Original bodenplatte mit neuen skins for ls

23 [M4A] #Philadelphia, PA - Be the soprano to my bass? The Camaro to my Corvette? The mouse to my keyboard?

2024.05.13 18:18 therealdankmemelord1 23 [M4A] #Philadelphia, PA - Be the soprano to my bass? The Camaro to my Corvette? The mouse to my keyboard?

Hi! Call me V for now, I'm 23, an engineering student in Philly, originally from northern NJ. tbh, my luck hasn't been very good these past few weeks with a bunch of my critical stuff breaking at the same time, so maybe someone here can be the good luck that I need?
I'm a natural baritone/bass in speaking voice, example here. 5'10", 235lb or somewhere thereabouts, South Asian/European heritage, bisexual. Fairly light skin tone, and you can see my face here. I've got a slightly stocky build, perfect for cuddles and late night snuggling. My chest doubles as a convenient pillow when needed. I'm finishing up my bachelor's in Mechanical Engineering & Manufacturing Technology currently, I've been at my current school for almost 5 years, and I should be graduating in 2026 if everything goes to plan.
I like to say that I'm kind of a creme brulee as a person. I have a shell, but once that shell's cracked, I'm as sweet as can be on the inside. I've been called a loverboy before, and I can't say that's wrong. I'm fiercely loyal to my partner, and I am also a decent baker, so maybe I can bake you some of my own cookies one day! I've been a car guy since I was a tiny young boy, to be frank one of my dream cars is a C2 Corvette drop-top with an LS or LT swap. I deal a lot with tech as a hobby, everything from building my own systems to doing high-end commissioned system builds for private clients. I do have a specialty in small form factor systems, being that I have one on my desk right now in a Terra case.
My music taste is pretty varied. My main library on Amazon Music has people like Post Malone, The Weeknd, Florida Georgia Line, plenty of Taylor Swift, Lil Nas X, Avicii, Marshmello, Billy Joel, Elton John, & S3RL. I even listen to a good amount of Sabaton when I'm in the mood for some power metal. My biggest pastime though is photography. Living in Philly taught me how to do night urban photography really well, and I pride myself on my work. I'd be more than happy to share some of my shots if you're into that. The downside of this is that I use my mirrorless Sony as a webcam because I can't stand the crappy quality of typical webcams. I also do mountain biking, hiking, and camping when I get the time and when my damn bike doesn't break.
I love doing random dates. Stuff like a trip to Ikea and pretending we have a home to shop for, doing a tour of parks in the city, going to a hobby shop and having fun for a few hours, movie nights with snacks we found on allrecipes, stuff like that. I'll do a restaurant date without issue, I guess I'm just more of a nontraditional guy.
My ideal partner would be someone kind, loving, understanding, and open. I to have a fair bit of the 'tism, in addition to a few other things, so having someone who's understanding of those things would be a huge plus. I am bisexual, though as of late the guys that I've talked to haven't been very good people. I'm looking primarily for a woman here, but I guess femboys & femme-leaning guys are welcome too. I have always had a soft spot for the girls that love going hiking and camping with me, and especially ones that also know their way around power tools.
I'm hoping there's someone out there that's wanting something real, in-person and genuine. I've done posts on the normal r4r subs and haven't seen much luck. Maybe there's someone here? Shoot me a DM if I've interested you at all. Let's talk!
For the guys that will inevitably ask, I physically can't bottom, sorry!
submitted by therealdankmemelord1 to ForeverAloneDating [link] [comments]


2024.05.13 08:07 Valuable_Force8746 Everything we know about EbonyPrince2k24

Ebony’s Identity

EbonyPrince2k24 is likely a current employee at The Mark Hotel in NYC responsible for security. He is presumably employed through a third party company that took over the hotel’s security department.
He is a member of the Ballroom House “Iconic House of Ebony”. Ballroom Houses are alternative families for queer folks (mostly gay men, drag queens and trans women) who are often estranged from their family of origin. Members refer to each other as siblings and are led by House “mothers” and “fathers”. Ebony’s whole Riddler scheme seems to have been approved by the leaders of the House of Ebony.
Note: I have been provided definitive proof of Ebony’s identity. I will not share this information publicly and ask you not to either. Ebony could face serious legal and physical threats if his identity was revealed. Please refrain from messaging me in this regard.

The January 2023 Incident

He seemingly witnessed an incident with Drake, Chubbs and Christopher Alvarez in January 2023 that got two of his hotel colleagues fired. According to one of Ebony’s tweets, Drake supposedly was rude to service providers during or in relation to the incident. Ebony claims to have CCTV footage of the incident and has since provided proof by filming the footage playing on his laptop.
Ebony describes some instances of Drake being rude to service providers: - pushing service providers out the way when they were trying to assist - banging a service provider in the head after mistaking them for a paparazzi - giving service providers wrong times and then complaining about preparation
Ebony addressing Drake on how working for him feels:
“You leave a wake of annoyance and stress in your path that makes most people's' skin crawl”
Regarding the incident, Ebony says:
”My stomach turned that night. I made promises to a 6 year old me to never allow things like that to happen on my watch.”
Christopher Alvarez’ Involvement
Christopher Alvarez is a freelance journalist, who is usually accompanied by a caretaker. It’s currently unclear whether the caretaker was with him that night.
Alvarez and Drake probably met the first time in June 2017. Alvarez still seems to be cool with Drake. He at least still has an IG story highlight dedicated to him. Alvarez also posted on IG the day after the alleged altercation on 22 January 2023. It’s therefore unclear whether Alvarez was a victim in the altercation.
However, on his most recent Instagram post, Alvarez liked two comments alluding to Ebony.
The two comments were:
norasafeee: “Who is officer Viola at the NYPD? Why do they know EbonyPrince?”
skylarrossfelton: “We support you. The truth will come to light soon.”
Alvarez also plans to publish an article in the Brooklyn Eagle today on 13 May 2023 at 5pm ET and go live at 6pm.

The July 2023 Incident

The Weintraub Protests
When Drake returned to The Mark Hotel in July 2023, a 19-year-old led a protest and campaign against The Mark Hotel beginning in June 2023. Theodore Weintraub and his protestors alleged that the hotel served underaged teens with alcohol during the pandemic, that there were prostitutes in the hotel and that The Mark was connected to Epstein.
The Mark filed a lawsuit against Weintraub on 27 July 2023. The lawsuit names multiple witnesses, among them police officers, hotel employees and security officers. The document further names a “VIP Guest #1” and “VIP Guest #2” who were not mentioned due to a protective order.
On 17 July 2023, a security officer reported that the protestors were refusing to move because they heard a VIP guest would be arriving soon. The NY Post confirmed that the protestors were in fact harassing Drake on his arrival that day.
The protestestors also accused the hotel’s doorman of being a pedophile.
On 22 July 2023, Drake complained to hotel management about the protestors' comments. He wanted to know why they started to yell specifically whenever he was leaving the building.
The Police Officers
Ebony was likely entrusted with Drake’s security during the protests. There was an incident apparently involving an assault leading police being called.
Two of the NYPD Officers responding were Officer Nicholas Viola and Officer Jamal Wiltshire. Both officers are mentioned by Ebony and are also named as witnesses in a document filed on 10 May 2024 in the Weintraub lawsuit.
After the police were contacted by the complainant, Ebony himself may have became a suspect almost leading to his arrest. He was supposedly able to clear his name after showing the police CCTV footage.
The Caviar Kaspia
The incident may have taken place in a restaurant called “Caviar Kaspia” which is located in The Mark Hotel. Caviar Kaspia also offers private dining. They pride themselves with discretion.
Their CEO famously once said:
“What happens at Caviar Kaspia stays at Caviar Kaspia. [...] We never say no, or at least we always try to find a way to please the customer. […] There are many, many stories. If these walls could talk, they would have an endless amount of stories. Thank God they can’t.”
Ebony first posted a photo of the restaurant’s logo saying he would never forget it. He then alleged that something happened there on 27 July 2023. This would line up with Drake’s last show in New York at Madison Square Garden on 26 July 2023. Drake’s stay at the hotel began with his first show in New York on 17 July 2023 at Barclays Center.

How Ebony Got Drake’s Items

Ebony likely got ahold of the items in the Meet the Grahams Cover at the end of Drake's stay in July 2023. All the prescriptions and receipts are also dated July 2023. Drake left the items in the hotel and they were probably kept in the storage for a limited time without Drake ever picking them up.
Ebony insinuates that a little bag and a big bag were left in Caviar Kaspia at The Mark on 27 July 2023.
According to Ebony, there are standardized procedures for lost items: - a pickup of the items or - a shipment of the items or - a disposal of the items if the owner isn’t available for arrangement of the other options.
Drake presumably only arranged for the shipment of the little bag. The big bag with the respective items were deemed unimportant and were to be disposed according to Drake’s supposed instructions.
The items were kept by The Mark in a High Value safe for three months before the respective department’s Director called for their disposal. But Ebony apparently took them instead.
Ebony calls "Lost and Found" a well known perk of hospitality and says his closest colleagues knew the items were in his posession.
Ebony planned to auction the items off after Drakes death (or likely just later down the line) to make some money.
Ebony’s Possible Side Hustle
In a second video by Ebony, dated 13 May 2024, he claims that the items in his first video were not the only ones in his posession. He shows several jewelry items he refers to as “diamonds”. Most of them look like women’s jewelry so it’s unclear whether Ebony claims that the items belong to Drake.
Ebony adds, that Drake’s claim of his items being stolen introduced a dilemma to his “professional world”. This could allude to the fact that stolen items cannot be auctioned.
But it could further allude to Ebony regularly selling items that were left at The Mark. If Ebony had a side hustle of selling celebrity items or similar goods, it would come to a halt if he was publicly accused of theft.

How the Items got on Kendrick’s Cover

Ebony claims to have given Kendrick the info and photo about the items. Kendrick supposedly still has Ebony’s phone number and was provided with a riveting e-mail about Drake but not any further information. Ebony alleges that there must have been other moles in Drakes camp.
Ebony verifiably is in possession of the items on the Meet the Graham cover. The veracity of the prescriptions was checked through their RX number and the receipts can be checked online.
Since the items are infamous now because of their inclusion on the cover their value is lot higher than before. This is probably why Ebony went back to his original plan of auctioning the items off.

Why Ebony Became the Riddler

Ebony claims to have heard Meet the Grahams on 6 May 2024 in the employee cafeteria - two days after its official release. He says he knew “his assignment” since then.
Ebony’s Financial Agenda
The reason for Ebony becoming the Riddler and targeting Drake and DJ Akademiks refers back to the claims of the items being stolen or being planted.
Ebony is a self described “Black American Capitalist”. He accuses them of standing between him an his money. Claims of theft would make selling the items impossible. Claims of them being planted would render them inauthentic.
Ebony’s manager was allegedly also made aware of the claims of theft and advised him to get an attorney.
So this why the twitter account EbonyPrince2k24 was created: - to prove the authenticity of the items - to argue that the items were not stolen - to force Drake and Akademiks to retract their statements regarding the items
DJ Akademiks responded to Ebony’s demand to retract his claims by threatening him during a livestream. Ebony responded with a threatening twitter rant himself.
Ebony’s Personal Agenda
Ebony’s motivation doesn’t seem to be purely financial, however. As referenced above, Ebony was personally offended by Drakes alleged rudeness and arrogance when interacting with service personal.
Ebony is also trying to defend his professional reputation. The Mark seems to have implemented new strategies on monitoring their guest’s age after the Weintraub lawsuit.
Ebony claims to have completed a certified training in identification of child abuse. He seems to have taken offense to current rumors around Drake as they insinuate he didn’t fulfill his professional obligation of reporting questionable activities. However, his tweets could also insinuate that he indeed failed to protect someone from abuse.
And above all he’s admittedly a Kendrick fan.

Ebony’s Plan

A certain basketball fan account on Twitter claimed to have negotiated with Ebony about the release of the CCTV footage. However, their chats as well as a supposed chat between the fan account and Akademiks have been deemed fake.
INFO: This post is continually updated.
All EbonyPrince2k24 tweets:
Note: Please refrain from sharing any information regarding Ebony’s real identity. Ebony could face serious legal and physical threats if his identity was revealed.
submitted by Valuable_Force8746 to KendrickLamar [link] [comments]


2024.05.09 06:07 Wakadugkspbxki Favorite movie out of these classics ( Tier 1 - heroes)

Favorite movie out of these classics ( Tier 1 - heroes) submitted by Wakadugkspbxki to tollywood [link] [comments]


2024.05.04 20:06 ProposalEcstatic3944 ABANDONED PUPPIES NEED HELP- ERIN REGAN SANCTUARY PICAYUNE MS- HELP NEEDED

ABANDONED PUPPIES NEED HELP- ERIN REGAN SANCTUARY PICAYUNE MS- HELP NEEDED
rescue- Erin REgan- website
📷
erinregananimalsanctuary.com
501c3
Email- tracypaula@erinregananimalsanctuary.com
Original post
I know I know I know.
I said no more intakes. The plan is still to get all the animals adopted and close. Three got adopted Friday.
This morning, 2 puppies came in.
I received an email around 9 pm last night. A couple from out of state were camping in a wooded area near Poplarville and they stumbled on these 2 babies. Baby babies. About 7 weeks old by my estimates.
No other dogs in sight.
Intentionally left to fend for themselves in the middle of nowhere. Sadly, this is a daily occurrence here.
And it infuriates me. This is 100% preventable!!! There are free and reduced cost spay and neuter services all over Southern Mississippi. Yet people just let their dogs reproduce unchecked time after time after time. And who pays for it? The animals. They get thrown to the wolves. Almost literally. The area these puppies were found in is crawling with coyotes. They are also perfect owl snack size. And let's not forget the rescue and shelter workers that are ki!!ing and bankrupting themselves and burning out trying to save them.
If these 2 wonderful people didn't scoop them up, they likely would have met a cruel and gruesome end. They are covered in pus-filled blisters from a skin infection (looks like pyoderma) and they are pooping rocks because they were eating dirt to survive! Puppies can't fend for themselves!!!!!!!!! It makes me so so angry.
I will fatten these skinny babies up in no time and get them fully vetted and healed. And I hope and pray they get adopted quickly thereafter. I am tired and in almost constant pain and the farm is always on the verge of foreclosure. We ride on fumes here.
The finder made a very generous large donation that should cover most of their veterinary care. The ever amazing Lauren Fitts is going to drop off a little puppy food for them on her way through. And I should (hopefully) have enough wee wee pads to last their 2-week garage quarantine.
So welcome to the sanctuary, Taylor and Swiftie. They are now in their healing Era.
📷📷📷
Donations are always needed and appreciated for the rest of the farm and companion animals in our care. I have updated our Chewy and Amazon Wish Lists for the most needed items, which is mostly food and treats, but puppies mean LOTS of paper towels and gloves needed, too! Thank you to everyone who can and does donate. The animals thank you, too!
Amazon: https://www.amazon.com/hz/wishlist/ls/1G03AMMNMLS44...
Chewy: https://www.chewy.com/.../erin-regan-animal-sanctuary-and...
PayPal.me/eranimalsanctuary Venmo ERASR Cash App $ERrescue or to donate by credit card: erasr.betterworld.org

https://preview.redd.it/pnmb3hhh9gyc1.png?width=480&format=png&auto=webp&s=910ea7ac1feb0498040fdf0e3fa2cc6f01073740
submitted by ProposalEcstatic3944 to National_Pet_Adoption [link] [comments]


2024.05.04 18:52 5hred_ The potential destruction of EFT and what BSG should do better

My original post got deleted by the mods because they falsly think posts are only allowed by being published in english. They directed me to read the rules, specifically to check the content guidelines. Well, there is no mention of having the post in english as requirement. Only to have the title in english:
""Post titles must be in English" - That's it.
And furthermore, Reddit's awesome translation feature isn't there for no reason. So use it! This is your chance! I really hope, the mods don't find another "reason" to delete my insightful post that not only echoes the community but should help BSG to get better.
I edited my original post to make it more up to date.
Um EFT allen Unwissenden kurz zusammenzufassen in seiner Art und der gebotenen Spielerfahrung:
Das Spiel ist eine totale Hass-Liebe und hat alle Qualitäten einer extrem toxischen Beziehung ;)Wie in einer turbulenten Beziehung gibt es Höhen und Tiefen. Es gibt Tage, an denen bekommt man viel Liebe zurück und dann gibt es Tage, an denen man die Härte von allen Seiten zu spüren bekommt (eigene Fehler, schlechtes RNG, 180-one-tap-Scavs mit Super-Aim und nicht zuletzt ein Cheater, der all den guten loot lautlos schwebend wie ein Staubsauger aufsaugt und einem nen HS gibt, sollte man ihm begegnen).
Der Einstieg war sehr benutzerunfreundlich, im Grunde ist schwieriger Einstieg ein zentrales Gameplay-Element von Tarkov, lol. Man tastet sich im Laufe der Wochen und Monate an das Spiel heran und es braucht bei einem Druchschnittsspieler - zu dem ich mich zähle - gar Jahre, bis man alle oder zumindest die Mehrzahl der Karten ganz gut kennt und sich die Spiele-Mechaniken einverleibt hat.
Map-Kenntnis und Bewegung ist in EFT der Schlüssel zum Erfolg! Mit einer lückenlosen Orientierung und passender Re-Positionierung kann man jeden Gegner ausspielen und das ist in EFT sogar wichtiger als bestes Aim oder andere Skills, die in einem Shooter zum Tragen kommen. Aber auch direkt auf den Gegner drauf kann gehen, wenn man genau weiss, worauf es ankommt (Delay-Abuse).
Neben dem Karten-Wissen ist der Faktor Kampf-Verhalten und das Ausnutzen der Spiel-Eigenheiten, sprich in erster Linie der Server-Client-Delay, von grosser Wichtigkeit. Wenn man im Duel erfolgreich sein will, kann man einfach wie in den meisten Shootern auf das bessere Aim hoffen oder man nutzt einfach schlicht und schonungslos die Server-Client-Verzögerung aus, um sich im Duel einen kleinen aber feinen Vorteil zu verschaffen.
Da es in EFT immer noch einen kleinen Delay gibt beim Erhalt der Spieledaten vom Server, hat derjenige, der den Gegner pusht, also sich zum Gegner hinbewegt, immer einen kleinen Vorteil, da der Gegner die Positionsdaten vom Server leicht zeitversetzt gesendet bekommt, also den Angriff um ein paar ms verzögert auf seinem Bildschirm zu sehen bekommt. Und in diesem Fall kann der Angreifer dann schon losschiessen, bevor man als Verteidiger überhaupt rechtzeitig reagieren kann. Um diesen Angriff zu kontern, hilft nur eine rechtzeitige Re-Positionierung oder ein Pre-Firing, in welches der Angreifer reinläuft.
Abgesehen von dieser Kampf-Dynamik hat brilliert EFT mit einer anfangs schier unübersichtlichen Fülle an Kalibern und Munitionsarten, von welchen der Grünschnabel regelrecht erschlagen wird. Ja, in EFT wird man schon vor seinem ersten Raid erschlagen, lol.
Und wenn man glaubt, man hat den Überblick über die Munition und den ganzen Waffen-Kram, dann kriegt man gefühlt 1000 Spielegegenstände, sogenannte Loot-Items, um die Ohren gehauen, die man erstmal in ihrer Wichtigkeit und ihrem Markt-Wert einzuordnen lernen muss. Viel Spass. So braucht man sich nicht wundern, dann es schon mal paare Jahr ins Land ziehen können, bis man das Spiel ganz gut beherrscht und weiss, wie der Hase läuft.
Dann der Schwitz-Krampf, mit wichtigen Quest-Items zu extracten! Die Schweiss-Drüsen öffnen sich, der Puls steigt ins Unermessliche und man versucht den begehrten Gegenstand mit zusammengekniffenen Po-Backen aus dem Raid zu extracten. Anfangs extrem schwitzig die ganze Angelegenheit, doch mit der Zeit baut die Nervosität ab und man wird suveräner.
Das Spiel hat noch hier und da ein paar Ecken und Kanten und verhält sich wie ein Rohdiamant, der noch feingeschliffen werden muss, aber in seiner Gesamtheit ist es auf dem Spielemarkt einzigartig und anfangs kickt das Adrenalin so hart rein, wie man es so wohl von keinem anderen Spiel kennt. Gear-Fear, also die Angst, gute Ausrüstung im Raid zu verlieren, ist real und je nach Beschaffenheit der Spieler-Psyche verfliegt sie mal früher, mal später, mal gar nicht, lol.
Man kann schon sagen, das Game ist ein wenig hardcore :)
Doch der eigentliche Anlass für diesen Wall of Text ist die potentielle Zerstörung von EFT. Was damit gemeint ist:
Die Offenlegung der Art und Weise, wie mit den Käufern und der Community umgegangen wird.
Das Spiel - welches sich offiziell immer noch im Early-Access-Stadium befindet - wird von Anfang an in unterschiedlich teuren Paketen zum Verkauf angeboten.
Dabei war bisher, also vor der Einführung der Unheard-Edition, die End of Darkness-Edition das Non-Plus-Ultra-Paket, welches sich die Spieler in erster Linie für den Erhalt des grösseren Gamma-Koffers und den grössten Item-Stash gekauft haben.
Darüber hinaus wurde ursprünglich und noch bis vor ein paar Tagen vom Entwickler die Zusage gemacht, dass alle zukünftigen DLC-Inhalte den EOD-Käufern gratis zur Verfügung stehen werden. Damit wurde den Spielern der recht hohe Kaufpreis von um die 150€ (ausserhalb der Sonder-Rabatt-Aktionen) noch einigermaßen schmackhaft gemacht.
Ich war damals schon ein wenig skeptisch bezüglich dieser Zusage und habe mal prophylaktisch Screenshots von dem EOD-Angebot gemacht, sollte sich in Zukunft zur Einhaltung der Zusage was ändern...
Wir schreiben nun das Jahr 2024 und der Entwickler hat einfach mal dreist eine 250€-Unheard-Edition in den Shop gestellt, welche zu der aktuellen Kontroverse geführt hat und einen neuen Tiefpunkt zwischen der Sichtweise des Entwicklers und der Erwartungshaltung der Community darstellt. So weit auseinandergelegen hat man sich noch nicht: totale Diskrepanz!
Mit der Unheard-Edition geht der Entwickler in erster Linie auf den Community-Wunsch ein, den Spielern einen PvE-Modus mit COOP-Möglichkeit zur Verfügung zu stellen. Diejenigen, die vom originalen PvP-Modus und dessen Feinheiten bereits teil-geschädigt sind und sich sehnlichst eine Zuflucht in eine entspanntere Spieleumgebung herbeigewüscht haben, sollten nun vom Entwickler mit der Unheard-Edition eben diesen Wunsch erfüllt bekommen.
Aber das ursprüngliche Implementierungsvorhaben war ein schlechter Witz und der Grund warum die Community komplett und berechtigt ausgerastet ist.
~ 100€ für das Upgrade aus der EOD-Edition heraus, und krasse ~ 250€ für Frischlinge! Dazu noch P2W-Content im Paket enthalten, welcher überhaupt nicht gewollt war.
Mittlerweile hat BSG durch den entstangenden Shit-Storm der Community erkannt, dass die Implementierung der Unheard-Edition in ihrer ursprünglichen Form komplett daneben war und die vorhandenen P2W-Elemente abgeschwächt bzw. abgeändert (als Quest-Belohnung). Um die EOD-Besitzern zu besänftigen, hat man sich entschieden, ihnen ein paar nette Goodies zu spendieren und das Upgrade günstiger gemacht; sozusagen als Ausgleich zur Unheard-Edition.
Es ist weiterhin vollkommen unverständlich, warum so viel Geld für den PvE + COOP-Modus gefordert wird, denn der Kaufpreis ist immer noch sehr hoch: ~ 250€ (vor Steuern, lol) dürfen neue Spieler für die Unheard-Edition blechen während die EOD-Besitzer mit ~ 50€ zur Kasse gebeten werden. Anstatt die Treue haltenden Early-Access-EOD-Spieler mit einem kostenlosen Upgrade auf die Unheard-Edition zu belohnen, wird die Gelegenheit genutzt, erneut abzukassieren und gleichzeizig eine neue Kontroverse ins Leben gerufen.
Aber damit nicht genug:Anstatt dass sich der Entwickler mit seinen Einkünften darauf konzentriert, die bereits sehr gute Spiele-Basis zu optimieren und am Gameplay und and der Spiele-Technick (Sound!, Grafik, AI-Verhalten, Beleuchtung, Engine, Net-Code, Delay, etc.) zu feilen, verhederrt er sich mit immer weiteren und komplett unnötigen Spielezusätzen (Lightkeeper) wie schlechten Karten (Lighthouse), die keiner haben wollte und Features, die einfach ungwollt und sogar game-breaking sind und sich die Community somit fragt, welchen schlechten, selbstgebrannten Vodka der Entwickler wohl getrunken haben muss.
Die Einführung neuer P2Win-/P2Progress-Elemente (Unheard+EOD-Edition) sind komplett unnötig. Wenn schon, dann für alle EFT-Spieler als Quest-Belohnung zugänglich machen und nicht an ein Kaufpaket koppeln.
Was hat sich der Entwickler bei den neuen Spezial-Items der Unhead+EOD-Edition gedacht? Es werden weitere P2W/P2P-Elemente ins Spiel eingefügt, die nicht nötig sind und einen klaren Gameplay-Vorteil verschaffen. Einen friendly BMT im Raid rufen, kann man machen. Blöd nur für den Gegner-PMC, der daraufhin vom BMT mit seinem Gross-Kaliber löchrig geschossen wird.
Und was hat es mit dem Distress-Item auf sich? Werden wird bestimmt noch erfahren. Aber ich spekuliere mal, dass man mit diesem Item irgendwelche Geräusche zur Gegner-Ablenkung und -Verwirrung erzeugen kann. Blöd nur für den Gegner-PMC, wenn er darauf reinfällt und es seinen Tod bedeutet. Dieses Item hat sehr hohes Frust-Potential und ich weiss nicht, wie sich solch ein Item positiv auf das Gameplay auswirken soll. Warum sollte man einen sehr guten Raid durch ein Täuschmanöver verlieren? Wie berechenbar ist das Spiel noch, wenn man nicht mehr weiss, ob da ein Gegner in der Nähe ist oder nur ein Distress-Item? Taktisches Vorgehen und Flankieren wird ad absurdum geführt, wenn man sich mit Geister-PMCs herumschlagen muss.
Und was kommt als Nächstes? Ein Kauf-Paket oder eine bockschwere late-game Quest für ein Anti-Distess-Device? Und dann kommt das Anti-Anti-Distress-Device, um gegen das Anti-Distress-Device erfolgreich zu sein? Und wenn die Spiele-Balance total in der Tonne ist, kommt dann als Super-Lösung das Anti-Anti-Anti-Distress-Device? Und wenn der BMT rumnervt, dann wird die RPG-7 eingeführt. Aber warum nicht gleich einen Panzer für den ganzen Squad? Danach vieleicht einen Apache-Hubschrauber ins Spiel holen, um der Panzer-Plage gerecht zu werden?
BSG muss sich einfach mal überlegen, welche Features und Neuerungen Sinn machen und das Gameplay verbessern. Am besten im intensiven Austausch mit der Community und nicht als schlechte Überraschung, die den wenigsten gefällt!
BSG riskiert mit solchen gewagten Schritten nicht nur EFT als ein bisher gutes und einzigartiges Spiel zu beschädigen, sondern auch sich selbst als Entwickler, wenn sein Ruf darunter leidet und die Spieler Misstrauen gegenüber BSG entwickeln. Für jeden Beobachter wirkt das Verhalten des Entwicklers so abschreckend, dass man sich min. zweimal überlegen wird, bevor man einen Kauf tätigt. Was ist mit den Unheard-Edition-Käufern, die den Kauf getätigt haben, weil sie davon ausgegangen sind, den unerhörten P2W-Inhalt dieser Edition in seiner ursprünglichen Art zu erhalten? Gucken diese nun blöd in die Röhre, nachdem der Inhalt abgeschwächt worden ist? Gibt es eine Teil-Rückerstattung des Kaufpreises? Der Käufer fühlt sich total veräppelt...
Darüber hinaus fühlt sich die Core-Community vom Entwickler hintergangen, wenn direkte Zusagen an die treuesten Käufer der EOD-Edition nicht mehr eingehalten werden. Mit Wortspielerein versucht sich der Entwickler, vom seinem Versprechen zu lösen, alle zukünftigen Spiele-Inhalte den EOD-Besitzern kostenlos zur Verfügung zu stellen. Nun haben EOD-Besitzer keinen Anspruch mehr auf alle Spiele-Inhalte, sondern anscheinend nur noch "DLC-Inhalte". Blöd nur, wenn alle EOD-Käufer davon ausgegangen sind, DLC wäre der Oberbegriff für jeden zukünftigen Zusatz-Content. Aber BSG sieht es auf einmal anders, und unterteilt zwischen DLC-Content und Spiele-Features. Bullshit-Bingo in Reinkultur und Bestform!
EFT und Battlestate droht sich mit solchen dreisten und unseriösen Moves zu zerstören. Auf Reddit und sonstwo geht es aktuell heiss her und die meisten Käufer sind really pissed, wie mit denen als Kunde umgegangen wird. Man ist dabei, Klagen bei Verbraucherbehörden und sonstigen zuständigen Stellen einzureichen, damit auf den Entwickler Druck ausgeübt wird und man ihn zur Vernunft und Einsicht bringt.
Die Community lässt sich sowas nicht gefallen und es wird ein Zeichen gesetzt, damit der Entwickler und alle anderen Entwickler wissen, dass damit die Grenze überschritten ist. Ich hoffe, dass die Zerstörung von EFT noch abgewendet werden kann und der Shit-Storm der Community den Entwickler zum Umdenken bewegt. Aus Fehlern sollte man lernen können.
Ich für meinen Teil habe den gezahlten Preis von ca. 120€ nach Steuern (Rabatt-Aktion) durch meine Spielzeit längst raus. Aber es wäre schade, sollte EFT keine solide und erfolgreiche Zukunft mehr haben und durch weitere fragwürdige/falsche Entscheidungen des Entwicklers auf kurze oder lange Sicht in der Belanglosigkeit untergehen bzw. der reinen Gier und dem Fokus auf Monetarisierung zum Opfer fallen.
Welchen Fokus verfolgt der Entwickler? Ein gutes Spiel besser zu machen (indem man auf die Core-Community hört) oder einfach nur bei jeder neuen Gelegenheit akzukassieren oder die Community mit schlechten Änderungen zu verärgern?
Der Trugschluss von vielen Entwicklern, es bräuchte immer neuen Content, um ein Spiel am Leben zu halten, ist falsch. Was ausreicht, ist das Spiel mit dem vorhandenen Content zu verbessern. Mit dem Shoreline-Rework hat Battlestate Games bewiesen, wie gut das geht: das Feedback der Community war sehr positiv, wenn ich mich nicht irre.
Genau so sollte man auch mit den anderen Karten verfahren. Hier und da Finetuning vornehmen, ein paar Choke-Points auflockern, damit man mehr alternative Routen hat. Oder eine Leiter-Mechanik einbauen und auf jeder Karte ein paar Leiter hinstellen? Oder generell die bereits vorhandenen Leiter besteigbar machen? Die Türme/Silos auf Customs z.B....
Denkbar wären auch neue Fortbewegungsmittel: Quad (schnell mit aktivem Spritverbrauch, mit Storage-Container, aber laut im Betrieb): man fährt mit dem Quad zum Exfil und extractet mit Extra-Loot aus dem Storage-Container. Das könnte Gegner anlocken.....
High Risk, high reward. Genauso solche Mechaniken machen den Reiz aus und machen ein Spiel weniger langweilig. Den Spielern und Streamern gefallen solche Mechaniken.
Oder vielleicht eine Zip-Line-Mechanik, wo man ein Stahlseil irgendwo auf der Karte hinschiesst (wenn es so ein Militär-Gadget gibt), um dort aus einer höheren Position "hinzugleiten" oder mit Hilfe einer motorisierten Lösung "hochzufahren". So könnte man Choke-Points überwinden bzw. dem Gegner in den Rücken fallen. Das würde das Gameplay viel dynamischer machen. Dazu freie oder feste "Zip-Line-Kontakt-Punkte" auf der Karte einbauen. Aber komplett frei vom Spieler auswählbare Kontakt-Punkte wären natürlich umso dynamischer, spannender, chaotischer...
Aber vielleicht wäre es auch too much. Das müsste die Community mit einer Umfrage entscheiden. Ein Spiel kann nur Erfolg haben, wenn es der Community gefällt. Krasse, game-breaking features, die noch P2W-Elemente einbauen, sind nicht erwünscht. P2P-Elemente sind auch nicht schön, wenn überwiegend nur Total-Sweat-Boys und Streamer diese durch Höllen-Quests freischalten können.
Generell: Wenn Battlestate viel mehr auf die Wünsche der Community eingegangen wäre und Entscheidungen aufgrund von Umfrage-Ergebnissen vorgenommen hätte, dann wäre EFT heute in einem viel besseren Zustand und es gäbe überhaupt keine Kontroversen, da Battlestate viel besser im Austausch mit der Community wäre!
Peace and Out. Have a good day in Tarkov.
Oh and while you are at it, try to do this daily task that is being kindly offered by:
der Komiker aus dem Wald mit Hang zum schwarzen Humor und einer leicht ausgeprägten sadistischen Neigung im Umgang mit seinen Mitmenschen; sein Name fällt mir gerade leider nicht mehr ein: Rudolf, Rainer, Robert, Ruediger oder so ähnlich. Ahhhh, jetzt hab ichs: Jaeger.
"Kill 30 PMCs with a TOZ from at least 100m away while being dehydrated and have both arms broken."
Reward: 3x toilet paper, 2x aseptic bandage, 1000000x bullets 9x18mm PM P gzh
submitted by 5hred_ to EscapefromTarkov [link] [comments]


2024.04.28 10:32 Outside-Sea-6733 Nonsense

My thoughts about Christianity (incline to Christianity the most, but I'm not a Christian) also I think I may add words in the future
1 What I wrote on Oct 6 https://www.reddit.com/Mathilde_Soliloquy/comments/171dlc7/i_have_thought_about_this_chapter_many_times/

2 What I wrote on Oct 8
https://www.reddit.com/Mathilde_Soliloquy/comments/172o6vexodus_19_it_suddenly_occurred_to_me_that_god_on/
3 What I wrote since December (but now for around 2 months I haven't prayed

I am going but maybe not to sleep this soon, but I shall pray first, Although I have not yet been baptized, nor have I thought about which Christian denomination I should lean towards, I have had the slightest understanding of Christianity since I was nine years old, but although I have many doubts and grievances about the Father, I still consider Christianity to be one of the least cult-like religions thus I incline to it the most, and my mind is often in need of religion, partly because I am attracted to the occult (although it goes against Christianity's rules that a person shouldn't be attracted by astrology, whether astrology of Chinese, Indian or Western, the astrolabe of my birth chart shows that I am interested in the occultism), also I am in great need of spiritual support and expectation of blessing

I pray just now, though I have no idea of how many times should I pray, I think at least 2 or 3 per day

Hmmm, just a little weird, I'm not religious and actually have the doubt and grievances, I still pray to Jesus, him and the holy spirit as well 🤔

I love Jesus for I think he's so kind and full of mercy, but I don't like the Father haha

I have lots of thoughts everyday 🤣kind of live on imagination

Jesus did a lot of good things, like heals the 10 lepers and protects the woman taken in adultery https://en.m.wikipedia.org/wiki/Jesus_and_the_woman_taken_in_adultery, when she was facing being stoned by the crowds, saying that only if any of you is innocent can you stone her

In the passage, Jesus was teaching in the Temple after coming from the Mount of Olives. A group of scribes and Pharisees confronts Jesus, interrupting his teaching. They bring in a woman, accusing her of committing adultery, claiming she was caught in the very act. They tell Jesus that the punishment for someone like her should be stoning, as prescribed by Mosaic Law.[3] Jesus begins to write something on the ground using his finger; when the woman's accusers continue their challenge, he states that the one who is without sin is the one who should cast the first stone at her. The accusers and congregants depart, realizing not one of them is without sin either, leaving Jesus alone with the woman. Jesus asks the woman if anyone has condemned her and she answers no. Jesus says that he too does not condemn her and tells her to go and sin no more.

I mean though it's blasphemous to think so, because thinking of the love of a man and a woman rather than spiritual adoration, if it were me I'd let my heart fall for Jesus wholeheartedly

Just as what you have seen in the post of why I used to love Germany, a girl protected me in the Internet violence, so I used to love her
[Edit: Compared my feelings for men, this kind of previous feelings can't be said as love at all. Also, for all the time, my thoughts towards women are platonic like at most, tho I am rather traditional as to don't want to get laid with man at least can't before marriage, and towards this I have written a post before https://www.reddit.com/Mathilde_Soliloquy/comments/191mc51/mars_square_pluto/, but I just totally not attracted by women in a hormonal aspect]

So in this moment I suddenly think the scene in Bible is familiar with me haha

I have done nothing wrong by then, just said good words and defended for two good girls then their haters cursed and insulted me a lot

Ahhh bad experience, surfing on the Internet sometimes can be painful

I'm going to say something about some of the doubts and grievances I have with the Father

But it's not well organized before, I just try to write it at this moment

So maybe too emotionally lead to some typos, grammar and usage mistakes and missing something I used to want to say

Hmmm, I don't know if you have heard that the Father often chooses the younger son to be the chief in each generation of Israel in Bible. But I think he is unjust, I don't really feel it is right to want the firstborn to be the chief, for example in Egyptian mythology I prefer the younger Seth in Osiris and Seth.

Firstly, like Cain and Abel, why do I get the feeling he was intentionally angry? Is that the lamb so better than the grain? So HE prefers Abel and flips Cain the bird? Of course saying that doesn't mean I'm a vegetarian, on the contrary I'm particularly fond of meat. Also I actually learned that historians believe the story may be based on some Sumerian fables, which tend to be metaphors for conflict between nomads and settled farmers, and also deal with ancient mankind, with its history of repeated transitions and collisions between animal husbandry and agriculture.

Secondly, the twin brothers Isaac and Jacob. Jacob, a man from whom I can only see cunning, tricked his brother Isaac into exchanging the promise of his brother's birthright of primogeniture with a bowl of stew after his brother Isaac was thirsty from hunting. He was favored by his mother, Rebecca, who had him don a goat skin and pretend to be the furry Isaac to steal the blessing of the firstborn son from his dying father Esau, who was already almost completely unconscious, and Isaac was heartbroken when he came home but only to find this out. Very despicable, and although it's true that two of his four spouses, a pair of sisters, Leah and Rachel, whom he originally worked for his uncle just to like the younger Rachel, ended up tricking him into marrying Leah and continuing to work in order to marry Rachel.

But in any case, I think that taking the younger Benjamin (who even among Rachel's sons was one of the younger ones) as the heir instead of Leah's sons is wrong, because I think Rachel's sons are so good for they kill for their raped sister Dinah.

Also, it's not unclear to me that the image of the Father didn't come out of thin air, and that there are many pagan sources for his origins, next is a quote I found on Quora

We have two mentions of a deity whose name sounds like yahweh from the Arabian Peninsula prior to the formation of Israel & Judea which are known thus far. The first is an Egyptian source stating that a deity whose name is almost identical to Yahweh was the storm God of the Midianites & one from Canaan, where Yahweh exactly was the God of metalworking and associated with war & the deity most commonly referred to as Ba'al is the storm God, albeit the two beings have identical stories attached to them, are both said to be married to a goddess named Asherah & metalworking & used a different name for Ba'al from a closely related, neighboring people and transformed it into a whole other God. He wasn't important in the religion itself, but the obvious association with the making of weaponry and wa protection may have led to the deity being more overtly patronized in the region and that eventually led to a situation where people had an easy time combining him with the Creator deity, El, and thinking of it as the one true and only God.

And you can search about Cain, Able, Issac and Jacob on wiki to have a better acknowledge of the stuffs

4
I can say in college years, maybe in 2018 or 2019 I don't remember, once I want to buy Old Testament in Hebrew and New Testament in Koine Greek and I do remember I find them on Chinese online shopping app but by then I don't have enough money to buy them (altogether 90 Euros I guess) so I decide to buy then next semester, but yeah after around one or two months I can't find them (so I even asked a Chinese PhD who studied in Germany to ask these Bibles in their original languages Hebrew, Koine Greek in German churches for me) cuz Bibles are forbidden to be put on online shops because government (*ahem actually you can know it's idea of who) people could only get them in churches maybe and you know what I've heard that in the past few years, churches in some provinces have been ordered to be demolished and especially I know in Zhejiang Province has demolished thousands of churches. Tho I'm really not a real Christian, I just think all these kinds of behaviors are so awful (no freedom I mean)
And the Buddhism traditional classics are not forbidden of course. It's not because this country sounds like a atheist country. It's especially because the ideology - cuz they think Christianity - western, Christmas is especially not allowed/almost like forbidden to be preached in school and governments, so it's just a common thing through all my years in all schools, in which the school announced something like that "Not preach the foreign festivals. "
addition : I come to the new province, which I already knew a few years ago that it is much stricter about receiving messages from foreign countries (I mean like the messages, calls conveyed by the phone number, in this way I'm not saying social apps', intercepting them harder and making it harder to use foreign apps, and anyway, just restricting communication with foreign countries even more, although it is said to be restricted no matter where you are in land of Sodom.

5 part of something I wrote since summer (July) of 2017 -- Why I used to love Germany https://www.reddit.com/Mathilde_Soliloquy/comments/18f4emb/time_goes_by/
I've had a few plans for my English name such as Patricia (the Christian name I wished for because I think pronunciation of this name is beautiful when I was leaning towards Catholicism in 2017-2019, now I haven't figured out which denomination of Christianity I should follow. In fact, I've recently returned to Christianity because I admire Archangel Uriel so much and I'm afraid of going down some not-quite-right path because of it.
And for Catholicism, which for the longest time I've considered to be very corrupting, for example, in ancient times Germany was seen as the cow of the Papacy, in the documentary Die Deutschen there was an episode(Die Deutschen II (05) - Thomas Müntzer und der Krieg der Bauern https://youtu.be/DPuD1gGE5S8?t=1006) in which the peasants were smashing up a church and one person said don't do it because it's consecrated to God and the other personn replied it's done with your money too(16:46—17:09 Müntzers Anhänger verweigern Abagaben an ein katolisches Kloster. Sie stürmen eine Kapelle und plündern sie aus. Mit Gewalt holen sie zurück, was sie als ihr Eigentum betrachten. “Halt, das ist doch Gott geweiht. ” “Ja, und dir im Schweiße deines Angesichts abgepresst.”, which means Müntzer's followers refuse to make contributions to a Catholic monastery. They storm a chapel and loot it. By force they take back what they consider to be their property."Wait, this is dedicated to God. " "Yes, and extorted from you by the sweat of your brow.").
I deeply appreciate Thomas Müntzer who in my eyes was far greater than Luther in the palace of the princes, but that doesn't mean that I'm an Anabaptist, and it's fair to say that I appreciate a lot of the idealistic socialists, but a society similar to communism is something I am a little worried about, I fear that there may be authoritarianism in it and a stricter censorship of books and newspapers than in Prussia, and I also wonder once in touch with the powers that will they really distribute the wealth equally.
Digressing back to Christianity, I believe that a person is justified not only by faith but also by good works, and I like a few of the saints like Mary Magdalene, the apostle to the apostles, Saint Joseph the Christ's adoptive father and the angels especially Uriel. Saluting the saints again seems to be intolerable in Protestantism, and I prefer the Catholic version of the Bible, so I'll have to learn more about each denomination before I become a believer in any of them), Samantha (the feminine form of Samuel Winchester's name, which I like, but now my favorite SPN characters can be Sam, Samandriel and Adam Milligan), Friederike/Friederike/Friederika (feminine form of Friedrich/Frederick, which means peaceful ruler).
submitted by Outside-Sea-6733 to Mathilde_Soliloquy [link] [comments]


2024.04.26 23:08 snazzydetritus Look how men flock around the girl with the clear, bright, Nadinola-light complexion. Nadinola Bleaching Cream, 1960.

Look how men flock around the girl with the clear, bright, Nadinola-light complexion. Nadinola Bleaching Cream, 1960. submitted by snazzydetritus to OldSchoolRidiculous [link] [comments]


2024.04.25 20:50 colonelanthrax Look how men flock around the girl with the clear, bright, Nadinola-light complexion. Nadinola Bleaching Cream, 1960.

Look how men flock around the girl with the clear, bright, Nadinola-light complexion. Nadinola Bleaching Cream, 1960. submitted by colonelanthrax to vintageads [link] [comments]


2024.04.25 11:20 healthmedicinet Health Daily News April 24 2024

DAY: APRIL 24 2024


submitted by healthmedicinet to u/healthmedicinet [link] [comments]


2024.04.21 21:23 Wigggy_23 Diaper & Baby Food Help

Request fulfilled! Idk how to update my original post! Hello! I'm a single mom of 3, recently split with my child's father that's why I'm requesting assistance. I'm currently a stay at home mom, I'm in the process of getting child support but need help until it's approved. Per my doctors orders I'm supposed to start my baby boy on baby food which I've included in my list. I also need size 2&3 diapers ( the 2's have to be sensitive as my little man has very sensitive skin. Normally I'm a helper. I rarely get put in these situations, but when I do I always come back to communities like this to ask for help (great communities to be apart of) Thanks everyone for any assistance I truly appreciate it from the bottom of my heart. 💗
https://www.amazon.com/hz/wishlist/ls/10ICUSGUKXR2X?ref_=wl_share
submitted by Wigggy_23 to Assistance [link] [comments]


2024.04.19 00:25 shikaiDosai Why the Alien Chapter "failed" - A measured response

Why the Alien Chapter
I think one of the most confusing things to happen in the current year of Dead by Daylight was the release of the Alien chapter, coming with two of the most iconic and likely most anticipated characters to ever be added to the game: Ellen Ripley and of course the one and only Xenomorph. Alien is the flagship IP for sci-fi horror having essentially birthed the genre, with Ripley being one of the original "tough female badass" final girls to contrast the traditional female damsel in distress we saw as the final girl in movies like the original Halloween and original Texas Chainsaw Massacre, giving birth to many iconic characters like Kirsty Cotton (Hellraiser), Sidney Prescott (Scream), and of course Dana Polk in the deconstructive Cabin in the Woods movie.
So what's confusing is how such an iconic franchise ended up being largely ignored by the community. Everywhere you go you'll find posts by content creators and common players alike asking "what happened to Xeno?" and the stats don't lie: nightlight.gg cites Xenomorph as having a 2.2% pick rate, below the overall killer average (2.9%) and below the likes of Spirit or Clown. While Xeno's pickrate isn't truly in the godawful tier (she beats out Knight, Pyramid Head, and Demogorgon to name a few) it's still insanely low for an iconic movie monster. But a character who fares even worse is Ripley: for such an iconic character having them be (according to Nightlight.gg) the 6th least played survivor in the game (above Haddie, Quentin, Tapp, Jonah, and Yoichi from most to least played) is truly a sad display. She's under even Laurie Strode (by a tiny margin, but still) a character who notoriously aged far worse than her.
I want to write out a detailed analysis on why I think the Alien chapter "failed", diving into the survivor, the killer, and the map to see how such a major license could've failed so spectacularly.

Part 1 - The Survivor

Starting with Ripley because she is much, much easier to talk about than her killer counterpart. There is a lot of detail that goes into a killer power but since survivors are ultimately "just skins" there's only two things you can really care about: their looks and their perks... shame neither of which are that good.
The Perks
Ripley's perks are... bad. Okay that's the understatement of the century: Ripley's perks are easily the worst we've gotten all year, and the worst perks we ever got since... well, Thalita Lyra (goddamn Year 7 was a bad year for DbD.)
Lucky Star
Lucky Star is such a bafflingly bad perk. For one the activation requirement of going into a locker is pretty big: doing so slowly (and it's not like you're going to fast vault into a locker) takes about 3 seconds, which if you account for both entering and exiting a locker means that you're wasting about 6 seconds just to use this perk. 6 seconds doesn't sound like a lot but that's everything in DbD time, especially since the perk has a very notable effect of being a stealth perk. Spending 3 seconds to activate "stealth mode" and silence your grunts of pain is pointless: you'd be better off running away as no killer is going to give you 3 seconds to hide mid-chase or even when approaching your generator. Even in the context of running it alongside Quick and Quiet your lingering pools of blood and scratch marks will likely inform the killer where you are hiding anyways.
And that isn't even mentioning that for whatever baffling reason this perk has a limited duration of 10 seconds. Why? This is a very genuine question: why does the perk that makes you quiet while inside of a locker have a limited duration? I have tried my best to make Lucky Star work as a perk (because I hate myself) and you do not know how often I have been hiding in a locker, the killer searches the area around a completed generator (because they see no signs that the survivor ran away), and then midway through checking the area my character starts fucking grunting in pain again because of the perk's limited duration. You are legitimately better off running Iron Will instead of Lucky Star if planning to hide quietly in a locker, because while Iron Will doesn't make you completely quiet the natural muffling effect of the locker will mix with Iron Will to make you fairly quiet. And simply put: it's probably more effective for you to be at 10% volume all the time instead of being at 0% volume for 10 seconds and 40% volume after that.
Even if it had been released in Year 1 of DbD it would still be pretty awful, but given the context that at the time Deja Vu had recently been buffed to be one of the best generator tracking / generator speed perks in the game having a perk that was mainly advertised as "a perk to find generators" was redundant. This would be akin to releasing a killer perk that allows you to slow healing down by 10% for 30 seconds when Sloppy Butcher lets you slow it down by 30% for 90 seconds... Oh wait we have a perk like that it's called Leverage (from Skull Merchant), and that isn't used either. The effect of revealing teammates is similarly limited by the duration: while I don't think Lucky Star should just be "Aftercare but better" the fact stands that perks like Bond and (the previously mentioned) Aftercare are available 24/7, giving you immediately actionable information at all times. Lucky Star's 10 second duration means that you only have a mere 10 seconds to do anything useful with knowing where your teammates are, and this is all after spending 6 seconds bumming around in lockers pretending that wasting 6 seconds to get 10 seconds of aura reading is in any way valuable.
Oh and did I mention this perk has a cooldown? Yes the perk that consists of Iron Will but only in lockers for 10 seconds, Aftercare for 10 seconds, and Deja Vu but not even on important generators for 10 seconds has a cooldown. Okay so how long is this cooldown? 10 seconds like its duration? No: THIRTY. Thirty goddamn seconds to get the effects of 3 mid-tier perks but weaker for 10 seconds! To put 30 seconds of DbD time into perspective: healing someone takes 16 seconds. Healing yourself with a medkit is 33% slower, so it takes 21.3 seconds to heal yourself with a medkit. That means that you could use this perk, heal yourself to full with a medkit, and the perk would STILL be on cooldown for another 8.7 seconds!
Lucky Star is a perk that already only worked in extremely niche situations that has limitations upon limitations upon limitations holding it back. But at the very least I can say as someone who has used Lucky Star that the perk has potential. Seeing where your teammates are from across the map can be useful in a variety of builds and scenarios, and silencing your grunts of pain can lead to some fun escapes. But for the perk to be in any way viable it needs its limitations removed: Jesus Christ remove the cooldown from this perk, and make it so the silencing effect is permanent while in a locker. Additionally the aura reading from this perk could be buffed to have a longer duration, since the perks its trying to replace (Deja Vu / Visionary / Aftercare / Bond) have unlimited durations. But even then I don't think Lucky Star would even be worth running outside of niche builds unless the perk had either a Quick and Quiet effect basekit (entering lockers quickly is silent; this effect would honestly warrant having a cooldown to prevent abuse) or have another effect like entering lockers 50% faster.
Woo that's probably the most thought anyone has put into Lucky Star. Thankfully Ripley's other perks have way less to talk about.
Chemical Trap
I think this concept is cute but the problem is that it fundamentally requires you to play badly for a bad effect. For one Chemical Trap only works on downed pallets, which I mean... yeah duh but the point still stands. But what's worse is that to place the Chemical Trap you have to stand still for 2 seconds doing an animation just to activate the perk. And if the recent PTB has taught us anything, it's that Behaviour does not know how important animation times are when it comes to game balance.
But what's worse is that this perk only affects one pallet. And "well yeah duh" you say, but most pallets can be mindgamed nowadays. This means that Chemical Trap is pretty much only useful on what's colloquially known as "god pallets" in the DbD sphere: otherwise known as pallets the killer has to break if they want to continue chasing. The thing is that these pallets are extremely valuable and many high-end players will recommend not dropping them at all so that a player who's in a more dangerous game state (such as on death hook) can use it for distance.
"But how does this perk require you to play badly?" Well put simply in order to use this perk you have to:
  • Prethrow a safe pallet that the killer has to break
  • Stand in front of the pallet for 2 seconds like a doofus instead of just holding W
All in the vain hope that the killer doesn't just walk around the damn pallet or drop chase. And all this wouldn't be so bad if not for the survivor released immediately after Ripley: Alan Wake, and his perk Champion of Light. Put very bluntly Champion of Light does everything that Chemical Trap was attempting to do but better.
  • The perk is active "immediately" as long as you have a flashlight, as opposed to being forced to repair generators for 50% (40 seconds baseline) to activate it.
  • You do not announce that you are planning to use the perk after dropping the pallet. You can choose to start blinding the killer the moment they break the pallet.
  • Champion of Light helps remedy some of the lost time spent being a jackass pointing a flashlight at the killer mid-chase thanks to the increased movement speed while holding a flashlight.
  • Champion of Light has uses outside of being used at pallets (due to again: the increased speed while holding a flashlight.)
So what does Chemical Trap do that Champion of Light doesn't? It slows the killer down more? It isn't countered by Lightborn? I think Chemical Trap needs a complete rework: it either needs to be something you can place down on a loop akin to a proximity mine (essentially a Xenomorph flamethrower in perk form) or something that you can choose to activate while the killer is breaking a pallet (literally just throw the chemical bomb at their face while they break the pallet lol.) As it is currently the only use for Chemical Trap is to tell everyone that you threw shack pallet at 4 gens, highlighting the pallet to tell them all that you used your shitty little perk and you're the one to blame that there's no more god pallet.
Light-Footed
Talk about a perk released way too late. There is one killer in the entire game who cares about footstep sounds, and that's The Spirit. "Oh but what about killers like Wraith or Pig or what if you're on The Game and sprinting on another floor and the killer hears you upstai-" No. We're in 2024 now and killers have better ways to track survivors than hearing their footsteps in the modern state of Dead by Daylight.
So this perk is good against one, singular killer out of 33 available killers. And that killer isn't even all that popular. Cool. Calm Spirit at least hypothetically counters more killers than just Doctor, but that perk wasn't popular until Ultimate Weapon became popular. Oh and by the way: Doctor is played more than Spirit, so that says a lot about its usefulness.
"But Light-Footed has uses beyond playing against Spirit! It lets you run away from killers without them realizing!" Yeah about that: there's this cool mechanic in Dead by Daylight called scratch marks. If a survivor sprints they leave them behind, and the killer can track them. Light-Footed does nothing to combat this mechanic, and in the words of SkoochLoL's video "Can We Talk About This: Pyke"
What good is it to be unseen by the naked eye if the person in stealth is screaming at you yelling "I'M INVISIBLE!"
Or in this case the inverse is true: what good is it to be completely silent if you're holding a bright neon sign reading "HELLO MISTER DUMB IDIOT KILLER I RAN IN THIS DIRECTION PLEASE FOLLOW THESE SCRATCHES TO FIND ME AND CLAP MY CHEEKS." This means that Light-Footed is essentially useless outside of extremely niche builds running perks like Lightweight or Boon: Shadowstep to hide the far more important thing, which is scratch marks.
"Oh but I can run this with Dance With Me or Lucky Break to make my footsteps silent so I can use the hidden scratch marks after I vault / am injured to hide better!" Oh did I mention that this perk doesn't work while injured and is disabled for TWENTY SECONDS after vaulting?! Why?! It's just limitations upon limitations for an already weak effect! Light-Footed is a perk effect I'd expect to be attached to another, better perk as a bonus; not an entire dedicated perk slot. It's ridiculous that (release day) Made For This could've had its speed effect along with the effect of getting Endurance for healing others, but Light-Footed takes an entire perk slot for an effect that you need 3 other perks to support.
Her Appearance
This is probably the biggest issue with Ripley. Or at least that's what the website formerly known as Twitter would have you believe. Ripley fundamentally doesn't look like Sigourney Weaver, and while this is not Behaviour's fault in the slightest (it is up to miss Weaver herself if she is to give her likeness to corporations to use it) the fact remains that DbD Ripley looks very "baby-faced" for lack of a better explanation.
I'm no expert on character modeling but DbD Ripley's face is too round. Sigourney Weaver's face is taller and DbD Ripley lacks the defined cheekbones and chin shape of Sigourney Weaver, something that Behaviour has proven themselves capable of doing not only with the two recent male survivors (Gabriel and Nic Cage, both of whom have defined chinbones and cheekbones) but also other female survivors like Haddie, Elodie, and Yui. Yui has a clearly "triangular" face, Elodie has noticeable creases around the top of her mouth, and Haddie similarly has very notable cheekbones. Fortnite understood the assignment regardless of if they were allowed to use Ripley's likeness or not.
Ripley's hair also suffers. Put simply it doesn't look like she was given "hair" but rather a flat texture with some hair models loosely taped onto it. This looks especially bad in Ripley's "Back in Action" outfit where the hair is essentially one massive blob. It's extremely strange because other survivors with similar hairstyles are not modeled nearly as poorly, most notably Thalita Lyra who practically has the same haircut as Ripley minus the length and inclusion of a hairband. Thalita's hair looks... like hair, with individual strands while Ripley looks like doll hair where all the hair is connected at one point on the scalp.
But I think the most notable part about the DbD model versus the actress is the eyes. I can't explain it (again: not a professional modeler) but they seem too... wide. Maybe it's because its attached to Ripley's flat, porcelain doll-esque face but she seems to have a constant doe-eyed expression that makes her look incredibly goofy. Overall while I do not know how much of the issue with Ripley's character model was a result of copyright the fact still stands that her appearance is lackluster in comparison to even Laurie Strode, a survivor released in 2016 who also couldn't be made to look like the actress due to copyright issues. DbD Laurie has a similar facial structure and eye shape to Jamie Lee Curtis, and while the model lacks proper cheekbones (old model) or the "softness" of Jamie Lee in the 1978 classic you could still make a convincing argument that DbD Laurie looks like Jamie Lee Curtis. Ellen Ripley doesn't look like Sigourney Weaver in the slightest. But hey: I can at least compliment BHVR that they got Weaver's nose right.
Oh and not so much about her face but another weird part of her model, and there's no way to mention this without sounding like a creep... but why are her boobs so pointy?
https://preview.redd.it/1zyozv8eqavc1.png?width=928&format=png&auto=webp&s=2457ae56a314cabbbfd359a562db3ab0ecb39b1b
This is not an issue with Ripley 8 (which notably doesn't have a cloth top) or her Christmas sweater, but both her base cosmetic and the "Back in Action" Aliens cosmetic have extremely strange pointy boobs.
Her Cosmetics & "The Set problem"
The truth about Ellen Ripley is that outside of Legendary Cosmetics for Amanda Ripley or other characters from the Aliens franchise we weren't going to get many outfits. Behaviour more-or-less gathered every appearance of Ripley / Sigourney Weaver and gave us a cosmetic for each one: Alien Ripley (the default), Aliens Ripley (her more action-oriented look), and Alien: Resurrection Ripley (Ripley 8.)
I think that minus the weird pointy boobs problem I mentioned with her base model her default is very good, and it manages the appearance of a one-piece sweatsuit well, complete with the lazily opened zipper that's iconic in almost all depictions of Alien 1 Ripley. Ripley 8 meanwhile... was never going to be a popular skin. Alien Resurrection is a very unpopular movie from the era where "everything was trying to be The Matrix" and having what's extensively "Matrix Ripley" was inherently not going to be popular amongst both Aliens fans and the general DbD audience.
I think the only cosmetic that translated poorly is "Back in Action" IE Aliens (Aliens 2) Ripley. Yes it is movie-accurate: In Aliens Ripley does wear a white shirt, jean overalls with bullets on her straps, and has short hair... but it becomes very, VERY obvious when looking at the skin in Dead by Daylight that this outfit was NEVER meant to be seen in the lighting of Coldwind Farm. Because put as bluntly as possible: bright blue jeans and a bright white tee-shirt looks gaudy as hell and sticks out like a sore thumb. Aliens was specifically filmed in darker, moodier settings of space stations, and Ripley's brighter outfit was picked to make her stand out amidst that darker backdrop. And while I'm not saying that Ripley's shirt should be dark blue to compensate, perhaps the shirt should be #AAAFAE instead of #C0C6C4 is all I'm saying.
But now for the other issue, which is "The Set Problem." Ever since the introduction of Cheryl Mason almost every licensed character has released with sets as opposed to individual cosmetic pieces you could mix-and-match. The only exception to this prior to Nic Cage and Alan Wake was Yoichi, who "doesn't really count" as he's technically a half-original character for Dead by Daylight (we've only ever seen child Yoichi in the Ringu films), and because well... he only has two alternate cosmetics, and one of them is actually a set. I think while everyone was expecting Ripley to only have sets there was also a hope that we'd return to the ways of old. The last time we had a film license in DbD was Stranger Things and none of those cosmetics were sets, even though many cosmetics (namely on Nancy) looked terrible when attached to other cosmetics. I think that deep down we hoped that the choice to make all outfits be sets was something exclusive to the video game licenses, as Capcom and Konami were perhaps stricter with their intellectual IPs.
Unfortunately that's not the case, and all of Ripley's outfits can't be combined at all. Want the Prestige head on Back in Action Ripley? Too bad. Want your default Ripley to wear a cool leather jacket? Sucks to be you! Want to wear casual jeans alongside your Christmas sweater? Well shit bro that's too bad. I fully understand that sets are ultimately the choice of the license holders as opposed to Behaviour: I do not remotely believe that the choice to make all of Ripley's outfits sets was some sort of cruelty or negligence on the developers. But I think that perhaps at some point in the negotiations a push should've been made to allow for mixing-and-matching of cosmetic pieces, or further technology needs to be pushed in Behaviour's pipeline so sets aren't forced to consist of all 3 pieces of an outfit. I understand the need for sets if a shirt + pants combo can't be split (either due to licensing issues or clipping issues) but I think it would really help Behaviour in the long-term if people could wear their Prestige heads on top of their favorite outfits. I think Behaviour vastly underestimates how much... well, prestige a prestige bloody face carries when sitting in the survivor lobby.
Stealth & Audio
A very quick passing mention of Ripley's stealth as someone who's been playing her semi-regularly: ...She's fucking loud. Both her injured sounds and her general breathing are very distinct, putting you at an automatic disadvantage when playing against killers who rely on sound for tracking. Not only that but her cosmetics aren't good for stealth either: her Prestige model isn't nearly bloody enough to be good for stealth and both her alternate cosmetics are sleeveless, meaning that her bare white arms will be visible from a distance to any killer.
Stealth as a playstyle is largely dead (and anyone who wants to play stealthy is playing Claudette, Zarina, or Ace anyways) but it is still worth mentioning. Consider her lack of stealthy options a cherry on top of all her other issues.
The Context
One final thing that I think is very important to analyze about Ripley is the context she was released in. No character is ever released in a vacuum and general community consensus can shape a lot of perception. Take for example the release of Knight into Skull Merchant during one of the worst generator metas of all time: the perception of releasing highly defensive killers during an incredibly generator-stall focused meta resulted in one of the worst perceived killers of all time, and while no one can argue that release-day Skull Merchant was a good addition to the game I think community opinion on Skull Merchant might not be so vile if not for the context she was released in.
"But you're talking about Ripley: why are you bringing up Skull Merchant?" Well Ripley released at a time that two of the most impactful survivor releases in recent times had recently occurred: Gabriel Soma and Nicholas Cage.
I can not stress that while I don't think Nic Cage was "the most played, most popular survivor ever in the history of the game" or anything he is easily one of the most hyped survivor releases since probably the first Resident Evil DLC with Leon and Jill. Having a survivor with proper voice lines who was simply put funny to play was a massive breath of fresh air to Dead by Daylight at the time (again: still dealing with the after-effects of CoBverchaRuption meta.) The overwhelming community response of "I am going to P100 Nic Cage" was staggering, and any survivor released after him would have an extremely high bar to climb.
Not helping Ripley's case was Gabriel Soma. While the survivor himself is unpopular and his perks now are nothing to ride home about, release day Gabriel came with one very important perk for understanding the context of DbD at the time: Made for This. For those of you who don't remember (or wish to forget) Made for This originally only required you to be Injured and not Exhausted, a very low bar to allow good players to run every loop far more tightly and also allowed bad players to still get a massive increase in distance when holding W while still being able to run perks like Dead Hard to have the safety of an Exhaustion perk at hand. (MFT didn't Exhaust you, it just turned off when Exhausted.)
So in short Ripley released at a time that almost everyone wanted to get Nic Cage to high Prestige, and also when most newer / returning players would be encouraged to dump bloodpoints into Gabriel Soma to get him Prestiged to unlock Made For This on their other characters. Ripley already arrived at the marathon with two bullets in her feet just for Nic Cage to shoot her in the kneecap and Gabriel Soma to kick her while she was down. Who'd Prestige an ugly survivor with bad perks and cosmetics you couldn't mix-and-match when you could instead prestige the funny Nicholas Cage who screams whenever he sees a killer and wants to have tea parties with Sadako, or the insanely broken new survivor with "new Dead Hard" as one of his teachables?
tl;dr of the problems with Ripley: her perks are awful, she doesn't look anything like Sigourney Weaver, her model is just generally bad with low quality hair and weird body parts, her cosmetics are all sets that can't be mixed together, and she was released right after two extremely popular survivors

Part 2 - The Killer

So there are some things that remain constant issues about Xenomorph, but I don't think we can talk about this killer without discussing...
Release Day Xeno
Release day Xenomorph was... overpowered. There's no other way to put this. On release Xeno had basically no slowdown for their tail attack, meaning that they could keep following you at full speed after hitting you (or missing.) Imagine a killer who permanently had 8 stacks of Save the Best for Last. Okay: now imagine a killer who permanently has 8 STBFL stacks, can hit over pallets, has a smaller model (making it harder to mindgame them at loops), a smaller terror radius, and a global pseudo-teleport. Can you see why Xeno was so hated on release? And negative reviews on Steam reflect this with many reviews mentioning how OP Xenomorph was on release.
Oh but it's okay! Behaviour were going to fix the killer right! Just make the killer slow down a bit and maybe make the tail take a bit to charge. Certainly they'd make the animation slower to compensa...
Patch 1 Xeno
Oh dear they broke the alien kitty. After Xenomorph's first nerf he was broken. Not "insanely overpowered broken"; I'm talking "Twins" broken. Behaviour made the tail attack slower but did not slow down the animation to compensate. This made the tail feel unbelievably janky as both killer and survivor because as killer you'd watch your tail travel through a survivor and miss them completely, and as survivor you'd watch the killer's tail strike where you were 5 seconds ago and then hit you anyways. It was the worst of both worlds: the killer was confusing to play and survivors were dealing with Long Arm Freddy Syndrome every time the killer used their power.
How long did this bug last for? A day? A week? THREE WEEKS. Three weeks of one of the most anticipated characters in the game being simultaneously unplayable and so ungodly buggy that every survivor had to second guess if they were playing against a hacker! "Why does this matter? Xeno works fine now, right? It's not like a killer being bugged so hard they're practically unplayable is new, right? I mean, Twins and Knight players experience that biweekly!"
No you do not understand: while Xenomorph was extremely frustrating for survivors to play against on release, she was also extremely fun to play as killer. You had an anti-loop killer with good mobility who was... well essentially cheating, meaning that low-skill players could have fun with her while high-skill players had fun discovering unique techs you could perform with Xenomorph's tail hitbox. She was an incredibly fun killer... and breaking her two weeks after release to leave her in a practically unplayable state for nearly a month was the biggest crash you could possibly give a player after the dopamine rush of essentially playing with cheat codes on.
Imagine if you will a low MMR baby killer: the ideal "casual player" as it were. They love the Aliens franchise and purchase Xenomorph day 1. They play her and dominate, I'm talking completely stomp the competition. Sure they need to play around flame turrets but the survivors also don't know how to face Xeno. They don't know good flame turret placements, so our killer has a massive advantage. Then one day a hotfix comes out and they can't hit any tail attacks. At first they think they're just having a bad game but then they notice the tail going straight through survivors and not giving health states. They post on the official forums or Reddit or wherever and learn that "oh yeah the tail attack hitbox is bugged now."
Doesn't that just feel like complete shit? You had a very fun killer that no one knew was overpowered because... well new character, and after winning game after game thinking "man this character is so good" they're hit not with the Nerf bad, but with the "Gamebreaking Bug" bat. They're not "worse" they're unplayably bad, right at the peak of your enjoyment. Imagine every time a new killer comes out how much fun you have, and now imagine that Behaviour comes and takes your toys away and replaces your cool RC car with a McDonald's Hotwheels toy that's missing a wheel. Wouldn't you be upset too?
So killers hate Patch 1 Xeno because she literally doesn't work, and survivors still hate Patch 1 Xeno because we replaced "insanely overpowered" jank with "busted hitboxes" jank, which no matter what feels awful to play against from the survivor perspective. Neither side has fun and many of the Xenomorph players quit playing her because... well she literally doesn't work. Why play Xeno when you can play Nemesis or Demogorgon and accomplish similar results on a killer who actually functions?
Patch 2 Xeno (IE Current Xenomorph)
Current Xenomorph feels just a little too clunky, as someone who has her as an off-main (P13, which yeah ain't impressive but my highest prestige is P34 so sue me.) The tail has a nearly second-long windup and getting used to it can be frustrating. The best analogy I've heard is that Xenomorph's tail works like a flintlock pistol where you have to pull the hammer back before it fires. But very few abilities in Dead by Daylight work like this, and those that do have far more fluid animations than Xeno. Huntress raises her arm, goes "HOP", and then goes "YA" and flings her hatchet. Deathslinger raises his gun and fires. Nemesis raises his tentacle before whipping it. Wesker raises his tentacle, goes "heh heh heh", and then goes "HUUUUHHHH" and choke slams a survivor into a wall. Xenomorph raises their tail, waits for a second while they read their website formerly known as Twitter feed, and then strikes forward. It's weird and takes getting used to.
The problem however is that playing against Xenomorph still feels odd, especially for new players. While I think Xenomorph is more balanced (and possibly even weaker) than the likes of Nemesis due to the counterplay of turrets many new players do not know how to effectively place turrets, so even though Nemmy can shred through pallets Xeno still feels worse to play against due to her longer range and less obvious windup. (Not to mention she can start to wind up while keeping full momentum.) Even veteran players are often put into lose-lose situations against Xeno if there are no turrets nearby.
"Okay so it's just a skill issue on both sides then? Killers need to git gud and learn how to aim their tail, and survivors need to git gud and learn flame turret placement." Well not quite. There are still other problems with Xenomorph that will constantly exist that hinder her play rate, even if they're far less impactful than her other issues.
Flame Turrets, otherwise known as "The Singularity EMP Problem"
Few killers have powers that encourage the survivor to fight back directly. Yes a survivor can clicky clicky a flashlight at you but there's few killers where the power actively consists of survivors doing something to hinder you. Singularity was the first time Behaviour truly experimented with the survivors being able to do something mid-chase to hinder your power beyond looping well, and it's perhaps fitting that the next killer released had a very similar mechanic.
The problem with Flame Turrets versus Singularity's EMPs is how the power dynamic between the two interacts. The problem with Singu EMPs is that they require very little effort on the survivors' part to use: they just hold M1 and a big "no touch me mister killer" bubble appears to disable your power. But the good thing about Singu is how the killer can dynamically respond to this counterplay by replacing biopods.
Flame Turrets meanwhile are the exact opposite. They require a good bit of skill to find effective spots to put them so that they can knock the killer out of their power before they're destroyed. This means that new players will inherently struggle with placing Flame Turrets and with facing Xenomorph by proxy, as Flame Turrets are the only truly effective means of disabling the killer's power. But the bigger issue is that the counterplay as killer remains fairly binary: hit the turret before it knocks you out of your power. There are ways to play around this (such as walking around cover) but this almost always relies on either the survivors making misplays or you bringing addons to counteract the turrets (Emergency Helmet / Lambert's Map.)
I think every Xeno player can recall at least one match where it felt like there was a turret everywhere you went and you weren't allowed to use your power. Having your power get disabled inherently feels bad, which leads to the killer feeling frustrating to play. Not helping this problem is...
OH MY GOD STOP SCREAMING AT ME
There are loud killers: Oni is loud. Demogorgon is loud. Knight is loud. The thing about this killers is that they're menacingly loud: Oni's roars and stomping, Demogorgon's stomping, Knight's... stomping: they all contribute to an aura that the killer is a big lumbering beast coming to crush your skull like a sparrow egg.
Xenomorph is a different type of loud. Xenomorph is fucking annoying.
The Xenomorph's sound design is not Behaviour's fault, and in fact I think the sounds themselves are fantastic and very movie-accurate. The problem with Xeno is that the alien's screeching is meant to contribute to a horror atmosphere. Hearing them screech when they attack is meant to be a jumpscare, and hearing them scream in agony as they're burnt alive is meant to make you think "fuck yeah you space bastard; get away from our heroes!"
These sounds do not sound good as a killer player. The hit sounds are fine enough but every fucking time you walk into a flame turret you're met with a mix of obnoxious SFX. You hear flames being shot in your face, your killer screams in agony, and all the while the beeping of a safety alarm is blaring in your ears as you do the gameplay equivalent of smacking your alarm clock off. This happens every goddamn time you walk into a flame turret. It's inherently unpleasant to constantly hear your character screaming any time you deal with your main form of counterplay, which by necessity of the killer's design will happen a lot.
Control Stations, otherwise known as "The Sadako TV Problem"
I'm sure anyone who's played Sadako has had a time when they've teleported to a TV that's facing the opposite direction of a generator and is 10 feet away from said gen, giving the survivor ample time to run away... Xeno's Control Stations have a similar spawning logic to Sadako TVs, which therefor means she experiences the exact same issues as her ghostly counterpart.
It just feels bad to have a control station be behind two walls, giving the survivors a massive head start. It just feels bad when for whatever reason the game's RNG decides that you shouldn't have a control station beside an important generator. It just feels bad when the control station in the Garden of Joy main building is located on the first floor but the gen is on the second floor and in the time it takes you to walk up the stairs to the gen the survivors finish it in your face and all take the window to escape you.
This is sadly an issue that can not be fixed without a complete rework to the spawning logic of Sadako TVs / Freddy clocks / Pig boxes and so-on. I think this is an unfortunate "c'est la vie" sort of issue with Xenomorph, but it doesn't make it any less annoying.
The Addons, otherwise known as "the just another anti-loop killer problem"
One sad thing about Xenomorph is that the power doesn't lend itself to a lot of creativity. Xeno isn't a Chucky or Blight or Wraith where they can attach a lot of different effects to the power. She fundamentally has three mechanics:
  • Traveling through tunnels and seeing footprints
  • The tail attack, which is just a long-ranged spear
  • Flame Turrets
There's very little interesting you can do with Xenomorph's power as a result, which by proxy means that a lot of the addons for this killer are very boring. Enter Crawler mode faster, destroy turrets better, disable turrets for longer, make turrets weaker, apply debuff X on tail attack, apply debuff Y on tail attack, apply debuff Z on tail attack...
Not helping is that many of Xeno's addons have durations that are simply far too short to use. Parker's Headband is 5% Haste for 3 seconds, shorter than the time gained from one use of Brutal Strength. Harpoon Gun lasts 10 seconds, which given the bad spawns of control stations it's never guaranteed you'll get a hit in that time. Molted Skin lasts a mere 3 seconds which... why? Who the heck is going to deploy a turret directly in front of the killer when the turrets already make you move at a snail's pace? Same thing can be said for Brett's Cap: it would be fine if the effect was tied to the range of turrets (akin to Sadako's Rickety Pinwheel addon), but no it's just "placed a turret? Have 25 seconds of blindness lol."
Cat Carrier and Acidic Blood require you to mess up to get any value (Cat Carrier in particular requiring you to turn off your power for some gimmicky stealth)... The only addon that does anything interesting is Self-Destruct Bolt, and that's just basekit Superior Anatomy. It's only really useful in gimmick builds running Bamboozle or Superior Anatomy to just W key a survivor to death if they spam window vaults.
I'm in no way trying to imply that Xenomorph's addons are bad: no no she has plenty of good ones like Semiotic Keyboard, Kane's Helmet, Lambert's Star Map, Crew Headset, Cereal Rations, Ripley's Watch, and of course Emergency Helmet. My point is that all the addons are very boring and either make turrets weaker, apply negligible debuffs, or have too short of a duration to use.
tl;dr about the problems with Xenomorph as a killer: she was released in an overpowered state, "patched" with a gamebreaking bug for a month, and is now rather clunky to play. Flame turrets feel bad to play against, sometimes control stations spawn in bad locations, Xenomorph herself is very loud and annoying, and her addons are boring
(Continued in the replies because post is too long)
submitted by shikaiDosai to deadbydaylight [link] [comments]


2024.04.15 06:53 Bat-Gos Marvel downplay in this sub is insane, so I will scale its cosmology (lowball btw)

Hello, you've obviously read the title. There is lots of Marvel downplay in this sub, with people saying that TDK or even Superman would solo (both of which are not true). So Imma put some respect on it, and show you just how far Marvel goes.
Before I start, I just need to say that Marvel is much more confusing than the likes of DC and there are a few contradictions on which layers are above the others (like Multi Eternity being beyond the Far Shore or not). Additionally, Marvel's numbered earths like 616 (where the main cast is from) or 1610 (where Miles is from) actually house multiple planes of existence and are their sorta own "multiverses". Let's begin.

The Numbered Universes: 1-A or Outerversal

The entirety of Marvel Universes are stated to be infinite in size repeatedly, like seriously, all the time. How many of these do you really freakin’ need ? Because it gets pretty freakinstupid after a while. I can very much do this all damn day, seriously. Do you want me to make another whole post just for this one damn thing ? We’re well over 70. Although, limiting the scope of the universes to just infinite is actually a massive lowball.
The Beyonder described the universe as “many layered”, comprising of an endless amount of spatial dimensions. He then began to traverse these realms including Asgard, the Dark Dimension, Mephisto’s realm, and the Crossroads. This is important because:
This scaling for singular universes is very consistent. Infinite higher dimensions have multiple statements of existing within universes. Odin's fight with Seth which was affecting infinite planes of reality and tearing the fabric of the multiverse was rocking the continuum of the universe, confirming that they are within the universe. Earth-616 is stated to work based off cantor's set theory where there are infinite higher infinities, which is used to describe how the higher planes exist relative to one another. Universes are also described as transfinite, and even aleph 1 itself is Outerversal. And for those who think that these higher-d spaces aren't the same as in the tiering system, higher dimensional spaces in Marvel are infinitely larger than lower ones, which would immediately disprove that.
One of the highest planes located within Earth-616 is the Astral Plane. The Astral Plane is a metaphysical dimension layered atop the mortal one, a higher frequency of reality unbound by space, time, and form, and transcendent of physics. The Astral Pane also comparing to the M-Bodies of abstracts like Eternity, who resides on a higher plane and is the cardinal concept of space and time.
I can go into a lot more detail, but you get the gist. Marvel universes are easily 1-A or Outerversal in their entirety.

The Greater Omniverse: High 1-A or High Outerversal

The Omniverse has infinite multiverses within itself. Beyond that, there are infinite sets of already unknown multiverses. So, already pretty layered into infinity++++.
This Omniverse also contains infinite levels extending upwards. This would add an infinite hierarchy atop the Outer universes. But if you're in denial this is very consistent. The Omniverse extends infinitely in every direction: sideways into parallel multiverses, downwards into lower planes, into higher planes, and in every direction basically. The universes like 616 that I mentioned prior are part of its hierarchy. All the universes are dreams folded inside dreams, each universe a thought contained within a larger thought, and itself containing many smaller thoughts within itself, ad-infinitum. Creation itself is "dream into dream," and those dreams are infinite. Reality has more skins than a snake; each skin a new truth, each truth a new illusion, all of which is a part of God's grand magic trick. Within a person's mere psyche exist sub-realities. Mjolnir is able to transport Thor to worlds within worlds, worlds within worlds within worlds without number. There are as many of these worlds/universes as there are thoughts: An infinite number of holograms folded within each other.
All the alternate Earths form a single structure. A double helix. The genetic code of reality. As Above, So Below. A double helix, the shape of life. Dots of information comprising a code that none can decipher. And all of this may perhaps be part of a single unimaginable being. There are not only worlds within worlds, but worlds beside worlds, separated by the thinnest web of cosmic gossamer. There are invisible worlds within, beside and above the universe.
I think I've made it abundantly clear how the Omniverse functions; as an infinite hierarchy above the Outer universes.
This is all transcended by the Superflow, the highest plane of reality. The Superflow, as stated by the Maker, is a “place where concepts live and make war,” which is supported by the statement that says, “where living concepts make war.” And he also supports this statement by saying that it’s the realm of abstract entities, and that it’s an informational space between universes, where dreams come from. This is supported by the fact that Lifebringer Galactus states that it’s the highest plane of reality, the level of aspects; the higher space of dreams and visions. It’s also been confirmed to be a conceptual space, and that at this level, combat is metaphor. Supported by Lifebringer Galactus stating, “On our level, combat is metaphor; a clash of ideas.” It’s then also supported to be a higher plane of existence because of Lifebringer Galactus doing this as well as this (the Shaper had to shrink to achieve “lower planes”).
Supported by Black Panther entering it and stating, “On this level, combat is metaphor.” And after that, Galactus states that it has primal aspects, beings like Nyx, who is the dark side of every story. To support the Maker’s statements, it’s been stated to be the psychic buffer zone between universes, where dreams live. Again, supported that it’s indeed the space between universes, and that it’s where the god-machines of the ancients roll endlessly. Another thing that supports that it has concepts and aspects within it is the mere fact that Lifebringer Galactus states, “Tell any other aspects who wish to interfere--” Thus it contains them. It’s also stated by Master Order that, “In this dreamspace--in this Superflow--we can utilize our full power without damaging normal space.The Neutral Zone lies beyond this.
So, to summarize; Universes (1-A) < infinite hierarchy of the greater Omniverse (1-A+) < Superflow (High 1-A) < Neutral Zone (another layer into High 1-A)

The Outside/Mystery and the rest of creation: infinite layers into High 1-A or High Outerversal

The Outside is the Beyond. It’s the outer dark - nonexistence in its purest form - it is Oblivion. Beyond even Oblivion lies the farthest Far Shore at the end of all things. This is the point at which the truest nature of Yggdrasil surrenders to, its aspects and aspects of aspects emanating into lower realms. Merely looking at the Far Shore from Oblivion is enough to drive one insane. The Far Shore is beyond Multi-Eternity's reach and the concept of existence. It's outside everything and the first edge of the mystery. Beyond this is the Beyond, the realm of the Beyonders. It's the engine room of creation and where the plot of Marvel is warped or manipulated. Beyond this is the White Hot Room. The White Hot Room transcends the Beyond Realm. The Mystery is the White Hot Room and the Above Place… the opposite to the Below Place of the One Below All. The Mystery is where probability spawns from creation where the ideas of Marvel sink into from the tip of the author’s pencil. The Land-Of-Can't-Shouldn't-Be transcends the White Hot Room. The Land-Of-Can-Shall-Be transcends the Land-Of-Can't-Shouldn't-Be.
Beyond this is the House of Ideas. The House of Ideas is the crown of all creation which views everything else as a dream. It has many entrance points on Earth and is the core of all Marvel. From it comes everything that ever was, ever is, and ever will be. Anything that is even slightly relevant to Marvel stems from the House of Ideas, whether it be canon or noncanon. Even fanfiction and headcanon are parts of the House, for the dreams of true believers of Marvel become reality within the House. From it, infinite stories are born. It contains all characters, all stories, all ideas, and all concepts. Nothing in Marvel is beyond the House, except for its true creator, the One Above All, who is Marvel’s “omnipotent” God and the representation of all of Marvel’s writers, editors, readers, artists, and fans.
However, this isn't the limits to Marvel, as Loki says within the Mystery that, no matter how big you are, there is always something bigger. Supported by journeying through the higher planes never ends, not even after one passes though the door to the House of Ideas. It's said to be infinite.
So to conclude, Far Shore (High 1-A) < Beyond (High 1-A) < WHR (High 1-A)

Conclusion

If you've made it this far I thank you for reading this. Took a lot of effort to make this. And if you still don't get what I said, Marvel scales to infinite layers into High Outer. This is because Universes (1-A) < infinite hierarchy of the greater Omniverse (1-A+) < Superflow (High 1-A) < Neutral Zone (another layer into High 1-A) < Far Shore (High 1-A) < Beyond (High 1-A) < WHR (High 1-A) If you have any questions, ask away in the comments.
submitted by Bat-Gos to PowerScaling [link] [comments]


2024.04.10 10:43 iggy_y Lisa Eldridge Skin Tint & Foundation Swatches

Lisa Eldridge Skin Tint & Foundation Swatches
Foundation Match: Usually Korean cushion in shade 23, Armani LS Foundation in shade 4, Rare Beauty Foundation in 170w, Fenty we’re even longwear concealer in 120N, Nars radiant concealer in vanilla.
Skin tone: fair with neutral-slight warm olive undertone
First pic: LE skin tint in T5 Second pic both natural lighting next to window on a slightly cloudy day:
LE Skin tint: T4, T5 & T6 LE Foundation: 6, 9, 10 & 11
Finally received my samples from the LE team, unfortunately for T4, I couldn’t squeeze out a single drop so that’s the best I could get out of it for a swatch🥹 I wore T5 from 11am to 4pm with no powder to set and it wore amazingly well (skin type: combination; normal with slight dry patches and slight oily t-zone living in SE Asia) even though I wore a mask for most of the time. I also managed to build the coverage up a little on my acne scar where you can barely see the darkness too. I’m definitely impressed by it and will be testing it out more before I commit to purchasing the full size.
Whereas the foundation did seem to dry down slightly darker..not sure which shade I should try out as the LE team originally recommended shades 11 & 13 which did seem too dark online and even in the swatches..i’m debating between 6 & 9.🤔
submitted by iggy_y to OliveMUA [link] [comments]


2024.04.10 10:41 iggy_y Lisa Eldridge Skin Tint & Foundation Swatches

Lisa Eldridge Skin Tint & Foundation Swatches
Foundation Match: Usually Korean cushion in shade 23, Armani LS Foundation in shade 4, Rare Beauty Foundation in 170w, Fenty we’re even longwear concealer in 120N, Nars radiant concealer in vanilla.
Skin tone: fair with neutral-slight warm olive undertone
First pic: LE skin tint in T5 Second pic both natural lighting next to window on a slightly cloudy day:
LE Skin tint: T4, T5 & T6 LE Foundation: 6, 9, 10 & 11
Finally received my samples from the LE team, unfortunately for T4, I couldn’t squeeze out a single drop so that’s the best I could get out of it for a swatch🥹 I wore T5 from 11am to 4pm with no powder to set and it wore amazingly well (skin type: combination; normal with slight dry patches and slight oily t-zone living in SE Asia) even though I wore a mask for most of the time. I also managed to build the coverage up a little on my acne scar where you can barely see the darkness too. I’m definitely impressed by it and will be testing it out more before I commit to purchasing the full size.
Whereas the foundation did seem to dry down slightly darker..not sure which shade I should try out as the LE team originally recommended shades 11 & 13 which did seem too dark online and even in the swatches..i’m debating between 6 & 9.🤔
submitted by iggy_y to Fairolives [link] [comments]


2024.04.08 06:25 healthmedicinet Health Daily News April 7 - 6 2024

DAY APRIL 7 - 6 2024
submitted by healthmedicinet to u/healthmedicinet [link] [comments]


2024.04.06 19:23 No_Taro_3248 DCS VR Quest 2 crash on startup

Hi all, I'm trying to load DCS in VR, but it crashes on startup. It runs fine in 2D. I'm using Skatezilla's updater to run it (also tried running without it), and I've tried all the options it gives (windows default, oculusVR, SteamVR and openXR) but this hasn't worked. I have openXR toolkit installed but I have tried ticking and unticking the disable box. I also have the opencomposite switcher thing installed, again tried with set to steamVR and openComposite. Please can someone help! The only thing I changed since last time it worked was installing the apache - I've just free trialled it and want to make the most of it!
I'd really appreciate any help or advice you have, thanks in advance.
Here's the log if anyone can understand it...
=== Log opened UTC 2024-04-06 17:01:51 2024-04-06 17:01:50.642 INFO EDCORE (Main): system affinity mask: 1111111111111111 2024-04-06 17:01:50.642 INFO EDCORE (Main): process affinity mask: 1111111111111111 2024-04-06 17:01:50.644 INFO EDCORE (Main): CPU: AMD Ryzen 7 5800X 8-Core Processor [1x L3 caches] 2024-04-06 17:01:50.644 INFO EDCORE (Main): CPU has uniform cache size 32 MB (per cache) 2024-04-06 17:01:50.644 INFO EDCORE (Main): all CPU cores have the same efficiency class 0 2024-04-06 17:01:50.644 INFO EDCORE (Main): CPU cores have different performance classes: [0-6] 2024-04-06 17:01:50.644 INFO EDCORE (Main): logical cores with performance class 6: {4, 5} 2024-04-06 17:01:50.644 INFO EDCORE (Main): logical cores with performance class 6: {14, 15} 2024-04-06 17:01:50.644 INFO EDCORE (Main): logical cores with performance class 5: {12, 13} 2024-04-06 17:01:50.644 INFO EDCORE (Main): logical cores with performance class 4: {2, 3} 2024-04-06 17:01:50.644 INFO EDCORE (Main): logical cores with performance class 3: {10, 11} 2024-04-06 17:01:50.644 INFO EDCORE (Main): logical cores with performance class 2: {6, 7} 2024-04-06 17:01:50.644 INFO EDCORE (Main): logical cores with performance class 1: {0, 1} 2024-04-06 17:01:50.644 INFO EDCORE (Main): logical cores with performance class 0: {8, 9} 2024-04-06 17:01:50.644 INFO EDCORE (Main): common cores: {10, 11, 6, 7, 0, 1, 8, 9} 2024-04-06 17:01:50.644 INFO EDCORE (Main): render cores: {4, 5, 14, 15, 12, 13, 2, 3} 2024-04-06 17:01:50.644 INFO EDCORE (Main): IO cores: {} 2024-04-06 17:01:52.704 INFO EDCORE (Main): pause10: 0.016519 us (std dev: 0.073256) 2024-04-06 17:01:52.704 INFO EDCORE (Main): pause10: 576 cycles (std dev: 2482.4) 2024-04-06 17:01:52.705 INFO EDCORE (Main): Created boot pool: n:16 2024-04-06 17:01:52.707 INFO APP (Main): Command line: "D:\Program Files\DCS World OpenBeta\bin-mt\DCS.exe" --manifest-name dcs_mt_manifest.bin --force_disable_VR 2024-04-06 17:01:52.707 INFO APP (Main): DCS/2.9.3.51704 (x86_64; MT; Windows NT 10.0.22631) 2024-04-06 17:01:52.707 INFO APP (Main): Application revision: 231704 2024-04-06 17:01:52.707 INFO APP (Main): Renderer revision: 24955 2024-04-06 17:01:52.707 INFO APP (Main): Terrain revision: 24991 2024-04-06 17:01:52.707 INFO APP (Main): Build number: 73 2024-04-06 17:01:52.707 INFO APP (Main): CPU cores: 8, threads: 16, System RAM: 32690 MB, Pagefile: 6400 MB 2024-04-06 17:01:53.768 INFO ASYNCNET (20932): Login success. 2024-04-06 17:01:54.927 INFO ASYNCNET (20932): Got auth data. 2024-04-06 17:01:54.934 INFO APP (Main): Successfully got authorization data. 2024-04-06 17:01:54.969 INFO EDCORE (Main): (dDispatcher)enterToState_:0 2024-04-06 17:01:54.969 INFO Dispatcher (Main): 2024/4/6 18:01 V1803061700 2024-04-06 17:01:54.970 INFO ASYNCNET (Main): ProtocolVersion: 350 2024-04-06 17:01:54.977 INFO ED_SOUND (Main): Using driver: wasapi 2024-04-06 17:01:54.979 INFO ED_SOUND (Main): Found 7 available audio device(s): 2024-04-06 17:01:54.979 INFO ED_SOUND (Main): 0: ID: "{0.0.0.00000000}.{1d10368f-1643-412e-821e-c017f2ff9678}", Name: "Headset Earphone (JBL Quantum 600* Chat)" 2024-04-06 17:01:54.979 INFO ED_SOUND (Main): 1: ID: "{0.0.0.00000000}.{26544004-1579-4a84-8c68-085f500ce8ba}", Name: "Headphones (Oculus Virtual Audio Device)" 2024-04-06 17:01:54.979 INFO ED_SOUND (Main): 2: ID: "{0.0.0.00000000}.{2ab49465-6d3a-4af4-a6e6-25d6f7e41b84}", Name: "Speakers (Realtek(R) Audio)" 2024-04-06 17:01:54.979 INFO ED_SOUND (Main): 3: ID: "{0.0.0.00000000}.{374abacf-bd0b-4b92-9c2a-93cd20658e8d}", Name: "27E1QA (NVIDIA High Definition Audio)" 2024-04-06 17:01:54.979 INFO ED_SOUND (Main): 4: ID: "{0.0.0.00000000}.{3cd0646e-8e14-43b3-a466-503b82e13c9f}", Name: "Speakers (JBL Quantum 600* Game)" 2024-04-06 17:01:54.979 INFO ED_SOUND (Main): 5: ID: "{0.0.0.00000000}.{7a0e787a-0729-447d-b1d3-b79ce591e8ac}", Name: "Realtek Digital Output (Realtek(R) Audio)" 2024-04-06 17:01:54.979 INFO ED_SOUND (Main): 6: ID: "{0.0.0.00000000}.{b8cbbc3f-53db-43e8-a2c2-4234ced4155d}", Name: "BenQ GW2480 (NVIDIA High Definition Audio)" 2024-04-06 17:01:55.263 INFO SOUND (Main): Added sound path: Sounds 2024-04-06 17:01:55.309 INFO SOUNDER (Main): Loaded 214 packed sounders. 2024-04-06 17:01:55.309 INFO Dispatcher (Main): InitLow 2024-04-06 17:01:55.834 INFO EDCORE (Main): Loaded D:/Program Files/DCS World OpenBeta/bin-mt/CockpitBase.dll 2024-04-06 17:01:55.848 INFO Dispatcher (Main): Loading installed modules... 2024-04-06 17:01:56.010 INFO SECURITYCONTROL (Main): Loaded coremods/tech/heavymetalcore/dcs_module.pak.crypt 2024-04-06 17:01:57.157 INFO SECURITYCONTROL (Main): Loaded mods/tech/wwii units/dcs_module.pak.crypt 2024-04-06 17:02:00.086 INFO Scripting (Main): OBSOLETE mount_vfs_sound_path() used in ./CoreMods/aircraft/AJS37/entry.lua 2024-04-06 17:02:00.341 INFO Scripting (Main): OBSOLETE mount_vfs_sound_path() used in ./Mods/aircraft/F14/entry.lua 2024-04-06 17:02:00.358 INFO Scripting (Main): PLUGINS START------------------------------------------------- 2024-04-06 17:02:00.478 INFO SOUND (Main): Added sound path: ./CoreMods/tech/Animals/Sounds 2024-04-06 17:02:00.487 INFO SOUND (Main): Added sound path: ./CoreMods/tech/HeavyMetalCore/Sounds 2024-04-06 17:02:00.487 INFO SOUNDER (Main): Loaded 7 packed sounders. 2024-04-06 17:02:00.529 INFO SOUND (Main): Added sound path: ./CoreMods/tech/Kuznecow/Sounds 2024-04-06 17:02:00.530 INFO SOUNDER (Main): Loaded 1 packed sounders. 2024-04-06 17:02:00.552 INFO SOUND (Main): Added sound path: ./CoreMods/tech/SouthAtlanticAssets/Sounds 2024-04-06 17:02:00.553 INFO SOUNDER (Main): Loaded 14 packed sounders. 2024-04-06 17:02:00.575 WARNING EDCORE (Main): Source coremods/tech/southatlanticassets/textures/navy/ara_vdm/ara_vdm.zip is already mounted to the same mount /textures/. 2024-04-06 17:02:00.599 INFO SOUND (Main): Added sound path: ./CoreMods/tech/TechWeaponPack/Sounds 2024-04-06 17:02:00.601 INFO SOUNDER (Main): Loaded 74 packed sounders. 2024-04-06 17:02:00.910 INFO SOUND (Main): Added sound path: ./CoreMods/tech/USS_Nimitz/Sounds 2024-04-06 17:02:00.910 INFO SOUNDER (Main): Loaded 6 packed sounders. 2024-04-06 17:02:01.087 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/AJS37/Sounds 2024-04-06 17:02:01.116 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/AV8BNA/Sounds 2024-04-06 17:02:01.123 INFO SOUNDER (Main): Loaded 1 sounders. 2024-04-06 17:02:01.125 WARNING EDCORE (Main): Source coremods/aircraft/av8bna/shapes is already mounted to the same mount /models/. 2024-04-06 17:02:01.187 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/C-101/Sounds 2024-04-06 17:02:01.240 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/ChinaAssetPack/Sounds 2024-04-06 17:02:01.252 INFO SOUNDER (Main): Loaded 14 sounders. 2024-04-06 17:02:01.265 WARNING EDCORE (Main): Source coremods/aircraft/chinaassetpack/textures/vehicles/hq7 is already mounted to the same mount /textures/. 2024-04-06 17:02:01.336 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/Christen Eagle II/Sounds 2024-04-06 17:02:01.400 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/F-15E/Sounds 2024-04-06 17:02:01.674 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/F14/Sounds 2024-04-06 17:02:01.686 INFO SOUNDER (Main): Loaded 1 sounders. 2024-04-06 17:02:01.842 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/I-16/Sounds 2024-04-06 17:02:01.869 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/Ka-50/Sounds 2024-04-06 17:02:01.940 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/M-2000C/Sounds 2024-04-06 17:02:02.045 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/MiG-21bis/Sounds 2024-04-06 17:02:02.198 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/Mirage-F1/Sounds 2024-04-06 17:02:02.306 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/SA342/Sounds 2024-04-06 17:02:02.395 ERROR Scripting (Main): declare loadout fail, duplicate not allowed: "{HOT3_R2}" from "./CoreMods/aircraft/SA342/SA342_Weapons.lua", original located here "./CoreMods/aircraft/AircraftWeaponPack/HOT.lua" 2024-04-06 17:02:02.395 ERROR Scripting (Main): declare loadout fail, duplicate not allowed: "{HOT3_L2}" from "./CoreMods/aircraft/SA342/SA342_Weapons.lua", original located here "./CoreMods/aircraft/AircraftWeaponPack/HOT.lua" 2024-04-06 17:02:02.395 ERROR Scripting (Main): declare loadout fail, duplicate not allowed: "{HOT3_R1}" from "./CoreMods/aircraft/SA342/SA342_Weapons.lua", original located here "./CoreMods/aircraft/AircraftWeaponPack/HOT.lua" 2024-04-06 17:02:02.395 ERROR Scripting (Main): declare loadout fail, duplicate not allowed: "{HOT3_L1}" from "./CoreMods/aircraft/SA342/SA342_Weapons.lua", original located here "./CoreMods/aircraft/AircraftWeaponPack/HOT.lua" 2024-04-06 17:02:02.395 ERROR Scripting (Main): declare loadout fail, duplicate not allowed: "{HOT3_R2_M}" from "./CoreMods/aircraft/SA342/SA342_Weapons.lua", original located here "./CoreMods/aircraft/AircraftWeaponPack/HOT.lua" 2024-04-06 17:02:02.395 ERROR Scripting (Main): declare loadout fail, duplicate not allowed: "{HOT3_L2_M}" from "./CoreMods/aircraft/SA342/SA342_Weapons.lua", original located here "./CoreMods/aircraft/AircraftWeaponPack/HOT.lua" 2024-04-06 17:02:02.395 ERROR Scripting (Main): declare loadout fail, duplicate not allowed: "{HOT3_R1_M}" from "./CoreMods/aircraft/SA342/SA342_Weapons.lua", original located here "./CoreMods/aircraft/AircraftWeaponPack/HOT.lua" 2024-04-06 17:02:02.395 ERROR Scripting (Main): declare loadout fail, duplicate not allowed: "{HOT3_L1_M}" from "./CoreMods/aircraft/SA342/SA342_Weapons.lua", original located here "./CoreMods/aircraft/AircraftWeaponPack/HOT.lua" 2024-04-06 17:02:02.457 INFO SOUND (Main): Added sound path: ./CoreMods/services/VoiceChat/Sounds 2024-04-06 17:02:02.494 INFO SOUND (Main): Added sound path: ./Mods/tech/WWII Units/Sounds 2024-04-06 17:02:02.496 INFO SOUNDER (Main): Loaded 79 packed sounders. 2024-04-06 17:02:02.612 WARNING EDCORE (Main): Source mods/tech/wwii units/textures/ju-88 is already mounted to the same mount /textures/. 2024-04-06 17:02:02.806 INFO SOUND (Main): Added sound path: ./Mods/aircraft/AH-64D/Sounds 2024-04-06 17:02:03.128 INFO SOUND (Main): Added sound path: ./Mods/aircraft/F14/Sounds 2024-04-06 17:02:04.902 INFO SOUND (Main): Added sound path: ./Mods/aircraft/FA-18C/Sounds 2024-04-06 17:02:04.925 INFO SOUND (Main): Added sound path: ./Mods/aircraft/Mi-8MTV2/Sounds 2024-04-06 17:02:04.956 INFO SOUND (Main): Added sound path: ./Mods/aircraft/SpitfireLFMkIX/Sounds 2024-04-06 17:02:04.996 INFO SOUND (Main): Added sound path: ./Mods/terrains/MarianaIslands/Sounds 2024-04-06 17:02:05.004 INFO SOUND (Main): Added sound path: ./Mods/terrains/Normandy/Sounds 2024-04-06 17:02:05.257 INFO Scripting (Main): PLUGINS DONE-------------------------------------------------- 2024-04-06 17:02:05.918 INFO EDCORE (Main): Loaded D:/Program Files/DCS World OpenBeta/CoreMods/tech/SouthAtlanticAssets/bin/SouthAtlantic.dll 2024-04-06 17:02:05.934 INFO EDCORE (Main): Loaded D:/Program Files/DCS World OpenBeta/CoreMods/aircraft/AV8BNA/bin/AV8B_AI.dll 2024-04-06 17:02:05.950 INFO EDCORE (Main): Loaded D:/Program Files/DCS World OpenBeta/CoreMods/aircraft/C-101/bin/C101Core.dll 2024-04-06 17:02:05.967 INFO EDCORE (Main): Loaded D:/Program Files/DCS World OpenBeta/CoreMods/aircraft/ChinaAssetPack/bin/CAP_AI.dll 2024-04-06 17:02:05.980 INFO EDCORE (Main): Loaded D:/Program Files/DCS World OpenBeta/CoreMods/aircraft/ChinaAssetPack/bin/JF-17_AI.dll 2024-04-06 17:02:05.997 INFO CE2_AI (Main): Loading CE AI 2024-04-06 17:02:05.997 INFO EDCORE (Main): Loaded D:/Program Files/DCS World OpenBeta/CoreMods/aircraft/Christen Eagle II/bin/CE2_AI.dll 2024-04-06 17:02:06.013 INFO EDCORE (Main): Loaded D:/Program Files/DCS World OpenBeta/CoreMods/aircraft/F-15E/bin/F15E_AI.dll 2024-04-06 17:02:06.030 INFO EDCORE (Main): Loaded D:/Program Files/DCS World OpenBeta/CoreMods/aircraft/F14/bin/F14-AI.dll 2024-04-06 17:02:06.046 INFO EDCORE (Main): Loaded D:/Program Files/DCS World OpenBeta/CoreMods/aircraft/M-2000C/bin/M2KC_AI.dll 2024-04-06 17:02:06.065 INFO MiG21_AI (Main): Loading Mig21 AI 2024-04-06 17:02:06.065 INFO EDCORE (Main): Loaded D:/Program Files/DCS World OpenBeta/CoreMods/aircraft/MiG-21bis/bin/MiG21_AI.dll 2024-04-06 17:02:06.080 INFO EDCORE (Main): Loaded D:/Program Files/DCS World OpenBeta/CoreMods/aircraft/Mirage-F1/bin/MirageF1Core.dll 2024-04-06 17:02:06.101 INFO EDCORE (Main): Loaded D:/Program Files/DCS World OpenBeta/CoreMods/services/CaptoGlove/bin/edCaptoGlove.dll 2024-04-06 17:02:06.124 INFO EDCORE (Main): Loaded D:/Program Files/DCS World OpenBeta/CoreMods/services/LeapMotion/bin/edLeapMotion.dll 2024-04-06 17:02:06.151 INFO EDCORE (Main): Loaded D:/Program Files/DCS World OpenBeta/CoreMods/services/SensoryxVRFree/bin/edSensoryxVRFree.dll 2024-04-06 17:02:06.172 INFO EDCORE (Main): Loaded D:/Program Files/DCS World OpenBeta/CoreMods/services/VoiceChat/bin/VoiceChat.dll 2024-04-06 17:02:06.338 INFO EDCORE (Main): Loaded D:/Program Files/DCS World OpenBeta/CoreMods/services/jsAvionics/bin/jsAvionics.dll 2024-04-06 17:02:08.366 INFO EDCORE (Main): Loaded D:/Program Files/DCS World OpenBeta/Mods/tech/Supercarriebin/edSupercarrier.dll 2024-04-06 17:02:08.824 INFO APP (Main): options.graphics = { ['AA'] = 'OFF'; ['forestDetailsFactor'] = 1; ['rainDroplets'] = false; ['LensEffects'] = 0; ['box_mouse_cursor'] = false; ['anisotropy'] = 0; ['water'] = 0; ['motionBlurAmount'] = 1; ['BlurFlatShadows'] = 0; ['outputGamma'] = 2.2; ['aspect'] = 1.3333333333333; ['lights'] = 2; ['LODmult'] = 1; ['MSAA'] = 1; ['messagesFontScale'] = 1; ['width'] = 2560; ['visibRange'] = 'Low'; ['DLSS_PerfQuality'] = 1; ['useDeferredShading'] = 1; ['clutterMaxDistance'] = 0; ['textures'] = 0; ['cockpitGI'] = 0; ['terrainTextures'] = 'min'; ['height'] = 1440; ['multiMonitorSetup'] = '1camera'; ['shadows'] = 1; ['defaultFOV'] = 78; ['shadowTree'] = false; ['chimneySmokeDensity'] = 1; ['secondaryShadows'] = 0; ['SSS'] = 0; ['fullScreen'] = false; ['preloadRadius'] = 100; ['scaleGui'] = 1; ['Scaling'] = 0.66; ['DOF'] = 0; ['clouds'] = 0; ['sceneryDetailsFactor'] = 1; ['Upscaling'] = 'OFF'; ['Sharpening'] = 0; ['motionBlur'] = 0; ['ColorGradingLUT'] = 0; ['SSLR'] = 0; ['effects'] = 3; ['SSAO'] = 0; ['maxFPS'] = 180; ['sync'] = false; ['heatBlr'] = 0; ['forestDistanceFactor'] = 0.3; ['flatTerrainShadows'] = 1; ['civTraffic'] = ''; ['ScreenshotExt'] = 'jpg'; }; 2024-04-06 17:02:08.826 INFO VISUALIZER (Main): render thread initialization... 2024-04-06 17:02:08.834 INFO GRAPHICSVISTA (14508): renderer: 'dx11backend.dll' 2024-04-06 17:02:09.135 INFO DX11BACKEND (14508): DX11Renderer initialization (w:2560 h:1440 fullscrn:0 vsync:0 adapter:0 monitor:0 shaderErrors:1) 2024-04-06 17:02:09.383 INFO DX11BACKEND (14508): Driver Concurrent Creates - 1 2024-04-06 17:02:09.383 INFO DX11BACKEND (14508): Driver Command Lists - 1 2024-04-06 17:02:09.398 INFO DX11BACKEND (14508): NVIDIA API init OK 2024-04-06 17:02:09.398 INFO DX11BACKEND (14508): NVIDIA Display Driver Version 55176.r551_71 2024-04-06 17:02:09.398 INFO DX11BACKEND (14508): GPU count:1 2024-04-06 17:02:09.468 INFO DX11BACKEND (14508): commonPool: 48-128, cbPool: 4-14 2024-04-06 17:02:09.468 INFO DX11BACKEND (14508): samplerPool: 5-16 2024-04-06 17:02:10.653 INFO DX11BACKEND (14508): NVIDIA DLSS Minimum driver version was reported as : 445.0 2024-04-06 17:02:10.654 INFO METASHADER (14508): Init filesystem: D 2024-04-06 17:02:10.666 INFO DX11BACKEND (14508): DX11ShaderBinaries::loadCache Bazashaders/fxo/fxo 2024-04-06 17:02:15.236 INFO DX11BACKEND (14508): DX11ShaderBinaries::loadCache done. Loaded 2428/2429. 2024-04-06 17:02:15.247 INFO DX11BACKEND (14508): DX11ShaderBinaries::loadCache C:\Users\james\Saved Games\DCS.openbeta\fxo 2024-04-06 17:02:15.307 INFO DX11BACKEND (14508): DX11ShaderBinaries::loadCache done. Loaded 60/60. 2024-04-06 17:02:15.379 INFO VISUALIZER (14508): SceneManager initialization 2024-04-06 17:02:15.548 INFO VISUALIZER (14508): DCSScene initialized 2024-04-06 17:02:15.944 ERROR_ONCE DX11BACKEND (14508): render target 'mainDepthBuffer' not found 2024-04-06 17:02:16.002 ERROR_ONCE DX11BACKEND (14508): render target 'uiTargetColor' not found 2024-04-06 17:02:16.002 ERROR_ONCE DX11BACKEND (14508): render target 'uiTargetDepth' not found 2024-04-06 17:02:16.002 INFO VISUALIZER (14508): DCSSceneRenderer initialized 2024-04-06 17:02:16.003 INFO VISUALIZER (14508): SceneManager: render pool size:6 2024-04-06 17:02:16.082 ERROR_ONCE DX11BACKEND (22692): texture 'lightning.dds' not found. Asked from '' 2024-04-06 17:02:16.083 INFO VISUALIZER (Main): render thread is initialized 2024-04-06 17:02:16.245 INFO INPUT (Main): created [Keyboard] 2024-04-06 17:02:16.340 INFO INPUT (Main): created [Saitek Pro Flight Rudder Pedals] with full id [Saitek Pro Flight Rudder Pedals {DEB34520-AF27-11ee-8001-444553540000}], ForceFeedBack: no 2024-04-06 17:02:16.381 ERROR EFFECTS2 (14508): OParticleSystem: error reading 'liquidAnimationBaking' emitter in 'Config/Effects/ParticleSystem2/liquidLeak.lua' 2024-04-06 17:02:16.382 ERROR_ONCE DX11BACKEND (10500): texture 'LiquidAnimationNormals' not found. Asked from '' 2024-04-06 17:02:16.382 ERROR_ONCE DX11BACKEND (18884): texture 'LiquidAnimationAlphas' not found. Asked from '' 2024-04-06 17:02:16.389 INFO INPUT (Main): created [Saitek Pro Flight X-56 Rhino Throttle] with full id [Saitek Pro Flight X-56 Rhino Throttle {D032E240-EB9A-11ed-8002-444553540000}], ForceFeedBack: no 2024-04-06 17:02:16.391 INFO INPUT (Main): created [Saitek Pro Flight X-56 Rhino Stick] with full id [Saitek Pro Flight X-56 Rhino Stick {D0330950-EB9A-11ed-8004-444553540000}], ForceFeedBack: no 2024-04-06 17:02:16.413 INFO INPUT (Main): created [Mouse] 2024-04-06 17:02:16.414 INFO INPUT (Main): created [TrackIR] 2024-04-06 17:02:16.434 INFO ED_SOUND (Main): Opening default audio device. 2024-04-06 17:02:16.438 INFO ED_SOUND (Main): Speaker layout: auto 2024-04-06 17:02:16.442 INFO ED_SOUND (Main): Driver reports 2 channels with mask 0x3 2024-04-06 17:02:16.442 INFO ED_SOUND (Main): Using 2 channels at 48000 Hz 2024-04-06 17:02:16.442 INFO ED_SOUND (Main): Channel layout: Headphones/Stereo 2024-04-06 17:02:16.451 INFO ED_SOUND (Main): Opening default audio device. 2024-04-06 17:02:16.455 INFO ED_SOUND (Main): Speaker layout: forced_stereo 2024-04-06 17:02:16.456 INFO ED_SOUND (Main): Driver reports 2 channels with mask 0x3 2024-04-06 17:02:16.456 INFO ED_SOUND (Main): Using 2 channels at 48000 Hz 2024-04-06 17:02:16.456 INFO ED_SOUND (Main): Channel layout: Headphones/Stereo 2024-04-06 17:02:16.523 INFO APP (Main): gDescription: "NVIDIA GeForce RTX 3070" gVendorId: 4318 gDeviceId: 9352 gMemory: 8018 MB 2024-04-06 17:02:19.058 ERROR WORLDGENERAL (Main): Error: Unit [IL-76MD]: Cell "TAIL" is linked to self. 2024-04-06 17:02:19.058 ERROR WORLDGENERAL (Main): Error: Unit [IL-76MD]: Cell "KEEL_IN" link to cell "TAIL" produces a link loop. 2024-04-06 17:02:19.058 ERROR WORLDGENERAL (Main): Error: Unit [IL-76MD]: Cell "KEEL_IN" is linked to self. 2024-04-06 17:02:19.084 ERROR WORLDGENERAL (Main): AJS37 AI by Heatblur Simulations: Unexpected fires_pos index 12 2024-04-06 17:02:19.085 ERROR WORLDGENERAL (Main): Error: Unit [IL-78M]: Cell "TAIL" is linked to self. 2024-04-06 17:02:19.085 ERROR WORLDGENERAL (Main): Error: Unit [IL-78M]: Cell "KEEL_IN" link to cell "TAIL" produces a link loop. 2024-04-06 17:02:19.085 ERROR WORLDGENERAL (Main): Error: Unit [IL-78M]: Cell "KEEL_IN" is linked to self. 2024-04-06 17:02:19.088 ERROR WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "COCKPIT" is linked to self. 2024-04-06 17:02:19.088 ERROR WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "CABIN_BOTTOM" link to cell "COCKPIT" produces a link loop. 2024-04-06 17:02:19.088 ERROR WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "CABIN_BOTTOM" is linked to self. 2024-04-06 17:02:19.088 ERROR WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "CABIN_LEFT_SIDE" is linked to self. 2024-04-06 17:02:19.088 ERROR WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "CABIN_RIGHT_SIDE" link to cell "CABIN_LEFT_SIDE" produces a link loop. 2024-04-06 17:02:19.088 ERROR WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "CABIN_RIGHT_SIDE" is linked to self. 2024-04-06 17:02:19.135 ERROR WORLDGENERAL (Main): Error: Unit [A-50]: Cell "TAIL" is linked to self. 2024-04-06 17:02:19.135 ERROR WORLDGENERAL (Main): Error: Unit [A-50]: Cell "KEEL_IN" link to cell "TAIL" produces a link loop. 2024-04-06 17:02:19.135 ERROR WORLDGENERAL (Main): Error: Unit [A-50]: Cell "KEEL_IN" is linked to self. 2024-04-06 17:02:19.138 ERROR wInfo (Main): negative drag of payload "MK_82*28" 2024-04-06 17:02:19.138 ERROR wInfo (Main): negative drag of payload "{F4-2-AIM9P5}" 2024-04-06 17:02:19.138 ERROR wInfo (Main): negative drag of payload "{MAK79_MK20 1R}" 2024-04-06 17:02:19.138 ERROR wInfo (Main): negative drag of payload "GBU-31*8" 2024-04-06 17:02:19.138 ERROR wInfo (Main): negative drag of payload "{X-25ML}" 2024-04-06 17:02:19.138 ERROR wInfo (Main): negative drag of payload "{D8F2C90B-887B-4B9E-9FE2-996BC9E9AF0A}" 2024-04-06 17:02:19.138 ERROR wInfo (Main): negative drag of payload "{BRU-70A_2*GBU-54_SIDE_RIGHT}" 2024-04-06 17:02:19.138 ERROR wInfo (Main): negative drag of payload "{3468C652-E830-4E73-AFA9-B5F260AB7C3D}" 2024-04-06 17:02:19.138 ERROR wInfo (Main): negative drag of payload "{A6FD14D3-6D30-4C85-88A7-8D17BEE120E2}" 2024-04-06 17:02:19.138 ERROR wInfo (Main): negative drag of payload "{FAB_500_DUAL_R}" 2024-04-06 17:02:19.138 ERROR wInfo (Main): negative drag of payload "{F4-2-AIM9B}" 2024-04-06 17:02:19.138 ERROR wInfo (Main): negative drag of payload "{BRU-70A_2*GBU-54_LEFT}" 2024-04-06 17:02:19.138 ERROR wInfo (Main): negative drag of payload "{FAB_250_DUAL_R}" 2024-04-06 17:02:19.138 ERROR wInfo (Main): negative drag of payload "{MAK79_BDU45B 3L}" 2024-04-06 17:02:19.138 ERROR wInfo (Main): negative drag of payload "{BRU41_6X_MK-82}" 2024-04-06 17:02:19.139 ERROR wInfo (Main): negative drag of payload "{BRU-70A_2*GBU-38_SIDE_RIGHT}" 2024-04-06 17:02:19.139 ERROR wInfo (Main): negative drag of payload "{X-25MR}" 2024-04-06 17:02:19.139 ERROR wInfo (Main): negative drag of payload "{5F1C54C0-0ABD-4868-A883-B52FF9FCB422}" 2024-04-06 17:02:19.139 ERROR wInfo (Main): negative drag of payload "{HSAB-6xAGM-84}" 2024-04-06 17:02:19.139 ERROR wInfo (Main): negative drag of payload "{292960BB-6518-41AC-BADA-210D65D5073C}" 2024-04-06 17:02:19.139 ERROR wInfo (Main): negative drag of payload "{773675AB-7C29-422f-AFD8-32844A7B7F17}" 2024-04-06 17:02:19.139 ERROR wInfo (Main): negative drag of payload "{HOT3_L2_M}" 2024-04-06 17:02:19.139 ERROR wInfo (Main): negative drag of payload "{BRU-42_2*GBU-38_RIGHT}" 2024-04-06 17:02:19.139 ERROR wInfo (Main): negative drag of payload "{BRU-70A_3*GBU-38}" 2024-04-06 17:02:19.139 ERROR wInfo (Main): negative drag of payload "{2234F529-1D57-4496-8BB0-0150F9BDBBD3}" 2024-04-06 17:02:19.139 ERROR wInfo (Main): negative drag of payload "{BRU-42_2*GBU-38_LEFT}" 2024-04-06 17:02:19.139 ERROR wInfo (Main): negative drag of payload "{29A828E2-C6BB-11d8-9897-000476191836}" 2024-04-06 17:02:19.139 ERROR wInfo (Main): negative drag of payload "{BRU-32 BDU-45}" 2024-04-06 17:02:19.139 ERROR wInfo (Main): negative drag of payload "{MAK79_BDU45B 3R}" 2024-04-06 17:02:19.139 ERROR wInfo (Main): negative drag of payload "{45447F82-01B5-4029-A572-9AAD28AF0275}" 2024-04-06 17:02:19.139 ERROR wInfo (Main): negative drag of payload "LAU-127_AIM-9X" 2024-04-06 17:02:19.139 ERROR wInfo (Main): negative drag of payload "{FAB-500-TA}" 2024-04-06 17:02:19.139 ERROR wInfo (Main): negative drag of payload "{CLB4_BR250}" 2024-04-06 17:02:19.139 ERROR wInfo (Main): negative drag of payload "{79D73885-0801-45a9-917F-C90FE1CE3DFC}" 2024-04-06 17:02:19.139 ERROR wInfo (Main): negative drag of payload "{96A7F676-F956-404A-AD04-F33FB2C74884}" 2024-04-06 17:02:19.139 ERROR wInfo (Main): negative drag of payload "{HOT3_R2}" 2024-04-06 17:02:19.139 ERROR wInfo (Main): negative drag of payload "{601C99F7-9AF3-4ed7-A565-F8B8EC0D7AAC}" 2024-04-06 17:02:19.139 ERROR wInfo (Main): negative drag of payload "LAU-127_CATM-9M" 2024-04-06 17:02:19.139 ERROR wInfo (Main): negative drag of payload "CBU87*10" 2024-04-06 17:02:19.139 ERROR wInfo (Main): negative drag of payload "{BRU-32 GBU-10}" 2024-04-06 17:02:19.139 ERROR wInfo (Main): negative drag of payload "{BRU-32 MK-82}" 2024-04-06 17:02:19.139 ERROR wInfo (Main): negative drag of payload "{FAB-250-M54}" 2024-04-06 17:02:19.140 ERROR wInfo (Main): negative drag of payload "{BKF_PTAB2_5KO}" 2024-04-06 17:02:19.140 ERROR wInfo (Main): negative drag of payload "{B5CA9846-776E-4230-B4FD-8BCC9BFB1676}" 2024-04-06 17:02:19.140 ERROR wInfo (Main): negative drag of payload "{FAB-250-M54-TU}" 2024-04-06 17:02:19.140 ERROR wInfo (Main): negative drag of payload "{4D459A95-59C0-462F-8A57-34E80697F38B}" 2024-04-06 17:02:19.140 ERROR wInfo (Main): negative drag of payload "{6DADF342-D4BA-4D8A-B081-BA928C4AF86D}" 2024-04-06 17:02:19.140 ERROR wInfo (Main): negative drag of payload "{8_x_AGM_86C}" 2024-04-06 17:02:19.140 ERROR wInfo (Main): negative drag of payload "{RBK_500_PTAB105_DUAL_R}" 2024-04-06 17:02:19.140 ERROR wInfo (Main): negative drag of payload "{BRU-70A_2*GBU-54_SIDE_LEFT}" 2024-04-06 17:02:19.140 ERROR wInfo (Main): negative drag of payload "{ODAB-500PM}" 2024-04-06 17:02:19.140 ERROR wInfo (Main): negative drag of payload "{3EA17AB0-A805-4D9E-8732-4CE00CB00F17}" 2024-04-06 17:02:19.140 ERROR wInfo (Main): negative drag of payload "{07BE2D19-0E48-4B0B-91DA-5F6C8F9E3C75}" 2024-04-06 17:02:19.140 ERROR wInfo (Main): negative drag of payload "{RN-24}" 2024-04-06 17:02:19.140 ERROR wInfo (Main): negative drag of payload "{RN-28}" 2024-04-06 17:02:19.140 ERROR wInfo (Main): negative drag of payload "{IAB-500}" 2024-04-06 17:02:19.140 ERROR wInfo (Main): negative drag of payload "{FAB-500-M54-TU}" 2024-04-06 17:02:19.140 ERROR wInfo (Main): negative drag of payload "{FAB_500_DUAL_L}" 2024-04-06 17:02:19.140 ERROR wInfo (Main): negative drag of payload "{X-29L}" 2024-04-06 17:02:19.141 ERROR wInfo (Main): negative drag of payload "{40AB87E8-BEFB-4D85-90D9-B2753ACF9514}" 2024-04-06 17:02:19.141 ERROR wInfo (Main): negative drag of payload "{E86C5AA5-6D49-4F00-AD2E-79A62D6DDE26}" 2024-04-06 17:02:19.141 ERROR wInfo (Main): negative drag of payload "{MAK79_MK20 1L}" 2024-04-06 17:02:19.141 ERROR wInfo (Main): negative drag of payload "{MAK79_MK20 2R}" 2024-04-06 17:02:19.141 ERROR wInfo (Main): negative drag of payload "{5A1AC2B4-CA4B-4D09-A1AF-AC52FBC4B60B}" 2024-04-06 17:02:19.141 ERROR wInfo (Main): negative drag of payload "{9DDF5297-94B9-42FC-A45E-6E316121CD85}" 2024-04-06 17:02:19.141 ERROR wInfo (Main): negative drag of payload "CBU97*10" 2024-04-06 17:02:19.141 ERROR wInfo (Main): negative drag of payload "{MAK79_BDU45B 4}" 2024-04-06 17:02:19.141 ERROR wInfo (Main): negative drag of payload "{BF83E8FD-E7A2-40D2-9608-42E13AFE2193}" 2024-04-06 17:02:19.141 ERROR wInfo (Main): negative drag of payload "{BRU-32 MK-82AIR}" 2024-04-06 17:02:19.141 ERROR wInfo (Main): negative drag of payload "{FE382A68-8620-4AC0-BDF5-709BFE3977D7}" 2024-04-06 17:02:19.141 ERROR wInfo (Main): negative drag of payload "{BETAB-500S}" 2024-04-06 17:02:19.141 ERROR wInfo (Main): negative drag of payload "{RBK_500_PTAB105_DUAL_L}" 2024-04-06 17:02:19.141 ERROR wInfo (Main): negative drag of payload "{BRU-32 GBU-24}" 2024-04-06 17:02:19.141 ERROR wInfo (Main): negative drag of payload "{BRU-32 GBU-16}" 2024-04-06 17:02:19.141 ERROR wInfo (Main): negative drag of payload "{BRU-32 BDU-45B}" 2024-04-06 17:02:19.141 ERROR wInfo (Main): negative drag of payload "{BRU-32 MK-83}" 2024-04-06 17:02:19.141 ERROR wInfo (Main): negative drag of payload "{BRU-32 MK-84}" 2024-04-06 17:02:19.141 ERROR wInfo (Main): negative drag of payload "B-1B_Mk-84*8" 2024-04-06 17:02:19.142 ERROR wInfo (Main): negative drag of payload "{C535596E-F7D2-4301-8BB4-B1658BB87ED7}" 2024-04-06 17:02:19.142 ERROR wInfo (Main): negative drag of payload "{BRU-70A_3*GBU-54}" 2024-04-06 17:02:19.142 ERROR wInfo (Main): negative drag of payload "{8DCAF3A3-7FCF-41B8-BB88-58DEDA878EDE}" 2024-04-06 17:02:19.142 ERROR wInfo (Main): negative drag of payload "{BRU-32 MK-20}" 2024-04-06 17:02:19.142 ERROR wInfo (Main): negative drag of payload "{FAB-500-M54}" 2024-04-06 17:02:19.142 ERROR wInfo (Main): negative drag of payload "{RBK_250_PTAB25M_DUAL_R}" 2024-04-06 17:02:19.142 ERROR wInfo (Main): negative drag of payload "GBU-38*16" 2024-04-06 17:02:19.142 ERROR wInfo (Main): negative drag of payload "GBU-31V3B*8" 2024-04-06 17:02:19.142 ERROR wInfo (Main): negative drag of payload "{FAB_250_DUAL_L}" 2024-04-06 17:02:19.142 ERROR wInfo (Main): negative drag of payload "{MAK79_MK20 2L}" 2024-04-06 17:02:19.142 ERROR wInfo (Main): negative drag of payload "{D8F2C90B-887B-4B9E-9FE2-996BC9E9AF03}" 2024-04-06 17:02:19.142 ERROR wInfo (Main): negative drag of payload "{FAB-500-SL}" 2024-04-06 17:02:19.142 ERROR wInfo (Main): negative drag of payload "DIS_LS_6_250_DUAL_R" 2024-04-06 17:02:19.142 ERROR wInfo (Main): negative drag of payload "{BRU-70A_2*GBU-54_RIGHT}" 2024-04-06 17:02:19.142 ERROR wInfo (Main): negative drag of payload "DIS_LS_6_250_DUAL_L" 2024-04-06 17:02:19.142 ERROR wInfo (Main): negative drag of payload "{X-25MPU}" 2024-04-06 17:02:19.142 ERROR wInfo (Main): negative drag of payload "{752AF1D2-EBCC-4bd7-A1E7-2357F5601C70}" 2024-04-06 17:02:19.142 ERROR wInfo (Main): negative drag of payload "{X-31P}" 2024-04-06 17:02:19.142 ERROR wInfo (Main): negative drag of payload "{X-29T}" 2024-04-06 17:02:19.142 ERROR wInfo (Main): negative drag of payload "{RBK_250_PTAB25M_DUAL_L}" 2024-04-06 17:02:19.142 ERROR wInfo (Main): negative drag of payload "{AABA1A14-78A1-4E85-94DD-463CF75BD9E4}" 2024-04-06 17:02:19.142 ERROR wInfo (Main): negative drag of payload "{F503C276-FE15-4C54-B310-17B50B735A84}" 2024-04-06 17:02:19.142 ERROR wInfo (Main): negative drag of payload "{4D13E282-DF46-4B23-864A-A9423DFDE504}" 2024-04-06 17:02:19.142 ERROR wInfo (Main): negative drag of payload "{HOT3_L2}" 2024-04-06 17:02:19.142 ERROR wInfo (Main): negative drag of payload "{7C5F0F5F-0A0B-46E8-937C-8922303E39A8}" 2024-04-06 17:02:19.143 ERROR wInfo (Main): negative drag of payload "{BRU-32 GBU-12}" 2024-04-06 17:02:19.143 ERROR wInfo (Main): negative drag of payload "{BETAB-500M}" 2024-04-06 17:02:19.143 ERROR wInfo (Main): negative drag of payload "LAU-127_AIM-9M" 2024-04-06 17:02:19.143 ERROR wInfo (Main): negative drag of payload "LAU-127_AIM-9L" 2024-04-06 17:02:19.143 ERROR wInfo (Main): negative drag of payload "{B4FC81C9-B861-4E87-BBDC-A1158E648EBF}" 2024-04-06 17:02:19.143 ERROR wInfo (Main): negative drag of payload "{F789E86A-EE2E-4E6B-B81E-D5E5F903B6ED}" 2024-04-06 17:02:19.143 ERROR wInfo (Main): negative drag of payload "{BRU-42_3*GBU-38}" 2024-04-06 17:02:19.143 ERROR wInfo (Main): negative drag of payload "{D4A8D9B9-5C45-42e7-BBD2-0E54F8308432}" 2024-04-06 17:02:19.143 ERROR wInfo (Main): negative drag of payload "{HOT3_R2_M}" 2024-04-06 17:02:19.143 ERROR wInfo (Main): negative drag of payload "{X-31A}" 2024-04-06 17:02:19.143 ERROR wInfo (Main): negative drag of payload "{0180F983-C14A-11d8-9897-000476191836}" 2024-04-06 17:02:19.143 ERROR wInfo (Main): negative drag of payload "{Kh-25MP}" 2024-04-06 17:02:19.143 ERROR wInfo (Main): negative drag of payload "{3E6B632D-65EB-44D2-9501-1C2D04515405}" 2024-04-06 17:02:19.143 ERROR wInfo (Main): negative drag of payload "{96A7F676-F956-404A-AD04-F33FB2C74881}" 2024-04-06 17:02:19.143 ERROR wInfo (Main): negative drag of payload "{BRU-70A_2*GBU-38_SIDE_LEFT}" 2024-04-06 17:02:19.143 ERROR wInfo (Main): negative drag of payload "{F4-2-AIM9L}" 2024-04-06 17:02:19.144 ERROR wInfo (Main): negative drag of payload "{CLB4_BLU107}" 2024-04-06 17:02:19.144 ERROR wInfo (Main): negative drag of payload "{4D13E282-DF46-4B23-864A-A9423DFDE50A}" 2024-04-06 17:02:19.144 ERROR wInfo (Main): negative drag of payload "{BKF_AO2_5RT}" 2024-04-06 17:02:19.144 ERROR wInfo (Main): negative drag of payload "{E1AAE713-5FC3-4CAA-9FF5-3FDCFB899E33}" 2024-04-06 17:02:19.144 ERROR wInfo (Main): negative drag of payload "{BRU-32 MK-82SE}" 2024-04-06 17:02:19.159 INFO DX11BACKEND (Main): DX11ShaderBinaries::loadCache ./Mods/aircraft/F14/fxo 2024-04-06 17:02:19.162 INFO DX11BACKEND (Main): DX11ShaderBinaries::loadCache done. 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submitted by No_Taro_3248 to hoggit [link] [comments]


2024.04.05 06:39 VonBagel Killer Concept: The Druid

This was actually one of my first killer concepts ever, alongside the likes of the Bogeyman and the Gremlin, which I've yet to post over here. One day I'll get around to it.
Their original name was the Briarking, but that's kind of a mouthful; perhaps I'll keep it, because I DO like it. If you like Briarking more, you can just mentally substitute every instance of "Druid" with it, and know that in this specific case it's King (gender neutral) since in my head the Druid has abandoned everything they once were, including their former gender.
This one is also one of my more dramatic reworks, as the original Druid conjured thorny vines to cover props and damage survivors that interacted with them, but the Gremlin's recent rework takes that entire schtick and gives it a grungy mechanical coat of paint. Besides, I think I've come up with something a little more gruesome and enjoyable. I still finangled a way to let them keep their Letting-Stone, though, since I liked the setpiece.
The lore you "need" to know is fairly simple: druid person turns to vile evil bad blood magic to turn back invaders, succeeding in pushing away the invading force but damning them in the eyes of their peers. Once the danger was no longer present, they were cast from their enclave out of fear, and in a rage invoked the dark powers once more to destroy the entire enclave. With nowhere else to go and no one else to turn to, the Druid turned away from the carnage to bring the fight to the invaders instead, seeking to slaughter all of them. After being fatally wounded by superior weapons, the Druid made one final desperate plea to the dark powers for one climactic show of force... and instead was pulled into the Fog, alongside one of the invaders... who I may or may not get around to making.
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THE DRUID
110% speed, 32 meter terror radius, Tall height (Clown height)
Note: Moves via a bunch of roots and vines bloodily growing from their lower half, thus their movements are accompanied by wooden groaning, branches cracking, and leaves shuffling. They wield an obsidian knife as their weapon, clutched so tightly in their hand that the thorns on the hilt have visibly cut holes into their fingers and palm.
POWER TL;DR: Druid has 2 charges of a projectile plant it can fire like a spear at survivors. A survivor that gets impaled is seeded with a slow-growing plant that gradually slows them over the course of a minute, then roots them in place entirely by encasing them in a bramble unless they pull the seed out (altruism fixes it faster). When encased in a bramble, they lose hook progress as though they were being sacrificed; another survivor must free them to prevent them from dying. Anti-camp measures affect the briar, so a scumbag Druid is punished by having the Entity munch the bramble.
The bramble spears recharge extremely slowly, but recharge significantly faster if a survivor is placed on the Letting-Stone that spawns as close to the center of the map it can. The LS is a special hook, and always acts as a 5th Scourge Hook if scourge hook perks are equipped.
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Power: Ravenous Briar. Ravenous Briar begins the trial with 2 charges, and regains 1 charge every 1 minute, 30 seconds. Pressing the ability button brings up the Druid's hand and surrounds it with thorny roots over the course of 2 seconds, where a loud audio cue of wood snapping into place signals survivors that this ability is ready and primed. The Druid slows by 10% when a spear is ready. Attacking causes the spear to fire outwards in a straight line (same projectile speed as the Deathslinger), damaging the first survivor hit; an injured survivor is instead put into deep wounds. A survivor struck by a spear becomes Seeded.
The spear travels forward for approximately 18 meters before it loses momentum and begins experiencing dropoff. The spear is destroyed if it hits terrain or a prop.
A Seeded survivor has a wreath form around their character portrait, visible to all survivors but only vaguely to the killer (similar to how Onryo's condemnation works; they know a survivor is Seeded, but not by how much). Over the course of 60 seconds (this timer progresses at 0.75 speed while in chase; base 90 seconds to fill), the wreath slowly fills in as vines, leaves, roots, and flowers slowly grow over the survivor. A survivor can undo this by standing still and taking the prune the growth special action, which is affected by healing speed and is treated as a healing action, complete with skill checks. It is much, much louder than a normal healing action, though. At base, pruning the growth subtracts 3 seconds of growth progress per second spent healing, +2 second for Great skill checks and -4 for missing skill checks, and fully removing the growth pauses the growth timer for 10 seconds. During that time, the survivor can then spend an additional 3 seconds pulling the seed from their body and crushing it, ridding themselves of the Seeded condition until they're hit by another spear. Another survivor can assist with this; at base, altruistic vine removal subtracts 5 seconds of growth per second spent healing (+2 for a Great skill check, -3 for a missed check), and another survivor takes only 1.5 seconds to remove and crush the invasive speed.
Each spear hit on a Seeded survivor beyond the first accelerates the growth timer by 15 seconds.
When the wreath meter is halfway filled, red blooms emerge over the survivor's skin, making them easier to see and signaling they're halfway to full infection; their breathing becomes much louder and more labored at this point, and they become hindered by 3%. At the 50 second mark, the vines begin to rattle and hiss loudly, alerting the survivor (and the killer if they're nearby) that they must take care of their problem quickly. At the 60 second mark, or if the survivor is put into the dying state by any means, vines and roots erupt from them; the survivor screams loudly and causes a hook notification bubble to appear around them as they're caged within a Blood Briar. The killer can see their aura if they're within 32 meters.
A Blood Briar is a special prop akin to a Cage of Atonement, necessitating another survivor to come along and rescue the trapped victim. While trapped in the Blood Briar, the survivor's portrait is changed to a survivor silhouette trapped in vines to signal their state. The sacrifice timer has a 4 second grace period (once the notification bubble disappears) before it actually begins to progress. The survivor's sacrifice progress is slowed to 75% when the Druid is within 24 meters of the Briar and 30% while the Druid is within 16 meters, and the Druid will hear the plants hissing and sputtering at them to signal that they are too close. If the Druid lingers within 16 meters for too long, the Entity will consume the Blood Briar and free the survivor, granting them endurance and haste as normal. The Druid may grab a survivor within a Briar and pull them off of it to place them onto a convenient hook or the Letting-Stone, if they so wish. A survivor that's placed on a hook or pulled from the briar is no longer Seeded.
If a survivor on death hook is encased in the Briar, they are swallowed entirely by the growth and it becomes a new prop on the map which hinders survivors passing through it by 10% for 3 seconds and hastens the Druid for 10% for 3 seconds when they pass through.
Passive: The Letting-Stone. A special prop called the Letting-Stone spawns in the center of the map whenever possible, or replaces a hook nearest to the center of the map otherwise. This special prop acts as though it were a Scourge Hook whenever Scourge Hook perks are present. While a survivor is placed on the Letting-Stone, the Druid's Ravenous Briar recharges 200% faster (base 45 seconds). If a survivor dies on the Letting-Stone, it is not destroyed and may be reused, and the Druid's Ravenous Briar permanently gains 1 additional maximum charge for the remainder of the trial.
Anti-Camp measures affect the Letting-Stone.
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I honestly could cut the stone from this guy entirely and little would change, but I like the prospect of the killer getting a power-up once they've got someone on a hook, and the LS was in the original killer's design so I wanted it to stick around. Plus, it incentivizes the Druid to pluck people from the Briars and haul them closer to the map's center. Honestly, the hardest part of this new kit was coming up with anti-camp measures that didn't fucking suck, because the possibility of the Druid finding a survivor that shoved themselves into a stupid location before getting trapped in the plant and thus allowing the Druid to camp them to death is one I was painfully cognizant of. Having the Entity directly punish them feels fair.
Also, look! Return of the ticking clock mechanics that I do so enjoy. An "auto-hook" is something I've thought about but didn't quite know how to pull off, so I hope the numbers look alright. 1 minute to trigger the effect sounds really short until you consider how long a minute feels when on the hook or working on the last bit of a generator, then it lasts an eternity. It's also not entirely a fire-and-forget power, because the Survivor doesn't require any special interactive to pull the thing out, just their own two hands and/or a friend. The timer does continue to tick while in chase, so a mean Druid could just... chase someone around for a minute and a half until the vines get them. They could, but a minute and a half is 90 seconds AKA 1 whole entire generator, and if the Druid is chasing 1 person for that time, that means 3 other people could finish a gen in the time it took for the vines to do their thing.
This, of course, doesn't include the time it took to get the first spear in.
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ADD-ONS
COMMON
UNCOMMON
RARE
VERY RARE
IRIDESCENT
-------
PERKS
Hex: Bane of Progress: The power of your cursed totem assures that their wicked machines cannot inhibit your plans. So long as the Hex stands, once a generator surpasses 50% completion, all other generators with any progress explode, losing 8% progress instantly before beginning to regress. Hex: Bane of Progress can only activate once per generator per trial, and does not count towards the generator event regression limit.
Scourge Hook: Feast of the Briar: One survivor in the trial possesses blood that encourages a wondrous transformation in the Entity's tools. Whenever you hook your Obsession, hook they're placed upon becomes a Scourge Hook for the remainder of the trial. While you are further than 32 meters from the Scourge Hook, it takes survivors 3 additional seconds to rescue their ally from the hook.
Scourge Hook: Choke of the Briar: If they wish to hide behind their machines, so be it. You will force their hand. When a survivor is placed on a Scourge Hook, the closest 3 generators to the hook are blocked by the Entity for 40 seconds, or until the survivor is no longer on the hook, whichever comes first.
submitted by VonBagel to PerkByDaylight [link] [comments]


2024.03.30 10:59 JamesTillyMatthews Leak / Vorabinformationen, Rundschreiben erfolgt: Neues vom Forschungsprojekt: Voice-To-Skull / Technische Erklärung, hier: Mehrfache Patentierungen der Voice-to-Skull-Technologie

Sehr geehrte Damen und Herren,

im Zuge der bevorstehenden Veröffentlichungen zu unserem neuesten Forschungsprojekt - dem Beweis, dass paranoide Schizophrenie in jedem Fall künstlich-technisch verursacht wird - möchten wir Ihnen mitteilen, dass wir aufgrund der Dringlichkeit und des hohen Interesses bereits einen ersten Einblick in unsere Ergebnisse gewähren.
Insbesondere möchten wir auf einen spezifischen Teilaspekt unserer Forschung eingehen: die Erzeugung akustischer Halluzinationen mittels der Voice-To-Skull-Technologie. Diese Technologie eröffnet neue Perspektiven in der direkten Kommunikation mit dem menschlichen Bewusstsein und wirft gleichzeitig wichtige ethische Fragen auf.
Die “Voice-to-Skull” (V2K)-Technologie ist eine Form der direktionalen akustischen Kommunikation, die in der Tat einen fortgeschrittenen Bereich der nicht-letalen Waffensysteme repräsentiert. Sie wurde ursprünglich seit 2002 durch das Center for Army Lessons Learned in Fort Leavenworth, Kansas, definiert und dokumentiert. Diese Technologie ermöglicht die Übertragung von Geräuschen oder Sprachsignalen direkt in den Schädel durch die Nutzung von pulsmodulierter Mikrowellenstrahlung (siehe nachstehende Ausführungen).
Wir verstehen, dass das Interesse an den genauen Mechanismen und potenziellen Anwendungen dieser Technologie groß ist. Deshalb sind wir bereit, bereits jetzt Informationen auf Anfrage bereitzustellen oder nachzureichen, um einen ersten Überblick über die Möglichkeiten und Grenzen der Voice-To-Skull-Technologie zu geben.
Bitte zögern Sie nicht, sich bei weiterem Informationsbedarf direkt an uns zu wenden. Wir sind bestrebt, Transparenz zu schaffen und einen offenen Dialog über die Implikationen und Zukunftsperspektiven unserer Forschung zu fördern.
Mit freundlichen Grüßen und aufrichtiger Hochachtung,
EinStakeholder
Ps: Es startet in media res und ausschnittsweise: [...]

1.1.1.1 1995 Kohn

1995 Kohn:
Der Mikrowellenakustikeffekt, ein Phänomen, das die Übertragung von Sprachnachrichten über Mikrowellen ermöglicht, hat in der Kommunikationstechnologie Beachtung gefunden. Die Forschungsgemeinschaft, angeführt von Einrichtungen wie dem Walter Reed Army Institute of Research (WRAIR), hat intensiv an der Erforschung und Entwicklung von Systemen gearbeitet, die den Mikrowellenakustikeffekt für die Stimmenübertragung nutzen. Dass die Forschungen zur Mikrowellensprachübertragung von Sharp und Grove fortgesetzt worden sind, zeigt sich auch in einer Ausschreibung aus dem Jahr 1995 des Verteidigungsministeriums der Vereinigten Staaten mit folgendem Titel: „Kommunikation mittels des Mikrowellenakustikeffekts“. [1] In dieser Ausschreibung wird auf eine zuvor durchgeführte Machbarkeitsstudie des Armstrong Laboratory/OEDR verwiesen, die die Realisierbarkeit der Sprachkommunikation mittels des Mikrowellenakustikeffekts bestätigte:
“The purpose of the program proposed here is to extend the results of a recent feasibility study, performed for the Armstrong Laboratory/OEDR. The study found that voice communications, via the microwave auditory effect, are highly feasible.”[2]
„Der Zweck des hier vorgeschlagenen Programms besteht darin, die Ergebnisse einer kürzlich durchgeführten Machbarkeitsstudie zu erweitern, die für das Armstrong-LaboOEDR durchgeführt wurde. Die Studie ergab, dass Sprachkommunikation über den akustischen Mikrowelleneffekt sehr gut machbar ist.“
In einem neuen Forschungsprogramm geht es der Projektbeschreibung nun darum, eine revolutionäre Kommunikationsform basierend auf dem akustischen Mikrowelleneffekt zu entwickeln. Diese Idee verspreche der Programmbeschreibung gemäß einer natürlichen Schnittstelle zu sein, die ohne vorherige Schulung effizient genutzt werden kann und einen effizienten Betrieb und eine effektive Kommunikation biete. Die erste Phase dieses Projekts wird sich auf die Identifizierung potenzieller Anwendungen konzentrieren und die Entwicklung von Hardware- und Systemkonzepten vorantreiben, die für Labor- und Demonstrationszwecke geeignet sind. Die Ergebnisse dieser Forschung sind nicht öffentlich verfügbar, und Anfragen nach Informationen unter dem Freedom of Information Act wurden abgelehnt. Dabei ist von einer Weiterentwicklung der ursprünglichen Vorrichtungen des WRAIR und der funktionell ähnlichen Erfindungen von Stocklin und Brunkan auszugehen.
Die Implikationen dieser Technologie sind weitreichend. Sie verspricht nicht nur eine effizientere und möglicherweise sicherere Kommunikation in militärischen Umgebungen, sondern birgt auch das Potenzial für innovative zivile Anwendungen.

1.1.1.2 1996 USAF:

1996 USAF: Bereits mit der Veröffentlichung des Frey-Effekts avancierte der Bereich der Mikrowellensprachübertragung zu einem Fokuspunkt größten Interesses für Geheimdienste und das Militär. Ein Bericht der US Air Force aus dem Jahr 1996 unterstreicht diese Faszination, indem er die Zielsetzungen für die zukünftige Forschung auf dem Gebiet der Sprachübertragung mittels elektromagnetischer Energie darlegt. Dieser Bericht der US-Luftwaffe legt dar, wie die Fortführung der Forschung im Bereich der elektromagnetischen Sprachübertragung es ermöglichen könnte, mit ausgewählten Zielpersonen auf eine Art und Weise zu kommunizieren, die tiefe Beunruhigung auslöst und stark an Methoden der psychologischen Beeinflussung erinnert. [3] Das Potenzial dieser Technologie ruft unweigerlich Assoziationen zu 'Mind Control' hervor. [4]
„It would also appear possible to create high fidelity speech in the human body, raising the possibility of covert suggestion and psychological direction. When a high power microwave pulse in the gigahertz range strikes the human body, a very small temperature perturbation occurs. This is associated with a sudden expansion of the slightly heated tissue. This expansion is fast enough to produce an acoustic wave. If a pulse stream is used, it should be possible to create an internal acoustic field in the 5-15 kilohertz range, which is audible. Thus, it may be possible to „talk“ to selected adversaries in a fashion that would be most disturbing to them.“[5]
Es scheint ebenfalls möglich, innerhalb des menschlichen Körpers Sprache mit hoher Wiedergabetreue zu erzeugen, was die Möglichkeit einer verdeckten Suggestion und psychologischen Lenkung eröffnet. Trifft ein hochenergetischer Mikrowellenimpuls im Gigahertz-Bereich auf den menschlichen Körper, kommt es zu einer minimalen Temperaturveränderung. Diese ist mit einer plötzlichen Expansion des leicht erwärmten Gewebes verbunden. Diese Expansion erfolgt schnell genug, um eine akustische Welle zu erzeugen. Bei Verwendung eines Impulsstroms sollte es möglich sein, ein internes akustisches Feld im Bereich von 5-15 Kilohertz zu erzeugen, das hörbar ist. Es könnte folglich machbar sein, auf eine Weise mit ausgewählten Gegnern zu ‚sprechen‘, die sie zutiefst beunruhigt.
Die Implikation, dass es machbar ist, innerhalb des menschlichen Körpers Sprache in High-Fidelity (HiFi-)-Qualität zu generieren, was eine subtile Manipulation und psychologische Steuerung des Individuums ermöglichen würde, ist bemerkenswert. Die Erzeugung einer akustischen Welle durch schnelle Gewebeexpansion infolge eines Mikrowellenpulses könnte theoretisch genutzt werden, um gezielte auditive Erfahrungen mit hoher Klangtreue zu erzeugen. Dies eröffnet Perspektiven für eine Kommunikationsform mit ausgewählten Gegnern, die diese als äußerst störend empfinden würden.
Der Auszug aus dem Bericht über Klassifizierungen elektromagnetischer Waffen, die Mikrowellen zur psychologischen Kriegsführung nutzen, wirkt wie ein Vorgeschmack auf zukünftige Kampfstrategien. [6] Doch die Realität solcher psychologischen Einflussmöglichkeiten ist bereits gegeben, wie die Existenz umfangreicher öffentlich zugänglicher Literatur und klar definierter Patente belegt. Die Forschung auf diesem Gebiet reicht bis in die 1950er Jahre zurück.

1.1.1.3 2002 James P. O'Loughlin und Diana L. Loree: Patente für V2K

Im Jahr 2002 markierte die Patentierung der Voice-to-Skull-Technologie (US6470214B1) [7] durch James P. O'Loughlin und Diana L. Loree, damals Angehörige des United States Air Force Research Laboratory in Dayton, Ohio, einen signifikanten Meilenstein in der Entwicklung elektromagnetischer Technologien zur Erzeugung akustischer Halluzinationen über Sprachtransmission direkt ans Gehirn. Diese Innovation ermöglicht die direkte Übertragung von Sprachnachrichten ins menschliche Gehirn mittels elektromagnetischer Wellen, ein Vorhaben, das offiziell als „Method and device for implementing the radio frequency hearing effect“ (zu Deutsch: „Verfahren und Vorrichtung zur Umsetzung des Radiofrequenz-Höreffekts“) betitelt wurde. Ihre Arbeit fußt auf den Pionierleistungen von Allan H. Frey, der in den 1960er Jahren erstmals den sogenannten Frey-Effekt dokumentierte – ein Phänomen, das es ermöglicht, mittels Mikrowellen akustische Erscheinungen im menschlichen Kopf zu erzeugen.
Die Tragweite dieser Erfindung besteht in ihrer Präzision und Effizienz bei der Übermittlung von Sprachmitteilungen über elektromagnetische Wellen direkt ins Bewusstsein einer Person, ein Konzept, das bereits vor fast drei Jahrzehnten von Sharp und Grove demonstriert wurde (siehe Abschnitt XY). Die von Sharp und Grove erfolgreich vorgeführte Übertragung verständlicher Sprachmitteilungen durch den Akustikeffekt von Mikrowellen eröffnet außergewöhnliche Perspektiven, Mikrowellen als Medium für die direkte Kommunikation mit dem menschlichen Gehirn zu nutzen.
Es ist bemerkenswert, dass dieses Patent die Nutzung von Mikrowellen vorsieht, um Sprachmitteilungen präzise und effektiv über elektromagnetische Wellen direkt ins Bewusstsein einer Person zu übermitteln, ohne dabei frühere relevante Patente wie jene von Stocklin und Brunkan zu erwähnen. Dies könnte auf Unterschiede in den angewandten Methoden oder den spezifischen Technologien hinweisen.
Das Patent zur Voice-to-Skull-Übertragung beschreibt eindrücklich die zugrunde liegende Erfindung:
„This invention relates to the modulating of signals on carriers, which are transmitted and the signals intelligibly recovered, and more particularly, to the modulation of speech on a carrier and the intelligible recover of the speech by means of the Radio Frequency Hearing Effect.“[8]
„Diese Erfindung bezieht sich auf das Modulieren von Signalen auf Trägern, die übertragen und die Signale verständlich wiedergewonnen werden, und insbesondere auf die Modulation von Sprache auf einem Träger und die verständliche Wiederherstellung der Sprache mittels des Hochfrequenz-Höreffekts.“
Ein Kernaspekt der technischen Realisierung ist die Modulation der Sprachsignale auf einer Hochfrequenzträgerwelle und die intelligible Rekonstruktion der Sprache durch den Radiofrequenz-Höreffekt. Übertragen zum Kopf eines Empfängers, induziert das Signal durch den Radiofrequenz-Höreffekt ein thermisch-akustisches Signal im Knochen-/Gewebe-Material des Kopfes, das das Eingangs-Audiosignal repliziert und zum Innenohr weiterleitet. Dort wird es durch die normalen Prozesse der Cochlea demoduliert und in Nervensignale umgewandelt, die zum Gehirn gesendet werden.
Technologische Grundlagen: Ein entscheidendes Element bei der Umsetzung dieser Technologie ist die Modulation der Sprachsignale auf einer Hochfrequenzträgerwelle, gekoppelt mit deren intelligibler Rekonstruktion durch den Einsatz des Radiofrequenz-Höreffekts. Sobald dieses Signal den Kopf eines Empfängers durch gezielte Bestrahlung erreicht, erzeugt der Radiofrequenz-Höreffekt ein thermisch-akustisches Signal im Knochen- und Gewebematerial des Kopfes. Dieses Signal, imitiert das ursprüngliche Audiosignal als getreue Nachbild und wird entlang der Knochen- und Gewebestrukturen zum Innenohr geführt. In diesem Prozess wird das Signal durch die natürlichen Vorgängen innerhalb der Cochlea demoduliert und gemäß den Standardprozessen in Nervensignale transformiert, die letztendlich an das Gehirn gesendet werden [und ins Bewusstsein gelangen]. Diese Innovation stellt eine bahnbrechende Methode dar, Sprache auf einem Hochfrequenz-Träger zu kodieren, wodurch die Sprache für den Empfänger durch den Demodulationsvorgang im Audiokortex verständlich gemacht wird.
Die Patentschrift von 2002 beschreibt eine Methode zur Kodierung eines Eingangs-Audiosignals mitsamt der technischen Details, um ein doppelseitiges Ausgangssignal zu erzeugen. Die Methode umfasst die Anwendung eines Eingangs-Audiosignals auf einen Audio-Vorverzerrungsfilter mit einer AS(f)-Filterfunktion, um ein erstes Ausgangssignal zu erzeugen. Ein sehr niedrigfrequentes Bias A wird zum ersten Ausgangssignal hinzugefügt, um ein zweites Ausgangssignal zu erzeugen. Das zweite Ausgangssignal wird auf einen Quadratwurzel-Prozessor angewendet, um ein drittes Ausgangssignal zu erzeugen. Das dritte Ausgangssignal wird auf einen ausgewogenen Modulator angewendet, um ein doppelseitiges Ausgangssignal zu erzeugen1. Dieses Signal wird dann zum Kopf des empfangenden Subjekts übertragen, wo es durch thermisch-akustische Effekte im Knochen-/Gewebe-Material als verbale Botschaft wahrgenommen wird.
Die Herausforderung, Verzerrungen bei der Übertragung und Demodulation der Sprachsignale zu minimieren, ist entscheidend für die Klarheit und Verständlichkeit der übertragenen Nachrichten. Eine präzise Abstimmung der Modulations- und Übertragungsparameter sowie der Einsatz von Algorithmen zur Fehlerkorrektur und Signalverbesserung sind unerlässlich für eine klare und verständliche Übertragung der Nachrichten.
Die Modulation kann in verschiedenen Formen erfolgen, wie z.B. durch Amplitudenmodulation (AM). Hierbei wird die Amplitude der Hochfrequenzträgerwelle entsprechend den Audiosignalen variiert. Dies ermögliche eine effiziente Übertragung der Sprachsignale über Distanzen und deren Wiederherstellung durch den Demodulationsprozess im Audiocortex des Empfängers. Im Patentanspruch wird das Verfahren beschrieben:
„A method of encoding an input audio signal a(t) to produce a double sideband output signal having a ωc carrier frequency, which when transmitted to the head of a receiving subject, will by the radio frequency hearing effect induce a thermal-acoustic signal in the bone/tissue material of the head that replicates the input audio signal and is conducted by the bone/tissue structure of the head to the inner ear where it is demodulated by the normal processes of the cochlea and converted to nerve signals which are sent to the brain, thereby enabling intelligible speech to be perceived by the brain as any other nerve signal from the cochlea, […]“
„Ein Verfahren zur Kodierung eines Eingangs-Audiosignals a(t), um ein Doppel-Seitenband-Ausgangssignal mit einer Trägerfrequenz ωc zu erzeugen, welches, wenn es zum Kopf eines empfangenden Subjekts übertragen wird, durch den Radiofrequenz-Höreffekt ein thermisch-akustisches Signal im Knochen-/Gewebe-Material des Kopfes induziert, das das Eingangs-Audiosignal repliziert und durch die Knochen-/Gewebe-Struktur des Kopfes zum Innenohr geleitet wird, wo es durch die normalen Prozesse der Cochlea demoduliert und in Nervensignale umgewandelt wird, die zum Gehirn gesendet werden, wodurch dem Gehirn verständliche Sprache wahrgenommen wird wie jedes andere Nervensignal aus der Cochlea.“
Die Technologie verspricht außerdem, Sprachkommunikation auch unter solchen Bedingungen zu ermöglichen, unter denen traditionelle akustische Übertragungen impraktikabel oder unerwünscht sind. Ein Merkmal dieser Erfindung ist die Fähigkeit, Nachrichten per Voice-To-Skull-Transmission so zu übermitteln, dass sie von der empfangenden Person als spontan verstandene sprachliche Inhalte wahrgenommen werden, selbst wenn diese Person keine vorherige Kenntnis von der bevorstehenden Kommunikation hat.
Dieses Patent beinhaltet demnach die technischen Details eines Apparates, mit dem Audiosignale amplitudenmoduliert (AM) mit Hilfe gepulster Hochfrequenz-Träger übertragen und die Signale verständlich durch den Hochfrequenz-Höreffekt bei der „hörenden“ Person verständlich als Sprache wiederhergestellt werden können.

1.1.1.4 2003 James P. O'Loughlin und Diana L. Loree: Verbesserte Version von V2K

Das im Jahre 2003 an O’Loughlin et al., erteilte Patent mit dem Titel „Apparatus for audibly communicating speech using the radio frequency hearing effect“(US6587729B2) [9] baut auf dem ursprünglichen Patent von 2002 auf. Es führt zusätzliche technische Details, Komponenten und Optimierungsstrategien für die effiziente Übertragung und Demodulation von Audio-Signalen mittels Radiofrequenz-Höreffekt ein. Diese Erfindung beschreibt im Wesentlichen eine verbesserte Kommunikationsapparatur, einschließlich Überlegungen zur Effizienzsteigerung und Optimierung der Signalverarbeitung.
Beide Patente beschreiben die Verwendung digitaler Signalverarbeitung des Eingangssignals bis zur Modulation des RF-Trägers. Sowohl die 2002er als auch die 2003er Erfindung erzeugen ein Doppelseitenband-Ausgangssignal ("double sideband output signal"), das für die Übertragung vorgesehen ist und welches sich auf eine spezifische Form der Amplitudenmodulation bezieht. Die Patente umfassen somit beide eine amplitudenmodulierte (AM) Übertragung von Audiosignalen mittels gepulster Hochfrequenz-Träger.
Das Patent von 2003 beschreibt eine verbesserte Version und detaillierte Ausarbeitung einer kompletten Kommunikationsapparatur mitsamt der Methode und technischen Vorrichtung zur Implementierung des Radiofrequenz-Höreffekts für eine Sprachübertragung an das Hörzentraum des menschlichen Gehirns, einschließlich Überlegungen zur Effizienzsteigerung und Optimierung der Signalverarbeitung und -übertragung.
Das Patent von 2003 führt außerdem zusätzliche Ansprüche ein, die sich auf die Demodulation, die spezifische Gestaltung des Demodulators (einschließlich einer annähernd kugelförmigen Masse, die auf RF-Leistung reagiert), und Details zur Implementierung der verwendeten Komponenten (wie den Einsatz eines digitalen Prozessors als Audio-Vorverzerrungsfilter und einen Dioden-basierten Quadratwurzelprozessor) beziehen.
Unterschiedliche technische Details: Die Unterschiede reflektieren eine natürliche Evolution der Technologie, bei der sowohl die Methodik als auch die spezifischen Apparate für die Umsetzung der Technologie verfeinert und erweitert wurden:
· (1) Das Patent von 2002 konzentriert sich stark auf die Erzeugung eines thermisch-akustischen Signals im Knochen-/Gewebsmaterial des Kopfes eines Empfängers durch den Radiofrequenz-Höreffekt, welches das Eingangsaudiosignal repliziert und zum Innenohr leitet [durch Knochenschallübertragung]. Im Innenohr wird es gemäß der Patentschrift demoduliert und in Nervensignale umgewandelt. Das Patent von 2003 legt den Schwerpunkt zusätzlich auf die Effizienz und Sicherheit der Signalübertragung, indem es die Verwendung von AM-Modulation mit unterdrücktem Träger und SSB-Modulation („single sideband modulation“)[10] als effizientere Alternativen zu konventioneller AM-Modulation mit ständig präsentem Trägersignal hervorhebt. Das Patent von 2003 führt somit eine spezifische Technik zur Unterdrückung eines der Seitenbänder für eine Single-Sideband-Modulationstransmission an, was eine differenziertere Kontrolle und Effizienz der Signalübertragung ermögliche.
· (2) Sprachkompression und Verzerrungsmanagement: Die 2003er Erfindung spricht die Nutzung von Sprachkompression und das Management der damit verbundenen Verzerrung als Teil der Signalverarbeitung an, was im Patent von 2002 nicht explizit erwähnt wird.
· (3) Die spezifischen Schritte und Komponenten, wie z.B. die Art der Filterfunktion (AS(f)) und die Hinzufügung eines sehr niedrigen Frequenzbias im Patent von 2002, sowie die genauere Betrachtung der thermischen Auswirkungen der Übertragung im Patent von 2003, zeigen eine Variation in der technischen Umsetzung und den Schwerpunkten der Erfindungen.
Der direkte Vergleich der beiden Patentansprüche zeigt, dass das Patent von 2002 detaillierter auf die Erzeugung und Übertragung von Audiosignalen zum Kopf eines Empfängers eingeht, mit dem Ziel, die Wahrnehmung von Sprache über den Radiofrequenz-Höreffekt zu ermöglichen. Sie bieten ein Modulationsverfahren, das eine klare und verständliche Übertragung von Sprachsignalen ermöglicht, selbst wenn diese durch das äußere Ohr des Empfängers nicht wahrgenommen werden können, sondern durch das Mittel- und Innenohr. Das Patent von 2003 konzentriert sich über diese Grundlagen hinausgehend mehr auf die Verbesserung der Effizienz und Reduzierung negativer Nebeneffekte wie unnötige Erwärmung durch die Wahl effizienterer Modulationsmethoden.
Diese Erfindungen eröffnen revolutionäre Möglichkeiten in der Nutzung elektromagnetischer Signale zur direkten Kommunikation mit dem menschlichen Gehirn, was den Weg für neue Anwendungsfelder in Sicherheit, Rettungsdiensten und möglicherweise auch in verdeckten Operationen ebnet, wo diskrete oder nicht nachweisbare Kommunikationsformen vonnöten sind, z.B. in militärischen und geheimdienstlichen Abwehrszenarien.
Die Fähigkeit, Nachrichten mit Hochfrequenz-Strahlung so zu übermitteln, dass sie vom Empfänger als klar verständliche Sprache wahrgenommen werden, ist ein Schlüsselaspekt der Voice-To-Skull-Technologie. Es ist wichtig, sich über die möglichen Auswirkungen und Risiken dieser Technologien im Klaren zu sein und die potenziellen Auswirkungen und Risiken dieser Technologien zu bedenken, da die Verwendung von V2K ethische Fragen aufwirft und missbraucht werden kann.

1.1.1.5 Definition: Voice-to-Skull / V2K

Dieser auditive Effekt kommt in Waffensystemen zum Einsatz, die bezeichnet werden als „Voice to Skull directed acoustic devices*“* (dt. Stimme-an-Schädel-gerichtete-akustische-Vorrichtung, kurz: Voice-to-Skull / V2K).
Eine verbreitete Definition für die „Voice-to-Skull“-Technologie stammt seit 2002 vom Center for Army Lessons Learned, Fort Leavenworth, Kansas des Verteidigungsministeriums der Vereinigten Staaten. Die Webseite zum Eintrag im „Military Thesaurus“ wurde 2008 zwar entfernt, [11] die Definition ist dennoch in zahlreichen themenspezifischen Büchern und Berichten verwendet. Eine verbreitete Definition für die „Voice-to-Skull“-Technologie stammt seit 2002 vom Center for Army Lessons Learned, Fort Leavenworth, Kansas des Verteidigungsministeriums der Vereinigten Staaten. Die Webseite zum Eintrag im „Military Thesaurus“ wurde 2008 zwar entfernt, die Definition ist dennoch in zahlreichen themenspezifischen Büchern und Berichten verwendet.
„Nonlethal weapon which includes (1) a neuro-electromagnetic device which uses microwave transmission of sound into the skull of persons or animals by way of pulse-modulated microwave radiation; and (2) a silent sound device which can transmit sound into the skull of person or animals.
NOTE: The sound modulation may be voice or audio subliminal messages. One application of V2K is use as an electronic scarecrow to frighten birds in the vicinity of airports.“
„Nicht tödliche Waffe, die (1) eine neuroelektromagnetische Vorrichtung umfasst, welche eine Mikrowellenübertragung von Geräuschen / Lauten in den Schädel von Personen oder Tieren mittels pulsmodulierter Mikrowellenstrahlung verwendet; und (2) eine Vorrichtung, die still Geräusche / Laute in den Schädel von Personen oder Tieren übertragen kann.
HINWEIS: Bei der Klangmodulation kann es sich um unterschwellige Sprach- oder Audio-Nachrichten handeln. Eine Anwendung von V2K ist die Verwendung als elektronische Vogelscheuche, um Vögel in der Nähe von Flughäfen zu erschrecken.“
Es wird demnach darauf hingewiesen, dass die V2K-Technologie bereits im Einsatz ist als elektronische Vogelscheuche.
Der Name V2K bezeichnet die Eigenschaft, dass die mit Radiofrequenzen übermittelten Sprachbotschaften unter Umgehung jeglicher Filter oder Firewall direkt auf den Schädel der Zielpersonen gerichtet werden. Von der Zielperson wird das „Empfangen“ der Sprachbotschaften in der Art einer besonderen Form des „Hörens“ wahrgenommen als würde es unter der Schädeldecke inmitten des Kopfes entstehen. Für den Empfang sind keine technischen Hilfsmittel erforderlich. Sprache kann direkt in das Gehirn einer Zielperson per Mikrowellen übertragen werden.
[1] Kohn, Brian (1995). „Communicating Via the Microwave Auditory Effect“, In: Defense Department Awarded SBIR Contract F41624-95-C-9007, URL: https://www.sbir.gov/sbirsearch/detail/298760 (27.03.2024); vgl. Begich, Nick (2007). Bewusstseins- und Gedankenkontrolle. Der Kampf um Ihre Gedanken, ihren Willen und ihrem Bewußtsein hat längst begonnen, 106.
[2] Kohn, Brian (1995). „Communicating Via the Microwave Auditory Effect“, In: Defense Department Awarded SBIR Contract F41624-95-C-9007, URL: https://www.sbir.gov/sbirsearch/detail/298760 (27.03.2024);
[3] US Air Force (1996). New World Vistas: Air and Space Power for the 21st Century – Ancillary Volume, Scientific Advisory Board (USAF), Washington, DC, Document #19960618040 (24,06.1996), 90.
[4] Castelli, Christopher J. (2001). „Questions linger about health effects of DOD’s ‘non-lethal' ray“, In: Inside the Navy, 14 (26.03.2001) 12,1-6, URL: http://globalsecurity.org/org/news/2001/e20010327questions.htm (26.07.2021).
[5] Ebd.
[6] So bspw. Begich, Nick (2005). „Mind Control: Perfekte Manipulation (Teil 1)“, In: Nexus Magazine, 5 (06.-07.2006), URL: https://www.nexus-magazin.de/ausgaben/nexus-magazin-5-juni-juli-2006 (19.07.2021), 51.
[7] O'Loughlin, James P. / Loree, Diana L. (2002). Method and device for implementing the radio frequency hearing effect, Anmeldung: 13.12.1996, US6470214B1 (22.10.2002), Current Assignee: US Air Force, USTO, URL: https://patents.google.com/patent/US6470214B1/en (00.00.2021).
[8] Ebd.
[9] O’Loughlin, James P. / Loree, Diana L. (2003). Apparatus for audibly communicating speech using the radio frequency hearing effect, Anmeldung: 24.04.2002, US6587729B2 (01.07.2003), Current Assignee: US Air Force, URL: https://patents.google.com/patent/US6587729B2/en (27.03.2024).
[10] SSB-Modulation, oder Einseitenbandmodulation (Single Sideband Modulation), ist eine Form der Amplitudenmodulation (AM), die sich dadurch auszeichnet, dass nur eines der beiden Seitenbänder (oberes oder unteres) zusammen mit oder ohne die Trägerfrequenz übertragen wird. Dies steht im Gegensatz zur traditionellen AM, bei der beide Seitenbänder sowie die Trägerfrequenz übertragen werden, oder zu DSB (Double Sideband) ohne Träger, bei der beide Seitenbänder ohne die Trägerfrequenz übertragen werden.
[11] Vgl. Weinberger, Sharon (2008). „Army Yanks 'Voice-To-Skull Devices' Site“, In: Wired, (05.09.2008), URL: https://www.wired.com/2008/05/army-removes-pa/ (27.06.2021).
Siehe bei Interesse weiterführende, weitere Patente:
Die Diskussion über Mikrowellen-Hörkommunikation wirft ein faszinierendes Licht auf die Entwicklungen im Bereich der Neurotechnologie und ihrer potenziellen Auswirkungen auf die menschliche Wahrnehmung. Patente wie das von Philip Loudon Stocklin und Wayne B. Brunkan skizzieren einen innovativen Ansatz zur Übertragung von Sprache und anderen auditiven Signalen mittels modulierter Mikrowellen auf den Hörkortex des menschlichen Gehirns.

1.1.1.1 1983 & 1988 Stocklin

Das erste amerikanische Patent für Mikrowellen-Hörkommunikation wurde am 19. Dezember 1983 von Philip Loudon Stocklin aus Satellite Beach, Florida, unter dem Titel „Hearing Device“ eingereicht und im August 1989 gewährt.[1] Stocklin beansprucht, dass seine Erfindung es ermöglicht, Sprache zu hören, ohne den herkömmlichen Weg über die Ohren zu gehen. Stattdessen werden eine Abfolge von Mikrowellensignalen in die Hörregionen des Gehirns gesendet, um das Hörzentrum zu stimulieren. Dies geschieht durch die Transformation von Stimmen oder anderen Tonsignalen mittels eines Mikrofons in elektrische Signale. Die resultierenden gepulsten und modulierten Signale werden dann in eine Reihe von Mikrowellensignalen mit verschiedenen Frequenzen umgewandelt. Durch die gezielte Pulsmodulation dieser Mikrowellensignale auf den Kopf der Versuchsperson wird der Hörbereich aktiviert, wodurch das ursprüngliche Tonsignal wahrgenommen werden kann.
1989 STOCKLIN: A method and apparatus for simulation of hearing in mammals by introduction of a plurality of microwaves into the region of the auditory cortex is shown and described. A microphone is used to transform sound signals into electrical signals which are in turn analyzed and processed to provide controls for generating a plurality of microwave signals at different frequencies. The multifrequency microwaves are then applied to the brain in the region of the auditory cortex. By this method sounds are perceived by the mammal which are representative of the original sound received by the microphone.
Es wird ein Verfahren und eine Vorrichtung zur Simulation des Hörens bei Säugern durch Einbringen einer Vielzahl von Mikrowellen in den Bereich der Hörrinde gezeigt und beschrieben. Ein Mikrofon wird verwendet, um Schallsignale in elektrische Signale umzuwandeln, die wiederum analysiert und verarbeitet werden, um Steuerungen zum Erzeugen einer Vielzahl von Mikrowellensignalen mit unterschiedlichen Frequenzen bereitzustellen. Die Multifrequenz-Mikrowellen werden dann an das Gehirn im Bereich der Hörrinde angelegt. Durch dieses Verfahren werden Geräusche vom Säugetier wahrgenommen, die für den vom Mikrofon empfangenen Originalklang repräsentativ sind.
Stocklin‘s Erfindung zielt darauf ab, sprachliche Informationen mittels Mikrowellensignalen aus der Ferne in einer für den Hörkortex des Menschen verständlichen Weise zu übermitteln. Im Wesentlichen ähnelt die Erfindung der Versuchsanordnung, die von Sharp und Grove bereits verwendet wurde, um Sprache mittels pulsmodulierter Mikrowellenstrahlung zu übertragen (siehe Abschnitt XY).
Es bleibt jedoch unklar, inwieweit dieses Verfahren in der Praxis funktioniert hat, da aus öffentlichen Quellen keine eindeutigen Informationen darüber vorliegen. Es ist anzumerken, dass Stocklin eine weitere Erfindung im Jahr 1988 zum Patent angemeldet hat, die als "Hearing System" bezeichnet wird und eine neuartige Anwendung von Signalbursts zur Schaffung verständlicher Kommunikation beansprucht. Es scheint, dass Stocklin kontinuierlich an der Weiterentwicklung seiner Hör-Technologie arbeitete und neue Ansätze zur Verbesserung der Übertragungsqualität erforschte.
Es bleibt aus öffentlichen Quellen unklar, inwieweit dieses Verfahren in der Praxis tatsächlich funktionierte. Obwohl das Patent von Philip Loudon Stocklin für Mikrowellen-Hörkommunikation gewährt wurde und seine Erfindung theoretisch die Übertragung sprachlicher Informationen mittels Mikrowellensignalen ermöglichte, gibt es keine eindeutigen Informationen darüber, ob und in welchem Maße diese Technologie in der Realität effektiv eingesetzt wurde.
Die praktische Funktionsfähigkeit solcher Technologien könnte durch verschiedene Faktoren beeinflusst werden, darunter technische Herausforderungen, Sicherheitsbedenken, ethische Aspekte und potenzielle Risiken für die Gesundheit. Da Mikrowellen-Hörkommunikation oft im Zusammenhang mit militärischen und geheimdienstlichen Anwendungen diskutiert wird, könnten Informationen darüber, wie erfolgreich oder weit verbreitet diese Technologien angewendet wurden, möglicherweise aus Gründen der Geheimhaltung zurückgehalten worden sein.

1.1.1.2 1989 Brunkan

Im Jahre 1989 wurde ein weiteres amerikanisches Patent für die "Microwave Voice-to-Skull Technology" veröffentlicht, das von Wayne B. Brunkan im Juni 1988 beantragt und im Oktober 1989 erteilt wurde. [2] Damit wird zwei Monate nach Stocklin eine weitere Erfindung zum verbalen Mikrowellenhören patentiert.
Da die Technologie bereits 1973 am WRAIR entwickelt worden ist, könnte es sich jeweils um unabhängig voneinander entwickelte Vorrichtungen der ursprünglichen Gerätschaften handeln, die Sharp und Grove am WRAIR entwickelt und verwendet haben. Durch die Patenterteilung wird somit bestätigt, dass Sprach- oder andere Audiosignale im Gehirn in verstehbarer Weise wahrnehmbar sind, wenn der Kopf mit bestimmten Mikrowellensignalen bestrahlt wird.
Die Erfindung von Brunkan sieht vor, dass die Mikrowellen-Sprachübertragung mittels einer Parabolantenne erfolgt, die modulierte Signale mit einem Mikrowellenträger kombiniert und auf den Kopf der Versuchsperson gerichtet wird. Durch die Modulation der Mikrowellen mit dem Audioinput können gemäß des Patents verständliche Signale erzeugt werden, die als Höreindrücke wahrgenommen werden, unabhängig von der Hörfähigkeit im Außen- oder Mittelohr der Versuchsperson.
„Sound is induced in the head of a person by radiating the head with microwaves in the range of 100 megahertz to 10,000 megahertz that are modulated with a particular waveform. The waveform consists of frequency modulated bursts. Each burst is made up of ten to twenty uniformly spaced pulses grouped tightly together. The burst width is between 500 nanoseconds and 100 microseconds. The pulse width is in the range of 10 nanoseconds to 1 microsecond. The bursts are frequency modulated by the audio input to create the sensation of hearing in the person whose head is irradiated.“
„Schall wird im Kopf einer Person induziert, indem der Kopf mit Mikrowellen im Bereich von 100 Megahertz bis 10.000 Megahertz bestrahlt wird, die mit einer bestimmten Wellenform moduliert werden. Die Wellenform besteht aus frequenzmodulierten Signalfolgen. Jede Signalfolge besteht aus zehn bis zwanzig gleichmäßig verteilten Impulsen, die eng zusammen gruppiert sind. Die Breite der Signalfolge liegt zwischen 500 Nanosekunden und 100 Mikrosekunden. Die Impulsbreite liegt im Bereich von 10 Nanosekunden bis 1 Mikrosekunde. Die Signalfolgen werden durch den Audioeingang frequenzmoduliert, um bei der Person, deren Kopf bestrahlt wird, ein Hörgefühl zu erzeugen.“
Dabei werden hochfrequente Mikrowellen im Bereich von 100 Megahertz bis 10.000 Megahertz verwendet, die mit einer spezifischen Wellenform moduliert sind. Diese Wellenform besteht aus frequenzmodulierten Burstsequenzen, wobei jede Sequenz aus zehn bis zwanzig gleichmäßig verteilten Impulsen besteht, die eng gruppiert sind. Die Impulsbreite und die Burstbreite variieren dabei im Bereich von Nanosekunden bis Mikrosekunden.
Für die Mikrowellen-Sprachübertragung mittels abseitig gelegener Antenne werden frequenzmodulierte Signalfolgen oder Spannungsstöße verwendet. Diese erzeugen komplexe Klangmuster durch eine Abfolge von Impuls-Mustern. Dabei besteht jede Salve aus eng gruppierten Impulsen mit gleichmäßigen Abständen. Das Mikrowellenspektrum im Patent erstreckt sich von 100 bis 10.000 MHz, wobei die Pulsbreite im Bereich von 10 Nanosekunden bis 1 Mikrosekunde liegt. Die Salven solcher Pulse haben gemäß der Patentschrift eine Dauer von 500 Nanosekunden bis 100 Mikrosekunden. Es sei angemerkt, dass eine Nanosekunde ein Milliardstel einer Sekunde und eine Mikrosekunde ein Millionstel einer Sekunde ist. Es werden demnach hochfrequente Mikrowellen im Bereich von 100 Megahertz bis 10.000 Megahertz verwendet, die mit einer spezifischen Wellenform moduliert sind. Die bevorzugte Betriebsfrequenz von 1000 MHz würde gemäß der Patentschrift die optimale Gewebedurchdringungsfrequenz darstellen. Diese Details unterstreichen die Präzision und Wirksamkeit der Technologie bei der Übertragung von Signalen in das Gehirn der Versuchsperson. Durch die Verwendung solcher Signale können gemäß der patentierten Erfindung verstehbare Sprachmitteilungen im Kopf einer Person erzeugt werden. Diese Technologie eröffnet somit die Möglichkeit, „Stimmen“ bzw. akustische Halluzinationen oder andere Audiosignale direkt im Gehirn einer Person zu erzeugen.
Diese Erfindung betrifft ein Hörsystem für Menschen, bei dem hochfrequente elektromagnetische Energie durch die Luft auf den Kopf einer Person projiziert wird. Die Strahlung, die auf den Kopf der Versuchsperson gerichtet ist, wird auf eine Weise moduliert, die verständliche Signale als Höreindrücke erzeugt. Diese Höreindrücke werden unabhängig von der Hörfähigkeit im Außen- oder Mittelohr des Testsubjekts wahrgenommen. Es sei angemerkt, dass dieser Aspekt der Hörhilfe insbesondere für Personen, die an Hörproblemen leiden, interessant ist und Spielraum für nähere Untersuchungen der Wirksamkeit lässt.
[1] Stocklin, Philip L. (1983). Hearing device, Anmeldung: 19.12.1983, US4858612A (22.08.1989), Mentec AG, URL: https://patents.google.com/patent/US4858612A/en (26.03.2024).
[2] Brunkan, Wayne B. (1989). Hearing System, Anmeldung: 06.06.1988, US4877027A (31.10.1989), USPTO, URL: https://patents.google.com/patent/US4877027A/en (04.08.2021).
submitted by JamesTillyMatthews to u/JamesTillyMatthews [link] [comments]


2024.03.29 10:32 CookieTheParrot Karellen, the Will to Life, and the Kingdom of God [XG spoilers]

Those who have played Xenogears may or are likely to have seen:
Having serendipitously recalled back to these themes today, I thought back to the fundamental inspirations to this and so felt like citing them even if they're not new findings, giving an opportunity to see how intentional the themes are and where it may or may border happenstance. In other words, this post is just concrete applications of philosophy onto Xenogears I had. The topic of philosophy as a whole is patent in Xenogears, hence this post is focused on the application of a philosopher not mentioned a lot in relation to Xeno (Arthur Schopenhauer) and how it juxtaposes Nietzsche's philosophy (intentionally or not since if not, it can be redirected to Nietzsche's criticisms of the church, or Christendom).
The Will to Life
The philologist and philosopher Friedrich Wilhelm Nietzsche has had by far one of if not the most infectious thoughts on Monolith Soft's games. As the son of a prematurely dead Lutheran pastor and apostate from a young age upon reading Das Leben Jesu [The Life of Jesus] by David Strauß and Das Wesen des Christenthums [The Essence of Christianity] by Ludwig Feuerbach; more importantly, he'd soon read Die Welt als Wille und Vorstellung [The World as Will and Idea] and Parerga und Paralipomena by Arthur Schopenhauer which, building on the transcendental idealism of Immanuel Kant laid out in Kritik der reinen Vernunft [Critique of Pure Reason] offered Nietzsche, for a time, with a spiritual philosophy containing a metaphysica generalis ironically not all that different from the religion he had recently left.
Starting with the book Menschliches, Allzumenschliches after his break with Richard Wagner, romanticism, and idealism, Nietzsche’s own philosophy would gradually turn more and more towards the opposite side of the spectrum as that of Kant and Schopenhauer by his account.
Karellen embodies Schopenhauer’s philosophy (which becomes important later).
Lacan says (to Fei):
‘Lacan... Why such reluctance to become one with the god? What attachment could you possibly have to this wretched old world? What meaning can be found in living out such a short existence... hurting others, hurting yourself, grinding one another down... only to inevitably die and return to dust?’
This mirrors Schopenhauer’s Will to Life, in itself based on Kant’s ‘das Ding an sich’ as in 'the thing-in-itself as it stands independent of the filtering of the senses’, and pessimism, where suffering is universally worse than pleasure is good.
But first on the Will. Karellen says:
‘Before the beginning of time, in the undulating waves of the higher dimension, all things were one. It was the waves spilling out from there that created this four-dimensional universe of ours. “Humankind” and the “Souls of Humankind” that were born from there are merely leftovers of those spilled waves.’
‘Why, everything we could ever desire is here… No need to be troubled by the need for love… For this place is filled with the love of God.’
‘It is for this very reason… because humans have this wretched “will” or whatnot… that humans must experience sadness and loss. For someone to gain something means another must lose it… It is impossible to make humankind share limited “things” and “affections”...’
To Schopenhauer:
There are two worlds: The fundamental world of will (the world of noumena, in some cases also the Platonic ideal though Schopenhauer argues the things-in-themselves are distinct from the Platonic world of forms) and the world of idea, where the world of idea is built on the perception of the manifestation of the will in the same vein as for Kant, humans cannot perceive things-in-themselves due to the filtering of the senses. In biological lifeforms, the Will manifests as the need to preserve one's existence indefinitely through the consumption of material goods and reproduction, inevitably creating a cycle of violence in the entire plan and animal kingdoms despite everything being one behind the world of appearance, and consequently the 'I' or the self and all individuality are illusory as everything is the same consciousness which splits up into many smaller, insignificant, false selves in the world of appearance which can be realised via sympathy (or pity).
And back onto the subject of suffering concretely:
„Wir haben in der ästhetischen Betrachtungsweise zwei unzertrennliche Bestandteile gefunden: die Erkenttnis des Objekts, nicht als einzelnen Dinges, sondern als Plastonischer Idee, d. h. als beharrender Form dieser ganzen Hattung von Dingen; sodann das Selbstbewußtsein des Erkennenden, nicht als Individuums, sondern als reinen willenlosen Subjekts der Erkenntnis. Die Bedingung, unter welcher beide Bestandteile immer vereint eintreten, war das Verlassen der an den Satz vom Grunde begundenen Erkenttnisweise, welche hingegen zum Dienst des Willens wie auch zur Wissenschaft die allein taugliche ist. – Auch das Wohlgefallen, das durch die Betrachtung des Schönen erregt wird, werden wir aus jenen beiden Bestandteilen hervorgehen sehen, und zwar bald mehr aus dem einen, bald mehr aus dem anderen, je nachdem der Gegenstand der ästhetischen Kontemplation ist. Alles Wollen entspringt aus Bedürfnis, also aus Mangel, also aus Leiden. Diesem macht die Erfüllung ein Ende: jedoch gegen einen Wunsch, der erfüllt wird, bleiben wenigstens zehn versagt: ferner, das Begehren dauert lange, die Forderungen gehen ins Unendliche; die Erfüllung ist kurz und kärglich gemessen. Sogar aber ist die endeliche Befriedigung selbst nur scheinbar: der erfüllte Wunsch macht gleich einem neuen Platz: jener ist ein erkannter, dieser noch ein unerkannter Irrtum, Dauernde, nicht mehr weichende Befriedigung kann kein erlangtes Objekt des Wollens geben: sondern es gleicht immer nur dem Almosen, das dem Bettler zugeworfen, sein Leben heute fristet, um seine Qual auf morgen zu verlängern. – Darum nun, solange unser Bewußtsein von unserem. Willen erfüllt ist, solange wir dem Drange der Wünsche mit seinem steten Hoffen und Fürchten hingegeben sind, solange wir Subjekt des Wollens sind, wird uns nimmermehr dauerndes Glück noch Ruhe. Ob wir jagen oder fliehen, Unheil fürchten oder nach Genuß streben, ist im wesentlichen einerlei: die Sorge fåur den stets fordernden Willen, gleichviel in welcher Gestalt, erfüllt und bewegt fortdauernd das Bewußtsein; ohne Ruhe aber ist durchaus kein wahres Wohlsein möglich. So liegt das Subjekt des Wollens beständig auf dem drehenden Rade des Ixion, schöpft immer im Siebe der Danaiden, ist der ewig schmachtende Tantalus.” (Die Welt als Wille und Vorstellung, Drittes Buch, § 38)
In English:
‘We have in the aesthetic mode of conception found two inseparable constituent parts: the cognition of the object, not as single things but as Platonic ideas, i.e. as unceasing form of all things with the hat on; therefore, the self-consciousness of the apprehending, not as individuals, but as pure will-less subjects of [the] perception. The condition, under which both constituent parts are always obtained united, was the abandoned which was to the principle of the foundation bound to the mode of cognition, which stands in in contrast to the favour of the Will as well as to [the] science [is it] alone suited. – Also from the liking, which becomes incited through the conception of the beautiful, will we see both constituent parts emerge, and admittedly soon more from the one, soon more from the other, [after] upon [which] the item of [the] aesthetic contemplation is [dependent on].
‘All Will emanates from need, thus from [the] lack [of something], thus from suffering. This makes the fulfilment an end: yet against the wish, which becomes fulfilled, remains at least ten [others] deserted (or denied): More distantly, the desire persists for long, the demand goes [on] infinitely; the fulfilment is short and wretchedly taken. Yet even the endless gratification is itself apparent (= illusory): the fulfilled wish makes [merely] a new [empty] space [which is just as the old one]: It is even more recognised, this another an unrecognised error, [the] permanent, no longer can softening gratification no attained object of the Will [be] given: But it always resembles only the alms, which [is] thrown to the beggar. – On this subject now, so long as our consciousness of ours [is of our own]. Will is fulfilled, so lange as we sacrifice the urge of the wishes with their still [extant] hopes and fears, so long as we the subject of the Will are, [we] never again get us happiness or calmness. Regardless whether we hunt or flee, fear accidents or strive after pleasure, is in it the substantive uniformity: the sorrow for the always demanding Will, regardless in whichever shape, [it] fulfils and moves the consciousness perpetually; without calmness is surely enough absolutely no true delight possible. So lies the subject of the Will fixed on the revolving corn cockle of Ixion, always scooping in the sight of Danaides, [that] is the eternal languishing tarantula.’
I.e. the world is all suffering because suffering will always trump pleasure; which experience is greater in feeling and impulse: The pleasure and satisfaction a vulture experiences from killing and eating a lamb, or the pain and death of the lamb as the victim?
But the world doesn't have to be all suffering, because according to Schopenhauer, there are some individuals who, in spite of the illusion of their individuality, look beyond the world as idea and into the world of will, i.e. the world of all things-in-themselves, much in the same vein Karellen desires for everything to look beyond the four-dimensional plane of existence and into the world beyond, the paradise of the Wave Existence:
‘For someone to gain something means another must lose it... It is impossible to make humankind share limited “things” and “affections”... So I came to the conclusion that everything must be reverted back to where it all began. To go back to when all was one... waves, and nothing else... It is not my -Human’s- ego... It is the will of the “Waves” ...the will of -god-...’
Schopenhauer, meanwhile, says:
„Wer nun besagtermaßen sich in die Anschauung der Natur so weit vertieft und verloren hat, daß er nur noch als rein erkennendes Subjekt da ist, wir eben dadurch unmittelbar inne, daß er als solches die Bedingung, also der Träger, der Welt und alles objektiven Daseins ist, da dieses nunmehr als von dem seinigen abhängig sich darstellt. Er zieht also die Natur in sich hinein, so daß er sie nur noch als Akizidenz seines Wesens empfindet. In diesem Sinne sagt Byron:
Are not the mountains, waves and skies, a part
of me and of my soul, as I of them?
Wie aber sollte, wer diese fühlt, sich selbst im Gegensatz der unvergänglichen Natur für absolut vergänglich halten? Ihn wird vielmehr das Bewußtsein dessen ergreifen, was der Upanischad des Veda ausspricht: Hae omnes creaturae in to turn ego sum, et praeter me aliud ens non est (Oupnekhat, I, 122.)”
(Ibid., Drittes Buch, § 34)
In English:
‘Who now in question has in the view of nature so wide deepened and lost oneself that he is even as pure recognising subject, we precisely through that promptly realise that one is as such the condition, thus the bearer of the world and of all objective existence, that this henceforth as of its dependence delineates itself. It pulls thus nature into itself, so that he may sense even as the acids of being (unimportant circumstances). In agreement with which Byron says: ‘Are not the mountains, waves and skies, a part ‘of me and of my soul, as I of them? ‘But how shall, whoever feels this, hold himself in contrast to the imperishable nature of the absolutely perishable? He will, if anything, be gripped by this consciousness, which is spoken of in the Upanishads of the Veda: All of these creatures are in their entirety I am, and besides me, there is no other entity …’
Karellen isn't merely trying to look into a world beyond his world, but does so both out of pity for all the life that desires unification with God, all of whom thinking it will happen through unification with Deus which Karellen initially believed, as well, but shifted away from upon hearing of the truth of Deus and of the Wave Existence from the Tree of Raziel, hence consuming the forbidden fruit of the Garden of Eden in the heavenly realm of Machanon.
Two ends are left: Free will and asceticism.
Karellen says:
‘And what if that “will” itself was predetermined? What then? Oh, what folly! Humans are just primitive lifeforms that have no such things as free will… Mankind has merely been allowed to live in an imperfect state… “as is”, “as will be”...’
Schopenhauer says:
„[...] Denn zunächst ist der Irrthum zu verhüten, daß das Handeln des einzelnen, bestimmten Menschen keiner Nothwendigkeit unterworfen, d.h. die Gewalt des Motivs weniger sicher sei, als die Gewalt der Ursache, oder die Folge des Schlusses aus den Prämissen. Die Freiheit des Willens als Dinges an sich geht, sofern wir, wie gesagt, vom obigen immer nur eine Ausnahme betreffenden Fall absehn, keineswegs unmittelbar auf seine Erscheinung über, auch da nicht, wo diese die höchste Stufe der Sichtbarkeit erreicht, also nicht auf das vernünftige Thier mit individuellem Charakter, d.h. die Person. Diese ist nie frei, obwohl sie die Erscheinung eines freien Willens ist: denn eben von dessen freiem Wollen ist sie die bereits determinirte Erscheinung, und indem diese in die Form alles Objekts, den Satz vom Grunde, eingeht, entwickelt sie zwar die Einheit jenes Willens in eine Vielheit von Handlungen, die aber, wegen der außerzeitlichen Einheit jenes Wollens an sich, mit der Gesetzmäßigkeit einer Naturkraft sich darstellt. Da aber dennoch jenes freie Wollen es ist, was in der Person und ihrem ganzen Wandel sichtbar wird, sich zu diesem verhaltend wie der Begriff zur Definition; so ist auch jede einzelne That derselben dem freien Willen zuzuschreiben und kündigt sich dem Bewußtsein unmittelbar als solche an: [...]”
(Ibid., Viertes Buch, § 55)
‘[...] hat das Stück einen Plan, so ist ein Fatum, hat es keinen, so ist die blinde Notwendigkeit der Direktor. – Aus dieser Absurdität gibt es keine andere Rettung als die Erkenntnis, daß schon das Sein und Wesen aller Dinge erkennt; denn ihr Tun und Wirken ist vor der Notwendigkeit nicht zu retten. Um die Freiheit vor dem Schicksal oder dem Zufall zu bergen, mußte sie aus der Aktion in die Existenz verstezt werden. –’
(Ibid., „Ergänzungen zum zweiten Buch”, kapitel 25 “Transzendente Betrachtungen über den Willen als Ding an sich”)
In English:
‘Preliminarily is there the mistake to hinder that the singular action which particular humans of no necessity assign [to themselves], i.e. the power of the motive be less certain than the power of the cause, or the consequence of the end out of the premise. The freedom of the Will of things-in-themselves goes, provided we, as said, always foresee of the aforementioned only the exception [of the] case in concern, in no way immediate on its phenomenon, hence also reached not this [the] tallest step of certainty, thus not on the reasonable animal with individual character, i.e. the person. This is not free despite [that] it is the determined phenomenon of a free will: For precisely of this free will is it the already determined phenomenon, and whilst this in the form of all objects, the axiom of the foundation, including [as] it admittedly develops the oneness of the Will-in-itself with the lawfulness of a fundamental force [as it has] described itself. But then, nevertheless, it is the free Will, what becomes visible in the person and in the whole wall, itself to this detained alike the notion to [the] definition; so it is also that every singular deed attributes the same free Will and determined itself the consciousness immediate as such to: [...]’
‘[...] Has the piece a plan, so is [there] a fate, has it none, so is the blind necessity the director. – From this absurdity is there no other saving than the cognition that already recognises the being and substance of all things for your doing and efforts are in front of the necessity not [needing to be] correct. For this freedom to hide in front of the fate or the instance must it from the action in the existence be moved.
All of this leads to:
‘Before the beginning of time, in the undulating waves of the higher dimension, all things were one. It was the waves spilling out from there that created this four-dimensional universe of ours. “Humankind” and the “Souls of Humankind” that were born from there are merely leftovers of those spilled waves.’
Here again are seen the desire to return to an existence of unity with all other beings motivated by ‘the denial of the will to live’, i.e. Schopenhauer’s principle that in order to escape the prison of life where everyone is waiting to be tortured again whilst drowning themselves with material goods and seeking pleasurable experiences to alleviate the pain temporarily, one must renounce 'der Wille zum Leben' entirely, consequently becomes asceticism the highest mode of existence and, furthermore, to look beyond the world of appearance and into the world of the Will where everything is one.
The Kingdom of God
Going back to Nietzsche, his ideas are both the opposite of his former master Schopenhauer’s and a commentary on people such as Karellen.
Free Will
Like Schopenhauer, Nietzsche was a determinist, but he did not concern himself with siding on either side of the free will debate.
„Die causa sui ist der beste Selbst-Widerspruch, der bisher ausgedacht worden ist, eine Art logischer Nothzucht und Unnatur: [...] Gesetzt, Jemand kommt dergestalt hinter die bäurische Einfalt dieses berühmten Begriffs ‚freier Wille’ und streicht ihn aus seinem Kopfe, so bitte ich ihn nunmehr, seine ‚Aufklärung’ noch um einen Schritt weiter zu treiben und auch die Umkehrung jenes Unbegriffs ‘freier Wille’ aus seinem Kopfe zu streichen: ich meine den ‚unfreien Willen’, der auf einen Missbrauch von Ursache und Wirkung hinausläuft. Man soll nicht ‚Ursache’ und ‚Wirkung’ fehlerhaft verdinglichen, wie es die Naturforscher thun (und wer gleich ihnen heute im Denken naturalisirt –) gemäss der herrschenden mechanistischen Tölpelei, welche die Ursache drücken und stossen lässt, bis sie ‚Wirkt’; man soll sich der ‚Ursache’, der ‚Wirkung’ eben nur als reiner Begriffe bedienen, das heisst als conventioneller Fiktionen zum Zweck der Bezeichnung, der Verständigung, nicht der Erklärung. Im ‚An-sich’ giebt es nichts von ‚Causal-Verbänden’, von ‚Nothwendigkeit’, von ‚psychologischer Unfreiheit’, da folgt nicht ‚die Wirkung auf die Ursache’, das regiert kein ‚Gesetz’. Wir sind es, die allein die Ursachen, das Nacheinander, das Für-einander, die Relativität, den Zwang, die Zahl, das Gesetz, die Freiheit, den Grund, den Zweck erdichtet haben; und wenn wir diese Zeichen-Welt als ‚an sich’ in die Dinge hineindichten, hineinmischen, so treiben wir es noch einmal, wie wir es immer getrieben haben, nämlich mythologisch. Der ‚unfreie Wille’ ist Mythologie: im wirklichen Leben handelt es sich nur um starken und schwachen Willen. – Es ist fast immer schon ein Symptom davon, wo es bei ihm selber mangelt, wenn ein Denker bereits in aller ‚Causal-Verknüpfung’ und ‚psychologischer Nothwendigkeit’ etwas von Zwang, Noth, Folgen-Müssen, Druck, Unfreiheit herausfühlt: es ist verrätherisch, gerade so zu fühlen, – die Person verräth sich. Und überhaupt wird, wenn ich recht beobachtet habe, von zwei ganz entgegengesetzten Seiten aus, aber immer auf eine tief persönliche Weise die ‚Unfreiheit des Willens’ als Problem gefasst: die Einen wollen um keinen Preis ihre ‘Verantwortlichkeit’, den Glauben an sich, das persönliche Anrecht auf ihr Verdienst fahren lassen (die eitlen Rassen gehören dahin –); die Anderen wollen umgekehrt nichts verantworten, an nichts schuld sein und verlangen, aus einer innerlichen Selbst-Verachtung heraus, sich selbst irgend wohin abwälzen zu können. [...]”
(Jenseits von Gut und Böse: Vorspiel einer Philosophie der Zukunft, 'Die Vorurtheilen der Philosophen', 19)
In English:
‘The causa sui is the greatest self-contradiction that has hitherto been construed, a type of logical rape and unnaturalness: [...] Suppose anyone comes in such a way behind the boorish simple-mindedness of this famous “free Will” and stretches it out of his body, then do I plead him [to] henceforth to pull his “enlightenment” another step forward and stretch also the inversion of every non-conception of “free Will” out of his body: I mean the “unfree Will” which goes off on the misuse of cause and effect. One shall not wrongly concretise “cause” and “effect” as the natural scientists do (and whoever likewise naturalises it in thought in the present –) equating to the ruling mechanical maladroitness which makes the cause press and thrust until it “effects”; one shall serve the “cause”, the “effect” precisely just as pure conceptions, i.e. as conventional fiction to the aim of designation, the information, not as the [material] statement. In the “in itself” is nothing of “causal connection”, of “necessity”, of “psychological unfreedom”, thus follows not “the effect from the cause”, as no “law” rules. We are, as alone [with] the cause, after each other, to each other, the relativity, the compulsion, the number (amount), the law, the freedom, the reason, [to which] the aim has fabricated; and if we think ourselves into this world of signs as “in itself” in the things, [which] interfere, so [do] we pull it once again, as we have always pulled it, namely mythologically. The “unfree Will” is mythology: In reality, life is about itself only as strong and weak wills (= there only exists strong and weak will). – It is almost always already a symptom of which, when it by itself lacks, if a thinker already feels his way in all “causal binding” and “psychological necessity” anything from compulsion, need, the must-follow, press, unfreedom: It is treacherous exactly as to feel, – the person betrays himself. And not all becomes [it], if I have observed correctly, of two polar opposite out [of the] site, but always on the deep personal knowledge which [is] the “unfreedom of the Will” problem gripped onto: The one will on no price their “responsibility”, the belief-in-itself, give up on the personal right on its gain (the vain races belong back there –); the others will reversely [take] responsibility [for] nothing, on the shoulders of nothing be blamed and demanded (= never be demanded or be blamed for anything), out of the inner self-contempt, itself alike where [it] can [be] overturned. [...]
Karellen is this ‘natural scientist’: He materialises cause and effect, convincing himself everything must be pre-ordained and hence conscious lifeforms are not free, but merely within bounds where it makes itself believe it is operating on independent will. This is a sign that he is internally weak, exemplified by his inability to understand Sophia’s death:
‘We were sacrificed as pawns... In order to protect their own authority... Sophia was... Is this the ideal world we’ve been searching for? What have we been doing? Heading toward Sophia’s ideals? Is this our salvation? This isn’t fair... Sophia was sacrificed... for those bastards... Sophia said, if you just have faith the path to what you hope for will open.’
Here, Karellen expressed a deep ‘ressentiment’ of those who had allegedly ‘killed’ Sophia despite Sophia willingly sacrificing herself (cf. Menschliches, Allzumenschliches II, „Vermischte Meinungen und Sprüche”, 94). The Antitype is evidently a Christ figure: She is a personality construed by a computer linked to the subsequent creator of the new mankind, i.e. a materialised version of God, who never blames anyone for anything except for the times in which she projects her own failures onto others, e.g. with Fei in Blackwood Forest, believing everyone but herself to be sinless yet sacrificing herself so that others don’t have to die themselves, consequently making those around her feel sinful as they were unable to save her. And as the incarnation, she possesses Anima compatibility as an Animus, being divine and fleshly simultaneously.
Mother Sophia specifically preached of a mystical God within, which is linked to Gnosticism and Kabbalah, but can be to Nietzsche’s thoughts on Christ, too:
„[...] Aber wenn irgend Etwas unevangelisch ist, so ist es der Begriff Held. Gerade der Gegensatz zu allem Ringen, zu allem Sich-in-Kampf-fühlen ist hier Instinkt geworden: die Unfähigkeit zum Widerstand wird hier Moral (‘widerstehe nicht dem Bösen!’ das tiefste Wort der Evangelien, ihr Schlüssel in gewissem Sinne), die Seligkeit im Frieden, in der Sanftmuth, im Nicht-feind-sein-können. Was heißt ‚frohe Botschaft’? Das wahre Leben, das ewige Leben ist gefunden, – es wird nicht verheißen, es ist da, es ist in euch: als Leben in der Liebe, in der Liebe ohne Abzug und Ausschluß, ohne Distanz. Jeder ist das Kind Gottes – Jesus nimmt durchaus nichts für sich allein in Anspruch –, als Kind Gottes ist Jeder mit Jedem gleich ... Aus Jesus einen Helden machen! – Und was für ein Mißverständniß ist gar das Wort ‚Genie’! Unser ganzer Begriff, unser Cultur-Begriff ‚Geist’ hat in der Welt, in der Jesus lebt, gar keinen Sinn. Mit der Strenge des Physiologen gesprochen, wäre hier ein ganz andres Wort eher noch am Platz ... Wir kennen einen Zustand krankhafter Reizbarkeit des Tastsinns, der dann vor jeder Berührung, vor jedem Anfassen eines festen Gegenstandes zurückschaudert. Man übersetze sich einen solchen physiologischen habitus in seine letzte Logik – als Instinkt-Haß gegen jede Realität, als Flucht in’s ‚Unfaßliche’, in’s ‚Unbegreifliche’, als Widerwille gegen jede Formel, jeden Zeit- und Raumbegriff, gegen Alles, was fest, Sitte, Institution, Kirche ist, als Zu-Hause-sein in einer Welt, an die keine Art Realität mehr rührt, einer bloß noch ‚inneren’ Welt, einer ‚wahren’ Welt, einer ‚ewigen’ Welt... ‚Das Reich Gottes ist in euch’...”
(Der Antichrist: Versuch einer Kritik des Christenthums, 29)
In English:
‘[...] But when as anything is evangelical, so is the conception [of the] hero. As the opposite to all conflict, to all feeling-oneself-in-struggle has the instinct become: The incompetence to [the] resistance (= inability or unwillingness to resist) becomes the moral here (“resist not evil!” the most profound word of the gospels, their key in a certain sense), the blessedness in [the] freedom, in meekness, in [only] being able to not-be-hostile. What [is] “glad tidings” called? The true life, the eternal life has been found, – it becomes not promised, it is [already] there, it is within you: As life in [the] love (= it is in love), in [the] love without selection and exception, without distance. Everyone is the child of God – Jesus takes nothing for himself absolutely in the claim (= takes nothing for himself alone) –, as child of God is everyone equal with each other … [To] make a hero out of Jesus! – And truly, what a misunderstanding the word “genius” is! Our entire conception, our culture-conception “spirit” has in the world in [which] Jesus lives [no meaning], [for there] makes (exists) no sin. With the rigidity of [which] the physiologists [have] spoken of, is here a whole other word before again in its place … We are acquainted with a condition of [a] sickly irritability of the sense of touch, which so in front of every contact [recoils], recedes in front of every touch of a solid object. One may translate it [to] a such physiological habitus in its last logic – as instinct-hatred against every reality, as flight in the “intangible”, in the “inconceivable”, as [a] reluctance against every formula, every conception of time and space, against everything which celebrates, [which is] custom, institution, church; as to-be-home in a world in which no sign [of] reality touches [any] longer, another mere “inner” world, a “true” world, an “eternal” word… “the Kingdom of God is within you”...’
This is further expounded in the following aphorisms, especially 33, and in 40, the inability of the Apostles, especially Paul, to comprehend Jesus’ message upon dying on the cross is written of and the subsequent bastardisation of Jesus as the ‘Son of God’, expanded upon in 41:
„[...] An sich konnte Jesus mit seinem Tode nichts wollen, als öffentlich die stärkste Probe, den Beweis seiner Lehre zu geben ... Aber seine Jünger waren ferne davon, diesen Tod zu verzeihen, – was evangelisch im höchsten Sinne gewesen wäre; oder gar sich zu einem gleichen Tode in sanfter und lieblicher Ruhe des Herzens anzubieten… [...]” (40)
„Und von nun an tauchte ein absurdes Problem auf: ‚wie konnte Gott das zulassen!’ Darauf fand die gestörte Vernunft der kleinen Gemeinschaft eine geradezu schrecklich absurde Antwort: Gott gab seinen Sohn zur Vergebung der Sünden, als Opfer. Wie war es mit Einem Male zu Ende mit dem Evangelium! [...] – Jesus hatte ja den Begriff ‚Schuld’ selbst abgeschafft, – er hat jede Kluft zwischen Gott und Mensch geleugnet, er lebte diese Einheit von Gott und Mensch als seine ‚frohe Botschaft’ ... Und nicht als Vorrecht! [...] – Und mit Einem Male wurde aus dem Evangelium die verächtlichste aller unerfüllbaren Versprechungen, die unverschämte Lehre von der Personal-Unsterblichkeit ... Paulus selbst lehrte sie noch als Lohn! ...” (41)
In English:
‘[...] In itself could Jesus nothing will [more] with his death [than for it to be] as the strongest public proof, to give the proof of his teachings … But his disciples were far away from that, to forgive this death, – [this is what would have been] what is evangelical in the highest sense; or even [for] themselves to offer a similar death in gentle and lovely calmness of the heart…’
‘And from now on arose an absurd problem: “How could God have let it happen!” Thereafter found the burdened reason of the small community an unambiguously awfully absurd answer: God had given his son as forgiveness of the sins, as [an] offer. How [short] was the final action to [the] end with (of) the gospels! [...] – Jesus had even abolished the conception [of] “guilt” himself, – he had renounced every gap between God and man, he lived this unity of God and man as his “glad tidings” … And not as [a] privilege! [...] And with the [final] action [which] came of the gospels the most contemptible of all promises which can be fulfilled, the impudent teaching of the personal-immortality … Paul himself taught it even as [a] reward! …’
Regardless of Nietzsche’s condemnation of Christ’s ‘life-denying’ morality and principle of living in a mode of being of non-interference and universal equality, he acknowledged Christ as a free spirit who transvalued the Jewish table of values and thus established his own set of values, also calling him ‘seductive’ and recognising something powerful beneath his decadence. This is much the same with Sophia who spoke of an inner world reached by connecting with others, whereas Karellen interpreted her ‘Kingdom of God’ literally.
He is Paul: Too resentful to move on from the past where he was ‘wronged’ by the instinctive and strong (i.e. Solaris who adhered to a ‘Herrmoral’ whereas the land-dwellers adhered to a ‘Sklavenmoral’, cf. Jenseits von Gut und Böse and Zur Genealogie der Moral: Eine Streitschrift), who were the Romans in Paul’s case, Karellen sought to usurp the position of master, though he didn’t seek to replace all Master-Morality with Slave-Morality like Paul, partially since much of Karellen’s anger was directed at God or even himself; 'The only one who could forgive me was God.'
He did in effect lead a slave revolt as he removed the Gazel Ministry and Cain from the picture and betraying Myyah at the end by sending Deus towards the Higher Dimension as opposed to letting Deus seek out its original goal (to reach Lost Jerusalem). Whereas Cain (originally) and the Gazel Ministry sought unity with Deus to be one with it in a search for power in this world (since Deus is the demiurge), Karellen sought a stagnant existence in the Higher Dimension where all Will would be renounced. This, additionally, makes him Nietzsche’s antithesis to dem Übermensch, der Letzte Mensch.
The former is Fei seeing as he went beyond the good and evil of both Kislev vs. Aveh and the land-dwellers vs. Solaris, connecting his willingness to fight for others and be strong with Elly's agape and principle of universal sinlessness, and his entire arch of unifying his personalities would be self-surpassing as he finally also recognises the value of dying for a cause one believes in (to Elly). By showing Id the world is not all bad, he compromised Id's suffering with the 'tremendous moments' which the Coward hogged to himself. He learns to live with his suffering throughout each lifespan (the eternal recurrence), accepting each lifespan as it has been and desiring no other world. Through this, he gains a strong life-affirmative attitude, rejecting the Higher Dimension Karellen desired in favour of recognising his world as the real world, or at least the only world there was to him.
The 'Last Man' or der Untermensch is only mentioned a few times in Nietzsche's works, primarily in the fifth section of the prologue in Also sprach Zarathustra: Ein Buch für Alle und Keinen where the Last Man is presented as the polar opposite path of the Superman that humankind, or a part of which, will descent into if it continues to reject the Superman. The condition of the Last Man, who lives a stagnant life without willing anything, suffering, or pleasure, or if so, very meagre pleasure as all pain is avoided by material means, sounds preferable to the commoners, who in this case would be the have-nots suffering from transformation into Wels in XG, standing in line as sheep to be more biological components for Deus, who'd eventually be directed towards the Higher Dimension with Karellen by existing as passive waves and nothing more.
Mirroring Schopenhauer, Karellen did this out of pity for all the suffering and for himself. In Götzen-Dämmerung, oder: wie man mit dem Hammer philosophiert, Nietzsche diagnosed Schopenhauer as the mere continuation of Christianity (or Christendom by Kierkegaard's terms) by his insistence on compassion—Mitgefühl or Sympathie, of which Nietzsche uses the former with a minor negative connotation and puts a very negative connotation onto Mitleid, i.e. pity, which he saw in Schopenhauer's philosophy and Christianity, whereas 'zu mitfühlen', i.e. to empathise, is used more positively—as the foundation of all ethics, and Nietzsche denied all ethics whilst asserting the importance of values instead as well as the ancient Master-Morality only being a morality in terms of being a widespread, natural table of values (which doesn't exist anymore). Schopenhauer was not the Last Man, per se, but his doctrines advocated for a path that would lead faster to complete nihilism (i.e. the devaluation of values, in this case even those posited by the ascetic ideal) and the Last Man than even Christianity.
Fei and Karellen's respective paths go on throughout the entire narrative, hence they first become the Superman and the Last Man in their entirety in the end, as the over 14,768 years from the discovery of the Zohar to XG. Everyone living in this time frame was a 'bridge' between the archetypal human before the death of God (cf. Hegel, Mainländer, and Nietzsche; starting in the Enlightenment with Kant and continuing indefinitely', in XG's case until Fei becomes the Superman, leaving no need for idols or God any longer to humans, and within XG solely, the death of God can be interpreted as starting with Sophia's death). More literally, Karellen uses countless humans as bridges as biological parts for Deus or Animus, leaving the rest to be killed, albeit not on the path of the Superman, but the path of the Last Man.
submitted by CookieTheParrot to Xenoblade_Chronicles [link] [comments]


2024.03.28 01:03 North_Tadpole5847 FPS Drops in Combat

Hello fellow Skyrim players. I encountered so far the most annoying issue in my (for me) perfectly modded version (Skyrim SE 1.5.97). When I enter combat with more the 4 participants it happens that I get a huge frame drope from my locked 60FPS to around ~40ish. I use ADXP as base in combiation with some combat animations for different races. Anyone know what could be the issue here?
Video footage of the problem: https://imgur.com/9S9J8DT
My Modlist/Plugins I use:

Automatically generated by Vortex

*Unofficial Skyrim Special Edition Patch.esp
*RSkyrimChildren.esm
*Skyrim Project Optimization - Full ESL Version.esm
*Lanterns Of Skyrim - All In One - Main.esm
*Landscape and Water Fixes.esp
*Cathedral - 3D Mountain Flowers.esp
*Occ_Skyrim_Tamriel.esp
*Lightened Skyrim - merged.esp
*RealisticWaterTwo - Resources.esm
*Campfire.esm
*Better Dynamic Snow SE - DisableRefs.esm
1NGarmor.esl
*Vanilla Scripts Enhanced.esl
*Crea_DarkLord.esl
*DMCO.esl
*DodgeFramework.esl
*Expressive Facegen Morphs.esl
*FISS.esp
*nl_cmd.esl
*OCPA.esl
*RASS - Visual Effects.esl
*RaceCompatibility.esm
*ShootingStars.esp
*TrueHUD.esl
*DynDOLOD.esm
*Particle Patch for ENB.esp
*SkyUI_SE.esp
*SMIM-SE-Merged-All.esp
*Better Dynamic Snow SE.esp
*Immersive Sounds - Compendium.esp
*Lore Weapon Expansion - Daedric Crescent.esp
*Lore Weapon Expansion - Goldbrand.esp
*Lore Weapon Expansion - Relics of the Crusader.esp
*RelightingSkyrim_SSE.esp
*Northern Roads.esp
*DepthsOfSkyrim.esp
*Relationship Dialogue Overhaul.esp
*Book Covers Skyrim.esp
*Cathedral Landscapes.esp
*Northern Roads - Grass Patch.esp
*Cathedral - 3D Pine Grass.esp
*Landscape Fixes For Grass Mods.esp
*Cutting Room Floor.esp
*AI Overhaul.esp
*Northern Roads - Landscape Fixes for Grass Mods patch.esp
*SoundsofSkyrimComplete.esp
*HappyLittleTrees.esp
*Obsidian Mountain Fogs.esp
*Northern Roads - Landscape and Water Fixes patch.esp
*Embers XD.esp
*Particle Patch for ENB SSE.esp
*Hothtrooper44_ArmorCompilation.esp
*Guard Dialogue Overhaul.esp
*Weapons Armor Clothing & Clutter Fixes.esp
*WACCF_Armor and Clothing Extension.esp
*CBBE.esp
*RaceMenu.esp
*RaceMenuPlugin.esp
*RaceMenuMorphsCBBE.esp
*XPMSE.esp
*Immersive Weapons.esp
*DIS_Replacer.esp
*Action Based Projectiles.esp
*Keytrace.esp
*ArcheryLocationalDamage.esp
*AIMFIX.esp
*Odin - Skyrim Magic Overhaul.esp
*Guards_Armor_Replacer.esp
*ZIA_Complete Pack.esp
*Run For Your Lives.esp
*Cloaks.esp
*Beards of Power - Sons of Skyrim.esp
*OBIS SE.esp
*VioLens SE.esp
Qw_BeyondSkyrimBruma_USSEP Hotfix Patch.esp
SoS_ImmersiveCitizens_Patch.esp
Northern Roads - CRF patch.esp.ghost
*Inigo.esp
*Master of Disguise - Special Edition.esp
*DIS_Armor_Fractions.esp
*DawnguardArsenal.esp
*UniqueBorderGates-All.esp
*Northern Roads - Unique Border Gates patch.esp
*TradeRoutes.esp
*Northern Roads - Happy Little Trees patch.esp
*Lore Weapon Expansion.esp
*Immersive Weapons_WACCF_Patch.esp
*BAAB_English_MaxDamage_v1_2_5.esp
*Cathedral Weathers.esp
*ColdRegionBehavior.esp
*man_PeryiteShrine.esp
*Immersive Patrols II.esp
*Northern Roads - Immersive Patrols patch.esp
*Sneak Tools.esp
*Missives.esp
*The Paarthurnax Dilemma.esp
*Zerofrost Ultimate Armor Collection.esp
*man_Hircine.esp
*PaladinArtifactsAndArmor.esp
*man_azura.esp
*man_sanguineShrine.esp
*man_HermaeusMora.esp
*man_MephalaShrine.esp
*Phenderix Arcane Arsenal.esp
*UIExtensions.esp
*Black Mage Armor SE.esp
*Relentless Sword SE - Johnskyrim.esp
*Vanilla Hair Replacer - VHR.esp
*PAN_NPCs_Males.esp
*icebladeofthemonarch.esp
*BlackSacramentArmor.esp
*Northern Roads - Obsidian Mountain Fogs patch.esp
*PAN_NPCs_DG.esp
*Bandit Lines Expansion.esp
*Better Dynamic Snow SE - No Glacier Snow.esp
*Cathedral Weathers - Patch - Rudy ENB.esp
*SoS_Cathedral_Patch.esp
*Quest Conflict Fixes.esp
*FNIS.esp
*Cloaks - Dawnguard.esp
*Cloaks_SMP_Patch.esp
*DX Dark Knight Armor - My Final Version by Xtudo.esp
*TW3_AIO.esp
*Skyrim Snow Dogs.esp
*icepenguinworldmapclassic.esp
*DragonBoneWeaponsComplete.esp
*AlbionKingmakerSSE.esp
*AnimatedEatingRedux.esp
*VitalityMode.esp
*AnimatedEating_VitalityModePatch.esp
*Ahzidal's Armor set - My version by Xtudo.esp
*ArmoredSnowDogs.esp
*Armor of Intrigue.esp
*AsharaErinFollower.esp
*Attack_DXP.esp
*My Home Is Your Home.esp
*SkyblivionSteelArmor.esp
*man_sheogorathShrine.esp
*man_namiraShrine.esp
*Occ_Skyrim_Patch_for_tree_replacers.esp
*Eli_Battle Mage Armour.esp
*Apocalypse - Magic of Skyrim.esp
*Better Females - Eyebrows.esp
*Black Widow Suit.esp
*Apophysis_DPM_SE.esp
*CL's GreyWardenSword.esp
*COR_AllRace.esp
*COR_TheEyesOfBeauty_Compability Patch.esp
*Cathedral - Rocky Shores.esp
Simplicity of Snow - Cathedral Landscapes Patch.esp
*FloraRespawnFix.esp
*Cathedral_S3D_MountainFlowerOverride.esp
*Cathedral_S3D_MountainFlowerOverride_USSEP_Patch.esp
*ColovianLeatherArmor.esp
*Fire Cooks Food.esp
*Crime Overhaul.esp
*DEATHBRAND - My version by Xtudo.esp
*man_vaermina.esp
*Dark Lord SPID.esp
*DawnguardArsenal_WACCF-ACE_Patch.esp
*DeadlySpellImpacts.esp
*DeadlySpellImpacts Transparency Fix.esp
*DawnguardArsenal_WACCF_Patch.esp
*DiverseDragonsCollectionSE.esp
*Dovah Nord Weapons.esp
*Easy lockpicking.esp
*Embers XD - Patch - ENB Light.esp
*dD - Enhanced Blood Main.esp
*Faction Crossbows.esp
*Bijin AIO.esp
*Faction Crossbows - Leveled Lists Addon.esp
*12FemaleBrows.esp
*MihailPaintedCowFluffy.esp
*Footprints.esp
*MCMHelper.esp
*FEC.esp
*GeckoSword.esp
*GDOS - Splendid Mechanized Dwemer Door.esp
*Ursine Armour - Non HDT.esp
*HPP - My fixes by Xtudo - Chopping Blocks - Campfire.esp
*HPP - FirewoodSnow Campfire.esp
*HPP - Vaermina's Torpor.esp
*HeavyLegion.esp
*Hunters Not Bandits.esp
*hunterscarvedarsenal.esp
*Hothtrooper44_Armor_Ecksstra.esp
*iHUD.esp
*JS Instruments of Skyrim SE - Uniques.esp
*JS Unique Utopia SE - Daggers - Johnskyrim.esp
*KSHairdosSMP.esp
*DrSKnapsacks.esp
*fixLOD.esp
*LustmordVampireArmor.esp
*SOT-Sleeping.esp
*NightsWatchArmorLight.esp
*MorePainfulNPCDeathSounds.esp
*Near Triss Armor.esp
*Nemesis PCEA.esp
*NewGame+.esp
*NibeneanArmorsAndOutfit.esp
*NoMoreDuplicateImperialSteel.esp
*dD-No Spinning Death Animation.esp
*OblivionLikeLS.esp
*Pan NPCs DG - Dawnguard Arsenal.esp
*PAN_NPCs_DB.esp
*PapyrusProfiler.esp
*Patch - Hunters Not Bandits - Guard Dialogue Overhaul.esp
*Precision.esp
*Qw_BookCoversSkyrim_CRF Patch.esp
*Qw_CloaksOfSkyrim_CRF Patch.esp
*Qw_DeadlySpellImpacts_ISC Patch.esp
*Qw_ISC_CRF Patch.esp
Qw_WACCF_BSHeartland Patch.esp
*Qw_WACCF_ISC Patch.esp
*ZIA_WACCF_Patch.esp
*Qw_WACCF_CRF Patch.esp
*Qw_WACCF_CloaksOfSkyrim Patch.esp
*UD_Serana.esp
*QuickLight.esp
*CRF_RSChildrenPatch.esp
RSChildren Patch - BS Bruma.esp
*RSChildren.esp
*RUSTIC SOULGEMS - Sorted.esp
*RaceCompatibilityUSKPOverride.esp
*Racial Body Morphs.esp
*Radzig - Johnskyrim.esp
*RealRabbitsHD.esp
*Realistic AI Detection 3 - Lite.esp
*HagravenSkinShaders.esp
*RichMerchantsSkyrim_x2.esp
*art_Ritevice.esp
*DaedricArmorLight.esp
*Runandwalkpaces.esp
*scar-adxp-patch.esp
*SeasonedTravellerbyXtudo.esp
*Serana Hood Removal.esp
Bijin Warmaidens.esp.ghost
*Serana.esp
*Sharpen Other Swords II.esp
*man_malacathShrine.esp
*man_molagBalShrine.esp
*man_nocturnalShrine.esp
*Silver Armor.esp
*SkyHUD.esp
*Skyrim Sizes.esp
*Smoking Torches And Candles.esp
*Sneak Tools Vanilla Hoods.esp
*Sneak Tools Vanilla Masks.esp
*StrangeRunes.esp
*TheEyesOfBeauty.esp
*The Huntsman.esp
*SwordOfTheSeeker.esp
*TradeRoutes-Patch-ImmersivePatrols.esp
*TrueDirectionalMovement.esp
*UniqueBarbas.esp
*SeranaEyeFix.esp
*Valerica.esp
*DIS_Armor_Fractions_OBIS.esp
*Valermos.esp
*ValhallaCombat.esp
*NW VAR MLU Patch.esp
*NW VAR ISC Patch.esp
*NW VAR Original Armor name patch.esp
NW VAR Qwinn WAACF BSHeartland Patch.esp
*NW VAR Simply Faster Arrows Patch.esp
*WACCF NW VAR Leftover Edits.esp
*KSA_vdk.esp
*Viridian Armor - Color Variations.esp
*WACCF_SneakTools_Patch.esp
*El_WayfarersCoatSSE.esp
*WetFunction.esp
*zzArmormashups.esp
*Dirt and Blood - Dynamic Visuals.esp
*Cathedral Weather Godrays.esp
*Fluffworks.esp
*Celtic_Music_In_Skyrim_SE.esp
*IA CBBE Patch.esp
Bijin NPCs.esp.ghost
Bijin Wives.esp.ghost
Cloaks - USSEP Patch.esp.ghost
*Containers and Leveled Lists Fixes.esp
*CLLF - Cutting Room Floor Patch.esp
*Trade & Barter.esp
*TradeRoutes-Patch-TradeAndBarter.esp
*Ordinator - Perks of Skyrim.esp
*Apocalypse - Ordinator Compatibility Patch.esp
*Ordinator_WACCF_Patch.esp
*Alternate Start - Live Another Life.esp
*Northern Roads - Alternate Start Live Another Life patch.esp
*nwsFollowerFramework.esp
*nwsFF_NoTeamMagicDamage.esp
*RealisticWaterTwo.esp
*RealisticWaterTwo - Alt Volcanic Watercolor.esp
RealisticWaterTwo - Beyond Skyrim Bruma.esp
*ELE_SSE.esp
ENBLight Patch.esp
*SoS_ELE_Patch.esp
*ELE_SSE_LoS.esp
*ENB Light.esp
*ELE_SSE_CRF.esp
*ELE RWT patch.esp
WACCF_BashedPatchLvlListFix.esp
*Scarcity SE - Less Loot Mod.esp
*Scarcity SE - 4x Merchant Item Rarity.esp
*Scarcity SE - 6x Loot Rarity.esp
*DynDOLOD.esp
*Occlusion.esp
submitted by North_Tadpole5847 to skyrimmods [link] [comments]


2024.03.26 15:16 poxteeth [US to Anywhere][Sell/picky swap][Perfume] Brands include: Alchmeic Muse, Arcana, BHT, BPAL, Cocoa Pink, Deep Midnight, Kyse, Morari, Nui Cobalt, Olympic Orchids, Pineward, Possets, Solstice Scents, Sorcellerie, Wylde Ivy, and a few others. New samples added 3/26. Open to offers.

[US to Anywhere][Perfume][Sell/Picky Swap]
Feel free to make offers.
BASIC INFO
FREE PACKING MATERIAL
At work I throw out thousands of clean bubble wrap sleeves (~3"x4", no sticky strip) and sheets of ultra-thin packing foam. They are used to ship stainless steel components and are perfectly clean. Take as much as you want for the cost of shipping.
[US/US][buy/swap]Perfume
ISO (minimum purchase/swap quantity is 3mL)
Strongly prefer swaps. There's a chance I'd buy DCed, partial, or just real cheap items. I will be very picky and stingy when it comes to $ purchases, but would be happy to swap in your favor for some ISO.
If something is marked "FS", I'd probably accept partials/decants with 2mL+. If something is marked "sample", I'd take a FS as part of a swap.
  • Amorphous: Sanguneta, Strawberry Fawn
  • Area of Effect: Kokiri's Emerald, Game Over, Riften, The Fade, Camper, Outset Island (3mL preferred for all)
  • BPAL: Dark Chocolate, Whiskey, and Cardamom-Infused Caramel (any amt)
  • Cocoa Pink: 2.5mL+ Vampire's Bane
  • Debaucherous Bath & Body: Coyote Red (any amt, DISO), The Bee Queen (any amt), Red Queen's Rage (FS/partial)
  • Haus of Gloi: Molokai FS (willing to buy)
FOR SALE
FULL SIZE/PARTIAL BOTTLES (2.5mL+) All full (no visible depletion) unless noted.
  • Alchemic Muse - Nightshade (Bulgarian lavender over an intoxicating base of Madagascar vanilla with a most decadent touch of dark chocolate.) 3mL in original bottle $8
  • Arcana Craves - Pumpkins Crave Quietude (Soft vanilla, white amber, white musk, Mysore sandalwood, sweet pumpkin, and a tiny pinch of white pepper) ~4.5mL (to label) Swap for ISO
  • Arcana Wildcraft - The Cunning Folk (An unread magical grimoire smudged with tobacco and surrounded by offerings of chocolate and golden amber) 5mL $20
  • Arcana Wildcraft - Witches Trace Sigils in the Dirt (Moss, soft forest floor, blood cedar trees, tangled vines winding over crags, damp patchouli leaves, and rosemary) 5mL $20
  • Arcana Wildcraft - Mountain Witch (Roasted black coffee beans with a swirl of woody incense, wild-harvested spruce needles, fir balsam absolute, green moss, damp firewood, soft earth, and a hint of Oregon wildflowers) 5mL $20
  • Black Hearted Tart - Cloud On My Tongue (Cotton candy, pink peony, pink musk.) 4mL full $9
  • BPAL - Chocolate Babka (braided chocolate rye bread with a sliver of almond paste filling) full to just below label, ~4mLs $20
  • Cocoa Pink - Spun Sugar (A more realistic cotton candy blend with fresh strawberry, sugar and sweet vanilla) dram oil (Pink list), $6
  • Darling Clandestine - Pyrotechnik (cantaloupe and raw sandalwood darkened with smoke and earth) 9mL $14
  • Deep Midnight - Afterfest (Bread, Honey, Tea, Hops) Full 9mL rollerball, used once $22
  • Firebird - Amanita (damp earth, wet leaves, patchouli, cedarwood, vetiver) 9mL full $11
  • Nui Cobalt - Bee in Your Bonnet (Raw rhubarb and cardamom with toasted oats, Madagascar vanilla, ginger ale, and caramelized honey) 5mL top of label $14
  • Possets - The Golden Diadem (sweet hawthorne, honey and molasses, syrup of tamarind, and candied ginger) 5mL $13
  • Possets - Heka (gourd accord and slides into a fine brew of lavender, oakmoss, and thyme which are twined around a resinous ambery heart) ~3mL in original bottle $10
  • Possets & Cocoa Pink homemade mashup - Black Hole with Cotton Candy (Vetiver and black pepper, lavender and earth, a "black" patchouli, a slight slight slight bit of tarragon, sweet cotton candy - I like this layering combo, so I just mixed ‘em, smells more mainstream this way, good but don’t reach for it anymore) 9mL $8
  • Solstice Scents - Halloween Night (Sweet Candy Corn, Chocolate Candy Wrappers, Melty Gooey Marshmallows, Sticky Caramels & Black Jelly Beans) 5mL $15
  • Solstice Scents - Corvin's Smoked Apple (applewood smoke, apple, caramel, benzoin, guaiacwood) 5mL (open but with box) $16
  • Solstice Scents - Upstairs Window (Glowing Amber, Dragon's Blood, Beeswax, Spices, Fog) ~4mL (leaked in transit from shop) $14
  • Solstice Scents - Sirocco (Sandalwood, Saffron Threads, Hot Baked Earth, Myrrh, Spices, Oud & Jasmine) 5mL $17
  • Sorcellerie - Don't Whistle in the Woods (Cedar, sandalwood, cypriol, fir balsam, black vanilla, sugar, ambrette, and a hint of fur) 5mL oil $20
  • Wylde Ivy - Midnight Dreary Collection Complete dram (3.7mL) sample set in box. Tested but full. $46 (orig $55)
    A Midnight Dreary: coffee grounds, cedar smoke, rum, well aged leather, black vanilla, singed tonka, dripping wax, with a touch of spiced amber and fireplace embers.
    An Agony of Desire: bergamot, mandarin, juniper berries, pepper spiked plum, orris, white sandalwood, incense smoke and amber musk.
    Lost Lenore: dewy pink roses, faded parchment, ambergris, dried heather flowers, and white amber sugar.
    This Kingdom by the Sea: sea salt sprayed stone, sun bleached cedarwood, black amber resin, flowering wood sage, and sweet dune grass.
    The Moon Never Beams: vanilla beans, tonka infused cream, vanilla sugar musk, and just a whisper of vanilla orchids.
SAMPLES (2.5mL and under)
  • Aether Arts - Reflection (Sage and Ozonic notes; Cactus Flower, Watery Notes, Sage and Floral Notes; Cedar and Woody Notes.) .74mL shop slink $6
  • Alkemia - The Love Thief (Siberian roseroot, oud, myrrh, tonka, vanila, spices, ed zafran, candied angelica, davana, santal, vetiver) .74mL $4
  • Astrid/Blooddrop - Merci No. 146 (No idea but smells like lemon candies) 1m in original bottle $3
  • Cocoa Pink - Witches Butter (cotton candy, creamy vanilla gelato, and salted caramel, with a melting heart of butter CO2, beeswax absolute, white musk, and tonka bean.) .74mL shop slink $2
  • Cocoa Pink - Pink Dragon (CP's Candyfloss softened with sweet, buttery, sugar cookies, vanilla cream and whipped peaks of marshmallow sugar) 2.5mL oil $5
  • Deep Midnight - Faerie Kitten (Sandalwood, Frangipani, Pear, Patchouli) $3
  • Deep Midnight - Jersey Devil (Cranberry, Pine, Soil, Moss, Fog, Dead Leaves, Myrrh) $3
  • Kyse - Macarons () 1mL $2 (2x available)
  • Kyse - Serenade Aux Fraises (Strawberry, passionfruit, plum, Moroccan rose, cream, Tahitian Vanilla, organic sandalwood, violet leaf, musk, and black agar) 1mL $2
  • Morari - Gingered Suede (Crystallized Ginger, Geranium, Suede, Benzoin) 1mL $2
  • Morari - Penelope (Plumeria, melon rind, tomato, guava, jasmine, salt) 1mL $2
  • Morari - Salted Caraway Vanille (what it says) 1mL $2
  • Morari - Ren Faire (Spiced Honey Cakes, Strawberry Wine, Smoke) 1mL $2
  • Morari - The Wood Witches Magic (Cherry, Cardamom, Amber, Agarwood, Patchouli) 1mL $2
  • Olympic Orchids - Golden Cattleya (narcissus, daffodil, orange fruit, orange blossoms, honey, pollen, cream soda, New Caledonian sandalwood, amber-tinged resins, labdanum, and musks) .74mL $2
  • NEW Olympic Orchids - Night Flyer (sandalwood, olibanum wood, vetiver, furry musk accord, wet earth, damp air, mineral notes, resins, leather, figs, banana, soft tropical fruits.) .74mL $2
  • Pineward - Mint Cocoa (notes unknown) 2mL EDP sample $5
  • Pineward - Glühwein (cranberry, champaca, cherry compote, raspberry, fir balsam, chocolate, davana attar, oakmoss, frankincense) 2mL EDP sample $5
  • NEW Pineward - Cotswold (cedar, smoke, oakwood, ponderosa pine needles, vanilla.) ~.6mL in old-style slink $2
  • NEW Possets - Silver Roses (Rose, silver base) $2
  • NEW Sixteen92 - Panteón Viejo de Xoxocotlán (marigold & cockscomb, dusty cocoa, canela, sugar cube, flickering votives, honey cakes) ~1mL in 2mL vial $2
  • NEW Solstice Scents - Tenebrous Mists (Skin Musk, White Amber, Sea Spray, Sandalwood, Bay Rum, Tea, Smoke) $2
  • Solstice Scents - Iced Nectar (Vanilla Waffle Cone, Apricot Jam, Peach Mango Ice Cream, Tahitian Vanilla) $2
  • Sorcellerie - What Big Eyes You Have (lemon meringue pie, with its crust warm from the oven, tart creamy center, and whipped peaks of meringue kissed with bronze. Pearlescent vanilla musk and slightly herbal, slightly smoky immortelle) 1mL @ 75% $2
  • Sucreabeille - Blood Drop (Cozy warm blankets, cloves, butter cookies, blood accord) 2mL decant, $3
  • Wylde Ivy - The Owl (crystalized wildflower honey, smoked vanilla beans, raw amber, and kindled birch wood) 2mL EDP sample $4
  • Wylde Ivy - The Number 13 (vanilla beans, firewood, caramelized sugar, candied ginger, amber, cinnamon dusted patchouli, black cocoa powder.) 2mL EDP sample $4, or 1mL oil sample $2
  • Wylde Ivy - Clear Quartz (sweet ozone, fresh cotton, white tea leaves, babies breath, bergamot, sweet crystal water, white amber, and sheer musk) 2mL EDP sample $4
  • Wylde Ivy - Cairn (Sun warmed stone, salt, windswept cedar, white sage, scorching sand, and dried bergamot) 1mL oil $2
JEWELRY
I made these years ago and have worn each once or twice. Both are brass with stone, glass, and metal beads. I'd be happy to swap for 'em for approximate values (or just sell).
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2024.03.18 13:30 Angel466 [Bob the hobo] A Celestial Wars Spin-Off Part 0983

PART NINE HUNDRED AND EIGHTY-THREE
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Saturday
Phillipa tossed her phone onto her bed as soon as Julian hung up and opened her bedroom door, only to utter a high-pitched squeak as Brad had his hand raised to knock. “Oh, dear lord! You scared the life out of me,” she gasped, placing her hand against her chest.
Brad took a step back and flared his fingers in apology. “Sorry, I just…” He must have seen the suspicious look in her eyes, for he let the sentence die off and breathed out heavily. “Look, I don’t know if you know this or not, but Elias wants me to sit on you. And before you get all stirred up, I’m saying right now that’s not going to happen. I have no authority to stop you from leaving without getting a kidnapping charge laid against me, and I escaped the last one by the skin of my teeth. Avery wouldn’t last long if I were locked up again.”
“You went to prison?”
“It was the late eighties, and back then, being gay put a very big, very real target on your back.”
“I thought California was the most liberal state in the country. You’ve had equal rights since the seventies…”
Brad’s smile was slightly forced. “Yes and no. Not everyone agreed with those freedoms, and a lot of us still had to learn to fight back or fight for others like Avery. Quite often, the blind lady with the scales was glaring out under her blindfold at us. In my case, I served eighteen months of a four-year felony assault charge for putting a judge’s son in the hospital with a broken shoulder.” His lips twitched as he added, “Along with a couple of his douchebag friends.”
“I’m sorry you had to go through that.”
“Meh. It was what it was. The judge was so outraged that his son had been hospitalised by a ‘fag’ that he went for everything, including kidnapping and attempted murder charges. It was ridiculous, given I was the one who’d been thrown in the trunk of their car and driven out into the mountains. According to him, I’d threatened them and spat on them and, in doing so, I forced them to abduct me. You better believe I came out swinging the second that trunk opened, and unlike those pretentious college prats, I knew how to defend myself. They scrambled back to their car and took off while I was getting my second wind. The police picked me up along the roadside and arrested me on the spot.”
Phillipa’s outrage must’ve shown on her face, for he waved it aside. “It’s old news,” he insisted, even though Phillipa would love to sic’ Kitikan on the judge and his son. “I only mentioned it because I was a model inmate and they let me out early to go home to Avery, and I’m not going back inside for anything. So, if I get your word that you won’t leave without telling me, I’ll give you mine that I won’t try and force you to stay once you decide to go.” He held out his hand as if he were cementing a deal. “Agreed?”
Phillipa grinned and shook his hand. “Agreed. How much did Elias tell you about what’s going on in New York?”
“Somebody who loves you about as much as that judge loved me is gunning for you and that you’re safer over here while they deal with it.”
“That’s certainly one way of spinning it,” she grumped. Brad’s expression, especially when he tilted his head to one side and saw her open, half-packed suitcase on the bed, turned cynical. “I just gave you my word, and I’m not a liar. I was going, and I may still go, but I’ll tell you before I do.”
“Well, in the interest of full disclosure, Elias also said they’re sending over a bodyguard to follow you around because apparently you’re now important to them, and they have some kind of executive order that says you can’t say no. He’ll be here in a few hours.”
“Thomas, yes, I know. Thanks for telling me, though. I doubt Elias would’ve wanted you to.”
“We don’t always see eye-to-eye, but you know his heart’s in the right place.”
“It’s not his heart that makes me want to choke him in his sleep.”
Brad barked out a laugh. “Dibs on that one,” he joked and turned with a wave, heading back along the narrow corridor connecting the rest of the impressive house.
Phillipa went back into her room. Wait. If Thomas is on his way now, and Donald is still in Pensacola, who’s covering Tucker? Retrieving her phone from where she tossed it on her bed, she quickly dialled Isabella and lifted the phone to her ear. “Hey, Isabella. Call me paranoid, but who have you got going in to cover Thomas’ position with Tucker?”
“Andrew Mayes.”
Phillipa mentally ran through the man’s dossier. He was certainly up to the task, but now that Helen was on the warpath, it might not be enough. “Would you do me a favour and pull in Fitz Bellamy as well?”
“Why?”
“I wouldn’t put it past Helen to make the most of any lapses in our security. If anything, it should be quadrupled until this is settled.”
Phillipa heard the clack of a keyboard in the background. “According to us, Fitz has the weekend off, but his wife is due any day with their first child, so he might be otherwise engaged. I’ll give him a call and see if he’s available to meet Andrew at the hotel. If not, I’ll try Jeremy Cassidy. Annnnd it looks like Craig Ora and Xander Clarke are available able to take over at six in the morning.”
Again, Phillipa considered the named men, nodding to herself. Fitz had six different black belts to his name, whereas Jeremy had three and was an expert marksman. Craig Ora was a former Naval boxer, and Xander Clarke was a former Ranger. All were solid men. “Fitz is a good man, but it’s not right to drag him away from his wife right now. Are you okay with leaving him out of it and calling in Jeremy instead?”
Thinking about how hard Helen had probably had Donald chasing his tail, she added, “Actually, what if we made Donald his personal bodyguard and the other two on twelve-hour rotations? That puts three on Tucker at any given time. Not even Helen could get through that wall.”
“Done and done. They can do twelve-hour rotations for the next ten days before we have to swap them out.” There was a pause before Isabella spoke. “Phillipa, I think you should consider letting me organise more protection for you too.”
Phillipa rolled her eyes. “Thomas is already on his way…”
“I know, but like you just pointed out, Thomas is only one man, and Helen has hated you for decades. She knows how important you are to Tucker, and if she’s as smart as she is devious, she’ll come after you for more than one reason.”
“I have Brad here and Thomas. I should be good.”
“Who’s Brad?”
It was on the tip of Phillipa’s tongue to say, ‘one of Elias’ significant others’, but refusing to be that person, she said, “Elias’ chauffeur-slash-butler out here. This is his city, and he knows what it’s like to be on the lookout for trouble. If there’s any hint of anything, you’ll be the second to know.”
“I’m warning you, if you end up in the hospital because of this, you won’t see through the wall of security I’ll put around you for the rest of your life.”
Phillipa chuckled. It was nice to be loved. “I’ll see you in a week.”
“Two weeks!”
“Week and a half, and that’s my final offer.”
“Two weeks, or I’m sic’ing Martin onto you.”
Phillipa laughed again. Isabella was adorable … unless you did something wrong. Then she had no problem either firing you and having security walk you to the front door or calling the police and being escorted out by New York’s finest. “See you soon.”
“Be careful, Phillipa.”
“Just keep Tucker safe for me, and we’ll call it even.”
“Will do.”
* * *
Julian hung up Tucker’s phone, though his scowl at Martin Laurier should’ve been registered as a lethal weapon. “What the hell is wrong with you?! Have you never dealt with a woman in your life?” he railed at the larger man. “You don’t just tell them they can’t do something! Not unless you’re prepared to give them a damn good reason for it!”
Martin had never backed down from a fight in his life, and he wasn’t about to start now. “She works for us! She’ll do as she’s told!”
“She’ll quit in a heartbeat to protect Tucker, and then where would you be?”
He had him there. They needed Phillipa, both as Tucker’s EA and every one of the dozen other hats she wore on a daily basis. “I said it was too dangerous…”
“You told her Tucker was getting a divorce! What happened to the guy who told Tucker this morning we weren’t going to tell her anything?”
“That was before Helen called her and threatened her.” He huffed out a breath and raked his fingers through his hair. “At least the trace on Tucker’s phone would’ve heard her admitting that without any coercion from us, so the authorities have that lead to draw on as well. Besides, you didn’t hear the first half of the conversation, Julian. She was already packing as we spoke and would’ve been on the first plane back here. I had to tell her something.” He pulled his shoulders back and met Julian’s glare with a filthy one of his own. “And why the hell didn’t anyone tell me she was in love with Tucker?!”
Julian stayed as he was for a few seconds, then stepped sideways and slid down the side of the couch to perch on one arm. “Because at the end of the day, it didn’t matter. As the Southerners say, Phillipa and her family were good people, but they weren’t rich. Not like us. She got into MIT on a scholarship and always thought having Tucker as a close friend was the most she could ever hope for. It was the only time I ever considered her a coward because she settled instead of shooting for the moon.”
Martin rested his hand on the mantle. “So Tucker married Helen instead, who was both poor and an evil gold digger. That’s just great.”
For some reason, Julian started examining his cuticles. “You know, a lot of things would’ve been different if she had made her feelings known, but don’t think for one second they would’ve all been for the better.”
Martin frowned. “I’m not sure what you mean.”
“Haven’t you ever seen the movie Mr Destiny?”
“Who the hell has time to watch movies?”
“I did before my wife and kids came along. That aside, the point I’m trying to make here is not all the changes would’ve been good ones. For starters, if Philly did marry Tucker instead of coming to work for him, she wouldn’t be an employee in the company. She’d probably be off running her own billion-dollar company, and whether we like to admit it or not, she’s been instrumental in expanding the foundations of Portsmith Electronics for decades. Part of PE’s growth figures in the early nineties was because she invested her entire inheritance at a time when Tucker needed that support and then continued to roll over her dividends rather than take a dime for herself.”
“And without that capital, many of Tucker’s ideas wouldn’t have gotten off the ground,” Martin agreed, having been brought on soon after that.
“Oh, I’m not just talking about the money. The few million she invested wasn’t what saved us. No, our girl’s far more devious than that. She’s the reason many of Tucker’s father’s original executive officers and board members all decided to retire after Tucker took over. She weeded out those that would be a problem and found the necessary leverage to get rid of them.”
Martin’s jaw fell to the floor. “She did what?!”
Julian nodded. “You all thought I was joking when I said if I could drag her away from Tucker, I’d hire her on the spot as an investigator. That woman is a barracuda when she’s going after someone.”
“You mean a shark?”
“No. A shark has a sense of majesty about them. A barracuda is all silver like a bullet with teeth and flat-out evil.”
“She dropped the ball where Helen was concerned,” Martin added, not knowing what to make of this strange fish conversation.
“I think that, too, was part of her plan. I mean, there’s no way she knew about what Helen had done to her family, but you’ve seen how hard Helen’s pushed to have Phillipa removed. If Philly dug into Helen’s personal business, it would’ve given her all the ammunition she needed to achieve that goal. Philly stayed away from it to remain in Tucker’s orbit.”
“Do you think Tucker knows how Phillipa feels about him?”
“After all this time, I doubt if even Phillipa remembers the original reason why she’s doing it. Her loyalty to Tucker and Portsmith Electronics is absolute.”
“I often wondered why Phillipa never married. I figured she was a secret cat hoarder or something.”
Julian looked at him disdainfully. “You’ve met Samantha. Does she act like the kind of animal that would share Phillipa with others?”
Martin snorted, barely holding back his eye roll. “Hardly. When someone summoned the Devil, that cat appeared in the middle of the pentagram instead.” Raising an eyebrow, he smirked and added, “Do we know where Helen was that night? Curious minds wish to know.”
Julian didn’t appear impressed. “Don’t joke about that. You know I take my Christian beliefs seriously.”
Martin’s good humour faded, and his lip curled into a sneer. “For an informed society, how is it we can make snap judgements about the Devil when we’ve only ever heard God’s side of the story?”
“I’m sure Hitler’s memoirs are riveting too,” Julian shot back. “Then again, one glance at yours and his would be positively boring.”
Why did Martin engage in a word battle with the man whose fortune was amassed on his ability to win verbal throwdowns? He was usually smarter than that.
Half an hour later, there was a ding from the comm unit beside the elevator, and Martin strode to answer it. “Yes?” he asked after hitting the call button.
“There is a Mister Jeremy Cassidy and Mister Andrew Mayes here to see Mister Portsmith. They have identified themselves as security employees of Portsmith Electronics.”
Martin kicked himself for not thinking of grabbing extra security now that he’d sent Thomas away. Truthfully, he hadn’t planned on leaving the apartment, even if it meant camping out on the sofa, and despite her size, he almost wished Helen would come charging in to throw her weight around. It was good to see Isabella was at least on the ball. “Send them up.”
“Yes, sir.”
Less than a minute later, the elevator doors opened, and two men he recognised from the security department nodded at him as they stepped through. “Mister Laurier,” they said in unison.
“Donald will be back sometime during the night,” he said, gesturing for them to move away from the elevator and farther into the living room. “Mister Portsmith’s safety is your only responsibility until then.”
“Which room is he in?” the taller of the two asked. Both scanned the room, taking in everything from where they stood, including Julian’s presence in the middle of the living room.
“Mister Santos,” the other said, and Martin relaxed inwardly. It was Saturday afternoon, and only a skeleton staff was handling security. Yet these two recognised Tucker’s lawyer, which meant they had the clearance to be here.
Julian led them back towards the master bedroom. “Mister Portsmith is asleep in here,” he said, gesturing to the closed door. “One of you will stay out here while the other does a lap of the apartment suite to get your bearings. You’ll then swap to give the other that opportunity. After that, you know what you’re doing.”
“Yes, sir.” The smaller of the two planted himself on one side of the doorway while the other went farther along the corridor, opening doors and checking the layouts inside.
Martin watched from the living room.
[Next Chapter]
* * *
((All comments welcome. Good or bad, I’d love to hear your thoughts 🥰🤗))
I made a family tree/diagram of the Mystallian family that can be found here
For more of my work, including WPs: Angel466 or an index of previous WPS here.
FULL INDEX OF BOB THE HOBO TO DATE CAN BE FOUND HERE!!
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