Koc alliance diplomacy

Star Wars Rise to Power

2018.09.27 05:25 SC_Cast Star Wars Rise to Power

In Star Wars Rise to Power, players embrace destiny by engaging in diplomacy or deception to ultimately become a leader of the Empire or New Republic. Join this community to keep up with all the latest news and discussions about this up & coming mobile game from EA!
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2014.10.28 04:40 Theirishisraeli Historical Powers

An x-powers subreddit set during the late XVIII Century
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2021.09.09 00:03 JadenStar10 NationsAtRisk

https://www.nationsatrisk.com/ Nations At Risk is a free text-based multiplayer nation simulation game. Create a country, choose your government officials, build and level up various constructions and wonders and recruit your army to conquer your enemies. Mold your national politics in the national parliament and your international reputation in the Planetary Union Organisation. Join or create an alliance and team up with other players and decide your path of diplomacy or war together.
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2024.05.15 10:31 Bountyhunteruk Magneto was Right: 4o Agrees that Magneto’s war on humanity is justified

Based on Just War theory and the specific circumstances surrounding the genocide in Genosha, one could indeed argue that Magneto’s decision to go to war is ethically justifiable. Here’s a detailed breakdown of why, under these principles, Magneto could be considered "right":

Just Cause

  1. Genocide: The mass extermination of 16 million mutants on Genosha is a clear instance of genocide. Defending against such an atrocity and preventing further loss of life is a universally accepted just cause for war.

Legitimate Authority

  1. Leadership Role: Magneto, as the recognized leader of Genosha, has the legitimate authority to make decisions regarding the defense and survival of his people. His position gives him the responsibility and the right to protect the mutant population.

Right Intention

  1. Protection and Survival: Magneto’s primary intention would be to protect the surviving mutants and to prevent future genocides. His actions would be aimed at ensuring the safety and continued existence of his people, rather than seeking revenge or domination.

Last Resort

  1. Exhaustion of Alternatives: In the wake of a devastating genocide, and assuming that other methods (diplomacy, legal appeals, etc.) are insufficient or unavailable to prevent further attacks, war could be seen as the last viable option to secure mutant safety.

Proportionality

  1. Measured Response: A proportional response would involve taking necessary and appropriate measures to dismantle the threat and protect mutants. While Magneto’s methods have often been aggressive, the context of preventing further genocidal actions provides a strong ethical justification for robust defensive measures.

Reasonable Chance of Success

  1. Achievable Goals: The objectives would likely include neutralizing the immediate threats, dismantling the mechanisms of genocide (such as the Sentinel Program), and creating a secure environment for mutants. With Magneto’s power and strategic abilities, combined with potential alliances, these goals could be reasonably attainable.

Conclusion

Given these criteria, Magneto's decision to go to war in response to the genocide in Genosha aligns with the principles of Just War theory:
  1. Genocide provides a compelling just cause.
  2. Magneto, as the legitimate leader, has the authority to declare war.
  3. The intention to protect and ensure the survival of mutants is ethically sound.
  4. War as a last resort is justifiable given the failure of other means to prevent further atrocities.
  5. A measured and proportional response is necessary to protect the mutant population.
  6. The objectives are achievable and focus on securing safety and preventing future threats.
Therefore, under these stringent conditions and applying the principles of Just War theory, one can argue that Magneto was right in his decision to go to war to defend the mutant population in the aftermath of the Genosha genocide.
submitted by Bountyhunteruk to ChatGPT [link] [comments]


2024.05.15 04:51 Storms_Wrath The Human Artificial Hivemind Part 512: The Pact Of Blades

First Previous Wiki
Ezeonwha was walking down a long hallway. The dry and plain painted walls and the pure white lighting of the lower levels of the 102nd Visitor Welcome Office helped to frame the dingy realities of those who could only afford these floors. Not even capable of having windows, these were for those who were the cheapest of the cheap or those who mingled with them. He'd passed several Guides on the way in, their claws echoing in the halls as a sign of authority in this lawless land.
Here, mediocrity was king, and he was a loyal servant. He drew his cloak closer about his neck, unwilling to reveal himself to those who weren't already equipped to see through it all. He was famous enough to be an abduction target if he let his guard down. This place was no exception, though Justicar tried to make them such. Too much security on the higher levels and too little on the lower levels. That was the way of things.
Another hallway, this one marked with bullet holes. Two contractors and a Guide were discussing the pricing of the fix project when he turned the corner. Their voices quieted to nothing, the stillness pressing down upon them with the same intensity as the false lighting. Ezeonwha clacked his jaws, giving them a low bow before continuing on his way. He saw the Guide's eyes light up with the sign of his implants getting a reading. It was another impromptu way of tracking via facial recognition, but it was an ancient practice.
Nothing was new about what the Guides did; only how many of them seemed to be on general patrol. Had Justicar hired more of them or actually done full conversions for all of them? Those arm cannons surely weren't cheap or ethical to insert into unwilling participants. And giving a victim a gun they couldn't be disarmed of was a very bad idea, even for Elders. And Justicar was better than most Elders when it came to abject stupidity. He'd likely only been dropped a few hundred times as a child versus the more likely Elder average of a few thousand.
Ezeonwha chuckled at his internal joke, heading deeper underground into the complex. He was going to a certain meeting, and it would be best not to be late. Even if the Guides tracked him, it wouldn't be negative. The group he had been approached by a few days ago wasn't a terror group. He'd looked them up. They dealt in 'freedom and liberation from all chains.'
The Eyes Of Liberty had focused upon Penny as their latest propaganda target and perhaps as a valuable ally in their fight against all tyranny. Though such a flowery message was likely steeped in idealism for the lower ranks, with more pragmatic and likely richer inner circle elites and leaders ensuring the pot would always simmer but never boil or grow cold. That was the way movements such as these managed to skirt the line between inaction and terrorism.
It was a dangerous thing to do. But these were dangerous times. If Penny left, he'd die. Someone with a grudge would kill him. It was a given, and he'd made peace with it now. He needed to get to work, to help others like him and those worse off, with just a small piece of the meager time he had left.
He was in the system as a friend of Penny, so little scrutiny would fall on him as he came and went. He had a new friend, one who was very interested in connecting to Penny.
The offer had come through his communicator, and he'd answered it given its interesting title. After a lengthy discussion about their goals for him and Penny, he'd agreed to at least have a meeting. He didn't tell them that he had a tracker from Phoebe, which would 'be impossible to miss' if things went badly. He knew the value he had, which was why one of the androids was also accompanying him under the guise of being a Sprilnav.
The android was 'walking' on all fours, its mechanical motion entirely silent. It was obscured by a wave of holograms and hard light holograms that would ensure that it wouldn't be considered suspicious beside him. His only guard was a capable one, and Phoebe had all the confidence of an AI who knew that the destruction of her android would only be an inconvenience for her.
Ezeonwha came to an unmarked door with a well-worn door frame. One knock. One pause. Two knocks. Another pause. Four knocks. He waited, and the door swung open. Eight Sprilnav greeted him warily but warmly, their eyes shifting to Phoebe.
The inside of the room was a dull red, coming from a pair of lights in the center of the ceiling that cast dark shadows near the edges. The whole room felt dark and dangerous, and the walls were lined with guns, computers, and several drones. Shelves and drawers were neatly stacked against the wall, as well as five couches and four double beds with ladder access to the top portions.
Bags of food rested atop a trash compactor unit, and the room service button on the inner side of the wall that Ezeonwha could see in the mirror was worn down to the raw metal. No paint jobs here, only grit and business. The room faintly smelled of body odor and assorted foods. Not entirely unpleasant, but also not what he'd expected from a group with sich a flamboyant name. Perhaps they worked in cell-based units. And that was another thing.
Minds were visible in the distance of the mindscape, but the people here were huddled together mentally. They appeared to be haphazard, but Ezeonwha recognized an old army-type defensive formation a mere step from each of their positions. They were more than they appeared. Though based on how their room looked, they probably weren't veterans, just decently trained.
As they walked through the doorway, a scanner activated. One of the Sprilnav, wearing a headset with numbers and letters swirling on the inner side of the visor, called out: "Phoebe android. Commando variant. Risk assessment: Certain Death. Ezeonwha. Carrying two pistols, one hidden in the pack on his left, and the other tucked inside a strap near the lower bottom of his chest."
That made them all pause, sizing each other up. Ezeonwha smiled nervously, failing terribly to break the building tension once again. His nerves started to get to him, but finally, Phoebe spoke. "Well, friends. I, for one, am happy to talk of the business of liberty. Tell us, what do you have in mind for my friend Ezeonwha?"
"It is not about him, AI. It is about the freedom all sentient beings deserve, and which we shall bring to the galaxy no matter if we are alive or dead."
"An honorable goal to strive toward," Phoebe said.
"Thank you. Your words are quite kind for your type."
"I didn't know I had one," Phoebe replied. "But thank you."
Ezeonwha turned his head toward the Sprilnav with all the fancy equipment.
"What is the best way for me and Penny to help in the fight?"
"The best way would be for you to start killing the gang leaders you come across. Barring that, have Penny ignore the graveyards, and continue freeing the slaves as she ought to. The dead have their freedom; the living need her work more."
"I agree with my companion," another of them said. "So far, Penny has done more for the fight for justice than any other on Justicar in generations, so it is a terrible thing to ask more, but we must ask. Even knowing the terrible toll it would have if she loses the Judgment, Sprilnav are at stake."
"People are at stake, you mean," Ezeonwha said. "There is no need to bring species into this."
"There would not be, but it is still a clear factor," another of them said, a female who looked more shifty in her gaze and demeanor. The Eyes of Liberty seemed like one of those groups with too much division.
"Do you disagree with each other often?" Ezeonwha asked innocently.
"Here and there," the tech guy said. "Not often enough to be a problem, and not when what matters is at stake."
"But that is the thing. How can you agree on when something that matters is a stake?"
"Is this a test?"
"Why would it be? Think of it as a genuine concern," Ezeonwha said. "To associate with your group, I have to be certain it will be resilient to change and risks escalating in the future. If the gangs cannot strike at Penny, they will pick the next best targets. Currently, that is me. If I associate with you in a way they can find out, and I assure you they will find out eventually, you all may be at risk as well. And your group's seemingly cell-based design also means large scale mobilization is difficult, ineffective, and risks severe coordination issues which cannot be quickly or safely remedied without changing core security features of it."
"You deduced all of that from context? You are smart, Ezeonwha. And have a good brain in your head. Everlasting knows we need one of those between all of us."
They all shared a laugh.
"I am not as young as I may look," Ezeonwha said. "Penny is not properly learned of the danger that faces us here. I am. The Underground will kill me when this is over. Do you want to die alongside me, all for your beliefs?"
Silence descended again. Ezeonwha kept the pressure on them when one of them stepped forward. "For freedom and liberty? Yes. I would die for that."
"As would I."
"And I."
They all declared the rest in orders that followed the patterns Ezeonwha was noticing. There were variances in their levels of belief and faith in their purpose. Each person had a different level of value difference, which meant that their lives would be worth more or less comparatively.
Cohesion was weaker, too. Not a full defector team, but likely pieces of several. Was that by design from a higher up leader, or was that just circumstance? Another thing to figure out later, that wasn't critical yet, but he would know before he truly went on any missions with them, if he did at all.
He suspected running messages to Penny would be the majority of their tasks. The quality of intelligence the Eyes of Liberty had offered was substantial. Perhaps enough for Penny to turn herself from a major annoyance to the gangs into an actual existential threat. With Justicar's swarming protection of the Fort Court and the 102nd Visitor Welcome Office, there was a limited amount of things that even the gangs could do. And if the rumors were correct, a Progenitor would be partaking in the trial.
"To be clear, if I join up with you, Phoebe would come too."
"Why would we let an AI join us?"
Phoebe smiled. "Without me, you'll die in this fight. You have trained for around 2000 days. You're acceptable combatants, as is Ezeonwha. But you are fighting in a city, and underneath it. You need to know how to keep a low profile. You need to know how to move through a crowd, get in and out. And you need to keep collateral damage to a zero, or the gangs will use you like they have others who had your purpose and were less careful to justify their 'protection' continuing. If you march in there and kill 50 slavers, if you kill a few slaves or a single bystander in the process, your credibility will be smeared. And frankly, with me on your team, you won't get blown up by an IED when you try clearing your first room in a fortress."
"IED?" One of them asked, while the rest digested her statement, going through various levels of offended looks.
"Your translator is too cheap. Improvised explosive device. Here, that can be old engines, reused oil, cracked plastic, frictional fuel bombs, circuit extruders, sodium splash grenades, as well as the more military style attacks they can pack, from small micro rockets all the way up to lower level fission or fusion bombs. Though if you're in a fight with those things involved, you're already dead."
"Why?"
"Because unless you're Elders, or holograms, a nuke will kill you whether you're right next to it or just inside the same shield. They concentrate the thermal pulse, so your bones would be ash before the pain hit your eyes."
"And what protection could you bring against that?"
"Telling you it's there before you start the attack. That is, if you listen to me. I value your lives over that of this android, but also I value Ezeonwha over all of you combined. I will not prevent him from doing this, but I will have you all know the risks involved."
"We are prepared, Phoebe. We have done much of the training you say, though we do not believe the gangs would plant explosive devices in their own fortresses. There is too much risk around that, with betrayals so common. However, the minefields we have scouted are easy to defeat with the right tactics. Perhaps you can give us a briefing on those, too?"
A challenge.
"I can, depending on how long you wish to do this for. But I have the stamina for either hours or weeks, depending on which you choose."
"What of your batteries?"
"They are of sufficient quality," Phoebe assured.
"I hope so."
Their tech guy nodded, more numbers flashing on his visor. Ezeonwha hoped he had a different way of display, like through an implant or something, for the missions in darker areas. The Underground was, by its name, not a place where much natural light was to be found. And the gangs controlled all the power systems in their territory. It was another part of the racket.
"Why aren't you guarding Penny?"
Phoebe's back straightened, a subconscious posture change to make her seem more confident. Ezeonwha caught the tactic for what it was, though without extensive knowledge of bipedal forms, it was less likely the surrounding Sprilnav knew it.
"Penny proved before a trillion eyes she's capable of fighting Elders, Progenitors, and a Dreadnaught Captain. Not to mention her immense power. I can shoot bullets, but she can literally snatch them out of the air and eat them. She has her own way of doing things, and it is a good way."
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Penny landed in the rubble and headed for the Vaquah with a trail of survivors behind her. Many of them, she could recognize the marks of slavery on, with numbers or brands on their skin or just the trauma crouching in their eyes dulled by the pain of a long life in a work camp. Penny went through the wreckage to the shield surrounding the rubble and the defining line between the rest of the city and the destruction. Several news drones flew above her.
More were arriving from various directions. The soft footsteps grew into a constant drumming sound, like a beating heart of doom. Penny marched with them, heading to the spaceport. A large medical operation there quickly rerouted many of its various branches to the most injured freed slaves.
Penny pressed her considerable psychic energy on the entire group, accelerating their healing, slowing bleeding, and generally repairing their bodies and cells from the trauma they'd suffered. But the cloud over their heads did not brighten. The atmosphere remained tense and mournful. Many of them had lost friends, family, and more. She had no right to ask them to feel any different.
She had freed them, that was all. They were not her servants. She was not their ruler.
Several of them came up to her, offering thanks in the small ways they could. Kind words. Attempts at hugs. Even offers of devout prayer and worship, which Penny respectfully declined. She knew, as did most of them, that veneration for her deeds was inevitable. She didn't want to be seen encouraging it at all, since this was a public place where many eyes were upon her.
She knew that it would be misconstrued as a threat if she did. Religions were some of the most major threats entrenched powers could face if not properly co-opted by the state to suit their needs. And here, the 'state' was a military dictatorship billions of years old, ripened with corruption, money, and the immortality of Elders sporting technology beyond any other in the galaxy.
The sky was blue with shields overhead. The Vaquah hung in the distance, its thrusters gently burning to keep it aloft. A trail of shuttles linked the massive ship with several spaceports, including this one. Penny watched the freed Sprilnav get on it one by one, promising themselves to a new life aboard her ship. Technically, they were citizens of the Autonomous Peoples' Stars.
That protection, Penny knew, was why the Vaquah and its innocent inhabitants were still intact. Elders already had hired mercenaries to attack it. They'd failed, thanks to Rimiaha and Penny, but also the defenses of Kashaunta's Grand Fleet when it was in higher orbit. Kashaunta, despite her willingness to use Penny as she would, also had a certain intelligence and empathy. It was highly selective, and only money and power seemed to flip that switch.
But Penny needed the Elder, and Kashaunta only had use for her as an asset. She palmed the new communicator Kashaunta had issued her after the last one's destruction. Kashaunta's hologram appeared. It looked around, noticing the news drones in the air.
"Not here."
"Where?"
"You will know."
In the mindscape, a Sprilnav appeared on Penny's layer. They felt odd to her, almost like the minds of certain humans high up in the hivemind's network. Penny greeted the Sprilnav warmly.
"Hello."
"Queen and Elder Kashaunta requests your presence on her flagship."
"Very well."
In reality, Penny looked around at the crowd. She waited until it dwindled to nothing, and then spoke.
"Displace."
Conceptual energy twisted, and she stood on Kashaunta's flagship, though nearer to the edge than she'd expected. The Elder was waiting for her in an outfit that looked much like pajamas, though they were under a few armor pieces that appeared anything but decorative. Now that Penny noticed it, it was the same sort of armor that Yasihaut had worn to their last encounter, which interfered with conceptual energy. The Sprilnav were highly advanced. She wondered just how far their technology could go. She'd heard mentions of some ships having artificial gravity, and of nanites and programmable matter. But nothing certain.
"Hmm," Kashaunta said, giving Penny a once over. "You have come back. Shall I assume you are still my ally?"
"Nervous, are we?"
"Nervous is what you should be, Penny. The Judgment is coming. Ten days. Indrafabar and Justicar will both be on the court as High Judges. That is not good for us at all. So I figured a bit of prudence was in order. I have thought long and hard about this, and with the great battles of our time so fast approaching, I figure it is time to mend our relationship before the chasm grows any wider."
Kashaunta motioned to a special looking sword sheath on her back. Slowly, she drew a sword. A Soul Blade. Penny began to draw up her armor.
"Oh, I am not wishing for a fight, Penny. I know the damage you could do, even in my sanctum in the sky. Tell me, do you know how Soul Blades are forged?"
"No."
"Good. And tell me, do you know why they draw so much power to swing, even for Elders and beings as capable as us?"
"I have a few theories."
"I am sure you do," Kashaunta said. "But here is the thing. Soul Blades are typically weapons assigned to highly promising Elders, or even Progenitors. Filnatra, undisputed sword master that she is, can wield them as easily as breathing. If I were to swing this blade, there would be no drawback. Why?"
"Because you own that Soul Blade."
"Because this Soul Blade is mine. It is not just something I own. I own around seven or so more Soul Blades, with some weapons nearing their quality lying in my various vaults even now. You did not detect them, because I willed that not to be. I need you to understand this, Penny. You have power. You have might. But you are not invincible. My Soul Blade, if it struck you, would not cutely separate Nilnacrawla or Cardinality from you. Nor would your speeding space entity be able to block this blade with his flesh. If this cut you, it would release unending agony upon you before you exploded in a burst of burnt gore."
Penny sighed. "There is no need to threaten me. Allies do not threaten each other."
"But you do not see me as an ally. You see me as your means to get through the Judgment. You believe I see you as nothing more but a linear singularity maker, and perhaps a passing curiosity I'm backing on a whim. You neglect to imagine that there might be firmer reasons why I back you, and why more Elders are getting drawn into this conflict. You believe I am comfortable with showing you my more pragmatic and ruthless sides because I am comfortable with the fact that you cannot harm me. That you would not dare to do so, when you need my assistance so badly. That I might even be aiming to normalize my 'new' self with you."
"That is hardly my belief alone."
"Is it now."
Kashaunta grinned. There was no warmth in her gaze.
"Nilnacrawla," Kashaunta said. "Cardinality. Exile. Come out and show yourselves. You are being rude as guests."
Exile detached from Penny's head. He grew into the shifting array of fractals and shapes she was more familiar with. What had once grated on her eyes did so no longer. Kashaunta stared at the speeding space entity for ten seconds, then looked back up at Penny.
"He will not work on us. I will cover his form with holograms if he walks through my ship out of courtesy for my workers and crew, if he cannot."
"I am capable, Queen Kashaunta."
"You are quite knowledgable, aren't you?" Kashaunta mused, looking at him hungrily. "Oh, how I wonder what secrets you have in your head. How many of ours do you know?"
"I will not be taken as a hostage," Exile said.
"You will not because I decide not to," Kashaunta said. "Formally, our species are still at war. There is no treaty."
"The Sp'rkial'nova no longer exist."
"Yes, they do," Kashaunta said. "The name was discontinued for use regarding the lesser specimens we created. But I can assure you, Exile, if you wish to go by that name here, that we still do exist. I am a Sp'rkial'nova in the flesh. In the blood. In the mind. In the soul."
"Say what you will, Sprilnav. It changes nothing."
"On that I agree. Though our views on how things are may differ, and yours is wrong, your opinion is not valuable enough to matter."
She turned to Penny. She would have defended Exile, but he gave her a simple shake of his head area.
Nilnacrawla formed out of psychic energy in front of Penny. Cardi did the same beside her. Kashaunta tapped a claw on the ground. Tables and chairs appeared. A chef brought in food that looked passable and a few decent attempts at human cuisine.
"We do not have to eat, though I would expect that all of you at least sit at the table. We will discuss our grievances, and how to solve them before we proceed with the future. We shall first go to the matter of the Alliance. Penny, many in their number wish to establish contact with you. Do you agree to this? If so, I will add their communicator numbers to the translation program I have reserved for your personal use, in case your own device needs another sudden replacement."
"I agree."
"Good. A first step of diplomacy, I would say. Agreement. Now, Nilnacrawla, you look like you have something to say to me. What is it?"
"Free Meridia."
"Meridia was detonated by planet cracker during the 139th Sector 9 Border War. I am sorry more could not be done."
A cold draft of air rushed out of Nilnacrawla's nose. He glared at her. "You let them die."
"I did not. A Grand Fleet was defending that star system, and three came to lay siege. I am many things. A tactician, a queen, an Elder. But I am not a god. I cannot perform miracles. I evacuated 30 billion people from that world and its surrounding stations before the planet crackers hit it. 4 trillion more souls died in that blast. The best I can do is to offer an apology."
"That will never be enough for what you did. If you had never established your nation, they would still be alive."
"They would be slaves. Chattel slaves, not that cute little 'wage slavery' concept privileged people throw around. Perhaps I should remind you just how much darker that reality would have been for your female descendents, specifically. I am a brutal warlord, a dictator with an iron fist. But my claws do not squeeze nearly as tightly as I could. Metrics say that I could extract at least 370% more profit from my people if I simply enslaved them. But despite the shock this may bring to you all, I do have principles. The Autonomous Peoples' Stars are my people. My nation. My empire, if you think I'm imperialist. But I protect them as best I can."
Nilnacrawla's cold anger didn't lessen. Penny placed a calming hand on his front left thigh. He blinked. He let out a long, pained sigh. And he bowed his head to her. Not to Kashaunta, but to Penny.
"There is no need to be cruel."
"My language was accurate, Penny. He is a strong Elder. Everlasting knows he's stronger than most of these fools. Nilnacrawla was and is a hero of the Source war. I respect him enough not to mince words, or to give platitudes. Coddling is for babies. Nilnacrawla is far more mature."
Kashaunta turned to Cardi. "You have been remarkably silent in this, concept."
"I have."
"A wonderfully succinct statement. Perhaps you can shorten it further. But nevertheless, you and I will be working together with Penny much more in the near future. Rest assured, if you refuse to become more independent, you will be nothing more than a crutch for her to rely on before leaving her to fall when you are ripped away."
"When, Elder? I would like to think your protection is sufficient."
"I am sure the truth is quite the opposite, dear. I will now get to the point. Penny needs to move faster, and needs to break out of her shell. She needs to be pushed to do more. She has signed a binding treaty, which shows she is capable of more than barbarian aliens, as some Elders would call her. You, Cardinality, will help her be a high achiever. To do this, you need to learn more about your own history.
That is the theme of the year, after all. History. My history, Penny's history, Sprilnav history, and even Gaia's history, it would seem."
"Gaia? What do they have to do with all of this?" Penny asked.
"Oh, you don't need to worry about that."
"Excuse me? You don't get to decide that, Kashaunta. You will tell me. I refuse to be coddled, like you say. I demand the respect I am owed."
"You forget yourself, Penny."
"I remember myself, actually. I am all I need to be. I can become all I need if I must. You can hold your backing against me all you want, but you won't withdraw it. As you said, more binds you and I than mere money and ideology."
"And if you're wrong?"
"Then I've doomed my species and my nation to war, and this planet to the full power of my wrath."
"Wrath, Penny. Wrath. The Sprilnav have many words for anger, rage, hatred. There is the desire for vengeance, in varying degrees. There is that for justice, which does differ. And that for belonging. I know you believe you are standing up to me as a way to assert your own authority in this relationship of ours. You believe I see you as inferior, and will pull back my help when it is profitable for me. I will not offer you the consequences of what your words could mean.
You already know them, and that argument is as stale as your view on us Elders. I will say this once, Penny. You are the Champion of Humanity. The apex predator of your planet, the only one mostly in charge of an Alliance that does more than merely dream of overthrowing us. It is easy for me to say you are not a threat, though I do not ignore the threat you and your nation are trying to become. Gaia will be a part of your movement, but even my information is not entirely complete. I will not mislead you by claiming I know Gaia's link to this, just that there likely is one.
And I am not unreasonably petty. I am willing to put all our animosity behind us and start anew. Even if you are not willing to do the same, I am willing to make this work for us. You have more people to care for than just the Alliance, now. Do not forget them."
"A lot of words that mean nothing."
"Because you heard, but did not listen. Perhaps it will be easier this way, Penny. I want you to win."
"Explain."
"You wish to overthrow the current Sprilnav led order of the galaxy. Your path to that will likely be through mass slave revolt. A viable strategy that I could spread far beyond just this planet. And I actually agree with you. This Judgment, this utter insanity around the Alliance and your species has shown me the truth. The Elders as a class and a species cannot be trusted to rule any longer. We need new leaders. Better leaders."
"And yourself?"
"As the hypocrite that I am, and the power-hungry ruler of the Sprilnav, I would obviously exclude myself from that number. Let's be realistic. The Sprilnav will never accept a non-Elder ruler. If you wish to see what our insurgencies would be like, imagine the 2090s Struggles of Asia. Expand that to billions of planets, large and small. Countless ships and space stations. We have more collective ships than you have people. And as your military planners know, there is no such thing as an unarmed ship. Without us, without me, your plans are stillborn. Your galactic Alliance or whatever you make will fall to pieces without proper counseling. In essence, my offer to you, and you alone, is this. The galaxy, for the Sprilnav."
"Who backs your offer, with the power to give it?"
Progenitors Lecalicus and Nova appeared in the room.
"I back Kashaunta," Lecalicus wheezed.
"I observe her offer, and wish it a proper outcome," Nova said.
"Thank you, esteemed Progenitors," Kashaunta said, standing just to bow to them. Penny stared at Nova, balling her fists.
"There will be time for battle later," he said. "But not now. Hear out her request. She does not make it lightly."
The Progenitors disappeared.
"If I accept your offer, it will be on a written record."
"No. It will not be, because if that record is written, my nation will be facing war on all sides. A better idea would be for us to keep this under wraps."
"Perfect for betrayal," Nilnacrawla muttered.
"It would be, yes. But consider the second part of this situation, Nilncrawla. If word of this galactic offer, not just the Pact, were to get out, which is why two Progenitors who know the price of interference were called here, it would mean the deaths of Penny and all her kind. Or do you forget what rapidly approaches us?"
Nilnacrawla frowned. "I did. I apologize, Penny."
Kashaunta spoke up again.
"Penny. You believe I will betray you. So I make an offer of collateral. An offer so unbelievably sacred for us Elders that many would recoil at the mere thought of it. Now that you have signed a backed treaty, you are fully qualified."
Kashaunta grabbed her Soul Blade and presented it to Penny.
"What does this mean?"
"Nilnacrawla, tell her," Kashaunta said. "She will trust your mouth more than mine."
"Bonded Soul Blades are priceless artifacts," Nilnacrawla said. "To offer one to another is the ultimate gesture of trust and respect among many martial Sprilnav cultures. It can also allow for a mind bridge, a soul pact, or a proposal for marriage between two great houses, martial families, or Elders of great wealth and power. To offer this to a human... to anyone... is an ultimate sign of backing, and one of trust.
It is a sacrosanct honor, the absolute agreement of speaking truth and respect. The words I can use in any human language are insufficient to describe the weight of this honor. This gesture is one of absolute truth. Family lines with hatred going back millions of years would never dare to violate this honor."
"Only one Elder in history did so, one who once led a group known as the Stannic Resistance. He does so no longer. Penny Balica, Champion of Humanity... if there is nothing else I can give you to prove that I do really back you, there is this."
"...Just how low are my chances in the Judgment for you to resort to this?" Penny asked.
"They are not zero, but your battle with be incredibly difficult even with this boon of mine. The future of the galaxy, I now realize, hinges on the outcome of this. If we do not have enough trust, they will sniff it out, and we will fail."
So she had no choice. But as Nilncrawla continued to explain in her mind, Kashaunta was getting the worse side of the deal. Which meant she was throwing her backing behind Penny for real, beyond all reproach and retraction. Kashaunta, the most powerful Elder in the galaxy.
"And if I reject this gift, or your reasons for it?"
"Circumstances would demand that I kill you and then myself using this blade as a way to cut apart the dishonor, before my remains are dumped into a black hole to be forgotten forever. I would not do this."
"A dark and archaic custom," Penny said. She would have said more, but she looked at Nilnacrawla's face. He was clearly deeply uncomfortable. Her five words had shaken him more than anything she'd ever said to him before.
"You do not understand," Nilnacrawla said. "This is not something to joke or lie about. With a Soul Blade Pact in play, all else must cease. Right now, there is you, and there is her. Accept or decline. The choice, your only choice, is yours."
"How will this look to the Elders in the court? To the Sprilnav, and the people who back me?"
She could see how it would be a boon and a curse.
"You, and I," Kashaunta said. "The whole of the universe between us right now is you and I. No others exist until this one act is done. There will be trust or there will be death. No in between. No middle ground. The nature of this bond will be a Pact of Blades."
Conceptual energy swirled between them. Penny's natural translation, as part of the hivemind, failed for the first time ever. Her communicator likewise did not translate the words Kashaunta spoke.
"Eis nama kaste Penny Balica, sun lanci Dorima Kashaunta. Ko'ri, lanci nupa bes na Dorima'Pecunyanova. Sp'rkial'nova. Sun. Homo Sapiens."
The air grew thick with tension. It was not just emotional, either. Psychic and conceptual energy gathered. The mindscape started to distort as more and more eyes began to view Kashaunta and Penny. But all of them were Sprilnav eyes. All of them were Progenitors. Nova's appeared brightest and largest, nearly six times the size of the next largest pair. They stared at her, sending psychic and conceptual energy down upon her in waves that forced her and Kashaunta to kneel to the ground.
"I apologize for my earlier words," Penny said. "I should not have denigrated this."
Penny stood for an hour, deeply contemplating the Pact. If it was as Nilnacrawla was describing to her, it was a promise that Kashaunta would not break. If she was offering it at all, especially to Penny, it meant she had a level of trust in Penny's capability far above what Penny had previously thought. Apparently, there were even higher agreements than this that were possible, with this Pact being the lowest level of bond and considered unbreakable with the enforcement of consequences coming from the Progenitors themselves.
She thought of her place in Justicar and the wider universe. Hours passed like water. And then, by the end of it, after nearly 19 hours, Penny finally had decided. She gave a short nod to Kashaunta, who had been kneeling to Nova all this time.
Kashaunta gestured at the sword. "Tol, nopa shikai."
Nilnacrawla fed her a few suggestions on what she would need to say.
"I come to this Pact seeking peace, justice, and hope," Penny said. "And a promise not to betray one another, by lies or by treachery."
Nilnacrawla translated Kashaunta's next words to her.
"I come to this seeking trust, understanding, respect, and peace," Kashaunta said. "And a promise not to betray one another, by lies or by treachery. I make this Pact before the gods, those who equal them, and those who surpass them. I bind them to an oath of silence regarding this event, until I directly instruct them otherwise, in a state of a sound mind, body, and soul. Here, we shall step into a future that needs both of us, casting aside that which is unimportant to focus on the ultimate goals we have. I offer my Blade to Penny Balica, of species Homo Sapiens. In this way, we forge a new future, and walk a new path. I accept the Pact."
"I accept the Pact."
Nova and a hundred Progenitors descended. Nova grew larger, and Kashaunta knelt to him. Penny remained standing. His sharp teeth glittered in the light. He pressed his claws to Penny's chest, and to Kashaunta's chest.
"The Pact of Blades is made before the Progenitors. We agree to your vow of silence. The penalty of breaking it will be dismemberment and disposal into a black hole. Penny Balica, Engineer Kashaunta. To break this Pact without mutual agreement is to call down our collective wrath upon yourselves. You both have agreed, and are of sound mind, body, and soul. The Pact is forged. By sword, by word, by action. I, Nova, Everlasting, Lord of the Progenitors, King of all Sp'rkial'nova, Heir to the Mantle of Power, Heir to Narvravarana, Progenitor, Elder, and Sprilnav, declare the deed done, etched in time, space, and Reality."
They winked out of existence one by one, leaving Penny and Kashaunta alone, to ponder the future. Penny's thoughts turned to the Judgment, and her confidence she could win it began to waver. How much worse was this Judgment going to be than before?
Penny stared at Kashaunta's Soul Blade. With careful fingers, she took it. Kashaunta sat up, satisfied.
"Now we can begin. I shall compile all the news about you I can find, and we shall see how to address the questions the High Judges will ask. Now that you trust me, I cannot betray you."
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2024.05.15 03:55 PlayerREDvPlayerBLUE The New Eden Conflict

Chapter Two - Part One
First Half
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Outposts sprang up on Mercury and the moons of the Kuiper Belt, each a testament to human ingenuity and perseverance. The harsh landscapes of these worlds posed new challenges, but they also offered new resources and opportunities. The ability to leap across the galaxy using faster-than-light travel encapsulated the dark, relentless drive of the human spirit to explore, expand, and survive.
The network of colonies became interconnected, serving as launch pads for further exploration. The new FTL technologies transformed the galaxy into a neighborhood rather than an infinite wilderness. Each jump through space brought humanity closer to its neighbors in the cosmos, for better or worse.
The universe, once a vast, lonely place, was now a landscape of potential new homes and new challenges. As humanity spread out from the Solar System to the stars, the stage was set for new conflicts and new stories, written not in the light of the Sun but in the starlight of distant worlds.
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Humanity's march to the stars was driven by necessity and survival, stark against the backdrop of Earth's dwindling resources and rising conflicts. After World War I, the foundational theories of rocketry emerged, setting the stage for the later technological leaps that would propel humans into space. The brutal rivalry of the Cold War accelerated these advancements, pushing the Soviet Union and the United States to compete in the space race, a silent war fought with satellites and lunar landings.
The practical applications of these early missions were not just about planting flags but also about testing human limits and technologies in the harsh environment of space. The moon landings of 1969 were a global spectacle. Yet, they also underscored the sheer isolation and vulnerability of human life suspended in the cosmic void.
As the decades rolled on, the international focus shifted from competition to cooperation. The space shuttle program symbolized this new era, with nations coming together to build the International Space Station and to send joint missions to Mars. These efforts turned sci-fi dreams into reality—establishing bases on the moon and sending manned missions to Mars laid the groundwork for future colonization.
The drive to inhabit Mars and the moon grew out of a blend of fear and fascination. Habitats expanded into fully functioning colonies, tapping into local resources to create self-sustaining environments. Technologies developed for extracting water and producing air on these barren worlds were critical for long-term survival.
In the shadows of these achievements, the Alcubierre Warp drive emerged as a revolutionary breakthrough, allowing humanity to leapfrog across vast stellar distances in a blink. The UNV Pathfinder and its sister ship, the UNV Exploration, were equipped with this technology to reconnect with colony ships sent out decades earlier in the Great Exodus. These vessels carried not just new drives but also vital updates in agriculture, medicine, and communications to ensure the colonies could thrive.
Each successful mission with the warp drives was a lifeline, not only physically connecting distant colonies to Earth but also weaving a web of interstellar human culture. Resources and knowledge flowed freely, bolstering each colony's chance of success. These ships were built to endure the extremes of space. They were equipped with advanced life-support systems and autonomous navigation, and they were fortresses navigating the unknown.
Meanwhile, Earth and its solar system colonies were pushed further into space. Massive construction projects like O'Neal Cylinders and space elevators dotted the celestial landscape, marking human progress in the cosmos. Each colony, from Mars's rugged plains to the cloud tops of Venus, developed its distinct culture and identity, united by their shared heritage and mutual challenges.
Space travel was fraught with hazards. Asteroids and solar flares were just the beginning; the cosmos was a place of deep unpredictability and danger. Despite these risks, during this era, not just hundreds of thousands but hundreds of millions of people chose to leave Earth. They embarked on journeys aboard new colony ships. These immense vessels were comparable in size to or even surpassed the O'Neal Cylinder habitats in scale. These ships were behemoths, carrying the very essence of Earth and the seeds of future colonies.
The exodus reached systems like Alpha Centauri A and B, Proxima Centauri, Sirius A and B, Barnard's Star, Luyten 726-8 (BL Ceti and UV Ceti), Ross 154 (V1216 Sagittarii), and Wolf 359. These stars became the bedrock of the United Nations of Sol, the precursor to what would be known as the "Human Sphere." It was a time of unprecedented growth and prosperity for humanity, expanding further than ever before in its history.
As humans settled in these new worlds, they faced not only the physical challenges of new environments but also profound isolation and the psychological burden of being light-years away from Earth. Each colony developed its own way of life, adapting to the unique conditions of their new worlds. The challenges of establishing a foothold in these alien places were immense. Local resources were harvested, and technologies were adapted to create habitable atmospheres and viable ecosystems.
Communication between the colonies and Earth was sparse, limited by the vast distances. Each message took years to travel, even at the speed of light, making each colony effectively isolated in its own right. This isolation led to a variety of cultural evolutions and deviations from Earth's norms, which in turn led to a tapestry of diverse human experiences spread across the stars.
The technologies that allowed these pioneers to travel to and settle new worlds were monumental. Fusion drives, quantum computers, and terraforming equipment were standard on these ships. Life aboard the colony ships was a mix of awe at the cosmic vistas and the mundanity of daily life in confined spaces. Generations were born and died in transit, with only stories of Earth as their legacy.
Each new home was a gamble against the cosmos, and not all were successful. Some colonies failed tragically, and their populations were lost to space or were unable to survive in harsh new environments. But for every failure, there was a story of remarkable success and resilience. The human spirit, driven by a need to explore and expand, thrived in adversity. Humanity never gave up and, over the next century, continued to send colonists to each of these star systems and began the process of colonizing each system.
In the stark expanses of space, every new settlement humanity attempted was a stark challenge against the cosmos, and the failures were as common as the successes. Many colonies were lost—whole populations vanished into the void or succumbed to the inhospitable climes of unfamiliar planets. Despite these setbacks, for every outpost that fell, others sprang up in defiance of the odds, showcases of human resilience and determination.
This relentless push into the unknown was not powered by naïve optimism but rather a hardened will to forge a path, wherever possible, to lay claim to the stars themselves. Humanity's spirit, unbroken by repeated failures, continued to drive its expansion across galaxies. Over the decades, this resolve only hardened as each failed colony became a lesson in survival, a step towards mastering life in the cosmos.
The stark realities of space tested human resolve to its limits. Beyond the safety of the Solar System, the universe emerged not just as a vast place of exploration but as a harsh environment of extreme conditions and existential threats. The initial failures taught valuable lessons in logistics, life support, and sustainable living on alien soil, which were crucial for future endeavors.
Colonization efforts became more sophisticated over time. Humans developed technologies that could convert inhospitable terrains into somewhat livable habitats. Advanced terraforming equipment and life-support systems became standard in new colonies. These tools represented more than mere survival mechanisms; they were symbols of humanity's unyielding quest to inhabit the stars.
As colonies spread further into the galaxy, each new venture was underpinned by an increasingly detailed understanding of interstellar travel and survival. The experiences gathered from every failed settlement informed the next, creating a cumulative body of knowledge that bolstered human persistence. The drive to expand took on a rhythm of its own, a cycle of trial, error, and success that slowly but surely extended the reach of human civilization.
This cycle was reflected in the evolution of colonial policies and technologies. From the early days of rudimentary habitats to the development of massive, self-sustaining complexes that could house thousands, the growth was palpable. Each successful colony served as a proof of concept for the next. With each launch, humanity's footprint in the galaxy grew larger.
The colonies themselves varied wildly—a testament to human ingenuity and the diverse environments encountered. Some were burrowed into asteroids, others sprawled across red Martian sands or nestled in the volatile cloud tops of Venus. Each presented unique challenges and required bespoke solutions to make them habitable.
Interstellar ships, equipped with the latest in warp drive technology, ferried resources between these colonies. They were lifelines essential for maintaining the flow of essential supplies and personnel. These vessels were also carriers of culture and connection, linking distant humans across the void of space.
Despite the vast distances and slow communications, a network of human presence began to stitch together disparate points of light into a coherent tapestry of colonies. This network was more than a mere chain of outposts; it was the backbone of a burgeoning interstellar society—a network that held potential not only for survival but for a new era of human prosperity.
However, this expansion was not without its darker aspects. The harsh conditions of space required strict governance and often harsh penalties for breaches of colony protocol. Life in these new worlds was rigidly structured, a necessity to maintain order in environments where even a small mistake could be fatal.
Each new settlement was a dice roll against the vast uncertainties of space, and many did not survive. Failures were frequent; entire colonies vanished into the void or succumbed to the inhospitable conditions of their newfound planets. The loss of life was substantial, casting a shadow over the ambitious interstellar expansion efforts. However, each disaster also hardened the resolve of those who remained. The cumulative knowledge gained from these failures informed future endeavors, refining the protocols and technologies needed to endure and thrive in alien environments.
Despite the high stakes and frequent setbacks, human resolve remained unshaken. The determination to push forward, to establish a foothold in the cosmos, was fueled by necessity and the innate human drive to explore. As each failed colony became a lesson learned, the strategies for survival evolved. More robust life support systems were developed, and habitats were designed to be more adaptable to the unpredictable conditions of new worlds.
The stark reality of these endeavors was that many who left Earth would never return. They journeyed knowing the risks—trading the safety of their home planet for the promise of a new start on distant, uncharted worlds. This was the cost of progress, paid willingly by those driven by a vision of humanity's future among the stars.
With each new wave of colonists, technology and experience accumulated, reducing the risks and increasing the chances of success. Ships became more advanced, equipped with better navigation systems and life-support capabilities. Colonization techniques also improved, with genetic engineering playing a crucial role in adapting human physiology to extraterrestrial environments.
The harshness of space demanded a relentless pursuit of efficiency and sustainability. Resources were scarce, and logistical challenges were immense. The vast distances between colonies meant that each had to be largely self-sufficient. Communication lags, sometimes spanning years, forced these communities to develop a high degree of autonomy.
Over the centuries, this relentless expansion forged a new breed of human. These spacefarers were tough, adaptable, and fiercely independent. Their lives, spent on the frontier of human existence, were a testament to the species' tenacity. They cultivated their new worlds, turning barren landscapes into bustling colonies. These settlements eventually grew into hubs of culture and technology, distinct yet still connected to their ancestral home by shared history and common humanity.
Yet, the expansion was not without its darker aspects. The isolation of distant colonies often led to psychological strain and societal breakdown. In some cases, governance structures collapsed under the weight of external pressures and internal conflicts. Pirates and marauders, drawn by the wealth of fledgling colonies, became a significant threat, leading to the establishment of militarized zones and the deployment of defense forces.
As humans adapted to life in space, they also had to contend with the presence of other sentient species. Initial interactions were cautious and fraught with tension and misunderstandings. Some encounters led to conflict, others to alliances. These relationships were complex, shaped by a mix of diplomacy, trade, and, occasionally, warfare.
Humanity's venture into interstellar space fundamentally transformed its cultural and identity landscapes. As humans spread across the stars, encountering diverse environments and nurturing colonies on planets ranging from Mars to far-flung systems, the challenges of survival and the ethical dimensions of expansion pressed hard on their collective psyche.
Values long held sacred on Earth were reevaluated in the face of new realities. The discovery of life—fauna and flora—on other planets during these colonization efforts marked a pivotal shift. While no sentient alien species were encountered, the existence of alien ecosystems was profound. It highlighted not only humanity's isolation in the cosmos but also its responsibilities.
On Alpha Centauri, the first successful integration of Earth's lifeforms with alien biomes set a precedent. Genetic manipulation technologies were refined, allowing Earth's organisms to coexist with and enhance these extraterrestrial habitats. Conservation efforts were paramount; preserving the integrity and diversity of alien ecosystems became a moral imperative as much as a scientific endeavor.
Each colony, from the red dust of Mars to the lush jungles of distant exoplanets, became a testbed for these principles. They were microcosms where human ingenuity, ethical considerations, and ecological stewardship intersected. Through these experiences, humanity did not just spread through space; it grew, evolved, and redefined what it meant to be human in the vast expanse of the universe.
Through all these trials, the human spirit's resilience shone brightly. Never deterred by the enormity of their challenges, humans continued to push the boundaries of their known universe. Each colony, each ship, and each life represented a thread in the vast tapestry of human endeavor in space—a relentless march toward an uncertain but ceaselessly pursued future.
Chapter Two
Beginning of Entry…
StarDate: Redacted
Perspective: Noah Stark
Species: Human, Humanoid Mammalian Species, no tail.
Description: 5 feet 2 inches [1.6 meters] to 6 feet 9 inches [2.1 meters] average height. 185 lbs [84 kilograms] average weight.
Longevity: 70 to 500-year life expectancy with life extension medical tech.
Unique Trait: Resilience and Indomitable Will.
Vessel: ICV The Argonaut
Location: New Eden Star Cluster
Noah, his gaze locked on the viewport, watched the ancient ship float aimlessly among the asteroids. The ICV The Argonaut, under his skilled control, edged closer, enabling the deployment of EVA suits for inspection. Behind him, his mother, Gwendolyn Stark, and his sisters, Jane and Joan, prepared for the walk, their movements a blend of anticipation and professionalism. The ship, a silent relic of a bygone era, revealed no signs of life, a fact confirmed by both Shinra Hinaba and Serenity, the Argonaut's AI.
This discovery, hidden among the celestial debris, was a treasure. It wasn't just a ship; it was a gateway to unparalleled recognition for the Shinra-Stark-Daiwa Mining Group. While the Argonaut and its crew focused on this historical artifact, the rest of the fleet mined the surrounding asteroids, harvesting resources critical for the survival of distant colonies.
Hinaba's voice, laced with a mix of excitement and concern, snapped Noah back to the present. "Focus, Noah!" she said, her fist-bumping Noah's shoulder in a friendly gesture. "We've got a lot riding on bringing this ship in intact."
"I know, I know! Just relax, Hinaba! I've got this," Noah assured her, his attention riveted to the controls. His reputation as the fleet's top pilot wasn't unfounded, a fact even the skeptical private military contractors had come to acknowledge. Almost as if summoned by their conversation, the Director's face appeared on the communications screen next to Hinaba, an uncanny timing that suggested he was closely monitoring their progress.
It was then that Director Shinra Senzo's image flickered onto the communications screen, his timing almost too perfect. "What's your status, Noah?" he asked, a brief glance toward his daughter betraying his deeper concerns. Despite his reservations about Noah's closeness with Hinaba, he was willing to see where their partnership might lead, a stance influenced by discussions with Noah's father.
"We're in!" Gwendolyn's voice crackled through the comms, marking their successful approach. But their moment of triumph was shattered by a distress signal, a desperate call cutting through the static. Elaine and Beth Frost, Noah's cousins, scrambled to decipher it, their faces etched with growing alarm.
After a tense moment, Beth's face drained of color, but it was Eliane who eventually shared the grim news, which was dire: "An unknown force has attacked New Eden. Their defenses are falling…" The weight of their words hung heavy in the bridge. An unseen adversary had breached the colony's defenses, leaving them vulnerable. The realization that any hope of immediate assistance from the USSA or SFR was weeks or even a full stellar month away if at all, underscored the gravity of their situation. With the defense fleet in ruins, their only hope lay with the ICV Ishimura, and the hired PMC mercenary group onboard, initially engaged to fend off pirates, might now be their only hope against this new and formidable threat.
Silence enveloped the bridge as the magnitude of the crisis dawned on them. They were alone, far from help, facing a threat of unknown proportions. Noah felt a tightness in his jaw, anger and resolve mixing in equal measure. The prospect of what lay ahead was daunting, yet there was no room for doubt. They had to act swiftly.
Gwendolyn's voice broke the silence, her command clear. "We need to act, and quickly. Our priority is the safety of this crew and ensuring we can lend aid to New Eden. Noah, plot a course back. We have to prepare for what's to come."
Hinaba, her usual levity gone, nodded. "We have the Ishimura, and we're not defenseless. Let's make sure we're ready for whatever's out there."
As Noah adjusted the ship's course, a sense of determined urgency took hold. They were heading back, not just to confront a threat, but to defend their home, their people.
Director Senzo's voice crackled through the communication channel, his tone tinged with impatience yet seeking reassurance. "It would be great to know what the status of your progress is, Noah," he pressed, his words carrying a sense of urgency.
Noah could sense the weight of expectation in Director Senzo's inquiry. Despite the pressure, Noah remained composed, and his years of experience in the field allowed him to maintain a calm demeanor even in the face of such scrutiny. With a steady voice, he replied, "We're making steady progress, Director. I'll provide you with a detailed update shortly."
He paused as he focused on the holo-Feed in front of him and analyzed the available data in real-time thanks to his military-grade holo-NeuralSyne Implant. "We're adjusting course," Noah replied, his tone firm yet marked by an undercurrent of urgency. "Heading back to New Eden. We'll be ready." 
In the silence that followed, a collective resolve fortified them. They were facing the unknown, as the derelict ship could bring untold bounty from within its hull.
Director Senzo's command carved through the static a clear mandate that reset their priorities. "Noah, before you depart the asteroid belt, I am dispatching a Porter Tug to commandeer the derelict ship. It's our top priority... Get that ship secure before you Skip Jump back to the ICV Argos-1. That is a Prime Directive!" His voice, a blend of authority and urgency, left no room for debate.
Noah, hands steady on the controls, glanced briefly at the communications panel. The weight of the directive pressed into him, a stark reminder of the stakes involved. He turned, catching the gaze of his crew, a silent signal that it was time to adapt their plan. The crew exchanged quick, significant glances, each understanding the gravity of the order. The derelict ship, an ancient relic floating among the asteroids, was not just another find—it was a piece of history, potentially holding untold knowledge and value. The directive from Director Shinra Senzo underscored its importance, not just to their mission but to the broader ambitions of the Shinra-Stark-Daiwa Mining Group.
Noah's mind went back over the meaning of what such an order entailed. Refusing to follow the directive would most certainly spell the end of his career. On one hand, he wanted to help those in need and who were under siege by an unknown force. The New Eden Star Cluster was not just a single system but a series of star systems in close proximity to one another. Noah and the rest of the ICV Argos-1 collective fleet were mining ore around Eden-159; currently, the planets were still being colonized, but in ten years, that would change. Our job was to mine ore to return to Eden-109, one of the 1,119 star systems in the New Eden Cluster.
The directive was clear: any new discovery in the outer rims of human space takes top priority above all other mandates, and the crew of The Argonaut was ready. Despite the risks, the potential rewards were too significant to ignore. As preparations for the operation began in earnest, the sense of unity and purpose among the crew was palpable. Each member knew their role and was prepared to execute it with precision. Noah Stark, standing firm at the helm, nodded sharply. "Understood, Director. We'll secure the derelict and rendezvous with the Argos-1 as planned." His voice was calm, a stark contrast to the racing thoughts behind his composed exterior. The task was daunting, yet his confidence in his crew's abilities was unshakeable.
Shinra Hinaba, her eyes reflecting a mix of determination and concern, shifted in her search. Her fingers were already dancing across the console, setting up communication channels. Her role as the ship's specialist meant she was well-versed in the technicalities of such operations, and her confidence was discernible. "We'll need to coordinate with the tug. I can set up a direct comms link and guide their approach." Her voice, usually light and teasing in their private moments, now carried the professional edge of her role.
Gwendolyn Stark, the matriarch and seasoned explorer, nodded in agreement. "Time is of the essence. Let's secure that ship and make sure it's safe for the tug. We can't afford any delays." Her experience shone through, her demeanor calm yet commanding, rallying her children and the crew with a few choice words. "Everything is by the book. This ship could be a significant find for us," she stated, her voice firm.
Elaine, renowned for her cool demeanor under pressure, exchanged a glance of shared determination with Beth. With a nod, they moved to their stations, their movements precise and efficient, a testament to years of seamless coordination in the face of adversity.
Beth, known for her unwavering focus and quick thinking, shared a silent understanding with Elaine. Together, they pivoted to their respective stations, their synchronization seamless and instinctual. In the heart of chaos, their unity forged a stronghold of resolve, a beacon of stability amid the storm.
"We're on it, Mom," Elaine stated, her hands flying over her console, prepping the EVA suits for another walk.
Beth said decisively, "We'll be ready to assist the Tug team with anything they need." Beth nodded in agreement, both sisters moving to gather the necessary gear. Their well-honed skills in extravehicular activities made them indispensable for the task at hand.
Elaine intonated as she focused on the external sensors: "I'll keep an eye out for any debris or potential hazards for the tug. We don't want any surprises."
Grace Frost, the voice of strategy and foresight, considered the logistics. "Once the ship is secure, we'll need to plot a careful course back. The extra mass will affect our jump calculations."
Jennifer Stark, my youngest sister, a blend of youth and sharp intellect, nodded. Jennifer's hands moved to assist Shinra with the communications setup. Meanwhile, Jamie reviewed the ship's specs, ensuring they had all the data needed for a smooth operation. "Let's ensure we have all the data we need for a smooth operation," she said, her tone serious, betraying the gravity of their task.
Jamie Stark, also my youngest sister, focused on the ship's specs. Her hands moved deftly over the controls as she reviewed the data. "Absolutely," she chimed in, her voice steady as she continued her meticulous review. "We can't afford any oversights if we want this mission to succeed." Her words echoed Jennifer's sentiment, highlighting the importance of thorough preparation.
Jamie added, "I'll run a diagnostic on the derelict's structural integrity. We need to know it can withstand the jump."
Director Senzo's image flickered on the screen once more, a stern reminder of the urgency. "Even if you return now, the fleet can't make the FTL jump until all ships have returned to their hangars and docking bays. You have time to tug the derelict ship back to the ICV Argos-1."
Noah, absorbing every detail, finally responded. "Understood, Director. We'll secure the ship and ensure it's ready for the tug. Argonaut out." His voice, firm and confident, belied the racing thoughts of potential complications and the precision required for their new task.
The directive was clear, and the crew of the Argonaut was ready. Despite the risks, the potential rewards were too significant to ignore. As preparations for the operation began in earnest, the sense of unity and purpose among the crew was palpable. The bridge buzzed with activity, each member of the crew moving with purposeful speed. The Argonaut, once a silent observer among the stars, was now a hive of focused energy, ready to execute a directive that could very well shift the balance of their task. Each member knew their role and was prepared to execute it with precision. The arduous task of securing the derelict ship was directive from above; it was a challenge they were all eager to meet head-on.
"Let's get to work," Noah said, his gaze sweeping over his crew and his family. "We have a ship to secure." His statement, simple yet laden with unspoken responsibility, set them into motion, each person aware of the part they played in the intricate dance of space exploration and survival. Aboard the Argonaut, there was no room for doubt. Only action, determination, and the collective will to succeed in the face of the unknown. Then, they would make the FTL jump to Eden-109 to aid the colonists under siege.
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2024.05.14 20:28 GodofWar1234 How important is Thailand to the U.S. strategy in the Asia-Pacific region?

IMO I like to think that Thailand is a critical ally. Already a designated major non-NATO US ally, in any potential new conflict with China, I think Thailand would/should play a key role in any U.S. strategy in the Indo-Pacific region.
Seeing as China has managed to develop warm relations with both Laos and Cambodia (and Myanmar too to an extent IIRC) and has a vested interest in controlling Southeast Asia, it only makes sense to harden our alliance with Thailand. To put it mildly, Thailand has always had historically rough relations with its neighbors, especially with Myanmar and Cambodia (e.g. Myanmar and Thailand historically fought several wars against one another, conquering each other’s territory and imprisoning/displacing each others populations. Doesn’t help that Burma burned down and looted Ayutthaya in 1767, a traumatic event in Thai history).
Compared to the other mainland Southeast Asian nations, Thailand is an already developed nation and therefore has the economic base to support itself w/o completely going to China.
In mainland Southeast Asia, it appears as though Thailand and Vietnam are the only stable nations left. Myanmar has effectively collapsed on itself due to the ethnic civil war while Laos and Cambodia has a ton of Chinese influence.
Thailand’s geography also lends itself strategic value, seeing as it can help reinforce any U.S. defensive positions providing overwatch over the Strait of Malacca and the Bay of Bengal. If Thailand can coordinate with Malaysia, Singapore, Indonesia, and India, it can limit the reach of the PLAN, forcing them to be contained at least to China’s east coast. If Laos and Cambodia do anything, Thailand could help by keeping the two nations occupied on the Indochinese Peninsula. Seeing as Vietnam is having a shift of wind blowing towards the US, I don’t see why Thailand can’t be held to the same status so that two U.S. allies in mainland SE Asia can help close in on China.
The problems I see with this approach however are these:
Personally if I had my way, US-Thai relations would be tremendously better and they would be an ally on the level of Japan, South Korea, the Philippines, and Australia. Thailand would be a strong, stable democracy and solid U.S. ally firmly in our camp, allowing us to have a reliable foothold in Southeast Asia. We would also have military bases there to box in China and defend both U.S. and Thai interests. But that’s just me and wishful thinking.
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2024.05.14 18:02 SocialDemocracies Megapost: A list of statements, press releases, and other sources reporting and expressing concern and criticism about Israel's war in Gaza and related aspects of the war. (Part 4)

Megapost: A list of statements, press releases, and other sources reporting and expressing concern and criticism about Israel's war in Gaza and related aspects of the war. (Part 4)

Notes: This is a work that is currently in progress; please check back for updates. Titles have been edited to provide details.
Part 1 is here: https://www.reddit.com/Social_Democracy/comments/1clx1uc/megapost_a_list_of_statements_press_releases_and/
Part 2 is here: https://www.reddit.com/Social_Democracy/comments/1cmjhpk/megapost_a_list_of_statements_press_releases_and/
Part 3 is here: https://www.reddit.com/Social_Democracy/comments/1coups2/megapost_a_list_of_statements_press_releases_and/
Australian Council of Trade Unions (ACTU) Statement on Gaza (April 22, 2024): https://www.actu.org.au/media-release/actu-statement-on-gaza/
'Collective punishment' of Palestinians unacceptable, says Ireland [Michael Martin, Foreign Minister of Ireland: "We believe that the response has been fully disproportionate and has also been, in our view, a breach of humanitarian law in terms of the destruction of Gaza and also in terms of the killing of civilians, innocent men, women and children"] (April 22, 2024): https://www.aa.com.ten/middle-east/collective-punishment-of-palestinians-unacceptable-says-ireland/3198702
Israel has yet to provide evidence of Unrwa staff terrorist links, Colonna report says: Exclusive: review finds government yet to substantiate claims UN relief agency staff have ties to Hamas or Islamic Jihad (April 22, 2024): https://www.theguardian.com/world/2024/ap22/israel-unrwa-staff-terrorist-links-yet-to-provide-evidence-colonna-report
NEWS: Bernie Sanders Statement on Amendment Votes on National Security Supplemental (April 22, 2024): https://www.sanders.senate.gov/press-releases/news-sanders-statement-on-amendment-votes-on-national-security-supplemental/
NEWS: Bernie Sanders Statement on ‘Dark Day’ in U.S. Senate (April 23, 2024): https://www.sanders.senate.gov/press-releases/news-sanders-statement-on-dark-day-in-u-s-senate/
PREPARED REMARKS: Senator Bernie Sanders on Ending Unfettered Military Aid to Israel and Restoring UNRWA Funding (April 23, 2024): https://www.sanders.senate.gov/press-releases/prepared-remarks-sanders-on-ending-unfettered-military-aid-to-israel-and-restoring-unrwa-funding/
Senator Jeff Merkley: Netanyahu’s War Campaign at Odds with American Values (April 23, 2024): https://www.merkley.senate.gov/merkley-netanyahus-war-campaign-at-odds-with-american-values/
Stephen Tillett: As a Christian minister, I cannot remain silent any longer about Israeli-Palestinian conflict (April 23, 2024): https://www.capitalgazette.com/2024/04/23/stephen-tillett-as-a-christian-minister-i-cannot-remain-silent-any-longer-about-israeli-palestinian-conflict-commentary/
AIPAC Spent Millions to Take Down the Squad. The Working Families Party Is Fighting Back. (April 24, 2024): https://www.motherjones.com/politics/2024/04/aipac-is-spent-millions-to-take-down-the-squad-the-working-families-party-is-fighting-back/
GOP House Speaker Mike Johnson defends Israel when Erin Burnett asks about children dying ‘at Israel’s hands’ (April 24, 2024): https://www.cnn.com/2024/04/24/politics/video/house-speaker-mike-johnson-protests-columbia-university-israel-hamas-war-ebof-digvid
Pro-Palestinian student protests have been largely peaceful. Right-wing media want to call in the National Guard. (April 25, 2024): https://www.mediamatters.org/fox-news/pro-palestinian-student-protests-have-been-largely-peaceful-right-wing-media-want-call
Save the Children International: GAZA STAFF ACCOUNT: The Reality of the Humanitarian Catastrophe (April 25, 2024): https://www.savethechildren.net/blog/gaza-staff-account-reality-humanitarian-catastrophe
Bishops, delegates join rally sponsored by United Methodist Kairos Response for Palestine (April 26, 2024): https://www.umnews.org/en/news/bishops-delegates-join-rally-for-palestine
‘I stand on the side of the oppressed, whoever they are’: Interview with Palestinian-Ukrainian activist Adib Shaheen (April 26, 2024): https://links.org.au/i-stand-side-oppressed-whoever-they-are-interview-palestinian-ukrainian-activist-adib-shaheen
NBC News investigation reveals Israel strikes on Gaza areas it said were safe: NBC News found Palestinians were killed in seven deadly airstrikes in areas of southern Gaza that the Israeli military had explicitly designated as safe zones. (April 26, 2024): https://www.nbcnews.com/news/world/palestinians-killed-israeli-strikes-safe-zones-exclusive-nbc-report-rcna148008
Refugee Council of Australia: Our Letter to the Prime Minister regarding the Israel and Gaza Crisis (April 26, 2024): https://www.refugeecouncil.org.au/letter-israel-and-gaza-crisis/
Statement in solidarity with student protests for Gaza [Signed by: 350.org US; 18 Million Rising; 198 methods; Adalah Justice Project; Addameer Prisoner Support and Human Rights Association; AF3IRM; Afghans For A Better Tomorrow; Al-Haq; Alliance of Baptists; American Baptist Churches USA; American Baptist Churches Palestine Israel Network; American Friends Service Committee; American-Arab Anti-Discrimination Committee (ADC); American Muslim Bar Association; American Muslim Community Foundation; American Muslims for Palestine (AMP); Americans for Justice in Palestine Action (AJP Action); Arab American Civic Council; Arab American Institute; Asian American Advocacy Fund; Better to Speak; Beyt Tikkun: A Synagogue without Walls; Black Lives of Unitarian Universalism (BLUU); Blue Future; Borderlands for Equity; Borderlands Resource Initiative; Breach Collective; Brooklyn For Peace; CAIR Action; CAIR California; CAIR Minnesota; CAIR Oklahoma; CAIR-WA; California Coalition for Women Prisoners; Cameroon American Council; Carceral Tech Resistance Network; Ceasefire Democrats; Ceasefire Now NJ; Center for Constitutional Rights; Center for Popular Democracy Action; Center for Protest Law & Litigation @ Partnership for Civil Justice Fund; Chicago Area Peace Action; Chicago Faith Coalition on Middle East Policy; Christians for a Free Palestine; Civic Ark; Civil Liberties Defense Center; Clockshop; CommonDefense.us; Communities United for Status & Protection (CUSP); Council on American-Islamic Relations; CWA-News Guild Local 38010; Defending Rights & Dissent; Delaware Democratic Socialists of America; Delawareans for Palestinian Human Rights; Detention Watch Network; Disciples Palestine Israel Network; Diverse & Revolutionary Unitarian Universalist Multicultural Ministries (DRUUMM); Doctors Against Genocide; Dream Defenders; Dutch Scholars for Palestine; Eindhoven Students 4 Palestine; Emgage Action; En Conjunto; Episcopal Peace Fellowship-Palestine Israel Network; Faith for Black Lives; Faith in Texas; Fellowship of Reconciliation; Fight for the Future; For All; Freedom Farm Community; Freedom Oklahoma; Freedom To Thrive; Friends of Sabeel North America (FOSNA); Future Coalition; Gen-Z for Change; Gender Justice Action and Gender Justice; Get Free; Global Campaign to Reclaim People's Sovereignty, Dismantle Corporate Power & Stop Impunity; Green Mountain Solidarity With Palestine; Green New Deal Network; Greenpeace USA; Hawai'i for Palestine; Health Justice Commons; Helena (Montana) Service for Peace and Justice; Highlander Research and Education Center; Hindus for Human Rights; Historians for Peace and Democracy; Human Dignity Project (THDP); IfNotNow Movement; IfNotNow New Jersey; Immigrant Defense Project; Immigrant Justice Network; Immigrants Act Now; Indian American Muslim Council (IAMC); Indiana Center for Middle East Peace; Institute for Policy Studies New Internationalism Project; Interfaith Ceasefire; International Jewish Anti-Zionist Network; International Mayan League; InterReligious Task Force on Central America; Iowans For Palestine; Islamic Society of North America (ISNA); Islamophobia Studies Center; Israel/Palestine Mission Network of the Presbyterian Church (U.S.A.); Jewish Voice for Peace; Jewish Voice for Peace-Hawai’i; Jews For Racial & Economic Justice (JFREJ); Just Foreign Policy; Justice Democrats; Just Futures Law; Justice for All; Kairos USA; Libyan American Alliance; LittleSis / Public Accountability Initiative; Living Water Inclusive Catholic Community; Long Island Progressive Coalition; Make the Road Nevada; Malaya Georgia; Massachusetts Peace Action; Mennonite Action; Mennonite Action WA; Migrant Roots Media; Minnesota Peace Project; Mondoweiss; Movement for Black Lives; MPower Change Action Fund; MSA West; Muslim Advocates; Muslim Community Network; Muslim Counterpublics Lab; Muslim Power Building Project; Muslims for Just Futures; Muslims for Progressive Values; National Arab American Women’s Association (NAAWA); National Domestic Workers Alliance Staff Union, CWA Local 1180; National Iranian American Council; National Lawyers Guild; National Lawyers Guild - St. Louis Chapter; National Network for Immigrant and Refugee Rights (NNIRR); National Partnership for New Americans; New Hampshire Veterans for Peace; New York City Veterans For Peace; The New Justice Project Minnesota; NH Peace Action; North American Students of Cooperation; No Separate Justice; North Carolina Peace Action; The Oakland Institute; Office of Peace, Justice, and Ecological Integrity/Sisters of Charity of Saint Elizabeth; Our Revolution; Palestine American League; Palestine Legal; Palestinian American Community Center; Palestinian American Organizations Network (PAON); Palestinian Feminist Collective; Partners for Palestine; Pax Christi New Jersey; Pax Christi New York State; Pax Christi Pacific Northwest; Pax Christi USA; Peace Action; Peace Action New York State; Peace, Justice, Sustainability NOW!; Pediatricians for Palestine; People’s Action; PeoplesHub; Poverty Project at the Institute for Policy Studies; Presbyterian Church (USA), Office of Public Witness; Presbyterian Peace Fellowship; Progressive Democrats of America (PDA); Project ANAR; Project South; Rachel Corrie Foundation for Peace and Justice; Reparation Education Project; Reviving the Islamic Sisterhood for Empowerment; Rise for Palestine; Rising Majority; Rising Tide North America; Rochester Committee on Latin America; RootsAction Education Fund; Sabeel Ecumenical Liberation Theology Centre; Sacramento Regional Coalition for Palestinian Rights; Sound Vision; Starr King School for the Ministry; Students and Faculty for Justice in Palestine at the University of Hawai’i (SFJP); Sunrise Movement; Sur Legal Collaborative; TakeAction Minnesota; Tech Justice Law Project; The Gathering for Justice; The Hague Peace Projects; The Social Justice Center; The Uncommitted National Movement; The Whatcom Peace and Justice Center; Transnational Institute; UndocuBlack Network; Unitarian Universalist Association; Unitarian Universalist Church of the Larger Fellowship; Unitarian Universalist College of Social Justice; Unitarian Universalist Justice Ministry of North Carolina; Unitarian Universalist Mass Action; Unitarian Universalist Peace Ministry Network; Unitarian Universalist Service Committee; Unitarian Universalist Young Adults for Climate Justice (UUYACJ); Unitarian Universalists for Justice in the Middle East; United Church of Christ Palestine Israel Network; United Methodists for Kairos Response (UMKR); United Voices for America; Until Freedom; US Campaign for Palestinian Rights; Veterans For Peace; We Are All America; Wellstone Democratic Renewal Club; Wind of the Spirit Immigrant Resource Center; Women's Institute for Freedom of the Press; Working Families Party; World BEYOND War; Young Democrats of America Black Caucus; Young Democrats of America Environmental Caucus; Youth Leadership Institute] (April 26-29, 2024): https://www.mpowerchange.org/gazastudentprotests & https://docs.google.com/forms/d/e/1FAIpQLSdhlWqDQghbVaPb6K7coBoi0o3w1YDfmrPOSbUw5bqNKEnrhg/viewform
Tom Hurwitz: I was arrested protesting at Columbia in ’68. Today’s student encampments carry on a proud, brave tradition: Like the Vietnam War was nearly six decades ago, to many students, Israel’s assault on Gaza feels deeply personal (April 26, 2024): https://forward.com/opinion/607021/columbia-1968-protests-vietnam-gaza-wa
‘We demand an immediate ceasefire in Gaza’ – First Minister of Northern Ireland Michelle O’Neill tells major London demo (April 27, 2024): https://vote.sinnfein.ie/we-demand-an-immediate-ceasefire-in-gaza-oneill-tells-major-london-demo/
Nineteen American Sociological Association Presidents Endorse the Resolution for Justice in Palestine (April 28, 2024): https://www.sociologistsforpalestine.org & https://docs.google.com/document/d/1t-z9OTPbl5JB9_sKnFOqAl-bQV78qZ-SFvjjjMrPUgY/
Robert Reich, former U.S. Secretary of Labor under Bill Clinton: Brief thoughts on the wave of campus protests across America (April 28, 2024): https://robertreich.substack.com/p/my-thoughts-on-the-wave-of-campus
We’re Jewish students at Columbia arrested for protesting Israel’s war (April 28, 2024): https://thehill.com/opinion/education/4626720-were-jewish-students-at-columbia-arrested-for-protesting-israels-wa
American Association of University Professors: In Defense of the Right to Free Speech and Peaceful Protest on University Campuses (April 29, 2024): https://www.aaup.org/media-release/defense-right-free-speech-and-peaceful-protest-university-campuses
Anat Saragusti: Israeli media’s inevitable hysteria over U.S. campus protests: The media’s unbending self-censorship in covering Gaza has made Israelis incapable of seeing foreign criticism as anything other than antisemitism. (April 29, 2024): https://www.972mag.com/campus-protests-gaza-us-students/
Attorneys inside and outside the administration urge Biden to cut off arms to Israel: So far more than 90 lawyers have signed on to a legal letter alleging Israel’s conduct in Gaza violates U.S. and international law. (April 29, 2024): https://www.politico.com/news/2024/04/29/lawyers-israel-arm-sales-biden-00154958
Lemkin Institute for Genocide Prevention: Statement in Support of Students, Faulty at Columbia University (April 29, 2024): https://www.lemkininstitute.com/statements-new-page/statement-in-support-of-students%2C-faulty-at-columbia-university
Mary Lawlor, UN Special Rapporteur on Human Rights Defenders: "I'm hearing disturbing reports that students face suspension if they don’t end their peaceful protests in #Columbiauniversity in the USA. This is a clear violation of their right to peaceful assembly" (April 29, 2024): https://twitter.com/MaryLawlorhrds/status/1785020792197038101
Cas Mudde: Why are US campuses facing an orgy of state repression in the ‘land of the free’? The right has painted nonviolent protests against the war on Gaza as hotbeds of ‘woke’ terrorism. It’s a pretext for repression (April 30, 2024): https://www.theguardian.com/commentisfree/2024/ap30/us-campus-peace-protests-overreaction-gaza
Joint letter to President Biden on humanitarian risk of Rafah operation in Gaza [Signed by: 350.org; ActionAid USA; Alliance of Baptists; American Friends of Combatants for Peace; American Friends Service Committee; Americares; Amnesty International USA; CARE; Charity & Security Network; Children in Conflict; Christian Aid; Churches for Middle East Peace (CMEP); Center for American Progress; Center for Civilians in Conflict; Center for International Policy; Church World Service; DAWN; Demand Progress Education Fund; Evangelical Lutheran Church in America; Humanity & Inclusion; IM Swedish Development Partners; Indivisible; Islamic Relief USA; Islamic Relief Worldwide; KinderUSA; Maryknoll Office for Global Concerns; MedGlobal; Médecins du Monde / Doctors of the World International Network; Mennonite Central Committee; Middle East Democracy Center; Minnesota Peace Project; MoveOn; Nonviolent Peaceforce; Norwegian Refugee Council USA; Oxfam America; Pax Christi USA; Premiere Urgence Internationale; Presbyterian Church (USA), Office of Public Witness; Refugees International; Save the Children US; SEIU; The Episcopal Church; The Tahrir Institute for Middle East Policy (TIMEP); The United Methodist Church – General Board of Church and Society; Truman Center; Vento di Terra; Win Without War] (April 30, 2024): https://www.nrc.no/news/2024/may/joint-letter-to-president-biden-on-potential-incursion-into-rafah-gaza/
Latino students are key part of pro-Palestine encampment protests (April 30, 2024): https://www.axios.com/2024/04/30/college-encampments-ceasefire-gaza-latino-students
Michael Gould-Wartofsky: Trump Is Wrong. Columbia Isn’t Anything Like Charlottesville: I survived the deadly violence in Charlottesville, and am now a postdoctoral research scholar at Columbia University. To compare the two is unwarranted—and unconscionable. (April 30, 2024): https://www.thedailybeast.com/trump-is-wrong-columbia-isnt-anything-like-charlottesville
United Church of Christ Officers issue statement amid ongoing unrest on college campuses; offer continued solidarity with partners and people in the Middle East (April 30, 2024): https://www.ucc.org/ucc-officers-issue-statement-amid-ongoing-unrest-on-college-campuses/
United States of America: UN Human Rights Chief troubled by law enforcement actions against protesters at universities (April 30, 2024): https://www.ohchr.org/en/press-releases/2024/04/united-states-america-un-human-rights-chief-troubled-law-enforcement-actions
A Statement From Jewish Faculty, Staff, Students, and Alumni Regarding Indiana University's Treatment of Student Protesters ["Actions are being taken in our name, without our consent or request. Such actions, especially those by the administration, often directly contradict the facts we see daily on the ground at campus. We condemn the actions taken by the administration, ISP, and IUPD against the students protesting on Dunn Meadow."] (May 1, 2024): https://bloomingtonian.com/2024/05/01/a-statement-from-jewish-faculty-staff-students-and-alumni-regarding-iustreatment-of-student-protesters/
Charles H.F. Davis III, Jude Paul Dizon, Jessica Hatrick, and Vanessa Miller: Police Repression Is the Problem, Not the Solution (May 1, 2024): https://www.insidehighered.com/opinion/views/2024/05/01/police-repression-problem-not-solution-opinion
Comment from United Auto Workers President Shawn Fain on Mass Arrests of Anti-War Protestors (May 1, 2024): https://uaw.org/comment-from-uaw-president-shawn-fain-on-mass-arrests-of-anti-war-protestors/
Fellowship of Reconciliation Stands in Solidarity with the Students (May 1, 2024): https://forusa.org/fellowship-of-reconciliation-stands-in-solidarity-with-the-students/
Juan González, Veteran of '68 Columbia Strike, Condemns University Leaders' Silence on Gaza Slaughter (May 1, 2024): https://www.democracynow.org/2024/5/1/police_raid_columbia_2024_juan_gonzalez
Mike Littwin: As a veteran of the ’60s campus unrest, I know the value of free speech: Despite what you may hear, most of today’s campus demonstrations, including the one at Auraria, are typically nonviolent. (May 1, 2024): https://coloradosun.com/2024/05/01/israel-gaza-student-demonstrations-opinion-littwin/
On Gaza, NY Catholic Worker community echoes Pope Francis: 'Please! Stop the war.' (May 1, 2024): https://www.ncronline.org/opinion/guest-voices/gaza-ny-catholic-worker-community-echoes-pope-francis-please-stop-war
Senator Bernie Sanders: The billionaires who fund AIPAC are not only concerned about protecting Israel's actions in Gaza — they also want to protect corporate interests. That's why they are targeting progressive lawmakers who stand up for the working class and take on powerful special interests. (May 1, 2024): https://twitter.com/BernieSanders/status/1785684580265074707
Syriac Maronite Archbishops denounce military escalation in southern Lebanon, condemn Israeli actions in Gaza and West Bank (May 1, 2024): https://syriacpress.com/blog/2024/01/05/syriac-maronite-archbishops-denounce-military-escalation-in-southern-lebanon-condemn-israeli-actions-in-gaza-and-west-bank/
The Democratic National Committee's College Democrats of America Slams Biden On Gaza And Backs Campus Protesters (May 1, 2024): https://www.huffpost.com/entry/college-democrats-of-america-statement-biden-gaza-campus-protest_n_663278fce4b0849b2edded55
Tope Folarin, director of the Institute for Policy Studies: We Stand with the Students Protesting the Slaughter in Gaza (May 1, 2024): https://ips-dc.org/we-stand-with-the-students-protesting-the-slaughter-in-gaza/
'You are our hope': Palestinian students find strength in U.S. campus protests: “I feel proud that there is a group of students who feel what we feel now — and are helping and supporting us,” said Reem Musa Suleiman Abu Shinar, speaking to an NBC News crew in the city of Rafah in southern Gaza. (May 1, 2024): https://www.nbcnews.com/news/world/palestinian-students-support-us-campus-protests-israel-war-rcna149296
Bernie Sanders in CNN interview: 'This may be Biden’s Vietnam' (May 2, 2024): https://www.youtube.com/watch?v=_6rQmvko18M
Catholic Relief Services representative for Gaza fears possible Rafah invasion (May 2, 2024): https://www.ncronline.org/news/catholic-relief-services-rep-gaza-fears-possible-rafah-invasion
‘Disgrace to diplomacy’: Bosnia accuses Israeli diplomat of genocide denial: Envoy to Serbia draws intense criticism for telling Russian media that calling 1995 Srebrenica massacre a genocide ‘diminishes the importance of that term’ (May 2, 2024): https://www.timesofisrael.com/disgrace-to-diplomacy-bosnia-accuses-israeli-diplomat-of-genocide-denial/
Gazans thank US university protesters as Israel calls for students to be expelled (May 2, 2024): https://www.cnn.com/2024/05/01/middleeast/gaza-children-thank-us-protesters-intl-latam/index.html
Helen Benedict, professor of journalism at Columbia University: ‘US student protests seeking peace in Gaza are the new anti-Vietnam War movement’ (May 2, 2024): https://timesofindia.indiatimes.com/us-student-protests-seeking-peace-in-gaza-are-the-new-anti-vietnam-war-movement/articleshow/109766893.cms
Hundreds of U.S. Catholic leaders and laity sign letter urging Permanent Gaza Ceasefire and End to Injustice in Israel and Palestine (May 2, 2024): https://cmep.salsalabs.org/ps-may22024 & https://docs.google.com/document/d/16K1RvL3YdSgSChwO_eWB9iSvIglNP59ahqtAQ1aZiGM/
PREPARED REMARKS: Senator Bernie Sanders on the Nationwide Student Protests and the Ongoing Humanitarian Disaster in Gaza (May 2, 2024): https://www.sanders.senate.gov/press-releases/prepared-remarks-sanders-on-the-nationwide-student-protests-and-the-ongoing-humanitarian-disaster-in-gaza/
Recalling Civil Rights Era Abuses, Legal Defense Fund of the NAACP Roundly Condemns Rising Violations Against Peaceful Protesters and Calls for Immediate Federal Intervention ["Today, the Legal Defense Fund (LDF) issued a statement roundly and unequivocally condemning the rising civil and human rights violations against peaceful protesters across the U.S. and issued a letter calling for the Department of Justice (DOJ) to conduct an immediate investigation into the treatment of peaceful protesters" (May 2, 2024): https://www.naacpldf.org/press-release/recalling-civil-rights-era-abuses-ldf-roundly-condemns-rising-violations-against-peaceful-protesters-and-calls-for-immediate-federal-intervention/
United Nations Development Programme: As war in Gaza enters seventh month, 1.74 million more Palestinians will be pushed into poverty across State of Palestine according to United Nations assessment: UNDP and ESCWA estimate more than two-decades reversal in human development— beyond earliest recorded levels of 2004. (May 2, 2024): https://www.undp.org/papp/press-releases/war-gaza-enters-seventh-month-174-million-more-palestinians-will-be-pushed-poverty-across-state-palestine-according-united
“Workers Have Power”: Thousands Rally in NYC for May Day, Call for Solidarity with Palestine (May 2, 2024): https://www.democracynow.org/2024/5/2/nyc_may_day_rally_palestine_solidarity
A Message to the Protesters From Reverend Jesse L. Jackson, Sr.: A call to keep raising the tempests on campus over the Gazan horror. (May 3, 2024): https://chicagomaroon.com/42811/viewpoints/op-ed/a-message-to-the-protesters-from-reverend-jesse-l-jackson-s
Association of Flight Attendants President Sara Nelson on Mass Arrest of Anti-War Protestors (May 3, 2024): https://www.afacwa.org/mass_arrest_right_to_protest
Rashid Khalidi, Professor of Arab Studies at Columbia University: Opposed to Genocide in Gaza, This Is the Conscience of a Nation Speaking Through Your Kids (May 3, 2024): https://www.commondreams.org/opinion/rashid-khalidi-columbia-gaza-speech
“This Militaristic Approach Has Been a Failure”: Meet Hala Rharrit, First U.S. Diplomat to Quit over Gaza (May 3, 2024): https://www.democracynow.org/2024/5/3/state_dept
Where pro-Palestinian university protests are happening around the world (May 3, 2024): https://www.cnn.com/2024/05/03/world/pro-palestinian-university-protests-worldwide-intl-hnk/index.html
100-year-old Jewish activist Jules Rabin is speaking up again — this time about Gaza [In a podcast on the nonprofit news site VT Digger, Rabin referred to the tragedy unfolding in Gaza as “a piecemeal Holocaust.”] (May 4, 2024): https://forward.com/culture/609442/jules-rabin-vermont-activism-gaza-ukraine-israel/
Israel will not agree to end the war with Hamas as part of any deal [“Israel will under no circumstances agree to the end of the war as part of an agreement to release our abductees," an Israeli official told ABC News on Saturday morning. "As the political echelon decided, the IDF will enter Rafah and destroy the remaining Hamas battalions there - whether or not there will be a temporary ceasefire for the release of our hostages."] (May 4, 2024): https://abcnews.go.com/International/live-updates/israel-hamas-cease-fire-talks/israel-will-not-agree-to-end-the-war-with-hamas-as-part-of-any-deal-109924741?id=109734705
Roseann "Chic" Canfora survived the 1970 Kent State shooting. Here's her message to student activists (May 4, 2024): https://www.npr.org/2024/05/04/1249023924/kent-state-shooting-activists-protests-survivor
‘They’re sending a message’: harsh police tactics questioned amid US campus protest crackdowns (May 4, 2024): https://www.theguardian.com/us-news/article/2024/may/04/police-tactics-us-campus-protest-crackdowns
Anton Boonzaier: As a South African during apartheid, I admire pro-Palestine protesters’ tenacity (May 5, 2024): https://dailybruin.com/2024/05/05/op-ed-as-a-south-african-during-apartheid-i-admire-pro-palestine-protesters-tenacity
Committee to Protect Journalists condemns Israeli vote to shut down Al Jazeera; warns of alarming precedent (May 5, 2024): https://cpj.org/2024/05/cpj-condemns-israeli-vote-to-shut-down-al-jazeera-warns-of-alarming-precedent/
Union workers join students in rallies Saturday calling for a permanent ceasefire in Gaza [More than 200 people attended the Maine Labor for Palestine and Maine Students for Palestine rally.] (May 5, 2024): https://www.mainepublic.org/news/2024-05-05/union-workers-join-students-in-rallies-saturday-to-free-gaza
Oxfam reaction to Rafah evacuation order (May 6, 2024): https://www.oxfam.org/en/press-releases/oxfam-reaction-rafah-evacuation-order
Patrick Gaspard, president of the Center for American Progress: American politicians forget: disruption and disorder are the point of protests: I have trespassed in peaceful protest. I have shut down government offices in civil disobedience. I have made the powerful uncomfortable. That’s the point (May 6, 2024): https://www.theguardian.com/commentisfree/article/2024/may/06/campus-pro-palestinian-protests
Save the Children warns of deadly consequences for children following new relocation orders for families in Rafah (May 6, 2024): https://www.savethechildren.net/news/save-children-warns-deadly-consequences-children-following-new-relocation-orders-families-rafah
The campus protesters for Gaza are making America great again: Readers on the demonstrations sweeping colleges and their hopes for the next generation. (May 6, 2024): https://www.washingtonpost.com/opinions/2024/05/06/campus-protests-gaza-palestine-vietnam/
United Nations International Children's Emergency Fund (UNICEF): There is ‘nowhere safe to go’ for the 600,000 children of Rafah, warns UNICEF: With hundreds of thousands of children in Rafah injured, sick, malnourished, traumatized or living with a disability, UNICEF calls for children to not be forcibly relocated, and the vital infrastructure on which children rely to be protected (May 6, 2024): https://www.unicef.org/press-releases/there-nowhere-safe-go-600000-children-rafah-warns-unicef
US campus protests of Israeli ‘genocide’ offer hope to students from Gaza (May 6, 2024): https://www.aljazeera.com/features/2024/5/6/us-student-protests-of-israeli-genocide-offer-hope-to-students-from-gaza
Brant Rosen: We Tried to Bring Food Into Gaza—but Israel Blocked and Arrested Us: As Israel continues to starve the people of Gaza, a delegation of rabbis marched toward the Erez Crossing during Passover carrying sacks of flour and demanding a cease-fire. (May 6, 2024): https://www.thenation.com/article/world/rabbis-arrested-for-bringing-food-gaza/
Catholic Workers Movement: After Arrests, Students Renew Call for Notre Dame to Follow Catholic Teaching on War, Investments (May 6, 2024): https://catholicworker.org/after-arrests-students-renew-call-for-notre-dame-to-follow-catholic-teaching-on-war-investments/
Hala Rharrit, former State Department official: Biden’s militaristic policy in Gaza is a failure — diplomacy is the solution (May 6, 2024): https://thehill.com/opinion/white-house/4646237-biden-gaza-militaristic-policy-failure/
750+ Jewish Students Affirm Support for Pro-Palestine Campus Protests [In Response to Biden’s Speech, 750+ Jewish Students on 140+ Campuses Stand Against Israel's Rafah Invasion, Urge Jewish Institutional Action to Halt Gaza Assault] (May 7, 2024): https://www.commondreams.org/news/jewish-students-support-gaza & https://mailchi.mp/israelpalestinecomms/jstudents
American Friends Service Committee: T­h­e C­o­m­p­a­n­i­e­s P­r­o­f­i­t­i­n­g f­r­o­m I­s­r­a­e­l­’­s 2­0­2­3­-­2­0­2­4 A­t­t­a­c­k­s o­n G­a­z­a (Updated on May 7, 2024): https://afsc.org/gaza-genocide-companies
‘I am leaving for the unknown.’ Palestinians fleeing Rafah describe their fear and despair (May 7, 2024): https://www.cnn.com/2024/05/06/middleeast/palestinians-flee-rafah-gaza-fear-despair-intl-hnk/index.html
Kenneth Roth: Biden Should Not Stand in the Way of the ICC (May 7, 2024): https://foreignpolicy.com/2024/05/07/biden-israel-hamas-icc-gaza-netanyahu-arrest/
Labour Party of Ireland Eurocandidate for Ireland South, Niamh Hourigan: European Union leaders must push for ceasefire in Gaza (May 7, 2024): https://labour.ie/news/2024/05/07/eu-leaders-must-push-for-ceasefire-in-gaza/
Labour Party of Ireland Further and Higher Education Spokesperson Senator Annie Hoey: Solidarity with Trinity College Dublin and University College Cork Students protest for Gaza (May 7, 2024): https://labour.ie/news/2024/05/07/solidarity-with-trinity-and-ucc-students-protest-for-gaza/
Letter by Ch. Lt Col (Ret.) Stephen Tillett to the Editor: Veteran Calls for Ceasefire in Gaza (May 7, 2024): https://baltimorepostexaminer.com/letter-to-the-editor-veteran-calls-for-ceasefire-in-gaza/2024/05/07
Three Orange County medics describe wartime health care in Gaza: A once-modern string of hospitals has been reduced to desperate physicians and others relying on wits and luck. Most of their patients are children. (May 7, 2024): https://www.ocregister.com/2024/05/07/three-orange-county-medics-describe-wartime-health-care-in-gaza/
ACLU’s national director of policy and government affairs Mike Zamore and ACLU senior policy counsel Kia Hamadanchy: A disturbing national security bill could silence nonprofits and college protests (May 8, 2024): https://thehill.com/opinion/national-security/4651053-a-disturbing-national-security-bill-could-silence-nonprofits-and-college-protests/
Al Jazeera shutdown in Israel spells 'dark day for democracy,' say media groups (May 8, 2024): https://www.voanews.com/a/al-jazeera-shutdown-in-israel-spells-dark-day-for-democracy-say-media-groups/7603956.html
Blinken Says Israeli Units Accused of Serious Violations Have Done Enough to Avoid Sanctions. Experts and Insiders Disagree. (May 8, 2024): https://www.propublica.org/article/blinken-israel-military-aid-human-rights-violations-leahy-law
Jeremy Brecher: Anti-Genocide Students Are Fulfilling Their Duty to Prevent War Crimes; Will You? (May 8, 2024): https://www.commondreams.org/opinion/students-prevent-war-crimes
Senator Bernie Sanders Statement on Biden’s Hold on Bomb Delivery to Netanyahu’s Government (May 8, 2024): https://www.sanders.senate.gov/press-releases/news-sanders-statement-on-bidens-hold-on-bomb-delivery-to-netanyahus-government/
The NYPD’s New Sizzle Reels Aren’t Just Dumb. They’re Dangerous. “This is copaganda, designed primarily to provide the mayor with political cover, but then also to show off the military might and alleged professionalism of the NYPD.” (May 8, 2024): https://www.motherjones.com/politics/2024/05/nypd-sizzle-reel-student-protests/
Haim Bresheeth-Žabner deplores the rot in Israeli society: 'Israel has turned into a Nazi society': The son of Holocaust survivors, Haim Bresheeth-Žabner believes the majority of Israel has been taught to normalise the occupation of Palestine (May 9, 2024): https://www.newarab.com/features/son-shoah-survivors-israel-has-become-nazi-society
‘It’s not human’: What a French doctor saw in Gaza as Israel invaded Rafah: When asked about the conditions of the hospitals he worked in, Dr. Zouhair Lahna is pained by the memories of the sick, wounded and dying. (May 9, 2024): https://www.aljazeera.com/features/2024/5/9/its-not-human-what-a-french-doctor-saw-in-gaza-as-israel-invaded-rafah
Japanese American Citizens League Calls for Ceasefire in Gaza (May 9, 2024): https://jacl.org/statements/jacl-calls-for-ceasefire-in-gaza
Republicans Funded by Arms Industry Fume Over Biden Threat to Withhold Bombs From Israel (May 9, 2024): https://www.commondreams.org/news/republicans-israel-weapons
Senator Bernie Sanders Statement on Israel’s Threat to Attack Rafah (May 9, 2024): https://www.sanders.senate.gov/press-releases/news-sanders-statement-on-israels-threat-to-attack-rafah/
Students against genocide speak for themselves (May 9, 2024): https://newsandletters.org/students-against-genocide-speak-for-themselves/
Trapped in Rafah, I'm watching genocide unfold before my eyes: Gazan journalist Amjad Yaghi's eye-witness account in Rafah describes the horrors of Israel's ground invasion as Gazans desperately try to flee to safety. (May 9, 2024): https://www.newarab.com/opinion/trapped-rafah-im-witnessing-genocide-my-own-eyes
76 Universities in Spain Suspend Ties With Complicit Israeli Universities (May 10, 2024): https://bdsmovement.net/news/76-universities-spain-suspend-ties-with-complicit-israeli-universities
Armed Conflict Location and Event Data Project: US Student Pro-Palestine Demonstrations Remain Overwhelmingly Peaceful (May 10, 2024): https://acleddata.com/2024/05/10/us-student-pro-palestine-demonstrations-remain-overwhelmingly-peaceful-acled-brief/
Biden’s arms threat to Israel ‘better than nothing’ but too late, say U.S. officials who resigned over Gaza policy (May 10, 2024): https://www.nbcnews.com/news/world/bidens-arms-threat-israel-better-nothing-late-say-us-officials-resigne-rcna151454
Israel’s genocidal war in Gaza must end’ – Sinn Féin Chairperson Declan Kearney tells Global Anti-Apartheid Conference on Palestine (May 10, 2024): https://vote.sinnfein.ie/israels-genocidal-war-in-gaza-must-end-kearney-tells-global-anti-apartheid-conference-on-palestine/
Rick Salutin: I protested at Columbia in 1968 and today’s campus protests give me hope (May 10, 2024): https://www.thestar.com/opinion/contributors/i-protested-at-columbia-in-1968-and-todays-campus-protests-give-me-hope/article_a505c180-0e32-11ef-9615-e3f88eb6e034.html
Right-wing media encourage invasion of Rafah, Biden impeachment: After the Israeli military seized a key border crossing for humanitarian aid into Gaza, Biden’s statement urging restraint from Israel was met with backlash from right-wing media figures (May 10, 2024): https://www.mediamatters.org/middle-east/right-wing-media-encourage-invasion-rafah-biden-impeachment
Senator Bernie Sanders Statement on Rafah (May 10, 2024): https://www.sanders.senate.gov/press-releases/news-sanders-statement-on-rafah/
Strapped down, blindfolded, held in diapers: Israeli whistleblowers detail abuse of Palestinians in shadowy detention center (May 10, 2024): https://www.cnn.com/2024/05/10/middleeast/israel-sde-teiman-detention-whistleblowers-intl-cmd/index.html
U.S. medical volunteers in Rafah hospital say they've never seen a worse health crisis (May 10, 2024): https://www.npr.org/sections/goatsandsoda/2024/05/10/1250490688/rafa-hospital-gaza-israel-war-middle-east
Pro-Israel website ramps up attacks on pro-Palestinian student protesters (May 11, 2024): https://www.reuters.com/world/name-shame-pro-israel-website-ramps-up-attacks-pro-palestinian-student-2024-05-11/
Sen. Lindsey Graham says Israel should do 'whatever' it has to while comparing the war in Gaza to Hiroshima and Nagasaki: The GOP senator compared Israel’s military operations to the U.S. dropping atomic bombs on Japan in World War II, saying, “Israel, do whatever you have to do.” (May 12, 2024): https://www.nbcnews.com/politics/politics-news/sen-lindsey-graham-says-israel-whatever-comparing-war-gaza-hiroshima-n-rcna151828
Gazans strive to study as war shatters education system (May 13, 2024): https://www.reuters.com/world/middle-east/gazans-strive-study-war-shatters-education-system-2024-05-13/
‘Total outrage’: White House condemns Israeli settlers’ attack on Gaza aid trucks: Protesters block convoy, throw food into road and set fire to vehicles at Tarqumiya checkpoint near Hebron (May 13, 2024): https://www.theguardian.com/world/article/2024/may/13/total-outrage-white-house-condemns-israeli-settlers-attack-on-gaza-aid-convoy
Trump Wants to Deport Pro-Palestine Protesters—and GOP Lawmakers Are Filing Bills to Make It Happen: Republicans continue their push to punish dissent. (May 13, 2024): https://www.motherjones.com/politics/2024/05/trump-protesters-gop-marco-rubio-palestine-college-deport/
U.S. Army Officer Resigns From Defense Intelligence Agency Over Gaza Policy: Maj. Harrison Mann's letter criticized the U.S. for still supporting Israel, "which has enabled and empowered the killing and starvation" of Palestinians. (May 13, 2024): https://www.huffpost.com/entry/army-officer-resigns-defense-intelligence-agency-military-gaza-israel_n_664281dde4b04540de6e8c69
Columbia-Affiliated Union Theological Seminary Votes to Divest from Israel’s War on Gaza (May 14, 2024): https://www.democracynow.org/2024/5/14/serene_jones_union_theological_seminary
Palestinians mark 76 years of dispossession as a potentially even larger catastrophe unfolds in Gaza (May 14, 2024): https://apnews.com/article/israel-palestinians-hamas-war-nakba-history-b5cea9556e516655c25598d5dbe54192
submitted by SocialDemocracies to Social_Democracy [link] [comments]


2024.05.14 13:55 dull_storyteller I Fixed Britain

For those who remember my story. Yes, I’m the man who broke Britain.
The north and Wales were ruled by King Arthur, the south by Richard the Lionheart, Scotland by Fergus, Ireland by the Atlantean’s, Jersey by Leonidas and some of the midlands by John.
Needing to take a quick detour to stop a Hun invasion of Agraba I returned to fix the island.
Having little if any interaction with Richard and the fact he was French, I sided with Arthur. After three battles at Stafford, Ipswich and London we drove Richard out of England.
But I DID help him take the French throne after the former royals had been executed for being heretics.
Turns out God is on the Furry’s side.
Moving back to England I sat Arthur and Fergus down to discuss an alliance against the incoming Germanic invasions. Which was only interrupted after Fergus’s chefs accidentally cooked my pet rooster Dwayne “The Cock” Johnson.
After erasing their bloodlines with a mini nuke I helped them kick the Huntsman and his followers back to Germany.
Following that I turned Leonidas into a throw rug and was made count of the Island of Jersey for my troubles.
The only threat left were the Atlanteans. Initially I tried diplomacy but as some Atlantean settlers began showing up it was made clear war was inevitable. Unable to deal with their vastly superior firepower I chose instead to free Kida from the Crystal.
Now she had been fused with it for a while but the Crystal failed to account for one thing.
Genie.
After she was freed she lead a revolt against Rourke. With him and his gvernment out of the way Atlantis relinquished Ireland as thanks. Later it would be repopulated by any Irishman who escaped the Horned King’s armies or any Americans who claimed to be Irish.
It took a year but I had learnt a lesson about overthrowing governments.
If you’re too lazy to stick around and make sure the successor state is competent don’t bother.
submitted by dull_storyteller to JumpChain [link] [comments]


2024.05.14 11:06 greydorothy A brief discussion of violence in Fire Emblem

Intro

It’s not much of a stretch to say that violence is the primary form of interaction in video games. With a handful of exceptions, most video games involve guys whacking other guys, with varying degrees of brutality. Even chill games fall into this - Stardew Valley has sections with combat in them! Considering the pervasiveness of violence in video games, there has been a ton of amateur and academic commentary on the topic. However, while this is a well-established school of thought, I haven’t seen people try to apply this to Fire Emblem specifically.
So, let’s do that now! In this post, I’ll be exploring how violence in Fire Emblem is implemented - what limitations are placed on violence, how it warps wider game and narrative design, and what it implicitly says and does not say. I hope this post doesn’t come off as too early-2010s “makes you think”-y, but I do think there are multiple interesting things worth talking about here!
Despite the length of this post, "a brief discussion" is an appropriate title, as we won't be able to go into depth on everything. After all, video games are holistic works, so the attitude towards violence is relevant to every aspect of their design. However, I have managed to wrangle some of these threads into the following structure: first a discussion on the fundamental mode of interaction in Fire Emblem, then how stories are constructed with regards to violence, and ending with the aesthetics of violence and how they relate to characters. Also, as FE is a huge series, be aware that I am gonna be making some broad statements which may not apply to each individual plot point of every game. I actually planned to write 3 case studies around Thracia 776, Fates, and Three Houses (which have the most interesting attitudes to violence in the series IMO) which point out these deviations, but this post is way too long and full of tangents already. If people are interested, I’ll make a followup to this post which goes into them in more detail. Also also, because of the nature of this post, I’ll actually give a useful TL;DR for once:
TL;DR: Nintendo games must be fun mechanically, and they can’t be too uncomfortable narratively. If you try to provide a counterpoint by saying “oh this Kirby final boss is super dark it eats 100 morbillion galaxies”, you do not deserve rights. IntSys has to keep to this as a 2nd party publisher, but they also have to deal with the fact that their games are at least nominally about ‘war’ (or at least they put their toes into that particular thematic pool). This conflict between making a fun video game for children/teens and the wider framing of the narrative leads to interesting narrative and aesthetic tensions. also fun is cringe, misery is based

“Do you like hurting other people?” (or The Fundamental Mode of Interaction)

OK LISTEN I KNOW I LITERALLY JUST SAID THAT I DIDN’T WANT TO COME ACROSS AS A EARLY 2010s “VIOLENCE IN VIDYA BAD :O????” PERSON BUT I SWEAR I’M GOING SOMEWHERE WITH THIS
The best place to start when talking about violence in video games is to think about the primary form of interaction in said game. In the case of Fire Emblem, this is in the in-chapter gameplay. Sure, in objective terms the player moves arbitrary objects across a 2D grid which perform subtraction on arbitrary objects controlled by the computer, but this is always framed as controlling a squad of soldiers to engage in (typically lethal) combat with enemies (who are normally also soldiers). When you’re not doing this in-chapter gameplay, you are preparing for the next chapter of combat. This involves surveying the area of combat, preparing weapon loadouts, etc, however more recent entries also include light life-sim-esque elements. To summarize, Fire Emblem’s interactivity involves ordering violence as well as the preparations to order said violence.
For players, this strategic thinking is extremely fun and is the primary draw of the series! You have all these tier lists of who’s better at killing, discussion of the maps where you do the killing, complaints about the length of gameplay sections where you don’t do killing, etc. This is by design, as while I don’t know the core brand tenets of Nintendo, I imagine the Reggie quote “If it isn’t fun, why bother?” is carved into a solid gold statue of Mario in the office lobby. This then is enforced on all associated studios, including IntSys and so Fire Emblem. While I would disagree with that Reggie quote (especially the bit where he says “If it’s not a battle, where’s the fun?” which is a wild statement to make about an entire medium), this approach to making games is ultimately fine, and so IntSys tailored the strategic gameplay to be satisfying to your dopamine receptors. You could analyse what the normalisation of violence even in ‘just for fun’ games says about wider gaming culture, but I won’t get into that here. In any case, let’s dig into a few specifics of FE’s interactivity.
One thing that’s interesting with regard to strategy games is the detached perspective of the player. You order units and observe the resulting violence, but it’s not tactile, you don’t directly swing the sword or shoot the bow or cast the spell like with action games. This adds a layer of separation between the player and what fundamentally happens, at least within the framing that the game provides. It’s not like Call of Duty, where your relationship to the violence is very visceral, where you view everything down the barrel of a gun. OK, I probably shouldn’t use a series that I have very little personal experience with (I only listen to the supplementary lore material, so let’s talk about Sekiro: Shadows Die Twice. While you’re not directly in the driver’s seat, John Sekiro reacts to your every input with extreme responsiveness, so overcoming the game’s challenges i.e. stabbing people is incredibly visceral and satisfying. While this violence is fantastical in nature, there is sufficient blood and explicit sword-action to clearly say “oh yeah you are violently killing all of those bozos with a katana”. Coming back to FE, not only are you far more detached from the violence, it is presented in an extremely cartoony manner… but let’s not get ahead of ourselves here, we’ll get to the aesthetics later. Point is, Fire Emblem gives the viewpoint of a stoic commander, who Does What Needs To Be Done™, and not the viewpoint of an actual soldier who has to do the actual killing.
Now let’s view the player’s perspective on violence from a different angle. Fire Emblem intends for its combat to be relatively relaxed on the player side of things - the turn-based nature allows the player to calmly think through all of their moves, and you typically have perfect information on the enemies. The only exceptions to this are Fog of WaSame Turn Reinforcements, which are rare and typically unpopular amongst the fanbase. This leans into ‘combat as sport’, where (going back to the Reggie quote) you have a fun time picking apart a puzzle with the tools you have, and we all collectively enjoy this! This is a valid way of designing strategy games, and I like what IntSys has done. However, it’s not the only way of making these games - for example, in Total War you have to juggle all your battalions in real time whilst the enemy is bearing down on you, and the XCOM games always have Fog of War and limited information on the enemies, with you never knowing what kind of awful new monster is going to suddenly charge at you. Don’t get me wrong, neither of these follow ‘combat as war’, the principle that violence should properly mimic the stress, tension and unfairness of actual conflict. Hell, neither of them are particularly mature either - Total War is the strategy game equivalent of smashing action figures together, and XCOM emulates a pulp sci-fi alien invasion story. However, the additional pressures these games have make them hew slightly closer to actual conflict, putting you more in that mindset in a way that the clean fun Fire Emblem doesn’t really do. Again, I want to say FE’s approach to violence in in-map gameplay is fine, but when all three of these franchises have an explicit narrative framing of ‘warfare’, it does make Fire Emblem’s narrative a little more… stretched.
Finally, I want to briefly mention the maps. To steal from a brilliant Jacob Geller video, these are Worlds Designed For Violence. At least outside of the Kaga games, the maps you fight on are primarily designed around how the player interacts with them, i.e. fights on them. While I imagine the narrative designers and artists at IntSys are involved throughout the map design process, the gameplay flow probably takes precedence most of the time. Maps are not designed to resemble realistic places that you have to fight through, they are instead designed primarily to provide fun gameplay experiences before being dressed up by the artists to look realistic/fit the specific story beat. This is a more consistently entertaining approach to map design - heaven knows we have a lot of Kaga castle assault maps which are as fun as actually assaulting an entrenched position IRL - but this lack of friction could potentially take the bite out of the intended vibe, neuter any commentary on violence throughout the story.
You may have noticed that we’ve only talked about the “in-map” gameplay for now, when there’s an entire second half of these games, i.e. all the gameplay between the maps. Don’t worry, we’ll get to all of that, but this may fit better in:

Something something “ludonarrative” something something (or Narrative Implications)

(To clarify, here I’m going to talk about the wider plots and narrative structure as opposed to characterisation, as that fits more into the aesthetics of the series)
It’s not bold to say that the narratives of games have to warp around the core gameplay structure. Especially in AAA video game production, the narrative designers usually have to take a back seat to the systems and level designers, at least outside of the initial rough outline they provide in the original game pitch. In this case, the job of the writer is to form vaguely coherent connective tissue between individual levels, setpieces and expensive pre-rendered cutscenes. This must be a very difficult job, and is probably the reason why most video game stories are the way they are. I am not privy to IntSys internal meetings, but I imagine they abide by this paradigm, trying to give a reason for why you fight 20 battles which roughly align with plot beats that were decided years ago.
Put another way, the writers of Fire Emblem must contrive a reason why the characters fight a vast number of violent battles in a strategic manner. This has a pretty easy solution - war! We have found something it’s good for, as whenever the gameplay designers decide that an extra map is required, the writers can just insert “oh no there’s a blockade of enemy soldiers in the way, guess you gotta kill them all”. This is the case for almost all the games and is a fair enough narrative choice, as it’s frankly one of the few scenarios where you could reasonably contrive so many battles, but it’s worth examining this in a bit more detail.
Even in the framing of warfare, there are still a lot of skirmishes, which sometimes the narrative or tone fails to support - or at least, their presence means that violence isn’t taken that seriously. Let’s take an example from early in Awakening: Emmeryn sends the Shepherds to negotiate an alliance with Regna Ferox. On the way, they are ambushed by Risen on the Northroad (1), have to fight the border guards who think Chrom is a bandit I think??? (2), and then after arriving they need to take part in Regna Ferox’s ritual combat to secure their alliance (3). These beats aren’t necessarily bad, and I actually think Awakening uses these opportunities quite well: the Risen are established as a constant threat to the world (except not really in the main story but that’s a whole other thing), “Marth'' gets more development, we set up Regna Ferox as fighty people who like to fight, and while the middle encounter is very tenuous it does set up a funny joke in Cynthia’s paralogue. However, I want to communicate that if the map/encounter designers need X maps between plot points A and B - in this case, needing low-stakes trials in the tutorial period - then there’s gonna be a fair bit of narrative filler. That is to say, there must be multiple combat encounters that kinda just happen, which makes violence a lot more casual in the narrative. See also the myriad examples of “oh shit random bandits attack!”, used to have a lower stakes map, with bandits appearing and vanishing as needed. This works fine enough in the context of ‘combat as sport’, allowing your favourite scrunglo to build up a triple-digit body count, but this casual attitude circumvents potentially interesting ideas with regards violence. Taking the example further, banditry and its causes are never seriously explored, as bandits are just treated as a filler enemy (except in Based As Hell Thracia 776).
Another narrative consequence of needing so many fights is that… you need to fight. That is to say, any anti-war sentiment or appeal to diplomacy in the series is fundamentally undercut by a) strategic combat being a core appeal of the series and b) narrative beats needing to be structured around fighting enemies. It’s a struggle to have moments of diplomacy and reconciliation when you had a fight within 3 minutes of said moment, lest some people start screaming that things are getting boring. This also makes any appeals to pacifism kinda moot. Xander’s quote about “war bad” in Conquest is utter bullshit, as a huge part of the marketing around that route focuses on the coolness of the tactical combat and its challenge. Eirika and Ephraim can never be equal, because Ephraim’s “fighting is fucken awesome” is encouraged by the gameplay, and Eirika can NEVER save 11037 because we need a final boss and no-one else fits the bill.
Speaking of, in video games it’s best practice to have a big bad guy you fight at the end of the story, the toughest mechanical challenge coinciding with the narrative climax. In Fire Emblem, you have one grand final battle which decides the fate of the war and/or world, before cutting to a brief wrap-up and then credits. This is an attempt to make these games satisfying, which is fine, but this is at odds with an anti-war message (which FE often gestures towards) - that is, actual wars tend to be deeply unsatisfying in a narrative sense! Oftentimes, after a decisive battle, things just kinda keep going for a little while afterwards with casualties continuing to pile up until peace terms are agreed. In the few cases where there is a final battle, it’s more of a formality as the decisive moment occurred months ago. See World War 1 and… World War 2 for examples of each, not to mention a whole host of war-related books and films. The problem with doing this in a video game is that it would require having multiple one-sided fights past the most climatic fight, which would be unfun, and we return to that fucking Reggie quote again. While video games can effectively explore this anti-war narrative space - This War of Mine is a fantastic example - it just doesn’t gel with the fun games that IntSys wants to make. I bring this up in the context of FE because Fire Emblem has such an aesthetic focus on warfare compared to other video games, so it sticks out even further. Even in FE6/FE9 where the war is effectively over in the final few maps, the enemies still remain extremely challenging, because if they didn’t things would be boring.
A few minor things that didn’t fit in above before we wrap up this section. First of all, in making an action packed story, Fire Emblem neglects an important aspect of army life in warfare - the “hurrying up and waiting”. In the majority of cases, the breaks between fights is under 10 minutes, it’s just glossed over. Fire Emblem Three Houses is the exception to this, but there it’s more framed as school life. Some people may say “what’s the point in having large amounts of timewasting where nothing happens in my game about war” and to that I would say fuck you, I want to play Jarhead Emblem. Next, Fire Emblem involves fighting people AND monsters, but these targets are typically given equal narrative weight, outside of maybe a funny line of dialogue about someone being afraid of monsters. In 99% of cases, enemy soldiers you fight have no more humanity than literal monsters. The death of any of your beloved soldiers is a tragedy with big sad death quotes, the death of those poor fuckers is quite literally a statistic which is proudly used to rank how well your guys have done at the end of the game. Finally, the limited scope of the violence the series can show limits the potential impact of scenes. In some cases, this is good as the implication is enough, e.g. the ‘Monica’ scene in Sacred Stones is wonderfully grim and would be weakened by anything explicit. However, a number of other scenes are neutered by the limitations on violence. This fundamentally relates to the aesthetics of the series:

insert prozd tweet/skit here (or Aesthetics, Tone, and Characters)

I’ve been talking a lot about ‘the violence committed’, and this might have seemed a bit weird to you. It’s a true statement, but because the violence is mostly cartoony and abstracted - bad guys disappear into nothingness, there’s no blood, etc - it’s hard to think of it in that way. It’s basically impossible to place Fire Emblem in the same artistic sphere as, say, All Quiet on the Western Front. This aesthetic sense was partially tech-limited in the early NES and SNES games, which was grandfathered into the more graphically complex titles, but it’s also related to how the aesthetics unavoidably warp the tone of the work. IntSys needs their games to be relatively lighthearted and unconcerned with the consequences of its violence, as one of the core appeals of these games is the charming cast of characters. As you would expect, it would be a lot harder to appreciate your goofy blorbos and their lighthearted chats about nothing if you could see the brutal consequences of their triple digit body counts. If violence was more realistic, there would be a lot less “ooh I like training and/or this one hyperspecific food” or “I like peace, but I guess violence may be possibly needed sometimes” and there would have to be a lot more trauma and dourness. There are also age rating concerns, as you can’t exactly sell Come And See Emblem to pre-teens. And once more, to clarify: Fire Emblem as it exists now is fine! I like the lighthearted tone of this series, and I like the characters that reside within it. However, a few problems do arise from IntSys’s approach to violence, as occasionally they brush up against darker ideas but (due to similar reasons to the above) they can never commit to them, which neuters their potential impact. This is especially troublesome with regards to characterisation, as the little dudes are a core appeal, so if something is off that could cause problems. In a sense, at points we have severe aesthetic tension.
A fairly useful case study to see how this affects characterisation is with Mozu in Fire Emblem Fates. Mozu is a charming character, a genial country bumpkin with a bit of an edge at times, who has fond memories of her hometown. This lines up with the lighthearted tone of her recruitment paralogue, where (checks notes) her entire village gets massacred by inhuman monsters, with her mother literally being murdered right in front of her, and she joins up with Corrin’s party because there is literally nothing left of her old life. I understand that people who experience extreme trauma do still manage to live meaningful lives, and that IntSys wouldn’t want to have a character who is a barely functional traumatised mess for 90% of the campaign. However, this doesn’t explain the sheer dissonance between the relatively normal and well-adjusted Mozu who quietly remembers her lost loved ones, and the fact that her village got My Lai’d a handful of weeks ago in the game’s timeline. IMO this would work a lot better if there were a few survivors (instead of literally everyone else dying), with Mozu actively choosing to leave her old life to help others instead of being forced to leave by circumstance. This reduction in scope would mitigate the dissonance between the character and what actually happens to her. This is by far the most extreme example in the series, however I’m sure you can think of others. My issue here is not with having ‘normal’ characters, or with them suffering tragedies, my issue is the dissonance between the two when viewing the scope of said tragedies. This is just one way the series wants to get into darker territory, then swiftly backing off instead of delving into the consequences.
This aesthetic restriction also affects the potential impact of dramatic scenes in the main story, limiting what the focus of these scenes can actually be. This little bit will involve heavy spoilers for Genealogy of the Holy War and Spec Ops: The Line (I KNOW THESE GAMES ARE VERY DIFFERENT WITH VERY DIFFERENT INTENDED DEMOGRAPHICS IN VERY DIFFERENT CULTURAL CONTEXTS, SHUT UP). Both have a very important narrative moment around their midpoints, involving fire magic/white phosphorus respectively. In each game, the deaths that occur are utterly horrific when you think about them. In FE4 the focus is on the drama of the plot twist and effects on the characters, with the actual effects of the violence being left to implication. We don’t know if this was the original intent of Kaga and the team, or if this was enforced by various tech- and publisher-related restrictions, but in either case we do not see anything explicit. In any case, in Spec Ops: The Line, the horror and graphic nature of the violence is completely inescapable, and therefore forms the core of the turning point of the story. The specifics of the violence itself are crucial - the game does not work if you don’t see the consequences of the white phosphorus - and it leads beautifully to the complete descent of its endgame. You may be saying “of course you couldn’t show that violence in FE, it’s a kids game” which is true, and in any case the scene in Genealogy is very good, even without showing the violence. I imagine if we get a remake in the year 202X we wouldn’t see anything explicit anyway, partially due to the publisher but also because the scene doesn’t necessarily need it. The point I am trying to make is that the aesthetics form a limitation on what Fire Emblem can explore, narrative space that the series fundamentally cannot reach.
One more thing, and this isn’t really about the games themselves but the impressions leading into them, and how the aesthetics can affect that. Do you guys remember when the intro cutscene of Three Houses was released a few weeks before release? I do, and I also remember the collective shock of the community when seeing the early previews. It was so drastically different to everything that had come before, and consequently was really intriguing - you can see a lot of speculation in the above comments. To clarify, I don’t want to pretend that 3H is some kind of super mature ultra gritty war story, or that blood = good game, but that beginning cutscene gave one hell of a first impression. Even though the game isn’t that much darker than any other FE game, the sheer unexpectedness put people off-kilter in a kinda awesome way. Does the game actually deliver? YMMV, but I think this (and some of the later cutscenes, such as the mid-game Dimitri one) work quite well. Sometimes, a little injection of harsher violence can go a long way.

Conclusion

Frankly I don’t really have a conclusion, sorry. As you can see, there are so many disparate strands, I can’t possibly make one grand thesis statement. Maybe the inherent contradictions of having warfare in a family friendly video game weakens the potential end result? I guess, but I don’t want to imply that what we have now is bad, as it is pretty good tbh. So, uhh…

OK, if I had to say something, it’s more about the process of making this. Having to try and think about how violence intersects with a video game you like takes you in a number of different directions. Ultimately, this process was really fulfilling for me, and I would recommend that you do the same (for FE or anything else)! Trying to analyse something you enjoy from a perspective not usually applied is pretty neat. If you guys have any thoughts (on the points above or your own), I’d be very interested to hear them!
Also, if people are interested, I’ll try to make a few case studies. I would focus on Thracia 776, Fates, and Three Houses, as (when thinking on this topic) I found that these games were consistently the most intriguing, with the most interesting relationships to violence. This would probably take a while though, as I am gonna be very busy in June, and I probably won’t have time this month either.
submitted by greydorothy to fireemblem [link] [comments]


2024.05.14 10:10 Diotoiren [MODPOST] [CRISIS] Witch Fall / / Rest Now

Witch Fall / / Rest Now

vibe
January 8th, 2072.
The Midnight Court - Wewelsburg, Álfheimr
"I had no expectation of being crowned." Princess Kyōko looked towards the crowd of Alfr nobility which had amassed itself in the great hall of the Midnight Court. Excluding the Princess, who stood just in front of the Night King's Throne, the nobility made up of nearly all conquered people remained quiet as the Princess continued to speak - the shock of recent events emanating throughout the room. "And yet death of my uncle...has come as a shock."
The court was somber, the lights dim - only a few skylights pointed towards the Princess whose Golden crown had only just been placed on her head by the same woman who had coronated her Uncle all those years ago. The flags which had once flown as a symbol of the Aesir, now remained furled, awaiting to be revealed as the once Japanese Princess, continued to speak.
"In the years since my Uncle's coronation, our Aesir, has led you all to the well of prosperity, happiness, and security. Under his auspices rule, under the Night King's watchful gaze, you people...you all...have been so very lucky. So very lucky to have survived this long." Gasps from the crowd where audible as members of the Valkyrie of the 1st Sturmtruppen marched into the Great Hall, those members of the Elite Imperial Guard whose loyalty lay only with the Aesir. "Under the former Aesir, you have been...blinded by a shroud of darkness from true enlightenment. The failures of this Imperial Might, whose forces once so easily marched West across France and conquered Western Europe, come from your blind faith in my Uncle. You have been bested in a Gothic War which saw the needless deaths of so many of the Aesir's Chosen. And yet you cry out for more conflict?"
The new Aesir could see the daggers as she looked out at the crowd, as her words struck the very heart of the Alfheim's Imperial Center. From the corner of her eye, she could barely make out one figure leaving the Hall, shooting an icy yet aware glance towards the Throne, however, now was no time to stop, she had a mission here.
"At every step, your former ruler...has ensured that the entire weight of the world would come crashing down on his Empire. Even now, you face a rebellion in Italy, and the possibility of war in the outer colonies of Svartálfar and Mexico. And if not for the idleness of the great Goliath of Eastern Europe your very homeland would have most assuredly been lost by now."
By now, only the Æsir's Chosen had remained without reaction. The nobility long in uproar, confusion, and fear as the former second-rate Princess from Japan gave lecture on the future of the Empire.
"You all...I...have never seen throughout history, an Empire so reviled that even my own Father's machinations have gone unheeded by the world." The newly crowned Aesir cared little for choosing her words, knowing that ultimately, they'd have to all bend the knee either way. "Your world has failed, and I am here to save you."
The murmuring of the crowd would have become overwhelming if it was not for the clerics who raised and slammed the ends of their banners on the ground, unfurling the new flag of the Imperial Álfheimr while sending the crowds into a fervor of chanting.
“Long live Æsir!”
“Long live Æsir!”
“Long live Æsir!”
As the Midnight Sun rose over the old world, those nobility knew a new era had begun.
Mombasa, The Union of African Socialist Republics 
vibe

"The Malagasy Terror returns to South Africa, Mexico falls into the grips of Japanese Empire"

Bandung Daily Issued January 31st, 2072 - 12:00 Mombasa, The Union of African Socialist Republics
MOMBASA - As the world continues to feel the shockwaves from the death of former imperialist dictator Dederick Lohengrin, it has been confirmed that the Malagasy Terror otherwise known as Japanese Rear Admiral Sentaro Omori has been confirmed as the new Imperial Governor of Marley. According to reports from the Japanese Minister of Foreign Affairs Kamisato Ayaka, the handover of South Africa represents the 16th Imperial Administrative Zone of the ever growing Japanese Empire. Likewise, according to reports coming out of the JIIA - Rear Admiral Takagi Daisuke has been named Imperial Governor of Azteca (known globally as Mexico), as the newest and 17th Imperial Colony. The news has forced the resurfacing of existing fears within the UASR, and by extension broader Bandung Pact as to ongoing colonialism by the Japanese Empire which has despite its claim to "isolation", come to control vast swathes of the globe.
The annexation of South Africa, or rather, the repeated annexation of South Africa by Japan showcases the ongoing Imperial ambitions of a Japan which has frequently been known to break the conventions on human rights with its rumors of prison camps and genocide. Now following the death of the former Aesir of Alfheim who himself was a scourge on the continent of Africa, Japan has only further pushed the boundaries of its Imperial borders, using the second born Princess Kyōko as a way of wrestling control over the once antagonistic German Empire. While the hand-over of the Alfr's two most valued colonies was ostensibly done under the pretense of the possibility of outright war from a Bandung Pact led liberation of either South Africa or Mexico, experts across the Globe have come to other theories.
Specifically, experts within the UASR have begun theorizing that the recent withdrawal of the Alfheim from its Imperial ambitions, is largely, due to the possibility of an ongoing internal conflict between various factions within the Alfheimr Empire - namely, it is believed that there are several dissenting factions attempting to wrestle control out of Japanese hands. While outright war seems unlikely, the possibility of conflict cannot be understated as [Kyrr Von Lohengrin](), the Æsir's Chosen, and Danubian Habsburgs have been seen far more frequently in official affairs - while Alfheimr military assets appear to be on the constant move. While it is believed that much of the Aesir's non-Human population has as dictated by central processing units in both Wewelsburg, Berlin, and Paris been accepting of the new Æsir, more complex androids like the Æsir's Chosen and the vast majority of the religiously indoctrinated human population is rumored to be far less tolerant of both the official explanation of the Æsir's death and of the new ruling Æsir. Ultimately, while most experts believe outright conflict to be unlikely, some like those within the INC (GIGAS), have begun to whisper about the possibility of coming conflict.

For the Republic, Part Five: Born is the Fourth

Rare are the times that Kyrr von Lohengrin, former Imperial Vizikong of North Amerika and Minister of Foreign Affairs had found himself in this office. Its white walls, mirroring those of the exterior, was one of the few buildings permitted to be rebuilt in the wake of the Third Republic's destruction. And yet here he was all the same, the slow ticking of a grandfather clock in the corner the only audible noise that could be heard even with his enhanced hearing. Not even the breathing of the man sitting at the restored Resolute Desk was enough to break Kyrr out of his state of shock. It was only when the man and his hulking frame spoke, that Kyrr's attention drifted back to the present.
"I once sat where you are now." President Armstrong who had once betrayed the Third Republic mused as he stared down the nimble looking Alfr. "I offered your King a Kingdom, and look at him now...laying in dirt.
If not for the desperation of Kyrr's current situation, he would have ordered this so-called President's execution for disrespecting the Aesir.
"And for that matter, look at you, you proud Alfr who once strode in here so high and mighty declaring a new world order. You know? Katherine might have been right...hahaha." Armstrong spat out his tobacco as he leaned back in his chair, resting his legs on the desk. "Your worse than us now, at least we never lost our homes."
The disdain in Armstrong's voice was palpable, as his baritone voice echoed throughout the office. Kyrr could barely hide his own contempt, and disgust at what was nothing more than a sub-human caveman lecturing to one of the Aesir's closest confidants.
"And now, as those Jap fucks stretch their god damn Midnight Sun across Europe...you come to me, Papa Armstrong for help." Armstrong's face broke into a wicked smile; violence, rage, and hatred spewing from his eyes. "Well your in luck, kid. Because you've come to a land where the people are free, there is no slate to wipe because I've already burned the fucking thing to the ground."
"Look, I'm not here for a monologue. We both have things we can off-...."
"Shut the fuck up and sit there, quietly. You came here for whatever I can offer, not the other way around." Armstrong's smile only continued to widen as it reached comedically lengths. "And as I said, your in luck, because I can offer you a place in my new America. People will die, and kill, and you can be one of the killers."
Kyrr continued to stare at the American whose smile literally reached from ear to ear.
"So...whaddya think?"
Warsaw, The Commonwealth 
vibe

"Fall Dämmerung and the Álfheimr Civil War"

CNN (Commonwealth) Issued October 16th, 2072 - 12:00 Warsaw, The Commonwealth
PARIS - As the Black Fleet lay smoldering at the bottom of the Atlantic, the Global Interoperable Guarantee for Allied Support has announced the end of the Álfheimr Civil War which had started in the late Spring of 2072. While the ACW had begun largely due to factional disputes on an internal level within Imperial Álfheimr government following the coronation of the new Æsir, too most experts, it didn't officially begin until the secession of what is now informally known as the "Republic of New Álfheimr". The New Republic which exists in an unrecognized status (by Imperial Japan, the INC, and GIGAS at large), is now formally made up of the "Imperial Dominion of Amerika" which was the former Third American Republic before its conquest by the late Greater Aryan Empire (GAE). The secession of America was allegedly brought about by an alliance between certain Dederick Lohengrin loyalists including Kyrr von Lohengrin, alongside Steven Armstrong the titular "Governor" of the American colony. While the Civil War had originally been fought solely between the Imperial Álfheimr under the recently crowned Æsir Kyōko and Kyrr's New Republic, the follow-up secession of Danubia from the Imperial Álfheimr quickly brought new levels of severity - forcing GIGAS's hand and involvement.
The secession of Danubia under the command of Ferdinand Habsburg, as advised by Gloria von Habsburg led to the creation of "The Grand Imperium of Europa", a new so-called Empire claiming to be the true successors of the Greater Aryan Empire. To even greater surprise however, it would appear that the Danubian secession was supported by the O-5 Council and broader Æsir Chosen including "The Advisor, Commander, and Mother" among others. This was a major blow to Æsir Kyōko's legitimacy, and additionally led to a significant loss of human manpower within the Imperial Álfheimr which coupled with the creation of Kyrr's Republic - undoubtedly forced Álfheimr's call for aide.
These events ultimately led to a "forced peace" between the Imperial Álfheimr which is ostensibly still "independent" from the Empire of Japan, the Republic of New Álfheimr, and Grand Imperium of Europa by GIGAS through the destruction of the feuding Black Fleet in the Atlantic operated by the Republic of New Álfheimr. At the same time however, efforts by the Bandung Pact and Eastern Union to capitalize on these events have largely fallen flat - as crises in Israel, Kaabu, and even Eastern Siberia have led to a new level of unprecedented global tension. Nevertheless, while a tacit "white peace" currently exists between the three "Álfheimr successor states", none are certain that such a peace will hold even under GIGAS oversight.

CLAIM REVEAL: THE POST-ALFHEIM STATES (MAP)

The Grand Imperium of Europa

  • DETAILS
  • Head of State: Ferdinand Habsburg
  • Population: 203,994,000
  • Claim Starting Allotments (IE. Special Starting Scenario)
    • Claimant receives special/secret information at the start of the Campaign
Things to Consider
The Grand Imperium of Europa is unique in its existence as a fortress state among fortress states, nestled in the heart of Central Europe and shielded from the broader "Japanese Alfheim" (Berlin/Paris, etcetera), the Grand Imperium claims not only to be the true successor of the GAE - but has in many ways, the military might to back it up. Having retained much of the human-based military, and significant portions of the non-human army as well, its only lack is in naval capability.
The Grand Imperium like the RNA also has the benefit of having total access to the Alfheim technology base (anything Tion, Eagan, 8th, etcetera posted). At the same time however, while starting at "peace" with the other Alfr successors and neighbors, the Grand Imperium must be careful as overt aggression against Imperial Alfheim may incur Japanese intervention - although, this is not assured by any means. However due to the ACW, it will likely take 1-2 years to rebuild the ability to produce more.
The Grand Imperium of Europa represents a strong, mid-level claim in a precarious yet flexible geopolitical starting position.

The Imperial Protectorate of the Italian Social Republic

  • DETAILS
  • Head of State: Player Choice
    • Other Important Characters (meta control)
    • None - Player freedom available
  • Population: 94,964,006
  • Claim Starting Allotments (IE. Special Starting Scenario)
    • Begins under the protection of the NPC "Imperial Alfheimr"
Things to Consider
The Imperial Protectorate of the Italian Social Republic begins in the unique position of being forgotten in large part by its recent conquerors, and having seen rebuilding investment under the deceased Aesir. The claim ostensibly has multiple factions but players must be cautious as the wrong move to quickly might see the gaze of Imperial Alfheimr or possibly the Grand Imperium of Europa (among other claims) turn towards either putting down a rebellion or imperial conquest.
The Imperial Protectorate of the Italian Social Republic has access to all Alfheim technology, and thanks to the rebuilding investment - has the ability to produce all of it.

The Republic of New Álfheimr

  • DETAILS
  • Head of State: Steven Armstrong
    • Other Important Characters (meta control)
    • Kyrr von Lohengrin (Former Foreign Affairs Minister under Dederick)
    • Ingel Faedryk (Former Reichsfuhrer-SS under Dederick)
    • Svipul von Lohengrin (Former Imperial Spymaster under Dederick)
  • Population: 143,863,000
  • Claim Starting Allotments (IE. Special Starting Scenario)
    • Has access to large portions of in-production Alfheimr military equipment (refer to Tion's posts) - Continental European in-production units largely destroyed unless in NPC territories.
    • Has a secret alliance with certain NPC claims (informed to the player)
Things to Consider
The Republic of New Álfheimr while a democracy, still considers itself the true successor to Dederick von Lohengrin, and has the geographic, military, and economic position to be immediately independent should its cards be played correctly. They are the strongest military of the three main successors, and similarly have a strong geopolitical starting position, alongside a network of secret diplomatic alliances.
The RNA is in a unique position to quickly assert itself as an independent state, having inherited the same technology base as the Grand Imperium - but in greater existing asset quantities. The RNA also has a large portion of the former GAE's "android" soldiers - making for a lethal and incredibly loyal army right out of the gates.

ALFHEIM CLAIMS MILITARY SPLIT

Questions please send on discord through private messages or comment on this post.
submitted by Diotoiren to worldpowers [link] [comments]


2024.05.14 09:43 Thenn_Applicant Dorian Merryweather, Lord of Longtable + AC

Reddit Account: u/Thenn_Applicant
Discord Tag: Garin
Name and House: Dorian Merryweather
Age: 49
Cultural Group: Reachman
Appearance: Dorian's chestnut brown hair has been greying for quite a while, however is short beard retains more color, including a few stray red hairs peppered throughout it. While his features have softened and gained some pudge as he aged past his prime, he remains in overall good shape. This is partly due to his great love of gardening and crop cultivation, which have left his hands and nails rather rough.
Trait: Numerate
Skills: Avaricious (e), Architect, Administrator, Investor
Talents: Language (High Valyrian) Cooking, Gardening
Negative Trait: N/A
Starting Title: Lord of Longtable
Starting Location: Opening Event
Biography:
It has been said; men grow tired of sleep, love, singing and dancing, sooner than war. As such, it begs the question, what does a man have left when he finally tires of war? In pursuit of an answer, of any answer, one half of Dorian Merryweather’s life was spent. He was the second son of Lord Arthor Merryweather of Longtable. Like many others born in a place of natural abundance, he longed for more, for something greater than a mere provincial estate. The tourneys of Highgarden, the hunts of Horn Hill and the books of Oldtown all called to him, and so he could never ride past his father’s mild and verdant fields fast enough. Dorian counted himself lucky not to be the heir, for that meant he could pick where his future lay, unchained from the uninspiring home of his childhood. Instead it was his older brother, Bennard, who envied his free-flying lifestyle, contriving any excuse to join him on his escapades and agurk lessons and ceremonies he ought to have attended.
Lord Arthor was fairly permissive of this deriliction of duties, as the friendships forced on such journeys were worth more than lessons that could be repeated later, or tasks that could be handed off to lowborn stewards. The boys attended tourneys, balls, hunts and feasts, living the life the bards extolled as the height of reachman’s chivalry. The one time they did not shirk their duties was when their father had the honor of hosting King Mern and his court for a tourney on the Warrior’s day. The Merryweather sons would present the king and his family with silver bowls of dilligrout, a most exquisite stew of capons, white wine and almond milk. They had the joy of tasting it once the Gardeners had their fill, a taste they would never forget. On the tournament field three days later, Mern knighted them both, though Dorian was only sixteen at the time, green as a knight could ever be.
Five years later, as news of Aegon Targaryen and his early conquests spread, the lords of the Reach were summoned to Goldengrove, where they found a veritable forest of Westermen’s banners being planted beside their own. The fall of the Storm Kings had led to a whirlwind of diplomacy between the houses of Gardener and Lannister. The plan was presented to the lords with the two kings sitting beside one another on the dais as though they were brothers. They held up Aegon’s letter of demands, scornfully reading it aloud and then proceeded to tear it up to a roaring acclamation from the hall. Standing there before the hall, Mern could hardly be called the Warrior incarnate. There stood a man well past his prime, old enough to be a grandfather and with no great victories to his name, in battle or on the tourney field. All the same, this man, whom they called their king, always seemed to know exactly what to say to win someone over. If he’d declared war on hell itself that evening, the Merryweather brothers would probably still have marched off with him when the next morning dawned. Bennard and Dorian shouted as loud as anyone, death to the foreign upstart. That evening were betrothed to westerwomen they’d never met before, made plans for a real battle, which they had never fought in before, and drank, ate and sang as though the night would last forever. House Merryweather was not able to secure a command, yet King Mern remembered his stay at Longtable fondly. He gave Bennard and Dorian a place in the vanguard, and even adorned Bennard with a brooch of the order of the green hand the morning before the army Goldengrove, a momentous honor which Bennard would cherish for the remainder of his days. He did not have many left, as it turned out. The Field of Fire began like a dream, as the two brothers rode off at the break of dawn, two out of five thousand sets of gleaming armor atop proud warhorses. By the end of the day it had become a nightmare. Caught up in the maelstrom of battle, Dorian did not see the moment when their loss was assured, but the Gods know he could hear it, the creeping, hungry flames that descended on the reachmen like an army of its own. As hundreds were broiled inside their steel plate and thousands more choked on the inferno’s horrible vanguard of black smoke, Bennard and Dorian broke and fled. They were not far behind the retreating Loren Lannister in their escape, but half a minute made all the difference. The lines of fire fanned out, hunting more living things to devour, and engulfed the two brothers. Dorian could feel how the flames spread from his surcoat to his undershirt, all the way down to the hairs on his chest, beginning to sear his skin. In a desperate act he threw himself in the Blackwater, and would have perished if not for the shoddy work of his squire that morning, which left him able to tear off his plate before he could sink. With bloodied, burn-marked fingers, he clung to the roots of a tree by the riverside, water up to his chest. He was retrieved after some time, how long he could not say. For the next two moons his mind was adrift, distracted from his pains by milk of the poppy. The next two were far worse, as he grew more lucid and realized the extent of the damage. A burn-mark stretched from his right thigh, all the way up his chest and left bicep to the apple of his neck. Many times over, flakes of dead or dying skin had to be peeled off by the maester as the scabs kept bursting with blood and clear liquid. By the end of that year he was able to walk again, though the burn mark would leave a feverish red mark across the front of his body, his new skin settling into twisted lines.
Bennard was far worse for wear, alive yet burned all the way to his face and crippled from a fall off his horse. His nose and ear-lobes had to be cut off, too burned to save, and even his eyelids were permanently scarred, unable to sprout new lashes. The more lucid Bennard became, the deeper his sorrow. Eventually he began refusing food. The new lord of Longtable would not eat anything his cooks set in front of him. In spite of his ever present pains, Dorian began going to the kitchens, reprimanding the cooks for their failings. He knew his brother well and knew his palette, and began ordering them to make his brother’s favorites. When he felt they were making mistakes, he interrupted their work himself. He was a stranger to the kitchen, yet would criticize how things were cut too roughly, spiced too little or too much. He was a terror to the cooks, yet they could not refuse him.
His attempts to intervene were however hampered by a newfound aversion to heat. The sound of the hearth, of boiling and searing, the general sense of warmth around him made him nauseous and caused his movements to seize up. Still, he went to his brother’s bedside every day, and afterwards he forced himself back to the kitchens. His sister, Lydia, tried to stop him at first, but soon found her protes fell on deaf ears, and so joined him, if only to leash him in when he went too far. Finally, there was only one dish they hadn’t tried; the dilligrout they’d once served to the late King Mern. Every time it was made, it came out wrong. It soon turned out the cook who had served them that evening six years ago had since retired, and his exact method had never been recorded or taught to anyone else. Dorian would first invite the man to Longtable, then summon him with armed knights when invitations were refused.
Theomar, the man who appeared before him, was a sorry sight, looking frightened and confused as he was taken to his old workplace. It was explained by his sons that he’d been growing senile even six years ago, often snapping at the kitchen maids under him when his memory failed him. Since then he’d gotten worse, seldom eating, let alone cooking. Something in the old man’s eyes did seem to brighten for a moment when the sounds and smells of his old kitchen surrounded him, and Dorian ordered him to make dilligrout. Before long that faint spark had been drowned out by tears. He would start boiling capon or crushing almonds, only to leave the job half-done whenever he had to fetch something new. Serving maids were put at his disposal to bring him ingredients, yet an ingredient ordered would be met with a reprimand as he seemed to forget which dish he was making every few minutes. Finally Dorian snapped at the man, grabbing him by his collar and shouting accusations of treason against House Merryweather. By the time Lydia could restrain him and try to apologize, the man was a wreck on the floor. After watching it for a while, waiting for the man to get up and continue his work, even Dorian was overcome by pity and shame for what he’d done. The old cook was praying to the gods, begging forgiveness for his failings. Dorian began to realize he’d broken a great man down and would himself beg forgiveness. He offered the man his old cook’s quarters back for the rest of his life, and promised his sons that his maester would tend to the man in his old age, that he would be fed from Longtable’s stores.
At this point, he resolved to make the dilligrout himself. Through it all, Bennard was barely clinging to life, or rather being tethered to it by the will of others. He could only be fed when drugged down by the milk of the poppy, and the more often it was used, the less effective it became. Every day Dorian braved the kitchens, yet he could not recreate the flavor of that wonderful night. It was by the grace of the gods, perhaps with Theomar as their vessel, that Dorian would even come close. The old man could no longer cook, but over time he began to wander into the kitchens and sit down on a chair. At first Dorian thought the man only sought the warmth of the hearth for his weary bones, yet he discovered it to be more than that. Theomar’s eyes were like clouded glass, yet they brightened every now and then, hearing almonds being ground, smelling capons searing in fat, as though it was stirring the kitchenmaster of yore back to life. Eventually Dorian began to walk up to the old cook with his ingredients, bidding him to smell or taste small portions. Sometimes he got simple instructions out of it, ‘too coarse’, ‘too sour’, ‘underdone’. Som times a mere nod or frown was all Theomar managed. Over the course of a couple of days, Dorian put together one final attempt to get the dish made rightWhen he arrived in Bennard’s chamber, he was met with a look which brought forth discomfort that no flame could produce in Dorian. Plainly, raspingly, his brother asked him why he wouldn’t let him die. It was easy, Bennard reasoned. All Dorian needed to do was wait and become lord. The words almost made Dorian throw the dilligrout on the floor. Almost. He placed two bowls on Bennard’s table, the dilligrout and one brimming with milk of the poppy. Dorian told his brother to make his choice. If he sought death, Dorian would let him, but he would not hear that it was an easy thing, watching his brother die. That evening, the milk of the poppy was carried away by the maester, the empty bowl of stew taken to be washed in the kitchens. From then on, Bennard ate what his brother brought him without complaint. He lasted just into the new year, dying on its tenth day. In the predawn gloom of the twelfth, Theomar died in his sleep
Dorian took up his lordly task joylessly. His old wanderlust returned, spurred by the horrible memories that now stained Longtable and the reach itself in his mind. The final straw came when their new Tyrell overlords, insisted on him marrying a lady from a dornish house. His previous betrothal had fallen through, as the parents of his western bride had not wished to draw the ire of the Targaryens by maintaining an old alliance meant to oppose them. Instead of obliging, he boarded a ship from Oldtown going east. It stopped only briefly in Planky Town before going to Tyrosh. Noting him to be a nobleman, a few of the city’s wealthy men would host him for a while, though they quickly lost interest when his lack of knowledge of trade became apparent. After that, he spent time in the markets and squares where the common people lived. His old curiosity was piqued, and he decided to embark on a quest of learning, fashioning himself another Lomas Longstrider. He moved on to Myr, and the experience was much the same in broad strokes, a few rich men showed interest and quickly lost it. As he’d visited the dye markets he went to see the city’s famous artisans at work. One thing was notably different, he met a Tyroshi woman with green-dyed hair, going by the name Maryah. She was a trader, and the two had taken the same ship to Myr. She had been to Myr before and showed him many of its secrets. They spent an entire day in one of the vast delicacy markets so she could show him the many tastes of the city. Having no plans in advance, he asked where she was headed next.
Without a second thought he would join her on a journey to Lys. He soon understood it to be a test. It was not long before she teased him, speculating he’d only joined her for a chance to see the famous pleasure houses. Evening after evening they stayed in the city and Maryah would tease and test him over the matter. Finally he told her he’d renounce his betrothal for her, that there was no one else in his eye. She laughed, replying he would not have to. The next morning, Dorian awoke to find that she was already up, the green washed from her black curls. Maryah had in fact been Joanna Dayne, his dornish bride to be, having traveled the same route as him ever since his ship stopped at Planky Town to refill its food and water. She was already quite familiar with the three closest free cities, having served as a dornish envoy on behalf of its spice traders. As they planned their return to Westeros, Joanna asked him what else in the world he wanted to see. Within a few moons of being wed, they left Westeros, not to return for three years.The journey was what his mind needed, away from the Reach, its knights and tapestries, hunts and tourneys. Ultimately, the lords and knights of his homeland, for all their songs and poetry, lived every day in preparation for war, frivolous though the preparations were. Joanna showed him a different world, the remnants of Old Valyria. War was to be sure inescapable. Wherever they went, there were soldiers, tapestries, contests of arms, and yet the cities housed something else as well, a boundless potential for creation, commerce and growth.
Thanks to Joanna Dayne’s knowledge their stays became far better planned, and they could enjoy the hospitality of wealthy locals far longer. She knew how to talk about the spice trade and similar matters, and Dorian began to pick up on it. On their second stay in Myr, he procured a great deal of fine parchment and began taking notes, everything from negotiation tactics and the prices of cloves or red peppers to court customs, as well as more eclectic pieces of knowledge, details of running an eastern estate, descriptions of technological marvels he had never seen in Westeros, and ingredients in the local food. By the time they neared Qarth he had quite the list of recipes, among other things. There he was even able to learn a few all the way from Yi Ti, as some local cooks catered to merchants from the Golden Empire. On their journey home they’d end up taking the opportunity to see the newly made port of King’s Landing. By that time, a third member had joined their journey, their infant daughter Florys. Having left Longtable in the care of his sister and steward for three years, Dorian finally accepted the responsibility of running his ancestral home.
Longtable was considered to rule over some of the best lands in the Reach, ideally situated along the river with abundant soil which could provide two grain harvests in a year. Having seen the estates which supplied the great cities of the east, Dorian was all too aware of its comparative shortcomings. He found that the abundance of the land had a counterproductive effect, breeding complacency and carelessness. From his grandiose tour of the east, he went on a painstaking tour of his own lands, trying to get an overview of everything he ruled over. He paid the citadel a fee to send him half a dozen maesters in training for a season. These young men, literate and numerate, would serve his own maester in conducting a survey of the land, giving Dorian account of all resources at his disposal as lord. The results were quite varied.
Some peasants were found to have remarkable agricultural insights which they had no way of writing down, entirely reliant on passing the knowledge to their children. Knowing the risks of such a method of transferring knowledge, Dorian ordered such insights recorded. In other places there were farmers and communities who were unwittingly exhausting their soil. Instances of lack of fallow land, excessive grazing by cows and lack of crop rotation were also made note of, followed by edicts against such heedless practices. Septons, sheriffs and tax collectors were given written copies and were obliged to read them to the peasantry wherever it was deemed necessary. It also became part of the obligations of farmers to plant a set amount of clover in their fields and pastures, a practice some had taken up on their own but which had already become a standardized law among the estates belonging to Myr and Volantis. Irrigation was expanded and land inheritance was reformed to prevent the splitting of fields past a certain threshold.
Lord Dorian was not always successful. Some eastern ideas had been useful innovations which improved conditions across the board. In time he learned that the peculiarities of the westerosi system were sometimes necessary for the sake of stability, not merely the misshapen fruits of ignorance. His attempt to enclose part of the common lands proved abortive, as it nearly caused a peasant rebellion. A procession of aggrieved smallfolk headed for Longtable had to be dispersed by knights, armed with wooden clubs to prevent needless bloodshed.Two men were hanged and five sent to the wall, but the reform was thereafter abandoned, leading the populace to calm down. Dorian was not much of a military leader and had not wielded weapons since the Field of Fire. He became aware of his need to bolster his forces, a notion reinforced by the establishment of the Black Roses not long after his return, and again with the Kingswood Catastrophe
In the meantime, he and Joanna raised a family together. Three more daughters would be born healthy, with a couple of miscarriages and a stillbirth in between, also a daughter. Their travels did not entirely come to an end. In 13 AC they would tour the northern free cities of Norvos, Qohor, Pentos, Braavos and Lorath, which they had missed on their original journey. The lion’s share of 17 AC was spent on a journey to the Summer Islands. At other times they would make shorter journeys around the Seven Kingdoms, where they felt more secure in bringing their older children along. Whether it was visiting Joanna’s family in Dorne, tourneys and feasts in the Reach and West or even one trip to see the wall, a nameday wish by Florys, they were often on the move. Like most of their peers, they frequented Oldtown and Highgarden
The growing rift between the two queens and their children was a situation Dorian would watch with dread in his heart, remembering keenly how a generation of young men had been brought to the field of fire. To his mind, the Targaryen rule ought not go to waste. Like Valyria of old, it had begun with fire and blood, yet similarly peace and prosperity had followed in its wake. If only the dragons could stand united, perhaps another long peace like the one the Freehold once enjoyed could again be established. If not, another century of blood was upon them. Under Dorian, Longtable became a place where he sought to bring together people from across the kingdoms and forge unity over the dinner table, an attitude which somewhat vexed and confounded his more militaristic daughter and heiress, Lady Florys. Even amid her questioning of the viability of his peaceful ways when surrounded by those who would make war, a terrible sight would steel his resolve, watching the Mander burning green, every bit as terrible as the flames from twenty one years prior. That night he made a simple vow, never again.
The League of the Cornucopia, he would name his little group, a gallery of lords and ladies whose acquaintances he’d made over the years. With these fellow gourmets he would share the culinary knowledge he’d gleaned from his journeys in the east and west. Most unusual for a lord of his rank, Dorian came to spend a great deal of time in his kitchens, testing out recipes himself. On occasion, the dishes he served to his guests for these small, intimate gatherings would be the work of his own hands. The membership did vary from time to time, both based on who could make it and who he sought to bring together. Rather than a fully closed circle, the League is more like a form of feasting, only it’s done for a much smaller crowd, without the public spectacle. Such occasions allowed for more refined foods which did not need to be served to hundreds and kept constantly warm over the course of hours like some common tavern stew. It also opened up an arena of more intimate diplomacy and negotiation for those who sought it, hosted on neutral ground by a lordly mediator, free from prying eyes.
Timeline:
25BC: Dorian is born, second in line to Longtable
24BC: His sister Lydia is born
9BC: House Merryweather hosts House Gardener for a tourney and feast. Dorian and his older brother Bennard serve the dish of honor to King Mern Gardener and his family. During the subsequent tourney, Mern knights both boys, despite their inexperience and lack of victory in the tourney
9BC-2BC: Dorian spends much time travelling the reach, attending events
1BC: Dorian and Bennard fight in the vanguard at the Field of Fire. Both are burned, Bennard far more severely than Dorian. Lord Merryweather is killed. Traumatized by the battle and his new maimed body, Bennard starts refusing food. Dorian desperately tries to re-create the dish they served King Mern eight years ago. The cook who made it has since gone senile, but eventually manages to help Dorian re-create it. He is given a place at court as apology for his mistreatment at Dorian's hands before this occurred.
1AC: Lord Bennard dies at the beginning of the year, leaving Dorian as lord of Longtable. His sister Lydia fulfills her betrothal to House Tarly, becoming lady of Horn Hill. At the prospect of marrying a Dornishwoman on the King's orders, Dorian decides to leave Westeros to put off his marriage. In Myr, he meets a woman calling herself Maryah, claiming to be a Tyroshi merchant. They fall in love and travel to Lys together. There Dorian promises to set aside his betrothal for her, whereupon she reveals herself as Joanna Dayne, his dornish betrothed.
1AC-4AC: Dorian and Joanna wed at Longtable, then depart on a new journey of the east. They reach as far as Qarth before turning back home. In 3AC, on the way back, their first child, Florys, is born while the couple are in Volantis, on the way home. They return via the newly built port of King's Landing.
4AC-8AC: Using knowledge from the east, Lord Dorian embarks on a project of rationalizing the agriculture of Longtable
5AC: Dorian and Joanna have their second child, a girl named Ellyn
8AC: Their third daughter, Desmera, is born
13AC: Dorian and Joanna spend a year travelling the northern free cities
14AC: Their fourth and final daughter, Gwin, is born
17AC: Dorian and Joanna undertake a journey to the Summer Islands with their children
23AC: The aftermath of the battle of Stonebridge brings back memories of the Field of Fire, as the Merryweathers watch burning slag run down the Mander
25AC: The Merryweathers travel to the celebration of the maturity of Aegon's sons
Family Tree:
Arthor Merryweather (father, d.1BC)
Cerelle Merryweather (pending family connection) (mother, d.20AC)
Rhea Merryweather (sister b.27BC)
Bennard Merryweather (brother, d.1AC)
Lydia Merryweather (sister, b.24BC)
Glendon Merryweather (uncle, d.1BC)
Myrcella Pommingham (aunt, d.22AC)
Leo Merryweather (cousin, b.13AC)
Joanna Dayne (wife, b.26AC)
Florys Merryweather (daughter, b.3AC)
Ellyn Merryweather (daughter, b.5AC)
Desmera Merryweather (daughter, b.8AC)
Gwin Merryweather (daughter, b.13AC)
_____________________________________________________________________________________
Auxiliary Character:
Name and House: Florys Merryweather
Age: 23
Cultural Group: Reachman
Appearance: [A short, muscular woman with wavy black hair, normally worn in a bun. She has high cheekbones and a proud demeanor. Her rigid strength stands in contrast to the more relaxed nature of the Merryweather court, one she finds overly lax and casual](0_0.png (896×1344) (discordapp.com))
Trait: Hale
Skills: Swords (e), Essosi Blademaster
Talents: Dancing, Fishing, Cooking
Negative Traits: N/A
Starting Title: Heir to Longtable
Starting Location: Opening Event
Timeline:
3AC: Florys is born in Volantis, while her parents are on their way home from Essos
10AC: Florys starts training under Saathos Trevelyan, her father's Master at Arms
13 AC: She joins her parents on a tour of Pentos, Braavos, Norvos and Qohor
17AC: She travels with her parents to the Summer Islands
19AC-23AC: As she comes of age, Florys becomes more critical of her father's desire for peace, viewing it as increasingly far-fetched amid the increasingly controversial regency and the impending succession dispute. She resolves to make the kinds of connections her father seems unwilling to, in case of war
25AC: She accompanies her family to the celebrations
NPCS:
Ser Leo Merryweather (Age: 37, Archetype: Magnate) Lord Merryweather's first cousin, he has become an indispensable agent in the daily running of Longtable. Despite his foppish demeanor and aparent laziness, he is highly capable and loyal in his task of increasing his family's fortune. He remains happily unwed
Saathos Tevelyan: (Age:48, Archetype: Master at Arms) The son of a Lysene father and a Myrish mother, Saathos initially sought a career in amongst Myr's military officers, however his family's relatively low status proved an impediment to further promotion, later compounded by a dispute with a superior. He met Lord Merryweather in 3AC and eventually travelled West to offer his services five years later, finding his career progress stonewalled in his home city. Well into middle age, he still looks firm and imposing as profesisonal a soldier ought to
submitted by Thenn_Applicant to ITRPCommunity [link] [comments]


2024.05.14 07:35 duckowucko [Long-Schall] Jackson Administration (1965-1969) Neoprogressivism

[Long-Schall] Jackson Administration (1965-1969) Neoprogressivism

President Henry Martin “Scoop” Jackson

41st President of the United States
Vice President
Nellie Stone Johnson
Secretary of State: Claude Pepper
Secretary of the Treasury: Maurine Neuberger
Secretary of Defense: William Winter
Attorney General: John Tower
Secretary of the Navy: Arleigh Burke
Secretary of the Interior: Edmund Muskie
Secretary of Agriculture: Hubert Humphrey
Secretary of Commerce: Asa Randolph
Secretary of Labor: Leonard Woodcock
Secretary of Education: Jane Jacobs
Secretary of Health & Welfare: John Gardner (Since March 1965)
Speaker of the House: Charles Halleck (Republican, 1965-1967)/Adam Powell Jr (Labor, 1967-)
Pro Tempore: Lyndon Johnson (Labor)

1964 Election Results

Presidential
Liberal candidate John Kennedy receives 115 electoral votes
Margaret Smith received 38.57% of the vote
John Kennedy received 20% of the vote
Henry Jackson received 41.43% of the vote
Jackson defied poll numbers
While polling has consistently showed the election as a close race, almost all polls had the incumbent President, Margaret Smith, winning by 1 or 2 points up until the election. The last poll conducted on October 28th had Smith leading by 1 point, and Kennedy far behind both major candidates. Some have already begun to blame the Liberal Party and Kennedy for stealing moderate voters from another Republican victory. Regardless, The ever-ambitious Senator Scoop Jackson will enter the White House come January 20th.
House Results
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House Results After Liberal Dissolution (1965)
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  • The one Independent is Speedy O. Long of Louisiana
Senate Results
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Senate Results After Liberal Dissolution (1965)
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  • The one Independent is Russell B. Long of Louisiana

First 100 Days

Revenue Act of 1965
The Revenue Act of 1965 would take a more progressive approach to taxation, increasing income taxes up to 7% in the highest tax bracket; all while lowering income taxes down by 4% for lower income households. The Act would also increase the Social Security Tax to 8%.
House voted 228-207
Senate voted 52-48
Mass Transit Tax Act of 1965
The second Mass Transit Tax Act would lower short range rail and air transport by an average of 5%, while increasing long range rail and air transport by an average of 2%. International flight tickets would be increased as well, by an average of 6%.
House voted 236-199
Senate voted 62-38
Minimum Wage Act of 1965
The long-standing federal Minimum Wage of $0.80/hour has been around since 1949, with no increase on the federal side of things. President Jackson and other Laborites were able to pull their weight and increase the federally-mandated minimum wage to $1.30/hour. Although the Labor Party advocated for a higher hourly wage, others in Congress feared a wage any higher would result in another economic panic following the near-collapse of the National Debt Ceiling a few years prior.
House voted 227-208
Senate voted 52-48
Department of Health Foundation Act of 1965
Founded the Department of Health and Welfare to help administer and regulate various healthcare practices and the distribution of Social Security, medical tax breaks, and more. Though indirectly, Congress soon changes the Executive budget to cut the Department of the Interior's funding by 40%; most of that money going into the new Department of Health and Welfare.
House voted 249-186
Senate voted 64-36
National Environmental and Water Policy Act of 1965 (NEWPA)
Championed heavily by the President and young members of the Labor Party in Congress like Edmund Muskie, NEWPA places greater regulations and laws into place regarding water safety and treatment, water pollution, trash allocation, dump sites, and recycling; unseen since the progressive era of the early 1900s. These regulations are expected to greatly improve the environmental state of decay for decades to come.
House voted 221-214
Senate voted 54-46

Death of former President, Theodore F. Green: May 19, 1966

This morning, former President Theodore Francis Green passed away in his Rhode Island home at the age of 98, marking the oldest President at the time of his death. Green was a member of the Democratic Party and briefly the Anti-Fascist Alliance, taking charge from his previous position as Secretary of State after the sudden assassinations of sitting President Earl Browder and Vice President Upton Sinclair. President Green helped uncover the “Business Plot” orchestrated in part by J.P. Morgan Jr. and Prescott Sheldon Bush Sr, the latter being the father of sitting Texas Congressman George Bush.
President Theodore F. Green led us through the horrors of the second world war after the sudden attack on Pearl Harbor, resigning his post and organizing a special election the year following the conclusion of the war itself. He was instrumental in the foundation of the United Nations and eventual foundation of both NATO and EATO two Presidents later. He was, and still remains a national hero in our hearts. President Henry Jackson, among former Presidents and dignitaries are expected to show up for his public funeral in Providence, Rhode Island. The public has been allowed to pay their respects at his grave site before his proper burial et to take place from May 19 at 9:00 AM to May 20 at 9:00 AM.

Foreign Policy Ventures prior to the 1966 Midterms

Embargo Act of 1965
Supported already by the majority of the country, Scoop Jackson directed Congress to pass a full embargo of all raw and manufactured Cuban goods on entering the United States through any port or checkpoint.
House voted 313-122
Senate voted 76-24
With the law being signed by the President in August that year, he would make a speech in Miami celebrating the passage of the act, glorifying its protections of American, anti-communist goods. Scoop would face some backlash over his anti-communist posturing, as the Labor Party has a small (but noticeable) sect of Communists in their ranks.
The Saigon Summit
In July of 1965, after riots against the French government in Saigon, and the breakout of a guerrilla war in French Cambodia, a summit was called in Saigon to determine the future of the city. President Jackson, President Ho Chi Minh, and President Charles de Gaulle met within the French administrative building to discuss the recent riots in the city and future between Saigon and Vietnam. Although much of Vietnam was granted total independence from French rule in 1950, French Saigon remained a thorn in Vietnam's side. France wished to keep as much of its dying empire as possible, and no one would fight harder at that than Charles de Gaulle himself. President Jackson wished to keep the peace and eventually coerce Vietnam into rejoining EATO.
Talks were messy at times, as yelling could be heard from the chambers the talks were being held in, but the three would come to an agreement. Saigon would be administered by a joint Vietnamese-French government, and policing and law would gradually transition to local and Vietnamese systems. In return, Vietnam would promise to not get itself involved in the Cambodian guerilla war.

1966 Midterms

House Results
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7 Third Party/Independents
  • Speedy Long (Louisiana Independent)
  • Edward "Ted" Kennedy (Massachusetts Independent)
  • deLeppes "Chep" Morrison (Louisiana Independent)
  • Spiro Agnew (Maryland Independent)
  • Gus Hall (Minnesota Communist League)
  • Jarvis Tyner (New York Communist League)
  • Charlene Mitchell (California Communist League)
Senate Results
https://preview.redd.it/lr9x96hxtb0d1.png?width=901&format=png&auto=webp&s=8cd151e176c91a0dab249c04d53057b87fc1d66e
2 Independents
  • Russell Long (Louisiana Independent)
  • Edward Brooke (Massachusetts Independent)

Invasion of Saigon

In December 1966, a clash between Vietnamese and French police during a riot led the Vietnamese side of the Saigon Transitional Government to call on Vietnamese military aid. Within hours, the Republic of Vietnam marched into the jointly occupied city. Rumors immediately began amassing that the Saigon police force worked with the Vietnamese government in order to cease Saigon before the transitional period was up. Although these rumors were just that, President Jackson was surely worried when the news hit him the next morning; alongside the French Ambassador asking for an audience with the President.
French Ambassador Hervé Alphand would share with Scoop three things:
  1. France intends to treat the invasion of Saigon as an act of war.
  2. France is already mobilizing troops to southern Cambodia for a naval invasion of Vietnam.
  3. France intends to call on the force of NATO and EATO to defend “France in her hour of need.”
No matter how Jackson tried to argue, Alphand was keen on these points. Jackson would argue that the incident be investigated by the United Nations to determine whether it was an act of war; while Alphand threatened that American delay on the issue could lead to French withdrawal from both NATO and EATO. Jackson, reportedly furious, refused to be threatened by a “dying empire”. He denied meeting with any French foreign dignitary for the time being until they promised to allow the UN for an investigation.
The French response was quick, with France officially leaving both NATO and EATO on December 18, 1966. The French declaration of war and further campaign into Vietnam began on the 20th. With naval and air landings concentrated around Rach Gia, Can Tho, My Tho, Saigon, and Vung Tau, the Second Indochina War began. Although Australia would provide weapon assistance, the other nations within both NATO and EATO held their breath on what to do. France had left the two most powerful military and economic alliances in the world, and President Jackson could not be more angry.

Glasgow Conference of 1967

With the war having gone on for nearly three months, and French military forces having begun to get bogged down by the Vietnamese harsh tactics; Can Tho remained the only major French-held territory in the young Republic. And although Vietnamese war tactics were questionable at best; much of the world was united in believing the French declaration of war was not entirely justifiable; with President Scoop Jackson and General Secretary Leonid Brezhnev at the forefront of organizing peace efforts within and without the UN. Although the United Nations have begun investigations into both the Vietnamese invasion of Saigon and the French declaration of war, they both had gotten bogged down by the surrounding war effort.
It was agreed upon by several major powers to meet in Glasgow with French and Vietnamese delegates to discuss an armistice. The United States, United Kingdom, Soviet Union, and the People’s Republic of China agreed to enforce the following terms:
  1. Saigon and surrounding territories that formerly made up the French Vietnam Territory following the 1950 Treaty of Manila shall be ceded to the Republic of Vietnam. Saigon and the surrounding territories shall become a United Nations sponsored demilitarized zone until an official peace treaty between the 5th Republic of France and the Socialist Republic of Vietnam.
  2. French military and bureaucratic personnel shall be allowed free and safe passage out of the cities of Can Tho and Saigon; sanctioned by the United Nations Peacekeeping Force. The French and Vietnamese governments must release all prisoners of war; sanctioned by the United Nations Peacekeeping Force.
  3. Saigon officials implicated in the initial invasion of the city on December 16, 1966 must release all official, personal, and private documents to the United Nations Office of Legal Affairs for investigation.
  4. Vietnam must retain its promise from the 1964 Saigon Summit to not aid or abet Cambodian guerilla forces or rebels.
  5. All combat between the 5th Republic of France and the Socialist Republic of Vietnam shall cease and abide by the above rules, the United Nations, and Geneva Conventions.
Although both nations had much to say and change in their favor, the above is the final version of the armistice agreed upon by all parties. The armistice paper was signed by:
  • President Henry Martin Jackson of the United States
  • General Secretary Leonid Ilyich Brezhnev of the Soviet Union
  • Prime Minister James Harold Wilson, Baron Wilson of Rievaulx of the United Kingdom
  • Chairman Mao Zedong of the People's Republic of China
  • Foreign Minister Ernest Charles Lucet of the 5th French Republic
  • Foreign Minister Nguyên Duy Trinh of the Socialist Republic of Vietnam
Military Aftermath of the Second Indochina War:
  • 57,000 KIA (66% Vietnamese)
  • 12,000 MIA (81% French)
  • 72,000 WIA (52% French)
  • 134,000 Civilians KIA/MIA (89% Vietnamese)
Although the Glasgow Conference was seen as a great triumph of diplomacy between the major powers, Taiwan (the Republic of China) was greatly hindered in its geopolitical influence for the time being. President Jackson had recognized the People’s Republic of China the week prior to the Conference; Communist China would replace Taiwan's spot as a permanent member of the UN Security Council within the month.

The Better Society Plan

Plans drawn up between Pro Tempore Lyndon Johnson, Representative Claude Pepper, and Speaker Adam Powell Jr. would be taken to the President's desk following the first relatively calm year in the administration's history. Although much of the work on marketing the plan would be placed on Scoop himself; Johnson, Pepper, and Powell would act as the main sponsors of each piece in Congress. What would become the beginnings of the “Better Society Plan” would officially pass both houses of Congress throughout mid 1968.
Cheap Food and Housing Act of 1968
A large bill authored primarily by Speaker Adam Powell Jr. and Secretary Hubert Humphrey; the Cheap Food and Housing Act would cover extensive social programs. Although, with weak support in Congress, many Republicans were able to push to soften these programs and add their own agendas on top of them. The final contents of this massive bill were as follows:
  1. A federal Food Stamps program would begin and be administered and funded by the Department of Health and Welfare. Certain imported foodstuffs would receive a 15% higher tariff. All American citizens that either fall below or are less than 6% above the poverty line would be eligible for the Food Stamps program.
  2. Store-bought meat products will receive price controls to fit the monthly income of the average family. The Federal Government will cut 60% funds toward GMO Agriculture, Meat, Fish, and Poultry research.
  3. Houses that take up less than a certain area size will be price capped based county-by-county income. This job is in the hands of State Governments. (Apartments are not covered in this)
  4. Housing discrimination shall be made illegal based on identity.
House voted 241-194
Senate voted 53-47
Medical Bill Reduction Act of 1968
This bill was authored by Representative Claude Pepper and Secretary John Gardner in order to fundamentally reduce medical expenses for the youth, elderly, and medically unable. The bill however was weakened significantly by the Republicans in Congress, only allowing for those receiving Social Security benefits to have reduced medical expenses paid for partially by the Department of Health and Welfare; no matter if the recipient is signed on with private insurance or the Public Option.
House voted 220-215
Senate voted 53-47

Apollo 8: Americans on the Moon in November 1968!

Thanks to streamlined efforts by Presidents Dwight Eisenhower and Margaret Smith the past 11 years, NASA and furthermore America were able to place the first men on the moon on November 12, 1967. In a speech made on national television that night in the hour following the conclusion of the live coverage of the moon landing, Scoop Jackson would put much of his thanks on the “Greatest mind our nation has ever had,” referring to Dr. J. Robert Oppenheimer. Oppenheimer, since 1961, has been placed in a secondary charge of the Apollo missions and a potential moon landing until his resignation in January 1967 and death the following month. Dr. Oppenheimer's expertise in theory and former President Smith's dedication for space exploration are likely candidates as to the victory America achieved that night.
State of Asia in 1968
https://preview.redd.it/yt26bkb6ub0d1.png?width=595&format=png&auto=webp&s=4f8891be4a444d56ea6f7c252ded667383234fdd
The United Nations has concluded their investigation into the potential legality and coercion in the events leading up to the invasion of Saigon.
“While France has made compelling arguments for the contrary, regarding available documents and other pieces of evidence, the Vietnamese military occupation of Saigon was not a result of coercion, manipulation, embezzlement, bribery, or corruption within the Republic of Vietnam. The invitation of Vietnamese armed forces into the territory limits was done by the legal Vietnamese co-government of said territory, and therefore, is deemed a semi-legal occupation of the city. The United Nations upholds the results of the Glasgow Conference.”

Gearing up for Reelection: A look at Potential Challengers

Notable Republicans that have declared candidacy
Former Vice President, Richard Nixon
https://preview.redd.it/s64vumfxub0d1.jpg?width=3739&format=pjpg&auto=webp&s=1bff3f91005f9ed3559abb1334db75eac181ae75
Richard Nixon is back at it with his 4th attempt at a Presidential run, and if he wins the nomination or is selected as a running mate, 3rd attempt on a Presidential ticket. He is generally a moderate, but is definitely the wildcard. Despite his past of losing elections, he is somehow the safest, and perhaps most dangerous, to the Jackson administration.
Governor Ronald Reagan
https://preview.redd.it/bjb887w4vb0d1.jpg?width=1200&format=pjpg&auto=webp&s=7cdd34a9a2caf74d4b7b2a18233bc141bc975e20
The Governor of California has perhaps one of the most charismatic voices in the nation, and is definitely a threat should he receive the Republican nomination. While he is charismatic, he is also the most Conservative of the major players for the Republican nomination. Reagan has instituted a mix of conservative and liberal policy as Governor of California, but has spouted rhetoric like all the former dixiecrats; just without blatant racism. Scoop believes Reagan is not only a credible threat to his Presidency, but also a threat to minority groups nationwide.
“Draft Jack Kennedy” and “Draft Bobby Kennedy”
https://preview.redd.it/s601w5x9vb0d1.jpg?width=1440&format=pjpg&auto=webp&s=5b99970534ba3ec17d1e7147231d0b5b45ad22e3
Despite neither Kennedy having decided to throw their hat in the ring this year, 1960 and 1964 Presidential candidate John Kennedy has received some support among anti-nixon moderates for the head of the ticket later this year. He has an air of charisma around him, much like his fellow Republican Ronald Reagan, but Kennedy has only commented on the matter stating he is “far too tired” for 3 Presidential runs in a row. The Senator's health is seemingly beginning to fail, as well. Despite the unlikeliness of the matter, Jackson is prepared to deal with Jack Kennedy again if he wins a draft.
Opposed to his older brother, Governor Robert Kennedy has remained Non-Partisan since the fall of the Liberal Party 3 years prior. Bobby has had moderate support from both parties since the beginning of his governorship in 1963. Despite this, and probably with wishes to go against one of his brothers, Bobby Kennedy has denied to run or entertain a draft movement in his name. Scoop has declared Bobby to be of little threat.
Other potential challengers
Senator Russel Long
https://preview.redd.it/vazyz7xevb0d1.jpg?width=223&format=pjpg&auto=webp&s=4693e838065dc8a3f31cf21f5d3cb8bece24dfc6
The long-serving Senator and son of former President Huey Long has walked the line of conservative, liberal, and progressive support throughout his career. In recent years, he has become more supportive of progressive social policies, and definitely leans economically toward Labor; but his reach across rural southerners matches a more populist approach. Long has already declared his independent candidacy for President. If Nixon isn't one, Long is certainly the most dangerous wildcard if he plays his hand right. Scoop will closely watch him.
View Poll
submitted by duckowucko to Presidentialpoll [link] [comments]


2024.05.14 02:02 TyMcDuffey Lessons on leadership, decision-making, and human nature from the life of King Solomon of Israel

Hello, I am researching different Kings of history, including what they're remembered for, their leadership traits, information about their lives, the difficulties they faced, things to take away from their lives, all in the name of becoming more kingly in my own life.
Today, I'd like to share knowledge on King Solomon of Israel, remembered for his wisdom, wealth, and building projects. Solomon's reign, chronicled in biblical texts, provides several lessons on leadership, decision-making, and human nature.

King Solomon

Solomon, son of David, reigned as king of Israel for about 40 years in the 10th century BCE. His reign is often considered the peak of Israel's power and wealth.
Solomon is most celebrated for his exceptional wisdom, granted by God in response to his request for discernment to govern Israel rightly.
His wisdom is exemplified by the famous judgment between two women claiming to be the mother of a child, where Solomon's clever solution revealed the truth.
This event is detailed in the Bible in the First Book of Kings, chapter 3, verses 16-28. It involves two women who came before King Solomon, both claiming to be the mother of a baby.
To resolve the dispute, Solomon proposed a drastic measure: he suggested that the baby be cut in two, with each woman receiving half of the child. This proposal was a test to reveal the true feelings and intentions of the claimants.
One woman immediately agreed to the division, arguing that if she could not have the baby, then neither woman should. However, the other woman, driven by her maternal instinct and true love for the child, begged Solomon to give the baby to the other woman instead, thus sparing the child's life.
Recognizing the genuine concern and love of the second woman for the baby, Solomon declared her the true mother and awarded her custody of the child, exposing the truth through this clever test.
This story is often cited as an example of Solomon's wisdom and his ability to perceive the deeper truths of human nature.

Wisdom in Governance

Solomon's wisdom extended into governance, diplomacy, and economics. His ability to forge alliances through marriages and treaties expanded Israel's influence.
Solomon's most noted alliance was through his marriage to the daughter of the Pharaoh of Egypt. This marriage was a political strategy to secure a powerful ally to the southwest of Israel, helping to stabilize his kingdom's borders and increase trade routes.
Solomon is credited with constructing the First Temple in Jerusalem, a monumental project that not only served as a religious center but also as a symbol of unity and strength for Israel.
Solomon's life was not without its challenges. His numerous alliances, while politically astute, led to domestic unrest and spiritual deviation, as seen in his later years when his adherence to his wives' religions led to idolatry, drawing criticism and divine displeasure.
Here are a few of my takeaways from Solomon's life for personal growth:

The Importance of Wise Decision-Making

Solomon's request for wisdom over wealth or power illustrates the value of prioritizing discernment and understanding in leadership roles.

The Balance of Power and Humility

Solomon's early humility before God highlights the strength in recognizing one's limitations and seeking guidance beyond oneself.

The Consequences of Compromise

His later years serve as a cautionary tale about the dangers of compromising core values and beliefs for short-term gains or pleasures.

Applying Solomon's Lessons

Consider the balance Solomon maintained between wisdom, wealth, and spiritual devotion in his better years.
Emulate his quest for wisdom and understanding in your personal and professional endeavors.
As you reflect on Solomon's life today, think about the areas in your own life where you can apply his lessons of wisdom, leadership, and integrity.
However, remember the pitfalls of compromise and the importance of staying true to your core values and beliefs despite the temptations that success and power may bring.
submitted by TyMcDuffey to selfimprovement [link] [comments]


2024.05.13 20:56 theCaruso JLMP Vanilla Kingdoms

One of the best mods out there imo but why is diplomacy so broken? Ai never wants to accept, brakes alliances, and attacks the player seemingly for no reason
Any thoughts/ ideas to fix?
Or other vanilla plus mods that do some of the same things (like provincial titles) that have overhauled diplomacy?
Thanks
submitted by theCaruso to totalwar [link] [comments]


2024.05.13 20:36 Pitiful_Assist7261 Italian hegemony over the balkans

submitted by Pitiful_Assist7261 to AgeOfCivilizations [link] [comments]


2024.05.13 20:00 Tie_ID I played Future Warfare in Civilization VI. It was agonizing.

To preface, this situation is a result of my unsuccessful attempt to get the "Give Peace a Chance" achievement for Gandhi. The requirements for it are as simple as they are impossible to meet: you must get +35 faith from Gandhi's leader ability on a Huge map, which awards +5 faith for every religion founder you have met that is currently at peace. Not just with you – with everyone else as well. I am not sure about city-states, but it would make sense that they are included in the requirement as well.
In this game, I won the diplomatic victory. I thought it was only fitting for Gandhi to pursue that victory condition, but I wish it did something to actually help with the conditions of the achievement, because as soon as the game continued, not a single AI player recognized it, to the point that every session of the World Congress kept unanimously making me lose 2 diplomatic victory points. I spent most of the game on Monarchy boosted with an additional slot from the Potala Palace for that influence generation boost; I had an insane economy that was miles ahead of any AI empire, and avoided grievances for the whole game.
That did nothing to advance me towards the achievement. AI players would engage each other in endless feuds, and I don't think I've ever seen more than +25 faith from this ability. The game does not give you any tools to speed up peace processes or prevent wars from breaking out. I've seen accounts of others who went for the same achievement, and I didn't want the save file to "go to waste," so to speak. Thus I decided to play World Police a little. Just to see if some military action would be enough to make warmongers stand down.
Basil II of Byzantine was the worst offender in that regard, possessing two capitals of Civilization he had entirely wiped out. I built up my tank armies, sent two GDRs their way in the hopes of a swift campaign, but my hopes were crushed by the sight of 4 GDRs stationed across the border. Even worse yet, my spies reported that at least 6 more were in production.
Here is the first issue of Future Warfare in Civilization VI: the AI always overbuilds. As long as you, the player, keep your strategic resource income positive, you will always have an edge over the AI whose units will be suffering from maluses due to depleted strategic reserves. Unfortunately for me, sometimes that doesn't matter, and the case of Basil was a stellar example of that: his ability, Taxis, gives +3 combat strength for every holy city Byzantium has converted into its religion. That buff stood at a proud +9 CS in my game, and stacked with Crusade (because I was liberating cities) and the difficulty bonus of +2 CS from the Emperor difficulty. The overall +21 CS bonus completely invalidates the -20 CS penalty from severe lack of Uranium for GDR maintenance.
Thankfully, at that point Byzantium did not have the anti-air GDR promotion yet, which enabled me to pick apart their mechs with jet bombers. But still, Basil II basically instituting the Adeptus Mechanicus corps with techpriests that maintain GDRs in battle was probably the most insane mental image I've ever had playing Civilization. I managed to prevail in that conflict and captured all sources of uranium that they had, and just in time, because by the end he had researched that promotion.
Two civilizations were liberated and Basil was banished to his colony on a small continent with barely any strategic resources and his entirely military dismantled due to the excessive reparations of the peace treaty forcing him to disband units. Did that pacify him? No, of course not: right now, about 40 turns after that war had concluded, he was targeted by a city-state emergency. Other AI players did not take my actions kindly either: despite my efforts to liberate two civilizations from a warmongering empire, merely occupying Basil's cities was enough to send half of the world into a denouncement spiral for me. And with the widespread adoption of Giant Death Robots, an era of terror was ushered upon that cursed world...
Here is the second issue of Future Warfare in Civilization VI: the AI catches up quicker than you think. I managed to build up more than twice as much science per turn as the next highest player was generating, and yet I still had to use spies to delay science victories of other players. I have no idea about how the catch-up formula works, but it feels like it rubberbands computer players into an equal footing with you technologically, which leaves a very short window of opportunity to utilize your robots with impunity. That meant that while I was busy dealing with Byzantium, everyone else started building up their GDRs.
It doesn't matter that there is not enough uranium to support them all, which quickly results in combat strength maluses ramping up and no healing for the unit (I haven't seen the GDRs of other units receive bonus health once). The computer oppotents treat GDRs as their golden ticket to overturn the game in their favour, so much so that even if you take their capital and most of their cities, then propose a peace where you give all of them back in exchange for a sieged city with a uranium source in it, the AI will refuse: the city is not a deal-blocking clause, but the uranium worked by it is.
The unfortunate consequence of this is what I called the "Mech Wars." Every single computer opponent thought it was their time to settle their disputes once and for all, and the entire world became a battleground for GDR skirmishes. I stayed out of that conflict, and very quickly, due to the issues above, it ran its course: the health of GDRs would drop low, prompting the empires to hide the robots inside the cities in their state of extreme disrepair. With a negative income of uranium, they would turn to training Modern Tank armies, and when oil runs out, they would keep training units with no resource requirements for as much as their gold income allows.
Seriously, why don't Nuclear Submarines require uranium for maintenance? It's so ridiculous that whenever my destroyers go by, there are submarine armadas every few tiles around them.
I have honestly tried to salvage this. I made up alliances with the most peaceful and thus powerful civilizations in the game (they didn't lose their units in pointless feuds). I brought two Nuclear Emergencies to success, using both times as opportunities to take away whatever uranium those civilizations had. But in the background, other wars would rage. Cree, a longtime ally of mine and a generally peaceful Civ, went on to raze several of the cities that I had liberated from Basil in a war of their own, which I had to put a stop to, despite the threat of a Betrayal emergency. Liberated civilizations are generally weaker, and I thought that would make them less likely to start wars, but what really happened is that they formed a sort of "minor league" where they think that the outdated units of their small militaries are enough to take each other out.
Emergencies happen all the time, and while declarations of war are joint, the peace is always separate, and I can't prompt any of my allies to make peace after the emergency concludes. It is honestly infuriating how little tools you have for influencing diplomacy that is not your own. It would be sensible if the Diplomatic victory established World Peace in the "Just One More Turn..." mode, and in that case the player would be encouraged to take on the slight challenge of achieving a diplomatic victory by a Civilization that has no bonuses towards it (Gandhi's India) for the sake of an achievement.
Since this isn't the case, though, I'll either have to try this again on a lower difficulty, maybe even on Settler; or I'll simply give up and run a game with eleven clones of Wilfried Laurier. That's a strategy I've seen too.
submitted by Tie_ID to civ [link] [comments]


2024.05.13 16:57 vampirelarp Exalted Essence Oneshot Feedback please!

Hello, fellow Exalted friends. My friend is getting married soon, and for his bachelor party he asked me "his best man" to run an Exalted oneshot for him and the other groomsman. I of course accepted because I love Exalted and have been wanting to try out Essence. I am looking for feedback on this outline. It is the first time I have ever run a one-shot before, I am very used to longer campaigns so I worry about time and my story being fullfilling at the end. I also worry because only he and I have played Exalted before, so I am trying to make it as simple as possible while introducing the how amazing the setting can be. (All players are experienced larpers and rpers, they have just never played exalted.)
NOTE: The characters were made based of the requests of the players in what they "would like" to try.

"The Alliance of Blood and Sorcery" Outline: "The Alliance of Blood and Sorcery" One-Shot Adventure

Session Overview:

In this one-shot adventure, the bride-to-be, Sorcerer-Princess Seraphi Ysri, is kidnapped just days before her marriage to a scion of Clan Burano. The Sworn Kinship must uncover hidden agendas and face deadly enemies to save her before the alliance crumbles. But as they unravel the plot, they uncover a shocking twist that threatens to reshape Prasad’s political landscape.
Cast of Characters:
  1. Vin - Skilled sorcerer and scion of Clan Burano who is betrothed to Seraphi Ysri. He is determined to secure the alliance and expand Burano's influence. Vin is intelligent, resourceful, and devoted to his kin but may struggle to reconcile his loyalty with the secrets he uncovers.
    • Aspect: Water
    • Skills: Sorcery, Politics, Occult Knowledge, Diplomacy
  2. Tyr - An honored war hero and commander in Clan Burano's legion. He wields a massive two-handed sword and has an unwavering sense of duty. Tyr's reputation and loyalty make him a respected leader, but his straightforward approach often leaves him blind to subtle schemes.
    • Aspect: Earth
    • Skills: Leadership, Military Strategy, Close Combat, War
  3. Danal - A lecherous warrior known as a weapons master. He can summon any weapon or armor at will and is known for his suave and gallant demeanor. Despite his playful nature, Danal is fiercely loyal to his kin and will go to any lengths to protect them.
    • Aspect: Fire
    • Skills: Weapon Summoning (Charm set), Close Combat, Charm, Gallantry
  4. Rono- A master assassin and martial artist skilled in gathering information and using illusion to manipulate his targets. He secretly harbors feelings for Seraphi Ysri, which could compromise his loyalty to his kin.
    • Aspect: Air
    • Skills: Stealth, Martial Arts, Information Gathering, Illusions (Artifact)
  5. Prologue: The Betrothal Ceremony
  1. Act I: Uncovering the Culprit
  1. Act II: The Journey to Anarash
  1. Act III: The Rescue at Anarash
  1. Act IV: Return to Kamthahar
Themes and Outcomes:
submitted by vampirelarp to exalted [link] [comments]


2024.05.13 15:57 maedhros256 Best 4-6 players wargame recommendation

Hello pals
Can anyone recommended awargame with the following features:
Thanks!
submitted by maedhros256 to hexandcounter [link] [comments]


2024.05.13 15:03 Kloiper The Imperial Council - /r/eu4 Weekly General Help Thread: May 13 2024

Please check our previous Imperial Council thread for any questions left unanswered
 
Welcome to the Imperial Council of eu4, where your trusted and most knowledgeable advisors stand ready to help you in matters of state and conquest.
This thread is for any small questions that don't warrant their own post, or continued discussions for your next moves in your Ironman game. If you'd like to channel the wisdom and knowledge of the master tacticians of this subreddit, and more importantly not ruin your Ironman save, then you've found the right place!
Important: If you are asking about a specific situation in your game, please post screenshots of any relevant map modes (diplomatic, political, trade, etc) or interface tabs (economy, military, ideas, etc). Please also explain the situation as best you can. Alliances, army strength, ideas, tech etc. are all factors your advisors will need to know to give you the best possible answer.
 

Tactician's Library:

Below is a list of resources that are helpful to players of all skill levels, meant to assist both those asking questions as well as those answering questions. This list is updated as mechanics change, including new strategies as they arise and retiring old strategies that have been left in the dust. You can help me maintain the list by sending me new guides and notifying me when old guides are no longer relevant!

Getting Started

New Player Tutorials

Administration

Diplomacy

Military

Trade

 

Country-Specific Strategy

 

Misc Country Guides Collections

 

Advanced/In-Depth Guides

 
If you have any useful resources not currently in the tactician's library, please share them with me and I'll add them! You can message me or mention my username in a comment by typing Kloiper
Calling all imperial councillors! Many of our linked guides pre-Dharma (1.26) are missing strategy regarding mission trees. Any help in putting together updated guides is greatly appreciated! Further, if you're answering a question in this thread, chances are you've used the EU4 wiki and know how valuable a resource it can be. When you answer a question, consider checking whether the wiki has that information where you would expect to find it, and adding to the wiki if it does not. In fact, anybody can help contribute to the wiki - a good starting point is the work needed page. Before editing the wiki, please read the style guidelines for posting.
submitted by Kloiper to eu4 [link] [comments]


2024.05.13 15:03 Kloiper The War Room - /r/hoi4 Weekly General Help Thread: May 13 2024

Please check our previous War Room thread for any questions left unanswered
 
Welcome to the War Room. Here you will find trustworthy military advisors to guide your diplomacy, battles, and internal affairs.
This thread is for any small questions that don't warrant their own post, or continued discussions for your next moves in your game. If you'd like to channel the wisdom and knowledge of the noble generals of this subreddit, and more importantly not ruin your save, then you've found the right place!
Important: If you are asking about a specific situation in your game, please post screenshots of any relevant map modes (strategic, diplomacy, factions, etc) or interface tabs (economy, military, etc). Please also explain the situation as best you can. Alliances, army strength, tech etc. are all factors your advisors will need to know to give you the best possible answer.
 

Reconnaissance Report:

Below is a preliminary reconnaissance report. It is comprised of a list of resources that are helpful to players of all skill levels, meant to assist both those asking questions as well as those answering questions. This list is updated as mechanics change, including new strategies as they arise and retiring old strategies that have been left in the dust. You can help me maintain the list by sending me new guides and notifying me when old guides are no longer relevant!
Note: this thread is very new and is therefore very barebones - please suggest some helpful links to populate the below sections

Getting Started

New Player Tutorials

 

General Tips

 

Multiplayer Tips

 

Country-Specific Strategy

 

Advanced/In-Depth Guides

 
If you have any useful resources not currently in the Reconnaissance Report, please share them with me and I'll add them! You can message me or mention my username in a comment by typing Kloiper

Calling all generals!

As this thread is very new, we are in dire need of guides to fill out the Reconnaissance Report, both general and specific! Further, if you're answering a question in this thread, consider contributing to the Hoi4 wiki, which needs help as well. Anybody can help contribute to the wiki - a good starting point is the work needed page. Before editing the wiki, please read the style guidelines for posting.
submitted by Kloiper to hoi4 [link] [comments]


2024.05.13 11:48 gabrieljim Science ship forever stuck outside of border?

Science ship forever stuck outside of border?
Lol so this is my first ever playthrough and got to make first contact with these guys. Out of nowhere they closed the border and it's quite funny how that ship on Valdoitarah is stuck outside of all territories now
It seems like this way I can't really keep expanding. Does this mean war time? Or enough diplomacy that they let me through
https://preview.redd.it/88jmo54k060d1.png?width=2267&format=png&auto=webp&s=c66f4f99f209da1bf3ed61d2f907ac6a663dbfcf
submitted by gabrieljim to Stellaris [link] [comments]


2024.05.13 10:50 stemar00 Yakubids takeover

Yakubids takeover submitted by stemar00 to eu4 [link] [comments]


2024.05.13 07:39 mamafihin0kcui The Red Dragon’s European Tour

The head of the People's Republic of China visited France, Serbia and Hungary (he visited Europe five years ago). According to official Beijing, the political reason of Xi Jinping's European tour is the 60th anniversary of Sino-French diplomacy, initiated by Charles de Gaulle (10 years before US President Richard Nixon did it) and 25th the anniversary of the bombing of the Chinese Embassy in Belgrade by US jets (three diplomats were killed, more than 20 people were injured) during the NATO military operation in Serbia (according to the USA, the tragic incident was a mistake. However, some Chinese politicians still believe that the American pilots fulfilled the order they received).
In fact, the main reason for this journey of the Red Dragon was serious problems with the PRC’s export-oriented economy, where Europe is one of the most important sales markets for it! The total turnover between China and the EU exceeds $1 trillion. At the same time, the PRC has a positive foreign trade balance, while the EU has a negative one. Thus, Brussels plans to significantly raise tariffs on more than 60 goods imported from China, which, of course, irritates Beijing. In addition, for a long time, 95 % of European household plastic waste was processed on the territory of the PRC. However, in 2018, Beijing imposed a ban on the import of plastic from Europe. Of course, Brussels did not like this. Instead, an example of successful and mutually beneficial cooperation between the People's Republic of China and the EU is the development of the “green energy” technologies. All these were discussed at Xi Jinping's meeting with the head of the European Commission, Ursula von der Leyen, who was specially invited to Paris by Emmanuel Macron to meet the President of the People's Republic of China.
As for bilateral relations between France and China, there are a number of mutual trade restrictions (French alcoholic beverages, Chinese electric cars, etc.) and anti-dumping investigations. Thus, Paris and Beijing sought to simplify and activate their economic and trade relations.
As for geopolitics, Xi Jinping greatly appreciates some Macron's position. It should be remembered that a few years ago Macron, who was obviously trying to increase the role and importance of France in the European Union, spoke about the need to achieve strategic autonomy of Europe from the USA. It is clear that it suits the Chinese communists, who dream about reducing the leadership of Washington among the Western countries in general and weakening the influence of the USA on the European Union in particular. Of course, responding to the large-scale invasion of Russian troops in Ukraine, Paris quickly recognized the important role of Washington in guaranteeing stability and security in the United Europe. However, Xi Jinping encourages Macron's vision of the EU as an independent center of power in the world. Besides, Beijing likes the position of Paris, according to which the tense situation around Taiwan has nothing to do with the EU.
As for the ongoing war in Eastern Europe, at first, Emmanuel Macron and Ursula von der Leyen did not rely on the head of the PRC, since a number of recent visits to China by US and EU politicians (primarily, the Chancellor of Germany Olaf Scholz) ended in failure. Beijing decided not to refuse from the strategic alliance with Moscow, which, in fact, means China's continued active support of Putin's foreign policy and Russia's war against Ukraine.
Thus, the only thing the leader of France and the EC President can do in this situation is to convey some important message to Putin through the head of the People's Republic of China. Ursula von der Leyen even expressed her gratitude to Xi Jinping for such “shuttle diplomacy”. In the fall of 2022, at the request of EU and US politicians, the head of the People's Republic of China convinced the Russian dictator not to use tactical nuclear weapons against the Ukrainian army.
The Red Dragon also visited Hungary and Serbia. First, both of these countries have attracted maximum Chinese investments into their economies. Second, these states have been cooperating with Beijing for a long time, despite human rights violations in the PRC, problems with Tibet, severe persecution of Muslims and ethnic minorities in the Xinjiang Uyghur Autonomous Region, China's aggressive economic expansion in Africa, etc. Third, Budapest and Belgrade unanimously condemn the resistance of the Ukrainian people to the Russian invasion, demand the West to stop the supply of military aid to Ukraine, and advocate immediate peace talks between Kyiv and Moscow, de facto, the territorial division of Ukraine. Of course, Xi Jinping felt very comfortable with Putin's old friends - Viktor Orbán and Aleksandar Vučić.
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2024.05.13 03:03 Deaf_RealBotoxFriend Civic or origin Idea "Horrible Secret" (Hidden Genocidal)

The idea is that each genocidal empire has the option to take a civic/origin that allows them to behave normally ie: enter the galactic community etc, as long as they don't reveal themselves. During the period before their revelation as a genocidal empire they can select two civics to model themselves as while disabling some of their early bonuses in return. Eventually when an empire gets enough intel on them or they decide to reveal themselves they lose the ability to engage in diplomacy, are removed from all alliances and federations, and get a permanent combat bonus with each empire they interacted with based on the amount of trust they have. I'm thinking this civic would make players a bit more suspicious of overly friendly empires, and remove the dichotomy of early game genocide empires either steamrolling everything or getting ganged up on. These empires could make heavy use of the espionage system to gain additional permanent bonuses before the revelation to help make up for lost progress early game, and would have to guard against other empires espionage as they might be revealed before they are ready.
submitted by Deaf_RealBotoxFriend to Stellaris [link] [comments]


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