Deep rap quotes

r/RapQuotes

2012.03.12 08:37 WurDaBreezies r/RapQuotes

Rap lyrics can be both inspirational and hysterical. This is a subreddit to celebrate both ends of the spectrum and everything in between. Image macros, videos, and discussions are all welcome here.
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2021.11.26 22:09 Phisosophers /r/profoundquotes: For your favorite quotes

profound deep meaningful quotes
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2017.01.14 02:37 DogsRNice nukedmemes

this subreddit is no longer shut down because of you know why. Like DeepFriedMemes but with extra 3rd degree burns and epilepsy Old reddit design is recommended If you can't nuke your own meme, visit nukedrequests
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2024.05.21 20:12 ur_avg_minion My understanding of how time dilation causes gravity

I've tried breaking this down as much as possible, can someone correct me if my understanding is wrong?
This is my understanding of how time dilation causes gravity.
We've all known gravity to be a quote-unquote "force" due to which bodies with heavy heavy masses attract other, comparatively small bodies towards themselves.
Atleast that's what Newton said. And it remained unchallenged for about two centuries until Einstein came along.
Consider a hypothetical apple. Let's send it up into deep space in a rocket accelerating at 9.8 m/s^2, devoid of other interfering physics phenomena and forces.
The floor of the rocket would accelerate onto the apple, and the apple would kinda be glued to the rocket's floor and the apple would feel it's own weight.
Einstein proposed that the situation of the apple inside the rocket accelerating at 9.8 m/s^2 (causing it to feel it's own weight) and the situation we have on earth, with an apple feeling it's own weight because of "gravity"- were the same.
In other words, acceleration kinda equals the "gravity" we seem to experience!
This is called the equivalence principle.
Einstein proposed that gravity is not a force- it is the bending of a four-dimensional space-time due to large masses.
As a matter of fact, it's the bending of the time dimension, also called as time dilation that's mainly responsible for gravity.
But what is time dilation?
Imagine me at the bottom of the spaceship and you at the top. We both have our own clocks.
You flash a light every second, and I record the time intervals at which I see the flashes.
As the spaceship accelerates upwards, I would see the flash just a little earlier than I would see it if the spaceship wasn't accelerating. The next second you flash the light from the top, the spaceship is moving even faster because it's accelerating (acceleration is incremental velocity!), causing me at the bottom to see the flash of light sooner again.
The time interval between flashes is a second for you, and less than a second for me. More of my recorded time intervals would fit into yours- and I'd see that your clock is going faster than mine! So, time passes faster for you, at the top of the spaceship, rather than for me, at the bottom of it.
As gravity is acceleration because of the equivalence principle that we discussed earlier, time passes slower for bodies closer to the Earth (or bodies with super large masses) and faster for bodies away from it. This is time dilation!
But how does time dilation cause gravity?
Imagine our apple by itself up alone in deep space. It's stationary.
By the word stationary, it doesn't move through space. So it's position in space is constant.
However, remember, "gravity" is caused by the bending of a four-dimensional space-time! Space-time has both the space and time dimensions. So although our apple is stationary in the space dimension, it's always going to be moving through time!
Throw in the Earth near our apple.
In the presence of the Earth, time dilation acts. Bodies near the surface of the Earth experience time more slowly than bodies away from it.
So the part of our apple that's closer to the earth moves slower through time than the part away from it. The part moving slower through time will kind of drag the part moving faster through time.
It's kinda like a river, where one stream moves faster than the other, causing a floating body to rotate towards the direction of the slower stream.
This causes the apple to slightly turn due to the irregular density of the time dimension near bodies with high mass like the Earth.
And viola! Some of the velocity through the time dimension gets converted into velocity through space, causing the apple's path to bend and fall!
That's how gravity works- and kinda shows us perspective of how trivial we consider time to be when in fact- it seems to be the root of one of the most influential science phenomena to exist :)
Can someone let me know if my understanding is correct? I'm greatly interested in physics that's out of the syllabus. Other super interesting topic suggestions would also be appreciated :)
submitted by ur_avg_minion to Physics [link] [comments]


2024.05.21 20:08 Sudden_Quote5886 I'm (**M27**) and my GirlFriend (F26) wanted to leave me, "I wanted to understand how much of it is my fault"

So, I'm in a relationship with a girl for the past 4 years. Currently, I'm residing outside India and have been for almost 2 years. We both were very serious about it from day one. Our parents met last December for the first time, and then again last March. Everyone in the family is extremely happy, as am I, since we are planning to marry at the end of December this year or early next year. I certainly love her from the bottom of my heart and she also loves me a lot. However, during the last few months, there have been issues after issues, and now I'm deeply concerned about our future. She is the only girl I have dated, and it was almost a blessing for me as from day one I imagined her as my better half.
Now, coming to the core issues between us, I have jotted down all the points that bother both of us along with her responses. I have tried to be as neutral as possible and removed our personal biases from it.

Anecdote One

This happened a couple of months back when her parents met my parents for the second time. Everything was looking good, but it seemed she was a bit unhappy. I asked her many times, but she was hesitant from the beginning. Later, she said I didn't appreciate her much and I don't understand her fully. Initially, I was hesitant to accept it, but I realized there is certainly an issue that needed to be addressed as we are not living together for a long time (I usually visit India once a year and stay with her for almost a month). I agreed with her and she was certainly right that I don't appreciate her enough. Regarding knowing her, I said it's a long process; I certainly don't know everything but I will try to do much better once we live together. Apparently, the fight was sorted and we both were very happy.

Anecdote Two

She has mostly male friends in her group from childhood to college and even at work, which is completely normal in this day and age. I certainly don't have a problem with male friends, but there are two folks that I don't like, though she admires them. There was no fight as such until last month as I accepted they were just friends. Somehow, last month both visited her place for 5 days and, as they were new to the city, they stayed together. To be honest, I was a bit unhappy as there was only a single room and she had to sleep in the drawing room on the sofa. But to be fair to them, this was not the issue. I understood that since both hadn't met for 6 months, they wanted to spend some time together and have fun. There was a day when I was a bit unhappy as she was not picking up the call or responding to texts. I then slept due to the late night in my place. Apparently, she was very angry about the incident and told me, "You don't really care about me being happy, you wouldn't have messed up the thing that day."
As she was very angry, I said sorry to her and assured her that it wouldn't happen next time for sure.
A few days later, when things seemed to be normal from our end, deep down I couldn't understand my fault. I believed and felt that she was not acting normal when they were there with her. I said I didn't like the idea of inviting the boys to her place and staying with them and the way they were holding each other (I'm not against hugs, but it didn't feel like just a hug; it felt a bit different, a bit romantic). To which she said, "Nobody has the right to tell me what I want to do in my life, I live life by my own choices."
She has written a long paragraph about the following incident and I'm quoting it verbatim: "Because I was the happiest kid who was having all the fun and where I felt I was perfect the way I was, not because I am, but because they made me feel so. Not for a single second did I lose a smile on my face. The child within me lived to the fullest. My madness was at its peak."
After this, I couldn't respond to anything. Now she is planning to stay at their flat for a week next month.

Anecdote Three

Last week, I was on a business trip and lots of our colleagues visited my office, including many colleagues from India. However, there were a couple of Indian colleagues who were a bit off from their normal behavior. They were throwing garbage in the bus, not following traffic rules, creating a ruckus in the bar after drinking a lot, and didn't arrive at the most important presentation because they planned a city tour. I can understand they are visiting the place for the first time, but I was a bit unhappy about their behavior. I shared the story with her and, strangely enough, she supported them. She said, "You are too serious about life. Don't stop people from enjoying." I disagreed as it was a very important event for our department. She said her male best friend would do the same and that life is for enjoyment. I didn't argue after that point.
I don't know what to say. I'm a bit anxious and nervous. If I say something, as she has said I'm considering my decision to marry you!, but I really wanted to know: Am I wrong to ask her? As things will not matter in the long term, am I being too insecure about my partner? For me, it's hard to share the same room/flat where only three of them will stay.
PS One for things which pisses me off is she is keeping their T Shirt with her. As a memory which I don't understand a bit.
submitted by Sudden_Quote5886 to RelationshipIndia [link] [comments]


2024.05.21 19:29 mcm8279 [Kelvin Movies] X-Men Producer Simon Kinberg in talks to lead Star Trek movie franchise, focusing on "Origin movie" release in 2025. Paramount looks to Kinberg as franchise shepherd for future Trek projects, with a potential REBOOT (!!!!) in store.

SCREENRANT:
"The most recent edition of Puck's "What I'm Hearing" newsletter contains a deep dive into the state of play at Paramount Pictures amid the ongoing process of selling its parent company. The report contains some fascinating information about the future of Star Trek movies, and reveals the contract negotiations for Simon Kinberg to come aboard and produce the new origin movie. Read the full quote from What I'm Hearing below:
And I’m told Simon Kinberg, the prolific producer of X-Men and other Fox-Marvel movies, is negotiating to join Star Trek as its new steward in film. If his deal closes, Kinberg will technically produce just the prequel being directed by Toby Haynes (Andor) and written by Seth Grahame-Smith.
But since Star Trek 4 has script and schedule issues with that famous (and expensive) cast, the prequel will likely shoot in early 2025 and could very well end up as a reboot. Plus, Paramount sees Kinberg as a franchise shepherd à la Alex Kurtzman for Trek TV projects, even though J.J. Abrams remains as a producer. Whether that new film is a Paramount or Sony release remains a question to be answered by Shari Redstone, of course, but the studio’s other suitor, Skydance, does retain its option to co-finance and produce the Kinberg Trek movie."
Currently, Simon Kinberg is in negotiations only to produce the Star Trek origin movie, written by Seth Grahame-Smith, and directed by Toby Haynes. This makes a lot of sense as Kinberg already has a working relationship with Grahame-Smith from producing the movie adaptation of his novel Abraham Lincoln: Vampire Hunter back in 2012. The most interesting element of Puck's report is the implication that, should the origin movie perform well, Paramount may drop Star Trek 4. If the Star Trek origin movie becomes a defacto reboot for the movie franchise, then it will need some creative stewarding from a producer with a creative vision."
THE HOLLYWOOD REPORTER:
"Kinberg rose to prominence thanks to his writing and producing work on Fox’s X-Men franchise, over whose course he took creative control and even made his directorial debut with Dark Phoenix. He has has also worked movies ranging from Murder on the Orient Express to The Martian, as well as select Star Wars projects. And he worked with Grahame-Smith before, as co-screenwriter and executive producer on his adaptation of Abraham Lincoln: Vampire Hunter."
Links:
https://screenrant.com/star-trek-prequel-movie-simon-kinberg-star-trek-4-timeline/
https://puck.news/newsletters/what-im-hearing/
https://www.hollywoodreporter.com/movies/movie-news/star-trek-movie-franchise-reboot-paramount-1235904930/
submitted by mcm8279 to trektalk [link] [comments]


2024.05.21 18:50 Round-Still400 Mark my 16-marker revision history essay very, very brutally and honestly.

‘Hitler was solely responsible for the Holocaust’.
How far do you agree with this statement?
The Holocaust, run by the Nazi regime during World War II, resulted in the extermination of six million Jews and millions of other victims. Adolf Hitler's influence was prominent, but the genocide's execution involved numerous actors, including high-ranking Nazi officials, bystanders, and the Allied powers. I partially agree with the statement, ‘Hitler was solely responsible for the Holocaust’ as he played a crucial role in initiating the holocaust but it is wrong to deny that there weren’t any other contributors.
One person responsible for the Holocaust was Adolf Hitler, whose ideology, beliefs and orders were fundamental to the genocide. Source A states that in 1922, Hitler remarked, “As soon as I have the power... Then the Jews [in Munich] will be hanged one after another... and that will continue until the last Jew in Munich is exterminated. Exactly the same procedure will be followed in other cities until Germany is cleansed of the last Jew!”. Source A presents a direct quote from Hitler, reflecting his early and explicit intent to exterminate Jews. While the source is reliable in providing insight into Hitler's genocidal intentions, its origin as a speech may raise questions about context and potential audience manipulation. This shows that Hitler was responsible for the Holocaust because his deep anti-Semitism and violent orders set the genocidal policies in motion. While Hitler’s ideology was the driving force, it is critical to recognise that the Holocaust's implementation relied on the cooperation and actions of others within the Nazi regime.
Another group responsible for the Holocaust was the Nazi hierarchy, including key figures such as Heinrich Himmler and Reinhard Heydrich, and organisations like the SS and Einsatzgruppen. In Source B, it states Rudolf Hoess, Commandant of Auschwitz, recounted, “The Fuhrer has ordered the Jewish question to be settled once and for all... Every Jew that we can lay our hands on is to be destroyed now, during the war, without exception”. Furthermore, Heydrich established the first Jewish ghetto and was chosen to administer the Final Solution at the Wannsee Conference which is stated in source E. Source B is from the memoirs of Rudolf Hoess, providing a firsthand account of orders received from Hitler. While Hoess' account is valuable for its quickness, it should be approached with caution due to potential biases or attempts to remove harshness from guilt. Source E, originating from a historical analysis, offers a researched overview of Heydrich's role, enhancing its reliability as a scholarly source. This shows they were responsible for the Holocaust because their actions and organisational skills were essential in transforming Hitler's genocidal vision into reality. While Hitler provided the ideological framework, the efficiency and dedication of Nazi officials like Himmler and Heydrich were crucial in executing the mass extermination, indicating a shared responsibility.
Another group indirectly responsible for the Holocaust was the bystanders, both within Germany and internationally, whose unbothered attitudes facilitated the genocide. In source C Martin Niemöller, a German pastor, poignantly illustrated this passivity: “First they came for the Jews and I did not speak out—because I was not a Jew...”. In source D A policeman testified in 1961, “I believed the propaganda that all Jews were criminals and subhumans... The thought that one should disobey or evade the order to participate in the extermination of the Jews did not enter my mind at all”. Source C, a poem by Martin Niemöller, reflects personal experiences and serves as a touching critique of society’s lack of empathy. Its reliability lies in Niemöller's firsthand experience, though its emotional tone may influence interpretation. Source D, a testimony from a policeman, offers insight into the mindset of ordinary Germans but should be critically evaluated for potential biases or attempts to shift blame. This shows they were responsible for the Holocaust because their passivity and acceptance of Nazi propaganda allowed the regime to operate without resistance. While bystanders did not actively participate in the genocide, their failure to oppose the Nazis contributed to the environment that made the Holocaust possible.
Another group indirectly responsible for the Holocaust was the Allies, whose delayed intervention and restrictive immigration policies exacerbated the situation for potential Holocaust victims. In source F Alan Farmer notes that the Allies, particularly Britain and the United States, made limited efforts to assist Jews, partly due to fears of a flood of Jewish immigrants and disbelief in the extent of the genocide. Source F, an adaptation from Alan Farmer's historical analysis, offers a scholarly critique of Allied responses to the Holocaust. Its reliability lies in Farmer's research, but interpretations may vary depending on historical context and biases. This shows they were responsible for the Holocaust because their actions and policies failed to lessen or halt the genocide when opportunities existed. While the primary focus of the Allies was defeating Nazi Germany, their insufficient response to the Holocaust underscores a shared responsibility.
In conclusion, while Adolf Hitler’s passion and dictatorial power were central to the Holocaust, the genocide was the result of factors simultaneously contributing by involving high-ranking Nazis, passive bystanders, and delayed actions by the Allies. Therefore, attributing sole responsibility to Hitler hides the broader collective actions that facilitated one of history's most horrific atrocities.
submitted by Round-Still400 to GCSE [link] [comments]


2024.05.21 16:14 AtlantiumAI SUPERLIGHT Episode 9

SUPERLIGHT Episode 9
SUPERLIGHT Episode 9
By Roc Hatfield
https://preview.redd.it/mxfkcdznfs1d1.png?width=2912&format=png&auto=webp&s=968b039867f9d923a3af1d8764b4cef6e39d0f97
Aetherians of the New Empire are banned from ever returning to Aetheria or from joining into the One. The border net is a solid wall to non-authorized Aetherians, impenetrable. The Elo Eloahim passes through the net without a hitch.
The Blade has now come to a full stop. The shuttle carrying Excelsior Andriel is docking with the Blade. Once the shuttle is cleared of occupants, it will return to the Elo Eloahim autonomously.
Excelsior Andriel has made his way back to the bridge of the Blade and is admiring the border net through the giant viewer screens. I haven't been out here for many strands. Beautiful to look at.
Send some technicals out to one of those nodes to have a look at it. I am sure it is manifest, but there must be a way to defeat it. I want to tear a hole in it, big enough to push the Blade through it, Andriel says.
There is only one express elevator that drops down to the 17th floor. The operator must enter a series of codes as the elevator descends. The codes are changed frequently like a password.
There are government secrets on 17 that can never be accessed by unauthorized personnel, says Steven as the elevator nears the bottom floor of the Pine Bluff underground base. The door opens and Nancy, Walter, Brad and the two techies spill out of the elevator to a large hall with long corridors running down each side. The footprint of the bottom floor covers about 120,000 square feet, about the size of a car factory or supersized retail store.
We have all your gear in a lab down this hallway, says Steven. We are anxious to see your device at work, Oscar says. Hey, do you guys want to see something really cool? Steven asks.
All three nod in unison. Great. Follow me, Steven says.
The group walks down a hall and enters a lab, lots of tables, computers, not much to see really. Up on one table is a group of long plastic tubes, 12 inches in diameter, maybe 4 or 5 feet long. You can see mirrors at the end.
Wow, this looks interesting, Walter says. You are looking at the real reason we went into Iraq. Saddam had this built from instructions found on ancient Sumerian clay tablets found near where Babylon once stood.
They called it the Looking Glass. Our CIA guys heard about it and had photos and diagrams of it smuggled out of Iraq. We recreated it out at Area 51, Groom Lake actually.
When they saw that it worked, the powers that be, Steven makes air quotes with his hands, decided to go in and get it. This is the real deal. The whole 9-11 scam was part of an elaborate plan to get this thing out of Iraq. That’s my opinion.
Plus other sundry items. Walter, Nancy, and Brad are just stunned. Steven turns on a light source that bounces around from mirror to mirror and ends up at a large concave mirror, 15 inches in diameter.
You can see faint moving images on the mirror's surface that look like old 8mm grainy film. It looks like rioting in the streets, store shelves empty, a stark apocalyptic scene. Large crowds gather around the U.S. Capitol building and the Vatican.
Steven, where are these images coming from? Brad asks. From the future? Steven responds. No? Brad says. Yes, from the future. Steven says.
Somehow, light being moved over all these mirrored surfaces breaks out a light that is streaming in from the future. Walter moves in closer. So are these images just random snippets? Or are they organized in some manner? Walter questions.
The best we can tell is that they are like listening to an old AM radio at night. Stations from far away can drown out stations that are close by. Just sort of a jumble of music coming in and fading out.
It seems that the images are from different points in the future. One may be 5 years out and the next 50 years away, Steven says. So, what is so important about it, Nancy asks? Think about it, Nancy, having advanced warning of coming events.
Plus, many times we can see advanced technology. It's priceless, Oscar says as he reaches over and turns off the device. The one big drawback, however, is that, just us witnessing of these events will change them.
It's a very tight loop. We have been shooting video from the big mirror. When we compare previously shot video from images from the look in glass, they are different.
Some in subtle ways and others in major ways. Simply observing the future changes it. So we only keep it on for brief periods until we understand this phenomenon better, Steven concludes. Okay, let's get you guys settled into your lab. I am really looking forward to learning more about this superlight. Our world is amazing, isn't it? Steven says,
Washington DC is spectacular at sundown. The lights from the monuments and government buildings make for dramatic and exciting backdrop for the world leaders and dignitaries that visit, as well as the everyday politicians that haunt the city. A group of high-powered cabinet secretaries and military bosses have sit down for an emergency meeting with the president. Gentlemen, greetings and thank you for coming up here to the White House on such short notice.
I have been receiving phone calls and veiled threats from world leaders all day. Number one, what is all this fuss really all about? And secondly, what is going to be our stance in regards to this crazy technology, which I have heard very little about? Are we just going to take it from a private company and turn it over to all the governments of the world? The president asks out of breath, Mr. President, if I may, says Senator Abramson, who is seated on one of the two sofas just in front of the president's big resolute desk. I believe I was the first one to hear of this device.
I heard from a doctor that works at the company, one of my constituents. He came to me frantic and told me many details about this device. He had the presence of mind to film an experiment he participated in, shot on his cell phone.
I was so concerned about this horror show being in my district, I contacted the FBI director to look into it, for I thought it was a national security risk at the highest degree. The FBI director sent in a team with a warrant to seize any and all evidence related to the Superlight project. Brad Hillier, the company CEO, was one step ahead of us and had already moved all key components of the device and associated files and plans.
We have no leads at the moment as too where he and members of his staff are hiding out. I would like to offer whatever assistance I can, being that this thing was created in my district. I would like to help if I can.
Thank you, Senator. We can use all the help we can get. I want to thank you all again for coming up, and I would like to suggest that each of you consult with your respective departments and get me a letter that lays out your thoughts on how to proceed with this situation.
Please give me something by the end of tomorrow. I will then be better informed on my decisions on how to deal with this issue. Thank you all for coming.
All the attendants stand and stream out of the Oval Office. Ed Bramson hangs back. Mr. President, I had a deep black officer from the Space Force speak to my oversight committee, and she let it be known that she knew about Hilliard before any of this became public.
I have no way of getting to her. But I thought you should know, she may have information regarding Hilliard. Very interesting, Senator.
I will try looking under some rugs. But as you know, I have little authorization over deep black project sites or the people that run them. Please stay in contact, Senator.
Atlan, the home world of the Aetherians, is the seat of the Old Dominion. The large planet sits just outside the massive black hole at the center of the Milky Way galaxy, in a large cluster of stars orbiting the event horizon. The light from all the nearby stars eliminate all darkness.
Every planet in this cluster is lit every hour, all over the globe by multiple stars. Massive bright stars can be seen in every direction. Humans could not exist here, the heat and radiation would evaporate the water in a human body in seconds.
But it's paradise to the Aetherians that dwell here. An indescribable garden, hundreds of millions of vast mansion homes with complex landscaping. There are over 100 planets inhabited by the Aetherians in this sector.
One more beautiful and amazing as the next, Atlan is home to the One. The One walks these gardens from time to time, and abides in a mountain compound known as Shiloe Ahim. Ambassador Lucentel the hand of the One, is an Ark ancestor.
He was with the One long before the Matterverse was spoken into existence. There are a small number of Ark ancestors, as many as 100 are known to live. The Akashe, the Ancient Hall of Records, holds records telling the story of the One and the Ark ancestors alone on Atlan.
The Ark ancestors wanted a family and asked the One to enrich them with sons. The One said he would extract a small spark of himself and release it as a son for each Ark ancestor. Many years later, the Ark ancestors developed the ability to petition the One for new sons and daughters.
The sons and daughters of the Ark ancestors are slightly less powerful than the Ark ancestors. Over billions of years, the eternal Aetherians have multiplied into trillions of beings and lower beings. The lower beings take the form of many exotic creatures that inhabit thousands of planets scattered across the Aetherians' Old Dominion.
Atlan is standing by to receive us, Ambassador, announces the Commander on duty. Please dock and secure the Elo-Eloahim. I would like to travel down to Atlan as soon as possible.
Brad, Nancy, and Walter have finished setting up the superlight in the big lab that Steven and Oscar gave them. Brad, you need to see the footage I shot of you while you were sleeping in the van. The interview I did with your driver, Zia, Nancy says.
What? You interviewed my driver? Brad says surprised. Yes, when you were asleep in the van, Nancy says, as she is cutting up the video footage. Okay, here we go.
Brad is watching the video, riveted by it. He turns it off. Well? Nancy asks. It's nice, I always wanted a daughter, Brad giggles.
I am sorry this shit is so crazy that if I don't laugh, I would cry. We haven't peeled back even one layer of this onion yet, and it's already difficult to keep up with. When I came out here with Archer on his private plane, Captain Carpenter introduced me to her little grey alien friends.
We flew aboard a small silver disc-shaped craft to their home base, that sits out around the rings of Saturn. Nancy looks right at Brad. Stop Brad, are you high right now?.
Brad pauses, don't you remember at lunch, Captain Carpenter said I would bring you up to speed. Well, I am bringing you up to speed right now. Drivers, waterbots, now grey aliens and UFO discs, what's next? Nancy asks with indigence.
Brad says, who knew a high-frequency light designed to see cracks in critical aircraft components and machinery would cause intergalactic turmoil. So as I was saying, my understanding is that the Superlight is a threat to a huge data collecting operation that these high freaks have been doing for eons. High freaks? Walter asks puzzled.
Oh, that's just a name I gave them. They are the beings that inhabit the realm that we see with the Superlight. They function at a super high frequency of light.
Their world is as real as ours, just operating at a higher frequency. Without the advent of the Superlight, we would never know that they are all around us and strewn all across the universe, Brad continues. The high freaks drive avatars or waterbots as Zia calls us, without our knowledge, so they can collect millions of terabytes from hundreds of telemetry points during the lifetime of the avatar.
It seems that the traveler or waterbot is just a spacesuit, be it an advanced one for the high freaks, Brad concludes. So the superlight reveals this relationship to the travelers, and that is what they are concerned about. Follow the money.
submitted by AtlantiumAI to u/AtlantiumAI [link] [comments]


2024.05.21 16:10 Dogwillhunt42 Louisiana flood ruined my A/C clutch

Louisiana flood ruined my A/C clutch
A huge storm passed through Louisiana a little under a week ago. I drove through some deep(ish) flood water, immediately my A/C goes out and car starts to make a straining noise. I let it ride until I can get it into the shop bc of a hectic catering season and I don't have the time. Fast forward to yesterday and I'm on my way to work with the windows down because A/C is shit, but start to smell burning plastic. I get out and this is what I see. I put my car in the shop yesterday so my mechanic should be giving me a call today for the repair quote. FML
submitted by Dogwillhunt42 to Wellthatsucks [link] [comments]


2024.05.21 16:05 jedi412 Pastor grandparents terrified about my kids' salvation

My dad is a pastor, and my mom is a seminarian who ran a Christian youth center. Needless to say I was raised in an extremely religious environment, and was basically indoctrinated into Christianity. I hate to say that but it really is the truth. From as young as I can remember religious "education" was constant. At 38 years old I am still processing the trauma of being taught and earnestly believing that I (like everyone else) am so inherently evil that my sins had a hand in crucifying Christ, and that I deserve (like everyone else) to burn in eternal hellfire save for the miraculous grace of God should I follow the right religious pathway, and that most of humanity will end up in said hellfire.
But the thing is: my parents really are decent people. They're just victims of toxic religion too, they just can't see it. But any time I try to share doubts about Christianity I am hit with well intentioned but thoughtless responses such as "But the Bible says you have to believe!" (This is an exact quote from my mom). I have raised academic points such as textual criticisms of the New Testament, including Bart Ehrman's work, to which the response is "Oh we have some books at the church that will show he's wrong" without even considering that their religious views could be less than the absolute gospel truth. My parents lack critical thinking skills - or at least a willingness to use them - in this area, but they really aren't bad people. And I know that their worry about the fate of my soul comes from a good place.
But the problem is, my kids are 3 and 6 and my parents are now worrying about the fact that we don't go to church, and aren't super religious and it's starting to become a problem. They don't really know that I'm truly deconstructing, they just think I have "doubts" that I need to "get past" and then I can "get my family back into church where they belong." My mom is looking for excuses to try and bring my kids to their church on Sundays, often as an offer of babysitting but it's really about "your kids need to be in church".
I am no atheist, and I definitely believe in a spiritual reality. But I think it's much broader than what I was taught, including that evidence from near-death accounts, mediumship, and deep hypnosis in my view points to a broader spiritual reality.
I obviously don't want to teach my kids something that I don't think is true, nor do I want to indoctrinate them. I certainly don't want them to believe themselves to be inherently evil, or "fallen!" If anything I want them to explore different ideas themselves, and examine the evidence themselves.
My parents are involved in my kids lives and I want that - they really are good grandparents. But now that my oldest is approaching the age where he "should" get baptized soon, according to their church, I worry about how to navigate this. I'm probably just a few years away from hearing things such as "[your oldest son] will go to hell if he dies today without being saved/being baptized/"accepting" Jesus etc." They used to hit me with that all the time as a kid: "If you died today do you know for sure you would go to heaven not hell" and it terrified me, which is honestly why I got baptized as a kid, out of pure terror of going to hell. I would rather not put my kids through that...
Anyone have a similar situation? Any suggestions?
submitted by jedi412 to exchristian [link] [comments]


2024.05.21 15:01 Turbostrider27 Paper Mario: The Thousand Year Door Review Thread

Game Information

Game Title: Paper Mario: The Thousand-Year Door
Platforms:
Trailers:
Developer: Intelligent Systems
Publisher: Nintendo
Review Aggregator:
OpenCritic - 89 average - 100% recommended - 29 reviews

Critic Reviews

CGMagazine - Jordan Biordi - 9 / 10
Paper Mario: The Thousand-Year Door is an excellent remake of an excellent game with enough modern additions to make it feel fresh and new.
COGconnected - James Paley - 90 / 100
Thousand Year Door is a remake done right. The new sound and visuals look terrific. The game’s essential identity has been preserved. Plus, the original release is able to shine through with no distractions. It’s exactly as wonderful as you remember it being. I’m still impressed with the writing, and the level design is mostly excellent. I still hate the tournament arc, though. And I wish some of the puzzles didn’t involve scouring a dungeon until a forgotten button or door is dragged into the sunlight. Although the original release is amazing, it’s also nearly impossible to play anymore. For new and old fans, Paper Mario: The Thousand Year Door is an essential addition to the Nintendo Switch library.
Checkpoint Gaming - Edie W-K - 9.5 / 10
Nostalgia goggles haven't failed us: Paper Mario: The Thousand-Year Door is still a masterpiece. With vastly improved graphics, a great rearranged soundtrack, and a few tasteful gameplay touchups, Paper Mario: The Thousand-Year Door for Nintendo Switch is now the best version of this fan-favourite classic. The only thing missing is extra content for those who have already played it, but for everyone else, there's no reason not to pick this one up.
ComicBook.com - Marc Deschamps - 4.5 / 5
All in all, Paper Mario: The Thousand-Year Door is an easy recommendation. For those that never got a chance to play the original game, there's no better time than the present, and the Nintendo Switch version is easily the best way to play it.
Console Creatures - Bobby Pashalidis - Recommended
Paper Mario: The Thousand-Year Door is a masterpiece that continues to enchant nearly two decades after its initial release.
Daily Mirror - Scott McCrae - 4 / 5
Though Hellblade 2 has the power to force your jaw open and give you goosebumps, too often the whole project ends up feeling like a very expensive tech demo – an absolute tour de force of technical achievement bogged down in its own sense of gravitas and mystery. Keeping you off the stick for so many of its most impactful moments, and not giving you enough to play with when you do have control, hobbles the potential of this visual and aural masterpiece enough to make the whole experience feel like it was constantly trying to find a foothold on that dread Icelandic scree, and never really getting to its feet until you come staggering over the finish line.
Daily Star - Tom Hutchison - 4.5 / 5
Overall a beautiful looking game, one that feels fresh and in-keeping with recent modern Mario efforts.
Digital Trends - Tomas Franzese - 4.5 / 5
Paper Mario: The Thousand-Year Door stands the test of time and is fantastic on Nintendo Switch.
Digitec Magazine - Domagoj Belancic - German - 4 / 5
Paper Mario: The Thousand-Year Door is a classic Mario role-playing game that every fan of the chubby plumber should play. If you've already played the original, it's worth taking another trip into this paper world thanks to the completely revamped graphics and soundtrack.
The simplified role-playing mechanics and the interactivity of the turn-based battles make the game accessible even to beginners and players who don't usually like RPGs. The numerous environments impress with their quirky humor, excellently written characters and a beautiful paper look. What I didn't like were the annoying backtracking passages and some tedious mechanics. They unnecessarily slow down the pace as the game progresses.
Enternity.gr - Nikitas Kavouklis - Greek - 10 / 10
Paper Mario: The Thousand-Year Door is a magical combination of parameters that make this title must have!
GAMES.CH - Benjamin Braun - German - 87%
Paper Mario: The Thousand-Year Door is still a great mixture of RPG and platformer with fine papercraft graphics and humorous story. But in terms of content, the visually advanced Switch version delivers nothing new for dye connoisseurs of the GameCube original, which makes it less interesting for them as for players who experience the remastered version for the first time.
Game Informer - Kyle Hilliard - 8.3 / 10
Thousand-Year Door is now a series highlight. It marks the first instance of where I didn’t want a Mario RPG to go (I generally prefer the Mario & Luigi direction), but the constant fourth-wall breaking, myriad colorful and unique characters, and its willingness to just be weird all lead to a joyful journey.
Glitched Africa - Marco Cocomello - 9 / 10
Paper Mario: The Thousand-Year Door Remake is wonderfully crafted for modern hardware while still capturing the magic and love of the original 20-year-old game. There’s a reason this is a cult classic and now everyone can enjoy it.
God is a Geek - Adam Cook - 10 / 10
Whether you're replaying for the new visuals, or a very lucky first-time player, Paper Mario: The Thousand-Year Door is one of the best RPGs ever to come out of Nintendo.
IGN - Logan Plant - 9 / 10
Paper Mario: The Thousand-Year Door is an amazingly loyal and visually dazzling remake of a treasured RPG, and the improvements made throughout easily make this the definitive way to experience Mario’s unforgettable quest.
Nintendo Life - Alana Hagues - 9 / 10
For 20 years, Paper Mario: The Thousand-Year Door has been held as the best Mario RPG of all time, and the Switch remake proves it has earned that title. This is a fantastic RPG adventure, whether you're a Mario fan or not, with some best-in-class combat, brilliant writing, and a few little creases ironed out to make this the definitive way to play Thousand-Year Door. We wish there was a little more to do post-credits, but there's no doubt about it, this is a beautiful-looking Switch remake and a must-play RPG.
Nintendo News - 9 / 10
Paper Mario: The Thousand-Year Door for Nintendo Switch improves upon the GameCube classic in almost every way; not just with its impressive graphical overhaul, but with plenty of quality-of-life changes and additional content too. As long as you can handle some occasional backtracking and a reduced frame-rate of 30fps, this is undoubtedly the ultimate Paper Mario RPG experience. Mario games usually put the narrative to the wayside to focus on having fun and engaging gameplay, but The Thousand-Year Door manages to do both and succeeds at it in such a way that still hasn’t been topped 20 years later.
Press Start - James Mitchell - 9.5 / 10
Paper Mario: The Thousand Year-Door is a masterful remake that improves on the original in practically every way while keeping everything that made it a mainstay in the Nintendo canon. While its timelessness is reflected in the strength of its humour, wit and story, a major visual overhaul and much needed quality of life improvements make The Thousand-Year Door an adventure that can't be skipped.
SECTOR.sk - Michal Korec - Slovak - 8.5 / 10
It is not a full-blown remake with overhauled graphics or new episodes. But deep within lies truly one of the best parts of the series to be enjoyed even 20 years later with excellent gameplay, sharp-wit writing and funny dialogues for long evenings or short bursts.
Saudi Gamer - Arabic - 9 / 10
Behind its vibrant and cheerful appearance hides a great battle system and a memorable cast of characters and events in a world brimming with content. Just be aware that some patience is required to enjoy the ride fully.
Spaziogames - Gianluca Arena - Italian - 8.2 / 10
The Switch version of Paper Mario and the Thousand-year door is a rare delight, just like the GameCube one before it: it's a funny and clever mix between a turn based RPG and a platform game, full of jokes and memorable characters. The price might be a little bit steep and the frame rate is halved if compared to the original, but it's still worth to dip your toes into it even twenty years later.
Stevivor - Ben Salter - 9 / 10
The Thousand-Year Door remake is a triumphant return for Paper Mario. It turns back to an earlier chapter in the series that knows exactly what it’s trying to achieve and does it masterfully.
TheGamer - Ben Sledge - 4 / 5
Paper Mario: The Thousand-Year Door will probably be the last Mario game to release (solely) on the Switch. While Wonder will take the plaudits, porting this cult classic means that a new generation of players can experience it. New fans will have a ball, laughing along with Mario & co., even if their experience will be slightly marred by the backtracking and pacing. Old fans will enjoy the quality of life improvements and some new additions. Whether you’re a Paper Mario veteran or this is your first time entering his origami world, this is the definitive way to experience The Thousand-Year Door.
TheSixthAxis - Stefan L - 9 / 10
Paper Mario: The Thousand-Year Door is a wonderful remake of a GameCube classic. Now in a modern game engine, but with all the quirkiness and charm of the original story and characters, and with a return to the original Paper Mario combat style, it's great for Mario RPG fans and newcomers alike.
TrustedReviews - By Ryan Jones - 4.5 / 5
Quote not yet available
Twinfinite - Luke Hinton - 4 / 5
While I wasn’t there for the original, I now completely get just why Paper Mario: The Thousand-Year Door is so revered among Mario fans, and why demands for a remaster were practically ceaseless. It’s the absolute pinnacle of Mario RPGs, and if it was a bit more focused as an overall narrative experience, in the discussion as one of the plumber’s best-ever games.
VGC - Andy Robinson - 5 / 5
Alongside last year’s excellent Super Mario RPG remake, The Thousand-Year Door is one of the very best Mario spin-offs on Nintendo Switch, whether you’re an old fan or discovering it for the first time.
Video Chums - Mary Billington - 9 / 10
Paper Mario: The Thousand-Year Door is a classic RPG with a perfect blend of turn-based combat and adventuring complete with a rewarding unlockable abilities system that encourages you to explore every nook and cranny. Plus, its updated graphics, hilarious humour, and welcome gameplay improvements make it more accessible than ever. 🚪
Wccftech - Nathan Birch - 8 / 10
While the new Paper Mario: The Thousand-Year Door preserves the gonzo charm that made the original game a cult classic, not a lot has been done to deal with its padding and other design quirks. If you’re a hardcore Thousand-Year Door fan, worry not, you’re going to love this spiffy new version. If you’re new to the game or weren’t entirely sold the first time around, you’re still likely to find plenty to enjoy here, but you may also notice a few tattered edges.
submitted by Turbostrider27 to Games [link] [comments]


2024.05.21 14:18 Sentient_jelly Hades 2 has a fundamental design problem, which Im not sure can be solved

Okay, I know this is gonna attract some hate, but bear with me.
First off, I want to say: Hades 1 is one of my favourite games ever. I have just under 1000 hours on it, I've done everything, and while I'm not as good as some players, I'm running 30 heat consistently without losing.
I'm also a professional games designer, and while that doesn't make my opinions valid, I think I have an okay idea of general design principles.
So I've been playing Hades 2, and so far I'm not really loving it. Obviously this is still the Alpha, and theres a lot of stuff that needs to be changed before the proper release - some stuff is minor, like boon balancing, some stuff I just find baffling as a design decision (Eris "blessing"), and some stuff I appreciate might just mean the game isn't aimed at me - and thats fine.
But the major issue I have is this - the game is slow. Painfully. It seems like one of the aims of the design team was to make the game a bit less "twitchy", which is fine if thats what you want. But theres a mechanic which is compounding this and making combat honestly tedious for me.
Magick regen.
Okay, for me to explain this properly, you need to understand a big issue that hades has - that is, that melee combat kinda sucks. I want to quote Dacookieman from this subreddit, discussing Polyphemus: "Yeah it's just impossible to capitalize on openings as melee because of how all of his attacks work. If you try to play slow then mobs build up and because the hitboxes from cyclops are often overlapping the enemies they also have the same issue of not being able to capatalize on openings without taking damage. It's not quite as bad w the mobs but together it makes melee builds very brutal."
Dacookieman hits the nail on the head precisely here. Last night, I ran a build where I fought Polyphemus with the axe and zero magick regen 5 times, and consistently got wrecked. On the 6th time I was lucky enough to actually get a magick regen boon, and I destroyed him without taking a single hit.
This is obviously a HUGE difference. So why is the magick regen so important here? Because I can just stay the hell away from him.
Polyphemus , as mentioned above, is absolutely horrible against melee because of his attack pattern and wonky hitboxes. On the other hand, if you stay away from him? He can't do squat. He's like a tortoise with a chainsaw strapped to the back - dangerous yes, but easily defeatable by just moving away.
Polyphemus is far from the only boss with this issue. Almost all bosses have this problem to some degree (except Eris and Charybdis, possibly). Chronos 1st phase is especially bad. For these bosses, the consistent theme is "if you stay far enough away we cant actually hit you".
So this means that the best strategy is - time and time again - stay at range. And that means, ideally, you want to get some magick regen and a decent ranged cast. Then you just sit back, launch your omega casts over and over, and slowly destroy your opponents. And they can't really do anything to stop you.
Of course, the omega casts will cost magick, so the answer to this is to get some sortof magick regen - ideally Demeter, Apollo, Zeus or Hestia. And magick regen takes time, so this means your gameplay pattern looks like: Cast - run away - wait/regen magick - approach - repeat.
Its a horrible gameplay mechanic. It reminds me of FPS games in the 2000s where regenerating health was a thing and the "best" tactic was, after clearing a room, to just afk for 5 minutes while you got your health back.
And, because I know theres a bunch of people who insist on posting this, no, I do not need to "git gud". Being good or bad is irrelevant to negative design patterns.
There's also a ton of grind in this game (which, seperately, I'm not a massive fan of), but I want to add in here that I shouldnt be required to grind unlocks to be allowed to have fun. I genuinely enjoy doing Hades 1 fresh file runs - theyre hard, but I never feel like I'm unfairly punished. Hades 2 seem to have this attitude of "well, you're only allowed to have fun once you've put in ~20 hours and started unlocking the necessary upgrades".
When you design, you need to reward players for the patterns you want to see in the game. Doom "fixed" the health problem by allowing "Glory kills", ENCOURAGING the player to get knee deep in demons - the best gameplay choice was to play the game in the way the developers intended. At the moment, in Hades 2, the best gameplay choice is avoiding combat as much as possible and only jumping in briefly to throw out a spell.
This is also not helped by many of the areas being considerably larger, meaning that you have much more space to run away to.
Hades 1 didnt have magick, but it did have a god gauge. The god gauge powers up by damaging enemies - the gameplay loop you want to encourage. (also taking damage, but thats still promoting engaging enemies)
As the quote goes, "given the opportunity, players will optimize the fun out of a game". The optimal way to play Hades 2 is also the least fun way. Maybe you dont want to play optimally, thats fine. And maybe you think the game is fine the way it is - if you enjoy it, power to you. But for me, coming from the high intensity action of Hades 1 into this feels like I've been wading through honey. Sure its sweet, but its slow - and ultimately exhausting.
submitted by Sentient_jelly to Hades2 [link] [comments]


2024.05.21 13:54 autobuzzfeedbot Bridgerton: 15 Best Quotes From Season 3

  1. "For Godsake, Penelope Featherington are you going to marry me or not?" -Colin Bridgerton
  2. "I have not been able to sleep, not been able to eat. I can barely speak these days. My entire thoughts consumed by...By our kiss. By you." -Colin Bridgerton
  3. "But living to please others? I imagine it can be wearying at times. Painful, perhaps. So, I do not blame you for putting on armor lately. But you must be careful that the armor does not rust and set so that you might never be able to take it off." -Violet Bridgerton
  4. "Your eyes are the most remarkable shade of blue, yet somehow they shine even brighter when you are kind." -Penelope Featherington
  5. "Perhaps a casket. The lack of interest here today shall usher me to an early grave at any moment." -Queen Charlotte
  6. "Deep inside, I know I can be clever and amusing, but somehow my character gets lost between my heart and my mouth and I find myself saying the wrong thing or more likely nothing at all." -Penelope Featherington
  7. Inserts himself? Inserts himself where? -Philippa Featherington
  8. "I am not the man I was last season, and I am most certainly not ashamed of you, Pen. I seek you out at every social assembly because I know you will lift my spirits and make me see the world in ways I could not have imagined." -Colin Bridgerton
  9. "The truth is, that which some dismiss as common rock, time reveals to be precious stone." -Lady Whistledown
  10. "Is this tent a balloon? You all are certainly filling it with air." -Lady Tilley Arnold
  11. "And you are Penelope Featherington, do not forget that." -Colin Bridgerton
  12. "So you’ve come to my hiding place. Welcome. Although typically only abject failures and social outcasts are allowed." -Penelope Featherington
  13. "A diamond is precious precisely because it is rare." -Queen Charlotte
  14. "In those moments alone, as my fingers trace freckles from cheek to collarbone, or as I watch the way starlight dances across skin, I marvel at how one can feel such intimacy, but also such great distance." -Colin Bridgerton
  15. "I do not fear change. I embrace it." -Lady Whistledown
Link to article
submitted by autobuzzfeedbot to buzzfeedbot [link] [comments]


2024.05.21 13:44 smartybrome Udemy Free Courses for 21 May 2024

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submitted by smartybrome to udemyfreeebies [link] [comments]


2024.05.21 13:44 smartybrome Udemy Free Courses for 21 May 2024

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Note : Coupons might expire anytime, so enroll as soon as possible to get the courses for FREE.

GET MORE FREE ONLINE COURSES WITH CERTIFICATE – CLICK HERE
submitted by smartybrome to udemyfreebies [link] [comments]


2024.05.21 13:23 SuperStingray The namesake of Isolde Itou

“The past and the future, considered apart from the consequences of their content, are empty as a dream, and the present is only the indivisible and unenduring boundary between them.” ― Arthur Schopenhauer, The World As Will And Representation
In Chapter 3, it's revealed by the medical records disk that Isa's name is shorthand for "Isolde." I wasn't familiar with this name, but I felt it was distinctive enough that there had to be some meaning behind it, so I did some digging.
One use of the name "Isolde" that caught my attention was that it is the name of a facility at CERN- the ISOLDE or Isotope Separator On Line DEvice, used to produce and separate radioactive isotopes of elements for research purposes. Given the game's frequent use of motifs relating to nuclear science and the health risks of radiation, it felt too specific to be incidental. Still, there wasn't much meaning I could derive from it, but I thought it was interesting enough to be worth pointing out.
The most prominent instance of that name is from the story of Tristan and Isolde, a celtic legend and a romantic tragedy often described as a precursor to Romeo and Juliet. There are many versions of the story told across different times and cultures, but given the game's many references to Romantic Era art from the German speaking world such as Schubert's Serenade and Böcklin's Isle of the Dead, I'm inclined to think it's specifically referencing Richard Wagner's opera "Tristan and Isolde". I'll give a quick synopsis here and analyze the parallels that I think may reflect Isa's role in the story. (To avoid confusion, from now on I will only use 'Isolde' to refer to the character from Tristan and Isolde while 'Isa' will refer to the one from Signalis, unless otherwise stated.)
It begins with Isolde on a ship, being escorted by the knight Tristan, from Ireland to Cornwall to marry Tristan's uncle, King Mark of Cornwall. It is an arranged marriage she is not keen on going through. In a fit of rage, she curses the ship, hoping it sinks and takes all of them with it, particularly Tristan. After learning that Tristan killed her original fiancé, she issues him an ultimatum that she will not willingly leave with him until he drinks with her as an atonement. In truth, she is planning to poison the both of them, and he suspects as much, but in an attempt to prevent this, her attendant replaced the poison with a love potion.
Though she ends up marrying King Mark between the first and second act, Tristan and Isolde can't ignore their passionate love. They realize the only time they can safely pursue their relationship is at night, when the King and the court aren't watching. As their patience for the night grows thinner, they realize the only way to realize their love is through the eternal night: Death. But at the same time, they are caught together by the King and his attendant. Without even attempting to explain his betrayal, he asks Isolde to follow him into death and impales himself on a sword.
In the third act, Tristan partially recovers from the suicide attempt but remains delirious. At the sound of a shepard's pipe in the distance, he reflects on the death of his parents, believing the pipe to be death now calling to him. He laments drinking the potion and how it led him to live a life of madness desiring something that can never be. He dies in Isolde's arms and she follows him into death. As the King arrives to the scene, Tristan's servant kills the King's attendant in revenge and then himself. Amidst all the death, the king reveals he had learned about the love potion and had simply come to offer his blessing to Tristan and Isolde, and the story ends with them finally realizing their love in the afterlife.
In writing this adaptation of the classic story, Wagner was reportedly inspired by the work of Arthur Schopenhauer, particularly his work "Die Welt ais Wille und Vorstellung" or "The World as Will and Representation." In "The Tristan Chord: Wagner and Philosophy", author Bryan Magee identifies Wagner's use of day and night as respective metaphors for "phenomenon", the aspects of the world we can perceive and "noumenon", the fundamentally unknowable reality beneath it. Both concepts were first named by Immanuel Kant, but Schopenhauer further argued that the gap between them is the cause of misery and suffering for all sentient beings; our individual pursuits and efforts to move towards a more personally favorable 'phenomenon' cannot be reconciled with a fundamentally uncertain state of the world and its other inhabitants. That to fulfill one desire requires the quashing of ten others. Illustrating this, he writes:
"...he saw an immense field entirely covered with skeletons, and took it to be a battle-field. However, they were nothing but skeletons of large turtles five feet long, three feet broad, and of equal height. These turtles come this way from the sea in order to lay their eggs, and are then seized by wild dogs... with their united strength, these dogs lay them on their backs, tear open their lower armour, the small scales of the belly, and devour them alive. But then a tiger often pounces on the dogs. Now all this misery is repeated thousands and thousands of times, year in year out. For this, then, are these turtles born. For what offence must they suffer this agony? What is the point of this whole scene of horror? The only answer is that the will-to-live thus objectifies itself."
Returning to Signalis, this quote immediately calls to mind the first-person Shores of Oblivion scene, in which skulls are buried and littered across the sand, and a quote from one of the nearby scattered papers:
we should have never left
the primordial soup
only through death can i escape
the call of the one who rules
above all life
Tristan and Isolde, realizing that their personal passions were irreconcilable with the interests of the material world they were in, concluded the only answer was to leave it behind altogether, so they made a death pact. A "promise", if you will. So upon finding Tristan dead, Isolde takes her own life. Much like how our Isa, who upon losing hope of being able to find Erika in the living world, disintegrates.
Another related theme connecting these stories is the lamentation of fate. Just as Isolde prays for the ship carrying her to her destiny to sink with her on it, and as Tristan regrets drinking the potion that led him to a life of desire for something that could never be, two early game quotes from Isa show that she is seeking Erika not just with love and concern but with regret for how they left things:
"Erika, if you find this note, despite everything that's happened. I've come to look for you."
"Have you ever wondered if you're speaking to someone for the last time without knowing? I wish I could go back, so I could say something else."
The details of this regret are deliberately ambiguous. It sounds like they had a fight or falling out, but 'everything that's happened' implies a deeper conflict- a disagreement or choice that they couldn't reconcile. Something important enough that it took Isa away from her sister, yet also something she regrets so greatly that she would take it all back just so she can see her sister one more time.
As Schopenhauer said, "A man can do what he wants, but not want what he wants." The great tragedy at the center of Tristan and Isolde is that even if we have control of our actions, we are at the mercy of the desires we were given by fate. It's a theme that permeates not just Isa's story, but Signalis as a whole.
Elster never chose to love Ariane. Had she not, she might have found the strength to end her suffering before it was too late. So she ran away from the "day" of Ariane's suffering into the "night" of keeping her in cryosleep.
Ariane never chose to love art. Had she not, she could have had a simple and comfortable life fitting in with her peers. So she ran away from the "day" of the Eusan Nation's surveillance and social ridicule into the "night" of Penrose-512.
Falke lost any hope of finding happiness after becoming burdened with emotions and identity that she could do nothing to satiate, and quite literally went from the "day" of life into the "night" of dreaming.
And then there's Adler, all but crushed by helplessness as he tries in vain to hold back the death of reality, as Elster and Isa continue to bring about its apparent decay in pursuit of their own wills. The relationship between Adler and Isa is interesting and I think quite important, as he's the only character besides Elster who gets direct screen time with her. As the game bluntly mentions the first time Adler meets Isa,
NONE OF US ARE HERE BY CHOICE (And No One Will Miss Us)
It's from this and the Schopenhauerian interpretation of Tristan and Isolde that I think Adler represents phenomenon while Isa represents noumenon.
Adler wishes to preserve the light of day. To awaken from the dream and return to shared experience of a common, coherent reality. One where what you see is what you get. Where experiences can be trusted, and results are predictable.
Isa wishes to live in the night. The world of passion and of choice. Valuing the experience of familial love over all else, even the world or truth, she continues to live only in pursuit of another reality amidst the abyss of uncertainties, one where she made amends with her sister before it was too late, or never fell out with her at all. And when she finally accepts that she cannot find it or manifest it, much like her namesake, she concludes the "eternal night" is her last recourse.
There can be no perfect reconciliation between these two wills. It can never be day and night at the same time. And yet they do find themselves together- falling into the bottom of the mine. In the Nowhere, at the end of all things. At the sunset, the liminal space in between the night and day, between dreaming and waking. Because, one means nothing without the other.
To me that is the important take away from her story. That if we don't want to live in regret over the hand life dealt us- hating ourselves for being unable to fulfill the desires we were stuck with, before its too late, we must confront the question of which world we want to live in.
Is it truly better to have loved and lost then never loved at all? Is it truly better to have tried and failed than to never try? I don't want to believe the answer is no, but none of us can be certain for ourselves until we reason with ourselves honestly about why we struggle with the question in the first place- what the true value of each side of the coin is. Perhaps then we can accept what is beyond our control.
To quote Schopenhauer once more:
Every individual, every human apparition and its course of life, is only one more short dream of the endless spirit of nature, of the persistent will-to-live, is only one more fleeting form, playfully sketched by it on its infinite page, space and time; it is allowed to exist for a short while that is infinitesimal compared with these, and is then effaced, to make new room. Yet, and here is to be found the serious side of life, each of these fleeting forms, these empty fancies, must be paid for by the whole will-to-live in all its intensity with many deep sorrows, and finally with a bitter death, long feared and finally made manifest. It is for this reason that the sight of a corpse suddenly makes us serious.
submitted by SuperStingray to signalis [link] [comments]


2024.05.21 13:09 DogOnTheLeash Cryptic posts

Cryptic posts

We are not red, we are not blue

When the rainbow is enuf may we tell you. Bread for two, bred for two, bread for you, drowned youtoo.We are not red, we are not blue
I looked into the cryptic posts and searched for some clues, sorry that i just searched on surface level, nothing deep, still here is what i found:
.
.
.

🕐 1. Post

Erica Kennedy

I found a news article (or similar) about her, in connection to Ebony Power 100 and the "Blind items"

https://www.foxella.com/the-author-died-under-very-strange-circumstances-the-thing-is-though-the-cause-of-death-was-never-disclosed/

The author died under very strange circumstances. The thing is though, the cause of death was never disclosed.
Source: http://www.crazydaysandnights.net
The Mystery
The other day, someone reached out and asked me about the death of an author.
I hadn’t thought about the author in several years.
The author died under very strange circumstances.
The thing is though, the cause of death was never disclosed.
People were waiting for it because there were some questions about how she died and if this A list mogul/wannabe rapper was behind it.
He wasn’t. One of the reasons he had nothing to do with it was the author had characterized him in the book as, umm manly, which he really liked because the truth is far from that.
Stories flooded the media that the author was unstable and a drug addict and had mental issues.
This version of events became golden and people just moved on.
They stopped asking the tough questions because they had been given the answers they thought they needed.
No one was ever given any answers.
One of the reasons for that was the person she was sleeping with was a married man who had a ton of money and connections everywhere and with everyone.
Our author was talking about confronting the wife of her lover because the author thought that the wealthy man was treating the author poorly, which he was.
Apparently this wealthy man decided to kill her.
From the beginning, the police knew who did it, but were stalling until they got orders from someone higher up the food chain.
This was a very powerful person.
Then, the wealthy man died.
When he died, everyone just decided that keeping things quiet was the way to go and so they have stayed quiet about it ever since.
Erica Kennedy Erica Kennedy was an American author, blogger, news correspondent, fashion journalist, and singer. Her 2004 novel Bling, became a New York Times bestseller. In 2010, she was named to the list of 100 most influential African Americans, as published by Ebony magazine and known as the “Ebony Power 100”
Sean Combs – P. Diddy

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🕑 2. Post

Somebody almost walked off wid alla my stuff

This is a quote of the poem "For Colored Girls Who Have Considered Suicide/ When the Rainbow Is Enuf"
https://mysuperexboyprens.wordpress.com/2011/04/01/somebody-almost-walked-off-with-all-my-stuff/
A youtube comment under the play of the peom said this:
https://preview.redd.it/1g1vnmwnhr1d1.png?width=954&format=png&auto=webp&s=6b428861136d2c6ace618ba34a724286168abb33
That it's about men taking "something" from a woman (in sexual intercourse?)
The peom reads itself also like from Drakes perspective: "somebody took all of my stuff ->ebony2k24
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🕒 3. Post

Paradise lost, paradise regain

https://preview.redd.it/lhzpxobfir1d1.png?width=684&format=png&auto=webp&s=e25d19d522dc0e6abb4c33f19b0d175d73715e18
This the only thing that stood out to me (ofc also the fighting vs evil, but..). Reminds me of Kendrick saying "One, two, three, four, five, plus five, ayy"
https://preview.redd.it/feb30ktoir1d1.png?width=342&format=png&auto=webp&s=a8b7b16d3a6b64c6cfbfcff2f8cd5f3fb60e3130
thats all, nothing serious but maybe it helps summarizing
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🕒 4. Post

We are not red, we are not blue

When the rainbow is enuf may we tell you. Bread for two, bred for two, bread for you, drowned youtoo.

Here he is again mentioning the poem "For Colored Girls Who Have Considered Suicide/ When the Rainbow Is Enuf"
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🕒 5. Post

2 chris for one livin

Some blind you can't unblind.

Maybe "blind" like in the blind items? No clue there
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🕒 6. Post

Reading rainbow in kinte

We are not aimless. We picked our rainbow and tongue. We take our time.

https://preview.redd.it/wvjus50bns1d1.png?width=666&format=png&auto=webp&s=d9d6b1238a3da8a2cc36f7e31a642f1d8d2a98b8
https://en.wikipedia.org/wiki/Reading_Rainbow
submitted by DogOnTheLeash to DarkKenny [link] [comments]


2024.05.21 11:25 The_Way358 Essential Teachings: Understanding the Atonement, the Content of Paul's Gospel Message, and Justification

"Why Did Jesus Die on the Cross?"

The main reason Jesus died on the cross was to defeat Satan and set us free from his oppressive rule. Everything else that Jesus accomplished was to be understood as an aspect and consequence of this victory (e.g., Recapitulation, Moral Influence, etc.).
This understanding of why Jesus had to die is called the Christus Victor (Latin for “Christ is Victorious”) view of the atonement. But, what exactly was Christ victorious from, and why? To find out the answers to these questions, we have to turn to the Old Testament, as that's what the apostles would often allude to in order to properly teach their audience the message they were trying to convey (Rom. 15:4).
The OT is full of conflict between the Father (YHVH) and false gods, between YHVH and cosmic forces of chaos. The Psalms speak of this conflict between YHVH and water monsters of the deeps (an ancient image for chaos) (Psa. 29:3-4; 74:10-14; 77:16, 19; 89:9-10; 104:2-9, etc).
The liberation of Israel from Egypt wasn’t just a conflict between Pharaoh and Moses. It was really between YHVH and the false gods of Egypt.
Regardless of whether you think the aforementioned descriptions are literal or metaphorical, the reality that the Old Testament describes is that humanity lived in a “cosmic war zone.”
The Christus Victor motif is about Christ reigning victorious over wicked principalities and Satan's kingdom, and is strongly emphasized throughout the New Testament. Scripture declares that Jesus came to drive out "the prince of this world” (John 12:31), to “destroy the works of the devil” (1 John 3:8), to “destroy him that had the power of death, that is, the devil” (Heb. 2:14) and to “put all enemies under his feet” (1 Cor 15:25). Jesus came to overpower the “strong man” (Satan) who held the world in bondage and worked with his Church to plunder his "palace" (Luke 11:21-22). He came to end the reign of the cosmic “thief” who seized the world to “steal, and to kill, and to destroy” the life YHVH intended for us (John 10:10). Jesus came and died on the cross to disarm “the principalities and powers” and make a “shew of them openly [i.e., public spectacle]” by “triumphing over them in [the cross]” (Col. 2:15).
Beyond these explicit statements, there are many other passages that express the Christus Victor motif as well. For example, the first prophecy in the Bible foretells that a descendent of Eve (Jesus) would crush the head of the serpent (Gen. 3:15). The first Christian sermon ever preached proclaimed that Jesus in principle conquered all YHVH's enemies (Acts 2:32-36). And the single most frequently quoted Old Testament passage by New Testament authors is Psalm 110:1 which predicts that Christ would conquer all YHVH’s opponents. (Psalm 110 is quoted or alluded to in Matthew 22:41-45; 26:64, Mark 12:35-37; 14:62, Luke 20:41-44; 22:69, Acts 5:31; 7:55-56, Romans 8:34, 1st Corinthians 15:22-25, Ephesians 1:20, Hebrews 1:3; 1:13; 5:6, 10; 6:20; 7:11, 15, 17, 21; 8:1; 10:12-13, 1st Peter 3:22, and Revelation 3:21.) According to New Testament scholar Oscar Cullman, the frequency with which New Testament authors cite this Psalm is the greatest proof that Christ’s “victory over the angel powers stands at the very center of early Christian thought.”
Because of man's rebellion, the Messiah's coming involved a rescue mission that included a strategy for vanquishing the powers of darkness.
Since YHVH is a God of love who gives genuine “say-so” to both angels and humans, YHVH rarely accomplishes His providential plans through coercion. YHVH relies on His infinite wisdom to achieve His goals. Nowhere is YHVH's wisdom put more on display than in the manner in which He outsmarted Satan and the powers of evil, using their own evil to bring about their defeat.
Most readers probably know the famous story from ancient Greece about the Trojan Horse. To recap the story, Troy and Greece had been locked in a ten-year-long vicious war when, according to Homer and Virgil, the Greeks came up with a brilliant idea. They built an enormous wooden horse, hid soldiers inside and offered it to the Trojans as a gift, claiming they were conceding defeat and going home. The delighted Trojans accepted the gift and proceeded to celebrate by drinking themselves into a drunken stupor. When night came and the Trojan warriors were too wasted to fight, the Greeks exited the horse, unlocked the city gates to quietly let all their compatriots in, and easily conquered the city, thus winning the war.
Historians debate whether any of this actually happened. But either way, as military strategies go, it’s brilliant.
Now, there are five clues in the New Testament that suggest YHVH was using something like this Trojan Horse strategy against the powers when he sent Jesus into the world:
1) The Bible tells us that YHVH's victory over the powers of darkness was achieved by the employment of YHVH’s wisdom, and was centered on that wisdom having become reality in Jesus Christ (Rom. 16:25, 1 Cor. 2:7, Eph. 3:9-10, Col. 1:26). It also tells us that, for some reason, this Christ-centered wisdom was kept “secret and hidden” throughout the ages. It’s clear from this that YHVH's strategy was to outsmart and surprise the powers by sending Jesus.
2) While humans don’t generally know Jesus’ true identity during his ministry, demons do. They recognize Jesus as the Son of God, the Messiah, but, interestingly enough, they have no idea what he’s doing (Mark 1:24; 3:11; 5:7, Luke 8:21). Again, the wisdom of YHVH in sending Jesus was hidden from them.
3) We’re told that, while humans certainly share in the responsibility for the crucifixion, Satan and the powers were working behind the scenes to bring it about (John 13:27 cf. 1 Cor. 2:6-8). These forces of evil helped orchestrate the crucifixion.
4) We’re taught that if the “princes of this world [age]” had understood the secret wisdom of YHVH, “they would not have crucified the Lord of glory” (1 Cor 2:8 cf. vss 6-7). Apparently, Satan and the powers regretted orchestrating Christ’s crucifixion once they learned of the wisdom of YHVH that was behind it.
5) Finally, we can begin to understand why the powers came to regret crucifying “the Lord of glory” when we read that it was by means of the crucifixion that the “handwriting of ordinances that was against us, which was contrary to us [i.e., the charge of our legal indebtedness]” was “[taken] out of the way [i.e., canceled]” as the powers were disarmed. In this way Christ “triumph[ed] over” the powers by "his cross” and even “made a shew of them openly” (Col. 2:14-15). Through Christ’s death and resurrection YHVH's enemies were vanquished and placed under his Messiah's feet, and ultimately His own in the end (1 Cor. 15:23-28).
Putting these five clues together, we can discern YHVH's Trojan Horse strategy in sending Jesus.
The powers couldn’t discern why Jesus came because YHVH's wisdom was hidden from them. YHVH's wisdom was motivated by unfathomable love, and since Satan and the other powers were evil, they lacked the capacity to understand it. Their evil hearts prevented them from suspecting what YHVH was up to.
What the powers did understand was that Jesus was mortal. This meant he was killable. Lacking the capacity to understand that this was the means by which YHVH would ultimately bring about the defeat of death (and thus, pave the road for the resurrection itself), they never suspected that making Jesus vulnerable to their evil might actually be part of YHVH's infinitely wise plan.
And so they took the bait (or "ransom"; Matt. 20:28, Mark 10:45, 1 Tim. 2:5-6). Utilizing Judas and other willing human agents, the powers played right into YHVH’s secret plan and orchestrated the crucifixion of the Messiah (Acts 2:22-23; 4:28). YHVH thus brilliantly used the self-inflicted incapacity of evil to understand love against itself. And, like light dispelling darkness, the unfathomably beautiful act of YHVH's love in sending the willing Messiah as a "ransom" to these blood-thirsty powers defeated them. The whole creation was in principle freed and reconciled to YHVH, while everything written against us humans was nailed to the cross, thus robbing the powers of the only legal claim they had on us. They were “spoiled [i.e., disempowered]” (Col. 2:14-15).
As happened to the Trojans in accepting the gift from the Greeks, in seizing on Christ’s vulnerability and orchestrating his crucifixion, the powers unwittingly cooperated with YHVH to unleash the one power in the world that dispels all evil and sets captives free. It’s the power of self-sacrificial love.

Why Penal Substitution Is Unbiblical

For the sake of keeping this already lengthy post as short as possible I'm not going to spend too much time on why exactly PSA (Penal Substitutionary Atonement) is inconsistent with Scripture, but I'll go ahead and point out the main reasons why I believe this is so, and let the reader look further into this subject by themselves, being that there are many resources out there which have devoted much more time than I ever could here in supporting this premise.
"Purge out therefore the old leaven, that ye may be a new lump, as ye are unleavened. For even Christ our passover is sacrificed for us:"-1 Corinthians 5:7
The Passover is one of the two most prominent images in the New Testament given as a comparison to Christ's atonement and what it accomplished, (the other most common image being the Day of Atonement sacrifice).
In the Passover, the blood of the lamb on the door posts of the Hebrews in the book of Exodus was meant to mark out those who were YHVH's, not be a symbol of PSA, as the lamb itself was not being punished by God in place of the Hebrews, but rather the kingdom of Egypt (and thus, allegorically speaking, the kingdom of darkness which opposed YHVH) was what was being judged and punished, because those who were not "covered" by the blood of the lamb could be easily identified as not part of God's kingdom/covenant and liberated people.
Looking at the Day of Atonement sacrifice (which, again, Christ's death is repeatedly compared to throughout the New Testament), this ritual required a ram, a bull, and two goats (Lev. 16:3-5). The ram was for a burnt offering intended to please God (Lev. 16:3-4). The bull served as a sin offering for Aaron, the high priest, and his family. In this case, the sin offering restored the priest to ritual purity, allowing him to occupy sacred space and be near YHVH’s presence. Two goats taken from "the congregation” were needed for the single sin offering for the people (Lev. 16:5). So why two goats?
The high priest would cast lots over the two goats, with one chosen as a sacrifice “for the Lord” (Lev. 16:8). The blood of that goat would purify the people. The second goat was not sacrificed or designated “for the Lord.” On the contrary, this goat—the one that symbolically carried the sins away from the camp of Israel into the wilderness—was “for Azazel” (Lev. 16:8-10).
What—or who—is Azazel?
The Hebrew term azazel (עזאזל) occurs four times in Leviticus 16 but nowhere else in most people's canon of the Bible, (and I say "most people's canon," because some people do include 1 Enoch in their canon of Scripture, which of course goes into great detail about this "Azazel" figure). Many translations prefer to translate the term as a phrase, “the goat that goes away,” which is the same idea conveyed in the King James Version’s “scapegoat.” Other translations treat the word as a name: Azazel. The “scapegoat” option is possible, but since the phrase “for Azazel” parallels the phrase “for YHVH” (“for the Lord”), the wording suggests that two divine figures are being contrasted by the two goats.
A strong case can be made for translating the term as the name Azazel. Ancient Jewish texts show that Azazel was understood as a demonic figure associated with the wilderness. The Mishnah (ca. AD 200; Yoma 6:6) records that the goat for Azazel was led to a cliff and pushed over, ensuring it would not return with its death. This association of the wilderness with evil is also evident in the New Testament, as this was where Jesus met the devil (Matt. 4:1). Also, in Leviticus 17:1-7 we learn that some Israelites had been accustomed to sacrificing offerings to "devils" (alternatively translated as “goat demons”). The Day of Atonement replaced this illegitimate practice.
The second goat was not sent into the wilderness as a sacrifice to a foreign god or demon. The act of sending the live goat out into the wilderness, which was unholy ground, was to send the sins of the people where they belonged—to the demonic domain. With one goat sacrificed to bring purification and access to YHVH and one goat sent to carry the people’s sins to the demonic domain, this annual ritual reinforced the identity of the true God and His mercy and holiness.
When Jesus died on the cross for all of humanity’s sins, he was crucified outside the city, paralleling the sins of the people being cast to the wilderness via the goat to Azazel. Jesus died once for all sinners, negating the need for this ritual.
As previously stated, the goat which had all the sin put on it was sent alive off to the wilderness, while the blood of the goat which was blameless was used to purify the temple and the people. Penal substitution would necessitate the killing of the goat which had the sin put on it.
Mind you, this is the only sacrificial ritual of any kind in the Torah in which sins are placed on an animal. The only time it happens is this, and that animal is not sacrificed. Most PSA proponents unwittingly point to this ritual as evidence of their view, despite it actually serving as evidence to the contrary, because most people don't read their Old Testament and don't familiarize themselves with the "boring parts" like Leviticus (when it's actually rather important to do so, since that book explains how exactly animal offerings were to be carried out and why they were done in the first place).
In the New Testament, Christ's blood was not only meant to mark out those who were his, but also expel the presence of sin and ritual uncleanness so as to make the presence of YHVH manifest in the believer's life. Notice how God's wrath isn't poured out on Christ in our stead on this view, but rather His wrath was poured out on those who weren't covered, and the presence of sin and evil were merely removed by that which is pure and blameless (Christ's blood) for the believer.
All this is the difference between expiation and propitiation.

The Content of Paul's Gospel Message

When the New Testament writers talked about “the gospel,” they referred not to the Protestant doctrine of justification sola fide–the proposition that if we will stop trying to win God’s favor and only just believe that God has exchanged our sin for Christ’s perfect righteousness, then in God’s eyes we will have the perfect righteousness required both for salvation and for assuaging our guilty consciences–but rather they referred to the simple but explosive proposition Kyrios Christos, “Christ is Lord.” That is to say, the gospel was, properly speaking, the royal announcement that Jesus of Nazareth was the God of Israel’s promised Messiah, the King of kings and Lord of lords.
The New Testament writers were not writing in a cultural or linguistic vacuum and their language of euangelion (good news) and euangelizomai would have been understood by their audience in fairly specific ways. Namely, in the Greco-Roman world for which the New Testament authors wrote, euangelion/euangelizomai language typically had to do with either A) the announcement of the accession of a ruler, or B) the announcement of a victory in battle, and would probably have been understood along those lines.
Let’s take the announcements of a new ruler first. The classic example of such a language is the Priene Calendar Inscription, dating to circa 9 BC, which celebrates the rule (and birthday) of Caesar Augustus as follows:
"It was seeming to the Greeks in Asia, in the opinion of the high priest Apollonius of Menophilus Azanitus: Since Providence, which has ordered all things of our life and is very much interested in our life, has ordered things in sending Augustus, whom she filled with virtue for the benefit of men, sending him as a savior [soter] both for us and for those after us, him who would end war and order all things, and since Caesar by his appearance [epiphanein] surpassed the hopes of all those who received the good tidings [euangelia], not only those who were benefactors before him, but even the hope among those who will be left afterward, and the birthday of the god [he genethlios tou theou] was for the world the beginning of the good tidings [euangelion] through him; and Asia resolved it in Smyrna."
The association of the term euangelion with the announcement of Augustus’ rule is clear enough and is typical of how this language is used elsewhere. To give another example, Josephus records that at the news of the accession of the new emperor Vespasian (69 AD) “every city kept festival for the good news (euangelia) and offered sacrifices on his behalf.” (The Jewish War, IV.618). Finally, a papyrus dating to ca. 498 AD begins:
"Since I have become aware of the good news (euangeliou) about the proclamation as Caesar (of Gaius Julius Verus Maximus Augustus)…"
This usage occurs also in the Septuagint, the Greek translations of the Jewish Scriptures. For instance LXX Isaiah 52:7 reads, “How beautiful upon the mountains are the feet of him who brings good news (euangelizomenou), who publishes peace, who brings good news (euangelizomenos) of salvation, who says to Zion, ‘Your God reigns.'" Similarly, LXX Isaiah 40:9-10 reads:
"…Go up on a high mountain, you who bring good tidings (ho euangelizomenos) to Sion; lift up your voice with strength, you who bring good tidings (ho euangelizomenos); lift it up, do not fear; say to the cities of Ioudas, “See your God!” Behold, the Lord comes with strength, and his arm with authority (kyrieias)…."-NETS, Esaias 40:9-10
This consistent close connection between euangelion/euangelizomai language and announcements of rule strongly suggests that many of the initial hearers/readers of the early Christians’ evangelical language would likely have understood that language as the announcement of a new ruler (see, e.g., Acts 17:7), and, unless there is strong NT evidence to the contrary, we should presume that the NT writers probably intended their language to be so understood.
However, the other main way in which euangelion/euangelizomai language was used in the Greco-Roman world was with reference to battle reports, announcements of victory in war. A classic example of this sort of usage can be found in LXX 2 Samuel 18:19ff, where David receives word that his traitorous son, Absalom, has been defeated in battle. Euangelion/euangelizomai is used throughout the passage for the communications from the front.
As already shown throughout this post, the NT speaks of Jesus’s death and resurrection as a great victory over the powers that existed at that time and, most importantly, over death itself. Jesus’ conquest of the principalities and powers was the establishment of his rule and comprehensive authority over heaven and earth, that is, of his Lordship over all things (again, at that time).
This was the content of Paul's gospel message...

Justification, and the "New" Perspective on Paul

The following quotation is from The Gospel Coalition, and I believe it to be a decently accurate summary of the NPP (New Perspective on Paul), despite it being from a source which is in opposition to it:
The New Perspective on Paul, a major scholarly shift that began in the 1980s, argues that the Jewish context of the New Testament has been wrongly understood and that this misunderstand[ing] has led to errors in the traditional-Protestant understanding of justification. According to the New Perspective, the Jewish systems of salvation were not based on works-righteousness but rather on covenantal nomism, the belief that one enters the people of God by grace and stays in through obedience to the covenant. This means that Paul could not have been referring to works-righteousness by his phrase “works of the law”; instead, he was referring to Jewish boundary markers that made clear who was or was not within the people of God. For the New Perspective, this is the issue that Paul opposes in the NT. Thus, justification takes on two aspects for the New Perspective rather than one; initial justification is by faith (grace) and recognizes covenant status (ecclesiology), while final justification is partially by works, albeit works produced by the Spirit.
I believe what's called the "new perspective" is actually rather old, and that the Reformers' view of Paul is what is truly new, being that the Lutheran understanding of Paul is simply not Biblical.
The Reformation perspective understands Paul to be arguing against a legalistic Jewish culture that seeks to earn their salvation through works. However, supporters of the NPP argue that Paul has been misread. We contend he was actually combating Jews who were boasting because they were God's people, the "elect" or the "chosen ones." Their "works," so to speak, were done to show they were God's covenant people and not to earn their salvation.
The key questions involve Paul’s view(s) of the law and the meaning of the controversy in which Paul was engaged. Paul strongly argued that we are “justified by the faith of Christ, and not by the works of the law” (Gal. 2:16b). Since the time of Martin Luther, this has been understood as an indictment of legalistic efforts to merit favor before God. Judaism was cast in the role of the medieval "church," and so Paul’s protests became very Lutheran, with traditional-Protestant theology reinforced in all its particulars (along with its limitations) as a result. In hermeneutical terms, then, the historical context of Paul’s debate will answer the questions we have about what exactly the apostle meant by the phrase "works of the law," along with other phrases often used as support by the Reformers for their doctrine of Sola Fide (justification by faith alone), like when Paul mentions "the righteousness of God."
Obviously an in-depth analysis of the Pauline corpus and its place in the context of first-century Judaism would take us far beyond the scope of this brief post. We can, however, quickly survey the topography of Paul’s thought in context, particularly as it has emerged through the efforts of recent scholarship, and note some salient points which may be used as the basis of a refurbished soteriology.
[Note: The more popular scholars associated with the NPP are E.P. Sanders, James Dunn, and N.T. Wright. Dunn was the first to coin the term "The New Perspective" in a 1983 Manson Memorial Lecture, The New Perspective on Paul and the Law.]
Varying authors since the early 1900's have brought up the charge that Paul was misread by those in the tradition of Martin Luther and other Protestant Reformers. Yet, it wasn't until E.P. Sanders' 1977 book, Paul and Palestinian Judaism, that scholars began to pay much attention to the issue. In his book, Sanders argues that the Judaism of Paul's day has been wrongly criticized as a religion of "works-salvation" by those in the Protestant tradition.
A fundamental premise in the NPP is that Judaism was actually a religion of grace. Sander's puts it clearly:
"On the point at which many have found the decisive contrast between Paul and Judaism - grace and works - Paul is in agreement with Palestinian Judaism... Salvation is by grace but judgment is according to works'...God saves by grace, but... within the framework established by grace he rewards good deeds and punishes transgression." (Paul and Palestinian Judaism, p. 543)
N.T. Wright adds that, "we have misjudged early Judaism, especially Pharisaism, if we have thought of it as an early version of Pelagianism," (Wright, What Saint Paul Really Said, p. 32).
Sanders has coined a now well-known phrase to describe the character of first-century Palestinian Judaism: “covenantal nomism.” The meaning of “covenantal nomism” is that human obedience is not construed as the means of entering into God’s covenant. That cannot be earned; inclusion within the covenant body is by the grace of God. Rather, obedience is the means of maintaining one’s status within the covenant. And with its emphasis on divine grace and forgiveness, Judaism was never a religion of legalism.
If covenantal nomism was operating as the primary category under which Jews understood the Law, then when Jews spoke of obeying commandments, or when they required strict obedience of themselves and fellow Jews, it was because they were "keeping the covenant," rather than out of legalism.
More recently, N.T. Wright has made a significant contribution in his little book, What Saint Paul Really Said. Wright’s focus is the gospel and the doctrine of justification. With incisive clarity he demonstrates that the core of Paul’s gospel was not justification by faith, but the death and resurrection of Christ and his exaltation as Lord. The proclamation of the gospel was the proclamation of Jesus as Lord, the Messiah who fulfilled Israel’s expectations. Romans 1:3-4, not 1:16-17, is the gospel, contrary to traditional thinking. Justification is not the center of Paul’s thought, but an outworking of it:
"[T]he doctrine of justification by faith is not what Paul means by ‘the gospel’. It is implied by the gospel; when the gospel is proclaimed, people come to faith and so are regarded by God as members of his people. But ‘the gospel’ is not an account of how people get saved. It is, as we saw in an earlier chapter, the proclamation of the lordship of Jesus Christ….Let us be quite clear. ‘The gospel’ is the announcement of Jesus’ lordship, which works with power to bring people into the family of Abraham, now redefined around Jesus Christ and characterized solely by faith in him. ‘Justification’ is the doctrine which insists that all those who have this faith belong as full members of this family, on this basis and no other." (pp. 132, 133)
Wright brings us to this point by showing what “justification” would have meant in Paul’s Jewish context, bound up as it was in law-court terminology, eschatology, and God’s faithfulness to God’s covenant.
Specifically, Wright explodes the myth that the pre-Christian Saul was a pious, proto-Pelagian moralist seeking to earn his individual passage into heaven. Wright capitalizes on Paul’s autobiographical confessions to paint rather a picture of a zealous Jewish nationalist whose driving concern was to cleanse Israel of Gentiles as well as Jews who had lax attitudes toward the Torah. Running the risk of anachronism, Wright points to a contemporary version of the pre-Christian Saul: Yigal Amir, the zealous Torah-loyal Jew who assassinated Prime Minister Yitzhak Rabin for exchanging Israel’s land for peace. Wright writes:
"Jews like Saul of Tarsus were not interested in an abstract, ahistorical system of salvation... They were interested in the salvation which, they believed, the one true God had promised to his people Israel." (pp. 32, 33)
Wright maintains that as a Christian, Paul continued to challenge paganism by taking the moral high ground of the creational monotheist. The doctrine of justification was not what Paul preached to the Gentiles as the main thrust of his gospel message; it was rather “the thing his converts most needed to know in order to be assured that they really were part of God’s people” after they had responded to the gospel message.
Even while taking the gospel to the Gentiles, however, Paul continued to criticize Judaism “from within” even as he had as a zealous Pharisee. But whereas his mission before was to root out those with lax attitudes toward the Torah, now his mission was to demonstrate that God’s covenant faithfulness (righteousness) has already been revealed in Jesus Christ.
At this point Wright carefully documents Paul’s use of the controversial phrase “God’s righteousness” and draws out the implications of his meaning against the background of a Jewish concept of justification. The righteousness of God and the righteousness of the party who is “justified” cannot be confused because the term bears different connotations for the judge than for the plaintiff or defendant. The judge is “righteous” if his or her judgment is fair and impartial; the plaintiff or defendant is “righteous” if the judge rules in his or her favor. Hence:
"If we use the language of the law court, it makes no sense whatsoever to say that the judge imputes, imparts, bequeaths, conveys or otherwise transfers his righteousness to either the plaintiff or the defendant. Righteousness is not an object, a substance or a gas which can be passed across the courtroom. For the judge to be righteous does not mean that the court has found in his favor. For the plaintiff or defendant to be righteous does not mean that he or she has tried the case properly or impartially. To imagine the defendant somehow receiving the judge’s righteousness is simply a category mistake. That is not how the language works." (p. 98)
However, Wright makes the important observation that even with the forensic metaphor, Paul’s theology is not so much about the courtroom as it is about God’s love.
Righteousness is not an impersonal, abstract standard, a measuring-stick or a balancing scale. That was, and still is, a Greek view. Righteousness, Biblically speaking, grows out of covenant relationship. We forgive because we have been forgiven (Matt. 18:21-35); “we love" because God “first loved us” (1 John 4:19). Love is the fulfillment of the law (Rom. 13:8, 10, Gal 5:14, Jam. 2:8). Paul even looked forward to a day when “we must all appear before the judgment seat of Christ; that every one may receive the things done in his body, according to that he hath done, whether it be good or bad” (2 Cor. 5:10), and he acknowledged that his clear conscience did not necessarily ensure this verdict (1 Cor. 4:4), but he was confident nevertheless. Paul did in fact testify of his clear conscience: “For our rejoicing is this, the testimony of our conscience, that in simplicity and godly sincerity, not with fleshly wisdom, but by the grace of God, we have had our conversation [i.e., behavior] in the world, and more abundantly to you-ward” (2 Cor. 1:12). He was aware that he had not yet “attained” (Phil. 3:12-14), that he still struggled with the flesh, yet he was confident of the value of his performance (1 Cor. 9:27). These are hardly the convictions of someone who intends to rest entirely on the merits of an alien righteousness imputed to his or her account.
Wright went on to flesh out the doctrine of justification in Galatians, Philippians, and Romans. The “works of the law” are not proto-Pelagian efforts to earn salvation, but rather “sabbath [keeping], food-laws, circumcision” (p. 132). Considering the controversy in Galatia, Wright writes:
"Despite a long tradition to the contrary, the problem Paul addresses in Galatians is not the question of how precisely someone becomes a Christian, or attains to a relationship with God….The problem he addresses is: should his ex-pagan converts be circumcised or not? Now this question is by no means obviously to do with the questions faced by Augustine and Pelagius, or by Luther and Erasmus. On anyone’s reading, but especially within its first-century context, it has to do quite obviously with the question of how you define the people of God: are they to be defined by the badges of Jewish race, or in some other way? Circumcision is not a ‘moral’ issue; it does not have to do with moral effort, or earning salvation by good deeds. Nor can we simply treat it as a religious ritual, then designate all religious ritual as crypto-Pelagian good works, and so smuggle Pelagius into Galatia as the arch-opponent after all. First-century thought, both Jewish and Christian, simply doesn’t work like that…. [T]he polemic against the Torah in Galatians simply will not work if we ‘translate’ it into polemic either against straightforward self-help moralism or against the more subtle snare of ‘legalism’, as some have suggested. The passages about the law only work — and by ‘work’ I mean they will only make full sense in their contexts, which is what counts in the last analysis — when we take them as references to the Jewish law, the Torah, seen as the national charter of the Jewish race." (pp. 120-122)
The debate about justification, then, “wasn’t so much about soteriology as about ecclesiology; not so much about salvation as about the church.” (p. 119)
To summarize the theology of Paul in his epistles, the apostle mainly spent time arguing to those whom he were sending letters that salvation in Christ was available to all men without distinction. Jews and Gentiles alike may accept the free gift; it was not limited to any one group. Paul was vehement about this, especially in his letter to the Romans. As such, I will finish this post off by summarizing the letter itself, so as to provide Biblical support for the premises of the NPP and for what the scholars I referenced have thus far argued.
After his introduction in the epistle to an already believing and mostly Gentile audience (who would've already been familiar with the gospel proclaimed in verses 3-4), Paul makes a thematic statement in 1:16: “For I am not ashamed of the gospel of Christ: for it is the power of God unto salvation to every one that believeth; to the Jew first, and also to the Greek.” This statement is just one of many key statements littered throughout the book of Romans that give us proper understanding of the point Paul wished to make to the interlocutors of his day, namely, salvation is available to all, whether Jew or Gentile.
In 1:16 Paul sets out a basic theme of his message in the letter to the Romans. All who believed, whether they be Jew or Gentile, were saved by the power of the gospel. The universal nature of salvation was explicitly stated. The gospel saved all without distinction, whether Jew or Greek; salvation was through the gospel of Jesus Christ. Immediately after this thematic declaration, Paul undertakes to show the universal nature of sin and guilt. In 1:18-32 Paul shows how the Gentile is guilty before God. Despite evidence of God and his attributes, which is readily available to all, they have failed to honor YHVH as God and have exchanged His glory for idolatrous worship and self-promotion. As a consequence, God handed them over in judgment (1:18-32). Paul moves to denunciation of those who would judge others while themselves being guilty of the very same offenses (2:1-5) and argues that all will be judged according to their deeds (2:6). This judgment applies to all, namely, Jew and Greek (2:9-10). This section serves as somewhat of a transition in Paul’s argument. He has highlighted the guilt of the Gentiles (1:18ff) and will shortly outline the guilt of the Jew (2:17-24). The universal statement of 2:1-11 sets the stage for Paul’s rebuke of Jewish presumption. It was not possession of the Law which delivered; it was faithful obedience. It is better to have no Law and yet to obey the essence of the Law (2:12-16) than to have the Law and not obey (2:17-3:4). Paul then defends the justice of God’s judgment (3:5-8), which leads to the conclusion that all (Jew and Gentile) are guilty before God (3:9).
Paul argues that it was a mistaken notion to think that salvation was the prerogative of the Jew only. This presumption is wrong for two reasons. First, it leads to the mistaken assumption that only Jews were eligible for this vindication (Paul deals with this misunderstanding in chapter 4 where he demonstrates that Abraham was justified by faith independently of the Law and is therefore the father of all who believe, Jew and Gentile alike). Second, it leads to the equally mistaken conclusion that all who were Jews are guaranteed of vindication. Paul demonstrates how this perspective, which would call God’s integrity into question since Paul was assuming many Jews would not experience this vindication, was misguided. He did this by demonstrating that it was never the case that all physical descendants of Israel (Jacob) were likewise recipients of the promise. In the past (9:6-33) as in the present (at that time; 11:1-10), only a remnant was preserved and only a remnant would experience vindication. Paul also argued that the unbelief of national Israel (the non-remnant) had the purpose of extending the compass of salvation. The unbelief of one group made the universal scope of the gospel possible. This universalism was itself intended to bring about the vindication of the unbelieving group (11:11-16). As a result of faith, all (Jew and Gentile) could be branches of the olive tree (11:17-24). Since faith in Christ was necessary to remain grafted into the tree, no one could boast of his position. All, Jew and Gentile alike, were dependent upon the mercy and grace of God. As a result of God’s mysterious plan, He would bring about the vindication of His people (11:25-27). [Note: It is this author's belief that this vindication occurred around 66-70 AD, with the Parousia of Christ's Church; this author is Full-Preterist in their Eschatology.]
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2024.05.21 11:21 tech9lcreators0121 Top Salesforce Partner Companies

Top Salesforce Partner Companies
Choosing a leading Salesforce partner company can be crucial for organizations looking to implement or optimize Salesforce solutions. Here are some top Salesforce partner companies renowned for their expertise, customer satisfaction, and comprehensive services:
https://preview.redd.it/vkcilf8ezq1d1.jpg?width=960&format=pjpg&auto=webp&s=928794d27762ff79a341cd0e17b7f594dcf331c8
  1. Accenture:
- Accenture is one of the largest Salesforce partners globally, with a deep bench of certified experts and a comprehensive range of services including consulting, implementation, and support. They have extensive experience across various industries, making them a versatile partner for Salesforce projects.
  1. Deloitte Digital:
- Deloitte Digital offers end-to-end Salesforce solutions from strategy and design to implementation and managed services. They leverage their broad industry experience to provide tailored solutions that drive business transformation.
  1. PwC (PricewaterhouseCoopers):
- PwC is known for combining its extensive industry knowledge with technical Salesforce expertise to deliver strategic and innovative solutions. They focus on creating value and improving customer experiences through Salesforce implementations.
  1. IBM:
- IBM provides a full suite of Salesforce services, leveraging its expertise in AI and data analytics to enhance Salesforce capabilities. They focus on transforming customer experiences and driving business growth through technology.
  1. Capgemini:
- Capgemini offers comprehensive Salesforce services, from strategy to implementation and ongoing support. They have a strong focus on innovation and digital transformation, helping clients leverage Salesforce to achieve their business goals.
  1. Bluewolf, an IBM Company:
- Bluewolf is a standout in the Salesforce ecosystem with a strong focus on customer engagement and business outcomes. They provide personalized and scalable Salesforce solutions.
  1. Infosys:
- Infosys offers robust Salesforce services including consulting, implementation, and support. They focus on delivering business value and innovation through their global delivery model and deep technical expertise.
  1. Slalom:
- Slalom is known for its client-centric approach and agile methodology. They provide a range of Salesforce services tailored to meet the unique needs of each client, ensuring successful project outcomes.
  1. Wipro:
- Wipro delivers a full spectrum of Salesforce services, leveraging its extensive technology and industry experience. They focus on driving digital transformation and enhancing customer experiences.
  1. Cognizant:
  • Cognizant offers comprehensive Salesforce solutions with a focus on driving digital transformation and business innovation. They leverage their industry expertise and global delivery model to provide high-quality services.
11.Tech9logy Creators
- Tech9logy Creators is a well-established Salesforce Consulting Company with over 10 years of experience. Their dedicated team of professionals deliberately converts your ideas into reality with their in-depth knowledge of Salesforce. The experts are well-versed in the latest technologies and employ the same to provide you with the most advanced solutions, tailored to your business needs. The company offers a wide range of services, including Salesforce consulting, development, customization, integration, support & maintenance.
Choosing the right Salesforce consulting company is indeed a daunting task. However, selecting one of the above-mentioned companies can make this process effortless. All of these companies share a proven track record of delivering the finest Salesforce services. Moreover, these enterprises will empower you to optimize business processes, improve customer experience, and achieve your end goals.
Contact us today to get quotes on your project.
These companies are recognized for their deep expertise, innovative approaches, and strong track records of successful Salesforce implementations. When choosing a partner, consider your specific needs, industry, and the partner’s experience in delivering similar projects.
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2024.05.21 11:07 CringeyVal0451 Maple Walnut Pie

Kadillac Kirk had been a good friend of mine for several years. I had met him through friends from The Spring Stage; and he never had anything to do with The Imp, which is why he didn’t appear in the Married Mary saga. Mary would have totally thrown herself at him, and Kirk would have definitely “thrown it in her.” He loved the ladies and often remarked that there was no such thing as an unappealing woman, nor was there anything sweeter than finding the pearl of passion in an outwardly plain dame. Fortunately for Kirk, he never met Mary. This was probably fortunate for Mary as well, seeing as Kirk was a confirmed bachelor and his rakish nature might have broken her fat heart.
Kirk was an older guy. Not MOE old, though. He was in his early forties, but he easily passed for a carefree dude in his 30s... not that he lied about his age. I only mention this trait to juxtapose Kirk’s genuine youthful air with Moe’s unconvincing youthful farce. Kirk dressed normally, avoided stupid jargon, and never busted out gimmicks like tarot cards or spells. He just existed, behaved affably, and people liked him for it.
He drove a classic 1962 Cadillac El Dorado convertible with red leather interior, and he lived in a charmingly quaint (and ridiculously expensive) neighborhood. How he made his fortune remained a mystery, but he never bloviated about his wealth. He just threw spectacular parties and people showed up. And, to my knowledge, he never tried to lure women into bed with his money (although I’m sure he got his fair share of boom-boom thanks to his digs and his wheels, even if the gold-diggers denied their monetary agendas).
Kirk was legitimately handsome. He was a drummer, he had a full head of black hair, he was clean-shaven, he worked out, and he knew all the hidden gems in Wellsprings. So why hadn’t I tried... or even desired to date him? I don’t know. I just didn’t feel drawn to him like that. He felt like a cool uncle and he had, thus far, never done anything to change my perception. Plus, the age difference weirded me out a little. Kirk didn’t look forty; but knowing that he had so much more life experience than I did created a power imbalance that would have creeped me out if we’d been dating. As buddies, I just felt supremely cool riding in his Cadillac, smoking Fantasia cigarettes, and hitting the speakeasies and jazz clubs I would have never known about if it weren’t for Kirk’s connections.
And he had been a good person to talk to about my romantic woes. He never lecherously suggested that I should date him, and he gave the type of tempered advice that only comes with lived experience. But he often lightly mocked me for my crush on Dennis and he did a hilarious impression of Smegal popping too soon over his “precious.” So when Mary “got me back” by doing whatever she did with to Dennis, I called Kadillac Kirk and told him the drinks were on me if he’d be my designated driver for the night.
Why hadn’t I called Whisky??? Well, A) Kirk was way more fun to hang out with, at least from my past experiences up to that point. And B) I needed to bitch about a boy, something I couldn’t do in good conscience in front of a guy I was dating. So I put on the sexiest plunging halter dress I owned, applied heavy eye makeup and spikey accessories, braved a pair of stilettos, and sashayed out to Kirk’s convertible. I felt like a badass rock star. I probably looked like a try-hard hooker.
Kirk: Daaaaay-um! Somebody really did do a number on you, huh? I know you said you were upset, but the gents are gonna be writing thank you notes to that fat girl and that butt-fucking hobbit.
Me: I just need to feel pretty and numb. And I trust you to keep me from making a fool of myself.
Kirk squeezed my shoulder. “I’ve got you. You do whatever you need to do to get rid of these demons.”
He sparked up a J and offered me the first puff. I gladly accepted. He took one puff of his own, but said that the rest was mine since he didn’t want to drive stoned. See? He was responsible! Weed wasn’t legal in California yet, so I got a little bit baked before I stashed the sativa in the glove box and wrapped a scarf around my hair like a starlet from the Golden Age of Hollywood. Kirk sped out of the parking lot and said he was taking me to a downtown hotel that was hosting a party that night in their lush lobby.
Kadillac Kirk pulled up to the main entrance, paid the valet, and then opened my door. I was wobbly from the weed. And I had stupidly decided to wear heels. You can get high or you can wear high (heels). You can’t have both. Not if you’ve repeatedly injured both ankles (as I have). I had to take Kirk’s arm to keep from keeling over. “Can people tell I’m stoned?” I whispered. Kirk replied, “Nobody’s paying any attention to anyone else’s intoxication. I promise you that much.” I nodded, steadied myself, and strutted alongside my very cool friend, feeling a little more confident.
A live jazz orchestra was playing Cole Porter as we entered the lobby. Everything sparkled. The music was even more intoxicating than the spliff had been. “Just One of Those Things” brought tears to my eyes since the lyrics hit every raw nerve regarding the Dennis debacle. But I smiled. It might sound mental, but being distraught over a trash fire of a one-sided romance was exhilarating. Immature, for sure. But also exhilarating. You see, that kind of sadness doesn’t hurt. Not really. It stings. It leaves little bruises, but it’s very safe to wallow in because you haven’t actually lost anything. Melancholia over that which you never had is as sweet as it is bitter; and that type of twisted splendor is rivaled only by Stendhal.
“Here's hoping we meet now and then. It was great fun, but it was just one of those things.” I sang along with the band, and a fat tear rolled down past my melancholic smile and onto my chin. Kirk brushed it aside. “Too close to home?” I wiped away the remnants of the tear’s journey from eye to chin and smiled a more genuine smile. “The perfect distance from home. Shall we get drinks? Remember, I’m buying.”
Kirk: No, no. This is your time to heal. And I’m here as your pal, not your chauffeur. What would the lady like?”
I pretended to barf. Kirk knew I hated it when he got overly formal and overly attentive. So he did it just to mess with me. “Shot of vodka,” I replied.
Kirk: How many?
I thought briefly. “FIVE.”
Kirk: Five to one, baby. One in five...
Me: No one here gets out alive.
Kirk: Are you able to hold yourself upright, or should you come with?
I took a seat on an ornate, damask-upholstered chaise lounge. “I’ll be okay. And I was kidding about the five shots.”
I sat there lost in the music for a while. I thought very little about Dennis. Even less about Mary. And not at all about Whisky (whom I had shagged less than a week ago). My mind danced through the ornate lighting in the hotel lobby, and I suddenly felt the need to join the hoity-toity guests on the dancefloor!
Kirk returned with four shots of vodka. Two for him, two for me. That was quite reasonable of him. He knew damn well that I couldn’t handle five shots, but he also knew that I was in a... state. One that called for more than a single shot. I raised a both miniature glasses to “No more ninnyhammers or hairy-footed lovers.” Kirk did his hilarious Smegal impression, we double-toasted, and downed the shots. The band launched into “Let’s Misbehave,” and I kicked off my stilettos and made a beeline for the dance floor.
“There’s something wild about you child that’s so contagious. Let’s be outrageous! Let’s misbehave.” Kadillac Kirk swept me up, twirled me around, and dipped me as we both sang along with the lyrics. I wasn’t swooning for him, but I was enthralled by the moment. The music, the dancing, the combination of booze and bud... so I kissed him as he pulled me back to my feet. And he kissed back. In a way that Dennis never had. In a way that Whisky’s beard wouldn’t permit. I didn’t feel the visceral sensations that I’d felt when Dennis had kissed me, but it felt nice to feel desired. And then I noticed that other guests were watching us and applauding. Now, that was a dopamine rush if ever there was one!
I gently broke away from the embrace, high-fived Kirk and returned to the chaise lounge to put my stupid shoes back on. He followed me and smashed his face back onto mine. I pulled away and laughed. “It was a moment,” I told him. “I appreciate the dance, and that kiss was the perfect finale. But it’s not happening again.”
Kirk: Not to worry, Valerie. I know you. I knew all along that we were performing, and I was more than happy to be your scene partner.
Me: And dance partner! Those were some excellent moves! I didn’t know you had ballroom training.
Kirk: You name it, I’ve mastered it. Another drink for the lady?
I pretended to barf again. “Not yet. I’m not sad right now. Do you mind if I just sit here and enjoy the music?”
Kirk: Ah. My kisses do have healing properties...
I flipped my hand up at him. “Knock that shit off, bro. I wanted to hang out with you because I trust you not to get weird. Even if I get weird, I know you have the maturity to balance me out.”
Kirk: Are you calling me old???
Me: No. I’m calling you rational, responsible, and respectful.
Kirk: Well, now. If you can articulate an alliterative statement that fluently, then you clearly aren’t drunk enough!
I dismissed this comment as a joke. And he did indeed knock off the flirtation. We had a perfectly pleasant time chatting and dancing (no more kissing, though). And then I noticed a girl I knew from Into the Woods entering the lobby. She’d played Florinda and I’d played Little Red. I called her name and waved enthusiastically. She waved back. And then her date entered. It was D.E.N.N.I.S. I sank into the chaise. Kirk caught on immediately. “The hobbit???” he asked. I nodded silently. “You wanna make out again?” he enthused. I shook my head. I had to go say hello to Flo. And I had an idea...
I crossed the lobby, smiled, squealed, and hugged her.
Florinda: Lil’ Red! It’s been forever! So glad to see you!!! This is my friend, Denny.
From the corner of my eye. I could see Dennis shifting uncomfortably. I refused to look directly at him, neglected to acknowledge Flo's introduction and continued to converse only with her. "So glad to see you, too! What have you been up to since we left the woods?"
Dennis: C’mon, Val...
Florinda (appearing oblivious to the iciness between me and Dennis): Oh, I had some drama after the show closed. I'll have to tell you about it some other time... Have you seen Prince Big Bad (Scumbanger) lately?
I laughed. “Last time I saw him, he was hitting on some nasty fat chick at The Imp.”
Flo and I both scoffed at the pervy pest. Into the Woods was where I’d initially met Scumbanger. He played The Wolf/Cinderella’s Prince. Again... typecasting. There’s a whole essay in my brain about my first encounter with the pest, during which he quoted the song that he sang to me in the show, “Hello, Little Girl.” But it gets into some pretty uncomfortable territory because he made me feel... excited. Well, excited and scared. Nothing of note happened during Into the Woods, but our odd interactions did kind of set the stage for some extremely regrettable events during that Cats cast party.
I excused myself, saying that I needed to get back to my friend. And then I leaned in and said in a hushed voice to Flo, “Watch your ass with that one. If he’s the Denny I’m thinking of...” I gave her a look that only another female would be able to read. Her eyebrows shot up and she nodded. Dennis continued to shift as though he were trying to hold in a massive dump. “BABE! Uh...”
Flo apparently answered to that moniker as well. “What is it, Denny? Don’t worry. That was just telepathic girl talk. You apparently have a reputation...”
Dennis: Different Denny. I assure you I’m a pious gentleman.
Me: Ah. My mistake. Well, then. You guys have a good time! They’re playing Cole Porter, and the band is delovely. Great to see you, Flo!
I hugged Flo again, gave Dennis a curt nod, ignored the scent of mandarins and mountain air, and returned to Kirk.
I collapsed on the chaise lounge, exhausted from holding back the rage. I had no right to be mad at Florinda. I hadn’t seen her in three years, so how was she supposed to know that I’d had a thing with Dennis? Hell, I couldn’t even be mad at Dennis because the last time he and I had spoken in any meaningful way, I’d told him that I was no longer entertaining my crush on him. So why was I surprised to see him dating??? And why had he never taken ME out on a date like this??? And why wasn’t I smitten with Kadillac Kirk who HAD taken me out on a date like this, was an objectively excellent kisser, and a bona fide BALLER? What was wrong with me???
Kirk suggested going down the street to a quaint little bar and then sobering up at a diner closer to my apartment. I numbly nodded and followed him in silence for a few blocks. He assured me that I had “turned several heads” on the way to the new location, but I neither cared nor believed him. This wasn't the type of numbness I'd been aiming for. Now I needed to get schnockered. “Five shots of vodka, please.” Yes, I was serious.
Kadillac Kirk, my reliable designated driver, ordered only a beer and watched in something across between astonishment, concern, and delight as I slammed all five shots in rapid succession. I half expected to immediately retch all over the bar. But I felt fine. I half expected to immediately lose consciousness and wake up in the hospital. But I remained coherent. How I’d managed to take in that much hard liquor and suffer no direct consequences, I’ll never know.
I think I wanted to suffer. I wanted to either feel nothing at all or to feel a sickness bad enough to distract me from the scorching sting that pulsed through my being when I realized that I had lost the abstract notion I’d been addicted to this entire time. Hope. It wasn’t Dennis himself I couldn’t quit. It was that drug called hope. The hope that maybe, just maybe Dennis would give our romance a fair chance. The hope that maybe, just maybe he would make peace with himself, get his mind out of his crotch, and enjoy some agenda-free togetherness. The hope that maybe, just maybe he would stop bloviating about his admittedly impressive accomplishments for five fucking minutes and ask about my life. I had my own reasonably impressive accomplishments, even if they paled in comparison to his. A proper suitor would have enjoyed hearing about them.
But seeing him out with another woman, a woman who had no reason to parade her Dennis escapades before me as some means of revenge, a woman he was clearly courting of his own volition... My hope had died. It died before I’d had time to wean myself off it. Now I had to mourn the loss of hope, which is a very tricky brand of grief to navigate. Vodka wasn’t the answer, but it was what I had to work with. So it would have to do.
After enough time had passed without vomiting or collapsing, I asked Kirk to bring his car around to the bar so that I didn’t have to walk two and a half blocks drunk and in heels. He nodded and dramatically leaned in for a kiss. I recoiled. “DUDE! I told you. The moment has passed.”
Kirk: I beg your pardon. I misread your eyes. Thought I saw a green light...
Me: It’s fine. I just want to go home while I’m still feeling okay.
Kirk: Of course. Your chariot will be here soon.
He skipped off to fetch his Cadillac and I noticed that the lights in the bar were beginning to dance a bit. This should have been concerning. But then I realized that I was giggling. Wait... What? Oh shit. Sure, I was drunk from those shots. But what I was feeling in that moment wasn’t drunkery. It was stonery. Kirk probably misread my face because my pupils were dilated. Not from desire, but from drug use.
Some of you might be thinking that I was a bad friend for not introducing Lucy, an old dude connoisseur, to Kirk. Well... I did. Several years before the events of this story. He adored her. She, on the other hand, thought he was immature. And she wasn’t wrong. Lucy was astute when it came to sussing out a person’s true nature. Far more astute than I. Her initial assessment that Kirk was immature is about to be vindicated. Stretch those cringe muscles! It’s almost time for pie...
I somehow managed to get to his car. I honestly don’t recall how I got there. Did one of the bartenders carry me? Did some kind patron allow me to lean on him? Had Kadillac Kirk carried me out? I’m not sure. But my memory ceases to be fuzzy about halfway to the 24-hour diner. It might have been the very same 24-hour diner where Mary pulled her... shenanigans. I’ll never know.
Kirk: Would you say that you’re more drunk or more stoned?
Me: STONED. Definitely stoned.
Kirk made some sort of grunty noise and reached for my thigh. I slapped his hand.
Kirk: Stoned but not amorous? That’s rare.
I started laughing rather unkindly. “You’re a fucking horndog! I thought you were my safe straight male friend, dammit.”
Kirk: I solemnly swear that your safety is my primary concern, my stoned beauty.
I pretended to throw up.
Kirk: So... You’re not horny. But are you hungry? The diner I’m heading to makes this Maple Walnut Pie with the most sumptuous... sensual cream and exquisite drizzling of...
Me: Ew! Stop trying to bang the pie. Bro. Are YOU stoned? (Then I remembered the question.) Yes, I’m hungry. But I don’t like nuts. I’ll have banana cream.
Kirk made that repulsive grunty noise again. “Uhhhhh... Mmmmmm. Cream. Yessssss. Yes, we’ll be there in just a minute.” He was squirming in the driver's seat.
Me: GROSS, DUDE! If you’re gonna be like that I’ll just order HASH brows. Get it? Hash??? (I giggled.) You can’t make that sound nasty.
Kirk: Forgive my jokes. I think my blood sugar’s a bit low.
As Kirk parked, I began to wonder how I might get away with walking shoeless into the diner. The stilettos had to get off my feet. At least while I was walking. And Kirk was kind enough to give me his socks and wear his loafers “island style” into the establishment. Okay, that was gallant of him. Maybe he was going to behave himself for the rest of the evening.
I wasn’t terribly talkative as we sat down, and he expressed a bit of concern for my emotional well-being. I wasn’t coherent enough to explain what was happening to my emotions and I wasn’t sure I trusted him with my deep, dark secrets at that point. So I shrugged like a sulky teenager, ran my hands over my messy, windblown hair, and mumbled that I was “just hungry.” And right on cue, a very kind, slightly older waitress with a sweet southern accent stopped by to take our order.
Kirk: Ah, yes. We’ll have two cups of black coffee. And we’ll share a slice of that delectable Maple Walnut Pie.
Waitress: Oh, honey. That pie is scrumptious! I take it you’ve been here before?
Kirk: I have. This will be her first time to taste the splendor.
I hated to be a killjoy, but I interrupted and said to the waitress, “Ma’am? I’m sure the Maple Walnut is excellent, but could I please get a slice of Banana Cream? And a big glass of ice water?
Waitress: Sure, hon! Banana Cream’s just as yummy! I’ll be right back with those coffees and that big water.
Kirk was sucking on the tip of his forefinger and shaking his head a bit. “You’re passing up so many sensational... sensual...”
I put my forehead on the table and growled. “You swore you’d stop being nasty!” I held this #headdesk pose for quite some time before I finally lifted my head... only to see that Kirk was still sucking his fingertip and staring at me like a wild animal. “Pleeeeeease be normal,” I whined. “It’s been a really weird night for me.”
Kirk: Indeed. Many surprises. You know... You’re like titanium. Your flame burns so fast and so bright, if a guy doesn’t get in there while the iron is hot, he’ll never get another chance. I was too slow.
What the...? I was pretty sure he was wrong about titanium burning quickly. I’m no chemistry wiz, but my dad and my oldest brother are both big-brains when it comes to physics and chemistry. So I picked up some things just listening to them talk. Accurate or inaccurate, Kirk was being creepy again. He’d never been creepy towards me before, although I’d seen him act like this with other women. Usually with staggering success. Why????? His money. It had to be his money. Kirk was a nice-looking man, but holy shit... No amount of good looks could save this creep show
And then, our sweet waitress sat down our coffees, my water, and the two slices of pie. After I gulped down a whole bunch of water, I grabbed a fork, prepared to quell my munchies... and then I froze. Kirk was quickly flicking his finger back and forth across the top of his pie. And moaning. He noticed my wide-eyed stare, smirked, sucked the tip of his thumb, picked up the plate with both hands, and began flicking his tongue across the tip of the triangular pie slice. And moaning some more. Well, there went my appetite.
Kirk took his middle finger and jabbed it into the crustless vertex of the pie slice, then he began pumping it in and out like a piston, and flicking his thumb across the increasingly demolished top layer of whipped cream. He gasped this time. People were starting to stare. His pointer finger joined his middle finger in the piston action, and he replaced his thumb with his tongue. Between flicks of the tongue, he groaned, “Oh yeah, baby... Let me taste you,” but it was kind of hard to understand him.
And I was either about to run to the back office, tell them that I was in danger and needed a police escort home... OR I was about to burst out laughing at the spectacle. Kirk continued... He removed his fingers and gregariously licked pie filling off of them. "Ohhhhh," he groaned, "I got you soooo sticky. So sweet. So moist." And then he started sucking his fingertips again, switching from middle to pointer, middle to pointer and emitting a delighted little, “Mmmmmm” with every suck.
Finally, he jabbed his fingers back into the utterly destroyed pie, lowered his face into the mess and lapped loudly and passionately, moaning, grunting, and mumbling “Come on, baby. Come on. Mmmmmm. Come on.” I could see the waitress and some dude in a suit heading over to the table, so I sank down in my seat, partially covered my face, but continued to watch the train wreck. At last, Kirk shuddered violently as he splatted his entire hand onto the plate and rubbed furiously. And then he locked eyes with me. He sucked the tip of his thumb one final time and said, “You...” There was a long pause during which Kirk lovingly stroked the mess he’d made. “You... are the pie.”
I don’t hang out with Kadillac Kirk anymore. But he’s still a bachelor, ladies!
submitted by CringeyVal0451 to ReddXReads [link] [comments]


2024.05.21 10:12 IcePopsicleDragon Senua's Saga: Hellblade I Review Thread

Game Information

Game Title: Senua's Saga: Hellblade II
Platforms:
Trailers:
Developer: Ninja Theory
Publisher: Xbox Game Studios
Review Aggregator:
OpenCritic - 84 average - 86% recommended - 55 reviews
MetaCritic - 81 average - 34 reviews

Critic Reviews

AltChar - Asmir Kovacevic - 95 / 100
Few games in recent times have been able to do what Senua's Saga: Hellblade 2 has done: make me feel so engaged and immersed that I wish the feeling would never stop. It is a game that will keep you in constant awe throughout the playtime with its fantastic and mysterious story, incredible graphic and sound presentation and realistic and brutal combat that will keep you on the edge of your seat the entire time.
But Why Tho? - Mick Abrahamson - 7.5 / 10
Senua’s Saga: Hellblade II won’t be for everyone. But if you are looking for a brutal continuation of a fantastic story that feels like you’re actually playing a movie, you’ll have a great time here.
CGMagazine - Justin Wood - 7 / 10
Senua's Saga: Hellblade 2 starts incredibly strong in the first half, but after certain revelations, the story speeds up to a point where the conclusion feels rushed and half-baked.
COGconnected - Mark Steighner - 95 / 100
It has been a very long time since I played a game as assured, polished, and emotionally affecting as Senua’s Saga: Hellblade 2.
Cerealkillerz - Steve Brieller - German - 7.9 / 10
If you expect an immersive but not so interactive “game”, Senua’s Saga Hellblade II delivers a short yet intense experience. Ninja Theory has once again skillfully created an impressive atmosphere, as they did in Senua’s Sacrifice. Unfortunately, the issues remain as well: Puzzles and combat are too easy and there is no variety in either. So please keep in mind, that this is more a Hellblade 1.5 than a true sequel.
Checkpoint Gaming - Charlie Kelly - 10 / 10
Senua's Saga: Hellblade II is well worth the wait and is a serious game of the year contender. Senua's follow-up journey is the best exploration of mental health that we've seen in games to date, using incredibly striking visual imagery, metaphors and immersive soundscapes to have you feel right there next to her. In what has to be the most photo-realistic game of all time, you're guaranteed to be constantly taken by the hero's adventure as you take in the beautiful and often haunting Viking Iceland. Through mud and dirt, blood and bones, Senua and Ninja Theory in turn bare all to you, the player. A masterpiece, benchmark and magnum opus, Hellblade II is crucial storytelling you won't soon forget.
Console Creatures - Patrick Tremblay - Recommended
With Senua's Saga: Hellblade 2, Ninja Theory shows that video games can be more than simple entertainment: they can be profound artistic and emotional explorations, capable of touching and transforming those who play them. This is an unforgettable journey into the heart of Iceland's darkness, where every step of Senua is a step towards self-discovery.
Digital Trends - Tomas Franzese - 4 / 5
Senua's Saga: Hellblade 2 is a visual stunner for Xbox even if its gameplay isn't too creative.
Echo Boomer - David Fialho - Portuguese - Essential
Ninja Theory has finally delivered the long-awaited and provocative sequel to Hellblade, with one of the most impressive interactive cinematic experiences of the generation, which makes you question what is real and leaves you dreaming of the graphic potential of future games still on current consoles.
Enternity.gr - Christos Chatzisavvas - Greek - 9.5 / 10
With Senua's Saga: Hellblade II, Ninja Theory builds the game it dreamed of, creating a title on a larger scale than any other.
Eurogamer - Johnny Chiodini - 5 / 5
Hellblade 2 continues Senua's story with grace, confidence, surprising brutality and thundering conviction.
GAMES.CH - Olaf Bleich - German - 89%
The game sucks you skin and hair into its fantasy world and creates such an intense bond with the characters and their stories that you want to know at every second how the adventure ends.
Game Informer - Marcus Stewart - 9 / 10
Senua’s Saga: Hellblade II’s conclusion ends on another strong note, and despite my initial reservations about continuing Senua’s story, I walked away happy to see her conquer new monsters, both literal and metaphorical.
GameSpot - Jess Cogswell - 6 / 10
Hellblade 2 is perhaps the most visually remarkable Xbox title to date, but is ultimately undermined by its emphasis on fidelity over story and gameplay.
GamingTrend - Cassie Peterson - 95 / 100
Senua's Saga: Hellblade II is a stunning and immersive storytelling experience that really puts the player into the mind of its titular character. It's even more narratively-focused than the first game (not to its detriment), with a bigger emphasis on how Senua sees and interacts with the world around her. The whole experience from start to finish has been beyond memorable.
Generación Xbox - Pedro del Pozo - Spanish - 9.3 / 10
Ninja Theory manages to place Senua in the Olympus of videogames with the most visually and sonorously powerful game we have seen so far. A spectacular, stunning and awe-inspiring journey.
IGN - Tristan Ogilvie - 8 / 10
Senua’s Saga: Hellblade II is another Viking-worthy feast for the senses that meets the high bar set by its predecessor, even if it never really manages to clear it.
INVEN - Soojin Kim - Korean - 8.5 / 10
The game's high level of immersion makes you want to play it from start to finish in one sitting. With outstanding audiovisual presentation and effects, it gives the feeling that you're playing a movie, not watching it. However, the gameplay elements, such as combat and puzzles, still lack significant meaning, which leads to rather disappoint feelings.
Kakuchopurei - Jonathan Leo - 80 / 100
While the story & gameplay's broad strokes might be familiar, Senua's Saga: Hellblade 2's execution, perspective, and overall production values are just stellar and highlights Ninja Theory's strengths in delivering what it does best: story-heavy cinematic gaming. The characters are fleshed out and well-written, with proper focus on your main character and her turmoils that carry over from the first game, the fighting feels weighty and challenging without being completely frustrating, and the HUD-less approach to presentation is welcome.
Kotaku - Claire Jackson - Unscored
A spellbinding meditation on anguish and compassion, Hellblade II delivers one of the most gripping interactive and sensory experiences of 2024
Merlin'in Kazanı - Murat Oktay - Turkish - 89 / 100
The chaotic story of Senua continues. We set out to take revenge on the Viking raiders who have inflicted devastating losses on the people of Orkney.
Metro GameCentral - GameCentral - 5 / 10
A joyless slog of barely interactive entertainment and a muddled portrayal of mental illness… that just so happens to have the best graphics ever on a video game console.
MondoXbox - Giuseppe Genga - Italian - 9.5 / 10
Senua's Saga: Hellblade II is a true masterpiece: a deep and highly immersive narrative experience that manages to make us feel all the protagonist's torment within an impressively realistic world. Ninja Theory reveals itself to be one of the most valuable studios in the Xbox stable here, reaching levels of absolute excellence in graphics, audio, narration, and acting. A must-play.
New Game Network - Alex Varankou - 70 / 100
Senua's Saga: Hellblade II keeps the basics intact, and while a strong lead character, great animations, and simple but enjoyable combat continue to deliver, the poor pacing and performance issues prevent this sequel from breaking free of its past.
Nexus Hub - Sam Aberdeen - 8 / 10
Senua's Saga: Hellblade II is the best-looking game we've ever played - a true visual powerhouse backed by an emotionally charged story and gripping dark fantasy setting, if you can look past some of its shortcomings.
One More Game - Chris Garcia - 9 / 10
Hellblade 2 is a triumph in masterful storytelling and impeccable audio design for Ninja Theory. It is an emotionally powerful experience that depicts a sensitive subject that is hardly talked about in the medium.
To achieve this, the game stripped out several features and systems like combat and exploration in favor of a deeper narrative affair. This is not for everyone, but it is something I would encourage everyone to try at least try out.
Oyungezer Online - Onur Kaya - Turkish - 8 / 10
Next gen graphics and presentation is now among us, next gen game design on the other hand, will be running late.
PC Gamer - Robin Valentine - 58 / 100
Despite its greater scale and visual splendour, this sequel fails to escape the shadow of its predecessor with a muddled tale that Senua herself feels out of place in.
PCGamesN - Cheri Faulkner - 9 / 10
Senua's Saga: Hellblade 2 is an impeccable story of coming to terms with trauma and making difficult decisions, punctuated by moments of outstanding beauty and strength.
Pixel Arts - Danial Dehghani - Persian - 9 / 10
Hellblade 2 is a stellar example of a sequel done right, building on the elements that made the original a landmark in gaming. It stays true to its roots, prioritizing depth and atmosphere over broad appeal. Fans of the first game will find much to love here, as it remains a unique and compelling experience. However, if the original didn't resonate with you, Hellblade 2 follows a similar path and might not change your mind.
Polygon - Yussef Cole - Unscored
Where the first game felt like a journey of self-discovery, both for Senua and for the player, Hellblade 2 feels more invested in creating the myth of Senua: Senua as legendary giant slayer, as mystical seer touched by the underworld.
Press Start - Brodie Gibbons - 9 / 10
Senua's Saga: Hellblade II is yet another arresting, artful chapter in an adventure now two games long. Though it might approach iteration with a very safe hand, only going so far as to correct the original's shortcomings, Ninja Theory's clear strengths in story craft, audiovisual design, as well as their care for the dark subject matter manage to shine through brighter than ever before.
Rectify Gaming - Tyler Nienburg - 10 / 10
Senua's Saga: Hellblade II emerges as a visual and storytelling masterpiece, and is unquestionably the best-looking game I've witnessed on Xbox Series X since its launch.
Rock, Paper, Shotgun - Rick Lane - Unscored
A more uncompromising version of the first game, Hellblade 2 offers a well told story and immaculate presentation. But it's also even simpler, to the point where it treats interaction like an inconvenience.
SECTOR.sk - Matúš Štrba - Slovak - 9.5 / 10
Senua's Saga: Hellblade II is, at its core, a short game, but an excellent one. But it's not for everyone. It's a bloody and often disgusting experience based on strong emotions and immersion in a character that just won't let you go. It's more of an artistic experience than a traditional game.
Saudi Gamer - Arabic - 10 / 10
An exceptionally well realized portrayal of Senua's struggle both real and praying on her fears, with brutal and satisfying combat and puzzles that require you to appreciate the world. It successfully continues what the first game started and improves upon almost every aspect.
Seasoned Gaming - Ainsley Bowden - 9 / 10
Senua's Saga is a journey unlike any other. It's fantastical, evocative, and demonstrative of Ninja Theory being masters of their craft.
Shacknews - TJ Denzer - 9 / 10
Hellblade 2 still does incredibly well. The new story is weighty, the audio is exceptional, the scenery is ridiculously dense and rich, and the combat feels intense and impactful in new and interesting ways.
Slant Magazine - Justin Clark - 3.5 / 5
The newest chapter in Senua’s story is powerfully told but feels like it’s missing a few pages.
Spaziogames - Gianluca Arena - Italian - 7.6 / 10
Senua's Saga is as strong as its predecessor, if not more, and delivers both in its storytelling and on the technical side. The gameplay, however, has still a lot of room for improvements and boils down to almost-QTE combat and boring puzzles. An experience more than an actual and so-called video game, but an experience worth living nonetheless.
Stevivor - Jay Ball - 9.5 / 10
Senua’s Saga Hellblade 2 is a video game only on its surface. Scratch that away and you’ll see that it’s a deep, thought-provoking, interactive experience proving games are an art form that demands skill and talent. Ninja Theory should be very proud.
TechRaptor - Robert Scarpinito - 7.5 / 10
Senua’s Saga: Hellblade II features intense audio, beautiful graphics, and wonderful camera work, creating a powerful presentation that’s worth experiencing. However, the narrative doesn’t quite stick the landing.
The Escapist - Unscored

Video Review - Quote not available

The Outerhaven Productions - Jordan Andow - 5 / 5
Senua’s Saga: Hellblade II sets a new bar for performances and presentation. Combined with smart improvements to gameplay, it is arguably the most cinematic, immersive, story-driven experience we’ve ever seen.
TheSixthAxis - Dominic Leighton - Unscored
Just like its forbear, Senua’s Saga: Hellblade II is an oppressive, powerful and haunting example of the power of video games, and one that sets its own parameters for what a digital experience can be. It is a game that must be experienced, not least because, there’s nothing else quite like it.
Tom's Hardware Italia - Andrea Riviera - Italian - 10 / 10
What Ninja Theory has achieved transcends reality, creating a work that is practically perfect for what it aimed to be: an audiovisual adventure with a strong narrative component. Beyond state-of-the-art graphics and sound that will undoubtedly set a standard in the coming years, what truly astonishes is the maturity with which the team has taken an excellent game like the first Hellblade and molded it into something so qualitatively impressive that it becomes difficult to even describe. This elevates the medium to a new communicative level, capable of evoking emotions and surprising players from start to finish. Experiences like Hellblade 2, which leave a lasting impression on the soul, are few and far between in a generation, and we can only rejoice in seeing how the beautiful artistic vision of the Ninja Theory team has become a reality.
Too Much Gaming - Carlos Hernandez - 5 / 5
Hellblade 2 feels like a living, breathing shapeshifter, manipulating its surroundings around the player with precision and consistency, making it one of the most visually stunning video games of this generation. This is an amazing title that carefully balances its artistic and gaming ambitions, a masterpiece that I encourage any gamer to experience.
TrueAchievements - Sean Carey - 9 / 10
Ninja Theory has created an outstanding sequel with Senua's Saga: Hellblade 2. An unforgettable narrative adventure that is brought to life through impeccable sound design, fantastic visuals, and a story that will stick with you long after the final credits roll. Hellblade 2 is one of the best games Xbox has to offer.
TrueGaming - عمر العمودي - Arabic - 8 / 10
Senua's Saga: Hellblade II is a technical achievement for the gaming industry, the visuals are impressive and realistic in a way we haven't seen before and the audio design is very impressive. The game itself though, we think it could've offered more as puzzles are repetitive and combat is quite limited. However, the storytelling is strong in this chapter of Senua's journey, though it feels heavy and depressing.
VideoGamer - Tom Bardwell - 9 / 10
Though uncomfortably bleak and distressing, Helldivers 2 is something truly special.
WellPlayed - James Wood - 6 / 10
Senua's Saga: Hellblade II is an achievement in visual fidelity but fails to define itself amid clumsy retreads and unengaging new ideas.
Worth Playing - Chris "Atom" DeAngelus - 7 / 10
Senua's Saga: Hellblade II is a beautiful but ultimately hollow game. The fantastic presentation props up a story that is less personal and engaging than in the first game, and the gameplay feels like an afterthought. It was great to see Senua again and to see her outside of the grief-misery she was enveloped in during the first game, but beyond that, there's not much to Hellblade II. It's a short and less memorable experience that shows off Ninja Theory's visual craft to its fullest - but it achieves little else.
Xbox Achievements - Dan Webb - 90%
While Senua’s Saga: Hellblade 2 might not set any new standards with its simplistic gameplay mechanics, from an audio-visual experience standpoint, it's frankly quite a stunning experience. Hellblade 2 is as close to playing the leading role in a big budget movie as you’re likely to get, and Ninja Theory’s continued coverage on the complexities of severe mental health issues deserves to be commended once more. Bravo, Ninja Theory. Bravo.
XboxEra - Jon Clarke - 10 / 10
Despite the backing of a company as large and as well-funded as Microsoft, Ninja Theory have, in my opinion, nurtured their independent spirit and kept it well and truly alive in every facet of Senua's Saga: Hellblade II. It's brutal. It's breath-taking. It's brilliant. If this is “Independent AAA”?
Sign me up for more.
ZdobywcyGier.eu - Bartosz Michalik - Polish - 9.5 / 10
Senua's Saga: Hellblade II is undoubtedly one of the best games of this year. Not only does it shine in terms of audio-visual setting, but also in terms of story. The only element that could be considered caveat is at the same time its greatest asset, namely cinematography. Sometimes one gets the impression that the developers, in an effort to achieve the best possible effect, had to make a lot of compromises, which significantly limited the gameplay possibilities. Nevertheless, for a great narrative and immersion, this is something to turn a blind eye to.
submitted by IcePopsicleDragon to hellblade [link] [comments]


2024.05.21 10:01 Turbostrider27 Senua's Saga: Hellblade II Review Thread

Game Information

Game Title: Senua's Saga: Hellblade II
Platforms:
Trailers:
Developer: Ninja Theory
Publisher: Xbox Game Studios
Review Aggregator:
OpenCritic - 84 average - 86% recommended - 55 reviews

Critic Reviews

AltChar - Asmir Kovacevic - 95 / 100
Few games in recent times have been able to do what Senua's Saga: Hellblade 2 has done: make me feel so engaged and immersed that I wish the feeling would never stop. It is a game that will keep you in constant awe throughout the playtime with its fantastic and mysterious story, incredible graphic and sound presentation and realistic and brutal combat that will keep you on the edge of your seat the entire time.
But Why Tho? - Mick Abrahamson - 7.5 / 10
Senua’s Saga: Hellblade II won’t be for everyone. But if you are looking for a brutal continuation of a fantastic story that feels like you’re actually playing a movie, you’ll have a great time here.
CGMagazine - Justin Wood - 7 / 10
Senua's Saga: Hellblade 2 starts incredibly strong in the first half, but after certain revelations, the story speeds up to a point where the conclusion feels rushed and half-baked.
COGconnected - Mark Steighner - 95 / 100
It has been a very long time since I played a game as assured, polished, and emotionally affecting as Senua’s Saga: Hellblade 2.
Cerealkillerz - Steve Brieller - German - 7.9 / 10
If you expect an immersive but not so interactive “game”, Senua’s Saga Hellblade II delivers a short yet intense experience. Ninja Theory has once again skillfully created an impressive atmosphere, as they did in Senua’s Sacrifice. Unfortunately, the issues remain as well: Puzzles and combat are too easy and there is no variety in either. So please keep in mind, that this is more a Hellblade 1.5 than a true sequel.
Checkpoint Gaming - Charlie Kelly - 10 / 10
Senua's Saga: Hellblade II is well worth the wait and is a serious game of the year contender. Senua's follow-up journey is the best exploration of mental health that we've seen in games to date, using incredibly striking visual imagery, metaphors and immersive soundscapes to have you feel right there next to her. In what has to be the most photo-realistic game of all time, you're guaranteed to be constantly taken by the hero's adventure as you take in the beautiful and often haunting Viking Iceland. Through mud and dirt, blood and bones, Senua and Ninja Theory in turn bare all to you, the player. A masterpiece, benchmark and magnum opus, Hellblade II is crucial storytelling you won't soon forget.
Console Creatures - Patrick Tremblay - Recommended
With Senua's Saga: Hellblade 2, Ninja Theory shows that video games can be more than simple entertainment: they can be profound artistic and emotional explorations, capable of touching and transforming those who play them. This is an unforgettable journey into the heart of Iceland's darkness, where every step of Senua is a step towards self-discovery.
Digital Trends - Tomas Franzese - 4 / 5
Senua's Saga: Hellblade 2 is a visual stunner for Xbox even if its gameplay isn't too creative.
Echo Boomer - David Fialho - Portuguese - Essential
Ninja Theory has finally delivered the long-awaited and provocative sequel to Hellblade, with one of the most impressive interactive cinematic experiences of the generation, which makes you question what is real and leaves you dreaming of the graphic potential of future games still on current consoles.
Enternity.gr - Christos Chatzisavvas - Greek - 9.5 / 10
With Senua's Saga: Hellblade II, Ninja Theory builds the game it dreamed of, creating a title on a larger scale than any other.
Eurogamer - Johnny Chiodini - 5 / 5
Hellblade 2 continues Senua's story with grace, confidence, surprising brutality and thundering conviction.
GAMES.CH - Olaf Bleich - German - 89%
The game sucks you skin and hair into its fantasy world and creates such an intense bond with the characters and their stories that you want to know at every second how the adventure ends.
Game Informer - Marcus Stewart - 9 / 10
Senua’s Saga: Hellblade II’s conclusion ends on another strong note, and despite my initial reservations about continuing Senua’s story, I walked away happy to see her conquer new monsters, both literal and metaphorical.
GameSpot - Jess Cogswell - 6 / 10
Hellblade 2 is perhaps the most visually remarkable Xbox title to date, but is ultimately undermined by its emphasis on fidelity over story and gameplay.
GamingTrend - Cassie Peterson - 95 / 100
Senua's Saga: Hellblade II is a stunning and immersive storytelling experience that really puts the player into the mind of its titular character. It's even more narratively-focused than the first game (not to its detriment), with a bigger emphasis on how Senua sees and interacts with the world around her. The whole experience from start to finish has been beyond memorable.
Generación Xbox - Pedro del Pozo - Spanish - 9.3 / 10
Ninja Theory manages to place Senua in the Olympus of videogames with the most visually and sonorously powerful game we have seen so far. A spectacular, stunning and awe-inspiring journey.
IGN - Tristan Ogilvie - 8 / 10
Senua’s Saga: Hellblade II is another Viking-worthy feast for the senses that meets the high bar set by its predecessor, even if it never really manages to clear it.
INVEN - Soojin Kim - Korean - 8.5 / 10
The game's high level of immersion makes you want to play it from start to finish in one sitting. With outstanding audiovisual presentation and effects, it gives the feeling that you're playing a movie, not watching it. However, the gameplay elements, such as combat and puzzles, still lack significant meaning, which leads to rather disappoint feelings.
Kakuchopurei - Jonathan Leo - 80 / 100
While the story & gameplay's broad strokes might be familiar, Senua's Saga: Hellblade 2's execution, perspective, and overall production values are just stellar and highlights Ninja Theory's strengths in delivering what it does best: story-heavy cinematic gaming. The characters are fleshed out and well-written, with proper focus on your main character and her turmoils that carry over from the first game, the fighting feels weighty and challenging without being completely frustrating, and the HUD-less approach to presentation is welcome.
Kotaku - Claire Jackson - Unscored
A spellbinding meditation on anguish and compassion, Hellblade II delivers one of the most gripping interactive and sensory experiences of 2024
Merlin'in Kazanı - Murat Oktay - Turkish - 89 / 100
The chaotic story of Senua continues. We set out to take revenge on the Viking raiders who have inflicted devastating losses on the people of Orkney.
Metro GameCentral - GameCentral - 5 / 10
A joyless slog of barely interactive entertainment and a muddled portrayal of mental illness… that just so happens to have the best graphics ever on a video game console.
MondoXbox - Giuseppe Genga - Italian - 9.5 / 10
Senua's Saga: Hellblade II is a true masterpiece: a deep and highly immersive narrative experience that manages to make us feel all the protagonist's torment within an impressively realistic world. Ninja Theory reveals itself to be one of the most valuable studios in the Xbox stable here, reaching levels of absolute excellence in graphics, audio, narration, and acting. A must-play.
New Game Network - Alex Varankou - 70 / 100
Senua's Saga: Hellblade II keeps the basics intact, and while a strong lead character, great animations, and simple but enjoyable combat continue to deliver, the poor pacing and performance issues prevent this sequel from breaking free of its past.
Nexus Hub - Sam Aberdeen - 8 / 10
Senua's Saga: Hellblade II is the best-looking game we've ever played - a true visual powerhouse backed by an emotionally charged story and gripping dark fantasy setting, if you can look past some of its shortcomings.
One More Game - Chris Garcia - 9 / 10
Hellblade 2 is a triumph in masterful storytelling and impeccable audio design for Ninja Theory. It is an emotionally powerful experience that depicts a sensitive subject that is hardly talked about in the medium.
To achieve this, the game stripped out several features and systems like combat and exploration in favor of a deeper narrative affair. This is not for everyone, but it is something I would encourage everyone to try at least try out.
Oyungezer Online - Onur Kaya - Turkish - 8 / 10
Next gen graphics and presentation is now among us, next gen game design on the other hand, will be running late.
PC Gamer - Robin Valentine - 58 / 100
Despite its greater scale and visual splendour, this sequel fails to escape the shadow of its predecessor with a muddled tale that Senua herself feels out of place in.
PCGamesN - Cheri Faulkner - 9 / 10
Senua's Saga: Hellblade 2 is an impeccable story of coming to terms with trauma and making difficult decisions, punctuated by moments of outstanding beauty and strength.
Pixel Arts - Danial Dehghani - Persian - 9 / 10
Hellblade 2 is a stellar example of a sequel done right, building on the elements that made the original a landmark in gaming. It stays true to its roots, prioritizing depth and atmosphere over broad appeal. Fans of the first game will find much to love here, as it remains a unique and compelling experience. However, if the original didn't resonate with you, Hellblade 2 follows a similar path and might not change your mind.
Polygon - Yussef Cole - Unscored
Where the first game felt like a journey of self-discovery, both for Senua and for the player, Hellblade 2 feels more invested in creating the myth of Senua: Senua as legendary giant slayer, as mystical seer touched by the underworld.
Press Start - Brodie Gibbons - 9 / 10
Senua's Saga: Hellblade II is yet another arresting, artful chapter in an adventure now two games long. Though it might approach iteration with a very safe hand, only going so far as to correct the original's shortcomings, Ninja Theory's clear strengths in story craft, audiovisual design, as well as their care for the dark subject matter manage to shine through brighter than ever before.
Rectify Gaming - Tyler Nienburg - 10 / 10
Senua's Saga: Hellblade II emerges as a visual and storytelling masterpiece, and is unquestionably the best-looking game I've witnessed on Xbox Series X since its launch.
Rock, Paper, Shotgun - Rick Lane - Unscored
A more uncompromising version of the first game, Hellblade 2 offers a well told story and immaculate presentation. But it's also even simpler, to the point where it treats interaction like an inconvenience.
SECTOR.sk - Matúš Štrba - Slovak - 9.5 / 10
Senua's Saga: Hellblade II is, at its core, a short game, but an excellent one. But it's not for everyone. It's a bloody and often disgusting experience based on strong emotions and immersion in a character that just won't let you go. It's more of an artistic experience than a traditional game.
Saudi Gamer - Arabic - 10 / 10
An exceptionally well realized portrayal of Senua's struggle both real and praying on her fears, with brutal and satisfying combat and puzzles that require you to appreciate the world. It successfully continues what the first game started and improves upon almost every aspect.
Seasoned Gaming - Ainsley Bowden - 9 / 10
Senua's Saga is a journey unlike any other. It's fantastical, evocative, and demonstrative of Ninja Theory being masters of their craft.
Shacknews - TJ Denzer - 9 / 10
Hellblade 2 still does incredibly well. The new story is weighty, the audio is exceptional, the scenery is ridiculously dense and rich, and the combat feels intense and impactful in new and interesting ways.
Slant Magazine - Justin Clark - 3.5 / 5
The newest chapter in Senua’s story is powerfully told but feels like it’s missing a few pages.
Spaziogames - Gianluca Arena - Italian - 7.6 / 10
Senua's Saga is as strong as its predecessor, if not more, and delivers both in its storytelling and on the technical side. The gameplay, however, has still a lot of room for improvements and boils down to almost-QTE combat and boring puzzles. An experience more than an actual and so-called video game, but an experience worth living nonetheless.
Stevivor - Jay Ball - 9.5 / 10
Senua’s Saga Hellblade 2 is a video game only on its surface. Scratch that away and you’ll see that it’s a deep, thought-provoking, interactive experience proving games are an art form that demands skill and talent. Ninja Theory should be very proud.
TechRaptor - Robert Scarpinito - 7.5 / 10
Senua’s Saga: Hellblade II features intense audio, beautiful graphics, and wonderful camera work, creating a powerful presentation that’s worth experiencing. However, the narrative doesn’t quite stick the landing.
The Escapist - Unscored

Video Review - Quote not available

The Outerhaven Productions - Jordan Andow - 5 / 5
Senua’s Saga: Hellblade II sets a new bar for performances and presentation. Combined with smart improvements to gameplay, it is arguably the most cinematic, immersive, story-driven experience we’ve ever seen.
TheSixthAxis - Dominic Leighton - Unscored
Just like its forbear, Senua’s Saga: Hellblade II is an oppressive, powerful and haunting example of the power of video games, and one that sets its own parameters for what a digital experience can be. It is a game that must be experienced, not least because, there’s nothing else quite like it.
Tom's Hardware Italia - Andrea Riviera - Italian - 10 / 10
What Ninja Theory has achieved transcends reality, creating a work that is practically perfect for what it aimed to be: an audiovisual adventure with a strong narrative component. Beyond state-of-the-art graphics and sound that will undoubtedly set a standard in the coming years, what truly astonishes is the maturity with which the team has taken an excellent game like the first Hellblade and molded it into something so qualitatively impressive that it becomes difficult to even describe. This elevates the medium to a new communicative level, capable of evoking emotions and surprising players from start to finish. Experiences like Hellblade 2, which leave a lasting impression on the soul, are few and far between in a generation, and we can only rejoice in seeing how the beautiful artistic vision of the Ninja Theory team has become a reality.
Too Much Gaming - Carlos Hernandez - 5 / 5
Hellblade 2 feels like a living, breathing shapeshifter, manipulating its surroundings around the player with precision and consistency, making it one of the most visually stunning video games of this generation. This is an amazing title that carefully balances its artistic and gaming ambitions, a masterpiece that I encourage any gamer to experience.
TrueAchievements - Sean Carey - 9 / 10
Ninja Theory has created an outstanding sequel with Senua's Saga: Hellblade 2. An unforgettable narrative adventure that is brought to life through impeccable sound design, fantastic visuals, and a story that will stick with you long after the final credits roll. Hellblade 2 is one of the best games Xbox has to offer.
TrueGaming - عمر العمودي - Arabic - 8 / 10
Senua's Saga: Hellblade II is a technical achievement for the gaming industry, the visuals are impressive and realistic in a way we haven't seen before and the audio design is very impressive. The game itself though, we think it could've offered more as puzzles are repetitive and combat is quite limited. However, the storytelling is strong in this chapter of Senua's journey, though it feels heavy and depressing.
VideoGamer - Tom Bardwell - 9 / 10
Though uncomfortably bleak and distressing, Hellblade 2 is something truly special.
WellPlayed - James Wood - 6 / 10
Senua's Saga: Hellblade II is an achievement in visual fidelity but fails to define itself amid clumsy retreads and unengaging new ideas.
Worth Playing - Chris "Atom" DeAngelus - 7 / 10
Senua's Saga: Hellblade II is a beautiful but ultimately hollow game. The fantastic presentation props up a story that is less personal and engaging than in the first game, and the gameplay feels like an afterthought. It was great to see Senua again and to see her outside of the grief-misery she was enveloped in during the first game, but beyond that, there's not much to Hellblade II. It's a short and less memorable experience that shows off Ninja Theory's visual craft to its fullest - but it achieves little else.
Xbox Achievements - Dan Webb - 90%
While Senua’s Saga: Hellblade 2 might not set any new standards with its simplistic gameplay mechanics, from an audio-visual experience standpoint, it's frankly quite a stunning experience. Hellblade 2 is as close to playing the leading role in a big budget movie as you’re likely to get, and Ninja Theory’s continued coverage on the complexities of severe mental health issues deserves to be commended once more. Bravo, Ninja Theory. Bravo.
XboxEra - Jon Clarke - 10 / 10
Despite the backing of a company as large and as well-funded as Microsoft, Ninja Theory have, in my opinion, nurtured their independent spirit and kept it well and truly alive in every facet of Senua's Saga: Hellblade II. It's brutal. It's breath-taking. It's brilliant. If this is “Independent AAA”?
Sign me up for more.
ZdobywcyGier.eu - Bartosz Michalik - Polish - 9.5 / 10
Senua's Saga: Hellblade II is undoubtedly one of the best games of this year. Not only does it shine in terms of audio-visual setting, but also in terms of story. The only element that could be considered caveat is at the same time its greatest asset, namely cinematography. Sometimes one gets the impression that the developers, in an effort to achieve the best possible effect, had to make a lot of compromises, which significantly limited the gameplay possibilities. Nevertheless, for a great narrative and immersion, this is something to turn a blind eye to.
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2024.05.21 08:40 betweenboxesgifts Best Unique Anniversary Gifts for Him in 2024

Best Unique Anniversary Gifts for Him in 2024
If you're a wife seeking unique anniversary gifts for your husband, we've got you covered. Whether it's your first anniversary or a six-month milestone, it's a significant moment for both of you. We have some delightful gift ideas that are sure to bring a smile to your husband's face.
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Anniversaries are a special time to express love and gratitude. It can be challenging to find one-of-a-kind gifts. These gifts aren't just things; they're expressions of love, care, and effort that strengthen your bond. Choose the best anniversary gifts for him that reflects his interests and passions, making your anniversary truly unforgettable. This article will suggest creative gifts for your husband.

Useful Anniversary Gifts for Him

Celebrate your anniversary with a thoughtful and practical gift that he'll use and appreciate every day. Consider a high-quality leather wallet that not only keeps his essentials organized but also adds a touch of sophistication to his style. For the husband who's always on the go, a durable backpack or messenger bag is a practical and stylish choice, providing him with a reliable companion for his daily adventures.
Enhance his entertainment and convenience with a subscription to his favorite streaming service or magazine. This gift allows him to enjoy his preferred movies, TV shows, or reading material throughout the year. Bring modern technology into his life with a smart home device like a voice-controlled speaker or a smart thermostat, making daily tasks more convenient and adding a touch of innovation to his living space.
Encourage his active lifestyle with a fitness tracker or smartwatch that monitors his activity, tracks workouts, and keeps him connected. These devices promote health and well-being while celebrating your special occasion. For the handyman or enthusiast, a tool set or versatile multi-tool is a practical and durable gift that showcases your appreciation for his skills and hobbies. Whether it's enhancing his cooking experience with kitchen gadgets or keeping him powered up with a portable power bank, these thoughtful gifts combine functionality with thoughtfulness, making your anniversary celebration truly special.

One Year Anniversary Gifts for Him

For your one-year anniversary, consider heartfelt and personalized gifts that reflect your love and appreciation for him. A pair of personalized engraved cufflinks is a stylish and sentimental choice, adding a special touch to his formal wear and reminding him of your love whenever he wears them. Alternatively, surprise him with a weekend getaway package to a romantic destination, creating cherished memories and moments of relaxation together away from the hustle and bustle of everyday life.
Another thoughtful gift idea is a gourmet food basket filled with his favorite snacks, chocolates, cheeses, and wines. This indulgent treat is perfect for a romantic picnic or a cozy night in, allowing you both to savor delicious flavors while celebrating your first year of love and companionship. For an adventurous twist, consider a customized adventure experience gift card for activities like hot air ballooning, zip-lining, or a scenic helicopter tour, creating unforgettable moments and bonding experiences that you'll cherish for years to come.
If he appreciates meaningful keepsakes, a customized star map poster depicting the night sky on the day of your anniversary is a unique and romantic gift. This personalized artwork captures the celestial alignment during that special moment, symbolizing the stars' role in your love story. Whether you choose a personalized photo frame set, an outdoor hammock or swing for relaxation, or a beer brewing kit for a fun and creative activity together, the key is to choose a gift that reflects his interests and passions while celebrating your journey and milestones as a couple.

Six Month Anniversary Gift for Husband

For your six-month anniversary, consider unique and personalized gifts that reflect your relationship's journey and celebrate the love you share. A customized comic book portrait created by an artist captures your unique personalities and relationship dynamics in a fun and creative way, making it a memorable and personalized gift he'll cherish. Alternatively, surprise him with a comfortable outdoor hammock or swing chair, providing a relaxing and tranquil space for him to unwind and enjoy moments of leisure in the backyard or during outdoor adventures.
Create a lasting keepsake of your first six months together with a personalized memory box filled with mementos and tokens of your love. Include ticket stubs, photos, love notes, and small treasures that represent cherished memories and milestones, preserving your journey in a meaningful and heartfelt way. Another unique gift idea is a virtual reality (VR) headset that immerses him in virtual experiences and games, offering hours of entertainment and exploration from the comfort of home.
Enhance his culinary skills and create new memories together with a cooking class experience led by a renowned celebrity chef. Whether in person or virtually, learning new culinary techniques and recipes from a master chef adds excitement and adventure to your anniversary celebration. Additionally, consider signing him up for a subscription box focused on self-care and wellness, providing him with grooming essentials, mindfulness tools, or fitness gear to promote health and relaxation in his daily routine. These thoughtful and unique six-month anniversary gifts for him reflect your love, appreciation, and commitment as you continue to grow and strengthen your relationship.

One Month Anniversary Gifts for Him

For your one-month anniversary, consider thoughtful and personalized gifts that reflect the early stages of your relationship and the excitement of new beginnings. A personalized engraved wallet card is a meaningful and practical gift that he can keep close to him, carrying your love and affection wherever he goes. Alternatively, create a date night kit with items like a movie or game, snacks, and a handwritten note with a fun activity or date idea, fostering quality time and connection in the comfort of your own space.
Another unique idea is to commission a customized soundwave art piece that features a significant message or the soundwave of your voice saying "I love you." This artistic gift adds a touch of creativity and sentimentality to your anniversary celebration, showcasing your unique bond in a visually captivating way. Additionally, consider signing him up for a subscription box tailored to his interests, providing him with curated surprises and delights each month that cater to his hobbies and passions.
For a more personal touch, gift him a personalized wooden watch engraved with a special message or your initials, combining style and sentimentality in a timeless accessory. Alternatively, surprise him with a voucher for a unique experience, such as a hot air balloon ride or a wine tasting tour, creating unforgettable memories and adventures together. Lastly, consider creating a memory jar filled with notes, quotes, and memories from your first month together, providing a heartfelt and nostalgic gift that celebrates your love and milestones.
As Indians, we hold a deep reverence for the art of gifting, seeing it as a gesture of love, respect, and celebration. Between Boxes embodies this sentiment, offering a curated collection of thoughtful gifts that speak volumes without words. From traditional handicrafts to modern delights, each item is carefully chosen to bring joy and create cherished memories. Dive into our world of curated excellence and discover the perfect gift for every occasion, making your loved ones feel truly special. Visit Between Boxes today and let the magic of gifting unfold in beautiful ways!
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2024.05.21 06:51 AccomplishedPiano346 this is so spot on 😂

this is so spot on 😂 submitted by AccomplishedPiano346 to prolife [link] [comments]


2024.05.21 06:13 omegacluster New Music Additions 2024-05-20

Today's additions are:
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