Gloss paint science

For the newest product to hit the dipping world, Auto Flex Coatings

2015.11.17 17:10 dvargas1123 For the newest product to hit the dipping world, Auto Flex Coatings

Auto Flex Coatings is the newest most advanced form of removable liquid wrapping. Available in extreme high gloss, satin, and custom pearl finishes. Developed in collaboration with Dipyourcar and CarDip, this coating will surely rock the automotive painting and customization world.
[link]


2012.02.17 18:34 Advice from experienced mechanics from several fields.

This is more than a car repair forum!
[link]


2017.01.17 15:41 bigmanmac14 Grimdank Memes from the 41st millenium

Your central hub for the dankest memes from the 41st millennium and the Mortal Realms
[link]


2024.05.16 03:00 MiddleCrass Restore a dull spot on semi gloss finsh painted metal door?

I removed paint transfer from the front of a painted metal door. The gloss finish dulled in that spot. Any ideas how to restore? Thanks!
submitted by MiddleCrass to DIY [link] [comments]


2024.05.16 02:57 Mr_Jackabin I'm following a paint recipe for Custodes and it needs Reikland Gloss.... which doesn't exist now. What is the best alternative?

I finally found a tutorial I like for custodes and the only thing from the list I need is Reikland Fleshade Gloss, but it got discontinued.
I'm trying to make a shiny/orange custodes gold for reference.
submitted by Mr_Jackabin to Warhammer40k [link] [comments]


2024.05.16 02:46 Substantialmajestic Suspicious Circumstance

A police officer received a call to help another officer, who he had known for many years. The call was designated as "suspicious circumstance."
The call was from a son who said that when he went to check on his mom at her old farmhouse, he had heard noises from downstairs in the basement.
It took the officer about 15 minutes to get out to this old farmhouse outside of town. It was yellow stucco and very old. He could see the old knob and tubing wiring on the outside of the house.
There is an upset old woman on the porch, the mom, and then a younger adult male standing next to her, the son, and then his fellow police officer standing next to them.
He goes up to them and gets all the information. When the son got to his mom's farmhouse to check on his mom, while he was talking to his mom on the main floor, he heard a noise in the basement like something being dropped. He dismissed it as perhaps an animal.
However, then there were more noises of things moving around and then he also started hearing voices.
The son said he thinks maybe someone is living down there taking advantage of his mom. He says the basement is unlivable as it has a dirt floor and no electricity.
The mom is upset. She said she didn't want the son to go down in the basement. And now, the mom didn't want the police officers to go down in the basement either.
So, he asks her why she doesn't want them to go down there. She says, "Because the others are down there."
And he asks her what she means by that. She says "The others were here long before me and they will be here long after me."
He says he understands but that they need to go check the basement. The mom says nicely "You are both good boys. Don't go down there."
Meanwhile, the officer sees that the fellow officer has a very scared look on his face. This fellow police officer has helped the police officer who is calling into the show many many times. The intuition from him has saved both of them in many situations. So, this guy trusts him a lot. He pulls him to the side and says "What's going on here?" The fellow police officer says "There is a very dark fog around this house."
The two police officers decide to go clear the basement with their weapons drawn. They let dispatch know they are going to clear the basement and then they make their way into the old house.
They go through the front door and enter an entryway. There is a kitchen to the left. There are two double doors to a living room on the right. They go through the kitchen and then through a small hallway towards the garage where there are steps down to the basement.
They open the basement door and start going down the steps. The steps are very steep and narrow like steps on a boat. There is no electricity downstairs. He only has the light on his gun. He said every single inch of his exposed skin felt like it was under assault from a thickness in the air.
They get downstairs and to the left are a bunch of old boilers. First a wood fire one, then an oil fire one, and then an updated furnace. To the left are steep stairs that go back outside through a bulkhead entrance (like the wizard of oz -- those basement doors that are flat in the ground).
And, in between the boilers and that bulkhead stair is a door to a back room inside the basement. And they focus on opening up that door.
The fellow officer opens the door and he goes inside. The room is filled with old wooden items and some boxes. There is nothing for anyone to hide behind. In the center of the room near the back is an old rocking horse. The white paint has been chipping and the hair on the horse has faded severely.
They both stand there looking at the rocking horse. He says he was drawn to the rocking horse in a very weird way.
Then he hears his radio as dispatch is calling. Dispatch says "Security check" as in "Are you guys ok?" He answers back that they are ok and dispatch says "What is taking you so long." He thinks this is very odd since usually dispatch does not interrupt you when you are clearing a house like that as they know you are highly focused.
He looks over to his fellow officer and he is staring at that rocking horse. His eyes are glossed over in a daze. He shakes his fellow officer and his fellow officer snaps out of it. They make their way back upstairs. They both talk in the kitchen that they are going to have to talk about this with each other after they leave the house to get their bearings back.
They go back out on the porch. The old woman has a smirk on her face. She says "Didn't feel good did it? You should have listened shouldn't you?"
He gets back in his vehicle and he asks dispatch why they interrupted him. Dispatch says he was gone too long. He says he wasn't gone long. Dispatch says he was gone for 10 minutes. He says he was not gone for 10 minutes. He says he was gone for about 2 minutes before they interrupted him.
There are more calls that come in and they move on to those.
However, later, back at the police station, they review the police body camera. Sure enough, once they get down into that room with the rocking horse, both he and the fellow officer freeze for 7 minutes looking at that rocking horse. They do not move. They do not speak. You can hear them both breathing for 7 minutes on the video. The only reason they snap out of it is because dispatch interrupts them on the radio. They both stood looking at that rocking horse for 7 minutes without realizing it.
submitted by Substantialmajestic to scarystories [link] [comments]


2024.05.16 00:20 Radiant_Violinist_90 Custom Black Lightning Crossguard

Custom Black Lightning Crossguard
I always wanted a black lightning blade but couldn’t find any that were dark enough to keep light from shining through, so I made my own for my Vader’s Vault Vanquish Elite!
I took a regular white blade and sanded it, hand drew and cutout the lightning bolts from decal paper, stuck them along the blade to my liking, and applied several coats of semi-gloss black spray paint. The side blades are unstable sleeves from TheProplicator on Etsy, and I just spray painted the outer surface. It still needs some paint touch ups near the base of the main blade and a clear coat.
The hilt is a base-lit, so I compared the brightness to another base-lit saber and it is only slightly less bright.
submitted by Radiant_Violinist_90 to lightsabers [link] [comments]


2024.05.16 00:03 Professional-Nerd25 26/M UK/Europe - Cuddly nerd looking for a long term thing with someone cool!

Hey!
I've been single for 6 years and I've decided to do something about it! I've tried a couple of dating apps in the past and quite frankly they suck. I've posted on here a lot over the last few years and met some cool, and some not so cool, people so now here I am rewriting my post again to see who else is around!
I'm 26 and from South East England. Physically, I'm fat (cuddly 😛) I've got short brown hair, blue/greyish eyes, a nose, 2 arms, 2 legs, and all that usual stuff. I'm also 6'3 so if you fancy sitting on my shoulders and seeing what the weather's like up here then I'm definitely up for it! I'm pretty strong as well so even if you're "cuddly" I'll still most likely be able to get you up there 💪 I wouldn't say no to you doing the same for me either, but there's a 110% chance you'll be crushed if you try so I'll definitely have to make you sign a waiver or something 😛
Pictures are available on request, although if you're the type to ghost immediately after seeing my face then I will spend the evening sad in bed so don't do that 😒
Personality wise, I'm pretty shy and quiet in person until I get to know someone well. The MBTI test says I'm an INTJ and the description seems to fit fairly well, although it also says I have the same personality as Gandalf so I guess it could definitely be worse. Relationship wise I can be quite dorky and weird when I'm with someone I know well enough. I'm also a massive fan of cuddles so hopefully you like them as much as me!
In my free time, I do quite a lot of gaming, although not as much as I used to. I've got a massive box of films and TV shows that I'm gradually working my way through. It's mostly horror and sci-fi films at the moment, and I could definitely do with someone else to cuddle up and watch them with! I'm also into Warhammer 40k, but I haven't built or painted anything for ages so I've mostly got a cabinet full of grey plastic at the moment... I would like to do some travelling to tick things off my bucket list, but travelling alone is never as much fun as having someone to go with! I'm currently looking into a trip to Svalbard, but a lot of the activities have a minimum of two people so it'd be even less fun to travel there alone!
For other discussion topics, I've got a soft spot for anything paranormal or conspiracy theory related, anything science related, or pretty much anything else you can think of!
So who am I looking for? Well;
If you've made it this far and like the sound of me, congratulations! Come and message me for a free cookie!
submitted by Professional-Nerd25 to MeetNewPeopleHere [link] [comments]


2024.05.16 00:03 Professional-Nerd25 26 [M4F] UK/Europe - Cuddly nerd looking for a long term thing with someone cool!

Hey!
I've been single for 6 years and I've decided to do something about it! I've tried a couple of dating apps in the past and quite frankly they suck. I've posted on here a lot over the last few years and met some cool, and some not so cool, people so now here I am rewriting my post again to see who else is around!
I'm 26 and from South East England. Physically, I'm fat (cuddly 😛) I've got short brown hair, blue/greyish eyes, a nose, 2 arms, 2 legs, and all that usual stuff. I'm also 6'3 so if you fancy sitting on my shoulders and seeing what the weather's like up here then I'm definitely up for it! I'm pretty strong as well so even if you're "cuddly" I'll still most likely be able to get you up there 💪 I wouldn't say no to you doing the same for me either, but there's a 110% chance you'll be crushed if you try so I'll definitely have to make you sign a waiver or something 😛
Pictures are available on request, although if you're the type to ghost immediately after seeing my face then I will spend the evening sad in bed so don't do that 😒
Personality wise, I'm pretty shy and quiet in person until I get to know someone well. The MBTI test says I'm an INTJ and the description seems to fit fairly well, although it also says I have the same personality as Gandalf so I guess it could definitely be worse. Relationship wise I can be quite dorky and weird when I'm with someone I know well enough. I'm also a massive fan of cuddles so hopefully you like them as much as me!
In my free time, I do quite a lot of gaming, although not as much as I used to. I've got a massive box of films and TV shows that I'm gradually working my way through. It's mostly horror and sci-fi films at the moment, and I could definitely do with someone else to cuddle up and watch them with! I'm also into Warhammer 40k, but I haven't built or painted anything for ages so I've mostly got a cabinet full of grey plastic at the moment... I would like to do some travelling to tick things off my bucket list, but travelling alone is never as much fun as having someone to go with! I'm currently looking into a trip to Svalbard, but a lot of the activities have a minimum of two people so it'd be even less fun to travel there alone!
For other discussion topics, I've got a soft spot for anything paranormal or conspiracy theory related, anything science related, or pretty much anything else you can think of!
So who am I looking for? Well;
If you've made it this far and like the sound of me, congratulations! Come and message me for a free cookie!
submitted by Professional-Nerd25 to r4r [link] [comments]


2024.05.15 23:39 PandaXwX Doubts Regarding Exam Preparation

Hellooo Im currently preparing for CUET and I've opted for 5 subjects and my exams are on the following dates May 18th - History, Pol Science May 21st - Painting May 29th - English, General Test For some background, in mainly aspiring to be an Animator and so I'll most likely go to Amity and persue the BFA Animation course. My sister goes to there as well and my father strongly likes the university. I have already secured 50% scholarship there as i got 93% in my boards but they also have a 100% scholarship program if I get 95%+ in Painting and English. Now my main plan was to persue a backup degrees in BBA or Mass Communication while studying animation on my own but it is definitely better to do a degree in the field I want to persue rather than do 2 things at once so Amity is a good option as government universities don't offer Animation other than NID which I couldn't pass.
As for right now I don't know if I should just study for Painting and English since I'm most likely going to go Amity. I don't have any other uni I'm aiming for so it seems logical. Now if I'm focusing Amity should I study for other subjects as well or only the ones they want which is Painting and English and not study for History, Pol Science and General Test? Should I even attempt the History and Pol Science paper on 18th since it will take up a whole day which I could use to study for Painting? It feels pointless to study for other subjects since I don't have other unis in mind. Just confused as to what to do currently and help would be greatly appreciated
submitted by PandaXwX to IndianAcademia [link] [comments]


2024.05.15 23:36 PandaXwX Doubts Regarding Exam Preparation

Hellooo Im currently preparing for CUET and I've opted for 5 subjects and my exams are on the following dates May 18th - History, Pol Science May 21st - Painting May 29th - English, General Test For some background, in mainly aspiring to be an Animator and so I'll most likely go to Amity and persue the BFA Animation course. My sister goes to there as well and my father strongly likes the university. I have already secured 50% scholarship there as i got 93% in my boards but they also have a 100% scholarship program if I get 95%+ in Painting and English. Now my main plan was to persue a backup degrees in BBA or Mass Communication while studying animation on my own but it is definitely better to do a degree in the field I want to persue rather than do 2 things at once so Amity is a good option as government universities don't offer Animation other than NID which I couldn't pass.
As for right now I don't know if I should just study for Painting and English since I'm most likely going to go Amity. I don't have any other uni I'm aiming for so it seems logical. Now if I'm focusing Amity should I study for other subjects as well or only the ones they want which is Painting and English and not study for History, Pol Science and General Test? Should I even attempt the History and Pol Science paper on 18th since it will take up a whole day which I could use to study for Painting? It feels pointless to study for other subjects since I don't have other unis in mind. Just confused as to what to do currently and help would be greatly appreciated
submitted by PandaXwX to CUETards [link] [comments]


2024.05.15 23:05 bwillpaw Why is Rudy passing (trying to anyway) in the paint?

It doesn’t help that Rudy bricks 2 FTs in a row all the time so Denver isn’t afraid of hacking him if he does get the ball up at all. That said it’s crazy how many times the last 3 games Rudy gets the ball in the paint and is somehow trying to pass it. It’s like dude just go up with the ball at least it gives us a breather and you’re just likely to turn it over trying to do anything else with the ball in the paint. And yeah even if he shoots 40% FTs if it’s happening enough that’s still more points on the board than him fumbling around with the ball and it just results in a turnover anyway, and it hopefully gets their guys into foul trouble.
Finch/nori need to tell him to just immediately shoot the ball if he gets it in the paint and have KAT or Naz there for the rebound if he misses and isn’t fouled, or get his own. Like this isn’t rocket science dude is supposed to thrive in the paint and just isn’t right now and is for some reason passing it out with 2 dudes on him and hacking him. If he’s gonna clog the lane he needs to shoot the ball. Otherwise just give Naz 30+ minutes a game and use Rudy to give Naz and KAT breathers.
Dude is a literal giant and is ripped AF, just put it up in the paint, it’s either a foul or a good shot at a rebound with either KAT or Naz on the floor, or 2 pts. Like we did this all year and somehow we forgot about it.
submitted by bwillpaw to timberwolves [link] [comments]


2024.05.15 22:41 BrightMind17 Moving My Mom's Painting Business Online - Looking for Advice

I'm looking to take my mom's side business of selling her oil paintings online, and wanted to get some feedback from other entrepreneurs.
Some background - my mom is a talented painter who has been selling her artwork locally for years through her personal Facebook and Instagram pages. She has separate accounts for her personal use and for showcasing her paintings, but all the posts/descriptions are currently in our local language. Customers can only get pricing information by directly messaging her - she does not publicly list prices for her paintings. After being contacted, she then coordinates payment and shipping the sold pieces.
While this approach has worked so far, I think we can streamline and potentially grow the business by launching an ecommerce website on a platform like Shopify. Some benefits I see are:
1) More professional online presence to showcase her artwork portfolio 2) Easier for customers to browse available paintings 3) Can expand beyond just our local market for sales 4) Translate/repost her existing social media content to English to reach wider audiences
However, I have a couple of concerns about making this transition:
1) Right now, there is a more personalized interaction when someone messages to purchase a painting. I'm worried publicly listing set prices on a website could make her art seem more commercialized and negatively impact the perceived value/exclusivity.
2) Expanding sales outside our home country could bring up some legal/regulatory hurdles around things like customs, taxes, insurance for shipping valuable items internationally etc.
I'd appreciate any advice from those who have gone through similar transitions, or insights into optimizing an ecommerce art business. Some specific questions:
Thanks in advance for your guidance! I'm happy to provide any other details about the business. My main goal is making this transition as smooth as possible for my mom while opening up more sales opportunities.
For context, I'm a senior software engineer (back-end focused) with a computer science degree, so I have some technical experience to draw from. However, launching an ecommerce business for artistic products is a new area for me. I'd greatly value any advice from those with relevant experience.
submitted by BrightMind17 to Entrepreneur [link] [comments]


2024.05.15 22:40 OriginalSprinkles718 [PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

[PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

PLEASE READ THE WHOLE POST.

This took weeks of picking and testing mods
Played on PS5, should work on PS4
Order is stable, no crashes
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods will break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.
  • Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.
  • No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.
  • Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.
  • Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.
  • More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries. And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  70. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.
v1.00 - Initial version.

Have fun!

submitted by OriginalSprinkles718 to Fallout4modsps4 [link] [comments]


2024.05.15 22:32 mamspaghetti [Theory] The inability to bend platinum can be fixed by sufficient scientific and spiritual advancements within the ATLA universe

A friend of mine just finished ATLA and LoK and wondered why exactly platinum of all things could not be bent to the shape and will of an Earthbender. After bouncing around ideas, this is what we came up with:
Though Toph herself said that Platinum cannot be bent due to lack of earth particulates, it is curious to note that for some reason, the mercury-like metallic poison that Korra ingested could be bent out of her body. If it were the case that metals can only be bent because they contort the earth particulates embedded within it, then realistically they would only be able to rip out the earth particulates within the ore. The fact that Toph was able to bend out that metallic poison using the super-fine earth sediments that mixed with the toxin and stayed within Korra's body indicates two possibilities:
1) That the prerequisite to metal bending being the ability to sense earth within the metal is untrue
or
2) That earth particulates are needed, but the ability to sense them all requires leaps and advances in material sciences and earth bending spirituality that just haven't happened yet even during Korra's time
It's more likely that option 2 is the answer, as subtle hints dropped throughout the expanded ATLA universe point towards the idea that the more spiritual an earth bender is, the stronger they can sense the earth's spiritual energy around them and the smaller the particulates they can manipulate.
This is backed by two pieces of evidence
  1. First, only Toph was able to sense and help flush out the remaining earth particulates that were mixed with the poison that Zaheer poisoned Korra with. These earth particulates were so small that no one was able to sense them: Not her direct descendents, not Korra, and surprisingly not even Katara. And out of all the people in the world, Katara would be the only other person who would have a shot at detecting it, as she is the waterbending master by Korra's time, and she out of anyone would be able to detect the trace toxins via the earth and metal particulates obstructing blood flow. The fact that Katara couldn't means that while all 4 bendable elements are just different applications of spirit bending, sensing microscopic earth particulates is something only an expert Earth bender can do, and that no other elemental bender can match an earth bender in this regard. So how did Toph get so good at earth bending? By learning it through instinct by observing and interacting with the Badger moles. Because badger moles are animals, they don't understand human language nor do they care about a human's want to learn earthbending from them. So when Toph started out her early days as an earthbender, she had to have relied heavily on instinct in order to understand not only what the badger moles are doing, but also to sense the flow of spiritual energy coursing through the very soil she feels. Due to her background, Toph is one of the few earthbenders within the "modern" era whose bending style is the most similar to that used by ancient Earthbenders, and is thus one of the most spiritual earth benders we know of in the modern era. To conclude, Toph's uniquely spiritual bending style gave her a near unprecedented edge in sensing earth particulate on a scale that few earthbenders across the expanded universe can replicate.
  2. In agreement with point 1, the well-known quote that Lao Ge told Kiyoshi in her youth goes like this:
"Divide your body in two, then divide it again, and then again, and again. Put the pieces back, and put them back again, and again, and again one more time, and you're whole once more.” - Tieguai The Immortal
The philosophy behind this is that Tieguai claims that ageing is the product of the body deteriorating on the smallest, most invisible level. And this quote was given for how one can prevent this very deterioration. In context of the first piece of evidence, this means that Tieguai, hundreds of years before Korra, essentially discovered that earth benders can achieve immortality by manipulating the very earth grains within them to bend their bodies to a pre-established state/age. And him referring to ageing as "invisible deterioration" may have less to do with the fact that his method of immortality has less to do with energy bending, but that it is manipulating the finest, microscopic pieces of silt and dirt trapped within the human body to control one's very biology.
In combination with the top two quotes, this means that the more spiritual an earth bender, the finer and more precise their bending can become. Correlating this finer control with human ingenuity, new earth bending techniques can originate by combining knowledge of the natural world with a heightened sense of spirituality. This would be how things like crystal bending, paint bending (via Yun), sand/dust bending (via the sand nomads and the earth bending masters in Kiyoshi's time), and even metal bending originated.

So how does this justify why Platinum is impossible to bend?

To our current understanding, metallurgy is an art that remained stagnant for hundreds of years before Fire Nation triggered a global era of industrialization that saw an explosion of metallurgy techniques and applications. Prior to the fire nation invasion, metal was a fare rarer material to come across, and its unique difficulty to manipulate would've discouraged prior earthbenders from experimental with metal further than "manipulating the dust around a piece of iron ore" rather than manipulating the earth embedded within the iron. Only when iron became far more common place was Toph's ability to bend metals a far more useful skill to have.
Given this historical context, its far more likely that Platinum bending never became a thing because the material sciences in the ATLA universe havent advanced far enough by LoK for them to have discovered and used advanced metallurgy techniques of today. And because sufficient advancements in the physical understanding of metals have not happened, there just wasn't a right moment, at least during Toph's life, where scientists and spiritualists got together to brainstorm new ways to bend Platinum.
And even if Toph was able to sense the earth particulates trapped within platinum, another reason why she wrote off as impossible may be due to three reasons:
  1. First, that as a member of the Avatar's entourage, she become incredibly busy, as her time and energy became increasingly diverted by her metal bending academy, her parental duties, her political duties as chief of police, and fighting criminals. This would give few opportunities in her adult life as a more proficient earth bender to really sit down and crack the code. But second, even if she did, she might not have worked out how to manipulate the metal without a proper understanding of how the earth particulates interact with the lattice structure of the metal.
  2. LoK makes it clear that the industrial revolution has occured in the avatar universe, but what isn't cleaexpanded upon is how metal benders interact with alloys such as Brass or Bronze. Prior to advance late in the industrial revolution in our world, Platinum alloys were much harder to work with due to the innability to separate natural platinum ore into continuent metals like Rhodium, Palladium, Iridium, Osmium, as well as other nonmetallic impurities such as Phosphorous, Silica, and Sulfur deposits. Only until more did more modern electrochemical techniques such as the Wohwill process and electric arc furnaces increase the purity of platinum ores significantly. As LoK seems to be set in something roughly like the late 1800s early 1900s, analogous techniques like the electric arc furnaces may not have been invented. So maybe another difficulty of bending platinum is that the platinum used involves alloys from too many metals
  3. Alternatively, it could be that the prevalence of electricity benders have naturally accelerated the development of making pure platinum ore. In that case, the higher purity of Platinum ore may result in fewer earth particulates in the metal to manipulate the ore
    1. As a subpoint, Platinum on average has a greater density, melting point, and malleability than Iron, indicating that its crystalline lattice is more robust and sturdier than that found in iron. If the principle behind metal bending is to force the comparatively few earthen particulates within the ore to distort the metallic lattice that iron atoms are trapped in, thena combination of fewer earthen particles, plus a more robust lattice within the platinum ore, may have been the main culprits that prevented platinum to be bent
      1. So, to bend platinum, one would need spiritual advances to somehow make use of fewer earthen particulates in a platinum ore to distort a much more structurally robust ore to move according to a bender's well. And its also more likely that neither issue was fully investgated by a team of sages and scientists throughout Aang's lifetime.
And even if Toph spent the rest of her life delving into how to tackle the Platinum issue, the lack of easily identifiable platinum, and her general lax attitude post-retirement, would probably have discouraged her from trying out new techniques
In conclusion, the lack of adequate scientific advancements, and the lack of sufficiently spiritual metal bending sages, would have prevented the potential for platinum bending from expanding during Toph's time

What this means for the future of Avatar

With the increased globalization, and the paradoxical increase in spiritual energies within the world following LoK, an explosion of scientific and spiritual advancement would synergized and rigorously developed a wide assortment of techniques that would've otherwise been considered one-off, generational talents in prior eras. And probably crucial to the physical/spiritual advancements in earth bending would be to temporarily infuse metal ores with earth particulates, or to come up with entirely new ways to amplify one's will through the comparatively scarce amounts of earthen particulates to distort multiple types of metallic ore beyond just metal.
As current thought is that the next earth avatar would live in a world either 30-40 or even 100 years after Korra's time, there would have been ample time for the world to have come up with a ton of nuanced applications of metal bending beyond what we've seen in Korra's time
Some examples include
1) Manipulation of all types of ores. This would include Platinum, but maybe other types of rarer metals
2) Magnetism bending: By bending metals into their own bodies, an earth bender may be able to generate ferromagnetism by will
3) Oxygen doping: By manipulating the trace metals in the body or absorbing metals in the body. Earth benders can artificially increase the amount of heme within their bodies, thus taking up larger amounts of metal.
4) Bone Bending: By manipulating the flow of earthen particulates and metals within the body, one can induce bone formation, potentially allowing earth benders to be able to be like wolverine and bend bone extensions straight from their body. Or maybe, they can just excrete bone deposits from their bodies and form tools made out of their own bone by will.
submitted by mamspaghetti to ATLA [link] [comments]


2024.05.15 22:28 EccentricSage81 nanotech hydrophobic cleaning!

The lotus leaf is listed as the greatest cleaning agent known to mankind in wikis and was the religious symbol of countless religions. when dirt is wet and becomes sticky mud it dries caked on and stuck and traps or allows for other air or splashes or spills to sort of stick. nanotech is so much smaller its like a big warehouse of crates having dust settle between them and by wiping and buffing and polishing around you remove some of the dirt hopefully most of it and get it underneath it will go right through and under about anything, got a tarpaulin or umm curtains over the window spray the curtains and unseen fine nanotech SHINES the window beautiful perfect coatings. the thin film is like nonstick frypan stuff but not the teflon stuff its safe diamonds arent teflon so the moisture and dirt wont stick as much and easily clean off or sorta slide down? nanotech like INKS and alcohol dyes (food coloring) or other paint pigment powders and !SOME! clearcoat polishes over a certain hardness rating which are safe for homes as under sapphire 9H or 10H it might be some sort of waste product cheap being sold as something like SCOTCH GUARD which may or may not have those long lasting microplastics which could be tiny serrated or jagged. If something is 9H or 10H diamond or sapphire hardness the few enamels or epoxys that bond that strong are small enough and dense that their structure is so tiny it slips through and under inside things and can reinforce them but doesnt damage round cells in organisms. the same way glass cleaner must be diluted and used everywhere as glass is porous and prehistoric volcanic obsidian glass walking spiders can walk up glass with special microhooks in their feet for the holes in glass look a bit like a golf ball dimples everywhere with tiny hole looks like hair lines through it like imagine those office ceiling panels with the holes in white particle board. So glass cleaner cleans out the gunk or else your windows will have a brownness you struggle to clean out of the glass without a deep penetrating cleaning agent that comes out looking a bit like brown river water thats discolored from the porous rocks in the water having umm tiny microorganisms yep rivers of brown. So a tiny drop of glass cleaner or a couple drops in a spray bottle or a bucket of water and maybe some one or two drops hydrophobic glass coating or quickpaint coat and a tiny drop or two or a single spray of PLASTIC AND LEATHER RESTORER
with these drops of stuff in water in a spray bottle or bucket you maybe wanna find something with a high % percentage of surfactants on the back of the detergent/soap bottle to wipe out germs and uhh its the cleaning component in all bubbling detergents the sort of science and cleaning and germ killing powers of it. Some floor cleaners made for timber floors that might be a little streaky and say like a polish or cure or something that maybe gives timber a little bit of a darker look when used regularly and appears subtly more expensive looking like hardwood but isnt carbonizing its a type of cellular structure bonding that reinforces not prehistoric torture the wood into looking blowtorched carbon stuff chemicals its a cleaning product disenfectant that protects and polishes but it needs some sprays of water then a spray or a few drops then buff it in and then dust mop it dry as its got some mild ANTISTATIC which helps lift up dust.. i found one that cleans like magic at my asian supermarkets but im not recommending specific brands over the other its the science of cleaning. then maybe put in a couple drops or up to a teaspoon of 10H hardness and like spray your laundry on the line or your carpet or whatever.. i do everything.. some products not 9H or greater will use some unsafe superglues which ignite cotton fabrics into flames or other things.. now house construction products like liquid nails brown glue for holding timber together might have a clear version called liquid glass that might be for window glazing or whatever i hadnt checked if its safe to use on fabrics and other surfaces the POINT of it is the NAME might say liquid glass but its maybe not silicon dioxide that the florist uses to keep their plants fresh for 2 weeks longer liquid glass as in THAT liquid glass like on your phones nanotech liquid screen protector you apply several coats of one each day then reapply every 8 months the cheap stuff.. some of the auto ones for cars can last 9 or 10 years. i found lots of bargain store looking products of sites like aliexpress or maybe amazon with brands like glassxkare or fantastic XML and adams polishes for tiny vials of 50ml or less of 10H hardness affordable or fantastic XML for like a big 500ML 9H hardness spray bottle that when sprayed into a spray bottle of water and glass cleaner and a drop of hydrophobic coating and plastic and leather restorer and a tiny drop of timber floor polish cleaner that may or may not make it a tiny bit streaky or splotchy the hydrophobic coatings may also be too hydrophobic you can tell if your spray bottle wont suck up water because the water cant enter the tube but if you spray a couple spray bottles of such tiny drops the nozzle will clog and not spray anymore.. nanocoatings can be tricky i dunno what to do. if its scratch protect films make it streaky and require buffing power tools and youre not loud big tools like me maybe aim it at carpets and couches rather than windows and do those without the floor polish. I've found no sort of uhh possible forseeable reasons for any health issues and my stuff looks and FEELS amazingly better, i think bathroom toilets or tiles or shower and tap fixtures or.. walls and floors and furniture and clothes.. i think id only not try spraying my drinking cups and cutlery but i honestly think i might need to drink the stuff its THAT GOOD. my cats LOVE IT! its kinda scary awesome.. i tried brands of plastic and leather restorer and quick paint coat and hydrophobic glass coating from HGKJ black and green labels. I couldnt tell you how safe it is, i just struggled as im a disability pensioner and saw our really old house falling apart and this damn near reversed a few decades off it and brand new snow clothing and jackets and throw rugs i bought felt BETTER THAN NEW i mean ridiculously better than new. ancient poisons used to clean HALF as good and were feared for being too good and too cheap. But diamonds and liquid diamond are naturally occuring hot springs reactions and the reason monkeys stay in there. its literally pretty much good for all life.
(plastic and leather restorer see leather deep conditioner but better and sorta similar to glass cleaner but a sort of UV protect oil and reinforce that adds the rich deep black color back to PU leathers and those vinyl anime girl figures yellowing from the sunlight and UV will becomes their original selves again or old yellowy car headlight covers get fixed up but so do most paints and timbers and other things. but you wanna seal it in with a nano coating when cleaning it out plastic and leather restorer is used in plastic manufacture and when you peel those clear plastic film stickers off shiny new products they help prevent its slow gradual evapouration and why they look so nice and black and arent just to prevent scratches. several days later plastic and leather restorers super shiny rich deep 'wet hair look for your black pleather chair' will seem to have worn off but its UV protect and other things will still be there and some polishes waxes or coatings can help keep it and its colors and UV protect there a bit longer well the look the restorer itself keeps it like how it was quite a while years? till it goes yellowy or faded again.)
So when we look at the water beading on lotus/lily pad leaves and things, ancient people used saps and old polishes and obsidian blades arrowheads since dinosaurs era. which with 200 times sharper than steel knives carbon nanotech its super dangerous deadly and was mostly all used up and we swapped it all out for modern glasses and glazing and safety glass so we dont slice our selves into piles of body parts on invisible pieces. Since the days of ink and whetstone nanotech advanced impossibly high particularly in volcanic hot springs countrys with samurai swords and caligraphy brush ink. Trying to find the scientifically safest and best possible cleaning products super affordably that might be useful for washing clothes, cars, metals plastics and other things.. are strangely not at the home hardware stores.. you see synthetic diamonds been on the gem market for centuries but too expensive to produce till modern different approaches with lasers and different gas precipitation with super high electricity concentrated over weeks or months or special electrolosys solutions will slowly layer and create diamonds but the diamond solution precipitated that grouped to each other or doesnt perfectly slot into the sort of tetris like bonds of the outer layers of the diamond a bit like diamond growth needs spaghetti O's and we're raining alphabet soup at it till with a bout 30% of the letters having a good chance of sticking. every few hours the solution of sublimation precipitate is swapped out creating a couple oven trays of 'liquid diamond solution' 10H hardness brightness and shines up glass with a thin film of diamond giving it moisture modest water resist we can use graphene to increase water resist and 10H+ hardness and apply hydrophobic coatings.. So who makes lots of these liquid finishes and what are they used for? Most are produced by a car race track owner who insists they protect their cars before taking them out onto the track or a speck of dirt or sand might scratch up the paint. But if i wanted to like power pressure washer spray it up onto my roof tiles and thin out some of that lichen and make them more uhh watertight leaks arent a concern but it might prevent a terrible future. anybody know why its not already a thing and there isnt countless guides on the ideal ratios and stuff? i mean its about as expensive as laundry detergent concentrate and used to be in most of those still is in some developed countries.. its what makes american movie sets look so umm bright and shiny and polished and awesome and makes mansions look like mansions or wealthy look and feel and its where LUXURY COMES FROM. is my cheap poor persons attempt at cleaning my own home not good? even if its mildly bad i think i'd use it forever. ESPECIALLY on things like 100% bamboo bed sheets i bought cheap ones from an australian online retailer and a few coatings of sprays and they felt and looked so dang shiny and awesome. Some bottles of the stuff claim 6 drops coats the car but remember many are diluted or not full strength or dont last long as advertised or a big bottle 500ML might be 3months to a year.. rather than tiny medicine bottle 50ml or 30ml sized 3-5 years most i guess, you need to keep applying a coat very often but having it not be streaky or buffing it in is tough so i maybe shaved years off its coating and thinned it out and just apply a bunch of coats as often product claims 9H its only a tiny % the whole spray bottle and needs many many applications to approach that but it is POSSIBLE theoretically. remember all glass cleaner is blue colored so when you dilute it with water you shouldnt have it fully color the water too much or its TOO STRONG. 80s people cleaned 80s glazing which maybe radium or lead tincture as radiation blocking films were often lead or radiation lined literally as a radiation shield was a.. film of radiation so it lasted years and needed double or triple glazing for expensive high rise buildings and cleaning heaps of smoky 80s glass dredged out horror mud floods of brown sludge that got them accused of dirtying things, though 80s squeegee thingys are really bad unless you reverse them and press down on a microfibre cloth with them for good even pressuer and a nice streak free clean using the back black rubber blade part to make a thin line of glass cleaning cloth good contact i previously saw reverse squeegee you mount cleaning cloths into specifically but searching i cant find to buy it when i tested it out at home with a squeegee that doesnt clip in like that. are there special tools you guys use? whats the secret? also the purple ceramic graphene ones seem awesome but maybe arent quite close to 9H either.. the bright shine of 10H or 10H+ on tiles and glass.. when apply hydrophobic it looks like zero application of anything somehow its gone for days. does anyone have a more ideal ratios specific or specific active ingredient amounts by weight or dilute with stuff that isnt water to help it keep its years of coating? does using a power washer make it not last? or last longer? or apply streaky splotchy? if its splotchy would more coats over weeks get it all consistent?
the liquid diamond stuff is in many countrys water or whatever.. but uhh concerns about silicosis maybe arent a thing at all if you cough it feels like its cleaning your lungs not harming them. Silicosis happens when criminal retards enter a sandblasting sealed room containment to steal the literally raw materials from factories or whatever or they use water cutting and sand blasting and CNC machines and sharpening blades constantly without sealed enclosure vacuum air scrubber filters. thats what wrecks those benchtop workers also they maybe mixing or breathing wrong epoxys and resins or dont seal them with the correct sealants and polishes and finishes.
submitted by EccentricSage81 to housekeeping [link] [comments]


2024.05.15 21:53 dancergirlktl [Sell and Swap/US Only] MAC, Too Faced, Tarte, Bobbi Brown, Benefit, Smashbox, Clarins, Colourpop, Clinique, Innisfree, Burberry Her, Maison Margiela Replica

Hi all! Help me clear out my life of backups and samples I'll never use. Hopefully you'll find a new HG or something you've always wanted to try in my stash. I've priced everything to sell and do feel the prices are fair and low but of course I'm willing to bundle. The prices are based off what I actually paid for the products, not the retail price. I buy most things on sale and you'll get a discount on top of what I paid.

Makeup

Eyeshadow Verification: https://imgur.com/a/EEtDTYL
Base Products Verification: https://imgur.com/a/YB476xo
Blush/HighlighteBronzer Verification: https://imgur.com/a/jhbuklM
Eyeliners/Mascaras/Brows Verification: https://imgur.com/a/RmvE8EM
Lips Verification: https://imgur.com/a/3Kgc3YS

Skincare Verification: https://imgur.com/a/TfQlafY

Other Verification: https://imgur.com/a/jgUpId

ISO List:- Try me on Suqqu Eyeshadows and Blushes- Charlotte Tilbury Eyeshadows

submitted by dancergirlktl to makeupexchange [link] [comments]


2024.05.15 21:06 teskedtesked Acrylic over spray paint - how do I varnish this mess?

I started a painting over a scrap canvas that a friend had already used spray paint on. I don’t know what kind of spray paint it was, and I don’t know much about spray paint, but it seems like it must be either latex or oil based because the acrylic cracked like crazy sitting on top of it.
Unfortunately for me, this thing that was supposed to be a scrappy practice piece turned out to be one of my best paintings ever. Now it’s sold, and I need to varnish it.
So far I’ve used two coats of liquitex acrylic gloss varnish. It looks nice and vibrant, but it’s only made the cracks even more obvious.
Is there any solution to this? Can I put an oil- or latex- based varnish over this or am I stuck with a crackly painting? Any help is appreciated!
submitted by teskedtesked to painting [link] [comments]


2024.05.15 21:01 Freeman_Alex [WTS] ⚜️⚜️⚜️Freeman Shipyard Store vol.4⚜️⚜️⚜️ OC LTI Pulse/LX +Dominion Paint $25 ⚜️Prowler to Hull D CCU $45 ⚜️Hull D to Orion CCU $50 ⚜️CHEAP WARBOND CCU ⚜️QuickSALE ⚜️Open24/7 ⚜️Good Prices&Trade History ⚜️Original LTI Concepts ⚜️Subscribers Exclusive Items ⚜️Rare Paints ⚜️JUST WRITE ME

⚜️ Freeman Old Star Shipyard of Tortuga ⚜️

🔥 HOT SALE & SPECIAL OFFERS & Warbond CCU 🔥

CCU - FROM -> TO Save $ Warbond Bonus Price
Razor Retaliator Base - - $7
Prowler 600i BIS 2953 🔥 +paint & poster $40
Hull D Orion $50 120m $50
Prowler Hull D $65 - $45
Razor SRV $15 - $5

⚜️ ➤ If you want to buy something, SEND PM me or send me DM to AlexFreeman#8529 in Discord. ⚜️

My old store pages with trade history: vol.1, vol.2, vol.3

Tip: Use on keyboard to search for the ship you want  
⚜️ ➤ I want to buy store credits ⚜️ I am waiting for your commercial offers  

⚜️ ➤ REFERRAL SERVICE ⚜️

Quantity Price, $
1 referral $--
5+ referral $-- for each
Information about rewards can be found here - https://robertsspaceindustries.com/referral-program Consider using my referral code STAR-57F5-QBC9 when creating a new account and receive 5000 UEC in game. 🔥Anyone who uses my referral code becomes my guest of honor and receives discounts in my store🔥
 

🔥Hot discounts🔥

Item Insurance Price,$(CCU-ed)
Pulse +Dominion Paint LTI $25🔥
Pulse LX +Dominion Paint LTI $25🔥
F7C Hornet Mk II +Ironscale Paint LTI $160🔥
600I BIS 2953 +Paint&Poster OC 10y $575🔥
Redeemer BIS 2953 +Paint&Poster OC 10y $430🔥
Corsair BIS 2953 +Paint&Poster OC 10y $350🔥
Vulture BIS 2953 +Paint&Poster OC 10y $275🔥
600i Explorer BIS 2951 + Paint & Jacket CCU'd LTI $400🔥
MERCURY STAR RUNNER BIS 2951 + Paint & Jacket CCU'd LTI $210🔥
MERCURY STAR RUNNER BIS 2952 + RED ALERT Paint CCU'd LTI $260🔥
CARRACK BIS 2952 + RED ALERT Paint CCU'd LTI $600
LTI Upgrade - Reliant Kore to CNOU Nomad LTI $80
LTI Upgrade - 315P to CNOU Nomad LTI $100
M50 Subscriber Edition LTI $98
Cutlass RED Subscriber Edition LTI $133
Mantis Subscriber Edition LTI $148
Sabre Subscriber Edition LTI $168
Add-Ons - Endeavor Telescope Pod 10y $135
Add-Ons - Endeavor Biodome Pod 10y $110
Add-Ons - Endeavor Fuel Pod 10y $40
Add-Ons - AEGIS Idris P After Market Kit LTI $260
   

⚜️ ➤ CONCIERGE PACKAGES:

Item Insurance Includes Price
UEE EXPLORATION 2948 PACK LTI SC+SQ42+VFG+20k $800
SCOUNDREL PACK LTI SC+SQ42+VFG+20k $740
ENTREPRENEUR PACK LTI SC+SQ42+VFG+20k $640
   

⚜️ ➤ ORIGINAL CONCEPTS and Cross-Chassis Upgraded ships:

Item Insurance CCU-ed Original concept ♻
100I LTI $60 -
125A LTI $60 -
135c LTI $65 -
300I LTI $60 -
315P LTI $65 -
325A LTI $70 -
350R LTI $145 -
400I LTI $235 -
600I TOURING LTI $390 -
600I EXPLORER LTI $400 -
600i Explorer BIS 2951 + Paint & Jacket LTI $400 -
890 JUMP - IAE 10 years - $1250
A1 SPIRIT LTI $160 -
A1 SPIRIT + Intrepid Paint LTI - $255
A2 HERCULES LTI $735 -
A2 HERCULES - IAE 2949 10 years - $750
Ares Inferno LTI $235 -
Ares ION LTI $235 -
Argo MOLE LTI $299 -
AVENGER STALKER LTI $60 -
AVENGER WARLOCK LTI $85 -
Avenger Titan - IAE 2949 10 years - $67
APOLLO TRIAGE LTI $235 -
APOLLO MEDIVAC LTI $260 -
ARROW LTI $75 -
BALLISTA LTI $125 -
BUCCANEER LTI $115 -
BLADE LTI $245 -
C1 SPIRIT LTI $110 -
C2 HERCULES LTI $385 -
CARRACK LTI $585 -
CATERPILLAR LTI $255🔥 -
CATERPILLAR BEST IN SHOW EDITION LTI $333 -
CENTURION LTI $105 -
CONSTELLATION TAURUS 🚚 LTI $175 -
CONSTELLATION ANDROMEDA LTI $225 -
CONSTELLATION AQUILA LTI $295 -
CORSAIR LTI $189🔥 -
CORSAIR + Name Reservation LTI - $777
CRUCIBLE LTI $335 -
CUTLASS BLACK LTI $99 -
CUTLASS BLACK BEST IN SHOW EDITION LTI $110 -
CUTLASS RED 🚑 LTI $120 -
CUTLASS BLUE 10 years - $175
CUTLASS BLUE LTI $160 -
CUTTER LTI $70 -
CUTTER SCOUT LTI $80 -
C8R PISCES LTI $65 -
C8X PISCES EXPEDITION - IAE 2949 10 years - $62
CYDNUS LTI - In Development
DEFENDER 🛸 LTI $185 -
DRAKE DRAGONFLY RIDE TOGETHER TWO-PACK LTI - $190
E1 SPIRIT LTI $135 -
E1 SPIRIT + Olympia Paint LTI - $235
ECLIPSE LTI $265 -
ENDEAVOR BASE LTI $335 -
EXPANSE LTI $135 -
F7A HORNET LTI - In Development
F7C HORNET LTI $112 -
F7C-S HORNET GHOST LTI $110 -
F7C-R HORNET TRACKER LTI $125 -
F7C HORNET WILDFIRE LTI $160 -
F7C-M SUPER HORNET LTI $165 -
F7C-M SUPER HORNET HEARTSEEKER LTI $180 -
F8C LIGHTNING LTI - In Development
FREELANCER LTI $100 -
FREELANCER DUR LTI $120 -
FREELANCER MAX 🚚 LTI $135 -
FREELANCER MIS LTI $160 -
Fury +Leatherback Paint LTI - $80
Fury MX +Leatherback Paint LTI - $80
GALAXY + Protector Paint LTI - $450
GALAXY LTI $365 -
GENESIS Starliner LTI $385 -
GLADIATOR LTI $150 -
GLADIUS LTI $90 -
GLADIUS VALIANT LTI $110 -
GLAIVE 🛸 LTI $295 -
HAWK LTI $102 -
HAMMERHEAD LTI $710 -
HERALD LTI $85 -
HOVERQUAD LTI - $50
HULL A LTI $90 -
HULL B LTI $125 -
HULL C LTI - -
HULL D LTI - -
HULL E 10 years - $777
HURRICANE LTI $180 -
KHARTU-AL 🛸 LTI $155 -
LIBERATOR LTI $560 -
LYNX + Moonrise Paint LTI - $105
M2 HERCULES LTI $505 -
M50 INTERCEPTOR LTI $102 -
MANTIS LTI $135 -
MERCHANTMAN LTI $585 -
MERCURY STAR RUNNER 10 years - $250
MERCURY STAR RUNNER LTI $199🔥 -
MERCURY STAR RUNNER BIS 2951 + Paint & Jacket LTI $210 -
MPUV Cargo - ILW 10 years - $40
NAUTILUS LTI $710 -
NOMAD LTI $80 $110
NOVA TANK LTI $110 -
ODYSSEY LTI $685 -
ORIGIN G12 (Touring) LTI - $78
ORIGIN G12A (Combat) LTI - $88
ORIGIN G12R (Racing) LTI - $78
ORION LTI $560 -
P-72 ARCHIMEDES EMERALD LTI $150 -
PERSEUS LTI $660 -
PERSEUS - ILW 10 years - $690
PERSEUS + Thundercloud Paint - VIP Exclusive LTI - $900
PIONEER - IAE 10 years - $1150
POLARIS LTI $745 -
POLARIS - ILW 10 years - $760
PROSPECTOR LTI $140 -
PROWLER LTI $360 -
RAILEN 🛸🚚 LTI $190 -
RAFT 🚚 LTI $115 -
RANGER CV LTI - -
RANGER RC 10 years - $50
RANGER TR 10 years - $50
RAZOR LTI $130 -
RAZOR LX LTI $135 -
RAZOR EX LTI $140 -
RETALIATOR BASE LTI $135 -
RETALIATOR BOMBER 10 years - $280
RETALIATOR BOMBER LTI $260 -
RECLAIMER LTI $385 -
REDEEMER LTI $310 -
REDEEMER - ILW 10 years - $300
RELIANT KORE LTI $65 -
RELIANT TANA (SKIRMISHER) LTI $80 -
RELIANT SEN (RESEARCHER) LTI $90 -
RELIANT MAKO (NEWS VAN) LTI $95 -
ROC LTI - $140
ROC Subscribers Exclusive LTI $60 -
ROC Subscribers Exclusive 12m - $54
ROC-DS LTI $75 -
SAN'TOK.YĀI LTI $205 $400
SABRE LTI $155 -
SABRE COMET LTI $170 -
SCORPIUS ANTARES LTI $181 -
SCORPIUS LTI $191 -
SPARTAN LTI $80 $100
STARFARER LTI $285 -
STARFARER GEMINI LTI $270 -
STORM + Summit Paint LTI - $130
STV + Blue Steel Paint LTI - $55
SRV LTI $135 -
TALON LTI $115 -
TALON SHRIKE LTI $118 -
TERRAPIN LTI $205 -
VANGUARD HOPLITE LTI $220 -
VANGUARD WARDEN LTI $245 -
VANGUARD SENTINEL LTI $260 -
VANGUARD HARBINGER LTI $275 -
VALKYRIE LTI $270 -
VALKYRIE BIS 2950 10 years - -
VULCAN LTI $185 -
VULTURE LTI $135🔥 -
X1 BASELINE EDITION LTI - -
X1 FORCE EDITION LTI - -
X1 VELOCITY EDITION LTI - -
Zeus Mk II ES +Solstice Paint LTI - $235
Zeus Mk II CL +Solstice Paint LTI - $235
Zeus Mk II MR +Solstice Paint LTI - $270

⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️

CLICK HERE TO PLACE AN ORDER

 

⚜️ ➤ SHIP PAINTS:

Item Price
2951 Auspicious Red Paint Pack $22
2952 Auspicious Red Paint Pack $24
Nomad - 2951 Auspicious Red Paint $11
Freelancer - 2951 Auspicious Red Paint $14
Constellation - 2952 Auspicious Red Paint $14
Sabre - 2952 Auspicious Red Paint $12
Lovestruck Paint Pack $26
HoverQuad - Lovestruck Paint $8
MPUV - Lovestruck Paint $8
Cyclone - Lovestruck Paint $8
Arrow - Lovestruck Paint $8
Nomad - Lovestruck Paint $10
RAFT - Lovestruck Paint $10
SRV - Lovestruck Paint $11
Scorpius - Lovestruck Paint $14
Ares - Lovestruck Paint $14
Mole - Lovestruck Paint $16
Ghoulish Green 4 Paint Pack $32
Mule - Ghoulish Green Paint $6
Herald - Ghoulish Green Paint $8
Vulture - Ghoulish Green Paint $12
Caterpillar - Ghoulish Green Paint $12
Buccaneer - Ghoulish Green Paint $9
Cutlass - Ghoulish Green Paint $8
Dragonfly - Ghoulish Green Paint $8
Avenger - Invictus 2950 Blue and Gold Paint $10
Aurora - Invictus 2950 Blue and Gold Paint $10
Constellation - 2950 Invictus Blue and Gold Paint $18
Cyclone - Invictus Blue and Gold Paint $8
Galaxy - Protector Paint $15
Gladius - Invictus Blue and Gold Paint $12
Gladius - Solar Winds Paint $11
Hawk - Invictus Blue and Gold Paint $10
Hercules Starlifter - Invictus Blue and Gold Paint $20
Hornet - Invictus Blue and Gold Paint $10
Reliant - Invictus Blue and Gold Paint $8
Retaliator - Invictus Blue and Gold Paint $28
Vanguard - Invictus Blue and Gold Paint $18
Aphorite Mining Paint Pack $35
Dolivine Mining Paint Pack $35
Hadanite Mining Paint Pack $35
Overdrive Racing Paint Pack $11
Slipstream Racing Paint Pack $11
Turbocharged Racing Paint Pack $11
Aspire Paint Pack $18
Central Tower Paint Pack $18
Hosanna Paint Pack $18
100 Series - Sand Wave Paint $8
100 Series - Melrose Paint $8
400i - Meridian Paint $20
400i - Penumbra Paint $20
600i - Cold Forge Paint $14
600i - Sterling Paint $19
Arrastra - Nocturne Paint $17🔥
Aurora ILW 2950 Paint Pack $18
Aurora - Light and Dark Grey Paint $8
Aurora - Green and Gold Paint $8
Avenger ILW 2950 Paint Pack $20
Avenger - Solar Winds Paint $10
Avenger - Copernicus Paint $8
Avenger - Kepler Paint $8
Avenger - De Biasio Paint $8
Centurion - Beachhead Paint $8
Constellation ILW 2950 Paint Pack $27
Constellation - Dark Green Paint $13
Cutlass Black - Skull & Crossbones Paint $12
Defender - Platinum Paint $15
Defender - Harmony Paint $15
LIBERATOR - VIP exclusive Condor Paint $33🔥
Mercury Star Runner - 2951 Fortuna Paint $14
MOLE Aphorite Paint $12
MOLE Dolivine Paint $12
MOLE Hadanite Paint $12
Nox - Harmony Paint $8
Odyssey - Windrider Paint $28
PERSEUS - A VIP exclusive, the Thundercloud Paint $33🔥
Prospector Aphorite Paint $11
Prospector Dolivine Paint $11
Prospector Hadanite Paint $11
Prowler - Ocellus Paint $20
Prowler - Harmony Paint $20
Railen - Hyaotan Paint $20
Retaliator ILW 2950 Paint Pack $38
Reclaimer Aphorite Paint $15
Reclaimer Dolivine Paint $15
Reclaimer Hadanite Paint $15
ROC Aphorite Paint $7
ROC Dolivine Paint $7
ROC Hadanite Paint $7
Scorpius - Stinger Paint $30
Scorpius - Tiburon Paint $12
STV - Blue Steel Paint $5
Talon - Cobalt Paint $10
Talon - Crimson Paint $10
Talon - Ocellus Paint $10
Talon - Harmony Paint $10
Talon - Paint Pack $30
Valkyrie ILW 2950 Paint Pack $40
Vanguard - Solar Winds Paint $15
Zeus Mk II - Solstice Paint $12
 

⚜️ ➤ SUBSCRIBERS EXCLUSIVE SETS:

Set Includes Price
Takuetsu Replica Figurines 6 exhibits $35
Kastak Arms Custodian SMG CitizenCon 2947 Edition 1 item $30
Atzkav "DEADEYE" Sniper rifle 1 item $10
Yubarev "DEADEYE" Pistol 1 item $10
WowBlast "Blue" Desperado Toy Pistol 1 item $8
WowBlast "Orange" Desperado Toy Pistol 1 item $8
WowBlast "Red" Desperado Toy Pistol 1 item $8
WowBlast "Teal" Desperado Toy Pistol 1 item $8
Overlord Helmets DOUBLE TROUBLE 2 items $7
Overlord Helmets FORCES OF NATURE 2 items $7
Overlord Helmets SILENT STRIKE 2 items $7
Overlord "Dust Storm" Armor Set 3 items $9
Overlord "Predator" Armor Set 3 items $9
Overlord "Riptide" Armor Set 3 items $9
Overlord "Stinger" Armor Set 3 items $9
Overlord "Supernova" Armor Set 3 items $9
Overlord "Switchback" Armor Set 3 items $9
Caudillo Helmets Pack 1 2 items $8
Caudillo Helmets Pack 2 2 items $8
Caudillo Helmets Pack 3 2 items $8
NIGHTFIRE - Paladin Helmet 1 item $6
SINGULARITY - Paladin Helmet 1 item $6
ICEBORN - Paladin Helmet 1 item $6
Fieldsbury Dark Bear Helmet 1 item $8
Fieldsbury Dark Bear Helmet – ORANGE 1 item $8
Fieldsbury Dark Bear Helmet – LIME 1 item $8
Fieldsbury Dark Bear Helmet – BLUEBERRY 1 item $8
Fieldsbury Dark Bear Helmet – GRAPE 1 item $8
Fieldsbury Dark Bear Helmet – GUAVA 1 item $8
Fieldsbury Dark Bear Sinister SIX-PACK 6 items $26
Giocoso Helmet - Azure 1 item $7
Giocoso Helmet - Ivory 1 item $7
Giocoso Helmet - Obsidian 1 item $7
Giocoso Helmet - Triple Pack 1 item $15
Sawtooth "Sirocco" Combat Knife 1 item $5
Sawtooth "Squall" Combat Knife 1 item $5
Sawtooth "Bloodstone" Combat Knife 1 item $5
Pyro RYT "Ghost" Multi-Tool 1 item $6
Pyro RYT "Mirage" Multi-Tool 1 item $6
Pyro RYT "Bloodline" Multi-Tool 1 item $6
GP-33 Mod "ASHFALL" Grenade Launcher 1 item $9
GP-33 Mod "COPPERHEAD" Grenade Launcher 1 item $9
GP-33 Mod "THUNDERCLAP" Grenade Launcher 1 item $9
Aves Armor & Helmet Set 4 items $16
Aves Talon Shrike Armor and Helmet Set 4 items $16
Aves Talon Armor and Helmet Set 4 items $16
Neoni "Jami" Helmet 1 item $7
Neoni "Onna" Helmet 1 item $7
Neoni "Tengubi" Helmet 1 item $7
Star Kitten Set 4 items $14
Star Kittyen "SALLY" Set 4 items $14
Star Kittyen "DAMON" Set 4 items $14
Pembroke RSI Sunburst Exploration Armor 3 items $15
Pembroke RSI Ivory Exploration Armor 3 items $15
Pembroke RSI Graphite Exploration Armor 3 items $15
Morozov Aftershock Armor 5 items $15
Morozov Terracotta Armor 5 items $15
Morozov Thule Armor 5 items $15
Sakura Fun Green ORC-mkX Armor Bobblehead 1 item $7
Sakura Fun Blue ORC-mkX Armor Bobblehead 1 item $7
Sakura Fun White ORC-mkX Armor Bobblehead 1 item $7
Zeus Exploration Suit 3 items $15
Zeus Exploration Suit Solar 3 items $15
Zeus Exploration Suit Starscape 3 items $15
Xanthule Flight Suit 2 items $13
Xanthule Sehya Flight Suit 2 items $13
Xanthule Tahn Flight Suit 2 items $13
CSP-68L Backpack Night Camo 1 item $6
CSP-68L Backpack Cayman 1 item $6
CSP-68L Backpack Forest Camo 1 item $6
CitizenCon 2951 Digital Goodies 7 items $10
CitizenCon 2951 Trophy 7 items $10
 

⚜️➤ SHIP UPGRADES - CROSS-CHASSIS UPGRADES (CCUs, upgrades), some upgrades can be chain in few steps CCU's:

SHIP TARGET SHIP < Upgrade from Price
400I
400I < CONSTELLATION ANDROMEDA $15
600I EXPLORER
600I EXPLORER < PROWLER $70
ARGO MOLE
ARGO MOLE < CONSTELLATION AQUILA $7
ARGO MOLE < MERCURY STAR RUNNER $59
ARGO MOLE < VANGUARD WARDEN $59
ARGO MOLE < RETALIATOR BOMBER $43
ARGO MOLE < VANGUARD SENTINEL $43
ARGO MOLE < APOLLO MEDIVAC $43
ARGO MOLE < ESPERIA VANDUUL BLADE $43
ARGO MOLE < VANGUARD HARBINGER $27
ARGO MOLE < REDEEMER $70
ARGO MOLE < HULL C $70
ARGO MOLE < APOLLO TRIAGE $70
ARROW
ARROW < AURORA MR $50
ARROW < MUSTANG ALPHA $50
ARROW < C8X PISCES EXPEDITION $35
ARROW < 100i $30
ARROW < AVENGER TITAN $25
ARROW < RELIANT KORE $15
CATERPILLAR BEST IN SHOW EDITION
CATERPILLAR BISE < VANGUARD HARBINGER $100
CORSAIR
CORSAIR < TAURUS $60
CRUCIBLE
CRUCIBLE < STARFARER GEMINI $21
CUTLASS BLACK BEST IN SHOW EDITION
CUTLASS BLACK BISE < GLADIUS $70
CUTLASS RED Subscriber
CUTLASS RED Subscriber < F7C-S HORNET GHOST $25
CUTLASS BLUE
CUTLASS BLUE < PROSPECTOR $30
DEFENDER
DEFENDER < CORSAIR $15
DEFENDER < HORNET F7C-M HEARTSEEKER $37
GLADIUS
GLADIUS < AURORA MR $65
GLADIUS < MUSTANG ALPHA $65
GLADIUS < C8X PISCES EXPEDITION $50
GLADIUS < 100i $45
GLADIUS < AVENGER TITAN $40
GLADIUS < RELIANT KORE $30
GLADIUS < ARROW $20
HAMMERHEAD
HAMMERHEAD < CARRACK $150
HAMMERHEAD < CARRACK EXPEDITION W/C8X $100
HULL C
HULL C < CATERPILLAR $175
MERCHANTMAN
MERCHANTMAN < STARFARER GEMINI $300
MERCHANTMAN < ARGO MOLE $345
NAUTILUS
NAUTILUS < CARRACK $175
PERSEUS
PERSEUS < CARRACK Expedition W/C8X $40
PERSEUS < CARRACK $90
PERSEUS < ORION $115
PERSEUS < 600I EXPLORER $220
PERSEUS < MERCHANTMAN $248
PERSEUS < ARGO MOLE $380
PERSEUS < ANDROMEDA $485
POLARIS
POLARIS < PERSEUS $70
POLARIS < HAMMERHEAD $70
POLARIS < NAUTILUS $60
POLARIS < CARRACK $250
RECLAIMER BIS 2949
RECLAIMER BIS 2949 < VALKYRIE $300
SAN'TOK.YĀI
SAN'TOK.YĀI < HORNET F7C-M HEARTSEEKER $37

⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️

CLICK HERE TO PLACE AN ORDER

submitted by Freeman_Alex to Starcitizen_trades [link] [comments]


2024.05.15 20:57 OriginalSprinkles718 [PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

PLEASE READ THE WHOLE POST.

This took weeks of picking and testing mods
Played on PS5, should work on PS4
Order is stable, no crashes
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods will break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.
  • Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.
  • No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.
  • Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.
  • Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.
  • More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries. And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  70. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.
v1.00 - Initial version.

Have fun!

submitted by OriginalSprinkles718 to FO4mods [link] [comments]


2024.05.15 20:56 Professional-Yam601 Snake on canvas ideas

Snake on canvas ideas
Started this last night, paper, watered down glue and toilet paper hahaha.. obviously I have to finish the sculpt itself - was thinking of painting the canvas black and the snake gold. Maybe Paint the background like it’s swimming in the black?
Was also debating on glossing it?
Any other ideas?? Still pretty early process.
submitted by Professional-Yam601 to ARTIST [link] [comments]


2024.05.15 20:53 sookfong A Week In Vancouver Island on a $92,000 Salary (Original Submission)

Please note this is the original submission I sent Refinery29. In the current post,they have given me a second credit card with a 100$ balance, as well as generational trauma from World War II and cut context for other things. I am trying to get that fixed.
Per previous discussion in comments here: The espresso machine is a Bezzera, which ranges from 2-5K. We got ours on sale for 1.7K, it’s a work house and we use it everyday, still hurts that we spent that money on a coffee maker.
I do understand mortgage is debt but when you compare it to rent to a lesser value condo in Vancouver it feels like not debt at all, which is how I tend to think of it. Yes I owe my mortgage but also I get my house instead of renting-which may not have become clear.
Please see in full the diary, below (edit for formatting via mobile)
Occupation: Sr Business Analyst
Industry: Tech
Age: 30
Location: Vancouver Island, BC
Salary: 92,000$ (Spouse makes 60,000$ for a combined income of 152,000$ before tax)
Net Worth: ~ 1.2 Million ( house is valued at 989,000$ currently, we have a combined 150,000 in pension, and ~60,000 in various company stocks, and GICs)
Debt: 3,000$ in a zero interest credit card for a 10 month period. We balanced transferred and pay 400$/month. Debt was acquired in Q4 2023 when we had to buy Snow Tires, and do a full break replacement as well as Christmas. 480,000$ in a mortgage, we refinanced in September 2023 for five years fixed rate at accelerated biweekly, however I don’t consider our mortgage debt due to the equity we are gaining, and that our mortgage for a five bedroom, 3 bath single family home is less than rent for a two bedroom condo in Vancouver
Paycheck Amount (Every 2 Weeks): 2,555$ after taxes. (Just mine). Spouse makes 2,308$ after taxes. Our pay periods are alternating.
Pronouns: She/her
Monthly Expenses Mortgage: 1450$ biweekly (100$ extra to the principal).
Utilities: ~200$ (includes water [paid quarterly], hydro [paid bimonthly], gas, sewetrash [paid quarterly] phone [highly discounted due to work plans for spouse and myself] and car gas) Loan Payments: 400$/Credit Card
Car Insurance: 84$
Life Insurance: 167$ combined (67$ me, 100$ spouse)
Health & Dental Insurance: 60$ deducted from pay (coverage for myself and spouse from my employer. Spouse also has coverage for both of us deducted from pay)
Retirement Contribution: 400$ (Employee matches me), (Spouse has a defined pension through work and contributes ~200$ month)
Union fees: 70$ Spouse
Subscriptions: Crave 22$/month (Recent splurge for Binge watching the Rookie), Playstation Plus 100$ (annual bought on Black Friday Deal), Amazon Prime 80$ (Annual), BCAA 120$ (annual) Gym 30$/month (we both have one so 15$/pp)
Note: My spouse and I have completely commingled finances. I will be tracking both as it’s essentially I spent whatever they spent
Was there an expectation for you to attend higher education? Did you participate in any form of higher education? If yes, how did you pay for it?
There was always the expectation. My father was very clear, we were very smart. There was no way we’d be wasting our potential. He wanted me to be a lawyer, but unlike other immigrant parents, I got to choose my major and went into social sciences and got my masters in history. I deferred my PhD too much so I got dropped by the program.
I chose my university by where I got a full first year scholarship and then after that took about 15k in student loans for my undergraduate. My parents paid my rent and I got a part time job for food.
For my masters, I had a student line of credit and 5 k student loans otherwise it was all my savings and scholarships. With the line of credit, I had a total of 30K in student loans and paid it off in about four years.
Growing up, what kind of conversations did you have about money? Did your parent(s)/guardian(s) educate you about finances?
Save. We talked about how you get a dollar allowance and half of it goes into long term saving with 25% in short term and 25% in spend.
Investing came after I was eighteen. Family would like us to invest in property, however I don’t really want to be a landlord, but also we wouldn’t get to really enjoy profit of owning a rental property due to other family circumstances.
What was your first job and why did you get it?
Ice cream parlour I was twelve and my parents made me get it for responsibility. I lasted three weeks because I hated it.
Did you worry about money growing up?
I grew up thinking we were not rich, because we didn’t get big plane vacations (I didn’t count flying from Toronto to Vancouver every summer as a vacation since we were just seeing family but staying in a house my parents owned) and I had only been to Disney twice.
But we had a big new build house in the rich end of town, my mom stayed home to raise all of us. We had to work for things (like going to see a movie opening night or a new CD) but we always had money and got what we wanted. In retrospect, my family was/is fairly well off.
Both my parents grew up poor, with parents working multiple jobs and different shifts to make ends meet, the strive/drive to not have that childhood, and for my father to be able to retire his parents really impacted mine and my siblings and cousins lives. My father showed me the apartment he grew up in Chinatown a few years back. It’s light years away from the house my grandparents owned when I was a kid and how I grew up.
Do you worry about money now?
Of course. Inflation is real and we are actively planning a wedding for the next year, as well as a baby in the next few years. We also need to buy a second car, so we’re saving for that.
At what age did you become financially responsible for yourself and do you have a financial safety net?
Fully financially responsible? Twenty five. I lived in a family property where I didn’t pay rent in one of the most expensive cities in Canada, so even though I paid all my bills (food and phone), I didn’t have to pay rent. I in fact made money, as I rented rooms out and used the income for house utilities, and paying my student loans down faster. When I moved in with my spouse, I just paid condo fees until we bought our house two years ago which gave me plenty of time to save.
Our financial safety net is family, and our savings. I know my family would bail us out. My spouse’s father would as well. Conversely, we are my spouse’s mother's safety net and we have to keep all our plans in mind that we will be subsidising her.
Do you or have you ever received passive or inherited income? If yes, please explain. Yes, I received 50K from my parents once they sold my childhood home, as did both of my siblings. I have also received 10K from one set of grandparents which paid off my car and part of my student loans when I was 21. I will be receiving another inheritance when probate is done for around ~100K. My spouse also has received inheritance which allowed them to buy their first condo in their early twenties when the market was much better. That condo, 50k, and the subsequent upgrading helped us afford our house.
Day 1
10 AM: I drive to the pharmacy to pick up a prescription. Not how I want to start my Sunday morning but y’know. Normally I’d walk since it’s about 20 minutes but I have a UTI. I’m “lucky” that despite not having a dr because of the health care shortage, my work pays for the Maple app so I could get a dr to write the prescription and order the lab work at 1 am. I’ll do the lab work later this week when I can get an appointment but will take the relief now. Insurance makes the antibiotics free, but I also buy hydrogen peroxide because we’re out and we have a dog that thinks everything is meant to be in her mouth. We’ll buy a bigger one at Costco later. I also bought some oral wound mouthwash because we were out. I come home and my spouse made us breakfast.
Total: 15.90$ paid with debit.
1-2:30 PM: We do our taxes. I have a mini meltdown when I realize the part time bakery job I had for a few months didn’t take off income tax last year, so I owe 800$. Luckily, my partner is getting a refund so we net out positive 400$. The bakery took off income tax in 2022, so unsure why they didn’t in 2023. I made us lunch.
3-6:30 PM: We walk the dog, and watch the Rookie. Some time during that time period, a venue emails us back and is surprisingly affordable at 3k. I also get told that the tattoo artist I want to book with, has not chosen me.
6:30-7:30 PM: I explain what lazy girl dinner is to my spouse and make a lazy girl dinner. After not really grocery shopping since Feb for things besides fresh veg, we need to do a big pantry shop and neither of us want that. We debate about buying a food saver and if we should wait for a sale. My spouse is more frugal than me and has determined we should.
8-9:30 PM: We start season 3 of The Rookie, and then after two episodes we go to bed
Day One Total: 15.90$
Day Two
5:45-8 AM: Wake up and start work. I get up to date with what’s happened on the weekend and check that my automated reports. Sometime before 6:30, I get the kettle on for my spouse’s pour over before I go back to my meetings. There’s a twenty minute gap where I get changed and do my skin care and brush my teeth. I’d love to be a skin care person but honestly I’ve spent too much money on product that I don’t use and that just goes bad. Washing my face and using sun screen is a win.
I also make sure that Spouse’s lunch is in his bag and I get our travel mugs ready. Before, we used to go to Starbucks every day. Starbucks used to do free refills on coffee and tea if you were a rewards member if you bought a coffee or tea so it would cost us $5/day (2.5/pp), and we could get refills all day. While that’s 20$/week, 80$/a month and yes, we could have saved it but back then, that 80$ wasn’t turning the dial anywhere significantly for us—a privileged view.
But now, after COVID where I stopped drinking tea after one day working from home having like 10 cups and thinking I was dying, and Spouse has bought a good grinder and we recently splurged on a stupidly expensive espresso machine we call his Engagement Espresso since it costs the same price as my stupidly expensive ring, we bring our coffees.
8-8:30 AM: We drive to work. Prior to buying our house, we were both work from home and lived in a city with amazing transit. We only needed the one car. Since buying the house and moving to a city where public transit is a joke (the one bus goes past our house every 1.5h), Spouse changed jobs and is in office every day and I have to go in 3 days a week. We need a second car or the e-bike rebate to come through. We debate this in the car, since I’m done at 1 pm, and Spouse works normal hours, I either have to take the bus home, or go to the gym for three hours. Today though, I drop Spouse off. I will pick him up later as he has a half day because of the dentist
8:30-12:30 AM/PM: Work. I find a tech manager and ask them to get me more triple a batteries. Work won’t provide or let me expense batteries for my mouse, despite them replacing my usb mouse with a battery one. The poor admin had to tell me the decision is that we’ll all supply our own batteries. Luckily the tech managers have to have batteries on hand and give them out freely.
I ask my boss how the work from home tax forms work, and he is going to find out.
I run more meetings and work on a request for a dashboard and a business case for a new feature that I have to convince leadership to spend money on.
12:30-1 PM: I drive back to my Spouse because he has a dentist appointment.
While I wait for a spouse, I am incredibly hungry. I’m usually not hungry/don’t eat a proper meal until around 1 in the afternoon and my two granola bars I already ate at the office. I go to the bakery by Spouse’s work and buy a cheese bun for me (3.65$), and an apple pie scone (2.55$) for Spouse as a snack. Spouse points out he won’t be able to eat until after his appointment.
Total: 6.20$ debit
1-1:30 PM: I drop Spouse off, and the car stops working. The engine won’t catch. I try multiple times and then run into the dentist to dramatically announce to Spouse and the receptionists that the car won’t start. Spouse asks me what he wants me to do about this, since he’s about to go into an appointment. A very kind receptionist tells me it might be the alternator. I don’t know what that is.
I go back to the car to Facetime my father. He also asks what I think he can do to help since he lives 3000 km away. Weirdly, and sexistly, I thought a man who grew up at race tracks, in a racing family, or the man who has collected and worked on sports cars for forty years might be able to help.
Spouse texts me to remind me we have BCAA while my father also tells me that. I finally get the engine to catch and drive the very long way home, going the speed limit and getting stuck in traffic, construction and a bus. It takes me 20 minutes to get home instead of 10.
1:30-2:30 PM: I walk the dog, mail a (late) birthday card and then start researching what an alternator is. The car is over a decade old and until the house, the most expensive thing I ever bought at 12K back in 2015. We have the funds for the cost, but it’s my first car and the fact it might be the end of its life is scary.
Alternators can cost between 400-800$ repair with labour, so that’s fun.
My dad calls me back and apologises for asking me what he could do away. He advises me that there’s probably a bald spot on the alternator and advises me to go to the mechanic to check or replace it, if the car doesn’t start again.
I call the mechanic to book an appointment, and to also get the snow tires off and to buy new rims for the snow tires. The mechanic lets me know that the alternator part is 500$, and an hour of labour so with taxes we’re looking at around 700$
That future appointment next week (we’re going down a highway this weekend which requires snow tires) will cost ~1.5K, assuming we replace the alternator.
I make lunch and sigh.
2:30 PM: The car starts thankfully. I drive incredibly slow. I pick up Spouse by idling the car. We get an email back from a venue saying they cost 75,000$ minimum. The timing is hysterical.
Due to the nature of the dentist, Spouse owes 618$, as they haven’t flipped it under my insurance. They split it in half, as he has a follow up in two weeks. After the next appointment they will flip the whole amount under me and we’ll get reimbursed for the whole amount.
Total 309$/credit card.
3-10 PM: We walk the dog, make dinner (Spouse makes white sauce pasta, with chicken and peas) and watch The Rookie. There are thirteen episodes in season three, and we will be busy every night this week besides Friday and Sunday, and I would like to finish season three so we can start season 4 next Monday. I don’t want to pay for more than one month of Crave. We have five episodes left
Day Two Total: 315.2$
Day Three
1 AM: 100$ is automatically transferred from our account to the credit card debit. We have an auto transfer of 100$/every Tuesday to a Visa where we balance transferred both our cards. We have an offer for 0 interest for 10 months, so we did that for some of the bigger expenses (snow tires, break replacement and general Christmas) and are on track to pay it back within the next 6 months. That visa is our emergency card that we just have in the back end and utilise for promos like this. It allows us to keep our two cards balances manageable and lets us pay in an easier way than taking big chunks out of our various savings.
Total: 100$/direct deposit
5:45-9 AM: Work. Meetings, reports, trying to convince a colleague that the process does include them and refusal to follow it means that their requests won’t be done. Spouse has another half day so I can go into the office at my leisure—if the car starts
9-9:20 AM: The car starts, I get into the office and refresh a data flow before a meeting with a new stake holder. It takes longer to drive into work today because the tourists are starting to come and their van builds or campers are not exactly highway speed and with a two lane highway, if you don’t merge over fast enough you’re stuck.
10:05-10:20 AM: Meeting done, car starts again and I drive home for more meetings. The least amount of time in the office is preferable for me.
10:30-11AM : Meeting with my manager where we discuss future salary and promotion. I am due for a promotion in the start of Q2, which would push me to six figures. I’ll believe it when I see it but, I’m really excited at that possibility for my family.
11:15 AM: Spouse leaves for work, we discuss what groceries are needed, as well if he’ll go to Home Depot tonight to buy more clover seeds for the yard, as we need to reseed before it starts raining. I eat a muffin and my dog and cat decide to try and eat each other.
11:15-1:30 PM: Work runs late. There’s some issues with the data and we can’t figure it out. We call it a night, and I’ll record the video presentations tomorrow, once we fix the data.
1:30-4 PM: Nap time! It’s bad for me, but honestly I don’t sleep well during the night so naps are what keep me alive.
4-6 PM I prep dinner (smash burgers and fries), and get chores done and walk the dog.
6-7:30 PM: Spouse comes home, we eat dinner. Groceries come to 96.83 for two 7 pound pork loins, two packs of bacon, chicken nuggets, coffee, pop, 8 pack of peppers, milk, tomato, pickles, rice, avocado, mushrooms, sour cream and lettuce.
Not too bad, we average about 300$/month in groceries because we can buy bulk and have a second freezer.
For the month of March we are currently at 123.61$ for groceries and there is twelve days left. We went on a small weekend away, so we ate out a fair bit but even then our current food budget is 272.27$ today.
Total: 96.83/ debit
7:30-10 PM: Spouse makes a coffee and plays video games with his friends. They do it every week. I have a shower, fold and put away laundry and read in bed.
Day Three Total: 196.83
Day Four
1AM: Our biweekly accelerated mortgage payment comes out of 1450$. I’m tracking it here to be honest on our spending but I tend not to think of it as money spent because in my head it’s already money gone. To pay for a house equivalent in Vancouver, the mortgage would be over 6k. Renting a two bedroom condo would be 3K. It feels like the mortgage is just cheaper rent, even though each time I own more of my house.
5:45-9 AM: Work. I find out the limits of how many people I can invite to a Teams Meeting as well as that the Thursday before Good Friday is a catholic holiday when a few people ask me to reschedule a training forum for over a thousand people. Sometime in there I make us coffee, make sure Spouse has lunch packed (leftovers). Spouse has walked the dog and has the recycling and compost out for pick up. I drop Spouse off at work.
10-11:45 AM: I leave the office for home and more meetings. I walk the dog and go record training videos. I get an email that Amazon is doing their big spring sale. I send a link to a robot mop and vaccum that’s on a big discount to Spouse. We want one, but I’m not in charge of the research on it. I send links to play grounds to my friends with toddlers
11:45-12:30 PM : I shove lunch in my mouth, last night’s left overs. I’m running late, and decide to get myself later by collecting all the random dishes and mugs that just show up places and start the dishwasher. I get to the lab ten minutes early but need to buy gas on the way home.
I tell my team I’ll be MIA for a bit and leave the work phone in the car.
I buy 15.6L of gas for 30$ at 1.879/l it sucks. I don’t fill up because we’re going to my in laws this weekend and there’s a Costco Gas Bar there.
Total: 30$/credit card
12:30-1:30 PM: Work goes long again.
1:30-2:30 PM: Nap!
2:30-4:30 PM: Walk the dog and drive to the gym. I usually go three times a week but with last week’s weekend away and this week’s weird half days from Spouse, today’s the only day. I make it up by doing both upper and lower body and a 30 minute circuit.
4:30-7:30 PM: I pick up Spouse and we go to Costco. We pick up nachos, ham, cheese buns and some other items. We debate buying our friend’s kid a toddler set of clothes and decide no. We end up buying work pants for Spouse, and a garden hose. It comes out to 116.90
I order our Costco dinner of hot dogs and fries for a grand total date night of 6.41$
Total: 123.31/ credit card
8-9 PM: Dance class! We bought a series of six lessons of introduction to ballroom back in December for a new date night idea. We paid 60$/pp and this is the fifth lesson tonight.
9 pm: We’re home, we let the dog out. Spouse spends an undetermined amount of time watching ballroom videos while I sleep.
Day Four Total: 1603.31$ or 153.31 excluding the mortgage payment.
Day Five
5:45-9 AM: Work. All the meetings. Thursday is the meeting day. I debate with a friend what’s the earliest call we’ve had. 4:30 am still wins. I pack lunch for Spouse and his coffee and he leaves. I end up cleaning up cat puke as the cat decides to drink milk from Spouse’s cereal and vomit it up on camera in a meeting.
9-9:30 AM: I make myself a matcha and walk the dog.
9:30-1 PM: Work and I treat myself to a lunch of a cheese bun and ham sandwhich. We used to eat it every Sunday while growing up but the cost of ham has been outrageous. The deal at Costco yesterday was 1.5$/100 g which is really good.
1-1:30 PM: I seal the wooden deer Christmas decoration we bought last year. It sits outside our front door and needs to be weather proofed, and I’ve been putting it off for five months. But the weather is good and we have newspapers. We have left over wood sealer after the sign we bought a year ago so I use that. The dog and the cat both don’t like my wooden deer.
1:30-4 PM: Nap!
4-5 PM: I basically just watch youtube and drink a root beer. I have no energy.
5-6:30 PM: Spouse comes home, we walk the dog and I make dinner (Kraft Dinner and nuggets–I swear we eat veggies but today is not that day). We discuss the possibility of our dog at our wedding as a flower girl, and if she’ll be in a tutu or a cheongsam like me. I am now researching if they make dog cheongsams and if she can match us. The cat, despite all my heart wanting it, won’t physically be there because he will have an anxiety attack and probably die.
6:30-10:30 PM: Board game night! We go to a friend’s to repeat the same scenario we’ve lost two weeks in a row.
10:30-11 PM: I pack Spouse’s breakfast (oatmeal and frozen berries), lunch (spicy tuna and mayo) since he’s trying to go to the gym before work, and feed the animals before we go to bed.
Day Five Total: 0$
Day Six Friday
5:45-9 AM: Work. I have a deep focus block which means I can get the script for the training I have to run. Public speaking is not my strong suit and it’s a group of a thousand people so I’m not looking forward to it. Spouse almost makes it to the gym. I get an email that my new work phone has shipped. I’m surprised because they wouldn’t order us any for the past four years, but I guess my new iPhone will show up next week. I might give my old work phone to my mother in law, since she smashed the camera on the phone we bought her last year.
9-9:30 AM: I walk the dog, make a matcha and make a todo list for what we have to get done before we leave to my in laws tomorrow. I text my mother in law happy birthday, and hope that she got the card in time. She did.
9:30-11:30 AM: My last meeting for the week ends and I’m debating calling it a day so I can nap. Instead I make lunch (cheese bun and ham), text my other mother in law our plan for Saturday, and unload and reload the dishwasher and go back to work for at least another hour.
12:30-1 PM: I shower and do skin care
1-3 PM: Nap! Somewhere in this time FedEx comes and since I’m sleeping, we have to pick up on Monday. I’m not too sure what it is, I assume it’s our custom address stamp from Etsy because that’s the only thing I’ve bought recently but not too sure. I just realized in retrospect, this might be my new work phone.
3-5 PM: I prep dinner (nachos), unload the dishwasher, pack my overnight bag and confirm all our venue tours by email. I start a load of laundry and do a quick clean. I feel like this is not the best image of our diet. I swear we generally eat healthy but we both have been feeling really blah over the past two weeks so have been going for quick and easy over healthy and balanced. I do have three whole peppers and two whole avocados in the nachos though.
5-7 PM: Spouse comes home, we walk the dog, have dinner, and plan out next week. We have a big Wednesday next week (mechanic, I have a nails appointment, dance class), and we are having our friends over for Easter so we need to prep for that. We pack the car so tomorrow is a very easy start.
Spouse also gets paid today. We’re lucky that we’re on alternating pay periods, we used to be on the same and it always felt stressful. Spouse also lets me know his union has secured a 3% cost of living raise to start in Q3. I really like his union for negotiating a base 2% year of cost of living raise, with potential addition raises depending on inflation. It’s a bit away but that’s still good news.
7:30-10:30 PM: We finish The Rookie Season 3 and head to bed. Crave reminds me that I have 10 days until I’m charged again. Sadly, I think we’ll have to pay for 2 months.
Day Six Total: 0
Day Seven Saturday
8:30-9:30 AM: Wake up. No one (except the dog) slept well so we’re not in a morning mood. Spouse makes coffee and walks the dog, while I finish packing the car and give the cat a lot of attention. Our first venue tour is at 11 and the one that is the most expensive (8-10K), but also the one we probably want the most. We live about an hour away but the highway is two lanes and one accident can back everything up for hours.
10:40-1 PM: We visit our dream venue. We stay way longer than expected. Basically if the quote is under 10K, we’ll get it. Just waiting now.
1-2 PM: We get to our in-laws and have a lunch of egg salad sandwhichs. We need to buy gas. My in laws drive us to a pottery painting store.
2-4 PM: We paint pottery. My mother in law only wanted to do this for her birthday. They’ll pick it up in a week after it’s been thrown. I paint a vase (28$), Spouse paints an Easter egg (18$), father in law paints a mug (30$), and mother in law paints a plate (50$)
Total:143.36/credit card
4-5 Pm: We see another venue. It’s an instant no. My in laws decide they want to try Korean fried chicken. We call ahead for take out to get two fries and 16 pieces of half and half. It comes to 50.83$ that my in laws pay for.
5-10 PM: We come back and see that our dog has pooped in their house and also has gotten into their pantry and eaten an entire bag of dog food. It is not a fun night.
We spend the night drinking wine and discussing the wedding and watching TV.
10PM: We go to bed. That’s the end of this week, but tomorrow we will be buying gas and probably lunch for my other mother in law as we will be touring another venue.
Day Seven Total: 143.36$
submitted by sookfong to MoneyDiariesACTIVE [link] [comments]


2024.05.15 20:53 OriginalSprinkles718 [PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

[PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

PLEASE READ THE WHOLE POST.

This took weeks of picking and testing mods
Played on PS5, should work on PS4
Order is stable, no crashes
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods will break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.
  • Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.
  • No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.
  • Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.
  • Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.
  • More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries. And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  70. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.
v1.00 - Initial version.

Have fun!

submitted by OriginalSprinkles718 to Fallout4Mods [link] [comments]


2024.05.15 20:52 SwigOfRavioli349 Need a dummy’s guide to painting models

I wanted to hop in here and ask about this process that I have always struggled with.
My current setup is an iwata eclipse running a 0.35 nozzle and needle and I normally spray about 15-20 PSI. My main paints and primers are tamiya, Vallejo model air and Mr hobby.
I normally start the process with Mr surfacer 1500 (black or gray) and let that dry for a day or so. Depending on the paints I have on hand, I will normally spray my base coat (normally tamiya x whatever) and let that dry.
I normally thin my paints 2:1 paint to thinner, or opposite way around and they normally go on fine. I may preshade depending on the subject, and blend as needed.
I let that dry then I run into my issue. I cannot figure out clear coats/varnishes to save my life. I have tried both tamiya gloss x-22, and Vallejo gloss and satin, and have had the same thing with all of them, orange peel.
What am I doing wrong with this? I am experimenting with different brands, but need something that is reliable every time, and sprays similar to tamiya or mr surfacer. Any help is appreciated.
submitted by SwigOfRavioli349 to modelmakers [link] [comments]


2024.05.15 20:40 OriginalSprinkles718 [FO4][PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

[FO4][PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

PLEASE READ THE WHOLE POST.

This took weeks of picking and testing mods
Played on PS5, should work on PS4
Order is stable, no crashes
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods will break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.

- Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.

- No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.

- Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.

- Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.

- More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries. And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  70. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.
v1.00 - Initial version.

Have fun!

submitted by OriginalSprinkles718 to FalloutMods [link] [comments]


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