist looking. Graphical effects like the fireball or the beam attack were just drawn with simple gradient-shaded spheres, cones & cylinders.
Notable characters: There were not really characters to speak of as it was mostly a multiplayer 1v1 game and had the aforementioned minimalist graphics. (2 people on one keyboard), I believe you could customize the head of your character though
Notable gameplay mechanics: It worked somewhat like e.g. Street Fighter, you could walk forward/back, jump, light attack, heavy attack (believe it was a button hold), and guard. There was also some special input melee attacks you could do like a back-flip kick. There was also a "magic/psychic abilities" toggle, if you turned this on, you would unlock new abilities after a certain number of matches, lvl 0 was flight (double tapping up i believe, put you in a free-movement flight with legs dangling straight below you); then a fireball (hold attack, back, forward) which could be guided by holding up or down, then a "beam of pain" (?) which was similar to a kamehameha (hold attack, back, up, forward), some other moves i can't remember but i believe one was an "install" (temporary powerup). I think it was still possible to do these without unlocking the tutorial for each one.
Other details: Matches started with a 3,2,1, countdown. I don't think there was any music during actual gameplay, only during the menus if at all. When you hit your opponent or vice versa it knocked their head back kind of like physics-styled.
submitted by Jako3334074 to tipofmyjoystick [link] [comments]


2024.05.21 08:25 Stitchthe_626 Gaming PC Experiencing Random Stuttering (Latency Related?)

Hi all can someone smarter than me please help me. My gaming pc has been experiencing random stutters and freezes. They are impossible to predict and I have been looking everywhere but nothing has helped. I used LatencyMonitor and have the report below.
Things I've Tried:
-Resetting my bios
-Reinstalling Windows
-Resetting XMP
Here are my pc specs too
Intel® Core™ i7-10700K Processor ASRock Z490 Phantom Gaming 4 32GB DDR4-3200 1TB NVMe Solid State Drive NVIDIA GeForce® RTX 2070 SUPER PCI Express Integrated 8 Channel HD Audio ALC1200 Intel WiFi 6 AX200 Wireless B/G/N/AC/AX/Bluetooth Intel® Integrated 10/100/1000 Ethernet 750 Watt 80+ Bronze Semi Modular Power Supply NZXT Z63 RGB Cooler
_________________________________________________________________________________________________________
CONCLUSION
_________________________________________________________________________________________________________
Your system seems to be having difficulty handling real-time audio and other tasks. You may experience drop outs, clicks or pops due to buffer underruns. One or more DPC routines that belong to a driver running in your system appear to
be executing for too long. One problem may be related to power management, disable CPU throttling settings in Control Panel and BIOS setup. Check for BIOS updates.
LatencyMon has been analyzing your system for 0:09:08 (h:mm:ss) on all processors.
_________________________________________________________________________________________________________
SYSTEM INFORMATION
_________________________________________________________________________________________________________
Computer name: DESKTOP-U4JDSOP
OS version: Windows 11, 10.0, version 2009, build: 22631 (x64)
Hardware: G434, MicroElectronics
BIOS: L1.21A
CPU: GenuineIntel Intel(R) Core(TM) i7-9700KF CPU @ 3.60GHz
Logical processors: 8
Processor groups: 1
Processor group size: 8
RAM: 32684 MB total
_________________________________________________________________________________________________________
CPU SPEED
_________________________________________________________________________________________________________
Reported CPU speed (WMI): 3601 MHz
Reported CPU speed (registry): 360 MHz
Note: reported execution times may be calculated based on a fixed reported CPU speed. Disable variable speed settings like Intel Speed Step and AMD Cool N Quiet in the BIOS setup for more accurate results.
_________________________________________________________________________________________________________
MEASURED INTERRUPT TO USER PROCESS LATENCIES
_________________________________________________________________________________________________________
The interrupt to process latency reflects the measured interval that a usermode process needed to respond to a hardware request from the moment the interrupt service routine started execution. This includes the scheduling and execution
of a DPC routine, the signaling of an event and the waking up of a usermode thread from an idle wait state in response to that event.
Highest measured interrupt to process latency (µs): 909.60
Average measured interrupt to process latency (µs): 6.940910
Highest measured interrupt to DPC latency (µs): 882.60
Average measured interrupt to DPC latency (µs): 3.769253
_________________________________________________________________________________________________________
REPORTED ISRs
_________________________________________________________________________________________________________
Interrupt service routines are routines installed by the OS and device drivers that execute in response to a hardware interrupt signal.
Highest ISR routine execution time (µs): 215.570
Driver with highest ISR routine execution time: dxgkrnl.sys - DirectX Graphics Kernel, Microsoft Corporation
Highest reported total ISR routine time (%): 0.187565
Driver with highest ISR total time: dxgkrnl.sys - DirectX Graphics Kernel, Microsoft Corporation
Total time spent in ISRs (%) 0.208163
ISR count (execution time <250 µs): 540986
ISR count (execution time 250-500 µs): 0
ISR count (execution time 500-1000 µs): 0
ISR count (execution time 1000-2000 µs): 0
ISR count (execution time 2000-4000 µs): 0
ISR count (execution time >=4000 µs): 0
_________________________________________________________________________________________________________
REPORTED DPCs
_________________________________________________________________________________________________________
DPC routines are part of the interrupt servicing dispatch mechanism and disable the possibility for a process to utilize the CPU while it is interrupted until the DPC has finished execution.
Highest DPC routine execution time (µs): 1354.917778
Driver with highest DPC routine execution time: nvlddmkm.sys - NVIDIA Windows Kernel Mode Driver, Version 552.44 , NVIDIA Corporation
Highest reported total DPC routine time (%): 0.184229
Driver with highest DPC total execution time: nvlddmkm.sys - NVIDIA Windows Kernel Mode Driver, Version 552.44 , NVIDIA Corporation
Total time spent in DPCs (%) 0.382635
DPC count (execution time <250 µs): 1488134
DPC count (execution time 250-500 µs): 0
DPC count (execution time 500-10000 µs): 2770
DPC count (execution time 1000-2000 µs): 12
DPC count (execution time 2000-4000 µs): 0
DPC count (execution time >=4000 µs): 0
_________________________________________________________________________________________________________
REPORTED HARD PAGEFAULTS
_________________________________________________________________________________________________________
Hard pagefaults are events that get triggered by making use of virtual memory that is not resident in RAM but backed by a memory mapped file on disk. The process of resolving the hard pagefault requires reading in the memory from disk
while the process is interrupted and blocked from execution.
NOTE: some processes were hit by hard pagefaults. If these were programs producing audio, they are likely to interrupt the audio stream resulting in dropouts, clicks and pops. Check the Processes tab to see which programs were hit.
Process with highest pagefault count: systemsettingsadminflows.exe
Total number of hard pagefaults 5653
Hard pagefault count of hardest hit process: 4959
Number of processes hit: 25
_________________________________________________________________________________________________________
PER CPU DATA
_________________________________________________________________________________________________________
CPU 0 Interrupt cycle time (s): 40.319314
CPU 0 ISR highest execution time (µs): 215.570
CPU 0 ISR total execution time (s): 9.130534
CPU 0 ISR count: 540986
CPU 0 DPC highest execution time (µs): 1354.917778
CPU 0 DPC total execution time (s): 16.080237
CPU 0 DPC count: 1251595
_________________________________________________________________________________________________________
CPU 1 Interrupt cycle time (s): 6.65640
CPU 1 ISR highest execution time (µs): 0.0
CPU 1 ISR total execution time (s): 0.0
CPU 1 ISR count: 0
CPU 1 DPC highest execution time (µs): 258.587222
CPU 1 DPC total execution time (s): 0.131064
CPU 1 DPC count: 44590
_________________________________________________________________________________________________________
CPU 2 Interrupt cycle time (s): 5.975584
CPU 2 ISR highest execution time (µs): 0.0
CPU 2 ISR total execution time (s): 0.0
CPU 2 ISR count: 0
CPU 2 DPC highest execution time (µs): 1354.756667
CPU 2 DPC total execution time (s): 0.092993
CPU 2 DPC count: 34984
_________________________________________________________________________________________________________
CPU 3 Interrupt cycle time (s): 5.696975
CPU 3 ISR highest execution time (µs): 0.0
CPU 3 ISR total execution time (s): 0.0
CPU 3 ISR count: 0
CPU 3 DPC highest execution time (µs): 363.417222
CPU 3 DPC total execution time (s): 0.100212
CPU 3 DPC count: 35667
_________________________________________________________________________________________________________
CPU 4 Interrupt cycle time (s): 5.347614
CPU 4 ISR highest execution time (µs): 0.0
CPU 4 ISR total execution time (s): 0.0
CPU 4 ISR count: 0
CPU 4 DPC highest execution time (µs): 312.407778
CPU 4 DPC total execution time (s): 0.071293
CPU 4 DPC count: 24601
_________________________________________________________________________________________________________
CPU 5 Interrupt cycle time (s): 5.416618
CPU 5 ISR highest execution time (µs): 0.0
CPU 5 ISR total execution time (s): 0.0
CPU 5 ISR count: 0
CPU 5 DPC highest execution time (µs): 158.342778
CPU 5 DPC total execution time (s): 0.107294
CPU 5 DPC count: 34639
_________________________________________________________________________________________________________
CPU 6 Interrupt cycle time (s): 5.799008
CPU 6 ISR highest execution time (µs): 0.0
CPU 6 ISR total execution time (s): 0.0
CPU 6 ISR count: 0
CPU 6 DPC highest execution time (µs): 119.503889
CPU 6 DPC total execution time (s): 0.098567
CPU 6 DPC count: 32344
_________________________________________________________________________________________________________
CPU 7 Interrupt cycle time (s): 6.949183
CPU 7 ISR highest execution time (µs): 0.0
CPU 7 ISR total execution time (s): 0.0
CPU 7 ISR count: 0
CPU 7 DPC highest execution time (µs): 109.720
CPU 7 DPC total execution time (s): 0.101656
CPU 7 DPC count: 32496
_________________________________________________________________________________________________________
submitted by Stitchthe_626 to techsupport [link] [comments]


2024.05.21 08:08 albertdenial How do I find jobs reading books and getting paid for it?

One interesting way to get paid for something you enjoy is by finding jobs that allow you to read books for a living. Here are some options to consider:
Source:
submitted by albertdenial to learningtodayOffice [link] [comments]


http://swiebodzin.info