Oxycodone 30 mg rectal

Primeira vez tomando attenze

2024.05.15 03:33 Ornery-Health-4499 Primeira vez tomando attenze

Tomei o venvanse de 30 mg por alguns meses e era mesmo que água, além disso me deu uma prisão de ventre horrível e minha barriga ficou muito inchada. A psiquiatra, receitou o attenze, gostaria de saber se ele causa prisão de ventre ou outros sintomas que eu deva ficar atenta. obrigada!
submitted by Ornery-Health-4499 to TDAH_Brasil [link] [comments]


2024.05.15 03:00 West_Profit773 Ritalin doubt

17M diagnosed with ADD and OCD
I'm prescribed ritalin XR 10 mg in the morning and 5mg in the evening.
When i eat my dose, after 20-30 minutes i feel great motivation to do stuff, very pleasent and full of energy and that lasts for 2-3 hours and then everything calms down after that i can still work but there's not that full of energy happy feeling that i get during those 2-3 hours.
I wanted to know, is that energetic motivating happy feeling the "high" of ritalin that people feel? or is it just ritalin working normally and wearing off after 2-3 hours?
or there is just the high for 2-3 hours and then the feeling calms down and the ritalin is still working just in a calmer way?
submitted by West_Profit773 to ADHD [link] [comments]


2024.05.15 02:10 Affectionate-Kiwi270 Newly diagnosed

So today was my first time seeing a pain management specialist. He told me i fit all of the criteria of fibro but he wants me to do some research and come back in a month before he puts the diagnosis on paper.
A bit of history: I 24f rode horses competitively for 13 years. I've taken 3 massive horse related accident that have cause soft tissue damage and severe to mild brain injuries. In 2022 me and my significant other were rear ended while at a stop light by some one going 83mph which resulted in another bad head injury, internal bruising, and of course some severe musculoskeletal issues. Over the years ive been told i have IBS, migraines, endometriosis (diagnosed by surgery), as well as a few mental health issues. I've tried physical therapy multiple times, done dry needling, trigger point massages, muscle scrapping, used tens units, hot/cold therapy, every medication from (gaba, flexeril, duloxetine, tramadole, robaxin, naltrexone, hydrocodone, NSAIDs, preventarive migraine medications, epidural steroid injections, trigger point injections, etc). I've been to neurology, neurosurgery, ortho, a back pain specialist for car accidents, pelvic floor specialists, etc. Never was any one able to tell me anything other than "wow your muscles are very reactive" "you have alot of scar tissue" "do you stretch? Your muscles are extremely tight" etc. I currently follow a PT regiment for a hip surgery (extreme labral tear, femorectomy(to help a bad impingment), cartlidge repair, and an attempt at arthritis removal) in january but incoperate previous PT exercises to try and help my back and neck. In total i stretch for 30 minutes 2-3x a day and do low impact exercises 1hr 30 minutes to 2 he 45 minutes a day. I gave birth june of last year so sometimes the exercise either gets spread out through out the the day or to the shorter 1.5 Hrs during a nap. After all of this i continued to have unexplained back and neck pain starting each day at a 6-7 out of 10 and usually not get more than 2 hours of sleep at a time. My PCP was prescribing 10 mg norco for flares (i have days where ill get migraines with endo pain and muscular flairs that leave me unable to move, nauseous, occasionally losing consciousness and i usually end up I'm the ER) along with robaxin and tylenol daily and this combination worked incredibly together but didn't do much of anything apart. It felt like i finally could function and had relief. Unfortunately she told me she couldn't continue to prescribe to me and needed me to go to a pain clinic so I agreed in hopes of more answers and maybe even finding a long term pain management plan.
The PM dr went through my history and ended up stopping and saying hey i think you have fibro. He pushed into some trigger points said "yep you're meeting all of the criteria". He then told me we will try acupuncture, more trigger point injections, and tizanidine. I agreed to these as I'm always open to new things or retrying things in a different combination. He gave the injections and told me i should feel it almost immediately but i unfortunately felt no relief and told him so. At the end of my appointment i asked if i could still have a rescue medication until we find a regiment that works well for me and he told me "if you were 50+ yes but you're too young for that route", said he will see me in 4 weeks, and walked out. I am still waiting for the tizanidine but he told me he is not optimistic it'll help much so im a bit scared now. I went into this appointment thinking id be helped and left feeling scared and grimm.
submitted by Affectionate-Kiwi270 to Fibromyalgia [link] [comments]


2024.05.15 01:57 NaTrave [Post-Match Thread] Taça Conmebol Libertadores: Peñarol 2 x 0 Atlético-MG

[Encerrado] Peñarol 2 x 0 Atlético-MG

Gols Peñarol: Lucas Hernández (24/2T), Maxi Silvera (30/2T) Gols Atlético-MG: N/D
Escalações:
Peñarol (4-5-1) Atlético-MG (4-4-2)
Aguerre, Milans, Léo Coelho, Guzmán Rodríguez, Maxi Olivera, Damián García (Cristóforo), Gastón Ramírez (Ignacio Sosa), Leo Fernández (Ángel González), Darías, Sequeira (Lucas Hernández), Maxi Silvera (Acosta) Everson, Saravia, Bruno Fuchs, Jemerson (Alisson), Guilherme Arana, Battaglia, Otávio (Igor Gomes), Alan Franco (Vargas), Zaracho, Hulk, Paulinho
Suplentes: Suplentes:
Randall Rodríguez, Byron Castillo, Herrera, Diego Sosa, Franco González, Matheus Babi, Neris Matheus Mendes, Mariano, Igor Rabello, Rômulo, Gustavo Scarpa, Pedrinho, Palacios, Alan Kardec, Cadu
Técnico: Diego Aguirre Técnico: Gabriel Milito
Arbitragem: Wilmar Roldán (Árbitro Principal), Alexander Guzmán (Assistente 1), Jhon Gallego (Assistente 2), Carlos Betancur (Quarto Árbitro)
Estatísticas
Peñarol Estatística Atlético-MG
22% Posse de Bola 78%
1.31 Gols Esperados (xG) 0.34
5/9 (56%) Finalizações Certas/Total 1/6 (17%)
3 Finalizações Erradas 1
1 Finalizações na Trave 0
1 Chutes Bloqueados 4
1 Defesas de Goleiro 3
3 Chances Claras 0
118/189 (62%) Passes Certos/Total 610/689 (89%)
2 Escanteios 2
8 Cruzamentos 13
2 Impedimentos 5
11 Tiro Livre 16
19 Arremessos Laterais 16
44 Ataques 63
18 Ataques Perigosos 14
16 Faltas 12
19 Desarmes 10
4 Tiro de Meta 3
3 Cartões Amarelos 4
0 Cartões Vermelhos 0

Vídeos

Match Thread: https://www.reddit.com/futebol/comments/1cs327p/match_thread_taça_conmebol_libertadores_peñarol_x/
submitted by NaTrave to futebol [link] [comments]


2024.05.15 01:46 kyliexbby Kidney issues?

Hi!
30 y.o female History of autoimmune disease. Currently on hydroxychloroquine 200 mg 2 x a day, high dose of vitamin d once a week, and prednisone as needed(5 mg)
Back in January I started to get some really concerning symptoms. Lots of shortness of breath, racing heart, itchy skin, horrible migraines and lower back pain. I’ve also been experiencing a lot of weight loss (60 lbs in the last year and no changes to exercise or diet, I have never just dropped weight like this)
I get labs done every 3 months by my rheumatologist. Back in April my urine test showed my protein/createnine levels were high at over 900. After that she ordered an albumin/createnine urine test and that was also high with albumin at 51 and createnine at 114.8. I was referred to a nephrologist at that point.
The nephrologist did another albumin/createnine test and my albumin did go down but was still high at 30.9 and my createnine went up and was 124.5. He ordered a kidney ultrasound as well but that was normal. My EGFR is normal as well, as are all my other labs. The only thing that is high is my C- reactive protein which has been rising for the last year, and dsdna antiboty positive showing inflammation in my body.
I am just at a loss of what could be going on. I assume my albumin/createnine wouldn’t be high for just no reason? But the ultrasound of my kidneys is normal. I see the nephrologist next week but figured I’d take a shot in the dark and post here and hope someone can tell me what other kinds of tests I should push for, or what could possibly be the cause of all this. Thank you!
submitted by kyliexbby to AskDocs [link] [comments]


2024.05.15 00:49 True_Specific_2214 Elvanse Dosis zu niedrig?

Fett gedrucktes= essenzielle Infos, Alles andere zusätzliche Details.
Bei mir wurde vor knapp 1,5 Monaten die Diagnose gestellt und mein Arzt hat mit Medikinet 10mg angefangen.Bei 30 mg vormittags und 10 nachmittags hatte ich eine Dosis die von der Wirkung her echt gut war. Hatte aber starke Nebenwirkungen.
Ich war deutlich entspannter,weniger ungeduldig, konzentrierter und meine Vergesslichkeit ging deutlich zurück. ABER ich hatte im Rebound sehr starke Kopfschmerzen, hab manchmal gezittert und habe geschwitzt als wäre ich gerade einen Marathon gelaufen. Das mit dem Schwitzen fand ich aber noch am schlimmsten, sodass ich wirklich Extra-Kleidung für die Arbeit mitnehmen musste und auch die Wirkung war nicht allzulang.
Also hat mein Arzt dann empfohlen, dass ich Elvanse nehmen soll. 30mg soll ich nehmen und in einem Monat dann wieder vorbei kommen und besprechen wie es wirkt.
Ich nehme das Medikament jetzt seit fast 2 Wochen und muss aber sagen, dass die Wirkung deutlich schwächer ist als Medikinet. Habe zwar bis auf einen trockenen Mund und Müdigkeit kaum Nebenwirkungen aber dafür auch wenig Wirkung.
Ich verspüre immernoch diese innere Unruhe und auch was die Konzentration angeht deutlicher Rückgang im Vergleich zu Medikinet. Ich habe zudem das Gefühl, dass ich seit der Einnahme viel weniger Motivation habe etwas (langweiliges) zu erledigen.
Ist die Dosis eventuell zu niedrig? Der Arzt hatte aber anders als bei Medikinet keine Anleitung gegeben wie und ob ich die Dosis erhöhen soll wenn ich nichts merke.
Woran merkt ihr, dass die Dosis zu niedrig ist? Und wie würdet ihr hier vorgehen? Beim Arzt anrufen ?
submitted by True_Specific_2214 to ADHS [link] [comments]


2024.05.15 00:16 laurierose53 Tapered without Problems

I was on Cymbalta 90 mg for 3 years. I just tapered off to 60 mg for 3 weeks and then 30 mg for 3 weeks. This week I’m completely off without any problems. I am also on a high dose of Gabapentin - 900 mg 3 times a day, so 2700 mg. Do u think the gabapentin is why I didn’t have withdrawal problems? Just wondering if people who don’t have problems were also on other meds that could help with withdrawal.
submitted by laurierose53 to cymbaltasafetaper [link] [comments]


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Overlord "Riptide" Armor Set 3 items $9
Overlord "Stinger" Armor Set 3 items $9
Overlord "Supernova" Armor Set 3 items $9
Overlord "Switchback" Armor Set 3 items $9
Caudillo Helmets Pack 1 2 items $8
Caudillo Helmets Pack 2 2 items $8
Caudillo Helmets Pack 3 2 items $8
NIGHTFIRE - Paladin Helmet 1 item $6
SINGULARITY - Paladin Helmet 1 item $6
ICEBORN - Paladin Helmet 1 item $6
Fieldsbury Dark Bear Helmet 1 item $8
Fieldsbury Dark Bear Helmet – ORANGE 1 item $8
Fieldsbury Dark Bear Helmet – LIME 1 item $8
Fieldsbury Dark Bear Helmet – BLUEBERRY 1 item $8
Fieldsbury Dark Bear Helmet – GRAPE 1 item $8
Fieldsbury Dark Bear Helmet – GUAVA 1 item $8
Fieldsbury Dark Bear Sinister SIX-PACK 6 items $26
Giocoso Helmet - Azure 1 item $7
Giocoso Helmet - Ivory 1 item $7
Giocoso Helmet - Obsidian 1 item $7
Giocoso Helmet - Triple Pack 1 item $15
Sawtooth "Sirocco" Combat Knife 1 item $5
Sawtooth "Squall" Combat Knife 1 item $5
Sawtooth "Bloodstone" Combat Knife 1 item $5
Pyro RYT "Ghost" Multi-Tool 1 item $6
Pyro RYT "Mirage" Multi-Tool 1 item $6
Pyro RYT "Bloodline" Multi-Tool 1 item $6
GP-33 Mod "ASHFALL" Grenade Launcher 1 item $9
GP-33 Mod "COPPERHEAD" Grenade Launcher 1 item $9
GP-33 Mod "THUNDERCLAP" Grenade Launcher 1 item $9
Aves Armor & Helmet Set 4 items $16
Aves Talon Shrike Armor and Helmet Set 4 items $16
Aves Talon Armor and Helmet Set 4 items $16
Neoni "Jami" Helmet 1 item $7
Neoni "Onna" Helmet 1 item $7
Neoni "Tengubi" Helmet 1 item $7
Star Kitten Set 4 items $14
Star Kittyen "SALLY" Set 4 items $14
Star Kittyen "DAMON" Set 4 items $14
Pembroke RSI Sunburst Exploration Armor 3 items $15
Pembroke RSI Ivory Exploration Armor 3 items $15
Pembroke RSI Graphite Exploration Armor 3 items $15
Morozov Aftershock Armor 5 items $15
Morozov Terracotta Armor 5 items $15
Morozov Thule Armor 5 items $15
Sakura Fun Green ORC-mkX Armor Bobblehead 1 item $7
Sakura Fun Blue ORC-mkX Armor Bobblehead 1 item $7
Sakura Fun White ORC-mkX Armor Bobblehead 1 item $7
Zeus Exploration Suit 3 items $15
Zeus Exploration Suit Solar 3 items $15
Zeus Exploration Suit Starscape 3 items $15
Xanthule Flight Suit 2 items $13
Xanthule Sehya Flight Suit 2 items $13
Xanthule Tahn Flight Suit 2 items $13
CSP-68L Backpack Night Camo 1 item $6
CSP-68L Backpack Cayman 1 item $6
CSP-68L Backpack Forest Camo 1 item $6
CitizenCon 2951 Digital Goodies 7 items $10
CitizenCon 2951 Trophy 7 items $10
 

⚜️➤ SHIP UPGRADES - CROSS-CHASSIS UPGRADES (CCUs, upgrades), some upgrades can be chain in few steps CCU's:

SHIP TARGET SHIP < Upgrade from Price
400I
400I < CONSTELLATION ANDROMEDA $15
600I EXPLORER
600I EXPLORER < PROWLER $70
ARGO MOLE
ARGO MOLE < CONSTELLATION AQUILA $7
ARGO MOLE < MERCURY STAR RUNNER $59
ARGO MOLE < VANGUARD WARDEN $59
ARGO MOLE < RETALIATOR BOMBER $43
ARGO MOLE < VANGUARD SENTINEL $43
ARGO MOLE < APOLLO MEDIVAC $43
ARGO MOLE < ESPERIA VANDUUL BLADE $43
ARGO MOLE < VANGUARD HARBINGER $27
ARGO MOLE < REDEEMER $70
ARGO MOLE < HULL C $70
ARGO MOLE < APOLLO TRIAGE $70
ARROW
ARROW < AURORA MR $50
ARROW < MUSTANG ALPHA $50
ARROW < C8X PISCES EXPEDITION $35
ARROW < 100i $30
ARROW < AVENGER TITAN $25
ARROW < RELIANT KORE $15
CATERPILLAR BEST IN SHOW EDITION
CATERPILLAR BISE < VANGUARD HARBINGER $100
CORSAIR
CORSAIR < TAURUS $60
CRUCIBLE
CRUCIBLE < STARFARER GEMINI $21
CUTLASS BLACK BEST IN SHOW EDITION
CUTLASS BLACK BISE < GLADIUS $70
CUTLASS RED Subscriber
CUTLASS RED Subscriber < F7C-S HORNET GHOST $25
CUTLASS BLUE
CUTLASS BLUE < PROSPECTOR $30
DEFENDER
DEFENDER < CORSAIR $15
DEFENDER < HORNET F7C-M HEARTSEEKER $37
GLADIUS
GLADIUS < AURORA MR $65
GLADIUS < MUSTANG ALPHA $65
GLADIUS < C8X PISCES EXPEDITION $50
GLADIUS < 100i $45
GLADIUS < AVENGER TITAN $40
GLADIUS < RELIANT KORE $30
GLADIUS < ARROW $20
HAMMERHEAD
HAMMERHEAD < CARRACK $150
HAMMERHEAD < CARRACK EXPEDITION W/C8X $100
HULL C
HULL C < CATERPILLAR $175
MERCHANTMAN
MERCHANTMAN < STARFARER GEMINI $300
MERCHANTMAN < ARGO MOLE $345
NAUTILUS
NAUTILUS < CARRACK $175
PERSEUS
PERSEUS < CARRACK Expedition W/C8X $40
PERSEUS < CARRACK $90
PERSEUS < ORION $115
PERSEUS < 600I EXPLORER $220
PERSEUS < MERCHANTMAN $248
PERSEUS < ARGO MOLE $380
PERSEUS < ANDROMEDA $485
POLARIS
POLARIS < PERSEUS $70
POLARIS < HAMMERHEAD $70
POLARIS < NAUTILUS $60
POLARIS < CARRACK $250
RECLAIMER BIS 2949
RECLAIMER BIS 2949 < VALKYRIE $300
SAN'TOK.YĀI
SAN'TOK.YĀI < HORNET F7C-M HEARTSEEKER $37

⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️

CLICK HERE TO PLACE AN ORDER

submitted by Freeman_Alex to Starcitizen_trades [link] [comments]


2024.05.14 23:00 NaTrave [Match Thread] Taça Conmebol Libertadores: Peñarol x Atlético-MG

[Encerrado] Peñarol 2 x 0 Atlético-MG

Gols Peñarol: Lucas Hernández (24/2T), Maxi Silvera (30/2T) Gols Atlético-MG: N/D
Taça Conmebol Libertadores - Fase de grupos Estádio: Campeón del Siglo Data: 14 de Maio de 2024, 19:00 Transmissão: ESPN, STAR+ Link para Live Match Thread Post-Match Thread: https://www.reddit.com/futebol/comments/1cs733x/postmatch_thread_taça_conmebol_libertadores/
Escalações:
Peñarol (4-5-1) Atlético-MG (4-4-2)
Aguerre, Milans, Léo Coelho, Guzmán Rodríguez, Maxi Olivera, Damián García (Cristóforo), Gastón Ramírez (Ignacio Sosa), Leo Fernández (Ángel González), Darías, Sequeira (Lucas Hernández), Maxi Silvera (Acosta) Everson, Saravia, Bruno Fuchs, Jemerson (Alisson), Guilherme Arana, Battaglia, Otávio (Igor Gomes), Alan Franco (Vargas), Zaracho, Hulk, Paulinho
Suplentes: Suplentes:
Randall Rodríguez, Byron Castillo, Herrera, Diego Sosa, Franco González, Matheus Babi, Neris Matheus Mendes, Mariano, Igor Rabello, Rômulo, Gustavo Scarpa, Pedrinho, Palacios, Alan Kardec, Cadu
Técnico: Diego Aguirre Técnico: Gabriel Milito
Arbitragem: Wilmar Roldán (Árbitro Principal), Alexander Guzmán (Assistente 1), Jhon Gallego (Assistente 2), Carlos Betancur (Quarto Árbitro)

Lances

Começa o Primeiro Tempo! 10/1T Salva Everson! Leo Fernández cobra falta direto para o gol. Everson salta e espalma. 13/1T Seria um golaço! Hulk cobra escanteio para dentro da área. Battaglia finaliza de calcanhar. Aguerre faz a defesa. 16/1T Everson de novo! Otávio erra na saída de bola. O Peñarol puxa o contra-ataque. Sequeira recebe dentro da área e finaliza forte. Everson espalma para escanteio. 18/1T 🔃 Substituição no Atlético-MG: SAIU: Otávio, ENTROU: Igor Gomes. 28/1T Que confusão! O Peñarol chega com cruzamento para a área. Oliveira fura na hora do chute, na sequência a bola segue com os uruguaios, que desperdiçam a chance de marcar. 34/1T 🟨 Cartão amarelo para Alan Franco. 39/1T Uhhhh!!! Hulk recebe lançamento e invade a área. O camisa 7 dribla o goleiro e finaliza por cima do gol, pressionado pela defesa. A arbitragem assinala impedimento no lance. 44/1T Inacreditável!!! O Peñarol chgega no contra-ataque. Gastón Ramírez faz o cruzamento para a área. Sequeira recebe livre e finaliza por cima do gol. 49/1T ⏱️ Termina o Primeiro Tempo!   [Intervalo] 🔃 Substituição no Peñarol: SAIU: Sequeira, ENTROU: Lucas Hernández. [Intervalo] 🔃 Substituição no Atlético-MG: SAIU: Alan Franco, ENTROU: Vargas.   Começa o Segundo Tempo! 11/2T 🔃 Substituição no Peñarol: SAIU: Gastón Ramírez, ENTROU: Ignacio Sosa. 11/2T 🔃 Substituição no Atlético-MG: SAIU: Jemerson, ENTROU: Alisson. 12/2T 🟨 Cartão amarelo para Darías. 14/2T 🟨 Cartão amarelo para Ignacio Sosa. 17/2T 🟨 Cartão amarelo para Milans. 20/2T 🟨 Cartão amarelo para Paulinho. 24/2TGol do Peñarol! Gol de Lucas Hernández. Leo Fernández cobra falta na trave. No rebote, a defesa atleticana se bagunça e Lucas Hernández finaliza para o gol. 28/2T Uhhhh! Battaglia recebe no ataque e finaliza rasteiro. A bola passa raspando a trave. 30/2TGol do Peñarol! Gol de Maxi Silvera. Mais uma cobrança de falta de Leo Fernández, dessa vez Everson espalma para o meio da área. Maxi Silveira finaliza para ampliar. 41/2T 🔃 Substituição no Peñarol: SAIU: Maxi Silvera, ENTROU: Acosta. 46/2T 🟨 Cartão amarelo para Vargas. 46/2T 🔃 Substituição no Peñarol: SAIU: Leo Fernández, ENTROU: Ángel González. 46/2T 🔃 Substituição no Peñarol: SAIU: Damián García, ENTROU: Cristóforo. 49/2T 🟨 Cartão amarelo para Bruno Fuchs. 50/2T ⏱️ Termina o Segundo Tempo!   Fim de Jogo!
submitted by NaTrave to futebol [link] [comments]


2024.05.14 22:57 Momma_Kes Needing Advice and Encouragement

This is probably seen a lot on here, but everyone's story is different so I thought I'd give it a shot!
I'm 31, and since having my last child (she's about 18 months now) my periods have been severely heavy. Like changing a ultra tampon and overnight pad every 30 min. I tried getting an IUD but lucky me, my body rejected it and caused 6 months of more bleeding. Every day. For 6 months. I had it removed, and my doc and I discussed a medication to try, and I'm using Tranex Acid now.
It was supposed to make my bleeding lighter. It does not. I'm still suffering and I've discussed getting a hysterectomy with mg OB. She agreed, but we haven't had the full talk since she's in maternity leave until August. I love her, and would prefer to stick with her for surgery. But these periods are AWFUL.
My work is also telling me they'd prefer I wait until winter to do the surgery because it's a slower time for us. I get it. I have a highly physical job as well.
So I guess some things I wanna know
*How long is recovery? *Is it best to keep ovaries or not? *How can I prepare? Mentally and physically?
I'm so scared of having complications or having bad menopause symptoms after. But I can not keep living like this. I want to enjoy life with my family, but it's so hard when I'm in pain and bleeding so bad.
Thank you for any help or guidance.
submitted by Momma_Kes to hysterectomy [link] [comments]


2024.05.14 22:27 lawshadowz AH what's the deal with BIPOD's on certain weapons?

To AH these BIPODS have absolutely no function! Have you considered this when designing these deceptive BIPOD's?
Example bipod on the Anti Material Rifle and Heavy Machine Gun
While proned they should pretty much nullify any recoil on the H machine gun. Even in real life a belt fed machine gun significantly reduces recoil by a lot 90% or more making it pretty accurate even at 500m! Just look at the German MG-42 heavy heavy recoil but with a BIPOD all of a sudden its VERY accurate!
No such attribute on H machine gun while proned. Either remove this deceptive BIPOD or make it to have a significant role! And that is reduce recoil sway by A LOT!
On the Anti Material Rifle while proned it should cause ZERO SWAY period this is true in real life and in other FPS games zero SWAY increases accuracy by a lot! Especially when you are a sniper!
Just saying....
These are MODERN games no need for deceptive add ons that do NOTHING maybe 30 years ago sure...If you add BIPODS then please make them work as intended and most of us know a BIPOD has a pretty important role to fullfill = way less recoil/sway for sniper it nullify sway. This is a legitimate observation. Either let them function or remove them.
submitted by lawshadowz to Helldivers [link] [comments]


2024.05.14 22:04 Regular_Thanks_3234 question

how does 50 mg of doxy feel like? i don’t want to trip and i took 30 mg over an hour ago and about 20 mg 10 minutes ago but i still don’t feel anything. i want to knock myself out cold.
submitted by Regular_Thanks_3234 to insomnia [link] [comments]


2024.05.14 22:04 Regular_Thanks_3234 question

how does 50 mg of doxy feel like? i don’t want to trip and i took 30 mg over an hour ago and about 20 mg 10 minutes ago but i still don’t feel anything. i want to knock myself out cold.
update: just took 30mg more 10 minutes ago
submitted by Regular_Thanks_3234 to sleep [link] [comments]


2024.05.14 21:56 Regular_Thanks_3234 question

how does 50 mg of doxy feel like? i don’t want to trip and i took 30 mg over an hour ago and about 20 mg 10 minutes ago but i still don’t feel anything. i want to knock myself out cold.
update: just took 30mg more like 15 minutes ago.
submitted by Regular_Thanks_3234 to Doxylamine [link] [comments]


2024.05.14 21:46 RollerMagic Question for Low Dosers

Has low dose accutane stopped working for anyone WHILE still actively on the treatment?
Let me start by saying this is my fourth round and I’m not a typical user. A lot of people take one round their whole life - that’s not me. My goal this round was to be on a low dose for as long as possible to control mild but persistent acne.
Accutane has worked very well for me in the past when nothing else did. For me, following an extremely restrictive and low glycemic diet (eliminating carbs, gluten, dairy, vegetable oils, caffeine, and added sugars) while simultaneously following a specific skincare routine (including benzoyl peroxide) helped clear my skin. Sometimes this felt like disordered eating, but it definitely made a difference in my skin.
I’ve now been on lower dose for over a year (March 2023 - May 2024) and still currently take it. A few days ago, my forehead broke out in this weird rash and I developed a few small pimples.
I am 210 lb, 6’2, male, 🌈
Dosage: Month 1-5: 30 mg/day. Month 6-12: 10 mg/day. Month 13-16: 30 mg/day.
Thanks y’all.
submitted by RollerMagic to Accutane [link] [comments]


2024.05.14 21:28 Ultravis66 Tips and Tricks on how to stay motivated and be successful on your Keto journey:

Recently I have been seeing a lot of posts about getting stuck at X weight, or “I cheated and now I am out of Ketosis.” So I wanted to share my journey with you and what has helped me go from where I was, 343 lbs at my heaviest, down to 280lbs as of this week the last time I weighed myself. Today I am lighter than I have been in over 15 years! I still have a long way to go, and my end goal is 200 lbs, because I want to be thin and attractive and I want people to respect me and not judge me because I am fat, just like you probably reading this right now. Well, I am here to try and help!
My journey started with an initial health scare from when I visited the doctor back in 2019, as you are all probably aware of, pre-diabetic, stage 3 fatty liver, ect… I had known about Keto diets in the past, when I was younger, the low carb diet at the time was Atkins, and I had used this diet before to keep my weight in check as I have always struggled with my weight, but that was back in my early 20s. My solution to fixing my health problems (and weight problem) was to go back on a ketogenic diet.
In 2019, I went through the struggle of getting my body in ketosis, dealt with keto flu, low energy, and was able to overcome those challenges and get on a good track of staying low carb. I managed to do this for about a year before I started to slip. It started with small slip ups here and there “a few Doritos wont hurt, its just a hand full.” “A small piece of cookie wont hurt.” Before I knew it (mid 2022), I was kicked out of Ketosis and craving high carb foods again and back into old eating habits. I went from 343 down to 283 then back up to 312 lbs, Darn! I was losing the battle...
Then in 2023, I started having health issues again, which I won’t go into details, and I wanted to get my health in check for good. What was needed, in my opinion, was a fundamental shift in the way I (we) view food. We need to look at food as an essential building block and an energy source for our body and get out of the mindset of looking at food for comfort and enjoyment. This is not an easy thing to do and is probably the hardest thing I have ever done next to getting an Engineering Degree, but if you can master this one thing, you will be hugely successful in your journey to losing the weight and being healthy.
Step 1: Small steps and Logging
My first piece of advice is start small. Yes, you are impatient and yes you want to be thin RIGHT NOW! I get it, but this won’t happen overnight. This is a long process that takes a long time. You are fighting an uphill battle. You are probably surrounded by people eating all kinds of high carb foods, you probably got that skinny friend/relative that can eat anything and stay thin (NOT FAIR! I totally get it..). The first thing I recommend is track absolutely everything you eat. Lose it is only $3 bucks/month (best money I ever spent). Do not try and diet yet, just track what you are eating. Eat a cookie? Log it! Eat an entire party bag potato chips? Hey don’t sweat it! But LOG IT! Get into the habit of logging absolutely everything you put into your body no matter what it is, and don’t judge yourself for your bad eating habits, don’t worry you and me, we are going to fix this together!
After about a week (maybe 2 weeks), make a small change… I was eating about 250 net grams of carbs per day, so I set a reasonable goal for the next week… Lets see if I can get that down to 150 net/day for a week. One week goes by, easily beat it! All it took was cutting some bread out of my diet as well as rice and potatoes. Next step, 100 net/day. Weeks goes by I was at 120 net/day. Darn! I tried my best, but next week, I’m going to do it! Next week goes by I was at 99 net/day. Yes! I did it I hit my goal. Let’s see if I can do it again and again. 2 more weeks go by, and I was down to 80 net/day without hardly trying. Then I lowered my goal to 50/day and that is when it started to get hard. Now I had to cut that slice of toast out of my diet with my morning eggs. I had to cut that bowl of rice out with my meat. I had to really start making some hard changes, and I wasn’t always successful during the first month. I went over and hit 60/day, but I kept at it, kept logging. Today I average 21 Net/day carbs (not too bad right). The best part about the second time I got myself into Ketosis, there was ZERO side effects. No keto flu. I did have electrolyte imbalances for a while but was easily fixed with upping potassium and adding more salt to my food.
The key here is set reasonable goals for yourself that you know you can beat, you wont always be successful, but keep at it. Breaking bad habits is hard, but if you keep logging, and you keep at your goals, eventually you will break it!
Step 2: Eat only nutrient dense foods
This goes back to looking at food as building blocks and energy for your body, make sure every food you eat is to fulfil a specific nutrient requirement. You need more potassium, eat more kale/spinach, need to get your vitamin D up, eat some smoked salmon. Over time, your taste buds will change, and you will start really enjoying the foods you are eating. I absolutely LOVE kale now!
Also, this includes keto-friendly foods like bacon. I do not eat bacon. There is almost no nutritional value in eating it, so why eat it? Eat some steak instead.
If I eat a food with Carbs, it will be a very nutrient dense food and because my body needs those nutrients. What kind of foods am I talking about? Here are some examples:
73% + or more cocoa chocolate
Berries (strawberries for example)
Lemons/limes
Nuts and seeds of all kinds.
All kinds of vegetables like broccoli, spinach, kale, Peppers, Onions
The Key to staying in ketosis when you are consuming foods with carbs is moderation. Yes that 70% chocolate has sugar in it, but I eat one square MAX per day. That one piece of chocolate has 4.7 grams of net carbs and 2 grams of fiber. There is plenty of room in my daily carb limit to allow for it. As long as my weekly average total carb intake stays under 25 grams/day, I am good (my personal set goal).
Step 3: NO CHEAT DAYS!!!
Once you are in the groove, and you got your carb intake to your set goals, be EXTREMELY strict with food intake. Allow for ZERO cheat days and have a ZERO tolerance policy on any "empty carb" food. What do I mean by empty carb? any food that is high in carbs and has no nutritional value, like cookies, chips, ice-cream ect... Cheating will get you kicked out of ketosis and is the path back to bad eating habits and putting the weight back on and that is exactly what happened to me! Just don’t do it. We are not eating for comfort anymore; we are eating because our bodies need this specific nutrient. This is the goal.
Step 4: Fasting
You don’t need to do this right away, make sure you get yourself into the habit of logging, and eating foods that are nutrient dense and make sure your body is in ketosis first. Like with before, don’t try and jump headfirst into fasting, take small steps and build on it every week. Start with a shorter duration fast once per week, for 12 hours, then increase slowly until you hit 18 hours. The end goal here is twice per week for a minimum of 18 hours. If you get hungry and you cant do it, don’t beat yourself up over it, its hard! Your body will fight you and want you to eat. Try again the next week with your set goals. Just make sure you are eating those nutrient dense foods we talked about above. As your body becomes more and more fat adapted, this will get easier and easier.
I am currently fasting for 24 hours on Mondays and Tuesdays. Monday morning I eat 2 fried eggs and drink my coffee with half and half then fast until Tuesday morning. Then on Tuesday morning, I will eat 2 fried eggs and that same coffee without eating until Wednesday morning. It is currently Tuesday and I have not eaten since this morning. I won’t eat until tomorrow morning.
To prep your body for long fasts that will allow your body to eat itself with ease is making sure you are LOADED with TONS of nutrients, (remember step 2?). Saturday and Sunday are prep days for that fast. I eat dark leafy greens, like Kale, and Spinach, cheesy broccoli I make myself, peppers, ect... I eat lots of nuts and seeds, Walnuts, pecans, brazil nuts, peanut butter, steak, Smoked raw salmon. I will eat a little bit more than my metabolic rate, about 200 calories more (2500 cal). I also generously salt everything so that I am around 4000 MG for the day. This will load your body with potassium, magnesium, and sodium. Then I go into my fast on Monday. Perfect for me since I need to be at work on Monday and Tuesday.
If you do this, when you go into your fast, you will have plenty of nutrients/electrolytes for your body to just eat your own fat off your body. You probably wont even feel hungry for many hours on end, but if you do get hungry, drink lemon in water, or apple cider vinegar to suppress your hunger.
Now, the key to coming out of your fast is to NOT over-eat. Eat VERY SLOWLY (I cannot emphasize this enough). Take bites, chew, put your fork down, wait 10-30 seconds after you swallow, then take another bite. Eat high fat foods like cheese, eggs, peanut butter. This will help you feel satiated. Try and keep your first meal out of a fast at around 1000 calories.
Step 5: Exercise
Try and add exercise into your weekly routine and this will help you lose the weight even faster, but is not necessary to lose the weight. Exercise is really good for you anyway. For me personally, I picked up swimming (I swim 2 miles 3x per week now), and I feel great afterwards, all those endorphins! So why not?
Step 6: For life!
What do I mean for life? What I mean is that you need to view keto as a for life plan. The key to staying healthy is eating healthy. So why ever go back to your old way of eating? On this diet, I feel great, my libido is way up and I have tons of energy to do things! I want to go outside and work on my car! I want to go to the gym. When you are eating healthy, you will feel amazing, you will have moments of euphoria, you will be happy, you will have an amazing sex life! That guy/girl you like at the gym will notice you. You will no longer be ignored! You will also be smarter, your mental clarity will be better than ever, you will be able to focus on your goals!
Final piece of advice: You will fail… yes you will fail at your goals over and over again, I still fail my goals once in a while. Last week I had a day where I went up to 30 net/day carbs and ate 2600 calories (DARN!), but I didn’t give up! I wont give up! Sometimes you will slip, but as long as you set reasonable goals for yourself and tighten those goals solely over time, and you keep at it, you will be successful in the long run, and you will get the weight off! Don’t focus on the scale, but focus on getting into healthy eating habits, focus on exercising and I promise you, the weight will come off!
submitted by Ultravis66 to keto [link] [comments]


2024.05.14 21:23 Gambit-Accepted Wehr Battlegroup And DLC Ideas

Wehr Battlegroup And DLC Ideas
Continuing this series on Battlegroup ideas, today is Wehr. Here are my DAK Ideas. To reiterate, I wanted to make these ideas thematic, different from existing battlegroups, unique and mostly historically accurate. Here I use the units that are already in the game files and propose how they could be implemented in an interesting way. Relic seem to have developed several bunker types which they intend to use, so when designing my battlegroups, I did it in a way where these bunker types were used but didn’t make the battlegroup Italian Coastal 2.0, rather fed into a larger idea. I introduce and expand a number of mechanics I have discussed in my other threads:
https://preview.redd.it/5pxs8daqzf0d1.png?width=1281&format=png&auto=webp&s=62517c6b48c79fe9ea3cdf8a8794e81cb8fd7ecb
Central Idea: All in prevention, counter attack. Your opponent would have a hard time overwhelming you in one all in push. The left side of the tree consists of mostly callins and quick dispatch units for handling flanks quickly, the right side is more logistics themed with multiple reactionary abilities.
BMW R75: Not a lot to say here, similar to the DAK bike except with an MG 42. It could be made to have no reverse, like the Coh1 bike, that was a fun mechanic.
4-Man Pios: Again, self-explanatory.
Sd. Kfz. 251 Variants: This gives you access to other 251 variants, either by upgrading the 251 directly or by calling them in. I’ve chosen these 2 versions that I feel open up a lot more strategies, Mortar HT and Luft tier would be quite good, that tier lacks indirect. Pakwagen Panzer Gren tier would also be strong, as that tier lacks mobile AT. The ATHT would have the same AT performance as the Marder, but would have less HP and no lockdown ability.
Panzer III H: As a unit to add to Wehr’s roster, this makes a lot of sense on many levels. In terms of performance, this would be closer to the Crusader medium tank. In terms of the timing, it would arrive at the same time as the Stug and the Wirbel, but unlike both of those specialists, this would be a generalist for that timing.
Temporary Armour Assignment: This is exactly like the mechanic I described in my DAK designs. How it works is that this munitions only ability is used and a Stug, P4 pair arrive from off map. Neither unit requires fuel, manpower, upkeep or population. They benefit from all the upgrades that affect the normal version, ie vet and armoured skirts. You have direct control over them but after a set period of time, they will turn to AI control and leave. This makes them really good as a reactionary ability (your opponent is doing an all in) or as your own all-in, especially if you’re already maxed out on population. You’re especially incentivised to make risky plays with them as armour preservation is not so important. The number of use cases for this ability are so numerous that I won’t explain it anymore, it should be obvious how strong this is. I think to balance this out, it needs a heavy munitions cost and a long recharge timer.
AI Temporary Elephant Assignment: One of the questions I’ve been asking myself since Coh3 came out is how do you add heavy tanks to the game in such a way that it’s not frustrating to play against and doesn’t break it. Given that the game is set so much earlier in the war and a number of the factions don’t have ready access to tank destroyers like the SU-85 and the Jackson, you can’t simply throw in the Elephant and hope for the best. To be completely explicit, I don’t see how the US with their current roster are expected to deal with a Coh2 style heavy tank destroyer. However, in Halo Wars 2 Blitz game mode, how it works is that you can call in a Scarab and its an incredibly strong unit but after a certain period of time, it spontaneously explodes and the game returns to normal. Why wouldn’t something similar work for Coh3? The risk reward calculus of using it would be; can you get enough damage done in the period available to justify the expenditure? There are a few ways that this could be implemented, you could, for instance, give the player direct control over the Elephant but I’m in favour of doing this slightly differently. Like the Infantry Assault ability for the US Advanced Infantry Doc, I think this should be AI controlled, should be on attack move and should be targeted on a position. After the timer, the unit would drive off map. This way you get the power fantasy of using a heavy tank without the game breaking potential of a heavy tank camping for the entire game between 2 VPs and zoning out all tanks. The reason I prefer this method of implementation is 2 fold; the first is that counterplay is much simpler, you just avoid the area and wait for it to time out. The second is that it has that appeal of being somewhat like a mini campaign mission within the game, you have to defend the tank with your forces as it advances. Your opponent would be easily able to flank it if its on it’s own, but when you support it yourself its more potent. The one exception to this AI control that perhaps should be considered is allowing the player to control the tageting directly, You wouldn’t want the Elephant to shoot at some random infantry while your opponent moves double Archers into position. In terms of relative strength of the abilty, I think if it was implemented in this fashion, the Elephant ability wouldn’t be that strong. I feel direct control over a P4 and a Stug is much stronger than an AI controlled Elephant. To me this is the best way of getting heavy tanks into the game.
Logistics Field Officer: The right side of the tree very much has a logistics theme to it, starting with the officer. The Resource Priority ability works well with a variety of units, one could see this being handy in a situation where you want to increase the ROF of an MG, Mortar or Pak being extremely useful. Situations where you want to increase the ROF on a tank to help it win the engagement would also be strong. Speeding up the recharge on a Nebelwerfer would also be a common use. Source Replacements I could also see being a heavily used ability, either on the field or in base. Finally, given this battlegroup is munitions intensive, the Supervise Resource Extraction ability will allow you to increase your income like a cache does. You could even have some rush strat builds involving the officer, but unlike caches and trucks, the unit can be repurposed to do other things afterwards.
Panzerschreck Trailer: This is another type of trailer unit. I’ve talked about trailer units a few times in my other posts, but here is the rundown: My thinking with this is that its a brand new unit type, which loosely can be defined as a support weapon. How it works is that infantry squads can crew it, push it around, vehicles can tow it, etc. When in a position, it provides an aura which in this case recharges nearby snares faster. However, the unit shouldn't require pop cap and moreover, you can actually manually decrew it and it will still provide you the benefits. So for example, let's say it spawns in your base and you want to setup a strong point, you can crew it with a squad, wheel it over to a house near the frontline and then decrew it. Units within its vicinity would still be benefiting from the aura. When you want to move it, recrew it again, or tow it, to a new location. The beauty of this dynamic is that your opponents can steal these units from you like an ATG, so while they don't take up popcap and would be relatively cheap (say 100 to 150 manpower), you're still incentivised to protect them. You can also attack move them with AT guns etc, would be interesting to play around it. I think it would make for a fun dynamic, but would need to be coded from scratch. It also indirectly makes tow yet more useful. With this trailer specifically, it’s aura will recharge nearby snares faster, however squads can also collect a Panzerschrek from the trailer for a munitions cost. This Panzerschrek is timed, so after a duration the squad will drop it. This is going to really strong in situations where your opponent is doing an all in dive with light vehicles and/or tanks and you need to bolster your AT immediately to hold on. Picking up these Panzerschreks is not cheap, but it makes it much harder for your opponent to dive you and also allows you to go for low AT builds with this trailer as the backup. The way I see this until being used is wheeling it behind a hedge or building near your cutoff and running over to grab a Panzerschrek if its needed. Let’s say your opponent does a double M8 dive, your 2 Grens and a Panzergren pick up 3 schreks between them and your opponent is basically able to do nothing but wait for them to time out. This could buy you enough time to reach T4 or whatever else you were doing. It’s a tool that adds a lot of flexibility to your composition, but remember if you get forced off, your opponent can just steal it and then its your problem!
Weapon Stores: This gives your pios the ability to build Riegel mines but also Weapon Supply Bunkers. Now, the bunker has a straight forward aura that increases ROF of infantry and their grenade recharge times, but it also has another more expansive mechanic of temporary weapon upgrades. I’ve talked about this mechanic at great length in my Luftwaffe Field Division faction design, where the faction essentially revolves around that mechanic, but here I use a simplified version for a Wehr battlegroup. The TLDR is that infantry squads can pick up weapon packages from the bunker to either augment their current DPS or completely change the role of the squad for a short period. For instance, Jagers can pick up Beretta 38s to transform the squad from a mostly mid range unit, to a short range one. Grens can pick up G43s to improve their mid to long range performance and Pios can pick up an MG34. All the options are avialable to you. However, the upgrades are not timed, but depletable. This means that if the squad is not in combat, the upgrade duration doesn’t tick. You have to be in combat to expend the upgrade. The situations where something like this would come in useful are numerous, but to name a few; giving all your grens weapons at any point in the game, augmenting your jagers with MG34s, giving Stosstruppen Berettas so they become a close range powerhouse, or even double MGs. Relative to normal weapon upgrades, these upgrades are inefficient, but for rush strats they can be strong, as well as augmenting your units in the lategame with the extra munitions you have in the bank.
HE Shell Delivery: Improves the splash and anti infantry power of all your vehicles at the cost of penetration. This could be somewhat tricky to use, as your opponent will become aware of its activation immediately and will come in with their vehicles. But situations where your opponent has dug in with ATGs and AT infantry, this ability will be devastating.
https://preview.redd.it/n3ou7kaxzf0d1.png?width=1208&format=png&auto=webp&s=5bc267deaae4b64ba1bb97c294b92a5056835443
Central Idea: Team weapon play, heavy fire power and artillery. Good for just battering your opponents head on.
SD-2 Line Drop: This is similar to the equivalent ability in Coh1, however the big difference is that you can customise the area where the mines will fall. For instance, you could do a relatively small field on a VP for 50 munitions, or you could do a large line of mines to completely block off a flank with mines. This flexibility allows you to employ the ability in a number of situations and adds some nuance to its employment. It terms of how this would work in game, I feel click and drag would be sufficient, the munitions cost being visible on the cursor. In the context of this battlegroup, it can block off the flanks of your team weapons.
Pre-Sighted Terrain: This feeds into that team weapon focused gameplay, having extra range on your Paks and MGs in an area is going to be really strong. You could even use it with Mortars and Nebels for an extra long range barrage.
7.5cm Flak 264/3(i) AA/AT: The Flak 264/3 is an Italian medium AA piece that fits into what I will refer to as the ‘premium anti tank gun’ category. Similar to how the MG42 and DSKH were premium MGs, this ATG will be better than your standard ATG, at a higher price point. On the scale of ATGs, this will lie between the Pak 40 and the Flak 36 in terms of raw firepower. The damage should be exactly as the Pak 40, however it should also benefit from 10 more range and also the ability to shoot down air. The drawback however is that it should be relatively slow to move, like a Pak 40 in camoflage mode. For small adjustments, this should be fine, but to move it across the map, it would be easier with a tow vehicle. This means there are tradeoffs with this option relative to the Pak 40, the situations where the Flak 264/3 would be better is when you don’t want to invest in a wirbel but still want AA on demand when you need it (2 of these should take down planes pretty quickly), or situations where you’re camping 2 VPs and don’t expect to have to move around much, allowing you to utilise the greater range. Paks are going to be better when you need to move around a lot and expect your opponent to invest in indirect fire.
Flakvierling 38: This gun is exactly as on the Wirbelwind, except it’s a team weapon. Relative to the Flak 30, this would have the advantage of suppression and probably better anti infantry performance. Perhaps starting with the same stats as the DAK Flak halftrack and going from there would be a good place to start.
28cm K5(E) Barrage: Heavy railway barrage, not much to say here.
7.5 cm IG 37: This is essentially work like the LeIG for DAK, it’s a later version of the same concept. Wehr don’t have anything like the Heavy Mortar equivalent and this would be it. This would be handy if you wanted to go Luft tier or tier 4 without having to tech to get Nebels.
Springer Remote Controlled Bombs: Conceptually, this is identical to the Goliath remote controlled bombs, except these bombs are twice the size and are significantly more dangerous as a result. For me, one distinction that could be made would be dialling up their effectiveness against your opponent’s base structures. One thing I feel Coh lacks are tools for crippling your opponent’s tech. Kane’s wrath has a plethora of units and abilities for exactly this purpose and their employment is great to use and even more exciting to watch. So the Spinger should be able to knock out 75% of the health of a base tier structure. So conceivably, you could get a 251, drive it over to or into the base, deploy a Springer and blow it up next to T4, finish it off with Paks or Stugs. This will reinforce that whole dimension of the game, camping on 2 VPs will be much easier to punish.
Sd.Ah. 57 Munitions Trailer: Another style of trailer, as discussed above. Here it would be used directly with team weapons to increase their ROF. It can also be used with indirect, so Rocket artillery would recharge faster. I feel the situations where this would be useful are fairly obvious but one extra way of making it interesting would be if it had an AOE explosion on death. So your opponent would be incentivised to move in with vehicles and target it down. They could also just steal it for themselves.
Wurfrahmen 40 UE (f): Standard rocket artillery. One question I would expect a Wehraboo to ask is ‘why this and not the Panzerwerfer?’. The way I see it, this only has 4 rockets, so its damage per barrage is less. This leaves scope to make the barrage recharge time shorter, meaning you need to micro it more, but also, its less of a wipe machine or do nothing unit. You can also give it a lower price and require less population. Looking at the Walking Stuka in Coh2, that unit either killed everything or missed and was largely a waste of resources and popcap. If you can have the same unit, but with less alpha damage, at a cheaper price and popcap, it should be more consistent over the course of a match. It would also be easier to fit into your composition and would see greater use as a result. This essentially is why I picked this unit. That and because its new and different.
AI Double Wespe Temp. Assignment: Like the Elephant assignment above, this is where double Wespe artillery pieces come onto the field and are controlled by the AI. They attack move to the target, shelling your opponent’s units within range. This ability should be much easier to employ, as they barrage from long range, but also they should be easier to counter (you can just dive them). Since we’re not using new vehicle models, it should be cheaper to develop and its different from the existing off-maps.
https://preview.redd.it/ioj0msg40g0d1.png?width=1651&format=png&auto=webp&s=a0dad1a46e5e618833d25a2381033f0a0a9d10a6
Central Idea: Long range engagements.
MGZ34 MG42 Scopes Upgrade: Simple upgrade, improves range and sight of MGs once they upgrade themselves for munitions.
AI Double Sniper Temp. Assignment: This is most similar to the Wespe ability I just described, except with 2 snipers. What this ability would be strong aganst would be team weapon camp and entrenched infantry, as well as guarding VPs in the lategame. What this ability would be pretty bad against would be an opponent with several light vehicles and tanks which can drive up and elminate the snipers in 5 seconds. Its not like the AI will dodge. This ability is augmented by the numerous sight abilities and units in this battlegroup.
Panzerbeobachtungswagen III: This is most similar to the 254 artillery observer for DAK, except where the abilities are largely air based. The unit has an MG, so it can be used to attack troops early on, but its mostly used for the focus sight ability in conjunction with tank destroyers and team weapons. The SD-2 Ground Burst drop I see being more like the M83 Cluster Mine drop from Coh2. The Ju-88 P-4 Heavy AT Strafe, is actually a 50mm cannon, so different from the JU-87 we have now by having more alpha damage.
Fritz X Guided Bomb Strike: This is probably most similar to the Stuka Dive Bomb in Coh2, however, the big difference is that you can manually guide it to the target. The inspiration for this are the Predator missiles from MW2, however in Coh3, the easiest way of implementing this to my mind is that the player has to keep the cursor where they want the bomb to land. However, if they don’t want to do this, as it prevents other micro, you double click and it will go to where it was last targeted. So the situations where you’d want to perform this micro are quite niche, basically when nothing else is happening for 5 seconds. I think a sensible decision should be to cut off direct control from the player 2 seconds before it hits the target, so its still possible to dodge but harder.
Nashorn Tank Destroyer: Not much to say here, its basically the Archer.
Grenadier K98k Scopes Upgrade: Not a lot to say here, range and sight augmentation for grens.
Ranged Bunker Options: Here we use some of the bunkers Relic has already invented. The mortar bunker is simple enough, but the Observation bunker is a bit more interesting. This emplacement should have a long line of sight, but it should be restricted to a narrow arc which can be refaced. This encourages active micro of the emplacement. It would be strong in matches where this is placed behind team weapons and artillery for spotting targets but would not detect flanks. Somewhat reminds me of the child’s game ‘Spotlight’.
Fusiliers: These are another unit that Grens can be swapped out for. Unlike Jagers and Panzergrens, this unit is purely focused on long range DPS. You could use Gebirgsjager here instead, I use Fusiliers as one of my other designs uses Gebirgsjager.
Range Adjustment: This unit ability increases the squad’s accuracy after each model drop to a maximum of 30%, 5% per model. I could imagine in most situations, this would be a simple DPS boost, but there would be situations where fighting low health squads where this would be especially strong. The same kind of logic applies to the ATG and Tank Destroyer ability, where everytime they land a shot while the ability is active, it increases their accuracy and ROF.
Focused Gunnery: A global sight and range buff for vehicles, at the cost of speed. This blends well with the other abilities in the battlegroup.
https://preview.redd.it/i3wsbhz50g0d1.png?width=1520&format=png&auto=webp&s=84fee451b9cebfbd3b19a7800e36450932f17bbe
Central Idea: Area denial.
Grenadier & Pio Field Defences: Gives access to a number of build options. Panzer-Stabmine 43 AT Mines are a variation on normal mines, where the emphasis is placed on the heavy engine critical rather than the damage of the mine. So these mines would be relatively spammable, specialised against vehicles and would cause a heavy engine damage critical. The focus here is leaving your opponet’s vehicle stricken and being able to move in with your own vehicles to take it out. However, unlike say Riegel mines, it doesn’t do that much damage, so your opponent will have a much easier time of quickly repairing off the damage. It’s a variation on mines with its own drawbacks and strengths. However, the main structure you get access to is the Luftwaffe Relay Point. This emplacement can call in strafing runs within its vicinity, the AT strafe would be particularly strong if combined with the Stab mine as it would be far harder to dodge. The relay point though can also call in a variety of crate drops with different infantry buffs. Ammunition crates increase ROF, which is simple enough, but the Explosives Crate doubles the squads grenade ability the next time its used. For instance, Grens would throw 2 stick grenades for the price of 1 with a 0.5 second delay between each throw. Naturally, this is pretty strong and also munitions efficient, at the cost of extra micro. The mechanic could also be made to give squads that don’t normally have a grenade, a grenade. For example, it would be cool if Jagers/Pios got stick grenades after picking up one of these crates. I’m not sure what you would do with Stosstruppen, a bundle grenade assault? Sounds overpowered and incredibly fun. Double frangible sounds fine. Camouflage Crates give your squad moving camo for 60 seconds, so you could conceivably pick up this crate on the way to your opponent’s side of the map and use it to ambush or do all manner of things. One question that would need answering is whether or not is should be possible to stack these crate bonues, I could foresee camoed Panzergrenadiers with double bundle grenades being very very good. Perhaps the best way of soft nerfing this combination is to have a shared cooldown timer of 90 seconds on the crates, this should severely limit the number of times a player can get explosives and camo at the same time.
251/17 Halftrack: Exactly like Coh2.
Cannone Da 105/28 Howitzer Emplacement: A general howitzer emplacement, you could use the LeFH but this emplacement already exists.
Panzerturm IV: A mixed AT and anti infantry emplacement. This emplacement absolutely should take up pop cap but also have prioritise vehicles.
Bf109 WerferGranate 21 Rocket Strike: This would fire 4 rockets in unison, have fairly high alpha damage and flame dot damage. You would most use it against team weapons and infantry, especially in denying point caps, but potentially you could use it against vehicles, particularly if they hit a panzer stab mine, to cause them health damage and prevent them from being repaired.
Sd.kfz. 251/16 Flame Halftrack: Similar to the unit in Coh2, except you can also upgrade it with MGs. As a general comment, I feel this unit and flame weapons more generally should have bonus damage against base tech structures. Sneaking flame tanks into the base and burning down your opponent’s tech is so much fun in Kane’s wrath and I feel Coh3 would do well to capture some of that magic. So being able to burn down a tech structure in 30-45 seconds in would give this unit extra utility, currently it fees like the flame units lack flexibility relative to their autocannon equivalents.
Infantry Gestreckte Ladung: This ability is on infantry and it essentially is a grenade that sits between the Bundle Grenade and a Satchel charge on the spectrum. It would have the same damage as a bundle, but a longer fuse and shorter range. However, the charge would have bonus damage against emplacements, buildings and field defenses. The ideal use case would be against units behind sandbags and wire, as it would destroy them completely. Its much more likely to land than satchels, with its shorter fuse time, but is not as a good as bundle grenades which do the same damage with an even shorter fuse. So the bonus against field defences is the main advantage of the grenade. It goes without saying that this ability benefits from the Explosives crate from the other side of the tree.
Decima Squad Infiltration: This squad is most comparable to Stormtroopers in Coh2. You would largely use the squad to charge cutoffs and plant explosives on points, its going to be strong in VP wars. This squad has no camo out of the box but you can get that from the other side of the tree.
Communication Breakdown: This is activated in a circle zone and no off-maps can be used in it for the duration, nor do any global abilities like Designate Assault Position work there. There are many situations where something like this would be useful, for example, preventing someone from calling an off-map in during your assault, preventing an off-map being called in on a crucial VP in a close match. The main use I could see people using this is with their emplacements on the other side of the tree, preventing say bombing runs, etc.
In Deckung!: This abilly mixes well with a variety of the other abilities in the battlegroup. Getting cheaper grenades will allow you to spam them during the duration of the ability, if you combine that with the Explosives crates, it will be yet more efficient. 15 munitions Panzer Stab mines will be strong. The crucial thing with this ability is timing, as you need to use grenades and mines en masse to justify the initial munitions cost.
Other Unit DLC
As I discussed before, I think it would be a mistake for Relic not to include the substitute units feature. In terms of what units should be substitutable, this is what I feel makes sense:
https://preview.redd.it/dw9pq3w70g0d1.png?width=1121&format=png&auto=webp&s=e416e3e5bb9b982b1da5d5bd6177cd6f2ef87c71
Finally, as a general change, I feel we need to talk about the Pak 43. The Pak 43 is already in the game files and is presumably lined up for a battlegroup. I feel this unit should just be added to T4 so that stock Wehr has an answer to heavy tank spam (thinking about Matildas and Grants here). Wehr doesn’t have a great answer for dealing with heavy tanks, short of building 3 paks or several marders, neither of which are great from a faction design perspective. They come quite early, relatively, so improving their performance messes with the flow of the game and makes T4 less attractive, why bother going T4 if all the AT you need is in T2/T3? A Pak 43 in T4 has a pleasing symmetry between DAK, Brits and Wehr. If US got he M5 ATG (which they should), all factions would have this common tool. A number of players have been calling out for the Panther to be added to T4, I don’t think that’s the play here, as it would dominate so many other options. The situations where you would build a Pak 43 over a Panther are quite niche (look at Coh2), so having the more attractive unit in stock over the less attractive solution in a battlegroup, to me makes little sense. The Panther would also crowd out Flak 36 Emplacment play. However, the Pak 43 is easier to counter for your opponent, using indirect etc, while also giving you a reason to go for a battlegroup with Panther as the main attraction. Essentially what I’m getting at is that the Panther is too dominant of a unit to be in T4 and the Pak 43 should be there in its place.
https://preview.redd.it/jrapt7y80g0d1.png?width=452&format=png&auto=webp&s=8d4c8bae94945e100777c1b9d53278bfb3f7bfb2
submitted by Gambit-Accepted to CompanyOfHeroes [link] [comments]


2024.05.14 19:17 Living-Newspaper5199 [Urgent] Paracetemol overdose?

I just realized I’ve taken 13 paracetamol tablets (500 mg) each over a span of ~30 hours. I’m 19M and weigh 90kg. Am I at risk here?
submitted by Living-Newspaper5199 to AskDocs [link] [comments]


2024.05.14 19:05 asplenia Thyroid storm - lupus?

So I was in hospital in March with thyroid storm - resting bpm was 170, T4 was over 100, T3 was 27 and TSH was virtually non existent. I spent a week in hospital and left on 40 mg of prednisolone and 30 mg of propanol. I get bloods taken fortnightly and the last two tests have returned with my thyroid function looking normal.
I've got to say, the combination of medicine I'm on has me feeling absolutely fine. I saw an endocrinologist for the first time last week and she said she thinks the thyrotoxicosis was an autoimmune response likely caused by an infection and that hyperthyroidism is not a cause for concern at the minute.
I've been on the same dosage of medication UNTIL I was told I could start tapering off my steroids, and so I've gone down from 40mg to 35mg of prednisolone as of last week. I'm still on 30mg of propranolol. My endocrinologist said that there is chance of going thyrotoxic again; and today I feel exactly like I did before going into hospital.
I have emergency bloods scheduled for later this evening. I'm just wondering if anyone has been in a similar position with graves disease or hyperthyroidism not looking like it would be the cause? My mother has lupus and I often wonder if that's perhaps something to look at seen as though it's an autoimmune response. (However my endocrinologist said there is no link).
Sorry for the rambling, I'm just absolutely terrified of ending up in hospital again as I have a 1 year old at home, I'm so scared lol
submitted by asplenia to gravesdisease [link] [comments]


2024.05.14 19:00 No-Nebula-6230 How do you keep going?

I’m embarrassed honestly so using my second account on here. I am SAFE, I want to be here. Just burnt out and want to know how to fight better against it ❤️
Edited just to add some details , thank you!
But it’s exactly as I said, how do we keep going?
I was born with a rare lung disease, supposed to die, and didn’t. Since then I’ve collected disabilities like Pokemon and was told I’d die before 18, well I’m 30 now and at no risk of dying, just a risk of giving up because I’ve hit my limit of the daily agony.
I’m in pain every day. I cannot remember a pain free day, not even as a little kid.
I used to feel grateful to still be here. I’m in college, though late for a health sciences degree I’m always done with, I have a career I do remotely that I LOVE even if it is hard, but I am also living in a basement apartment because I cannot afford anything from medical bills other than to keep myself afloat. I have a loving partner, and I know seeing me just want to give up hurts him so deeply but… I’m so tired. I want to keep fighting. I want to advocate for myself. But some days , I just want to throw a fit and do nothing.
I’m in therapy, i have medical trauma ptsd from almost dying 4x, i’m not giving up yet, but sometimes it’s so tempting to just say “fck it!” And stop trying to help myself because I am so tired.
I know I’m burnt out, I’m recovering from a complication from something that was supposed to be minor so I can’t currently do the job I love which I’m sure adds to this spiral, but I’m just so tired. I found a job I love, I do voice work for children’s content etc remotely, but my complication is bruised ribs and a hoarse voice so…. I can’t do it. I imagine that’s making it so much worse for my brain after finally finding something I COULD do.
I’m tired to normal results but extreme pain. I have endometriosis, CPL(lung disease), POTS, chronic kidney stones, suspected EDS and fibro. I am being tested for SIBO because I’m nauseous every single day. But even with my body falling apart I can’t get adequate pain relief because “I’m young and healthy”. I get some oxycodone 5mg but not enough if I took it continuously / daily like I need so I just pick bad days to have, which I hate there are so many. They don’t last but they help. A few muscle relaxers that don’t do anything but make me sleep, and meloxicam. I try so hard to advocate for myself but maybe I’m doing it wrong?
Because I have bruised my ribs from the complication and I’m post op, I have adequate pain management for once and I feel like I need to find the courage to say “yes! This is what I need to function please “
I haven’t gone to a pain management place because my primaries have told me horror stories in the past, maybe it’s just to scare me? I just don’t know what to do. I can’t keep dealing with the agony, but I’m so burnt out I don’t even want to advocate anymore.
How do you pick yourself back up and keep fighting?
Thank you ❤️
submitted by No-Nebula-6230 to ChronicPain [link] [comments]


2024.05.14 18:40 BloomNurseRN Medfinder Pharmacy Request

I am newer to Zepbound and this community and would love some help. I was trying to find 5 mg (I know, it’s a struggle for so many!) and decided to try Medfinder. They did it! I got a text last night that it was located. I called this morning and the Walgreen’s was super helpful and nice about transferring my prescription. It’s less than 30 minutes away so not a big deal to drive there after work today.
So I thought it was all done until I got a call back from the pharmacy. Apparently my insurance isn’t contracted with Walgreen’s so they wouldn’t cover it and it would be $550. Didn’t love that but I talked to my spouse and we agreed it was worth it for this month. Again, decided to drive there after work and thought it was all settled.
Until I got a call again saying that the Zepbound code wouldn’t go through since I have insurance that would not cover with their pharmacy and it would be almost $1,200. I had to tell them I would have to pass and continue trying to find it elsewhere. They were super nice and helpful but I am so disappointed now.
So on to my question. Does anyone know if there’s a way to notify Medfinder that a certain pharmacy is out of your insurance contract and can’t be used? Thanks for any help anyone can offer!
submitted by BloomNurseRN to Zepbound [link] [comments]


2024.05.14 18:31 Delta_Team_Arma_3 [A3][Recruiting][EU/UK][Realism][New-player friendly] Naval Special Warfare Development Group 3

Group: Naval Special Warfare Development Group 3
Branch: Realism
Main Language: English
Timezone: BST Operation Times: Fridays at 20:30 GMT
Operation Type: All operation types included in the campaign
Required Mods: 65.4 GB and with the private mods, around 85.3 GB. Mods include ACE, KAT Medical, NiArms, RHS etc.
Who are we? • Primarily EU server with International players welcome • Realism, portraying DEVGRU and AvTEG (no yes sir's, but no shenanigans when in-game) • 20+ active players In the community
Embark on adrenaline-pumping missions, which include Hostage Rescue, Direct Action and many more with background stories. Slots fill up quickly, so don't hesitate to apply on our Discord server to secure your preferred role.
What do we offer? • Specialized training sessions covering topics like SUT, CQC and Recon etc. • Active and friendly community that also play other games in the downtime • Opportunities for roles in all disciplines including:
DEVGRU:
Assaulter
Breacher
Heavy Weapons Specialist (AT, MG, DMR)
EOD Tech
JTAC
AvTEG:
Fighter pilot
Rotary aviator (CAS and Transport)
UAV Operator
AC 130 Crew
Who are we looking for? • Loyal players committed to Friday operations at 20:30 BST time • New recruits or seasoned veterans seeking the ultimate challenge • 18+ (16+ with demonstrated maturity)
We value camaraderie over formalities but expect a level of maturity and cooperation during missions. Ready to take your Arma 3 experience to the next level? DM us with any questions and join our Discord community today! https://discord.gg/p4HczT7E
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