How to get mash up posters on moshi monsters

What are we cooking tonight?

2014.12.02 22:02 brtw What are we cooking tonight?

Never know what to make for dinner? Neither do we. Let's all make the same thing for dinner and see how it comes out. We're under some renovations right now, but new things are on the way!
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2014.04.08 20:48 Blue1878 A place for UK MUAs to share hauls, tips and everything make-up related!

A UK centered makeup subreddit that is dedicated to finding and sharing the best makeup deals, products and tips easily available in the UK.
[link]


2014.05.14 01:17 cookieguyster HTGAWM on Reddit

The place for How to Get Away with Murder related discussion with pictures, videos, articles, and anything that deals with the show. The show had 6 seasons that aired from September of 2014 to May of 2020.
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2024.05.21 13:56 dissociativedays I want to go no-contact with my family. How do I become okay with it?

I suspect my sister is narcissistic with enabling parents. I was considering going no-contact with my family minus a brother I’m close to 3 years ago and was almost out until my father died in a freak accident and I got roped back in. My sister has spent the last 30 years making my life a living hell and my parents never stuck up for me or protected me from her. My mother, now alone, is terrified of her. We had a shitty childhood and all have different survival tactics, but after going to therapy for four years now, I’ve gotten away from those and surround myself with happy, healthy, amazing, supportive people. In regard to family, I keep my distance when I can (living 3.5 hours away helps), but often am the one everyone turns to when shit goes sideways to fix everything, calm people down, figure out what to do next. I’m tired of it, especially now realizing no one does the same for me.
I recently got married and had a 40 person head count, with 38 yeses. After a bunch of random crap, 13 of my 20 invitees flaked 3 days to 2 hours before the party, all of which were very, very close family members including a brother and two of my BILs. Had I known this, with ample timing, I would have invited more friends who WOULD have shown, but due to family taking up so much of the headcount, I couldn’t extend invites to them all. I vented to my mother who said at least I have my sister coming, who I said was only invited since the others were and she has never been nice to me or my husband - which my mother agreed with and said was a self-centered survival thing. I said she should learn a little kindness which would get her far. She despises my husband, who is genuinely as nice as can be, even to a fault. Doesn’t have a bad bone in his body, god bless him. But he supports me and loves me and we do well off each other and thrive, which she doesn’t like. Other siblings have commented on the fact she treats him so poorly when he is nothing but so kind to her.
Come party, 2 hours in and she’s nowhere to be seen. We’re waiting around to cut cakes since her household consisted of 5 people and we didn’t want to have people randomly walk in on it and ruin the photographs, miss the momentous moment, etc. My brother gets in touch with her and relays the message that I’m a monster, I’m childish and horrible and never welcome her to anything and I’m irrelevant and no one likes me which is why everyone bailed on me and I should be embarrassed. The only person I said those things to was my mother (who couldn’t come to party due to health reasons). I spent a majority of my wedding party crying on a fire escape because I was so upset by her words, so upset that everyone bailed, and so upset I didn’t follow my gut inviting other friends who would have come over obligatory family invites. I blocked my sister and her friend who joined in on her meanness. She has taken to emailing and texting me under spoof emails and phone numbers. Calling me irrelevant, embarrassing, disgusting, ugly, childish, greedy, no one showed up because they don’t like me, never been liked, etc.
My mother has spoken to her, but hasn’t reached out to me since the party when I said I was hurt at what she shared in confidence and need to think about what I want from this family anymore. My mother swears she went through her phone and saw the messages, but other parts of her (mothers) story don’t align. My mother historically has victim mindset over everything and could do no wrong.
I’m hurt, I’m upset. My husband has been amazing, but he doesn’t have any family that we could lean on ever. I’m torn between going fully no contact between my siblings who enable my sister, my mother who is emotionally abusive and enables her and doesn’t protect the rest of us, and calling it a day. Or going no contact with siblings, low contact with my mother, and never returning until they get their shit together and go to therapy. I just don’t know what is best anymore since I know my mom will never stand up to her. Family is all I’ve ever really had outside a close knit group of 3 friends, so it’s hard to go from everything to nothing in the blink of an eye.
Ever since my dad died and my sister took over, I have felt like I don’t have a spot in the family anymore. My sisters best friend of 15 years has always wanted to be apart of our big family since she had a dysfunctional one herself, and joins us on family vacations, Christmas, every waking moment. She is just as bad as my sister, and my sister is her only friend so she bows down to her. Since dad died, it’s like my sister and her friend don’t want me in the family and want to give the bff my daughter spot and to ostracize me. All of this is making me spiral and spiral and spiral. I haven’t been this bad mentally in a really, REALLY long time and it’s triggering me a lot.
I feel like as a woman, I’m held to a different caliber than the others. My brothers could do whatever they damn well please, and they do, and everyone turns a blind eye. With my sister being the oldest, she gets the same treatment. I am overwhelmed with what this family puts me through. My husband doesn’t have any family anymore for us to lean on, spend holidays with, etc. How do you move on? How do you find peace? How do you be okay with the fact nothing will ever change in this dynamic so it’s all or nothing?
FWIW - have an amazing therapist, amazing support group. Am ok, just sad and upset.
submitted by dissociativedays to TwoXChromosomes [link] [comments]


2024.05.21 13:49 Cerebral_Kortix Fujimaru Ritsuka is Completely Insane - A Full Analysis

**Fujimaru Ritsuka, the Last Master of Humanity, Enemy of the Crypters, Ammo of the Black Barrel, Feller of Goetia... is batshit insane.
Let me explain.
...

Lack of Basic Understanding of Causality

Fujimaru's bizzare tendencies show up from the very beginning of FGO. According to the game, he joins Chaldea after seeing a poster and deciding to take the job on a whim.
However, Chaldea is in Antartica. The implication is thus that Fujimaru abandoned his family, abandoned his life, abandoned everything he'd ever known and loved, to go to Antartica for a job that he had no idea what was, with zero guarantee of getting the job, with no certainty of a return trip-
On a whim.
Immediately after this, while getting lectured by his potential boss, being told everything he needs to know to pass the entry test, he decides now would be a perfect time to take a nap. Understandably, his boss is miffed by the new intern with zero experience taking a nap right in front of her while she's explaining the most important part of their job, and she decides to fire him.
Fujimaru reacts to this with... nothing. He's a little concerned and stressed per his dialogues, but you'd think he'd be significantly more horrified about needing to walk back home through the Antarticas or join an oil mine at the bottom of Chaldea. Instead, he just... chills with the doctor?
When he finds out Chaldea is on fire and even all the skilled, significantly better Masters than him are dead, his reaction isn't terror or fear. Instead, he remembers a girl he talked to ONCE, and immediately rushes over to the literal origin site of the fire to check if she's alright. Then he sees that she's buried under a building. As a regular guy, he has no prospects of saving her. And the longer he stays, the lower his chances of survival get. His response?
Ignore everything to hold her hand and stay there till no hope of getting out remains.
Presumably CHALDEAS itself is impressed by what is either the tremendous love of Ciel-lookalikes or the complete lack of basic understanding of consequence in this man, and it sends him to Fuyuki presumably in hopes to unite him with fellow madman Shirou so that their collective insanity can open a path to the Root or something.
...

What's Self-Preservation? Can I eat it?

Fujimaru is teleported to a hotter fire surrounded by skeleton upon skeleton. Fortunately, the girl he held hands with turned into super servant Galahad. She can protect hi-
Ritsuka why the hell are you throwing yourself into danger when you have a LITERAL SHIELD at your side?
No Fujimaru do not sacrifice yourself trying to protect someone WHO LITERALLY WEARS ARMOUR AND HAS A SHIELD!
Fujimaru taking a page from the book of Shirou Emiya has a violent martyr complex and nearly dies dooming all humanity in the first twenty minutes of the game. Very fortunately, Cu Chulainn notices this and not wanting to be outdone by someone else dying before him, saves the day.
Ritsuka later proceeds to instantly grasp the concept of Shadow Summoning and turn it into his technique which further raises the question of if brain damage in the Nasuverse just lends you power somehow when we consider the strongest techniques in the series:
Ritsuka then acts normal for some time till we reach the end of Singularity-F. He finds out about the END OF HUMANITY.
He is somehow barely fazed by this and determines to save it all himself. This random chump with no mage skills, no Master experience, nothing at all, is entirely confident. This is presumably the true reason why Servants keep being summoned - not by Mash's roundtable shield - but because Fujimaru's balls are just so big they've developed their own gravitational fields and draw in Servants from the Throne like a blackhole.
...

Psychopathy in the Singularities

Fujimaru Ritsuka, Humanity's Last Asylum Escape, then goes to Orleans, sees several thousand dragons, ignores the terror of that sight, murders a fanfiction OC, murders his way through Septem without going insane in the process despite interacting with Nero, and finally we reach the madness that is Fujimaru in Okeanos.
Fujimaru in Okeanos:
We continue on to London. Fujimaru sees a Goddess, the human equivalent of a God, a fragment of Amaterasu, one of the Heavenly Kings, all back to back and is completely uninterested.
He trusts Mordred, literally known as the Knight of Treachery and Jekyll whose best known myth is him pretending to be another person to get out of the consequences of his desire to be evil and betray all his friends.
From this we conclude Fujimaru Ritsuka has no understanding of basic human minds and operates on some greater level of humanity known only to him and Soujuuro.

Train him wrong as a joke? Wait, we were supposed to train him?

Fujimaru walks across the entirety of America on foot in less than a month. In Lord of the Rings, this took over a year. Now, this wouldn't be surprising for a mage. They can boost their physical capabilities so-
What do you mean Fujimaru doesn't know how to enhance his body?
Yeah, as it turns out, contrary to a number of doujins and... basic expectations, not a single person taught Fujimaru Ritsuka, Last Master of Humanity, the guy on whom the entire world depends, basic f***ing magecraft. You know, Da Vinci, maybe some things are more important than making fun of Romani for liking Vtubers? Maybe you could have taught the kid literally the most important fundamental to keeping up with Servants?
This is shown in Lostbelt 1 where Kadoc is surprised that Fujimaru can't enhance his eyes before Fujimaru reveals that he doesn't know anything about enhancement at all, which is... C'mon, Paracelsus, Avicebron, Circe, Medea, they're all literally part of the team. Did not one of them consider "huh, I wonder if I should teach the Last Master of Humanity, the guy on whom all humanity depends, magecraft?"
Shirou was trained wrong. Ritsuka? Somehow Chaldean staff are even more negligent than Kiritsugu. He wasn't trained at all!
...

Fujimaru tells God to eat Shit

Fujimaru goes to Camelot. He's almost normal for most of it besides a tad too deep sense of social justice shared by Mash.
Then he confronts the Lion King. The Lion King who could smite him with a single thought. The Lion King who wields the Pillar of the World. He looks at her, this terrifying force of nature, an actual divinity, God to mortal.
...And he tells her she's a dumbass.
"Humans aren't butterflies you can put on a board!" says Fujimaru Ritsuka, having for unknown reason decided to try to refute a GOD. And flabbergastingly, this works as Lion King takes brain damage presumably from the sheer bafflement that a child with no special abilities is talking down to her, causing her to go berserk and lose when Bedivere activates his Bitch-Slap Airgetlam.
...
Then he goes to Ancient Uruk/Babylonia/I still have no clue where this is. He meets Gilgamesh, King of Heroes, several tiers beyond what Fujimaru will ever be.
"I'm going to skip the line to talk shit to you and ask you to join me," decides Ritsuka. Gilgamesh, unimpressed tries to make him do housework. Fujimaru reveals that in addition to being Humanity's Last Master, he's Humanity's Last Housewife and perfectly does everything till Gil is forced to respect his impressive janitorial skills and they go off to Literal Hell together.
Fujimaru's insanity then makes him befriend several people he shouldn't including:
Somehow, he gets all of these to work together including mortal enemies Gilgamesh and Ishtar, and inspires King Hassan to give up his Grand title to become a different Grand- a Grandfather.
Fujimaru Ritsuka fights with Lucha Wrestler God trying to kill him by attempting to... suicide tackle her by being air dropped for some reason instead of just breaking the damn magic stone powering her because Fujimaru has offscreen developed telepathy and knows exactly what Lucha Goddess wants.
Having befriended a fourth god trying to kill them, they go to befriend Mom by beating her to death. The gang cheers as they succeed and Waifu Grim Reaper is outed as a tsundere.
...

Coughing Baby vs Omnipotent King of Seventy Two Demon Gods (the baby wins)

Fujimaru goes to outer space. He meets unsurmountable odds. Seventy-two immortal Demon Gods. His reaction?
"Nah, I'd Summon."
Fujimaru transforms the game into a Kingdom Hearts story as the bonds he formed along the way act as a catalyst to summon EVERY SINGLE SERVANT IN THE THRONE to fight for his ass. Goetia screams like a baby as Fujimaru performs the ultimate JJK beatdown by calling in every damn person to ever do anything of note to kick Goetia in the balls through the sheer overwhelming power of friendship.
Goetia reveals himself to be a fraud and pulls "with this treasure I summon Ars Almadel Salmonis: The Time of Birth Has Come, He Is the One Who Masters All!"
Fujimaru calls in additional support from Archetype Eggplants to block an attack that destroyed seven humanities. Following this, he calls in Goetia's dad to put his omnipotence on timeout.
Then, Fujimaru Ritsuka, this untrained regular human with zero enhancement skills, solos Goetia with a Shield he's never used, beating him in a straight boxing match.
Combined with the Francis Drake thing, it makes me wonder if he's secretly the FGO version of Soujuuro.

Conclusion

You liars told me he was a regular ordinary human and the most boring Type-Moon protagonist with no mental problems like the rest.
What the hell did you mean? I have never met a man more on the spectrum, insane, off the walls, unhinged, bonkers and genuinely weird than this guy.
How did I let myself be fooled? He's a Type Moon protagonist! It should have been obvious from the get go!

Fujimaru Ritsuka is Completely Insane.

FIN.

submitted by Cerebral_Kortix to grandorder [link] [comments]


2024.05.21 13:37 Dnd_Addicted Creating a world/book to help homebrew campaigns

Hello everyone! I want to share a personal project of mine and would like some feedback on the idea.
I am very much a noob player, I’ve played for a few years and definitely don’t consider myself an expert. Yet I’ve been working on a campaign story for quite some time and I’ve always had trouble with the settings so here is my plan.
I’d love to write and describe the world I’m building in a DnD campaign book like thing. Let me explain. In this book there would be the description of every town, the world map, and the population/races. You’d find the economy of the world, main religions, main events (festivals, etc etc), the diplomacy of the cities and pretty much the world description. I’d love to also add a NPC chapter where in every town there’s a list of major NPC and relevant people, who they are, what they do and what’s their status in the city/world.
Then, at the end, there would be a “build your campaign” chapter where I’d list important informations that can make building a campaign easier. Let’s say you wanted to play a campaign in a Vampire setting, I’d tell you where is the most likely spot for a vampire castle to be, how to get there, etc etc. Of course it’s impossible to do that for every setting/monster but having an already built world, outside of the Forgotten Realm, really helps me feel free to do what I want without spoilering other campaigns or ruining the lore of a pre existing world. Goblins? You’d find them here. Orcs? That way. Etc etc.
I’ll be doing this for myself but I’ve talked to a couple friends and they’d like to get their hands on something like that. What do you people think? What would you want to find in such a book if you had it? What were the things you needed the most when you created a home brew world for your campaigns? Besides a long list of NPC names to use when they players ask for a name of a random person lol
Ps: before anyone asks there are no money involved in this. Im doing it because i like it and enjoy the process lol I still would want it to turn up pretty good though.
submitted by Dnd_Addicted to DnD [link] [comments]


2024.05.21 13:35 AutoModerator r/Hamilton Weekly Job Board

Hamilton Weekly Job Board

https://preview.redd.it/mji60xpfl3n71.png?width=1024&format=png&auto=webp&s=b77e2e49f241537f5bf350e8d4d773fb2e951937
Are you looking to hire? Know of a job opening at your workplace or heard of a job through word of mouth. Post them here!
We have been getting spam reports on job postings so are testing a weekly job board so they are all in one place. Feel free to use a throwaway account to protect your identity but note that we have to manually approve comments from new posters so they may not appear immediately.
If you are posting a job, please include a general location, if it is transit friendly, pay, hours and any other details known.
If you are looking for a job in Hamilton, try these too:
submitted by AutoModerator to Hamilton [link] [comments]


2024.05.21 13:02 twofacetoo MGS3 Foxhound rank - any tips?

Hey all, been playing the games on console for years, got the Steam re-releases when they came out, and as of yesterday I have every achievement for MGS3...... except for the FOXHOUND one, attained by achieving the rank of 'Foxhound' at the end of the game.
To clarify, both for posterity and as a general reminder, attaining the Foxhound rank requires:
My current plan is to play through the game on Extreme difficulty at least once, playing normally but taking out the bosses nonlethally to get their special camos, as well as generally timing myself and practicing to see how fast I can get through the game total.
Once that's finished, I'm planning to start a replay with the unlocked camos in order to try and get the Foxhound rank. I'm anticipating a LOT of difficulty with this, so I'd appreciate any tips and advice anyone can give me.
For example:
submitted by twofacetoo to metalgearsolid [link] [comments]


2024.05.21 12:54 blackHatAlice Being confident/standing out in front of narcissists

So I am an introverted anxious person. I grew up with a narcissistic and toxic family, so I know a narcissist when I see one.
For the past couple of months I was struggling with a crappy job, terrible management, a horrible dictator of a boss and gossipy colleagues. I ended up leaving because it was just too much to continue working there. And I realised that having to endure these types of people has killed my desire to be seen, heard, or contribute with my ideas. I honestly withdraw from a conversation completely because I just can't walk on eggshells anymore, I can't endure their grandiose ramblings anymore, I can't take their narcissistic rage anymore, and I just refuse to be gaslighted ever again.
If everyone seems narcissistic and punishes me for acting or not acting at the same time, if it takes vicioussnes to get ahead (sabotage, blackmail, bribery, nepotism, favoritism) then should I accept averageness? I am very ambicious and want to accomplish more, but how the hell can I compete with these monsters?!
A simple example: I decided to get my superior a coffee. He was running late, he asked if someone could get him some before the coffee shop closes. For no real reason I decided to do it. I wasn't trying to asslick, I don't know if this is even considered one, socially speaking, I just wanted to do a good gesture for once. So I confirmed in our work chat I would get it for him. But another superior decided to do the same, didn't tell me/anyone about it, and acted surprised while sporting a big grin that he managed to give coffee to the boss first. It was like a dog aggressively pissing on the same spot while giving me a death stare. That was his territory! He was the kind of guy to always boast, belittle the contributions of the team and just dunk on juniors.
I decided that I will never even considered doing that kind of gesture ever again. Fuck this! Please tell me how do you endure/survive such viciousness?!
submitted by blackHatAlice to Healthygamergg [link] [comments]


2024.05.21 12:43 No_Pause8153 I (28M) got angry at a joke my girlfriend (29F) made last night during dinner and now things are back to being shaky between us.

Hi folks,
Longtime lurker and first-time poster here. I need a (relatively) unbiased perspective on something that happened last night with my girlfriend.
For context, things between us have been touch and go for the past two months. A combination of issues we had when we first started dating resurfacing and long-distance (she's been working out of the country since March but will be back in about ten days) has made it hard to soothe each other during such times.
Things yesterday were more than okay. Actually, they were great. The warmth that we had at the start of the year when she was still here was back. She was affectionate, loving, cracking jokes, smiling, laughing, etc. I felt great. We decided to prepare dinner together that night on FaceTime, and things were going stellar.
Until she was jokingly telling me to stop singing this one song that she hated and I told her "to relax" in a non-serious tone. I instantly went, "Oh shit haha I'm so sorry, don't take my head off," because I remembered how she hates it when someone tells her to "relax." She clapped back, saying, "Haha don't tell me to relax, I'll fucking punch you in the face." And that is when I got pissed.
I'm a sensitive guy. I always have been. It is something that has caused me a lot of anguish in my previous relationship because I can very quickly get upset about small things. For some reason, I've always had an issue with this kind of language in relationships. Violence. Do I think my girlfriend would actually punch me in the face? Of course not. But for whatever reason, I've always been hyper-sensitive to this kind of talk. I also despise it when anyone goes for my face in a joking manner, whether it's some rough housing with my dad or my friends, or my significant other jokingly giving me a couple of taps on the face.
I've never been physically abused in my life. My parents never laid a hand on me. I've never been physically bullied, either. So I really don't know where this aversion to physical or verbal jokes of this kind comes from.
I got a little pissed. I didn't shout, scream, or throw a tantrum. But I was visibly upset. She asked me why I was so pissed since she was clearly joking and said she would never actually punch me. I said I don't like that kind of language being thrown around even as a joke, to which she said, "Who hurt you?"
She went on to say that if this triggered a soft spot because of something that happened to me, I should communicate that to her. But I can't expect her to understand that if I've never told her. I said nothing happened to me. I've never been physically abused, so there's no "trauma" underlying it. It's just something I don't enjoy. No need to overanalyze it.
That sentence kicked my anger up a few notches. I guess reflecting on it, it felt invalidating. It frustrated me. I said, "Who hurt me? Do you really want to take it there? Is that how you want to handle this?"
I was pretty sure I knew why that sentence hurt me. I was in an emotionally abusive, toxic relationship for five years with a borderline narcississt. My girlfriend knows this. She knows how bad it was. And I guess the crass nature of the 'who hurt you?' comment reminded me of a time earlier in my relationship with my current girlfriend where we were having an argument and she said, "Do I have to treat you like shit to have you?" Which was a clear reference to my previous relationship. She has since apologized for that comment, after I told her how profoundly invalidating and wrong it is to say something like that.
The thing is. My girlfriend has a tendency to say things that come off as rude, hurtful, or invalidating when she's upset. And I think this whole situation triggered that fight or flight response after the 'Who hurt you?' debacle.
Back to the current issue....
I was flooded, so I told her I'd call her back after I've cooled off. I took five minutes to relax and then called her back. I apologized for my "overreaction" to her joke and explained to her that generally, I don't enjoy these kinds of jokes.
She went on to say that she finds me getting upset at something like this, to the degree that I did get upset, "kind of ridiculous."
I told her I understand. I said it was unfair to get roused up like that. I told her it's all water under the bridge now and I know she didn't mean anything she said seriously. I reiterated that I don't appreciate these kinds of jokes and that I don't think it's a big ask not to make them in our relationship. She agreed.
After we spoke about it, I couldn't shake the feeling that her telling me my reaction was "ridiculous" and me doubling down by saying it was "unfair" to her was, in reality, unfair to me, and invalidating for me.
Either way, it seemed like the damage was done, though. She was cold for the rest of the night while we watched something on Netflix. The jokey, smiling, sensual person that was there a few minutes ago was replaced by a cold, frustrated, avoidant person. Things were just lukewarm for the rest of the night. She was back to feeling super anxious about all the things we were going through and I was back to feeling like garbage. My anxiety was through the roof. My heart was beating like I was running away from a tiger. I felt sick to my stomach.
I wanted to beat myself up to a pulp. My internal monologue went straight into self-hatred mode. "Why are you like this? This is all your fault. Things were fine, but your sensitive, fragile ass just had to have a moment, right? You couldn't just enjoy the present moment. You couldn't take two seconds to calm your nervous system down before overreacting. Now she probably feels like she has to walk on eggshells around you. She probably thinks you're a baby. You're not a real man. A real man wouldn't throw a childish tantrum like this over a silly fucking joke. You just gave her the ick. You triggered her, and now she's anxious and feeling like crap, and so are you. You just can't have nice things, can you? You have to self-sabotage, don't you?"
I didn't give into the monologue. I took ten minutes to record a voice note to myself, speaking to myself as though I was a friend. I told myself that while I may have overreacted, I did the right thing by taking accountability and apologizing. I also reminded myself that what I had done was far from a "tantrum." I didn't scream, shout, break stuff, or name-call. I didn't blame her, hold it against her for the rest of the night, or stonewall.
The issue that I am dealing with and have always dealt with in these situations is the intense feelings of shame and guilt that come about after these moments. In addition, I feel like I can never truly validate my feelings. Sure, I recorded that voice note as an exercise to try to rewire that awful, abusive self-talk in my head, but I still felt like the whole situation was entirely my fault. I still sort of blame myself for how she is feeling now. I blame myself for disrupting a moment of peace and well-being in our relationship. And I also know that I am prone to self-sabotage, so that makes it even more difficult to find the middle ground between taking responsibility for my actions and validating my feelings.
Was I being extra? Was I really overreacting? Is my insecure attachment causing me to overanalyze or interpret my girlfriend's actions after the initial episode I had? Did she really invalidate how I was feeling by asking the "who hurt you?" question in a somewhat sarcastic way as well as telling me that it was ridiculous of me to get angry at such a thing? Was I really being unfair to her by reacting how I did? Is my nervous system just picking up on a pattern of invalidating behaviour and the anger after the 'who hurt you?' comment is a natural reaction to that? It is the morning after that situation, and I am feeling rather distant towards her. I feel almost sick in my stomach. As though I'm seeing a side to her that I shouldn't ignore. But again, I think as people with insecure attachments we have this tendency to either put people on an insane pedestal to which they will inevitably fall short of or label any behaviour as a 'red flag'.
I'm not looking for a pity party. I want honest opinions, please. If I was really in the wrong, I want to hear that perspective.
TL;DR:
Things have been touch and go with my girlfriend due to resurfacing issues and long-distance challenges. Last night on FaceTime, she joked about punching me in the face, which upset me as I'm sensitive to violent language. I expressed my discomfort, and she responded with a sarcastic "who hurt you?" This reminded me of a past abusive relationship. I took a break to calm down and apologized, but she called my reaction "ridiculous." She became cold afterward, making me anxious and self-critical. Now, I feel conflicted, wondering if my reaction was an overreaction or if her responses were invalidating. Am I overanalyzing due to my insecure attachment style, or is this a red flag? Seeking honest opinions.
submitted by No_Pause8153 to AnxiousAttachment [link] [comments]


2024.05.21 11:25 The_Way358 Essential Teachings: Understanding the Atonement, the Content of Paul's Gospel Message, and Justification

"Why Did Jesus Die on the Cross?"

The main reason Jesus died on the cross was to defeat Satan and set us free from his oppressive rule. Everything else that Jesus accomplished was to be understood as an aspect and consequence of this victory (e.g., Recapitulation, Moral Influence, etc.).
This understanding of why Jesus had to die is called the Christus Victor (Latin for “Christ is Victorious”) view of the atonement. But, what exactly was Christ victorious from, and why? To find out the answers to these questions, we have to turn to the Old Testament, as that's what the apostles would often allude to in order to properly teach their audience the message they were trying to convey (Rom. 15:4).
The OT is full of conflict between the Father (YHVH) and false gods, between YHVH and cosmic forces of chaos. The Psalms speak of this conflict between YHVH and water monsters of the deeps (an ancient image for chaos) (Psa. 29:3-4; 74:10-14; 77:16, 19; 89:9-10; 104:2-9, etc).
The liberation of Israel from Egypt wasn’t just a conflict between Pharaoh and Moses. It was really between YHVH and the false gods of Egypt.
Regardless of whether you think the aforementioned descriptions are literal or metaphorical, the reality that the Old Testament describes is that humanity lived in a “cosmic war zone.”
The Christus Victor motif is about Christ reigning victorious over wicked principalities and Satan's kingdom, and is strongly emphasized throughout the New Testament. Scripture declares that Jesus came to drive out "the prince of this world” (John 12:31), to “destroy the works of the devil” (1 John 3:8), to “destroy him that had the power of death, that is, the devil” (Heb. 2:14) and to “put all enemies under his feet” (1 Cor 15:25). Jesus came to overpower the “strong man” (Satan) who held the world in bondage and worked with his Church to plunder his "palace" (Luke 11:21-22). He came to end the reign of the cosmic “thief” who seized the world to “steal, and to kill, and to destroy” the life YHVH intended for us (John 10:10). Jesus came and died on the cross to disarm “the principalities and powers” and make a “shew of them openly [i.e., public spectacle]” by “triumphing over them in [the cross]” (Col. 2:15).
Beyond these explicit statements, there are many other passages that express the Christus Victor motif as well. For example, the first prophecy in the Bible foretells that a descendent of Eve (Jesus) would crush the head of the serpent (Gen. 3:15). The first Christian sermon ever preached proclaimed that Jesus in principle conquered all YHVH's enemies (Acts 2:32-36). And the single most frequently quoted Old Testament passage by New Testament authors is Psalm 110:1 which predicts that Christ would conquer all YHVH’s opponents. (Psalm 110 is quoted or alluded to in Matthew 22:41-45; 26:64, Mark 12:35-37; 14:62, Luke 20:41-44; 22:69, Acts 5:31; 7:55-56, Romans 8:34, 1st Corinthians 15:22-25, Ephesians 1:20, Hebrews 1:3; 1:13; 5:6, 10; 6:20; 7:11, 15, 17, 21; 8:1; 10:12-13, 1st Peter 3:22, and Revelation 3:21.) According to New Testament scholar Oscar Cullman, the frequency with which New Testament authors cite this Psalm is the greatest proof that Christ’s “victory over the angel powers stands at the very center of early Christian thought.”
Because of man's rebellion, the Messiah's coming involved a rescue mission that included a strategy for vanquishing the powers of darkness.
Since YHVH is a God of love who gives genuine “say-so” to both angels and humans, YHVH rarely accomplishes His providential plans through coercion. YHVH relies on His infinite wisdom to achieve His goals. Nowhere is YHVH's wisdom put more on display than in the manner in which He outsmarted Satan and the powers of evil, using their own evil to bring about their defeat.
Most readers probably know the famous story from ancient Greece about the Trojan Horse. To recap the story, Troy and Greece had been locked in a ten-year-long vicious war when, according to Homer and Virgil, the Greeks came up with a brilliant idea. They built an enormous wooden horse, hid soldiers inside and offered it to the Trojans as a gift, claiming they were conceding defeat and going home. The delighted Trojans accepted the gift and proceeded to celebrate by drinking themselves into a drunken stupor. When night came and the Trojan warriors were too wasted to fight, the Greeks exited the horse, unlocked the city gates to quietly let all their compatriots in, and easily conquered the city, thus winning the war.
Historians debate whether any of this actually happened. But either way, as military strategies go, it’s brilliant.
Now, there are five clues in the New Testament that suggest YHVH was using something like this Trojan Horse strategy against the powers when he sent Jesus into the world:
1) The Bible tells us that YHVH's victory over the powers of darkness was achieved by the employment of YHVH’s wisdom, and was centered on that wisdom having become reality in Jesus Christ (Rom. 16:25, 1 Cor. 2:7, Eph. 3:9-10, Col. 1:26). It also tells us that, for some reason, this Christ-centered wisdom was kept “secret and hidden” throughout the ages. It’s clear from this that YHVH's strategy was to outsmart and surprise the powers by sending Jesus.
2) While humans don’t generally know Jesus’ true identity during his ministry, demons do. They recognize Jesus as the Son of God, the Messiah, but, interestingly enough, they have no idea what he’s doing (Mark 1:24; 3:11; 5:7, Luke 8:21). Again, the wisdom of YHVH in sending Jesus was hidden from them.
3) We’re told that, while humans certainly share in the responsibility for the crucifixion, Satan and the powers were working behind the scenes to bring it about (John 13:27 cf. 1 Cor. 2:6-8). These forces of evil helped orchestrate the crucifixion.
4) We’re taught that if the “princes of this world [age]” had understood the secret wisdom of YHVH, “they would not have crucified the Lord of glory” (1 Cor 2:8 cf. vss 6-7). Apparently, Satan and the powers regretted orchestrating Christ’s crucifixion once they learned of the wisdom of YHVH that was behind it.
5) Finally, we can begin to understand why the powers came to regret crucifying “the Lord of glory” when we read that it was by means of the crucifixion that the “handwriting of ordinances that was against us, which was contrary to us [i.e., the charge of our legal indebtedness]” was “[taken] out of the way [i.e., canceled]” as the powers were disarmed. In this way Christ “triumph[ed] over” the powers by "his cross” and even “made a shew of them openly” (Col. 2:14-15). Through Christ’s death and resurrection YHVH's enemies were vanquished and placed under his Messiah's feet, and ultimately His own in the end (1 Cor. 15:23-28).
Putting these five clues together, we can discern YHVH's Trojan Horse strategy in sending Jesus.
The powers couldn’t discern why Jesus came because YHVH's wisdom was hidden from them. YHVH's wisdom was motivated by unfathomable love, and since Satan and the other powers were evil, they lacked the capacity to understand it. Their evil hearts prevented them from suspecting what YHVH was up to.
What the powers did understand was that Jesus was mortal. This meant he was killable. Lacking the capacity to understand that this was the means by which YHVH would ultimately bring about the defeat of death (and thus, pave the road for the resurrection itself), they never suspected that making Jesus vulnerable to their evil might actually be part of YHVH's infinitely wise plan.
And so they took the bait (or "ransom"; Matt. 20:28, Mark 10:45, 1 Tim. 2:5-6). Utilizing Judas and other willing human agents, the powers played right into YHVH’s secret plan and orchestrated the crucifixion of the Messiah (Acts 2:22-23; 4:28). YHVH thus brilliantly used the self-inflicted incapacity of evil to understand love against itself. And, like light dispelling darkness, the unfathomably beautiful act of YHVH's love in sending the willing Messiah as a "ransom" to these blood-thirsty powers defeated them. The whole creation was in principle freed and reconciled to YHVH, while everything written against us humans was nailed to the cross, thus robbing the powers of the only legal claim they had on us. They were “spoiled [i.e., disempowered]” (Col. 2:14-15).
As happened to the Trojans in accepting the gift from the Greeks, in seizing on Christ’s vulnerability and orchestrating his crucifixion, the powers unwittingly cooperated with YHVH to unleash the one power in the world that dispels all evil and sets captives free. It’s the power of self-sacrificial love.

Why Penal Substitution Is Unbiblical

For the sake of keeping this already lengthy post as short as possible I'm not going to spend too much time on why exactly PSA (Penal Substitutionary Atonement) is inconsistent with Scripture, but I'll go ahead and point out the main reasons why I believe this is so, and let the reader look further into this subject by themselves, being that there are many resources out there which have devoted much more time than I ever could here in supporting this premise.
"Purge out therefore the old leaven, that ye may be a new lump, as ye are unleavened. For even Christ our passover is sacrificed for us:"-1 Corinthians 5:7
The Passover is one of the two most prominent images in the New Testament given as a comparison to Christ's atonement and what it accomplished, (the other most common image being the Day of Atonement sacrifice).
In the Passover, the blood of the lamb on the door posts of the Hebrews in the book of Exodus was meant to mark out those who were YHVH's, not be a symbol of PSA, as the lamb itself was not being punished by God in place of the Hebrews, but rather the kingdom of Egypt (and thus, allegorically speaking, the kingdom of darkness which opposed YHVH) was what was being judged and punished, because those who were not "covered" by the blood of the lamb could be easily identified as not part of God's kingdom/covenant and liberated people.
Looking at the Day of Atonement sacrifice (which, again, Christ's death is repeatedly compared to throughout the New Testament), this ritual required a ram, a bull, and two goats (Lev. 16:3-5). The ram was for a burnt offering intended to please God (Lev. 16:3-4). The bull served as a sin offering for Aaron, the high priest, and his family. In this case, the sin offering restored the priest to ritual purity, allowing him to occupy sacred space and be near YHVH’s presence. Two goats taken from "the congregation” were needed for the single sin offering for the people (Lev. 16:5). So why two goats?
The high priest would cast lots over the two goats, with one chosen as a sacrifice “for the Lord” (Lev. 16:8). The blood of that goat would purify the people. The second goat was not sacrificed or designated “for the Lord.” On the contrary, this goat—the one that symbolically carried the sins away from the camp of Israel into the wilderness—was “for Azazel” (Lev. 16:8-10).
What—or who—is Azazel?
The Hebrew term azazel (עזאזל) occurs four times in Leviticus 16 but nowhere else in most people's canon of the Bible, (and I say "most people's canon," because some people do include 1 Enoch in their canon of Scripture, which of course goes into great detail about this "Azazel" figure). Many translations prefer to translate the term as a phrase, “the goat that goes away,” which is the same idea conveyed in the King James Version’s “scapegoat.” Other translations treat the word as a name: Azazel. The “scapegoat” option is possible, but since the phrase “for Azazel” parallels the phrase “for YHVH” (“for the Lord”), the wording suggests that two divine figures are being contrasted by the two goats.
A strong case can be made for translating the term as the name Azazel. Ancient Jewish texts show that Azazel was understood as a demonic figure associated with the wilderness. The Mishnah (ca. AD 200; Yoma 6:6) records that the goat for Azazel was led to a cliff and pushed over, ensuring it would not return with its death. This association of the wilderness with evil is also evident in the New Testament, as this was where Jesus met the devil (Matt. 4:1). Also, in Leviticus 17:1-7 we learn that some Israelites had been accustomed to sacrificing offerings to "devils" (alternatively translated as “goat demons”). The Day of Atonement replaced this illegitimate practice.
The second goat was not sent into the wilderness as a sacrifice to a foreign god or demon. The act of sending the live goat out into the wilderness, which was unholy ground, was to send the sins of the people where they belonged—to the demonic domain. With one goat sacrificed to bring purification and access to YHVH and one goat sent to carry the people’s sins to the demonic domain, this annual ritual reinforced the identity of the true God and His mercy and holiness.
When Jesus died on the cross for all of humanity’s sins, he was crucified outside the city, paralleling the sins of the people being cast to the wilderness via the goat to Azazel. Jesus died once for all sinners, negating the need for this ritual.
As previously stated, the goat which had all the sin put on it was sent alive off to the wilderness, while the blood of the goat which was blameless was used to purify the temple and the people. Penal substitution would necessitate the killing of the goat which had the sin put on it.
Mind you, this is the only sacrificial ritual of any kind in the Torah in which sins are placed on an animal. The only time it happens is this, and that animal is not sacrificed. Most PSA proponents unwittingly point to this ritual as evidence of their view, despite it actually serving as evidence to the contrary, because most people don't read their Old Testament and don't familiarize themselves with the "boring parts" like Leviticus (when it's actually rather important to do so, since that book explains how exactly animal offerings were to be carried out and why they were done in the first place).
In the New Testament, Christ's blood was not only meant to mark out those who were his, but also expel the presence of sin and ritual uncleanness so as to make the presence of YHVH manifest in the believer's life. Notice how God's wrath isn't poured out on Christ in our stead on this view, but rather His wrath was poured out on those who weren't covered, and the presence of sin and evil were merely removed by that which is pure and blameless (Christ's blood) for the believer.
All this is the difference between expiation and propitiation.

The Content of Paul's Gospel Message

When the New Testament writers talked about “the gospel,” they referred not to the Protestant doctrine of justification sola fide–the proposition that if we will stop trying to win God’s favor and only just believe that God has exchanged our sin for Christ’s perfect righteousness, then in God’s eyes we will have the perfect righteousness required both for salvation and for assuaging our guilty consciences–but rather they referred to the simple but explosive proposition Kyrios Christos, “Christ is Lord.” That is to say, the gospel was, properly speaking, the royal announcement that Jesus of Nazareth was the God of Israel’s promised Messiah, the King of kings and Lord of lords.
The New Testament writers were not writing in a cultural or linguistic vacuum and their language of euangelion (good news) and euangelizomai would have been understood by their audience in fairly specific ways. Namely, in the Greco-Roman world for which the New Testament authors wrote, euangelion/euangelizomai language typically had to do with either A) the announcement of the accession of a ruler, or B) the announcement of a victory in battle, and would probably have been understood along those lines.
Let’s take the announcements of a new ruler first. The classic example of such a language is the Priene Calendar Inscription, dating to circa 9 BC, which celebrates the rule (and birthday) of Caesar Augustus as follows:
"It was seeming to the Greeks in Asia, in the opinion of the high priest Apollonius of Menophilus Azanitus: Since Providence, which has ordered all things of our life and is very much interested in our life, has ordered things in sending Augustus, whom she filled with virtue for the benefit of men, sending him as a savior [soter] both for us and for those after us, him who would end war and order all things, and since Caesar by his appearance [epiphanein] surpassed the hopes of all those who received the good tidings [euangelia], not only those who were benefactors before him, but even the hope among those who will be left afterward, and the birthday of the god [he genethlios tou theou] was for the world the beginning of the good tidings [euangelion] through him; and Asia resolved it in Smyrna."
The association of the term euangelion with the announcement of Augustus’ rule is clear enough and is typical of how this language is used elsewhere. To give another example, Josephus records that at the news of the accession of the new emperor Vespasian (69 AD) “every city kept festival for the good news (euangelia) and offered sacrifices on his behalf.” (The Jewish War, IV.618). Finally, a papyrus dating to ca. 498 AD begins:
"Since I have become aware of the good news (euangeliou) about the proclamation as Caesar (of Gaius Julius Verus Maximus Augustus)…"
This usage occurs also in the Septuagint, the Greek translations of the Jewish Scriptures. For instance LXX Isaiah 52:7 reads, “How beautiful upon the mountains are the feet of him who brings good news (euangelizomenou), who publishes peace, who brings good news (euangelizomenos) of salvation, who says to Zion, ‘Your God reigns.'" Similarly, LXX Isaiah 40:9-10 reads:
"…Go up on a high mountain, you who bring good tidings (ho euangelizomenos) to Sion; lift up your voice with strength, you who bring good tidings (ho euangelizomenos); lift it up, do not fear; say to the cities of Ioudas, “See your God!” Behold, the Lord comes with strength, and his arm with authority (kyrieias)…."-NETS, Esaias 40:9-10
This consistent close connection between euangelion/euangelizomai language and announcements of rule strongly suggests that many of the initial hearers/readers of the early Christians’ evangelical language would likely have understood that language as the announcement of a new ruler (see, e.g., Acts 17:7), and, unless there is strong NT evidence to the contrary, we should presume that the NT writers probably intended their language to be so understood.
However, the other main way in which euangelion/euangelizomai language was used in the Greco-Roman world was with reference to battle reports, announcements of victory in war. A classic example of this sort of usage can be found in LXX 2 Samuel 18:19ff, where David receives word that his traitorous son, Absalom, has been defeated in battle. Euangelion/euangelizomai is used throughout the passage for the communications from the front.
As already shown throughout this post, the NT speaks of Jesus’s death and resurrection as a great victory over the powers that existed at that time and, most importantly, over death itself. Jesus’ conquest of the principalities and powers was the establishment of his rule and comprehensive authority over heaven and earth, that is, of his Lordship over all things (again, at that time).
This was the content of Paul's gospel message...

Justification, and the "New" Perspective on Paul

The following quotation is from The Gospel Coalition, and I believe it to be a decently accurate summary of the NPP (New Perspective on Paul), despite it being from a source which is in opposition to it:
The New Perspective on Paul, a major scholarly shift that began in the 1980s, argues that the Jewish context of the New Testament has been wrongly understood and that this misunderstand[ing] has led to errors in the traditional-Protestant understanding of justification. According to the New Perspective, the Jewish systems of salvation were not based on works-righteousness but rather on covenantal nomism, the belief that one enters the people of God by grace and stays in through obedience to the covenant. This means that Paul could not have been referring to works-righteousness by his phrase “works of the law”; instead, he was referring to Jewish boundary markers that made clear who was or was not within the people of God. For the New Perspective, this is the issue that Paul opposes in the NT. Thus, justification takes on two aspects for the New Perspective rather than one; initial justification is by faith (grace) and recognizes covenant status (ecclesiology), while final justification is partially by works, albeit works produced by the Spirit.
I believe what's called the "new perspective" is actually rather old, and that the Reformers' view of Paul is what is truly new, being that the Lutheran understanding of Paul is simply not Biblical.
The Reformation perspective understands Paul to be arguing against a legalistic Jewish culture that seeks to earn their salvation through works. However, supporters of the NPP argue that Paul has been misread. We contend he was actually combating Jews who were boasting because they were God's people, the "elect" or the "chosen ones." Their "works," so to speak, were done to show they were God's covenant people and not to earn their salvation.
The key questions involve Paul’s view(s) of the law and the meaning of the controversy in which Paul was engaged. Paul strongly argued that we are “justified by the faith of Christ, and not by the works of the law” (Gal. 2:16b). Since the time of Martin Luther, this has been understood as an indictment of legalistic efforts to merit favor before God. Judaism was cast in the role of the medieval "church," and so Paul’s protests became very Lutheran, with traditional-Protestant theology reinforced in all its particulars (along with its limitations) as a result. In hermeneutical terms, then, the historical context of Paul’s debate will answer the questions we have about what exactly the apostle meant by the phrase "works of the law," along with other phrases often used as support by the Reformers for their doctrine of Sola Fide (justification by faith alone), like when Paul mentions "the righteousness of God."
Obviously an in-depth analysis of the Pauline corpus and its place in the context of first-century Judaism would take us far beyond the scope of this brief post. We can, however, quickly survey the topography of Paul’s thought in context, particularly as it has emerged through the efforts of recent scholarship, and note some salient points which may be used as the basis of a refurbished soteriology.
[Note: The more popular scholars associated with the NPP are E.P. Sanders, James Dunn, and N.T. Wright. Dunn was the first to coin the term "The New Perspective" in a 1983 Manson Memorial Lecture, The New Perspective on Paul and the Law.]
Varying authors since the early 1900's have brought up the charge that Paul was misread by those in the tradition of Martin Luther and other Protestant Reformers. Yet, it wasn't until E.P. Sanders' 1977 book, Paul and Palestinian Judaism, that scholars began to pay much attention to the issue. In his book, Sanders argues that the Judaism of Paul's day has been wrongly criticized as a religion of "works-salvation" by those in the Protestant tradition.
A fundamental premise in the NPP is that Judaism was actually a religion of grace. Sander's puts it clearly:
"On the point at which many have found the decisive contrast between Paul and Judaism - grace and works - Paul is in agreement with Palestinian Judaism... Salvation is by grace but judgment is according to works'...God saves by grace, but... within the framework established by grace he rewards good deeds and punishes transgression." (Paul and Palestinian Judaism, p. 543)
N.T. Wright adds that, "we have misjudged early Judaism, especially Pharisaism, if we have thought of it as an early version of Pelagianism," (Wright, What Saint Paul Really Said, p. 32).
Sanders has coined a now well-known phrase to describe the character of first-century Palestinian Judaism: “covenantal nomism.” The meaning of “covenantal nomism” is that human obedience is not construed as the means of entering into God’s covenant. That cannot be earned; inclusion within the covenant body is by the grace of God. Rather, obedience is the means of maintaining one’s status within the covenant. And with its emphasis on divine grace and forgiveness, Judaism was never a religion of legalism.
If covenantal nomism was operating as the primary category under which Jews understood the Law, then when Jews spoke of obeying commandments, or when they required strict obedience of themselves and fellow Jews, it was because they were "keeping the covenant," rather than out of legalism.
More recently, N.T. Wright has made a significant contribution in his little book, What Saint Paul Really Said. Wright’s focus is the gospel and the doctrine of justification. With incisive clarity he demonstrates that the core of Paul’s gospel was not justification by faith, but the death and resurrection of Christ and his exaltation as Lord. The proclamation of the gospel was the proclamation of Jesus as Lord, the Messiah who fulfilled Israel’s expectations. Romans 1:3-4, not 1:16-17, is the gospel, contrary to traditional thinking. Justification is not the center of Paul’s thought, but an outworking of it:
"[T]he doctrine of justification by faith is not what Paul means by ‘the gospel’. It is implied by the gospel; when the gospel is proclaimed, people come to faith and so are regarded by God as members of his people. But ‘the gospel’ is not an account of how people get saved. It is, as we saw in an earlier chapter, the proclamation of the lordship of Jesus Christ….Let us be quite clear. ‘The gospel’ is the announcement of Jesus’ lordship, which works with power to bring people into the family of Abraham, now redefined around Jesus Christ and characterized solely by faith in him. ‘Justification’ is the doctrine which insists that all those who have this faith belong as full members of this family, on this basis and no other." (pp. 132, 133)
Wright brings us to this point by showing what “justification” would have meant in Paul’s Jewish context, bound up as it was in law-court terminology, eschatology, and God’s faithfulness to God’s covenant.
Specifically, Wright explodes the myth that the pre-Christian Saul was a pious, proto-Pelagian moralist seeking to earn his individual passage into heaven. Wright capitalizes on Paul’s autobiographical confessions to paint rather a picture of a zealous Jewish nationalist whose driving concern was to cleanse Israel of Gentiles as well as Jews who had lax attitudes toward the Torah. Running the risk of anachronism, Wright points to a contemporary version of the pre-Christian Saul: Yigal Amir, the zealous Torah-loyal Jew who assassinated Prime Minister Yitzhak Rabin for exchanging Israel’s land for peace. Wright writes:
"Jews like Saul of Tarsus were not interested in an abstract, ahistorical system of salvation... They were interested in the salvation which, they believed, the one true God had promised to his people Israel." (pp. 32, 33)
Wright maintains that as a Christian, Paul continued to challenge paganism by taking the moral high ground of the creational monotheist. The doctrine of justification was not what Paul preached to the Gentiles as the main thrust of his gospel message; it was rather “the thing his converts most needed to know in order to be assured that they really were part of God’s people” after they had responded to the gospel message.
Even while taking the gospel to the Gentiles, however, Paul continued to criticize Judaism “from within” even as he had as a zealous Pharisee. But whereas his mission before was to root out those with lax attitudes toward the Torah, now his mission was to demonstrate that God’s covenant faithfulness (righteousness) has already been revealed in Jesus Christ.
At this point Wright carefully documents Paul’s use of the controversial phrase “God’s righteousness” and draws out the implications of his meaning against the background of a Jewish concept of justification. The righteousness of God and the righteousness of the party who is “justified” cannot be confused because the term bears different connotations for the judge than for the plaintiff or defendant. The judge is “righteous” if his or her judgment is fair and impartial; the plaintiff or defendant is “righteous” if the judge rules in his or her favor. Hence:
"If we use the language of the law court, it makes no sense whatsoever to say that the judge imputes, imparts, bequeaths, conveys or otherwise transfers his righteousness to either the plaintiff or the defendant. Righteousness is not an object, a substance or a gas which can be passed across the courtroom. For the judge to be righteous does not mean that the court has found in his favor. For the plaintiff or defendant to be righteous does not mean that he or she has tried the case properly or impartially. To imagine the defendant somehow receiving the judge’s righteousness is simply a category mistake. That is not how the language works." (p. 98)
However, Wright makes the important observation that even with the forensic metaphor, Paul’s theology is not so much about the courtroom as it is about God’s love.
Righteousness is not an impersonal, abstract standard, a measuring-stick or a balancing scale. That was, and still is, a Greek view. Righteousness, Biblically speaking, grows out of covenant relationship. We forgive because we have been forgiven (Matt. 18:21-35); “we love" because God “first loved us” (1 John 4:19). Love is the fulfillment of the law (Rom. 13:8, 10, Gal 5:14, Jam. 2:8). Paul even looked forward to a day when “we must all appear before the judgment seat of Christ; that every one may receive the things done in his body, according to that he hath done, whether it be good or bad” (2 Cor. 5:10), and he acknowledged that his clear conscience did not necessarily ensure this verdict (1 Cor. 4:4), but he was confident nevertheless. Paul did in fact testify of his clear conscience: “For our rejoicing is this, the testimony of our conscience, that in simplicity and godly sincerity, not with fleshly wisdom, but by the grace of God, we have had our conversation [i.e., behavior] in the world, and more abundantly to you-ward” (2 Cor. 1:12). He was aware that he had not yet “attained” (Phil. 3:12-14), that he still struggled with the flesh, yet he was confident of the value of his performance (1 Cor. 9:27). These are hardly the convictions of someone who intends to rest entirely on the merits of an alien righteousness imputed to his or her account.
Wright went on to flesh out the doctrine of justification in Galatians, Philippians, and Romans. The “works of the law” are not proto-Pelagian efforts to earn salvation, but rather “sabbath [keeping], food-laws, circumcision” (p. 132). Considering the controversy in Galatia, Wright writes:
"Despite a long tradition to the contrary, the problem Paul addresses in Galatians is not the question of how precisely someone becomes a Christian, or attains to a relationship with God….The problem he addresses is: should his ex-pagan converts be circumcised or not? Now this question is by no means obviously to do with the questions faced by Augustine and Pelagius, or by Luther and Erasmus. On anyone’s reading, but especially within its first-century context, it has to do quite obviously with the question of how you define the people of God: are they to be defined by the badges of Jewish race, or in some other way? Circumcision is not a ‘moral’ issue; it does not have to do with moral effort, or earning salvation by good deeds. Nor can we simply treat it as a religious ritual, then designate all religious ritual as crypto-Pelagian good works, and so smuggle Pelagius into Galatia as the arch-opponent after all. First-century thought, both Jewish and Christian, simply doesn’t work like that…. [T]he polemic against the Torah in Galatians simply will not work if we ‘translate’ it into polemic either against straightforward self-help moralism or against the more subtle snare of ‘legalism’, as some have suggested. The passages about the law only work — and by ‘work’ I mean they will only make full sense in their contexts, which is what counts in the last analysis — when we take them as references to the Jewish law, the Torah, seen as the national charter of the Jewish race." (pp. 120-122)
The debate about justification, then, “wasn’t so much about soteriology as about ecclesiology; not so much about salvation as about the church.” (p. 119)
To summarize the theology of Paul in his epistles, the apostle mainly spent time arguing to those whom he were sending letters that salvation in Christ was available to all men without distinction. Jews and Gentiles alike may accept the free gift; it was not limited to any one group. Paul was vehement about this, especially in his letter to the Romans. As such, I will finish this post off by summarizing the letter itself, so as to provide Biblical support for the premises of the NPP and for what the scholars I referenced have thus far argued.
After his introduction in the epistle to an already believing and mostly Gentile audience (who would've already been familiar with the gospel proclaimed in verses 3-4), Paul makes a thematic statement in 1:16: “For I am not ashamed of the gospel of Christ: for it is the power of God unto salvation to every one that believeth; to the Jew first, and also to the Greek.” This statement is just one of many key statements littered throughout the book of Romans that give us proper understanding of the point Paul wished to make to the interlocutors of his day, namely, salvation is available to all, whether Jew or Gentile.
In 1:16 Paul sets out a basic theme of his message in the letter to the Romans. All who believed, whether they be Jew or Gentile, were saved by the power of the gospel. The universal nature of salvation was explicitly stated. The gospel saved all without distinction, whether Jew or Greek; salvation was through the gospel of Jesus Christ. Immediately after this thematic declaration, Paul undertakes to show the universal nature of sin and guilt. In 1:18-32 Paul shows how the Gentile is guilty before God. Despite evidence of God and his attributes, which is readily available to all, they have failed to honor YHVH as God and have exchanged His glory for idolatrous worship and self-promotion. As a consequence, God handed them over in judgment (1:18-32). Paul moves to denunciation of those who would judge others while themselves being guilty of the very same offenses (2:1-5) and argues that all will be judged according to their deeds (2:6). This judgment applies to all, namely, Jew and Greek (2:9-10). This section serves as somewhat of a transition in Paul’s argument. He has highlighted the guilt of the Gentiles (1:18ff) and will shortly outline the guilt of the Jew (2:17-24). The universal statement of 2:1-11 sets the stage for Paul’s rebuke of Jewish presumption. It was not possession of the Law which delivered; it was faithful obedience. It is better to have no Law and yet to obey the essence of the Law (2:12-16) than to have the Law and not obey (2:17-3:4). Paul then defends the justice of God’s judgment (3:5-8), which leads to the conclusion that all (Jew and Gentile) are guilty before God (3:9).
Paul argues that it was a mistaken notion to think that salvation was the prerogative of the Jew only. This presumption is wrong for two reasons. First, it leads to the mistaken assumption that only Jews were eligible for this vindication (Paul deals with this misunderstanding in chapter 4 where he demonstrates that Abraham was justified by faith independently of the Law and is therefore the father of all who believe, Jew and Gentile alike). Second, it leads to the equally mistaken conclusion that all who were Jews are guaranteed of vindication. Paul demonstrates how this perspective, which would call God’s integrity into question since Paul was assuming many Jews would not experience this vindication, was misguided. He did this by demonstrating that it was never the case that all physical descendants of Israel (Jacob) were likewise recipients of the promise. In the past (9:6-33) as in the present (at that time; 11:1-10), only a remnant was preserved and only a remnant would experience vindication. Paul also argued that the unbelief of national Israel (the non-remnant) had the purpose of extending the compass of salvation. The unbelief of one group made the universal scope of the gospel possible. This universalism was itself intended to bring about the vindication of the unbelieving group (11:11-16). As a result of faith, all (Jew and Gentile) could be branches of the olive tree (11:17-24). Since faith in Christ was necessary to remain grafted into the tree, no one could boast of his position. All, Jew and Gentile alike, were dependent upon the mercy and grace of God. As a result of God’s mysterious plan, He would bring about the vindication of His people (11:25-27). [Note: It is this author's belief that this vindication occurred around 66-70 AD, with the Parousia of Christ's Church; this author is Full-Preterist in their Eschatology.]
submitted by The_Way358 to u/The_Way358 [link] [comments]


2024.05.21 11:13 TerrWolf Respect Karate Kid (DC Pre-Flashpoint)

"Good-bye, lover-- It's been fun... And I always did want to go in battle. You get to keep your planet, kid... Don't forget me... Don't forget me"
Bio: Val Armorr was the son of Japan's greatest crimelord, Kirau Nezumi, also known as Black Dragon, When he was born, his mother, the American secret agent Valentina Armorr, tried to hide him from his father, but she failed and was killed for her affront. Japan's biggest hero Sensei Toshiaki, the White Crane, eventually killed Black Dragon for his crimes and adopted the infant Val. He raised Val as if he were his own son, and trained him in all manner of the martial arts.
Origin in scan form (Superboy vol 1 #210)
Alternate look at his origin (Secrets of the Legion of Super-Heroes #2)
Databook entries

Original Val

Strength
Note: Karate Kid needs to concentrate and channel his chi to perform feats of strength (Adventure Comics #359)
Speed
Durability
Skill
Statements and styles
Against skilled opponents (Solo)
Against Skilled opponents (groups)
Against superpowered opponents (1v1)
Against Superpowered opponents (groups)
Against Skilled Superpowered opponents
Accuracy
Agility
Weak Point Sensing

Retroboot Val

Despite dying.....Val Armorr's back and in the past! (Justice League of America vol 2 #7) How? Never explained! (Justice League of America #10) Here's his feats. Note: All feats are done while he's dying (Countdown Weeks 14-15/ 38-37) from what's later revealed to be the Morticoccus Virus
Misc
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2024.05.21 11:05 MaximumPerspective49 Sexual/incest ocd. This is very real. Hope this helps somebody. Hope somebody can relate. Multiple events.

I am making this post hoping somebody can gain some help/insight from this. Even if it is comparing and deciding that their event(s) is nowhere nearly as bad. I am just hoping this helps. I have multiple events and they all make me a sick disgusting monster, most likely incomparable to all of you.
I have ocd, and have struggled in the past but I have been on a roll for the past 2 years with very few slip ups. This stuff that pertains to real events is way different than any other area of my life that ocd has effected.
I am going to add a bit of background about my childhood. This is in no way an excuse or justification for my horrible actions. I am currently a 21 year old male. Living with some friends away from family going to college and working.
Both of my parents were addicts fresh out of treatment, my dad left when I was really young. They had a horrible emotionally and physically abusive relationship. My older brother who is almost exactly 3 years older than me was my only guidance at the time as we didn’t have many friends from moving a couple times. This same older brother sexually abused me for a couple years, I was complicit because I didn’t understand anything was wrong, I figured this was normal for kids. It happened from 7-13 years old. It started as exposing me to porn and teaching me to masturbate, then it turned into sexual touching and sexual acts such as convincing me to give/recieve oral sex, and almost attempt penetration. This was not often, however it happened on a few occasions all within a month. We also practiced kissing. I am not gay. I do not struggle with my sexuality. I like women.
He eventually went to high school and met girls and I’m guessing he left this in the past. So did I for a while, I had no idea the impact it had on me.
Below I am going to list my actions since then and why I am so distressed. All of this behavior occurred from 13-20 years old before I had the big realization.
  1. I was totally hypersexual I had inappropriate fantasies involving people in my life, including my own family.
  2. I masturbated to pictures of cousins and my sisters, all close in age, but still blood family.
  3. I took a couple pictures of my sister in my early teens, nothing naked or exposing, but still inappropriate and for the wrong reasons. (Under 10 photos, still inappropriate, not a justification.) (since deleted.) (never sent them anywhere or did anything else with them)
  4. I realized this was an invasion of privacy, I just had absolutely no moral compass and 0 sexual outlet, so I just masturbated to get rid of the “desire” or “thoughts”
I knew touching or initiating with any of these people was absolutely wrong or forbidden. I never even considered it, however I still masturbated to these thoughts and images.
In my head it was a way to release sexual energy. I even thought this was something that others may relate to later in life and laugh about. Since then I have realized I am most likely alone, and if I shared these events, people would despise me.
What bothers me is that I genuinely thought there was nothing wrong with my behavior. Legally there wasn’t, but morally there absolutely was. Legal is all I had to go off. And that’s what sometimes make me feel better is the fact that i genuinely didn’t know better. I knew better than not to touch anybody and not to watch anything illegal, however, that’s about it. I thought everyone was curious around this time.
Side note: my dad had a group chat at this time where they would send many pictures of women out in public to each other and rate them, maybe this is why I thought this was okay ? (The taking photos part)
I never ever thought twice about my actions. They seemed justified, they seemed normal for me, don’t ask how, I’m yet to figure that out. I am disgusted with myself.
I found myself recently looking this up all day everyday and finding a couple people that relate but there were a lot of comments that said people like me were the scum of the earth, and I’m having a hard time not believing that.
What hurts the most is nobody knowing, everyone always commends me for how good of a person I have became and all my accomplishments despite my tough childhood. But I feel like they just don’t know who I was and what mistakes I’ve made.
It feels like I’d rather be a serial killer or something I feel like the worst person on the planet to be honest.
I don’t see a way out of this. All my friends and peers love me, but they don’t know this. And I know it would make them disgusted with me. Which I am okay with at this point because I deserve it.
I also know that I would ruin my family life, but i deserve to be despised.
I am posting this hoping that somebody could see this and understand they don’t have it as bad as they think. These were all my actions though and I take full accountability.
I am curious to know how anybody could justify this or explain to me that I’m not just as bad as a rapist or a sex offender or pedophile. As far as I’m concerned, I am and I deserve to be treated as So.
I am going to sleep I hope I’ve helped somebody to know whatever their event is, you’re not alone, or it could be worse. Not trying to minimize, I just know how it is, believe me.
And before you tell me to go to therapy, I am already in the process.
I just want to share in hopes of somebody relating, or telling me I was a sicko, either way I don’t care, I just want feedback.
I know a lot of peoples events are related to sexual stuff. But I’m sure these are some of the worst of the worst.
Thanks for reading. Sorry if I wrote too much. I’ve been needing to let this out.
Any questions or anything, advice, criticism, are welcome here or in dm.
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2024.05.21 10:55 No-Film-1099 MICR 4600 Immunology Dr. Edith Porter Class Review

Hi everyone thinking about taking MICR 4600 Immunology with Porter! I wanted to give you a breakdown for the class format and explain how it functions. I just finished Immunology with Porter (was one of my CLS pre-reqs) and this class is no joke. It was one of the hardest classes I have ever taken and I already have my degree in Microbiology. Please be ready for being tested comprehensively on the information you learn. Not only is there lots of content to learn, but Porter will design ways to test your understanding of how to apply the info you learned in lecture.
Grade breakdown - lab and lecture are graded together. There is a total of 1000 points you can earn from each. You need to do well in both to get a good grade:
Lecture Component (600 points total):

Laboratory Component (400 points total) ~with Dr. Tapia:

General Policies:

Feel free to ask any questions below. Happy to answer :)
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2024.05.21 10:50 purplecoffe3 To my ex’s baby mama,

[ lengthy post ahead ]
Hello Be*, idk if you’ll ever see this but I’ll send it anyway. We met once at his birthday celebration. When we were still together. With the cheater I know he is, I knew he was eyeing for you since you are attractive. Without a doubt, I was mesmerized by your beauty as well, and I saw that as a chance to finally end that relationship. I joked with you pa nga "Gusto mo sa’yo na lang (ex ko)? Toxic naman yan e." That was true, yet I wasn’t wrong though. You ended up dating and even having a baby.
Fast forward to now, I came across your tiktok account, and there were no posts from you, just reposts from other accounts explaining the situation you were having—Cheating, living with a narcissist-pathological liar, and being emotionally, verbally, and mentally abused. I feel so sorry for you since I have experienced all you are going through. Don't get me wrong, I don't pity you; it's just that I wish you knew that I went through everything he made you feel while we were together. He was disrespectful to my parents and his mom, always came to our house at the middle of the night, intoxicated, and I was always afraid of what he would do if I did not accompany him because he had anger issues. The reason why I experienced trauma bonding with him. Idk, if he shared this with you, but we also had a baby.
That was our difference. You chose motherhood, I didn't. When I found out I was pregnant with him, we weren’t talking for a while (our whole rs was like that, on & off). Still informed him about it, and when he found out? he told me, "Mag-PT ka ulit, baka niloloko mo lang ako para bumalik ako." (ew) but I was afraid back then, so I did in front of him kasi akala ko gusto niya. I thought having a baby with him would change him, but it didn't. He still cheated on me despite knowing the fact that I was pregnant, so I decided not to continue my pregnancy because I had so many ambitions and couldn't risk them for someone who is incapable of loving. That includes both of us. I wasn't ready, and I couldn't imagine him being a good father to my child, nor could I because I didn't know how to love myself. Before that decision was made, a lot of “fixing” happened, I begged him several times, cried, and was still called insane while going through pregnancy just bc I was asking for assurance..
When I finally decided that there were no hopes for us, I finally blocked him everywhere and he was calling me thru his mom’s phone number— It was chaotic, and the only thing on my mind at the moment was that I needed to get rid of 'this' because my kid did not deserve what he was about to see, if he made it. I went to the OB alone and was terrified. I took three f*king PTs, and they were all as clear as water, indicating "positive". However, when they were checking up on me, the physicians informed me that they had trouble finding the baby's heartbeat. Yes, it was ectopic.
Am I a bad person if I felt relieved? Because I did. I was in anguish, too. I felt compelled to blame someone, and so I blamed it all on him. Ofc, he branded me "crazy" and had the audacity to say, "Kung di ka lang sana nag-isip nang nag-isip. Kasalanan mo yan!” After losing my kid, I never went back, but I still sobbed every fking day, wondering how in the world I could have met someone with no heart. I never even got an apology. Until December 202 (we were in no contact for 2 months, after losing my baby) he was following one of my best friends and saw me on her story, he sent my best friend a DM to introduce me to him again ‘para makabawi’ he said, I didn’t really understood what he meant by that, makabawi para sa nagawa niya? O para lokohin ulit ako? that’s when he began booty calling me again. I met with him while I was still in the process of moving on from everything and the trauma bond remained strong bc he told me he was sorry, that’s what I thought. I had no idea you were already with him at that moment, till the morning when he and I were still together, and saw that you were bomboarding his phone with messages and calls at 6 a.m. That’s when I knew. I saw myself in you. I went home feeling ashamed and disgusted with myself. Cried myself to sleep because I didn’t know anything, he fooled me once again. Worse, he made me his sidechick, something I wouldn’t even dream of becoming.
I’m sorry. I was about to confront you, but shame consumed me. I never intended to hurt another woman. But believe me, I never met him again despite of him sending me messages every now and then, despite the fact that I already blocked him everywhere & even changed my phone number, but still he asked where I was, if I was available, and anything else you can think of while you and him were together. The only thing I want from him is my money, which he owed me. Damn, I was so stupid.
But, anyhow, all I wanted to say was that while this may sound cliché, you did not deserve it, all the pain and self loathing. Scrolling over your reposts, I see you're also in pain because of your baby daddy. I am very sorry that you and your kid had to meet a monster. If you and him are still together and came across this, and the patterns remain the same. Do me a favor: get you your baby out of that boy's life because HE WILL NEVER MAN UP. I hope your find the strength to walk away because you don’t need someone who makes you feel unworthy of the right kind of love. You deserve a love you ought to give, and nothing less.
I assumed he told you about how I was the toxic one? Heck, I was. It's because he cheated on me several times, lied straight to my face after crying and running to me to come back over and over again, and still managed to hit up on girls while knowing I was pregnant. That’s what a narcissist does, I’ve had trust issues and anxiety as a result of him. In my perception, your existence was a blessing to me, it freed me from that situation. It was never easy, it really felt like I was going insane, bc how in the hell could someone do that to me— who had full of love in my heart, but shattered into pieces after offering a love that’s genuine. But I did, I was able to walk away and I hope you will too.
Girl, I sincerely hope that things will work out for you in the long run. Losing my angel, opened my eyes, and I pray it will do the same for you and your little one. I apologize if I also caused you pain. You deserve a love that is safe, calm, and at peace. Most of all, your baby do not deserve a father like that, you’ll both do fine on your own.
Please save yourself; no one will. I dodged a bullet, unaware that you would be the one to catch it. Please, just live even if it feels like dying; I promise you, it will be over shortly. Above all, prioritize your own well-being. We never deserved it; no one ever does. From woman to a woman, I am rooting for your healing, Mama. ❤️‍🩹
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2024.05.21 10:12 IcePopsicleDragon Senua's Saga: Hellblade I Review Thread

Game Information

Game Title: Senua's Saga: Hellblade II
Platforms:
Trailers:
Developer: Ninja Theory
Publisher: Xbox Game Studios
Review Aggregator:
OpenCritic - 84 average - 86% recommended - 55 reviews
MetaCritic - 81 average - 34 reviews

Critic Reviews

AltChar - Asmir Kovacevic - 95 / 100
Few games in recent times have been able to do what Senua's Saga: Hellblade 2 has done: make me feel so engaged and immersed that I wish the feeling would never stop. It is a game that will keep you in constant awe throughout the playtime with its fantastic and mysterious story, incredible graphic and sound presentation and realistic and brutal combat that will keep you on the edge of your seat the entire time.
But Why Tho? - Mick Abrahamson - 7.5 / 10
Senua’s Saga: Hellblade II won’t be for everyone. But if you are looking for a brutal continuation of a fantastic story that feels like you’re actually playing a movie, you’ll have a great time here.
CGMagazine - Justin Wood - 7 / 10
Senua's Saga: Hellblade 2 starts incredibly strong in the first half, but after certain revelations, the story speeds up to a point where the conclusion feels rushed and half-baked.
COGconnected - Mark Steighner - 95 / 100
It has been a very long time since I played a game as assured, polished, and emotionally affecting as Senua’s Saga: Hellblade 2.
Cerealkillerz - Steve Brieller - German - 7.9 / 10
If you expect an immersive but not so interactive “game”, Senua’s Saga Hellblade II delivers a short yet intense experience. Ninja Theory has once again skillfully created an impressive atmosphere, as they did in Senua’s Sacrifice. Unfortunately, the issues remain as well: Puzzles and combat are too easy and there is no variety in either. So please keep in mind, that this is more a Hellblade 1.5 than a true sequel.
Checkpoint Gaming - Charlie Kelly - 10 / 10
Senua's Saga: Hellblade II is well worth the wait and is a serious game of the year contender. Senua's follow-up journey is the best exploration of mental health that we've seen in games to date, using incredibly striking visual imagery, metaphors and immersive soundscapes to have you feel right there next to her. In what has to be the most photo-realistic game of all time, you're guaranteed to be constantly taken by the hero's adventure as you take in the beautiful and often haunting Viking Iceland. Through mud and dirt, blood and bones, Senua and Ninja Theory in turn bare all to you, the player. A masterpiece, benchmark and magnum opus, Hellblade II is crucial storytelling you won't soon forget.
Console Creatures - Patrick Tremblay - Recommended
With Senua's Saga: Hellblade 2, Ninja Theory shows that video games can be more than simple entertainment: they can be profound artistic and emotional explorations, capable of touching and transforming those who play them. This is an unforgettable journey into the heart of Iceland's darkness, where every step of Senua is a step towards self-discovery.
Digital Trends - Tomas Franzese - 4 / 5
Senua's Saga: Hellblade 2 is a visual stunner for Xbox even if its gameplay isn't too creative.
Echo Boomer - David Fialho - Portuguese - Essential
Ninja Theory has finally delivered the long-awaited and provocative sequel to Hellblade, with one of the most impressive interactive cinematic experiences of the generation, which makes you question what is real and leaves you dreaming of the graphic potential of future games still on current consoles.
Enternity.gr - Christos Chatzisavvas - Greek - 9.5 / 10
With Senua's Saga: Hellblade II, Ninja Theory builds the game it dreamed of, creating a title on a larger scale than any other.
Eurogamer - Johnny Chiodini - 5 / 5
Hellblade 2 continues Senua's story with grace, confidence, surprising brutality and thundering conviction.
GAMES.CH - Olaf Bleich - German - 89%
The game sucks you skin and hair into its fantasy world and creates such an intense bond with the characters and their stories that you want to know at every second how the adventure ends.
Game Informer - Marcus Stewart - 9 / 10
Senua’s Saga: Hellblade II’s conclusion ends on another strong note, and despite my initial reservations about continuing Senua’s story, I walked away happy to see her conquer new monsters, both literal and metaphorical.
GameSpot - Jess Cogswell - 6 / 10
Hellblade 2 is perhaps the most visually remarkable Xbox title to date, but is ultimately undermined by its emphasis on fidelity over story and gameplay.
GamingTrend - Cassie Peterson - 95 / 100
Senua's Saga: Hellblade II is a stunning and immersive storytelling experience that really puts the player into the mind of its titular character. It's even more narratively-focused than the first game (not to its detriment), with a bigger emphasis on how Senua sees and interacts with the world around her. The whole experience from start to finish has been beyond memorable.
Generación Xbox - Pedro del Pozo - Spanish - 9.3 / 10
Ninja Theory manages to place Senua in the Olympus of videogames with the most visually and sonorously powerful game we have seen so far. A spectacular, stunning and awe-inspiring journey.
IGN - Tristan Ogilvie - 8 / 10
Senua’s Saga: Hellblade II is another Viking-worthy feast for the senses that meets the high bar set by its predecessor, even if it never really manages to clear it.
INVEN - Soojin Kim - Korean - 8.5 / 10
The game's high level of immersion makes you want to play it from start to finish in one sitting. With outstanding audiovisual presentation and effects, it gives the feeling that you're playing a movie, not watching it. However, the gameplay elements, such as combat and puzzles, still lack significant meaning, which leads to rather disappoint feelings.
Kakuchopurei - Jonathan Leo - 80 / 100
While the story & gameplay's broad strokes might be familiar, Senua's Saga: Hellblade 2's execution, perspective, and overall production values are just stellar and highlights Ninja Theory's strengths in delivering what it does best: story-heavy cinematic gaming. The characters are fleshed out and well-written, with proper focus on your main character and her turmoils that carry over from the first game, the fighting feels weighty and challenging without being completely frustrating, and the HUD-less approach to presentation is welcome.
Kotaku - Claire Jackson - Unscored
A spellbinding meditation on anguish and compassion, Hellblade II delivers one of the most gripping interactive and sensory experiences of 2024
Merlin'in Kazanı - Murat Oktay - Turkish - 89 / 100
The chaotic story of Senua continues. We set out to take revenge on the Viking raiders who have inflicted devastating losses on the people of Orkney.
Metro GameCentral - GameCentral - 5 / 10
A joyless slog of barely interactive entertainment and a muddled portrayal of mental illness… that just so happens to have the best graphics ever on a video game console.
MondoXbox - Giuseppe Genga - Italian - 9.5 / 10
Senua's Saga: Hellblade II is a true masterpiece: a deep and highly immersive narrative experience that manages to make us feel all the protagonist's torment within an impressively realistic world. Ninja Theory reveals itself to be one of the most valuable studios in the Xbox stable here, reaching levels of absolute excellence in graphics, audio, narration, and acting. A must-play.
New Game Network - Alex Varankou - 70 / 100
Senua's Saga: Hellblade II keeps the basics intact, and while a strong lead character, great animations, and simple but enjoyable combat continue to deliver, the poor pacing and performance issues prevent this sequel from breaking free of its past.
Nexus Hub - Sam Aberdeen - 8 / 10
Senua's Saga: Hellblade II is the best-looking game we've ever played - a true visual powerhouse backed by an emotionally charged story and gripping dark fantasy setting, if you can look past some of its shortcomings.
One More Game - Chris Garcia - 9 / 10
Hellblade 2 is a triumph in masterful storytelling and impeccable audio design for Ninja Theory. It is an emotionally powerful experience that depicts a sensitive subject that is hardly talked about in the medium.
To achieve this, the game stripped out several features and systems like combat and exploration in favor of a deeper narrative affair. This is not for everyone, but it is something I would encourage everyone to try at least try out.
Oyungezer Online - Onur Kaya - Turkish - 8 / 10
Next gen graphics and presentation is now among us, next gen game design on the other hand, will be running late.
PC Gamer - Robin Valentine - 58 / 100
Despite its greater scale and visual splendour, this sequel fails to escape the shadow of its predecessor with a muddled tale that Senua herself feels out of place in.
PCGamesN - Cheri Faulkner - 9 / 10
Senua's Saga: Hellblade 2 is an impeccable story of coming to terms with trauma and making difficult decisions, punctuated by moments of outstanding beauty and strength.
Pixel Arts - Danial Dehghani - Persian - 9 / 10
Hellblade 2 is a stellar example of a sequel done right, building on the elements that made the original a landmark in gaming. It stays true to its roots, prioritizing depth and atmosphere over broad appeal. Fans of the first game will find much to love here, as it remains a unique and compelling experience. However, if the original didn't resonate with you, Hellblade 2 follows a similar path and might not change your mind.
Polygon - Yussef Cole - Unscored
Where the first game felt like a journey of self-discovery, both for Senua and for the player, Hellblade 2 feels more invested in creating the myth of Senua: Senua as legendary giant slayer, as mystical seer touched by the underworld.
Press Start - Brodie Gibbons - 9 / 10
Senua's Saga: Hellblade II is yet another arresting, artful chapter in an adventure now two games long. Though it might approach iteration with a very safe hand, only going so far as to correct the original's shortcomings, Ninja Theory's clear strengths in story craft, audiovisual design, as well as their care for the dark subject matter manage to shine through brighter than ever before.
Rectify Gaming - Tyler Nienburg - 10 / 10
Senua's Saga: Hellblade II emerges as a visual and storytelling masterpiece, and is unquestionably the best-looking game I've witnessed on Xbox Series X since its launch.
Rock, Paper, Shotgun - Rick Lane - Unscored
A more uncompromising version of the first game, Hellblade 2 offers a well told story and immaculate presentation. But it's also even simpler, to the point where it treats interaction like an inconvenience.
SECTOR.sk - Matúš Štrba - Slovak - 9.5 / 10
Senua's Saga: Hellblade II is, at its core, a short game, but an excellent one. But it's not for everyone. It's a bloody and often disgusting experience based on strong emotions and immersion in a character that just won't let you go. It's more of an artistic experience than a traditional game.
Saudi Gamer - Arabic - 10 / 10
An exceptionally well realized portrayal of Senua's struggle both real and praying on her fears, with brutal and satisfying combat and puzzles that require you to appreciate the world. It successfully continues what the first game started and improves upon almost every aspect.
Seasoned Gaming - Ainsley Bowden - 9 / 10
Senua's Saga is a journey unlike any other. It's fantastical, evocative, and demonstrative of Ninja Theory being masters of their craft.
Shacknews - TJ Denzer - 9 / 10
Hellblade 2 still does incredibly well. The new story is weighty, the audio is exceptional, the scenery is ridiculously dense and rich, and the combat feels intense and impactful in new and interesting ways.
Slant Magazine - Justin Clark - 3.5 / 5
The newest chapter in Senua’s story is powerfully told but feels like it’s missing a few pages.
Spaziogames - Gianluca Arena - Italian - 7.6 / 10
Senua's Saga is as strong as its predecessor, if not more, and delivers both in its storytelling and on the technical side. The gameplay, however, has still a lot of room for improvements and boils down to almost-QTE combat and boring puzzles. An experience more than an actual and so-called video game, but an experience worth living nonetheless.
Stevivor - Jay Ball - 9.5 / 10
Senua’s Saga Hellblade 2 is a video game only on its surface. Scratch that away and you’ll see that it’s a deep, thought-provoking, interactive experience proving games are an art form that demands skill and talent. Ninja Theory should be very proud.
TechRaptor - Robert Scarpinito - 7.5 / 10
Senua’s Saga: Hellblade II features intense audio, beautiful graphics, and wonderful camera work, creating a powerful presentation that’s worth experiencing. However, the narrative doesn’t quite stick the landing.
The Escapist - Unscored

Video Review - Quote not available

The Outerhaven Productions - Jordan Andow - 5 / 5
Senua’s Saga: Hellblade II sets a new bar for performances and presentation. Combined with smart improvements to gameplay, it is arguably the most cinematic, immersive, story-driven experience we’ve ever seen.
TheSixthAxis - Dominic Leighton - Unscored
Just like its forbear, Senua’s Saga: Hellblade II is an oppressive, powerful and haunting example of the power of video games, and one that sets its own parameters for what a digital experience can be. It is a game that must be experienced, not least because, there’s nothing else quite like it.
Tom's Hardware Italia - Andrea Riviera - Italian - 10 / 10
What Ninja Theory has achieved transcends reality, creating a work that is practically perfect for what it aimed to be: an audiovisual adventure with a strong narrative component. Beyond state-of-the-art graphics and sound that will undoubtedly set a standard in the coming years, what truly astonishes is the maturity with which the team has taken an excellent game like the first Hellblade and molded it into something so qualitatively impressive that it becomes difficult to even describe. This elevates the medium to a new communicative level, capable of evoking emotions and surprising players from start to finish. Experiences like Hellblade 2, which leave a lasting impression on the soul, are few and far between in a generation, and we can only rejoice in seeing how the beautiful artistic vision of the Ninja Theory team has become a reality.
Too Much Gaming - Carlos Hernandez - 5 / 5
Hellblade 2 feels like a living, breathing shapeshifter, manipulating its surroundings around the player with precision and consistency, making it one of the most visually stunning video games of this generation. This is an amazing title that carefully balances its artistic and gaming ambitions, a masterpiece that I encourage any gamer to experience.
TrueAchievements - Sean Carey - 9 / 10
Ninja Theory has created an outstanding sequel with Senua's Saga: Hellblade 2. An unforgettable narrative adventure that is brought to life through impeccable sound design, fantastic visuals, and a story that will stick with you long after the final credits roll. Hellblade 2 is one of the best games Xbox has to offer.
TrueGaming - عمر العمودي - Arabic - 8 / 10
Senua's Saga: Hellblade II is a technical achievement for the gaming industry, the visuals are impressive and realistic in a way we haven't seen before and the audio design is very impressive. The game itself though, we think it could've offered more as puzzles are repetitive and combat is quite limited. However, the storytelling is strong in this chapter of Senua's journey, though it feels heavy and depressing.
VideoGamer - Tom Bardwell - 9 / 10
Though uncomfortably bleak and distressing, Helldivers 2 is something truly special.
WellPlayed - James Wood - 6 / 10
Senua's Saga: Hellblade II is an achievement in visual fidelity but fails to define itself amid clumsy retreads and unengaging new ideas.
Worth Playing - Chris "Atom" DeAngelus - 7 / 10
Senua's Saga: Hellblade II is a beautiful but ultimately hollow game. The fantastic presentation props up a story that is less personal and engaging than in the first game, and the gameplay feels like an afterthought. It was great to see Senua again and to see her outside of the grief-misery she was enveloped in during the first game, but beyond that, there's not much to Hellblade II. It's a short and less memorable experience that shows off Ninja Theory's visual craft to its fullest - but it achieves little else.
Xbox Achievements - Dan Webb - 90%
While Senua’s Saga: Hellblade 2 might not set any new standards with its simplistic gameplay mechanics, from an audio-visual experience standpoint, it's frankly quite a stunning experience. Hellblade 2 is as close to playing the leading role in a big budget movie as you’re likely to get, and Ninja Theory’s continued coverage on the complexities of severe mental health issues deserves to be commended once more. Bravo, Ninja Theory. Bravo.
XboxEra - Jon Clarke - 10 / 10
Despite the backing of a company as large and as well-funded as Microsoft, Ninja Theory have, in my opinion, nurtured their independent spirit and kept it well and truly alive in every facet of Senua's Saga: Hellblade II. It's brutal. It's breath-taking. It's brilliant. If this is “Independent AAA”?
Sign me up for more.
ZdobywcyGier.eu - Bartosz Michalik - Polish - 9.5 / 10
Senua's Saga: Hellblade II is undoubtedly one of the best games of this year. Not only does it shine in terms of audio-visual setting, but also in terms of story. The only element that could be considered caveat is at the same time its greatest asset, namely cinematography. Sometimes one gets the impression that the developers, in an effort to achieve the best possible effect, had to make a lot of compromises, which significantly limited the gameplay possibilities. Nevertheless, for a great narrative and immersion, this is something to turn a blind eye to.
submitted by IcePopsicleDragon to hellblade [link] [comments]


2024.05.21 10:05 Wizdumb13_ Path to Glory (600 points)

Myself and some friends are looking at starting a path to glory campaign, I am a seraphon player but I’m new.
None of us are Meta players, most of us just use what we have and for many of us it’ll be our first games. Keeping that in mind the list I had looked at based on what I had was;
This makes up my 600 points, artefacts and grand strategy pending but I’m playing coelesced, if I go with this list my opening territory will be to give me a second monster unit.
My question was, how bad would I get rolled? I don’t care if I “win” but I don’t want my starting army to be so bad that I’m losing hands down. And also I just want to make sure I’m actually doing all of this correctly. Thank you
submitted by Wizdumb13_ to seraphon [link] [comments]


2024.05.21 10:01 Turbostrider27 Senua's Saga: Hellblade II Review Thread

Game Information

Game Title: Senua's Saga: Hellblade II
Platforms:
Trailers:
Developer: Ninja Theory
Publisher: Xbox Game Studios
Review Aggregator:
OpenCritic - 84 average - 86% recommended - 55 reviews

Critic Reviews

AltChar - Asmir Kovacevic - 95 / 100
Few games in recent times have been able to do what Senua's Saga: Hellblade 2 has done: make me feel so engaged and immersed that I wish the feeling would never stop. It is a game that will keep you in constant awe throughout the playtime with its fantastic and mysterious story, incredible graphic and sound presentation and realistic and brutal combat that will keep you on the edge of your seat the entire time.
But Why Tho? - Mick Abrahamson - 7.5 / 10
Senua’s Saga: Hellblade II won’t be for everyone. But if you are looking for a brutal continuation of a fantastic story that feels like you’re actually playing a movie, you’ll have a great time here.
CGMagazine - Justin Wood - 7 / 10
Senua's Saga: Hellblade 2 starts incredibly strong in the first half, but after certain revelations, the story speeds up to a point where the conclusion feels rushed and half-baked.
COGconnected - Mark Steighner - 95 / 100
It has been a very long time since I played a game as assured, polished, and emotionally affecting as Senua’s Saga: Hellblade 2.
Cerealkillerz - Steve Brieller - German - 7.9 / 10
If you expect an immersive but not so interactive “game”, Senua’s Saga Hellblade II delivers a short yet intense experience. Ninja Theory has once again skillfully created an impressive atmosphere, as they did in Senua’s Sacrifice. Unfortunately, the issues remain as well: Puzzles and combat are too easy and there is no variety in either. So please keep in mind, that this is more a Hellblade 1.5 than a true sequel.
Checkpoint Gaming - Charlie Kelly - 10 / 10
Senua's Saga: Hellblade II is well worth the wait and is a serious game of the year contender. Senua's follow-up journey is the best exploration of mental health that we've seen in games to date, using incredibly striking visual imagery, metaphors and immersive soundscapes to have you feel right there next to her. In what has to be the most photo-realistic game of all time, you're guaranteed to be constantly taken by the hero's adventure as you take in the beautiful and often haunting Viking Iceland. Through mud and dirt, blood and bones, Senua and Ninja Theory in turn bare all to you, the player. A masterpiece, benchmark and magnum opus, Hellblade II is crucial storytelling you won't soon forget.
Console Creatures - Patrick Tremblay - Recommended
With Senua's Saga: Hellblade 2, Ninja Theory shows that video games can be more than simple entertainment: they can be profound artistic and emotional explorations, capable of touching and transforming those who play them. This is an unforgettable journey into the heart of Iceland's darkness, where every step of Senua is a step towards self-discovery.
Digital Trends - Tomas Franzese - 4 / 5
Senua's Saga: Hellblade 2 is a visual stunner for Xbox even if its gameplay isn't too creative.
Echo Boomer - David Fialho - Portuguese - Essential
Ninja Theory has finally delivered the long-awaited and provocative sequel to Hellblade, with one of the most impressive interactive cinematic experiences of the generation, which makes you question what is real and leaves you dreaming of the graphic potential of future games still on current consoles.
Enternity.gr - Christos Chatzisavvas - Greek - 9.5 / 10
With Senua's Saga: Hellblade II, Ninja Theory builds the game it dreamed of, creating a title on a larger scale than any other.
Eurogamer - Johnny Chiodini - 5 / 5
Hellblade 2 continues Senua's story with grace, confidence, surprising brutality and thundering conviction.
GAMES.CH - Olaf Bleich - German - 89%
The game sucks you skin and hair into its fantasy world and creates such an intense bond with the characters and their stories that you want to know at every second how the adventure ends.
Game Informer - Marcus Stewart - 9 / 10
Senua’s Saga: Hellblade II’s conclusion ends on another strong note, and despite my initial reservations about continuing Senua’s story, I walked away happy to see her conquer new monsters, both literal and metaphorical.
GameSpot - Jess Cogswell - 6 / 10
Hellblade 2 is perhaps the most visually remarkable Xbox title to date, but is ultimately undermined by its emphasis on fidelity over story and gameplay.
GamingTrend - Cassie Peterson - 95 / 100
Senua's Saga: Hellblade II is a stunning and immersive storytelling experience that really puts the player into the mind of its titular character. It's even more narratively-focused than the first game (not to its detriment), with a bigger emphasis on how Senua sees and interacts with the world around her. The whole experience from start to finish has been beyond memorable.
Generación Xbox - Pedro del Pozo - Spanish - 9.3 / 10
Ninja Theory manages to place Senua in the Olympus of videogames with the most visually and sonorously powerful game we have seen so far. A spectacular, stunning and awe-inspiring journey.
IGN - Tristan Ogilvie - 8 / 10
Senua’s Saga: Hellblade II is another Viking-worthy feast for the senses that meets the high bar set by its predecessor, even if it never really manages to clear it.
INVEN - Soojin Kim - Korean - 8.5 / 10
The game's high level of immersion makes you want to play it from start to finish in one sitting. With outstanding audiovisual presentation and effects, it gives the feeling that you're playing a movie, not watching it. However, the gameplay elements, such as combat and puzzles, still lack significant meaning, which leads to rather disappoint feelings.
Kakuchopurei - Jonathan Leo - 80 / 100
While the story & gameplay's broad strokes might be familiar, Senua's Saga: Hellblade 2's execution, perspective, and overall production values are just stellar and highlights Ninja Theory's strengths in delivering what it does best: story-heavy cinematic gaming. The characters are fleshed out and well-written, with proper focus on your main character and her turmoils that carry over from the first game, the fighting feels weighty and challenging without being completely frustrating, and the HUD-less approach to presentation is welcome.
Kotaku - Claire Jackson - Unscored
A spellbinding meditation on anguish and compassion, Hellblade II delivers one of the most gripping interactive and sensory experiences of 2024
Merlin'in Kazanı - Murat Oktay - Turkish - 89 / 100
The chaotic story of Senua continues. We set out to take revenge on the Viking raiders who have inflicted devastating losses on the people of Orkney.
Metro GameCentral - GameCentral - 5 / 10
A joyless slog of barely interactive entertainment and a muddled portrayal of mental illness… that just so happens to have the best graphics ever on a video game console.
MondoXbox - Giuseppe Genga - Italian - 9.5 / 10
Senua's Saga: Hellblade II is a true masterpiece: a deep and highly immersive narrative experience that manages to make us feel all the protagonist's torment within an impressively realistic world. Ninja Theory reveals itself to be one of the most valuable studios in the Xbox stable here, reaching levels of absolute excellence in graphics, audio, narration, and acting. A must-play.
New Game Network - Alex Varankou - 70 / 100
Senua's Saga: Hellblade II keeps the basics intact, and while a strong lead character, great animations, and simple but enjoyable combat continue to deliver, the poor pacing and performance issues prevent this sequel from breaking free of its past.
Nexus Hub - Sam Aberdeen - 8 / 10
Senua's Saga: Hellblade II is the best-looking game we've ever played - a true visual powerhouse backed by an emotionally charged story and gripping dark fantasy setting, if you can look past some of its shortcomings.
One More Game - Chris Garcia - 9 / 10
Hellblade 2 is a triumph in masterful storytelling and impeccable audio design for Ninja Theory. It is an emotionally powerful experience that depicts a sensitive subject that is hardly talked about in the medium.
To achieve this, the game stripped out several features and systems like combat and exploration in favor of a deeper narrative affair. This is not for everyone, but it is something I would encourage everyone to try at least try out.
Oyungezer Online - Onur Kaya - Turkish - 8 / 10
Next gen graphics and presentation is now among us, next gen game design on the other hand, will be running late.
PC Gamer - Robin Valentine - 58 / 100
Despite its greater scale and visual splendour, this sequel fails to escape the shadow of its predecessor with a muddled tale that Senua herself feels out of place in.
PCGamesN - Cheri Faulkner - 9 / 10
Senua's Saga: Hellblade 2 is an impeccable story of coming to terms with trauma and making difficult decisions, punctuated by moments of outstanding beauty and strength.
Pixel Arts - Danial Dehghani - Persian - 9 / 10
Hellblade 2 is a stellar example of a sequel done right, building on the elements that made the original a landmark in gaming. It stays true to its roots, prioritizing depth and atmosphere over broad appeal. Fans of the first game will find much to love here, as it remains a unique and compelling experience. However, if the original didn't resonate with you, Hellblade 2 follows a similar path and might not change your mind.
Polygon - Yussef Cole - Unscored
Where the first game felt like a journey of self-discovery, both for Senua and for the player, Hellblade 2 feels more invested in creating the myth of Senua: Senua as legendary giant slayer, as mystical seer touched by the underworld.
Press Start - Brodie Gibbons - 9 / 10
Senua's Saga: Hellblade II is yet another arresting, artful chapter in an adventure now two games long. Though it might approach iteration with a very safe hand, only going so far as to correct the original's shortcomings, Ninja Theory's clear strengths in story craft, audiovisual design, as well as their care for the dark subject matter manage to shine through brighter than ever before.
Rectify Gaming - Tyler Nienburg - 10 / 10
Senua's Saga: Hellblade II emerges as a visual and storytelling masterpiece, and is unquestionably the best-looking game I've witnessed on Xbox Series X since its launch.
Rock, Paper, Shotgun - Rick Lane - Unscored
A more uncompromising version of the first game, Hellblade 2 offers a well told story and immaculate presentation. But it's also even simpler, to the point where it treats interaction like an inconvenience.
SECTOR.sk - Matúš Štrba - Slovak - 9.5 / 10
Senua's Saga: Hellblade II is, at its core, a short game, but an excellent one. But it's not for everyone. It's a bloody and often disgusting experience based on strong emotions and immersion in a character that just won't let you go. It's more of an artistic experience than a traditional game.
Saudi Gamer - Arabic - 10 / 10
An exceptionally well realized portrayal of Senua's struggle both real and praying on her fears, with brutal and satisfying combat and puzzles that require you to appreciate the world. It successfully continues what the first game started and improves upon almost every aspect.
Seasoned Gaming - Ainsley Bowden - 9 / 10
Senua's Saga is a journey unlike any other. It's fantastical, evocative, and demonstrative of Ninja Theory being masters of their craft.
Shacknews - TJ Denzer - 9 / 10
Hellblade 2 still does incredibly well. The new story is weighty, the audio is exceptional, the scenery is ridiculously dense and rich, and the combat feels intense and impactful in new and interesting ways.
Slant Magazine - Justin Clark - 3.5 / 5
The newest chapter in Senua’s story is powerfully told but feels like it’s missing a few pages.
Spaziogames - Gianluca Arena - Italian - 7.6 / 10
Senua's Saga is as strong as its predecessor, if not more, and delivers both in its storytelling and on the technical side. The gameplay, however, has still a lot of room for improvements and boils down to almost-QTE combat and boring puzzles. An experience more than an actual and so-called video game, but an experience worth living nonetheless.
Stevivor - Jay Ball - 9.5 / 10
Senua’s Saga Hellblade 2 is a video game only on its surface. Scratch that away and you’ll see that it’s a deep, thought-provoking, interactive experience proving games are an art form that demands skill and talent. Ninja Theory should be very proud.
TechRaptor - Robert Scarpinito - 7.5 / 10
Senua’s Saga: Hellblade II features intense audio, beautiful graphics, and wonderful camera work, creating a powerful presentation that’s worth experiencing. However, the narrative doesn’t quite stick the landing.
The Escapist - Unscored

Video Review - Quote not available

The Outerhaven Productions - Jordan Andow - 5 / 5
Senua’s Saga: Hellblade II sets a new bar for performances and presentation. Combined with smart improvements to gameplay, it is arguably the most cinematic, immersive, story-driven experience we’ve ever seen.
TheSixthAxis - Dominic Leighton - Unscored
Just like its forbear, Senua’s Saga: Hellblade II is an oppressive, powerful and haunting example of the power of video games, and one that sets its own parameters for what a digital experience can be. It is a game that must be experienced, not least because, there’s nothing else quite like it.
Tom's Hardware Italia - Andrea Riviera - Italian - 10 / 10
What Ninja Theory has achieved transcends reality, creating a work that is practically perfect for what it aimed to be: an audiovisual adventure with a strong narrative component. Beyond state-of-the-art graphics and sound that will undoubtedly set a standard in the coming years, what truly astonishes is the maturity with which the team has taken an excellent game like the first Hellblade and molded it into something so qualitatively impressive that it becomes difficult to even describe. This elevates the medium to a new communicative level, capable of evoking emotions and surprising players from start to finish. Experiences like Hellblade 2, which leave a lasting impression on the soul, are few and far between in a generation, and we can only rejoice in seeing how the beautiful artistic vision of the Ninja Theory team has become a reality.
Too Much Gaming - Carlos Hernandez - 5 / 5
Hellblade 2 feels like a living, breathing shapeshifter, manipulating its surroundings around the player with precision and consistency, making it one of the most visually stunning video games of this generation. This is an amazing title that carefully balances its artistic and gaming ambitions, a masterpiece that I encourage any gamer to experience.
TrueAchievements - Sean Carey - 9 / 10
Ninja Theory has created an outstanding sequel with Senua's Saga: Hellblade 2. An unforgettable narrative adventure that is brought to life through impeccable sound design, fantastic visuals, and a story that will stick with you long after the final credits roll. Hellblade 2 is one of the best games Xbox has to offer.
TrueGaming - عمر العمودي - Arabic - 8 / 10
Senua's Saga: Hellblade II is a technical achievement for the gaming industry, the visuals are impressive and realistic in a way we haven't seen before and the audio design is very impressive. The game itself though, we think it could've offered more as puzzles are repetitive and combat is quite limited. However, the storytelling is strong in this chapter of Senua's journey, though it feels heavy and depressing.
VideoGamer - Tom Bardwell - 9 / 10
Though uncomfortably bleak and distressing, Helldivers 2 is something truly special.
WellPlayed - James Wood - 6 / 10
Senua's Saga: Hellblade II is an achievement in visual fidelity but fails to define itself amid clumsy retreads and unengaging new ideas.
Worth Playing - Chris "Atom" DeAngelus - 7 / 10
Senua's Saga: Hellblade II is a beautiful but ultimately hollow game. The fantastic presentation props up a story that is less personal and engaging than in the first game, and the gameplay feels like an afterthought. It was great to see Senua again and to see her outside of the grief-misery she was enveloped in during the first game, but beyond that, there's not much to Hellblade II. It's a short and less memorable experience that shows off Ninja Theory's visual craft to its fullest - but it achieves little else.
Xbox Achievements - Dan Webb - 90%
While Senua’s Saga: Hellblade 2 might not set any new standards with its simplistic gameplay mechanics, from an audio-visual experience standpoint, it's frankly quite a stunning experience. Hellblade 2 is as close to playing the leading role in a big budget movie as you’re likely to get, and Ninja Theory’s continued coverage on the complexities of severe mental health issues deserves to be commended once more. Bravo, Ninja Theory. Bravo.
XboxEra - Jon Clarke - 10 / 10
Despite the backing of a company as large and as well-funded as Microsoft, Ninja Theory have, in my opinion, nurtured their independent spirit and kept it well and truly alive in every facet of Senua's Saga: Hellblade II. It's brutal. It's breath-taking. It's brilliant. If this is “Independent AAA”?
Sign me up for more.
ZdobywcyGier.eu - Bartosz Michalik - Polish - 9.5 / 10
Senua's Saga: Hellblade II is undoubtedly one of the best games of this year. Not only does it shine in terms of audio-visual setting, but also in terms of story. The only element that could be considered caveat is at the same time its greatest asset, namely cinematography. Sometimes one gets the impression that the developers, in an effort to achieve the best possible effect, had to make a lot of compromises, which significantly limited the gameplay possibilities. Nevertheless, for a great narrative and immersion, this is something to turn a blind eye to.
submitted by Turbostrider27 to Games [link] [comments]


2024.05.21 09:47 mcm8279 [Opinion] SlashFilm: "Star Trek Changed My Life Forever And Reigns As The Greatest Sci-Fi Franchise Of All Time" "The crew of the Enterprise weren't "violent/cool," and I liked that. Finally, I realized, here was a show about pacifism - teaching intense lessons of diplomacy and leadership"

"I love "Star Trek" deeply because of its radical, aggressive optimism. It envisions a world, and a form of entertainment, that downplays conflict. Drama and power can come from elsewhere. The future, "Trek" always declared, was going to be populated by nerds, miracle tech, and egalitarianism. And what's so funny about peace, love, and understanding?"
Witney Seibold (SlashFilm)
Link:
https://www.slashfilm.com/1582617/star-trek-changed-my-life-forever-reigns-as-greatest-sci-fi-franchise-of-all-time/
Quotes:
"Like many Trekkies, I came to "Star Trek" at an early age. Throughout the 1980s, reruns of the original series would air on my local station (KCOP, channel 13 in Los Angeles), and they would serve as a periodic video backdrop to our dinnertimes. As a child, "Star Trek" was merely an action-light, horror-heavy sci-fi adventure series, and my older sister and I would gleefully yell out when Spock (Leonard Nimoy) performed his notorious Vulcan nerve pinch, or when Captain Kirk (William Shatner) got to snog an itinerant babe. We would hide our heads from the monster of the week; like many, I was terrified by the scowling face of Balok, the Ted Cassidy-voiced puppet alien from "The Corbomite Maneuver" (November 10, 1966).
Perhaps unusually for a child, I wasn't powerfully drawn to action, fights, or explosions in my entertainment. I would indeed watch the era's toyetic wartime cartoons like "Transformers" and "G.I. Joe," of course, but I didn't care deeply for the characters, nor have much invested in their dramatic stakes. I had trouble taking the "oorah" action seriously, perhaps already innately understanding that the cartoon soldiers were fictional and their triumphs were only temporary; what is the meaning of a victory when the bad guys will merely return the following week?
I only realized this in retrospect, but "Star Trek" was secretly providing an antidote to the breathless mayhem oozing from every pore of my generation's childhood entertainment. It was a series that, despite bad guys, monsters, and fights, was ultimately teaching intense lessons of diplomacy and leadership. The crew of the Enterprise weren't "violent/cool," and I liked that. Finally, I realized, here was a show about pacifism.
And, yes, "Star Trek" communicated themes of pacifism. It might have been a fluke of 1960s special effects budgets, but "Star Trek" rarely showed the USS Enterprise firing off its weapons or getting into full-scale starship battles. The common playground pop culture query of "who would win in a fight?" seemed churlish with "Star Trek." Would Kirk win in a fight with, say, Han Solo? Even as a wee bairn, I had to ask why Kirk and Han Solo would be fighting in the first place. I figured Spock would merely ask Han Solo about his ship while Kirk invited him in for a meal. Power, "Star Trek" argued, wasn't derived from one's ability to dominate and overwhelm others with tactics and weapons prowess, but to negotiate, adapt, and remain friendly.
[...]
Whether "Star Trek" taught me to be a pacifist or whether I was already a pacifist can be debated, but creator Gene Roddenberry and I were definitely on the same wavelength. "Star Trek" took place in a post-war universe at a time when humans had outgrown the need to kill each other for resources, and petty political grievances were a thing of the past.
[...]
Star Trek is for nerds, and that's a good thing
While it may be a cliché, I still maintain that "Star Trek" is for nerds. That is, I should hasten to add, a high compliment. With the release of "Next Generation," I was given my clearest, most refreshing draft of action-antidote. I began to realize that the rest of the American viewing public longed for conflict and war and action in their entertainment, with boys my age constantly raving about the latest 'splosion-fest that evoked the word "awesome."
Meanwhile, over on "Star Trek: The Next Generation," the universe had already graduated, moved into the stars, and gave up on action altogether. Oh sure, Commander Riker (Jonathan Frakes) was handy with a phaser, Worf (Michael Dorn) could murder you with a bat'leth, and the USS Enterprise-D needed to employ some sneaky battlefield tactics to outgun the Borg (or any number of other opponents), but one always got the sense that weapons and fights were a last-ditch tactic, a formality that must be seen through before an understanding could be reached. War was to be avoided at all costs.
What's more, there were classical references! Whenever Picard quoted Shakespeare, my heart would sing. By the time I turned 13 (when NextGen had just finished its fourth season), I too was getting into Shakespeare and Picard emerged as a teacher, a fictional professor that you didn't want to disappoint. I finally realized that the nerdy sci-fi technicalities of "Star Trek," along with its classical obsessions, workplace propriety, devotion to diplomacy, multicultural mindsets, and ability to brainstorm open-minded solutions to complex problems ... these were all aspirational states. Scoop in a few ethical dilemmas — racism, euthanasia, gender politics — and "Trek" gave me everything.
Star Trek obsession is healthy, actually
Like with the original series, the peacefulness of "Next Generation" could easily have been a product of its budget; without the money to stage massive phaser battles, fights and scrapes rarely rose above the skirmish level. This, by necessity, required the show to de-emphasize violence. The makers of "NextGen" also couldn't afford to visit alien worlds regularly, forcing them to shoot on the same six or seven sets week after week.
The limitations, however, allowed Trekkies to enjoy our time on board the Enterprise. "Star Trek" is, after all, a workplace drama above anything else, and we loved seeing the characters do their jobs on an day-to-day basis. We lived with the Enterprise crew long enough that we started to get a sense of how the ship worked. That, in turn, led directly into fantasies of living in "Star Trek," knowing we could operate the machinery if asked. It also didn't seem so terrible to live in a world that was devoted to science, peace, and diplomacy.
[...]
When J.J. Abrams' 2009 "Star Trek" reboot film came out, the franchise was altered to be one of the usual action flicks that "Trek" previously eschewed. It appealed to a mass audience. Conversations began as to what constituted "real Trek," leading directly into additional conversations about gatekeeping, fandom, and franchise evolution. Is "Star Trek" for nerds, or can it appeal to — for lack of a better term — jocks?
Conversations between Trekkies in the 1990s were impassioned, but rarely caustic (at least in my experience). In 2009, however, notions of fan toxicity were more openly acknowledged among pop obsessives, and people became angrier about their obsessions. All of a sudden, I was an "old school" Trekkie.
I was 31 and okay being "old school." After all, decades had passed since "Next Generation," a series that responded to Ronald Reagan and flourished during the 1990s. Why shouldn't it adjust again? I didn't like the franchise's actioned-up response to 9/11, but I was still happy to have debates as to what "Star Trek" meant and what modern action films communicated.
"Trek" taught me to negotiate ... about "Trek."
What Star Trek means today
I am on record with my feelings about the Paramount+ era of "Star Trek," and I have frequently been rather critical. I want to go on record, however, that my criticisms are not based in misplaced nostalgia, prejudicial hate against new "Star Trek," nor a gradually closing mind (an unfortunate affliction that can sometimes strike people rounding middle age). Indeed, I have liked a great deal of the "Star Trek" shows that have debuted since 2017. I think "Star Trek: Lower Decks" perfectly balances humor and irreverence with notable "Star Trek" themes of growth and maturity. "Lower Decks" is about lower-ranking officers who have the crappiest jobs on a Starfleet vessel, and struggle to grow up when they have a twentysomething's instincts toward laziness and bad decision-making. "Star Trek" is about adults, and "Lower Decks" sees people becoming adults.
Likewise, "Star Trek: Strange New Worlds" returns to an episodic structure, allowing for miniature dramas and handily-packaged morality plays to be presented more cleanly than the broad arcs of "Discovery" or "Picard." I only wince at "Star Trek" when it violates its own principles or lazily falls into action-based stories that (perhaps unwittingly) glorify combat, war, and aggression. And make no mistake, these kinds of stories were always part of the franchise; they didn't start in 2017.
I love "Star Trek" deeply because of its radical, aggressive optimism. It envisions a world, and a form of entertainment, that downplays conflict. Drama and power can come from elsewhere. The future, "Trek" always declared, was going to be populated by nerds, miracle tech, and egalitarianism. And what's so funny about peace, love, and understanding?
War was our awkward adolescence, "Trek" said, and our adulthood is in the stars."
Witney Seibold (SlashFilm)
Link:
https://www.slashfilm.com/1582617/star-trek-changed-my-life-forever-reigns-as-greatest-sci-fi-franchise-of-all-time/
submitted by mcm8279 to trektalk [link] [comments]


2024.05.21 09:34 i-Fix-Screens Should You Upgrade to iOS 17?

Excited about the new features in iOS 17 but not sure if you should upgrade? This blog is for you! We'll break down the key features, answer common questions, and help you decide if iOS 17 is right for your iPhone.
Apple's iOS 17 offers a variety of new features for your iPhone, including improved communication tools, a customizable lock screen, and enhanced privacy settings. This update might be for you if you're looking to optimize your iPhone experience.
Should You Upgrade to iOS 17?
New Features in iOS 17
Things to Consider Before Upgrading
Overall, iOS 17 offers significant improvements for your iPhone. If your device is compatible and has enough storage, consider upgrading to experience the new features. However, if you have an older iPhone and are concerned about performance, you might want to wait and see if the update causes issues for other users before installing it.

FAQs

Q. Should I update my iPhone to iOS 17?
A. Yes, upgrading to iOS 17 is recommended for most users. It offers new features, improved security, and bug fixes.
Q. What new features does iOS 17 offer?
A. iOS 17 brings several new features, including:
Q. Is it essential to upgrade to the latest software?
A. Upgrading to the latest software is important for optimal performance, security, and compatibility with newer apps and technologies.
Q. Will upgrading to iOS 17 improve my device's performance?
A. Upgrading can improve performance by fixing bugs, optimizing software, and introducing new features for better speed and efficiency.
Q. Is iOS 17 compatible with my iPhone?
A. iOS 17 is compatible with iPhone XR and later models. Check your specific model before upgrading.
Q. How do software updates enhance privacy and security?
A. Software updates often include security patches, bug fixes related to vulnerabilities, and improved data protection measures.
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2024.05.21 09:30 Xbox-Moderator Senua's Saga: Hellblade II - Review Thread

Senua's Saga: Hellblade II - Review Thread
https://preview.redd.it/u3urhr93wq1d1.png?width=1600&format=png&auto=webp&s=660b5dcea8ee3166e6bf212391aaa40d20cdc8c5
Game Title: Senua's Saga: Hellblade II
Platforms:
  • Xbox Series X/S (May 21, 2024)
  • PC (May 21, 2024)
Trailers:
Developer: Ninja Theory
Publisher: Xbox Game Studios
Review Aggregator:
OpenCritic - 83 average - 85% recommended - 65 reviews

Critic Reviews

AltChar - Asmir Kovacevic - 95 / 100
Few games in recent times have been able to do what Senua's Saga: Hellblade 2 has done: make me feel so engaged and immersed that I wish the feeling would never stop. It is a game that will keep you in constant awe throughout the playtime with its fantastic and mysterious story, incredible graphic and sound presentation and realistic and brutal combat that will keep you on the edge of your seat the entire time.
But Why Tho? - Mick Abrahamson - 7.5 / 10
Senua’s Saga: Hellblade II won’t be for everyone. But if you are looking for a brutal continuation of a fantastic story that feels like you’re actually playing a movie, you’ll have a great time here.
CGMagazine - Justin Wood - 7 / 10
Senua's Saga: Hellblade 2 starts incredibly strong in the first half, but after certain revelations, the story speeds up to a point where the conclusion feels rushed and half-baked.
COGconnected - Mark Steighner - 95 / 100
It has been a very long time since I played a game as assured, polished, and emotionally affecting as Senua’s Saga: Hellblade 2.
Cerealkillerz - Steve Brieller - German - 7.9 / 10
If you expect an immersive but not so interactive “game”, Senua’s Saga Hellblade II delivers a short yet intense experience. Ninja Theory has once again skillfully created an impressive atmosphere, as they did in Senua’s Sacrifice. Unfortunately, the issues remain as well: Puzzles and combat are too easy and there is no variety in either. So please keep in mind, that this is more a Hellblade 1.5 than a true sequel.
Checkpoint Gaming - Charlie Kelly - 10 / 10
Senua's Saga: Hellblade II is well worth the wait and is a serious game of the year contender. Senua's follow-up journey is the best exploration of mental health that we've seen in games to date, using incredibly striking visual imagery, metaphors and immersive soundscapes to have you feel right there next to her. In what has to be the most photo-realistic game of all time, you're guaranteed to be constantly taken by the hero's adventure as you take in the beautiful and often haunting Viking Iceland. Through mud and dirt, blood and bones, Senua and Ninja Theory in turn bare all to you, the player. A masterpiece, benchmark and magnum opus, Hellblade II is crucial storytelling you won't soon forget.
Console Creatures - Patrick Tremblay - Recommended
With Senua's Saga: Hellblade 2, Ninja Theory shows that video games can be more than simple entertainment: they can be profound artistic and emotional explorations, capable of touching and transforming those who play them. This is an unforgettable journey into the heart of Iceland's darkness, where every step of Senua is a step towards self-discovery.
Digital Trends - Tomas Franzese - 4 / 5
Senua's Saga: Hellblade 2 is a visual stunner for Xbox even if its gameplay isn't too creative.
Eurogamer - Johnny Chiodini - 5 / 5
Hellblade 2 continues Senua's story with grace, confidence, surprising brutality and thundering conviction.
Game Informer - Marcus Stewart - 9 / 10
Senua’s Saga: Hellblade II’s conclusion ends on another strong note, and despite my initial reservations about continuing Senua’s story, I walked away happy to see her conquer new monsters, both literal and metaphorical.
Game Rant - Anthony Taormina - 4 / 5
There is simply nothing else like Hellblade 2 on the market and that alone kept me enthralled the whole way through. Its pared-down elements might not be mechanically complex, but they give the story a momentum that makes it hard to put down. Ninja Theory tackles themes that are challenging and not often seen in games, with a backdrop that vacillates between the epic and the intimate. It's approach doesn't have widespread appeal, but Senua’s Saga: Hellblade 2 is as close to an interactive movie as we’ve seen yet.
GameSpot - Jess Cogswell - 6 / 10
Hellblade 2 is perhaps the most visually remarkable Xbox title to date, but is ultimately undermined by its emphasis on fidelity over story and gameplay.
GamingTrend - Cassie Peterson - 95 / 100
Senua's Saga: Hellblade II is a stunning and immersive storytelling experience that really puts the player into the mind of its titular character. It's even more narratively-focused than the first game (not to its detriment), with a bigger emphasis on how Senua sees and interacts with the world around her. The whole experience from start to finish has been beyond memorable.
Generación Xbox - Pedro del Pozo - Spanish - 9.3 / 10
Ninja Theory manages to place Senua in the Olympus of videogames with the most visually and sonorously powerful game we have seen so far. A spectacular, stunning and awe-inspiring journey.
IGN - Tristan Ogilvie - 8 / 10
Senua’s Saga: Hellblade II is another Viking-worthy feast for the senses that meets the high bar set by its predecessor, even if it never really manages to clear it.
Kotaku - Claire Jackson - Unscored
A spellbinding meditation on anguish and compassion, Hellblade II delivers one of the most gripping interactive and sensory experiences of 2024
MondoXbox - Giuseppe Genga - Italian - 9.5 / 10
Senua's Saga: Hellblade II is a true masterpiece: a deep and highly immersive narrative experience that manages to make us feel all the protagonist's torment within an impressively realistic world. Ninja Theory reveals itself to be one of the most valuable studios in the Xbox stable here, reaching levels of absolute excellence in graphics, audio, narration, and acting. A must-play.
New Game Network - Alex Varankou - 70 / 100
Senua's Saga: Hellblade II keeps the basics intact, and while a strong lead character, great animations, and simple but enjoyable combat continue to deliver, the poor pacing and performance issues prevent this sequel from breaking free of its past.
Nexus Hub - Sam Aberdeen - 8 / 10
Senua's Saga: Hellblade II is the best-looking game we've ever played - a true visual powerhouse backed by an emotionally charged story and gripping dark fantasy setting, if you can look past some of its shortcomings.
PC Gamer - Robin Valentine - 58 / 100
Despite its greater scale and visual splendour, this sequel fails to escape the shadow of its predecessor with a muddled tale that Senua herself feels out of place in.
PCGamesN - Cheri Faulkner - 9 / 10
Senua's Saga: Hellblade 2 is an impeccable story of coming to terms with trauma and making difficult decisions, punctuated by moments of outstanding beauty and strength.
Pixel Arts - Danial Dehghani - Persian - 9 / 10
Hellblade 2 is a stellar example of a sequel done right, building on the elements that made the original a landmark in gaming. It stays true to its roots, prioritizing depth and atmosphere over broad appeal. Fans of the first game will find much to love here, as it remains a unique and compelling experience. However, if the original didn't resonate with you, Hellblade 2 follows a similar path and might not change your mind.
Polygon - Yussef Cole - Unscored
Where the first game felt like a journey of self-discovery, both for Senua and for the player, Hellblade 2 feels more invested in creating the myth of Senua: Senua as legendary giant slayer, as mystical seer touched by the underworld.
Press Start - Brodie Gibbons - 9 / 10
Senua's Saga: Hellblade II is yet another arresting, artful chapter in an adventure now two games long. Though it might approach iteration with a very safe hand, only going so far as to correct the original's shortcomings, Ninja Theory's clear strengths in story craft, audiovisual design, as well as their care for the dark subject matter manage to shine through brighter than ever before.
Rectify Gaming - Tyler Nienburg - 10 / 10
Senua's Saga: Hellblade II emerges as a visual and storytelling masterpiece, and is unquestionably the best-looking game I've witnessed on Xbox Series X since its launch.
Rock, Paper, Shotgun - Rick Lane - Unscored
A more uncompromising version of the first game, Hellblade 2 offers a well told story and immaculate presentation. But it's also even simpler, to the point where it treats interaction like an inconvenience.
SECTOR.sk - Matúš Štrba - Slovak - 9.5 / 10
Senua's Saga: Hellblade II is, at its core, a short game, but an excellent one. But it's not for everyone. It's a bloody and often disgusting experience based on strong emotions and immersion in a character that just won't let you go. It's more of an artistic experience than a traditional game.
Saudi Gamer - Arabic - 10 / 10
An exceptionally well realized portrayal of Senua's struggle both real and praying on her fears, with brutal and satisfying combat and puzzles that require you to appreciate the world. It successfully continues what the first game started and improves upon almost every aspect.
Seasoned Gaming - Ainsley Bowden - 9 / 10
Senua's Saga is a journey unlike any other. It's fantastical, evocative, and demonstrative of Ninja Theory being masters of their craft.
Shacknews - TJ Denzer - 9 / 10
Hellblade 2 still does incredibly well. The new story is weighty, the audio is exceptional, the scenery is ridiculously dense and rich, and the combat feels intense and impactful in new and interesting ways.
Slant Magazine - Justin Clark - 3.5 / 5
The newest chapter in Senua’s story is powerfully told but feels like it’s missing a few pages.
Spaziogames - Gianluca Arena - Italian - 7.6 / 10
Senua's Saga is as strong as its predecessor, if not more, and delivers both in its storytelling and on the technical side. The gameplay, however, has still a lot of room for improvements and boils down to almost-QTE combat and boring puzzles. An experience more than an actual and so-called video game, but an experience worth living nonetheless.
Stevivor - Jay Ball - 9.5 / 10
Senua’s Saga Hellblade 2 is a video game only on its surface. Scratch that away and you’ll see that it’s a deep, thought-provoking, interactive experience proving games are an art form that demands skill and talent. Ninja Theory should be very proud.
TechRaptor - Robert Scarpinito - 7.5 / 10
Senua’s Saga: Hellblade II features intense audio, beautiful graphics, and wonderful camera work, creating a powerful presentation that’s worth experiencing. However, the narrative doesn’t quite stick the landing.
TheSixthAxis - Dominic Leighton - Unscored
Just like its forbear, Senua’s Saga: Hellblade II is an oppressive, powerful and haunting example of the power of video games, and one that sets its own parameters for what a digital experience can be. It is a game that must be experienced, not least because, there’s nothing else quite like it.
Tom's Hardware Italia - Andrea Riviera - Italian - 10 / 10
What Ninja Theory has achieved transcends reality, creating a work that is practically perfect for what it aimed to be: an audiovisual adventure with a strong narrative component. Beyond state-of-the-art graphics and sound that will undoubtedly set a standard in the coming years, what truly astonishes is the maturity with which the team has taken an excellent game like the first Hellblade and molded it into something so qualitatively impressive that it becomes difficult to even describe. This elevates the medium to a new communicative level, capable of evoking emotions and surprising players from start to finish. Experiences like Hellblade 2, which leave a lasting impression on the soul, are few and far between in a generation, and we can only rejoice in seeing how the beautiful artistic vision of the Ninja Theory team has become a reality.
Too Much Gaming - Carlos Hernandez - 5 / 5
Hellblade 2 feels like a living, breathing shapeshifter, manipulating its surroundings around the player with precision and consistency, making it one of the most visually stunning video games of this generation. This is an amazing title that carefully balances its artistic and gaming ambitions, a masterpiece that I encourage any gamer to experience.
TrueAchievements - Sean Carey - 9 / 10
Ninja Theory has created an outstanding sequel with Senua's Saga: Hellblade 2. An unforgettable narrative adventure that is brought to life through impeccable sound design, fantastic visuals, and a story that will stick with you long after the final credits roll. Hellblade 2 is one of the best games Xbox has to offer.
TrueGaming - عمر العمودي - Arabic - 8 / 10
Senua's Saga: Hellblade II is a technical achievement for the gaming industry, the visuals are impressive and realistic in a way we haven't seen before and the audio design is very impressive. The game itself though, we think it could've offered more as puzzles are repetitive and combat is quite limited. However, the storytelling is strong in this chapter of Senua's journey, though it feels heavy and depressing.
WellPlayed - James Wood - 6 / 10
Senua's Saga: Hellblade II is an achievement in visual fidelity but fails to define itself amid clumsy retreads and unengaging new ideas.
Windows Central - Zachary Boddy - 4.5 / 5
A game like Senua's Saga: Hellblade II can only be the result of years of passion and talent, captivating you with its unbelievable visuals, impeccable audio design, and powerful thought-provoking narrative. It's a veritable masterpiece, but it's just shy of perfection thanks to an average PC port and some minor criticisms.
Worth Playing - Chris "Atom" DeAngelus - 7 / 10
Senua's Saga: Hellblade II is a beautiful but ultimately hollow game. The fantastic presentation props up a story that is less personal and engaging than in the first game, and the gameplay feels like an afterthought. It was great to see Senua again and to see her outside of the grief-misery she was enveloped in during the first game, but beyond that, there's not much to Hellblade II. It's a short and less memorable experience that shows off Ninja Theory's visual craft to its fullest - but it achieves little else.
Xbox Achievements - Dan Webb - 90%
While Senua’s Saga: Hellblade 2 might not set any new standards with its simplistic gameplay mechanics, from an audio-visual experience standpoint, it's frankly quite a stunning experience. Hellblade 2 is as close to playing the leading role in a big budget movie as you’re likely to get, and Ninja Theory’s continued coverage on the complexities of severe mental health issues deserves to be commended once more. Bravo, Ninja Theory. Bravo.
XboxEra - Jon Clarke - 10 / 10
Despite the backing of a company as large and as well-funded as Microsoft, Ninja Theory have, in my opinion, nurtured their independent spirit and kept it well and truly alive in every facet of Senua's Saga: Hellblade II. It's brutal. It's breath-taking. It's brilliant. If this is “Independent AAA”?
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2024.05.21 09:02 salirj108 Any good way to free up slime vat floor space after 50k storage feat?

Any good way to free up slime vat floor space after 50k storage feat?
Annoyingly, because of the previous lvl4 slime vat feat, to get the 50k storage feat requires a number of vats that doenst merge into 1. Getting a lvl 4 and 5 was the closest I could get without wasting too many poison runes, but we know how much of a premium space is so I'm wondering of there's any universal solution to freeing up one of those spaces? Really annoying about the lvl 4 vat feat, without that I reckon you could get 50k with 8 level 2 vats, a decent slime relic from nectarmerger (at least 8%) and a bunch of Spellbound upgrades on slime cap, even 4 upgrades to 20% would require ice runes instead of poison and less total runes.
Also, did anyone else find skelly and zombie production hard to get back off the ground after their first Lich? It's been a few days and I still haven't been able to spare enough for a decent grave - I had to get the Lectern, spend a bunch on lvl 1 spells for Feats, and I currently need a lvl4 foul chicken for 1 craving, a level 3 or 4 grave for the other, and ideally a lvl 2 lectern to avoid waste when summoning the Cleric. My ideal grave setup would be a lvl 5 and lvl 2 as that worked really well for optimising cravings before the Lich, but I'm hundreds of runes short of that, even a lvl 4 and 2 is quite far away with me needing 120 ice for the chicken upgrade, and spawning 7 lvl 3 zombies with a lvl 3 grave seems like a nightmare. Anyone have any general tips for navigating this point?
With regards to general setup, the crate just has spare runes piles in, having 2 snakes r because I have a cleric soon coming and it's also anfuture craving which is annoying to have to fully produce on demand, and aside from that the spider bats and eye monsters are my base for production. Werewolf is getting ready to kill Cleric and skelly r just there from peasant farming, obvs expendable if floor space needed.
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2024.05.21 08:58 Heroman3003 Wayward Odyssey [Part 3]

This fic flows out of me way too easily, so I'm riding the waves while I can. Glad to see people enjoying it too! We continue where we left off, trying to figure out where to go, both with universe at large and with poor, lost child...
As usual, thanks to SpacePaladin15 for his own great work and letting fanfiction flow, and everyone who supported and enjoyed the fic thus far. So, let's see where this goes from now.
First - Prev - [Next]
Memory Transcription Subject: Dr. Erin Kuemper, SETI Researcher
Date [standardized human time]: July 15, 2136
Before entering the conference room, I adjusted my dress suit. Even for official meetings, I usually just prefer simpler official outfits, but this time is different. Being invited to observe the first official diplomatic meeting between humanity and aliens, I wanted to be perfect for it, even if it was meeting the baby-eating monster aliens over a video call.
Stepping inside, I see the other people that would be present for it. Normally, as a SETI researcher, I would object to the presence of any military heads at such a meeting, on purely conceptual level, much less two. But with what we have learned I can’t help but almost feel like even entire room filled with generals wouldn’t be enough for this.
“Ah, Dr. Kuemper. Come in, take a seat. We plan to start hailing them in ten minutes.” Secretary-General motions towards one of free seats, so I take the one that’s further away from both generals. As I do though, General Jones starts talking to me.
“So, Dr. Kuemper, how’s our rescue doing? Were there any further incidents?”, she asked.
“No, not yet. She still hasn’t woken up since that last sedation. While we don’t understand nearly enough about her biology yet, drawing some parallels with biology of Earth life we can infer that while her life is no longer threatened, she will likely take a while to fully recover from blood loss and malnutrition. Much bigger problem will be communicating our intentions to her, as well as regaining her trust after... everything.”
“Is it really smart to assign Noah Williams as one of her main caretakers then?” She asked, raising her eyebrow.
“From analyzing the footage of the incident, she reacted the same way to all the humans in the room. I doubt it was Williams’ specific appearance that was the source of such intense fright. And that assignment is not just for the sake of the alien, but Williams himself. Him and Rosario are both, frankly, on suicide watch right now. They need a chance to try and do something to relieve their guilt.”
To that General Jones just hummed, before turning to the screen. I could also hear General Zhao, the Chinese general, snorting in amusement. I am not sure what he found funny about this, but I’d rather not know at all.
It wasn’t a rational call, I knew it, but if there’s anyone who can project most empathy possible towards our alien rescue, it’d be Noah. I have asked Sara if she wished to participate as well, but she struggles to even look at the child without throwing up, so for her, distancing might be for the best.
“We’re beginning to hail the Arxur Dominion now.” Secretary-General announced, standing in front of the screen, facing it. “Not sure how long it will take.”
“I bet time zones get a ton more complicated on interstellar level...” General Zhao grumbled.
Afterwards, there were long twenty minutes of silence, interrupted by an occasional cough or shuffle before finally screen shifted, and displayed the aliens. It appears they also were in a private conference room, like us. In the middle, standing tallest and looking at us was none other than Chief Hunter Isif from photos the Odyssey crew took. Behind him were two more arxur. One was similar to Isif in build and stature, though not quite as tall, and the other was notably shorter and scrawnier, with lighter scale coloration. Part of me almost assumed that was a female, before I remembered that in the data dump there were no signs of easily notable sexual dimorphism among the arxur. An adolescent then, perhaps?
“Humans. I am glad you responded to our invitation. I believe an introduction is in order. I am Chief Hunter Isif of Arxur Dominion.” The alien spoke, translators working already, translating the noises unlike anything human makes into discernable speech.
“Greetings, Chief Hunter Isif. I am Secretary-General Elias Meier. I represent the United Nations, or UN for short, a governing body meant to represent combined interests of all individual nations of Earth. Before we proceed, I need to ask. Will I not be speaking to your leader, Prophet-Descendant, today?”
That was on the agenda for the meeting, if I remembered correctly. Trying to interact with arxur other than Isif. To gauge just how far this goes. Though it doesn’t seem like it’s happening, considering Isif is the one who picked up and how now he was emitting a low hiss that almost felt like it was carrying amusement.
“No. No offense meant to you, humans, but we Chief Hunters are expected to conduct all business in our sectors on our own. You technically fall within my territory. Plus, why would I give up an advantage I have over other Chief Hunters so easily? We may not ever have war against one another, but the competition is fierce, and you might just be the edge I need to curry more favor.”
I noticed General Zhao scoffing at shameless honesty in arxur’s intentions for this ‘alliance’ they proposed in the databanks. Yeah, just use us to gain more advantage over his rivals. I can’t believe Secretary-General elected to deal with them after all.
“I see. I expected that. Still, even if we were granted an audience, our answer would have remained unchanged. Sorry to disappoint, Chief Hunter, but humanity simply cannot afford a full alliance with the Dominion.” Secretary-General spoke in neutral tone, but I could sense the strain in his voice.
The arxur on the screen had his facial features harden.
“I see. You’re still unconvinced of the prey’s threat to your unprepared world. You believe you may parlay with them.”
“Quite the contrary, we’re more than convinced and have no reason to believe you’re lying. However, while an alliance with you would grant us protection... It would also drag us into the war we wish no part of. We’re... grateful to you for showing hospitality to the crew of Odyssey, and for warning us of the threat, but we will not be diving into war we have no interest fighting.”
“You will not be able to hide forever.” Isif kept insisting, seemingly almost growing agitated. “We knew of you because they did, long before us. They may believe you dead, but all it’d take is one stray vessel for you to be doomed.”
Part of me wanted to be relieved that, despite the tense tone, the negotiations so far were going exactly as planned. Another part of me wept that we were intentionally alienating and putting distance between ourselves and the aliens. And a third part of me was disgusted at the fact that we were talking to them at all.
“Trust us, Chief Hunter, we do not plan to merely sit and wait to be discovered and exterminated. We will be preparing. We simply don’t wish to enter the fight without a good reason.” Elias continued, pushing on to the next topic. “That said, just because we don’t wish for alliance, doesn’t mean we can’t mutually benefit from one another still.”
I could see that the shorter arxur behind Isif was about to speak up, but flinched when the larger one glared at them. Isif himself narrowed his eyes at Elias.
“And what benefit do you see that isn’t us joining hands in battle for survival, Elias Meier?”
I couldn’t see his face, but I could feel Secretary-General smiling at Chief Hunter.
“Trade. Your people are, by your own admission, starving. We could provide a solution. What we lack, however, is information. In this universe, we’re blind, and just sending out probes risks discovery. If you’d be willing to supply us with intel on Federation, we’d be more than glad to relieve your hunger. Maybe not the whole Dominion... But definitely all of your sector’s arxur.”
Arxur behind Isif both slightly opened their mouths, eyes widening in almost human-like expression. Even Isif seemed to be taken slightly aback, though he composed himself much quicker, glaring at his subordinates to make them collect themselves. On our end, I could see General Zhao smirking, and General Jones tapping at her chin in contemplation, while I twiddled my thumbs nervously, waiting for rug to be pulled from under us.
“You promise a lot. Producing food in such quantities with just one planet, even if it were filled with cattle, is impossible. Simply unsustainable.” Isif replied.
“We have our ways, Isif. We solved hunger once, we can do so again. Not immediately, it will take time to ramp up production, of course... But once that happens, all you need to do is name your price in how much meat you need and we will provide. And all we want in return is information to better defend ourselves.”
There was a long pause of contemplation. When looking closely, I could see something that was either agitation... or excitement among Isif’s posse, but Chief Hunter himself remained unimpressed. Eventually he did speak up.
“Don’t think I will fall for such a trick, Elias Meier. You humans are still young, still naive to the cruelty of the universe. We were once like you, and were nearly wiped out for it. I will not have it happen to the only other True Sapient in the galaxy. I will trade information. But I can already sense what the first request will be, and you will not be getting translations for Federation languages.”
That made every human in the room except Elias tense up. I almost flinched at the accusation, Jones hid her mouth behind her hand and Zhao’s smirk turned into a frown. Only Secretary-General remained unshaken. Isif, in meantime, continued speaking.
“If you prove yourself capable of helping us, and manage to provide as much sustenance as you claim you can... I will consider it. But until then, I will not be accelerating your desire to commit extinction by Federation’s hands.”
“Then, if you need to benefit from us first before putting us at risk, we can only thank you again for your concern, Chief Hunter.” Secretary-General replied. I was surprised at how collected he remained despite the arxur completely seeing through our intentions with this ‘trade deal’. “Trust us, we have no interest in getting annihilated in antimatter fire, but we are willing to work to earn your trust. We will be sending lists of information we desire. I hope that partnership can strengthen the bonds between us further.”
“Indeed. We will review and return to you the amounts of food we will require for it. Show us what you are capable of, humans. Now let’s get this over with. Conversing like that is... tiring.”
Right. Arxur are naturally solitary, according to the databank they gave us. A species of biologically predisposed introverts...
“Farewell, Chief Hunter Isif.” Meier replied curtly, before the screen dimmed and camera light disappeared. Contact was over.
I let out a deep sigh of relief, realizing I’ve been holding it in for a while now. There... was a lot to consider about what just happened. I was told footage would be saved, so we can better analyze the arxur nonverbal cues later.
Elias turned to us and put his hands on the table.
“So, that didn’t go as bad as it could have. Any thoughts?”
General Zhao was first to speak up.
“We’ll need information on Federation tactics and weaponry. We’ll have to prepare a strong l space military regardless of whether they can be talked down, but it’s much easier to convince someone not to kill you when doing so risks their own life.”
“I’m more interested in whether there is any technology that could allow us to send spy drones into Federation space without leaving obvious trail back to us.” General Jones countered. “We might not even need arxur translators if we can decode the language via our own surveillance.”
Elias turned his eyes on me expectantly. I considered everything that happened, things Isif said and ways his presumably-lieutenants reacted to conversation, things we learned from their data bank... And it dawned on me.
“They... see us the same way we have seen them before learning of their horrid acts. First contact with someone who treats you like a person, and first people in the galaxy whom you can see as friends. We sought the stars seeking to not be alone in the universe, and while their ways are repulsive to us... It’s not true the other way. This cooperation to them is much more sentimental than it is to us. They want to be able to trust us and rely on us.”
Elias smiled and nodded at my assessment.
“Thank you for your input, everyone. We have a lot of work ahead of us. Dr. Kuemper, I hope you’re ready for tomorrow’s announcement and your promotion?”
Right. Tomorrow we’re revealing that First Contact has occurred to the public. It took a lot of effort to make it presentable without triggering mass panic, and some details will be omitted. That and I’m receiving a new position in the UN related to handling alien affairs. What a joy...
“As ready as I can be.”
“Then let’s get to it. It won’t be easy, people, but our entire civilization is at stake. We need to get this right, and in a way that won’t have our descendants condemning us.”
Right. Cooperation with arxur, this trade... I didn’t like the idea of it, but I understood. We needed their help. Perhaps through this cooperation, rather than them influencing us, reverse can be made true, unlikely as it may seem. Worst part was failing to secure any translators at all. While I’m sure generals are salivating at idea of cyber-espionage against the Federation, I just wanted to be able to communicate with the rescued child, and make sure we could properly help her recover. Still... We will do our best, even without them.
Memory Transcription Subject: Stynek, Venlil Test Subject
Date [standardized human time]: July 15, 2136
Second time I woke up; the memories came to me much faster. How I was captured during the raid. How I spent months in cattle pens. How I was used as a meal for mystery predators. How they took me with them. And how I was now in their laboratory, or whatever closest thing predators have in their feral science.
Of course, my first instinct was to try and escape, but I couldn’t. I found myself actively strapped to the bed. I was panicked at first, trying to break through the restraints, but to no effect. So I let my head fall back onto surprisingly soft pillow and lay there... Awaiting my fate. But fate wasn’t coming, and I found myself getting a bit bored. So I raised my head and examined the room.
It seemed different from the room I was in before. Most of the machinery was gone, and the only big machine beside my bed wasn’t actually hooked up to me anymore. There was a large, predator-sized closet in the corner, and two big tables with seats. Of course, there was also bed itself. If not for the fact that I was slated to be butchered on this bed soon, it’d be the most comfortable place I got to lay down on since my capture. As is... It felt like cruel irony. I felt my eyes watering again. Did predators want to taunt me? Give me this sense of near-comfort as one last cruelty?
Subconsciously I tried calling out for mom, but felt my throat burn and ended up coughing instead. I think all the screaming recently wasn’t good for it, and with how dry my mouth was it didn’t help. Looking around I spotted it. A glass of water on a small stand beside the bed! Except it was completely out of reach. I tried shifting my tail under me, to try and extend towards it, but I’d need to have the bed flipped to have the chance at reaching. They probably left it like that intentionally... Letting me feel thirst, see the answer, but not be allowed to take it, all to make me suffer more.
I attempted to shift and wiggle against the restraints some more, when it hit me. It finally hit me that my leg was gone, gone for good. Even if I could somehow miraculously break those restraints... And get out of predator captivity... And make it back home to Venlil Prime... It wouldn’t be the same. I’d never live a normal life. My vision blurred with tears again. Why couldn’t they just end it... Why did... they have to make me suffer more.
Then the door opened and my heartbeat quickened. I realized just what I asked for, and looks like the universe itself wanted to give me that. Through the door stepped a figure... No longer clad in big rubbery suit. They probably realized such deception won’t work on me. But which of predators it was made my blood freeze.
It was the same one again... The dark-colored one that was there in meeting with arxur, and when I first woke up... Why was it always this one showing up over and over? Did all those predators look like that? He was wearing different outfit, maybe it was a different predator? No, it’s too similar, it must just be... assigned to me. My personal warden. Just like the pens had specific wardens assigned to them that were in charge of picking out meals.
This is it then. They must have done everything they wanted to do with me while I was unconscious and now that I was awake to feel it, were ready to finish me off. I closed my eyes, squeezing them tightly shut as the predator approached. I lost count of how many times I was anticipating death recently, but this was it... This must be it, finally, right? Universe can’t be cruel enough to do more to me, can it?
And as I waited for my demise, with held breath I lay. And lay. And waited. Until I realized that by now predator would long be within reach of my throat. I slowly opened my eyes, and blinked a few times to get the tears out. Sight of predator right beside me made me flinch, as it sat down by the bed, looking over me with its hungry, binocular eyes. I could see its mouth, lips quivering in hunger. And yet it did not lunge... Why?! Why can’t they just finish me off already? I felt so exhausted and fatigued by it all...
Predator seemed to lock its horrid eyes with my own eye. The gaze was intense, and I felt frozen. I couldn’t move, not even a muscle, as it just stared at me and I stared back. I felt a tear roll down my face, contributing more to the clump of matted fur, grown stained with so many tears. And that’s when the predator reached its hand for my head. I closed my eyes, recoiling away to the best of my ability. I... I didn’t want it... Please... Why can’t I just wake up back home, why can’t it all just be a nightmare...
I was prepared for its claw to grasp my face, to twist my neck, to scratch at me... But the only thing I felt was a small caress right under my eye, where the tear ran, wiping it off and rubbing at clumped fur, getting bits of dirt out in process. And then it was over. There was no attack. It was just more prolonging of the inevitable. It was so... tiring. I opened my eyes again, to look back at the predator. Really look back in those cruel eyes, to try and understand why the universe would have such evilness exist at all. The binocular gaze was horrible, but no amount of my instinct telling me to flee could help when I had neither the limbs nor freedom to move. So I just looked back. Into those small eyes when they suddenly blinked. And what could only be a tear rolled down the predator’s face. This made me mentally recoil.
How? Did a predator just shed a tear? But that’s... impossible. Only creatures with empathy can cry. That’s the textbook prerequisite for crying! You need to feel things to cry! Predators don’t have that! Arxur don’t have that. We learn that since before school. One of first things parents teach their kids is always the dangers of predators. But this is... Maybe it’s something in the room? Some noxious agent irritating its eyes? Then why can’t I feel it? Is it simply copying me? But why would it do that? Can you even copy something you can’t understand, like feelings? I didn’t understand. Maybe their biology was way more alien? Their skin was naked and had no fur or scales or feathers, maybe their tears are different too? I tried to find any explanation at all, any possible answer to questions swirling in my mind, but nothing made sense. It’s like this one little tear shattered everything I knew about predators. Maybe... They were different somehow? No! That can’t be it. If they were, they wouldn’t... They wouldn’t have been ones to take part in eating me! They wouldn’t deal with arxur! It’s a trick... it must be... But tears are a sign of empathy...
“W-Why...”, I asked in my confusion. My voice came out as ragged and hoarse and I was reminded of how dry my insides felt. I glanced over to the glass at the bedside, still out of reach and now with a predator near it... I stood no chance at reaching it.
Then suddenly, the predator looked over at it as well, and picked it up. I was almost about to cry at the idea that it would drink it in front of me, taunting my thirst further. But it didn’t even bring the glass close to its horrid mouth, instead moving it towards my face. Naturally, I tried pulling back from predator reach, but still restrained, I couldn’t move much. And once the glass was in front of me, predator just tilted it and... left it hovering there.
Was it... offering me a drink? Does that mean the water is poisoned? Why else would it give me some? I didn’t open my mouth, but the predator kept hovering the glass in front of me... Clear liquid inside swishing a bit with unevenness of the movements. Tantalizing... My throat felt drier just looking at it. In the end, base instinct prevailed over reason-based self-preservation. Even if it is poisoned... I was as good as dead in this den of predators, this won’t matter, and at least I’ll die not feeling as dry as a piece of old tree bark. So I let my mouth open and I raised my head as much as I could within the restraints, putting the glass’s rim into my mouth.
That first sip was probably the most heavenly water I’ve ever tasted. It was just normal water, of course, but with how dry I felt, I couldn’t get enough as I started quickly gulping it down. The predator actually helped, tilting the glass, keeping up with how quickly I emptied it. Every gulp was a relief... It was no stale water of arxur pens. It was actually fresh water! But as quickly as it started, the happiness ended, glass fully tilted and empty. I smack my mouth, gathering little bits of moisture gathered on it with my tongue, while the predator moves the glass back onto the counter.
Well, if that had poison in it, I didn’t taste any. And if it was somehow tasteless... It was worth it. I still couldn’t wrap my mind around the predator and its actions, so instead I did my best to just ignore it as I savored the feeling of hydration. If I somehow live through this, unlikely though it may be, I will never scorn water again. Though I will probably still prefer some good juice over it...
The predator started moving again, removing the blanket-like sheet that was covering most of my body and reaching to where my restraints connected to the bed itself. It locked its eyes with me again, and this time it at least didn’t cry, but it did start to growl something. It was quiet and subdued, and of course I couldn’t understand any of it, but it didn’t lunge or reach for me directly and didn’t seem any different from earlier. Was it trying to say something?
Then I heard a small click. The light pressure I felt on my arms and chest from the restraints relaxed. Then the predator just tossed the restraint over me, revealing that they released me. I tested it by raising my arms slightly. Why...? Did they plan on taking me somewhere? I could try running but the feeling of lightness, of hollow emptiness where my leg used to be reminded me of how fruitless the endeavor would be, so I just kept laying in bed. The predator’s mouth curved in some wicked expression before they growled out some more of their crude words and got up.
They moved towards the exit, turning around to give me one last creepy staredown before stepping out of the room. And, unsurprisingly, I heard a soft click from the door itself. Right. I was just free to explore my new pen. But even with the freedom granted, I couldn’t bring myself to get out of bed. The shock of learning that a predator just shed a tear and fed me water was still too much. What is even happening?
It’s all so confusing. I grabbed the blanket and pulled it over my head, hiding in the dark. I tried to desperately convince myself to not get my hopes up, to remember what those predators did to me... But somewhere I felt like maybe things here will at least be better than they were in arxur pens. At least there’s that to comfort me. That’s right, they probably just... don’t want me to die yet because they haven’t finished experimenting on me... And the tears were just... I don’t know. It makes no sense! It’s stupid!
I let out a breath and snuggled tighter into the blanket. As long as it was dark and quiet like this, I could at least pretend that I was back home... That everything makes sense... That I am just fine... That I'll be okay...
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submitted by Heroman3003 to NatureofPredators [link] [comments]


2024.05.21 08:54 SilverMageOmega We are all guilty

One example of what I mean is determined by capitalistic rules. In order for capitalism to work it needed checks and balances.
Those that want power and money found ways to manipulate how we think and what we buy. Monopolies are bad for obvious reasons and we the people are suppose to make choices that determine how this system works. ( For those of us that are under this system.)
We are manipulated by our ego's, our insecurities, propoganda and far to often our lack of integrity and education.
We are divided at the deepest foundations of beliefs and we are distracted by the massive and financed ways companies (power) reach into our pysche and get what they want. Often at the expense of our lives and our joy.
Money rules our world not common sense. Those that have dedicated their lives to acquiring it have found positions of power to control the rest of us.
Despite our techonological advancements I conside us a primitive race.
We are easily diverted from real problems for nonsense. We are tribal and basic so far as reality reveals. Some are enlightened but being the minority of the species they are not listened too and often mocked.
Some are terrified of the truth before them like climate crisis and it is easier to pretend it isn't real than face it. We have division over wearing a mask in a pandemic. I consider this madness. Math doesn't lie, biology tells us the best advice it can offer after thousands of years of trying to understand and yet we have division.
We stand at the precipice of extinction and the best of us have determined that to be true. But we fight over the colour of our skin or how we want to love or what sex we feel we are. This is the year 2024 and the world is falling behind expections.
If you are a bigot you missed the bus. If you are a racist you have failed to grow. Sci fi imagined that we would grow up. That we would become examples of civilized society but we have not grown we have fallen behind.
In many ways the ancient world was more advanced. It held a lot more acceptance of sexuality than we do now. If you don't believe that I invite you to explore history more.
A lot of people, companies, politicians are working really hard to control what you think and what you believe. Question everything you are hearing and seeing. What do you believe is right and wrong is best answered by you. Not what influences you. Not what religions tell you, not what politicians want you to think and not what culture demands.
What does logic and empathy tell you to believe? How are you judging that? Do you believe what you believe because you are told to by your parents or your family? Have you become entrenched by a politician or a label for how you vote? You matter. Your opinion matters. Your choices matter. Are you sure those choices are you and not influenced by outside forces? Our world is coming apart. Our choices have never been more important.
Our values do not have to be influenced by the rich or the past.
You can decide right now to reach for change, to reach for the future but first you have to make sure those choices are coming from you.
Here is truth from me. I hate trump I think he is a monster. I am not a fan of Biden I think we can do much better. Can we not find a middle ground of understanding? Neither is good enough for us the citizens of the world. We can do better. When did we forget that we are not suppose to love politicians? When did we forget that we the people are suppose to be in control of our world? Does the world suck? If it does that is our fault. We the people are suppose to control the flow of time and history.
Who is really making your choices? Culture? Religion? Blind obedience? Our parents? Our government? Commercials? They have all failed us. I invite you to consider that and hope you and I can find common ground on that.
Our world is dying and it is filled with inequity and abuse. It is so easy to blame our governments but are we not to blame as well? We let this happen. We keep letting this happen.
Diplomacy is the art of compromise is a lesson from a very smart man. A role model to us all.
I am begging all of you to reconsider your positions, your values, your outlook on life to include the fact that climate crisis is real. Bigotry is evil. Diversity is a gift to evolution and racism has no place in the future.
Diplomacy is going to be the only possible way we survive. Find the middle ground that includes what we the people need to be happy and survive not what companies or politicians need to be re-elected.
North Carolina just put a bill across that state no one can wear a mask including medical ones for cancer patients but the kkk are going to be allowed to continue to wear their masks. Are you really ok with that? Can you not see how obviously racist this is? Are you going to be so hung up on "freedom of speech" you are going to allow this? Can't we find a middle ground where we can agree this goes to far? What does rasicm actually give you if you are the person who is racist? Can it promise you a better world? Diversity is the gift from the natural world it offered you.
We the human race are a primitive species and we are going to be a dead end evolutionary race if we don't find a way to work together.
Please try harder and at least make your choices be because of of how you feel and not outside influences.
I believe we are at the end of the human race. What are you going to do about that?
submitted by SilverMageOmega to rant [link] [comments]


2024.05.21 08:27 Humble-Platypus800 Hagoromo Is A God or Godlike

Hagoromo Is A God
Background: Hagoromo Ōtsutsuki (大筒木ハゴロモ, Ōtsutsuki Hagoromo), known to Earth's population at large as the Sage of Six Paths (六道仙人, Rikudō Sennin), was a legendary godlike figure who is regarded as the ancestor of shinobi,[4] for his act of founding ninshū which led to the creation of the ninja world. He was the son of Princess Kaguya‎‎ and alongside his fraternal twin brother, Hamura, were the first to be born with the same powerful chakra as their mother. Together, he and his brother defeated their mother, who had become the terrifying Ten-Tails, in battle and sealed the powerful beast within himself, thus making Hagoromo the first jinchūriki.
Feats:
Hagoromo and Hamura fought both their mother and the Ten-Tails in a battle that lasted for months, decimating the land in the process. He has the endurance and chakra to last months in a fight against his mother.
At some point in his life, Hagoromo suffered an unknown illness that was damaging his chakra pathway system from his time as a jinchūriki. After years of suffering and searching for a cure, he found his way to the Land of Redaku where he met Janmāru-Tataru. One night, a meteor passed overhead, which the Sage caught and cut in two and one of the halves immediately dissolved into dust, which were dubbed "polar particles". The dust enveloped the Sage and healed his body. Keep in mind he did this when he had no control over his chakra and basically because of this disease, wasn't able to use his charka. But he was still able to do this massive feat like superman.
Created The tailed beasts (尾獣, bijū), sometimes referred to as "Chakra Monsters" (チャクラのバケモノ, Chakura no Bakemono),[1] are the nine titanic living forms of chakra created by the Sage of Six Paths out of the chakra from the Ten-Tails.[2][3] They are differentiated by the number of tails they have, ranging from one to nine. He created life and basically gave them form and souls. Plus these creations are insanely powerful and Immortal. Their natural disasters that can level countries, mountain's oceans, and the strongest of them Kurama is hyped up to be able to destroy the world, which feats and statements provide for that to be true.
He created the moon, in the fight with his mother. There was no moon before.
He defeated Kaguya and Ten Tails, who are planet busters/dimensions to maybe Kaguya being a star buster.
Taught humanity the way of how to use/perform chakra. Also gifted more chakra, to be able to perform justu.
The first human born with chakra, he also became the first man on Earth to understand the very nature of chakra itself. With no prior training, he had an innate and immensely precise control over its power, not needing hand seals for his various feats[23] and proved to be very versatile in its usage.
His power was so great that centuries after his death, with his genes greatly diluted, his distant descendants,[31] Kinkaku and Ginkaku, were able to obtain jinchūriki-like powers by consuming the meat of Kurama instead of dying, as another Kumogakure shinobi did when attempting the same.
His bloodline is what enables all the characters in the future, to be able to do what they do and be as powerful as they are.
Hagoromo became the first person to master all five elemental nature transformations. In the anime, he was shown to use Lightning Release to demolish a gigantic rock and create a blade of lightning to impale his foes. He could also use Wind Release to produce air currents to cut through the God Tree's bindings.[20] With his mastery of the Yin–Yang Release to such an extent, he was able to combine his Yang chakra, the essence of physical energy, with his Yin chakra, the essence of spiritual energy, to create form from nothingness with a mere thought to bring it to life, an ability that he used to create the Tailed Beasts from the Ten-Tails' chakra.
In preparation for his battle with Kaguya, alongside Hamura, Hagoromo developed immense prowess in fūinjutsu. With his mastery of sealing techniques, he was able to first seal the Ten-Tails into his own body, and was later able to seal it away when his life came to an end. Even on his deathbed, Hagoromo was able to employ his Chibaku Tensei technique on a massive scale and use that chakra to create the moon to imprison the body of the Ten-Tails within it, a clear testament to his incredible power. His mastery of this skill also allowed him to brand others with a portion of his powers.
Hagoromo became able to use Susanoo in its Complete Body form to fight on par with Kaguya's Ten-Tails form, even able to deflect one of the Ten-Tails' Tailed Beast Ball.
Nagato openly admitted his power with the Rinnegan was nothing compared to Hagoromo's
The Rinnegan grants him the ability to use all of the abilities of the Six Paths Technique.[34] With the Outer Path, he could summon souls from the Pure Land and also undo another person's use of the Impure World Reincarnation, releasing the souls from their vessels and sending them back to the Pure Land.
He called the spirits of the deceased Kage to aid him in performing a Summoning Technique to bring Team 7, the tailed beasts, and Madara back from Kaguya's Dimension.
Even though Hagoromo died and his body was destroyed, his chakra and consciousness remained and traversed the world throughout the centuries.
He watches over the world from Limbo. Can go back and forth from the Pure Lands to Limbo. Can interact with the living world to a degree. He transcends space and time. He can be in more than one place at a time.
Powers:
The Outer Path (外道, Gedō) is one of the seven abilities of the Six Paths Technique granted to the wielder of the Rinnegan. It grants the user the power to control life and death. With this power, the user is able to revive the dead, transmit their chakra into black receivers, and manifest chakra chains.
Has all chakra nature's. One who wields the Rinnegan is said to exist outside the realm of life and death. Has the Six Paths of the Rinnigan and an unknown Rinnegan ability.
The Creation of All Things Technique was a technique possessed by Hagoromo Ōtsutsuki that allowed him to turn fantasy into reality. The process he used is explained to have initially involved the administration of imagination, and the spiritual energy which forms the basis of Yin chakra to create physical forms from nothingness. Then, through the application of vitality, and the physical energy which forms the basis of Yang chakra, he would breathe life into the resulting creations. The tailed beasts were created from the Ten-Tails' chakra with this technique.
It is said that Izanagi is simply a practical application of this technique.[3] According to Obito Uchiha, the Sage of the Six Paths used this ability to create many things besides the tailed beasts.
With a normal genjutsu, a user will apply an illusion to a target's senses, causing the target to experience things that are not real. With Izanagi, the user applies an illusion to reality itself, giving the user control over what is and is not real for as long as Izanagi is active. Users typically do this in order to protect themselves, negating any injuries they receive or even their deaths. When this happens, their injured self fades away as an illusion and their non-injured self immediately materialises in the previous self's place.[2] In the anime, users are shown extending Izanagi's influence beyond their personal reality, affecting their surroundings and those within it.[3]
Kāma (楔カーマ) is a seal that serves as a compressed backup of an Ōtsutsuki clan member's biological data that they can embed in the body of a compatible recipient known as a vessel (器, utsuwa). Over time, the Kāma will gradually overwrite the vessel's genetic profile until they transform into a perfect Ōtsutsuki. Should the Ōtsutsuki be slain, their soul will migrate to one of their vessels and become anchored to the world of the living, and when the Kāma completes will reincarnate (転生, tensei) through their body, completely replacing them.
With the power he received from Hagoromo, Naruto gains a masterful grasp of chakra, control over all things in nature, and the ability to comprehend all universal things.[1] His sensing ability also rises to the point where he can sense and thus react to the invisible shadows in the world of Limbo.[5]
Supposedly knows every Ninjustu and justus in history and the world.
I can go on and on. You get the point and the points I'm try to make. I rest my case. Thoughts?
submitted by Humble-Platypus800 to NarutoFanfiction [link] [comments]


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